annotate core.lua @ 98:b5a55c69ef67

Properly switch between profiles.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Fri, 27 Jul 2012 19:09:29 +0000
parents ba5ff82dcf19
children 966d06c8d9c9
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@61 11 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 12 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 13 - race English codename ("BloodElf", etc)
farmbuyer@61 14 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 15 - level can be 0 if player was offline at the time
farmbuyer@61 16 - guild guild name, or missing if unguilded
farmbuyer@61 17 - online 1 = online, 2 = offline, 3 = no longer in raid
farmbuyer@57 18 [both of these next two fields use time_t values:]
farmbuyer@61 19 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 20 - leave time player left the raid (or time we've left the raid, if
farmbuyer@61 21 'online' is not 3)
farmbuyer@50 22
farmbuyer@54 23 Common g_loot entry indices:
farmbuyer@61 24 - kind time/boss/loot
farmbuyer@61 25 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 26 - minute 0-59, ditto
farmbuyer@61 27 - stamp time_t on the local computer
farmbuyer@61 28 - cols graphical display data; cleared when logging out
farmbuyer@50 29
farmbuyer@50 30 Time specific g_loot indices:
farmbuyer@61 31 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 32 text is always "dd Month yyyy"
farmbuyer@50 33
farmbuyer@50 34 Boss specific g_loot indices:
farmbuyer@61 35 - bossname name of boss/encounter;
farmbuyer@57 36 may be changed if "snarky boss names" option is enabled
farmbuyer@61 37 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 38 - instance name of instance, including size and difficulty
farmbuyer@61 39 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 40 up; can be 0 if we're outside an instance and the player
farmbuyer@61 41 inside has an older version
farmbuyer@61 42 - duration in seconds; may be missing (only present if local)
farmbuyer@69 43 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 44 empty for manual snapshots the player didn't want included
farmbuyer@69 45 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 46
farmbuyer@50 47 Loot specific g_loot indices:
farmbuyer@61 48 - person recipient
farmbuyer@61 49 - person_class class of recipient if available; may be missing;
farmbuyer@57 50 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@61 51 - itemname not including square brackets
farmbuyer@61 52 - id itemID as number
farmbuyer@61 53 - itemlink full clickable link
farmbuyer@61 54 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 55 - quality ITEM_QUALITY_* number
farmbuyer@71 56 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 57 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 58 the extratext field
farmbuyer@61 59 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 60 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 61 dropped double axes today"
farmbuyer@66 62 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 63 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 64 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 65 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 66 fiddling of loot data
farmbuyer@61 67 - extratext text in Note column, including disposition and rebroadcasting
farmbuyer@61 68 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 69
farmbuyer@1 70
farmbuyer@1 71 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 72 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 73 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 74 names with leading underscores are strictly internal helper functions.
farmbuyer@1 75 ------ Saved variables
farmbuyer@1 76 ------ Constants
farmbuyer@1 77 ------ Addon member data
farmbuyer@6 78 ------ Globals
farmbuyer@1 79 ------ Expiring caches
farmbuyer@1 80 ------ Ace3 framework stuff
farmbuyer@1 81 ------ Event handlers
farmbuyer@1 82 ------ Slash command handler
farmbuyer@1 83 ------ On/off
farmbuyer@1 84 ------ Behind the scenes routines
farmbuyer@1 85 ------ Saved texts
farmbuyer@1 86 ------ Loot histories
farmbuyer@1 87 ------ Player communication
farmbuyer@1 88
farmbuyer@1 89 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 90 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 91 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 92 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 93 rewrite.
farmbuyer@16 94
farmbuyer@73 95 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 96 serve as a spelling reminder.
farmbuyer@1 97
farmbuyer@1 98 ]==]
farmbuyer@1 99
farmbuyer@1 100 ------ Saved variables
farmbuyer@16 101 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 102 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 103 -- are numeric indices of tables, subkeys of those
farmbuyer@16 104 -- are name/forum/attend/date
farmbuyer@16 105 OuroLootSV_hist = nil
farmbuyer@19 106 OuroLootSV_log = {}
farmbuyer@1 107
farmbuyer@1 108
farmbuyer@1 109 ------ Constants
farmbuyer@90 110 local RAID_ROSTER_UPDATE_EVENT =
farmbuyer@90 111 (select(4,GetBuildInfo()) >= 50000) and 'GROUP_ROSTER_UPDATE' or 'RAID_ROSTER_UPDATE'
farmbuyer@1 112 local option_defaults = {
farmbuyer@71 113 ['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 114 ['popup_on_join'] = true,
farmbuyer@94 115 ['register_slash_synonyms'] = false,
farmbuyer@94 116 ['slash_synonyms'] = '/ol,/oloot',
farmbuyer@1 117 ['scroll_to_bottom'] = true,
farmbuyer@83 118 ['gui_noob'] = true,
farmbuyer@1 119 ['chatty_on_kill'] = false,
farmbuyer@1 120 ['no_tracking_wipes'] = false,
farmbuyer@1 121 ['snarky_boss'] = true,
farmbuyer@1 122 ['keybinding'] = false,
farmbuyer@2 123 ['bossmod'] = "DBM",
farmbuyer@1 124 ['keybinding_text'] = 'CTRL-SHIFT-O',
farmbuyer@1 125 ['forum'] = {
farmbuyer@25 126 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 127 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 128 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 129 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 130 ['Custom...'] = '',
farmbuyer@1 131 },
farmbuyer@1 132 ['forum_current'] = '[item] by name',
farmbuyer@57 133 ['display_disabled_LODs'] = false,
farmbuyer@65 134 ['display_bcast_from'] = true,
farmbuyer@73 135 ['precache_history_uniques'] = false,
farmbuyer@73 136 ['chatty_on_remote_changes'] = false,
farmbuyer@73 137 ['chatty_on_remote_changes_frame'] = 1,
farmbuyer@97 138 ['itemfilter'] = {},
farmbuyer@97 139 ['itemvault'] = {},
farmbuyer@1 140 }
farmbuyer@95 141 local virgin = "First time loaded? Hi! Use the /ouroloot command"
farmbuyer@1 142 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 143 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 144 .." welcome message will not intrude again."
farmbuyer@27 145 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 146 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 147 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 148 .." 'Ping!' button on the options panel)."
farmbuyer@81 149 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 150 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 151 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 152 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 153 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 154 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 155 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 156 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@86 157 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 158 local qualnames = {
farmbuyer@1 159 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 160 ['white'] = 1, ['common'] = 1,
farmbuyer@1 161 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 162 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 163 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 164 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 165 ['artifact'] = 6,
farmbuyer@1 166 --['heirloom'] = 7,
farmbuyer@1 167 }
farmbuyer@1 168 local my_name = UnitName('player')
farmbuyer@76 169 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 170 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@20 171 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 172
farmbuyer@1 173
farmbuyer@1 174 ------ Addon member data
farmbuyer@1 175 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 176 addon.author_debug = flib.author_debug
farmbuyer@1 177
farmbuyer@6 178 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 179 do local _G = _G setfenv (1, addon)
farmbuyer@1 180
farmbuyer@71 181 commrev = '17'
farmbuyer@89 182 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 183 ident = "OuroLoot2"
farmbuyer@1 184 identTg = "OuroLoot2Tg"
farmbuyer@1 185 status_text = nil
farmbuyer@89 186 revision = "@project-revision@"
farmbuyer@89 187 --@debug@
farmbuyer@89 188 revision = "DEVEL"
farmbuyer@89 189 --@end-debug@
farmbuyer@1 190
farmbuyer@45 191 tekdebug = nil
farmbuyer@45 192 if _G.tekDebug then
farmbuyer@45 193 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 194 function tekdebug (txt)
farmbuyer@45 195 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 196 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 197 end
farmbuyer@45 198 end
farmbuyer@45 199
farmbuyer@1 200 DEBUG_PRINT = false
farmbuyer@1 201 debug = {
farmbuyer@76 202 comm = false,
farmbuyer@76 203 loot = false,
farmbuyer@76 204 flow = false,
farmbuyer@76 205 notraid = false,
farmbuyer@76 206 cache = false,
farmbuyer@76 207 alsolog = false,
farmbuyer@1 208 }
farmbuyer@77 209 --@debug@
farmbuyer@77 210 DEBUG_PRINT = true
farmbuyer@77 211 debug.loot = true
farmbuyer@77 212 debug.comm = true
farmbuyer@77 213 --@end-debug@
farmbuyer@77 214
farmbuyer@45 215 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 216 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 217 if tekdebug then
farmbuyer@45 218 function dprint (t,...)
farmbuyer@45 219 if DEBUG_PRINT and debug[t] then
farmbuyer@45 220 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 221 if debug.alsolog then
farmbuyer@45 222 addon:log_with_timestamp(text)
farmbuyer@45 223 end
farmbuyer@45 224 end
farmbuyer@45 225 end
farmbuyer@45 226 else
farmbuyer@45 227 function dprint (t,...)
farmbuyer@45 228 if DEBUG_PRINT and debug[t] then
farmbuyer@45 229 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 230 if debug.alsolog then
farmbuyer@45 231 addon:log_with_timestamp(text)
farmbuyer@45 232 end
farmbuyer@19 233 end
farmbuyer@19 234 end
farmbuyer@1 235 end
farmbuyer@1 236
farmbuyer@45 237 if author_debug and tekdebug then
farmbuyer@45 238 function pprint (t,...)
farmbuyer@45 239 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 240 if debug.alsolog then
farmbuyer@19 241 addon:log_with_timestamp(text)
farmbuyer@19 242 end
farmbuyer@1 243 end
farmbuyer@1 244 else
farmbuyer@1 245 pprint = flib.nullfunc
farmbuyer@1 246 end
farmbuyer@1 247
farmbuyer@76 248 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 249 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 250 function error(txt,lvl)
farmbuyer@76 251 pprint('ERROR()', txt)
farmbuyer@76 252 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 253 _G.error(txt,lvl)
farmbuyer@76 254 end
farmbuyer@76 255 function assert(cond,msg,...)
farmbuyer@76 256 if cond then
farmbuyer@76 257 return cond,msg,...
farmbuyer@76 258 else
farmbuyer@76 259 error('ASSERT() FAILED: '..tostring(msg or 'nil'))
farmbuyer@76 260 end
farmbuyer@76 261 end
farmbuyer@76 262
farmbuyer@1 263 enabled = false
farmbuyer@1 264 rebroadcast = false
farmbuyer@76 265 display = nil -- reference to display frame iff visible
farmbuyer@1 266 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 267 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 268 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 269
farmbuyer@1 270 -- The rest is also used in the GUI:
farmbuyer@1 271
farmbuyer@76 272 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 273 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 274
farmbuyer@2 275 bossmod_registered = nil
farmbuyer@76 276 bossmods = {}
farmbuyer@2 277
farmbuyer@76 278 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 279
farmbuyer@76 280 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 281 -- heirlooms to show up
farmbuyer@76 282 thresholds = {}
farmbuyer@1 283 for i = 0,6 do
farmbuyer@11 284 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 285 end
farmbuyer@1 286
farmbuyer@1 287 _G.setfenv (1, _G)
farmbuyer@1 288 end
farmbuyer@1 289
farmbuyer@1 290 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 291 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 292
farmbuyer@67 293 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 294 function addon:load_assert (cond, msg, ...)
farmbuyer@67 295 if cond then
farmbuyer@67 296 return cond, msg, ...
farmbuyer@67 297 end
farmbuyer@67 298 msg = msg or "load-time assertion failed!"
farmbuyer@67 299 self.NOLOAD = msg
farmbuyer@67 300 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 301 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 302 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 303 self.error (msg, --[[level=]]2)
farmbuyer@67 304 end
farmbuyer@67 305
farmbuyer@67 306 -- Seriously? ORLY?
farmbuyer@67 307 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 308 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 309 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 310 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 311 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 312 if id == 88715 then
farmbuyer@67 313 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 314 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 315 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 316 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 317 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 318 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 319 format(text)
farmbuyer@67 320 addon:load_assert(nil,text)
farmbuyer@67 321 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 322 end
farmbuyer@67 323 end
farmbuyer@67 324
farmbuyer@86 325 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 326 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 327 do
farmbuyer@86 328 local cc = {}
farmbuyer@86 329 local function extract (color_info)
farmbuyer@93 330 local hex
farmbuyer@93 331 if color_info.colorStr then -- MoP
farmbuyer@93 332 hex = "|c" .. color_info.colorStr
farmbuyer@93 333 else -- pre-MoP
farmbuyer@93 334 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 335 255*color_info.g, 255*color_info.b)
farmbuyer@93 336 end
farmbuyer@92 337 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 338 end
farmbuyer@86 339 local function fill_out_class_colors()
farmbuyer@86 340 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 341 cc[class] = extract(color)
farmbuyer@86 342 end
farmbuyer@86 343 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 344 end
farmbuyer@86 345 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 346 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 347 end
farmbuyer@93 348 addon.class_colors = cc -- this stays around
farmbuyer@93 349 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 350
farmbuyer@86 351 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 352 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 353 function addon:colorize (text, class)
farmbuyer@86 354 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 355 end
farmbuyer@86 356 end
farmbuyer@86 357
farmbuyer@1 358
farmbuyer@6 359 ------ Globals
farmbuyer@1 360 local g_loot = nil
farmbuyer@1 361 local g_restore_p = nil
farmbuyer@76 362 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 363 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 364 local g_boss_signpost = nil
farmbuyer@73 365 local g_seeing_oldsigs = nil
farmbuyer@73 366 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 367 local g_unique_replace = nil
farmbuyer@1 368 local opts = nil
farmbuyer@1 369
farmbuyer@76 370 local error = addon.error
farmbuyer@76 371 local assert = addon.assert
farmbuyer@76 372
farmbuyer@73 373 -- for speeding up local loads, not because I think _G will change
farmbuyer@73 374 local _G = _G
farmbuyer@73 375 local type = _G.type
farmbuyer@73 376 local select = _G.select
farmbuyer@73 377 local pairs = _G.pairs
farmbuyer@73 378 local ipairs = _G.ipairs
farmbuyer@73 379 local tinsert = _G.table.insert
farmbuyer@73 380 local tremove = _G.table.remove
farmbuyer@73 381 local tostring = _G.tostring
farmbuyer@73 382 local tonumber = _G.tonumber
farmbuyer@73 383 local wipe = _G.table.wipe
farmbuyer@73 384
farmbuyer@1 385 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@90 386 local CopyTable = _G.CopyTable
farmbuyer@90 387 local GetNumRaidMembers = _G.GetNumGroupMembers or _G.GetNumRaidMembers
farmbuyer@93 388 local IsInRaid = _G.IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 389 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@41 390 local _register_bossmod, makedate, create_new_cache, _init, _log
farmbuyer@81 391 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@81 392 local _notify_about_change, _notify_about_remote
farmbuyer@1 393
farmbuyer@27 394 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 395 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 396 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 397 --
farmbuyer@89 398 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 399 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 400 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 401 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 402 -- warning for other users.
farmbuyer@27 403 do
farmbuyer@27 404 local r = 0
farmbuyer@89 405 for d in addon.version:gmatch("%d+") do
farmbuyer@27 406 r = 1000*r + d
farmbuyer@27 407 end
farmbuyer@62 408 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 409 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 410 while r > 2000 and r < 2000000 do
farmbuyer@62 411 r = 1000*r
farmbuyer@62 412 end
farmbuyer@89 413 version_large = math.max(r,1)
farmbuyer@27 414 end
farmbuyer@27 415
farmbuyer@1 416 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 417 do
farmbuyer@76 418 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 419 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@76 420 local text_map = {} --_G.setmetatable({}, {__mode = 'kv'})
farmbuyer@76 421 local base = _G.newproxy(true)
farmbuyer@76 422 _G.getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 423 --@debug@
farmbuyer@76 424 -- collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@76 425 _G.getmetatable(base).__gc = function(ud)
farmbuyer@76 426 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 427 end
farmbuyer@76 428 --@end-debug@
farmbuyer@1 429
farmbuyer@38 430 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 431 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 432 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 433 --
farmbuyer@78 434 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 435 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@78 436 -- in chat. The MethodName and raw function callbacks will both be
farmbuyer@78 437 -- passed the addon table and the same matching number.
farmbuyer@78 438 --
farmbuyer@78 439 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 440 function addon.format_hypertext (text, color, func)
farmbuyer@76 441 local ret = _G.newproxy(base)
farmbuyer@76 442 local num = #text_map + 1
farmbuyer@76 443 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 444 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 445 text)
farmbuyer@76 446 text_map[num] = ret
farmbuyer@76 447 func_map[ret] = func
farmbuyer@78 448 return ret, num
farmbuyer@1 449 end
farmbuyer@1 450
farmbuyer@76 451 --[[
farmbuyer@76 452 link: OuroLoot:n
farmbuyer@76 453 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 454 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 455
farmbuyer@76 456 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 457 another clickable link, yay data reproducability
farmbuyer@76 458 ]]
farmbuyer@76 459 local strsplit = _G.strsplit
farmbuyer@76 460 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 461 local ltype, arg = strsplit(":",link)
farmbuyer@76 462 if ltype ~= "OuroLoot" then return end
farmbuyer@78 463 arg = tonumber(arg)
farmbuyer@78 464 local f = func_map[text_map[arg]]
farmbuyer@76 465 if type(f) == 'function' then
farmbuyer@78 466 f (addon, arg)
farmbuyer@76 467 elseif type(f) == 'string' then
farmbuyer@76 468 if type(addon[f]) == 'function' then
farmbuyer@78 469 addon[f](addon,arg) -- method name
farmbuyer@76 470 else
farmbuyer@76 471 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 472 end
farmbuyer@1 473 end
farmbuyer@1 474 end)
farmbuyer@1 475
farmbuyer@1 476 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 477 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 478 if link:match("^OuroLoot") then return end
farmbuyer@1 479 return old (self, link, ...)
