annotate core.lua @ 133:47b149f9a5d7 2.20

Update for MoP.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Wed, 29 Aug 2012 22:20:51 -0400
parents 08d3d2b7c31d
children feca7e0e1f89
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@114 11 - fname fully-qualified name; "PlayerName" or "PlayerName-RealmName"
farmbuyer@61 12 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 13 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 14 - race English codename ("BloodElf", etc)
farmbuyer@61 15 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 16 - level can be 0 if player was offline at the time
farmbuyer@61 17 - guild guild name, or missing if unguilded
farmbuyer@114 18 - realm realm name, or missing if same realm as player at the time
farmbuyer@102 19 - online 'online', 'offline', 'no_longer' [no longer in raid group]
farmbuyer@57 20 [both of these next two fields use time_t values:]
farmbuyer@61 21 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 22 - leave time player left the raid (or time we've left the raid, if
farmbuyer@102 23 'online' is not 'no_longer')
farmbuyer@125 24 - needinfo true if haven't yet gotten close enough to player to request
farmbuyer@125 25 unit data; SHOULD be missing
farmbuyer@50 26
farmbuyer@54 27 Common g_loot entry indices:
farmbuyer@61 28 - kind time/boss/loot
farmbuyer@61 29 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 30 - minute 0-59, ditto
farmbuyer@61 31 - stamp time_t on the local computer
farmbuyer@50 32
farmbuyer@50 33 Time specific g_loot indices:
farmbuyer@61 34 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 35 text is always "dd Month yyyy"
farmbuyer@50 36
farmbuyer@50 37 Boss specific g_loot indices:
farmbuyer@61 38 - bossname name of boss/encounter;
farmbuyer@57 39 may be changed if "snarky boss names" option is enabled
farmbuyer@61 40 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 41 - instance name of instance, including size and difficulty
farmbuyer@61 42 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 43 up; can be 0 if we're outside an instance and the player
farmbuyer@61 44 inside has an older version
farmbuyer@61 45 - duration in seconds; may be missing (only present if local)
farmbuyer@69 46 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 47 empty for manual snapshots the player didn't want included
farmbuyer@69 48 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 49
farmbuyer@50 50 Loot specific g_loot indices:
farmbuyer@61 51 - person recipient
farmbuyer@61 52 - person_class class of recipient if available; may be missing;
farmbuyer@57 53 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@114 54 - person_realm recipient's realm if different from the player's; missing
farmbuyer@114 55 otherwise
farmbuyer@61 56 - itemname not including square brackets
farmbuyer@61 57 - id itemID as number
farmbuyer@61 58 - itemlink full clickable link
farmbuyer@61 59 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 60 - quality ITEM_QUALITY_* number
farmbuyer@71 61 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 62 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 63 the extratext field
farmbuyer@61 64 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 65 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 66 dropped double axes today"
farmbuyer@66 67 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 68 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 69 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 70 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 71 fiddling of loot data
farmbuyer@109 72 - extratext text in Note column, including disposition and rebroadcasting;
farmbuyer@109 73 missing otherwise
farmbuyer@61 74 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 75
farmbuyer@1 76
farmbuyer@1 77 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 78 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 79 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 80 names with leading underscores are strictly internal helper functions.
farmbuyer@1 81 ------ Saved variables
farmbuyer@1 82 ------ Constants
farmbuyer@1 83 ------ Addon member data
farmbuyer@6 84 ------ Globals
farmbuyer@1 85 ------ Expiring caches
farmbuyer@102 86 ------ Ace3 framework stuff (callback 'events', search for LCALLBACK)
farmbuyer@1 87 ------ Event handlers
farmbuyer@1 88 ------ Slash command handler
farmbuyer@1 89 ------ On/off
farmbuyer@1 90 ------ Behind the scenes routines
farmbuyer@1 91 ------ Saved texts
farmbuyer@1 92 ------ Loot histories
farmbuyer@1 93 ------ Player communication
farmbuyer@1 94
farmbuyer@1 95 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 96 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 97 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 98 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 99 rewrite.
farmbuyer@16 100
farmbuyer@73 101 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 102 serve as a spelling reminder.
farmbuyer@1 103
farmbuyer@1 104 ]==]
farmbuyer@1 105
farmbuyer@1 106 ------ Saved variables
farmbuyer@16 107 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 108 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 109 -- are numeric indices of tables, subkeys of those
farmbuyer@102 110 -- are name/forum/attend/date
farmbuyer@16 111 OuroLootSV_hist = nil
farmbuyer@19 112 OuroLootSV_log = {}
farmbuyer@1 113
farmbuyer@1 114
farmbuyer@1 115 ------ Constants
farmbuyer@133 116 local RAID_ROSTER_UPDATE_EVENT = 'GROUP_ROSTER_UPDATE'
farmbuyer@133 117 --(select(4,GetBuildInfo()) >= 50000) and 'GROUP_ROSTER_UPDATE' or 'RAID_ROSTER_UPDATE'
farmbuyer@99 118 local option_defaults = { profile = {
farmbuyer@99 119 --['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 120 ['popup_on_join'] = true,
farmbuyer@94 121 ['register_slash_synonyms'] = false,
farmbuyer@94 122 ['slash_synonyms'] = '/ol,/oloot',
farmbuyer@1 123 ['scroll_to_bottom'] = true,
farmbuyer@114 124 ['history_suppress_LFR'] = false,
farmbuyer@114 125 ['history_ignore_xrealm'] = true,
farmbuyer@83 126 ['gui_noob'] = true,
farmbuyer@1 127 ['chatty_on_kill'] = false,
farmbuyer@1 128 ['no_tracking_wipes'] = false,
farmbuyer@1 129 ['snarky_boss'] = true,
farmbuyer@1 130 ['keybinding'] = false,
farmbuyer@2 131 ['bossmod'] = "DBM",
farmbuyer@104 132 ['keybinding_text'] = '', --'CTRL-SHIFT-O',
farmbuyer@1 133 ['forum'] = {
farmbuyer@25 134 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 135 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 136 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 137 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 138 ['Custom...'] = '',
farmbuyer@1 139 },
farmbuyer@1 140 ['forum_current'] = '[item] by name',
farmbuyer@57 141 ['display_disabled_LODs'] = false,
farmbuyer@65 142 ['display_bcast_from'] = true,
farmbuyer@73 143 ['precache_history_uniques'] = false,
farmbuyer@73 144 ['chatty_on_remote_changes'] = false,
farmbuyer@101 145 ['chatty_on_local_changes'] = false,
farmbuyer@101 146 ['chatty_on_changes_frame'] = 1,
farmbuyer@97 147 ['itemfilter'] = {},
farmbuyer@97 148 ['itemvault'] = {},
farmbuyer@99 149 } }
farmbuyer@95 150 local virgin = "First time loaded? Hi! Use the /ouroloot command"
farmbuyer@1 151 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 152 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 153 .." welcome message will not intrude again."
farmbuyer@27 154 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 155 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 156 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 157 .." 'Ping!' button on the options panel)."
farmbuyer@81 158 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 159 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 160 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 161 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 162 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 163 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 164 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 165 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@99 166 local new_profile_warning = [[Be aware that profiles only store addon & plugin settings from the <Options> tab; loot and generated text is account-wide data, unrelated to your current profile.]]
farmbuyer@86 167 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 168 local qualnames = {
farmbuyer@1 169 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 170 ['white'] = 1, ['common'] = 1,
farmbuyer@1 171 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 172 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 173 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 174 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 175 ['artifact'] = 6,
farmbuyer@1 176 --['heirloom'] = 7,
farmbuyer@1 177 }
farmbuyer@1 178 local my_name = UnitName('player')
farmbuyer@76 179 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 180 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@129 181 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s
farmbuyer@129 182 local g_LOOT_ITEM_SELF_MULTIPLE_ss, g_LOOT_ITEM_WHILE_PLAYER_INELIGIBLE_ss
farmbuyer@1 183
farmbuyer@1 184
farmbuyer@1 185 ------ Addon member data
farmbuyer@1 186 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 187 addon.author_debug = flib.author_debug
farmbuyer@1 188
farmbuyer@6 189 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 190 do local _G = _G setfenv (1, addon)
farmbuyer@1 191
farmbuyer@71 192 commrev = '17'
farmbuyer@89 193 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 194 ident = "OuroLoot2"
farmbuyer@1 195 identTg = "OuroLoot2Tg"
farmbuyer@1 196 status_text = nil
farmbuyer@89 197 revision = "@project-revision@"
farmbuyer@89 198 --@debug@
farmbuyer@89 199 revision = "DEVEL"
farmbuyer@89 200 --@end-debug@
farmbuyer@1 201
farmbuyer@45 202 tekdebug = nil
farmbuyer@45 203 if _G.tekDebug then
farmbuyer@45 204 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 205 function tekdebug (txt)
farmbuyer@45 206 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 207 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 208 end
farmbuyer@45 209 end
farmbuyer@45 210
farmbuyer@1 211 DEBUG_PRINT = false
farmbuyer@1 212 debug = {
farmbuyer@76 213 comm = false,
farmbuyer@76 214 loot = false,
farmbuyer@76 215 flow = false,
farmbuyer@76 216 notraid = false,
farmbuyer@76 217 cache = false,
farmbuyer@100 218 callback = false,
farmbuyer@76 219 alsolog = false,
farmbuyer@1 220 }
farmbuyer@77 221 --@debug@
farmbuyer@77 222 DEBUG_PRINT = true
farmbuyer@77 223 debug.loot = true
farmbuyer@77 224 debug.comm = true
farmbuyer@100 225 is_guilded = _G.IsInGuild()
farmbuyer@77 226 --@end-debug@
farmbuyer@77 227
farmbuyer@45 228 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 229 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 230 if tekdebug then
farmbuyer@45 231 function dprint (t,...)
farmbuyer@45 232 if DEBUG_PRINT and debug[t] then
farmbuyer@45 233 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 234 if debug.alsolog then
farmbuyer@45 235 addon:log_with_timestamp(text)
farmbuyer@45 236 end
farmbuyer@45 237 end
farmbuyer@45 238 end
farmbuyer@45 239 else
farmbuyer@45 240 function dprint (t,...)
farmbuyer@45 241 if DEBUG_PRINT and debug[t] then
farmbuyer@45 242 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 243 if debug.alsolog then
farmbuyer@45 244 addon:log_with_timestamp(text)
farmbuyer@45 245 end
farmbuyer@19 246 end
farmbuyer@19 247 end
farmbuyer@1 248 end
farmbuyer@1 249
farmbuyer@45 250 if author_debug and tekdebug then
farmbuyer@45 251 function pprint (t,...)
farmbuyer@45 252 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 253 if debug.alsolog then
farmbuyer@19 254 addon:log_with_timestamp(text)
farmbuyer@19 255 end
farmbuyer@1 256 end
farmbuyer@1 257 else
farmbuyer@1 258 pprint = flib.nullfunc
farmbuyer@1 259 end
farmbuyer@1 260
farmbuyer@76 261 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 262 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 263 function error(txt,lvl)
farmbuyer@76 264 pprint('ERROR()', txt)
farmbuyer@76 265 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 266 _G.error(txt,lvl)
farmbuyer@76 267 end
farmbuyer@76 268 function assert(cond,msg,...)
farmbuyer@76 269 if cond then
farmbuyer@76 270 return cond,msg,...
farmbuyer@76 271 else
farmbuyer@109 272 error('ASSERT() FAILED: '.._G.tostring(msg or 'nil'),3)
farmbuyer@76 273 end
farmbuyer@76 274 end
farmbuyer@76 275
farmbuyer@1 276 enabled = false
farmbuyer@1 277 rebroadcast = false
farmbuyer@76 278 display = nil -- reference to display frame iff visible
farmbuyer@1 279 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 280 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 281 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 282
farmbuyer@1 283 -- The rest is also used in the GUI:
farmbuyer@1 284
farmbuyer@76 285 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 286 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 287
farmbuyer@2 288 bossmod_registered = nil
farmbuyer@76 289 bossmods = {}
farmbuyer@2 290
farmbuyer@76 291 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 292
farmbuyer@103 293 lootjumps = {} -- maps hypertext idents to EOI line numbers
farmbuyer@103 294
farmbuyer@76 295 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 296 -- heirlooms to show up
farmbuyer@76 297 thresholds = {}
farmbuyer@1 298 for i = 0,6 do
farmbuyer@11 299 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 300 end
farmbuyer@1 301
farmbuyer@1 302 _G.setfenv (1, _G)
farmbuyer@1 303 end
farmbuyer@1 304
farmbuyer@1 305 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 306 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 307
farmbuyer@67 308 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 309 function addon:load_assert (cond, msg, ...)
farmbuyer@67 310 if cond then
farmbuyer@67 311 return cond, msg, ...
farmbuyer@67 312 end
farmbuyer@67 313 msg = msg or "load-time assertion failed!"
farmbuyer@67 314 self.NOLOAD = msg
farmbuyer@67 315 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 316 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 317 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 318 self.error (msg, --[[level=]]2)
farmbuyer@67 319 end
farmbuyer@109 320 addon.FILES_LOADED = 0
farmbuyer@67 321
farmbuyer@67 322 -- Seriously? ORLY?
farmbuyer@67 323 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 324 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 325 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 326 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 327 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 328 if id == 88715 then
farmbuyer@67 329 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 330 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 331 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 332 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 333 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 334 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 335 format(text)
farmbuyer@67 336 addon:load_assert(nil,text)
farmbuyer@67 337 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 338 end
farmbuyer@67 339 end
farmbuyer@67 340
farmbuyer@86 341 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 342 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 343 do
farmbuyer@86 344 local cc = {}
farmbuyer@86 345 local function extract (color_info)
farmbuyer@93 346 local hex
farmbuyer@93 347 if color_info.colorStr then -- MoP
farmbuyer@93 348 hex = "|c" .. color_info.colorStr
farmbuyer@93 349 else -- pre-MoP
farmbuyer@93 350 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 351 255*color_info.g, 255*color_info.b)
farmbuyer@93 352 end
farmbuyer@92 353 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 354 end
farmbuyer@86 355 local function fill_out_class_colors()
farmbuyer@86 356 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 357 cc[class] = extract(color)
farmbuyer@86 358 end
farmbuyer@86 359 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 360 end
farmbuyer@86 361 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 362 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 363 end
farmbuyer@93 364 addon.class_colors = cc -- this stays around
farmbuyer@93 365 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 366
farmbuyer@86 367 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 368 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 369 function addon:colorize (text, class)
farmbuyer@86 370 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 371 end
farmbuyer@86 372 end
farmbuyer@86 373
farmbuyer@1 374
farmbuyer@6 375 ------ Globals
farmbuyer@1 376 local g_loot = nil
farmbuyer@1 377 local g_restore_p = nil
farmbuyer@76 378 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 379 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 380 local g_boss_signpost = nil
farmbuyer@73 381 local g_seeing_oldsigs = nil
farmbuyer@73 382 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 383 local g_unique_replace = nil
farmbuyer@1 384 local opts = nil
farmbuyer@110 385 local g_gui = nil
farmbuyer@1 386
farmbuyer@76 387 local error = addon.error
farmbuyer@76 388 local assert = addon.assert
farmbuyer@76 389
farmbuyer@107 390 local type, select, next, pairs, ipairs, tinsert, tremove, tostring, tonumber, wipe =
farmbuyer@107 391 type, select, next, pairs, ipairs, table.insert, table.remove, tostring, tonumber, table.wipe
farmbuyer@73 392
farmbuyer@1 393 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@107 394 local CopyTable = CopyTable
farmbuyer@107 395 local GetNumRaidMembers = GetNumGroupMembers or GetNumRaidMembers
farmbuyer@107 396 local IsInRaid = IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 397 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@100 398 local _register_bossmod, makedate, create_new_cache, _init, _log, _do_loot_metas
farmbuyer@81 399 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@128 400 local _notify_about_change, _LFR_suppressing, _add_loot_disposition
farmbuyer@1 401
farmbuyer@27 402 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 403 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 404 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 405 --
farmbuyer@89 406 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 407 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 408 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 409 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 410 -- warning for other users.
farmbuyer@27 411 do
farmbuyer@27 412 local r = 0
farmbuyer@89 413 for d in addon.version:gmatch("%d+") do
farmbuyer@27 414 r = 1000*r + d
farmbuyer@27 415 end
farmbuyer@62 416 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 417 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 418 while r > 2000 and r < 2000000 do
farmbuyer@62 419 r = 1000*r
farmbuyer@62 420 end
farmbuyer@89 421 version_large = math.max(r,1)
farmbuyer@27 422 end
farmbuyer@27 423
farmbuyer@1 424 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 425 do
farmbuyer@76 426 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 427 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@107 428 local text_map = setmetatable({}, {__mode = 'v'})
farmbuyer@107 429 local base = newproxy(true)
farmbuyer@107 430 getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 431 --@debug@
farmbuyer@103 432 -- auto collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@107 433 getmetatable(base).__index = {
farmbuyer@103 434 ['done'] = function (ud)
farmbuyer@103 435 text_map[ud] = nil
farmbuyer@103 436 func_map[ud] = nil
farmbuyer@103 437 end,
farmbuyer@103 438 }
farmbuyer@107 439 getmetatable(base).__gc = function(ud)
farmbuyer@76 440 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 441 end
farmbuyer@76 442 --@end-debug@
farmbuyer@1 443
farmbuyer@38 444 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 445 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 446 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 447 --
farmbuyer@78 448 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 449 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@125 450 -- in local chat. Clicking a tab_title hyperlink opens the GUI to that
farmbuyer@125 451 -- tab; the MethodName and raw function callbacks will be passed the addon
farmbuyer@125 452 -- table, the same matching number, and the mouse button (ala OnClick) as
farmbuyer@125 453 -- arguments.
farmbuyer@78 454 --
farmbuyer@78 455 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 456 function addon.format_hypertext (text, color, func)
farmbuyer@107 457 local ret = newproxy(base)
farmbuyer@76 458 local num = #text_map + 1
farmbuyer@76 459 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 460 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 461 text)
farmbuyer@76 462 text_map[num] = ret
farmbuyer@76 463 func_map[ret] = func
farmbuyer@78 464 return ret, num
farmbuyer@1 465 end
farmbuyer@1 466
farmbuyer@76 467 --[[
farmbuyer@76 468 link: OuroLoot:n
farmbuyer@76 469 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 470 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 471
farmbuyer@76 472 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 473 another clickable link, yay data reproducability
farmbuyer@76 474 ]]
farmbuyer@107 475 local strsplit = strsplit
farmbuyer@76 476 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 477 local ltype, arg = strsplit(":",link)
farmbuyer@76 478 if ltype ~= "OuroLoot" then return end
farmbuyer@78 479 arg = tonumber(arg)
farmbuyer@78 480 local f = func_map[text_map[arg]]
farmbuyer@125 481 local t = type(f)
farmbuyer@125 482 if t == 'string' then
farmbuyer@76 483 if type(addon[f]) == 'function' then
farmbuyer@125 484 addon[f](addon,arg,mousebutton) -- method
farmbuyer@76 485 else
farmbuyer@125 486 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 487 end
farmbuyer@125 488 elseif t == 'function' then
farmbuyer@125 489 f (addon, arg, mousebutton)
farmbuyer@1 490 end
farmbuyer@1 491 end)
farmbuyer@1 492
farmbuyer@1 493 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 494 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 495 if link:match("^OuroLoot") then return end
farmbuyer@1 496 return old (self, link, ...)
farmbuyer@1 497 end
farmbuyer@1 498 end
farmbuyer@1 499
farmbuyer@1 500 do
farmbuyer@1 501 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 502 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 503 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 504 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 505 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 506 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 507 }
farmbuyer@1 508 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 509 function makedate()
farmbuyer@1 510 Calendar_LoadUI()
farmbuyer@1 511 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 512 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 513 return text, M, D, Y
farmbuyer@1 514 end
farmbuyer@1 515 end
farmbuyer@1 516
farmbuyer@56 517 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 518 local function instance_tag()
farmbuyer@61 519 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 520 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 521 local t, r
farmbuyer@1 522 name = addon.instance_abbrev[name] or name
farmbuyer@56 523 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 524 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@133 525 if GetLFGMode(LE_LFG_CATEGORY_RF) then
farmbuyer@56 526 t,r = 'LFR', 25
farmbuyer@35 527 elseif diffcode == 1 then
farmbuyer@93 528 if IsInRaid() then
farmbuyer@76 529 t,r = "10",10
farmbuyer@76 530 else
farmbuyer@76 531 t,r = "5",5
farmbuyer@76 532 end
farmbuyer@1 533 elseif diffcode == 2 then
farmbuyer@93 534 if IsInRaid() then
farmbuyer@76 535 t,r = "25",25
farmbuyer@76 536 else
farmbuyer@76 537 t,r = "5h",5
farmbuyer@76 538 end
farmbuyer@1 539 elseif diffcode == 3 then
farmbuyer@56 540 t,r = "10h", 10
farmbuyer@1 541 elseif diffcode == 4 then
farmbuyer@56 542 t,r = "25h", 25
farmbuyer@1 543 end
farmbuyer@1 544 -- dynamic difficulties always return normal "codes"
farmbuyer@1 545 if isdynamic and perbossheroic == 1 then
farmbuyer@1 546 t = t .. "h"
farmbuyer@1 547 end
farmbuyer@56 548 return name .. "(" .. t .. ")", r
farmbuyer@1 549 end
farmbuyer@1 550 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 551 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 552
farmbuyer@114 553 -- Whether we're recording anything at all in the loot histories
farmbuyer@114 554 local function _history_suppress()
farmbuyer@114 555 return _LFR_suppressing or addon.history_suppress
farmbuyer@114 556 end
farmbuyer@114 557
farmbuyer@73 558 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 559 -- the uniques, values are the following:
farmbuyer@87 560 -- 'history' active player name in self.history
farmbuyer@73 561 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 562 -- and will instantly be wrong after manual insertion
farmbuyer@73 563 -- 'loot' active index into g_loot
farmbuyer@73 564 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 565 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 566 -- and return to searching mode.
