annotate core.lua @ 93:ea20a28327b5

More tweaks in preparation for MoP.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Wed, 18 Jul 2012 07:42:16 +0000
parents 01cfbfa96dd6
children db1d5d09e5f5
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@61 11 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 12 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 13 - race English codename ("BloodElf", etc)
farmbuyer@61 14 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 15 - level can be 0 if player was offline at the time
farmbuyer@61 16 - guild guild name, or missing if unguilded
farmbuyer@61 17 - online 1 = online, 2 = offline, 3 = no longer in raid
farmbuyer@57 18 [both of these next two fields use time_t values:]
farmbuyer@61 19 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 20 - leave time player left the raid (or time we've left the raid, if
farmbuyer@61 21 'online' is not 3)
farmbuyer@50 22
farmbuyer@54 23 Common g_loot entry indices:
farmbuyer@61 24 - kind time/boss/loot
farmbuyer@61 25 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 26 - minute 0-59, ditto
farmbuyer@61 27 - stamp time_t on the local computer
farmbuyer@61 28 - cols graphical display data; cleared when logging out
farmbuyer@50 29
farmbuyer@50 30 Time specific g_loot indices:
farmbuyer@61 31 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 32 text is always "dd Month yyyy"
farmbuyer@50 33
farmbuyer@50 34 Boss specific g_loot indices:
farmbuyer@61 35 - bossname name of boss/encounter;
farmbuyer@57 36 may be changed if "snarky boss names" option is enabled
farmbuyer@61 37 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 38 - instance name of instance, including size and difficulty
farmbuyer@61 39 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 40 up; can be 0 if we're outside an instance and the player
farmbuyer@61 41 inside has an older version
farmbuyer@61 42 - duration in seconds; may be missing (only present if local)
farmbuyer@69 43 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 44 empty for manual snapshots the player didn't want included
farmbuyer@69 45 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 46
farmbuyer@50 47 Loot specific g_loot indices:
farmbuyer@61 48 - person recipient
farmbuyer@61 49 - person_class class of recipient if available; may be missing;
farmbuyer@57 50 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@61 51 - itemname not including square brackets
farmbuyer@61 52 - id itemID as number
farmbuyer@61 53 - itemlink full clickable link
farmbuyer@61 54 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 55 - quality ITEM_QUALITY_* number
farmbuyer@71 56 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 57 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 58 the extratext field
farmbuyer@61 59 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 60 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 61 dropped double axes today"
farmbuyer@66 62 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 63 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 64 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 65 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 66 fiddling of loot data
farmbuyer@61 67 - extratext text in Note column, including disposition and rebroadcasting
farmbuyer@61 68 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 69
farmbuyer@1 70
farmbuyer@1 71 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 72 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 73 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 74 names with leading underscores are strictly internal helper functions.
farmbuyer@1 75 ------ Saved variables
farmbuyer@1 76 ------ Constants
farmbuyer@1 77 ------ Addon member data
farmbuyer@6 78 ------ Globals
farmbuyer@1 79 ------ Expiring caches
farmbuyer@1 80 ------ Ace3 framework stuff
farmbuyer@1 81 ------ Event handlers
farmbuyer@1 82 ------ Slash command handler
farmbuyer@1 83 ------ On/off
farmbuyer@1 84 ------ Behind the scenes routines
farmbuyer@1 85 ------ Saved texts
farmbuyer@1 86 ------ Loot histories
farmbuyer@1 87 ------ Player communication
farmbuyer@1 88
farmbuyer@1 89 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 90 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 91 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 92 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 93 rewrite.
farmbuyer@16 94
farmbuyer@73 95 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 96 serve as a spelling reminder.
farmbuyer@1 97
farmbuyer@1 98 ]==]
farmbuyer@1 99
farmbuyer@1 100 ------ Saved variables
farmbuyer@16 101 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 102 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 103 -- are numeric indices of tables, subkeys of those
farmbuyer@16 104 -- are name/forum/attend/date
farmbuyer@16 105 OuroLootSV_opts = nil -- same as option_defaults until changed
farmbuyer@16 106 -- autoshard: optional name of disenchanting player, default nil
farmbuyer@16 107 -- threshold: optional loot threshold, default nil
farmbuyer@16 108 OuroLootSV_hist = nil
farmbuyer@19 109 OuroLootSV_log = {}
farmbuyer@1 110
farmbuyer@1 111
farmbuyer@1 112 ------ Constants
farmbuyer@90 113 local RAID_ROSTER_UPDATE_EVENT =
farmbuyer@90 114 (select(4,GetBuildInfo()) >= 50000) and 'GROUP_ROSTER_UPDATE' or 'RAID_ROSTER_UPDATE'
farmbuyer@1 115 local option_defaults = {
farmbuyer@71 116 ['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 117 ['popup_on_join'] = true,
farmbuyer@1 118 ['register_slashloot'] = true,
farmbuyer@1 119 ['scroll_to_bottom'] = true,
farmbuyer@83 120 ['gui_noob'] = true,
farmbuyer@1 121 ['chatty_on_kill'] = false,
farmbuyer@1 122 ['no_tracking_wipes'] = false,
farmbuyer@1 123 ['snarky_boss'] = true,
farmbuyer@1 124 ['keybinding'] = false,
farmbuyer@2 125 ['bossmod'] = "DBM",
farmbuyer@1 126 ['keybinding_text'] = 'CTRL-SHIFT-O',
farmbuyer@1 127 ['forum'] = {
farmbuyer@25 128 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 129 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 130 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 131 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 132 ['Custom...'] = '',
farmbuyer@1 133 },
farmbuyer@1 134 ['forum_current'] = '[item] by name',
farmbuyer@57 135 ['display_disabled_LODs'] = false,
farmbuyer@65 136 ['display_bcast_from'] = true,
farmbuyer@73 137 ['precache_history_uniques'] = false,
farmbuyer@73 138 ['chatty_on_remote_changes'] = false,
farmbuyer@73 139 ['chatty_on_remote_changes_frame'] = 1,
farmbuyer@1 140 }
farmbuyer@1 141 local virgin = "First time loaded? Hi! Use the /ouroloot or /loot command"
farmbuyer@1 142 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 143 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 144 .." welcome message will not intrude again."
farmbuyer@27 145 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 146 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 147 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 148 .." 'Ping!' button on the options panel)."
farmbuyer@81 149 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 150 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 151 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 152 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 153 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 154 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 155 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 156 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@86 157 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 158 local qualnames = {
farmbuyer@1 159 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 160 ['white'] = 1, ['common'] = 1,
farmbuyer@1 161 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 162 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 163 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 164 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 165 ['artifact'] = 6,
farmbuyer@1 166 --['heirloom'] = 7,
farmbuyer@1 167 }
farmbuyer@1 168 local my_name = UnitName('player')
farmbuyer@76 169 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 170 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@20 171 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 172
farmbuyer@1 173
farmbuyer@1 174 ------ Addon member data
farmbuyer@1 175 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 176 addon.author_debug = flib.author_debug
farmbuyer@1 177
farmbuyer@6 178 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 179 do local _G = _G setfenv (1, addon)
farmbuyer@1 180
farmbuyer@71 181 commrev = '17'
farmbuyer@89 182 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 183 ident = "OuroLoot2"
farmbuyer@1 184 identTg = "OuroLoot2Tg"
farmbuyer@1 185 status_text = nil
farmbuyer@89 186 revision = "@project-revision@"
farmbuyer@89 187 --@debug@
farmbuyer@89 188 revision = "DEVEL"
farmbuyer@89 189 --@end-debug@
farmbuyer@1 190
farmbuyer@45 191 tekdebug = nil
farmbuyer@45 192 if _G.tekDebug then
farmbuyer@45 193 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 194 function tekdebug (txt)
farmbuyer@45 195 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 196 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 197 end
farmbuyer@45 198 end
farmbuyer@45 199
farmbuyer@1 200 DEBUG_PRINT = false
farmbuyer@1 201 debug = {
farmbuyer@76 202 comm = false,
farmbuyer@76 203 loot = false,
farmbuyer@76 204 flow = false,
farmbuyer@76 205 notraid = false,
farmbuyer@76 206 cache = false,
farmbuyer@76 207 alsolog = false,
farmbuyer@1 208 }
farmbuyer@77 209 --@debug@
farmbuyer@77 210 DEBUG_PRINT = true
farmbuyer@77 211 debug.loot = true
farmbuyer@77 212 debug.comm = true
farmbuyer@77 213 --@end-debug@
farmbuyer@77 214
farmbuyer@45 215 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 216 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 217 if tekdebug then
farmbuyer@45 218 function dprint (t,...)
farmbuyer@45 219 if DEBUG_PRINT and debug[t] then
farmbuyer@45 220 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 221 if debug.alsolog then
farmbuyer@45 222 addon:log_with_timestamp(text)
farmbuyer@45 223 end
farmbuyer@45 224 end
farmbuyer@45 225 end
farmbuyer@45 226 else
farmbuyer@45 227 function dprint (t,...)
farmbuyer@45 228 if DEBUG_PRINT and debug[t] then
farmbuyer@45 229 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 230 if debug.alsolog then
farmbuyer@45 231 addon:log_with_timestamp(text)
farmbuyer@45 232 end
farmbuyer@19 233 end
farmbuyer@19 234 end
farmbuyer@1 235 end
farmbuyer@1 236
farmbuyer@45 237 if author_debug and tekdebug then
farmbuyer@45 238 function pprint (t,...)
farmbuyer@45 239 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 240 if debug.alsolog then
farmbuyer@19 241 addon:log_with_timestamp(text)
farmbuyer@19 242 end
farmbuyer@1 243 end
farmbuyer@1 244 else
farmbuyer@1 245 pprint = flib.nullfunc
farmbuyer@1 246 end
farmbuyer@1 247
farmbuyer@76 248 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 249 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 250 function error(txt,lvl)
farmbuyer@76 251 pprint('ERROR()', txt)
farmbuyer@76 252 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 253 _G.error(txt,lvl)
farmbuyer@76 254 end
farmbuyer@76 255 function assert(cond,msg,...)
farmbuyer@76 256 if cond then
farmbuyer@76 257 return cond,msg,...
farmbuyer@76 258 else
farmbuyer@76 259 error('ASSERT() FAILED: '..tostring(msg or 'nil'))
farmbuyer@76 260 end
farmbuyer@76 261 end
farmbuyer@76 262
farmbuyer@1 263 enabled = false
farmbuyer@1 264 rebroadcast = false
farmbuyer@76 265 display = nil -- reference to display frame iff visible
farmbuyer@1 266 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 267 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 268 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 269
farmbuyer@1 270 -- The rest is also used in the GUI:
farmbuyer@1 271
farmbuyer@76 272 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 273 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 274
farmbuyer@2 275 bossmod_registered = nil
farmbuyer@76 276 bossmods = {}
farmbuyer@2 277
farmbuyer@76 278 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 279
farmbuyer@76 280 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 281 -- heirlooms to show up
farmbuyer@76 282 thresholds = {}
farmbuyer@1 283 for i = 0,6 do
farmbuyer@11 284 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 285 end
farmbuyer@1 286
farmbuyer@1 287 _G.setfenv (1, _G)
farmbuyer@1 288 end
farmbuyer@1 289
farmbuyer@1 290 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 291 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 292
farmbuyer@67 293 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 294 function addon:load_assert (cond, msg, ...)
farmbuyer@67 295 if cond then
farmbuyer@67 296 return cond, msg, ...
farmbuyer@67 297 end
farmbuyer@67 298 msg = msg or "load-time assertion failed!"
farmbuyer@67 299 self.NOLOAD = msg
farmbuyer@67 300 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 301 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 302 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 303 self.error (msg, --[[level=]]2)
farmbuyer@67 304 end
farmbuyer@67 305
farmbuyer@67 306 -- Seriously? ORLY?
farmbuyer@67 307 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 308 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 309 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 310 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 311 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 312 if id == 88715 then
farmbuyer@67 313 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 314 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 315 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 316 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 317 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 318 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 319 format(text)
farmbuyer@67 320 addon:load_assert(nil,text)
farmbuyer@67 321 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 322 end
farmbuyer@67 323 end
farmbuyer@67 324
farmbuyer@86 325 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 326 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 327 do
farmbuyer@86 328 local cc = {}
farmbuyer@86 329 local function extract (color_info)
farmbuyer@93 330 local hex
farmbuyer@93 331 if color_info.colorStr then -- MoP
farmbuyer@93 332 hex = "|c" .. color_info.colorStr
farmbuyer@93 333 else -- pre-MoP
farmbuyer@93 334 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 335 255*color_info.g, 255*color_info.b)
farmbuyer@93 336 end
farmbuyer@92 337 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 338 end
farmbuyer@86 339 local function fill_out_class_colors()
farmbuyer@86 340 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 341 cc[class] = extract(color)
farmbuyer@86 342 end
farmbuyer@86 343 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 344 end
farmbuyer@86 345 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 346 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 347 end
farmbuyer@93 348 addon.class_colors = cc -- this stays around
farmbuyer@93 349 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 350
farmbuyer@86 351 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 352 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 353 function addon:colorize (text, class)
farmbuyer@86 354 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 355 end
farmbuyer@86 356 end
farmbuyer@86 357
farmbuyer@1 358
farmbuyer@6 359 ------ Globals
farmbuyer@1 360 local g_loot = nil
farmbuyer@1 361 local g_restore_p = nil
farmbuyer@76 362 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 363 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 364 local g_boss_signpost = nil
farmbuyer@73 365 local g_seeing_oldsigs = nil
farmbuyer@73 366 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 367 local g_unique_replace = nil
farmbuyer@1 368 local opts = nil
farmbuyer@1 369
farmbuyer@76 370 local error = addon.error
farmbuyer@76 371 local assert = addon.assert
farmbuyer@76 372
farmbuyer@73 373 -- for speeding up local loads, not because I think _G will change
farmbuyer@73 374 local _G = _G
farmbuyer@73 375 local type = _G.type
farmbuyer@73 376 local select = _G.select
farmbuyer@73 377 local pairs = _G.pairs
farmbuyer@73 378 local ipairs = _G.ipairs
farmbuyer@73 379 local tinsert = _G.table.insert
farmbuyer@73 380 local tremove = _G.table.remove
farmbuyer@73 381 local tostring = _G.tostring
farmbuyer@73 382 local tonumber = _G.tonumber
farmbuyer@73 383 local wipe = _G.table.wipe
farmbuyer@73 384
farmbuyer@1 385 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@90 386 local CopyTable = _G.CopyTable
farmbuyer@90 387 local GetNumRaidMembers = _G.GetNumGroupMembers or _G.GetNumRaidMembers
farmbuyer@93 388 local IsInRaid = _G.IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 389 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@41 390 local _register_bossmod, makedate, create_new_cache, _init, _log
farmbuyer@81 391 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@81 392 local _notify_about_change, _notify_about_remote
farmbuyer@1 393
farmbuyer@27 394 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 395 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 396 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 397 --
farmbuyer@89 398 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 399 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 400 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 401 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 402 -- warning for other users.
farmbuyer@27 403 do
farmbuyer@27 404 local r = 0
farmbuyer@89 405 for d in addon.version:gmatch("%d+") do
farmbuyer@27 406 r = 1000*r + d
farmbuyer@27 407 end
farmbuyer@62 408 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 409 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 410 while r > 2000 and r < 2000000 do
farmbuyer@62 411 r = 1000*r
farmbuyer@62 412 end
farmbuyer@89 413 version_large = math.max(r,1)
farmbuyer@27 414 end
farmbuyer@27 415
farmbuyer@1 416 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 417 do
farmbuyer@76 418 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 419 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@76 420 local text_map = {} --_G.setmetatable({}, {__mode = 'kv'})
farmbuyer@76 421 local base = _G.newproxy(true)
farmbuyer@76 422 _G.getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 423 --@debug@
farmbuyer@76 424 -- collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@76 425 _G.getmetatable(base).__gc = function(ud)
farmbuyer@76 426 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 427 end
farmbuyer@76 428 --@end-debug@
farmbuyer@1 429
farmbuyer@38 430 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 431 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 432 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 433 --
farmbuyer@78 434 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 435 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@78 436 -- in chat. The MethodName and raw function callbacks will both be
farmbuyer@78 437 -- passed the addon table and the same matching number.
farmbuyer@78 438 --
farmbuyer@78 439 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 440 function addon.format_hypertext (text, color, func)
farmbuyer@76 441 local ret = _G.newproxy(base)
farmbuyer@76 442 local num = #text_map + 1
farmbuyer@76 443 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 444 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 445 text)
farmbuyer@76 446 text_map[num] = ret
farmbuyer@76 447 func_map[ret] = func
farmbuyer@78 448 return ret, num
farmbuyer@1 449 end
farmbuyer@1 450
farmbuyer@76 451 --[[
farmbuyer@76 452 link: OuroLoot:n
farmbuyer@76 453 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 454 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 455
farmbuyer@76 456 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 457 another clickable link, yay data reproducability
farmbuyer@76 458 ]]
farmbuyer@76 459 local strsplit = _G.strsplit
farmbuyer@76 460 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 461 local ltype, arg = strsplit(":",link)
farmbuyer@76 462 if ltype ~= "OuroLoot" then return end
farmbuyer@78 463 arg = tonumber(arg)
farmbuyer@78 464 local f = func_map[text_map[arg]]
farmbuyer@76 465 if type(f) == 'function' then
farmbuyer@78 466 f (addon, arg)
farmbuyer@76 467 elseif type(f) == 'string' then
farmbuyer@76 468 if type(addon[f]) == 'function' then
farmbuyer@78 469 addon[f](addon,arg) -- method name
farmbuyer@76 470 else
farmbuyer@76 471 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 472 end
farmbuyer@1 473 end
farmbuyer@1 474 end)
farmbuyer@1 475
farmbuyer@1 476 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 477 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 478 if link:match("^OuroLoot") then return end
farmbuyer@1 479 return old (self, link, ...)
