annotate core.lua @ 127:c6d8e096296e

Need more fixes after all.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Sun, 19 Aug 2012 22:08:17 -0400
parents a9cf9b2fbf9b
children dc39ce56a62d
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@114 11 - fname fully-qualified name; "PlayerName" or "PlayerName-RealmName"
farmbuyer@61 12 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 13 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 14 - race English codename ("BloodElf", etc)
farmbuyer@61 15 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 16 - level can be 0 if player was offline at the time
farmbuyer@61 17 - guild guild name, or missing if unguilded
farmbuyer@114 18 - realm realm name, or missing if same realm as player at the time
farmbuyer@102 19 - online 'online', 'offline', 'no_longer' [no longer in raid group]
farmbuyer@57 20 [both of these next two fields use time_t values:]
farmbuyer@61 21 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 22 - leave time player left the raid (or time we've left the raid, if
farmbuyer@102 23 'online' is not 'no_longer')
farmbuyer@125 24 - needinfo true if haven't yet gotten close enough to player to request
farmbuyer@125 25 unit data; SHOULD be missing
farmbuyer@50 26
farmbuyer@54 27 Common g_loot entry indices:
farmbuyer@61 28 - kind time/boss/loot
farmbuyer@61 29 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 30 - minute 0-59, ditto
farmbuyer@61 31 - stamp time_t on the local computer
farmbuyer@50 32
farmbuyer@50 33 Time specific g_loot indices:
farmbuyer@61 34 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 35 text is always "dd Month yyyy"
farmbuyer@50 36
farmbuyer@50 37 Boss specific g_loot indices:
farmbuyer@61 38 - bossname name of boss/encounter;
farmbuyer@57 39 may be changed if "snarky boss names" option is enabled
farmbuyer@61 40 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 41 - instance name of instance, including size and difficulty
farmbuyer@61 42 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 43 up; can be 0 if we're outside an instance and the player
farmbuyer@61 44 inside has an older version
farmbuyer@61 45 - duration in seconds; may be missing (only present if local)
farmbuyer@69 46 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 47 empty for manual snapshots the player didn't want included
farmbuyer@69 48 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 49
farmbuyer@50 50 Loot specific g_loot indices:
farmbuyer@61 51 - person recipient
farmbuyer@61 52 - person_class class of recipient if available; may be missing;
farmbuyer@57 53 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@114 54 - person_realm recipient's realm if different from the player's; missing
farmbuyer@114 55 otherwise
farmbuyer@61 56 - itemname not including square brackets
farmbuyer@61 57 - id itemID as number
farmbuyer@61 58 - itemlink full clickable link
farmbuyer@61 59 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 60 - quality ITEM_QUALITY_* number
farmbuyer@71 61 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 62 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 63 the extratext field
farmbuyer@61 64 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 65 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 66 dropped double axes today"
farmbuyer@66 67 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 68 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 69 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 70 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 71 fiddling of loot data
farmbuyer@109 72 - extratext text in Note column, including disposition and rebroadcasting;
farmbuyer@109 73 missing otherwise
farmbuyer@61 74 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 75
farmbuyer@1 76
farmbuyer@1 77 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 78 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 79 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 80 names with leading underscores are strictly internal helper functions.
farmbuyer@1 81 ------ Saved variables
farmbuyer@1 82 ------ Constants
farmbuyer@1 83 ------ Addon member data
farmbuyer@6 84 ------ Globals
farmbuyer@1 85 ------ Expiring caches
farmbuyer@102 86 ------ Ace3 framework stuff (callback 'events', search for LCALLBACK)
farmbuyer@1 87 ------ Event handlers
farmbuyer@1 88 ------ Slash command handler
farmbuyer@1 89 ------ On/off
farmbuyer@1 90 ------ Behind the scenes routines
farmbuyer@1 91 ------ Saved texts
farmbuyer@1 92 ------ Loot histories
farmbuyer@1 93 ------ Player communication
farmbuyer@1 94
farmbuyer@1 95 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 96 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 97 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 98 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 99 rewrite.
farmbuyer@16 100
farmbuyer@73 101 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 102 serve as a spelling reminder.
farmbuyer@1 103
farmbuyer@1 104 ]==]
farmbuyer@1 105
farmbuyer@1 106 ------ Saved variables
farmbuyer@16 107 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 108 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 109 -- are numeric indices of tables, subkeys of those
farmbuyer@102 110 -- are name/forum/attend/date
farmbuyer@16 111 OuroLootSV_hist = nil
farmbuyer@19 112 OuroLootSV_log = {}
farmbuyer@1 113
farmbuyer@1 114
farmbuyer@1 115 ------ Constants
farmbuyer@90 116 local RAID_ROSTER_UPDATE_EVENT =
farmbuyer@90 117 (select(4,GetBuildInfo()) >= 50000) and 'GROUP_ROSTER_UPDATE' or 'RAID_ROSTER_UPDATE'
farmbuyer@99 118 local option_defaults = { profile = {
farmbuyer@99 119 --['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 120 ['popup_on_join'] = true,
farmbuyer@94 121 ['register_slash_synonyms'] = false,
farmbuyer@94 122 ['slash_synonyms'] = '/ol,/oloot',
farmbuyer@1 123 ['scroll_to_bottom'] = true,
farmbuyer@114 124 ['history_suppress_LFR'] = false,
farmbuyer@114 125 ['history_ignore_xrealm'] = true,
farmbuyer@83 126 ['gui_noob'] = true,
farmbuyer@1 127 ['chatty_on_kill'] = false,
farmbuyer@1 128 ['no_tracking_wipes'] = false,
farmbuyer@1 129 ['snarky_boss'] = true,
farmbuyer@1 130 ['keybinding'] = false,
farmbuyer@2 131 ['bossmod'] = "DBM",
farmbuyer@104 132 ['keybinding_text'] = '', --'CTRL-SHIFT-O',
farmbuyer@1 133 ['forum'] = {
farmbuyer@25 134 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 135 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 136 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 137 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 138 ['Custom...'] = '',
farmbuyer@1 139 },
farmbuyer@1 140 ['forum_current'] = '[item] by name',
farmbuyer@57 141 ['display_disabled_LODs'] = false,
farmbuyer@65 142 ['display_bcast_from'] = true,
farmbuyer@73 143 ['precache_history_uniques'] = false,
farmbuyer@73 144 ['chatty_on_remote_changes'] = false,
farmbuyer@101 145 ['chatty_on_local_changes'] = false,
farmbuyer@101 146 ['chatty_on_changes_frame'] = 1,
farmbuyer@97 147 ['itemfilter'] = {},
farmbuyer@97 148 ['itemvault'] = {},
farmbuyer@99 149 } }
farmbuyer@95 150 local virgin = "First time loaded? Hi! Use the /ouroloot command"
farmbuyer@1 151 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 152 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 153 .." welcome message will not intrude again."
farmbuyer@27 154 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 155 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 156 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 157 .." 'Ping!' button on the options panel)."
farmbuyer@81 158 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 159 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 160 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 161 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 162 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 163 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 164 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 165 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@99 166 local new_profile_warning = [[Be aware that profiles only store addon & plugin settings from the <Options> tab; loot and generated text is account-wide data, unrelated to your current profile.]]
farmbuyer@86 167 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 168 local qualnames = {
farmbuyer@1 169 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 170 ['white'] = 1, ['common'] = 1,
farmbuyer@1 171 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 172 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 173 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 174 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 175 ['artifact'] = 6,
farmbuyer@1 176 --['heirloom'] = 7,
farmbuyer@1 177 }
farmbuyer@1 178 local my_name = UnitName('player')
farmbuyer@76 179 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 180 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@20 181 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 182
farmbuyer@1 183
farmbuyer@1 184 ------ Addon member data
farmbuyer@1 185 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 186 addon.author_debug = flib.author_debug
farmbuyer@1 187
farmbuyer@6 188 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 189 do local _G = _G setfenv (1, addon)
farmbuyer@1 190
farmbuyer@71 191 commrev = '17'
farmbuyer@89 192 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 193 ident = "OuroLoot2"
farmbuyer@1 194 identTg = "OuroLoot2Tg"
farmbuyer@1 195 status_text = nil
farmbuyer@89 196 revision = "@project-revision@"
farmbuyer@89 197 --@debug@
farmbuyer@89 198 revision = "DEVEL"
farmbuyer@89 199 --@end-debug@
farmbuyer@1 200
farmbuyer@45 201 tekdebug = nil
farmbuyer@45 202 if _G.tekDebug then
farmbuyer@45 203 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 204 function tekdebug (txt)
farmbuyer@45 205 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 206 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 207 end
farmbuyer@45 208 end
farmbuyer@45 209
farmbuyer@1 210 DEBUG_PRINT = false
farmbuyer@1 211 debug = {
farmbuyer@76 212 comm = false,
farmbuyer@76 213 loot = false,
farmbuyer@76 214 flow = false,
farmbuyer@76 215 notraid = false,
farmbuyer@76 216 cache = false,
farmbuyer@100 217 callback = false,
farmbuyer@76 218 alsolog = false,
farmbuyer@1 219 }
farmbuyer@77 220 --@debug@
farmbuyer@77 221 DEBUG_PRINT = true
farmbuyer@77 222 debug.loot = true
farmbuyer@77 223 debug.comm = true
farmbuyer@100 224 is_guilded = _G.IsInGuild()
farmbuyer@77 225 --@end-debug@
farmbuyer@77 226
farmbuyer@45 227 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 228 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 229 if tekdebug then
farmbuyer@45 230 function dprint (t,...)
farmbuyer@45 231 if DEBUG_PRINT and debug[t] then
farmbuyer@45 232 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 233 if debug.alsolog then
farmbuyer@45 234 addon:log_with_timestamp(text)
farmbuyer@45 235 end
farmbuyer@45 236 end
farmbuyer@45 237 end
farmbuyer@45 238 else
farmbuyer@45 239 function dprint (t,...)
farmbuyer@45 240 if DEBUG_PRINT and debug[t] then
farmbuyer@45 241 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 242 if debug.alsolog then
farmbuyer@45 243 addon:log_with_timestamp(text)
farmbuyer@45 244 end
farmbuyer@19 245 end
farmbuyer@19 246 end
farmbuyer@1 247 end
farmbuyer@1 248
farmbuyer@45 249 if author_debug and tekdebug then
farmbuyer@45 250 function pprint (t,...)
farmbuyer@45 251 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 252 if debug.alsolog then
farmbuyer@19 253 addon:log_with_timestamp(text)
farmbuyer@19 254 end
farmbuyer@1 255 end
farmbuyer@1 256 else
farmbuyer@1 257 pprint = flib.nullfunc
farmbuyer@1 258 end
farmbuyer@1 259
farmbuyer@76 260 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 261 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 262 function error(txt,lvl)
farmbuyer@76 263 pprint('ERROR()', txt)
farmbuyer@76 264 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 265 _G.error(txt,lvl)
farmbuyer@76 266 end
farmbuyer@76 267 function assert(cond,msg,...)
farmbuyer@76 268 if cond then
farmbuyer@76 269 return cond,msg,...
farmbuyer@76 270 else
farmbuyer@109 271 error('ASSERT() FAILED: '.._G.tostring(msg or 'nil'),3)
farmbuyer@76 272 end
farmbuyer@76 273 end
farmbuyer@76 274
farmbuyer@1 275 enabled = false
farmbuyer@1 276 rebroadcast = false
farmbuyer@76 277 display = nil -- reference to display frame iff visible
farmbuyer@1 278 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 279 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 280 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 281
farmbuyer@1 282 -- The rest is also used in the GUI:
farmbuyer@1 283
farmbuyer@76 284 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 285 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 286
farmbuyer@2 287 bossmod_registered = nil
farmbuyer@76 288 bossmods = {}
farmbuyer@2 289
farmbuyer@76 290 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 291
farmbuyer@103 292 lootjumps = {} -- maps hypertext idents to EOI line numbers
farmbuyer@103 293
farmbuyer@76 294 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 295 -- heirlooms to show up
farmbuyer@76 296 thresholds = {}
farmbuyer@1 297 for i = 0,6 do
farmbuyer@11 298 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 299 end
farmbuyer@1 300
farmbuyer@1 301 _G.setfenv (1, _G)
farmbuyer@1 302 end
farmbuyer@1 303
farmbuyer@1 304 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 305 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 306
farmbuyer@67 307 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 308 function addon:load_assert (cond, msg, ...)
farmbuyer@67 309 if cond then
farmbuyer@67 310 return cond, msg, ...
farmbuyer@67 311 end
farmbuyer@67 312 msg = msg or "load-time assertion failed!"
farmbuyer@67 313 self.NOLOAD = msg
farmbuyer@67 314 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 315 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 316 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 317 self.error (msg, --[[level=]]2)
farmbuyer@67 318 end
farmbuyer@109 319 addon.FILES_LOADED = 0
farmbuyer@67 320
farmbuyer@67 321 -- Seriously? ORLY?
farmbuyer@67 322 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 323 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 324 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 325 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 326 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 327 if id == 88715 then
farmbuyer@67 328 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 329 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 330 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 331 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 332 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 333 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 334 format(text)
farmbuyer@67 335 addon:load_assert(nil,text)
farmbuyer@67 336 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 337 end
farmbuyer@67 338 end
farmbuyer@67 339
farmbuyer@86 340 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 341 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 342 do
farmbuyer@86 343 local cc = {}
farmbuyer@86 344 local function extract (color_info)
farmbuyer@93 345 local hex
farmbuyer@93 346 if color_info.colorStr then -- MoP
farmbuyer@93 347 hex = "|c" .. color_info.colorStr
farmbuyer@93 348 else -- pre-MoP
farmbuyer@93 349 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 350 255*color_info.g, 255*color_info.b)
farmbuyer@93 351 end
farmbuyer@92 352 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 353 end
farmbuyer@86 354 local function fill_out_class_colors()
farmbuyer@86 355 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 356 cc[class] = extract(color)
farmbuyer@86 357 end
farmbuyer@86 358 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 359 end
farmbuyer@86 360 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 361 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 362 end
farmbuyer@93 363 addon.class_colors = cc -- this stays around
farmbuyer@93 364 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 365
farmbuyer@86 366 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 367 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 368 function addon:colorize (text, class)
farmbuyer@86 369 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 370 end
farmbuyer@86 371 end
farmbuyer@86 372
farmbuyer@1 373
farmbuyer@6 374 ------ Globals
farmbuyer@1 375 local g_loot = nil
farmbuyer@1 376 local g_restore_p = nil
farmbuyer@76 377 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 378 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 379 local g_boss_signpost = nil
farmbuyer@73 380 local g_seeing_oldsigs = nil
farmbuyer@73 381 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 382 local g_unique_replace = nil
farmbuyer@1 383 local opts = nil
farmbuyer@110 384 local g_gui = nil
farmbuyer@1 385
farmbuyer@76 386 local error = addon.error
farmbuyer@76 387 local assert = addon.assert
farmbuyer@76 388
farmbuyer@107 389 local type, select, next, pairs, ipairs, tinsert, tremove, tostring, tonumber, wipe =
farmbuyer@107 390 type, select, next, pairs, ipairs, table.insert, table.remove, tostring, tonumber, table.wipe
farmbuyer@73 391
farmbuyer@1 392 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@107 393 local CopyTable = CopyTable
farmbuyer@107 394 local GetNumRaidMembers = GetNumGroupMembers or GetNumRaidMembers
farmbuyer@107 395 local IsInRaid = IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 396 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@100 397 local _register_bossmod, makedate, create_new_cache, _init, _log, _do_loot_metas
farmbuyer@81 398 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@114 399 local _notify_about_change, _LFR_suppressing
farmbuyer@1 400
farmbuyer@27 401 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 402 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 403 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 404 --
farmbuyer@89 405 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 406 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 407 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 408 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 409 -- warning for other users.
farmbuyer@27 410 do
farmbuyer@27 411 local r = 0
farmbuyer@89 412 for d in addon.version:gmatch("%d+") do
farmbuyer@27 413 r = 1000*r + d
farmbuyer@27 414 end
farmbuyer@62 415 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 416 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 417 while r > 2000 and r < 2000000 do
farmbuyer@62 418 r = 1000*r
farmbuyer@62 419 end
farmbuyer@89 420 version_large = math.max(r,1)
farmbuyer@27 421 end
farmbuyer@27 422
farmbuyer@1 423 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 424 do
farmbuyer@76 425 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 426 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@107 427 local text_map = setmetatable({}, {__mode = 'v'})
farmbuyer@107 428 local base = newproxy(true)
farmbuyer@107 429 getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 430 --@debug@
farmbuyer@103 431 -- auto collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@107 432 getmetatable(base).__index = {
farmbuyer@103 433 ['done'] = function (ud)
farmbuyer@103 434 text_map[ud] = nil
farmbuyer@103 435 func_map[ud] = nil
farmbuyer@103 436 end,
farmbuyer@103 437 }
farmbuyer@107 438 getmetatable(base).__gc = function(ud)
farmbuyer@76 439 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 440 end
farmbuyer@76 441 --@end-debug@
farmbuyer@1 442
farmbuyer@38 443 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 444 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 445 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 446 --
farmbuyer@78 447 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 448 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@125 449 -- in local chat. Clicking a tab_title hyperlink opens the GUI to that
farmbuyer@125 450 -- tab; the MethodName and raw function callbacks will be passed the addon
farmbuyer@125 451 -- table, the same matching number, and the mouse button (ala OnClick) as
farmbuyer@125 452 -- arguments.
farmbuyer@78 453 --
farmbuyer@78 454 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 455 function addon.format_hypertext (text, color, func)
farmbuyer@107 456 local ret = newproxy(base)
farmbuyer@76 457 local num = #text_map + 1
farmbuyer@76 458 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 459 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 460 text)
farmbuyer@76 461 text_map[num] = ret
farmbuyer@76 462 func_map[ret] = func
farmbuyer@78 463 return ret, num
farmbuyer@1 464 end
farmbuyer@1 465
farmbuyer@76 466 --[[
farmbuyer@76 467 link: OuroLoot:n
farmbuyer@76 468 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 469 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 470
farmbuyer@76 471 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 472 another clickable link, yay data reproducability
farmbuyer@76 473 ]]
farmbuyer@107 474 local strsplit = strsplit
farmbuyer@76 475 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 476 local ltype, arg = strsplit(":",link)
farmbuyer@76 477 if ltype ~= "OuroLoot" then return end
farmbuyer@78 478 arg = tonumber(arg)
farmbuyer@78 479 local f = func_map[text_map[arg]]
farmbuyer@125 480 local t = type(f)
farmbuyer@125 481 if t == 'string' then
farmbuyer@76 482 if type(addon[f]) == 'function' then
farmbuyer@125 483 addon[f](addon,arg,mousebutton) -- method
farmbuyer@76 484 else
farmbuyer@125 485 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 486 end
farmbuyer@125 487 elseif t == 'function' then
farmbuyer@125 488 f (addon, arg, mousebutton)
farmbuyer@1 489 end
farmbuyer@1 490 end)
farmbuyer@1 491
farmbuyer@1 492 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 493 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 494 if link:match("^OuroLoot") then return end
farmbuyer@1 495 return old (self, link, ...)
farmbuyer@1 496 end
farmbuyer@1 497 end
farmbuyer@1 498
farmbuyer@1 499 do
farmbuyer@1 500 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 501 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 502 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 503 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 504 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 505 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 506 }
farmbuyer@1 507 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 508 function makedate()
farmbuyer@1 509 Calendar_LoadUI()
farmbuyer@1 510 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 511 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 512 return text, M, D, Y
farmbuyer@1 513 end
farmbuyer@1 514 end
farmbuyer@1 515
farmbuyer@56 516 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 517 local function instance_tag()
farmbuyer@61 518 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 519 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 520 local t, r
farmbuyer@1 521 name = addon.instance_abbrev[name] or name
farmbuyer@56 522 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 523 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@114 524 if GetLFGMode() and (GetLFGModeType() == 'raid') then
farmbuyer@56 525 t,r = 'LFR', 25
farmbuyer@35 526 elseif diffcode == 1 then
farmbuyer@93 527 if IsInRaid() then
farmbuyer@76 528 t,r = "10",10
farmbuyer@76 529 else
farmbuyer@76 530 t,r = "5",5
farmbuyer@76 531 end
farmbuyer@1 532 elseif diffcode == 2 then
farmbuyer@93 533 if IsInRaid() then
farmbuyer@76 534 t,r = "25",25
farmbuyer@76 535 else
farmbuyer@76 536 t,r = "5h",5
farmbuyer@76 537 end
farmbuyer@1 538 elseif diffcode == 3 then
farmbuyer@56 539 t,r = "10h", 10
farmbuyer@1 540 elseif diffcode == 4 then
farmbuyer@56 541 t,r = "25h", 25
farmbuyer@1 542 end
farmbuyer@1 543 -- dynamic difficulties always return normal "codes"
farmbuyer@1 544 if isdynamic and perbossheroic == 1 then
farmbuyer@1 545 t = t .. "h"
farmbuyer@1 546 end
farmbuyer@56 547 return name .. "(" .. t .. ")", r
farmbuyer@1 548 end
farmbuyer@1 549 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 550 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 551
farmbuyer@114 552 -- Whether we're recording anything at all in the loot histories
farmbuyer@114 553 local function _history_suppress()
farmbuyer@114 554 return _LFR_suppressing or addon.history_suppress
farmbuyer@114 555 end
farmbuyer@114 556
farmbuyer@73 557 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 558 -- the uniques, values are the following:
farmbuyer@87 559 -- 'history' active player name in self.history
farmbuyer@73 560 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 561 -- and will instantly be wrong after manual insertion
farmbuyer@73 562 -- 'loot' active index into g_loot
farmbuyer@73 563 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 564 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 565 -- and return to searching mode.
