annotate core.lua @ 103:dc8a23a47b03

- Add 'chatprefix' function for building loot line jump links, and a 'PCFPrint' method which displays them. - Make use of them for local and remote notifications, boss kills, and manual insertions. - Document the additional slash commands and args feature from previous release. Oops. (Text mostly copied from webpage announcement.)
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Sun, 05 Aug 2012 07:26:06 +0000
parents fe04f5c4114a
children 04198c8d0717
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@61 11 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 12 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 13 - race English codename ("BloodElf", etc)
farmbuyer@61 14 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 15 - level can be 0 if player was offline at the time
farmbuyer@61 16 - guild guild name, or missing if unguilded
farmbuyer@102 17 - online 'online', 'offline', 'no_longer' [no longer in raid group]
farmbuyer@57 18 [both of these next two fields use time_t values:]
farmbuyer@61 19 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 20 - leave time player left the raid (or time we've left the raid, if
farmbuyer@102 21 'online' is not 'no_longer')
farmbuyer@50 22
farmbuyer@54 23 Common g_loot entry indices:
farmbuyer@61 24 - kind time/boss/loot
farmbuyer@61 25 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 26 - minute 0-59, ditto
farmbuyer@61 27 - stamp time_t on the local computer
farmbuyer@61 28 - cols graphical display data; cleared when logging out
farmbuyer@50 29
farmbuyer@50 30 Time specific g_loot indices:
farmbuyer@61 31 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 32 text is always "dd Month yyyy"
farmbuyer@50 33
farmbuyer@50 34 Boss specific g_loot indices:
farmbuyer@61 35 - bossname name of boss/encounter;
farmbuyer@57 36 may be changed if "snarky boss names" option is enabled
farmbuyer@61 37 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 38 - instance name of instance, including size and difficulty
farmbuyer@61 39 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 40 up; can be 0 if we're outside an instance and the player
farmbuyer@61 41 inside has an older version
farmbuyer@61 42 - duration in seconds; may be missing (only present if local)
farmbuyer@69 43 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 44 empty for manual snapshots the player didn't want included
farmbuyer@69 45 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 46
farmbuyer@50 47 Loot specific g_loot indices:
farmbuyer@61 48 - person recipient
farmbuyer@61 49 - person_class class of recipient if available; may be missing;
farmbuyer@57 50 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@61 51 - itemname not including square brackets
farmbuyer@61 52 - id itemID as number
farmbuyer@61 53 - itemlink full clickable link
farmbuyer@61 54 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 55 - quality ITEM_QUALITY_* number
farmbuyer@71 56 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 57 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 58 the extratext field
farmbuyer@61 59 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 60 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 61 dropped double axes today"
farmbuyer@66 62 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 63 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 64 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 65 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 66 fiddling of loot data
farmbuyer@61 67 - extratext text in Note column, including disposition and rebroadcasting
farmbuyer@61 68 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 69
farmbuyer@1 70
farmbuyer@1 71 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 72 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 73 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 74 names with leading underscores are strictly internal helper functions.
farmbuyer@1 75 ------ Saved variables
farmbuyer@1 76 ------ Constants
farmbuyer@1 77 ------ Addon member data
farmbuyer@6 78 ------ Globals
farmbuyer@1 79 ------ Expiring caches
farmbuyer@102 80 ------ Ace3 framework stuff (callback 'events', search for LCALLBACK)
farmbuyer@1 81 ------ Event handlers
farmbuyer@1 82 ------ Slash command handler
farmbuyer@1 83 ------ On/off
farmbuyer@1 84 ------ Behind the scenes routines
farmbuyer@1 85 ------ Saved texts
farmbuyer@1 86 ------ Loot histories
farmbuyer@1 87 ------ Player communication
farmbuyer@1 88
farmbuyer@1 89 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 90 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 91 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 92 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 93 rewrite.
farmbuyer@16 94
farmbuyer@73 95 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 96 serve as a spelling reminder.
farmbuyer@1 97
farmbuyer@1 98 ]==]
farmbuyer@1 99
farmbuyer@1 100 ------ Saved variables
farmbuyer@16 101 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 102 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 103 -- are numeric indices of tables, subkeys of those
farmbuyer@102 104 -- are name/forum/attend/date
farmbuyer@16 105 OuroLootSV_hist = nil
farmbuyer@19 106 OuroLootSV_log = {}
farmbuyer@1 107
farmbuyer@1 108
farmbuyer@1 109 ------ Constants
farmbuyer@90 110 local RAID_ROSTER_UPDATE_EVENT =
farmbuyer@90 111 (select(4,GetBuildInfo()) >= 50000) and 'GROUP_ROSTER_UPDATE' or 'RAID_ROSTER_UPDATE'
farmbuyer@99 112 local option_defaults = { profile = {
farmbuyer@99 113 --['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 114 ['popup_on_join'] = true,
farmbuyer@94 115 ['register_slash_synonyms'] = false,
farmbuyer@94 116 ['slash_synonyms'] = '/ol,/oloot',
farmbuyer@1 117 ['scroll_to_bottom'] = true,
farmbuyer@83 118 ['gui_noob'] = true,
farmbuyer@1 119 ['chatty_on_kill'] = false,
farmbuyer@1 120 ['no_tracking_wipes'] = false,
farmbuyer@1 121 ['snarky_boss'] = true,
farmbuyer@1 122 ['keybinding'] = false,
farmbuyer@2 123 ['bossmod'] = "DBM",
farmbuyer@1 124 ['keybinding_text'] = 'CTRL-SHIFT-O',
farmbuyer@1 125 ['forum'] = {
farmbuyer@25 126 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 127 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 128 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 129 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 130 ['Custom...'] = '',
farmbuyer@1 131 },
farmbuyer@1 132 ['forum_current'] = '[item] by name',
farmbuyer@57 133 ['display_disabled_LODs'] = false,
farmbuyer@65 134 ['display_bcast_from'] = true,
farmbuyer@73 135 ['precache_history_uniques'] = false,
farmbuyer@73 136 ['chatty_on_remote_changes'] = false,
farmbuyer@101 137 ['chatty_on_local_changes'] = false,
farmbuyer@101 138 ['chatty_on_changes_frame'] = 1,
farmbuyer@97 139 ['itemfilter'] = {},
farmbuyer@97 140 ['itemvault'] = {},
farmbuyer@99 141 } }
farmbuyer@95 142 local virgin = "First time loaded? Hi! Use the /ouroloot command"
farmbuyer@1 143 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 144 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 145 .." welcome message will not intrude again."
farmbuyer@27 146 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 147 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 148 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 149 .." 'Ping!' button on the options panel)."
farmbuyer@81 150 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 151 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 152 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 153 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 154 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 155 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 156 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 157 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@99 158 local new_profile_warning = [[Be aware that profiles only store addon & plugin settings from the <Options> tab; loot and generated text is account-wide data, unrelated to your current profile.]]
farmbuyer@86 159 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 160 local qualnames = {
farmbuyer@1 161 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 162 ['white'] = 1, ['common'] = 1,
farmbuyer@1 163 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 164 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 165 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 166 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 167 ['artifact'] = 6,
farmbuyer@1 168 --['heirloom'] = 7,
farmbuyer@1 169 }
farmbuyer@1 170 local my_name = UnitName('player')
farmbuyer@76 171 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 172 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@20 173 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 174
farmbuyer@1 175
farmbuyer@1 176 ------ Addon member data
farmbuyer@1 177 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 178 addon.author_debug = flib.author_debug
farmbuyer@1 179
farmbuyer@6 180 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 181 do local _G = _G setfenv (1, addon)
farmbuyer@1 182
farmbuyer@71 183 commrev = '17'
farmbuyer@89 184 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 185 ident = "OuroLoot2"
farmbuyer@1 186 identTg = "OuroLoot2Tg"
farmbuyer@1 187 status_text = nil
farmbuyer@89 188 revision = "@project-revision@"
farmbuyer@89 189 --@debug@
farmbuyer@89 190 revision = "DEVEL"
farmbuyer@89 191 --@end-debug@
farmbuyer@1 192
farmbuyer@45 193 tekdebug = nil
farmbuyer@45 194 if _G.tekDebug then
farmbuyer@45 195 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 196 function tekdebug (txt)
farmbuyer@45 197 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 198 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 199 end
farmbuyer@45 200 end
farmbuyer@45 201
farmbuyer@1 202 DEBUG_PRINT = false
farmbuyer@1 203 debug = {
farmbuyer@76 204 comm = false,
farmbuyer@76 205 loot = false,
farmbuyer@76 206 flow = false,
farmbuyer@76 207 notraid = false,
farmbuyer@76 208 cache = false,
farmbuyer@100 209 callback = false,
farmbuyer@76 210 alsolog = false,
farmbuyer@1 211 }
farmbuyer@77 212 --@debug@
farmbuyer@77 213 DEBUG_PRINT = true
farmbuyer@77 214 debug.loot = true
farmbuyer@77 215 debug.comm = true
farmbuyer@100 216 is_guilded = _G.IsInGuild()
farmbuyer@77 217 --@end-debug@
farmbuyer@77 218
farmbuyer@45 219 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 220 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 221 if tekdebug then
farmbuyer@45 222 function dprint (t,...)
farmbuyer@45 223 if DEBUG_PRINT and debug[t] then
farmbuyer@45 224 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 225 if debug.alsolog then
farmbuyer@45 226 addon:log_with_timestamp(text)
farmbuyer@45 227 end
farmbuyer@45 228 end
farmbuyer@45 229 end
farmbuyer@45 230 else
farmbuyer@45 231 function dprint (t,...)
farmbuyer@45 232 if DEBUG_PRINT and debug[t] then
farmbuyer@45 233 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 234 if debug.alsolog then
farmbuyer@45 235 addon:log_with_timestamp(text)
farmbuyer@45 236 end
farmbuyer@19 237 end
farmbuyer@19 238 end
farmbuyer@1 239 end
farmbuyer@1 240
farmbuyer@45 241 if author_debug and tekdebug then
farmbuyer@45 242 function pprint (t,...)
farmbuyer@45 243 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 244 if debug.alsolog then
farmbuyer@19 245 addon:log_with_timestamp(text)
farmbuyer@19 246 end
farmbuyer@1 247 end
farmbuyer@1 248 else
farmbuyer@1 249 pprint = flib.nullfunc
farmbuyer@1 250 end
farmbuyer@1 251
farmbuyer@76 252 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 253 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 254 function error(txt,lvl)
farmbuyer@76 255 pprint('ERROR()', txt)
farmbuyer@76 256 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 257 _G.error(txt,lvl)
farmbuyer@76 258 end
farmbuyer@76 259 function assert(cond,msg,...)
farmbuyer@76 260 if cond then
farmbuyer@76 261 return cond,msg,...
farmbuyer@76 262 else
farmbuyer@76 263 error('ASSERT() FAILED: '..tostring(msg or 'nil'))
farmbuyer@76 264 end
farmbuyer@76 265 end
farmbuyer@76 266
farmbuyer@1 267 enabled = false
farmbuyer@1 268 rebroadcast = false
farmbuyer@76 269 display = nil -- reference to display frame iff visible
farmbuyer@1 270 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 271 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 272 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 273
farmbuyer@1 274 -- The rest is also used in the GUI:
farmbuyer@1 275
farmbuyer@76 276 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 277 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 278
farmbuyer@2 279 bossmod_registered = nil
farmbuyer@76 280 bossmods = {}
farmbuyer@2 281
farmbuyer@76 282 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 283
farmbuyer@103 284 lootjumps = {} -- maps hypertext idents to EOI line numbers
farmbuyer@103 285
farmbuyer@76 286 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 287 -- heirlooms to show up
farmbuyer@76 288 thresholds = {}
farmbuyer@1 289 for i = 0,6 do
farmbuyer@11 290 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 291 end
farmbuyer@1 292
farmbuyer@1 293 _G.setfenv (1, _G)
farmbuyer@1 294 end
farmbuyer@1 295
farmbuyer@1 296 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 297 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 298
farmbuyer@67 299 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 300 function addon:load_assert (cond, msg, ...)
farmbuyer@67 301 if cond then
farmbuyer@67 302 return cond, msg, ...
farmbuyer@67 303 end
farmbuyer@67 304 msg = msg or "load-time assertion failed!"
farmbuyer@67 305 self.NOLOAD = msg
farmbuyer@67 306 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 307 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 308 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 309 self.error (msg, --[[level=]]2)
farmbuyer@67 310 end
farmbuyer@67 311
farmbuyer@67 312 -- Seriously? ORLY?
farmbuyer@67 313 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 314 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 315 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 316 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 317 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 318 if id == 88715 then
farmbuyer@67 319 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 320 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 321 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 322 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 323 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 324 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 325 format(text)
farmbuyer@67 326 addon:load_assert(nil,text)
farmbuyer@67 327 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 328 end
farmbuyer@67 329 end
farmbuyer@67 330
farmbuyer@86 331 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 332 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 333 do
farmbuyer@86 334 local cc = {}
farmbuyer@86 335 local function extract (color_info)
farmbuyer@93 336 local hex
farmbuyer@93 337 if color_info.colorStr then -- MoP
farmbuyer@93 338 hex = "|c" .. color_info.colorStr
farmbuyer@93 339 else -- pre-MoP
farmbuyer@93 340 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 341 255*color_info.g, 255*color_info.b)
farmbuyer@93 342 end
farmbuyer@92 343 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 344 end
farmbuyer@86 345 local function fill_out_class_colors()
farmbuyer@86 346 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 347 cc[class] = extract(color)
farmbuyer@86 348 end
farmbuyer@86 349 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 350 end
farmbuyer@86 351 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 352 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 353 end
farmbuyer@93 354 addon.class_colors = cc -- this stays around
farmbuyer@93 355 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 356
farmbuyer@86 357 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 358 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 359 function addon:colorize (text, class)
farmbuyer@86 360 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 361 end
farmbuyer@86 362 end
farmbuyer@86 363
farmbuyer@1 364
farmbuyer@6 365 ------ Globals
farmbuyer@1 366 local g_loot = nil
farmbuyer@1 367 local g_restore_p = nil
farmbuyer@76 368 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 369 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 370 local g_boss_signpost = nil
farmbuyer@73 371 local g_seeing_oldsigs = nil
farmbuyer@73 372 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 373 local g_unique_replace = nil
farmbuyer@1 374 local opts = nil
farmbuyer@1 375
farmbuyer@76 376 local error = addon.error
farmbuyer@76 377 local assert = addon.assert
farmbuyer@76 378
farmbuyer@73 379 -- for speeding up local loads, not because I think _G will change
farmbuyer@73 380 local _G = _G
farmbuyer@73 381 local type = _G.type
farmbuyer@73 382 local select = _G.select
farmbuyer@73 383 local pairs = _G.pairs
farmbuyer@73 384 local ipairs = _G.ipairs
farmbuyer@73 385 local tinsert = _G.table.insert
farmbuyer@73 386 local tremove = _G.table.remove
farmbuyer@73 387 local tostring = _G.tostring
farmbuyer@73 388 local tonumber = _G.tonumber
farmbuyer@73 389 local wipe = _G.table.wipe
farmbuyer@73 390
farmbuyer@1 391 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@90 392 local CopyTable = _G.CopyTable
farmbuyer@90 393 local GetNumRaidMembers = _G.GetNumGroupMembers or _G.GetNumRaidMembers
farmbuyer@93 394 local IsInRaid = _G.IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 395 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@100 396 local _register_bossmod, makedate, create_new_cache, _init, _log, _do_loot_metas
farmbuyer@81 397 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@101 398 local _notify_about_change
farmbuyer@1 399
farmbuyer@27 400 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 401 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 402 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 403 --
farmbuyer@89 404 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 405 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 406 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 407 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 408 -- warning for other users.
farmbuyer@27 409 do
farmbuyer@27 410 local r = 0
farmbuyer@89 411 for d in addon.version:gmatch("%d+") do
farmbuyer@27 412 r = 1000*r + d
farmbuyer@27 413 end
farmbuyer@62 414 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 415 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 416 while r > 2000 and r < 2000000 do
farmbuyer@62 417 r = 1000*r
farmbuyer@62 418 end
farmbuyer@89 419 version_large = math.max(r,1)
farmbuyer@27 420 end
farmbuyer@27 421
farmbuyer@1 422 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 423 do
farmbuyer@76 424 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 425 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@103 426 local text_map = {} _G.setmetatable({}, {__mode = 'v'})
farmbuyer@76 427 local base = _G.newproxy(true)
farmbuyer@76 428 _G.getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 429 --@debug@
farmbuyer@103 430 -- auto collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@103 431 _G.getmetatable(base).__index = {
farmbuyer@103 432 ['done'] = function (ud)
farmbuyer@103 433 text_map[ud] = nil
farmbuyer@103 434 func_map[ud] = nil
farmbuyer@103 435 end,
farmbuyer@103 436 }
farmbuyer@76 437 _G.getmetatable(base).__gc = function(ud)
farmbuyer@76 438 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 439 end
farmbuyer@76 440 --@end-debug@
farmbuyer@1 441
farmbuyer@38 442 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 443 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 444 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 445 --
farmbuyer@78 446 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 447 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@78 448 -- in chat. The MethodName and raw function callbacks will both be
farmbuyer@78 449 -- passed the addon table and the same matching number.
farmbuyer@78 450 --
farmbuyer@78 451 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 452 function addon.format_hypertext (text, color, func)
farmbuyer@76 453 local ret = _G.newproxy(base)
farmbuyer@76 454 local num = #text_map + 1
farmbuyer@76 455 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 456 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 457 text)
farmbuyer@76 458 text_map[num] = ret
farmbuyer@76 459 func_map[ret] = func
farmbuyer@78 460 return ret, num
farmbuyer@1 461 end
farmbuyer@1 462
farmbuyer@76 463 --[[
farmbuyer@76 464 link: OuroLoot:n
farmbuyer@76 465 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 466 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 467
farmbuyer@76 468 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 469 another clickable link, yay data reproducability
farmbuyer@76 470 ]]
farmbuyer@76 471 local strsplit = _G.strsplit
farmbuyer@76 472 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 473 local ltype, arg = strsplit(":",link)
farmbuyer@76 474 if ltype ~= "OuroLoot" then return end
farmbuyer@78 475 arg = tonumber(arg)
farmbuyer@78 476 local f = func_map[text_map[arg]]
farmbuyer@76 477 if type(f) == 'function' then
farmbuyer@78 478 f (addon, arg)
farmbuyer@76 479 elseif type(f) == 'string' then
farmbuyer@76 480 if type(addon[f]) == 'function' then
farmbuyer@78 481 addon[f](addon,arg) -- method name
farmbuyer@76 482 else
farmbuyer@76 483 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 484 end
farmbuyer@1 485 end
farmbuyer@1 486 end)
farmbuyer@1 487
farmbuyer@1 488 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 489 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 490 if link:match("^OuroLoot") then return end
farmbuyer@1 491 return old (self, link, ...)
