annotate core.lua @ 155:bfb53b311552

Added tag beta-l10n-1 for changeset 823a987ac492
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Sat, 21 Feb 2015 16:53:35 -0500
parents 42dd3076baaf
children
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@146 4 g_loot's numeric indices are <Loot> entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@114 11 - fname fully-qualified name; "PlayerName" or "PlayerName-RealmName"
farmbuyer@61 12 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 13 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 14 - race English codename ("BloodElf", etc)
farmbuyer@61 15 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 16 - level can be 0 if player was offline at the time
farmbuyer@61 17 - guild guild name, or missing if unguilded
farmbuyer@114 18 - realm realm name, or missing if same realm as player at the time
farmbuyer@102 19 - online 'online', 'offline', 'no_longer' [no longer in raid group]
farmbuyer@57 20 [both of these next two fields use time_t values:]
farmbuyer@61 21 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 22 - leave time player left the raid (or time we've left the raid, if
farmbuyer@102 23 'online' is not 'no_longer')
farmbuyer@125 24 - needinfo true if haven't yet gotten close enough to player to request
farmbuyer@125 25 unit data; SHOULD be missing
farmbuyer@50 26
farmbuyer@54 27 Common g_loot entry indices:
farmbuyer@61 28 - kind time/boss/loot
farmbuyer@61 29 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 30 - minute 0-59, ditto
farmbuyer@147 31 - stamp time_t on the local computer, possibly tweaked for uniqueness
farmbuyer@50 32
farmbuyer@50 33 Time specific g_loot indices:
farmbuyer@61 34 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 35 text is always "dd Month yyyy"
farmbuyer@50 36
farmbuyer@50 37 Boss specific g_loot indices:
farmbuyer@61 38 - bossname name of boss/encounter;
farmbuyer@57 39 may be changed if "snarky boss names" option is enabled
farmbuyer@61 40 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 41 - instance name of instance, including size and difficulty
farmbuyer@61 42 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 43 up; can be 0 if we're outside an instance and the player
farmbuyer@61 44 inside has an older version
farmbuyer@61 45 - duration in seconds; may be missing (only present if local)
farmbuyer@69 46 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 47 empty for manual snapshots the player didn't want included
farmbuyer@69 48 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 49
farmbuyer@50 50 Loot specific g_loot indices:
farmbuyer@61 51 - person recipient
farmbuyer@61 52 - person_class class of recipient if available; may be missing;
farmbuyer@57 53 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@114 54 - person_realm recipient's realm if different from the player's; missing
farmbuyer@114 55 otherwise
farmbuyer@61 56 - itemname not including square brackets
farmbuyer@61 57 - id itemID as number
farmbuyer@146 58 - itemstring "item:nnnnn" string
farmbuyer@61 59 - itemlink full clickable link
farmbuyer@61 60 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@142 61 - quality [LE_]ITEM_QUALITY_* number
farmbuyer@71 62 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 63 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 64 the extratext field
farmbuyer@61 65 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 66 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 67 dropped double axes today"
farmbuyer@66 68 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@146 69 XXX CHANGED FOR WoD: for now, if present at all, some kind
farmbuyer@146 70 of heroic/warforged/something-extra; missing otherwise
farmbuyer@61 71 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 72 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 73 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 74 fiddling of loot data
farmbuyer@109 75 - extratext text in Note column, including disposition and rebroadcasting;
farmbuyer@109 76 missing otherwise
farmbuyer@61 77 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 78
farmbuyer@1 79
farmbuyer@1 80 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 81 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 82 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 83 names with leading underscores are strictly internal helper functions.
farmbuyer@1 84 ------ Saved variables
farmbuyer@1 85 ------ Constants
farmbuyer@1 86 ------ Addon member data
farmbuyer@6 87 ------ Globals
farmbuyer@1 88 ------ Expiring caches
farmbuyer@102 89 ------ Ace3 framework stuff (callback 'events', search for LCALLBACK)
farmbuyer@1 90 ------ Event handlers
farmbuyer@1 91 ------ Slash command handler
farmbuyer@1 92 ------ On/off
farmbuyer@1 93 ------ Behind the scenes routines
farmbuyer@1 94 ------ Saved texts
farmbuyer@1 95 ------ Loot histories
farmbuyer@1 96 ------ Player communication
farmbuyer@1 97
farmbuyer@1 98 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 99 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 100 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 101 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 102 rewrite.
farmbuyer@16 103
farmbuyer@73 104 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 105 serve as a spelling reminder.
farmbuyer@1 106
farmbuyer@1 107 ]==]
farmbuyer@1 108
farmbuyer@1 109 ------ Saved variables
farmbuyer@16 110 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 111 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 112 -- are numeric indices of tables, subkeys of those
farmbuyer@102 113 -- are name/forum/attend/date
farmbuyer@16 114 OuroLootSV_hist = nil
farmbuyer@19 115 OuroLootSV_log = {}
farmbuyer@1 116
farmbuyer@1 117
farmbuyer@1 118 ------ Constants
farmbuyer@99 119 local option_defaults = { profile = {
farmbuyer@99 120 --['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 121 ['popup_on_join'] = true,
farmbuyer@94 122 ['register_slash_synonyms'] = false,
farmbuyer@94 123 ['slash_synonyms'] = '/ol,/oloot',
farmbuyer@1 124 ['scroll_to_bottom'] = true,
farmbuyer@114 125 ['history_suppress_LFR'] = false,
farmbuyer@114 126 ['history_ignore_xrealm'] = true,
farmbuyer@83 127 ['gui_noob'] = true,
farmbuyer@1 128 ['chatty_on_kill'] = false,
farmbuyer@1 129 ['no_tracking_wipes'] = false,
farmbuyer@1 130 ['snarky_boss'] = true,
farmbuyer@1 131 ['keybinding'] = false,
farmbuyer@2 132 ['bossmod'] = "DBM",
farmbuyer@104 133 ['keybinding_text'] = '', --'CTRL-SHIFT-O',
farmbuyer@1 134 ['forum'] = {
farmbuyer@25 135 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 136 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 137 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 138 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 139 ['Custom...'] = '',
farmbuyer@1 140 },
farmbuyer@1 141 ['forum_current'] = '[item] by name',
farmbuyer@57 142 ['display_disabled_LODs'] = false,
farmbuyer@148 143 ['display_unusable_LODs'] = false,
farmbuyer@65 144 ['display_bcast_from'] = true,
farmbuyer@73 145 ['precache_history_uniques'] = false,
farmbuyer@73 146 ['chatty_on_remote_changes'] = false,
farmbuyer@101 147 ['chatty_on_local_changes'] = false,
farmbuyer@101 148 ['chatty_on_changes_frame'] = 1,
farmbuyer@97 149 ['itemfilter'] = {},
farmbuyer@97 150 ['itemvault'] = {},
farmbuyer@151 151 ['track_bonusrolls'] = true,
farmbuyer@151 152 ['track_nonloot'] = false,
farmbuyer@99 153 } }
farmbuyer@95 154 local virgin = "First time loaded? Hi! Use the /ouroloot command"
farmbuyer@1 155 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 156 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 157 .." welcome message will not intrude again."
farmbuyer@27 158 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 159 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 160 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 161 .." 'Ping!' button on the options panel)."
farmbuyer@81 162 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 163 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 164 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 165 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 166 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 167 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 168 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 169 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@99 170 local new_profile_warning = [[Be aware that profiles only store addon & plugin settings from the <Options> tab; loot and generated text is account-wide data, unrelated to your current profile.]]
farmbuyer@86 171 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 172 local qualnames = {
farmbuyer@1 173 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 174 ['white'] = 1, ['common'] = 1,
farmbuyer@1 175 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 176 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 177 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 178 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 179 ['artifact'] = 6,
farmbuyer@1 180 --['heirloom'] = 7,
farmbuyer@1 181 }
farmbuyer@1 182 local my_name = UnitName('player')
farmbuyer@76 183 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 184 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@147 185 local timestamp_fmt_unique = '%Y/%m/%dT%H:%M:%S'
farmbuyer@147 186 local timestamp_fmt_history = '%Y/%m/%d %H:%M:%S'
farmbuyer@1 187
farmbuyer@1 188
farmbuyer@1 189 ------ Addon member data
farmbuyer@1 190 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 191 addon.author_debug = flib.author_debug
farmbuyer@1 192
farmbuyer@6 193 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 194 do local _G = _G setfenv (1, addon)
farmbuyer@1 195
farmbuyer@71 196 commrev = '17'
farmbuyer@89 197 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 198 ident = "OuroLoot2"
farmbuyer@1 199 identTg = "OuroLoot2Tg"
farmbuyer@1 200 status_text = nil
farmbuyer@89 201 revision = "@project-revision@"
farmbuyer@89 202 --@debug@
farmbuyer@89 203 revision = "DEVEL"
farmbuyer@89 204 --@end-debug@
farmbuyer@1 205
farmbuyer@45 206 tekdebug = nil
farmbuyer@45 207 if _G.tekDebug then
farmbuyer@45 208 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 209 function tekdebug (txt)
farmbuyer@45 210 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 211 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 212 end
farmbuyer@45 213 end
farmbuyer@45 214
farmbuyer@1 215 DEBUG_PRINT = false
farmbuyer@1 216 debug = {
farmbuyer@76 217 comm = false,
farmbuyer@76 218 loot = false,
farmbuyer@76 219 flow = false,
farmbuyer@76 220 notraid = false,
farmbuyer@76 221 cache = false,
farmbuyer@100 222 callback = false,
farmbuyer@76 223 alsolog = false,
farmbuyer@1 224 }
farmbuyer@77 225 --@debug@
farmbuyer@77 226 DEBUG_PRINT = true
farmbuyer@77 227 debug.loot = true
farmbuyer@77 228 debug.comm = true
farmbuyer@100 229 is_guilded = _G.IsInGuild()
farmbuyer@77 230 --@end-debug@
farmbuyer@77 231
farmbuyer@45 232 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 233 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 234 if tekdebug then
farmbuyer@45 235 function dprint (t,...)
farmbuyer@45 236 if DEBUG_PRINT and debug[t] then
farmbuyer@45 237 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 238 if debug.alsolog then
farmbuyer@45 239 addon:log_with_timestamp(text)
farmbuyer@45 240 end
farmbuyer@45 241 end
farmbuyer@45 242 end
farmbuyer@45 243 else
farmbuyer@45 244 function dprint (t,...)
farmbuyer@45 245 if DEBUG_PRINT and debug[t] then
farmbuyer@45 246 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 247 if debug.alsolog then
farmbuyer@45 248 addon:log_with_timestamp(text)
farmbuyer@45 249 end
farmbuyer@19 250 end
farmbuyer@19 251 end
farmbuyer@1 252 end
farmbuyer@1 253
farmbuyer@45 254 if author_debug and tekdebug then
farmbuyer@45 255 function pprint (t,...)
farmbuyer@45 256 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 257 if debug.alsolog then
farmbuyer@19 258 addon:log_with_timestamp(text)
farmbuyer@19 259 end
farmbuyer@1 260 end
farmbuyer@1 261 else
farmbuyer@1 262 pprint = flib.nullfunc
farmbuyer@1 263 end
farmbuyer@1 264
farmbuyer@76 265 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 266 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 267 function error(txt,lvl)
farmbuyer@76 268 pprint('ERROR()', txt)
farmbuyer@76 269 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 270 _G.error(txt,lvl)
farmbuyer@76 271 end
farmbuyer@76 272 function assert(cond,msg,...)
farmbuyer@76 273 if cond then
farmbuyer@76 274 return cond,msg,...
farmbuyer@76 275 else
farmbuyer@109 276 error('ASSERT() FAILED: '.._G.tostring(msg or 'nil'),3)
farmbuyer@76 277 end
farmbuyer@76 278 end
farmbuyer@76 279
farmbuyer@1 280 enabled = false
farmbuyer@1 281 rebroadcast = false
farmbuyer@76 282 display = nil -- reference to display frame iff visible
farmbuyer@1 283 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 284 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 285 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 286
farmbuyer@1 287 -- The rest is also used in the GUI:
farmbuyer@1 288
farmbuyer@76 289 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 290 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 291
farmbuyer@2 292 bossmod_registered = nil
farmbuyer@76 293 bossmods = {}
farmbuyer@2 294
farmbuyer@76 295 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 296
farmbuyer@103 297 lootjumps = {} -- maps hypertext idents to EOI line numbers
farmbuyer@103 298
farmbuyer@76 299 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 300 -- heirlooms to show up
farmbuyer@76 301 thresholds = {}
farmbuyer@1 302 for i = 0,6 do
farmbuyer@142 303 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G['ITEM_QUALITY'..i..'_DESC'] .. '|r'
farmbuyer@1 304 end
farmbuyer@1 305
farmbuyer@1 306 _G.setfenv (1, _G)
farmbuyer@1 307 end
farmbuyer@1 308
farmbuyer@1 309 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 310 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 311
farmbuyer@67 312 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 313 function addon:load_assert (cond, msg, ...)
farmbuyer@67 314 if cond then
farmbuyer@67 315 return cond, msg, ...
farmbuyer@67 316 end
farmbuyer@67 317 msg = msg or "load-time assertion failed!"
farmbuyer@67 318 self.NOLOAD = msg
farmbuyer@67 319 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 320 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 321 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 322 self.error (msg, --[[level=]]2)
farmbuyer@67 323 end
farmbuyer@109 324 addon.FILES_LOADED = 0
farmbuyer@67 325
farmbuyer@67 326 -- Seriously? ORLY?
farmbuyer@67 327 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 328 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 329 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 330 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 331 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 332 if id == 88715 then
farmbuyer@67 333 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 334 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 335 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 336 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 337 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 338 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 339 format(text)
farmbuyer@67 340 addon:load_assert(nil,text)
farmbuyer@67 341 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 342 end
farmbuyer@67 343 end
farmbuyer@67 344
farmbuyer@86 345 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 346 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 347 do
farmbuyer@86 348 local cc = {}
farmbuyer@86 349 local function extract (color_info)
farmbuyer@93 350 local hex
farmbuyer@93 351 if color_info.colorStr then -- MoP
farmbuyer@93 352 hex = "|c" .. color_info.colorStr
farmbuyer@93 353 else -- pre-MoP
farmbuyer@93 354 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 355 255*color_info.g, 255*color_info.b)
farmbuyer@93 356 end
farmbuyer@92 357 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 358 end
farmbuyer@86 359 local function fill_out_class_colors()
farmbuyer@86 360 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 361 cc[class] = extract(color)
farmbuyer@86 362 end
farmbuyer@86 363 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 364 end
farmbuyer@86 365 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 366 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 367 end
farmbuyer@93 368 addon.class_colors = cc -- this stays around
farmbuyer@93 369 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 370
farmbuyer@86 371 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 372 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 373 function addon:colorize (text, class)
farmbuyer@86 374 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 375 end
farmbuyer@86 376 end
farmbuyer@86 377
farmbuyer@1 378
farmbuyer@6 379 ------ Globals
farmbuyer@1 380 local g_loot = nil
farmbuyer@1 381 local g_restore_p = nil
farmbuyer@76 382 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 383 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 384 local g_boss_signpost = nil
farmbuyer@73 385 local g_seeing_oldsigs = nil
farmbuyer@73 386 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 387 local g_unique_replace = nil
farmbuyer@1 388 local opts = nil
farmbuyer@110 389 local g_gui = nil
farmbuyer@1 390
farmbuyer@76 391 local error = addon.error
farmbuyer@76 392 local assert = addon.assert
farmbuyer@76 393
farmbuyer@107 394 local type, select, next, pairs, ipairs, tinsert, tremove, tostring, tonumber, wipe =
farmbuyer@107 395 type, select, next, pairs, ipairs, table.insert, table.remove, tostring, tonumber, table.wipe
farmbuyer@73 396
farmbuyer@1 397 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@146 398 local strsplit, CopyTable = strsplit, CopyTable
farmbuyer@135 399 local GetNumGroupMembers = GetNumGroupMembers
farmbuyer@135 400 local IsInRaid = IsInRaid
farmbuyer@1 401 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@100 402 local _register_bossmod, makedate, create_new_cache, _init, _log, _do_loot_metas
farmbuyer@81 403 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@151 404 local _notify_about_change, _LFR_suppressing, _add_loot_disposition, _grok
farmbuyer@1 405
farmbuyer@27 406 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 407 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 408 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 409 --
farmbuyer@89 410 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 411 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 412 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 413 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 414 -- warning for other users.
farmbuyer@27 415 do
farmbuyer@27 416 local r = 0
farmbuyer@89 417 for d in addon.version:gmatch("%d+") do
farmbuyer@27 418 r = 1000*r + d
farmbuyer@27 419 end
farmbuyer@62 420 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 421 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 422 while r > 2000 and r < 2000000 do
farmbuyer@62 423 r = 1000*r
farmbuyer@62 424 end
farmbuyer@89 425 version_large = math.max(r,1)
farmbuyer@27 426 end
farmbuyer@27 427
farmbuyer@1 428 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 429 do
farmbuyer@76 430 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 431 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@107 432 local text_map = setmetatable({}, {__mode = 'v'})
farmbuyer@107 433 local base = newproxy(true)
farmbuyer@107 434 getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 435 --@debug@
farmbuyer@148 436 --[[ auto collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@107 437 getmetatable(base).__index = {
farmbuyer@103 438 ['done'] = function (ud)
farmbuyer@103 439 text_map[ud] = nil
farmbuyer@103 440 func_map[ud] = nil
farmbuyer@103 441 end,
farmbuyer@103 442 }
farmbuyer@107 443 getmetatable(base).__gc = function(ud)
farmbuyer@76 444 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@148 445 end --]]
farmbuyer@76 446 --@end-debug@
farmbuyer@1 447
farmbuyer@38 448 -- TEXT will automatically be surrounded by brackets
farmbuyer@142 449 -- COLOR can be LE_ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 450 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 451 --
farmbuyer@78 452 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 453 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@125 454 -- in local chat. Clicking a tab_title hyperlink opens the GUI to that
farmbuyer@125 455 -- tab; the MethodName and raw function callbacks will be passed the addon
farmbuyer@125 456 -- table, the same matching number, and the mouse button (ala OnClick) as
farmbuyer@125 457 -- arguments.
farmbuyer@78 458 --
farmbuyer@78 459 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 460 function addon.format_hypertext (text, color, func)
farmbuyer@107 461 local ret = newproxy(base)
farmbuyer@76 462 local num = #text_map + 1
farmbuyer@76 463 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 464 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 465 text)
farmbuyer@76 466 text_map[num] = ret
farmbuyer@76 467 func_map[ret] = func
farmbuyer@78 468 return ret, num
farmbuyer@1 469 end
farmbuyer@1 470
farmbuyer@76 471 --[[
farmbuyer@76 472 link: OuroLoot:n
farmbuyer@76 473 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 474 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 475
farmbuyer@76 476 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 477 another clickable link, yay data reproducability
farmbuyer@76 478 ]]
farmbuyer@76 479 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 480 local ltype, arg = strsplit(":",link)
farmbuyer@76 481 if ltype ~= "OuroLoot" then return end
farmbuyer@78 482 arg = tonumber(arg)
farmbuyer@78 483 local f = func_map[text_map[arg]]
farmbuyer@125 484 local t = type(f)
farmbuyer@125 485 if t == 'string' then
farmbuyer@76 486 if type(addon[f]) == 'function' then
farmbuyer@125 487 addon[f](addon,arg,mousebutton) -- method
farmbuyer@76 488 else
farmbuyer@125 489 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 490 end
farmbuyer@125 491 elseif t == 'function' then
farmbuyer@125 492 f (addon, arg, mousebutton)
farmbuyer@1 493 end
farmbuyer@1 494 end)
farmbuyer@1 495
farmbuyer@1 496 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 497 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 498 if link:match("^OuroLoot") then return end
farmbuyer@1 499 return old (self, link, ...)
farmbuyer@1 500 end
farmbuyer@1 501 end
farmbuyer@1 502
farmbuyer@1 503 do
farmbuyer@1 504 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 505 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 506 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 507 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 508 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 509 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 510 }
farmbuyer@1 511 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 512 function makedate()
farmbuyer@1 513 Calendar_LoadUI()
farmbuyer@1 514 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 515 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 516 return text, M, D, Y
farmbuyer@1 517 end
farmbuyer@1 518 end
farmbuyer@1 519
farmbuyer@56 520 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@138 521 local instance_tag
farmbuyer@138 522 do
farmbuyer@138 523 local codemap = {
farmbuyer@138 524 --[0] = "?", -- should already be caught, avoid needless hash part
farmbuyer@138 525 [1] = "5", -- normal or scenario
farmbuyer@138 526 [2] = "5h",
farmbuyer@138 527 [3] = "10",
farmbuyer@138 528 [4] = "25",
farmbuyer@138 529 [5] = "10h",
farmbuyer@138 530 [6] = "25h",
farmbuyer@138 531 [7] = "LFR",
farmbuyer@138 532 [8] = "C", -- challenge mode
farmbuyer@138 533 [9] = "40",
farmbuyer@138 534 }
farmbuyer@138 535 function instance_tag()
farmbuyer@138 536 -- Return values of GetInstanceInfo changed considerably, now much
farmbuyer@138 537 -- more useful and consistent.
farmbuyer@142 538 local name, typeof, diffcode, _, raidsize, _, _, mapid, currsize = GetInstanceInfo()
farmbuyer@138 539 local t
farmbuyer@142 540 name = addon.instance_abbrev[mapid] or addon.instance_abbrev[name] or name
farmbuyer@138 541 if typeof == nil or typeof == "none" or diffcode == 0 or diffcode == nil then
farmbuyer@138 542 -- either outdoors or in a scenario (revisit those maybe)
farmbuyer@138 543 return name, MAX_RAID_MEMBERS
farmbuyer@76 544 end
farmbuyer@138 545 t = codemap[diffcode] or ("?"..diffcode.."?")
farmbuyer@138 546 return name .. "(" .. t .. ")", raidsize
farmbuyer@1 547 end
farmbuyer@1 548 end
farmbuyer@1 549 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 550 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 551
farmbuyer@114 552 -- Whether we're recording anything at all in the loot histories
farmbuyer@114 553 local function _history_suppress()
farmbuyer@114 554 return _LFR_suppressing or addon.history_suppress
farmbuyer@114 555 end
farmbuyer@114 556
farmbuyer@73 557 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 558 -- the uniques, values are the following:
farmbuyer@87 559 -- 'history' active player name in self.history
farmbuyer@73 560 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 561 -- and will instantly be wrong after manual insertion
farmbuyer@73 562 -- 'loot' active index into g_loot
farmbuyer@73 563 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 564 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 565 -- and return to searching mode.
farmbuyer@73 566 do
farmbuyer@73 567 local notfound = -1
farmbuyer@73 568 local notfound_ret = { history = notfound }
farmbuyer@73 569 local mt
farmbuyer@73 570
farmbuyer@73 571 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 572 local function m_probe_only (t, k)
farmbuyer@73 573 return rawget(t,k) or notfound_ret
farmbuyer@73 574 end
farmbuyer@73 575
farmbuyer@73 576 -- Expensive search.
farmbuyer@73 577 local function m_full_search (t, k)
farmbuyer@73 578 local L, H, HU, loot
farmbuyer@73 579 -- Try active loot entries first
farmbuyer@73 580 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 581 if k == e.unique then
farmbuyer@73 582 L,loot = i,e
farmbuyer@73 583 break
farmbuyer@73 584 end
farmbuyer@73 585 end
farmbuyer@73 586 -- If it's active, try looking through that player's history first.