farmbuyer@1 480 end
farmbuyer@1 481 end
farmbuyer@1 482
farmbuyer@1 483 do
farmbuyer@1 484 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 485 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 486 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 487 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 488 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 489 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 490 }
farmbuyer@1 491 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 492 function makedate()
farmbuyer@1 493 Calendar_LoadUI()
farmbuyer@1 494 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 495 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 496 return text, M, D, Y
farmbuyer@1 497 end
farmbuyer@1 498 end
farmbuyer@1 499
farmbuyer@56 500 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 501 local function instance_tag()
farmbuyer@61 502 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 503 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 504 local t, r
farmbuyer@1 505 name = addon.instance_abbrev[name] or name
farmbuyer@56 506 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 507 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@35 508 if (GetLFGMode()) and (GetLFGModeType() == 'raid') then
farmbuyer@56 509 t,r = 'LFR', 25
farmbuyer@35 510 elseif diffcode == 1 then
farmbuyer@93 511 if IsInRaid() then
farmbuyer@76 512 t,r = "10",10
farmbuyer@76 513 else
farmbuyer@76 514 t,r = "5",5
farmbuyer@76 515 end
farmbuyer@1 516 elseif diffcode == 2 then
farmbuyer@93 517 if IsInRaid() then
farmbuyer@76 518 t,r = "25",25
farmbuyer@76 519 else
farmbuyer@76 520 t,r = "5h",5
farmbuyer@76 521 end
farmbuyer@1 522 elseif diffcode == 3 then
farmbuyer@56 523 t,r = "10h", 10
farmbuyer@1 524 elseif diffcode == 4 then
farmbuyer@56 525 t,r = "25h", 25
farmbuyer@1 526 end
farmbuyer@1 527 -- dynamic difficulties always return normal "codes"
farmbuyer@1 528 if isdynamic and perbossheroic == 1 then
farmbuyer@1 529 t = t .. "h"
farmbuyer@1 530 end
farmbuyer@56 531 return name .. "(" .. t .. ")", r
farmbuyer@1 532 end
farmbuyer@1 533 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 534 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 535
farmbuyer@73 536 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 537 -- the uniques, values are the following:
farmbuyer@87 538 -- 'history' active player name in self.history
farmbuyer@73 539 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 540 -- and will instantly be wrong after manual insertion
farmbuyer@73 541 -- 'loot' active index into g_loot
farmbuyer@73 542 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 543 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 544 -- and return to searching mode.
farmbuyer@73 545 do
farmbuyer@73 546 local notfound = -1
farmbuyer@73 547 local notfound_ret = { history = notfound }
farmbuyer@73 548 local mt
farmbuyer@73 549
farmbuyer@73 550 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 551 local function m_probe_only (t, k)
farmbuyer@73 552 return rawget(t,k) or notfound_ret
farmbuyer@73 553 end
farmbuyer@73 554
farmbuyer@73 555 -- Expensive search.
farmbuyer@73 556 local function m_full_search (t, k)
farmbuyer@73 557 local L, H, HU, loot
farmbuyer@73 558 -- Try active loot entries first
farmbuyer@73 559 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 560 if k == e.unique then
farmbuyer@73 561 L,loot = i,e
farmbuyer@73 562 break
farmbuyer@73 563 end
farmbuyer@73 564 end
farmbuyer@73 565 -- If it's active, try looking through that player's history first.
farmbuyer@73 566 if L then
farmbuyer@73 567 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 568 for ui,u in ipairs(h.unique) do
farmbuyer@73 569 if k == u then
farmbuyer@87 570 H, HU = h.name, ui
farmbuyer@73 571 break
farmbuyer@73 572 end
farmbuyer@73 573 end
farmbuyer@73 574 else
farmbuyer@73 575 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 576 -- older data. Search the rest of current realm's history.
farmbuyer@73 577 for hi,h in ipairs(addon.history) do
farmbuyer@73 578 for ui,u in ipairs(h.unique) do
farmbuyer@73 579 if k == u then
farmbuyer@87 580 H, HU = h.name, ui
farmbuyer@73 581 break
farmbuyer@73 582 end
farmbuyer@73 583 end
farmbuyer@73 584 end
farmbuyer@73 585 end
farmbuyer@73 586 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 587 t[k] = ret
farmbuyer@73 588 return ret
farmbuyer@73 589 end
farmbuyer@73 590
farmbuyer@73 591 local function m_setmode (self, mode)
farmbuyer@73 592 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 593 (mode == 'search') and m_full_search or
farmbuyer@73 594 nil -- maybe error() here?
farmbuyer@73 595 end
farmbuyer@73 596
farmbuyer@73 597 local function m_reset (self)
farmbuyer@73 598 wipe(self)
farmbuyer@73 599 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 600 self.NOTFOUND = notfound
farmbuyer@73 601 self.RESET = m_reset
farmbuyer@73 602 self.SEARCH = m_full_search
farmbuyer@73 603 self.TEST = m_probe_only
farmbuyer@73 604 self.SETMODE = m_setmode
farmbuyer@73 605 mt.__index = m_full_search
farmbuyer@73 606 return self
farmbuyer@73 607 end
farmbuyer@73 608
farmbuyer@73 609 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 610 -- this into a weakly-keyed table.
farmbuyer@73 611 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 612
farmbuyer@73 613 g_uniques = setmetatable (m_reset{}, mt)
farmbuyer@73 614 end
farmbuyer@73 615
farmbuyer@1 616
farmbuyer@1 617 ------ Expiring caches
farmbuyer@1 618 --[[
farmbuyer@73 619 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 620 cache:add(foo)
farmbuyer@73 621 cache:test(foo) -- returns true
farmbuyer@73 622 ....5 seconds pass
farmbuyer@73 623 cache:add(bar)
farmbuyer@73 624 ....10 seconds pass
farmbuyer@73 625 cache:test(foo) -- returns false
farmbuyer@73 626 cache:test(bar) -- returns true
farmbuyer@73 627 ....5 seconds pass
farmbuyer@73 628 ....bar also gone, cleanup() called
farmbuyer@1 629 ]]
farmbuyer@1 630 do
farmbuyer@1 631 local caches = {}
farmbuyer@25 632 local cleanup_group = _G.AnimTimerFrame:CreateAnimationGroup()
farmbuyer@10 633 local time = _G.time
farmbuyer@1 634 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 635 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 636 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 637 local now = time()
farmbuyer@1 638 local alldone = true
farmbuyer@1 639 -- this is ass-ugly
farmbuyer@25 640 for name,c in pairs(caches) do
farmbuyer@25 641 local fifo = c.fifo
farmbuyer@25 642 local active = #fifo > 0
farmbuyer@73 643 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@40 644 addon.dprint('cache', name, "cache removing", fifo[1].t, "<", fifo[1].m, ">")
farmbuyer@25 645 tremove(fifo,1)
farmbuyer@1 646 end
farmbuyer@25 647 if active and #fifo == 0 and c.func then
farmbuyer@25 648 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@25 649 c:func()
farmbuyer@25 650 end
farmbuyer@25 651 alldone = alldone and (#fifo == 0)
farmbuyer@1 652 end
farmbuyer@1 653 if alldone then
farmbuyer@40 654 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 655 cleanup_group:Finish()
farmbuyer@73 656 _G.collectgarbage()
farmbuyer@40 657 else
farmbuyer@40 658 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 659 end
farmbuyer@1 660 end)
farmbuyer@1 661
farmbuyer@1 662 local function _add (cache, x)
farmbuyer@73 663 local datum = { t=time()+cache.ttl, m=x }
farmbuyer@25 664 cache.hash[x] = datum
farmbuyer@25 665 tinsert (cache.fifo, datum)
farmbuyer@1 666 if not cleanup_group:IsPlaying() then
farmbuyer@41 667 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@40 668 cache.cleanup:SetDuration(1) -- hmmm
farmbuyer@1 669 cleanup_group:Play()
farmbuyer@1 670 end
farmbuyer@1 671 end
farmbuyer@1 672 local function _test (cache, x)
farmbuyer@40 673 -- FIXME This can return false positives, if called after the onloop
farmbuyer@40 674 -- fifo has been removed but before the GC has removed the weak entry.
farmbuyer@76 675 -- What to do, what to do... try forcing a GC during alldone.
farmbuyer@25 676 return cache.hash[x] ~= nil
farmbuyer@1 677 end
farmbuyer@25 678
farmbuyer@1 679 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 680 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 681 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@76 682 -- FWIW, on_alldone is passed this table as its sole argument:
farmbuyer@1 683 local c = {
farmbuyer@1 684 ttl = ttl,
farmbuyer@1 685 name = name,
farmbuyer@1 686 add = _add,
farmbuyer@1 687 test = _test,
farmbuyer@1 688 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 689 func = on_alldone,
farmbuyer@25 690 fifo = {},
farmbuyer@25 691 hash = setmetatable({}, {__mode='kv'}),
farmbuyer@1 692 }
farmbuyer@1 693 c.cleanup:SetOrder(1)
farmbuyer@25 694 caches[name] = c
farmbuyer@1 695 return c
farmbuyer@1 696 end
farmbuyer@1 697 end
farmbuyer@1 698
farmbuyer@1 699
farmbuyer@1 700 ------ Ace3 framework stuff
farmbuyer@98 701 function addon:DBProfileRefresh()
farmbuyer@98 702 opts = self.db.profile
farmbuyer@98 703 end
farmbuyer@98 704
farmbuyer@1 705 function addon:OnInitialize()
farmbuyer@67 706 if self.author_debug then
farmbuyer@67 707 _G.OL = self
farmbuyer@73 708 _G.g_uniques = g_uniques
farmbuyer@67 709 end
farmbuyer@73 710 _log = _G.OuroLootSV_log
farmbuyer@41 711
farmbuyer@1 712 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 713 -- relogging during a raid and already have collected loot data
farmbuyer@73 714 local OuroLootSV = _G.OuroLootSV
farmbuyer@1 715 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 716 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 717
farmbuyer@97 718 if _G.OuroLootOptsDB == nil then
farmbuyer@76 719 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 720 self:ScheduleTimer(function(s)
farmbuyer@97 721 for id in pairs(self.default_itemfilter) do
farmbuyer@97 722 opts.itemfilter[id] = true
farmbuyer@97 723 end
farmbuyer@97 724 for id in pairs(self.default_itemvault) do
farmbuyer@97 725 opts.itemvault[id] = true
farmbuyer@97 726 end
farmbuyer@76 727 s:Print(virgin, tostring(vclick))
farmbuyer@1 728 virgin = nil
farmbuyer@1 729 end,10,self)
farmbuyer@65 730 else
farmbuyer@65 731 virgin = nil
farmbuyer@1 732 end
farmbuyer@97 733 self.db = _G.LibStub("AceDB-3.0"):New("OuroLootOptsDB",
farmbuyer@97 734 { profile = option_defaults } , --[[Default=]]true)
farmbuyer@98 735 self.db.RegisterCallback (self, "OnProfileChanged", "DBProfileRefresh")
farmbuyer@98 736 self.db.RegisterCallback (self, "OnProfileCopied", "DBProfileRefresh")
farmbuyer@98 737 self.db.RegisterCallback (self, "OnProfileReset", "DBProfileRefresh")
farmbuyer@98 738 self:DBProfileRefresh()
farmbuyer@97 739
farmbuyer@97 740 --[[
farmbuyer@66 741 local stored_datarev = opts.datarev or 14
farmbuyer@1 742 for opt,default in pairs(option_defaults) do
farmbuyer@1 743 if opts[opt] == nil then
farmbuyer@1 744 opts[opt] = default
farmbuyer@1 745 end
farmbuyer@1 746 end
farmbuyer@97 747 opts.datarev = option_defaults.datarev]]
farmbuyer@1 748
farmbuyer@1 749 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@94 750 if opts.register_slash_synonyms then
farmbuyer@94 751 -- Maybe use %w here for non-English locales?
farmbuyer@94 752 local n = 2
farmbuyer@94 753 for s in opts.slash_synonyms:gmatch("/%a+") do
farmbuyer@94 754 _G['SLASH_ACECONSOLE_OUROLOOT'..n] = s
farmbuyer@94 755 n = n + 1
farmbuyer@94 756 end
farmbuyer@1 757 end
farmbuyer@1 758
farmbuyer@73 759 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@73 760 local r = self:load_assert (_G.GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 761 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 762 self.history = self.history_all[r]
farmbuyer@71 763
farmbuyer@71 764 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 765 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 766 if _G.OuroLootSV_hist
farmbuyer@73 767 and (histformat == nil or histformat < 4)
farmbuyer@73 768 then -- some big honkin' loops
farmbuyer@38 769 for rname,realm in pairs(self.history_all) do
farmbuyer@38 770 for pk,player in ipairs(realm) do
farmbuyer@73 771 if histformat == nil or histformat < 3 then
farmbuyer@73 772 for lk,loot in ipairs(player) do
farmbuyer@73 773 if loot.count == "" then
farmbuyer@73 774 loot.count = nil
farmbuyer@73 775 end
farmbuyer@73 776 if not loot.unique then
farmbuyer@73 777 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 778 end
farmbuyer@71 779 end
farmbuyer@38 780 end
farmbuyer@73 781 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 782 self:_uplift_history_format(player)
farmbuyer@38 783 end
farmbuyer@38 784 end
farmbuyer@38 785 end
farmbuyer@73 786 self._uplift_history_format = nil
farmbuyer@6 787 --OuroLootSV_hist = nil
farmbuyer@1 788
farmbuyer@56 789 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 790 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 791 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@97 792 if false and OuroLootSV then
farmbuyer@56 793 local dirty = false
farmbuyer@66 794 local bumpers = {}
farmbuyer@97 795 --bumpers[14] = function() start
farmbuyer@97 796 --bumpers[19] = function() latest
farmbuyer@71 797
farmbuyer@66 798 --[===[
farmbuyer@66 799 local real = bumpers
farmbuyer@66 800 bumpers = newproxy(true)
farmbuyer@66 801 local mt = getmetatable(bumpers)
farmbuyer@66 802 mt.__index = real
farmbuyer@66 803 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 804
farmbuyer@66 805 while stored_datarev < opts.datarev do
farmbuyer@66 806 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 807 dirty = true
farmbuyer@66 808 bumpers[stored_datarev]()
farmbuyer@66 809 stored_datarev = stored_datarev + 1
farmbuyer@61 810 end
farmbuyer@56 811 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 812 end
farmbuyer@55 813
farmbuyer@95 814 self:FINISH_SPECIAL_TABS()
farmbuyer@1 815 _init(self)
farmbuyer@89 816 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@95 817 self.gui_state_pointer = nil
farmbuyer@67 818 self.load_assert = nil
farmbuyer@66 819 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 820 end
farmbuyer@1 821
farmbuyer@1 822 function addon:OnEnable()
farmbuyer@10 823 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@90 824 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@1 825
farmbuyer@73 826 -- Cribbed from Talented. I like the way jerry thinks: the first string
farmbuyer@73 827 -- argument can be a format spec for the remainder of the arguments.
farmbuyer@1 828 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@73 829 -- jumping through ridonkulous hoops. The part about overriding :Print
farmbuyer@1 830 -- with a version using prefix hyperlinks is my fault.
farmbuyer@37 831 --
farmbuyer@73 832 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 833 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 834 --
farmbuyer@37 835 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 836 do
farmbuyer@1 837 local AC = LibStub("AceConsole-3.0")
farmbuyer@76 838 local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5,
farmbuyer@76 839 --[[empty -> nil -> main tab]]'')
farmbuyer@76 840 local chat_prefix_s = tostring(chat_prefix)
farmbuyer@1 841 function addon:Print (str, ...)
farmbuyer@1 842 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 843 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 844 else
farmbuyer@76 845 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 846 end
farmbuyer@1 847 end
farmbuyer@73 848 function addon:CFPrint (frame, str, ...)
farmbuyer@73 849 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 850 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 851 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 852 else
farmbuyer@76 853 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 854 end
farmbuyer@73 855 end
farmbuyer@1 856 end
farmbuyer@1 857
farmbuyer@93 858 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 859 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 860 if addon.fill_out_class_colors then
farmbuyer@93 861 addon.fill_out_class_colors()
farmbuyer@93 862 addon.fill_out_class_colors = nil
farmbuyer@93 863 end
farmbuyer@93 864
farmbuyer@51 865 while opts.keybinding do
farmbuyer@51 866 if InCombatLockdown() then
farmbuyer@76 867 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 868 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 869 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 870 opts.keybinding_text)
farmbuyer@76 871 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 872 tostring(reload))
farmbuyer@51 873 break
farmbuyer@51 874 end
farmbuyer@51 875
farmbuyer@15 876 KeyBindingFrame_LoadUI()
farmbuyer@1 877 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 878 btn:SetAttribute("type", "macro")
farmbuyer@1 879 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 880 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 881 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 882 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 883 -- has ever learned
farmbuyer@15 884 local c = GetCurrentBindingSet()
farmbuyer@15 885 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 886 SaveBindings(c)
farmbuyer@15 887 end
farmbuyer@1 888 else
farmbuyer@51 889 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 890 opts.keybinding_text)
farmbuyer@1 891 end
farmbuyer@51 892 break
farmbuyer@1 893 end
farmbuyer@1 894
farmbuyer@20 895 --[[
farmbuyer@20 896 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 897 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 898 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 899 the global patterns before we transform them.
