annotate core.lua @ 100:a57133ee3c9b

- Allow event callbacks using the standard CallbackHandler scheme. Add a debug.callback flag with usual semantics. - Fire an initial set of events. This will take experimentation. - If restoring g_loot, set metatables on previous entries also.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Mon, 30 Jul 2012 19:25:46 +0000
parents 966d06c8d9c9
children f7162a1cadc7
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@61 11 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 12 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 13 - race English codename ("BloodElf", etc)
farmbuyer@61 14 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 15 - level can be 0 if player was offline at the time
farmbuyer@61 16 - guild guild name, or missing if unguilded
farmbuyer@61 17 - online 1 = online, 2 = offline, 3 = no longer in raid
farmbuyer@57 18 [both of these next two fields use time_t values:]
farmbuyer@61 19 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 20 - leave time player left the raid (or time we've left the raid, if
farmbuyer@61 21 'online' is not 3)
farmbuyer@50 22
farmbuyer@54 23 Common g_loot entry indices:
farmbuyer@61 24 - kind time/boss/loot
farmbuyer@61 25 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 26 - minute 0-59, ditto
farmbuyer@61 27 - stamp time_t on the local computer
farmbuyer@61 28 - cols graphical display data; cleared when logging out
farmbuyer@50 29
farmbuyer@50 30 Time specific g_loot indices:
farmbuyer@61 31 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 32 text is always "dd Month yyyy"
farmbuyer@50 33
farmbuyer@50 34 Boss specific g_loot indices:
farmbuyer@61 35 - bossname name of boss/encounter;
farmbuyer@57 36 may be changed if "snarky boss names" option is enabled
farmbuyer@61 37 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 38 - instance name of instance, including size and difficulty
farmbuyer@61 39 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 40 up; can be 0 if we're outside an instance and the player
farmbuyer@61 41 inside has an older version
farmbuyer@61 42 - duration in seconds; may be missing (only present if local)
farmbuyer@69 43 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 44 empty for manual snapshots the player didn't want included
farmbuyer@69 45 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 46
farmbuyer@50 47 Loot specific g_loot indices:
farmbuyer@61 48 - person recipient
farmbuyer@61 49 - person_class class of recipient if available; may be missing;
farmbuyer@57 50 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@61 51 - itemname not including square brackets
farmbuyer@61 52 - id itemID as number
farmbuyer@61 53 - itemlink full clickable link
farmbuyer@61 54 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 55 - quality ITEM_QUALITY_* number
farmbuyer@71 56 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 57 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 58 the extratext field
farmbuyer@61 59 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 60 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 61 dropped double axes today"
farmbuyer@66 62 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 63 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 64 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 65 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 66 fiddling of loot data
farmbuyer@61 67 - extratext text in Note column, including disposition and rebroadcasting
farmbuyer@61 68 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 69
farmbuyer@1 70
farmbuyer@1 71 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 72 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 73 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 74 names with leading underscores are strictly internal helper functions.
farmbuyer@1 75 ------ Saved variables
farmbuyer@1 76 ------ Constants
farmbuyer@1 77 ------ Addon member data
farmbuyer@6 78 ------ Globals
farmbuyer@1 79 ------ Expiring caches
farmbuyer@1 80 ------ Ace3 framework stuff
farmbuyer@1 81 ------ Event handlers
farmbuyer@1 82 ------ Slash command handler
farmbuyer@1 83 ------ On/off
farmbuyer@1 84 ------ Behind the scenes routines
farmbuyer@1 85 ------ Saved texts
farmbuyer@1 86 ------ Loot histories
farmbuyer@1 87 ------ Player communication
farmbuyer@1 88
farmbuyer@1 89 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 90 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 91 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 92 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 93 rewrite.
farmbuyer@16 94
farmbuyer@73 95 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 96 serve as a spelling reminder.
farmbuyer@1 97
farmbuyer@1 98 ]==]
farmbuyer@1 99
farmbuyer@1 100 ------ Saved variables
farmbuyer@16 101 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 102 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 103 -- are numeric indices of tables, subkeys of those
farmbuyer@16 104 -- are name/forum/attend/date
farmbuyer@16 105 OuroLootSV_hist = nil
farmbuyer@19 106 OuroLootSV_log = {}
farmbuyer@1 107
farmbuyer@1 108
farmbuyer@1 109 ------ Constants
farmbuyer@90 110 local RAID_ROSTER_UPDATE_EVENT =
farmbuyer@90 111 (select(4,GetBuildInfo()) >= 50000) and 'GROUP_ROSTER_UPDATE' or 'RAID_ROSTER_UPDATE'
farmbuyer@99 112 local option_defaults = { profile = {
farmbuyer@99 113 --['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 114 ['popup_on_join'] = true,
farmbuyer@94 115 ['register_slash_synonyms'] = false,
farmbuyer@94 116 ['slash_synonyms'] = '/ol,/oloot',
farmbuyer@1 117 ['scroll_to_bottom'] = true,
farmbuyer@83 118 ['gui_noob'] = true,
farmbuyer@1 119 ['chatty_on_kill'] = false,
farmbuyer@1 120 ['no_tracking_wipes'] = false,
farmbuyer@1 121 ['snarky_boss'] = true,
farmbuyer@1 122 ['keybinding'] = false,
farmbuyer@2 123 ['bossmod'] = "DBM",
farmbuyer@1 124 ['keybinding_text'] = 'CTRL-SHIFT-O',
farmbuyer@1 125 ['forum'] = {
farmbuyer@25 126 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 127 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 128 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 129 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 130 ['Custom...'] = '',
farmbuyer@1 131 },
farmbuyer@1 132 ['forum_current'] = '[item] by name',
farmbuyer@57 133 ['display_disabled_LODs'] = false,
farmbuyer@65 134 ['display_bcast_from'] = true,
farmbuyer@73 135 ['precache_history_uniques'] = false,
farmbuyer@73 136 ['chatty_on_remote_changes'] = false,
farmbuyer@73 137 ['chatty_on_remote_changes_frame'] = 1,
farmbuyer@97 138 ['itemfilter'] = {},
farmbuyer@97 139 ['itemvault'] = {},
farmbuyer@99 140 } }
farmbuyer@95 141 local virgin = "First time loaded? Hi! Use the /ouroloot command"
farmbuyer@1 142 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 143 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 144 .." welcome message will not intrude again."
farmbuyer@27 145 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 146 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 147 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 148 .." 'Ping!' button on the options panel)."
farmbuyer@81 149 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 150 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 151 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 152 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 153 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 154 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 155 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 156 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@99 157 local new_profile_warning = [[Be aware that profiles only store addon & plugin settings from the <Options> tab; loot and generated text is account-wide data, unrelated to your current profile.]]
farmbuyer@86 158 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 159 local qualnames = {
farmbuyer@1 160 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 161 ['white'] = 1, ['common'] = 1,
farmbuyer@1 162 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 163 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 164 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 165 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 166 ['artifact'] = 6,
farmbuyer@1 167 --['heirloom'] = 7,
farmbuyer@1 168 }
farmbuyer@1 169 local my_name = UnitName('player')
farmbuyer@76 170 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 171 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@20 172 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 173
farmbuyer@1 174
farmbuyer@1 175 ------ Addon member data
farmbuyer@1 176 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 177 addon.author_debug = flib.author_debug
farmbuyer@1 178
farmbuyer@6 179 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 180 do local _G = _G setfenv (1, addon)
farmbuyer@1 181
farmbuyer@71 182 commrev = '17'
farmbuyer@89 183 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 184 ident = "OuroLoot2"
farmbuyer@1 185 identTg = "OuroLoot2Tg"
farmbuyer@1 186 status_text = nil
farmbuyer@89 187 revision = "@project-revision@"
farmbuyer@89 188 --@debug@
farmbuyer@89 189 revision = "DEVEL"
farmbuyer@89 190 --@end-debug@
farmbuyer@1 191
farmbuyer@45 192 tekdebug = nil
farmbuyer@45 193 if _G.tekDebug then
farmbuyer@45 194 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 195 function tekdebug (txt)
farmbuyer@45 196 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 197 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 198 end
farmbuyer@45 199 end
farmbuyer@45 200
farmbuyer@1 201 DEBUG_PRINT = false
farmbuyer@1 202 debug = {
farmbuyer@76 203 comm = false,
farmbuyer@76 204 loot = false,
farmbuyer@76 205 flow = false,
farmbuyer@76 206 notraid = false,
farmbuyer@76 207 cache = false,
farmbuyer@100 208 callback = false,
farmbuyer@76 209 alsolog = false,
farmbuyer@1 210 }
farmbuyer@77 211 --@debug@
farmbuyer@77 212 DEBUG_PRINT = true
farmbuyer@77 213 debug.loot = true
farmbuyer@77 214 debug.comm = true
farmbuyer@100 215 is_guilded = _G.IsInGuild()
farmbuyer@77 216 --@end-debug@
farmbuyer@77 217
farmbuyer@45 218 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 219 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 220 if tekdebug then
farmbuyer@45 221 function dprint (t,...)
farmbuyer@45 222 if DEBUG_PRINT and debug[t] then
farmbuyer@45 223 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 224 if debug.alsolog then
farmbuyer@45 225 addon:log_with_timestamp(text)
farmbuyer@45 226 end
farmbuyer@45 227 end
farmbuyer@45 228 end
farmbuyer@45 229 else
farmbuyer@45 230 function dprint (t,...)
farmbuyer@45 231 if DEBUG_PRINT and debug[t] then
farmbuyer@45 232 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 233 if debug.alsolog then
farmbuyer@45 234 addon:log_with_timestamp(text)
farmbuyer@45 235 end
farmbuyer@19 236 end
farmbuyer@19 237 end
farmbuyer@1 238 end
farmbuyer@1 239
farmbuyer@45 240 if author_debug and tekdebug then
farmbuyer@45 241 function pprint (t,...)
farmbuyer@45 242 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 243 if debug.alsolog then
farmbuyer@19 244 addon:log_with_timestamp(text)
farmbuyer@19 245 end
farmbuyer@1 246 end
farmbuyer@1 247 else
farmbuyer@1 248 pprint = flib.nullfunc
farmbuyer@1 249 end
farmbuyer@1 250
farmbuyer@76 251 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 252 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 253 function error(txt,lvl)
farmbuyer@76 254 pprint('ERROR()', txt)
farmbuyer@76 255 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 256 _G.error(txt,lvl)
farmbuyer@76 257 end
farmbuyer@76 258 function assert(cond,msg,...)
farmbuyer@76 259 if cond then
farmbuyer@76 260 return cond,msg,...
farmbuyer@76 261 else
farmbuyer@76 262 error('ASSERT() FAILED: '..tostring(msg or 'nil'))
farmbuyer@76 263 end
farmbuyer@76 264 end
farmbuyer@76 265
farmbuyer@1 266 enabled = false
farmbuyer@1 267 rebroadcast = false
farmbuyer@76 268 display = nil -- reference to display frame iff visible
farmbuyer@1 269 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 270 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 271 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 272
farmbuyer@1 273 -- The rest is also used in the GUI:
farmbuyer@1 274
farmbuyer@76 275 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 276 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 277
farmbuyer@2 278 bossmod_registered = nil
farmbuyer@76 279 bossmods = {}
farmbuyer@2 280
farmbuyer@76 281 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 282
farmbuyer@76 283 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 284 -- heirlooms to show up
farmbuyer@76 285 thresholds = {}
farmbuyer@1 286 for i = 0,6 do
farmbuyer@11 287 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 288 end
farmbuyer@1 289
farmbuyer@1 290 _G.setfenv (1, _G)
farmbuyer@1 291 end
farmbuyer@1 292
farmbuyer@1 293 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 294 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 295
farmbuyer@67 296 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 297 function addon:load_assert (cond, msg, ...)
farmbuyer@67 298 if cond then
farmbuyer@67 299 return cond, msg, ...
farmbuyer@67 300 end
farmbuyer@67 301 msg = msg or "load-time assertion failed!"
farmbuyer@67 302 self.NOLOAD = msg
farmbuyer@67 303 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 304 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 305 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 306 self.error (msg, --[[level=]]2)
farmbuyer@67 307 end
farmbuyer@67 308
farmbuyer@67 309 -- Seriously? ORLY?
farmbuyer@67 310 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 311 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 312 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 313 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 314 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 315 if id == 88715 then
farmbuyer@67 316 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 317 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 318 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 319 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 320 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 321 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 322 format(text)
farmbuyer@67 323 addon:load_assert(nil,text)
farmbuyer@67 324 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 325 end
farmbuyer@67 326 end
farmbuyer@67 327
farmbuyer@86 328 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 329 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 330 do
farmbuyer@86 331 local cc = {}
farmbuyer@86 332 local function extract (color_info)
farmbuyer@93 333 local hex
farmbuyer@93 334 if color_info.colorStr then -- MoP
farmbuyer@93 335 hex = "|c" .. color_info.colorStr
farmbuyer@93 336 else -- pre-MoP
farmbuyer@93 337 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 338 255*color_info.g, 255*color_info.b)
farmbuyer@93 339 end
farmbuyer@92 340 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 341 end
farmbuyer@86 342 local function fill_out_class_colors()
farmbuyer@86 343 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 344 cc[class] = extract(color)
farmbuyer@86 345 end
farmbuyer@86 346 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 347 end
farmbuyer@86 348 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 349 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 350 end
farmbuyer@93 351 addon.class_colors = cc -- this stays around
farmbuyer@93 352 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 353
farmbuyer@86 354 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 355 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 356 function addon:colorize (text, class)
farmbuyer@86 357 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 358 end
farmbuyer@86 359 end
farmbuyer@86 360
farmbuyer@1 361
farmbuyer@6 362 ------ Globals
farmbuyer@1 363 local g_loot = nil
farmbuyer@1 364 local g_restore_p = nil
farmbuyer@76 365 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 366 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 367 local g_boss_signpost = nil
farmbuyer@73 368 local g_seeing_oldsigs = nil
farmbuyer@73 369 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 370 local g_unique_replace = nil
farmbuyer@1 371 local opts = nil
farmbuyer@1 372
farmbuyer@76 373 local error = addon.error
farmbuyer@76 374 local assert = addon.assert
farmbuyer@76 375
farmbuyer@73 376 -- for speeding up local loads, not because I think _G will change
farmbuyer@73 377 local _G = _G
farmbuyer@73 378 local type = _G.type
farmbuyer@73 379 local select = _G.select
farmbuyer@73 380 local pairs = _G.pairs
farmbuyer@73 381 local ipairs = _G.ipairs
farmbuyer@73 382 local tinsert = _G.table.insert
farmbuyer@73 383 local tremove = _G.table.remove
farmbuyer@73 384 local tostring = _G.tostring
farmbuyer@73 385 local tonumber = _G.tonumber
farmbuyer@73 386 local wipe = _G.table.wipe
farmbuyer@73 387
farmbuyer@1 388 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@90 389 local CopyTable = _G.CopyTable
farmbuyer@90 390 local GetNumRaidMembers = _G.GetNumGroupMembers or _G.GetNumRaidMembers
farmbuyer@93 391 local IsInRaid = _G.IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 392 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@100 393 local _register_bossmod, makedate, create_new_cache, _init, _log, _do_loot_metas
farmbuyer@81 394 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@81 395 local _notify_about_change, _notify_about_remote
farmbuyer@1 396
farmbuyer@27 397 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 398 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 399 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 400 --
farmbuyer@89 401 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 402 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 403 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 404 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 405 -- warning for other users.
farmbuyer@27 406 do
farmbuyer@27 407 local r = 0
farmbuyer@89 408 for d in addon.version:gmatch("%d+") do
farmbuyer@27 409 r = 1000*r + d
farmbuyer@27 410 end
farmbuyer@62 411 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 412 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 413 while r > 2000 and r < 2000000 do
farmbuyer@62 414 r = 1000*r
farmbuyer@62 415 end
farmbuyer@89 416 version_large = math.max(r,1)
farmbuyer@27 417 end
farmbuyer@27 418
farmbuyer@1 419 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 420 do
farmbuyer@76 421 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 422 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@76 423 local text_map = {} --_G.setmetatable({}, {__mode = 'kv'})
farmbuyer@76 424 local base = _G.newproxy(true)
farmbuyer@76 425 _G.getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 426 --@debug@
farmbuyer@76 427 -- collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@76 428 _G.getmetatable(base).__gc = function(ud)
farmbuyer@76 429 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 430 end
farmbuyer@76 431 --@end-debug@
farmbuyer@1 432
farmbuyer@38 433 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 434 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 435 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 436 --
farmbuyer@78 437 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 438 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@78 439 -- in chat. The MethodName and raw function callbacks will both be
farmbuyer@78 440 -- passed the addon table and the same matching number.
farmbuyer@78 441 --
farmbuyer@78 442 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 443 function addon.format_hypertext (text, color, func)
farmbuyer@76 444 local ret = _G.newproxy(base)
farmbuyer@76 445 local num = #text_map + 1
farmbuyer@76 446 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 447 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 448 text)
farmbuyer@76 449 text_map[num] = ret
farmbuyer@76 450 func_map[ret] = func
farmbuyer@78 451 return ret, num
farmbuyer@1 452 end
farmbuyer@1 453
farmbuyer@76 454 --[[
farmbuyer@76 455 link: OuroLoot:n
farmbuyer@76 456 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 457 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 458
farmbuyer@76 459 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 460 another clickable link, yay data reproducability
farmbuyer@76 461 ]]
farmbuyer@76 462 local strsplit = _G.strsplit
farmbuyer@76 463 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 464 local ltype, arg = strsplit(":",link)
farmbuyer@76 465 if ltype ~= "OuroLoot" then return end
farmbuyer@78 466 arg = tonumber(arg)
farmbuyer@78 467 local f = func_map[text_map[arg]]
farmbuyer@76 468 if type(f) == 'function' then
farmbuyer@78 469 f (addon, arg)
farmbuyer@76 470 elseif type(f) == 'string' then
farmbuyer@76 471 if type(addon[f]) == 'function' then
farmbuyer@78 472 addon[f](addon,arg) -- method name
farmbuyer@76 473 else
farmbuyer@76 474 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 475 end
farmbuyer@1 476 end
farmbuyer@1 477 end)
farmbuyer@1 478
farmbuyer@1 479 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 480 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 481 if link:match("^OuroLoot") then return end
farmbuyer@1 482 return old (self, link, ...)