farmbuyer@73 587 if L then
farmbuyer@73 588 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 589 for ui,u in ipairs(h.unique) do
farmbuyer@73 590 if k == u then
farmbuyer@87 591 H, HU = h.name, ui
farmbuyer@73 592 break
farmbuyer@73 593 end
farmbuyer@73 594 end
farmbuyer@73 595 else
farmbuyer@73 596 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 597 -- older data. Search the rest of current realm's history.
farmbuyer@73 598 for hi,h in ipairs(addon.history) do
farmbuyer@73 599 for ui,u in ipairs(h.unique) do
farmbuyer@73 600 if k == u then
farmbuyer@87 601 H, HU = h.name, ui
farmbuyer@73 602 break
farmbuyer@73 603 end
farmbuyer@73 604 end
farmbuyer@73 605 end
farmbuyer@73 606 end
farmbuyer@73 607 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 608 t[k] = ret
farmbuyer@73 609 return ret
farmbuyer@73 610 end
farmbuyer@73 611
farmbuyer@73 612 local function m_setmode (self, mode)
farmbuyer@73 613 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 614 (mode == 'search') and m_full_search or
farmbuyer@73 615 nil -- maybe error() here?
farmbuyer@73 616 end
farmbuyer@73 617
farmbuyer@73 618 local function m_reset (self)
farmbuyer@73 619 wipe(self)
farmbuyer@73 620 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 621 self.NOTFOUND = notfound
farmbuyer@73 622 self.RESET = m_reset
farmbuyer@73 623 self.SEARCH = m_full_search
farmbuyer@73 624 self.TEST = m_probe_only
farmbuyer@73 625 self.SETMODE = m_setmode
farmbuyer@73 626 mt.__index = m_full_search
farmbuyer@73 627 return self
farmbuyer@73 628 end
farmbuyer@73 629
farmbuyer@73 630 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 631 -- this into a weakly-keyed table.
farmbuyer@73 632 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 633
farmbuyer@107 634 g_uniques = setmetatable (m_reset{}, mt)
farmbuyer@73 635 end
farmbuyer@73 636
farmbuyer@1 637
farmbuyer@1 638 ------ Expiring caches
farmbuyer@1 639 --[[
farmbuyer@73 640 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 641 cache:add(foo)
farmbuyer@73 642 cache:test(foo) -- returns true
farmbuyer@73 643 ....5 seconds pass
farmbuyer@73 644 cache:add(bar)
farmbuyer@73 645 ....10 seconds pass
farmbuyer@73 646 cache:test(foo) -- returns false
farmbuyer@73 647 cache:test(bar) -- returns true
farmbuyer@73 648 ....5 seconds pass
farmbuyer@102 649 ....bar also gone, cleanup() called:
farmbuyer@102 650 function cleanup (expired_entries)
farmbuyer@102 651 for i = 1, #expired_entries do -- this table is in strict FIFO order
farmbuyer@102 652 print(i, expired_entries[i])
farmbuyer@102 653 -- 1 foo
farmbuyer@102 654 -- 2 bar
farmbuyer@102 655 end
farmbuyer@102 656 end
farmbuyer@1 657 ]]
farmbuyer@1 658 do
farmbuyer@142 659 local AnimTimerFrame = CreateFrame('Frame',nil,nil) -- FIXME transition hack
farmbuyer@1 660 local caches = {}
farmbuyer@107 661 local cleanup_group = AnimTimerFrame:CreateAnimationGroup()
farmbuyer@107 662 local time, next = time, next
farmbuyer@102 663 local new, del = flib.new, flib.del
farmbuyer@1 664 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 665 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 666 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 667 local now = time()
farmbuyer@102 668 local actives = 0
farmbuyer@102 669 local expired = new()
farmbuyer@1 670 -- this is ass-ugly
farmbuyer@102 671 for name,c in next, caches do
farmbuyer@25 672 local fifo = c.fifo
farmbuyer@25 673 local active = #fifo > 0
farmbuyer@102 674 actives = actives + (active and 1 or 0)
farmbuyer@73 675 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@102 676 local datum = tremove(fifo,1)
farmbuyer@102 677 addon.dprint('cache', name, "cache removing", datum.t, "<", datum.m, ">")
farmbuyer@102 678 c.hash[datum.m] = nil
farmbuyer@102 679 tinsert(expired,datum.m)
farmbuyer@102 680 del(datum)
farmbuyer@1 681 end
farmbuyer@25 682 if active and #fifo == 0 and c.func then
farmbuyer@25 683 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@102 684 c.func(expired)
farmbuyer@25 685 end
farmbuyer@102 686 wipe(expired)
farmbuyer@1 687 end
farmbuyer@102 688 del(expired)
farmbuyer@102 689 if actives == 0 then
farmbuyer@40 690 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 691 cleanup_group:Finish()
farmbuyer@40 692 else
farmbuyer@40 693 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 694 end
farmbuyer@1 695 end)
farmbuyer@1 696
farmbuyer@1 697 local function _add (cache, x)
farmbuyer@102 698 assert(type(x)~='number')
farmbuyer@102 699 local datum = new()
farmbuyer@102 700 datum.m = x
farmbuyer@102 701 datum.t = time() + cache.ttl
farmbuyer@25 702 cache.hash[x] = datum
farmbuyer@25 703 tinsert (cache.fifo, datum)
farmbuyer@1 704 if not cleanup_group:IsPlaying() then
farmbuyer@41 705 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@1 706 cleanup_group:Play()
farmbuyer@1 707 end
farmbuyer@1 708 end
farmbuyer@1 709 local function _test (cache, x)
farmbuyer@25 710 return cache.hash[x] ~= nil
farmbuyer@1 711 end
farmbuyer@25 712
farmbuyer@1 713 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 714 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 715 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@1 716 local c = {
farmbuyer@1 717 ttl = ttl,
farmbuyer@1 718 name = name,
farmbuyer@1 719 add = _add,
farmbuyer@1 720 test = _test,
farmbuyer@1 721 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 722 func = on_alldone,
farmbuyer@102 723 -- Testing merging these two (_add's 'x' must not be numeric)
farmbuyer@25 724 fifo = {},
farmbuyer@102 725 --hash = {},
farmbuyer@1 726 }
farmbuyer@102 727 c.hash = c.fifo
farmbuyer@102 728 c.cleanup:SetOrder(1) -- [1,100] range within parent animation
farmbuyer@102 729 c.cleanup:SetDuration(0.8) -- hmmm
farmbuyer@25 730 caches[name] = c
farmbuyer@1 731 return c
farmbuyer@1 732 end
farmbuyer@1 733 end
farmbuyer@1 734
farmbuyer@1 735
farmbuyer@1 736 ------ Ace3 framework stuff
farmbuyer@98 737 function addon:DBProfileRefresh()
farmbuyer@98 738 opts = self.db.profile
farmbuyer@98 739 end
farmbuyer@98 740
farmbuyer@1 741 function addon:OnInitialize()
farmbuyer@67 742 if self.author_debug then
farmbuyer@67 743 _G.OL = self
farmbuyer@73 744 _G.g_uniques = g_uniques
farmbuyer@67 745 end
farmbuyer@109 746 -- This kludgy-looking thing is because if there are serious errors in
farmbuyer@109 747 -- loading, some of the actions during PLAYER_LOGOUT can destroy data.
farmbuyer@109 748 if self.FILES_LOADED ~= 7 then
farmbuyer@109 749 print('|cffaee3ffouroloot reports load count of',self.FILES_LOADED,'fml|r')
farmbuyer@109 750 self:SetEnabledState(false)
farmbuyer@109 751 return
farmbuyer@109 752 end
farmbuyer@109 753 self.FILES_LOADED = nil
farmbuyer@109 754
farmbuyer@107 755 _log = OuroLootSV_log
farmbuyer@41 756
farmbuyer@1 757 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 758 -- relogging during a raid and already have collected loot data
farmbuyer@107 759 local OuroLootSV = OuroLootSV
farmbuyer@1 760 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 761 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 762
farmbuyer@125 763 -- Primarily for plugins, but can be of use to me also... LCALLBACK
farmbuyer@107 764 self.callbacks = LibStub("CallbackHandler-1.0"):New(self)
farmbuyer@100 765 --function self.callbacks:OnUsed (target_aka_self, eventname) end
farmbuyer@100 766 --function self.callbacks:OnUnused (target_aka_self, eventname) end
farmbuyer@100 767
farmbuyer@97 768 if _G.OuroLootOptsDB == nil then
farmbuyer@142 769 local vclick = self.format_hypertext ([[click here]], LE_ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 770 self:ScheduleTimer(function(s)
farmbuyer@97 771 for id in pairs(self.default_itemfilter) do
farmbuyer@97 772 opts.itemfilter[id] = true
farmbuyer@97 773 end
farmbuyer@97 774 for id in pairs(self.default_itemvault) do
farmbuyer@97 775 opts.itemvault[id] = true
farmbuyer@97 776 end
farmbuyer@76 777 s:Print(virgin, tostring(vclick))
farmbuyer@1 778 virgin = nil
farmbuyer@1 779 end,10,self)
farmbuyer@65 780 else
farmbuyer@65 781 virgin = nil
farmbuyer@1 782 end
farmbuyer@107 783 self.db = LibStub("AceDB-3.0"):New("OuroLootOptsDB", option_defaults , --[[Default=]]true)
farmbuyer@99 784 self.db.RegisterCallback (self, "OnNewProfile", function()
farmbuyer@99 785 self:Print(new_profile_warning)
farmbuyer@99 786 end)
farmbuyer@98 787 self.db.RegisterCallback (self, "OnProfileChanged", "DBProfileRefresh")
farmbuyer@98 788 self.db.RegisterCallback (self, "OnProfileCopied", "DBProfileRefresh")
farmbuyer@98 789 self.db.RegisterCallback (self, "OnProfileReset", "DBProfileRefresh")
farmbuyer@98 790 self:DBProfileRefresh()
farmbuyer@97 791
farmbuyer@97 792 --[[
farmbuyer@66 793 local stored_datarev = opts.datarev or 14
farmbuyer@1 794 for opt,default in pairs(option_defaults) do
farmbuyer@1 795 if opts[opt] == nil then
farmbuyer@1 796 opts[opt] = default
farmbuyer@1 797 end
farmbuyer@1 798 end
farmbuyer@97 799 opts.datarev = option_defaults.datarev]]
farmbuyer@1 800
farmbuyer@1 801 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@94 802 if opts.register_slash_synonyms then
farmbuyer@94 803 -- Maybe use %w here for non-English locales?
farmbuyer@94 804 local n = 2
farmbuyer@94 805 for s in opts.slash_synonyms:gmatch("/%a+") do
farmbuyer@94 806 _G['SLASH_ACECONSOLE_OUROLOOT'..n] = s
farmbuyer@94 807 n = n + 1
farmbuyer@94 808 end
farmbuyer@1 809 end
farmbuyer@1 810
farmbuyer@73 811 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@107 812 local r = self:load_assert (GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 813 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 814 self.history = self.history_all[r]
farmbuyer@71 815
farmbuyer@71 816 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 817 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 818 if _G.OuroLootSV_hist
farmbuyer@73 819 and (histformat == nil or histformat < 4)
farmbuyer@73 820 then -- some big honkin' loops
farmbuyer@38 821 for rname,realm in pairs(self.history_all) do
farmbuyer@38 822 for pk,player in ipairs(realm) do
farmbuyer@73 823 if histformat == nil or histformat < 3 then
farmbuyer@73 824 for lk,loot in ipairs(player) do
farmbuyer@73 825 if loot.count == "" then
farmbuyer@73 826 loot.count = nil
farmbuyer@73 827 end
farmbuyer@73 828 if not loot.unique then
farmbuyer@73 829 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 830 end
farmbuyer@71 831 end
farmbuyer@38 832 end
farmbuyer@73 833 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 834 self:_uplift_history_format(player)
farmbuyer@38 835 end
farmbuyer@38 836 end
farmbuyer@38 837 end
farmbuyer@73 838 self._uplift_history_format = nil
farmbuyer@6 839 --OuroLootSV_hist = nil
farmbuyer@1 840
farmbuyer@56 841 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 842 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 843 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@97 844 if false and OuroLootSV then
farmbuyer@56 845 local dirty = false
farmbuyer@66 846 local bumpers = {}
farmbuyer@97 847 --bumpers[14] = function() start
farmbuyer@97 848 --bumpers[19] = function() latest
farmbuyer@71 849
farmbuyer@66 850 --[===[
farmbuyer@66 851 local real = bumpers
farmbuyer@66 852 bumpers = newproxy(true)
farmbuyer@66 853 local mt = getmetatable(bumpers)
farmbuyer@66 854 mt.__index = real
farmbuyer@66 855 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 856
farmbuyer@66 857 while stored_datarev < opts.datarev do
farmbuyer@66 858 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 859 dirty = true
farmbuyer@66 860 bumpers[stored_datarev]()
farmbuyer@66 861 stored_datarev = stored_datarev + 1
farmbuyer@61 862 end
farmbuyer@56 863 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 864 end
farmbuyer@55 865
farmbuyer@95 866 self:FINISH_SPECIAL_TABS()
farmbuyer@1 867 _init(self)
farmbuyer@89 868 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@110 869 g_gui = self.gui_state_pointer
farmbuyer@95 870 self.gui_state_pointer = nil
farmbuyer@67 871 self.load_assert = nil
farmbuyer@151 872
farmbuyer@151 873 --[[
farmbuyer@151 874 The loot format patterns of interest, changed into relatively tight string
farmbuyer@151 875 match patterns. Done during initialization rather than at load-time
farmbuyer@151 876 against the slim chance that one of the non-US "delocalizers" needs to
farmbuyer@151 877 adjust the global patterns before we transform them.
farmbuyer@151 878 ]]
farmbuyer@151 879 local function ss (m) return m:gsub('%.$','%%.'):gsub('%%s','(.+)') end
farmbuyer@151 880 local function ssd (m) return m:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)') end
farmbuyer@151 881 local function s (m) return m:gsub('%.$','%%.'):gsub('%%s','(.+)') end
farmbuyer@151 882 local function sd (m) return m:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)') end
farmbuyer@151 883
farmbuyer@151 884 local loot_patterns = {
farmbuyer@151 885 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@151 886 -- LOOT_ITEM_BONUS_ROLL = "%s receives bonus loot: %s." --> (.+) receives bonus loot: (.+)%.
farmbuyer@151 887 -- LOOT_ITEM_PUSHED = "%s receives item: %s." --> (.+) receives item: (.+)%.
farmbuyer@151 888 ['LOOT_ss'] = ss(_G.LOOT_ITEM),
farmbuyer@151 889 ['BONUS_ss'] = ss(_G.LOOT_ITEM_BONUS_ROLL),
farmbuyer@151 890 ['ITEM_ss'] = ss(_G.LOOT_ITEM_PUSHED),
farmbuyer@151 891
farmbuyer@151 892 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@151 893 -- LOOT_ITEM_BONUS_ROLL_MULTIPLE = "%s receives bonus loot: %sx%d." --> (.+) receives bonus loot: (.+)(x%d+)%.
farmbuyer@151 894 -- LOOT_ITEM_PUSHED_MULTIPLE = "%s receives item: %sx%d." --> (.+) receives item: (.+)(x%d+)%.
farmbuyer@151 895 ['LOOT_MULTIPLE_ssd'] = ssd(_G.LOOT_ITEM_MULTIPLE),
farmbuyer@151 896 ['BONUS_MULTIPLE_ssd'] = ssd(_G.LOOT_ITEM_BONUS_ROLL_MULTIPLE),
farmbuyer@151 897 ['ITEM_MULTIPLE_ssd'] = ssd(_G.LOOT_ITEM_PUSHED_MULTIPLE),
farmbuyer@151 898
farmbuyer@151 899 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@151 900 -- LOOT_ITEM_BONUS_ROLL_SELF = "You receive bonus loot: %s." --> You receive bonus loot: (.+)%.
farmbuyer@151 901 -- LOOT_ITEM_PUSHED_SELF = "You receive item: %s." --> You receive item: (.+)%.
farmbuyer@151 902 ['LOOT_SELF_s'] = s(_G.LOOT_ITEM_SELF),
farmbuyer@151 903 ['BONUS_SELF_s'] = s(_G.LOOT_ITEM_BONUS_ROLL_SELF),
farmbuyer@151 904 ['ITEM_SELF_s'] = s(_G.LOOT_ITEM_PUSHED_SELF),
farmbuyer@151 905
farmbuyer@151 906 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@151 907 -- LOOT_ITEM_BONUS_ROLL_SELF_MULTIPLE = "You receive bonus loot: %sx%d." --> You receive bonus loot: (.+)(x%d+)%.
farmbuyer@151 908 -- LOOT_ITEM_PUSHED_SELF_MULTIPLE = "You receive item: %sx%d." --> You receive item: (.+)(x%d+)%.
farmbuyer@151 909 ['LOOT_SELF_MULTIPLE_sd'] = sd(_G.LOOT_ITEM_SELF_MULTIPLE),
farmbuyer@151 910 ['BONUS_SELF_MULTIPLE_sd'] = sd(_G.LOOT_ITEM_BONUS_ROLL_SELF_MULTIPLE),
farmbuyer@151 911 ['ITEM_SELF_MULTIPLE_sd'] = sd(_G.LOOT_ITEM_PUSHED_SELF_MULTIPLE),
farmbuyer@151 912
farmbuyer@151 913 -- LOOT_ITEM_WHILE_PLAYER_INELIGIBLE is mostly the same as LOOT_ITEM with
farmbuyer@151 914 -- an inline texture and no full stop. The punctuation in the texture
farmbuyer@151 915 -- path causes fits while matching, so just make that a wildcard rather
farmbuyer@151 916 -- than trying to escape it all.
farmbuyer@151 917 ['LOOT_WHILE_PLAYER_INELIGIBLE_ss'] =
farmbuyer@151 918 _G.LOOT_ITEM_WHILE_PLAYER_INELIGIBLE:gsub('\124T%S*\124t','\124T%%S*\124t'):gsub('%%s','(.+)'),
farmbuyer@151 919 }
farmbuyer@151 920 _grok = setfenv (_grok, loot_patterns)
farmbuyer@151 921 for k,v in pairs(loot_patterns) do
farmbuyer@151 922 self.dprint('loot', "Loot pattern", k, "set to", v)
farmbuyer@151 923 end
farmbuyer@151 924
farmbuyer@66 925 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 926 end
farmbuyer@1 927
farmbuyer@1 928 function addon:OnEnable()
farmbuyer@10 929 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@135 930 self:RegisterEvent("GROUP_ROSTER_UPDATE")
farmbuyer@1 931
farmbuyer@125 932 -- This Print cribbed from Talented. I like the way jerry thinks: the
farmbuyer@125 933 -- first string argument can be a format spec for the remainder of the
farmbuyer@125 934 -- arguments. AceConsole:Printf isn't used because we can't specify a
farmbuyer@125 935 -- prefix without jumping through ridonkulous hoops.
farmbuyer@125 936 --
farmbuyer@125 937 -- Everything dealing with a prefix hyperlink is my fault.
farmbuyer@37 938 --
farmbuyer@73 939 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 940 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@1 941 do
farmbuyer@1 942 local AC = LibStub("AceConsole-3.0")
farmbuyer@103 943 function addon.chatprefix (code, arg)
farmbuyer@103 944 local f = '' -- empty -> BuildMainDisplay(empty) -> main tab
farmbuyer@103 945 if code == "GoToLootLine" then
farmbuyer@103 946 f = code
farmbuyer@103 947 --elseif .....
farmbuyer@103 948 end
farmbuyer@142 949 local ret, num = self.format_hypertext ("Ouro Loot",
farmbuyer@142 950 LE_ITEM_QUALITY_LEGENDARY, f)
farmbuyer@103 951 if code == "GoToLootLine" then
farmbuyer@103 952 self.lootjumps[num] = arg
farmbuyer@103 953 end
farmbuyer@103 954 return ret, num
farmbuyer@103 955 end
farmbuyer@103 956 --local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5, '')
farmbuyer@103 957 --local chat_prefix_s = tostring(chat_prefix)
farmbuyer@103 958 local chat_prefix_s = tostring((addon.chatprefix()))
farmbuyer@1 959 function addon:Print (str, ...)
farmbuyer@1 960 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 961 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 962 else
farmbuyer@76 963 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 964 end
farmbuyer@1 965 end
farmbuyer@73 966 function addon:CFPrint (frame, str, ...)
farmbuyer@73 967 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 968 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 969 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 970 else
farmbuyer@76 971 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 972 end
farmbuyer@73 973 end
farmbuyer@103 974 function addon:PCFPrint (frame, prefix, str, ...)
farmbuyer@103 975 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@103 976 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@103 977 return AC:Print (frame, tostring(prefix), str:format(...))
farmbuyer@103 978 else
farmbuyer@103 979 return AC:Print (frame, tostring(prefix), str, ...)
farmbuyer@103 980 end
farmbuyer@103 981 end
farmbuyer@1 982 end
farmbuyer@1 983
farmbuyer@93 984 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 985 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 986 if addon.fill_out_class_colors then
farmbuyer@93 987 addon.fill_out_class_colors()
farmbuyer@93 988 addon.fill_out_class_colors = nil
farmbuyer@93 989 end
farmbuyer@93 990
farmbuyer@51 991 while opts.keybinding do
farmbuyer@51 992 if InCombatLockdown() then
farmbuyer@76 993 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@142 994 LE_ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 995 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 996 opts.keybinding_text)
farmbuyer@76 997 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 998 tostring(reload))
farmbuyer@51 999 break
farmbuyer@51 1000 end
farmbuyer@51 1001
farmbuyer@15 1002 KeyBindingFrame_LoadUI()
farmbuyer@1 1003 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 1004 btn:SetAttribute("type", "macro")
farmbuyer@1 1005 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@146 1006 if SetBindingClick (opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 1007 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 1008 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 1009 -- has ever learned
farmbuyer@15 1010 local c = GetCurrentBindingSet()
farmbuyer@146 1011 if c == _G.ACCOUNT_BINDINGS or c == _G.CHARACTER_BINDINGS then
farmbuyer@15 1012 SaveBindings(c)
farmbuyer@15 1013 end
farmbuyer@1 1014 else
farmbuyer@51 1015 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 1016 opts.keybinding_text)
farmbuyer@1 1017 end
farmbuyer@51 1018 break
farmbuyer@1 1019 end
farmbuyer@1 1020
farmbuyer@20 1021 --[[
farmbuyer@110 1022 Throw in the default disposition types. This could be called during load
farmbuyer@110 1023 were it not for the need to talk to the GUI data (not set up yet).
farmbuyer@110 1024
farmbuyer@110 1025 Args: code, rhex, ghex, bhex,
farmbuyer@110 1026 text_notes, opt_text_menu (uses notes if nil), opt_tooltip_txt,
farmbuyer@110 1027 can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@110 1028 ]]
farmbuyer@128 1029 local norm = _add_loot_disposition (self, 'normal', "ff","ff","ff", "", "normal/mainspec",
farmbuyer@110 1030 [[This is the default. Selecting any 'Mark as <x>' action blanks out extra notes about who broadcast this entry, etc.]],
farmbuyer@110 1031 true, true, false)
farmbuyer@128 1032 _add_loot_disposition (self, 'offspec', "c6","9b","6d", "offspec", nil, nil,
farmbuyer@110 1033 true, true, true)
farmbuyer@128 1034 _add_loot_disposition (self, 'shard', "a3","35","ee", "shard",
farmbuyer@110 1035 "disenchanted", nil, false, false, true)
farmbuyer@128 1036 _add_loot_disposition (self, 'gvault', "33","ff","99", _G.GUILD_BANK:lower(),
farmbuyer@110 1037 nil, nil, false, false, true)
farmbuyer@128 1038 -- fix up the odd(!) standard case of having a nil disposition field
farmbuyer@110 1039 norm.arg2 = nil
farmbuyer@110 1040
farmbuyer@110 1041 --[[
farmbuyer@44 1042 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 1043 will probably look these days. Try to be conservative about needless
farmbuyer@44 1044 frame creation.
