annotate gui.lua @ 110:f93c1a93923b

Change how dropdown menus are built, and register "mark as" in the loot dropdowns.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Wed, 08 Aug 2012 23:13:04 -0400
parents ce45011fab4c
children cfbaf001fd52
rev   line source
farmbuyer@1 1 local addon = select(2,...)
farmbuyer@67 2 if addon.NOLOAD then return end
farmbuyer@1 3
farmbuyer@1 4 --[[
farmbuyer@1 5 Purely the AceGUI-related routines, and the subroutines needed for support.
farmbuyer@1 6 ------ Constants
farmbuyer@6 7 ------ Globals
farmbuyer@1 8 ------ Behind the scenes routines
farmbuyer@1 9 ------ Main GUI Window
farmbuyer@1 10 ------ Popup dialogs
farmbuyer@1 11 ]]
farmbuyer@1 12
farmbuyer@1 13 ------ Constants
farmbuyer@1 14 local eoi_st_rowheight = 20
farmbuyer@83 15 local eoi_st_displayed_rows = math.floor(416/eoi_st_rowheight)
farmbuyer@1 16 local eoi_st_textured_item_format = "|T%s:"..(eoi_st_rowheight-2).."|t %s[%s]|r%s"
farmbuyer@84 17 -- This can get indexed by kind/reason/etc, and will default to lib-st's
farmbuyer@84 18 -- default "blank" background at runtime.
farmbuyer@1 19 local eoi_st_otherrow_bgcolortable = {
farmbuyer@1 20 wipe = { ["r"] = 0.3, ["g"] = 0.3, ["b"] = 0.3},
farmbuyer@1 21 kill = { ["r"] = 0.2, ["g"] = 0.2, ["b"] = 0.2},
farmbuyer@1 22 time = { ["r"] = 0x0/255, ["g"] = 0x0/255, ["b"] = 1, ["a"] = 0.3},
farmbuyer@1 23 }
farmbuyer@1 24 eoi_st_otherrow_bgcolortable[""] = eoi_st_otherrow_bgcolortable["kill"]
farmbuyer@1 25 local eoi_st_otherrow_bgcolortable_default
farmbuyer@109 26 local eoi_st_lootrow_col3_colortable = addon.disposition_colors
farmbuyer@73 27 local function eoi_st_lootrow_col3_colortable_func (data, _, realrow)
farmbuyer@109 28 return eoi_st_lootrow_col3_colortable[data[realrow].disposition]
farmbuyer@1 29 end
farmbuyer@95 30 local time_column1_used_mt = { __index = {
farmbuyer@1 31 [2] = {value=""},
farmbuyer@1 32 [3] = {value=""},
farmbuyer@1 33 } }
farmbuyer@1 34
farmbuyer@1 35
farmbuyer@6 36 ------ Globals
farmbuyer@95 37 local AceGUI = LibStub("AceGUI-3.0")
farmbuyer@1 38 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 39
farmbuyer@95 40 local gui = {
farmbuyer@95 41 -- These are used to build the tabgroup_tabs array fed to TabGroup, and
farmbuyer@95 42 -- for the official source of mouseover tab titles, etc. Not completely
farmbuyer@95 43 -- hidden because we need to reach in and fiddle too often to be worth it.