farmbuyer@73 567 do
farmbuyer@73 568 local notfound = -1
farmbuyer@73 569 local notfound_ret = { history = notfound }
farmbuyer@73 570 local mt
farmbuyer@73 571
farmbuyer@73 572 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 573 local function m_probe_only (t, k)
farmbuyer@73 574 return rawget(t,k) or notfound_ret
farmbuyer@73 575 end
farmbuyer@73 576
farmbuyer@73 577 -- Expensive search.
farmbuyer@73 578 local function m_full_search (t, k)
farmbuyer@73 579 local L, H, HU, loot
farmbuyer@73 580 -- Try active loot entries first
farmbuyer@73 581 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 582 if k == e.unique then
farmbuyer@73 583 L,loot = i,e
farmbuyer@73 584 break
farmbuyer@73 585 end
farmbuyer@73 586 end
farmbuyer@73 587 -- If it's active, try looking through that player's history first.
farmbuyer@73 588 if L then
farmbuyer@73 589 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 590 for ui,u in ipairs(h.unique) do
farmbuyer@73 591 if k == u then
farmbuyer@87 592 H, HU = h.name, ui
farmbuyer@73 593 break
farmbuyer@73 594 end
farmbuyer@73 595 end
farmbuyer@73 596 else
farmbuyer@73 597 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 598 -- older data. Search the rest of current realm's history.
farmbuyer@73 599 for hi,h in ipairs(addon.history) do
farmbuyer@73 600 for ui,u in ipairs(h.unique) do
farmbuyer@73 601 if k == u then
farmbuyer@87 602 H, HU = h.name, ui
farmbuyer@73 603 break
farmbuyer@73 604 end
farmbuyer@73 605 end
farmbuyer@73 606 end
farmbuyer@73 607 end
farmbuyer@73 608 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 609 t[k] = ret
farmbuyer@73 610 return ret
farmbuyer@73 611 end
farmbuyer@73 612
farmbuyer@73 613 local function m_setmode (self, mode)
farmbuyer@73 614 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 615 (mode == 'search') and m_full_search or
farmbuyer@73 616 nil -- maybe error() here?
farmbuyer@73 617 end
farmbuyer@73 618
farmbuyer@73 619 local function m_reset (self)
farmbuyer@73 620 wipe(self)
farmbuyer@73 621 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 622 self.NOTFOUND = notfound
farmbuyer@73 623 self.RESET = m_reset
farmbuyer@73 624 self.SEARCH = m_full_search
farmbuyer@73 625 self.TEST = m_probe_only
farmbuyer@73 626 self.SETMODE = m_setmode
farmbuyer@73 627 mt.__index = m_full_search
farmbuyer@73 628 return self
farmbuyer@73 629 end
farmbuyer@73 630
farmbuyer@73 631 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 632 -- this into a weakly-keyed table.
farmbuyer@73 633 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 634
farmbuyer@107 635 g_uniques = setmetatable (m_reset{}, mt)
farmbuyer@73 636 end
farmbuyer@73 637
farmbuyer@1 638
farmbuyer@1 639 ------ Expiring caches
farmbuyer@1 640 --[[
farmbuyer@73 641 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 642 cache:add(foo)
farmbuyer@73 643 cache:test(foo) -- returns true
farmbuyer@73 644 ....5 seconds pass
farmbuyer@73 645 cache:add(bar)
farmbuyer@73 646 ....10 seconds pass
farmbuyer@73 647 cache:test(foo) -- returns false
farmbuyer@73 648 cache:test(bar) -- returns true
farmbuyer@73 649 ....5 seconds pass
farmbuyer@102 650 ....bar also gone, cleanup() called:
farmbuyer@102 651 function cleanup (expired_entries)
farmbuyer@102 652 for i = 1, #expired_entries do -- this table is in strict FIFO order
farmbuyer@102 653 print(i, expired_entries[i])
farmbuyer@102 654 -- 1 foo
farmbuyer@102 655 -- 2 bar
farmbuyer@102 656 end
farmbuyer@102 657 end
farmbuyer@1 658 ]]
farmbuyer@1 659 do
farmbuyer@1 660 local caches = {}
farmbuyer@107 661 local cleanup_group = AnimTimerFrame:CreateAnimationGroup()
farmbuyer@107 662 local time, next = time, next
farmbuyer@102 663 local new, del = flib.new, flib.del
farmbuyer@1 664 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 665 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 666 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 667 local now = time()
farmbuyer@102 668 local actives = 0
farmbuyer@102 669 local expired = new()
farmbuyer@1 670 -- this is ass-ugly
farmbuyer@102 671 for name,c in next, caches do
farmbuyer@25 672 local fifo = c.fifo
farmbuyer@25 673 local active = #fifo > 0
farmbuyer@102 674 actives = actives + (active and 1 or 0)
farmbuyer@73 675 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@102 676 local datum = tremove(fifo,1)
farmbuyer@102 677 addon.dprint('cache', name, "cache removing", datum.t, "<", datum.m, ">")
farmbuyer@102 678 c.hash[datum.m] = nil
farmbuyer@102 679 tinsert(expired,datum.m)
farmbuyer@102 680 del(datum)
farmbuyer@1 681 end
farmbuyer@25 682 if active and #fifo == 0 and c.func then
farmbuyer@25 683 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@102 684 c.func(expired)
farmbuyer@25 685 end
farmbuyer@102 686 wipe(expired)
farmbuyer@1 687 end
farmbuyer@102 688 del(expired)
farmbuyer@102 689 if actives == 0 then
farmbuyer@40 690 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 691 cleanup_group:Finish()
farmbuyer@40 692 else
farmbuyer@40 693 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 694 end
farmbuyer@1 695 end)
farmbuyer@1 696
farmbuyer@1 697 local function _add (cache, x)
farmbuyer@102 698 assert(type(x)~='number')
farmbuyer@102 699 local datum = new()
farmbuyer@102 700 datum.m = x
farmbuyer@102 701 datum.t = time() + cache.ttl
farmbuyer@25 702 cache.hash[x] = datum
farmbuyer@25 703 tinsert (cache.fifo, datum)
farmbuyer@1 704 if not cleanup_group:IsPlaying() then
farmbuyer@41 705 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@1 706 cleanup_group:Play()
farmbuyer@1 707 end
farmbuyer@1 708 end
farmbuyer@1 709 local function _test (cache, x)
farmbuyer@25 710 return cache.hash[x] ~= nil
farmbuyer@1 711 end
farmbuyer@25 712
farmbuyer@1 713 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 714 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 715 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@1 716 local c = {
farmbuyer@1 717 ttl = ttl,
farmbuyer@1 718 name = name,
farmbuyer@1 719 add = _add,
farmbuyer@1 720 test = _test,
farmbuyer@1 721 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 722 func = on_alldone,
farmbuyer@102 723 -- Testing merging these two (_add's 'x' must not be numeric)
farmbuyer@25 724 fifo = {},
farmbuyer@102 725 --hash = {},
farmbuyer@1 726 }
farmbuyer@102 727 c.hash = c.fifo
farmbuyer@102 728 c.cleanup:SetOrder(1) -- [1,100] range within parent animation
farmbuyer@102 729 c.cleanup:SetDuration(0.8) -- hmmm
farmbuyer@25 730 caches[name] = c
farmbuyer@1 731 return c
farmbuyer@1 732 end
farmbuyer@1 733 end
farmbuyer@1 734
farmbuyer@1 735
farmbuyer@1 736 ------ Ace3 framework stuff
farmbuyer@98 737 function addon:DBProfileRefresh()
farmbuyer@98 738 opts = self.db.profile
farmbuyer@98 739 end
farmbuyer@98 740
farmbuyer@1 741 function addon:OnInitialize()
farmbuyer@67 742 if self.author_debug then
farmbuyer@67 743 _G.OL = self
farmbuyer@73 744 _G.g_uniques = g_uniques
farmbuyer@67 745 end
farmbuyer@109 746 -- This kludgy-looking thing is because if there are serious errors in
farmbuyer@109 747 -- loading, some of the actions during PLAYER_LOGOUT can destroy data.
farmbuyer@109 748 if self.FILES_LOADED ~= 7 then
farmbuyer@109 749 print('|cffaee3ffouroloot reports load count of',self.FILES_LOADED,'fml|r')
farmbuyer@109 750 self:SetEnabledState(false)
farmbuyer@109 751 return
farmbuyer@109 752 end
farmbuyer@109 753 self.FILES_LOADED = nil
farmbuyer@109 754
farmbuyer@107 755 _log = OuroLootSV_log
farmbuyer@41 756
farmbuyer@1 757 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 758 -- relogging during a raid and already have collected loot data
farmbuyer@107 759 local OuroLootSV = OuroLootSV
farmbuyer@1 760 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 761 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 762
farmbuyer@125 763 -- Primarily for plugins, but can be of use to me also... LCALLBACK
farmbuyer@107 764 self.callbacks = LibStub("CallbackHandler-1.0"):New(self)
farmbuyer@100 765 --function self.callbacks:OnUsed (target_aka_self, eventname) end
farmbuyer@100 766 --function self.callbacks:OnUnused (target_aka_self, eventname) end
farmbuyer@100 767
farmbuyer@97 768 if _G.OuroLootOptsDB == nil then
farmbuyer@76 769 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 770 self:ScheduleTimer(function(s)
farmbuyer@97 771 for id in pairs(self.default_itemfilter) do
farmbuyer@97 772 opts.itemfilter[id] = true
farmbuyer@97 773 end
farmbuyer@97 774 for id in pairs(self.default_itemvault) do
farmbuyer@97 775 opts.itemvault[id] = true
farmbuyer@97 776 end
farmbuyer@76 777 s:Print(virgin, tostring(vclick))
farmbuyer@1 778 virgin = nil
farmbuyer@1 779 end,10,self)
farmbuyer@65 780 else
farmbuyer@65 781 virgin = nil
farmbuyer@1 782 end
farmbuyer@107 783 self.db = LibStub("AceDB-3.0"):New("OuroLootOptsDB", option_defaults , --[[Default=]]true)
farmbuyer@99 784 self.db.RegisterCallback (self, "OnNewProfile", function()
farmbuyer@99 785 self:Print(new_profile_warning)
farmbuyer@99 786 end)
farmbuyer@98 787 self.db.RegisterCallback (self, "OnProfileChanged", "DBProfileRefresh")
farmbuyer@98 788 self.db.RegisterCallback (self, "OnProfileCopied", "DBProfileRefresh")
farmbuyer@98 789 self.db.RegisterCallback (self, "OnProfileReset", "DBProfileRefresh")
farmbuyer@98 790 self:DBProfileRefresh()
farmbuyer@97 791
farmbuyer@97 792 --[[
farmbuyer@66 793 local stored_datarev = opts.datarev or 14
farmbuyer@1 794 for opt,default in pairs(option_defaults) do
farmbuyer@1 795 if opts[opt] == nil then
farmbuyer@1 796 opts[opt] = default
farmbuyer@1 797 end
farmbuyer@1 798 end
farmbuyer@97 799 opts.datarev = option_defaults.datarev]]
farmbuyer@1 800
farmbuyer@1 801 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@94 802 if opts.register_slash_synonyms then
farmbuyer@94 803 -- Maybe use %w here for non-English locales?
farmbuyer@94 804 local n = 2
farmbuyer@94 805 for s in opts.slash_synonyms:gmatch("/%a+") do
farmbuyer@94 806 _G['SLASH_ACECONSOLE_OUROLOOT'..n] = s
farmbuyer@94 807 n = n + 1
farmbuyer@94 808 end
farmbuyer@1 809 end
farmbuyer@1 810
farmbuyer@73 811 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@107 812 local r = self:load_assert (GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 813 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 814 self.history = self.history_all[r]
farmbuyer@71 815
farmbuyer@71 816 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 817 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 818 if _G.OuroLootSV_hist
farmbuyer@73 819 and (histformat == nil or histformat < 4)
farmbuyer@73 820 then -- some big honkin' loops
farmbuyer@38 821 for rname,realm in pairs(self.history_all) do
farmbuyer@38 822 for pk,player in ipairs(realm) do
farmbuyer@73 823 if histformat == nil or histformat < 3 then
farmbuyer@73 824 for lk,loot in ipairs(player) do
farmbuyer@73 825 if loot.count == "" then
farmbuyer@73 826 loot.count = nil
farmbuyer@73 827 end
farmbuyer@73 828 if not loot.unique then
farmbuyer@73 829 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 830 end
farmbuyer@71 831 end
farmbuyer@38 832 end
farmbuyer@73 833 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 834 self:_uplift_history_format(player)
farmbuyer@38 835 end
farmbuyer@38 836 end
farmbuyer@38 837 end
farmbuyer@73 838 self._uplift_history_format = nil
farmbuyer@6 839 --OuroLootSV_hist = nil
farmbuyer@1 840
farmbuyer@56 841 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 842 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 843 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@97 844 if false and OuroLootSV then
farmbuyer@56 845 local dirty = false
farmbuyer@66 846 local bumpers = {}
farmbuyer@97 847 --bumpers[14] = function() start
farmbuyer@97 848 --bumpers[19] = function() latest
farmbuyer@71 849
farmbuyer@66 850 --[===[
farmbuyer@66 851 local real = bumpers
farmbuyer@66 852 bumpers = newproxy(true)
farmbuyer@66 853 local mt = getmetatable(bumpers)
farmbuyer@66 854 mt.__index = real
farmbuyer@66 855 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 856
farmbuyer@66 857 while stored_datarev < opts.datarev do
farmbuyer@66 858 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 859 dirty = true
farmbuyer@66 860 bumpers[stored_datarev]()
farmbuyer@66 861 stored_datarev = stored_datarev + 1
farmbuyer@61 862 end
farmbuyer@56 863 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 864 end
farmbuyer@55 865
farmbuyer@95 866 self:FINISH_SPECIAL_TABS()
farmbuyer@1 867 _init(self)
farmbuyer@89 868 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@110 869 g_gui = self.gui_state_pointer
farmbuyer@95 870 self.gui_state_pointer = nil
farmbuyer@67 871 self.load_assert = nil
farmbuyer@66 872 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 873 end
farmbuyer@1 874
farmbuyer@1 875 function addon:OnEnable()
farmbuyer@10 876 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@90 877 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@1 878
farmbuyer@125 879 -- This Print cribbed from Talented. I like the way jerry thinks: the
farmbuyer@125 880 -- first string argument can be a format spec for the remainder of the
farmbuyer@125 881 -- arguments. AceConsole:Printf isn't used because we can't specify a
farmbuyer@125 882 -- prefix without jumping through ridonkulous hoops.
farmbuyer@125 883 --
farmbuyer@125 884 -- Everything dealing with a prefix hyperlink is my fault.
farmbuyer@37 885 --
farmbuyer@73 886 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 887 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 888 --
farmbuyer@37 889 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 890 do
farmbuyer@1 891 local AC = LibStub("AceConsole-3.0")
farmbuyer@103 892 function addon.chatprefix (code, arg)
farmbuyer@103 893 local f = '' -- empty -> BuildMainDisplay(empty) -> main tab
farmbuyer@103 894 if code == "GoToLootLine" then
farmbuyer@103 895 f = code
farmbuyer@103 896 --elseif .....
farmbuyer@103 897 end
farmbuyer@103 898 local ret, num = self.format_hypertext ("Ouro Loot", --[[legendary]]5, f)
farmbuyer@103 899 if code == "GoToLootLine" then
farmbuyer@103 900 self.lootjumps[num] = arg
farmbuyer@103 901 end
farmbuyer@103 902 return ret, num
farmbuyer@103 903 end
farmbuyer@103 904 --local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5, '')
farmbuyer@103 905 --local chat_prefix_s = tostring(chat_prefix)
farmbuyer@103 906 local chat_prefix_s = tostring((addon.chatprefix()))
farmbuyer@1 907 function addon:Print (str, ...)
farmbuyer@1 908 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 909 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 910 else
farmbuyer@76 911 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 912 end
farmbuyer@1 913 end
farmbuyer@73 914 function addon:CFPrint (frame, str, ...)
farmbuyer@73 915 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 916 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 917 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 918 else
farmbuyer@76 919 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 920 end
farmbuyer@73 921 end
farmbuyer@103 922 function addon:PCFPrint (frame, prefix, str, ...)
farmbuyer@103 923 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@103 924 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@103 925 return AC:Print (frame, tostring(prefix), str:format(...))
farmbuyer@103 926 else
farmbuyer@103 927 return AC:Print (frame, tostring(prefix), str, ...)
farmbuyer@103 928 end
farmbuyer@103 929 end
farmbuyer@1 930 end
farmbuyer@1 931
farmbuyer@93 932 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 933 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 934 if addon.fill_out_class_colors then
farmbuyer@93 935 addon.fill_out_class_colors()
farmbuyer@93 936 addon.fill_out_class_colors = nil
farmbuyer@93 937 end
farmbuyer@93 938
farmbuyer@51 939 while opts.keybinding do
farmbuyer@51 940 if InCombatLockdown() then
farmbuyer@76 941 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 942 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 943 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 944 opts.keybinding_text)
farmbuyer@76 945 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 946 tostring(reload))
farmbuyer@51 947 break
farmbuyer@51 948 end
farmbuyer@51 949
farmbuyer@15 950 KeyBindingFrame_LoadUI()
farmbuyer@1 951 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 952 btn:SetAttribute("type", "macro")
farmbuyer@1 953 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 954 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 955 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 956 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 957 -- has ever learned
farmbuyer@15 958 local c = GetCurrentBindingSet()
farmbuyer@15 959 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 960 SaveBindings(c)
farmbuyer@15 961 end
farmbuyer@1 962 else
farmbuyer@51 963 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 964 opts.keybinding_text)
farmbuyer@1 965 end
farmbuyer@51 966 break
farmbuyer@1 967 end
farmbuyer@1 968
farmbuyer@20 969 --[[
farmbuyer@129 970 The five loot format patterns of interest, changed into relatively tight
farmbuyer@20 971 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 972 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 973 the global patterns before we transform them.
farmbuyer@20 974
farmbuyer@20 975 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 976 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 977 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 978 cauldron flasks.
farmbuyer@20 979 ]]
farmbuyer@20 980
farmbuyer@20 981 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@107 982 g_LOOT_ITEM_ss = LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 983
farmbuyer@20 984 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@107 985 g_LOOT_ITEM_MULTIPLE_sss = LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 986
farmbuyer@20 987 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@107 988 g_LOOT_ITEM_SELF_s = LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 989
farmbuyer@20 990 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@107 991 g_LOOT_ITEM_SELF_MULTIPLE_ss = LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 992
farmbuyer@129 993 -- LOOT_ITEM_WHILE_PLAYER_INELIGIBLE is mostly the same as LOOT_ITEM with
farmbuyer@129 994 -- an inline texture and no full stop. The punctuation in the texture
farmbuyer@129 995 -- path causes fits while matching, so just make that a wildcard rather
farmbuyer@129 996 -- than trying to escape it all.
farmbuyer@129 997 g_LOOT_ITEM_WHILE_PLAYER_INELIGIBLE_ss = LOOT_ITEM_WHILE_PLAYER_INELIGIBLE:
farmbuyer@129 998 gsub('\124T%S*\124t','\124T%%S*\124t'):gsub('%%s','(.+)')
farmbuyer@129 999
farmbuyer@44 1000 --[[
farmbuyer@110 1001 Throw in the default disposition types. This could be called during load
farmbuyer@110 1002 were it not for the need to talk to the GUI data (not set up yet).
farmbuyer@110 1003
farmbuyer@110 1004 Args: code, rhex, ghex, bhex,
farmbuyer@110 1005 text_notes, opt_text_menu (uses notes if nil), opt_tooltip_txt,
farmbuyer@110 1006 can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@110 1007 ]]
farmbuyer@128 1008 local norm = _add_loot_disposition (self, 'normal', "ff","ff","ff", "", "normal/mainspec",
farmbuyer@110 1009 [[This is the default. Selecting any 'Mark as <x>' action blanks out extra notes about who broadcast this entry, etc.]],
farmbuyer@110 1010 true, true, false)
farmbuyer@128 1011 _add_loot_disposition (self, 'offspec', "c6","9b","6d", "offspec", nil, nil,
farmbuyer@110 1012 true, true, true)
farmbuyer@128 1013 _add_loot_disposition (self, 'shard', "a3","35","ee", "shard",
farmbuyer@110 1014 "disenchanted", nil, false, false, true)
farmbuyer@128 1015 _add_loot_disposition (self, 'gvault', "33","ff","99", _G.GUILD_BANK:lower(),
farmbuyer@110 1016 nil, nil, false, false, true)
farmbuyer@128 1017 -- fix up the odd(!) standard case of having a nil disposition field
farmbuyer@110 1018 norm.arg2 = nil
farmbuyer@110 1019
farmbuyer@110 1020 --[[
farmbuyer@44 1021 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 1022 will probably look these days. Try to be conservative about needless
farmbuyer@44 1023 frame creation.
