annotate core.lua @ 114:67bf97136273

- Start paying attention to cross-realm names. New 'fname' and 'realm' keys in snapshot (now indexed by name only), 'person_realm' key in loot entries. Realm data not stored if it's the same as the player's realm. Manual rebroadcasting does not include realm data (do we care?). - New history_suppress_LFR and history_ignore_xrealm options. - This implementation depends on no two cross-realm players sharing the same player name. Is that guaranteed by Blizzard, or merely "unlikely"? - Gather history suppression knobs into a single function. - If restoring loot data, make sure the item cache has their values; fix up any missing data on load. - Memory tweaks for player history sorting. - Handle some long-standing FIXME's: reassigning loot to the same player, using expunge() for history, no partial duplication of effort for addHistoryEntry. - Try to be more graceful when discovering messed up history during column 3 display loops. Don't leave History tab in player-focused mode when all that player's data have been removed elsewhere.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Mon, 13 Aug 2012 21:49:08 -0400
parents f93c1a93923b
children 289c7667adab
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@114 11 - fname fully-qualified name; "PlayerName" or "PlayerName-RealmName"
farmbuyer@61 12 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 13 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 14 - race English codename ("BloodElf", etc)
farmbuyer@61 15 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 16 - level can be 0 if player was offline at the time
farmbuyer@61 17 - guild guild name, or missing if unguilded
farmbuyer@114 18 - realm realm name, or missing if same realm as player at the time
farmbuyer@102 19 - online 'online', 'offline', 'no_longer' [no longer in raid group]
farmbuyer@57 20 [both of these next two fields use time_t values:]
farmbuyer@61 21 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 22 - leave time player left the raid (or time we've left the raid, if
farmbuyer@102 23 'online' is not 'no_longer')
farmbuyer@50 24
farmbuyer@54 25 Common g_loot entry indices:
farmbuyer@61 26 - kind time/boss/loot
farmbuyer@61 27 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 28 - minute 0-59, ditto
farmbuyer@61 29 - stamp time_t on the local computer
farmbuyer@61 30 - cols graphical display data; cleared when logging out
farmbuyer@50 31
farmbuyer@50 32 Time specific g_loot indices:
farmbuyer@61 33 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 34 text is always "dd Month yyyy"
farmbuyer@50 35
farmbuyer@50 36 Boss specific g_loot indices:
farmbuyer@61 37 - bossname name of boss/encounter;
farmbuyer@57 38 may be changed if "snarky boss names" option is enabled
farmbuyer@61 39 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 40 - instance name of instance, including size and difficulty
farmbuyer@61 41 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 42 up; can be 0 if we're outside an instance and the player
farmbuyer@61 43 inside has an older version
farmbuyer@61 44 - duration in seconds; may be missing (only present if local)
farmbuyer@69 45 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 46 empty for manual snapshots the player didn't want included
farmbuyer@69 47 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 48
farmbuyer@50 49 Loot specific g_loot indices:
farmbuyer@61 50 - person recipient
farmbuyer@61 51 - person_class class of recipient if available; may be missing;
farmbuyer@57 52 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@114 53 - person_realm recipient's realm if different from the player's; missing
farmbuyer@114 54 otherwise
farmbuyer@61 55 - itemname not including square brackets
farmbuyer@61 56 - id itemID as number
farmbuyer@61 57 - itemlink full clickable link
farmbuyer@61 58 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 59 - quality ITEM_QUALITY_* number
farmbuyer@71 60 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 61 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 62 the extratext field
farmbuyer@61 63 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 64 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 65 dropped double axes today"
farmbuyer@66 66 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 67 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 68 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 69 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 70 fiddling of loot data
farmbuyer@109 71 - extratext text in Note column, including disposition and rebroadcasting;
farmbuyer@109 72 missing otherwise
farmbuyer@61 73 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 74
farmbuyer@1 75
farmbuyer@1 76 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 77 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 78 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 79 names with leading underscores are strictly internal helper functions.
farmbuyer@1 80 ------ Saved variables
farmbuyer@1 81 ------ Constants
farmbuyer@1 82 ------ Addon member data
farmbuyer@6 83 ------ Globals
farmbuyer@1 84 ------ Expiring caches
farmbuyer@102 85 ------ Ace3 framework stuff (callback 'events', search for LCALLBACK)
farmbuyer@1 86 ------ Event handlers
farmbuyer@1 87 ------ Slash command handler
farmbuyer@1 88 ------ On/off
farmbuyer@1 89 ------ Behind the scenes routines
farmbuyer@1 90 ------ Saved texts
farmbuyer@1 91 ------ Loot histories
farmbuyer@1 92 ------ Player communication
farmbuyer@1 93
farmbuyer@1 94 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 95 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 96 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 97 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 98 rewrite.
farmbuyer@16 99
farmbuyer@73 100 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 101 serve as a spelling reminder.
farmbuyer@1 102
farmbuyer@1 103 ]==]
farmbuyer@1 104
farmbuyer@1 105 ------ Saved variables
farmbuyer@16 106 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 107 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 108 -- are numeric indices of tables, subkeys of those
farmbuyer@102 109 -- are name/forum/attend/date
farmbuyer@16 110 OuroLootSV_hist = nil
farmbuyer@19 111 OuroLootSV_log = {}
farmbuyer@1 112
farmbuyer@1 113
farmbuyer@1 114 ------ Constants
farmbuyer@90 115 local RAID_ROSTER_UPDATE_EVENT =
farmbuyer@90 116 (select(4,GetBuildInfo()) >= 50000) and 'GROUP_ROSTER_UPDATE' or 'RAID_ROSTER_UPDATE'
farmbuyer@99 117 local option_defaults = { profile = {
farmbuyer@99 118 --['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 119 ['popup_on_join'] = true,
farmbuyer@94 120 ['register_slash_synonyms'] = false,
farmbuyer@94 121 ['slash_synonyms'] = '/ol,/oloot',
farmbuyer@1 122 ['scroll_to_bottom'] = true,
farmbuyer@114 123 ['history_suppress_LFR'] = false,
farmbuyer@114 124 ['history_ignore_xrealm'] = true,
farmbuyer@83 125 ['gui_noob'] = true,
farmbuyer@1 126 ['chatty_on_kill'] = false,
farmbuyer@1 127 ['no_tracking_wipes'] = false,
farmbuyer@1 128 ['snarky_boss'] = true,
farmbuyer@1 129 ['keybinding'] = false,
farmbuyer@2 130 ['bossmod'] = "DBM",
farmbuyer@104 131 ['keybinding_text'] = '', --'CTRL-SHIFT-O',
farmbuyer@1 132 ['forum'] = {
farmbuyer@25 133 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 134 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 135 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 136 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 137 ['Custom...'] = '',
farmbuyer@1 138 },
farmbuyer@1 139 ['forum_current'] = '[item] by name',
farmbuyer@57 140 ['display_disabled_LODs'] = false,
farmbuyer@65 141 ['display_bcast_from'] = true,
farmbuyer@73 142 ['precache_history_uniques'] = false,
farmbuyer@73 143 ['chatty_on_remote_changes'] = false,
farmbuyer@101 144 ['chatty_on_local_changes'] = false,
farmbuyer@101 145 ['chatty_on_changes_frame'] = 1,
farmbuyer@97 146 ['itemfilter'] = {},
farmbuyer@97 147 ['itemvault'] = {},
farmbuyer@99 148 } }
farmbuyer@95 149 local virgin = "First time loaded? Hi! Use the /ouroloot command"
farmbuyer@1 150 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 151 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 152 .." welcome message will not intrude again."
farmbuyer@27 153 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 154 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 155 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 156 .." 'Ping!' button on the options panel)."
farmbuyer@81 157 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 158 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 159 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 160 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 161 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 162 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 163 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 164 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@99 165 local new_profile_warning = [[Be aware that profiles only store addon & plugin settings from the <Options> tab; loot and generated text is account-wide data, unrelated to your current profile.]]
farmbuyer@86 166 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 167 local qualnames = {
farmbuyer@1 168 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 169 ['white'] = 1, ['common'] = 1,
farmbuyer@1 170 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 171 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 172 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 173 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 174 ['artifact'] = 6,
farmbuyer@1 175 --['heirloom'] = 7,
farmbuyer@1 176 }
farmbuyer@1 177 local my_name = UnitName('player')
farmbuyer@76 178 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 179 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@20 180 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 181
farmbuyer@1 182
farmbuyer@1 183 ------ Addon member data
farmbuyer@1 184 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 185 addon.author_debug = flib.author_debug
farmbuyer@1 186
farmbuyer@6 187 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 188 do local _G = _G setfenv (1, addon)
farmbuyer@1 189
farmbuyer@71 190 commrev = '17'
farmbuyer@89 191 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 192 ident = "OuroLoot2"
farmbuyer@1 193 identTg = "OuroLoot2Tg"
farmbuyer@1 194 status_text = nil
farmbuyer@89 195 revision = "@project-revision@"
farmbuyer@89 196 --@debug@
farmbuyer@89 197 revision = "DEVEL"
farmbuyer@89 198 --@end-debug@
farmbuyer@1 199
farmbuyer@45 200 tekdebug = nil
farmbuyer@45 201 if _G.tekDebug then
farmbuyer@45 202 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 203 function tekdebug (txt)
farmbuyer@45 204 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 205 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 206 end
farmbuyer@45 207 end
farmbuyer@45 208
farmbuyer@1 209 DEBUG_PRINT = false
farmbuyer@1 210 debug = {
farmbuyer@76 211 comm = false,
farmbuyer@76 212 loot = false,
farmbuyer@76 213 flow = false,
farmbuyer@76 214 notraid = false,
farmbuyer@76 215 cache = false,
farmbuyer@100 216 callback = false,
farmbuyer@76 217 alsolog = false,
farmbuyer@1 218 }
farmbuyer@77 219 --@debug@
farmbuyer@77 220 DEBUG_PRINT = true
farmbuyer@77 221 debug.loot = true
farmbuyer@77 222 debug.comm = true
farmbuyer@100 223 is_guilded = _G.IsInGuild()
farmbuyer@77 224 --@end-debug@
farmbuyer@77 225
farmbuyer@45 226 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 227 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 228 if tekdebug then
farmbuyer@45 229 function dprint (t,...)
farmbuyer@45 230 if DEBUG_PRINT and debug[t] then
farmbuyer@45 231 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 232 if debug.alsolog then
farmbuyer@45 233 addon:log_with_timestamp(text)
farmbuyer@45 234 end
farmbuyer@45 235 end
farmbuyer@45 236 end
farmbuyer@45 237 else
farmbuyer@45 238 function dprint (t,...)
farmbuyer@45 239 if DEBUG_PRINT and debug[t] then
farmbuyer@45 240 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 241 if debug.alsolog then
farmbuyer@45 242 addon:log_with_timestamp(text)
farmbuyer@45 243 end
farmbuyer@19 244 end
farmbuyer@19 245 end
farmbuyer@1 246 end
farmbuyer@1 247
farmbuyer@45 248 if author_debug and tekdebug then
farmbuyer@45 249 function pprint (t,...)
farmbuyer@45 250 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 251 if debug.alsolog then
farmbuyer@19 252 addon:log_with_timestamp(text)
farmbuyer@19 253 end
farmbuyer@1 254 end
farmbuyer@1 255 else
farmbuyer@1 256 pprint = flib.nullfunc
farmbuyer@1 257 end
farmbuyer@1 258
farmbuyer@76 259 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 260 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 261 function error(txt,lvl)
farmbuyer@76 262 pprint('ERROR()', txt)
farmbuyer@76 263 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 264 _G.error(txt,lvl)
farmbuyer@76 265 end
farmbuyer@76 266 function assert(cond,msg,...)
farmbuyer@76 267 if cond then
farmbuyer@76 268 return cond,msg,...
farmbuyer@76 269 else
farmbuyer@109 270 error('ASSERT() FAILED: '.._G.tostring(msg or 'nil'),3)
farmbuyer@76 271 end
farmbuyer@76 272 end
farmbuyer@76 273
farmbuyer@1 274 enabled = false
farmbuyer@1 275 rebroadcast = false
farmbuyer@76 276 display = nil -- reference to display frame iff visible
farmbuyer@1 277 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 278 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 279 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 280
farmbuyer@1 281 -- The rest is also used in the GUI:
farmbuyer@1 282
farmbuyer@76 283 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 284 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 285
farmbuyer@2 286 bossmod_registered = nil
farmbuyer@76 287 bossmods = {}
farmbuyer@2 288
farmbuyer@76 289 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 290
farmbuyer@103 291 lootjumps = {} -- maps hypertext idents to EOI line numbers
farmbuyer@103 292
farmbuyer@76 293 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 294 -- heirlooms to show up
farmbuyer@76 295 thresholds = {}
farmbuyer@1 296 for i = 0,6 do
farmbuyer@11 297 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 298 end
farmbuyer@1 299
farmbuyer@1 300 _G.setfenv (1, _G)
farmbuyer@1 301 end
farmbuyer@1 302
farmbuyer@1 303 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 304 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 305
farmbuyer@67 306 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 307 function addon:load_assert (cond, msg, ...)
farmbuyer@67 308 if cond then
farmbuyer@67 309 return cond, msg, ...
farmbuyer@67 310 end
farmbuyer@67 311 msg = msg or "load-time assertion failed!"
farmbuyer@67 312 self.NOLOAD = msg
farmbuyer@67 313 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 314 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 315 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 316 self.error (msg, --[[level=]]2)
farmbuyer@67 317 end
farmbuyer@109 318 addon.FILES_LOADED = 0
farmbuyer@67 319
farmbuyer@67 320 -- Seriously? ORLY?
farmbuyer@67 321 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 322 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 323 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 324 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 325 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 326 if id == 88715 then
farmbuyer@67 327 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 328 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 329 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 330 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 331 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 332 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 333 format(text)
farmbuyer@67 334 addon:load_assert(nil,text)
farmbuyer@67 335 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 336 end
farmbuyer@67 337 end
farmbuyer@67 338
farmbuyer@86 339 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 340 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 341 do
farmbuyer@86 342 local cc = {}
farmbuyer@86 343 local function extract (color_info)
farmbuyer@93 344 local hex
farmbuyer@93 345 if color_info.colorStr then -- MoP
farmbuyer@93 346 hex = "|c" .. color_info.colorStr
farmbuyer@93 347 else -- pre-MoP
farmbuyer@93 348 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 349 255*color_info.g, 255*color_info.b)
farmbuyer@93 350 end
farmbuyer@92 351 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 352 end
farmbuyer@86 353 local function fill_out_class_colors()
farmbuyer@86 354 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 355 cc[class] = extract(color)
farmbuyer@86 356 end
farmbuyer@86 357 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 358 end
farmbuyer@86 359 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 360 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 361 end
farmbuyer@93 362 addon.class_colors = cc -- this stays around
farmbuyer@93 363 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 364
farmbuyer@86 365 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 366 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 367 function addon:colorize (text, class)
farmbuyer@86 368 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 369 end
farmbuyer@86 370 end
farmbuyer@86 371
farmbuyer@1 372
farmbuyer@6 373 ------ Globals
farmbuyer@1 374 local g_loot = nil
farmbuyer@1 375 local g_restore_p = nil
farmbuyer@76 376 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 377 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 378 local g_boss_signpost = nil
farmbuyer@73 379 local g_seeing_oldsigs = nil
farmbuyer@73 380 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 381 local g_unique_replace = nil
farmbuyer@1 382 local opts = nil
farmbuyer@110 383 local g_gui = nil
farmbuyer@1 384
farmbuyer@76 385 local error = addon.error
farmbuyer@76 386 local assert = addon.assert
farmbuyer@76 387
farmbuyer@107 388 local type, select, next, pairs, ipairs, tinsert, tremove, tostring, tonumber, wipe =
farmbuyer@107 389 type, select, next, pairs, ipairs, table.insert, table.remove, tostring, tonumber, table.wipe
farmbuyer@73 390
farmbuyer@1 391 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@107 392 local CopyTable = CopyTable
farmbuyer@107 393 local GetNumRaidMembers = GetNumGroupMembers or GetNumRaidMembers
farmbuyer@107 394 local IsInRaid = IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 395 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@100 396 local _register_bossmod, makedate, create_new_cache, _init, _log, _do_loot_metas
farmbuyer@81 397 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@114 398 local _notify_about_change, _LFR_suppressing
farmbuyer@1 399
farmbuyer@27 400 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 401 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 402 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 403 --
farmbuyer@89 404 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 405 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 406 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 407 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 408 -- warning for other users.
farmbuyer@27 409 do
farmbuyer@27 410 local r = 0
farmbuyer@89 411 for d in addon.version:gmatch("%d+") do
farmbuyer@27 412 r = 1000*r + d
farmbuyer@27 413 end
farmbuyer@62 414 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 415 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 416 while r > 2000 and r < 2000000 do
farmbuyer@62 417 r = 1000*r
farmbuyer@62 418 end
farmbuyer@89 419 version_large = math.max(r,1)
farmbuyer@27 420 end
farmbuyer@27 421
farmbuyer@1 422 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 423 do
farmbuyer@76 424 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 425 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@107 426 local text_map = setmetatable({}, {__mode = 'v'})
farmbuyer@107 427 local base = newproxy(true)
farmbuyer@107 428 getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 429 --@debug@
farmbuyer@103 430 -- auto collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@107 431 getmetatable(base).__index = {
farmbuyer@103 432 ['done'] = function (ud)
farmbuyer@103 433 text_map[ud] = nil
farmbuyer@103 434 func_map[ud] = nil
farmbuyer@103 435 end,
farmbuyer@103 436 }
farmbuyer@107 437 getmetatable(base).__gc = function(ud)
farmbuyer@76 438 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 439 end
farmbuyer@76 440 --@end-debug@
farmbuyer@1 441
farmbuyer@38 442 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 443 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 444 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 445 --
farmbuyer@78 446 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 447 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@78 448 -- in chat. The MethodName and raw function callbacks will both be
farmbuyer@78 449 -- passed the addon table and the same matching number.
farmbuyer@78 450 --
farmbuyer@78 451 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 452 function addon.format_hypertext (text, color, func)
farmbuyer@107 453 local ret = newproxy(base)
farmbuyer@76 454 local num = #text_map + 1
farmbuyer@76 455 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 456 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 457 text)
farmbuyer@76 458 text_map[num] = ret
farmbuyer@76 459 func_map[ret] = func
farmbuyer@78 460 return ret, num
farmbuyer@1 461 end
farmbuyer@1 462
farmbuyer@76 463 --[[
farmbuyer@76 464 link: OuroLoot:n
farmbuyer@76 465 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 466 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 467
farmbuyer@76 468 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 469 another clickable link, yay data reproducability
farmbuyer@76 470 ]]
farmbuyer@107 471 local strsplit = strsplit
farmbuyer@76 472 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 473 local ltype, arg = strsplit(":",link)
farmbuyer@76 474 if ltype ~= "OuroLoot" then return end
farmbuyer@78 475 arg = tonumber(arg)
farmbuyer@78 476 local f = func_map[text_map[arg]]
farmbuyer@76 477 if type(f) == 'function' then
farmbuyer@78 478 f (addon, arg)
farmbuyer@76 479 elseif type(f) == 'string' then
farmbuyer@76 480 if type(addon[f]) == 'function' then
farmbuyer@78 481 addon[f](addon,arg) -- method name
farmbuyer@76 482 else
farmbuyer@76 483 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 484 end
farmbuyer@1 485 end
farmbuyer@1 486 end)
farmbuyer@1 487
farmbuyer@1 488 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 489 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 490 if link:match("^OuroLoot") then return end
farmbuyer@1 491 return old (self, link, ...)