farmbuyer@95 44 tabtexts = {
farmbuyer@95 45 ["eoi"] = {title=[[Loot]], desc=[[Observed loot, plus boss kills and other events of interest]]},
farmbuyer@95 46 ["hist"] = {title=[[History]], desc=[[A short semi-permanent record]]},
farmbuyer@95 47 },
farmbuyer@95 48 taborder = { "eoi" },
farmbuyer@95 49 taborder_APPEND = { "hist", "help", "opt" },
farmbuyer@110 50
farmbuyer@110 51 -- Tables for feeding to EasyMenu
farmbuyer@110 52 dropdown = {},
farmbuyer@95 53 }
farmbuyer@95 54 addon.gui_state_pointer = gui -- only during loading, then cleaned out
farmbuyer@95 55 if addon.author_debug then
farmbuyer@95 56 _G.OLgui = gui
farmbuyer@95 57 end
farmbuyer@95 58
farmbuyer@1 59 local g_loot = nil
farmbuyer@79 60 local g_uniques = nil
farmbuyer@1 61 local g_generated = nil
farmbuyer@17 62 local window_title = "Ouro Loot"
farmbuyer@47 63 local dirty_tabs = nil
farmbuyer@1 64
farmbuyer@76 65 local error = addon.error
farmbuyer@76 66 local assert = addon.assert
farmbuyer@76 67
farmbuyer@56 68 local pairs, ipairs, tinsert, tremove, tostring, tonumber =
farmbuyer@56 69 pairs, ipairs, table.insert, table.remove, tostring, tonumber
farmbuyer@1 70
farmbuyer@1 71 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@11 72 local GetItemInfo, ITEM_QUALITY_COLORS = GetItemInfo, ITEM_QUALITY_COLORS
farmbuyer@90 73 local GetNumRaidMembers = GetNumGroupMembers or GetNumRaidMembers
farmbuyer@93 74 local IsInRaid = IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 75
farmbuyer@1 76 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@83 77 local _generate_text, _populate_text_specials, _markup
farmbuyer@95 78 local eoi_dropdownfuncs -- filled out in gui block scope
farmbuyer@96 79 local _hide_debugging_tooltip, _build_debugging_tooltip
farmbuyer@78 80 local _new_rebroadcast_hyperlink
farmbuyer@1 81
farmbuyer@49 82 --[[
farmbuyer@49 83 This is a table of callback functions, each responsible for drawing a tab
farmbuyer@49 84 into the container passed in the first argument. Special-purpose buttons
farmbuyer@49 85 can optionally be created (mkbutton) and added to the container in the second
farmbuyer@49 86 argument.
farmbuyer@49 87 ]]
farmbuyer@49 88 local tabs_OnGroupSelected = {}
farmbuyer@49 89 local mkbutton
farmbuyer@49 90 local tabs_OnGroupSelected_func, tabs_generated_text_OGS
farmbuyer@83 91 -- Similarly for the popup tips on the right side of the window.
farmbuyer@83 92 local noob_tips = {}
farmbuyer@88 93 -- And any special handling for additional CLI arguments.
farmbuyer@88 94 local tabs_CLI_special = {}
farmbuyer@49 95
farmbuyer@83 96 do
farmbuyer@83 97 local replacement_colors = {
farmbuyer@83 98 ["+"]="|cffffffff", -- white
farmbuyer@83 99 ["<"]="|cff00ff00", -- light green
farmbuyer@83 100 [">"]="|r" }
farmbuyer@83 101 function _markup (t)
farmbuyer@83 102 -- wonder if it would be worth memoizing this also
farmbuyer@83 103 return t:gsub("[%+<>]",replacement_colors)
farmbuyer@83 104 :gsub("([^\n])\n([^\n])", "%1 %2")
farmbuyer@83 105 :gsub("|r\n\n", "|r\n")
farmbuyer@83 106 end
farmbuyer@104 107 gui.markup = _markup -- too useful to keep local
farmbuyer@83 108 end
farmbuyer@83 109
farmbuyer@1 110 -- Working around this bug:
farmbuyer@1 111 -- http://forums.wowace.com/showpost.php?p=295202&postcount=31
farmbuyer@109 112 if false then -- XXX no longer needed? test on mop beta
farmbuyer@37 113 local function fix_frame_level (level, ...)
farmbuyer@1 114 for i = 1, select("#", ...) do
farmbuyer@1 115 local button = select(i, ...)