farmbuyer@44 1024 ]]
farmbuyer@44 1025 local bliz = CreateFrame("Frame")
farmbuyer@125 1026 bliz.name = "Ouro Loot" -- must match X-LoadOn-InterfaceOptions
farmbuyer@125 1027 if AddonLoader then
farmbuyer@125 1028 AddonLoader:RemoveInterfaceOptions(bliz.name)
farmbuyer@125 1029 end
farmbuyer@44 1030 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 1031 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 1032 button:SetWidth(150)
farmbuyer@44 1033 button:SetHeight(22)
farmbuyer@44 1034 button:SetScript("OnClick", function()
farmbuyer@107 1035 InterfaceOptionsFrameCancel:Click()
farmbuyer@107 1036 HideUIPanel(GameMenuFrame)
farmbuyer@125 1037 addon:BuildMainDisplay('opt')
farmbuyer@44 1038 end)
farmbuyer@125 1039 button:SetText('"/ouroloot options"')
farmbuyer@44 1040 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 1041 _b:SetScript("OnShow",nil)
farmbuyer@44 1042 end)
farmbuyer@107 1043 InterfaceOptions_AddCategory(bliz)
farmbuyer@44 1044
farmbuyer@73 1045 -- Maybe load up g_uniques now?
farmbuyer@73 1046 if opts.precache_history_uniques then
farmbuyer@73 1047 self:_cache_history_uniques()
farmbuyer@73 1048 end
farmbuyer@73 1049
farmbuyer@49 1050 self:_scan_LOD_modules()
farmbuyer@49 1051
farmbuyer@101 1052 self:_set_chatty_change_chatframe (opts.chatty_on_changes_frame, --[[silent_p=]]true)
farmbuyer@73 1053
farmbuyer@1 1054 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 1055 end
farmbuyer@1 1056 --function addon:OnDisable() end
farmbuyer@1 1057
farmbuyer@58 1058 do
farmbuyer@99 1059 --[[
farmbuyer@99 1060 Module support (aka plugins). Field names with special meanings:
farmbuyer@99 1061 - option_defaults: (IN) Standard AceDB-style table. Use a profiles key!
farmbuyer@99 1062 - db: (OUT) AceDB object, set during init.
farmbuyer@99 1063 - opts: (OUT) Pointer to plugin's "db.profile" subtable.
farmbuyer@99 1064
farmbuyer@125 1065 Inherited unchanged:
farmbuyer@128 1066 - _add_loot_disposition
farmbuyer@125 1067
farmbuyer@125 1068 Inherited module variants:
farmbuyer@125 1069 - OnInitialize, OnEnable
farmbuyer@125 1070 - register_text_generator, register_tab_control: also flag plugin as
farmbuyer@125 1071 a text-generating module in main addon
farmbuyer@99 1072 ]]
farmbuyer@58 1073 local prototype = {}
farmbuyer@125 1074 local textgen_registry, chat_prefixes, chat_codes
farmbuyer@95 1075
farmbuyer@95 1076 -- By default, no plugins. First one in sets up code for any after.
farmbuyer@125 1077 addon.get_textgen_plugin = flib.nullfunc
farmbuyer@125 1078
farmbuyer@125 1079 -- Called as part of NewModule, after embedding and metas are done.
farmbuyer@125 1080 -- Mostly this is one-time setup stuff that we don't need until a plugin
farmbuyer@125 1081 -- is actually built.
farmbuyer@95 1082 function addon:OnModuleCreated (plugin)
farmbuyer@125 1083 textgen_registry, chat_prefixes, chat_codes = {}, {}, {}
farmbuyer@125 1084 addon.get_textgen_plugin = function(a,t)
farmbuyer@125 1085 return textgen_registry[t]
farmbuyer@125 1086 end
farmbuyer@125 1087 prototype.register_text_generator = function(p,t,...)
farmbuyer@125 1088 textgen_registry[t] = p
farmbuyer@125 1089 return addon:register_text_generator(t,...)
farmbuyer@125 1090 end
farmbuyer@125 1091 prototype.register_tab_control = function(p,t,...)
farmbuyer@125 1092 textgen_registry[t] = p
farmbuyer@125 1093 return addon:register_tab_control(t,...)
farmbuyer@125 1094 end
farmbuyer@125 1095
farmbuyer@125 1096 function addon:ModulePrefixClick (codenum, mousebutton)
farmbuyer@125 1097 local plugin = assert(chat_codes[codenum])
farmbuyer@125 1098 if not plugin:IsEnabled() then return end
farmbuyer@125 1099 if mousebutton == 'LeftButton' then
farmbuyer@125 1100 if plugin.PrefixLeftClick then
farmbuyer@125 1101 plugin:PrefixLeftClick(codenum)
farmbuyer@125 1102 else
farmbuyer@125 1103 self:BuildMainDisplay()
farmbuyer@125 1104 end
farmbuyer@125 1105 elseif mousebutton == 'RightButton' then
farmbuyer@125 1106 local uniqueval = plugin.name
farmbuyer@125 1107 if plugin.PrefixRightClick then
farmbuyer@125 1108 uniqueval = plugin:PrefixRightClick(codenum)
farmbuyer@125 1109 end
farmbuyer@125 1110 self:BuildMainDisplay('opt',uniqueval)
farmbuyer@95 1111 end
farmbuyer@95 1112 end
farmbuyer@125 1113 function addon:OnModuleCreated (plugin)
farmbuyer@125 1114 local token, code = self.format_hypertext (plugin.moduleName,
farmbuyer@125 1115 --[[heirloom]]7, "ModulePrefixClick")
farmbuyer@125 1116 chat_prefixes[plugin] = token
farmbuyer@125 1117 chat_codes[code] = plugin
farmbuyer@125 1118 -- remove the libraries' embedded pointers so that the prototype
farmbuyer@125 1119 -- can be inherited
farmbuyer@125 1120 plugin.Print = nil
farmbuyer@125 1121 end
farmbuyer@125 1122
farmbuyer@125 1123 return self:OnModuleCreated(plugin)
farmbuyer@95 1124 end
farmbuyer@95 1125
farmbuyer@125 1126 function prototype.OnInitialize (plugin)
farmbuyer@58 1127 if plugin.option_defaults then
farmbuyer@99 1128 plugin.db = addon.db:RegisterNamespace (plugin.moduleName, plugin.option_defaults)
farmbuyer@99 1129 plugin.opts = plugin.db.profile
farmbuyer@99 1130 --plugin:SetEnabledState(plugin.db.profile.enabled) if that flag is needed later
farmbuyer@58 1131 end
farmbuyer@58 1132 end
farmbuyer@58 1133
farmbuyer@125 1134 --function prototype.OnEnable (plugin)
farmbuyer@125 1135 --end
farmbuyer@125 1136
farmbuyer@125 1137 function prototype.GetOption (plugin, info)
farmbuyer@99 1138 local name = info[#info]
farmbuyer@99 1139 return plugin.db.profile[name]
farmbuyer@99 1140 end
farmbuyer@125 1141 function prototype.SetOption (plugin, info, value)
farmbuyer@99 1142 local name = info[#info]
farmbuyer@99 1143 plugin.db.profile[name] = value
farmbuyer@99 1144 local arg = info.arg
farmbuyer@99 1145 if type(arg) == 'function' then
farmbuyer@99 1146 plugin[arg](plugin,info)
farmbuyer@99 1147 end
farmbuyer@99 1148 end
farmbuyer@99 1149
farmbuyer@125 1150 -- may eventually just rework the main print routines and inherit all 3
farmbuyer@125 1151 function prototype.Print (plugin, str, ...)
farmbuyer@125 1152 local AC = LibStub("AceConsole-3.0")
farmbuyer@125 1153 local ps = tostring(chat_prefixes[plugin])
farmbuyer@125 1154 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@125 1155 return AC:Print (ps, str:format(...))
farmbuyer@125 1156 else
farmbuyer@125 1157 return AC:Print (ps, str, ...)
farmbuyer@125 1158 end
farmbuyer@125 1159 end
farmbuyer@58 1160
farmbuyer@128 1161 -- For references that would be nil at load time, and I don't feel like
farmbuyer@128 1162 -- rearranging the entire file.
farmbuyer@128 1163 function addon:MODULE_PROTOTYPE_POINTERS()
farmbuyer@128 1164 prototype.add_loot_disposition = _add_loot_disposition
farmbuyer@128 1165 self.MODULE_PROTOTYPE_POINTERS = nil
farmbuyer@128 1166 end
farmbuyer@128 1167
farmbuyer@58 1168 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1169 addon:SetDefaultModulePrototype(prototype)
farmbuyer@63 1170
farmbuyer@64 1171 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@133 1172 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata, ...)
farmbuyer@63 1173 if not addon.author_debug then
farmbuyer@89 1174 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1175 self:Print(err,modname,
farmbuyer@89 1176 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1177 return false
farmbuyer@63 1178 end
farmbuyer@89 1179 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1180 self:Print(err,modname,
farmbuyer@63 1181 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1182 return false
farmbuyer@63 1183 end
farmbuyer@99 1184 --[[if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1185 self:Print(err,modname,
farmbuyer@63 1186 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1187 return false
farmbuyer@99 1188 end]]
farmbuyer@63 1189 end
farmbuyer@133 1190 return self:NewModule(modname,...)
farmbuyer@63 1191 end
farmbuyer@58 1192 end
farmbuyer@58 1193
farmbuyer@102 1194 --[[ LCALLBACK
farmbuyer@102 1195 Standard ace3-style callback registration and dispatching. All player names
farmbuyer@102 1196 are simple (uncolored) strings. The "uniqueID" always refers to the unique
farmbuyer@102 1197 tag string stored as 'unique' in loot entries and used as keys in history.
farmbuyer@102 1198 Item IDs are always of numeric type.
farmbuyer@102 1199
farmbuyer@102 1200 'Activate', enabled_p, rebroadcast_p, threshold
farmbuyer@102 1201 The two boolean predicates are self-explanatory. The threshold is an
farmbuyer@102 1202 ITEM_QUALITY_* constant integer.
farmbuyer@102 1203
farmbuyer@125 1204 'Deactivate', raiderdata
farmbuyer@125 1205 After all system events have been unregistered. Argument is a holder of
farmbuyer@125 1206 the current g_loot.raiders table (in 'raidersnap').
farmbuyer@102 1207
farmbuyer@102 1208 'Reset'
farmbuyer@102 1209 Clicking "Clear Loot", after all data manipulation is finished.
farmbuyer@102 1210
farmbuyer@102 1211 'NewBoss', boss
farmbuyer@102 1212 Boss event triggered by a local bossmod (DBM, etc) or a remote OL tracker.
farmbuyer@102 1213 Argument is a g_loot table entry of kind=='boss'.
farmbuyer@102 1214
farmbuyer@102 1215 'NewBossEntry', boss
farmbuyer@102 1216 New row in primary EOI table of kind=='boss'. Includes all 'NewBoss'
farmbuyer@102 1217 occasions, plus manual boss additions, testing, etc. Arg same as NewBoss.
farmbuyer@102 1218
farmbuyer@128 1219 'NewLootEntry', loot, row_index
farmbuyer@102 1220 'DelLootEntry', loot
farmbuyer@102 1221 New or removed row in primary EOI table of kind=='loot'. Argument is a
farmbuyer@128 1222 g_loot table entry of kind=='loot', and the index into g_loot of where
farmbuyer@128 1223 the entry "is" (read: "will be" by the time the event fires).
farmbuyer@128 1224
farmbuyer@128 1225 'NewEOIEntry', entry, row_index
farmbuyer@102 1226 'DelEOIEntry', entry
farmbuyer@102 1227 New or removed row in primary EOI table, of any kind. Argument is the
farmbuyer@128 1228 g_loot entry, already inserted into or removed from g_loot. Note that
farmbuyer@128 1229 boss entries may shift around after this event (if loot has happened and
farmbuyer@128 1230 needs to be re-sorted).
farmbuyer@102 1231
farmbuyer@102 1232 'NewHistory', player_name, uniqueID
farmbuyer@102 1233 'DelHistory', player_name, uniqueID
farmbuyer@102 1234 New or removed entry in player history. Name argument self-explanatory.
farmbuyer@102 1235 ID is the corresponding loot, already inserted into or removed from the
farmbuyer@102 1236 history structures.
farmbuyer@102 1237
farmbuyer@102 1238 'Reassign', uniqueID, itemID, loot, from_player_name, to_player_name
farmbuyer@102 1239 Loot reassigned from one player to another. Loot represented by the
farmbuyer@102 1240 unique & item IDs, and the g_loot entry of kind=='loot'. The player
farmbuyer@102 1241 names are self-explanatory.
farmbuyer@102 1242
farmbuyer@102 1243 'MarkAs', uniqueID, itemID, loot, old_disposition, new_disposition
farmbuyer@102 1244 The "Mark as <x>" action (as if from the item right-click menu, possibly
farmbuyer@102 1245 from a remote tracker) has finished. ID & loot arguments are as in
farmbuyer@102 1246 'Reassign'. The old/new dispositions are those of the g_loot index
farmbuyer@102 1247 "disposition" (described at the top of core.lua), with the added possible
farmbuyer@102 1248 value of "normal" meaning exactly that.
farmbuyer@102 1249 ]]
farmbuyer@100 1250 do
farmbuyer@102 1251 -- We don't want to trigger plugins or other addons as soon as something
farmbuyer@102 1252 -- interesting happens, because a nontrivial amount of work happens "soon"
farmbuyer@102 1253 -- after the interesting event: cleanups/fixups, improvs from network,
farmbuyer@102 1254 -- etc. So firing a callback is delayed ever so briefly by human scales.
farmbuyer@102 1255 --
farmbuyer@102 1256 -- For data safety, we replace any table arguments with read-only proxies
farmbuyer@102 1257 -- before passing them to the callbacks. The goal is to prevent accidents,
farmbuyer@102 1258 -- not fraud.
farmbuyer@107 1259 local unpack, setmetatable = unpack, setmetatable
farmbuyer@102 1260 local mtnewindex = function() --[[local]]error("This table is read-only", 3) end
farmbuyer@101 1261 local function make_readonly (t)
farmbuyer@102 1262 return setmetatable({}, {
farmbuyer@101 1263 __newindex = mtnewindex,
farmbuyer@101 1264 __index = t,
farmbuyer@101 1265 __metatable = false,
farmbuyer@102 1266 __tostring = getmetatable(t) and getmetatable(t).__tostring,
farmbuyer@101 1267 })
farmbuyer@101 1268 end
farmbuyer@101 1269
farmbuyer@102 1270 local queue = create_new_cache ('callbacks', 1.2, function (allcbs)
farmbuyer@102 1271 for _,c in ipairs(allcbs) do
farmbuyer@102 1272 addon.callbacks:Fire (unpack(c))
farmbuyer@102 1273 flib.del(c)
farmbuyer@102 1274 end
farmbuyer@102 1275 end)
farmbuyer@100 1276 function addon:Fire (...)
farmbuyer@100 1277 self.dprint('callback', ...)
farmbuyer@100 1278 local capture = flib.new(...)
farmbuyer@101 1279 for k,v in ipairs(capture) do if type(v) == 'table' then
farmbuyer@101 1280 capture[k] = make_readonly(v)
farmbuyer@101 1281 end end
farmbuyer@102 1282 queue:add(capture)
farmbuyer@100 1283 end
farmbuyer@100 1284 end
farmbuyer@100 1285
farmbuyer@1 1286
farmbuyer@1 1287 ------ Event handlers
farmbuyer@1 1288 function addon:_clear_SVs()
farmbuyer@1 1289 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1290 _G.OuroLootSV = nil
farmbuyer@73 1291 _G.OuroLootSV_saved = nil
farmbuyer@97 1292 _G.OuroLootOptsDB = nil
farmbuyer@73 1293 _G.OuroLootSV_hist = nil
farmbuyer@73 1294 _G.OuroLootSV_log = nil
farmbuyer@107 1295 ReloadUI()
farmbuyer@1 1296 end
farmbuyer@1 1297 function addon:PLAYER_LOGOUT()
farmbuyer@90 1298 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@16 1299 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1300
farmbuyer@107 1301 local worth_saving = #g_loot > 0 or next(g_loot.raiders)
farmbuyer@16 1302 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1303 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1304 end end
farmbuyer@16 1305 if worth_saving then
farmbuyer@16 1306 opts.autoshard = self.sharder
farmbuyer@16 1307 opts.threshold = self.threshold
farmbuyer@73 1308 _G.OuroLootSV = g_loot
farmbuyer@16 1309 else
farmbuyer@73 1310 _G.OuroLootSV = nil
farmbuyer@1 1311 end
farmbuyer@16 1312
farmbuyer@38 1313 worth_saving = false
farmbuyer@6 1314 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1315 if #t == 0 then
farmbuyer@8 1316 self.history_all[r] = nil
farmbuyer@8 1317 else
farmbuyer@38 1318 worth_saving = true
farmbuyer@8 1319 t.realm = nil
farmbuyer@8 1320 t.st = nil
farmbuyer@8 1321 t.byname = nil
farmbuyer@8 1322 end
farmbuyer@6 1323 end end
farmbuyer@38 1324 if worth_saving then
farmbuyer@73 1325 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1326 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1327 else
farmbuyer@73 1328 _G.OuroLootSV_hist = nil
farmbuyer@38 1329 end
farmbuyer@73 1330 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1331 end
farmbuyer@1 1332
farmbuyer@10 1333 do
farmbuyer@67 1334 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1335 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1336 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1337 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1338 local time, difftime = time, difftime
farmbuyer@102 1339 local R_ACTIVE, R_OFFLINE, R_LEFT = 'online', 'offline', 'no_longer'
farmbuyer@10 1340
farmbuyer@10 1341 local lastevent, now = 0, 0
farmbuyer@16 1342 local redo_count = 0
farmbuyer@114 1343 local redo, timer_handle, my_realm
farmbuyer@10 1344
farmbuyer@10 1345 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1346 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1347
farmbuyer@10 1348 now = now_a or time()
farmbuyer@10 1349
farmbuyer@10 1350 if leaving_p then
farmbuyer@16 1351 if timer_handle then
farmbuyer@16 1352 self:CancelTimer(timer_handle)
farmbuyer@16 1353 timer_handle = nil
farmbuyer@16 1354 end
farmbuyer@10 1355 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1356 r.leave = r.leave or now
farmbuyer@10 1357 end
farmbuyer@10 1358 return
farmbuyer@10 1359 end
farmbuyer@10 1360
farmbuyer@10 1361 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1362 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1363 r.online = R_LEFT
farmbuyer@10 1364 r.leave = now
farmbuyer@10 1365 end
farmbuyer@10 1366 end
farmbuyer@10 1367
farmbuyer@100 1368 -- XXX somewhere in here, we could fire a useful callback event
farmbuyer@100 1369
farmbuyer@16 1370 if redo then
farmbuyer@16 1371 redo_count = redo_count + 1
farmbuyer@16 1372 end
farmbuyer@16 1373 redo = false
farmbuyer@10 1374 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1375 local unit = 'raid'..i
farmbuyer@67 1376 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@114 1377 -- them under specific circumstances. Try to use as many of these
farmbuyer@114 1378 -- values as possible rather than multiple Unit* calls.
farmbuyer@114 1379 local fname, connected, subgroup, level, class, _
farmbuyer@114 1380 fname, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1381 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@114 1382 if fname and fname ~= UNKNOWN and fname ~= UNKNOWNOBJECT and fname ~= UKNOWNBEING then
farmbuyer@114 1383 local name,realm = fname:match("(%S+)-(%S+)")
farmbuyer@114 1384 if realm and realm == my_realm then -- shouldn't happen
farmbuyer@114 1385 realm = nil
farmbuyer@114 1386 end
farmbuyer@114 1387 if not name then
farmbuyer@114 1388 assert(realm == nil)
farmbuyer@114 1389 name = fname
farmbuyer@114 1390 end
farmbuyer@10 1391 if not g_loot.raiders[name] then
farmbuyer@10 1392 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1393 end
farmbuyer@10 1394 local r = g_loot.raiders[name]
farmbuyer@68 1395 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1396 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1397 r.needinfo = nil
farmbuyer@114 1398 r.fname = fname
farmbuyer@56 1399 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1400 r.race = select(2,UnitRace(unit))
farmbuyer@10 1401 r.sex = UnitSex(unit)
farmbuyer@56 1402 r.level = level --UnitLevel(unit)
farmbuyer@10 1403 r.guild = GetGuildInfo(unit)
farmbuyer@114 1404 r.realm = realm
farmbuyer@10 1405 end
farmbuyer@56 1406 --local connected = UnitIsConnected(unit)
farmbuyer@10 1407 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1408 r.join = r.join or now
farmbuyer@10 1409 r.online = R_ACTIVE
farmbuyer@10 1410 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1411 r.leave = now
farmbuyer@10 1412 r.online = R_OFFLINE
farmbuyer@10 1413 end
farmbuyer@10 1414 redo = redo or r.needinfo
farmbuyer@10 1415 end
farmbuyer@10 1416 end
farmbuyer@16 1417 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1418 if not timer_handle then
farmbuyer@16 1419 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1420 end
farmbuyer@16 1421 else
farmbuyer@16 1422 redo_count = 0
farmbuyer@16 1423 if timer_handle then
farmbuyer@16 1424 self:CancelTimer(timer_handle)
farmbuyer@16 1425 timer_handle = nil
farmbuyer@16 1426 end
farmbuyer@10 1427 end
farmbuyer@10 1428 end
farmbuyer@10 1429
farmbuyer@10 1430 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1431 if GetNumRaidMembers() == 0 then
farmbuyer@16 1432 -- Leaving a raid group.