farmbuyer@73 566 do
farmbuyer@73 567 local notfound = -1
farmbuyer@73 568 local notfound_ret = { history = notfound }
farmbuyer@73 569 local mt
farmbuyer@73 570
farmbuyer@73 571 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 572 local function m_probe_only (t, k)
farmbuyer@73 573 return rawget(t,k) or notfound_ret
farmbuyer@73 574 end
farmbuyer@73 575
farmbuyer@73 576 -- Expensive search.
farmbuyer@73 577 local function m_full_search (t, k)
farmbuyer@73 578 local L, H, HU, loot
farmbuyer@73 579 -- Try active loot entries first
farmbuyer@73 580 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 581 if k == e.unique then
farmbuyer@73 582 L,loot = i,e
farmbuyer@73 583 break
farmbuyer@73 584 end
farmbuyer@73 585 end
farmbuyer@73 586 -- If it's active, try looking through that player's history first.
farmbuyer@73 587 if L then
farmbuyer@73 588 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 589 for ui,u in ipairs(h.unique) do
farmbuyer@73 590 if k == u then
farmbuyer@87 591 H, HU = h.name, ui
farmbuyer@73 592 break
farmbuyer@73 593 end
farmbuyer@73 594 end
farmbuyer@73 595 else
farmbuyer@73 596 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 597 -- older data. Search the rest of current realm's history.
farmbuyer@73 598 for hi,h in ipairs(addon.history) do
farmbuyer@73 599 for ui,u in ipairs(h.unique) do
farmbuyer@73 600 if k == u then
farmbuyer@87 601 H, HU = h.name, ui
farmbuyer@73 602 break
farmbuyer@73 603 end
farmbuyer@73 604 end
farmbuyer@73 605 end
farmbuyer@73 606 end
farmbuyer@73 607 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 608 t[k] = ret
farmbuyer@73 609 return ret
farmbuyer@73 610 end
farmbuyer@73 611
farmbuyer@73 612 local function m_setmode (self, mode)
farmbuyer@73 613 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 614 (mode == 'search') and m_full_search or
farmbuyer@73 615 nil -- maybe error() here?
farmbuyer@73 616 end
farmbuyer@73 617
farmbuyer@73 618 local function m_reset (self)
farmbuyer@73 619 wipe(self)
farmbuyer@73 620 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 621 self.NOTFOUND = notfound
farmbuyer@73 622 self.RESET = m_reset
farmbuyer@73 623 self.SEARCH = m_full_search
farmbuyer@73 624 self.TEST = m_probe_only
farmbuyer@73 625 self.SETMODE = m_setmode
farmbuyer@73 626 mt.__index = m_full_search
farmbuyer@73 627 return self
farmbuyer@73 628 end
farmbuyer@73 629
farmbuyer@73 630 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 631 -- this into a weakly-keyed table.
farmbuyer@73 632 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 633
farmbuyer@107 634 g_uniques = setmetatable (m_reset{}, mt)
farmbuyer@73 635 end
farmbuyer@73 636
farmbuyer@1 637
farmbuyer@1 638 ------ Expiring caches
farmbuyer@1 639 --[[
farmbuyer@73 640 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 641 cache:add(foo)
farmbuyer@73 642 cache:test(foo) -- returns true
farmbuyer@73 643 ....5 seconds pass
farmbuyer@73 644 cache:add(bar)
farmbuyer@73 645 ....10 seconds pass
farmbuyer@73 646 cache:test(foo) -- returns false
farmbuyer@73 647 cache:test(bar) -- returns true
farmbuyer@73 648 ....5 seconds pass
farmbuyer@102 649 ....bar also gone, cleanup() called:
farmbuyer@102 650 function cleanup (expired_entries)
farmbuyer@102 651 for i = 1, #expired_entries do -- this table is in strict FIFO order
farmbuyer@102 652 print(i, expired_entries[i])
farmbuyer@102 653 -- 1 foo
farmbuyer@102 654 -- 2 bar
farmbuyer@102 655 end
farmbuyer@102 656 end
farmbuyer@1 657 ]]
farmbuyer@1 658 do
farmbuyer@1 659 local caches = {}
farmbuyer@107 660 local cleanup_group = AnimTimerFrame:CreateAnimationGroup()
farmbuyer@107 661 local time, next = time, next
farmbuyer@102 662 local new, del = flib.new, flib.del
farmbuyer@1 663 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 664 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 665 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 666 local now = time()
farmbuyer@102 667 local actives = 0
farmbuyer@102 668 local expired = new()
farmbuyer@1 669 -- this is ass-ugly
farmbuyer@102 670 for name,c in next, caches do
farmbuyer@25 671 local fifo = c.fifo
farmbuyer@25 672 local active = #fifo > 0
farmbuyer@102 673 actives = actives + (active and 1 or 0)
farmbuyer@73 674 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@102 675 local datum = tremove(fifo,1)
farmbuyer@102 676 addon.dprint('cache', name, "cache removing", datum.t, "<", datum.m, ">")
farmbuyer@102 677 c.hash[datum.m] = nil
farmbuyer@102 678 tinsert(expired,datum.m)
farmbuyer@102 679 del(datum)
farmbuyer@1 680 end
farmbuyer@25 681 if active and #fifo == 0 and c.func then
farmbuyer@25 682 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@102 683 c.func(expired)
farmbuyer@25 684 end
farmbuyer@102 685 wipe(expired)
farmbuyer@1 686 end
farmbuyer@102 687 del(expired)
farmbuyer@102 688 if actives == 0 then
farmbuyer@40 689 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 690 cleanup_group:Finish()
farmbuyer@40 691 else
farmbuyer@40 692 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 693 end
farmbuyer@1 694 end)
farmbuyer@1 695
farmbuyer@1 696 local function _add (cache, x)
farmbuyer@102 697 assert(type(x)~='number')
farmbuyer@102 698 local datum = new()
farmbuyer@102 699 datum.m = x
farmbuyer@102 700 datum.t = time() + cache.ttl
farmbuyer@25 701 cache.hash[x] = datum
farmbuyer@25 702 tinsert (cache.fifo, datum)
farmbuyer@1 703 if not cleanup_group:IsPlaying() then
farmbuyer@41 704 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@1 705 cleanup_group:Play()
farmbuyer@1 706 end
farmbuyer@1 707 end
farmbuyer@1 708 local function _test (cache, x)
farmbuyer@25 709 return cache.hash[x] ~= nil
farmbuyer@1 710 end
farmbuyer@25 711
farmbuyer@1 712 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 713 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 714 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@1 715 local c = {
farmbuyer@1 716 ttl = ttl,
farmbuyer@1 717 name = name,
farmbuyer@1 718 add = _add,
farmbuyer@1 719 test = _test,
farmbuyer@1 720 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 721 func = on_alldone,
farmbuyer@102 722 -- Testing merging these two (_add's 'x' must not be numeric)
farmbuyer@25 723 fifo = {},
farmbuyer@102 724 --hash = {},
farmbuyer@1 725 }
farmbuyer@102 726 c.hash = c.fifo
farmbuyer@102 727 c.cleanup:SetOrder(1) -- [1,100] range within parent animation
farmbuyer@102 728 c.cleanup:SetDuration(0.8) -- hmmm
farmbuyer@25 729 caches[name] = c
farmbuyer@1 730 return c
farmbuyer@1 731 end
farmbuyer@1 732 end
farmbuyer@1 733
farmbuyer@1 734
farmbuyer@1 735 ------ Ace3 framework stuff
farmbuyer@98 736 function addon:DBProfileRefresh()
farmbuyer@98 737 opts = self.db.profile
farmbuyer@98 738 end
farmbuyer@98 739
farmbuyer@1 740 function addon:OnInitialize()
farmbuyer@67 741 if self.author_debug then
farmbuyer@67 742 _G.OL = self
farmbuyer@73 743 _G.g_uniques = g_uniques
farmbuyer@67 744 end
farmbuyer@109 745 -- This kludgy-looking thing is because if there are serious errors in
farmbuyer@109 746 -- loading, some of the actions during PLAYER_LOGOUT can destroy data.
farmbuyer@109 747 if self.FILES_LOADED ~= 7 then
farmbuyer@109 748 print('|cffaee3ffouroloot reports load count of',self.FILES_LOADED,'fml|r')
farmbuyer@109 749 self:SetEnabledState(false)
farmbuyer@109 750 return
farmbuyer@109 751 end
farmbuyer@109 752 self.FILES_LOADED = nil
farmbuyer@109 753
farmbuyer@107 754 _log = OuroLootSV_log
farmbuyer@41 755
farmbuyer@1 756 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 757 -- relogging during a raid and already have collected loot data
farmbuyer@107 758 local OuroLootSV = OuroLootSV
farmbuyer@1 759 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 760 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 761
farmbuyer@125 762 -- Primarily for plugins, but can be of use to me also... LCALLBACK
farmbuyer@107 763 self.callbacks = LibStub("CallbackHandler-1.0"):New(self)
farmbuyer@100 764 --function self.callbacks:OnUsed (target_aka_self, eventname) end
farmbuyer@100 765 --function self.callbacks:OnUnused (target_aka_self, eventname) end
farmbuyer@100 766
farmbuyer@97 767 if _G.OuroLootOptsDB == nil then
farmbuyer@76 768 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 769 self:ScheduleTimer(function(s)
farmbuyer@97 770 for id in pairs(self.default_itemfilter) do
farmbuyer@97 771 opts.itemfilter[id] = true
farmbuyer@97 772 end
farmbuyer@97 773 for id in pairs(self.default_itemvault) do
farmbuyer@97 774 opts.itemvault[id] = true
farmbuyer@97 775 end
farmbuyer@76 776 s:Print(virgin, tostring(vclick))
farmbuyer@1 777 virgin = nil
farmbuyer@1 778 end,10,self)
farmbuyer@65 779 else
farmbuyer@65 780 virgin = nil
farmbuyer@1 781 end
farmbuyer@107 782 self.db = LibStub("AceDB-3.0"):New("OuroLootOptsDB", option_defaults , --[[Default=]]true)
farmbuyer@99 783 self.db.RegisterCallback (self, "OnNewProfile", function()
farmbuyer@99 784 self:Print(new_profile_warning)
farmbuyer@99 785 end)
farmbuyer@98 786 self.db.RegisterCallback (self, "OnProfileChanged", "DBProfileRefresh")
farmbuyer@98 787 self.db.RegisterCallback (self, "OnProfileCopied", "DBProfileRefresh")
farmbuyer@98 788 self.db.RegisterCallback (self, "OnProfileReset", "DBProfileRefresh")
farmbuyer@98 789 self:DBProfileRefresh()
farmbuyer@97 790
farmbuyer@97 791 --[[
farmbuyer@66 792 local stored_datarev = opts.datarev or 14
farmbuyer@1 793 for opt,default in pairs(option_defaults) do
farmbuyer@1 794 if opts[opt] == nil then
farmbuyer@1 795 opts[opt] = default
farmbuyer@1 796 end
farmbuyer@1 797 end
farmbuyer@97 798 opts.datarev = option_defaults.datarev]]
farmbuyer@1 799
farmbuyer@1 800 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@94 801 if opts.register_slash_synonyms then
farmbuyer@94 802 -- Maybe use %w here for non-English locales?
farmbuyer@94 803 local n = 2
farmbuyer@94 804 for s in opts.slash_synonyms:gmatch("/%a+") do
farmbuyer@94 805 _G['SLASH_ACECONSOLE_OUROLOOT'..n] = s
farmbuyer@94 806 n = n + 1
farmbuyer@94 807 end
farmbuyer@1 808 end
farmbuyer@1 809
farmbuyer@73 810 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@107 811 local r = self:load_assert (GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 812 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 813 self.history = self.history_all[r]
farmbuyer@71 814
farmbuyer@71 815 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 816 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 817 if _G.OuroLootSV_hist
farmbuyer@73 818 and (histformat == nil or histformat < 4)
farmbuyer@73 819 then -- some big honkin' loops
farmbuyer@38 820 for rname,realm in pairs(self.history_all) do
farmbuyer@38 821 for pk,player in ipairs(realm) do
farmbuyer@73 822 if histformat == nil or histformat < 3 then
farmbuyer@73 823 for lk,loot in ipairs(player) do
farmbuyer@73 824 if loot.count == "" then
farmbuyer@73 825 loot.count = nil
farmbuyer@73 826 end
farmbuyer@73 827 if not loot.unique then
farmbuyer@73 828 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 829 end
farmbuyer@71 830 end
farmbuyer@38 831 end
farmbuyer@73 832 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 833 self:_uplift_history_format(player)
farmbuyer@38 834 end
farmbuyer@38 835 end
farmbuyer@38 836 end
farmbuyer@73 837 self._uplift_history_format = nil
farmbuyer@6 838 --OuroLootSV_hist = nil
farmbuyer@1 839
farmbuyer@56 840 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 841 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 842 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@97 843 if false and OuroLootSV then
farmbuyer@56 844 local dirty = false
farmbuyer@66 845 local bumpers = {}
farmbuyer@97 846 --bumpers[14] = function() start
farmbuyer@97 847 --bumpers[19] = function() latest
farmbuyer@71 848
farmbuyer@66 849 --[===[
farmbuyer@66 850 local real = bumpers
farmbuyer@66 851 bumpers = newproxy(true)
farmbuyer@66 852 local mt = getmetatable(bumpers)
farmbuyer@66 853 mt.__index = real
farmbuyer@66 854 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 855
farmbuyer@66 856 while stored_datarev < opts.datarev do
farmbuyer@66 857 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 858 dirty = true
farmbuyer@66 859 bumpers[stored_datarev]()
farmbuyer@66 860 stored_datarev = stored_datarev + 1
farmbuyer@61 861 end
farmbuyer@56 862 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 863 end
farmbuyer@55 864
farmbuyer@95 865 self:FINISH_SPECIAL_TABS()
farmbuyer@1 866 _init(self)
farmbuyer@89 867 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@110 868 g_gui = self.gui_state_pointer
farmbuyer@95 869 self.gui_state_pointer = nil
farmbuyer@67 870 self.load_assert = nil
farmbuyer@66 871 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 872 end
farmbuyer@1 873
farmbuyer@1 874 function addon:OnEnable()
farmbuyer@10 875 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@90 876 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@1 877
farmbuyer@125 878 -- This Print cribbed from Talented. I like the way jerry thinks: the
farmbuyer@125 879 -- first string argument can be a format spec for the remainder of the
farmbuyer@125 880 -- arguments. AceConsole:Printf isn't used because we can't specify a
farmbuyer@125 881 -- prefix without jumping through ridonkulous hoops.
farmbuyer@125 882 --
farmbuyer@125 883 -- Everything dealing with a prefix hyperlink is my fault.
farmbuyer@37 884 --
farmbuyer@73 885 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 886 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 887 --
farmbuyer@37 888 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 889 do
farmbuyer@1 890 local AC = LibStub("AceConsole-3.0")
farmbuyer@103 891 function addon.chatprefix (code, arg)
farmbuyer@103 892 local f = '' -- empty -> BuildMainDisplay(empty) -> main tab
farmbuyer@103 893 if code == "GoToLootLine" then
farmbuyer@103 894 f = code
farmbuyer@103 895 --elseif .....
farmbuyer@103 896 end
farmbuyer@103 897 local ret, num = self.format_hypertext ("Ouro Loot", --[[legendary]]5, f)
farmbuyer@103 898 if code == "GoToLootLine" then
farmbuyer@103 899 self.lootjumps[num] = arg
farmbuyer@103 900 end
farmbuyer@103 901 return ret, num
farmbuyer@103 902 end
farmbuyer@103 903 --local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5, '')
farmbuyer@103 904 --local chat_prefix_s = tostring(chat_prefix)
farmbuyer@103 905 local chat_prefix_s = tostring((addon.chatprefix()))
farmbuyer@1 906 function addon:Print (str, ...)
farmbuyer@1 907 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 908 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 909 else
farmbuyer@76 910 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 911 end
farmbuyer@1 912 end
farmbuyer@73 913 function addon:CFPrint (frame, str, ...)
farmbuyer@73 914 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 915 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 916 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 917 else
farmbuyer@76 918 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 919 end
farmbuyer@73 920 end
farmbuyer@103 921 function addon:PCFPrint (frame, prefix, str, ...)
farmbuyer@103 922 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@103 923 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@103 924 return AC:Print (frame, tostring(prefix), str:format(...))
farmbuyer@103 925 else
farmbuyer@103 926 return AC:Print (frame, tostring(prefix), str, ...)
farmbuyer@103 927 end
farmbuyer@103 928 end
farmbuyer@1 929 end
farmbuyer@1 930
farmbuyer@93 931 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 932 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 933 if addon.fill_out_class_colors then
farmbuyer@93 934 addon.fill_out_class_colors()
farmbuyer@93 935 addon.fill_out_class_colors = nil
farmbuyer@93 936 end
farmbuyer@93 937
farmbuyer@51 938 while opts.keybinding do
farmbuyer@51 939 if InCombatLockdown() then
farmbuyer@76 940 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 941 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 942 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 943 opts.keybinding_text)
farmbuyer@76 944 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 945 tostring(reload))
farmbuyer@51 946 break
farmbuyer@51 947 end
farmbuyer@51 948
farmbuyer@15 949 KeyBindingFrame_LoadUI()
farmbuyer@1 950 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 951 btn:SetAttribute("type", "macro")
farmbuyer@1 952 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 953 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 954 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 955 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 956 -- has ever learned
farmbuyer@15 957 local c = GetCurrentBindingSet()
farmbuyer@15 958 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 959 SaveBindings(c)
farmbuyer@15 960 end
farmbuyer@1 961 else
farmbuyer@51 962 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 963 opts.keybinding_text)
farmbuyer@1 964 end
farmbuyer@51 965 break
farmbuyer@1 966 end
farmbuyer@1 967
farmbuyer@20 968 --[[
farmbuyer@20 969 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 970 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 971 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 972 the global patterns before we transform them.
farmbuyer@20 973
farmbuyer@20 974 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 975 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 976 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 977 cauldron flasks.
farmbuyer@76 978
farmbuyer@76 979 ??? do something with LOOT_ITEM_WHILE_PLAYER_INELIGIBLE for locked LFRs?
farmbuyer@20 980 ]]
farmbuyer@20 981
farmbuyer@20 982 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@107 983 g_LOOT_ITEM_ss = LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 984
farmbuyer@20 985 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@107 986 g_LOOT_ITEM_MULTIPLE_sss = LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 987
farmbuyer@20 988 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@107 989 g_LOOT_ITEM_SELF_s = LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 990
farmbuyer@20 991 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@107 992 g_LOOT_ITEM_SELF_MULTIPLE_ss = LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 993
farmbuyer@44 994 --[[
farmbuyer@110 995 Throw in the default disposition types. This could be called during load
farmbuyer@110 996 were it not for the need to talk to the GUI data (not set up yet).
farmbuyer@110 997
farmbuyer@110 998 Args: code, rhex, ghex, bhex,
farmbuyer@110 999 text_notes, opt_text_menu (uses notes if nil), opt_tooltip_txt,
farmbuyer@110 1000 can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@110 1001 ]]
farmbuyer@110 1002 local norm = self:_add_loot_disposition ('normal', "ff","ff","ff", "", "normal",
farmbuyer@110 1003 [[This is the default. Selecting any 'Mark as <x>' action blanks out extra notes about who broadcast this entry, etc.]],
farmbuyer@110 1004 true, true, false)
farmbuyer@110 1005 self:_add_loot_disposition ('offspec', "c6","9b","6d", "offspec", nil, nil,
farmbuyer@110 1006 true, true, true)
farmbuyer@110 1007 self:_add_loot_disposition ('shard', "a3","35","ee", "shard",
farmbuyer@110 1008 "disenchanted", nil, false, false, true)
farmbuyer@110 1009 -- suddenly changing localization mid-phrase is horky, change this to a submenu:
farmbuyer@110 1010 self:_add_loot_disposition ('gvault', "33","ff","99", _G.GUILD_BANK:lower(),
farmbuyer@110 1011 nil, nil, false, false, true)
farmbuyer@110 1012 -- fix up the odd (!) standard case of having a nil disposition field
farmbuyer@110 1013 norm.arg2 = nil
farmbuyer@110 1014
farmbuyer@110 1015 --[[
farmbuyer@44 1016 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 1017 will probably look these days. Try to be conservative about needless
farmbuyer@44 1018 frame creation.
