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1 -----------------------------------------------------------------------
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2 -- Upvalued Lua API.
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3 -----------------------------------------------------------------------
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4 local _G = getfenv(0)
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5
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6 local pairs = _G.pairs
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7 local tonumber = _G.tonumber
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8
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9 local bit = _G.bit
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10 local math = _G.math
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11 local table = _G.table
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12
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13
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14 -----------------------------------------------------------------------
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15 -- AddOn namespace.
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16 -----------------------------------------------------------------------
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17 local ADDON_NAME, private = ...
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18
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19 -- TODO: Remove this once 5.0.4 hits Live.
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20 if private.wow_version == "4.3.4" then
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21 return
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22 end
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23
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24 local LibStub = _G.LibStub
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25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
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26
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27 local deformat = LibStub("LibDeformat-3.0")
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28
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29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
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30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
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31
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32
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33 -----------------------------------------------------------------------
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34 -- Local constants.
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35 -----------------------------------------------------------------------
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36 local DB_VERSION = 4
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37
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38 local DATABASE_DEFAULTS = {
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39 global = {
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40 items = {},
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41 npcs = {},
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42 objects = {},
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43 quests = {},
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44 zones = {},
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45 }
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46 }
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47
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48
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49 local EVENT_MAPPING = {
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50 BLACK_MARKET_ITEM_UPDATE = true,
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51 CHAT_MSG_LOOT = true,
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52 CHAT_MSG_SYSTEM = true,
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53 COMBAT_LOG_EVENT_UNFILTERED = true,
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54 COMBAT_TEXT_UPDATE = true,
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55 ITEM_TEXT_BEGIN = true,
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56 LOOT_OPENED = true,
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57 MERCHANT_SHOW = "UpdateMerchantItems",
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58 MERCHANT_UPDATE = "UpdateMerchantItems",
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59 PET_BAR_UPDATE = true,
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60 PLAYER_TARGET_CHANGED = true,
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61 QUEST_COMPLETE = true,
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62 QUEST_DETAIL = true,
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63 QUEST_LOG_UPDATE = true,
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64 TRAINER_SHOW = true,
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65 UNIT_QUEST_LOG_CHANGED = true,
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66 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
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67 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
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68 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
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69 UNIT_SPELLCAST_SENT = true,
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70 UNIT_SPELLCAST_SUCCEEDED = true,
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71 }
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72
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73
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74 local AF = private.ACTION_TYPE_FLAGS
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75
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76
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77 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
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78 local PLAYER_GUID = _G.UnitGUID("player")
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79 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
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80
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81 -----------------------------------------------------------------------
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82 -- Local variables.
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83 -----------------------------------------------------------------------
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84 local db
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85 local durability_timer_handle
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86 local target_location_timer_handle
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87 local action_data = {}
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88 local currently_drunk
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89 local faction_standings = {}
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90 local reputation_npc_id
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91
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92
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93 -----------------------------------------------------------------------
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94 -- Helper Functions.
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95 -----------------------------------------------------------------------
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96 local ActualCopperCost
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97 do
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98 local BARTERING_SPELL_ID = 83964
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99
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100 local STANDING_DISCOUNTS = {
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101 HATED = 0,
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102 HOSTILE = 0,
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103 UNFRIENDLY = 0,
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104 NEUTRAL = 0,
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105 FRIENDLY = 0.05,
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106 HONORED = 0.1,
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107 REVERED = 0.15,
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108 EXALTED = 0.2,
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109 }
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110
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111
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112 function ActualCopperCost(copper_cost, rep_standing)
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113 if not copper_cost or copper_cost == 0 then
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114 return 0
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115 end
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116 local modifier = 1
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117
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118 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
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119 modifier = modifier - 0.1
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120 end
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121
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122 if rep_standing then
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123 if PLAYER_RACE == "Goblin" then
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124 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
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125 elseif STANDING_DISCOUNTS[rep_standing] then
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126 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
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127 end
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128 end
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129 return math.floor(copper_cost / modifier)
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130 end
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131 end -- do-block
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132
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133
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134 local function InstanceDifficultyToken()
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135 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
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136 if not difficulty_name or difficulty_name == "" then
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137 difficulty_name = "NONE"
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138 end
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139
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140 if not instance_type or instance_type == "" then
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141 instance_type = "NONE"
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142 end
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143 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
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144 end
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145
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146
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147 local function DBEntry(data_type, unit_id)
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148 if not data_type or not unit_id then
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149 return
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150 end
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151 local unit = db[data_type][unit_id]
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152
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153 if not unit then
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154 db[data_type][unit_id] = {}
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155 unit = db[data_type][unit_id]
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156 end
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157 return unit
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158 end
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159
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160
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161 local function NPCEntry(identifier)
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162 local npc = DBEntry("npcs", identifier)
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163
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164 if not npc then
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165 return
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166 end
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167 local instance_token = InstanceDifficultyToken()
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168 npc.encounter_data = npc.encounter_data or {}
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169 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
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170 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
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171 return npc
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172 end
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173
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174
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175 local function CurrentLocationData()
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176 local map_level = _G.GetCurrentMapDungeonLevel() or 0
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177 local x, y = _G.GetPlayerMapPosition("player")
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178
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179 x = x or 0
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180 y = y or 0
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181
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182 if x == 0 and y == 0 then
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183 for level_index = 1, _G.GetNumDungeonMapLevels() do
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184 _G.SetDungeonMapLevel(level_index)
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185 x, y = _G.GetPlayerMapPosition("player")
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186
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187 if x and y and (x > 0 or y > 0) then
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188 _G.SetDungeonMapLevel(map_level)
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189 map_level = level_index
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190 break
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191 end
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192 end
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193 end
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194
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195 if _G.DungeonUsesTerrainMap() then
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196 map_level = map_level - 1
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197 end
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198 local x = _G.floor(x * 1000)
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199 local y = _G.floor(y * 1000)
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200
