annotate core.lua @ 102:fe04f5c4114a

- expiring cache callback arg, handle new entries coming in during the same loop at the previous ones ALL being removed TODO: rework other "candidate" caches to use this instead - raider snapshots use string tokens for 'online' field - document callback args - CheckBoxSmallLabel preemptively apply proposed fix for ace3 ticket 304 - now that option toggles are not wedged into tight space, revert to using standard CheckBox widget instead of small-label variant (go back if ticket 304 is not fixed for release)
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Sat, 04 Aug 2012 22:03:05 +0000
parents f7162a1cadc7
children dc8a23a47b03
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@61 11 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 12 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 13 - race English codename ("BloodElf", etc)
farmbuyer@61 14 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 15 - level can be 0 if player was offline at the time
farmbuyer@61 16 - guild guild name, or missing if unguilded
farmbuyer@102 17 - online 'online', 'offline', 'no_longer' [no longer in raid group]
farmbuyer@57 18 [both of these next two fields use time_t values:]
farmbuyer@61 19 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 20 - leave time player left the raid (or time we've left the raid, if
farmbuyer@102 21 'online' is not 'no_longer')
farmbuyer@50 22
farmbuyer@54 23 Common g_loot entry indices:
farmbuyer@61 24 - kind time/boss/loot
farmbuyer@61 25 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 26 - minute 0-59, ditto
farmbuyer@61 27 - stamp time_t on the local computer
farmbuyer@61 28 - cols graphical display data; cleared when logging out
farmbuyer@50 29
farmbuyer@50 30 Time specific g_loot indices:
farmbuyer@61 31 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 32 text is always "dd Month yyyy"
farmbuyer@50 33
farmbuyer@50 34 Boss specific g_loot indices:
farmbuyer@61 35 - bossname name of boss/encounter;
farmbuyer@57 36 may be changed if "snarky boss names" option is enabled
farmbuyer@61 37 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 38 - instance name of instance, including size and difficulty
farmbuyer@61 39 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 40 up; can be 0 if we're outside an instance and the player
farmbuyer@61 41 inside has an older version
farmbuyer@61 42 - duration in seconds; may be missing (only present if local)
farmbuyer@69 43 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 44 empty for manual snapshots the player didn't want included
farmbuyer@69 45 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 46
farmbuyer@50 47 Loot specific g_loot indices:
farmbuyer@61 48 - person recipient
farmbuyer@61 49 - person_class class of recipient if available; may be missing;
farmbuyer@57 50 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@61 51 - itemname not including square brackets
farmbuyer@61 52 - id itemID as number
farmbuyer@61 53 - itemlink full clickable link
farmbuyer@61 54 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 55 - quality ITEM_QUALITY_* number
farmbuyer@71 56 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 57 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 58 the extratext field
farmbuyer@61 59 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 60 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 61 dropped double axes today"
farmbuyer@66 62 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 63 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 64 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 65 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 66 fiddling of loot data
farmbuyer@61 67 - extratext text in Note column, including disposition and rebroadcasting
farmbuyer@61 68 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 69
farmbuyer@1 70
farmbuyer@1 71 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 72 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 73 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 74 names with leading underscores are strictly internal helper functions.
farmbuyer@1 75 ------ Saved variables
farmbuyer@1 76 ------ Constants
farmbuyer@1 77 ------ Addon member data
farmbuyer@6 78 ------ Globals
farmbuyer@1 79 ------ Expiring caches
farmbuyer@102 80 ------ Ace3 framework stuff (callback 'events', search for LCALLBACK)
farmbuyer@1 81 ------ Event handlers
farmbuyer@1 82 ------ Slash command handler
farmbuyer@1 83 ------ On/off
farmbuyer@1 84 ------ Behind the scenes routines
farmbuyer@1 85 ------ Saved texts
farmbuyer@1 86 ------ Loot histories
farmbuyer@1 87 ------ Player communication
farmbuyer@1 88
farmbuyer@1 89 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 90 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 91 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 92 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 93 rewrite.
farmbuyer@16 94
farmbuyer@73 95 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 96 serve as a spelling reminder.
farmbuyer@1 97
farmbuyer@1 98 ]==]
farmbuyer@1 99
farmbuyer@1 100 ------ Saved variables
farmbuyer@16 101 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 102 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 103 -- are numeric indices of tables, subkeys of those
farmbuyer@102 104 -- are name/forum/attend/date
farmbuyer@16 105 OuroLootSV_hist = nil
farmbuyer@19 106 OuroLootSV_log = {}
farmbuyer@1 107
farmbuyer@1 108
farmbuyer@1 109 ------ Constants
farmbuyer@90 110 local RAID_ROSTER_UPDATE_EVENT =
farmbuyer@90 111 (select(4,GetBuildInfo()) >= 50000) and 'GROUP_ROSTER_UPDATE' or 'RAID_ROSTER_UPDATE'
farmbuyer@99 112 local option_defaults = { profile = {
farmbuyer@99 113 --['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 114 ['popup_on_join'] = true,
farmbuyer@94 115 ['register_slash_synonyms'] = false,
farmbuyer@94 116 ['slash_synonyms'] = '/ol,/oloot',
farmbuyer@1 117 ['scroll_to_bottom'] = true,
farmbuyer@83 118 ['gui_noob'] = true,
farmbuyer@1 119 ['chatty_on_kill'] = false,
farmbuyer@1 120 ['no_tracking_wipes'] = false,
farmbuyer@1 121 ['snarky_boss'] = true,
farmbuyer@1 122 ['keybinding'] = false,
farmbuyer@2 123 ['bossmod'] = "DBM",
farmbuyer@1 124 ['keybinding_text'] = 'CTRL-SHIFT-O',
farmbuyer@1 125 ['forum'] = {
farmbuyer@25 126 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 127 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 128 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 129 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 130 ['Custom...'] = '',
farmbuyer@1 131 },
farmbuyer@1 132 ['forum_current'] = '[item] by name',
farmbuyer@57 133 ['display_disabled_LODs'] = false,
farmbuyer@65 134 ['display_bcast_from'] = true,
farmbuyer@73 135 ['precache_history_uniques'] = false,
farmbuyer@73 136 ['chatty_on_remote_changes'] = false,
farmbuyer@101 137 ['chatty_on_local_changes'] = false,
farmbuyer@101 138 ['chatty_on_changes_frame'] = 1,
farmbuyer@97 139 ['itemfilter'] = {},
farmbuyer@97 140 ['itemvault'] = {},
farmbuyer@99 141 } }
farmbuyer@95 142 local virgin = "First time loaded? Hi! Use the /ouroloot command"
farmbuyer@1 143 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 144 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 145 .." welcome message will not intrude again."
farmbuyer@27 146 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 147 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 148 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 149 .." 'Ping!' button on the options panel)."
farmbuyer@81 150 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 151 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 152 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 153 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 154 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 155 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 156 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 157 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@99 158 local new_profile_warning = [[Be aware that profiles only store addon & plugin settings from the <Options> tab; loot and generated text is account-wide data, unrelated to your current profile.]]
farmbuyer@86 159 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 160 local qualnames = {
farmbuyer@1 161 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 162 ['white'] = 1, ['common'] = 1,
farmbuyer@1 163 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 164 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 165 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 166 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 167 ['artifact'] = 6,
farmbuyer@1 168 --['heirloom'] = 7,
farmbuyer@1 169 }
farmbuyer@1 170 local my_name = UnitName('player')
farmbuyer@76 171 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 172 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@20 173 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 174
farmbuyer@1 175
farmbuyer@1 176 ------ Addon member data
farmbuyer@1 177 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 178 addon.author_debug = flib.author_debug
farmbuyer@1 179
farmbuyer@6 180 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 181 do local _G = _G setfenv (1, addon)
farmbuyer@1 182
farmbuyer@71 183 commrev = '17'
farmbuyer@89 184 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 185 ident = "OuroLoot2"
farmbuyer@1 186 identTg = "OuroLoot2Tg"
farmbuyer@1 187 status_text = nil
farmbuyer@89 188 revision = "@project-revision@"
farmbuyer@89 189 --@debug@
farmbuyer@89 190 revision = "DEVEL"
farmbuyer@89 191 --@end-debug@
farmbuyer@1 192
farmbuyer@45 193 tekdebug = nil
farmbuyer@45 194 if _G.tekDebug then
farmbuyer@45 195 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 196 function tekdebug (txt)
farmbuyer@45 197 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 198 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 199 end
farmbuyer@45 200 end
farmbuyer@45 201
farmbuyer@1 202 DEBUG_PRINT = false
farmbuyer@1 203 debug = {
farmbuyer@76 204 comm = false,
farmbuyer@76 205 loot = false,
farmbuyer@76 206 flow = false,
farmbuyer@76 207 notraid = false,
farmbuyer@76 208 cache = false,
farmbuyer@100 209 callback = false,
farmbuyer@76 210 alsolog = false,
farmbuyer@1 211 }
farmbuyer@77 212 --@debug@
farmbuyer@77 213 DEBUG_PRINT = true
farmbuyer@77 214 debug.loot = true
farmbuyer@77 215 debug.comm = true
farmbuyer@100 216 is_guilded = _G.IsInGuild()
farmbuyer@77 217 --@end-debug@
farmbuyer@77 218
farmbuyer@45 219 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 220 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 221 if tekdebug then
farmbuyer@45 222 function dprint (t,...)
farmbuyer@45 223 if DEBUG_PRINT and debug[t] then
farmbuyer@45 224 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 225 if debug.alsolog then
farmbuyer@45 226 addon:log_with_timestamp(text)
farmbuyer@45 227 end
farmbuyer@45 228 end
farmbuyer@45 229 end
farmbuyer@45 230 else
farmbuyer@45 231 function dprint (t,...)
farmbuyer@45 232 if DEBUG_PRINT and debug[t] then
farmbuyer@45 233 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 234 if debug.alsolog then
farmbuyer@45 235 addon:log_with_timestamp(text)
farmbuyer@45 236 end
farmbuyer@19 237 end
farmbuyer@19 238 end
farmbuyer@1 239 end
farmbuyer@1 240
farmbuyer@45 241 if author_debug and tekdebug then
farmbuyer@45 242 function pprint (t,...)
farmbuyer@45 243 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 244 if debug.alsolog then
farmbuyer@19 245 addon:log_with_timestamp(text)
farmbuyer@19 246 end
farmbuyer@1 247 end
farmbuyer@1 248 else
farmbuyer@1 249 pprint = flib.nullfunc
farmbuyer@1 250 end
farmbuyer@1 251
farmbuyer@76 252 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 253 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 254 function error(txt,lvl)
farmbuyer@76 255 pprint('ERROR()', txt)
farmbuyer@76 256 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 257 _G.error(txt,lvl)
farmbuyer@76 258 end
farmbuyer@76 259 function assert(cond,msg,...)
farmbuyer@76 260 if cond then
farmbuyer@76 261 return cond,msg,...
farmbuyer@76 262 else
farmbuyer@76 263 error('ASSERT() FAILED: '..tostring(msg or 'nil'))
farmbuyer@76 264 end
farmbuyer@76 265 end
farmbuyer@76 266
farmbuyer@1 267 enabled = false
farmbuyer@1 268 rebroadcast = false
farmbuyer@76 269 display = nil -- reference to display frame iff visible
farmbuyer@1 270 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 271 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 272 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 273
farmbuyer@1 274 -- The rest is also used in the GUI:
farmbuyer@1 275
farmbuyer@76 276 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 277 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 278
farmbuyer@2 279 bossmod_registered = nil
farmbuyer@76 280 bossmods = {}
farmbuyer@2 281
farmbuyer@76 282 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 283
farmbuyer@76 284 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 285 -- heirlooms to show up
farmbuyer@76 286 thresholds = {}
farmbuyer@1 287 for i = 0,6 do
farmbuyer@11 288 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 289 end
farmbuyer@1 290
farmbuyer@1 291 _G.setfenv (1, _G)
farmbuyer@1 292 end
farmbuyer@1 293
farmbuyer@1 294 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 295 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 296
farmbuyer@67 297 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 298 function addon:load_assert (cond, msg, ...)
farmbuyer@67 299 if cond then
farmbuyer@67 300 return cond, msg, ...
farmbuyer@67 301 end
farmbuyer@67 302 msg = msg or "load-time assertion failed!"
farmbuyer@67 303 self.NOLOAD = msg
farmbuyer@67 304 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 305 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 306 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 307 self.error (msg, --[[level=]]2)
farmbuyer@67 308 end
farmbuyer@67 309
farmbuyer@67 310 -- Seriously? ORLY?
farmbuyer@67 311 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 312 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 313 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 314 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 315 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 316 if id == 88715 then
farmbuyer@67 317 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 318 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 319 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 320 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 321 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 322 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 323 format(text)
farmbuyer@67 324 addon:load_assert(nil,text)
farmbuyer@67 325 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 326 end
farmbuyer@67 327 end
farmbuyer@67 328
farmbuyer@86 329 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 330 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 331 do
farmbuyer@86 332 local cc = {}
farmbuyer@86 333 local function extract (color_info)
farmbuyer@93 334 local hex
farmbuyer@93 335 if color_info.colorStr then -- MoP
farmbuyer@93 336 hex = "|c" .. color_info.colorStr
farmbuyer@93 337 else -- pre-MoP
farmbuyer@93 338 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 339 255*color_info.g, 255*color_info.b)
farmbuyer@93 340 end
farmbuyer@92 341 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 342 end
farmbuyer@86 343 local function fill_out_class_colors()
farmbuyer@86 344 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 345 cc[class] = extract(color)
farmbuyer@86 346 end
farmbuyer@86 347 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 348 end
farmbuyer@86 349 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 350 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 351 end
farmbuyer@93 352 addon.class_colors = cc -- this stays around
farmbuyer@93 353 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 354
farmbuyer@86 355 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 356 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 357 function addon:colorize (text, class)
farmbuyer@86 358 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 359 end
farmbuyer@86 360 end
farmbuyer@86 361
farmbuyer@1 362
farmbuyer@6 363 ------ Globals
farmbuyer@1 364 local g_loot = nil
farmbuyer@1 365 local g_restore_p = nil
farmbuyer@76 366 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 367 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 368 local g_boss_signpost = nil
farmbuyer@73 369 local g_seeing_oldsigs = nil
farmbuyer@73 370 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 371 local g_unique_replace = nil
farmbuyer@1 372 local opts = nil
farmbuyer@1 373
farmbuyer@76 374 local error = addon.error
farmbuyer@76 375 local assert = addon.assert
farmbuyer@76 376
farmbuyer@73 377 -- for speeding up local loads, not because I think _G will change
farmbuyer@73 378 local _G = _G
farmbuyer@73 379 local type = _G.type
farmbuyer@73 380 local select = _G.select
farmbuyer@73 381 local pairs = _G.pairs
farmbuyer@73 382 local ipairs = _G.ipairs
farmbuyer@73 383 local tinsert = _G.table.insert
farmbuyer@73 384 local tremove = _G.table.remove
farmbuyer@73 385 local tostring = _G.tostring
farmbuyer@73 386 local tonumber = _G.tonumber
farmbuyer@73 387 local wipe = _G.table.wipe
farmbuyer@73 388
farmbuyer@1 389 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@90 390 local CopyTable = _G.CopyTable
farmbuyer@90 391 local GetNumRaidMembers = _G.GetNumGroupMembers or _G.GetNumRaidMembers
farmbuyer@93 392 local IsInRaid = _G.IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 393 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@100 394 local _register_bossmod, makedate, create_new_cache, _init, _log, _do_loot_metas
farmbuyer@81 395 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@101 396 local _notify_about_change
farmbuyer@1 397
farmbuyer@27 398 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 399 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 400 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 401 --
farmbuyer@89 402 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 403 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 404 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 405 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 406 -- warning for other users.
farmbuyer@27 407 do
farmbuyer@27 408 local r = 0
farmbuyer@89 409 for d in addon.version:gmatch("%d+") do
farmbuyer@27 410 r = 1000*r + d
farmbuyer@27 411 end
farmbuyer@62 412 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 413 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 414 while r > 2000 and r < 2000000 do
farmbuyer@62 415 r = 1000*r
farmbuyer@62 416 end
farmbuyer@89 417 version_large = math.max(r,1)
farmbuyer@27 418 end
farmbuyer@27 419
farmbuyer@1 420 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 421 do
farmbuyer@76 422 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 423 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@76 424 local text_map = {} --_G.setmetatable({}, {__mode = 'kv'})
farmbuyer@76 425 local base = _G.newproxy(true)
farmbuyer@76 426 _G.getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 427 --@debug@
farmbuyer@76 428 -- collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@76 429 _G.getmetatable(base).__gc = function(ud)
farmbuyer@76 430 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 431 end
farmbuyer@76 432 --@end-debug@
farmbuyer@1 433
farmbuyer@38 434 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 435 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 436 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 437 --
farmbuyer@78 438 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 439 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@78 440 -- in chat. The MethodName and raw function callbacks will both be
farmbuyer@78 441 -- passed the addon table and the same matching number.
farmbuyer@78 442 --
farmbuyer@78 443 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 444 function addon.format_hypertext (text, color, func)
farmbuyer@76 445 local ret = _G.newproxy(base)
farmbuyer@76 446 local num = #text_map + 1
farmbuyer@76 447 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 448 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 449 text)
farmbuyer@76 450 text_map[num] = ret
farmbuyer@76 451 func_map[ret] = func
farmbuyer@78 452 return ret, num
farmbuyer@1 453 end
farmbuyer@1 454
farmbuyer@76 455 --[[
farmbuyer@76 456 link: OuroLoot:n
farmbuyer@76 457 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 458 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 459
farmbuyer@76 460 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 461 another clickable link, yay data reproducability
farmbuyer@76 462 ]]
farmbuyer@76 463 local strsplit = _G.strsplit
farmbuyer@76 464 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 465 local ltype, arg = strsplit(":",link)
farmbuyer@76 466 if ltype ~= "OuroLoot" then return end
farmbuyer@78 467 arg = tonumber(arg)
farmbuyer@78 468 local f = func_map[text_map[arg]]
farmbuyer@76 469 if type(f) == 'function' then
farmbuyer@78 470 f (addon, arg)
farmbuyer@76 471 elseif type(f) == 'string' then
farmbuyer@76 472 if type(addon[f]) == 'function' then
farmbuyer@78 473 addon[f](addon,arg) -- method name
farmbuyer@76 474 else
farmbuyer@76 475 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 476 end
farmbuyer@1 477 end
farmbuyer@1 478 end)
farmbuyer@1 479
farmbuyer@1 480 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 481 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 482 if link:match("^OuroLoot") then return end
farmbuyer@1 483 return old (self, link, ...)
