annotate Main.lua @ 96:e378295b2d6f

Handle keyword substitutions in NPC quotes for Race and Class.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 30 Aug 2012 14:23:54 -0500
parents c4172766561f
children f6369b88454f
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@0 30 -----------------------------------------------------------------------
jcallahan@0 31 -- Local constants.
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@74 33 local DB_VERSION = 4
jcallahan@63 34
jcallahan@92 35
jcallahan@0 36 local DATABASE_DEFAULTS = {
jcallahan@0 37 global = {
jcallahan@0 38 items = {},
jcallahan@0 39 npcs = {},
jcallahan@0 40 objects = {},
jcallahan@0 41 quests = {},
jcallahan@17 42 zones = {},
jcallahan@0 43 }
jcallahan@0 44 }
jcallahan@0 45
jcallahan@0 46
jcallahan@1 47 local EVENT_MAPPING = {
jcallahan@90 48 AUCTION_HOUSE_SHOW = true,
jcallahan@90 49 BANKFRAME_OPENED = true,
jcallahan@90 50 BATTLEFIELDS_SHOW = true,
jcallahan@56 51 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 52 CHAT_MSG_LOOT = true,
jcallahan@95 53 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 54 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 55 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 56 CHAT_MSG_SYSTEM = true,
jcallahan@23 57 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 58 COMBAT_TEXT_UPDATE = true,
jcallahan@90 59 FORGE_MASTER_OPENED = true,
jcallahan@90 60 GOSSIP_SHOW = true,
jcallahan@93 61 GUILDBANKFRAME_OPENED = true,
jcallahan@42 62 ITEM_TEXT_BEGIN = true,
jcallahan@1 63 LOOT_OPENED = true,
jcallahan@89 64 MAIL_SHOW = true,
jcallahan@7 65 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 66 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 67 PET_BAR_UPDATE = true,
jcallahan@2 68 PLAYER_TARGET_CHANGED = true,
jcallahan@9 69 QUEST_COMPLETE = true,
jcallahan@9 70 QUEST_DETAIL = true,
jcallahan@9 71 QUEST_LOG_UPDATE = true,
jcallahan@88 72 TAXIMAP_OPENED = true,
jcallahan@92 73 TRADE_SKILL_SHOW = true,
jcallahan@27 74 TRAINER_SHOW = true,
jcallahan@90 75 TRANSMOGRIFY_OPEN = true,
jcallahan@4 76 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 77 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 78 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 79 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 80 UNIT_SPELLCAST_SENT = true,
jcallahan@1 81 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 82 VOID_STORAGE_OPEN = true,
jcallahan@0 83 }
jcallahan@0 84
jcallahan@4 85
jcallahan@92 86 local OBJECT_ID_ANVIL = 192628
jcallahan@92 87 local OBJECT_ID_FORGE = 1685
jcallahan@92 88
jcallahan@92 89
jcallahan@1 90 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 91
jcallahan@4 92
jcallahan@27 93 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 94 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 95 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 96 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 97
jcallahan@95 98
jcallahan@0 99 -----------------------------------------------------------------------
jcallahan@0 100 -- Local variables.
jcallahan@0 101 -----------------------------------------------------------------------
jcallahan@92 102 local anvil_spell_ids = {}
jcallahan@92 103 local action_data = {}
jcallahan@92 104 local currently_drunk
jcallahan@0 105 local db
jcallahan@0 106 local durability_timer_handle
jcallahan@92 107 local faction_standings = {}
jcallahan@92 108 local forge_spell_ids = {}
jcallahan@95 109 local languages_known = {}
jcallahan@95 110 local name_to_id_map = {}
jcallahan@92 111 local reputation_npc_id
jcallahan@2 112 local target_location_timer_handle
jcallahan@86 113 local current_target_id
jcallahan@1 114
jcallahan@92 115
jcallahan@1 116 -----------------------------------------------------------------------
jcallahan@1 117 -- Helper Functions.
jcallahan@1 118 -----------------------------------------------------------------------
jcallahan@39 119 local ActualCopperCost
jcallahan@39 120 do
jcallahan@39 121 local BARTERING_SPELL_ID = 83964
jcallahan@39 122
jcallahan@39 123 local STANDING_DISCOUNTS = {
jcallahan@39 124 HATED = 0,
jcallahan@39 125 HOSTILE = 0,
jcallahan@39 126 UNFRIENDLY = 0,
jcallahan@39 127 NEUTRAL = 0,
jcallahan@39 128 FRIENDLY = 0.05,
jcallahan@39 129 HONORED = 0.1,
jcallahan@39 130 REVERED = 0.15,
jcallahan@39 131 EXALTED = 0.2,
jcallahan@39 132 }
jcallahan@39 133
jcallahan@39 134
jcallahan@39 135 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 136 if not copper_cost or copper_cost == 0 then
jcallahan@39 137 return 0
jcallahan@39 138 end
jcallahan@39 139 local modifier = 1
jcallahan@39 140
jcallahan@39 141 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 142 modifier = modifier - 0.1
jcallahan@39 143 end
jcallahan@39 144
jcallahan@39 145 if rep_standing then
jcallahan@39 146 if PLAYER_RACE == "Goblin" then
jcallahan@39 147 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 148 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 149 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 150 end
jcallahan@39 151 end
jcallahan@39 152 return math.floor(copper_cost / modifier)
jcallahan@39 153 end
jcallahan@39 154 end -- do-block
jcallahan@39 155
jcallahan@39 156
jcallahan@29 157 local function InstanceDifficultyToken()
jcallahan@29 158 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 159 if not difficulty_name or difficulty_name == "" then
jcallahan@29 160 difficulty_name = "NONE"
jcallahan@29 161 end
jcallahan@59 162
jcallahan@59 163 if not instance_type or instance_type == "" then
jcallahan@59 164 instance_type = "NONE"
jcallahan@59 165 end
jcallahan@29 166 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 167 end
jcallahan@29 168
jcallahan@29 169
jcallahan@19 170 local function DBEntry(data_type, unit_id)
jcallahan@19 171 if not data_type or not unit_id then
jcallahan@6 172 return
jcallahan@6 173 end
jcallahan@19 174 local unit = db[data_type][unit_id]
jcallahan@6 175
jcallahan@10 176 if not unit then
jcallahan@19 177 db[data_type][unit_id] = {}
jcallahan@19 178 unit = db[data_type][unit_id]
jcallahan@6 179 end
jcallahan@10 180 return unit
jcallahan@6 181 end
jcallahan@6 182
jcallahan@6 183
jcallahan@29 184 local function NPCEntry(identifier)
jcallahan@29 185 local npc = DBEntry("npcs", identifier)
jcallahan@29 186
jcallahan@29 187 if not npc then
jcallahan@29 188 return
jcallahan@22 189 end
jcallahan@29 190 local instance_token = InstanceDifficultyToken()
jcallahan@29 191 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 192 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 193 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 194 return npc
jcallahan@22 195 end
jcallahan@22 196
jcallahan@22 197
jcallahan@1 198 local function CurrentLocationData()
jcallahan@1 199 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 200 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 201
jcallahan@1 202 x = x or 0
jcallahan@1 203 y = y or 0
jcallahan@1 204
jcallahan@1 205 if x == 0 and y == 0 then
jcallahan@1 206 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 207 _G.SetDungeonMapLevel(level_index)