farmbuyer@44 1019 ]]
farmbuyer@44 1020 local bliz = CreateFrame("Frame")
farmbuyer@125 1021 bliz.name = "Ouro Loot" -- must match X-LoadOn-InterfaceOptions
farmbuyer@125 1022 if AddonLoader then
farmbuyer@125 1023 AddonLoader:RemoveInterfaceOptions(bliz.name)
farmbuyer@125 1024 end
farmbuyer@44 1025 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 1026 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 1027 button:SetWidth(150)
farmbuyer@44 1028 button:SetHeight(22)
farmbuyer@44 1029 button:SetScript("OnClick", function()
farmbuyer@107 1030 InterfaceOptionsFrameCancel:Click()
farmbuyer@107 1031 HideUIPanel(GameMenuFrame)
farmbuyer@125 1032 addon:BuildMainDisplay('opt')
farmbuyer@44 1033 end)
farmbuyer@125 1034 button:SetText('"/ouroloot options"')
farmbuyer@44 1035 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 1036 _b:SetScript("OnShow",nil)
farmbuyer@44 1037 end)
farmbuyer@107 1038 InterfaceOptions_AddCategory(bliz)
farmbuyer@44 1039
farmbuyer@73 1040 -- Maybe load up g_uniques now?
farmbuyer@73 1041 if opts.precache_history_uniques then
farmbuyer@73 1042 self:_cache_history_uniques()
farmbuyer@73 1043 end
farmbuyer@73 1044
farmbuyer@49 1045 self:_scan_LOD_modules()
farmbuyer@49 1046
farmbuyer@101 1047 self:_set_chatty_change_chatframe (opts.chatty_on_changes_frame, --[[silent_p=]]true)
farmbuyer@73 1048
farmbuyer@1 1049 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 1050 end
farmbuyer@1 1051 --function addon:OnDisable() end
farmbuyer@1 1052
farmbuyer@58 1053 do
farmbuyer@99 1054 --[[
farmbuyer@99 1055 Module support (aka plugins). Field names with special meanings:
farmbuyer@99 1056 - option_defaults: (IN) Standard AceDB-style table. Use a profiles key!
farmbuyer@99 1057 - db: (OUT) AceDB object, set during init.
farmbuyer@99 1058 - opts: (OUT) Pointer to plugin's "db.profile" subtable.
farmbuyer@99 1059
farmbuyer@125 1060 Inherited unchanged:
farmbuyer@125 1061
farmbuyer@125 1062 Inherited module variants:
farmbuyer@125 1063 - OnInitialize, OnEnable
farmbuyer@125 1064 - register_text_generator, register_tab_control: also flag plugin as
farmbuyer@125 1065 a text-generating module in main addon
farmbuyer@99 1066 ]]
farmbuyer@58 1067 local prototype = {}
farmbuyer@125 1068 local textgen_registry, chat_prefixes, chat_codes
farmbuyer@95 1069
farmbuyer@95 1070 -- By default, no plugins. First one in sets up code for any after.
farmbuyer@125 1071 addon.get_textgen_plugin = flib.nullfunc
farmbuyer@125 1072
farmbuyer@125 1073 -- Called as part of NewModule, after embedding and metas are done.
farmbuyer@125 1074 -- Mostly this is one-time setup stuff that we don't need until a plugin
farmbuyer@125 1075 -- is actually built.
farmbuyer@95 1076 function addon:OnModuleCreated (plugin)
farmbuyer@125 1077 textgen_registry, chat_prefixes, chat_codes = {}, {}, {}
farmbuyer@125 1078 addon.get_textgen_plugin = function(a,t)
farmbuyer@125 1079 return textgen_registry[t]
farmbuyer@125 1080 end
farmbuyer@125 1081 prototype.register_text_generator = function(p,t,...)
farmbuyer@125 1082 textgen_registry[t] = p
farmbuyer@125 1083 return addon:register_text_generator(t,...)
farmbuyer@125 1084 end
farmbuyer@125 1085 prototype.register_tab_control = function(p,t,...)
farmbuyer@125 1086 textgen_registry[t] = p
farmbuyer@125 1087 return addon:register_tab_control(t,...)
farmbuyer@125 1088 end
farmbuyer@125 1089
farmbuyer@125 1090 function addon:ModulePrefixClick (codenum, mousebutton)
farmbuyer@125 1091 local plugin = assert(chat_codes[codenum])
farmbuyer@125 1092 if not plugin:IsEnabled() then return end
farmbuyer@125 1093 if mousebutton == 'LeftButton' then
farmbuyer@125 1094 if plugin.PrefixLeftClick then
farmbuyer@125 1095 plugin:PrefixLeftClick(codenum)
farmbuyer@125 1096 else
farmbuyer@125 1097 self:BuildMainDisplay()
farmbuyer@125 1098 end
farmbuyer@125 1099 elseif mousebutton == 'RightButton' then
farmbuyer@125 1100 local uniqueval = plugin.name
farmbuyer@125 1101 if plugin.PrefixRightClick then
farmbuyer@125 1102 uniqueval = plugin:PrefixRightClick(codenum)
farmbuyer@125 1103 end
farmbuyer@125 1104 self:BuildMainDisplay('opt',uniqueval)
farmbuyer@95 1105 end
farmbuyer@95 1106 end
farmbuyer@125 1107 function addon:OnModuleCreated (plugin)
farmbuyer@125 1108 local token, code = self.format_hypertext (plugin.moduleName,
farmbuyer@125 1109 --[[heirloom]]7, "ModulePrefixClick")
farmbuyer@125 1110 chat_prefixes[plugin] = token
farmbuyer@125 1111 chat_codes[code] = plugin
farmbuyer@125 1112 -- remove the libraries' embedded pointers so that the prototype
farmbuyer@125 1113 -- can be inherited
farmbuyer@125 1114 plugin.Print = nil
farmbuyer@125 1115 end
farmbuyer@125 1116
farmbuyer@125 1117 return self:OnModuleCreated(plugin)
farmbuyer@95 1118 end
farmbuyer@95 1119
farmbuyer@125 1120 function prototype.OnInitialize (plugin)
farmbuyer@58 1121 if plugin.option_defaults then
farmbuyer@99 1122 plugin.db = addon.db:RegisterNamespace (plugin.moduleName, plugin.option_defaults)
farmbuyer@99 1123 plugin.opts = plugin.db.profile
farmbuyer@99 1124 --plugin:SetEnabledState(plugin.db.profile.enabled) if that flag is needed later
farmbuyer@58 1125 end
farmbuyer@58 1126 end
farmbuyer@58 1127
farmbuyer@125 1128 --function prototype.OnEnable (plugin)
farmbuyer@125 1129 --end
farmbuyer@125 1130
farmbuyer@125 1131 function prototype.GetOption (plugin, info)
farmbuyer@99 1132 local name = info[#info]
farmbuyer@99 1133 return plugin.db.profile[name]
farmbuyer@99 1134 end
farmbuyer@125 1135 function prototype.SetOption (plugin, info, value)
farmbuyer@99 1136 local name = info[#info]
farmbuyer@99 1137 plugin.db.profile[name] = value
farmbuyer@99 1138 local arg = info.arg
farmbuyer@99 1139 if type(arg) == 'function' then
farmbuyer@99 1140 plugin[arg](plugin,info)
farmbuyer@99 1141 end
farmbuyer@99 1142 end
farmbuyer@99 1143
farmbuyer@125 1144 -- may eventually just rework the main print routines and inherit all 3
farmbuyer@125 1145 function prototype.Print (plugin, str, ...)
farmbuyer@125 1146 local AC = LibStub("AceConsole-3.0")
farmbuyer@125 1147 local ps = tostring(chat_prefixes[plugin])
farmbuyer@125 1148 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@125 1149 return AC:Print (ps, str:format(...))
farmbuyer@125 1150 else
farmbuyer@125 1151 return AC:Print (ps, str, ...)
farmbuyer@125 1152 end
farmbuyer@125 1153 end
farmbuyer@58 1154
farmbuyer@58 1155 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1156 addon:SetDefaultModulePrototype(prototype)
farmbuyer@63 1157
farmbuyer@64 1158 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@63 1159 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata)
farmbuyer@63 1160 if not addon.author_debug then
farmbuyer@89 1161 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1162 self:Print(err,modname,
farmbuyer@89 1163 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1164 return false
farmbuyer@63 1165 end
farmbuyer@89 1166 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1167 self:Print(err,modname,
farmbuyer@63 1168 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1169 return false
farmbuyer@63 1170 end
farmbuyer@99 1171 --[[if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1172 self:Print(err,modname,
farmbuyer@63 1173 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1174 return false
farmbuyer@99 1175 end]]
farmbuyer@63 1176 end
farmbuyer@63 1177 return self:NewModule(modname)
farmbuyer@63 1178 end
farmbuyer@58 1179 end
farmbuyer@58 1180
farmbuyer@102 1181 --[[ LCALLBACK
farmbuyer@102 1182 Standard ace3-style callback registration and dispatching. All player names
farmbuyer@102 1183 are simple (uncolored) strings. The "uniqueID" always refers to the unique
farmbuyer@102 1184 tag string stored as 'unique' in loot entries and used as keys in history.
farmbuyer@102 1185 Item IDs are always of numeric type.
farmbuyer@102 1186
farmbuyer@102 1187 'Activate', enabled_p, rebroadcast_p, threshold
farmbuyer@102 1188 The two boolean predicates are self-explanatory. The threshold is an
farmbuyer@102 1189 ITEM_QUALITY_* constant integer.
farmbuyer@102 1190
farmbuyer@125 1191 'Deactivate', raiderdata
farmbuyer@125 1192 After all system events have been unregistered. Argument is a holder of
farmbuyer@125 1193 the current g_loot.raiders table (in 'raidersnap').
farmbuyer@102 1194
farmbuyer@102 1195 'Reset'
farmbuyer@102 1196 Clicking "Clear Loot", after all data manipulation is finished.
farmbuyer@102 1197
farmbuyer@102 1198 'NewBoss', boss
farmbuyer@102 1199 Boss event triggered by a local bossmod (DBM, etc) or a remote OL tracker.
farmbuyer@102 1200 Argument is a g_loot table entry of kind=='boss'.
farmbuyer@102 1201
farmbuyer@102 1202 'NewBossEntry', boss
farmbuyer@102 1203 New row in primary EOI table of kind=='boss'. Includes all 'NewBoss'
farmbuyer@102 1204 occasions, plus manual boss additions, testing, etc. Arg same as NewBoss.
farmbuyer@102 1205
farmbuyer@102 1206 'NewLootEntry', loot
farmbuyer@102 1207 'DelLootEntry', loot
farmbuyer@102 1208 New or removed row in primary EOI table of kind=='loot'. Argument is a
farmbuyer@102 1209 g_loot table entry of kind=='loot'.
farmbuyer@102 1210
farmbuyer@102 1211 'NewEOIEntry', entry
farmbuyer@102 1212 'DelEOIEntry', entry
farmbuyer@102 1213 New or removed row in primary EOI table, of any kind. Argument is the
farmbuyer@102 1214 g_loot entry, already inserted into or removed from g_loot.
farmbuyer@102 1215
farmbuyer@102 1216 'NewHistory', player_name, uniqueID
farmbuyer@102 1217 'DelHistory', player_name, uniqueID
farmbuyer@102 1218 New or removed entry in player history. Name argument self-explanatory.
farmbuyer@102 1219 ID is the corresponding loot, already inserted into or removed from the
farmbuyer@102 1220 history structures.
farmbuyer@102 1221
farmbuyer@102 1222 'Reassign', uniqueID, itemID, loot, from_player_name, to_player_name
farmbuyer@102 1223 Loot reassigned from one player to another. Loot represented by the
farmbuyer@102 1224 unique & item IDs, and the g_loot entry of kind=='loot'. The player
farmbuyer@102 1225 names are self-explanatory.
farmbuyer@102 1226
farmbuyer@102 1227 'MarkAs', uniqueID, itemID, loot, old_disposition, new_disposition
farmbuyer@102 1228 The "Mark as <x>" action (as if from the item right-click menu, possibly
farmbuyer@102 1229 from a remote tracker) has finished. ID & loot arguments are as in
farmbuyer@102 1230 'Reassign'. The old/new dispositions are those of the g_loot index
farmbuyer@102 1231 "disposition" (described at the top of core.lua), with the added possible
farmbuyer@102 1232 value of "normal" meaning exactly that.
farmbuyer@102 1233 ]]
farmbuyer@100 1234 do
farmbuyer@102 1235 -- We don't want to trigger plugins or other addons as soon as something
farmbuyer@102 1236 -- interesting happens, because a nontrivial amount of work happens "soon"
farmbuyer@102 1237 -- after the interesting event: cleanups/fixups, improvs from network,
farmbuyer@102 1238 -- etc. So firing a callback is delayed ever so briefly by human scales.
farmbuyer@102 1239 --
farmbuyer@102 1240 -- For data safety, we replace any table arguments with read-only proxies
farmbuyer@102 1241 -- before passing them to the callbacks. The goal is to prevent accidents,
farmbuyer@102 1242 -- not fraud.
farmbuyer@107 1243 local unpack, setmetatable = unpack, setmetatable
farmbuyer@102 1244 local mtnewindex = function() --[[local]]error("This table is read-only", 3) end
farmbuyer@101 1245 local function make_readonly (t)
farmbuyer@102 1246 return setmetatable({}, {
farmbuyer@101 1247 __newindex = mtnewindex,
farmbuyer@101 1248 __index = t,
farmbuyer@101 1249 __metatable = false,
farmbuyer@102 1250 __tostring = getmetatable(t) and getmetatable(t).__tostring,
farmbuyer@101 1251 })
farmbuyer@101 1252 end
farmbuyer@101 1253
farmbuyer@102 1254 local queue = create_new_cache ('callbacks', 1.2, function (allcbs)
farmbuyer@102 1255 for _,c in ipairs(allcbs) do
farmbuyer@102 1256 addon.callbacks:Fire (unpack(c))
farmbuyer@102 1257 flib.del(c)
farmbuyer@102 1258 end
farmbuyer@102 1259 end)
farmbuyer@100 1260 function addon:Fire (...)
farmbuyer@100 1261 self.dprint('callback', ...)
farmbuyer@100 1262 local capture = flib.new(...)
farmbuyer@101 1263 for k,v in ipairs(capture) do if type(v) == 'table' then
farmbuyer@101 1264 capture[k] = make_readonly(v)
farmbuyer@101 1265 end end
farmbuyer@102 1266 queue:add(capture)
farmbuyer@100 1267 end
farmbuyer@100 1268 end
farmbuyer@100 1269
farmbuyer@1 1270
farmbuyer@1 1271 ------ Event handlers
farmbuyer@1 1272 function addon:_clear_SVs()
farmbuyer@1 1273 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1274 _G.OuroLootSV = nil
farmbuyer@73 1275 _G.OuroLootSV_saved = nil
farmbuyer@97 1276 _G.OuroLootOptsDB = nil
farmbuyer@73 1277 _G.OuroLootSV_hist = nil
farmbuyer@73 1278 _G.OuroLootSV_log = nil
farmbuyer@107 1279 ReloadUI()
farmbuyer@1 1280 end
farmbuyer@1 1281 function addon:PLAYER_LOGOUT()
farmbuyer@90 1282 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@16 1283 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1284
farmbuyer@107 1285 local worth_saving = #g_loot > 0 or next(g_loot.raiders)
farmbuyer@16 1286 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1287 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1288 end end
farmbuyer@16 1289 if worth_saving then
farmbuyer@16 1290 opts.autoshard = self.sharder
farmbuyer@16 1291 opts.threshold = self.threshold
farmbuyer@73 1292 _G.OuroLootSV = g_loot
farmbuyer@16 1293 else
farmbuyer@73 1294 _G.OuroLootSV = nil
farmbuyer@1 1295 end
farmbuyer@16 1296
farmbuyer@38 1297 worth_saving = false
farmbuyer@6 1298 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1299 if #t == 0 then
farmbuyer@8 1300 self.history_all[r] = nil
farmbuyer@8 1301 else
farmbuyer@38 1302 worth_saving = true
farmbuyer@8 1303 t.realm = nil
farmbuyer@8 1304 t.st = nil
farmbuyer@8 1305 t.byname = nil
farmbuyer@8 1306 end
farmbuyer@6 1307 end end
farmbuyer@38 1308 if worth_saving then
farmbuyer@73 1309 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1310 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1311 else
farmbuyer@73 1312 _G.OuroLootSV_hist = nil
farmbuyer@38 1313 end
farmbuyer@73 1314 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1315 end
farmbuyer@1 1316
farmbuyer@10 1317 do
farmbuyer@67 1318 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1319 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1320 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1321 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1322 local time, difftime = time, difftime
farmbuyer@102 1323 local R_ACTIVE, R_OFFLINE, R_LEFT = 'online', 'offline', 'no_longer'
farmbuyer@10 1324
farmbuyer@10 1325 local lastevent, now = 0, 0
farmbuyer@16 1326 local redo_count = 0
farmbuyer@114 1327 local redo, timer_handle, my_realm
farmbuyer@10 1328
farmbuyer@10 1329 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1330 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1331
farmbuyer@10 1332 now = now_a or time()
farmbuyer@10 1333
farmbuyer@10 1334 if leaving_p then
farmbuyer@16 1335 if timer_handle then
farmbuyer@16 1336 self:CancelTimer(timer_handle)
farmbuyer@16 1337 timer_handle = nil
farmbuyer@16 1338 end
farmbuyer@10 1339 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1340 r.leave = r.leave or now
farmbuyer@10 1341 end
farmbuyer@10 1342 return
farmbuyer@10 1343 end
farmbuyer@10 1344
farmbuyer@10 1345 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1346 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1347 r.online = R_LEFT
farmbuyer@10 1348 r.leave = now
farmbuyer@10 1349 end
farmbuyer@10 1350 end
farmbuyer@10 1351
farmbuyer@100 1352 -- XXX somewhere in here, we could fire a useful callback event
farmbuyer@100 1353
farmbuyer@16 1354 if redo then
farmbuyer@16 1355 redo_count = redo_count + 1
farmbuyer@16 1356 end
farmbuyer@16 1357 redo = false
farmbuyer@10 1358 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1359 local unit = 'raid'..i
farmbuyer@67 1360 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@114 1361 -- them under specific circumstances. Try to use as many of these
farmbuyer@114 1362 -- values as possible rather than multiple Unit* calls.
farmbuyer@114 1363 local fname, connected, subgroup, level, class, _
farmbuyer@114 1364 fname, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1365 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@114 1366 if fname and fname ~= UNKNOWN and fname ~= UNKNOWNOBJECT and fname ~= UKNOWNBEING then
farmbuyer@114 1367 local name,realm = fname:match("(%S+)-(%S+)")
farmbuyer@114 1368 if realm and realm == my_realm then -- shouldn't happen
farmbuyer@114 1369 realm = nil
farmbuyer@114 1370 end
farmbuyer@114 1371 if not name then
farmbuyer@114 1372 assert(realm == nil)
farmbuyer@114 1373 name = fname
farmbuyer@114 1374 end
farmbuyer@10 1375 if not g_loot.raiders[name] then
farmbuyer@10 1376 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1377 end
farmbuyer@10 1378 local r = g_loot.raiders[name]
farmbuyer@68 1379 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1380 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1381 r.needinfo = nil
farmbuyer@114 1382 r.fname = fname
farmbuyer@56 1383 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1384 r.race = select(2,UnitRace(unit))
farmbuyer@10 1385 r.sex = UnitSex(unit)
farmbuyer@56 1386 r.level = level --UnitLevel(unit)
farmbuyer@10 1387 r.guild = GetGuildInfo(unit)
farmbuyer@114 1388 r.realm = realm
farmbuyer@10 1389 end
farmbuyer@56 1390 --local connected = UnitIsConnected(unit)
farmbuyer@10 1391 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1392 r.join = r.join or now
farmbuyer@10 1393 r.online = R_ACTIVE
farmbuyer@10 1394 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1395 r.leave = now
farmbuyer@10 1396 r.online = R_OFFLINE
farmbuyer@10 1397 end
farmbuyer@10 1398 redo = redo or r.needinfo
farmbuyer@10 1399 end
farmbuyer@10 1400 end
farmbuyer@16 1401 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1402 if not timer_handle then
farmbuyer@16 1403 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1404 end
farmbuyer@16 1405 else
farmbuyer@16 1406 redo_count = 0
farmbuyer@16 1407 if timer_handle then
farmbuyer@16 1408 self:CancelTimer(timer_handle)
farmbuyer@16 1409 timer_handle = nil
farmbuyer@16 1410 end
farmbuyer@10 1411 end
farmbuyer@10 1412 end
farmbuyer@10 1413
farmbuyer@10 1414 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1415 if GetNumRaidMembers() == 0 then
farmbuyer@16 1416 -- Leaving a raid group.
