annotate Main.lua @ 91:63287a0a0a2e

Remove version check to disable the AddOn on 4.3.4.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 28 Aug 2012 10:32:27 -0500
parents 2f8390cf1bd1
children c62f2af669d9
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@0 30 -----------------------------------------------------------------------
jcallahan@0 31 -- Local constants.
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@74 33 local DB_VERSION = 4
jcallahan@63 34
jcallahan@0 35 local DATABASE_DEFAULTS = {
jcallahan@0 36 global = {
jcallahan@0 37 items = {},
jcallahan@0 38 npcs = {},
jcallahan@0 39 objects = {},
jcallahan@0 40 quests = {},
jcallahan@17 41 zones = {},
jcallahan@0 42 }
jcallahan@0 43 }
jcallahan@0 44
jcallahan@0 45
jcallahan@1 46 local EVENT_MAPPING = {
jcallahan@90 47 AUCTION_HOUSE_SHOW = true,
jcallahan@90 48 BANKFRAME_OPENED = true,
jcallahan@90 49 BATTLEFIELDS_SHOW = true,
jcallahan@56 50 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 51 CHAT_MSG_LOOT = true,
jcallahan@40 52 CHAT_MSG_SYSTEM = true,
jcallahan@23 53 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 54 COMBAT_TEXT_UPDATE = true,
jcallahan@90 55 FORGE_MASTER_OPENED = true,
jcallahan@90 56 GOSSIP_SHOW = true,
jcallahan@42 57 ITEM_TEXT_BEGIN = true,
jcallahan@1 58 LOOT_OPENED = true,
jcallahan@89 59 MAIL_SHOW = true,
jcallahan@7 60 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 61 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 62 PET_BAR_UPDATE = true,
jcallahan@2 63 PLAYER_TARGET_CHANGED = true,
jcallahan@9 64 QUEST_COMPLETE = true,
jcallahan@9 65 QUEST_DETAIL = true,
jcallahan@9 66 QUEST_LOG_UPDATE = true,
jcallahan@88 67 TAXIMAP_OPENED = true,
jcallahan@27 68 TRAINER_SHOW = true,
jcallahan@90 69 TRANSMOGRIFY_OPEN = true,
jcallahan@4 70 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 71 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 72 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 73 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 74 UNIT_SPELLCAST_SENT = true,
jcallahan@1 75 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 76 VOID_STORAGE_OPEN = true,
jcallahan@0 77 }
jcallahan@0 78
jcallahan@4 79
jcallahan@1 80 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 81
jcallahan@4 82
jcallahan@27 83 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 84 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@39 85 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 86
jcallahan@0 87 -----------------------------------------------------------------------
jcallahan@0 88 -- Local variables.
jcallahan@0 89 -----------------------------------------------------------------------
jcallahan@0 90 local db
jcallahan@0 91 local durability_timer_handle
jcallahan@2 92 local target_location_timer_handle
jcallahan@1 93 local action_data = {}
jcallahan@40 94 local currently_drunk
jcallahan@32 95 local faction_standings = {}
jcallahan@67 96 local reputation_npc_id
jcallahan@86 97 local current_target_id
jcallahan@1 98
jcallahan@1 99 -----------------------------------------------------------------------
jcallahan@1 100 -- Helper Functions.
jcallahan@1 101 -----------------------------------------------------------------------
jcallahan@39 102 local ActualCopperCost
jcallahan@39 103 do
jcallahan@39 104 local BARTERING_SPELL_ID = 83964
jcallahan@39 105
jcallahan@39 106 local STANDING_DISCOUNTS = {
jcallahan@39 107 HATED = 0,
jcallahan@39 108 HOSTILE = 0,
jcallahan@39 109 UNFRIENDLY = 0,
jcallahan@39 110 NEUTRAL = 0,
jcallahan@39 111 FRIENDLY = 0.05,
jcallahan@39 112 HONORED = 0.1,
jcallahan@39 113 REVERED = 0.15,
jcallahan@39 114 EXALTED = 0.2,
jcallahan@39 115 }
jcallahan@39 116
jcallahan@39 117
jcallahan@39 118 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 119 if not copper_cost or copper_cost == 0 then
jcallahan@39 120 return 0
jcallahan@39 121 end
jcallahan@39 122 local modifier = 1
jcallahan@39 123
jcallahan@39 124 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 125 modifier = modifier - 0.1
jcallahan@39 126 end
jcallahan@39 127
jcallahan@39 128 if rep_standing then
jcallahan@39 129 if PLAYER_RACE == "Goblin" then
jcallahan@39 130 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 131 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 132 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 133 end
jcallahan@39 134 end
jcallahan@39 135 return math.floor(copper_cost / modifier)
jcallahan@39 136 end
jcallahan@39 137 end -- do-block
jcallahan@39 138
jcallahan@39 139
jcallahan@29 140 local function InstanceDifficultyToken()
jcallahan@29 141 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 142 if not difficulty_name or difficulty_name == "" then
jcallahan@29 143 difficulty_name = "NONE"
jcallahan@29 144 end
jcallahan@59 145
jcallahan@59 146 if not instance_type or instance_type == "" then
jcallahan@59 147 instance_type = "NONE"
jcallahan@59 148 end
jcallahan@29 149 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 150 end
jcallahan@29 151
jcallahan@29 152
jcallahan@19 153 local function DBEntry(data_type, unit_id)
jcallahan@19 154 if not data_type or not unit_id then
jcallahan@6 155 return
jcallahan@6 156 end
jcallahan@19 157 local unit = db[data_type][unit_id]
jcallahan@6 158
jcallahan@10 159 if not unit then
jcallahan@19 160 db[data_type][unit_id] = {}
jcallahan@19 161 unit = db[data_type][unit_id]
jcallahan@6 162 end
jcallahan@10 163 return unit
jcallahan@6 164 end
jcallahan@6 165
jcallahan@6 166
jcallahan@29 167 local function NPCEntry(identifier)
jcallahan@29 168 local npc = DBEntry("npcs", identifier)
jcallahan@29 169
jcallahan@29 170 if not npc then
jcallahan@29 171 return
jcallahan@22 172 end
jcallahan@29 173 local instance_token = InstanceDifficultyToken()
jcallahan@29 174 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 175 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 176 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 177 return npc
jcallahan@22 178 end
jcallahan@22 179
jcallahan@22 180
jcallahan@1 181 local function CurrentLocationData()
jcallahan@1 182 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 183 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 184
jcallahan@1 185 x = x or 0
jcallahan@1 186 y = y or 0
jcallahan@1 187
jcallahan@1 188 if x == 0 and y == 0 then
jcallahan@1 189 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 190 _G.SetDungeonMapLevel(level_index)
jcallahan@1 191 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 192
jcallahan@1 193 if x and y and (x > 0 or y > 0) then
jcallahan@1 194 _G.SetDungeonMapLevel(map_level)
jcallahan@1 195 map_level = level_index
jcallahan@1 196 break
jcallahan@1 197 end
jcallahan@1 198 end
jcallahan@1 199 end
jcallahan@1 200
jcallahan@1 201 if _G.DungeonUsesTerrainMap() then