farmbuyer@1 484 end
farmbuyer@1 485 end
farmbuyer@1 486
farmbuyer@1 487 do
farmbuyer@1 488 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 489 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 490 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 491 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 492 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 493 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 494 }
farmbuyer@1 495 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 496 function makedate()
farmbuyer@1 497 Calendar_LoadUI()
farmbuyer@1 498 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 499 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 500 return text, M, D, Y
farmbuyer@1 501 end
farmbuyer@1 502 end
farmbuyer@1 503
farmbuyer@56 504 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 505 local function instance_tag()
farmbuyer@61 506 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 507 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 508 local t, r
farmbuyer@1 509 name = addon.instance_abbrev[name] or name
farmbuyer@56 510 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 511 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@35 512 if (GetLFGMode()) and (GetLFGModeType() == 'raid') then
farmbuyer@56 513 t,r = 'LFR', 25
farmbuyer@35 514 elseif diffcode == 1 then
farmbuyer@93 515 if IsInRaid() then
farmbuyer@76 516 t,r = "10",10
farmbuyer@76 517 else
farmbuyer@76 518 t,r = "5",5
farmbuyer@76 519 end
farmbuyer@1 520 elseif diffcode == 2 then
farmbuyer@93 521 if IsInRaid() then
farmbuyer@76 522 t,r = "25",25
farmbuyer@76 523 else
farmbuyer@76 524 t,r = "5h",5
farmbuyer@76 525 end
farmbuyer@1 526 elseif diffcode == 3 then
farmbuyer@56 527 t,r = "10h", 10
farmbuyer@1 528 elseif diffcode == 4 then
farmbuyer@56 529 t,r = "25h", 25
farmbuyer@1 530 end
farmbuyer@1 531 -- dynamic difficulties always return normal "codes"
farmbuyer@1 532 if isdynamic and perbossheroic == 1 then
farmbuyer@1 533 t = t .. "h"
farmbuyer@1 534 end
farmbuyer@56 535 return name .. "(" .. t .. ")", r
farmbuyer@1 536 end
farmbuyer@1 537 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 538 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 539
farmbuyer@73 540 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 541 -- the uniques, values are the following:
farmbuyer@87 542 -- 'history' active player name in self.history
farmbuyer@73 543 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 544 -- and will instantly be wrong after manual insertion
farmbuyer@73 545 -- 'loot' active index into g_loot
farmbuyer@73 546 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 547 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 548 -- and return to searching mode.
farmbuyer@73 549 do
farmbuyer@73 550 local notfound = -1
farmbuyer@73 551 local notfound_ret = { history = notfound }
farmbuyer@73 552 local mt
farmbuyer@73 553
farmbuyer@73 554 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 555 local function m_probe_only (t, k)
farmbuyer@73 556 return rawget(t,k) or notfound_ret
farmbuyer@73 557 end
farmbuyer@73 558
farmbuyer@73 559 -- Expensive search.
farmbuyer@73 560 local function m_full_search (t, k)
farmbuyer@73 561 local L, H, HU, loot
farmbuyer@73 562 -- Try active loot entries first
farmbuyer@73 563 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 564 if k == e.unique then
farmbuyer@73 565 L,loot = i,e
farmbuyer@73 566 break
farmbuyer@73 567 end
farmbuyer@73 568 end
farmbuyer@73 569 -- If it's active, try looking through that player's history first.
farmbuyer@73 570 if L then
farmbuyer@73 571 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 572 for ui,u in ipairs(h.unique) do
farmbuyer@73 573 if k == u then
farmbuyer@87 574 H, HU = h.name, ui
farmbuyer@73 575 break
farmbuyer@73 576 end
farmbuyer@73 577 end
farmbuyer@73 578 else
farmbuyer@73 579 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 580 -- older data. Search the rest of current realm's history.
farmbuyer@73 581 for hi,h in ipairs(addon.history) do
farmbuyer@73 582 for ui,u in ipairs(h.unique) do
farmbuyer@73 583 if k == u then
farmbuyer@87 584 H, HU = h.name, ui
farmbuyer@73 585 break
farmbuyer@73 586 end
farmbuyer@73 587 end
farmbuyer@73 588 end
farmbuyer@73 589 end
farmbuyer@73 590 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 591 t[k] = ret
farmbuyer@73 592 return ret
farmbuyer@73 593 end
farmbuyer@73 594
farmbuyer@73 595 local function m_setmode (self, mode)
farmbuyer@73 596 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 597 (mode == 'search') and m_full_search or
farmbuyer@73 598 nil -- maybe error() here?
farmbuyer@73 599 end
farmbuyer@73 600
farmbuyer@73 601 local function m_reset (self)
farmbuyer@73 602 wipe(self)
farmbuyer@73 603 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 604 self.NOTFOUND = notfound
farmbuyer@73 605 self.RESET = m_reset
farmbuyer@73 606 self.SEARCH = m_full_search
farmbuyer@73 607 self.TEST = m_probe_only
farmbuyer@73 608 self.SETMODE = m_setmode
farmbuyer@73 609 mt.__index = m_full_search
farmbuyer@73 610 return self
farmbuyer@73 611 end
farmbuyer@73 612
farmbuyer@73 613 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 614 -- this into a weakly-keyed table.
farmbuyer@73 615 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 616
farmbuyer@100 617 g_uniques = _G.setmetatable (m_reset{}, mt)
farmbuyer@73 618 end
farmbuyer@73 619
farmbuyer@1 620
farmbuyer@1 621 ------ Expiring caches
farmbuyer@1 622 --[[
farmbuyer@73 623 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 624 cache:add(foo)
farmbuyer@73 625 cache:test(foo) -- returns true
farmbuyer@73 626 ....5 seconds pass
farmbuyer@73 627 cache:add(bar)
farmbuyer@73 628 ....10 seconds pass
farmbuyer@73 629 cache:test(foo) -- returns false
farmbuyer@73 630 cache:test(bar) -- returns true
farmbuyer@73 631 ....5 seconds pass
farmbuyer@102 632 ....bar also gone, cleanup() called:
farmbuyer@102 633 function cleanup (expired_entries)
farmbuyer@102 634 for i = 1, #expired_entries do -- this table is in strict FIFO order
farmbuyer@102 635 print(i, expired_entries[i])
farmbuyer@102 636 -- 1 foo
farmbuyer@102 637 -- 2 bar
farmbuyer@102 638 end
farmbuyer@102 639 end
farmbuyer@1 640 ]]
farmbuyer@1 641 do
farmbuyer@1 642 local caches = {}
farmbuyer@25 643 local cleanup_group = _G.AnimTimerFrame:CreateAnimationGroup()
farmbuyer@102 644 local time, next = _G.time, _G.next
farmbuyer@102 645 local new, del = flib.new, flib.del
farmbuyer@1 646 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 647 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 648 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 649 local now = time()
farmbuyer@102 650 local actives = 0
farmbuyer@102 651 local expired = new()
farmbuyer@1 652 -- this is ass-ugly
farmbuyer@102 653 for name,c in next, caches do
farmbuyer@25 654 local fifo = c.fifo
farmbuyer@25 655 local active = #fifo > 0
farmbuyer@102 656 actives = actives + (active and 1 or 0)
farmbuyer@73 657 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@102 658 local datum = tremove(fifo,1)
farmbuyer@102 659 addon.dprint('cache', name, "cache removing", datum.t, "<", datum.m, ">")
farmbuyer@102 660 c.hash[datum.m] = nil
farmbuyer@102 661 tinsert(expired,datum.m)
farmbuyer@102 662 del(datum)
farmbuyer@1 663 end
farmbuyer@25 664 if active and #fifo == 0 and c.func then
farmbuyer@25 665 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@102 666 c.func(expired)
farmbuyer@25 667 end
farmbuyer@102 668 wipe(expired)
farmbuyer@1 669 end
farmbuyer@102 670 del(expired)
farmbuyer@102 671 if actives == 0 then
farmbuyer@40 672 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 673 cleanup_group:Finish()
farmbuyer@40 674 else
farmbuyer@40 675 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 676 end
farmbuyer@1 677 end)
farmbuyer@1 678
farmbuyer@1 679 local function _add (cache, x)
farmbuyer@102 680 assert(type(x)~='number')
farmbuyer@102 681 local datum = new()
farmbuyer@102 682 datum.m = x
farmbuyer@102 683 datum.t = time() + cache.ttl
farmbuyer@25 684 cache.hash[x] = datum
farmbuyer@25 685 tinsert (cache.fifo, datum)
farmbuyer@1 686 if not cleanup_group:IsPlaying() then
farmbuyer@41 687 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@1 688 cleanup_group:Play()
farmbuyer@1 689 end
farmbuyer@1 690 end
farmbuyer@1 691 local function _test (cache, x)
farmbuyer@25 692 return cache.hash[x] ~= nil
farmbuyer@1 693 end
farmbuyer@25 694
farmbuyer@1 695 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 696 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 697 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@1 698 local c = {
farmbuyer@1 699 ttl = ttl,
farmbuyer@1 700 name = name,
farmbuyer@1 701 add = _add,
farmbuyer@1 702 test = _test,
farmbuyer@1 703 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 704 func = on_alldone,
farmbuyer@102 705 -- Testing merging these two (_add's 'x' must not be numeric)
farmbuyer@25 706 fifo = {},
farmbuyer@102 707 --hash = {},
farmbuyer@1 708 }
farmbuyer@102 709 c.hash = c.fifo
farmbuyer@102 710 c.cleanup:SetOrder(1) -- [1,100] range within parent animation
farmbuyer@102 711 c.cleanup:SetDuration(0.8) -- hmmm
farmbuyer@25 712 caches[name] = c
farmbuyer@1 713 return c
farmbuyer@1 714 end
farmbuyer@1 715 end
farmbuyer@1 716
farmbuyer@1 717
farmbuyer@1 718 ------ Ace3 framework stuff
farmbuyer@98 719 function addon:DBProfileRefresh()
farmbuyer@98 720 opts = self.db.profile
farmbuyer@98 721 end
farmbuyer@98 722
farmbuyer@1 723 function addon:OnInitialize()
farmbuyer@67 724 if self.author_debug then
farmbuyer@67 725 _G.OL = self
farmbuyer@73 726 _G.g_uniques = g_uniques
farmbuyer@67 727 end
farmbuyer@73 728 _log = _G.OuroLootSV_log
farmbuyer@41 729
farmbuyer@1 730 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 731 -- relogging during a raid and already have collected loot data
farmbuyer@73 732 local OuroLootSV = _G.OuroLootSV
farmbuyer@1 733 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 734 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 735
farmbuyer@100 736 -- Primarily for plugins, but can be of use to me also...
farmbuyer@100 737 self.callbacks = _G.LibStub("CallbackHandler-1.0"):New(self)
farmbuyer@100 738 --function self.callbacks:OnUsed (target_aka_self, eventname) end
farmbuyer@100 739 --function self.callbacks:OnUnused (target_aka_self, eventname) end
farmbuyer@100 740
farmbuyer@97 741 if _G.OuroLootOptsDB == nil then
farmbuyer@76 742 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 743 self:ScheduleTimer(function(s)
farmbuyer@97 744 for id in pairs(self.default_itemfilter) do
farmbuyer@97 745 opts.itemfilter[id] = true
farmbuyer@97 746 end
farmbuyer@97 747 for id in pairs(self.default_itemvault) do
farmbuyer@97 748 opts.itemvault[id] = true
farmbuyer@97 749 end
farmbuyer@76 750 s:Print(virgin, tostring(vclick))
farmbuyer@1 751 virgin = nil
farmbuyer@1 752 end,10,self)
farmbuyer@65 753 else
farmbuyer@65 754 virgin = nil
farmbuyer@1 755 end
farmbuyer@99 756 self.db = _G.LibStub("AceDB-3.0"):New("OuroLootOptsDB", option_defaults , --[[Default=]]true)
farmbuyer@99 757 self.db.RegisterCallback (self, "OnNewProfile", function()
farmbuyer@99 758 self:Print(new_profile_warning)
farmbuyer@99 759 end)
farmbuyer@98 760 self.db.RegisterCallback (self, "OnProfileChanged", "DBProfileRefresh")
farmbuyer@98 761 self.db.RegisterCallback (self, "OnProfileCopied", "DBProfileRefresh")
farmbuyer@98 762 self.db.RegisterCallback (self, "OnProfileReset", "DBProfileRefresh")
farmbuyer@98 763 self:DBProfileRefresh()
farmbuyer@97 764
farmbuyer@97 765 --[[
farmbuyer@66 766 local stored_datarev = opts.datarev or 14
farmbuyer@1 767 for opt,default in pairs(option_defaults) do
farmbuyer@1 768 if opts[opt] == nil then
farmbuyer@1 769 opts[opt] = default
farmbuyer@1 770 end
farmbuyer@1 771 end
farmbuyer@97 772 opts.datarev = option_defaults.datarev]]
farmbuyer@1 773
farmbuyer@1 774 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@94 775 if opts.register_slash_synonyms then
farmbuyer@94 776 -- Maybe use %w here for non-English locales?
farmbuyer@94 777 local n = 2
farmbuyer@94 778 for s in opts.slash_synonyms:gmatch("/%a+") do
farmbuyer@94 779 _G['SLASH_ACECONSOLE_OUROLOOT'..n] = s
farmbuyer@94 780 n = n + 1
farmbuyer@94 781 end
farmbuyer@1 782 end
farmbuyer@1 783
farmbuyer@73 784 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@73 785 local r = self:load_assert (_G.GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 786 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 787 self.history = self.history_all[r]
farmbuyer@71 788
farmbuyer@71 789 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 790 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 791 if _G.OuroLootSV_hist
farmbuyer@73 792 and (histformat == nil or histformat < 4)
farmbuyer@73 793 then -- some big honkin' loops
farmbuyer@38 794 for rname,realm in pairs(self.history_all) do
farmbuyer@38 795 for pk,player in ipairs(realm) do
farmbuyer@73 796 if histformat == nil or histformat < 3 then
farmbuyer@73 797 for lk,loot in ipairs(player) do
farmbuyer@73 798 if loot.count == "" then
farmbuyer@73 799 loot.count = nil
farmbuyer@73 800 end
farmbuyer@73 801 if not loot.unique then
farmbuyer@73 802 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 803 end
farmbuyer@71 804 end
farmbuyer@38 805 end
farmbuyer@73 806 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 807 self:_uplift_history_format(player)
farmbuyer@38 808 end
farmbuyer@38 809 end
farmbuyer@38 810 end
farmbuyer@73 811 self._uplift_history_format = nil
farmbuyer@6 812 --OuroLootSV_hist = nil
farmbuyer@1 813
farmbuyer@56 814 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 815 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 816 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@97 817 if false and OuroLootSV then
farmbuyer@56 818 local dirty = false
farmbuyer@66 819 local bumpers = {}
farmbuyer@97 820 --bumpers[14] = function() start
farmbuyer@97 821 --bumpers[19] = function() latest
farmbuyer@71 822
farmbuyer@66 823 --[===[
farmbuyer@66 824 local real = bumpers
farmbuyer@66 825 bumpers = newproxy(true)
farmbuyer@66 826 local mt = getmetatable(bumpers)
farmbuyer@66 827 mt.__index = real
farmbuyer@66 828 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 829
farmbuyer@66 830 while stored_datarev < opts.datarev do
farmbuyer@66 831 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 832 dirty = true
farmbuyer@66 833 bumpers[stored_datarev]()
farmbuyer@66 834 stored_datarev = stored_datarev + 1
farmbuyer@61 835 end
farmbuyer@56 836 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 837 end
farmbuyer@55 838
farmbuyer@95 839 self:FINISH_SPECIAL_TABS()
farmbuyer@1 840 _init(self)
farmbuyer@89 841 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@95 842 self.gui_state_pointer = nil
farmbuyer@67 843 self.load_assert = nil
farmbuyer@66 844 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 845 end
farmbuyer@1 846
farmbuyer@1 847 function addon:OnEnable()
farmbuyer@10 848 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@90 849 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@1 850
farmbuyer@73 851 -- Cribbed from Talented. I like the way jerry thinks: the first string
farmbuyer@73 852 -- argument can be a format spec for the remainder of the arguments.
farmbuyer@1 853 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@73 854 -- jumping through ridonkulous hoops. The part about overriding :Print
farmbuyer@1 855 -- with a version using prefix hyperlinks is my fault.
farmbuyer@37 856 --
farmbuyer@73 857 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 858 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 859 --
farmbuyer@37 860 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 861 do
farmbuyer@1 862 local AC = LibStub("AceConsole-3.0")
farmbuyer@76 863 local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5,
farmbuyer@76 864 --[[empty -> nil -> main tab]]'')
farmbuyer@76 865 local chat_prefix_s = tostring(chat_prefix)
farmbuyer@1 866 function addon:Print (str, ...)
farmbuyer@1 867 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 868 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 869 else
farmbuyer@76 870 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 871 end
farmbuyer@1 872 end
farmbuyer@73 873 function addon:CFPrint (frame, str, ...)
farmbuyer@73 874 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 875 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 876 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 877 else
farmbuyer@76 878 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 879 end
farmbuyer@73 880 end
farmbuyer@1 881 end
farmbuyer@1 882
farmbuyer@93 883 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 884 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 885 if addon.fill_out_class_colors then
farmbuyer@93 886 addon.fill_out_class_colors()
farmbuyer@93 887 addon.fill_out_class_colors = nil
farmbuyer@93 888 end
farmbuyer@93 889
farmbuyer@51 890 while opts.keybinding do
farmbuyer@51 891 if InCombatLockdown() then
farmbuyer@76 892 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 893 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 894 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 895 opts.keybinding_text)
farmbuyer@76 896 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 897 tostring(reload))
farmbuyer@51 898 break
farmbuyer@51 899 end
farmbuyer@51 900
farmbuyer@15 901 KeyBindingFrame_LoadUI()
farmbuyer@1 902 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 903 btn:SetAttribute("type", "macro")
farmbuyer@1 904 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 905 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 906 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 907 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 908 -- has ever learned
farmbuyer@15 909 local c = GetCurrentBindingSet()
farmbuyer@15 910 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 911 SaveBindings(c)
farmbuyer@15 912 end
farmbuyer@1 913 else
farmbuyer@51 914 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 915 opts.keybinding_text)
farmbuyer@1 916 end
farmbuyer@51 917 break
farmbuyer@1 918 end
farmbuyer@1 919
farmbuyer@20 920 --[[
farmbuyer@20 921 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 922 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 923 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 924 the global patterns before we transform them.
farmbuyer@20 925
farmbuyer@20 926 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 927 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 928 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 929 cauldron flasks.
farmbuyer@76 930
farmbuyer@76 931 ??? do something with LOOT_ITEM_WHILE_PLAYER_INELIGIBLE for locked LFRs?
farmbuyer@20 932 ]]
farmbuyer@20 933
farmbuyer@20 934 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@20 935 g_LOOT_ITEM_ss = _G.LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 936
farmbuyer@20 937 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@20 938 g_LOOT_ITEM_MULTIPLE_sss = _G.LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 939
farmbuyer@20 940 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@20 941 g_LOOT_ITEM_SELF_s = _G.LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 942
farmbuyer@20 943 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@20 944 g_LOOT_ITEM_SELF_MULTIPLE_ss = _G.LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 945
farmbuyer@44 946 --[[
farmbuyer@44 947 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 948 will probably look these days. Try to be conservative about needless
farmbuyer@44 949 frame creation.