farmbuyer@10 1433 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1434 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1435 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1436 if self.enabled and not self.debug.notraid then
farmbuyer@16 1437 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1438 self.popped = nil
farmbuyer@80 1439 self:Deactivate()
farmbuyer@10 1440 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1441 end
farmbuyer@114 1442 _LFR_suppressing = nil
farmbuyer@10 1443 return
farmbuyer@10 1444 end
farmbuyer@10 1445
farmbuyer@1 1446 local inside,whatkind = IsInInstance()
farmbuyer@1 1447 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1448 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1449 return
farmbuyer@1 1450 end
farmbuyer@10 1451
farmbuyer@10 1452 local docheck = self.enabled
farmbuyer@1 1453 if event == "Activate" then
farmbuyer@114 1454 -- dispatched from Activate
farmbuyer@114 1455 if opts.history_suppress_LFR
farmbuyer@133 1456 and GetLFGMode(LE_LFG_CATEGORY_RF)
farmbuyer@114 1457 then
farmbuyer@114 1458 _LFR_suppressing = true
farmbuyer@114 1459 end
farmbuyer@114 1460 my_realm = self.history.realm
farmbuyer@114 1461 _register_bossmod(self)
farmbuyer@10 1462 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@10 1463 docheck = true
farmbuyer@90 1464 elseif event == RAID_ROSTER_UPDATE_EVENT then
farmbuyer@10 1465 -- hot code path, be careful
farmbuyer@10 1466
farmbuyer@1 1467 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1468 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1469 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1470 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1471 self.popped.data = self
farmbuyer@10 1472 return
farmbuyer@1 1473 end
farmbuyer@1 1474 end
farmbuyer@11 1475 -- Throttle the checks fired by common events.
farmbuyer@10 1476 if docheck and not InCombatLockdown() then
farmbuyer@10 1477 now = time()
farmbuyer@10 1478 if difftime(now,lastevent) > 45 then
farmbuyer@10 1479 lastevent = now
farmbuyer@10 1480 self:CheckRoster(false,now)
farmbuyer@10 1481 end
farmbuyer@10 1482 end
farmbuyer@1 1483 end
farmbuyer@1 1484 end
farmbuyer@1 1485
farmbuyer@73 1486 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1487 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1488 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1489
farmbuyer@73 1490 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1491 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1492 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1493
farmbuyer@73 1494 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1495 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1496 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1497 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1498 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1499 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1500
farmbuyer@73 1501 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1502 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1503 "n" followed by a random number.
farmbuyer@73 1504 ]=]
farmbuyer@1 1505 do
farmbuyer@73 1506 local counter, _do_loot
farmbuyer@73 1507 do
farmbuyer@73 1508 local count = 0
farmbuyer@73 1509 function counter() count = count + 1; return count; end
farmbuyer@73 1510 end
farmbuyer@73 1511
farmbuyer@42 1512 local function maybe_trash_kill_entry()
farmbuyer@80 1513 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1514 -- kill/wipe entry already.
farmbuyer@42 1515 if addon.latest_instance then return end
farmbuyer@69 1516 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1517 addon.latest_instance = inst
farmbuyer@69 1518 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1519 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1520 instance=addon.latest_instance, duration=0,
farmbuyer@61 1521 raidersnap=ss, maxsize=max
farmbuyer@42 1522 })
farmbuyer@42 1523 end
farmbuyer@42 1524
farmbuyer@76 1525 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1526 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1527 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1528 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1529 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1530 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1531 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1532 end
farmbuyer@76 1533
farmbuyer@107 1534 local random = math.random
farmbuyer@76 1535 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1536 if u then
farmbuyer@73 1537 -- Check and alert for an existing value.
farmbuyer@73 1538 u = tostring(u)
farmbuyer@73 1539 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1540 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1541 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1542 if maybe then
farmbuyer@76 1543 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1544 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1545 return false, u, maybe
farmbuyer@76 1546 end
farmbuyer@76 1547 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1548 if can_replace_p then
farmbuyer@76 1549 _announce_unique_improvisation (u, improv)
farmbuyer@76 1550 return false, u, improv
farmbuyer@76 1551 end
farmbuyer@76 1552 return false, u
farmbuyer@73 1553 end
farmbuyer@73 1554 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1555 else
farmbuyer@87 1556 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1557 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1558 prefix = prefix or 'n'
farmbuyer@73 1559 repeat
farmbuyer@76 1560 u = prefix .. random(8675309)
farmbuyer@76 1561 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1562 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1563 end
farmbuyer@73 1564 return true, u
farmbuyer@73 1565 end
farmbuyer@73 1566
farmbuyer@1 1567 -- Recent loot cache
farmbuyer@25 1568 local candidates = {}
farmbuyer@73 1569 local sigmap = {}
farmbuyer@73 1570 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1571 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1572 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1573 -- replace entry from older client with this newer one
farmbuyer@73 1574 candidates[oldersig] = nil
farmbuyer@76 1575 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1576 end
farmbuyer@73 1577 return false
farmbuyer@73 1578 end
farmbuyer@73 1579
farmbuyer@25 1580 local function prefer_local_loots (cache)
farmbuyer@25 1581 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1582 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1583 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1584 --
farmbuyer@34 1585 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1586 for i,sig in ipairs(candidates) do
farmbuyer@25 1587 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1588 local loot = candidates[sig]
farmbuyer@25 1589 if loot then
farmbuyer@42 1590 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1591 candidates[sig] = nil
farmbuyer@25 1592 local looti = addon._addLootEntry(loot)
farmbuyer@73 1593 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@109 1594 if addon:_test_disposition (loot.disposition, 'affects_history')
farmbuyer@114 1595 and not _history_suppress()
farmbuyer@25 1596 then
farmbuyer@25 1597 addon:_addHistoryEntry(looti)
farmbuyer@76 1598 elseif #loot.unique > 0 then
farmbuyer@76 1599 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1600 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1601 end
farmbuyer@25 1602 end
farmbuyer@25 1603 end
farmbuyer@25 1604
farmbuyer@25 1605 if addon.display then
farmbuyer@25 1606 addon:redisplay()
farmbuyer@25 1607 end
farmbuyer@47 1608 wipe(candidates)
farmbuyer@73 1609 wipe(sigmap)
farmbuyer@25 1610 end
farmbuyer@73 1611 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1612
farmbuyer@107 1613 local strsplit, GetItemInfo, GetItemIcon, UnitClass = strsplit, GetItemInfo, GetItemIcon, UnitClass
farmbuyer@1 1614
farmbuyer@71 1615 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1616 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1617 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1618 local itexture = GetItemIcon(itemid)
farmbuyer@6 1619 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1620 local cache_miss
farmbuyer@6 1621 if (not iname) or (not itexture) then
farmbuyer@73 1622 cache_miss = true
farmbuyer@6 1623 iname, ilink, iquality, itexture =
farmbuyer@6 1624 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1625 end
farmbuyer@73 1626 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1627 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1628
farmbuyer@19 1629 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1630
farmbuyer@73 1631 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1632 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1633 while local_override
farmbuyer@73 1634 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1635 do
farmbuyer@76 1636 unique_okay, unique, replacement =
farmbuyer@76 1637 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1638 if not unique_okay then
farmbuyer@76 1639 if replacement then
farmbuyer@76 1640 -- collision, but we've generated a placeholder for now
farmbuyer@76 1641 -- and broadcast the fact
farmbuyer@76 1642 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1643 else
farmbuyer@76 1644 i = g_uniques[unique]
farmbuyer@81 1645 local err = unique_collision:format (iname, unique,
farmbuyer@76 1646 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1647 _unavoidable_collision (err)
farmbuyer@76 1648 -- Make sure this is logged one way or another
farmbuyer@76 1649 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1650 ret1, ret2 = nil, err
farmbuyer@76 1651 break
farmbuyer@76 1652 end
farmbuyer@73 1653 end
farmbuyer@73 1654
farmbuyer@1 1655 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1656 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1657 end
farmbuyer@25 1658 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1659
farmbuyer@73 1660 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1661 local signature, seenit
farmbuyer@73 1662 if #unique > 0 then
farmbuyer@73 1663 -- newer case
farmbuyer@73 1664 signature = unique .. oldersig
farmbuyer@73 1665 sigmap[oldersig] = signature
farmbuyer@76 1666 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1667 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1668 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1669 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1670 -- false to force seenit off.
farmbuyer@76 1671 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1672 else
farmbuyer@73 1673 -- older case, only remote
farmbuyer@73 1674 assert(from)
farmbuyer@73 1675 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1676 seenit = recent_loot:test(signature)
farmbuyer@73 1677 end
farmbuyer@73 1678
farmbuyer@73 1679 if seenit then
farmbuyer@80 1680 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1681 "> already in cache, skipping from", from)
farmbuyer@73 1682 break
farmbuyer@73 1683 end
farmbuyer@73 1684
farmbuyer@114 1685 -- Most of the time this will already be in place and filled out,
farmbuyer@114 1686 -- but there are situations where not. Even if we can't get data
farmbuyer@114 1687 -- back, at least avoid errors (or the need for existence checks).
farmbuyer@114 1688 if not g_loot.raiders[recipient] then
farmbuyer@114 1689 g_loot.raiders[recipient] = { needinfo=true }
farmbuyer@114 1690 end
farmbuyer@114 1691
farmbuyer@73 1692 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1693 i = {
farmbuyer@73 1694 kind = 'loot',
farmbuyer@73 1695 person = recipient,
farmbuyer@114 1696 person_class= g_loot.raiders[recipient].class,
farmbuyer@114 1697 person_realm= g_loot.raiders[recipient].realm,
farmbuyer@73 1698 cache_miss = cache_miss,
farmbuyer@73 1699 quality = iquality,
farmbuyer@73 1700 itemname = iname,
farmbuyer@73 1701 id = itemid,
farmbuyer@73 1702 itemlink = ilink,
farmbuyer@73 1703 itexture = itexture,
farmbuyer@76 1704 unique = replacement or unique,
farmbuyer@73 1705 count = (count and count ~= "") and count or nil,
farmbuyer@73 1706 bcast_from = from,
farmbuyer@73 1707 extratext = extratext,
farmbuyer@73 1708 variant = self:is_variant_item(ilink),
farmbuyer@73 1709 }
farmbuyer@73 1710 if opts.itemvault[itemid] then
farmbuyer@73 1711 i.disposition = 'gvault'
farmbuyer@73 1712 elseif recipient == self.sharder then
farmbuyer@73 1713 i.disposition = 'shard'
farmbuyer@73 1714 end
farmbuyer@73 1715 if local_override then
farmbuyer@73 1716 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1717 -- keep this sync'd with prefer_local_loots above
farmbuyer@109 1718 if i.extratext then
farmbuyer@109 1719 for disp,text in self:_iter_dispositions('from_notes_text') do
farmbuyer@109 1720 if text == i.extratext then
farmbuyer@109 1721 i.disposition = disp
farmbuyer@109 1722 break
farmbuyer@109 1723 end
farmbuyer@109 1724 end
farmbuyer@70 1725 end
farmbuyer@73 1726 local looti = self._addLootEntry(i)
farmbuyer@109 1727 if self:_test_disposition (i.disposition, 'affects_history')
farmbuyer@114 1728 and not _history_suppress()
farmbuyer@73 1729 then
farmbuyer@73 1730 self:_addHistoryEntry(looti)
farmbuyer@76 1731 else
farmbuyer@76 1732 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1733 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1734 end
farmbuyer@73 1735 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1736 self.dprint('loot', "manual", looti)
farmbuyer@73 1737 else
farmbuyer@73 1738 recent_loot:add(signature)
farmbuyer@73 1739 candidates[signature] = i
farmbuyer@73 1740 tinsert (candidates, signature)
farmbuyer@80 1741 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1742 "> added to cache as candidate", #candidates)
farmbuyer@1 1743 end
farmbuyer@25 1744 break
farmbuyer@1 1745 end
farmbuyer@73 1746 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1747 return ret1, ret2
farmbuyer@1 1748 end
farmbuyer@1 1749
farmbuyer@73 1750 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1751 -- displaying any errors.
farmbuyer@129 1752 local match = string.match
farmbuyer@1 1753 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1754 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1755
farmbuyer@1 1756 --[[
farmbuyer@1 1757 iname: Hearthstone
farmbuyer@1 1758 iquality: integer
farmbuyer@1 1759 ilink: clickable formatted link
farmbuyer@1 1760 itemstring: item:6948:....
farmbuyer@1 1761 itexture: inventory icon texture
farmbuyer@1 1762 ]]
farmbuyer@1 1763
farmbuyer@1 1764 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1765 local msg = ...
farmbuyer@20 1766 local person, itemstring, count
farmbuyer@21 1767 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1768
farmbuyer@20 1769 -- test in most likely order: other people get more loot than "you" do
farmbuyer@129 1770 person, itemstring, count = match(msg,g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1771 if not person then
farmbuyer@129 1772 person, itemstring = match(msg,g_LOOT_ITEM_ss)
farmbuyer@20 1773 end
farmbuyer@20 1774 if not person then
farmbuyer@129 1775 -- Could only do this text if in an LFR... but the restriction
farmbuyer@129 1776 -- might apply elsewhere soon enough.
farmbuyer@129 1777 person, itemstring = match(msg,g_LOOT_ITEM_WHILE_PLAYER_INELIGIBLE_ss)
farmbuyer@129 1778 end
farmbuyer@129 1779 if not person then
farmbuyer@129 1780 itemstring, count = match(msg,g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1781 if not itemstring then
farmbuyer@129 1782 itemstring = match(msg,g_LOOT_ITEM_SELF_s)
farmbuyer@20 1783 end
farmbuyer@20 1784 end
farmbuyer@20 1785
farmbuyer@89 1786 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1787 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1788 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1789
farmbuyer@1 1790 -- Name might be colorized, remove the highlighting
farmbuyer@20 1791 if person then
farmbuyer@129 1792 person = match(person,"|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1793 else
farmbuyer@38 1794 person = my_name -- UNIT_YOU / You
farmbuyer@20 1795 end
farmbuyer@1 1796
farmbuyer@71 1797 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1798 local id,unique,_
farmbuyer@71 1799 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1800 if unique == 0 then unique = nil end
farmbuyer@1 1801
farmbuyer@73 1802 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1803
farmbuyer@1 1804 elseif event == "broadcast" then
farmbuyer@73 1805 return _do_loot(self, false, ...)
farmbuyer@1 1806
farmbuyer@1 1807 elseif event == "manual" then
farmbuyer@1 1808 local r,i,n = ...
farmbuyer@73 1809 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1810 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1811 end
farmbuyer@1 1812 end
farmbuyer@1 1813 end
farmbuyer@1 1814
farmbuyer@80 1815 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1816 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1817 -- via maybe_trash_kill_entry.
farmbuyer@80 1818 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1819 -- look for the next combat?)
farmbuyer@80 1820 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1821 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1822 self.latest_instance = nil
farmbuyer@80 1823 end
farmbuyer@80 1824
farmbuyer@1 1825
farmbuyer@1 1826 ------ Slash command handler
farmbuyer@1 1827 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1828 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1829 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1830 -- that GUI is in place.)
farmbuyer@76 1831 do
farmbuyer@76 1832 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1833 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1834 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1835 txt = strtrim(txt:lower())
farmbuyer@76 1836 local cmd, arg = ""
farmbuyer@76 1837 do
farmbuyer@76 1838 local s,e = txt:find("^%a+")
farmbuyer@76 1839 if s then
farmbuyer@76 1840 cmd = txt:sub(s,e)
farmbuyer@76 1841 s = txt:find("%S", e+2)
farmbuyer@76 1842 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1843 end
farmbuyer@1 1844 end
farmbuyer@1 1845
farmbuyer@76 1846 if cmd == "" then
farmbuyer@76 1847 if InCombatLockdown() then
farmbuyer@76 1848 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1849 else
farmbuyer@76 1850 return self:BuildMainDisplay()
farmbuyer@76 1851 end
farmbuyer@1 1852
farmbuyer@76 1853 elseif cmd:find("^thre") then
farmbuyer@76 1854 self:SetThreshold(arg)
farmbuyer@1 1855
farmbuyer@76 1856 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1857 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1858 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1859
farmbuyer@76 1860 elseif cmd == "toggle" then
farmbuyer@76 1861 if self.display then
farmbuyer@76 1862 self.display:Hide()
farmbuyer@76 1863 else
farmbuyer@76 1864 return self:BuildMainDisplay()
farmbuyer@76 1865 end
farmbuyer@76 1866
farmbuyer@76 1867 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1868 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1869 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1870 })
farmbuyer@76 1871 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1872 if self.display then
farmbuyer@76 1873 self:redisplay()
farmbuyer@76 1874 end
farmbuyer@76 1875 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1876
farmbuyer@76 1877 elseif cmd == "debug" then
farmbuyer@76 1878 if arg then
farmbuyer@107 1879 self.is_guilded = IsInGuild()
farmbuyer@76 1880 self.debug[arg] = not self.debug[arg]
farmbuyer@107 1881 print(arg,self.debug[arg])
farmbuyer@76 1882 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1883 else
farmbuyer@76 1884 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1885 end
farmbuyer@76 1886
farmbuyer@76 1887 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1888 self:save_saveas(arg)
farmbuyer@76 1889 elseif cmd == "list" then
farmbuyer@76 1890 self:save_list()
farmbuyer@76 1891 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1892 self:save_restore(tonumber(arg))
farmbuyer@76 1893 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1894 self:save_delete(tonumber(arg))
farmbuyer@76 1895
farmbuyer@76 1896 elseif cmd == "help" then
farmbuyer@76 1897 self:BuildMainDisplay('help')
farmbuyer@76 1898 elseif cmd == "ping" then
farmbuyer@76 1899 self:DoPing()
farmbuyer@76 1900
farmbuyer@81 1901 elseif cmd == "fix" then
farmbuyer@81 1902 if arg == "?" then
farmbuyer@95 1903 self:Print[['/ouroloot fix cache' updates loot that wasn't in the cache]]
farmbuyer@95 1904 self:Print[['/ouroloot fix history' repairs inconsistent data on the History tab]]
farmbuyer@95 1905 self:Print[['/ouroloot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1906 return
farmbuyer@81 1907 elseif arg == "cache" then
farmbuyer@114 1908 self:do_item_cache_fixup(--[[force_silent=]]false)
farmbuyer@81 1909 elseif arg == "history" then
farmbuyer@81 1910 self:repair_history_integrity()
farmbuyer@81 1911 end
farmbuyer@81 1912 self.NOLOAD = nil
farmbuyer@81 1913 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1914
farmbuyer@23 1915 else
farmbuyer@88 1916 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1917 return
farmbuyer@76 1918 end
farmbuyer@76 1919 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1920 cmd, tostring(green_help_link))
farmbuyer@23 1921 end
farmbuyer@1 1922 end
farmbuyer@1 1923 end
farmbuyer@1 1924
farmbuyer@1 1925 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1926 local q = tonumber(arg)
farmbuyer@1 1927 if q then
farmbuyer@76 1928 q = math.floor(q+0.1)
farmbuyer@1 1929 if q<0 or q>6 then
farmbuyer@1 1930 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1931 end
farmbuyer@1 1932 else
farmbuyer@1 1933 q = qualnames[arg]
farmbuyer@1 1934 if not q then
farmbuyer@1 1935 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1936 end
farmbuyer@1 1937 end
farmbuyer@1 1938 self.threshold = q
farmbuyer@1 1939 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1940 end
farmbuyer@1 1941
farmbuyer@1 1942
farmbuyer@1 1943 ------ On/off
farmbuyer@80 1944 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1945 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1946 self.dprint('flow', ":Activate is running")
farmbuyer@90 1947 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@16 1948 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1949 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1950 self.popped = true
farmbuyer@114 1951 if self.DO_ITEMID_FIX then
farmbuyer@114 1952 self.DO_ITEMID_FIX = nil
farmbuyer@114 1953 self:do_item_cache_fixup(--[[force_silent=]]not self.author_debug)
farmbuyer@115 1954 self.loot_clean = nil
farmbuyer@114 1955 end
farmbuyer@93 1956 if IsInRaid() then
farmbuyer@16 1957 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1958 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1959 elseif self.debug.notraid then
farmbuyer@76 1960 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1961 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1962 _register_bossmod(self)
farmbuyer@1 1963 elseif g_restore_p then
farmbuyer@1 1964 g_restore_p = nil
farmbuyer@16 1965 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1966 if #g_loot == 0 then
farmbuyer@16 1967 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1968 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1969 return
farmbuyer@16 1970 end
farmbuyer@78 1971 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1972 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1973 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1974 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@106 1975 if #g_loot > 400 then
farmbuyer@106 1976 self:Print("|cffff0505Crikey!|r You are carrying around a lot of",
farmbuyer@106 1977 "stored loot data. You should seriously consider clearing it",
farmbuyer@106 1978 "out, as some of the text generation routines can choke the",
farmbuyer@106 1979 "game client if they run for too long.")