jcallahan@1 202 map_level = map_level - 1
jcallahan@1 203 end
jcallahan@31 204 local x = _G.floor(x * 1000)
jcallahan@31 205 local y = _G.floor(y * 1000)
jcallahan@28 206
jcallahan@31 207 if x % 2 ~= 0 then
jcallahan@31 208 x = x + 1
jcallahan@28 209 end
jcallahan@28 210
jcallahan@31 211 if y % 2 ~= 0 then
jcallahan@31 212 y = y + 1
jcallahan@28 213 end
jcallahan@31 214 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 215 end
jcallahan@1 216
jcallahan@1 217
jcallahan@1 218 local function ItemLinkToID(item_link)
jcallahan@1 219 if not item_link then
jcallahan@1 220 return
jcallahan@1 221 end
jcallahan@7 222 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 223 end
jcallahan@0 224
jcallahan@4 225
jcallahan@34 226 local ParseGUID
jcallahan@4 227 do
jcallahan@4 228 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 229
jcallahan@34 230 function ParseGUID(guid)
jcallahan@5 231 if not guid then
jcallahan@5 232 return
jcallahan@5 233 end
jcallahan@4 234 local types = private.UNIT_TYPES
jcallahan@4 235 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 236
jcallahan@10 237 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 238 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 239 end
jcallahan@4 240 return unit_type
jcallahan@4 241 end
jcallahan@4 242 end -- do-block
jcallahan@4 243
jcallahan@4 244
jcallahan@34 245 local UpdateNPCLocation
jcallahan@34 246 do
jcallahan@34 247 local COORD_MAX = 5
jcallahan@34 248
jcallahan@34 249 function UpdateNPCLocation(unit_idnum)
jcallahan@34 250 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 251 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 252 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 253 npc_data.locations = npc_data.locations or {}
jcallahan@34 254
jcallahan@34 255 local zone_data = npc_data.locations[zone_token]
jcallahan@34 256
jcallahan@34 257 if not zone_data then
jcallahan@34 258 zone_data = {}
jcallahan@34 259 npc_data.locations[zone_token] = zone_data
jcallahan@34 260 end
jcallahan@34 261
jcallahan@34 262 for location_token in pairs(zone_data) do
jcallahan@34 263 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 264 loc_level = tonumber(loc_level)
jcallahan@34 265
jcallahan@34 266 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 267 return
jcallahan@34 268 end
jcallahan@34 269 end
jcallahan@34 270 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 271 end
jcallahan@34 272 end -- do-block
jcallahan@34 273
jcallahan@34 274
jcallahan@52 275 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 276 if not identifier then
jcallahan@10 277 return
jcallahan@10 278 end
jcallahan@31 279 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 280 local entry = DBEntry(entry_type, identifier)
jcallahan@41 281 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 282 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 283
jcallahan@31 284 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 285 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 286
jcallahan@31 287 if not zone_data then
jcallahan@31 288 zone_data = {}
jcallahan@52 289 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 290 end
jcallahan@41 291 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 292 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 293 return zone_data
jcallahan@10 294 end
jcallahan@10 295
jcallahan@10 296
jcallahan@19 297 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 298 if not item_link then
jcallahan@19 299 return
jcallahan@19 300 end
jcallahan@19 301 local item_id = ItemLinkToID(item_link)
jcallahan@19 302
jcallahan@19 303 if not bag_index or not slot_index then
jcallahan@19 304 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 305 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 306 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 307 bag_index = new_bag_index
jcallahan@19 308 slot_index = new_slot_index
jcallahan@19 309 break
jcallahan@19 310 end
jcallahan@19 311 end
jcallahan@19 312 end
jcallahan@19 313 end
jcallahan@19 314
jcallahan@19 315 if not bag_index or not slot_index then
jcallahan@19 316 return
jcallahan@19 317 end
jcallahan@19 318 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 319
jcallahan@19 320 if not is_lootable then
jcallahan@19 321 return
jcallahan@19 322 end
jcallahan@19 323 DatamineTT:ClearLines()
jcallahan@19 324 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 325
jcallahan@19 326 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 327 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 328
jcallahan@19 329 if not current_line then
jcallahan@19 330 break
jcallahan@19 331 end
jcallahan@19 332
jcallahan@19 333 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 334 table.wipe(action_data)
jcallahan@19 335 action_data.type = AF.ITEM
jcallahan@28 336 action_data.identifier = item_id
jcallahan@25 337 action_data.label = "contains"
jcallahan@19 338 break
jcallahan@19 339 end
jcallahan@19 340 end
jcallahan@19 341 end
jcallahan@19 342
jcallahan@19 343
jcallahan@39 344 local UnitFactionStanding
jcallahan@32 345 local UpdateFactionData
jcallahan@32 346 do
jcallahan@32 347 local MAX_FACTION_INDEX = 1000
jcallahan@20 348
jcallahan@32 349 local STANDING_NAMES = {
jcallahan@32 350 "HATED",
jcallahan@32 351 "HOSTILE",
jcallahan@32 352 "UNFRIENDLY",
jcallahan@32 353 "NEUTRAL",
jcallahan@32 354 "FRIENDLY",
jcallahan@32 355 "HONORED",
jcallahan@32 356 "REVERED",
jcallahan@32 357 "EXALTED",
jcallahan@32 358 }
jcallahan@32 359
jcallahan@39 360
jcallahan@39 361 function UnitFactionStanding(unit)
jcallahan@39 362 UpdateFactionData()
jcallahan@39 363 DatamineTT:ClearLines()
jcallahan@39 364 DatamineTT:SetUnit(unit)
jcallahan@39 365
jcallahan@39 366 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 367 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 368
jcallahan@39 369 if faction_name and faction_standings[faction_name] then
jcallahan@39 370 return faction_name, faction_standings[faction_name]
jcallahan@39 371 end
jcallahan@39 372 end
jcallahan@39 373 end
jcallahan@39 374
jcallahan@39 375
jcallahan@32 376 function UpdateFactionData()
jcallahan@32 377 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 378 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 379
jcallahan@86 380 if faction_name then
jcallahan@32 381 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 382 elseif not faction_name then
jcallahan@32 383 break
jcallahan@32 384 end
jcallahan@20 385 end
jcallahan@20 386 end
jcallahan@32 387 end -- do-block
jcallahan@20 388
jcallahan@48 389
jcallahan@75 390 local GenericLootUpdate
jcallahan@75 391 do
jcallahan@77 392 local function LootTable(entry, loot_type, top_field)
jcallahan@75 393 if top_field then
jcallahan@75 394 entry[top_field] = entry[top_field] or {}