farmbuyer@1 483 end
farmbuyer@1 484 end
farmbuyer@1 485
farmbuyer@1 486 do
farmbuyer@1 487 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 488 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 489 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 490 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 491 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 492 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 493 }
farmbuyer@1 494 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 495 function makedate()
farmbuyer@1 496 Calendar_LoadUI()
farmbuyer@1 497 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 498 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 499 return text, M, D, Y
farmbuyer@1 500 end
farmbuyer@1 501 end
farmbuyer@1 502
farmbuyer@56 503 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 504 local function instance_tag()
farmbuyer@61 505 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 506 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 507 local t, r
farmbuyer@1 508 name = addon.instance_abbrev[name] or name
farmbuyer@56 509 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 510 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@35 511 if (GetLFGMode()) and (GetLFGModeType() == 'raid') then
farmbuyer@56 512 t,r = 'LFR', 25
farmbuyer@35 513 elseif diffcode == 1 then
farmbuyer@93 514 if IsInRaid() then
farmbuyer@76 515 t,r = "10",10
farmbuyer@76 516 else
farmbuyer@76 517 t,r = "5",5
farmbuyer@76 518 end
farmbuyer@1 519 elseif diffcode == 2 then
farmbuyer@93 520 if IsInRaid() then
farmbuyer@76 521 t,r = "25",25
farmbuyer@76 522 else
farmbuyer@76 523 t,r = "5h",5
farmbuyer@76 524 end
farmbuyer@1 525 elseif diffcode == 3 then
farmbuyer@56 526 t,r = "10h", 10
farmbuyer@1 527 elseif diffcode == 4 then
farmbuyer@56 528 t,r = "25h", 25
farmbuyer@1 529 end
farmbuyer@1 530 -- dynamic difficulties always return normal "codes"
farmbuyer@1 531 if isdynamic and perbossheroic == 1 then
farmbuyer@1 532 t = t .. "h"
farmbuyer@1 533 end
farmbuyer@56 534 return name .. "(" .. t .. ")", r
farmbuyer@1 535 end
farmbuyer@1 536 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 537 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 538
farmbuyer@73 539 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 540 -- the uniques, values are the following:
farmbuyer@87 541 -- 'history' active player name in self.history
farmbuyer@73 542 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 543 -- and will instantly be wrong after manual insertion
farmbuyer@73 544 -- 'loot' active index into g_loot
farmbuyer@73 545 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 546 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 547 -- and return to searching mode.
farmbuyer@73 548 do
farmbuyer@73 549 local notfound = -1
farmbuyer@73 550 local notfound_ret = { history = notfound }
farmbuyer@73 551 local mt
farmbuyer@73 552
farmbuyer@73 553 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 554 local function m_probe_only (t, k)
farmbuyer@73 555 return rawget(t,k) or notfound_ret
farmbuyer@73 556 end
farmbuyer@73 557
farmbuyer@73 558 -- Expensive search.
farmbuyer@73 559 local function m_full_search (t, k)
farmbuyer@73 560 local L, H, HU, loot
farmbuyer@73 561 -- Try active loot entries first
farmbuyer@73 562 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 563 if k == e.unique then
farmbuyer@73 564 L,loot = i,e
farmbuyer@73 565 break
farmbuyer@73 566 end
farmbuyer@73 567 end
farmbuyer@73 568 -- If it's active, try looking through that player's history first.
farmbuyer@73 569 if L then
farmbuyer@73 570 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 571 for ui,u in ipairs(h.unique) do
farmbuyer@73 572 if k == u then
farmbuyer@87 573 H, HU = h.name, ui
farmbuyer@73 574 break
farmbuyer@73 575 end
farmbuyer@73 576 end
farmbuyer@73 577 else
farmbuyer@73 578 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 579 -- older data. Search the rest of current realm's history.
farmbuyer@73 580 for hi,h in ipairs(addon.history) do
farmbuyer@73 581 for ui,u in ipairs(h.unique) do
farmbuyer@73 582 if k == u then
farmbuyer@87 583 H, HU = h.name, ui
farmbuyer@73 584 break
farmbuyer@73 585 end
farmbuyer@73 586 end
farmbuyer@73 587 end
farmbuyer@73 588 end
farmbuyer@73 589 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 590 t[k] = ret
farmbuyer@73 591 return ret
farmbuyer@73 592 end
farmbuyer@73 593
farmbuyer@73 594 local function m_setmode (self, mode)
farmbuyer@73 595 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 596 (mode == 'search') and m_full_search or
farmbuyer@73 597 nil -- maybe error() here?
farmbuyer@73 598 end
farmbuyer@73 599
farmbuyer@73 600 local function m_reset (self)
farmbuyer@73 601 wipe(self)
farmbuyer@73 602 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 603 self.NOTFOUND = notfound
farmbuyer@73 604 self.RESET = m_reset
farmbuyer@73 605 self.SEARCH = m_full_search
farmbuyer@73 606 self.TEST = m_probe_only
farmbuyer@73 607 self.SETMODE = m_setmode
farmbuyer@73 608 mt.__index = m_full_search
farmbuyer@73 609 return self
farmbuyer@73 610 end
farmbuyer@73 611
farmbuyer@73 612 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 613 -- this into a weakly-keyed table.
farmbuyer@73 614 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 615
farmbuyer@100 616 g_uniques = _G.setmetatable (m_reset{}, mt)
farmbuyer@73 617 end
farmbuyer@73 618
farmbuyer@1 619
farmbuyer@1 620 ------ Expiring caches
farmbuyer@1 621 --[[
farmbuyer@73 622 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 623 cache:add(foo)
farmbuyer@73 624 cache:test(foo) -- returns true
farmbuyer@73 625 ....5 seconds pass
farmbuyer@73 626 cache:add(bar)
farmbuyer@73 627 ....10 seconds pass
farmbuyer@73 628 cache:test(foo) -- returns false
farmbuyer@73 629 cache:test(bar) -- returns true
farmbuyer@73 630 ....5 seconds pass
farmbuyer@73 631 ....bar also gone, cleanup() called
farmbuyer@1 632 ]]
farmbuyer@1 633 do
farmbuyer@1 634 local caches = {}
farmbuyer@25 635 local cleanup_group = _G.AnimTimerFrame:CreateAnimationGroup()
farmbuyer@10 636 local time = _G.time
farmbuyer@1 637 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 638 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 639 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 640 local now = time()
farmbuyer@1 641 local alldone = true
farmbuyer@1 642 -- this is ass-ugly
farmbuyer@25 643 for name,c in pairs(caches) do
farmbuyer@25 644 local fifo = c.fifo
farmbuyer@25 645 local active = #fifo > 0
farmbuyer@73 646 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@40 647 addon.dprint('cache', name, "cache removing", fifo[1].t, "<", fifo[1].m, ">")
farmbuyer@25 648 tremove(fifo,1)
farmbuyer@1 649 end
farmbuyer@25 650 if active and #fifo == 0 and c.func then
farmbuyer@25 651 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@25 652 c:func()
farmbuyer@25 653 end
farmbuyer@25 654 alldone = alldone and (#fifo == 0)
farmbuyer@1 655 end
farmbuyer@1 656 if alldone then
farmbuyer@40 657 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 658 cleanup_group:Finish()
farmbuyer@73 659 _G.collectgarbage()
farmbuyer@40 660 else
farmbuyer@40 661 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 662 end
farmbuyer@1 663 end)
farmbuyer@1 664
farmbuyer@1 665 local function _add (cache, x)
farmbuyer@73 666 local datum = { t=time()+cache.ttl, m=x }
farmbuyer@25 667 cache.hash[x] = datum
farmbuyer@25 668 tinsert (cache.fifo, datum)
farmbuyer@1 669 if not cleanup_group:IsPlaying() then
farmbuyer@41 670 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@40 671 cache.cleanup:SetDuration(1) -- hmmm
farmbuyer@1 672 cleanup_group:Play()
farmbuyer@1 673 end
farmbuyer@1 674 end
farmbuyer@1 675 local function _test (cache, x)
farmbuyer@40 676 -- FIXME This can return false positives, if called after the onloop
farmbuyer@40 677 -- fifo has been removed but before the GC has removed the weak entry.
farmbuyer@76 678 -- What to do, what to do... try forcing a GC during alldone.
farmbuyer@25 679 return cache.hash[x] ~= nil
farmbuyer@1 680 end
farmbuyer@25 681
farmbuyer@1 682 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 683 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 684 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@76 685 -- FWIW, on_alldone is passed this table as its sole argument:
farmbuyer@1 686 local c = {
farmbuyer@1 687 ttl = ttl,
farmbuyer@1 688 name = name,
farmbuyer@1 689 add = _add,
farmbuyer@1 690 test = _test,
farmbuyer@1 691 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 692 func = on_alldone,
farmbuyer@25 693 fifo = {},
farmbuyer@100 694 hash = _G.setmetatable({}, {__mode='kv'}),
farmbuyer@1 695 }
farmbuyer@1 696 c.cleanup:SetOrder(1)
farmbuyer@25 697 caches[name] = c
farmbuyer@1 698 return c
farmbuyer@1 699 end
farmbuyer@1 700 end
farmbuyer@1 701
farmbuyer@1 702
farmbuyer@1 703 ------ Ace3 framework stuff
farmbuyer@98 704 function addon:DBProfileRefresh()
farmbuyer@98 705 opts = self.db.profile
farmbuyer@98 706 end
farmbuyer@98 707
farmbuyer@1 708 function addon:OnInitialize()
farmbuyer@67 709 if self.author_debug then
farmbuyer@67 710 _G.OL = self
farmbuyer@73 711 _G.g_uniques = g_uniques
farmbuyer@67 712 end
farmbuyer@73 713 _log = _G.OuroLootSV_log
farmbuyer@41 714
farmbuyer@1 715 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 716 -- relogging during a raid and already have collected loot data
farmbuyer@73 717 local OuroLootSV = _G.OuroLootSV
farmbuyer@1 718 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 719 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 720
farmbuyer@100 721 -- Primarily for plugins, but can be of use to me also...
farmbuyer@100 722 self.callbacks = _G.LibStub("CallbackHandler-1.0"):New(self)
farmbuyer@100 723 --function self.callbacks:OnUsed (target_aka_self, eventname) end
farmbuyer@100 724 --function self.callbacks:OnUnused (target_aka_self, eventname) end
farmbuyer@100 725
farmbuyer@97 726 if _G.OuroLootOptsDB == nil then
farmbuyer@76 727 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 728 self:ScheduleTimer(function(s)
farmbuyer@97 729 for id in pairs(self.default_itemfilter) do
farmbuyer@97 730 opts.itemfilter[id] = true
farmbuyer@97 731 end
farmbuyer@97 732 for id in pairs(self.default_itemvault) do
farmbuyer@97 733 opts.itemvault[id] = true
farmbuyer@97 734 end
farmbuyer@76 735 s:Print(virgin, tostring(vclick))
farmbuyer@1 736 virgin = nil
farmbuyer@1 737 end,10,self)
farmbuyer@65 738 else
farmbuyer@65 739 virgin = nil
farmbuyer@1 740 end
farmbuyer@99 741 self.db = _G.LibStub("AceDB-3.0"):New("OuroLootOptsDB", option_defaults , --[[Default=]]true)
farmbuyer@99 742 self.db.RegisterCallback (self, "OnNewProfile", function()
farmbuyer@99 743 self:Print(new_profile_warning)
farmbuyer@99 744 end)
farmbuyer@98 745 self.db.RegisterCallback (self, "OnProfileChanged", "DBProfileRefresh")
farmbuyer@98 746 self.db.RegisterCallback (self, "OnProfileCopied", "DBProfileRefresh")
farmbuyer@98 747 self.db.RegisterCallback (self, "OnProfileReset", "DBProfileRefresh")
farmbuyer@98 748 self:DBProfileRefresh()
farmbuyer@97 749
farmbuyer@97 750 --[[
farmbuyer@66 751 local stored_datarev = opts.datarev or 14
farmbuyer@1 752 for opt,default in pairs(option_defaults) do
farmbuyer@1 753 if opts[opt] == nil then
farmbuyer@1 754 opts[opt] = default
farmbuyer@1 755 end
farmbuyer@1 756 end
farmbuyer@97 757 opts.datarev = option_defaults.datarev]]
farmbuyer@1 758
farmbuyer@1 759 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@94 760 if opts.register_slash_synonyms then
farmbuyer@94 761 -- Maybe use %w here for non-English locales?
farmbuyer@94 762 local n = 2
farmbuyer@94 763 for s in opts.slash_synonyms:gmatch("/%a+") do
farmbuyer@94 764 _G['SLASH_ACECONSOLE_OUROLOOT'..n] = s
farmbuyer@94 765 n = n + 1
farmbuyer@94 766 end
farmbuyer@1 767 end
farmbuyer@1 768
farmbuyer@73 769 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@73 770 local r = self:load_assert (_G.GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 771 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 772 self.history = self.history_all[r]
farmbuyer@71 773
farmbuyer@71 774 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 775 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 776 if _G.OuroLootSV_hist
farmbuyer@73 777 and (histformat == nil or histformat < 4)
farmbuyer@73 778 then -- some big honkin' loops
farmbuyer@38 779 for rname,realm in pairs(self.history_all) do
farmbuyer@38 780 for pk,player in ipairs(realm) do
farmbuyer@73 781 if histformat == nil or histformat < 3 then
farmbuyer@73 782 for lk,loot in ipairs(player) do
farmbuyer@73 783 if loot.count == "" then
farmbuyer@73 784 loot.count = nil
farmbuyer@73 785 end
farmbuyer@73 786 if not loot.unique then
farmbuyer@73 787 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 788 end
farmbuyer@71 789 end
farmbuyer@38 790 end
farmbuyer@73 791 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 792 self:_uplift_history_format(player)
farmbuyer@38 793 end
farmbuyer@38 794 end
farmbuyer@38 795 end
farmbuyer@73 796 self._uplift_history_format = nil
farmbuyer@6 797 --OuroLootSV_hist = nil
farmbuyer@1 798
farmbuyer@56 799 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 800 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 801 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@97 802 if false and OuroLootSV then
farmbuyer@56 803 local dirty = false
farmbuyer@66 804 local bumpers = {}
farmbuyer@97 805 --bumpers[14] = function() start
farmbuyer@97 806 --bumpers[19] = function() latest
farmbuyer@71 807
farmbuyer@66 808 --[===[
farmbuyer@66 809 local real = bumpers
farmbuyer@66 810 bumpers = newproxy(true)
farmbuyer@66 811 local mt = getmetatable(bumpers)
farmbuyer@66 812 mt.__index = real
farmbuyer@66 813 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 814
farmbuyer@66 815 while stored_datarev < opts.datarev do
farmbuyer@66 816 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 817 dirty = true
farmbuyer@66 818 bumpers[stored_datarev]()
farmbuyer@66 819 stored_datarev = stored_datarev + 1
farmbuyer@61 820 end
farmbuyer@56 821 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 822 end
farmbuyer@55 823
farmbuyer@95 824 self:FINISH_SPECIAL_TABS()
farmbuyer@1 825 _init(self)
farmbuyer@89 826 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@95 827 self.gui_state_pointer = nil
farmbuyer@67 828 self.load_assert = nil
farmbuyer@66 829 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 830 end
farmbuyer@1 831
farmbuyer@1 832 function addon:OnEnable()
farmbuyer@10 833 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@90 834 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@1 835
farmbuyer@73 836 -- Cribbed from Talented. I like the way jerry thinks: the first string
farmbuyer@73 837 -- argument can be a format spec for the remainder of the arguments.
farmbuyer@1 838 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@73 839 -- jumping through ridonkulous hoops. The part about overriding :Print
farmbuyer@1 840 -- with a version using prefix hyperlinks is my fault.
farmbuyer@37 841 --
farmbuyer@73 842 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 843 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 844 --
farmbuyer@37 845 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 846 do
farmbuyer@1 847 local AC = LibStub("AceConsole-3.0")
farmbuyer@76 848 local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5,
farmbuyer@76 849 --[[empty -> nil -> main tab]]'')
farmbuyer@76 850 local chat_prefix_s = tostring(chat_prefix)
farmbuyer@1 851 function addon:Print (str, ...)
farmbuyer@1 852 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 853 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 854 else
farmbuyer@76 855 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 856 end
farmbuyer@1 857 end
farmbuyer@73 858 function addon:CFPrint (frame, str, ...)
farmbuyer@73 859 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 860 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 861 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 862 else
farmbuyer@76 863 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 864 end
farmbuyer@73 865 end
farmbuyer@1 866 end
farmbuyer@1 867
farmbuyer@93 868 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 869 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 870 if addon.fill_out_class_colors then
farmbuyer@93 871 addon.fill_out_class_colors()
farmbuyer@93 872 addon.fill_out_class_colors = nil
farmbuyer@93 873 end
farmbuyer@93 874
farmbuyer@51 875 while opts.keybinding do
farmbuyer@51 876 if InCombatLockdown() then
farmbuyer@76 877 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 878 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 879 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 880 opts.keybinding_text)
farmbuyer@76 881 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 882 tostring(reload))
farmbuyer@51 883 break
farmbuyer@51 884 end
farmbuyer@51 885
farmbuyer@15 886 KeyBindingFrame_LoadUI()
farmbuyer@1 887 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 888 btn:SetAttribute("type", "macro")
farmbuyer@1 889 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 890 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 891 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 892 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 893 -- has ever learned
farmbuyer@15 894 local c = GetCurrentBindingSet()
farmbuyer@15 895 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 896 SaveBindings(c)
farmbuyer@15 897 end
farmbuyer@1 898 else
farmbuyer@51 899 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 900 opts.keybinding_text)
farmbuyer@1 901 end
farmbuyer@51 902 break
farmbuyer@1 903 end
farmbuyer@1 904
farmbuyer@20 905 --[[
farmbuyer@20 906 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 907 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 908 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 909 the global patterns before we transform them.
farmbuyer@20 910
farmbuyer@20 911 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 912 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 913 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 914 cauldron flasks.