farmbuyer@44 950 ]]
farmbuyer@44 951 local bliz = CreateFrame("Frame")
farmbuyer@44 952 bliz.name = "Ouro Loot"
farmbuyer@44 953 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 954 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 955 button:SetWidth(150)
farmbuyer@44 956 button:SetHeight(22)
farmbuyer@44 957 button:SetScript("OnClick", function()
farmbuyer@44 958 _G.InterfaceOptionsFrameCancel:Click()
farmbuyer@44 959 _G.HideUIPanel(GameMenuFrame)
farmbuyer@44 960 addon:OpenMainDisplayToTab"Options"
farmbuyer@44 961 end)
farmbuyer@44 962 button:SetText('"/ouroloot opt"')
farmbuyer@44 963 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 964 _b:SetScript("OnShow",nil)
farmbuyer@44 965 end)
farmbuyer@44 966 _G.InterfaceOptions_AddCategory(bliz)
farmbuyer@44 967
farmbuyer@73 968 -- Maybe load up g_uniques now?
farmbuyer@73 969 if opts.precache_history_uniques then
farmbuyer@73 970 self:_cache_history_uniques()
farmbuyer@73 971 end
farmbuyer@73 972
farmbuyer@49 973 self:_scan_LOD_modules()
farmbuyer@49 974
farmbuyer@101 975 self:_set_chatty_change_chatframe (opts.chatty_on_changes_frame, --[[silent_p=]]true)
farmbuyer@73 976
farmbuyer@1 977 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 978 end
farmbuyer@1 979 --function addon:OnDisable() end
farmbuyer@1 980
farmbuyer@58 981 do
farmbuyer@99 982 --[[
farmbuyer@99 983 Module support (aka plugins). Field names with special meanings:
farmbuyer@99 984 - option_defaults: (IN) Standard AceDB-style table. Use a profiles key!
farmbuyer@99 985 - db: (OUT) AceDB object, set during init.
farmbuyer@99 986 - opts: (OUT) Pointer to plugin's "db.profile" subtable.
farmbuyer@99 987
farmbuyer@99 988 OnInitialize, [default_]OnEnable, register_text_generator, register_tab_control
farmbuyer@99 989 are all inherited.
farmbuyer@99 990 ]]
farmbuyer@58 991 local prototype = {}
farmbuyer@95 992 local registry
farmbuyer@95 993
farmbuyer@95 994 -- By default, no plugins. First one in sets up code for any after.
farmbuyer@95 995 addon.get_plugin = flib.nullfunc
farmbuyer@95 996
farmbuyer@95 997 -- Fires before the plugin's own OnEnable (inherited or otherwise).
farmbuyer@95 998 function addon:OnModuleCreated (plugin)
farmbuyer@95 999 if not registry then
farmbuyer@95 1000 registry = {}
farmbuyer@95 1001 addon.get_plugin = function(a,t) return registry[t] end
farmbuyer@95 1002 prototype.register_text_generator = function(p,t,...)
farmbuyer@95 1003 registry[t] = p
farmbuyer@95 1004 return addon:register_text_generator(t,...)
farmbuyer@95 1005 end
farmbuyer@95 1006 prototype.register_tab_control = function(p,t,...)
farmbuyer@95 1007 registry[t] = p
farmbuyer@95 1008 return addon:register_tab_control(t,...)
farmbuyer@95 1009 end
farmbuyer@95 1010 end
farmbuyer@95 1011 end
farmbuyer@95 1012
farmbuyer@99 1013 local function module_OnInit (plugin)
farmbuyer@58 1014 if plugin.option_defaults then
farmbuyer@99 1015 plugin.db = addon.db:RegisterNamespace (plugin.moduleName, plugin.option_defaults)
farmbuyer@99 1016 plugin.opts = plugin.db.profile
farmbuyer@99 1017 --plugin:SetEnabledState(plugin.db.profile.enabled) if that flag is needed later
farmbuyer@58 1018 end
farmbuyer@58 1019 end
farmbuyer@58 1020
farmbuyer@99 1021 local function module_OnEnable (plugin)
farmbuyer@99 1022 end
farmbuyer@99 1023
farmbuyer@99 1024 local function module_GetOption (plugin, info)
farmbuyer@99 1025 local name = info[#info]
farmbuyer@99 1026 return plugin.db.profile[name]
farmbuyer@99 1027 end
farmbuyer@99 1028 local function module_SetOption (plugin, info, value)
farmbuyer@99 1029 local name = info[#info]
farmbuyer@99 1030 plugin.db.profile[name] = value
farmbuyer@99 1031 local arg = info.arg
farmbuyer@99 1032 if type(arg) == 'function' then
farmbuyer@99 1033 plugin[arg](plugin,info)
farmbuyer@99 1034 end
farmbuyer@99 1035 end
farmbuyer@99 1036
farmbuyer@99 1037 prototype.OnInitialize = module_OnInit
farmbuyer@58 1038 prototype.OnEnable = module_OnEnable
farmbuyer@58 1039 prototype.default_OnEnable = module_OnEnable
farmbuyer@99 1040 prototype.GetOption = module_GetOption
farmbuyer@99 1041 prototype.SetOption = module_SetOption
farmbuyer@58 1042
farmbuyer@58 1043 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1044 addon:SetDefaultModulePrototype(prototype)
farmbuyer@63 1045
farmbuyer@64 1046 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@63 1047 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata)
farmbuyer@63 1048 if not addon.author_debug then
farmbuyer@89 1049 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1050 self:Print(err,modname,
farmbuyer@89 1051 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1052 return false
farmbuyer@63 1053 end
farmbuyer@89 1054 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1055 self:Print(err,modname,
farmbuyer@63 1056 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1057 return false
farmbuyer@63 1058 end
farmbuyer@99 1059 --[[if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1060 self:Print(err,modname,
farmbuyer@63 1061 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1062 return false
farmbuyer@99 1063 end]]
farmbuyer@63 1064 end
farmbuyer@63 1065 return self:NewModule(modname)
farmbuyer@63 1066 end
farmbuyer@58 1067 end
farmbuyer@58 1068
farmbuyer@102 1069 --[[ LCALLBACK
farmbuyer@102 1070 Standard ace3-style callback registration and dispatching. All player names
farmbuyer@102 1071 are simple (uncolored) strings. The "uniqueID" always refers to the unique
farmbuyer@102 1072 tag string stored as 'unique' in loot entries and used as keys in history.
farmbuyer@102 1073 Item IDs are always of numeric type.
farmbuyer@102 1074
farmbuyer@102 1075 'Activate', enabled_p, rebroadcast_p, threshold
farmbuyer@102 1076 The two boolean predicates are self-explanatory. The threshold is an
farmbuyer@102 1077 ITEM_QUALITY_* constant integer.
farmbuyer@102 1078
farmbuyer@102 1079 'Deactivate'
farmbuyer@102 1080 After all system events have been unregistered.
farmbuyer@102 1081
farmbuyer@102 1082 'Reset'
farmbuyer@102 1083 Clicking "Clear Loot", after all data manipulation is finished.
farmbuyer@102 1084
farmbuyer@102 1085 'NewBoss', boss
farmbuyer@102 1086 Boss event triggered by a local bossmod (DBM, etc) or a remote OL tracker.
farmbuyer@102 1087 Argument is a g_loot table entry of kind=='boss'.
farmbuyer@102 1088
farmbuyer@102 1089 'NewBossEntry', boss
farmbuyer@102 1090 New row in primary EOI table of kind=='boss'. Includes all 'NewBoss'
farmbuyer@102 1091 occasions, plus manual boss additions, testing, etc. Arg same as NewBoss.
farmbuyer@102 1092
farmbuyer@102 1093 'NewLootEntry', loot
farmbuyer@102 1094 'DelLootEntry', loot
farmbuyer@102 1095 New or removed row in primary EOI table of kind=='loot'. Argument is a
farmbuyer@102 1096 g_loot table entry of kind=='loot'.
farmbuyer@102 1097
farmbuyer@102 1098 'NewEOIEntry', entry
farmbuyer@102 1099 'DelEOIEntry', entry
farmbuyer@102 1100 New or removed row in primary EOI table, of any kind. Argument is the
farmbuyer@102 1101 g_loot entry, already inserted into or removed from g_loot.
farmbuyer@102 1102
farmbuyer@102 1103 'NewHistory', player_name, uniqueID
farmbuyer@102 1104 'DelHistory', player_name, uniqueID
farmbuyer@102 1105 New or removed entry in player history. Name argument self-explanatory.
farmbuyer@102 1106 ID is the corresponding loot, already inserted into or removed from the
farmbuyer@102 1107 history structures.
farmbuyer@102 1108
farmbuyer@102 1109 'Reassign', uniqueID, itemID, loot, from_player_name, to_player_name
farmbuyer@102 1110 Loot reassigned from one player to another. Loot represented by the
farmbuyer@102 1111 unique & item IDs, and the g_loot entry of kind=='loot'. The player
farmbuyer@102 1112 names are self-explanatory.
farmbuyer@102 1113
farmbuyer@102 1114 'MarkAs', uniqueID, itemID, loot, old_disposition, new_disposition
farmbuyer@102 1115 The "Mark as <x>" action (as if from the item right-click menu, possibly
farmbuyer@102 1116 from a remote tracker) has finished. ID & loot arguments are as in
farmbuyer@102 1117 'Reassign'. The old/new dispositions are those of the g_loot index
farmbuyer@102 1118 "disposition" (described at the top of core.lua), with the added possible
farmbuyer@102 1119 value of "normal" meaning exactly that.
farmbuyer@102 1120 ]]
farmbuyer@100 1121 do
farmbuyer@102 1122 -- We don't want to trigger plugins or other addons as soon as something
farmbuyer@102 1123 -- interesting happens, because a nontrivial amount of work happens "soon"
farmbuyer@102 1124 -- after the interesting event: cleanups/fixups, improvs from network,
farmbuyer@102 1125 -- etc. So firing a callback is delayed ever so briefly by human scales.
farmbuyer@102 1126 --
farmbuyer@102 1127 -- For data safety, we replace any table arguments with read-only proxies
farmbuyer@102 1128 -- before passing them to the callbacks. The goal is to prevent accidents,
farmbuyer@102 1129 -- not fraud.
farmbuyer@102 1130 local unpack, setmetatable = _G.unpack, _G.setmetatable
farmbuyer@102 1131 local mtnewindex = function() --[[local]]error("This table is read-only", 3) end
farmbuyer@101 1132 local function make_readonly (t)
farmbuyer@102 1133 return setmetatable({}, {
farmbuyer@101 1134 __newindex = mtnewindex,
farmbuyer@101 1135 __index = t,
farmbuyer@101 1136 __metatable = false,
farmbuyer@102 1137 __tostring = getmetatable(t) and getmetatable(t).__tostring,
farmbuyer@101 1138 })
farmbuyer@101 1139 end
farmbuyer@101 1140
farmbuyer@102 1141 local queue = create_new_cache ('callbacks', 1.2, function (allcbs)
farmbuyer@102 1142 for _,c in ipairs(allcbs) do
farmbuyer@102 1143 addon.callbacks:Fire (unpack(c))
farmbuyer@102 1144 flib.del(c)
farmbuyer@102 1145 end
farmbuyer@102 1146 end)
farmbuyer@100 1147 function addon:Fire (...)
farmbuyer@100 1148 self.dprint('callback', ...)
farmbuyer@100 1149 local capture = flib.new(...)
farmbuyer@101 1150 for k,v in ipairs(capture) do if type(v) == 'table' then
farmbuyer@101 1151 capture[k] = make_readonly(v)
farmbuyer@101 1152 end end
farmbuyer@102 1153 queue:add(capture)
farmbuyer@100 1154 end
farmbuyer@100 1155 end
farmbuyer@100 1156
farmbuyer@1 1157
farmbuyer@1 1158 ------ Event handlers
farmbuyer@1 1159 function addon:_clear_SVs()
farmbuyer@1 1160 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1161 _G.OuroLootSV = nil
farmbuyer@73 1162 _G.OuroLootSV_saved = nil
farmbuyer@97 1163 _G.OuroLootOptsDB = nil
farmbuyer@73 1164 _G.OuroLootSV_hist = nil
farmbuyer@73 1165 _G.OuroLootSV_log = nil
farmbuyer@73 1166 _G.ReloadUI()
farmbuyer@1 1167 end
farmbuyer@1 1168 function addon:PLAYER_LOGOUT()
farmbuyer@90 1169 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@16 1170 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1171
farmbuyer@73 1172 local worth_saving = #g_loot > 0 or _G.next(g_loot.raiders)
farmbuyer@16 1173 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1174 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1175 end end
farmbuyer@16 1176 if worth_saving then
farmbuyer@16 1177 opts.autoshard = self.sharder
farmbuyer@16 1178 opts.threshold = self.threshold
farmbuyer@1 1179 for i,e in ipairs(g_loot) do
farmbuyer@1 1180 e.cols = nil
farmbuyer@1 1181 end
farmbuyer@73 1182 _G.OuroLootSV = g_loot
farmbuyer@16 1183 else
farmbuyer@73 1184 _G.OuroLootSV = nil
farmbuyer@1 1185 end
farmbuyer@16 1186
farmbuyer@38 1187 worth_saving = false
farmbuyer@6 1188 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1189 if #t == 0 then
farmbuyer@8 1190 self.history_all[r] = nil
farmbuyer@8 1191 else
farmbuyer@38 1192 worth_saving = true
farmbuyer@8 1193 t.realm = nil
farmbuyer@8 1194 t.st = nil
farmbuyer@8 1195 t.byname = nil
farmbuyer@8 1196 end
farmbuyer@6 1197 end end
farmbuyer@38 1198 if worth_saving then
farmbuyer@73 1199 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1200 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1201 else
farmbuyer@73 1202 _G.OuroLootSV_hist = nil
farmbuyer@38 1203 end
farmbuyer@73 1204 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1205 end
farmbuyer@1 1206
farmbuyer@10 1207 do
farmbuyer@67 1208 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1209 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1210 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1211 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1212 local time, difftime = time, difftime
farmbuyer@102 1213 local R_ACTIVE, R_OFFLINE, R_LEFT = 'online', 'offline', 'no_longer'
farmbuyer@10 1214
farmbuyer@10 1215 local lastevent, now = 0, 0
farmbuyer@16 1216 local redo_count = 0
farmbuyer@16 1217 local redo, timer_handle
farmbuyer@10 1218
farmbuyer@10 1219 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1220 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1221
farmbuyer@10 1222 now = now_a or time()
farmbuyer@10 1223
farmbuyer@10 1224 if leaving_p then
farmbuyer@16 1225 if timer_handle then
farmbuyer@16 1226 self:CancelTimer(timer_handle)
farmbuyer@16 1227 timer_handle = nil
farmbuyer@16 1228 end
farmbuyer@10 1229 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1230 r.leave = r.leave or now
farmbuyer@10 1231 end
farmbuyer@10 1232 return
farmbuyer@10 1233 end
farmbuyer@10 1234
farmbuyer@10 1235 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1236 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1237 r.online = R_LEFT
farmbuyer@10 1238 r.leave = now
farmbuyer@10 1239 end
farmbuyer@10 1240 end
farmbuyer@10 1241
farmbuyer@100 1242 -- XXX somewhere in here, we could fire a useful callback event
farmbuyer@100 1243
farmbuyer@16 1244 if redo then
farmbuyer@16 1245 redo_count = redo_count + 1
farmbuyer@16 1246 end
farmbuyer@16 1247 redo = false
farmbuyer@10 1248 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1249 local unit = 'raid'..i
farmbuyer@67 1250 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@67 1251 -- them under specific circumstances.
farmbuyer@67 1252 local name, connected, subgroup, level, class, _
farmbuyer@67 1253 name, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1254 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@10 1255 if name and name ~= UNKNOWN and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
farmbuyer@10 1256 if not g_loot.raiders[name] then
farmbuyer@10 1257 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1258 end
farmbuyer@10 1259 local r = g_loot.raiders[name]
farmbuyer@68 1260 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1261 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1262 r.needinfo = nil
farmbuyer@56 1263 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1264 r.race = select(2,UnitRace(unit))
farmbuyer@10 1265 r.sex = UnitSex(unit)
farmbuyer@56 1266 r.level = level --UnitLevel(unit)
farmbuyer@10 1267 r.guild = GetGuildInfo(unit)
farmbuyer@10 1268 end
farmbuyer@56 1269 --local connected = UnitIsConnected(unit)
farmbuyer@10 1270 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1271 r.join = r.join or now
farmbuyer@10 1272 r.online = R_ACTIVE
farmbuyer@10 1273 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1274 r.leave = now
farmbuyer@10 1275 r.online = R_OFFLINE
farmbuyer@10 1276 end
farmbuyer@10 1277 redo = redo or r.needinfo
farmbuyer@10 1278 end
farmbuyer@10 1279 end
farmbuyer@16 1280 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1281 if not timer_handle then
farmbuyer@16 1282 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1283 end
farmbuyer@16 1284 else
farmbuyer@16 1285 redo_count = 0
farmbuyer@16 1286 if timer_handle then
farmbuyer@16 1287 self:CancelTimer(timer_handle)
farmbuyer@16 1288 timer_handle = nil
farmbuyer@16 1289 end
farmbuyer@10 1290 end
farmbuyer@10 1291 end
farmbuyer@10 1292
farmbuyer@10 1293 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1294 if GetNumRaidMembers() == 0 then
farmbuyer@16 1295 -- Leaving a raid group.
farmbuyer@10 1296 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1297 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1298 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1299 if self.enabled and not self.debug.notraid then
farmbuyer@16 1300 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1301 self.popped = nil
farmbuyer@80 1302 self:Deactivate()
farmbuyer@10 1303 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1304 end
farmbuyer@10 1305 return
farmbuyer@10 1306 end
farmbuyer@10 1307
farmbuyer@1 1308 local inside,whatkind = IsInInstance()
farmbuyer@1 1309 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1310 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1311 return
farmbuyer@1 1312 end
farmbuyer@10 1313
farmbuyer@10 1314 local docheck = self.enabled
farmbuyer@1 1315 if event == "Activate" then
farmbuyer@1 1316 -- dispatched manually from Activate
farmbuyer@10 1317 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1318 _register_bossmod(self)
farmbuyer@10 1319 docheck = true
farmbuyer@90 1320 elseif event == RAID_ROSTER_UPDATE_EVENT then
farmbuyer@10 1321 -- hot code path, be careful
farmbuyer@10 1322
farmbuyer@1 1323 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1324 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1325 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1326 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1327 self.popped.data = self
farmbuyer@10 1328 return
farmbuyer@1 1329 end
farmbuyer@1 1330 end
farmbuyer@11 1331 -- Throttle the checks fired by common events.