jcallahan@75 395 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 396 return entry[top_field][loot_type]
jcallahan@75 397 end
jcallahan@48 398 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 399 return entry[loot_type]
jcallahan@48 400 end
jcallahan@48 401
jcallahan@75 402 function GenericLootUpdate(data_type, top_field)
jcallahan@75 403 local loot_type = action_data.label or "drops"
jcallahan@75 404 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 405 local source_list = {}
jcallahan@75 406
jcallahan@78 407 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 408 local entry, source_id
jcallahan@78 409
jcallahan@78 410 if action_data.type == AF.ITEM then
jcallahan@78 411 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@78 412 source_id = action_data.identifier
jcallahan@78 413 entry = DBEntry(data_type, source_id)
jcallahan@78 414 elseif action_data.type == AF.OBJECT then
jcallahan@78 415 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@78 416 entry = DBEntry(data_type, source_id)
jcallahan@78 417 else
jcallahan@78 418 source_id = select(2, ParseGUID(source_guid))
jcallahan@78 419 entry = DBEntry(data_type, source_id)
jcallahan@78 420 end
jcallahan@75 421
jcallahan@75 422 if entry then
jcallahan@77 423 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 424
jcallahan@78 425 if not source_list[source_guid] then
jcallahan@77 426 if top_field then
jcallahan@77 427 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 428 else
jcallahan@77 429 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 430 end
jcallahan@78 431 source_list[source_guid] = true
jcallahan@77 432 end
jcallahan@75 433 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 434
jcallahan@75 435 for item_id, quantity in pairs(loot_data) do
jcallahan@75 436 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 437 end
jcallahan@75 438 end
jcallahan@75 439 end
jcallahan@75 440 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 441 if #action_data.loot_list <= 0 then
jcallahan@78 442 return
jcallahan@78 443 end
jcallahan@82 444 local entry
jcallahan@82 445
jcallahan@82 446 -- At this point we only have a name if it's an object.
jcallahan@82 447 if action_data.type == AF.OBJECT then
jcallahan@82 448 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 449 else
jcallahan@82 450 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 451 end
jcallahan@75 452
jcallahan@75 453 if not entry then
jcallahan@75 454 return
jcallahan@75 455 end
jcallahan@77 456 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 457
jcallahan@77 458 if not source_list[action_data.identifier] then
jcallahan@77 459 if top_field then
jcallahan@77 460 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 461 else
jcallahan@77 462 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 463 end
jcallahan@77 464 end
jcallahan@75 465
jcallahan@75 466 for index = 1, #action_data.loot_list do
jcallahan@75 467 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 468 end
jcallahan@48 469 end
jcallahan@75 470 end -- do-block
jcallahan@48 471
jcallahan@0 472 -----------------------------------------------------------------------
jcallahan@0 473 -- Methods.
jcallahan@0 474 -----------------------------------------------------------------------
jcallahan@0 475 function WDP:OnInitialize()
jcallahan@0 476 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 477
jcallahan@14 478 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 479 local build_num = tonumber(private.build_num)
jcallahan@14 480
jcallahan@74 481 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 482 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 483 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 484 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 485 db[entry] = {}
jcallahan@74 486 end
jcallahan@74 487 end
jcallahan@35 488 raw_db.build_num = build_num
jcallahan@63 489 raw_db.version = DB_VERSION
jcallahan@0 490 end
jcallahan@0 491
jcallahan@0 492
jcallahan@0 493 function WDP:OnEnable()
jcallahan@0 494 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 495 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 496 end
jcallahan@0 497 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 498 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 499
jcallahan@19 500 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 501 if target_unit then
jcallahan@19 502 return
jcallahan@19 503 end
jcallahan@19 504 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 505 end)
jcallahan@19 506
jcallahan@19 507 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 508 if target_unit then
jcallahan@19 509 return
jcallahan@19 510 end
jcallahan@19 511 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 512 HandleItemUse(item_link)
jcallahan@19 513 end)
jcallahan@0 514 end
jcallahan@0 515
jcallahan@0 516
jcallahan@0 517 local function RecordDurability(item_id, durability)
jcallahan@0 518 if not durability or durability <= 0 then
jcallahan@0 519 return
jcallahan@0 520 end
jcallahan@0 521
jcallahan@0 522 if not db.items[item_id] then
jcallahan@0 523 db.items[item_id] = {}
jcallahan@0 524 end
jcallahan@0 525 db.items[item_id].durability = durability
jcallahan@0 526 end
jcallahan@0 527
jcallahan@0 528
jcallahan@0 529 function WDP:ProcessDurability()
jcallahan@0 530 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 531 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 532
jcallahan@0 533 if item_id and item_id > 0 then
jcallahan@1 534 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 535 RecordDurability(item_id, max_durability)
jcallahan@0 536 end
jcallahan@0 537 end
jcallahan@0 538
jcallahan@0 539 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 540 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 541 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 542
jcallahan@0 543 if item_id and item_id > 0 then
jcallahan@1 544 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 545 RecordDurability(item_id, max_durability)
jcallahan@0 546 end
jcallahan@0 547 end
jcallahan@0 548 end
jcallahan@0 549 end
jcallahan@0 550
jcallahan@0 551
jcallahan@2 552 function WDP:UpdateTargetLocation()
jcallahan@40 553 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 554 return
jcallahan@2 555 end
jcallahan@2 556
jcallahan@2 557 for index = 1, 4 do
jcallahan@2 558 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 559 return
jcallahan@2 560 end
jcallahan@2 561 end
jcallahan@40 562 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 563
jcallahan@40 564 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 565 return
jcallahan@2 566 end
jcallahan@34 567 UpdateNPCLocation(unit_idnum)
jcallahan@2 568 end
jcallahan@2 569
jcallahan@2 570
jcallahan@0 571 -----------------------------------------------------------------------
jcallahan@0 572 -- Event handlers.