farmbuyer@1 492 end
farmbuyer@1 493 end
farmbuyer@1 494
farmbuyer@1 495 do
farmbuyer@1 496 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 497 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 498 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 499 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 500 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 501 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 502 }
farmbuyer@1 503 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 504 function makedate()
farmbuyer@1 505 Calendar_LoadUI()
farmbuyer@1 506 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 507 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 508 return text, M, D, Y
farmbuyer@1 509 end
farmbuyer@1 510 end
farmbuyer@1 511
farmbuyer@56 512 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 513 local function instance_tag()
farmbuyer@61 514 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 515 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 516 local t, r
farmbuyer@1 517 name = addon.instance_abbrev[name] or name
farmbuyer@56 518 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 519 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@35 520 if (GetLFGMode()) and (GetLFGModeType() == 'raid') then
farmbuyer@56 521 t,r = 'LFR', 25
farmbuyer@35 522 elseif diffcode == 1 then
farmbuyer@93 523 if IsInRaid() then
farmbuyer@76 524 t,r = "10",10
farmbuyer@76 525 else
farmbuyer@76 526 t,r = "5",5
farmbuyer@76 527 end
farmbuyer@1 528 elseif diffcode == 2 then
farmbuyer@93 529 if IsInRaid() then
farmbuyer@76 530 t,r = "25",25
farmbuyer@76 531 else
farmbuyer@76 532 t,r = "5h",5
farmbuyer@76 533 end
farmbuyer@1 534 elseif diffcode == 3 then
farmbuyer@56 535 t,r = "10h", 10
farmbuyer@1 536 elseif diffcode == 4 then
farmbuyer@56 537 t,r = "25h", 25
farmbuyer@1 538 end
farmbuyer@1 539 -- dynamic difficulties always return normal "codes"
farmbuyer@1 540 if isdynamic and perbossheroic == 1 then
farmbuyer@1 541 t = t .. "h"
farmbuyer@1 542 end
farmbuyer@56 543 return name .. "(" .. t .. ")", r
farmbuyer@1 544 end
farmbuyer@1 545 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 546 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 547
farmbuyer@73 548 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 549 -- the uniques, values are the following:
farmbuyer@87 550 -- 'history' active player name in self.history
farmbuyer@73 551 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 552 -- and will instantly be wrong after manual insertion
farmbuyer@73 553 -- 'loot' active index into g_loot
farmbuyer@73 554 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 555 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 556 -- and return to searching mode.
farmbuyer@73 557 do
farmbuyer@73 558 local notfound = -1
farmbuyer@73 559 local notfound_ret = { history = notfound }
farmbuyer@73 560 local mt
farmbuyer@73 561
farmbuyer@73 562 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 563 local function m_probe_only (t, k)
farmbuyer@73 564 return rawget(t,k) or notfound_ret
farmbuyer@73 565 end
farmbuyer@73 566
farmbuyer@73 567 -- Expensive search.
farmbuyer@73 568 local function m_full_search (t, k)
farmbuyer@73 569 local L, H, HU, loot
farmbuyer@73 570 -- Try active loot entries first
farmbuyer@73 571 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 572 if k == e.unique then
farmbuyer@73 573 L,loot = i,e
farmbuyer@73 574 break
farmbuyer@73 575 end
farmbuyer@73 576 end
farmbuyer@73 577 -- If it's active, try looking through that player's history first.
farmbuyer@73 578 if L then
farmbuyer@73 579 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 580 for ui,u in ipairs(h.unique) do
farmbuyer@73 581 if k == u then
farmbuyer@87 582 H, HU = h.name, ui
farmbuyer@73 583 break
farmbuyer@73 584 end
farmbuyer@73 585 end
farmbuyer@73 586 else
farmbuyer@73 587 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 588 -- older data. Search the rest of current realm's history.
farmbuyer@73 589 for hi,h in ipairs(addon.history) do
farmbuyer@73 590 for ui,u in ipairs(h.unique) do
farmbuyer@73 591 if k == u then
farmbuyer@87 592 H, HU = h.name, ui
farmbuyer@73 593 break
farmbuyer@73 594 end
farmbuyer@73 595 end
farmbuyer@73 596 end
farmbuyer@73 597 end
farmbuyer@73 598 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 599 t[k] = ret
farmbuyer@73 600 return ret
farmbuyer@73 601 end
farmbuyer@73 602
farmbuyer@73 603 local function m_setmode (self, mode)
farmbuyer@73 604 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 605 (mode == 'search') and m_full_search or
farmbuyer@73 606 nil -- maybe error() here?
farmbuyer@73 607 end
farmbuyer@73 608
farmbuyer@73 609 local function m_reset (self)
farmbuyer@73 610 wipe(self)
farmbuyer@73 611 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 612 self.NOTFOUND = notfound
farmbuyer@73 613 self.RESET = m_reset
farmbuyer@73 614 self.SEARCH = m_full_search
farmbuyer@73 615 self.TEST = m_probe_only
farmbuyer@73 616 self.SETMODE = m_setmode
farmbuyer@73 617 mt.__index = m_full_search
farmbuyer@73 618 return self
farmbuyer@73 619 end
farmbuyer@73 620
farmbuyer@73 621 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 622 -- this into a weakly-keyed table.
farmbuyer@73 623 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 624
farmbuyer@100 625 g_uniques = _G.setmetatable (m_reset{}, mt)
farmbuyer@73 626 end
farmbuyer@73 627
farmbuyer@1 628
farmbuyer@1 629 ------ Expiring caches
farmbuyer@1 630 --[[
farmbuyer@73 631 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 632 cache:add(foo)
farmbuyer@73 633 cache:test(foo) -- returns true
farmbuyer@73 634 ....5 seconds pass
farmbuyer@73 635 cache:add(bar)
farmbuyer@73 636 ....10 seconds pass
farmbuyer@73 637 cache:test(foo) -- returns false
farmbuyer@73 638 cache:test(bar) -- returns true
farmbuyer@73 639 ....5 seconds pass
farmbuyer@102 640 ....bar also gone, cleanup() called:
farmbuyer@102 641 function cleanup (expired_entries)
farmbuyer@102 642 for i = 1, #expired_entries do -- this table is in strict FIFO order
farmbuyer@102 643 print(i, expired_entries[i])
farmbuyer@102 644 -- 1 foo
farmbuyer@102 645 -- 2 bar
farmbuyer@102 646 end
farmbuyer@102 647 end
farmbuyer@1 648 ]]
farmbuyer@1 649 do
farmbuyer@1 650 local caches = {}
farmbuyer@25 651 local cleanup_group = _G.AnimTimerFrame:CreateAnimationGroup()
farmbuyer@102 652 local time, next = _G.time, _G.next
farmbuyer@102 653 local new, del = flib.new, flib.del
farmbuyer@1 654 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 655 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 656 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 657 local now = time()
farmbuyer@102 658 local actives = 0
farmbuyer@102 659 local expired = new()
farmbuyer@1 660 -- this is ass-ugly
farmbuyer@102 661 for name,c in next, caches do
farmbuyer@25 662 local fifo = c.fifo
farmbuyer@25 663 local active = #fifo > 0
farmbuyer@102 664 actives = actives + (active and 1 or 0)
farmbuyer@73 665 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@102 666 local datum = tremove(fifo,1)
farmbuyer@102 667 addon.dprint('cache', name, "cache removing", datum.t, "<", datum.m, ">")
farmbuyer@102 668 c.hash[datum.m] = nil
farmbuyer@102 669 tinsert(expired,datum.m)
farmbuyer@102 670 del(datum)
farmbuyer@1 671 end
farmbuyer@25 672 if active and #fifo == 0 and c.func then
farmbuyer@25 673 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@102 674 c.func(expired)
farmbuyer@25 675 end
farmbuyer@102 676 wipe(expired)
farmbuyer@1 677 end
farmbuyer@102 678 del(expired)
farmbuyer@102 679 if actives == 0 then
farmbuyer@40 680 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 681 cleanup_group:Finish()
farmbuyer@40 682 else
farmbuyer@40 683 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 684 end
farmbuyer@1 685 end)
farmbuyer@1 686
farmbuyer@1 687 local function _add (cache, x)
farmbuyer@102 688 assert(type(x)~='number')
farmbuyer@102 689 local datum = new()
farmbuyer@102 690 datum.m = x
farmbuyer@102 691 datum.t = time() + cache.ttl
farmbuyer@25 692 cache.hash[x] = datum
farmbuyer@25 693 tinsert (cache.fifo, datum)
farmbuyer@1 694 if not cleanup_group:IsPlaying() then
farmbuyer@41 695 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@1 696 cleanup_group:Play()
farmbuyer@1 697 end
farmbuyer@1 698 end
farmbuyer@1 699 local function _test (cache, x)
farmbuyer@25 700 return cache.hash[x] ~= nil
farmbuyer@1 701 end
farmbuyer@25 702
farmbuyer@1 703 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 704 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 705 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@1 706 local c = {
farmbuyer@1 707 ttl = ttl,
farmbuyer@1 708 name = name,
farmbuyer@1 709 add = _add,
farmbuyer@1 710 test = _test,
farmbuyer@1 711 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 712 func = on_alldone,
farmbuyer@102 713 -- Testing merging these two (_add's 'x' must not be numeric)
farmbuyer@25 714 fifo = {},
farmbuyer@102 715 --hash = {},
farmbuyer@1 716 }
farmbuyer@102 717 c.hash = c.fifo
farmbuyer@102 718 c.cleanup:SetOrder(1) -- [1,100] range within parent animation
farmbuyer@102 719 c.cleanup:SetDuration(0.8) -- hmmm
farmbuyer@25 720 caches[name] = c
farmbuyer@1 721 return c
farmbuyer@1 722 end
farmbuyer@1 723 end
farmbuyer@1 724
farmbuyer@1 725
farmbuyer@1 726 ------ Ace3 framework stuff
farmbuyer@98 727 function addon:DBProfileRefresh()
farmbuyer@98 728 opts = self.db.profile
farmbuyer@98 729 end
farmbuyer@98 730
farmbuyer@1 731 function addon:OnInitialize()
farmbuyer@67 732 if self.author_debug then
farmbuyer@67 733 _G.OL = self
farmbuyer@73 734 _G.g_uniques = g_uniques
farmbuyer@67 735 end
farmbuyer@73 736 _log = _G.OuroLootSV_log
farmbuyer@41 737
farmbuyer@1 738 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 739 -- relogging during a raid and already have collected loot data
farmbuyer@73 740 local OuroLootSV = _G.OuroLootSV
farmbuyer@1 741 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 742 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 743
farmbuyer@100 744 -- Primarily for plugins, but can be of use to me also...
farmbuyer@100 745 self.callbacks = _G.LibStub("CallbackHandler-1.0"):New(self)
farmbuyer@100 746 --function self.callbacks:OnUsed (target_aka_self, eventname) end
farmbuyer@100 747 --function self.callbacks:OnUnused (target_aka_self, eventname) end
farmbuyer@100 748
farmbuyer@97 749 if _G.OuroLootOptsDB == nil then
farmbuyer@76 750 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 751 self:ScheduleTimer(function(s)
farmbuyer@97 752 for id in pairs(self.default_itemfilter) do
farmbuyer@97 753 opts.itemfilter[id] = true
farmbuyer@97 754 end
farmbuyer@97 755 for id in pairs(self.default_itemvault) do
farmbuyer@97 756 opts.itemvault[id] = true
farmbuyer@97 757 end
farmbuyer@76 758 s:Print(virgin, tostring(vclick))
farmbuyer@1 759 virgin = nil
farmbuyer@1 760 end,10,self)
farmbuyer@65 761 else
farmbuyer@65 762 virgin = nil
farmbuyer@1 763 end
farmbuyer@99 764 self.db = _G.LibStub("AceDB-3.0"):New("OuroLootOptsDB", option_defaults , --[[Default=]]true)
farmbuyer@99 765 self.db.RegisterCallback (self, "OnNewProfile", function()
farmbuyer@99 766 self:Print(new_profile_warning)
farmbuyer@99 767 end)
farmbuyer@98 768 self.db.RegisterCallback (self, "OnProfileChanged", "DBProfileRefresh")
farmbuyer@98 769 self.db.RegisterCallback (self, "OnProfileCopied", "DBProfileRefresh")
farmbuyer@98 770 self.db.RegisterCallback (self, "OnProfileReset", "DBProfileRefresh")
farmbuyer@98 771 self:DBProfileRefresh()
farmbuyer@97 772
farmbuyer@97 773 --[[
farmbuyer@66 774 local stored_datarev = opts.datarev or 14
farmbuyer@1 775 for opt,default in pairs(option_defaults) do
farmbuyer@1 776 if opts[opt] == nil then
farmbuyer@1 777 opts[opt] = default
farmbuyer@1 778 end
farmbuyer@1 779 end
farmbuyer@97 780 opts.datarev = option_defaults.datarev]]
farmbuyer@1 781
farmbuyer@1 782 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@94 783 if opts.register_slash_synonyms then
farmbuyer@94 784 -- Maybe use %w here for non-English locales?
farmbuyer@94 785 local n = 2
farmbuyer@94 786 for s in opts.slash_synonyms:gmatch("/%a+") do
farmbuyer@94 787 _G['SLASH_ACECONSOLE_OUROLOOT'..n] = s
farmbuyer@94 788 n = n + 1
farmbuyer@94 789 end
farmbuyer@1 790 end
farmbuyer@1 791
farmbuyer@73 792 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@73 793 local r = self:load_assert (_G.GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 794 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 795 self.history = self.history_all[r]
farmbuyer@71 796
farmbuyer@71 797 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 798 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 799 if _G.OuroLootSV_hist
farmbuyer@73 800 and (histformat == nil or histformat < 4)
farmbuyer@73 801 then -- some big honkin' loops
farmbuyer@38 802 for rname,realm in pairs(self.history_all) do
farmbuyer@38 803 for pk,player in ipairs(realm) do
farmbuyer@73 804 if histformat == nil or histformat < 3 then
farmbuyer@73 805 for lk,loot in ipairs(player) do
farmbuyer@73 806 if loot.count == "" then
farmbuyer@73 807 loot.count = nil
farmbuyer@73 808 end
farmbuyer@73 809 if not loot.unique then
farmbuyer@73 810 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 811 end
farmbuyer@71 812 end
farmbuyer@38 813 end
farmbuyer@73 814 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 815 self:_uplift_history_format(player)
farmbuyer@38 816 end
farmbuyer@38 817 end
farmbuyer@38 818 end
farmbuyer@73 819 self._uplift_history_format = nil
farmbuyer@6 820 --OuroLootSV_hist = nil
farmbuyer@1 821
farmbuyer@56 822 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 823 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 824 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@97 825 if false and OuroLootSV then
farmbuyer@56 826 local dirty = false
farmbuyer@66 827 local bumpers = {}
farmbuyer@97 828 --bumpers[14] = function() start
farmbuyer@97 829 --bumpers[19] = function() latest
farmbuyer@71 830
farmbuyer@66 831 --[===[
farmbuyer@66 832 local real = bumpers
farmbuyer@66 833 bumpers = newproxy(true)
farmbuyer@66 834 local mt = getmetatable(bumpers)
farmbuyer@66 835 mt.__index = real
farmbuyer@66 836 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 837
farmbuyer@66 838 while stored_datarev < opts.datarev do
farmbuyer@66 839 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 840 dirty = true
farmbuyer@66 841 bumpers[stored_datarev]()
farmbuyer@66 842 stored_datarev = stored_datarev + 1
farmbuyer@61 843 end
farmbuyer@56 844 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 845 end
farmbuyer@55 846
farmbuyer@95 847 self:FINISH_SPECIAL_TABS()
farmbuyer@1 848 _init(self)
farmbuyer@89 849 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@95 850 self.gui_state_pointer = nil
farmbuyer@67 851 self.load_assert = nil
farmbuyer@66 852 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 853 end
farmbuyer@1 854
farmbuyer@1 855 function addon:OnEnable()
farmbuyer@10 856 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@90 857 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@1 858
farmbuyer@73 859 -- Cribbed from Talented. I like the way jerry thinks: the first string
farmbuyer@73 860 -- argument can be a format spec for the remainder of the arguments.
farmbuyer@1 861 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@73 862 -- jumping through ridonkulous hoops. The part about overriding :Print
farmbuyer@1 863 -- with a version using prefix hyperlinks is my fault.
farmbuyer@37 864 --
farmbuyer@73 865 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 866 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 867 --
farmbuyer@37 868 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 869 do
farmbuyer@1 870 local AC = LibStub("AceConsole-3.0")
farmbuyer@103 871 function addon.chatprefix (code, arg)
farmbuyer@103 872 local f = '' -- empty -> BuildMainDisplay(empty) -> main tab
farmbuyer@103 873 if code == "GoToLootLine" then
farmbuyer@103 874 f = code
farmbuyer@103 875 --elseif .....
farmbuyer@103 876 end
farmbuyer@103 877 local ret, num = self.format_hypertext ("Ouro Loot", --[[legendary]]5, f)
farmbuyer@103 878 if code == "GoToLootLine" then
farmbuyer@103 879 self.lootjumps[num] = arg
farmbuyer@103 880 end
farmbuyer@103 881 return ret, num
farmbuyer@103 882 end
farmbuyer@103 883 --local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5, '')
farmbuyer@103 884 --local chat_prefix_s = tostring(chat_prefix)
farmbuyer@103 885 local chat_prefix_s = tostring((addon.chatprefix()))
farmbuyer@1 886 function addon:Print (str, ...)
farmbuyer@1 887 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 888 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 889 else
farmbuyer@76 890 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 891 end
farmbuyer@1 892 end
farmbuyer@73 893 function addon:CFPrint (frame, str, ...)
farmbuyer@73 894 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 895 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 896 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 897 else
farmbuyer@76 898 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 899 end
farmbuyer@73 900 end
farmbuyer@103 901 function addon:PCFPrint (frame, prefix, str, ...)
farmbuyer@103 902 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@103 903 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@103 904 return AC:Print (frame, tostring(prefix), str:format(...))
farmbuyer@103 905 else
farmbuyer@103 906 return AC:Print (frame, tostring(prefix), str, ...)
farmbuyer@103 907 end
farmbuyer@103 908 end
farmbuyer@1 909 end
farmbuyer@1 910
farmbuyer@93 911 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 912 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 913 if addon.fill_out_class_colors then
farmbuyer@93 914 addon.fill_out_class_colors()
farmbuyer@93 915 addon.fill_out_class_colors = nil
farmbuyer@93 916 end
farmbuyer@93 917
farmbuyer@51 918 while opts.keybinding do
farmbuyer@51 919 if InCombatLockdown() then
farmbuyer@76 920 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 921 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 922 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 923 opts.keybinding_text)
farmbuyer@76 924 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 925 tostring(reload))
farmbuyer@51 926 break
farmbuyer@51 927 end
farmbuyer@51 928
farmbuyer@15 929 KeyBindingFrame_LoadUI()
farmbuyer@1 930 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 931 btn:SetAttribute("type", "macro")
farmbuyer@1 932 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 933 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 934 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 935 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 936 -- has ever learned
farmbuyer@15 937 local c = GetCurrentBindingSet()
farmbuyer@15 938 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 939 SaveBindings(c)
farmbuyer@15 940 end
farmbuyer@1 941 else
farmbuyer@51 942 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 943 opts.keybinding_text)
farmbuyer@1 944 end
farmbuyer@51 945 break
farmbuyer@1 946 end
farmbuyer@1 947
farmbuyer@20 948 --[[
farmbuyer@20 949 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 950 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 951 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 952 the global patterns before we transform them.
