annotate Main.lua @ 11:0ec5c8f4b72b

Better support for looting from world objects.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 01 May 2012 12:04:29 -0500
parents 94bc939c2ca6
children be3d67c28a27
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@0 35 }
jcallahan@0 36 }
jcallahan@0 37
jcallahan@0 38
jcallahan@1 39 local EVENT_MAPPING = {
jcallahan@1 40 LOOT_OPENED = true,
jcallahan@7 41 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@7 42 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@2 43 PLAYER_TARGET_CHANGED = true,
jcallahan@9 44 QUEST_COMPLETE = true,
jcallahan@9 45 QUEST_DETAIL = true,
jcallahan@9 46 QUEST_LOG_UPDATE = true,
jcallahan@9 47 QUEST_PROGRESS = true,
jcallahan@4 48 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 49 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 50 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 51 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 52 UNIT_SPELLCAST_SENT = true,
jcallahan@1 53 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 54 }
jcallahan@0 55
jcallahan@4 56
jcallahan@1 57 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 58
jcallahan@4 59
jcallahan@0 60 -----------------------------------------------------------------------
jcallahan@0 61 -- Local variables.
jcallahan@0 62 -----------------------------------------------------------------------
jcallahan@0 63 local db
jcallahan@0 64 local durability_timer_handle
jcallahan@2 65 local target_location_timer_handle
jcallahan@1 66 local action_data = {}
jcallahan@0 67
jcallahan@1 68
jcallahan@1 69 -----------------------------------------------------------------------
jcallahan@1 70 -- Helper Functions.
jcallahan@1 71 -----------------------------------------------------------------------
jcallahan@10 72 local function UnitEntry(unit_type, unit_id)
jcallahan@10 73 if not unit_type or not unit_id then
jcallahan@6 74 return
jcallahan@6 75 end
jcallahan@10 76 local unit = db[unit_type][unit_id]
jcallahan@6 77
jcallahan@10 78 if not unit then
jcallahan@10 79 db[unit_type][unit_id] = {}
jcallahan@10 80 unit = db[unit_type][unit_id]
jcallahan@6 81 end
jcallahan@10 82 return unit
jcallahan@6 83 end
jcallahan@6 84
jcallahan@6 85
jcallahan@1 86 local function CurrentLocationData()
jcallahan@1 87 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 88 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 89
jcallahan@1 90 x = x or 0
jcallahan@1 91 y = y or 0
jcallahan@1 92
jcallahan@1 93 if x == 0 and y == 0 then
jcallahan@1 94 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 95 _G.SetDungeonMapLevel(level_index)
jcallahan@1 96 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 97
jcallahan@1 98 if x and y and (x > 0 or y > 0) then
jcallahan@1 99 _G.SetDungeonMapLevel(map_level)
jcallahan@1 100 map_level = level_index
jcallahan@1 101 break
jcallahan@1 102 end
jcallahan@1 103 end
jcallahan@1 104 end
jcallahan@1 105
jcallahan@1 106 if _G.DungeonUsesTerrainMap() then
jcallahan@1 107 map_level = map_level - 1
jcallahan@1 108 end
jcallahan@8 109 local _, instance_type = _G.IsInInstance()
jcallahan@8 110 return _G.GetRealZoneText(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level or 0, instance_type:upper()
jcallahan@1 111 end
jcallahan@1 112
jcallahan@1 113
jcallahan@1 114 local function ItemLinkToID(item_link)
jcallahan@1 115 if not item_link then
jcallahan@1 116 return
jcallahan@1 117 end
jcallahan@7 118 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 119 end
jcallahan@0 120
jcallahan@4 121
jcallahan@4 122 do
jcallahan@4 123 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 124
jcallahan@4 125 function WDP:ParseGUID(guid)
jcallahan@5 126 if not guid then
jcallahan@5 127 return
jcallahan@5 128 end
jcallahan@4 129 local types = private.UNIT_TYPES
jcallahan@4 130 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 131
jcallahan@10 132 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 133 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 134 end
jcallahan@4 135
jcallahan@4 136 return unit_type
jcallahan@4 137 end
jcallahan@4 138 end -- do-block
jcallahan@4 139
jcallahan@4 140
jcallahan@10 141 local function UpdateObjectLocation(identifier)
jcallahan@10 142 if not identifier then
jcallahan@10 143 return
jcallahan@10 144 end
jcallahan@10 145 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@10 146 local object = UnitEntry("objects", identifier)
jcallahan@11 147 object.locations = object.locations or {}
jcallahan@10 148
jcallahan@11 149 if not object.locations[zone_name] then
jcallahan@11 150 object.locations[zone_name] = {}
jcallahan@10 151 end
jcallahan@11 152 object.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
jcallahan@10 153 end
jcallahan@10 154
jcallahan@10 155
jcallahan@0 156 -----------------------------------------------------------------------
jcallahan@0 157 -- Methods.
