annotate Main.lua @ 111:9f8994d82fd1

Fixed attempt to access a nil NPC entry.
author James D. Callahan III <jcallahan@curse.com>
date Fri, 07 Sep 2012 05:37:28 -0500
parents ab41dfac7ca9
children 5ed405092296
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@0 30 -----------------------------------------------------------------------
jcallahan@0 31 -- Local constants.
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@109 33 local DB_VERSION = 5
jcallahan@63 34
jcallahan@92 35
jcallahan@0 36 local DATABASE_DEFAULTS = {
jcallahan@0 37 global = {
jcallahan@0 38 items = {},
jcallahan@0 39 npcs = {},
jcallahan@0 40 objects = {},
jcallahan@0 41 quests = {},
jcallahan@17 42 zones = {},
jcallahan@0 43 }
jcallahan@0 44 }
jcallahan@0 45
jcallahan@0 46
jcallahan@1 47 local EVENT_MAPPING = {
jcallahan@90 48 AUCTION_HOUSE_SHOW = true,
jcallahan@90 49 BANKFRAME_OPENED = true,
jcallahan@90 50 BATTLEFIELDS_SHOW = true,
jcallahan@56 51 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 52 CHAT_MSG_LOOT = true,
jcallahan@95 53 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 54 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 55 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 56 CHAT_MSG_SYSTEM = true,
jcallahan@23 57 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 58 COMBAT_TEXT_UPDATE = true,
jcallahan@90 59 FORGE_MASTER_OPENED = true,
jcallahan@90 60 GOSSIP_SHOW = true,
jcallahan@93 61 GUILDBANKFRAME_OPENED = true,
jcallahan@42 62 ITEM_TEXT_BEGIN = true,
jcallahan@1 63 LOOT_OPENED = true,
jcallahan@89 64 MAIL_SHOW = true,
jcallahan@7 65 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 66 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 67 PET_BAR_UPDATE = true,
jcallahan@2 68 PLAYER_TARGET_CHANGED = true,
jcallahan@9 69 QUEST_COMPLETE = true,
jcallahan@9 70 QUEST_DETAIL = true,
jcallahan@9 71 QUEST_LOG_UPDATE = true,
jcallahan@97 72 QUEST_PROGRESS = true,
jcallahan@88 73 TAXIMAP_OPENED = true,
jcallahan@92 74 TRADE_SKILL_SHOW = true,
jcallahan@27 75 TRAINER_SHOW = true,
jcallahan@90 76 TRANSMOGRIFY_OPEN = true,
jcallahan@4 77 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 78 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 79 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 80 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 81 UNIT_SPELLCAST_SENT = true,
jcallahan@1 82 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 83 VOID_STORAGE_OPEN = true,
jcallahan@0 84 }
jcallahan@0 85
jcallahan@4 86
jcallahan@92 87 local OBJECT_ID_ANVIL = 192628
jcallahan@92 88 local OBJECT_ID_FORGE = 1685
jcallahan@92 89
jcallahan@92 90
jcallahan@1 91 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 92
jcallahan@4 93
jcallahan@27 94 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 95 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 96 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 97 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 98 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 99
jcallahan@95 100
jcallahan@0 101 -----------------------------------------------------------------------
jcallahan@0 102 -- Local variables.
jcallahan@0 103 -----------------------------------------------------------------------
jcallahan@92 104 local anvil_spell_ids = {}
jcallahan@92 105 local action_data = {}
jcallahan@92 106 local currently_drunk
jcallahan@0 107 local db
jcallahan@0 108 local durability_timer_handle
jcallahan@92 109 local faction_standings = {}
jcallahan@92 110 local forge_spell_ids = {}
jcallahan@95 111 local languages_known = {}
jcallahan@95 112 local name_to_id_map = {}
jcallahan@92 113 local reputation_npc_id
jcallahan@2 114 local target_location_timer_handle
jcallahan@86 115 local current_target_id
jcallahan@1 116
jcallahan@92 117
jcallahan@1 118 -----------------------------------------------------------------------
jcallahan@1 119 -- Helper Functions.
jcallahan@1 120 -----------------------------------------------------------------------
jcallahan@39 121 local ActualCopperCost
jcallahan@39 122 do
jcallahan@39 123 local BARTERING_SPELL_ID = 83964
jcallahan@39 124
jcallahan@39 125 local STANDING_DISCOUNTS = {
jcallahan@39 126 HATED = 0,
jcallahan@39 127 HOSTILE = 0,
jcallahan@39 128 UNFRIENDLY = 0,
jcallahan@39 129 NEUTRAL = 0,
jcallahan@39 130 FRIENDLY = 0.05,
jcallahan@39 131 HONORED = 0.1,
jcallahan@39 132 REVERED = 0.15,
jcallahan@39 133 EXALTED = 0.2,
jcallahan@39 134 }
jcallahan@39 135
jcallahan@39 136
jcallahan@39 137 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 138 if not copper_cost or copper_cost == 0 then
jcallahan@39 139 return 0
jcallahan@39 140 end
jcallahan@39 141 local modifier = 1
jcallahan@39 142
jcallahan@39 143 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 144 modifier = modifier - 0.1
jcallahan@39 145 end
jcallahan@39 146
jcallahan@39 147 if rep_standing then
jcallahan@39 148 if PLAYER_RACE == "Goblin" then
jcallahan@39 149 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 150 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 151 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 152 end
jcallahan@39 153 end
jcallahan@39 154 return math.floor(copper_cost / modifier)
jcallahan@39 155 end
jcallahan@39 156 end -- do-block
jcallahan@39 157
jcallahan@39 158
jcallahan@29 159 local function InstanceDifficultyToken()
jcallahan@29 160 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 161 if not difficulty_name or difficulty_name == "" then
jcallahan@29 162 difficulty_name = "NONE"
jcallahan@29 163 end
jcallahan@59 164
jcallahan@59 165 if not instance_type or instance_type == "" then
jcallahan@59 166 instance_type = "NONE"
jcallahan@59 167 end
jcallahan@29 168 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 169 end
jcallahan@29 170
jcallahan@29 171
jcallahan@19 172 local function DBEntry(data_type, unit_id)
jcallahan@19 173 if not data_type or not unit_id then
jcallahan@6 174 return
jcallahan@6 175 end
jcallahan@19 176 local unit = db[data_type][unit_id]
jcallahan@6 177
jcallahan@10 178 if not unit then
jcallahan@19 179 db[data_type][unit_id] = {}
jcallahan@19 180 unit = db[data_type][unit_id]
jcallahan@6 181 end
jcallahan@10 182 return unit
jcallahan@6 183 end
jcallahan@6 184
jcallahan@6 185
jcallahan@29 186 local function NPCEntry(identifier)
jcallahan@29 187 local npc = DBEntry("npcs", identifier)
jcallahan@29 188
jcallahan@29 189 if not npc then
jcallahan@29 190 return
jcallahan@22 191 end
jcallahan@29 192 local instance_token = InstanceDifficultyToken()
jcallahan@29 193 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 194 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 195 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 196 return npc
jcallahan@22 197 end
jcallahan@22 198
jcallahan@22 199
jcallahan@1 200 local function CurrentLocationData()
jcallahan@104 201 _G.SetMapToCurrentZone()
jcallahan@104 202
jcallahan@1 203 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 204 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 205
jcallahan@1 206 x = x or 0
jcallahan@1 207 y = y or 0
jcallahan@1 208
jcallahan@1 209 if x == 0 and y == 0 then
jcallahan@1 210 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 211 _G.SetDungeonMapLevel(level_index)
jcallahan@1 212 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 213
jcallahan@1 214 if x and y and (x > 0 or y > 0) then
jcallahan@1 215 _G.SetDungeonMapLevel(map_level)