farmbuyer@1 480 end
farmbuyer@1 481 end
farmbuyer@1 482
farmbuyer@1 483 do
farmbuyer@1 484 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 485 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 486 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 487 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 488 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 489 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 490 }
farmbuyer@1 491 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 492 function makedate()
farmbuyer@1 493 Calendar_LoadUI()
farmbuyer@1 494 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 495 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 496 return text, M, D, Y
farmbuyer@1 497 end
farmbuyer@1 498 end
farmbuyer@1 499
farmbuyer@56 500 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 501 local function instance_tag()
farmbuyer@61 502 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 503 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 504 local t, r
farmbuyer@1 505 name = addon.instance_abbrev[name] or name
farmbuyer@56 506 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 507 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@35 508 if (GetLFGMode()) and (GetLFGModeType() == 'raid') then
farmbuyer@56 509 t,r = 'LFR', 25
farmbuyer@35 510 elseif diffcode == 1 then
farmbuyer@93 511 if IsInRaid() then
farmbuyer@76 512 t,r = "10",10
farmbuyer@76 513 else
farmbuyer@76 514 t,r = "5",5
farmbuyer@76 515 end
farmbuyer@1 516 elseif diffcode == 2 then
farmbuyer@93 517 if IsInRaid() then
farmbuyer@76 518 t,r = "25",25
farmbuyer@76 519 else
farmbuyer@76 520 t,r = "5h",5
farmbuyer@76 521 end
farmbuyer@1 522 elseif diffcode == 3 then
farmbuyer@56 523 t,r = "10h", 10
farmbuyer@1 524 elseif diffcode == 4 then
farmbuyer@56 525 t,r = "25h", 25
farmbuyer@1 526 end
farmbuyer@1 527 -- dynamic difficulties always return normal "codes"
farmbuyer@1 528 if isdynamic and perbossheroic == 1 then
farmbuyer@1 529 t = t .. "h"
farmbuyer@1 530 end
farmbuyer@56 531 return name .. "(" .. t .. ")", r
farmbuyer@1 532 end
farmbuyer@1 533 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 534 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 535
farmbuyer@73 536 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 537 -- the uniques, values are the following:
farmbuyer@87 538 -- 'history' active player name in self.history
farmbuyer@73 539 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 540 -- and will instantly be wrong after manual insertion
farmbuyer@73 541 -- 'loot' active index into g_loot
farmbuyer@73 542 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 543 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 544 -- and return to searching mode.
farmbuyer@73 545 do
farmbuyer@73 546 local notfound = -1
farmbuyer@73 547 local notfound_ret = { history = notfound }
farmbuyer@73 548 local mt
farmbuyer@73 549
farmbuyer@73 550 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 551 local function m_probe_only (t, k)
farmbuyer@73 552 return rawget(t,k) or notfound_ret
farmbuyer@73 553 end
farmbuyer@73 554
farmbuyer@73 555 -- Expensive search.
farmbuyer@73 556 local function m_full_search (t, k)
farmbuyer@73 557 local L, H, HU, loot
farmbuyer@73 558 -- Try active loot entries first
farmbuyer@73 559 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 560 if k == e.unique then
farmbuyer@73 561 L,loot = i,e
farmbuyer@73 562 break
farmbuyer@73 563 end
farmbuyer@73 564 end
farmbuyer@73 565 -- If it's active, try looking through that player's history first.
farmbuyer@73 566 if L then
farmbuyer@73 567 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 568 for ui,u in ipairs(h.unique) do
farmbuyer@73 569 if k == u then
farmbuyer@87 570 H, HU = h.name, ui
farmbuyer@73 571 break
farmbuyer@73 572 end
farmbuyer@73 573 end
farmbuyer@73 574 else
farmbuyer@73 575 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 576 -- older data. Search the rest of current realm's history.
farmbuyer@73 577 for hi,h in ipairs(addon.history) do
farmbuyer@73 578 for ui,u in ipairs(h.unique) do
farmbuyer@73 579 if k == u then
farmbuyer@87 580 H, HU = h.name, ui
farmbuyer@73 581 break
farmbuyer@73 582 end
farmbuyer@73 583 end
farmbuyer@73 584 end
farmbuyer@73 585 end
farmbuyer@73 586 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 587 t[k] = ret
farmbuyer@73 588 return ret
farmbuyer@73 589 end
farmbuyer@73 590
farmbuyer@73 591 local function m_setmode (self, mode)
farmbuyer@73 592 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 593 (mode == 'search') and m_full_search or
farmbuyer@73 594 nil -- maybe error() here?
farmbuyer@73 595 end
farmbuyer@73 596
farmbuyer@73 597 local function m_reset (self)
farmbuyer@73 598 wipe(self)
farmbuyer@73 599 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 600 self.NOTFOUND = notfound
farmbuyer@73 601 self.RESET = m_reset
farmbuyer@73 602 self.SEARCH = m_full_search
farmbuyer@73 603 self.TEST = m_probe_only
farmbuyer@73 604 self.SETMODE = m_setmode
farmbuyer@73 605 mt.__index = m_full_search
farmbuyer@73 606 return self
farmbuyer@73 607 end
farmbuyer@73 608
farmbuyer@73 609 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 610 -- this into a weakly-keyed table.
farmbuyer@73 611 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 612
farmbuyer@73 613 g_uniques = setmetatable (m_reset{}, mt)
farmbuyer@73 614 end
farmbuyer@73 615
farmbuyer@1 616
farmbuyer@1 617 ------ Expiring caches
farmbuyer@1 618 --[[
farmbuyer@73 619 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 620 cache:add(foo)
farmbuyer@73 621 cache:test(foo) -- returns true
farmbuyer@73 622 ....5 seconds pass
farmbuyer@73 623 cache:add(bar)
farmbuyer@73 624 ....10 seconds pass
farmbuyer@73 625 cache:test(foo) -- returns false
farmbuyer@73 626 cache:test(bar) -- returns true
farmbuyer@73 627 ....5 seconds pass
farmbuyer@73 628 ....bar also gone, cleanup() called
farmbuyer@1 629 ]]
farmbuyer@1 630 do
farmbuyer@1 631 local caches = {}
farmbuyer@25 632 local cleanup_group = _G.AnimTimerFrame:CreateAnimationGroup()
farmbuyer@10 633 local time = _G.time
farmbuyer@1 634 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 635 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 636 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 637 local now = time()
farmbuyer@1 638 local alldone = true
farmbuyer@1 639 -- this is ass-ugly
farmbuyer@25 640 for name,c in pairs(caches) do
farmbuyer@25 641 local fifo = c.fifo
farmbuyer@25 642 local active = #fifo > 0
farmbuyer@73 643 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@40 644 addon.dprint('cache', name, "cache removing", fifo[1].t, "<", fifo[1].m, ">")
farmbuyer@25 645 tremove(fifo,1)
farmbuyer@1 646 end
farmbuyer@25 647 if active and #fifo == 0 and c.func then
farmbuyer@25 648 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@25 649 c:func()
farmbuyer@25 650 end
farmbuyer@25 651 alldone = alldone and (#fifo == 0)
farmbuyer@1 652 end
farmbuyer@1 653 if alldone then
farmbuyer@40 654 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 655 cleanup_group:Finish()
farmbuyer@73 656 _G.collectgarbage()
farmbuyer@40 657 else
farmbuyer@40 658 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 659 end
farmbuyer@1 660 end)
farmbuyer@1 661
farmbuyer@1 662 local function _add (cache, x)
farmbuyer@73 663 local datum = { t=time()+cache.ttl, m=x }
farmbuyer@25 664 cache.hash[x] = datum
farmbuyer@25 665 tinsert (cache.fifo, datum)
farmbuyer@1 666 if not cleanup_group:IsPlaying() then
farmbuyer@41 667 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@40 668 cache.cleanup:SetDuration(1) -- hmmm
farmbuyer@1 669 cleanup_group:Play()
farmbuyer@1 670 end
farmbuyer@1 671 end
farmbuyer@1 672 local function _test (cache, x)
farmbuyer@40 673 -- FIXME This can return false positives, if called after the onloop
farmbuyer@40 674 -- fifo has been removed but before the GC has removed the weak entry.
farmbuyer@76 675 -- What to do, what to do... try forcing a GC during alldone.
farmbuyer@25 676 return cache.hash[x] ~= nil
farmbuyer@1 677 end
farmbuyer@25 678
farmbuyer@1 679 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 680 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 681 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@76 682 -- FWIW, on_alldone is passed this table as its sole argument:
farmbuyer@1 683 local c = {
farmbuyer@1 684 ttl = ttl,
farmbuyer@1 685 name = name,
farmbuyer@1 686 add = _add,
farmbuyer@1 687 test = _test,
farmbuyer@1 688 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 689 func = on_alldone,
farmbuyer@25 690 fifo = {},
farmbuyer@25 691 hash = setmetatable({}, {__mode='kv'}),
farmbuyer@1 692 }
farmbuyer@1 693 c.cleanup:SetOrder(1)
farmbuyer@25 694 caches[name] = c
farmbuyer@1 695 return c
farmbuyer@1 696 end
farmbuyer@1 697 end
farmbuyer@1 698
farmbuyer@1 699
farmbuyer@1 700 ------ Ace3 framework stuff
farmbuyer@1 701 function addon:OnInitialize()
farmbuyer@67 702 if self.author_debug then
farmbuyer@67 703 _G.OL = self
farmbuyer@73 704 _G.g_uniques = g_uniques
farmbuyer@67 705 end
farmbuyer@73 706 _log = _G.OuroLootSV_log
farmbuyer@41 707
farmbuyer@1 708 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 709 -- relogging during a raid and already have collected loot data
farmbuyer@73 710 local OuroLootSV = _G.OuroLootSV
farmbuyer@1 711 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 712 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 713
farmbuyer@73 714 if _G.OuroLootSV_opts == nil then
farmbuyer@73 715 _G.OuroLootSV_opts = {}
farmbuyer@76 716 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 717 self:ScheduleTimer(function(s)
farmbuyer@76 718 s:Print(virgin, tostring(vclick))
farmbuyer@1 719 virgin = nil
farmbuyer@1 720 end,10,self)
farmbuyer@65 721 else
farmbuyer@65 722 virgin = nil
farmbuyer@1 723 end
farmbuyer@73 724 opts = _G.OuroLootSV_opts
farmbuyer@66 725 local stored_datarev = opts.datarev or 14
farmbuyer@1 726 for opt,default in pairs(option_defaults) do
farmbuyer@1 727 if opts[opt] == nil then
farmbuyer@1 728 opts[opt] = default
farmbuyer@1 729 end
farmbuyer@1 730 end
farmbuyer@56 731 opts.datarev = option_defaults.datarev
farmbuyer@38 732
farmbuyer@25 733 -- transition&remove old options
farmbuyer@25 734 opts['forum_use_itemid'] = nil
farmbuyer@25 735 if opts['forum_format'] then
farmbuyer@25 736 opts.forum['Custom...'] = opts['forum_format']
farmbuyer@25 737 opts['forum_format'] = nil
farmbuyer@25 738 end
farmbuyer@25 739 if opts.forum['[url]'] then
farmbuyer@25 740 opts.forum['[url] Wowhead'] = opts.forum['[url]']
farmbuyer@25 741 opts.forum['[url]'] = nil
farmbuyer@25 742 opts.forum['[url] MMO/Wowstead'] = option_defaults.forum['[url] MMO/Wowstead']
farmbuyer@25 743 if opts['forum_current'] == '[url]' then
farmbuyer@25 744 opts['forum_current'] = '[url] Wowhead'
farmbuyer@25 745 end
farmbuyer@25 746 end
farmbuyer@1 747 option_defaults = nil
farmbuyer@16 748 if OuroLootSV then -- may not be the same as testing g_restore_p soon
farmbuyer@16 749 if OuroLootSV.saved then
farmbuyer@16 750 OuroLootSV_saved = OuroLootSV.saved; OuroLootSV.saved = nil
farmbuyer@16 751 end
farmbuyer@16 752 if OuroLootSV.threshold then
farmbuyer@16 753 opts.threshold = OuroLootSV.threshold; OuroLootSV.threshold = nil
farmbuyer@16 754 end
farmbuyer@16 755 if OuroLootSV.autoshard then
farmbuyer@16 756 opts.autoshard = OuroLootSV.autoshard; OuroLootSV.autoshard = nil
farmbuyer@16 757 end
farmbuyer@16 758 end
farmbuyer@38 759
farmbuyer@1 760 -- get item filter table if needed
farmbuyer@1 761 if opts.itemfilter == nil then
farmbuyer@67 762 opts.itemfilter = self.default_itemfilter
farmbuyer@1 763 end
farmbuyer@67 764 self.default_itemfilter = nil
farmbuyer@70 765 if opts.itemvault == nil then
farmbuyer@70 766 opts.itemvault = self.default_itemvault
farmbuyer@70 767 end
farmbuyer@70 768 self.default_itemvault = nil
farmbuyer@1 769
farmbuyer@1 770 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@1 771 if opts.register_slashloot then
farmbuyer@50 772 -- NOTA BENE: do not use /loot in the LoadOn list, ChatTypeInfo gets confused
farmbuyer@50 773 -- maybe try to detect if this command is already in use...
farmbuyer@73 774 _G.SLASH_ACECONSOLE_OUROLOOT2 = "/loot"
farmbuyer@1 775 end
farmbuyer@1 776
farmbuyer@73 777 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@73 778 local r = self:load_assert (_G.GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 779 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 780 self.history = self.history_all[r]
farmbuyer@71 781
farmbuyer@71 782 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 783 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 784 if _G.OuroLootSV_hist
farmbuyer@73 785 and (histformat == nil or histformat < 4)
farmbuyer@73 786 then -- some big honkin' loops
farmbuyer@38 787 for rname,realm in pairs(self.history_all) do
farmbuyer@38 788 for pk,player in ipairs(realm) do
farmbuyer@73 789 if histformat == nil or histformat < 3 then
farmbuyer@73 790 for lk,loot in ipairs(player) do
farmbuyer@73 791 if loot.count == "" then
farmbuyer@73 792 loot.count = nil
farmbuyer@73 793 end
farmbuyer@73 794 if not loot.unique then
farmbuyer@73 795 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 796 end
farmbuyer@71 797 end
farmbuyer@38 798 end
farmbuyer@73 799 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 800 self:_uplift_history_format(player)
farmbuyer@38 801 end
farmbuyer@38 802 end
farmbuyer@38 803 end
farmbuyer@73 804 self._uplift_history_format = nil
farmbuyer@6 805 --OuroLootSV_hist = nil
farmbuyer@1 806
farmbuyer@56 807 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 808 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 809 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@56 810 if OuroLootSV then
farmbuyer@56 811 local dirty = false
farmbuyer@66 812 local bumpers = {}
farmbuyer@66 813 bumpers[14] = function()
farmbuyer@56 814 for i,e in ipairs(OuroLootSV) do
farmbuyer@56 815 if e.bosskill then
farmbuyer@56 816 e.bossname, e.bosskill = e.bosskill, nil
farmbuyer@56 817 end
farmbuyer@55 818 end
farmbuyer@55 819 end
farmbuyer@66 820
farmbuyer@66 821 bumpers[15] = function()
farmbuyer@56 822 for i,e in ipairs(OuroLootSV) do
farmbuyer@56 823 if e.kind == 'boss' then
farmbuyer@56 824 e.maxsize, e.raiderlist, e.raidersnap = 0, nil, {}
farmbuyer@56 825 end
farmbuyer@56 826 end
farmbuyer@56 827 OuroLootSV.raiders = OuroLootSV.raiders or {}
farmbuyer@56 828 for name,r in pairs(OuroLootSV.raiders) do
farmbuyer@56 829 r.subgroup = 0
farmbuyer@56 830 end
farmbuyer@56 831 end
farmbuyer@66 832
farmbuyer@66 833 bumpers[16] = function()
farmbuyer@61 834 for i,e in ipairs(OuroLootSV) do
farmbuyer@61 835 if e.kind == 'boss' then -- brown paper bag bugs
farmbuyer@61 836 e.raidersnap = e.raidersnap or {}
farmbuyer@61 837 e.maxsize = e.maxsize or 0
farmbuyer@61 838 end
farmbuyer@61 839 end
farmbuyer@66 840 end
farmbuyer@66 841
farmbuyer@66 842 bumpers[17] = function()
farmbuyer@66 843 for i,e in ipairs(OuroLootSV) do
farmbuyer@66 844 if e.kind == 'loot' and e.is_heroic then
farmbuyer@66 845 e.variant, e.is_heroic = 1, nil
farmbuyer@66 846 -- Could try detecting any previous LFR loot here, but... gah
farmbuyer@66 847 end
farmbuyer@66 848 end
farmbuyer@66 849 end
farmbuyer@66 850
farmbuyer@69 851 bumpers[18] = bumpers[16]
farmbuyer@69 852 -- In the not-very-many days between 16 and 19, I managed to break
farmbuyer@69 853 -- the exact same data in the exact same way. At least they're
farmbuyer@69 854 -- not actually running the same loop twice... probably... sigh.
farmbuyer@69 855
farmbuyer@71 856 bumpers[19] = function()
farmbuyer@73 857 local date = _G.date
farmbuyer@71 858 for i,e in ipairs(OuroLootSV) do
farmbuyer@73 859 if e.kind == 'loot' then
farmbuyer@73 860 if e.history_unique then
farmbuyer@73 861 e.unique, e.history_unique = e.history_unique, nil
farmbuyer@73 862 end
farmbuyer@73 863 if e.unique == nil or #e.unique == 0 then
farmbuyer@85 864 e.unique = e.id .. e.person .. date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 865 end
farmbuyer@71 866 end
farmbuyer@71 867 end
farmbuyer@71 868 end
farmbuyer@71 869
farmbuyer@66 870 --[===[
farmbuyer@66 871 local real = bumpers
farmbuyer@66 872 bumpers = newproxy(true)
farmbuyer@66 873 local mt = getmetatable(bumpers)
farmbuyer@66 874 mt.__index = real
farmbuyer@66 875 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 876
farmbuyer@66 877 while stored_datarev < opts.datarev do
farmbuyer@66 878 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 879 dirty = true
farmbuyer@66 880 bumpers[stored_datarev]()
farmbuyer@66 881 stored_datarev = stored_datarev + 1
farmbuyer@61 882 end
farmbuyer@56 883 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 884 end
farmbuyer@55 885
farmbuyer@1 886 _init(self)
farmbuyer@89 887 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@67 888 self.load_assert = nil
farmbuyer@66 889 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 890 end
farmbuyer@1 891
farmbuyer@1 892 function addon:OnEnable()
farmbuyer@10 893 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@90 894 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@1 895
farmbuyer@73 896 -- Cribbed from Talented. I like the way jerry thinks: the first string
farmbuyer@73 897 -- argument can be a format spec for the remainder of the arguments.