jcallahan@1 208 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 209
jcallahan@1 210 if x and y and (x > 0 or y > 0) then
jcallahan@1 211 _G.SetDungeonMapLevel(map_level)
jcallahan@1 212 map_level = level_index
jcallahan@1 213 break
jcallahan@1 214 end
jcallahan@1 215 end
jcallahan@1 216 end
jcallahan@1 217
jcallahan@1 218 if _G.DungeonUsesTerrainMap() then
jcallahan@1 219 map_level = map_level - 1
jcallahan@1 220 end
jcallahan@31 221 local x = _G.floor(x * 1000)
jcallahan@31 222 local y = _G.floor(y * 1000)
jcallahan@28 223
jcallahan@31 224 if x % 2 ~= 0 then
jcallahan@31 225 x = x + 1
jcallahan@28 226 end
jcallahan@28 227
jcallahan@31 228 if y % 2 ~= 0 then
jcallahan@31 229 y = y + 1
jcallahan@28 230 end
jcallahan@31 231 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 232 end
jcallahan@1 233
jcallahan@1 234
jcallahan@1 235 local function ItemLinkToID(item_link)
jcallahan@1 236 if not item_link then
jcallahan@1 237 return
jcallahan@1 238 end
jcallahan@7 239 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 240 end
jcallahan@0 241
jcallahan@4 242
jcallahan@34 243 local ParseGUID
jcallahan@4 244 do
jcallahan@4 245 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 246
jcallahan@34 247 function ParseGUID(guid)
jcallahan@5 248 if not guid then
jcallahan@5 249 return
jcallahan@5 250 end
jcallahan@4 251 local types = private.UNIT_TYPES
jcallahan@4 252 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 253
jcallahan@10 254 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 255 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 256 end
jcallahan@4 257 return unit_type
jcallahan@4 258 end
jcallahan@4 259 end -- do-block
jcallahan@4 260
jcallahan@4 261
jcallahan@34 262 local UpdateNPCLocation
jcallahan@34 263 do
jcallahan@34 264 local COORD_MAX = 5
jcallahan@34 265
jcallahan@34 266 function UpdateNPCLocation(unit_idnum)
jcallahan@34 267 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 268 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 269 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 270 npc_data.locations = npc_data.locations or {}
jcallahan@34 271
jcallahan@34 272 local zone_data = npc_data.locations[zone_token]
jcallahan@34 273
jcallahan@34 274 if not zone_data then
jcallahan@34 275 zone_data = {}
jcallahan@34 276 npc_data.locations[zone_token] = zone_data
jcallahan@34 277 end
jcallahan@34 278
jcallahan@34 279 for location_token in pairs(zone_data) do
jcallahan@34 280 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 281 loc_level = tonumber(loc_level)
jcallahan@34 282
jcallahan@34 283 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 284 return
jcallahan@34 285 end
jcallahan@34 286 end
jcallahan@34 287 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 288 end
jcallahan@34 289 end -- do-block
jcallahan@34 290
jcallahan@34 291
jcallahan@52 292 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 293 if not identifier then
jcallahan@10 294 return
jcallahan@10 295 end
jcallahan@31 296 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 297 local entry = DBEntry(entry_type, identifier)
jcallahan@41 298 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 299 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 300
jcallahan@31 301 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 302 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 303
jcallahan@31 304 if not zone_data then
jcallahan@31 305 zone_data = {}
jcallahan@52 306 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 307 end
jcallahan@41 308 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 309 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 310 return zone_data
jcallahan@10 311 end
jcallahan@10 312
jcallahan@10 313
jcallahan@19 314 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 315 if not item_link then
jcallahan@19 316 return
jcallahan@19 317 end
jcallahan@19 318 local item_id = ItemLinkToID(item_link)
jcallahan@19 319
jcallahan@19 320 if not bag_index or not slot_index then
jcallahan@19 321 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 322 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 323 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 324 bag_index = new_bag_index
jcallahan@19 325 slot_index = new_slot_index
jcallahan@19 326 break
jcallahan@19 327 end
jcallahan@19 328 end
jcallahan@19 329 end
jcallahan@19 330 end
jcallahan@19 331
jcallahan@19 332 if not bag_index or not slot_index then
jcallahan@19 333 return
jcallahan@19 334 end
jcallahan@19 335 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 336
jcallahan@19 337 if not is_lootable then
jcallahan@19 338 return
jcallahan@19 339 end
jcallahan@19 340 DatamineTT:ClearLines()
jcallahan@19 341 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 342
jcallahan@19 343 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 344 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 345
jcallahan@19 346 if not current_line then
jcallahan@19 347 break
jcallahan@19 348 end
jcallahan@19 349
jcallahan@19 350 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 351 table.wipe(action_data)
jcallahan@19 352 action_data.type = AF.ITEM
jcallahan@28 353 action_data.identifier = item_id
jcallahan@25 354 action_data.label = "contains"
jcallahan@19 355 break
jcallahan@19 356 end
jcallahan@19 357 end
jcallahan@19 358 end
jcallahan@19 359
jcallahan@19 360
jcallahan@39 361 local UnitFactionStanding
jcallahan@32 362 local UpdateFactionData
jcallahan@32 363 do
jcallahan@32 364 local MAX_FACTION_INDEX = 1000
jcallahan@20 365
jcallahan@32 366 local STANDING_NAMES = {
jcallahan@32 367 "HATED",
jcallahan@32 368 "HOSTILE",
jcallahan@32 369 "UNFRIENDLY",
jcallahan@32 370 "NEUTRAL",
jcallahan@32 371 "FRIENDLY",
jcallahan@32 372 "HONORED",
jcallahan@32 373 "REVERED",
jcallahan@32 374 "EXALTED",
jcallahan@32 375 }
jcallahan@32 376
jcallahan@39 377
jcallahan@39 378 function UnitFactionStanding(unit)
jcallahan@39 379 UpdateFactionData()
jcallahan@39 380 DatamineTT:ClearLines()
jcallahan@39 381 DatamineTT:SetUnit(unit)
jcallahan@39 382
jcallahan@39 383 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 384 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 385
jcallahan@39 386 if faction_name and faction_standings[faction_name] then
jcallahan@39 387 return faction_name, faction_standings[faction_name]
jcallahan@39 388 end
jcallahan@39 389 end
jcallahan@39 390 end
jcallahan@39 391
jcallahan@39 392
jcallahan@32 393 function UpdateFactionData()
jcallahan@32 394 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 395 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 396
jcallahan@86 397 if faction_name then
jcallahan@32 398 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 399 elseif not faction_name then
jcallahan@32 400 break
jcallahan@32 401 end
jcallahan@20 402 end
jcallahan@20 403 end
jcallahan@32 404 end -- do-block
jcallahan@20 405
jcallahan@48 406
jcallahan@75 407 local GenericLootUpdate
jcallahan@75 408 do
jcallahan@77 409 local function LootTable(entry, loot_type, top_field)