farmbuyer@1 492 end
farmbuyer@1 493 end
farmbuyer@1 494
farmbuyer@1 495 do
farmbuyer@1 496 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 497 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 498 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 499 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 500 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 501 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 502 }
farmbuyer@1 503 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 504 function makedate()
farmbuyer@1 505 Calendar_LoadUI()
farmbuyer@1 506 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 507 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 508 return text, M, D, Y
farmbuyer@1 509 end
farmbuyer@1 510 end
farmbuyer@1 511
farmbuyer@56 512 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 513 local function instance_tag()
farmbuyer@61 514 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 515 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 516 local t, r
farmbuyer@1 517 name = addon.instance_abbrev[name] or name
farmbuyer@56 518 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 519 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@114 520 if GetLFGMode() and (GetLFGModeType() == 'raid') then
farmbuyer@56 521 t,r = 'LFR', 25
farmbuyer@35 522 elseif diffcode == 1 then
farmbuyer@93 523 if IsInRaid() then
farmbuyer@76 524 t,r = "10",10
farmbuyer@76 525 else
farmbuyer@76 526 t,r = "5",5
farmbuyer@76 527 end
farmbuyer@1 528 elseif diffcode == 2 then
farmbuyer@93 529 if IsInRaid() then
farmbuyer@76 530 t,r = "25",25
farmbuyer@76 531 else
farmbuyer@76 532 t,r = "5h",5
farmbuyer@76 533 end
farmbuyer@1 534 elseif diffcode == 3 then
farmbuyer@56 535 t,r = "10h", 10
farmbuyer@1 536 elseif diffcode == 4 then
farmbuyer@56 537 t,r = "25h", 25
farmbuyer@1 538 end
farmbuyer@1 539 -- dynamic difficulties always return normal "codes"
farmbuyer@1 540 if isdynamic and perbossheroic == 1 then
farmbuyer@1 541 t = t .. "h"
farmbuyer@1 542 end
farmbuyer@56 543 return name .. "(" .. t .. ")", r
farmbuyer@1 544 end
farmbuyer@1 545 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 546 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 547
farmbuyer@114 548 -- Whether we're recording anything at all in the loot histories
farmbuyer@114 549 local function _history_suppress()
farmbuyer@114 550 return _LFR_suppressing or addon.history_suppress
farmbuyer@114 551 end
farmbuyer@114 552
farmbuyer@73 553 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 554 -- the uniques, values are the following:
farmbuyer@87 555 -- 'history' active player name in self.history
farmbuyer@73 556 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 557 -- and will instantly be wrong after manual insertion
farmbuyer@73 558 -- 'loot' active index into g_loot
farmbuyer@73 559 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 560 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 561 -- and return to searching mode.
farmbuyer@73 562 do
farmbuyer@73 563 local notfound = -1
farmbuyer@73 564 local notfound_ret = { history = notfound }
farmbuyer@73 565 local mt
farmbuyer@73 566
farmbuyer@73 567 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 568 local function m_probe_only (t, k)
farmbuyer@73 569 return rawget(t,k) or notfound_ret
farmbuyer@73 570 end
farmbuyer@73 571
farmbuyer@73 572 -- Expensive search.
farmbuyer@73 573 local function m_full_search (t, k)
farmbuyer@73 574 local L, H, HU, loot
farmbuyer@73 575 -- Try active loot entries first
farmbuyer@73 576 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 577 if k == e.unique then
farmbuyer@73 578 L,loot = i,e
farmbuyer@73 579 break
farmbuyer@73 580 end
farmbuyer@73 581 end
farmbuyer@73 582 -- If it's active, try looking through that player's history first.
farmbuyer@73 583 if L then
farmbuyer@73 584 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 585 for ui,u in ipairs(h.unique) do
farmbuyer@73 586 if k == u then
farmbuyer@87 587 H, HU = h.name, ui
farmbuyer@73 588 break
farmbuyer@73 589 end
farmbuyer@73 590 end
farmbuyer@73 591 else
farmbuyer@73 592 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 593 -- older data. Search the rest of current realm's history.
farmbuyer@73 594 for hi,h in ipairs(addon.history) do
farmbuyer@73 595 for ui,u in ipairs(h.unique) do
farmbuyer@73 596 if k == u then
farmbuyer@87 597 H, HU = h.name, ui
farmbuyer@73 598 break
farmbuyer@73 599 end
farmbuyer@73 600 end
farmbuyer@73 601 end
farmbuyer@73 602 end
farmbuyer@73 603 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 604 t[k] = ret
farmbuyer@73 605 return ret
farmbuyer@73 606 end
farmbuyer@73 607
farmbuyer@73 608 local function m_setmode (self, mode)
farmbuyer@73 609 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 610 (mode == 'search') and m_full_search or
farmbuyer@73 611 nil -- maybe error() here?
farmbuyer@73 612 end
farmbuyer@73 613
farmbuyer@73 614 local function m_reset (self)
farmbuyer@73 615 wipe(self)
farmbuyer@73 616 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 617 self.NOTFOUND = notfound
farmbuyer@73 618 self.RESET = m_reset
farmbuyer@73 619 self.SEARCH = m_full_search
farmbuyer@73 620 self.TEST = m_probe_only
farmbuyer@73 621 self.SETMODE = m_setmode
farmbuyer@73 622 mt.__index = m_full_search
farmbuyer@73 623 return self
farmbuyer@73 624 end
farmbuyer@73 625
farmbuyer@73 626 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 627 -- this into a weakly-keyed table.
farmbuyer@73 628 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 629
farmbuyer@107 630 g_uniques = setmetatable (m_reset{}, mt)
farmbuyer@73 631 end
farmbuyer@73 632
farmbuyer@1 633
farmbuyer@1 634 ------ Expiring caches
farmbuyer@1 635 --[[
farmbuyer@73 636 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 637 cache:add(foo)
farmbuyer@73 638 cache:test(foo) -- returns true
farmbuyer@73 639 ....5 seconds pass
farmbuyer@73 640 cache:add(bar)
farmbuyer@73 641 ....10 seconds pass
farmbuyer@73 642 cache:test(foo) -- returns false
farmbuyer@73 643 cache:test(bar) -- returns true
farmbuyer@73 644 ....5 seconds pass
farmbuyer@102 645 ....bar also gone, cleanup() called:
farmbuyer@102 646 function cleanup (expired_entries)
farmbuyer@102 647 for i = 1, #expired_entries do -- this table is in strict FIFO order
farmbuyer@102 648 print(i, expired_entries[i])
farmbuyer@102 649 -- 1 foo
farmbuyer@102 650 -- 2 bar
farmbuyer@102 651 end
farmbuyer@102 652 end
farmbuyer@1 653 ]]
farmbuyer@1 654 do
farmbuyer@1 655 local caches = {}
farmbuyer@107 656 local cleanup_group = AnimTimerFrame:CreateAnimationGroup()
farmbuyer@107 657 local time, next = time, next
farmbuyer@102 658 local new, del = flib.new, flib.del
farmbuyer@1 659 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 660 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 661 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 662 local now = time()
farmbuyer@102 663 local actives = 0
farmbuyer@102 664 local expired = new()
farmbuyer@1 665 -- this is ass-ugly
farmbuyer@102 666 for name,c in next, caches do
farmbuyer@25 667 local fifo = c.fifo
farmbuyer@25 668 local active = #fifo > 0
farmbuyer@102 669 actives = actives + (active and 1 or 0)
farmbuyer@73 670 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@102 671 local datum = tremove(fifo,1)
farmbuyer@102 672 addon.dprint('cache', name, "cache removing", datum.t, "<", datum.m, ">")
farmbuyer@102 673 c.hash[datum.m] = nil
farmbuyer@102 674 tinsert(expired,datum.m)
farmbuyer@102 675 del(datum)
farmbuyer@1 676 end
farmbuyer@25 677 if active and #fifo == 0 and c.func then
farmbuyer@25 678 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@102 679 c.func(expired)
farmbuyer@25 680 end
farmbuyer@102 681 wipe(expired)
farmbuyer@1 682 end
farmbuyer@102 683 del(expired)
farmbuyer@102 684 if actives == 0 then
farmbuyer@40 685 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 686 cleanup_group:Finish()
farmbuyer@40 687 else
farmbuyer@40 688 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 689 end
farmbuyer@1 690 end)
farmbuyer@1 691
farmbuyer@1 692 local function _add (cache, x)
farmbuyer@102 693 assert(type(x)~='number')
farmbuyer@102 694 local datum = new()
farmbuyer@102 695 datum.m = x
farmbuyer@102 696 datum.t = time() + cache.ttl
farmbuyer@25 697 cache.hash[x] = datum
farmbuyer@25 698 tinsert (cache.fifo, datum)
farmbuyer@1 699 if not cleanup_group:IsPlaying() then
farmbuyer@41 700 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@1 701 cleanup_group:Play()
farmbuyer@1 702 end
farmbuyer@1 703 end
farmbuyer@1 704 local function _test (cache, x)
farmbuyer@25 705 return cache.hash[x] ~= nil
farmbuyer@1 706 end
farmbuyer@25 707
farmbuyer@1 708 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 709 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 710 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@1 711 local c = {
farmbuyer@1 712 ttl = ttl,
farmbuyer@1 713 name = name,
farmbuyer@1 714 add = _add,
farmbuyer@1 715 test = _test,
farmbuyer@1 716 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 717 func = on_alldone,
farmbuyer@102 718 -- Testing merging these two (_add's 'x' must not be numeric)
farmbuyer@25 719 fifo = {},
farmbuyer@102 720 --hash = {},
farmbuyer@1 721 }
farmbuyer@102 722 c.hash = c.fifo
farmbuyer@102 723 c.cleanup:SetOrder(1) -- [1,100] range within parent animation
farmbuyer@102 724 c.cleanup:SetDuration(0.8) -- hmmm
farmbuyer@25 725 caches[name] = c
farmbuyer@1 726 return c
farmbuyer@1 727 end
farmbuyer@1 728 end
farmbuyer@1 729
farmbuyer@1 730
farmbuyer@1 731 ------ Ace3 framework stuff
farmbuyer@98 732 function addon:DBProfileRefresh()
farmbuyer@98 733 opts = self.db.profile
farmbuyer@98 734 end
farmbuyer@98 735
farmbuyer@1 736 function addon:OnInitialize()
farmbuyer@67 737 if self.author_debug then
farmbuyer@67 738 _G.OL = self
farmbuyer@73 739 _G.g_uniques = g_uniques
farmbuyer@67 740 end
farmbuyer@109 741 -- This kludgy-looking thing is because if there are serious errors in
farmbuyer@109 742 -- loading, some of the actions during PLAYER_LOGOUT can destroy data.
farmbuyer@109 743 if self.FILES_LOADED ~= 7 then
farmbuyer@109 744 print('|cffaee3ffouroloot reports load count of',self.FILES_LOADED,'fml|r')
farmbuyer@109 745 self:SetEnabledState(false)
farmbuyer@109 746 return
farmbuyer@109 747 end
farmbuyer@109 748 self.FILES_LOADED = nil
farmbuyer@109 749
farmbuyer@107 750 _log = OuroLootSV_log
farmbuyer@41 751
farmbuyer@1 752 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 753 -- relogging during a raid and already have collected loot data
farmbuyer@107 754 local OuroLootSV = OuroLootSV
farmbuyer@1 755 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 756 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 757
farmbuyer@100 758 -- Primarily for plugins, but can be of use to me also...
farmbuyer@107 759 self.callbacks = LibStub("CallbackHandler-1.0"):New(self)
farmbuyer@100 760 --function self.callbacks:OnUsed (target_aka_self, eventname) end
farmbuyer@100 761 --function self.callbacks:OnUnused (target_aka_self, eventname) end
farmbuyer@100 762
farmbuyer@97 763 if _G.OuroLootOptsDB == nil then
farmbuyer@76 764 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 765 self:ScheduleTimer(function(s)
farmbuyer@97 766 for id in pairs(self.default_itemfilter) do
farmbuyer@97 767 opts.itemfilter[id] = true
farmbuyer@97 768 end
farmbuyer@97 769 for id in pairs(self.default_itemvault) do
farmbuyer@97 770 opts.itemvault[id] = true
farmbuyer@97 771 end
farmbuyer@76 772 s:Print(virgin, tostring(vclick))
farmbuyer@1 773 virgin = nil
farmbuyer@1 774 end,10,self)
farmbuyer@65 775 else
farmbuyer@65 776 virgin = nil
farmbuyer@1 777 end
farmbuyer@107 778 self.db = LibStub("AceDB-3.0"):New("OuroLootOptsDB", option_defaults , --[[Default=]]true)
farmbuyer@99 779 self.db.RegisterCallback (self, "OnNewProfile", function()
farmbuyer@99 780 self:Print(new_profile_warning)
farmbuyer@99 781 end)
farmbuyer@98 782 self.db.RegisterCallback (self, "OnProfileChanged", "DBProfileRefresh")
farmbuyer@98 783 self.db.RegisterCallback (self, "OnProfileCopied", "DBProfileRefresh")
farmbuyer@98 784 self.db.RegisterCallback (self, "OnProfileReset", "DBProfileRefresh")
farmbuyer@98 785 self:DBProfileRefresh()
farmbuyer@97 786
farmbuyer@97 787 --[[
farmbuyer@66 788 local stored_datarev = opts.datarev or 14
farmbuyer@1 789 for opt,default in pairs(option_defaults) do
farmbuyer@1 790 if opts[opt] == nil then
farmbuyer@1 791 opts[opt] = default
farmbuyer@1 792 end
farmbuyer@1 793 end
farmbuyer@97 794 opts.datarev = option_defaults.datarev]]
farmbuyer@1 795
farmbuyer@1 796 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@94 797 if opts.register_slash_synonyms then
farmbuyer@94 798 -- Maybe use %w here for non-English locales?
farmbuyer@94 799 local n = 2
farmbuyer@94 800 for s in opts.slash_synonyms:gmatch("/%a+") do
farmbuyer@94 801 _G['SLASH_ACECONSOLE_OUROLOOT'..n] = s
farmbuyer@94 802 n = n + 1
farmbuyer@94 803 end
farmbuyer@1 804 end
farmbuyer@1 805
farmbuyer@73 806 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@107 807 local r = self:load_assert (GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 808 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 809 self.history = self.history_all[r]
farmbuyer@71 810
farmbuyer@71 811 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 812 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 813 if _G.OuroLootSV_hist
farmbuyer@73 814 and (histformat == nil or histformat < 4)
farmbuyer@73 815 then -- some big honkin' loops
farmbuyer@38 816 for rname,realm in pairs(self.history_all) do
farmbuyer@38 817 for pk,player in ipairs(realm) do
farmbuyer@73 818 if histformat == nil or histformat < 3 then
farmbuyer@73 819 for lk,loot in ipairs(player) do
farmbuyer@73 820 if loot.count == "" then
farmbuyer@73 821 loot.count = nil
farmbuyer@73 822 end
farmbuyer@73 823 if not loot.unique then
farmbuyer@73 824 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 825 end
farmbuyer@71 826 end
farmbuyer@38 827 end
farmbuyer@73 828 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 829 self:_uplift_history_format(player)
farmbuyer@38 830 end
farmbuyer@38 831 end
farmbuyer@38 832 end
farmbuyer@73 833 self._uplift_history_format = nil
farmbuyer@6 834 --OuroLootSV_hist = nil
farmbuyer@1 835
farmbuyer@56 836 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 837 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 838 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@97 839 if false and OuroLootSV then
farmbuyer@56 840 local dirty = false
farmbuyer@66 841 local bumpers = {}
farmbuyer@97 842 --bumpers[14] = function() start
farmbuyer@97 843 --bumpers[19] = function() latest
farmbuyer@71 844
farmbuyer@66 845 --[===[
farmbuyer@66 846 local real = bumpers
farmbuyer@66 847 bumpers = newproxy(true)
farmbuyer@66 848 local mt = getmetatable(bumpers)
farmbuyer@66 849 mt.__index = real
farmbuyer@66 850 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 851
farmbuyer@66 852 while stored_datarev < opts.datarev do
farmbuyer@66 853 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 854 dirty = true
farmbuyer@66 855 bumpers[stored_datarev]()
farmbuyer@66 856 stored_datarev = stored_datarev + 1
farmbuyer@61 857 end
farmbuyer@56 858 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 859 end
farmbuyer@55 860
farmbuyer@95 861 self:FINISH_SPECIAL_TABS()
farmbuyer@1 862 _init(self)
farmbuyer@89 863 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@110 864 g_gui = self.gui_state_pointer
farmbuyer@95 865 self.gui_state_pointer = nil
farmbuyer@67 866 self.load_assert = nil
farmbuyer@66 867 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 868 end
farmbuyer@1 869
farmbuyer@1 870 function addon:OnEnable()
farmbuyer@10 871 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@90 872 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@1 873
farmbuyer@73 874 -- Cribbed from Talented. I like the way jerry thinks: the first string
farmbuyer@73 875 -- argument can be a format spec for the remainder of the arguments.
farmbuyer@1 876 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@73 877 -- jumping through ridonkulous hoops. The part about overriding :Print
farmbuyer@1 878 -- with a version using prefix hyperlinks is my fault.
farmbuyer@37 879 --
farmbuyer@73 880 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 881 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 882 --
farmbuyer@37 883 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 884 do
farmbuyer@1 885 local AC = LibStub("AceConsole-3.0")
farmbuyer@103 886 function addon.chatprefix (code, arg)
farmbuyer@103 887 local f = '' -- empty -> BuildMainDisplay(empty) -> main tab
farmbuyer@103 888 if code == "GoToLootLine" then
farmbuyer@103 889 f = code
farmbuyer@103 890 --elseif .....
farmbuyer@103 891 end
farmbuyer@103 892 local ret, num = self.format_hypertext ("Ouro Loot", --[[legendary]]5, f)
farmbuyer@103 893 if code == "GoToLootLine" then
farmbuyer@103 894 self.lootjumps[num] = arg
farmbuyer@103 895 end
farmbuyer@103 896 return ret, num
farmbuyer@103 897 end
farmbuyer@103 898 --local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5, '')
farmbuyer@103 899 --local chat_prefix_s = tostring(chat_prefix)
farmbuyer@103 900 local chat_prefix_s = tostring((addon.chatprefix()))
farmbuyer@1 901 function addon:Print (str, ...)
farmbuyer@1 902 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 903 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 904 else
farmbuyer@76 905 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 906 end
farmbuyer@1 907 end
farmbuyer@73 908 function addon:CFPrint (frame, str, ...)
farmbuyer@73 909 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 910 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 911 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 912 else
farmbuyer@76 913 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 914 end
farmbuyer@73 915 end
farmbuyer@103 916 function addon:PCFPrint (frame, prefix, str, ...)
farmbuyer@103 917 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@103 918 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@103 919 return AC:Print (frame, tostring(prefix), str:format(...))
farmbuyer@103 920 else
farmbuyer@103 921 return AC:Print (frame, tostring(prefix), str, ...)
farmbuyer@103 922 end
farmbuyer@103 923 end
farmbuyer@1 924 end
farmbuyer@1 925
farmbuyer@93 926 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 927 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 928 if addon.fill_out_class_colors then
farmbuyer@93 929 addon.fill_out_class_colors()
farmbuyer@93 930 addon.fill_out_class_colors = nil
farmbuyer@93 931 end
farmbuyer@93 932
farmbuyer@51 933 while opts.keybinding do
farmbuyer@51 934 if InCombatLockdown() then
farmbuyer@76 935 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 936 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 937 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 938 opts.keybinding_text)
farmbuyer@76 939 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 940 tostring(reload))
farmbuyer@51 941 break
farmbuyer@51 942 end
farmbuyer@51 943
farmbuyer@15 944 KeyBindingFrame_LoadUI()
farmbuyer@1 945 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 946 btn:SetAttribute("type", "macro")
farmbuyer@1 947 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 948 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 949 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 950 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 951 -- has ever learned
farmbuyer@15 952 local c = GetCurrentBindingSet()
farmbuyer@15 953 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 954 SaveBindings(c)
farmbuyer@15 955 end
farmbuyer@1 956 else
farmbuyer@51 957 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 958 opts.keybinding_text)
farmbuyer@1 959 end
farmbuyer@51 960 break
farmbuyer@1 961 end
farmbuyer@1 962
farmbuyer@20 963 --[[
farmbuyer@20 964 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 965 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 966 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 967 the global patterns before we transform them.
farmbuyer@20 968
farmbuyer@20 969 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 970 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 971 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 972 cauldron flasks.
farmbuyer@76 973
farmbuyer@76 974 ??? do something with LOOT_ITEM_WHILE_PLAYER_INELIGIBLE for locked LFRs?
farmbuyer@20 975 ]]
farmbuyer@20 976
farmbuyer@20 977 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@107 978 g_LOOT_ITEM_ss = LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 979
farmbuyer@20 980 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@107 981 g_LOOT_ITEM_MULTIPLE_sss = LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 982
farmbuyer@20 983 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@107 984 g_LOOT_ITEM_SELF_s = LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 985
farmbuyer@20 986 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@107 987 g_LOOT_ITEM_SELF_MULTIPLE_ss = LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 988
farmbuyer@44 989 --[[
farmbuyer@110 990 Throw in the default disposition types. This could be called during load
farmbuyer@110 991 were it not for the need to talk to the GUI data (not set up yet).