jcallahan@1 216 map_level = level_index
jcallahan@1 217 break
jcallahan@1 218 end
jcallahan@1 219 end
jcallahan@1 220 end
jcallahan@1 221
jcallahan@1 222 if _G.DungeonUsesTerrainMap() then
jcallahan@1 223 map_level = map_level - 1
jcallahan@1 224 end
jcallahan@31 225 local x = _G.floor(x * 1000)
jcallahan@31 226 local y = _G.floor(y * 1000)
jcallahan@28 227
jcallahan@31 228 if x % 2 ~= 0 then
jcallahan@31 229 x = x + 1
jcallahan@28 230 end
jcallahan@28 231
jcallahan@31 232 if y % 2 ~= 0 then
jcallahan@31 233 y = y + 1
jcallahan@28 234 end
jcallahan@31 235 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 236 end
jcallahan@1 237
jcallahan@1 238
jcallahan@1 239 local function ItemLinkToID(item_link)
jcallahan@1 240 if not item_link then
jcallahan@1 241 return
jcallahan@1 242 end
jcallahan@7 243 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 244 end
jcallahan@0 245
jcallahan@4 246
jcallahan@34 247 local ParseGUID
jcallahan@4 248 do
jcallahan@4 249 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 250
jcallahan@34 251 function ParseGUID(guid)
jcallahan@5 252 if not guid then
jcallahan@5 253 return
jcallahan@5 254 end
jcallahan@4 255 local types = private.UNIT_TYPES
jcallahan@4 256 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 257
jcallahan@10 258 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 259 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 260 end
jcallahan@4 261 return unit_type
jcallahan@4 262 end
jcallahan@4 263 end -- do-block
jcallahan@4 264
jcallahan@4 265
jcallahan@34 266 local UpdateNPCLocation
jcallahan@34 267 do
jcallahan@34 268 local COORD_MAX = 5
jcallahan@34 269
jcallahan@34 270 function UpdateNPCLocation(unit_idnum)
jcallahan@111 271 local npc = NPCEntry(unit_idnum)
jcallahan@111 272
jcallahan@111 273 if not npc then
jcallahan@111 274 return
jcallahan@111 275 end
jcallahan@34 276 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@111 277 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 278 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 279 npc_data.locations = npc_data.locations or {}
jcallahan@34 280
jcallahan@34 281 local zone_data = npc_data.locations[zone_token]
jcallahan@34 282
jcallahan@34 283 if not zone_data then
jcallahan@34 284 zone_data = {}
jcallahan@34 285 npc_data.locations[zone_token] = zone_data
jcallahan@34 286 end
jcallahan@34 287
jcallahan@34 288 for location_token in pairs(zone_data) do
jcallahan@34 289 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 290 loc_level = tonumber(loc_level)
jcallahan@34 291
jcallahan@34 292 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 293 return
jcallahan@34 294 end
jcallahan@34 295 end
jcallahan@34 296 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 297 end
jcallahan@34 298 end -- do-block
jcallahan@34 299
jcallahan@34 300
jcallahan@52 301 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 302 if not identifier then
jcallahan@10 303 return
jcallahan@10 304 end
jcallahan@31 305 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 306 local entry = DBEntry(entry_type, identifier)
jcallahan@41 307 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 308 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 309
jcallahan@31 310 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 311 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 312
jcallahan@31 313 if not zone_data then
jcallahan@31 314 zone_data = {}
jcallahan@52 315 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 316 end
jcallahan@41 317 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 318 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 319 return zone_data
jcallahan@10 320 end
jcallahan@10 321
jcallahan@10 322
jcallahan@19 323 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 324 if not item_link then
jcallahan@19 325 return
jcallahan@19 326 end
jcallahan@19 327 local item_id = ItemLinkToID(item_link)
jcallahan@19 328
jcallahan@19 329 if not bag_index or not slot_index then
jcallahan@19 330 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 331 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 332 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 333 bag_index = new_bag_index
jcallahan@19 334 slot_index = new_slot_index
jcallahan@19 335 break
jcallahan@19 336 end
jcallahan@19 337 end
jcallahan@19 338 end
jcallahan@19 339 end
jcallahan@19 340
jcallahan@19 341 if not bag_index or not slot_index then
jcallahan@19 342 return
jcallahan@19 343 end
jcallahan@19 344 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 345
jcallahan@19 346 if not is_lootable then
jcallahan@19 347 return
jcallahan@19 348 end
jcallahan@19 349 DatamineTT:ClearLines()
jcallahan@19 350 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 351
jcallahan@19 352 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 353 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 354
jcallahan@19 355 if not current_line then
jcallahan@19 356 break
jcallahan@19 357 end
jcallahan@19 358
jcallahan@19 359 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 360 table.wipe(action_data)
jcallahan@19 361 action_data.type = AF.ITEM
jcallahan@28 362 action_data.identifier = item_id
jcallahan@105 363 action_data.loot_label = "contains"
jcallahan@19 364 break
jcallahan@19 365 end
jcallahan@19 366 end
jcallahan@19 367 end
jcallahan@19 368
jcallahan@19 369
jcallahan@39 370 local UnitFactionStanding
jcallahan@32 371 local UpdateFactionData
jcallahan@32 372 do
jcallahan@32 373 local MAX_FACTION_INDEX = 1000
jcallahan@20 374
jcallahan@32 375 local STANDING_NAMES = {
jcallahan@32 376 "HATED",
jcallahan@32 377 "HOSTILE",
jcallahan@32 378 "UNFRIENDLY",
jcallahan@32 379 "NEUTRAL",
jcallahan@32 380 "FRIENDLY",
jcallahan@32 381 "HONORED",
jcallahan@32 382 "REVERED",
jcallahan@32 383 "EXALTED",
jcallahan@32 384 }
jcallahan@32 385
jcallahan@39 386
jcallahan@39 387 function UnitFactionStanding(unit)
jcallahan@39 388 UpdateFactionData()
jcallahan@39 389 DatamineTT:ClearLines()
jcallahan@39 390 DatamineTT:SetUnit(unit)
jcallahan@39 391
jcallahan@39 392 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 393 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 394
jcallahan@39 395 if faction_name and faction_standings[faction_name] then
jcallahan@39 396 return faction_name, faction_standings[faction_name]
jcallahan@39 397 end
jcallahan@39 398 end
jcallahan@39 399 end
jcallahan@39 400
jcallahan@39 401
jcallahan@32 402 function UpdateFactionData()
jcallahan@32 403 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 404 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 405
jcallahan@86 406 if faction_name then
jcallahan@32 407 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 408 elseif not faction_name then
jcallahan@32 409 break
jcallahan@32 410 end
jcallahan@20 411 end
jcallahan@20 412 end
jcallahan@32 413 end -- do-block
jcallahan@20 414
jcallahan@48 415
jcallahan@75 416 local GenericLootUpdate
jcallahan@75 417 do
jcallahan@77 418 local function LootTable(entry, loot_type, top_field)
jcallahan@75 419 if top_field then
jcallahan@75 420 entry[top_field] = entry[top_field] or {}
jcallahan@75 421 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 422 return entry[top_field][loot_type]
jcallahan@75 423 end
jcallahan@48 424 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 425 return entry[loot_type]
jcallahan@48 426 end
jcallahan@48 427
jcallahan@75 428 function GenericLootUpdate(data_type, top_field)