farmbuyer@44 1045 ]]
farmbuyer@44 1046 local bliz = CreateFrame("Frame")
farmbuyer@125 1047 bliz.name = "Ouro Loot" -- must match X-LoadOn-InterfaceOptions
farmbuyer@125 1048 if AddonLoader then
farmbuyer@125 1049 AddonLoader:RemoveInterfaceOptions(bliz.name)
farmbuyer@125 1050 end
farmbuyer@44 1051 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 1052 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 1053 button:SetWidth(150)
farmbuyer@44 1054 button:SetHeight(22)
farmbuyer@44 1055 button:SetScript("OnClick", function()
farmbuyer@107 1056 InterfaceOptionsFrameCancel:Click()
farmbuyer@107 1057 HideUIPanel(GameMenuFrame)
farmbuyer@125 1058 addon:BuildMainDisplay('opt')
farmbuyer@44 1059 end)
farmbuyer@125 1060 button:SetText('"/ouroloot options"')
farmbuyer@44 1061 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 1062 _b:SetScript("OnShow",nil)
farmbuyer@44 1063 end)
farmbuyer@107 1064 InterfaceOptions_AddCategory(bliz)
farmbuyer@44 1065
farmbuyer@73 1066 -- Maybe load up g_uniques now?
farmbuyer@146 1067 -- Calling the memory-querying APIs while in combat instantly triggers
farmbuyer@146 1068 -- the "script ran too long" error, see
farmbuyer@146 1069 -- http://www.wowinterface.com/forums/showthread.php?t=44812
farmbuyer@138 1070 if opts.precache_history_uniques and not InCombatLockdown() then
farmbuyer@73 1071 self:_cache_history_uniques()
farmbuyer@73 1072 end
farmbuyer@138 1073 self._cache_history_uniques = nil
farmbuyer@73 1074
farmbuyer@148 1075 -- This will be nil if there are no such modules. Used by the GUI
farmbuyer@148 1076 -- in _gui_add_disabled_LOD_tabs
farmbuyer@148 1077 self._disabled_LOD_modules = self:_scan_LOD_modules()
farmbuyer@49 1078
farmbuyer@101 1079 self:_set_chatty_change_chatframe (opts.chatty_on_changes_frame, --[[silent_p=]]true)
farmbuyer@73 1080
farmbuyer@1 1081 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 1082 end
farmbuyer@1 1083 --function addon:OnDisable() end
farmbuyer@1 1084
farmbuyer@58 1085 do
farmbuyer@99 1086 --[[
farmbuyer@99 1087 Module support (aka plugins). Field names with special meanings:
farmbuyer@99 1088 - option_defaults: (IN) Standard AceDB-style table. Use a profiles key!
farmbuyer@99 1089 - db: (OUT) AceDB object, set during init.
farmbuyer@99 1090 - opts: (OUT) Pointer to plugin's "db.profile" subtable.
farmbuyer@99 1091
farmbuyer@125 1092 Inherited unchanged:
farmbuyer@128 1093 - _add_loot_disposition
farmbuyer@125 1094
farmbuyer@146 1095 Inherited module variations:
farmbuyer@125 1096 - OnInitialize, OnEnable
farmbuyer@125 1097 - register_text_generator, register_tab_control: also flag plugin as
farmbuyer@125 1098 a text-generating module in main addon
farmbuyer@99 1099 ]]
farmbuyer@58 1100 local prototype = {}
farmbuyer@125 1101 local textgen_registry, chat_prefixes, chat_codes
farmbuyer@95 1102
farmbuyer@95 1103 -- By default, no plugins. First one in sets up code for any after.
farmbuyer@125 1104 addon.get_textgen_plugin = flib.nullfunc
farmbuyer@125 1105
farmbuyer@125 1106 -- Called as part of NewModule, after embedding and metas are done.
farmbuyer@125 1107 -- Mostly this is one-time setup stuff that we don't need until a plugin
farmbuyer@125 1108 -- is actually built.
farmbuyer@95 1109 function addon:OnModuleCreated (plugin)
farmbuyer@125 1110 textgen_registry, chat_prefixes, chat_codes = {}, {}, {}
farmbuyer@125 1111 addon.get_textgen_plugin = function(a,t)
farmbuyer@125 1112 return textgen_registry[t]
farmbuyer@125 1113 end
farmbuyer@125 1114 prototype.register_text_generator = function(p,t,...)
farmbuyer@125 1115 textgen_registry[t] = p
farmbuyer@125 1116 return addon:register_text_generator(t,...)
farmbuyer@125 1117 end
farmbuyer@125 1118 prototype.register_tab_control = function(p,t,...)
farmbuyer@125 1119 textgen_registry[t] = p
farmbuyer@125 1120 return addon:register_tab_control(t,...)
farmbuyer@125 1121 end
farmbuyer@125 1122
farmbuyer@125 1123 function addon:ModulePrefixClick (codenum, mousebutton)
farmbuyer@125 1124 local plugin = assert(chat_codes[codenum])
farmbuyer@125 1125 if not plugin:IsEnabled() then return end
farmbuyer@125 1126 if mousebutton == 'LeftButton' then
farmbuyer@125 1127 if plugin.PrefixLeftClick then
farmbuyer@125 1128 plugin:PrefixLeftClick(codenum)
farmbuyer@125 1129 else
farmbuyer@125 1130 self:BuildMainDisplay()
farmbuyer@125 1131 end
farmbuyer@125 1132 elseif mousebutton == 'RightButton' then
farmbuyer@125 1133 local uniqueval = plugin.name
farmbuyer@125 1134 if plugin.PrefixRightClick then
farmbuyer@125 1135 uniqueval = plugin:PrefixRightClick(codenum)
farmbuyer@125 1136 end
farmbuyer@125 1137 self:BuildMainDisplay('opt',uniqueval)
farmbuyer@95 1138 end
farmbuyer@95 1139 end
farmbuyer@125 1140 function addon:OnModuleCreated (plugin)
farmbuyer@125 1141 local token, code = self.format_hypertext (plugin.moduleName,
farmbuyer@146 1142 LE_ITEM_QUALITY_LEGENDARY, "ModulePrefixClick")
farmbuyer@125 1143 chat_prefixes[plugin] = token
farmbuyer@125 1144 chat_codes[code] = plugin
farmbuyer@125 1145 -- remove the libraries' embedded pointers so that the prototype
farmbuyer@125 1146 -- can be inherited
farmbuyer@125 1147 plugin.Print = nil
farmbuyer@125 1148 end
farmbuyer@125 1149
farmbuyer@125 1150 return self:OnModuleCreated(plugin)
farmbuyer@95 1151 end
farmbuyer@95 1152
farmbuyer@125 1153 function prototype.OnInitialize (plugin)
farmbuyer@58 1154 if plugin.option_defaults then
farmbuyer@99 1155 plugin.db = addon.db:RegisterNamespace (plugin.moduleName, plugin.option_defaults)
farmbuyer@99 1156 plugin.opts = plugin.db.profile
farmbuyer@99 1157 --plugin:SetEnabledState(plugin.db.profile.enabled) if that flag is needed later
farmbuyer@58 1158 end
farmbuyer@58 1159 end
farmbuyer@58 1160
farmbuyer@125 1161 --function prototype.OnEnable (plugin)
farmbuyer@125 1162 --end
farmbuyer@125 1163
farmbuyer@125 1164 function prototype.GetOption (plugin, info)
farmbuyer@99 1165 local name = info[#info]
farmbuyer@99 1166 return plugin.db.profile[name]
farmbuyer@99 1167 end
farmbuyer@125 1168 function prototype.SetOption (plugin, info, value)
farmbuyer@99 1169 local name = info[#info]
farmbuyer@99 1170 plugin.db.profile[name] = value
farmbuyer@99 1171 local arg = info.arg
farmbuyer@99 1172 if type(arg) == 'function' then
farmbuyer@99 1173 plugin[arg](plugin,info)
farmbuyer@99 1174 end
farmbuyer@99 1175 end
farmbuyer@99 1176
farmbuyer@125 1177 -- may eventually just rework the main print routines and inherit all 3
farmbuyer@125 1178 function prototype.Print (plugin, str, ...)
farmbuyer@125 1179 local AC = LibStub("AceConsole-3.0")
farmbuyer@125 1180 local ps = tostring(chat_prefixes[plugin])
farmbuyer@125 1181 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@125 1182 return AC:Print (ps, str:format(...))
farmbuyer@125 1183 else
farmbuyer@125 1184 return AC:Print (ps, str, ...)
farmbuyer@125 1185 end
farmbuyer@125 1186 end
farmbuyer@58 1187
farmbuyer@128 1188 -- For references that would be nil at load time, and I don't feel like
farmbuyer@128 1189 -- rearranging the entire file.
farmbuyer@128 1190 function addon:MODULE_PROTOTYPE_POINTERS()
farmbuyer@128 1191 prototype.add_loot_disposition = _add_loot_disposition
farmbuyer@128 1192 self.MODULE_PROTOTYPE_POINTERS = nil
farmbuyer@128 1193 end
farmbuyer@128 1194
farmbuyer@58 1195 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1196 addon:SetDefaultModulePrototype(prototype)
farmbuyer@63 1197
farmbuyer@64 1198 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@133 1199 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata, ...)
farmbuyer@63 1200 if not addon.author_debug then
farmbuyer@89 1201 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1202 self:Print(err,modname,
farmbuyer@89 1203 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1204 return false
farmbuyer@63 1205 end
farmbuyer@89 1206 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1207 self:Print(err,modname,
farmbuyer@63 1208 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1209 return false
farmbuyer@63 1210 end
farmbuyer@99 1211 --[[if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1212 self:Print(err,modname,
farmbuyer@63 1213 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1214 return false
farmbuyer@99 1215 end]]
farmbuyer@63 1216 end
farmbuyer@133 1217 return self:NewModule(modname,...)
farmbuyer@63 1218 end
farmbuyer@58 1219 end
farmbuyer@58 1220
farmbuyer@102 1221 --[[ LCALLBACK
farmbuyer@102 1222 Standard ace3-style callback registration and dispatching. All player names
farmbuyer@102 1223 are simple (uncolored) strings. The "uniqueID" always refers to the unique
farmbuyer@102 1224 tag string stored as 'unique' in loot entries and used as keys in history.
farmbuyer@102 1225 Item IDs are always of numeric type.
farmbuyer@102 1226
farmbuyer@102 1227 'Activate', enabled_p, rebroadcast_p, threshold
farmbuyer@102 1228 The two boolean predicates are self-explanatory. The threshold is an
farmbuyer@142 1229 LE_ITEM_QUALITY_* constant integer.
farmbuyer@102 1230
farmbuyer@125 1231 'Deactivate', raiderdata
farmbuyer@125 1232 After all system events have been unregistered. Argument is a holder of
farmbuyer@125 1233 the current g_loot.raiders table (in 'raidersnap').
farmbuyer@102 1234
farmbuyer@102 1235 'Reset'
farmbuyer@102 1236 Clicking "Clear Loot", after all data manipulation is finished.
farmbuyer@102 1237
farmbuyer@102 1238 'NewBoss', boss
farmbuyer@102 1239 Boss event triggered by a local bossmod (DBM, etc) or a remote OL tracker.
farmbuyer@102 1240 Argument is a g_loot table entry of kind=='boss'.
farmbuyer@102 1241
farmbuyer@102 1242 'NewBossEntry', boss
farmbuyer@102 1243 New row in primary EOI table of kind=='boss'. Includes all 'NewBoss'
farmbuyer@102 1244 occasions, plus manual boss additions, testing, etc. Arg same as NewBoss.
farmbuyer@102 1245
farmbuyer@128 1246 'NewLootEntry', loot, row_index
farmbuyer@102 1247 'DelLootEntry', loot
farmbuyer@102 1248 New or removed row in primary EOI table of kind=='loot'. Argument is a
farmbuyer@128 1249 g_loot table entry of kind=='loot', and the index into g_loot of where
farmbuyer@128 1250 the entry "is" (read: "will be" by the time the event fires).
farmbuyer@128 1251
farmbuyer@128 1252 'NewEOIEntry', entry, row_index
farmbuyer@102 1253 'DelEOIEntry', entry
farmbuyer@102 1254 New or removed row in primary EOI table, of any kind. Argument is the
farmbuyer@128 1255 g_loot entry, already inserted into or removed from g_loot. Note that
farmbuyer@128 1256 boss entries may shift around after this event (if loot has happened and
farmbuyer@128 1257 needs to be re-sorted).
farmbuyer@102 1258
farmbuyer@102 1259 'NewHistory', player_name, uniqueID
farmbuyer@102 1260 'DelHistory', player_name, uniqueID
farmbuyer@102 1261 New or removed entry in player history. Name argument self-explanatory.
farmbuyer@102 1262 ID is the corresponding loot, already inserted into or removed from the
farmbuyer@102 1263 history structures.
farmbuyer@102 1264
farmbuyer@102 1265 'Reassign', uniqueID, itemID, loot, from_player_name, to_player_name
farmbuyer@102 1266 Loot reassigned from one player to another. Loot represented by the
farmbuyer@102 1267 unique & item IDs, and the g_loot entry of kind=='loot'. The player
farmbuyer@102 1268 names are self-explanatory.
farmbuyer@102 1269
farmbuyer@102 1270 'MarkAs', uniqueID, itemID, loot, old_disposition, new_disposition
farmbuyer@102 1271 The "Mark as <x>" action (as if from the item right-click menu, possibly
farmbuyer@102 1272 from a remote tracker) has finished. ID & loot arguments are as in
farmbuyer@102 1273 'Reassign'. The old/new dispositions are those of the g_loot index
farmbuyer@102 1274 "disposition" (described at the top of core.lua), with the added possible
farmbuyer@102 1275 value of "normal" meaning exactly that.
farmbuyer@102 1276 ]]
farmbuyer@100 1277 do
farmbuyer@102 1278 -- We don't want to trigger plugins or other addons as soon as something
farmbuyer@102 1279 -- interesting happens, because a nontrivial amount of work happens "soon"
farmbuyer@102 1280 -- after the interesting event: cleanups/fixups, improvs from network,
farmbuyer@102 1281 -- etc. So firing a callback is delayed ever so briefly by human scales.
farmbuyer@102 1282 --
farmbuyer@102 1283 -- For data safety, we replace any table arguments with read-only proxies
farmbuyer@146 1284 -- before passing them to the callbacks. It's not supposed to be securing
farmbuyer@146 1285 -- the data against tampering; the goal is to prevent accidents, not fraud.
farmbuyer@107 1286 local unpack, setmetatable = unpack, setmetatable
farmbuyer@102 1287 local mtnewindex = function() --[[local]]error("This table is read-only", 3) end
farmbuyer@101 1288 local function make_readonly (t)
farmbuyer@102 1289 return setmetatable({}, {
farmbuyer@101 1290 __newindex = mtnewindex,
farmbuyer@101 1291 __index = t,
farmbuyer@101 1292 __metatable = false,
farmbuyer@102 1293 __tostring = getmetatable(t) and getmetatable(t).__tostring,
farmbuyer@101 1294 })
farmbuyer@101 1295 end
farmbuyer@101 1296
farmbuyer@102 1297 local queue = create_new_cache ('callbacks', 1.2, function (allcbs)
farmbuyer@102 1298 for _,c in ipairs(allcbs) do
farmbuyer@102 1299 addon.callbacks:Fire (unpack(c))
farmbuyer@102 1300 flib.del(c)
farmbuyer@102 1301 end
farmbuyer@102 1302 end)
farmbuyer@100 1303 function addon:Fire (...)
farmbuyer@100 1304 self.dprint('callback', ...)
farmbuyer@100 1305 local capture = flib.new(...)
farmbuyer@101 1306 for k,v in ipairs(capture) do if type(v) == 'table' then
farmbuyer@101 1307 capture[k] = make_readonly(v)
farmbuyer@101 1308 end end
farmbuyer@102 1309 queue:add(capture)
farmbuyer@100 1310 end
farmbuyer@100 1311 end
farmbuyer@100 1312
farmbuyer@1 1313
farmbuyer@1 1314 ------ Event handlers
farmbuyer@1 1315 function addon:_clear_SVs()
farmbuyer@1 1316 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1317 _G.OuroLootSV = nil
farmbuyer@73 1318 _G.OuroLootSV_saved = nil
farmbuyer@97 1319 _G.OuroLootOptsDB = nil
farmbuyer@73 1320 _G.OuroLootSV_hist = nil
farmbuyer@73 1321 _G.OuroLootSV_log = nil
farmbuyer@107 1322 ReloadUI()
farmbuyer@1 1323 end
farmbuyer@1 1324 function addon:PLAYER_LOGOUT()
farmbuyer@135 1325 -- Can these still fire at the very last instant?
farmbuyer@146 1326 --self:UnregisterEvent("GROUP_ROSTER_UPDATE")
farmbuyer@146 1327 --self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@146 1328 self.LOGGING_OUT = true -- kludge this instead
farmbuyer@16 1329
farmbuyer@107 1330 local worth_saving = #g_loot > 0 or next(g_loot.raiders)
farmbuyer@16 1331 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1332 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1333 end end
farmbuyer@16 1334 if worth_saving then
farmbuyer@16 1335 opts.autoshard = self.sharder
farmbuyer@16 1336 opts.threshold = self.threshold
farmbuyer@73 1337 _G.OuroLootSV = g_loot
farmbuyer@16 1338 else
farmbuyer@73 1339 _G.OuroLootSV = nil
farmbuyer@1 1340 end
farmbuyer@16 1341
farmbuyer@38 1342 worth_saving = false
farmbuyer@148 1343 for r,t in pairs(self.history_all) do
farmbuyer@148 1344 if type(t) == 'table' then
farmbuyer@148 1345 if #t == 0 then
farmbuyer@148 1346 self.history_all[r] = nil
farmbuyer@148 1347 else
farmbuyer@148 1348 worth_saving = true
farmbuyer@148 1349 t.realm = nil
farmbuyer@148 1350 t.st = nil
farmbuyer@148 1351 t.byname = nil
farmbuyer@148 1352 end
farmbuyer@8 1353 end
farmbuyer@148 1354 end
farmbuyer@38 1355 if worth_saving then
farmbuyer@73 1356 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1357 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1358 else
farmbuyer@73 1359 _G.OuroLootSV_hist = nil
farmbuyer@38 1360 end
farmbuyer@73 1361 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1362 end
farmbuyer@1 1363
farmbuyer@10 1364 do
farmbuyer@67 1365 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1366 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1367 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1368 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1369 local time, difftime = time, difftime
farmbuyer@102 1370 local R_ACTIVE, R_OFFLINE, R_LEFT = 'online', 'offline', 'no_longer'
farmbuyer@135 1371 local was_in_raid
farmbuyer@10 1372
farmbuyer@10 1373 local lastevent, now = 0, 0
farmbuyer@16 1374 local redo_count = 0
farmbuyer@114 1375 local redo, timer_handle, my_realm
farmbuyer@10 1376
farmbuyer@10 1377 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1378 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1379
farmbuyer@10 1380 now = now_a or time()
farmbuyer@10 1381
farmbuyer@10 1382 if leaving_p then
farmbuyer@16 1383 if timer_handle then
farmbuyer@16 1384 self:CancelTimer(timer_handle)
farmbuyer@16 1385 timer_handle = nil
farmbuyer@16 1386 end
farmbuyer@10 1387 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1388 r.leave = r.leave or now
farmbuyer@10 1389 end
farmbuyer@10 1390 return
farmbuyer@10 1391 end
farmbuyer@10 1392
farmbuyer@10 1393 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1394 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1395 r.online = R_LEFT
farmbuyer@10 1396 r.leave = now
farmbuyer@10 1397 end
farmbuyer@10 1398 end
farmbuyer@10 1399
farmbuyer@100 1400 -- XXX somewhere in here, we could fire a useful callback event
farmbuyer@100 1401
farmbuyer@16 1402 if redo then
farmbuyer@16 1403 redo_count = redo_count + 1
farmbuyer@16 1404 end
farmbuyer@16 1405 redo = false
farmbuyer@135 1406 for i = 1, GetNumGroupMembers() do
farmbuyer@10 1407 local unit = 'raid'..i
farmbuyer@67 1408 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@114 1409 -- them under specific circumstances. Try to use as many of these
farmbuyer@114 1410 -- values as possible rather than multiple Unit* calls.
farmbuyer@114 1411 local fname, connected, subgroup, level, class, _
farmbuyer@114 1412 fname, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1413 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@114 1414 if fname and fname ~= UNKNOWN and fname ~= UNKNOWNOBJECT and fname ~= UKNOWNBEING then
farmbuyer@114 1415 local name,realm = fname:match("(%S+)-(%S+)")
farmbuyer@114 1416 if realm and realm == my_realm then -- shouldn't happen
farmbuyer@114 1417 realm = nil
farmbuyer@114 1418 end
farmbuyer@114 1419 if not name then
farmbuyer@114 1420 assert(realm == nil)
farmbuyer@114 1421 name = fname
farmbuyer@114 1422 end
farmbuyer@10 1423 if not g_loot.raiders[name] then
farmbuyer@10 1424 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1425 end
farmbuyer@10 1426 local r = g_loot.raiders[name]
farmbuyer@68 1427 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1428 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1429 r.needinfo = nil
farmbuyer@114 1430 r.fname = fname
farmbuyer@56 1431 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1432 r.race = select(2,UnitRace(unit))
farmbuyer@10 1433 r.sex = UnitSex(unit)
farmbuyer@56 1434 r.level = level --UnitLevel(unit)
farmbuyer@10 1435 r.guild = GetGuildInfo(unit)
farmbuyer@114 1436 r.realm = realm
farmbuyer@10 1437 end
farmbuyer@56 1438 --local connected = UnitIsConnected(unit)
farmbuyer@10 1439 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1440 r.join = r.join or now
farmbuyer@10 1441 r.online = R_ACTIVE
farmbuyer@10 1442 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1443 r.leave = now
farmbuyer@10 1444 r.online = R_OFFLINE
farmbuyer@10 1445 end
farmbuyer@10 1446 redo = redo or r.needinfo
farmbuyer@10 1447 end
farmbuyer@10 1448 end
farmbuyer@16 1449 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1450 if not timer_handle then
farmbuyer@135 1451 timer_handle = self:ScheduleRepeatingTimer("GROUP_ROSTER_UPDATE", 60)
farmbuyer@16 1452 end
farmbuyer@16 1453 else
farmbuyer@16 1454 redo_count = 0
farmbuyer@16 1455 if timer_handle then
farmbuyer@16 1456 self:CancelTimer(timer_handle)
farmbuyer@16 1457 timer_handle = nil
farmbuyer@16 1458 end
farmbuyer@10 1459 end
farmbuyer@10 1460 end
farmbuyer@10 1461
farmbuyer@135 1462 function addon:GROUP_ROSTER_UPDATE (event)
farmbuyer@146 1463 if self.LOGGING_OUT then return end
farmbuyer@135 1464 if not IsInRaid() then
farmbuyer@135 1465 if was_in_raid then
farmbuyer@135 1466 -- Leaving a raid group.
farmbuyer@135 1467 self.dprint('flow', "no longer in raid group")
farmbuyer@135 1468 was_in_raid = false
farmbuyer@135 1469 if self.enabled and not self.debug.notraid then
farmbuyer@135 1470 self.dprint('flow', "enabled, leaving raid")
farmbuyer@135 1471 self.popped = nil
farmbuyer@135 1472 self:Deactivate()
farmbuyer@135 1473 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@135 1474 end
farmbuyer@135 1475 _LFR_suppressing = nil
farmbuyer@10 1476 end
farmbuyer@135 1477 -- Flow for 5-player groups goes right to here.