jcallahan@0 573 -----------------------------------------------------------------------
jcallahan@90 574 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 575 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 576
jcallahan@56 577 for index = 1, num_items do
jcallahan@56 578 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 579
jcallahan@56 580 if item_link then
jcallahan@56 581 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 582 end
jcallahan@56 583 end
jcallahan@56 584 end
jcallahan@56 585
jcallahan@56 586
jcallahan@75 587 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 588 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 589 return
jcallahan@48 590 end
jcallahan@48 591 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 592
jcallahan@48 593 if not item_link then
jcallahan@48 594 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 595 end
jcallahan@48 596
jcallahan@48 597 if not item_link then
jcallahan@48 598 return
jcallahan@48 599 end
jcallahan@48 600 local item_id = ItemLinkToID(item_link)
jcallahan@48 601
jcallahan@48 602 if not item_id then
jcallahan@48 603 return
jcallahan@48 604 end
jcallahan@48 605 action_data.loot_list = {
jcallahan@48 606 ("%d:%d"):format(item_id, quantity)
jcallahan@48 607 }
jcallahan@48 608 GenericLootUpdate("zones")
jcallahan@48 609 table.wipe(action_data)
jcallahan@48 610 end
jcallahan@48 611
jcallahan@48 612
jcallahan@23 613 do
jcallahan@40 614 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 615
jcallahan@40 616 local DRUNK_COMPARES = {
jcallahan@40 617 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 618 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 619 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 620 }
jcallahan@40 621
jcallahan@40 622 local DRUNK_MATCHES = {
jcallahan@40 623 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 624 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 625 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 626 }
jcallahan@40 627
jcallahan@40 628 function WDP:CHAT_MSG_SYSTEM(event, message)
jcallahan@40 629 if currently_drunk then
jcallahan@40 630 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 631 currently_drunk = nil
jcallahan@40 632 end
jcallahan@40 633 return
jcallahan@40 634 end
jcallahan@40 635
jcallahan@40 636 for index = 1, #DRUNK_MATCHES do
jcallahan@40 637 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 638 currently_drunk = true
jcallahan@40 639 break
jcallahan@40 640 end
jcallahan@40 641 end
jcallahan@40 642 end
jcallahan@40 643 end
jcallahan@40 644
jcallahan@40 645 -- do-block
jcallahan@40 646
jcallahan@40 647 do
jcallahan@23 648 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 649 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 650
jcallahan@23 651 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 652 if not spell_id then
jcallahan@23 653 return
jcallahan@23 654 end
jcallahan@34 655 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 656
jcallahan@23 657 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 658 return
jcallahan@23 659 end
jcallahan@23 660
jcallahan@23 661 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 662 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 663 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 664 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 665 end
jcallahan@23 666 end
jcallahan@23 667
jcallahan@23 668 local COMBAT_LOG_FUNCS = {
jcallahan@23 669 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 670 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 671 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 672 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 673 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 674
jcallahan@65 675 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 676 reputation_npc_id = nil
jcallahan@65 677 return
jcallahan@65 678 end
jcallahan@67 679 reputation_npc_id = unit_idnum
jcallahan@65 680 end,
jcallahan@23 681 }
jcallahan@23 682
jcallahan@23 683
jcallahan@23 684 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 685 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 686
jcallahan@23 687 if not combat_log_func then
jcallahan@23 688 return
jcallahan@23 689 end
jcallahan@23 690 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 691 end
jcallahan@23 692
jcallahan@44 693 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 694 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 695 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 696
jcallahan@44 697 local REP_BUFFS = {
jcallahan@44 698 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 699 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 700 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 701 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 702 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 703 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 704 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 705 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 706 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 707 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 708 }
jcallahan@44 709
jcallahan@44 710
jcallahan@44 711 local FACTION_NAMES = {
jcallahan@44 712 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 713 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 714 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 715 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 716 }
jcallahan@44 717
jcallahan@44 718
jcallahan@44 719 local MODIFIERS = {
jcallahan@44 720 CENARION_FAVOR = {
jcallahan@44 721 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 722 modifier = 0.25,
jcallahan@44 723 },
jcallahan@44 724 GRIM_VISAGE = {
jcallahan@44 725 modifier = 0.1,
jcallahan@44 726 },
jcallahan@44 727 HONOR_HOLD_FAVOR = {
jcallahan@44 728 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 729 modifier = 0.25,
jcallahan@44 730 },
jcallahan@44 731 NAZGRELS_FERVOR = {
jcallahan@44 732 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 733 modifier = 0.1,
jcallahan@44 734 },
jcallahan@44 735 SONG_OF_BATTLE = {
jcallahan@44 736 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 737 modifier = 0.1,
jcallahan@44 738 },
jcallahan@44 739 SPIRIT_OF_SHARING = {
jcallahan@44 740 modifier = 0.1,
jcallahan@44 741 },
jcallahan@44 742 THRALLMARS_FAVOR = {
jcallahan@44 743 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 744 modifier = 0.25,