farmbuyer@20 953
farmbuyer@20 954 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 955 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 956 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 957 cauldron flasks.
farmbuyer@76 958
farmbuyer@76 959 ??? do something with LOOT_ITEM_WHILE_PLAYER_INELIGIBLE for locked LFRs?
farmbuyer@20 960 ]]
farmbuyer@20 961
farmbuyer@20 962 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@20 963 g_LOOT_ITEM_ss = _G.LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 964
farmbuyer@20 965 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@20 966 g_LOOT_ITEM_MULTIPLE_sss = _G.LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 967
farmbuyer@20 968 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@20 969 g_LOOT_ITEM_SELF_s = _G.LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 970
farmbuyer@20 971 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@20 972 g_LOOT_ITEM_SELF_MULTIPLE_ss = _G.LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 973
farmbuyer@44 974 --[[
farmbuyer@44 975 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 976 will probably look these days. Try to be conservative about needless
farmbuyer@44 977 frame creation.
farmbuyer@44 978 ]]
farmbuyer@44 979 local bliz = CreateFrame("Frame")
farmbuyer@44 980 bliz.name = "Ouro Loot"
farmbuyer@44 981 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 982 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 983 button:SetWidth(150)
farmbuyer@44 984 button:SetHeight(22)
farmbuyer@44 985 button:SetScript("OnClick", function()
farmbuyer@44 986 _G.InterfaceOptionsFrameCancel:Click()
farmbuyer@44 987 _G.HideUIPanel(GameMenuFrame)
farmbuyer@44 988 addon:OpenMainDisplayToTab"Options"
farmbuyer@44 989 end)
farmbuyer@44 990 button:SetText('"/ouroloot opt"')
farmbuyer@44 991 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 992 _b:SetScript("OnShow",nil)
farmbuyer@44 993 end)
farmbuyer@44 994 _G.InterfaceOptions_AddCategory(bliz)
farmbuyer@44 995
farmbuyer@73 996 -- Maybe load up g_uniques now?
farmbuyer@73 997 if opts.precache_history_uniques then
farmbuyer@73 998 self:_cache_history_uniques()
farmbuyer@73 999 end
farmbuyer@73 1000
farmbuyer@49 1001 self:_scan_LOD_modules()
farmbuyer@49 1002
farmbuyer@101 1003 self:_set_chatty_change_chatframe (opts.chatty_on_changes_frame, --[[silent_p=]]true)
farmbuyer@73 1004
farmbuyer@1 1005 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 1006 end
farmbuyer@1 1007 --function addon:OnDisable() end
farmbuyer@1 1008
farmbuyer@58 1009 do
farmbuyer@99 1010 --[[
farmbuyer@99 1011 Module support (aka plugins). Field names with special meanings:
farmbuyer@99 1012 - option_defaults: (IN) Standard AceDB-style table. Use a profiles key!
farmbuyer@99 1013 - db: (OUT) AceDB object, set during init.
farmbuyer@99 1014 - opts: (OUT) Pointer to plugin's "db.profile" subtable.
farmbuyer@99 1015
farmbuyer@99 1016 OnInitialize, [default_]OnEnable, register_text_generator, register_tab_control
farmbuyer@99 1017 are all inherited.
farmbuyer@99 1018 ]]
farmbuyer@58 1019 local prototype = {}
farmbuyer@95 1020 local registry
farmbuyer@95 1021
farmbuyer@95 1022 -- By default, no plugins. First one in sets up code for any after.
farmbuyer@95 1023 addon.get_plugin = flib.nullfunc
farmbuyer@95 1024
farmbuyer@95 1025 -- Fires before the plugin's own OnEnable (inherited or otherwise).
farmbuyer@95 1026 function addon:OnModuleCreated (plugin)
farmbuyer@95 1027 if not registry then
farmbuyer@95 1028 registry = {}
farmbuyer@95 1029 addon.get_plugin = function(a,t) return registry[t] end
farmbuyer@95 1030 prototype.register_text_generator = function(p,t,...)
farmbuyer@95 1031 registry[t] = p
farmbuyer@95 1032 return addon:register_text_generator(t,...)
farmbuyer@95 1033 end
farmbuyer@95 1034 prototype.register_tab_control = function(p,t,...)
farmbuyer@95 1035 registry[t] = p
farmbuyer@95 1036 return addon:register_tab_control(t,...)
farmbuyer@95 1037 end
farmbuyer@95 1038 end
farmbuyer@95 1039 end
farmbuyer@95 1040
farmbuyer@99 1041 local function module_OnInit (plugin)
farmbuyer@58 1042 if plugin.option_defaults then
farmbuyer@99 1043 plugin.db = addon.db:RegisterNamespace (plugin.moduleName, plugin.option_defaults)
farmbuyer@99 1044 plugin.opts = plugin.db.profile
farmbuyer@99 1045 --plugin:SetEnabledState(plugin.db.profile.enabled) if that flag is needed later
farmbuyer@58 1046 end
farmbuyer@58 1047 end
farmbuyer@58 1048
farmbuyer@99 1049 local function module_OnEnable (plugin)
farmbuyer@99 1050 end
farmbuyer@99 1051
farmbuyer@99 1052 local function module_GetOption (plugin, info)
farmbuyer@99 1053 local name = info[#info]
farmbuyer@99 1054 return plugin.db.profile[name]
farmbuyer@99 1055 end
farmbuyer@99 1056 local function module_SetOption (plugin, info, value)
farmbuyer@99 1057 local name = info[#info]
farmbuyer@99 1058 plugin.db.profile[name] = value
farmbuyer@99 1059 local arg = info.arg
farmbuyer@99 1060 if type(arg) == 'function' then
farmbuyer@99 1061 plugin[arg](plugin,info)
farmbuyer@99 1062 end
farmbuyer@99 1063 end
farmbuyer@99 1064
farmbuyer@99 1065 prototype.OnInitialize = module_OnInit
farmbuyer@58 1066 prototype.OnEnable = module_OnEnable
farmbuyer@58 1067 prototype.default_OnEnable = module_OnEnable
farmbuyer@99 1068 prototype.GetOption = module_GetOption
farmbuyer@99 1069 prototype.SetOption = module_SetOption
farmbuyer@58 1070
farmbuyer@58 1071 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1072 addon:SetDefaultModulePrototype(prototype)
farmbuyer@63 1073
farmbuyer@64 1074 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@63 1075 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata)
farmbuyer@63 1076 if not addon.author_debug then
farmbuyer@89 1077 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1078 self:Print(err,modname,
farmbuyer@89 1079 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1080 return false
farmbuyer@63 1081 end
farmbuyer@89 1082 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1083 self:Print(err,modname,
farmbuyer@63 1084 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1085 return false
farmbuyer@63 1086 end
farmbuyer@99 1087 --[[if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1088 self:Print(err,modname,
farmbuyer@63 1089 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1090 return false
farmbuyer@99 1091 end]]
farmbuyer@63 1092 end
farmbuyer@63 1093 return self:NewModule(modname)
farmbuyer@63 1094 end
farmbuyer@58 1095 end
farmbuyer@58 1096
farmbuyer@102 1097 --[[ LCALLBACK
farmbuyer@102 1098 Standard ace3-style callback registration and dispatching. All player names
farmbuyer@102 1099 are simple (uncolored) strings. The "uniqueID" always refers to the unique
farmbuyer@102 1100 tag string stored as 'unique' in loot entries and used as keys in history.
farmbuyer@102 1101 Item IDs are always of numeric type.
farmbuyer@102 1102
farmbuyer@102 1103 'Activate', enabled_p, rebroadcast_p, threshold
farmbuyer@102 1104 The two boolean predicates are self-explanatory. The threshold is an
farmbuyer@102 1105 ITEM_QUALITY_* constant integer.
farmbuyer@102 1106
farmbuyer@102 1107 'Deactivate'
farmbuyer@102 1108 After all system events have been unregistered.
farmbuyer@102 1109
farmbuyer@102 1110 'Reset'
farmbuyer@102 1111 Clicking "Clear Loot", after all data manipulation is finished.
farmbuyer@102 1112
farmbuyer@102 1113 'NewBoss', boss
farmbuyer@102 1114 Boss event triggered by a local bossmod (DBM, etc) or a remote OL tracker.
farmbuyer@102 1115 Argument is a g_loot table entry of kind=='boss'.
farmbuyer@102 1116
farmbuyer@102 1117 'NewBossEntry', boss
farmbuyer@102 1118 New row in primary EOI table of kind=='boss'. Includes all 'NewBoss'
farmbuyer@102 1119 occasions, plus manual boss additions, testing, etc. Arg same as NewBoss.
farmbuyer@102 1120
farmbuyer@102 1121 'NewLootEntry', loot
farmbuyer@102 1122 'DelLootEntry', loot
farmbuyer@102 1123 New or removed row in primary EOI table of kind=='loot'. Argument is a
farmbuyer@102 1124 g_loot table entry of kind=='loot'.
farmbuyer@102 1125
farmbuyer@102 1126 'NewEOIEntry', entry
farmbuyer@102 1127 'DelEOIEntry', entry
farmbuyer@102 1128 New or removed row in primary EOI table, of any kind. Argument is the
farmbuyer@102 1129 g_loot entry, already inserted into or removed from g_loot.
farmbuyer@102 1130
farmbuyer@102 1131 'NewHistory', player_name, uniqueID
farmbuyer@102 1132 'DelHistory', player_name, uniqueID
farmbuyer@102 1133 New or removed entry in player history. Name argument self-explanatory.
farmbuyer@102 1134 ID is the corresponding loot, already inserted into or removed from the
farmbuyer@102 1135 history structures.
farmbuyer@102 1136
farmbuyer@102 1137 'Reassign', uniqueID, itemID, loot, from_player_name, to_player_name
farmbuyer@102 1138 Loot reassigned from one player to another. Loot represented by the
farmbuyer@102 1139 unique & item IDs, and the g_loot entry of kind=='loot'. The player
farmbuyer@102 1140 names are self-explanatory.
farmbuyer@102 1141
farmbuyer@102 1142 'MarkAs', uniqueID, itemID, loot, old_disposition, new_disposition
farmbuyer@102 1143 The "Mark as <x>" action (as if from the item right-click menu, possibly
farmbuyer@102 1144 from a remote tracker) has finished. ID & loot arguments are as in
farmbuyer@102 1145 'Reassign'. The old/new dispositions are those of the g_loot index
farmbuyer@102 1146 "disposition" (described at the top of core.lua), with the added possible
farmbuyer@102 1147 value of "normal" meaning exactly that.
farmbuyer@102 1148 ]]
farmbuyer@100 1149 do
farmbuyer@102 1150 -- We don't want to trigger plugins or other addons as soon as something
farmbuyer@102 1151 -- interesting happens, because a nontrivial amount of work happens "soon"
farmbuyer@102 1152 -- after the interesting event: cleanups/fixups, improvs from network,
farmbuyer@102 1153 -- etc. So firing a callback is delayed ever so briefly by human scales.
farmbuyer@102 1154 --
farmbuyer@102 1155 -- For data safety, we replace any table arguments with read-only proxies
farmbuyer@102 1156 -- before passing them to the callbacks. The goal is to prevent accidents,
farmbuyer@102 1157 -- not fraud.
farmbuyer@102 1158 local unpack, setmetatable = _G.unpack, _G.setmetatable
farmbuyer@102 1159 local mtnewindex = function() --[[local]]error("This table is read-only", 3) end
farmbuyer@101 1160 local function make_readonly (t)
farmbuyer@102 1161 return setmetatable({}, {
farmbuyer@101 1162 __newindex = mtnewindex,
farmbuyer@101 1163 __index = t,
farmbuyer@101 1164 __metatable = false,
farmbuyer@102 1165 __tostring = getmetatable(t) and getmetatable(t).__tostring,
farmbuyer@101 1166 })
farmbuyer@101 1167 end
farmbuyer@101 1168
farmbuyer@102 1169 local queue = create_new_cache ('callbacks', 1.2, function (allcbs)
farmbuyer@102 1170 for _,c in ipairs(allcbs) do
farmbuyer@102 1171 addon.callbacks:Fire (unpack(c))
farmbuyer@102 1172 flib.del(c)
farmbuyer@102 1173 end
farmbuyer@102 1174 end)
farmbuyer@100 1175 function addon:Fire (...)
farmbuyer@100 1176 self.dprint('callback', ...)
farmbuyer@100 1177 local capture = flib.new(...)
farmbuyer@101 1178 for k,v in ipairs(capture) do if type(v) == 'table' then
farmbuyer@101 1179 capture[k] = make_readonly(v)
farmbuyer@101 1180 end end
farmbuyer@102 1181 queue:add(capture)
farmbuyer@100 1182 end
farmbuyer@100 1183 end
farmbuyer@100 1184
farmbuyer@1 1185
farmbuyer@1 1186 ------ Event handlers
farmbuyer@1 1187 function addon:_clear_SVs()
farmbuyer@1 1188 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1189 _G.OuroLootSV = nil
farmbuyer@73 1190 _G.OuroLootSV_saved = nil
farmbuyer@97 1191 _G.OuroLootOptsDB = nil
farmbuyer@73 1192 _G.OuroLootSV_hist = nil
farmbuyer@73 1193 _G.OuroLootSV_log = nil
farmbuyer@73 1194 _G.ReloadUI()
farmbuyer@1 1195 end
farmbuyer@1 1196 function addon:PLAYER_LOGOUT()
farmbuyer@90 1197 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@16 1198 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1199
farmbuyer@73 1200 local worth_saving = #g_loot > 0 or _G.next(g_loot.raiders)
farmbuyer@16 1201 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1202 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1203 end end
farmbuyer@16 1204 if worth_saving then
farmbuyer@16 1205 opts.autoshard = self.sharder
farmbuyer@16 1206 opts.threshold = self.threshold
farmbuyer@1 1207 for i,e in ipairs(g_loot) do
farmbuyer@1 1208 e.cols = nil
farmbuyer@1 1209 end
farmbuyer@73 1210 _G.OuroLootSV = g_loot
farmbuyer@16 1211 else
farmbuyer@73 1212 _G.OuroLootSV = nil
farmbuyer@1 1213 end
farmbuyer@16 1214
farmbuyer@38 1215 worth_saving = false
farmbuyer@6 1216 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1217 if #t == 0 then
farmbuyer@8 1218 self.history_all[r] = nil
farmbuyer@8 1219 else
farmbuyer@38 1220 worth_saving = true
farmbuyer@8 1221 t.realm = nil
farmbuyer@8 1222 t.st = nil
farmbuyer@8 1223 t.byname = nil
farmbuyer@8 1224 end
farmbuyer@6 1225 end end
farmbuyer@38 1226 if worth_saving then
farmbuyer@73 1227 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1228 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1229 else
farmbuyer@73 1230 _G.OuroLootSV_hist = nil
farmbuyer@38 1231 end
farmbuyer@73 1232 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1233 end
farmbuyer@1 1234
farmbuyer@10 1235 do
farmbuyer@67 1236 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1237 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1238 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1239 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1240 local time, difftime = time, difftime
farmbuyer@102 1241 local R_ACTIVE, R_OFFLINE, R_LEFT = 'online', 'offline', 'no_longer'
farmbuyer@10 1242
farmbuyer@10 1243 local lastevent, now = 0, 0
farmbuyer@16 1244 local redo_count = 0
farmbuyer@16 1245 local redo, timer_handle
farmbuyer@10 1246
farmbuyer@10 1247 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1248 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1249
farmbuyer@10 1250 now = now_a or time()
farmbuyer@10 1251
farmbuyer@10 1252 if leaving_p then
farmbuyer@16 1253 if timer_handle then
farmbuyer@16 1254 self:CancelTimer(timer_handle)
farmbuyer@16 1255 timer_handle = nil
farmbuyer@16 1256 end
farmbuyer@10 1257 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1258 r.leave = r.leave or now
farmbuyer@10 1259 end
farmbuyer@10 1260 return
farmbuyer@10 1261 end
farmbuyer@10 1262
farmbuyer@10 1263 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1264 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1265 r.online = R_LEFT
farmbuyer@10 1266 r.leave = now
farmbuyer@10 1267 end
farmbuyer@10 1268 end
farmbuyer@10 1269
farmbuyer@100 1270 -- XXX somewhere in here, we could fire a useful callback event
farmbuyer@100 1271
farmbuyer@16 1272 if redo then
farmbuyer@16 1273 redo_count = redo_count + 1
farmbuyer@16 1274 end
farmbuyer@16 1275 redo = false
farmbuyer@10 1276 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1277 local unit = 'raid'..i
farmbuyer@67 1278 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@67 1279 -- them under specific circumstances.
farmbuyer@67 1280 local name, connected, subgroup, level, class, _
farmbuyer@67 1281 name, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1282 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@10 1283 if name and name ~= UNKNOWN and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
farmbuyer@10 1284 if not g_loot.raiders[name] then
farmbuyer@10 1285 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1286 end
farmbuyer@10 1287 local r = g_loot.raiders[name]
farmbuyer@68 1288 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1289 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1290 r.needinfo = nil
farmbuyer@56 1291 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1292 r.race = select(2,UnitRace(unit))
farmbuyer@10 1293 r.sex = UnitSex(unit)
farmbuyer@56 1294 r.level = level --UnitLevel(unit)
farmbuyer@10 1295 r.guild = GetGuildInfo(unit)
farmbuyer@10 1296 end
farmbuyer@56 1297 --local connected = UnitIsConnected(unit)
farmbuyer@10 1298 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1299 r.join = r.join or now
farmbuyer@10 1300 r.online = R_ACTIVE
farmbuyer@10 1301 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1302 r.leave = now
farmbuyer@10 1303 r.online = R_OFFLINE
farmbuyer@10 1304 end
farmbuyer@10 1305 redo = redo or r.needinfo
farmbuyer@10 1306 end
farmbuyer@10 1307 end
farmbuyer@16 1308 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1309 if not timer_handle then
farmbuyer@16 1310 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1311 end
farmbuyer@16 1312 else
farmbuyer@16 1313 redo_count = 0
farmbuyer@16 1314 if timer_handle then
farmbuyer@16 1315 self:CancelTimer(timer_handle)
farmbuyer@16 1316 timer_handle = nil
farmbuyer@16 1317 end
farmbuyer@10 1318 end
farmbuyer@10 1319 end
farmbuyer@10 1320
farmbuyer@10 1321 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1322 if GetNumRaidMembers() == 0 then
farmbuyer@16 1323 -- Leaving a raid group.