farmbuyer@1 898 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@73 899 -- jumping through ridonkulous hoops. The part about overriding :Print
farmbuyer@1 900 -- with a version using prefix hyperlinks is my fault.
farmbuyer@37 901 --
farmbuyer@73 902 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 903 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 904 --
farmbuyer@37 905 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 906 do
farmbuyer@1 907 local AC = LibStub("AceConsole-3.0")
farmbuyer@76 908 local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5,
farmbuyer@76 909 --[[empty -> nil -> main tab]]'')
farmbuyer@76 910 local chat_prefix_s = tostring(chat_prefix)
farmbuyer@1 911 function addon:Print (str, ...)
farmbuyer@1 912 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 913 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 914 else
farmbuyer@76 915 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 916 end
farmbuyer@1 917 end
farmbuyer@73 918 function addon:CFPrint (frame, str, ...)
farmbuyer@73 919 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 920 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 921 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 922 else
farmbuyer@76 923 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 924 end
farmbuyer@73 925 end
farmbuyer@1 926 end
farmbuyer@1 927
farmbuyer@93 928 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 929 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 930 if addon.fill_out_class_colors then
farmbuyer@93 931 addon.fill_out_class_colors()
farmbuyer@93 932 addon.fill_out_class_colors = nil
farmbuyer@93 933 end
farmbuyer@93 934
farmbuyer@51 935 while opts.keybinding do
farmbuyer@51 936 if InCombatLockdown() then
farmbuyer@76 937 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 938 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 939 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 940 opts.keybinding_text)
farmbuyer@76 941 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 942 tostring(reload))
farmbuyer@51 943 break
farmbuyer@51 944 end
farmbuyer@51 945
farmbuyer@15 946 KeyBindingFrame_LoadUI()
farmbuyer@1 947 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 948 btn:SetAttribute("type", "macro")
farmbuyer@1 949 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 950 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 951 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 952 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 953 -- has ever learned
farmbuyer@15 954 local c = GetCurrentBindingSet()
farmbuyer@15 955 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 956 SaveBindings(c)
farmbuyer@15 957 end
farmbuyer@1 958 else
farmbuyer@51 959 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 960 opts.keybinding_text)
farmbuyer@1 961 end
farmbuyer@51 962 break
farmbuyer@1 963 end
farmbuyer@1 964
farmbuyer@20 965 --[[
farmbuyer@20 966 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 967 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 968 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 969 the global patterns before we transform them.
farmbuyer@20 970
farmbuyer@20 971 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 972 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 973 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 974 cauldron flasks.
farmbuyer@76 975
farmbuyer@76 976 ??? do something with LOOT_ITEM_WHILE_PLAYER_INELIGIBLE for locked LFRs?
farmbuyer@20 977 ]]
farmbuyer@20 978
farmbuyer@20 979 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@20 980 g_LOOT_ITEM_ss = _G.LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 981
farmbuyer@20 982 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@20 983 g_LOOT_ITEM_MULTIPLE_sss = _G.LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 984
farmbuyer@20 985 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@20 986 g_LOOT_ITEM_SELF_s = _G.LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 987
farmbuyer@20 988 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@20 989 g_LOOT_ITEM_SELF_MULTIPLE_ss = _G.LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 990
farmbuyer@44 991 --[[
farmbuyer@44 992 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 993 will probably look these days. Try to be conservative about needless
farmbuyer@44 994 frame creation.
farmbuyer@44 995 ]]
farmbuyer@44 996 local bliz = CreateFrame("Frame")
farmbuyer@44 997 bliz.name = "Ouro Loot"
farmbuyer@44 998 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 999 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 1000 button:SetWidth(150)
farmbuyer@44 1001 button:SetHeight(22)
farmbuyer@44 1002 button:SetScript("OnClick", function()
farmbuyer@44 1003 _G.InterfaceOptionsFrameCancel:Click()
farmbuyer@44 1004 _G.HideUIPanel(GameMenuFrame)
farmbuyer@44 1005 addon:OpenMainDisplayToTab"Options"
farmbuyer@44 1006 end)
farmbuyer@44 1007 button:SetText('"/ouroloot opt"')
farmbuyer@44 1008 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 1009 _b:SetScript("OnShow",nil)
farmbuyer@44 1010 end)
farmbuyer@44 1011 _G.InterfaceOptions_AddCategory(bliz)
farmbuyer@44 1012
farmbuyer@73 1013 -- Maybe load up g_uniques now?
farmbuyer@73 1014 if opts.precache_history_uniques then
farmbuyer@73 1015 self:_cache_history_uniques()
farmbuyer@73 1016 end
farmbuyer@73 1017
farmbuyer@49 1018 self:_scan_LOD_modules()
farmbuyer@49 1019
farmbuyer@73 1020 self:_set_remote_change_chatframe (opts.chatty_on_remote_changes_frame, --[[silent_p=]]true)
farmbuyer@73 1021
farmbuyer@1 1022 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 1023 end
farmbuyer@1 1024 --function addon:OnDisable() end
farmbuyer@1 1025
farmbuyer@58 1026 do
farmbuyer@58 1027 local prototype = {}
farmbuyer@58 1028 local function module_OnEnable (plugin)
farmbuyer@58 1029 if plugin.option_defaults then
farmbuyer@58 1030 local SVname = 'OuroLoot'..plugin:GetName()..'_opts'
farmbuyer@58 1031 if not _G[SVname] then
farmbuyer@58 1032 _G[SVname] = {}
farmbuyer@58 1033 if type(plugin.OnFirstTime) == 'function' then
farmbuyer@58 1034 plugin:OnFirstTime()
farmbuyer@58 1035 end
farmbuyer@58 1036 end
farmbuyer@58 1037 plugin.opts = _G[SVname]
farmbuyer@58 1038 for option,default in pairs(plugin.option_defaults) do
farmbuyer@58 1039 if plugin.opts[option] == nil then
farmbuyer@58 1040 plugin.opts[option] = default
farmbuyer@58 1041 end
farmbuyer@58 1042 end
farmbuyer@58 1043 plugin.option_defaults = nil
farmbuyer@58 1044 end
farmbuyer@58 1045 end
farmbuyer@58 1046
farmbuyer@58 1047 -- By default, no plugins. First plugin to use the special registration
farmbuyer@58 1048 -- sets up code for any subsequent plugins.
farmbuyer@58 1049 addon.is_plugin = flib.nullfunc
farmbuyer@58 1050 local function module_rtg (plugin, text_type, ...)
farmbuyer@58 1051 local registry = { [text_type]=plugin }
farmbuyer@58 1052 addon.is_plugin = function(a,t) return registry[t] end
farmbuyer@58 1053 prototype.register_text_generator = function(p,t,...)
farmbuyer@58 1054 registry[t] = p
farmbuyer@58 1055 return addon:register_text_generator(t,...)
farmbuyer@58 1056 end
farmbuyer@58 1057 return addon:register_text_generator(text_type,...)
farmbuyer@58 1058 end
farmbuyer@58 1059
farmbuyer@58 1060 prototype.OnEnable = module_OnEnable
farmbuyer@58 1061 prototype.default_OnEnable = module_OnEnable
farmbuyer@58 1062 prototype.register_text_generator = module_rtg
farmbuyer@58 1063
farmbuyer@58 1064 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1065 addon:SetDefaultModulePrototype(prototype)
farmbuyer@58 1066 -- Fires before the plugin's own OnEnable (inherited or otherwise).
farmbuyer@58 1067 --function addon:OnModuleCreated (plugin)
farmbuyer@58 1068 -- print("created plugin", plugin:GetName())
farmbuyer@58 1069 --end
farmbuyer@63 1070
farmbuyer@64 1071 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@63 1072 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata)
farmbuyer@63 1073 if not addon.author_debug then
farmbuyer@89 1074 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1075 self:Print(err,modname,
farmbuyer@89 1076 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1077 return false
farmbuyer@63 1078 end
farmbuyer@89 1079 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1080 self:Print(err,modname,
farmbuyer@63 1081 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1082 return false
farmbuyer@63 1083 end
farmbuyer@89 1084 if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1085 self:Print(err,modname,
farmbuyer@63 1086 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1087 return false
farmbuyer@63 1088 end
farmbuyer@63 1089 end
farmbuyer@63 1090 return self:NewModule(modname)
farmbuyer@63 1091 end
farmbuyer@58 1092 end
farmbuyer@58 1093
farmbuyer@1 1094
farmbuyer@1 1095 ------ Event handlers
farmbuyer@1 1096 function addon:_clear_SVs()
farmbuyer@1 1097 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1098 _G.OuroLootSV = nil
farmbuyer@73 1099 _G.OuroLootSV_saved = nil
farmbuyer@73 1100 _G.OuroLootSV_opts = nil
farmbuyer@73 1101 _G.OuroLootSV_hist = nil
farmbuyer@73 1102 _G.OuroLootSV_log = nil
farmbuyer@73 1103 _G.ReloadUI()
farmbuyer@1 1104 end
farmbuyer@1 1105 function addon:PLAYER_LOGOUT()
farmbuyer@90 1106 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@16 1107 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1108
farmbuyer@73 1109 local worth_saving = #g_loot > 0 or _G.next(g_loot.raiders)
farmbuyer@16 1110 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1111 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1112 end end
farmbuyer@16 1113 if worth_saving then
farmbuyer@16 1114 opts.autoshard = self.sharder
farmbuyer@16 1115 opts.threshold = self.threshold
farmbuyer@1 1116 for i,e in ipairs(g_loot) do
farmbuyer@1 1117 e.cols = nil
farmbuyer@1 1118 end
farmbuyer@73 1119 _G.OuroLootSV = g_loot
farmbuyer@16 1120 else
farmbuyer@73 1121 _G.OuroLootSV = nil
farmbuyer@1 1122 end
farmbuyer@16 1123
farmbuyer@38 1124 worth_saving = false
farmbuyer@6 1125 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1126 if #t == 0 then
farmbuyer@8 1127 self.history_all[r] = nil
farmbuyer@8 1128 else
farmbuyer@38 1129 worth_saving = true
farmbuyer@8 1130 t.realm = nil
farmbuyer@8 1131 t.st = nil
farmbuyer@8 1132 t.byname = nil
farmbuyer@8 1133 end
farmbuyer@6 1134 end end
farmbuyer@38 1135 if worth_saving then
farmbuyer@73 1136 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1137 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1138 else
farmbuyer@73 1139 _G.OuroLootSV_hist = nil
farmbuyer@38 1140 end
farmbuyer@73 1141 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1142 end
farmbuyer@1 1143
farmbuyer@10 1144 do
farmbuyer@67 1145 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1146 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1147 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1148 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1149 local time, difftime = time, difftime
farmbuyer@10 1150 local R_ACTIVE, R_OFFLINE, R_LEFT = 1, 2, 3
farmbuyer@10 1151
farmbuyer@10 1152 local lastevent, now = 0, 0
farmbuyer@16 1153 local redo_count = 0
farmbuyer@16 1154 local redo, timer_handle
farmbuyer@10 1155
farmbuyer@10 1156 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1157 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1158
farmbuyer@10 1159 now = now_a or time()
farmbuyer@10 1160
farmbuyer@10 1161 if leaving_p then
farmbuyer@16 1162 if timer_handle then
farmbuyer@16 1163 self:CancelTimer(timer_handle)
farmbuyer@16 1164 timer_handle = nil
farmbuyer@16 1165 end
farmbuyer@10 1166 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1167 r.leave = r.leave or now
farmbuyer@10 1168 end
farmbuyer@10 1169 return
farmbuyer@10 1170 end
farmbuyer@10 1171
farmbuyer@10 1172 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1173 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1174 r.online = R_LEFT
farmbuyer@10 1175 r.leave = now
farmbuyer@10 1176 end
farmbuyer@10 1177 end
farmbuyer@10 1178
farmbuyer@16 1179 if redo then
farmbuyer@16 1180 redo_count = redo_count + 1
farmbuyer@16 1181 end
farmbuyer@16 1182 redo = false
farmbuyer@10 1183 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1184 local unit = 'raid'..i
farmbuyer@67 1185 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@67 1186 -- them under specific circumstances.
farmbuyer@67 1187 local name, connected, subgroup, level, class, _
farmbuyer@67 1188 name, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1189 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@10 1190 if name and name ~= UNKNOWN and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
farmbuyer@10 1191 if not g_loot.raiders[name] then
farmbuyer@10 1192 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1193 end
farmbuyer@10 1194 local r = g_loot.raiders[name]
farmbuyer@68 1195 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1196 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1197 r.needinfo = nil
farmbuyer@56 1198 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1199 r.race = select(2,UnitRace(unit))
farmbuyer@10 1200 r.sex = UnitSex(unit)
farmbuyer@56 1201 r.level = level --UnitLevel(unit)
farmbuyer@10 1202 r.guild = GetGuildInfo(unit)
farmbuyer@10 1203 end
farmbuyer@56 1204 --local connected = UnitIsConnected(unit)
farmbuyer@10 1205 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1206 r.join = r.join or now
farmbuyer@10 1207 r.online = R_ACTIVE
farmbuyer@10 1208 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1209 r.leave = now
farmbuyer@10 1210 r.online = R_OFFLINE
farmbuyer@10 1211 end
farmbuyer@10 1212 redo = redo or r.needinfo
farmbuyer@10 1213 end
farmbuyer@10 1214 end
farmbuyer@16 1215 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1216 if not timer_handle then
farmbuyer@16 1217 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1218 end
farmbuyer@16 1219 else
farmbuyer@16 1220 redo_count = 0
farmbuyer@16 1221 if timer_handle then
farmbuyer@16 1222 self:CancelTimer(timer_handle)
farmbuyer@16 1223 timer_handle = nil
farmbuyer@16 1224 end
farmbuyer@10 1225 end
farmbuyer@10 1226 end
farmbuyer@10 1227
farmbuyer@10 1228 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1229 if GetNumRaidMembers() == 0 then
farmbuyer@16 1230 -- Leaving a raid group.
farmbuyer@10 1231 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1232 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1233 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1234 if self.enabled and not self.debug.notraid then
farmbuyer@16 1235 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1236 self.popped = nil
farmbuyer@80 1237 self:Deactivate()
farmbuyer@10 1238 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1239 end
farmbuyer@10 1240 return
farmbuyer@10 1241 end
farmbuyer@10 1242
farmbuyer@1 1243 local inside,whatkind = IsInInstance()
farmbuyer@1 1244 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1245 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1246 return
farmbuyer@1 1247 end
farmbuyer@10 1248
farmbuyer@10 1249 local docheck = self.enabled
farmbuyer@1 1250 if event == "Activate" then
farmbuyer@1 1251 -- dispatched manually from Activate
farmbuyer@10 1252 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1253 _register_bossmod(self)
farmbuyer@10 1254 docheck = true
farmbuyer@90 1255 elseif event == RAID_ROSTER_UPDATE_EVENT then
farmbuyer@10 1256 -- hot code path, be careful
farmbuyer@10 1257
farmbuyer@1 1258 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1259 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1260 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1261 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1262 self.popped.data = self
farmbuyer@10 1263 return
farmbuyer@1 1264 end
farmbuyer@1 1265 end
farmbuyer@11 1266 -- Throttle the checks fired by common events.
farmbuyer@10 1267 if docheck and not InCombatLockdown() then
farmbuyer@10 1268 now = time()
farmbuyer@10 1269 if difftime(now,lastevent) > 45 then
farmbuyer@10 1270 lastevent = now
farmbuyer@10 1271 self:CheckRoster(false,now)
farmbuyer@10 1272 end
farmbuyer@10 1273 end
farmbuyer@1 1274 end
farmbuyer@1 1275 end
farmbuyer@1 1276
farmbuyer@73 1277 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1278 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1279 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1280
farmbuyer@73 1281 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1282 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1283 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1284
farmbuyer@73 1285 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1286 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1287 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1288 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1289 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1290 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1291
farmbuyer@73 1292 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1293 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1294 "n" followed by a random number.
farmbuyer@73 1295 ]=]
farmbuyer@1 1296 do
farmbuyer@73 1297 local counter, _do_loot
farmbuyer@73 1298 do
farmbuyer@73 1299 local count = 0
farmbuyer@73 1300 function counter() count = count + 1; return count; end
farmbuyer@73 1301 end
farmbuyer@73 1302
farmbuyer@42 1303 local function maybe_trash_kill_entry()
farmbuyer@80 1304 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1305 -- kill/wipe entry already.
farmbuyer@42 1306 if addon.latest_instance then return end
farmbuyer@69 1307 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1308 addon.latest_instance = inst
farmbuyer@69 1309 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1310 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1311 instance=addon.latest_instance, duration=0,
farmbuyer@61 1312 raidersnap=ss, maxsize=max
farmbuyer@42 1313 })
farmbuyer@42 1314 end
farmbuyer@42 1315
farmbuyer@76 1316 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1317 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1318 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1319 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1320 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1321 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1322 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1323 end
farmbuyer@76 1324
farmbuyer@73 1325 local random = _G.math.random
farmbuyer@76 1326 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1327 if u then
farmbuyer@73 1328 -- Check and alert for an existing value.