farmbuyer@10 1417 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1418 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1419 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1420 if self.enabled and not self.debug.notraid then
farmbuyer@16 1421 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1422 self.popped = nil
farmbuyer@80 1423 self:Deactivate()
farmbuyer@10 1424 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1425 end
farmbuyer@114 1426 _LFR_suppressing = nil
farmbuyer@10 1427 return
farmbuyer@10 1428 end
farmbuyer@10 1429
farmbuyer@1 1430 local inside,whatkind = IsInInstance()
farmbuyer@1 1431 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1432 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1433 return
farmbuyer@1 1434 end
farmbuyer@10 1435
farmbuyer@10 1436 local docheck = self.enabled
farmbuyer@1 1437 if event == "Activate" then
farmbuyer@114 1438 -- dispatched from Activate
farmbuyer@114 1439 if opts.history_suppress_LFR
farmbuyer@114 1440 and GetLFGMode() and (GetLFGModeType() == 'raid')
farmbuyer@114 1441 then
farmbuyer@114 1442 _LFR_suppressing = true
farmbuyer@114 1443 end
farmbuyer@114 1444 my_realm = self.history.realm
farmbuyer@114 1445 _register_bossmod(self)
farmbuyer@10 1446 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@10 1447 docheck = true
farmbuyer@90 1448 elseif event == RAID_ROSTER_UPDATE_EVENT then
farmbuyer@10 1449 -- hot code path, be careful
farmbuyer@10 1450
farmbuyer@1 1451 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1452 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1453 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1454 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1455 self.popped.data = self
farmbuyer@10 1456 return
farmbuyer@1 1457 end
farmbuyer@1 1458 end
farmbuyer@11 1459 -- Throttle the checks fired by common events.
farmbuyer@10 1460 if docheck and not InCombatLockdown() then
farmbuyer@10 1461 now = time()
farmbuyer@10 1462 if difftime(now,lastevent) > 45 then
farmbuyer@10 1463 lastevent = now
farmbuyer@10 1464 self:CheckRoster(false,now)
farmbuyer@10 1465 end
farmbuyer@10 1466 end
farmbuyer@1 1467 end
farmbuyer@1 1468 end
farmbuyer@1 1469
farmbuyer@73 1470 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1471 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1472 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1473
farmbuyer@73 1474 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1475 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1476 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1477
farmbuyer@73 1478 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1479 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1480 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1481 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1482 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1483 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1484
farmbuyer@73 1485 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1486 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1487 "n" followed by a random number.
farmbuyer@73 1488 ]=]
farmbuyer@1 1489 do
farmbuyer@73 1490 local counter, _do_loot
farmbuyer@73 1491 do
farmbuyer@73 1492 local count = 0
farmbuyer@73 1493 function counter() count = count + 1; return count; end
farmbuyer@73 1494 end
farmbuyer@73 1495
farmbuyer@42 1496 local function maybe_trash_kill_entry()
farmbuyer@80 1497 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1498 -- kill/wipe entry already.
farmbuyer@42 1499 if addon.latest_instance then return end
farmbuyer@69 1500 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1501 addon.latest_instance = inst
farmbuyer@69 1502 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1503 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1504 instance=addon.latest_instance, duration=0,
farmbuyer@61 1505 raidersnap=ss, maxsize=max
farmbuyer@42 1506 })
farmbuyer@42 1507 end
farmbuyer@42 1508
farmbuyer@76 1509 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1510 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1511 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1512 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1513 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1514 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1515 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1516 end
farmbuyer@76 1517
farmbuyer@107 1518 local random = math.random
farmbuyer@76 1519 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1520 if u then
farmbuyer@73 1521 -- Check and alert for an existing value.
farmbuyer@73 1522 u = tostring(u)
farmbuyer@73 1523 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1524 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1525 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1526 if maybe then
farmbuyer@76 1527 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1528 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1529 return false, u, maybe
farmbuyer@76 1530 end
farmbuyer@76 1531 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1532 if can_replace_p then
farmbuyer@76 1533 _announce_unique_improvisation (u, improv)
farmbuyer@76 1534 return false, u, improv
farmbuyer@76 1535 end
farmbuyer@76 1536 return false, u
farmbuyer@73 1537 end
farmbuyer@73 1538 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1539 else
farmbuyer@87 1540 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1541 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1542 prefix = prefix or 'n'
farmbuyer@73 1543 repeat
farmbuyer@76 1544 u = prefix .. random(8675309)
farmbuyer@76 1545 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1546 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1547 end
farmbuyer@73 1548 return true, u
farmbuyer@73 1549 end
farmbuyer@73 1550
farmbuyer@1 1551 -- Recent loot cache
farmbuyer@25 1552 local candidates = {}
farmbuyer@73 1553 local sigmap = {}
farmbuyer@73 1554 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1555 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1556 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1557 -- replace entry from older client with this newer one
farmbuyer@73 1558 candidates[oldersig] = nil
farmbuyer@76 1559 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1560 end
farmbuyer@73 1561 return false
farmbuyer@73 1562 end
farmbuyer@73 1563
farmbuyer@25 1564 local function prefer_local_loots (cache)
farmbuyer@25 1565 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1566 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1567 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1568 --
farmbuyer@34 1569 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1570 for i,sig in ipairs(candidates) do
farmbuyer@25 1571 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1572 local loot = candidates[sig]
farmbuyer@25 1573 if loot then
farmbuyer@42 1574 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1575 candidates[sig] = nil
farmbuyer@25 1576 local looti = addon._addLootEntry(loot)
farmbuyer@73 1577 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@109 1578 if addon:_test_disposition (loot.disposition, 'affects_history')
farmbuyer@114 1579 and not _history_suppress()
farmbuyer@25 1580 then
farmbuyer@25 1581 addon:_addHistoryEntry(looti)
farmbuyer@76 1582 elseif #loot.unique > 0 then
farmbuyer@76 1583 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1584 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1585 end
farmbuyer@25 1586 end
farmbuyer@25 1587 end
farmbuyer@25 1588
farmbuyer@25 1589 if addon.display then
farmbuyer@25 1590 addon:redisplay()
farmbuyer@25 1591 end
farmbuyer@47 1592 wipe(candidates)
farmbuyer@73 1593 wipe(sigmap)
farmbuyer@25 1594 end
farmbuyer@73 1595 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1596
farmbuyer@107 1597 local strsplit, GetItemInfo, GetItemIcon, UnitClass = strsplit, GetItemInfo, GetItemIcon, UnitClass
farmbuyer@1 1598
farmbuyer@71 1599 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1600 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1601 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1602 local itexture = GetItemIcon(itemid)
farmbuyer@6 1603 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1604 local cache_miss
farmbuyer@6 1605 if (not iname) or (not itexture) then
farmbuyer@73 1606 cache_miss = true
farmbuyer@6 1607 iname, ilink, iquality, itexture =
farmbuyer@6 1608 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1609 end
farmbuyer@73 1610 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1611 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1612
farmbuyer@19 1613 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1614
farmbuyer@73 1615 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1616 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1617 while local_override
farmbuyer@73 1618 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1619 do
farmbuyer@76 1620 unique_okay, unique, replacement =
farmbuyer@76 1621 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1622 if not unique_okay then
farmbuyer@76 1623 if replacement then
farmbuyer@76 1624 -- collision, but we've generated a placeholder for now
farmbuyer@76 1625 -- and broadcast the fact
farmbuyer@76 1626 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1627 else
farmbuyer@76 1628 i = g_uniques[unique]
farmbuyer@81 1629 local err = unique_collision:format (iname, unique,
farmbuyer@76 1630 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1631 _unavoidable_collision (err)
farmbuyer@76 1632 -- Make sure this is logged one way or another
farmbuyer@76 1633 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1634 ret1, ret2 = nil, err
farmbuyer@76 1635 break
farmbuyer@76 1636 end
farmbuyer@73 1637 end
farmbuyer@73 1638
farmbuyer@1 1639 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1640 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1641 end
farmbuyer@25 1642 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1643
farmbuyer@73 1644 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1645 local signature, seenit
farmbuyer@73 1646 if #unique > 0 then
farmbuyer@73 1647 -- newer case
farmbuyer@73 1648 signature = unique .. oldersig
farmbuyer@73 1649 sigmap[oldersig] = signature
farmbuyer@76 1650 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1651 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1652 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1653 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1654 -- false to force seenit off.
farmbuyer@76 1655 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1656 else
farmbuyer@73 1657 -- older case, only remote
farmbuyer@73 1658 assert(from)
farmbuyer@73 1659 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1660 seenit = recent_loot:test(signature)
farmbuyer@73 1661 end
farmbuyer@73 1662
farmbuyer@73 1663 if seenit then
farmbuyer@80 1664 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1665 "> already in cache, skipping from", from)
farmbuyer@73 1666 break
farmbuyer@73 1667 end
farmbuyer@73 1668
farmbuyer@114 1669 -- Most of the time this will already be in place and filled out,
farmbuyer@114 1670 -- but there are situations where not. Even if we can't get data
farmbuyer@114 1671 -- back, at least avoid errors (or the need for existence checks).
farmbuyer@114 1672 if not g_loot.raiders[recipient] then
farmbuyer@114 1673 g_loot.raiders[recipient] = { needinfo=true }
farmbuyer@114 1674 end
farmbuyer@114 1675
farmbuyer@73 1676 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1677 i = {
farmbuyer@73 1678 kind = 'loot',
farmbuyer@73 1679 person = recipient,
farmbuyer@114 1680 person_class= g_loot.raiders[recipient].class,
farmbuyer@114 1681 person_realm= g_loot.raiders[recipient].realm,
farmbuyer@73 1682 cache_miss = cache_miss,
farmbuyer@73 1683 quality = iquality,
farmbuyer@73 1684 itemname = iname,
farmbuyer@73 1685 id = itemid,
farmbuyer@73 1686 itemlink = ilink,
farmbuyer@73 1687 itexture = itexture,
farmbuyer@76 1688 unique = replacement or unique,
farmbuyer@73 1689 count = (count and count ~= "") and count or nil,
farmbuyer@73 1690 bcast_from = from,
farmbuyer@73 1691 extratext = extratext,
farmbuyer@73 1692 variant = self:is_variant_item(ilink),
farmbuyer@73 1693 }
farmbuyer@73 1694 if opts.itemvault[itemid] then
farmbuyer@73 1695 i.disposition = 'gvault'
farmbuyer@73 1696 elseif recipient == self.sharder then
farmbuyer@73 1697 i.disposition = 'shard'
farmbuyer@73 1698 end
farmbuyer@73 1699 if local_override then
farmbuyer@73 1700 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1701 -- keep this sync'd with prefer_local_loots above
farmbuyer@109 1702 if i.extratext then
farmbuyer@109 1703 for disp,text in self:_iter_dispositions('from_notes_text') do
farmbuyer@109 1704 if text == i.extratext then
farmbuyer@109 1705 i.disposition = disp
farmbuyer@109 1706 break
farmbuyer@109 1707 end
farmbuyer@109 1708 end
farmbuyer@70 1709 end
farmbuyer@73 1710 local looti = self._addLootEntry(i)
farmbuyer@109 1711 if self:_test_disposition (i.disposition, 'affects_history')
farmbuyer@114 1712 and not _history_suppress()
farmbuyer@73 1713 then
farmbuyer@73 1714 self:_addHistoryEntry(looti)
farmbuyer@76 1715 else
farmbuyer@76 1716 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1717 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1718 end
farmbuyer@73 1719 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1720 self.dprint('loot', "manual", looti)
farmbuyer@73 1721 else
farmbuyer@73 1722 recent_loot:add(signature)
farmbuyer@73 1723 candidates[signature] = i
farmbuyer@73 1724 tinsert (candidates, signature)
farmbuyer@80 1725 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1726 "> added to cache as candidate", #candidates)
farmbuyer@1 1727 end
farmbuyer@25 1728 break
farmbuyer@1 1729 end
farmbuyer@73 1730 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1731 return ret1, ret2
farmbuyer@1 1732 end
farmbuyer@1 1733
farmbuyer@73 1734 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1735 -- displaying any errors.
farmbuyer@1 1736 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1737 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1738
farmbuyer@1 1739 --[[
farmbuyer@1 1740 iname: Hearthstone
farmbuyer@1 1741 iquality: integer
farmbuyer@1 1742 ilink: clickable formatted link
farmbuyer@1 1743 itemstring: item:6948:....
farmbuyer@1 1744 itexture: inventory icon texture
farmbuyer@1 1745 ]]
farmbuyer@1 1746
farmbuyer@1 1747 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1748 local msg = ...
farmbuyer@20 1749 local person, itemstring, count
farmbuyer@21 1750 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1751
farmbuyer@20 1752 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 1753 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1754 if not person then
farmbuyer@20 1755 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 1756 end
farmbuyer@20 1757 if not person then
farmbuyer@20 1758 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1759 if not itemstring then
farmbuyer@20 1760 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 1761 end
farmbuyer@20 1762 end
farmbuyer@20 1763
farmbuyer@89 1764 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1765 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1766 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1767
farmbuyer@1 1768 -- Name might be colorized, remove the highlighting
farmbuyer@20 1769 if person then
farmbuyer@20 1770 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1771 else
farmbuyer@38 1772 person = my_name -- UNIT_YOU / You
farmbuyer@20 1773 end
farmbuyer@1 1774
farmbuyer@71 1775 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1776 local id,unique,_
farmbuyer@71 1777 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1778 if unique == 0 then unique = nil end
farmbuyer@1 1779
farmbuyer@73 1780 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1781
farmbuyer@1 1782 elseif event == "broadcast" then
farmbuyer@73 1783 return _do_loot(self, false, ...)
farmbuyer@1 1784
farmbuyer@1 1785 elseif event == "manual" then
farmbuyer@1 1786 local r,i,n = ...
farmbuyer@73 1787 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1788 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1789 end
farmbuyer@1 1790 end
farmbuyer@1 1791 end
farmbuyer@1 1792
farmbuyer@80 1793 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1794 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1795 -- via maybe_trash_kill_entry.
farmbuyer@80 1796 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1797 -- look for the next combat?)
farmbuyer@80 1798 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1799 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1800 self.latest_instance = nil
farmbuyer@80 1801 end
farmbuyer@80 1802
farmbuyer@1 1803
farmbuyer@1 1804 ------ Slash command handler
farmbuyer@1 1805 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1806 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1807 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1808 -- that GUI is in place.)
farmbuyer@76 1809 do
farmbuyer@76 1810 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1811 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1812 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1813 txt = strtrim(txt:lower())
farmbuyer@76 1814 local cmd, arg = ""
farmbuyer@76 1815 do
farmbuyer@76 1816 local s,e = txt:find("^%a+")
farmbuyer@76 1817 if s then
farmbuyer@76 1818 cmd = txt:sub(s,e)
farmbuyer@76 1819 s = txt:find("%S", e+2)
farmbuyer@76 1820 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1821 end
farmbuyer@1 1822 end
farmbuyer@1 1823
farmbuyer@76 1824 if cmd == "" then
farmbuyer@76 1825 if InCombatLockdown() then
farmbuyer@76 1826 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1827 else
farmbuyer@76 1828 return self:BuildMainDisplay()
farmbuyer@76 1829 end
farmbuyer@1 1830
farmbuyer@76 1831 elseif cmd:find("^thre") then
farmbuyer@76 1832 self:SetThreshold(arg)
farmbuyer@1 1833
farmbuyer@76 1834 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1835 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1836 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1837
farmbuyer@76 1838 elseif cmd == "toggle" then
farmbuyer@76 1839 if self.display then
farmbuyer@76 1840 self.display:Hide()
farmbuyer@76 1841 else
farmbuyer@76 1842 return self:BuildMainDisplay()
farmbuyer@76 1843 end
farmbuyer@76 1844
farmbuyer@76 1845 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1846 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1847 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1848 })
farmbuyer@76 1849 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1850 if self.display then
farmbuyer@76 1851 self:redisplay()
farmbuyer@76 1852 end
farmbuyer@76 1853 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1854
farmbuyer@76 1855 elseif cmd == "debug" then
farmbuyer@76 1856 if arg then
farmbuyer@107 1857 self.is_guilded = IsInGuild()
farmbuyer@76 1858 self.debug[arg] = not self.debug[arg]
farmbuyer@107 1859 print(arg,self.debug[arg])
farmbuyer@76 1860 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1861 else
farmbuyer@76 1862 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1863 end
farmbuyer@76 1864
farmbuyer@76 1865 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1866 self:save_saveas(arg)
farmbuyer@76 1867 elseif cmd == "list" then
farmbuyer@76 1868 self:save_list()
farmbuyer@76 1869 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1870 self:save_restore(tonumber(arg))
farmbuyer@76 1871 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1872 self:save_delete(tonumber(arg))
farmbuyer@76 1873
farmbuyer@76 1874 elseif cmd == "help" then
farmbuyer@76 1875 self:BuildMainDisplay('help')
farmbuyer@76 1876 elseif cmd == "ping" then
farmbuyer@76 1877 self:DoPing()
farmbuyer@76 1878
farmbuyer@81 1879 elseif cmd == "fix" then
farmbuyer@81 1880 if arg == "?" then
farmbuyer@95 1881 self:Print[['/ouroloot fix cache' updates loot that wasn't in the cache]]
farmbuyer@95 1882 self:Print[['/ouroloot fix history' repairs inconsistent data on the History tab]]
farmbuyer@95 1883 self:Print[['/ouroloot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1884 return
farmbuyer@81 1885 elseif arg == "cache" then
farmbuyer@114 1886 self:do_item_cache_fixup(--[[force_silent=]]false)
farmbuyer@81 1887 elseif arg == "history" then
farmbuyer@81 1888 self:repair_history_integrity()
farmbuyer@81 1889 end
farmbuyer@81 1890 self.NOLOAD = nil
farmbuyer@81 1891 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1892
farmbuyer@23 1893 else
farmbuyer@88 1894 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1895 return
farmbuyer@76 1896 end
farmbuyer@76 1897 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1898 cmd, tostring(green_help_link))
farmbuyer@23 1899 end
farmbuyer@1 1900 end
farmbuyer@1 1901 end
farmbuyer@1 1902
farmbuyer@1 1903 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1904 local q = tonumber(arg)
farmbuyer@1 1905 if q then
farmbuyer@76 1906 q = math.floor(q+0.1)
farmbuyer@1 1907 if q<0 or q>6 then
farmbuyer@1 1908 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1909 end
farmbuyer@1 1910 else
farmbuyer@1 1911 q = qualnames[arg]
farmbuyer@1 1912 if not q then
farmbuyer@1 1913 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1914 end
farmbuyer@1 1915 end
farmbuyer@1 1916 self.threshold = q
farmbuyer@1 1917 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1918 end
farmbuyer@1 1919
farmbuyer@1 1920
farmbuyer@1 1921 ------ On/off
farmbuyer@80 1922 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1923 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1924 self.dprint('flow', ":Activate is running")
farmbuyer@90 1925 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@16 1926 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1927 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1928 self.popped = true
farmbuyer@114 1929 if self.DO_ITEMID_FIX then
farmbuyer@114 1930 self.DO_ITEMID_FIX = nil
farmbuyer@114 1931 self:do_item_cache_fixup(--[[force_silent=]]not self.author_debug)
farmbuyer@115 1932 self.loot_clean = nil
farmbuyer@114 1933 end
farmbuyer@93 1934 if IsInRaid() then
farmbuyer@16 1935 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1936 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1937 elseif self.debug.notraid then
farmbuyer@76 1938 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1939 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1940 _register_bossmod(self)
farmbuyer@1 1941 elseif g_restore_p then
farmbuyer@1 1942 g_restore_p = nil
farmbuyer@16 1943 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1944 if #g_loot == 0 then
farmbuyer@16 1945 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1946 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1947 return
farmbuyer@16 1948 end
farmbuyer@78 1949 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1950 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1951 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1952 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@106 1953 if #g_loot > 400 then
farmbuyer@106 1954 self:Print("|cffff0505Crikey!|r You are carrying around a lot of",
farmbuyer@106 1955 "stored loot data. You should seriously consider clearing it",
farmbuyer@106 1956 "out, as some of the text generation routines can choke the",
farmbuyer@106 1957 "game client if they run for too long.")
