annotate core.lua @ 109:ce45011fab4c

- Test for errors during startup before trying to manipulate data. - Thin encapsulation around dispositions. Abstract everything except the insertion into GUI dropdowns (that comes next).
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Wed, 08 Aug 2012 14:43:26 -0400
parents 04ccd12c2a41
children f93c1a93923b
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@61 11 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 12 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 13 - race English codename ("BloodElf", etc)
farmbuyer@61 14 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 15 - level can be 0 if player was offline at the time
farmbuyer@61 16 - guild guild name, or missing if unguilded
farmbuyer@102 17 - online 'online', 'offline', 'no_longer' [no longer in raid group]
farmbuyer@57 18 [both of these next two fields use time_t values:]
farmbuyer@61 19 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 20 - leave time player left the raid (or time we've left the raid, if
farmbuyer@102 21 'online' is not 'no_longer')
farmbuyer@50 22
farmbuyer@54 23 Common g_loot entry indices:
farmbuyer@61 24 - kind time/boss/loot
farmbuyer@61 25 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 26 - minute 0-59, ditto
farmbuyer@61 27 - stamp time_t on the local computer
farmbuyer@61 28 - cols graphical display data; cleared when logging out
farmbuyer@50 29
farmbuyer@50 30 Time specific g_loot indices:
farmbuyer@61 31 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 32 text is always "dd Month yyyy"
farmbuyer@50 33
farmbuyer@50 34 Boss specific g_loot indices:
farmbuyer@61 35 - bossname name of boss/encounter;
farmbuyer@57 36 may be changed if "snarky boss names" option is enabled
farmbuyer@61 37 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 38 - instance name of instance, including size and difficulty
farmbuyer@61 39 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 40 up; can be 0 if we're outside an instance and the player
farmbuyer@61 41 inside has an older version
farmbuyer@61 42 - duration in seconds; may be missing (only present if local)
farmbuyer@69 43 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 44 empty for manual snapshots the player didn't want included
farmbuyer@69 45 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 46
farmbuyer@50 47 Loot specific g_loot indices:
farmbuyer@61 48 - person recipient
farmbuyer@61 49 - person_class class of recipient if available; may be missing;
farmbuyer@57 50 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@61 51 - itemname not including square brackets
farmbuyer@61 52 - id itemID as number
farmbuyer@61 53 - itemlink full clickable link
farmbuyer@61 54 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 55 - quality ITEM_QUALITY_* number
farmbuyer@71 56 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 57 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 58 the extratext field
farmbuyer@61 59 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 60 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 61 dropped double axes today"
farmbuyer@66 62 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 63 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 64 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 65 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 66 fiddling of loot data
farmbuyer@109 67 - extratext text in Note column, including disposition and rebroadcasting;
farmbuyer@109 68 missing otherwise
farmbuyer@61 69 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 70
farmbuyer@1 71
farmbuyer@1 72 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 73 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 74 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 75 names with leading underscores are strictly internal helper functions.
farmbuyer@1 76 ------ Saved variables
farmbuyer@1 77 ------ Constants
farmbuyer@1 78 ------ Addon member data
farmbuyer@6 79 ------ Globals
farmbuyer@1 80 ------ Expiring caches
farmbuyer@102 81 ------ Ace3 framework stuff (callback 'events', search for LCALLBACK)
farmbuyer@1 82 ------ Event handlers
farmbuyer@1 83 ------ Slash command handler
farmbuyer@1 84 ------ On/off
farmbuyer@1 85 ------ Behind the scenes routines
farmbuyer@1 86 ------ Saved texts
farmbuyer@1 87 ------ Loot histories
farmbuyer@1 88 ------ Player communication
farmbuyer@1 89
farmbuyer@1 90 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 91 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 92 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 93 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 94 rewrite.
farmbuyer@16 95
farmbuyer@73 96 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 97 serve as a spelling reminder.
farmbuyer@1 98
farmbuyer@1 99 ]==]
farmbuyer@1 100
farmbuyer@1 101 ------ Saved variables
farmbuyer@16 102 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 103 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 104 -- are numeric indices of tables, subkeys of those
farmbuyer@102 105 -- are name/forum/attend/date
farmbuyer@16 106 OuroLootSV_hist = nil
farmbuyer@19 107 OuroLootSV_log = {}
farmbuyer@1 108
farmbuyer@1 109
farmbuyer@1 110 ------ Constants
farmbuyer@90 111 local RAID_ROSTER_UPDATE_EVENT =
farmbuyer@90 112 (select(4,GetBuildInfo()) >= 50000) and 'GROUP_ROSTER_UPDATE' or 'RAID_ROSTER_UPDATE'
farmbuyer@99 113 local option_defaults = { profile = {
farmbuyer@99 114 --['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 115 ['popup_on_join'] = true,
farmbuyer@94 116 ['register_slash_synonyms'] = false,
farmbuyer@94 117 ['slash_synonyms'] = '/ol,/oloot',
farmbuyer@1 118 ['scroll_to_bottom'] = true,
farmbuyer@83 119 ['gui_noob'] = true,
farmbuyer@1 120 ['chatty_on_kill'] = false,
farmbuyer@1 121 ['no_tracking_wipes'] = false,
farmbuyer@1 122 ['snarky_boss'] = true,
farmbuyer@1 123 ['keybinding'] = false,
farmbuyer@2 124 ['bossmod'] = "DBM",
farmbuyer@104 125 ['keybinding_text'] = '', --'CTRL-SHIFT-O',
farmbuyer@1 126 ['forum'] = {
farmbuyer@25 127 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 128 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 129 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 130 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 131 ['Custom...'] = '',
farmbuyer@1 132 },
farmbuyer@1 133 ['forum_current'] = '[item] by name',
farmbuyer@57 134 ['display_disabled_LODs'] = false,
farmbuyer@65 135 ['display_bcast_from'] = true,
farmbuyer@73 136 ['precache_history_uniques'] = false,
farmbuyer@73 137 ['chatty_on_remote_changes'] = false,
farmbuyer@101 138 ['chatty_on_local_changes'] = false,
farmbuyer@101 139 ['chatty_on_changes_frame'] = 1,
farmbuyer@97 140 ['itemfilter'] = {},
farmbuyer@97 141 ['itemvault'] = {},
farmbuyer@99 142 } }
farmbuyer@95 143 local virgin = "First time loaded? Hi! Use the /ouroloot command"
farmbuyer@1 144 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 145 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 146 .." welcome message will not intrude again."
farmbuyer@27 147 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 148 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 149 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 150 .." 'Ping!' button on the options panel)."
farmbuyer@81 151 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 152 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 153 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 154 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 155 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 156 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 157 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 158 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@99 159 local new_profile_warning = [[Be aware that profiles only store addon & plugin settings from the <Options> tab; loot and generated text is account-wide data, unrelated to your current profile.]]
farmbuyer@86 160 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 161 local qualnames = {
farmbuyer@1 162 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 163 ['white'] = 1, ['common'] = 1,
farmbuyer@1 164 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 165 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 166 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 167 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 168 ['artifact'] = 6,
farmbuyer@1 169 --['heirloom'] = 7,
farmbuyer@1 170 }
farmbuyer@1 171 local my_name = UnitName('player')
farmbuyer@76 172 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 173 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@20 174 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 175
farmbuyer@1 176
farmbuyer@1 177 ------ Addon member data
farmbuyer@1 178 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 179 addon.author_debug = flib.author_debug
farmbuyer@1 180
farmbuyer@6 181 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 182 do local _G = _G setfenv (1, addon)
farmbuyer@1 183
farmbuyer@71 184 commrev = '17'
farmbuyer@89 185 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 186 ident = "OuroLoot2"
farmbuyer@1 187 identTg = "OuroLoot2Tg"
farmbuyer@1 188 status_text = nil
farmbuyer@89 189 revision = "@project-revision@"
farmbuyer@89 190 --@debug@
farmbuyer@89 191 revision = "DEVEL"
farmbuyer@89 192 --@end-debug@
farmbuyer@1 193
farmbuyer@45 194 tekdebug = nil
farmbuyer@45 195 if _G.tekDebug then
farmbuyer@45 196 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 197 function tekdebug (txt)
farmbuyer@45 198 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 199 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 200 end
farmbuyer@45 201 end
farmbuyer@45 202
farmbuyer@1 203 DEBUG_PRINT = false
farmbuyer@1 204 debug = {
farmbuyer@76 205 comm = false,
farmbuyer@76 206 loot = false,
farmbuyer@76 207 flow = false,
farmbuyer@76 208 notraid = false,
farmbuyer@76 209 cache = false,
farmbuyer@100 210 callback = false,
farmbuyer@76 211 alsolog = false,
farmbuyer@1 212 }
farmbuyer@77 213 --@debug@
farmbuyer@77 214 DEBUG_PRINT = true
farmbuyer@77 215 debug.loot = true
farmbuyer@77 216 debug.comm = true
farmbuyer@100 217 is_guilded = _G.IsInGuild()
farmbuyer@77 218 --@end-debug@
farmbuyer@77 219
farmbuyer@45 220 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 221 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 222 if tekdebug then
farmbuyer@45 223 function dprint (t,...)
farmbuyer@45 224 if DEBUG_PRINT and debug[t] then
farmbuyer@45 225 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 226 if debug.alsolog then
farmbuyer@45 227 addon:log_with_timestamp(text)
farmbuyer@45 228 end
farmbuyer@45 229 end
farmbuyer@45 230 end
farmbuyer@45 231 else
farmbuyer@45 232 function dprint (t,...)
farmbuyer@45 233 if DEBUG_PRINT and debug[t] then
farmbuyer@45 234 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 235 if debug.alsolog then
farmbuyer@45 236 addon:log_with_timestamp(text)
farmbuyer@45 237 end
farmbuyer@19 238 end
farmbuyer@19 239 end
farmbuyer@1 240 end
farmbuyer@1 241
farmbuyer@45 242 if author_debug and tekdebug then
farmbuyer@45 243 function pprint (t,...)
farmbuyer@45 244 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 245 if debug.alsolog then
farmbuyer@19 246 addon:log_with_timestamp(text)
farmbuyer@19 247 end
farmbuyer@1 248 end
farmbuyer@1 249 else
farmbuyer@1 250 pprint = flib.nullfunc
farmbuyer@1 251 end
farmbuyer@1 252
farmbuyer@76 253 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 254 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 255 function error(txt,lvl)
farmbuyer@76 256 pprint('ERROR()', txt)
farmbuyer@76 257 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 258 _G.error(txt,lvl)
farmbuyer@76 259 end
farmbuyer@76 260 function assert(cond,msg,...)
farmbuyer@76 261 if cond then
farmbuyer@76 262 return cond,msg,...
farmbuyer@76 263 else
farmbuyer@109 264 error('ASSERT() FAILED: '.._G.tostring(msg or 'nil'),3)
farmbuyer@76 265 end
farmbuyer@76 266 end
farmbuyer@76 267
farmbuyer@1 268 enabled = false
farmbuyer@1 269 rebroadcast = false
farmbuyer@76 270 display = nil -- reference to display frame iff visible
farmbuyer@1 271 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 272 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 273 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 274
farmbuyer@1 275 -- The rest is also used in the GUI:
farmbuyer@1 276
farmbuyer@76 277 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 278 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 279
farmbuyer@2 280 bossmod_registered = nil
farmbuyer@76 281 bossmods = {}
farmbuyer@2 282
farmbuyer@76 283 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 284
farmbuyer@103 285 lootjumps = {} -- maps hypertext idents to EOI line numbers
farmbuyer@103 286
farmbuyer@76 287 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 288 -- heirlooms to show up
farmbuyer@76 289 thresholds = {}
farmbuyer@1 290 for i = 0,6 do
farmbuyer@11 291 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 292 end
farmbuyer@1 293
farmbuyer@1 294 _G.setfenv (1, _G)
farmbuyer@1 295 end
farmbuyer@1 296
farmbuyer@1 297 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 298 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 299
farmbuyer@67 300 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 301 function addon:load_assert (cond, msg, ...)
farmbuyer@67 302 if cond then
farmbuyer@67 303 return cond, msg, ...
farmbuyer@67 304 end
farmbuyer@67 305 msg = msg or "load-time assertion failed!"
farmbuyer@67 306 self.NOLOAD = msg
farmbuyer@67 307 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 308 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 309 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 310 self.error (msg, --[[level=]]2)
farmbuyer@67 311 end
farmbuyer@109 312 addon.FILES_LOADED = 0
farmbuyer@67 313
farmbuyer@67 314 -- Seriously? ORLY?
farmbuyer@67 315 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 316 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 317 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 318 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 319 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 320 if id == 88715 then
farmbuyer@67 321 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 322 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 323 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 324 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 325 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 326 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 327 format(text)
farmbuyer@67 328 addon:load_assert(nil,text)
farmbuyer@67 329 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 330 end
farmbuyer@67 331 end
farmbuyer@67 332
farmbuyer@86 333 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 334 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 335 do
farmbuyer@86 336 local cc = {}
farmbuyer@86 337 local function extract (color_info)
farmbuyer@93 338 local hex
farmbuyer@93 339 if color_info.colorStr then -- MoP
farmbuyer@93 340 hex = "|c" .. color_info.colorStr
farmbuyer@93 341 else -- pre-MoP
farmbuyer@93 342 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 343 255*color_info.g, 255*color_info.b)
farmbuyer@93 344 end
farmbuyer@92 345 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 346 end
farmbuyer@86 347 local function fill_out_class_colors()
farmbuyer@86 348 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 349 cc[class] = extract(color)
farmbuyer@86 350 end
farmbuyer@86 351 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 352 end
farmbuyer@86 353 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 354 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 355 end
farmbuyer@93 356 addon.class_colors = cc -- this stays around
farmbuyer@93 357 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 358
farmbuyer@86 359 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 360 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 361 function addon:colorize (text, class)
farmbuyer@86 362 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 363 end
farmbuyer@86 364 end
farmbuyer@86 365
farmbuyer@1 366
farmbuyer@6 367 ------ Globals
farmbuyer@1 368 local g_loot = nil
farmbuyer@1 369 local g_restore_p = nil
farmbuyer@76 370 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 371 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 372 local g_boss_signpost = nil
farmbuyer@73 373 local g_seeing_oldsigs = nil
farmbuyer@73 374 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 375 local g_unique_replace = nil
farmbuyer@1 376 local opts = nil
farmbuyer@1 377
farmbuyer@76 378 local error = addon.error
farmbuyer@76 379 local assert = addon.assert
farmbuyer@76 380
farmbuyer@107 381 local type, select, next, pairs, ipairs, tinsert, tremove, tostring, tonumber, wipe =
farmbuyer@107 382 type, select, next, pairs, ipairs, table.insert, table.remove, tostring, tonumber, table.wipe
farmbuyer@73 383
farmbuyer@1 384 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@107 385 local CopyTable = CopyTable
farmbuyer@107 386 local GetNumRaidMembers = GetNumGroupMembers or GetNumRaidMembers
farmbuyer@107 387 local IsInRaid = IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 388 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@100 389 local _register_bossmod, makedate, create_new_cache, _init, _log, _do_loot_metas
farmbuyer@81 390 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@101 391 local _notify_about_change
farmbuyer@1 392
farmbuyer@27 393 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 394 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 395 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 396 --
farmbuyer@89 397 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 398 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 399 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 400 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 401 -- warning for other users.
farmbuyer@27 402 do
farmbuyer@27 403 local r = 0
farmbuyer@89 404 for d in addon.version:gmatch("%d+") do
farmbuyer@27 405 r = 1000*r + d
farmbuyer@27 406 end
farmbuyer@62 407 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 408 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 409 while r > 2000 and r < 2000000 do
farmbuyer@62 410 r = 1000*r
farmbuyer@62 411 end
farmbuyer@89 412 version_large = math.max(r,1)
farmbuyer@27 413 end
farmbuyer@27 414
farmbuyer@1 415 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 416 do
farmbuyer@76 417 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 418 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@107 419 local text_map = setmetatable({}, {__mode = 'v'})
farmbuyer@107 420 local base = newproxy(true)
farmbuyer@107 421 getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 422 --@debug@
farmbuyer@103 423 -- auto collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@107 424 getmetatable(base).__index = {
farmbuyer@103 425 ['done'] = function (ud)
farmbuyer@103 426 text_map[ud] = nil
farmbuyer@103 427 func_map[ud] = nil
farmbuyer@103 428 end,
farmbuyer@103 429 }
farmbuyer@107 430 getmetatable(base).__gc = function(ud)
farmbuyer@76 431 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 432 end
farmbuyer@76 433 --@end-debug@
farmbuyer@1 434
farmbuyer@38 435 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 436 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 437 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 438 --
farmbuyer@78 439 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 440 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@78 441 -- in chat. The MethodName and raw function callbacks will both be
farmbuyer@78 442 -- passed the addon table and the same matching number.
farmbuyer@78 443 --
farmbuyer@78 444 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 445 function addon.format_hypertext (text, color, func)
farmbuyer@107 446 local ret = newproxy(base)
farmbuyer@76 447 local num = #text_map + 1
farmbuyer@76 448 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 449 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 450 text)
farmbuyer@76 451 text_map[num] = ret
farmbuyer@76 452 func_map[ret] = func
farmbuyer@78 453 return ret, num
farmbuyer@1 454 end
farmbuyer@1 455
farmbuyer@76 456 --[[
farmbuyer@76 457 link: OuroLoot:n
farmbuyer@76 458 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 459 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 460
farmbuyer@76 461 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 462 another clickable link, yay data reproducability
farmbuyer@76 463 ]]
farmbuyer@107 464 local strsplit = strsplit
farmbuyer@76 465 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 466 local ltype, arg = strsplit(":",link)
farmbuyer@76 467 if ltype ~= "OuroLoot" then return end
farmbuyer@78 468 arg = tonumber(arg)
farmbuyer@78 469 local f = func_map[text_map[arg]]
farmbuyer@76 470 if type(f) == 'function' then
farmbuyer@78 471 f (addon, arg)
farmbuyer@76 472 elseif type(f) == 'string' then
farmbuyer@76 473 if type(addon[f]) == 'function' then
farmbuyer@78 474 addon[f](addon,arg) -- method name
farmbuyer@76 475 else
farmbuyer@76 476 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 477 end
farmbuyer@1 478 end
farmbuyer@1 479 end)
farmbuyer@1 480
farmbuyer@1 481 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 482 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 483 if link:match("^OuroLoot") then return end
farmbuyer@1 484 return old (self, link, ...)
farmbuyer@1 485 end
farmbuyer@1 486 end
farmbuyer@1 487
farmbuyer@1 488 do
farmbuyer@1 489 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 490 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 491 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 492 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 493 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 494 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 495 }
farmbuyer@1 496 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 497 function makedate()
farmbuyer@1 498 Calendar_LoadUI()
farmbuyer@1 499 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 500 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 501 return text, M, D, Y
farmbuyer@1 502 end
farmbuyer@1 503 end
farmbuyer@1 504
farmbuyer@56 505 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 506 local function instance_tag()
farmbuyer@61 507 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 508 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 509 local t, r
farmbuyer@1 510 name = addon.instance_abbrev[name] or name
farmbuyer@56 511 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 512 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@35 513 if (GetLFGMode()) and (GetLFGModeType() == 'raid') then
farmbuyer@56 514 t,r = 'LFR', 25
farmbuyer@35 515 elseif diffcode == 1 then
farmbuyer@93 516 if IsInRaid() then
farmbuyer@76 517 t,r = "10",10
farmbuyer@76 518 else
farmbuyer@76 519 t,r = "5",5
farmbuyer@76 520 end
farmbuyer@1 521 elseif diffcode == 2 then
farmbuyer@93 522 if IsInRaid() then
farmbuyer@76 523 t,r = "25",25
farmbuyer@76 524 else
farmbuyer@76 525 t,r = "5h",5
farmbuyer@76 526 end
farmbuyer@1 527 elseif diffcode == 3 then
farmbuyer@56 528 t,r = "10h", 10
farmbuyer@1 529 elseif diffcode == 4 then
farmbuyer@56 530 t,r = "25h", 25
farmbuyer@1 531 end
farmbuyer@1 532 -- dynamic difficulties always return normal "codes"
farmbuyer@1 533 if isdynamic and perbossheroic == 1 then
farmbuyer@1 534 t = t .. "h"
farmbuyer@1 535 end
farmbuyer@56 536 return name .. "(" .. t .. ")", r
farmbuyer@1 537 end
farmbuyer@1 538 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 539 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 540
farmbuyer@73 541 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 542 -- the uniques, values are the following:
farmbuyer@87 543 -- 'history' active player name in self.history
farmbuyer@73 544 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 545 -- and will instantly be wrong after manual insertion
farmbuyer@73 546 -- 'loot' active index into g_loot
farmbuyer@73 547 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 548 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 549 -- and return to searching mode.