farmbuyer@73 1329 u = tostring(u)
farmbuyer@73 1330 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1331 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1332 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1333 if maybe then
farmbuyer@76 1334 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1335 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1336 return false, u, maybe
farmbuyer@76 1337 end
farmbuyer@76 1338 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1339 if can_replace_p then
farmbuyer@76 1340 _announce_unique_improvisation (u, improv)
farmbuyer@76 1341 return false, u, improv
farmbuyer@76 1342 end
farmbuyer@76 1343 return false, u
farmbuyer@73 1344 end
farmbuyer@73 1345 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1346 else
farmbuyer@87 1347 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1348 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1349 prefix = prefix or 'n'
farmbuyer@73 1350 repeat
farmbuyer@76 1351 u = prefix .. random(8675309)
farmbuyer@76 1352 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1353 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1354 end
farmbuyer@73 1355 return true, u
farmbuyer@73 1356 end
farmbuyer@73 1357
farmbuyer@1 1358 -- Recent loot cache
farmbuyer@25 1359 local candidates = {}
farmbuyer@73 1360 local sigmap = {}
farmbuyer@73 1361 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1362 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1363 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1364 -- replace entry from older client with this newer one
farmbuyer@73 1365 candidates[oldersig] = nil
farmbuyer@76 1366 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1367 end
farmbuyer@73 1368 return false
farmbuyer@73 1369 end
farmbuyer@73 1370
farmbuyer@25 1371 local function prefer_local_loots (cache)
farmbuyer@25 1372 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1373 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1374 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1375 --
farmbuyer@34 1376 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1377 for i,sig in ipairs(candidates) do
farmbuyer@25 1378 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1379 local loot = candidates[sig]
farmbuyer@25 1380 if loot then
farmbuyer@42 1381 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1382 candidates[sig] = nil
farmbuyer@25 1383 local looti = addon._addLootEntry(loot)
farmbuyer@73 1384 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@25 1385 if (loot.disposition ~= 'shard')
farmbuyer@25 1386 and (loot.disposition ~= 'gvault')
farmbuyer@25 1387 and (not addon.history_suppress)
farmbuyer@25 1388 then
farmbuyer@25 1389 addon:_addHistoryEntry(looti)
farmbuyer@76 1390 elseif #loot.unique > 0 then
farmbuyer@76 1391 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1392 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1393 end
farmbuyer@25 1394 end
farmbuyer@25 1395 end
farmbuyer@25 1396
farmbuyer@25 1397 if addon.display then
farmbuyer@25 1398 addon:redisplay()
farmbuyer@25 1399 end
farmbuyer@47 1400 wipe(candidates)
farmbuyer@73 1401 wipe(sigmap)
farmbuyer@25 1402 end
farmbuyer@73 1403 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1404
farmbuyer@73 1405 local strsplit, GetItemInfo, GetItemIcon, UnitClass =
farmbuyer@73 1406 _G.strsplit, _G.GetItemInfo, _G.GetItemIcon, _G.UnitClass
farmbuyer@1 1407
farmbuyer@71 1408 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1409 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1410 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1411 local itexture = GetItemIcon(itemid)
farmbuyer@6 1412 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1413 local cache_miss
farmbuyer@6 1414 if (not iname) or (not itexture) then
farmbuyer@73 1415 cache_miss = true
farmbuyer@6 1416 iname, ilink, iquality, itexture =
farmbuyer@6 1417 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1418 end
farmbuyer@73 1419 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1420 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1421
farmbuyer@19 1422 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1423
farmbuyer@73 1424 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1425 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1426 while local_override
farmbuyer@73 1427 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1428 do
farmbuyer@76 1429 unique_okay, unique, replacement =
farmbuyer@76 1430 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1431 if not unique_okay then
farmbuyer@76 1432 if replacement then
farmbuyer@76 1433 -- collision, but we've generated a placeholder for now
farmbuyer@76 1434 -- and broadcast the fact
farmbuyer@76 1435 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1436 else
farmbuyer@76 1437 i = g_uniques[unique]
farmbuyer@81 1438 local err = unique_collision:format (iname, unique,
farmbuyer@76 1439 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1440 _unavoidable_collision (err)
farmbuyer@76 1441 -- Make sure this is logged one way or another
farmbuyer@76 1442 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1443 ret1, ret2 = nil, err
farmbuyer@76 1444 break
farmbuyer@76 1445 end
farmbuyer@73 1446 end
farmbuyer@73 1447
farmbuyer@1 1448 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1449 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1450 end
farmbuyer@25 1451 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1452
farmbuyer@73 1453 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1454 local signature, seenit
farmbuyer@73 1455 if #unique > 0 then
farmbuyer@73 1456 -- newer case
farmbuyer@73 1457 signature = unique .. oldersig
farmbuyer@73 1458 sigmap[oldersig] = signature
farmbuyer@76 1459 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1460 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1461 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1462 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1463 -- false to force seenit off.
farmbuyer@76 1464 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1465 else
farmbuyer@73 1466 -- older case, only remote
farmbuyer@73 1467 assert(from)
farmbuyer@73 1468 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1469 seenit = recent_loot:test(signature)
farmbuyer@73 1470 end
farmbuyer@73 1471
farmbuyer@73 1472 if seenit then
farmbuyer@80 1473 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1474 "> already in cache, skipping from", from)
farmbuyer@73 1475 break
farmbuyer@73 1476 end
farmbuyer@73 1477
farmbuyer@73 1478 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1479 i = {
farmbuyer@73 1480 kind = 'loot',
farmbuyer@73 1481 person = recipient,
farmbuyer@73 1482 person_class= select(2,UnitClass(recipient)),
farmbuyer@73 1483 cache_miss = cache_miss,
farmbuyer@73 1484 quality = iquality,
farmbuyer@73 1485 itemname = iname,
farmbuyer@73 1486 id = itemid,
farmbuyer@73 1487 itemlink = ilink,
farmbuyer@73 1488 itexture = itexture,
farmbuyer@76 1489 unique = replacement or unique,
farmbuyer@73 1490 count = (count and count ~= "") and count or nil,
farmbuyer@73 1491 bcast_from = from,
farmbuyer@73 1492 extratext = extratext,
farmbuyer@73 1493 variant = self:is_variant_item(ilink),
farmbuyer@73 1494 }
farmbuyer@73 1495 if opts.itemvault[itemid] then
farmbuyer@73 1496 i.disposition = 'gvault'
farmbuyer@73 1497 elseif recipient == self.sharder then
farmbuyer@73 1498 i.disposition = 'shard'
farmbuyer@73 1499 end
farmbuyer@73 1500 if local_override then
farmbuyer@73 1501 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1502 -- keep this sync'd with prefer_local_loots above
farmbuyer@73 1503 if i.extratext == 'shard'
farmbuyer@73 1504 or i.extratext == 'gvault'
farmbuyer@73 1505 or i.extratext == 'offspec'
farmbuyer@73 1506 then
farmbuyer@73 1507 i.disposition = i.extratext
farmbuyer@70 1508 end
farmbuyer@73 1509 local looti = self._addLootEntry(i)
farmbuyer@73 1510 if (i.disposition ~= 'shard')
farmbuyer@73 1511 and (i.disposition ~= 'gvault')
farmbuyer@73 1512 and (not self.history_suppress)
farmbuyer@73 1513 then
farmbuyer@73 1514 self:_addHistoryEntry(looti)
farmbuyer@76 1515 else
farmbuyer@76 1516 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1517 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1518 end
farmbuyer@73 1519 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1520 self.dprint('loot', "manual", looti)
farmbuyer@73 1521 else
farmbuyer@73 1522 recent_loot:add(signature)
farmbuyer@73 1523 candidates[signature] = i
farmbuyer@73 1524 tinsert (candidates, signature)
farmbuyer@80 1525 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1526 "> added to cache as candidate", #candidates)
farmbuyer@1 1527 end
farmbuyer@25 1528 break
farmbuyer@1 1529 end
farmbuyer@73 1530 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1531 return ret1, ret2
farmbuyer@1 1532 end
farmbuyer@1 1533
farmbuyer@73 1534 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1535 -- displaying any errors.
farmbuyer@1 1536 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1537 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1538
farmbuyer@1 1539 --[[
farmbuyer@1 1540 iname: Hearthstone
farmbuyer@1 1541 iquality: integer
farmbuyer@1 1542 ilink: clickable formatted link
farmbuyer@1 1543 itemstring: item:6948:....
farmbuyer@1 1544 itexture: inventory icon texture
farmbuyer@1 1545 ]]
farmbuyer@1 1546
farmbuyer@1 1547 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1548 local msg = ...
farmbuyer@20 1549 local person, itemstring, count
farmbuyer@21 1550 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1551
farmbuyer@20 1552 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 1553 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1554 if not person then
farmbuyer@20 1555 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 1556 end
farmbuyer@20 1557 if not person then
farmbuyer@20 1558 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1559 if not itemstring then
farmbuyer@20 1560 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 1561 end
farmbuyer@20 1562 end
farmbuyer@20 1563
farmbuyer@89 1564 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1565 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1566 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1567
farmbuyer@1 1568 -- Name might be colorized, remove the highlighting
farmbuyer@20 1569 if person then
farmbuyer@20 1570 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1571 else
farmbuyer@38 1572 person = my_name -- UNIT_YOU / You
farmbuyer@20 1573 end
farmbuyer@1 1574
farmbuyer@71 1575 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1576 local id,unique,_
farmbuyer@71 1577 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1578 if unique == 0 then unique = nil end
farmbuyer@1 1579
farmbuyer@73 1580 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1581
farmbuyer@1 1582 elseif event == "broadcast" then
farmbuyer@73 1583 return _do_loot(self, false, ...)
farmbuyer@1 1584
farmbuyer@1 1585 elseif event == "manual" then
farmbuyer@1 1586 local r,i,n = ...
farmbuyer@73 1587 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1588 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1589 end
farmbuyer@1 1590 end
farmbuyer@1 1591 end
farmbuyer@1 1592
farmbuyer@80 1593 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1594 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1595 -- via maybe_trash_kill_entry.
farmbuyer@80 1596 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1597 -- look for the next combat?)
farmbuyer@80 1598 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1599 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1600 self.latest_instance = nil
farmbuyer@80 1601 end
farmbuyer@80 1602
farmbuyer@1 1603
farmbuyer@1 1604 ------ Slash command handler
farmbuyer@1 1605 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1606 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1607 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1608 -- that GUI is in place.)
farmbuyer@76 1609 do
farmbuyer@76 1610 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1611 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1612 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1613 txt = strtrim(txt:lower())
farmbuyer@76 1614 local cmd, arg = ""
farmbuyer@76 1615 do
farmbuyer@76 1616 local s,e = txt:find("^%a+")
farmbuyer@76 1617 if s then
farmbuyer@76 1618 cmd = txt:sub(s,e)
farmbuyer@76 1619 s = txt:find("%S", e+2)
farmbuyer@76 1620 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1621 end
farmbuyer@1 1622 end
farmbuyer@1 1623
farmbuyer@76 1624 if cmd == "" then
farmbuyer@76 1625 if InCombatLockdown() then
farmbuyer@76 1626 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1627 else
farmbuyer@76 1628 return self:BuildMainDisplay()
farmbuyer@76 1629 end
farmbuyer@1 1630
farmbuyer@76 1631 elseif cmd:find("^thre") then
farmbuyer@76 1632 self:SetThreshold(arg)
farmbuyer@1 1633
farmbuyer@76 1634 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1635 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1636 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1637
farmbuyer@76 1638 elseif cmd == "toggle" then
farmbuyer@76 1639 if self.display then
farmbuyer@76 1640 self.display:Hide()
farmbuyer@76 1641 else
farmbuyer@76 1642 return self:BuildMainDisplay()
farmbuyer@76 1643 end
farmbuyer@76 1644
farmbuyer@76 1645 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1646 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1647 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1648 })
farmbuyer@76 1649 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1650 if self.display then
farmbuyer@76 1651 self:redisplay()
farmbuyer@76 1652 end
farmbuyer@76 1653 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1654
farmbuyer@76 1655 elseif cmd == "debug" then
farmbuyer@76 1656 if arg then
farmbuyer@76 1657 self.debug[arg] = not self.debug[arg]
farmbuyer@76 1658 _G.print(arg,self.debug[arg])
farmbuyer@76 1659 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1660 else
farmbuyer@76 1661 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1662 end
farmbuyer@76 1663
farmbuyer@76 1664 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1665 self:save_saveas(arg)
farmbuyer@76 1666 elseif cmd == "list" then
farmbuyer@76 1667 self:save_list()
farmbuyer@76 1668 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1669 self:save_restore(tonumber(arg))
farmbuyer@76 1670 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1671 self:save_delete(tonumber(arg))
farmbuyer@76 1672
farmbuyer@76 1673 elseif cmd == "help" then
farmbuyer@76 1674 self:BuildMainDisplay('help')
farmbuyer@76 1675 elseif cmd == "ping" then
farmbuyer@76 1676 self:DoPing()
farmbuyer@76 1677
farmbuyer@81 1678 elseif cmd == "fix" then
farmbuyer@81 1679 if arg == "?" then
farmbuyer@81 1680 self:Print[['/loot fix cache' updates loot that wasn't in the cache]]
farmbuyer@81 1681 self:Print[['/loot fix history' repairs inconsistent data on the History tab]]
farmbuyer@81 1682 self:Print[['/loot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1683 return
farmbuyer@81 1684 elseif arg == "cache" then
farmbuyer@81 1685 self:do_item_cache_fixup()
farmbuyer@81 1686 elseif arg == "history" then
farmbuyer@81 1687 self:repair_history_integrity()
farmbuyer@81 1688 end
farmbuyer@81 1689 self.NOLOAD = nil
farmbuyer@81 1690 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1691
farmbuyer@23 1692 else
farmbuyer@88 1693 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1694 return
farmbuyer@76 1695 end
farmbuyer@76 1696 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1697 cmd, tostring(green_help_link))
farmbuyer@23 1698 end
farmbuyer@1 1699 end
farmbuyer@1 1700 end
farmbuyer@1 1701
farmbuyer@1 1702 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1703 local q = tonumber(arg)
farmbuyer@1 1704 if q then
farmbuyer@76 1705 q = math.floor(q+0.1)
farmbuyer@1 1706 if q<0 or q>6 then
farmbuyer@1 1707 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1708 end
farmbuyer@1 1709 else
farmbuyer@1 1710 q = qualnames[arg]
farmbuyer@1 1711 if not q then
farmbuyer@1 1712 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1713 end
farmbuyer@1 1714 end
farmbuyer@1 1715 self.threshold = q
farmbuyer@1 1716 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1717 end
farmbuyer@1 1718
farmbuyer@1 1719
farmbuyer@1 1720 ------ On/off
farmbuyer@80 1721 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1722 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1723 self.dprint('flow', ":Activate is running")
farmbuyer@90 1724 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@16 1725 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1726 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1727 self.popped = true
farmbuyer@93 1728 if IsInRaid() then
farmbuyer@16 1729 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1730 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1731 elseif self.debug.notraid then
farmbuyer@76 1732 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1733 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1734 _register_bossmod(self)
farmbuyer@1 1735 elseif g_restore_p then
farmbuyer@1 1736 g_restore_p = nil
farmbuyer@16 1737 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1738 if #g_loot == 0 then
farmbuyer@16 1739 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1740 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1741 return
farmbuyer@16 1742 end
farmbuyer@78 1743 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1744 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1745 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1746 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@1 1747 return
farmbuyer@1 1748 end
farmbuyer@1 1749 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1750 self.enabled = not opt_bcast_only
farmbuyer@73 1751 g_seeing_oldsigs = nil
farmbuyer@1 1752 if opt_threshold then
farmbuyer@1 1753 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1754 end
farmbuyer@80 1755 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1756 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1757 self.thresholds[self.threshold])
farmbuyer@89 1758 self:broadcast('revcheck',version_large)
farmbuyer@1 1759 end
farmbuyer@1 1760
farmbuyer@1 1761 -- Note: running '/loot off' will also avoid the popup reminder when
farmbuyer@1 1762 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1763 function addon:Deactivate()
farmbuyer@1 1764 self.enabled = false
farmbuyer@1 1765 self.rebroadcast = false
farmbuyer@90 1766 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@10 1767 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1768 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@80 1769 self:Print("Deactivated.")
farmbuyer@1 1770 end
farmbuyer@1 1771
farmbuyer@1 1772 function addon:Clear(verbose_p)
farmbuyer@1 1773 local repopup, st
farmbuyer@1 1774 if self.display then
farmbuyer@1 1775 -- in the new version, this is likely to always be the case
farmbuyer@1 1776 repopup = true
farmbuyer@1 1777 st = self.display:GetUserData("eoiST")
farmbuyer@1 1778 if not st then
farmbuyer@1 1779 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1780 end
farmbuyer@1 1781 self.display:Hide()
farmbuyer@1 1782 end
farmbuyer@1 1783 g_restore_p = nil
farmbuyer@73 1784 _G.OuroLootSV = nil
farmbuyer@1 1785 self:_reset_timestamps()
farmbuyer@1 1786 if verbose_p then
farmbuyer@73 1787 if (_G.OuroLootSV_saved and #_G.OuroLootSV_saved>0) then
farmbuyer@73 1788 self:Print("Current loot data cleared, %d saved sets remaining.", #_G.OuroLootSV_saved)
farmbuyer@1 1789 else
farmbuyer@1 1790 self:Print("Current loot data cleared.")
farmbuyer@1 1791 end
farmbuyer@1 1792 end
farmbuyer@1 1793 _init(self,st)
farmbuyer@1 1794 if repopup then
farmbuyer@1 1795 addon:BuildMainDisplay()
farmbuyer@1 1796 end
farmbuyer@1 1797 end
farmbuyer@1 1798
farmbuyer@1 1799
farmbuyer@1 1800 ------ Behind the scenes routines
farmbuyer@19 1801 -- Semi-experimental debugging aid.