jcallahan@44 745 },
jcallahan@44 746 TROLLBANES_COMMAND = {
jcallahan@44 747 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 748 modifier = 0.1,
jcallahan@44 749 },
jcallahan@44 750 UNBURDENED = {
jcallahan@44 751 modifier = 0.1,
jcallahan@44 752 },
jcallahan@44 753 WOW_ANNIVERSARY = {
jcallahan@44 754 modifier = 0.08,
jcallahan@44 755 }
jcallahan@44 756 }
jcallahan@44 757
jcallahan@44 758
jcallahan@44 759 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@67 760 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 761 return
jcallahan@44 762 end
jcallahan@44 763 UpdateFactionData()
jcallahan@44 764
jcallahan@46 765 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 766 return
jcallahan@46 767 end
jcallahan@67 768 local npc = NPCEntry(reputation_npc_id)
jcallahan@46 769
jcallahan@44 770 if not npc then
jcallahan@44 771 return
jcallahan@44 772 end
jcallahan@44 773 local modifier = 1
jcallahan@44 774
jcallahan@44 775 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 776 modifier = modifier + 0.1
jcallahan@44 777 end
jcallahan@44 778
jcallahan@44 779 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 780 modifier = modifier + 0.1
jcallahan@44 781 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 782 modifier = modifier + 0.05
jcallahan@44 783 end
jcallahan@44 784
jcallahan@44 785 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 786 if _G.UnitBuff("player", buff_name) then
jcallahan@44 787 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 788
jcallahan@44 789 if not modded_faction or faction_name == modded_faction then
jcallahan@44 790 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 791 end
jcallahan@44 792 end
jcallahan@44 793 end
jcallahan@65 794 npc.reputations = npc.reputations or {}
jcallahan@65 795 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@67 796 reputation_npc_id = nil
jcallahan@32 797 end
jcallahan@44 798 end -- do-block
jcallahan@18 799
jcallahan@18 800
jcallahan@42 801 function WDP:ITEM_TEXT_BEGIN()
jcallahan@42 802 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 803
jcallahan@42 804 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 805 return
jcallahan@42 806 end
jcallahan@42 807 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 808 end
jcallahan@42 809
jcallahan@42 810
jcallahan@13 811 do
jcallahan@40 812 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 813 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 814 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 815
jcallahan@13 816
jcallahan@13 817 local function _moneyMatch(money, re)
jcallahan@13 818 return money:match(re) or 0
jcallahan@1 819 end
jcallahan@1 820
jcallahan@0 821
jcallahan@13 822 local function _toCopper(money)
jcallahan@13 823 if not money then
jcallahan@13 824 return 0
jcallahan@13 825 end
jcallahan@40 826 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 827 end
jcallahan@1 828
jcallahan@1 829
jcallahan@13 830 local LOOT_VERIFY_FUNCS = {
jcallahan@16 831 [AF.ITEM] = function()
jcallahan@16 832 local locked_item_id
jcallahan@16 833
jcallahan@16 834 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 835 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 836 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 837
jcallahan@16 838 if is_locked then
jcallahan@16 839 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 840 end
jcallahan@16 841 end
jcallahan@16 842 end
jcallahan@16 843
jcallahan@28 844 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 845 return false
jcallahan@16 846 end
jcallahan@28 847 action_data.identifier = locked_item_id
jcallahan@16 848 return true
jcallahan@16 849 end,
jcallahan@13 850 [AF.NPC] = function()
jcallahan@17 851 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 852 return false
jcallahan@13 853 end
jcallahan@34 854 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 855 action_data.identifier = id_num
jcallahan@13 856 return true
jcallahan@13 857 end,
jcallahan@14 858 [AF.OBJECT] = true,
jcallahan@17 859 [AF.ZONE] = function()
jcallahan@38 860 return _G.IsFishingLoot()
jcallahan@17 861 end,
jcallahan@13 862 }
jcallahan@13 863
jcallahan@13 864
jcallahan@13 865 local LOOT_UPDATE_FUNCS = {
jcallahan@16 866 [AF.ITEM] = function()
jcallahan@28 867 GenericLootUpdate("items")
jcallahan@28 868 end,
jcallahan@28 869 [AF.NPC] = function()
jcallahan@75 870 local difficulty_token = InstanceDifficultyToken()
jcallahan@75 871 local loot_type = action_data.label or "drops"
jcallahan@77 872 local source_list = {}
jcallahan@75 873
jcallahan@78 874 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 875 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 876 local npc = NPCEntry(source_id)
jcallahan@75 877
jcallahan@75 878 if npc then
jcallahan@75 879 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 880 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 881
jcallahan@78 882 if not source_list[source_guid] then
jcallahan@77 883 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 884 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 885 source_list[source_id] = true
jcallahan@77 886 end
jcallahan@77 887
jcallahan@75 888 for item_id, quantity in pairs(loot_data) do
jcallahan@75 889 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 890 end
jcallahan@75 891 end
jcallahan@75 892 end
jcallahan@75 893
jcallahan@75 894 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 895 if #action_data.loot_list <= 0 then
jcallahan@79 896 return
jcallahan@79 897 end
jcallahan@29 898 local npc = NPCEntry(action_data.identifier)
jcallahan@28 899
jcallahan@28 900 if not npc then
jcallahan@28 901 return
jcallahan@28 902 end
jcallahan@75 903 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 904 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 905
jcallahan@77 906 if not source_list[action_data.identifier] then
jcallahan@77 907 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 908 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 909 end
jcallahan@77 910
jcallahan@17 911 for index = 1, #action_data.loot_list do
jcallahan@29 912 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 913 end
jcallahan@16 914 end,
jcallahan@13 915 [AF.OBJECT] = function()
jcallahan@28 916 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 917 end,
jcallahan@17 918 [AF.ZONE] = function()
jcallahan@41 919 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 920
jcallahan@41 921 -- This will start life as a boolean true.