jcallahan@105 429 local loot_type = action_data.loot_label or "drops"
jcallahan@75 430 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 431 local source_list = {}
jcallahan@75 432
jcallahan@78 433 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 434 local entry, source_id
jcallahan@78 435
jcallahan@78 436 if action_data.type == AF.ITEM then
jcallahan@78 437 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@78 438 source_id = action_data.identifier
jcallahan@78 439 entry = DBEntry(data_type, source_id)
jcallahan@78 440 elseif action_data.type == AF.OBJECT then
jcallahan@78 441 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@78 442 entry = DBEntry(data_type, source_id)
jcallahan@78 443 else
jcallahan@78 444 source_id = select(2, ParseGUID(source_guid))
jcallahan@78 445 entry = DBEntry(data_type, source_id)
jcallahan@78 446 end
jcallahan@75 447
jcallahan@75 448 if entry then
jcallahan@77 449 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 450
jcallahan@78 451 if not source_list[source_guid] then
jcallahan@77 452 if top_field then
jcallahan@77 453 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 454 else
jcallahan@77 455 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 456 end
jcallahan@78 457 source_list[source_guid] = true
jcallahan@77 458 end
jcallahan@75 459 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 460
jcallahan@75 461 for item_id, quantity in pairs(loot_data) do
jcallahan@75 462 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 463 end
jcallahan@75 464 end
jcallahan@75 465 end
jcallahan@75 466 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 467 if #action_data.loot_list <= 0 then
jcallahan@78 468 return
jcallahan@78 469 end
jcallahan@82 470 local entry
jcallahan@82 471
jcallahan@82 472 -- At this point we only have a name if it's an object.
jcallahan@82 473 if action_data.type == AF.OBJECT then
jcallahan@82 474 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 475 else
jcallahan@82 476 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 477 end
jcallahan@75 478
jcallahan@75 479 if not entry then
jcallahan@75 480 return
jcallahan@75 481 end
jcallahan@77 482 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 483
jcallahan@77 484 if not source_list[action_data.identifier] then
jcallahan@77 485 if top_field then
jcallahan@77 486 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 487 else
jcallahan@77 488 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 489 end
jcallahan@77 490 end
jcallahan@75 491
jcallahan@75 492 for index = 1, #action_data.loot_list do
jcallahan@75 493 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 494 end
jcallahan@48 495 end
jcallahan@75 496 end -- do-block
jcallahan@48 497
jcallahan@97 498
jcallahan@97 499 local ReplaceKeywords
jcallahan@97 500 do
jcallahan@97 501 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 502 class = PLAYER_CLASS,
jcallahan@97 503 name = PLAYER_NAME,
jcallahan@97 504 race = PLAYER_RACE,
jcallahan@97 505 }
jcallahan@97 506
jcallahan@97 507
jcallahan@97 508 function ReplaceKeywords(text)
jcallahan@97 509 if not text or text == "" then
jcallahan@97 510 return ""
jcallahan@97 511 end
jcallahan@97 512
jcallahan@97 513 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 514 local category_format = ("<%s>"):format(category)
jcallahan@97 515 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 516 end
jcallahan@97 517 return text
jcallahan@97 518 end
jcallahan@97 519 end -- do-block
jcallahan@97 520
jcallahan@97 521
jcallahan@0 522 -----------------------------------------------------------------------
jcallahan@0 523 -- Methods.
jcallahan@0 524 -----------------------------------------------------------------------
jcallahan@0 525 function WDP:OnInitialize()
jcallahan@0 526 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 527
jcallahan@14 528 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 529 local build_num = tonumber(private.build_num)
jcallahan@14 530
jcallahan@74 531 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 532 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 533 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 534 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 535 db[entry] = {}
jcallahan@74 536 end
jcallahan@74 537 end
jcallahan@35 538 raw_db.build_num = build_num
jcallahan@63 539 raw_db.version = DB_VERSION
jcallahan@0 540 end
jcallahan@0 541
jcallahan@0 542
jcallahan@0 543 function WDP:OnEnable()
jcallahan@0 544 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 545 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 546 end
jcallahan@95 547
jcallahan@95 548 for index = 1, _G.GetNumLanguages() do
jcallahan@95 549 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 550 end
jcallahan@0 551 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 552 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 553
jcallahan@19 554 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 555 if target_unit then
jcallahan@19 556 return
jcallahan@19 557 end
jcallahan@19 558 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 559 end)
jcallahan@19 560
jcallahan@19 561 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 562 if target_unit then
jcallahan@19 563 return
jcallahan@19 564 end
jcallahan@19 565 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 566 HandleItemUse(item_link)
jcallahan@19 567 end)
jcallahan@0 568 end
jcallahan@0 569
jcallahan@0 570
jcallahan@0 571 local function RecordDurability(item_id, durability)
jcallahan@0 572 if not durability or durability <= 0 then
jcallahan@0 573 return
jcallahan@0 574 end
jcallahan@0 575
jcallahan@0 576 if not db.items[item_id] then
jcallahan@0 577 db.items[item_id] = {}
jcallahan@0 578 end
jcallahan@0 579 db.items[item_id].durability = durability
jcallahan@0 580 end
jcallahan@0 581
jcallahan@0 582
jcallahan@0 583 function WDP:ProcessDurability()
jcallahan@0 584 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 585 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 586
jcallahan@0 587 if item_id and item_id > 0 then
jcallahan@1 588 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 589 RecordDurability(item_id, max_durability)
jcallahan@0 590 end
jcallahan@0 591 end
jcallahan@0 592
jcallahan@0 593 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 594 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 595 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 596
jcallahan@0 597 if item_id and item_id > 0 then
jcallahan@1 598 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 599 RecordDurability(item_id, max_durability)
jcallahan@0 600 end
jcallahan@0 601 end
jcallahan@0 602 end
jcallahan@0 603 end
jcallahan@0 604
jcallahan@0 605
jcallahan@2 606 function WDP:UpdateTargetLocation()
jcallahan@40 607 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 608 return
jcallahan@2 609 end
jcallahan@2 610
jcallahan@2 611 for index = 1, 4 do
jcallahan@2 612 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 613 return
jcallahan@2 614 end
jcallahan@2 615 end
jcallahan@40 616 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 617
jcallahan@40 618 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 619 return
jcallahan@2 620 end
jcallahan@34 621 UpdateNPCLocation(unit_idnum)
jcallahan@2 622 end
jcallahan@2 623
jcallahan@2 624
jcallahan@0 625 -----------------------------------------------------------------------
jcallahan@0 626 -- Event handlers.