farmbuyer@19 1802 do
farmbuyer@76 1803 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 1804 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 1805 -- 2) _log points to SV_log
farmbuyer@41 1806 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 1807 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 1808 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@19 1809 local date = _G.date
farmbuyer@19 1810 function addon:log_with_timestamp (msg)
farmbuyer@73 1811 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 1812 end
farmbuyer@19 1813 end
farmbuyer@19 1814
farmbuyer@49 1815 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 1816 -- them. Credit to DBM for the approach here.
farmbuyer@49 1817 function addon:_scan_LOD_modules()
farmbuyer@49 1818 for i = 1, GetNumAddOns() do
farmbuyer@49 1819 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1820 and IsAddOnLoadOnDemand(i)
farmbuyer@49 1821 and not IsAddOnLoaded(i)
farmbuyer@49 1822 then
farmbuyer@49 1823 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 1824 if enabled or opts.display_disabled_LODs then
farmbuyer@57 1825 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 1826 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 1827 end
farmbuyer@49 1828 end
farmbuyer@49 1829 end
farmbuyer@49 1830 end
farmbuyer@49 1831
farmbuyer@73 1832 -- Routines for printing changes made by remote users.
farmbuyer@73 1833 do
farmbuyer@73 1834 local remote_change_chatframe
farmbuyer@73 1835
farmbuyer@73 1836 function addon:_set_remote_change_chatframe (arg, silent_p)
farmbuyer@73 1837 local frame
farmbuyer@73 1838 if type(arg) == 'number' then
farmbuyer@73 1839 arg = _G.math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 1840 frame = _G['ChatFrame'..arg]
farmbuyer@73 1841 elseif type(arg) == 'string' then
farmbuyer@73 1842 frame = _G[arg]
farmbuyer@73 1843 end
farmbuyer@73 1844 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@73 1845 remote_change_chatframe = frame
farmbuyer@73 1846 if not silent_p then
farmbuyer@73 1847 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 1848 if frame.GetName then
farmbuyer@73 1849 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 1850 end
farmbuyer@73 1851 self:Print(msg)
farmbuyer@73 1852 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 1853 self:CFPrint (frame, msg)
farmbuyer@73 1854 end
farmbuyer@73 1855 end
farmbuyer@73 1856 return frame
farmbuyer@73 1857 else
farmbuyer@73 1858 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 1859 end
farmbuyer@73 1860 end
farmbuyer@73 1861
farmbuyer@81 1862 function _notify_about_change (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 1863 local e = g_loot[index]
farmbuyer@80 1864 if not e then
farmbuyer@80 1865 -- how did this happen?
farmbuyer@80 1866 return
farmbuyer@80 1867 end
farmbuyer@89 1868 if source == my_name then
farmbuyer@89 1869 source = _G.UNIT_YOU
farmbuyer@89 1870 end
farmbuyer@86 1871 local from_text, to_text
farmbuyer@73 1872 if from_whom then
farmbuyer@89 1873 if from_whom == my_name then
farmbuyer@89 1874 from_whom = _G.UNIT_YOU
farmbuyer@89 1875 end
farmbuyer@86 1876 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 1877 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 1878 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 1879 else
farmbuyer@73 1880 if olddisp then
farmbuyer@73 1881 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 1882 else
farmbuyer@73 1883 olddisp = "normal"
farmbuyer@73 1884 from_text = "normal"
farmbuyer@73 1885 end
farmbuyer@86 1886 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 1887 .. from_text .. "|r"
farmbuyer@86 1888
farmbuyer@73 1889 if e.disposition then
farmbuyer@73 1890 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 1891 else
farmbuyer@73 1892 to_text = "normal"
farmbuyer@73 1893 end
farmbuyer@86 1894 to_text = addon.disposition_colors[e.disposition or "normal"].hex
farmbuyer@86 1895 .. to_text .. "|r"
farmbuyer@73 1896 end
farmbuyer@73 1897
farmbuyer@81 1898 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 1899 e.itemlink, from_text, to_text)
farmbuyer@81 1900 addon:CFPrint (chatframe, remote_chatty, source, index,
farmbuyer@86 1901 e.itemlink, from_text, to_text)
farmbuyer@73 1902 end
farmbuyer@81 1903
farmbuyer@81 1904 function _notify_about_remote (sender, index, olddisp, from_whom, from_class)
farmbuyer@81 1905 _notify_about_change (remote_change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 1906 end
farmbuyer@73 1907 end
farmbuyer@73 1908
farmbuyer@1 1909 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 1910 do
farmbuyer@1 1911 local byindex, temp = {}, {}
farmbuyer@1 1912 local function sort (src, dest)
farmbuyer@1 1913 for k in pairs(src) do
farmbuyer@1 1914 temp[#temp+1] = k
farmbuyer@1 1915 end
farmbuyer@73 1916 _G.table.sort(temp)
farmbuyer@47 1917 wipe(dest)
farmbuyer@1 1918 for i = 1, #temp do
farmbuyer@1 1919 dest[i] = src[temp[i]]
farmbuyer@1 1920 end
farmbuyer@1 1921 end
farmbuyer@1 1922
farmbuyer@1 1923 function addon.sender_list.sort()
farmbuyer@1 1924 sort (addon.sender_list.active, byindex)
farmbuyer@47 1925 wipe(temp)
farmbuyer@1 1926 addon.sender_list.activeI = #byindex
farmbuyer@1 1927 sort (addon.sender_list.names, byindex)
farmbuyer@47 1928 wipe(temp)
farmbuyer@1 1929 end
farmbuyer@1 1930 addon.sender_list.namesI = byindex
farmbuyer@1 1931 end
farmbuyer@1 1932
farmbuyer@23 1933 function addon:DoPing()
farmbuyer@23 1934 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 1935 self.sender_list.active = {}
farmbuyer@23 1936 self.sender_list.names = {}
farmbuyer@23 1937 self:broadcast('ping')
farmbuyer@89 1938 self:broadcast('revcheck',version_large)
farmbuyer@27 1939 end
farmbuyer@27 1940
farmbuyer@89 1941 function addon:_check_version (otherrev)
farmbuyer@93 1942 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 1943 otherrev = tonumber(otherrev)
farmbuyer@89 1944 if otherrev == version_large then
farmbuyer@27 1945 -- normal case
farmbuyer@27 1946
farmbuyer@89 1947 elseif otherrev < version_large then
farmbuyer@27 1948 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 1949 self:broadcast('revcheck',version_large)
farmbuyer@27 1950
farmbuyer@27 1951 else
farmbuyer@76 1952 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 1953 if newer_warning then
farmbuyer@76 1954 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 1955 function()
farmbuyer@92 1956 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 1957 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 1958 -- than for other callbacks.
farmbuyer@92 1959 StaticPopup_Show("OUROL_URL",
farmbuyer@92 1960 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 1961 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 1962 end)
farmbuyer@76 1963 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 1964 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 1965 newer_warning = nil
farmbuyer@27 1966 end
farmbuyer@27 1967 end
farmbuyer@23 1968 end
farmbuyer@23 1969
farmbuyer@1 1970 -- Generic helpers
farmbuyer@28 1971 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 1972 function addon._find_next_after (kind, index)
farmbuyer@1 1973 index = index + 1
farmbuyer@1 1974 while index <= #g_loot do
farmbuyer@1 1975 if g_loot[index].kind == kind then
farmbuyer@1 1976 return index, g_loot[index]
farmbuyer@1 1977 end
farmbuyer@1 1978 index = index + 1
farmbuyer@1 1979 end
farmbuyer@1 1980 end
farmbuyer@28 1981 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 1982 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 1983 -- appropriate fencepost is not found.
farmbuyer@28 1984 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 1985 local fencepost
farmbuyer@28 1986 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 1987 if kind == 'time' then
farmbuyer@28 1988 fencepost = closest_time
farmbuyer@28 1989 elseif kind == 'boss' then
farmbuyer@28 1990 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 1991 if not closest_boss then
farmbuyer@28 1992 fencepost = closest_time
farmbuyer@28 1993 elseif not closest_time then
farmbuyer@28 1994 fencepost = closest_boss
farmbuyer@28 1995 else
farmbuyer@73 1996 fencepost = _G.math.min(closest_time,closest_boss)
farmbuyer@28 1997 end
farmbuyer@28 1998 end
farmbuyer@28 1999 return fencepost
farmbuyer@28 2000 end
farmbuyer@1 2001
farmbuyer@1 2002 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 2003 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 2004 -- conditionals).
farmbuyer@1 2005 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 2006 return self._find_next_after, filter_kind, 0
farmbuyer@1 2007 end
farmbuyer@1 2008
farmbuyer@1 2009 do
farmbuyer@1 2010 local itt
farmbuyer@1 2011 local function create()
farmbuyer@1 2012 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 2013 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 2014 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 2015 L:SetFontObject(GameFontNormal)
farmbuyer@1 2016 R:SetFontObject(GameFontNormal)
farmbuyer@1 2017 tip:AddFontStrings(L,R)
farmbuyer@1 2018 lefts[i] = L
farmbuyer@1 2019 end
farmbuyer@1 2020 tip.lefts = lefts
farmbuyer@1 2021 return tip
farmbuyer@1 2022 end
farmbuyer@66 2023 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 2024 itt = itt or create()
farmbuyer@1 2025 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 2026 itt:ClearLines()
farmbuyer@1 2027 itt:SetHyperlink(item)
farmbuyer@1 2028 local t = itt.lefts[2]:GetText()
farmbuyer@1 2029 itt:Hide()
farmbuyer@66 2030 return (t == ITEM_HEROIC and 1)
farmbuyer@66 2031 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 2032 or nil
farmbuyer@1 2033 end
farmbuyer@1 2034 end
farmbuyer@1 2035
farmbuyer@79 2036 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 2037 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 2038 function _init (self, possible_st)
farmbuyer@1 2039 self.dprint('flow',"_init running")
farmbuyer@1 2040 self.loot_clean = nil
farmbuyer@1 2041 self.hist_clean = nil
farmbuyer@1 2042 if g_restore_p then
farmbuyer@73 2043 g_loot = _G.OuroLootSV
farmbuyer@16 2044 self.popped = #g_loot > 0
farmbuyer@1 2045 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@16 2046 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 2047 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 2048 self.sharder = opts.autoshard
farmbuyer@1 2049 else
farmbuyer@80 2050 g_loot = {}
farmbuyer@80 2051 end
farmbuyer@80 2052 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 2053 g_loot.raiders = {}
farmbuyer@80 2054 end
farmbuyer@80 2055 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 2056 g_loot.printed = {}
farmbuyer@1 2057 end
farmbuyer@1 2058
farmbuyer@16 2059 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@79 2060 self:gui_init (g_loot, g_uniques)
farmbuyer@16 2061 opts.autoshard = nil
farmbuyer@16 2062 opts.threshold = nil
farmbuyer@1 2063
farmbuyer@1 2064 if g_restore_p then
farmbuyer@73 2065 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 2066 else
farmbuyer@73 2067 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2068 end
farmbuyer@1 2069 if possible_st then
farmbuyer@1 2070 possible_st:SetData(g_loot)
farmbuyer@1 2071 end
farmbuyer@1 2072
farmbuyer@89 2073 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2074 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2075 self:RegisterComm(self.ident)
farmbuyer@1 2076 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2077
farmbuyer@1 2078 if self.author_debug then
farmbuyer@1 2079 _G.Oloot = g_loot
farmbuyer@1 2080 end
farmbuyer@1 2081 end
farmbuyer@1 2082
farmbuyer@61 2083 -- Raid roster snapshots
farmbuyer@61 2084 do
farmbuyer@61 2085 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2086 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2087 local instance,maxsize = instance_tag()
farmbuyer@61 2088 if only_inraid_p then
farmbuyer@73 2089 for name,info in _G.next, ss do
farmbuyer@61 2090 if info.online == 3 then
farmbuyer@61 2091 ss[name] = nil
farmbuyer@61 2092 end
farmbuyer@61 2093 end
farmbuyer@61 2094 end
farmbuyer@73 2095 return ss, maxsize, instance, _G.time()
farmbuyer@61 2096 end
farmbuyer@61 2097 end
farmbuyer@61 2098
farmbuyer@25 2099 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2100 do
farmbuyer@25 2101 local candidates = {}
farmbuyer@25 2102 local location
farmbuyer@1 2103 local function fixup_durations (cache)
farmbuyer@1 2104 local boss, bossi
farmbuyer@1 2105 boss = candidates[1]
farmbuyer@1 2106 if #candidates == 1 then
farmbuyer@1 2107 -- (1) or (2)
farmbuyer@1 2108 boss.duration = boss.duration or 0
farmbuyer@19 2109 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2110 else
farmbuyer@1 2111 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2112 if #candidates ~= 2 then
farmbuyer@1 2113 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2114 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2115 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2116 end
farmbuyer@1 2117 if candidates[2].duration == nil then
farmbuyer@1 2118 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2119 end
farmbuyer@1 2120 -- try and be generic anyhow
farmbuyer@1 2121 for i,c in ipairs(candidates) do
farmbuyer@1 2122 if c.duration then
farmbuyer@1 2123 boss = c
farmbuyer@19 2124 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2125 break
farmbuyer@1 2126 end
farmbuyer@1 2127 end
farmbuyer@1 2128 end
farmbuyer@69 2129 bossi = addon._addBossEntry(boss)
farmbuyer@19 2130 -- addon.
farmbuyer@19 2131 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2132 g_boss_signpost = nil
farmbuyer@42 2133 addon.latest_instance = boss.instance
farmbuyer@19 2134 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2135 if boss.reason == 'kill' then
farmbuyer@80 2136 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2137 addon:_mark_boss_kill (bossi)
farmbuyer@1 2138 if opts.chatty_on_kill then
farmbuyer@55 2139 addon:Print("Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2140 end
farmbuyer@1 2141 end
farmbuyer@47 2142 wipe(candidates)
farmbuyer@1 2143 end
farmbuyer@73 2144 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2145
farmbuyer@1 2146 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2147 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2148 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2149 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2150 if self.rebroadcast and duration then
farmbuyer@56 2151 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2152 end
farmbuyer@1 2153 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2154 while self.enabled do
farmbuyer@1 2155 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2156 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2157 local not_from_local = duration == nil
farmbuyer@1 2158 local signature = bossname .. reason
farmbuyer@73 2159 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2160 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2161 else
farmbuyer@73 2162 recent_boss:add(signature)
farmbuyer@16 2163 g_boss_signpost = #g_loot + 1
farmbuyer@19 2164 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2165 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2166 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2167 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2168 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2169 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2170 -- DBM might not trigger for a while).
farmbuyer@1 2171 local c = {
farmbuyer@1 2172 kind = 'boss',
farmbuyer@55 2173 bossname = bossname,
farmbuyer@1 2174 reason = reason,
farmbuyer@1 2175 instance = intag,
farmbuyer@56 2176 duration = duration, -- deliberately may be nil
farmbuyer@61 2177 raidersnap = self:snapshot_raid(),
farmbuyer@56 2178 maxsize = maxsize,
farmbuyer@1 2179 }
farmbuyer@1 2180 tinsert(candidates,c)
farmbuyer@1 2181 end
farmbuyer@17 2182 break
farmbuyer@1 2183 end
farmbuyer@1 2184 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2185 end
farmbuyer@56 2186 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2187 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2188
farmbuyer@1 2189 function addon:_mark_boss_kill (index)
farmbuyer@1 2190 local e = g_loot[index]
farmbuyer@17 2191 if not e then
farmbuyer@17 2192 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2193 return
farmbuyer@17 2194 end
farmbuyer@55 2195 if not e.bossname then
farmbuyer@16 2196 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2197 return
farmbuyer@1 2198 end
farmbuyer@1 2199 if e.reason ~= 'wipe' then
farmbuyer@1 2200 -- enh, bail
farmbuyer@1 2201 self.loot_clean = index-1
farmbuyer@1 2202 end
farmbuyer@1 2203 local attempts = 1
farmbuyer@1 2204 local first
farmbuyer@1 2205
farmbuyer@69 2206 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2207 local i,d = 1,g_loot[1]
farmbuyer@1 2208 while d ~= e do
farmbuyer@55 2209 if d.bossname and
farmbuyer@55 2210 d.bossname == e.bossname and
farmbuyer@53 2211 d.instance == e.instance and
farmbuyer@1 2212 d.reason == 'wipe'
farmbuyer@1 2213 then
farmbuyer@1 2214 first = first or i
farmbuyer@1 2215 attempts = attempts + 1
farmbuyer@1 2216 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2217 else
farmbuyer@1 2218 i = i + 1
farmbuyer@1 2219 end
farmbuyer@1 2220 d = g_loot[i]
farmbuyer@1 2221 end
farmbuyer@1 2222 e.reason = 'kill'
farmbuyer@1 2223 e.attempts = attempts
farmbuyer@1 2224 self.loot_clean = first or index-1
farmbuyer@1 2225 end
farmbuyer@1 2226
farmbuyer@2 2227 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2228 assert(type(name)=='string')
farmbuyer@2 2229 assert(type(registration_func)=='function')
farmbuyer@76 2230 if deregistration_func ~= nil then
farmbuyer@76 2231 assert(type(deregistration_func)=='function')
farmbuyer@76 2232 end
farmbuyer@2 2233 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2234 n = name,
farmbuyer@2 2235 r = registration_func,
farmbuyer@2 2236 d = deregistration_func,
farmbuyer@2 2237 }
farmbuyer@5 2238 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2239 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2240 end
farmbuyer@1 2241
farmbuyer@2 2242 function _register_bossmod (self, force_p)
farmbuyer@2 2243 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2244 if x then
farmbuyer@2 2245 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2246 -- trying to register with already-registered boss mod
farmbuyer@2 2247 return
farmbuyer@2 2248 else
farmbuyer@2 2249 -- deregister
farmbuyer@2 2250 if x.d then x.d(self) end
farmbuyer@2 2251 end
farmbuyer@1 2252 end
farmbuyer@1 2253
farmbuyer@2 2254 x = nil
farmbuyer@2 2255 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2256 if v.n == opts.bossmod then
farmbuyer@2 2257 x = k
farmbuyer@2 2258 break
farmbuyer@2 2259 end
farmbuyer@1 2260 end
farmbuyer@1 2261
farmbuyer@2 2262 if not x then
farmbuyer@2 2263 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2264 self:Print(self.status_text)
farmbuyer@2 2265 return
farmbuyer@1 2266 end
farmbuyer@1 2267
farmbuyer@2 2268 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2269 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2270 else
farmbuyer@2 2271 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2272 end
farmbuyer@1 2273 end
farmbuyer@2 2274 end
farmbuyer@1 2275
farmbuyer@1 2276 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2277 do
farmbuyer@73 2278 local rawget, setmetatable = _G.rawget, _G.setmetatable
farmbuyer@73 2279
farmbuyer@1 2280 -- This shouldn't be required. /sadface
farmbuyer@1 2281 local loot_entry_mt = {
farmbuyer@1 2282 __index = function (e,key)
farmbuyer@1 2283 if key == 'cols' then
farmbuyer@15 2284 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2285 --tabledump(e) -- not actually that useful
farmbuyer@1 2286 addon:_fill_out_eoi_data(1)
farmbuyer@1 2287 end
farmbuyer@1 2288 return rawget(e,key)
farmbuyer@1 2289 end
farmbuyer@1 2290 }
farmbuyer@1 2291
farmbuyer@1 2292 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2293 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2294 -- optional second index to search no earlier than that.
