annotate core.lua @ 112:ccf90050cdc1 beta-mhg-1

Work around acegui bugs, revert when tickets fixed.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Thu, 09 Aug 2012 23:58:30 -0400
parents f93c1a93923b
children 67bf97136273
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@61 11 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 12 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 13 - race English codename ("BloodElf", etc)
farmbuyer@61 14 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 15 - level can be 0 if player was offline at the time
farmbuyer@61 16 - guild guild name, or missing if unguilded
farmbuyer@102 17 - online 'online', 'offline', 'no_longer' [no longer in raid group]
farmbuyer@57 18 [both of these next two fields use time_t values:]
farmbuyer@61 19 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 20 - leave time player left the raid (or time we've left the raid, if
farmbuyer@102 21 'online' is not 'no_longer')
farmbuyer@50 22
farmbuyer@54 23 Common g_loot entry indices:
farmbuyer@61 24 - kind time/boss/loot
farmbuyer@61 25 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 26 - minute 0-59, ditto
farmbuyer@61 27 - stamp time_t on the local computer
farmbuyer@61 28 - cols graphical display data; cleared when logging out
farmbuyer@50 29
farmbuyer@50 30 Time specific g_loot indices:
farmbuyer@61 31 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 32 text is always "dd Month yyyy"
farmbuyer@50 33
farmbuyer@50 34 Boss specific g_loot indices:
farmbuyer@61 35 - bossname name of boss/encounter;
farmbuyer@57 36 may be changed if "snarky boss names" option is enabled
farmbuyer@61 37 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 38 - instance name of instance, including size and difficulty
farmbuyer@61 39 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 40 up; can be 0 if we're outside an instance and the player
farmbuyer@61 41 inside has an older version
farmbuyer@61 42 - duration in seconds; may be missing (only present if local)
farmbuyer@69 43 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 44 empty for manual snapshots the player didn't want included
farmbuyer@69 45 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 46
farmbuyer@50 47 Loot specific g_loot indices:
farmbuyer@61 48 - person recipient
farmbuyer@61 49 - person_class class of recipient if available; may be missing;
farmbuyer@57 50 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@61 51 - itemname not including square brackets
farmbuyer@61 52 - id itemID as number
farmbuyer@61 53 - itemlink full clickable link
farmbuyer@61 54 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 55 - quality ITEM_QUALITY_* number
farmbuyer@71 56 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 57 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 58 the extratext field
farmbuyer@61 59 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 60 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 61 dropped double axes today"
farmbuyer@66 62 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 63 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 64 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 65 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 66 fiddling of loot data
farmbuyer@109 67 - extratext text in Note column, including disposition and rebroadcasting;
farmbuyer@109 68 missing otherwise
farmbuyer@61 69 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 70
farmbuyer@1 71
farmbuyer@1 72 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 73 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 74 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 75 names with leading underscores are strictly internal helper functions.
farmbuyer@1 76 ------ Saved variables
farmbuyer@1 77 ------ Constants
farmbuyer@1 78 ------ Addon member data
farmbuyer@6 79 ------ Globals
farmbuyer@1 80 ------ Expiring caches
farmbuyer@102 81 ------ Ace3 framework stuff (callback 'events', search for LCALLBACK)
farmbuyer@1 82 ------ Event handlers
farmbuyer@1 83 ------ Slash command handler
farmbuyer@1 84 ------ On/off
farmbuyer@1 85 ------ Behind the scenes routines
farmbuyer@1 86 ------ Saved texts
farmbuyer@1 87 ------ Loot histories
farmbuyer@1 88 ------ Player communication
farmbuyer@1 89
farmbuyer@1 90 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 91 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 92 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 93 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 94 rewrite.
farmbuyer@16 95
farmbuyer@73 96 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 97 serve as a spelling reminder.
farmbuyer@1 98
farmbuyer@1 99 ]==]
farmbuyer@1 100
farmbuyer@1 101 ------ Saved variables
farmbuyer@16 102 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 103 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 104 -- are numeric indices of tables, subkeys of those
farmbuyer@102 105 -- are name/forum/attend/date
farmbuyer@16 106 OuroLootSV_hist = nil
farmbuyer@19 107 OuroLootSV_log = {}
farmbuyer@1 108
farmbuyer@1 109
farmbuyer@1 110 ------ Constants
farmbuyer@90 111 local RAID_ROSTER_UPDATE_EVENT =
farmbuyer@90 112 (select(4,GetBuildInfo()) >= 50000) and 'GROUP_ROSTER_UPDATE' or 'RAID_ROSTER_UPDATE'
farmbuyer@99 113 local option_defaults = { profile = {
farmbuyer@99 114 --['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 115 ['popup_on_join'] = true,
farmbuyer@94 116 ['register_slash_synonyms'] = false,
farmbuyer@94 117 ['slash_synonyms'] = '/ol,/oloot',
farmbuyer@1 118 ['scroll_to_bottom'] = true,
farmbuyer@83 119 ['gui_noob'] = true,
farmbuyer@1 120 ['chatty_on_kill'] = false,
farmbuyer@1 121 ['no_tracking_wipes'] = false,
farmbuyer@1 122 ['snarky_boss'] = true,
farmbuyer@1 123 ['keybinding'] = false,
farmbuyer@2 124 ['bossmod'] = "DBM",
farmbuyer@104 125 ['keybinding_text'] = '', --'CTRL-SHIFT-O',
farmbuyer@1 126 ['forum'] = {
farmbuyer@25 127 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 128 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 129 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 130 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 131 ['Custom...'] = '',
farmbuyer@1 132 },
farmbuyer@1 133 ['forum_current'] = '[item] by name',
farmbuyer@57 134 ['display_disabled_LODs'] = false,
farmbuyer@65 135 ['display_bcast_from'] = true,
farmbuyer@73 136 ['precache_history_uniques'] = false,
farmbuyer@73 137 ['chatty_on_remote_changes'] = false,
farmbuyer@101 138 ['chatty_on_local_changes'] = false,
farmbuyer@101 139 ['chatty_on_changes_frame'] = 1,
farmbuyer@97 140 ['itemfilter'] = {},
farmbuyer@97 141 ['itemvault'] = {},
farmbuyer@99 142 } }
farmbuyer@95 143 local virgin = "First time loaded? Hi! Use the /ouroloot command"
farmbuyer@1 144 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 145 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 146 .." welcome message will not intrude again."
farmbuyer@27 147 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 148 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 149 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 150 .." 'Ping!' button on the options panel)."
farmbuyer@81 151 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 152 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 153 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 154 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 155 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 156 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 157 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 158 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@99 159 local new_profile_warning = [[Be aware that profiles only store addon & plugin settings from the <Options> tab; loot and generated text is account-wide data, unrelated to your current profile.]]
farmbuyer@86 160 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 161 local qualnames = {
farmbuyer@1 162 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 163 ['white'] = 1, ['common'] = 1,
farmbuyer@1 164 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 165 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 166 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 167 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 168 ['artifact'] = 6,
farmbuyer@1 169 --['heirloom'] = 7,
farmbuyer@1 170 }
farmbuyer@1 171 local my_name = UnitName('player')
farmbuyer@76 172 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 173 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@20 174 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 175
farmbuyer@1 176
farmbuyer@1 177 ------ Addon member data
farmbuyer@1 178 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 179 addon.author_debug = flib.author_debug
farmbuyer@1 180
farmbuyer@6 181 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 182 do local _G = _G setfenv (1, addon)
farmbuyer@1 183
farmbuyer@71 184 commrev = '17'
farmbuyer@89 185 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 186 ident = "OuroLoot2"
farmbuyer@1 187 identTg = "OuroLoot2Tg"
farmbuyer@1 188 status_text = nil
farmbuyer@89 189 revision = "@project-revision@"
farmbuyer@89 190 --@debug@
farmbuyer@89 191 revision = "DEVEL"
farmbuyer@89 192 --@end-debug@
farmbuyer@1 193
farmbuyer@45 194 tekdebug = nil
farmbuyer@45 195 if _G.tekDebug then
farmbuyer@45 196 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 197 function tekdebug (txt)
farmbuyer@45 198 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 199 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 200 end
farmbuyer@45 201 end
farmbuyer@45 202
farmbuyer@1 203 DEBUG_PRINT = false
farmbuyer@1 204 debug = {
farmbuyer@76 205 comm = false,
farmbuyer@76 206 loot = false,
farmbuyer@76 207 flow = false,
farmbuyer@76 208 notraid = false,
farmbuyer@76 209 cache = false,
farmbuyer@100 210 callback = false,
farmbuyer@76 211 alsolog = false,
farmbuyer@1 212 }
farmbuyer@77 213 --@debug@
farmbuyer@77 214 DEBUG_PRINT = true
farmbuyer@77 215 debug.loot = true
farmbuyer@77 216 debug.comm = true
farmbuyer@100 217 is_guilded = _G.IsInGuild()
farmbuyer@77 218 --@end-debug@
farmbuyer@77 219
farmbuyer@45 220 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 221 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 222 if tekdebug then
farmbuyer@45 223 function dprint (t,...)
farmbuyer@45 224 if DEBUG_PRINT and debug[t] then
farmbuyer@45 225 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 226 if debug.alsolog then
farmbuyer@45 227 addon:log_with_timestamp(text)
farmbuyer@45 228 end
farmbuyer@45 229 end
farmbuyer@45 230 end
farmbuyer@45 231 else
farmbuyer@45 232 function dprint (t,...)
farmbuyer@45 233 if DEBUG_PRINT and debug[t] then
farmbuyer@45 234 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 235 if debug.alsolog then
farmbuyer@45 236 addon:log_with_timestamp(text)
farmbuyer@45 237 end
farmbuyer@19 238 end
farmbuyer@19 239 end
farmbuyer@1 240 end
farmbuyer@1 241
farmbuyer@45 242 if author_debug and tekdebug then
farmbuyer@45 243 function pprint (t,...)
farmbuyer@45 244 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 245 if debug.alsolog then
farmbuyer@19 246 addon:log_with_timestamp(text)
farmbuyer@19 247 end
farmbuyer@1 248 end
farmbuyer@1 249 else
farmbuyer@1 250 pprint = flib.nullfunc
farmbuyer@1 251 end
farmbuyer@1 252
farmbuyer@76 253 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 254 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 255 function error(txt,lvl)
farmbuyer@76 256 pprint('ERROR()', txt)
farmbuyer@76 257 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 258 _G.error(txt,lvl)
farmbuyer@76 259 end
farmbuyer@76 260 function assert(cond,msg,...)
farmbuyer@76 261 if cond then
farmbuyer@76 262 return cond,msg,...
farmbuyer@76 263 else
farmbuyer@109 264 error('ASSERT() FAILED: '.._G.tostring(msg or 'nil'),3)
farmbuyer@76 265 end
farmbuyer@76 266 end
farmbuyer@76 267
farmbuyer@1 268 enabled = false
farmbuyer@1 269 rebroadcast = false
farmbuyer@76 270 display = nil -- reference to display frame iff visible
farmbuyer@1 271 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 272 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 273 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 274
farmbuyer@1 275 -- The rest is also used in the GUI:
farmbuyer@1 276
farmbuyer@76 277 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 278 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 279
farmbuyer@2 280 bossmod_registered = nil
farmbuyer@76 281 bossmods = {}
farmbuyer@2 282
farmbuyer@76 283 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 284
farmbuyer@103 285 lootjumps = {} -- maps hypertext idents to EOI line numbers
farmbuyer@103 286
farmbuyer@76 287 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 288 -- heirlooms to show up
farmbuyer@76 289 thresholds = {}
farmbuyer@1 290 for i = 0,6 do
farmbuyer@11 291 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 292 end
farmbuyer@1 293
farmbuyer@1 294 _G.setfenv (1, _G)
farmbuyer@1 295 end
farmbuyer@1 296
farmbuyer@1 297 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 298 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 299
farmbuyer@67 300 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 301 function addon:load_assert (cond, msg, ...)
farmbuyer@67 302 if cond then
farmbuyer@67 303 return cond, msg, ...
farmbuyer@67 304 end
farmbuyer@67 305 msg = msg or "load-time assertion failed!"
farmbuyer@67 306 self.NOLOAD = msg
farmbuyer@67 307 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 308 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 309 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 310 self.error (msg, --[[level=]]2)
farmbuyer@67 311 end
farmbuyer@109 312 addon.FILES_LOADED = 0
farmbuyer@67 313
farmbuyer@67 314 -- Seriously? ORLY?
farmbuyer@67 315 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 316 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 317 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 318 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 319 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 320 if id == 88715 then
farmbuyer@67 321 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 322 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 323 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 324 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 325 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 326 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 327 format(text)
farmbuyer@67 328 addon:load_assert(nil,text)
farmbuyer@67 329 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 330 end
farmbuyer@67 331 end
farmbuyer@67 332
farmbuyer@86 333 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 334 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 335 do
farmbuyer@86 336 local cc = {}
farmbuyer@86 337 local function extract (color_info)
farmbuyer@93 338 local hex
farmbuyer@93 339 if color_info.colorStr then -- MoP
farmbuyer@93 340 hex = "|c" .. color_info.colorStr
farmbuyer@93 341 else -- pre-MoP
farmbuyer@93 342 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 343 255*color_info.g, 255*color_info.b)
farmbuyer@93 344 end
farmbuyer@92 345 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 346 end
farmbuyer@86 347 local function fill_out_class_colors()
farmbuyer@86 348 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 349 cc[class] = extract(color)
farmbuyer@86 350 end
farmbuyer@86 351 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 352 end
farmbuyer@86 353 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 354 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 355 end
farmbuyer@93 356 addon.class_colors = cc -- this stays around
farmbuyer@93 357 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 358
farmbuyer@86 359 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 360 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 361 function addon:colorize (text, class)
farmbuyer@86 362 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 363 end
farmbuyer@86 364 end
farmbuyer@86 365
farmbuyer@1 366
farmbuyer@6 367 ------ Globals
farmbuyer@1 368 local g_loot = nil
farmbuyer@1 369 local g_restore_p = nil
farmbuyer@76 370 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 371 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 372 local g_boss_signpost = nil
farmbuyer@73 373 local g_seeing_oldsigs = nil
farmbuyer@73 374 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 375 local g_unique_replace = nil
farmbuyer@1 376 local opts = nil
farmbuyer@110 377 local g_gui = nil
farmbuyer@1 378
farmbuyer@76 379 local error = addon.error
farmbuyer@76 380 local assert = addon.assert
farmbuyer@76 381
farmbuyer@107 382 local type, select, next, pairs, ipairs, tinsert, tremove, tostring, tonumber, wipe =
farmbuyer@107 383 type, select, next, pairs, ipairs, table.insert, table.remove, tostring, tonumber, table.wipe
farmbuyer@73 384
farmbuyer@1 385 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@107 386 local CopyTable = CopyTable
farmbuyer@107 387 local GetNumRaidMembers = GetNumGroupMembers or GetNumRaidMembers
farmbuyer@107 388 local IsInRaid = IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 389 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@100 390 local _register_bossmod, makedate, create_new_cache, _init, _log, _do_loot_metas
farmbuyer@81 391 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@101 392 local _notify_about_change
farmbuyer@1 393
farmbuyer@27 394 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 395 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 396 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 397 --
farmbuyer@89 398 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 399 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 400 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 401 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 402 -- warning for other users.
farmbuyer@27 403 do
farmbuyer@27 404 local r = 0
farmbuyer@89 405 for d in addon.version:gmatch("%d+") do
farmbuyer@27 406 r = 1000*r + d
farmbuyer@27 407 end
farmbuyer@62 408 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 409 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 410 while r > 2000 and r < 2000000 do
farmbuyer@62 411 r = 1000*r
farmbuyer@62 412 end
farmbuyer@89 413 version_large = math.max(r,1)
farmbuyer@27 414 end
farmbuyer@27 415
farmbuyer@1 416 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 417 do
farmbuyer@76 418 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 419 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@107 420 local text_map = setmetatable({}, {__mode = 'v'})
farmbuyer@107 421 local base = newproxy(true)
farmbuyer@107 422 getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 423 --@debug@
farmbuyer@103 424 -- auto collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@107 425 getmetatable(base).__index = {
farmbuyer@103 426 ['done'] = function (ud)
farmbuyer@103 427 text_map[ud] = nil
farmbuyer@103 428 func_map[ud] = nil
farmbuyer@103 429 end,
farmbuyer@103 430 }
farmbuyer@107 431 getmetatable(base).__gc = function(ud)
farmbuyer@76 432 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 433 end
farmbuyer@76 434 --@end-debug@
farmbuyer@1 435
farmbuyer@38 436 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 437 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 438 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 439 --
farmbuyer@78 440 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 441 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@78 442 -- in chat. The MethodName and raw function callbacks will both be
farmbuyer@78 443 -- passed the addon table and the same matching number.
farmbuyer@78 444 --
farmbuyer@78 445 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 446 function addon.format_hypertext (text, color, func)
farmbuyer@107 447 local ret = newproxy(base)
farmbuyer@76 448 local num = #text_map + 1
farmbuyer@76 449 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 450 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 451 text)
farmbuyer@76 452 text_map[num] = ret
farmbuyer@76 453 func_map[ret] = func
farmbuyer@78 454 return ret, num
farmbuyer@1 455 end
farmbuyer@1 456
farmbuyer@76 457 --[[
farmbuyer@76 458 link: OuroLoot:n
farmbuyer@76 459 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 460 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 461
farmbuyer@76 462 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 463 another clickable link, yay data reproducability
farmbuyer@76 464 ]]
farmbuyer@107 465 local strsplit = strsplit
farmbuyer@76 466 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 467 local ltype, arg = strsplit(":",link)
farmbuyer@76 468 if ltype ~= "OuroLoot" then return end
farmbuyer@78 469 arg = tonumber(arg)
farmbuyer@78 470 local f = func_map[text_map[arg]]
farmbuyer@76 471 if type(f) == 'function' then
farmbuyer@78 472 f (addon, arg)
farmbuyer@76 473 elseif type(f) == 'string' then
farmbuyer@76 474 if type(addon[f]) == 'function' then
farmbuyer@78 475 addon[f](addon,arg) -- method name
farmbuyer@76 476 else
farmbuyer@76 477 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 478 end
farmbuyer@1 479 end
farmbuyer@1 480 end)
farmbuyer@1 481
farmbuyer@1 482 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 483 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 484 if link:match("^OuroLoot") then return end
farmbuyer@1 485 return old (self, link, ...)
farmbuyer@1 486 end
farmbuyer@1 487 end
farmbuyer@1 488
farmbuyer@1 489 do
farmbuyer@1 490 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 491 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 492 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 493 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 494 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 495 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 496 }
farmbuyer@1 497 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 498 function makedate()
farmbuyer@1 499 Calendar_LoadUI()
farmbuyer@1 500 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 501 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 502 return text, M, D, Y
farmbuyer@1 503 end
farmbuyer@1 504 end
farmbuyer@1 505
farmbuyer@56 506 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 507 local function instance_tag()
farmbuyer@61 508 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 509 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 510 local t, r
farmbuyer@1 511 name = addon.instance_abbrev[name] or name
farmbuyer@56 512 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 513 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@35 514 if (GetLFGMode()) and (GetLFGModeType() == 'raid') then
farmbuyer@56 515 t,r = 'LFR', 25
farmbuyer@35 516 elseif diffcode == 1 then
farmbuyer@93 517 if IsInRaid() then
farmbuyer@76 518 t,r = "10",10
farmbuyer@76 519 else
farmbuyer@76 520 t,r = "5",5
farmbuyer@76 521 end
farmbuyer@1 522 elseif diffcode == 2 then
farmbuyer@93 523 if IsInRaid() then
farmbuyer@76 524 t,r = "25",25
farmbuyer@76 525 else
farmbuyer@76 526 t,r = "5h",5
farmbuyer@76 527 end
farmbuyer@1 528 elseif diffcode == 3 then
farmbuyer@56 529 t,r = "10h", 10
farmbuyer@1 530 elseif diffcode == 4 then
farmbuyer@56 531 t,r = "25h", 25
farmbuyer@1 532 end
farmbuyer@1 533 -- dynamic difficulties always return normal "codes"
farmbuyer@1 534 if isdynamic and perbossheroic == 1 then
farmbuyer@1 535 t = t .. "h"
farmbuyer@1 536 end
farmbuyer@56 537 return name .. "(" .. t .. ")", r
farmbuyer@1 538 end
farmbuyer@1 539 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 540 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 541
farmbuyer@73 542 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 543 -- the uniques, values are the following:
farmbuyer@87 544 -- 'history' active player name in self.history
farmbuyer@73 545 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 546 -- and will instantly be wrong after manual insertion
farmbuyer@73 547 -- 'loot' active index into g_loot
farmbuyer@73 548 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 549 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 550 -- and return to searching mode.