farmbuyer@110 992
farmbuyer@110 993 Args: code, rhex, ghex, bhex,
farmbuyer@110 994 text_notes, opt_text_menu (uses notes if nil), opt_tooltip_txt,
farmbuyer@110 995 can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@110 996 ]]
farmbuyer@110 997 local norm = self:_add_loot_disposition ('normal', "ff","ff","ff", "", "normal",
farmbuyer@110 998 [[This is the default. Selecting any 'Mark as <x>' action blanks out extra notes about who broadcast this entry, etc.]],
farmbuyer@110 999 true, true, false)
farmbuyer@110 1000 self:_add_loot_disposition ('offspec', "c6","9b","6d", "offspec", nil, nil,
farmbuyer@110 1001 true, true, true)
farmbuyer@110 1002 self:_add_loot_disposition ('shard', "a3","35","ee", "shard",
farmbuyer@110 1003 "disenchanted", nil, false, false, true)
farmbuyer@110 1004 -- suddenly changing localization mid-phrase is horky, change this to a submenu:
farmbuyer@110 1005 self:_add_loot_disposition ('gvault', "33","ff","99", _G.GUILD_BANK:lower(),
farmbuyer@110 1006 nil, nil, false, false, true)
farmbuyer@110 1007 -- fix up the odd (!) standard case of having a nil disposition field
farmbuyer@110 1008 norm.arg2 = nil
farmbuyer@110 1009
farmbuyer@110 1010 --[[
farmbuyer@44 1011 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 1012 will probably look these days. Try to be conservative about needless
farmbuyer@44 1013 frame creation.
farmbuyer@44 1014 ]]
farmbuyer@44 1015 local bliz = CreateFrame("Frame")
farmbuyer@44 1016 bliz.name = "Ouro Loot"
farmbuyer@44 1017 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 1018 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 1019 button:SetWidth(150)
farmbuyer@44 1020 button:SetHeight(22)
farmbuyer@44 1021 button:SetScript("OnClick", function()
farmbuyer@107 1022 InterfaceOptionsFrameCancel:Click()
farmbuyer@107 1023 HideUIPanel(GameMenuFrame)
farmbuyer@44 1024 addon:OpenMainDisplayToTab"Options"
farmbuyer@44 1025 end)
farmbuyer@44 1026 button:SetText('"/ouroloot opt"')
farmbuyer@44 1027 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 1028 _b:SetScript("OnShow",nil)
farmbuyer@44 1029 end)
farmbuyer@107 1030 InterfaceOptions_AddCategory(bliz)
farmbuyer@44 1031
farmbuyer@73 1032 -- Maybe load up g_uniques now?
farmbuyer@73 1033 if opts.precache_history_uniques then
farmbuyer@73 1034 self:_cache_history_uniques()
farmbuyer@73 1035 end
farmbuyer@73 1036
farmbuyer@49 1037 self:_scan_LOD_modules()
farmbuyer@49 1038
farmbuyer@101 1039 self:_set_chatty_change_chatframe (opts.chatty_on_changes_frame, --[[silent_p=]]true)
farmbuyer@73 1040
farmbuyer@1 1041 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 1042 end
farmbuyer@1 1043 --function addon:OnDisable() end
farmbuyer@1 1044
farmbuyer@58 1045 do
farmbuyer@99 1046 --[[
farmbuyer@99 1047 Module support (aka plugins). Field names with special meanings:
farmbuyer@99 1048 - option_defaults: (IN) Standard AceDB-style table. Use a profiles key!
farmbuyer@99 1049 - db: (OUT) AceDB object, set during init.
farmbuyer@99 1050 - opts: (OUT) Pointer to plugin's "db.profile" subtable.
farmbuyer@99 1051
farmbuyer@99 1052 OnInitialize, [default_]OnEnable, register_text_generator, register_tab_control
farmbuyer@99 1053 are all inherited.
farmbuyer@99 1054 ]]
farmbuyer@58 1055 local prototype = {}
farmbuyer@95 1056 local registry
farmbuyer@95 1057
farmbuyer@95 1058 -- By default, no plugins. First one in sets up code for any after.
farmbuyer@95 1059 addon.get_plugin = flib.nullfunc
farmbuyer@95 1060
farmbuyer@95 1061 -- Fires before the plugin's own OnEnable (inherited or otherwise).
farmbuyer@95 1062 function addon:OnModuleCreated (plugin)
farmbuyer@95 1063 if not registry then
farmbuyer@95 1064 registry = {}
farmbuyer@95 1065 addon.get_plugin = function(a,t) return registry[t] end
farmbuyer@95 1066 prototype.register_text_generator = function(p,t,...)
farmbuyer@95 1067 registry[t] = p
farmbuyer@95 1068 return addon:register_text_generator(t,...)
farmbuyer@95 1069 end
farmbuyer@95 1070 prototype.register_tab_control = function(p,t,...)
farmbuyer@95 1071 registry[t] = p
farmbuyer@95 1072 return addon:register_tab_control(t,...)
farmbuyer@95 1073 end
farmbuyer@95 1074 end
farmbuyer@95 1075 end
farmbuyer@95 1076
farmbuyer@99 1077 local function module_OnInit (plugin)
farmbuyer@58 1078 if plugin.option_defaults then
farmbuyer@99 1079 plugin.db = addon.db:RegisterNamespace (plugin.moduleName, plugin.option_defaults)
farmbuyer@99 1080 plugin.opts = plugin.db.profile
farmbuyer@99 1081 --plugin:SetEnabledState(plugin.db.profile.enabled) if that flag is needed later
farmbuyer@58 1082 end
farmbuyer@58 1083 end
farmbuyer@58 1084
farmbuyer@99 1085 local function module_OnEnable (plugin)
farmbuyer@99 1086 end
farmbuyer@99 1087
farmbuyer@99 1088 local function module_GetOption (plugin, info)
farmbuyer@99 1089 local name = info[#info]
farmbuyer@99 1090 return plugin.db.profile[name]
farmbuyer@99 1091 end
farmbuyer@99 1092 local function module_SetOption (plugin, info, value)
farmbuyer@99 1093 local name = info[#info]
farmbuyer@99 1094 plugin.db.profile[name] = value
farmbuyer@99 1095 local arg = info.arg
farmbuyer@99 1096 if type(arg) == 'function' then
farmbuyer@99 1097 plugin[arg](plugin,info)
farmbuyer@99 1098 end
farmbuyer@99 1099 end
farmbuyer@99 1100
farmbuyer@99 1101 prototype.OnInitialize = module_OnInit
farmbuyer@58 1102 prototype.OnEnable = module_OnEnable
farmbuyer@58 1103 prototype.default_OnEnable = module_OnEnable
farmbuyer@99 1104 prototype.GetOption = module_GetOption
farmbuyer@99 1105 prototype.SetOption = module_SetOption
farmbuyer@58 1106
farmbuyer@58 1107 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1108 addon:SetDefaultModulePrototype(prototype)
farmbuyer@63 1109
farmbuyer@64 1110 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@63 1111 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata)
farmbuyer@63 1112 if not addon.author_debug then
farmbuyer@89 1113 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1114 self:Print(err,modname,
farmbuyer@89 1115 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1116 return false
farmbuyer@63 1117 end
farmbuyer@89 1118 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1119 self:Print(err,modname,
farmbuyer@63 1120 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1121 return false
farmbuyer@63 1122 end
farmbuyer@99 1123 --[[if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1124 self:Print(err,modname,
farmbuyer@63 1125 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1126 return false
farmbuyer@99 1127 end]]
farmbuyer@63 1128 end
farmbuyer@63 1129 return self:NewModule(modname)
farmbuyer@63 1130 end
farmbuyer@58 1131 end
farmbuyer@58 1132
farmbuyer@102 1133 --[[ LCALLBACK
farmbuyer@102 1134 Standard ace3-style callback registration and dispatching. All player names
farmbuyer@102 1135 are simple (uncolored) strings. The "uniqueID" always refers to the unique
farmbuyer@102 1136 tag string stored as 'unique' in loot entries and used as keys in history.
farmbuyer@102 1137 Item IDs are always of numeric type.
farmbuyer@102 1138
farmbuyer@102 1139 'Activate', enabled_p, rebroadcast_p, threshold
farmbuyer@102 1140 The two boolean predicates are self-explanatory. The threshold is an
farmbuyer@102 1141 ITEM_QUALITY_* constant integer.
farmbuyer@102 1142
farmbuyer@102 1143 'Deactivate'
farmbuyer@102 1144 After all system events have been unregistered.
farmbuyer@102 1145
farmbuyer@102 1146 'Reset'
farmbuyer@102 1147 Clicking "Clear Loot", after all data manipulation is finished.
farmbuyer@102 1148
farmbuyer@102 1149 'NewBoss', boss
farmbuyer@102 1150 Boss event triggered by a local bossmod (DBM, etc) or a remote OL tracker.
farmbuyer@102 1151 Argument is a g_loot table entry of kind=='boss'.
farmbuyer@102 1152
farmbuyer@102 1153 'NewBossEntry', boss
farmbuyer@102 1154 New row in primary EOI table of kind=='boss'. Includes all 'NewBoss'
farmbuyer@102 1155 occasions, plus manual boss additions, testing, etc. Arg same as NewBoss.
farmbuyer@102 1156
farmbuyer@102 1157 'NewLootEntry', loot
farmbuyer@102 1158 'DelLootEntry', loot
farmbuyer@102 1159 New or removed row in primary EOI table of kind=='loot'. Argument is a
farmbuyer@102 1160 g_loot table entry of kind=='loot'.
farmbuyer@102 1161
farmbuyer@102 1162 'NewEOIEntry', entry
farmbuyer@102 1163 'DelEOIEntry', entry
farmbuyer@102 1164 New or removed row in primary EOI table, of any kind. Argument is the
farmbuyer@102 1165 g_loot entry, already inserted into or removed from g_loot.
farmbuyer@102 1166
farmbuyer@102 1167 'NewHistory', player_name, uniqueID
farmbuyer@102 1168 'DelHistory', player_name, uniqueID
farmbuyer@102 1169 New or removed entry in player history. Name argument self-explanatory.
farmbuyer@102 1170 ID is the corresponding loot, already inserted into or removed from the
farmbuyer@102 1171 history structures.
farmbuyer@102 1172
farmbuyer@102 1173 'Reassign', uniqueID, itemID, loot, from_player_name, to_player_name
farmbuyer@102 1174 Loot reassigned from one player to another. Loot represented by the
farmbuyer@102 1175 unique & item IDs, and the g_loot entry of kind=='loot'. The player
farmbuyer@102 1176 names are self-explanatory.
farmbuyer@102 1177
farmbuyer@102 1178 'MarkAs', uniqueID, itemID, loot, old_disposition, new_disposition
farmbuyer@102 1179 The "Mark as <x>" action (as if from the item right-click menu, possibly
farmbuyer@102 1180 from a remote tracker) has finished. ID & loot arguments are as in
farmbuyer@102 1181 'Reassign'. The old/new dispositions are those of the g_loot index
farmbuyer@102 1182 "disposition" (described at the top of core.lua), with the added possible
farmbuyer@102 1183 value of "normal" meaning exactly that.
farmbuyer@102 1184 ]]
farmbuyer@100 1185 do
farmbuyer@102 1186 -- We don't want to trigger plugins or other addons as soon as something
farmbuyer@102 1187 -- interesting happens, because a nontrivial amount of work happens "soon"
farmbuyer@102 1188 -- after the interesting event: cleanups/fixups, improvs from network,
farmbuyer@102 1189 -- etc. So firing a callback is delayed ever so briefly by human scales.
farmbuyer@102 1190 --
farmbuyer@102 1191 -- For data safety, we replace any table arguments with read-only proxies
farmbuyer@102 1192 -- before passing them to the callbacks. The goal is to prevent accidents,
farmbuyer@102 1193 -- not fraud.
farmbuyer@107 1194 local unpack, setmetatable = unpack, setmetatable
farmbuyer@102 1195 local mtnewindex = function() --[[local]]error("This table is read-only", 3) end
farmbuyer@101 1196 local function make_readonly (t)
farmbuyer@102 1197 return setmetatable({}, {
farmbuyer@101 1198 __newindex = mtnewindex,
farmbuyer@101 1199 __index = t,
farmbuyer@101 1200 __metatable = false,
farmbuyer@102 1201 __tostring = getmetatable(t) and getmetatable(t).__tostring,
farmbuyer@101 1202 })
farmbuyer@101 1203 end
farmbuyer@101 1204
farmbuyer@102 1205 local queue = create_new_cache ('callbacks', 1.2, function (allcbs)
farmbuyer@102 1206 for _,c in ipairs(allcbs) do
farmbuyer@102 1207 addon.callbacks:Fire (unpack(c))
farmbuyer@102 1208 flib.del(c)
farmbuyer@102 1209 end
farmbuyer@102 1210 end)
farmbuyer@100 1211 function addon:Fire (...)
farmbuyer@100 1212 self.dprint('callback', ...)
farmbuyer@100 1213 local capture = flib.new(...)
farmbuyer@101 1214 for k,v in ipairs(capture) do if type(v) == 'table' then
farmbuyer@101 1215 capture[k] = make_readonly(v)
farmbuyer@101 1216 end end
farmbuyer@102 1217 queue:add(capture)
farmbuyer@100 1218 end
farmbuyer@100 1219 end
farmbuyer@100 1220
farmbuyer@1 1221
farmbuyer@1 1222 ------ Event handlers
farmbuyer@1 1223 function addon:_clear_SVs()
farmbuyer@1 1224 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1225 _G.OuroLootSV = nil
farmbuyer@73 1226 _G.OuroLootSV_saved = nil
farmbuyer@97 1227 _G.OuroLootOptsDB = nil
farmbuyer@73 1228 _G.OuroLootSV_hist = nil
farmbuyer@73 1229 _G.OuroLootSV_log = nil
farmbuyer@107 1230 ReloadUI()
farmbuyer@1 1231 end
farmbuyer@1 1232 function addon:PLAYER_LOGOUT()
farmbuyer@90 1233 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@16 1234 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1235
farmbuyer@107 1236 local worth_saving = #g_loot > 0 or next(g_loot.raiders)
farmbuyer@16 1237 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1238 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1239 end end
farmbuyer@16 1240 if worth_saving then
farmbuyer@16 1241 opts.autoshard = self.sharder
farmbuyer@16 1242 opts.threshold = self.threshold
farmbuyer@1 1243 for i,e in ipairs(g_loot) do
farmbuyer@1 1244 e.cols = nil
farmbuyer@1 1245 end
farmbuyer@73 1246 _G.OuroLootSV = g_loot
farmbuyer@16 1247 else
farmbuyer@73 1248 _G.OuroLootSV = nil
farmbuyer@1 1249 end
farmbuyer@16 1250
farmbuyer@38 1251 worth_saving = false
farmbuyer@6 1252 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1253 if #t == 0 then
farmbuyer@8 1254 self.history_all[r] = nil
farmbuyer@8 1255 else
farmbuyer@38 1256 worth_saving = true
farmbuyer@8 1257 t.realm = nil
farmbuyer@8 1258 t.st = nil
farmbuyer@8 1259 t.byname = nil
farmbuyer@8 1260 end
farmbuyer@6 1261 end end
farmbuyer@38 1262 if worth_saving then
farmbuyer@73 1263 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1264 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1265 else
farmbuyer@73 1266 _G.OuroLootSV_hist = nil
farmbuyer@38 1267 end
farmbuyer@73 1268 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1269 end
farmbuyer@1 1270
farmbuyer@10 1271 do
farmbuyer@67 1272 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1273 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1274 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1275 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1276 local time, difftime = time, difftime
farmbuyer@102 1277 local R_ACTIVE, R_OFFLINE, R_LEFT = 'online', 'offline', 'no_longer'
farmbuyer@10 1278
farmbuyer@10 1279 local lastevent, now = 0, 0
farmbuyer@16 1280 local redo_count = 0
farmbuyer@114 1281 local redo, timer_handle, my_realm
farmbuyer@10 1282
farmbuyer@10 1283 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1284 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1285
farmbuyer@10 1286 now = now_a or time()
farmbuyer@10 1287
farmbuyer@10 1288 if leaving_p then
farmbuyer@16 1289 if timer_handle then
farmbuyer@16 1290 self:CancelTimer(timer_handle)
farmbuyer@16 1291 timer_handle = nil
farmbuyer@16 1292 end
farmbuyer@10 1293 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1294 r.leave = r.leave or now
farmbuyer@10 1295 end
farmbuyer@10 1296 return
farmbuyer@10 1297 end
farmbuyer@10 1298
farmbuyer@10 1299 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1300 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1301 r.online = R_LEFT
farmbuyer@10 1302 r.leave = now
farmbuyer@10 1303 end
farmbuyer@10 1304 end
farmbuyer@10 1305
farmbuyer@100 1306 -- XXX somewhere in here, we could fire a useful callback event
farmbuyer@100 1307
farmbuyer@16 1308 if redo then
farmbuyer@16 1309 redo_count = redo_count + 1
farmbuyer@16 1310 end
farmbuyer@16 1311 redo = false
farmbuyer@10 1312 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1313 local unit = 'raid'..i
farmbuyer@67 1314 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@114 1315 -- them under specific circumstances. Try to use as many of these
farmbuyer@114 1316 -- values as possible rather than multiple Unit* calls.
farmbuyer@114 1317 local fname, connected, subgroup, level, class, _
farmbuyer@114 1318 fname, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1319 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@114 1320 if fname and fname ~= UNKNOWN and fname ~= UNKNOWNOBJECT and fname ~= UKNOWNBEING then
farmbuyer@114 1321 local name,realm = fname:match("(%S+)-(%S+)")
farmbuyer@114 1322 if realm and realm == my_realm then -- shouldn't happen
farmbuyer@114 1323 realm = nil
farmbuyer@114 1324 end
farmbuyer@114 1325 if not name then
farmbuyer@114 1326 assert(realm == nil)
farmbuyer@114 1327 name = fname
farmbuyer@114 1328 end
farmbuyer@10 1329 if not g_loot.raiders[name] then
farmbuyer@10 1330 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1331 end
farmbuyer@10 1332 local r = g_loot.raiders[name]
farmbuyer@68 1333 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1334 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1335 r.needinfo = nil
farmbuyer@114 1336 r.fname = fname
farmbuyer@56 1337 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1338 r.race = select(2,UnitRace(unit))
farmbuyer@10 1339 r.sex = UnitSex(unit)
farmbuyer@56 1340 r.level = level --UnitLevel(unit)
farmbuyer@10 1341 r.guild = GetGuildInfo(unit)
farmbuyer@114 1342 r.realm = realm
farmbuyer@10 1343 end
farmbuyer@56 1344 --local connected = UnitIsConnected(unit)
farmbuyer@10 1345 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1346 r.join = r.join or now
farmbuyer@10 1347 r.online = R_ACTIVE
farmbuyer@10 1348 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1349 r.leave = now
farmbuyer@10 1350 r.online = R_OFFLINE
farmbuyer@10 1351 end
farmbuyer@10 1352 redo = redo or r.needinfo
farmbuyer@10 1353 end
farmbuyer@10 1354 end
farmbuyer@16 1355 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1356 if not timer_handle then
farmbuyer@16 1357 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1358 end
farmbuyer@16 1359 else
farmbuyer@16 1360 redo_count = 0
farmbuyer@16 1361 if timer_handle then
farmbuyer@16 1362 self:CancelTimer(timer_handle)
farmbuyer@16 1363 timer_handle = nil
farmbuyer@16 1364 end
farmbuyer@10 1365 end
farmbuyer@10 1366 end
farmbuyer@10 1367
farmbuyer@10 1368 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1369 if GetNumRaidMembers() == 0 then
farmbuyer@16 1370 -- Leaving a raid group.