farmbuyer@20 900
farmbuyer@20 901 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 902 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 903 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 904 cauldron flasks.
farmbuyer@76 905
farmbuyer@76 906 ??? do something with LOOT_ITEM_WHILE_PLAYER_INELIGIBLE for locked LFRs?
farmbuyer@20 907 ]]
farmbuyer@20 908
farmbuyer@20 909 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@20 910 g_LOOT_ITEM_ss = _G.LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 911
farmbuyer@20 912 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@20 913 g_LOOT_ITEM_MULTIPLE_sss = _G.LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 914
farmbuyer@20 915 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@20 916 g_LOOT_ITEM_SELF_s = _G.LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 917
farmbuyer@20 918 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@20 919 g_LOOT_ITEM_SELF_MULTIPLE_ss = _G.LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 920
farmbuyer@44 921 --[[
farmbuyer@44 922 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 923 will probably look these days. Try to be conservative about needless
farmbuyer@44 924 frame creation.
farmbuyer@44 925 ]]
farmbuyer@44 926 local bliz = CreateFrame("Frame")
farmbuyer@44 927 bliz.name = "Ouro Loot"
farmbuyer@44 928 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 929 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 930 button:SetWidth(150)
farmbuyer@44 931 button:SetHeight(22)
farmbuyer@44 932 button:SetScript("OnClick", function()
farmbuyer@44 933 _G.InterfaceOptionsFrameCancel:Click()
farmbuyer@44 934 _G.HideUIPanel(GameMenuFrame)
farmbuyer@44 935 addon:OpenMainDisplayToTab"Options"
farmbuyer@44 936 end)
farmbuyer@44 937 button:SetText('"/ouroloot opt"')
farmbuyer@44 938 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 939 _b:SetScript("OnShow",nil)
farmbuyer@44 940 end)
farmbuyer@44 941 _G.InterfaceOptions_AddCategory(bliz)
farmbuyer@44 942
farmbuyer@73 943 -- Maybe load up g_uniques now?
farmbuyer@73 944 if opts.precache_history_uniques then
farmbuyer@73 945 self:_cache_history_uniques()
farmbuyer@73 946 end
farmbuyer@73 947
farmbuyer@49 948 self:_scan_LOD_modules()
farmbuyer@49 949
farmbuyer@73 950 self:_set_remote_change_chatframe (opts.chatty_on_remote_changes_frame, --[[silent_p=]]true)
farmbuyer@73 951
farmbuyer@1 952 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 953 end
farmbuyer@1 954 --function addon:OnDisable() end
farmbuyer@1 955
farmbuyer@58 956 do
farmbuyer@58 957 local prototype = {}
farmbuyer@95 958 local registry
farmbuyer@95 959
farmbuyer@95 960 -- By default, no plugins. First one in sets up code for any after.
farmbuyer@95 961 addon.get_plugin = flib.nullfunc
farmbuyer@95 962
farmbuyer@95 963 -- Fires before the plugin's own OnEnable (inherited or otherwise).
farmbuyer@95 964 function addon:OnModuleCreated (plugin)
farmbuyer@95 965 if not registry then
farmbuyer@95 966 registry = {}
farmbuyer@95 967 addon.get_plugin = function(a,t) return registry[t] end
farmbuyer@95 968 prototype.register_text_generator = function(p,t,...)
farmbuyer@95 969 registry[t] = p
farmbuyer@95 970 return addon:register_text_generator(t,...)
farmbuyer@95 971 end
farmbuyer@95 972 prototype.register_tab_control = function(p,t,...)
farmbuyer@95 973 registry[t] = p
farmbuyer@95 974 return addon:register_tab_control(t,...)
farmbuyer@95 975 end
farmbuyer@95 976 end
farmbuyer@95 977 end
farmbuyer@95 978
farmbuyer@58 979 local function module_OnEnable (plugin)
farmbuyer@58 980 if plugin.option_defaults then
farmbuyer@58 981 local SVname = 'OuroLoot'..plugin:GetName()..'_opts'
farmbuyer@58 982 if not _G[SVname] then
farmbuyer@58 983 _G[SVname] = {}
farmbuyer@58 984 if type(plugin.OnFirstTime) == 'function' then
farmbuyer@58 985 plugin:OnFirstTime()
farmbuyer@58 986 end
farmbuyer@58 987 end
farmbuyer@58 988 plugin.opts = _G[SVname]
farmbuyer@58 989 for option,default in pairs(plugin.option_defaults) do
farmbuyer@58 990 if plugin.opts[option] == nil then
farmbuyer@58 991 plugin.opts[option] = default
farmbuyer@58 992 end
farmbuyer@58 993 end
farmbuyer@58 994 plugin.option_defaults = nil
farmbuyer@58 995 end
farmbuyer@58 996 end
farmbuyer@58 997
farmbuyer@58 998 prototype.OnEnable = module_OnEnable
farmbuyer@58 999 prototype.default_OnEnable = module_OnEnable
farmbuyer@58 1000
farmbuyer@58 1001 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1002 addon:SetDefaultModulePrototype(prototype)
farmbuyer@63 1003
farmbuyer@64 1004 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@63 1005 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata)
farmbuyer@63 1006 if not addon.author_debug then
farmbuyer@89 1007 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1008 self:Print(err,modname,
farmbuyer@89 1009 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1010 return false
farmbuyer@63 1011 end
farmbuyer@89 1012 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1013 self:Print(err,modname,
farmbuyer@63 1014 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1015 return false
farmbuyer@63 1016 end
farmbuyer@89 1017 if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1018 self:Print(err,modname,
farmbuyer@63 1019 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1020 return false
farmbuyer@63 1021 end
farmbuyer@63 1022 end
farmbuyer@63 1023 return self:NewModule(modname)
farmbuyer@63 1024 end
farmbuyer@58 1025 end
farmbuyer@58 1026
farmbuyer@1 1027
farmbuyer@1 1028 ------ Event handlers
farmbuyer@1 1029 function addon:_clear_SVs()
farmbuyer@1 1030 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1031 _G.OuroLootSV = nil
farmbuyer@73 1032 _G.OuroLootSV_saved = nil
farmbuyer@97 1033 _G.OuroLootOptsDB = nil
farmbuyer@73 1034 _G.OuroLootSV_hist = nil
farmbuyer@73 1035 _G.OuroLootSV_log = nil
farmbuyer@73 1036 _G.ReloadUI()
farmbuyer@1 1037 end
farmbuyer@1 1038 function addon:PLAYER_LOGOUT()
farmbuyer@90 1039 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@16 1040 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1041
farmbuyer@73 1042 local worth_saving = #g_loot > 0 or _G.next(g_loot.raiders)
farmbuyer@16 1043 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1044 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1045 end end
farmbuyer@16 1046 if worth_saving then
farmbuyer@16 1047 opts.autoshard = self.sharder
farmbuyer@16 1048 opts.threshold = self.threshold
farmbuyer@1 1049 for i,e in ipairs(g_loot) do
farmbuyer@1 1050 e.cols = nil
farmbuyer@1 1051 end
farmbuyer@73 1052 _G.OuroLootSV = g_loot
farmbuyer@16 1053 else
farmbuyer@73 1054 _G.OuroLootSV = nil
farmbuyer@1 1055 end
farmbuyer@16 1056
farmbuyer@38 1057 worth_saving = false
farmbuyer@6 1058 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1059 if #t == 0 then
farmbuyer@8 1060 self.history_all[r] = nil
farmbuyer@8 1061 else
farmbuyer@38 1062 worth_saving = true
farmbuyer@8 1063 t.realm = nil
farmbuyer@8 1064 t.st = nil
farmbuyer@8 1065 t.byname = nil
farmbuyer@8 1066 end
farmbuyer@6 1067 end end
farmbuyer@38 1068 if worth_saving then
farmbuyer@73 1069 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1070 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1071 else
farmbuyer@73 1072 _G.OuroLootSV_hist = nil
farmbuyer@38 1073 end
farmbuyer@73 1074 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1075 end
farmbuyer@1 1076
farmbuyer@10 1077 do
farmbuyer@67 1078 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1079 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1080 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1081 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1082 local time, difftime = time, difftime
farmbuyer@10 1083 local R_ACTIVE, R_OFFLINE, R_LEFT = 1, 2, 3
farmbuyer@10 1084
farmbuyer@10 1085 local lastevent, now = 0, 0
farmbuyer@16 1086 local redo_count = 0
farmbuyer@16 1087 local redo, timer_handle
farmbuyer@10 1088
farmbuyer@10 1089 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1090 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1091
farmbuyer@10 1092 now = now_a or time()
farmbuyer@10 1093
farmbuyer@10 1094 if leaving_p then
farmbuyer@16 1095 if timer_handle then
farmbuyer@16 1096 self:CancelTimer(timer_handle)
farmbuyer@16 1097 timer_handle = nil
farmbuyer@16 1098 end
farmbuyer@10 1099 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1100 r.leave = r.leave or now
farmbuyer@10 1101 end
farmbuyer@10 1102 return
farmbuyer@10 1103 end
farmbuyer@10 1104
farmbuyer@10 1105 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1106 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1107 r.online = R_LEFT
farmbuyer@10 1108 r.leave = now
farmbuyer@10 1109 end
farmbuyer@10 1110 end
farmbuyer@10 1111
farmbuyer@16 1112 if redo then
farmbuyer@16 1113 redo_count = redo_count + 1
farmbuyer@16 1114 end
farmbuyer@16 1115 redo = false
farmbuyer@10 1116 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1117 local unit = 'raid'..i
farmbuyer@67 1118 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@67 1119 -- them under specific circumstances.
farmbuyer@67 1120 local name, connected, subgroup, level, class, _
farmbuyer@67 1121 name, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1122 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@10 1123 if name and name ~= UNKNOWN and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
farmbuyer@10 1124 if not g_loot.raiders[name] then
farmbuyer@10 1125 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1126 end
farmbuyer@10 1127 local r = g_loot.raiders[name]
farmbuyer@68 1128 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1129 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1130 r.needinfo = nil
farmbuyer@56 1131 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1132 r.race = select(2,UnitRace(unit))
farmbuyer@10 1133 r.sex = UnitSex(unit)
farmbuyer@56 1134 r.level = level --UnitLevel(unit)
farmbuyer@10 1135 r.guild = GetGuildInfo(unit)
farmbuyer@10 1136 end
farmbuyer@56 1137 --local connected = UnitIsConnected(unit)
farmbuyer@10 1138 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1139 r.join = r.join or now
farmbuyer@10 1140 r.online = R_ACTIVE
farmbuyer@10 1141 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1142 r.leave = now
farmbuyer@10 1143 r.online = R_OFFLINE
farmbuyer@10 1144 end
farmbuyer@10 1145 redo = redo or r.needinfo
farmbuyer@10 1146 end
farmbuyer@10 1147 end
farmbuyer@16 1148 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1149 if not timer_handle then
farmbuyer@16 1150 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1151 end
farmbuyer@16 1152 else
farmbuyer@16 1153 redo_count = 0
farmbuyer@16 1154 if timer_handle then
farmbuyer@16 1155 self:CancelTimer(timer_handle)
farmbuyer@16 1156 timer_handle = nil
farmbuyer@16 1157 end
farmbuyer@10 1158 end
farmbuyer@10 1159 end
farmbuyer@10 1160
farmbuyer@10 1161 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1162 if GetNumRaidMembers() == 0 then
farmbuyer@16 1163 -- Leaving a raid group.
farmbuyer@10 1164 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1165 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1166 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1167 if self.enabled and not self.debug.notraid then
farmbuyer@16 1168 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1169 self.popped = nil
farmbuyer@80 1170 self:Deactivate()
farmbuyer@10 1171 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1172 end
farmbuyer@10 1173 return
farmbuyer@10 1174 end
farmbuyer@10 1175
farmbuyer@1 1176 local inside,whatkind = IsInInstance()
farmbuyer@1 1177 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1178 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1179 return
farmbuyer@1 1180 end
farmbuyer@10 1181
farmbuyer@10 1182 local docheck = self.enabled
farmbuyer@1 1183 if event == "Activate" then
farmbuyer@1 1184 -- dispatched manually from Activate
farmbuyer@10 1185 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1186 _register_bossmod(self)
farmbuyer@10 1187 docheck = true
farmbuyer@90 1188 elseif event == RAID_ROSTER_UPDATE_EVENT then
farmbuyer@10 1189 -- hot code path, be careful
farmbuyer@10 1190
farmbuyer@1 1191 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1192 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1193 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1194 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1195 self.popped.data = self
farmbuyer@10 1196 return
farmbuyer@1 1197 end
farmbuyer@1 1198 end
farmbuyer@11 1199 -- Throttle the checks fired by common events.
farmbuyer@10 1200 if docheck and not InCombatLockdown() then
farmbuyer@10 1201 now = time()
farmbuyer@10 1202 if difftime(now,lastevent) > 45 then
farmbuyer@10 1203 lastevent = now
farmbuyer@10 1204 self:CheckRoster(false,now)
farmbuyer@10 1205 end
farmbuyer@10 1206 end
farmbuyer@1 1207 end
farmbuyer@1 1208 end
farmbuyer@1 1209
farmbuyer@73 1210 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1211 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1212 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1213
farmbuyer@73 1214 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1215 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1216 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1217
farmbuyer@73 1218 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1219 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1220 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1221 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1222 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1223 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1224
farmbuyer@73 1225 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1226 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1227 "n" followed by a random number.
farmbuyer@73 1228 ]=]
farmbuyer@1 1229 do
farmbuyer@73 1230 local counter, _do_loot
farmbuyer@73 1231 do
farmbuyer@73 1232 local count = 0
farmbuyer@73 1233 function counter() count = count + 1; return count; end
farmbuyer@73 1234 end
farmbuyer@73 1235
farmbuyer@42 1236 local function maybe_trash_kill_entry()
farmbuyer@80 1237 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1238 -- kill/wipe entry already.
farmbuyer@42 1239 if addon.latest_instance then return end
farmbuyer@69 1240 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1241 addon.latest_instance = inst
farmbuyer@69 1242 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1243 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1244 instance=addon.latest_instance, duration=0,
farmbuyer@61 1245 raidersnap=ss, maxsize=max
farmbuyer@42 1246 })
farmbuyer@42 1247 end
farmbuyer@42 1248
farmbuyer@76 1249 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1250 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1251 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1252 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1253 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1254 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1255 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1256 end
farmbuyer@76 1257
farmbuyer@73 1258 local random = _G.math.random
farmbuyer@76 1259 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1260 if u then
farmbuyer@73 1261 -- Check and alert for an existing value.
farmbuyer@73 1262 u = tostring(u)
farmbuyer@73 1263 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1264 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1265 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1266 if maybe then
farmbuyer@76 1267 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1268 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1269 return false, u, maybe
farmbuyer@76 1270 end
farmbuyer@76 1271 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1272 if can_replace_p then
farmbuyer@76 1273 _announce_unique_improvisation (u, improv)
farmbuyer@76 1274 return false, u, improv
farmbuyer@76 1275 end
farmbuyer@76 1276 return false, u
farmbuyer@73 1277 end
farmbuyer@73 1278 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1279 else
farmbuyer@87 1280 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1281 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1282 prefix = prefix or 'n'
farmbuyer@73 1283 repeat
farmbuyer@76 1284 u = prefix .. random(8675309)
farmbuyer@76 1285 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1286 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1287 end
farmbuyer@73 1288 return true, u
farmbuyer@73 1289 end
farmbuyer@73 1290
farmbuyer@1 1291 -- Recent loot cache
farmbuyer@25 1292 local candidates = {}
farmbuyer@73 1293 local sigmap = {}
farmbuyer@73 1294 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1295 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1296 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1297 -- replace entry from older client with this newer one
farmbuyer@73 1298 candidates[oldersig] = nil
farmbuyer@76 1299 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1300 end
farmbuyer@73 1301 return false
farmbuyer@73 1302 end
farmbuyer@73 1303
farmbuyer@25 1304 local function prefer_local_loots (cache)
farmbuyer@25 1305 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1306 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1307 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1308 --
farmbuyer@34 1309 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1310 for i,sig in ipairs(candidates) do
farmbuyer@25 1311 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1312 local loot = candidates[sig]
farmbuyer@25 1313 if loot then
farmbuyer@42 1314 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1315 candidates[sig] = nil
farmbuyer@25 1316 local looti = addon._addLootEntry(loot)
farmbuyer@73 1317 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@25 1318 if (loot.disposition ~= 'shard')
farmbuyer@25 1319 and (loot.disposition ~= 'gvault')
farmbuyer@25 1320 and (not addon.history_suppress)
farmbuyer@25 1321 then
farmbuyer@25 1322 addon:_addHistoryEntry(looti)
farmbuyer@76 1323 elseif #loot.unique > 0 then
farmbuyer@76 1324 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1325 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1326 end
farmbuyer@25 1327 end
farmbuyer@25 1328 end
farmbuyer@25 1329
farmbuyer@25 1330 if addon.display then
farmbuyer@25 1331 addon:redisplay()
farmbuyer@25 1332 end
farmbuyer@47 1333 wipe(candidates)
farmbuyer@73 1334 wipe(sigmap)
farmbuyer@25 1335 end
farmbuyer@73 1336 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1337
farmbuyer@73 1338 local strsplit, GetItemInfo, GetItemIcon, UnitClass =
farmbuyer@73 1339 _G.strsplit, _G.GetItemInfo, _G.GetItemIcon, _G.UnitClass
farmbuyer@1 1340
farmbuyer@71 1341 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1342 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1343 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1344 local itexture = GetItemIcon(itemid)
farmbuyer@6 1345 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1346 local cache_miss
farmbuyer@6 1347 if (not iname) or (not itexture) then
farmbuyer@73 1348 cache_miss = true
farmbuyer@6 1349 iname, ilink, iquality, itexture =
farmbuyer@6 1350 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1351 end
farmbuyer@73 1352 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1353 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1354
farmbuyer@19 1355 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1356
farmbuyer@73 1357 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1358 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1359 while local_override
farmbuyer@73 1360 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1361 do
farmbuyer@76 1362 unique_okay, unique, replacement =
farmbuyer@76 1363 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1364 if not unique_okay then
farmbuyer@76 1365 if replacement then
farmbuyer@76 1366 -- collision, but we've generated a placeholder for now
farmbuyer@76 1367 -- and broadcast the fact
farmbuyer@76 1368 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1369 else
farmbuyer@76 1370 i = g_uniques[unique]
farmbuyer@81 1371 local err = unique_collision:format (iname, unique,
farmbuyer@76 1372 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1373 _unavoidable_collision (err)
farmbuyer@76 1374 -- Make sure this is logged one way or another
farmbuyer@76 1375 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1376 ret1, ret2 = nil, err
farmbuyer@76 1377 break
farmbuyer@76 1378 end
farmbuyer@73 1379 end
farmbuyer@73 1380
farmbuyer@1 1381 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1382 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1383 end
farmbuyer@25 1384 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1385
farmbuyer@73 1386 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1387 local signature, seenit
farmbuyer@73 1388 if #unique > 0 then
farmbuyer@73 1389 -- newer case
farmbuyer@73 1390 signature = unique .. oldersig
farmbuyer@73 1391 sigmap[oldersig] = signature
farmbuyer@76 1392 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1393 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1394 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1395 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1396 -- false to force seenit off.