farmbuyer@106 1980 end
farmbuyer@1 1981 return
farmbuyer@1 1982 end
farmbuyer@1 1983 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1984 self.enabled = not opt_bcast_only
farmbuyer@73 1985 g_seeing_oldsigs = nil
farmbuyer@1 1986 if opt_threshold then
farmbuyer@1 1987 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1988 end
farmbuyer@100 1989 self:Fire ('Activate', self.enabled, self.rebroadcast, self.threshold)
farmbuyer@80 1990 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1991 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1992 self.thresholds[self.threshold])
farmbuyer@89 1993 self:broadcast('revcheck',version_large)
farmbuyer@1 1994 end
farmbuyer@1 1995
farmbuyer@95 1996 -- Note: running '/ouroloot off' will also avoid the popup reminder when
farmbuyer@1 1997 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1998 function addon:Deactivate()
farmbuyer@1 1999 self.enabled = false
farmbuyer@1 2000 self.rebroadcast = false
farmbuyer@90 2001 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@10 2002 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 2003 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@114 2004 _LFR_suppressing = nil
farmbuyer@125 2005 -- Passing .raiders directly doesn't work with a proxy (again, WTB Lua
farmbuyer@125 2006 -- 5.2 and its __pairs iterators). Give it the same structure as a boss
farmbuyer@125 2007 -- entry instead.
farmbuyer@125 2008 self:Fire ('Deactivate', { raidersnap = g_loot.raiders })
farmbuyer@80 2009 self:Print("Deactivated.")
farmbuyer@1 2010 end
farmbuyer@1 2011
farmbuyer@1 2012 function addon:Clear(verbose_p)
farmbuyer@1 2013 local repopup, st
farmbuyer@1 2014 if self.display then
farmbuyer@1 2015 -- in the new version, this is likely to always be the case
farmbuyer@1 2016 repopup = true
farmbuyer@96 2017 st = self.display:GetUserData("GUI state").eoiST
farmbuyer@1 2018 if not st then
farmbuyer@1 2019 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 2020 end
farmbuyer@1 2021 self.display:Hide()
farmbuyer@1 2022 end
farmbuyer@1 2023 g_restore_p = nil
farmbuyer@107 2024 OuroLootSV = nil
farmbuyer@1 2025 self:_reset_timestamps()
farmbuyer@1 2026 if verbose_p then
farmbuyer@107 2027 if (OuroLootSV_saved and #OuroLootSV_saved>0) then
farmbuyer@107 2028 self:Print("Current loot data cleared, %d saved sets remaining.", #OuroLootSV_saved)
farmbuyer@1 2029 else
farmbuyer@1 2030 self:Print("Current loot data cleared.")
farmbuyer@1 2031 end
farmbuyer@1 2032 end
farmbuyer@1 2033 _init(self,st)
farmbuyer@100 2034 self:Fire ('Reset')
farmbuyer@1 2035 if repopup then
farmbuyer@1 2036 addon:BuildMainDisplay()
farmbuyer@1 2037 end
farmbuyer@1 2038 end
farmbuyer@1 2039
farmbuyer@1 2040
farmbuyer@1 2041 ------ Behind the scenes routines
farmbuyer@19 2042 -- Semi-experimental debugging aid.
farmbuyer@19 2043 do
farmbuyer@76 2044 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 2045 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 2046 -- 2) _log points to SV_log
farmbuyer@41 2047 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 2048 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 2049 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@107 2050 local date = date
farmbuyer@19 2051 function addon:log_with_timestamp (msg)
farmbuyer@73 2052 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 2053 end
farmbuyer@19 2054 end
farmbuyer@19 2055
farmbuyer@49 2056 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 2057 -- them. Credit to DBM for the approach here.
farmbuyer@49 2058 function addon:_scan_LOD_modules()
farmbuyer@49 2059 for i = 1, GetNumAddOns() do
farmbuyer@49 2060 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 2061 and IsAddOnLoadOnDemand(i)
farmbuyer@49 2062 and not IsAddOnLoaded(i)
farmbuyer@49 2063 then
farmbuyer@49 2064 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 2065 if enabled or opts.display_disabled_LODs then
farmbuyer@57 2066 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 2067 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 2068 end
farmbuyer@49 2069 end
farmbuyer@49 2070 end
farmbuyer@49 2071 end
farmbuyer@49 2072
farmbuyer@73 2073 -- Routines for printing changes made by remote users.
farmbuyer@73 2074 do
farmbuyer@101 2075 local change_chatframe
farmbuyer@101 2076
farmbuyer@101 2077 function addon:_set_chatty_change_chatframe (arg, silent_p)
farmbuyer@73 2078 local frame
farmbuyer@73 2079 if type(arg) == 'number' then
farmbuyer@107 2080 arg = math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 2081 frame = _G['ChatFrame'..arg]
farmbuyer@73 2082 elseif type(arg) == 'string' then
farmbuyer@73 2083 frame = _G[arg]
farmbuyer@73 2084 end
farmbuyer@73 2085 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@101 2086 change_chatframe = frame
farmbuyer@73 2087 if not silent_p then
farmbuyer@73 2088 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 2089 if frame.GetName then
farmbuyer@73 2090 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 2091 end
farmbuyer@73 2092 self:Print(msg)
farmbuyer@73 2093 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 2094 self:CFPrint (frame, msg)
farmbuyer@73 2095 end
farmbuyer@73 2096 end
farmbuyer@73 2097 return frame
farmbuyer@73 2098 else
farmbuyer@73 2099 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 2100 end
farmbuyer@73 2101 end
farmbuyer@73 2102
farmbuyer@101 2103 local function _notify (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 2104 local e = g_loot[index]
farmbuyer@80 2105 if not e then
farmbuyer@80 2106 -- how did this happen?
farmbuyer@80 2107 return
farmbuyer@80 2108 end
farmbuyer@89 2109 if source == my_name then
farmbuyer@89 2110 source = _G.UNIT_YOU
farmbuyer@89 2111 end
farmbuyer@86 2112 local from_text, to_text
farmbuyer@73 2113 if from_whom then
farmbuyer@89 2114 if from_whom == my_name then
farmbuyer@89 2115 from_whom = _G.UNIT_YOU
farmbuyer@89 2116 end
farmbuyer@86 2117 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 2118 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 2119 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 2120 else
farmbuyer@73 2121 if olddisp then
farmbuyer@73 2122 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 2123 else
farmbuyer@73 2124 olddisp = "normal"
farmbuyer@73 2125 from_text = "normal"
farmbuyer@73 2126 end
farmbuyer@86 2127 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 2128 .. from_text .. "|r"
farmbuyer@86 2129
farmbuyer@73 2130 if e.disposition then
farmbuyer@73 2131 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 2132 else
farmbuyer@73 2133 to_text = "normal"
farmbuyer@73 2134 end
farmbuyer@109 2135 to_text = addon.disposition_colors[e.disposition].hex
farmbuyer@86 2136 .. to_text .. "|r"
farmbuyer@73 2137 end
farmbuyer@73 2138
farmbuyer@81 2139 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 2140 e.itemlink, from_text, to_text)
farmbuyer@103 2141 local jumpprefix = addon.chatprefix ("GoToLootLine", index)
farmbuyer@103 2142 addon:PCFPrint (chatframe, jumpprefix, remote_chatty, source, index,
farmbuyer@86 2143 e.itemlink, from_text, to_text)
farmbuyer@73 2144 end
farmbuyer@81 2145
farmbuyer@101 2146 function _notify_about_change (sender, index, olddisp, from_whom, from_class)
farmbuyer@101 2147 _notify (change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 2148 end
farmbuyer@73 2149 end
farmbuyer@73 2150
farmbuyer@1 2151 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 2152 do
farmbuyer@1 2153 local byindex, temp = {}, {}
farmbuyer@1 2154 local function sort (src, dest)
farmbuyer@1 2155 for k in pairs(src) do
farmbuyer@1 2156 temp[#temp+1] = k
farmbuyer@1 2157 end
farmbuyer@107 2158 table.sort(temp)
farmbuyer@47 2159 wipe(dest)
farmbuyer@1 2160 for i = 1, #temp do
farmbuyer@1 2161 dest[i] = src[temp[i]]
farmbuyer@1 2162 end
farmbuyer@1 2163 end
farmbuyer@1 2164
farmbuyer@1 2165 function addon.sender_list.sort()
farmbuyer@1 2166 sort (addon.sender_list.active, byindex)
farmbuyer@47 2167 wipe(temp)
farmbuyer@1 2168 addon.sender_list.activeI = #byindex
farmbuyer@1 2169 sort (addon.sender_list.names, byindex)
farmbuyer@47 2170 wipe(temp)
farmbuyer@1 2171 end
farmbuyer@1 2172 addon.sender_list.namesI = byindex
farmbuyer@1 2173 end
farmbuyer@1 2174
farmbuyer@23 2175 function addon:DoPing()
farmbuyer@23 2176 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 2177 self.sender_list.active = {}
farmbuyer@23 2178 self.sender_list.names = {}
farmbuyer@23 2179 self:broadcast('ping')
farmbuyer@89 2180 self:broadcast('revcheck',version_large)
farmbuyer@27 2181 end
farmbuyer@27 2182
farmbuyer@89 2183 function addon:_check_version (otherrev)
farmbuyer@93 2184 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 2185 otherrev = tonumber(otherrev)
farmbuyer@89 2186 if otherrev == version_large then
farmbuyer@27 2187 -- normal case
farmbuyer@27 2188
farmbuyer@89 2189 elseif otherrev < version_large then
farmbuyer@27 2190 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 2191 self:broadcast('revcheck',version_large)
farmbuyer@27 2192
farmbuyer@27 2193 else
farmbuyer@76 2194 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 2195 if newer_warning then
farmbuyer@76 2196 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 2197 function()
farmbuyer@92 2198 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 2199 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 2200 -- than for other callbacks.
farmbuyer@92 2201 StaticPopup_Show("OUROL_URL",
farmbuyer@92 2202 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 2203 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 2204 end)
farmbuyer@76 2205 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 2206 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 2207 newer_warning = nil
farmbuyer@27 2208 end
farmbuyer@27 2209 end
farmbuyer@23 2210 end
farmbuyer@23 2211
farmbuyer@1 2212 -- Generic helpers
farmbuyer@28 2213 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 2214 function addon._find_next_after (kind, index)
farmbuyer@1 2215 index = index + 1
farmbuyer@1 2216 while index <= #g_loot do
farmbuyer@1 2217 if g_loot[index].kind == kind then
farmbuyer@1 2218 return index, g_loot[index]
farmbuyer@1 2219 end
farmbuyer@1 2220 index = index + 1
farmbuyer@1 2221 end
farmbuyer@1 2222 end
farmbuyer@28 2223 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 2224 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 2225 -- appropriate fencepost is not found.
farmbuyer@28 2226 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 2227 local fencepost
farmbuyer@28 2228 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 2229 if kind == 'time' then
farmbuyer@28 2230 fencepost = closest_time
farmbuyer@28 2231 elseif kind == 'boss' then
farmbuyer@28 2232 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 2233 if not closest_boss then
farmbuyer@28 2234 fencepost = closest_time
farmbuyer@28 2235 elseif not closest_time then
farmbuyer@28 2236 fencepost = closest_boss
farmbuyer@28 2237 else
farmbuyer@107 2238 fencepost = math.min(closest_time,closest_boss)
farmbuyer@28 2239 end
farmbuyer@28 2240 end
farmbuyer@28 2241 return fencepost
farmbuyer@28 2242 end
farmbuyer@1 2243
farmbuyer@1 2244 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 2245 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 2246 -- conditionals).
farmbuyer@1 2247 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 2248 return self._find_next_after, filter_kind, 0
farmbuyer@1 2249 end
farmbuyer@1 2250
farmbuyer@118 2251 -- Iterate through g_loot.raiders in sorted (alphabetical/collated) order. If
farmbuyer@118 2252 -- USE_FULLNAME then the realmname is appended. If ONLINE_FILTER is present,
farmbuyer@118 2253 -- then only raider entries with a matching 'online' key are included. Loop
farmbuyer@118 2254 -- variables are a running count, the raider name, and the corresponding entry
farmbuyer@118 2255 -- from g_loot.raiders.
farmbuyer@118 2256 do
farmbuyer@118 2257 local function nextr (list, index)
farmbuyer@118 2258 index = index + 1
farmbuyer@118 2259 local name = list[index]
farmbuyer@118 2260 if not name then
farmbuyer@118 2261 flib.del(list)
farmbuyer@118 2262 return nil
farmbuyer@118 2263 end
farmbuyer@118 2264 return index, name, list.__safety[name]
farmbuyer@118 2265 end
farmbuyer@118 2266
farmbuyer@118 2267 function addon:sorted_raiders_iter (use_fullname_p, opt_online_filter)
farmbuyer@118 2268 local t = flib.new()
farmbuyer@118 2269 for name,info in next, g_loot.raiders do
farmbuyer@118 2270 if (not opt_online_filter) or (info.online == opt_online_filter) then
farmbuyer@118 2271 -- this is not exactly "A?B:C" semantics, but it is exactly
farmbuyer@118 2272 -- the behavior we want when fname is not present
farmbuyer@118 2273 tinsert (t, use_fullname_p and info.fname or name)
farmbuyer@118 2274 end
farmbuyer@118 2275 end
farmbuyer@118 2276 table.sort(t)
farmbuyer@118 2277 t.__safety = g_loot.raiders
farmbuyer@118 2278 return nextr, t, 0
farmbuyer@118 2279 end
farmbuyer@118 2280 end
farmbuyer@118 2281
farmbuyer@1 2282 do
farmbuyer@1 2283 local itt
farmbuyer@1 2284 local function create()
farmbuyer@1 2285 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 2286 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 2287 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 2288 L:SetFontObject(GameFontNormal)
farmbuyer@1 2289 R:SetFontObject(GameFontNormal)
farmbuyer@1 2290 tip:AddFontStrings(L,R)
farmbuyer@1 2291 lefts[i] = L
farmbuyer@1 2292 end
farmbuyer@1 2293 tip.lefts = lefts
farmbuyer@1 2294 return tip
farmbuyer@1 2295 end
farmbuyer@66 2296 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 2297 itt = itt or create()
farmbuyer@1 2298 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 2299 itt:ClearLines()
farmbuyer@1 2300 itt:SetHyperlink(item)
farmbuyer@1 2301 local t = itt.lefts[2]:GetText()
farmbuyer@1 2302 itt:Hide()
farmbuyer@66 2303 return (t == ITEM_HEROIC and 1)
farmbuyer@66 2304 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 2305 or nil
farmbuyer@1 2306 end
farmbuyer@1 2307 end
farmbuyer@1 2308
farmbuyer@79 2309 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 2310 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 2311 function _init (self, possible_st)
farmbuyer@1 2312 self.dprint('flow',"_init running")
farmbuyer@1 2313 self.loot_clean = nil
farmbuyer@1 2314 self.hist_clean = nil
farmbuyer@1 2315 if g_restore_p then
farmbuyer@73 2316 g_loot = _G.OuroLootSV
farmbuyer@16 2317 self.popped = #g_loot > 0
farmbuyer@1 2318 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@114 2319 -- paranoia: make sure the GUI isn't stumbling over these later
farmbuyer@114 2320 local dofix, GetItemInfo = false, GetItemInfo
farmbuyer@114 2321 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@114 2322 local missing_data = not GetItemInfo(e.id)
farmbuyer@114 2323 e.cache_miss = (e.cache_miss or missing_data) or nil
farmbuyer@114 2324 dofix = dofix or e.cache_miss
farmbuyer@114 2325 end
farmbuyer@114 2326 self.DO_ITEMID_FIX = dofix or nil
farmbuyer@100 2327 _do_loot_metas()
farmbuyer@16 2328 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 2329 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 2330 self.sharder = opts.autoshard
farmbuyer@1 2331 else
farmbuyer@80 2332 g_loot = {}
farmbuyer@80 2333 end
farmbuyer@80 2334 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 2335 g_loot.raiders = {}
farmbuyer@80 2336 end
farmbuyer@80 2337 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 2338 g_loot.printed = {}
farmbuyer@1 2339 end
farmbuyer@1 2340
farmbuyer@16 2341 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@129 2342 local g_loot_wrapper = self:gui_init (true, g_loot, g_uniques)
farmbuyer@16 2343 opts.autoshard = nil
farmbuyer@16 2344 opts.threshold = nil
farmbuyer@1 2345
farmbuyer@1 2346 if g_restore_p then
farmbuyer@73 2347 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 2348 else
farmbuyer@73 2349 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2350 end
farmbuyer@1 2351 if possible_st then
farmbuyer@116 2352 possible_st:SetData(g_loot_wrapper)
farmbuyer@1 2353 end
farmbuyer@118 2354 -- Make sure we have a current .raiders array, since other dropdowns and
farmbuyer@118 2355 -- whatnot depend on that information.
farmbuyer@118 2356 self:CheckRoster()
farmbuyer@1 2357
farmbuyer@89 2358 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2359 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2360 self:RegisterComm(self.ident)
farmbuyer@1 2361 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2362 end
farmbuyer@1 2363
farmbuyer@61 2364 -- Raid roster snapshots
farmbuyer@61 2365 do
farmbuyer@61 2366 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2367 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2368 local instance,maxsize = instance_tag()
farmbuyer@61 2369 if only_inraid_p then
farmbuyer@107 2370 for name,info in next, ss do
farmbuyer@61 2371 if info.online == 3 then
farmbuyer@61 2372 ss[name] = nil
farmbuyer@61 2373 end
farmbuyer@61 2374 end
farmbuyer@61 2375 end
farmbuyer@107 2376 return ss, maxsize, instance, time()
farmbuyer@61 2377 end
farmbuyer@61 2378 end
farmbuyer@61 2379
farmbuyer@25 2380 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2381 do
farmbuyer@25 2382 local candidates = {}
farmbuyer@25 2383 local location
farmbuyer@1 2384 local function fixup_durations (cache)
farmbuyer@1 2385 local boss, bossi
farmbuyer@1 2386 boss = candidates[1]
farmbuyer@1 2387 if #candidates == 1 then
farmbuyer@1 2388 -- (1) or (2)
farmbuyer@1 2389 boss.duration = boss.duration or 0
farmbuyer@19 2390 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2391 else
farmbuyer@1 2392 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2393 if #candidates ~= 2 then
farmbuyer@1 2394 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2395 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2396 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2397 end
farmbuyer@1 2398 if candidates[2].duration == nil then
farmbuyer@1 2399 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2400 end
farmbuyer@1 2401 -- try and be generic anyhow
farmbuyer@1 2402 for i,c in ipairs(candidates) do
farmbuyer@1 2403 if c.duration then
farmbuyer@1 2404 boss = c
farmbuyer@19 2405 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2406 break
farmbuyer@1 2407 end
farmbuyer@1 2408 end
farmbuyer@1 2409 end
farmbuyer@69 2410 bossi = addon._addBossEntry(boss)
farmbuyer@100 2411 addon:Fire ('NewBoss', boss)
farmbuyer@19 2412 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2413 g_boss_signpost = nil
farmbuyer@42 2414 addon.latest_instance = boss.instance
farmbuyer@19 2415 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2416 if boss.reason == 'kill' then
farmbuyer@80 2417 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2418 addon:_mark_boss_kill (bossi)
farmbuyer@1 2419 if opts.chatty_on_kill then
farmbuyer@103 2420 local jumpprefix = addon.chatprefix ("GoToLootLine", bossi)
farmbuyer@103 2421 addon:PCFPrint(_G.DEFAULT_CHAT_FRAME, jumpprefix,
farmbuyer@103 2422 "Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2423 end
farmbuyer@1 2424 end
farmbuyer@47 2425 wipe(candidates)
farmbuyer@1 2426 end
farmbuyer@102 2427 -- Ten seconds is a long time, but occasionally DBM takes for-EVAH to
farmbuyer@102 2428 -- decide that a fight is over.
farmbuyer@73 2429 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2430
farmbuyer@1 2431 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2432 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2433 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2434 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2435 if self.rebroadcast and duration then
farmbuyer@56 2436 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2437 end
farmbuyer@1 2438 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2439 while self.enabled do
farmbuyer@1 2440 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2441 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2442 local not_from_local = duration == nil
farmbuyer@1 2443 local signature = bossname .. reason
farmbuyer@73 2444 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2445 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2446 else
farmbuyer@73 2447 recent_boss:add(signature)
farmbuyer@16 2448 g_boss_signpost = #g_loot + 1
farmbuyer@19 2449 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2450 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2451 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2452 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2453 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2454 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2455 -- DBM might not trigger for a while).