farmbuyer@10 1332 if docheck and not InCombatLockdown() then
farmbuyer@10 1333 now = time()
farmbuyer@10 1334 if difftime(now,lastevent) > 45 then
farmbuyer@10 1335 lastevent = now
farmbuyer@10 1336 self:CheckRoster(false,now)
farmbuyer@10 1337 end
farmbuyer@10 1338 end
farmbuyer@1 1339 end
farmbuyer@1 1340 end
farmbuyer@1 1341
farmbuyer@73 1342 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1343 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1344 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1345
farmbuyer@73 1346 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1347 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1348 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1349
farmbuyer@73 1350 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1351 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1352 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1353 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1354 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1355 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1356
farmbuyer@73 1357 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1358 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1359 "n" followed by a random number.
farmbuyer@73 1360 ]=]
farmbuyer@1 1361 do
farmbuyer@73 1362 local counter, _do_loot
farmbuyer@73 1363 do
farmbuyer@73 1364 local count = 0
farmbuyer@73 1365 function counter() count = count + 1; return count; end
farmbuyer@73 1366 end
farmbuyer@73 1367
farmbuyer@42 1368 local function maybe_trash_kill_entry()
farmbuyer@80 1369 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1370 -- kill/wipe entry already.
farmbuyer@42 1371 if addon.latest_instance then return end
farmbuyer@69 1372 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1373 addon.latest_instance = inst
farmbuyer@69 1374 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1375 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1376 instance=addon.latest_instance, duration=0,
farmbuyer@61 1377 raidersnap=ss, maxsize=max
farmbuyer@42 1378 })
farmbuyer@42 1379 end
farmbuyer@42 1380
farmbuyer@76 1381 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1382 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1383 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1384 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1385 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1386 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1387 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1388 end
farmbuyer@76 1389
farmbuyer@73 1390 local random = _G.math.random
farmbuyer@76 1391 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1392 if u then
farmbuyer@73 1393 -- Check and alert for an existing value.
farmbuyer@73 1394 u = tostring(u)
farmbuyer@73 1395 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1396 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1397 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1398 if maybe then
farmbuyer@76 1399 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1400 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1401 return false, u, maybe
farmbuyer@76 1402 end
farmbuyer@76 1403 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1404 if can_replace_p then
farmbuyer@76 1405 _announce_unique_improvisation (u, improv)
farmbuyer@76 1406 return false, u, improv
farmbuyer@76 1407 end
farmbuyer@76 1408 return false, u
farmbuyer@73 1409 end
farmbuyer@73 1410 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1411 else
farmbuyer@87 1412 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1413 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1414 prefix = prefix or 'n'
farmbuyer@73 1415 repeat
farmbuyer@76 1416 u = prefix .. random(8675309)
farmbuyer@76 1417 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1418 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1419 end
farmbuyer@73 1420 return true, u
farmbuyer@73 1421 end
farmbuyer@73 1422
farmbuyer@1 1423 -- Recent loot cache
farmbuyer@25 1424 local candidates = {}
farmbuyer@73 1425 local sigmap = {}
farmbuyer@73 1426 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1427 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1428 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1429 -- replace entry from older client with this newer one
farmbuyer@73 1430 candidates[oldersig] = nil
farmbuyer@76 1431 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1432 end
farmbuyer@73 1433 return false
farmbuyer@73 1434 end
farmbuyer@73 1435
farmbuyer@25 1436 local function prefer_local_loots (cache)
farmbuyer@25 1437 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1438 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1439 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1440 --
farmbuyer@34 1441 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1442 for i,sig in ipairs(candidates) do
farmbuyer@25 1443 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1444 local loot = candidates[sig]
farmbuyer@25 1445 if loot then
farmbuyer@42 1446 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1447 candidates[sig] = nil
farmbuyer@25 1448 local looti = addon._addLootEntry(loot)
farmbuyer@73 1449 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@25 1450 if (loot.disposition ~= 'shard')
farmbuyer@25 1451 and (loot.disposition ~= 'gvault')
farmbuyer@25 1452 and (not addon.history_suppress)
farmbuyer@25 1453 then
farmbuyer@25 1454 addon:_addHistoryEntry(looti)
farmbuyer@76 1455 elseif #loot.unique > 0 then
farmbuyer@76 1456 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1457 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1458 end
farmbuyer@25 1459 end
farmbuyer@25 1460 end
farmbuyer@25 1461
farmbuyer@25 1462 if addon.display then
farmbuyer@25 1463 addon:redisplay()
farmbuyer@25 1464 end
farmbuyer@47 1465 wipe(candidates)
farmbuyer@73 1466 wipe(sigmap)
farmbuyer@25 1467 end
farmbuyer@73 1468 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1469
farmbuyer@73 1470 local strsplit, GetItemInfo, GetItemIcon, UnitClass =
farmbuyer@73 1471 _G.strsplit, _G.GetItemInfo, _G.GetItemIcon, _G.UnitClass
farmbuyer@1 1472
farmbuyer@71 1473 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1474 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1475 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1476 local itexture = GetItemIcon(itemid)
farmbuyer@6 1477 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1478 local cache_miss
farmbuyer@6 1479 if (not iname) or (not itexture) then
farmbuyer@73 1480 cache_miss = true
farmbuyer@6 1481 iname, ilink, iquality, itexture =
farmbuyer@6 1482 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1483 end
farmbuyer@73 1484 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1485 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1486
farmbuyer@19 1487 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1488
farmbuyer@73 1489 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1490 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1491 while local_override
farmbuyer@73 1492 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1493 do
farmbuyer@76 1494 unique_okay, unique, replacement =
farmbuyer@76 1495 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1496 if not unique_okay then
farmbuyer@76 1497 if replacement then
farmbuyer@76 1498 -- collision, but we've generated a placeholder for now
farmbuyer@76 1499 -- and broadcast the fact
farmbuyer@76 1500 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1501 else
farmbuyer@76 1502 i = g_uniques[unique]
farmbuyer@81 1503 local err = unique_collision:format (iname, unique,
farmbuyer@76 1504 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1505 _unavoidable_collision (err)
farmbuyer@76 1506 -- Make sure this is logged one way or another
farmbuyer@76 1507 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1508 ret1, ret2 = nil, err
farmbuyer@76 1509 break
farmbuyer@76 1510 end
farmbuyer@73 1511 end
farmbuyer@73 1512
farmbuyer@1 1513 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1514 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1515 end
farmbuyer@25 1516 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1517
farmbuyer@73 1518 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1519 local signature, seenit
farmbuyer@73 1520 if #unique > 0 then
farmbuyer@73 1521 -- newer case
farmbuyer@73 1522 signature = unique .. oldersig
farmbuyer@73 1523 sigmap[oldersig] = signature
farmbuyer@76 1524 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1525 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1526 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1527 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1528 -- false to force seenit off.
farmbuyer@76 1529 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1530 else
farmbuyer@73 1531 -- older case, only remote
farmbuyer@73 1532 assert(from)
farmbuyer@73 1533 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1534 seenit = recent_loot:test(signature)
farmbuyer@73 1535 end
farmbuyer@73 1536
farmbuyer@73 1537 if seenit then
farmbuyer@80 1538 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1539 "> already in cache, skipping from", from)
farmbuyer@73 1540 break
farmbuyer@73 1541 end
farmbuyer@73 1542
farmbuyer@73 1543 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1544 i = {
farmbuyer@73 1545 kind = 'loot',
farmbuyer@73 1546 person = recipient,
farmbuyer@73 1547 person_class= select(2,UnitClass(recipient)),
farmbuyer@73 1548 cache_miss = cache_miss,
farmbuyer@73 1549 quality = iquality,
farmbuyer@73 1550 itemname = iname,
farmbuyer@73 1551 id = itemid,
farmbuyer@73 1552 itemlink = ilink,
farmbuyer@73 1553 itexture = itexture,
farmbuyer@76 1554 unique = replacement or unique,
farmbuyer@73 1555 count = (count and count ~= "") and count or nil,
farmbuyer@73 1556 bcast_from = from,
farmbuyer@73 1557 extratext = extratext,
farmbuyer@73 1558 variant = self:is_variant_item(ilink),
farmbuyer@73 1559 }
farmbuyer@73 1560 if opts.itemvault[itemid] then
farmbuyer@73 1561 i.disposition = 'gvault'
farmbuyer@73 1562 elseif recipient == self.sharder then
farmbuyer@73 1563 i.disposition = 'shard'
farmbuyer@73 1564 end
farmbuyer@73 1565 if local_override then
farmbuyer@73 1566 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1567 -- keep this sync'd with prefer_local_loots above
farmbuyer@73 1568 if i.extratext == 'shard'
farmbuyer@73 1569 or i.extratext == 'gvault'
farmbuyer@73 1570 or i.extratext == 'offspec'
farmbuyer@73 1571 then
farmbuyer@73 1572 i.disposition = i.extratext
farmbuyer@70 1573 end
farmbuyer@73 1574 local looti = self._addLootEntry(i)
farmbuyer@73 1575 if (i.disposition ~= 'shard')
farmbuyer@73 1576 and (i.disposition ~= 'gvault')
farmbuyer@73 1577 and (not self.history_suppress)
farmbuyer@73 1578 then
farmbuyer@73 1579 self:_addHistoryEntry(looti)
farmbuyer@76 1580 else
farmbuyer@76 1581 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1582 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1583 end
farmbuyer@73 1584 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1585 self.dprint('loot', "manual", looti)
farmbuyer@73 1586 else
farmbuyer@73 1587 recent_loot:add(signature)
farmbuyer@73 1588 candidates[signature] = i
farmbuyer@73 1589 tinsert (candidates, signature)
farmbuyer@80 1590 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1591 "> added to cache as candidate", #candidates)
farmbuyer@1 1592 end
farmbuyer@25 1593 break
farmbuyer@1 1594 end
farmbuyer@73 1595 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1596 return ret1, ret2
farmbuyer@1 1597 end
farmbuyer@1 1598
farmbuyer@73 1599 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1600 -- displaying any errors.
farmbuyer@1 1601 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1602 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1603
farmbuyer@1 1604 --[[
farmbuyer@1 1605 iname: Hearthstone
farmbuyer@1 1606 iquality: integer
farmbuyer@1 1607 ilink: clickable formatted link
farmbuyer@1 1608 itemstring: item:6948:....
farmbuyer@1 1609 itexture: inventory icon texture
farmbuyer@1 1610 ]]
farmbuyer@1 1611
farmbuyer@1 1612 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1613 local msg = ...
farmbuyer@20 1614 local person, itemstring, count
farmbuyer@21 1615 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1616
farmbuyer@20 1617 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 1618 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1619 if not person then
farmbuyer@20 1620 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 1621 end
farmbuyer@20 1622 if not person then
farmbuyer@20 1623 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1624 if not itemstring then
farmbuyer@20 1625 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 1626 end
farmbuyer@20 1627 end
farmbuyer@20 1628
farmbuyer@89 1629 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1630 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1631 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1632
farmbuyer@1 1633 -- Name might be colorized, remove the highlighting
farmbuyer@20 1634 if person then
farmbuyer@20 1635 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1636 else
farmbuyer@38 1637 person = my_name -- UNIT_YOU / You
farmbuyer@20 1638 end
farmbuyer@1 1639
farmbuyer@71 1640 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1641 local id,unique,_
farmbuyer@71 1642 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1643 if unique == 0 then unique = nil end
farmbuyer@1 1644
farmbuyer@73 1645 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1646
farmbuyer@1 1647 elseif event == "broadcast" then
farmbuyer@73 1648 return _do_loot(self, false, ...)
farmbuyer@1 1649
farmbuyer@1 1650 elseif event == "manual" then
farmbuyer@1 1651 local r,i,n = ...
farmbuyer@73 1652 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1653 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1654 end
farmbuyer@1 1655 end
farmbuyer@1 1656 end
farmbuyer@1 1657
farmbuyer@80 1658 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1659 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1660 -- via maybe_trash_kill_entry.
farmbuyer@80 1661 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1662 -- look for the next combat?)
farmbuyer@80 1663 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1664 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1665 self.latest_instance = nil
farmbuyer@80 1666 end
farmbuyer@80 1667
farmbuyer@1 1668
farmbuyer@1 1669 ------ Slash command handler
farmbuyer@1 1670 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1671 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1672 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1673 -- that GUI is in place.)
farmbuyer@76 1674 do
farmbuyer@76 1675 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1676 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1677 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1678 txt = strtrim(txt:lower())
farmbuyer@76 1679 local cmd, arg = ""
farmbuyer@76 1680 do
farmbuyer@76 1681 local s,e = txt:find("^%a+")
farmbuyer@76 1682 if s then
farmbuyer@76 1683 cmd = txt:sub(s,e)
farmbuyer@76 1684 s = txt:find("%S", e+2)
farmbuyer@76 1685 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1686 end
farmbuyer@1 1687 end
farmbuyer@1 1688
farmbuyer@76 1689 if cmd == "" then
farmbuyer@76 1690 if InCombatLockdown() then
farmbuyer@76 1691 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1692 else
farmbuyer@76 1693 return self:BuildMainDisplay()
farmbuyer@76 1694 end
farmbuyer@1 1695
farmbuyer@76 1696 elseif cmd:find("^thre") then
farmbuyer@76 1697 self:SetThreshold(arg)
farmbuyer@1 1698
farmbuyer@76 1699 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1700 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1701 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1702
farmbuyer@76 1703 elseif cmd == "toggle" then
farmbuyer@76 1704 if self.display then
farmbuyer@76 1705 self.display:Hide()
farmbuyer@76 1706 else
farmbuyer@76 1707 return self:BuildMainDisplay()
farmbuyer@76 1708 end
farmbuyer@76 1709
farmbuyer@76 1710 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1711 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1712 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1713 })
farmbuyer@76 1714 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1715 if self.display then
farmbuyer@76 1716 self:redisplay()
farmbuyer@76 1717 end
farmbuyer@76 1718 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1719
farmbuyer@76 1720 elseif cmd == "debug" then
farmbuyer@76 1721 if arg then
farmbuyer@100 1722 self.is_guilded = _G.IsInGuild()
farmbuyer@76 1723 self.debug[arg] = not self.debug[arg]
farmbuyer@76 1724 _G.print(arg,self.debug[arg])
farmbuyer@76 1725 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1726 else
farmbuyer@76 1727 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1728 end
farmbuyer@76 1729
farmbuyer@76 1730 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1731 self:save_saveas(arg)
farmbuyer@76 1732 elseif cmd == "list" then
farmbuyer@76 1733 self:save_list()
farmbuyer@76 1734 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1735 self:save_restore(tonumber(arg))
farmbuyer@76 1736 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1737 self:save_delete(tonumber(arg))
farmbuyer@76 1738
farmbuyer@76 1739 elseif cmd == "help" then
farmbuyer@76 1740 self:BuildMainDisplay('help')
farmbuyer@76 1741 elseif cmd == "ping" then
farmbuyer@76 1742 self:DoPing()
farmbuyer@76 1743
farmbuyer@81 1744 elseif cmd == "fix" then
farmbuyer@81 1745 if arg == "?" then
farmbuyer@95 1746 self:Print[['/ouroloot fix cache' updates loot that wasn't in the cache]]
farmbuyer@95 1747 self:Print[['/ouroloot fix history' repairs inconsistent data on the History tab]]
farmbuyer@95 1748 self:Print[['/ouroloot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1749 return
farmbuyer@81 1750 elseif arg == "cache" then
farmbuyer@81 1751 self:do_item_cache_fixup()
farmbuyer@81 1752 elseif arg == "history" then
farmbuyer@81 1753 self:repair_history_integrity()
farmbuyer@81 1754 end
farmbuyer@81 1755 self.NOLOAD = nil
farmbuyer@81 1756 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1757
farmbuyer@23 1758 else
farmbuyer@88 1759 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1760 return
farmbuyer@76 1761 end
farmbuyer@76 1762 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1763 cmd, tostring(green_help_link))
farmbuyer@23 1764 end
farmbuyer@1 1765 end
farmbuyer@1 1766 end
farmbuyer@1 1767
farmbuyer@1 1768 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1769 local q = tonumber(arg)
farmbuyer@1 1770 if q then
farmbuyer@76 1771 q = math.floor(q+0.1)
farmbuyer@1 1772 if q<0 or q>6 then
farmbuyer@1 1773 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1774 end
farmbuyer@1 1775 else
farmbuyer@1 1776 q = qualnames[arg]
farmbuyer@1 1777 if not q then
farmbuyer@1 1778 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1779 end
farmbuyer@1 1780 end
farmbuyer@1 1781 self.threshold = q
farmbuyer@1 1782 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1783 end
farmbuyer@1 1784
farmbuyer@1 1785
farmbuyer@1 1786 ------ On/off
farmbuyer@80 1787 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1788 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1789 self.dprint('flow', ":Activate is running")
farmbuyer@90 1790 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@16 1791 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1792 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1793 self.popped = true
farmbuyer@93 1794 if IsInRaid() then
farmbuyer@16 1795 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1796 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1797 elseif self.debug.notraid then
farmbuyer@76 1798 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1799 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1800 _register_bossmod(self)
farmbuyer@1 1801 elseif g_restore_p then
farmbuyer@1 1802 g_restore_p = nil
farmbuyer@16 1803 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1804 if #g_loot == 0 then
farmbuyer@16 1805 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1806 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1807 return
farmbuyer@16 1808 end
farmbuyer@78 1809 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1810 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1811 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1812 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@1 1813 return
farmbuyer@1 1814 end
farmbuyer@1 1815 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1816 self.enabled = not opt_bcast_only
farmbuyer@73 1817 g_seeing_oldsigs = nil
farmbuyer@1 1818 if opt_threshold then
farmbuyer@1 1819 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1820 end
farmbuyer@100 1821 self:Fire ('Activate', self.enabled, self.rebroadcast, self.threshold)
farmbuyer@80 1822 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1823 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1824 self.thresholds[self.threshold])
farmbuyer@89 1825 self:broadcast('revcheck',version_large)
farmbuyer@1 1826 end
farmbuyer@1 1827
farmbuyer@95 1828 -- Note: running '/ouroloot off' will also avoid the popup reminder when
farmbuyer@1 1829 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1830 function addon:Deactivate()
farmbuyer@1 1831 self.enabled = false
farmbuyer@1 1832 self.rebroadcast = false
farmbuyer@90 1833 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@10 1834 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1835 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@100 1836 self:Fire ('Deactivate')
farmbuyer@80 1837 self:Print("Deactivated.")