farmbuyer@73 551 do
farmbuyer@73 552 local notfound = -1
farmbuyer@73 553 local notfound_ret = { history = notfound }
farmbuyer@73 554 local mt
farmbuyer@73 555
farmbuyer@73 556 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 557 local function m_probe_only (t, k)
farmbuyer@73 558 return rawget(t,k) or notfound_ret
farmbuyer@73 559 end
farmbuyer@73 560
farmbuyer@73 561 -- Expensive search.
farmbuyer@73 562 local function m_full_search (t, k)
farmbuyer@73 563 local L, H, HU, loot
farmbuyer@73 564 -- Try active loot entries first
farmbuyer@73 565 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 566 if k == e.unique then
farmbuyer@73 567 L,loot = i,e
farmbuyer@73 568 break
farmbuyer@73 569 end
farmbuyer@73 570 end
farmbuyer@73 571 -- If it's active, try looking through that player's history first.
farmbuyer@73 572 if L then
farmbuyer@73 573 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 574 for ui,u in ipairs(h.unique) do
farmbuyer@73 575 if k == u then
farmbuyer@87 576 H, HU = h.name, ui
farmbuyer@73 577 break
farmbuyer@73 578 end
farmbuyer@73 579 end
farmbuyer@73 580 else
farmbuyer@73 581 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 582 -- older data. Search the rest of current realm's history.
farmbuyer@73 583 for hi,h in ipairs(addon.history) do
farmbuyer@73 584 for ui,u in ipairs(h.unique) do
farmbuyer@73 585 if k == u then
farmbuyer@87 586 H, HU = h.name, ui
farmbuyer@73 587 break
farmbuyer@73 588 end
farmbuyer@73 589 end
farmbuyer@73 590 end
farmbuyer@73 591 end
farmbuyer@73 592 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 593 t[k] = ret
farmbuyer@73 594 return ret
farmbuyer@73 595 end
farmbuyer@73 596
farmbuyer@73 597 local function m_setmode (self, mode)
farmbuyer@73 598 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 599 (mode == 'search') and m_full_search or
farmbuyer@73 600 nil -- maybe error() here?
farmbuyer@73 601 end
farmbuyer@73 602
farmbuyer@73 603 local function m_reset (self)
farmbuyer@73 604 wipe(self)
farmbuyer@73 605 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 606 self.NOTFOUND = notfound
farmbuyer@73 607 self.RESET = m_reset
farmbuyer@73 608 self.SEARCH = m_full_search
farmbuyer@73 609 self.TEST = m_probe_only
farmbuyer@73 610 self.SETMODE = m_setmode
farmbuyer@73 611 mt.__index = m_full_search
farmbuyer@73 612 return self
farmbuyer@73 613 end
farmbuyer@73 614
farmbuyer@73 615 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 616 -- this into a weakly-keyed table.
farmbuyer@73 617 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 618
farmbuyer@107 619 g_uniques = setmetatable (m_reset{}, mt)
farmbuyer@73 620 end
farmbuyer@73 621
farmbuyer@1 622
farmbuyer@1 623 ------ Expiring caches
farmbuyer@1 624 --[[
farmbuyer@73 625 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 626 cache:add(foo)
farmbuyer@73 627 cache:test(foo) -- returns true
farmbuyer@73 628 ....5 seconds pass
farmbuyer@73 629 cache:add(bar)
farmbuyer@73 630 ....10 seconds pass
farmbuyer@73 631 cache:test(foo) -- returns false
farmbuyer@73 632 cache:test(bar) -- returns true
farmbuyer@73 633 ....5 seconds pass
farmbuyer@102 634 ....bar also gone, cleanup() called:
farmbuyer@102 635 function cleanup (expired_entries)
farmbuyer@102 636 for i = 1, #expired_entries do -- this table is in strict FIFO order
farmbuyer@102 637 print(i, expired_entries[i])
farmbuyer@102 638 -- 1 foo
farmbuyer@102 639 -- 2 bar
farmbuyer@102 640 end
farmbuyer@102 641 end
farmbuyer@1 642 ]]
farmbuyer@1 643 do
farmbuyer@1 644 local caches = {}
farmbuyer@107 645 local cleanup_group = AnimTimerFrame:CreateAnimationGroup()
farmbuyer@107 646 local time, next = time, next
farmbuyer@102 647 local new, del = flib.new, flib.del
farmbuyer@1 648 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 649 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 650 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 651 local now = time()
farmbuyer@102 652 local actives = 0
farmbuyer@102 653 local expired = new()
farmbuyer@1 654 -- this is ass-ugly
farmbuyer@102 655 for name,c in next, caches do
farmbuyer@25 656 local fifo = c.fifo
farmbuyer@25 657 local active = #fifo > 0
farmbuyer@102 658 actives = actives + (active and 1 or 0)
farmbuyer@73 659 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@102 660 local datum = tremove(fifo,1)
farmbuyer@102 661 addon.dprint('cache', name, "cache removing", datum.t, "<", datum.m, ">")
farmbuyer@102 662 c.hash[datum.m] = nil
farmbuyer@102 663 tinsert(expired,datum.m)
farmbuyer@102 664 del(datum)
farmbuyer@1 665 end
farmbuyer@25 666 if active and #fifo == 0 and c.func then
farmbuyer@25 667 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@102 668 c.func(expired)
farmbuyer@25 669 end
farmbuyer@102 670 wipe(expired)
farmbuyer@1 671 end
farmbuyer@102 672 del(expired)
farmbuyer@102 673 if actives == 0 then
farmbuyer@40 674 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 675 cleanup_group:Finish()
farmbuyer@40 676 else
farmbuyer@40 677 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 678 end
farmbuyer@1 679 end)
farmbuyer@1 680
farmbuyer@1 681 local function _add (cache, x)
farmbuyer@102 682 assert(type(x)~='number')
farmbuyer@102 683 local datum = new()
farmbuyer@102 684 datum.m = x
farmbuyer@102 685 datum.t = time() + cache.ttl
farmbuyer@25 686 cache.hash[x] = datum
farmbuyer@25 687 tinsert (cache.fifo, datum)
farmbuyer@1 688 if not cleanup_group:IsPlaying() then
farmbuyer@41 689 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@1 690 cleanup_group:Play()
farmbuyer@1 691 end
farmbuyer@1 692 end
farmbuyer@1 693 local function _test (cache, x)
farmbuyer@25 694 return cache.hash[x] ~= nil
farmbuyer@1 695 end
farmbuyer@25 696
farmbuyer@1 697 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 698 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 699 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@1 700 local c = {
farmbuyer@1 701 ttl = ttl,
farmbuyer@1 702 name = name,
farmbuyer@1 703 add = _add,
farmbuyer@1 704 test = _test,
farmbuyer@1 705 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 706 func = on_alldone,
farmbuyer@102 707 -- Testing merging these two (_add's 'x' must not be numeric)
farmbuyer@25 708 fifo = {},
farmbuyer@102 709 --hash = {},
farmbuyer@1 710 }
farmbuyer@102 711 c.hash = c.fifo
farmbuyer@102 712 c.cleanup:SetOrder(1) -- [1,100] range within parent animation
farmbuyer@102 713 c.cleanup:SetDuration(0.8) -- hmmm
farmbuyer@25 714 caches[name] = c
farmbuyer@1 715 return c
farmbuyer@1 716 end
farmbuyer@1 717 end
farmbuyer@1 718
farmbuyer@1 719
farmbuyer@1 720 ------ Ace3 framework stuff
farmbuyer@98 721 function addon:DBProfileRefresh()
farmbuyer@98 722 opts = self.db.profile
farmbuyer@98 723 end
farmbuyer@98 724
farmbuyer@1 725 function addon:OnInitialize()
farmbuyer@67 726 if self.author_debug then
farmbuyer@67 727 _G.OL = self
farmbuyer@73 728 _G.g_uniques = g_uniques
farmbuyer@67 729 end
farmbuyer@109 730 -- This kludgy-looking thing is because if there are serious errors in
farmbuyer@109 731 -- loading, some of the actions during PLAYER_LOGOUT can destroy data.
farmbuyer@109 732 if self.FILES_LOADED ~= 7 then
farmbuyer@109 733 print('|cffaee3ffouroloot reports load count of',self.FILES_LOADED,'fml|r')
farmbuyer@109 734 self:SetEnabledState(false)
farmbuyer@109 735 return
farmbuyer@109 736 end
farmbuyer@109 737 self.FILES_LOADED = nil
farmbuyer@109 738
farmbuyer@107 739 _log = OuroLootSV_log
farmbuyer@41 740
farmbuyer@1 741 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 742 -- relogging during a raid and already have collected loot data
farmbuyer@107 743 local OuroLootSV = OuroLootSV
farmbuyer@1 744 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 745 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 746
farmbuyer@100 747 -- Primarily for plugins, but can be of use to me also...
farmbuyer@107 748 self.callbacks = LibStub("CallbackHandler-1.0"):New(self)
farmbuyer@100 749 --function self.callbacks:OnUsed (target_aka_self, eventname) end
farmbuyer@100 750 --function self.callbacks:OnUnused (target_aka_self, eventname) end
farmbuyer@100 751
farmbuyer@97 752 if _G.OuroLootOptsDB == nil then
farmbuyer@76 753 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 754 self:ScheduleTimer(function(s)
farmbuyer@97 755 for id in pairs(self.default_itemfilter) do
farmbuyer@97 756 opts.itemfilter[id] = true
farmbuyer@97 757 end
farmbuyer@97 758 for id in pairs(self.default_itemvault) do
farmbuyer@97 759 opts.itemvault[id] = true
farmbuyer@97 760 end
farmbuyer@76 761 s:Print(virgin, tostring(vclick))
farmbuyer@1 762 virgin = nil
farmbuyer@1 763 end,10,self)
farmbuyer@65 764 else
farmbuyer@65 765 virgin = nil
farmbuyer@1 766 end
farmbuyer@107 767 self.db = LibStub("AceDB-3.0"):New("OuroLootOptsDB", option_defaults , --[[Default=]]true)
farmbuyer@99 768 self.db.RegisterCallback (self, "OnNewProfile", function()
farmbuyer@99 769 self:Print(new_profile_warning)
farmbuyer@99 770 end)
farmbuyer@98 771 self.db.RegisterCallback (self, "OnProfileChanged", "DBProfileRefresh")
farmbuyer@98 772 self.db.RegisterCallback (self, "OnProfileCopied", "DBProfileRefresh")
farmbuyer@98 773 self.db.RegisterCallback (self, "OnProfileReset", "DBProfileRefresh")
farmbuyer@98 774 self:DBProfileRefresh()
farmbuyer@97 775
farmbuyer@97 776 --[[
farmbuyer@66 777 local stored_datarev = opts.datarev or 14
farmbuyer@1 778 for opt,default in pairs(option_defaults) do
farmbuyer@1 779 if opts[opt] == nil then
farmbuyer@1 780 opts[opt] = default
farmbuyer@1 781 end
farmbuyer@1 782 end
farmbuyer@97 783 opts.datarev = option_defaults.datarev]]
farmbuyer@1 784
farmbuyer@1 785 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@94 786 if opts.register_slash_synonyms then
farmbuyer@94 787 -- Maybe use %w here for non-English locales?
farmbuyer@94 788 local n = 2
farmbuyer@94 789 for s in opts.slash_synonyms:gmatch("/%a+") do
farmbuyer@94 790 _G['SLASH_ACECONSOLE_OUROLOOT'..n] = s
farmbuyer@94 791 n = n + 1
farmbuyer@94 792 end
farmbuyer@1 793 end
farmbuyer@1 794
farmbuyer@73 795 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@107 796 local r = self:load_assert (GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 797 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 798 self.history = self.history_all[r]
farmbuyer@71 799
farmbuyer@71 800 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 801 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 802 if _G.OuroLootSV_hist
farmbuyer@73 803 and (histformat == nil or histformat < 4)
farmbuyer@73 804 then -- some big honkin' loops
farmbuyer@38 805 for rname,realm in pairs(self.history_all) do
farmbuyer@38 806 for pk,player in ipairs(realm) do
farmbuyer@73 807 if histformat == nil or histformat < 3 then
farmbuyer@73 808 for lk,loot in ipairs(player) do
farmbuyer@73 809 if loot.count == "" then
farmbuyer@73 810 loot.count = nil
farmbuyer@73 811 end
farmbuyer@73 812 if not loot.unique then
farmbuyer@73 813 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 814 end
farmbuyer@71 815 end
farmbuyer@38 816 end
farmbuyer@73 817 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 818 self:_uplift_history_format(player)
farmbuyer@38 819 end
farmbuyer@38 820 end
farmbuyer@38 821 end
farmbuyer@73 822 self._uplift_history_format = nil
farmbuyer@6 823 --OuroLootSV_hist = nil
farmbuyer@1 824
farmbuyer@56 825 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 826 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 827 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@97 828 if false and OuroLootSV then
farmbuyer@56 829 local dirty = false
farmbuyer@66 830 local bumpers = {}
farmbuyer@97 831 --bumpers[14] = function() start
farmbuyer@97 832 --bumpers[19] = function() latest
farmbuyer@71 833
farmbuyer@66 834 --[===[
farmbuyer@66 835 local real = bumpers
farmbuyer@66 836 bumpers = newproxy(true)
farmbuyer@66 837 local mt = getmetatable(bumpers)
farmbuyer@66 838 mt.__index = real
farmbuyer@66 839 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 840
farmbuyer@66 841 while stored_datarev < opts.datarev do
farmbuyer@66 842 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 843 dirty = true
farmbuyer@66 844 bumpers[stored_datarev]()
farmbuyer@66 845 stored_datarev = stored_datarev + 1
farmbuyer@61 846 end
farmbuyer@56 847 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 848 end
farmbuyer@55 849
farmbuyer@95 850 self:FINISH_SPECIAL_TABS()
farmbuyer@1 851 _init(self)
farmbuyer@89 852 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@110 853 g_gui = self.gui_state_pointer
farmbuyer@95 854 self.gui_state_pointer = nil
farmbuyer@67 855 self.load_assert = nil
farmbuyer@66 856 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 857 end
farmbuyer@1 858
farmbuyer@1 859 function addon:OnEnable()
farmbuyer@10 860 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@90 861 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@1 862
farmbuyer@73 863 -- Cribbed from Talented. I like the way jerry thinks: the first string
farmbuyer@73 864 -- argument can be a format spec for the remainder of the arguments.
farmbuyer@1 865 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@73 866 -- jumping through ridonkulous hoops. The part about overriding :Print
farmbuyer@1 867 -- with a version using prefix hyperlinks is my fault.
farmbuyer@37 868 --
farmbuyer@73 869 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 870 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 871 --
farmbuyer@37 872 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 873 do
farmbuyer@1 874 local AC = LibStub("AceConsole-3.0")
farmbuyer@103 875 function addon.chatprefix (code, arg)
farmbuyer@103 876 local f = '' -- empty -> BuildMainDisplay(empty) -> main tab
farmbuyer@103 877 if code == "GoToLootLine" then
farmbuyer@103 878 f = code
farmbuyer@103 879 --elseif .....
farmbuyer@103 880 end
farmbuyer@103 881 local ret, num = self.format_hypertext ("Ouro Loot", --[[legendary]]5, f)
farmbuyer@103 882 if code == "GoToLootLine" then
farmbuyer@103 883 self.lootjumps[num] = arg
farmbuyer@103 884 end
farmbuyer@103 885 return ret, num
farmbuyer@103 886 end
farmbuyer@103 887 --local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5, '')
farmbuyer@103 888 --local chat_prefix_s = tostring(chat_prefix)
farmbuyer@103 889 local chat_prefix_s = tostring((addon.chatprefix()))
farmbuyer@1 890 function addon:Print (str, ...)
farmbuyer@1 891 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 892 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 893 else
farmbuyer@76 894 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 895 end
farmbuyer@1 896 end
farmbuyer@73 897 function addon:CFPrint (frame, str, ...)
farmbuyer@73 898 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 899 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 900 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 901 else
farmbuyer@76 902 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 903 end
farmbuyer@73 904 end
farmbuyer@103 905 function addon:PCFPrint (frame, prefix, str, ...)
farmbuyer@103 906 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@103 907 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@103 908 return AC:Print (frame, tostring(prefix), str:format(...))
farmbuyer@103 909 else
farmbuyer@103 910 return AC:Print (frame, tostring(prefix), str, ...)
farmbuyer@103 911 end
farmbuyer@103 912 end
farmbuyer@1 913 end
farmbuyer@1 914
farmbuyer@93 915 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 916 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 917 if addon.fill_out_class_colors then
farmbuyer@93 918 addon.fill_out_class_colors()
farmbuyer@93 919 addon.fill_out_class_colors = nil
farmbuyer@93 920 end
farmbuyer@93 921
farmbuyer@51 922 while opts.keybinding do
farmbuyer@51 923 if InCombatLockdown() then
farmbuyer@76 924 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 925 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 926 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 927 opts.keybinding_text)
farmbuyer@76 928 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 929 tostring(reload))
farmbuyer@51 930 break
farmbuyer@51 931 end
farmbuyer@51 932
farmbuyer@15 933 KeyBindingFrame_LoadUI()
farmbuyer@1 934 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 935 btn:SetAttribute("type", "macro")
farmbuyer@1 936 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 937 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 938 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 939 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 940 -- has ever learned
farmbuyer@15 941 local c = GetCurrentBindingSet()
farmbuyer@15 942 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 943 SaveBindings(c)
farmbuyer@15 944 end
farmbuyer@1 945 else
farmbuyer@51 946 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 947 opts.keybinding_text)
farmbuyer@1 948 end
farmbuyer@51 949 break
farmbuyer@1 950 end
farmbuyer@1 951
farmbuyer@20 952 --[[
farmbuyer@20 953 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 954 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 955 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 956 the global patterns before we transform them.
farmbuyer@20 957
farmbuyer@20 958 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 959 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 960 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 961 cauldron flasks.
farmbuyer@76 962
farmbuyer@76 963 ??? do something with LOOT_ITEM_WHILE_PLAYER_INELIGIBLE for locked LFRs?
farmbuyer@20 964 ]]
farmbuyer@20 965
farmbuyer@20 966 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@107 967 g_LOOT_ITEM_ss = LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 968
farmbuyer@20 969 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@107 970 g_LOOT_ITEM_MULTIPLE_sss = LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 971
farmbuyer@20 972 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@107 973 g_LOOT_ITEM_SELF_s = LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 974
farmbuyer@20 975 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@107 976 g_LOOT_ITEM_SELF_MULTIPLE_ss = LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 977
farmbuyer@44 978 --[[
farmbuyer@110 979 Throw in the default disposition types. This could be called during load
farmbuyer@110 980 were it not for the need to talk to the GUI data (not set up yet).