farmbuyer@1 2295 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2296 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2297 stop = stop or 0
farmbuyer@1 2298 while i > stop do
farmbuyer@1 2299 if g_loot[i].kind == 'time' then
farmbuyer@1 2300 return i, g_loot[i]
farmbuyer@1 2301 end
farmbuyer@1 2302 i = i - 1
farmbuyer@1 2303 end
farmbuyer@1 2304 end
farmbuyer@1 2305
farmbuyer@1 2306 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2307 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2308 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2309 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2310 -- taken from the DAY entry.
farmbuyer@1 2311 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2312 -- FIXME this is horribabble
farmbuyer@1 2313 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2314 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2315 if not time_entry_opt then
farmbuyer@1 2316 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2317 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2318 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2319 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2320 end
farmbuyer@1 2321 end
farmbuyer@1 2322 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2323 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2324 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2325 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2326 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2327 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2328 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2329 end
farmbuyer@1 2330
farmbuyer@1 2331 local done_todays_date
farmbuyer@1 2332 function addon:_reset_timestamps()
farmbuyer@1 2333 done_todays_date = nil
farmbuyer@1 2334 end
farmbuyer@1 2335 local function do_todays_date()
farmbuyer@1 2336 local text, M, D, Y = makedate()
farmbuyer@1 2337 local found,ts = #g_loot+1
farmbuyer@1 2338 repeat
farmbuyer@1 2339 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2340 if found and ts.startday.text == text then
farmbuyer@1 2341 done_todays_date = true
farmbuyer@1 2342 end
farmbuyer@1 2343 until done_todays_date or (not found)
farmbuyer@1 2344 if done_todays_date then
farmbuyer@1 2345 g_today = ts
farmbuyer@1 2346 else
farmbuyer@1 2347 done_todays_date = true
farmbuyer@1 2348 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2349 kind = 'time',
farmbuyer@1 2350 startday = {
farmbuyer@1 2351 text = text, month = M, day = D, year = Y
farmbuyer@1 2352 }
farmbuyer@1 2353 }]
farmbuyer@1 2354 end
farmbuyer@1 2355 addon:_fill_out_eoi_data(1)
farmbuyer@1 2356 end
farmbuyer@1 2357
farmbuyer@1 2358 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2359 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2360 -- necessarily need to be a looted item.
farmbuyer@1 2361 function addon._addLootEntry (e)
farmbuyer@1 2362 setmetatable(e,loot_entry_mt)
farmbuyer@1 2363
farmbuyer@1 2364 if not done_todays_date then do_todays_date() end
farmbuyer@1 2365
farmbuyer@73 2366 local h, m = _G.GetGameTime()
farmbuyer@10 2367 --local localuptime = math.floor(GetTime())
farmbuyer@73 2368 local time_t = _G.time()
farmbuyer@1 2369 e.hour = h
farmbuyer@1 2370 e.minute = m
farmbuyer@10 2371 e.stamp = time_t --localuptime
farmbuyer@89 2372 if e.kind == 'loot' then
farmbuyer@89 2373 if (not e.unique) or (#e.unique==0) then
farmbuyer@89 2374 e.unique = e.id .. (e.disposition or e.person) .. _G.date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2375 end
farmbuyer@89 2376 end
farmbuyer@1 2377 local index = #g_loot + 1
farmbuyer@1 2378 g_loot[index] = e
farmbuyer@1 2379 return index
farmbuyer@1 2380 end
farmbuyer@16 2381
farmbuyer@69 2382 -- Safety wrapper only.
farmbuyer@69 2383 -- XXX Maybe pprint something here.
farmbuyer@69 2384 function addon._addBossEntry (e)
farmbuyer@69 2385 local ret = addon._addLootEntry(e)
farmbuyer@69 2386 assert(e.kind=='boss')
farmbuyer@69 2387 local needSize = e.maxsize == nil
farmbuyer@69 2388 local needSnap = e.raidersnap == nil
farmbuyer@69 2389 local needInst = e.instance == nil
farmbuyer@69 2390 if needSize or needSnap then
farmbuyer@69 2391 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2392 if needSize then e.maxsize = max end
farmbuyer@69 2393 if needSnap then e.raidersnap = ss end
farmbuyer@69 2394 if needInst then e.instance = inst end
farmbuyer@69 2395 end
farmbuyer@69 2396 return ret
farmbuyer@69 2397 end
farmbuyer@69 2398
farmbuyer@16 2399 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2400 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2401 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2402 -- from that boss.
farmbuyer@16 2403 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2404 if is == should_be then
farmbuyer@16 2405 return
farmbuyer@16 2406 end
farmbuyer@17 2407 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2408 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2409 return
farmbuyer@16 2410 end
farmbuyer@16 2411 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2412 should_be = should_be + 1
farmbuyer@16 2413 if is == should_be then
farmbuyer@16 2414 return
farmbuyer@16 2415 end
farmbuyer@16 2416 end
farmbuyer@16 2417
farmbuyer@16 2418 assert(g_loot[is].kind == 'boss')
farmbuyer@16 2419 local boss = tremove (g_loot, is)
farmbuyer@16 2420 tinsert (g_loot, should_be, boss)
farmbuyer@16 2421 return should_be
farmbuyer@16 2422 end
farmbuyer@1 2423 end
farmbuyer@1 2424
farmbuyer@19 2425 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2426 -- item cache data (which will have arrived by now).
farmbuyer@19 2427 function addon:do_item_cache_fixup()
farmbuyer@19 2428 self:Print("Fixing up missing item cache data...")
farmbuyer@19 2429
farmbuyer@19 2430 local numfound = 0
farmbuyer@19 2431 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2432
farmbuyer@73 2433 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2434 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2435 if not e.cache_miss then break end
farmbuyer@73 2436 local borked_id = e.itemname:match(borkedpat)
farmbuyer@73 2437 if not borked_id then break end
farmbuyer@73 2438 numfound = numfound + 1
farmbuyer@73 2439 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2440 -- its assload of return values.
farmbuyer@73 2441 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2442 if iname then
farmbuyer@73 2443 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2444 e.quality = iquality
farmbuyer@73 2445 e.itemname = iname
farmbuyer@73 2446 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2447 e.itemlink = ilink
farmbuyer@73 2448 e.itexture = itexture
farmbuyer@73 2449 e.cache_miss = nil
farmbuyer@73 2450 if e.unique then
farmbuyer@73 2451 local gu = g_uniques[e.unique]
farmbuyer@73 2452 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2453 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2454 pprint ('loot',
farmbuyer@76 2455 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2456 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2457 end
farmbuyer@73 2458 if player_i then
farmbuyer@73 2459 player_h.id[e.unique] = e.id
farmbuyer@73 2460 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2461 end
farmbuyer@19 2462 end
farmbuyer@73 2463 self:Print(msg, i, ilink)
farmbuyer@19 2464 end
farmbuyer@73 2465 break
farmbuyer@73 2466 end end
farmbuyer@19 2467
farmbuyer@19 2468 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@19 2469 end
farmbuyer@19 2470
farmbuyer@76 2471 do
farmbuyer@76 2472 local gur
farmbuyer@76 2473
farmbuyer@76 2474 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2475 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2476 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2477 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2478 local function fixup_unique_replacements()
farmbuyer@76 2479 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2480 local winning_index = 1
farmbuyer@76 2481 local winner = info[1]
farmbuyer@76 2482 info[1] = nil
farmbuyer@82 2483 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2484 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2485 "total entries")
farmbuyer@76 2486 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2487 for i = 2, #info do
farmbuyer@76 2488 if winner[1] <= info[i][1] then
farmbuyer@76 2489 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2490 flib.del(info[i])
farmbuyer@76 2491 else
farmbuyer@76 2492 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2493 flib.del(winner)
farmbuyer@76 2494 winner = info[i]
farmbuyer@76 2495 winning_index = i
farmbuyer@76 2496 end
farmbuyer@76 2497 info[i] = nil
farmbuyer@76 2498 end
farmbuyer@76 2499 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2500 --[[
farmbuyer@76 2501 A: winner was generated locally
farmbuyer@82 2502 >winning_index == 1
farmbuyer@76 2503 >g_loot and history already has the replacement value
farmbuyer@76 2504 B: winner was generated remotely
farmbuyer@76 2505 >need to scan and replace
farmbuyer@82 2506 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2507 this code safely in all cases. Important to note: a local winner
farmbuyer@92 2508 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 2509 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 2510 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 2511 do the general case until/unless this becomes a problem.
farmbuyer@76 2512 ]]
farmbuyer@89 2513 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2514 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2515
farmbuyer@89 2516 -- Active loot
farmbuyer@89 2517 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2518 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2519 g_loot[looti].unique = winner[2]
farmbuyer@89 2520 else
farmbuyer@89 2521 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2522 -- player, then the "previous" unique would not have made it
farmbuyer@89 2523 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2524 pprint('improv', "No active loot found", looti,
farmbuyer@89 2525 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2526 end
farmbuyer@89 2527
farmbuyer@89 2528 -- History
farmbuyer@89 2529 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2530 hi = addon.history.byname[hi]
farmbuyer@89 2531 local hist = addon.history[hi]
farmbuyer@89 2532 if ui and hist.unique[ui] == exist then
farmbuyer@89 2533 -- ui is valid
farmbuyer@82 2534 else
farmbuyer@89 2535 ui = nil
farmbuyer@89 2536 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2537 if ui2 == exist then
farmbuyer@89 2538 ui = i
farmbuyer@89 2539 break
farmbuyer@76 2540 end
farmbuyer@76 2541 end
farmbuyer@89 2542 end
farmbuyer@89 2543 if ui then
farmbuyer@89 2544 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2545 ui, hist.name)
farmbuyer@89 2546 assert(exist ~= winner[2])
farmbuyer@89 2547 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2548 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2549 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2550 hist.unique[ui] = winner[2]
farmbuyer@89 2551 hist.when[exist] = nil
farmbuyer@89 2552 hist.id[exist] = nil
farmbuyer@89 2553 hist.count[exist] = nil
farmbuyer@76 2554 end
farmbuyer@76 2555 end
farmbuyer@89 2556
farmbuyer@76 2557 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2558 flib.del(winner)
farmbuyer@76 2559 flib.del(info)
farmbuyer@76 2560 gur.replacements[exist] = nil
farmbuyer@76 2561 end
farmbuyer@76 2562 end
farmbuyer@76 2563
farmbuyer@76 2564 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2565 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2566 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2567 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2568 if is_local then
farmbuyer@76 2569 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2570 end
farmbuyer@76 2571 gur.cache:add (exist)
farmbuyer@76 2572 end
farmbuyer@76 2573
farmbuyer@76 2574 local function get_previous_replacement (exist)
farmbuyer@76 2575 local l = gur.replacements[exist]
farmbuyer@76 2576 if l and l.LOCAL then
farmbuyer@76 2577 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2578 l.LOCAL)
farmbuyer@76 2579 return l.LOCAL
farmbuyer@76 2580 end
farmbuyer@76 2581 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2582 end
farmbuyer@76 2583
farmbuyer@76 2584 function _setup_unique_replace ()
farmbuyer@76 2585 gur = {}
farmbuyer@76 2586 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@76 2587 gur.me = tonumber(_G.UnitGUID('player'):sub(-7),16)
farmbuyer@76 2588 gur.replacements = {}
farmbuyer@76 2589 gur.new_entry = new_entry
farmbuyer@76 2590 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2591 g_unique_replace = gur
farmbuyer@76 2592 _setup_unique_replace = nil
farmbuyer@76 2593 end
farmbuyer@76 2594 end
farmbuyer@76 2595
farmbuyer@77 2596 do
farmbuyer@77 2597 local clicky
farmbuyer@81 2598 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 2599 if self.display then
farmbuyer@81 2600 local d = self.display
farmbuyer@81 2601 if d then
farmbuyer@81 2602 local eoist = d:GetUserData("eoiST")
farmbuyer@81 2603 if eoist then eoist:Hide() end
farmbuyer@81 2604 local histst = d:GetUserData("histST")
farmbuyer@81 2605 if histst then histst:Hide() end
farmbuyer@81 2606 d:Hide()
farmbuyer@81 2607 end
farmbuyer@81 2608 end
farmbuyer@81 2609 self.NOLOAD = err_msg
farmbuyer@77 2610 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 2611 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 2612 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 2613 button1 = OKAY,
farmbuyer@77 2614 }
farmbuyer@77 2615 clicky = addon.format_hypertext(
farmbuyer@77 2616 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 2617 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 2618 end
farmbuyer@81 2619 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@77 2620 _G.PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 2621 addon:Print (" ")
farmbuyer@77 2622 addon:Print (" ", clicky)
farmbuyer@77 2623 addon:Print (" ")
farmbuyer@77 2624 end
farmbuyer@81 2625
farmbuyer@81 2626 function _unavoidable_collision (err)
farmbuyer@81 2627 addon:horrible_horrible_error (err)
farmbuyer@81 2628 -- we don't actually need to kill the GUI in this case
farmbuyer@81 2629 addon.NOLOAD = nil
farmbuyer@81 2630 end
farmbuyer@77 2631 end
farmbuyer@77 2632
farmbuyer@1 2633
farmbuyer@1 2634 ------ Saved texts
farmbuyer@1 2635 function addon:check_saved_table(silent_p)
farmbuyer@73 2636 local s = _G.OuroLootSV_saved
farmbuyer@1 2637 if s and (#s > 0) then return s end
farmbuyer@73 2638 _G.OuroLootSV_saved = nil
farmbuyer@1 2639 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 2640 end
farmbuyer@1 2641
farmbuyer@1 2642 function addon:save_list()
farmbuyer@81 2643 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2644 for i,t in ipairs(s) do
farmbuyer@1 2645 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 2646 end
farmbuyer@1 2647 end
farmbuyer@1 2648
farmbuyer@1 2649 function addon:save_saveas(name)
farmbuyer@73 2650 _G.OuroLootSV_saved = _G.OuroLootSV_saved or {}
farmbuyer@73 2651 local SV = _G.OuroLootSV_saved
farmbuyer@16 2652 local n = #SV + 1
farmbuyer@1 2653 local save = {
farmbuyer@1 2654 name = name,
farmbuyer@1 2655 date = makedate(),
farmbuyer@1 2656 count = #g_loot,
farmbuyer@1 2657 }
farmbuyer@10 2658 for text in self:registered_textgen_iter() do
farmbuyer@10 2659 save[text] = g_loot[text]
farmbuyer@10 2660 end
farmbuyer@1 2661 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 2662 SV[n] = save
farmbuyer@1 2663 return self:save_list()
farmbuyer@1 2664 end
farmbuyer@1 2665
farmbuyer@1 2666 function addon:save_restore(num)
farmbuyer@81 2667 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2668 if (not num) or (num > #s) then
farmbuyer@1 2669 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2670 end
farmbuyer@1 2671 local save = s[num]
farmbuyer@92 2672 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 2673 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 2674 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 2675 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 2676 for text in self:registered_textgen_iter() do
farmbuyer@10 2677 g_loot[text] = save[text]
farmbuyer@10 2678 end
farmbuyer@1 2679 end
farmbuyer@1 2680
farmbuyer@1 2681 function addon:save_delete(num)
farmbuyer@81 2682 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2683 if (not num) or (num > #s) then
farmbuyer@1 2684 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2685 end
farmbuyer@1 2686 self:Print("Deleting saved text #"..num)
farmbuyer@1 2687 tremove(s,num)
farmbuyer@1 2688 return self:save_list()
farmbuyer@1 2689 end
farmbuyer@1 2690
farmbuyer@1 2691
farmbuyer@1 2692 ------ Loot histories
farmbuyer@1 2693 -- history_all = {
farmbuyer@1 2694 -- ["Kilrogg"] = {
farmbuyer@1 2695 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 2696 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 2697 -- ["byname"] = { -- not saved
farmbuyer@1 2698 -- ["OtherPlayer"] = 2,
farmbuyer@1 2699 -- ["Farmbuyer"] = 1,
farmbuyer@1 2700 -- }
farmbuyer@1 2701 -- [1] = {
farmbuyer@1 2702 -- ["name"] = "Farmbuyer",
farmbuyer@73 2703 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 2704 -- -- sorted array:
farmbuyer@73 2705 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 2706 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 2707 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 2708 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 2709 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 2710 -- },
farmbuyer@1 2711 -- [2] = {
farmbuyer@1 2712 -- ["name"] = "OtherPlayer",
farmbuyer@1 2713 -- ......
farmbuyer@1 2714 -- }, ......