farmbuyer@10 1371 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1372 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1373 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1374 if self.enabled and not self.debug.notraid then
farmbuyer@16 1375 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1376 self.popped = nil
farmbuyer@80 1377 self:Deactivate()
farmbuyer@10 1378 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1379 end
farmbuyer@114 1380 _LFR_suppressing = nil
farmbuyer@10 1381 return
farmbuyer@10 1382 end
farmbuyer@10 1383
farmbuyer@1 1384 local inside,whatkind = IsInInstance()
farmbuyer@1 1385 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1386 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1387 return
farmbuyer@1 1388 end
farmbuyer@10 1389
farmbuyer@10 1390 local docheck = self.enabled
farmbuyer@1 1391 if event == "Activate" then
farmbuyer@114 1392 -- dispatched from Activate
farmbuyer@114 1393 if opts.history_suppress_LFR
farmbuyer@114 1394 and GetLFGMode() and (GetLFGModeType() == 'raid')
farmbuyer@114 1395 then
farmbuyer@114 1396 _LFR_suppressing = true
farmbuyer@114 1397 end
farmbuyer@114 1398 my_realm = self.history.realm
farmbuyer@114 1399 _register_bossmod(self)
farmbuyer@10 1400 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@10 1401 docheck = true
farmbuyer@90 1402 elseif event == RAID_ROSTER_UPDATE_EVENT then
farmbuyer@10 1403 -- hot code path, be careful
farmbuyer@10 1404
farmbuyer@1 1405 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1406 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1407 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1408 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1409 self.popped.data = self
farmbuyer@10 1410 return
farmbuyer@1 1411 end
farmbuyer@1 1412 end
farmbuyer@11 1413 -- Throttle the checks fired by common events.
farmbuyer@10 1414 if docheck and not InCombatLockdown() then
farmbuyer@10 1415 now = time()
farmbuyer@10 1416 if difftime(now,lastevent) > 45 then
farmbuyer@10 1417 lastevent = now
farmbuyer@10 1418 self:CheckRoster(false,now)
farmbuyer@10 1419 end
farmbuyer@10 1420 end
farmbuyer@1 1421 end
farmbuyer@1 1422 end
farmbuyer@1 1423
farmbuyer@73 1424 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1425 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1426 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1427
farmbuyer@73 1428 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1429 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1430 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1431
farmbuyer@73 1432 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1433 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1434 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1435 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1436 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1437 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1438
farmbuyer@73 1439 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1440 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1441 "n" followed by a random number.
farmbuyer@73 1442 ]=]
farmbuyer@1 1443 do
farmbuyer@73 1444 local counter, _do_loot
farmbuyer@73 1445 do
farmbuyer@73 1446 local count = 0
farmbuyer@73 1447 function counter() count = count + 1; return count; end
farmbuyer@73 1448 end
farmbuyer@73 1449
farmbuyer@42 1450 local function maybe_trash_kill_entry()
farmbuyer@80 1451 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1452 -- kill/wipe entry already.
farmbuyer@42 1453 if addon.latest_instance then return end
farmbuyer@69 1454 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1455 addon.latest_instance = inst
farmbuyer@69 1456 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1457 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1458 instance=addon.latest_instance, duration=0,
farmbuyer@61 1459 raidersnap=ss, maxsize=max
farmbuyer@42 1460 })
farmbuyer@42 1461 end
farmbuyer@42 1462
farmbuyer@76 1463 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1464 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1465 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1466 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1467 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1468 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1469 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1470 end
farmbuyer@76 1471
farmbuyer@107 1472 local random = math.random
farmbuyer@76 1473 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1474 if u then
farmbuyer@73 1475 -- Check and alert for an existing value.
farmbuyer@73 1476 u = tostring(u)
farmbuyer@73 1477 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1478 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1479 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1480 if maybe then
farmbuyer@76 1481 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1482 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1483 return false, u, maybe
farmbuyer@76 1484 end
farmbuyer@76 1485 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1486 if can_replace_p then
farmbuyer@76 1487 _announce_unique_improvisation (u, improv)
farmbuyer@76 1488 return false, u, improv
farmbuyer@76 1489 end
farmbuyer@76 1490 return false, u
farmbuyer@73 1491 end
farmbuyer@73 1492 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1493 else
farmbuyer@87 1494 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1495 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1496 prefix = prefix or 'n'
farmbuyer@73 1497 repeat
farmbuyer@76 1498 u = prefix .. random(8675309)
farmbuyer@76 1499 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1500 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1501 end
farmbuyer@73 1502 return true, u
farmbuyer@73 1503 end
farmbuyer@73 1504
farmbuyer@1 1505 -- Recent loot cache
farmbuyer@25 1506 local candidates = {}
farmbuyer@73 1507 local sigmap = {}
farmbuyer@73 1508 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1509 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1510 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1511 -- replace entry from older client with this newer one
farmbuyer@73 1512 candidates[oldersig] = nil
farmbuyer@76 1513 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1514 end
farmbuyer@73 1515 return false
farmbuyer@73 1516 end
farmbuyer@73 1517
farmbuyer@25 1518 local function prefer_local_loots (cache)
farmbuyer@25 1519 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1520 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1521 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1522 --
farmbuyer@34 1523 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1524 for i,sig in ipairs(candidates) do
farmbuyer@25 1525 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1526 local loot = candidates[sig]
farmbuyer@25 1527 if loot then
farmbuyer@42 1528 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1529 candidates[sig] = nil
farmbuyer@25 1530 local looti = addon._addLootEntry(loot)
farmbuyer@73 1531 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@109 1532 if addon:_test_disposition (loot.disposition, 'affects_history')
farmbuyer@114 1533 and not _history_suppress()
farmbuyer@25 1534 then
farmbuyer@25 1535 addon:_addHistoryEntry(looti)
farmbuyer@76 1536 elseif #loot.unique > 0 then
farmbuyer@76 1537 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1538 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1539 end
farmbuyer@25 1540 end
farmbuyer@25 1541 end
farmbuyer@25 1542
farmbuyer@25 1543 if addon.display then
farmbuyer@25 1544 addon:redisplay()
farmbuyer@25 1545 end
farmbuyer@47 1546 wipe(candidates)
farmbuyer@73 1547 wipe(sigmap)
farmbuyer@25 1548 end
farmbuyer@73 1549 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1550
farmbuyer@107 1551 local strsplit, GetItemInfo, GetItemIcon, UnitClass = strsplit, GetItemInfo, GetItemIcon, UnitClass
farmbuyer@1 1552
farmbuyer@71 1553 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1554 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1555 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1556 local itexture = GetItemIcon(itemid)
farmbuyer@6 1557 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1558 local cache_miss
farmbuyer@6 1559 if (not iname) or (not itexture) then
farmbuyer@73 1560 cache_miss = true
farmbuyer@6 1561 iname, ilink, iquality, itexture =
farmbuyer@6 1562 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1563 end
farmbuyer@73 1564 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1565 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1566
farmbuyer@19 1567 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1568
farmbuyer@73 1569 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1570 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1571 while local_override
farmbuyer@73 1572 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1573 do
farmbuyer@76 1574 unique_okay, unique, replacement =
farmbuyer@76 1575 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1576 if not unique_okay then
farmbuyer@76 1577 if replacement then
farmbuyer@76 1578 -- collision, but we've generated a placeholder for now
farmbuyer@76 1579 -- and broadcast the fact
farmbuyer@76 1580 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1581 else
farmbuyer@76 1582 i = g_uniques[unique]
farmbuyer@81 1583 local err = unique_collision:format (iname, unique,
farmbuyer@76 1584 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1585 _unavoidable_collision (err)
farmbuyer@76 1586 -- Make sure this is logged one way or another
farmbuyer@76 1587 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1588 ret1, ret2 = nil, err
farmbuyer@76 1589 break
farmbuyer@76 1590 end
farmbuyer@73 1591 end
farmbuyer@73 1592
farmbuyer@1 1593 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1594 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1595 end
farmbuyer@25 1596 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1597
farmbuyer@73 1598 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1599 local signature, seenit
farmbuyer@73 1600 if #unique > 0 then
farmbuyer@73 1601 -- newer case
farmbuyer@73 1602 signature = unique .. oldersig
farmbuyer@73 1603 sigmap[oldersig] = signature
farmbuyer@76 1604 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1605 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1606 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1607 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1608 -- false to force seenit off.
farmbuyer@76 1609 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1610 else
farmbuyer@73 1611 -- older case, only remote
farmbuyer@73 1612 assert(from)
farmbuyer@73 1613 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1614 seenit = recent_loot:test(signature)
farmbuyer@73 1615 end
farmbuyer@73 1616
farmbuyer@73 1617 if seenit then
farmbuyer@80 1618 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1619 "> already in cache, skipping from", from)
farmbuyer@73 1620 break
farmbuyer@73 1621 end
farmbuyer@73 1622
farmbuyer@114 1623 -- Most of the time this will already be in place and filled out,
farmbuyer@114 1624 -- but there are situations where not. Even if we can't get data
farmbuyer@114 1625 -- back, at least avoid errors (or the need for existence checks).
farmbuyer@114 1626 if not g_loot.raiders[recipient] then
farmbuyer@114 1627 g_loot.raiders[recipient] = { needinfo=true }
farmbuyer@114 1628 end
farmbuyer@114 1629
farmbuyer@73 1630 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1631 i = {
farmbuyer@73 1632 kind = 'loot',
farmbuyer@73 1633 person = recipient,
farmbuyer@114 1634 person_class= g_loot.raiders[recipient].class,
farmbuyer@114 1635 person_realm= g_loot.raiders[recipient].realm,
farmbuyer@73 1636 cache_miss = cache_miss,
farmbuyer@73 1637 quality = iquality,
farmbuyer@73 1638 itemname = iname,
farmbuyer@73 1639 id = itemid,
farmbuyer@73 1640 itemlink = ilink,
farmbuyer@73 1641 itexture = itexture,
farmbuyer@76 1642 unique = replacement or unique,
farmbuyer@73 1643 count = (count and count ~= "") and count or nil,
farmbuyer@73 1644 bcast_from = from,
farmbuyer@73 1645 extratext = extratext,
farmbuyer@73 1646 variant = self:is_variant_item(ilink),
farmbuyer@73 1647 }
farmbuyer@73 1648 if opts.itemvault[itemid] then
farmbuyer@73 1649 i.disposition = 'gvault'
farmbuyer@73 1650 elseif recipient == self.sharder then
farmbuyer@73 1651 i.disposition = 'shard'
farmbuyer@73 1652 end
farmbuyer@73 1653 if local_override then
farmbuyer@73 1654 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1655 -- keep this sync'd with prefer_local_loots above
farmbuyer@109 1656 if i.extratext then
farmbuyer@109 1657 for disp,text in self:_iter_dispositions('from_notes_text') do
farmbuyer@109 1658 if text == i.extratext then
farmbuyer@109 1659 i.disposition = disp
farmbuyer@109 1660 break
farmbuyer@109 1661 end
farmbuyer@109 1662 end
farmbuyer@70 1663 end
farmbuyer@73 1664 local looti = self._addLootEntry(i)
farmbuyer@109 1665 if self:_test_disposition (i.disposition, 'affects_history')
farmbuyer@114 1666 and not _history_suppress()
farmbuyer@73 1667 then
farmbuyer@73 1668 self:_addHistoryEntry(looti)
farmbuyer@76 1669 else
farmbuyer@76 1670 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1671 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1672 end
farmbuyer@73 1673 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1674 self.dprint('loot', "manual", looti)
farmbuyer@73 1675 else
farmbuyer@73 1676 recent_loot:add(signature)
farmbuyer@73 1677 candidates[signature] = i
farmbuyer@73 1678 tinsert (candidates, signature)
farmbuyer@80 1679 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1680 "> added to cache as candidate", #candidates)
farmbuyer@1 1681 end
farmbuyer@25 1682 break
farmbuyer@1 1683 end
farmbuyer@73 1684 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1685 return ret1, ret2
farmbuyer@1 1686 end
farmbuyer@1 1687
farmbuyer@73 1688 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1689 -- displaying any errors.
farmbuyer@1 1690 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1691 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1692
farmbuyer@1 1693 --[[
farmbuyer@1 1694 iname: Hearthstone
farmbuyer@1 1695 iquality: integer
farmbuyer@1 1696 ilink: clickable formatted link
farmbuyer@1 1697 itemstring: item:6948:....
farmbuyer@1 1698 itexture: inventory icon texture
farmbuyer@1 1699 ]]
farmbuyer@1 1700
farmbuyer@1 1701 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1702 local msg = ...
farmbuyer@20 1703 local person, itemstring, count
farmbuyer@21 1704 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1705
farmbuyer@20 1706 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 1707 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1708 if not person then
farmbuyer@20 1709 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 1710 end
farmbuyer@20 1711 if not person then
farmbuyer@20 1712 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1713 if not itemstring then
farmbuyer@20 1714 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 1715 end
farmbuyer@20 1716 end
farmbuyer@20 1717
farmbuyer@89 1718 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1719 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1720 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1721
farmbuyer@1 1722 -- Name might be colorized, remove the highlighting
farmbuyer@20 1723 if person then
farmbuyer@20 1724 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1725 else
farmbuyer@38 1726 person = my_name -- UNIT_YOU / You
farmbuyer@20 1727 end
farmbuyer@1 1728
farmbuyer@71 1729 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1730 local id,unique,_
farmbuyer@71 1731 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1732 if unique == 0 then unique = nil end
farmbuyer@1 1733
farmbuyer@73 1734 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1735
farmbuyer@1 1736 elseif event == "broadcast" then
farmbuyer@73 1737 return _do_loot(self, false, ...)
farmbuyer@1 1738
farmbuyer@1 1739 elseif event == "manual" then
farmbuyer@1 1740 local r,i,n = ...
farmbuyer@73 1741 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1742 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1743 end
farmbuyer@1 1744 end
farmbuyer@1 1745 end
farmbuyer@1 1746
farmbuyer@80 1747 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1748 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1749 -- via maybe_trash_kill_entry.
farmbuyer@80 1750 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1751 -- look for the next combat?)
farmbuyer@80 1752 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1753 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1754 self.latest_instance = nil
farmbuyer@80 1755 end
farmbuyer@80 1756
farmbuyer@1 1757
farmbuyer@1 1758 ------ Slash command handler
farmbuyer@1 1759 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1760 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1761 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1762 -- that GUI is in place.)
farmbuyer@76 1763 do
farmbuyer@76 1764 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1765 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1766 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1767 txt = strtrim(txt:lower())
farmbuyer@76 1768 local cmd, arg = ""
farmbuyer@76 1769 do
farmbuyer@76 1770 local s,e = txt:find("^%a+")
farmbuyer@76 1771 if s then
farmbuyer@76 1772 cmd = txt:sub(s,e)
farmbuyer@76 1773 s = txt:find("%S", e+2)
farmbuyer@76 1774 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1775 end
farmbuyer@1 1776 end
farmbuyer@1 1777
farmbuyer@76 1778 if cmd == "" then
farmbuyer@76 1779 if InCombatLockdown() then
farmbuyer@76 1780 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1781 else
farmbuyer@76 1782 return self:BuildMainDisplay()
farmbuyer@76 1783 end
farmbuyer@1 1784
farmbuyer@76 1785 elseif cmd:find("^thre") then
farmbuyer@76 1786 self:SetThreshold(arg)
farmbuyer@1 1787
farmbuyer@76 1788 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1789 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1790 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1791
farmbuyer@76 1792 elseif cmd == "toggle" then
farmbuyer@76 1793 if self.display then
farmbuyer@76 1794 self.display:Hide()
farmbuyer@76 1795 else
farmbuyer@76 1796 return self:BuildMainDisplay()
farmbuyer@76 1797 end
farmbuyer@76 1798
farmbuyer@76 1799 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1800 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1801 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1802 })
farmbuyer@76 1803 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1804 if self.display then
farmbuyer@76 1805 self:redisplay()
farmbuyer@76 1806 end
farmbuyer@76 1807 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1808
farmbuyer@76 1809 elseif cmd == "debug" then
farmbuyer@76 1810 if arg then
farmbuyer@107 1811 self.is_guilded = IsInGuild()
farmbuyer@76 1812 self.debug[arg] = not self.debug[arg]
farmbuyer@107 1813 print(arg,self.debug[arg])
farmbuyer@76 1814 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1815 else
farmbuyer@76 1816 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1817 end
farmbuyer@76 1818
farmbuyer@76 1819 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1820 self:save_saveas(arg)
farmbuyer@76 1821 elseif cmd == "list" then
farmbuyer@76 1822 self:save_list()
farmbuyer@76 1823 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1824 self:save_restore(tonumber(arg))
farmbuyer@76 1825 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1826 self:save_delete(tonumber(arg))
farmbuyer@76 1827
farmbuyer@76 1828 elseif cmd == "help" then
farmbuyer@76 1829 self:BuildMainDisplay('help')
farmbuyer@76 1830 elseif cmd == "ping" then
farmbuyer@76 1831 self:DoPing()
farmbuyer@76 1832
farmbuyer@81 1833 elseif cmd == "fix" then
farmbuyer@81 1834 if arg == "?" then
farmbuyer@95 1835 self:Print[['/ouroloot fix cache' updates loot that wasn't in the cache]]
farmbuyer@95 1836 self:Print[['/ouroloot fix history' repairs inconsistent data on the History tab]]
farmbuyer@95 1837 self:Print[['/ouroloot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1838 return
farmbuyer@81 1839 elseif arg == "cache" then
farmbuyer@114 1840 self:do_item_cache_fixup(--[[force_silent=]]false)
farmbuyer@81 1841 elseif arg == "history" then
farmbuyer@81 1842 self:repair_history_integrity()
farmbuyer@81 1843 end
farmbuyer@81 1844 self.NOLOAD = nil
farmbuyer@81 1845 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1846
farmbuyer@23 1847 else
farmbuyer@88 1848 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1849 return
farmbuyer@76 1850 end
farmbuyer@76 1851 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1852 cmd, tostring(green_help_link))
farmbuyer@23 1853 end
farmbuyer@1 1854 end
farmbuyer@1 1855 end
farmbuyer@1 1856
farmbuyer@1 1857 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1858 local q = tonumber(arg)
farmbuyer@1 1859 if q then
farmbuyer@76 1860 q = math.floor(q+0.1)
farmbuyer@1 1861 if q<0 or q>6 then
farmbuyer@1 1862 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1863 end
farmbuyer@1 1864 else
farmbuyer@1 1865 q = qualnames[arg]
farmbuyer@1 1866 if not q then
farmbuyer@1 1867 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1868 end
farmbuyer@1 1869 end
farmbuyer@1 1870 self.threshold = q
farmbuyer@1 1871 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1872 end
farmbuyer@1 1873
farmbuyer@1 1874
farmbuyer@1 1875 ------ On/off
farmbuyer@80 1876 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1877 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1878 self.dprint('flow', ":Activate is running")
farmbuyer@90 1879 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@16 1880 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1881 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1882 self.popped = true
farmbuyer@114 1883 if self.DO_ITEMID_FIX then
farmbuyer@114 1884 self.DO_ITEMID_FIX = nil
farmbuyer@114 1885 self:do_item_cache_fixup(--[[force_silent=]]not self.author_debug)
farmbuyer@114 1886 end
farmbuyer@93 1887 if IsInRaid() then
farmbuyer@16 1888 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1889 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1890 elseif self.debug.notraid then
farmbuyer@76 1891 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1892 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1893 _register_bossmod(self)
farmbuyer@1 1894 elseif g_restore_p then
farmbuyer@1 1895 g_restore_p = nil
farmbuyer@16 1896 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1897 if #g_loot == 0 then
farmbuyer@16 1898 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1899 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1900 return
farmbuyer@16 1901 end
farmbuyer@78 1902 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1903 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1904 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1905 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@106 1906 if #g_loot > 400 then
farmbuyer@106 1907 self:Print("|cffff0505Crikey!|r You are carrying around a lot of",
farmbuyer@106 1908 "stored loot data. You should seriously consider clearing it",
farmbuyer@106 1909 "out, as some of the text generation routines can choke the",
farmbuyer@106 1910 "game client if they run for too long.")
farmbuyer@106 1911 end
farmbuyer@1 1912 return
farmbuyer@1 1913 end
farmbuyer@1 1914 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1915 self.enabled = not opt_bcast_only
farmbuyer@73 1916 g_seeing_oldsigs = nil
farmbuyer@1 1917 if opt_threshold then
farmbuyer@1 1918 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1919 end
farmbuyer@100 1920 self:Fire ('Activate', self.enabled, self.rebroadcast, self.threshold)
farmbuyer@80 1921 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1922 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1923 self.thresholds[self.threshold])
farmbuyer@89 1924 self:broadcast('revcheck',version_large)
farmbuyer@1 1925 end
farmbuyer@1 1926
farmbuyer@95 1927 -- Note: running '/ouroloot off' will also avoid the popup reminder when
farmbuyer@1 1928 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1929 function addon:Deactivate()
farmbuyer@1 1930 self.enabled = false
farmbuyer@1 1931 self.rebroadcast = false
farmbuyer@90 1932 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@10 1933 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1934 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@114 1935 _LFR_suppressing = nil
farmbuyer@100 1936 self:Fire ('Deactivate')
farmbuyer@80 1937 self:Print("Deactivated.")