jcallahan@0 627 -----------------------------------------------------------------------
jcallahan@90 628 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 629 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 630
jcallahan@56 631 for index = 1, num_items do
jcallahan@56 632 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 633
jcallahan@56 634 if item_link then
jcallahan@56 635 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 636 end
jcallahan@56 637 end
jcallahan@56 638 end
jcallahan@56 639
jcallahan@56 640
jcallahan@75 641 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 642 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 643 return
jcallahan@48 644 end
jcallahan@48 645 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 646
jcallahan@48 647 if not item_link then
jcallahan@48 648 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 649 end
jcallahan@48 650
jcallahan@48 651 if not item_link then
jcallahan@48 652 return
jcallahan@48 653 end
jcallahan@48 654 local item_id = ItemLinkToID(item_link)
jcallahan@48 655
jcallahan@48 656 if not item_id then
jcallahan@48 657 return
jcallahan@48 658 end
jcallahan@48 659 action_data.loot_list = {
jcallahan@48 660 ("%d:%d"):format(item_id, quantity)
jcallahan@48 661 }
jcallahan@48 662 GenericLootUpdate("zones")
jcallahan@48 663 table.wipe(action_data)
jcallahan@48 664 end
jcallahan@48 665
jcallahan@48 666
jcallahan@97 667 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@97 668 if not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 669 return
jcallahan@95 670 end
jcallahan@97 671 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 672 npc.quotes = npc.quotes or {}
jcallahan@97 673 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 674 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 675 end
jcallahan@95 676
jcallahan@95 677
jcallahan@95 678 do
jcallahan@40 679 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 680
jcallahan@40 681 local DRUNK_COMPARES = {
jcallahan@40 682 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 683 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 684 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 685 }
jcallahan@40 686
jcallahan@40 687 local DRUNK_MATCHES = {
jcallahan@40 688 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 689 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 690 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 691 }
jcallahan@40 692
jcallahan@92 693 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 694 if currently_drunk then
jcallahan@40 695 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 696 currently_drunk = nil
jcallahan@40 697 end
jcallahan@40 698 return
jcallahan@40 699 end
jcallahan@40 700
jcallahan@40 701 for index = 1, #DRUNK_MATCHES do
jcallahan@40 702 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 703 currently_drunk = true
jcallahan@40 704 break
jcallahan@40 705 end
jcallahan@40 706 end
jcallahan@40 707 end
jcallahan@40 708 end
jcallahan@40 709
jcallahan@40 710 -- do-block
jcallahan@40 711
jcallahan@40 712 do
jcallahan@23 713 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 714 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 715
jcallahan@23 716 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 717 if not spell_id then
jcallahan@23 718 return
jcallahan@23 719 end
jcallahan@34 720 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 721
jcallahan@23 722 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 723 return
jcallahan@23 724 end
jcallahan@23 725
jcallahan@23 726 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 727 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 728 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 729 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 730 end
jcallahan@23 731 end
jcallahan@23 732
jcallahan@23 733 local COMBAT_LOG_FUNCS = {
jcallahan@23 734 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 735 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 736 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 737 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 738 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 739
jcallahan@65 740 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 741 reputation_npc_id = nil
jcallahan@98 742 private.harvesting = nil
jcallahan@65 743 return
jcallahan@65 744 end
jcallahan@67 745 reputation_npc_id = unit_idnum
jcallahan@65 746 end,
jcallahan@23 747 }
jcallahan@23 748
jcallahan@23 749
jcallahan@92 750 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 751 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 752
jcallahan@23 753 if not combat_log_func then
jcallahan@23 754 return
jcallahan@23 755 end
jcallahan@23 756 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 757 end
jcallahan@23 758
jcallahan@44 759 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 760 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 761 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 762
jcallahan@44 763 local REP_BUFFS = {
jcallahan@44 764 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 765 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 766 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 767 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 768 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 769 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 770 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 771 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 772 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 773 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 774 }
jcallahan@44 775
jcallahan@44 776
jcallahan@44 777 local FACTION_NAMES = {
jcallahan@44 778 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 779 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 780 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 781 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 782 }
jcallahan@44 783
jcallahan@44 784
jcallahan@44 785 local MODIFIERS = {
jcallahan@44 786 CENARION_FAVOR = {
jcallahan@44 787 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 788 modifier = 0.25,
jcallahan@44 789 },
jcallahan@44 790 GRIM_VISAGE = {
jcallahan@44 791 modifier = 0.1,
jcallahan@44 792 },
jcallahan@44 793 HONOR_HOLD_FAVOR = {
jcallahan@44 794 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 795 modifier = 0.25,
jcallahan@44 796 },
jcallahan@44 797 NAZGRELS_FERVOR = {
jcallahan@44 798 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 799 modifier = 0.1,
jcallahan@44 800 },
jcallahan@44 801 SONG_OF_BATTLE = {
jcallahan@44 802 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 803 modifier = 0.1,
jcallahan@44 804 },
jcallahan@44 805 SPIRIT_OF_SHARING = {
jcallahan@44 806 modifier = 0.1,
jcallahan@44 807 },
jcallahan@44 808 THRALLMARS_FAVOR = {
jcallahan@44 809 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 810 modifier = 0.25,
jcallahan@44 811 },
jcallahan@44 812 TROLLBANES_COMMAND = {
jcallahan@44 813 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 814 modifier = 0.1,
jcallahan@44 815 },
jcallahan@44 816 UNBURDENED = {
jcallahan@44 817 modifier = 0.1,
jcallahan@44 818 },
jcallahan@44 819 WOW_ANNIVERSARY = {
jcallahan@44 820 modifier = 0.08,
jcallahan@44 821 }
jcallahan@44 822 }
jcallahan@44 823
jcallahan@44 824
jcallahan@92 825 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 826 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 827 return
jcallahan@44 828 end
jcallahan@44 829 UpdateFactionData()
jcallahan@44 830
jcallahan@46 831 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 832 return
jcallahan@46 833 end
jcallahan@67 834 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 835 reputation_npc_id = nil
jcallahan@46 836