farmbuyer@1 116 button:SetFrameLevel(level)
farmbuyer@1 117 end
farmbuyer@1 118 end
farmbuyer@1 119
farmbuyer@37 120 local function fix_menu_frame_levels()
farmbuyer@37 121 local f = _G.DropDownList1
farmbuyer@1 122 local i = 1
farmbuyer@1 123 while f do
farmbuyer@37 124 fix_frame_level (f:GetFrameLevel() + 2, f:GetChildren())
farmbuyer@1 125 i = i + 1
farmbuyer@1 126 f = _G["DropDownList"..i]
farmbuyer@1 127 end
farmbuyer@1 128 end
farmbuyer@1 129
farmbuyer@1 130 -- To fix Blizzard's bug caused by the new "self:SetFrameLevel(2);"
farmbuyer@37 131 hooksecurefunc("UIDropDownMenu_CreateFrames", fix_menu_frame_levels)
farmbuyer@1 132 end
farmbuyer@1 133
farmbuyer@1 134
farmbuyer@1 135 ------ Behind the scenes routines
farmbuyer@1 136 -- Text generation
farmbuyer@1 137 do
farmbuyer@1 138 local text_gen_funcs, specials_gen_funcs = {}, {}
farmbuyer@1 139 local accumulator = {}
farmbuyer@1 140
farmbuyer@95 141 local function _reg (tab_code, title, description, --[[unused]]generator,
farmbuyer@95 142 opt_specgen, opt_noobtip, opt_cli
farmbuyer@95 143 )
farmbuyer@95 144 assert(type(tab_code)=='string')
farmbuyer@95 145 assert(type(title)=='string')
farmbuyer@95 146 assert(type(description)=='string')
farmbuyer@95 147 gui.tabtexts[tab_code] = { title=title, desc=description }
farmbuyer@95 148 if not gui.suppress_taborder then
farmbuyer@95 149 gui:tabposition_insert (tab_code)
farmbuyer@95 150 end
farmbuyer@95 151 if opt_specgen then
farmbuyer@95 152 assert(type(opt_specgen)=='function')
farmbuyer@95 153 specials_gen_funcs[tab_code] = opt_specgen
farmbuyer@95 154 end
farmbuyer@95 155 if opt_noobtip then
farmbuyer@95 156 if type(opt_noobtip) == 'string' then
farmbuyer@95 157 noob_tips[tab_code] = _markup(opt_noobtip)
farmbuyer@95 158 elseif type(opt_noobtip) == 'function' then
farmbuyer@95 159 noob_tips[tab_code] = opt_noobtip
farmbuyer@95 160 else
farmbuyer@95 161 error(("Optional new user tip argument for '%s' must be a string or function!"):format(tab_code))
farmbuyer@95 162 end
farmbuyer@95 163 end
farmbuyer@95 164 if opt_cli then
farmbuyer@95 165 assert(type(opt_cli)=='function')
farmbuyer@95 166 tabs_CLI_special[tab_code] = opt_cli
farmbuyer@95 167 end
farmbuyer@95 168 dirty_tabs = true
farmbuyer@95 169 end
farmbuyer@95 170
farmbuyer@1 171 -- Can do clever things by passing other halting points as zero
farmbuyer@84 172 function addon:zero_printed_fenceposts (zero)
farmbuyer@1 173 for t in pairs(text_gen_funcs) do
farmbuyer@1 174 g_loot.printed[t] = zero or g_loot.printed[t] or 0
farmbuyer@1 175 end
farmbuyer@1 176 end
farmbuyer@1 177
farmbuyer@10 178 function addon:registered_textgen_iter()
farmbuyer@10 179 return pairs(text_gen_funcs)
farmbuyer@10 180 end
farmbuyer@10 181
farmbuyer@1 182 -- This function is called during load, so be careful!