farmbuyer@1 1938 end
farmbuyer@1 1939
farmbuyer@1 1940 function addon:Clear(verbose_p)
farmbuyer@1 1941 local repopup, st
farmbuyer@1 1942 if self.display then
farmbuyer@1 1943 -- in the new version, this is likely to always be the case
farmbuyer@1 1944 repopup = true
farmbuyer@96 1945 st = self.display:GetUserData("GUI state").eoiST
farmbuyer@1 1946 if not st then
farmbuyer@1 1947 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1948 end
farmbuyer@1 1949 self.display:Hide()
farmbuyer@1 1950 end
farmbuyer@1 1951 g_restore_p = nil
farmbuyer@107 1952 OuroLootSV = nil
farmbuyer@1 1953 self:_reset_timestamps()
farmbuyer@1 1954 if verbose_p then
farmbuyer@107 1955 if (OuroLootSV_saved and #OuroLootSV_saved>0) then
farmbuyer@107 1956 self:Print("Current loot data cleared, %d saved sets remaining.", #OuroLootSV_saved)
farmbuyer@1 1957 else
farmbuyer@1 1958 self:Print("Current loot data cleared.")
farmbuyer@1 1959 end
farmbuyer@1 1960 end
farmbuyer@1 1961 _init(self,st)
farmbuyer@100 1962 self:Fire ('Reset')
farmbuyer@1 1963 if repopup then
farmbuyer@1 1964 addon:BuildMainDisplay()
farmbuyer@1 1965 end
farmbuyer@1 1966 end
farmbuyer@1 1967
farmbuyer@1 1968
farmbuyer@1 1969 ------ Behind the scenes routines
farmbuyer@19 1970 -- Semi-experimental debugging aid.
farmbuyer@19 1971 do
farmbuyer@76 1972 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 1973 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 1974 -- 2) _log points to SV_log
farmbuyer@41 1975 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 1976 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 1977 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@107 1978 local date = date
farmbuyer@19 1979 function addon:log_with_timestamp (msg)
farmbuyer@73 1980 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 1981 end
farmbuyer@19 1982 end
farmbuyer@19 1983
farmbuyer@49 1984 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 1985 -- them. Credit to DBM for the approach here.
farmbuyer@49 1986 function addon:_scan_LOD_modules()
farmbuyer@49 1987 for i = 1, GetNumAddOns() do
farmbuyer@49 1988 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1989 and IsAddOnLoadOnDemand(i)
farmbuyer@49 1990 and not IsAddOnLoaded(i)
farmbuyer@49 1991 then
farmbuyer@49 1992 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 1993 if enabled or opts.display_disabled_LODs then
farmbuyer@57 1994 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 1995 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 1996 end
farmbuyer@49 1997 end
farmbuyer@49 1998 end
farmbuyer@49 1999 end
farmbuyer@49 2000
farmbuyer@73 2001 -- Routines for printing changes made by remote users.
farmbuyer@73 2002 do
farmbuyer@101 2003 local change_chatframe
farmbuyer@101 2004
farmbuyer@101 2005 function addon:_set_chatty_change_chatframe (arg, silent_p)
farmbuyer@73 2006 local frame
farmbuyer@73 2007 if type(arg) == 'number' then
farmbuyer@107 2008 arg = math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 2009 frame = _G['ChatFrame'..arg]
farmbuyer@73 2010 elseif type(arg) == 'string' then
farmbuyer@73 2011 frame = _G[arg]
farmbuyer@73 2012 end
farmbuyer@73 2013 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@101 2014 change_chatframe = frame
farmbuyer@73 2015 if not silent_p then
farmbuyer@73 2016 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 2017 if frame.GetName then
farmbuyer@73 2018 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 2019 end
farmbuyer@73 2020 self:Print(msg)
farmbuyer@73 2021 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 2022 self:CFPrint (frame, msg)
farmbuyer@73 2023 end
farmbuyer@73 2024 end
farmbuyer@73 2025 return frame
farmbuyer@73 2026 else
farmbuyer@73 2027 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 2028 end
farmbuyer@73 2029 end
farmbuyer@73 2030
farmbuyer@101 2031 local function _notify (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 2032 local e = g_loot[index]
farmbuyer@80 2033 if not e then
farmbuyer@80 2034 -- how did this happen?
farmbuyer@80 2035 return
farmbuyer@80 2036 end
farmbuyer@89 2037 if source == my_name then
farmbuyer@89 2038 source = _G.UNIT_YOU
farmbuyer@89 2039 end
farmbuyer@86 2040 local from_text, to_text
farmbuyer@73 2041 if from_whom then
farmbuyer@89 2042 if from_whom == my_name then
farmbuyer@89 2043 from_whom = _G.UNIT_YOU
farmbuyer@89 2044 end
farmbuyer@86 2045 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 2046 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 2047 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 2048 else
farmbuyer@73 2049 if olddisp then
farmbuyer@73 2050 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 2051 else
farmbuyer@73 2052 olddisp = "normal"
farmbuyer@73 2053 from_text = "normal"
farmbuyer@73 2054 end
farmbuyer@86 2055 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 2056 .. from_text .. "|r"
farmbuyer@86 2057
farmbuyer@73 2058 if e.disposition then
farmbuyer@73 2059 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 2060 else
farmbuyer@73 2061 to_text = "normal"
farmbuyer@73 2062 end
farmbuyer@109 2063 to_text = addon.disposition_colors[e.disposition].hex
farmbuyer@86 2064 .. to_text .. "|r"
farmbuyer@73 2065 end
farmbuyer@73 2066
farmbuyer@81 2067 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 2068 e.itemlink, from_text, to_text)
farmbuyer@103 2069 local jumpprefix = addon.chatprefix ("GoToLootLine", index)
farmbuyer@103 2070 addon:PCFPrint (chatframe, jumpprefix, remote_chatty, source, index,
farmbuyer@86 2071 e.itemlink, from_text, to_text)
farmbuyer@73 2072 end
farmbuyer@81 2073
farmbuyer@101 2074 function _notify_about_change (sender, index, olddisp, from_whom, from_class)
farmbuyer@101 2075 _notify (change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 2076 end
farmbuyer@73 2077 end
farmbuyer@73 2078
farmbuyer@1 2079 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 2080 do
farmbuyer@1 2081 local byindex, temp = {}, {}
farmbuyer@1 2082 local function sort (src, dest)
farmbuyer@1 2083 for k in pairs(src) do
farmbuyer@1 2084 temp[#temp+1] = k
farmbuyer@1 2085 end
farmbuyer@107 2086 table.sort(temp)
farmbuyer@47 2087 wipe(dest)
farmbuyer@1 2088 for i = 1, #temp do
farmbuyer@1 2089 dest[i] = src[temp[i]]
farmbuyer@1 2090 end
farmbuyer@1 2091 end
farmbuyer@1 2092
farmbuyer@1 2093 function addon.sender_list.sort()
farmbuyer@1 2094 sort (addon.sender_list.active, byindex)
farmbuyer@47 2095 wipe(temp)
farmbuyer@1 2096 addon.sender_list.activeI = #byindex
farmbuyer@1 2097 sort (addon.sender_list.names, byindex)
farmbuyer@47 2098 wipe(temp)
farmbuyer@1 2099 end
farmbuyer@1 2100 addon.sender_list.namesI = byindex
farmbuyer@1 2101 end
farmbuyer@1 2102
farmbuyer@23 2103 function addon:DoPing()
farmbuyer@23 2104 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 2105 self.sender_list.active = {}
farmbuyer@23 2106 self.sender_list.names = {}
farmbuyer@23 2107 self:broadcast('ping')
farmbuyer@89 2108 self:broadcast('revcheck',version_large)
farmbuyer@27 2109 end
farmbuyer@27 2110
farmbuyer@89 2111 function addon:_check_version (otherrev)
farmbuyer@93 2112 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 2113 otherrev = tonumber(otherrev)
farmbuyer@89 2114 if otherrev == version_large then
farmbuyer@27 2115 -- normal case
farmbuyer@27 2116
farmbuyer@89 2117 elseif otherrev < version_large then
farmbuyer@27 2118 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 2119 self:broadcast('revcheck',version_large)
farmbuyer@27 2120
farmbuyer@27 2121 else
farmbuyer@76 2122 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 2123 if newer_warning then
farmbuyer@76 2124 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 2125 function()
farmbuyer@92 2126 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 2127 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 2128 -- than for other callbacks.
farmbuyer@92 2129 StaticPopup_Show("OUROL_URL",
farmbuyer@92 2130 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 2131 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 2132 end)
farmbuyer@76 2133 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 2134 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 2135 newer_warning = nil
farmbuyer@27 2136 end
farmbuyer@27 2137 end
farmbuyer@23 2138 end
farmbuyer@23 2139
farmbuyer@1 2140 -- Generic helpers
farmbuyer@28 2141 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 2142 function addon._find_next_after (kind, index)
farmbuyer@1 2143 index = index + 1
farmbuyer@1 2144 while index <= #g_loot do
farmbuyer@1 2145 if g_loot[index].kind == kind then
farmbuyer@1 2146 return index, g_loot[index]
farmbuyer@1 2147 end
farmbuyer@1 2148 index = index + 1
farmbuyer@1 2149 end
farmbuyer@1 2150 end
farmbuyer@28 2151 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 2152 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 2153 -- appropriate fencepost is not found.
farmbuyer@28 2154 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 2155 local fencepost
farmbuyer@28 2156 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 2157 if kind == 'time' then
farmbuyer@28 2158 fencepost = closest_time
farmbuyer@28 2159 elseif kind == 'boss' then
farmbuyer@28 2160 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 2161 if not closest_boss then
farmbuyer@28 2162 fencepost = closest_time
farmbuyer@28 2163 elseif not closest_time then
farmbuyer@28 2164 fencepost = closest_boss
farmbuyer@28 2165 else
farmbuyer@107 2166 fencepost = math.min(closest_time,closest_boss)
farmbuyer@28 2167 end
farmbuyer@28 2168 end
farmbuyer@28 2169 return fencepost
farmbuyer@28 2170 end
farmbuyer@1 2171
farmbuyer@1 2172 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 2173 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 2174 -- conditionals).
farmbuyer@1 2175 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 2176 return self._find_next_after, filter_kind, 0
farmbuyer@1 2177 end
farmbuyer@1 2178
farmbuyer@1 2179 do
farmbuyer@1 2180 local itt
farmbuyer@1 2181 local function create()
farmbuyer@1 2182 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 2183 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 2184 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 2185 L:SetFontObject(GameFontNormal)
farmbuyer@1 2186 R:SetFontObject(GameFontNormal)
farmbuyer@1 2187 tip:AddFontStrings(L,R)
farmbuyer@1 2188 lefts[i] = L
farmbuyer@1 2189 end
farmbuyer@1 2190 tip.lefts = lefts
farmbuyer@1 2191 return tip
farmbuyer@1 2192 end
farmbuyer@66 2193 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 2194 itt = itt or create()
farmbuyer@1 2195 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 2196 itt:ClearLines()
farmbuyer@1 2197 itt:SetHyperlink(item)
farmbuyer@1 2198 local t = itt.lefts[2]:GetText()
farmbuyer@1 2199 itt:Hide()
farmbuyer@66 2200 return (t == ITEM_HEROIC and 1)
farmbuyer@66 2201 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 2202 or nil
farmbuyer@1 2203 end
farmbuyer@1 2204 end
farmbuyer@1 2205
farmbuyer@79 2206 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 2207 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 2208 function _init (self, possible_st)
farmbuyer@1 2209 self.dprint('flow',"_init running")
farmbuyer@1 2210 self.loot_clean = nil
farmbuyer@1 2211 self.hist_clean = nil
farmbuyer@1 2212 if g_restore_p then
farmbuyer@73 2213 g_loot = _G.OuroLootSV
farmbuyer@16 2214 self.popped = #g_loot > 0
farmbuyer@1 2215 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@114 2216 -- paranoia: make sure the GUI isn't stumbling over these later
farmbuyer@114 2217 local dofix, GetItemInfo = false, GetItemInfo
farmbuyer@114 2218 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@114 2219 local missing_data = not GetItemInfo(e.id)
farmbuyer@114 2220 e.cache_miss = (e.cache_miss or missing_data) or nil
farmbuyer@114 2221 dofix = dofix or e.cache_miss
farmbuyer@114 2222 end
farmbuyer@114 2223 self.DO_ITEMID_FIX = dofix or nil
farmbuyer@100 2224 _do_loot_metas()
farmbuyer@16 2225 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 2226 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 2227 self.sharder = opts.autoshard
farmbuyer@1 2228 else
farmbuyer@80 2229 g_loot = {}
farmbuyer@80 2230 end
farmbuyer@80 2231 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 2232 g_loot.raiders = {}
farmbuyer@80 2233 end
farmbuyer@80 2234 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 2235 g_loot.printed = {}
farmbuyer@1 2236 end
farmbuyer@1 2237
farmbuyer@16 2238 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@79 2239 self:gui_init (g_loot, g_uniques)
farmbuyer@16 2240 opts.autoshard = nil
farmbuyer@16 2241 opts.threshold = nil
farmbuyer@1 2242
farmbuyer@1 2243 if g_restore_p then
farmbuyer@73 2244 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 2245 else
farmbuyer@73 2246 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2247 end
farmbuyer@1 2248 if possible_st then
farmbuyer@1 2249 possible_st:SetData(g_loot)
farmbuyer@1 2250 end
farmbuyer@1 2251
farmbuyer@89 2252 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2253 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2254 self:RegisterComm(self.ident)
farmbuyer@1 2255 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2256
farmbuyer@1 2257 if self.author_debug then
farmbuyer@1 2258 _G.Oloot = g_loot
farmbuyer@1 2259 end
farmbuyer@1 2260 end
farmbuyer@1 2261
farmbuyer@61 2262 -- Raid roster snapshots
farmbuyer@61 2263 do
farmbuyer@61 2264 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2265 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2266 local instance,maxsize = instance_tag()
farmbuyer@61 2267 if only_inraid_p then
farmbuyer@107 2268 for name,info in next, ss do
farmbuyer@61 2269 if info.online == 3 then
farmbuyer@61 2270 ss[name] = nil
farmbuyer@61 2271 end
farmbuyer@61 2272 end
farmbuyer@61 2273 end
farmbuyer@107 2274 return ss, maxsize, instance, time()
farmbuyer@61 2275 end
farmbuyer@61 2276 end
farmbuyer@61 2277
farmbuyer@25 2278 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2279 do
farmbuyer@25 2280 local candidates = {}
farmbuyer@25 2281 local location
farmbuyer@1 2282 local function fixup_durations (cache)
farmbuyer@1 2283 local boss, bossi
farmbuyer@1 2284 boss = candidates[1]
farmbuyer@1 2285 if #candidates == 1 then
farmbuyer@1 2286 -- (1) or (2)
farmbuyer@1 2287 boss.duration = boss.duration or 0
farmbuyer@19 2288 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2289 else
farmbuyer@1 2290 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2291 if #candidates ~= 2 then
farmbuyer@1 2292 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2293 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2294 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2295 end
farmbuyer@1 2296 if candidates[2].duration == nil then
farmbuyer@1 2297 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2298 end
farmbuyer@1 2299 -- try and be generic anyhow
farmbuyer@1 2300 for i,c in ipairs(candidates) do
farmbuyer@1 2301 if c.duration then
farmbuyer@1 2302 boss = c
farmbuyer@19 2303 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2304 break
farmbuyer@1 2305 end
farmbuyer@1 2306 end
farmbuyer@1 2307 end
farmbuyer@69 2308 bossi = addon._addBossEntry(boss)
farmbuyer@100 2309 addon:Fire ('NewBoss', boss)
farmbuyer@19 2310 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2311 g_boss_signpost = nil
farmbuyer@42 2312 addon.latest_instance = boss.instance
farmbuyer@19 2313 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2314 if boss.reason == 'kill' then
farmbuyer@80 2315 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2316 addon:_mark_boss_kill (bossi)
farmbuyer@1 2317 if opts.chatty_on_kill then
farmbuyer@103 2318 local jumpprefix = addon.chatprefix ("GoToLootLine", bossi)
farmbuyer@103 2319 addon:PCFPrint(_G.DEFAULT_CHAT_FRAME, jumpprefix,
farmbuyer@103 2320 "Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2321 end
farmbuyer@1 2322 end
farmbuyer@47 2323 wipe(candidates)
farmbuyer@1 2324 end
farmbuyer@102 2325 -- Ten seconds is a long time, but occasionally DBM takes for-EVAH to
farmbuyer@102 2326 -- decide that a fight is over.
farmbuyer@73 2327 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2328
farmbuyer@1 2329 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2330 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2331 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2332 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2333 if self.rebroadcast and duration then
farmbuyer@56 2334 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2335 end
farmbuyer@1 2336 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2337 while self.enabled do
farmbuyer@1 2338 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2339 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2340 local not_from_local = duration == nil
farmbuyer@1 2341 local signature = bossname .. reason
farmbuyer@73 2342 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2343 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2344 else
farmbuyer@73 2345 recent_boss:add(signature)
farmbuyer@16 2346 g_boss_signpost = #g_loot + 1
farmbuyer@19 2347 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2348 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2349 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2350 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2351 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2352 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2353 -- DBM might not trigger for a while).
farmbuyer@1 2354 local c = {
farmbuyer@1 2355 kind = 'boss',
farmbuyer@55 2356 bossname = bossname,
farmbuyer@1 2357 reason = reason,
farmbuyer@1 2358 instance = intag,
farmbuyer@56 2359 duration = duration, -- deliberately may be nil
farmbuyer@61 2360 raidersnap = self:snapshot_raid(),
farmbuyer@56 2361 maxsize = maxsize,
farmbuyer@1 2362 }
farmbuyer@1 2363 tinsert(candidates,c)
farmbuyer@1 2364 end
farmbuyer@17 2365 break
farmbuyer@1 2366 end
farmbuyer@1 2367 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2368 end
farmbuyer@56 2369 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2370 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2371
farmbuyer@1 2372 function addon:_mark_boss_kill (index)
farmbuyer@1 2373 local e = g_loot[index]
farmbuyer@17 2374 if not e then
farmbuyer@17 2375 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2376 return
farmbuyer@17 2377 end
farmbuyer@55 2378 if not e.bossname then
farmbuyer@16 2379 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2380 return
farmbuyer@1 2381 end
farmbuyer@1 2382 if e.reason ~= 'wipe' then
farmbuyer@1 2383 -- enh, bail
farmbuyer@1 2384 self.loot_clean = index-1
farmbuyer@1 2385 end
farmbuyer@1 2386 local attempts = 1
farmbuyer@1 2387 local first
farmbuyer@1 2388
farmbuyer@69 2389 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2390 local i,d = 1,g_loot[1]
farmbuyer@1 2391 while d ~= e do
farmbuyer@55 2392 if d.bossname and
farmbuyer@55 2393 d.bossname == e.bossname and
farmbuyer@53 2394 d.instance == e.instance and
farmbuyer@1 2395 d.reason == 'wipe'
farmbuyer@1 2396 then
farmbuyer@1 2397 first = first or i
farmbuyer@1 2398 attempts = attempts + 1
farmbuyer@1 2399 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2400 else
farmbuyer@1 2401 i = i + 1
farmbuyer@1 2402 end
farmbuyer@1 2403 d = g_loot[i]
farmbuyer@1 2404 end
farmbuyer@1 2405 e.reason = 'kill'
farmbuyer@1 2406 e.attempts = attempts
farmbuyer@1 2407 self.loot_clean = first or index-1
farmbuyer@1 2408 end
farmbuyer@1 2409
farmbuyer@2 2410 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2411 assert(type(name)=='string')
farmbuyer@2 2412 assert(type(registration_func)=='function')
farmbuyer@76 2413 if deregistration_func ~= nil then
farmbuyer@76 2414 assert(type(deregistration_func)=='function')
farmbuyer@76 2415 end
farmbuyer@2 2416 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2417 n = name,
farmbuyer@2 2418 r = registration_func,
farmbuyer@2 2419 d = deregistration_func,
farmbuyer@2 2420 }
farmbuyer@5 2421 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2422 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2423 end
farmbuyer@1 2424
farmbuyer@2 2425 function _register_bossmod (self, force_p)
farmbuyer@2 2426 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2427 if x then
farmbuyer@2 2428 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2429 -- trying to register with already-registered boss mod
farmbuyer@2 2430 return
farmbuyer@2 2431 else
farmbuyer@2 2432 -- deregister
farmbuyer@2 2433 if x.d then x.d(self) end
farmbuyer@2 2434 end
farmbuyer@1 2435 end
farmbuyer@1 2436
farmbuyer@2 2437 x = nil
farmbuyer@2 2438 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2439 if v.n == opts.bossmod then
farmbuyer@2 2440 x = k
farmbuyer@2 2441 break
farmbuyer@2 2442 end
farmbuyer@1 2443 end
farmbuyer@1 2444
farmbuyer@2 2445 if not x then
farmbuyer@2 2446 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2447 self:Print(self.status_text)
farmbuyer@2 2448 return
farmbuyer@1 2449 end
farmbuyer@1 2450
farmbuyer@2 2451 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2452 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2453 else
farmbuyer@2 2454 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2455 end
farmbuyer@1 2456 end
farmbuyer@2 2457 end
farmbuyer@1 2458
farmbuyer@1 2459 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2460 do
farmbuyer@107 2461 local rawget, setmetatable = rawget, setmetatable
farmbuyer@73 2462
farmbuyer@100 2463 --@debug@
farmbuyer@100 2464 local tos = {}
farmbuyer@100 2465 tos.time = function (e)
farmbuyer@100 2466 return e.startday.text
farmbuyer@100 2467 end
farmbuyer@100 2468 tos.boss = function (e)
farmbuyer@100 2469 return e.bossname .. '/' .. e.reason
farmbuyer@100 2470 end
farmbuyer@100 2471 tos.loot = function (e)
farmbuyer@100 2472 return e.itemname .. '/' .. e.person .. '/' .. e.unique .. '/'
farmbuyer@100 2473 .. tostring(e.disposition) .. (e.extratext and ('/'..e.extratext) or '')
farmbuyer@100 2474 end
farmbuyer@100 2475 --@end-debug@
farmbuyer@1 2476 local loot_entry_mt = {
farmbuyer@1 2477 __index = function (e,key)
farmbuyer@100 2478 -- This shouldn't be required, as the refresh should be picking
farmbuyer@100 2479 -- it up already. Sigh.