jcallahan@0 158 -----------------------------------------------------------------------
jcallahan@0 159 function WDP:OnInitialize()
jcallahan@0 160 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@0 161 end
jcallahan@0 162
jcallahan@0 163
jcallahan@0 164 function WDP:OnEnable()
jcallahan@0 165 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 166 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 167 end
jcallahan@0 168 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@2 169 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
jcallahan@0 170 end
jcallahan@0 171
jcallahan@0 172
jcallahan@0 173 local function RecordDurability(item_id, durability)
jcallahan@0 174 if not durability or durability <= 0 then
jcallahan@0 175 return
jcallahan@0 176 end
jcallahan@0 177
jcallahan@0 178 if not db.items[item_id] then
jcallahan@0 179 db.items[item_id] = {}
jcallahan@0 180 end
jcallahan@0 181 db.items[item_id].durability = durability
jcallahan@0 182 end
jcallahan@0 183
jcallahan@0 184
jcallahan@0 185 function WDP:ProcessDurability()
jcallahan@0 186 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 187 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 188
jcallahan@0 189 if item_id and item_id > 0 then
jcallahan@1 190 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 191 RecordDurability(item_id, max_durability)
jcallahan@0 192 end
jcallahan@0 193 end
jcallahan@0 194
jcallahan@0 195 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 196 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 197 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 198
jcallahan@0 199 if item_id and item_id > 0 then
jcallahan@1 200 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 201 RecordDurability(item_id, max_durability)
jcallahan@0 202 end
jcallahan@0 203 end
jcallahan@0 204 end
jcallahan@0 205 end
jcallahan@0 206
jcallahan@0 207
jcallahan@2 208 function WDP:UpdateTargetLocation()
jcallahan@2 209 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or _G.UnitIsTapped("target") then
jcallahan@2 210 return
jcallahan@2 211 end
jcallahan@2 212
jcallahan@2 213 for index = 1, 4 do
jcallahan@2 214 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 215 return
jcallahan@2 216 end
jcallahan@2 217 end
jcallahan@2 218
jcallahan@2 219 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 220
jcallahan@2 221 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 222 return
jcallahan@2 223 end
jcallahan@8 224 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@10 225 local npc_data = UnitEntry("npcs", unit_idnum).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@6 226 npc_data.locations = npc_data.locations or {}
jcallahan@2 227
jcallahan@2 228 if not npc_data.locations[zone_name] then
jcallahan@2 229 npc_data.locations[zone_name] = {}
jcallahan@2 230 end
jcallahan@8 231 npc_data.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
jcallahan@2 232 end
jcallahan@2 233
jcallahan@2 234
jcallahan@0 235 -----------------------------------------------------------------------
jcallahan@0 236 -- Event handlers.