farmbuyer@76 1397 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1398 else
farmbuyer@73 1399 -- older case, only remote
farmbuyer@73 1400 assert(from)
farmbuyer@73 1401 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1402 seenit = recent_loot:test(signature)
farmbuyer@73 1403 end
farmbuyer@73 1404
farmbuyer@73 1405 if seenit then
farmbuyer@80 1406 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1407 "> already in cache, skipping from", from)
farmbuyer@73 1408 break
farmbuyer@73 1409 end
farmbuyer@73 1410
farmbuyer@73 1411 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1412 i = {
farmbuyer@73 1413 kind = 'loot',
farmbuyer@73 1414 person = recipient,
farmbuyer@73 1415 person_class= select(2,UnitClass(recipient)),
farmbuyer@73 1416 cache_miss = cache_miss,
farmbuyer@73 1417 quality = iquality,
farmbuyer@73 1418 itemname = iname,
farmbuyer@73 1419 id = itemid,
farmbuyer@73 1420 itemlink = ilink,
farmbuyer@73 1421 itexture = itexture,
farmbuyer@76 1422 unique = replacement or unique,
farmbuyer@73 1423 count = (count and count ~= "") and count or nil,
farmbuyer@73 1424 bcast_from = from,
farmbuyer@73 1425 extratext = extratext,
farmbuyer@73 1426 variant = self:is_variant_item(ilink),
farmbuyer@73 1427 }
farmbuyer@73 1428 if opts.itemvault[itemid] then
farmbuyer@73 1429 i.disposition = 'gvault'
farmbuyer@73 1430 elseif recipient == self.sharder then
farmbuyer@73 1431 i.disposition = 'shard'
farmbuyer@73 1432 end
farmbuyer@73 1433 if local_override then
farmbuyer@73 1434 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1435 -- keep this sync'd with prefer_local_loots above
farmbuyer@73 1436 if i.extratext == 'shard'
farmbuyer@73 1437 or i.extratext == 'gvault'
farmbuyer@73 1438 or i.extratext == 'offspec'
farmbuyer@73 1439 then
farmbuyer@73 1440 i.disposition = i.extratext
farmbuyer@70 1441 end
farmbuyer@73 1442 local looti = self._addLootEntry(i)
farmbuyer@73 1443 if (i.disposition ~= 'shard')
farmbuyer@73 1444 and (i.disposition ~= 'gvault')
farmbuyer@73 1445 and (not self.history_suppress)
farmbuyer@73 1446 then
farmbuyer@73 1447 self:_addHistoryEntry(looti)
farmbuyer@76 1448 else
farmbuyer@76 1449 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1450 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1451 end
farmbuyer@73 1452 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1453 self.dprint('loot', "manual", looti)
farmbuyer@73 1454 else
farmbuyer@73 1455 recent_loot:add(signature)
farmbuyer@73 1456 candidates[signature] = i
farmbuyer@73 1457 tinsert (candidates, signature)
farmbuyer@80 1458 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1459 "> added to cache as candidate", #candidates)
farmbuyer@1 1460 end
farmbuyer@25 1461 break
farmbuyer@1 1462 end
farmbuyer@73 1463 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1464 return ret1, ret2
farmbuyer@1 1465 end
farmbuyer@1 1466
farmbuyer@73 1467 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1468 -- displaying any errors.
farmbuyer@1 1469 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1470 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1471
farmbuyer@1 1472 --[[
farmbuyer@1 1473 iname: Hearthstone
farmbuyer@1 1474 iquality: integer
farmbuyer@1 1475 ilink: clickable formatted link
farmbuyer@1 1476 itemstring: item:6948:....
farmbuyer@1 1477 itexture: inventory icon texture
farmbuyer@1 1478 ]]
farmbuyer@1 1479
farmbuyer@1 1480 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1481 local msg = ...
farmbuyer@20 1482 local person, itemstring, count
farmbuyer@21 1483 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1484
farmbuyer@20 1485 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 1486 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1487 if not person then
farmbuyer@20 1488 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 1489 end
farmbuyer@20 1490 if not person then
farmbuyer@20 1491 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1492 if not itemstring then
farmbuyer@20 1493 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 1494 end
farmbuyer@20 1495 end
farmbuyer@20 1496
farmbuyer@89 1497 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1498 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1499 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1500
farmbuyer@1 1501 -- Name might be colorized, remove the highlighting
farmbuyer@20 1502 if person then
farmbuyer@20 1503 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1504 else
farmbuyer@38 1505 person = my_name -- UNIT_YOU / You
farmbuyer@20 1506 end
farmbuyer@1 1507
farmbuyer@71 1508 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1509 local id,unique,_
farmbuyer@71 1510 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1511 if unique == 0 then unique = nil end
farmbuyer@1 1512
farmbuyer@73 1513 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1514
farmbuyer@1 1515 elseif event == "broadcast" then
farmbuyer@73 1516 return _do_loot(self, false, ...)
farmbuyer@1 1517
farmbuyer@1 1518 elseif event == "manual" then
farmbuyer@1 1519 local r,i,n = ...
farmbuyer@73 1520 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1521 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1522 end
farmbuyer@1 1523 end
farmbuyer@1 1524 end
farmbuyer@1 1525
farmbuyer@80 1526 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1527 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1528 -- via maybe_trash_kill_entry.
farmbuyer@80 1529 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1530 -- look for the next combat?)
farmbuyer@80 1531 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1532 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1533 self.latest_instance = nil
farmbuyer@80 1534 end
farmbuyer@80 1535
farmbuyer@1 1536
farmbuyer@1 1537 ------ Slash command handler
farmbuyer@1 1538 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1539 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1540 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1541 -- that GUI is in place.)
farmbuyer@76 1542 do
farmbuyer@76 1543 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1544 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1545 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1546 txt = strtrim(txt:lower())
farmbuyer@76 1547 local cmd, arg = ""
farmbuyer@76 1548 do
farmbuyer@76 1549 local s,e = txt:find("^%a+")
farmbuyer@76 1550 if s then
farmbuyer@76 1551 cmd = txt:sub(s,e)
farmbuyer@76 1552 s = txt:find("%S", e+2)
farmbuyer@76 1553 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1554 end
farmbuyer@1 1555 end
farmbuyer@1 1556
farmbuyer@76 1557 if cmd == "" then
farmbuyer@76 1558 if InCombatLockdown() then
farmbuyer@76 1559 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1560 else
farmbuyer@76 1561 return self:BuildMainDisplay()
farmbuyer@76 1562 end
farmbuyer@1 1563
farmbuyer@76 1564 elseif cmd:find("^thre") then
farmbuyer@76 1565 self:SetThreshold(arg)
farmbuyer@1 1566
farmbuyer@76 1567 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1568 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1569 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1570
farmbuyer@76 1571 elseif cmd == "toggle" then
farmbuyer@76 1572 if self.display then
farmbuyer@76 1573 self.display:Hide()
farmbuyer@76 1574 else
farmbuyer@76 1575 return self:BuildMainDisplay()
farmbuyer@76 1576 end
farmbuyer@76 1577
farmbuyer@76 1578 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1579 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1580 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1581 })
farmbuyer@76 1582 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1583 if self.display then
farmbuyer@76 1584 self:redisplay()
farmbuyer@76 1585 end
farmbuyer@76 1586 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1587
farmbuyer@76 1588 elseif cmd == "debug" then
farmbuyer@76 1589 if arg then
farmbuyer@76 1590 self.debug[arg] = not self.debug[arg]
farmbuyer@76 1591 _G.print(arg,self.debug[arg])
farmbuyer@76 1592 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1593 else
farmbuyer@76 1594 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1595 end
farmbuyer@76 1596
farmbuyer@76 1597 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1598 self:save_saveas(arg)
farmbuyer@76 1599 elseif cmd == "list" then
farmbuyer@76 1600 self:save_list()
farmbuyer@76 1601 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1602 self:save_restore(tonumber(arg))
farmbuyer@76 1603 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1604 self:save_delete(tonumber(arg))
farmbuyer@76 1605
farmbuyer@76 1606 elseif cmd == "help" then
farmbuyer@76 1607 self:BuildMainDisplay('help')
farmbuyer@76 1608 elseif cmd == "ping" then
farmbuyer@76 1609 self:DoPing()
farmbuyer@76 1610
farmbuyer@81 1611 elseif cmd == "fix" then
farmbuyer@81 1612 if arg == "?" then
farmbuyer@95 1613 self:Print[['/ouroloot fix cache' updates loot that wasn't in the cache]]
farmbuyer@95 1614 self:Print[['/ouroloot fix history' repairs inconsistent data on the History tab]]
farmbuyer@95 1615 self:Print[['/ouroloot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1616 return
farmbuyer@81 1617 elseif arg == "cache" then
farmbuyer@81 1618 self:do_item_cache_fixup()
farmbuyer@81 1619 elseif arg == "history" then
farmbuyer@81 1620 self:repair_history_integrity()
farmbuyer@81 1621 end
farmbuyer@81 1622 self.NOLOAD = nil
farmbuyer@81 1623 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1624
farmbuyer@23 1625 else
farmbuyer@88 1626 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1627 return
farmbuyer@76 1628 end
farmbuyer@76 1629 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1630 cmd, tostring(green_help_link))
farmbuyer@23 1631 end
farmbuyer@1 1632 end
farmbuyer@1 1633 end
farmbuyer@1 1634
farmbuyer@1 1635 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1636 local q = tonumber(arg)
farmbuyer@1 1637 if q then
farmbuyer@76 1638 q = math.floor(q+0.1)
farmbuyer@1 1639 if q<0 or q>6 then
farmbuyer@1 1640 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1641 end
farmbuyer@1 1642 else
farmbuyer@1 1643 q = qualnames[arg]
farmbuyer@1 1644 if not q then
farmbuyer@1 1645 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1646 end
farmbuyer@1 1647 end
farmbuyer@1 1648 self.threshold = q
farmbuyer@1 1649 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1650 end
farmbuyer@1 1651
farmbuyer@1 1652
farmbuyer@1 1653 ------ On/off
farmbuyer@80 1654 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1655 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1656 self.dprint('flow', ":Activate is running")
farmbuyer@90 1657 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@16 1658 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1659 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1660 self.popped = true
farmbuyer@93 1661 if IsInRaid() then
farmbuyer@16 1662 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1663 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1664 elseif self.debug.notraid then
farmbuyer@76 1665 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1666 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1667 _register_bossmod(self)
farmbuyer@1 1668 elseif g_restore_p then
farmbuyer@1 1669 g_restore_p = nil
farmbuyer@16 1670 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1671 if #g_loot == 0 then
farmbuyer@16 1672 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1673 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1674 return
farmbuyer@16 1675 end
farmbuyer@78 1676 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1677 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1678 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1679 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@1 1680 return
farmbuyer@1 1681 end
farmbuyer@1 1682 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1683 self.enabled = not opt_bcast_only
farmbuyer@73 1684 g_seeing_oldsigs = nil
farmbuyer@1 1685 if opt_threshold then
farmbuyer@1 1686 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1687 end
farmbuyer@80 1688 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1689 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1690 self.thresholds[self.threshold])
farmbuyer@89 1691 self:broadcast('revcheck',version_large)
farmbuyer@1 1692 end
farmbuyer@1 1693
farmbuyer@95 1694 -- Note: running '/ouroloot off' will also avoid the popup reminder when
farmbuyer@1 1695 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1696 function addon:Deactivate()
farmbuyer@1 1697 self.enabled = false
farmbuyer@1 1698 self.rebroadcast = false
farmbuyer@90 1699 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@10 1700 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1701 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@80 1702 self:Print("Deactivated.")
farmbuyer@1 1703 end
farmbuyer@1 1704
farmbuyer@1 1705 function addon:Clear(verbose_p)
farmbuyer@1 1706 local repopup, st
farmbuyer@1 1707 if self.display then
farmbuyer@1 1708 -- in the new version, this is likely to always be the case
farmbuyer@1 1709 repopup = true
farmbuyer@96 1710 st = self.display:GetUserData("GUI state").eoiST
farmbuyer@1 1711 if not st then
farmbuyer@1 1712 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1713 end
farmbuyer@1 1714 self.display:Hide()
farmbuyer@1 1715 end
farmbuyer@1 1716 g_restore_p = nil
farmbuyer@73 1717 _G.OuroLootSV = nil
farmbuyer@1 1718 self:_reset_timestamps()
farmbuyer@1 1719 if verbose_p then
farmbuyer@73 1720 if (_G.OuroLootSV_saved and #_G.OuroLootSV_saved>0) then
farmbuyer@73 1721 self:Print("Current loot data cleared, %d saved sets remaining.", #_G.OuroLootSV_saved)
farmbuyer@1 1722 else
farmbuyer@1 1723 self:Print("Current loot data cleared.")
farmbuyer@1 1724 end
farmbuyer@1 1725 end
farmbuyer@1 1726 _init(self,st)
farmbuyer@1 1727 if repopup then
farmbuyer@1 1728 addon:BuildMainDisplay()
farmbuyer@1 1729 end
farmbuyer@1 1730 end
farmbuyer@1 1731
farmbuyer@1 1732
farmbuyer@1 1733 ------ Behind the scenes routines
farmbuyer@19 1734 -- Semi-experimental debugging aid.
farmbuyer@19 1735 do
farmbuyer@76 1736 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 1737 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 1738 -- 2) _log points to SV_log
farmbuyer@41 1739 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 1740 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 1741 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@19 1742 local date = _G.date
farmbuyer@19 1743 function addon:log_with_timestamp (msg)
farmbuyer@73 1744 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 1745 end
farmbuyer@19 1746 end
farmbuyer@19 1747
farmbuyer@49 1748 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 1749 -- them. Credit to DBM for the approach here.
farmbuyer@49 1750 function addon:_scan_LOD_modules()
farmbuyer@49 1751 for i = 1, GetNumAddOns() do
farmbuyer@49 1752 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1753 and IsAddOnLoadOnDemand(i)
farmbuyer@49 1754 and not IsAddOnLoaded(i)
farmbuyer@49 1755 then
farmbuyer@49 1756 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 1757 if enabled or opts.display_disabled_LODs then
farmbuyer@57 1758 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 1759 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 1760 end
farmbuyer@49 1761 end
farmbuyer@49 1762 end
farmbuyer@49 1763 end
farmbuyer@49 1764
farmbuyer@73 1765 -- Routines for printing changes made by remote users.
farmbuyer@73 1766 do
farmbuyer@73 1767 local remote_change_chatframe
farmbuyer@73 1768
farmbuyer@73 1769 function addon:_set_remote_change_chatframe (arg, silent_p)
farmbuyer@73 1770 local frame
farmbuyer@73 1771 if type(arg) == 'number' then
farmbuyer@73 1772 arg = _G.math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 1773 frame = _G['ChatFrame'..arg]
farmbuyer@73 1774 elseif type(arg) == 'string' then
farmbuyer@73 1775 frame = _G[arg]
farmbuyer@73 1776 end
farmbuyer@73 1777 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@73 1778 remote_change_chatframe = frame
farmbuyer@73 1779 if not silent_p then
farmbuyer@73 1780 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 1781 if frame.GetName then
farmbuyer@73 1782 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 1783 end
farmbuyer@73 1784 self:Print(msg)
farmbuyer@73 1785 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 1786 self:CFPrint (frame, msg)
farmbuyer@73 1787 end
farmbuyer@73 1788 end
farmbuyer@73 1789 return frame
farmbuyer@73 1790 else
farmbuyer@73 1791 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 1792 end
farmbuyer@73 1793 end
farmbuyer@73 1794
farmbuyer@81 1795 function _notify_about_change (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 1796 local e = g_loot[index]
farmbuyer@80 1797 if not e then
farmbuyer@80 1798 -- how did this happen?