farmbuyer@1 2480 if key == 'cols' then
farmbuyer@15 2481 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2482 addon:_fill_out_eoi_data(1)
farmbuyer@1 2483 end
farmbuyer@1 2484 return rawget(e,key)
farmbuyer@100 2485 end,
farmbuyer@100 2486 --@debug@
farmbuyer@100 2487 __tostring = function (e)
farmbuyer@100 2488 local k = e.kind
farmbuyer@100 2489 if k then
farmbuyer@100 2490 return ("<%s/%s>"):format(k, tos[k] and tos[k](e) or "?")
farmbuyer@100 2491 end
farmbuyer@100 2492 return "<unknown loot entry type>"
farmbuyer@100 2493 end,
farmbuyer@100 2494 --@end-debug@
farmbuyer@100 2495 }
farmbuyer@100 2496 function _do_loot_metas()
farmbuyer@100 2497 for i,e in ipairs(g_loot) do
farmbuyer@100 2498 setmetatable(e,loot_entry_mt)
farmbuyer@1 2499 end
farmbuyer@100 2500 _do_loot_metas = nil
farmbuyer@100 2501 end
farmbuyer@1 2502
farmbuyer@1 2503 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2504 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2505 -- optional second index to search no earlier than that.
farmbuyer@1 2506 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2507 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2508 stop = stop or 0
farmbuyer@1 2509 while i > stop do
farmbuyer@1 2510 if g_loot[i].kind == 'time' then
farmbuyer@1 2511 return i, g_loot[i]
farmbuyer@1 2512 end
farmbuyer@1 2513 i = i - 1
farmbuyer@1 2514 end
farmbuyer@1 2515 end
farmbuyer@1 2516
farmbuyer@1 2517 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2518 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2519 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2520 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2521 -- taken from the DAY entry.
farmbuyer@1 2522 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2523 -- FIXME this is horribabble
farmbuyer@1 2524 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2525 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2526 if not time_entry_opt then
farmbuyer@1 2527 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2528 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2529 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2530 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2531 end
farmbuyer@1 2532 end
farmbuyer@1 2533 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2534 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2535 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2536 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2537 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2538 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2539 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2540 end
farmbuyer@1 2541
farmbuyer@1 2542 local done_todays_date
farmbuyer@1 2543 function addon:_reset_timestamps()
farmbuyer@1 2544 done_todays_date = nil
farmbuyer@1 2545 end
farmbuyer@1 2546 local function do_todays_date()
farmbuyer@1 2547 local text, M, D, Y = makedate()
farmbuyer@1 2548 local found,ts = #g_loot+1
farmbuyer@1 2549 repeat
farmbuyer@1 2550 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2551 if found and ts.startday.text == text then
farmbuyer@1 2552 done_todays_date = true
farmbuyer@1 2553 end
farmbuyer@1 2554 until done_todays_date or (not found)
farmbuyer@1 2555 if done_todays_date then
farmbuyer@1 2556 g_today = ts
farmbuyer@1 2557 else
farmbuyer@1 2558 done_todays_date = true
farmbuyer@1 2559 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2560 kind = 'time',
farmbuyer@1 2561 startday = {
farmbuyer@1 2562 text = text, month = M, day = D, year = Y
farmbuyer@1 2563 }
farmbuyer@1 2564 }]
farmbuyer@1 2565 end
farmbuyer@1 2566 addon:_fill_out_eoi_data(1)
farmbuyer@1 2567 end
farmbuyer@1 2568
farmbuyer@1 2569 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2570 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2571 -- necessarily need to be a looted item.
farmbuyer@1 2572 function addon._addLootEntry (e)
farmbuyer@1 2573 setmetatable(e,loot_entry_mt)
farmbuyer@1 2574
farmbuyer@1 2575 if not done_todays_date then do_todays_date() end
farmbuyer@1 2576
farmbuyer@107 2577 local h, m = GetGameTime()
farmbuyer@10 2578 --local localuptime = math.floor(GetTime())
farmbuyer@107 2579 local time_t = time()
farmbuyer@1 2580 e.hour = h
farmbuyer@1 2581 e.minute = m
farmbuyer@10 2582 e.stamp = time_t --localuptime
farmbuyer@89 2583 if e.kind == 'loot' then
farmbuyer@89 2584 if (not e.unique) or (#e.unique==0) then
farmbuyer@107 2585 e.unique = e.id .. (e.disposition or e.person) .. date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2586 end
farmbuyer@100 2587 addon:Fire ('NewLootEntry', e)
farmbuyer@89 2588 end
farmbuyer@1 2589 local index = #g_loot + 1
farmbuyer@1 2590 g_loot[index] = e
farmbuyer@100 2591 addon:Fire ('NewEOIEntry', e)
farmbuyer@1 2592 return index
farmbuyer@1 2593 end
farmbuyer@16 2594
farmbuyer@100 2595 -- Safety/convenience wrapper only.
farmbuyer@69 2596 function addon._addBossEntry (e)
farmbuyer@69 2597 local ret = addon._addLootEntry(e)
farmbuyer@69 2598 assert(e.kind=='boss')
farmbuyer@69 2599 local needSize = e.maxsize == nil
farmbuyer@69 2600 local needSnap = e.raidersnap == nil
farmbuyer@69 2601 local needInst = e.instance == nil
farmbuyer@69 2602 if needSize or needSnap then
farmbuyer@69 2603 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2604 if needSize then e.maxsize = max end
farmbuyer@69 2605 if needSnap then e.raidersnap = ss end
farmbuyer@69 2606 if needInst then e.instance = inst end
farmbuyer@69 2607 end
farmbuyer@100 2608 addon:Fire ('NewBossEntry', e)
farmbuyer@69 2609 return ret
farmbuyer@69 2610 end
farmbuyer@69 2611
farmbuyer@16 2612 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2613 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2614 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2615 -- from that boss.
farmbuyer@16 2616 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2617 if is == should_be then
farmbuyer@16 2618 return
farmbuyer@16 2619 end
farmbuyer@17 2620 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2621 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2622 return
farmbuyer@16 2623 end
farmbuyer@16 2624 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2625 should_be = should_be + 1
farmbuyer@16 2626 if is == should_be then
farmbuyer@16 2627 return
farmbuyer@16 2628 end
farmbuyer@16 2629 end
farmbuyer@16 2630
farmbuyer@16 2631 assert(g_loot[is].kind == 'boss')
farmbuyer@16 2632 local boss = tremove (g_loot, is)
farmbuyer@16 2633 tinsert (g_loot, should_be, boss)
farmbuyer@16 2634 return should_be
farmbuyer@16 2635 end
farmbuyer@1 2636 end
farmbuyer@1 2637
farmbuyer@109 2638 -- Disposition control; more precisely, how various dispositions affect flow
farmbuyer@109 2639 -- and displays elsewhere.
farmbuyer@109 2640 do
farmbuyer@109 2641 local default = {
farmbuyer@109 2642 text = "",
farmbuyer@109 2643 hex = "|cffffffff",
farmbuyer@109 2644 r = 1.0, g = 1.0, b = 1.0, a = 1,
farmbuyer@109 2645 can_reassign = true,
farmbuyer@109 2646 affects_history = true,
farmbuyer@109 2647 from_notes_text = false,
farmbuyer@109 2648 }
farmbuyer@109 2649 local mt = {
farmbuyer@109 2650 __index = function (t,k)
farmbuyer@109 2651 -- don't point index directly at default, need to catch nils
farmbuyer@109 2652 return default
farmbuyer@109 2653 end,
farmbuyer@109 2654 }
farmbuyer@109 2655 local alldisps = setmetatable({}, mt)
farmbuyer@109 2656 addon.disposition_colors = setmetatable({}, mt)
farmbuyer@109 2657
farmbuyer@109 2658 -- These two are clunky wrappers, probably rework this once gain some data.
farmbuyer@109 2659 function addon:_test_disposition (code, attrib)
farmbuyer@109 2660 return alldisps[code][attrib]
farmbuyer@109 2661 end
farmbuyer@109 2662 function addon:_iter_dispositions (attrib)
farmbuyer@109 2663 local r = {}
farmbuyer@109 2664 for code,disp in next, alldisps do
farmbuyer@110 2665 if disp[attrib] then
farmbuyer@109 2666 r[code] = disp.text
farmbuyer@109 2667 end
farmbuyer@109 2668 end
farmbuyer@109 2669 return next, r
farmbuyer@109 2670 end
farmbuyer@109 2671
farmbuyer@110 2672 function addon:_add_loot_disposition (code, rhex, ghex, bhex, text_notes,
farmbuyer@110 2673 text_menu, tooltip_txt, can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@109 2674 )
farmbuyer@109 2675 assert(type(code)=='string' and #code>0)
farmbuyer@110 2676 assert(type(text_notes)=='string')
farmbuyer@109 2677 assert(type(rhex)=='string')
farmbuyer@109 2678 assert(type(bhex)=='string')
farmbuyer@109 2679 assert(type(ghex)=='string')
farmbuyer@110 2680
farmbuyer@109 2681 self.disposition_colors[code] = {
farmbuyer@110 2682 text = text_notes,
farmbuyer@109 2683 -- for chat output by core code
farmbuyer@109 2684 hex = "|cff" .. rhex .. ghex .. bhex,
farmbuyer@109 2685 -- for lib-st
farmbuyer@109 2686 r = tonumber(rhex,16)/255,
farmbuyer@109 2687 g = tonumber(ghex,16)/255,
farmbuyer@109 2688 b = tonumber(bhex,16)/255,
farmbuyer@109 2689 a = 1,
farmbuyer@109 2690 }
farmbuyer@109 2691 -- not not = poor man's "toboolean", don't potentially hold arg
farmbuyer@109 2692 -- objects from garbage collection
farmbuyer@109 2693 alldisps[code] = {
farmbuyer@110 2694 text = text_notes,
farmbuyer@109 2695 can_reassign = not not can_reassign_p,
farmbuyer@109 2696 affects_history = not not do_history_p,
farmbuyer@109 2697 from_notes_text = not not from_notes_text_p,
farmbuyer@109 2698 }
farmbuyer@110 2699
farmbuyer@110 2700 return g_gui.add_dropdown_entry ('eoi_loot', "Mark as "..(text_menu or text_notes),
farmbuyer@110 2701 --[[function_table=]]nil, 'df_DISPOSITION', code, tooltip_txt)
farmbuyer@109 2702 end
farmbuyer@109 2703 end
farmbuyer@109 2704
farmbuyer@19 2705 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2706 -- item cache data (which will have arrived by now).
farmbuyer@114 2707 function addon:do_item_cache_fixup (silent_p)
farmbuyer@114 2708 if not silent_p then
farmbuyer@114 2709 self:Print("Fixing up missing item cache data...")
farmbuyer@114 2710 end
farmbuyer@19 2711
farmbuyer@19 2712 local numfound = 0
farmbuyer@114 2713 local earliest_fixed
farmbuyer@19 2714 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2715
farmbuyer@73 2716 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2717 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2718 if not e.cache_miss then break end
farmbuyer@114 2719 local borked_id = e.itemname:match(borkedpat) or e.id
farmbuyer@73 2720 if not borked_id then break end
farmbuyer@73 2721 numfound = numfound + 1
farmbuyer@73 2722 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2723 -- its assload of return values.
farmbuyer@73 2724 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2725 if iname then
farmbuyer@73 2726 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2727 e.quality = iquality
farmbuyer@73 2728 e.itemname = iname
farmbuyer@73 2729 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2730 e.itemlink = ilink
farmbuyer@73 2731 e.itexture = itexture
farmbuyer@73 2732 e.cache_miss = nil
farmbuyer@73 2733 if e.unique then
farmbuyer@73 2734 local gu = g_uniques[e.unique]
farmbuyer@73 2735 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2736 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2737 pprint ('loot',
farmbuyer@76 2738 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2739 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2740 end
farmbuyer@73 2741 if player_i then
farmbuyer@73 2742 player_h.id[e.unique] = e.id
farmbuyer@73 2743 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2744 end
farmbuyer@19 2745 end
farmbuyer@114 2746 earliest_fixed = earliest_fixed or i
farmbuyer@114 2747 if not silent_p then self:Print(msg, i, ilink) end
farmbuyer@19 2748 end
farmbuyer@73 2749 break
farmbuyer@73 2750 end end
farmbuyer@19 2751
farmbuyer@114 2752 if earliest_fixed then
farmbuyer@114 2753 self.loot_clean = earliest_fixed-1 -- this works out even at i == 1
farmbuyer@114 2754 end
farmbuyer@114 2755 if not silent_p then
farmbuyer@114 2756 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@114 2757 end
farmbuyer@19 2758 end
farmbuyer@19 2759
farmbuyer@76 2760 do
farmbuyer@76 2761 local gur
farmbuyer@76 2762
farmbuyer@76 2763 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2764 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2765 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2766 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2767 local function fixup_unique_replacements()
farmbuyer@76 2768 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2769 local winning_index = 1
farmbuyer@76 2770 local winner = info[1]
farmbuyer@76 2771 info[1] = nil
farmbuyer@82 2772 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2773 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2774 "total entries")
farmbuyer@76 2775 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2776 for i = 2, #info do
farmbuyer@76 2777 if winner[1] <= info[i][1] then
farmbuyer@76 2778 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2779 flib.del(info[i])
farmbuyer@76 2780 else
farmbuyer@76 2781 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2782 flib.del(winner)
farmbuyer@76 2783 winner = info[i]
farmbuyer@76 2784 winning_index = i
farmbuyer@76 2785 end
farmbuyer@76 2786 info[i] = nil
farmbuyer@76 2787 end
farmbuyer@76 2788 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2789 --[[
farmbuyer@76 2790 A: winner was generated locally
farmbuyer@82 2791 >winning_index == 1
farmbuyer@76 2792 >g_loot and history already has the replacement value
farmbuyer@76 2793 B: winner was generated remotely
farmbuyer@76 2794 >need to scan and replace
farmbuyer@82 2795 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2796 this code safely in all cases. Important to note: a local winner
farmbuyer@92 2797 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 2798 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 2799 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 2800 do the general case until/unless this becomes a problem.
farmbuyer@76 2801 ]]
farmbuyer@89 2802 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2803 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2804
farmbuyer@89 2805 -- Active loot
farmbuyer@89 2806 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2807 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2808 g_loot[looti].unique = winner[2]
farmbuyer@89 2809 else
farmbuyer@89 2810 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2811 -- player, then the "previous" unique would not have made it
farmbuyer@89 2812 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2813 pprint('improv', "No active loot found", looti,
farmbuyer@89 2814 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2815 end
farmbuyer@89 2816
farmbuyer@89 2817 -- History
farmbuyer@89 2818 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2819 hi = addon.history.byname[hi]
farmbuyer@89 2820 local hist = addon.history[hi]
farmbuyer@89 2821 if ui and hist.unique[ui] == exist then
farmbuyer@89 2822 -- ui is valid
farmbuyer@82 2823 else
farmbuyer@89 2824 ui = nil
farmbuyer@89 2825 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2826 if ui2 == exist then
farmbuyer@89 2827 ui = i
farmbuyer@89 2828 break
farmbuyer@76 2829 end
farmbuyer@76 2830 end
farmbuyer@89 2831 end
farmbuyer@89 2832 if ui then
farmbuyer@89 2833 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2834 ui, hist.name)
farmbuyer@89 2835 assert(exist ~= winner[2])
farmbuyer@89 2836 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2837 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2838 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2839 hist.unique[ui] = winner[2]
farmbuyer@89 2840 hist.when[exist] = nil
farmbuyer@89 2841 hist.id[exist] = nil
farmbuyer@89 2842 hist.count[exist] = nil
farmbuyer@76 2843 end
farmbuyer@76 2844 end
farmbuyer@89 2845
farmbuyer@76 2846 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2847 flib.del(winner)
farmbuyer@76 2848 flib.del(info)
farmbuyer@76 2849 gur.replacements[exist] = nil
farmbuyer@76 2850 end
farmbuyer@76 2851 end
farmbuyer@76 2852
farmbuyer@76 2853 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2854 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2855 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2856 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2857 if is_local then
farmbuyer@76 2858 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2859 end
farmbuyer@76 2860 gur.cache:add (exist)
farmbuyer@76 2861 end
farmbuyer@76 2862
farmbuyer@76 2863 local function get_previous_replacement (exist)
farmbuyer@76 2864 local l = gur.replacements[exist]
farmbuyer@76 2865 if l and l.LOCAL then
farmbuyer@76 2866 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2867 l.LOCAL)
farmbuyer@76 2868 return l.LOCAL
farmbuyer@76 2869 end
farmbuyer@76 2870 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2871 end
farmbuyer@76 2872
farmbuyer@76 2873 function _setup_unique_replace ()
farmbuyer@76 2874 gur = {}
farmbuyer@76 2875 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@107 2876 gur.me = tonumber(UnitGUID('player'):sub(-7),16)
farmbuyer@76 2877 gur.replacements = {}
farmbuyer@76 2878 gur.new_entry = new_entry
farmbuyer@76 2879 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2880 g_unique_replace = gur
farmbuyer@76 2881 _setup_unique_replace = nil
farmbuyer@76 2882 end
farmbuyer@76 2883 end
farmbuyer@76 2884
farmbuyer@77 2885 do
farmbuyer@77 2886 local clicky
farmbuyer@81 2887 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 2888 if self.display then
farmbuyer@81 2889 local d = self.display
farmbuyer@81 2890 if d then
farmbuyer@100 2891 -- Take this down a piece at a time, on the assumption that
farmbuyer@100 2892 -- the main window won't be able to do so.