farmbuyer@73 550 do
farmbuyer@73 551 local notfound = -1
farmbuyer@73 552 local notfound_ret = { history = notfound }
farmbuyer@73 553 local mt
farmbuyer@73 554
farmbuyer@73 555 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 556 local function m_probe_only (t, k)
farmbuyer@73 557 return rawget(t,k) or notfound_ret
farmbuyer@73 558 end
farmbuyer@73 559
farmbuyer@73 560 -- Expensive search.
farmbuyer@73 561 local function m_full_search (t, k)
farmbuyer@73 562 local L, H, HU, loot
farmbuyer@73 563 -- Try active loot entries first
farmbuyer@73 564 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 565 if k == e.unique then
farmbuyer@73 566 L,loot = i,e
farmbuyer@73 567 break
farmbuyer@73 568 end
farmbuyer@73 569 end
farmbuyer@73 570 -- If it's active, try looking through that player's history first.
farmbuyer@73 571 if L then
farmbuyer@73 572 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 573 for ui,u in ipairs(h.unique) do
farmbuyer@73 574 if k == u then
farmbuyer@87 575 H, HU = h.name, ui
farmbuyer@73 576 break
farmbuyer@73 577 end
farmbuyer@73 578 end
farmbuyer@73 579 else
farmbuyer@73 580 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 581 -- older data. Search the rest of current realm's history.
farmbuyer@73 582 for hi,h in ipairs(addon.history) do
farmbuyer@73 583 for ui,u in ipairs(h.unique) do
farmbuyer@73 584 if k == u then
farmbuyer@87 585 H, HU = h.name, ui
farmbuyer@73 586 break
farmbuyer@73 587 end
farmbuyer@73 588 end
farmbuyer@73 589 end
farmbuyer@73 590 end
farmbuyer@73 591 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 592 t[k] = ret
farmbuyer@73 593 return ret
farmbuyer@73 594 end
farmbuyer@73 595
farmbuyer@73 596 local function m_setmode (self, mode)
farmbuyer@73 597 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 598 (mode == 'search') and m_full_search or
farmbuyer@73 599 nil -- maybe error() here?
farmbuyer@73 600 end
farmbuyer@73 601
farmbuyer@73 602 local function m_reset (self)
farmbuyer@73 603 wipe(self)
farmbuyer@73 604 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 605 self.NOTFOUND = notfound
farmbuyer@73 606 self.RESET = m_reset
farmbuyer@73 607 self.SEARCH = m_full_search
farmbuyer@73 608 self.TEST = m_probe_only
farmbuyer@73 609 self.SETMODE = m_setmode
farmbuyer@73 610 mt.__index = m_full_search
farmbuyer@73 611 return self
farmbuyer@73 612 end
farmbuyer@73 613
farmbuyer@73 614 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 615 -- this into a weakly-keyed table.
farmbuyer@73 616 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 617
farmbuyer@107 618 g_uniques = setmetatable (m_reset{}, mt)
farmbuyer@73 619 end
farmbuyer@73 620
farmbuyer@1 621
farmbuyer@1 622 ------ Expiring caches
farmbuyer@1 623 --[[
farmbuyer@73 624 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 625 cache:add(foo)
farmbuyer@73 626 cache:test(foo) -- returns true
farmbuyer@73 627 ....5 seconds pass
farmbuyer@73 628 cache:add(bar)
farmbuyer@73 629 ....10 seconds pass
farmbuyer@73 630 cache:test(foo) -- returns false
farmbuyer@73 631 cache:test(bar) -- returns true
farmbuyer@73 632 ....5 seconds pass
farmbuyer@102 633 ....bar also gone, cleanup() called:
farmbuyer@102 634 function cleanup (expired_entries)
farmbuyer@102 635 for i = 1, #expired_entries do -- this table is in strict FIFO order
farmbuyer@102 636 print(i, expired_entries[i])
farmbuyer@102 637 -- 1 foo
farmbuyer@102 638 -- 2 bar
farmbuyer@102 639 end
farmbuyer@102 640 end
farmbuyer@1 641 ]]
farmbuyer@1 642 do
farmbuyer@1 643 local caches = {}
farmbuyer@107 644 local cleanup_group = AnimTimerFrame:CreateAnimationGroup()
farmbuyer@107 645 local time, next = time, next
farmbuyer@102 646 local new, del = flib.new, flib.del
farmbuyer@1 647 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 648 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 649 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 650 local now = time()
farmbuyer@102 651 local actives = 0
farmbuyer@102 652 local expired = new()
farmbuyer@1 653 -- this is ass-ugly
farmbuyer@102 654 for name,c in next, caches do
farmbuyer@25 655 local fifo = c.fifo
farmbuyer@25 656 local active = #fifo > 0
farmbuyer@102 657 actives = actives + (active and 1 or 0)
farmbuyer@73 658 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@102 659 local datum = tremove(fifo,1)
farmbuyer@102 660 addon.dprint('cache', name, "cache removing", datum.t, "<", datum.m, ">")
farmbuyer@102 661 c.hash[datum.m] = nil
farmbuyer@102 662 tinsert(expired,datum.m)
farmbuyer@102 663 del(datum)
farmbuyer@1 664 end
farmbuyer@25 665 if active and #fifo == 0 and c.func then
farmbuyer@25 666 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@102 667 c.func(expired)
farmbuyer@25 668 end
farmbuyer@102 669 wipe(expired)
farmbuyer@1 670 end
farmbuyer@102 671 del(expired)
farmbuyer@102 672 if actives == 0 then
farmbuyer@40 673 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 674 cleanup_group:Finish()
farmbuyer@40 675 else
farmbuyer@40 676 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 677 end
farmbuyer@1 678 end)
farmbuyer@1 679
farmbuyer@1 680 local function _add (cache, x)
farmbuyer@102 681 assert(type(x)~='number')
farmbuyer@102 682 local datum = new()
farmbuyer@102 683 datum.m = x
farmbuyer@102 684 datum.t = time() + cache.ttl
farmbuyer@25 685 cache.hash[x] = datum
farmbuyer@25 686 tinsert (cache.fifo, datum)
farmbuyer@1 687 if not cleanup_group:IsPlaying() then
farmbuyer@41 688 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@1 689 cleanup_group:Play()
farmbuyer@1 690 end
farmbuyer@1 691 end
farmbuyer@1 692 local function _test (cache, x)
farmbuyer@25 693 return cache.hash[x] ~= nil
farmbuyer@1 694 end
farmbuyer@25 695
farmbuyer@1 696 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 697 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 698 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@1 699 local c = {
farmbuyer@1 700 ttl = ttl,
farmbuyer@1 701 name = name,
farmbuyer@1 702 add = _add,
farmbuyer@1 703 test = _test,
farmbuyer@1 704 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 705 func = on_alldone,
farmbuyer@102 706 -- Testing merging these two (_add's 'x' must not be numeric)
farmbuyer@25 707 fifo = {},
farmbuyer@102 708 --hash = {},
farmbuyer@1 709 }
farmbuyer@102 710 c.hash = c.fifo
farmbuyer@102 711 c.cleanup:SetOrder(1) -- [1,100] range within parent animation
farmbuyer@102 712 c.cleanup:SetDuration(0.8) -- hmmm
farmbuyer@25 713 caches[name] = c
farmbuyer@1 714 return c
farmbuyer@1 715 end
farmbuyer@1 716 end
farmbuyer@1 717
farmbuyer@1 718
farmbuyer@1 719 ------ Ace3 framework stuff
farmbuyer@98 720 function addon:DBProfileRefresh()
farmbuyer@98 721 opts = self.db.profile
farmbuyer@98 722 end
farmbuyer@98 723
farmbuyer@1 724 function addon:OnInitialize()
farmbuyer@67 725 if self.author_debug then
farmbuyer@67 726 _G.OL = self
farmbuyer@73 727 _G.g_uniques = g_uniques
farmbuyer@67 728 end
farmbuyer@109 729 -- This kludgy-looking thing is because if there are serious errors in
farmbuyer@109 730 -- loading, some of the actions during PLAYER_LOGOUT can destroy data.
farmbuyer@109 731 if self.FILES_LOADED ~= 7 then
farmbuyer@109 732 print('|cffaee3ffouroloot reports load count of',self.FILES_LOADED,'fml|r')
farmbuyer@109 733 self:SetEnabledState(false)
farmbuyer@109 734 return
farmbuyer@109 735 end
farmbuyer@109 736 self.FILES_LOADED = nil
farmbuyer@109 737
farmbuyer@107 738 _log = OuroLootSV_log
farmbuyer@41 739
farmbuyer@1 740 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 741 -- relogging during a raid and already have collected loot data
farmbuyer@107 742 local OuroLootSV = OuroLootSV
farmbuyer@1 743 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 744 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 745
farmbuyer@100 746 -- Primarily for plugins, but can be of use to me also...
farmbuyer@107 747 self.callbacks = LibStub("CallbackHandler-1.0"):New(self)
farmbuyer@100 748 --function self.callbacks:OnUsed (target_aka_self, eventname) end
farmbuyer@100 749 --function self.callbacks:OnUnused (target_aka_self, eventname) end
farmbuyer@100 750
farmbuyer@97 751 if _G.OuroLootOptsDB == nil then
farmbuyer@76 752 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 753 self:ScheduleTimer(function(s)
farmbuyer@97 754 for id in pairs(self.default_itemfilter) do
farmbuyer@97 755 opts.itemfilter[id] = true
farmbuyer@97 756 end
farmbuyer@97 757 for id in pairs(self.default_itemvault) do
farmbuyer@97 758 opts.itemvault[id] = true
farmbuyer@97 759 end
farmbuyer@76 760 s:Print(virgin, tostring(vclick))
farmbuyer@1 761 virgin = nil
farmbuyer@1 762 end,10,self)
farmbuyer@65 763 else
farmbuyer@65 764 virgin = nil
farmbuyer@1 765 end
farmbuyer@107 766 self.db = LibStub("AceDB-3.0"):New("OuroLootOptsDB", option_defaults , --[[Default=]]true)
farmbuyer@99 767 self.db.RegisterCallback (self, "OnNewProfile", function()
farmbuyer@99 768 self:Print(new_profile_warning)
farmbuyer@99 769 end)
farmbuyer@98 770 self.db.RegisterCallback (self, "OnProfileChanged", "DBProfileRefresh")
farmbuyer@98 771 self.db.RegisterCallback (self, "OnProfileCopied", "DBProfileRefresh")
farmbuyer@98 772 self.db.RegisterCallback (self, "OnProfileReset", "DBProfileRefresh")
farmbuyer@98 773 self:DBProfileRefresh()
farmbuyer@97 774
farmbuyer@97 775 --[[
farmbuyer@66 776 local stored_datarev = opts.datarev or 14
farmbuyer@1 777 for opt,default in pairs(option_defaults) do
farmbuyer@1 778 if opts[opt] == nil then
farmbuyer@1 779 opts[opt] = default
farmbuyer@1 780 end
farmbuyer@1 781 end
farmbuyer@97 782 opts.datarev = option_defaults.datarev]]
farmbuyer@1 783
farmbuyer@1 784 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@94 785 if opts.register_slash_synonyms then
farmbuyer@94 786 -- Maybe use %w here for non-English locales?
farmbuyer@94 787 local n = 2
farmbuyer@94 788 for s in opts.slash_synonyms:gmatch("/%a+") do
farmbuyer@94 789 _G['SLASH_ACECONSOLE_OUROLOOT'..n] = s
farmbuyer@94 790 n = n + 1
farmbuyer@94 791 end
farmbuyer@1 792 end
farmbuyer@1 793
farmbuyer@73 794 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@107 795 local r = self:load_assert (GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 796 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 797 self.history = self.history_all[r]
farmbuyer@71 798
farmbuyer@71 799 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 800 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 801 if _G.OuroLootSV_hist
farmbuyer@73 802 and (histformat == nil or histformat < 4)
farmbuyer@73 803 then -- some big honkin' loops
farmbuyer@38 804 for rname,realm in pairs(self.history_all) do
farmbuyer@38 805 for pk,player in ipairs(realm) do
farmbuyer@73 806 if histformat == nil or histformat < 3 then
farmbuyer@73 807 for lk,loot in ipairs(player) do
farmbuyer@73 808 if loot.count == "" then
farmbuyer@73 809 loot.count = nil
farmbuyer@73 810 end
farmbuyer@73 811 if not loot.unique then
farmbuyer@73 812 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 813 end
farmbuyer@71 814 end
farmbuyer@38 815 end
farmbuyer@73 816 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 817 self:_uplift_history_format(player)
farmbuyer@38 818 end
farmbuyer@38 819 end
farmbuyer@38 820 end
farmbuyer@73 821 self._uplift_history_format = nil
farmbuyer@6 822 --OuroLootSV_hist = nil
farmbuyer@1 823
farmbuyer@56 824 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 825 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 826 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@97 827 if false and OuroLootSV then
farmbuyer@56 828 local dirty = false
farmbuyer@66 829 local bumpers = {}
farmbuyer@97 830 --bumpers[14] = function() start
farmbuyer@97 831 --bumpers[19] = function() latest
farmbuyer@71 832
farmbuyer@66 833 --[===[
farmbuyer@66 834 local real = bumpers
farmbuyer@66 835 bumpers = newproxy(true)
farmbuyer@66 836 local mt = getmetatable(bumpers)
farmbuyer@66 837 mt.__index = real
farmbuyer@66 838 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 839
farmbuyer@66 840 while stored_datarev < opts.datarev do
farmbuyer@66 841 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 842 dirty = true
farmbuyer@66 843 bumpers[stored_datarev]()
farmbuyer@66 844 stored_datarev = stored_datarev + 1
farmbuyer@61 845 end
farmbuyer@56 846 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 847 end
farmbuyer@55 848
farmbuyer@95 849 self:FINISH_SPECIAL_TABS()
farmbuyer@1 850 _init(self)
farmbuyer@89 851 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@95 852 self.gui_state_pointer = nil
farmbuyer@67 853 self.load_assert = nil
farmbuyer@66 854 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 855 end
farmbuyer@1 856
farmbuyer@1 857 function addon:OnEnable()
farmbuyer@10 858 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@90 859 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@1 860
farmbuyer@73 861 -- Cribbed from Talented. I like the way jerry thinks: the first string
farmbuyer@73 862 -- argument can be a format spec for the remainder of the arguments.
farmbuyer@1 863 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@73 864 -- jumping through ridonkulous hoops. The part about overriding :Print
farmbuyer@1 865 -- with a version using prefix hyperlinks is my fault.
farmbuyer@37 866 --
farmbuyer@73 867 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 868 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 869 --
farmbuyer@37 870 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 871 do
farmbuyer@1 872 local AC = LibStub("AceConsole-3.0")
farmbuyer@103 873 function addon.chatprefix (code, arg)
farmbuyer@103 874 local f = '' -- empty -> BuildMainDisplay(empty) -> main tab
farmbuyer@103 875 if code == "GoToLootLine" then
farmbuyer@103 876 f = code
farmbuyer@103 877 --elseif .....
farmbuyer@103 878 end
farmbuyer@103 879 local ret, num = self.format_hypertext ("Ouro Loot", --[[legendary]]5, f)
farmbuyer@103 880 if code == "GoToLootLine" then
farmbuyer@103 881 self.lootjumps[num] = arg
farmbuyer@103 882 end
farmbuyer@103 883 return ret, num
farmbuyer@103 884 end
farmbuyer@103 885 --local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5, '')
farmbuyer@103 886 --local chat_prefix_s = tostring(chat_prefix)
farmbuyer@103 887 local chat_prefix_s = tostring((addon.chatprefix()))
farmbuyer@1 888 function addon:Print (str, ...)
farmbuyer@1 889 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 890 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 891 else
farmbuyer@76 892 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 893 end
farmbuyer@1 894 end
farmbuyer@73 895 function addon:CFPrint (frame, str, ...)
farmbuyer@73 896 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 897 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 898 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 899 else
farmbuyer@76 900 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 901 end
farmbuyer@73 902 end
farmbuyer@103 903 function addon:PCFPrint (frame, prefix, str, ...)
farmbuyer@103 904 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@103 905 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@103 906 return AC:Print (frame, tostring(prefix), str:format(...))
farmbuyer@103 907 else
farmbuyer@103 908 return AC:Print (frame, tostring(prefix), str, ...)
farmbuyer@103 909 end
farmbuyer@103 910 end
farmbuyer@1 911 end
farmbuyer@1 912
farmbuyer@93 913 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 914 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 915 if addon.fill_out_class_colors then
farmbuyer@93 916 addon.fill_out_class_colors()
farmbuyer@93 917 addon.fill_out_class_colors = nil
farmbuyer@93 918 end
farmbuyer@93 919
farmbuyer@51 920 while opts.keybinding do
farmbuyer@51 921 if InCombatLockdown() then
farmbuyer@76 922 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 923 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 924 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 925 opts.keybinding_text)
farmbuyer@76 926 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 927 tostring(reload))
farmbuyer@51 928 break
farmbuyer@51 929 end
farmbuyer@51 930
farmbuyer@15 931 KeyBindingFrame_LoadUI()
farmbuyer@1 932 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 933 btn:SetAttribute("type", "macro")
farmbuyer@1 934 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 935 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 936 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 937 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 938 -- has ever learned
farmbuyer@15 939 local c = GetCurrentBindingSet()
farmbuyer@15 940 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 941 SaveBindings(c)
farmbuyer@15 942 end
farmbuyer@1 943 else
farmbuyer@51 944 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 945 opts.keybinding_text)
farmbuyer@1 946 end
farmbuyer@51 947 break
farmbuyer@1 948 end
farmbuyer@1 949
farmbuyer@20 950 --[[
farmbuyer@20 951 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 952 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 953 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 954 the global patterns before we transform them.
farmbuyer@20 955
farmbuyer@20 956 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 957 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 958 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 959 cauldron flasks.
farmbuyer@76 960
farmbuyer@76 961 ??? do something with LOOT_ITEM_WHILE_PLAYER_INELIGIBLE for locked LFRs?
farmbuyer@20 962 ]]
farmbuyer@20 963
farmbuyer@20 964 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@107 965 g_LOOT_ITEM_ss = LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 966
farmbuyer@20 967 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@107 968 g_LOOT_ITEM_MULTIPLE_sss = LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 969
farmbuyer@20 970 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@107 971 g_LOOT_ITEM_SELF_s = LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 972
farmbuyer@20 973 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@107 974 g_LOOT_ITEM_SELF_MULTIPLE_ss = LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 975
farmbuyer@44 976 --[[
farmbuyer@44 977 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 978 will probably look these days. Try to be conservative about needless
farmbuyer@44 979 frame creation.