farmbuyer@110 981
farmbuyer@110 982 Args: code, rhex, ghex, bhex,
farmbuyer@110 983 text_notes, opt_text_menu (uses notes if nil), opt_tooltip_txt,
farmbuyer@110 984 can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@110 985 ]]
farmbuyer@110 986 local norm = self:_add_loot_disposition ('normal', "ff","ff","ff", "", "normal",
farmbuyer@110 987 [[This is the default. Selecting any 'Mark as <x>' action blanks out extra notes about who broadcast this entry, etc.]],
farmbuyer@110 988 true, true, false)
farmbuyer@110 989 self:_add_loot_disposition ('offspec', "c6","9b","6d", "offspec", nil, nil,
farmbuyer@110 990 true, true, true)
farmbuyer@110 991 self:_add_loot_disposition ('shard', "a3","35","ee", "shard",
farmbuyer@110 992 "disenchanted", nil, false, false, true)
farmbuyer@110 993 -- suddenly changing localization mid-phrase is horky, change this to a submenu:
farmbuyer@110 994 self:_add_loot_disposition ('gvault', "33","ff","99", _G.GUILD_BANK:lower(),
farmbuyer@110 995 nil, nil, false, false, true)
farmbuyer@110 996 -- fix up the odd (!) standard case of having a nil disposition field
farmbuyer@110 997 norm.arg2 = nil
farmbuyer@110 998
farmbuyer@110 999 --[[
farmbuyer@44 1000 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 1001 will probably look these days. Try to be conservative about needless
farmbuyer@44 1002 frame creation.
farmbuyer@44 1003 ]]
farmbuyer@44 1004 local bliz = CreateFrame("Frame")
farmbuyer@44 1005 bliz.name = "Ouro Loot"
farmbuyer@44 1006 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 1007 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 1008 button:SetWidth(150)
farmbuyer@44 1009 button:SetHeight(22)
farmbuyer@44 1010 button:SetScript("OnClick", function()
farmbuyer@107 1011 InterfaceOptionsFrameCancel:Click()
farmbuyer@107 1012 HideUIPanel(GameMenuFrame)
farmbuyer@44 1013 addon:OpenMainDisplayToTab"Options"
farmbuyer@44 1014 end)
farmbuyer@44 1015 button:SetText('"/ouroloot opt"')
farmbuyer@44 1016 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 1017 _b:SetScript("OnShow",nil)
farmbuyer@44 1018 end)
farmbuyer@107 1019 InterfaceOptions_AddCategory(bliz)
farmbuyer@44 1020
farmbuyer@73 1021 -- Maybe load up g_uniques now?
farmbuyer@73 1022 if opts.precache_history_uniques then
farmbuyer@73 1023 self:_cache_history_uniques()
farmbuyer@73 1024 end
farmbuyer@73 1025
farmbuyer@49 1026 self:_scan_LOD_modules()
farmbuyer@49 1027
farmbuyer@101 1028 self:_set_chatty_change_chatframe (opts.chatty_on_changes_frame, --[[silent_p=]]true)
farmbuyer@73 1029
farmbuyer@1 1030 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 1031 end
farmbuyer@1 1032 --function addon:OnDisable() end
farmbuyer@1 1033
farmbuyer@58 1034 do
farmbuyer@99 1035 --[[
farmbuyer@99 1036 Module support (aka plugins). Field names with special meanings:
farmbuyer@99 1037 - option_defaults: (IN) Standard AceDB-style table. Use a profiles key!
farmbuyer@99 1038 - db: (OUT) AceDB object, set during init.
farmbuyer@99 1039 - opts: (OUT) Pointer to plugin's "db.profile" subtable.
farmbuyer@99 1040
farmbuyer@99 1041 OnInitialize, [default_]OnEnable, register_text_generator, register_tab_control
farmbuyer@99 1042 are all inherited.
farmbuyer@99 1043 ]]
farmbuyer@58 1044 local prototype = {}
farmbuyer@95 1045 local registry
farmbuyer@95 1046
farmbuyer@95 1047 -- By default, no plugins. First one in sets up code for any after.
farmbuyer@95 1048 addon.get_plugin = flib.nullfunc
farmbuyer@95 1049
farmbuyer@95 1050 -- Fires before the plugin's own OnEnable (inherited or otherwise).
farmbuyer@95 1051 function addon:OnModuleCreated (plugin)
farmbuyer@95 1052 if not registry then
farmbuyer@95 1053 registry = {}
farmbuyer@95 1054 addon.get_plugin = function(a,t) return registry[t] end
farmbuyer@95 1055 prototype.register_text_generator = function(p,t,...)
farmbuyer@95 1056 registry[t] = p
farmbuyer@95 1057 return addon:register_text_generator(t,...)
farmbuyer@95 1058 end
farmbuyer@95 1059 prototype.register_tab_control = function(p,t,...)
farmbuyer@95 1060 registry[t] = p
farmbuyer@95 1061 return addon:register_tab_control(t,...)
farmbuyer@95 1062 end
farmbuyer@95 1063 end
farmbuyer@95 1064 end
farmbuyer@95 1065
farmbuyer@99 1066 local function module_OnInit (plugin)
farmbuyer@58 1067 if plugin.option_defaults then
farmbuyer@99 1068 plugin.db = addon.db:RegisterNamespace (plugin.moduleName, plugin.option_defaults)
farmbuyer@99 1069 plugin.opts = plugin.db.profile
farmbuyer@99 1070 --plugin:SetEnabledState(plugin.db.profile.enabled) if that flag is needed later
farmbuyer@58 1071 end
farmbuyer@58 1072 end
farmbuyer@58 1073
farmbuyer@99 1074 local function module_OnEnable (plugin)
farmbuyer@99 1075 end
farmbuyer@99 1076
farmbuyer@99 1077 local function module_GetOption (plugin, info)
farmbuyer@99 1078 local name = info[#info]
farmbuyer@99 1079 return plugin.db.profile[name]
farmbuyer@99 1080 end
farmbuyer@99 1081 local function module_SetOption (plugin, info, value)
farmbuyer@99 1082 local name = info[#info]
farmbuyer@99 1083 plugin.db.profile[name] = value
farmbuyer@99 1084 local arg = info.arg
farmbuyer@99 1085 if type(arg) == 'function' then
farmbuyer@99 1086 plugin[arg](plugin,info)
farmbuyer@99 1087 end
farmbuyer@99 1088 end
farmbuyer@99 1089
farmbuyer@99 1090 prototype.OnInitialize = module_OnInit
farmbuyer@58 1091 prototype.OnEnable = module_OnEnable
farmbuyer@58 1092 prototype.default_OnEnable = module_OnEnable
farmbuyer@99 1093 prototype.GetOption = module_GetOption
farmbuyer@99 1094 prototype.SetOption = module_SetOption
farmbuyer@58 1095
farmbuyer@58 1096 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1097 addon:SetDefaultModulePrototype(prototype)
farmbuyer@63 1098
farmbuyer@64 1099 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@63 1100 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata)
farmbuyer@63 1101 if not addon.author_debug then
farmbuyer@89 1102 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1103 self:Print(err,modname,
farmbuyer@89 1104 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1105 return false
farmbuyer@63 1106 end
farmbuyer@89 1107 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1108 self:Print(err,modname,
farmbuyer@63 1109 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1110 return false
farmbuyer@63 1111 end
farmbuyer@99 1112 --[[if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1113 self:Print(err,modname,
farmbuyer@63 1114 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1115 return false
farmbuyer@99 1116 end]]
farmbuyer@63 1117 end
farmbuyer@63 1118 return self:NewModule(modname)
farmbuyer@63 1119 end
farmbuyer@58 1120 end
farmbuyer@58 1121
farmbuyer@102 1122 --[[ LCALLBACK
farmbuyer@102 1123 Standard ace3-style callback registration and dispatching. All player names
farmbuyer@102 1124 are simple (uncolored) strings. The "uniqueID" always refers to the unique
farmbuyer@102 1125 tag string stored as 'unique' in loot entries and used as keys in history.
farmbuyer@102 1126 Item IDs are always of numeric type.
farmbuyer@102 1127
farmbuyer@102 1128 'Activate', enabled_p, rebroadcast_p, threshold
farmbuyer@102 1129 The two boolean predicates are self-explanatory. The threshold is an
farmbuyer@102 1130 ITEM_QUALITY_* constant integer.
farmbuyer@102 1131
farmbuyer@102 1132 'Deactivate'
farmbuyer@102 1133 After all system events have been unregistered.
farmbuyer@102 1134
farmbuyer@102 1135 'Reset'
farmbuyer@102 1136 Clicking "Clear Loot", after all data manipulation is finished.
farmbuyer@102 1137
farmbuyer@102 1138 'NewBoss', boss
farmbuyer@102 1139 Boss event triggered by a local bossmod (DBM, etc) or a remote OL tracker.
farmbuyer@102 1140 Argument is a g_loot table entry of kind=='boss'.
farmbuyer@102 1141
farmbuyer@102 1142 'NewBossEntry', boss
farmbuyer@102 1143 New row in primary EOI table of kind=='boss'. Includes all 'NewBoss'
farmbuyer@102 1144 occasions, plus manual boss additions, testing, etc. Arg same as NewBoss.
farmbuyer@102 1145
farmbuyer@102 1146 'NewLootEntry', loot
farmbuyer@102 1147 'DelLootEntry', loot
farmbuyer@102 1148 New or removed row in primary EOI table of kind=='loot'. Argument is a
farmbuyer@102 1149 g_loot table entry of kind=='loot'.
farmbuyer@102 1150
farmbuyer@102 1151 'NewEOIEntry', entry
farmbuyer@102 1152 'DelEOIEntry', entry
farmbuyer@102 1153 New or removed row in primary EOI table, of any kind. Argument is the
farmbuyer@102 1154 g_loot entry, already inserted into or removed from g_loot.
farmbuyer@102 1155
farmbuyer@102 1156 'NewHistory', player_name, uniqueID
farmbuyer@102 1157 'DelHistory', player_name, uniqueID
farmbuyer@102 1158 New or removed entry in player history. Name argument self-explanatory.
farmbuyer@102 1159 ID is the corresponding loot, already inserted into or removed from the
farmbuyer@102 1160 history structures.
farmbuyer@102 1161
farmbuyer@102 1162 'Reassign', uniqueID, itemID, loot, from_player_name, to_player_name
farmbuyer@102 1163 Loot reassigned from one player to another. Loot represented by the
farmbuyer@102 1164 unique & item IDs, and the g_loot entry of kind=='loot'. The player
farmbuyer@102 1165 names are self-explanatory.
farmbuyer@102 1166
farmbuyer@102 1167 'MarkAs', uniqueID, itemID, loot, old_disposition, new_disposition
farmbuyer@102 1168 The "Mark as <x>" action (as if from the item right-click menu, possibly
farmbuyer@102 1169 from a remote tracker) has finished. ID & loot arguments are as in
farmbuyer@102 1170 'Reassign'. The old/new dispositions are those of the g_loot index
farmbuyer@102 1171 "disposition" (described at the top of core.lua), with the added possible
farmbuyer@102 1172 value of "normal" meaning exactly that.
farmbuyer@102 1173 ]]
farmbuyer@100 1174 do
farmbuyer@102 1175 -- We don't want to trigger plugins or other addons as soon as something
farmbuyer@102 1176 -- interesting happens, because a nontrivial amount of work happens "soon"
farmbuyer@102 1177 -- after the interesting event: cleanups/fixups, improvs from network,
farmbuyer@102 1178 -- etc. So firing a callback is delayed ever so briefly by human scales.
farmbuyer@102 1179 --
farmbuyer@102 1180 -- For data safety, we replace any table arguments with read-only proxies
farmbuyer@102 1181 -- before passing them to the callbacks. The goal is to prevent accidents,
farmbuyer@102 1182 -- not fraud.
farmbuyer@107 1183 local unpack, setmetatable = unpack, setmetatable
farmbuyer@102 1184 local mtnewindex = function() --[[local]]error("This table is read-only", 3) end
farmbuyer@101 1185 local function make_readonly (t)
farmbuyer@102 1186 return setmetatable({}, {
farmbuyer@101 1187 __newindex = mtnewindex,
farmbuyer@101 1188 __index = t,
farmbuyer@101 1189 __metatable = false,
farmbuyer@102 1190 __tostring = getmetatable(t) and getmetatable(t).__tostring,
farmbuyer@101 1191 })
farmbuyer@101 1192 end
farmbuyer@101 1193
farmbuyer@102 1194 local queue = create_new_cache ('callbacks', 1.2, function (allcbs)
farmbuyer@102 1195 for _,c in ipairs(allcbs) do
farmbuyer@102 1196 addon.callbacks:Fire (unpack(c))
farmbuyer@102 1197 flib.del(c)
farmbuyer@102 1198 end
farmbuyer@102 1199 end)
farmbuyer@100 1200 function addon:Fire (...)
farmbuyer@100 1201 self.dprint('callback', ...)
farmbuyer@100 1202 local capture = flib.new(...)
farmbuyer@101 1203 for k,v in ipairs(capture) do if type(v) == 'table' then
farmbuyer@101 1204 capture[k] = make_readonly(v)
farmbuyer@101 1205 end end
farmbuyer@102 1206 queue:add(capture)
farmbuyer@100 1207 end
farmbuyer@100 1208 end
farmbuyer@100 1209
farmbuyer@1 1210
farmbuyer@1 1211 ------ Event handlers
farmbuyer@1 1212 function addon:_clear_SVs()
farmbuyer@1 1213 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1214 _G.OuroLootSV = nil
farmbuyer@73 1215 _G.OuroLootSV_saved = nil
farmbuyer@97 1216 _G.OuroLootOptsDB = nil
farmbuyer@73 1217 _G.OuroLootSV_hist = nil
farmbuyer@73 1218 _G.OuroLootSV_log = nil
farmbuyer@107 1219 ReloadUI()
farmbuyer@1 1220 end
farmbuyer@1 1221 function addon:PLAYER_LOGOUT()
farmbuyer@90 1222 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@16 1223 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1224
farmbuyer@107 1225 local worth_saving = #g_loot > 0 or next(g_loot.raiders)
farmbuyer@16 1226 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1227 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1228 end end
farmbuyer@16 1229 if worth_saving then
farmbuyer@16 1230 opts.autoshard = self.sharder
farmbuyer@16 1231 opts.threshold = self.threshold
farmbuyer@1 1232 for i,e in ipairs(g_loot) do
farmbuyer@1 1233 e.cols = nil
farmbuyer@1 1234 end
farmbuyer@73 1235 _G.OuroLootSV = g_loot
farmbuyer@16 1236 else
farmbuyer@73 1237 _G.OuroLootSV = nil
farmbuyer@1 1238 end
farmbuyer@16 1239
farmbuyer@38 1240 worth_saving = false
farmbuyer@6 1241 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1242 if #t == 0 then
farmbuyer@8 1243 self.history_all[r] = nil
farmbuyer@8 1244 else
farmbuyer@38 1245 worth_saving = true
farmbuyer@8 1246 t.realm = nil
farmbuyer@8 1247 t.st = nil
farmbuyer@8 1248 t.byname = nil
farmbuyer@8 1249 end
farmbuyer@6 1250 end end
farmbuyer@38 1251 if worth_saving then
farmbuyer@73 1252 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1253 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1254 else
farmbuyer@73 1255 _G.OuroLootSV_hist = nil
farmbuyer@38 1256 end
farmbuyer@73 1257 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1258 end
farmbuyer@1 1259
farmbuyer@10 1260 do
farmbuyer@67 1261 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1262 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1263 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1264 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1265 local time, difftime = time, difftime
farmbuyer@102 1266 local R_ACTIVE, R_OFFLINE, R_LEFT = 'online', 'offline', 'no_longer'
farmbuyer@10 1267
farmbuyer@10 1268 local lastevent, now = 0, 0
farmbuyer@16 1269 local redo_count = 0
farmbuyer@16 1270 local redo, timer_handle
farmbuyer@10 1271
farmbuyer@10 1272 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1273 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1274
farmbuyer@10 1275 now = now_a or time()
farmbuyer@10 1276
farmbuyer@10 1277 if leaving_p then
farmbuyer@16 1278 if timer_handle then
farmbuyer@16 1279 self:CancelTimer(timer_handle)
farmbuyer@16 1280 timer_handle = nil
farmbuyer@16 1281 end
farmbuyer@10 1282 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1283 r.leave = r.leave or now
farmbuyer@10 1284 end
farmbuyer@10 1285 return
farmbuyer@10 1286 end
farmbuyer@10 1287
farmbuyer@10 1288 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1289 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1290 r.online = R_LEFT
farmbuyer@10 1291 r.leave = now
farmbuyer@10 1292 end
farmbuyer@10 1293 end
farmbuyer@10 1294
farmbuyer@100 1295 -- XXX somewhere in here, we could fire a useful callback event
farmbuyer@100 1296
farmbuyer@16 1297 if redo then
farmbuyer@16 1298 redo_count = redo_count + 1
farmbuyer@16 1299 end
farmbuyer@16 1300 redo = false
farmbuyer@10 1301 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1302 local unit = 'raid'..i
farmbuyer@67 1303 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@67 1304 -- them under specific circumstances.
farmbuyer@67 1305 local name, connected, subgroup, level, class, _
farmbuyer@67 1306 name, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1307 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@10 1308 if name and name ~= UNKNOWN and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
farmbuyer@10 1309 if not g_loot.raiders[name] then
farmbuyer@10 1310 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1311 end
farmbuyer@10 1312 local r = g_loot.raiders[name]
farmbuyer@68 1313 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1314 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1315 r.needinfo = nil
farmbuyer@56 1316 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1317 r.race = select(2,UnitRace(unit))
farmbuyer@10 1318 r.sex = UnitSex(unit)
farmbuyer@56 1319 r.level = level --UnitLevel(unit)
farmbuyer@10 1320 r.guild = GetGuildInfo(unit)
farmbuyer@10 1321 end
farmbuyer@56 1322 --local connected = UnitIsConnected(unit)
farmbuyer@10 1323 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1324 r.join = r.join or now
farmbuyer@10 1325 r.online = R_ACTIVE
farmbuyer@10 1326 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1327 r.leave = now
farmbuyer@10 1328 r.online = R_OFFLINE
farmbuyer@10 1329 end
farmbuyer@10 1330 redo = redo or r.needinfo
farmbuyer@10 1331 end
farmbuyer@10 1332 end
farmbuyer@16 1333 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1334 if not timer_handle then
farmbuyer@16 1335 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1336 end
farmbuyer@16 1337 else
farmbuyer@16 1338 redo_count = 0
farmbuyer@16 1339 if timer_handle then
farmbuyer@16 1340 self:CancelTimer(timer_handle)
farmbuyer@16 1341 timer_handle = nil
farmbuyer@16 1342 end
farmbuyer@10 1343 end
farmbuyer@10 1344 end
farmbuyer@10 1345
farmbuyer@10 1346 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1347 if GetNumRaidMembers() == 0 then
farmbuyer@16 1348 -- Leaving a raid group.
farmbuyer@10 1349 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1350 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1351 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1352 if self.enabled and not self.debug.notraid then
farmbuyer@16 1353 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1354 self.popped = nil
farmbuyer@80 1355 self:Deactivate()
farmbuyer@10 1356 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1357 end
farmbuyer@10 1358 return
farmbuyer@10 1359 end
farmbuyer@10 1360
farmbuyer@1 1361 local inside,whatkind = IsInInstance()
farmbuyer@1 1362 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1363 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1364 return
farmbuyer@1 1365 end
farmbuyer@10 1366
farmbuyer@10 1367 local docheck = self.enabled
farmbuyer@1 1368 if event == "Activate" then
farmbuyer@1 1369 -- dispatched manually from Activate
farmbuyer@10 1370 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1371 _register_bossmod(self)
farmbuyer@10 1372 docheck = true
farmbuyer@90 1373 elseif event == RAID_ROSTER_UPDATE_EVENT then
farmbuyer@10 1374 -- hot code path, be careful
farmbuyer@10 1375
farmbuyer@1 1376 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1377 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1378 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1379 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1380 self.popped.data = self
farmbuyer@10 1381 return
farmbuyer@1 1382 end
farmbuyer@1 1383 end
farmbuyer@11 1384 -- Throttle the checks fired by common events.