farmbuyer@10 1324 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1325 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1326 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1327 if self.enabled and not self.debug.notraid then
farmbuyer@16 1328 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1329 self.popped = nil
farmbuyer@80 1330 self:Deactivate()
farmbuyer@10 1331 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1332 end
farmbuyer@10 1333 return
farmbuyer@10 1334 end
farmbuyer@10 1335
farmbuyer@1 1336 local inside,whatkind = IsInInstance()
farmbuyer@1 1337 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1338 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1339 return
farmbuyer@1 1340 end
farmbuyer@10 1341
farmbuyer@10 1342 local docheck = self.enabled
farmbuyer@1 1343 if event == "Activate" then
farmbuyer@1 1344 -- dispatched manually from Activate
farmbuyer@10 1345 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1346 _register_bossmod(self)
farmbuyer@10 1347 docheck = true
farmbuyer@90 1348 elseif event == RAID_ROSTER_UPDATE_EVENT then
farmbuyer@10 1349 -- hot code path, be careful
farmbuyer@10 1350
farmbuyer@1 1351 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1352 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1353 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1354 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1355 self.popped.data = self
farmbuyer@10 1356 return
farmbuyer@1 1357 end
farmbuyer@1 1358 end
farmbuyer@11 1359 -- Throttle the checks fired by common events.
farmbuyer@10 1360 if docheck and not InCombatLockdown() then
farmbuyer@10 1361 now = time()
farmbuyer@10 1362 if difftime(now,lastevent) > 45 then
farmbuyer@10 1363 lastevent = now
farmbuyer@10 1364 self:CheckRoster(false,now)
farmbuyer@10 1365 end
farmbuyer@10 1366 end
farmbuyer@1 1367 end
farmbuyer@1 1368 end
farmbuyer@1 1369
farmbuyer@73 1370 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1371 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1372 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1373
farmbuyer@73 1374 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1375 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1376 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1377
farmbuyer@73 1378 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1379 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1380 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1381 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1382 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1383 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1384
farmbuyer@73 1385 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1386 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1387 "n" followed by a random number.
farmbuyer@73 1388 ]=]
farmbuyer@1 1389 do
farmbuyer@73 1390 local counter, _do_loot
farmbuyer@73 1391 do
farmbuyer@73 1392 local count = 0
farmbuyer@73 1393 function counter() count = count + 1; return count; end
farmbuyer@73 1394 end
farmbuyer@73 1395
farmbuyer@42 1396 local function maybe_trash_kill_entry()
farmbuyer@80 1397 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1398 -- kill/wipe entry already.
farmbuyer@42 1399 if addon.latest_instance then return end
farmbuyer@69 1400 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1401 addon.latest_instance = inst
farmbuyer@69 1402 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1403 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1404 instance=addon.latest_instance, duration=0,
farmbuyer@61 1405 raidersnap=ss, maxsize=max
farmbuyer@42 1406 })
farmbuyer@42 1407 end
farmbuyer@42 1408
farmbuyer@76 1409 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1410 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1411 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1412 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1413 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1414 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1415 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1416 end
farmbuyer@76 1417
farmbuyer@73 1418 local random = _G.math.random
farmbuyer@76 1419 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1420 if u then
farmbuyer@73 1421 -- Check and alert for an existing value.
farmbuyer@73 1422 u = tostring(u)
farmbuyer@73 1423 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1424 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1425 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1426 if maybe then
farmbuyer@76 1427 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1428 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1429 return false, u, maybe
farmbuyer@76 1430 end
farmbuyer@76 1431 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1432 if can_replace_p then
farmbuyer@76 1433 _announce_unique_improvisation (u, improv)
farmbuyer@76 1434 return false, u, improv
farmbuyer@76 1435 end
farmbuyer@76 1436 return false, u
farmbuyer@73 1437 end
farmbuyer@73 1438 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1439 else
farmbuyer@87 1440 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1441 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1442 prefix = prefix or 'n'
farmbuyer@73 1443 repeat
farmbuyer@76 1444 u = prefix .. random(8675309)
farmbuyer@76 1445 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1446 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1447 end
farmbuyer@73 1448 return true, u
farmbuyer@73 1449 end
farmbuyer@73 1450
farmbuyer@1 1451 -- Recent loot cache
farmbuyer@25 1452 local candidates = {}
farmbuyer@73 1453 local sigmap = {}
farmbuyer@73 1454 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1455 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1456 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1457 -- replace entry from older client with this newer one
farmbuyer@73 1458 candidates[oldersig] = nil
farmbuyer@76 1459 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1460 end
farmbuyer@73 1461 return false
farmbuyer@73 1462 end
farmbuyer@73 1463
farmbuyer@25 1464 local function prefer_local_loots (cache)
farmbuyer@25 1465 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1466 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1467 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1468 --
farmbuyer@34 1469 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1470 for i,sig in ipairs(candidates) do
farmbuyer@25 1471 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1472 local loot = candidates[sig]
farmbuyer@25 1473 if loot then
farmbuyer@42 1474 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1475 candidates[sig] = nil
farmbuyer@25 1476 local looti = addon._addLootEntry(loot)
farmbuyer@73 1477 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@25 1478 if (loot.disposition ~= 'shard')
farmbuyer@25 1479 and (loot.disposition ~= 'gvault')
farmbuyer@25 1480 and (not addon.history_suppress)
farmbuyer@25 1481 then
farmbuyer@25 1482 addon:_addHistoryEntry(looti)
farmbuyer@76 1483 elseif #loot.unique > 0 then
farmbuyer@76 1484 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1485 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1486 end
farmbuyer@25 1487 end
farmbuyer@25 1488 end
farmbuyer@25 1489
farmbuyer@25 1490 if addon.display then
farmbuyer@25 1491 addon:redisplay()
farmbuyer@25 1492 end
farmbuyer@47 1493 wipe(candidates)
farmbuyer@73 1494 wipe(sigmap)
farmbuyer@25 1495 end
farmbuyer@73 1496 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1497
farmbuyer@73 1498 local strsplit, GetItemInfo, GetItemIcon, UnitClass =
farmbuyer@73 1499 _G.strsplit, _G.GetItemInfo, _G.GetItemIcon, _G.UnitClass
farmbuyer@1 1500
farmbuyer@71 1501 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1502 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1503 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1504 local itexture = GetItemIcon(itemid)
farmbuyer@6 1505 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1506 local cache_miss
farmbuyer@6 1507 if (not iname) or (not itexture) then
farmbuyer@73 1508 cache_miss = true
farmbuyer@6 1509 iname, ilink, iquality, itexture =
farmbuyer@6 1510 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1511 end
farmbuyer@73 1512 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1513 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1514
farmbuyer@19 1515 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1516
farmbuyer@73 1517 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1518 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1519 while local_override
farmbuyer@73 1520 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1521 do
farmbuyer@76 1522 unique_okay, unique, replacement =
farmbuyer@76 1523 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1524 if not unique_okay then
farmbuyer@76 1525 if replacement then
farmbuyer@76 1526 -- collision, but we've generated a placeholder for now
farmbuyer@76 1527 -- and broadcast the fact
farmbuyer@76 1528 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1529 else
farmbuyer@76 1530 i = g_uniques[unique]
farmbuyer@81 1531 local err = unique_collision:format (iname, unique,
farmbuyer@76 1532 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1533 _unavoidable_collision (err)
farmbuyer@76 1534 -- Make sure this is logged one way or another
farmbuyer@76 1535 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1536 ret1, ret2 = nil, err
farmbuyer@76 1537 break
farmbuyer@76 1538 end
farmbuyer@73 1539 end
farmbuyer@73 1540
farmbuyer@1 1541 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1542 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1543 end
farmbuyer@25 1544 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1545
farmbuyer@73 1546 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1547 local signature, seenit
farmbuyer@73 1548 if #unique > 0 then
farmbuyer@73 1549 -- newer case
farmbuyer@73 1550 signature = unique .. oldersig
farmbuyer@73 1551 sigmap[oldersig] = signature
farmbuyer@76 1552 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1553 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1554 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1555 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1556 -- false to force seenit off.
farmbuyer@76 1557 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1558 else
farmbuyer@73 1559 -- older case, only remote
farmbuyer@73 1560 assert(from)
farmbuyer@73 1561 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1562 seenit = recent_loot:test(signature)
farmbuyer@73 1563 end
farmbuyer@73 1564
farmbuyer@73 1565 if seenit then
farmbuyer@80 1566 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1567 "> already in cache, skipping from", from)
farmbuyer@73 1568 break
farmbuyer@73 1569 end
farmbuyer@73 1570
farmbuyer@73 1571 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1572 i = {
farmbuyer@73 1573 kind = 'loot',
farmbuyer@73 1574 person = recipient,
farmbuyer@73 1575 person_class= select(2,UnitClass(recipient)),
farmbuyer@73 1576 cache_miss = cache_miss,
farmbuyer@73 1577 quality = iquality,
farmbuyer@73 1578 itemname = iname,
farmbuyer@73 1579 id = itemid,
farmbuyer@73 1580 itemlink = ilink,
farmbuyer@73 1581 itexture = itexture,
farmbuyer@76 1582 unique = replacement or unique,
farmbuyer@73 1583 count = (count and count ~= "") and count or nil,
farmbuyer@73 1584 bcast_from = from,
farmbuyer@73 1585 extratext = extratext,
farmbuyer@73 1586 variant = self:is_variant_item(ilink),
farmbuyer@73 1587 }
farmbuyer@73 1588 if opts.itemvault[itemid] then
farmbuyer@73 1589 i.disposition = 'gvault'
farmbuyer@73 1590 elseif recipient == self.sharder then
farmbuyer@73 1591 i.disposition = 'shard'
farmbuyer@73 1592 end
farmbuyer@73 1593 if local_override then
farmbuyer@73 1594 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1595 -- keep this sync'd with prefer_local_loots above
farmbuyer@73 1596 if i.extratext == 'shard'
farmbuyer@73 1597 or i.extratext == 'gvault'
farmbuyer@73 1598 or i.extratext == 'offspec'
farmbuyer@73 1599 then
farmbuyer@73 1600 i.disposition = i.extratext
farmbuyer@70 1601 end
farmbuyer@73 1602 local looti = self._addLootEntry(i)
farmbuyer@73 1603 if (i.disposition ~= 'shard')
farmbuyer@73 1604 and (i.disposition ~= 'gvault')
farmbuyer@73 1605 and (not self.history_suppress)
farmbuyer@73 1606 then
farmbuyer@73 1607 self:_addHistoryEntry(looti)
farmbuyer@76 1608 else
farmbuyer@76 1609 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1610 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1611 end
farmbuyer@73 1612 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1613 self.dprint('loot', "manual", looti)
farmbuyer@73 1614 else
farmbuyer@73 1615 recent_loot:add(signature)
farmbuyer@73 1616 candidates[signature] = i
farmbuyer@73 1617 tinsert (candidates, signature)
farmbuyer@80 1618 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1619 "> added to cache as candidate", #candidates)
farmbuyer@1 1620 end
farmbuyer@25 1621 break
farmbuyer@1 1622 end
farmbuyer@73 1623 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1624 return ret1, ret2
farmbuyer@1 1625 end
farmbuyer@1 1626
farmbuyer@73 1627 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1628 -- displaying any errors.
farmbuyer@1 1629 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1630 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1631
farmbuyer@1 1632 --[[
farmbuyer@1 1633 iname: Hearthstone
farmbuyer@1 1634 iquality: integer
farmbuyer@1 1635 ilink: clickable formatted link
farmbuyer@1 1636 itemstring: item:6948:....
farmbuyer@1 1637 itexture: inventory icon texture
farmbuyer@1 1638 ]]
farmbuyer@1 1639
farmbuyer@1 1640 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1641 local msg = ...
farmbuyer@20 1642 local person, itemstring, count
farmbuyer@21 1643 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1644
farmbuyer@20 1645 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 1646 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1647 if not person then
farmbuyer@20 1648 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 1649 end
farmbuyer@20 1650 if not person then
farmbuyer@20 1651 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1652 if not itemstring then
farmbuyer@20 1653 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 1654 end
farmbuyer@20 1655 end
farmbuyer@20 1656
farmbuyer@89 1657 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1658 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1659 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1660
farmbuyer@1 1661 -- Name might be colorized, remove the highlighting
farmbuyer@20 1662 if person then
farmbuyer@20 1663 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1664 else
farmbuyer@38 1665 person = my_name -- UNIT_YOU / You
farmbuyer@20 1666 end
farmbuyer@1 1667
farmbuyer@71 1668 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1669 local id,unique,_
farmbuyer@71 1670 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1671 if unique == 0 then unique = nil end
farmbuyer@1 1672
farmbuyer@73 1673 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1674
farmbuyer@1 1675 elseif event == "broadcast" then
farmbuyer@73 1676 return _do_loot(self, false, ...)
farmbuyer@1 1677
farmbuyer@1 1678 elseif event == "manual" then
farmbuyer@1 1679 local r,i,n = ...
farmbuyer@73 1680 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1681 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1682 end
farmbuyer@1 1683 end
farmbuyer@1 1684 end
farmbuyer@1 1685
farmbuyer@80 1686 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1687 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1688 -- via maybe_trash_kill_entry.
farmbuyer@80 1689 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1690 -- look for the next combat?)
farmbuyer@80 1691 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1692 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1693 self.latest_instance = nil
farmbuyer@80 1694 end
farmbuyer@80 1695
farmbuyer@1 1696
farmbuyer@1 1697 ------ Slash command handler
farmbuyer@1 1698 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1699 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1700 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1701 -- that GUI is in place.)
farmbuyer@76 1702 do
farmbuyer@76 1703 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1704 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1705 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1706 txt = strtrim(txt:lower())
farmbuyer@76 1707 local cmd, arg = ""
farmbuyer@76 1708 do
farmbuyer@76 1709 local s,e = txt:find("^%a+")
farmbuyer@76 1710 if s then
farmbuyer@76 1711 cmd = txt:sub(s,e)
farmbuyer@76 1712 s = txt:find("%S", e+2)
farmbuyer@76 1713 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1714 end
farmbuyer@1 1715 end
farmbuyer@1 1716
farmbuyer@76 1717 if cmd == "" then
farmbuyer@76 1718 if InCombatLockdown() then
farmbuyer@76 1719 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1720 else
farmbuyer@76 1721 return self:BuildMainDisplay()
farmbuyer@76 1722 end
farmbuyer@1 1723
farmbuyer@76 1724 elseif cmd:find("^thre") then
farmbuyer@76 1725 self:SetThreshold(arg)
farmbuyer@1 1726
farmbuyer@76 1727 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1728 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1729 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1730
farmbuyer@76 1731 elseif cmd == "toggle" then
farmbuyer@76 1732 if self.display then
farmbuyer@76 1733 self.display:Hide()
farmbuyer@76 1734 else
farmbuyer@76 1735 return self:BuildMainDisplay()
farmbuyer@76 1736 end
farmbuyer@76 1737
farmbuyer@76 1738 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1739 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1740 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1741 })
farmbuyer@76 1742 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1743 if self.display then
farmbuyer@76 1744 self:redisplay()
farmbuyer@76 1745 end
farmbuyer@76 1746 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1747
farmbuyer@76 1748 elseif cmd == "debug" then
farmbuyer@76 1749 if arg then
farmbuyer@100 1750 self.is_guilded = _G.IsInGuild()
farmbuyer@76 1751 self.debug[arg] = not self.debug[arg]
farmbuyer@76 1752 _G.print(arg,self.debug[arg])
farmbuyer@76 1753 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1754 else
farmbuyer@76 1755 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1756 end
farmbuyer@76 1757
farmbuyer@76 1758 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1759 self:save_saveas(arg)
farmbuyer@76 1760 elseif cmd == "list" then
farmbuyer@76 1761 self:save_list()
farmbuyer@76 1762 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1763 self:save_restore(tonumber(arg))
farmbuyer@76 1764 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1765 self:save_delete(tonumber(arg))
farmbuyer@76 1766
farmbuyer@76 1767 elseif cmd == "help" then
farmbuyer@76 1768 self:BuildMainDisplay('help')
farmbuyer@76 1769 elseif cmd == "ping" then
farmbuyer@76 1770 self:DoPing()
farmbuyer@76 1771
farmbuyer@81 1772 elseif cmd == "fix" then
farmbuyer@81 1773 if arg == "?" then
farmbuyer@95 1774 self:Print[['/ouroloot fix cache' updates loot that wasn't in the cache]]
farmbuyer@95 1775 self:Print[['/ouroloot fix history' repairs inconsistent data on the History tab]]
farmbuyer@95 1776 self:Print[['/ouroloot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1777 return
farmbuyer@81 1778 elseif arg == "cache" then
farmbuyer@81 1779 self:do_item_cache_fixup()
farmbuyer@81 1780 elseif arg == "history" then
farmbuyer@81 1781 self:repair_history_integrity()
farmbuyer@81 1782 end
farmbuyer@81 1783 self.NOLOAD = nil
farmbuyer@81 1784 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1785
farmbuyer@23 1786 else
farmbuyer@88 1787 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1788 return
farmbuyer@76 1789 end
farmbuyer@76 1790 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1791 cmd, tostring(green_help_link))
farmbuyer@23 1792 end
farmbuyer@1 1793 end
farmbuyer@1 1794 end
farmbuyer@1 1795
farmbuyer@1 1796 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1797 local q = tonumber(arg)
farmbuyer@1 1798 if q then
farmbuyer@76 1799 q = math.floor(q+0.1)
farmbuyer@1 1800 if q<0 or q>6 then
farmbuyer@1 1801 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1802 end
farmbuyer@1 1803 else
farmbuyer@1 1804 q = qualnames[arg]
farmbuyer@1 1805 if not q then
farmbuyer@1 1806 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1807 end
farmbuyer@1 1808 end
farmbuyer@1 1809 self.threshold = q
farmbuyer@1 1810 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1811 end
farmbuyer@1 1812
farmbuyer@1 1813
farmbuyer@1 1814 ------ On/off
farmbuyer@80 1815 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1816 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1817 self.dprint('flow', ":Activate is running")
farmbuyer@90 1818 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@16 1819 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1820 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1821 self.popped = true
farmbuyer@93 1822 if IsInRaid() then
farmbuyer@16 1823 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1824 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1825 elseif self.debug.notraid then
farmbuyer@76 1826 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1827 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1828 _register_bossmod(self)
farmbuyer@1 1829 elseif g_restore_p then
farmbuyer@1 1830 g_restore_p = nil
farmbuyer@16 1831 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1832 if #g_loot == 0 then
farmbuyer@16 1833 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1834 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1835 return
farmbuyer@16 1836 end
farmbuyer@78 1837 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1838 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1839 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1840 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@1 1841 return
farmbuyer@1 1842 end
farmbuyer@1 1843 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1844 self.enabled = not opt_bcast_only
farmbuyer@73 1845 g_seeing_oldsigs = nil
farmbuyer@1 1846 if opt_threshold then
farmbuyer@1 1847 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1848 end
farmbuyer@100 1849 self:Fire ('Activate', self.enabled, self.rebroadcast, self.threshold)
farmbuyer@80 1850 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1851 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1852 self.thresholds[self.threshold])
farmbuyer@89 1853 self:broadcast('revcheck',version_large)
farmbuyer@1 1854 end
farmbuyer@1 1855
farmbuyer@95 1856 -- Note: running '/ouroloot off' will also avoid the popup reminder when
farmbuyer@1 1857 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1858 function addon:Deactivate()
farmbuyer@1 1859 self.enabled = false
farmbuyer@1 1860 self.rebroadcast = false
farmbuyer@90 1861 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@10 1862 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1863 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@100 1864 self:Fire ('Deactivate')
farmbuyer@80 1865 self:Print("Deactivated.")