farmbuyer@10 1478 return
farmbuyer@10 1479 end
farmbuyer@10 1480
farmbuyer@1 1481 local inside,whatkind = IsInInstance()
farmbuyer@1 1482 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1483 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1484 return
farmbuyer@1 1485 end
farmbuyer@10 1486
farmbuyer@10 1487 local docheck = self.enabled
farmbuyer@135 1488 if event == "GROUP_ROSTER_UPDATE" then
farmbuyer@135 1489 -- hot code path, be careful
farmbuyer@135 1490
farmbuyer@135 1491 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@135 1492 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@135 1493 if (not self.popped) and opts.popup_on_join then
farmbuyer@149 1494 self.popped = StaticPopup_Show("OUROL_REMIND",nil,nil,self)
farmbuyer@135 1495 return
farmbuyer@135 1496 end
farmbuyer@135 1497 elseif event == "Activate" then
farmbuyer@114 1498 -- dispatched from Activate
farmbuyer@114 1499 if opts.history_suppress_LFR
farmbuyer@133 1500 and GetLFGMode(LE_LFG_CATEGORY_RF)
farmbuyer@114 1501 then
farmbuyer@114 1502 _LFR_suppressing = true
farmbuyer@114 1503 end
farmbuyer@114 1504 my_realm = self.history.realm
farmbuyer@114 1505 _register_bossmod(self)
farmbuyer@10 1506 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@135 1507 was_in_raid = true
farmbuyer@10 1508 docheck = true
farmbuyer@1 1509 end
farmbuyer@135 1510
farmbuyer@11 1511 -- Throttle the checks fired by common events.
farmbuyer@10 1512 if docheck and not InCombatLockdown() then
farmbuyer@10 1513 now = time()
farmbuyer@10 1514 if difftime(now,lastevent) > 45 then
farmbuyer@10 1515 lastevent = now
farmbuyer@10 1516 self:CheckRoster(false,now)
farmbuyer@10 1517 end
farmbuyer@10 1518 end
farmbuyer@1 1519 end
farmbuyer@1 1520 end
farmbuyer@1 1521
farmbuyer@73 1522 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1523 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1524 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1525
farmbuyer@73 1526 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1527 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1528 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1529
farmbuyer@73 1530 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1531 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1532 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1533 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1534 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1535 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1536
farmbuyer@73 1537 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1538 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1539 "n" followed by a random number.
farmbuyer@73 1540 ]=]
farmbuyer@1 1541 do
farmbuyer@73 1542 local counter, _do_loot
farmbuyer@73 1543 do
farmbuyer@73 1544 local count = 0
farmbuyer@73 1545 function counter() count = count + 1; return count; end
farmbuyer@73 1546 end
farmbuyer@73 1547
farmbuyer@42 1548 local function maybe_trash_kill_entry()
farmbuyer@80 1549 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1550 -- kill/wipe entry already.
farmbuyer@42 1551 if addon.latest_instance then return end
farmbuyer@69 1552 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1553 addon.latest_instance = inst
farmbuyer@69 1554 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1555 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1556 instance=addon.latest_instance, duration=0,
farmbuyer@61 1557 raidersnap=ss, maxsize=max
farmbuyer@42 1558 })
farmbuyer@42 1559 end
farmbuyer@42 1560
farmbuyer@76 1561 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1562 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1563 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1564 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1565 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1566 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1567 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1568 end
farmbuyer@76 1569
farmbuyer@107 1570 local random = math.random
farmbuyer@76 1571 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1572 if u then
farmbuyer@73 1573 -- Check and alert for an existing value.
farmbuyer@73 1574 u = tostring(u)
farmbuyer@73 1575 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1576 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1577 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1578 if maybe then
farmbuyer@76 1579 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1580 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1581 return false, u, maybe
farmbuyer@76 1582 end
farmbuyer@76 1583 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1584 if can_replace_p then
farmbuyer@76 1585 _announce_unique_improvisation (u, improv)
farmbuyer@76 1586 return false, u, improv
farmbuyer@76 1587 end
farmbuyer@76 1588 return false, u
farmbuyer@73 1589 end
farmbuyer@73 1590 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1591 else
farmbuyer@87 1592 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1593 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1594 prefix = prefix or 'n'
farmbuyer@73 1595 repeat
farmbuyer@76 1596 u = prefix .. random(8675309)
farmbuyer@76 1597 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1598 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1599 end
farmbuyer@73 1600 return true, u
farmbuyer@73 1601 end
farmbuyer@73 1602
farmbuyer@1 1603 -- Recent loot cache
farmbuyer@25 1604 local candidates = {}
farmbuyer@73 1605 local sigmap = {}
farmbuyer@73 1606 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1607 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1608 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1609 -- replace entry from older client with this newer one
farmbuyer@73 1610 candidates[oldersig] = nil
farmbuyer@76 1611 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1612 end
farmbuyer@73 1613 return false
farmbuyer@73 1614 end
farmbuyer@73 1615
farmbuyer@25 1616 local function prefer_local_loots (cache)
farmbuyer@25 1617 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1618 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1619 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1620 --
farmbuyer@34 1621 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1622 for i,sig in ipairs(candidates) do
farmbuyer@25 1623 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1624 local loot = candidates[sig]
farmbuyer@25 1625 if loot then
farmbuyer@42 1626 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1627 candidates[sig] = nil
farmbuyer@25 1628 local looti = addon._addLootEntry(loot)
farmbuyer@73 1629 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@109 1630 if addon:_test_disposition (loot.disposition, 'affects_history')
farmbuyer@114 1631 and not _history_suppress()
farmbuyer@25 1632 then
farmbuyer@25 1633 addon:_addHistoryEntry(looti)
farmbuyer@76 1634 elseif #loot.unique > 0 then
farmbuyer@76 1635 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1636 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1637 end
farmbuyer@25 1638 end
farmbuyer@25 1639 end
farmbuyer@25 1640
farmbuyer@25 1641 if addon.display then
farmbuyer@25 1642 addon:redisplay()
farmbuyer@25 1643 end
farmbuyer@47 1644 wipe(candidates)
farmbuyer@73 1645 wipe(sigmap)
farmbuyer@25 1646 end
farmbuyer@73 1647 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1648
farmbuyer@146 1649 local GetItemInfo, GetItemIcon, UnitClass = GetItemInfo, GetItemIcon, UnitClass
farmbuyer@146 1650
farmbuyer@146 1651 -- 'item' can be any of things passable to GetItemInfo, so we make no
farmbuyer@146 1652 -- assumptions but rather base all information off of returns from
farmbuyer@146 1653 -- GetItemInfo, including re-extracting the itemstring
farmbuyer@146 1654 -- (in the case of local messages, 'item' is an itemstring)
farmbuyer@71 1655 -- 'from' only present if this is triggered by a broadcast
farmbuyer@146 1656 function _do_loot (self, local_override, recipient, unique, item, count, from, extratext)
farmbuyer@146 1657 if unique == 0 then unique = nil end
farmbuyer@73 1658 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@146 1659
farmbuyer@146 1660 --[[
farmbuyer@146 1661 iname: Hearthstone
farmbuyer@146 1662 iquality: integer
farmbuyer@146 1663 ilink: clickable formatted link
farmbuyer@146 1664 itemstring: item:6948:....
farmbuyer@146 1665 ]]
farmbuyer@146 1666 local cache_miss, itemid
farmbuyer@146 1667 local iname, ilink, iquality,
farmbuyer@146 1668 -- ilvl, minlvl, type, subtype, stacksize, equiploc, texture, sellprice
farmbuyer@146 1669 _, _, _, _, _, _, itexture = GetItemInfo(item)
farmbuyer@146 1670 if not itexture then
farmbuyer@146 1671 -- Fun fact, GetItemIcon behaves oddly on a nil argument, and may
farmbuyer@146 1672 -- or may not always work on a non-numerical-itemID argument
farmbuyer@146 1673 itemid = tonumber(item)
farmbuyer@146 1674 if (itemid) then
farmbuyer@146 1675 itexture = GetItemIcon(itemid)
farmbuyer@146 1676 end
farmbuyer@146 1677 end
farmbuyer@6 1678 if (not iname) or (not itexture) then
farmbuyer@73 1679 cache_miss = true
farmbuyer@6 1680 iname, ilink, iquality, itexture =
farmbuyer@146 1681 UNKNOWN..': '..item, 'item:6948', LE_ITEM_QUALITY_COMMON,
farmbuyer@146 1682 [[Interface\ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1683 end
farmbuyer@73 1684 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@146 1685 item, "C:", count, "frm:", from, "ex:", extratext,
farmbuyer@146 1686 "q:", iquality, "tex:", itexture)
farmbuyer@146 1687
farmbuyer@146 1688 -- Get a known-good string and integer out of the returned link.
farmbuyer@146 1689 local itemstring = ilink:match("item[%-?%d:]+")
farmbuyer@146 1690 itemid = tonumber(itemstring:match("^item:(%d+)") or 0)
farmbuyer@73 1691
farmbuyer@73 1692 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1693 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1694 while local_override
farmbuyer@73 1695 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1696 do
farmbuyer@76 1697 unique_okay, unique, replacement =
farmbuyer@76 1698 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1699 if not unique_okay then
farmbuyer@76 1700 if replacement then
farmbuyer@76 1701 -- collision, but we've generated a placeholder for now
farmbuyer@76 1702 -- and broadcast the fact
farmbuyer@76 1703 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1704 else
farmbuyer@76 1705 i = g_uniques[unique]
farmbuyer@81 1706 local err = unique_collision:format (iname, unique,
farmbuyer@76 1707 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1708 _unavoidable_collision (err)
farmbuyer@76 1709 -- Make sure this is logged one way or another
farmbuyer@76 1710 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1711 ret1, ret2 = nil, err
farmbuyer@76 1712 break
farmbuyer@76 1713 end
farmbuyer@73 1714 end
farmbuyer@73 1715
farmbuyer@1 1716 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@151 1717 self:vbroadcast('loot', recipient, unique, itemstring, count, extratext)
farmbuyer@1 1718 end
farmbuyer@25 1719 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1720
farmbuyer@73 1721 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1722 local signature, seenit
farmbuyer@73 1723 if #unique > 0 then
farmbuyer@73 1724 -- newer case
farmbuyer@73 1725 signature = unique .. oldersig
farmbuyer@73 1726 sigmap[oldersig] = signature
farmbuyer@76 1727 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1728 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1729 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1730 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1731 -- false to force seenit off.
farmbuyer@76 1732 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1733 else
farmbuyer@73 1734 -- older case, only remote
farmbuyer@73 1735 assert(from)
farmbuyer@73 1736 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1737 seenit = recent_loot:test(signature)
farmbuyer@73 1738 end
farmbuyer@73 1739
farmbuyer@73 1740 if seenit then
farmbuyer@80 1741 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1742 "> already in cache, skipping from", from)
farmbuyer@73 1743 break
farmbuyer@73 1744 end
farmbuyer@73 1745
farmbuyer@114 1746 -- Most of the time this will already be in place and filled out,
farmbuyer@114 1747 -- but there are situations where not. Even if we can't get data
farmbuyer@114 1748 -- back, at least avoid errors (or the need for existence checks).
farmbuyer@114 1749 if not g_loot.raiders[recipient] then
farmbuyer@114 1750 g_loot.raiders[recipient] = { needinfo=true }
farmbuyer@114 1751 end
farmbuyer@114 1752
farmbuyer@73 1753 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1754 i = {
farmbuyer@73 1755 kind = 'loot',
farmbuyer@73 1756 person = recipient,
farmbuyer@114 1757 person_class= g_loot.raiders[recipient].class,
farmbuyer@114 1758 person_realm= g_loot.raiders[recipient].realm,
farmbuyer@73 1759 cache_miss = cache_miss,
farmbuyer@73 1760 quality = iquality,
farmbuyer@73 1761 itemname = iname,
farmbuyer@73 1762 id = itemid,
farmbuyer@146 1763 itemstring = itemstring,
farmbuyer@146 1764 itemlink = ilink, -- determines the GUI tooltip
farmbuyer@73 1765 itexture = itexture,
farmbuyer@76 1766 unique = replacement or unique,
farmbuyer@73 1767 count = (count and count ~= "") and count or nil,
farmbuyer@73 1768 bcast_from = from,
farmbuyer@73 1769 extratext = extratext,
farmbuyer@146 1770 variant = self:is_variant_item(itemstring),
farmbuyer@73 1771 }
farmbuyer@73 1772 if opts.itemvault[itemid] then
farmbuyer@73 1773 i.disposition = 'gvault'
farmbuyer@73 1774 elseif recipient == self.sharder then
farmbuyer@73 1775 i.disposition = 'shard'
farmbuyer@73 1776 end
farmbuyer@73 1777 if local_override then
farmbuyer@73 1778 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1779 -- keep this sync'd with prefer_local_loots above
farmbuyer@109 1780 if i.extratext then
farmbuyer@109 1781 for disp,text in self:_iter_dispositions('from_notes_text') do
farmbuyer@109 1782 if text == i.extratext then
farmbuyer@109 1783 i.disposition = disp
farmbuyer@109 1784 break
farmbuyer@109 1785 end
farmbuyer@109 1786 end
farmbuyer@70 1787 end
farmbuyer@73 1788 local looti = self._addLootEntry(i)
farmbuyer@109 1789 if self:_test_disposition (i.disposition, 'affects_history')
farmbuyer@114 1790 and not _history_suppress()
farmbuyer@73 1791 then
farmbuyer@73 1792 self:_addHistoryEntry(looti)
farmbuyer@76 1793 else
farmbuyer@76 1794 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1795 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1796 end
farmbuyer@73 1797 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1798 self.dprint('loot', "manual", looti)
farmbuyer@73 1799 else
farmbuyer@73 1800 recent_loot:add(signature)
farmbuyer@73 1801 candidates[signature] = i
farmbuyer@73 1802 tinsert (candidates, signature)
farmbuyer@80 1803 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1804 "> added to cache as candidate", #candidates)
farmbuyer@1 1805 end
farmbuyer@25 1806 break
farmbuyer@1 1807 end
farmbuyer@73 1808 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@151 1809 return ret1, ret2 -- FIXME mostly garbage
farmbuyer@151 1810 end
farmbuyer@151 1811
farmbuyer@151 1812 local match = string.match
farmbuyer@151 1813 _grok = function (msg, bonus_p, item_p)
farmbuyer@151 1814 local person, itemlink, count, extra
farmbuyer@151 1815 while true do
farmbuyer@151 1816 extra = "loot"
farmbuyer@151 1817 -- test in most likely order: other people get more loot than you do
farmbuyer@151 1818 person, itemlink, count = match (msg, LOOT_MULTIPLE_ssd); if person then break end
farmbuyer@151 1819 person, itemlink = match (msg, LOOT_ss); if person then break end
farmbuyer@151 1820 -- Could only do this if in an LFR... but the restriction
farmbuyer@151 1821 -- might apply elsewhere soon enough.
farmbuyer@151 1822 person, itemlink = match (msg, LOOT_WHILE_PLAYER_INELIGIBLE_ss); if person then break end
farmbuyer@151 1823
farmbuyer@151 1824 -- other people get more bonus loot than you do, too
farmbuyer@151 1825 if bonus_p then
farmbuyer@151 1826 extra = "bonus"
farmbuyer@151 1827 person, itemlink, count = match (msg, BONUS_MULTIPLE_ssd); if person then break end
farmbuyer@151 1828 person, itemlink = match (msg, BONUS_ss); if person then break end
farmbuyer@151 1829 end
farmbuyer@151 1830
farmbuyer@151 1831 -- i can haz cheezburgr?
farmbuyer@151 1832 extra = "loot"
farmbuyer@151 1833 itemlink, count = match (msg, LOOT_SELF_MULTIPLE_sd); if itemlink then break end
farmbuyer@151 1834 itemlink = match (msg, LOOT_SELF_s); if itemlink then break end
farmbuyer@151 1835
farmbuyer@151 1836 -- getting stuff out of the mailbox, the salvage boxes, etc
farmbuyer@151 1837 if item_p then
farmbuyer@151 1838 extra = "item"
farmbuyer@151 1839 person, itemlink, count = match (msg, ITEM_MULTIPLE_ssd); if person then break end
farmbuyer@151 1840 person, itemlink = match (msg, ITEM_ss); if person then break end
farmbuyer@151 1841 itemlink, count = match (msg, ITEM_SELF_MULTIPLE_sd); if itemlink then break end
farmbuyer@151 1842 itemlink = match (msg, ITEM_SELF_s); if itemlink then break end
farmbuyer@151 1843 end
farmbuyer@151 1844 break
farmbuyer@151 1845 end
farmbuyer@151 1846 return person, itemlink, count, extra
farmbuyer@1 1847 end
farmbuyer@1 1848
farmbuyer@73 1849 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1850 -- displaying any errors.
farmbuyer@1 1851 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1852 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1853
farmbuyer@1 1854 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1855 local msg = ...
farmbuyer@21 1856 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@151 1857 self.dprint('loot', "CHAT_MSG_LOOT, message is >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@151 1858
farmbuyer@151 1859 local person, itemlink, count, extra = _grok (msg, opts.track_bonusrolls, opts.track_nonloot)
farmbuyer@20 1860
farmbuyer@146 1861 if not itemlink then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1862 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@151 1863 ", itemlink is", itemlink, ", count is", count, "extra is", extra)
farmbuyer@151 1864 extra = (extra == "bonus") and [[Bonus roll!]] or
farmbuyer@151 1865 ((extra == "item") and [[Non-loot]] or nil) or
farmbuyer@151 1866 nil
farmbuyer@1 1867
farmbuyer@1 1868 -- Name might be colorized, remove the highlighting
farmbuyer@20 1869 if person then
farmbuyer@129 1870 person = match(person,"|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1871 else
farmbuyer@38 1872 person = my_name -- UNIT_YOU / You
farmbuyer@20 1873 end
farmbuyer@1 1874
farmbuyer@147 1875 return _do_loot (self, --[[override=]]false, person, --[[unique=]]nil,
farmbuyer@151 1876 match(itemlink,"item[%-?%d:]+"), count, --[[from=]]nil, extra)
farmbuyer@1 1877
farmbuyer@1 1878 elseif event == "broadcast" then
farmbuyer@146 1879 return _do_loot (self, --[[override=]]false, ...)
farmbuyer@1 1880
farmbuyer@1 1881 elseif event == "manual" then
farmbuyer@146 1882 local recip,item,text = ...
farmbuyer@146 1883 return _do_loot (self, --[[override=]]true, recip,
farmbuyer@146 1884 --[[unique=]]nil, item, --[[count=]]nil, --[[from=]]nil, text)
farmbuyer@1 1885 end
farmbuyer@1 1886 end
farmbuyer@1 1887 end
farmbuyer@1 1888
farmbuyer@80 1889 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1890 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1891 -- via maybe_trash_kill_entry.
farmbuyer@80 1892 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1893 -- look for the next combat?)
farmbuyer@80 1894 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1895 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1896 self.latest_instance = nil
farmbuyer@80 1897 end
farmbuyer@80 1898
farmbuyer@1 1899
farmbuyer@1 1900 ------ Slash command handler
farmbuyer@1 1901 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1902 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1903 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1904 -- that GUI is in place.)
farmbuyer@76 1905 do
farmbuyer@76 1906 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@142 1907 LE_ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1908 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1909 txt = strtrim(txt:lower())
farmbuyer@76 1910 local cmd, arg = ""
farmbuyer@76 1911 do
farmbuyer@150 1912 local s,e = txt:find("^%w+")
farmbuyer@76 1913 if s then
farmbuyer@76 1914 cmd = txt:sub(s,e)
farmbuyer@76 1915 s = txt:find("%S", e+2)
farmbuyer@76 1916 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1917 end
farmbuyer@1 1918 end
farmbuyer@1 1919
farmbuyer@76 1920 if cmd == "" then
farmbuyer@76 1921 if InCombatLockdown() then
farmbuyer@76 1922 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1923 else
farmbuyer@76 1924 return self:BuildMainDisplay()
farmbuyer@76 1925 end
farmbuyer@1 1926
farmbuyer@76 1927 elseif cmd:find("^thre") then
farmbuyer@76 1928 self:SetThreshold(arg)
farmbuyer@1 1929
farmbuyer@149 1930 elseif cmd == "on" then self:Activate("cmdon",arg)
farmbuyer@76 1931 elseif cmd == "off" then self:Deactivate()
farmbuyer@149 1932 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate("cmdbcast",nil,true)
farmbuyer@150 1933 elseif cmd == "on5" then self.debug.notraid = true self:Activate("cmdon5",arg)
farmbuyer@76 1934
farmbuyer@76 1935 elseif cmd == "toggle" then
farmbuyer@76 1936 if self.display then
farmbuyer@76 1937 self.display:Hide()
farmbuyer@76 1938 else
farmbuyer@76 1939 return self:BuildMainDisplay()
farmbuyer@76 1940 end
farmbuyer@76 1941
farmbuyer@76 1942 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1943 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1944 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1945 })
farmbuyer@76 1946 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@146 1947 self:CHAT_MSG_LOOT ('manual', my_name, 'item:109948:0:0:0:0:0:0:0:100:0:2:2:499:524')
farmbuyer@76 1948 if self.display then
farmbuyer@76 1949 self:redisplay()
farmbuyer@76 1950 end
farmbuyer@76 1951 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1952
farmbuyer@76 1953 elseif cmd == "debug" then
farmbuyer@76 1954 if arg then
farmbuyer@107 1955 self.is_guilded = IsInGuild()
farmbuyer@76 1956 self.debug[arg] = not self.debug[arg]
farmbuyer@107 1957 print(arg,self.debug[arg])
farmbuyer@76 1958 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1959 else
farmbuyer@76 1960 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1961 end
farmbuyer@76 1962
farmbuyer@76 1963 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1964 self:save_saveas(arg)
farmbuyer@76 1965 elseif cmd == "list" then
farmbuyer@76 1966 self:save_list()
farmbuyer@76 1967 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1968 self:save_restore(tonumber(arg))
farmbuyer@76 1969 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1970 self:save_delete(tonumber(arg))
farmbuyer@76 1971
farmbuyer@150 1972 elseif cmd:find("^ver") then
farmbuyer@150 1973 self:Print(self.status_text)
farmbuyer@76 1974 elseif cmd == "help" then
farmbuyer@76 1975 self:BuildMainDisplay('help')
farmbuyer@76 1976 elseif cmd == "ping" then
farmbuyer@76 1977 self:DoPing()
farmbuyer@76 1978
farmbuyer@81 1979 elseif cmd == "fix" then
farmbuyer@81 1980 if arg == "?" then
farmbuyer@95 1981 self:Print[['/ouroloot fix cache' updates loot that wasn't in the cache]]
farmbuyer@95 1982 self:Print[['/ouroloot fix history' repairs inconsistent data on the History tab]]
farmbuyer@95 1983 self:Print[['/ouroloot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1984 return
farmbuyer@81 1985 elseif arg == "cache" then
farmbuyer@114 1986 self:do_item_cache_fixup(--[[force_silent=]]false)
farmbuyer@81 1987 elseif arg == "history" then
farmbuyer@81 1988 self:repair_history_integrity()
farmbuyer@81 1989 end
farmbuyer@81 1990 self.NOLOAD = nil
farmbuyer@81 1991 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1992
farmbuyer@23 1993 else
farmbuyer@88 1994 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1995 return
farmbuyer@76 1996 end
farmbuyer@76 1997 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1998 cmd, tostring(green_help_link))
farmbuyer@23 1999 end
farmbuyer@1 2000 end
farmbuyer@1 2001 end
farmbuyer@1 2002
farmbuyer@1 2003 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 2004 local q = tonumber(arg)
farmbuyer@1 2005 if q then
farmbuyer@76 2006 q = math.floor(q+0.1)
farmbuyer@1 2007 if q<0 or q>6 then
farmbuyer@1 2008 return self:Print("Threshold must be 0-6.")