farmbuyer@10 1385 if docheck and not InCombatLockdown() then
farmbuyer@10 1386 now = time()
farmbuyer@10 1387 if difftime(now,lastevent) > 45 then
farmbuyer@10 1388 lastevent = now
farmbuyer@10 1389 self:CheckRoster(false,now)
farmbuyer@10 1390 end
farmbuyer@10 1391 end
farmbuyer@1 1392 end
farmbuyer@1 1393 end
farmbuyer@1 1394
farmbuyer@73 1395 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1396 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1397 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1398
farmbuyer@73 1399 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1400 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1401 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1402
farmbuyer@73 1403 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1404 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1405 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1406 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1407 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1408 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1409
farmbuyer@73 1410 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1411 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1412 "n" followed by a random number.
farmbuyer@73 1413 ]=]
farmbuyer@1 1414 do
farmbuyer@73 1415 local counter, _do_loot
farmbuyer@73 1416 do
farmbuyer@73 1417 local count = 0
farmbuyer@73 1418 function counter() count = count + 1; return count; end
farmbuyer@73 1419 end
farmbuyer@73 1420
farmbuyer@42 1421 local function maybe_trash_kill_entry()
farmbuyer@80 1422 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1423 -- kill/wipe entry already.
farmbuyer@42 1424 if addon.latest_instance then return end
farmbuyer@69 1425 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1426 addon.latest_instance = inst
farmbuyer@69 1427 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1428 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1429 instance=addon.latest_instance, duration=0,
farmbuyer@61 1430 raidersnap=ss, maxsize=max
farmbuyer@42 1431 })
farmbuyer@42 1432 end
farmbuyer@42 1433
farmbuyer@76 1434 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1435 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1436 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1437 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1438 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1439 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1440 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1441 end
farmbuyer@76 1442
farmbuyer@107 1443 local random = math.random
farmbuyer@76 1444 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1445 if u then
farmbuyer@73 1446 -- Check and alert for an existing value.
farmbuyer@73 1447 u = tostring(u)
farmbuyer@73 1448 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1449 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1450 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1451 if maybe then
farmbuyer@76 1452 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1453 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1454 return false, u, maybe
farmbuyer@76 1455 end
farmbuyer@76 1456 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1457 if can_replace_p then
farmbuyer@76 1458 _announce_unique_improvisation (u, improv)
farmbuyer@76 1459 return false, u, improv
farmbuyer@76 1460 end
farmbuyer@76 1461 return false, u
farmbuyer@73 1462 end
farmbuyer@73 1463 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1464 else
farmbuyer@87 1465 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1466 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1467 prefix = prefix or 'n'
farmbuyer@73 1468 repeat
farmbuyer@76 1469 u = prefix .. random(8675309)
farmbuyer@76 1470 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1471 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1472 end
farmbuyer@73 1473 return true, u
farmbuyer@73 1474 end
farmbuyer@73 1475
farmbuyer@1 1476 -- Recent loot cache
farmbuyer@25 1477 local candidates = {}
farmbuyer@73 1478 local sigmap = {}
farmbuyer@73 1479 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1480 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1481 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1482 -- replace entry from older client with this newer one
farmbuyer@73 1483 candidates[oldersig] = nil
farmbuyer@76 1484 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1485 end
farmbuyer@73 1486 return false
farmbuyer@73 1487 end
farmbuyer@73 1488
farmbuyer@25 1489 local function prefer_local_loots (cache)
farmbuyer@25 1490 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1491 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1492 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1493 --
farmbuyer@34 1494 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1495 for i,sig in ipairs(candidates) do
farmbuyer@25 1496 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1497 local loot = candidates[sig]
farmbuyer@25 1498 if loot then
farmbuyer@42 1499 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1500 candidates[sig] = nil
farmbuyer@25 1501 local looti = addon._addLootEntry(loot)
farmbuyer@73 1502 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@109 1503 if addon:_test_disposition (loot.disposition, 'affects_history')
farmbuyer@25 1504 and (not addon.history_suppress)
farmbuyer@25 1505 then
farmbuyer@25 1506 addon:_addHistoryEntry(looti)
farmbuyer@76 1507 elseif #loot.unique > 0 then
farmbuyer@76 1508 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1509 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1510 end
farmbuyer@25 1511 end
farmbuyer@25 1512 end
farmbuyer@25 1513
farmbuyer@25 1514 if addon.display then
farmbuyer@25 1515 addon:redisplay()
farmbuyer@25 1516 end
farmbuyer@47 1517 wipe(candidates)
farmbuyer@73 1518 wipe(sigmap)
farmbuyer@25 1519 end
farmbuyer@73 1520 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1521
farmbuyer@107 1522 local strsplit, GetItemInfo, GetItemIcon, UnitClass = strsplit, GetItemInfo, GetItemIcon, UnitClass
farmbuyer@1 1523
farmbuyer@71 1524 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1525 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1526 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1527 local itexture = GetItemIcon(itemid)
farmbuyer@6 1528 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1529 local cache_miss
farmbuyer@6 1530 if (not iname) or (not itexture) then
farmbuyer@73 1531 cache_miss = true
farmbuyer@6 1532 iname, ilink, iquality, itexture =
farmbuyer@6 1533 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1534 end
farmbuyer@73 1535 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1536 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1537
farmbuyer@19 1538 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1539
farmbuyer@73 1540 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1541 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1542 while local_override
farmbuyer@73 1543 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1544 do
farmbuyer@76 1545 unique_okay, unique, replacement =
farmbuyer@76 1546 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1547 if not unique_okay then
farmbuyer@76 1548 if replacement then
farmbuyer@76 1549 -- collision, but we've generated a placeholder for now
farmbuyer@76 1550 -- and broadcast the fact
farmbuyer@76 1551 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1552 else
farmbuyer@76 1553 i = g_uniques[unique]
farmbuyer@81 1554 local err = unique_collision:format (iname, unique,
farmbuyer@76 1555 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1556 _unavoidable_collision (err)
farmbuyer@76 1557 -- Make sure this is logged one way or another
farmbuyer@76 1558 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1559 ret1, ret2 = nil, err
farmbuyer@76 1560 break
farmbuyer@76 1561 end
farmbuyer@73 1562 end
farmbuyer@73 1563
farmbuyer@1 1564 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1565 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1566 end
farmbuyer@25 1567 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1568
farmbuyer@73 1569 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1570 local signature, seenit
farmbuyer@73 1571 if #unique > 0 then
farmbuyer@73 1572 -- newer case
farmbuyer@73 1573 signature = unique .. oldersig
farmbuyer@73 1574 sigmap[oldersig] = signature
farmbuyer@76 1575 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1576 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1577 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1578 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1579 -- false to force seenit off.
farmbuyer@76 1580 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1581 else
farmbuyer@73 1582 -- older case, only remote
farmbuyer@73 1583 assert(from)
farmbuyer@73 1584 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1585 seenit = recent_loot:test(signature)
farmbuyer@73 1586 end
farmbuyer@73 1587
farmbuyer@73 1588 if seenit then
farmbuyer@80 1589 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1590 "> already in cache, skipping from", from)
farmbuyer@73 1591 break
farmbuyer@73 1592 end
farmbuyer@73 1593
farmbuyer@73 1594 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1595 i = {
farmbuyer@73 1596 kind = 'loot',
farmbuyer@73 1597 person = recipient,
farmbuyer@73 1598 person_class= select(2,UnitClass(recipient)),
farmbuyer@73 1599 cache_miss = cache_miss,
farmbuyer@73 1600 quality = iquality,
farmbuyer@73 1601 itemname = iname,
farmbuyer@73 1602 id = itemid,
farmbuyer@73 1603 itemlink = ilink,
farmbuyer@73 1604 itexture = itexture,
farmbuyer@76 1605 unique = replacement or unique,
farmbuyer@73 1606 count = (count and count ~= "") and count or nil,
farmbuyer@73 1607 bcast_from = from,
farmbuyer@73 1608 extratext = extratext,
farmbuyer@73 1609 variant = self:is_variant_item(ilink),
farmbuyer@73 1610 }
farmbuyer@73 1611 if opts.itemvault[itemid] then
farmbuyer@73 1612 i.disposition = 'gvault'
farmbuyer@73 1613 elseif recipient == self.sharder then
farmbuyer@73 1614 i.disposition = 'shard'
farmbuyer@73 1615 end
farmbuyer@73 1616 if local_override then
farmbuyer@73 1617 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1618 -- keep this sync'd with prefer_local_loots above
farmbuyer@109 1619 if i.extratext then
farmbuyer@109 1620 for disp,text in self:_iter_dispositions('from_notes_text') do
farmbuyer@109 1621 if text == i.extratext then
farmbuyer@109 1622 i.disposition = disp
farmbuyer@109 1623 break
farmbuyer@109 1624 end
farmbuyer@109 1625 end
farmbuyer@70 1626 end
farmbuyer@73 1627 local looti = self._addLootEntry(i)
farmbuyer@109 1628 if self:_test_disposition (i.disposition, 'affects_history')
farmbuyer@73 1629 and (not self.history_suppress)
farmbuyer@73 1630 then
farmbuyer@73 1631 self:_addHistoryEntry(looti)
farmbuyer@76 1632 else
farmbuyer@76 1633 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1634 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1635 end
farmbuyer@73 1636 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1637 self.dprint('loot', "manual", looti)
farmbuyer@73 1638 else
farmbuyer@73 1639 recent_loot:add(signature)
farmbuyer@73 1640 candidates[signature] = i
farmbuyer@73 1641 tinsert (candidates, signature)
farmbuyer@80 1642 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1643 "> added to cache as candidate", #candidates)
farmbuyer@1 1644 end
farmbuyer@25 1645 break
farmbuyer@1 1646 end
farmbuyer@73 1647 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1648 return ret1, ret2
farmbuyer@1 1649 end
farmbuyer@1 1650
farmbuyer@73 1651 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1652 -- displaying any errors.
farmbuyer@1 1653 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1654 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1655
farmbuyer@1 1656 --[[
farmbuyer@1 1657 iname: Hearthstone
farmbuyer@1 1658 iquality: integer
farmbuyer@1 1659 ilink: clickable formatted link
farmbuyer@1 1660 itemstring: item:6948:....
farmbuyer@1 1661 itexture: inventory icon texture
farmbuyer@1 1662 ]]
farmbuyer@1 1663
farmbuyer@1 1664 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1665 local msg = ...
farmbuyer@20 1666 local person, itemstring, count
farmbuyer@21 1667 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1668
farmbuyer@20 1669 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 1670 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1671 if not person then
farmbuyer@20 1672 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 1673 end
farmbuyer@20 1674 if not person then
farmbuyer@20 1675 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1676 if not itemstring then
farmbuyer@20 1677 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 1678 end
farmbuyer@20 1679 end
farmbuyer@20 1680
farmbuyer@89 1681 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1682 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1683 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1684
farmbuyer@1 1685 -- Name might be colorized, remove the highlighting
farmbuyer@20 1686 if person then
farmbuyer@20 1687 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1688 else
farmbuyer@38 1689 person = my_name -- UNIT_YOU / You
farmbuyer@20 1690 end
farmbuyer@1 1691
farmbuyer@71 1692 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1693 local id,unique,_
farmbuyer@71 1694 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1695 if unique == 0 then unique = nil end
farmbuyer@1 1696
farmbuyer@73 1697 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1698
farmbuyer@1 1699 elseif event == "broadcast" then
farmbuyer@73 1700 return _do_loot(self, false, ...)
farmbuyer@1 1701
farmbuyer@1 1702 elseif event == "manual" then
farmbuyer@1 1703 local r,i,n = ...
farmbuyer@73 1704 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1705 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1706 end
farmbuyer@1 1707 end
farmbuyer@1 1708 end
farmbuyer@1 1709
farmbuyer@80 1710 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1711 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1712 -- via maybe_trash_kill_entry.
farmbuyer@80 1713 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1714 -- look for the next combat?)
farmbuyer@80 1715 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1716 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1717 self.latest_instance = nil
farmbuyer@80 1718 end
farmbuyer@80 1719
farmbuyer@1 1720
farmbuyer@1 1721 ------ Slash command handler
farmbuyer@1 1722 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1723 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1724 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1725 -- that GUI is in place.)
farmbuyer@76 1726 do
farmbuyer@76 1727 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1728 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1729 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1730 txt = strtrim(txt:lower())
farmbuyer@76 1731 local cmd, arg = ""
farmbuyer@76 1732 do
farmbuyer@76 1733 local s,e = txt:find("^%a+")
farmbuyer@76 1734 if s then
farmbuyer@76 1735 cmd = txt:sub(s,e)
farmbuyer@76 1736 s = txt:find("%S", e+2)
farmbuyer@76 1737 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1738 end
farmbuyer@1 1739 end
farmbuyer@1 1740
farmbuyer@76 1741 if cmd == "" then
farmbuyer@76 1742 if InCombatLockdown() then
farmbuyer@76 1743 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1744 else
farmbuyer@76 1745 return self:BuildMainDisplay()
farmbuyer@76 1746 end
farmbuyer@1 1747
farmbuyer@76 1748 elseif cmd:find("^thre") then
farmbuyer@76 1749 self:SetThreshold(arg)
farmbuyer@1 1750
farmbuyer@76 1751 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1752 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1753 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1754
farmbuyer@76 1755 elseif cmd == "toggle" then
farmbuyer@76 1756 if self.display then
farmbuyer@76 1757 self.display:Hide()
farmbuyer@76 1758 else
farmbuyer@76 1759 return self:BuildMainDisplay()
farmbuyer@76 1760 end
farmbuyer@76 1761
farmbuyer@76 1762 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1763 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1764 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1765 })
farmbuyer@76 1766 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1767 if self.display then
farmbuyer@76 1768 self:redisplay()
farmbuyer@76 1769 end
farmbuyer@76 1770 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1771
farmbuyer@76 1772 elseif cmd == "debug" then
farmbuyer@76 1773 if arg then
farmbuyer@107 1774 self.is_guilded = IsInGuild()
farmbuyer@76 1775 self.debug[arg] = not self.debug[arg]
farmbuyer@107 1776 print(arg,self.debug[arg])
farmbuyer@76 1777 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1778 else
farmbuyer@76 1779 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1780 end
farmbuyer@76 1781
farmbuyer@76 1782 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1783 self:save_saveas(arg)
farmbuyer@76 1784 elseif cmd == "list" then
farmbuyer@76 1785 self:save_list()
farmbuyer@76 1786 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1787 self:save_restore(tonumber(arg))
farmbuyer@76 1788 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1789 self:save_delete(tonumber(arg))
farmbuyer@76 1790
farmbuyer@76 1791 elseif cmd == "help" then
farmbuyer@76 1792 self:BuildMainDisplay('help')
farmbuyer@76 1793 elseif cmd == "ping" then
farmbuyer@76 1794 self:DoPing()
farmbuyer@76 1795
farmbuyer@81 1796 elseif cmd == "fix" then
farmbuyer@81 1797 if arg == "?" then
farmbuyer@95 1798 self:Print[['/ouroloot fix cache' updates loot that wasn't in the cache]]
farmbuyer@95 1799 self:Print[['/ouroloot fix history' repairs inconsistent data on the History tab]]
farmbuyer@95 1800 self:Print[['/ouroloot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1801 return
farmbuyer@81 1802 elseif arg == "cache" then
farmbuyer@81 1803 self:do_item_cache_fixup()
farmbuyer@81 1804 elseif arg == "history" then
farmbuyer@81 1805 self:repair_history_integrity()
farmbuyer@81 1806 end
farmbuyer@81 1807 self.NOLOAD = nil
farmbuyer@81 1808 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1809
farmbuyer@23 1810 else
farmbuyer@88 1811 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1812 return
farmbuyer@76 1813 end
farmbuyer@76 1814 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1815 cmd, tostring(green_help_link))
farmbuyer@23 1816 end
farmbuyer@1 1817 end
farmbuyer@1 1818 end
farmbuyer@1 1819
farmbuyer@1 1820 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1821 local q = tonumber(arg)
farmbuyer@1 1822 if q then
farmbuyer@76 1823 q = math.floor(q+0.1)
farmbuyer@1 1824 if q<0 or q>6 then
farmbuyer@1 1825 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1826 end
farmbuyer@1 1827 else
farmbuyer@1 1828 q = qualnames[arg]
farmbuyer@1 1829 if not q then
farmbuyer@1 1830 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1831 end
farmbuyer@1 1832 end
farmbuyer@1 1833 self.threshold = q
farmbuyer@1 1834 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1835 end
farmbuyer@1 1836
farmbuyer@1 1837
farmbuyer@1 1838 ------ On/off
farmbuyer@80 1839 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1840 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1841 self.dprint('flow', ":Activate is running")
farmbuyer@90 1842 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@16 1843 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1844 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1845 self.popped = true
farmbuyer@93 1846 if IsInRaid() then
farmbuyer@16 1847 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1848 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1849 elseif self.debug.notraid then
farmbuyer@76 1850 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1851 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1852 _register_bossmod(self)
farmbuyer@1 1853 elseif g_restore_p then
farmbuyer@1 1854 g_restore_p = nil
farmbuyer@16 1855 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1856 if #g_loot == 0 then
farmbuyer@16 1857 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1858 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1859 return
farmbuyer@16 1860 end
farmbuyer@78 1861 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1862 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1863 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1864 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@106 1865 if #g_loot > 400 then
farmbuyer@106 1866 self:Print("|cffff0505Crikey!|r You are carrying around a lot of",
farmbuyer@106 1867 "stored loot data. You should seriously consider clearing it",
farmbuyer@106 1868 "out, as some of the text generation routines can choke the",
farmbuyer@106 1869 "game client if they run for too long.")
farmbuyer@106 1870 end
farmbuyer@1 1871 return
farmbuyer@1 1872 end
farmbuyer@1 1873 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1874 self.enabled = not opt_bcast_only
farmbuyer@73 1875 g_seeing_oldsigs = nil
farmbuyer@1 1876 if opt_threshold then
farmbuyer@1 1877 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1878 end
farmbuyer@100 1879 self:Fire ('Activate', self.enabled, self.rebroadcast, self.threshold)
farmbuyer@80 1880 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1881 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1882 self.thresholds[self.threshold])
farmbuyer@89 1883 self:broadcast('revcheck',version_large)
farmbuyer@1 1884 end
farmbuyer@1 1885
farmbuyer@95 1886 -- Note: running '/ouroloot off' will also avoid the popup reminder when
farmbuyer@1 1887 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1888 function addon:Deactivate()
farmbuyer@1 1889 self.enabled = false
farmbuyer@1 1890 self.rebroadcast = false
farmbuyer@90 1891 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@10 1892 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1893 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@100 1894 self:Fire ('Deactivate')
farmbuyer@80 1895 self:Print("Deactivated.")
farmbuyer@1 1896 end
farmbuyer@1 1897
farmbuyer@1 1898 function addon:Clear(verbose_p)
farmbuyer@1 1899 local repopup, st
farmbuyer@1 1900 if self.display then
farmbuyer@1 1901 -- in the new version, this is likely to always be the case
farmbuyer@1 1902 repopup = true
farmbuyer@96 1903 st = self.display:GetUserData("GUI state").eoiST
farmbuyer@1 1904 if not st then
farmbuyer@1 1905 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1906 end
farmbuyer@1 1907 self.display:Hide()
farmbuyer@1 1908 end
farmbuyer@1 1909 g_restore_p = nil
farmbuyer@107 1910 OuroLootSV = nil
farmbuyer@1 1911 self:_reset_timestamps()
farmbuyer@1 1912 if verbose_p then
farmbuyer@107 1913 if (OuroLootSV_saved and #OuroLootSV_saved>0) then
farmbuyer@107 1914 self:Print("Current loot data cleared, %d saved sets remaining.", #OuroLootSV_saved)
farmbuyer@1 1915 else
farmbuyer@1 1916 self:Print("Current loot data cleared.")