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201 if x % 2 ~= 0 then
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202 x = x + 1
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203 end
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204
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205 if y % 2 ~= 0 then
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206 y = y + 1
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207 end
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208 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
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209 end
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210
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211
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212 local function ItemLinkToID(item_link)
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213 if not item_link then
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214 return
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215 end
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216 return tonumber(item_link:match("item:(%d+)"))
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217 end
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218
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219
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220 local ParseGUID
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221 do
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222 local UNIT_TYPE_BITMASK = 0x007
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223
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224 function ParseGUID(guid)
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225 if not guid then
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226 return
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227 end
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228 local types = private.UNIT_TYPES
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229 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
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230
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231 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
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232 return unit_type, tonumber(guid:sub(6, 10), 16)
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233 end
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234 return unit_type
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235 end
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236 end -- do-block
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237
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238
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239 local UpdateNPCLocation
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240 do
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241 local COORD_MAX = 5
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242
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243 function UpdateNPCLocation(unit_idnum)
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244 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
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245 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
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246 local zone_token = ("%s:%d"):format(zone_name, area_id)
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247 npc_data.locations = npc_data.locations or {}
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248
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249 local zone_data = npc_data.locations[zone_token]
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250
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251 if not zone_data then
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252 zone_data = {}
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253 npc_data.locations[zone_token] = zone_data
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254 end
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255
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256 for location_token in pairs(zone_data) do
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257 local loc_level, loc_x, loc_y = (":"):split(location_token)
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258 loc_level = tonumber(loc_level)
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259
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260 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
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261 return
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262 end
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263 end
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264 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
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265 end
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266 end -- do-block
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267
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268
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269 local function UpdateDBEntryLocation(entry_type, identifier)
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270 if not identifier then
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271 return
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272 end
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273 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
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274 local entry = DBEntry(entry_type, identifier)
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275 entry[difficulty_token] = entry[difficulty_token] or {}
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276 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
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277
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278 local zone_token = ("%s:%d"):format(zone_name, area_id)
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279 local zone_data = entry[difficulty_token].locations[zone_token]
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280
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281 if not zone_data then
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282 zone_data = {}
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283 entry[difficulty_token].locations[zone_token] = zone_data
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284 end
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285 local location_token = ("%s:%s:%s"):format(map_level, x, y)
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286 zone_data[location_token] = zone_data[location_token] or true
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287 return zone_data
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288 end
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289
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290
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291 local function HandleItemUse(item_link, bag_index, slot_index)
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292 if not item_link then
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293 return
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294 end
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295 local item_id = ItemLinkToID(item_link)
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296
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297 if not bag_index or not slot_index then
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298 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
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299 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
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300 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
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301 bag_index = new_bag_index
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302 slot_index = new_slot_index
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303 break
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304 end
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305 end
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306 end
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307 end
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308
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309 if not bag_index or not slot_index then
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310 return
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311 end
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312 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
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313
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314 if not is_lootable then
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315 return
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316 end
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317 DatamineTT:ClearLines()
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318 DatamineTT:SetBagItem(bag_index, slot_index)
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319
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320 for line_index = 1, DatamineTT:NumLines() do
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321 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
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322
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323 if not current_line then
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324 break
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325 end
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326
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327 if current_line:GetText() == _G.ITEM_OPENABLE then
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328 table.wipe(action_data)
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329 action_data.type = AF.ITEM
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330 action_data.identifier = item_id
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331 action_data.label = "contains"
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332 break
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333 end
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334 end
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335 end
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336
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337
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338 local UnitFactionStanding
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339 local UpdateFactionData
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340 do
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341 local MAX_FACTION_INDEX = 1000
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342
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343 local STANDING_NAMES = {
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344 "HATED",
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345 "HOSTILE",
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346 "UNFRIENDLY",
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347 "NEUTRAL",
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348 "FRIENDLY",
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349 "HONORED",
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350 "REVERED",
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351 "EXALTED",
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352 }
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353
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354
|
jcallahan@39
|
355 function UnitFactionStanding(unit)
|
jcallahan@39
|
356 UpdateFactionData()
|
jcallahan@39
|
357 DatamineTT:ClearLines()
|
jcallahan@39
|
358 DatamineTT:SetUnit(unit)
|
jcallahan@39
|
359
|
jcallahan@39
|
360 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@64
|
361 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
|
jcallahan@39
|
362
|
jcallahan@39
|
363 if faction_name and faction_standings[faction_name] then
|
jcallahan@39
|
364 return faction_name, faction_standings[faction_name]
|
jcallahan@39
|
365 end
|
jcallahan@39
|
366 end
|
jcallahan@39
|
367 end
|
jcallahan@39
|
368
|
jcallahan@39
|
369
|
jcallahan@32
|
370 function UpdateFactionData()
|
jcallahan@32
|
371 for faction_index = 1, MAX_FACTION_INDEX do
|
jcallahan@32
|
372 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
|
jcallahan@32
|
373
|
jcallahan@32
|
374 if faction_name and not is_header then
|
jcallahan@32
|
375 faction_standings[faction_name] = STANDING_NAMES[current_standing]
|
jcallahan@32
|
376 elseif not faction_name then
|
jcallahan@32
|
377 break
|
jcallahan@32
|
378 end
|
jcallahan@20
|
379 end
|
jcallahan@20
|
380 end
|
jcallahan@32
|
381 end -- do-block
|
jcallahan@20
|
382
|
jcallahan@48
|
383
|
jcallahan@75
|
384 local GenericLootUpdate
|
jcallahan@75
|
385 do
|
jcallahan@75
|
386 local function LootTable(entry, loot_type, loot_count, top_field)
|
jcallahan@75
|
387 if top_field then
|
jcallahan@75
|
388 entry[top_field] = entry[top_field] or {}
|
jcallahan@75
|
389 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
|
jcallahan@75
|
390 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
|
jcallahan@75
|
391 return entry[top_field][loot_type]
|
jcallahan@75
|
392 end
|
jcallahan@48
|
393 entry[loot_count] = (entry[loot_count] or 0) + 1
|
jcallahan@48
|
394 entry[loot_type] = entry[loot_type] or {}
|
jcallahan@75
|
395 return entry[loot_type]
|
jcallahan@48
|
396 end
|
jcallahan@48
|
397
|
jcallahan@75
|
398 function GenericLootUpdate(data_type, top_field)
|
jcallahan@75
|
399 local loot_type = action_data.label or "drops"
|
jcallahan@75
|
400 local loot_count = ("%s_count"):format(loot_type)
|
jcallahan@75
|
401
|
jcallahan@75
|
402 for source_id, loot_data in pairs(action_data.loot_sources) do
|
jcallahan@75
|
403 local entry = DBEntry(data_type, source_id)
|
jcallahan@75
|
404
|
jcallahan@75
|
405 if entry then
|
jcallahan@75
|
406 local loot_table = LootTable(entry, loot_type, loot_count, top_field)
|
jcallahan@75
|
407 UpdateDBEntryLocation(data_type, source_id)
|
jcallahan@75
|
408
|
jcallahan@75
|
409 for item_id, quantity in pairs(loot_data) do
|
jcallahan@75
|
410 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
|
jcallahan@75
|
411 end
|
jcallahan@75
|
412 end
|
jcallahan@75
|
413 end
|
jcallahan@75
|
414 -- TODO: Remove this when GetLootSourceInfo() has values for money
|
jcallahan@75
|
415 local entry = DBEntry(data_type, action_data.identifier)
|
jcallahan@75
|
416
|
jcallahan@75
|
417 if not entry then
|
jcallahan@75
|
418 return
|
jcallahan@75
|
419 end
|
jcallahan@75
|
420 local loot_table = LootTable(entry, loot_type, loot_count, top_field)
|
jcallahan@75
|
421
|
jcallahan@75
|
422 for index = 1, #action_data.loot_list do
|
jcallahan@75
|
423 table.insert(loot_table, action_data.loot_list[index])
|
jcallahan@75
|
424 end
|
jcallahan@48
|
425 end
|
jcallahan@75
|
426 end -- do-block
|
jcallahan@48
|
427
|
jcallahan@0
|
428 -----------------------------------------------------------------------
|
jcallahan@0
|
429 -- Methods.
|
jcallahan@0
|
430 -----------------------------------------------------------------------
|
jcallahan@0
|
431 function WDP:OnInitialize()
|
jcallahan@0
|
432 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
|
jcallahan@14
|
433
|
jcallahan@14
|
434 local raw_db = _G["WoWDBProfilerData"]
|
jcallahan@18
|
435 local build_num = tonumber(private.build_num)
|
jcallahan@14
|
436
|
jcallahan@74
|
437 -- TODO: Merge this with the DB version check when MoP goes live.