farmbuyer@44 980 ]]
farmbuyer@44 981 local bliz = CreateFrame("Frame")
farmbuyer@44 982 bliz.name = "Ouro Loot"
farmbuyer@44 983 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 984 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 985 button:SetWidth(150)
farmbuyer@44 986 button:SetHeight(22)
farmbuyer@44 987 button:SetScript("OnClick", function()
farmbuyer@107 988 InterfaceOptionsFrameCancel:Click()
farmbuyer@107 989 HideUIPanel(GameMenuFrame)
farmbuyer@44 990 addon:OpenMainDisplayToTab"Options"
farmbuyer@44 991 end)
farmbuyer@44 992 button:SetText('"/ouroloot opt"')
farmbuyer@44 993 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 994 _b:SetScript("OnShow",nil)
farmbuyer@44 995 end)
farmbuyer@107 996 InterfaceOptions_AddCategory(bliz)
farmbuyer@44 997
farmbuyer@73 998 -- Maybe load up g_uniques now?
farmbuyer@73 999 if opts.precache_history_uniques then
farmbuyer@73 1000 self:_cache_history_uniques()
farmbuyer@73 1001 end
farmbuyer@73 1002
farmbuyer@49 1003 self:_scan_LOD_modules()
farmbuyer@49 1004
farmbuyer@101 1005 self:_set_chatty_change_chatframe (opts.chatty_on_changes_frame, --[[silent_p=]]true)
farmbuyer@73 1006
farmbuyer@1 1007 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 1008 end
farmbuyer@1 1009 --function addon:OnDisable() end
farmbuyer@1 1010
farmbuyer@58 1011 do
farmbuyer@99 1012 --[[
farmbuyer@99 1013 Module support (aka plugins). Field names with special meanings:
farmbuyer@99 1014 - option_defaults: (IN) Standard AceDB-style table. Use a profiles key!
farmbuyer@99 1015 - db: (OUT) AceDB object, set during init.
farmbuyer@99 1016 - opts: (OUT) Pointer to plugin's "db.profile" subtable.
farmbuyer@99 1017
farmbuyer@99 1018 OnInitialize, [default_]OnEnable, register_text_generator, register_tab_control
farmbuyer@99 1019 are all inherited.
farmbuyer@99 1020 ]]
farmbuyer@58 1021 local prototype = {}
farmbuyer@95 1022 local registry
farmbuyer@95 1023
farmbuyer@95 1024 -- By default, no plugins. First one in sets up code for any after.
farmbuyer@95 1025 addon.get_plugin = flib.nullfunc
farmbuyer@95 1026
farmbuyer@95 1027 -- Fires before the plugin's own OnEnable (inherited or otherwise).
farmbuyer@95 1028 function addon:OnModuleCreated (plugin)
farmbuyer@95 1029 if not registry then
farmbuyer@95 1030 registry = {}
farmbuyer@95 1031 addon.get_plugin = function(a,t) return registry[t] end
farmbuyer@95 1032 prototype.register_text_generator = function(p,t,...)
farmbuyer@95 1033 registry[t] = p
farmbuyer@95 1034 return addon:register_text_generator(t,...)
farmbuyer@95 1035 end
farmbuyer@95 1036 prototype.register_tab_control = function(p,t,...)
farmbuyer@95 1037 registry[t] = p
farmbuyer@95 1038 return addon:register_tab_control(t,...)
farmbuyer@95 1039 end
farmbuyer@95 1040 end
farmbuyer@95 1041 end
farmbuyer@95 1042
farmbuyer@99 1043 local function module_OnInit (plugin)
farmbuyer@58 1044 if plugin.option_defaults then
farmbuyer@99 1045 plugin.db = addon.db:RegisterNamespace (plugin.moduleName, plugin.option_defaults)
farmbuyer@99 1046 plugin.opts = plugin.db.profile
farmbuyer@99 1047 --plugin:SetEnabledState(plugin.db.profile.enabled) if that flag is needed later
farmbuyer@58 1048 end
farmbuyer@58 1049 end
farmbuyer@58 1050
farmbuyer@99 1051 local function module_OnEnable (plugin)
farmbuyer@99 1052 end
farmbuyer@99 1053
farmbuyer@99 1054 local function module_GetOption (plugin, info)
farmbuyer@99 1055 local name = info[#info]
farmbuyer@99 1056 return plugin.db.profile[name]
farmbuyer@99 1057 end
farmbuyer@99 1058 local function module_SetOption (plugin, info, value)
farmbuyer@99 1059 local name = info[#info]
farmbuyer@99 1060 plugin.db.profile[name] = value
farmbuyer@99 1061 local arg = info.arg
farmbuyer@99 1062 if type(arg) == 'function' then
farmbuyer@99 1063 plugin[arg](plugin,info)
farmbuyer@99 1064 end
farmbuyer@99 1065 end
farmbuyer@99 1066
farmbuyer@99 1067 prototype.OnInitialize = module_OnInit
farmbuyer@58 1068 prototype.OnEnable = module_OnEnable
farmbuyer@58 1069 prototype.default_OnEnable = module_OnEnable
farmbuyer@99 1070 prototype.GetOption = module_GetOption
farmbuyer@99 1071 prototype.SetOption = module_SetOption
farmbuyer@58 1072
farmbuyer@58 1073 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1074 addon:SetDefaultModulePrototype(prototype)
farmbuyer@63 1075
farmbuyer@64 1076 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@63 1077 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata)
farmbuyer@63 1078 if not addon.author_debug then
farmbuyer@89 1079 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1080 self:Print(err,modname,
farmbuyer@89 1081 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1082 return false
farmbuyer@63 1083 end
farmbuyer@89 1084 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1085 self:Print(err,modname,
farmbuyer@63 1086 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1087 return false
farmbuyer@63 1088 end
farmbuyer@99 1089 --[[if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1090 self:Print(err,modname,
farmbuyer@63 1091 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1092 return false
farmbuyer@99 1093 end]]
farmbuyer@63 1094 end
farmbuyer@63 1095 return self:NewModule(modname)
farmbuyer@63 1096 end
farmbuyer@58 1097 end
farmbuyer@58 1098
farmbuyer@102 1099 --[[ LCALLBACK
farmbuyer@102 1100 Standard ace3-style callback registration and dispatching. All player names
farmbuyer@102 1101 are simple (uncolored) strings. The "uniqueID" always refers to the unique
farmbuyer@102 1102 tag string stored as 'unique' in loot entries and used as keys in history.
farmbuyer@102 1103 Item IDs are always of numeric type.
farmbuyer@102 1104
farmbuyer@102 1105 'Activate', enabled_p, rebroadcast_p, threshold
farmbuyer@102 1106 The two boolean predicates are self-explanatory. The threshold is an
farmbuyer@102 1107 ITEM_QUALITY_* constant integer.
farmbuyer@102 1108
farmbuyer@102 1109 'Deactivate'
farmbuyer@102 1110 After all system events have been unregistered.
farmbuyer@102 1111
farmbuyer@102 1112 'Reset'
farmbuyer@102 1113 Clicking "Clear Loot", after all data manipulation is finished.
farmbuyer@102 1114
farmbuyer@102 1115 'NewBoss', boss
farmbuyer@102 1116 Boss event triggered by a local bossmod (DBM, etc) or a remote OL tracker.
farmbuyer@102 1117 Argument is a g_loot table entry of kind=='boss'.
farmbuyer@102 1118
farmbuyer@102 1119 'NewBossEntry', boss
farmbuyer@102 1120 New row in primary EOI table of kind=='boss'. Includes all 'NewBoss'
farmbuyer@102 1121 occasions, plus manual boss additions, testing, etc. Arg same as NewBoss.
farmbuyer@102 1122
farmbuyer@102 1123 'NewLootEntry', loot
farmbuyer@102 1124 'DelLootEntry', loot
farmbuyer@102 1125 New or removed row in primary EOI table of kind=='loot'. Argument is a
farmbuyer@102 1126 g_loot table entry of kind=='loot'.
farmbuyer@102 1127
farmbuyer@102 1128 'NewEOIEntry', entry
farmbuyer@102 1129 'DelEOIEntry', entry
farmbuyer@102 1130 New or removed row in primary EOI table, of any kind. Argument is the
farmbuyer@102 1131 g_loot entry, already inserted into or removed from g_loot.
farmbuyer@102 1132
farmbuyer@102 1133 'NewHistory', player_name, uniqueID
farmbuyer@102 1134 'DelHistory', player_name, uniqueID
farmbuyer@102 1135 New or removed entry in player history. Name argument self-explanatory.
farmbuyer@102 1136 ID is the corresponding loot, already inserted into or removed from the
farmbuyer@102 1137 history structures.
farmbuyer@102 1138
farmbuyer@102 1139 'Reassign', uniqueID, itemID, loot, from_player_name, to_player_name
farmbuyer@102 1140 Loot reassigned from one player to another. Loot represented by the
farmbuyer@102 1141 unique & item IDs, and the g_loot entry of kind=='loot'. The player
farmbuyer@102 1142 names are self-explanatory.
farmbuyer@102 1143
farmbuyer@102 1144 'MarkAs', uniqueID, itemID, loot, old_disposition, new_disposition
farmbuyer@102 1145 The "Mark as <x>" action (as if from the item right-click menu, possibly
farmbuyer@102 1146 from a remote tracker) has finished. ID & loot arguments are as in
farmbuyer@102 1147 'Reassign'. The old/new dispositions are those of the g_loot index
farmbuyer@102 1148 "disposition" (described at the top of core.lua), with the added possible
farmbuyer@102 1149 value of "normal" meaning exactly that.
farmbuyer@102 1150 ]]
farmbuyer@100 1151 do
farmbuyer@102 1152 -- We don't want to trigger plugins or other addons as soon as something
farmbuyer@102 1153 -- interesting happens, because a nontrivial amount of work happens "soon"
farmbuyer@102 1154 -- after the interesting event: cleanups/fixups, improvs from network,
farmbuyer@102 1155 -- etc. So firing a callback is delayed ever so briefly by human scales.
farmbuyer@102 1156 --
farmbuyer@102 1157 -- For data safety, we replace any table arguments with read-only proxies
farmbuyer@102 1158 -- before passing them to the callbacks. The goal is to prevent accidents,
farmbuyer@102 1159 -- not fraud.
farmbuyer@107 1160 local unpack, setmetatable = unpack, setmetatable
farmbuyer@102 1161 local mtnewindex = function() --[[local]]error("This table is read-only", 3) end
farmbuyer@101 1162 local function make_readonly (t)
farmbuyer@102 1163 return setmetatable({}, {
farmbuyer@101 1164 __newindex = mtnewindex,
farmbuyer@101 1165 __index = t,
farmbuyer@101 1166 __metatable = false,
farmbuyer@102 1167 __tostring = getmetatable(t) and getmetatable(t).__tostring,
farmbuyer@101 1168 })
farmbuyer@101 1169 end
farmbuyer@101 1170
farmbuyer@102 1171 local queue = create_new_cache ('callbacks', 1.2, function (allcbs)
farmbuyer@102 1172 for _,c in ipairs(allcbs) do
farmbuyer@102 1173 addon.callbacks:Fire (unpack(c))
farmbuyer@102 1174 flib.del(c)
farmbuyer@102 1175 end
farmbuyer@102 1176 end)
farmbuyer@100 1177 function addon:Fire (...)
farmbuyer@100 1178 self.dprint('callback', ...)
farmbuyer@100 1179 local capture = flib.new(...)
farmbuyer@101 1180 for k,v in ipairs(capture) do if type(v) == 'table' then
farmbuyer@101 1181 capture[k] = make_readonly(v)
farmbuyer@101 1182 end end
farmbuyer@102 1183 queue:add(capture)
farmbuyer@100 1184 end
farmbuyer@100 1185 end
farmbuyer@100 1186
farmbuyer@1 1187
farmbuyer@1 1188 ------ Event handlers
farmbuyer@1 1189 function addon:_clear_SVs()
farmbuyer@1 1190 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1191 _G.OuroLootSV = nil
farmbuyer@73 1192 _G.OuroLootSV_saved = nil
farmbuyer@97 1193 _G.OuroLootOptsDB = nil
farmbuyer@73 1194 _G.OuroLootSV_hist = nil
farmbuyer@73 1195 _G.OuroLootSV_log = nil
farmbuyer@107 1196 ReloadUI()
farmbuyer@1 1197 end
farmbuyer@1 1198 function addon:PLAYER_LOGOUT()
farmbuyer@90 1199 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@16 1200 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1201
farmbuyer@107 1202 local worth_saving = #g_loot > 0 or next(g_loot.raiders)
farmbuyer@16 1203 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1204 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1205 end end
farmbuyer@16 1206 if worth_saving then
farmbuyer@16 1207 opts.autoshard = self.sharder
farmbuyer@16 1208 opts.threshold = self.threshold
farmbuyer@1 1209 for i,e in ipairs(g_loot) do
farmbuyer@1 1210 e.cols = nil
farmbuyer@1 1211 end
farmbuyer@73 1212 _G.OuroLootSV = g_loot
farmbuyer@16 1213 else
farmbuyer@73 1214 _G.OuroLootSV = nil
farmbuyer@1 1215 end
farmbuyer@16 1216
farmbuyer@38 1217 worth_saving = false
farmbuyer@6 1218 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1219 if #t == 0 then
farmbuyer@8 1220 self.history_all[r] = nil
farmbuyer@8 1221 else
farmbuyer@38 1222 worth_saving = true
farmbuyer@8 1223 t.realm = nil
farmbuyer@8 1224 t.st = nil
farmbuyer@8 1225 t.byname = nil
farmbuyer@8 1226 end
farmbuyer@6 1227 end end
farmbuyer@38 1228 if worth_saving then
farmbuyer@73 1229 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1230 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1231 else
farmbuyer@73 1232 _G.OuroLootSV_hist = nil
farmbuyer@38 1233 end
farmbuyer@73 1234 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1235 end
farmbuyer@1 1236
farmbuyer@10 1237 do
farmbuyer@67 1238 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1239 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1240 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1241 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1242 local time, difftime = time, difftime
farmbuyer@102 1243 local R_ACTIVE, R_OFFLINE, R_LEFT = 'online', 'offline', 'no_longer'
farmbuyer@10 1244
farmbuyer@10 1245 local lastevent, now = 0, 0
farmbuyer@16 1246 local redo_count = 0
farmbuyer@16 1247 local redo, timer_handle
farmbuyer@10 1248
farmbuyer@10 1249 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1250 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1251
farmbuyer@10 1252 now = now_a or time()
farmbuyer@10 1253
farmbuyer@10 1254 if leaving_p then
farmbuyer@16 1255 if timer_handle then
farmbuyer@16 1256 self:CancelTimer(timer_handle)
farmbuyer@16 1257 timer_handle = nil
farmbuyer@16 1258 end
farmbuyer@10 1259 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1260 r.leave = r.leave or now
farmbuyer@10 1261 end
farmbuyer@10 1262 return
farmbuyer@10 1263 end
farmbuyer@10 1264
farmbuyer@10 1265 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1266 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1267 r.online = R_LEFT
farmbuyer@10 1268 r.leave = now
farmbuyer@10 1269 end
farmbuyer@10 1270 end
farmbuyer@10 1271
farmbuyer@100 1272 -- XXX somewhere in here, we could fire a useful callback event
farmbuyer@100 1273
farmbuyer@16 1274 if redo then
farmbuyer@16 1275 redo_count = redo_count + 1
farmbuyer@16 1276 end
farmbuyer@16 1277 redo = false
farmbuyer@10 1278 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1279 local unit = 'raid'..i
farmbuyer@67 1280 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@67 1281 -- them under specific circumstances.
farmbuyer@67 1282 local name, connected, subgroup, level, class, _
farmbuyer@67 1283 name, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1284 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@10 1285 if name and name ~= UNKNOWN and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
farmbuyer@10 1286 if not g_loot.raiders[name] then
farmbuyer@10 1287 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1288 end
farmbuyer@10 1289 local r = g_loot.raiders[name]
farmbuyer@68 1290 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1291 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1292 r.needinfo = nil
farmbuyer@56 1293 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1294 r.race = select(2,UnitRace(unit))
farmbuyer@10 1295 r.sex = UnitSex(unit)
farmbuyer@56 1296 r.level = level --UnitLevel(unit)
farmbuyer@10 1297 r.guild = GetGuildInfo(unit)
farmbuyer@10 1298 end
farmbuyer@56 1299 --local connected = UnitIsConnected(unit)
farmbuyer@10 1300 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1301 r.join = r.join or now
farmbuyer@10 1302 r.online = R_ACTIVE
farmbuyer@10 1303 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1304 r.leave = now
farmbuyer@10 1305 r.online = R_OFFLINE
farmbuyer@10 1306 end
farmbuyer@10 1307 redo = redo or r.needinfo
farmbuyer@10 1308 end
farmbuyer@10 1309 end
farmbuyer@16 1310 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1311 if not timer_handle then
farmbuyer@16 1312 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1313 end
farmbuyer@16 1314 else
farmbuyer@16 1315 redo_count = 0
farmbuyer@16 1316 if timer_handle then
farmbuyer@16 1317 self:CancelTimer(timer_handle)
farmbuyer@16 1318 timer_handle = nil
farmbuyer@16 1319 end
farmbuyer@10 1320 end
farmbuyer@10 1321 end
farmbuyer@10 1322
farmbuyer@10 1323 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1324 if GetNumRaidMembers() == 0 then
farmbuyer@16 1325 -- Leaving a raid group.
farmbuyer@10 1326 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1327 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1328 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1329 if self.enabled and not self.debug.notraid then
farmbuyer@16 1330 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1331 self.popped = nil
farmbuyer@80 1332 self:Deactivate()
farmbuyer@10 1333 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1334 end
farmbuyer@10 1335 return
farmbuyer@10 1336 end
farmbuyer@10 1337
farmbuyer@1 1338 local inside,whatkind = IsInInstance()
farmbuyer@1 1339 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1340 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1341 return
farmbuyer@1 1342 end
farmbuyer@10 1343
farmbuyer@10 1344 local docheck = self.enabled
farmbuyer@1 1345 if event == "Activate" then
farmbuyer@1 1346 -- dispatched manually from Activate
farmbuyer@10 1347 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1348 _register_bossmod(self)
farmbuyer@10 1349 docheck = true
farmbuyer@90 1350 elseif event == RAID_ROSTER_UPDATE_EVENT then
farmbuyer@10 1351 -- hot code path, be careful
farmbuyer@10 1352
farmbuyer@1 1353 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1354 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1355 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1356 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1357 self.popped.data = self
farmbuyer@10 1358 return
farmbuyer@1 1359 end
farmbuyer@1 1360 end
farmbuyer@11 1361 -- Throttle the checks fired by common events.
farmbuyer@10 1362 if docheck and not InCombatLockdown() then
farmbuyer@10 1363 now = time()
farmbuyer@10 1364 if difftime(now,lastevent) > 45 then
farmbuyer@10 1365 lastevent = now
farmbuyer@10 1366 self:CheckRoster(false,now)
farmbuyer@10 1367 end
farmbuyer@10 1368 end
farmbuyer@1 1369 end
farmbuyer@1 1370 end
farmbuyer@1 1371
farmbuyer@73 1372 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1373 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1374 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1375
farmbuyer@73 1376 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1377 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1378 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1379
farmbuyer@73 1380 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1381 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1382 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1383 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1384 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1385 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1386
farmbuyer@73 1387 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1388 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1389 "n" followed by a random number.
farmbuyer@73 1390 ]=]
farmbuyer@1 1391 do
farmbuyer@73 1392 local counter, _do_loot
farmbuyer@73 1393 do
farmbuyer@73 1394 local count = 0
farmbuyer@73 1395 function counter() count = count + 1; return count; end
farmbuyer@73 1396 end
farmbuyer@73 1397
farmbuyer@42 1398 local function maybe_trash_kill_entry()
farmbuyer@80 1399 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1400 -- kill/wipe entry already.