farmbuyer@1 2715 -- },
farmbuyer@1 2716 -- ["OtherRealm"] = ......
farmbuyer@1 2717 -- }
farmbuyer@73 2718 --
farmbuyer@73 2719 -- Up through 2.81.4 (specifically through rev 95), an individual player's
farmbuyer@73 2720 -- table looked like this:
farmbuyer@73 2721 -- ["name"] = "Farmbuyer",
farmbuyer@73 2722 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" } -- most recent loot
farmbuyer@73 2723 -- [2] = { ......., [count = "x3"] } -- previous loot
farmbuyer@73 2724 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 2725 do
farmbuyer@73 2726 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 2727 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 2728 local function compare_timestamps (L, R)
farmbuyer@76 2729 return L > R -- reverse of normal order, newest first
farmbuyer@76 2730 end
farmbuyer@73 2731 local function sort_player (p)
farmbuyer@73 2732 local new_uniques, uniques_bywhen, when_array = {}, {}, {}
farmbuyer@73 2733 for u,tstamp in pairs(p.when) do
farmbuyer@73 2734 uniques_bywhen[tstamp] = u
farmbuyer@73 2735 when_array[#when_array+1] = tstamp
farmbuyer@73 2736 end
farmbuyer@76 2737 _G.table.sort (when_array, compare_timestamps)
farmbuyer@73 2738 for i,tstamp in ipairs(when_array) do
farmbuyer@73 2739 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 2740 end
farmbuyer@73 2741 p.unique = new_uniques
farmbuyer@73 2742 end
farmbuyer@73 2743
farmbuyer@81 2744 function addon:repair_history_integrity()
farmbuyer@81 2745 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 2746 local empties_to_delete = {}
farmbuyer@81 2747
farmbuyer@81 2748 for rname,realm in pairs(self.history_all) do
farmbuyer@81 2749 for pk,player in ipairs(realm) do
farmbuyer@81 2750 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 2751 for i,h in ipairs(player.unique) do
farmbuyer@81 2752 h = tostring(h)
farmbuyer@81 2753 if player.when[h] and player.id[h] then
farmbuyer@81 2754 unique[#unique+1] = h
farmbuyer@81 2755 id[h] = player.id[h]
farmbuyer@81 2756 when[h] = player.when[h]
farmbuyer@81 2757 count[h] = player.count[h]
farmbuyer@81 2758 else
farmbuyer@81 2759 self:Print("Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 2760 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 2761 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 2762 errors = errors + 1
farmbuyer@81 2763 end
farmbuyer@81 2764 hcount = hcount + 1
farmbuyer@81 2765 end
farmbuyer@81 2766 player.id, player.when, player.unique, player.count =
farmbuyer@81 2767 id, when, unique, count
farmbuyer@81 2768 player.person_class = g_loot.raiders[player.name]
farmbuyer@81 2769 and g_loot.raiders[player.name].class
farmbuyer@81 2770 if #player.unique > 1 then
farmbuyer@81 2771 sort_player(player)
farmbuyer@81 2772 elseif #player.unique == 0 then
farmbuyer@81 2773 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 2774 end
farmbuyer@81 2775 pcount = pcount + 1
farmbuyer@81 2776 end
farmbuyer@81 2777 if #empties_to_delete > 0 then
farmbuyer@81 2778 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 2779 local player = tremove (realm, pk)
farmbuyer@81 2780 self:Print("Realm %s, player %s, is empty", rname, player.name)
farmbuyer@81 2781 end
farmbuyer@81 2782 wipe(empties_to_delete)
farmbuyer@81 2783 end
farmbuyer@81 2784 if #realm == 0 then
farmbuyer@81 2785 self.history_all[rname] = nil
farmbuyer@81 2786 self:Print("Realm %s is empty", rname)
farmbuyer@81 2787 end
farmbuyer@81 2788 rcount = rcount + 1
farmbuyer@81 2789 end
farmbuyer@81 2790 self:_build_history_names()
farmbuyer@81 2791 if errors > 0 then
farmbuyer@81 2792 self:Print("The listed entries have been erased from history.")
farmbuyer@81 2793 end
farmbuyer@81 2794 end
farmbuyer@81 2795
farmbuyer@73 2796 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 2797 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 2798 function addon:_uplift_history_format (player)
farmbuyer@73 2799 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 2800 local name = player.name
farmbuyer@73 2801
farmbuyer@73 2802 for i,h in ipairs(player) do
farmbuyer@73 2803 local U = h.unique
farmbuyer@73 2804 unique[i] = U
farmbuyer@73 2805 when[U] = h.when
farmbuyer@73 2806 id[U] = h.id
farmbuyer@73 2807 count[U] = h.count
farmbuyer@73 2808 end
farmbuyer@73 2809
farmbuyer@73 2810 wipe(player)
farmbuyer@73 2811 player.name = name
farmbuyer@73 2812 player.id, player.when, player.unique, player.count =
farmbuyer@73 2813 id, when, unique, count
farmbuyer@73 2814 end
farmbuyer@76 2815
farmbuyer@73 2816 function addon:_cache_history_uniques()
farmbuyer@73 2817 UpdateAddOnMemoryUsage()
farmbuyer@73 2818 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2819 local trouble
farmbuyer@73 2820 local count = 0
farmbuyer@73 2821 for hi,player in ipairs(self.history) do
farmbuyer@73 2822 for ui,u in ipairs(player.unique) do
farmbuyer@87 2823 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 2824 count = count + 1
farmbuyer@73 2825 end
farmbuyer@73 2826 end
farmbuyer@73 2827 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 2828 if e.unique and e.unique ~= "" then
farmbuyer@73 2829 local hmmm = _G.rawget(g_uniques,e.unique)
farmbuyer@73 2830 if hmmm then
farmbuyer@82 2831 hmmm.loot = i
farmbuyer@73 2832 elseif e.disposition == 'shard' or e.disposition == 'gvault' then
farmbuyer@73 2833 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2834 count = count + 1
farmbuyer@73 2835 else
farmbuyer@76 2836 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 2837 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 2838 pprint(hmmm) -- more?
farmbuyer@73 2839 -- try to simply fix up errors as we go
farmbuyer@73 2840 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2841 end
farmbuyer@73 2842 else
farmbuyer@89 2843 -- The usual cause: when only source is from an older client
farmbuyer@89 2844 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 2845 -- even a stub history entry happens. Code has now been added
farmbuyer@89 2846 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 2847 -- simple ignore it.
farmbuyer@73 2848 trouble = true
farmbuyer@89 2849 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 2850 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 2851 end
farmbuyer@73 2852 end
farmbuyer@73 2853 UpdateAddOnMemoryUsage()
farmbuyer@73 2854 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2855 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 2856 self.history.realm, (after-before)/1024, count)
farmbuyer@73 2857 if trouble then
farmbuyer@73 2858 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 2859 "you should consider submitting a bug report (including your",
farmbuyer@73 2860 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 2861 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 2862 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 2863 end
farmbuyer@73 2864 g_uniques:SETMODE('probe')
farmbuyer@73 2865 self._cache_history_uniques = nil
farmbuyer@73 2866 end
farmbuyer@6 2867
farmbuyer@4 2868 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 2869 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 2870 -- called from the GUI code at least once.
farmbuyer@1 2871 function addon:_build_history_names (opt_hist)
farmbuyer@1 2872 local hist = opt_hist or self.history
farmbuyer@1 2873 local m = {}
farmbuyer@1 2874 for i = 1, #hist do
farmbuyer@1 2875 m[hist[i].name] = i
farmbuyer@1 2876 end
farmbuyer@73 2877 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 2878 hist.byname = m
farmbuyer@1 2879 end
farmbuyer@1 2880
farmbuyer@1 2881 -- Prepares and returns table to be used as self.history.
farmbuyer@1 2882 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 2883 local t = prev_table or {
farmbuyer@1 2884 --kind = 'realm',
farmbuyer@6 2885 --realm = realmname,
farmbuyer@1 2886 }
farmbuyer@6 2887 t.realm = realmname
farmbuyer@1 2888
farmbuyer@1 2889 --[[
farmbuyer@1 2890 t.cols = setmetatable({
farmbuyer@1 2891 { value = realmname },
farmbuyer@1 2892 }, self.time_column1_used_mt)
farmbuyer@1 2893 ]]
farmbuyer@1 2894
farmbuyer@1 2895 if not t.byname then
farmbuyer@1 2896 self:_build_history_names (t)
farmbuyer@1 2897 end
farmbuyer@1 2898
farmbuyer@1 2899 return t
farmbuyer@1 2900 end
farmbuyer@1 2901
farmbuyer@4 2902 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 2903 -- the index and the table at that index.
farmbuyer@4 2904 function addon:get_loot_history (name)
farmbuyer@4 2905 local i
farmbuyer@4 2906 i = self.history.byname[name]
farmbuyer@4 2907 if not i then
farmbuyer@4 2908 i = #self.history + 1
farmbuyer@73 2909 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 2910 self.history.byname[name] = i
farmbuyer@4 2911 end
farmbuyer@6 2912 return i, self.history[i]
farmbuyer@4 2913 end
farmbuyer@4 2914
farmbuyer@73 2915 -- Prepends data from the loot entry at LOOTINDEX to be the new most
farmbuyer@73 2916 -- recent history entry for that player.
farmbuyer@1 2917 function addon:_addHistoryEntry (lootindex)
farmbuyer@1 2918 local e = g_loot[lootindex]
farmbuyer@6 2919 if e.kind ~= 'loot' then return end
farmbuyer@6 2920
farmbuyer@6 2921 local i,h = self:get_loot_history(e.person)
farmbuyer@73 2922 local when = self:format_timestamp (g_today, e)
farmbuyer@87 2923 assert(h.name==e.person)
farmbuyer@73 2924
farmbuyer@25 2925 -- If any of these change, update the end of history_handle_disposition.
farmbuyer@71 2926 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 2927 e.unique = e.id .. e.person .. when
farmbuyer@71 2928 end
farmbuyer@73 2929 local U = e.unique
farmbuyer@73 2930 tinsert (h.unique, 1, U)
farmbuyer@73 2931 h.when[U] = when
farmbuyer@73 2932 h.id[U] = e.id
farmbuyer@73 2933 h.count[U] = e.count
farmbuyer@73 2934
farmbuyer@87 2935 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@6 2936 end
farmbuyer@6 2937
farmbuyer@24 2938 -- Create new history table based on current loot.
farmbuyer@6 2939 function addon:rewrite_history (realmname)
farmbuyer@6 2940 local r = assert(realmname)
farmbuyer@6 2941 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 2942 self.history = self.history_all[r]
farmbuyer@73 2943 g_uniques:RESET()
farmbuyer@6 2944
farmbuyer@6 2945 local g_today_real = g_today
farmbuyer@6 2946 for i,e in ipairs(g_loot) do
farmbuyer@6 2947 if e.kind == 'time' then
farmbuyer@6 2948 g_today = e
farmbuyer@6 2949 elseif e.kind == 'loot' then
farmbuyer@6 2950 self:_addHistoryEntry(i)
farmbuyer@6 2951 end
farmbuyer@6 2952 end
farmbuyer@6 2953 g_today = g_today_real
farmbuyer@6 2954 self.hist_clean = nil
farmbuyer@6 2955
farmbuyer@6 2956 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 2957 for i,h in ipairs(self.history) do
farmbuyer@73 2958 sort_player(h)
farmbuyer@6 2959 end
farmbuyer@6 2960 end
farmbuyer@6 2961
farmbuyer@76 2962 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 2963 -- for each player on REALMNAME.
farmbuyer@76 2964 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 2965 -- which has a similar feel.
farmbuyer@76 2966 function addon:preen_history (realmname, howmany)
farmbuyer@6 2967 local r = assert(realmname)
farmbuyer@76 2968 howmany = tonumber(howmany) or 1
farmbuyer@76 2969 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 2970 return
farmbuyer@76 2971 end
farmbuyer@73 2972 g_uniques:RESET()
farmbuyer@76 2973 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 2974 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 2975 -- after this step would be large and sparse, with no good way
farmbuyer@73 2976 -- of shrinking the allocation...
farmbuyer@73 2977 sort_player(h)
farmbuyer@73 2978 -- ...so it's better in the long run to discard them.
farmbuyer@76 2979 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 2980 for ui = 1, howmany do
farmbuyer@76 2981 local U = h.unique[ui]
farmbuyer@76 2982 if not U then break end
farmbuyer@76 2983 new_unique[ui] = U
farmbuyer@76 2984 new_id[U] = h.id[U]
farmbuyer@76 2985 new_when[U] = h.when[U]
farmbuyer@76 2986 new_count[U] = h.count[U]
farmbuyer@76 2987 end
farmbuyer@76 2988 h.unique, h.id, h.when, h.count =
farmbuyer@76 2989 new_unique, new_id, new_when, new_count
farmbuyer@6 2990 end
farmbuyer@1 2991 end
farmbuyer@24 2992
farmbuyer@73 2993 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 2994 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 2995 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 2996 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 2997 -- formatted with the loot's name/itemlink.
farmbuyer@73 2998 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 2999 local errtxt
farmbuyer@73 3000 if type(needle) == 'string' then
farmbuyer@73 3001 -- unique tag
farmbuyer@73 3002 elseif type(needle) == 'table' then
farmbuyer@73 3003 if needle.kind ~= 'loot' then
farmbuyer@73 3004 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 3005 end
farmbuyer@73 3006 needle = needle.unique
farmbuyer@73 3007 if not needle then
farmbuyer@73 3008 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 3009 end
farmbuyer@73 3010 else
farmbuyer@73 3011 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 3012 end
farmbuyer@24 3013
farmbuyer@73 3014 local player_i, player_h
farmbuyer@73 3015 local cache = g_uniques[needle]
farmbuyer@24 3016
farmbuyer@73 3017 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 3018 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 3019 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 3020 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 3021 else
farmbuyer@87 3022 player_i = addon.history.byname[cache.history]
farmbuyer@73 3023 player_h = addon.history[player_i]
farmbuyer@73 3024 if cache.history_may
farmbuyer@73 3025 and needle == player_h.unique[cache.history_may]
farmbuyer@73 3026 then
farmbuyer@73 3027 return player_i, player_h, cache.history_may
farmbuyer@73 3028 end
farmbuyer@73 3029 for i,u in ipairs(player_h.unique) do
farmbuyer@73 3030 if needle == u then
farmbuyer@73 3031 cache.history_may = i -- might help, might not
farmbuyer@73 3032 return player_i, player_h, i
farmbuyer@24 3033 end
farmbuyer@24 3034 end
farmbuyer@24 3035 end
farmbuyer@24 3036
farmbuyer@73 3037 if not errtxt then
farmbuyer@73 3038 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@73 3039 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this."
farmbuyer@24 3040 end
farmbuyer@73 3041 return nil, errtxt
farmbuyer@25 3042 end
farmbuyer@24 3043
farmbuyer@81 3044 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 3045 -- calling it:
farmbuyer@81 3046 -- "local", row_index, new_recipient
farmbuyer@81 3047 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 3048 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 3049 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 3050 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 3051 -- happens; returns the affected loot index on success.
farmbuyer@81 3052 --function addon:reassign_loot (index, to_name)
farmbuyer@81 3053 function addon:reassign_loot (how, ...)
farmbuyer@81 3054 -- This must all be filled out in all cases:
farmbuyer@81 3055 local e, index, from_name, to_name, unique, id
farmbuyer@81 3056 -- Only set in remote case:
farmbuyer@81 3057 local sender
farmbuyer@81 3058
farmbuyer@81 3059 if how == "local" then
farmbuyer@81 3060 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 3061 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 3062 index, to_name = ...
farmbuyer@81 3063 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 3064 index = assert(tonumber(index))
farmbuyer@81 3065 e = g_loot[index]
farmbuyer@81 3066 id = e.id
farmbuyer@81 3067 unique = assert(e.unique)
farmbuyer@81 3068 from_name = e.person
farmbuyer@81 3069
farmbuyer@81 3070 elseif how == "remote" then
farmbuyer@81 3071 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3072 id = tonumber(id)
farmbuyer@81 3073 local cache
farmbuyer@81 3074 local loop = 0
farmbuyer@81 3075 repeat -- wtb continue statement pst
farmbuyer@81 3076 if loop > 1 then break end
farmbuyer@81 3077 e = nil
farmbuyer@81 3078 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3079 index = tonumber(cache.loot)
farmbuyer@81 3080 if index then
farmbuyer@81 3081 e = g_loot[index]
farmbuyer@81 3082 else
farmbuyer@81 3083 end
farmbuyer@81 3084 loop = loop + 1
farmbuyer@81 3085 until e and (e.id == id)
farmbuyer@81 3086
farmbuyer@81 3087 else
farmbuyer@81 3088 return -- silently ignore future cases from future clients
farmbuyer@81 3089 end
farmbuyer@81 3090
farmbuyer@81 3091 if self.debug.loot then
farmbuyer@81 3092 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3093 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3094 self.dprint('loot', m)
farmbuyer@81 3095 if sender == my_name then
farmbuyer@81 3096 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3097 return index
farmbuyer@81 3098 end
farmbuyer@81 3099 end
farmbuyer@81 3100
farmbuyer@81 3101 if not e then
farmbuyer@81 3102 -- say something?
farmbuyer@81 3103 return
farmbuyer@81 3104 end
farmbuyer@81 3105
farmbuyer@73 3106 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3107 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3108
farmbuyer@81 3109 if not from_i then
farmbuyer@81 3110 if how == "local" then
farmbuyer@81 3111 -- from_h here is the formatted error text
farmbuyer@81 3112 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3113 end
farmbuyer@25 3114 else
farmbuyer@81 3115 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3116 -- If something were wrong at this point, what could we do?
farmbuyer@81 3117
farmbuyer@73 3118 local U = tremove (from_h.unique, hist_i)
farmbuyer@73 3119 -- The loot master giveth...