jcallahan@75 410 if top_field then
jcallahan@75 411 entry[top_field] = entry[top_field] or {}
jcallahan@75 412 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 413 return entry[top_field][loot_type]
jcallahan@75 414 end
jcallahan@48 415 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 416 return entry[loot_type]
jcallahan@48 417 end
jcallahan@48 418
jcallahan@75 419 function GenericLootUpdate(data_type, top_field)
jcallahan@75 420 local loot_type = action_data.label or "drops"
jcallahan@75 421 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 422 local source_list = {}
jcallahan@75 423
jcallahan@78 424 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 425 local entry, source_id
jcallahan@78 426
jcallahan@78 427 if action_data.type == AF.ITEM then
jcallahan@78 428 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@78 429 source_id = action_data.identifier
jcallahan@78 430 entry = DBEntry(data_type, source_id)
jcallahan@78 431 elseif action_data.type == AF.OBJECT then
jcallahan@78 432 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@78 433 entry = DBEntry(data_type, source_id)
jcallahan@78 434 else
jcallahan@78 435 source_id = select(2, ParseGUID(source_guid))
jcallahan@78 436 entry = DBEntry(data_type, source_id)
jcallahan@78 437 end
jcallahan@75 438
jcallahan@75 439 if entry then
jcallahan@77 440 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 441
jcallahan@78 442 if not source_list[source_guid] then
jcallahan@77 443 if top_field then
jcallahan@77 444 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 445 else
jcallahan@77 446 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 447 end
jcallahan@78 448 source_list[source_guid] = true
jcallahan@77 449 end
jcallahan@75 450 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 451
jcallahan@75 452 for item_id, quantity in pairs(loot_data) do
jcallahan@75 453 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 454 end
jcallahan@75 455 end
jcallahan@75 456 end
jcallahan@75 457 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 458 if #action_data.loot_list <= 0 then
jcallahan@78 459 return
jcallahan@78 460 end
jcallahan@82 461 local entry
jcallahan@82 462
jcallahan@82 463 -- At this point we only have a name if it's an object.
jcallahan@82 464 if action_data.type == AF.OBJECT then
jcallahan@82 465 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 466 else
jcallahan@82 467 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 468 end
jcallahan@75 469
jcallahan@75 470 if not entry then
jcallahan@75 471 return
jcallahan@75 472 end
jcallahan@77 473 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 474
jcallahan@77 475 if not source_list[action_data.identifier] then
jcallahan@77 476 if top_field then
jcallahan@77 477 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 478 else
jcallahan@77 479 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 480 end
jcallahan@77 481 end
jcallahan@75 482
jcallahan@75 483 for index = 1, #action_data.loot_list do
jcallahan@75 484 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 485 end
jcallahan@48 486 end
jcallahan@75 487 end -- do-block
jcallahan@48 488
jcallahan@0 489 -----------------------------------------------------------------------
jcallahan@0 490 -- Methods.
jcallahan@0 491 -----------------------------------------------------------------------
jcallahan@0 492 function WDP:OnInitialize()
jcallahan@0 493 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 494
jcallahan@14 495 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 496 local build_num = tonumber(private.build_num)
jcallahan@14 497
jcallahan@74 498 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 499 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 500 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 501 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 502 db[entry] = {}
jcallahan@74 503 end
jcallahan@74 504 end
jcallahan@35 505 raw_db.build_num = build_num
jcallahan@63 506 raw_db.version = DB_VERSION
jcallahan@0 507 end
jcallahan@0 508
jcallahan@0 509
jcallahan@0 510 function WDP:OnEnable()
jcallahan@0 511 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 512 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 513 end
jcallahan@95 514
jcallahan@95 515 for index = 1, _G.GetNumLanguages() do
jcallahan@95 516 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 517 end
jcallahan@0 518 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 519 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 520
jcallahan@19 521 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 522 if target_unit then
jcallahan@19 523 return
jcallahan@19 524 end
jcallahan@19 525 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 526 end)
jcallahan@19 527
jcallahan@19 528 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 529 if target_unit then
jcallahan@19 530 return
jcallahan@19 531 end
jcallahan@19 532 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 533 HandleItemUse(item_link)
jcallahan@19 534 end)
jcallahan@0 535 end
jcallahan@0 536
jcallahan@0 537
jcallahan@0 538 local function RecordDurability(item_id, durability)
jcallahan@0 539 if not durability or durability <= 0 then
jcallahan@0 540 return
jcallahan@0 541 end
jcallahan@0 542
jcallahan@0 543 if not db.items[item_id] then
jcallahan@0 544 db.items[item_id] = {}
jcallahan@0 545 end
jcallahan@0 546 db.items[item_id].durability = durability
jcallahan@0 547 end
jcallahan@0 548
jcallahan@0 549
jcallahan@0 550 function WDP:ProcessDurability()
jcallahan@0 551 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 552 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 553
jcallahan@0 554 if item_id and item_id > 0 then
jcallahan@1 555 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 556 RecordDurability(item_id, max_durability)
jcallahan@0 557 end
jcallahan@0 558 end
jcallahan@0 559
jcallahan@0 560 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 561 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 562 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 563
jcallahan@0 564 if item_id and item_id > 0 then
jcallahan@1 565 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 566 RecordDurability(item_id, max_durability)
jcallahan@0 567 end
jcallahan@0 568 end
jcallahan@0 569 end
jcallahan@0 570 end
jcallahan@0 571
jcallahan@0 572
jcallahan@2 573 function WDP:UpdateTargetLocation()
jcallahan@40 574 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 575 return
jcallahan@2 576 end
jcallahan@2 577
jcallahan@2 578 for index = 1, 4 do
jcallahan@2 579 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 580 return
jcallahan@2 581 end
jcallahan@2 582 end
jcallahan@40 583 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 584
jcallahan@40 585 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 586 return
jcallahan@2 587 end
jcallahan@34 588 UpdateNPCLocation(unit_idnum)
jcallahan@2 589 end
jcallahan@2 590
jcallahan@2 591
jcallahan@0 592 -----------------------------------------------------------------------
jcallahan@0 593 -- Event handlers.