farmbuyer@1 2456 local c = {
farmbuyer@1 2457 kind = 'boss',
farmbuyer@55 2458 bossname = bossname,
farmbuyer@1 2459 reason = reason,
farmbuyer@1 2460 instance = intag,
farmbuyer@56 2461 duration = duration, -- deliberately may be nil
farmbuyer@61 2462 raidersnap = self:snapshot_raid(),
farmbuyer@56 2463 maxsize = maxsize,
farmbuyer@1 2464 }
farmbuyer@1 2465 tinsert(candidates,c)
farmbuyer@1 2466 end
farmbuyer@17 2467 break
farmbuyer@1 2468 end
farmbuyer@1 2469 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2470 end
farmbuyer@56 2471 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2472 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2473
farmbuyer@1 2474 function addon:_mark_boss_kill (index)
farmbuyer@1 2475 local e = g_loot[index]
farmbuyer@17 2476 if not e then
farmbuyer@17 2477 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2478 return
farmbuyer@17 2479 end
farmbuyer@55 2480 if not e.bossname then
farmbuyer@16 2481 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2482 return
farmbuyer@1 2483 end
farmbuyer@1 2484 if e.reason ~= 'wipe' then
farmbuyer@1 2485 -- enh, bail
farmbuyer@1 2486 self.loot_clean = index-1
farmbuyer@1 2487 end
farmbuyer@1 2488 local attempts = 1
farmbuyer@1 2489 local first
farmbuyer@1 2490
farmbuyer@69 2491 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2492 local i,d = 1,g_loot[1]
farmbuyer@1 2493 while d ~= e do
farmbuyer@55 2494 if d.bossname and
farmbuyer@55 2495 d.bossname == e.bossname and
farmbuyer@53 2496 d.instance == e.instance and
farmbuyer@1 2497 d.reason == 'wipe'
farmbuyer@1 2498 then
farmbuyer@1 2499 first = first or i
farmbuyer@1 2500 attempts = attempts + 1
farmbuyer@129 2501 assert(g_gui.g_dloot:remove(i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2502 else
farmbuyer@1 2503 i = i + 1
farmbuyer@1 2504 end
farmbuyer@1 2505 d = g_loot[i]
farmbuyer@1 2506 end
farmbuyer@1 2507 e.reason = 'kill'
farmbuyer@1 2508 e.attempts = attempts
farmbuyer@1 2509 self.loot_clean = first or index-1
farmbuyer@1 2510 end
farmbuyer@1 2511
farmbuyer@2 2512 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2513 assert(type(name)=='string')
farmbuyer@2 2514 assert(type(registration_func)=='function')
farmbuyer@76 2515 if deregistration_func ~= nil then
farmbuyer@76 2516 assert(type(deregistration_func)=='function')
farmbuyer@76 2517 end
farmbuyer@2 2518 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2519 n = name,
farmbuyer@2 2520 r = registration_func,
farmbuyer@2 2521 d = deregistration_func,
farmbuyer@2 2522 }
farmbuyer@5 2523 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2524 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2525 end
farmbuyer@1 2526
farmbuyer@2 2527 function _register_bossmod (self, force_p)
farmbuyer@2 2528 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2529 if x then
farmbuyer@2 2530 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2531 -- trying to register with already-registered boss mod
farmbuyer@2 2532 return
farmbuyer@2 2533 else
farmbuyer@2 2534 -- deregister
farmbuyer@2 2535 if x.d then x.d(self) end
farmbuyer@2 2536 end
farmbuyer@1 2537 end
farmbuyer@1 2538
farmbuyer@2 2539 x = nil
farmbuyer@2 2540 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2541 if v.n == opts.bossmod then
farmbuyer@2 2542 x = k
farmbuyer@2 2543 break
farmbuyer@2 2544 end
farmbuyer@1 2545 end
farmbuyer@1 2546
farmbuyer@2 2547 if not x then
farmbuyer@2 2548 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2549 self:Print(self.status_text)
farmbuyer@2 2550 return
farmbuyer@1 2551 end
farmbuyer@1 2552
farmbuyer@2 2553 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2554 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2555 else
farmbuyer@2 2556 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2557 end
farmbuyer@1 2558 end
farmbuyer@2 2559 end
farmbuyer@1 2560
farmbuyer@1 2561 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2562 do
farmbuyer@107 2563 local rawget, setmetatable = rawget, setmetatable
farmbuyer@73 2564
farmbuyer@100 2565 --@debug@
farmbuyer@100 2566 local tos = {}
farmbuyer@100 2567 tos.time = function (e)
farmbuyer@100 2568 return e.startday.text
farmbuyer@100 2569 end
farmbuyer@100 2570 tos.boss = function (e)
farmbuyer@100 2571 return e.bossname .. '/' .. e.reason
farmbuyer@100 2572 end
farmbuyer@100 2573 tos.loot = function (e)
farmbuyer@100 2574 return e.itemname .. '/' .. e.person .. '/' .. e.unique .. '/'
farmbuyer@100 2575 .. tostring(e.disposition) .. (e.extratext and ('/'..e.extratext) or '')
farmbuyer@100 2576 end
farmbuyer@100 2577 --@end-debug@
farmbuyer@1 2578 local loot_entry_mt = {
farmbuyer@1 2579 __index = function (e,key)
farmbuyer@100 2580 -- This shouldn't be required, as the refresh should be picking
farmbuyer@100 2581 -- it up already. Sigh.
farmbuyer@1 2582 if key == 'cols' then
farmbuyer@15 2583 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2584 addon:_fill_out_eoi_data(1)
farmbuyer@1 2585 end
farmbuyer@1 2586 return rawget(e,key)
farmbuyer@100 2587 end,
farmbuyer@100 2588 --@debug@
farmbuyer@100 2589 __tostring = function (e)
farmbuyer@100 2590 local k = e.kind
farmbuyer@100 2591 if k then
farmbuyer@100 2592 return ("<%s/%s>"):format(k, tos[k] and tos[k](e) or "?")
farmbuyer@100 2593 end
farmbuyer@100 2594 return "<unknown loot entry type>"
farmbuyer@100 2595 end,
farmbuyer@100 2596 --@end-debug@
farmbuyer@100 2597 }
farmbuyer@100 2598 function _do_loot_metas()
farmbuyer@100 2599 for i,e in ipairs(g_loot) do
farmbuyer@100 2600 setmetatable(e,loot_entry_mt)
farmbuyer@1 2601 end
farmbuyer@100 2602 _do_loot_metas = nil
farmbuyer@100 2603 end
farmbuyer@1 2604
farmbuyer@1 2605 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2606 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2607 -- optional second index to search no earlier than that.
farmbuyer@1 2608 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2609 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2610 stop = stop or 0
farmbuyer@1 2611 while i > stop do
farmbuyer@1 2612 if g_loot[i].kind == 'time' then
farmbuyer@1 2613 return i, g_loot[i]
farmbuyer@1 2614 end
farmbuyer@1 2615 i = i - 1
farmbuyer@1 2616 end
farmbuyer@1 2617 end
farmbuyer@1 2618
farmbuyer@1 2619 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2620 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2621 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2622 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2623 -- taken from the DAY entry.
farmbuyer@1 2624 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2625 -- FIXME this is horribabble
farmbuyer@1 2626 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2627 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2628 if not time_entry_opt then
farmbuyer@1 2629 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2630 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2631 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2632 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2633 end
farmbuyer@1 2634 end
farmbuyer@1 2635 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2636 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2637 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2638 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2639 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2640 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2641 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2642 end
farmbuyer@1 2643
farmbuyer@1 2644 local done_todays_date
farmbuyer@1 2645 function addon:_reset_timestamps()
farmbuyer@1 2646 done_todays_date = nil
farmbuyer@1 2647 end
farmbuyer@1 2648 local function do_todays_date()
farmbuyer@1 2649 local text, M, D, Y = makedate()
farmbuyer@1 2650 local found,ts = #g_loot+1
farmbuyer@1 2651 repeat
farmbuyer@1 2652 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2653 if found and ts.startday.text == text then
farmbuyer@1 2654 done_todays_date = true
farmbuyer@1 2655 end
farmbuyer@1 2656 until done_todays_date or (not found)
farmbuyer@1 2657 if done_todays_date then
farmbuyer@1 2658 g_today = ts
farmbuyer@1 2659 else
farmbuyer@1 2660 done_todays_date = true
farmbuyer@1 2661 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2662 kind = 'time',
farmbuyer@1 2663 startday = {
farmbuyer@1 2664 text = text, month = M, day = D, year = Y
farmbuyer@1 2665 }
farmbuyer@1 2666 }]
farmbuyer@1 2667 end
farmbuyer@1 2668 addon:_fill_out_eoi_data(1)
farmbuyer@1 2669 end
farmbuyer@1 2670
farmbuyer@1 2671 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2672 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2673 -- necessarily need to be a looted item.
farmbuyer@1 2674 function addon._addLootEntry (e)
farmbuyer@1 2675 setmetatable(e,loot_entry_mt)
farmbuyer@1 2676
farmbuyer@1 2677 if not done_todays_date then do_todays_date() end
farmbuyer@1 2678
farmbuyer@107 2679 local h, m = GetGameTime()
farmbuyer@10 2680 --local localuptime = math.floor(GetTime())
farmbuyer@107 2681 local time_t = time()
farmbuyer@1 2682 e.hour = h
farmbuyer@1 2683 e.minute = m
farmbuyer@10 2684 e.stamp = time_t --localuptime
farmbuyer@128 2685 local index = #g_loot + 1
farmbuyer@89 2686 if e.kind == 'loot' then
farmbuyer@89 2687 if (not e.unique) or (#e.unique==0) then
farmbuyer@107 2688 e.unique = e.id .. (e.disposition or e.person) .. date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2689 end
farmbuyer@128 2690 addon:Fire ('NewLootEntry', e, index)
farmbuyer@89 2691 end
farmbuyer@1 2692 g_loot[index] = e
farmbuyer@129 2693 g_gui.g_dloot[index] = nil
farmbuyer@128 2694 addon:Fire ('NewEOIEntry', e, index)
farmbuyer@1 2695 return index
farmbuyer@1 2696 end
farmbuyer@16 2697
farmbuyer@100 2698 -- Safety/convenience wrapper only.
farmbuyer@69 2699 function addon._addBossEntry (e)
farmbuyer@69 2700 local ret = addon._addLootEntry(e)
farmbuyer@69 2701 assert(e.kind=='boss')
farmbuyer@69 2702 local needSize = e.maxsize == nil
farmbuyer@69 2703 local needSnap = e.raidersnap == nil
farmbuyer@69 2704 local needInst = e.instance == nil
farmbuyer@69 2705 if needSize or needSnap then
farmbuyer@69 2706 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2707 if needSize then e.maxsize = max end
farmbuyer@69 2708 if needSnap then e.raidersnap = ss end
farmbuyer@69 2709 if needInst then e.instance = inst end
farmbuyer@69 2710 end
farmbuyer@128 2711 addon:Fire ('NewBossEntry', e, ret)
farmbuyer@69 2712 return ret
farmbuyer@69 2713 end
farmbuyer@69 2714
farmbuyer@16 2715 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2716 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2717 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2718 -- from that boss.
farmbuyer@16 2719 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2720 if is == should_be then
farmbuyer@16 2721 return
farmbuyer@16 2722 end
farmbuyer@17 2723 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2724 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2725 return
farmbuyer@16 2726 end
farmbuyer@16 2727 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2728 should_be = should_be + 1
farmbuyer@16 2729 if is == should_be then
farmbuyer@16 2730 return
farmbuyer@16 2731 end
farmbuyer@16 2732 end
farmbuyer@16 2733
farmbuyer@16 2734 assert(g_loot[is].kind == 'boss')
farmbuyer@129 2735 local boss = g_gui.g_dloot:remove(is)
farmbuyer@129 2736 g_gui.g_dloot:insert (should_be, boss)
farmbuyer@16 2737 return should_be
farmbuyer@16 2738 end
farmbuyer@1 2739 end
farmbuyer@1 2740
farmbuyer@109 2741 -- Disposition control; more precisely, how various dispositions affect flow
farmbuyer@109 2742 -- and displays elsewhere.
farmbuyer@109 2743 do
farmbuyer@109 2744 local default = {
farmbuyer@109 2745 text = "",
farmbuyer@109 2746 hex = "|cffffffff",
farmbuyer@109 2747 r = 1.0, g = 1.0, b = 1.0, a = 1,
farmbuyer@109 2748 can_reassign = true,
farmbuyer@109 2749 affects_history = true,
farmbuyer@109 2750 from_notes_text = false,
farmbuyer@109 2751 }
farmbuyer@109 2752 local mt = {
farmbuyer@109 2753 __index = function (t,k)
farmbuyer@109 2754 -- don't point index directly at default, need to catch nils
farmbuyer@109 2755 return default
farmbuyer@109 2756 end,
farmbuyer@109 2757 }
farmbuyer@109 2758 local alldisps = setmetatable({}, mt)
farmbuyer@109 2759 addon.disposition_colors = setmetatable({}, mt)
farmbuyer@109 2760
farmbuyer@109 2761 -- These two are clunky wrappers, probably rework this once gain some data.
farmbuyer@109 2762 function addon:_test_disposition (code, attrib)
farmbuyer@109 2763 return alldisps[code][attrib]
farmbuyer@109 2764 end
farmbuyer@109 2765 function addon:_iter_dispositions (attrib)
farmbuyer@109 2766 local r = {}
farmbuyer@109 2767 for code,disp in next, alldisps do
farmbuyer@110 2768 if disp[attrib] then
farmbuyer@109 2769 r[code] = disp.text
farmbuyer@109 2770 end
farmbuyer@109 2771 end
farmbuyer@109 2772 return next, r
farmbuyer@109 2773 end
farmbuyer@109 2774
farmbuyer@128 2775 function _add_loot_disposition (self, code, rhex, ghex, bhex, text_notes,
farmbuyer@110 2776 text_menu, tooltip_txt, can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@109 2777 )
farmbuyer@109 2778 assert(type(code)=='string' and #code>0)
farmbuyer@110 2779 assert(type(text_notes)=='string')
farmbuyer@109 2780 assert(type(rhex)=='string')
farmbuyer@109 2781 assert(type(bhex)=='string')
farmbuyer@109 2782 assert(type(ghex)=='string')
farmbuyer@110 2783
farmbuyer@128 2784 addon.disposition_colors[code] = {
farmbuyer@110 2785 text = text_notes,
farmbuyer@109 2786 -- for chat output by core code
farmbuyer@109 2787 hex = "|cff" .. rhex .. ghex .. bhex,
farmbuyer@109 2788 -- for lib-st
farmbuyer@109 2789 r = tonumber(rhex,16)/255,
farmbuyer@109 2790 g = tonumber(ghex,16)/255,
farmbuyer@109 2791 b = tonumber(bhex,16)/255,
farmbuyer@109 2792 a = 1,
farmbuyer@109 2793 }
farmbuyer@109 2794 -- not not = poor man's "toboolean", don't potentially hold arg
farmbuyer@109 2795 -- objects from garbage collection
farmbuyer@109 2796 alldisps[code] = {
farmbuyer@110 2797 text = text_notes,
farmbuyer@109 2798 can_reassign = not not can_reassign_p,
farmbuyer@109 2799 affects_history = not not do_history_p,
farmbuyer@109 2800 from_notes_text = not not from_notes_text_p,
farmbuyer@109 2801 }
farmbuyer@110 2802
farmbuyer@128 2803 local dd = g_gui.add_dropdown_entry ('eoi_loot_mark', text_menu or text_notes,
farmbuyer@110 2804 --[[function_table=]]nil, 'df_DISPOSITION', code, tooltip_txt)
farmbuyer@128 2805 dd.colorCode = addon.disposition_colors[code].hex
farmbuyer@128 2806 addon.dprint('flow', ("Source '%s' adds loot disposition '%s', flags"):
farmbuyer@128 2807 format(self.name or tostring(self), code),
farmbuyer@128 2808 can_reassign_p, do_history_p, from_notes_text_p)
farmbuyer@128 2809 return dd
farmbuyer@109 2810 end
farmbuyer@109 2811 end
farmbuyer@109 2812
farmbuyer@19 2813 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2814 -- item cache data (which will have arrived by now).
farmbuyer@114 2815 function addon:do_item_cache_fixup (silent_p)
farmbuyer@114 2816 if not silent_p then
farmbuyer@114 2817 self:Print("Fixing up missing item cache data...")
farmbuyer@114 2818 end
farmbuyer@19 2819
farmbuyer@19 2820 local numfound = 0
farmbuyer@114 2821 local earliest_fixed
farmbuyer@19 2822 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2823
farmbuyer@73 2824 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2825 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2826 if not e.cache_miss then break end
farmbuyer@114 2827 local borked_id = e.itemname:match(borkedpat) or e.id
farmbuyer@73 2828 if not borked_id then break end
farmbuyer@73 2829 numfound = numfound + 1
farmbuyer@73 2830 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2831 -- its assload of return values.
farmbuyer@73 2832 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2833 if iname then
farmbuyer@73 2834 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2835 e.quality = iquality
farmbuyer@73 2836 e.itemname = iname
farmbuyer@73 2837 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2838 e.itemlink = ilink
farmbuyer@73 2839 e.itexture = itexture
farmbuyer@73 2840 e.cache_miss = nil
farmbuyer@73 2841 if e.unique then
farmbuyer@73 2842 local gu = g_uniques[e.unique]
farmbuyer@73 2843 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2844 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2845 pprint ('loot',
farmbuyer@76 2846 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2847 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2848 end
farmbuyer@73 2849 if player_i then
farmbuyer@73 2850 player_h.id[e.unique] = e.id
farmbuyer@73 2851 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2852 end
farmbuyer@19 2853 end
farmbuyer@114 2854 earliest_fixed = earliest_fixed or i
farmbuyer@114 2855 if not silent_p then self:Print(msg, i, ilink) end
farmbuyer@19 2856 end
farmbuyer@73 2857 break
farmbuyer@73 2858 end end
farmbuyer@19 2859
farmbuyer@114 2860 if earliest_fixed then
farmbuyer@114 2861 self.loot_clean = earliest_fixed-1 -- this works out even at i == 1
farmbuyer@114 2862 end
farmbuyer@114 2863 if not silent_p then
farmbuyer@114 2864 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@114 2865 end
farmbuyer@19 2866 end
farmbuyer@19 2867
farmbuyer@76 2868 do
farmbuyer@76 2869 local gur
farmbuyer@76 2870
farmbuyer@76 2871 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2872 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2873 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2874 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2875 local function fixup_unique_replacements()
farmbuyer@76 2876 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2877 local winning_index = 1
farmbuyer@76 2878 local winner = info[1]
farmbuyer@76 2879 info[1] = nil
farmbuyer@82 2880 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2881 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2882 "total entries")
farmbuyer@76 2883 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2884 for i = 2, #info do
farmbuyer@76 2885 if winner[1] <= info[i][1] then
farmbuyer@76 2886 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2887 flib.del(info[i])
farmbuyer@76 2888 else
farmbuyer@76 2889 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2890 flib.del(winner)
farmbuyer@76 2891 winner = info[i]
farmbuyer@76 2892 winning_index = i
farmbuyer@76 2893 end
farmbuyer@76 2894 info[i] = nil
farmbuyer@76 2895 end
farmbuyer@76 2896 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2897 --[[
farmbuyer@76 2898 A: winner was generated locally
farmbuyer@82 2899 >winning_index == 1
farmbuyer@76 2900 >g_loot and history already has the replacement value
farmbuyer@76 2901 B: winner was generated remotely
farmbuyer@76 2902 >need to scan and replace
farmbuyer@82 2903 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2904 this code safely in all cases. Important to note: a local winner
farmbuyer@92 2905 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 2906 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 2907 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 2908 do the general case until/unless this becomes a problem.
farmbuyer@76 2909 ]]
farmbuyer@89 2910 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2911 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2912
farmbuyer@89 2913 -- Active loot
farmbuyer@89 2914 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2915 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2916 g_loot[looti].unique = winner[2]
farmbuyer@89 2917 else
farmbuyer@89 2918 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2919 -- player, then the "previous" unique would not have made it
farmbuyer@89 2920 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2921 pprint('improv', "No active loot found", looti,
farmbuyer@89 2922 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2923 end
farmbuyer@89 2924
farmbuyer@89 2925 -- History
farmbuyer@89 2926 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2927 hi = addon.history.byname[hi]
farmbuyer@89 2928 local hist = addon.history[hi]
farmbuyer@89 2929 if ui and hist.unique[ui] == exist then
farmbuyer@89 2930 -- ui is valid
farmbuyer@82 2931 else
farmbuyer@89 2932 ui = nil
farmbuyer@89 2933 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2934 if ui2 == exist then
farmbuyer@89 2935 ui = i
farmbuyer@89 2936 break
farmbuyer@76 2937 end
farmbuyer@76 2938 end
farmbuyer@89 2939 end
farmbuyer@89 2940 if ui then
farmbuyer@89 2941 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2942 ui, hist.name)
farmbuyer@89 2943 assert(exist ~= winner[2])
farmbuyer@89 2944 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2945 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2946 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2947 hist.unique[ui] = winner[2]
farmbuyer@89 2948 hist.when[exist] = nil
farmbuyer@89 2949 hist.id[exist] = nil
farmbuyer@89 2950 hist.count[exist] = nil
farmbuyer@76 2951 end
farmbuyer@76 2952 end
farmbuyer@89 2953
farmbuyer@76 2954 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2955 flib.del(winner)
farmbuyer@76 2956 flib.del(info)
farmbuyer@76 2957 gur.replacements[exist] = nil
farmbuyer@76 2958 end
farmbuyer@76 2959 end
farmbuyer@76 2960
farmbuyer@76 2961 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2962 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2963 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2964 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2965 if is_local then
farmbuyer@76 2966 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2967 end
farmbuyer@76 2968 gur.cache:add (exist)
farmbuyer@76 2969 end
farmbuyer@76 2970
farmbuyer@76 2971 local function get_previous_replacement (exist)
farmbuyer@76 2972 local l = gur.replacements[exist]
farmbuyer@76 2973 if l and l.LOCAL then
farmbuyer@76 2974 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2975 l.LOCAL)
farmbuyer@76 2976 return l.LOCAL
farmbuyer@76 2977 end
farmbuyer@76 2978 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2979 end
farmbuyer@76 2980
farmbuyer@76 2981 function _setup_unique_replace ()
farmbuyer@76 2982 gur = {}
farmbuyer@76 2983 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@107 2984 gur.me = tonumber(UnitGUID('player'):sub(-7),16)
farmbuyer@76 2985 gur.replacements = {}
farmbuyer@76 2986 gur.new_entry = new_entry
farmbuyer@76 2987 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2988 g_unique_replace = gur
farmbuyer@76 2989 _setup_unique_replace = nil
farmbuyer@76 2990 end
farmbuyer@76 2991 end
farmbuyer@76 2992
farmbuyer@77 2993 do
farmbuyer@77 2994 local clicky
farmbuyer@81 2995 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 2996 if self.display then
farmbuyer@81 2997 local d = self.display
farmbuyer@81 2998 if d then
farmbuyer@100 2999 -- Take this down a piece at a time, on the assumption that
farmbuyer@100 3000 -- the main window won't be able to do so.