farmbuyer@1 1917 end
farmbuyer@1 1918 end
farmbuyer@1 1919 _init(self,st)
farmbuyer@100 1920 self:Fire ('Reset')
farmbuyer@1 1921 if repopup then
farmbuyer@1 1922 addon:BuildMainDisplay()
farmbuyer@1 1923 end
farmbuyer@1 1924 end
farmbuyer@1 1925
farmbuyer@1 1926
farmbuyer@1 1927 ------ Behind the scenes routines
farmbuyer@19 1928 -- Semi-experimental debugging aid.
farmbuyer@19 1929 do
farmbuyer@76 1930 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 1931 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 1932 -- 2) _log points to SV_log
farmbuyer@41 1933 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 1934 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 1935 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@107 1936 local date = date
farmbuyer@19 1937 function addon:log_with_timestamp (msg)
farmbuyer@73 1938 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 1939 end
farmbuyer@19 1940 end
farmbuyer@19 1941
farmbuyer@49 1942 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 1943 -- them. Credit to DBM for the approach here.
farmbuyer@49 1944 function addon:_scan_LOD_modules()
farmbuyer@49 1945 for i = 1, GetNumAddOns() do
farmbuyer@49 1946 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1947 and IsAddOnLoadOnDemand(i)
farmbuyer@49 1948 and not IsAddOnLoaded(i)
farmbuyer@49 1949 then
farmbuyer@49 1950 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 1951 if enabled or opts.display_disabled_LODs then
farmbuyer@57 1952 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 1953 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 1954 end
farmbuyer@49 1955 end
farmbuyer@49 1956 end
farmbuyer@49 1957 end
farmbuyer@49 1958
farmbuyer@73 1959 -- Routines for printing changes made by remote users.
farmbuyer@73 1960 do
farmbuyer@101 1961 local change_chatframe
farmbuyer@101 1962
farmbuyer@101 1963 function addon:_set_chatty_change_chatframe (arg, silent_p)
farmbuyer@73 1964 local frame
farmbuyer@73 1965 if type(arg) == 'number' then
farmbuyer@107 1966 arg = math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 1967 frame = _G['ChatFrame'..arg]
farmbuyer@73 1968 elseif type(arg) == 'string' then
farmbuyer@73 1969 frame = _G[arg]
farmbuyer@73 1970 end
farmbuyer@73 1971 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@101 1972 change_chatframe = frame
farmbuyer@73 1973 if not silent_p then
farmbuyer@73 1974 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 1975 if frame.GetName then
farmbuyer@73 1976 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 1977 end
farmbuyer@73 1978 self:Print(msg)
farmbuyer@73 1979 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 1980 self:CFPrint (frame, msg)
farmbuyer@73 1981 end
farmbuyer@73 1982 end
farmbuyer@73 1983 return frame
farmbuyer@73 1984 else
farmbuyer@73 1985 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 1986 end
farmbuyer@73 1987 end
farmbuyer@73 1988
farmbuyer@101 1989 local function _notify (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 1990 local e = g_loot[index]
farmbuyer@80 1991 if not e then
farmbuyer@80 1992 -- how did this happen?
farmbuyer@80 1993 return
farmbuyer@80 1994 end
farmbuyer@89 1995 if source == my_name then
farmbuyer@89 1996 source = _G.UNIT_YOU
farmbuyer@89 1997 end
farmbuyer@86 1998 local from_text, to_text
farmbuyer@73 1999 if from_whom then
farmbuyer@89 2000 if from_whom == my_name then
farmbuyer@89 2001 from_whom = _G.UNIT_YOU
farmbuyer@89 2002 end
farmbuyer@86 2003 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 2004 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 2005 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 2006 else
farmbuyer@73 2007 if olddisp then
farmbuyer@73 2008 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 2009 else
farmbuyer@73 2010 olddisp = "normal"
farmbuyer@73 2011 from_text = "normal"
farmbuyer@73 2012 end
farmbuyer@86 2013 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 2014 .. from_text .. "|r"
farmbuyer@86 2015
farmbuyer@73 2016 if e.disposition then
farmbuyer@73 2017 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 2018 else
farmbuyer@73 2019 to_text = "normal"
farmbuyer@73 2020 end
farmbuyer@109 2021 to_text = addon.disposition_colors[e.disposition].hex
farmbuyer@86 2022 .. to_text .. "|r"
farmbuyer@73 2023 end
farmbuyer@73 2024
farmbuyer@81 2025 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 2026 e.itemlink, from_text, to_text)
farmbuyer@103 2027 local jumpprefix = addon.chatprefix ("GoToLootLine", index)
farmbuyer@103 2028 addon:PCFPrint (chatframe, jumpprefix, remote_chatty, source, index,
farmbuyer@86 2029 e.itemlink, from_text, to_text)
farmbuyer@73 2030 end
farmbuyer@81 2031
farmbuyer@101 2032 function _notify_about_change (sender, index, olddisp, from_whom, from_class)
farmbuyer@101 2033 _notify (change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 2034 end
farmbuyer@73 2035 end
farmbuyer@73 2036
farmbuyer@1 2037 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 2038 do
farmbuyer@1 2039 local byindex, temp = {}, {}
farmbuyer@1 2040 local function sort (src, dest)
farmbuyer@1 2041 for k in pairs(src) do
farmbuyer@1 2042 temp[#temp+1] = k
farmbuyer@1 2043 end
farmbuyer@107 2044 table.sort(temp)
farmbuyer@47 2045 wipe(dest)
farmbuyer@1 2046 for i = 1, #temp do
farmbuyer@1 2047 dest[i] = src[temp[i]]
farmbuyer@1 2048 end
farmbuyer@1 2049 end
farmbuyer@1 2050
farmbuyer@1 2051 function addon.sender_list.sort()
farmbuyer@1 2052 sort (addon.sender_list.active, byindex)
farmbuyer@47 2053 wipe(temp)
farmbuyer@1 2054 addon.sender_list.activeI = #byindex
farmbuyer@1 2055 sort (addon.sender_list.names, byindex)
farmbuyer@47 2056 wipe(temp)
farmbuyer@1 2057 end
farmbuyer@1 2058 addon.sender_list.namesI = byindex
farmbuyer@1 2059 end
farmbuyer@1 2060
farmbuyer@23 2061 function addon:DoPing()
farmbuyer@23 2062 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 2063 self.sender_list.active = {}
farmbuyer@23 2064 self.sender_list.names = {}
farmbuyer@23 2065 self:broadcast('ping')
farmbuyer@89 2066 self:broadcast('revcheck',version_large)
farmbuyer@27 2067 end
farmbuyer@27 2068
farmbuyer@89 2069 function addon:_check_version (otherrev)
farmbuyer@93 2070 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 2071 otherrev = tonumber(otherrev)
farmbuyer@89 2072 if otherrev == version_large then
farmbuyer@27 2073 -- normal case
farmbuyer@27 2074
farmbuyer@89 2075 elseif otherrev < version_large then
farmbuyer@27 2076 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 2077 self:broadcast('revcheck',version_large)
farmbuyer@27 2078
farmbuyer@27 2079 else
farmbuyer@76 2080 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 2081 if newer_warning then
farmbuyer@76 2082 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 2083 function()
farmbuyer@92 2084 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 2085 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 2086 -- than for other callbacks.
farmbuyer@92 2087 StaticPopup_Show("OUROL_URL",
farmbuyer@92 2088 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 2089 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 2090 end)
farmbuyer@76 2091 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 2092 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 2093 newer_warning = nil
farmbuyer@27 2094 end
farmbuyer@27 2095 end
farmbuyer@23 2096 end
farmbuyer@23 2097
farmbuyer@1 2098 -- Generic helpers
farmbuyer@28 2099 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 2100 function addon._find_next_after (kind, index)
farmbuyer@1 2101 index = index + 1
farmbuyer@1 2102 while index <= #g_loot do
farmbuyer@1 2103 if g_loot[index].kind == kind then
farmbuyer@1 2104 return index, g_loot[index]
farmbuyer@1 2105 end
farmbuyer@1 2106 index = index + 1
farmbuyer@1 2107 end
farmbuyer@1 2108 end
farmbuyer@28 2109 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 2110 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 2111 -- appropriate fencepost is not found.
farmbuyer@28 2112 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 2113 local fencepost
farmbuyer@28 2114 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 2115 if kind == 'time' then
farmbuyer@28 2116 fencepost = closest_time
farmbuyer@28 2117 elseif kind == 'boss' then
farmbuyer@28 2118 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 2119 if not closest_boss then
farmbuyer@28 2120 fencepost = closest_time
farmbuyer@28 2121 elseif not closest_time then
farmbuyer@28 2122 fencepost = closest_boss
farmbuyer@28 2123 else
farmbuyer@107 2124 fencepost = math.min(closest_time,closest_boss)
farmbuyer@28 2125 end
farmbuyer@28 2126 end
farmbuyer@28 2127 return fencepost
farmbuyer@28 2128 end
farmbuyer@1 2129
farmbuyer@1 2130 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 2131 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 2132 -- conditionals).
farmbuyer@1 2133 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 2134 return self._find_next_after, filter_kind, 0
farmbuyer@1 2135 end
farmbuyer@1 2136
farmbuyer@1 2137 do
farmbuyer@1 2138 local itt
farmbuyer@1 2139 local function create()
farmbuyer@1 2140 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 2141 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 2142 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 2143 L:SetFontObject(GameFontNormal)
farmbuyer@1 2144 R:SetFontObject(GameFontNormal)
farmbuyer@1 2145 tip:AddFontStrings(L,R)
farmbuyer@1 2146 lefts[i] = L
farmbuyer@1 2147 end
farmbuyer@1 2148 tip.lefts = lefts
farmbuyer@1 2149 return tip
farmbuyer@1 2150 end
farmbuyer@66 2151 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 2152 itt = itt or create()
farmbuyer@1 2153 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 2154 itt:ClearLines()
farmbuyer@1 2155 itt:SetHyperlink(item)
farmbuyer@1 2156 local t = itt.lefts[2]:GetText()
farmbuyer@1 2157 itt:Hide()
farmbuyer@66 2158 return (t == ITEM_HEROIC and 1)
farmbuyer@66 2159 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 2160 or nil
farmbuyer@1 2161 end
farmbuyer@1 2162 end
farmbuyer@1 2163
farmbuyer@79 2164 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 2165 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 2166 function _init (self, possible_st)
farmbuyer@1 2167 self.dprint('flow',"_init running")
farmbuyer@1 2168 self.loot_clean = nil
farmbuyer@1 2169 self.hist_clean = nil
farmbuyer@1 2170 if g_restore_p then
farmbuyer@73 2171 g_loot = _G.OuroLootSV
farmbuyer@16 2172 self.popped = #g_loot > 0
farmbuyer@1 2173 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@100 2174 _do_loot_metas()
farmbuyer@16 2175 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 2176 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 2177 self.sharder = opts.autoshard
farmbuyer@1 2178 else
farmbuyer@80 2179 g_loot = {}
farmbuyer@80 2180 end
farmbuyer@80 2181 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 2182 g_loot.raiders = {}
farmbuyer@80 2183 end
farmbuyer@80 2184 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 2185 g_loot.printed = {}
farmbuyer@1 2186 end
farmbuyer@1 2187
farmbuyer@16 2188 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@79 2189 self:gui_init (g_loot, g_uniques)
farmbuyer@16 2190 opts.autoshard = nil
farmbuyer@16 2191 opts.threshold = nil
farmbuyer@1 2192
farmbuyer@1 2193 if g_restore_p then
farmbuyer@73 2194 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 2195 else
farmbuyer@73 2196 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2197 end
farmbuyer@1 2198 if possible_st then
farmbuyer@1 2199 possible_st:SetData(g_loot)
farmbuyer@1 2200 end
farmbuyer@1 2201
farmbuyer@89 2202 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2203 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2204 self:RegisterComm(self.ident)
farmbuyer@1 2205 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2206
farmbuyer@1 2207 if self.author_debug then
farmbuyer@1 2208 _G.Oloot = g_loot
farmbuyer@1 2209 end
farmbuyer@1 2210 end
farmbuyer@1 2211
farmbuyer@61 2212 -- Raid roster snapshots
farmbuyer@61 2213 do
farmbuyer@61 2214 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2215 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2216 local instance,maxsize = instance_tag()
farmbuyer@61 2217 if only_inraid_p then
farmbuyer@107 2218 for name,info in next, ss do
farmbuyer@61 2219 if info.online == 3 then
farmbuyer@61 2220 ss[name] = nil
farmbuyer@61 2221 end
farmbuyer@61 2222 end
farmbuyer@61 2223 end
farmbuyer@107 2224 return ss, maxsize, instance, time()
farmbuyer@61 2225 end
farmbuyer@61 2226 end
farmbuyer@61 2227
farmbuyer@25 2228 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2229 do
farmbuyer@25 2230 local candidates = {}
farmbuyer@25 2231 local location
farmbuyer@1 2232 local function fixup_durations (cache)
farmbuyer@1 2233 local boss, bossi
farmbuyer@1 2234 boss = candidates[1]
farmbuyer@1 2235 if #candidates == 1 then
farmbuyer@1 2236 -- (1) or (2)
farmbuyer@1 2237 boss.duration = boss.duration or 0
farmbuyer@19 2238 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2239 else
farmbuyer@1 2240 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2241 if #candidates ~= 2 then
farmbuyer@1 2242 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2243 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2244 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2245 end
farmbuyer@1 2246 if candidates[2].duration == nil then
farmbuyer@1 2247 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2248 end
farmbuyer@1 2249 -- try and be generic anyhow
farmbuyer@1 2250 for i,c in ipairs(candidates) do
farmbuyer@1 2251 if c.duration then
farmbuyer@1 2252 boss = c
farmbuyer@19 2253 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2254 break
farmbuyer@1 2255 end
farmbuyer@1 2256 end
farmbuyer@1 2257 end
farmbuyer@69 2258 bossi = addon._addBossEntry(boss)
farmbuyer@100 2259 addon:Fire ('NewBoss', boss)
farmbuyer@19 2260 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2261 g_boss_signpost = nil
farmbuyer@42 2262 addon.latest_instance = boss.instance
farmbuyer@19 2263 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2264 if boss.reason == 'kill' then
farmbuyer@80 2265 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2266 addon:_mark_boss_kill (bossi)
farmbuyer@1 2267 if opts.chatty_on_kill then
farmbuyer@103 2268 local jumpprefix = addon.chatprefix ("GoToLootLine", bossi)
farmbuyer@103 2269 addon:PCFPrint(_G.DEFAULT_CHAT_FRAME, jumpprefix,
farmbuyer@103 2270 "Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2271 end
farmbuyer@1 2272 end
farmbuyer@47 2273 wipe(candidates)
farmbuyer@1 2274 end
farmbuyer@102 2275 -- Ten seconds is a long time, but occasionally DBM takes for-EVAH to
farmbuyer@102 2276 -- decide that a fight is over.
farmbuyer@73 2277 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2278
farmbuyer@1 2279 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2280 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2281 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2282 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2283 if self.rebroadcast and duration then
farmbuyer@56 2284 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2285 end
farmbuyer@1 2286 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2287 while self.enabled do
farmbuyer@1 2288 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2289 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2290 local not_from_local = duration == nil
farmbuyer@1 2291 local signature = bossname .. reason
farmbuyer@73 2292 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2293 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2294 else
farmbuyer@73 2295 recent_boss:add(signature)
farmbuyer@16 2296 g_boss_signpost = #g_loot + 1
farmbuyer@19 2297 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2298 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2299 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2300 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2301 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2302 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2303 -- DBM might not trigger for a while).
farmbuyer@1 2304 local c = {
farmbuyer@1 2305 kind = 'boss',
farmbuyer@55 2306 bossname = bossname,
farmbuyer@1 2307 reason = reason,
farmbuyer@1 2308 instance = intag,
farmbuyer@56 2309 duration = duration, -- deliberately may be nil
farmbuyer@61 2310 raidersnap = self:snapshot_raid(),
farmbuyer@56 2311 maxsize = maxsize,
farmbuyer@1 2312 }
farmbuyer@1 2313 tinsert(candidates,c)
farmbuyer@1 2314 end
farmbuyer@17 2315 break
farmbuyer@1 2316 end
farmbuyer@1 2317 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2318 end
farmbuyer@56 2319 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2320 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2321
farmbuyer@1 2322 function addon:_mark_boss_kill (index)
farmbuyer@1 2323 local e = g_loot[index]
farmbuyer@17 2324 if not e then
farmbuyer@17 2325 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2326 return
farmbuyer@17 2327 end
farmbuyer@55 2328 if not e.bossname then
farmbuyer@16 2329 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2330 return
farmbuyer@1 2331 end
farmbuyer@1 2332 if e.reason ~= 'wipe' then
farmbuyer@1 2333 -- enh, bail
farmbuyer@1 2334 self.loot_clean = index-1
farmbuyer@1 2335 end
farmbuyer@1 2336 local attempts = 1
farmbuyer@1 2337 local first
farmbuyer@1 2338
farmbuyer@69 2339 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2340 local i,d = 1,g_loot[1]
farmbuyer@1 2341 while d ~= e do
farmbuyer@55 2342 if d.bossname and
farmbuyer@55 2343 d.bossname == e.bossname and
farmbuyer@53 2344 d.instance == e.instance and
farmbuyer@1 2345 d.reason == 'wipe'
farmbuyer@1 2346 then
farmbuyer@1 2347 first = first or i
farmbuyer@1 2348 attempts = attempts + 1
farmbuyer@1 2349 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2350 else
farmbuyer@1 2351 i = i + 1
farmbuyer@1 2352 end
farmbuyer@1 2353 d = g_loot[i]
farmbuyer@1 2354 end
farmbuyer@1 2355 e.reason = 'kill'
farmbuyer@1 2356 e.attempts = attempts
farmbuyer@1 2357 self.loot_clean = first or index-1
farmbuyer@1 2358 end
farmbuyer@1 2359
farmbuyer@2 2360 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2361 assert(type(name)=='string')
farmbuyer@2 2362 assert(type(registration_func)=='function')
farmbuyer@76 2363 if deregistration_func ~= nil then
farmbuyer@76 2364 assert(type(deregistration_func)=='function')
farmbuyer@76 2365 end
farmbuyer@2 2366 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2367 n = name,
farmbuyer@2 2368 r = registration_func,
farmbuyer@2 2369 d = deregistration_func,
farmbuyer@2 2370 }
farmbuyer@5 2371 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2372 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2373 end
farmbuyer@1 2374
farmbuyer@2 2375 function _register_bossmod (self, force_p)
farmbuyer@2 2376 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2377 if x then
farmbuyer@2 2378 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2379 -- trying to register with already-registered boss mod
farmbuyer@2 2380 return
farmbuyer@2 2381 else
farmbuyer@2 2382 -- deregister
farmbuyer@2 2383 if x.d then x.d(self) end
farmbuyer@2 2384 end
farmbuyer@1 2385 end
farmbuyer@1 2386
farmbuyer@2 2387 x = nil
farmbuyer@2 2388 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2389 if v.n == opts.bossmod then
farmbuyer@2 2390 x = k
farmbuyer@2 2391 break
farmbuyer@2 2392 end
farmbuyer@1 2393 end
farmbuyer@1 2394
farmbuyer@2 2395 if not x then
farmbuyer@2 2396 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2397 self:Print(self.status_text)
farmbuyer@2 2398 return
farmbuyer@1 2399 end
farmbuyer@1 2400
farmbuyer@2 2401 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2402 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2403 else
farmbuyer@2 2404 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2405 end
farmbuyer@1 2406 end
farmbuyer@2 2407 end
farmbuyer@1 2408
farmbuyer@1 2409 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2410 do
farmbuyer@107 2411 local rawget, setmetatable = rawget, setmetatable
farmbuyer@73 2412
farmbuyer@100 2413 --@debug@
farmbuyer@100 2414 local tos = {}
farmbuyer@100 2415 tos.time = function (e)
farmbuyer@100 2416 return e.startday.text
farmbuyer@100 2417 end
farmbuyer@100 2418 tos.boss = function (e)
farmbuyer@100 2419 return e.bossname .. '/' .. e.reason
farmbuyer@100 2420 end
farmbuyer@100 2421 tos.loot = function (e)
farmbuyer@100 2422 return e.itemname .. '/' .. e.person .. '/' .. e.unique .. '/'
farmbuyer@100 2423 .. tostring(e.disposition) .. (e.extratext and ('/'..e.extratext) or '')
farmbuyer@100 2424 end
farmbuyer@100 2425 --@end-debug@
farmbuyer@1 2426 local loot_entry_mt = {
farmbuyer@1 2427 __index = function (e,key)
farmbuyer@100 2428 -- This shouldn't be required, as the refresh should be picking
farmbuyer@100 2429 -- it up already. Sigh.