jcallahan@0 594 -----------------------------------------------------------------------
jcallahan@90 595 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 596 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 597
jcallahan@56 598 for index = 1, num_items do
jcallahan@56 599 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 600
jcallahan@56 601 if item_link then
jcallahan@56 602 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 603 end
jcallahan@56 604 end
jcallahan@56 605 end
jcallahan@56 606
jcallahan@56 607
jcallahan@75 608 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 609 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 610 return
jcallahan@48 611 end
jcallahan@48 612 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 613
jcallahan@48 614 if not item_link then
jcallahan@48 615 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 616 end
jcallahan@48 617
jcallahan@48 618 if not item_link then
jcallahan@48 619 return
jcallahan@48 620 end
jcallahan@48 621 local item_id = ItemLinkToID(item_link)
jcallahan@48 622
jcallahan@48 623 if not item_id then
jcallahan@48 624 return
jcallahan@48 625 end
jcallahan@48 626 action_data.loot_list = {
jcallahan@48 627 ("%d:%d"):format(item_id, quantity)
jcallahan@48 628 }
jcallahan@48 629 GenericLootUpdate("zones")
jcallahan@48 630 table.wipe(action_data)
jcallahan@48 631 end
jcallahan@48 632
jcallahan@48 633
jcallahan@23 634 do
jcallahan@96 635 local KEYWORD_SUBSTITUTIONS = {
jcallahan@96 636 class = PLAYER_CLASS,
jcallahan@96 637 name = PLAYER_NAME,
jcallahan@96 638 race = PLAYER_RACE,
jcallahan@96 639 }
jcallahan@96 640
jcallahan@96 641
jcallahan@96 642 local function ReplaceKeywords(text)
jcallahan@96 643 if not text or text == "" then
jcallahan@96 644 return ""
jcallahan@95 645 end
jcallahan@96 646
jcallahan@96 647 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@96 648 local category_format = ("<%s>"):format(category)
jcallahan@96 649 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@96 650 end
jcallahan@96 651 return text
jcallahan@95 652 end
jcallahan@95 653
jcallahan@95 654
jcallahan@95 655 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@95 656 if not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@95 657 return
jcallahan@95 658 end
jcallahan@95 659 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@95 660 npc.quotes = npc.quotes or {}
jcallahan@95 661 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@96 662 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@95 663 end
jcallahan@95 664 end -- do-block
jcallahan@95 665
jcallahan@95 666
jcallahan@95 667 do
jcallahan@40 668 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 669
jcallahan@40 670 local DRUNK_COMPARES = {
jcallahan@40 671 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 672 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 673 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 674 }
jcallahan@40 675
jcallahan@40 676 local DRUNK_MATCHES = {
jcallahan@40 677 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 678 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 679 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 680 }
jcallahan@40 681
jcallahan@92 682 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 683 if currently_drunk then
jcallahan@40 684 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 685 currently_drunk = nil
jcallahan@40 686 end
jcallahan@40 687 return
jcallahan@40 688 end
jcallahan@40 689
jcallahan@40 690 for index = 1, #DRUNK_MATCHES do
jcallahan@40 691 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 692 currently_drunk = true
jcallahan@40 693 break
jcallahan@40 694 end
jcallahan@40 695 end
jcallahan@40 696 end
jcallahan@40 697 end
jcallahan@40 698
jcallahan@40 699 -- do-block
jcallahan@40 700
jcallahan@40 701 do
jcallahan@23 702 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 703 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 704
jcallahan@23 705 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 706 if not spell_id then
jcallahan@23 707 return
jcallahan@23 708 end
jcallahan@34 709 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 710
jcallahan@23 711 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 712 return
jcallahan@23 713 end
jcallahan@23 714
jcallahan@23 715 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 716 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 717 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 718 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 719 end
jcallahan@23 720 end
jcallahan@23 721
jcallahan@23 722 local COMBAT_LOG_FUNCS = {
jcallahan@23 723 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 724 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 725 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 726 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 727 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 728
jcallahan@65 729 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 730 reputation_npc_id = nil
jcallahan@65 731 return
jcallahan@65 732 end
jcallahan@67 733 reputation_npc_id = unit_idnum
jcallahan@65 734 end,
jcallahan@23 735 }
jcallahan@23 736
jcallahan@23 737
jcallahan@92 738 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 739 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 740
jcallahan@23 741 if not combat_log_func then
jcallahan@23 742 return
jcallahan@23 743 end
jcallahan@23 744 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 745 end
jcallahan@23 746
jcallahan@44 747 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 748 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 749 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 750
jcallahan@44 751 local REP_BUFFS = {
jcallahan@44 752 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 753 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 754 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 755 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 756 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 757 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 758 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 759 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 760 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 761 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 762 }
jcallahan@44 763
jcallahan@44 764
jcallahan@44 765 local FACTION_NAMES = {
jcallahan@44 766 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 767 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 768 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 769 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 770 }
jcallahan@44 771
jcallahan@44 772
jcallahan@44 773 local MODIFIERS = {
jcallahan@44 774 CENARION_FAVOR = {
jcallahan@44 775 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 776 modifier = 0.25,
jcallahan@44 777 },
jcallahan@44 778 GRIM_VISAGE = {
jcallahan@44 779 modifier = 0.1,
jcallahan@44 780 },
jcallahan@44 781 HONOR_HOLD_FAVOR = {
jcallahan@44 782 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 783 modifier = 0.25,
jcallahan@44 784 },
jcallahan@44 785 NAZGRELS_FERVOR = {
jcallahan@44 786 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 787 modifier = 0.1,
jcallahan@44 788 },
jcallahan@44 789 SONG_OF_BATTLE = {
jcallahan@44 790 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 791 modifier = 0.1,
jcallahan@44 792 },
jcallahan@44 793 SPIRIT_OF_SHARING = {
jcallahan@44 794 modifier = 0.1,
jcallahan@44 795 },
jcallahan@44 796 THRALLMARS_FAVOR = {
jcallahan@44 797 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 798 modifier = 0.25,
jcallahan@44 799 },
jcallahan@44 800 TROLLBANES_COMMAND = {
jcallahan@44 801 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 802 modifier = 0.1,
jcallahan@44 803 },
jcallahan@44 804 UNBURDENED = {
jcallahan@44 805 modifier = 0.1,
jcallahan@44 806 },
jcallahan@44 807 WOW_ANNIVERSARY = {
jcallahan@44 808 modifier = 0.08,
jcallahan@44 809 }
jcallahan@44 810 }
jcallahan@44 811
jcallahan@44 812