farmbuyer@96 2893 local gui = d:GetUserData("GUI state")
farmbuyer@96 2894 local eoist = gui.eoiST
farmbuyer@81 2895 if eoist then eoist:Hide() end
farmbuyer@96 2896 local histst = gui.histST
farmbuyer@81 2897 if histst then histst:Hide() end
farmbuyer@81 2898 d:Hide()
farmbuyer@81 2899 end
farmbuyer@81 2900 end
farmbuyer@81 2901 self.NOLOAD = err_msg
farmbuyer@77 2902 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 2903 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 2904 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 2905 button1 = OKAY,
farmbuyer@77 2906 }
farmbuyer@77 2907 clicky = addon.format_hypertext(
farmbuyer@77 2908 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 2909 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 2910 end
farmbuyer@81 2911 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@107 2912 PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 2913 addon:Print (" ")
farmbuyer@77 2914 addon:Print (" ", clicky)
farmbuyer@77 2915 addon:Print (" ")
farmbuyer@77 2916 end
farmbuyer@81 2917
farmbuyer@81 2918 function _unavoidable_collision (err)
farmbuyer@81 2919 addon:horrible_horrible_error (err)
farmbuyer@81 2920 -- we don't actually need to kill the GUI in this case
farmbuyer@81 2921 addon.NOLOAD = nil
farmbuyer@81 2922 end
farmbuyer@77 2923 end
farmbuyer@77 2924
farmbuyer@1 2925
farmbuyer@1 2926 ------ Saved texts
farmbuyer@1 2927 function addon:check_saved_table(silent_p)
farmbuyer@107 2928 local s = OuroLootSV_saved
farmbuyer@1 2929 if s and (#s > 0) then return s end
farmbuyer@107 2930 OuroLootSV_saved = nil
farmbuyer@1 2931 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 2932 end
farmbuyer@1 2933
farmbuyer@1 2934 function addon:save_list()
farmbuyer@81 2935 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2936 for i,t in ipairs(s) do
farmbuyer@1 2937 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 2938 end
farmbuyer@1 2939 end
farmbuyer@1 2940
farmbuyer@1 2941 function addon:save_saveas(name)
farmbuyer@107 2942 OuroLootSV_saved = OuroLootSV_saved or {}
farmbuyer@107 2943 local SV = OuroLootSV_saved
farmbuyer@16 2944 local n = #SV + 1
farmbuyer@1 2945 local save = {
farmbuyer@1 2946 name = name,
farmbuyer@1 2947 date = makedate(),
farmbuyer@1 2948 count = #g_loot,
farmbuyer@1 2949 }
farmbuyer@10 2950 for text in self:registered_textgen_iter() do
farmbuyer@10 2951 save[text] = g_loot[text]
farmbuyer@10 2952 end
farmbuyer@1 2953 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 2954 SV[n] = save
farmbuyer@1 2955 return self:save_list()
farmbuyer@1 2956 end
farmbuyer@1 2957
farmbuyer@1 2958 function addon:save_restore(num)
farmbuyer@81 2959 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2960 if (not num) or (num > #s) then
farmbuyer@1 2961 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2962 end
farmbuyer@1 2963 local save = s[num]
farmbuyer@92 2964 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 2965 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 2966 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 2967 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 2968 for text in self:registered_textgen_iter() do
farmbuyer@10 2969 g_loot[text] = save[text]
farmbuyer@10 2970 end
farmbuyer@1 2971 end
farmbuyer@1 2972
farmbuyer@1 2973 function addon:save_delete(num)
farmbuyer@81 2974 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2975 if (not num) or (num > #s) then
farmbuyer@1 2976 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2977 end
farmbuyer@1 2978 self:Print("Deleting saved text #"..num)
farmbuyer@1 2979 tremove(s,num)
farmbuyer@1 2980 return self:save_list()
farmbuyer@1 2981 end
farmbuyer@1 2982
farmbuyer@1 2983
farmbuyer@1 2984 ------ Loot histories
farmbuyer@1 2985 -- history_all = {
farmbuyer@1 2986 -- ["Kilrogg"] = {
farmbuyer@1 2987 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 2988 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 2989 -- ["byname"] = { -- not saved
farmbuyer@1 2990 -- ["OtherPlayer"] = 2,
farmbuyer@1 2991 -- ["Farmbuyer"] = 1,
farmbuyer@1 2992 -- }
farmbuyer@1 2993 -- [1] = {
farmbuyer@1 2994 -- ["name"] = "Farmbuyer",
farmbuyer@73 2995 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 2996 -- -- sorted array:
farmbuyer@73 2997 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 2998 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 2999 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 3000 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 3001 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 3002 -- },
farmbuyer@1 3003 -- [2] = {
farmbuyer@1 3004 -- ["name"] = "OtherPlayer",
farmbuyer@1 3005 -- ......
farmbuyer@1 3006 -- }, ......
farmbuyer@1 3007 -- },
farmbuyer@1 3008 -- ["OtherRealm"] = ......
farmbuyer@1 3009 -- }
farmbuyer@73 3010 --
farmbuyer@114 3011 -- Up through 2.18.4 (specifically through rev 95), an individual player's
farmbuyer@73 3012 -- table looked like this:
farmbuyer@73 3013 -- ["name"] = "Farmbuyer",
farmbuyer@114 3014 -- -- most recent loot:
farmbuyer@114 3015 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" }
farmbuyer@114 3016 -- -- previous loot:
farmbuyer@114 3017 -- [2] = { ......., [count = "x3"] }
farmbuyer@73 3018 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 3019 do
farmbuyer@114 3020 local new, del, date = flib.new, flib.del, date
farmbuyer@114 3021
farmbuyer@73 3022 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 3023 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 3024 local function compare_timestamps (L, R)
farmbuyer@76 3025 return L > R -- reverse of normal order, newest first
farmbuyer@76 3026 end
farmbuyer@73 3027 local function sort_player (p)
farmbuyer@114 3028 local new_uniques, uniques_bywhen, when_array = new(), new(), new()
farmbuyer@73 3029 for u,tstamp in pairs(p.when) do
farmbuyer@73 3030 uniques_bywhen[tstamp] = u
farmbuyer@73 3031 when_array[#when_array+1] = tstamp
farmbuyer@73 3032 end
farmbuyer@107 3033 table.sort (when_array, compare_timestamps)
farmbuyer@73 3034 for i,tstamp in ipairs(when_array) do
farmbuyer@73 3035 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 3036 end
farmbuyer@73 3037 p.unique = new_uniques
farmbuyer@114 3038 del(new_uniques) del(uniques_bywhen) del(when_array)
farmbuyer@73 3039 end
farmbuyer@73 3040
farmbuyer@81 3041 function addon:repair_history_integrity()
farmbuyer@81 3042 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 3043 local empties_to_delete = {}
farmbuyer@81 3044
farmbuyer@81 3045 for rname,realm in pairs(self.history_all) do
farmbuyer@81 3046 for pk,player in ipairs(realm) do
farmbuyer@81 3047 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 3048 for i,h in ipairs(player.unique) do
farmbuyer@81 3049 h = tostring(h)
farmbuyer@81 3050 if player.when[h] and player.id[h] then
farmbuyer@81 3051 unique[#unique+1] = h
farmbuyer@81 3052 id[h] = player.id[h]
farmbuyer@81 3053 when[h] = player.when[h]
farmbuyer@81 3054 count[h] = player.count[h]
farmbuyer@81 3055 else
farmbuyer@108 3056 self:Print("> Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 3057 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 3058 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 3059 errors = errors + 1
farmbuyer@81 3060 end
farmbuyer@81 3061 hcount = hcount + 1
farmbuyer@81 3062 end
farmbuyer@81 3063 player.id, player.when, player.unique, player.count =
farmbuyer@81 3064 id, when, unique, count
farmbuyer@114 3065 player.person_class = player.person_class or
farmbuyer@114 3066 (g_loot.raiders[player.name] and g_loot.raiders[player.name].class)
farmbuyer@81 3067 if #player.unique > 1 then
farmbuyer@81 3068 sort_player(player)
farmbuyer@81 3069 elseif #player.unique == 0 then
farmbuyer@81 3070 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 3071 end
farmbuyer@81 3072 pcount = pcount + 1
farmbuyer@81 3073 end
farmbuyer@81 3074 if #empties_to_delete > 0 then
farmbuyer@81 3075 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 3076 local player = tremove (realm, pk)
farmbuyer@108 3077 self:Print("> Realm %s, player %s, is empty", rname, player.name)
farmbuyer@108 3078 errors = errors + 1
farmbuyer@81 3079 end
farmbuyer@81 3080 wipe(empties_to_delete)
farmbuyer@81 3081 end
farmbuyer@81 3082 if #realm == 0 then
farmbuyer@81 3083 self.history_all[rname] = nil
farmbuyer@108 3084 self:Print("> Realm %s is empty", rname)
farmbuyer@108 3085 errors = errors + 1
farmbuyer@81 3086 end
farmbuyer@81 3087 rcount = rcount + 1
farmbuyer@81 3088 end
farmbuyer@81 3089 self:_build_history_names()
farmbuyer@81 3090 if errors > 0 then
farmbuyer@81 3091 self:Print("The listed entries have been erased from history.")
farmbuyer@81 3092 end
farmbuyer@108 3093 self:Print("Finished examining %d realms, %d players, %d history entries.",
farmbuyer@108 3094 rcount, pcount, hcount)
farmbuyer@81 3095 end
farmbuyer@81 3096
farmbuyer@73 3097 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 3098 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 3099 function addon:_uplift_history_format (player)
farmbuyer@73 3100 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 3101 local name = player.name
farmbuyer@73 3102
farmbuyer@73 3103 for i,h in ipairs(player) do
farmbuyer@73 3104 local U = h.unique
farmbuyer@73 3105 unique[i] = U
farmbuyer@73 3106 when[U] = h.when
farmbuyer@73 3107 id[U] = h.id
farmbuyer@73 3108 count[U] = h.count
farmbuyer@73 3109 end
farmbuyer@73 3110
farmbuyer@73 3111 wipe(player)
farmbuyer@73 3112 player.name = name
farmbuyer@73 3113 player.id, player.when, player.unique, player.count =
farmbuyer@73 3114 id, when, unique, count
farmbuyer@73 3115 end
farmbuyer@76 3116
farmbuyer@73 3117 function addon:_cache_history_uniques()
farmbuyer@73 3118 UpdateAddOnMemoryUsage()
farmbuyer@73 3119 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 3120 local trouble
farmbuyer@73 3121 local count = 0
farmbuyer@73 3122 for hi,player in ipairs(self.history) do
farmbuyer@73 3123 for ui,u in ipairs(player.unique) do
farmbuyer@87 3124 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 3125 count = count + 1
farmbuyer@73 3126 end
farmbuyer@73 3127 end
farmbuyer@73 3128 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 3129 if e.unique and e.unique ~= "" then
farmbuyer@107 3130 local hmmm = rawget(g_uniques,e.unique)
farmbuyer@73 3131 if hmmm then
farmbuyer@82 3132 hmmm.loot = i
farmbuyer@109 3133 elseif not self:_test_disposition (e.disposition, 'affects_history') then
farmbuyer@73 3134 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3135 count = count + 1
farmbuyer@73 3136 else
farmbuyer@76 3137 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 3138 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 3139 pprint(hmmm) -- more?
farmbuyer@73 3140 -- try to simply fix up errors as we go
farmbuyer@73 3141 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3142 end
farmbuyer@73 3143 else
farmbuyer@89 3144 -- The usual cause: when only source is from an older client
farmbuyer@89 3145 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 3146 -- even a stub history entry happens. Code has now been added
farmbuyer@89 3147 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 3148 -- simple ignore it.
farmbuyer@73 3149 trouble = true
farmbuyer@89 3150 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 3151 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 3152 end
farmbuyer@73 3153 end
farmbuyer@73 3154 UpdateAddOnMemoryUsage()
farmbuyer@73 3155 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@108 3156 -- This displayed number is occasionally negative, if the GC happens
farmbuyer@108 3157 -- to run during the loops. How much should we care?
farmbuyer@73 3158 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 3159 self.history.realm, (after-before)/1024, count)
farmbuyer@73 3160 if trouble then
farmbuyer@73 3161 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 3162 "you should consider submitting a bug report (including your",
farmbuyer@73 3163 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 3164 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 3165 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 3166 end
farmbuyer@73 3167 g_uniques:SETMODE('probe')
farmbuyer@73 3168 self._cache_history_uniques = nil
farmbuyer@73 3169 end
farmbuyer@6 3170
farmbuyer@4 3171 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 3172 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 3173 -- called from the GUI code at least once.
farmbuyer@1 3174 function addon:_build_history_names (opt_hist)
farmbuyer@1 3175 local hist = opt_hist or self.history
farmbuyer@1 3176 local m = {}
farmbuyer@1 3177 for i = 1, #hist do
farmbuyer@1 3178 m[hist[i].name] = i
farmbuyer@1 3179 end
farmbuyer@73 3180 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 3181 hist.byname = m
farmbuyer@1 3182 end
farmbuyer@1 3183
farmbuyer@1 3184 -- Prepares and returns table to be used as self.history.
farmbuyer@1 3185 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 3186 local t = prev_table or {
farmbuyer@1 3187 --kind = 'realm',
farmbuyer@6 3188 --realm = realmname,
farmbuyer@1 3189 }
farmbuyer@6 3190 t.realm = realmname
farmbuyer@1 3191
farmbuyer@1 3192 --[[
farmbuyer@1 3193 t.cols = setmetatable({
farmbuyer@1 3194 { value = realmname },
farmbuyer@1 3195 }, self.time_column1_used_mt)
farmbuyer@1 3196 ]]
farmbuyer@1 3197
farmbuyer@1 3198 if not t.byname then
farmbuyer@1 3199 self:_build_history_names (t)
farmbuyer@1 3200 end
farmbuyer@1 3201
farmbuyer@1 3202 return t
farmbuyer@1 3203 end
farmbuyer@1 3204
farmbuyer@4 3205 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 3206 -- the index and the table at that index.
farmbuyer@4 3207 function addon:get_loot_history (name)
farmbuyer@4 3208 local i
farmbuyer@4 3209 i = self.history.byname[name]
farmbuyer@4 3210 if not i then
farmbuyer@4 3211 i = #self.history + 1
farmbuyer@73 3212 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 3213 self.history.byname[name] = i
farmbuyer@4 3214 end
farmbuyer@6 3215 return i, self.history[i]
farmbuyer@4 3216 end
farmbuyer@4 3217
farmbuyer@114 3218 -- Prepends data from the loot entry at LOOTINDEX to the history for that
farmbuyer@114 3219 -- player, making it the "most recent" entry regardless of actual data.
farmbuyer@114 3220 -- In the usual case, builds a formatted timestamp string from g_today and
farmbuyer@114 3221 -- the loot entry's recorded time (thus the formatted string really *will*
farmbuyer@114 3222 -- be the most recent entry). If g_today has not been set, then falls
farmbuyer@114 3223 -- back on formatting LOOTINDEX's time_t 'stamp' field.
farmbuyer@114 3224 --
farmbuyer@114 3225 -- If RESORT_P is true-valued, then re-sorts the player's history based on
farmbuyer@114 3226 -- formatted timestmps, instead of leaving the new entry as the latest.
farmbuyer@114 3227 function addon:_addHistoryEntry (lootindex, resort_p)
farmbuyer@1 3228 local e = g_loot[lootindex]
farmbuyer@6 3229 if e.kind ~= 'loot' then return end
farmbuyer@6 3230
farmbuyer@114 3231 if e.person_realm and opts.history_ignore_xrealm then
farmbuyer@114 3232 return
farmbuyer@114 3233 end
farmbuyer@114 3234
farmbuyer@6 3235 local i,h = self:get_loot_history(e.person)
farmbuyer@114 3236 -- If we've added anything at all into g_loot this session, g_today
farmbuyer@114 3237 -- will be set. If we've logged on simply to manipulate history, then
farmbuyer@114 3238 -- try and fake a timestamp (it'll be "close enough").
farmbuyer@114 3239 local when = g_today and self:format_timestamp (g_today,e)
farmbuyer@114 3240 or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@87 3241 assert(h.name==e.person)
farmbuyer@73 3242
farmbuyer@114 3243 -- Should rarely happen anymore:
farmbuyer@71 3244 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 3245 e.unique = e.id .. e.person .. when
farmbuyer@71 3246 end
farmbuyer@73 3247 local U = e.unique
farmbuyer@73 3248 tinsert (h.unique, 1, U)
farmbuyer@73 3249 h.when[U] = when
farmbuyer@73 3250 h.id[U] = e.id
farmbuyer@73 3251 h.count[U] = e.count
farmbuyer@114 3252 if resort_p then
farmbuyer@114 3253 sort_player(h)
farmbuyer@114 3254 end
farmbuyer@87 3255 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@100 3256 self:Fire ('NewHistory', e.person, U)
farmbuyer@6 3257 end
farmbuyer@6 3258
farmbuyer@24 3259 -- Create new history table based on current loot.
farmbuyer@6 3260 function addon:rewrite_history (realmname)
farmbuyer@6 3261 local r = assert(realmname)
farmbuyer@6 3262 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 3263 self.history = self.history_all[r]
farmbuyer@73 3264 g_uniques:RESET()
farmbuyer@6 3265
farmbuyer@6 3266 local g_today_real = g_today
farmbuyer@6 3267 for i,e in ipairs(g_loot) do
farmbuyer@6 3268 if e.kind == 'time' then
farmbuyer@6 3269 g_today = e
farmbuyer@6 3270 elseif e.kind == 'loot' then
farmbuyer@6 3271 self:_addHistoryEntry(i)
farmbuyer@6 3272 end
farmbuyer@6 3273 end
farmbuyer@6 3274 g_today = g_today_real
farmbuyer@6 3275 self.hist_clean = nil
farmbuyer@6 3276
farmbuyer@6 3277 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 3278 for i,h in ipairs(self.history) do
farmbuyer@73 3279 sort_player(h)
farmbuyer@6 3280 end
farmbuyer@6 3281 end
farmbuyer@6 3282
farmbuyer@76 3283 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 3284 -- for each player on REALMNAME.
farmbuyer@76 3285 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 3286 -- which has a similar feel.
farmbuyer@76 3287 function addon:preen_history (realmname, howmany)
farmbuyer@6 3288 local r = assert(realmname)
farmbuyer@76 3289 howmany = tonumber(howmany) or 1
farmbuyer@76 3290 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 3291 return
farmbuyer@76 3292 end
farmbuyer@73 3293 g_uniques:RESET()
farmbuyer@76 3294 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 3295 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 3296 -- after this step would be large and sparse, with no good way
farmbuyer@73 3297 -- of shrinking the allocation...
farmbuyer@73 3298 sort_player(h)
farmbuyer@73 3299 -- ...so it's better in the long run to discard them.
farmbuyer@76 3300 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 3301 for ui = 1, howmany do
farmbuyer@76 3302 local U = h.unique[ui]
farmbuyer@76 3303 if not U then break end
farmbuyer@76 3304 new_unique[ui] = U
farmbuyer@76 3305 new_id[U] = h.id[U]
farmbuyer@76 3306 new_when[U] = h.when[U]
farmbuyer@76 3307 new_count[U] = h.count[U]
farmbuyer@76 3308 end
farmbuyer@76 3309 h.unique, h.id, h.when, h.count =
farmbuyer@76 3310 new_unique, new_id, new_when, new_count
farmbuyer@6 3311 end
farmbuyer@1 3312 end
farmbuyer@24 3313
farmbuyer@73 3314 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 3315 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 3316 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 3317 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 3318 -- formatted with the loot's name/itemlink.
farmbuyer@73 3319 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 3320 local errtxt
farmbuyer@73 3321 if type(needle) == 'string' then
farmbuyer@73 3322 -- unique tag
farmbuyer@73 3323 elseif type(needle) == 'table' then
farmbuyer@73 3324 if needle.kind ~= 'loot' then
farmbuyer@73 3325 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 3326 end
farmbuyer@73 3327 needle = needle.unique
farmbuyer@73 3328 if not needle then
farmbuyer@73 3329 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 3330 end
farmbuyer@73 3331 else
farmbuyer@73 3332 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 3333 end
farmbuyer@24 3334
farmbuyer@73 3335 local player_i, player_h
farmbuyer@73 3336 local cache = g_uniques[needle]
farmbuyer@24 3337
farmbuyer@73 3338 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 3339 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 3340 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 3341 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 3342 else
farmbuyer@87 3343 player_i = addon.history.byname[cache.history]
farmbuyer@73 3344 player_h = addon.history[player_i]
farmbuyer@73 3345 if cache.history_may
farmbuyer@73 3346 and needle == player_h.unique[cache.history_may]
farmbuyer@73 3347 then
farmbuyer@73 3348 return player_i, player_h, cache.history_may
farmbuyer@73 3349 end
farmbuyer@73 3350 for i,u in ipairs(player_h.unique) do
farmbuyer@73 3351 if needle == u then
farmbuyer@73 3352 cache.history_may = i -- might help, might not
farmbuyer@73 3353 return player_i, player_h, i
farmbuyer@24 3354 end
farmbuyer@24 3355 end
farmbuyer@24 3356 end
farmbuyer@24 3357
farmbuyer@73 3358 if not errtxt then
farmbuyer@73 3359 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@114 3360 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this, with as many details as possible."