farmbuyer@1 2009 end
farmbuyer@1 2010 else
farmbuyer@1 2011 q = qualnames[arg]
farmbuyer@1 2012 if not q then
farmbuyer@1 2013 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 2014 end
farmbuyer@1 2015 end
farmbuyer@1 2016 self.threshold = q
farmbuyer@1 2017 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 2018 end
farmbuyer@1 2019
farmbuyer@1 2020
farmbuyer@1 2021 ------ On/off
farmbuyer@80 2022 -- Both of these need to be (effectively) idempotent.
farmbuyer@149 2023 function addon:Activate (whence, opt_threshold, opt_bcast_only)
farmbuyer@149 2024 self.dprint('flow', ":Activate called from", whence)
farmbuyer@135 2025 self:RegisterEvent("GROUP_ROSTER_UPDATE")
farmbuyer@16 2026 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@135 2027 function() self:ScheduleTimer("GROUP_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 2028 self.popped = true
farmbuyer@114 2029 if self.DO_ITEMID_FIX then
farmbuyer@114 2030 self.DO_ITEMID_FIX = nil
farmbuyer@114 2031 self:do_item_cache_fixup(--[[force_silent=]]not self.author_debug)
farmbuyer@115 2032 self.loot_clean = nil
farmbuyer@114 2033 end
farmbuyer@93 2034 if IsInRaid() then
farmbuyer@16 2035 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@135 2036 self:GROUP_ROSTER_UPDATE("Activate")
farmbuyer@1 2037 elseif self.debug.notraid then
farmbuyer@76 2038 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 2039 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 2040 _register_bossmod(self)
farmbuyer@1 2041 elseif g_restore_p then
farmbuyer@1 2042 g_restore_p = nil
farmbuyer@16 2043 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 2044 if #g_loot == 0 then
farmbuyer@16 2045 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 2046 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 2047 return
farmbuyer@16 2048 end
farmbuyer@78 2049 self:Print("Restored previous data, but not in a raid",
farmbuyer@148 2050 "and 5-player mode is not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 2051 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 2052 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@148 2053 if #g_loot > 200 then
farmbuyer@106 2054 self:Print("|cffff0505Crikey!|r You are carrying around a lot of",
farmbuyer@106 2055 "stored loot data. You should seriously consider clearing it",
farmbuyer@106 2056 "out, as some of the text generation routines can choke the",
farmbuyer@106 2057 "game client if they run for too long.")
farmbuyer@106 2058 end
farmbuyer@1 2059 return
farmbuyer@1 2060 end
farmbuyer@1 2061 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 2062 self.enabled = not opt_bcast_only
farmbuyer@73 2063 g_seeing_oldsigs = nil
farmbuyer@1 2064 if opt_threshold then
farmbuyer@1 2065 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 2066 end
farmbuyer@100 2067 self:Fire ('Activate', self.enabled, self.rebroadcast, self.threshold)
farmbuyer@80 2068 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 2069 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 2070 self.thresholds[self.threshold])
farmbuyer@89 2071 self:broadcast('revcheck',version_large)
farmbuyer@149 2072 self.dprint('flow', ":Activate from", whence, "finished")
farmbuyer@1 2073 end
farmbuyer@1 2074
farmbuyer@95 2075 -- Note: running '/ouroloot off' will also avoid the popup reminder when
farmbuyer@1 2076 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 2077 function addon:Deactivate()
farmbuyer@1 2078 self.enabled = false
farmbuyer@1 2079 self.rebroadcast = false
farmbuyer@135 2080 self:UnregisterEvent("GROUP_ROSTER_UPDATE")
farmbuyer@10 2081 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 2082 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@114 2083 _LFR_suppressing = nil
farmbuyer@125 2084 -- Passing .raiders directly doesn't work with a proxy (again, WTB Lua
farmbuyer@125 2085 -- 5.2 and its __pairs iterators). Give it the same structure as a boss
farmbuyer@125 2086 -- entry instead.
farmbuyer@125 2087 self:Fire ('Deactivate', { raidersnap = g_loot.raiders })
farmbuyer@80 2088 self:Print("Deactivated.")
farmbuyer@1 2089 end
farmbuyer@1 2090
farmbuyer@1 2091 function addon:Clear(verbose_p)
farmbuyer@1 2092 local repopup, st
farmbuyer@1 2093 if self.display then
farmbuyer@1 2094 -- in the new version, this is likely to always be the case
farmbuyer@1 2095 repopup = true
farmbuyer@96 2096 st = self.display:GetUserData("GUI state").eoiST
farmbuyer@1 2097 if not st then
farmbuyer@1 2098 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 2099 end
farmbuyer@1 2100 self.display:Hide()
farmbuyer@1 2101 end
farmbuyer@1 2102 g_restore_p = nil
farmbuyer@107 2103 OuroLootSV = nil
farmbuyer@1 2104 self:_reset_timestamps()
farmbuyer@1 2105 if verbose_p then
farmbuyer@107 2106 if (OuroLootSV_saved and #OuroLootSV_saved>0) then
farmbuyer@107 2107 self:Print("Current loot data cleared, %d saved sets remaining.", #OuroLootSV_saved)
farmbuyer@1 2108 else
farmbuyer@1 2109 self:Print("Current loot data cleared.")
farmbuyer@1 2110 end
farmbuyer@1 2111 end
farmbuyer@1 2112 _init(self,st)
farmbuyer@100 2113 self:Fire ('Reset')
farmbuyer@1 2114 if repopup then
farmbuyer@1 2115 addon:BuildMainDisplay()
farmbuyer@1 2116 end
farmbuyer@1 2117 end
farmbuyer@1 2118
farmbuyer@1 2119
farmbuyer@1 2120 ------ Behind the scenes routines
farmbuyer@19 2121 -- Semi-experimental debugging aid.
farmbuyer@19 2122 do
farmbuyer@76 2123 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 2124 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 2125 -- 2) _log points to SV_log
farmbuyer@41 2126 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 2127 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 2128 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@107 2129 local date = date
farmbuyer@19 2130 function addon:log_with_timestamp (msg)
farmbuyer@73 2131 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 2132 end
farmbuyer@19 2133 end
farmbuyer@19 2134
farmbuyer@49 2135 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 2136 -- them. Credit to DBM for the approach here.
farmbuyer@49 2137 function addon:_scan_LOD_modules()
farmbuyer@148 2138 local disabled
farmbuyer@49 2139 for i = 1, GetNumAddOns() do
farmbuyer@49 2140 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 2141 and IsAddOnLoadOnDemand(i)
farmbuyer@49 2142 and not IsAddOnLoaded(i)
farmbuyer@49 2143 then
farmbuyer@148 2144 -- 'loadflag' will be false for LOD addons
farmbuyer@148 2145 local folder, title, notes, loadflag, reason = GetAddOnInfo(i)
farmbuyer@148 2146 local enabled = GetAddOnEnableState (my_name, i) > 0
farmbuyer@148 2147 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@148 2148 local decision = 0
farmbuyer@148 2149 self.dprint('flow', "scanning", folder, "loadflag is", loadflag,
farmbuyer@148 2150 "enabled is", enabled, "reason-why-not is", reason)
farmbuyer@57 2151 if enabled or opts.display_disabled_LODs then
farmbuyer@57 2152 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@148 2153 decision = 1
farmbuyer@148 2154 elseif (not enabled) and reason == 'DISABLED' then
farmbuyer@148 2155 disabled = disabled or flib.new()
farmbuyer@148 2156 local t = flib.new()
farmbuyer@148 2157 t.tabtitle = tabtitle
farmbuyer@148 2158 t.folder = folder
farmbuyer@148 2159 t.addon_index = i
farmbuyer@148 2160 disabled[#disabled+1] = t
farmbuyer@148 2161 decision = 2
farmbuyer@148 2162 elseif opts.display_unusable_LODs then
farmbuyer@148 2163 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@148 2164 decision = 3
farmbuyer@57 2165 end
farmbuyer@148 2166 self.dprint('flow', "...decision was", decision)
farmbuyer@49 2167 end
farmbuyer@49 2168 end
farmbuyer@148 2169 return disabled
farmbuyer@49 2170 end
farmbuyer@49 2171
farmbuyer@73 2172 -- Routines for printing changes made by remote users.
farmbuyer@73 2173 do
farmbuyer@101 2174 local change_chatframe
farmbuyer@101 2175
farmbuyer@101 2176 function addon:_set_chatty_change_chatframe (arg, silent_p)
farmbuyer@73 2177 local frame
farmbuyer@73 2178 if type(arg) == 'number' then
farmbuyer@107 2179 arg = math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 2180 frame = _G['ChatFrame'..arg]
farmbuyer@73 2181 elseif type(arg) == 'string' then
farmbuyer@73 2182 frame = _G[arg]
farmbuyer@73 2183 end
farmbuyer@73 2184 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@101 2185 change_chatframe = frame
farmbuyer@73 2186 if not silent_p then
farmbuyer@73 2187 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 2188 if frame.GetName then
farmbuyer@73 2189 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 2190 end
farmbuyer@73 2191 self:Print(msg)
farmbuyer@73 2192 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 2193 self:CFPrint (frame, msg)
farmbuyer@73 2194 end
farmbuyer@73 2195 end
farmbuyer@73 2196 return frame
farmbuyer@73 2197 else
farmbuyer@73 2198 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 2199 end
farmbuyer@73 2200 end
farmbuyer@73 2201
farmbuyer@101 2202 local function _notify (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 2203 local e = g_loot[index]
farmbuyer@80 2204 if not e then
farmbuyer@80 2205 -- how did this happen?
farmbuyer@80 2206 return
farmbuyer@80 2207 end
farmbuyer@89 2208 if source == my_name then
farmbuyer@89 2209 source = _G.UNIT_YOU
farmbuyer@89 2210 end
farmbuyer@86 2211 local from_text, to_text
farmbuyer@73 2212 if from_whom then
farmbuyer@89 2213 if from_whom == my_name then
farmbuyer@89 2214 from_whom = _G.UNIT_YOU
farmbuyer@89 2215 end
farmbuyer@86 2216 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 2217 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 2218 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 2219 else
farmbuyer@73 2220 if olddisp then
farmbuyer@73 2221 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 2222 else
farmbuyer@73 2223 olddisp = "normal"
farmbuyer@73 2224 from_text = "normal"
farmbuyer@73 2225 end
farmbuyer@86 2226 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 2227 .. from_text .. "|r"
farmbuyer@86 2228
farmbuyer@73 2229 if e.disposition then
farmbuyer@73 2230 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 2231 else
farmbuyer@73 2232 to_text = "normal"
farmbuyer@73 2233 end
farmbuyer@109 2234 to_text = addon.disposition_colors[e.disposition].hex
farmbuyer@86 2235 .. to_text .. "|r"
farmbuyer@73 2236 end
farmbuyer@73 2237
farmbuyer@81 2238 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 2239 e.itemlink, from_text, to_text)
farmbuyer@103 2240 local jumpprefix = addon.chatprefix ("GoToLootLine", index)
farmbuyer@103 2241 addon:PCFPrint (chatframe, jumpprefix, remote_chatty, source, index,
farmbuyer@86 2242 e.itemlink, from_text, to_text)
farmbuyer@73 2243 end
farmbuyer@81 2244
farmbuyer@101 2245 function _notify_about_change (sender, index, olddisp, from_whom, from_class)
farmbuyer@101 2246 _notify (change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 2247 end
farmbuyer@73 2248 end
farmbuyer@73 2249
farmbuyer@1 2250 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 2251 do
farmbuyer@1 2252 local byindex, temp = {}, {}
farmbuyer@1 2253 local function sort (src, dest)
farmbuyer@1 2254 for k in pairs(src) do
farmbuyer@1 2255 temp[#temp+1] = k
farmbuyer@1 2256 end
farmbuyer@107 2257 table.sort(temp)
farmbuyer@47 2258 wipe(dest)
farmbuyer@1 2259 for i = 1, #temp do
farmbuyer@1 2260 dest[i] = src[temp[i]]
farmbuyer@1 2261 end
farmbuyer@1 2262 end
farmbuyer@1 2263
farmbuyer@1 2264 function addon.sender_list.sort()
farmbuyer@1 2265 sort (addon.sender_list.active, byindex)
farmbuyer@47 2266 wipe(temp)
farmbuyer@1 2267 addon.sender_list.activeI = #byindex
farmbuyer@1 2268 sort (addon.sender_list.names, byindex)
farmbuyer@47 2269 wipe(temp)
farmbuyer@1 2270 end
farmbuyer@1 2271 addon.sender_list.namesI = byindex
farmbuyer@1 2272 end
farmbuyer@1 2273
farmbuyer@23 2274 function addon:DoPing()
farmbuyer@23 2275 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 2276 self.sender_list.active = {}
farmbuyer@23 2277 self.sender_list.names = {}
farmbuyer@23 2278 self:broadcast('ping')
farmbuyer@89 2279 self:broadcast('revcheck',version_large)
farmbuyer@27 2280 end
farmbuyer@27 2281
farmbuyer@89 2282 function addon:_check_version (otherrev)
farmbuyer@93 2283 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 2284 otherrev = tonumber(otherrev)
farmbuyer@89 2285 if otherrev == version_large then
farmbuyer@27 2286 -- normal case
farmbuyer@27 2287
farmbuyer@89 2288 elseif otherrev < version_large then
farmbuyer@27 2289 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 2290 self:broadcast('revcheck',version_large)
farmbuyer@27 2291
farmbuyer@27 2292 else
farmbuyer@76 2293 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 2294 if newer_warning then
farmbuyer@142 2295 local pop = addon.format_hypertext ([[click here]], LE_ITEM_QUALITY_UNCOMMON,
farmbuyer@76 2296 function()
farmbuyer@92 2297 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 2298 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 2299 -- than for other callbacks.
farmbuyer@92 2300 StaticPopup_Show("OUROL_URL",
farmbuyer@92 2301 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 2302 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 2303 end)
farmbuyer@142 2304 local ping = addon.format_hypertext ([[click here]], LE_ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 2305 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 2306 newer_warning = nil
farmbuyer@27 2307 end
farmbuyer@27 2308 end
farmbuyer@23 2309 end
farmbuyer@23 2310
farmbuyer@1 2311 -- Generic helpers
farmbuyer@28 2312 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 2313 function addon._find_next_after (kind, index)
farmbuyer@1 2314 index = index + 1
farmbuyer@1 2315 while index <= #g_loot do
farmbuyer@1 2316 if g_loot[index].kind == kind then
farmbuyer@1 2317 return index, g_loot[index]
farmbuyer@1 2318 end
farmbuyer@1 2319 index = index + 1
farmbuyer@1 2320 end
farmbuyer@1 2321 end
farmbuyer@28 2322 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 2323 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 2324 -- appropriate fencepost is not found.
farmbuyer@28 2325 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 2326 local fencepost
farmbuyer@28 2327 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 2328 if kind == 'time' then
farmbuyer@28 2329 fencepost = closest_time
farmbuyer@28 2330 elseif kind == 'boss' then
farmbuyer@28 2331 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 2332 if not closest_boss then
farmbuyer@28 2333 fencepost = closest_time
farmbuyer@28 2334 elseif not closest_time then
farmbuyer@28 2335 fencepost = closest_boss
farmbuyer@28 2336 else
farmbuyer@107 2337 fencepost = math.min(closest_time,closest_boss)
farmbuyer@28 2338 end
farmbuyer@28 2339 end
farmbuyer@28 2340 return fencepost
farmbuyer@28 2341 end
farmbuyer@1 2342
farmbuyer@1 2343 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 2344 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 2345 -- conditionals).
farmbuyer@1 2346 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 2347 return self._find_next_after, filter_kind, 0
farmbuyer@1 2348 end
farmbuyer@1 2349
farmbuyer@118 2350 -- Iterate through g_loot.raiders in sorted (alphabetical/collated) order. If
farmbuyer@118 2351 -- USE_FULLNAME then the realmname is appended. If ONLINE_FILTER is present,
farmbuyer@118 2352 -- then only raider entries with a matching 'online' key are included. Loop
farmbuyer@118 2353 -- variables are a running count, the raider name, and the corresponding entry
farmbuyer@118 2354 -- from g_loot.raiders.
farmbuyer@118 2355 do
farmbuyer@118 2356 local function nextr (list, index)
farmbuyer@118 2357 index = index + 1
farmbuyer@118 2358 local name = list[index]
farmbuyer@118 2359 if not name then
farmbuyer@118 2360 flib.del(list)
farmbuyer@118 2361 return nil
farmbuyer@118 2362 end
farmbuyer@118 2363 return index, name, list.__safety[name]
farmbuyer@118 2364 end
farmbuyer@118 2365
farmbuyer@118 2366 function addon:sorted_raiders_iter (use_fullname_p, opt_online_filter)
farmbuyer@118 2367 local t = flib.new()
farmbuyer@118 2368 for name,info in next, g_loot.raiders do
farmbuyer@118 2369 if (not opt_online_filter) or (info.online == opt_online_filter) then
farmbuyer@118 2370 -- this is not exactly "A?B:C" semantics, but it is exactly
farmbuyer@118 2371 -- the behavior we want when fname is not present
farmbuyer@118 2372 tinsert (t, use_fullname_p and info.fname or name)
farmbuyer@118 2373 end
farmbuyer@118 2374 end
farmbuyer@118 2375 table.sort(t)
farmbuyer@118 2376 t.__safety = g_loot.raiders
farmbuyer@118 2377 return nextr, t, 0
farmbuyer@118 2378 end
farmbuyer@118 2379 end
farmbuyer@118 2380
farmbuyer@1 2381 do
farmbuyer@146 2382 --[[local itt
farmbuyer@1 2383 local function create()
farmbuyer@1 2384 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 2385 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 2386 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 2387 L:SetFontObject(GameFontNormal)
farmbuyer@1 2388 R:SetFontObject(GameFontNormal)
farmbuyer@1 2389 tip:AddFontStrings(L,R)
farmbuyer@1 2390 lefts[i] = L
farmbuyer@1 2391 end
farmbuyer@1 2392 tip.lefts = lefts
farmbuyer@1 2393 return tip
farmbuyer@1 2394 end
farmbuyer@66 2395 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 2396 itt = itt or create()
farmbuyer@1 2397 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 2398 itt:ClearLines()
farmbuyer@1 2399 itt:SetHyperlink(item)
farmbuyer@1 2400 local t = itt.lefts[2]:GetText()
farmbuyer@1 2401 itt:Hide()
farmbuyer@66 2402 return (t == ITEM_HEROIC and 1)
farmbuyer@66 2403 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 2404 or nil
farmbuyer@1 2405 end
farmbuyer@146 2406 ]]
farmbuyer@146 2407 local bcodes = {
farmbuyer@146 2408 [448] = "Warforged", -- and 499?
farmbuyer@146 2409 [449] = "Heroic", -- 524?
farmbuyer@146 2410 [450] = "Mythic",
farmbuyer@146 2411 [451] = "LFR",
farmbuyer@146 2412 [15] = "Epic",
farmbuyer@146 2413 [171] = "Rare",
farmbuyer@146 2414 }
farmbuyer@146 2415 function addon:is_variant_item(istr)
farmbuyer@146 2416 --flib.safeiprint(strsplit (":", istr))
farmbuyer@146 2417 --flib.safeiprint(select (13, strsplit (":", istr)) )
farmbuyer@146 2418 local bonuses = { select (13, strsplit (":", istr)) }
farmbuyer@146 2419 if #bonuses < 1 then
farmbuyer@146 2420 return -- nil for no bonus
farmbuyer@146 2421 end
farmbuyer@146 2422 local n = tonumber(bonuses[1]) or 0
farmbuyer@146 2423 if n < 1 then
farmbuyer@146 2424 return -- nil for no bonus
farmbuyer@146 2425 end
farmbuyer@146 2426 --@debug@
farmbuyer@146 2427 print("bonuses has", #bonuses, "entries, size entry is", bonuses[1], "for", istr)
farmbuyer@146 2428 table.remove (bonuses, 1)
farmbuyer@146 2429 assert (n == #bonuses, "test for variant item on " ..
farmbuyer@146 2430 istr .. " extracted count " .. (n or "nil?") ..
farmbuyer@146 2431 " but table size is " .. #bonuses)
farmbuyer@146 2432 for i = 1, #bonuses do
farmbuyer@146 2433 local b = tonumber(bonuses[i])
farmbuyer@146 2434 print(" bonus ", b, bcodes[b])
farmbuyer@146 2435 bonuses[i] = b
farmbuyer@146 2436 end
farmbuyer@146 2437 --@end-debug@
farmbuyer@146 2438 return 42 -- will figure out meaningful value later
farmbuyer@146 2439 end
farmbuyer@1 2440 end
farmbuyer@1 2441
farmbuyer@79 2442 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 2443 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 2444 function _init (self, possible_st)
farmbuyer@1 2445 self.dprint('flow',"_init running")
farmbuyer@1 2446 self.loot_clean = nil
farmbuyer@1 2447 self.hist_clean = nil
farmbuyer@1 2448 if g_restore_p then
farmbuyer@73 2449 g_loot = _G.OuroLootSV
farmbuyer@16 2450 self.popped = #g_loot > 0
farmbuyer@1 2451 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@114 2452 -- paranoia: make sure the GUI isn't stumbling over these later
farmbuyer@114 2453 local dofix, GetItemInfo = false, GetItemInfo
farmbuyer@114 2454 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@114 2455 local missing_data = not GetItemInfo(e.id)
farmbuyer@114 2456 e.cache_miss = (e.cache_miss or missing_data) or nil
farmbuyer@114 2457 dofix = dofix or e.cache_miss
farmbuyer@114 2458 end
farmbuyer@114 2459 self.DO_ITEMID_FIX = dofix or nil
farmbuyer@100 2460 _do_loot_metas()
farmbuyer@1 2461 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 2462 self.sharder = opts.autoshard
farmbuyer@149 2463 if self.popped then
farmbuyer@149 2464 -- Actual loot got restored, potentially re-activate.
farmbuyer@149 2465 self:ScheduleTimer("Activate", 12, "_init-restore", opts.threshold)
farmbuyer@149 2466 end
farmbuyer@1 2467 else
farmbuyer@80 2468 g_loot = {}
farmbuyer@80 2469 end
farmbuyer@80 2470 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 2471 g_loot.raiders = {}
farmbuyer@80 2472 end
farmbuyer@80 2473 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 2474 g_loot.printed = {}
farmbuyer@1 2475 end
farmbuyer@1 2476
farmbuyer@16 2477 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@129 2478 local g_loot_wrapper = self:gui_init (true, g_loot, g_uniques)
farmbuyer@16 2479 opts.autoshard = nil
farmbuyer@16 2480 opts.threshold = nil
farmbuyer@1 2481
farmbuyer@1 2482 if g_restore_p then
farmbuyer@73 2483 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 2484 else
farmbuyer@73 2485 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2486 end
farmbuyer@1 2487 if possible_st then
farmbuyer@116 2488 possible_st:SetData(g_loot_wrapper)
farmbuyer@1 2489 end
farmbuyer@118 2490 -- Make sure we have a current .raiders array, since other dropdowns and
farmbuyer@118 2491 -- whatnot depend on that information.