farmbuyer@42 1401 if addon.latest_instance then return end
farmbuyer@69 1402 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1403 addon.latest_instance = inst
farmbuyer@69 1404 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1405 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1406 instance=addon.latest_instance, duration=0,
farmbuyer@61 1407 raidersnap=ss, maxsize=max
farmbuyer@42 1408 })
farmbuyer@42 1409 end
farmbuyer@42 1410
farmbuyer@76 1411 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1412 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1413 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1414 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1415 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1416 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1417 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1418 end
farmbuyer@76 1419
farmbuyer@107 1420 local random = math.random
farmbuyer@76 1421 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1422 if u then
farmbuyer@73 1423 -- Check and alert for an existing value.
farmbuyer@73 1424 u = tostring(u)
farmbuyer@73 1425 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1426 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1427 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1428 if maybe then
farmbuyer@76 1429 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1430 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1431 return false, u, maybe
farmbuyer@76 1432 end
farmbuyer@76 1433 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1434 if can_replace_p then
farmbuyer@76 1435 _announce_unique_improvisation (u, improv)
farmbuyer@76 1436 return false, u, improv
farmbuyer@76 1437 end
farmbuyer@76 1438 return false, u
farmbuyer@73 1439 end
farmbuyer@73 1440 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1441 else
farmbuyer@87 1442 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1443 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1444 prefix = prefix or 'n'
farmbuyer@73 1445 repeat
farmbuyer@76 1446 u = prefix .. random(8675309)
farmbuyer@76 1447 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1448 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1449 end
farmbuyer@73 1450 return true, u
farmbuyer@73 1451 end
farmbuyer@73 1452
farmbuyer@1 1453 -- Recent loot cache
farmbuyer@25 1454 local candidates = {}
farmbuyer@73 1455 local sigmap = {}
farmbuyer@73 1456 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1457 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1458 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1459 -- replace entry from older client with this newer one
farmbuyer@73 1460 candidates[oldersig] = nil
farmbuyer@76 1461 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1462 end
farmbuyer@73 1463 return false
farmbuyer@73 1464 end
farmbuyer@73 1465
farmbuyer@25 1466 local function prefer_local_loots (cache)
farmbuyer@25 1467 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1468 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1469 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1470 --
farmbuyer@34 1471 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1472 for i,sig in ipairs(candidates) do
farmbuyer@25 1473 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1474 local loot = candidates[sig]
farmbuyer@25 1475 if loot then
farmbuyer@42 1476 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1477 candidates[sig] = nil
farmbuyer@25 1478 local looti = addon._addLootEntry(loot)
farmbuyer@73 1479 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@109 1480 if addon:_test_disposition (loot.disposition, 'affects_history')
farmbuyer@25 1481 and (not addon.history_suppress)
farmbuyer@25 1482 then
farmbuyer@25 1483 addon:_addHistoryEntry(looti)
farmbuyer@76 1484 elseif #loot.unique > 0 then
farmbuyer@76 1485 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1486 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1487 end
farmbuyer@25 1488 end
farmbuyer@25 1489 end
farmbuyer@25 1490
farmbuyer@25 1491 if addon.display then
farmbuyer@25 1492 addon:redisplay()
farmbuyer@25 1493 end
farmbuyer@47 1494 wipe(candidates)
farmbuyer@73 1495 wipe(sigmap)
farmbuyer@25 1496 end
farmbuyer@73 1497 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1498
farmbuyer@107 1499 local strsplit, GetItemInfo, GetItemIcon, UnitClass = strsplit, GetItemInfo, GetItemIcon, UnitClass
farmbuyer@1 1500
farmbuyer@71 1501 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1502 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1503 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1504 local itexture = GetItemIcon(itemid)
farmbuyer@6 1505 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1506 local cache_miss
farmbuyer@6 1507 if (not iname) or (not itexture) then
farmbuyer@73 1508 cache_miss = true
farmbuyer@6 1509 iname, ilink, iquality, itexture =
farmbuyer@6 1510 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1511 end
farmbuyer@73 1512 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1513 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1514
farmbuyer@19 1515 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1516
farmbuyer@73 1517 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1518 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1519 while local_override
farmbuyer@73 1520 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1521 do
farmbuyer@76 1522 unique_okay, unique, replacement =
farmbuyer@76 1523 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1524 if not unique_okay then
farmbuyer@76 1525 if replacement then
farmbuyer@76 1526 -- collision, but we've generated a placeholder for now
farmbuyer@76 1527 -- and broadcast the fact
farmbuyer@76 1528 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1529 else
farmbuyer@76 1530 i = g_uniques[unique]
farmbuyer@81 1531 local err = unique_collision:format (iname, unique,
farmbuyer@76 1532 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1533 _unavoidable_collision (err)
farmbuyer@76 1534 -- Make sure this is logged one way or another
farmbuyer@76 1535 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1536 ret1, ret2 = nil, err
farmbuyer@76 1537 break
farmbuyer@76 1538 end
farmbuyer@73 1539 end
farmbuyer@73 1540
farmbuyer@1 1541 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1542 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1543 end
farmbuyer@25 1544 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1545
farmbuyer@73 1546 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1547 local signature, seenit
farmbuyer@73 1548 if #unique > 0 then
farmbuyer@73 1549 -- newer case
farmbuyer@73 1550 signature = unique .. oldersig
farmbuyer@73 1551 sigmap[oldersig] = signature
farmbuyer@76 1552 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1553 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1554 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1555 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1556 -- false to force seenit off.
farmbuyer@76 1557 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1558 else
farmbuyer@73 1559 -- older case, only remote
farmbuyer@73 1560 assert(from)
farmbuyer@73 1561 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1562 seenit = recent_loot:test(signature)
farmbuyer@73 1563 end
farmbuyer@73 1564
farmbuyer@73 1565 if seenit then
farmbuyer@80 1566 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1567 "> already in cache, skipping from", from)
farmbuyer@73 1568 break
farmbuyer@73 1569 end
farmbuyer@73 1570
farmbuyer@73 1571 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1572 i = {
farmbuyer@73 1573 kind = 'loot',
farmbuyer@73 1574 person = recipient,
farmbuyer@73 1575 person_class= select(2,UnitClass(recipient)),
farmbuyer@73 1576 cache_miss = cache_miss,
farmbuyer@73 1577 quality = iquality,
farmbuyer@73 1578 itemname = iname,
farmbuyer@73 1579 id = itemid,
farmbuyer@73 1580 itemlink = ilink,
farmbuyer@73 1581 itexture = itexture,
farmbuyer@76 1582 unique = replacement or unique,
farmbuyer@73 1583 count = (count and count ~= "") and count or nil,
farmbuyer@73 1584 bcast_from = from,
farmbuyer@73 1585 extratext = extratext,
farmbuyer@73 1586 variant = self:is_variant_item(ilink),
farmbuyer@73 1587 }
farmbuyer@73 1588 if opts.itemvault[itemid] then
farmbuyer@73 1589 i.disposition = 'gvault'
farmbuyer@73 1590 elseif recipient == self.sharder then
farmbuyer@73 1591 i.disposition = 'shard'
farmbuyer@73 1592 end
farmbuyer@73 1593 if local_override then
farmbuyer@73 1594 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1595 -- keep this sync'd with prefer_local_loots above
farmbuyer@109 1596 if i.extratext then
farmbuyer@109 1597 for disp,text in self:_iter_dispositions('from_notes_text') do
farmbuyer@109 1598 if text == i.extratext then
farmbuyer@109 1599 i.disposition = disp
farmbuyer@109 1600 break
farmbuyer@109 1601 end
farmbuyer@109 1602 end
farmbuyer@70 1603 end
farmbuyer@73 1604 local looti = self._addLootEntry(i)
farmbuyer@109 1605 if self:_test_disposition (i.disposition, 'affects_history')
farmbuyer@73 1606 and (not self.history_suppress)
farmbuyer@73 1607 then
farmbuyer@73 1608 self:_addHistoryEntry(looti)
farmbuyer@76 1609 else
farmbuyer@76 1610 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1611 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1612 end
farmbuyer@73 1613 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1614 self.dprint('loot', "manual", looti)
farmbuyer@73 1615 else
farmbuyer@73 1616 recent_loot:add(signature)
farmbuyer@73 1617 candidates[signature] = i
farmbuyer@73 1618 tinsert (candidates, signature)
farmbuyer@80 1619 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1620 "> added to cache as candidate", #candidates)
farmbuyer@1 1621 end
farmbuyer@25 1622 break
farmbuyer@1 1623 end
farmbuyer@73 1624 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1625 return ret1, ret2
farmbuyer@1 1626 end
farmbuyer@1 1627
farmbuyer@73 1628 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1629 -- displaying any errors.
farmbuyer@1 1630 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1631 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1632
farmbuyer@1 1633 --[[
farmbuyer@1 1634 iname: Hearthstone
farmbuyer@1 1635 iquality: integer
farmbuyer@1 1636 ilink: clickable formatted link
farmbuyer@1 1637 itemstring: item:6948:....
farmbuyer@1 1638 itexture: inventory icon texture
farmbuyer@1 1639 ]]
farmbuyer@1 1640
farmbuyer@1 1641 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1642 local msg = ...
farmbuyer@20 1643 local person, itemstring, count
farmbuyer@21 1644 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1645
farmbuyer@20 1646 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 1647 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1648 if not person then
farmbuyer@20 1649 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 1650 end
farmbuyer@20 1651 if not person then
farmbuyer@20 1652 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1653 if not itemstring then
farmbuyer@20 1654 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 1655 end
farmbuyer@20 1656 end
farmbuyer@20 1657
farmbuyer@89 1658 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1659 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1660 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1661
farmbuyer@1 1662 -- Name might be colorized, remove the highlighting
farmbuyer@20 1663 if person then
farmbuyer@20 1664 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1665 else
farmbuyer@38 1666 person = my_name -- UNIT_YOU / You
farmbuyer@20 1667 end
farmbuyer@1 1668
farmbuyer@71 1669 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1670 local id,unique,_
farmbuyer@71 1671 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1672 if unique == 0 then unique = nil end
farmbuyer@1 1673
farmbuyer@73 1674 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1675
farmbuyer@1 1676 elseif event == "broadcast" then
farmbuyer@73 1677 return _do_loot(self, false, ...)
farmbuyer@1 1678
farmbuyer@1 1679 elseif event == "manual" then
farmbuyer@1 1680 local r,i,n = ...
farmbuyer@73 1681 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1682 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1683 end
farmbuyer@1 1684 end
farmbuyer@1 1685 end
farmbuyer@1 1686
farmbuyer@80 1687 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1688 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1689 -- via maybe_trash_kill_entry.
farmbuyer@80 1690 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1691 -- look for the next combat?)
farmbuyer@80 1692 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1693 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1694 self.latest_instance = nil
farmbuyer@80 1695 end
farmbuyer@80 1696
farmbuyer@1 1697
farmbuyer@1 1698 ------ Slash command handler
farmbuyer@1 1699 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1700 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1701 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1702 -- that GUI is in place.)
farmbuyer@76 1703 do
farmbuyer@76 1704 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1705 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1706 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1707 txt = strtrim(txt:lower())
farmbuyer@76 1708 local cmd, arg = ""
farmbuyer@76 1709 do
farmbuyer@76 1710 local s,e = txt:find("^%a+")
farmbuyer@76 1711 if s then
farmbuyer@76 1712 cmd = txt:sub(s,e)
farmbuyer@76 1713 s = txt:find("%S", e+2)
farmbuyer@76 1714 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1715 end
farmbuyer@1 1716 end
farmbuyer@1 1717
farmbuyer@76 1718 if cmd == "" then
farmbuyer@76 1719 if InCombatLockdown() then
farmbuyer@76 1720 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1721 else
farmbuyer@76 1722 return self:BuildMainDisplay()
farmbuyer@76 1723 end
farmbuyer@1 1724
farmbuyer@76 1725 elseif cmd:find("^thre") then
farmbuyer@76 1726 self:SetThreshold(arg)
farmbuyer@1 1727
farmbuyer@76 1728 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1729 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1730 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1731
farmbuyer@76 1732 elseif cmd == "toggle" then
farmbuyer@76 1733 if self.display then
farmbuyer@76 1734 self.display:Hide()
farmbuyer@76 1735 else
farmbuyer@76 1736 return self:BuildMainDisplay()
farmbuyer@76 1737 end
farmbuyer@76 1738
farmbuyer@76 1739 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1740 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1741 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1742 })
farmbuyer@76 1743 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1744 if self.display then
farmbuyer@76 1745 self:redisplay()
farmbuyer@76 1746 end
farmbuyer@76 1747 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1748
farmbuyer@76 1749 elseif cmd == "debug" then
farmbuyer@76 1750 if arg then
farmbuyer@107 1751 self.is_guilded = IsInGuild()
farmbuyer@76 1752 self.debug[arg] = not self.debug[arg]
farmbuyer@107 1753 print(arg,self.debug[arg])
farmbuyer@76 1754 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1755 else
farmbuyer@76 1756 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1757 end
farmbuyer@76 1758
farmbuyer@76 1759 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1760 self:save_saveas(arg)
farmbuyer@76 1761 elseif cmd == "list" then
farmbuyer@76 1762 self:save_list()
farmbuyer@76 1763 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1764 self:save_restore(tonumber(arg))
farmbuyer@76 1765 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1766 self:save_delete(tonumber(arg))
farmbuyer@76 1767
farmbuyer@76 1768 elseif cmd == "help" then
farmbuyer@76 1769 self:BuildMainDisplay('help')
farmbuyer@76 1770 elseif cmd == "ping" then
farmbuyer@76 1771 self:DoPing()
farmbuyer@76 1772
farmbuyer@81 1773 elseif cmd == "fix" then
farmbuyer@81 1774 if arg == "?" then
farmbuyer@95 1775 self:Print[['/ouroloot fix cache' updates loot that wasn't in the cache]]
farmbuyer@95 1776 self:Print[['/ouroloot fix history' repairs inconsistent data on the History tab]]
farmbuyer@95 1777 self:Print[['/ouroloot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1778 return
farmbuyer@81 1779 elseif arg == "cache" then
farmbuyer@81 1780 self:do_item_cache_fixup()
farmbuyer@81 1781 elseif arg == "history" then
farmbuyer@81 1782 self:repair_history_integrity()
farmbuyer@81 1783 end
farmbuyer@81 1784 self.NOLOAD = nil
farmbuyer@81 1785 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1786
farmbuyer@23 1787 else
farmbuyer@88 1788 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1789 return
farmbuyer@76 1790 end
farmbuyer@76 1791 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1792 cmd, tostring(green_help_link))
farmbuyer@23 1793 end
farmbuyer@1 1794 end
farmbuyer@1 1795 end
farmbuyer@1 1796
farmbuyer@1 1797 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1798 local q = tonumber(arg)
farmbuyer@1 1799 if q then
farmbuyer@76 1800 q = math.floor(q+0.1)
farmbuyer@1 1801 if q<0 or q>6 then
farmbuyer@1 1802 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1803 end
farmbuyer@1 1804 else
farmbuyer@1 1805 q = qualnames[arg]
farmbuyer@1 1806 if not q then
farmbuyer@1 1807 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1808 end
farmbuyer@1 1809 end
farmbuyer@1 1810 self.threshold = q
farmbuyer@1 1811 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1812 end
farmbuyer@1 1813
farmbuyer@1 1814
farmbuyer@1 1815 ------ On/off
farmbuyer@80 1816 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1817 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1818 self.dprint('flow', ":Activate is running")
farmbuyer@90 1819 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@16 1820 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1821 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1822 self.popped = true
farmbuyer@93 1823 if IsInRaid() then
farmbuyer@16 1824 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1825 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1826 elseif self.debug.notraid then
farmbuyer@76 1827 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1828 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1829 _register_bossmod(self)
farmbuyer@1 1830 elseif g_restore_p then
farmbuyer@1 1831 g_restore_p = nil
farmbuyer@16 1832 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1833 if #g_loot == 0 then
farmbuyer@16 1834 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1835 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1836 return
farmbuyer@16 1837 end
farmbuyer@78 1838 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1839 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1840 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1841 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@106 1842 if #g_loot > 400 then
farmbuyer@106 1843 self:Print("|cffff0505Crikey!|r You are carrying around a lot of",
farmbuyer@106 1844 "stored loot data. You should seriously consider clearing it",
farmbuyer@106 1845 "out, as some of the text generation routines can choke the",
farmbuyer@106 1846 "game client if they run for too long.")
farmbuyer@106 1847 end
farmbuyer@1 1848 return
farmbuyer@1 1849 end
farmbuyer@1 1850 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1851 self.enabled = not opt_bcast_only
farmbuyer@73 1852 g_seeing_oldsigs = nil
farmbuyer@1 1853 if opt_threshold then
farmbuyer@1 1854 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1855 end
farmbuyer@100 1856 self:Fire ('Activate', self.enabled, self.rebroadcast, self.threshold)
farmbuyer@80 1857 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1858 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1859 self.thresholds[self.threshold])
farmbuyer@89 1860 self:broadcast('revcheck',version_large)
farmbuyer@1 1861 end
farmbuyer@1 1862
farmbuyer@95 1863 -- Note: running '/ouroloot off' will also avoid the popup reminder when
farmbuyer@1 1864 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1865 function addon:Deactivate()
farmbuyer@1 1866 self.enabled = false
farmbuyer@1 1867 self.rebroadcast = false
farmbuyer@90 1868 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@10 1869 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1870 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@100 1871 self:Fire ('Deactivate')
farmbuyer@80 1872 self:Print("Deactivated.")
farmbuyer@1 1873 end
farmbuyer@1 1874
farmbuyer@1 1875 function addon:Clear(verbose_p)
farmbuyer@1 1876 local repopup, st
farmbuyer@1 1877 if self.display then
farmbuyer@1 1878 -- in the new version, this is likely to always be the case
farmbuyer@1 1879 repopup = true
farmbuyer@96 1880 st = self.display:GetUserData("GUI state").eoiST
farmbuyer@1 1881 if not st then
farmbuyer@1 1882 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1883 end
farmbuyer@1 1884 self.display:Hide()
farmbuyer@1 1885 end
farmbuyer@1 1886 g_restore_p = nil
farmbuyer@107 1887 OuroLootSV = nil
farmbuyer@1 1888 self:_reset_timestamps()
farmbuyer@1 1889 if verbose_p then
farmbuyer@107 1890 if (OuroLootSV_saved and #OuroLootSV_saved>0) then
farmbuyer@107 1891 self:Print("Current loot data cleared, %d saved sets remaining.", #OuroLootSV_saved)
farmbuyer@1 1892 else
farmbuyer@1 1893 self:Print("Current loot data cleared.")
farmbuyer@1 1894 end
farmbuyer@1 1895 end
farmbuyer@1 1896 _init(self,st)
farmbuyer@100 1897 self:Fire ('Reset')
farmbuyer@1 1898 if repopup then
farmbuyer@1 1899 addon:BuildMainDisplay()
farmbuyer@1 1900 end
farmbuyer@1 1901 end
farmbuyer@1 1902
farmbuyer@1 1903
farmbuyer@1 1904 ------ Behind the scenes routines
farmbuyer@19 1905 -- Semi-experimental debugging aid.
farmbuyer@19 1906 do
farmbuyer@76 1907 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 1908 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 1909 -- 2) _log points to SV_log
farmbuyer@41 1910 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 1911 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 1912 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@107 1913 local date = date
farmbuyer@19 1914 function addon:log_with_timestamp (msg)
farmbuyer@73 1915 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 1916 end
farmbuyer@19 1917 end
farmbuyer@19 1918
farmbuyer@49 1919 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 1920 -- them. Credit to DBM for the approach here.