farmbuyer@80 1799 return
farmbuyer@80 1800 end
farmbuyer@89 1801 if source == my_name then
farmbuyer@89 1802 source = _G.UNIT_YOU
farmbuyer@89 1803 end
farmbuyer@86 1804 local from_text, to_text
farmbuyer@73 1805 if from_whom then
farmbuyer@89 1806 if from_whom == my_name then
farmbuyer@89 1807 from_whom = _G.UNIT_YOU
farmbuyer@89 1808 end
farmbuyer@86 1809 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 1810 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 1811 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 1812 else
farmbuyer@73 1813 if olddisp then
farmbuyer@73 1814 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 1815 else
farmbuyer@73 1816 olddisp = "normal"
farmbuyer@73 1817 from_text = "normal"
farmbuyer@73 1818 end
farmbuyer@86 1819 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 1820 .. from_text .. "|r"
farmbuyer@86 1821
farmbuyer@73 1822 if e.disposition then
farmbuyer@73 1823 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 1824 else
farmbuyer@73 1825 to_text = "normal"
farmbuyer@73 1826 end
farmbuyer@86 1827 to_text = addon.disposition_colors[e.disposition or "normal"].hex
farmbuyer@86 1828 .. to_text .. "|r"
farmbuyer@73 1829 end
farmbuyer@73 1830
farmbuyer@81 1831 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 1832 e.itemlink, from_text, to_text)
farmbuyer@81 1833 addon:CFPrint (chatframe, remote_chatty, source, index,
farmbuyer@86 1834 e.itemlink, from_text, to_text)
farmbuyer@73 1835 end
farmbuyer@81 1836
farmbuyer@81 1837 function _notify_about_remote (sender, index, olddisp, from_whom, from_class)
farmbuyer@81 1838 _notify_about_change (remote_change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 1839 end
farmbuyer@73 1840 end
farmbuyer@73 1841
farmbuyer@1 1842 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 1843 do
farmbuyer@1 1844 local byindex, temp = {}, {}
farmbuyer@1 1845 local function sort (src, dest)
farmbuyer@1 1846 for k in pairs(src) do
farmbuyer@1 1847 temp[#temp+1] = k
farmbuyer@1 1848 end
farmbuyer@73 1849 _G.table.sort(temp)
farmbuyer@47 1850 wipe(dest)
farmbuyer@1 1851 for i = 1, #temp do
farmbuyer@1 1852 dest[i] = src[temp[i]]
farmbuyer@1 1853 end
farmbuyer@1 1854 end
farmbuyer@1 1855
farmbuyer@1 1856 function addon.sender_list.sort()
farmbuyer@1 1857 sort (addon.sender_list.active, byindex)
farmbuyer@47 1858 wipe(temp)
farmbuyer@1 1859 addon.sender_list.activeI = #byindex
farmbuyer@1 1860 sort (addon.sender_list.names, byindex)
farmbuyer@47 1861 wipe(temp)
farmbuyer@1 1862 end
farmbuyer@1 1863 addon.sender_list.namesI = byindex
farmbuyer@1 1864 end
farmbuyer@1 1865
farmbuyer@23 1866 function addon:DoPing()
farmbuyer@23 1867 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 1868 self.sender_list.active = {}
farmbuyer@23 1869 self.sender_list.names = {}
farmbuyer@23 1870 self:broadcast('ping')
farmbuyer@89 1871 self:broadcast('revcheck',version_large)
farmbuyer@27 1872 end
farmbuyer@27 1873
farmbuyer@89 1874 function addon:_check_version (otherrev)
farmbuyer@93 1875 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 1876 otherrev = tonumber(otherrev)
farmbuyer@89 1877 if otherrev == version_large then
farmbuyer@27 1878 -- normal case
farmbuyer@27 1879
farmbuyer@89 1880 elseif otherrev < version_large then
farmbuyer@27 1881 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 1882 self:broadcast('revcheck',version_large)
farmbuyer@27 1883
farmbuyer@27 1884 else
farmbuyer@76 1885 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 1886 if newer_warning then
farmbuyer@76 1887 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 1888 function()
farmbuyer@92 1889 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 1890 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 1891 -- than for other callbacks.
farmbuyer@92 1892 StaticPopup_Show("OUROL_URL",
farmbuyer@92 1893 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 1894 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 1895 end)
farmbuyer@76 1896 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 1897 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 1898 newer_warning = nil
farmbuyer@27 1899 end
farmbuyer@27 1900 end
farmbuyer@23 1901 end
farmbuyer@23 1902
farmbuyer@1 1903 -- Generic helpers
farmbuyer@28 1904 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 1905 function addon._find_next_after (kind, index)
farmbuyer@1 1906 index = index + 1
farmbuyer@1 1907 while index <= #g_loot do
farmbuyer@1 1908 if g_loot[index].kind == kind then
farmbuyer@1 1909 return index, g_loot[index]
farmbuyer@1 1910 end
farmbuyer@1 1911 index = index + 1
farmbuyer@1 1912 end
farmbuyer@1 1913 end
farmbuyer@28 1914 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 1915 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 1916 -- appropriate fencepost is not found.
farmbuyer@28 1917 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 1918 local fencepost
farmbuyer@28 1919 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 1920 if kind == 'time' then
farmbuyer@28 1921 fencepost = closest_time
farmbuyer@28 1922 elseif kind == 'boss' then
farmbuyer@28 1923 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 1924 if not closest_boss then
farmbuyer@28 1925 fencepost = closest_time
farmbuyer@28 1926 elseif not closest_time then
farmbuyer@28 1927 fencepost = closest_boss
farmbuyer@28 1928 else
farmbuyer@73 1929 fencepost = _G.math.min(closest_time,closest_boss)
farmbuyer@28 1930 end
farmbuyer@28 1931 end
farmbuyer@28 1932 return fencepost
farmbuyer@28 1933 end
farmbuyer@1 1934
farmbuyer@1 1935 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 1936 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 1937 -- conditionals).
farmbuyer@1 1938 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 1939 return self._find_next_after, filter_kind, 0
farmbuyer@1 1940 end
farmbuyer@1 1941
farmbuyer@1 1942 do
farmbuyer@1 1943 local itt
farmbuyer@1 1944 local function create()
farmbuyer@1 1945 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 1946 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 1947 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 1948 L:SetFontObject(GameFontNormal)
farmbuyer@1 1949 R:SetFontObject(GameFontNormal)
farmbuyer@1 1950 tip:AddFontStrings(L,R)
farmbuyer@1 1951 lefts[i] = L
farmbuyer@1 1952 end
farmbuyer@1 1953 tip.lefts = lefts
farmbuyer@1 1954 return tip
farmbuyer@1 1955 end
farmbuyer@66 1956 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 1957 itt = itt or create()
farmbuyer@1 1958 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 1959 itt:ClearLines()
farmbuyer@1 1960 itt:SetHyperlink(item)
farmbuyer@1 1961 local t = itt.lefts[2]:GetText()
farmbuyer@1 1962 itt:Hide()
farmbuyer@66 1963 return (t == ITEM_HEROIC and 1)
farmbuyer@66 1964 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 1965 or nil
farmbuyer@1 1966 end
farmbuyer@1 1967 end
farmbuyer@1 1968
farmbuyer@79 1969 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 1970 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 1971 function _init (self, possible_st)
farmbuyer@1 1972 self.dprint('flow',"_init running")
farmbuyer@1 1973 self.loot_clean = nil
farmbuyer@1 1974 self.hist_clean = nil
farmbuyer@1 1975 if g_restore_p then
farmbuyer@73 1976 g_loot = _G.OuroLootSV
farmbuyer@16 1977 self.popped = #g_loot > 0
farmbuyer@1 1978 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@16 1979 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 1980 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 1981 self.sharder = opts.autoshard
farmbuyer@1 1982 else
farmbuyer@80 1983 g_loot = {}
farmbuyer@80 1984 end
farmbuyer@80 1985 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 1986 g_loot.raiders = {}
farmbuyer@80 1987 end
farmbuyer@80 1988 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 1989 g_loot.printed = {}
farmbuyer@1 1990 end
farmbuyer@1 1991
farmbuyer@16 1992 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@79 1993 self:gui_init (g_loot, g_uniques)
farmbuyer@16 1994 opts.autoshard = nil
farmbuyer@16 1995 opts.threshold = nil
farmbuyer@1 1996
farmbuyer@1 1997 if g_restore_p then
farmbuyer@73 1998 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 1999 else
farmbuyer@73 2000 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2001 end
farmbuyer@1 2002 if possible_st then
farmbuyer@1 2003 possible_st:SetData(g_loot)
farmbuyer@1 2004 end
farmbuyer@1 2005
farmbuyer@89 2006 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2007 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2008 self:RegisterComm(self.ident)
farmbuyer@1 2009 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2010
farmbuyer@1 2011 if self.author_debug then
farmbuyer@1 2012 _G.Oloot = g_loot
farmbuyer@1 2013 end
farmbuyer@1 2014 end
farmbuyer@1 2015
farmbuyer@61 2016 -- Raid roster snapshots
farmbuyer@61 2017 do
farmbuyer@61 2018 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2019 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2020 local instance,maxsize = instance_tag()
farmbuyer@61 2021 if only_inraid_p then
farmbuyer@73 2022 for name,info in _G.next, ss do
farmbuyer@61 2023 if info.online == 3 then
farmbuyer@61 2024 ss[name] = nil
farmbuyer@61 2025 end
farmbuyer@61 2026 end
farmbuyer@61 2027 end
farmbuyer@73 2028 return ss, maxsize, instance, _G.time()
farmbuyer@61 2029 end
farmbuyer@61 2030 end
farmbuyer@61 2031
farmbuyer@25 2032 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2033 do
farmbuyer@25 2034 local candidates = {}
farmbuyer@25 2035 local location
farmbuyer@1 2036 local function fixup_durations (cache)
farmbuyer@1 2037 local boss, bossi
farmbuyer@1 2038 boss = candidates[1]
farmbuyer@1 2039 if #candidates == 1 then
farmbuyer@1 2040 -- (1) or (2)
farmbuyer@1 2041 boss.duration = boss.duration or 0
farmbuyer@19 2042 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2043 else
farmbuyer@1 2044 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2045 if #candidates ~= 2 then
farmbuyer@1 2046 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2047 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2048 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2049 end
farmbuyer@1 2050 if candidates[2].duration == nil then
farmbuyer@1 2051 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2052 end
farmbuyer@1 2053 -- try and be generic anyhow
farmbuyer@1 2054 for i,c in ipairs(candidates) do
farmbuyer@1 2055 if c.duration then
farmbuyer@1 2056 boss = c
farmbuyer@19 2057 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2058 break
farmbuyer@1 2059 end
farmbuyer@1 2060 end
farmbuyer@1 2061 end
farmbuyer@69 2062 bossi = addon._addBossEntry(boss)
farmbuyer@19 2063 -- addon.
farmbuyer@19 2064 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2065 g_boss_signpost = nil
farmbuyer@42 2066 addon.latest_instance = boss.instance
farmbuyer@19 2067 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2068 if boss.reason == 'kill' then
farmbuyer@80 2069 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2070 addon:_mark_boss_kill (bossi)
farmbuyer@1 2071 if opts.chatty_on_kill then
farmbuyer@55 2072 addon:Print("Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2073 end
farmbuyer@1 2074 end
farmbuyer@47 2075 wipe(candidates)
farmbuyer@1 2076 end
farmbuyer@73 2077 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2078
farmbuyer@1 2079 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2080 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2081 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2082 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2083 if self.rebroadcast and duration then
farmbuyer@56 2084 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2085 end
farmbuyer@1 2086 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2087 while self.enabled do
farmbuyer@1 2088 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2089 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2090 local not_from_local = duration == nil
farmbuyer@1 2091 local signature = bossname .. reason
farmbuyer@73 2092 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2093 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2094 else
farmbuyer@73 2095 recent_boss:add(signature)
farmbuyer@16 2096 g_boss_signpost = #g_loot + 1
farmbuyer@19 2097 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2098 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2099 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2100 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2101 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2102 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2103 -- DBM might not trigger for a while).
farmbuyer@1 2104 local c = {
farmbuyer@1 2105 kind = 'boss',
farmbuyer@55 2106 bossname = bossname,
farmbuyer@1 2107 reason = reason,
farmbuyer@1 2108 instance = intag,
farmbuyer@56 2109 duration = duration, -- deliberately may be nil
farmbuyer@61 2110 raidersnap = self:snapshot_raid(),
farmbuyer@56 2111 maxsize = maxsize,
farmbuyer@1 2112 }
farmbuyer@1 2113 tinsert(candidates,c)
farmbuyer@1 2114 end
farmbuyer@17 2115 break
farmbuyer@1 2116 end
farmbuyer@1 2117 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2118 end
farmbuyer@56 2119 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2120 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2121
farmbuyer@1 2122 function addon:_mark_boss_kill (index)
farmbuyer@1 2123 local e = g_loot[index]
farmbuyer@17 2124 if not e then
farmbuyer@17 2125 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2126 return
farmbuyer@17 2127 end
farmbuyer@55 2128 if not e.bossname then
farmbuyer@16 2129 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2130 return
farmbuyer@1 2131 end
farmbuyer@1 2132 if e.reason ~= 'wipe' then
farmbuyer@1 2133 -- enh, bail
farmbuyer@1 2134 self.loot_clean = index-1
farmbuyer@1 2135 end
farmbuyer@1 2136 local attempts = 1
farmbuyer@1 2137 local first
farmbuyer@1 2138
farmbuyer@69 2139 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2140 local i,d = 1,g_loot[1]
farmbuyer@1 2141 while d ~= e do
farmbuyer@55 2142 if d.bossname and
farmbuyer@55 2143 d.bossname == e.bossname and
farmbuyer@53 2144 d.instance == e.instance and
farmbuyer@1 2145 d.reason == 'wipe'
farmbuyer@1 2146 then
farmbuyer@1 2147 first = first or i
farmbuyer@1 2148 attempts = attempts + 1
farmbuyer@1 2149 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2150 else
farmbuyer@1 2151 i = i + 1
farmbuyer@1 2152 end
farmbuyer@1 2153 d = g_loot[i]
farmbuyer@1 2154 end
farmbuyer@1 2155 e.reason = 'kill'
farmbuyer@1 2156 e.attempts = attempts
farmbuyer@1 2157 self.loot_clean = first or index-1
farmbuyer@1 2158 end
farmbuyer@1 2159
farmbuyer@2 2160 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2161 assert(type(name)=='string')
farmbuyer@2 2162 assert(type(registration_func)=='function')
farmbuyer@76 2163 if deregistration_func ~= nil then
farmbuyer@76 2164 assert(type(deregistration_func)=='function')
farmbuyer@76 2165 end
farmbuyer@2 2166 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2167 n = name,
farmbuyer@2 2168 r = registration_func,
farmbuyer@2 2169 d = deregistration_func,
farmbuyer@2 2170 }
farmbuyer@5 2171 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2172 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2173 end
farmbuyer@1 2174
farmbuyer@2 2175 function _register_bossmod (self, force_p)
farmbuyer@2 2176 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2177 if x then
farmbuyer@2 2178 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2179 -- trying to register with already-registered boss mod
farmbuyer@2 2180 return
farmbuyer@2 2181 else
farmbuyer@2 2182 -- deregister
farmbuyer@2 2183 if x.d then x.d(self) end
farmbuyer@2 2184 end
farmbuyer@1 2185 end
farmbuyer@1 2186
farmbuyer@2 2187 x = nil
farmbuyer@2 2188 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2189 if v.n == opts.bossmod then
farmbuyer@2 2190 x = k
farmbuyer@2 2191 break
farmbuyer@2 2192 end
farmbuyer@1 2193 end
farmbuyer@1 2194
farmbuyer@2 2195 if not x then
farmbuyer@2 2196 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2197 self:Print(self.status_text)
farmbuyer@2 2198 return
farmbuyer@1 2199 end
farmbuyer@1 2200
farmbuyer@2 2201 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2202 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2203 else
farmbuyer@2 2204 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2205 end
farmbuyer@1 2206 end
farmbuyer@2 2207 end
farmbuyer@1 2208
farmbuyer@1 2209 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2210 do
farmbuyer@73 2211 local rawget, setmetatable = _G.rawget, _G.setmetatable
farmbuyer@73 2212
farmbuyer@1 2213 -- This shouldn't be required. /sadface
farmbuyer@1 2214 local loot_entry_mt = {
farmbuyer@1 2215 __index = function (e,key)
farmbuyer@1 2216 if key == 'cols' then
farmbuyer@15 2217 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2218 --tabledump(e) -- not actually that useful
farmbuyer@1 2219 addon:_fill_out_eoi_data(1)
farmbuyer@1 2220 end
farmbuyer@1 2221 return rawget(e,key)
farmbuyer@1 2222 end
farmbuyer@1 2223 }
farmbuyer@1 2224
farmbuyer@1 2225 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2226 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2227 -- optional second index to search no earlier than that.