farmbuyer@95 183 function addon:register_text_generator (text_type, title, description,
farmbuyer@95 184 generator, opt_specgen, opt_noobtip, opt_cli
farmbuyer@95 185 )
farmbuyer@95 186 if self.NOLOAD then return end
farmbuyer@1 187 if type(generator) ~= 'function' then
farmbuyer@1 188 error(("Generator for text type '%s' must be a function!"):format(text_type))
farmbuyer@1 189 end
farmbuyer@95 190 _reg (text_type, title, description, generator, opt_specgen, opt_noobtip, opt_cli)
farmbuyer@1 191 text_gen_funcs[text_type] = generator
farmbuyer@1 192 end
farmbuyer@1 193
farmbuyer@84 194 -- These two called by tabs_generated_text_OGS
farmbuyer@84 195 -- tabs_OnGroupSelected_func will catch propagated errors
farmbuyer@1 196 function _generate_text (text_type)
farmbuyer@1 197 local f = text_gen_funcs[text_type]
farmbuyer@1 198 if not f then
farmbuyer@1 199 error(("Generator called for unregistered text type '%s'."):format(text_type))
farmbuyer@1 200 end
farmbuyer@1 201 g_generated = g_generated or {}
farmbuyer@1 202 g_loot[text_type] = g_loot[text_type] or ""
farmbuyer@1 203
farmbuyer@1 204 if g_loot.printed[text_type] >= #g_loot then return false end
farmbuyer@76 205 assert (addon.loot_clean == #g_loot,
farmbuyer@76 206 tostring(addon.loot_clean) .. " ~= " .. #g_loot)
farmbuyer@1 207 -- if glc is nil, #==0 test already returned
farmbuyer@1 208
farmbuyer@1 209 local ok,ret = pcall (f, text_type, g_loot, g_loot.printed[text_type], g_generated, accumulator)
farmbuyer@1 210 if not ok then
farmbuyer@1 211 error(("ERROR: text generator '%s' failed: %s"):format(text_type, ret))
farmbuyer@1 212 end
farmbuyer@1 213 if ret then
farmbuyer@1 214 g_loot.printed[text_type] = #g_loot
farmbuyer@1 215 g_generated[text_type] = (g_generated[text_type] or "") .. table.concat(accumulator,'\n') .. '\n'
farmbuyer@1 216 end
farmbuyer@1 217 wipe(accumulator)
farmbuyer@1 218 return ret
farmbuyer@1 219 end
farmbuyer@1 220 function _populate_text_specials (editbox, specials, mkb, text_type)
farmbuyer@1 221 local f = specials_gen_funcs[text_type]
farmbuyer@1 222 if not f then return end
farmbuyer@84 223 local ok,ret = pcall (f, text_type, editbox, specials, mkb)
farmbuyer@84 224 if not ok then
farmbuyer@84 225 error(("ERROR: special widget creation for '%s' failed: %s"):format(text_type, ret))
farmbuyer@84 226 end
farmbuyer@1 227 end
farmbuyer@49 228
farmbuyer@49 229 -- LOD tab has been clicked on.