farmbuyer@118 2492 self:CheckRoster()
farmbuyer@1 2493
farmbuyer@89 2494 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2495 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2496 self:RegisterComm(self.ident)
farmbuyer@1 2497 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2498 end
farmbuyer@1 2499
farmbuyer@61 2500 -- Raid roster snapshots
farmbuyer@61 2501 do
farmbuyer@61 2502 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2503 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2504 local instance,maxsize = instance_tag()
farmbuyer@61 2505 if only_inraid_p then
farmbuyer@107 2506 for name,info in next, ss do
farmbuyer@61 2507 if info.online == 3 then
farmbuyer@61 2508 ss[name] = nil
farmbuyer@61 2509 end
farmbuyer@61 2510 end
farmbuyer@61 2511 end
farmbuyer@107 2512 return ss, maxsize, instance, time()
farmbuyer@61 2513 end
farmbuyer@61 2514 end
farmbuyer@61 2515
farmbuyer@25 2516 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2517 do
farmbuyer@25 2518 local candidates = {}
farmbuyer@25 2519 local location
farmbuyer@1 2520 local function fixup_durations (cache)
farmbuyer@1 2521 local boss, bossi
farmbuyer@1 2522 boss = candidates[1]
farmbuyer@1 2523 if #candidates == 1 then
farmbuyer@1 2524 -- (1) or (2)
farmbuyer@1 2525 boss.duration = boss.duration or 0
farmbuyer@19 2526 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2527 else
farmbuyer@1 2528 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2529 if #candidates ~= 2 then
farmbuyer@1 2530 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2531 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2532 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2533 end
farmbuyer@1 2534 if candidates[2].duration == nil then
farmbuyer@1 2535 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2536 end
farmbuyer@1 2537 -- try and be generic anyhow
farmbuyer@1 2538 for i,c in ipairs(candidates) do
farmbuyer@1 2539 if c.duration then
farmbuyer@1 2540 boss = c
farmbuyer@19 2541 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2542 break
farmbuyer@1 2543 end
farmbuyer@1 2544 end
farmbuyer@1 2545 end
farmbuyer@69 2546 bossi = addon._addBossEntry(boss)
farmbuyer@100 2547 addon:Fire ('NewBoss', boss)
farmbuyer@19 2548 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2549 g_boss_signpost = nil
farmbuyer@42 2550 addon.latest_instance = boss.instance
farmbuyer@19 2551 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2552 if boss.reason == 'kill' then
farmbuyer@80 2553 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2554 addon:_mark_boss_kill (bossi)
farmbuyer@1 2555 if opts.chatty_on_kill then
farmbuyer@103 2556 local jumpprefix = addon.chatprefix ("GoToLootLine", bossi)
farmbuyer@103 2557 addon:PCFPrint(_G.DEFAULT_CHAT_FRAME, jumpprefix,
farmbuyer@103 2558 "Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2559 end
farmbuyer@1 2560 end
farmbuyer@47 2561 wipe(candidates)
farmbuyer@1 2562 end
farmbuyer@102 2563 -- Ten seconds is a long time, but occasionally DBM takes for-EVAH to
farmbuyer@102 2564 -- decide that a fight is over.
farmbuyer@73 2565 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2566
farmbuyer@1 2567 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2568 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2569 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2570 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2571 if self.rebroadcast and duration then
farmbuyer@56 2572 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2573 end
farmbuyer@1 2574 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2575 while self.enabled do
farmbuyer@1 2576 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2577 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2578 local not_from_local = duration == nil
farmbuyer@1 2579 local signature = bossname .. reason
farmbuyer@73 2580 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2581 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2582 else
farmbuyer@73 2583 recent_boss:add(signature)
farmbuyer@16 2584 g_boss_signpost = #g_loot + 1
farmbuyer@19 2585 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2586 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2587 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2588 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2589 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2590 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2591 -- DBM might not trigger for a while).
farmbuyer@1 2592 local c = {
farmbuyer@1 2593 kind = 'boss',
farmbuyer@55 2594 bossname = bossname,
farmbuyer@1 2595 reason = reason,
farmbuyer@1 2596 instance = intag,
farmbuyer@56 2597 duration = duration, -- deliberately may be nil
farmbuyer@61 2598 raidersnap = self:snapshot_raid(),
farmbuyer@56 2599 maxsize = maxsize,
farmbuyer@1 2600 }
farmbuyer@1 2601 tinsert(candidates,c)
farmbuyer@1 2602 end
farmbuyer@17 2603 break
farmbuyer@1 2604 end
farmbuyer@1 2605 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2606 end
farmbuyer@56 2607 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2608 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2609
farmbuyer@1 2610 function addon:_mark_boss_kill (index)
farmbuyer@1 2611 local e = g_loot[index]
farmbuyer@17 2612 if not e then
farmbuyer@17 2613 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2614 return
farmbuyer@17 2615 end
farmbuyer@55 2616 if not e.bossname then
farmbuyer@16 2617 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2618 return
farmbuyer@1 2619 end
farmbuyer@1 2620 if e.reason ~= 'wipe' then
farmbuyer@1 2621 -- enh, bail
farmbuyer@1 2622 self.loot_clean = index-1
farmbuyer@1 2623 end
farmbuyer@1 2624 local attempts = 1
farmbuyer@1 2625 local first
farmbuyer@1 2626
farmbuyer@69 2627 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2628 local i,d = 1,g_loot[1]
farmbuyer@1 2629 while d ~= e do
farmbuyer@55 2630 if d.bossname and
farmbuyer@55 2631 d.bossname == e.bossname and
farmbuyer@53 2632 d.instance == e.instance and
farmbuyer@1 2633 d.reason == 'wipe'
farmbuyer@1 2634 then
farmbuyer@1 2635 first = first or i
farmbuyer@1 2636 attempts = attempts + 1
farmbuyer@129 2637 assert(g_gui.g_dloot:remove(i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2638 else
farmbuyer@1 2639 i = i + 1
farmbuyer@1 2640 end
farmbuyer@1 2641 d = g_loot[i]
farmbuyer@1 2642 end
farmbuyer@1 2643 e.reason = 'kill'
farmbuyer@1 2644 e.attempts = attempts
farmbuyer@1 2645 self.loot_clean = first or index-1
farmbuyer@1 2646 end
farmbuyer@1 2647
farmbuyer@2 2648 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2649 assert(type(name)=='string')
farmbuyer@2 2650 assert(type(registration_func)=='function')
farmbuyer@76 2651 if deregistration_func ~= nil then
farmbuyer@76 2652 assert(type(deregistration_func)=='function')
farmbuyer@76 2653 end
farmbuyer@2 2654 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2655 n = name,
farmbuyer@2 2656 r = registration_func,
farmbuyer@2 2657 d = deregistration_func,
farmbuyer@2 2658 }
farmbuyer@5 2659 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2660 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2661 end
farmbuyer@1 2662
farmbuyer@2 2663 function _register_bossmod (self, force_p)
farmbuyer@2 2664 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2665 if x then
farmbuyer@2 2666 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2667 -- trying to register with already-registered boss mod
farmbuyer@2 2668 return
farmbuyer@2 2669 else
farmbuyer@2 2670 -- deregister
farmbuyer@2 2671 if x.d then x.d(self) end
farmbuyer@2 2672 end
farmbuyer@1 2673 end
farmbuyer@1 2674
farmbuyer@2 2675 x = nil
farmbuyer@2 2676 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2677 if v.n == opts.bossmod then
farmbuyer@2 2678 x = k
farmbuyer@2 2679 break
farmbuyer@2 2680 end
farmbuyer@1 2681 end
farmbuyer@1 2682
farmbuyer@2 2683 if not x then
farmbuyer@2 2684 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2685 self:Print(self.status_text)
farmbuyer@2 2686 return
farmbuyer@1 2687 end
farmbuyer@1 2688
farmbuyer@2 2689 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2690 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2691 else
farmbuyer@2 2692 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2693 end
farmbuyer@1 2694 end
farmbuyer@2 2695 end
farmbuyer@1 2696
farmbuyer@1 2697 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2698 do
farmbuyer@147 2699 local date, time, rawget, setmetatable = date, time, rawget, setmetatable
farmbuyer@73 2700
farmbuyer@100 2701 --@debug@
farmbuyer@100 2702 local tos = {}
farmbuyer@100 2703 tos.time = function (e)
farmbuyer@100 2704 return e.startday.text
farmbuyer@100 2705 end
farmbuyer@100 2706 tos.boss = function (e)
farmbuyer@100 2707 return e.bossname .. '/' .. e.reason
farmbuyer@100 2708 end
farmbuyer@100 2709 tos.loot = function (e)
farmbuyer@100 2710 return e.itemname .. '/' .. e.person .. '/' .. e.unique .. '/'
farmbuyer@100 2711 .. tostring(e.disposition) .. (e.extratext and ('/'..e.extratext) or '')
farmbuyer@100 2712 end
farmbuyer@100 2713 --@end-debug@
farmbuyer@1 2714 local loot_entry_mt = {
farmbuyer@1 2715 __index = function (e,key)
farmbuyer@100 2716 -- This shouldn't be required, as the refresh should be picking
farmbuyer@100 2717 -- it up already. Sigh.
farmbuyer@1 2718 if key == 'cols' then
farmbuyer@15 2719 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2720 addon:_fill_out_eoi_data(1)
farmbuyer@1 2721 end
farmbuyer@1 2722 return rawget(e,key)
farmbuyer@100 2723 end,
farmbuyer@100 2724 --@debug@
farmbuyer@100 2725 __tostring = function (e)
farmbuyer@100 2726 local k = e.kind
farmbuyer@100 2727 if k then
farmbuyer@100 2728 return ("<%s/%s>"):format(k, tos[k] and tos[k](e) or "?")
farmbuyer@100 2729 end
farmbuyer@100 2730 return "<unknown loot entry type>"
farmbuyer@100 2731 end,
farmbuyer@100 2732 --@end-debug@
farmbuyer@100 2733 }
farmbuyer@100 2734 function _do_loot_metas()
farmbuyer@100 2735 for i,e in ipairs(g_loot) do
farmbuyer@100 2736 setmetatable(e,loot_entry_mt)
farmbuyer@1 2737 end
farmbuyer@100 2738 _do_loot_metas = nil
farmbuyer@100 2739 end
farmbuyer@1 2740
farmbuyer@1 2741 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2742 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2743 -- optional second index to search no earlier than that.
farmbuyer@1 2744 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2745 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2746 stop = stop or 0
farmbuyer@1 2747 while i > stop do
farmbuyer@1 2748 if g_loot[i].kind == 'time' then
farmbuyer@1 2749 return i, g_loot[i]
farmbuyer@1 2750 end
farmbuyer@1 2751 i = i - 1
farmbuyer@1 2752 end
farmbuyer@1 2753 end
farmbuyer@1 2754
farmbuyer@1 2755 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@147 2756 -- FORMAT_STRING may contain $x (x in TmdHMS) tokens, with the same
farmbuyer@147 2757 -- meanings as in Lua/strftime but restricted formatting:
farmbuyer@147 2758 -- Y year, 4 digit
farmbuyer@147 2759 -- m month, 2 digit
farmbuyer@147 2760 -- d day, 2 digit
farmbuyer@147 2761 -- H hour, 2 digit, 24-hour clock
farmbuyer@147 2762 -- M minute
farmbuyer@147 2763 -- S second
farmbuyer@1 2764 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2765 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@147 2766 -- overrides the clock values printed; if absent, those values are
farmbuyer@1 2767 -- taken from the DAY entry.
farmbuyer@1 2768 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2769 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2770 if not time_entry_opt then
farmbuyer@1 2771 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2772 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@147 2773 fmt_opt = "$Y/$m/$d $H:$M"
farmbuyer@41 2774 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2775 end
farmbuyer@1 2776 end
farmbuyer@1 2777 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@147 2778 format_timestamp_values.m = ("%.2d"):format (day_entry.startday.month)
farmbuyer@147 2779 format_timestamp_values.d = ("%.2d"):format (day_entry.startday.day)
farmbuyer@147 2780 format_timestamp_values.H = ("%.2d"):format ((time_entry_opt or day_entry).hour)
farmbuyer@147 2781 format_timestamp_values.M = ("%.2d"):format ((time_entry_opt or day_entry).minute)
farmbuyer@147 2782 format_timestamp_values.S = date ("%S", (time_entry_opt or day_entry).stamp)
farmbuyer@147 2783 return fmt_opt:gsub ('%$([YmdHMS])', format_timestamp_values)
farmbuyer@1 2784 end
farmbuyer@1 2785
farmbuyer@1 2786 local done_todays_date
farmbuyer@1 2787 function addon:_reset_timestamps()
farmbuyer@1 2788 done_todays_date = nil
farmbuyer@1 2789 end
farmbuyer@1 2790 local function do_todays_date()
farmbuyer@1 2791 local text, M, D, Y = makedate()
farmbuyer@1 2792 local found,ts = #g_loot+1
farmbuyer@1 2793 repeat
farmbuyer@1 2794 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2795 if found and ts.startday.text == text then
farmbuyer@1 2796 done_todays_date = true
farmbuyer@1 2797 end
farmbuyer@1 2798 until done_todays_date or (not found)
farmbuyer@1 2799 if done_todays_date then
farmbuyer@1 2800 g_today = ts
farmbuyer@1 2801 else
farmbuyer@1 2802 done_todays_date = true
farmbuyer@1 2803 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2804 kind = 'time',
farmbuyer@1 2805 startday = {
farmbuyer@1 2806 text = text, month = M, day = D, year = Y
farmbuyer@1 2807 }
farmbuyer@1 2808 }]
farmbuyer@1 2809 end
farmbuyer@1 2810 addon:_fill_out_eoi_data(1)
farmbuyer@1 2811 end
farmbuyer@1 2812
farmbuyer@1 2813 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2814 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2815 -- necessarily need to be a looted item.
farmbuyer@1 2816 function addon._addLootEntry (e)
farmbuyer@1 2817 setmetatable(e,loot_entry_mt)
farmbuyer@1 2818
farmbuyer@1 2819 if not done_todays_date then do_todays_date() end
farmbuyer@1 2820
farmbuyer@147 2821 -- All kinds of things go awry (especially history preening) if two
farmbuyer@147 2822 -- entries share the exact same timestamp, and we can't get any better
farmbuyer@147 2823 -- than one second resolution.
farmbuyer@147 2824 --
farmbuyer@147 2825 -- Well, the only API in-game with finer precision is GetTime but the
farmbuyer@147 2826 -- computer uptime doesn't help us. Stripping the fractional part off
farmbuyer@147 2827 -- and gluing it to time_t would be too risky as they don't cycle at
farmbuyer@147 2828 -- the same time. We could do something involving a count incrementing
farmbuyer@147 2829 -- with the refresh rate, but... blech.
farmbuyer@147 2830 --
farmbuyer@147 2831 -- So we sort of cheat. New entries are pushed into the future one
farmbuyer@147 2832 -- second at a time, if needed, so that no two time_t's are equal.
farmbuyer@107 2833 local h, m = GetGameTime()
farmbuyer@107 2834 local time_t = time()
farmbuyer@147 2835 local index = #g_loot -- note, previous entry
farmbuyer@1 2836 e.hour = h
farmbuyer@1 2837 e.minute = m
farmbuyer@147 2838 if index > 0 and g_loot[index].stamp >= time_t then
farmbuyer@147 2839 time_t = g_loot[index].stamp + 1
farmbuyer@147 2840 addon.dprint('flow', "bumping timestamp to", time_t)
farmbuyer@147 2841 end
farmbuyer@147 2842 e.stamp = time_t
farmbuyer@147 2843
farmbuyer@147 2844 index = index + 1
farmbuyer@89 2845 if e.kind == 'loot' then
farmbuyer@89 2846 if (not e.unique) or (#e.unique==0) then
farmbuyer@147 2847 e.unique = e.id .. (e.disposition or e.person) .. date (timestamp_fmt_unique, e.stamp)
farmbuyer@89 2848 end
farmbuyer@128 2849 addon:Fire ('NewLootEntry', e, index)
farmbuyer@89 2850 end
farmbuyer@1 2851 g_loot[index] = e
farmbuyer@129 2852 g_gui.g_dloot[index] = nil
farmbuyer@128 2853 addon:Fire ('NewEOIEntry', e, index)
farmbuyer@1 2854 return index
farmbuyer@1 2855 end
farmbuyer@16 2856
farmbuyer@100 2857 -- Safety/convenience wrapper only.
farmbuyer@69 2858 function addon._addBossEntry (e)
farmbuyer@69 2859 local ret = addon._addLootEntry(e)
farmbuyer@69 2860 assert(e.kind=='boss')
farmbuyer@69 2861 local needSize = e.maxsize == nil
farmbuyer@69 2862 local needSnap = e.raidersnap == nil
farmbuyer@69 2863 local needInst = e.instance == nil
farmbuyer@69 2864 if needSize or needSnap then
farmbuyer@69 2865 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2866 if needSize then e.maxsize = max end
farmbuyer@69 2867 if needSnap then e.raidersnap = ss end
farmbuyer@69 2868 if needInst then e.instance = inst end
farmbuyer@69 2869 end
farmbuyer@128 2870 addon:Fire ('NewBossEntry', e, ret)
farmbuyer@69 2871 return ret
farmbuyer@69 2872 end
farmbuyer@69 2873
farmbuyer@16 2874 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2875 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2876 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2877 -- from that boss.
farmbuyer@16 2878 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2879 if is == should_be then
farmbuyer@16 2880 return
farmbuyer@16 2881 end
farmbuyer@17 2882 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2883 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2884 return
farmbuyer@16 2885 end
farmbuyer@16 2886 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2887 should_be = should_be + 1
farmbuyer@16 2888 if is == should_be then
farmbuyer@16 2889 return
farmbuyer@16 2890 end
farmbuyer@16 2891 end
farmbuyer@16 2892
farmbuyer@16 2893 assert(g_loot[is].kind == 'boss')
farmbuyer@129 2894 local boss = g_gui.g_dloot:remove(is)
farmbuyer@129 2895 g_gui.g_dloot:insert (should_be, boss)
farmbuyer@16 2896 return should_be
farmbuyer@16 2897 end
farmbuyer@1 2898 end
farmbuyer@1 2899
farmbuyer@109 2900 -- Disposition control; more precisely, how various dispositions affect flow
farmbuyer@109 2901 -- and displays elsewhere.
farmbuyer@109 2902 do
farmbuyer@109 2903 local default = {
farmbuyer@109 2904 text = "",
farmbuyer@109 2905 hex = "|cffffffff",
farmbuyer@109 2906 r = 1.0, g = 1.0, b = 1.0, a = 1,
farmbuyer@109 2907 can_reassign = true,
farmbuyer@109 2908 affects_history = true,
farmbuyer@109 2909 from_notes_text = false,
farmbuyer@109 2910 }
farmbuyer@109 2911 local mt = {
farmbuyer@109 2912 __index = function (t,k)
farmbuyer@109 2913 -- don't point index directly at default, need to catch nils
farmbuyer@109 2914 return default
farmbuyer@109 2915 end,
farmbuyer@109 2916 }
farmbuyer@109 2917 local alldisps = setmetatable({}, mt)
farmbuyer@109 2918 addon.disposition_colors = setmetatable({}, mt)
farmbuyer@109 2919
farmbuyer@109 2920 -- These two are clunky wrappers, probably rework this once gain some data.
farmbuyer@109 2921 function addon:_test_disposition (code, attrib)
farmbuyer@109 2922 return alldisps[code][attrib]
farmbuyer@109 2923 end
farmbuyer@109 2924 function addon:_iter_dispositions (attrib)
farmbuyer@109 2925 local r = {}
farmbuyer@109 2926 for code,disp in next, alldisps do
farmbuyer@110 2927 if disp[attrib] then
farmbuyer@109 2928 r[code] = disp.text
farmbuyer@109 2929 end
farmbuyer@109 2930 end
farmbuyer@109 2931 return next, r
farmbuyer@109 2932 end
farmbuyer@109 2933
farmbuyer@128 2934 function _add_loot_disposition (self, code, rhex, ghex, bhex, text_notes,
farmbuyer@110 2935 text_menu, tooltip_txt, can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@109 2936 )
farmbuyer@109 2937 assert(type(code)=='string' and #code>0)
farmbuyer@110 2938 assert(type(text_notes)=='string')
farmbuyer@109 2939 assert(type(rhex)=='string')
farmbuyer@109 2940 assert(type(bhex)=='string')
farmbuyer@109 2941 assert(type(ghex)=='string')
farmbuyer@110 2942
farmbuyer@128 2943 addon.disposition_colors[code] = {
farmbuyer@110 2944 text = text_notes,
farmbuyer@109 2945 -- for chat output by core code
farmbuyer@109 2946 hex = "|cff" .. rhex .. ghex .. bhex,
farmbuyer@109 2947 -- for lib-st
farmbuyer@109 2948 r = tonumber(rhex,16)/255,
farmbuyer@109 2949 g = tonumber(ghex,16)/255,
farmbuyer@109 2950 b = tonumber(bhex,16)/255,
farmbuyer@109 2951 a = 1,
farmbuyer@109 2952 }
farmbuyer@109 2953 -- not not = poor man's "toboolean", don't potentially hold arg
farmbuyer@109 2954 -- objects from garbage collection
farmbuyer@109 2955 alldisps[code] = {
farmbuyer@110 2956 text = text_notes,
farmbuyer@109 2957 can_reassign = not not can_reassign_p,
farmbuyer@109 2958 affects_history = not not do_history_p,
farmbuyer@109 2959 from_notes_text = not not from_notes_text_p,
farmbuyer@109 2960 }
farmbuyer@110 2961
farmbuyer@128 2962 local dd = g_gui.add_dropdown_entry ('eoi_loot_mark', text_menu or text_notes,
farmbuyer@110 2963 --[[function_table=]]nil, 'df_DISPOSITION', code, tooltip_txt)
farmbuyer@128 2964 dd.colorCode = addon.disposition_colors[code].hex
farmbuyer@128 2965 addon.dprint('flow', ("Source '%s' adds loot disposition '%s', flags"):
farmbuyer@128 2966 format(self.name or tostring(self), code),
farmbuyer@128 2967 can_reassign_p, do_history_p, from_notes_text_p)
farmbuyer@128 2968 return dd
farmbuyer@109 2969 end
farmbuyer@109 2970 end
farmbuyer@109 2971
farmbuyer@19 2972 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2973 -- item cache data (which will have arrived by now).
farmbuyer@114 2974 function addon:do_item_cache_fixup (silent_p)
farmbuyer@114 2975 if not silent_p then
farmbuyer@114 2976 self:Print("Fixing up missing item cache data...")
farmbuyer@114 2977 end
farmbuyer@19 2978
farmbuyer@19 2979 local numfound = 0
farmbuyer@114 2980 local earliest_fixed
farmbuyer@19 2981 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2982
farmbuyer@73 2983 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2984 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2985 if not e.cache_miss then break end
farmbuyer@114 2986 local borked_id = e.itemname:match(borkedpat) or e.id
farmbuyer@73 2987 if not borked_id then break end
farmbuyer@73 2988 numfound = numfound + 1
farmbuyer@73 2989 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2990 -- its assload of return values.