jcallahan@92 813 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 814 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 815 return
jcallahan@44 816 end
jcallahan@44 817 UpdateFactionData()
jcallahan@44 818
jcallahan@46 819 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 820 return
jcallahan@46 821 end
jcallahan@67 822 local npc = NPCEntry(reputation_npc_id)
jcallahan@46 823
jcallahan@44 824 if not npc then
jcallahan@44 825 return
jcallahan@44 826 end
jcallahan@44 827 local modifier = 1
jcallahan@44 828
jcallahan@44 829 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 830 modifier = modifier + 0.1
jcallahan@44 831 end
jcallahan@44 832
jcallahan@44 833 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 834 modifier = modifier + 0.1
jcallahan@44 835 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 836 modifier = modifier + 0.05
jcallahan@44 837 end
jcallahan@44 838
jcallahan@44 839 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 840 if _G.UnitBuff("player", buff_name) then
jcallahan@44 841 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 842
jcallahan@44 843 if not modded_faction or faction_name == modded_faction then
jcallahan@44 844 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 845 end
jcallahan@44 846 end
jcallahan@44 847 end
jcallahan@65 848 npc.reputations = npc.reputations or {}
jcallahan@65 849 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@67 850 reputation_npc_id = nil
jcallahan@32 851 end
jcallahan@44 852 end -- do-block
jcallahan@18 853
jcallahan@18 854
jcallahan@92 855 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 856 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 857
jcallahan@42 858 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 859 return
jcallahan@42 860 end
jcallahan@42 861 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 862 end
jcallahan@42 863
jcallahan@42 864
jcallahan@13 865 do
jcallahan@40 866 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 867 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 868 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 869
jcallahan@13 870
jcallahan@13 871 local function _moneyMatch(money, re)
jcallahan@13 872 return money:match(re) or 0
jcallahan@1 873 end
jcallahan@1 874
jcallahan@0 875
jcallahan@13 876 local function _toCopper(money)
jcallahan@13 877 if not money then
jcallahan@13 878 return 0
jcallahan@13 879 end
jcallahan@40 880 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 881 end
jcallahan@1 882
jcallahan@1 883
jcallahan@13 884 local LOOT_VERIFY_FUNCS = {
jcallahan@16 885 [AF.ITEM] = function()
jcallahan@16 886 local locked_item_id
jcallahan@16 887
jcallahan@16 888 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 889 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 890 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 891
jcallahan@16 892 if is_locked then
jcallahan@16 893 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 894 end
jcallahan@16 895 end
jcallahan@16 896 end
jcallahan@16 897
jcallahan@28 898 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 899 return false
jcallahan@16 900 end
jcallahan@28 901 action_data.identifier = locked_item_id
jcallahan@16 902 return true
jcallahan@16 903 end,
jcallahan@13 904 [AF.NPC] = function()
jcallahan@17 905 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 906 return false
jcallahan@13 907 end
jcallahan@34 908 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 909 action_data.identifier = id_num
jcallahan@13 910 return true
jcallahan@13 911 end,
jcallahan@14 912 [AF.OBJECT] = true,
jcallahan@17 913 [AF.ZONE] = function()
jcallahan@38 914 return _G.IsFishingLoot()
jcallahan@17 915 end,
jcallahan@13 916 }
jcallahan@13 917
jcallahan@13 918
jcallahan@13 919 local LOOT_UPDATE_FUNCS = {
jcallahan@16 920 [AF.ITEM] = function()
jcallahan@28 921 GenericLootUpdate("items")
jcallahan@28 922 end,
jcallahan@28 923 [AF.NPC] = function()
jcallahan@75 924 local difficulty_token = InstanceDifficultyToken()
jcallahan@75 925 local loot_type = action_data.label or "drops"
jcallahan@77 926 local source_list = {}
jcallahan@75 927
jcallahan@78 928 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 929 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 930 local npc = NPCEntry(source_id)
jcallahan@75 931
jcallahan@75 932 if npc then
jcallahan@75 933 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 934 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 935
jcallahan@78 936 if not source_list[source_guid] then
jcallahan@77 937 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 938 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 939 source_list[source_id] = true
jcallahan@77 940 end
jcallahan@77 941
jcallahan@75 942 for item_id, quantity in pairs(loot_data) do
jcallahan@75 943 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 944 end
jcallahan@75 945 end
jcallahan@75 946 end
jcallahan@75 947
jcallahan@75 948 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 949 if #action_data.loot_list <= 0 then
jcallahan@79 950 return
jcallahan@79 951 end
jcallahan@29 952 local npc = NPCEntry(action_data.identifier)
jcallahan@28 953
jcallahan@28 954 if not npc then
jcallahan@28 955 return
jcallahan@28 956 end
jcallahan@75 957 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 958 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 959
jcallahan@77 960 if not source_list[action_data.identifier] then
jcallahan@77 961 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 962 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 963 end
jcallahan@77 964
jcallahan@17 965 for index = 1, #action_data.loot_list do
jcallahan@29 966 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 967 end
jcallahan@16 968 end,
jcallahan@13 969 [AF.OBJECT] = function()
jcallahan@28 970 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 971 end,
jcallahan@17 972 [AF.ZONE] = function()
jcallahan@41 973 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 974
jcallahan@41 975 -- This will start life as a boolean true.
jcallahan@41 976 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 977 action_data.zone_data[location_token] = {
jcallahan@41 978 drops = {}
jcallahan@41 979 }
jcallahan@41 980 end
jcallahan@41 981 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 982 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 983
jcallahan@41 984 for index = 1, #action_data.loot_list do
jcallahan@41 985 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 986 end
jcallahan@13 987 end,
jcallahan@13 988 }
jcallahan@13 989
jcallahan@79 990 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 991 local loot_guid_registry = {}
jcallahan@13 992
jcallahan@92 993 function WDP:LOOT_OPENED(event_name)
jcallahan@18 994 if action_data.looting then
jcallahan@18 995 return
jcallahan@18 996 end
jcallahan@18 997
jcallahan@13 998 if not action_data.type then
jcallahan@13 999 action_data.type = AF.NPC
jcallahan@1 1000 end
jcallahan@13 1001 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 1002 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 1003
jcallahan@14 1004 if not verify_func or not update_func then
jcallahan@13 1005 return
jcallahan@13 1006 end
jcallahan@13 1007
jcallahan@14 1008 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1009 return
jcallahan@14 1010 end
jcallahan@80 1011 local guids_used = {}
jcallahan@17 1012 action_data.loot_list = {}
jcallahan@75 1013 action_data.loot_sources = {}
jcallahan@18 1014 action_data.looting = true
jcallahan@13 1015
jcallahan@55 1016 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1017 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1018 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1019
jcallahan@77 1020 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1021 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1022 local loot_info = {
jcallahan@77 1023 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1024 }
jcallahan@75 1025
jcallahan@75 1026 -- TODO: Remove debugging
jcallahan@77 1027 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 1028
jcallahan@77 1029 -- Odd index is GUID, even is count.