farmbuyer@106 1958 end
farmbuyer@1 1959 return
farmbuyer@1 1960 end
farmbuyer@1 1961 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1962 self.enabled = not opt_bcast_only
farmbuyer@73 1963 g_seeing_oldsigs = nil
farmbuyer@1 1964 if opt_threshold then
farmbuyer@1 1965 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1966 end
farmbuyer@100 1967 self:Fire ('Activate', self.enabled, self.rebroadcast, self.threshold)
farmbuyer@80 1968 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1969 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1970 self.thresholds[self.threshold])
farmbuyer@89 1971 self:broadcast('revcheck',version_large)
farmbuyer@1 1972 end
farmbuyer@1 1973
farmbuyer@95 1974 -- Note: running '/ouroloot off' will also avoid the popup reminder when
farmbuyer@1 1975 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1976 function addon:Deactivate()
farmbuyer@1 1977 self.enabled = false
farmbuyer@1 1978 self.rebroadcast = false
farmbuyer@90 1979 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@10 1980 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1981 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@114 1982 _LFR_suppressing = nil
farmbuyer@125 1983 -- Passing .raiders directly doesn't work with a proxy (again, WTB Lua
farmbuyer@125 1984 -- 5.2 and its __pairs iterators). Give it the same structure as a boss
farmbuyer@125 1985 -- entry instead.
farmbuyer@125 1986 self:Fire ('Deactivate', { raidersnap = g_loot.raiders })
farmbuyer@80 1987 self:Print("Deactivated.")
farmbuyer@1 1988 end
farmbuyer@1 1989
farmbuyer@1 1990 function addon:Clear(verbose_p)
farmbuyer@1 1991 local repopup, st
farmbuyer@1 1992 if self.display then
farmbuyer@1 1993 -- in the new version, this is likely to always be the case
farmbuyer@1 1994 repopup = true
farmbuyer@96 1995 st = self.display:GetUserData("GUI state").eoiST
farmbuyer@1 1996 if not st then
farmbuyer@1 1997 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1998 end
farmbuyer@1 1999 self.display:Hide()
farmbuyer@1 2000 end
farmbuyer@1 2001 g_restore_p = nil
farmbuyer@107 2002 OuroLootSV = nil
farmbuyer@1 2003 self:_reset_timestamps()
farmbuyer@1 2004 if verbose_p then
farmbuyer@107 2005 if (OuroLootSV_saved and #OuroLootSV_saved>0) then
farmbuyer@107 2006 self:Print("Current loot data cleared, %d saved sets remaining.", #OuroLootSV_saved)
farmbuyer@1 2007 else
farmbuyer@1 2008 self:Print("Current loot data cleared.")
farmbuyer@1 2009 end
farmbuyer@1 2010 end
farmbuyer@1 2011 _init(self,st)
farmbuyer@100 2012 self:Fire ('Reset')
farmbuyer@1 2013 if repopup then
farmbuyer@1 2014 addon:BuildMainDisplay()
farmbuyer@1 2015 end
farmbuyer@1 2016 end
farmbuyer@1 2017
farmbuyer@1 2018
farmbuyer@1 2019 ------ Behind the scenes routines
farmbuyer@19 2020 -- Semi-experimental debugging aid.
farmbuyer@19 2021 do
farmbuyer@76 2022 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 2023 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 2024 -- 2) _log points to SV_log
farmbuyer@41 2025 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 2026 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 2027 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@107 2028 local date = date
farmbuyer@19 2029 function addon:log_with_timestamp (msg)
farmbuyer@73 2030 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 2031 end
farmbuyer@19 2032 end
farmbuyer@19 2033
farmbuyer@49 2034 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 2035 -- them. Credit to DBM for the approach here.
farmbuyer@49 2036 function addon:_scan_LOD_modules()
farmbuyer@49 2037 for i = 1, GetNumAddOns() do
farmbuyer@49 2038 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 2039 and IsAddOnLoadOnDemand(i)
farmbuyer@49 2040 and not IsAddOnLoaded(i)
farmbuyer@49 2041 then
farmbuyer@49 2042 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 2043 if enabled or opts.display_disabled_LODs then
farmbuyer@57 2044 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 2045 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 2046 end
farmbuyer@49 2047 end
farmbuyer@49 2048 end
farmbuyer@49 2049 end
farmbuyer@49 2050
farmbuyer@73 2051 -- Routines for printing changes made by remote users.
farmbuyer@73 2052 do
farmbuyer@101 2053 local change_chatframe
farmbuyer@101 2054
farmbuyer@101 2055 function addon:_set_chatty_change_chatframe (arg, silent_p)
farmbuyer@73 2056 local frame
farmbuyer@73 2057 if type(arg) == 'number' then
farmbuyer@107 2058 arg = math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 2059 frame = _G['ChatFrame'..arg]
farmbuyer@73 2060 elseif type(arg) == 'string' then
farmbuyer@73 2061 frame = _G[arg]
farmbuyer@73 2062 end
farmbuyer@73 2063 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@101 2064 change_chatframe = frame
farmbuyer@73 2065 if not silent_p then
farmbuyer@73 2066 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 2067 if frame.GetName then
farmbuyer@73 2068 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 2069 end
farmbuyer@73 2070 self:Print(msg)
farmbuyer@73 2071 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 2072 self:CFPrint (frame, msg)
farmbuyer@73 2073 end
farmbuyer@73 2074 end
farmbuyer@73 2075 return frame
farmbuyer@73 2076 else
farmbuyer@73 2077 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 2078 end
farmbuyer@73 2079 end
farmbuyer@73 2080
farmbuyer@101 2081 local function _notify (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 2082 local e = g_loot[index]
farmbuyer@80 2083 if not e then
farmbuyer@80 2084 -- how did this happen?
farmbuyer@80 2085 return
farmbuyer@80 2086 end
farmbuyer@89 2087 if source == my_name then
farmbuyer@89 2088 source = _G.UNIT_YOU
farmbuyer@89 2089 end
farmbuyer@86 2090 local from_text, to_text
farmbuyer@73 2091 if from_whom then
farmbuyer@89 2092 if from_whom == my_name then
farmbuyer@89 2093 from_whom = _G.UNIT_YOU
farmbuyer@89 2094 end
farmbuyer@86 2095 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 2096 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 2097 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 2098 else
farmbuyer@73 2099 if olddisp then
farmbuyer@73 2100 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 2101 else
farmbuyer@73 2102 olddisp = "normal"
farmbuyer@73 2103 from_text = "normal"
farmbuyer@73 2104 end
farmbuyer@86 2105 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 2106 .. from_text .. "|r"
farmbuyer@86 2107
farmbuyer@73 2108 if e.disposition then
farmbuyer@73 2109 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 2110 else
farmbuyer@73 2111 to_text = "normal"
farmbuyer@73 2112 end
farmbuyer@109 2113 to_text = addon.disposition_colors[e.disposition].hex
farmbuyer@86 2114 .. to_text .. "|r"
farmbuyer@73 2115 end
farmbuyer@73 2116
farmbuyer@81 2117 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 2118 e.itemlink, from_text, to_text)
farmbuyer@103 2119 local jumpprefix = addon.chatprefix ("GoToLootLine", index)
farmbuyer@103 2120 addon:PCFPrint (chatframe, jumpprefix, remote_chatty, source, index,
farmbuyer@86 2121 e.itemlink, from_text, to_text)
farmbuyer@73 2122 end
farmbuyer@81 2123
farmbuyer@101 2124 function _notify_about_change (sender, index, olddisp, from_whom, from_class)
farmbuyer@101 2125 _notify (change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 2126 end
farmbuyer@73 2127 end
farmbuyer@73 2128
farmbuyer@1 2129 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 2130 do
farmbuyer@1 2131 local byindex, temp = {}, {}
farmbuyer@1 2132 local function sort (src, dest)
farmbuyer@1 2133 for k in pairs(src) do
farmbuyer@1 2134 temp[#temp+1] = k
farmbuyer@1 2135 end
farmbuyer@107 2136 table.sort(temp)
farmbuyer@47 2137 wipe(dest)
farmbuyer@1 2138 for i = 1, #temp do
farmbuyer@1 2139 dest[i] = src[temp[i]]
farmbuyer@1 2140 end
farmbuyer@1 2141 end
farmbuyer@1 2142
farmbuyer@1 2143 function addon.sender_list.sort()
farmbuyer@1 2144 sort (addon.sender_list.active, byindex)
farmbuyer@47 2145 wipe(temp)
farmbuyer@1 2146 addon.sender_list.activeI = #byindex
farmbuyer@1 2147 sort (addon.sender_list.names, byindex)
farmbuyer@47 2148 wipe(temp)
farmbuyer@1 2149 end
farmbuyer@1 2150 addon.sender_list.namesI = byindex
farmbuyer@1 2151 end
farmbuyer@1 2152
farmbuyer@23 2153 function addon:DoPing()
farmbuyer@23 2154 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 2155 self.sender_list.active = {}
farmbuyer@23 2156 self.sender_list.names = {}
farmbuyer@23 2157 self:broadcast('ping')
farmbuyer@89 2158 self:broadcast('revcheck',version_large)
farmbuyer@27 2159 end
farmbuyer@27 2160
farmbuyer@89 2161 function addon:_check_version (otherrev)
farmbuyer@93 2162 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 2163 otherrev = tonumber(otherrev)
farmbuyer@89 2164 if otherrev == version_large then
farmbuyer@27 2165 -- normal case
farmbuyer@27 2166
farmbuyer@89 2167 elseif otherrev < version_large then
farmbuyer@27 2168 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 2169 self:broadcast('revcheck',version_large)
farmbuyer@27 2170
farmbuyer@27 2171 else
farmbuyer@76 2172 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 2173 if newer_warning then
farmbuyer@76 2174 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 2175 function()
farmbuyer@92 2176 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 2177 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 2178 -- than for other callbacks.
farmbuyer@92 2179 StaticPopup_Show("OUROL_URL",
farmbuyer@92 2180 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 2181 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 2182 end)
farmbuyer@76 2183 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 2184 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 2185 newer_warning = nil
farmbuyer@27 2186 end
farmbuyer@27 2187 end
farmbuyer@23 2188 end
farmbuyer@23 2189
farmbuyer@1 2190 -- Generic helpers
farmbuyer@28 2191 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 2192 function addon._find_next_after (kind, index)
farmbuyer@1 2193 index = index + 1
farmbuyer@1 2194 while index <= #g_loot do
farmbuyer@1 2195 if g_loot[index].kind == kind then
farmbuyer@1 2196 return index, g_loot[index]
farmbuyer@1 2197 end
farmbuyer@1 2198 index = index + 1
farmbuyer@1 2199 end
farmbuyer@1 2200 end
farmbuyer@28 2201 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 2202 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 2203 -- appropriate fencepost is not found.
farmbuyer@28 2204 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 2205 local fencepost
farmbuyer@28 2206 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 2207 if kind == 'time' then
farmbuyer@28 2208 fencepost = closest_time
farmbuyer@28 2209 elseif kind == 'boss' then
farmbuyer@28 2210 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 2211 if not closest_boss then
farmbuyer@28 2212 fencepost = closest_time
farmbuyer@28 2213 elseif not closest_time then
farmbuyer@28 2214 fencepost = closest_boss
farmbuyer@28 2215 else
farmbuyer@107 2216 fencepost = math.min(closest_time,closest_boss)
farmbuyer@28 2217 end
farmbuyer@28 2218 end
farmbuyer@28 2219 return fencepost
farmbuyer@28 2220 end
farmbuyer@1 2221
farmbuyer@1 2222 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 2223 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 2224 -- conditionals).
farmbuyer@1 2225 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 2226 return self._find_next_after, filter_kind, 0
farmbuyer@1 2227 end
farmbuyer@1 2228
farmbuyer@118 2229 -- Iterate through g_loot.raiders in sorted (alphabetical/collated) order. If
farmbuyer@118 2230 -- USE_FULLNAME then the realmname is appended. If ONLINE_FILTER is present,
farmbuyer@118 2231 -- then only raider entries with a matching 'online' key are included. Loop
farmbuyer@118 2232 -- variables are a running count, the raider name, and the corresponding entry
farmbuyer@118 2233 -- from g_loot.raiders.
farmbuyer@118 2234 do
farmbuyer@118 2235 local function nextr (list, index)
farmbuyer@118 2236 index = index + 1
farmbuyer@118 2237 local name = list[index]
farmbuyer@118 2238 if not name then
farmbuyer@118 2239 flib.del(list)
farmbuyer@118 2240 return nil
farmbuyer@118 2241 end
farmbuyer@118 2242 return index, name, list.__safety[name]
farmbuyer@118 2243 end
farmbuyer@118 2244
farmbuyer@118 2245 function addon:sorted_raiders_iter (use_fullname_p, opt_online_filter)
farmbuyer@118 2246 local t = flib.new()
farmbuyer@118 2247 for name,info in next, g_loot.raiders do
farmbuyer@118 2248 if (not opt_online_filter) or (info.online == opt_online_filter) then
farmbuyer@118 2249 -- this is not exactly "A?B:C" semantics, but it is exactly
farmbuyer@118 2250 -- the behavior we want when fname is not present
farmbuyer@118 2251 tinsert (t, use_fullname_p and info.fname or name)
farmbuyer@118 2252 end
farmbuyer@118 2253 end
farmbuyer@118 2254 table.sort(t)
farmbuyer@118 2255 t.__safety = g_loot.raiders
farmbuyer@118 2256 return nextr, t, 0
farmbuyer@118 2257 end
farmbuyer@118 2258 end
farmbuyer@118 2259
farmbuyer@1 2260 do
farmbuyer@1 2261 local itt
farmbuyer@1 2262 local function create()
farmbuyer@1 2263 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 2264 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 2265 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 2266 L:SetFontObject(GameFontNormal)
farmbuyer@1 2267 R:SetFontObject(GameFontNormal)
farmbuyer@1 2268 tip:AddFontStrings(L,R)
farmbuyer@1 2269 lefts[i] = L
farmbuyer@1 2270 end
farmbuyer@1 2271 tip.lefts = lefts
farmbuyer@1 2272 return tip
farmbuyer@1 2273 end
farmbuyer@66 2274 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 2275 itt = itt or create()
farmbuyer@1 2276 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 2277 itt:ClearLines()
farmbuyer@1 2278 itt:SetHyperlink(item)
farmbuyer@1 2279 local t = itt.lefts[2]:GetText()
farmbuyer@1 2280 itt:Hide()
farmbuyer@66 2281 return (t == ITEM_HEROIC and 1)
farmbuyer@66 2282 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 2283 or nil
farmbuyer@1 2284 end
farmbuyer@1 2285 end
farmbuyer@1 2286
farmbuyer@79 2287 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 2288 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 2289 function _init (self, possible_st)
farmbuyer@1 2290 self.dprint('flow',"_init running")
farmbuyer@1 2291 self.loot_clean = nil
farmbuyer@1 2292 self.hist_clean = nil
farmbuyer@1 2293 if g_restore_p then
farmbuyer@73 2294 g_loot = _G.OuroLootSV
farmbuyer@16 2295 self.popped = #g_loot > 0
farmbuyer@1 2296 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@114 2297 -- paranoia: make sure the GUI isn't stumbling over these later
farmbuyer@114 2298 local dofix, GetItemInfo = false, GetItemInfo
farmbuyer@114 2299 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@114 2300 local missing_data = not GetItemInfo(e.id)
farmbuyer@114 2301 e.cache_miss = (e.cache_miss or missing_data) or nil
farmbuyer@114 2302 dofix = dofix or e.cache_miss
farmbuyer@114 2303 end
farmbuyer@114 2304 self.DO_ITEMID_FIX = dofix or nil
farmbuyer@100 2305 _do_loot_metas()
farmbuyer@16 2306 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 2307 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 2308 self.sharder = opts.autoshard
farmbuyer@1 2309 else
farmbuyer@80 2310 g_loot = {}
farmbuyer@80 2311 end
farmbuyer@80 2312 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 2313 g_loot.raiders = {}
farmbuyer@80 2314 end
farmbuyer@80 2315 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 2316 g_loot.printed = {}
farmbuyer@1 2317 end
farmbuyer@1 2318
farmbuyer@16 2319 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@116 2320 local g_loot_wrapper = self:gui_init (g_loot, g_uniques)
farmbuyer@16 2321 opts.autoshard = nil
farmbuyer@16 2322 opts.threshold = nil
farmbuyer@1 2323
farmbuyer@1 2324 if g_restore_p then
farmbuyer@73 2325 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 2326 else
farmbuyer@73 2327 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2328 end
farmbuyer@1 2329 if possible_st then
farmbuyer@116 2330 possible_st:SetData(g_loot_wrapper)
farmbuyer@1 2331 end
farmbuyer@118 2332 -- Make sure we have a current .raiders array, since other dropdowns and
farmbuyer@118 2333 -- whatnot depend on that information.
farmbuyer@118 2334 self:CheckRoster()
farmbuyer@1 2335
farmbuyer@89 2336 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2337 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2338 self:RegisterComm(self.ident)
farmbuyer@1 2339 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2340
farmbuyer@1 2341 if self.author_debug then
farmbuyer@116 2342 _G.Ogloot = g_loot
farmbuyer@116 2343 _G.Odloot = g_loot_wrapper
farmbuyer@1 2344 end
farmbuyer@1 2345 end
farmbuyer@1 2346
farmbuyer@61 2347 -- Raid roster snapshots
farmbuyer@61 2348 do
farmbuyer@61 2349 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2350 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2351 local instance,maxsize = instance_tag()
farmbuyer@61 2352 if only_inraid_p then
farmbuyer@107 2353 for name,info in next, ss do
farmbuyer@61 2354 if info.online == 3 then
farmbuyer@61 2355 ss[name] = nil
farmbuyer@61 2356 end
farmbuyer@61 2357 end
farmbuyer@61 2358 end
farmbuyer@107 2359 return ss, maxsize, instance, time()
farmbuyer@61 2360 end
farmbuyer@61 2361 end
farmbuyer@61 2362
farmbuyer@25 2363 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2364 do
farmbuyer@25 2365 local candidates = {}
farmbuyer@25 2366 local location
farmbuyer@1 2367 local function fixup_durations (cache)
farmbuyer@1 2368 local boss, bossi
farmbuyer@1 2369 boss = candidates[1]
farmbuyer@1 2370 if #candidates == 1 then
farmbuyer@1 2371 -- (1) or (2)
farmbuyer@1 2372 boss.duration = boss.duration or 0
farmbuyer@19 2373 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2374 else
farmbuyer@1 2375 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2376 if #candidates ~= 2 then
farmbuyer@1 2377 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2378 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2379 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2380 end
farmbuyer@1 2381 if candidates[2].duration == nil then
farmbuyer@1 2382 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2383 end
farmbuyer@1 2384 -- try and be generic anyhow
farmbuyer@1 2385 for i,c in ipairs(candidates) do
farmbuyer@1 2386 if c.duration then
farmbuyer@1 2387 boss = c
farmbuyer@19 2388 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2389 break
farmbuyer@1 2390 end
farmbuyer@1 2391 end
farmbuyer@1 2392 end
farmbuyer@69 2393 bossi = addon._addBossEntry(boss)
farmbuyer@100 2394 addon:Fire ('NewBoss', boss)
farmbuyer@19 2395 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2396 g_boss_signpost = nil
farmbuyer@42 2397 addon.latest_instance = boss.instance
farmbuyer@19 2398 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2399 if boss.reason == 'kill' then
farmbuyer@80 2400 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2401 addon:_mark_boss_kill (bossi)
farmbuyer@1 2402 if opts.chatty_on_kill then
farmbuyer@103 2403 local jumpprefix = addon.chatprefix ("GoToLootLine", bossi)
farmbuyer@103 2404 addon:PCFPrint(_G.DEFAULT_CHAT_FRAME, jumpprefix,
farmbuyer@103 2405 "Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2406 end
farmbuyer@1 2407 end
farmbuyer@47 2408 wipe(candidates)
farmbuyer@1 2409 end
farmbuyer@102 2410 -- Ten seconds is a long time, but occasionally DBM takes for-EVAH to
farmbuyer@102 2411 -- decide that a fight is over.
farmbuyer@73 2412 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2413
farmbuyer@1 2414 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2415 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2416 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2417 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2418 if self.rebroadcast and duration then
farmbuyer@56 2419 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2420 end
farmbuyer@1 2421 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2422 while self.enabled do
farmbuyer@1 2423 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2424 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2425 local not_from_local = duration == nil
farmbuyer@1 2426 local signature = bossname .. reason
farmbuyer@73 2427 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2428 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2429 else
farmbuyer@73 2430 recent_boss:add(signature)
farmbuyer@16 2431 g_boss_signpost = #g_loot + 1
farmbuyer@19 2432 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2433 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2434 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2435 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2436 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2437 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2438 -- DBM might not trigger for a while).