farmbuyer@49 1921 function addon:_scan_LOD_modules()
farmbuyer@49 1922 for i = 1, GetNumAddOns() do
farmbuyer@49 1923 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1924 and IsAddOnLoadOnDemand(i)
farmbuyer@49 1925 and not IsAddOnLoaded(i)
farmbuyer@49 1926 then
farmbuyer@49 1927 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 1928 if enabled or opts.display_disabled_LODs then
farmbuyer@57 1929 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 1930 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 1931 end
farmbuyer@49 1932 end
farmbuyer@49 1933 end
farmbuyer@49 1934 end
farmbuyer@49 1935
farmbuyer@73 1936 -- Routines for printing changes made by remote users.
farmbuyer@73 1937 do
farmbuyer@101 1938 local change_chatframe
farmbuyer@101 1939
farmbuyer@101 1940 function addon:_set_chatty_change_chatframe (arg, silent_p)
farmbuyer@73 1941 local frame
farmbuyer@73 1942 if type(arg) == 'number' then
farmbuyer@107 1943 arg = math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 1944 frame = _G['ChatFrame'..arg]
farmbuyer@73 1945 elseif type(arg) == 'string' then
farmbuyer@73 1946 frame = _G[arg]
farmbuyer@73 1947 end
farmbuyer@73 1948 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@101 1949 change_chatframe = frame
farmbuyer@73 1950 if not silent_p then
farmbuyer@73 1951 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 1952 if frame.GetName then
farmbuyer@73 1953 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 1954 end
farmbuyer@73 1955 self:Print(msg)
farmbuyer@73 1956 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 1957 self:CFPrint (frame, msg)
farmbuyer@73 1958 end
farmbuyer@73 1959 end
farmbuyer@73 1960 return frame
farmbuyer@73 1961 else
farmbuyer@73 1962 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 1963 end
farmbuyer@73 1964 end
farmbuyer@73 1965
farmbuyer@101 1966 local function _notify (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 1967 local e = g_loot[index]
farmbuyer@80 1968 if not e then
farmbuyer@80 1969 -- how did this happen?
farmbuyer@80 1970 return
farmbuyer@80 1971 end
farmbuyer@89 1972 if source == my_name then
farmbuyer@89 1973 source = _G.UNIT_YOU
farmbuyer@89 1974 end
farmbuyer@86 1975 local from_text, to_text
farmbuyer@73 1976 if from_whom then
farmbuyer@89 1977 if from_whom == my_name then
farmbuyer@89 1978 from_whom = _G.UNIT_YOU
farmbuyer@89 1979 end
farmbuyer@86 1980 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 1981 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 1982 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 1983 else
farmbuyer@73 1984 if olddisp then
farmbuyer@73 1985 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 1986 else
farmbuyer@73 1987 olddisp = "normal"
farmbuyer@73 1988 from_text = "normal"
farmbuyer@73 1989 end
farmbuyer@86 1990 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 1991 .. from_text .. "|r"
farmbuyer@86 1992
farmbuyer@73 1993 if e.disposition then
farmbuyer@73 1994 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 1995 else
farmbuyer@73 1996 to_text = "normal"
farmbuyer@73 1997 end
farmbuyer@109 1998 to_text = addon.disposition_colors[e.disposition].hex
farmbuyer@86 1999 .. to_text .. "|r"
farmbuyer@73 2000 end
farmbuyer@73 2001
farmbuyer@81 2002 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 2003 e.itemlink, from_text, to_text)
farmbuyer@103 2004 local jumpprefix = addon.chatprefix ("GoToLootLine", index)
farmbuyer@103 2005 addon:PCFPrint (chatframe, jumpprefix, remote_chatty, source, index,
farmbuyer@86 2006 e.itemlink, from_text, to_text)
farmbuyer@73 2007 end
farmbuyer@81 2008
farmbuyer@101 2009 function _notify_about_change (sender, index, olddisp, from_whom, from_class)
farmbuyer@101 2010 _notify (change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 2011 end
farmbuyer@73 2012 end
farmbuyer@73 2013
farmbuyer@1 2014 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 2015 do
farmbuyer@1 2016 local byindex, temp = {}, {}
farmbuyer@1 2017 local function sort (src, dest)
farmbuyer@1 2018 for k in pairs(src) do
farmbuyer@1 2019 temp[#temp+1] = k
farmbuyer@1 2020 end
farmbuyer@107 2021 table.sort(temp)
farmbuyer@47 2022 wipe(dest)
farmbuyer@1 2023 for i = 1, #temp do
farmbuyer@1 2024 dest[i] = src[temp[i]]
farmbuyer@1 2025 end
farmbuyer@1 2026 end
farmbuyer@1 2027
farmbuyer@1 2028 function addon.sender_list.sort()
farmbuyer@1 2029 sort (addon.sender_list.active, byindex)
farmbuyer@47 2030 wipe(temp)
farmbuyer@1 2031 addon.sender_list.activeI = #byindex
farmbuyer@1 2032 sort (addon.sender_list.names, byindex)
farmbuyer@47 2033 wipe(temp)
farmbuyer@1 2034 end
farmbuyer@1 2035 addon.sender_list.namesI = byindex
farmbuyer@1 2036 end
farmbuyer@1 2037
farmbuyer@23 2038 function addon:DoPing()
farmbuyer@23 2039 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 2040 self.sender_list.active = {}
farmbuyer@23 2041 self.sender_list.names = {}
farmbuyer@23 2042 self:broadcast('ping')
farmbuyer@89 2043 self:broadcast('revcheck',version_large)
farmbuyer@27 2044 end
farmbuyer@27 2045
farmbuyer@89 2046 function addon:_check_version (otherrev)
farmbuyer@93 2047 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 2048 otherrev = tonumber(otherrev)
farmbuyer@89 2049 if otherrev == version_large then
farmbuyer@27 2050 -- normal case
farmbuyer@27 2051
farmbuyer@89 2052 elseif otherrev < version_large then
farmbuyer@27 2053 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 2054 self:broadcast('revcheck',version_large)
farmbuyer@27 2055
farmbuyer@27 2056 else
farmbuyer@76 2057 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 2058 if newer_warning then
farmbuyer@76 2059 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 2060 function()
farmbuyer@92 2061 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 2062 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 2063 -- than for other callbacks.
farmbuyer@92 2064 StaticPopup_Show("OUROL_URL",
farmbuyer@92 2065 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 2066 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 2067 end)
farmbuyer@76 2068 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 2069 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 2070 newer_warning = nil
farmbuyer@27 2071 end
farmbuyer@27 2072 end
farmbuyer@23 2073 end
farmbuyer@23 2074
farmbuyer@1 2075 -- Generic helpers
farmbuyer@28 2076 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 2077 function addon._find_next_after (kind, index)
farmbuyer@1 2078 index = index + 1
farmbuyer@1 2079 while index <= #g_loot do
farmbuyer@1 2080 if g_loot[index].kind == kind then
farmbuyer@1 2081 return index, g_loot[index]
farmbuyer@1 2082 end
farmbuyer@1 2083 index = index + 1
farmbuyer@1 2084 end
farmbuyer@1 2085 end
farmbuyer@28 2086 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 2087 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 2088 -- appropriate fencepost is not found.
farmbuyer@28 2089 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 2090 local fencepost
farmbuyer@28 2091 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 2092 if kind == 'time' then
farmbuyer@28 2093 fencepost = closest_time
farmbuyer@28 2094 elseif kind == 'boss' then
farmbuyer@28 2095 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 2096 if not closest_boss then
farmbuyer@28 2097 fencepost = closest_time
farmbuyer@28 2098 elseif not closest_time then
farmbuyer@28 2099 fencepost = closest_boss
farmbuyer@28 2100 else
farmbuyer@107 2101 fencepost = math.min(closest_time,closest_boss)
farmbuyer@28 2102 end
farmbuyer@28 2103 end
farmbuyer@28 2104 return fencepost
farmbuyer@28 2105 end
farmbuyer@1 2106
farmbuyer@1 2107 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 2108 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 2109 -- conditionals).
farmbuyer@1 2110 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 2111 return self._find_next_after, filter_kind, 0
farmbuyer@1 2112 end
farmbuyer@1 2113
farmbuyer@1 2114 do
farmbuyer@1 2115 local itt
farmbuyer@1 2116 local function create()
farmbuyer@1 2117 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 2118 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 2119 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 2120 L:SetFontObject(GameFontNormal)
farmbuyer@1 2121 R:SetFontObject(GameFontNormal)
farmbuyer@1 2122 tip:AddFontStrings(L,R)
farmbuyer@1 2123 lefts[i] = L
farmbuyer@1 2124 end
farmbuyer@1 2125 tip.lefts = lefts
farmbuyer@1 2126 return tip
farmbuyer@1 2127 end
farmbuyer@66 2128 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 2129 itt = itt or create()
farmbuyer@1 2130 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 2131 itt:ClearLines()
farmbuyer@1 2132 itt:SetHyperlink(item)
farmbuyer@1 2133 local t = itt.lefts[2]:GetText()
farmbuyer@1 2134 itt:Hide()
farmbuyer@66 2135 return (t == ITEM_HEROIC and 1)
farmbuyer@66 2136 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 2137 or nil
farmbuyer@1 2138 end
farmbuyer@1 2139 end
farmbuyer@1 2140
farmbuyer@79 2141 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 2142 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 2143 function _init (self, possible_st)
farmbuyer@1 2144 self.dprint('flow',"_init running")
farmbuyer@1 2145 self.loot_clean = nil
farmbuyer@1 2146 self.hist_clean = nil
farmbuyer@1 2147 if g_restore_p then
farmbuyer@73 2148 g_loot = _G.OuroLootSV
farmbuyer@16 2149 self.popped = #g_loot > 0
farmbuyer@1 2150 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@100 2151 _do_loot_metas()
farmbuyer@16 2152 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 2153 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 2154 self.sharder = opts.autoshard
farmbuyer@1 2155 else
farmbuyer@80 2156 g_loot = {}
farmbuyer@80 2157 end
farmbuyer@80 2158 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 2159 g_loot.raiders = {}
farmbuyer@80 2160 end
farmbuyer@80 2161 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 2162 g_loot.printed = {}
farmbuyer@1 2163 end
farmbuyer@1 2164
farmbuyer@16 2165 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@79 2166 self:gui_init (g_loot, g_uniques)
farmbuyer@16 2167 opts.autoshard = nil
farmbuyer@16 2168 opts.threshold = nil
farmbuyer@1 2169
farmbuyer@1 2170 if g_restore_p then
farmbuyer@73 2171 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 2172 else
farmbuyer@73 2173 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2174 end
farmbuyer@1 2175 if possible_st then
farmbuyer@1 2176 possible_st:SetData(g_loot)
farmbuyer@1 2177 end
farmbuyer@1 2178
farmbuyer@89 2179 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2180 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2181 self:RegisterComm(self.ident)
farmbuyer@1 2182 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2183
farmbuyer@1 2184 if self.author_debug then
farmbuyer@1 2185 _G.Oloot = g_loot
farmbuyer@1 2186 end
farmbuyer@1 2187 end
farmbuyer@1 2188
farmbuyer@61 2189 -- Raid roster snapshots
farmbuyer@61 2190 do
farmbuyer@61 2191 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2192 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2193 local instance,maxsize = instance_tag()
farmbuyer@61 2194 if only_inraid_p then
farmbuyer@107 2195 for name,info in next, ss do
farmbuyer@61 2196 if info.online == 3 then
farmbuyer@61 2197 ss[name] = nil
farmbuyer@61 2198 end
farmbuyer@61 2199 end
farmbuyer@61 2200 end
farmbuyer@107 2201 return ss, maxsize, instance, time()
farmbuyer@61 2202 end
farmbuyer@61 2203 end
farmbuyer@61 2204
farmbuyer@25 2205 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2206 do
farmbuyer@25 2207 local candidates = {}
farmbuyer@25 2208 local location
farmbuyer@1 2209 local function fixup_durations (cache)
farmbuyer@1 2210 local boss, bossi
farmbuyer@1 2211 boss = candidates[1]
farmbuyer@1 2212 if #candidates == 1 then
farmbuyer@1 2213 -- (1) or (2)
farmbuyer@1 2214 boss.duration = boss.duration or 0
farmbuyer@19 2215 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2216 else
farmbuyer@1 2217 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2218 if #candidates ~= 2 then
farmbuyer@1 2219 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2220 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2221 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2222 end
farmbuyer@1 2223 if candidates[2].duration == nil then
farmbuyer@1 2224 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2225 end
farmbuyer@1 2226 -- try and be generic anyhow
farmbuyer@1 2227 for i,c in ipairs(candidates) do
farmbuyer@1 2228 if c.duration then
farmbuyer@1 2229 boss = c
farmbuyer@19 2230 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2231 break
farmbuyer@1 2232 end
farmbuyer@1 2233 end
farmbuyer@1 2234 end
farmbuyer@69 2235 bossi = addon._addBossEntry(boss)
farmbuyer@100 2236 addon:Fire ('NewBoss', boss)
farmbuyer@19 2237 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2238 g_boss_signpost = nil
farmbuyer@42 2239 addon.latest_instance = boss.instance
farmbuyer@19 2240 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2241 if boss.reason == 'kill' then
farmbuyer@80 2242 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2243 addon:_mark_boss_kill (bossi)
farmbuyer@1 2244 if opts.chatty_on_kill then
farmbuyer@103 2245 local jumpprefix = addon.chatprefix ("GoToLootLine", bossi)
farmbuyer@103 2246 addon:PCFPrint(_G.DEFAULT_CHAT_FRAME, jumpprefix,
farmbuyer@103 2247 "Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2248 end
farmbuyer@1 2249 end
farmbuyer@47 2250 wipe(candidates)
farmbuyer@1 2251 end
farmbuyer@102 2252 -- Ten seconds is a long time, but occasionally DBM takes for-EVAH to
farmbuyer@102 2253 -- decide that a fight is over.
farmbuyer@73 2254 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2255
farmbuyer@1 2256 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2257 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2258 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2259 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2260 if self.rebroadcast and duration then
farmbuyer@56 2261 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2262 end
farmbuyer@1 2263 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2264 while self.enabled do
farmbuyer@1 2265 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2266 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2267 local not_from_local = duration == nil
farmbuyer@1 2268 local signature = bossname .. reason
farmbuyer@73 2269 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2270 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2271 else
farmbuyer@73 2272 recent_boss:add(signature)
farmbuyer@16 2273 g_boss_signpost = #g_loot + 1
farmbuyer@19 2274 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2275 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2276 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2277 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2278 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2279 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2280 -- DBM might not trigger for a while).
farmbuyer@1 2281 local c = {
farmbuyer@1 2282 kind = 'boss',
farmbuyer@55 2283 bossname = bossname,
farmbuyer@1 2284 reason = reason,
farmbuyer@1 2285 instance = intag,
farmbuyer@56 2286 duration = duration, -- deliberately may be nil
farmbuyer@61 2287 raidersnap = self:snapshot_raid(),
farmbuyer@56 2288 maxsize = maxsize,
farmbuyer@1 2289 }
farmbuyer@1 2290 tinsert(candidates,c)
farmbuyer@1 2291 end
farmbuyer@17 2292 break
farmbuyer@1 2293 end
farmbuyer@1 2294 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2295 end
farmbuyer@56 2296 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2297 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2298
farmbuyer@1 2299 function addon:_mark_boss_kill (index)
farmbuyer@1 2300 local e = g_loot[index]
farmbuyer@17 2301 if not e then
farmbuyer@17 2302 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2303 return
farmbuyer@17 2304 end
farmbuyer@55 2305 if not e.bossname then
farmbuyer@16 2306 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2307 return
farmbuyer@1 2308 end
farmbuyer@1 2309 if e.reason ~= 'wipe' then
farmbuyer@1 2310 -- enh, bail
farmbuyer@1 2311 self.loot_clean = index-1
farmbuyer@1 2312 end
farmbuyer@1 2313 local attempts = 1
farmbuyer@1 2314 local first
farmbuyer@1 2315
farmbuyer@69 2316 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2317 local i,d = 1,g_loot[1]
farmbuyer@1 2318 while d ~= e do
farmbuyer@55 2319 if d.bossname and
farmbuyer@55 2320 d.bossname == e.bossname and
farmbuyer@53 2321 d.instance == e.instance and
farmbuyer@1 2322 d.reason == 'wipe'
farmbuyer@1 2323 then
farmbuyer@1 2324 first = first or i
farmbuyer@1 2325 attempts = attempts + 1
farmbuyer@1 2326 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2327 else
farmbuyer@1 2328 i = i + 1
farmbuyer@1 2329 end
farmbuyer@1 2330 d = g_loot[i]
farmbuyer@1 2331 end
farmbuyer@1 2332 e.reason = 'kill'
farmbuyer@1 2333 e.attempts = attempts
farmbuyer@1 2334 self.loot_clean = first or index-1
farmbuyer@1 2335 end
farmbuyer@1 2336
farmbuyer@2 2337 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2338 assert(type(name)=='string')
farmbuyer@2 2339 assert(type(registration_func)=='function')
farmbuyer@76 2340 if deregistration_func ~= nil then
farmbuyer@76 2341 assert(type(deregistration_func)=='function')
farmbuyer@76 2342 end
farmbuyer@2 2343 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2344 n = name,
farmbuyer@2 2345 r = registration_func,
farmbuyer@2 2346 d = deregistration_func,
farmbuyer@2 2347 }
farmbuyer@5 2348 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2349 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2350 end
farmbuyer@1 2351
farmbuyer@2 2352 function _register_bossmod (self, force_p)
farmbuyer@2 2353 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2354 if x then
farmbuyer@2 2355 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2356 -- trying to register with already-registered boss mod
farmbuyer@2 2357 return
farmbuyer@2 2358 else
farmbuyer@2 2359 -- deregister
farmbuyer@2 2360 if x.d then x.d(self) end
farmbuyer@2 2361 end
farmbuyer@1 2362 end
farmbuyer@1 2363
farmbuyer@2 2364 x = nil
farmbuyer@2 2365 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2366 if v.n == opts.bossmod then
farmbuyer@2 2367 x = k
farmbuyer@2 2368 break
farmbuyer@2 2369 end
farmbuyer@1 2370 end
farmbuyer@1 2371
farmbuyer@2 2372 if not x then
farmbuyer@2 2373 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2374 self:Print(self.status_text)
farmbuyer@2 2375 return
farmbuyer@1 2376 end
farmbuyer@1 2377
farmbuyer@2 2378 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2379 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2380 else
farmbuyer@2 2381 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2382 end
farmbuyer@1 2383 end
farmbuyer@2 2384 end
farmbuyer@1 2385
farmbuyer@1 2386 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2387 do
farmbuyer@107 2388 local rawget, setmetatable = rawget, setmetatable
farmbuyer@73 2389
farmbuyer@100 2390 --@debug@
farmbuyer@100 2391 local tos = {}
farmbuyer@100 2392 tos.time = function (e)
farmbuyer@100 2393 return e.startday.text
farmbuyer@100 2394 end
farmbuyer@100 2395 tos.boss = function (e)
farmbuyer@100 2396 return e.bossname .. '/' .. e.reason
farmbuyer@100 2397 end
farmbuyer@100 2398 tos.loot = function (e)
farmbuyer@100 2399 return e.itemname .. '/' .. e.person .. '/' .. e.unique .. '/'
farmbuyer@100 2400 .. tostring(e.disposition) .. (e.extratext and ('/'..e.extratext) or '')
farmbuyer@100 2401 end
farmbuyer@100 2402 --@end-debug@
farmbuyer@1 2403 local loot_entry_mt = {
farmbuyer@1 2404 __index = function (e,key)
farmbuyer@100 2405 -- This shouldn't be required, as the refresh should be picking
farmbuyer@100 2406 -- it up already. Sigh.