farmbuyer@1 1866 end
farmbuyer@1 1867
farmbuyer@1 1868 function addon:Clear(verbose_p)
farmbuyer@1 1869 local repopup, st
farmbuyer@1 1870 if self.display then
farmbuyer@1 1871 -- in the new version, this is likely to always be the case
farmbuyer@1 1872 repopup = true
farmbuyer@96 1873 st = self.display:GetUserData("GUI state").eoiST
farmbuyer@1 1874 if not st then
farmbuyer@1 1875 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1876 end
farmbuyer@1 1877 self.display:Hide()
farmbuyer@1 1878 end
farmbuyer@1 1879 g_restore_p = nil
farmbuyer@73 1880 _G.OuroLootSV = nil
farmbuyer@1 1881 self:_reset_timestamps()
farmbuyer@1 1882 if verbose_p then
farmbuyer@73 1883 if (_G.OuroLootSV_saved and #_G.OuroLootSV_saved>0) then
farmbuyer@73 1884 self:Print("Current loot data cleared, %d saved sets remaining.", #_G.OuroLootSV_saved)
farmbuyer@1 1885 else
farmbuyer@1 1886 self:Print("Current loot data cleared.")
farmbuyer@1 1887 end
farmbuyer@1 1888 end
farmbuyer@1 1889 _init(self,st)
farmbuyer@100 1890 self:Fire ('Reset')
farmbuyer@1 1891 if repopup then
farmbuyer@1 1892 addon:BuildMainDisplay()
farmbuyer@1 1893 end
farmbuyer@1 1894 end
farmbuyer@1 1895
farmbuyer@1 1896
farmbuyer@1 1897 ------ Behind the scenes routines
farmbuyer@19 1898 -- Semi-experimental debugging aid.
farmbuyer@19 1899 do
farmbuyer@76 1900 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 1901 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 1902 -- 2) _log points to SV_log
farmbuyer@41 1903 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 1904 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 1905 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@19 1906 local date = _G.date
farmbuyer@19 1907 function addon:log_with_timestamp (msg)
farmbuyer@73 1908 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 1909 end
farmbuyer@19 1910 end
farmbuyer@19 1911
farmbuyer@49 1912 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 1913 -- them. Credit to DBM for the approach here.
farmbuyer@49 1914 function addon:_scan_LOD_modules()
farmbuyer@49 1915 for i = 1, GetNumAddOns() do
farmbuyer@49 1916 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1917 and IsAddOnLoadOnDemand(i)
farmbuyer@49 1918 and not IsAddOnLoaded(i)
farmbuyer@49 1919 then
farmbuyer@49 1920 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 1921 if enabled or opts.display_disabled_LODs then
farmbuyer@57 1922 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 1923 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 1924 end
farmbuyer@49 1925 end
farmbuyer@49 1926 end
farmbuyer@49 1927 end
farmbuyer@49 1928
farmbuyer@73 1929 -- Routines for printing changes made by remote users.
farmbuyer@73 1930 do
farmbuyer@101 1931 local change_chatframe
farmbuyer@101 1932
farmbuyer@101 1933 function addon:_set_chatty_change_chatframe (arg, silent_p)
farmbuyer@73 1934 local frame
farmbuyer@73 1935 if type(arg) == 'number' then
farmbuyer@73 1936 arg = _G.math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 1937 frame = _G['ChatFrame'..arg]
farmbuyer@73 1938 elseif type(arg) == 'string' then
farmbuyer@73 1939 frame = _G[arg]
farmbuyer@73 1940 end
farmbuyer@73 1941 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@101 1942 change_chatframe = frame
farmbuyer@73 1943 if not silent_p then
farmbuyer@73 1944 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 1945 if frame.GetName then
farmbuyer@73 1946 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 1947 end
farmbuyer@73 1948 self:Print(msg)
farmbuyer@73 1949 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 1950 self:CFPrint (frame, msg)
farmbuyer@73 1951 end
farmbuyer@73 1952 end
farmbuyer@73 1953 return frame
farmbuyer@73 1954 else
farmbuyer@73 1955 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 1956 end
farmbuyer@73 1957 end
farmbuyer@73 1958
farmbuyer@101 1959 local function _notify (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 1960 local e = g_loot[index]
farmbuyer@80 1961 if not e then
farmbuyer@80 1962 -- how did this happen?
farmbuyer@80 1963 return
farmbuyer@80 1964 end
farmbuyer@89 1965 if source == my_name then
farmbuyer@89 1966 source = _G.UNIT_YOU
farmbuyer@89 1967 end
farmbuyer@86 1968 local from_text, to_text
farmbuyer@73 1969 if from_whom then
farmbuyer@89 1970 if from_whom == my_name then
farmbuyer@89 1971 from_whom = _G.UNIT_YOU
farmbuyer@89 1972 end
farmbuyer@86 1973 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 1974 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 1975 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 1976 else
farmbuyer@73 1977 if olddisp then
farmbuyer@73 1978 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 1979 else
farmbuyer@73 1980 olddisp = "normal"
farmbuyer@73 1981 from_text = "normal"
farmbuyer@73 1982 end
farmbuyer@86 1983 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 1984 .. from_text .. "|r"
farmbuyer@86 1985
farmbuyer@73 1986 if e.disposition then
farmbuyer@73 1987 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 1988 else
farmbuyer@73 1989 to_text = "normal"
farmbuyer@73 1990 end
farmbuyer@86 1991 to_text = addon.disposition_colors[e.disposition or "normal"].hex
farmbuyer@86 1992 .. to_text .. "|r"
farmbuyer@73 1993 end
farmbuyer@73 1994
farmbuyer@81 1995 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 1996 e.itemlink, from_text, to_text)
farmbuyer@103 1997 local jumpprefix = addon.chatprefix ("GoToLootLine", index)
farmbuyer@103 1998 addon:PCFPrint (chatframe, jumpprefix, remote_chatty, source, index,
farmbuyer@86 1999 e.itemlink, from_text, to_text)
farmbuyer@73 2000 end
farmbuyer@81 2001
farmbuyer@101 2002 function _notify_about_change (sender, index, olddisp, from_whom, from_class)
farmbuyer@101 2003 _notify (change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 2004 end
farmbuyer@73 2005 end
farmbuyer@73 2006
farmbuyer@1 2007 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 2008 do
farmbuyer@1 2009 local byindex, temp = {}, {}
farmbuyer@1 2010 local function sort (src, dest)
farmbuyer@1 2011 for k in pairs(src) do
farmbuyer@1 2012 temp[#temp+1] = k
farmbuyer@1 2013 end
farmbuyer@73 2014 _G.table.sort(temp)
farmbuyer@47 2015 wipe(dest)
farmbuyer@1 2016 for i = 1, #temp do
farmbuyer@1 2017 dest[i] = src[temp[i]]
farmbuyer@1 2018 end
farmbuyer@1 2019 end
farmbuyer@1 2020
farmbuyer@1 2021 function addon.sender_list.sort()
farmbuyer@1 2022 sort (addon.sender_list.active, byindex)
farmbuyer@47 2023 wipe(temp)
farmbuyer@1 2024 addon.sender_list.activeI = #byindex
farmbuyer@1 2025 sort (addon.sender_list.names, byindex)
farmbuyer@47 2026 wipe(temp)
farmbuyer@1 2027 end
farmbuyer@1 2028 addon.sender_list.namesI = byindex
farmbuyer@1 2029 end
farmbuyer@1 2030
farmbuyer@23 2031 function addon:DoPing()
farmbuyer@23 2032 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 2033 self.sender_list.active = {}
farmbuyer@23 2034 self.sender_list.names = {}
farmbuyer@23 2035 self:broadcast('ping')
farmbuyer@89 2036 self:broadcast('revcheck',version_large)
farmbuyer@27 2037 end
farmbuyer@27 2038
farmbuyer@89 2039 function addon:_check_version (otherrev)
farmbuyer@93 2040 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 2041 otherrev = tonumber(otherrev)
farmbuyer@89 2042 if otherrev == version_large then
farmbuyer@27 2043 -- normal case
farmbuyer@27 2044
farmbuyer@89 2045 elseif otherrev < version_large then
farmbuyer@27 2046 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 2047 self:broadcast('revcheck',version_large)
farmbuyer@27 2048
farmbuyer@27 2049 else
farmbuyer@76 2050 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 2051 if newer_warning then
farmbuyer@76 2052 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 2053 function()
farmbuyer@92 2054 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 2055 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 2056 -- than for other callbacks.
farmbuyer@92 2057 StaticPopup_Show("OUROL_URL",
farmbuyer@92 2058 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 2059 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 2060 end)
farmbuyer@76 2061 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 2062 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 2063 newer_warning = nil
farmbuyer@27 2064 end
farmbuyer@27 2065 end
farmbuyer@23 2066 end
farmbuyer@23 2067
farmbuyer@1 2068 -- Generic helpers
farmbuyer@28 2069 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 2070 function addon._find_next_after (kind, index)
farmbuyer@1 2071 index = index + 1
farmbuyer@1 2072 while index <= #g_loot do
farmbuyer@1 2073 if g_loot[index].kind == kind then
farmbuyer@1 2074 return index, g_loot[index]
farmbuyer@1 2075 end
farmbuyer@1 2076 index = index + 1
farmbuyer@1 2077 end
farmbuyer@1 2078 end
farmbuyer@28 2079 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 2080 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 2081 -- appropriate fencepost is not found.
farmbuyer@28 2082 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 2083 local fencepost
farmbuyer@28 2084 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 2085 if kind == 'time' then
farmbuyer@28 2086 fencepost = closest_time
farmbuyer@28 2087 elseif kind == 'boss' then
farmbuyer@28 2088 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 2089 if not closest_boss then
farmbuyer@28 2090 fencepost = closest_time
farmbuyer@28 2091 elseif not closest_time then
farmbuyer@28 2092 fencepost = closest_boss
farmbuyer@28 2093 else
farmbuyer@73 2094 fencepost = _G.math.min(closest_time,closest_boss)
farmbuyer@28 2095 end
farmbuyer@28 2096 end
farmbuyer@28 2097 return fencepost
farmbuyer@28 2098 end
farmbuyer@1 2099
farmbuyer@1 2100 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 2101 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 2102 -- conditionals).
farmbuyer@1 2103 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 2104 return self._find_next_after, filter_kind, 0
farmbuyer@1 2105 end
farmbuyer@1 2106
farmbuyer@1 2107 do
farmbuyer@1 2108 local itt
farmbuyer@1 2109 local function create()
farmbuyer@1 2110 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 2111 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 2112 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 2113 L:SetFontObject(GameFontNormal)
farmbuyer@1 2114 R:SetFontObject(GameFontNormal)
farmbuyer@1 2115 tip:AddFontStrings(L,R)
farmbuyer@1 2116 lefts[i] = L
farmbuyer@1 2117 end
farmbuyer@1 2118 tip.lefts = lefts
farmbuyer@1 2119 return tip
farmbuyer@1 2120 end
farmbuyer@66 2121 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 2122 itt = itt or create()
farmbuyer@1 2123 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 2124 itt:ClearLines()
farmbuyer@1 2125 itt:SetHyperlink(item)
farmbuyer@1 2126 local t = itt.lefts[2]:GetText()
farmbuyer@1 2127 itt:Hide()
farmbuyer@66 2128 return (t == ITEM_HEROIC and 1)
farmbuyer@66 2129 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 2130 or nil
farmbuyer@1 2131 end
farmbuyer@1 2132 end
farmbuyer@1 2133
farmbuyer@79 2134 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 2135 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 2136 function _init (self, possible_st)
farmbuyer@1 2137 self.dprint('flow',"_init running")
farmbuyer@1 2138 self.loot_clean = nil
farmbuyer@1 2139 self.hist_clean = nil
farmbuyer@1 2140 if g_restore_p then
farmbuyer@73 2141 g_loot = _G.OuroLootSV
farmbuyer@16 2142 self.popped = #g_loot > 0
farmbuyer@1 2143 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@100 2144 _do_loot_metas()
farmbuyer@16 2145 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 2146 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 2147 self.sharder = opts.autoshard
farmbuyer@1 2148 else
farmbuyer@80 2149 g_loot = {}
farmbuyer@80 2150 end
farmbuyer@80 2151 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 2152 g_loot.raiders = {}
farmbuyer@80 2153 end
farmbuyer@80 2154 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 2155 g_loot.printed = {}
farmbuyer@1 2156 end
farmbuyer@1 2157
farmbuyer@16 2158 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@79 2159 self:gui_init (g_loot, g_uniques)
farmbuyer@16 2160 opts.autoshard = nil
farmbuyer@16 2161 opts.threshold = nil
farmbuyer@1 2162
farmbuyer@1 2163 if g_restore_p then
farmbuyer@73 2164 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 2165 else
farmbuyer@73 2166 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2167 end
farmbuyer@1 2168 if possible_st then
farmbuyer@1 2169 possible_st:SetData(g_loot)
farmbuyer@1 2170 end
farmbuyer@1 2171
farmbuyer@89 2172 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2173 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2174 self:RegisterComm(self.ident)
farmbuyer@1 2175 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2176
farmbuyer@1 2177 if self.author_debug then
farmbuyer@1 2178 _G.Oloot = g_loot
farmbuyer@1 2179 end
farmbuyer@1 2180 end
farmbuyer@1 2181
farmbuyer@61 2182 -- Raid roster snapshots
farmbuyer@61 2183 do
farmbuyer@61 2184 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2185 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2186 local instance,maxsize = instance_tag()
farmbuyer@61 2187 if only_inraid_p then
farmbuyer@73 2188 for name,info in _G.next, ss do
farmbuyer@61 2189 if info.online == 3 then
farmbuyer@61 2190 ss[name] = nil
farmbuyer@61 2191 end
farmbuyer@61 2192 end
farmbuyer@61 2193 end
farmbuyer@73 2194 return ss, maxsize, instance, _G.time()
farmbuyer@61 2195 end
farmbuyer@61 2196 end
farmbuyer@61 2197
farmbuyer@25 2198 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2199 do
farmbuyer@25 2200 local candidates = {}
farmbuyer@25 2201 local location
farmbuyer@1 2202 local function fixup_durations (cache)
farmbuyer@1 2203 local boss, bossi
farmbuyer@1 2204 boss = candidates[1]
farmbuyer@1 2205 if #candidates == 1 then
farmbuyer@1 2206 -- (1) or (2)
farmbuyer@1 2207 boss.duration = boss.duration or 0
farmbuyer@19 2208 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2209 else
farmbuyer@1 2210 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2211 if #candidates ~= 2 then
farmbuyer@1 2212 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2213 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2214 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2215 end
farmbuyer@1 2216 if candidates[2].duration == nil then
farmbuyer@1 2217 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2218 end
farmbuyer@1 2219 -- try and be generic anyhow
farmbuyer@1 2220 for i,c in ipairs(candidates) do
farmbuyer@1 2221 if c.duration then
farmbuyer@1 2222 boss = c
farmbuyer@19 2223 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2224 break
farmbuyer@1 2225 end
farmbuyer@1 2226 end
farmbuyer@1 2227 end
farmbuyer@69 2228 bossi = addon._addBossEntry(boss)
farmbuyer@100 2229 addon:Fire ('NewBoss', boss)
farmbuyer@19 2230 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2231 g_boss_signpost = nil
farmbuyer@42 2232 addon.latest_instance = boss.instance
farmbuyer@19 2233 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2234 if boss.reason == 'kill' then
farmbuyer@80 2235 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2236 addon:_mark_boss_kill (bossi)
farmbuyer@1 2237 if opts.chatty_on_kill then
farmbuyer@103 2238 local jumpprefix = addon.chatprefix ("GoToLootLine", bossi)
farmbuyer@103 2239 addon:PCFPrint(_G.DEFAULT_CHAT_FRAME, jumpprefix,
farmbuyer@103 2240 "Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2241 end
farmbuyer@1 2242 end
farmbuyer@47 2243 wipe(candidates)
farmbuyer@1 2244 end
farmbuyer@102 2245 -- Ten seconds is a long time, but occasionally DBM takes for-EVAH to
farmbuyer@102 2246 -- decide that a fight is over.
farmbuyer@73 2247 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2248
farmbuyer@1 2249 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2250 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2251 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2252 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2253 if self.rebroadcast and duration then
farmbuyer@56 2254 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2255 end
farmbuyer@1 2256 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2257 while self.enabled do
farmbuyer@1 2258 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2259 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2260 local not_from_local = duration == nil
farmbuyer@1 2261 local signature = bossname .. reason
farmbuyer@73 2262 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2263 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2264 else
farmbuyer@73 2265 recent_boss:add(signature)
farmbuyer@16 2266 g_boss_signpost = #g_loot + 1
farmbuyer@19 2267 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2268 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2269 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2270 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2271 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2272 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2273 -- DBM might not trigger for a while).