farmbuyer@1 2430 if key == 'cols' then
farmbuyer@15 2431 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2432 addon:_fill_out_eoi_data(1)
farmbuyer@1 2433 end
farmbuyer@1 2434 return rawget(e,key)
farmbuyer@100 2435 end,
farmbuyer@100 2436 --@debug@
farmbuyer@100 2437 __tostring = function (e)
farmbuyer@100 2438 local k = e.kind
farmbuyer@100 2439 if k then
farmbuyer@100 2440 return ("<%s/%s>"):format(k, tos[k] and tos[k](e) or "?")
farmbuyer@100 2441 end
farmbuyer@100 2442 return "<unknown loot entry type>"
farmbuyer@100 2443 end,
farmbuyer@100 2444 --@end-debug@
farmbuyer@100 2445 }
farmbuyer@100 2446 function _do_loot_metas()
farmbuyer@100 2447 for i,e in ipairs(g_loot) do
farmbuyer@100 2448 setmetatable(e,loot_entry_mt)
farmbuyer@1 2449 end
farmbuyer@100 2450 _do_loot_metas = nil
farmbuyer@100 2451 end
farmbuyer@1 2452
farmbuyer@1 2453 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2454 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2455 -- optional second index to search no earlier than that.
farmbuyer@1 2456 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2457 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2458 stop = stop or 0
farmbuyer@1 2459 while i > stop do
farmbuyer@1 2460 if g_loot[i].kind == 'time' then
farmbuyer@1 2461 return i, g_loot[i]
farmbuyer@1 2462 end
farmbuyer@1 2463 i = i - 1
farmbuyer@1 2464 end
farmbuyer@1 2465 end
farmbuyer@1 2466
farmbuyer@1 2467 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2468 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2469 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2470 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2471 -- taken from the DAY entry.
farmbuyer@1 2472 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2473 -- FIXME this is horribabble
farmbuyer@1 2474 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2475 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2476 if not time_entry_opt then
farmbuyer@1 2477 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2478 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2479 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2480 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2481 end
farmbuyer@1 2482 end
farmbuyer@1 2483 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2484 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2485 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2486 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2487 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2488 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2489 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2490 end
farmbuyer@1 2491
farmbuyer@1 2492 local done_todays_date
farmbuyer@1 2493 function addon:_reset_timestamps()
farmbuyer@1 2494 done_todays_date = nil
farmbuyer@1 2495 end
farmbuyer@1 2496 local function do_todays_date()
farmbuyer@1 2497 local text, M, D, Y = makedate()
farmbuyer@1 2498 local found,ts = #g_loot+1
farmbuyer@1 2499 repeat
farmbuyer@1 2500 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2501 if found and ts.startday.text == text then
farmbuyer@1 2502 done_todays_date = true
farmbuyer@1 2503 end
farmbuyer@1 2504 until done_todays_date or (not found)
farmbuyer@1 2505 if done_todays_date then
farmbuyer@1 2506 g_today = ts
farmbuyer@1 2507 else
farmbuyer@1 2508 done_todays_date = true
farmbuyer@1 2509 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2510 kind = 'time',
farmbuyer@1 2511 startday = {
farmbuyer@1 2512 text = text, month = M, day = D, year = Y
farmbuyer@1 2513 }
farmbuyer@1 2514 }]
farmbuyer@1 2515 end
farmbuyer@1 2516 addon:_fill_out_eoi_data(1)
farmbuyer@1 2517 end
farmbuyer@1 2518
farmbuyer@1 2519 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2520 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2521 -- necessarily need to be a looted item.
farmbuyer@1 2522 function addon._addLootEntry (e)
farmbuyer@1 2523 setmetatable(e,loot_entry_mt)
farmbuyer@1 2524
farmbuyer@1 2525 if not done_todays_date then do_todays_date() end
farmbuyer@1 2526
farmbuyer@107 2527 local h, m = GetGameTime()
farmbuyer@10 2528 --local localuptime = math.floor(GetTime())
farmbuyer@107 2529 local time_t = time()
farmbuyer@1 2530 e.hour = h
farmbuyer@1 2531 e.minute = m
farmbuyer@10 2532 e.stamp = time_t --localuptime
farmbuyer@89 2533 if e.kind == 'loot' then
farmbuyer@89 2534 if (not e.unique) or (#e.unique==0) then
farmbuyer@107 2535 e.unique = e.id .. (e.disposition or e.person) .. date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2536 end
farmbuyer@100 2537 addon:Fire ('NewLootEntry', e)
farmbuyer@89 2538 end
farmbuyer@1 2539 local index = #g_loot + 1
farmbuyer@1 2540 g_loot[index] = e
farmbuyer@100 2541 addon:Fire ('NewEOIEntry', e)
farmbuyer@1 2542 return index
farmbuyer@1 2543 end
farmbuyer@16 2544
farmbuyer@100 2545 -- Safety/convenience wrapper only.
farmbuyer@69 2546 function addon._addBossEntry (e)
farmbuyer@69 2547 local ret = addon._addLootEntry(e)
farmbuyer@69 2548 assert(e.kind=='boss')
farmbuyer@69 2549 local needSize = e.maxsize == nil
farmbuyer@69 2550 local needSnap = e.raidersnap == nil
farmbuyer@69 2551 local needInst = e.instance == nil
farmbuyer@69 2552 if needSize or needSnap then
farmbuyer@69 2553 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2554 if needSize then e.maxsize = max end
farmbuyer@69 2555 if needSnap then e.raidersnap = ss end
farmbuyer@69 2556 if needInst then e.instance = inst end
farmbuyer@69 2557 end
farmbuyer@100 2558 addon:Fire ('NewBossEntry', e)
farmbuyer@69 2559 return ret
farmbuyer@69 2560 end
farmbuyer@69 2561
farmbuyer@16 2562 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2563 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2564 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2565 -- from that boss.
farmbuyer@16 2566 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2567 if is == should_be then
farmbuyer@16 2568 return
farmbuyer@16 2569 end
farmbuyer@17 2570 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2571 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2572 return
farmbuyer@16 2573 end
farmbuyer@16 2574 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2575 should_be = should_be + 1
farmbuyer@16 2576 if is == should_be then
farmbuyer@16 2577 return
farmbuyer@16 2578 end
farmbuyer@16 2579 end
farmbuyer@16 2580
farmbuyer@16 2581 assert(g_loot[is].kind == 'boss')
farmbuyer@16 2582 local boss = tremove (g_loot, is)
farmbuyer@16 2583 tinsert (g_loot, should_be, boss)
farmbuyer@16 2584 return should_be
farmbuyer@16 2585 end
farmbuyer@1 2586 end
farmbuyer@1 2587
farmbuyer@109 2588 -- Disposition control; more precisely, how various dispositions affect flow
farmbuyer@109 2589 -- and displays elsewhere.
farmbuyer@109 2590 do
farmbuyer@109 2591 local default = {
farmbuyer@109 2592 text = "",
farmbuyer@109 2593 hex = "|cffffffff",
farmbuyer@109 2594 r = 1.0, g = 1.0, b = 1.0, a = 1,
farmbuyer@109 2595 can_reassign = true,
farmbuyer@109 2596 affects_history = true,
farmbuyer@109 2597 from_notes_text = false,
farmbuyer@109 2598 }
farmbuyer@109 2599 local mt = {
farmbuyer@109 2600 __index = function (t,k)
farmbuyer@109 2601 -- don't point index directly at default, need to catch nils
farmbuyer@109 2602 return default
farmbuyer@109 2603 end,
farmbuyer@109 2604 }
farmbuyer@109 2605 local alldisps = setmetatable({}, mt)
farmbuyer@109 2606 addon.disposition_colors = setmetatable({}, mt)
farmbuyer@109 2607
farmbuyer@109 2608 -- These two are clunky wrappers, probably rework this once gain some data.
farmbuyer@109 2609 function addon:_test_disposition (code, attrib)
farmbuyer@109 2610 return alldisps[code][attrib]
farmbuyer@109 2611 end
farmbuyer@109 2612 function addon:_iter_dispositions (attrib)
farmbuyer@109 2613 local r = {}
farmbuyer@109 2614 for code,disp in next, alldisps do
farmbuyer@110 2615 if disp[attrib] then
farmbuyer@109 2616 r[code] = disp.text
farmbuyer@109 2617 end
farmbuyer@109 2618 end
farmbuyer@109 2619 return next, r
farmbuyer@109 2620 end
farmbuyer@109 2621
farmbuyer@110 2622 function addon:_add_loot_disposition (code, rhex, ghex, bhex, text_notes,
farmbuyer@110 2623 text_menu, tooltip_txt, can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@109 2624 )
farmbuyer@109 2625 assert(type(code)=='string' and #code>0)
farmbuyer@110 2626 assert(type(text_notes)=='string')
farmbuyer@109 2627 assert(type(rhex)=='string')
farmbuyer@109 2628 assert(type(bhex)=='string')
farmbuyer@109 2629 assert(type(ghex)=='string')
farmbuyer@110 2630
farmbuyer@109 2631 self.disposition_colors[code] = {
farmbuyer@110 2632 text = text_notes,
farmbuyer@109 2633 -- for chat output by core code
farmbuyer@109 2634 hex = "|cff" .. rhex .. ghex .. bhex,
farmbuyer@109 2635 -- for lib-st
farmbuyer@109 2636 r = tonumber(rhex,16)/255,
farmbuyer@109 2637 g = tonumber(ghex,16)/255,
farmbuyer@109 2638 b = tonumber(bhex,16)/255,
farmbuyer@109 2639 a = 1,
farmbuyer@109 2640 }
farmbuyer@109 2641 -- not not = poor man's "toboolean", don't potentially hold arg
farmbuyer@109 2642 -- objects from garbage collection
farmbuyer@109 2643 alldisps[code] = {
farmbuyer@110 2644 text = text_notes,
farmbuyer@109 2645 can_reassign = not not can_reassign_p,
farmbuyer@109 2646 affects_history = not not do_history_p,
farmbuyer@109 2647 from_notes_text = not not from_notes_text_p,
farmbuyer@109 2648 }
farmbuyer@110 2649
farmbuyer@110 2650 return g_gui.add_dropdown_entry ('eoi_loot', "Mark as "..(text_menu or text_notes),
farmbuyer@110 2651 --[[function_table=]]nil, 'df_DISPOSITION', code, tooltip_txt)
farmbuyer@109 2652 end
farmbuyer@109 2653 end
farmbuyer@109 2654
farmbuyer@19 2655 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2656 -- item cache data (which will have arrived by now).
farmbuyer@19 2657 function addon:do_item_cache_fixup()
farmbuyer@19 2658 self:Print("Fixing up missing item cache data...")
farmbuyer@19 2659
farmbuyer@19 2660 local numfound = 0
farmbuyer@19 2661 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2662
farmbuyer@73 2663 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2664 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2665 if not e.cache_miss then break end
farmbuyer@73 2666 local borked_id = e.itemname:match(borkedpat)
farmbuyer@73 2667 if not borked_id then break end
farmbuyer@73 2668 numfound = numfound + 1
farmbuyer@73 2669 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2670 -- its assload of return values.
farmbuyer@73 2671 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2672 if iname then
farmbuyer@73 2673 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2674 e.quality = iquality
farmbuyer@73 2675 e.itemname = iname
farmbuyer@73 2676 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2677 e.itemlink = ilink
farmbuyer@73 2678 e.itexture = itexture
farmbuyer@73 2679 e.cache_miss = nil
farmbuyer@73 2680 if e.unique then
farmbuyer@73 2681 local gu = g_uniques[e.unique]
farmbuyer@73 2682 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2683 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2684 pprint ('loot',
farmbuyer@76 2685 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2686 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2687 end
farmbuyer@73 2688 if player_i then
farmbuyer@73 2689 player_h.id[e.unique] = e.id
farmbuyer@73 2690 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2691 end
farmbuyer@19 2692 end
farmbuyer@73 2693 self:Print(msg, i, ilink)
farmbuyer@19 2694 end
farmbuyer@73 2695 break
farmbuyer@73 2696 end end
farmbuyer@19 2697
farmbuyer@19 2698 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@19 2699 end
farmbuyer@19 2700
farmbuyer@76 2701 do
farmbuyer@76 2702 local gur
farmbuyer@76 2703
farmbuyer@76 2704 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2705 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2706 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2707 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2708 local function fixup_unique_replacements()
farmbuyer@76 2709 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2710 local winning_index = 1
farmbuyer@76 2711 local winner = info[1]
farmbuyer@76 2712 info[1] = nil
farmbuyer@82 2713 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2714 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2715 "total entries")
farmbuyer@76 2716 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2717 for i = 2, #info do
farmbuyer@76 2718 if winner[1] <= info[i][1] then
farmbuyer@76 2719 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2720 flib.del(info[i])
farmbuyer@76 2721 else
farmbuyer@76 2722 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2723 flib.del(winner)
farmbuyer@76 2724 winner = info[i]
farmbuyer@76 2725 winning_index = i
farmbuyer@76 2726 end
farmbuyer@76 2727 info[i] = nil
farmbuyer@76 2728 end
farmbuyer@76 2729 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2730 --[[
farmbuyer@76 2731 A: winner was generated locally
farmbuyer@82 2732 >winning_index == 1
farmbuyer@76 2733 >g_loot and history already has the replacement value
farmbuyer@76 2734 B: winner was generated remotely
farmbuyer@76 2735 >need to scan and replace
farmbuyer@82 2736 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2737 this code safely in all cases. Important to note: a local winner
farmbuyer@92 2738 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 2739 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 2740 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 2741 do the general case until/unless this becomes a problem.
farmbuyer@76 2742 ]]
farmbuyer@89 2743 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2744 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2745
farmbuyer@89 2746 -- Active loot
farmbuyer@89 2747 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2748 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2749 g_loot[looti].unique = winner[2]
farmbuyer@89 2750 else
farmbuyer@89 2751 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2752 -- player, then the "previous" unique would not have made it
farmbuyer@89 2753 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2754 pprint('improv', "No active loot found", looti,
farmbuyer@89 2755 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2756 end
farmbuyer@89 2757
farmbuyer@89 2758 -- History
farmbuyer@89 2759 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2760 hi = addon.history.byname[hi]
farmbuyer@89 2761 local hist = addon.history[hi]
farmbuyer@89 2762 if ui and hist.unique[ui] == exist then
farmbuyer@89 2763 -- ui is valid
farmbuyer@82 2764 else
farmbuyer@89 2765 ui = nil
farmbuyer@89 2766 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2767 if ui2 == exist then
farmbuyer@89 2768 ui = i
farmbuyer@89 2769 break
farmbuyer@76 2770 end
farmbuyer@76 2771 end
farmbuyer@89 2772 end
farmbuyer@89 2773 if ui then
farmbuyer@89 2774 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2775 ui, hist.name)
farmbuyer@89 2776 assert(exist ~= winner[2])
farmbuyer@89 2777 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2778 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2779 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2780 hist.unique[ui] = winner[2]
farmbuyer@89 2781 hist.when[exist] = nil
farmbuyer@89 2782 hist.id[exist] = nil
farmbuyer@89 2783 hist.count[exist] = nil
farmbuyer@76 2784 end
farmbuyer@76 2785 end
farmbuyer@89 2786
farmbuyer@76 2787 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2788 flib.del(winner)
farmbuyer@76 2789 flib.del(info)
farmbuyer@76 2790 gur.replacements[exist] = nil
farmbuyer@76 2791 end
farmbuyer@76 2792 end
farmbuyer@76 2793
farmbuyer@76 2794 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2795 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2796 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2797 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2798 if is_local then
farmbuyer@76 2799 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2800 end
farmbuyer@76 2801 gur.cache:add (exist)
farmbuyer@76 2802 end
farmbuyer@76 2803
farmbuyer@76 2804 local function get_previous_replacement (exist)
farmbuyer@76 2805 local l = gur.replacements[exist]
farmbuyer@76 2806 if l and l.LOCAL then
farmbuyer@76 2807 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2808 l.LOCAL)
farmbuyer@76 2809 return l.LOCAL
farmbuyer@76 2810 end
farmbuyer@76 2811 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2812 end
farmbuyer@76 2813
farmbuyer@76 2814 function _setup_unique_replace ()
farmbuyer@76 2815 gur = {}
farmbuyer@76 2816 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@107 2817 gur.me = tonumber(UnitGUID('player'):sub(-7),16)
farmbuyer@76 2818 gur.replacements = {}
farmbuyer@76 2819 gur.new_entry = new_entry
farmbuyer@76 2820 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2821 g_unique_replace = gur
farmbuyer@76 2822 _setup_unique_replace = nil
farmbuyer@76 2823 end
farmbuyer@76 2824 end
farmbuyer@76 2825
farmbuyer@77 2826 do
farmbuyer@77 2827 local clicky
farmbuyer@81 2828 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 2829 if self.display then
farmbuyer@81 2830 local d = self.display
farmbuyer@81 2831 if d then
farmbuyer@100 2832 -- Take this down a piece at a time, on the assumption that
farmbuyer@100 2833 -- the main window won't be able to do so.