farmbuyer@1 2228 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2229 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2230 stop = stop or 0
farmbuyer@1 2231 while i > stop do
farmbuyer@1 2232 if g_loot[i].kind == 'time' then
farmbuyer@1 2233 return i, g_loot[i]
farmbuyer@1 2234 end
farmbuyer@1 2235 i = i - 1
farmbuyer@1 2236 end
farmbuyer@1 2237 end
farmbuyer@1 2238
farmbuyer@1 2239 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2240 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2241 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2242 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2243 -- taken from the DAY entry.
farmbuyer@1 2244 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2245 -- FIXME this is horribabble
farmbuyer@1 2246 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2247 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2248 if not time_entry_opt then
farmbuyer@1 2249 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2250 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2251 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2252 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2253 end
farmbuyer@1 2254 end
farmbuyer@1 2255 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2256 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2257 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2258 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2259 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2260 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2261 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2262 end
farmbuyer@1 2263
farmbuyer@1 2264 local done_todays_date
farmbuyer@1 2265 function addon:_reset_timestamps()
farmbuyer@1 2266 done_todays_date = nil
farmbuyer@1 2267 end
farmbuyer@1 2268 local function do_todays_date()
farmbuyer@1 2269 local text, M, D, Y = makedate()
farmbuyer@1 2270 local found,ts = #g_loot+1
farmbuyer@1 2271 repeat
farmbuyer@1 2272 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2273 if found and ts.startday.text == text then
farmbuyer@1 2274 done_todays_date = true
farmbuyer@1 2275 end
farmbuyer@1 2276 until done_todays_date or (not found)
farmbuyer@1 2277 if done_todays_date then
farmbuyer@1 2278 g_today = ts
farmbuyer@1 2279 else
farmbuyer@1 2280 done_todays_date = true
farmbuyer@1 2281 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2282 kind = 'time',
farmbuyer@1 2283 startday = {
farmbuyer@1 2284 text = text, month = M, day = D, year = Y
farmbuyer@1 2285 }
farmbuyer@1 2286 }]
farmbuyer@1 2287 end
farmbuyer@1 2288 addon:_fill_out_eoi_data(1)
farmbuyer@1 2289 end
farmbuyer@1 2290
farmbuyer@1 2291 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2292 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2293 -- necessarily need to be a looted item.
farmbuyer@1 2294 function addon._addLootEntry (e)
farmbuyer@1 2295 setmetatable(e,loot_entry_mt)
farmbuyer@1 2296
farmbuyer@1 2297 if not done_todays_date then do_todays_date() end
farmbuyer@1 2298
farmbuyer@73 2299 local h, m = _G.GetGameTime()
farmbuyer@10 2300 --local localuptime = math.floor(GetTime())
farmbuyer@73 2301 local time_t = _G.time()
farmbuyer@1 2302 e.hour = h
farmbuyer@1 2303 e.minute = m
farmbuyer@10 2304 e.stamp = time_t --localuptime
farmbuyer@89 2305 if e.kind == 'loot' then
farmbuyer@89 2306 if (not e.unique) or (#e.unique==0) then
farmbuyer@89 2307 e.unique = e.id .. (e.disposition or e.person) .. _G.date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2308 end
farmbuyer@89 2309 end
farmbuyer@1 2310 local index = #g_loot + 1
farmbuyer@1 2311 g_loot[index] = e
farmbuyer@1 2312 return index
farmbuyer@1 2313 end
farmbuyer@16 2314
farmbuyer@69 2315 -- Safety wrapper only.
farmbuyer@69 2316 -- XXX Maybe pprint something here.
farmbuyer@69 2317 function addon._addBossEntry (e)
farmbuyer@69 2318 local ret = addon._addLootEntry(e)
farmbuyer@69 2319 assert(e.kind=='boss')
farmbuyer@69 2320 local needSize = e.maxsize == nil
farmbuyer@69 2321 local needSnap = e.raidersnap == nil
farmbuyer@69 2322 local needInst = e.instance == nil
farmbuyer@69 2323 if needSize or needSnap then
farmbuyer@69 2324 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2325 if needSize then e.maxsize = max end
farmbuyer@69 2326 if needSnap then e.raidersnap = ss end
farmbuyer@69 2327 if needInst then e.instance = inst end
farmbuyer@69 2328 end
farmbuyer@69 2329 return ret
farmbuyer@69 2330 end
farmbuyer@69 2331
farmbuyer@16 2332 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2333 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2334 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2335 -- from that boss.
farmbuyer@16 2336 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2337 if is == should_be then
farmbuyer@16 2338 return
farmbuyer@16 2339 end
farmbuyer@17 2340 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2341 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2342 return
farmbuyer@16 2343 end
farmbuyer@16 2344 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2345 should_be = should_be + 1
farmbuyer@16 2346 if is == should_be then
farmbuyer@16 2347 return
farmbuyer@16 2348 end
farmbuyer@16 2349 end
farmbuyer@16 2350
farmbuyer@16 2351 assert(g_loot[is].kind == 'boss')
farmbuyer@16 2352 local boss = tremove (g_loot, is)
farmbuyer@16 2353 tinsert (g_loot, should_be, boss)
farmbuyer@16 2354 return should_be
farmbuyer@16 2355 end
farmbuyer@1 2356 end
farmbuyer@1 2357
farmbuyer@19 2358 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2359 -- item cache data (which will have arrived by now).
farmbuyer@19 2360 function addon:do_item_cache_fixup()
farmbuyer@19 2361 self:Print("Fixing up missing item cache data...")
farmbuyer@19 2362
farmbuyer@19 2363 local numfound = 0
farmbuyer@19 2364 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2365
farmbuyer@73 2366 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2367 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2368 if not e.cache_miss then break end
farmbuyer@73 2369 local borked_id = e.itemname:match(borkedpat)
farmbuyer@73 2370 if not borked_id then break end
farmbuyer@73 2371 numfound = numfound + 1
farmbuyer@73 2372 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2373 -- its assload of return values.
farmbuyer@73 2374 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2375 if iname then
farmbuyer@73 2376 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2377 e.quality = iquality
farmbuyer@73 2378 e.itemname = iname
farmbuyer@73 2379 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2380 e.itemlink = ilink
farmbuyer@73 2381 e.itexture = itexture
farmbuyer@73 2382 e.cache_miss = nil
farmbuyer@73 2383 if e.unique then
farmbuyer@73 2384 local gu = g_uniques[e.unique]
farmbuyer@73 2385 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2386 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2387 pprint ('loot',
farmbuyer@76 2388 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2389 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2390 end
farmbuyer@73 2391 if player_i then
farmbuyer@73 2392 player_h.id[e.unique] = e.id
farmbuyer@73 2393 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2394 end
farmbuyer@19 2395 end
farmbuyer@73 2396 self:Print(msg, i, ilink)
farmbuyer@19 2397 end
farmbuyer@73 2398 break
farmbuyer@73 2399 end end
farmbuyer@19 2400
farmbuyer@19 2401 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@19 2402 end
farmbuyer@19 2403
farmbuyer@76 2404 do
farmbuyer@76 2405 local gur
farmbuyer@76 2406
farmbuyer@76 2407 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2408 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2409 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2410 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2411 local function fixup_unique_replacements()
farmbuyer@76 2412 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2413 local winning_index = 1
farmbuyer@76 2414 local winner = info[1]
farmbuyer@76 2415 info[1] = nil
farmbuyer@82 2416 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2417 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2418 "total entries")
farmbuyer@76 2419 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2420 for i = 2, #info do
farmbuyer@76 2421 if winner[1] <= info[i][1] then
farmbuyer@76 2422 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2423 flib.del(info[i])
farmbuyer@76 2424 else
farmbuyer@76 2425 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2426 flib.del(winner)
farmbuyer@76 2427 winner = info[i]
farmbuyer@76 2428 winning_index = i
farmbuyer@76 2429 end
farmbuyer@76 2430 info[i] = nil
farmbuyer@76 2431 end
farmbuyer@76 2432 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2433 --[[
farmbuyer@76 2434 A: winner was generated locally
farmbuyer@82 2435 >winning_index == 1
farmbuyer@76 2436 >g_loot and history already has the replacement value
farmbuyer@76 2437 B: winner was generated remotely
farmbuyer@76 2438 >need to scan and replace
farmbuyer@82 2439 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2440 this code safely in all cases. Important to note: a local winner
farmbuyer@92 2441 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 2442 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 2443 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 2444 do the general case until/unless this becomes a problem.
farmbuyer@76 2445 ]]
farmbuyer@89 2446 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2447 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2448
farmbuyer@89 2449 -- Active loot
farmbuyer@89 2450 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2451 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2452 g_loot[looti].unique = winner[2]
farmbuyer@89 2453 else
farmbuyer@89 2454 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2455 -- player, then the "previous" unique would not have made it
farmbuyer@89 2456 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2457 pprint('improv', "No active loot found", looti,
farmbuyer@89 2458 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2459 end
farmbuyer@89 2460
farmbuyer@89 2461 -- History
farmbuyer@89 2462 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2463 hi = addon.history.byname[hi]
farmbuyer@89 2464 local hist = addon.history[hi]
farmbuyer@89 2465 if ui and hist.unique[ui] == exist then
farmbuyer@89 2466 -- ui is valid
farmbuyer@82 2467 else
farmbuyer@89 2468 ui = nil
farmbuyer@89 2469 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2470 if ui2 == exist then
farmbuyer@89 2471 ui = i
farmbuyer@89 2472 break
farmbuyer@76 2473 end
farmbuyer@76 2474 end
farmbuyer@89 2475 end
farmbuyer@89 2476 if ui then
farmbuyer@89 2477 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2478 ui, hist.name)
farmbuyer@89 2479 assert(exist ~= winner[2])
farmbuyer@89 2480 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2481 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2482 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2483 hist.unique[ui] = winner[2]
farmbuyer@89 2484 hist.when[exist] = nil
farmbuyer@89 2485 hist.id[exist] = nil
farmbuyer@89 2486 hist.count[exist] = nil
farmbuyer@76 2487 end
farmbuyer@76 2488 end
farmbuyer@89 2489
farmbuyer@76 2490 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2491 flib.del(winner)
farmbuyer@76 2492 flib.del(info)
farmbuyer@76 2493 gur.replacements[exist] = nil
farmbuyer@76 2494 end
farmbuyer@76 2495 end
farmbuyer@76 2496
farmbuyer@76 2497 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2498 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2499 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2500 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2501 if is_local then
farmbuyer@76 2502 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2503 end
farmbuyer@76 2504 gur.cache:add (exist)
farmbuyer@76 2505 end
farmbuyer@76 2506
farmbuyer@76 2507 local function get_previous_replacement (exist)
farmbuyer@76 2508 local l = gur.replacements[exist]
farmbuyer@76 2509 if l and l.LOCAL then
farmbuyer@76 2510 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2511 l.LOCAL)
farmbuyer@76 2512 return l.LOCAL
farmbuyer@76 2513 end
farmbuyer@76 2514 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2515 end
farmbuyer@76 2516
farmbuyer@76 2517 function _setup_unique_replace ()
farmbuyer@76 2518 gur = {}
farmbuyer@76 2519 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@76 2520 gur.me = tonumber(_G.UnitGUID('player'):sub(-7),16)
farmbuyer@76 2521 gur.replacements = {}
farmbuyer@76 2522 gur.new_entry = new_entry
farmbuyer@76 2523 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2524 g_unique_replace = gur
farmbuyer@76 2525 _setup_unique_replace = nil
farmbuyer@76 2526 end
farmbuyer@76 2527 end
farmbuyer@76 2528
farmbuyer@77 2529 do
farmbuyer@77 2530 local clicky
farmbuyer@81 2531 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 2532 if self.display then
farmbuyer@81 2533 local d = self.display
farmbuyer@81 2534 if d then
farmbuyer@96 2535 local gui = d:GetUserData("GUI state")
farmbuyer@96 2536 local eoist = gui.eoiST
farmbuyer@81 2537 if eoist then eoist:Hide() end
farmbuyer@96 2538 local histst = gui.histST
farmbuyer@81 2539 if histst then histst:Hide() end
farmbuyer@81 2540 d:Hide()
farmbuyer@81 2541 end
farmbuyer@81 2542 end
farmbuyer@81 2543 self.NOLOAD = err_msg
farmbuyer@77 2544 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 2545 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 2546 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 2547 button1 = OKAY,
farmbuyer@77 2548 }
farmbuyer@77 2549 clicky = addon.format_hypertext(
farmbuyer@77 2550 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 2551 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 2552 end
farmbuyer@81 2553 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@77 2554 _G.PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 2555 addon:Print (" ")
farmbuyer@77 2556 addon:Print (" ", clicky)
farmbuyer@77 2557 addon:Print (" ")
farmbuyer@77 2558 end
farmbuyer@81 2559
farmbuyer@81 2560 function _unavoidable_collision (err)
farmbuyer@81 2561 addon:horrible_horrible_error (err)
farmbuyer@81 2562 -- we don't actually need to kill the GUI in this case
farmbuyer@81 2563 addon.NOLOAD = nil
farmbuyer@81 2564 end
farmbuyer@77 2565 end
farmbuyer@77 2566
farmbuyer@1 2567
farmbuyer@1 2568 ------ Saved texts
farmbuyer@1 2569 function addon:check_saved_table(silent_p)
farmbuyer@73 2570 local s = _G.OuroLootSV_saved
farmbuyer@1 2571 if s and (#s > 0) then return s end
farmbuyer@73 2572 _G.OuroLootSV_saved = nil
farmbuyer@1 2573 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 2574 end
farmbuyer@1 2575
farmbuyer@1 2576 function addon:save_list()
farmbuyer@81 2577 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2578 for i,t in ipairs(s) do
farmbuyer@1 2579 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 2580 end
farmbuyer@1 2581 end
farmbuyer@1 2582
farmbuyer@1 2583 function addon:save_saveas(name)
farmbuyer@73 2584 _G.OuroLootSV_saved = _G.OuroLootSV_saved or {}
farmbuyer@73 2585 local SV = _G.OuroLootSV_saved
farmbuyer@16 2586 local n = #SV + 1
farmbuyer@1 2587 local save = {
farmbuyer@1 2588 name = name,
farmbuyer@1 2589 date = makedate(),
farmbuyer@1 2590 count = #g_loot,
farmbuyer@1 2591 }
farmbuyer@10 2592 for text in self:registered_textgen_iter() do
farmbuyer@10 2593 save[text] = g_loot[text]
farmbuyer@10 2594 end
farmbuyer@1 2595 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 2596 SV[n] = save
farmbuyer@1 2597 return self:save_list()
farmbuyer@1 2598 end
farmbuyer@1 2599
farmbuyer@1 2600 function addon:save_restore(num)
farmbuyer@81 2601 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2602 if (not num) or (num > #s) then
farmbuyer@1 2603 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2604 end
farmbuyer@1 2605 local save = s[num]
farmbuyer@92 2606 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 2607 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 2608 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 2609 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 2610 for text in self:registered_textgen_iter() do
farmbuyer@10 2611 g_loot[text] = save[text]
farmbuyer@10 2612 end
farmbuyer@1 2613 end
farmbuyer@1 2614
farmbuyer@1 2615 function addon:save_delete(num)
farmbuyer@81 2616 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2617 if (not num) or (num > #s) then
farmbuyer@1 2618 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2619 end
farmbuyer@1 2620 self:Print("Deleting saved text #"..num)
farmbuyer@1 2621 tremove(s,num)
farmbuyer@1 2622 return self:save_list()
farmbuyer@1 2623 end
farmbuyer@1 2624
farmbuyer@1 2625
farmbuyer@1 2626 ------ Loot histories
farmbuyer@1 2627 -- history_all = {
farmbuyer@1 2628 -- ["Kilrogg"] = {
farmbuyer@1 2629 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 2630 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 2631 -- ["byname"] = { -- not saved
farmbuyer@1 2632 -- ["OtherPlayer"] = 2,
farmbuyer@1 2633 -- ["Farmbuyer"] = 1,
farmbuyer@1 2634 -- }
farmbuyer@1 2635 -- [1] = {
farmbuyer@1 2636 -- ["name"] = "Farmbuyer",
farmbuyer@73 2637 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 2638 -- -- sorted array:
farmbuyer@73 2639 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 2640 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 2641 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 2642 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 2643 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 2644 -- },
farmbuyer@1 2645 -- [2] = {
farmbuyer@1 2646 -- ["name"] = "OtherPlayer",
farmbuyer@1 2647 -- ......
farmbuyer@1 2648 -- }, ......
farmbuyer@1 2649 -- },
farmbuyer@1 2650 -- ["OtherRealm"] = ......