farmbuyer@73 2991 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2992 if iname then
farmbuyer@73 2993 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2994 e.quality = iquality
farmbuyer@73 2995 e.itemname = iname
farmbuyer@146 2996 e.itemstring = ilink:match("item[%-?%d:]+")
farmbuyer@146 2997 e.id = tonumber(e.itemstring:match("^item:(%d+)") or 0)
farmbuyer@73 2998 e.itemlink = ilink
farmbuyer@73 2999 e.itexture = itexture
farmbuyer@73 3000 e.cache_miss = nil
farmbuyer@73 3001 if e.unique then
farmbuyer@73 3002 local gu = g_uniques[e.unique]
farmbuyer@73 3003 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 3004 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 3005 pprint ('loot',
farmbuyer@76 3006 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 3007 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 3008 end
farmbuyer@73 3009 if player_i then
farmbuyer@73 3010 player_h.id[e.unique] = e.id
farmbuyer@73 3011 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 3012 end
farmbuyer@19 3013 end
farmbuyer@114 3014 earliest_fixed = earliest_fixed or i
farmbuyer@114 3015 if not silent_p then self:Print(msg, i, ilink) end
farmbuyer@19 3016 end
farmbuyer@73 3017 break
farmbuyer@73 3018 end end
farmbuyer@19 3019
farmbuyer@114 3020 if earliest_fixed then
farmbuyer@114 3021 self.loot_clean = earliest_fixed-1 -- this works out even at i == 1
farmbuyer@114 3022 end
farmbuyer@114 3023 if not silent_p then
farmbuyer@114 3024 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@114 3025 end
farmbuyer@19 3026 end
farmbuyer@19 3027
farmbuyer@76 3028 do
farmbuyer@76 3029 local gur
farmbuyer@76 3030
farmbuyer@76 3031 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 3032 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 3033 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 3034 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 3035 local function fixup_unique_replacements()
farmbuyer@76 3036 for exist,info in pairs(gur.replacements) do
farmbuyer@76 3037 local winning_index = 1
farmbuyer@76 3038 local winner = info[1]
farmbuyer@76 3039 info[1] = nil
farmbuyer@82 3040 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 3041 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 3042 "total entries")
farmbuyer@76 3043 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 3044 for i = 2, #info do
farmbuyer@76 3045 if winner[1] <= info[i][1] then
farmbuyer@76 3046 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 3047 flib.del(info[i])
farmbuyer@76 3048 else
farmbuyer@76 3049 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 3050 flib.del(winner)
farmbuyer@76 3051 winner = info[i]
farmbuyer@76 3052 winning_index = i
farmbuyer@76 3053 end
farmbuyer@76 3054 info[i] = nil
farmbuyer@76 3055 end
farmbuyer@76 3056 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 3057 --[[
farmbuyer@76 3058 A: winner was generated locally
farmbuyer@82 3059 >winning_index == 1
farmbuyer@76 3060 >g_loot and history already has the replacement value
farmbuyer@76 3061 B: winner was generated remotely
farmbuyer@76 3062 >need to scan and replace
farmbuyer@82 3063 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 3064 this code safely in all cases. Important to note: a local winner
farmbuyer@92 3065 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 3066 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 3067 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 3068 do the general case until/unless this becomes a problem.
farmbuyer@76 3069 ]]
farmbuyer@89 3070 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 3071 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 3072
farmbuyer@89 3073 -- Active loot
farmbuyer@89 3074 if looti and g_loot[looti].unique == exist then
farmbuyer@89 3075 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 3076 g_loot[looti].unique = winner[2]
farmbuyer@89 3077 else
farmbuyer@89 3078 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 3079 -- player, then the "previous" unique would not have made it
farmbuyer@89 3080 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 3081 pprint('improv', "No active loot found", looti,
farmbuyer@89 3082 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 3083 end
farmbuyer@89 3084
farmbuyer@89 3085 -- History
farmbuyer@89 3086 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 3087 hi = addon.history.byname[hi]
farmbuyer@89 3088 local hist = addon.history[hi]
farmbuyer@89 3089 if ui and hist.unique[ui] == exist then
farmbuyer@89 3090 -- ui is valid
farmbuyer@82 3091 else
farmbuyer@89 3092 ui = nil
farmbuyer@89 3093 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 3094 if ui2 == exist then
farmbuyer@89 3095 ui = i
farmbuyer@89 3096 break
farmbuyer@76 3097 end
farmbuyer@76 3098 end
farmbuyer@89 3099 end
farmbuyer@89 3100 if ui then
farmbuyer@89 3101 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 3102 ui, hist.name)
farmbuyer@89 3103 assert(exist ~= winner[2])
farmbuyer@89 3104 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 3105 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 3106 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 3107 hist.unique[ui] = winner[2]
farmbuyer@89 3108 hist.when[exist] = nil
farmbuyer@89 3109 hist.id[exist] = nil
farmbuyer@89 3110 hist.count[exist] = nil
farmbuyer@76 3111 end
farmbuyer@76 3112 end
farmbuyer@89 3113
farmbuyer@76 3114 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 3115 flib.del(winner)
farmbuyer@76 3116 flib.del(info)
farmbuyer@76 3117 gur.replacements[exist] = nil
farmbuyer@76 3118 end
farmbuyer@76 3119 end
farmbuyer@76 3120
farmbuyer@76 3121 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 3122 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 3123 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 3124 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 3125 if is_local then
farmbuyer@76 3126 gur.replacements[exist].LOCAL = repl
farmbuyer@76 3127 end
farmbuyer@76 3128 gur.cache:add (exist)
farmbuyer@76 3129 end
farmbuyer@76 3130
farmbuyer@76 3131 local function get_previous_replacement (exist)
farmbuyer@76 3132 local l = gur.replacements[exist]
farmbuyer@76 3133 if l and l.LOCAL then
farmbuyer@76 3134 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 3135 l.LOCAL)
farmbuyer@76 3136 return l.LOCAL
farmbuyer@76 3137 end
farmbuyer@76 3138 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 3139 end
farmbuyer@76 3140
farmbuyer@76 3141 function _setup_unique_replace ()
farmbuyer@76 3142 gur = {}
farmbuyer@76 3143 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@107 3144 gur.me = tonumber(UnitGUID('player'):sub(-7),16)
farmbuyer@76 3145 gur.replacements = {}
farmbuyer@76 3146 gur.new_entry = new_entry
farmbuyer@76 3147 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 3148 g_unique_replace = gur
farmbuyer@76 3149 _setup_unique_replace = nil
farmbuyer@76 3150 end
farmbuyer@76 3151 end
farmbuyer@76 3152
farmbuyer@77 3153 do
farmbuyer@77 3154 local clicky
farmbuyer@81 3155 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 3156 if self.display then
farmbuyer@81 3157 local d = self.display
farmbuyer@81 3158 if d then
farmbuyer@100 3159 -- Take this down a piece at a time, on the assumption that
farmbuyer@100 3160 -- the main window won't be able to do so.
farmbuyer@96 3161 local gui = d:GetUserData("GUI state")
farmbuyer@96 3162 local eoist = gui.eoiST
farmbuyer@81 3163 if eoist then eoist:Hide() end
farmbuyer@96 3164 local histst = gui.histST
farmbuyer@81 3165 if histst then histst:Hide() end
farmbuyer@81 3166 d:Hide()
farmbuyer@81 3167 end
farmbuyer@81 3168 end
farmbuyer@81 3169 self.NOLOAD = err_msg
farmbuyer@77 3170 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 3171 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 3172 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 3173 button1 = OKAY,
farmbuyer@77 3174 }
farmbuyer@77 3175 clicky = addon.format_hypertext(
farmbuyer@77 3176 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 3177 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 3178 end
farmbuyer@81 3179 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@107 3180 PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 3181 addon:Print (" ")
farmbuyer@77 3182 addon:Print (" ", clicky)
farmbuyer@77 3183 addon:Print (" ")
farmbuyer@77 3184 end
farmbuyer@81 3185
farmbuyer@81 3186 function _unavoidable_collision (err)
farmbuyer@81 3187 addon:horrible_horrible_error (err)
farmbuyer@81 3188 -- we don't actually need to kill the GUI in this case
farmbuyer@81 3189 addon.NOLOAD = nil
farmbuyer@81 3190 end
farmbuyer@77 3191 end
farmbuyer@77 3192
farmbuyer@1 3193
farmbuyer@1 3194 ------ Saved texts
farmbuyer@1 3195 function addon:check_saved_table(silent_p)
farmbuyer@107 3196 local s = OuroLootSV_saved
farmbuyer@1 3197 if s and (#s > 0) then return s end
farmbuyer@107 3198 OuroLootSV_saved = nil
farmbuyer@1 3199 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 3200 end
farmbuyer@1 3201
farmbuyer@1 3202 function addon:save_list()
farmbuyer@81 3203 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 3204 for i,t in ipairs(s) do
farmbuyer@1 3205 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 3206 end
farmbuyer@1 3207 end
farmbuyer@1 3208
farmbuyer@1 3209 function addon:save_saveas(name)
farmbuyer@107 3210 OuroLootSV_saved = OuroLootSV_saved or {}
farmbuyer@107 3211 local SV = OuroLootSV_saved
farmbuyer@16 3212 local n = #SV + 1
farmbuyer@1 3213 local save = {
farmbuyer@1 3214 name = name,
farmbuyer@1 3215 date = makedate(),
farmbuyer@1 3216 count = #g_loot,
farmbuyer@1 3217 }
farmbuyer@10 3218 for text in self:registered_textgen_iter() do
farmbuyer@10 3219 save[text] = g_loot[text]
farmbuyer@10 3220 end
farmbuyer@1 3221 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 3222 SV[n] = save
farmbuyer@1 3223 return self:save_list()
farmbuyer@1 3224 end
farmbuyer@1 3225
farmbuyer@1 3226 function addon:save_restore(num)
farmbuyer@81 3227 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 3228 if (not num) or (num > #s) then
farmbuyer@1 3229 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 3230 end
farmbuyer@1 3231 local save = s[num]
farmbuyer@92 3232 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 3233 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 3234 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 3235 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 3236 for text in self:registered_textgen_iter() do
farmbuyer@10 3237 g_loot[text] = save[text]
farmbuyer@10 3238 end
farmbuyer@1 3239 end
farmbuyer@1 3240
farmbuyer@1 3241 function addon:save_delete(num)
farmbuyer@81 3242 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 3243 if (not num) or (num > #s) then
farmbuyer@1 3244 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 3245 end
farmbuyer@1 3246 self:Print("Deleting saved text #"..num)
farmbuyer@1 3247 tremove(s,num)
farmbuyer@1 3248 return self:save_list()
farmbuyer@1 3249 end
farmbuyer@1 3250
farmbuyer@1 3251
farmbuyer@1 3252 ------ Loot histories
farmbuyer@1 3253 -- history_all = {
farmbuyer@1 3254 -- ["Kilrogg"] = {
farmbuyer@1 3255 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 3256 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 3257 -- ["byname"] = { -- not saved
farmbuyer@1 3258 -- ["OtherPlayer"] = 2,
farmbuyer@1 3259 -- ["Farmbuyer"] = 1,
farmbuyer@1 3260 -- }
farmbuyer@1 3261 -- [1] = {
farmbuyer@1 3262 -- ["name"] = "Farmbuyer",
farmbuyer@73 3263 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 3264 -- -- sorted array:
farmbuyer@73 3265 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 3266 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@147 3267 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot history" },
farmbuyer@73 3268 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 3269 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 3270 -- },
farmbuyer@1 3271 -- [2] = {
farmbuyer@1 3272 -- ["name"] = "OtherPlayer",
farmbuyer@1 3273 -- ......
farmbuyer@1 3274 -- }, ......
farmbuyer@1 3275 -- },
farmbuyer@1 3276 -- ["OtherRealm"] = ......
farmbuyer@1 3277 -- }
farmbuyer@73 3278 --
farmbuyer@114 3279 -- Up through 2.18.4 (specifically through rev 95), an individual player's
farmbuyer@73 3280 -- table looked like this:
farmbuyer@73 3281 -- ["name"] = "Farmbuyer",
farmbuyer@114 3282 -- -- most recent loot:
farmbuyer@114 3283 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" }
farmbuyer@114 3284 -- -- previous loot:
farmbuyer@114 3285 -- [2] = { ......., [count = "x3"] }
farmbuyer@73 3286 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 3287 do
farmbuyer@114 3288 local new, del, date = flib.new, flib.del, date
farmbuyer@114 3289
farmbuyer@73 3290 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 3291 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 3292 local function compare_timestamps (L, R)
farmbuyer@76 3293 return L > R -- reverse of normal order, newest first
farmbuyer@76 3294 end
farmbuyer@73 3295 local function sort_player (p)
farmbuyer@125 3296 local new_uniques, uniques_bywhen, when_array = {}, new(), new()
farmbuyer@73 3297 for u,tstamp in pairs(p.when) do
farmbuyer@147 3298 -- XXX multiple identical tstamps
farmbuyer@73 3299 uniques_bywhen[tstamp] = u
farmbuyer@73 3300 when_array[#when_array+1] = tstamp
farmbuyer@73 3301 end
farmbuyer@107 3302 table.sort (when_array, compare_timestamps)
farmbuyer@73 3303 for i,tstamp in ipairs(when_array) do
farmbuyer@73 3304 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 3305 end
farmbuyer@73 3306 p.unique = new_uniques
farmbuyer@125 3307 del(uniques_bywhen)
farmbuyer@125 3308 del(when_array)
farmbuyer@73 3309 end
farmbuyer@73 3310
farmbuyer@81 3311 function addon:repair_history_integrity()
farmbuyer@81 3312 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 3313 local empties_to_delete = {}
farmbuyer@81 3314
farmbuyer@81 3315 for rname,realm in pairs(self.history_all) do
farmbuyer@81 3316 for pk,player in ipairs(realm) do
farmbuyer@81 3317 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 3318 for i,h in ipairs(player.unique) do
farmbuyer@81 3319 h = tostring(h)
farmbuyer@81 3320 if player.when[h] and player.id[h] then
farmbuyer@81 3321 unique[#unique+1] = h
farmbuyer@81 3322 id[h] = player.id[h]
farmbuyer@81 3323 when[h] = player.when[h]
farmbuyer@81 3324 count[h] = player.count[h]
farmbuyer@81 3325 else
farmbuyer@108 3326 self:Print("> Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 3327 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 3328 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 3329 errors = errors + 1
farmbuyer@81 3330 end
farmbuyer@81 3331 hcount = hcount + 1
farmbuyer@81 3332 end
farmbuyer@81 3333 player.id, player.when, player.unique, player.count =
farmbuyer@81 3334 id, when, unique, count
farmbuyer@114 3335 player.person_class = player.person_class or
farmbuyer@114 3336 (g_loot.raiders[player.name] and g_loot.raiders[player.name].class)
farmbuyer@81 3337 if #player.unique > 1 then
farmbuyer@81 3338 sort_player(player)
farmbuyer@81 3339 elseif #player.unique == 0 then
farmbuyer@81 3340 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 3341 end
farmbuyer@81 3342 pcount = pcount + 1
farmbuyer@81 3343 end
farmbuyer@81 3344 if #empties_to_delete > 0 then
farmbuyer@81 3345 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 3346 local player = tremove (realm, pk)
farmbuyer@108 3347 self:Print("> Realm %s, player %s, is empty", rname, player.name)
farmbuyer@108 3348 errors = errors + 1
farmbuyer@81 3349 end
farmbuyer@81 3350 wipe(empties_to_delete)
farmbuyer@81 3351 end
farmbuyer@81 3352 if #realm == 0 then
farmbuyer@81 3353 self.history_all[rname] = nil
farmbuyer@108 3354 self:Print("> Realm %s is empty", rname)
farmbuyer@108 3355 errors = errors + 1
farmbuyer@81 3356 end
farmbuyer@81 3357 rcount = rcount + 1
farmbuyer@81 3358 end
farmbuyer@81 3359 self:_build_history_names()
farmbuyer@81 3360 if errors > 0 then
farmbuyer@81 3361 self:Print("The listed entries have been erased from history.")
farmbuyer@81 3362 end
farmbuyer@108 3363 self:Print("Finished examining %d realms, %d players, %d history entries.",
farmbuyer@108 3364 rcount, pcount, hcount)
farmbuyer@81 3365 end
farmbuyer@81 3366
farmbuyer@73 3367 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 3368 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 3369 function addon:_uplift_history_format (player)
farmbuyer@73 3370 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 3371 local name = player.name
farmbuyer@73 3372
farmbuyer@73 3373 for i,h in ipairs(player) do
farmbuyer@73 3374 local U = h.unique
farmbuyer@73 3375 unique[i] = U
farmbuyer@73 3376 when[U] = h.when
farmbuyer@73 3377 id[U] = h.id
farmbuyer@73 3378 count[U] = h.count
farmbuyer@73 3379 end
farmbuyer@73 3380
farmbuyer@73 3381 wipe(player)
farmbuyer@73 3382 player.name = name
farmbuyer@73 3383 player.id, player.when, player.unique, player.count =
farmbuyer@73 3384 id, when, unique, count
farmbuyer@73 3385 end
farmbuyer@76 3386
farmbuyer@73 3387 function addon:_cache_history_uniques()
farmbuyer@73 3388 UpdateAddOnMemoryUsage()
farmbuyer@73 3389 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 3390 local trouble
farmbuyer@73 3391 local count = 0
farmbuyer@73 3392 for hi,player in ipairs(self.history) do
farmbuyer@73 3393 for ui,u in ipairs(player.unique) do
farmbuyer@87 3394 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 3395 count = count + 1
farmbuyer@73 3396 end
farmbuyer@73 3397 end
farmbuyer@73 3398 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 3399 if e.unique and e.unique ~= "" then
farmbuyer@107 3400 local hmmm = rawget(g_uniques,e.unique)
farmbuyer@73 3401 if hmmm then
farmbuyer@82 3402 hmmm.loot = i
farmbuyer@109 3403 elseif not self:_test_disposition (e.disposition, 'affects_history') then
farmbuyer@73 3404 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3405 count = count + 1
farmbuyer@73 3406 else
farmbuyer@76 3407 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 3408 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 3409 pprint(hmmm) -- more?
farmbuyer@73 3410 -- try to simply fix up errors as we go
farmbuyer@73 3411 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3412 end
farmbuyer@73 3413 else
farmbuyer@89 3414 -- The usual cause: when only source is from an older client
farmbuyer@89 3415 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 3416 -- even a stub history entry happens. Code has now been added
farmbuyer@89 3417 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 3418 -- simple ignore it.
farmbuyer@73 3419 trouble = true
farmbuyer@89 3420 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 3421 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 3422 end
farmbuyer@73 3423 end
farmbuyer@73 3424 UpdateAddOnMemoryUsage()
farmbuyer@73 3425 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@108 3426 -- This displayed number is occasionally negative, if the GC happens
farmbuyer@108 3427 -- to run during the loops. How much should we care?
farmbuyer@73 3428 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 3429 self.history.realm, (after-before)/1024, count)
farmbuyer@73 3430 if trouble then
farmbuyer@73 3431 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 3432 "you should consider submitting a bug report (including your",
farmbuyer@73 3433 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 3434 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 3435 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 3436 end
farmbuyer@73 3437 g_uniques:SETMODE('probe')
farmbuyer@73 3438 end
farmbuyer@6 3439
farmbuyer@4 3440 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 3441 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 3442 -- called from the GUI code at least once.
farmbuyer@1 3443 function addon:_build_history_names (opt_hist)
farmbuyer@1 3444 local hist = opt_hist or self.history
farmbuyer@1 3445 local m = {}
farmbuyer@1 3446 for i = 1, #hist do
farmbuyer@1 3447 m[hist[i].name] = i
farmbuyer@1 3448 end
farmbuyer@73 3449 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 3450 hist.byname = m
farmbuyer@1 3451 end
farmbuyer@1 3452
farmbuyer@1 3453 -- Prepares and returns table to be used as self.history.
farmbuyer@1 3454 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 3455 local t = prev_table or {
farmbuyer@1 3456 --kind = 'realm',
farmbuyer@6 3457 --realm = realmname,
farmbuyer@1 3458 }
farmbuyer@6 3459 t.realm = realmname
farmbuyer@1 3460
farmbuyer@1 3461 if not t.byname then
farmbuyer@1 3462 self:_build_history_names (t)
farmbuyer@1 3463 end
farmbuyer@1 3464
farmbuyer@1 3465 return t
farmbuyer@1 3466 end
farmbuyer@1 3467
farmbuyer@4 3468 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 3469 -- the index and the table at that index.
farmbuyer@4 3470 function addon:get_loot_history (name)
farmbuyer@4 3471 local i
farmbuyer@4 3472 i = self.history.byname[name]
farmbuyer@4 3473 if not i then
farmbuyer@4 3474 i = #self.history + 1
farmbuyer@73 3475 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 3476 self.history.byname[name] = i
farmbuyer@4 3477 end
farmbuyer@6 3478 return i, self.history[i]
farmbuyer@4 3479 end
farmbuyer@4 3480
farmbuyer@114 3481 -- Prepends data from the loot entry at LOOTINDEX to the history for that
farmbuyer@114 3482 -- player, making it the "most recent" entry regardless of actual data.
farmbuyer@114 3483 -- In the usual case, builds a formatted timestamp string from g_today and
farmbuyer@114 3484 -- the loot entry's recorded time (thus the formatted string really *will*
farmbuyer@114 3485 -- be the most recent entry). If g_today has not been set, then falls
farmbuyer@114 3486 -- back on formatting LOOTINDEX's time_t 'stamp' field.
farmbuyer@114 3487 --
farmbuyer@114 3488 -- If RESORT_P is true-valued, then re-sorts the player's history based on
farmbuyer@114 3489 -- formatted timestmps, instead of leaving the new entry as the latest.
farmbuyer@147 3490 local tfmt_hist = timestamp_fmt_history:gsub('%%','$')
farmbuyer@114 3491 function addon:_addHistoryEntry (lootindex, resort_p)
farmbuyer@1 3492 local e = g_loot[lootindex]
farmbuyer@6 3493 if e.kind ~= 'loot' then return end
farmbuyer@6 3494
farmbuyer@114 3495 if e.person_realm and opts.history_ignore_xrealm then
farmbuyer@114 3496 return
farmbuyer@114 3497 end
farmbuyer@114 3498
farmbuyer@6 3499 local i,h = self:get_loot_history(e.person)
farmbuyer@114 3500 -- If we've added anything at all into g_loot this session, g_today
farmbuyer@114 3501 -- will be set. If we've logged on simply to manipulate history, then
farmbuyer@114 3502 -- try and fake a timestamp (it'll be "close enough").
farmbuyer@147 3503 -- (WoD: This logic may be backwards now that loot entries track time_t.)
farmbuyer@147 3504 local when = g_today
farmbuyer@147 3505 and self:format_timestamp (tfmt_hist, g_today, e)
farmbuyer@147 3506 or date (timestamp_fmt_history, e.stamp)
farmbuyer@87 3507 assert(h.name==e.person)
farmbuyer@73 3508
farmbuyer@114 3509 -- Should rarely happen anymore:
farmbuyer@71 3510 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 3511 e.unique = e.id .. e.person .. when
farmbuyer@71 3512 end
farmbuyer@73 3513 local U = e.unique
farmbuyer@73 3514 tinsert (h.unique, 1, U)
farmbuyer@73 3515 h.when[U] = when
farmbuyer@73 3516 h.id[U] = e.id
farmbuyer@73 3517 h.count[U] = e.count
farmbuyer@114 3518 if resort_p then
farmbuyer@114 3519 sort_player(h)
farmbuyer@114 3520 end
farmbuyer@87 3521 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@100 3522 self:Fire ('NewHistory', e.person, U)
farmbuyer@6 3523 end
farmbuyer@6 3524
farmbuyer@24 3525 -- Create new history table based on current loot.
farmbuyer@6 3526 function addon:rewrite_history (realmname)
farmbuyer@6 3527 local r = assert(realmname)
farmbuyer@6 3528 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 3529 self.history = self.history_all[r]
farmbuyer@73 3530 g_uniques:RESET()
farmbuyer@6 3531
farmbuyer@6 3532 local g_today_real = g_today
farmbuyer@6 3533 for i,e in ipairs(g_loot) do
farmbuyer@6 3534 if e.kind == 'time' then
farmbuyer@6 3535 g_today = e
farmbuyer@6 3536 elseif e.kind == 'loot' then
farmbuyer@6 3537 self:_addHistoryEntry(i)
farmbuyer@6 3538 end
farmbuyer@6 3539 end
farmbuyer@6 3540 g_today = g_today_real
farmbuyer@6 3541 self.hist_clean = nil
farmbuyer@6 3542
farmbuyer@6 3543 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 3544 for i,h in ipairs(self.history) do
farmbuyer@73 3545 sort_player(h)
farmbuyer@6 3546 end
farmbuyer@6 3547 end
farmbuyer@6 3548
farmbuyer@76 3549 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 3550 -- for each player on REALMNAME.