farmbuyer@73 3120 to_h.unique[#to_h.unique+1] = U
farmbuyer@73 3121 to_h.when[U] = from_h.when[U]
farmbuyer@73 3122 to_h.id[U] = from_h.id[U]
farmbuyer@73 3123 to_h.count[U] = from_h.count[U]
farmbuyer@73 3124 sort_player(to_h)
farmbuyer@73 3125 -- ...and the loot master taketh away.
farmbuyer@73 3126 from_h.when[U] = nil
farmbuyer@73 3127 from_h.id[U] = nil
farmbuyer@73 3128 from_h.count[U] = nil
farmbuyer@73 3129 -- Blessed be the lookup cache of the loot master.
farmbuyer@87 3130 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3131 end
farmbuyer@81 3132 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3133 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@81 3134 or select(2,_G.UnitClass(from_name))
farmbuyer@25 3135 e.person = to_name
farmbuyer@81 3136 e.person_class = to_h.person_class
farmbuyer@81 3137 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@81 3138 or select(2,_G.UnitClass(to_name))
farmbuyer@25 3139 self.hist_clean = nil
farmbuyer@81 3140 self.loot_clean = nil
farmbuyer@81 3141
farmbuyer@81 3142 if how == "local" then
farmbuyer@81 3143 _notify_about_change (_G.DEFAULT_CHAT_FRAME, _G.UNIT_YOU, index,
farmbuyer@81 3144 nil, from_name, from_person_class)
farmbuyer@81 3145 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3146 elseif opts.chatty_on_remote_changes then
farmbuyer@81 3147 _notify_about_remote (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3148 end
farmbuyer@81 3149 if self.display then
farmbuyer@81 3150 self.display:GetUserData("eoiST"):OuroLoot_Refresh(index)
farmbuyer@81 3151 self:redisplay()
farmbuyer@81 3152 end
farmbuyer@81 3153 return index
farmbuyer@25 3154 end
farmbuyer@25 3155
farmbuyer@84 3156 local function expunge (player, index_or_unique)
farmbuyer@84 3157 local i,u
farmbuyer@84 3158 if type(index_or_unique) == 'string' then
farmbuyer@84 3159 for u = 1, #player.unique do
farmbuyer@84 3160 if player.unique[u] == index_or_unique then
farmbuyer@84 3161 i = u
farmbuyer@84 3162 break
farmbuyer@84 3163 end
farmbuyer@84 3164 end
farmbuyer@84 3165 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3166 i = index_or_unique
farmbuyer@84 3167 end
farmbuyer@84 3168 if not i then
farmbuyer@84 3169 return -- error here?
farmbuyer@84 3170 end
farmbuyer@84 3171 u = player.unique[i]
farmbuyer@84 3172 assert(#u>0)
farmbuyer@84 3173 tremove (player.unique, i)
farmbuyer@84 3174 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3175 g_uniques[u] = nil
farmbuyer@84 3176 addon.hist_clean = nil
farmbuyer@87 3177 return #player.unique
farmbuyer@84 3178 end
farmbuyer@84 3179
farmbuyer@84 3180 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3181 -- E - loot entry
farmbuyer@84 3182 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3183 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3184 -- player's tables from the history array.
farmbuyer@87 3185 --
farmbuyer@87 3186 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3187 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3188 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3189 if type(first) == 'table' then
farmbuyer@87 3190 item = first.itemlink or item
farmbuyer@84 3191 --elseif type(first) == 'string' then
farmbuyer@84 3192 end
farmbuyer@84 3193
farmbuyer@84 3194 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3195
farmbuyer@36 3196 if not from_i then
farmbuyer@36 3197 -- from_h is the formatted error text
farmbuyer@84 3198 return nil, (from_h
farmbuyer@84 3199 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3200 ):format(item)
farmbuyer@36 3201 end
farmbuyer@36 3202
farmbuyer@87 3203 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3204 if not remaining then
farmbuyer@87 3205 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3206 elseif remaining > 0 then
farmbuyer@87 3207 return remaining
farmbuyer@87 3208 end
farmbuyer@87 3209 tremove (self.history, from_i)
farmbuyer@87 3210 self:_build_history_names()
farmbuyer@87 3211 return 0
farmbuyer@36 3212 end
farmbuyer@36 3213
farmbuyer@25 3214 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3215 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@73 3216 local deleted_cache = {}
farmbuyer@25 3217 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3218 local e = g_loot[index]
farmbuyer@25 3219 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3220 -- output, so force to a string instead.
farmbuyer@25 3221 olddisp = olddisp or 'normal'
farmbuyer@25 3222 local newdisp = e.disposition or 'normal'
farmbuyer@25 3223 -- Ignore misclicks and the like
farmbuyer@25 3224 if olddisp == newdisp then return end
farmbuyer@25 3225
farmbuyer@25 3226 local name = e.person
farmbuyer@25 3227
farmbuyer@25 3228 if (newdisp == 'shard' or newdisp == 'gvault') then
farmbuyer@73 3229 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@73 3230 -- remove history entry if it exists
farmbuyer@84 3231 -- FIXME revist this and use expunge
farmbuyer@25 3232 if hist_i then
farmbuyer@73 3233 local c = flib.new()
farmbuyer@73 3234 local hist_u = tremove (name_h.unique, hist_i)
farmbuyer@73 3235 c.when = name_h.when[hist_u]
farmbuyer@73 3236 c.id = name_h.id[hist_u]
farmbuyer@73 3237 c.count = name_h.count[hist_u]
farmbuyer@73 3238 deleted_cache[hist_u] = c
farmbuyer@73 3239 name_h.when[hist_u] = nil
farmbuyer@73 3240 name_h.id[hist_u] = nil
farmbuyer@73 3241 name_h.count[hist_u] = nil
farmbuyer@25 3242 self.hist_clean = nil
farmbuyer@25 3243 elseif (olddisp == 'shard' or olddisp == 'gvault') then
farmbuyer@25 3244 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3245 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3246 -- So this isn't treated as an error.
farmbuyer@25 3247 else
farmbuyer@25 3248 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3249 end
farmbuyer@25 3250 return
farmbuyer@25 3251 end
farmbuyer@25 3252
farmbuyer@25 3253 if (olddisp == 'shard' or olddisp == 'gvault')
farmbuyer@25 3254 and (newdisp == 'normal' or newdisp == 'offspec')
farmbuyer@25 3255 then
farmbuyer@25 3256 local name_i, name_h = self:get_loot_history(name)
farmbuyer@25 3257
farmbuyer@25 3258 -- Must create a new history entry. Could call '_addHistoryEntry(index)'
farmbuyer@25 3259 -- but that would duplicate a lot of effort. To start with, check the
farmbuyer@25 3260 -- cache of stuff we've already deleted; if it's not there then just do
farmbuyer@25 3261 -- the same steps as _addHistoryEntry.
farmbuyer@73 3262 -- FIXME The deleted cache isn't nearly as useful now with the new data structures.
farmbuyer@73 3263 local when
farmbuyer@73 3264 if (not e.unique) or (#e.unique==0) then
farmbuyer@85 3265 when = g_today and self:format_timestamp (g_today, e) or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@84 3266 e.unique = e.id .. name .. when
farmbuyer@25 3267 end
farmbuyer@73 3268 local U = e.unique
farmbuyer@73 3269 local c = deleted_cache[U]
farmbuyer@73 3270 deleted_cache[U] = nil
farmbuyer@73 3271 name_h.unique[#name_h.unique+1] = U
farmbuyer@85 3272 name_h.when[U] = c and c.when or when or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 3273 name_h.id[U] = e.id -- c.id
farmbuyer@73 3274 name_h.count[U] = c and c.count or e.count
farmbuyer@73 3275 sort_player(name_h)
farmbuyer@87 3276 g_uniques[U] = { loot = index, history = name }
farmbuyer@25 3277 self.hist_clean = nil
farmbuyer@73 3278
farmbuyer@73 3279 if c then flib.del(c) end
farmbuyer@73 3280
farmbuyer@25 3281 return
farmbuyer@25 3282 end
farmbuyer@24 3283 end
farmbuyer@73 3284
farmbuyer@73 3285 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3286 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3287 -- calling it:
farmbuyer@73 3288 -- "local", row_index, new_disposition
farmbuyer@73 3289 -- "remote", sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3290 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3291 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3292 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3293 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3294 -- on success.
farmbuyer@73 3295 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3296 -- This must all be filled out in all cases:
farmbuyer@73 3297 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3298 -- Only set in remote case:
farmbuyer@73 3299 local sender
farmbuyer@73 3300
farmbuyer@73 3301 if how == "local" then
farmbuyer@73 3302 index, newdisp = ...
farmbuyer@73 3303 index = assert(tonumber(index))
farmbuyer@73 3304 e = g_loot[index]
farmbuyer@73 3305 id = e.id
farmbuyer@73 3306 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3307 olddisp = e.disposition
farmbuyer@73 3308
farmbuyer@73 3309 elseif how == "remote" then
farmbuyer@73 3310 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3311 id = tonumber(id)
farmbuyer@81 3312 local cache
farmbuyer@81 3313 local loop = 0
farmbuyer@81 3314 repeat -- wtb continue statement pst
farmbuyer@81 3315 if loop > 1 then break end
farmbuyer@81 3316 e = nil
farmbuyer@81 3317 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3318 index = tonumber(cache.loot)
farmbuyer@81 3319 if index then
farmbuyer@81 3320 e = g_loot[index]
farmbuyer@81 3321 else
farmbuyer@81 3322 end
farmbuyer@81 3323 loop = loop + 1
farmbuyer@81 3324 until e and (e.id == id)
farmbuyer@73 3325
farmbuyer@73 3326 else
farmbuyer@76 3327 return -- silently ignore future cases from future clients
farmbuyer@73 3328 end
farmbuyer@73 3329
farmbuyer@73 3330 if self.debug.loot then
farmbuyer@80 3331 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3332 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3333 self.dprint('loot', m)
farmbuyer@73 3334 if sender == my_name then
farmbuyer@76 3335 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3336 return index
farmbuyer@73 3337 end
farmbuyer@73 3338 end
farmbuyer@73 3339
farmbuyer@73 3340 if not e then
farmbuyer@73 3341 -- say something?
farmbuyer@73 3342 return
farmbuyer@73 3343 end
farmbuyer@73 3344
farmbuyer@73 3345 e.disposition = newdisp
farmbuyer@73 3346 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3347 e.extratext = nil
farmbuyer@73 3348 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3349 self.hist_clean = nil
farmbuyer@81 3350 self.loot_clean = nil
farmbuyer@73 3351 -- A unique tag has been set by this point.
farmbuyer@73 3352 if how == "local" then
farmbuyer@73 3353 unique = assert(e.unique)
farmbuyer@73 3354 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3355 end
farmbuyer@73 3356 return index
farmbuyer@73 3357 end
farmbuyer@1 3358 end
farmbuyer@1 3359
farmbuyer@1 3360
farmbuyer@1 3361 ------ Player communication
farmbuyer@1 3362 do
farmbuyer@73 3363 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3364 --[[ old way: repeated string concatenations, BAD
farmbuyer@76 3365 new way: new table on every broadcast, BAD
farmbuyer@56 3366 local msg = ...
farmbuyer@56 3367 for i = 2, select('#',...) do
farmbuyer@56 3368 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@56 3369 end
farmbuyer@56 3370 return msg
farmbuyer@56 3371 ]]
farmbuyer@56 3372 local function assemble(t,...)
farmbuyer@73 3373 local n = select('#',...)
farmbuyer@73 3374 if n > 0 then
farmbuyer@56 3375 local msg = {t,...}
farmbuyer@56 3376 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3377 -- can't use #msg since there might be nil holes
farmbuyer@73 3378 for i = 2, n+1 do
farmbuyer@71 3379 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3380 end
farmbuyer@56 3381 return tconcat (msg, '\a')
farmbuyer@56 3382 end
farmbuyer@56 3383 return t
farmbuyer@56 3384 end
farmbuyer@56 3385
farmbuyer@56 3386 -- broadcast('tag', <stuff>)
farmbuyer@56 3387 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3388 function addon:vbroadcast(tag,...)
farmbuyer@56 3389 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3390 end
farmbuyer@56 3391 function addon:broadcast(tag,...)
farmbuyer@56 3392 local msg = assemble(tag,...)
farmbuyer@56 3393 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3394 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3395 -- this is what lets us debug our own message traffic:
farmbuyer@89 3396 if self.debug.comm then
farmbuyer@89 3397 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3398 end
farmbuyer@56 3399 end
farmbuyer@56 3400 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3401 function addon:whispercast(to,...)
farmbuyer@56 3402 local msg = assemble(...)
farmbuyer@56 3403 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3404 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3405 end
farmbuyer@56 3406
farmbuyer@1 3407 local function adduser (name, status, active)
farmbuyer@1 3408 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3409 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3410 end
farmbuyer@1 3411
farmbuyer@1 3412 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3413 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3414 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3415 local OCR_funcs = {}
farmbuyer@1 3416
farmbuyer@1 3417 OCR_funcs.ping = function (sender)
farmbuyer@1 3418 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3419 local what = addon.enabled and "tracking" or
farmbuyer@89 3420 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3421 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3422 end
farmbuyer@89 3423 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3424 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3425 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3426 addon:Print("Echo: ", s)
farmbuyer@1 3427 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3428 end
farmbuyer@27 3429 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3430 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3431 addon:_check_version (revlarge)
farmbuyer@27 3432 end
farmbuyer@1 3433
farmbuyer@76 3434 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3435 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3436 "existing", existing, "replace", replace)
farmbuyer@76 3437 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3438 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3439 end
farmbuyer@76 3440
farmbuyer@73 3441 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3442 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3443 "item", item, "from old", old, "to new", new)
farmbuyer@73 3444 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3445 --if not addon.enabled then return end -- hmm
farmbuyer@73 3446 if index and opts.chatty_on_remote_changes then
farmbuyer@81 3447 _notify_about_remote (sender, index, old)
farmbuyer@73 3448 end
farmbuyer@73 3449 end
farmbuyer@73 3450
farmbuyer@81 3451 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3452 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3453 "item", item, "from", from, "to", to)
farmbuyer@81 3454 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3455 -- Notification handled inside reassign_loot.
farmbuyer@81 3456 end
farmbuyer@81 3457
farmbuyer@71 3458 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3459 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3460 if not addon.enabled then return end
farmbuyer@1 3461 adduser (sender, nil, true)
farmbuyer@73 3462 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3463 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3464 -- of ID+date).
farmbuyer@73 3465 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3466 g_seeing_oldsigs[sender] = true
farmbuyer@71 3467 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3468 end
farmbuyer@71 3469 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3470 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3471 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3472 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3473 if not addon.enabled then return end
farmbuyer@71 3474 adduser (sender, nil, true)
farmbuyer@71 3475 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3476 end
farmbuyer@1 3477
farmbuyer@1 3478 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3479 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3480 "name", bossname, "it", instancetag)
farmbuyer@1 3481 if not addon.enabled then return end
farmbuyer@1 3482 adduser (sender, nil, true)
farmbuyer@56 3483 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3484 end
farmbuyer@56 3485 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3486 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3487 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3488 if not addon.enabled then return end
farmbuyer@56 3489 adduser (sender, nil, true)
farmbuyer@56 3490 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3491 end
farmbuyer@71 3492 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3493
farmbuyer@76 3494 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3495 function (self)
farmbuyer@78 3496 if not self.rebroadcast then
farmbuyer@78 3497 self:Activate(nil,true)
farmbuyer@76 3498 end
farmbuyer@78 3499 self:broadcast('bcast_responder')
farmbuyer@76 3500 end)
farmbuyer@76 3501 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3502 function (self)
farmbuyer@76 3503 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3504 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3505 end)
farmbuyer@1 3506 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3507 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3508 then
farmbuyer@38 3509 addon:Print("%s has requested additional broadcasters! Choose %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3510 sender,
farmbuyer@76 3511 tostring(bcast_on),
farmbuyer@76 3512 tostring(waferthin))
farmbuyer@1 3513 end
farmbuyer@18 3514 addon.popped = true
farmbuyer@1 3515 end
farmbuyer@1 3516
farmbuyer@1 3517 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3518 if addon.debug.comm or addon.requesting or
farmbuyer@1 3519 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3520 then
farmbuyer@1 3521 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3522 end
farmbuyer@1 3523 end
farmbuyer@1 3524 -- remove this tag once it's all tested
farmbuyer@1 3525 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3526 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3527 end
farmbuyer@1 3528
farmbuyer@73 3529 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3530 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3531 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3532 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3533 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3534 local f = OCR_funcs[tag]
farmbuyer@73 3535 if f then
farmbuyer@73 3536 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3537 local n = select('#',...)
farmbuyer@73 3538 for i = 1, n do
farmbuyer@73 3539 local d = select(i,...)
farmbuyer@73 3540 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3541 end
farmbuyer@89 3542 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3543 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3544 end
farmbuyer@73 3545 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3546 end
farmbuyer@73 3547 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3548 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3549
farmbuyer@1 3550 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3551 if prefix ~= self.ident then return end
farmbuyer@1 3552 if not self.debug.comm then
farmbuyer@1 3553 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3554 if sender == my_name then return end
farmbuyer@1 3555 end
farmbuyer@1 3556 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3557
farmbuyer@1 3558 if self.recent_messages:test(msg) then
farmbuyer@40 3559 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3560 return
farmbuyer@1 3561 end
farmbuyer@1 3562 self.recent_messages:add(msg)
farmbuyer@1 3563
farmbuyer@1 3564 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3565 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3566 end
farmbuyer@1 3567
farmbuyer@1 3568 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3569 if prefix ~= self.identTg then return end
farmbuyer@1 3570 if not self.debug.comm then
farmbuyer@1 3571 if distribution ~= "WHISPER" then return end
farmbuyer@1 3572 if sender == my_name then return end
farmbuyer@1 3573 end
farmbuyer@1 3574 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3575 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3576 end
farmbuyer@1 3577 end
farmbuyer@1 3578
farmbuyer@1 3579 -- vim:noet