farmbuyer@1 1838 end
farmbuyer@1 1839
farmbuyer@1 1840 function addon:Clear(verbose_p)
farmbuyer@1 1841 local repopup, st
farmbuyer@1 1842 if self.display then
farmbuyer@1 1843 -- in the new version, this is likely to always be the case
farmbuyer@1 1844 repopup = true
farmbuyer@96 1845 st = self.display:GetUserData("GUI state").eoiST
farmbuyer@1 1846 if not st then
farmbuyer@1 1847 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1848 end
farmbuyer@1 1849 self.display:Hide()
farmbuyer@1 1850 end
farmbuyer@1 1851 g_restore_p = nil
farmbuyer@73 1852 _G.OuroLootSV = nil
farmbuyer@1 1853 self:_reset_timestamps()
farmbuyer@1 1854 if verbose_p then
farmbuyer@73 1855 if (_G.OuroLootSV_saved and #_G.OuroLootSV_saved>0) then
farmbuyer@73 1856 self:Print("Current loot data cleared, %d saved sets remaining.", #_G.OuroLootSV_saved)
farmbuyer@1 1857 else
farmbuyer@1 1858 self:Print("Current loot data cleared.")
farmbuyer@1 1859 end
farmbuyer@1 1860 end
farmbuyer@1 1861 _init(self,st)
farmbuyer@100 1862 self:Fire ('Reset')
farmbuyer@1 1863 if repopup then
farmbuyer@1 1864 addon:BuildMainDisplay()
farmbuyer@1 1865 end
farmbuyer@1 1866 end
farmbuyer@1 1867
farmbuyer@1 1868
farmbuyer@1 1869 ------ Behind the scenes routines
farmbuyer@19 1870 -- Semi-experimental debugging aid.
farmbuyer@19 1871 do
farmbuyer@76 1872 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 1873 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 1874 -- 2) _log points to SV_log
farmbuyer@41 1875 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 1876 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 1877 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@19 1878 local date = _G.date
farmbuyer@19 1879 function addon:log_with_timestamp (msg)
farmbuyer@73 1880 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 1881 end
farmbuyer@19 1882 end
farmbuyer@19 1883
farmbuyer@49 1884 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 1885 -- them. Credit to DBM for the approach here.
farmbuyer@49 1886 function addon:_scan_LOD_modules()
farmbuyer@49 1887 for i = 1, GetNumAddOns() do
farmbuyer@49 1888 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1889 and IsAddOnLoadOnDemand(i)
farmbuyer@49 1890 and not IsAddOnLoaded(i)
farmbuyer@49 1891 then
farmbuyer@49 1892 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 1893 if enabled or opts.display_disabled_LODs then
farmbuyer@57 1894 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 1895 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 1896 end
farmbuyer@49 1897 end
farmbuyer@49 1898 end
farmbuyer@49 1899 end
farmbuyer@49 1900
farmbuyer@73 1901 -- Routines for printing changes made by remote users.
farmbuyer@73 1902 do
farmbuyer@101 1903 local change_chatframe
farmbuyer@101 1904
farmbuyer@101 1905 function addon:_set_chatty_change_chatframe (arg, silent_p)
farmbuyer@73 1906 local frame
farmbuyer@73 1907 if type(arg) == 'number' then
farmbuyer@73 1908 arg = _G.math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 1909 frame = _G['ChatFrame'..arg]
farmbuyer@73 1910 elseif type(arg) == 'string' then
farmbuyer@73 1911 frame = _G[arg]
farmbuyer@73 1912 end
farmbuyer@73 1913 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@101 1914 change_chatframe = frame
farmbuyer@73 1915 if not silent_p then
farmbuyer@73 1916 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 1917 if frame.GetName then
farmbuyer@73 1918 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 1919 end
farmbuyer@73 1920 self:Print(msg)
farmbuyer@73 1921 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 1922 self:CFPrint (frame, msg)
farmbuyer@73 1923 end
farmbuyer@73 1924 end
farmbuyer@73 1925 return frame
farmbuyer@73 1926 else
farmbuyer@73 1927 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 1928 end
farmbuyer@73 1929 end
farmbuyer@73 1930
farmbuyer@101 1931 local function _notify (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 1932 local e = g_loot[index]
farmbuyer@80 1933 if not e then
farmbuyer@80 1934 -- how did this happen?
farmbuyer@80 1935 return
farmbuyer@80 1936 end
farmbuyer@89 1937 if source == my_name then
farmbuyer@89 1938 source = _G.UNIT_YOU
farmbuyer@89 1939 end
farmbuyer@86 1940 local from_text, to_text
farmbuyer@73 1941 if from_whom then
farmbuyer@89 1942 if from_whom == my_name then
farmbuyer@89 1943 from_whom = _G.UNIT_YOU
farmbuyer@89 1944 end
farmbuyer@86 1945 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 1946 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 1947 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 1948 else
farmbuyer@73 1949 if olddisp then
farmbuyer@73 1950 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 1951 else
farmbuyer@73 1952 olddisp = "normal"
farmbuyer@73 1953 from_text = "normal"
farmbuyer@73 1954 end
farmbuyer@86 1955 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 1956 .. from_text .. "|r"
farmbuyer@86 1957
farmbuyer@73 1958 if e.disposition then
farmbuyer@73 1959 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 1960 else
farmbuyer@73 1961 to_text = "normal"
farmbuyer@73 1962 end
farmbuyer@86 1963 to_text = addon.disposition_colors[e.disposition or "normal"].hex
farmbuyer@86 1964 .. to_text .. "|r"
farmbuyer@73 1965 end
farmbuyer@73 1966
farmbuyer@81 1967 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 1968 e.itemlink, from_text, to_text)
farmbuyer@81 1969 addon:CFPrint (chatframe, remote_chatty, source, index,
farmbuyer@86 1970 e.itemlink, from_text, to_text)
farmbuyer@73 1971 end
farmbuyer@81 1972
farmbuyer@101 1973 function _notify_about_change (sender, index, olddisp, from_whom, from_class)
farmbuyer@101 1974 _notify (change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 1975 end
farmbuyer@73 1976 end
farmbuyer@73 1977
farmbuyer@1 1978 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 1979 do
farmbuyer@1 1980 local byindex, temp = {}, {}
farmbuyer@1 1981 local function sort (src, dest)
farmbuyer@1 1982 for k in pairs(src) do
farmbuyer@1 1983 temp[#temp+1] = k
farmbuyer@1 1984 end
farmbuyer@73 1985 _G.table.sort(temp)
farmbuyer@47 1986 wipe(dest)
farmbuyer@1 1987 for i = 1, #temp do
farmbuyer@1 1988 dest[i] = src[temp[i]]
farmbuyer@1 1989 end
farmbuyer@1 1990 end
farmbuyer@1 1991
farmbuyer@1 1992 function addon.sender_list.sort()
farmbuyer@1 1993 sort (addon.sender_list.active, byindex)
farmbuyer@47 1994 wipe(temp)
farmbuyer@1 1995 addon.sender_list.activeI = #byindex
farmbuyer@1 1996 sort (addon.sender_list.names, byindex)
farmbuyer@47 1997 wipe(temp)
farmbuyer@1 1998 end
farmbuyer@1 1999 addon.sender_list.namesI = byindex
farmbuyer@1 2000 end
farmbuyer@1 2001
farmbuyer@23 2002 function addon:DoPing()
farmbuyer@23 2003 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 2004 self.sender_list.active = {}
farmbuyer@23 2005 self.sender_list.names = {}
farmbuyer@23 2006 self:broadcast('ping')
farmbuyer@89 2007 self:broadcast('revcheck',version_large)
farmbuyer@27 2008 end
farmbuyer@27 2009
farmbuyer@89 2010 function addon:_check_version (otherrev)
farmbuyer@93 2011 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 2012 otherrev = tonumber(otherrev)
farmbuyer@89 2013 if otherrev == version_large then
farmbuyer@27 2014 -- normal case
farmbuyer@27 2015
farmbuyer@89 2016 elseif otherrev < version_large then
farmbuyer@27 2017 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 2018 self:broadcast('revcheck',version_large)
farmbuyer@27 2019
farmbuyer@27 2020 else
farmbuyer@76 2021 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 2022 if newer_warning then
farmbuyer@76 2023 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 2024 function()
farmbuyer@92 2025 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 2026 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 2027 -- than for other callbacks.
farmbuyer@92 2028 StaticPopup_Show("OUROL_URL",
farmbuyer@92 2029 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 2030 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 2031 end)
farmbuyer@76 2032 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 2033 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 2034 newer_warning = nil
farmbuyer@27 2035 end
farmbuyer@27 2036 end
farmbuyer@23 2037 end
farmbuyer@23 2038
farmbuyer@1 2039 -- Generic helpers
farmbuyer@28 2040 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 2041 function addon._find_next_after (kind, index)
farmbuyer@1 2042 index = index + 1
farmbuyer@1 2043 while index <= #g_loot do
farmbuyer@1 2044 if g_loot[index].kind == kind then
farmbuyer@1 2045 return index, g_loot[index]
farmbuyer@1 2046 end
farmbuyer@1 2047 index = index + 1
farmbuyer@1 2048 end
farmbuyer@1 2049 end
farmbuyer@28 2050 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 2051 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 2052 -- appropriate fencepost is not found.
farmbuyer@28 2053 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 2054 local fencepost
farmbuyer@28 2055 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 2056 if kind == 'time' then
farmbuyer@28 2057 fencepost = closest_time
farmbuyer@28 2058 elseif kind == 'boss' then
farmbuyer@28 2059 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 2060 if not closest_boss then
farmbuyer@28 2061 fencepost = closest_time
farmbuyer@28 2062 elseif not closest_time then
farmbuyer@28 2063 fencepost = closest_boss
farmbuyer@28 2064 else
farmbuyer@73 2065 fencepost = _G.math.min(closest_time,closest_boss)
farmbuyer@28 2066 end
farmbuyer@28 2067 end
farmbuyer@28 2068 return fencepost
farmbuyer@28 2069 end
farmbuyer@1 2070
farmbuyer@1 2071 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 2072 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 2073 -- conditionals).
farmbuyer@1 2074 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 2075 return self._find_next_after, filter_kind, 0
farmbuyer@1 2076 end
farmbuyer@1 2077
farmbuyer@1 2078 do
farmbuyer@1 2079 local itt
farmbuyer@1 2080 local function create()
farmbuyer@1 2081 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 2082 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 2083 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 2084 L:SetFontObject(GameFontNormal)
farmbuyer@1 2085 R:SetFontObject(GameFontNormal)
farmbuyer@1 2086 tip:AddFontStrings(L,R)
farmbuyer@1 2087 lefts[i] = L
farmbuyer@1 2088 end
farmbuyer@1 2089 tip.lefts = lefts
farmbuyer@1 2090 return tip
farmbuyer@1 2091 end
farmbuyer@66 2092 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 2093 itt = itt or create()
farmbuyer@1 2094 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 2095 itt:ClearLines()
farmbuyer@1 2096 itt:SetHyperlink(item)
farmbuyer@1 2097 local t = itt.lefts[2]:GetText()
farmbuyer@1 2098 itt:Hide()
farmbuyer@66 2099 return (t == ITEM_HEROIC and 1)
farmbuyer@66 2100 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 2101 or nil
farmbuyer@1 2102 end
farmbuyer@1 2103 end
farmbuyer@1 2104
farmbuyer@79 2105 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 2106 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 2107 function _init (self, possible_st)
farmbuyer@1 2108 self.dprint('flow',"_init running")
farmbuyer@1 2109 self.loot_clean = nil
farmbuyer@1 2110 self.hist_clean = nil
farmbuyer@1 2111 if g_restore_p then
farmbuyer@73 2112 g_loot = _G.OuroLootSV
farmbuyer@16 2113 self.popped = #g_loot > 0
farmbuyer@1 2114 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@100 2115 _do_loot_metas()
farmbuyer@16 2116 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 2117 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 2118 self.sharder = opts.autoshard
farmbuyer@1 2119 else
farmbuyer@80 2120 g_loot = {}
farmbuyer@80 2121 end
farmbuyer@80 2122 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 2123 g_loot.raiders = {}
farmbuyer@80 2124 end
farmbuyer@80 2125 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 2126 g_loot.printed = {}
farmbuyer@1 2127 end
farmbuyer@1 2128
farmbuyer@16 2129 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@79 2130 self:gui_init (g_loot, g_uniques)
farmbuyer@16 2131 opts.autoshard = nil
farmbuyer@16 2132 opts.threshold = nil
farmbuyer@1 2133
farmbuyer@1 2134 if g_restore_p then
farmbuyer@73 2135 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 2136 else
farmbuyer@73 2137 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2138 end
farmbuyer@1 2139 if possible_st then
farmbuyer@1 2140 possible_st:SetData(g_loot)
farmbuyer@1 2141 end
farmbuyer@1 2142
farmbuyer@89 2143 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2144 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2145 self:RegisterComm(self.ident)
farmbuyer@1 2146 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2147
farmbuyer@1 2148 if self.author_debug then
farmbuyer@1 2149 _G.Oloot = g_loot
farmbuyer@1 2150 end
farmbuyer@1 2151 end
farmbuyer@1 2152
farmbuyer@61 2153 -- Raid roster snapshots
farmbuyer@61 2154 do
farmbuyer@61 2155 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2156 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2157 local instance,maxsize = instance_tag()
farmbuyer@61 2158 if only_inraid_p then
farmbuyer@73 2159 for name,info in _G.next, ss do
farmbuyer@61 2160 if info.online == 3 then
farmbuyer@61 2161 ss[name] = nil
farmbuyer@61 2162 end
farmbuyer@61 2163 end
farmbuyer@61 2164 end
farmbuyer@73 2165 return ss, maxsize, instance, _G.time()
farmbuyer@61 2166 end
farmbuyer@61 2167 end
farmbuyer@61 2168
farmbuyer@25 2169 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2170 do
farmbuyer@25 2171 local candidates = {}
farmbuyer@25 2172 local location
farmbuyer@1 2173 local function fixup_durations (cache)
farmbuyer@1 2174 local boss, bossi
farmbuyer@1 2175 boss = candidates[1]
farmbuyer@1 2176 if #candidates == 1 then
farmbuyer@1 2177 -- (1) or (2)
farmbuyer@1 2178 boss.duration = boss.duration or 0
farmbuyer@19 2179 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2180 else
farmbuyer@1 2181 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2182 if #candidates ~= 2 then
farmbuyer@1 2183 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2184 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2185 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2186 end
farmbuyer@1 2187 if candidates[2].duration == nil then
farmbuyer@1 2188 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2189 end
farmbuyer@1 2190 -- try and be generic anyhow
farmbuyer@1 2191 for i,c in ipairs(candidates) do
farmbuyer@1 2192 if c.duration then
farmbuyer@1 2193 boss = c
farmbuyer@19 2194 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2195 break
farmbuyer@1 2196 end
farmbuyer@1 2197 end
farmbuyer@1 2198 end
farmbuyer@69 2199 bossi = addon._addBossEntry(boss)
farmbuyer@100 2200 addon:Fire ('NewBoss', boss)
farmbuyer@19 2201 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2202 g_boss_signpost = nil
farmbuyer@42 2203 addon.latest_instance = boss.instance
farmbuyer@19 2204 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2205 if boss.reason == 'kill' then
farmbuyer@80 2206 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2207 addon:_mark_boss_kill (bossi)
farmbuyer@1 2208 if opts.chatty_on_kill then
farmbuyer@55 2209 addon:Print("Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2210 end
farmbuyer@1 2211 end
farmbuyer@47 2212 wipe(candidates)
farmbuyer@1 2213 end
farmbuyer@102 2214 -- Ten seconds is a long time, but occasionally DBM takes for-EVAH to
farmbuyer@102 2215 -- decide that a fight is over.
farmbuyer@73 2216 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2217
farmbuyer@1 2218 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2219 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2220 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2221 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2222 if self.rebroadcast and duration then
farmbuyer@56 2223 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2224 end
farmbuyer@1 2225 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2226 while self.enabled do
farmbuyer@1 2227 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2228 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2229 local not_from_local = duration == nil
farmbuyer@1 2230 local signature = bossname .. reason
farmbuyer@73 2231 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2232 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2233 else
farmbuyer@73 2234 recent_boss:add(signature)
farmbuyer@16 2235 g_boss_signpost = #g_loot + 1
farmbuyer@19 2236 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2237 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2238 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2239 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2240 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2241 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2242 -- DBM might not trigger for a while).
farmbuyer@1 2243 local c = {
farmbuyer@1 2244 kind = 'boss',
farmbuyer@55 2245 bossname = bossname,
farmbuyer@1 2246 reason = reason,
farmbuyer@1 2247 instance = intag,
farmbuyer@56 2248 duration = duration, -- deliberately may be nil
farmbuyer@61 2249 raidersnap = self:snapshot_raid(),
farmbuyer@56 2250 maxsize = maxsize,
farmbuyer@1 2251 }
farmbuyer@1 2252 tinsert(candidates,c)
farmbuyer@1 2253 end
farmbuyer@17 2254 break
farmbuyer@1 2255 end
farmbuyer@1 2256 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2257 end
farmbuyer@56 2258 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2259 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2260
farmbuyer@1 2261 function addon:_mark_boss_kill (index)
farmbuyer@1 2262 local e = g_loot[index]
farmbuyer@17 2263 if not e then
farmbuyer@17 2264 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2265 return
farmbuyer@17 2266 end
farmbuyer@55 2267 if not e.bossname then
farmbuyer@16 2268 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2269 return
farmbuyer@1 2270 end
farmbuyer@1 2271 if e.reason ~= 'wipe' then
farmbuyer@1 2272 -- enh, bail
farmbuyer@1 2273 self.loot_clean = index-1
farmbuyer@1 2274 end
farmbuyer@1 2275 local attempts = 1
farmbuyer@1 2276 local first
farmbuyer@1 2277
farmbuyer@69 2278 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2279 local i,d = 1,g_loot[1]
farmbuyer@1 2280 while d ~= e do
farmbuyer@55 2281 if d.bossname and
farmbuyer@55 2282 d.bossname == e.bossname and
farmbuyer@53 2283 d.instance == e.instance and
farmbuyer@1 2284 d.reason == 'wipe'
farmbuyer@1 2285 then
farmbuyer@1 2286 first = first or i
farmbuyer@1 2287 attempts = attempts + 1
farmbuyer@1 2288 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2289 else
farmbuyer@1 2290 i = i + 1
farmbuyer@1 2291 end
farmbuyer@1 2292 d = g_loot[i]
farmbuyer@1 2293 end
farmbuyer@1 2294 e.reason = 'kill'
farmbuyer@1 2295 e.attempts = attempts
farmbuyer@1 2296 self.loot_clean = first or index-1
farmbuyer@1 2297 end
farmbuyer@1 2298
farmbuyer@2 2299 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2300 assert(type(name)=='string')
farmbuyer@2 2301 assert(type(registration_func)=='function')
farmbuyer@76 2302 if deregistration_func ~= nil then
farmbuyer@76 2303 assert(type(deregistration_func)=='function')
farmbuyer@76 2304 end
farmbuyer@2 2305 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2306 n = name,
farmbuyer@2 2307 r = registration_func,
farmbuyer@2 2308 d = deregistration_func,
farmbuyer@2 2309 }
farmbuyer@5 2310 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2311 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2312 end
farmbuyer@1 2313
farmbuyer@2 2314 function _register_bossmod (self, force_p)
farmbuyer@2 2315 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2316 if x then
farmbuyer@2 2317 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2318 -- trying to register with already-registered boss mod
farmbuyer@2 2319 return
farmbuyer@2 2320 else
farmbuyer@2 2321 -- deregister
farmbuyer@2 2322 if x.d then x.d(self) end
farmbuyer@2 2323 end
farmbuyer@1 2324 end
farmbuyer@1 2325
farmbuyer@2 2326 x = nil
farmbuyer@2 2327 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2328 if v.n == opts.bossmod then
farmbuyer@2 2329 x = k
farmbuyer@2 2330 break
farmbuyer@2 2331 end
farmbuyer@1 2332 end
farmbuyer@1 2333
farmbuyer@2 2334 if not x then
farmbuyer@2 2335 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2336 self:Print(self.status_text)
farmbuyer@2 2337 return
farmbuyer@1 2338 end
farmbuyer@1 2339
farmbuyer@2 2340 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2341 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2342 else
farmbuyer@2 2343 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2344 end
farmbuyer@1 2345 end
farmbuyer@2 2346 end
farmbuyer@1 2347
farmbuyer@1 2348 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2349 do
farmbuyer@73 2350 local rawget, setmetatable = _G.rawget, _G.setmetatable
farmbuyer@73 2351
farmbuyer@100 2352 --@debug@
farmbuyer@100 2353 local tos = {}
farmbuyer@100 2354 tos.time = function (e)
farmbuyer@100 2355 return e.startday.text
farmbuyer@100 2356 end
farmbuyer@100 2357 tos.boss = function (e)
farmbuyer@100 2358 return e.bossname .. '/' .. e.reason
farmbuyer@100 2359 end
farmbuyer@100 2360 tos.loot = function (e)
farmbuyer@100 2361 return e.itemname .. '/' .. e.person .. '/' .. e.unique .. '/'
farmbuyer@100 2362 .. tostring(e.disposition) .. (e.extratext and ('/'..e.extratext) or '')
farmbuyer@100 2363 end
farmbuyer@100 2364 --@end-debug@
farmbuyer@1 2365 local loot_entry_mt = {
farmbuyer@1 2366 __index = function (e,key)
farmbuyer@100 2367 -- This shouldn't be required, as the refresh should be picking
farmbuyer@100 2368 -- it up already. Sigh.