farmbuyer@76 915
farmbuyer@76 916 ??? do something with LOOT_ITEM_WHILE_PLAYER_INELIGIBLE for locked LFRs?
farmbuyer@20 917 ]]
farmbuyer@20 918
farmbuyer@20 919 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@20 920 g_LOOT_ITEM_ss = _G.LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 921
farmbuyer@20 922 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@20 923 g_LOOT_ITEM_MULTIPLE_sss = _G.LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 924
farmbuyer@20 925 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@20 926 g_LOOT_ITEM_SELF_s = _G.LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 927
farmbuyer@20 928 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@20 929 g_LOOT_ITEM_SELF_MULTIPLE_ss = _G.LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 930
farmbuyer@44 931 --[[
farmbuyer@44 932 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 933 will probably look these days. Try to be conservative about needless
farmbuyer@44 934 frame creation.
farmbuyer@44 935 ]]
farmbuyer@44 936 local bliz = CreateFrame("Frame")
farmbuyer@44 937 bliz.name = "Ouro Loot"
farmbuyer@44 938 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 939 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 940 button:SetWidth(150)
farmbuyer@44 941 button:SetHeight(22)
farmbuyer@44 942 button:SetScript("OnClick", function()
farmbuyer@44 943 _G.InterfaceOptionsFrameCancel:Click()
farmbuyer@44 944 _G.HideUIPanel(GameMenuFrame)
farmbuyer@44 945 addon:OpenMainDisplayToTab"Options"
farmbuyer@44 946 end)
farmbuyer@44 947 button:SetText('"/ouroloot opt"')
farmbuyer@44 948 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 949 _b:SetScript("OnShow",nil)
farmbuyer@44 950 end)
farmbuyer@44 951 _G.InterfaceOptions_AddCategory(bliz)
farmbuyer@44 952
farmbuyer@73 953 -- Maybe load up g_uniques now?
farmbuyer@73 954 if opts.precache_history_uniques then
farmbuyer@73 955 self:_cache_history_uniques()
farmbuyer@73 956 end
farmbuyer@73 957
farmbuyer@49 958 self:_scan_LOD_modules()
farmbuyer@49 959
farmbuyer@73 960 self:_set_remote_change_chatframe (opts.chatty_on_remote_changes_frame, --[[silent_p=]]true)
farmbuyer@73 961
farmbuyer@1 962 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 963 end
farmbuyer@1 964 --function addon:OnDisable() end
farmbuyer@1 965
farmbuyer@58 966 do
farmbuyer@99 967 --[[
farmbuyer@99 968 Module support (aka plugins). Field names with special meanings:
farmbuyer@99 969 - option_defaults: (IN) Standard AceDB-style table. Use a profiles key!
farmbuyer@99 970 - db: (OUT) AceDB object, set during init.
farmbuyer@99 971 - opts: (OUT) Pointer to plugin's "db.profile" subtable.
farmbuyer@99 972
farmbuyer@99 973 OnInitialize, [default_]OnEnable, register_text_generator, register_tab_control
farmbuyer@99 974 are all inherited.
farmbuyer@99 975 ]]
farmbuyer@58 976 local prototype = {}
farmbuyer@95 977 local registry
farmbuyer@95 978
farmbuyer@95 979 -- By default, no plugins. First one in sets up code for any after.
farmbuyer@95 980 addon.get_plugin = flib.nullfunc
farmbuyer@95 981
farmbuyer@95 982 -- Fires before the plugin's own OnEnable (inherited or otherwise).
farmbuyer@95 983 function addon:OnModuleCreated (plugin)
farmbuyer@95 984 if not registry then
farmbuyer@95 985 registry = {}
farmbuyer@95 986 addon.get_plugin = function(a,t) return registry[t] end
farmbuyer@95 987 prototype.register_text_generator = function(p,t,...)
farmbuyer@95 988 registry[t] = p
farmbuyer@95 989 return addon:register_text_generator(t,...)
farmbuyer@95 990 end
farmbuyer@95 991 prototype.register_tab_control = function(p,t,...)
farmbuyer@95 992 registry[t] = p
farmbuyer@95 993 return addon:register_tab_control(t,...)
farmbuyer@95 994 end
farmbuyer@95 995 end
farmbuyer@95 996 end
farmbuyer@95 997
farmbuyer@99 998 local function module_OnInit (plugin)
farmbuyer@58 999 if plugin.option_defaults then
farmbuyer@99 1000 plugin.db = addon.db:RegisterNamespace (plugin.moduleName, plugin.option_defaults)
farmbuyer@99 1001 plugin.opts = plugin.db.profile
farmbuyer@99 1002 --plugin:SetEnabledState(plugin.db.profile.enabled) if that flag is needed later
farmbuyer@58 1003 end
farmbuyer@58 1004 end
farmbuyer@58 1005
farmbuyer@99 1006 local function module_OnEnable (plugin)
farmbuyer@99 1007 end
farmbuyer@99 1008
farmbuyer@99 1009 local function module_GetOption (plugin, info)
farmbuyer@99 1010 local name = info[#info]
farmbuyer@99 1011 return plugin.db.profile[name]
farmbuyer@99 1012 end
farmbuyer@99 1013 local function module_SetOption (plugin, info, value)
farmbuyer@99 1014 local name = info[#info]
farmbuyer@99 1015 plugin.db.profile[name] = value
farmbuyer@99 1016 local arg = info.arg
farmbuyer@99 1017 if type(arg) == 'function' then
farmbuyer@99 1018 plugin[arg](plugin,info)
farmbuyer@99 1019 end
farmbuyer@99 1020 end
farmbuyer@99 1021
farmbuyer@99 1022 prototype.OnInitialize = module_OnInit
farmbuyer@58 1023 prototype.OnEnable = module_OnEnable
farmbuyer@58 1024 prototype.default_OnEnable = module_OnEnable
farmbuyer@99 1025 prototype.GetOption = module_GetOption
farmbuyer@99 1026 prototype.SetOption = module_SetOption
farmbuyer@58 1027
farmbuyer@58 1028 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1029 addon:SetDefaultModulePrototype(prototype)
farmbuyer@63 1030
farmbuyer@64 1031 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@63 1032 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata)
farmbuyer@63 1033 if not addon.author_debug then
farmbuyer@89 1034 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1035 self:Print(err,modname,
farmbuyer@89 1036 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1037 return false
farmbuyer@63 1038 end
farmbuyer@89 1039 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1040 self:Print(err,modname,
farmbuyer@63 1041 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1042 return false
farmbuyer@63 1043 end
farmbuyer@99 1044 --[[if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1045 self:Print(err,modname,
farmbuyer@63 1046 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1047 return false
farmbuyer@99 1048 end]]
farmbuyer@63 1049 end
farmbuyer@63 1050 return self:NewModule(modname)
farmbuyer@63 1051 end
farmbuyer@58 1052 end
farmbuyer@58 1053
farmbuyer@100 1054 -- We don't want to trigger plugins and another addons as soon as something
farmbuyer@100 1055 -- interesting happens, because a nontrivial amount of work happens "quickly"
farmbuyer@100 1056 -- after the interesting event: cleanups/fixups, improvs from network, etc.
farmbuyer@100 1057 -- So firing a callback is delayed ever so briefly by human standards.
farmbuyer@100 1058 --
farmbuyer@100 1059 -- Can't *quite* use the expiring caches for this, but that's okay.
farmbuyer@100 1060 do
farmbuyer@100 1061 local unpack = _G.unpack
farmbuyer@100 1062 local function F (t)
farmbuyer@100 1063 addon.callbacks:Fire (unpack(t))
farmbuyer@100 1064 flib.del(t)
farmbuyer@100 1065 end
farmbuyer@100 1066 function addon:Fire (...)
farmbuyer@100 1067 self.dprint('callback', ...)
farmbuyer@100 1068 local capture = flib.new(...)
farmbuyer@100 1069 self:ScheduleTimer (F, 1.2, capture)
farmbuyer@100 1070 end
farmbuyer@100 1071 end
farmbuyer@100 1072
farmbuyer@1 1073
farmbuyer@1 1074 ------ Event handlers
farmbuyer@1 1075 function addon:_clear_SVs()
farmbuyer@1 1076 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1077 _G.OuroLootSV = nil
farmbuyer@73 1078 _G.OuroLootSV_saved = nil
farmbuyer@97 1079 _G.OuroLootOptsDB = nil
farmbuyer@73 1080 _G.OuroLootSV_hist = nil
farmbuyer@73 1081 _G.OuroLootSV_log = nil
farmbuyer@73 1082 _G.ReloadUI()
farmbuyer@1 1083 end
farmbuyer@1 1084 function addon:PLAYER_LOGOUT()
farmbuyer@90 1085 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@16 1086 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1087
farmbuyer@73 1088 local worth_saving = #g_loot > 0 or _G.next(g_loot.raiders)
farmbuyer@16 1089 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1090 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1091 end end
farmbuyer@16 1092 if worth_saving then
farmbuyer@16 1093 opts.autoshard = self.sharder
farmbuyer@16 1094 opts.threshold = self.threshold
farmbuyer@1 1095 for i,e in ipairs(g_loot) do
farmbuyer@1 1096 e.cols = nil
farmbuyer@1 1097 end
farmbuyer@73 1098 _G.OuroLootSV = g_loot
farmbuyer@16 1099 else
farmbuyer@73 1100 _G.OuroLootSV = nil
farmbuyer@1 1101 end
farmbuyer@16 1102
farmbuyer@38 1103 worth_saving = false
farmbuyer@6 1104 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1105 if #t == 0 then
farmbuyer@8 1106 self.history_all[r] = nil
farmbuyer@8 1107 else
farmbuyer@38 1108 worth_saving = true
farmbuyer@8 1109 t.realm = nil
farmbuyer@8 1110 t.st = nil
farmbuyer@8 1111 t.byname = nil
farmbuyer@8 1112 end
farmbuyer@6 1113 end end
farmbuyer@38 1114 if worth_saving then
farmbuyer@73 1115 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1116 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1117 else
farmbuyer@73 1118 _G.OuroLootSV_hist = nil
farmbuyer@38 1119 end
farmbuyer@73 1120 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1121 end
farmbuyer@1 1122
farmbuyer@10 1123 do
farmbuyer@67 1124 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1125 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1126 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1127 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1128 local time, difftime = time, difftime
farmbuyer@10 1129 local R_ACTIVE, R_OFFLINE, R_LEFT = 1, 2, 3
farmbuyer@10 1130
farmbuyer@10 1131 local lastevent, now = 0, 0
farmbuyer@16 1132 local redo_count = 0
farmbuyer@16 1133 local redo, timer_handle
farmbuyer@10 1134
farmbuyer@10 1135 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1136 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1137
farmbuyer@10 1138 now = now_a or time()
farmbuyer@10 1139
farmbuyer@10 1140 if leaving_p then
farmbuyer@16 1141 if timer_handle then
farmbuyer@16 1142 self:CancelTimer(timer_handle)
farmbuyer@16 1143 timer_handle = nil
farmbuyer@16 1144 end
farmbuyer@10 1145 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1146 r.leave = r.leave or now
farmbuyer@10 1147 end
farmbuyer@10 1148 return
farmbuyer@10 1149 end
farmbuyer@10 1150
farmbuyer@10 1151 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1152 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1153 r.online = R_LEFT
farmbuyer@10 1154 r.leave = now
farmbuyer@10 1155 end
farmbuyer@10 1156 end
farmbuyer@10 1157
farmbuyer@100 1158 -- XXX somewhere in here, we could fire a useful callback event
farmbuyer@100 1159
farmbuyer@16 1160 if redo then
farmbuyer@16 1161 redo_count = redo_count + 1
farmbuyer@16 1162 end
farmbuyer@16 1163 redo = false
farmbuyer@10 1164 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1165 local unit = 'raid'..i
farmbuyer@67 1166 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@67 1167 -- them under specific circumstances.
farmbuyer@67 1168 local name, connected, subgroup, level, class, _
farmbuyer@67 1169 name, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1170 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@10 1171 if name and name ~= UNKNOWN and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
farmbuyer@10 1172 if not g_loot.raiders[name] then
farmbuyer@10 1173 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1174 end
farmbuyer@10 1175 local r = g_loot.raiders[name]
farmbuyer@68 1176 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1177 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1178 r.needinfo = nil
farmbuyer@56 1179 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1180 r.race = select(2,UnitRace(unit))
farmbuyer@10 1181 r.sex = UnitSex(unit)
farmbuyer@56 1182 r.level = level --UnitLevel(unit)
farmbuyer@10 1183 r.guild = GetGuildInfo(unit)
farmbuyer@10 1184 end
farmbuyer@56 1185 --local connected = UnitIsConnected(unit)
farmbuyer@10 1186 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1187 r.join = r.join or now
farmbuyer@10 1188 r.online = R_ACTIVE
farmbuyer@10 1189 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1190 r.leave = now
farmbuyer@10 1191 r.online = R_OFFLINE
farmbuyer@10 1192 end
farmbuyer@10 1193 redo = redo or r.needinfo
farmbuyer@10 1194 end
farmbuyer@10 1195 end
farmbuyer@16 1196 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1197 if not timer_handle then
farmbuyer@16 1198 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1199 end
farmbuyer@16 1200 else
farmbuyer@16 1201 redo_count = 0
farmbuyer@16 1202 if timer_handle then
farmbuyer@16 1203 self:CancelTimer(timer_handle)
farmbuyer@16 1204 timer_handle = nil
farmbuyer@16 1205 end
farmbuyer@10 1206 end
farmbuyer@10 1207 end
farmbuyer@10 1208
farmbuyer@10 1209 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1210 if GetNumRaidMembers() == 0 then
farmbuyer@16 1211 -- Leaving a raid group.
farmbuyer@10 1212 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1213 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1214 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1215 if self.enabled and not self.debug.notraid then
farmbuyer@16 1216 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1217 self.popped = nil
farmbuyer@80 1218 self:Deactivate()
farmbuyer@10 1219 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1220 end
farmbuyer@10 1221 return
farmbuyer@10 1222 end
farmbuyer@10 1223
farmbuyer@1 1224 local inside,whatkind = IsInInstance()
farmbuyer@1 1225 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1226 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1227 return
farmbuyer@1 1228 end
farmbuyer@10 1229
farmbuyer@10 1230 local docheck = self.enabled
farmbuyer@1 1231 if event == "Activate" then
farmbuyer@1 1232 -- dispatched manually from Activate
farmbuyer@10 1233 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1234 _register_bossmod(self)
farmbuyer@10 1235 docheck = true
farmbuyer@90 1236 elseif event == RAID_ROSTER_UPDATE_EVENT then
farmbuyer@10 1237 -- hot code path, be careful
farmbuyer@10 1238
farmbuyer@1 1239 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1240 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1241 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1242 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1243 self.popped.data = self
farmbuyer@10 1244 return
farmbuyer@1 1245 end
farmbuyer@1 1246 end
farmbuyer@11 1247 -- Throttle the checks fired by common events.
farmbuyer@10 1248 if docheck and not InCombatLockdown() then
farmbuyer@10 1249 now = time()
farmbuyer@10 1250 if difftime(now,lastevent) > 45 then
farmbuyer@10 1251 lastevent = now
farmbuyer@10 1252 self:CheckRoster(false,now)
farmbuyer@10 1253 end
farmbuyer@10 1254 end
farmbuyer@1 1255 end
farmbuyer@1 1256 end
farmbuyer@1 1257
farmbuyer@73 1258 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1259 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1260 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1261
farmbuyer@73 1262 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1263 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1264 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1265
farmbuyer@73 1266 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1267 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1268 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1269 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1270 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1271 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1272
farmbuyer@73 1273 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1274 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1275 "n" followed by a random number.
farmbuyer@73 1276 ]=]
farmbuyer@1 1277 do
farmbuyer@73 1278 local counter, _do_loot
farmbuyer@73 1279 do
farmbuyer@73 1280 local count = 0
farmbuyer@73 1281 function counter() count = count + 1; return count; end
farmbuyer@73 1282 end
farmbuyer@73 1283
farmbuyer@42 1284 local function maybe_trash_kill_entry()
farmbuyer@80 1285 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1286 -- kill/wipe entry already.
farmbuyer@42 1287 if addon.latest_instance then return end
farmbuyer@69 1288 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1289 addon.latest_instance = inst
farmbuyer@69 1290 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1291 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1292 instance=addon.latest_instance, duration=0,
farmbuyer@61 1293 raidersnap=ss, maxsize=max
farmbuyer@42 1294 })
farmbuyer@42 1295 end
farmbuyer@42 1296
farmbuyer@76 1297 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1298 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1299 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1300 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1301 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1302 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1303 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1304 end
farmbuyer@76 1305
farmbuyer@73 1306 local random = _G.math.random
farmbuyer@76 1307 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1308 if u then
farmbuyer@73 1309 -- Check and alert for an existing value.