|
jcallahan@35
|
438 -- if raw_db.build_num and raw_db.build_num < build_num then
|
jcallahan@74
|
439 if raw_db.version and raw_db.version < DB_VERSION then
|
jcallahan@74
|
440 for entry in pairs(DATABASE_DEFAULTS.global) do
|
jcallahan@74
|
441 db[entry] = {}
|
jcallahan@74
|
442 end
|
jcallahan@74
|
443 end
|
jcallahan@35
|
444 raw_db.build_num = build_num
|
jcallahan@63
|
445 raw_db.version = DB_VERSION
|
jcallahan@0
|
446 end
|
jcallahan@0
|
447
|
jcallahan@0
|
448
|
jcallahan@0
|
449 function WDP:OnEnable()
|
jcallahan@0
|
450 for event_name, mapping in pairs(EVENT_MAPPING) do
|
jcallahan@1
|
451 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
|
jcallahan@0
|
452 end
|
jcallahan@0
|
453 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
|
jcallahan@31
|
454 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
|
jcallahan@19
|
455
|
jcallahan@19
|
456 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
|
jcallahan@19
|
457 if target_unit then
|
jcallahan@19
|
458 return
|
jcallahan@19
|
459 end
|
jcallahan@19
|
460 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
|
jcallahan@19
|
461 end)
|
jcallahan@19
|
462
|
jcallahan@19
|
463 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
|
jcallahan@19
|
464 if target_unit then
|
jcallahan@19
|
465 return
|
jcallahan@19
|
466 end
|
jcallahan@19
|
467 local _, item_link = _G.GetItemInfo(identifier)
|
jcallahan@19
|
468 HandleItemUse(item_link)
|
jcallahan@19
|
469 end)
|
jcallahan@0
|
470 end
|
jcallahan@0
|
471
|
jcallahan@0
|
472
|
jcallahan@0
|
473 local function RecordDurability(item_id, durability)
|
jcallahan@0
|
474 if not durability or durability <= 0 then
|
jcallahan@0
|
475 return
|
jcallahan@0
|
476 end
|
jcallahan@0
|
477
|
jcallahan@0
|
478 if not db.items[item_id] then
|
jcallahan@0
|
479 db.items[item_id] = {}
|
jcallahan@0
|
480 end
|
jcallahan@0
|
481 db.items[item_id].durability = durability
|
jcallahan@0
|
482 end
|
jcallahan@0
|
483
|
jcallahan@0
|
484
|
jcallahan@0
|
485 function WDP:ProcessDurability()
|
jcallahan@0
|
486 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
|
jcallahan@1
|
487 local item_id = _G.GetInventoryItemID("player", slot_index)
|
jcallahan@0
|
488
|
jcallahan@0
|
489 if item_id and item_id > 0 then
|
jcallahan@1
|
490 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
|
jcallahan@0
|
491 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
492 end
|
jcallahan@0
|
493 end
|
jcallahan@0
|
494
|
jcallahan@0
|
495 for bag_index = 0, _G.NUM_BAG_SLOTS do
|
jcallahan@0
|
496 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@1
|
497 local item_id = _G.GetContainerItemID(bag_index, slot_index)
|
jcallahan@0
|
498
|
jcallahan@0
|
499 if item_id and item_id > 0 then
|
jcallahan@1
|
500 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
|
jcallahan@0
|
501 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
502 end
|
jcallahan@0
|
503 end
|
jcallahan@0
|
504 end
|
jcallahan@0
|
505 end
|
jcallahan@0
|
506
|
jcallahan@0
|
507
|
jcallahan@2
|
508 function WDP:UpdateTargetLocation()
|
jcallahan@40
|
509 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
|
jcallahan@2
|
510 return
|
jcallahan@2
|
511 end
|
jcallahan@2
|
512
|
jcallahan@2
|
513 for index = 1, 4 do
|
jcallahan@2
|
514 if not _G.CheckInteractDistance("target", index) then
|
jcallahan@2
|
515 return
|
jcallahan@2
|
516 end
|
jcallahan@2
|
517 end
|
jcallahan@40
|
518 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
519
|
jcallahan@40
|
520 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
|
jcallahan@2
|
521 return
|
jcallahan@2
|
522 end
|
jcallahan@34
|
523 UpdateNPCLocation(unit_idnum)
|
jcallahan@2
|
524 end
|
jcallahan@2
|
525
|
jcallahan@2
|
526
|
jcallahan@0
|
527 -----------------------------------------------------------------------
|
jcallahan@0
|
528 -- Event handlers.
|
jcallahan@0
|
529 -----------------------------------------------------------------------
|
jcallahan@56
|
530 function WDP:BLACK_MARKET_ITEM_UPDATE(event)
|
jcallahan@56
|
531 local num_items = _G.C_BlackMarket.GetNumItems()
|
jcallahan@56
|
532
|
jcallahan@56
|
533 for index = 1, num_items do
|
jcallahan@56
|
534 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
|
jcallahan@56
|
535
|
jcallahan@56
|
536 if item_link then
|
jcallahan@56
|
537 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
|
jcallahan@56
|
538 end
|
jcallahan@56
|
539 end
|
jcallahan@56
|
540 end
|
jcallahan@56
|
541
|
jcallahan@56
|
542
|
jcallahan@75
|
543 function WDP:CHAT_MSG_LOOT(event_name, message)
|
jcallahan@48
|
544 if action_data.spell_label ~= "EXTRACT_GAS" then
|
jcallahan@48
|
545 return
|
jcallahan@48
|
546 end
|
jcallahan@48
|
547 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
|
jcallahan@48
|
548
|
jcallahan@48
|
549 if not item_link then
|
jcallahan@48
|
550 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
|
jcallahan@48
|
551 end
|
jcallahan@48
|
552
|
jcallahan@48
|
553 if not item_link then
|
jcallahan@48
|
554 return
|
jcallahan@48
|
555 end
|
jcallahan@48
|
556 local item_id = ItemLinkToID(item_link)
|
jcallahan@48
|
557
|
jcallahan@48
|
558 if not item_id then
|
jcallahan@48
|
559 return
|
jcallahan@48
|
560 end
|
jcallahan@48
|
561 action_data.loot_list = {
|
jcallahan@48
|
562 ("%d:%d"):format(item_id, quantity)
|
jcallahan@48
|
563 }
|
jcallahan@48
|
564 GenericLootUpdate("zones")
|
jcallahan@48
|
565 table.wipe(action_data)
|
jcallahan@48
|
566 end
|
jcallahan@48
|
567
|
jcallahan@48
|
568
|
jcallahan@23
|
569 do
|
jcallahan@40
|
570 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
|
jcallahan@40
|
571
|
jcallahan@40
|
572 local DRUNK_COMPARES = {
|
jcallahan@40
|
573 _G.DRUNK_MESSAGE_SELF2,
|
jcallahan@40
|
574 _G.DRUNK_MESSAGE_SELF3,
|
jcallahan@40
|
575 _G.DRUNK_MESSAGE_SELF4,
|
jcallahan@40
|
576 }
|
jcallahan@40
|
577
|
jcallahan@40
|
578 local DRUNK_MATCHES = {
|
jcallahan@40
|
579 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
|
jcallahan@40
|
580 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
|
jcallahan@40
|
581 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
|
jcallahan@40
|
582 }
|
jcallahan@40
|
583
|
jcallahan@40
|
584 function WDP:CHAT_MSG_SYSTEM(event, message)
|
jcallahan@40
|
585 if currently_drunk then
|
jcallahan@40
|
586 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
|
jcallahan@40
|
587 currently_drunk = nil
|
jcallahan@40
|
588 end
|
jcallahan@40
|
589 return
|
jcallahan@40
|
590 end
|
jcallahan@40
|
591
|
jcallahan@40
|
592 for index = 1, #DRUNK_MATCHES do
|
jcallahan@40
|
593 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
|
jcallahan@40
|
594 currently_drunk = true
|
jcallahan@40
|
595 break
|
jcallahan@40
|
596 end
|
jcallahan@40
|
597 end
|
jcallahan@40
|
598 end
|
jcallahan@40
|
599 end
|
jcallahan@40
|
600
|
jcallahan@40
|
601 -- do-block
|
jcallahan@40
|
602
|
jcallahan@40