farmbuyer@1 2407 if key == 'cols' then
farmbuyer@15 2408 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2409 addon:_fill_out_eoi_data(1)
farmbuyer@1 2410 end
farmbuyer@1 2411 return rawget(e,key)
farmbuyer@100 2412 end,
farmbuyer@100 2413 --@debug@
farmbuyer@100 2414 __tostring = function (e)
farmbuyer@100 2415 local k = e.kind
farmbuyer@100 2416 if k then
farmbuyer@100 2417 return ("<%s/%s>"):format(k, tos[k] and tos[k](e) or "?")
farmbuyer@100 2418 end
farmbuyer@100 2419 return "<unknown loot entry type>"
farmbuyer@100 2420 end,
farmbuyer@100 2421 --@end-debug@
farmbuyer@100 2422 }
farmbuyer@100 2423 function _do_loot_metas()
farmbuyer@100 2424 for i,e in ipairs(g_loot) do
farmbuyer@100 2425 setmetatable(e,loot_entry_mt)
farmbuyer@1 2426 end
farmbuyer@100 2427 _do_loot_metas = nil
farmbuyer@100 2428 end
farmbuyer@1 2429
farmbuyer@1 2430 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2431 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2432 -- optional second index to search no earlier than that.
farmbuyer@1 2433 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2434 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2435 stop = stop or 0
farmbuyer@1 2436 while i > stop do
farmbuyer@1 2437 if g_loot[i].kind == 'time' then
farmbuyer@1 2438 return i, g_loot[i]
farmbuyer@1 2439 end
farmbuyer@1 2440 i = i - 1
farmbuyer@1 2441 end
farmbuyer@1 2442 end
farmbuyer@1 2443
farmbuyer@1 2444 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2445 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2446 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2447 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2448 -- taken from the DAY entry.
farmbuyer@1 2449 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2450 -- FIXME this is horribabble
farmbuyer@1 2451 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2452 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2453 if not time_entry_opt then
farmbuyer@1 2454 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2455 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2456 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2457 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2458 end
farmbuyer@1 2459 end
farmbuyer@1 2460 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2461 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2462 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2463 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2464 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2465 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2466 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2467 end
farmbuyer@1 2468
farmbuyer@1 2469 local done_todays_date
farmbuyer@1 2470 function addon:_reset_timestamps()
farmbuyer@1 2471 done_todays_date = nil
farmbuyer@1 2472 end
farmbuyer@1 2473 local function do_todays_date()
farmbuyer@1 2474 local text, M, D, Y = makedate()
farmbuyer@1 2475 local found,ts = #g_loot+1
farmbuyer@1 2476 repeat
farmbuyer@1 2477 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2478 if found and ts.startday.text == text then
farmbuyer@1 2479 done_todays_date = true
farmbuyer@1 2480 end
farmbuyer@1 2481 until done_todays_date or (not found)
farmbuyer@1 2482 if done_todays_date then
farmbuyer@1 2483 g_today = ts
farmbuyer@1 2484 else
farmbuyer@1 2485 done_todays_date = true
farmbuyer@1 2486 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2487 kind = 'time',
farmbuyer@1 2488 startday = {
farmbuyer@1 2489 text = text, month = M, day = D, year = Y
farmbuyer@1 2490 }
farmbuyer@1 2491 }]
farmbuyer@1 2492 end
farmbuyer@1 2493 addon:_fill_out_eoi_data(1)
farmbuyer@1 2494 end
farmbuyer@1 2495
farmbuyer@1 2496 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2497 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2498 -- necessarily need to be a looted item.
farmbuyer@1 2499 function addon._addLootEntry (e)
farmbuyer@1 2500 setmetatable(e,loot_entry_mt)
farmbuyer@1 2501
farmbuyer@1 2502 if not done_todays_date then do_todays_date() end
farmbuyer@1 2503
farmbuyer@107 2504 local h, m = GetGameTime()
farmbuyer@10 2505 --local localuptime = math.floor(GetTime())
farmbuyer@107 2506 local time_t = time()
farmbuyer@1 2507 e.hour = h
farmbuyer@1 2508 e.minute = m
farmbuyer@10 2509 e.stamp = time_t --localuptime
farmbuyer@89 2510 if e.kind == 'loot' then
farmbuyer@89 2511 if (not e.unique) or (#e.unique==0) then
farmbuyer@107 2512 e.unique = e.id .. (e.disposition or e.person) .. date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2513 end
farmbuyer@100 2514 addon:Fire ('NewLootEntry', e)
farmbuyer@89 2515 end
farmbuyer@1 2516 local index = #g_loot + 1
farmbuyer@1 2517 g_loot[index] = e
farmbuyer@100 2518 addon:Fire ('NewEOIEntry', e)
farmbuyer@1 2519 return index
farmbuyer@1 2520 end
farmbuyer@16 2521
farmbuyer@100 2522 -- Safety/convenience wrapper only.
farmbuyer@69 2523 function addon._addBossEntry (e)
farmbuyer@69 2524 local ret = addon._addLootEntry(e)
farmbuyer@69 2525 assert(e.kind=='boss')
farmbuyer@69 2526 local needSize = e.maxsize == nil
farmbuyer@69 2527 local needSnap = e.raidersnap == nil
farmbuyer@69 2528 local needInst = e.instance == nil
farmbuyer@69 2529 if needSize or needSnap then
farmbuyer@69 2530 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2531 if needSize then e.maxsize = max end
farmbuyer@69 2532 if needSnap then e.raidersnap = ss end
farmbuyer@69 2533 if needInst then e.instance = inst end
farmbuyer@69 2534 end
farmbuyer@100 2535 addon:Fire ('NewBossEntry', e)
farmbuyer@69 2536 return ret
farmbuyer@69 2537 end
farmbuyer@69 2538
farmbuyer@16 2539 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2540 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2541 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2542 -- from that boss.
farmbuyer@16 2543 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2544 if is == should_be then
farmbuyer@16 2545 return
farmbuyer@16 2546 end
farmbuyer@17 2547 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2548 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2549 return
farmbuyer@16 2550 end
farmbuyer@16 2551 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2552 should_be = should_be + 1
farmbuyer@16 2553 if is == should_be then
farmbuyer@16 2554 return
farmbuyer@16 2555 end
farmbuyer@16 2556 end
farmbuyer@16 2557
farmbuyer@16 2558 assert(g_loot[is].kind == 'boss')
farmbuyer@16 2559 local boss = tremove (g_loot, is)
farmbuyer@16 2560 tinsert (g_loot, should_be, boss)
farmbuyer@16 2561 return should_be
farmbuyer@16 2562 end
farmbuyer@1 2563 end
farmbuyer@1 2564
farmbuyer@109 2565 -- Disposition control; more precisely, how various dispositions affect flow
farmbuyer@109 2566 -- and displays elsewhere.
farmbuyer@109 2567 do
farmbuyer@109 2568 local default = {
farmbuyer@109 2569 text = "",
farmbuyer@109 2570 hex = "|cffffffff",
farmbuyer@109 2571 r = 1.0, g = 1.0, b = 1.0, a = 1,
farmbuyer@109 2572 can_reassign = true,
farmbuyer@109 2573 affects_history = true,
farmbuyer@109 2574 from_notes_text = false,
farmbuyer@109 2575 }
farmbuyer@109 2576 local mt = {
farmbuyer@109 2577 __index = function (t,k)
farmbuyer@109 2578 -- don't point index directly at default, need to catch nils
farmbuyer@109 2579 return default
farmbuyer@109 2580 end,
farmbuyer@109 2581 }
farmbuyer@109 2582 local alldisps = setmetatable({}, mt)
farmbuyer@109 2583 addon.disposition_colors = setmetatable({}, mt)
farmbuyer@109 2584
farmbuyer@109 2585 -- These two are clunky wrappers, probably rework this once gain some data.
farmbuyer@109 2586 function addon:_test_disposition (code, attrib)
farmbuyer@109 2587 return alldisps[code][attrib]
farmbuyer@109 2588 end
farmbuyer@109 2589 function addon:_iter_dispositions (attrib)
farmbuyer@109 2590 local r = {}
farmbuyer@109 2591 for code,disp in next, alldisps do
farmbuyer@109 2592 if disp.attrib then
farmbuyer@109 2593 r[code] = disp.text
farmbuyer@109 2594 end
farmbuyer@109 2595 end
farmbuyer@109 2596 return next, r
farmbuyer@109 2597 end
farmbuyer@109 2598
farmbuyer@109 2599 function addon:_add_loot_disposition (code, rhex, ghex, bhex, text,
farmbuyer@109 2600 can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@109 2601 )
farmbuyer@109 2602 assert(type(code)=='string' and #code>0)
farmbuyer@109 2603 assert(type(text)=='string')
farmbuyer@109 2604 assert(type(rhex)=='string')
farmbuyer@109 2605 assert(type(bhex)=='string')
farmbuyer@109 2606 assert(type(ghex)=='string')
farmbuyer@109 2607 self.disposition_colors[code] = {
farmbuyer@109 2608 text = text,
farmbuyer@109 2609 -- for chat output by core code
farmbuyer@109 2610 hex = "|cff" .. rhex .. ghex .. bhex,
farmbuyer@109 2611 -- for lib-st
farmbuyer@109 2612 r = tonumber(rhex,16)/255,
farmbuyer@109 2613 g = tonumber(ghex,16)/255,
farmbuyer@109 2614 b = tonumber(bhex,16)/255,
farmbuyer@109 2615 a = 1,
farmbuyer@109 2616 }
farmbuyer@109 2617 -- not not = poor man's "toboolean", don't potentially hold arg
farmbuyer@109 2618 -- objects from garbage collection
farmbuyer@109 2619 alldisps[code] = {
farmbuyer@109 2620 text = text,
farmbuyer@109 2621 can_reassign = not not can_reassign_p,
farmbuyer@109 2622 affects_history = not not do_history_p,
farmbuyer@109 2623 from_notes_text = not not from_notes_text_p,
farmbuyer@109 2624 }
farmbuyer@109 2625 end
farmbuyer@109 2626
farmbuyer@109 2627 -- reassign while tagged, affects history, copy from notes
farmbuyer@109 2628 addon:_add_loot_disposition ('normal', "ff","ff","ff", "", true, true, false)
farmbuyer@109 2629 addon:_add_loot_disposition ('offspec', "c6","9b","6d", "offspec", true, true, true)
farmbuyer@109 2630 addon:_add_loot_disposition ('shard', "a3","35","ee", "shard", false, false, true)
farmbuyer@109 2631 addon:_add_loot_disposition ('gvault', "33","ff","99", _G.GUILD_BANK:lower(), false, false, true)
farmbuyer@109 2632 end
farmbuyer@109 2633
farmbuyer@19 2634 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2635 -- item cache data (which will have arrived by now).
farmbuyer@19 2636 function addon:do_item_cache_fixup()
farmbuyer@19 2637 self:Print("Fixing up missing item cache data...")
farmbuyer@19 2638
farmbuyer@19 2639 local numfound = 0
farmbuyer@19 2640 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2641
farmbuyer@73 2642 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2643 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2644 if not e.cache_miss then break end
farmbuyer@73 2645 local borked_id = e.itemname:match(borkedpat)
farmbuyer@73 2646 if not borked_id then break end
farmbuyer@73 2647 numfound = numfound + 1
farmbuyer@73 2648 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2649 -- its assload of return values.
farmbuyer@73 2650 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2651 if iname then
farmbuyer@73 2652 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2653 e.quality = iquality
farmbuyer@73 2654 e.itemname = iname
farmbuyer@73 2655 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2656 e.itemlink = ilink
farmbuyer@73 2657 e.itexture = itexture
farmbuyer@73 2658 e.cache_miss = nil
farmbuyer@73 2659 if e.unique then
farmbuyer@73 2660 local gu = g_uniques[e.unique]
farmbuyer@73 2661 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2662 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2663 pprint ('loot',
farmbuyer@76 2664 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2665 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2666 end
farmbuyer@73 2667 if player_i then
farmbuyer@73 2668 player_h.id[e.unique] = e.id
farmbuyer@73 2669 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2670 end
farmbuyer@19 2671 end
farmbuyer@73 2672 self:Print(msg, i, ilink)
farmbuyer@19 2673 end
farmbuyer@73 2674 break
farmbuyer@73 2675 end end
farmbuyer@19 2676
farmbuyer@19 2677 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@19 2678 end
farmbuyer@19 2679
farmbuyer@76 2680 do
farmbuyer@76 2681 local gur
farmbuyer@76 2682
farmbuyer@76 2683 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2684 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2685 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2686 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2687 local function fixup_unique_replacements()
farmbuyer@76 2688 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2689 local winning_index = 1
farmbuyer@76 2690 local winner = info[1]
farmbuyer@76 2691 info[1] = nil
farmbuyer@82 2692 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2693 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2694 "total entries")
farmbuyer@76 2695 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2696 for i = 2, #info do
farmbuyer@76 2697 if winner[1] <= info[i][1] then
farmbuyer@76 2698 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2699 flib.del(info[i])
farmbuyer@76 2700 else
farmbuyer@76 2701 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2702 flib.del(winner)
farmbuyer@76 2703 winner = info[i]
farmbuyer@76 2704 winning_index = i
farmbuyer@76 2705 end
farmbuyer@76 2706 info[i] = nil
farmbuyer@76 2707 end
farmbuyer@76 2708 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2709 --[[
farmbuyer@76 2710 A: winner was generated locally
farmbuyer@82 2711 >winning_index == 1
farmbuyer@76 2712 >g_loot and history already has the replacement value
farmbuyer@76 2713 B: winner was generated remotely
farmbuyer@76 2714 >need to scan and replace
farmbuyer@82 2715 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2716 this code safely in all cases. Important to note: a local winner
farmbuyer@92 2717 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 2718 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 2719 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 2720 do the general case until/unless this becomes a problem.
farmbuyer@76 2721 ]]
farmbuyer@89 2722 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2723 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2724
farmbuyer@89 2725 -- Active loot
farmbuyer@89 2726 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2727 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2728 g_loot[looti].unique = winner[2]
farmbuyer@89 2729 else
farmbuyer@89 2730 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2731 -- player, then the "previous" unique would not have made it
farmbuyer@89 2732 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2733 pprint('improv', "No active loot found", looti,
farmbuyer@89 2734 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2735 end
farmbuyer@89 2736
farmbuyer@89 2737 -- History
farmbuyer@89 2738 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2739 hi = addon.history.byname[hi]
farmbuyer@89 2740 local hist = addon.history[hi]
farmbuyer@89 2741 if ui and hist.unique[ui] == exist then
farmbuyer@89 2742 -- ui is valid
farmbuyer@82 2743 else
farmbuyer@89 2744 ui = nil
farmbuyer@89 2745 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2746 if ui2 == exist then
farmbuyer@89 2747 ui = i
farmbuyer@89 2748 break
farmbuyer@76 2749 end
farmbuyer@76 2750 end
farmbuyer@89 2751 end
farmbuyer@89 2752 if ui then
farmbuyer@89 2753 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2754 ui, hist.name)
farmbuyer@89 2755 assert(exist ~= winner[2])
farmbuyer@89 2756 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2757 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2758 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2759 hist.unique[ui] = winner[2]
farmbuyer@89 2760 hist.when[exist] = nil
farmbuyer@89 2761 hist.id[exist] = nil
farmbuyer@89 2762 hist.count[exist] = nil
farmbuyer@76 2763 end
farmbuyer@76 2764 end
farmbuyer@89 2765
farmbuyer@76 2766 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2767 flib.del(winner)
farmbuyer@76 2768 flib.del(info)
farmbuyer@76 2769 gur.replacements[exist] = nil
farmbuyer@76 2770 end
farmbuyer@76 2771 end
farmbuyer@76 2772
farmbuyer@76 2773 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2774 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2775 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2776 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2777 if is_local then
farmbuyer@76 2778 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2779 end
farmbuyer@76 2780 gur.cache:add (exist)
farmbuyer@76 2781 end
farmbuyer@76 2782
farmbuyer@76 2783 local function get_previous_replacement (exist)
farmbuyer@76 2784 local l = gur.replacements[exist]
farmbuyer@76 2785 if l and l.LOCAL then
farmbuyer@76 2786 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2787 l.LOCAL)
farmbuyer@76 2788 return l.LOCAL
farmbuyer@76 2789 end
farmbuyer@76 2790 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2791 end
farmbuyer@76 2792
farmbuyer@76 2793 function _setup_unique_replace ()
farmbuyer@76 2794 gur = {}
farmbuyer@76 2795 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@107 2796 gur.me = tonumber(UnitGUID('player'):sub(-7),16)
farmbuyer@76 2797 gur.replacements = {}
farmbuyer@76 2798 gur.new_entry = new_entry
farmbuyer@76 2799 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2800 g_unique_replace = gur
farmbuyer@76 2801 _setup_unique_replace = nil
farmbuyer@76 2802 end
farmbuyer@76 2803 end
farmbuyer@76 2804
farmbuyer@77 2805 do
farmbuyer@77 2806 local clicky
farmbuyer@81 2807 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 2808 if self.display then
farmbuyer@81 2809 local d = self.display
farmbuyer@81 2810 if d then
farmbuyer@100 2811 -- Take this down a piece at a time, on the assumption that
farmbuyer@100 2812 -- the main window won't be able to do so.