farmbuyer@96 3001 local gui = d:GetUserData("GUI state")
farmbuyer@96 3002 local eoist = gui.eoiST
farmbuyer@81 3003 if eoist then eoist:Hide() end
farmbuyer@96 3004 local histst = gui.histST
farmbuyer@81 3005 if histst then histst:Hide() end
farmbuyer@81 3006 d:Hide()
farmbuyer@81 3007 end
farmbuyer@81 3008 end
farmbuyer@81 3009 self.NOLOAD = err_msg
farmbuyer@77 3010 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 3011 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 3012 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 3013 button1 = OKAY,
farmbuyer@77 3014 }
farmbuyer@77 3015 clicky = addon.format_hypertext(
farmbuyer@77 3016 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 3017 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 3018 end
farmbuyer@81 3019 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@107 3020 PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 3021 addon:Print (" ")
farmbuyer@77 3022 addon:Print (" ", clicky)
farmbuyer@77 3023 addon:Print (" ")
farmbuyer@77 3024 end
farmbuyer@81 3025
farmbuyer@81 3026 function _unavoidable_collision (err)
farmbuyer@81 3027 addon:horrible_horrible_error (err)
farmbuyer@81 3028 -- we don't actually need to kill the GUI in this case
farmbuyer@81 3029 addon.NOLOAD = nil
farmbuyer@81 3030 end
farmbuyer@77 3031 end
farmbuyer@77 3032
farmbuyer@1 3033
farmbuyer@1 3034 ------ Saved texts
farmbuyer@1 3035 function addon:check_saved_table(silent_p)
farmbuyer@107 3036 local s = OuroLootSV_saved
farmbuyer@1 3037 if s and (#s > 0) then return s end
farmbuyer@107 3038 OuroLootSV_saved = nil
farmbuyer@1 3039 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 3040 end
farmbuyer@1 3041
farmbuyer@1 3042 function addon:save_list()
farmbuyer@81 3043 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 3044 for i,t in ipairs(s) do
farmbuyer@1 3045 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 3046 end
farmbuyer@1 3047 end
farmbuyer@1 3048
farmbuyer@1 3049 function addon:save_saveas(name)
farmbuyer@107 3050 OuroLootSV_saved = OuroLootSV_saved or {}
farmbuyer@107 3051 local SV = OuroLootSV_saved
farmbuyer@16 3052 local n = #SV + 1
farmbuyer@1 3053 local save = {
farmbuyer@1 3054 name = name,
farmbuyer@1 3055 date = makedate(),
farmbuyer@1 3056 count = #g_loot,
farmbuyer@1 3057 }
farmbuyer@10 3058 for text in self:registered_textgen_iter() do
farmbuyer@10 3059 save[text] = g_loot[text]
farmbuyer@10 3060 end
farmbuyer@1 3061 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 3062 SV[n] = save
farmbuyer@1 3063 return self:save_list()
farmbuyer@1 3064 end
farmbuyer@1 3065
farmbuyer@1 3066 function addon:save_restore(num)
farmbuyer@81 3067 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 3068 if (not num) or (num > #s) then
farmbuyer@1 3069 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 3070 end
farmbuyer@1 3071 local save = s[num]
farmbuyer@92 3072 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 3073 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 3074 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 3075 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 3076 for text in self:registered_textgen_iter() do
farmbuyer@10 3077 g_loot[text] = save[text]
farmbuyer@10 3078 end
farmbuyer@1 3079 end
farmbuyer@1 3080
farmbuyer@1 3081 function addon:save_delete(num)
farmbuyer@81 3082 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 3083 if (not num) or (num > #s) then
farmbuyer@1 3084 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 3085 end
farmbuyer@1 3086 self:Print("Deleting saved text #"..num)
farmbuyer@1 3087 tremove(s,num)
farmbuyer@1 3088 return self:save_list()
farmbuyer@1 3089 end
farmbuyer@1 3090
farmbuyer@1 3091
farmbuyer@1 3092 ------ Loot histories
farmbuyer@1 3093 -- history_all = {
farmbuyer@1 3094 -- ["Kilrogg"] = {
farmbuyer@1 3095 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 3096 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 3097 -- ["byname"] = { -- not saved
farmbuyer@1 3098 -- ["OtherPlayer"] = 2,
farmbuyer@1 3099 -- ["Farmbuyer"] = 1,
farmbuyer@1 3100 -- }
farmbuyer@1 3101 -- [1] = {
farmbuyer@1 3102 -- ["name"] = "Farmbuyer",
farmbuyer@73 3103 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 3104 -- -- sorted array:
farmbuyer@73 3105 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 3106 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 3107 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 3108 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 3109 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 3110 -- },
farmbuyer@1 3111 -- [2] = {
farmbuyer@1 3112 -- ["name"] = "OtherPlayer",
farmbuyer@1 3113 -- ......
farmbuyer@1 3114 -- }, ......
farmbuyer@1 3115 -- },
farmbuyer@1 3116 -- ["OtherRealm"] = ......
farmbuyer@1 3117 -- }
farmbuyer@73 3118 --
farmbuyer@114 3119 -- Up through 2.18.4 (specifically through rev 95), an individual player's
farmbuyer@73 3120 -- table looked like this:
farmbuyer@73 3121 -- ["name"] = "Farmbuyer",
farmbuyer@114 3122 -- -- most recent loot:
farmbuyer@114 3123 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" }
farmbuyer@114 3124 -- -- previous loot:
farmbuyer@114 3125 -- [2] = { ......., [count = "x3"] }
farmbuyer@73 3126 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 3127 do
farmbuyer@114 3128 local new, del, date = flib.new, flib.del, date
farmbuyer@114 3129
farmbuyer@73 3130 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 3131 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 3132 local function compare_timestamps (L, R)
farmbuyer@76 3133 return L > R -- reverse of normal order, newest first
farmbuyer@76 3134 end
farmbuyer@73 3135 local function sort_player (p)
farmbuyer@125 3136 local new_uniques, uniques_bywhen, when_array = {}, new(), new()
farmbuyer@73 3137 for u,tstamp in pairs(p.when) do
farmbuyer@73 3138 uniques_bywhen[tstamp] = u
farmbuyer@73 3139 when_array[#when_array+1] = tstamp
farmbuyer@73 3140 end
farmbuyer@107 3141 table.sort (when_array, compare_timestamps)
farmbuyer@73 3142 for i,tstamp in ipairs(when_array) do
farmbuyer@73 3143 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 3144 end
farmbuyer@73 3145 p.unique = new_uniques
farmbuyer@125 3146 del(uniques_bywhen)
farmbuyer@125 3147 del(when_array)
farmbuyer@73 3148 end
farmbuyer@73 3149
farmbuyer@81 3150 function addon:repair_history_integrity()
farmbuyer@81 3151 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 3152 local empties_to_delete = {}
farmbuyer@81 3153
farmbuyer@81 3154 for rname,realm in pairs(self.history_all) do
farmbuyer@81 3155 for pk,player in ipairs(realm) do
farmbuyer@81 3156 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 3157 for i,h in ipairs(player.unique) do
farmbuyer@81 3158 h = tostring(h)
farmbuyer@81 3159 if player.when[h] and player.id[h] then
farmbuyer@81 3160 unique[#unique+1] = h
farmbuyer@81 3161 id[h] = player.id[h]
farmbuyer@81 3162 when[h] = player.when[h]
farmbuyer@81 3163 count[h] = player.count[h]
farmbuyer@81 3164 else
farmbuyer@108 3165 self:Print("> Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 3166 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 3167 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 3168 errors = errors + 1
farmbuyer@81 3169 end
farmbuyer@81 3170 hcount = hcount + 1
farmbuyer@81 3171 end
farmbuyer@81 3172 player.id, player.when, player.unique, player.count =
farmbuyer@81 3173 id, when, unique, count
farmbuyer@114 3174 player.person_class = player.person_class or
farmbuyer@114 3175 (g_loot.raiders[player.name] and g_loot.raiders[player.name].class)
farmbuyer@81 3176 if #player.unique > 1 then
farmbuyer@81 3177 sort_player(player)
farmbuyer@81 3178 elseif #player.unique == 0 then
farmbuyer@81 3179 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 3180 end
farmbuyer@81 3181 pcount = pcount + 1
farmbuyer@81 3182 end
farmbuyer@81 3183 if #empties_to_delete > 0 then
farmbuyer@81 3184 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 3185 local player = tremove (realm, pk)
farmbuyer@108 3186 self:Print("> Realm %s, player %s, is empty", rname, player.name)
farmbuyer@108 3187 errors = errors + 1
farmbuyer@81 3188 end
farmbuyer@81 3189 wipe(empties_to_delete)
farmbuyer@81 3190 end
farmbuyer@81 3191 if #realm == 0 then
farmbuyer@81 3192 self.history_all[rname] = nil
farmbuyer@108 3193 self:Print("> Realm %s is empty", rname)
farmbuyer@108 3194 errors = errors + 1
farmbuyer@81 3195 end
farmbuyer@81 3196 rcount = rcount + 1
farmbuyer@81 3197 end
farmbuyer@81 3198 self:_build_history_names()
farmbuyer@81 3199 if errors > 0 then
farmbuyer@81 3200 self:Print("The listed entries have been erased from history.")
farmbuyer@81 3201 end
farmbuyer@108 3202 self:Print("Finished examining %d realms, %d players, %d history entries.",
farmbuyer@108 3203 rcount, pcount, hcount)
farmbuyer@81 3204 end
farmbuyer@81 3205
farmbuyer@73 3206 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 3207 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 3208 function addon:_uplift_history_format (player)
farmbuyer@73 3209 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 3210 local name = player.name
farmbuyer@73 3211
farmbuyer@73 3212 for i,h in ipairs(player) do
farmbuyer@73 3213 local U = h.unique
farmbuyer@73 3214 unique[i] = U
farmbuyer@73 3215 when[U] = h.when
farmbuyer@73 3216 id[U] = h.id
farmbuyer@73 3217 count[U] = h.count
farmbuyer@73 3218 end
farmbuyer@73 3219
farmbuyer@73 3220 wipe(player)
farmbuyer@73 3221 player.name = name
farmbuyer@73 3222 player.id, player.when, player.unique, player.count =
farmbuyer@73 3223 id, when, unique, count
farmbuyer@73 3224 end
farmbuyer@76 3225
farmbuyer@73 3226 function addon:_cache_history_uniques()
farmbuyer@73 3227 UpdateAddOnMemoryUsage()
farmbuyer@73 3228 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 3229 local trouble
farmbuyer@73 3230 local count = 0
farmbuyer@73 3231 for hi,player in ipairs(self.history) do
farmbuyer@73 3232 for ui,u in ipairs(player.unique) do
farmbuyer@87 3233 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 3234 count = count + 1
farmbuyer@73 3235 end
farmbuyer@73 3236 end
farmbuyer@73 3237 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 3238 if e.unique and e.unique ~= "" then
farmbuyer@107 3239 local hmmm = rawget(g_uniques,e.unique)
farmbuyer@73 3240 if hmmm then
farmbuyer@82 3241 hmmm.loot = i
farmbuyer@109 3242 elseif not self:_test_disposition (e.disposition, 'affects_history') then
farmbuyer@73 3243 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3244 count = count + 1
farmbuyer@73 3245 else
farmbuyer@76 3246 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 3247 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 3248 pprint(hmmm) -- more?
farmbuyer@73 3249 -- try to simply fix up errors as we go
farmbuyer@73 3250 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3251 end
farmbuyer@73 3252 else
farmbuyer@89 3253 -- The usual cause: when only source is from an older client
farmbuyer@89 3254 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 3255 -- even a stub history entry happens. Code has now been added
farmbuyer@89 3256 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 3257 -- simple ignore it.
farmbuyer@73 3258 trouble = true
farmbuyer@89 3259 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 3260 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 3261 end
farmbuyer@73 3262 end
farmbuyer@73 3263 UpdateAddOnMemoryUsage()
farmbuyer@73 3264 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@108 3265 -- This displayed number is occasionally negative, if the GC happens
farmbuyer@108 3266 -- to run during the loops. How much should we care?
farmbuyer@73 3267 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 3268 self.history.realm, (after-before)/1024, count)
farmbuyer@73 3269 if trouble then
farmbuyer@73 3270 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 3271 "you should consider submitting a bug report (including your",
farmbuyer@73 3272 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 3273 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 3274 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 3275 end
farmbuyer@73 3276 g_uniques:SETMODE('probe')
farmbuyer@73 3277 self._cache_history_uniques = nil
farmbuyer@73 3278 end
farmbuyer@6 3279
farmbuyer@4 3280 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 3281 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 3282 -- called from the GUI code at least once.
farmbuyer@1 3283 function addon:_build_history_names (opt_hist)
farmbuyer@1 3284 local hist = opt_hist or self.history
farmbuyer@1 3285 local m = {}
farmbuyer@1 3286 for i = 1, #hist do
farmbuyer@1 3287 m[hist[i].name] = i
farmbuyer@1 3288 end
farmbuyer@73 3289 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 3290 hist.byname = m
farmbuyer@1 3291 end
farmbuyer@1 3292
farmbuyer@1 3293 -- Prepares and returns table to be used as self.history.
farmbuyer@1 3294 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 3295 local t = prev_table or {
farmbuyer@1 3296 --kind = 'realm',
farmbuyer@6 3297 --realm = realmname,
farmbuyer@1 3298 }
farmbuyer@6 3299 t.realm = realmname
farmbuyer@1 3300
farmbuyer@1 3301 if not t.byname then
farmbuyer@1 3302 self:_build_history_names (t)
farmbuyer@1 3303 end
farmbuyer@1 3304
farmbuyer@1 3305 return t
farmbuyer@1 3306 end
farmbuyer@1 3307
farmbuyer@4 3308 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 3309 -- the index and the table at that index.
farmbuyer@4 3310 function addon:get_loot_history (name)
farmbuyer@4 3311 local i
farmbuyer@4 3312 i = self.history.byname[name]
farmbuyer@4 3313 if not i then
farmbuyer@4 3314 i = #self.history + 1
farmbuyer@73 3315 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 3316 self.history.byname[name] = i
farmbuyer@4 3317 end
farmbuyer@6 3318 return i, self.history[i]
farmbuyer@4 3319 end
farmbuyer@4 3320
farmbuyer@114 3321 -- Prepends data from the loot entry at LOOTINDEX to the history for that
farmbuyer@114 3322 -- player, making it the "most recent" entry regardless of actual data.
farmbuyer@114 3323 -- In the usual case, builds a formatted timestamp string from g_today and
farmbuyer@114 3324 -- the loot entry's recorded time (thus the formatted string really *will*
farmbuyer@114 3325 -- be the most recent entry). If g_today has not been set, then falls
farmbuyer@114 3326 -- back on formatting LOOTINDEX's time_t 'stamp' field.
farmbuyer@114 3327 --
farmbuyer@114 3328 -- If RESORT_P is true-valued, then re-sorts the player's history based on
farmbuyer@114 3329 -- formatted timestmps, instead of leaving the new entry as the latest.
farmbuyer@114 3330 function addon:_addHistoryEntry (lootindex, resort_p)
farmbuyer@1 3331 local e = g_loot[lootindex]
farmbuyer@6 3332 if e.kind ~= 'loot' then return end
farmbuyer@6 3333
farmbuyer@114 3334 if e.person_realm and opts.history_ignore_xrealm then
farmbuyer@114 3335 return
farmbuyer@114 3336 end
farmbuyer@114 3337
farmbuyer@6 3338 local i,h = self:get_loot_history(e.person)
farmbuyer@114 3339 -- If we've added anything at all into g_loot this session, g_today
farmbuyer@114 3340 -- will be set. If we've logged on simply to manipulate history, then
farmbuyer@114 3341 -- try and fake a timestamp (it'll be "close enough").
farmbuyer@114 3342 local when = g_today and self:format_timestamp (g_today,e)
farmbuyer@114 3343 or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@87 3344 assert(h.name==e.person)
farmbuyer@73 3345
farmbuyer@114 3346 -- Should rarely happen anymore:
farmbuyer@71 3347 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 3348 e.unique = e.id .. e.person .. when
farmbuyer@71 3349 end
farmbuyer@73 3350 local U = e.unique
farmbuyer@73 3351 tinsert (h.unique, 1, U)
farmbuyer@73 3352 h.when[U] = when
farmbuyer@73 3353 h.id[U] = e.id
farmbuyer@73 3354 h.count[U] = e.count
farmbuyer@114 3355 if resort_p then
farmbuyer@114 3356 sort_player(h)
farmbuyer@114 3357 end
farmbuyer@87 3358 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@100 3359 self:Fire ('NewHistory', e.person, U)
farmbuyer@6 3360 end
farmbuyer@6 3361
farmbuyer@24 3362 -- Create new history table based on current loot.
farmbuyer@6 3363 function addon:rewrite_history (realmname)
farmbuyer@6 3364 local r = assert(realmname)
farmbuyer@6 3365 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 3366 self.history = self.history_all[r]
farmbuyer@73 3367 g_uniques:RESET()
farmbuyer@6 3368
farmbuyer@6 3369 local g_today_real = g_today
farmbuyer@6 3370 for i,e in ipairs(g_loot) do
farmbuyer@6 3371 if e.kind == 'time' then
farmbuyer@6 3372 g_today = e
farmbuyer@6 3373 elseif e.kind == 'loot' then
farmbuyer@6 3374 self:_addHistoryEntry(i)
farmbuyer@6 3375 end
farmbuyer@6 3376 end
farmbuyer@6 3377 g_today = g_today_real
farmbuyer@6 3378 self.hist_clean = nil
farmbuyer@6 3379
farmbuyer@6 3380 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 3381 for i,h in ipairs(self.history) do
farmbuyer@73 3382 sort_player(h)
farmbuyer@6 3383 end
farmbuyer@6 3384 end
farmbuyer@6 3385
farmbuyer@76 3386 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 3387 -- for each player on REALMNAME.
farmbuyer@76 3388 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 3389 -- which has a similar feel.
farmbuyer@76 3390 function addon:preen_history (realmname, howmany)
farmbuyer@6 3391 local r = assert(realmname)
farmbuyer@76 3392 howmany = tonumber(howmany) or 1
farmbuyer@76 3393 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 3394 return
farmbuyer@76 3395 end
farmbuyer@73 3396 g_uniques:RESET()
farmbuyer@76 3397 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 3398 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 3399 -- after this step would be large and sparse, with no good way
farmbuyer@73 3400 -- of shrinking the allocation...
farmbuyer@73 3401 sort_player(h)
farmbuyer@73 3402 -- ...so it's better in the long run to discard them.
farmbuyer@76 3403 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 3404 for ui = 1, howmany do
farmbuyer@76 3405 local U = h.unique[ui]
farmbuyer@76 3406 if not U then break end
farmbuyer@76 3407 new_unique[ui] = U
farmbuyer@76 3408 new_id[U] = h.id[U]
farmbuyer@76 3409 new_when[U] = h.when[U]
farmbuyer@76 3410 new_count[U] = h.count[U]
farmbuyer@76 3411 end
farmbuyer@76 3412 h.unique, h.id, h.when, h.count =
farmbuyer@76 3413 new_unique, new_id, new_when, new_count
farmbuyer@6 3414 end
farmbuyer@1 3415 end
farmbuyer@24 3416
farmbuyer@73 3417 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 3418 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 3419 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 3420 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 3421 -- formatted with the loot's name/itemlink.