farmbuyer@1 2274 local c = {
farmbuyer@1 2275 kind = 'boss',
farmbuyer@55 2276 bossname = bossname,
farmbuyer@1 2277 reason = reason,
farmbuyer@1 2278 instance = intag,
farmbuyer@56 2279 duration = duration, -- deliberately may be nil
farmbuyer@61 2280 raidersnap = self:snapshot_raid(),
farmbuyer@56 2281 maxsize = maxsize,
farmbuyer@1 2282 }
farmbuyer@1 2283 tinsert(candidates,c)
farmbuyer@1 2284 end
farmbuyer@17 2285 break
farmbuyer@1 2286 end
farmbuyer@1 2287 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2288 end
farmbuyer@56 2289 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2290 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2291
farmbuyer@1 2292 function addon:_mark_boss_kill (index)
farmbuyer@1 2293 local e = g_loot[index]
farmbuyer@17 2294 if not e then
farmbuyer@17 2295 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2296 return
farmbuyer@17 2297 end
farmbuyer@55 2298 if not e.bossname then
farmbuyer@16 2299 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2300 return
farmbuyer@1 2301 end
farmbuyer@1 2302 if e.reason ~= 'wipe' then
farmbuyer@1 2303 -- enh, bail
farmbuyer@1 2304 self.loot_clean = index-1
farmbuyer@1 2305 end
farmbuyer@1 2306 local attempts = 1
farmbuyer@1 2307 local first
farmbuyer@1 2308
farmbuyer@69 2309 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2310 local i,d = 1,g_loot[1]
farmbuyer@1 2311 while d ~= e do
farmbuyer@55 2312 if d.bossname and
farmbuyer@55 2313 d.bossname == e.bossname and
farmbuyer@53 2314 d.instance == e.instance and
farmbuyer@1 2315 d.reason == 'wipe'
farmbuyer@1 2316 then
farmbuyer@1 2317 first = first or i
farmbuyer@1 2318 attempts = attempts + 1
farmbuyer@1 2319 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2320 else
farmbuyer@1 2321 i = i + 1
farmbuyer@1 2322 end
farmbuyer@1 2323 d = g_loot[i]
farmbuyer@1 2324 end
farmbuyer@1 2325 e.reason = 'kill'
farmbuyer@1 2326 e.attempts = attempts
farmbuyer@1 2327 self.loot_clean = first or index-1
farmbuyer@1 2328 end
farmbuyer@1 2329
farmbuyer@2 2330 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2331 assert(type(name)=='string')
farmbuyer@2 2332 assert(type(registration_func)=='function')
farmbuyer@76 2333 if deregistration_func ~= nil then
farmbuyer@76 2334 assert(type(deregistration_func)=='function')
farmbuyer@76 2335 end
farmbuyer@2 2336 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2337 n = name,
farmbuyer@2 2338 r = registration_func,
farmbuyer@2 2339 d = deregistration_func,
farmbuyer@2 2340 }
farmbuyer@5 2341 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2342 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2343 end
farmbuyer@1 2344
farmbuyer@2 2345 function _register_bossmod (self, force_p)
farmbuyer@2 2346 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2347 if x then
farmbuyer@2 2348 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2349 -- trying to register with already-registered boss mod
farmbuyer@2 2350 return
farmbuyer@2 2351 else
farmbuyer@2 2352 -- deregister
farmbuyer@2 2353 if x.d then x.d(self) end
farmbuyer@2 2354 end
farmbuyer@1 2355 end
farmbuyer@1 2356
farmbuyer@2 2357 x = nil
farmbuyer@2 2358 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2359 if v.n == opts.bossmod then
farmbuyer@2 2360 x = k
farmbuyer@2 2361 break
farmbuyer@2 2362 end
farmbuyer@1 2363 end
farmbuyer@1 2364
farmbuyer@2 2365 if not x then
farmbuyer@2 2366 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2367 self:Print(self.status_text)
farmbuyer@2 2368 return
farmbuyer@1 2369 end
farmbuyer@1 2370
farmbuyer@2 2371 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2372 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2373 else
farmbuyer@2 2374 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2375 end
farmbuyer@1 2376 end
farmbuyer@2 2377 end
farmbuyer@1 2378
farmbuyer@1 2379 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2380 do
farmbuyer@73 2381 local rawget, setmetatable = _G.rawget, _G.setmetatable
farmbuyer@73 2382
farmbuyer@100 2383 --@debug@
farmbuyer@100 2384 local tos = {}
farmbuyer@100 2385 tos.time = function (e)
farmbuyer@100 2386 return e.startday.text
farmbuyer@100 2387 end
farmbuyer@100 2388 tos.boss = function (e)
farmbuyer@100 2389 return e.bossname .. '/' .. e.reason
farmbuyer@100 2390 end
farmbuyer@100 2391 tos.loot = function (e)
farmbuyer@100 2392 return e.itemname .. '/' .. e.person .. '/' .. e.unique .. '/'
farmbuyer@100 2393 .. tostring(e.disposition) .. (e.extratext and ('/'..e.extratext) or '')
farmbuyer@100 2394 end
farmbuyer@100 2395 --@end-debug@
farmbuyer@1 2396 local loot_entry_mt = {
farmbuyer@1 2397 __index = function (e,key)
farmbuyer@100 2398 -- This shouldn't be required, as the refresh should be picking
farmbuyer@100 2399 -- it up already. Sigh.
farmbuyer@1 2400 if key == 'cols' then
farmbuyer@15 2401 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2402 addon:_fill_out_eoi_data(1)
farmbuyer@1 2403 end
farmbuyer@1 2404 return rawget(e,key)
farmbuyer@100 2405 end,
farmbuyer@100 2406 --@debug@
farmbuyer@100 2407 __tostring = function (e)
farmbuyer@100 2408 local k = e.kind
farmbuyer@100 2409 if k then
farmbuyer@100 2410 return ("<%s/%s>"):format(k, tos[k] and tos[k](e) or "?")
farmbuyer@100 2411 end
farmbuyer@100 2412 return "<unknown loot entry type>"
farmbuyer@100 2413 end,
farmbuyer@100 2414 --@end-debug@
farmbuyer@100 2415 }
farmbuyer@100 2416 function _do_loot_metas()
farmbuyer@100 2417 for i,e in ipairs(g_loot) do
farmbuyer@100 2418 setmetatable(e,loot_entry_mt)
farmbuyer@1 2419 end
farmbuyer@100 2420 _do_loot_metas = nil
farmbuyer@100 2421 end
farmbuyer@1 2422
farmbuyer@1 2423 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2424 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2425 -- optional second index to search no earlier than that.
farmbuyer@1 2426 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2427 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2428 stop = stop or 0
farmbuyer@1 2429 while i > stop do
farmbuyer@1 2430 if g_loot[i].kind == 'time' then
farmbuyer@1 2431 return i, g_loot[i]
farmbuyer@1 2432 end
farmbuyer@1 2433 i = i - 1
farmbuyer@1 2434 end
farmbuyer@1 2435 end
farmbuyer@1 2436
farmbuyer@1 2437 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2438 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2439 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2440 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2441 -- taken from the DAY entry.
farmbuyer@1 2442 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2443 -- FIXME this is horribabble
farmbuyer@1 2444 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2445 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2446 if not time_entry_opt then
farmbuyer@1 2447 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2448 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2449 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2450 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2451 end
farmbuyer@1 2452 end
farmbuyer@1 2453 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2454 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2455 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2456 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2457 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2458 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2459 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2460 end
farmbuyer@1 2461
farmbuyer@1 2462 local done_todays_date
farmbuyer@1 2463 function addon:_reset_timestamps()
farmbuyer@1 2464 done_todays_date = nil
farmbuyer@1 2465 end
farmbuyer@1 2466 local function do_todays_date()
farmbuyer@1 2467 local text, M, D, Y = makedate()
farmbuyer@1 2468 local found,ts = #g_loot+1
farmbuyer@1 2469 repeat
farmbuyer@1 2470 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2471 if found and ts.startday.text == text then
farmbuyer@1 2472 done_todays_date = true
farmbuyer@1 2473 end
farmbuyer@1 2474 until done_todays_date or (not found)
farmbuyer@1 2475 if done_todays_date then
farmbuyer@1 2476 g_today = ts
farmbuyer@1 2477 else
farmbuyer@1 2478 done_todays_date = true
farmbuyer@1 2479 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2480 kind = 'time',
farmbuyer@1 2481 startday = {
farmbuyer@1 2482 text = text, month = M, day = D, year = Y
farmbuyer@1 2483 }
farmbuyer@1 2484 }]
farmbuyer@1 2485 end
farmbuyer@1 2486 addon:_fill_out_eoi_data(1)
farmbuyer@1 2487 end
farmbuyer@1 2488
farmbuyer@1 2489 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2490 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2491 -- necessarily need to be a looted item.
farmbuyer@1 2492 function addon._addLootEntry (e)
farmbuyer@1 2493 setmetatable(e,loot_entry_mt)
farmbuyer@1 2494
farmbuyer@1 2495 if not done_todays_date then do_todays_date() end
farmbuyer@1 2496
farmbuyer@73 2497 local h, m = _G.GetGameTime()
farmbuyer@10 2498 --local localuptime = math.floor(GetTime())
farmbuyer@73 2499 local time_t = _G.time()
farmbuyer@1 2500 e.hour = h
farmbuyer@1 2501 e.minute = m
farmbuyer@10 2502 e.stamp = time_t --localuptime
farmbuyer@89 2503 if e.kind == 'loot' then
farmbuyer@89 2504 if (not e.unique) or (#e.unique==0) then
farmbuyer@89 2505 e.unique = e.id .. (e.disposition or e.person) .. _G.date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2506 end
farmbuyer@100 2507 addon:Fire ('NewLootEntry', e)
farmbuyer@89 2508 end
farmbuyer@1 2509 local index = #g_loot + 1
farmbuyer@1 2510 g_loot[index] = e
farmbuyer@100 2511 addon:Fire ('NewEOIEntry', e)
farmbuyer@1 2512 return index
farmbuyer@1 2513 end
farmbuyer@16 2514
farmbuyer@100 2515 -- Safety/convenience wrapper only.
farmbuyer@69 2516 function addon._addBossEntry (e)
farmbuyer@69 2517 local ret = addon._addLootEntry(e)
farmbuyer@69 2518 assert(e.kind=='boss')
farmbuyer@69 2519 local needSize = e.maxsize == nil
farmbuyer@69 2520 local needSnap = e.raidersnap == nil
farmbuyer@69 2521 local needInst = e.instance == nil
farmbuyer@69 2522 if needSize or needSnap then
farmbuyer@69 2523 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2524 if needSize then e.maxsize = max end
farmbuyer@69 2525 if needSnap then e.raidersnap = ss end
farmbuyer@69 2526 if needInst then e.instance = inst end
farmbuyer@69 2527 end
farmbuyer@100 2528 addon:Fire ('NewBossEntry', e)
farmbuyer@69 2529 return ret
farmbuyer@69 2530 end
farmbuyer@69 2531
farmbuyer@16 2532 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2533 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2534 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2535 -- from that boss.
farmbuyer@16 2536 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2537 if is == should_be then
farmbuyer@16 2538 return
farmbuyer@16 2539 end
farmbuyer@17 2540 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2541 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2542 return
farmbuyer@16 2543 end
farmbuyer@16 2544 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2545 should_be = should_be + 1
farmbuyer@16 2546 if is == should_be then
farmbuyer@16 2547 return
farmbuyer@16 2548 end
farmbuyer@16 2549 end
farmbuyer@16 2550
farmbuyer@16 2551 assert(g_loot[is].kind == 'boss')
farmbuyer@16 2552 local boss = tremove (g_loot, is)
farmbuyer@16 2553 tinsert (g_loot, should_be, boss)
farmbuyer@16 2554 return should_be
farmbuyer@16 2555 end
farmbuyer@1 2556 end
farmbuyer@1 2557
farmbuyer@19 2558 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2559 -- item cache data (which will have arrived by now).
farmbuyer@19 2560 function addon:do_item_cache_fixup()
farmbuyer@19 2561 self:Print("Fixing up missing item cache data...")
farmbuyer@19 2562
farmbuyer@19 2563 local numfound = 0
farmbuyer@19 2564 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2565
farmbuyer@73 2566 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2567 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2568 if not e.cache_miss then break end
farmbuyer@73 2569 local borked_id = e.itemname:match(borkedpat)
farmbuyer@73 2570 if not borked_id then break end
farmbuyer@73 2571 numfound = numfound + 1
farmbuyer@73 2572 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2573 -- its assload of return values.
farmbuyer@73 2574 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2575 if iname then
farmbuyer@73 2576 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2577 e.quality = iquality
farmbuyer@73 2578 e.itemname = iname
farmbuyer@73 2579 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2580 e.itemlink = ilink
farmbuyer@73 2581 e.itexture = itexture
farmbuyer@73 2582 e.cache_miss = nil
farmbuyer@73 2583 if e.unique then
farmbuyer@73 2584 local gu = g_uniques[e.unique]
farmbuyer@73 2585 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2586 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2587 pprint ('loot',
farmbuyer@76 2588 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2589 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2590 end
farmbuyer@73 2591 if player_i then
farmbuyer@73 2592 player_h.id[e.unique] = e.id
farmbuyer@73 2593 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2594 end
farmbuyer@19 2595 end
farmbuyer@73 2596 self:Print(msg, i, ilink)
farmbuyer@19 2597 end
farmbuyer@73 2598 break
farmbuyer@73 2599 end end
farmbuyer@19 2600
farmbuyer@19 2601 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@19 2602 end
farmbuyer@19 2603
farmbuyer@76 2604 do
farmbuyer@76 2605 local gur
farmbuyer@76 2606
farmbuyer@76 2607 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2608 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2609 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2610 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2611 local function fixup_unique_replacements()
farmbuyer@76 2612 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2613 local winning_index = 1
farmbuyer@76 2614 local winner = info[1]
farmbuyer@76 2615 info[1] = nil
farmbuyer@82 2616 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2617 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2618 "total entries")
farmbuyer@76 2619 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2620 for i = 2, #info do
farmbuyer@76 2621 if winner[1] <= info[i][1] then
farmbuyer@76 2622 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2623 flib.del(info[i])
farmbuyer@76 2624 else
farmbuyer@76 2625 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2626 flib.del(winner)
farmbuyer@76 2627 winner = info[i]
farmbuyer@76 2628 winning_index = i
farmbuyer@76 2629 end
farmbuyer@76 2630 info[i] = nil
farmbuyer@76 2631 end
farmbuyer@76 2632 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2633 --[[
farmbuyer@76 2634 A: winner was generated locally
farmbuyer@82 2635 >winning_index == 1
farmbuyer@76 2636 >g_loot and history already has the replacement value
farmbuyer@76 2637 B: winner was generated remotely
farmbuyer@76 2638 >need to scan and replace
farmbuyer@82 2639 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2640 this code safely in all cases. Important to note: a local winner
farmbuyer@92 2641 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 2642 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 2643 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 2644 do the general case until/unless this becomes a problem.
farmbuyer@76 2645 ]]
farmbuyer@89 2646 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2647 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2648
farmbuyer@89 2649 -- Active loot
farmbuyer@89 2650 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2651 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2652 g_loot[looti].unique = winner[2]
farmbuyer@89 2653 else
farmbuyer@89 2654 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2655 -- player, then the "previous" unique would not have made it
farmbuyer@89 2656 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2657 pprint('improv', "No active loot found", looti,
farmbuyer@89 2658 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2659 end
farmbuyer@89 2660
farmbuyer@89 2661 -- History
farmbuyer@89 2662 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2663 hi = addon.history.byname[hi]
farmbuyer@89 2664 local hist = addon.history[hi]
farmbuyer@89 2665 if ui and hist.unique[ui] == exist then
farmbuyer@89 2666 -- ui is valid
farmbuyer@82 2667 else
farmbuyer@89 2668 ui = nil
farmbuyer@89 2669 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2670 if ui2 == exist then
farmbuyer@89 2671 ui = i
farmbuyer@89 2672 break
farmbuyer@76 2673 end
farmbuyer@76 2674 end
farmbuyer@89 2675 end
farmbuyer@89 2676 if ui then
farmbuyer@89 2677 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2678 ui, hist.name)
farmbuyer@89 2679 assert(exist ~= winner[2])
farmbuyer@89 2680 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2681 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2682 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2683 hist.unique[ui] = winner[2]
farmbuyer@89 2684 hist.when[exist] = nil
farmbuyer@89 2685 hist.id[exist] = nil
farmbuyer@89 2686 hist.count[exist] = nil
farmbuyer@76 2687 end
farmbuyer@76 2688 end
farmbuyer@89 2689
farmbuyer@76 2690 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2691 flib.del(winner)
farmbuyer@76 2692 flib.del(info)
farmbuyer@76 2693 gur.replacements[exist] = nil
farmbuyer@76 2694 end
farmbuyer@76 2695 end
farmbuyer@76 2696
farmbuyer@76 2697 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2698 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2699 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2700 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2701 if is_local then
farmbuyer@76 2702 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2703 end
farmbuyer@76 2704 gur.cache:add (exist)
farmbuyer@76 2705 end
farmbuyer@76 2706
farmbuyer@76 2707 local function get_previous_replacement (exist)
farmbuyer@76 2708 local l = gur.replacements[exist]
farmbuyer@76 2709 if l and l.LOCAL then
farmbuyer@76 2710 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2711 l.LOCAL)
farmbuyer@76 2712 return l.LOCAL
farmbuyer@76 2713 end
farmbuyer@76 2714 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2715 end
farmbuyer@76 2716
farmbuyer@76 2717 function _setup_unique_replace ()
farmbuyer@76 2718 gur = {}
farmbuyer@76 2719 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@76 2720 gur.me = tonumber(_G.UnitGUID('player'):sub(-7),16)
farmbuyer@76 2721 gur.replacements = {}
farmbuyer@76 2722 gur.new_entry = new_entry
farmbuyer@76 2723 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2724 g_unique_replace = gur
farmbuyer@76 2725 _setup_unique_replace = nil
farmbuyer@76 2726 end
farmbuyer@76 2727 end
farmbuyer@76 2728
farmbuyer@77 2729 do
farmbuyer@77 2730 local clicky
farmbuyer@81 2731 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 2732 if self.display then
farmbuyer@81 2733 local d = self.display
farmbuyer@81 2734 if d then
farmbuyer@100 2735 -- Take this down a piece at a time, on the assumption that
farmbuyer@100 2736 -- the main window won't be able to do so.
farmbuyer@96 2737 local gui = d:GetUserData("GUI state")
farmbuyer@96 2738 local eoist = gui.eoiST
farmbuyer@81 2739 if eoist then eoist:Hide() end
farmbuyer@96 2740 local histst = gui.histST
farmbuyer@81 2741 if histst then histst:Hide() end
farmbuyer@81 2742 d:Hide()
farmbuyer@81 2743 end
farmbuyer@81 2744 end
farmbuyer@81 2745 self.NOLOAD = err_msg
farmbuyer@77 2746 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 2747 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 2748 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 2749 button1 = OKAY,
farmbuyer@77 2750 }
farmbuyer@77 2751 clicky = addon.format_hypertext(
farmbuyer@77 2752 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 2753 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 2754 end
farmbuyer@81 2755 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@77 2756 _G.PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 2757 addon:Print (" ")
farmbuyer@77 2758 addon:Print (" ", clicky)
farmbuyer@77 2759 addon:Print (" ")
farmbuyer@77 2760 end
farmbuyer@81 2761
farmbuyer@81 2762 function _unavoidable_collision (err)
farmbuyer@81 2763 addon:horrible_horrible_error (err)
farmbuyer@81 2764 -- we don't actually need to kill the GUI in this case
farmbuyer@81 2765 addon.NOLOAD = nil
farmbuyer@81 2766 end
farmbuyer@77 2767 end
farmbuyer@77 2768
farmbuyer@1 2769
farmbuyer@1 2770 ------ Saved texts
farmbuyer@1 2771 function addon:check_saved_table(silent_p)
farmbuyer@73 2772 local s = _G.OuroLootSV_saved
farmbuyer@1 2773 if s and (#s > 0) then return s end
farmbuyer@73 2774 _G.OuroLootSV_saved = nil
farmbuyer@1 2775 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 2776 end
farmbuyer@1 2777
farmbuyer@1 2778 function addon:save_list()
farmbuyer@81 2779 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2780 for i,t in ipairs(s) do
farmbuyer@1 2781 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 2782 end
farmbuyer@1 2783 end
farmbuyer@1 2784
farmbuyer@1 2785 function addon:save_saveas(name)
farmbuyer@73 2786 _G.OuroLootSV_saved = _G.OuroLootSV_saved or {}
farmbuyer@73 2787 local SV = _G.OuroLootSV_saved
farmbuyer@16 2788 local n = #SV + 1
farmbuyer@1 2789 local save = {
farmbuyer@1 2790 name = name,
farmbuyer@1 2791 date = makedate(),
farmbuyer@1 2792 count = #g_loot,
farmbuyer@1 2793 }
farmbuyer@10 2794 for text in self:registered_textgen_iter() do
farmbuyer@10 2795 save[text] = g_loot[text]
farmbuyer@10 2796 end
farmbuyer@1 2797 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 2798 SV[n] = save
farmbuyer@1 2799 return self:save_list()
farmbuyer@1 2800 end
farmbuyer@1 2801
farmbuyer@1 2802 function addon:save_restore(num)
farmbuyer@81 2803 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2804 if (not num) or (num > #s) then
farmbuyer@1 2805 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2806 end
farmbuyer@1 2807 local save = s[num]
farmbuyer@92 2808 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 2809 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 2810 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 2811 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 2812 for text in self:registered_textgen_iter() do
farmbuyer@10 2813 g_loot[text] = save[text]
farmbuyer@10 2814 end
farmbuyer@1 2815 end
farmbuyer@1 2816
farmbuyer@1 2817 function addon:save_delete(num)
farmbuyer@81 2818 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2819 if (not num) or (num > #s) then
farmbuyer@1 2820 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2821 end
farmbuyer@1 2822 self:Print("Deleting saved text #"..num)
farmbuyer@1 2823 tremove(s,num)
farmbuyer@1 2824 return self:save_list()
farmbuyer@1 2825 end
farmbuyer@1 2826
farmbuyer@1 2827
farmbuyer@1 2828 ------ Loot histories
farmbuyer@1 2829 -- history_all = {
farmbuyer@1 2830 -- ["Kilrogg"] = {
farmbuyer@1 2831 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 2832 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 2833 -- ["byname"] = { -- not saved
farmbuyer@1 2834 -- ["OtherPlayer"] = 2,
farmbuyer@1 2835 -- ["Farmbuyer"] = 1,
farmbuyer@1 2836 -- }
farmbuyer@1 2837 -- [1] = {
farmbuyer@1 2838 -- ["name"] = "Farmbuyer",
farmbuyer@73 2839 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 2840 -- -- sorted array:
farmbuyer@73 2841 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 2842 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 2843 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 2844 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 2845 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 2846 -- },
farmbuyer@1 2847 -- [2] = {
farmbuyer@1 2848 -- ["name"] = "OtherPlayer",
farmbuyer@1 2849 -- ......