farmbuyer@49 230 local function _handle_LOD (tabs_container,specials,tabtitle)
farmbuyer@95 231 -- "tabtitle" here is the name in taborder, not the colorized string
farmbuyer@95 232 local what = gui.tabtexts[tabtitle]
farmbuyer@49 233 local addon_index = what.LOD
farmbuyer@49 234 local function LOAD()
farmbuyer@95 235 gui.tabtexts[tabtitle] = nil
farmbuyer@95 236 gui:tabposition_remove_and_remember (tabtitle)
farmbuyer@49 237 local loaded, whynot = LoadAddOn(addon_index)
farmbuyer@95 238 local tabdelta = gui:tabposition_restore()
farmbuyer@49 239 if loaded then
farmbuyer@57 240 addon:Print("%s loaded, %d |4tab:tabs; added.", tabtitle, tabdelta)
farmbuyer@49 241 else
farmbuyer@49 242 what.disabled = true
farmbuyer@95 243 gui.tabtexts[tabtitle] = what -- restore this for mouseovers
farmbuyer@49 244 addon:Print("%s could not load (game client reason was '%s').", tabtitle, whynot)
farmbuyer@49 245 DisableAddOn(addon_index)
farmbuyer@49 246 end
farmbuyer@49 247 dirty_tabs = true
farmbuyer@51 248 return addon:OpenMainDisplayToTab(tabtitle) or addon:BuildMainDisplay()
farmbuyer@49 249 end
farmbuyer@49 250 addon.display:Hide()
farmbuyer@49 251 if what.LOD_enabled then
farmbuyer@49 252 -- totally loadable, go for it
farmbuyer@49 253 LOAD()
farmbuyer@49 254 else
farmbuyer@49 255 -- was disabled at addons menu
farmbuyer@49 256 StaticPopupDialogs["OUROL_LOD_DISABLED"] = flib.StaticPopup{
farmbuyer@57 257 text = tabtitle.." was disabled at the character selection screen. Do you want to enable it?",
farmbuyer@49 258 button1 = YES,
farmbuyer@49 259 button2 = NO,
farmbuyer@49 260 OnAccept = function()
farmbuyer@49 261 EnableAddOn(addon_index)
farmbuyer@49 262 LOAD()
farmbuyer@49 263 end,
farmbuyer@49 264 OnCancel = function()
farmbuyer@49 265 addon:BuildMainDisplay()
farmbuyer@49 266 end,
farmbuyer@49 267 OnHide = function()
farmbuyer@49 268 StaticPopupDialogs["OUROL_LOD_DISABLED"] = nil
farmbuyer@49 269 end,
farmbuyer@49 270 }
farmbuyer@49 271 StaticPopup_Show("OUROL_LOD_DISABLED")
farmbuyer@49 272 end
farmbuyer@49 273 end
farmbuyer@49 274
farmbuyer@49 275 -- Add a clickable tab that brings the real module in. Since gui_init has
farmbuyer@49 276 -- already been called, we flag the dirty bit and let the main building
farmbuyer@49 277 -- routine handle it like any other plugin.
farmbuyer@49 278 function addon:_gui_add_LOD_tab (tabtitle, folder, addon_index, enabled_p, why_not)
farmbuyer@95 279 gui.tabtexts[tabtitle] = {
farmbuyer@51 280 title = ("|cffff0000(%s)|r"):format(tabtitle),
farmbuyer@57 281 desc = ("Plugin '|cffff0000%s|r' is not loaded yet. Click the tab to load it now."):format(folder),
farmbuyer@49 282 LOD = addon_index,
farmbuyer@49 283 LOD_enabled = enabled_p,
farmbuyer@49 284 LOD_why_not = why_not,
farmbuyer@49 285 }
farmbuyer@49 286 tabs_OnGroupSelected[tabtitle] = _handle_LOD
farmbuyer@95 287 gui:tabposition_insert (tabtitle)
farmbuyer@49 288 dirty_tabs = true
farmbuyer@49 289 end
farmbuyer@95 290
farmbuyer@95 291 -- Registering truly arbitrary tab controls, not just text generators.
farmbuyer@95 292 -- (This is slightly out of place, but no more so than the LOD stuff.)
farmbuyer@95 293 -- The arguments are nearly the same as those of :register_text_generator
farmbuyer@95 294 -- but the "generator" function is the full-blown callback and there is
farmbuyer@95 295 -- no "specgen" (since it's handled in the main generator).
farmbuyer@95 296 function addon:register_tab_control (tab_code, title, description,
farmbuyer@95 297 generator, opt_noobtip, opt_cli
farmbuyer@95 298 )
farmbuyer@95 299 if self.NOLOAD then return end
farmbuyer@95 300 if type(generator) ~= 'function' then
farmbuyer@95 301 error(("Generator for tab code '%s' must be a function!"):format(tab_code))
farmbuyer@95 302 end
farmbuyer@95 303 _reg (tab_code, title, description, generator, --[[opt_specgen=]]nil, opt_noobtip, opt_cli)
farmbuyer@95 304 tabs_OnGroupSelected[tab_code] = generator
farmbuyer@95 305 end
farmbuyer@95 306 function addon:register_tab_control_AT_END (...)