farmbuyer@73 3422 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 3423 local errtxt
farmbuyer@73 3424 if type(needle) == 'string' then
farmbuyer@73 3425 -- unique tag
farmbuyer@73 3426 elseif type(needle) == 'table' then
farmbuyer@73 3427 if needle.kind ~= 'loot' then
farmbuyer@73 3428 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 3429 end
farmbuyer@73 3430 needle = needle.unique
farmbuyer@73 3431 if not needle then
farmbuyer@73 3432 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 3433 end
farmbuyer@73 3434 else
farmbuyer@73 3435 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 3436 end
farmbuyer@24 3437
farmbuyer@73 3438 local player_i, player_h
farmbuyer@73 3439 local cache = g_uniques[needle]
farmbuyer@24 3440
farmbuyer@73 3441 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 3442 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 3443 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 3444 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 3445 else
farmbuyer@87 3446 player_i = addon.history.byname[cache.history]
farmbuyer@73 3447 player_h = addon.history[player_i]
farmbuyer@73 3448 if cache.history_may
farmbuyer@73 3449 and needle == player_h.unique[cache.history_may]
farmbuyer@73 3450 then
farmbuyer@73 3451 return player_i, player_h, cache.history_may
farmbuyer@73 3452 end
farmbuyer@73 3453 for i,u in ipairs(player_h.unique) do
farmbuyer@73 3454 if needle == u then
farmbuyer@73 3455 cache.history_may = i -- might help, might not
farmbuyer@73 3456 return player_i, player_h, i
farmbuyer@24 3457 end
farmbuyer@24 3458 end
farmbuyer@24 3459 end
farmbuyer@24 3460
farmbuyer@73 3461 if not errtxt then
farmbuyer@73 3462 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@114 3463 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this, with as many details as possible."
farmbuyer@24 3464 end
farmbuyer@73 3465 return nil, errtxt
farmbuyer@25 3466 end
farmbuyer@24 3467
farmbuyer@81 3468 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 3469 -- calling it:
farmbuyer@81 3470 -- "local", row_index, new_recipient
farmbuyer@81 3471 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 3472 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 3473 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 3474 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 3475 -- happens; returns the affected loot index on success.
farmbuyer@81 3476 function addon:reassign_loot (how, ...)
farmbuyer@81 3477 -- This must all be filled out in all cases:
farmbuyer@81 3478 local e, index, from_name, to_name, unique, id
farmbuyer@81 3479 -- Only set in remote case:
farmbuyer@81 3480 local sender
farmbuyer@81 3481
farmbuyer@81 3482 if how == "local" then
farmbuyer@81 3483 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 3484 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 3485 index, to_name = ...
farmbuyer@81 3486 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 3487 index = assert(tonumber(index))
farmbuyer@81 3488 e = g_loot[index]
farmbuyer@81 3489 id = e.id
farmbuyer@81 3490 unique = assert(e.unique)
farmbuyer@81 3491 from_name = e.person
farmbuyer@81 3492
farmbuyer@81 3493 elseif how == "remote" then
farmbuyer@81 3494 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3495 id = tonumber(id)
farmbuyer@81 3496 local cache
farmbuyer@81 3497 local loop = 0
farmbuyer@81 3498 repeat -- wtb continue statement pst
farmbuyer@81 3499 if loop > 1 then break end
farmbuyer@81 3500 e = nil
farmbuyer@81 3501 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3502 index = tonumber(cache.loot)
farmbuyer@81 3503 if index then
farmbuyer@81 3504 e = g_loot[index]
farmbuyer@81 3505 else
farmbuyer@81 3506 end
farmbuyer@81 3507 loop = loop + 1
farmbuyer@81 3508 until e and (e.id == id)
farmbuyer@81 3509
farmbuyer@81 3510 else
farmbuyer@81 3511 return -- silently ignore future cases from future clients
farmbuyer@81 3512 end
farmbuyer@81 3513
farmbuyer@81 3514 if self.debug.loot then
farmbuyer@81 3515 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3516 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3517 self.dprint('loot', m)
farmbuyer@81 3518 if sender == my_name then
farmbuyer@81 3519 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3520 return index
farmbuyer@81 3521 end
farmbuyer@81 3522 end
farmbuyer@81 3523
farmbuyer@81 3524 if not e then
farmbuyer@81 3525 -- say something?
farmbuyer@81 3526 return
farmbuyer@81 3527 end
farmbuyer@81 3528
farmbuyer@73 3529 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3530 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3531
farmbuyer@81 3532 if not from_i then
farmbuyer@81 3533 if how == "local" then
farmbuyer@81 3534 -- from_h here is the formatted error text
farmbuyer@81 3535 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3536 end
farmbuyer@25 3537 else
farmbuyer@81 3538 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3539 -- If something were wrong at this point, what could we do?
farmbuyer@81 3540
farmbuyer@114 3541 -- the Book of Job 1:21: "Naked I came from my faction capital
farmbuyer@114 3542 -- city, and naked I shall return thither."
farmbuyer@114 3543 if from_h ~= to_h then
farmbuyer@114 3544 local U = tremove (from_h.unique, hist_i)
farmbuyer@114 3545 -- "The loot master giveth..."
farmbuyer@114 3546 to_h.unique[#to_h.unique+1] = U
farmbuyer@114 3547 to_h.when[U] = from_h.when[U]
farmbuyer@114 3548 to_h.id[U] = from_h.id[U]
farmbuyer@114 3549 to_h.count[U] = from_h.count[U]
farmbuyer@114 3550 sort_player(to_h)
farmbuyer@114 3551 -- "...and the loot master taketh away."
farmbuyer@114 3552 from_h.when[U] = nil
farmbuyer@114 3553 from_h.id[U] = nil
farmbuyer@114 3554 from_h.count[U] = nil
farmbuyer@114 3555 end
farmbuyer@114 3556 -- "Blessed be the lookup cache of the loot master."
farmbuyer@87 3557 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3558 end
farmbuyer@81 3559 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3560 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@107 3561 or select(2,UnitClass(from_name))
farmbuyer@25 3562 e.person = to_name
farmbuyer@81 3563 e.person_class = to_h.person_class
farmbuyer@81 3564 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@107 3565 or select(2,UnitClass(to_name))
farmbuyer@25 3566 self.hist_clean = nil
farmbuyer@81 3567 self.loot_clean = nil
farmbuyer@81 3568
farmbuyer@81 3569 if how == "local" then
farmbuyer@101 3570 if opts.chatty_on_local_changes then
farmbuyer@101 3571 _notify_about_change (_G.UNIT_YOU, index, nil, from_name, from_person_class)
farmbuyer@101 3572 end
farmbuyer@81 3573 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3574 elseif opts.chatty_on_remote_changes then
farmbuyer@101 3575 _notify_about_change (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3576 end
farmbuyer@81 3577 if self.display then
farmbuyer@96 3578 self.display:GetUserData("GUI state").eoiST:OuroLoot_Refresh(index)
farmbuyer@81 3579 self:redisplay()
farmbuyer@81 3580 end
farmbuyer@100 3581 self:Fire ('Reassign', unique, id, e, from_name, to_name)
farmbuyer@81 3582 return index
farmbuyer@25 3583 end
farmbuyer@25 3584
farmbuyer@84 3585 local function expunge (player, index_or_unique)
farmbuyer@84 3586 local i,u
farmbuyer@84 3587 if type(index_or_unique) == 'string' then
farmbuyer@84 3588 for u = 1, #player.unique do
farmbuyer@84 3589 if player.unique[u] == index_or_unique then
farmbuyer@84 3590 i = u
farmbuyer@84 3591 break
farmbuyer@84 3592 end
farmbuyer@84 3593 end
farmbuyer@84 3594 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3595 i = index_or_unique
farmbuyer@84 3596 end
farmbuyer@84 3597 if not i then
farmbuyer@84 3598 return -- error here?
farmbuyer@84 3599 end
farmbuyer@84 3600 u = player.unique[i]
farmbuyer@84 3601 assert(#u>0)
farmbuyer@84 3602 tremove (player.unique, i)
farmbuyer@84 3603 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3604 g_uniques[u] = nil
farmbuyer@84 3605 addon.hist_clean = nil
farmbuyer@100 3606 addon:Fire ('DelHistory', player.name, u)
farmbuyer@87 3607 return #player.unique
farmbuyer@84 3608 end
farmbuyer@84 3609
farmbuyer@84 3610 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3611 -- E - loot entry
farmbuyer@84 3612 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3613 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3614 -- player's tables from the history array.
farmbuyer@87 3615 --
farmbuyer@87 3616 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3617 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3618 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3619 if type(first) == 'table' then
farmbuyer@87 3620 item = first.itemlink or item
farmbuyer@84 3621 --elseif type(first) == 'string' then
farmbuyer@84 3622 end
farmbuyer@84 3623
farmbuyer@84 3624 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3625
farmbuyer@36 3626 if not from_i then
farmbuyer@36 3627 -- from_h is the formatted error text
farmbuyer@84 3628 return nil, (from_h
farmbuyer@84 3629 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3630 ):format(item)
farmbuyer@36 3631 end
farmbuyer@36 3632
farmbuyer@87 3633 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3634 if not remaining then
farmbuyer@87 3635 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3636 elseif remaining > 0 then
farmbuyer@87 3637 return remaining
farmbuyer@87 3638 end
farmbuyer@87 3639 tremove (self.history, from_i)
farmbuyer@87 3640 self:_build_history_names()
farmbuyer@87 3641 return 0
farmbuyer@36 3642 end
farmbuyer@36 3643
farmbuyer@25 3644 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3645 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@25 3646 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3647 local e = g_loot[index]
farmbuyer@25 3648 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3649 -- output, so force to a string instead.
farmbuyer@25 3650 olddisp = olddisp or 'normal'
farmbuyer@25 3651 local newdisp = e.disposition or 'normal'
farmbuyer@25 3652 -- Ignore misclicks and the like
farmbuyer@25 3653 if olddisp == newdisp then return end
farmbuyer@25 3654
farmbuyer@25 3655 local name = e.person
farmbuyer@25 3656
farmbuyer@109 3657 if not self:_test_disposition (newdisp, 'affects_history') then
farmbuyer@114 3658 -- remove history entry if it exists
farmbuyer@73 3659 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@25 3660 if hist_i then
farmbuyer@114 3661 -- clears g_uniques and fires DelHistory
farmbuyer@114 3662 expunge (name_h, hist_i)
farmbuyer@109 3663 elseif not self:_test_disposition (olddisp, 'affects_history') then
farmbuyer@25 3664 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3665 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3666 -- So this isn't treated as an error.
farmbuyer@25 3667 else
farmbuyer@25 3668 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3669 end
farmbuyer@25 3670 return
farmbuyer@25 3671 end
farmbuyer@25 3672
farmbuyer@109 3673 if (not self:_test_disposition (olddisp, 'affects_history'))
farmbuyer@109 3674 and self:_test_disposition (newdisp, 'affects_history')
farmbuyer@25 3675 then
farmbuyer@114 3676 -- Must create a new history entry.
farmbuyer@25 3677 local name_i, name_h = self:get_loot_history(name)
farmbuyer@114 3678 -- puts entry into g_uniques and fires NewHistory
farmbuyer@114 3679 self:_addHistoryEntry (index, --[[re-sort entries=]]true)
farmbuyer@25 3680 self.hist_clean = nil
farmbuyer@25 3681 return
farmbuyer@25 3682 end
farmbuyer@24 3683 end
farmbuyer@73 3684
farmbuyer@73 3685 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3686 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3687 -- calling it:
farmbuyer@128 3688 -- 'local', row_index, new_disposition
farmbuyer@128 3689 -- 'remote', sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3690 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3691 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3692 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3693 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3694 -- on success.
farmbuyer@73 3695 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3696 -- This must all be filled out in all cases:
farmbuyer@73 3697 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3698 -- Only set in remote case:
farmbuyer@73 3699 local sender
farmbuyer@73 3700
farmbuyer@128 3701 if how == 'local' then
farmbuyer@73 3702 index, newdisp = ...
farmbuyer@73 3703 index = assert(tonumber(index))
farmbuyer@73 3704 e = g_loot[index]
farmbuyer@73 3705 id = e.id
farmbuyer@73 3706 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3707 olddisp = e.disposition
farmbuyer@73 3708
farmbuyer@128 3709 elseif how == 'remote' then
farmbuyer@73 3710 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3711 id = tonumber(id)
farmbuyer@81 3712 local cache
farmbuyer@81 3713 local loop = 0
farmbuyer@81 3714 repeat -- wtb continue statement pst
farmbuyer@81 3715 if loop > 1 then break end
farmbuyer@81 3716 e = nil
farmbuyer@81 3717 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3718 index = tonumber(cache.loot)
farmbuyer@81 3719 if index then
farmbuyer@81 3720 e = g_loot[index]
farmbuyer@81 3721 else
farmbuyer@81 3722 end
farmbuyer@81 3723 loop = loop + 1
farmbuyer@81 3724 until e and (e.id == id)
farmbuyer@73 3725
farmbuyer@73 3726 else
farmbuyer@76 3727 return -- silently ignore future cases from future clients
farmbuyer@73 3728 end
farmbuyer@73 3729
farmbuyer@73 3730 if self.debug.loot then
farmbuyer@80 3731 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3732 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3733 self.dprint('loot', m)
farmbuyer@73 3734 if sender == my_name then
farmbuyer@76 3735 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3736 return index
farmbuyer@73 3737 end
farmbuyer@73 3738 end
farmbuyer@73 3739
farmbuyer@73 3740 if not e then
farmbuyer@73 3741 -- say something?
farmbuyer@73 3742 return
farmbuyer@73 3743 end
farmbuyer@73 3744
farmbuyer@73 3745 e.disposition = newdisp
farmbuyer@73 3746 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3747 e.extratext = nil
farmbuyer@73 3748 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3749 self.hist_clean = nil
farmbuyer@81 3750 self.loot_clean = nil
farmbuyer@73 3751 -- A unique tag has been set by this point.
farmbuyer@128 3752 if how == 'local' then
farmbuyer@73 3753 unique = assert(e.unique)
farmbuyer@101 3754 if opts.chatty_on_local_changes then
farmbuyer@101 3755 _notify_about_change (_G.UNIT_YOU, index, olddisp)
farmbuyer@101 3756 end
farmbuyer@73 3757 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3758 end
farmbuyer@100 3759 self:Fire ('MarkAs', unique, id, e, olddisp or 'normal', newdisp or 'normal')
farmbuyer@73 3760 return index
farmbuyer@73 3761 end
farmbuyer@1 3762 end
farmbuyer@1 3763
farmbuyer@1 3764
farmbuyer@1 3765 ------ Player communication
farmbuyer@1 3766 do
farmbuyer@73 3767 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3768 local function assemble(t,...)
farmbuyer@73 3769 local n = select('#',...)
farmbuyer@73 3770 if n > 0 then
farmbuyer@56 3771 local msg = {t,...}
farmbuyer@56 3772 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3773 -- can't use #msg since there might be nil holes
farmbuyer@73 3774 for i = 2, n+1 do
farmbuyer@71 3775 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3776 end
farmbuyer@56 3777 return tconcat (msg, '\a')
farmbuyer@56 3778 end
farmbuyer@56 3779 return t
farmbuyer@56 3780 end
farmbuyer@56 3781
farmbuyer@56 3782 -- broadcast('tag', <stuff>)
farmbuyer@56 3783 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3784 function addon:vbroadcast(tag,...)
farmbuyer@56 3785 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3786 end
farmbuyer@56 3787 function addon:broadcast(tag,...)
farmbuyer@56 3788 local msg = assemble(tag,...)
farmbuyer@56 3789 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3790 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3791 -- this is what lets us debug our own message traffic:
farmbuyer@100 3792 if self.debug.comm and self.is_guilded then
farmbuyer@89 3793 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3794 end
farmbuyer@56 3795 end
farmbuyer@56 3796 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3797 function addon:whispercast(to,...)
farmbuyer@56 3798 local msg = assemble(...)
farmbuyer@56 3799 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3800 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3801 end
farmbuyer@56 3802
farmbuyer@1 3803 local function adduser (name, status, active)
farmbuyer@1 3804 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3805 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3806 end
farmbuyer@1 3807
farmbuyer@1 3808 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3809 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3810 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3811 local OCR_funcs = {}
farmbuyer@1 3812
farmbuyer@1 3813 OCR_funcs.ping = function (sender)
farmbuyer@1 3814 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3815 local what = addon.enabled and "tracking" or
farmbuyer@89 3816 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3817 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3818 end
farmbuyer@89 3819 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3820 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3821 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3822 addon:Print("Echo: ", s)
farmbuyer@1 3823 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3824 end
farmbuyer@27 3825 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3826 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3827 addon:_check_version (revlarge)
farmbuyer@27 3828 end
farmbuyer@1 3829
farmbuyer@76 3830 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3831 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3832 "existing", existing, "replace", replace)
farmbuyer@76 3833 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3834 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3835 end
farmbuyer@76 3836
farmbuyer@73 3837 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3838 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3839 "item", item, "from old", old, "to new", new)
farmbuyer@73 3840 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3841 --if not addon.enabled then return end -- hmm
farmbuyer@73 3842 if index and opts.chatty_on_remote_changes then
farmbuyer@101 3843 _notify_about_change (sender, index, old)
farmbuyer@73 3844 end
farmbuyer@73 3845 end
farmbuyer@73 3846
farmbuyer@81 3847 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3848 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3849 "item", item, "from", from, "to", to)
farmbuyer@81 3850 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3851 -- Notification handled inside reassign_loot.
farmbuyer@81 3852 end
farmbuyer@81 3853
farmbuyer@71 3854 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3855 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3856 if not addon.enabled then return end
farmbuyer@1 3857 adduser (sender, nil, true)
farmbuyer@73 3858 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3859 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3860 -- of ID+date).
farmbuyer@73 3861 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3862 g_seeing_oldsigs[sender] = true
farmbuyer@71 3863 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3864 end
farmbuyer@71 3865 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3866 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3867 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3868 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3869 if not addon.enabled then return end
farmbuyer@71 3870 adduser (sender, nil, true)
farmbuyer@71 3871 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3872 end
farmbuyer@1 3873
farmbuyer@1 3874 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3875 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3876 "name", bossname, "it", instancetag)
farmbuyer@1 3877 if not addon.enabled then return end
farmbuyer@1 3878 adduser (sender, nil, true)
farmbuyer@56 3879 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3880 end
farmbuyer@56 3881 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3882 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3883 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3884 if not addon.enabled then return end
farmbuyer@56 3885 adduser (sender, nil, true)
farmbuyer@56 3886 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3887 end
farmbuyer@71 3888 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3889
farmbuyer@76 3890 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3891 function (self)
farmbuyer@78 3892 if not self.rebroadcast then
farmbuyer@78 3893 self:Activate(nil,true)
farmbuyer@76 3894 end
farmbuyer@78 3895 self:broadcast('bcast_responder')
farmbuyer@76 3896 end)
farmbuyer@76 3897 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3898 function (self)
farmbuyer@122 3899 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3900 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3901 end)
farmbuyer@1 3902 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3903 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3904 then
farmbuyer@95 3905 addon:Print("%s has requested additional broadcasters! Click %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3906 sender,
farmbuyer@76 3907 tostring(bcast_on),
farmbuyer@76 3908 tostring(waferthin))
farmbuyer@1 3909 end
farmbuyer@18 3910 addon.popped = true
farmbuyer@1 3911 end
farmbuyer@1 3912
farmbuyer@1 3913 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3914 if addon.debug.comm or addon.requesting or
farmbuyer@1 3915 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3916 then
farmbuyer@1 3917 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3918 end
farmbuyer@1 3919 end
farmbuyer@1 3920 -- remove this tag once it's all tested
farmbuyer@1 3921 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3922 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3923 end
farmbuyer@1 3924
farmbuyer@73 3925 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3926 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3927 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3928 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3929 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3930 local f = OCR_funcs[tag]
farmbuyer@73 3931 if f then
farmbuyer@73 3932 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3933 local n = select('#',...)
farmbuyer@73 3934 for i = 1, n do
farmbuyer@73 3935 local d = select(i,...)
farmbuyer@73 3936 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3937 end
farmbuyer@89 3938 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3939 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3940 end
farmbuyer@73 3941 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3942 end
farmbuyer@73 3943 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3944 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3945
farmbuyer@1 3946 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3947 if prefix ~= self.ident then return end
farmbuyer@1 3948 if not self.debug.comm then
farmbuyer@1 3949 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3950 if sender == my_name then return end
farmbuyer@1 3951 end
farmbuyer@1 3952 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3953
farmbuyer@1 3954 if self.recent_messages:test(msg) then
farmbuyer@40 3955 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3956 return
farmbuyer@1 3957 end
farmbuyer@1 3958 self.recent_messages:add(msg)
farmbuyer@1 3959
farmbuyer@1 3960 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3961 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3962 end
farmbuyer@1 3963
farmbuyer@1 3964 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3965 if prefix ~= self.identTg then return end
farmbuyer@1 3966 if not self.debug.comm then
farmbuyer@1 3967 if distribution ~= "WHISPER" then return end
farmbuyer@1 3968 if sender == my_name then return end
farmbuyer@1 3969 end
farmbuyer@1 3970 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3971 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3972 end
farmbuyer@1 3973 end
farmbuyer@1 3974
farmbuyer@128 3975 addon:MODULE_PROTOTYPE_POINTERS()
farmbuyer@109 3976 addon.FILES_LOADED = 1
farmbuyer@1 3977 -- vim:noet