farmbuyer@1 2439 local c = {
farmbuyer@1 2440 kind = 'boss',
farmbuyer@55 2441 bossname = bossname,
farmbuyer@1 2442 reason = reason,
farmbuyer@1 2443 instance = intag,
farmbuyer@56 2444 duration = duration, -- deliberately may be nil
farmbuyer@61 2445 raidersnap = self:snapshot_raid(),
farmbuyer@56 2446 maxsize = maxsize,
farmbuyer@1 2447 }
farmbuyer@1 2448 tinsert(candidates,c)
farmbuyer@1 2449 end
farmbuyer@17 2450 break
farmbuyer@1 2451 end
farmbuyer@1 2452 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2453 end
farmbuyer@56 2454 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2455 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2456
farmbuyer@1 2457 function addon:_mark_boss_kill (index)
farmbuyer@1 2458 local e = g_loot[index]
farmbuyer@17 2459 if not e then
farmbuyer@17 2460 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2461 return
farmbuyer@17 2462 end
farmbuyer@55 2463 if not e.bossname then
farmbuyer@16 2464 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2465 return
farmbuyer@1 2466 end
farmbuyer@1 2467 if e.reason ~= 'wipe' then
farmbuyer@1 2468 -- enh, bail
farmbuyer@1 2469 self.loot_clean = index-1
farmbuyer@1 2470 end
farmbuyer@1 2471 local attempts = 1
farmbuyer@1 2472 local first
farmbuyer@1 2473
farmbuyer@69 2474 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2475 local i,d = 1,g_loot[1]
farmbuyer@1 2476 while d ~= e do
farmbuyer@55 2477 if d.bossname and
farmbuyer@55 2478 d.bossname == e.bossname and
farmbuyer@53 2479 d.instance == e.instance and
farmbuyer@1 2480 d.reason == 'wipe'
farmbuyer@1 2481 then
farmbuyer@1 2482 first = first or i
farmbuyer@1 2483 attempts = attempts + 1
farmbuyer@1 2484 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2485 else
farmbuyer@1 2486 i = i + 1
farmbuyer@1 2487 end
farmbuyer@1 2488 d = g_loot[i]
farmbuyer@1 2489 end
farmbuyer@1 2490 e.reason = 'kill'
farmbuyer@1 2491 e.attempts = attempts
farmbuyer@1 2492 self.loot_clean = first or index-1
farmbuyer@1 2493 end
farmbuyer@1 2494
farmbuyer@2 2495 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2496 assert(type(name)=='string')
farmbuyer@2 2497 assert(type(registration_func)=='function')
farmbuyer@76 2498 if deregistration_func ~= nil then
farmbuyer@76 2499 assert(type(deregistration_func)=='function')
farmbuyer@76 2500 end
farmbuyer@2 2501 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2502 n = name,
farmbuyer@2 2503 r = registration_func,
farmbuyer@2 2504 d = deregistration_func,
farmbuyer@2 2505 }
farmbuyer@5 2506 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2507 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2508 end
farmbuyer@1 2509
farmbuyer@2 2510 function _register_bossmod (self, force_p)
farmbuyer@2 2511 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2512 if x then
farmbuyer@2 2513 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2514 -- trying to register with already-registered boss mod
farmbuyer@2 2515 return
farmbuyer@2 2516 else
farmbuyer@2 2517 -- deregister
farmbuyer@2 2518 if x.d then x.d(self) end
farmbuyer@2 2519 end
farmbuyer@1 2520 end
farmbuyer@1 2521
farmbuyer@2 2522 x = nil
farmbuyer@2 2523 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2524 if v.n == opts.bossmod then
farmbuyer@2 2525 x = k
farmbuyer@2 2526 break
farmbuyer@2 2527 end
farmbuyer@1 2528 end
farmbuyer@1 2529
farmbuyer@2 2530 if not x then
farmbuyer@2 2531 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2532 self:Print(self.status_text)
farmbuyer@2 2533 return
farmbuyer@1 2534 end
farmbuyer@1 2535
farmbuyer@2 2536 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2537 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2538 else
farmbuyer@2 2539 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2540 end
farmbuyer@1 2541 end
farmbuyer@2 2542 end
farmbuyer@1 2543
farmbuyer@1 2544 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2545 do
farmbuyer@107 2546 local rawget, setmetatable = rawget, setmetatable
farmbuyer@73 2547
farmbuyer@100 2548 --@debug@
farmbuyer@100 2549 local tos = {}
farmbuyer@100 2550 tos.time = function (e)
farmbuyer@100 2551 return e.startday.text
farmbuyer@100 2552 end
farmbuyer@100 2553 tos.boss = function (e)
farmbuyer@100 2554 return e.bossname .. '/' .. e.reason
farmbuyer@100 2555 end
farmbuyer@100 2556 tos.loot = function (e)
farmbuyer@100 2557 return e.itemname .. '/' .. e.person .. '/' .. e.unique .. '/'
farmbuyer@100 2558 .. tostring(e.disposition) .. (e.extratext and ('/'..e.extratext) or '')
farmbuyer@100 2559 end
farmbuyer@100 2560 --@end-debug@
farmbuyer@1 2561 local loot_entry_mt = {
farmbuyer@1 2562 __index = function (e,key)
farmbuyer@100 2563 -- This shouldn't be required, as the refresh should be picking
farmbuyer@100 2564 -- it up already. Sigh.
farmbuyer@1 2565 if key == 'cols' then
farmbuyer@15 2566 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2567 addon:_fill_out_eoi_data(1)
farmbuyer@1 2568 end
farmbuyer@1 2569 return rawget(e,key)
farmbuyer@100 2570 end,
farmbuyer@100 2571 --@debug@
farmbuyer@100 2572 __tostring = function (e)
farmbuyer@100 2573 local k = e.kind
farmbuyer@100 2574 if k then
farmbuyer@100 2575 return ("<%s/%s>"):format(k, tos[k] and tos[k](e) or "?")
farmbuyer@100 2576 end
farmbuyer@100 2577 return "<unknown loot entry type>"
farmbuyer@100 2578 end,
farmbuyer@100 2579 --@end-debug@
farmbuyer@100 2580 }
farmbuyer@100 2581 function _do_loot_metas()
farmbuyer@100 2582 for i,e in ipairs(g_loot) do
farmbuyer@100 2583 setmetatable(e,loot_entry_mt)
farmbuyer@1 2584 end
farmbuyer@100 2585 _do_loot_metas = nil
farmbuyer@100 2586 end
farmbuyer@1 2587
farmbuyer@1 2588 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2589 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2590 -- optional second index to search no earlier than that.
farmbuyer@1 2591 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2592 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2593 stop = stop or 0
farmbuyer@1 2594 while i > stop do
farmbuyer@1 2595 if g_loot[i].kind == 'time' then
farmbuyer@1 2596 return i, g_loot[i]
farmbuyer@1 2597 end
farmbuyer@1 2598 i = i - 1
farmbuyer@1 2599 end
farmbuyer@1 2600 end
farmbuyer@1 2601
farmbuyer@1 2602 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2603 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2604 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2605 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2606 -- taken from the DAY entry.
farmbuyer@1 2607 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2608 -- FIXME this is horribabble
farmbuyer@1 2609 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2610 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2611 if not time_entry_opt then
farmbuyer@1 2612 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2613 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2614 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2615 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2616 end
farmbuyer@1 2617 end
farmbuyer@1 2618 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2619 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2620 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2621 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2622 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2623 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2624 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2625 end
farmbuyer@1 2626
farmbuyer@1 2627 local done_todays_date
farmbuyer@1 2628 function addon:_reset_timestamps()
farmbuyer@1 2629 done_todays_date = nil
farmbuyer@1 2630 end
farmbuyer@1 2631 local function do_todays_date()
farmbuyer@1 2632 local text, M, D, Y = makedate()
farmbuyer@1 2633 local found,ts = #g_loot+1
farmbuyer@1 2634 repeat
farmbuyer@1 2635 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2636 if found and ts.startday.text == text then
farmbuyer@1 2637 done_todays_date = true
farmbuyer@1 2638 end
farmbuyer@1 2639 until done_todays_date or (not found)
farmbuyer@1 2640 if done_todays_date then
farmbuyer@1 2641 g_today = ts
farmbuyer@1 2642 else
farmbuyer@1 2643 done_todays_date = true
farmbuyer@1 2644 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2645 kind = 'time',
farmbuyer@1 2646 startday = {
farmbuyer@1 2647 text = text, month = M, day = D, year = Y
farmbuyer@1 2648 }
farmbuyer@1 2649 }]
farmbuyer@1 2650 end
farmbuyer@1 2651 addon:_fill_out_eoi_data(1)
farmbuyer@1 2652 end
farmbuyer@1 2653
farmbuyer@1 2654 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2655 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2656 -- necessarily need to be a looted item.
farmbuyer@1 2657 function addon._addLootEntry (e)
farmbuyer@1 2658 setmetatable(e,loot_entry_mt)
farmbuyer@1 2659
farmbuyer@1 2660 if not done_todays_date then do_todays_date() end
farmbuyer@1 2661
farmbuyer@107 2662 local h, m = GetGameTime()
farmbuyer@10 2663 --local localuptime = math.floor(GetTime())
farmbuyer@107 2664 local time_t = time()
farmbuyer@1 2665 e.hour = h
farmbuyer@1 2666 e.minute = m
farmbuyer@10 2667 e.stamp = time_t --localuptime
farmbuyer@89 2668 if e.kind == 'loot' then
farmbuyer@89 2669 if (not e.unique) or (#e.unique==0) then
farmbuyer@107 2670 e.unique = e.id .. (e.disposition or e.person) .. date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2671 end
farmbuyer@100 2672 addon:Fire ('NewLootEntry', e)
farmbuyer@89 2673 end
farmbuyer@1 2674 local index = #g_loot + 1
farmbuyer@1 2675 g_loot[index] = e
farmbuyer@100 2676 addon:Fire ('NewEOIEntry', e)
farmbuyer@1 2677 return index
farmbuyer@1 2678 end
farmbuyer@16 2679
farmbuyer@100 2680 -- Safety/convenience wrapper only.
farmbuyer@69 2681 function addon._addBossEntry (e)
farmbuyer@69 2682 local ret = addon._addLootEntry(e)
farmbuyer@69 2683 assert(e.kind=='boss')
farmbuyer@69 2684 local needSize = e.maxsize == nil
farmbuyer@69 2685 local needSnap = e.raidersnap == nil
farmbuyer@69 2686 local needInst = e.instance == nil
farmbuyer@69 2687 if needSize or needSnap then
farmbuyer@69 2688 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2689 if needSize then e.maxsize = max end
farmbuyer@69 2690 if needSnap then e.raidersnap = ss end
farmbuyer@69 2691 if needInst then e.instance = inst end
farmbuyer@69 2692 end
farmbuyer@100 2693 addon:Fire ('NewBossEntry', e)
farmbuyer@69 2694 return ret
farmbuyer@69 2695 end
farmbuyer@69 2696
farmbuyer@16 2697 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2698 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2699 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2700 -- from that boss.
farmbuyer@16 2701 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2702 if is == should_be then
farmbuyer@16 2703 return
farmbuyer@16 2704 end
farmbuyer@17 2705 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2706 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2707 return
farmbuyer@16 2708 end
farmbuyer@16 2709 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2710 should_be = should_be + 1
farmbuyer@16 2711 if is == should_be then
farmbuyer@16 2712 return
farmbuyer@16 2713 end
farmbuyer@16 2714 end
farmbuyer@16 2715
farmbuyer@16 2716 assert(g_loot[is].kind == 'boss')
farmbuyer@16 2717 local boss = tremove (g_loot, is)
farmbuyer@16 2718 tinsert (g_loot, should_be, boss)
farmbuyer@16 2719 return should_be
farmbuyer@16 2720 end
farmbuyer@1 2721 end
farmbuyer@1 2722
farmbuyer@109 2723 -- Disposition control; more precisely, how various dispositions affect flow
farmbuyer@109 2724 -- and displays elsewhere.
farmbuyer@109 2725 do
farmbuyer@109 2726 local default = {
farmbuyer@109 2727 text = "",
farmbuyer@109 2728 hex = "|cffffffff",
farmbuyer@109 2729 r = 1.0, g = 1.0, b = 1.0, a = 1,
farmbuyer@109 2730 can_reassign = true,
farmbuyer@109 2731 affects_history = true,
farmbuyer@109 2732 from_notes_text = false,
farmbuyer@109 2733 }
farmbuyer@109 2734 local mt = {
farmbuyer@109 2735 __index = function (t,k)
farmbuyer@109 2736 -- don't point index directly at default, need to catch nils
farmbuyer@109 2737 return default
farmbuyer@109 2738 end,
farmbuyer@109 2739 }
farmbuyer@109 2740 local alldisps = setmetatable({}, mt)
farmbuyer@109 2741 addon.disposition_colors = setmetatable({}, mt)
farmbuyer@109 2742
farmbuyer@109 2743 -- These two are clunky wrappers, probably rework this once gain some data.
farmbuyer@109 2744 function addon:_test_disposition (code, attrib)
farmbuyer@109 2745 return alldisps[code][attrib]
farmbuyer@109 2746 end
farmbuyer@109 2747 function addon:_iter_dispositions (attrib)
farmbuyer@109 2748 local r = {}
farmbuyer@109 2749 for code,disp in next, alldisps do
farmbuyer@110 2750 if disp[attrib] then
farmbuyer@109 2751 r[code] = disp.text
farmbuyer@109 2752 end
farmbuyer@109 2753 end
farmbuyer@109 2754 return next, r
farmbuyer@109 2755 end
farmbuyer@109 2756
farmbuyer@110 2757 function addon:_add_loot_disposition (code, rhex, ghex, bhex, text_notes,
farmbuyer@110 2758 text_menu, tooltip_txt, can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@109 2759 )
farmbuyer@109 2760 assert(type(code)=='string' and #code>0)
farmbuyer@110 2761 assert(type(text_notes)=='string')
farmbuyer@109 2762 assert(type(rhex)=='string')
farmbuyer@109 2763 assert(type(bhex)=='string')
farmbuyer@109 2764 assert(type(ghex)=='string')
farmbuyer@110 2765
farmbuyer@109 2766 self.disposition_colors[code] = {
farmbuyer@110 2767 text = text_notes,
farmbuyer@109 2768 -- for chat output by core code
farmbuyer@109 2769 hex = "|cff" .. rhex .. ghex .. bhex,
farmbuyer@109 2770 -- for lib-st
farmbuyer@109 2771 r = tonumber(rhex,16)/255,
farmbuyer@109 2772 g = tonumber(ghex,16)/255,
farmbuyer@109 2773 b = tonumber(bhex,16)/255,
farmbuyer@109 2774 a = 1,
farmbuyer@109 2775 }
farmbuyer@109 2776 -- not not = poor man's "toboolean", don't potentially hold arg
farmbuyer@109 2777 -- objects from garbage collection
farmbuyer@109 2778 alldisps[code] = {
farmbuyer@110 2779 text = text_notes,
farmbuyer@109 2780 can_reassign = not not can_reassign_p,
farmbuyer@109 2781 affects_history = not not do_history_p,
farmbuyer@109 2782 from_notes_text = not not from_notes_text_p,
farmbuyer@109 2783 }
farmbuyer@110 2784
farmbuyer@110 2785 return g_gui.add_dropdown_entry ('eoi_loot', "Mark as "..(text_menu or text_notes),
farmbuyer@110 2786 --[[function_table=]]nil, 'df_DISPOSITION', code, tooltip_txt)
farmbuyer@109 2787 end
farmbuyer@109 2788 end
farmbuyer@109 2789
farmbuyer@19 2790 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2791 -- item cache data (which will have arrived by now).
farmbuyer@114 2792 function addon:do_item_cache_fixup (silent_p)
farmbuyer@114 2793 if not silent_p then
farmbuyer@114 2794 self:Print("Fixing up missing item cache data...")
farmbuyer@114 2795 end
farmbuyer@19 2796
farmbuyer@19 2797 local numfound = 0
farmbuyer@114 2798 local earliest_fixed
farmbuyer@19 2799 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2800
farmbuyer@73 2801 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2802 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2803 if not e.cache_miss then break end
farmbuyer@114 2804 local borked_id = e.itemname:match(borkedpat) or e.id
farmbuyer@73 2805 if not borked_id then break end
farmbuyer@73 2806 numfound = numfound + 1
farmbuyer@73 2807 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2808 -- its assload of return values.
farmbuyer@73 2809 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2810 if iname then
farmbuyer@73 2811 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2812 e.quality = iquality
farmbuyer@73 2813 e.itemname = iname
farmbuyer@73 2814 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2815 e.itemlink = ilink
farmbuyer@73 2816 e.itexture = itexture
farmbuyer@73 2817 e.cache_miss = nil
farmbuyer@73 2818 if e.unique then
farmbuyer@73 2819 local gu = g_uniques[e.unique]
farmbuyer@73 2820 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2821 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2822 pprint ('loot',
farmbuyer@76 2823 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2824 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2825 end
farmbuyer@73 2826 if player_i then
farmbuyer@73 2827 player_h.id[e.unique] = e.id
farmbuyer@73 2828 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2829 end
farmbuyer@19 2830 end
farmbuyer@114 2831 earliest_fixed = earliest_fixed or i
farmbuyer@114 2832 if not silent_p then self:Print(msg, i, ilink) end
farmbuyer@19 2833 end
farmbuyer@73 2834 break
farmbuyer@73 2835 end end
farmbuyer@19 2836
farmbuyer@114 2837 if earliest_fixed then
farmbuyer@114 2838 self.loot_clean = earliest_fixed-1 -- this works out even at i == 1
farmbuyer@114 2839 end
farmbuyer@114 2840 if not silent_p then
farmbuyer@114 2841 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@114 2842 end
farmbuyer@19 2843 end
farmbuyer@19 2844
farmbuyer@76 2845 do
farmbuyer@76 2846 local gur
farmbuyer@76 2847
farmbuyer@76 2848 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2849 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2850 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2851 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2852 local function fixup_unique_replacements()
farmbuyer@76 2853 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2854 local winning_index = 1
farmbuyer@76 2855 local winner = info[1]
farmbuyer@76 2856 info[1] = nil
farmbuyer@82 2857 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2858 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2859 "total entries")
farmbuyer@76 2860 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2861 for i = 2, #info do
farmbuyer@76 2862 if winner[1] <= info[i][1] then
farmbuyer@76 2863 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2864 flib.del(info[i])
farmbuyer@76 2865 else
farmbuyer@76 2866 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2867 flib.del(winner)
farmbuyer@76 2868 winner = info[i]
farmbuyer@76 2869 winning_index = i
farmbuyer@76 2870 end
farmbuyer@76 2871 info[i] = nil
farmbuyer@76 2872 end
farmbuyer@76 2873 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2874 --[[
farmbuyer@76 2875 A: winner was generated locally
farmbuyer@82 2876 >winning_index == 1
farmbuyer@76 2877 >g_loot and history already has the replacement value
farmbuyer@76 2878 B: winner was generated remotely
farmbuyer@76 2879 >need to scan and replace
farmbuyer@82 2880 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2881 this code safely in all cases. Important to note: a local winner
farmbuyer@92 2882 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 2883 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 2884 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 2885 do the general case until/unless this becomes a problem.
farmbuyer@76 2886 ]]
farmbuyer@89 2887 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2888 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2889
farmbuyer@89 2890 -- Active loot
farmbuyer@89 2891 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2892 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2893 g_loot[looti].unique = winner[2]
farmbuyer@89 2894 else
farmbuyer@89 2895 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2896 -- player, then the "previous" unique would not have made it
farmbuyer@89 2897 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2898 pprint('improv', "No active loot found", looti,
farmbuyer@89 2899 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2900 end
farmbuyer@89 2901
farmbuyer@89 2902 -- History
farmbuyer@89 2903 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2904 hi = addon.history.byname[hi]
farmbuyer@89 2905 local hist = addon.history[hi]
farmbuyer@89 2906 if ui and hist.unique[ui] == exist then
farmbuyer@89 2907 -- ui is valid
farmbuyer@82 2908 else
farmbuyer@89 2909 ui = nil
farmbuyer@89 2910 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2911 if ui2 == exist then
farmbuyer@89 2912 ui = i
farmbuyer@89 2913 break
farmbuyer@76 2914 end
farmbuyer@76 2915 end
farmbuyer@89 2916 end
farmbuyer@89 2917 if ui then
farmbuyer@89 2918 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2919 ui, hist.name)
farmbuyer@89 2920 assert(exist ~= winner[2])
farmbuyer@89 2921 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2922 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2923 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2924 hist.unique[ui] = winner[2]
farmbuyer@89 2925 hist.when[exist] = nil
farmbuyer@89 2926 hist.id[exist] = nil
farmbuyer@89 2927 hist.count[exist] = nil
farmbuyer@76 2928 end
farmbuyer@76 2929 end
farmbuyer@89 2930
farmbuyer@76 2931 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2932 flib.del(winner)
farmbuyer@76 2933 flib.del(info)
farmbuyer@76 2934 gur.replacements[exist] = nil
farmbuyer@76 2935 end
farmbuyer@76 2936 end
farmbuyer@76 2937
farmbuyer@76 2938 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2939 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2940 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2941 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2942 if is_local then
farmbuyer@76 2943 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2944 end
farmbuyer@76 2945 gur.cache:add (exist)
farmbuyer@76 2946 end
farmbuyer@76 2947
farmbuyer@76 2948 local function get_previous_replacement (exist)
farmbuyer@76 2949 local l = gur.replacements[exist]
farmbuyer@76 2950 if l and l.LOCAL then
farmbuyer@76 2951 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2952 l.LOCAL)
farmbuyer@76 2953 return l.LOCAL
farmbuyer@76 2954 end
farmbuyer@76 2955 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2956 end
farmbuyer@76 2957
farmbuyer@76 2958 function _setup_unique_replace ()
farmbuyer@76 2959 gur = {}
farmbuyer@76 2960 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@107 2961 gur.me = tonumber(UnitGUID('player'):sub(-7),16)
farmbuyer@76 2962 gur.replacements = {}
farmbuyer@76 2963 gur.new_entry = new_entry
farmbuyer@76 2964 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2965 g_unique_replace = gur
farmbuyer@76 2966 _setup_unique_replace = nil
farmbuyer@76 2967 end
farmbuyer@76 2968 end
farmbuyer@76 2969
farmbuyer@77 2970 do
farmbuyer@77 2971 local clicky
farmbuyer@81 2972 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 2973 if self.display then
farmbuyer@81 2974 local d = self.display
farmbuyer@81 2975 if d then
farmbuyer@100 2976 -- Take this down a piece at a time, on the assumption that
farmbuyer@100 2977 -- the main window won't be able to do so.