jcallahan@78 1030 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1031 local source_guid = loot_info[loot_index]
jcallahan@77 1032
jcallahan@79 1033 if not loot_guid_registry[source_guid] then
jcallahan@79 1034 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1035 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1036 -- TODO: Remove debugging
jcallahan@79 1037 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 1038 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1039
jcallahan@79 1040 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 1041 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 1042 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1043 guids_used[source_guid] = true
jcallahan@79 1044 end
jcallahan@75 1045 end
jcallahan@82 1046 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 1047 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1048 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 1049 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1050 end
jcallahan@13 1051 end
jcallahan@80 1052
jcallahan@81 1053 for guid in pairs(guids_used) do
jcallahan@80 1054 loot_guid_registry[guid] = true
jcallahan@80 1055 end
jcallahan@13 1056 update_func()
jcallahan@1 1057 end
jcallahan@13 1058 end -- do-block
jcallahan@0 1059
jcallahan@0 1060
jcallahan@89 1061 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1062 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1063
jcallahan@89 1064 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1065 return
jcallahan@89 1066 end
jcallahan@89 1067 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1068 end
jcallahan@89 1069
jcallahan@89 1070
jcallahan@44 1071 do
jcallahan@44 1072 local POINT_MATCH_PATTERNS = {
jcallahan@44 1073 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1074 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1075 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1076 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1077 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1078 }
jcallahan@5 1079
jcallahan@68 1080 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1081 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1082 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1083
jcallahan@89 1084 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1085 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1086
jcallahan@44 1087 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1088 return
jcallahan@44 1089 end
jcallahan@55 1090 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1091 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1092 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1093 merchant.sells = merchant.sells or {}
jcallahan@5 1094
jcallahan@57 1095 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1096 _G.MerchantFrame_Update()
jcallahan@57 1097
jcallahan@57 1098 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1099
jcallahan@44 1100 for item_index = 1, num_items do
jcallahan@44 1101 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1102 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1103
jcallahan@44 1104 if item_id and item_id > 0 then
jcallahan@44 1105 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1106
jcallahan@68 1107 DatamineTT:ClearLines()
jcallahan@68 1108 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1109
jcallahan@68 1110 local num_lines = DatamineTT:NumLines()
jcallahan@68 1111
jcallahan@68 1112 for line_index = 1, num_lines do
jcallahan@68 1113 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1114
jcallahan@68 1115 if not current_line then
jcallahan@68 1116 break
jcallahan@68 1117 end
jcallahan@68 1118 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1119
jcallahan@68 1120 if faction or reputation then
jcallahan@68 1121 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1122 break
jcallahan@68 1123 end
jcallahan@68 1124 end
jcallahan@68 1125
jcallahan@87 1126 for line_index = 1, num_lines do
jcallahan@87 1127 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1128
jcallahan@87 1129 if not current_line then
jcallahan@87 1130 break
jcallahan@87 1131 end
jcallahan@87 1132 local line_text = current_line:GetText()
jcallahan@87 1133 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1134
jcallahan@87 1135 if quest_name then
jcallahan@87 1136 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1137 break
jcallahan@87 1138 end
jcallahan@87 1139 end
jcallahan@87 1140
jcallahan@44 1141 if extended_cost then
jcallahan@53 1142 local battleground_rating = 0
jcallahan@53 1143 local personal_rating = 0
jcallahan@53 1144 local required_season_amount
jcallahan@5 1145
jcallahan@68 1146 for line_index = 1, num_lines do
jcallahan@44 1147 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1148
jcallahan@44 1149 if not current_line then
jcallahan@44 1150 break
jcallahan@44 1151 end
jcallahan@53 1152 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1153
jcallahan@44 1154 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1155 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1156 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1157 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1158
jcallahan@44 1159 if match1 or match2 then
jcallahan@44 1160 break
jcallahan@44 1161 end
jcallahan@44 1162 end
jcallahan@5 1163 end
jcallahan@44 1164 local currency_list = {}
jcallahan@44 1165 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1166
jcallahan@50 1167 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1168 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1169 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1170
jcallahan@44 1171 for cost_index = 1, item_count do
jcallahan@44 1172 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1173 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1174
jcallahan@44 1175 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1176 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1177 end
jcallahan@44 1178
jcallahan@44 1179 if currency_id then
jcallahan@44 1180 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1181 end
jcallahan@44 1182 end
jcallahan@44 1183
jcallahan@44 1184 for currency_index = 1, #currency_list do
jcallahan@44 1185 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1186 end
jcallahan@5 1187 end
jcallahan@61 1188 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1189 end
jcallahan@44 1190 end
jcallahan@5 1191
jcallahan@44 1192 if _G.CanMerchantRepair() then
jcallahan@44 1193 merchant.can_repair = true
jcallahan@5 1194 end
jcallahan@57 1195 _G.SetMerchantFilter(current_filters)
jcallahan@57 1196 _G.MerchantFrame_Update()
jcallahan@4 1197 end
jcallahan@44 1198 end -- do-block
jcallahan@4 1199
jcallahan@89 1200
jcallahan@92 1201 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@25 1202 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 1203 return
jcallahan@25 1204 end
jcallahan@34 1205 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1206
jcallahan@25 1207 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1208 return
jcallahan@25 1209 end
jcallahan@29 1210 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1211 table.wipe(action_data)
jcallahan@25 1212 end
jcallahan@25 1213
jcallahan@25 1214
jcallahan@18 1215 do
jcallahan@18 1216 local GENDER_NAMES = {
jcallahan@18 1217 "UNKNOWN",
jcallahan@18 1218 "MALE",
jcallahan@18 1219 "FEMALE",
jcallahan@18 1220 }
jcallahan@2 1221
jcallahan@2 1222
jcallahan@18 1223 local REACTION_NAMES = {
jcallahan@18 1224 "HATED",
jcallahan@18 1225 "HOSTILE",
jcallahan@18 1226 "UNFRIENDLY",
jcallahan@18 1227 "NEUTRAL",
jcallahan@18 1228 "FRIENDLY",
jcallahan@18 1229 "HONORED",
jcallahan@18 1230 "REVERED",
jcallahan@18 1231 "EXALTED",
jcallahan@18 1232 }
jcallahan@2 1233
jcallahan@2 1234