|
603 do
|
jcallahan@23
|
604 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
605 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
|
jcallahan@23
|
606
|
jcallahan@23
|
607 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
|
jcallahan@23
|
608 if not spell_id then
|
jcallahan@23
|
609 return
|
jcallahan@23
|
610 end
|
jcallahan@34
|
611 local source_type, source_id = ParseGUID(source_guid)
|
jcallahan@23
|
612
|
jcallahan@23
|
613 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
|
jcallahan@23
|
614 return
|
jcallahan@23
|
615 end
|
jcallahan@23
|
616
|
jcallahan@23
|
617 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
|
jcallahan@29
|
618 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
|
jcallahan@28
|
619 encounter_data.spells = encounter_data.spells or {}
|
jcallahan@28
|
620 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
|
jcallahan@23
|
621 end
|
jcallahan@23
|
622 end
|
jcallahan@23
|
623
|
jcallahan@23
|
624 local COMBAT_LOG_FUNCS = {
|
jcallahan@23
|
625 SPELL_AURA_APPLIED = RecordNPCSpell,
|
jcallahan@23
|
626 SPELL_CAST_START = RecordNPCSpell,
|
jcallahan@48
|
627 SPELL_CAST_SUCCESS = RecordNPCSpell,
|
jcallahan@65
|
628 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
|
jcallahan@65
|
629 local unit_type, unit_idnum = ParseGUID(dest_guid)
|
jcallahan@65
|
630
|
jcallahan@65
|
631 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@67
|
632 reputation_npc_id = nil
|
jcallahan@65
|
633 return
|
jcallahan@65
|
634 end
|
jcallahan@67
|
635 reputation_npc_id = unit_idnum
|
jcallahan@65
|
636 end,
|
jcallahan@23
|
637 }
|
jcallahan@23
|
638
|
jcallahan@23
|
639
|
jcallahan@23
|
640 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
|
jcallahan@23
|
641 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
|
jcallahan@23
|
642
|
jcallahan@23
|
643 if not combat_log_func then
|
jcallahan@23
|
644 return
|
jcallahan@23
|
645 end
|
jcallahan@23
|
646 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
|
jcallahan@23
|
647 end
|
jcallahan@23
|
648
|
jcallahan@44
|
649 local DIPLOMACY_SPELL_ID = 20599
|
jcallahan@44
|
650 local MR_POP_RANK1_SPELL_ID = 78634
|
jcallahan@44
|
651 local MR_POP_RANK2_SPELL_ID = 78635
|
jcallahan@44
|
652
|
jcallahan@44
|
653 local REP_BUFFS = {
|
jcallahan@44
|
654 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
|
jcallahan@44
|
655 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
|
jcallahan@44
|
656 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
|
jcallahan@44
|
657 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
|
jcallahan@44
|
658 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
|
jcallahan@44
|
659 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
|
jcallahan@44
|
660 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
|
jcallahan@44
|
661 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
|
jcallahan@44
|
662 [_G.GetSpellInfo(95987)] = "UNBURDENED",
|
jcallahan@44
|
663 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
|
jcallahan@44
|
664 }
|
jcallahan@44
|
665
|
jcallahan@44
|
666
|
jcallahan@44
|
667 local FACTION_NAMES = {
|
jcallahan@44
|
668 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
|
jcallahan@44
|
669 HONOR_HOLD = _G.GetFactionInfoByID(946),
|
jcallahan@44
|
670 THE_SHATAR = _G.GetFactionInfoByID(935),
|
jcallahan@44
|
671 THRALLMAR = _G.GetFactionInfoByID(947),
|
jcallahan@44
|
672 }
|
jcallahan@44
|
673
|
jcallahan@44
|
674
|
jcallahan@44
|
675 local MODIFIERS = {
|
jcallahan@44
|
676 CENARION_FAVOR = {
|
jcallahan@44
|
677 faction = FACTION_NAMES.CENARION_CIRCLE,
|
jcallahan@44
|
678 modifier = 0.25,
|
jcallahan@44
|
679 },
|
jcallahan@44
|
680 GRIM_VISAGE = {
|
jcallahan@44
|
681 modifier = 0.1,
|
jcallahan@44
|
682 },
|
jcallahan@44
|
683 HONOR_HOLD_FAVOR = {
|
jcallahan@44
|
684 faction = FACTION_NAMES.HONOR_HOLD,
|
jcallahan@44
|
685 modifier = 0.25,
|
jcallahan@44
|
686 },
|
jcallahan@44
|
687 NAZGRELS_FERVOR = {
|
jcallahan@44
|
688 faction = FACTION_NAMES.THRALLMAR,
|
jcallahan@44
|
689 modifier = 0.1,
|
jcallahan@44
|
690 },
|
jcallahan@44
|
691 SONG_OF_BATTLE = {
|
jcallahan@44
|
692 faction = FACTION_NAMES.THE_SHATAR,
|
jcallahan@44
|
693 modifier = 0.1,
|
jcallahan@44
|
694 },
|
jcallahan@44
|
695 SPIRIT_OF_SHARING = {
|
jcallahan@44
|
696 modifier = 0.1,
|
jcallahan@44
|
697 },
|
jcallahan@44
|
698 THRALLMARS_FAVOR = {
|
jcallahan@44
|
699 faction = FACTION_NAMES.THRALLMAR,
|
jcallahan@44
|
700 modifier = 0.25,
|
jcallahan@44
|
701 },
|
jcallahan@44
|
702 TROLLBANES_COMMAND = {
|
jcallahan@44
|
703 faction = FACTION_NAMES.HONOR_HOLD,
|
jcallahan@44
|
704 modifier = 0.1,
|
jcallahan@44
|
705 },
|
jcallahan@44
|
706 UNBURDENED = {
|
jcallahan@44
|
707 modifier = 0.1,
|
jcallahan@44
|
708 },
|
jcallahan@44
|
709 WOW_ANNIVERSARY = {
|
jcallahan@44
|
710 modifier = 0.08,
|
jcallahan@44
|
711 }
|
jcallahan@44
|
712 }
|
jcallahan@44
|
713
|
jcallahan@44
|
714
|
jcallahan@44
|
715 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
|
jcallahan@67
|
716 if message_type ~= "FACTION" or not reputation_npc_id then
|
jcallahan@44
|
717 return
|
jcallahan@44
|
718 end
|
jcallahan@44
|
719 UpdateFactionData()
|
jcallahan@44
|
720
|
jcallahan@46
|
721 if not faction_name or not faction_standings[faction_name] then
|
jcallahan@46
|
722 return
|
jcallahan@46
|
723 end
|
jcallahan@67
|
724 local npc = NPCEntry(reputation_npc_id)
|
jcallahan@46
|
725
|
jcallahan@44
|
726 if not npc then
|
jcallahan@44
|
727 return
|
jcallahan@44
|
728 end
|
jcallahan@44
|
729 local modifier = 1
|
jcallahan@44
|
730
|
jcallahan@44
|
731 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
|
jcallahan@44
|
732 modifier = modifier + 0.1
|
jcallahan@44
|
733 end
|
jcallahan@44
|
734
|
jcallahan@44
|
735 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
|
jcallahan@44
|
736 modifier = modifier + 0.1
|
jcallahan@44
|
737 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
|
jcallahan@44
|
738 modifier = modifier + 0.05
|
jcallahan@44
|
739 end
|
jcallahan@44
|
740
|
jcallahan@44
|
741 for buff_name, buff_label in pairs(REP_BUFFS) do
|
jcallahan@44
|
742 if _G.UnitBuff("player", buff_name) then
|
jcallahan@44
|
743 local modded_faction = MODIFIERS[buff_label].faction
|
jcallahan@44
|
744
|
jcallahan@44
|
745 if not modded_faction or faction_name == modded_faction then
|
jcallahan@44
|
746 modifier = modifier + MODIFIERS[buff_label].modifier
|
jcallahan@44
|
747 end
|
jcallahan@44
|
748 end
|
jcallahan@44
|
749 end
|
jcallahan@65
|
750 npc.reputations = npc.reputations or {}
|
jcallahan@65
|
751 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
|
jcallahan@67
|
752 reputation_npc_id = nil
|
jcallahan@32
|
753 end
|
jcallahan@44
|
754 end -- do-block
|
jcallahan@18
|
755
|
jcallahan@18
|
756
|
jcallahan@42
|
757 function WDP:ITEM_TEXT_BEGIN()
|
jcallahan@42
|