farmbuyer@96 2834 local gui = d:GetUserData("GUI state")
farmbuyer@96 2835 local eoist = gui.eoiST
farmbuyer@81 2836 if eoist then eoist:Hide() end
farmbuyer@96 2837 local histst = gui.histST
farmbuyer@81 2838 if histst then histst:Hide() end
farmbuyer@81 2839 d:Hide()
farmbuyer@81 2840 end
farmbuyer@81 2841 end
farmbuyer@81 2842 self.NOLOAD = err_msg
farmbuyer@77 2843 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 2844 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 2845 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 2846 button1 = OKAY,
farmbuyer@77 2847 }
farmbuyer@77 2848 clicky = addon.format_hypertext(
farmbuyer@77 2849 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 2850 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 2851 end
farmbuyer@81 2852 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@107 2853 PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 2854 addon:Print (" ")
farmbuyer@77 2855 addon:Print (" ", clicky)
farmbuyer@77 2856 addon:Print (" ")
farmbuyer@77 2857 end
farmbuyer@81 2858
farmbuyer@81 2859 function _unavoidable_collision (err)
farmbuyer@81 2860 addon:horrible_horrible_error (err)
farmbuyer@81 2861 -- we don't actually need to kill the GUI in this case
farmbuyer@81 2862 addon.NOLOAD = nil
farmbuyer@81 2863 end
farmbuyer@77 2864 end
farmbuyer@77 2865
farmbuyer@1 2866
farmbuyer@1 2867 ------ Saved texts
farmbuyer@1 2868 function addon:check_saved_table(silent_p)
farmbuyer@107 2869 local s = OuroLootSV_saved
farmbuyer@1 2870 if s and (#s > 0) then return s end
farmbuyer@107 2871 OuroLootSV_saved = nil
farmbuyer@1 2872 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 2873 end
farmbuyer@1 2874
farmbuyer@1 2875 function addon:save_list()
farmbuyer@81 2876 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2877 for i,t in ipairs(s) do
farmbuyer@1 2878 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 2879 end
farmbuyer@1 2880 end
farmbuyer@1 2881
farmbuyer@1 2882 function addon:save_saveas(name)
farmbuyer@107 2883 OuroLootSV_saved = OuroLootSV_saved or {}
farmbuyer@107 2884 local SV = OuroLootSV_saved
farmbuyer@16 2885 local n = #SV + 1
farmbuyer@1 2886 local save = {
farmbuyer@1 2887 name = name,
farmbuyer@1 2888 date = makedate(),
farmbuyer@1 2889 count = #g_loot,
farmbuyer@1 2890 }
farmbuyer@10 2891 for text in self:registered_textgen_iter() do
farmbuyer@10 2892 save[text] = g_loot[text]
farmbuyer@10 2893 end
farmbuyer@1 2894 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 2895 SV[n] = save
farmbuyer@1 2896 return self:save_list()
farmbuyer@1 2897 end
farmbuyer@1 2898
farmbuyer@1 2899 function addon:save_restore(num)
farmbuyer@81 2900 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2901 if (not num) or (num > #s) then
farmbuyer@1 2902 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2903 end
farmbuyer@1 2904 local save = s[num]
farmbuyer@92 2905 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 2906 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 2907 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 2908 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 2909 for text in self:registered_textgen_iter() do
farmbuyer@10 2910 g_loot[text] = save[text]
farmbuyer@10 2911 end
farmbuyer@1 2912 end
farmbuyer@1 2913
farmbuyer@1 2914 function addon:save_delete(num)
farmbuyer@81 2915 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2916 if (not num) or (num > #s) then
farmbuyer@1 2917 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2918 end
farmbuyer@1 2919 self:Print("Deleting saved text #"..num)
farmbuyer@1 2920 tremove(s,num)
farmbuyer@1 2921 return self:save_list()
farmbuyer@1 2922 end
farmbuyer@1 2923
farmbuyer@1 2924
farmbuyer@1 2925 ------ Loot histories
farmbuyer@1 2926 -- history_all = {
farmbuyer@1 2927 -- ["Kilrogg"] = {
farmbuyer@1 2928 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 2929 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 2930 -- ["byname"] = { -- not saved
farmbuyer@1 2931 -- ["OtherPlayer"] = 2,
farmbuyer@1 2932 -- ["Farmbuyer"] = 1,
farmbuyer@1 2933 -- }
farmbuyer@1 2934 -- [1] = {
farmbuyer@1 2935 -- ["name"] = "Farmbuyer",
farmbuyer@73 2936 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 2937 -- -- sorted array:
farmbuyer@73 2938 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 2939 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 2940 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 2941 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 2942 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 2943 -- },
farmbuyer@1 2944 -- [2] = {
farmbuyer@1 2945 -- ["name"] = "OtherPlayer",
farmbuyer@1 2946 -- ......
farmbuyer@1 2947 -- }, ......
farmbuyer@1 2948 -- },
farmbuyer@1 2949 -- ["OtherRealm"] = ......
farmbuyer@1 2950 -- }
farmbuyer@73 2951 --
farmbuyer@73 2952 -- Up through 2.81.4 (specifically through rev 95), an individual player's
farmbuyer@73 2953 -- table looked like this:
farmbuyer@73 2954 -- ["name"] = "Farmbuyer",
farmbuyer@73 2955 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" } -- most recent loot
farmbuyer@73 2956 -- [2] = { ......., [count = "x3"] } -- previous loot
farmbuyer@73 2957 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 2958 do
farmbuyer@73 2959 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 2960 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 2961 local function compare_timestamps (L, R)
farmbuyer@76 2962 return L > R -- reverse of normal order, newest first
farmbuyer@76 2963 end
farmbuyer@73 2964 local function sort_player (p)
farmbuyer@73 2965 local new_uniques, uniques_bywhen, when_array = {}, {}, {}
farmbuyer@73 2966 for u,tstamp in pairs(p.when) do
farmbuyer@73 2967 uniques_bywhen[tstamp] = u
farmbuyer@73 2968 when_array[#when_array+1] = tstamp
farmbuyer@73 2969 end
farmbuyer@107 2970 table.sort (when_array, compare_timestamps)
farmbuyer@73 2971 for i,tstamp in ipairs(when_array) do
farmbuyer@73 2972 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 2973 end
farmbuyer@73 2974 p.unique = new_uniques
farmbuyer@73 2975 end
farmbuyer@73 2976
farmbuyer@81 2977 function addon:repair_history_integrity()
farmbuyer@81 2978 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 2979 local empties_to_delete = {}
farmbuyer@81 2980
farmbuyer@81 2981 for rname,realm in pairs(self.history_all) do
farmbuyer@81 2982 for pk,player in ipairs(realm) do
farmbuyer@81 2983 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 2984 for i,h in ipairs(player.unique) do
farmbuyer@81 2985 h = tostring(h)
farmbuyer@81 2986 if player.when[h] and player.id[h] then
farmbuyer@81 2987 unique[#unique+1] = h
farmbuyer@81 2988 id[h] = player.id[h]
farmbuyer@81 2989 when[h] = player.when[h]
farmbuyer@81 2990 count[h] = player.count[h]
farmbuyer@81 2991 else
farmbuyer@108 2992 self:Print("> Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 2993 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 2994 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 2995 errors = errors + 1
farmbuyer@81 2996 end
farmbuyer@81 2997 hcount = hcount + 1
farmbuyer@81 2998 end
farmbuyer@81 2999 player.id, player.when, player.unique, player.count =
farmbuyer@81 3000 id, when, unique, count
farmbuyer@81 3001 player.person_class = g_loot.raiders[player.name]
farmbuyer@81 3002 and g_loot.raiders[player.name].class
farmbuyer@81 3003 if #player.unique > 1 then
farmbuyer@81 3004 sort_player(player)
farmbuyer@81 3005 elseif #player.unique == 0 then
farmbuyer@81 3006 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 3007 end
farmbuyer@81 3008 pcount = pcount + 1
farmbuyer@81 3009 end
farmbuyer@81 3010 if #empties_to_delete > 0 then
farmbuyer@81 3011 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 3012 local player = tremove (realm, pk)
farmbuyer@108 3013 self:Print("> Realm %s, player %s, is empty", rname, player.name)
farmbuyer@108 3014 errors = errors + 1
farmbuyer@81 3015 end
farmbuyer@81 3016 wipe(empties_to_delete)
farmbuyer@81 3017 end
farmbuyer@81 3018 if #realm == 0 then
farmbuyer@81 3019 self.history_all[rname] = nil
farmbuyer@108 3020 self:Print("> Realm %s is empty", rname)
farmbuyer@108 3021 errors = errors + 1
farmbuyer@81 3022 end
farmbuyer@81 3023 rcount = rcount + 1
farmbuyer@81 3024 end
farmbuyer@81 3025 self:_build_history_names()
farmbuyer@81 3026 if errors > 0 then
farmbuyer@81 3027 self:Print("The listed entries have been erased from history.")
farmbuyer@81 3028 end
farmbuyer@108 3029 self:Print("Finished examining %d realms, %d players, %d history entries.",
farmbuyer@108 3030 rcount, pcount, hcount)
farmbuyer@81 3031 end
farmbuyer@81 3032
farmbuyer@73 3033 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 3034 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 3035 function addon:_uplift_history_format (player)
farmbuyer@73 3036 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 3037 local name = player.name
farmbuyer@73 3038
farmbuyer@73 3039 for i,h in ipairs(player) do
farmbuyer@73 3040 local U = h.unique
farmbuyer@73 3041 unique[i] = U
farmbuyer@73 3042 when[U] = h.when
farmbuyer@73 3043 id[U] = h.id
farmbuyer@73 3044 count[U] = h.count
farmbuyer@73 3045 end
farmbuyer@73 3046
farmbuyer@73 3047 wipe(player)
farmbuyer@73 3048 player.name = name
farmbuyer@73 3049 player.id, player.when, player.unique, player.count =
farmbuyer@73 3050 id, when, unique, count
farmbuyer@73 3051 end
farmbuyer@76 3052
farmbuyer@73 3053 function addon:_cache_history_uniques()
farmbuyer@73 3054 UpdateAddOnMemoryUsage()
farmbuyer@73 3055 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 3056 local trouble
farmbuyer@73 3057 local count = 0
farmbuyer@73 3058 for hi,player in ipairs(self.history) do
farmbuyer@73 3059 for ui,u in ipairs(player.unique) do
farmbuyer@87 3060 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 3061 count = count + 1
farmbuyer@73 3062 end
farmbuyer@73 3063 end
farmbuyer@73 3064 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 3065 if e.unique and e.unique ~= "" then
farmbuyer@107 3066 local hmmm = rawget(g_uniques,e.unique)
farmbuyer@73 3067 if hmmm then
farmbuyer@82 3068 hmmm.loot = i
farmbuyer@109 3069 elseif not self:_test_disposition (e.disposition, 'affects_history') then
farmbuyer@73 3070 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3071 count = count + 1
farmbuyer@73 3072 else
farmbuyer@76 3073 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 3074 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 3075 pprint(hmmm) -- more?
farmbuyer@73 3076 -- try to simply fix up errors as we go
farmbuyer@73 3077 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3078 end
farmbuyer@73 3079 else
farmbuyer@89 3080 -- The usual cause: when only source is from an older client
farmbuyer@89 3081 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 3082 -- even a stub history entry happens. Code has now been added
farmbuyer@89 3083 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 3084 -- simple ignore it.
farmbuyer@73 3085 trouble = true
farmbuyer@89 3086 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 3087 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 3088 end
farmbuyer@73 3089 end
farmbuyer@73 3090 UpdateAddOnMemoryUsage()
farmbuyer@73 3091 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@108 3092 -- This displayed number is occasionally negative, if the GC happens
farmbuyer@108 3093 -- to run during the loops. How much should we care?
farmbuyer@73 3094 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 3095 self.history.realm, (after-before)/1024, count)
farmbuyer@73 3096 if trouble then
farmbuyer@73 3097 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 3098 "you should consider submitting a bug report (including your",
farmbuyer@73 3099 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 3100 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 3101 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 3102 end
farmbuyer@73 3103 g_uniques:SETMODE('probe')
farmbuyer@73 3104 self._cache_history_uniques = nil
farmbuyer@73 3105 end
farmbuyer@6 3106
farmbuyer@4 3107 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 3108 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 3109 -- called from the GUI code at least once.
farmbuyer@1 3110 function addon:_build_history_names (opt_hist)
farmbuyer@1 3111 local hist = opt_hist or self.history
farmbuyer@1 3112 local m = {}
farmbuyer@1 3113 for i = 1, #hist do
farmbuyer@1 3114 m[hist[i].name] = i
farmbuyer@1 3115 end
farmbuyer@73 3116 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 3117 hist.byname = m
farmbuyer@1 3118 end
farmbuyer@1 3119
farmbuyer@1 3120 -- Prepares and returns table to be used as self.history.
farmbuyer@1 3121 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 3122 local t = prev_table or {
farmbuyer@1 3123 --kind = 'realm',
farmbuyer@6 3124 --realm = realmname,
farmbuyer@1 3125 }
farmbuyer@6 3126 t.realm = realmname
farmbuyer@1 3127
farmbuyer@1 3128 --[[
farmbuyer@1 3129 t.cols = setmetatable({
farmbuyer@1 3130 { value = realmname },
farmbuyer@1 3131 }, self.time_column1_used_mt)
farmbuyer@1 3132 ]]
farmbuyer@1 3133
farmbuyer@1 3134 if not t.byname then
farmbuyer@1 3135 self:_build_history_names (t)
farmbuyer@1 3136 end
farmbuyer@1 3137
farmbuyer@1 3138 return t
farmbuyer@1 3139 end
farmbuyer@1 3140
farmbuyer@4 3141 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 3142 -- the index and the table at that index.
farmbuyer@4 3143 function addon:get_loot_history (name)
farmbuyer@4 3144 local i
farmbuyer@4 3145 i = self.history.byname[name]
farmbuyer@4 3146 if not i then
farmbuyer@4 3147 i = #self.history + 1
farmbuyer@73 3148 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 3149 self.history.byname[name] = i
farmbuyer@4 3150 end
farmbuyer@6 3151 return i, self.history[i]
farmbuyer@4 3152 end
farmbuyer@4 3153
farmbuyer@73 3154 -- Prepends data from the loot entry at LOOTINDEX to be the new most
farmbuyer@73 3155 -- recent history entry for that player.
farmbuyer@1 3156 function addon:_addHistoryEntry (lootindex)
farmbuyer@1 3157 local e = g_loot[lootindex]
farmbuyer@6 3158 if e.kind ~= 'loot' then return end
farmbuyer@6 3159
farmbuyer@6 3160 local i,h = self:get_loot_history(e.person)
farmbuyer@73 3161 local when = self:format_timestamp (g_today, e)
farmbuyer@87 3162 assert(h.name==e.person)
farmbuyer@73 3163
farmbuyer@25 3164 -- If any of these change, update the end of history_handle_disposition.
farmbuyer@71 3165 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 3166 e.unique = e.id .. e.person .. when
farmbuyer@71 3167 end
farmbuyer@73 3168 local U = e.unique
farmbuyer@73 3169 tinsert (h.unique, 1, U)
farmbuyer@73 3170 h.when[U] = when
farmbuyer@73 3171 h.id[U] = e.id
farmbuyer@73 3172 h.count[U] = e.count
farmbuyer@73 3173
farmbuyer@87 3174 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@100 3175 self:Fire ('NewHistory', e.person, U)
farmbuyer@6 3176 end
farmbuyer@6 3177
farmbuyer@24 3178 -- Create new history table based on current loot.
farmbuyer@6 3179 function addon:rewrite_history (realmname)
farmbuyer@6 3180 local r = assert(realmname)
farmbuyer@6 3181 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 3182 self.history = self.history_all[r]
farmbuyer@73 3183 g_uniques:RESET()
farmbuyer@6 3184
farmbuyer@6 3185 local g_today_real = g_today
farmbuyer@6 3186 for i,e in ipairs(g_loot) do
farmbuyer@6 3187 if e.kind == 'time' then
farmbuyer@6 3188 g_today = e
farmbuyer@6 3189 elseif e.kind == 'loot' then
farmbuyer@6 3190 self:_addHistoryEntry(i)
farmbuyer@6 3191 end
farmbuyer@6 3192 end
farmbuyer@6 3193 g_today = g_today_real
farmbuyer@6 3194 self.hist_clean = nil
farmbuyer@6 3195
farmbuyer@6 3196 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 3197 for i,h in ipairs(self.history) do
farmbuyer@73 3198 sort_player(h)
farmbuyer@6 3199 end
farmbuyer@6 3200 end
farmbuyer@6 3201
farmbuyer@76 3202 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 3203 -- for each player on REALMNAME.
farmbuyer@76 3204 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 3205 -- which has a similar feel.
farmbuyer@76 3206 function addon:preen_history (realmname, howmany)
farmbuyer@6 3207 local r = assert(realmname)
farmbuyer@76 3208 howmany = tonumber(howmany) or 1
farmbuyer@76 3209 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 3210 return
farmbuyer@76 3211 end
farmbuyer@73 3212 g_uniques:RESET()
farmbuyer@76 3213 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 3214 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 3215 -- after this step would be large and sparse, with no good way
farmbuyer@73 3216 -- of shrinking the allocation...
farmbuyer@73 3217 sort_player(h)
farmbuyer@73 3218 -- ...so it's better in the long run to discard them.
farmbuyer@76 3219 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 3220 for ui = 1, howmany do
farmbuyer@76 3221 local U = h.unique[ui]
farmbuyer@76 3222 if not U then break end
farmbuyer@76 3223 new_unique[ui] = U
farmbuyer@76 3224 new_id[U] = h.id[U]
farmbuyer@76 3225 new_when[U] = h.when[U]
farmbuyer@76 3226 new_count[U] = h.count[U]
farmbuyer@76 3227 end
farmbuyer@76 3228 h.unique, h.id, h.when, h.count =
farmbuyer@76 3229 new_unique, new_id, new_when, new_count
farmbuyer@6 3230 end
farmbuyer@1 3231 end
farmbuyer@24 3232
farmbuyer@73 3233 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 3234 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 3235 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 3236 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 3237 -- formatted with the loot's name/itemlink.
farmbuyer@73 3238 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 3239 local errtxt
farmbuyer@73 3240 if type(needle) == 'string' then
farmbuyer@73 3241 -- unique tag
farmbuyer@73 3242 elseif type(needle) == 'table' then
farmbuyer@73 3243 if needle.kind ~= 'loot' then
farmbuyer@73 3244 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 3245 end
farmbuyer@73 3246 needle = needle.unique
farmbuyer@73 3247 if not needle then
farmbuyer@73 3248 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 3249 end
farmbuyer@73 3250 else
farmbuyer@73 3251 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 3252 end
farmbuyer@24 3253
farmbuyer@73 3254 local player_i, player_h
farmbuyer@73 3255 local cache = g_uniques[needle]
farmbuyer@24 3256
farmbuyer@73 3257 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 3258 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 3259 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 3260 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 3261 else
farmbuyer@87 3262 player_i = addon.history.byname[cache.history]
farmbuyer@73 3263 player_h = addon.history[player_i]
farmbuyer@73 3264 if cache.history_may
farmbuyer@73 3265 and needle == player_h.unique[cache.history_may]
farmbuyer@73 3266 then
farmbuyer@73 3267 return player_i, player_h, cache.history_may
farmbuyer@73 3268 end
farmbuyer@73 3269 for i,u in ipairs(player_h.unique) do
farmbuyer@73 3270 if needle == u then
farmbuyer@73 3271 cache.history_may = i -- might help, might not
farmbuyer@73 3272 return player_i, player_h, i
farmbuyer@24 3273 end
farmbuyer@24 3274 end
farmbuyer@24 3275 end
farmbuyer@24 3276
farmbuyer@73 3277 if not errtxt then
farmbuyer@73 3278 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@73 3279 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this."
farmbuyer@24 3280 end
farmbuyer@73 3281 return nil, errtxt
farmbuyer@25 3282 end
farmbuyer@24 3283
farmbuyer@81 3284 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 3285 -- calling it:
farmbuyer@81 3286 -- "local", row_index, new_recipient
farmbuyer@81 3287 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 3288 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 3289 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 3290 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 3291 -- happens; returns the affected loot index on success.
farmbuyer@81 3292 --function addon:reassign_loot (index, to_name)
farmbuyer@81 3293 function addon:reassign_loot (how, ...)
farmbuyer@81 3294 -- This must all be filled out in all cases:
farmbuyer@81 3295 local e, index, from_name, to_name, unique, id
farmbuyer@81 3296 -- Only set in remote case:
farmbuyer@81 3297 local sender
farmbuyer@81 3298
farmbuyer@81 3299 if how == "local" then
farmbuyer@81 3300 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 3301 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 3302 index, to_name = ...
farmbuyer@81 3303 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 3304 index = assert(tonumber(index))
farmbuyer@81 3305 e = g_loot[index]
farmbuyer@81 3306 id = e.id
farmbuyer@81 3307 unique = assert(e.unique)
farmbuyer@81 3308 from_name = e.person
farmbuyer@81 3309
farmbuyer@81 3310 elseif how == "remote" then
farmbuyer@81 3311 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3312 id = tonumber(id)
farmbuyer@81 3313 local cache
farmbuyer@81 3314 local loop = 0
farmbuyer@81 3315 repeat -- wtb continue statement pst
farmbuyer@81 3316 if loop > 1 then break end
farmbuyer@81 3317 e = nil
farmbuyer@81 3318 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3319 index = tonumber(cache.loot)
farmbuyer@81 3320 if index then
farmbuyer@81 3321 e = g_loot[index]
farmbuyer@81 3322 else
farmbuyer@81 3323 end
farmbuyer@81 3324 loop = loop + 1
farmbuyer@81 3325 until e and (e.id == id)
farmbuyer@81 3326
farmbuyer@81 3327 else
farmbuyer@81 3328 return -- silently ignore future cases from future clients
farmbuyer@81 3329 end
farmbuyer@81 3330
farmbuyer@81 3331 if self.debug.loot then
farmbuyer@81 3332 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3333 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3334 self.dprint('loot', m)
farmbuyer@81 3335 if sender == my_name then
farmbuyer@81 3336 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3337 return index
farmbuyer@81 3338 end
farmbuyer@81 3339 end
farmbuyer@81 3340
farmbuyer@81 3341 if not e then
farmbuyer@81 3342 -- say something?