farmbuyer@1 2369 if key == 'cols' then
farmbuyer@15 2370 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2371 addon:_fill_out_eoi_data(1)
farmbuyer@1 2372 end
farmbuyer@1 2373 return rawget(e,key)
farmbuyer@100 2374 end,
farmbuyer@100 2375 --@debug@
farmbuyer@100 2376 __tostring = function (e)
farmbuyer@100 2377 local k = e.kind
farmbuyer@100 2378 if k then
farmbuyer@100 2379 return ("<%s/%s>"):format(k, tos[k] and tos[k](e) or "?")
farmbuyer@100 2380 end
farmbuyer@100 2381 return "<unknown loot entry type>"
farmbuyer@100 2382 end,
farmbuyer@100 2383 --@end-debug@
farmbuyer@100 2384 }
farmbuyer@100 2385 function _do_loot_metas()
farmbuyer@100 2386 for i,e in ipairs(g_loot) do
farmbuyer@100 2387 setmetatable(e,loot_entry_mt)
farmbuyer@1 2388 end
farmbuyer@100 2389 _do_loot_metas = nil
farmbuyer@100 2390 end
farmbuyer@1 2391
farmbuyer@1 2392 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2393 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2394 -- optional second index to search no earlier than that.
farmbuyer@1 2395 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2396 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2397 stop = stop or 0
farmbuyer@1 2398 while i > stop do
farmbuyer@1 2399 if g_loot[i].kind == 'time' then
farmbuyer@1 2400 return i, g_loot[i]
farmbuyer@1 2401 end
farmbuyer@1 2402 i = i - 1
farmbuyer@1 2403 end
farmbuyer@1 2404 end
farmbuyer@1 2405
farmbuyer@1 2406 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2407 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2408 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2409 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2410 -- taken from the DAY entry.
farmbuyer@1 2411 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2412 -- FIXME this is horribabble
farmbuyer@1 2413 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2414 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2415 if not time_entry_opt then
farmbuyer@1 2416 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2417 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2418 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2419 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2420 end
farmbuyer@1 2421 end
farmbuyer@1 2422 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2423 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2424 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2425 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2426 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2427 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2428 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2429 end
farmbuyer@1 2430
farmbuyer@1 2431 local done_todays_date
farmbuyer@1 2432 function addon:_reset_timestamps()
farmbuyer@1 2433 done_todays_date = nil
farmbuyer@1 2434 end
farmbuyer@1 2435 local function do_todays_date()
farmbuyer@1 2436 local text, M, D, Y = makedate()
farmbuyer@1 2437 local found,ts = #g_loot+1
farmbuyer@1 2438 repeat
farmbuyer@1 2439 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2440 if found and ts.startday.text == text then
farmbuyer@1 2441 done_todays_date = true
farmbuyer@1 2442 end
farmbuyer@1 2443 until done_todays_date or (not found)
farmbuyer@1 2444 if done_todays_date then
farmbuyer@1 2445 g_today = ts
farmbuyer@1 2446 else
farmbuyer@1 2447 done_todays_date = true
farmbuyer@1 2448 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2449 kind = 'time',
farmbuyer@1 2450 startday = {
farmbuyer@1 2451 text = text, month = M, day = D, year = Y
farmbuyer@1 2452 }
farmbuyer@1 2453 }]
farmbuyer@1 2454 end
farmbuyer@1 2455 addon:_fill_out_eoi_data(1)
farmbuyer@1 2456 end
farmbuyer@1 2457
farmbuyer@1 2458 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2459 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2460 -- necessarily need to be a looted item.
farmbuyer@1 2461 function addon._addLootEntry (e)
farmbuyer@1 2462 setmetatable(e,loot_entry_mt)
farmbuyer@1 2463
farmbuyer@1 2464 if not done_todays_date then do_todays_date() end
farmbuyer@1 2465
farmbuyer@73 2466 local h, m = _G.GetGameTime()
farmbuyer@10 2467 --local localuptime = math.floor(GetTime())
farmbuyer@73 2468 local time_t = _G.time()
farmbuyer@1 2469 e.hour = h
farmbuyer@1 2470 e.minute = m
farmbuyer@10 2471 e.stamp = time_t --localuptime
farmbuyer@89 2472 if e.kind == 'loot' then
farmbuyer@89 2473 if (not e.unique) or (#e.unique==0) then
farmbuyer@89 2474 e.unique = e.id .. (e.disposition or e.person) .. _G.date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2475 end
farmbuyer@100 2476 addon:Fire ('NewLootEntry', e)
farmbuyer@89 2477 end
farmbuyer@1 2478 local index = #g_loot + 1
farmbuyer@1 2479 g_loot[index] = e
farmbuyer@100 2480 addon:Fire ('NewEOIEntry', e)
farmbuyer@1 2481 return index
farmbuyer@1 2482 end
farmbuyer@16 2483
farmbuyer@100 2484 -- Safety/convenience wrapper only.
farmbuyer@69 2485 function addon._addBossEntry (e)
farmbuyer@69 2486 local ret = addon._addLootEntry(e)
farmbuyer@69 2487 assert(e.kind=='boss')
farmbuyer@69 2488 local needSize = e.maxsize == nil
farmbuyer@69 2489 local needSnap = e.raidersnap == nil
farmbuyer@69 2490 local needInst = e.instance == nil
farmbuyer@69 2491 if needSize or needSnap then
farmbuyer@69 2492 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2493 if needSize then e.maxsize = max end
farmbuyer@69 2494 if needSnap then e.raidersnap = ss end
farmbuyer@69 2495 if needInst then e.instance = inst end
farmbuyer@69 2496 end
farmbuyer@100 2497 addon:Fire ('NewBossEntry', e)
farmbuyer@69 2498 return ret
farmbuyer@69 2499 end
farmbuyer@69 2500
farmbuyer@16 2501 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2502 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2503 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2504 -- from that boss.
farmbuyer@16 2505 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2506 if is == should_be then
farmbuyer@16 2507 return
farmbuyer@16 2508 end
farmbuyer@17 2509 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2510 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2511 return
farmbuyer@16 2512 end
farmbuyer@16 2513 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2514 should_be = should_be + 1
farmbuyer@16 2515 if is == should_be then
farmbuyer@16 2516 return
farmbuyer@16 2517 end
farmbuyer@16 2518 end
farmbuyer@16 2519
farmbuyer@16 2520 assert(g_loot[is].kind == 'boss')
farmbuyer@16 2521 local boss = tremove (g_loot, is)
farmbuyer@16 2522 tinsert (g_loot, should_be, boss)
farmbuyer@16 2523 return should_be
farmbuyer@16 2524 end
farmbuyer@1 2525 end
farmbuyer@1 2526
farmbuyer@19 2527 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2528 -- item cache data (which will have arrived by now).
farmbuyer@19 2529 function addon:do_item_cache_fixup()
farmbuyer@19 2530 self:Print("Fixing up missing item cache data...")
farmbuyer@19 2531
farmbuyer@19 2532 local numfound = 0
farmbuyer@19 2533 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2534
farmbuyer@73 2535 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2536 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2537 if not e.cache_miss then break end
farmbuyer@73 2538 local borked_id = e.itemname:match(borkedpat)
farmbuyer@73 2539 if not borked_id then break end
farmbuyer@73 2540 numfound = numfound + 1
farmbuyer@73 2541 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2542 -- its assload of return values.
farmbuyer@73 2543 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2544 if iname then
farmbuyer@73 2545 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2546 e.quality = iquality
farmbuyer@73 2547 e.itemname = iname
farmbuyer@73 2548 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2549 e.itemlink = ilink
farmbuyer@73 2550 e.itexture = itexture
farmbuyer@73 2551 e.cache_miss = nil
farmbuyer@73 2552 if e.unique then
farmbuyer@73 2553 local gu = g_uniques[e.unique]
farmbuyer@73 2554 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2555 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2556 pprint ('loot',
farmbuyer@76 2557 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2558 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2559 end
farmbuyer@73 2560 if player_i then
farmbuyer@73 2561 player_h.id[e.unique] = e.id
farmbuyer@73 2562 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2563 end
farmbuyer@19 2564 end
farmbuyer@73 2565 self:Print(msg, i, ilink)
farmbuyer@19 2566 end
farmbuyer@73 2567 break
farmbuyer@73 2568 end end
farmbuyer@19 2569
farmbuyer@19 2570 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@19 2571 end
farmbuyer@19 2572
farmbuyer@76 2573 do
farmbuyer@76 2574 local gur
farmbuyer@76 2575
farmbuyer@76 2576 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2577 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2578 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2579 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2580 local function fixup_unique_replacements()
farmbuyer@76 2581 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2582 local winning_index = 1
farmbuyer@76 2583 local winner = info[1]
farmbuyer@76 2584 info[1] = nil
farmbuyer@82 2585 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2586 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2587 "total entries")
farmbuyer@76 2588 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2589 for i = 2, #info do
farmbuyer@76 2590 if winner[1] <= info[i][1] then
farmbuyer@76 2591 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2592 flib.del(info[i])
farmbuyer@76 2593 else
farmbuyer@76 2594 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2595 flib.del(winner)
farmbuyer@76 2596 winner = info[i]
farmbuyer@76 2597 winning_index = i
farmbuyer@76 2598 end
farmbuyer@76 2599 info[i] = nil
farmbuyer@76 2600 end
farmbuyer@76 2601 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2602 --[[
farmbuyer@76 2603 A: winner was generated locally
farmbuyer@82 2604 >winning_index == 1
farmbuyer@76 2605 >g_loot and history already has the replacement value
farmbuyer@76 2606 B: winner was generated remotely
farmbuyer@76 2607 >need to scan and replace
farmbuyer@82 2608 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2609 this code safely in all cases. Important to note: a local winner
farmbuyer@92 2610 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 2611 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 2612 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 2613 do the general case until/unless this becomes a problem.
farmbuyer@76 2614 ]]
farmbuyer@89 2615 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2616 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2617
farmbuyer@89 2618 -- Active loot
farmbuyer@89 2619 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2620 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2621 g_loot[looti].unique = winner[2]
farmbuyer@89 2622 else
farmbuyer@89 2623 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2624 -- player, then the "previous" unique would not have made it
farmbuyer@89 2625 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2626 pprint('improv', "No active loot found", looti,
farmbuyer@89 2627 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2628 end
farmbuyer@89 2629
farmbuyer@89 2630 -- History
farmbuyer@89 2631 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2632 hi = addon.history.byname[hi]
farmbuyer@89 2633 local hist = addon.history[hi]
farmbuyer@89 2634 if ui and hist.unique[ui] == exist then
farmbuyer@89 2635 -- ui is valid
farmbuyer@82 2636 else
farmbuyer@89 2637 ui = nil
farmbuyer@89 2638 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2639 if ui2 == exist then
farmbuyer@89 2640 ui = i
farmbuyer@89 2641 break
farmbuyer@76 2642 end
farmbuyer@76 2643 end
farmbuyer@89 2644 end
farmbuyer@89 2645 if ui then
farmbuyer@89 2646 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2647 ui, hist.name)
farmbuyer@89 2648 assert(exist ~= winner[2])
farmbuyer@89 2649 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2650 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2651 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2652 hist.unique[ui] = winner[2]
farmbuyer@89 2653 hist.when[exist] = nil
farmbuyer@89 2654 hist.id[exist] = nil
farmbuyer@89 2655 hist.count[exist] = nil
farmbuyer@76 2656 end
farmbuyer@76 2657 end
farmbuyer@89 2658
farmbuyer@76 2659 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2660 flib.del(winner)
farmbuyer@76 2661 flib.del(info)
farmbuyer@76 2662 gur.replacements[exist] = nil
farmbuyer@76 2663 end
farmbuyer@76 2664 end
farmbuyer@76 2665
farmbuyer@76 2666 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2667 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2668 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2669 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2670 if is_local then
farmbuyer@76 2671 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2672 end
farmbuyer@76 2673 gur.cache:add (exist)
farmbuyer@76 2674 end
farmbuyer@76 2675
farmbuyer@76 2676 local function get_previous_replacement (exist)
farmbuyer@76 2677 local l = gur.replacements[exist]
farmbuyer@76 2678 if l and l.LOCAL then
farmbuyer@76 2679 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2680 l.LOCAL)
farmbuyer@76 2681 return l.LOCAL
farmbuyer@76 2682 end
farmbuyer@76 2683 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2684 end
farmbuyer@76 2685
farmbuyer@76 2686 function _setup_unique_replace ()
farmbuyer@76 2687 gur = {}
farmbuyer@76 2688 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@76 2689 gur.me = tonumber(_G.UnitGUID('player'):sub(-7),16)
farmbuyer@76 2690 gur.replacements = {}
farmbuyer@76 2691 gur.new_entry = new_entry
farmbuyer@76 2692 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2693 g_unique_replace = gur
farmbuyer@76 2694 _setup_unique_replace = nil
farmbuyer@76 2695 end
farmbuyer@76 2696 end
farmbuyer@76 2697
farmbuyer@77 2698 do
farmbuyer@77 2699 local clicky
farmbuyer@81 2700 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 2701 if self.display then
farmbuyer@81 2702 local d = self.display
farmbuyer@81 2703 if d then
farmbuyer@100 2704 -- Take this down a piece at a time, on the assumption that
farmbuyer@100 2705 -- the main window won't be able to do so.
farmbuyer@96 2706 local gui = d:GetUserData("GUI state")
farmbuyer@96 2707 local eoist = gui.eoiST
farmbuyer@81 2708 if eoist then eoist:Hide() end
farmbuyer@96 2709 local histst = gui.histST
farmbuyer@81 2710 if histst then histst:Hide() end
farmbuyer@81 2711 d:Hide()
farmbuyer@81 2712 end
farmbuyer@81 2713 end
farmbuyer@81 2714 self.NOLOAD = err_msg
farmbuyer@77 2715 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 2716 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 2717 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 2718 button1 = OKAY,
farmbuyer@77 2719 }
farmbuyer@77 2720 clicky = addon.format_hypertext(
farmbuyer@77 2721 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 2722 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 2723 end
farmbuyer@81 2724 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@77 2725 _G.PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 2726 addon:Print (" ")
farmbuyer@77 2727 addon:Print (" ", clicky)
farmbuyer@77 2728 addon:Print (" ")
farmbuyer@77 2729 end
farmbuyer@81 2730
farmbuyer@81 2731 function _unavoidable_collision (err)
farmbuyer@81 2732 addon:horrible_horrible_error (err)
farmbuyer@81 2733 -- we don't actually need to kill the GUI in this case
farmbuyer@81 2734 addon.NOLOAD = nil
farmbuyer@81 2735 end
farmbuyer@77 2736 end
farmbuyer@77 2737
farmbuyer@1 2738
farmbuyer@1 2739 ------ Saved texts
farmbuyer@1 2740 function addon:check_saved_table(silent_p)
farmbuyer@73 2741 local s = _G.OuroLootSV_saved
farmbuyer@1 2742 if s and (#s > 0) then return s end
farmbuyer@73 2743 _G.OuroLootSV_saved = nil
farmbuyer@1 2744 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 2745 end
farmbuyer@1 2746
farmbuyer@1 2747 function addon:save_list()
farmbuyer@81 2748 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2749 for i,t in ipairs(s) do
farmbuyer@1 2750 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 2751 end
farmbuyer@1 2752 end
farmbuyer@1 2753
farmbuyer@1 2754 function addon:save_saveas(name)
farmbuyer@73 2755 _G.OuroLootSV_saved = _G.OuroLootSV_saved or {}
farmbuyer@73 2756 local SV = _G.OuroLootSV_saved
farmbuyer@16 2757 local n = #SV + 1
farmbuyer@1 2758 local save = {
farmbuyer@1 2759 name = name,
farmbuyer@1 2760 date = makedate(),
farmbuyer@1 2761 count = #g_loot,
farmbuyer@1 2762 }
farmbuyer@10 2763 for text in self:registered_textgen_iter() do
farmbuyer@10 2764 save[text] = g_loot[text]
farmbuyer@10 2765 end
farmbuyer@1 2766 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 2767 SV[n] = save
farmbuyer@1 2768 return self:save_list()
farmbuyer@1 2769 end
farmbuyer@1 2770
farmbuyer@1 2771 function addon:save_restore(num)
farmbuyer@81 2772 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2773 if (not num) or (num > #s) then
farmbuyer@1 2774 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2775 end
farmbuyer@1 2776 local save = s[num]
farmbuyer@92 2777 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 2778 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 2779 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 2780 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 2781 for text in self:registered_textgen_iter() do
farmbuyer@10 2782 g_loot[text] = save[text]
farmbuyer@10 2783 end
farmbuyer@1 2784 end
farmbuyer@1 2785
farmbuyer@1 2786 function addon:save_delete(num)
farmbuyer@81 2787 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2788 if (not num) or (num > #s) then
farmbuyer@1 2789 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2790 end
farmbuyer@1 2791 self:Print("Deleting saved text #"..num)
farmbuyer@1 2792 tremove(s,num)
farmbuyer@1 2793 return self:save_list()
farmbuyer@1 2794 end
farmbuyer@1 2795
farmbuyer@1 2796
farmbuyer@1 2797 ------ Loot histories
farmbuyer@1 2798 -- history_all = {
farmbuyer@1 2799 -- ["Kilrogg"] = {
farmbuyer@1 2800 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 2801 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 2802 -- ["byname"] = { -- not saved
farmbuyer@1 2803 -- ["OtherPlayer"] = 2,
farmbuyer@1 2804 -- ["Farmbuyer"] = 1,
farmbuyer@1 2805 -- }
farmbuyer@1 2806 -- [1] = {
farmbuyer@1 2807 -- ["name"] = "Farmbuyer",
farmbuyer@73 2808 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 2809 -- -- sorted array:
farmbuyer@73 2810 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 2811 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 2812 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 2813 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 2814 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 2815 -- },
farmbuyer@1 2816 -- [2] = {
farmbuyer@1 2817 -- ["name"] = "OtherPlayer",
farmbuyer@1 2818 -- ......