758 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
|
jcallahan@42
|
759
|
jcallahan@42
|
760 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
|
jcallahan@42
|
761 return
|
jcallahan@42
|
762 end
|
jcallahan@42
|
763 UpdateDBEntryLocation("objects", unit_idnum)
|
jcallahan@42
|
764 end
|
jcallahan@42
|
765
|
jcallahan@42
|
766
|
jcallahan@13
|
767 do
|
jcallahan@40
|
768 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@40
|
769 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@40
|
770 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@13
|
771
|
jcallahan@13
|
772
|
jcallahan@13
|
773 local function _moneyMatch(money, re)
|
jcallahan@13
|
774 return money:match(re) or 0
|
jcallahan@1
|
775 end
|
jcallahan@1
|
776
|
jcallahan@0
|
777
|
jcallahan@13
|
778 local function _toCopper(money)
|
jcallahan@13
|
779 if not money then
|
jcallahan@13
|
780 return 0
|
jcallahan@13
|
781 end
|
jcallahan@40
|
782 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
|
jcallahan@1
|
783 end
|
jcallahan@1
|
784
|
jcallahan@1
|
785
|
jcallahan@13
|
786 local LOOT_VERIFY_FUNCS = {
|
jcallahan@16
|
787 [AF.ITEM] = function()
|
jcallahan@16
|
788 local locked_item_id
|
jcallahan@16
|
789
|
jcallahan@16
|
790 for bag_index = 0, _G.NUM_BAG_FRAMES do
|
jcallahan@16
|
791 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@16
|
792 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
|
jcallahan@16
|
793
|
jcallahan@16
|
794 if is_locked then
|
jcallahan@16
|
795 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
|
jcallahan@16
|
796 end
|
jcallahan@16
|
797 end
|
jcallahan@16
|
798 end
|
jcallahan@16
|
799
|
jcallahan@28
|
800 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
|
jcallahan@16
|
801 return false
|
jcallahan@16
|
802 end
|
jcallahan@28
|
803 action_data.identifier = locked_item_id
|
jcallahan@16
|
804 return true
|
jcallahan@16
|
805 end,
|
jcallahan@13
|
806 [AF.NPC] = function()
|
jcallahan@17
|
807 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@15
|
808 return false
|
jcallahan@13
|
809 end
|
jcallahan@34
|
810 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@27
|
811 action_data.identifier = id_num
|
jcallahan@13
|
812 return true
|
jcallahan@13
|
813 end,
|
jcallahan@14
|
814 [AF.OBJECT] = true,
|
jcallahan@17
|
815 [AF.ZONE] = function()
|
jcallahan@38
|
816 return _G.IsFishingLoot()
|
jcallahan@17
|
817 end,
|
jcallahan@13
|
818 }
|
jcallahan@13
|
819
|
jcallahan@13
|
820
|
jcallahan@13
|
821 local LOOT_UPDATE_FUNCS = {
|
jcallahan@16
|
822 [AF.ITEM] = function()
|
jcallahan@28
|
823 GenericLootUpdate("items")
|
jcallahan@28
|
824 end,
|
jcallahan@28
|
825 [AF.NPC] = function()
|
jcallahan@75
|
826 local difficulty_token = InstanceDifficultyToken()
|
jcallahan@75
|
827 local loot_type = action_data.label or "drops"
|
jcallahan@75
|
828
|
jcallahan@75
|
829 for source_id, loot_data in pairs(action_data.loot_sources) do
|
jcallahan@75
|
830 local npc = NPCEntry(source_id)
|
jcallahan@75
|
831
|
jcallahan@75
|
832 if npc then
|
jcallahan@75
|
833 local encounter_data = npc.encounter_data[difficulty_token]
|
jcallahan@75
|
834 encounter_data.loot_counts = encounter_data.loot_counts or {}
|
jcallahan@75
|
835 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
|
jcallahan@75
|
836 encounter_data[loot_type] = encounter_data[loot_type] or {}
|
jcallahan@75
|
837
|
jcallahan@75
|
838 for item_id, quantity in pairs(loot_data) do
|
jcallahan@75
|
839 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
|
jcallahan@75
|
840 end
|
jcallahan@75
|
841 end
|
jcallahan@75
|
842 end
|
jcallahan@75
|
843
|
jcallahan@75
|
844 -- TODO: Remove this when GetLootSourceInfo() has values for money
|
jcallahan@29
|
845 local npc = NPCEntry(action_data.identifier)
|
jcallahan@28
|
846
|
jcallahan@28
|
847 if not npc then
|
jcallahan@28
|
848 return
|
jcallahan@28
|
849 end
|
jcallahan@75
|
850 local encounter_data = npc.encounter_data[difficulty_token]
|
jcallahan@62
|
851 encounter_data.loot_counts = encounter_data.loot_counts or {}
|
jcallahan@62
|
852 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
|
jcallahan@29
|
853 encounter_data[loot_type] = encounter_data[loot_type] or {}
|
jcallahan@16
|
854
|
jcallahan@17
|
855 for index = 1, #action_data.loot_list do
|
jcallahan@29
|
856 table.insert(encounter_data[loot_type], action_data.loot_list[index])
|
jcallahan@16
|
857 end
|
jcallahan@16
|
858 end,
|
jcallahan@13
|
859 [AF.OBJECT] = function()
|
jcallahan@28
|
860 GenericLootUpdate("objects", InstanceDifficultyToken())
|
jcallahan@17
|
861 end,
|
jcallahan@17
|
862 [AF.ZONE] = function()
|
jcallahan@41
|
863 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
|
jcallahan@41
|
864
|
jcallahan@41
|
865 -- This will start life as a boolean true.
|
jcallahan@41
|
866 if _G.type(action_data.zone_data[location_token]) ~= "table" then
|
jcallahan@41
|
867 action_data.zone_data[location_token] = {
|
jcallahan@41
|
868 drops = {}
|
jcallahan@41
|
869 }
|
jcallahan@41
|
870 end
|
jcallahan@41
|
871 local loot_count = ("%s_count"):format(action_data.label or "drops")
|
jcallahan@41
|
872 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
|
jcallahan@41
|
873
|
jcallahan@41
|
874 for index = 1, #action_data.loot_list do
|
jcallahan@41
|
875 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
|
jcallahan@41
|
876 end
|
jcallahan@13
|
877 end,
|
jcallahan@13
|
878 }
|
jcallahan@13
|
879
|
jcallahan@13
|
880
|
jcallahan@13
|
881 function WDP:LOOT_OPENED()
|
jcallahan@18
|
882 if action_data.looting then
|
jcallahan@18
|
883 return
|
jcallahan@18
|
884 end
|
jcallahan@18
|
885
|
jcallahan@13
|
886 if not action_data.type then
|
jcallahan@13
|
887 action_data.type = AF.NPC
|
jcallahan@1
|
888 end
|
jcallahan@13
|
889 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
|
jcallahan@13
|
890 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
|
jcallahan@13
|
891
|
jcallahan@14
|
892 if not verify_func or not update_func then
|
jcallahan@13
|
893 return
|
jcallahan@13
|
894 end
|
jcallahan@13
|
895
|
jcallahan@14
|
896 if _G.type(verify_func) == "function" and not verify_func() then
|
jcallahan@14
|
897 return
|
jcallahan@14
|
898 end
|
jcallahan@17
|
899 action_data.loot_list = {}
|
jcallahan@75
|
900 action_data.loot_sources = {}
|
jcallahan@18
|
901 action_data.looting = true
|
jcallahan@13
|
902
|
jcallahan@55
|
903 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@55
|
904 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@55
|
905 local slot_type = _G.GetLootSlotType(loot_slot)
|
jcallahan@75
|
906 local sources = {
|
jcallahan@75
|
907 _G.GetLootSourceInfo(loot_slot)
|
jcallahan@75
|
908 }
|
jcallahan@13
|
909
|
jcallahan@75
|
910 -- TODO: Remove debugging
|
jcallahan@75
|
911 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
|
jcallahan@75
|
912
|
jcallahan@75
|
913 -- Odd index is GUID, even is count.