jcallahan@18 1235 local POWER_TYPE_NAMES = {
jcallahan@18 1236 ["0"] = "MANA",
jcallahan@18 1237 ["1"] = "RAGE",
jcallahan@18 1238 ["2"] = "FOCUS",
jcallahan@18 1239 ["3"] = "ENERGY",
jcallahan@18 1240 ["6"] = "RUNIC_POWER",
jcallahan@18 1241 }
jcallahan@2 1242
jcallahan@2 1243
jcallahan@92 1244 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@40 1245 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@86 1246 current_target_id = nil
jcallahan@18 1247 return
jcallahan@18 1248 end
jcallahan@34 1249 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1250
jcallahan@18 1251 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1252 return
jcallahan@18 1253 end
jcallahan@86 1254 current_target_id = unit_idnum
jcallahan@86 1255
jcallahan@29 1256 local npc = NPCEntry(unit_idnum)
jcallahan@18 1257 local _, class_token = _G.UnitClass("target")
jcallahan@18 1258 npc.class = class_token
jcallahan@39 1259 npc.faction = UnitFactionStanding("target")
jcallahan@26 1260 npc.genders = npc.genders or {}
jcallahan@26 1261 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1262 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1263 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1264
jcallahan@30 1265 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1266 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1267
jcallahan@28 1268 if not encounter_data[npc_level] then
jcallahan@28 1269 encounter_data[npc_level] = {
jcallahan@18 1270 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1271 }
jcallahan@3 1272
jcallahan@18 1273 local max_power = _G.UnitManaMax("target")
jcallahan@18 1274
jcallahan@18 1275 if max_power > 0 then
jcallahan@18 1276 local power_type = _G.UnitPowerType("target")
jcallahan@28 1277 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1278 end
jcallahan@3 1279 end
jcallahan@95 1280 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@95 1281
jcallahan@21 1282 table.wipe(action_data)
jcallahan@21 1283 action_data.type = AF.NPC
jcallahan@27 1284 action_data.identifier = unit_idnum
jcallahan@21 1285 action_data.npc_level = npc_level
jcallahan@31 1286 self:UpdateTargetLocation()
jcallahan@2 1287 end
jcallahan@18 1288 end -- do-block
jcallahan@2 1289
jcallahan@89 1290
jcallahan@12 1291 do
jcallahan@12 1292 local function UpdateQuestJuncture(point)
jcallahan@12 1293 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1294
jcallahan@12 1295 if not unit_name then
jcallahan@12 1296 return
jcallahan@12 1297 end
jcallahan@34 1298 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1299
jcallahan@12 1300 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1301 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1302 end
jcallahan@19 1303 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1304 quest[point] = quest[point] or {}
jcallahan@12 1305 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1306
jcallahan@24 1307 return quest
jcallahan@12 1308 end
jcallahan@10 1309
jcallahan@12 1310
jcallahan@92 1311 function WDP:QUEST_COMPLETE(event_name)
jcallahan@67 1312 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1313 reputation_npc_id = nil
jcallahan@12 1314 UpdateQuestJuncture("end")
jcallahan@10 1315 end
jcallahan@10 1316
jcallahan@12 1317
jcallahan@92 1318 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1319 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1320
jcallahan@46 1321 if not quest then
jcallahan@46 1322 return
jcallahan@46 1323 end
jcallahan@24 1324 quest.classes = quest.classes or {}
jcallahan@27 1325 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1326
jcallahan@24 1327 local _, race = _G.UnitRace("player")
jcallahan@24 1328 quest.races = quest.races or {}
jcallahan@24 1329 quest.races[race] = true
jcallahan@10 1330 end
jcallahan@12 1331 end -- do-block
jcallahan@9 1332
jcallahan@9 1333
jcallahan@92 1334 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1335 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1336 local entry_index, processed_quests = 1, 0
jcallahan@36 1337 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1338
jcallahan@36 1339 while processed_quests <= num_quests do
jcallahan@36 1340 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1341
jcallahan@84 1342 if quest_id == 0 then
jcallahan@84 1343 processed_quests = processed_quests + 1
jcallahan@84 1344 elseif not is_header then
jcallahan@36 1345 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1346
jcallahan@36 1347 local quest = DBEntry("quests", quest_id)
jcallahan@36 1348 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1349 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1350 processed_quests = processed_quests + 1
jcallahan@36 1351 end
jcallahan@36 1352 entry_index = entry_index + 1
jcallahan@36 1353 end
jcallahan@36 1354 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1355 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1356 end
jcallahan@4 1357
jcallahan@4 1358
jcallahan@92 1359 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1360 if unit_id ~= "player" then
jcallahan@4 1361 return
jcallahan@4 1362 end
jcallahan@4 1363 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1364 end
jcallahan@4 1365
jcallahan@4 1366
jcallahan@92 1367 do
jcallahan@92 1368 local TRADESKILL_TOOLS = {
jcallahan@92 1369 Anvil = anvil_spell_ids,
jcallahan@92 1370 Forge = forge_spell_ids,
jcallahan@92 1371 }
jcallahan@92 1372
jcallahan@92 1373
jcallahan@92 1374 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1375 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1376
jcallahan@92 1377 if profession_name == _G.UNKNOWN then
jcallahan@92 1378 return
jcallahan@92 1379 end
jcallahan@92 1380
jcallahan@92 1381 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1382 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1383 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1384 search_box:SetText("")
jcallahan@92 1385 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1386 search_box:ClearFocus()
jcallahan@92 1387 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1388 end
jcallahan@92 1389 local header_list = {}
jcallahan@92 1390
jcallahan@92 1391 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1392 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1393 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1394
jcallahan@92 1395 if have_materials then
jcallahan@92 1396 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1397 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1398 end
jcallahan@92 1399
jcallahan@92 1400 if have_skillup then
jcallahan@92 1401 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1402 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1403 end
jcallahan@92 1404 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1405 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1406 _G.TradeSkillFrame_Update()
jcallahan@92 1407
jcallahan@92 1408 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1409 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1410 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1411
jcallahan@94 1412 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1413 if not is_expanded then
jcallahan@92 1414 header_list[name] = true
jcallahan@92 1415 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1416 end
jcallahan@92 1417 else
jcallahan@92 1418 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1419 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1420
jcallahan@92 1421 if required_tool then
jcallahan@92 1422 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1423 if required_tool:find(tool_name) then
jcallahan@92 1424 registry[spell_id] = true
jcallahan@92 1425 end
jcallahan@92 1426 end
jcallahan@92 1427 end
jcallahan@92 1428 end
jcallahan@92 1429 end
jcallahan@92 1430
jcallahan@92 1431 -- Restore the state of the things we changed.