farmbuyer@1 2819 -- }, ......
farmbuyer@1 2820 -- },
farmbuyer@1 2821 -- ["OtherRealm"] = ......
farmbuyer@1 2822 -- }
farmbuyer@73 2823 --
farmbuyer@73 2824 -- Up through 2.81.4 (specifically through rev 95), an individual player's
farmbuyer@73 2825 -- table looked like this:
farmbuyer@73 2826 -- ["name"] = "Farmbuyer",
farmbuyer@73 2827 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" } -- most recent loot
farmbuyer@73 2828 -- [2] = { ......., [count = "x3"] } -- previous loot
farmbuyer@73 2829 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 2830 do
farmbuyer@73 2831 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 2832 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 2833 local function compare_timestamps (L, R)
farmbuyer@76 2834 return L > R -- reverse of normal order, newest first
farmbuyer@76 2835 end
farmbuyer@73 2836 local function sort_player (p)
farmbuyer@73 2837 local new_uniques, uniques_bywhen, when_array = {}, {}, {}
farmbuyer@73 2838 for u,tstamp in pairs(p.when) do
farmbuyer@73 2839 uniques_bywhen[tstamp] = u
farmbuyer@73 2840 when_array[#when_array+1] = tstamp
farmbuyer@73 2841 end
farmbuyer@76 2842 _G.table.sort (when_array, compare_timestamps)
farmbuyer@73 2843 for i,tstamp in ipairs(when_array) do
farmbuyer@73 2844 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 2845 end
farmbuyer@73 2846 p.unique = new_uniques
farmbuyer@73 2847 end
farmbuyer@73 2848
farmbuyer@81 2849 function addon:repair_history_integrity()
farmbuyer@81 2850 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 2851 local empties_to_delete = {}
farmbuyer@81 2852
farmbuyer@81 2853 for rname,realm in pairs(self.history_all) do
farmbuyer@81 2854 for pk,player in ipairs(realm) do
farmbuyer@81 2855 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 2856 for i,h in ipairs(player.unique) do
farmbuyer@81 2857 h = tostring(h)
farmbuyer@81 2858 if player.when[h] and player.id[h] then
farmbuyer@81 2859 unique[#unique+1] = h
farmbuyer@81 2860 id[h] = player.id[h]
farmbuyer@81 2861 when[h] = player.when[h]
farmbuyer@81 2862 count[h] = player.count[h]
farmbuyer@81 2863 else
farmbuyer@81 2864 self:Print("Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 2865 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 2866 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 2867 errors = errors + 1
farmbuyer@81 2868 end
farmbuyer@81 2869 hcount = hcount + 1
farmbuyer@81 2870 end
farmbuyer@81 2871 player.id, player.when, player.unique, player.count =
farmbuyer@81 2872 id, when, unique, count
farmbuyer@81 2873 player.person_class = g_loot.raiders[player.name]
farmbuyer@81 2874 and g_loot.raiders[player.name].class
farmbuyer@81 2875 if #player.unique > 1 then
farmbuyer@81 2876 sort_player(player)
farmbuyer@81 2877 elseif #player.unique == 0 then
farmbuyer@81 2878 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 2879 end
farmbuyer@81 2880 pcount = pcount + 1
farmbuyer@81 2881 end
farmbuyer@81 2882 if #empties_to_delete > 0 then
farmbuyer@81 2883 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 2884 local player = tremove (realm, pk)
farmbuyer@81 2885 self:Print("Realm %s, player %s, is empty", rname, player.name)
farmbuyer@81 2886 end
farmbuyer@81 2887 wipe(empties_to_delete)
farmbuyer@81 2888 end
farmbuyer@81 2889 if #realm == 0 then
farmbuyer@81 2890 self.history_all[rname] = nil
farmbuyer@81 2891 self:Print("Realm %s is empty", rname)
farmbuyer@81 2892 end
farmbuyer@81 2893 rcount = rcount + 1
farmbuyer@81 2894 end
farmbuyer@81 2895 self:_build_history_names()
farmbuyer@81 2896 if errors > 0 then
farmbuyer@81 2897 self:Print("The listed entries have been erased from history.")
farmbuyer@81 2898 end
farmbuyer@81 2899 end
farmbuyer@81 2900
farmbuyer@73 2901 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 2902 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 2903 function addon:_uplift_history_format (player)
farmbuyer@73 2904 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 2905 local name = player.name
farmbuyer@73 2906
farmbuyer@73 2907 for i,h in ipairs(player) do
farmbuyer@73 2908 local U = h.unique
farmbuyer@73 2909 unique[i] = U
farmbuyer@73 2910 when[U] = h.when
farmbuyer@73 2911 id[U] = h.id
farmbuyer@73 2912 count[U] = h.count
farmbuyer@73 2913 end
farmbuyer@73 2914
farmbuyer@73 2915 wipe(player)
farmbuyer@73 2916 player.name = name
farmbuyer@73 2917 player.id, player.when, player.unique, player.count =
farmbuyer@73 2918 id, when, unique, count
farmbuyer@73 2919 end
farmbuyer@76 2920
farmbuyer@73 2921 function addon:_cache_history_uniques()
farmbuyer@73 2922 UpdateAddOnMemoryUsage()
farmbuyer@73 2923 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2924 local trouble
farmbuyer@73 2925 local count = 0
farmbuyer@73 2926 for hi,player in ipairs(self.history) do
farmbuyer@73 2927 for ui,u in ipairs(player.unique) do
farmbuyer@87 2928 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 2929 count = count + 1
farmbuyer@73 2930 end
farmbuyer@73 2931 end
farmbuyer@73 2932 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 2933 if e.unique and e.unique ~= "" then
farmbuyer@73 2934 local hmmm = _G.rawget(g_uniques,e.unique)
farmbuyer@73 2935 if hmmm then
farmbuyer@82 2936 hmmm.loot = i
farmbuyer@73 2937 elseif e.disposition == 'shard' or e.disposition == 'gvault' then
farmbuyer@73 2938 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2939 count = count + 1
farmbuyer@73 2940 else
farmbuyer@76 2941 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 2942 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 2943 pprint(hmmm) -- more?
farmbuyer@73 2944 -- try to simply fix up errors as we go
farmbuyer@73 2945 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2946 end
farmbuyer@73 2947 else
farmbuyer@89 2948 -- The usual cause: when only source is from an older client
farmbuyer@89 2949 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 2950 -- even a stub history entry happens. Code has now been added
farmbuyer@89 2951 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 2952 -- simple ignore it.
farmbuyer@73 2953 trouble = true
farmbuyer@89 2954 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 2955 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 2956 end
farmbuyer@73 2957 end
farmbuyer@73 2958 UpdateAddOnMemoryUsage()
farmbuyer@73 2959 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2960 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 2961 self.history.realm, (after-before)/1024, count)
farmbuyer@73 2962 if trouble then
farmbuyer@73 2963 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 2964 "you should consider submitting a bug report (including your",
farmbuyer@73 2965 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 2966 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 2967 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 2968 end
farmbuyer@73 2969 g_uniques:SETMODE('probe')
farmbuyer@73 2970 self._cache_history_uniques = nil
farmbuyer@73 2971 end
farmbuyer@6 2972
farmbuyer@4 2973 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 2974 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 2975 -- called from the GUI code at least once.
farmbuyer@1 2976 function addon:_build_history_names (opt_hist)
farmbuyer@1 2977 local hist = opt_hist or self.history
farmbuyer@1 2978 local m = {}
farmbuyer@1 2979 for i = 1, #hist do
farmbuyer@1 2980 m[hist[i].name] = i
farmbuyer@1 2981 end
farmbuyer@73 2982 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 2983 hist.byname = m
farmbuyer@1 2984 end
farmbuyer@1 2985
farmbuyer@1 2986 -- Prepares and returns table to be used as self.history.
farmbuyer@1 2987 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 2988 local t = prev_table or {
farmbuyer@1 2989 --kind = 'realm',
farmbuyer@6 2990 --realm = realmname,
farmbuyer@1 2991 }
farmbuyer@6 2992 t.realm = realmname
farmbuyer@1 2993
farmbuyer@1 2994 --[[
farmbuyer@1 2995 t.cols = setmetatable({
farmbuyer@1 2996 { value = realmname },
farmbuyer@1 2997 }, self.time_column1_used_mt)
farmbuyer@1 2998 ]]
farmbuyer@1 2999
farmbuyer@1 3000 if not t.byname then
farmbuyer@1 3001 self:_build_history_names (t)
farmbuyer@1 3002 end
farmbuyer@1 3003
farmbuyer@1 3004 return t
farmbuyer@1 3005 end
farmbuyer@1 3006
farmbuyer@4 3007 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 3008 -- the index and the table at that index.
farmbuyer@4 3009 function addon:get_loot_history (name)
farmbuyer@4 3010 local i
farmbuyer@4 3011 i = self.history.byname[name]
farmbuyer@4 3012 if not i then
farmbuyer@4 3013 i = #self.history + 1
farmbuyer@73 3014 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 3015 self.history.byname[name] = i
farmbuyer@4 3016 end
farmbuyer@6 3017 return i, self.history[i]
farmbuyer@4 3018 end
farmbuyer@4 3019
farmbuyer@73 3020 -- Prepends data from the loot entry at LOOTINDEX to be the new most
farmbuyer@73 3021 -- recent history entry for that player.
farmbuyer@1 3022 function addon:_addHistoryEntry (lootindex)
farmbuyer@1 3023 local e = g_loot[lootindex]
farmbuyer@6 3024 if e.kind ~= 'loot' then return end
farmbuyer@6 3025
farmbuyer@6 3026 local i,h = self:get_loot_history(e.person)
farmbuyer@73 3027 local when = self:format_timestamp (g_today, e)
farmbuyer@87 3028 assert(h.name==e.person)
farmbuyer@73 3029
farmbuyer@25 3030 -- If any of these change, update the end of history_handle_disposition.
farmbuyer@71 3031 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 3032 e.unique = e.id .. e.person .. when
farmbuyer@71 3033 end
farmbuyer@73 3034 local U = e.unique
farmbuyer@73 3035 tinsert (h.unique, 1, U)
farmbuyer@73 3036 h.when[U] = when
farmbuyer@73 3037 h.id[U] = e.id
farmbuyer@73 3038 h.count[U] = e.count
farmbuyer@73 3039
farmbuyer@87 3040 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@100 3041 self:Fire ('NewHistory', e.person, U)
farmbuyer@6 3042 end
farmbuyer@6 3043
farmbuyer@24 3044 -- Create new history table based on current loot.
farmbuyer@6 3045 function addon:rewrite_history (realmname)
farmbuyer@6 3046 local r = assert(realmname)
farmbuyer@6 3047 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 3048 self.history = self.history_all[r]
farmbuyer@73 3049 g_uniques:RESET()
farmbuyer@6 3050
farmbuyer@6 3051 local g_today_real = g_today
farmbuyer@6 3052 for i,e in ipairs(g_loot) do
farmbuyer@6 3053 if e.kind == 'time' then
farmbuyer@6 3054 g_today = e
farmbuyer@6 3055 elseif e.kind == 'loot' then
farmbuyer@6 3056 self:_addHistoryEntry(i)
farmbuyer@6 3057 end
farmbuyer@6 3058 end
farmbuyer@6 3059 g_today = g_today_real
farmbuyer@6 3060 self.hist_clean = nil
farmbuyer@6 3061
farmbuyer@6 3062 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 3063 for i,h in ipairs(self.history) do
farmbuyer@73 3064 sort_player(h)
farmbuyer@6 3065 end
farmbuyer@6 3066 end
farmbuyer@6 3067
farmbuyer@76 3068 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 3069 -- for each player on REALMNAME.
farmbuyer@76 3070 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 3071 -- which has a similar feel.
farmbuyer@76 3072 function addon:preen_history (realmname, howmany)
farmbuyer@6 3073 local r = assert(realmname)
farmbuyer@76 3074 howmany = tonumber(howmany) or 1
farmbuyer@76 3075 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 3076 return
farmbuyer@76 3077 end
farmbuyer@73 3078 g_uniques:RESET()
farmbuyer@76 3079 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 3080 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 3081 -- after this step would be large and sparse, with no good way
farmbuyer@73 3082 -- of shrinking the allocation...
farmbuyer@73 3083 sort_player(h)
farmbuyer@73 3084 -- ...so it's better in the long run to discard them.
farmbuyer@76 3085 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 3086 for ui = 1, howmany do
farmbuyer@76 3087 local U = h.unique[ui]
farmbuyer@76 3088 if not U then break end
farmbuyer@76 3089 new_unique[ui] = U
farmbuyer@76 3090 new_id[U] = h.id[U]
farmbuyer@76 3091 new_when[U] = h.when[U]
farmbuyer@76 3092 new_count[U] = h.count[U]
farmbuyer@76 3093 end
farmbuyer@76 3094 h.unique, h.id, h.when, h.count =
farmbuyer@76 3095 new_unique, new_id, new_when, new_count
farmbuyer@6 3096 end
farmbuyer@1 3097 end
farmbuyer@24 3098
farmbuyer@73 3099 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 3100 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 3101 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 3102 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 3103 -- formatted with the loot's name/itemlink.
farmbuyer@73 3104 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 3105 local errtxt
farmbuyer@73 3106 if type(needle) == 'string' then
farmbuyer@73 3107 -- unique tag
farmbuyer@73 3108 elseif type(needle) == 'table' then
farmbuyer@73 3109 if needle.kind ~= 'loot' then
farmbuyer@73 3110 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 3111 end
farmbuyer@73 3112 needle = needle.unique
farmbuyer@73 3113 if not needle then
farmbuyer@73 3114 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 3115 end
farmbuyer@73 3116 else
farmbuyer@73 3117 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 3118 end
farmbuyer@24 3119
farmbuyer@73 3120 local player_i, player_h
farmbuyer@73 3121 local cache = g_uniques[needle]
farmbuyer@24 3122
farmbuyer@73 3123 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 3124 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 3125 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 3126 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 3127 else
farmbuyer@87 3128 player_i = addon.history.byname[cache.history]
farmbuyer@73 3129 player_h = addon.history[player_i]
farmbuyer@73 3130 if cache.history_may
farmbuyer@73 3131 and needle == player_h.unique[cache.history_may]
farmbuyer@73 3132 then
farmbuyer@73 3133 return player_i, player_h, cache.history_may
farmbuyer@73 3134 end
farmbuyer@73 3135 for i,u in ipairs(player_h.unique) do
farmbuyer@73 3136 if needle == u then
farmbuyer@73 3137 cache.history_may = i -- might help, might not
farmbuyer@73 3138 return player_i, player_h, i
farmbuyer@24 3139 end
farmbuyer@24 3140 end
farmbuyer@24 3141 end
farmbuyer@24 3142
farmbuyer@73 3143 if not errtxt then
farmbuyer@73 3144 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@73 3145 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this."
farmbuyer@24 3146 end
farmbuyer@73 3147 return nil, errtxt
farmbuyer@25 3148 end
farmbuyer@24 3149
farmbuyer@81 3150 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 3151 -- calling it:
farmbuyer@81 3152 -- "local", row_index, new_recipient
farmbuyer@81 3153 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 3154 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 3155 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 3156 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 3157 -- happens; returns the affected loot index on success.
farmbuyer@81 3158 --function addon:reassign_loot (index, to_name)
farmbuyer@81 3159 function addon:reassign_loot (how, ...)
farmbuyer@81 3160 -- This must all be filled out in all cases:
farmbuyer@81 3161 local e, index, from_name, to_name, unique, id
farmbuyer@81 3162 -- Only set in remote case:
farmbuyer@81 3163 local sender
farmbuyer@81 3164
farmbuyer@81 3165 if how == "local" then
farmbuyer@81 3166 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 3167 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 3168 index, to_name = ...
farmbuyer@81 3169 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 3170 index = assert(tonumber(index))
farmbuyer@81 3171 e = g_loot[index]
farmbuyer@81 3172 id = e.id
farmbuyer@81 3173 unique = assert(e.unique)
farmbuyer@81 3174 from_name = e.person
farmbuyer@81 3175
farmbuyer@81 3176 elseif how == "remote" then
farmbuyer@81 3177 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3178 id = tonumber(id)
farmbuyer@81 3179 local cache
farmbuyer@81 3180 local loop = 0
farmbuyer@81 3181 repeat -- wtb continue statement pst
farmbuyer@81 3182 if loop > 1 then break end
farmbuyer@81 3183 e = nil
farmbuyer@81 3184 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3185 index = tonumber(cache.loot)
farmbuyer@81 3186 if index then
farmbuyer@81 3187 e = g_loot[index]
farmbuyer@81 3188 else
farmbuyer@81 3189 end
farmbuyer@81 3190 loop = loop + 1
farmbuyer@81 3191 until e and (e.id == id)
farmbuyer@81 3192
farmbuyer@81 3193 else
farmbuyer@81 3194 return -- silently ignore future cases from future clients
farmbuyer@81 3195 end
farmbuyer@81 3196
farmbuyer@81 3197 if self.debug.loot then
farmbuyer@81 3198 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3199 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3200 self.dprint('loot', m)
farmbuyer@81 3201 if sender == my_name then
farmbuyer@81 3202 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3203 return index
farmbuyer@81 3204 end
farmbuyer@81 3205 end
farmbuyer@81 3206
farmbuyer@81 3207 if not e then
farmbuyer@81 3208 -- say something?
farmbuyer@81 3209 return
farmbuyer@81 3210 end
farmbuyer@81 3211
farmbuyer@73 3212 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3213 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3214
farmbuyer@81 3215 if not from_i then
farmbuyer@81 3216 if how == "local" then
farmbuyer@81 3217 -- from_h here is the formatted error text
farmbuyer@81 3218 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3219 end
farmbuyer@25 3220 else
farmbuyer@81 3221 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3222 -- If something were wrong at this point, what could we do?