jcallahan@41 922 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 923 action_data.zone_data[location_token] = {
jcallahan@41 924 drops = {}
jcallahan@41 925 }
jcallahan@41 926 end
jcallahan@41 927 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 928 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 929
jcallahan@41 930 for index = 1, #action_data.loot_list do
jcallahan@41 931 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 932 end
jcallahan@13 933 end,
jcallahan@13 934 }
jcallahan@13 935
jcallahan@79 936 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 937 local loot_guid_registry = {}
jcallahan@13 938
jcallahan@13 939 function WDP:LOOT_OPENED()
jcallahan@18 940 if action_data.looting then
jcallahan@18 941 return
jcallahan@18 942 end
jcallahan@18 943
jcallahan@13 944 if not action_data.type then
jcallahan@13 945 action_data.type = AF.NPC
jcallahan@1 946 end
jcallahan@13 947 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 948 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 949
jcallahan@14 950 if not verify_func or not update_func then
jcallahan@13 951 return
jcallahan@13 952 end
jcallahan@13 953
jcallahan@14 954 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 955 return
jcallahan@14 956 end
jcallahan@80 957 local guids_used = {}
jcallahan@17 958 action_data.loot_list = {}
jcallahan@75 959 action_data.loot_sources = {}
jcallahan@18 960 action_data.looting = true
jcallahan@13 961
jcallahan@55 962 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 963 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 964 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 965
jcallahan@77 966 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 967 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 968 local loot_info = {
jcallahan@77 969 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 970 }
jcallahan@75 971
jcallahan@75 972 -- TODO: Remove debugging
jcallahan@77 973 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 974
jcallahan@77 975 -- Odd index is GUID, even is count.
jcallahan@78 976 for loot_index = 1, #loot_info, 2 do
jcallahan@78 977 local source_guid = loot_info[loot_index]
jcallahan@77 978
jcallahan@79 979 if not loot_guid_registry[source_guid] then
jcallahan@79 980 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 981 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 982 -- TODO: Remove debugging
jcallahan@79 983 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 984 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 985
jcallahan@79 986 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 987 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 988 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 989 guids_used[source_guid] = true
jcallahan@79 990 end
jcallahan@75 991 end
jcallahan@82 992 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 993 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 994 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 995 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 996 end
jcallahan@13 997 end
jcallahan@80 998
jcallahan@81 999 for guid in pairs(guids_used) do
jcallahan@80 1000 loot_guid_registry[guid] = true
jcallahan@80 1001 end
jcallahan@13 1002 update_func()
jcallahan@1 1003 end
jcallahan@13 1004 end -- do-block
jcallahan@0 1005
jcallahan@0 1006
jcallahan@89 1007 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1008 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1009
jcallahan@89 1010 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1011 return
jcallahan@89 1012 end
jcallahan@89 1013 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1014 end
jcallahan@89 1015
jcallahan@89 1016
jcallahan@44 1017 do
jcallahan@44 1018 local POINT_MATCH_PATTERNS = {
jcallahan@44 1019 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1020 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1021 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1022 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1023 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1024 }
jcallahan@5 1025
jcallahan@68 1026 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1027 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1028 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1029
jcallahan@89 1030 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1031 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1032
jcallahan@44 1033 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1034 return
jcallahan@44 1035 end
jcallahan@55 1036 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1037 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1038 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1039 merchant.sells = merchant.sells or {}
jcallahan@5 1040
jcallahan@57 1041 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1042 _G.MerchantFrame_Update()
jcallahan@57 1043
jcallahan@57 1044 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1045
jcallahan@44 1046 for item_index = 1, num_items do
jcallahan@44 1047 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1048 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1049
jcallahan@44 1050 if item_id and item_id > 0 then
jcallahan@44 1051 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1052
jcallahan@68 1053 DatamineTT:ClearLines()
jcallahan@68 1054 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1055
jcallahan@68 1056 local num_lines = DatamineTT:NumLines()
jcallahan@68 1057
jcallahan@68 1058 for line_index = 1, num_lines do
jcallahan@68 1059 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1060
jcallahan@68 1061 if not current_line then
jcallahan@68 1062 break
jcallahan@68 1063 end
jcallahan@68 1064 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1065
jcallahan@68 1066 if faction or reputation then
jcallahan@68 1067 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1068 break
jcallahan@68 1069 end
jcallahan@68 1070 end
jcallahan@68 1071
jcallahan@87 1072 for line_index = 1, num_lines do
jcallahan@87 1073 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1074
jcallahan@87 1075 if not current_line then
jcallahan@87 1076 break
jcallahan@87 1077 end
jcallahan@87 1078 local line_text = current_line:GetText()
jcallahan@87 1079 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1080
jcallahan@87 1081 if quest_name then
jcallahan@87 1082 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1083 break
jcallahan@87 1084 end
jcallahan@87 1085 end
jcallahan@87 1086
jcallahan@44 1087 if extended_cost then
jcallahan@53 1088 local battleground_rating = 0
jcallahan@53 1089 local personal_rating = 0
jcallahan@53 1090 local required_season_amount
jcallahan@5 1091
jcallahan@68 1092 for line_index = 1, num_lines do
jcallahan@44 1093 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1094
jcallahan@44 1095 if not current_line then
jcallahan@44 1096 break
jcallahan@44 1097 end
jcallahan@53 1098 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1099
jcallahan@44 1100 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1101 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1102 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1103 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1104
jcallahan@44 1105 if match1 or match2 then
jcallahan@44 1106 break
jcallahan@44 1107 end
jcallahan@44 1108 end
jcallahan@5 1109 end
jcallahan@44 1110 local currency_list = {}
jcallahan@44 1111 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1112
jcallahan@50 1113 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1114 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1115 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1116