jcallahan@0 237 -----------------------------------------------------------------------
jcallahan@1 238 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@1 239 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@1 240 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@1 241
jcallahan@1 242
jcallahan@1 243 local function _moneyMatch(money, re)
jcallahan@1 244 return money:match(re) or 0
jcallahan@0 245 end
jcallahan@0 246
jcallahan@0 247
jcallahan@1 248 local function _toCopper(money)
jcallahan@1 249 if not money then
jcallahan@1 250 return 0
jcallahan@1 251 end
jcallahan@1 252
jcallahan@1 253 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
jcallahan@0 254 end
jcallahan@0 255
jcallahan@0 256
jcallahan@1 257 local LOOT_VERIFY_FUNCS = {
jcallahan@1 258 [AF.NPC] = function()
jcallahan@1 259 local fishing_loot = _G.IsFishingLoot()
jcallahan@1 260
jcallahan@1 261 if not fishing_loot and _G.UnitExists("target") and not _G.UnitIsFriend("player", "target") and _G.UnitIsDead("target") then
jcallahan@1 262 if _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@1 263 return false
jcallahan@1 264 end
jcallahan@1 265 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
jcallahan@1 266 action_data.id_num = id_num
jcallahan@1 267 end
jcallahan@1 268 return true
jcallahan@1 269 end,
jcallahan@11 270 [AF.OBJECT] = function()
jcallahan@11 271 return true
jcallahan@11 272 end,
jcallahan@1 273 }
jcallahan@1 274
jcallahan@4 275
jcallahan@1 276 local LOOT_UPDATE_FUNCS = {
jcallahan@1 277 [AF.NPC] = function()
jcallahan@10 278 local npc = UnitEntry("npcs", action_data.id_num)
jcallahan@1 279 npc.drops = npc.drops or {}
jcallahan@1 280
jcallahan@1 281 for index = 1, #action_data.drops do
jcallahan@1 282 table.insert(npc.drops, action_data.drops[index])
jcallahan@1 283 end
jcallahan@1 284 end,
jcallahan@11 285 [AF.OBJECT] = function()
jcallahan@11 286 local object = UnitEntry("objects", action_data.identifier)
jcallahan@11 287 object.drops = object.drops or {}
jcallahan@11 288
jcallahan@11 289 for index = 1, #action_data.drops do
jcallahan@11 290 table.insert(object.drops, action_data.drops[index])
jcallahan@11 291 end
jcallahan@11 292 end,
jcallahan@1 293 }
jcallahan@1 294
jcallahan@1 295
jcallahan@1 296 function WDP:LOOT_OPENED()
jcallahan@1 297 if not action_data.type then
jcallahan@1 298 action_data.type = AF.NPC
jcallahan@1 299 end
jcallahan@1 300 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@2 301 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@1 302
jcallahan@1 303 if not verify_func or not update_func or not verify_func() then
jcallahan@1 304 return
jcallahan@1 305 end
jcallahan@1 306
jcallahan@1 307 local loot_registry = {}
jcallahan@1 308 action_data.drops = {}
jcallahan@1 309
jcallahan@1 310 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@9 311 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@1 312
jcallahan@1 313 if _G.LootSlotIsItem(loot_slot) then
jcallahan@1 314 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@1 315 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@1 316 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@9 317 table.insert(action_data.drops, ("money:%d"):format(_toCopper(item_text)))
jcallahan@1 318 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@9 319 table.insert(action_data.drops, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@1 320 end
jcallahan@1 321 end
jcallahan@1 322
jcallahan@1 323 for item_id, quantity in pairs(loot_registry) do
jcallahan@1 324 table.insert(action_data.drops, ("%d:%d"):format(item_id, quantity))
jcallahan@1 325 end
jcallahan@1 326 update_func()
jcallahan@0 327 end
jcallahan@0 328
jcallahan@0 329
jcallahan@5 330 local POINT_MATCH_PATTERNS = {
jcallahan@5 331 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 332 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 333 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 334 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 335 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 336 }
jcallahan@5 337
jcallahan@5 338
jcallahan@7 339 function WDP:UpdateMerchantItems()
jcallahan@4 340 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@4 341
jcallahan@4 342 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 343 return
jcallahan@4 344 end
jcallahan@10 345 local merchant = UnitEntry("npcs", unit_idnum)
jcallahan@6 346 merchant.sells = merchant.sells or {}
jcallahan@5 347
jcallahan@5 348 for item_index = 1, _G.GetMerchantNumItems() do