|
jcallahan@75
|
914 for source_index = 1, #sources, 2 do
|
jcallahan@75
|
915 local source_type, source_id = ParseGUID(sources[source_index])
|
jcallahan@75
|
916 local source_count = sources[source_index + 1]
|
jcallahan@75
|
917 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
|
jcallahan@75
|
918 -- TODO: Remove debugging
|
jcallahan@75
|
919 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(sources[source_index], source_key, source_count))
|
jcallahan@75
|
920
|
jcallahan@75
|
921 -- Items return the player as the source, so we need to replace the nil ID with the item's ID (disenchant, milling, etc)
|
jcallahan@75
|
922 if not source_id then
|
jcallahan@75
|
923 source_id = action_data.identifier
|
jcallahan@76
|
924 elseif action_data.type == AF.OBJECT then
|
jcallahan@76
|
925 source_id = ("%s:%s"):format(action_data.spell_label, source_id)
|
jcallahan@75
|
926 end
|
jcallahan@75
|
927 action_data.loot_sources[source_id] = action_data.loot_sources[source_id] or {}
|
jcallahan@75
|
928
|
jcallahan@75
|
929 if slot_type == _G.LOOT_SLOT_ITEM then
|
jcallahan@75
|
930 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@75
|
931 action_data.loot_sources[source_id][item_id] = action_data.loot_sources[source_id][item_id] or 0 + source_count
|
jcallahan@75
|
932 elseif slot_type == _G.LOOT_SLOT_MONEY then
|
jcallahan@75
|
933 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@75
|
934 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
|
jcallahan@75
|
935 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@75
|
936 end
|
jcallahan@13
|
937 end
|
jcallahan@13
|
938 end
|
jcallahan@13
|
939 update_func()
|
jcallahan@1
|
940 end
|
jcallahan@13
|
941 end -- do-block
|
jcallahan@0
|
942
|
jcallahan@0
|
943
|
jcallahan@44
|
944 do
|
jcallahan@44
|
945 local POINT_MATCH_PATTERNS = {
|
jcallahan@44
|
946 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@44
|
947 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@44
|
948 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@44
|
949 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@44
|
950 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@44
|
951 }
|
jcallahan@5
|
952
|
jcallahan@68
|
953 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
|
jcallahan@68
|
954
|
jcallahan@44
|
955 function WDP:UpdateMerchantItems(event)
|
jcallahan@44
|
956 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
957
|
jcallahan@44
|
958 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@44
|
959 return
|
jcallahan@44
|
960 end
|
jcallahan@55
|
961 local current_filters = _G.GetMerchantFilter()
|
jcallahan@44
|
962 local _, merchant_standing = UnitFactionStanding("target")
|
jcallahan@44
|
963 local merchant = NPCEntry(unit_idnum)
|
jcallahan@44
|
964 merchant.sells = merchant.sells or {}
|
jcallahan@5
|
965
|
jcallahan@57
|
966 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
|
jcallahan@57
|
967 _G.MerchantFrame_Update()
|
jcallahan@57
|
968
|
jcallahan@57
|
969 local num_items = _G.GetMerchantNumItems()
|
jcallahan@35
|
970
|
jcallahan@44
|
971 for item_index = 1, num_items do
|
jcallahan@44
|
972 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
|
jcallahan@44
|
973 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
|
jcallahan@5
|
974
|
jcallahan@44
|
975 if item_id and item_id > 0 then
|
jcallahan@44
|
976 local price_string = ActualCopperCost(copper_price, merchant_standing)
|
jcallahan@5
|
977
|
jcallahan@68
|
978 DatamineTT:ClearLines()
|
jcallahan@68
|
979 DatamineTT:SetMerchantItem(item_index)
|
jcallahan@68
|
980
|
jcallahan@68
|
981 local num_lines = DatamineTT:NumLines()
|
jcallahan@68
|
982
|
jcallahan@68
|
983 for line_index = 1, num_lines do
|
jcallahan@68
|
984 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@68
|
985
|
jcallahan@68
|
986 if not current_line then
|
jcallahan@68
|
987 break
|
jcallahan@68
|
988 end
|
jcallahan@68
|
989 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
|
jcallahan@68
|
990
|
jcallahan@68
|
991 if faction or reputation then
|
jcallahan@68
|
992 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
|
jcallahan@68
|
993 break
|
jcallahan@68
|
994 end
|
jcallahan@68
|
995 end
|
jcallahan@68
|
996
|
jcallahan@44
|
997 if extended_cost then
|
jcallahan@53
|
998 local battleground_rating = 0
|
jcallahan@53
|
999 local personal_rating = 0
|
jcallahan@53
|
1000 local required_season_amount
|
jcallahan@5
|
1001
|
jcallahan@68
|
1002 for line_index = 1, num_lines do
|
jcallahan@44
|
1003 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@5
|
1004
|
jcallahan@44
|
1005 if not current_line then
|
jcallahan@44
|
1006 break
|
jcallahan@44
|
1007 end
|
jcallahan@53
|
1008 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
|
jcallahan@5
|
1009
|
jcallahan@44
|
1010 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@44
|
1011 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@53
|
1012 personal_rating = personal_rating + (match1 or 0)
|
jcallahan@53
|
1013 battleground_rating = battleground_rating + (match2 or 0)
|
jcallahan@5
|
1014
|
jcallahan@44
|
1015 if match1 or match2 then
|
jcallahan@44
|
1016 break
|
jcallahan@44
|
1017 end
|
jcallahan@44
|
1018 end
|
jcallahan@5
|
1019 end
|
jcallahan@44
|
1020 local currency_list = {}
|
jcallahan@44
|
1021 local item_count = _G.GetMerchantItemCostInfo(item_index)
|
jcallahan@50
|
1022
|
jcallahan@50
|
1023 -- Keeping this around in case Blizzard makes the two points diverge at some point.