farmbuyer@96 2978 local gui = d:GetUserData("GUI state")
farmbuyer@96 2979 local eoist = gui.eoiST
farmbuyer@81 2980 if eoist then eoist:Hide() end
farmbuyer@96 2981 local histst = gui.histST
farmbuyer@81 2982 if histst then histst:Hide() end
farmbuyer@81 2983 d:Hide()
farmbuyer@81 2984 end
farmbuyer@81 2985 end
farmbuyer@81 2986 self.NOLOAD = err_msg
farmbuyer@77 2987 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 2988 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 2989 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 2990 button1 = OKAY,
farmbuyer@77 2991 }
farmbuyer@77 2992 clicky = addon.format_hypertext(
farmbuyer@77 2993 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 2994 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 2995 end
farmbuyer@81 2996 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@107 2997 PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 2998 addon:Print (" ")
farmbuyer@77 2999 addon:Print (" ", clicky)
farmbuyer@77 3000 addon:Print (" ")
farmbuyer@77 3001 end
farmbuyer@81 3002
farmbuyer@81 3003 function _unavoidable_collision (err)
farmbuyer@81 3004 addon:horrible_horrible_error (err)
farmbuyer@81 3005 -- we don't actually need to kill the GUI in this case
farmbuyer@81 3006 addon.NOLOAD = nil
farmbuyer@81 3007 end
farmbuyer@77 3008 end
farmbuyer@77 3009
farmbuyer@1 3010
farmbuyer@1 3011 ------ Saved texts
farmbuyer@1 3012 function addon:check_saved_table(silent_p)
farmbuyer@107 3013 local s = OuroLootSV_saved
farmbuyer@1 3014 if s and (#s > 0) then return s end
farmbuyer@107 3015 OuroLootSV_saved = nil
farmbuyer@1 3016 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 3017 end
farmbuyer@1 3018
farmbuyer@1 3019 function addon:save_list()
farmbuyer@81 3020 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 3021 for i,t in ipairs(s) do
farmbuyer@1 3022 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 3023 end
farmbuyer@1 3024 end
farmbuyer@1 3025
farmbuyer@1 3026 function addon:save_saveas(name)
farmbuyer@107 3027 OuroLootSV_saved = OuroLootSV_saved or {}
farmbuyer@107 3028 local SV = OuroLootSV_saved
farmbuyer@16 3029 local n = #SV + 1
farmbuyer@1 3030 local save = {
farmbuyer@1 3031 name = name,
farmbuyer@1 3032 date = makedate(),
farmbuyer@1 3033 count = #g_loot,
farmbuyer@1 3034 }
farmbuyer@10 3035 for text in self:registered_textgen_iter() do
farmbuyer@10 3036 save[text] = g_loot[text]
farmbuyer@10 3037 end
farmbuyer@1 3038 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 3039 SV[n] = save
farmbuyer@1 3040 return self:save_list()
farmbuyer@1 3041 end
farmbuyer@1 3042
farmbuyer@1 3043 function addon:save_restore(num)
farmbuyer@81 3044 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 3045 if (not num) or (num > #s) then
farmbuyer@1 3046 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 3047 end
farmbuyer@1 3048 local save = s[num]
farmbuyer@92 3049 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 3050 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 3051 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 3052 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 3053 for text in self:registered_textgen_iter() do
farmbuyer@10 3054 g_loot[text] = save[text]
farmbuyer@10 3055 end
farmbuyer@1 3056 end
farmbuyer@1 3057
farmbuyer@1 3058 function addon:save_delete(num)
farmbuyer@81 3059 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 3060 if (not num) or (num > #s) then
farmbuyer@1 3061 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 3062 end
farmbuyer@1 3063 self:Print("Deleting saved text #"..num)
farmbuyer@1 3064 tremove(s,num)
farmbuyer@1 3065 return self:save_list()
farmbuyer@1 3066 end
farmbuyer@1 3067
farmbuyer@1 3068
farmbuyer@1 3069 ------ Loot histories
farmbuyer@1 3070 -- history_all = {
farmbuyer@1 3071 -- ["Kilrogg"] = {
farmbuyer@1 3072 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 3073 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 3074 -- ["byname"] = { -- not saved
farmbuyer@1 3075 -- ["OtherPlayer"] = 2,
farmbuyer@1 3076 -- ["Farmbuyer"] = 1,
farmbuyer@1 3077 -- }
farmbuyer@1 3078 -- [1] = {
farmbuyer@1 3079 -- ["name"] = "Farmbuyer",
farmbuyer@73 3080 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 3081 -- -- sorted array:
farmbuyer@73 3082 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 3083 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 3084 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 3085 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 3086 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 3087 -- },
farmbuyer@1 3088 -- [2] = {
farmbuyer@1 3089 -- ["name"] = "OtherPlayer",
farmbuyer@1 3090 -- ......
farmbuyer@1 3091 -- }, ......
farmbuyer@1 3092 -- },
farmbuyer@1 3093 -- ["OtherRealm"] = ......
farmbuyer@1 3094 -- }
farmbuyer@73 3095 --
farmbuyer@114 3096 -- Up through 2.18.4 (specifically through rev 95), an individual player's
farmbuyer@73 3097 -- table looked like this:
farmbuyer@73 3098 -- ["name"] = "Farmbuyer",
farmbuyer@114 3099 -- -- most recent loot:
farmbuyer@114 3100 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" }
farmbuyer@114 3101 -- -- previous loot:
farmbuyer@114 3102 -- [2] = { ......., [count = "x3"] }
farmbuyer@73 3103 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 3104 do
farmbuyer@114 3105 local new, del, date = flib.new, flib.del, date
farmbuyer@114 3106
farmbuyer@73 3107 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 3108 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 3109 local function compare_timestamps (L, R)
farmbuyer@76 3110 return L > R -- reverse of normal order, newest first
farmbuyer@76 3111 end
farmbuyer@73 3112 local function sort_player (p)
farmbuyer@125 3113 local new_uniques, uniques_bywhen, when_array = {}, new(), new()
farmbuyer@73 3114 for u,tstamp in pairs(p.when) do
farmbuyer@73 3115 uniques_bywhen[tstamp] = u
farmbuyer@73 3116 when_array[#when_array+1] = tstamp
farmbuyer@73 3117 end
farmbuyer@107 3118 table.sort (when_array, compare_timestamps)
farmbuyer@73 3119 for i,tstamp in ipairs(when_array) do
farmbuyer@73 3120 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 3121 end
farmbuyer@73 3122 p.unique = new_uniques
farmbuyer@125 3123 del(uniques_bywhen)
farmbuyer@125 3124 del(when_array)
farmbuyer@73 3125 end
farmbuyer@73 3126
farmbuyer@81 3127 function addon:repair_history_integrity()
farmbuyer@81 3128 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 3129 local empties_to_delete = {}
farmbuyer@81 3130
farmbuyer@81 3131 for rname,realm in pairs(self.history_all) do
farmbuyer@81 3132 for pk,player in ipairs(realm) do
farmbuyer@81 3133 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 3134 for i,h in ipairs(player.unique) do
farmbuyer@81 3135 h = tostring(h)
farmbuyer@81 3136 if player.when[h] and player.id[h] then
farmbuyer@81 3137 unique[#unique+1] = h
farmbuyer@81 3138 id[h] = player.id[h]
farmbuyer@81 3139 when[h] = player.when[h]
farmbuyer@81 3140 count[h] = player.count[h]
farmbuyer@81 3141 else
farmbuyer@108 3142 self:Print("> Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 3143 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 3144 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 3145 errors = errors + 1
farmbuyer@81 3146 end
farmbuyer@81 3147 hcount = hcount + 1
farmbuyer@81 3148 end
farmbuyer@81 3149 player.id, player.when, player.unique, player.count =
farmbuyer@81 3150 id, when, unique, count
farmbuyer@114 3151 player.person_class = player.person_class or
farmbuyer@114 3152 (g_loot.raiders[player.name] and g_loot.raiders[player.name].class)
farmbuyer@81 3153 if #player.unique > 1 then
farmbuyer@81 3154 sort_player(player)
farmbuyer@81 3155 elseif #player.unique == 0 then
farmbuyer@81 3156 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 3157 end
farmbuyer@81 3158 pcount = pcount + 1
farmbuyer@81 3159 end
farmbuyer@81 3160 if #empties_to_delete > 0 then
farmbuyer@81 3161 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 3162 local player = tremove (realm, pk)
farmbuyer@108 3163 self:Print("> Realm %s, player %s, is empty", rname, player.name)
farmbuyer@108 3164 errors = errors + 1
farmbuyer@81 3165 end
farmbuyer@81 3166 wipe(empties_to_delete)
farmbuyer@81 3167 end
farmbuyer@81 3168 if #realm == 0 then
farmbuyer@81 3169 self.history_all[rname] = nil
farmbuyer@108 3170 self:Print("> Realm %s is empty", rname)
farmbuyer@108 3171 errors = errors + 1
farmbuyer@81 3172 end
farmbuyer@81 3173 rcount = rcount + 1
farmbuyer@81 3174 end
farmbuyer@81 3175 self:_build_history_names()
farmbuyer@81 3176 if errors > 0 then
farmbuyer@81 3177 self:Print("The listed entries have been erased from history.")
farmbuyer@81 3178 end
farmbuyer@108 3179 self:Print("Finished examining %d realms, %d players, %d history entries.",
farmbuyer@108 3180 rcount, pcount, hcount)
farmbuyer@81 3181 end
farmbuyer@81 3182
farmbuyer@73 3183 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 3184 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 3185 function addon:_uplift_history_format (player)
farmbuyer@73 3186 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 3187 local name = player.name
farmbuyer@73 3188
farmbuyer@73 3189 for i,h in ipairs(player) do
farmbuyer@73 3190 local U = h.unique
farmbuyer@73 3191 unique[i] = U
farmbuyer@73 3192 when[U] = h.when
farmbuyer@73 3193 id[U] = h.id
farmbuyer@73 3194 count[U] = h.count
farmbuyer@73 3195 end
farmbuyer@73 3196
farmbuyer@73 3197 wipe(player)
farmbuyer@73 3198 player.name = name
farmbuyer@73 3199 player.id, player.when, player.unique, player.count =
farmbuyer@73 3200 id, when, unique, count
farmbuyer@73 3201 end
farmbuyer@76 3202
farmbuyer@73 3203 function addon:_cache_history_uniques()
farmbuyer@73 3204 UpdateAddOnMemoryUsage()
farmbuyer@73 3205 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 3206 local trouble
farmbuyer@73 3207 local count = 0
farmbuyer@73 3208 for hi,player in ipairs(self.history) do
farmbuyer@73 3209 for ui,u in ipairs(player.unique) do
farmbuyer@87 3210 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 3211 count = count + 1
farmbuyer@73 3212 end
farmbuyer@73 3213 end
farmbuyer@73 3214 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 3215 if e.unique and e.unique ~= "" then
farmbuyer@107 3216 local hmmm = rawget(g_uniques,e.unique)
farmbuyer@73 3217 if hmmm then
farmbuyer@82 3218 hmmm.loot = i
farmbuyer@109 3219 elseif not self:_test_disposition (e.disposition, 'affects_history') then
farmbuyer@73 3220 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3221 count = count + 1
farmbuyer@73 3222 else
farmbuyer@76 3223 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 3224 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 3225 pprint(hmmm) -- more?
farmbuyer@73 3226 -- try to simply fix up errors as we go
farmbuyer@73 3227 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3228 end
farmbuyer@73 3229 else
farmbuyer@89 3230 -- The usual cause: when only source is from an older client
farmbuyer@89 3231 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 3232 -- even a stub history entry happens. Code has now been added
farmbuyer@89 3233 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 3234 -- simple ignore it.
farmbuyer@73 3235 trouble = true
farmbuyer@89 3236 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 3237 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 3238 end
farmbuyer@73 3239 end
farmbuyer@73 3240 UpdateAddOnMemoryUsage()
farmbuyer@73 3241 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@108 3242 -- This displayed number is occasionally negative, if the GC happens
farmbuyer@108 3243 -- to run during the loops. How much should we care?
farmbuyer@73 3244 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 3245 self.history.realm, (after-before)/1024, count)
farmbuyer@73 3246 if trouble then
farmbuyer@73 3247 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 3248 "you should consider submitting a bug report (including your",
farmbuyer@73 3249 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 3250 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 3251 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 3252 end
farmbuyer@73 3253 g_uniques:SETMODE('probe')
farmbuyer@73 3254 self._cache_history_uniques = nil
farmbuyer@73 3255 end
farmbuyer@6 3256
farmbuyer@4 3257 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 3258 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 3259 -- called from the GUI code at least once.
farmbuyer@1 3260 function addon:_build_history_names (opt_hist)
farmbuyer@1 3261 local hist = opt_hist or self.history
farmbuyer@1 3262 local m = {}
farmbuyer@1 3263 for i = 1, #hist do
farmbuyer@1 3264 m[hist[i].name] = i
farmbuyer@1 3265 end
farmbuyer@73 3266 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 3267 hist.byname = m
farmbuyer@1 3268 end
farmbuyer@1 3269
farmbuyer@1 3270 -- Prepares and returns table to be used as self.history.
farmbuyer@1 3271 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 3272 local t = prev_table or {
farmbuyer@1 3273 --kind = 'realm',
farmbuyer@6 3274 --realm = realmname,
farmbuyer@1 3275 }
farmbuyer@6 3276 t.realm = realmname
farmbuyer@1 3277
farmbuyer@1 3278 if not t.byname then
farmbuyer@1 3279 self:_build_history_names (t)
farmbuyer@1 3280 end
farmbuyer@1 3281
farmbuyer@1 3282 return t
farmbuyer@1 3283 end
farmbuyer@1 3284
farmbuyer@4 3285 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 3286 -- the index and the table at that index.
farmbuyer@4 3287 function addon:get_loot_history (name)
farmbuyer@4 3288 local i
farmbuyer@4 3289 i = self.history.byname[name]
farmbuyer@4 3290 if not i then
farmbuyer@4 3291 i = #self.history + 1
farmbuyer@73 3292 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 3293 self.history.byname[name] = i
farmbuyer@4 3294 end
farmbuyer@6 3295 return i, self.history[i]
farmbuyer@4 3296 end
farmbuyer@4 3297
farmbuyer@114 3298 -- Prepends data from the loot entry at LOOTINDEX to the history for that
farmbuyer@114 3299 -- player, making it the "most recent" entry regardless of actual data.
farmbuyer@114 3300 -- In the usual case, builds a formatted timestamp string from g_today and
farmbuyer@114 3301 -- the loot entry's recorded time (thus the formatted string really *will*
farmbuyer@114 3302 -- be the most recent entry). If g_today has not been set, then falls
farmbuyer@114 3303 -- back on formatting LOOTINDEX's time_t 'stamp' field.
farmbuyer@114 3304 --
farmbuyer@114 3305 -- If RESORT_P is true-valued, then re-sorts the player's history based on
farmbuyer@114 3306 -- formatted timestmps, instead of leaving the new entry as the latest.
farmbuyer@114 3307 function addon:_addHistoryEntry (lootindex, resort_p)
farmbuyer@1 3308 local e = g_loot[lootindex]
farmbuyer@6 3309 if e.kind ~= 'loot' then return end
farmbuyer@6 3310
farmbuyer@114 3311 if e.person_realm and opts.history_ignore_xrealm then
farmbuyer@114 3312 return
farmbuyer@114 3313 end
farmbuyer@114 3314
farmbuyer@6 3315 local i,h = self:get_loot_history(e.person)
farmbuyer@114 3316 -- If we've added anything at all into g_loot this session, g_today
farmbuyer@114 3317 -- will be set. If we've logged on simply to manipulate history, then
farmbuyer@114 3318 -- try and fake a timestamp (it'll be "close enough").
farmbuyer@114 3319 local when = g_today and self:format_timestamp (g_today,e)
farmbuyer@114 3320 or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@87 3321 assert(h.name==e.person)
farmbuyer@73 3322
farmbuyer@114 3323 -- Should rarely happen anymore:
farmbuyer@71 3324 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 3325 e.unique = e.id .. e.person .. when
farmbuyer@71 3326 end
farmbuyer@73 3327 local U = e.unique
farmbuyer@73 3328 tinsert (h.unique, 1, U)
farmbuyer@73 3329 h.when[U] = when
farmbuyer@73 3330 h.id[U] = e.id
farmbuyer@73 3331 h.count[U] = e.count
farmbuyer@114 3332 if resort_p then
farmbuyer@114 3333 sort_player(h)
farmbuyer@114 3334 end
farmbuyer@87 3335 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@100 3336 self:Fire ('NewHistory', e.person, U)
farmbuyer@6 3337 end
farmbuyer@6 3338
farmbuyer@24 3339 -- Create new history table based on current loot.
farmbuyer@6 3340 function addon:rewrite_history (realmname)
farmbuyer@6 3341 local r = assert(realmname)
farmbuyer@6 3342 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 3343 self.history = self.history_all[r]
farmbuyer@73 3344 g_uniques:RESET()
farmbuyer@6 3345
farmbuyer@6 3346 local g_today_real = g_today
farmbuyer@6 3347 for i,e in ipairs(g_loot) do
farmbuyer@6 3348 if e.kind == 'time' then
farmbuyer@6 3349 g_today = e
farmbuyer@6 3350 elseif e.kind == 'loot' then
farmbuyer@6 3351 self:_addHistoryEntry(i)
farmbuyer@6 3352 end
farmbuyer@6 3353 end
farmbuyer@6 3354 g_today = g_today_real
farmbuyer@6 3355 self.hist_clean = nil
farmbuyer@6 3356
farmbuyer@6 3357 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 3358 for i,h in ipairs(self.history) do
farmbuyer@73 3359 sort_player(h)
farmbuyer@6 3360 end
farmbuyer@6 3361 end
farmbuyer@6 3362
farmbuyer@76 3363 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 3364 -- for each player on REALMNAME.
farmbuyer@76 3365 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 3366 -- which has a similar feel.
farmbuyer@76 3367 function addon:preen_history (realmname, howmany)
farmbuyer@6 3368 local r = assert(realmname)
farmbuyer@76 3369 howmany = tonumber(howmany) or 1
farmbuyer@76 3370 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 3371 return
farmbuyer@76 3372 end
farmbuyer@73 3373 g_uniques:RESET()
farmbuyer@76 3374 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 3375 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 3376 -- after this step would be large and sparse, with no good way
farmbuyer@73 3377 -- of shrinking the allocation...
farmbuyer@73 3378 sort_player(h)
farmbuyer@73 3379 -- ...so it's better in the long run to discard them.
farmbuyer@76 3380 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 3381 for ui = 1, howmany do
farmbuyer@76 3382 local U = h.unique[ui]
farmbuyer@76 3383 if not U then break end
farmbuyer@76 3384 new_unique[ui] = U
farmbuyer@76 3385 new_id[U] = h.id[U]
farmbuyer@76 3386 new_when[U] = h.when[U]
farmbuyer@76 3387 new_count[U] = h.count[U]
farmbuyer@76 3388 end
farmbuyer@76 3389 h.unique, h.id, h.when, h.count =
farmbuyer@76 3390 new_unique, new_id, new_when, new_count
farmbuyer@6 3391 end
farmbuyer@1 3392 end
farmbuyer@24 3393
farmbuyer@73 3394 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 3395 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 3396 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 3397 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 3398 -- formatted with the loot's name/itemlink.