jcallahan@5 349 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 350 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 351
jcallahan@5 352 if item_id and item_id > 0 then
jcallahan@5 353 local price_string = copper_price
jcallahan@5 354
jcallahan@5 355 if extended_cost then
jcallahan@5 356 local bg_points = 0
jcallahan@5 357 local personal_points = 0
jcallahan@5 358
jcallahan@5 359 DatamineTT:ClearLines()
jcallahan@5 360 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 361
jcallahan@5 362 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 363 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 364
jcallahan@5 365 if not current_line then
jcallahan@5 366 break
jcallahan@5 367 end
jcallahan@5 368 local breakout
jcallahan@5 369
jcallahan@5 370 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 371 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 372 personal_points = personal_points + (match1 or 0)
jcallahan@5 373 bg_points = bg_points + (match2 or 0)
jcallahan@5 374
jcallahan@5 375 if match1 or match2 then
jcallahan@5 376 breakout = true
jcallahan@5 377 break
jcallahan@5 378 end
jcallahan@5 379 end
jcallahan@5 380
jcallahan@5 381 if breakout then
jcallahan@5 382 break
jcallahan@5 383 end
jcallahan@5 384 end
jcallahan@5 385 local currency_list = {}
jcallahan@5 386
jcallahan@5 387 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 388
jcallahan@5 389 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
jcallahan@5 390 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 391 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 392
jcallahan@5 393 if not currency_id or currency_id < 1 then
jcallahan@5 394 if not icon_texture then
jcallahan@5 395 return
jcallahan@5 396 end
jcallahan@5 397 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 398 end
jcallahan@5 399 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@5 400 end
jcallahan@5 401
jcallahan@5 402 for currency_index = 1, #currency_list do
jcallahan@5 403 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 404 end
jcallahan@5 405 end
jcallahan@6 406 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 407 end
jcallahan@4 408 end
jcallahan@4 409 end
jcallahan@4 410
jcallahan@4 411
jcallahan@2 412 local GENDER_NAMES = {
jcallahan@2 413 "UNKNOWN",
jcallahan@2 414 "MALE",
jcallahan@2 415 "FEMALE",
jcallahan@2 416 }
jcallahan@2 417
jcallahan@2 418
jcallahan@2 419 local REACTION_NAMES = {
jcallahan@2 420 "HATED",
jcallahan@2 421 "HOSTILE",
jcallahan@2 422 "UNFRIENDLY",
jcallahan@2 423 "NEUTRAL",
jcallahan@2 424 "FRIENDLY",
jcallahan@2 425 "HONORED",
jcallahan@2 426 "REVERED",
jcallahan@2 427 "EXALTED",
jcallahan@2 428 }
jcallahan@2 429
jcallahan@2 430
jcallahan@2 431 local POWER_TYPE_NAMES = {
jcallahan@2 432 ["0"] = "MANA",
jcallahan@2 433 ["1"] = "RAGE",
jcallahan@2 434 ["2"] = "FOCUS",
jcallahan@2 435 ["3"] = "ENERGY",
jcallahan@2 436 ["6"] = "RUNIC_POWER",
jcallahan@2 437 }
jcallahan@2 438
jcallahan@2 439
jcallahan@2 440 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@2 441 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
jcallahan@2 442 return
jcallahan@2 443 end
jcallahan@2 444 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 445
jcallahan@2 446 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 447 return
jcallahan@2 448 end
jcallahan@10 449 local npc = UnitEntry("npcs", unit_idnum)
jcallahan@2 450 local _, class_token = _G.UnitClass("target")
jcallahan@2 451 npc.class = class_token
jcallahan@2 452 -- TODO: Add faction here
jcallahan@2 453 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
jcallahan@3 454 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@2 455 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 456 npc.stats = npc.stats or {}
jcallahan@2 457
jcallahan@2 458 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@2 459
jcallahan@2 460 if not npc.stats[npc_level] then
jcallahan@2 461 npc.stats[npc_level] = {
jcallahan@2 462 max_health = _G.UnitHealthMax("target"),
jcallahan@2 463 }
jcallahan@3 464
jcallahan@3 465 local max_power = _G.UnitManaMax("target")
jcallahan@3 466
jcallahan@3 467 if max_power > 0 then
jcallahan@3 468 local power_type = _G.UnitPowerType("target")
jcallahan@3 469 npc.stats[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@3 470 end
jcallahan@2 471 end
jcallahan@11 472 action_data.type = AF.NPC -- This will be set as appropriate below
jcallahan@2 473 end
jcallahan@2 474
jcallahan@2 475
jcallahan@9 476 function WDP:QUEST_COMPLETE()