farmbuyer@96 2813 local gui = d:GetUserData("GUI state")
farmbuyer@96 2814 local eoist = gui.eoiST
farmbuyer@81 2815 if eoist then eoist:Hide() end
farmbuyer@96 2816 local histst = gui.histST
farmbuyer@81 2817 if histst then histst:Hide() end
farmbuyer@81 2818 d:Hide()
farmbuyer@81 2819 end
farmbuyer@81 2820 end
farmbuyer@81 2821 self.NOLOAD = err_msg
farmbuyer@77 2822 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 2823 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 2824 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 2825 button1 = OKAY,
farmbuyer@77 2826 }
farmbuyer@77 2827 clicky = addon.format_hypertext(
farmbuyer@77 2828 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 2829 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 2830 end
farmbuyer@81 2831 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@107 2832 PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 2833 addon:Print (" ")
farmbuyer@77 2834 addon:Print (" ", clicky)
farmbuyer@77 2835 addon:Print (" ")
farmbuyer@77 2836 end
farmbuyer@81 2837
farmbuyer@81 2838 function _unavoidable_collision (err)
farmbuyer@81 2839 addon:horrible_horrible_error (err)
farmbuyer@81 2840 -- we don't actually need to kill the GUI in this case
farmbuyer@81 2841 addon.NOLOAD = nil
farmbuyer@81 2842 end
farmbuyer@77 2843 end
farmbuyer@77 2844
farmbuyer@1 2845
farmbuyer@1 2846 ------ Saved texts
farmbuyer@1 2847 function addon:check_saved_table(silent_p)
farmbuyer@107 2848 local s = OuroLootSV_saved
farmbuyer@1 2849 if s and (#s > 0) then return s end
farmbuyer@107 2850 OuroLootSV_saved = nil
farmbuyer@1 2851 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 2852 end
farmbuyer@1 2853
farmbuyer@1 2854 function addon:save_list()
farmbuyer@81 2855 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2856 for i,t in ipairs(s) do
farmbuyer@1 2857 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 2858 end
farmbuyer@1 2859 end
farmbuyer@1 2860
farmbuyer@1 2861 function addon:save_saveas(name)
farmbuyer@107 2862 OuroLootSV_saved = OuroLootSV_saved or {}
farmbuyer@107 2863 local SV = OuroLootSV_saved
farmbuyer@16 2864 local n = #SV + 1
farmbuyer@1 2865 local save = {
farmbuyer@1 2866 name = name,
farmbuyer@1 2867 date = makedate(),
farmbuyer@1 2868 count = #g_loot,
farmbuyer@1 2869 }
farmbuyer@10 2870 for text in self:registered_textgen_iter() do
farmbuyer@10 2871 save[text] = g_loot[text]
farmbuyer@10 2872 end
farmbuyer@1 2873 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 2874 SV[n] = save
farmbuyer@1 2875 return self:save_list()
farmbuyer@1 2876 end
farmbuyer@1 2877
farmbuyer@1 2878 function addon:save_restore(num)
farmbuyer@81 2879 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2880 if (not num) or (num > #s) then
farmbuyer@1 2881 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2882 end
farmbuyer@1 2883 local save = s[num]
farmbuyer@92 2884 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 2885 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 2886 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 2887 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 2888 for text in self:registered_textgen_iter() do
farmbuyer@10 2889 g_loot[text] = save[text]
farmbuyer@10 2890 end
farmbuyer@1 2891 end
farmbuyer@1 2892
farmbuyer@1 2893 function addon:save_delete(num)
farmbuyer@81 2894 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2895 if (not num) or (num > #s) then
farmbuyer@1 2896 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2897 end
farmbuyer@1 2898 self:Print("Deleting saved text #"..num)
farmbuyer@1 2899 tremove(s,num)
farmbuyer@1 2900 return self:save_list()
farmbuyer@1 2901 end
farmbuyer@1 2902
farmbuyer@1 2903
farmbuyer@1 2904 ------ Loot histories
farmbuyer@1 2905 -- history_all = {
farmbuyer@1 2906 -- ["Kilrogg"] = {
farmbuyer@1 2907 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 2908 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 2909 -- ["byname"] = { -- not saved
farmbuyer@1 2910 -- ["OtherPlayer"] = 2,
farmbuyer@1 2911 -- ["Farmbuyer"] = 1,
farmbuyer@1 2912 -- }
farmbuyer@1 2913 -- [1] = {
farmbuyer@1 2914 -- ["name"] = "Farmbuyer",
farmbuyer@73 2915 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 2916 -- -- sorted array:
farmbuyer@73 2917 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 2918 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 2919 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 2920 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 2921 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 2922 -- },
farmbuyer@1 2923 -- [2] = {
farmbuyer@1 2924 -- ["name"] = "OtherPlayer",
farmbuyer@1 2925 -- ......
farmbuyer@1 2926 -- }, ......
farmbuyer@1 2927 -- },
farmbuyer@1 2928 -- ["OtherRealm"] = ......
farmbuyer@1 2929 -- }
farmbuyer@73 2930 --
farmbuyer@73 2931 -- Up through 2.81.4 (specifically through rev 95), an individual player's
farmbuyer@73 2932 -- table looked like this:
farmbuyer@73 2933 -- ["name"] = "Farmbuyer",
farmbuyer@73 2934 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" } -- most recent loot
farmbuyer@73 2935 -- [2] = { ......., [count = "x3"] } -- previous loot
farmbuyer@73 2936 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 2937 do
farmbuyer@73 2938 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 2939 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 2940 local function compare_timestamps (L, R)
farmbuyer@76 2941 return L > R -- reverse of normal order, newest first
farmbuyer@76 2942 end
farmbuyer@73 2943 local function sort_player (p)
farmbuyer@73 2944 local new_uniques, uniques_bywhen, when_array = {}, {}, {}
farmbuyer@73 2945 for u,tstamp in pairs(p.when) do
farmbuyer@73 2946 uniques_bywhen[tstamp] = u
farmbuyer@73 2947 when_array[#when_array+1] = tstamp
farmbuyer@73 2948 end
farmbuyer@107 2949 table.sort (when_array, compare_timestamps)
farmbuyer@73 2950 for i,tstamp in ipairs(when_array) do
farmbuyer@73 2951 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 2952 end
farmbuyer@73 2953 p.unique = new_uniques
farmbuyer@73 2954 end
farmbuyer@73 2955
farmbuyer@81 2956 function addon:repair_history_integrity()
farmbuyer@81 2957 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 2958 local empties_to_delete = {}
farmbuyer@81 2959
farmbuyer@81 2960 for rname,realm in pairs(self.history_all) do
farmbuyer@81 2961 for pk,player in ipairs(realm) do
farmbuyer@81 2962 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 2963 for i,h in ipairs(player.unique) do
farmbuyer@81 2964 h = tostring(h)
farmbuyer@81 2965 if player.when[h] and player.id[h] then
farmbuyer@81 2966 unique[#unique+1] = h
farmbuyer@81 2967 id[h] = player.id[h]
farmbuyer@81 2968 when[h] = player.when[h]
farmbuyer@81 2969 count[h] = player.count[h]
farmbuyer@81 2970 else
farmbuyer@108 2971 self:Print("> Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 2972 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 2973 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 2974 errors = errors + 1
farmbuyer@81 2975 end
farmbuyer@81 2976 hcount = hcount + 1
farmbuyer@81 2977 end
farmbuyer@81 2978 player.id, player.when, player.unique, player.count =
farmbuyer@81 2979 id, when, unique, count
farmbuyer@81 2980 player.person_class = g_loot.raiders[player.name]
farmbuyer@81 2981 and g_loot.raiders[player.name].class
farmbuyer@81 2982 if #player.unique > 1 then
farmbuyer@81 2983 sort_player(player)
farmbuyer@81 2984 elseif #player.unique == 0 then
farmbuyer@81 2985 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 2986 end
farmbuyer@81 2987 pcount = pcount + 1
farmbuyer@81 2988 end
farmbuyer@81 2989 if #empties_to_delete > 0 then
farmbuyer@81 2990 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 2991 local player = tremove (realm, pk)
farmbuyer@108 2992 self:Print("> Realm %s, player %s, is empty", rname, player.name)
farmbuyer@108 2993 errors = errors + 1
farmbuyer@81 2994 end
farmbuyer@81 2995 wipe(empties_to_delete)
farmbuyer@81 2996 end
farmbuyer@81 2997 if #realm == 0 then
farmbuyer@81 2998 self.history_all[rname] = nil
farmbuyer@108 2999 self:Print("> Realm %s is empty", rname)
farmbuyer@108 3000 errors = errors + 1
farmbuyer@81 3001 end
farmbuyer@81 3002 rcount = rcount + 1
farmbuyer@81 3003 end
farmbuyer@81 3004 self:_build_history_names()
farmbuyer@81 3005 if errors > 0 then
farmbuyer@81 3006 self:Print("The listed entries have been erased from history.")
farmbuyer@81 3007 end
farmbuyer@108 3008 self:Print("Finished examining %d realms, %d players, %d history entries.",
farmbuyer@108 3009 rcount, pcount, hcount)
farmbuyer@81 3010 end
farmbuyer@81 3011
farmbuyer@73 3012 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 3013 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 3014 function addon:_uplift_history_format (player)
farmbuyer@73 3015 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 3016 local name = player.name
farmbuyer@73 3017
farmbuyer@73 3018 for i,h in ipairs(player) do
farmbuyer@73 3019 local U = h.unique
farmbuyer@73 3020 unique[i] = U
farmbuyer@73 3021 when[U] = h.when
farmbuyer@73 3022 id[U] = h.id
farmbuyer@73 3023 count[U] = h.count
farmbuyer@73 3024 end
farmbuyer@73 3025
farmbuyer@73 3026 wipe(player)
farmbuyer@73 3027 player.name = name
farmbuyer@73 3028 player.id, player.when, player.unique, player.count =
farmbuyer@73 3029 id, when, unique, count
farmbuyer@73 3030 end
farmbuyer@76 3031
farmbuyer@73 3032 function addon:_cache_history_uniques()
farmbuyer@73 3033 UpdateAddOnMemoryUsage()
farmbuyer@73 3034 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 3035 local trouble
farmbuyer@73 3036 local count = 0
farmbuyer@73 3037 for hi,player in ipairs(self.history) do
farmbuyer@73 3038 for ui,u in ipairs(player.unique) do
farmbuyer@87 3039 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 3040 count = count + 1
farmbuyer@73 3041 end
farmbuyer@73 3042 end
farmbuyer@73 3043 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 3044 if e.unique and e.unique ~= "" then
farmbuyer@107 3045 local hmmm = rawget(g_uniques,e.unique)
farmbuyer@73 3046 if hmmm then
farmbuyer@82 3047 hmmm.loot = i
farmbuyer@109 3048 elseif not self:_test_disposition (e.disposition, 'affects_history') then
farmbuyer@73 3049 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3050 count = count + 1
farmbuyer@73 3051 else
farmbuyer@76 3052 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 3053 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 3054 pprint(hmmm) -- more?
farmbuyer@73 3055 -- try to simply fix up errors as we go
farmbuyer@73 3056 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3057 end
farmbuyer@73 3058 else
farmbuyer@89 3059 -- The usual cause: when only source is from an older client
farmbuyer@89 3060 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 3061 -- even a stub history entry happens. Code has now been added
farmbuyer@89 3062 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 3063 -- simple ignore it.
farmbuyer@73 3064 trouble = true
farmbuyer@89 3065 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 3066 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 3067 end
farmbuyer@73 3068 end
farmbuyer@73 3069 UpdateAddOnMemoryUsage()
farmbuyer@73 3070 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@108 3071 -- This displayed number is occasionally negative, if the GC happens
farmbuyer@108 3072 -- to run during the loops. How much should we care?
farmbuyer@73 3073 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 3074 self.history.realm, (after-before)/1024, count)
farmbuyer@73 3075 if trouble then
farmbuyer@73 3076 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 3077 "you should consider submitting a bug report (including your",
farmbuyer@73 3078 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 3079 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 3080 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 3081 end
farmbuyer@73 3082 g_uniques:SETMODE('probe')
farmbuyer@73 3083 self._cache_history_uniques = nil
farmbuyer@73 3084 end
farmbuyer@6 3085
farmbuyer@4 3086 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 3087 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 3088 -- called from the GUI code at least once.
farmbuyer@1 3089 function addon:_build_history_names (opt_hist)
farmbuyer@1 3090 local hist = opt_hist or self.history
farmbuyer@1 3091 local m = {}
farmbuyer@1 3092 for i = 1, #hist do
farmbuyer@1 3093 m[hist[i].name] = i
farmbuyer@1 3094 end
farmbuyer@73 3095 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 3096 hist.byname = m
farmbuyer@1 3097 end
farmbuyer@1 3098
farmbuyer@1 3099 -- Prepares and returns table to be used as self.history.
farmbuyer@1 3100 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 3101 local t = prev_table or {
farmbuyer@1 3102 --kind = 'realm',
farmbuyer@6 3103 --realm = realmname,
farmbuyer@1 3104 }
farmbuyer@6 3105 t.realm = realmname
farmbuyer@1 3106
farmbuyer@1 3107 --[[
farmbuyer@1 3108 t.cols = setmetatable({
farmbuyer@1 3109 { value = realmname },
farmbuyer@1 3110 }, self.time_column1_used_mt)
farmbuyer@1 3111 ]]
farmbuyer@1 3112
farmbuyer@1 3113 if not t.byname then
farmbuyer@1 3114 self:_build_history_names (t)
farmbuyer@1 3115 end
farmbuyer@1 3116
farmbuyer@1 3117 return t
farmbuyer@1 3118 end
farmbuyer@1 3119
farmbuyer@4 3120 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 3121 -- the index and the table at that index.
farmbuyer@4 3122 function addon:get_loot_history (name)
farmbuyer@4 3123 local i
farmbuyer@4 3124 i = self.history.byname[name]
farmbuyer@4 3125 if not i then
farmbuyer@4 3126 i = #self.history + 1
farmbuyer@73 3127 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 3128 self.history.byname[name] = i
farmbuyer@4 3129 end
farmbuyer@6 3130 return i, self.history[i]
farmbuyer@4 3131 end
farmbuyer@4 3132
farmbuyer@73 3133 -- Prepends data from the loot entry at LOOTINDEX to be the new most
farmbuyer@73 3134 -- recent history entry for that player.
farmbuyer@1 3135 function addon:_addHistoryEntry (lootindex)
farmbuyer@1 3136 local e = g_loot[lootindex]
farmbuyer@6 3137 if e.kind ~= 'loot' then return end
farmbuyer@6 3138
farmbuyer@6 3139 local i,h = self:get_loot_history(e.person)
farmbuyer@73 3140 local when = self:format_timestamp (g_today, e)
farmbuyer@87 3141 assert(h.name==e.person)
farmbuyer@73 3142
farmbuyer@25 3143 -- If any of these change, update the end of history_handle_disposition.
farmbuyer@71 3144 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 3145 e.unique = e.id .. e.person .. when
farmbuyer@71 3146 end
farmbuyer@73 3147 local U = e.unique
farmbuyer@73 3148 tinsert (h.unique, 1, U)
farmbuyer@73 3149 h.when[U] = when
farmbuyer@73 3150 h.id[U] = e.id
farmbuyer@73 3151 h.count[U] = e.count
farmbuyer@73 3152
farmbuyer@87 3153 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@100 3154 self:Fire ('NewHistory', e.person, U)
farmbuyer@6 3155 end
farmbuyer@6 3156
farmbuyer@24 3157 -- Create new history table based on current loot.
farmbuyer@6 3158 function addon:rewrite_history (realmname)
farmbuyer@6 3159 local r = assert(realmname)
farmbuyer@6 3160 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 3161 self.history = self.history_all[r]
farmbuyer@73 3162 g_uniques:RESET()
farmbuyer@6 3163
farmbuyer@6 3164 local g_today_real = g_today
farmbuyer@6 3165 for i,e in ipairs(g_loot) do
farmbuyer@6 3166 if e.kind == 'time' then
farmbuyer@6 3167 g_today = e
farmbuyer@6 3168 elseif e.kind == 'loot' then
farmbuyer@6 3169 self:_addHistoryEntry(i)
farmbuyer@6 3170 end
farmbuyer@6 3171 end
farmbuyer@6 3172 g_today = g_today_real
farmbuyer@6 3173 self.hist_clean = nil
farmbuyer@6 3174
farmbuyer@6 3175 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 3176 for i,h in ipairs(self.history) do
farmbuyer@73 3177 sort_player(h)
farmbuyer@6 3178 end
farmbuyer@6 3179 end
farmbuyer@6 3180
farmbuyer@76 3181 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 3182 -- for each player on REALMNAME.
farmbuyer@76 3183 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 3184 -- which has a similar feel.
farmbuyer@76 3185 function addon:preen_history (realmname, howmany)
farmbuyer@6 3186 local r = assert(realmname)
farmbuyer@76 3187 howmany = tonumber(howmany) or 1
farmbuyer@76 3188 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 3189 return
farmbuyer@76 3190 end
farmbuyer@73 3191 g_uniques:RESET()
farmbuyer@76 3192 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 3193 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 3194 -- after this step would be large and sparse, with no good way
farmbuyer@73 3195 -- of shrinking the allocation...
farmbuyer@73 3196 sort_player(h)
farmbuyer@73 3197 -- ...so it's better in the long run to discard them.
farmbuyer@76 3198 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 3199 for ui = 1, howmany do
farmbuyer@76 3200 local U = h.unique[ui]
farmbuyer@76 3201 if not U then break end
farmbuyer@76 3202 new_unique[ui] = U
farmbuyer@76 3203 new_id[U] = h.id[U]
farmbuyer@76 3204 new_when[U] = h.when[U]
farmbuyer@76 3205 new_count[U] = h.count[U]
farmbuyer@76 3206 end
farmbuyer@76 3207 h.unique, h.id, h.when, h.count =
farmbuyer@76 3208 new_unique, new_id, new_when, new_count
farmbuyer@6 3209 end
farmbuyer@1 3210 end
farmbuyer@24 3211
farmbuyer@73 3212 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 3213 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 3214 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 3215 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 3216 -- formatted with the loot's name/itemlink.
farmbuyer@73 3217 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 3218 local errtxt
farmbuyer@73 3219 if type(needle) == 'string' then
farmbuyer@73 3220 -- unique tag
farmbuyer@73 3221 elseif type(needle) == 'table' then
farmbuyer@73 3222 if needle.kind ~= 'loot' then
farmbuyer@73 3223 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 3224 end
farmbuyer@73 3225 needle = needle.unique
farmbuyer@73 3226 if not needle then
farmbuyer@73 3227 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 3228 end
farmbuyer@73 3229 else
farmbuyer@73 3230 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 3231 end
farmbuyer@24 3232
farmbuyer@73 3233 local player_i, player_h
farmbuyer@73 3234 local cache = g_uniques[needle]
farmbuyer@24 3235
farmbuyer@73 3236 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 3237 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 3238 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 3239 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 3240 else
farmbuyer@87 3241 player_i = addon.history.byname[cache.history]
farmbuyer@73 3242 player_h = addon.history[player_i]
farmbuyer@73 3243 if cache.history_may
farmbuyer@73 3244 and needle == player_h.unique[cache.history_may]
farmbuyer@73 3245 then
farmbuyer@73 3246 return player_i, player_h, cache.history_may
farmbuyer@73 3247 end
farmbuyer@73 3248 for i,u in ipairs(player_h.unique) do
farmbuyer@73 3249 if needle == u then
farmbuyer@73 3250 cache.history_may = i -- might help, might not
farmbuyer@73 3251 return player_i, player_h, i
farmbuyer@24 3252 end
farmbuyer@24 3253 end
farmbuyer@24 3254 end
farmbuyer@24 3255
farmbuyer@73 3256 if not errtxt then
farmbuyer@73 3257 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@73 3258 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this."
farmbuyer@24 3259 end
farmbuyer@73 3260 return nil, errtxt
farmbuyer@25 3261 end
farmbuyer@24 3262
farmbuyer@81 3263 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 3264 -- calling it:
farmbuyer@81 3265 -- "local", row_index, new_recipient
farmbuyer@81 3266 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 3267 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 3268 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 3269 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 3270 -- happens; returns the affected loot index on success.
farmbuyer@81 3271 --function addon:reassign_loot (index, to_name)
farmbuyer@81 3272 function addon:reassign_loot (how, ...)
farmbuyer@81 3273 -- This must all be filled out in all cases:
farmbuyer@81 3274 local e, index, from_name, to_name, unique, id
farmbuyer@81 3275 -- Only set in remote case:
farmbuyer@81 3276 local sender
farmbuyer@81 3277
farmbuyer@81 3278 if how == "local" then
farmbuyer@81 3279 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 3280 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 3281 index, to_name = ...
farmbuyer@81 3282 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 3283 index = assert(tonumber(index))
farmbuyer@81 3284 e = g_loot[index]
farmbuyer@81 3285 id = e.id
farmbuyer@81 3286 unique = assert(e.unique)
farmbuyer@81 3287 from_name = e.person
farmbuyer@81 3288
farmbuyer@81 3289 elseif how == "remote" then
farmbuyer@81 3290 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3291 id = tonumber(id)
farmbuyer@81 3292 local cache
farmbuyer@81 3293 local loop = 0
farmbuyer@81 3294 repeat -- wtb continue statement pst
farmbuyer@81 3295 if loop > 1 then break end
farmbuyer@81 3296 e = nil
farmbuyer@81 3297 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3298 index = tonumber(cache.loot)
farmbuyer@81 3299 if index then
farmbuyer@81 3300 e = g_loot[index]
farmbuyer@81 3301 else
farmbuyer@81 3302 end
farmbuyer@81 3303 loop = loop + 1
farmbuyer@81 3304 until e and (e.id == id)
farmbuyer@81 3305
farmbuyer@81 3306 else
farmbuyer@81 3307 return -- silently ignore future cases from future clients
farmbuyer@81 3308 end
farmbuyer@81 3309
farmbuyer@81 3310 if self.debug.loot then
farmbuyer@81 3311 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3312 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3313 self.dprint('loot', m)
farmbuyer@81 3314 if sender == my_name then
farmbuyer@81 3315 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3316 return index
farmbuyer@81 3317 end
farmbuyer@81 3318 end
farmbuyer@81 3319
farmbuyer@81 3320 if not e then
farmbuyer@81 3321 -- say something?