farmbuyer@1 2651 -- }
farmbuyer@73 2652 --
farmbuyer@73 2653 -- Up through 2.81.4 (specifically through rev 95), an individual player's
farmbuyer@73 2654 -- table looked like this:
farmbuyer@73 2655 -- ["name"] = "Farmbuyer",
farmbuyer@73 2656 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" } -- most recent loot
farmbuyer@73 2657 -- [2] = { ......., [count = "x3"] } -- previous loot
farmbuyer@73 2658 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 2659 do
farmbuyer@73 2660 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 2661 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 2662 local function compare_timestamps (L, R)
farmbuyer@76 2663 return L > R -- reverse of normal order, newest first
farmbuyer@76 2664 end
farmbuyer@73 2665 local function sort_player (p)
farmbuyer@73 2666 local new_uniques, uniques_bywhen, when_array = {}, {}, {}
farmbuyer@73 2667 for u,tstamp in pairs(p.when) do
farmbuyer@73 2668 uniques_bywhen[tstamp] = u
farmbuyer@73 2669 when_array[#when_array+1] = tstamp
farmbuyer@73 2670 end
farmbuyer@76 2671 _G.table.sort (when_array, compare_timestamps)
farmbuyer@73 2672 for i,tstamp in ipairs(when_array) do
farmbuyer@73 2673 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 2674 end
farmbuyer@73 2675 p.unique = new_uniques
farmbuyer@73 2676 end
farmbuyer@73 2677
farmbuyer@81 2678 function addon:repair_history_integrity()
farmbuyer@81 2679 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 2680 local empties_to_delete = {}
farmbuyer@81 2681
farmbuyer@81 2682 for rname,realm in pairs(self.history_all) do
farmbuyer@81 2683 for pk,player in ipairs(realm) do
farmbuyer@81 2684 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 2685 for i,h in ipairs(player.unique) do
farmbuyer@81 2686 h = tostring(h)
farmbuyer@81 2687 if player.when[h] and player.id[h] then
farmbuyer@81 2688 unique[#unique+1] = h
farmbuyer@81 2689 id[h] = player.id[h]
farmbuyer@81 2690 when[h] = player.when[h]
farmbuyer@81 2691 count[h] = player.count[h]
farmbuyer@81 2692 else
farmbuyer@81 2693 self:Print("Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 2694 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 2695 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 2696 errors = errors + 1
farmbuyer@81 2697 end
farmbuyer@81 2698 hcount = hcount + 1
farmbuyer@81 2699 end
farmbuyer@81 2700 player.id, player.when, player.unique, player.count =
farmbuyer@81 2701 id, when, unique, count
farmbuyer@81 2702 player.person_class = g_loot.raiders[player.name]
farmbuyer@81 2703 and g_loot.raiders[player.name].class
farmbuyer@81 2704 if #player.unique > 1 then
farmbuyer@81 2705 sort_player(player)
farmbuyer@81 2706 elseif #player.unique == 0 then
farmbuyer@81 2707 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 2708 end
farmbuyer@81 2709 pcount = pcount + 1
farmbuyer@81 2710 end
farmbuyer@81 2711 if #empties_to_delete > 0 then
farmbuyer@81 2712 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 2713 local player = tremove (realm, pk)
farmbuyer@81 2714 self:Print("Realm %s, player %s, is empty", rname, player.name)
farmbuyer@81 2715 end
farmbuyer@81 2716 wipe(empties_to_delete)
farmbuyer@81 2717 end
farmbuyer@81 2718 if #realm == 0 then
farmbuyer@81 2719 self.history_all[rname] = nil
farmbuyer@81 2720 self:Print("Realm %s is empty", rname)
farmbuyer@81 2721 end
farmbuyer@81 2722 rcount = rcount + 1
farmbuyer@81 2723 end
farmbuyer@81 2724 self:_build_history_names()
farmbuyer@81 2725 if errors > 0 then
farmbuyer@81 2726 self:Print("The listed entries have been erased from history.")
farmbuyer@81 2727 end
farmbuyer@81 2728 end
farmbuyer@81 2729
farmbuyer@73 2730 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 2731 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 2732 function addon:_uplift_history_format (player)
farmbuyer@73 2733 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 2734 local name = player.name
farmbuyer@73 2735
farmbuyer@73 2736 for i,h in ipairs(player) do
farmbuyer@73 2737 local U = h.unique
farmbuyer@73 2738 unique[i] = U
farmbuyer@73 2739 when[U] = h.when
farmbuyer@73 2740 id[U] = h.id
farmbuyer@73 2741 count[U] = h.count
farmbuyer@73 2742 end
farmbuyer@73 2743
farmbuyer@73 2744 wipe(player)
farmbuyer@73 2745 player.name = name
farmbuyer@73 2746 player.id, player.when, player.unique, player.count =
farmbuyer@73 2747 id, when, unique, count
farmbuyer@73 2748 end
farmbuyer@76 2749
farmbuyer@73 2750 function addon:_cache_history_uniques()
farmbuyer@73 2751 UpdateAddOnMemoryUsage()
farmbuyer@73 2752 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2753 local trouble
farmbuyer@73 2754 local count = 0
farmbuyer@73 2755 for hi,player in ipairs(self.history) do
farmbuyer@73 2756 for ui,u in ipairs(player.unique) do
farmbuyer@87 2757 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 2758 count = count + 1
farmbuyer@73 2759 end
farmbuyer@73 2760 end
farmbuyer@73 2761 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 2762 if e.unique and e.unique ~= "" then
farmbuyer@73 2763 local hmmm = _G.rawget(g_uniques,e.unique)
farmbuyer@73 2764 if hmmm then
farmbuyer@82 2765 hmmm.loot = i
farmbuyer@73 2766 elseif e.disposition == 'shard' or e.disposition == 'gvault' then
farmbuyer@73 2767 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2768 count = count + 1
farmbuyer@73 2769 else
farmbuyer@76 2770 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 2771 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 2772 pprint(hmmm) -- more?
farmbuyer@73 2773 -- try to simply fix up errors as we go
farmbuyer@73 2774 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2775 end
farmbuyer@73 2776 else
farmbuyer@89 2777 -- The usual cause: when only source is from an older client
farmbuyer@89 2778 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 2779 -- even a stub history entry happens. Code has now been added
farmbuyer@89 2780 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 2781 -- simple ignore it.
farmbuyer@73 2782 trouble = true
farmbuyer@89 2783 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 2784 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 2785 end
farmbuyer@73 2786 end
farmbuyer@73 2787 UpdateAddOnMemoryUsage()
farmbuyer@73 2788 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2789 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 2790 self.history.realm, (after-before)/1024, count)
farmbuyer@73 2791 if trouble then
farmbuyer@73 2792 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 2793 "you should consider submitting a bug report (including your",
farmbuyer@73 2794 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 2795 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 2796 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 2797 end
farmbuyer@73 2798 g_uniques:SETMODE('probe')
farmbuyer@73 2799 self._cache_history_uniques = nil
farmbuyer@73 2800 end
farmbuyer@6 2801
farmbuyer@4 2802 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 2803 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 2804 -- called from the GUI code at least once.
farmbuyer@1 2805 function addon:_build_history_names (opt_hist)
farmbuyer@1 2806 local hist = opt_hist or self.history
farmbuyer@1 2807 local m = {}
farmbuyer@1 2808 for i = 1, #hist do
farmbuyer@1 2809 m[hist[i].name] = i
farmbuyer@1 2810 end
farmbuyer@73 2811 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 2812 hist.byname = m
farmbuyer@1 2813 end
farmbuyer@1 2814
farmbuyer@1 2815 -- Prepares and returns table to be used as self.history.
farmbuyer@1 2816 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 2817 local t = prev_table or {
farmbuyer@1 2818 --kind = 'realm',
farmbuyer@6 2819 --realm = realmname,
farmbuyer@1 2820 }
farmbuyer@6 2821 t.realm = realmname
farmbuyer@1 2822
farmbuyer@1 2823 --[[
farmbuyer@1 2824 t.cols = setmetatable({
farmbuyer@1 2825 { value = realmname },
farmbuyer@1 2826 }, self.time_column1_used_mt)
farmbuyer@1 2827 ]]
farmbuyer@1 2828
farmbuyer@1 2829 if not t.byname then
farmbuyer@1 2830 self:_build_history_names (t)
farmbuyer@1 2831 end
farmbuyer@1 2832
farmbuyer@1 2833 return t
farmbuyer@1 2834 end
farmbuyer@1 2835
farmbuyer@4 2836 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 2837 -- the index and the table at that index.
farmbuyer@4 2838 function addon:get_loot_history (name)
farmbuyer@4 2839 local i
farmbuyer@4 2840 i = self.history.byname[name]
farmbuyer@4 2841 if not i then
farmbuyer@4 2842 i = #self.history + 1
farmbuyer@73 2843 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 2844 self.history.byname[name] = i
farmbuyer@4 2845 end
farmbuyer@6 2846 return i, self.history[i]
farmbuyer@4 2847 end
farmbuyer@4 2848
farmbuyer@73 2849 -- Prepends data from the loot entry at LOOTINDEX to be the new most
farmbuyer@73 2850 -- recent history entry for that player.
farmbuyer@1 2851 function addon:_addHistoryEntry (lootindex)
farmbuyer@1 2852 local e = g_loot[lootindex]
farmbuyer@6 2853 if e.kind ~= 'loot' then return end
farmbuyer@6 2854
farmbuyer@6 2855 local i,h = self:get_loot_history(e.person)
farmbuyer@73 2856 local when = self:format_timestamp (g_today, e)
farmbuyer@87 2857 assert(h.name==e.person)
farmbuyer@73 2858
farmbuyer@25 2859 -- If any of these change, update the end of history_handle_disposition.
farmbuyer@71 2860 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 2861 e.unique = e.id .. e.person .. when
farmbuyer@71 2862 end
farmbuyer@73 2863 local U = e.unique
farmbuyer@73 2864 tinsert (h.unique, 1, U)
farmbuyer@73 2865 h.when[U] = when
farmbuyer@73 2866 h.id[U] = e.id
farmbuyer@73 2867 h.count[U] = e.count
farmbuyer@73 2868
farmbuyer@87 2869 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@6 2870 end
farmbuyer@6 2871
farmbuyer@24 2872 -- Create new history table based on current loot.
farmbuyer@6 2873 function addon:rewrite_history (realmname)
farmbuyer@6 2874 local r = assert(realmname)
farmbuyer@6 2875 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 2876 self.history = self.history_all[r]
farmbuyer@73 2877 g_uniques:RESET()
farmbuyer@6 2878
farmbuyer@6 2879 local g_today_real = g_today
farmbuyer@6 2880 for i,e in ipairs(g_loot) do
farmbuyer@6 2881 if e.kind == 'time' then
farmbuyer@6 2882 g_today = e
farmbuyer@6 2883 elseif e.kind == 'loot' then
farmbuyer@6 2884 self:_addHistoryEntry(i)
farmbuyer@6 2885 end
farmbuyer@6 2886 end
farmbuyer@6 2887 g_today = g_today_real
farmbuyer@6 2888 self.hist_clean = nil
farmbuyer@6 2889
farmbuyer@6 2890 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 2891 for i,h in ipairs(self.history) do
farmbuyer@73 2892 sort_player(h)
farmbuyer@6 2893 end
farmbuyer@6 2894 end
farmbuyer@6 2895
farmbuyer@76 2896 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 2897 -- for each player on REALMNAME.
farmbuyer@76 2898 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 2899 -- which has a similar feel.
farmbuyer@76 2900 function addon:preen_history (realmname, howmany)
farmbuyer@6 2901 local r = assert(realmname)
farmbuyer@76 2902 howmany = tonumber(howmany) or 1
farmbuyer@76 2903 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 2904 return
farmbuyer@76 2905 end
farmbuyer@73 2906 g_uniques:RESET()
farmbuyer@76 2907 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 2908 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 2909 -- after this step would be large and sparse, with no good way
farmbuyer@73 2910 -- of shrinking the allocation...
farmbuyer@73 2911 sort_player(h)
farmbuyer@73 2912 -- ...so it's better in the long run to discard them.
farmbuyer@76 2913 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 2914 for ui = 1, howmany do
farmbuyer@76 2915 local U = h.unique[ui]
farmbuyer@76 2916 if not U then break end
farmbuyer@76 2917 new_unique[ui] = U
farmbuyer@76 2918 new_id[U] = h.id[U]
farmbuyer@76 2919 new_when[U] = h.when[U]
farmbuyer@76 2920 new_count[U] = h.count[U]
farmbuyer@76 2921 end
farmbuyer@76 2922 h.unique, h.id, h.when, h.count =
farmbuyer@76 2923 new_unique, new_id, new_when, new_count
farmbuyer@6 2924 end
farmbuyer@1 2925 end
farmbuyer@24 2926
farmbuyer@73 2927 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 2928 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 2929 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 2930 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 2931 -- formatted with the loot's name/itemlink.
farmbuyer@73 2932 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 2933 local errtxt
farmbuyer@73 2934 if type(needle) == 'string' then
farmbuyer@73 2935 -- unique tag
farmbuyer@73 2936 elseif type(needle) == 'table' then
farmbuyer@73 2937 if needle.kind ~= 'loot' then
farmbuyer@73 2938 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 2939 end
farmbuyer@73 2940 needle = needle.unique
farmbuyer@73 2941 if not needle then
farmbuyer@73 2942 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 2943 end
farmbuyer@73 2944 else
farmbuyer@73 2945 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 2946 end
farmbuyer@24 2947
farmbuyer@73 2948 local player_i, player_h
farmbuyer@73 2949 local cache = g_uniques[needle]
farmbuyer@24 2950
farmbuyer@73 2951 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 2952 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 2953 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 2954 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 2955 else
farmbuyer@87 2956 player_i = addon.history.byname[cache.history]
farmbuyer@73 2957 player_h = addon.history[player_i]
farmbuyer@73 2958 if cache.history_may
farmbuyer@73 2959 and needle == player_h.unique[cache.history_may]
farmbuyer@73 2960 then
farmbuyer@73 2961 return player_i, player_h, cache.history_may
farmbuyer@73 2962 end
farmbuyer@73 2963 for i,u in ipairs(player_h.unique) do
farmbuyer@73 2964 if needle == u then
farmbuyer@73 2965 cache.history_may = i -- might help, might not
farmbuyer@73 2966 return player_i, player_h, i
farmbuyer@24 2967 end
farmbuyer@24 2968 end
farmbuyer@24 2969 end
farmbuyer@24 2970
farmbuyer@73 2971 if not errtxt then
farmbuyer@73 2972 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@73 2973 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this."
farmbuyer@24 2974 end
farmbuyer@73 2975 return nil, errtxt
farmbuyer@25 2976 end
farmbuyer@24 2977
farmbuyer@81 2978 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 2979 -- calling it:
farmbuyer@81 2980 -- "local", row_index, new_recipient
farmbuyer@81 2981 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 2982 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 2983 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 2984 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 2985 -- happens; returns the affected loot index on success.
farmbuyer@81 2986 --function addon:reassign_loot (index, to_name)
farmbuyer@81 2987 function addon:reassign_loot (how, ...)
farmbuyer@81 2988 -- This must all be filled out in all cases:
farmbuyer@81 2989 local e, index, from_name, to_name, unique, id
farmbuyer@81 2990 -- Only set in remote case:
farmbuyer@81 2991 local sender
farmbuyer@81 2992
farmbuyer@81 2993 if how == "local" then
farmbuyer@81 2994 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 2995 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 2996 index, to_name = ...
farmbuyer@81 2997 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 2998 index = assert(tonumber(index))
farmbuyer@81 2999 e = g_loot[index]
farmbuyer@81 3000 id = e.id
farmbuyer@81 3001 unique = assert(e.unique)
farmbuyer@81 3002 from_name = e.person
farmbuyer@81 3003
farmbuyer@81 3004 elseif how == "remote" then
farmbuyer@81 3005 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3006 id = tonumber(id)
farmbuyer@81 3007 local cache
farmbuyer@81 3008 local loop = 0
farmbuyer@81 3009 repeat -- wtb continue statement pst
farmbuyer@81 3010 if loop > 1 then break end
farmbuyer@81 3011 e = nil
farmbuyer@81 3012 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3013 index = tonumber(cache.loot)
farmbuyer@81 3014 if index then
farmbuyer@81 3015 e = g_loot[index]
farmbuyer@81 3016 else
farmbuyer@81 3017 end
farmbuyer@81 3018 loop = loop + 1
farmbuyer@81 3019 until e and (e.id == id)
farmbuyer@81 3020
farmbuyer@81 3021 else
farmbuyer@81 3022 return -- silently ignore future cases from future clients
farmbuyer@81 3023 end
farmbuyer@81 3024
farmbuyer@81 3025 if self.debug.loot then
farmbuyer@81 3026 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3027 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3028 self.dprint('loot', m)
farmbuyer@81 3029 if sender == my_name then
farmbuyer@81 3030 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3031 return index
farmbuyer@81 3032 end
farmbuyer@81 3033 end
farmbuyer@81 3034
farmbuyer@81 3035 if not e then
farmbuyer@81 3036 -- say something?
farmbuyer@81 3037 return
farmbuyer@81 3038 end
farmbuyer@81 3039
farmbuyer@73 3040 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3041 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3042
farmbuyer@81 3043 if not from_i then
farmbuyer@81 3044 if how == "local" then
farmbuyer@81 3045 -- from_h here is the formatted error text
farmbuyer@81 3046 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3047 end
farmbuyer@25 3048 else
farmbuyer@81 3049 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3050 -- If something were wrong at this point, what could we do?
farmbuyer@81 3051
farmbuyer@73 3052 local U = tremove (from_h.unique, hist_i)
farmbuyer@73 3053 -- The loot master giveth...
farmbuyer@73 3054 to_h.unique[#to_h.unique+1] = U
farmbuyer@73 3055 to_h.when[U] = from_h.when[U]
farmbuyer@73 3056 to_h.id[U] = from_h.id[U]
farmbuyer@73 3057 to_h.count[U] = from_h.count[U]
farmbuyer@73 3058 sort_player(to_h)
farmbuyer@73 3059 -- ...and the loot master taketh away.
farmbuyer@73 3060 from_h.when[U] = nil
farmbuyer@73 3061 from_h.id[U] = nil
farmbuyer@73 3062 from_h.count[U] = nil
farmbuyer@73 3063 -- Blessed be the lookup cache of the loot master.