jcallahan@9 477 end
jcallahan@9 478
jcallahan@9 479
jcallahan@9 480 function WDP:QUEST_DETAIL()
jcallahan@10 481 local unit_name = _G.UnitName("questnpc")
jcallahan@10 482
jcallahan@10 483 if not unit_name then
jcallahan@10 484 return
jcallahan@10 485 end
jcallahan@10 486 local unit_type, unit_id = self:ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@10 487
jcallahan@10 488 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@10 489 UpdateObjectLocation(unit_id)
jcallahan@10 490 end
jcallahan@10 491 local quest = UnitEntry("quests", _G.GetQuestID())
jcallahan@10 492 quest.begin = quest.begin or {}
jcallahan@10 493 quest.begin[("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@9 494 end
jcallahan@9 495
jcallahan@9 496
jcallahan@4 497 function WDP:QUEST_LOG_UPDATE()
jcallahan@4 498 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 499 end
jcallahan@4 500
jcallahan@4 501
jcallahan@9 502 function WDP:QUEST_PROGRESS()
jcallahan@9 503 end
jcallahan@9 504
jcallahan@4 505 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 506 if unit_id ~= "player" then
jcallahan@4 507 return
jcallahan@4 508 end
jcallahan@4 509 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 510 end
jcallahan@4 511
jcallahan@4 512
jcallahan@1 513 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 514 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 515 return
jcallahan@1 516 end
jcallahan@1 517 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 518
jcallahan@1 519 if not spell_label then
jcallahan@1 520 return
jcallahan@1 521 end
jcallahan@1 522 action_data.type = nil -- This will be set as appropriate below
jcallahan@1 523
jcallahan@1 524 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 525 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 526
jcallahan@1 527 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 528 tt_unit_name = target_name
jcallahan@1 529 tt_unit_id = "target"
jcallahan@1 530 end
jcallahan@1 531 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@1 532
jcallahan@1 533 if not tt_item_name and not tt_unit_name then
jcallahan@1 534 if target_name == "" then
jcallahan@1 535 return
jcallahan@1 536 end
jcallahan@1 537
jcallahan@8 538 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@1 539
jcallahan@1 540 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@11 541 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@11 542 UpdateObjectLocation(identifier)
jcallahan@11 543
jcallahan@8 544 action_data.instance_type = instance_type
jcallahan@1 545 action_data.map_level = map_level
jcallahan@1 546 action_data.name = target_name
jcallahan@1 547 action_data.type = AF.OBJECT
jcallahan@1 548 action_data.x = x
jcallahan@1 549 action_data.y = y
jcallahan@1 550 action_data.zone = zone_name
jcallahan@11 551 action_data.identifier = identifier
jcallahan@2 552 print(("Found spell flagged for OBJECT: %s (%s, %s)"):format(zone_name, x, y))
jcallahan@1 553 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@1 554 print("Found spell flagged for ZONE")
jcallahan@1 555 end
jcallahan@1 556 elseif tt_unit_name and not tt_item_name then
jcallahan@1 557 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@1 558 print("Found spell flagged for NPC")
jcallahan@1 559 end
jcallahan@1 560 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@1 561 print("Found spell flagged for ITEM")
jcallahan@1 562 else
jcallahan@1 563 print(("%s: We have an issue with types and flags."), event_name)
jcallahan@1 564 end
jcallahan@1 565
jcallahan@1 566 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
jcallahan@1 567 private.tracked_line = spell_line
jcallahan@0 568 end
jcallahan@0 569
jcallahan@0 570
jcallahan@1 571 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 572 if unit_id ~= "player" then
jcallahan@1 573 return
jcallahan@1 574 end
jcallahan@1 575
jcallahan@1 576 if action_data.type == AF.OBJECT then
jcallahan@1 577 end
jcallahan@1 578
jcallahan@1 579 if private.SPELL_LABELS_BY_NAME[spell_name] then
jcallahan@1 580 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
jcallahan@1 581 end
jcallahan@1 582 private.tracked_line = nil
jcallahan@0 583 end
jcallahan@0 584
jcallahan@1 585 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 586 if unit_id ~= "player" then
jcallahan@1 587 return
jcallahan@1 588 end
jcallahan@0 589
jcallahan@1 590 if private.tracked_line == spell_line then
jcallahan@1 591 private.tracked_line = nil
jcallahan@1 592 end
jcallahan@0 593 end