farmbuyer@81 3223
farmbuyer@73 3224 local U = tremove (from_h.unique, hist_i)
farmbuyer@73 3225 -- The loot master giveth...
farmbuyer@73 3226 to_h.unique[#to_h.unique+1] = U
farmbuyer@73 3227 to_h.when[U] = from_h.when[U]
farmbuyer@73 3228 to_h.id[U] = from_h.id[U]
farmbuyer@73 3229 to_h.count[U] = from_h.count[U]
farmbuyer@73 3230 sort_player(to_h)
farmbuyer@73 3231 -- ...and the loot master taketh away.
farmbuyer@73 3232 from_h.when[U] = nil
farmbuyer@73 3233 from_h.id[U] = nil
farmbuyer@73 3234 from_h.count[U] = nil
farmbuyer@73 3235 -- Blessed be the lookup cache of the loot master.
farmbuyer@87 3236 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3237 end
farmbuyer@81 3238 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3239 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@81 3240 or select(2,_G.UnitClass(from_name))
farmbuyer@25 3241 e.person = to_name
farmbuyer@81 3242 e.person_class = to_h.person_class
farmbuyer@81 3243 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@81 3244 or select(2,_G.UnitClass(to_name))
farmbuyer@25 3245 self.hist_clean = nil
farmbuyer@81 3246 self.loot_clean = nil
farmbuyer@81 3247
farmbuyer@81 3248 if how == "local" then
farmbuyer@101 3249 if opts.chatty_on_local_changes then
farmbuyer@101 3250 _notify_about_change (_G.UNIT_YOU, index, nil, from_name, from_person_class)
farmbuyer@101 3251 end
farmbuyer@81 3252 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3253 elseif opts.chatty_on_remote_changes then
farmbuyer@101 3254 _notify_about_change (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3255 end
farmbuyer@81 3256 if self.display then
farmbuyer@96 3257 self.display:GetUserData("GUI state").eoiST:OuroLoot_Refresh(index)
farmbuyer@81 3258 self:redisplay()
farmbuyer@81 3259 end
farmbuyer@100 3260 self:Fire ('Reassign', unique, id, e, from_name, to_name)
farmbuyer@81 3261 return index
farmbuyer@25 3262 end
farmbuyer@25 3263
farmbuyer@84 3264 local function expunge (player, index_or_unique)
farmbuyer@84 3265 local i,u
farmbuyer@84 3266 if type(index_or_unique) == 'string' then
farmbuyer@84 3267 for u = 1, #player.unique do
farmbuyer@84 3268 if player.unique[u] == index_or_unique then
farmbuyer@84 3269 i = u
farmbuyer@84 3270 break
farmbuyer@84 3271 end
farmbuyer@84 3272 end
farmbuyer@84 3273 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3274 i = index_or_unique
farmbuyer@84 3275 end
farmbuyer@84 3276 if not i then
farmbuyer@84 3277 return -- error here?
farmbuyer@84 3278 end
farmbuyer@84 3279 u = player.unique[i]
farmbuyer@84 3280 assert(#u>0)
farmbuyer@84 3281 tremove (player.unique, i)
farmbuyer@84 3282 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3283 g_uniques[u] = nil
farmbuyer@84 3284 addon.hist_clean = nil
farmbuyer@100 3285 addon:Fire ('DelHistory', player.name, u)
farmbuyer@87 3286 return #player.unique
farmbuyer@84 3287 end
farmbuyer@84 3288
farmbuyer@84 3289 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3290 -- E - loot entry
farmbuyer@84 3291 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3292 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3293 -- player's tables from the history array.
farmbuyer@87 3294 --
farmbuyer@87 3295 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3296 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3297 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3298 if type(first) == 'table' then
farmbuyer@87 3299 item = first.itemlink or item
farmbuyer@84 3300 --elseif type(first) == 'string' then
farmbuyer@84 3301 end
farmbuyer@84 3302
farmbuyer@84 3303 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3304
farmbuyer@36 3305 if not from_i then
farmbuyer@36 3306 -- from_h is the formatted error text
farmbuyer@84 3307 return nil, (from_h
farmbuyer@84 3308 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3309 ):format(item)
farmbuyer@36 3310 end
farmbuyer@36 3311
farmbuyer@87 3312 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3313 if not remaining then
farmbuyer@87 3314 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3315 elseif remaining > 0 then
farmbuyer@87 3316 return remaining
farmbuyer@87 3317 end
farmbuyer@87 3318 tremove (self.history, from_i)
farmbuyer@87 3319 self:_build_history_names()
farmbuyer@87 3320 return 0
farmbuyer@36 3321 end
farmbuyer@36 3322
farmbuyer@25 3323 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3324 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@73 3325 local deleted_cache = {}
farmbuyer@25 3326 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3327 local e = g_loot[index]
farmbuyer@25 3328 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3329 -- output, so force to a string instead.
farmbuyer@25 3330 olddisp = olddisp or 'normal'
farmbuyer@25 3331 local newdisp = e.disposition or 'normal'
farmbuyer@25 3332 -- Ignore misclicks and the like
farmbuyer@25 3333 if olddisp == newdisp then return end
farmbuyer@25 3334
farmbuyer@25 3335 local name = e.person
farmbuyer@25 3336
farmbuyer@25 3337 if (newdisp == 'shard' or newdisp == 'gvault') then
farmbuyer@73 3338 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@73 3339 -- remove history entry if it exists
farmbuyer@84 3340 -- FIXME revist this and use expunge
farmbuyer@25 3341 if hist_i then
farmbuyer@73 3342 local c = flib.new()
farmbuyer@73 3343 local hist_u = tremove (name_h.unique, hist_i)
farmbuyer@73 3344 c.when = name_h.when[hist_u]
farmbuyer@73 3345 c.id = name_h.id[hist_u]
farmbuyer@73 3346 c.count = name_h.count[hist_u]
farmbuyer@73 3347 deleted_cache[hist_u] = c
farmbuyer@73 3348 name_h.when[hist_u] = nil
farmbuyer@73 3349 name_h.id[hist_u] = nil
farmbuyer@73 3350 name_h.count[hist_u] = nil
farmbuyer@25 3351 self.hist_clean = nil
farmbuyer@25 3352 elseif (olddisp == 'shard' or olddisp == 'gvault') then
farmbuyer@25 3353 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3354 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3355 -- So this isn't treated as an error.
farmbuyer@25 3356 else
farmbuyer@25 3357 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3358 end
farmbuyer@25 3359 return
farmbuyer@25 3360 end
farmbuyer@25 3361
farmbuyer@25 3362 if (olddisp == 'shard' or olddisp == 'gvault')
farmbuyer@25 3363 and (newdisp == 'normal' or newdisp == 'offspec')
farmbuyer@25 3364 then
farmbuyer@25 3365 local name_i, name_h = self:get_loot_history(name)
farmbuyer@25 3366
farmbuyer@25 3367 -- Must create a new history entry. Could call '_addHistoryEntry(index)'
farmbuyer@25 3368 -- but that would duplicate a lot of effort. To start with, check the
farmbuyer@25 3369 -- cache of stuff we've already deleted; if it's not there then just do
farmbuyer@25 3370 -- the same steps as _addHistoryEntry.
farmbuyer@73 3371 -- FIXME The deleted cache isn't nearly as useful now with the new data structures.
farmbuyer@73 3372 local when
farmbuyer@73 3373 if (not e.unique) or (#e.unique==0) then
farmbuyer@85 3374 when = g_today and self:format_timestamp (g_today, e) or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@84 3375 e.unique = e.id .. name .. when
farmbuyer@25 3376 end
farmbuyer@73 3377 local U = e.unique
farmbuyer@73 3378 local c = deleted_cache[U]
farmbuyer@73 3379 deleted_cache[U] = nil
farmbuyer@73 3380 name_h.unique[#name_h.unique+1] = U
farmbuyer@85 3381 name_h.when[U] = c and c.when or when or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 3382 name_h.id[U] = e.id -- c.id
farmbuyer@73 3383 name_h.count[U] = c and c.count or e.count
farmbuyer@73 3384 sort_player(name_h)
farmbuyer@87 3385 g_uniques[U] = { loot = index, history = name }
farmbuyer@25 3386 self.hist_clean = nil
farmbuyer@73 3387
farmbuyer@73 3388 if c then flib.del(c) end
farmbuyer@73 3389
farmbuyer@25 3390 return
farmbuyer@25 3391 end
farmbuyer@24 3392 end
farmbuyer@73 3393
farmbuyer@73 3394 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3395 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3396 -- calling it:
farmbuyer@73 3397 -- "local", row_index, new_disposition
farmbuyer@73 3398 -- "remote", sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3399 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3400 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3401 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3402 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3403 -- on success.
farmbuyer@73 3404 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3405 -- This must all be filled out in all cases:
farmbuyer@73 3406 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3407 -- Only set in remote case:
farmbuyer@73 3408 local sender
farmbuyer@73 3409
farmbuyer@73 3410 if how == "local" then
farmbuyer@73 3411 index, newdisp = ...
farmbuyer@73 3412 index = assert(tonumber(index))
farmbuyer@73 3413 e = g_loot[index]
farmbuyer@73 3414 id = e.id
farmbuyer@73 3415 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3416 olddisp = e.disposition
farmbuyer@73 3417
farmbuyer@73 3418 elseif how == "remote" then
farmbuyer@73 3419 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3420 id = tonumber(id)
farmbuyer@81 3421 local cache
farmbuyer@81 3422 local loop = 0
farmbuyer@81 3423 repeat -- wtb continue statement pst
farmbuyer@81 3424 if loop > 1 then break end
farmbuyer@81 3425 e = nil
farmbuyer@81 3426 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3427 index = tonumber(cache.loot)
farmbuyer@81 3428 if index then
farmbuyer@81 3429 e = g_loot[index]
farmbuyer@81 3430 else
farmbuyer@81 3431 end
farmbuyer@81 3432 loop = loop + 1
farmbuyer@81 3433 until e and (e.id == id)
farmbuyer@73 3434
farmbuyer@73 3435 else
farmbuyer@76 3436 return -- silently ignore future cases from future clients
farmbuyer@73 3437 end
farmbuyer@73 3438
farmbuyer@73 3439 if self.debug.loot then
farmbuyer@80 3440 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3441 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3442 self.dprint('loot', m)
farmbuyer@73 3443 if sender == my_name then
farmbuyer@76 3444 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3445 return index
farmbuyer@73 3446 end
farmbuyer@73 3447 end
farmbuyer@73 3448
farmbuyer@73 3449 if not e then
farmbuyer@73 3450 -- say something?
farmbuyer@73 3451 return
farmbuyer@73 3452 end
farmbuyer@73 3453
farmbuyer@73 3454 e.disposition = newdisp
farmbuyer@73 3455 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3456 e.extratext = nil
farmbuyer@73 3457 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3458 self.hist_clean = nil
farmbuyer@81 3459 self.loot_clean = nil
farmbuyer@73 3460 -- A unique tag has been set by this point.
farmbuyer@73 3461 if how == "local" then
farmbuyer@73 3462 unique = assert(e.unique)
farmbuyer@101 3463 if opts.chatty_on_local_changes then
farmbuyer@101 3464 _notify_about_change (_G.UNIT_YOU, index, olddisp)
farmbuyer@101 3465 end
farmbuyer@73 3466 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3467 end
farmbuyer@100 3468 self:Fire ('MarkAs', unique, id, e, olddisp or 'normal', newdisp or 'normal')
farmbuyer@73 3469 return index
farmbuyer@73 3470 end
farmbuyer@1 3471 end
farmbuyer@1 3472
farmbuyer@1 3473
farmbuyer@1 3474 ------ Player communication
farmbuyer@1 3475 do
farmbuyer@73 3476 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3477 --[[ old way: repeated string concatenations, BAD
farmbuyer@76 3478 new way: new table on every broadcast, BAD
farmbuyer@56 3479 local msg = ...
farmbuyer@56 3480 for i = 2, select('#',...) do
farmbuyer@56 3481 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@56 3482 end
farmbuyer@56 3483 return msg
farmbuyer@56 3484 ]]
farmbuyer@56 3485 local function assemble(t,...)
farmbuyer@73 3486 local n = select('#',...)
farmbuyer@73 3487 if n > 0 then
farmbuyer@56 3488 local msg = {t,...}
farmbuyer@56 3489 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3490 -- can't use #msg since there might be nil holes
farmbuyer@73 3491 for i = 2, n+1 do
farmbuyer@71 3492 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3493 end
farmbuyer@56 3494 return tconcat (msg, '\a')
farmbuyer@56 3495 end
farmbuyer@56 3496 return t
farmbuyer@56 3497 end
farmbuyer@56 3498
farmbuyer@56 3499 -- broadcast('tag', <stuff>)
farmbuyer@56 3500 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3501 function addon:vbroadcast(tag,...)
farmbuyer@56 3502 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3503 end
farmbuyer@56 3504 function addon:broadcast(tag,...)
farmbuyer@56 3505 local msg = assemble(tag,...)
farmbuyer@56 3506 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3507 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3508 -- this is what lets us debug our own message traffic:
farmbuyer@100 3509 if self.debug.comm and self.is_guilded then
farmbuyer@89 3510 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3511 end
farmbuyer@56 3512 end
farmbuyer@56 3513 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3514 function addon:whispercast(to,...)
farmbuyer@56 3515 local msg = assemble(...)
farmbuyer@56 3516 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3517 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3518 end
farmbuyer@56 3519
farmbuyer@1 3520 local function adduser (name, status, active)
farmbuyer@1 3521 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3522 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3523 end
farmbuyer@1 3524
farmbuyer@1 3525 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3526 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3527 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3528 local OCR_funcs = {}
farmbuyer@1 3529
farmbuyer@1 3530 OCR_funcs.ping = function (sender)
farmbuyer@1 3531 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3532 local what = addon.enabled and "tracking" or
farmbuyer@89 3533 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3534 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3535 end
farmbuyer@89 3536 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3537 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3538 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3539 addon:Print("Echo: ", s)
farmbuyer@1 3540 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3541 end
farmbuyer@27 3542 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3543 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3544 addon:_check_version (revlarge)
farmbuyer@27 3545 end
farmbuyer@1 3546
farmbuyer@76 3547 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3548 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3549 "existing", existing, "replace", replace)
farmbuyer@76 3550 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3551 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3552 end
farmbuyer@76 3553
farmbuyer@73 3554 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3555 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3556 "item", item, "from old", old, "to new", new)
farmbuyer@73 3557 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3558 --if not addon.enabled then return end -- hmm
farmbuyer@73 3559 if index and opts.chatty_on_remote_changes then
farmbuyer@101 3560 _notify_about_change (sender, index, old)
farmbuyer@73 3561 end
farmbuyer@73 3562 end
farmbuyer@73 3563
farmbuyer@81 3564 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3565 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3566 "item", item, "from", from, "to", to)
farmbuyer@81 3567 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3568 -- Notification handled inside reassign_loot.
farmbuyer@81 3569 end
farmbuyer@81 3570
farmbuyer@71 3571 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3572 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3573 if not addon.enabled then return end
farmbuyer@1 3574 adduser (sender, nil, true)
farmbuyer@73 3575 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3576 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3577 -- of ID+date).
farmbuyer@73 3578 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3579 g_seeing_oldsigs[sender] = true
farmbuyer@71 3580 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3581 end
farmbuyer@71 3582 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3583 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3584 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3585 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3586 if not addon.enabled then return end
farmbuyer@71 3587 adduser (sender, nil, true)
farmbuyer@71 3588 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3589 end
farmbuyer@1 3590
farmbuyer@1 3591 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3592 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3593 "name", bossname, "it", instancetag)
farmbuyer@1 3594 if not addon.enabled then return end
farmbuyer@1 3595 adduser (sender, nil, true)
farmbuyer@56 3596 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3597 end
farmbuyer@56 3598 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3599 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3600 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3601 if not addon.enabled then return end
farmbuyer@56 3602 adduser (sender, nil, true)
farmbuyer@56 3603 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3604 end
farmbuyer@71 3605 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3606
farmbuyer@76 3607 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3608 function (self)
farmbuyer@78 3609 if not self.rebroadcast then
farmbuyer@78 3610 self:Activate(nil,true)
farmbuyer@76 3611 end
farmbuyer@78 3612 self:broadcast('bcast_responder')
farmbuyer@76 3613 end)
farmbuyer@76 3614 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3615 function (self)
farmbuyer@76 3616 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3617 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3618 end)
farmbuyer@1 3619 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3620 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3621 then
farmbuyer@95 3622 addon:Print("%s has requested additional broadcasters! Click %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3623 sender,
farmbuyer@76 3624 tostring(bcast_on),
farmbuyer@76 3625 tostring(waferthin))
farmbuyer@1 3626 end
farmbuyer@18 3627 addon.popped = true
farmbuyer@1 3628 end
farmbuyer@1 3629
farmbuyer@1 3630 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3631 if addon.debug.comm or addon.requesting or
farmbuyer@1 3632 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3633 then
farmbuyer@1 3634 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3635 end
farmbuyer@1 3636 end
farmbuyer@1 3637 -- remove this tag once it's all tested
farmbuyer@1 3638 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3639 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3640 end
farmbuyer@1 3641
farmbuyer@73 3642 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3643 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3644 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3645 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3646 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3647 local f = OCR_funcs[tag]
farmbuyer@73 3648 if f then
farmbuyer@73 3649 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3650 local n = select('#',...)
farmbuyer@73 3651 for i = 1, n do
farmbuyer@73 3652 local d = select(i,...)
farmbuyer@73 3653 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3654 end
farmbuyer@89 3655 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3656 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3657 end
farmbuyer@73 3658 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3659 end
farmbuyer@73 3660 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3661 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3662
farmbuyer@1 3663 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3664 if prefix ~= self.ident then return end
farmbuyer@1 3665 if not self.debug.comm then
farmbuyer@1 3666 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3667 if sender == my_name then return end
farmbuyer@1 3668 end
farmbuyer@1 3669 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3670
farmbuyer@1 3671 if self.recent_messages:test(msg) then
farmbuyer@40 3672 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3673 return
farmbuyer@1 3674 end
farmbuyer@1 3675 self.recent_messages:add(msg)
farmbuyer@1 3676
farmbuyer@1 3677 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3678 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3679 end
farmbuyer@1 3680
farmbuyer@1 3681 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3682 if prefix ~= self.identTg then return end
farmbuyer@1 3683 if not self.debug.comm then
farmbuyer@1 3684 if distribution ~= "WHISPER" then return end
farmbuyer@1 3685 if sender == my_name then return end
farmbuyer@1 3686 end
farmbuyer@1 3687 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3688 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3689 end
farmbuyer@1 3690 end
farmbuyer@1 3691
farmbuyer@1 3692 -- vim:noet