farmbuyer@73 1310 u = tostring(u)
farmbuyer@73 1311 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1312 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1313 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1314 if maybe then
farmbuyer@76 1315 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1316 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1317 return false, u, maybe
farmbuyer@76 1318 end
farmbuyer@76 1319 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1320 if can_replace_p then
farmbuyer@76 1321 _announce_unique_improvisation (u, improv)
farmbuyer@76 1322 return false, u, improv
farmbuyer@76 1323 end
farmbuyer@76 1324 return false, u
farmbuyer@73 1325 end
farmbuyer@73 1326 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1327 else
farmbuyer@87 1328 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1329 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1330 prefix = prefix or 'n'
farmbuyer@73 1331 repeat
farmbuyer@76 1332 u = prefix .. random(8675309)
farmbuyer@76 1333 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1334 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1335 end
farmbuyer@73 1336 return true, u
farmbuyer@73 1337 end
farmbuyer@73 1338
farmbuyer@1 1339 -- Recent loot cache
farmbuyer@25 1340 local candidates = {}
farmbuyer@73 1341 local sigmap = {}
farmbuyer@73 1342 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1343 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1344 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1345 -- replace entry from older client with this newer one
farmbuyer@73 1346 candidates[oldersig] = nil
farmbuyer@76 1347 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1348 end
farmbuyer@73 1349 return false
farmbuyer@73 1350 end
farmbuyer@73 1351
farmbuyer@25 1352 local function prefer_local_loots (cache)
farmbuyer@25 1353 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1354 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1355 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1356 --
farmbuyer@34 1357 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1358 for i,sig in ipairs(candidates) do
farmbuyer@25 1359 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1360 local loot = candidates[sig]
farmbuyer@25 1361 if loot then
farmbuyer@42 1362 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1363 candidates[sig] = nil
farmbuyer@25 1364 local looti = addon._addLootEntry(loot)
farmbuyer@73 1365 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@25 1366 if (loot.disposition ~= 'shard')
farmbuyer@25 1367 and (loot.disposition ~= 'gvault')
farmbuyer@25 1368 and (not addon.history_suppress)
farmbuyer@25 1369 then
farmbuyer@25 1370 addon:_addHistoryEntry(looti)
farmbuyer@76 1371 elseif #loot.unique > 0 then
farmbuyer@76 1372 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1373 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1374 end
farmbuyer@25 1375 end
farmbuyer@25 1376 end
farmbuyer@25 1377
farmbuyer@25 1378 if addon.display then
farmbuyer@25 1379 addon:redisplay()
farmbuyer@25 1380 end
farmbuyer@47 1381 wipe(candidates)
farmbuyer@73 1382 wipe(sigmap)
farmbuyer@25 1383 end
farmbuyer@73 1384 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1385
farmbuyer@73 1386 local strsplit, GetItemInfo, GetItemIcon, UnitClass =
farmbuyer@73 1387 _G.strsplit, _G.GetItemInfo, _G.GetItemIcon, _G.UnitClass
farmbuyer@1 1388
farmbuyer@71 1389 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1390 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1391 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1392 local itexture = GetItemIcon(itemid)
farmbuyer@6 1393 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1394 local cache_miss
farmbuyer@6 1395 if (not iname) or (not itexture) then
farmbuyer@73 1396 cache_miss = true
farmbuyer@6 1397 iname, ilink, iquality, itexture =
farmbuyer@6 1398 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1399 end
farmbuyer@73 1400 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1401 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1402
farmbuyer@19 1403 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1404
farmbuyer@73 1405 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1406 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1407 while local_override
farmbuyer@73 1408 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1409 do
farmbuyer@76 1410 unique_okay, unique, replacement =
farmbuyer@76 1411 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1412 if not unique_okay then
farmbuyer@76 1413 if replacement then
farmbuyer@76 1414 -- collision, but we've generated a placeholder for now
farmbuyer@76 1415 -- and broadcast the fact
farmbuyer@76 1416 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1417 else
farmbuyer@76 1418 i = g_uniques[unique]
farmbuyer@81 1419 local err = unique_collision:format (iname, unique,
farmbuyer@76 1420 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1421 _unavoidable_collision (err)
farmbuyer@76 1422 -- Make sure this is logged one way or another
farmbuyer@76 1423 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1424 ret1, ret2 = nil, err
farmbuyer@76 1425 break
farmbuyer@76 1426 end
farmbuyer@73 1427 end
farmbuyer@73 1428
farmbuyer@1 1429 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1430 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1431 end
farmbuyer@25 1432 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1433
farmbuyer@73 1434 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1435 local signature, seenit
farmbuyer@73 1436 if #unique > 0 then
farmbuyer@73 1437 -- newer case
farmbuyer@73 1438 signature = unique .. oldersig
farmbuyer@73 1439 sigmap[oldersig] = signature
farmbuyer@76 1440 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1441 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1442 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1443 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1444 -- false to force seenit off.
farmbuyer@76 1445 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1446 else
farmbuyer@73 1447 -- older case, only remote
farmbuyer@73 1448 assert(from)
farmbuyer@73 1449 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1450 seenit = recent_loot:test(signature)
farmbuyer@73 1451 end
farmbuyer@73 1452
farmbuyer@73 1453 if seenit then
farmbuyer@80 1454 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1455 "> already in cache, skipping from", from)
farmbuyer@73 1456 break
farmbuyer@73 1457 end
farmbuyer@73 1458
farmbuyer@73 1459 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1460 i = {
farmbuyer@73 1461 kind = 'loot',
farmbuyer@73 1462 person = recipient,
farmbuyer@73 1463 person_class= select(2,UnitClass(recipient)),
farmbuyer@73 1464 cache_miss = cache_miss,
farmbuyer@73 1465 quality = iquality,
farmbuyer@73 1466 itemname = iname,
farmbuyer@73 1467 id = itemid,
farmbuyer@73 1468 itemlink = ilink,
farmbuyer@73 1469 itexture = itexture,
farmbuyer@76 1470 unique = replacement or unique,
farmbuyer@73 1471 count = (count and count ~= "") and count or nil,
farmbuyer@73 1472 bcast_from = from,
farmbuyer@73 1473 extratext = extratext,
farmbuyer@73 1474 variant = self:is_variant_item(ilink),
farmbuyer@73 1475 }
farmbuyer@73 1476 if opts.itemvault[itemid] then
farmbuyer@73 1477 i.disposition = 'gvault'
farmbuyer@73 1478 elseif recipient == self.sharder then
farmbuyer@73 1479 i.disposition = 'shard'
farmbuyer@73 1480 end
farmbuyer@73 1481 if local_override then
farmbuyer@73 1482 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1483 -- keep this sync'd with prefer_local_loots above
farmbuyer@73 1484 if i.extratext == 'shard'
farmbuyer@73 1485 or i.extratext == 'gvault'
farmbuyer@73 1486 or i.extratext == 'offspec'
farmbuyer@73 1487 then
farmbuyer@73 1488 i.disposition = i.extratext
farmbuyer@70 1489 end
farmbuyer@73 1490 local looti = self._addLootEntry(i)
farmbuyer@73 1491 if (i.disposition ~= 'shard')
farmbuyer@73 1492 and (i.disposition ~= 'gvault')
farmbuyer@73 1493 and (not self.history_suppress)
farmbuyer@73 1494 then
farmbuyer@73 1495 self:_addHistoryEntry(looti)
farmbuyer@76 1496 else
farmbuyer@76 1497 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1498 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1499 end
farmbuyer@73 1500 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1501 self.dprint('loot', "manual", looti)
farmbuyer@73 1502 else
farmbuyer@73 1503 recent_loot:add(signature)
farmbuyer@73 1504 candidates[signature] = i
farmbuyer@73 1505 tinsert (candidates, signature)
farmbuyer@80 1506 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1507 "> added to cache as candidate", #candidates)
farmbuyer@1 1508 end
farmbuyer@25 1509 break
farmbuyer@1 1510 end
farmbuyer@73 1511 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1512 return ret1, ret2
farmbuyer@1 1513 end
farmbuyer@1 1514
farmbuyer@73 1515 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1516 -- displaying any errors.
farmbuyer@1 1517 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1518 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1519
farmbuyer@1 1520 --[[
farmbuyer@1 1521 iname: Hearthstone
farmbuyer@1 1522 iquality: integer
farmbuyer@1 1523 ilink: clickable formatted link
farmbuyer@1 1524 itemstring: item:6948:....
farmbuyer@1 1525 itexture: inventory icon texture
farmbuyer@1 1526 ]]
farmbuyer@1 1527
farmbuyer@1 1528 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1529 local msg = ...
farmbuyer@20 1530 local person, itemstring, count
farmbuyer@21 1531 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1532
farmbuyer@20 1533 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 1534 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1535 if not person then
farmbuyer@20 1536 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 1537 end
farmbuyer@20 1538 if not person then
farmbuyer@20 1539 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1540 if not itemstring then
farmbuyer@20 1541 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 1542 end
farmbuyer@20 1543 end
farmbuyer@20 1544
farmbuyer@89 1545 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1546 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1547 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1548
farmbuyer@1 1549 -- Name might be colorized, remove the highlighting
farmbuyer@20 1550 if person then
farmbuyer@20 1551 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1552 else
farmbuyer@38 1553 person = my_name -- UNIT_YOU / You
farmbuyer@20 1554 end
farmbuyer@1 1555
farmbuyer@71 1556 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1557 local id,unique,_
farmbuyer@71 1558 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1559 if unique == 0 then unique = nil end
farmbuyer@1 1560
farmbuyer@73 1561 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1562
farmbuyer@1 1563 elseif event == "broadcast" then
farmbuyer@73 1564 return _do_loot(self, false, ...)
farmbuyer@1 1565
farmbuyer@1 1566 elseif event == "manual" then
farmbuyer@1 1567 local r,i,n = ...
farmbuyer@73 1568 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1569 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1570 end
farmbuyer@1 1571 end
farmbuyer@1 1572 end
farmbuyer@1 1573
farmbuyer@80 1574 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1575 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1576 -- via maybe_trash_kill_entry.
farmbuyer@80 1577 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1578 -- look for the next combat?)
farmbuyer@80 1579 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1580 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1581 self.latest_instance = nil
farmbuyer@80 1582 end
farmbuyer@80 1583
farmbuyer@1 1584
farmbuyer@1 1585 ------ Slash command handler
farmbuyer@1 1586 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1587 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1588 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1589 -- that GUI is in place.)
farmbuyer@76 1590 do
farmbuyer@76 1591 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1592 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1593 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1594 txt = strtrim(txt:lower())
farmbuyer@76 1595 local cmd, arg = ""
farmbuyer@76 1596 do
farmbuyer@76 1597 local s,e = txt:find("^%a+")
farmbuyer@76 1598 if s then
farmbuyer@76 1599 cmd = txt:sub(s,e)
farmbuyer@76 1600 s = txt:find("%S", e+2)
farmbuyer@76 1601 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1602 end
farmbuyer@1 1603 end
farmbuyer@1 1604
farmbuyer@76 1605 if cmd == "" then
farmbuyer@76 1606 if InCombatLockdown() then
farmbuyer@76 1607 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1608 else
farmbuyer@76 1609 return self:BuildMainDisplay()
farmbuyer@76 1610 end
farmbuyer@1 1611
farmbuyer@76 1612 elseif cmd:find("^thre") then
farmbuyer@76 1613 self:SetThreshold(arg)
farmbuyer@1 1614
farmbuyer@76 1615 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1616 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1617 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1618
farmbuyer@76 1619 elseif cmd == "toggle" then
farmbuyer@76 1620 if self.display then
farmbuyer@76 1621 self.display:Hide()
farmbuyer@76 1622 else
farmbuyer@76 1623 return self:BuildMainDisplay()
farmbuyer@76 1624 end
farmbuyer@76 1625
farmbuyer@76 1626 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1627 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1628 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1629 })
farmbuyer@76 1630 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1631 if self.display then
farmbuyer@76 1632 self:redisplay()
farmbuyer@76 1633 end
farmbuyer@76 1634 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1635
farmbuyer@76 1636 elseif cmd == "debug" then
farmbuyer@76 1637 if arg then
farmbuyer@100 1638 self.is_guilded = _G.IsInGuild()
farmbuyer@76 1639 self.debug[arg] = not self.debug[arg]
farmbuyer@76 1640 _G.print(arg,self.debug[arg])
farmbuyer@76 1641 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1642 else
farmbuyer@76 1643 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1644 end
farmbuyer@76 1645
farmbuyer@76 1646 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1647 self:save_saveas(arg)
farmbuyer@76 1648 elseif cmd == "list" then
farmbuyer@76 1649 self:save_list()
farmbuyer@76 1650 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1651 self:save_restore(tonumber(arg))
farmbuyer@76 1652 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1653 self:save_delete(tonumber(arg))
farmbuyer@76 1654
farmbuyer@76 1655 elseif cmd == "help" then
farmbuyer@76 1656 self:BuildMainDisplay('help')
farmbuyer@76 1657 elseif cmd == "ping" then
farmbuyer@76 1658 self:DoPing()
farmbuyer@76 1659
farmbuyer@81 1660 elseif cmd == "fix" then
farmbuyer@81 1661 if arg == "?" then
farmbuyer@95 1662 self:Print[['/ouroloot fix cache' updates loot that wasn't in the cache]]
farmbuyer@95 1663 self:Print[['/ouroloot fix history' repairs inconsistent data on the History tab]]
farmbuyer@95 1664 self:Print[['/ouroloot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1665 return
farmbuyer@81 1666 elseif arg == "cache" then
farmbuyer@81 1667 self:do_item_cache_fixup()
farmbuyer@81 1668 elseif arg == "history" then
farmbuyer@81 1669 self:repair_history_integrity()
farmbuyer@81 1670 end
farmbuyer@81 1671 self.NOLOAD = nil
farmbuyer@81 1672 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1673
farmbuyer@23 1674 else
farmbuyer@88 1675 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1676 return
farmbuyer@76 1677 end
farmbuyer@76 1678 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1679 cmd, tostring(green_help_link))
farmbuyer@23 1680 end
farmbuyer@1 1681 end
farmbuyer@1 1682 end
farmbuyer@1 1683
farmbuyer@1 1684 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1685 local q = tonumber(arg)
farmbuyer@1 1686 if q then
farmbuyer@76 1687 q = math.floor(q+0.1)
farmbuyer@1 1688 if q<0 or q>6 then
farmbuyer@1 1689 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1690 end
farmbuyer@1 1691 else
farmbuyer@1 1692 q = qualnames[arg]
farmbuyer@1 1693 if not q then
farmbuyer@1 1694 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1695 end
farmbuyer@1 1696 end
farmbuyer@1 1697 self.threshold = q
farmbuyer@1 1698 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1699 end
farmbuyer@1 1700
farmbuyer@1 1701
farmbuyer@1 1702 ------ On/off
farmbuyer@80 1703 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1704 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1705 self.dprint('flow', ":Activate is running")
farmbuyer@90 1706 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@16 1707 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1708 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1709 self.popped = true
farmbuyer@93 1710 if IsInRaid() then
farmbuyer@16 1711 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1712 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1713 elseif self.debug.notraid then
farmbuyer@76 1714 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1715 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1716 _register_bossmod(self)
farmbuyer@1 1717 elseif g_restore_p then
farmbuyer@1 1718 g_restore_p = nil
farmbuyer@16 1719 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1720 if #g_loot == 0 then
farmbuyer@16 1721 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1722 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1723 return
farmbuyer@16 1724 end
farmbuyer@78 1725 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1726 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1727 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1728 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@1 1729 return
farmbuyer@1 1730 end
farmbuyer@1 1731 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1732 self.enabled = not opt_bcast_only
farmbuyer@73 1733 g_seeing_oldsigs = nil
farmbuyer@1 1734 if opt_threshold then
farmbuyer@1 1735 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1736 end
farmbuyer@100 1737 self:Fire ('Activate', self.enabled, self.rebroadcast, self.threshold)
farmbuyer@80 1738 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1739 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1740 self.thresholds[self.threshold])
farmbuyer@89 1741 self:broadcast('revcheck',version_large)
farmbuyer@1 1742 end
farmbuyer@1 1743
farmbuyer@95 1744 -- Note: running '/ouroloot off' will also avoid the popup reminder when
farmbuyer@1 1745 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1746 function addon:Deactivate()
farmbuyer@1 1747 self.enabled = false
farmbuyer@1 1748 self.rebroadcast = false
farmbuyer@90 1749 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@10 1750 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1751 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@100 1752 self:Fire ('Deactivate')
farmbuyer@80 1753 self:Print("Deactivated.")
farmbuyer@1 1754 end
farmbuyer@1 1755
farmbuyer@1 1756 function addon:Clear(verbose_p)
farmbuyer@1 1757 local repopup, st
farmbuyer@1 1758 if self.display then
farmbuyer@1 1759 -- in the new version, this is likely to always be the case
farmbuyer@1 1760 repopup = true
farmbuyer@96 1761 st = self.display:GetUserData("GUI state").eoiST
farmbuyer@1 1762 if not st then
farmbuyer@1 1763 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1764 end
farmbuyer@1 1765 self.display:Hide()
farmbuyer@1 1766 end
farmbuyer@1 1767 g_restore_p = nil
farmbuyer@73 1768 _G.OuroLootSV = nil
farmbuyer@1 1769 self:_reset_timestamps()
farmbuyer@1 1770 if verbose_p then
farmbuyer@73 1771 if (_G.OuroLootSV_saved and #_G.OuroLootSV_saved>0) then
farmbuyer@73 1772 self:Print("Current loot data cleared, %d saved sets remaining.", #_G.OuroLootSV_saved)
farmbuyer@1 1773 else
farmbuyer@1 1774 self:Print("Current loot data cleared.")
farmbuyer@1 1775 end
farmbuyer@1 1776 end
farmbuyer@1 1777 _init(self,st)
farmbuyer@100 1778 self:Fire ('Reset')
farmbuyer@1 1779 if repopup then
farmbuyer@1 1780 addon:BuildMainDisplay()
farmbuyer@1 1781 end
farmbuyer@1 1782 end
farmbuyer@1 1783
farmbuyer@1 1784
farmbuyer@1 1785 ------ Behind the scenes routines
farmbuyer@19 1786 -- Semi-experimental debugging aid.
farmbuyer@19 1787 do
farmbuyer@76 1788 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 1789 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 1790 -- 2) _log points to SV_log
farmbuyer@41 1791 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 1792 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 1793 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@19 1794 local date = _G.date
farmbuyer@19 1795 function addon:log_with_timestamp (msg)
farmbuyer@73 1796 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 1797 end
farmbuyer@19 1798 end
farmbuyer@19 1799
farmbuyer@49 1800 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 1801 -- them. Credit to DBM for the approach here.
farmbuyer@49 1802 function addon:_scan_LOD_modules()
farmbuyer@49 1803 for i = 1, GetNumAddOns() do
farmbuyer@49 1804 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1805 and IsAddOnLoadOnDemand(i)
farmbuyer@49 1806 and not IsAddOnLoaded(i)
farmbuyer@49 1807 then
farmbuyer@49 1808 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 1809 if enabled or opts.display_disabled_LODs then
farmbuyer@57 1810 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 1811 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 1812 end
farmbuyer@49 1813 end
farmbuyer@49 1814 end
farmbuyer@49 1815 end
farmbuyer@49 1816
farmbuyer@73 1817 -- Routines for printing changes made by remote users.