farmbuyer@76 3551 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 3552 -- which has a similar feel.
farmbuyer@76 3553 function addon:preen_history (realmname, howmany)
farmbuyer@6 3554 local r = assert(realmname)
farmbuyer@76 3555 howmany = tonumber(howmany) or 1
farmbuyer@76 3556 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 3557 return
farmbuyer@76 3558 end
farmbuyer@73 3559 g_uniques:RESET()
farmbuyer@76 3560 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 3561 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 3562 -- after this step would be large and sparse, with no good way
farmbuyer@73 3563 -- of shrinking the allocation...
farmbuyer@73 3564 sort_player(h)
farmbuyer@73 3565 -- ...so it's better in the long run to discard them.
farmbuyer@76 3566 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 3567 for ui = 1, howmany do
farmbuyer@76 3568 local U = h.unique[ui]
farmbuyer@76 3569 if not U then break end
farmbuyer@76 3570 new_unique[ui] = U
farmbuyer@76 3571 new_id[U] = h.id[U]
farmbuyer@76 3572 new_when[U] = h.when[U]
farmbuyer@76 3573 new_count[U] = h.count[U]
farmbuyer@76 3574 end
farmbuyer@76 3575 h.unique, h.id, h.when, h.count =
farmbuyer@76 3576 new_unique, new_id, new_when, new_count
farmbuyer@6 3577 end
farmbuyer@1 3578 end
farmbuyer@24 3579
farmbuyer@73 3580 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 3581 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 3582 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 3583 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 3584 -- formatted with the loot's name/itemlink.
farmbuyer@73 3585 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 3586 local errtxt
farmbuyer@73 3587 if type(needle) == 'string' then
farmbuyer@73 3588 -- unique tag
farmbuyer@73 3589 elseif type(needle) == 'table' then
farmbuyer@73 3590 if needle.kind ~= 'loot' then
farmbuyer@73 3591 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 3592 end
farmbuyer@73 3593 needle = needle.unique
farmbuyer@73 3594 if not needle then
farmbuyer@73 3595 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 3596 end
farmbuyer@73 3597 else
farmbuyer@73 3598 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 3599 end
farmbuyer@24 3600
farmbuyer@73 3601 local player_i, player_h
farmbuyer@73 3602 local cache = g_uniques[needle]
farmbuyer@24 3603
farmbuyer@73 3604 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 3605 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 3606 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 3607 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 3608 else
farmbuyer@87 3609 player_i = addon.history.byname[cache.history]
farmbuyer@73 3610 player_h = addon.history[player_i]
farmbuyer@73 3611 if cache.history_may
farmbuyer@73 3612 and needle == player_h.unique[cache.history_may]
farmbuyer@73 3613 then
farmbuyer@73 3614 return player_i, player_h, cache.history_may
farmbuyer@73 3615 end
farmbuyer@73 3616 for i,u in ipairs(player_h.unique) do
farmbuyer@73 3617 if needle == u then
farmbuyer@73 3618 cache.history_may = i -- might help, might not
farmbuyer@73 3619 return player_i, player_h, i
farmbuyer@24 3620 end
farmbuyer@24 3621 end
farmbuyer@24 3622 end
farmbuyer@24 3623
farmbuyer@73 3624 if not errtxt then
farmbuyer@73 3625 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@114 3626 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this, with as many details as possible."
farmbuyer@24 3627 end
farmbuyer@73 3628 return nil, errtxt
farmbuyer@25 3629 end
farmbuyer@24 3630
farmbuyer@81 3631 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 3632 -- calling it:
farmbuyer@81 3633 -- "local", row_index, new_recipient
farmbuyer@81 3634 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 3635 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 3636 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 3637 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 3638 -- happens; returns the affected loot index on success.
farmbuyer@81 3639 function addon:reassign_loot (how, ...)
farmbuyer@81 3640 -- This must all be filled out in all cases:
farmbuyer@81 3641 local e, index, from_name, to_name, unique, id
farmbuyer@81 3642 -- Only set in remote case:
farmbuyer@81 3643 local sender
farmbuyer@81 3644
farmbuyer@81 3645 if how == "local" then
farmbuyer@81 3646 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 3647 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 3648 index, to_name = ...
farmbuyer@81 3649 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 3650 index = assert(tonumber(index))
farmbuyer@81 3651 e = g_loot[index]
farmbuyer@81 3652 id = e.id
farmbuyer@81 3653 unique = assert(e.unique)
farmbuyer@81 3654 from_name = e.person
farmbuyer@81 3655
farmbuyer@81 3656 elseif how == "remote" then
farmbuyer@81 3657 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3658 id = tonumber(id)
farmbuyer@81 3659 local cache
farmbuyer@81 3660 local loop = 0
farmbuyer@81 3661 repeat -- wtb continue statement pst
farmbuyer@81 3662 if loop > 1 then break end
farmbuyer@81 3663 e = nil
farmbuyer@81 3664 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3665 index = tonumber(cache.loot)
farmbuyer@81 3666 if index then
farmbuyer@81 3667 e = g_loot[index]
farmbuyer@81 3668 else
farmbuyer@81 3669 end
farmbuyer@81 3670 loop = loop + 1
farmbuyer@81 3671 until e and (e.id == id)
farmbuyer@81 3672
farmbuyer@81 3673 else
farmbuyer@81 3674 return -- silently ignore future cases from future clients
farmbuyer@81 3675 end
farmbuyer@81 3676
farmbuyer@81 3677 if self.debug.loot then
farmbuyer@81 3678 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3679 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3680 self.dprint('loot', m)
farmbuyer@81 3681 if sender == my_name then
farmbuyer@81 3682 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3683 return index
farmbuyer@81 3684 end
farmbuyer@81 3685 end
farmbuyer@81 3686
farmbuyer@81 3687 if not e then
farmbuyer@81 3688 -- say something?
farmbuyer@81 3689 return
farmbuyer@81 3690 end
farmbuyer@81 3691
farmbuyer@73 3692 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3693 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3694
farmbuyer@81 3695 if not from_i then
farmbuyer@81 3696 if how == "local" then
farmbuyer@81 3697 -- from_h here is the formatted error text
farmbuyer@81 3698 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3699 end
farmbuyer@25 3700 else
farmbuyer@81 3701 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3702 -- If something were wrong at this point, what could we do?
farmbuyer@81 3703
farmbuyer@114 3704 -- the Book of Job 1:21: "Naked I came from my faction capital
farmbuyer@114 3705 -- city, and naked I shall return thither."
farmbuyer@114 3706 if from_h ~= to_h then
farmbuyer@114 3707 local U = tremove (from_h.unique, hist_i)
farmbuyer@114 3708 -- "The loot master giveth..."
farmbuyer@114 3709 to_h.unique[#to_h.unique+1] = U
farmbuyer@114 3710 to_h.when[U] = from_h.when[U]
farmbuyer@114 3711 to_h.id[U] = from_h.id[U]
farmbuyer@114 3712 to_h.count[U] = from_h.count[U]
farmbuyer@114 3713 sort_player(to_h)
farmbuyer@114 3714 -- "...and the loot master taketh away."
farmbuyer@114 3715 from_h.when[U] = nil
farmbuyer@114 3716 from_h.id[U] = nil
farmbuyer@114 3717 from_h.count[U] = nil
farmbuyer@114 3718 end
farmbuyer@114 3719 -- "Blessed be the lookup cache of the loot master."
farmbuyer@138 3720 g_uniques[unique] = { loot = index, history = to_name }
farmbuyer@25 3721 end
farmbuyer@81 3722 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3723 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@107 3724 or select(2,UnitClass(from_name))
farmbuyer@25 3725 e.person = to_name
farmbuyer@81 3726 e.person_class = to_h.person_class
farmbuyer@81 3727 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@107 3728 or select(2,UnitClass(to_name))
farmbuyer@25 3729 self.hist_clean = nil
farmbuyer@81 3730 self.loot_clean = nil
farmbuyer@81 3731
farmbuyer@81 3732 if how == "local" then
farmbuyer@101 3733 if opts.chatty_on_local_changes then
farmbuyer@101 3734 _notify_about_change (_G.UNIT_YOU, index, nil, from_name, from_person_class)
farmbuyer@101 3735 end
farmbuyer@81 3736 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3737 elseif opts.chatty_on_remote_changes then
farmbuyer@101 3738 _notify_about_change (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3739 end
farmbuyer@81 3740 if self.display then
farmbuyer@96 3741 self.display:GetUserData("GUI state").eoiST:OuroLoot_Refresh(index)
farmbuyer@81 3742 self:redisplay()
farmbuyer@81 3743 end
farmbuyer@100 3744 self:Fire ('Reassign', unique, id, e, from_name, to_name)
farmbuyer@81 3745 return index
farmbuyer@25 3746 end
farmbuyer@25 3747
farmbuyer@84 3748 local function expunge (player, index_or_unique)
farmbuyer@84 3749 local i,u
farmbuyer@84 3750 if type(index_or_unique) == 'string' then
farmbuyer@84 3751 for u = 1, #player.unique do
farmbuyer@84 3752 if player.unique[u] == index_or_unique then
farmbuyer@84 3753 i = u
farmbuyer@84 3754 break
farmbuyer@84 3755 end
farmbuyer@84 3756 end
farmbuyer@84 3757 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3758 i = index_or_unique
farmbuyer@84 3759 end
farmbuyer@84 3760 if not i then
farmbuyer@84 3761 return -- error here?
farmbuyer@84 3762 end
farmbuyer@84 3763 u = player.unique[i]
farmbuyer@84 3764 assert(#u>0)
farmbuyer@84 3765 tremove (player.unique, i)
farmbuyer@84 3766 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3767 g_uniques[u] = nil
farmbuyer@84 3768 addon.hist_clean = nil
farmbuyer@100 3769 addon:Fire ('DelHistory', player.name, u)
farmbuyer@87 3770 return #player.unique
farmbuyer@84 3771 end
farmbuyer@84 3772
farmbuyer@84 3773 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3774 -- E - loot entry
farmbuyer@84 3775 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3776 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3777 -- player's tables from the history array.
farmbuyer@87 3778 --
farmbuyer@87 3779 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3780 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3781 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3782 if type(first) == 'table' then
farmbuyer@87 3783 item = first.itemlink or item
farmbuyer@84 3784 --elseif type(first) == 'string' then
farmbuyer@84 3785 end
farmbuyer@84 3786
farmbuyer@84 3787 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3788
farmbuyer@36 3789 if not from_i then
farmbuyer@36 3790 -- from_h is the formatted error text
farmbuyer@84 3791 return nil, (from_h
farmbuyer@84 3792 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3793 ):format(item)
farmbuyer@36 3794 end
farmbuyer@36 3795
farmbuyer@87 3796 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3797 if not remaining then
farmbuyer@87 3798 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3799 elseif remaining > 0 then
farmbuyer@87 3800 return remaining
farmbuyer@87 3801 end
farmbuyer@87 3802 tremove (self.history, from_i)
farmbuyer@87 3803 self:_build_history_names()
farmbuyer@87 3804 return 0
farmbuyer@36 3805 end
farmbuyer@36 3806
farmbuyer@25 3807 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3808 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@25 3809 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3810 local e = g_loot[index]
farmbuyer@25 3811 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3812 -- output, so force to a string instead.
farmbuyer@25 3813 olddisp = olddisp or 'normal'
farmbuyer@25 3814 local newdisp = e.disposition or 'normal'
farmbuyer@25 3815 -- Ignore misclicks and the like
farmbuyer@25 3816 if olddisp == newdisp then return end
farmbuyer@25 3817
farmbuyer@25 3818 local name = e.person
farmbuyer@25 3819
farmbuyer@109 3820 if not self:_test_disposition (newdisp, 'affects_history') then
farmbuyer@114 3821 -- remove history entry if it exists
farmbuyer@73 3822 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@25 3823 if hist_i then
farmbuyer@114 3824 -- clears g_uniques and fires DelHistory
farmbuyer@114 3825 expunge (name_h, hist_i)
farmbuyer@109 3826 elseif not self:_test_disposition (olddisp, 'affects_history') then
farmbuyer@25 3827 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3828 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3829 -- So this isn't treated as an error.
farmbuyer@25 3830 else
farmbuyer@25 3831 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3832 end
farmbuyer@25 3833 return
farmbuyer@25 3834 end
farmbuyer@25 3835
farmbuyer@109 3836 if (not self:_test_disposition (olddisp, 'affects_history'))
farmbuyer@109 3837 and self:_test_disposition (newdisp, 'affects_history')
farmbuyer@25 3838 then
farmbuyer@114 3839 -- Must create a new history entry.
farmbuyer@25 3840 local name_i, name_h = self:get_loot_history(name)
farmbuyer@114 3841 -- puts entry into g_uniques and fires NewHistory
farmbuyer@114 3842 self:_addHistoryEntry (index, --[[re-sort entries=]]true)
farmbuyer@25 3843 self.hist_clean = nil
farmbuyer@25 3844 return
farmbuyer@25 3845 end
farmbuyer@24 3846 end
farmbuyer@73 3847
farmbuyer@73 3848 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3849 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3850 -- calling it:
farmbuyer@128 3851 -- 'local', row_index, new_disposition
farmbuyer@128 3852 -- 'remote', sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3853 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3854 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3855 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3856 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3857 -- on success.
farmbuyer@73 3858 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3859 -- This must all be filled out in all cases:
farmbuyer@73 3860 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3861 -- Only set in remote case:
farmbuyer@73 3862 local sender
farmbuyer@73 3863
farmbuyer@128 3864 if how == 'local' then
farmbuyer@73 3865 index, newdisp = ...
farmbuyer@73 3866 index = assert(tonumber(index))
farmbuyer@73 3867 e = g_loot[index]
farmbuyer@73 3868 id = e.id
farmbuyer@73 3869 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3870 olddisp = e.disposition
farmbuyer@73 3871
farmbuyer@128 3872 elseif how == 'remote' then
farmbuyer@73 3873 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3874 id = tonumber(id)
farmbuyer@81 3875 local cache
farmbuyer@81 3876 local loop = 0
farmbuyer@81 3877 repeat -- wtb continue statement pst
farmbuyer@81 3878 if loop > 1 then break end
farmbuyer@81 3879 e = nil
farmbuyer@81 3880 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3881 index = tonumber(cache.loot)
farmbuyer@81 3882 if index then
farmbuyer@81 3883 e = g_loot[index]
farmbuyer@81 3884 else
farmbuyer@81 3885 end
farmbuyer@81 3886 loop = loop + 1
farmbuyer@81 3887 until e and (e.id == id)
farmbuyer@73 3888
farmbuyer@73 3889 else
farmbuyer@76 3890 return -- silently ignore future cases from future clients
farmbuyer@73 3891 end
farmbuyer@73 3892
farmbuyer@73 3893 if self.debug.loot then
farmbuyer@80 3894 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3895 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3896 self.dprint('loot', m)
farmbuyer@73 3897 if sender == my_name then
farmbuyer@76 3898 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3899 return index
farmbuyer@73 3900 end
farmbuyer@73 3901 end
farmbuyer@73 3902
farmbuyer@73 3903 if not e then
farmbuyer@73 3904 -- say something?
farmbuyer@73 3905 return
farmbuyer@73 3906 end
farmbuyer@73 3907
farmbuyer@73 3908 e.disposition = newdisp
farmbuyer@73 3909 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3910 e.extratext = nil
farmbuyer@73 3911 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3912 self.hist_clean = nil
farmbuyer@81 3913 self.loot_clean = nil
farmbuyer@73 3914 -- A unique tag has been set by this point.
farmbuyer@128 3915 if how == 'local' then
farmbuyer@73 3916 unique = assert(e.unique)
farmbuyer@101 3917 if opts.chatty_on_local_changes then
farmbuyer@101 3918 _notify_about_change (_G.UNIT_YOU, index, olddisp)
farmbuyer@101 3919 end
farmbuyer@73 3920 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3921 end
farmbuyer@100 3922 self:Fire ('MarkAs', unique, id, e, olddisp or 'normal', newdisp or 'normal')
farmbuyer@73 3923 return index
farmbuyer@73 3924 end
farmbuyer@1 3925 end
farmbuyer@1 3926
farmbuyer@1 3927
farmbuyer@1 3928 ------ Player communication
farmbuyer@1 3929 do
farmbuyer@146 3930 local select, tconcat, unpack = select, table.concat, unpack
farmbuyer@56 3931 local function assemble(t,...)
farmbuyer@73 3932 local n = select('#',...)
farmbuyer@73 3933 if n > 0 then
farmbuyer@56 3934 local msg = {t,...}
farmbuyer@56 3935 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3936 -- can't use #msg since there might be nil holes
farmbuyer@73 3937 for i = 2, n+1 do
farmbuyer@71 3938 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3939 end
farmbuyer@56 3940 return tconcat (msg, '\a')
farmbuyer@56 3941 end
farmbuyer@56 3942 return t
farmbuyer@56 3943 end
farmbuyer@56 3944
farmbuyer@56 3945 -- broadcast('tag', <stuff>)
farmbuyer@56 3946 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3947 function addon:vbroadcast(tag,...)
farmbuyer@56 3948 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3949 end
farmbuyer@56 3950 function addon:broadcast(tag,...)
farmbuyer@56 3951 local msg = assemble(tag,...)
farmbuyer@56 3952 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3953 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3954 -- this is what lets us debug our own message traffic:
farmbuyer@100 3955 if self.debug.comm and self.is_guilded then
farmbuyer@89 3956 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3957 end
farmbuyer@56 3958 end
farmbuyer@56 3959 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3960 function addon:whispercast(to,...)
farmbuyer@56 3961 local msg = assemble(...)
farmbuyer@56 3962 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3963 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3964 end
farmbuyer@56 3965
farmbuyer@1 3966 local function adduser (name, status, active)
farmbuyer@1 3967 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3968 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3969 end
farmbuyer@1 3970
farmbuyer@1 3971 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3972 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3973 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3974 local OCR_funcs = {}
farmbuyer@1 3975
farmbuyer@1 3976 OCR_funcs.ping = function (sender)
farmbuyer@1 3977 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3978 local what = addon.enabled and "tracking" or
farmbuyer@89 3979 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3980 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3981 end
farmbuyer@89 3982 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3983 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3984 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3985 addon:Print("Echo: ", s)
farmbuyer@1 3986 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3987 end
farmbuyer@27 3988 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3989 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3990 addon:_check_version (revlarge)
farmbuyer@27 3991 end
farmbuyer@1 3992
farmbuyer@76 3993 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3994 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3995 "existing", existing, "replace", replace)
farmbuyer@76 3996 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3997 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3998 end
farmbuyer@76 3999
farmbuyer@73 4000 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 4001 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 4002 "item", item, "from old", old, "to new", new)
farmbuyer@73 4003 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 4004 --if not addon.enabled then return end -- hmm
farmbuyer@73 4005 if index and opts.chatty_on_remote_changes then
farmbuyer@101 4006 _notify_about_change (sender, index, old)
farmbuyer@73 4007 end
farmbuyer@73 4008 end
farmbuyer@73 4009
farmbuyer@81 4010 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 4011 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 4012 "item", item, "from", from, "to", to)
farmbuyer@81 4013 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 4014 -- Notification handled inside reassign_loot.
farmbuyer@81 4015 end
farmbuyer@81 4016
farmbuyer@71 4017 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 4018 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 4019 if not addon.enabled then return end
farmbuyer@1 4020 adduser (sender, nil, true)
farmbuyer@73 4021 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 4022 -- and then be rewritten by the history routine (into older string
farmbuyer@73 4023 -- of ID+date).
farmbuyer@73 4024 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 4025 g_seeing_oldsigs[sender] = true
farmbuyer@71 4026 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 4027 end
farmbuyer@71 4028 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 4029 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 4030 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 4031 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 4032 if not addon.enabled then return end
farmbuyer@71 4033 adduser (sender, nil, true)
farmbuyer@71 4034 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 4035 end
farmbuyer@1 4036
farmbuyer@1 4037 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 4038 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 4039 "name", bossname, "it", instancetag)
farmbuyer@1 4040 if not addon.enabled then return end
farmbuyer@1 4041 adduser (sender, nil, true)
farmbuyer@56 4042 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 4043 end
farmbuyer@56 4044 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 4045 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 4046 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 4047 if not addon.enabled then return end
farmbuyer@56 4048 adduser (sender, nil, true)
farmbuyer@56 4049 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 4050 end
farmbuyer@71 4051 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 4052
farmbuyer@76 4053 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 4054 function (self)
farmbuyer@78 4055 if not self.rebroadcast then
farmbuyer@149 4056 self:Activate("bcast-respond",nil,true)
farmbuyer@76 4057 end
farmbuyer@78 4058 self:broadcast('bcast_responder')
farmbuyer@76 4059 end)
farmbuyer@76 4060 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 4061 function (self)
farmbuyer@122 4062 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 4063 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 4064 end)
farmbuyer@1 4065 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 4066 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 4067 then
farmbuyer@95 4068 addon:Print("%s has requested additional broadcasters! Click %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 4069 sender,
farmbuyer@76 4070 tostring(bcast_on),
farmbuyer@76 4071 tostring(waferthin))
farmbuyer@1 4072 end
farmbuyer@18 4073 addon.popped = true
farmbuyer@1 4074 end
farmbuyer@1 4075
farmbuyer@1 4076 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 4077 if addon.debug.comm or addon.requesting or
farmbuyer@1 4078 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 4079 then
farmbuyer@1 4080 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 4081 end
farmbuyer@1 4082 end
farmbuyer@1 4083 -- remove this tag once it's all tested
farmbuyer@1 4084 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 4085 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 4086 end
farmbuyer@1 4087
farmbuyer@73 4088 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 4089 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 4090 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 4091 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 4092 local function dotdotdot (sender, tag, ...)
farmbuyer@1 4093 local f = OCR_funcs[tag]
farmbuyer@73 4094 if f then
farmbuyer@73 4095 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 4096 local n = select('#',...)
farmbuyer@73 4097 for i = 1, n do
farmbuyer@73 4098 local d = select(i,...)
farmbuyer@73 4099 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 4100 end
farmbuyer@89 4101 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 4102 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 4103 end
farmbuyer@73 4104 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 4105 end
farmbuyer@73 4106 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 4107 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 4108
farmbuyer@1 4109 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 4110 if prefix ~= self.ident then return end
farmbuyer@1 4111 if not self.debug.comm then
farmbuyer@1 4112 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 4113 if sender == my_name then return end
farmbuyer@1 4114 end
farmbuyer@1 4115 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 4116
farmbuyer@1 4117 if self.recent_messages:test(msg) then
farmbuyer@40 4118 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 4119 return
farmbuyer@1 4120 end
farmbuyer@1 4121 self.recent_messages:add(msg)
farmbuyer@1 4122
farmbuyer@1 4123 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 4124 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 4125 end
farmbuyer@1 4126
farmbuyer@1 4127 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 4128 if prefix ~= self.identTg then return end
farmbuyer@1 4129 if not self.debug.comm then
farmbuyer@1 4130 if distribution ~= "WHISPER" then return end
farmbuyer@1 4131 if sender == my_name then return end
farmbuyer@1 4132 end
farmbuyer@1 4133 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 4134 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 4135 end
farmbuyer@1 4136 end
farmbuyer@1 4137
farmbuyer@128 4138 addon:MODULE_PROTOTYPE_POINTERS()
farmbuyer@109 4139 addon.FILES_LOADED = 1
farmbuyer@1 4140 -- vim:noet