farmbuyer@95 307 gui.suppress_taborder = true
farmbuyer@95 308 self:register_tab_control(...)
farmbuyer@95 309 gui.suppress_taborder = nil
farmbuyer@95 310 end
farmbuyer@1 311 end
farmbuyer@1 312
farmbuyer@1 313 --[[
farmbuyer@1 314 The g_loot table is populated only with "behavior-relevant" data (names,
farmbuyer@1 315 links, etc). This function runs through it and fills out the "display-
farmbuyer@1 316 relevant" bits (icons, user-friendly labels, etc). Everything from the
farmbuyer@1 317 loot_clean index to the end of the table is filled out, loot_clean is
farmbuyer@1 318 updated. Override the starting point with the argument.
farmbuyer@1 319
farmbuyer@1 320 XXX blizzard's scrolling update and lib-st keep finding some way of displaying
farmbuyer@1 321 the grid without ever calling the hooked refresh, thereby skipping this
farmbuyer@1 322 function and erroring on missing columnar data. fuckit. from now on
farmbuyer@1 323 this function gets called everywhere, all the time, and loops over the
farmbuyer@1 324 entire goddamn table each time. If we can't find blizz's scrollframe bugs,
farmbuyer@1 325 we'll just work around them. Sorry for your smoking CPU.
farmbuyer@1 326
farmbuyer@1 327 FIXME just move this functionality to a per-entry function and call it once
farmbuyer@1 328 in _addlootentry. --actually no, then the columnar data won't be updated once
farmbuyer@1 329 the backend data is changed on the fly.
farmbuyer@1 330 ]]
farmbuyer@1 331 do
farmbuyer@1 332 function addon:_fill_out_eoi_data (opt_starting_index)
farmbuyer@1 333 if #g_loot < 1 then
farmbuyer@1 334 --pprint('_f_o_e_d', "#g_loot<1")
farmbuyer@1 335 self.loot_clean = nil
farmbuyer@1 336 opt_starting_index = nil
farmbuyer@1 337 end
farmbuyer@1 338 for i = (opt_starting_index or self.loot_clean or 1), #g_loot do
farmbuyer@1 339 local e = g_loot[i]
farmbuyer@1 340 if e == nil then
farmbuyer@1 341 self.loot_clean = nil
farmbuyer@1 342 pprint('_f_o_e_d', "index",i,"somehow still in loop past",#g_loot,"bailing")
farmbuyer@1 343 return
farmbuyer@1 344 end
farmbuyer@1 345
farmbuyer@97 346 local display_bcast_from = self.db.profile.display_bcast_from
farmbuyer@1 347 -- XXX FIXME a major weakness here is that we're constantly replacing
farmbuyer@1 348 -- what's already been created. Lots of garbage. Trying to detect what
farmbuyer@1 349 -- actually needs to be replaced is even worse. We'll live with
farmbuyer@1 350 -- garbage for now.
farmbuyer@1 351 if e.kind == 'loot' then
farmbuyer@11 352 local textured = eoi_st_textured_item_format:format (e.itexture, ITEM_QUALITY_COLORS[e.quality].hex, e.itemname, e.count or "")
farmbuyer@1 353 e.cols = {
farmbuyer@1 354 {value = textured},
farmbuyer@1 355 {value = e.person},
farmbuyer@73 356 {}
farmbuyer@1 357 }
farmbuyer@1 358 -- This is horrible. Must do better.