farmbuyer@73 1818 do
farmbuyer@73 1819 local remote_change_chatframe
farmbuyer@73 1820
farmbuyer@73 1821 function addon:_set_remote_change_chatframe (arg, silent_p)
farmbuyer@73 1822 local frame
farmbuyer@73 1823 if type(arg) == 'number' then
farmbuyer@73 1824 arg = _G.math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 1825 frame = _G['ChatFrame'..arg]
farmbuyer@73 1826 elseif type(arg) == 'string' then
farmbuyer@73 1827 frame = _G[arg]
farmbuyer@73 1828 end
farmbuyer@73 1829 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@73 1830 remote_change_chatframe = frame
farmbuyer@73 1831 if not silent_p then
farmbuyer@73 1832 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 1833 if frame.GetName then
farmbuyer@73 1834 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 1835 end
farmbuyer@73 1836 self:Print(msg)
farmbuyer@73 1837 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 1838 self:CFPrint (frame, msg)
farmbuyer@73 1839 end
farmbuyer@73 1840 end
farmbuyer@73 1841 return frame
farmbuyer@73 1842 else
farmbuyer@73 1843 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 1844 end
farmbuyer@73 1845 end
farmbuyer@73 1846
farmbuyer@81 1847 function _notify_about_change (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 1848 local e = g_loot[index]
farmbuyer@80 1849 if not e then
farmbuyer@80 1850 -- how did this happen?
farmbuyer@80 1851 return
farmbuyer@80 1852 end
farmbuyer@89 1853 if source == my_name then
farmbuyer@89 1854 source = _G.UNIT_YOU
farmbuyer@89 1855 end
farmbuyer@86 1856 local from_text, to_text
farmbuyer@73 1857 if from_whom then
farmbuyer@89 1858 if from_whom == my_name then
farmbuyer@89 1859 from_whom = _G.UNIT_YOU
farmbuyer@89 1860 end
farmbuyer@86 1861 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 1862 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 1863 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 1864 else
farmbuyer@73 1865 if olddisp then
farmbuyer@73 1866 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 1867 else
farmbuyer@73 1868 olddisp = "normal"
farmbuyer@73 1869 from_text = "normal"
farmbuyer@73 1870 end
farmbuyer@86 1871 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 1872 .. from_text .. "|r"
farmbuyer@86 1873
farmbuyer@73 1874 if e.disposition then
farmbuyer@73 1875 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 1876 else
farmbuyer@73 1877 to_text = "normal"
farmbuyer@73 1878 end
farmbuyer@86 1879 to_text = addon.disposition_colors[e.disposition or "normal"].hex
farmbuyer@86 1880 .. to_text .. "|r"
farmbuyer@73 1881 end
farmbuyer@73 1882
farmbuyer@81 1883 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 1884 e.itemlink, from_text, to_text)
farmbuyer@81 1885 addon:CFPrint (chatframe, remote_chatty, source, index,
farmbuyer@86 1886 e.itemlink, from_text, to_text)
farmbuyer@73 1887 end
farmbuyer@81 1888
farmbuyer@81 1889 function _notify_about_remote (sender, index, olddisp, from_whom, from_class)
farmbuyer@81 1890 _notify_about_change (remote_change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 1891 end
farmbuyer@73 1892 end
farmbuyer@73 1893
farmbuyer@1 1894 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 1895 do
farmbuyer@1 1896 local byindex, temp = {}, {}
farmbuyer@1 1897 local function sort (src, dest)
farmbuyer@1 1898 for k in pairs(src) do
farmbuyer@1 1899 temp[#temp+1] = k
farmbuyer@1 1900 end
farmbuyer@73 1901 _G.table.sort(temp)
farmbuyer@47 1902 wipe(dest)
farmbuyer@1 1903 for i = 1, #temp do
farmbuyer@1 1904 dest[i] = src[temp[i]]
farmbuyer@1 1905 end
farmbuyer@1 1906 end
farmbuyer@1 1907
farmbuyer@1 1908 function addon.sender_list.sort()
farmbuyer@1 1909 sort (addon.sender_list.active, byindex)
farmbuyer@47 1910 wipe(temp)
farmbuyer@1 1911 addon.sender_list.activeI = #byindex
farmbuyer@1 1912 sort (addon.sender_list.names, byindex)
farmbuyer@47 1913 wipe(temp)
farmbuyer@1 1914 end
farmbuyer@1 1915 addon.sender_list.namesI = byindex
farmbuyer@1 1916 end
farmbuyer@1 1917
farmbuyer@23 1918 function addon:DoPing()
farmbuyer@23 1919 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 1920 self.sender_list.active = {}
farmbuyer@23 1921 self.sender_list.names = {}
farmbuyer@23 1922 self:broadcast('ping')
farmbuyer@89 1923 self:broadcast('revcheck',version_large)
farmbuyer@27 1924 end
farmbuyer@27 1925
farmbuyer@89 1926 function addon:_check_version (otherrev)
farmbuyer@93 1927 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 1928 otherrev = tonumber(otherrev)
farmbuyer@89 1929 if otherrev == version_large then
farmbuyer@27 1930 -- normal case
farmbuyer@27 1931
farmbuyer@89 1932 elseif otherrev < version_large then
farmbuyer@27 1933 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 1934 self:broadcast('revcheck',version_large)
farmbuyer@27 1935
farmbuyer@27 1936 else
farmbuyer@76 1937 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 1938 if newer_warning then
farmbuyer@76 1939 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 1940 function()
farmbuyer@92 1941 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 1942 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 1943 -- than for other callbacks.
farmbuyer@92 1944 StaticPopup_Show("OUROL_URL",
farmbuyer@92 1945 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 1946 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 1947 end)
farmbuyer@76 1948 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 1949 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 1950 newer_warning = nil
farmbuyer@27 1951 end
farmbuyer@27 1952 end
farmbuyer@23 1953 end
farmbuyer@23 1954
farmbuyer@1 1955 -- Generic helpers
farmbuyer@28 1956 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 1957 function addon._find_next_after (kind, index)
farmbuyer@1 1958 index = index + 1
farmbuyer@1 1959 while index <= #g_loot do
farmbuyer@1 1960 if g_loot[index].kind == kind then
farmbuyer@1 1961 return index, g_loot[index]
farmbuyer@1 1962 end
farmbuyer@1 1963 index = index + 1
farmbuyer@1 1964 end
farmbuyer@1 1965 end
farmbuyer@28 1966 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 1967 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 1968 -- appropriate fencepost is not found.
farmbuyer@28 1969 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 1970 local fencepost
farmbuyer@28 1971 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 1972 if kind == 'time' then
farmbuyer@28 1973 fencepost = closest_time
farmbuyer@28 1974 elseif kind == 'boss' then
farmbuyer@28 1975 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 1976 if not closest_boss then
farmbuyer@28 1977 fencepost = closest_time
farmbuyer@28 1978 elseif not closest_time then
farmbuyer@28 1979 fencepost = closest_boss
farmbuyer@28 1980 else
farmbuyer@73 1981 fencepost = _G.math.min(closest_time,closest_boss)
farmbuyer@28 1982 end
farmbuyer@28 1983 end
farmbuyer@28 1984 return fencepost
farmbuyer@28 1985 end
farmbuyer@1 1986
farmbuyer@1 1987 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 1988 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 1989 -- conditionals).
farmbuyer@1 1990 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 1991 return self._find_next_after, filter_kind, 0
farmbuyer@1 1992 end
farmbuyer@1 1993
farmbuyer@1 1994 do
farmbuyer@1 1995 local itt
farmbuyer@1 1996 local function create()
farmbuyer@1 1997 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 1998 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 1999 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 2000 L:SetFontObject(GameFontNormal)
farmbuyer@1 2001 R:SetFontObject(GameFontNormal)
farmbuyer@1 2002 tip:AddFontStrings(L,R)
farmbuyer@1 2003 lefts[i] = L
farmbuyer@1 2004 end
farmbuyer@1 2005 tip.lefts = lefts
farmbuyer@1 2006 return tip
farmbuyer@1 2007 end
farmbuyer@66 2008 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 2009 itt = itt or create()
farmbuyer@1 2010 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 2011 itt:ClearLines()
farmbuyer@1 2012 itt:SetHyperlink(item)
farmbuyer@1 2013 local t = itt.lefts[2]:GetText()
farmbuyer@1 2014 itt:Hide()
farmbuyer@66 2015 return (t == ITEM_HEROIC and 1)
farmbuyer@66 2016 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 2017 or nil
farmbuyer@1 2018 end
farmbuyer@1 2019 end
farmbuyer@1 2020
farmbuyer@79 2021 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 2022 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 2023 function _init (self, possible_st)
farmbuyer@1 2024 self.dprint('flow',"_init running")
farmbuyer@1 2025 self.loot_clean = nil
farmbuyer@1 2026 self.hist_clean = nil
farmbuyer@1 2027 if g_restore_p then
farmbuyer@73 2028 g_loot = _G.OuroLootSV
farmbuyer@16 2029 self.popped = #g_loot > 0
farmbuyer@1 2030 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@100 2031 _do_loot_metas()
farmbuyer@16 2032 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 2033 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 2034 self.sharder = opts.autoshard
farmbuyer@1 2035 else
farmbuyer@80 2036 g_loot = {}
farmbuyer@80 2037 end
farmbuyer@80 2038 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 2039 g_loot.raiders = {}
farmbuyer@80 2040 end
farmbuyer@80 2041 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 2042 g_loot.printed = {}
farmbuyer@1 2043 end
farmbuyer@1 2044
farmbuyer@16 2045 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@79 2046 self:gui_init (g_loot, g_uniques)
farmbuyer@16 2047 opts.autoshard = nil
farmbuyer@16 2048 opts.threshold = nil
farmbuyer@1 2049
farmbuyer@1 2050 if g_restore_p then
farmbuyer@73 2051 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 2052 else
farmbuyer@73 2053 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2054 end
farmbuyer@1 2055 if possible_st then
farmbuyer@1 2056 possible_st:SetData(g_loot)
farmbuyer@1 2057 end
farmbuyer@1 2058
farmbuyer@89 2059 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2060 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2061 self:RegisterComm(self.ident)
farmbuyer@1 2062 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2063
farmbuyer@1 2064 if self.author_debug then
farmbuyer@1 2065 _G.Oloot = g_loot
farmbuyer@1 2066 end
farmbuyer@1 2067 end
farmbuyer@1 2068
farmbuyer@61 2069 -- Raid roster snapshots
farmbuyer@61 2070 do
farmbuyer@61 2071 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2072 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2073 local instance,maxsize = instance_tag()
farmbuyer@61 2074 if only_inraid_p then
farmbuyer@73 2075 for name,info in _G.next, ss do
farmbuyer@61 2076 if info.online == 3 then
farmbuyer@61 2077 ss[name] = nil
farmbuyer@61 2078 end
farmbuyer@61 2079 end
farmbuyer@61 2080 end
farmbuyer@73 2081 return ss, maxsize, instance, _G.time()
farmbuyer@61 2082 end
farmbuyer@61 2083 end
farmbuyer@61 2084
farmbuyer@25 2085 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2086 do
farmbuyer@25 2087 local candidates = {}
farmbuyer@25 2088 local location
farmbuyer@1 2089 local function fixup_durations (cache)
farmbuyer@1 2090 local boss, bossi
farmbuyer@1 2091 boss = candidates[1]
farmbuyer@1 2092 if #candidates == 1 then
farmbuyer@1 2093 -- (1) or (2)
farmbuyer@1 2094 boss.duration = boss.duration or 0
farmbuyer@19 2095 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2096 else
farmbuyer@1 2097 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2098 if #candidates ~= 2 then
farmbuyer@1 2099 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2100 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2101 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2102 end
farmbuyer@1 2103 if candidates[2].duration == nil then
farmbuyer@1 2104 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2105 end
farmbuyer@1 2106 -- try and be generic anyhow
farmbuyer@1 2107 for i,c in ipairs(candidates) do
farmbuyer@1 2108 if c.duration then
farmbuyer@1 2109 boss = c
farmbuyer@19 2110 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2111 break
farmbuyer@1 2112 end
farmbuyer@1 2113 end
farmbuyer@1 2114 end
farmbuyer@69 2115 bossi = addon._addBossEntry(boss)
farmbuyer@100 2116 addon:Fire ('NewBoss', boss)
farmbuyer@19 2117 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2118 g_boss_signpost = nil
farmbuyer@42 2119 addon.latest_instance = boss.instance
farmbuyer@19 2120 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2121 if boss.reason == 'kill' then
farmbuyer@80 2122 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2123 addon:_mark_boss_kill (bossi)
farmbuyer@1 2124 if opts.chatty_on_kill then
farmbuyer@55 2125 addon:Print("Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2126 end
farmbuyer@1 2127 end
farmbuyer@47 2128 wipe(candidates)
farmbuyer@1 2129 end
farmbuyer@73 2130 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2131
farmbuyer@1 2132 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2133 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2134 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2135 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2136 if self.rebroadcast and duration then
farmbuyer@56 2137 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2138 end
farmbuyer@1 2139 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2140 while self.enabled do
farmbuyer@1 2141 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2142 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2143 local not_from_local = duration == nil
farmbuyer@1 2144 local signature = bossname .. reason
farmbuyer@73 2145 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2146 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2147 else
farmbuyer@73 2148 recent_boss:add(signature)
farmbuyer@16 2149 g_boss_signpost = #g_loot + 1
farmbuyer@19 2150 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2151 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2152 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2153 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2154 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2155 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2156 -- DBM might not trigger for a while).
farmbuyer@1 2157 local c = {
farmbuyer@1 2158 kind = 'boss',
farmbuyer@55 2159 bossname = bossname,
farmbuyer@1 2160 reason = reason,
farmbuyer@1 2161 instance = intag,
farmbuyer@56 2162 duration = duration, -- deliberately may be nil
farmbuyer@61 2163 raidersnap = self:snapshot_raid(),
farmbuyer@56 2164 maxsize = maxsize,
farmbuyer@1 2165 }
farmbuyer@1 2166 tinsert(candidates,c)
farmbuyer@1 2167 end
farmbuyer@17 2168 break
farmbuyer@1 2169 end
farmbuyer@1 2170 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2171 end
farmbuyer@56 2172 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2173 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2174
farmbuyer@1 2175 function addon:_mark_boss_kill (index)
farmbuyer@1 2176 local e = g_loot[index]
farmbuyer@17 2177 if not e then
farmbuyer@17 2178 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2179 return
farmbuyer@17 2180 end
farmbuyer@55 2181 if not e.bossname then
farmbuyer@16 2182 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2183 return
farmbuyer@1 2184 end
farmbuyer@1 2185 if e.reason ~= 'wipe' then
farmbuyer@1 2186 -- enh, bail
farmbuyer@1 2187 self.loot_clean = index-1
farmbuyer@1 2188 end
farmbuyer@1 2189 local attempts = 1
farmbuyer@1 2190 local first
farmbuyer@1 2191
farmbuyer@69 2192 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2193 local i,d = 1,g_loot[1]
farmbuyer@1 2194 while d ~= e do
farmbuyer@55 2195 if d.bossname and
farmbuyer@55 2196 d.bossname == e.bossname and
farmbuyer@53 2197 d.instance == e.instance and
farmbuyer@1 2198 d.reason == 'wipe'
farmbuyer@1 2199 then
farmbuyer@1 2200 first = first or i
farmbuyer@1 2201 attempts = attempts + 1
farmbuyer@1 2202 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2203 else
farmbuyer@1 2204 i = i + 1
farmbuyer@1 2205 end
farmbuyer@1 2206 d = g_loot[i]
farmbuyer@1 2207 end
farmbuyer@1 2208 e.reason = 'kill'
farmbuyer@1 2209 e.attempts = attempts
farmbuyer@1 2210 self.loot_clean = first or index-1
farmbuyer@1 2211 end
farmbuyer@1 2212
farmbuyer@2 2213 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2214 assert(type(name)=='string')
farmbuyer@2 2215 assert(type(registration_func)=='function')
farmbuyer@76 2216 if deregistration_func ~= nil then
farmbuyer@76 2217 assert(type(deregistration_func)=='function')
farmbuyer@76 2218 end
farmbuyer@2 2219 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2220 n = name,
farmbuyer@2 2221 r = registration_func,
farmbuyer@2 2222 d = deregistration_func,
farmbuyer@2 2223 }
farmbuyer@5 2224 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2225 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2226 end
farmbuyer@1 2227
farmbuyer@2 2228 function _register_bossmod (self, force_p)
farmbuyer@2 2229 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2230 if x then
farmbuyer@2 2231 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2232 -- trying to register with already-registered boss mod
farmbuyer@2 2233 return
farmbuyer@2 2234 else
farmbuyer@2 2235 -- deregister
farmbuyer@2 2236 if x.d then x.d(self) end
farmbuyer@2 2237 end
farmbuyer@1 2238 end
farmbuyer@1 2239
farmbuyer@2 2240 x = nil
farmbuyer@2 2241 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2242 if v.n == opts.bossmod then
farmbuyer@2 2243 x = k
farmbuyer@2 2244 break
farmbuyer@2 2245 end
farmbuyer@1 2246 end
farmbuyer@1 2247
farmbuyer@2 2248 if not x then
farmbuyer@2 2249 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2250 self:Print(self.status_text)
farmbuyer@2 2251 return
farmbuyer@1 2252 end
farmbuyer@1 2253
farmbuyer@2 2254 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2255 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2256 else
farmbuyer@2 2257 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2258 end
farmbuyer@1 2259 end
farmbuyer@2 2260 end
farmbuyer@1 2261
farmbuyer@1 2262 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2263 do
farmbuyer@73 2264 local rawget, setmetatable = _G.rawget, _G.setmetatable
farmbuyer@73 2265
farmbuyer@100 2266 --@debug@
farmbuyer@100 2267 local tos = {}
farmbuyer@100 2268 tos.time = function (e)
farmbuyer@100 2269 return e.startday.text
farmbuyer@100 2270 end
farmbuyer@100 2271 tos.boss = function (e)
farmbuyer@100 2272 return e.bossname .. '/' .. e.reason
farmbuyer@100 2273 end
farmbuyer@100 2274 tos.loot = function (e)
farmbuyer@100 2275 return e.itemname .. '/' .. e.person .. '/' .. e.unique .. '/'
farmbuyer@100 2276 .. tostring(e.disposition) .. (e.extratext and ('/'..e.extratext) or '')
farmbuyer@100 2277 end
farmbuyer@100 2278 --@end-debug@
farmbuyer@1 2279 local loot_entry_mt = {
farmbuyer@1 2280 __index = function (e,key)
farmbuyer@100 2281 -- This shouldn't be required, as the refresh should be picking
farmbuyer@100 2282 -- it up already. Sigh.