jcallahan@44 837 if not npc then
jcallahan@98 838 private.harvesting = nil
jcallahan@44 839 return
jcallahan@44 840 end
jcallahan@98 841 npc.harvested = private.harvesting
jcallahan@98 842 private.harvesting = nil
jcallahan@98 843
jcallahan@44 844 local modifier = 1
jcallahan@44 845
jcallahan@44 846 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 847 modifier = modifier + 0.1
jcallahan@44 848 end
jcallahan@44 849
jcallahan@44 850 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 851 modifier = modifier + 0.1
jcallahan@44 852 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 853 modifier = modifier + 0.05
jcallahan@44 854 end
jcallahan@44 855
jcallahan@44 856 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 857 if _G.UnitBuff("player", buff_name) then
jcallahan@44 858 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 859
jcallahan@44 860 if not modded_faction or faction_name == modded_faction then
jcallahan@44 861 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 862 end
jcallahan@44 863 end
jcallahan@44 864 end
jcallahan@65 865 npc.reputations = npc.reputations or {}
jcallahan@65 866 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 867 end
jcallahan@44 868 end -- do-block
jcallahan@18 869
jcallahan@18 870
jcallahan@92 871 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 872 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 873
jcallahan@42 874 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 875 return
jcallahan@42 876 end
jcallahan@42 877 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 878 end
jcallahan@42 879
jcallahan@42 880
jcallahan@13 881 do
jcallahan@40 882 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 883 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 884 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 885
jcallahan@13 886
jcallahan@13 887 local function _moneyMatch(money, re)
jcallahan@13 888 return money:match(re) or 0
jcallahan@1 889 end
jcallahan@1 890
jcallahan@0 891
jcallahan@13 892 local function _toCopper(money)
jcallahan@13 893 if not money then
jcallahan@13 894 return 0
jcallahan@13 895 end
jcallahan@40 896 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 897 end
jcallahan@1 898
jcallahan@1 899
jcallahan@13 900 local LOOT_VERIFY_FUNCS = {
jcallahan@16 901 [AF.ITEM] = function()
jcallahan@16 902 local locked_item_id
jcallahan@16 903
jcallahan@16 904 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 905 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 906 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 907
jcallahan@16 908 if is_locked then
jcallahan@16 909 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 910 end
jcallahan@16 911 end
jcallahan@16 912 end
jcallahan@16 913
jcallahan@28 914 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 915 return false
jcallahan@16 916 end
jcallahan@28 917 action_data.identifier = locked_item_id
jcallahan@16 918 return true
jcallahan@16 919 end,
jcallahan@13 920 [AF.NPC] = function()
jcallahan@17 921 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 922 return false
jcallahan@13 923 end
jcallahan@34 924 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 925 action_data.identifier = id_num
jcallahan@13 926 return true
jcallahan@13 927 end,
jcallahan@14 928 [AF.OBJECT] = true,
jcallahan@17 929 [AF.ZONE] = function()
jcallahan@38 930 return _G.IsFishingLoot()
jcallahan@17 931 end,
jcallahan@13 932 }
jcallahan@13 933
jcallahan@13 934
jcallahan@13 935 local LOOT_UPDATE_FUNCS = {
jcallahan@16 936 [AF.ITEM] = function()
jcallahan@28 937 GenericLootUpdate("items")
jcallahan@28 938 end,
jcallahan@28 939 [AF.NPC] = function()
jcallahan@75 940 local difficulty_token = InstanceDifficultyToken()
jcallahan@105 941 local loot_type = action_data.loot_label or "drops"
jcallahan@77 942 local source_list = {}
jcallahan@75 943
jcallahan@78 944 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 945 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 946 local npc = NPCEntry(source_id)
jcallahan@75 947
jcallahan@75 948 if npc then
jcallahan@75 949 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 950 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 951
jcallahan@78 952 if not source_list[source_guid] then
jcallahan@77 953 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 954 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 955 source_list[source_id] = true
jcallahan@77 956 end
jcallahan@77 957
jcallahan@75 958 for item_id, quantity in pairs(loot_data) do
jcallahan@75 959 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 960 end
jcallahan@75 961 end
jcallahan@75 962 end
jcallahan@75 963
jcallahan@75 964 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 965 if #action_data.loot_list <= 0 then
jcallahan@79 966 return
jcallahan@79 967 end
jcallahan@29 968 local npc = NPCEntry(action_data.identifier)
jcallahan@28 969
jcallahan@28 970 if not npc then
jcallahan@28 971 return
jcallahan@28 972 end
jcallahan@75 973 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 974 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 975
jcallahan@77 976 if not source_list[action_data.identifier] then
jcallahan@77 977 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 978 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 979 end
jcallahan@77 980
jcallahan@17 981 for index = 1, #action_data.loot_list do
jcallahan@29 982 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 983 end
jcallahan@16 984 end,
jcallahan@13 985 [AF.OBJECT] = function()
jcallahan@28 986 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 987 end,
jcallahan@17 988 [AF.ZONE] = function()
jcallahan@41 989 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 990
jcallahan@41 991 -- This will start life as a boolean true.
jcallahan@41 992 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 993 action_data.zone_data[location_token] = {
jcallahan@41 994 drops = {}
jcallahan@41 995 }
jcallahan@41 996 end
jcallahan@105 997 local loot_count = ("%s_count"):format(action_data.loot_label or "drops")
jcallahan@41 998 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 999
jcallahan@41 1000 for index = 1, #action_data.loot_list do
jcallahan@41 1001 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 1002 end
jcallahan@13 1003 end,
jcallahan@13 1004 }
jcallahan@13 1005
jcallahan@79 1006 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1007 local loot_guid_registry = {}
jcallahan@13 1008
jcallahan@92 1009 function WDP:LOOT_OPENED(event_name)
jcallahan@106 1010 if action_data.looting or not action_data.type then
jcallahan@18 1011 return
jcallahan@18 1012 end
jcallahan@13 1013 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 1014 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 1015
jcallahan@14 1016 if not verify_func or not update_func then
jcallahan@13 1017 return
jcallahan@13 1018 end
jcallahan@13 1019
jcallahan@14 1020 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1021 return
jcallahan@14 1022 end
jcallahan@80 1023 local guids_used = {}
jcallahan@17 1024 action_data.loot_list = {}
jcallahan@75 1025 action_data.loot_sources = {}
jcallahan@18 1026 action_data.looting = true
jcallahan@13 1027
jcallahan@55 1028 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1029 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1030 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1031
jcallahan@77 1032 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1033 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1034 local loot_info = {
jcallahan@77 1035 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1036 }
jcallahan@75 1037
jcallahan@75 1038 -- TODO: Remove debugging
jcallahan@77 1039 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 1040
jcallahan@77 1041 -- Odd index is GUID, even is count.