farmbuyer@109 359 if e.extratext then
farmbuyer@109 360 for disp,text in self:_iter_dispositions('from_notes_text') do
farmbuyer@109 361 if text == e.extratext then
farmbuyer@109 362 e.disposition = disp
farmbuyer@109 363 break
farmbuyer@109 364 end
farmbuyer@1 365 end
farmbuyer@109 366 end
farmbuyer@109 367 local ex = eoi_st_lootrow_col3_colortable[e.disposition].text
farmbuyer@65 368 if e.bcast_from and display_bcast_from and e.extratext then
farmbuyer@1 369 ex = e.extratext .. " (from " .. e.bcast_from .. ")"
farmbuyer@65 370 elseif e.bcast_from and display_bcast_from then
farmbuyer@73 371 ex = ex .. (e.disposition and " " or "")
farmbuyer@73 372 .. "(from " .. e.bcast_from .. ")"
farmbuyer@1 373 elseif e.extratext then
farmbuyer@1 374 ex = e.extratext
farmbuyer@1 375 end
farmbuyer@1 376 e.cols[3].value = ex
farmbuyer@1 377
farmbuyer@1 378 elseif e.kind == 'boss' then
farmbuyer@1 379 local v
farmbuyer@52 380 e.duration = e.duration or 0 -- can occasionally miss getting set
farmbuyer@1 381 if e.reason == 'kill' then
farmbuyer@1 382 if e.attempts == 1 then
farmbuyer@1 383 v = "one-shot"
farmbuyer@1 384 else
farmbuyer@84 385 v = ("kill on %d%s attempt"):format(e.attempts or 0,
farmbuyer@84 386 e.attempts==2 and "nd" or e.attempts==3 and "rd" or "th")
farmbuyer@1 387 end
farmbuyer@1 388 v = ("%s (%d:%.2d)"):format(v, math.floor(e.duration/60), math.floor(e.duration%60))
farmbuyer@1 389 elseif e.reason == 'wipe' then
farmbuyer@1 390 v = ("wipe (%d:%.2d)"):format(math.floor(e.duration/60), math.floor(e.duration%60))
farmbuyer@1 391 end
farmbuyer@1 392 e.cols = {
farmbuyer@55 393 {value = e.bossname},
farmbuyer@1 394 {value = e.instance},
farmbuyer@1 395 {value = v or ""},
farmbuyer@1 396 }
farmbuyer@1 397
farmbuyer@1 398 elseif e.kind == 'time' then
farmbuyer@1 399 e.cols = setmetatable({
farmbuyer@1 400 {value=e.startday.text},
farmbuyer@1 401 }, time_column1_used_mt)
farmbuyer@1 402 --[[e.cols = {
farmbuyer@1 403 {value=e.startday.text},
farmbuyer@1 404 {value=""},
farmbuyer@1 405 {value=""},
farmbuyer@1 406 }]]
farmbuyer@1 407
farmbuyer@1 408 end
farmbuyer@1 409 end
farmbuyer@1 410 self.loot_clean = #g_loot
farmbuyer@1 411 end
farmbuyer@1 412 end
farmbuyer@1 413
farmbuyer@1 414 do
farmbuyer@1 415 function addon:_fill_out_hist_data (opt_starting_index)
farmbuyer@6 416 local new, del = flib.new, flib.del
farmbuyer@6 417
farmbuyer@1 418 -- Clearing history finishes this function with #hist==0 and hist_clean==0.
farmbuyer@1 419 -- The next call typically detects this (#<1) and handles it. If loot is
farmbuyer@1 420 -- recorded before then, it results in hist_clean==0 and #hist==1, which
farmbuyer@1 421 -- breaks the first iteration of the loop. Thus, the "extra" test here:
farmbuyer@1 422 if #self.history < 1 or self.hist_clean == 0 then
farmbuyer@1 423 self.hist_clean = nil
farmbuyer@1 424 opt_starting_index = nil
farmbuyer@1 425 end
farmbuyer@1 426 if not self.history.st then
farmbuyer@6 427 --print"creating ST!"