|
jcallahan@53
|
1024 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
|
jcallahan@53
|
1025 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
|
jcallahan@5
|
1026
|
jcallahan@44
|
1027 for cost_index = 1, item_count do
|
jcallahan@44
|
1028 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@44
|
1029 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@44
|
1030
|
jcallahan@44
|
1031 if (not currency_id or currency_id < 1) and icon_texture then
|
jcallahan@44
|
1032 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@44
|
1033 end
|
jcallahan@44
|
1034
|
jcallahan@44
|
1035 if currency_id then
|
jcallahan@44
|
1036 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@44
|
1037 end
|
jcallahan@44
|
1038 end
|
jcallahan@44
|
1039
|
jcallahan@44
|
1040 for currency_index = 1, #currency_list do
|
jcallahan@44
|
1041 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
1042 end
|
jcallahan@5
|
1043 end
|
jcallahan@61
|
1044 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
|
jcallahan@44
|
1045 end
|
jcallahan@44
|
1046 end
|
jcallahan@5
|
1047
|
jcallahan@44
|
1048 if _G.CanMerchantRepair() then
|
jcallahan@44
|
1049 merchant.can_repair = true
|
jcallahan@5
|
1050 end
|
jcallahan@57
|
1051 _G.SetMerchantFilter(current_filters)
|
jcallahan@57
|
1052 _G.MerchantFrame_Update()
|
jcallahan@4
|
1053 end
|
jcallahan@44
|
1054 end -- do-block
|
jcallahan@4
|
1055
|
jcallahan@25
|
1056 function WDP:PET_BAR_UPDATE()
|
jcallahan@25
|
1057 if not action_data.label or not action_data.label == "mind_control" then
|
jcallahan@25
|
1058 return
|
jcallahan@25
|
1059 end
|
jcallahan@34
|
1060 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
|
jcallahan@25
|
1061
|
jcallahan@25
|
1062 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@25
|
1063 return
|
jcallahan@25
|
1064 end
|
jcallahan@29
|
1065 NPCEntry(unit_idnum).mind_control = true
|
jcallahan@25
|
1066 table.wipe(action_data)
|
jcallahan@25
|
1067 end
|
jcallahan@25
|
1068
|
jcallahan@25
|
1069
|
jcallahan@18
|
1070 do
|
jcallahan@18
|
1071 local GENDER_NAMES = {
|
jcallahan@18
|
1072 "UNKNOWN",
|
jcallahan@18
|
1073 "MALE",
|
jcallahan@18
|
1074 "FEMALE",
|
jcallahan@18
|
1075 }
|
jcallahan@2
|
1076
|
jcallahan@2
|
1077
|
jcallahan@18
|
1078 local REACTION_NAMES = {
|
jcallahan@18
|
1079 "HATED",
|
jcallahan@18
|
1080 "HOSTILE",
|
jcallahan@18
|
1081 "UNFRIENDLY",
|
jcallahan@18
|
1082 "NEUTRAL",
|
jcallahan@18
|
1083 "FRIENDLY",
|
jcallahan@18
|
1084 "HONORED",
|
jcallahan@18
|
1085 "REVERED",
|
jcallahan@18
|
1086 "EXALTED",
|
jcallahan@18
|
1087 }
|
jcallahan@2
|
1088
|
jcallahan@2
|
1089
|
jcallahan@18
|
1090 local POWER_TYPE_NAMES = {
|
jcallahan@18
|
1091 ["0"] = "MANA",
|
jcallahan@18
|
1092 ["1"] = "RAGE",
|
jcallahan@18
|
1093 ["2"] = "FOCUS",
|
jcallahan@18
|
1094 ["3"] = "ENERGY",
|
jcallahan@18
|
1095 ["6"] = "RUNIC_POWER",
|
jcallahan@18
|
1096 }
|
jcallahan@2
|
1097
|
jcallahan@2
|
1098
|
jcallahan@18
|
1099 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@40
|
1100 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
|
jcallahan@18
|
1101 return
|
jcallahan@18
|
1102 end
|
jcallahan@34
|
1103 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
1104
|
jcallahan@18
|
1105 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@18
|
1106 return
|
jcallahan@18
|
1107 end
|
jcallahan@29
|
1108 local npc = NPCEntry(unit_idnum)
|
jcallahan@18
|
1109 local _, class_token = _G.UnitClass("target")
|
jcallahan@18
|
1110 npc.class = class_token
|
jcallahan@39
|
1111 npc.faction = UnitFactionStanding("target")
|
jcallahan@26
|
1112 npc.genders = npc.genders or {}
|
jcallahan@26
|
1113 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
|
jcallahan@18
|
1114 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@18
|
1115 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
1116
|
jcallahan@30
|
1117 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
|
jcallahan@18
|
1118 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@3
|
1119
|
jcallahan@28
|
1120 if not encounter_data[npc_level] then
|
jcallahan@28
|
1121 encounter_data[npc_level] = {
|
jcallahan@18
|
1122 max_health = _G.UnitHealthMax("target"),
|
jcallahan@18
|
1123 }
|
jcallahan@3
|
1124
|
jcallahan@18
|
1125 local max_power = _G.UnitManaMax("target")
|
jcallahan@18
|
1126
|
jcallahan@18
|
1127 if max_power > 0 then
|
jcallahan@18
|
1128 local power_type = _G.UnitPowerType("target")
|
jcallahan@28
|
1129 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@18
|
1130 end
|
jcallahan@3
|
1131 end
|
jcallahan@21
|
1132 table.wipe(action_data)
|
jcallahan@21
|
1133 action_data.type = AF.NPC
|
jcallahan@27
|
1134 action_data.identifier = unit_idnum
|
jcallahan@21
|
1135 action_data.npc_level = npc_level
|
jcallahan@31
|
1136
|
jcallahan@31
|
1137 self:UpdateTargetLocation()
|
jcallahan@2
|
1138 end
|
jcallahan@18
|
1139 end -- do-block
|
jcallahan@2
|
1140
|
jcallahan@12
|
1141 do
|
jcallahan@12
|
1142 local function UpdateQuestJuncture(point)
|
jcallahan@12
|
1143 local unit_name = _G.UnitName("questnpc")
|
jcallahan@9
|
1144
|
jcallahan@12
|
1145 if not unit_name then
|
jcallahan@12
|
1146 return
|
jcallahan@12
|
1147 end
|
jcallahan@34
|
1148 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
|
jcallahan@9
|
1149
|
jcallahan@12
|
1150 if unit_type == private.UNIT_TYPES.OBJECT then
|
jcallahan@38
|
1151 UpdateDBEntryLocation("objects", unit_id)
|
jcallahan@12
|
1152 end
|
jcallahan@19
|
1153 local quest = DBEntry("quests", _G.GetQuestID())
|
jcallahan@12
|
1154 quest[point] = quest[point] or {}
|
jcallahan@12
|
1155 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
|
jcallahan@24
|
1156
|
jcallahan@24
|
1157 return quest
|
jcallahan@12
|
1158 end
|
jcallahan@10
|
1159
|
jcallahan@12
|
1160
|
jcallahan@12
|
1161 function WDP:QUEST_COMPLETE()
|
jcallahan@67
|
1162 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
|
jcallahan@67
|
1163 reputation_npc_id = nil
|
jcallahan@12
|
1164 UpdateQuestJuncture("end")
|
jcallahan@10
|
1165 end
|
jcallahan@10
|
1166
|
jcallahan@12
|
1167
|
jcallahan@12
|
1168 function WDP:QUEST_DETAIL()
|
jcallahan@24
|
1169 local quest = UpdateQuestJuncture("begin")
|
jcallahan@24
|
1170
|
jcallahan@46
|
1171 if not quest then
|
jcallahan@46
|
1172 return
|
jcallahan@46
|
1173 end
|
jcallahan@24
|
1174 quest.classes = quest.classes or {}
|
jcallahan@27
|
1175 quest.classes[PLAYER_CLASS] = true
|
jcallahan@24
|
1176
|
jcallahan@24
|
1177 local _, race = _G.UnitRace("player")
|
jcallahan@24
|
1178 quest.races = quest.races or {}
|
jcallahan@24
|
1179 quest.races[race] = true
|
jcallahan@10
|
1180 end
|
jcallahan@12
|
1181 end -- do-block
|
jcallahan@9
|
1182
|
jcallahan@9
|
1183
|
jcallahan@4
|
1184 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@38
|
1185 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
|
jcallahan@36
|
1186 local entry_index, processed_quests = 1, 0
|
jcallahan@36
|
1187 local _, num_quests = _G.GetNumQuestLogEntries()
|
jcallahan@36
|
1188
|
jcallahan@36
|
1189 while processed_quests <= num_quests do
|
jcallahan@36
|
1190 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
|
jcallahan@36
|
1191
|
jcallahan@36
|
1192 if not is_header then
|
jcallahan@36
|
1193 _G.SelectQuestLogEntry(entry_index);
|
jcallahan@36
|