jcallahan@78 1042 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1043 local source_guid = loot_info[loot_index]
jcallahan@77 1044
jcallahan@79 1045 if not loot_guid_registry[source_guid] then
jcallahan@79 1046 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1047 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1048 -- TODO: Remove debugging
jcallahan@79 1049 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 1050 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1051
jcallahan@79 1052 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 1053 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 1054 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1055 guids_used[source_guid] = true
jcallahan@79 1056 end
jcallahan@75 1057 end
jcallahan@82 1058 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 1059 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1060 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 1061 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1062 end
jcallahan@13 1063 end
jcallahan@80 1064
jcallahan@81 1065 for guid in pairs(guids_used) do
jcallahan@80 1066 loot_guid_registry[guid] = true
jcallahan@80 1067 end
jcallahan@13 1068 update_func()
jcallahan@106 1069 table.wipe(action_data)
jcallahan@1 1070 end
jcallahan@13 1071 end -- do-block
jcallahan@0 1072
jcallahan@0 1073
jcallahan@89 1074 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1075 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1076
jcallahan@89 1077 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1078 return
jcallahan@89 1079 end
jcallahan@89 1080 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1081 end
jcallahan@89 1082
jcallahan@89 1083
jcallahan@44 1084 do
jcallahan@44 1085 local POINT_MATCH_PATTERNS = {
jcallahan@44 1086 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1087 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1088 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1089 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1090 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1091 }
jcallahan@5 1092
jcallahan@68 1093 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1094 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1095 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1096
jcallahan@89 1097 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1098 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1099
jcallahan@44 1100 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1101 return
jcallahan@44 1102 end
jcallahan@55 1103 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1104 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1105 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1106 merchant.sells = merchant.sells or {}
jcallahan@5 1107
jcallahan@57 1108 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1109 _G.MerchantFrame_Update()
jcallahan@57 1110
jcallahan@57 1111 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1112
jcallahan@44 1113 for item_index = 1, num_items do
jcallahan@44 1114 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1115 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1116
jcallahan@44 1117 if item_id and item_id > 0 then
jcallahan@44 1118 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1119
jcallahan@68 1120 DatamineTT:ClearLines()
jcallahan@68 1121 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1122
jcallahan@68 1123 local num_lines = DatamineTT:NumLines()
jcallahan@68 1124
jcallahan@68 1125 for line_index = 1, num_lines do
jcallahan@68 1126 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1127
jcallahan@68 1128 if not current_line then
jcallahan@68 1129 break
jcallahan@68 1130 end
jcallahan@68 1131 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1132
jcallahan@68 1133 if faction or reputation then
jcallahan@68 1134 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1135 break
jcallahan@68 1136 end
jcallahan@68 1137 end
jcallahan@68 1138
jcallahan@87 1139 for line_index = 1, num_lines do
jcallahan@87 1140 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1141
jcallahan@87 1142 if not current_line then
jcallahan@87 1143 break
jcallahan@87 1144 end
jcallahan@87 1145 local line_text = current_line:GetText()
jcallahan@87 1146 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1147
jcallahan@87 1148 if quest_name then
jcallahan@87 1149 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1150 break
jcallahan@87 1151 end
jcallahan@87 1152 end
jcallahan@87 1153
jcallahan@44 1154 if extended_cost then
jcallahan@53 1155 local battleground_rating = 0
jcallahan@53 1156 local personal_rating = 0
jcallahan@53 1157 local required_season_amount
jcallahan@5 1158
jcallahan@68 1159 for line_index = 1, num_lines do
jcallahan@44 1160 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1161
jcallahan@44 1162 if not current_line then
jcallahan@44 1163 break
jcallahan@44 1164 end
jcallahan@53 1165 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1166
jcallahan@44 1167 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1168 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1169 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1170 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1171
jcallahan@44 1172 if match1 or match2 then
jcallahan@44 1173 break
jcallahan@44 1174 end
jcallahan@44 1175 end
jcallahan@5 1176 end
jcallahan@44 1177 local currency_list = {}
jcallahan@44 1178 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1179
jcallahan@50 1180 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1181 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1182 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1183
jcallahan@44 1184 for cost_index = 1, item_count do
jcallahan@44 1185 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1186 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1187
jcallahan@44 1188 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1189 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1190 end
jcallahan@44 1191
jcallahan@44 1192 if currency_id then
jcallahan@44 1193 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1194 end
jcallahan@44 1195 end
jcallahan@44 1196
jcallahan@44 1197 for currency_index = 1, #currency_list do
jcallahan@44 1198 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1199 end
jcallahan@5 1200 end
jcallahan@61 1201 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1202 end
jcallahan@44 1203 end
jcallahan@5 1204
jcallahan@44 1205 if _G.CanMerchantRepair() then
jcallahan@44 1206 merchant.can_repair = true
jcallahan@5 1207 end
jcallahan@57 1208 _G.SetMerchantFilter(current_filters)
jcallahan@57 1209 _G.MerchantFrame_Update()
jcallahan@4 1210 end
jcallahan@44 1211 end -- do-block
jcallahan@4 1212
jcallahan@89 1213
jcallahan@92 1214 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@105 1215 if action_data.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1216 return
jcallahan@25 1217 end
jcallahan@34 1218 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1219
jcallahan@25 1220 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1221 return
jcallahan@25 1222 end
jcallahan@29 1223 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1224 table.wipe(action_data)
jcallahan@25 1225 end
jcallahan@25 1226
jcallahan@25 1227
jcallahan@18 1228 do
jcallahan@18 1229 local GENDER_NAMES = {
jcallahan@18 1230 "UNKNOWN",
jcallahan@18 1231 "MALE",
jcallahan@18 1232 "FEMALE",
jcallahan@18 1233 }
jcallahan@2 1234
jcallahan@2 1235
jcallahan@18 1236 local REACTION_NAMES = {
jcallahan@18 1237 "HATED",
jcallahan@18 1238 "HOSTILE",
jcallahan@18 1239 "UNFRIENDLY",
jcallahan@18 1240 "NEUTRAL",
jcallahan@18 1241 "FRIENDLY",
jcallahan@18 1242 "HONORED",
jcallahan@18 1243 "REVERED",
jcallahan@18 1244 "EXALTED",
jcallahan@18 1245 }
jcallahan@2 1246
jcallahan@2 1247
jcallahan@18 1248 local POWER_TYPE_NAMES = {
jcallahan@18 1249 ["0"] = "MANA",
jcallahan@18 1250 ["1"] = "RAGE",