farmbuyer@81 3322 return
farmbuyer@81 3323 end
farmbuyer@81 3324
farmbuyer@73 3325 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3326 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3327
farmbuyer@81 3328 if not from_i then
farmbuyer@81 3329 if how == "local" then
farmbuyer@81 3330 -- from_h here is the formatted error text
farmbuyer@81 3331 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3332 end
farmbuyer@25 3333 else
farmbuyer@81 3334 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3335 -- If something were wrong at this point, what could we do?
farmbuyer@81 3336
farmbuyer@73 3337 local U = tremove (from_h.unique, hist_i)
farmbuyer@73 3338 -- The loot master giveth...
farmbuyer@73 3339 to_h.unique[#to_h.unique+1] = U
farmbuyer@73 3340 to_h.when[U] = from_h.when[U]
farmbuyer@73 3341 to_h.id[U] = from_h.id[U]
farmbuyer@73 3342 to_h.count[U] = from_h.count[U]
farmbuyer@73 3343 sort_player(to_h)
farmbuyer@73 3344 -- ...and the loot master taketh away.
farmbuyer@73 3345 from_h.when[U] = nil
farmbuyer@73 3346 from_h.id[U] = nil
farmbuyer@73 3347 from_h.count[U] = nil
farmbuyer@73 3348 -- Blessed be the lookup cache of the loot master.
farmbuyer@87 3349 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3350 end
farmbuyer@81 3351 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3352 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@107 3353 or select(2,UnitClass(from_name))
farmbuyer@25 3354 e.person = to_name
farmbuyer@81 3355 e.person_class = to_h.person_class
farmbuyer@81 3356 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@107 3357 or select(2,UnitClass(to_name))
farmbuyer@25 3358 self.hist_clean = nil
farmbuyer@81 3359 self.loot_clean = nil
farmbuyer@81 3360
farmbuyer@81 3361 if how == "local" then
farmbuyer@101 3362 if opts.chatty_on_local_changes then
farmbuyer@101 3363 _notify_about_change (_G.UNIT_YOU, index, nil, from_name, from_person_class)
farmbuyer@101 3364 end
farmbuyer@81 3365 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3366 elseif opts.chatty_on_remote_changes then
farmbuyer@101 3367 _notify_about_change (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3368 end
farmbuyer@81 3369 if self.display then
farmbuyer@96 3370 self.display:GetUserData("GUI state").eoiST:OuroLoot_Refresh(index)
farmbuyer@81 3371 self:redisplay()
farmbuyer@81 3372 end
farmbuyer@100 3373 self:Fire ('Reassign', unique, id, e, from_name, to_name)
farmbuyer@81 3374 return index
farmbuyer@25 3375 end
farmbuyer@25 3376
farmbuyer@84 3377 local function expunge (player, index_or_unique)
farmbuyer@84 3378 local i,u
farmbuyer@84 3379 if type(index_or_unique) == 'string' then
farmbuyer@84 3380 for u = 1, #player.unique do
farmbuyer@84 3381 if player.unique[u] == index_or_unique then
farmbuyer@84 3382 i = u
farmbuyer@84 3383 break
farmbuyer@84 3384 end
farmbuyer@84 3385 end
farmbuyer@84 3386 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3387 i = index_or_unique
farmbuyer@84 3388 end
farmbuyer@84 3389 if not i then
farmbuyer@84 3390 return -- error here?
farmbuyer@84 3391 end
farmbuyer@84 3392 u = player.unique[i]
farmbuyer@84 3393 assert(#u>0)
farmbuyer@84 3394 tremove (player.unique, i)
farmbuyer@84 3395 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3396 g_uniques[u] = nil
farmbuyer@84 3397 addon.hist_clean = nil
farmbuyer@100 3398 addon:Fire ('DelHistory', player.name, u)
farmbuyer@87 3399 return #player.unique
farmbuyer@84 3400 end
farmbuyer@84 3401
farmbuyer@84 3402 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3403 -- E - loot entry
farmbuyer@84 3404 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3405 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3406 -- player's tables from the history array.
farmbuyer@87 3407 --
farmbuyer@87 3408 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3409 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3410 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3411 if type(first) == 'table' then
farmbuyer@87 3412 item = first.itemlink or item
farmbuyer@84 3413 --elseif type(first) == 'string' then
farmbuyer@84 3414 end
farmbuyer@84 3415
farmbuyer@84 3416 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3417
farmbuyer@36 3418 if not from_i then
farmbuyer@36 3419 -- from_h is the formatted error text
farmbuyer@84 3420 return nil, (from_h
farmbuyer@84 3421 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3422 ):format(item)
farmbuyer@36 3423 end
farmbuyer@36 3424
farmbuyer@87 3425 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3426 if not remaining then
farmbuyer@87 3427 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3428 elseif remaining > 0 then
farmbuyer@87 3429 return remaining
farmbuyer@87 3430 end
farmbuyer@87 3431 tremove (self.history, from_i)
farmbuyer@87 3432 self:_build_history_names()
farmbuyer@87 3433 return 0
farmbuyer@36 3434 end
farmbuyer@36 3435
farmbuyer@25 3436 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3437 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@73 3438 local deleted_cache = {}
farmbuyer@25 3439 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3440 local e = g_loot[index]
farmbuyer@25 3441 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3442 -- output, so force to a string instead.
farmbuyer@25 3443 olddisp = olddisp or 'normal'
farmbuyer@25 3444 local newdisp = e.disposition or 'normal'
farmbuyer@25 3445 -- Ignore misclicks and the like
farmbuyer@25 3446 if olddisp == newdisp then return end
farmbuyer@25 3447
farmbuyer@25 3448 local name = e.person
farmbuyer@25 3449
farmbuyer@109 3450 if not self:_test_disposition (newdisp, 'affects_history') then
farmbuyer@73 3451 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@73 3452 -- remove history entry if it exists
farmbuyer@84 3453 -- FIXME revist this and use expunge
farmbuyer@25 3454 if hist_i then
farmbuyer@73 3455 local c = flib.new()
farmbuyer@73 3456 local hist_u = tremove (name_h.unique, hist_i)
farmbuyer@73 3457 c.when = name_h.when[hist_u]
farmbuyer@73 3458 c.id = name_h.id[hist_u]
farmbuyer@73 3459 c.count = name_h.count[hist_u]
farmbuyer@73 3460 deleted_cache[hist_u] = c
farmbuyer@73 3461 name_h.when[hist_u] = nil
farmbuyer@73 3462 name_h.id[hist_u] = nil
farmbuyer@73 3463 name_h.count[hist_u] = nil
farmbuyer@25 3464 self.hist_clean = nil
farmbuyer@109 3465 elseif not self:_test_disposition (olddisp, 'affects_history') then
farmbuyer@25 3466 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3467 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3468 -- So this isn't treated as an error.
farmbuyer@25 3469 else
farmbuyer@25 3470 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3471 end
farmbuyer@25 3472 return
farmbuyer@25 3473 end
farmbuyer@25 3474
farmbuyer@109 3475 if (not self:_test_disposition (olddisp, 'affects_history'))
farmbuyer@109 3476 and self:_test_disposition (newdisp, 'affects_history')
farmbuyer@25 3477 then
farmbuyer@25 3478 local name_i, name_h = self:get_loot_history(name)
farmbuyer@25 3479
farmbuyer@25 3480 -- Must create a new history entry. Could call '_addHistoryEntry(index)'
farmbuyer@25 3481 -- but that would duplicate a lot of effort. To start with, check the
farmbuyer@25 3482 -- cache of stuff we've already deleted; if it's not there then just do
farmbuyer@25 3483 -- the same steps as _addHistoryEntry.
farmbuyer@73 3484 -- FIXME The deleted cache isn't nearly as useful now with the new data structures.
farmbuyer@73 3485 local when
farmbuyer@73 3486 if (not e.unique) or (#e.unique==0) then
farmbuyer@85 3487 when = g_today and self:format_timestamp (g_today, e) or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@84 3488 e.unique = e.id .. name .. when
farmbuyer@25 3489 end
farmbuyer@73 3490 local U = e.unique
farmbuyer@73 3491 local c = deleted_cache[U]
farmbuyer@73 3492 deleted_cache[U] = nil
farmbuyer@73 3493 name_h.unique[#name_h.unique+1] = U
farmbuyer@85 3494 name_h.when[U] = c and c.when or when or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 3495 name_h.id[U] = e.id -- c.id
farmbuyer@73 3496 name_h.count[U] = c and c.count or e.count
farmbuyer@73 3497 sort_player(name_h)
farmbuyer@87 3498 g_uniques[U] = { loot = index, history = name }
farmbuyer@25 3499 self.hist_clean = nil
farmbuyer@73 3500
farmbuyer@73 3501 if c then flib.del(c) end
farmbuyer@73 3502
farmbuyer@25 3503 return
farmbuyer@25 3504 end
farmbuyer@24 3505 end
farmbuyer@73 3506
farmbuyer@73 3507 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3508 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3509 -- calling it:
farmbuyer@73 3510 -- "local", row_index, new_disposition
farmbuyer@73 3511 -- "remote", sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3512 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3513 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3514 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3515 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3516 -- on success.
farmbuyer@73 3517 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3518 -- This must all be filled out in all cases:
farmbuyer@73 3519 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3520 -- Only set in remote case:
farmbuyer@73 3521 local sender
farmbuyer@73 3522
farmbuyer@73 3523 if how == "local" then
farmbuyer@73 3524 index, newdisp = ...
farmbuyer@73 3525 index = assert(tonumber(index))
farmbuyer@73 3526 e = g_loot[index]
farmbuyer@73 3527 id = e.id
farmbuyer@73 3528 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3529 olddisp = e.disposition
farmbuyer@73 3530
farmbuyer@73 3531 elseif how == "remote" then
farmbuyer@73 3532 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3533 id = tonumber(id)
farmbuyer@81 3534 local cache
farmbuyer@81 3535 local loop = 0
farmbuyer@81 3536 repeat -- wtb continue statement pst
farmbuyer@81 3537 if loop > 1 then break end
farmbuyer@81 3538 e = nil
farmbuyer@81 3539 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3540 index = tonumber(cache.loot)
farmbuyer@81 3541 if index then
farmbuyer@81 3542 e = g_loot[index]
farmbuyer@81 3543 else
farmbuyer@81 3544 end
farmbuyer@81 3545 loop = loop + 1
farmbuyer@81 3546 until e and (e.id == id)
farmbuyer@73 3547
farmbuyer@73 3548 else
farmbuyer@76 3549 return -- silently ignore future cases from future clients
farmbuyer@73 3550 end
farmbuyer@73 3551
farmbuyer@73 3552 if self.debug.loot then
farmbuyer@80 3553 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3554 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3555 self.dprint('loot', m)
farmbuyer@73 3556 if sender == my_name then
farmbuyer@76 3557 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3558 return index
farmbuyer@73 3559 end
farmbuyer@73 3560 end
farmbuyer@73 3561
farmbuyer@73 3562 if not e then
farmbuyer@73 3563 -- say something?
farmbuyer@73 3564 return
farmbuyer@73 3565 end
farmbuyer@73 3566
farmbuyer@73 3567 e.disposition = newdisp
farmbuyer@73 3568 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3569 e.extratext = nil
farmbuyer@73 3570 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3571 self.hist_clean = nil
farmbuyer@81 3572 self.loot_clean = nil
farmbuyer@73 3573 -- A unique tag has been set by this point.
farmbuyer@73 3574 if how == "local" then
farmbuyer@73 3575 unique = assert(e.unique)
farmbuyer@101 3576 if opts.chatty_on_local_changes then
farmbuyer@101 3577 _notify_about_change (_G.UNIT_YOU, index, olddisp)
farmbuyer@101 3578 end
farmbuyer@73 3579 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3580 end
farmbuyer@100 3581 self:Fire ('MarkAs', unique, id, e, olddisp or 'normal', newdisp or 'normal')
farmbuyer@73 3582 return index
farmbuyer@73 3583 end
farmbuyer@1 3584 end
farmbuyer@1 3585
farmbuyer@1 3586
farmbuyer@1 3587 ------ Player communication
farmbuyer@1 3588 do
farmbuyer@73 3589 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3590 --[[ old way: repeated string concatenations, BAD
farmbuyer@76 3591 new way: new table on every broadcast, BAD
farmbuyer@56 3592 local msg = ...
farmbuyer@56 3593 for i = 2, select('#',...) do
farmbuyer@56 3594 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@56 3595 end
farmbuyer@56 3596 return msg
farmbuyer@56 3597 ]]
farmbuyer@56 3598 local function assemble(t,...)
farmbuyer@73 3599 local n = select('#',...)
farmbuyer@73 3600 if n > 0 then
farmbuyer@56 3601 local msg = {t,...}
farmbuyer@56 3602 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3603 -- can't use #msg since there might be nil holes
farmbuyer@73 3604 for i = 2, n+1 do
farmbuyer@71 3605 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3606 end
farmbuyer@56 3607 return tconcat (msg, '\a')
farmbuyer@56 3608 end
farmbuyer@56 3609 return t
farmbuyer@56 3610 end
farmbuyer@56 3611
farmbuyer@56 3612 -- broadcast('tag', <stuff>)
farmbuyer@56 3613 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3614 function addon:vbroadcast(tag,...)
farmbuyer@56 3615 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3616 end
farmbuyer@56 3617 function addon:broadcast(tag,...)
farmbuyer@56 3618 local msg = assemble(tag,...)
farmbuyer@56 3619 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3620 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3621 -- this is what lets us debug our own message traffic:
farmbuyer@100 3622 if self.debug.comm and self.is_guilded then
farmbuyer@89 3623 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3624 end
farmbuyer@56 3625 end
farmbuyer@56 3626 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3627 function addon:whispercast(to,...)
farmbuyer@56 3628 local msg = assemble(...)
farmbuyer@56 3629 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3630 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3631 end
farmbuyer@56 3632
farmbuyer@1 3633 local function adduser (name, status, active)
farmbuyer@1 3634 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3635 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3636 end
farmbuyer@1 3637
farmbuyer@1 3638 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3639 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3640 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3641 local OCR_funcs = {}
farmbuyer@1 3642
farmbuyer@1 3643 OCR_funcs.ping = function (sender)
farmbuyer@1 3644 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3645 local what = addon.enabled and "tracking" or
farmbuyer@89 3646 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3647 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3648 end
farmbuyer@89 3649 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3650 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3651 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3652 addon:Print("Echo: ", s)
farmbuyer@1 3653 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3654 end
farmbuyer@27 3655 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3656 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3657 addon:_check_version (revlarge)
farmbuyer@27 3658 end
farmbuyer@1 3659
farmbuyer@76 3660 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3661 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3662 "existing", existing, "replace", replace)
farmbuyer@76 3663 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3664 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3665 end
farmbuyer@76 3666
farmbuyer@73 3667 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3668 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3669 "item", item, "from old", old, "to new", new)
farmbuyer@73 3670 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3671 --if not addon.enabled then return end -- hmm
farmbuyer@73 3672 if index and opts.chatty_on_remote_changes then
farmbuyer@101 3673 _notify_about_change (sender, index, old)
farmbuyer@73 3674 end
farmbuyer@73 3675 end
farmbuyer@73 3676
farmbuyer@81 3677 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3678 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3679 "item", item, "from", from, "to", to)
farmbuyer@81 3680 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3681 -- Notification handled inside reassign_loot.
farmbuyer@81 3682 end
farmbuyer@81 3683
farmbuyer@71 3684 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3685 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3686 if not addon.enabled then return end
farmbuyer@1 3687 adduser (sender, nil, true)
farmbuyer@73 3688 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3689 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3690 -- of ID+date).
farmbuyer@73 3691 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3692 g_seeing_oldsigs[sender] = true
farmbuyer@71 3693 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3694 end
farmbuyer@71 3695 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3696 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3697 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3698 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3699 if not addon.enabled then return end
farmbuyer@71 3700 adduser (sender, nil, true)
farmbuyer@71 3701 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3702 end
farmbuyer@1 3703
farmbuyer@1 3704 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3705 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3706 "name", bossname, "it", instancetag)
farmbuyer@1 3707 if not addon.enabled then return end
farmbuyer@1 3708 adduser (sender, nil, true)
farmbuyer@56 3709 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3710 end
farmbuyer@56 3711 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3712 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3713 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3714 if not addon.enabled then return end
farmbuyer@56 3715 adduser (sender, nil, true)
farmbuyer@56 3716 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3717 end
farmbuyer@71 3718 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3719
farmbuyer@76 3720 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3721 function (self)
farmbuyer@78 3722 if not self.rebroadcast then
farmbuyer@78 3723 self:Activate(nil,true)
farmbuyer@76 3724 end
farmbuyer@78 3725 self:broadcast('bcast_responder')
farmbuyer@76 3726 end)
farmbuyer@76 3727 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3728 function (self)
farmbuyer@76 3729 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3730 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3731 end)
farmbuyer@1 3732 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3733 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3734 then
farmbuyer@95 3735 addon:Print("%s has requested additional broadcasters! Click %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3736 sender,
farmbuyer@76 3737 tostring(bcast_on),
farmbuyer@76 3738 tostring(waferthin))
farmbuyer@1 3739 end
farmbuyer@18 3740 addon.popped = true
farmbuyer@1 3741 end
farmbuyer@1 3742
farmbuyer@1 3743 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3744 if addon.debug.comm or addon.requesting or
farmbuyer@1 3745 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3746 then
farmbuyer@1 3747 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3748 end
farmbuyer@1 3749 end
farmbuyer@1 3750 -- remove this tag once it's all tested
farmbuyer@1 3751 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3752 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3753 end
farmbuyer@1 3754
farmbuyer@73 3755 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3756 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3757 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3758 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3759 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3760 local f = OCR_funcs[tag]
farmbuyer@73 3761 if f then
farmbuyer@73 3762 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3763 local n = select('#',...)
farmbuyer@73 3764 for i = 1, n do
farmbuyer@73 3765 local d = select(i,...)
farmbuyer@73 3766 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3767 end
farmbuyer@89 3768 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3769 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3770 end
farmbuyer@73 3771 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3772 end
farmbuyer@73 3773 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3774 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3775
farmbuyer@1 3776 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3777 if prefix ~= self.ident then return end
farmbuyer@1 3778 if not self.debug.comm then
farmbuyer@1 3779 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3780 if sender == my_name then return end
farmbuyer@1 3781 end
farmbuyer@1 3782 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3783
farmbuyer@1 3784 if self.recent_messages:test(msg) then
farmbuyer@40 3785 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3786 return
farmbuyer@1 3787 end
farmbuyer@1 3788 self.recent_messages:add(msg)
farmbuyer@1 3789
farmbuyer@1 3790 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3791 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3792 end
farmbuyer@1 3793
farmbuyer@1 3794 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3795 if prefix ~= self.identTg then return end
farmbuyer@1 3796 if not self.debug.comm then
farmbuyer@1 3797 if distribution ~= "WHISPER" then return end
farmbuyer@1 3798 if sender == my_name then return end
farmbuyer@1 3799 end
farmbuyer@1 3800 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3801 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3802 end
farmbuyer@1 3803 end
farmbuyer@1 3804
farmbuyer@109 3805 addon.FILES_LOADED = 1
farmbuyer@1 3806 -- vim:noet