farmbuyer@1 2283 if key == 'cols' then
farmbuyer@15 2284 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2285 addon:_fill_out_eoi_data(1)
farmbuyer@1 2286 end
farmbuyer@1 2287 return rawget(e,key)
farmbuyer@100 2288 end,
farmbuyer@100 2289 --@debug@
farmbuyer@100 2290 __tostring = function (e)
farmbuyer@100 2291 local k = e.kind
farmbuyer@100 2292 if k then
farmbuyer@100 2293 return ("<%s/%s>"):format(k, tos[k] and tos[k](e) or "?")
farmbuyer@100 2294 end
farmbuyer@100 2295 return "<unknown loot entry type>"
farmbuyer@100 2296 end,
farmbuyer@100 2297 --@end-debug@
farmbuyer@100 2298 }
farmbuyer@100 2299 function _do_loot_metas()
farmbuyer@100 2300 for i,e in ipairs(g_loot) do
farmbuyer@100 2301 setmetatable(e,loot_entry_mt)
farmbuyer@1 2302 end
farmbuyer@100 2303 _do_loot_metas = nil
farmbuyer@100 2304 end
farmbuyer@1 2305
farmbuyer@1 2306 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2307 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2308 -- optional second index to search no earlier than that.
farmbuyer@1 2309 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2310 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2311 stop = stop or 0
farmbuyer@1 2312 while i > stop do
farmbuyer@1 2313 if g_loot[i].kind == 'time' then
farmbuyer@1 2314 return i, g_loot[i]
farmbuyer@1 2315 end
farmbuyer@1 2316 i = i - 1
farmbuyer@1 2317 end
farmbuyer@1 2318 end
farmbuyer@1 2319
farmbuyer@1 2320 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2321 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2322 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2323 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2324 -- taken from the DAY entry.
farmbuyer@1 2325 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2326 -- FIXME this is horribabble
farmbuyer@1 2327 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2328 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2329 if not time_entry_opt then
farmbuyer@1 2330 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2331 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2332 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2333 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2334 end
farmbuyer@1 2335 end
farmbuyer@1 2336 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2337 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2338 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2339 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2340 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2341 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2342 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2343 end
farmbuyer@1 2344
farmbuyer@1 2345 local done_todays_date
farmbuyer@1 2346 function addon:_reset_timestamps()
farmbuyer@1 2347 done_todays_date = nil
farmbuyer@1 2348 end
farmbuyer@1 2349 local function do_todays_date()
farmbuyer@1 2350 local text, M, D, Y = makedate()
farmbuyer@1 2351 local found,ts = #g_loot+1
farmbuyer@1 2352 repeat
farmbuyer@1 2353 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2354 if found and ts.startday.text == text then
farmbuyer@1 2355 done_todays_date = true
farmbuyer@1 2356 end
farmbuyer@1 2357 until done_todays_date or (not found)
farmbuyer@1 2358 if done_todays_date then
farmbuyer@1 2359 g_today = ts
farmbuyer@1 2360 else
farmbuyer@1 2361 done_todays_date = true
farmbuyer@1 2362 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2363 kind = 'time',
farmbuyer@1 2364 startday = {
farmbuyer@1 2365 text = text, month = M, day = D, year = Y
farmbuyer@1 2366 }
farmbuyer@1 2367 }]
farmbuyer@1 2368 end
farmbuyer@1 2369 addon:_fill_out_eoi_data(1)
farmbuyer@1 2370 end
farmbuyer@1 2371
farmbuyer@1 2372 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2373 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2374 -- necessarily need to be a looted item.
farmbuyer@1 2375 function addon._addLootEntry (e)
farmbuyer@1 2376 setmetatable(e,loot_entry_mt)
farmbuyer@1 2377
farmbuyer@1 2378 if not done_todays_date then do_todays_date() end
farmbuyer@1 2379
farmbuyer@73 2380 local h, m = _G.GetGameTime()
farmbuyer@10 2381 --local localuptime = math.floor(GetTime())
farmbuyer@73 2382 local time_t = _G.time()
farmbuyer@1 2383 e.hour = h
farmbuyer@1 2384 e.minute = m
farmbuyer@10 2385 e.stamp = time_t --localuptime
farmbuyer@89 2386 if e.kind == 'loot' then
farmbuyer@89 2387 if (not e.unique) or (#e.unique==0) then
farmbuyer@89 2388 e.unique = e.id .. (e.disposition or e.person) .. _G.date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2389 end
farmbuyer@100 2390 addon:Fire ('NewLootEntry', e)
farmbuyer@89 2391 end
farmbuyer@1 2392 local index = #g_loot + 1
farmbuyer@1 2393 g_loot[index] = e
farmbuyer@100 2394 addon:Fire ('NewEOIEntry', e)
farmbuyer@1 2395 return index
farmbuyer@1 2396 end
farmbuyer@16 2397
farmbuyer@100 2398 -- Safety/convenience wrapper only.
farmbuyer@69 2399 function addon._addBossEntry (e)
farmbuyer@69 2400 local ret = addon._addLootEntry(e)
farmbuyer@69 2401 assert(e.kind=='boss')
farmbuyer@69 2402 local needSize = e.maxsize == nil
farmbuyer@69 2403 local needSnap = e.raidersnap == nil
farmbuyer@69 2404 local needInst = e.instance == nil
farmbuyer@69 2405 if needSize or needSnap then
farmbuyer@69 2406 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2407 if needSize then e.maxsize = max end
farmbuyer@69 2408 if needSnap then e.raidersnap = ss end
farmbuyer@69 2409 if needInst then e.instance = inst end
farmbuyer@69 2410 end
farmbuyer@100 2411 addon:Fire ('NewBossEntry', e)
farmbuyer@69 2412 return ret
farmbuyer@69 2413 end
farmbuyer@69 2414
farmbuyer@16 2415 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2416 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2417 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2418 -- from that boss.
farmbuyer@16 2419 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2420 if is == should_be then
farmbuyer@16 2421 return
farmbuyer@16 2422 end
farmbuyer@17 2423 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2424 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2425 return
farmbuyer@16 2426 end
farmbuyer@16 2427 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2428 should_be = should_be + 1
farmbuyer@16 2429 if is == should_be then
farmbuyer@16 2430 return
farmbuyer@16 2431 end
farmbuyer@16 2432 end
farmbuyer@16 2433
farmbuyer@16 2434 assert(g_loot[is].kind == 'boss')
farmbuyer@16 2435 local boss = tremove (g_loot, is)
farmbuyer@16 2436 tinsert (g_loot, should_be, boss)
farmbuyer@16 2437 return should_be
farmbuyer@16 2438 end
farmbuyer@1 2439 end
farmbuyer@1 2440
farmbuyer@19 2441 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2442 -- item cache data (which will have arrived by now).
farmbuyer@19 2443 function addon:do_item_cache_fixup()
farmbuyer@19 2444 self:Print("Fixing up missing item cache data...")
farmbuyer@19 2445
farmbuyer@19 2446 local numfound = 0
farmbuyer@19 2447 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2448
farmbuyer@73 2449 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2450 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2451 if not e.cache_miss then break end
farmbuyer@73 2452 local borked_id = e.itemname:match(borkedpat)
farmbuyer@73 2453 if not borked_id then break end
farmbuyer@73 2454 numfound = numfound + 1
farmbuyer@73 2455 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2456 -- its assload of return values.
farmbuyer@73 2457 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2458 if iname then
farmbuyer@73 2459 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2460 e.quality = iquality
farmbuyer@73 2461 e.itemname = iname
farmbuyer@73 2462 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2463 e.itemlink = ilink
farmbuyer@73 2464 e.itexture = itexture
farmbuyer@73 2465 e.cache_miss = nil
farmbuyer@73 2466 if e.unique then
farmbuyer@73 2467 local gu = g_uniques[e.unique]
farmbuyer@73 2468 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2469 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2470 pprint ('loot',
farmbuyer@76 2471 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2472 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2473 end
farmbuyer@73 2474 if player_i then
farmbuyer@73 2475 player_h.id[e.unique] = e.id
farmbuyer@73 2476 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2477 end
farmbuyer@19 2478 end
farmbuyer@73 2479 self:Print(msg, i, ilink)
farmbuyer@19 2480 end
farmbuyer@73 2481 break
farmbuyer@73 2482 end end
farmbuyer@19 2483
farmbuyer@19 2484 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@19 2485 end
farmbuyer@19 2486
farmbuyer@76 2487 do
farmbuyer@76 2488 local gur
farmbuyer@76 2489
farmbuyer@76 2490 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2491 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2492 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2493 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2494 local function fixup_unique_replacements()
farmbuyer@76 2495 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2496 local winning_index = 1
farmbuyer@76 2497 local winner = info[1]
farmbuyer@76 2498 info[1] = nil
farmbuyer@82 2499 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2500 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2501 "total entries")
farmbuyer@76 2502 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2503 for i = 2, #info do
farmbuyer@76 2504 if winner[1] <= info[i][1] then
farmbuyer@76 2505 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2506 flib.del(info[i])
farmbuyer@76 2507 else
farmbuyer@76 2508 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2509 flib.del(winner)
farmbuyer@76 2510 winner = info[i]
farmbuyer@76 2511 winning_index = i
farmbuyer@76 2512 end
farmbuyer@76 2513 info[i] = nil
farmbuyer@76 2514 end
farmbuyer@76 2515 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2516 --[[
farmbuyer@76 2517 A: winner was generated locally
farmbuyer@82 2518 >winning_index == 1
farmbuyer@76 2519 >g_loot and history already has the replacement value
farmbuyer@76 2520 B: winner was generated remotely
farmbuyer@76 2521 >need to scan and replace
farmbuyer@82 2522 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2523 this code safely in all cases. Important to note: a local winner
farmbuyer@92 2524 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 2525 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 2526 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 2527 do the general case until/unless this becomes a problem.
farmbuyer@76 2528 ]]
farmbuyer@89 2529 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2530 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2531
farmbuyer@89 2532 -- Active loot
farmbuyer@89 2533 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2534 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2535 g_loot[looti].unique = winner[2]
farmbuyer@89 2536 else
farmbuyer@89 2537 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2538 -- player, then the "previous" unique would not have made it
farmbuyer@89 2539 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2540 pprint('improv', "No active loot found", looti,
farmbuyer@89 2541 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2542 end
farmbuyer@89 2543
farmbuyer@89 2544 -- History
farmbuyer@89 2545 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2546 hi = addon.history.byname[hi]
farmbuyer@89 2547 local hist = addon.history[hi]
farmbuyer@89 2548 if ui and hist.unique[ui] == exist then
farmbuyer@89 2549 -- ui is valid
farmbuyer@82 2550 else
farmbuyer@89 2551 ui = nil
farmbuyer@89 2552 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2553 if ui2 == exist then
farmbuyer@89 2554 ui = i
farmbuyer@89 2555 break
farmbuyer@76 2556 end
farmbuyer@76 2557 end
farmbuyer@89 2558 end
farmbuyer@89 2559 if ui then
farmbuyer@89 2560 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2561 ui, hist.name)
farmbuyer@89 2562 assert(exist ~= winner[2])
farmbuyer@89 2563 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2564 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2565 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2566 hist.unique[ui] = winner[2]
farmbuyer@89 2567 hist.when[exist] = nil
farmbuyer@89 2568 hist.id[exist] = nil
farmbuyer@89 2569 hist.count[exist] = nil
farmbuyer@76 2570 end
farmbuyer@76 2571 end
farmbuyer@89 2572
farmbuyer@76 2573 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2574 flib.del(winner)
farmbuyer@76 2575 flib.del(info)
farmbuyer@76 2576 gur.replacements[exist] = nil
farmbuyer@76 2577 end
farmbuyer@76 2578 end
farmbuyer@76 2579
farmbuyer@76 2580 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2581 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2582 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2583 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2584 if is_local then
farmbuyer@76 2585 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2586 end
farmbuyer@76 2587 gur.cache:add (exist)
farmbuyer@76 2588 end
farmbuyer@76 2589
farmbuyer@76 2590 local function get_previous_replacement (exist)
farmbuyer@76 2591 local l = gur.replacements[exist]
farmbuyer@76 2592 if l and l.LOCAL then
farmbuyer@76 2593 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2594 l.LOCAL)
farmbuyer@76 2595 return l.LOCAL
farmbuyer@76 2596 end
farmbuyer@76 2597 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2598 end
farmbuyer@76 2599
farmbuyer@76 2600 function _setup_unique_replace ()
farmbuyer@76 2601 gur = {}
farmbuyer@76 2602 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@76 2603 gur.me = tonumber(_G.UnitGUID('player'):sub(-7),16)
farmbuyer@76 2604 gur.replacements = {}
farmbuyer@76 2605 gur.new_entry = new_entry
farmbuyer@76 2606 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2607 g_unique_replace = gur
farmbuyer@76 2608 _setup_unique_replace = nil
farmbuyer@76 2609 end
farmbuyer@76 2610 end
farmbuyer@76 2611
farmbuyer@77 2612 do
farmbuyer@77 2613 local clicky
farmbuyer@81 2614 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 2615 if self.display then
farmbuyer@81 2616 local d = self.display
farmbuyer@81 2617 if d then
farmbuyer@100 2618 -- Take this down a piece at a time, on the assumption that
farmbuyer@100 2619 -- the main window won't be able to do so.
farmbuyer@96 2620 local gui = d:GetUserData("GUI state")
farmbuyer@96 2621 local eoist = gui.eoiST
farmbuyer@81 2622 if eoist then eoist:Hide() end
farmbuyer@96 2623 local histst = gui.histST
farmbuyer@81 2624 if histst then histst:Hide() end
farmbuyer@81 2625 d:Hide()
farmbuyer@81 2626 end
farmbuyer@81 2627 end
farmbuyer@81 2628 self.NOLOAD = err_msg
farmbuyer@77 2629 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 2630 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 2631 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 2632 button1 = OKAY,
farmbuyer@77 2633 }
farmbuyer@77 2634 clicky = addon.format_hypertext(
farmbuyer@77 2635 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 2636 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 2637 end
farmbuyer@81 2638 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@77 2639 _G.PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 2640 addon:Print (" ")
farmbuyer@77 2641 addon:Print (" ", clicky)
farmbuyer@77 2642 addon:Print (" ")
farmbuyer@77 2643 end
farmbuyer@81 2644
farmbuyer@81 2645 function _unavoidable_collision (err)
farmbuyer@81 2646 addon:horrible_horrible_error (err)
farmbuyer@81 2647 -- we don't actually need to kill the GUI in this case
farmbuyer@81 2648 addon.NOLOAD = nil
farmbuyer@81 2649 end
farmbuyer@77 2650 end
farmbuyer@77 2651
farmbuyer@1 2652
farmbuyer@1 2653 ------ Saved texts
farmbuyer@1 2654 function addon:check_saved_table(silent_p)
farmbuyer@73 2655 local s = _G.OuroLootSV_saved
farmbuyer@1 2656 if s and (#s > 0) then return s end
farmbuyer@73 2657 _G.OuroLootSV_saved = nil
farmbuyer@1 2658 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 2659 end
farmbuyer@1 2660
farmbuyer@1 2661 function addon:save_list()
farmbuyer@81 2662 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2663 for i,t in ipairs(s) do
farmbuyer@1 2664 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 2665 end
farmbuyer@1 2666 end
farmbuyer@1 2667
farmbuyer@1 2668 function addon:save_saveas(name)
farmbuyer@73 2669 _G.OuroLootSV_saved = _G.OuroLootSV_saved or {}
farmbuyer@73 2670 local SV = _G.OuroLootSV_saved
farmbuyer@16 2671 local n = #SV + 1
farmbuyer@1 2672 local save = {
farmbuyer@1 2673 name = name,
farmbuyer@1 2674 date = makedate(),
farmbuyer@1 2675 count = #g_loot,
farmbuyer@1 2676 }
farmbuyer@10 2677 for text in self:registered_textgen_iter() do
farmbuyer@10 2678 save[text] = g_loot[text]
farmbuyer@10 2679 end
farmbuyer@1 2680 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 2681 SV[n] = save
farmbuyer@1 2682 return self:save_list()
farmbuyer@1 2683 end
farmbuyer@1 2684
farmbuyer@1 2685 function addon:save_restore(num)
farmbuyer@81 2686 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2687 if (not num) or (num > #s) then
farmbuyer@1 2688 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2689 end
farmbuyer@1 2690 local save = s[num]
farmbuyer@92 2691 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 2692 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 2693 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 2694 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 2695 for text in self:registered_textgen_iter() do
farmbuyer@10 2696 g_loot[text] = save[text]
farmbuyer@10 2697 end
farmbuyer@1 2698 end
farmbuyer@1 2699
farmbuyer@1 2700 function addon:save_delete(num)
farmbuyer@81 2701 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2702 if (not num) or (num > #s) then
farmbuyer@1 2703 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2704 end
farmbuyer@1 2705 self:Print("Deleting saved text #"..num)
farmbuyer@1 2706 tremove(s,num)
farmbuyer@1 2707 return self:save_list()
farmbuyer@1 2708 end
farmbuyer@1 2709
farmbuyer@1 2710
farmbuyer@1 2711 ------ Loot histories
farmbuyer@1 2712 -- history_all = {
farmbuyer@1 2713 -- ["Kilrogg"] = {
farmbuyer@1 2714 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 2715 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 2716 -- ["byname"] = { -- not saved
farmbuyer@1 2717 -- ["OtherPlayer"] = 2,
farmbuyer@1 2718 -- ["Farmbuyer"] = 1,
farmbuyer@1 2719 -- }
farmbuyer@1 2720 -- [1] = {
farmbuyer@1 2721 -- ["name"] = "Farmbuyer",
farmbuyer@73 2722 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 2723 -- -- sorted array:
farmbuyer@73 2724 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 2725 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 2726 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 2727 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 2728 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 2729 -- },
farmbuyer@1 2730 -- [2] = {
farmbuyer@1 2731 -- ["name"] = "OtherPlayer",
farmbuyer@1 2732 -- ......