jcallahan@18 1251 ["2"] = "FOCUS",
jcallahan@18 1252 ["3"] = "ENERGY",
jcallahan@18 1253 ["6"] = "RUNIC_POWER",
jcallahan@18 1254 }
jcallahan@2 1255
jcallahan@2 1256
jcallahan@92 1257 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@40 1258 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@86 1259 current_target_id = nil
jcallahan@18 1260 return
jcallahan@18 1261 end
jcallahan@34 1262 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1263
jcallahan@18 1264 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1265 return
jcallahan@18 1266 end
jcallahan@86 1267 current_target_id = unit_idnum
jcallahan@86 1268
jcallahan@29 1269 local npc = NPCEntry(unit_idnum)
jcallahan@18 1270 local _, class_token = _G.UnitClass("target")
jcallahan@18 1271 npc.class = class_token
jcallahan@39 1272 npc.faction = UnitFactionStanding("target")
jcallahan@26 1273 npc.genders = npc.genders or {}
jcallahan@26 1274 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1275 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1276 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1277
jcallahan@30 1278 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1279 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1280
jcallahan@28 1281 if not encounter_data[npc_level] then
jcallahan@28 1282 encounter_data[npc_level] = {
jcallahan@18 1283 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1284 }
jcallahan@3 1285
jcallahan@18 1286 local max_power = _G.UnitManaMax("target")
jcallahan@18 1287
jcallahan@18 1288 if max_power > 0 then
jcallahan@18 1289 local power_type = _G.UnitPowerType("target")
jcallahan@28 1290 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1291 end
jcallahan@3 1292 end
jcallahan@95 1293 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@95 1294
jcallahan@21 1295 table.wipe(action_data)
jcallahan@21 1296 action_data.type = AF.NPC
jcallahan@27 1297 action_data.identifier = unit_idnum
jcallahan@21 1298 action_data.npc_level = npc_level
jcallahan@31 1299 self:UpdateTargetLocation()
jcallahan@2 1300 end
jcallahan@18 1301 end -- do-block
jcallahan@2 1302
jcallahan@89 1303
jcallahan@12 1304 do
jcallahan@12 1305 local function UpdateQuestJuncture(point)
jcallahan@12 1306 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1307
jcallahan@12 1308 if not unit_name then
jcallahan@12 1309 return
jcallahan@12 1310 end
jcallahan@34 1311 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1312
jcallahan@12 1313 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1314 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1315 end
jcallahan@19 1316 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1317 quest[point] = quest[point] or {}
jcallahan@12 1318 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1319
jcallahan@24 1320 return quest
jcallahan@12 1321 end
jcallahan@10 1322
jcallahan@12 1323
jcallahan@92 1324 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1325 local quest = UpdateQuestJuncture("end")
jcallahan@97 1326 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@97 1327
jcallahan@67 1328 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1329 reputation_npc_id = nil
jcallahan@10 1330 end
jcallahan@10 1331
jcallahan@12 1332
jcallahan@92 1333 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1334 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1335
jcallahan@46 1336 if not quest then
jcallahan@46 1337 return
jcallahan@46 1338 end
jcallahan@24 1339 quest.classes = quest.classes or {}
jcallahan@27 1340 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1341
jcallahan@24 1342 quest.races = quest.races or {}
jcallahan@100 1343 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1344 end
jcallahan@12 1345 end -- do-block
jcallahan@9 1346
jcallahan@9 1347
jcallahan@92 1348 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1349 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1350 local entry_index, processed_quests = 1, 0
jcallahan@36 1351 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1352
jcallahan@36 1353 while processed_quests <= num_quests do
jcallahan@36 1354 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1355
jcallahan@84 1356 if quest_id == 0 then
jcallahan@84 1357 processed_quests = processed_quests + 1
jcallahan@84 1358 elseif not is_header then
jcallahan@36 1359 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1360
jcallahan@36 1361 local quest = DBEntry("quests", quest_id)
jcallahan@36 1362 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1363 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1364 processed_quests = processed_quests + 1
jcallahan@36 1365 end
jcallahan@36 1366 entry_index = entry_index + 1
jcallahan@36 1367 end
jcallahan@36 1368 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1369 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1370 end
jcallahan@4 1371
jcallahan@4 1372
jcallahan@97 1373 function WDP:QUEST_PROGRESS(event_name)
jcallahan@97 1374 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1375 end
jcallahan@97 1376
jcallahan@97 1377
jcallahan@92 1378 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1379 if unit_id ~= "player" then
jcallahan@4 1380 return
jcallahan@4 1381 end
jcallahan@4 1382 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1383 end
jcallahan@4 1384
jcallahan@4 1385
jcallahan@92 1386 do
jcallahan@92 1387 local TRADESKILL_TOOLS = {
jcallahan@92 1388 Anvil = anvil_spell_ids,
jcallahan@92 1389 Forge = forge_spell_ids,
jcallahan@92 1390 }
jcallahan@92 1391
jcallahan@92 1392
jcallahan@92 1393 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1394 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1395
jcallahan@92 1396 if profession_name == _G.UNKNOWN then
jcallahan@92 1397 return
jcallahan@92 1398 end
jcallahan@92 1399
jcallahan@92 1400 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1401 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1402 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1403 search_box:SetText("")
jcallahan@92 1404 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1405 search_box:ClearFocus()
jcallahan@92 1406 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1407 end
jcallahan@92 1408 local header_list = {}
jcallahan@92 1409
jcallahan@92 1410 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1411 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1412 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1413
jcallahan@92 1414 if have_materials then
jcallahan@92 1415 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1416 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1417 end
jcallahan@92 1418
jcallahan@92 1419 if have_skillup then
jcallahan@92 1420 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1421 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1422 end
jcallahan@92 1423 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1424 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1425 _G.TradeSkillFrame_Update()
jcallahan@92 1426
jcallahan@92 1427 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1428 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1429 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1430
jcallahan@94 1431 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1432 if not is_expanded then
jcallahan@92 1433 header_list[name] = true
jcallahan@92 1434 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1435 end
jcallahan@92 1436 else
jcallahan@92 1437 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1438 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1439
jcallahan@92 1440 if required_tool then
jcallahan@92 1441 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1442 if required_tool:find(tool_name) then
jcallahan@92 1443 registry[spell_id] = true
jcallahan@92 1444 end
jcallahan@92 1445 end
jcallahan@92 1446 end
jcallahan@92 1447 end
jcallahan@92 1448 end
jcallahan@92 1449
jcallahan@92 1450 -- Restore the state of the things we changed.