farmbuyer@81 3343 return
farmbuyer@81 3344 end
farmbuyer@81 3345
farmbuyer@73 3346 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3347 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3348
farmbuyer@81 3349 if not from_i then
farmbuyer@81 3350 if how == "local" then
farmbuyer@81 3351 -- from_h here is the formatted error text
farmbuyer@81 3352 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3353 end
farmbuyer@25 3354 else
farmbuyer@81 3355 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3356 -- If something were wrong at this point, what could we do?
farmbuyer@81 3357
farmbuyer@73 3358 local U = tremove (from_h.unique, hist_i)
farmbuyer@73 3359 -- The loot master giveth...
farmbuyer@73 3360 to_h.unique[#to_h.unique+1] = U
farmbuyer@73 3361 to_h.when[U] = from_h.when[U]
farmbuyer@73 3362 to_h.id[U] = from_h.id[U]
farmbuyer@73 3363 to_h.count[U] = from_h.count[U]
farmbuyer@73 3364 sort_player(to_h)
farmbuyer@73 3365 -- ...and the loot master taketh away.
farmbuyer@73 3366 from_h.when[U] = nil
farmbuyer@73 3367 from_h.id[U] = nil
farmbuyer@73 3368 from_h.count[U] = nil
farmbuyer@73 3369 -- Blessed be the lookup cache of the loot master.
farmbuyer@87 3370 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3371 end
farmbuyer@81 3372 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3373 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@107 3374 or select(2,UnitClass(from_name))
farmbuyer@25 3375 e.person = to_name
farmbuyer@81 3376 e.person_class = to_h.person_class
farmbuyer@81 3377 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@107 3378 or select(2,UnitClass(to_name))
farmbuyer@25 3379 self.hist_clean = nil
farmbuyer@81 3380 self.loot_clean = nil
farmbuyer@81 3381
farmbuyer@81 3382 if how == "local" then
farmbuyer@101 3383 if opts.chatty_on_local_changes then
farmbuyer@101 3384 _notify_about_change (_G.UNIT_YOU, index, nil, from_name, from_person_class)
farmbuyer@101 3385 end
farmbuyer@81 3386 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3387 elseif opts.chatty_on_remote_changes then
farmbuyer@101 3388 _notify_about_change (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3389 end
farmbuyer@81 3390 if self.display then
farmbuyer@96 3391 self.display:GetUserData("GUI state").eoiST:OuroLoot_Refresh(index)
farmbuyer@81 3392 self:redisplay()
farmbuyer@81 3393 end
farmbuyer@100 3394 self:Fire ('Reassign', unique, id, e, from_name, to_name)
farmbuyer@81 3395 return index
farmbuyer@25 3396 end
farmbuyer@25 3397
farmbuyer@84 3398 local function expunge (player, index_or_unique)
farmbuyer@84 3399 local i,u
farmbuyer@84 3400 if type(index_or_unique) == 'string' then
farmbuyer@84 3401 for u = 1, #player.unique do
farmbuyer@84 3402 if player.unique[u] == index_or_unique then
farmbuyer@84 3403 i = u
farmbuyer@84 3404 break
farmbuyer@84 3405 end
farmbuyer@84 3406 end
farmbuyer@84 3407 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3408 i = index_or_unique
farmbuyer@84 3409 end
farmbuyer@84 3410 if not i then
farmbuyer@84 3411 return -- error here?
farmbuyer@84 3412 end
farmbuyer@84 3413 u = player.unique[i]
farmbuyer@84 3414 assert(#u>0)
farmbuyer@84 3415 tremove (player.unique, i)
farmbuyer@84 3416 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3417 g_uniques[u] = nil
farmbuyer@84 3418 addon.hist_clean = nil
farmbuyer@100 3419 addon:Fire ('DelHistory', player.name, u)
farmbuyer@87 3420 return #player.unique
farmbuyer@84 3421 end
farmbuyer@84 3422
farmbuyer@84 3423 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3424 -- E - loot entry
farmbuyer@84 3425 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3426 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3427 -- player's tables from the history array.
farmbuyer@87 3428 --
farmbuyer@87 3429 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3430 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3431 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3432 if type(first) == 'table' then
farmbuyer@87 3433 item = first.itemlink or item
farmbuyer@84 3434 --elseif type(first) == 'string' then
farmbuyer@84 3435 end
farmbuyer@84 3436
farmbuyer@84 3437 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3438
farmbuyer@36 3439 if not from_i then
farmbuyer@36 3440 -- from_h is the formatted error text
farmbuyer@84 3441 return nil, (from_h
farmbuyer@84 3442 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3443 ):format(item)
farmbuyer@36 3444 end
farmbuyer@36 3445
farmbuyer@87 3446 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3447 if not remaining then
farmbuyer@87 3448 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3449 elseif remaining > 0 then
farmbuyer@87 3450 return remaining
farmbuyer@87 3451 end
farmbuyer@87 3452 tremove (self.history, from_i)
farmbuyer@87 3453 self:_build_history_names()
farmbuyer@87 3454 return 0
farmbuyer@36 3455 end
farmbuyer@36 3456
farmbuyer@25 3457 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3458 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@73 3459 local deleted_cache = {}
farmbuyer@25 3460 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3461 local e = g_loot[index]
farmbuyer@25 3462 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3463 -- output, so force to a string instead.
farmbuyer@25 3464 olddisp = olddisp or 'normal'
farmbuyer@25 3465 local newdisp = e.disposition or 'normal'
farmbuyer@25 3466 -- Ignore misclicks and the like
farmbuyer@25 3467 if olddisp == newdisp then return end
farmbuyer@25 3468
farmbuyer@25 3469 local name = e.person
farmbuyer@25 3470
farmbuyer@109 3471 if not self:_test_disposition (newdisp, 'affects_history') then
farmbuyer@73 3472 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@73 3473 -- remove history entry if it exists
farmbuyer@84 3474 -- FIXME revist this and use expunge
farmbuyer@25 3475 if hist_i then
farmbuyer@73 3476 local c = flib.new()
farmbuyer@73 3477 local hist_u = tremove (name_h.unique, hist_i)
farmbuyer@73 3478 c.when = name_h.when[hist_u]
farmbuyer@73 3479 c.id = name_h.id[hist_u]
farmbuyer@73 3480 c.count = name_h.count[hist_u]
farmbuyer@73 3481 deleted_cache[hist_u] = c
farmbuyer@73 3482 name_h.when[hist_u] = nil
farmbuyer@73 3483 name_h.id[hist_u] = nil
farmbuyer@73 3484 name_h.count[hist_u] = nil
farmbuyer@25 3485 self.hist_clean = nil
farmbuyer@109 3486 elseif not self:_test_disposition (olddisp, 'affects_history') then
farmbuyer@25 3487 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3488 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3489 -- So this isn't treated as an error.
farmbuyer@25 3490 else
farmbuyer@25 3491 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3492 end
farmbuyer@25 3493 return
farmbuyer@25 3494 end
farmbuyer@25 3495
farmbuyer@109 3496 if (not self:_test_disposition (olddisp, 'affects_history'))
farmbuyer@109 3497 and self:_test_disposition (newdisp, 'affects_history')
farmbuyer@25 3498 then
farmbuyer@25 3499 local name_i, name_h = self:get_loot_history(name)
farmbuyer@25 3500
farmbuyer@25 3501 -- Must create a new history entry. Could call '_addHistoryEntry(index)'
farmbuyer@25 3502 -- but that would duplicate a lot of effort. To start with, check the
farmbuyer@25 3503 -- cache of stuff we've already deleted; if it's not there then just do
farmbuyer@25 3504 -- the same steps as _addHistoryEntry.
farmbuyer@73 3505 -- FIXME The deleted cache isn't nearly as useful now with the new data structures.
farmbuyer@73 3506 local when
farmbuyer@73 3507 if (not e.unique) or (#e.unique==0) then
farmbuyer@85 3508 when = g_today and self:format_timestamp (g_today, e) or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@84 3509 e.unique = e.id .. name .. when
farmbuyer@25 3510 end
farmbuyer@73 3511 local U = e.unique
farmbuyer@73 3512 local c = deleted_cache[U]
farmbuyer@73 3513 deleted_cache[U] = nil
farmbuyer@73 3514 name_h.unique[#name_h.unique+1] = U
farmbuyer@85 3515 name_h.when[U] = c and c.when or when or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 3516 name_h.id[U] = e.id -- c.id
farmbuyer@73 3517 name_h.count[U] = c and c.count or e.count
farmbuyer@73 3518 sort_player(name_h)
farmbuyer@87 3519 g_uniques[U] = { loot = index, history = name }
farmbuyer@25 3520 self.hist_clean = nil
farmbuyer@73 3521
farmbuyer@73 3522 if c then flib.del(c) end
farmbuyer@73 3523
farmbuyer@25 3524 return
farmbuyer@25 3525 end
farmbuyer@24 3526 end
farmbuyer@73 3527
farmbuyer@73 3528 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3529 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3530 -- calling it:
farmbuyer@73 3531 -- "local", row_index, new_disposition
farmbuyer@73 3532 -- "remote", sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3533 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3534 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3535 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3536 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3537 -- on success.
farmbuyer@73 3538 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3539 -- This must all be filled out in all cases:
farmbuyer@73 3540 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3541 -- Only set in remote case:
farmbuyer@73 3542 local sender
farmbuyer@73 3543
farmbuyer@73 3544 if how == "local" then
farmbuyer@73 3545 index, newdisp = ...
farmbuyer@73 3546 index = assert(tonumber(index))
farmbuyer@73 3547 e = g_loot[index]
farmbuyer@73 3548 id = e.id
farmbuyer@73 3549 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3550 olddisp = e.disposition
farmbuyer@73 3551
farmbuyer@73 3552 elseif how == "remote" then
farmbuyer@73 3553 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3554 id = tonumber(id)
farmbuyer@81 3555 local cache
farmbuyer@81 3556 local loop = 0
farmbuyer@81 3557 repeat -- wtb continue statement pst
farmbuyer@81 3558 if loop > 1 then break end
farmbuyer@81 3559 e = nil
farmbuyer@81 3560 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3561 index = tonumber(cache.loot)
farmbuyer@81 3562 if index then
farmbuyer@81 3563 e = g_loot[index]
farmbuyer@81 3564 else
farmbuyer@81 3565 end
farmbuyer@81 3566 loop = loop + 1
farmbuyer@81 3567 until e and (e.id == id)
farmbuyer@73 3568
farmbuyer@73 3569 else
farmbuyer@76 3570 return -- silently ignore future cases from future clients
farmbuyer@73 3571 end
farmbuyer@73 3572
farmbuyer@73 3573 if self.debug.loot then
farmbuyer@80 3574 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3575 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3576 self.dprint('loot', m)
farmbuyer@73 3577 if sender == my_name then
farmbuyer@76 3578 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3579 return index
farmbuyer@73 3580 end
farmbuyer@73 3581 end
farmbuyer@73 3582
farmbuyer@73 3583 if not e then
farmbuyer@73 3584 -- say something?
farmbuyer@73 3585 return
farmbuyer@73 3586 end
farmbuyer@73 3587
farmbuyer@73 3588 e.disposition = newdisp
farmbuyer@73 3589 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3590 e.extratext = nil
farmbuyer@73 3591 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3592 self.hist_clean = nil
farmbuyer@81 3593 self.loot_clean = nil
farmbuyer@73 3594 -- A unique tag has been set by this point.
farmbuyer@73 3595 if how == "local" then
farmbuyer@73 3596 unique = assert(e.unique)
farmbuyer@101 3597 if opts.chatty_on_local_changes then
farmbuyer@101 3598 _notify_about_change (_G.UNIT_YOU, index, olddisp)
farmbuyer@101 3599 end
farmbuyer@73 3600 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3601 end
farmbuyer@100 3602 self:Fire ('MarkAs', unique, id, e, olddisp or 'normal', newdisp or 'normal')
farmbuyer@73 3603 return index
farmbuyer@73 3604 end
farmbuyer@1 3605 end
farmbuyer@1 3606
farmbuyer@1 3607
farmbuyer@1 3608 ------ Player communication
farmbuyer@1 3609 do
farmbuyer@73 3610 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3611 --[[ old way: repeated string concatenations, BAD
farmbuyer@76 3612 new way: new table on every broadcast, BAD
farmbuyer@56 3613 local msg = ...
farmbuyer@56 3614 for i = 2, select('#',...) do
farmbuyer@56 3615 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@56 3616 end
farmbuyer@56 3617 return msg
farmbuyer@56 3618 ]]
farmbuyer@56 3619 local function assemble(t,...)
farmbuyer@73 3620 local n = select('#',...)
farmbuyer@73 3621 if n > 0 then
farmbuyer@56 3622 local msg = {t,...}
farmbuyer@56 3623 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3624 -- can't use #msg since there might be nil holes
farmbuyer@73 3625 for i = 2, n+1 do
farmbuyer@71 3626 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3627 end
farmbuyer@56 3628 return tconcat (msg, '\a')
farmbuyer@56 3629 end
farmbuyer@56 3630 return t
farmbuyer@56 3631 end
farmbuyer@56 3632
farmbuyer@56 3633 -- broadcast('tag', <stuff>)
farmbuyer@56 3634 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3635 function addon:vbroadcast(tag,...)
farmbuyer@56 3636 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3637 end
farmbuyer@56 3638 function addon:broadcast(tag,...)
farmbuyer@56 3639 local msg = assemble(tag,...)
farmbuyer@56 3640 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3641 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3642 -- this is what lets us debug our own message traffic:
farmbuyer@100 3643 if self.debug.comm and self.is_guilded then
farmbuyer@89 3644 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3645 end
farmbuyer@56 3646 end
farmbuyer@56 3647 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3648 function addon:whispercast(to,...)
farmbuyer@56 3649 local msg = assemble(...)
farmbuyer@56 3650 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3651 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3652 end
farmbuyer@56 3653
farmbuyer@1 3654 local function adduser (name, status, active)
farmbuyer@1 3655 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3656 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3657 end
farmbuyer@1 3658
farmbuyer@1 3659 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3660 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3661 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3662 local OCR_funcs = {}
farmbuyer@1 3663
farmbuyer@1 3664 OCR_funcs.ping = function (sender)
farmbuyer@1 3665 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3666 local what = addon.enabled and "tracking" or
farmbuyer@89 3667 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3668 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3669 end
farmbuyer@89 3670 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3671 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3672 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3673 addon:Print("Echo: ", s)
farmbuyer@1 3674 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3675 end
farmbuyer@27 3676 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3677 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3678 addon:_check_version (revlarge)
farmbuyer@27 3679 end
farmbuyer@1 3680
farmbuyer@76 3681 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3682 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3683 "existing", existing, "replace", replace)
farmbuyer@76 3684 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3685 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3686 end
farmbuyer@76 3687
farmbuyer@73 3688 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3689 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3690 "item", item, "from old", old, "to new", new)
farmbuyer@73 3691 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3692 --if not addon.enabled then return end -- hmm
farmbuyer@73 3693 if index and opts.chatty_on_remote_changes then
farmbuyer@101 3694 _notify_about_change (sender, index, old)
farmbuyer@73 3695 end
farmbuyer@73 3696 end
farmbuyer@73 3697
farmbuyer@81 3698 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3699 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3700 "item", item, "from", from, "to", to)
farmbuyer@81 3701 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3702 -- Notification handled inside reassign_loot.
farmbuyer@81 3703 end
farmbuyer@81 3704
farmbuyer@71 3705 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3706 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3707 if not addon.enabled then return end
farmbuyer@1 3708 adduser (sender, nil, true)
farmbuyer@73 3709 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3710 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3711 -- of ID+date).
farmbuyer@73 3712 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3713 g_seeing_oldsigs[sender] = true
farmbuyer@71 3714 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3715 end
farmbuyer@71 3716 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3717 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3718 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3719 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3720 if not addon.enabled then return end
farmbuyer@71 3721 adduser (sender, nil, true)
farmbuyer@71 3722 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3723 end
farmbuyer@1 3724
farmbuyer@1 3725 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3726 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3727 "name", bossname, "it", instancetag)
farmbuyer@1 3728 if not addon.enabled then return end
farmbuyer@1 3729 adduser (sender, nil, true)
farmbuyer@56 3730 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3731 end
farmbuyer@56 3732 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3733 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3734 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3735 if not addon.enabled then return end
farmbuyer@56 3736 adduser (sender, nil, true)
farmbuyer@56 3737 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3738 end
farmbuyer@71 3739 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3740
farmbuyer@76 3741 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3742 function (self)
farmbuyer@78 3743 if not self.rebroadcast then
farmbuyer@78 3744 self:Activate(nil,true)
farmbuyer@76 3745 end
farmbuyer@78 3746 self:broadcast('bcast_responder')
farmbuyer@76 3747 end)
farmbuyer@76 3748 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3749 function (self)
farmbuyer@76 3750 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3751 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3752 end)
farmbuyer@1 3753 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3754 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3755 then
farmbuyer@95 3756 addon:Print("%s has requested additional broadcasters! Click %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3757 sender,
farmbuyer@76 3758 tostring(bcast_on),
farmbuyer@76 3759 tostring(waferthin))
farmbuyer@1 3760 end
farmbuyer@18 3761 addon.popped = true
farmbuyer@1 3762 end
farmbuyer@1 3763
farmbuyer@1 3764 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3765 if addon.debug.comm or addon.requesting or
farmbuyer@1 3766 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3767 then
farmbuyer@1 3768 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3769 end
farmbuyer@1 3770 end
farmbuyer@1 3771 -- remove this tag once it's all tested
farmbuyer@1 3772 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3773 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3774 end
farmbuyer@1 3775
farmbuyer@73 3776 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3777 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3778 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3779 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3780 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3781 local f = OCR_funcs[tag]
farmbuyer@73 3782 if f then
farmbuyer@73 3783 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3784 local n = select('#',...)
farmbuyer@73 3785 for i = 1, n do
farmbuyer@73 3786 local d = select(i,...)
farmbuyer@73 3787 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3788 end
farmbuyer@89 3789 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3790 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3791 end
farmbuyer@73 3792 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3793 end
farmbuyer@73 3794 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3795 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3796
farmbuyer@1 3797 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3798 if prefix ~= self.ident then return end
farmbuyer@1 3799 if not self.debug.comm then
farmbuyer@1 3800 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3801 if sender == my_name then return end
farmbuyer@1 3802 end
farmbuyer@1 3803 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3804
farmbuyer@1 3805 if self.recent_messages:test(msg) then
farmbuyer@40 3806 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3807 return
farmbuyer@1 3808 end
farmbuyer@1 3809 self.recent_messages:add(msg)
farmbuyer@1 3810
farmbuyer@1 3811 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3812 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3813 end
farmbuyer@1 3814
farmbuyer@1 3815 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3816 if prefix ~= self.identTg then return end
farmbuyer@1 3817 if not self.debug.comm then
farmbuyer@1 3818 if distribution ~= "WHISPER" then return end
farmbuyer@1 3819 if sender == my_name then return end
farmbuyer@1 3820 end
farmbuyer@1 3821 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3822 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3823 end
farmbuyer@1 3824 end
farmbuyer@1 3825
farmbuyer@109 3826 addon.FILES_LOADED = 1
farmbuyer@1 3827 -- vim:noet