farmbuyer@24 3361 end
farmbuyer@73 3362 return nil, errtxt
farmbuyer@25 3363 end
farmbuyer@24 3364
farmbuyer@81 3365 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 3366 -- calling it:
farmbuyer@81 3367 -- "local", row_index, new_recipient
farmbuyer@81 3368 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 3369 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 3370 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 3371 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 3372 -- happens; returns the affected loot index on success.
farmbuyer@81 3373 function addon:reassign_loot (how, ...)
farmbuyer@81 3374 -- This must all be filled out in all cases:
farmbuyer@81 3375 local e, index, from_name, to_name, unique, id
farmbuyer@81 3376 -- Only set in remote case:
farmbuyer@81 3377 local sender
farmbuyer@81 3378
farmbuyer@81 3379 if how == "local" then
farmbuyer@81 3380 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 3381 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 3382 index, to_name = ...
farmbuyer@81 3383 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 3384 index = assert(tonumber(index))
farmbuyer@81 3385 e = g_loot[index]
farmbuyer@81 3386 id = e.id
farmbuyer@81 3387 unique = assert(e.unique)
farmbuyer@81 3388 from_name = e.person
farmbuyer@81 3389
farmbuyer@81 3390 elseif how == "remote" then
farmbuyer@81 3391 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3392 id = tonumber(id)
farmbuyer@81 3393 local cache
farmbuyer@81 3394 local loop = 0
farmbuyer@81 3395 repeat -- wtb continue statement pst
farmbuyer@81 3396 if loop > 1 then break end
farmbuyer@81 3397 e = nil
farmbuyer@81 3398 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3399 index = tonumber(cache.loot)
farmbuyer@81 3400 if index then
farmbuyer@81 3401 e = g_loot[index]
farmbuyer@81 3402 else
farmbuyer@81 3403 end
farmbuyer@81 3404 loop = loop + 1
farmbuyer@81 3405 until e and (e.id == id)
farmbuyer@81 3406
farmbuyer@81 3407 else
farmbuyer@81 3408 return -- silently ignore future cases from future clients
farmbuyer@81 3409 end
farmbuyer@81 3410
farmbuyer@81 3411 if self.debug.loot then
farmbuyer@81 3412 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3413 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3414 self.dprint('loot', m)
farmbuyer@81 3415 if sender == my_name then
farmbuyer@81 3416 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3417 return index
farmbuyer@81 3418 end
farmbuyer@81 3419 end
farmbuyer@81 3420
farmbuyer@81 3421 if not e then
farmbuyer@81 3422 -- say something?
farmbuyer@81 3423 return
farmbuyer@81 3424 end
farmbuyer@81 3425
farmbuyer@73 3426 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3427 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3428
farmbuyer@81 3429 if not from_i then
farmbuyer@81 3430 if how == "local" then
farmbuyer@81 3431 -- from_h here is the formatted error text
farmbuyer@81 3432 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3433 end
farmbuyer@25 3434 else
farmbuyer@81 3435 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3436 -- If something were wrong at this point, what could we do?
farmbuyer@81 3437
farmbuyer@114 3438 -- the Book of Job 1:21: "Naked I came from my faction capital
farmbuyer@114 3439 -- city, and naked I shall return thither."
farmbuyer@114 3440 if from_h ~= to_h then
farmbuyer@114 3441 local U = tremove (from_h.unique, hist_i)
farmbuyer@114 3442 -- "The loot master giveth..."
farmbuyer@114 3443 to_h.unique[#to_h.unique+1] = U
farmbuyer@114 3444 to_h.when[U] = from_h.when[U]
farmbuyer@114 3445 to_h.id[U] = from_h.id[U]
farmbuyer@114 3446 to_h.count[U] = from_h.count[U]
farmbuyer@114 3447 sort_player(to_h)
farmbuyer@114 3448 -- "...and the loot master taketh away."
farmbuyer@114 3449 from_h.when[U] = nil
farmbuyer@114 3450 from_h.id[U] = nil
farmbuyer@114 3451 from_h.count[U] = nil
farmbuyer@114 3452 end
farmbuyer@114 3453 -- "Blessed be the lookup cache of the loot master."
farmbuyer@87 3454 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3455 end
farmbuyer@81 3456 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3457 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@107 3458 or select(2,UnitClass(from_name))
farmbuyer@25 3459 e.person = to_name
farmbuyer@81 3460 e.person_class = to_h.person_class
farmbuyer@81 3461 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@107 3462 or select(2,UnitClass(to_name))
farmbuyer@25 3463 self.hist_clean = nil
farmbuyer@81 3464 self.loot_clean = nil
farmbuyer@81 3465
farmbuyer@81 3466 if how == "local" then
farmbuyer@101 3467 if opts.chatty_on_local_changes then
farmbuyer@101 3468 _notify_about_change (_G.UNIT_YOU, index, nil, from_name, from_person_class)
farmbuyer@101 3469 end
farmbuyer@81 3470 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3471 elseif opts.chatty_on_remote_changes then
farmbuyer@101 3472 _notify_about_change (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3473 end
farmbuyer@81 3474 if self.display then
farmbuyer@96 3475 self.display:GetUserData("GUI state").eoiST:OuroLoot_Refresh(index)
farmbuyer@81 3476 self:redisplay()
farmbuyer@81 3477 end
farmbuyer@100 3478 self:Fire ('Reassign', unique, id, e, from_name, to_name)
farmbuyer@81 3479 return index
farmbuyer@25 3480 end
farmbuyer@25 3481
farmbuyer@84 3482 local function expunge (player, index_or_unique)
farmbuyer@84 3483 local i,u
farmbuyer@84 3484 if type(index_or_unique) == 'string' then
farmbuyer@84 3485 for u = 1, #player.unique do
farmbuyer@84 3486 if player.unique[u] == index_or_unique then
farmbuyer@84 3487 i = u
farmbuyer@84 3488 break
farmbuyer@84 3489 end
farmbuyer@84 3490 end
farmbuyer@84 3491 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3492 i = index_or_unique
farmbuyer@84 3493 end
farmbuyer@84 3494 if not i then
farmbuyer@84 3495 return -- error here?
farmbuyer@84 3496 end
farmbuyer@84 3497 u = player.unique[i]
farmbuyer@84 3498 assert(#u>0)
farmbuyer@84 3499 tremove (player.unique, i)
farmbuyer@84 3500 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3501 g_uniques[u] = nil
farmbuyer@84 3502 addon.hist_clean = nil
farmbuyer@100 3503 addon:Fire ('DelHistory', player.name, u)
farmbuyer@87 3504 return #player.unique
farmbuyer@84 3505 end
farmbuyer@84 3506
farmbuyer@84 3507 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3508 -- E - loot entry
farmbuyer@84 3509 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3510 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3511 -- player's tables from the history array.
farmbuyer@87 3512 --
farmbuyer@87 3513 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3514 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3515 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3516 if type(first) == 'table' then
farmbuyer@87 3517 item = first.itemlink or item
farmbuyer@84 3518 --elseif type(first) == 'string' then
farmbuyer@84 3519 end
farmbuyer@84 3520
farmbuyer@84 3521 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3522
farmbuyer@36 3523 if not from_i then
farmbuyer@36 3524 -- from_h is the formatted error text
farmbuyer@84 3525 return nil, (from_h
farmbuyer@84 3526 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3527 ):format(item)
farmbuyer@36 3528 end
farmbuyer@36 3529
farmbuyer@87 3530 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3531 if not remaining then
farmbuyer@87 3532 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3533 elseif remaining > 0 then
farmbuyer@87 3534 return remaining
farmbuyer@87 3535 end
farmbuyer@87 3536 tremove (self.history, from_i)
farmbuyer@87 3537 self:_build_history_names()
farmbuyer@87 3538 return 0
farmbuyer@36 3539 end
farmbuyer@36 3540
farmbuyer@25 3541 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3542 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@25 3543 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3544 local e = g_loot[index]
farmbuyer@25 3545 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3546 -- output, so force to a string instead.
farmbuyer@25 3547 olddisp = olddisp or 'normal'
farmbuyer@25 3548 local newdisp = e.disposition or 'normal'
farmbuyer@25 3549 -- Ignore misclicks and the like
farmbuyer@25 3550 if olddisp == newdisp then return end
farmbuyer@25 3551
farmbuyer@25 3552 local name = e.person
farmbuyer@25 3553
farmbuyer@109 3554 if not self:_test_disposition (newdisp, 'affects_history') then
farmbuyer@114 3555 -- remove history entry if it exists
farmbuyer@73 3556 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@25 3557 if hist_i then
farmbuyer@114 3558 -- clears g_uniques and fires DelHistory
farmbuyer@114 3559 expunge (name_h, hist_i)
farmbuyer@109 3560 elseif not self:_test_disposition (olddisp, 'affects_history') then
farmbuyer@25 3561 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3562 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3563 -- So this isn't treated as an error.
farmbuyer@25 3564 else
farmbuyer@25 3565 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3566 end
farmbuyer@25 3567 return
farmbuyer@25 3568 end
farmbuyer@25 3569
farmbuyer@109 3570 if (not self:_test_disposition (olddisp, 'affects_history'))
farmbuyer@109 3571 and self:_test_disposition (newdisp, 'affects_history')
farmbuyer@25 3572 then
farmbuyer@114 3573 -- Must create a new history entry.
farmbuyer@25 3574 local name_i, name_h = self:get_loot_history(name)
farmbuyer@114 3575 -- puts entry into g_uniques and fires NewHistory
farmbuyer@114 3576 self:_addHistoryEntry (index, --[[re-sort entries=]]true)
farmbuyer@25 3577 self.hist_clean = nil
farmbuyer@25 3578 return
farmbuyer@25 3579 end
farmbuyer@24 3580 end
farmbuyer@73 3581
farmbuyer@73 3582 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3583 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3584 -- calling it:
farmbuyer@73 3585 -- "local", row_index, new_disposition
farmbuyer@73 3586 -- "remote", sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3587 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3588 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3589 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3590 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3591 -- on success.
farmbuyer@73 3592 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3593 -- This must all be filled out in all cases:
farmbuyer@73 3594 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3595 -- Only set in remote case:
farmbuyer@73 3596 local sender
farmbuyer@73 3597
farmbuyer@73 3598 if how == "local" then
farmbuyer@73 3599 index, newdisp = ...
farmbuyer@73 3600 index = assert(tonumber(index))
farmbuyer@73 3601 e = g_loot[index]
farmbuyer@73 3602 id = e.id
farmbuyer@73 3603 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3604 olddisp = e.disposition
farmbuyer@73 3605
farmbuyer@73 3606 elseif how == "remote" then
farmbuyer@73 3607 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3608 id = tonumber(id)
farmbuyer@81 3609 local cache
farmbuyer@81 3610 local loop = 0
farmbuyer@81 3611 repeat -- wtb continue statement pst
farmbuyer@81 3612 if loop > 1 then break end
farmbuyer@81 3613 e = nil
farmbuyer@81 3614 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3615 index = tonumber(cache.loot)
farmbuyer@81 3616 if index then
farmbuyer@81 3617 e = g_loot[index]
farmbuyer@81 3618 else
farmbuyer@81 3619 end
farmbuyer@81 3620 loop = loop + 1
farmbuyer@81 3621 until e and (e.id == id)
farmbuyer@73 3622
farmbuyer@73 3623 else
farmbuyer@76 3624 return -- silently ignore future cases from future clients
farmbuyer@73 3625 end
farmbuyer@73 3626
farmbuyer@73 3627 if self.debug.loot then
farmbuyer@80 3628 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3629 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3630 self.dprint('loot', m)
farmbuyer@73 3631 if sender == my_name then
farmbuyer@76 3632 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3633 return index
farmbuyer@73 3634 end
farmbuyer@73 3635 end
farmbuyer@73 3636
farmbuyer@73 3637 if not e then
farmbuyer@73 3638 -- say something?
farmbuyer@73 3639 return
farmbuyer@73 3640 end
farmbuyer@73 3641
farmbuyer@73 3642 e.disposition = newdisp
farmbuyer@73 3643 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3644 e.extratext = nil
farmbuyer@73 3645 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3646 self.hist_clean = nil
farmbuyer@81 3647 self.loot_clean = nil
farmbuyer@73 3648 -- A unique tag has been set by this point.
farmbuyer@73 3649 if how == "local" then
farmbuyer@73 3650 unique = assert(e.unique)
farmbuyer@101 3651 if opts.chatty_on_local_changes then
farmbuyer@101 3652 _notify_about_change (_G.UNIT_YOU, index, olddisp)
farmbuyer@101 3653 end
farmbuyer@73 3654 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3655 end
farmbuyer@100 3656 self:Fire ('MarkAs', unique, id, e, olddisp or 'normal', newdisp or 'normal')
farmbuyer@73 3657 return index
farmbuyer@73 3658 end
farmbuyer@1 3659 end
farmbuyer@1 3660
farmbuyer@1 3661
farmbuyer@1 3662 ------ Player communication
farmbuyer@1 3663 do
farmbuyer@73 3664 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3665 --[[ old way: repeated string concatenations, BAD
farmbuyer@76 3666 new way: new table on every broadcast, BAD
farmbuyer@56 3667 local msg = ...
farmbuyer@56 3668 for i = 2, select('#',...) do
farmbuyer@56 3669 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@56 3670 end
farmbuyer@56 3671 return msg
farmbuyer@56 3672 ]]
farmbuyer@56 3673 local function assemble(t,...)
farmbuyer@73 3674 local n = select('#',...)
farmbuyer@73 3675 if n > 0 then
farmbuyer@56 3676 local msg = {t,...}
farmbuyer@56 3677 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3678 -- can't use #msg since there might be nil holes
farmbuyer@73 3679 for i = 2, n+1 do
farmbuyer@71 3680 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3681 end
farmbuyer@56 3682 return tconcat (msg, '\a')
farmbuyer@56 3683 end
farmbuyer@56 3684 return t
farmbuyer@56 3685 end
farmbuyer@56 3686
farmbuyer@56 3687 -- broadcast('tag', <stuff>)
farmbuyer@56 3688 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3689 function addon:vbroadcast(tag,...)
farmbuyer@56 3690 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3691 end
farmbuyer@56 3692 function addon:broadcast(tag,...)
farmbuyer@56 3693 local msg = assemble(tag,...)
farmbuyer@56 3694 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3695 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3696 -- this is what lets us debug our own message traffic:
farmbuyer@100 3697 if self.debug.comm and self.is_guilded then
farmbuyer@89 3698 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3699 end
farmbuyer@56 3700 end
farmbuyer@56 3701 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3702 function addon:whispercast(to,...)
farmbuyer@56 3703 local msg = assemble(...)
farmbuyer@56 3704 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3705 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3706 end
farmbuyer@56 3707
farmbuyer@1 3708 local function adduser (name, status, active)
farmbuyer@1 3709 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3710 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3711 end
farmbuyer@1 3712
farmbuyer@1 3713 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3714 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3715 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3716 local OCR_funcs = {}
farmbuyer@1 3717
farmbuyer@1 3718 OCR_funcs.ping = function (sender)
farmbuyer@1 3719 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3720 local what = addon.enabled and "tracking" or
farmbuyer@89 3721 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3722 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3723 end
farmbuyer@89 3724 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3725 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3726 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3727 addon:Print("Echo: ", s)
farmbuyer@1 3728 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3729 end
farmbuyer@27 3730 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3731 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3732 addon:_check_version (revlarge)
farmbuyer@27 3733 end
farmbuyer@1 3734
farmbuyer@76 3735 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3736 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3737 "existing", existing, "replace", replace)
farmbuyer@76 3738 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3739 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3740 end
farmbuyer@76 3741
farmbuyer@73 3742 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3743 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3744 "item", item, "from old", old, "to new", new)
farmbuyer@73 3745 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3746 --if not addon.enabled then return end -- hmm
farmbuyer@73 3747 if index and opts.chatty_on_remote_changes then
farmbuyer@101 3748 _notify_about_change (sender, index, old)
farmbuyer@73 3749 end
farmbuyer@73 3750 end
farmbuyer@73 3751
farmbuyer@81 3752 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3753 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3754 "item", item, "from", from, "to", to)
farmbuyer@81 3755 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3756 -- Notification handled inside reassign_loot.
farmbuyer@81 3757 end
farmbuyer@81 3758
farmbuyer@71 3759 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3760 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3761 if not addon.enabled then return end
farmbuyer@1 3762 adduser (sender, nil, true)
farmbuyer@73 3763 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3764 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3765 -- of ID+date).
farmbuyer@73 3766 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3767 g_seeing_oldsigs[sender] = true
farmbuyer@71 3768 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3769 end
farmbuyer@71 3770 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3771 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3772 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3773 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3774 if not addon.enabled then return end
farmbuyer@71 3775 adduser (sender, nil, true)
farmbuyer@71 3776 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3777 end
farmbuyer@1 3778
farmbuyer@1 3779 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3780 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3781 "name", bossname, "it", instancetag)
farmbuyer@1 3782 if not addon.enabled then return end
farmbuyer@1 3783 adduser (sender, nil, true)
farmbuyer@56 3784 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3785 end
farmbuyer@56 3786 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3787 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3788 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3789 if not addon.enabled then return end
farmbuyer@56 3790 adduser (sender, nil, true)
farmbuyer@56 3791 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3792 end
farmbuyer@71 3793 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3794
farmbuyer@76 3795 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3796 function (self)
farmbuyer@78 3797 if not self.rebroadcast then
farmbuyer@78 3798 self:Activate(nil,true)
farmbuyer@76 3799 end
farmbuyer@78 3800 self:broadcast('bcast_responder')
farmbuyer@76 3801 end)
farmbuyer@76 3802 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3803 function (self)
farmbuyer@76 3804 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3805 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3806 end)
farmbuyer@1 3807 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3808 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3809 then
farmbuyer@95 3810 addon:Print("%s has requested additional broadcasters! Click %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3811 sender,
farmbuyer@76 3812 tostring(bcast_on),
farmbuyer@76 3813 tostring(waferthin))
farmbuyer@1 3814 end
farmbuyer@18 3815 addon.popped = true
farmbuyer@1 3816 end
farmbuyer@1 3817
farmbuyer@1 3818 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3819 if addon.debug.comm or addon.requesting or
farmbuyer@1 3820 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3821 then
farmbuyer@1 3822 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3823 end
farmbuyer@1 3824 end
farmbuyer@1 3825 -- remove this tag once it's all tested
farmbuyer@1 3826 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3827 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3828 end
farmbuyer@1 3829
farmbuyer@73 3830 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3831 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3832 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3833 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3834 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3835 local f = OCR_funcs[tag]
farmbuyer@73 3836 if f then
farmbuyer@73 3837 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3838 local n = select('#',...)
farmbuyer@73 3839 for i = 1, n do
farmbuyer@73 3840 local d = select(i,...)
farmbuyer@73 3841 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3842 end
farmbuyer@89 3843 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3844 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3845 end
farmbuyer@73 3846 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3847 end
farmbuyer@73 3848 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3849 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3850
farmbuyer@1 3851 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3852 if prefix ~= self.ident then return end
farmbuyer@1 3853 if not self.debug.comm then
farmbuyer@1 3854 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3855 if sender == my_name then return end
farmbuyer@1 3856 end
farmbuyer@1 3857 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3858
farmbuyer@1 3859 if self.recent_messages:test(msg) then
farmbuyer@40 3860 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3861 return
farmbuyer@1 3862 end
farmbuyer@1 3863 self.recent_messages:add(msg)
farmbuyer@1 3864
farmbuyer@1 3865 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3866 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3867 end
farmbuyer@1 3868
farmbuyer@1 3869 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3870 if prefix ~= self.identTg then return end
farmbuyer@1 3871 if not self.debug.comm then
farmbuyer@1 3872 if distribution ~= "WHISPER" then return end
farmbuyer@1 3873 if sender == my_name then return end
farmbuyer@1 3874 end
farmbuyer@1 3875 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3876 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3877 end
farmbuyer@1 3878 end
farmbuyer@1 3879
farmbuyer@109 3880 addon.FILES_LOADED = 1
farmbuyer@1 3881 -- vim:noet