jcallahan@44 1117 for cost_index = 1, item_count do
jcallahan@44 1118 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1119 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1120
jcallahan@44 1121 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1122 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1123 end
jcallahan@44 1124
jcallahan@44 1125 if currency_id then
jcallahan@44 1126 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1127 end
jcallahan@44 1128 end
jcallahan@44 1129
jcallahan@44 1130 for currency_index = 1, #currency_list do
jcallahan@44 1131 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1132 end
jcallahan@5 1133 end
jcallahan@61 1134 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1135 end
jcallahan@44 1136 end
jcallahan@5 1137
jcallahan@44 1138 if _G.CanMerchantRepair() then
jcallahan@44 1139 merchant.can_repair = true
jcallahan@5 1140 end
jcallahan@57 1141 _G.SetMerchantFilter(current_filters)
jcallahan@57 1142 _G.MerchantFrame_Update()
jcallahan@4 1143 end
jcallahan@44 1144 end -- do-block
jcallahan@4 1145
jcallahan@89 1146
jcallahan@25 1147 function WDP:PET_BAR_UPDATE()
jcallahan@25 1148 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 1149 return
jcallahan@25 1150 end
jcallahan@34 1151 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1152
jcallahan@25 1153 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1154 return
jcallahan@25 1155 end
jcallahan@29 1156 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1157 table.wipe(action_data)
jcallahan@25 1158 end
jcallahan@25 1159
jcallahan@25 1160
jcallahan@18 1161 do
jcallahan@18 1162 local GENDER_NAMES = {
jcallahan@18 1163 "UNKNOWN",
jcallahan@18 1164 "MALE",
jcallahan@18 1165 "FEMALE",
jcallahan@18 1166 }
jcallahan@2 1167
jcallahan@2 1168
jcallahan@18 1169 local REACTION_NAMES = {
jcallahan@18 1170 "HATED",
jcallahan@18 1171 "HOSTILE",
jcallahan@18 1172 "UNFRIENDLY",
jcallahan@18 1173 "NEUTRAL",
jcallahan@18 1174 "FRIENDLY",
jcallahan@18 1175 "HONORED",
jcallahan@18 1176 "REVERED",
jcallahan@18 1177 "EXALTED",
jcallahan@18 1178 }
jcallahan@2 1179
jcallahan@2 1180
jcallahan@18 1181 local POWER_TYPE_NAMES = {
jcallahan@18 1182 ["0"] = "MANA",
jcallahan@18 1183 ["1"] = "RAGE",
jcallahan@18 1184 ["2"] = "FOCUS",
jcallahan@18 1185 ["3"] = "ENERGY",
jcallahan@18 1186 ["6"] = "RUNIC_POWER",
jcallahan@18 1187 }
jcallahan@2 1188
jcallahan@2 1189
jcallahan@18 1190 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@40 1191 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@86 1192 current_target_id = nil
jcallahan@18 1193 return
jcallahan@18 1194 end
jcallahan@34 1195 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1196
jcallahan@18 1197 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1198 return
jcallahan@18 1199 end
jcallahan@86 1200 current_target_id = unit_idnum
jcallahan@86 1201
jcallahan@29 1202 local npc = NPCEntry(unit_idnum)
jcallahan@18 1203 local _, class_token = _G.UnitClass("target")
jcallahan@18 1204 npc.class = class_token
jcallahan@39 1205 npc.faction = UnitFactionStanding("target")
jcallahan@26 1206 npc.genders = npc.genders or {}
jcallahan@26 1207 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1208 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1209 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1210
jcallahan@30 1211 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1212 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1213
jcallahan@28 1214 if not encounter_data[npc_level] then
jcallahan@28 1215 encounter_data[npc_level] = {
jcallahan@18 1216 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1217 }
jcallahan@3 1218
jcallahan@18 1219 local max_power = _G.UnitManaMax("target")
jcallahan@18 1220
jcallahan@18 1221 if max_power > 0 then
jcallahan@18 1222 local power_type = _G.UnitPowerType("target")
jcallahan@28 1223 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1224 end
jcallahan@3 1225 end
jcallahan@21 1226 table.wipe(action_data)
jcallahan@21 1227 action_data.type = AF.NPC
jcallahan@27 1228 action_data.identifier = unit_idnum
jcallahan@21 1229 action_data.npc_level = npc_level
jcallahan@31 1230 self:UpdateTargetLocation()
jcallahan@2 1231 end
jcallahan@18 1232 end -- do-block
jcallahan@2 1233
jcallahan@89 1234
jcallahan@12 1235 do
jcallahan@12 1236 local function UpdateQuestJuncture(point)
jcallahan@12 1237 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1238
jcallahan@12 1239 if not unit_name then
jcallahan@12 1240 return
jcallahan@12 1241 end
jcallahan@34 1242 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1243
jcallahan@12 1244 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1245 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1246 end
jcallahan@19 1247 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1248 quest[point] = quest[point] or {}
jcallahan@12 1249 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1250
jcallahan@24 1251 return quest
jcallahan@12 1252 end
jcallahan@10 1253
jcallahan@12 1254
jcallahan@12 1255 function WDP:QUEST_COMPLETE()
jcallahan@67 1256 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1257 reputation_npc_id = nil
jcallahan@12 1258 UpdateQuestJuncture("end")
jcallahan@10 1259 end
jcallahan@10 1260
jcallahan@12 1261
jcallahan@12 1262 function WDP:QUEST_DETAIL()
jcallahan@24 1263 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1264
jcallahan@46 1265 if not quest then
jcallahan@46 1266 return
jcallahan@46 1267 end
jcallahan@24 1268 quest.classes = quest.classes or {}
jcallahan@27 1269 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1270
jcallahan@24 1271 local _, race = _G.UnitRace("player")
jcallahan@24 1272 quest.races = quest.races or {}
jcallahan@24 1273 quest.races[race] = true
jcallahan@10 1274 end
jcallahan@12 1275 end -- do-block
jcallahan@9 1276
jcallahan@9 1277
jcallahan@4 1278 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 1279 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1280 local entry_index, processed_quests = 1, 0
jcallahan@36 1281 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1282
jcallahan@36 1283 while processed_quests <= num_quests do
jcallahan@36 1284 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1285
jcallahan@84 1286 if quest_id == 0 then
jcallahan@84 1287 processed_quests = processed_quests + 1
jcallahan@84 1288 elseif not is_header then
jcallahan@36 1289 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1290
jcallahan@36 1291 local quest = DBEntry("quests", quest_id)
jcallahan@36 1292 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1293 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1294 processed_quests = processed_quests + 1
jcallahan@36 1295 end
jcallahan@36 1296 entry_index = entry_index + 1
jcallahan@36 1297 end
jcallahan@36 1298 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1299 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1300 end
jcallahan@4 1301
jcallahan@4 1302
jcallahan@4 1303 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 1304 if unit_id ~= "player" then
jcallahan@4 1305 return
jcallahan@4 1306 end
jcallahan@4 1307 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1308 end
jcallahan@4 1309
jcallahan@4 1310
jcallahan@27 1311 function WDP:TRAINER_SHOW()
jcallahan@34 1312 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1313 local npc = NPCEntry(unit_idnum)
jcallahan@58 1314
jcallahan@58 1315 if not npc then
jcallahan@58 1316 return
jcallahan@58 1317 end
jcallahan@27 1318 npc.teaches = npc.teaches or {}
jcallahan@27 1319
jcallahan@27 1320 -- Get the initial trainer filters