farmbuyer@87 3064 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3065 end
farmbuyer@81 3066 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3067 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@81 3068 or select(2,_G.UnitClass(from_name))
farmbuyer@25 3069 e.person = to_name
farmbuyer@81 3070 e.person_class = to_h.person_class
farmbuyer@81 3071 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@81 3072 or select(2,_G.UnitClass(to_name))
farmbuyer@25 3073 self.hist_clean = nil
farmbuyer@81 3074 self.loot_clean = nil
farmbuyer@81 3075
farmbuyer@81 3076 if how == "local" then
farmbuyer@81 3077 _notify_about_change (_G.DEFAULT_CHAT_FRAME, _G.UNIT_YOU, index,
farmbuyer@81 3078 nil, from_name, from_person_class)
farmbuyer@81 3079 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3080 elseif opts.chatty_on_remote_changes then
farmbuyer@81 3081 _notify_about_remote (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3082 end
farmbuyer@81 3083 if self.display then
farmbuyer@96 3084 self.display:GetUserData("GUI state").eoiST:OuroLoot_Refresh(index)
farmbuyer@81 3085 self:redisplay()
farmbuyer@81 3086 end
farmbuyer@81 3087 return index
farmbuyer@25 3088 end
farmbuyer@25 3089
farmbuyer@84 3090 local function expunge (player, index_or_unique)
farmbuyer@84 3091 local i,u
farmbuyer@84 3092 if type(index_or_unique) == 'string' then
farmbuyer@84 3093 for u = 1, #player.unique do
farmbuyer@84 3094 if player.unique[u] == index_or_unique then
farmbuyer@84 3095 i = u
farmbuyer@84 3096 break
farmbuyer@84 3097 end
farmbuyer@84 3098 end
farmbuyer@84 3099 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3100 i = index_or_unique
farmbuyer@84 3101 end
farmbuyer@84 3102 if not i then
farmbuyer@84 3103 return -- error here?
farmbuyer@84 3104 end
farmbuyer@84 3105 u = player.unique[i]
farmbuyer@84 3106 assert(#u>0)
farmbuyer@84 3107 tremove (player.unique, i)
farmbuyer@84 3108 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3109 g_uniques[u] = nil
farmbuyer@84 3110 addon.hist_clean = nil
farmbuyer@87 3111 return #player.unique
farmbuyer@84 3112 end
farmbuyer@84 3113
farmbuyer@84 3114 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3115 -- E - loot entry
farmbuyer@84 3116 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3117 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3118 -- player's tables from the history array.
farmbuyer@87 3119 --
farmbuyer@87 3120 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3121 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3122 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3123 if type(first) == 'table' then
farmbuyer@87 3124 item = first.itemlink or item
farmbuyer@84 3125 --elseif type(first) == 'string' then
farmbuyer@84 3126 end
farmbuyer@84 3127
farmbuyer@84 3128 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3129
farmbuyer@36 3130 if not from_i then
farmbuyer@36 3131 -- from_h is the formatted error text
farmbuyer@84 3132 return nil, (from_h
farmbuyer@84 3133 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3134 ):format(item)
farmbuyer@36 3135 end
farmbuyer@36 3136
farmbuyer@87 3137 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3138 if not remaining then
farmbuyer@87 3139 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3140 elseif remaining > 0 then
farmbuyer@87 3141 return remaining
farmbuyer@87 3142 end
farmbuyer@87 3143 tremove (self.history, from_i)
farmbuyer@87 3144 self:_build_history_names()
farmbuyer@87 3145 return 0
farmbuyer@36 3146 end
farmbuyer@36 3147
farmbuyer@25 3148 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3149 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@73 3150 local deleted_cache = {}
farmbuyer@25 3151 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3152 local e = g_loot[index]
farmbuyer@25 3153 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3154 -- output, so force to a string instead.
farmbuyer@25 3155 olddisp = olddisp or 'normal'
farmbuyer@25 3156 local newdisp = e.disposition or 'normal'
farmbuyer@25 3157 -- Ignore misclicks and the like
farmbuyer@25 3158 if olddisp == newdisp then return end
farmbuyer@25 3159
farmbuyer@25 3160 local name = e.person
farmbuyer@25 3161
farmbuyer@25 3162 if (newdisp == 'shard' or newdisp == 'gvault') then
farmbuyer@73 3163 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@73 3164 -- remove history entry if it exists
farmbuyer@84 3165 -- FIXME revist this and use expunge
farmbuyer@25 3166 if hist_i then
farmbuyer@73 3167 local c = flib.new()
farmbuyer@73 3168 local hist_u = tremove (name_h.unique, hist_i)
farmbuyer@73 3169 c.when = name_h.when[hist_u]
farmbuyer@73 3170 c.id = name_h.id[hist_u]
farmbuyer@73 3171 c.count = name_h.count[hist_u]
farmbuyer@73 3172 deleted_cache[hist_u] = c
farmbuyer@73 3173 name_h.when[hist_u] = nil
farmbuyer@73 3174 name_h.id[hist_u] = nil
farmbuyer@73 3175 name_h.count[hist_u] = nil
farmbuyer@25 3176 self.hist_clean = nil
farmbuyer@25 3177 elseif (olddisp == 'shard' or olddisp == 'gvault') then
farmbuyer@25 3178 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3179 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3180 -- So this isn't treated as an error.
farmbuyer@25 3181 else
farmbuyer@25 3182 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3183 end
farmbuyer@25 3184 return
farmbuyer@25 3185 end
farmbuyer@25 3186
farmbuyer@25 3187 if (olddisp == 'shard' or olddisp == 'gvault')
farmbuyer@25 3188 and (newdisp == 'normal' or newdisp == 'offspec')
farmbuyer@25 3189 then
farmbuyer@25 3190 local name_i, name_h = self:get_loot_history(name)
farmbuyer@25 3191
farmbuyer@25 3192 -- Must create a new history entry. Could call '_addHistoryEntry(index)'
farmbuyer@25 3193 -- but that would duplicate a lot of effort. To start with, check the
farmbuyer@25 3194 -- cache of stuff we've already deleted; if it's not there then just do
farmbuyer@25 3195 -- the same steps as _addHistoryEntry.
farmbuyer@73 3196 -- FIXME The deleted cache isn't nearly as useful now with the new data structures.
farmbuyer@73 3197 local when
farmbuyer@73 3198 if (not e.unique) or (#e.unique==0) then
farmbuyer@85 3199 when = g_today and self:format_timestamp (g_today, e) or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@84 3200 e.unique = e.id .. name .. when
farmbuyer@25 3201 end
farmbuyer@73 3202 local U = e.unique
farmbuyer@73 3203 local c = deleted_cache[U]
farmbuyer@73 3204 deleted_cache[U] = nil
farmbuyer@73 3205 name_h.unique[#name_h.unique+1] = U
farmbuyer@85 3206 name_h.when[U] = c and c.when or when or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 3207 name_h.id[U] = e.id -- c.id
farmbuyer@73 3208 name_h.count[U] = c and c.count or e.count
farmbuyer@73 3209 sort_player(name_h)
farmbuyer@87 3210 g_uniques[U] = { loot = index, history = name }
farmbuyer@25 3211 self.hist_clean = nil
farmbuyer@73 3212
farmbuyer@73 3213 if c then flib.del(c) end
farmbuyer@73 3214
farmbuyer@25 3215 return
farmbuyer@25 3216 end
farmbuyer@24 3217 end
farmbuyer@73 3218
farmbuyer@73 3219 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3220 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3221 -- calling it:
farmbuyer@73 3222 -- "local", row_index, new_disposition
farmbuyer@73 3223 -- "remote", sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3224 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3225 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3226 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3227 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3228 -- on success.
farmbuyer@73 3229 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3230 -- This must all be filled out in all cases:
farmbuyer@73 3231 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3232 -- Only set in remote case:
farmbuyer@73 3233 local sender
farmbuyer@73 3234
farmbuyer@73 3235 if how == "local" then
farmbuyer@73 3236 index, newdisp = ...
farmbuyer@73 3237 index = assert(tonumber(index))
farmbuyer@73 3238 e = g_loot[index]
farmbuyer@73 3239 id = e.id
farmbuyer@73 3240 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3241 olddisp = e.disposition
farmbuyer@73 3242
farmbuyer@73 3243 elseif how == "remote" then
farmbuyer@73 3244 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3245 id = tonumber(id)
farmbuyer@81 3246 local cache
farmbuyer@81 3247 local loop = 0
farmbuyer@81 3248 repeat -- wtb continue statement pst
farmbuyer@81 3249 if loop > 1 then break end
farmbuyer@81 3250 e = nil
farmbuyer@81 3251 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3252 index = tonumber(cache.loot)
farmbuyer@81 3253 if index then
farmbuyer@81 3254 e = g_loot[index]
farmbuyer@81 3255 else
farmbuyer@81 3256 end
farmbuyer@81 3257 loop = loop + 1
farmbuyer@81 3258 until e and (e.id == id)
farmbuyer@73 3259
farmbuyer@73 3260 else
farmbuyer@76 3261 return -- silently ignore future cases from future clients
farmbuyer@73 3262 end
farmbuyer@73 3263
farmbuyer@73 3264 if self.debug.loot then
farmbuyer@80 3265 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3266 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3267 self.dprint('loot', m)
farmbuyer@73 3268 if sender == my_name then
farmbuyer@76 3269 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3270 return index
farmbuyer@73 3271 end
farmbuyer@73 3272 end
farmbuyer@73 3273
farmbuyer@73 3274 if not e then
farmbuyer@73 3275 -- say something?
farmbuyer@73 3276 return
farmbuyer@73 3277 end
farmbuyer@73 3278
farmbuyer@73 3279 e.disposition = newdisp
farmbuyer@73 3280 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3281 e.extratext = nil
farmbuyer@73 3282 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3283 self.hist_clean = nil
farmbuyer@81 3284 self.loot_clean = nil
farmbuyer@73 3285 -- A unique tag has been set by this point.
farmbuyer@73 3286 if how == "local" then
farmbuyer@73 3287 unique = assert(e.unique)
farmbuyer@73 3288 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3289 end
farmbuyer@73 3290 return index
farmbuyer@73 3291 end
farmbuyer@1 3292 end
farmbuyer@1 3293
farmbuyer@1 3294
farmbuyer@1 3295 ------ Player communication
farmbuyer@1 3296 do
farmbuyer@73 3297 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3298 --[[ old way: repeated string concatenations, BAD
farmbuyer@76 3299 new way: new table on every broadcast, BAD
farmbuyer@56 3300 local msg = ...
farmbuyer@56 3301 for i = 2, select('#',...) do
farmbuyer@56 3302 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@56 3303 end
farmbuyer@56 3304 return msg
farmbuyer@56 3305 ]]
farmbuyer@56 3306 local function assemble(t,...)
farmbuyer@73 3307 local n = select('#',...)
farmbuyer@73 3308 if n > 0 then
farmbuyer@56 3309 local msg = {t,...}
farmbuyer@56 3310 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3311 -- can't use #msg since there might be nil holes
farmbuyer@73 3312 for i = 2, n+1 do
farmbuyer@71 3313 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3314 end
farmbuyer@56 3315 return tconcat (msg, '\a')
farmbuyer@56 3316 end
farmbuyer@56 3317 return t
farmbuyer@56 3318 end
farmbuyer@56 3319
farmbuyer@56 3320 -- broadcast('tag', <stuff>)
farmbuyer@56 3321 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3322 function addon:vbroadcast(tag,...)
farmbuyer@56 3323 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3324 end
farmbuyer@56 3325 function addon:broadcast(tag,...)
farmbuyer@56 3326 local msg = assemble(tag,...)
farmbuyer@56 3327 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3328 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3329 -- this is what lets us debug our own message traffic:
farmbuyer@89 3330 if self.debug.comm then
farmbuyer@89 3331 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3332 end
farmbuyer@56 3333 end
farmbuyer@56 3334 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3335 function addon:whispercast(to,...)
farmbuyer@56 3336 local msg = assemble(...)
farmbuyer@56 3337 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3338 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3339 end
farmbuyer@56 3340
farmbuyer@1 3341 local function adduser (name, status, active)
farmbuyer@1 3342 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3343 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3344 end
farmbuyer@1 3345
farmbuyer@1 3346 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3347 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3348 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3349 local OCR_funcs = {}
farmbuyer@1 3350
farmbuyer@1 3351 OCR_funcs.ping = function (sender)
farmbuyer@1 3352 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3353 local what = addon.enabled and "tracking" or
farmbuyer@89 3354 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3355 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3356 end
farmbuyer@89 3357 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3358 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3359 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3360 addon:Print("Echo: ", s)
farmbuyer@1 3361 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3362 end
farmbuyer@27 3363 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3364 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3365 addon:_check_version (revlarge)
farmbuyer@27 3366 end
farmbuyer@1 3367
farmbuyer@76 3368 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3369 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3370 "existing", existing, "replace", replace)
farmbuyer@76 3371 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3372 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3373 end
farmbuyer@76 3374
farmbuyer@73 3375 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3376 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3377 "item", item, "from old", old, "to new", new)
farmbuyer@73 3378 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3379 --if not addon.enabled then return end -- hmm
farmbuyer@73 3380 if index and opts.chatty_on_remote_changes then
farmbuyer@81 3381 _notify_about_remote (sender, index, old)
farmbuyer@73 3382 end
farmbuyer@73 3383 end
farmbuyer@73 3384
farmbuyer@81 3385 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3386 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3387 "item", item, "from", from, "to", to)
farmbuyer@81 3388 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3389 -- Notification handled inside reassign_loot.
farmbuyer@81 3390 end
farmbuyer@81 3391
farmbuyer@71 3392 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3393 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3394 if not addon.enabled then return end
farmbuyer@1 3395 adduser (sender, nil, true)
farmbuyer@73 3396 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3397 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3398 -- of ID+date).
farmbuyer@73 3399 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3400 g_seeing_oldsigs[sender] = true
farmbuyer@71 3401 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3402 end
farmbuyer@71 3403 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3404 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3405 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3406 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3407 if not addon.enabled then return end
farmbuyer@71 3408 adduser (sender, nil, true)
farmbuyer@71 3409 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3410 end
farmbuyer@1 3411
farmbuyer@1 3412 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3413 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3414 "name", bossname, "it", instancetag)
farmbuyer@1 3415 if not addon.enabled then return end
farmbuyer@1 3416 adduser (sender, nil, true)
farmbuyer@56 3417 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3418 end
farmbuyer@56 3419 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3420 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3421 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3422 if not addon.enabled then return end
farmbuyer@56 3423 adduser (sender, nil, true)
farmbuyer@56 3424 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3425 end
farmbuyer@71 3426 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3427
farmbuyer@76 3428 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3429 function (self)
farmbuyer@78 3430 if not self.rebroadcast then
farmbuyer@78 3431 self:Activate(nil,true)
farmbuyer@76 3432 end
farmbuyer@78 3433 self:broadcast('bcast_responder')
farmbuyer@76 3434 end)
farmbuyer@76 3435 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3436 function (self)
farmbuyer@76 3437 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3438 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3439 end)
farmbuyer@1 3440 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3441 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3442 then
farmbuyer@95 3443 addon:Print("%s has requested additional broadcasters! Click %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3444 sender,
farmbuyer@76 3445 tostring(bcast_on),
farmbuyer@76 3446 tostring(waferthin))
farmbuyer@1 3447 end
farmbuyer@18 3448 addon.popped = true
farmbuyer@1 3449 end
farmbuyer@1 3450
farmbuyer@1 3451 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3452 if addon.debug.comm or addon.requesting or
farmbuyer@1 3453 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3454 then
farmbuyer@1 3455 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3456 end
farmbuyer@1 3457 end
farmbuyer@1 3458 -- remove this tag once it's all tested
farmbuyer@1 3459 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3460 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3461 end
farmbuyer@1 3462
farmbuyer@73 3463 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3464 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3465 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3466 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3467 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3468 local f = OCR_funcs[tag]
farmbuyer@73 3469 if f then
farmbuyer@73 3470 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3471 local n = select('#',...)
farmbuyer@73 3472 for i = 1, n do
farmbuyer@73 3473 local d = select(i,...)
farmbuyer@73 3474 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3475 end
farmbuyer@89 3476 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3477 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3478 end
farmbuyer@73 3479 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3480 end
farmbuyer@73 3481 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3482 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3483
farmbuyer@1 3484 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3485 if prefix ~= self.ident then return end
farmbuyer@1 3486 if not self.debug.comm then
farmbuyer@1 3487 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3488 if sender == my_name then return end
farmbuyer@1 3489 end
farmbuyer@1 3490 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3491
farmbuyer@1 3492 if self.recent_messages:test(msg) then
farmbuyer@40 3493 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3494 return
farmbuyer@1 3495 end
farmbuyer@1 3496 self.recent_messages:add(msg)
farmbuyer@1 3497
farmbuyer@1 3498 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3499 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3500 end
farmbuyer@1 3501
farmbuyer@1 3502 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3503 if prefix ~= self.identTg then return end
farmbuyer@1 3504 if not self.debug.comm then
farmbuyer@1 3505 if distribution ~= "WHISPER" then return end
farmbuyer@1 3506 if sender == my_name then return end
farmbuyer@1 3507 end
farmbuyer@1 3508 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3509 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3510 end
farmbuyer@1 3511 end
farmbuyer@1 3512
farmbuyer@1 3513 -- vim:noet