jcallahan@92 1451 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1452 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1453
jcallahan@92 1454 if header_list[name] then
jcallahan@92 1455 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1456 end
jcallahan@92 1457 end
jcallahan@92 1458 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1459 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1460 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1461 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1462
jcallahan@92 1463 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1464 _G.TradeSkillFrame_Update()
jcallahan@92 1465 end
jcallahan@92 1466 end -- do-block
jcallahan@92 1467
jcallahan@92 1468
jcallahan@92 1469 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1470 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1471 local npc = NPCEntry(unit_idnum)
jcallahan@58 1472
jcallahan@58 1473 if not npc then
jcallahan@58 1474 return
jcallahan@58 1475 end
jcallahan@27 1476 npc.teaches = npc.teaches or {}
jcallahan@27 1477
jcallahan@27 1478 -- Get the initial trainer filters
jcallahan@27 1479 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1480 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1481 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1482
jcallahan@27 1483 -- Clear the trainer filters
jcallahan@27 1484 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1485 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1486 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1487
jcallahan@27 1488 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1489 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1490
jcallahan@27 1491 if spell_name then
jcallahan@27 1492 DatamineTT:ClearLines()
jcallahan@27 1493 DatamineTT:SetTrainerService(index)
jcallahan@27 1494
jcallahan@27 1495 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1496
jcallahan@43 1497 if spell_id then
jcallahan@43 1498 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1499 profession = profession or "General"
jcallahan@43 1500
jcallahan@43 1501 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1502 if not class_professions then
jcallahan@43 1503 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1504 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1505 end
jcallahan@43 1506
jcallahan@43 1507 local profession_skills = class_professions[profession]
jcallahan@43 1508 if not profession_skills then
jcallahan@43 1509 class_professions[profession] = {}
jcallahan@43 1510 profession_skills = class_professions[profession]
jcallahan@43 1511 end
jcallahan@43 1512 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1513 end
jcallahan@27 1514 end
jcallahan@27 1515 end
jcallahan@27 1516
jcallahan@27 1517 -- Reset the filters to what they were before
jcallahan@27 1518 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1519 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1520 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1521 end
jcallahan@27 1522
jcallahan@27 1523
jcallahan@1 1524 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1525 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1526 return
jcallahan@1 1527 end
jcallahan@1 1528 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1529
jcallahan@1 1530 if not spell_label then
jcallahan@1 1531 return
jcallahan@1 1532 end
jcallahan@18 1533 table.wipe(action_data)
jcallahan@1 1534
jcallahan@1 1535 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1536 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1537
jcallahan@1 1538 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1539 tt_unit_name = target_name
jcallahan@1 1540 tt_unit_id = "target"
jcallahan@1 1541 end
jcallahan@1 1542 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1543 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1544
jcallahan@28 1545 action_data.instance_token = instance_token
jcallahan@28 1546 action_data.map_level = map_level
jcallahan@28 1547 action_data.x = x
jcallahan@28 1548 action_data.y = y
jcallahan@28 1549 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1550 action_data.spell_label = spell_label
jcallahan@105 1551
jcallahan@105 1552 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@105 1553 action_data.loot_label = spell_label:lower()
jcallahan@105 1554 end
jcallahan@1 1555
jcallahan@16 1556 if tt_unit_name and not tt_item_name then
jcallahan@16 1557 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1558 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1559 return
jcallahan@16 1560 end
jcallahan@16 1561 action_data.type = AF.NPC
jcallahan@25 1562 action_data.unit_name = tt_unit_name
jcallahan@16 1563 end
jcallahan@16 1564 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1565 action_data.type = AF.ITEM
jcallahan@16 1566
jcallahan@16 1567 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1568 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1569 elseif target_name and target_name ~= "" then
jcallahan@16 1570 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1571 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1572 end
jcallahan@16 1573 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1574 action_data.name = target_name
jcallahan@17 1575
jcallahan@1 1576 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1577 if target_name == "" then
jcallahan@17 1578 return
jcallahan@17 1579 end
jcallahan@82 1580 action_data.target_name = target_name
jcallahan@1 1581 action_data.type = AF.OBJECT
jcallahan@1 1582 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1583 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1584 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1585 action_data.type = AF.ZONE
jcallahan@38 1586 action_data.identifier = identifier
jcallahan@1 1587 end
jcallahan@1 1588 end
jcallahan@1 1589 private.tracked_line = spell_line
jcallahan@0 1590 end
jcallahan@0 1591
jcallahan@94 1592
jcallahan@1 1593 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1594 if unit_id ~= "player" then
jcallahan@1 1595 return
jcallahan@1 1596 end
jcallahan@1 1597 private.tracked_line = nil
jcallahan@85 1598
jcallahan@86 1599 if spell_name:match("^Harvest.+") then
jcallahan@86 1600 reputation_npc_id = current_target_id
jcallahan@98 1601 private.harvesting = true
jcallahan@85 1602 end
jcallahan@92 1603
jcallahan@92 1604 if anvil_spell_ids[spell_id] then
jcallahan@92 1605 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1606 elseif forge_spell_ids[spell_id] then
jcallahan@92 1607 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1608 end
jcallahan@0 1609 end
jcallahan@0 1610
jcallahan@90 1611
jcallahan@1 1612 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1613 if unit_id ~= "player" then
jcallahan@1 1614 return
jcallahan@1 1615 end
jcallahan@0 1616
jcallahan@1 1617 if private.tracked_line == spell_line then
jcallahan@1 1618 private.tracked_line = nil
jcallahan@103 1619 table.wipe(action_data)
jcallahan@1 1620 end
jcallahan@0 1621 end
jcallahan@90 1622
jcallahan@90 1623
jcallahan@90 1624 do
jcallahan@90 1625 local function SetUnitField(field, required_type)
jcallahan@90 1626 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1627
jcallahan@90 1628 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1629 return
jcallahan@90 1630 end
jcallahan@90 1631
jcallahan@90 1632 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1633 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1634 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1635 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1636 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1637 end
jcallahan@90 1638 end
jcallahan@90 1639
jcallahan@90 1640
jcallahan@90 1641 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1642 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1643 end
jcallahan@90 1644
jcallahan@90 1645
jcallahan@90 1646 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1647 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1648 end
jcallahan@90 1649
jcallahan@90 1650
jcallahan@90 1651 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1652 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1653 end
jcallahan@90 1654
jcallahan@90 1655
jcallahan@92 1656 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1657 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1658 end
jcallahan@90 1659
jcallahan@90 1660
jcallahan@92 1661 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1662 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1663
jcallahan@90 1664 for index = 2, #gossip_options, 2 do
jcallahan@90 1665 if gossip_options[index] == "binder" then
jcallahan@90 1666 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1667 return
jcallahan@90 1668 end
jcallahan@90 1669 end
jcallahan@90 1670 end
jcallahan@90 1671
jcallahan@90 1672
jcallahan@93 1673 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1674 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1675 end
jcallahan@93 1676
jcallahan@93 1677
jcallahan@90 1678 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1679 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1680 end
jcallahan@90 1681
jcallahan@90 1682
jcallahan@90 1683 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1684 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1685 end
jcallahan@90 1686
jcallahan@90 1687
jcallahan@90 1688 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1689 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1690 end
jcallahan@90 1691 end -- do-block