farmbuyer@1 2850 -- }, ......
farmbuyer@1 2851 -- },
farmbuyer@1 2852 -- ["OtherRealm"] = ......
farmbuyer@1 2853 -- }
farmbuyer@73 2854 --
farmbuyer@73 2855 -- Up through 2.81.4 (specifically through rev 95), an individual player's
farmbuyer@73 2856 -- table looked like this:
farmbuyer@73 2857 -- ["name"] = "Farmbuyer",
farmbuyer@73 2858 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" } -- most recent loot
farmbuyer@73 2859 -- [2] = { ......., [count = "x3"] } -- previous loot
farmbuyer@73 2860 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 2861 do
farmbuyer@73 2862 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 2863 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 2864 local function compare_timestamps (L, R)
farmbuyer@76 2865 return L > R -- reverse of normal order, newest first
farmbuyer@76 2866 end
farmbuyer@73 2867 local function sort_player (p)
farmbuyer@73 2868 local new_uniques, uniques_bywhen, when_array = {}, {}, {}
farmbuyer@73 2869 for u,tstamp in pairs(p.when) do
farmbuyer@73 2870 uniques_bywhen[tstamp] = u
farmbuyer@73 2871 when_array[#when_array+1] = tstamp
farmbuyer@73 2872 end
farmbuyer@76 2873 _G.table.sort (when_array, compare_timestamps)
farmbuyer@73 2874 for i,tstamp in ipairs(when_array) do
farmbuyer@73 2875 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 2876 end
farmbuyer@73 2877 p.unique = new_uniques
farmbuyer@73 2878 end
farmbuyer@73 2879
farmbuyer@81 2880 function addon:repair_history_integrity()
farmbuyer@81 2881 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 2882 local empties_to_delete = {}
farmbuyer@81 2883
farmbuyer@81 2884 for rname,realm in pairs(self.history_all) do
farmbuyer@81 2885 for pk,player in ipairs(realm) do
farmbuyer@81 2886 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 2887 for i,h in ipairs(player.unique) do
farmbuyer@81 2888 h = tostring(h)
farmbuyer@81 2889 if player.when[h] and player.id[h] then
farmbuyer@81 2890 unique[#unique+1] = h
farmbuyer@81 2891 id[h] = player.id[h]
farmbuyer@81 2892 when[h] = player.when[h]
farmbuyer@81 2893 count[h] = player.count[h]
farmbuyer@81 2894 else
farmbuyer@81 2895 self:Print("Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 2896 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 2897 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 2898 errors = errors + 1
farmbuyer@81 2899 end
farmbuyer@81 2900 hcount = hcount + 1
farmbuyer@81 2901 end
farmbuyer@81 2902 player.id, player.when, player.unique, player.count =
farmbuyer@81 2903 id, when, unique, count
farmbuyer@81 2904 player.person_class = g_loot.raiders[player.name]
farmbuyer@81 2905 and g_loot.raiders[player.name].class
farmbuyer@81 2906 if #player.unique > 1 then
farmbuyer@81 2907 sort_player(player)
farmbuyer@81 2908 elseif #player.unique == 0 then
farmbuyer@81 2909 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 2910 end
farmbuyer@81 2911 pcount = pcount + 1
farmbuyer@81 2912 end
farmbuyer@81 2913 if #empties_to_delete > 0 then
farmbuyer@81 2914 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 2915 local player = tremove (realm, pk)
farmbuyer@81 2916 self:Print("Realm %s, player %s, is empty", rname, player.name)
farmbuyer@81 2917 end
farmbuyer@81 2918 wipe(empties_to_delete)
farmbuyer@81 2919 end
farmbuyer@81 2920 if #realm == 0 then
farmbuyer@81 2921 self.history_all[rname] = nil
farmbuyer@81 2922 self:Print("Realm %s is empty", rname)
farmbuyer@81 2923 end
farmbuyer@81 2924 rcount = rcount + 1
farmbuyer@81 2925 end
farmbuyer@81 2926 self:_build_history_names()
farmbuyer@81 2927 if errors > 0 then
farmbuyer@81 2928 self:Print("The listed entries have been erased from history.")
farmbuyer@81 2929 end
farmbuyer@81 2930 end
farmbuyer@81 2931
farmbuyer@73 2932 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 2933 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 2934 function addon:_uplift_history_format (player)
farmbuyer@73 2935 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 2936 local name = player.name
farmbuyer@73 2937
farmbuyer@73 2938 for i,h in ipairs(player) do
farmbuyer@73 2939 local U = h.unique
farmbuyer@73 2940 unique[i] = U
farmbuyer@73 2941 when[U] = h.when
farmbuyer@73 2942 id[U] = h.id
farmbuyer@73 2943 count[U] = h.count
farmbuyer@73 2944 end
farmbuyer@73 2945
farmbuyer@73 2946 wipe(player)
farmbuyer@73 2947 player.name = name
farmbuyer@73 2948 player.id, player.when, player.unique, player.count =
farmbuyer@73 2949 id, when, unique, count
farmbuyer@73 2950 end
farmbuyer@76 2951
farmbuyer@73 2952 function addon:_cache_history_uniques()
farmbuyer@73 2953 UpdateAddOnMemoryUsage()
farmbuyer@73 2954 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2955 local trouble
farmbuyer@73 2956 local count = 0
farmbuyer@73 2957 for hi,player in ipairs(self.history) do
farmbuyer@73 2958 for ui,u in ipairs(player.unique) do
farmbuyer@87 2959 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 2960 count = count + 1
farmbuyer@73 2961 end
farmbuyer@73 2962 end
farmbuyer@73 2963 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 2964 if e.unique and e.unique ~= "" then
farmbuyer@73 2965 local hmmm = _G.rawget(g_uniques,e.unique)
farmbuyer@73 2966 if hmmm then
farmbuyer@82 2967 hmmm.loot = i
farmbuyer@73 2968 elseif e.disposition == 'shard' or e.disposition == 'gvault' then
farmbuyer@73 2969 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2970 count = count + 1
farmbuyer@73 2971 else
farmbuyer@76 2972 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 2973 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 2974 pprint(hmmm) -- more?
farmbuyer@73 2975 -- try to simply fix up errors as we go
farmbuyer@73 2976 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2977 end
farmbuyer@73 2978 else
farmbuyer@89 2979 -- The usual cause: when only source is from an older client
farmbuyer@89 2980 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 2981 -- even a stub history entry happens. Code has now been added
farmbuyer@89 2982 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 2983 -- simple ignore it.
farmbuyer@73 2984 trouble = true
farmbuyer@89 2985 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 2986 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 2987 end
farmbuyer@73 2988 end
farmbuyer@73 2989 UpdateAddOnMemoryUsage()
farmbuyer@73 2990 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2991 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 2992 self.history.realm, (after-before)/1024, count)
farmbuyer@73 2993 if trouble then
farmbuyer@73 2994 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 2995 "you should consider submitting a bug report (including your",
farmbuyer@73 2996 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 2997 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 2998 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 2999 end
farmbuyer@73 3000 g_uniques:SETMODE('probe')
farmbuyer@73 3001 self._cache_history_uniques = nil
farmbuyer@73 3002 end
farmbuyer@6 3003
farmbuyer@4 3004 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 3005 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 3006 -- called from the GUI code at least once.
farmbuyer@1 3007 function addon:_build_history_names (opt_hist)
farmbuyer@1 3008 local hist = opt_hist or self.history
farmbuyer@1 3009 local m = {}
farmbuyer@1 3010 for i = 1, #hist do
farmbuyer@1 3011 m[hist[i].name] = i
farmbuyer@1 3012 end
farmbuyer@73 3013 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 3014 hist.byname = m
farmbuyer@1 3015 end
farmbuyer@1 3016
farmbuyer@1 3017 -- Prepares and returns table to be used as self.history.
farmbuyer@1 3018 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 3019 local t = prev_table or {
farmbuyer@1 3020 --kind = 'realm',
farmbuyer@6 3021 --realm = realmname,
farmbuyer@1 3022 }
farmbuyer@6 3023 t.realm = realmname
farmbuyer@1 3024
farmbuyer@1 3025 --[[
farmbuyer@1 3026 t.cols = setmetatable({
farmbuyer@1 3027 { value = realmname },
farmbuyer@1 3028 }, self.time_column1_used_mt)
farmbuyer@1 3029 ]]
farmbuyer@1 3030
farmbuyer@1 3031 if not t.byname then
farmbuyer@1 3032 self:_build_history_names (t)
farmbuyer@1 3033 end
farmbuyer@1 3034
farmbuyer@1 3035 return t
farmbuyer@1 3036 end
farmbuyer@1 3037
farmbuyer@4 3038 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 3039 -- the index and the table at that index.
farmbuyer@4 3040 function addon:get_loot_history (name)
farmbuyer@4 3041 local i
farmbuyer@4 3042 i = self.history.byname[name]
farmbuyer@4 3043 if not i then
farmbuyer@4 3044 i = #self.history + 1
farmbuyer@73 3045 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 3046 self.history.byname[name] = i
farmbuyer@4 3047 end
farmbuyer@6 3048 return i, self.history[i]
farmbuyer@4 3049 end
farmbuyer@4 3050
farmbuyer@73 3051 -- Prepends data from the loot entry at LOOTINDEX to be the new most
farmbuyer@73 3052 -- recent history entry for that player.
farmbuyer@1 3053 function addon:_addHistoryEntry (lootindex)
farmbuyer@1 3054 local e = g_loot[lootindex]
farmbuyer@6 3055 if e.kind ~= 'loot' then return end
farmbuyer@6 3056
farmbuyer@6 3057 local i,h = self:get_loot_history(e.person)
farmbuyer@73 3058 local when = self:format_timestamp (g_today, e)
farmbuyer@87 3059 assert(h.name==e.person)
farmbuyer@73 3060
farmbuyer@25 3061 -- If any of these change, update the end of history_handle_disposition.
farmbuyer@71 3062 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 3063 e.unique = e.id .. e.person .. when
farmbuyer@71 3064 end
farmbuyer@73 3065 local U = e.unique
farmbuyer@73 3066 tinsert (h.unique, 1, U)
farmbuyer@73 3067 h.when[U] = when
farmbuyer@73 3068 h.id[U] = e.id
farmbuyer@73 3069 h.count[U] = e.count
farmbuyer@73 3070
farmbuyer@87 3071 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@100 3072 self:Fire ('NewHistory', e.person, U)
farmbuyer@6 3073 end
farmbuyer@6 3074
farmbuyer@24 3075 -- Create new history table based on current loot.
farmbuyer@6 3076 function addon:rewrite_history (realmname)
farmbuyer@6 3077 local r = assert(realmname)
farmbuyer@6 3078 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 3079 self.history = self.history_all[r]
farmbuyer@73 3080 g_uniques:RESET()
farmbuyer@6 3081
farmbuyer@6 3082 local g_today_real = g_today
farmbuyer@6 3083 for i,e in ipairs(g_loot) do
farmbuyer@6 3084 if e.kind == 'time' then
farmbuyer@6 3085 g_today = e
farmbuyer@6 3086 elseif e.kind == 'loot' then
farmbuyer@6 3087 self:_addHistoryEntry(i)
farmbuyer@6 3088 end
farmbuyer@6 3089 end
farmbuyer@6 3090 g_today = g_today_real
farmbuyer@6 3091 self.hist_clean = nil
farmbuyer@6 3092
farmbuyer@6 3093 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 3094 for i,h in ipairs(self.history) do
farmbuyer@73 3095 sort_player(h)
farmbuyer@6 3096 end
farmbuyer@6 3097 end
farmbuyer@6 3098
farmbuyer@76 3099 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 3100 -- for each player on REALMNAME.
farmbuyer@76 3101 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 3102 -- which has a similar feel.
farmbuyer@76 3103 function addon:preen_history (realmname, howmany)
farmbuyer@6 3104 local r = assert(realmname)
farmbuyer@76 3105 howmany = tonumber(howmany) or 1
farmbuyer@76 3106 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 3107 return
farmbuyer@76 3108 end
farmbuyer@73 3109 g_uniques:RESET()
farmbuyer@76 3110 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 3111 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 3112 -- after this step would be large and sparse, with no good way
farmbuyer@73 3113 -- of shrinking the allocation...
farmbuyer@73 3114 sort_player(h)
farmbuyer@73 3115 -- ...so it's better in the long run to discard them.
farmbuyer@76 3116 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 3117 for ui = 1, howmany do
farmbuyer@76 3118 local U = h.unique[ui]
farmbuyer@76 3119 if not U then break end
farmbuyer@76 3120 new_unique[ui] = U
farmbuyer@76 3121 new_id[U] = h.id[U]
farmbuyer@76 3122 new_when[U] = h.when[U]
farmbuyer@76 3123 new_count[U] = h.count[U]
farmbuyer@76 3124 end
farmbuyer@76 3125 h.unique, h.id, h.when, h.count =
farmbuyer@76 3126 new_unique, new_id, new_when, new_count
farmbuyer@6 3127 end
farmbuyer@1 3128 end
farmbuyer@24 3129
farmbuyer@73 3130 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 3131 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 3132 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 3133 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 3134 -- formatted with the loot's name/itemlink.
farmbuyer@73 3135 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 3136 local errtxt
farmbuyer@73 3137 if type(needle) == 'string' then
farmbuyer@73 3138 -- unique tag
farmbuyer@73 3139 elseif type(needle) == 'table' then
farmbuyer@73 3140 if needle.kind ~= 'loot' then
farmbuyer@73 3141 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 3142 end
farmbuyer@73 3143 needle = needle.unique
farmbuyer@73 3144 if not needle then
farmbuyer@73 3145 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 3146 end
farmbuyer@73 3147 else
farmbuyer@73 3148 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 3149 end
farmbuyer@24 3150
farmbuyer@73 3151 local player_i, player_h
farmbuyer@73 3152 local cache = g_uniques[needle]
farmbuyer@24 3153
farmbuyer@73 3154 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 3155 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 3156 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 3157 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 3158 else
farmbuyer@87 3159 player_i = addon.history.byname[cache.history]
farmbuyer@73 3160 player_h = addon.history[player_i]
farmbuyer@73 3161 if cache.history_may
farmbuyer@73 3162 and needle == player_h.unique[cache.history_may]
farmbuyer@73 3163 then
farmbuyer@73 3164 return player_i, player_h, cache.history_may
farmbuyer@73 3165 end
farmbuyer@73 3166 for i,u in ipairs(player_h.unique) do
farmbuyer@73 3167 if needle == u then
farmbuyer@73 3168 cache.history_may = i -- might help, might not
farmbuyer@73 3169 return player_i, player_h, i
farmbuyer@24 3170 end
farmbuyer@24 3171 end
farmbuyer@24 3172 end
farmbuyer@24 3173
farmbuyer@73 3174 if not errtxt then
farmbuyer@73 3175 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@73 3176 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this."
farmbuyer@24 3177 end
farmbuyer@73 3178 return nil, errtxt
farmbuyer@25 3179 end
farmbuyer@24 3180
farmbuyer@81 3181 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 3182 -- calling it:
farmbuyer@81 3183 -- "local", row_index, new_recipient
farmbuyer@81 3184 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 3185 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 3186 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 3187 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 3188 -- happens; returns the affected loot index on success.
farmbuyer@81 3189 --function addon:reassign_loot (index, to_name)
farmbuyer@81 3190 function addon:reassign_loot (how, ...)
farmbuyer@81 3191 -- This must all be filled out in all cases:
farmbuyer@81 3192 local e, index, from_name, to_name, unique, id
farmbuyer@81 3193 -- Only set in remote case:
farmbuyer@81 3194 local sender
farmbuyer@81 3195
farmbuyer@81 3196 if how == "local" then
farmbuyer@81 3197 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 3198 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 3199 index, to_name = ...
farmbuyer@81 3200 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 3201 index = assert(tonumber(index))
farmbuyer@81 3202 e = g_loot[index]
farmbuyer@81 3203 id = e.id
farmbuyer@81 3204 unique = assert(e.unique)
farmbuyer@81 3205 from_name = e.person
farmbuyer@81 3206
farmbuyer@81 3207 elseif how == "remote" then
farmbuyer@81 3208 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3209 id = tonumber(id)
farmbuyer@81 3210 local cache
farmbuyer@81 3211 local loop = 0
farmbuyer@81 3212 repeat -- wtb continue statement pst
farmbuyer@81 3213 if loop > 1 then break end
farmbuyer@81 3214 e = nil
farmbuyer@81 3215 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3216 index = tonumber(cache.loot)
farmbuyer@81 3217 if index then
farmbuyer@81 3218 e = g_loot[index]
farmbuyer@81 3219 else
farmbuyer@81 3220 end
farmbuyer@81 3221 loop = loop + 1
farmbuyer@81 3222 until e and (e.id == id)
farmbuyer@81 3223
farmbuyer@81 3224 else
farmbuyer@81 3225 return -- silently ignore future cases from future clients
farmbuyer@81 3226 end
farmbuyer@81 3227
farmbuyer@81 3228 if self.debug.loot then
farmbuyer@81 3229 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3230 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3231 self.dprint('loot', m)
farmbuyer@81 3232 if sender == my_name then
farmbuyer@81 3233 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3234 return index
farmbuyer@81 3235 end
farmbuyer@81 3236 end
farmbuyer@81 3237
farmbuyer@81 3238 if not e then
farmbuyer@81 3239 -- say something?