jcallahan@92 1432 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1433 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1434
jcallahan@92 1435 if header_list[name] then
jcallahan@92 1436 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1437 end
jcallahan@92 1438 end
jcallahan@92 1439 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1440 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1441 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1442 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1443
jcallahan@92 1444 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1445 _G.TradeSkillFrame_Update()
jcallahan@92 1446 end
jcallahan@92 1447 end -- do-block
jcallahan@92 1448
jcallahan@92 1449
jcallahan@92 1450 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1451 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1452 local npc = NPCEntry(unit_idnum)
jcallahan@58 1453
jcallahan@58 1454 if not npc then
jcallahan@58 1455 return
jcallahan@58 1456 end
jcallahan@27 1457 npc.teaches = npc.teaches or {}
jcallahan@27 1458
jcallahan@27 1459 -- Get the initial trainer filters
jcallahan@27 1460 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1461 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1462 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1463
jcallahan@27 1464 -- Clear the trainer filters
jcallahan@27 1465 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1466 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1467 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1468
jcallahan@27 1469 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1470 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1471
jcallahan@27 1472 if spell_name then
jcallahan@27 1473 DatamineTT:ClearLines()
jcallahan@27 1474 DatamineTT:SetTrainerService(index)
jcallahan@27 1475
jcallahan@27 1476 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1477
jcallahan@43 1478 if spell_id then
jcallahan@43 1479 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1480 profession = profession or "General"
jcallahan@43 1481
jcallahan@43 1482 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1483 if not class_professions then
jcallahan@43 1484 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1485 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1486 end
jcallahan@43 1487
jcallahan@43 1488 local profession_skills = class_professions[profession]
jcallahan@43 1489 if not profession_skills then
jcallahan@43 1490 class_professions[profession] = {}
jcallahan@43 1491 profession_skills = class_professions[profession]
jcallahan@43 1492 end
jcallahan@43 1493 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1494 end
jcallahan@27 1495 end
jcallahan@27 1496 end
jcallahan@27 1497
jcallahan@27 1498 -- Reset the filters to what they were before
jcallahan@27 1499 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1500 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1501 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1502 end
jcallahan@27 1503
jcallahan@27 1504
jcallahan@1 1505 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1506 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1507 return
jcallahan@1 1508 end
jcallahan@1 1509 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1510
jcallahan@1 1511 if not spell_label then
jcallahan@1 1512 return
jcallahan@1 1513 end
jcallahan@18 1514 table.wipe(action_data)
jcallahan@1 1515
jcallahan@1 1516 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1517 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1518
jcallahan@1 1519 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1520 tt_unit_name = target_name
jcallahan@1 1521 tt_unit_id = "target"
jcallahan@1 1522 end
jcallahan@1 1523 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1524 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1525
jcallahan@28 1526 action_data.instance_token = instance_token
jcallahan@28 1527 action_data.map_level = map_level
jcallahan@28 1528 action_data.x = x
jcallahan@28 1529 action_data.y = y
jcallahan@28 1530 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1531 action_data.spell_label = spell_label
jcallahan@76 1532 action_data.label = spell_label:lower()
jcallahan@1 1533
jcallahan@16 1534 if tt_unit_name and not tt_item_name then
jcallahan@16 1535 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1536 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1537 return
jcallahan@16 1538 end
jcallahan@16 1539 action_data.type = AF.NPC
jcallahan@25 1540 action_data.unit_name = tt_unit_name
jcallahan@16 1541 end
jcallahan@16 1542 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1543 action_data.type = AF.ITEM
jcallahan@16 1544
jcallahan@16 1545 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1546 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1547 elseif target_name and target_name ~= "" then
jcallahan@16 1548 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1549 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1550 end
jcallahan@16 1551 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1552 action_data.name = target_name
jcallahan@17 1553
jcallahan@1 1554 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1555 if target_name == "" then
jcallahan@17 1556 return
jcallahan@17 1557 end
jcallahan@82 1558 action_data.target_name = target_name
jcallahan@1 1559 action_data.type = AF.OBJECT
jcallahan@1 1560 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1561 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1562 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1563 action_data.type = AF.ZONE
jcallahan@38 1564 action_data.identifier = identifier
jcallahan@1 1565 end
jcallahan@1 1566 end
jcallahan@1 1567 private.tracked_line = spell_line
jcallahan@0 1568 end
jcallahan@0 1569
jcallahan@94 1570
jcallahan@1 1571 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1572 if unit_id ~= "player" then
jcallahan@1 1573 return
jcallahan@1 1574 end
jcallahan@1 1575 private.tracked_line = nil
jcallahan@85 1576
jcallahan@86 1577 if spell_name:match("^Harvest.+") then
jcallahan@86 1578 reputation_npc_id = current_target_id
jcallahan@85 1579 end
jcallahan@92 1580
jcallahan@92 1581 if anvil_spell_ids[spell_id] then
jcallahan@92 1582 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1583 elseif forge_spell_ids[spell_id] then
jcallahan@92 1584 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1585 end
jcallahan@0 1586 end
jcallahan@0 1587
jcallahan@90 1588
jcallahan@1 1589 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1590 if unit_id ~= "player" then
jcallahan@1 1591 return
jcallahan@1 1592 end
jcallahan@0 1593
jcallahan@1 1594 if private.tracked_line == spell_line then
jcallahan@1 1595 private.tracked_line = nil
jcallahan@1 1596 end
jcallahan@0 1597 end
jcallahan@90 1598
jcallahan@90 1599
jcallahan@90 1600 do
jcallahan@90 1601 local function SetUnitField(field, required_type)
jcallahan@90 1602 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1603
jcallahan@90 1604 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1605 return
jcallahan@90 1606 end
jcallahan@90 1607
jcallahan@90 1608 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1609 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1610 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1611 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1612 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1613 end
jcallahan@90 1614 end
jcallahan@90 1615
jcallahan@90 1616
jcallahan@90 1617 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1618 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1619 end
jcallahan@90 1620
jcallahan@90 1621
jcallahan@90 1622 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1623 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1624 end
jcallahan@90 1625
jcallahan@90 1626
jcallahan@90 1627 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1628 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1629 end
jcallahan@90 1630
jcallahan@90 1631
jcallahan@92 1632 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1633 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1634 end
jcallahan@90 1635
jcallahan@90 1636
jcallahan@92 1637 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1638 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1639
jcallahan@90 1640 for index = 2, #gossip_options, 2 do
jcallahan@90 1641 if gossip_options[index] == "binder" then
jcallahan@90 1642 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1643 return
jcallahan@90 1644 end
jcallahan@90 1645 end
jcallahan@90 1646 end
jcallahan@90 1647
jcallahan@90 1648
jcallahan@93 1649 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1650 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1651 end
jcallahan@93 1652
jcallahan@93 1653
jcallahan@90 1654 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1655 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1656 end
jcallahan@90 1657
jcallahan@90 1658
jcallahan@90 1659 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1660 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1661 end
jcallahan@90 1662
jcallahan@90 1663
jcallahan@90 1664 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1665 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1666 end
jcallahan@90 1667 end -- do-block