jcallahan@27 1321 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1322 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1323 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1324
jcallahan@27 1325 -- Clear the trainer filters
jcallahan@27 1326 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1327 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1328 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1329
jcallahan@27 1330 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1331 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1332
jcallahan@27 1333 if spell_name then
jcallahan@27 1334 DatamineTT:ClearLines()
jcallahan@27 1335 DatamineTT:SetTrainerService(index)
jcallahan@27 1336
jcallahan@27 1337 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1338
jcallahan@43 1339 if spell_id then
jcallahan@43 1340 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1341 profession = profession or "General"
jcallahan@43 1342
jcallahan@43 1343 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1344 if not class_professions then
jcallahan@43 1345 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1346 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1347 end
jcallahan@43 1348
jcallahan@43 1349 local profession_skills = class_professions[profession]
jcallahan@43 1350 if not profession_skills then
jcallahan@43 1351 class_professions[profession] = {}
jcallahan@43 1352 profession_skills = class_professions[profession]
jcallahan@43 1353 end
jcallahan@43 1354 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1355 end
jcallahan@27 1356 end
jcallahan@27 1357 end
jcallahan@27 1358
jcallahan@27 1359 -- Reset the filters to what they were before
jcallahan@27 1360 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1361 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1362 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1363 end
jcallahan@27 1364
jcallahan@27 1365
jcallahan@1 1366 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1367 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1368 return
jcallahan@1 1369 end
jcallahan@1 1370 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1371
jcallahan@1 1372 if not spell_label then
jcallahan@1 1373 return
jcallahan@1 1374 end
jcallahan@18 1375 table.wipe(action_data)
jcallahan@1 1376
jcallahan@1 1377 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1378 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1379
jcallahan@1 1380 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1381 tt_unit_name = target_name
jcallahan@1 1382 tt_unit_id = "target"
jcallahan@1 1383 end
jcallahan@1 1384 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1385 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1386
jcallahan@28 1387 action_data.instance_token = instance_token
jcallahan@28 1388 action_data.map_level = map_level
jcallahan@28 1389 action_data.x = x
jcallahan@28 1390 action_data.y = y
jcallahan@28 1391 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1392 action_data.spell_label = spell_label
jcallahan@76 1393 action_data.label = spell_label:lower()
jcallahan@1 1394
jcallahan@16 1395 if tt_unit_name and not tt_item_name then
jcallahan@16 1396 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1397 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1398 return
jcallahan@16 1399 end
jcallahan@16 1400 action_data.type = AF.NPC
jcallahan@25 1401 action_data.unit_name = tt_unit_name
jcallahan@16 1402 end
jcallahan@16 1403 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1404 action_data.type = AF.ITEM
jcallahan@16 1405
jcallahan@16 1406 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1407 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1408 elseif target_name and target_name ~= "" then
jcallahan@16 1409 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1410 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1411 end
jcallahan@16 1412 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1413 action_data.name = target_name
jcallahan@17 1414
jcallahan@1 1415 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1416 if target_name == "" then
jcallahan@17 1417 return
jcallahan@17 1418 end
jcallahan@82 1419 action_data.target_name = target_name
jcallahan@1 1420 action_data.type = AF.OBJECT
jcallahan@1 1421 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1422 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1423 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1424 action_data.type = AF.ZONE
jcallahan@38 1425 action_data.identifier = identifier
jcallahan@1 1426 end
jcallahan@1 1427 end
jcallahan@1 1428 private.tracked_line = spell_line
jcallahan@0 1429 end
jcallahan@0 1430
jcallahan@1 1431 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1432 if unit_id ~= "player" then
jcallahan@1 1433 return
jcallahan@1 1434 end
jcallahan@1 1435 private.tracked_line = nil
jcallahan@85 1436
jcallahan@86 1437 if spell_name:match("^Harvest.+") then
jcallahan@86 1438 reputation_npc_id = current_target_id
jcallahan@85 1439 end
jcallahan@0 1440 end
jcallahan@0 1441
jcallahan@90 1442
jcallahan@1 1443 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1444 if unit_id ~= "player" then
jcallahan@1 1445 return
jcallahan@1 1446 end
jcallahan@0 1447
jcallahan@1 1448 if private.tracked_line == spell_line then
jcallahan@1 1449 private.tracked_line = nil
jcallahan@1 1450 end
jcallahan@0 1451 end
jcallahan@90 1452
jcallahan@90 1453
jcallahan@90 1454 do
jcallahan@90 1455 local function SetUnitField(field, required_type)
jcallahan@90 1456 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1457
jcallahan@90 1458 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1459 return
jcallahan@90 1460 end
jcallahan@90 1461
jcallahan@90 1462 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1463 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1464 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1465 DBEntry("objects", unit_idnum)[field] = true
jcallahan@90 1466 end
jcallahan@90 1467 end
jcallahan@90 1468
jcallahan@90 1469
jcallahan@90 1470 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1471 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1472 end
jcallahan@90 1473
jcallahan@90 1474
jcallahan@90 1475 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1476 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1477 end
jcallahan@90 1478
jcallahan@90 1479
jcallahan@90 1480 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1481 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1482 end
jcallahan@90 1483
jcallahan@90 1484
jcallahan@90 1485 function WDP:FORGE_MASTER_OPENED()
jcallahan@90 1486 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1487 end
jcallahan@90 1488
jcallahan@90 1489
jcallahan@90 1490 function WDP:GOSSIP_SHOW()
jcallahan@90 1491 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1492
jcallahan@90 1493 for index = 2, #gossip_options, 2 do
jcallahan@90 1494 if gossip_options[index] == "binder" then
jcallahan@90 1495 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1496 return
jcallahan@90 1497 end
jcallahan@90 1498 end
jcallahan@90 1499 end
jcallahan@90 1500
jcallahan@90 1501
jcallahan@90 1502 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1503 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1504 end
jcallahan@90 1505
jcallahan@90 1506
jcallahan@90 1507 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1508 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1509 end
jcallahan@90 1510
jcallahan@90 1511
jcallahan@90 1512 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1513 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1514 end
jcallahan@90 1515 end -- do-block