farmbuyer@1 2733 -- }, ......
farmbuyer@1 2734 -- },
farmbuyer@1 2735 -- ["OtherRealm"] = ......
farmbuyer@1 2736 -- }
farmbuyer@73 2737 --
farmbuyer@73 2738 -- Up through 2.81.4 (specifically through rev 95), an individual player's
farmbuyer@73 2739 -- table looked like this:
farmbuyer@73 2740 -- ["name"] = "Farmbuyer",
farmbuyer@73 2741 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" } -- most recent loot
farmbuyer@73 2742 -- [2] = { ......., [count = "x3"] } -- previous loot
farmbuyer@73 2743 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 2744 do
farmbuyer@73 2745 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 2746 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 2747 local function compare_timestamps (L, R)
farmbuyer@76 2748 return L > R -- reverse of normal order, newest first
farmbuyer@76 2749 end
farmbuyer@73 2750 local function sort_player (p)
farmbuyer@73 2751 local new_uniques, uniques_bywhen, when_array = {}, {}, {}
farmbuyer@73 2752 for u,tstamp in pairs(p.when) do
farmbuyer@73 2753 uniques_bywhen[tstamp] = u
farmbuyer@73 2754 when_array[#when_array+1] = tstamp
farmbuyer@73 2755 end
farmbuyer@76 2756 _G.table.sort (when_array, compare_timestamps)
farmbuyer@73 2757 for i,tstamp in ipairs(when_array) do
farmbuyer@73 2758 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 2759 end
farmbuyer@73 2760 p.unique = new_uniques
farmbuyer@73 2761 end
farmbuyer@73 2762
farmbuyer@81 2763 function addon:repair_history_integrity()
farmbuyer@81 2764 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 2765 local empties_to_delete = {}
farmbuyer@81 2766
farmbuyer@81 2767 for rname,realm in pairs(self.history_all) do
farmbuyer@81 2768 for pk,player in ipairs(realm) do
farmbuyer@81 2769 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 2770 for i,h in ipairs(player.unique) do
farmbuyer@81 2771 h = tostring(h)
farmbuyer@81 2772 if player.when[h] and player.id[h] then
farmbuyer@81 2773 unique[#unique+1] = h
farmbuyer@81 2774 id[h] = player.id[h]
farmbuyer@81 2775 when[h] = player.when[h]
farmbuyer@81 2776 count[h] = player.count[h]
farmbuyer@81 2777 else
farmbuyer@81 2778 self:Print("Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 2779 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 2780 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 2781 errors = errors + 1
farmbuyer@81 2782 end
farmbuyer@81 2783 hcount = hcount + 1
farmbuyer@81 2784 end
farmbuyer@81 2785 player.id, player.when, player.unique, player.count =
farmbuyer@81 2786 id, when, unique, count
farmbuyer@81 2787 player.person_class = g_loot.raiders[player.name]
farmbuyer@81 2788 and g_loot.raiders[player.name].class
farmbuyer@81 2789 if #player.unique > 1 then
farmbuyer@81 2790 sort_player(player)
farmbuyer@81 2791 elseif #player.unique == 0 then
farmbuyer@81 2792 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 2793 end
farmbuyer@81 2794 pcount = pcount + 1
farmbuyer@81 2795 end
farmbuyer@81 2796 if #empties_to_delete > 0 then
farmbuyer@81 2797 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 2798 local player = tremove (realm, pk)
farmbuyer@81 2799 self:Print("Realm %s, player %s, is empty", rname, player.name)
farmbuyer@81 2800 end
farmbuyer@81 2801 wipe(empties_to_delete)
farmbuyer@81 2802 end
farmbuyer@81 2803 if #realm == 0 then
farmbuyer@81 2804 self.history_all[rname] = nil
farmbuyer@81 2805 self:Print("Realm %s is empty", rname)
farmbuyer@81 2806 end
farmbuyer@81 2807 rcount = rcount + 1
farmbuyer@81 2808 end
farmbuyer@81 2809 self:_build_history_names()
farmbuyer@81 2810 if errors > 0 then
farmbuyer@81 2811 self:Print("The listed entries have been erased from history.")
farmbuyer@81 2812 end
farmbuyer@81 2813 end
farmbuyer@81 2814
farmbuyer@73 2815 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 2816 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 2817 function addon:_uplift_history_format (player)
farmbuyer@73 2818 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 2819 local name = player.name
farmbuyer@73 2820
farmbuyer@73 2821 for i,h in ipairs(player) do
farmbuyer@73 2822 local U = h.unique
farmbuyer@73 2823 unique[i] = U
farmbuyer@73 2824 when[U] = h.when
farmbuyer@73 2825 id[U] = h.id
farmbuyer@73 2826 count[U] = h.count
farmbuyer@73 2827 end
farmbuyer@73 2828
farmbuyer@73 2829 wipe(player)
farmbuyer@73 2830 player.name = name
farmbuyer@73 2831 player.id, player.when, player.unique, player.count =
farmbuyer@73 2832 id, when, unique, count
farmbuyer@73 2833 end
farmbuyer@76 2834
farmbuyer@73 2835 function addon:_cache_history_uniques()
farmbuyer@73 2836 UpdateAddOnMemoryUsage()
farmbuyer@73 2837 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2838 local trouble
farmbuyer@73 2839 local count = 0
farmbuyer@73 2840 for hi,player in ipairs(self.history) do
farmbuyer@73 2841 for ui,u in ipairs(player.unique) do
farmbuyer@87 2842 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 2843 count = count + 1
farmbuyer@73 2844 end
farmbuyer@73 2845 end
farmbuyer@73 2846 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 2847 if e.unique and e.unique ~= "" then
farmbuyer@73 2848 local hmmm = _G.rawget(g_uniques,e.unique)
farmbuyer@73 2849 if hmmm then
farmbuyer@82 2850 hmmm.loot = i
farmbuyer@73 2851 elseif e.disposition == 'shard' or e.disposition == 'gvault' then
farmbuyer@73 2852 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2853 count = count + 1
farmbuyer@73 2854 else
farmbuyer@76 2855 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 2856 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 2857 pprint(hmmm) -- more?
farmbuyer@73 2858 -- try to simply fix up errors as we go
farmbuyer@73 2859 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2860 end
farmbuyer@73 2861 else
farmbuyer@89 2862 -- The usual cause: when only source is from an older client
farmbuyer@89 2863 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 2864 -- even a stub history entry happens. Code has now been added
farmbuyer@89 2865 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 2866 -- simple ignore it.
farmbuyer@73 2867 trouble = true
farmbuyer@89 2868 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 2869 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 2870 end
farmbuyer@73 2871 end
farmbuyer@73 2872 UpdateAddOnMemoryUsage()
farmbuyer@73 2873 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2874 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 2875 self.history.realm, (after-before)/1024, count)
farmbuyer@73 2876 if trouble then
farmbuyer@73 2877 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 2878 "you should consider submitting a bug report (including your",
farmbuyer@73 2879 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 2880 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 2881 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 2882 end
farmbuyer@73 2883 g_uniques:SETMODE('probe')
farmbuyer@73 2884 self._cache_history_uniques = nil
farmbuyer@73 2885 end
farmbuyer@6 2886
farmbuyer@4 2887 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 2888 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 2889 -- called from the GUI code at least once.
farmbuyer@1 2890 function addon:_build_history_names (opt_hist)
farmbuyer@1 2891 local hist = opt_hist or self.history
farmbuyer@1 2892 local m = {}
farmbuyer@1 2893 for i = 1, #hist do
farmbuyer@1 2894 m[hist[i].name] = i
farmbuyer@1 2895 end
farmbuyer@73 2896 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 2897 hist.byname = m
farmbuyer@1 2898 end
farmbuyer@1 2899
farmbuyer@1 2900 -- Prepares and returns table to be used as self.history.
farmbuyer@1 2901 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 2902 local t = prev_table or {
farmbuyer@1 2903 --kind = 'realm',
farmbuyer@6 2904 --realm = realmname,
farmbuyer@1 2905 }
farmbuyer@6 2906 t.realm = realmname
farmbuyer@1 2907
farmbuyer@1 2908 --[[
farmbuyer@1 2909 t.cols = setmetatable({
farmbuyer@1 2910 { value = realmname },
farmbuyer@1 2911 }, self.time_column1_used_mt)
farmbuyer@1 2912 ]]
farmbuyer@1 2913
farmbuyer@1 2914 if not t.byname then
farmbuyer@1 2915 self:_build_history_names (t)
farmbuyer@1 2916 end
farmbuyer@1 2917
farmbuyer@1 2918 return t
farmbuyer@1 2919 end
farmbuyer@1 2920
farmbuyer@4 2921 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 2922 -- the index and the table at that index.
farmbuyer@4 2923 function addon:get_loot_history (name)
farmbuyer@4 2924 local i
farmbuyer@4 2925 i = self.history.byname[name]
farmbuyer@4 2926 if not i then
farmbuyer@4 2927 i = #self.history + 1
farmbuyer@73 2928 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 2929 self.history.byname[name] = i
farmbuyer@4 2930 end
farmbuyer@6 2931 return i, self.history[i]
farmbuyer@4 2932 end
farmbuyer@4 2933
farmbuyer@73 2934 -- Prepends data from the loot entry at LOOTINDEX to be the new most
farmbuyer@73 2935 -- recent history entry for that player.
farmbuyer@1 2936 function addon:_addHistoryEntry (lootindex)
farmbuyer@1 2937 local e = g_loot[lootindex]
farmbuyer@6 2938 if e.kind ~= 'loot' then return end
farmbuyer@6 2939
farmbuyer@6 2940 local i,h = self:get_loot_history(e.person)
farmbuyer@73 2941 local when = self:format_timestamp (g_today, e)
farmbuyer@87 2942 assert(h.name==e.person)
farmbuyer@73 2943
farmbuyer@25 2944 -- If any of these change, update the end of history_handle_disposition.
farmbuyer@71 2945 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 2946 e.unique = e.id .. e.person .. when
farmbuyer@71 2947 end
farmbuyer@73 2948 local U = e.unique
farmbuyer@73 2949 tinsert (h.unique, 1, U)
farmbuyer@73 2950 h.when[U] = when
farmbuyer@73 2951 h.id[U] = e.id
farmbuyer@73 2952 h.count[U] = e.count
farmbuyer@73 2953
farmbuyer@87 2954 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@100 2955 self:Fire ('NewHistory', e.person, U)
farmbuyer@6 2956 end
farmbuyer@6 2957
farmbuyer@24 2958 -- Create new history table based on current loot.
farmbuyer@6 2959 function addon:rewrite_history (realmname)
farmbuyer@6 2960 local r = assert(realmname)
farmbuyer@6 2961 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 2962 self.history = self.history_all[r]
farmbuyer@73 2963 g_uniques:RESET()
farmbuyer@6 2964
farmbuyer@6 2965 local g_today_real = g_today
farmbuyer@6 2966 for i,e in ipairs(g_loot) do
farmbuyer@6 2967 if e.kind == 'time' then
farmbuyer@6 2968 g_today = e
farmbuyer@6 2969 elseif e.kind == 'loot' then
farmbuyer@6 2970 self:_addHistoryEntry(i)
farmbuyer@6 2971 end
farmbuyer@6 2972 end
farmbuyer@6 2973 g_today = g_today_real
farmbuyer@6 2974 self.hist_clean = nil
farmbuyer@6 2975
farmbuyer@6 2976 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 2977 for i,h in ipairs(self.history) do
farmbuyer@73 2978 sort_player(h)
farmbuyer@6 2979 end
farmbuyer@6 2980 end
farmbuyer@6 2981
farmbuyer@76 2982 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 2983 -- for each player on REALMNAME.
farmbuyer@76 2984 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 2985 -- which has a similar feel.
farmbuyer@76 2986 function addon:preen_history (realmname, howmany)
farmbuyer@6 2987 local r = assert(realmname)
farmbuyer@76 2988 howmany = tonumber(howmany) or 1
farmbuyer@76 2989 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 2990 return
farmbuyer@76 2991 end
farmbuyer@73 2992 g_uniques:RESET()
farmbuyer@76 2993 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 2994 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 2995 -- after this step would be large and sparse, with no good way
farmbuyer@73 2996 -- of shrinking the allocation...
farmbuyer@73 2997 sort_player(h)
farmbuyer@73 2998 -- ...so it's better in the long run to discard them.
farmbuyer@76 2999 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 3000 for ui = 1, howmany do
farmbuyer@76 3001 local U = h.unique[ui]
farmbuyer@76 3002 if not U then break end
farmbuyer@76 3003 new_unique[ui] = U
farmbuyer@76 3004 new_id[U] = h.id[U]
farmbuyer@76 3005 new_when[U] = h.when[U]
farmbuyer@76 3006 new_count[U] = h.count[U]
farmbuyer@76 3007 end
farmbuyer@76 3008 h.unique, h.id, h.when, h.count =
farmbuyer@76 3009 new_unique, new_id, new_when, new_count
farmbuyer@6 3010 end
farmbuyer@1 3011 end
farmbuyer@24 3012
farmbuyer@73 3013 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 3014 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 3015 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 3016 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 3017 -- formatted with the loot's name/itemlink.
farmbuyer@73 3018 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 3019 local errtxt
farmbuyer@73 3020 if type(needle) == 'string' then
farmbuyer@73 3021 -- unique tag
farmbuyer@73 3022 elseif type(needle) == 'table' then
farmbuyer@73 3023 if needle.kind ~= 'loot' then
farmbuyer@73 3024 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 3025 end
farmbuyer@73 3026 needle = needle.unique
farmbuyer@73 3027 if not needle then
farmbuyer@73 3028 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 3029 end
farmbuyer@73 3030 else
farmbuyer@73 3031 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 3032 end
farmbuyer@24 3033
farmbuyer@73 3034 local player_i, player_h
farmbuyer@73 3035 local cache = g_uniques[needle]
farmbuyer@24 3036
farmbuyer@73 3037 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 3038 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 3039 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 3040 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 3041 else
farmbuyer@87 3042 player_i = addon.history.byname[cache.history]
farmbuyer@73 3043 player_h = addon.history[player_i]
farmbuyer@73 3044 if cache.history_may
farmbuyer@73 3045 and needle == player_h.unique[cache.history_may]
farmbuyer@73 3046 then
farmbuyer@73 3047 return player_i, player_h, cache.history_may
farmbuyer@73 3048 end
farmbuyer@73 3049 for i,u in ipairs(player_h.unique) do
farmbuyer@73 3050 if needle == u then
farmbuyer@73 3051 cache.history_may = i -- might help, might not
farmbuyer@73 3052 return player_i, player_h, i
farmbuyer@24 3053 end
farmbuyer@24 3054 end
farmbuyer@24 3055 end
farmbuyer@24 3056
farmbuyer@73 3057 if not errtxt then
farmbuyer@73 3058 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@73 3059 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this."
farmbuyer@24 3060 end
farmbuyer@73 3061 return nil, errtxt
farmbuyer@25 3062 end
farmbuyer@24 3063
farmbuyer@81 3064 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 3065 -- calling it:
farmbuyer@81 3066 -- "local", row_index, new_recipient
farmbuyer@81 3067 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 3068 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 3069 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 3070 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 3071 -- happens; returns the affected loot index on success.
farmbuyer@81 3072 --function addon:reassign_loot (index, to_name)
farmbuyer@81 3073 function addon:reassign_loot (how, ...)
farmbuyer@81 3074 -- This must all be filled out in all cases:
farmbuyer@81 3075 local e, index, from_name, to_name, unique, id
farmbuyer@81 3076 -- Only set in remote case:
farmbuyer@81 3077 local sender
farmbuyer@81 3078
farmbuyer@81 3079 if how == "local" then
farmbuyer@81 3080 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 3081 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 3082 index, to_name = ...
farmbuyer@81 3083 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 3084 index = assert(tonumber(index))
farmbuyer@81 3085 e = g_loot[index]
farmbuyer@81 3086 id = e.id
farmbuyer@81 3087 unique = assert(e.unique)
farmbuyer@81 3088 from_name = e.person
farmbuyer@81 3089
farmbuyer@81 3090 elseif how == "remote" then
farmbuyer@81 3091 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3092 id = tonumber(id)
farmbuyer@81 3093 local cache
farmbuyer@81 3094 local loop = 0
farmbuyer@81 3095 repeat -- wtb continue statement pst
farmbuyer@81 3096 if loop > 1 then break end
farmbuyer@81 3097 e = nil
farmbuyer@81 3098 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3099 index = tonumber(cache.loot)
farmbuyer@81 3100 if index then
farmbuyer@81 3101 e = g_loot[index]
farmbuyer@81 3102 else
farmbuyer@81 3103 end
farmbuyer@81 3104 loop = loop + 1
farmbuyer@81 3105 until e and (e.id == id)
farmbuyer@81 3106
farmbuyer@81 3107 else
farmbuyer@81 3108 return -- silently ignore future cases from future clients
farmbuyer@81 3109 end
farmbuyer@81 3110
farmbuyer@81 3111 if self.debug.loot then
farmbuyer@81 3112 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3113 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3114 self.dprint('loot', m)
farmbuyer@81 3115 if sender == my_name then
farmbuyer@81 3116 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3117 return index
farmbuyer@81 3118 end
farmbuyer@81 3119 end
farmbuyer@81 3120
farmbuyer@81 3121 if not e then
farmbuyer@81 3122 -- say something?
farmbuyer@81 3123 return
farmbuyer@81 3124 end
farmbuyer@81 3125
farmbuyer@73 3126 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3127 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3128
farmbuyer@81 3129 if not from_i then
farmbuyer@81 3130 if how == "local" then
farmbuyer@81 3131 -- from_h here is the formatted error text
farmbuyer@81 3132 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3133 end
farmbuyer@25 3134 else
farmbuyer@81 3135 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3136 -- If something were wrong at this point, what could we do?
farmbuyer@81 3137
farmbuyer@73 3138 local U = tremove (from_h.unique, hist_i)
farmbuyer@73 3139 -- The loot master giveth...