farmbuyer@73 3399 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 3400 local errtxt
farmbuyer@73 3401 if type(needle) == 'string' then
farmbuyer@73 3402 -- unique tag
farmbuyer@73 3403 elseif type(needle) == 'table' then
farmbuyer@73 3404 if needle.kind ~= 'loot' then
farmbuyer@73 3405 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 3406 end
farmbuyer@73 3407 needle = needle.unique
farmbuyer@73 3408 if not needle then
farmbuyer@73 3409 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 3410 end
farmbuyer@73 3411 else
farmbuyer@73 3412 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 3413 end
farmbuyer@24 3414
farmbuyer@73 3415 local player_i, player_h
farmbuyer@73 3416 local cache = g_uniques[needle]
farmbuyer@24 3417
farmbuyer@73 3418 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 3419 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 3420 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 3421 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 3422 else
farmbuyer@87 3423 player_i = addon.history.byname[cache.history]
farmbuyer@73 3424 player_h = addon.history[player_i]
farmbuyer@73 3425 if cache.history_may
farmbuyer@73 3426 and needle == player_h.unique[cache.history_may]
farmbuyer@73 3427 then
farmbuyer@73 3428 return player_i, player_h, cache.history_may
farmbuyer@73 3429 end
farmbuyer@73 3430 for i,u in ipairs(player_h.unique) do
farmbuyer@73 3431 if needle == u then
farmbuyer@73 3432 cache.history_may = i -- might help, might not
farmbuyer@73 3433 return player_i, player_h, i
farmbuyer@24 3434 end
farmbuyer@24 3435 end
farmbuyer@24 3436 end
farmbuyer@24 3437
farmbuyer@73 3438 if not errtxt then
farmbuyer@73 3439 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@114 3440 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this, with as many details as possible."
farmbuyer@24 3441 end
farmbuyer@73 3442 return nil, errtxt
farmbuyer@25 3443 end
farmbuyer@24 3444
farmbuyer@81 3445 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 3446 -- calling it:
farmbuyer@81 3447 -- "local", row_index, new_recipient
farmbuyer@81 3448 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 3449 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 3450 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 3451 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 3452 -- happens; returns the affected loot index on success.
farmbuyer@81 3453 function addon:reassign_loot (how, ...)
farmbuyer@81 3454 -- This must all be filled out in all cases:
farmbuyer@81 3455 local e, index, from_name, to_name, unique, id
farmbuyer@81 3456 -- Only set in remote case:
farmbuyer@81 3457 local sender
farmbuyer@81 3458
farmbuyer@81 3459 if how == "local" then
farmbuyer@81 3460 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 3461 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 3462 index, to_name = ...
farmbuyer@81 3463 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 3464 index = assert(tonumber(index))
farmbuyer@81 3465 e = g_loot[index]
farmbuyer@81 3466 id = e.id
farmbuyer@81 3467 unique = assert(e.unique)
farmbuyer@81 3468 from_name = e.person
farmbuyer@81 3469
farmbuyer@81 3470 elseif how == "remote" then
farmbuyer@81 3471 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3472 id = tonumber(id)
farmbuyer@81 3473 local cache
farmbuyer@81 3474 local loop = 0
farmbuyer@81 3475 repeat -- wtb continue statement pst
farmbuyer@81 3476 if loop > 1 then break end
farmbuyer@81 3477 e = nil
farmbuyer@81 3478 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3479 index = tonumber(cache.loot)
farmbuyer@81 3480 if index then
farmbuyer@81 3481 e = g_loot[index]
farmbuyer@81 3482 else
farmbuyer@81 3483 end
farmbuyer@81 3484 loop = loop + 1
farmbuyer@81 3485 until e and (e.id == id)
farmbuyer@81 3486
farmbuyer@81 3487 else
farmbuyer@81 3488 return -- silently ignore future cases from future clients
farmbuyer@81 3489 end
farmbuyer@81 3490
farmbuyer@81 3491 if self.debug.loot then
farmbuyer@81 3492 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3493 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3494 self.dprint('loot', m)
farmbuyer@81 3495 if sender == my_name then
farmbuyer@81 3496 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3497 return index
farmbuyer@81 3498 end
farmbuyer@81 3499 end
farmbuyer@81 3500
farmbuyer@81 3501 if not e then
farmbuyer@81 3502 -- say something?
farmbuyer@81 3503 return
farmbuyer@81 3504 end
farmbuyer@81 3505
farmbuyer@73 3506 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3507 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3508
farmbuyer@81 3509 if not from_i then
farmbuyer@81 3510 if how == "local" then
farmbuyer@81 3511 -- from_h here is the formatted error text
farmbuyer@81 3512 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3513 end
farmbuyer@25 3514 else
farmbuyer@81 3515 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3516 -- If something were wrong at this point, what could we do?
farmbuyer@81 3517
farmbuyer@114 3518 -- the Book of Job 1:21: "Naked I came from my faction capital
farmbuyer@114 3519 -- city, and naked I shall return thither."
farmbuyer@114 3520 if from_h ~= to_h then
farmbuyer@114 3521 local U = tremove (from_h.unique, hist_i)
farmbuyer@114 3522 -- "The loot master giveth..."
farmbuyer@114 3523 to_h.unique[#to_h.unique+1] = U
farmbuyer@114 3524 to_h.when[U] = from_h.when[U]
farmbuyer@114 3525 to_h.id[U] = from_h.id[U]
farmbuyer@114 3526 to_h.count[U] = from_h.count[U]
farmbuyer@114 3527 sort_player(to_h)
farmbuyer@114 3528 -- "...and the loot master taketh away."
farmbuyer@114 3529 from_h.when[U] = nil
farmbuyer@114 3530 from_h.id[U] = nil
farmbuyer@114 3531 from_h.count[U] = nil
farmbuyer@114 3532 end
farmbuyer@114 3533 -- "Blessed be the lookup cache of the loot master."
farmbuyer@87 3534 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3535 end
farmbuyer@81 3536 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3537 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@107 3538 or select(2,UnitClass(from_name))
farmbuyer@25 3539 e.person = to_name
farmbuyer@81 3540 e.person_class = to_h.person_class
farmbuyer@81 3541 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@107 3542 or select(2,UnitClass(to_name))
farmbuyer@25 3543 self.hist_clean = nil
farmbuyer@81 3544 self.loot_clean = nil
farmbuyer@81 3545
farmbuyer@81 3546 if how == "local" then
farmbuyer@101 3547 if opts.chatty_on_local_changes then
farmbuyer@101 3548 _notify_about_change (_G.UNIT_YOU, index, nil, from_name, from_person_class)
farmbuyer@101 3549 end
farmbuyer@81 3550 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3551 elseif opts.chatty_on_remote_changes then
farmbuyer@101 3552 _notify_about_change (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3553 end
farmbuyer@81 3554 if self.display then
farmbuyer@96 3555 self.display:GetUserData("GUI state").eoiST:OuroLoot_Refresh(index)
farmbuyer@81 3556 self:redisplay()
farmbuyer@81 3557 end
farmbuyer@100 3558 self:Fire ('Reassign', unique, id, e, from_name, to_name)
farmbuyer@81 3559 return index
farmbuyer@25 3560 end
farmbuyer@25 3561
farmbuyer@84 3562 local function expunge (player, index_or_unique)
farmbuyer@84 3563 local i,u
farmbuyer@84 3564 if type(index_or_unique) == 'string' then
farmbuyer@84 3565 for u = 1, #player.unique do
farmbuyer@84 3566 if player.unique[u] == index_or_unique then
farmbuyer@84 3567 i = u
farmbuyer@84 3568 break
farmbuyer@84 3569 end
farmbuyer@84 3570 end
farmbuyer@84 3571 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3572 i = index_or_unique
farmbuyer@84 3573 end
farmbuyer@84 3574 if not i then
farmbuyer@84 3575 return -- error here?
farmbuyer@84 3576 end
farmbuyer@84 3577 u = player.unique[i]
farmbuyer@84 3578 assert(#u>0)
farmbuyer@84 3579 tremove (player.unique, i)
farmbuyer@84 3580 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3581 g_uniques[u] = nil
farmbuyer@84 3582 addon.hist_clean = nil
farmbuyer@100 3583 addon:Fire ('DelHistory', player.name, u)
farmbuyer@87 3584 return #player.unique
farmbuyer@84 3585 end
farmbuyer@84 3586
farmbuyer@84 3587 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3588 -- E - loot entry
farmbuyer@84 3589 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3590 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3591 -- player's tables from the history array.
farmbuyer@87 3592 --
farmbuyer@87 3593 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3594 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3595 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3596 if type(first) == 'table' then
farmbuyer@87 3597 item = first.itemlink or item
farmbuyer@84 3598 --elseif type(first) == 'string' then
farmbuyer@84 3599 end
farmbuyer@84 3600
farmbuyer@84 3601 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3602
farmbuyer@36 3603 if not from_i then
farmbuyer@36 3604 -- from_h is the formatted error text
farmbuyer@84 3605 return nil, (from_h
farmbuyer@84 3606 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3607 ):format(item)
farmbuyer@36 3608 end
farmbuyer@36 3609
farmbuyer@87 3610 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3611 if not remaining then
farmbuyer@87 3612 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3613 elseif remaining > 0 then
farmbuyer@87 3614 return remaining
farmbuyer@87 3615 end
farmbuyer@87 3616 tremove (self.history, from_i)
farmbuyer@87 3617 self:_build_history_names()
farmbuyer@87 3618 return 0
farmbuyer@36 3619 end
farmbuyer@36 3620
farmbuyer@25 3621 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3622 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@25 3623 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3624 local e = g_loot[index]
farmbuyer@25 3625 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3626 -- output, so force to a string instead.
farmbuyer@25 3627 olddisp = olddisp or 'normal'
farmbuyer@25 3628 local newdisp = e.disposition or 'normal'
farmbuyer@25 3629 -- Ignore misclicks and the like
farmbuyer@25 3630 if olddisp == newdisp then return end
farmbuyer@25 3631
farmbuyer@25 3632 local name = e.person
farmbuyer@25 3633
farmbuyer@109 3634 if not self:_test_disposition (newdisp, 'affects_history') then
farmbuyer@114 3635 -- remove history entry if it exists
farmbuyer@73 3636 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@25 3637 if hist_i then
farmbuyer@114 3638 -- clears g_uniques and fires DelHistory
farmbuyer@114 3639 expunge (name_h, hist_i)
farmbuyer@109 3640 elseif not self:_test_disposition (olddisp, 'affects_history') then
farmbuyer@25 3641 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3642 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3643 -- So this isn't treated as an error.
farmbuyer@25 3644 else
farmbuyer@25 3645 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3646 end
farmbuyer@25 3647 return
farmbuyer@25 3648 end
farmbuyer@25 3649
farmbuyer@109 3650 if (not self:_test_disposition (olddisp, 'affects_history'))
farmbuyer@109 3651 and self:_test_disposition (newdisp, 'affects_history')
farmbuyer@25 3652 then
farmbuyer@114 3653 -- Must create a new history entry.
farmbuyer@25 3654 local name_i, name_h = self:get_loot_history(name)
farmbuyer@114 3655 -- puts entry into g_uniques and fires NewHistory
farmbuyer@114 3656 self:_addHistoryEntry (index, --[[re-sort entries=]]true)
farmbuyer@25 3657 self.hist_clean = nil
farmbuyer@25 3658 return
farmbuyer@25 3659 end
farmbuyer@24 3660 end
farmbuyer@73 3661
farmbuyer@73 3662 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3663 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3664 -- calling it:
farmbuyer@73 3665 -- "local", row_index, new_disposition
farmbuyer@73 3666 -- "remote", sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3667 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3668 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3669 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3670 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3671 -- on success.
farmbuyer@73 3672 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3673 -- This must all be filled out in all cases:
farmbuyer@73 3674 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3675 -- Only set in remote case:
farmbuyer@73 3676 local sender
farmbuyer@73 3677
farmbuyer@73 3678 if how == "local" then
farmbuyer@73 3679 index, newdisp = ...
farmbuyer@73 3680 index = assert(tonumber(index))
farmbuyer@73 3681 e = g_loot[index]
farmbuyer@73 3682 id = e.id
farmbuyer@73 3683 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3684 olddisp = e.disposition
farmbuyer@73 3685
farmbuyer@73 3686 elseif how == "remote" then
farmbuyer@73 3687 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3688 id = tonumber(id)
farmbuyer@81 3689 local cache
farmbuyer@81 3690 local loop = 0
farmbuyer@81 3691 repeat -- wtb continue statement pst
farmbuyer@81 3692 if loop > 1 then break end
farmbuyer@81 3693 e = nil
farmbuyer@81 3694 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3695 index = tonumber(cache.loot)
farmbuyer@81 3696 if index then
farmbuyer@81 3697 e = g_loot[index]
farmbuyer@81 3698 else
farmbuyer@81 3699 end
farmbuyer@81 3700 loop = loop + 1
farmbuyer@81 3701 until e and (e.id == id)
farmbuyer@73 3702
farmbuyer@73 3703 else
farmbuyer@76 3704 return -- silently ignore future cases from future clients
farmbuyer@73 3705 end
farmbuyer@73 3706
farmbuyer@73 3707 if self.debug.loot then
farmbuyer@80 3708 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3709 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3710 self.dprint('loot', m)
farmbuyer@73 3711 if sender == my_name then
farmbuyer@76 3712 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3713 return index
farmbuyer@73 3714 end
farmbuyer@73 3715 end
farmbuyer@73 3716
farmbuyer@73 3717 if not e then
farmbuyer@73 3718 -- say something?
farmbuyer@73 3719 return
farmbuyer@73 3720 end
farmbuyer@73 3721
farmbuyer@73 3722 e.disposition = newdisp
farmbuyer@73 3723 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3724 e.extratext = nil
farmbuyer@73 3725 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3726 self.hist_clean = nil
farmbuyer@81 3727 self.loot_clean = nil
farmbuyer@73 3728 -- A unique tag has been set by this point.
farmbuyer@73 3729 if how == "local" then
farmbuyer@73 3730 unique = assert(e.unique)
farmbuyer@101 3731 if opts.chatty_on_local_changes then
farmbuyer@101 3732 _notify_about_change (_G.UNIT_YOU, index, olddisp)
farmbuyer@101 3733 end
farmbuyer@73 3734 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3735 end
farmbuyer@100 3736 self:Fire ('MarkAs', unique, id, e, olddisp or 'normal', newdisp or 'normal')
farmbuyer@73 3737 return index
farmbuyer@73 3738 end
farmbuyer@1 3739 end
farmbuyer@1 3740
farmbuyer@1 3741
farmbuyer@1 3742 ------ Player communication
farmbuyer@1 3743 do
farmbuyer@73 3744 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3745 local function assemble(t,...)
farmbuyer@73 3746 local n = select('#',...)
farmbuyer@73 3747 if n > 0 then
farmbuyer@56 3748 local msg = {t,...}
farmbuyer@56 3749 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3750 -- can't use #msg since there might be nil holes
farmbuyer@73 3751 for i = 2, n+1 do
farmbuyer@71 3752 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3753 end
farmbuyer@56 3754 return tconcat (msg, '\a')
farmbuyer@56 3755 end
farmbuyer@56 3756 return t
farmbuyer@56 3757 end
farmbuyer@56 3758
farmbuyer@56 3759 -- broadcast('tag', <stuff>)
farmbuyer@56 3760 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3761 function addon:vbroadcast(tag,...)
farmbuyer@56 3762 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3763 end
farmbuyer@56 3764 function addon:broadcast(tag,...)
farmbuyer@56 3765 local msg = assemble(tag,...)
farmbuyer@56 3766 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3767 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3768 -- this is what lets us debug our own message traffic:
farmbuyer@100 3769 if self.debug.comm and self.is_guilded then
farmbuyer@89 3770 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3771 end
farmbuyer@56 3772 end
farmbuyer@56 3773 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3774 function addon:whispercast(to,...)
farmbuyer@56 3775 local msg = assemble(...)
farmbuyer@56 3776 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3777 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3778 end
farmbuyer@56 3779
farmbuyer@1 3780 local function adduser (name, status, active)
farmbuyer@1 3781 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3782 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3783 end
farmbuyer@1 3784
farmbuyer@1 3785 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3786 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3787 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3788 local OCR_funcs = {}
farmbuyer@1 3789
farmbuyer@1 3790 OCR_funcs.ping = function (sender)
farmbuyer@1 3791 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3792 local what = addon.enabled and "tracking" or
farmbuyer@89 3793 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3794 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3795 end
farmbuyer@89 3796 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3797 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3798 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3799 addon:Print("Echo: ", s)
farmbuyer@1 3800 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3801 end
farmbuyer@27 3802 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3803 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3804 addon:_check_version (revlarge)
farmbuyer@27 3805 end
farmbuyer@1 3806
farmbuyer@76 3807 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3808 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3809 "existing", existing, "replace", replace)
farmbuyer@76 3810 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3811 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3812 end
farmbuyer@76 3813
farmbuyer@73 3814 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3815 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3816 "item", item, "from old", old, "to new", new)
farmbuyer@73 3817 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3818 --if not addon.enabled then return end -- hmm
farmbuyer@73 3819 if index and opts.chatty_on_remote_changes then
farmbuyer@101 3820 _notify_about_change (sender, index, old)
farmbuyer@73 3821 end
farmbuyer@73 3822 end
farmbuyer@73 3823
farmbuyer@81 3824 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3825 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3826 "item", item, "from", from, "to", to)
farmbuyer@81 3827 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3828 -- Notification handled inside reassign_loot.
farmbuyer@81 3829 end
farmbuyer@81 3830
farmbuyer@71 3831 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3832 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3833 if not addon.enabled then return end
farmbuyer@1 3834 adduser (sender, nil, true)
farmbuyer@73 3835 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3836 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3837 -- of ID+date).
farmbuyer@73 3838 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3839 g_seeing_oldsigs[sender] = true
farmbuyer@71 3840 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3841 end
farmbuyer@71 3842 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3843 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3844 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3845 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3846 if not addon.enabled then return end
farmbuyer@71 3847 adduser (sender, nil, true)
farmbuyer@71 3848 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3849 end
farmbuyer@1 3850
farmbuyer@1 3851 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3852 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3853 "name", bossname, "it", instancetag)
farmbuyer@1 3854 if not addon.enabled then return end
farmbuyer@1 3855 adduser (sender, nil, true)
farmbuyer@56 3856 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3857 end
farmbuyer@56 3858 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3859 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3860 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3861 if not addon.enabled then return end
farmbuyer@56 3862 adduser (sender, nil, true)
farmbuyer@56 3863 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3864 end
farmbuyer@71 3865 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3866
farmbuyer@76 3867 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3868 function (self)
farmbuyer@78 3869 if not self.rebroadcast then
farmbuyer@78 3870 self:Activate(nil,true)
farmbuyer@76 3871 end
farmbuyer@78 3872 self:broadcast('bcast_responder')
farmbuyer@76 3873 end)
farmbuyer@76 3874 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3875 function (self)
farmbuyer@122 3876 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3877 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3878 end)
farmbuyer@1 3879 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3880 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3881 then
farmbuyer@95 3882 addon:Print("%s has requested additional broadcasters! Click %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3883 sender,
farmbuyer@76 3884 tostring(bcast_on),
farmbuyer@76 3885 tostring(waferthin))
farmbuyer@1 3886 end
farmbuyer@18 3887 addon.popped = true
farmbuyer@1 3888 end
farmbuyer@1 3889
farmbuyer@1 3890 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3891 if addon.debug.comm or addon.requesting or
farmbuyer@1 3892 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3893 then
farmbuyer@1 3894 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3895 end
farmbuyer@1 3896 end
farmbuyer@1 3897 -- remove this tag once it's all tested
farmbuyer@1 3898 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3899 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3900 end
farmbuyer@1 3901
farmbuyer@73 3902 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3903 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3904 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3905 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3906 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3907 local f = OCR_funcs[tag]
farmbuyer@73 3908 if f then
farmbuyer@73 3909 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3910 local n = select('#',...)
farmbuyer@73 3911 for i = 1, n do
farmbuyer@73 3912 local d = select(i,...)
farmbuyer@73 3913 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3914 end
farmbuyer@89 3915 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3916 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3917 end
farmbuyer@73 3918 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3919 end
farmbuyer@73 3920 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3921 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3922
farmbuyer@1 3923 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3924 if prefix ~= self.ident then return end
farmbuyer@1 3925 if not self.debug.comm then
farmbuyer@1 3926 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3927 if sender == my_name then return end
farmbuyer@1 3928 end
farmbuyer@1 3929 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3930
farmbuyer@1 3931 if self.recent_messages:test(msg) then
farmbuyer@40 3932 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3933 return
farmbuyer@1 3934 end
farmbuyer@1 3935 self.recent_messages:add(msg)
farmbuyer@1 3936
farmbuyer@1 3937 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3938 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3939 end
farmbuyer@1 3940
farmbuyer@1 3941 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3942 if prefix ~= self.identTg then return end
farmbuyer@1 3943 if not self.debug.comm then
farmbuyer@1 3944 if distribution ~= "WHISPER" then return end
farmbuyer@1 3945 if sender == my_name then return end
farmbuyer@1 3946 end
farmbuyer@1 3947 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3948 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3949 end
farmbuyer@1 3950 end
farmbuyer@1 3951
farmbuyer@109 3952 addon.FILES_LOADED = 1
farmbuyer@1 3953 -- vim:noet