farmbuyer@81 3240 return
farmbuyer@81 3241 end
farmbuyer@81 3242
farmbuyer@73 3243 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3244 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3245
farmbuyer@81 3246 if not from_i then
farmbuyer@81 3247 if how == "local" then
farmbuyer@81 3248 -- from_h here is the formatted error text
farmbuyer@81 3249 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3250 end
farmbuyer@25 3251 else
farmbuyer@81 3252 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3253 -- If something were wrong at this point, what could we do?
farmbuyer@81 3254
farmbuyer@73 3255 local U = tremove (from_h.unique, hist_i)
farmbuyer@73 3256 -- The loot master giveth...
farmbuyer@73 3257 to_h.unique[#to_h.unique+1] = U
farmbuyer@73 3258 to_h.when[U] = from_h.when[U]
farmbuyer@73 3259 to_h.id[U] = from_h.id[U]
farmbuyer@73 3260 to_h.count[U] = from_h.count[U]
farmbuyer@73 3261 sort_player(to_h)
farmbuyer@73 3262 -- ...and the loot master taketh away.
farmbuyer@73 3263 from_h.when[U] = nil
farmbuyer@73 3264 from_h.id[U] = nil
farmbuyer@73 3265 from_h.count[U] = nil
farmbuyer@73 3266 -- Blessed be the lookup cache of the loot master.
farmbuyer@87 3267 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3268 end
farmbuyer@81 3269 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3270 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@81 3271 or select(2,_G.UnitClass(from_name))
farmbuyer@25 3272 e.person = to_name
farmbuyer@81 3273 e.person_class = to_h.person_class
farmbuyer@81 3274 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@81 3275 or select(2,_G.UnitClass(to_name))
farmbuyer@25 3276 self.hist_clean = nil
farmbuyer@81 3277 self.loot_clean = nil
farmbuyer@81 3278
farmbuyer@81 3279 if how == "local" then
farmbuyer@101 3280 if opts.chatty_on_local_changes then
farmbuyer@101 3281 _notify_about_change (_G.UNIT_YOU, index, nil, from_name, from_person_class)
farmbuyer@101 3282 end
farmbuyer@81 3283 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3284 elseif opts.chatty_on_remote_changes then
farmbuyer@101 3285 _notify_about_change (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3286 end
farmbuyer@81 3287 if self.display then
farmbuyer@96 3288 self.display:GetUserData("GUI state").eoiST:OuroLoot_Refresh(index)
farmbuyer@81 3289 self:redisplay()
farmbuyer@81 3290 end
farmbuyer@100 3291 self:Fire ('Reassign', unique, id, e, from_name, to_name)
farmbuyer@81 3292 return index
farmbuyer@25 3293 end
farmbuyer@25 3294
farmbuyer@84 3295 local function expunge (player, index_or_unique)
farmbuyer@84 3296 local i,u
farmbuyer@84 3297 if type(index_or_unique) == 'string' then
farmbuyer@84 3298 for u = 1, #player.unique do
farmbuyer@84 3299 if player.unique[u] == index_or_unique then
farmbuyer@84 3300 i = u
farmbuyer@84 3301 break
farmbuyer@84 3302 end
farmbuyer@84 3303 end
farmbuyer@84 3304 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3305 i = index_or_unique
farmbuyer@84 3306 end
farmbuyer@84 3307 if not i then
farmbuyer@84 3308 return -- error here?
farmbuyer@84 3309 end
farmbuyer@84 3310 u = player.unique[i]
farmbuyer@84 3311 assert(#u>0)
farmbuyer@84 3312 tremove (player.unique, i)
farmbuyer@84 3313 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3314 g_uniques[u] = nil
farmbuyer@84 3315 addon.hist_clean = nil
farmbuyer@100 3316 addon:Fire ('DelHistory', player.name, u)
farmbuyer@87 3317 return #player.unique
farmbuyer@84 3318 end
farmbuyer@84 3319
farmbuyer@84 3320 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3321 -- E - loot entry
farmbuyer@84 3322 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3323 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3324 -- player's tables from the history array.
farmbuyer@87 3325 --
farmbuyer@87 3326 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3327 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3328 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3329 if type(first) == 'table' then
farmbuyer@87 3330 item = first.itemlink or item
farmbuyer@84 3331 --elseif type(first) == 'string' then
farmbuyer@84 3332 end
farmbuyer@84 3333
farmbuyer@84 3334 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3335
farmbuyer@36 3336 if not from_i then
farmbuyer@36 3337 -- from_h is the formatted error text
farmbuyer@84 3338 return nil, (from_h
farmbuyer@84 3339 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3340 ):format(item)
farmbuyer@36 3341 end
farmbuyer@36 3342
farmbuyer@87 3343 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3344 if not remaining then
farmbuyer@87 3345 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3346 elseif remaining > 0 then
farmbuyer@87 3347 return remaining
farmbuyer@87 3348 end
farmbuyer@87 3349 tremove (self.history, from_i)
farmbuyer@87 3350 self:_build_history_names()
farmbuyer@87 3351 return 0
farmbuyer@36 3352 end
farmbuyer@36 3353
farmbuyer@25 3354 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3355 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@73 3356 local deleted_cache = {}
farmbuyer@25 3357 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3358 local e = g_loot[index]
farmbuyer@25 3359 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3360 -- output, so force to a string instead.
farmbuyer@25 3361 olddisp = olddisp or 'normal'
farmbuyer@25 3362 local newdisp = e.disposition or 'normal'
farmbuyer@25 3363 -- Ignore misclicks and the like
farmbuyer@25 3364 if olddisp == newdisp then return end
farmbuyer@25 3365
farmbuyer@25 3366 local name = e.person
farmbuyer@25 3367
farmbuyer@25 3368 if (newdisp == 'shard' or newdisp == 'gvault') then
farmbuyer@73 3369 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@73 3370 -- remove history entry if it exists
farmbuyer@84 3371 -- FIXME revist this and use expunge
farmbuyer@25 3372 if hist_i then
farmbuyer@73 3373 local c = flib.new()
farmbuyer@73 3374 local hist_u = tremove (name_h.unique, hist_i)
farmbuyer@73 3375 c.when = name_h.when[hist_u]
farmbuyer@73 3376 c.id = name_h.id[hist_u]
farmbuyer@73 3377 c.count = name_h.count[hist_u]
farmbuyer@73 3378 deleted_cache[hist_u] = c
farmbuyer@73 3379 name_h.when[hist_u] = nil
farmbuyer@73 3380 name_h.id[hist_u] = nil
farmbuyer@73 3381 name_h.count[hist_u] = nil
farmbuyer@25 3382 self.hist_clean = nil
farmbuyer@25 3383 elseif (olddisp == 'shard' or olddisp == 'gvault') then
farmbuyer@25 3384 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3385 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3386 -- So this isn't treated as an error.
farmbuyer@25 3387 else
farmbuyer@25 3388 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3389 end
farmbuyer@25 3390 return
farmbuyer@25 3391 end
farmbuyer@25 3392
farmbuyer@25 3393 if (olddisp == 'shard' or olddisp == 'gvault')
farmbuyer@25 3394 and (newdisp == 'normal' or newdisp == 'offspec')
farmbuyer@25 3395 then
farmbuyer@25 3396 local name_i, name_h = self:get_loot_history(name)
farmbuyer@25 3397
farmbuyer@25 3398 -- Must create a new history entry. Could call '_addHistoryEntry(index)'
farmbuyer@25 3399 -- but that would duplicate a lot of effort. To start with, check the
farmbuyer@25 3400 -- cache of stuff we've already deleted; if it's not there then just do
farmbuyer@25 3401 -- the same steps as _addHistoryEntry.
farmbuyer@73 3402 -- FIXME The deleted cache isn't nearly as useful now with the new data structures.
farmbuyer@73 3403 local when
farmbuyer@73 3404 if (not e.unique) or (#e.unique==0) then
farmbuyer@85 3405 when = g_today and self:format_timestamp (g_today, e) or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@84 3406 e.unique = e.id .. name .. when
farmbuyer@25 3407 end
farmbuyer@73 3408 local U = e.unique
farmbuyer@73 3409 local c = deleted_cache[U]
farmbuyer@73 3410 deleted_cache[U] = nil
farmbuyer@73 3411 name_h.unique[#name_h.unique+1] = U
farmbuyer@85 3412 name_h.when[U] = c and c.when or when or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 3413 name_h.id[U] = e.id -- c.id
farmbuyer@73 3414 name_h.count[U] = c and c.count or e.count
farmbuyer@73 3415 sort_player(name_h)
farmbuyer@87 3416 g_uniques[U] = { loot = index, history = name }
farmbuyer@25 3417 self.hist_clean = nil
farmbuyer@73 3418
farmbuyer@73 3419 if c then flib.del(c) end
farmbuyer@73 3420
farmbuyer@25 3421 return
farmbuyer@25 3422 end
farmbuyer@24 3423 end
farmbuyer@73 3424
farmbuyer@73 3425 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3426 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3427 -- calling it:
farmbuyer@73 3428 -- "local", row_index, new_disposition
farmbuyer@73 3429 -- "remote", sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3430 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3431 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3432 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3433 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3434 -- on success.
farmbuyer@73 3435 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3436 -- This must all be filled out in all cases:
farmbuyer@73 3437 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3438 -- Only set in remote case:
farmbuyer@73 3439 local sender
farmbuyer@73 3440
farmbuyer@73 3441 if how == "local" then
farmbuyer@73 3442 index, newdisp = ...
farmbuyer@73 3443 index = assert(tonumber(index))
farmbuyer@73 3444 e = g_loot[index]
farmbuyer@73 3445 id = e.id
farmbuyer@73 3446 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3447 olddisp = e.disposition
farmbuyer@73 3448
farmbuyer@73 3449 elseif how == "remote" then
farmbuyer@73 3450 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3451 id = tonumber(id)
farmbuyer@81 3452 local cache
farmbuyer@81 3453 local loop = 0
farmbuyer@81 3454 repeat -- wtb continue statement pst
farmbuyer@81 3455 if loop > 1 then break end
farmbuyer@81 3456 e = nil
farmbuyer@81 3457 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3458 index = tonumber(cache.loot)
farmbuyer@81 3459 if index then
farmbuyer@81 3460 e = g_loot[index]
farmbuyer@81 3461 else
farmbuyer@81 3462 end
farmbuyer@81 3463 loop = loop + 1
farmbuyer@81 3464 until e and (e.id == id)
farmbuyer@73 3465
farmbuyer@73 3466 else
farmbuyer@76 3467 return -- silently ignore future cases from future clients
farmbuyer@73 3468 end
farmbuyer@73 3469
farmbuyer@73 3470 if self.debug.loot then
farmbuyer@80 3471 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3472 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3473 self.dprint('loot', m)
farmbuyer@73 3474 if sender == my_name then
farmbuyer@76 3475 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3476 return index
farmbuyer@73 3477 end
farmbuyer@73 3478 end
farmbuyer@73 3479
farmbuyer@73 3480 if not e then
farmbuyer@73 3481 -- say something?
farmbuyer@73 3482 return
farmbuyer@73 3483 end
farmbuyer@73 3484
farmbuyer@73 3485 e.disposition = newdisp
farmbuyer@73 3486 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3487 e.extratext = nil
farmbuyer@73 3488 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3489 self.hist_clean = nil
farmbuyer@81 3490 self.loot_clean = nil
farmbuyer@73 3491 -- A unique tag has been set by this point.
farmbuyer@73 3492 if how == "local" then
farmbuyer@73 3493 unique = assert(e.unique)
farmbuyer@101 3494 if opts.chatty_on_local_changes then
farmbuyer@101 3495 _notify_about_change (_G.UNIT_YOU, index, olddisp)
farmbuyer@101 3496 end
farmbuyer@73 3497 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3498 end
farmbuyer@100 3499 self:Fire ('MarkAs', unique, id, e, olddisp or 'normal', newdisp or 'normal')
farmbuyer@73 3500 return index
farmbuyer@73 3501 end
farmbuyer@1 3502 end
farmbuyer@1 3503
farmbuyer@1 3504
farmbuyer@1 3505 ------ Player communication
farmbuyer@1 3506 do
farmbuyer@73 3507 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3508 --[[ old way: repeated string concatenations, BAD
farmbuyer@76 3509 new way: new table on every broadcast, BAD
farmbuyer@56 3510 local msg = ...
farmbuyer@56 3511 for i = 2, select('#',...) do
farmbuyer@56 3512 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@56 3513 end
farmbuyer@56 3514 return msg
farmbuyer@56 3515 ]]
farmbuyer@56 3516 local function assemble(t,...)
farmbuyer@73 3517 local n = select('#',...)
farmbuyer@73 3518 if n > 0 then
farmbuyer@56 3519 local msg = {t,...}
farmbuyer@56 3520 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3521 -- can't use #msg since there might be nil holes
farmbuyer@73 3522 for i = 2, n+1 do
farmbuyer@71 3523 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3524 end
farmbuyer@56 3525 return tconcat (msg, '\a')
farmbuyer@56 3526 end
farmbuyer@56 3527 return t
farmbuyer@56 3528 end
farmbuyer@56 3529
farmbuyer@56 3530 -- broadcast('tag', <stuff>)
farmbuyer@56 3531 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3532 function addon:vbroadcast(tag,...)
farmbuyer@56 3533 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3534 end
farmbuyer@56 3535 function addon:broadcast(tag,...)
farmbuyer@56 3536 local msg = assemble(tag,...)
farmbuyer@56 3537 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3538 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3539 -- this is what lets us debug our own message traffic:
farmbuyer@100 3540 if self.debug.comm and self.is_guilded then
farmbuyer@89 3541 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3542 end
farmbuyer@56 3543 end
farmbuyer@56 3544 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3545 function addon:whispercast(to,...)
farmbuyer@56 3546 local msg = assemble(...)
farmbuyer@56 3547 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3548 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3549 end
farmbuyer@56 3550
farmbuyer@1 3551 local function adduser (name, status, active)
farmbuyer@1 3552 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3553 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3554 end
farmbuyer@1 3555
farmbuyer@1 3556 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3557 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3558 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3559 local OCR_funcs = {}
farmbuyer@1 3560
farmbuyer@1 3561 OCR_funcs.ping = function (sender)
farmbuyer@1 3562 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3563 local what = addon.enabled and "tracking" or
farmbuyer@89 3564 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3565 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3566 end
farmbuyer@89 3567 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3568 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3569 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3570 addon:Print("Echo: ", s)
farmbuyer@1 3571 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3572 end
farmbuyer@27 3573 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3574 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3575 addon:_check_version (revlarge)
farmbuyer@27 3576 end
farmbuyer@1 3577
farmbuyer@76 3578 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3579 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3580 "existing", existing, "replace", replace)
farmbuyer@76 3581 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3582 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3583 end
farmbuyer@76 3584
farmbuyer@73 3585 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3586 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3587 "item", item, "from old", old, "to new", new)
farmbuyer@73 3588 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3589 --if not addon.enabled then return end -- hmm
farmbuyer@73 3590 if index and opts.chatty_on_remote_changes then
farmbuyer@101 3591 _notify_about_change (sender, index, old)
farmbuyer@73 3592 end
farmbuyer@73 3593 end
farmbuyer@73 3594
farmbuyer@81 3595 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3596 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3597 "item", item, "from", from, "to", to)
farmbuyer@81 3598 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3599 -- Notification handled inside reassign_loot.
farmbuyer@81 3600 end
farmbuyer@81 3601
farmbuyer@71 3602 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3603 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3604 if not addon.enabled then return end
farmbuyer@1 3605 adduser (sender, nil, true)
farmbuyer@73 3606 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3607 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3608 -- of ID+date).
farmbuyer@73 3609 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3610 g_seeing_oldsigs[sender] = true
farmbuyer@71 3611 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3612 end
farmbuyer@71 3613 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3614 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3615 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3616 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3617 if not addon.enabled then return end
farmbuyer@71 3618 adduser (sender, nil, true)
farmbuyer@71 3619 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3620 end
farmbuyer@1 3621
farmbuyer@1 3622 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3623 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3624 "name", bossname, "it", instancetag)
farmbuyer@1 3625 if not addon.enabled then return end
farmbuyer@1 3626 adduser (sender, nil, true)
farmbuyer@56 3627 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3628 end
farmbuyer@56 3629 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3630 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3631 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3632 if not addon.enabled then return end
farmbuyer@56 3633 adduser (sender, nil, true)
farmbuyer@56 3634 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3635 end
farmbuyer@71 3636 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3637
farmbuyer@76 3638 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3639 function (self)
farmbuyer@78 3640 if not self.rebroadcast then
farmbuyer@78 3641 self:Activate(nil,true)
farmbuyer@76 3642 end
farmbuyer@78 3643 self:broadcast('bcast_responder')
farmbuyer@76 3644 end)
farmbuyer@76 3645 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3646 function (self)
farmbuyer@76 3647 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3648 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3649 end)
farmbuyer@1 3650 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3651 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3652 then
farmbuyer@95 3653 addon:Print("%s has requested additional broadcasters! Click %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3654 sender,
farmbuyer@76 3655 tostring(bcast_on),
farmbuyer@76 3656 tostring(waferthin))
farmbuyer@1 3657 end
farmbuyer@18 3658 addon.popped = true
farmbuyer@1 3659 end
farmbuyer@1 3660
farmbuyer@1 3661 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3662 if addon.debug.comm or addon.requesting or
farmbuyer@1 3663 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3664 then
farmbuyer@1 3665 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3666 end
farmbuyer@1 3667 end
farmbuyer@1 3668 -- remove this tag once it's all tested
farmbuyer@1 3669 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3670 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3671 end
farmbuyer@1 3672
farmbuyer@73 3673 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3674 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3675 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3676 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3677 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3678 local f = OCR_funcs[tag]
farmbuyer@73 3679 if f then
farmbuyer@73 3680 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3681 local n = select('#',...)
farmbuyer@73 3682 for i = 1, n do
farmbuyer@73 3683 local d = select(i,...)
farmbuyer@73 3684 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3685 end
farmbuyer@89 3686 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3687 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3688 end
farmbuyer@73 3689 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3690 end
farmbuyer@73 3691 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3692 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3693
farmbuyer@1 3694 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3695 if prefix ~= self.ident then return end
farmbuyer@1 3696 if not self.debug.comm then
farmbuyer@1 3697 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3698 if sender == my_name then return end
farmbuyer@1 3699 end
farmbuyer@1 3700 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3701
farmbuyer@1 3702 if self.recent_messages:test(msg) then
farmbuyer@40 3703 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3704 return
farmbuyer@1 3705 end
farmbuyer@1 3706 self.recent_messages:add(msg)
farmbuyer@1 3707
farmbuyer@1 3708 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3709 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3710 end
farmbuyer@1 3711
farmbuyer@1 3712 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3713 if prefix ~= self.identTg then return end
farmbuyer@1 3714 if not self.debug.comm then
farmbuyer@1 3715 if distribution ~= "WHISPER" then return end
farmbuyer@1 3716 if sender == my_name then return end
farmbuyer@1 3717 end
farmbuyer@1 3718 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3719 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3720 end
farmbuyer@1 3721 end
farmbuyer@1 3722
farmbuyer@1 3723 -- vim:noet