farmbuyer@73 3140 to_h.unique[#to_h.unique+1] = U
farmbuyer@73 3141 to_h.when[U] = from_h.when[U]
farmbuyer@73 3142 to_h.id[U] = from_h.id[U]
farmbuyer@73 3143 to_h.count[U] = from_h.count[U]
farmbuyer@73 3144 sort_player(to_h)
farmbuyer@73 3145 -- ...and the loot master taketh away.
farmbuyer@73 3146 from_h.when[U] = nil
farmbuyer@73 3147 from_h.id[U] = nil
farmbuyer@73 3148 from_h.count[U] = nil
farmbuyer@73 3149 -- Blessed be the lookup cache of the loot master.
farmbuyer@87 3150 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3151 end
farmbuyer@81 3152 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3153 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@81 3154 or select(2,_G.UnitClass(from_name))
farmbuyer@25 3155 e.person = to_name
farmbuyer@81 3156 e.person_class = to_h.person_class
farmbuyer@81 3157 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@81 3158 or select(2,_G.UnitClass(to_name))
farmbuyer@25 3159 self.hist_clean = nil
farmbuyer@81 3160 self.loot_clean = nil
farmbuyer@81 3161
farmbuyer@81 3162 if how == "local" then
farmbuyer@81 3163 _notify_about_change (_G.DEFAULT_CHAT_FRAME, _G.UNIT_YOU, index,
farmbuyer@81 3164 nil, from_name, from_person_class)
farmbuyer@81 3165 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3166 elseif opts.chatty_on_remote_changes then
farmbuyer@81 3167 _notify_about_remote (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3168 end
farmbuyer@81 3169 if self.display then
farmbuyer@96 3170 self.display:GetUserData("GUI state").eoiST:OuroLoot_Refresh(index)
farmbuyer@81 3171 self:redisplay()
farmbuyer@81 3172 end
farmbuyer@100 3173 self:Fire ('Reassign', unique, id, e, from_name, to_name)
farmbuyer@81 3174 return index
farmbuyer@25 3175 end
farmbuyer@25 3176
farmbuyer@84 3177 local function expunge (player, index_or_unique)
farmbuyer@84 3178 local i,u
farmbuyer@84 3179 if type(index_or_unique) == 'string' then
farmbuyer@84 3180 for u = 1, #player.unique do
farmbuyer@84 3181 if player.unique[u] == index_or_unique then
farmbuyer@84 3182 i = u
farmbuyer@84 3183 break
farmbuyer@84 3184 end
farmbuyer@84 3185 end
farmbuyer@84 3186 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3187 i = index_or_unique
farmbuyer@84 3188 end
farmbuyer@84 3189 if not i then
farmbuyer@84 3190 return -- error here?
farmbuyer@84 3191 end
farmbuyer@84 3192 u = player.unique[i]
farmbuyer@84 3193 assert(#u>0)
farmbuyer@84 3194 tremove (player.unique, i)
farmbuyer@84 3195 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3196 g_uniques[u] = nil
farmbuyer@84 3197 addon.hist_clean = nil
farmbuyer@100 3198 addon:Fire ('DelHistory', player.name, u)
farmbuyer@87 3199 return #player.unique
farmbuyer@84 3200 end
farmbuyer@84 3201
farmbuyer@84 3202 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3203 -- E - loot entry
farmbuyer@84 3204 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3205 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3206 -- player's tables from the history array.
farmbuyer@87 3207 --
farmbuyer@87 3208 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3209 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3210 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3211 if type(first) == 'table' then
farmbuyer@87 3212 item = first.itemlink or item
farmbuyer@84 3213 --elseif type(first) == 'string' then
farmbuyer@84 3214 end
farmbuyer@84 3215
farmbuyer@84 3216 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3217
farmbuyer@36 3218 if not from_i then
farmbuyer@36 3219 -- from_h is the formatted error text
farmbuyer@84 3220 return nil, (from_h
farmbuyer@84 3221 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3222 ):format(item)
farmbuyer@36 3223 end
farmbuyer@36 3224
farmbuyer@87 3225 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3226 if not remaining then
farmbuyer@87 3227 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3228 elseif remaining > 0 then
farmbuyer@87 3229 return remaining
farmbuyer@87 3230 end
farmbuyer@87 3231 tremove (self.history, from_i)
farmbuyer@87 3232 self:_build_history_names()
farmbuyer@87 3233 return 0
farmbuyer@36 3234 end
farmbuyer@36 3235
farmbuyer@25 3236 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3237 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@73 3238 local deleted_cache = {}
farmbuyer@25 3239 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3240 local e = g_loot[index]
farmbuyer@25 3241 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3242 -- output, so force to a string instead.
farmbuyer@25 3243 olddisp = olddisp or 'normal'
farmbuyer@25 3244 local newdisp = e.disposition or 'normal'
farmbuyer@25 3245 -- Ignore misclicks and the like
farmbuyer@25 3246 if olddisp == newdisp then return end
farmbuyer@25 3247
farmbuyer@25 3248 local name = e.person
farmbuyer@25 3249
farmbuyer@25 3250 if (newdisp == 'shard' or newdisp == 'gvault') then
farmbuyer@73 3251 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@73 3252 -- remove history entry if it exists
farmbuyer@84 3253 -- FIXME revist this and use expunge
farmbuyer@25 3254 if hist_i then
farmbuyer@73 3255 local c = flib.new()
farmbuyer@73 3256 local hist_u = tremove (name_h.unique, hist_i)
farmbuyer@73 3257 c.when = name_h.when[hist_u]
farmbuyer@73 3258 c.id = name_h.id[hist_u]
farmbuyer@73 3259 c.count = name_h.count[hist_u]
farmbuyer@73 3260 deleted_cache[hist_u] = c
farmbuyer@73 3261 name_h.when[hist_u] = nil
farmbuyer@73 3262 name_h.id[hist_u] = nil
farmbuyer@73 3263 name_h.count[hist_u] = nil
farmbuyer@25 3264 self.hist_clean = nil
farmbuyer@25 3265 elseif (olddisp == 'shard' or olddisp == 'gvault') then
farmbuyer@25 3266 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3267 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3268 -- So this isn't treated as an error.
farmbuyer@25 3269 else
farmbuyer@25 3270 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3271 end
farmbuyer@25 3272 return
farmbuyer@25 3273 end
farmbuyer@25 3274
farmbuyer@25 3275 if (olddisp == 'shard' or olddisp == 'gvault')
farmbuyer@25 3276 and (newdisp == 'normal' or newdisp == 'offspec')
farmbuyer@25 3277 then
farmbuyer@25 3278 local name_i, name_h = self:get_loot_history(name)
farmbuyer@25 3279
farmbuyer@25 3280 -- Must create a new history entry. Could call '_addHistoryEntry(index)'
farmbuyer@25 3281 -- but that would duplicate a lot of effort. To start with, check the
farmbuyer@25 3282 -- cache of stuff we've already deleted; if it's not there then just do
farmbuyer@25 3283 -- the same steps as _addHistoryEntry.
farmbuyer@73 3284 -- FIXME The deleted cache isn't nearly as useful now with the new data structures.
farmbuyer@73 3285 local when
farmbuyer@73 3286 if (not e.unique) or (#e.unique==0) then
farmbuyer@85 3287 when = g_today and self:format_timestamp (g_today, e) or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@84 3288 e.unique = e.id .. name .. when
farmbuyer@25 3289 end
farmbuyer@73 3290 local U = e.unique
farmbuyer@73 3291 local c = deleted_cache[U]
farmbuyer@73 3292 deleted_cache[U] = nil
farmbuyer@73 3293 name_h.unique[#name_h.unique+1] = U
farmbuyer@85 3294 name_h.when[U] = c and c.when or when or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 3295 name_h.id[U] = e.id -- c.id
farmbuyer@73 3296 name_h.count[U] = c and c.count or e.count
farmbuyer@73 3297 sort_player(name_h)
farmbuyer@87 3298 g_uniques[U] = { loot = index, history = name }
farmbuyer@25 3299 self.hist_clean = nil
farmbuyer@73 3300
farmbuyer@73 3301 if c then flib.del(c) end
farmbuyer@73 3302
farmbuyer@25 3303 return
farmbuyer@25 3304 end
farmbuyer@24 3305 end
farmbuyer@73 3306
farmbuyer@73 3307 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3308 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3309 -- calling it:
farmbuyer@73 3310 -- "local", row_index, new_disposition
farmbuyer@73 3311 -- "remote", sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3312 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3313 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3314 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3315 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3316 -- on success.
farmbuyer@73 3317 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3318 -- This must all be filled out in all cases:
farmbuyer@73 3319 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3320 -- Only set in remote case:
farmbuyer@73 3321 local sender
farmbuyer@73 3322
farmbuyer@73 3323 if how == "local" then
farmbuyer@73 3324 index, newdisp = ...
farmbuyer@73 3325 index = assert(tonumber(index))
farmbuyer@73 3326 e = g_loot[index]
farmbuyer@73 3327 id = e.id
farmbuyer@73 3328 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3329 olddisp = e.disposition
farmbuyer@73 3330
farmbuyer@73 3331 elseif how == "remote" then
farmbuyer@73 3332 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3333 id = tonumber(id)
farmbuyer@81 3334 local cache
farmbuyer@81 3335 local loop = 0
farmbuyer@81 3336 repeat -- wtb continue statement pst
farmbuyer@81 3337 if loop > 1 then break end
farmbuyer@81 3338 e = nil
farmbuyer@81 3339 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3340 index = tonumber(cache.loot)
farmbuyer@81 3341 if index then
farmbuyer@81 3342 e = g_loot[index]
farmbuyer@81 3343 else
farmbuyer@81 3344 end
farmbuyer@81 3345 loop = loop + 1
farmbuyer@81 3346 until e and (e.id == id)
farmbuyer@73 3347
farmbuyer@73 3348 else
farmbuyer@76 3349 return -- silently ignore future cases from future clients
farmbuyer@73 3350 end
farmbuyer@73 3351
farmbuyer@73 3352 if self.debug.loot then
farmbuyer@80 3353 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3354 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3355 self.dprint('loot', m)
farmbuyer@73 3356 if sender == my_name then
farmbuyer@76 3357 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3358 return index
farmbuyer@73 3359 end
farmbuyer@73 3360 end
farmbuyer@73 3361
farmbuyer@73 3362 if not e then
farmbuyer@73 3363 -- say something?
farmbuyer@73 3364 return
farmbuyer@73 3365 end
farmbuyer@73 3366
farmbuyer@73 3367 e.disposition = newdisp
farmbuyer@73 3368 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3369 e.extratext = nil
farmbuyer@73 3370 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3371 self.hist_clean = nil
farmbuyer@81 3372 self.loot_clean = nil
farmbuyer@73 3373 -- A unique tag has been set by this point.
farmbuyer@73 3374 if how == "local" then
farmbuyer@73 3375 unique = assert(e.unique)
farmbuyer@73 3376 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3377 end
farmbuyer@100 3378 self:Fire ('MarkAs', unique, id, e, olddisp or 'normal', newdisp or 'normal')
farmbuyer@73 3379 return index
farmbuyer@73 3380 end
farmbuyer@1 3381 end
farmbuyer@1 3382
farmbuyer@1 3383
farmbuyer@1 3384 ------ Player communication
farmbuyer@1 3385 do
farmbuyer@73 3386 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3387 --[[ old way: repeated string concatenations, BAD
farmbuyer@76 3388 new way: new table on every broadcast, BAD
farmbuyer@56 3389 local msg = ...
farmbuyer@56 3390 for i = 2, select('#',...) do
farmbuyer@56 3391 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@56 3392 end
farmbuyer@56 3393 return msg
farmbuyer@56 3394 ]]
farmbuyer@56 3395 local function assemble(t,...)
farmbuyer@73 3396 local n = select('#',...)
farmbuyer@73 3397 if n > 0 then
farmbuyer@56 3398 local msg = {t,...}
farmbuyer@56 3399 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3400 -- can't use #msg since there might be nil holes
farmbuyer@73 3401 for i = 2, n+1 do
farmbuyer@71 3402 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3403 end
farmbuyer@56 3404 return tconcat (msg, '\a')
farmbuyer@56 3405 end
farmbuyer@56 3406 return t
farmbuyer@56 3407 end
farmbuyer@56 3408
farmbuyer@56 3409 -- broadcast('tag', <stuff>)
farmbuyer@56 3410 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3411 function addon:vbroadcast(tag,...)
farmbuyer@56 3412 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3413 end
farmbuyer@56 3414 function addon:broadcast(tag,...)
farmbuyer@56 3415 local msg = assemble(tag,...)
farmbuyer@56 3416 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3417 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3418 -- this is what lets us debug our own message traffic:
farmbuyer@100 3419 if self.debug.comm and self.is_guilded then
farmbuyer@89 3420 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3421 end
farmbuyer@56 3422 end
farmbuyer@56 3423 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3424 function addon:whispercast(to,...)
farmbuyer@56 3425 local msg = assemble(...)
farmbuyer@56 3426 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3427 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3428 end
farmbuyer@56 3429
farmbuyer@1 3430 local function adduser (name, status, active)
farmbuyer@1 3431 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3432 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3433 end
farmbuyer@1 3434
farmbuyer@1 3435 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3436 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3437 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3438 local OCR_funcs = {}
farmbuyer@1 3439
farmbuyer@1 3440 OCR_funcs.ping = function (sender)
farmbuyer@1 3441 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3442 local what = addon.enabled and "tracking" or
farmbuyer@89 3443 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3444 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3445 end
farmbuyer@89 3446 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3447 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3448 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3449 addon:Print("Echo: ", s)
farmbuyer@1 3450 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3451 end
farmbuyer@27 3452 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3453 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3454 addon:_check_version (revlarge)
farmbuyer@27 3455 end
farmbuyer@1 3456
farmbuyer@76 3457 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3458 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3459 "existing", existing, "replace", replace)
farmbuyer@76 3460 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3461 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3462 end
farmbuyer@76 3463
farmbuyer@73 3464 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3465 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3466 "item", item, "from old", old, "to new", new)
farmbuyer@73 3467 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3468 --if not addon.enabled then return end -- hmm
farmbuyer@73 3469 if index and opts.chatty_on_remote_changes then
farmbuyer@81 3470 _notify_about_remote (sender, index, old)
farmbuyer@73 3471 end
farmbuyer@73 3472 end
farmbuyer@73 3473
farmbuyer@81 3474 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3475 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3476 "item", item, "from", from, "to", to)
farmbuyer@81 3477 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3478 -- Notification handled inside reassign_loot.
farmbuyer@81 3479 end
farmbuyer@81 3480
farmbuyer@71 3481 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3482 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3483 if not addon.enabled then return end
farmbuyer@1 3484 adduser (sender, nil, true)
farmbuyer@73 3485 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3486 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3487 -- of ID+date).
farmbuyer@73 3488 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3489 g_seeing_oldsigs[sender] = true
farmbuyer@71 3490 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3491 end
farmbuyer@71 3492 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3493 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3494 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3495 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3496 if not addon.enabled then return end
farmbuyer@71 3497 adduser (sender, nil, true)
farmbuyer@71 3498 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3499 end
farmbuyer@1 3500
farmbuyer@1 3501 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3502 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3503 "name", bossname, "it", instancetag)
farmbuyer@1 3504 if not addon.enabled then return end
farmbuyer@1 3505 adduser (sender, nil, true)
farmbuyer@56 3506 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3507 end
farmbuyer@56 3508 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3509 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3510 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3511 if not addon.enabled then return end
farmbuyer@56 3512 adduser (sender, nil, true)
farmbuyer@56 3513 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3514 end
farmbuyer@71 3515 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3516
farmbuyer@76 3517 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3518 function (self)
farmbuyer@78 3519 if not self.rebroadcast then
farmbuyer@78 3520 self:Activate(nil,true)
farmbuyer@76 3521 end
farmbuyer@78 3522 self:broadcast('bcast_responder')
farmbuyer@76 3523 end)
farmbuyer@76 3524 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3525 function (self)
farmbuyer@76 3526 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3527 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3528 end)
farmbuyer@1 3529 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3530 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3531 then
farmbuyer@95 3532 addon:Print("%s has requested additional broadcasters! Click %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3533 sender,
farmbuyer@76 3534 tostring(bcast_on),
farmbuyer@76 3535 tostring(waferthin))
farmbuyer@1 3536 end
farmbuyer@18 3537 addon.popped = true
farmbuyer@1 3538 end
farmbuyer@1 3539
farmbuyer@1 3540 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3541 if addon.debug.comm or addon.requesting or
farmbuyer@1 3542 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3543 then
farmbuyer@1 3544 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3545 end
farmbuyer@1 3546 end
farmbuyer@1 3547 -- remove this tag once it's all tested
farmbuyer@1 3548 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3549 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3550 end
farmbuyer@1 3551
farmbuyer@73 3552 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3553 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3554 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3555 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3556 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3557 local f = OCR_funcs[tag]
farmbuyer@73 3558 if f then
farmbuyer@73 3559 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3560 local n = select('#',...)
farmbuyer@73 3561 for i = 1, n do
farmbuyer@73 3562 local d = select(i,...)
farmbuyer@73 3563 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3564 end
farmbuyer@89 3565 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3566 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3567 end
farmbuyer@73 3568 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3569 end
farmbuyer@73 3570 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3571 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3572
farmbuyer@1 3573 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3574 if prefix ~= self.ident then return end
farmbuyer@1 3575 if not self.debug.comm then
farmbuyer@1 3576 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3577 if sender == my_name then return end
farmbuyer@1 3578 end
farmbuyer@1 3579 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3580
farmbuyer@1 3581 if self.recent_messages:test(msg) then
farmbuyer@40 3582 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3583 return
farmbuyer@1 3584 end
farmbuyer@1 3585 self.recent_messages:add(msg)
farmbuyer@1 3586
farmbuyer@1 3587 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3588 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3589 end
farmbuyer@1 3590
farmbuyer@1 3591 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3592 if prefix ~= self.identTg then return end
farmbuyer@1 3593 if not self.debug.comm then
farmbuyer@1 3594 if distribution ~= "WHISPER" then return end
farmbuyer@1 3595 if sender == my_name then return end
farmbuyer@1 3596 end
farmbuyer@1 3597 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3598 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3599 end
farmbuyer@1 3600 end
farmbuyer@1 3601
farmbuyer@1 3602 -- vim:noet