1194
|
jcallahan@36
|
1195 local quest = DBEntry("quests", quest_id)
|
jcallahan@36
|
1196 quest.timer = _G.GetQuestLogTimeLeft()
|
jcallahan@37
|
1197 quest.can_share = _G.GetQuestLogPushable() and true or nil
|
jcallahan@36
|
1198 processed_quests = processed_quests + 1
|
jcallahan@36
|
1199 end
|
jcallahan@36
|
1200 entry_index = entry_index + 1
|
jcallahan@36
|
1201 end
|
jcallahan@36
|
1202 _G.SelectQuestLogEntry(selected_quest)
|
jcallahan@4
|
1203 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
1204 end
|
jcallahan@4
|
1205
|
jcallahan@4
|
1206
|
jcallahan@4
|
1207 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
1208 if unit_id ~= "player" then
|
jcallahan@4
|
1209 return
|
jcallahan@4
|
1210 end
|
jcallahan@4
|
1211 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
1212 end
|
jcallahan@4
|
1213
|
jcallahan@4
|
1214
|
jcallahan@27
|
1215 function WDP:TRAINER_SHOW()
|
jcallahan@34
|
1216 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
|
jcallahan@29
|
1217 local npc = NPCEntry(unit_idnum)
|
jcallahan@58
|
1218
|
jcallahan@58
|
1219 if not npc then
|
jcallahan@58
|
1220 return
|
jcallahan@58
|
1221 end
|
jcallahan@27
|
1222 npc.teaches = npc.teaches or {}
|
jcallahan@27
|
1223
|
jcallahan@27
|
1224 -- Get the initial trainer filters
|
jcallahan@27
|
1225 local available = _G.GetTrainerServiceTypeFilter("available")
|
jcallahan@27
|
1226 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
|
jcallahan@27
|
1227 local used = _G.GetTrainerServiceTypeFilter("used")
|
jcallahan@27
|
1228
|
jcallahan@27
|
1229 -- Clear the trainer filters
|
jcallahan@27
|
1230 _G.SetTrainerServiceTypeFilter("available", 1)
|
jcallahan@27
|
1231 _G.SetTrainerServiceTypeFilter("unavailable", 1)
|
jcallahan@27
|
1232 _G.SetTrainerServiceTypeFilter("used", 1)
|
jcallahan@27
|
1233
|
jcallahan@27
|
1234 for index = 1, _G.GetNumTrainerServices(), 1 do
|
jcallahan@27
|
1235 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
|
jcallahan@27
|
1236
|
jcallahan@27
|
1237 if spell_name then
|
jcallahan@27
|
1238 DatamineTT:ClearLines()
|
jcallahan@27
|
1239 DatamineTT:SetTrainerService(index)
|
jcallahan@27
|
1240
|
jcallahan@27
|
1241 local _, _, spell_id = DatamineTT:GetSpell()
|
jcallahan@27
|
1242
|
jcallahan@43
|
1243 if spell_id then
|
jcallahan@43
|
1244 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
|
jcallahan@43
|
1245 profession = profession or "General"
|
jcallahan@43
|
1246
|
jcallahan@43
|
1247 local class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@43
|
1248 if not class_professions then
|
jcallahan@43
|
1249 npc.teaches[PLAYER_CLASS] = {}
|
jcallahan@43
|
1250 class_professions = npc.teaches[PLAYER_CLASS]
|
jcallahan@43
|
1251 end
|
jcallahan@43
|
1252
|
jcallahan@43
|
1253 local profession_skills = class_professions[profession]
|
jcallahan@43
|
1254 if not profession_skills then
|
jcallahan@43
|
1255 class_professions[profession] = {}
|
jcallahan@43
|
1256 profession_skills = class_professions[profession]
|
jcallahan@43
|
1257 end
|
jcallahan@43
|
1258 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
|
jcallahan@27
|
1259 end
|
jcallahan@27
|
1260 end
|
jcallahan@27
|
1261 end
|
jcallahan@27
|
1262
|
jcallahan@27
|
1263 -- Reset the filters to what they were before
|
jcallahan@27
|
1264 _G.SetTrainerServiceTypeFilter("available", available or 0)
|
jcallahan@27
|
1265 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
|
jcallahan@27
|
1266 _G.SetTrainerServiceTypeFilter("used", used or 0)
|
jcallahan@27
|
1267 end
|
jcallahan@27
|
1268
|
jcallahan@27
|
1269
|
jcallahan@1
|
1270 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
1271 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
1272 return
|
jcallahan@1
|
1273 end
|
jcallahan@1
|
1274 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
1275
|
jcallahan@1
|
1276 if not spell_label then
|
jcallahan@1
|
1277 return
|
jcallahan@1
|
1278 end
|
jcallahan@18
|
1279 table.wipe(action_data)
|
jcallahan@1
|
1280
|
jcallahan@1
|
1281 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
1282 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
1283
|
jcallahan@1
|
1284 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
1285 tt_unit_name = target_name
|
jcallahan@1
|
1286 tt_unit_id = "target"
|
jcallahan@1
|
1287 end
|
jcallahan@1
|
1288 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@28
|
1289 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
|
jcallahan@28
|
1290
|
jcallahan@28
|
1291 action_data.instance_token = instance_token
|
jcallahan@28
|
1292 action_data.map_level = map_level
|
jcallahan@28
|
1293 action_data.x = x
|
jcallahan@28
|
1294 action_data.y = y
|
jcallahan@28
|
1295 action_data.zone = ("%s:%d"):format(zone_name, area_id)
|
jcallahan@76
|
1296 action_data.spell_label = spell_label
|
jcallahan@76
|
1297 action_data.label = spell_label:lower()
|
jcallahan@1
|
1298
|
jcallahan@16
|
1299 if tt_unit_name and not tt_item_name then
|
jcallahan@16
|
1300 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@16
|
1301 if not tt_unit_id or tt_unit_name ~= target_name then
|
jcallahan@16
|
1302 return
|
jcallahan@16
|
1303 end
|
jcallahan@16
|
1304 action_data.type = AF.NPC
|
jcallahan@25
|
1305 action_data.unit_name = tt_unit_name
|
jcallahan@16
|
1306 end
|
jcallahan@16
|
1307 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@16
|
1308 action_data.type = AF.ITEM
|
jcallahan@16
|
1309
|
jcallahan@16
|
1310 if tt_item_name and tt_item_name == target_name then
|
jcallahan@28
|
1311 action_data.identifier = ItemLinkToID(tt_item_link)
|
jcallahan@16
|
1312 elseif target_name and target_name ~= "" then
|
jcallahan@16
|
1313 local _, target_item_link = _G.GetItemInfo(target_name)
|
jcallahan@28
|
1314 action_data.identifier = ItemLinkToID(target_item_link)
|
jcallahan@16
|
1315 end
|
jcallahan@16
|
1316 elseif not tt_item_name and not tt_unit_name then
|
jcallahan@17
|
1317 action_data.name = target_name
|
jcallahan@17
|
1318
|
jcallahan@1
|
1319 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@17
|
1320 if target_name == "" then
|
jcallahan@17
|
1321 return
|
jcallahan@17
|
1322 end
|
jcallahan@1
|
1323 action_data.type = AF.OBJECT
|
jcallahan@1
|
1324 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@38
|
1325 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
|
jcallahan@52
|
1326 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
|
jcallahan@17
|
1327 action_data.type = AF.ZONE
|
jcallahan@38
|
1328 action_data.identifier = identifier
|
jcallahan@1
|
1329 end
|
jcallahan@1
|
1330 end
|
jcallahan@1
|
1331 private.tracked_line = spell_line
|
jcallahan@0
|
1332 end
|
jcallahan@0
|
1333
|
jcallahan@0
|
1334
|
jcallahan@1
|
1335 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1336 if unit_id ~= "player" then
|
jcallahan@1
|
1337 return
|
jcallahan@1
|
1338 end
|
jcallahan@1
|
1339 private.tracked_line = nil
|
jcallahan@0
|
1340 end
|
jcallahan@0
|
1341
|
jcallahan@1
|
1342 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
1343 if unit_id ~= "player" then
|
jcallahan@1
|
1344 return
|
jcallahan@1
|
1345 end
|
jcallahan@0
|
1346
|
jcallahan@1
|
1347 if private.tracked_line == spell_line then
|
jcallahan@1
|
1348 private.tracked_line = nil
|
jcallahan@1
|
1349 end
|
jcallahan@0
|
1350 end
|