farmbuyer@1 428 self.history.st = {
farmbuyer@4 429 --[[{ kind = "realm",
farmbuyer@1 430 cols = setmetatable({
farmbuyer@1 431 { value = self.history.realm },
farmbuyer@1 432 }, time_column1_used_mt)
farmbuyer@4 433 }]]
farmbuyer@1 434 }
farmbuyer@1 435 end
farmbuyer@6 436
farmbuyer@6 437 -- for now
farmbuyer@6 438 if self.hist_clean == #self.history then return end
farmbuyer@6 439
farmbuyer@1 440 local st = self.history.st
farmbuyer@6 441 --print("starting history loop, #st ==", #st, "#history ==", #self.history)
farmbuyer@6 442 for i,t in ipairs(st) do
farmbuyer@6 443 del(t.cols[1])
farmbuyer@6 444 del(t.cols[2])
farmbuyer@6 445 del(t.cols[3])
farmbuyer@6 446 del(t.cols)
farmbuyer@6 447 del(t)
farmbuyer@6 448 st[i] = nil
farmbuyer@6 449 end
farmbuyer@1 450
farmbuyer@6 451 --for i = (opt_starting_index or self.hist_clean or 1), #self.history do
farmbuyer@6 452 local cache_okay = true
farmbuyer@6 453 for pi,player in ipairs(self.history) do
farmbuyer@6 454 local col1 = new()
farmbuyer@6 455 col1.OLi = pi
farmbuyer@6 456 col1.value = player.name -- may spiffy this up in future
farmbuyer@1 457
farmbuyer@73 458 for li,unique in ipairs(player.unique) do
farmbuyer@6 459 local col2 = new()
farmbuyer@6 460 col2.OLi = li
farmbuyer@84 461 col2.OLu = unique
farmbuyer@6 462 local col3 = new()
farmbuyer@103 463 col3.value = assert(player.when[unique])
farmbuyer@6 464
farmbuyer@103 465 local id = assert(player.id[unique])
farmbuyer@73 466 local itexture = GetItemIcon(id)
farmbuyer@73 467 local iname, ilink, iquality = GetItemInfo(id)
farmbuyer@4 468 local textured
farmbuyer@4 469 if itexture and iname then
farmbuyer@6 470 textured = eoi_st_textured_item_format:format (itexture,
farmbuyer@73 471 ITEM_QUALITY_COLORS[iquality].hex, iname, player.count[unique] or "")
farmbuyer@4 472 else
farmbuyer@6 473 textured = eoi_st_textured_item_format:format ([[ICONS\INV_Misc_QuestionMark]],
farmbuyer@19 474 ITEM_QUALITY_COLORS[ITEM_QUALITY_COMMON].hex, 'UNKNOWN - REDISPLAY LATER', "")
farmbuyer@6 475 cache_okay = false
farmbuyer@4 476 end
farmbuyer@6 477 col2.value = textured
farmbuyer@6 478
farmbuyer@84 479 -- To facilitate sharing lib-st routines between EOI and this
farmbuyer@84 480 -- one, we do some of the same fields: 'kind' and 'itemlink'.
farmbuyer@84 481 -- These aren't used outside of the GUI. These become our data
farmbuyer@84 482 -- table arguments to the lib-st routines (thus 'e' locals).
farmbuyer@6 483 local dotcols = new (col1, col2, col3)
farmbuyer@6 484 local st_entry = new()
farmbuyer@84 485 st_entry.kind = 'hist'
farmbuyer@6 486 st_entry.OLwho = player.name
farmbuyer@86 487 st_entry.OLclass = player.person_class
farmbuyer@6 488 st_entry.cols = dotcols
farmbuyer@16 489 st_entry.itemlink = ilink -- for onenter and onclick
farmbuyer@6 490 tinsert (st, st_entry)
farmbuyer@1 491 end
farmbuyer@6 492 end
farmbuyer@1 493
farmbuyer@6 494 --print("finished history loop, #st ==", #st)
farmbuyer@6 495 self.hist_clean = cache_okay and #self.history or nil
farmbuyer@1 496 end
farmbuyer@72 497 end
farmbuyer@6 498
farmbuyer@74 499 -- Debugging tooltip (unfortunately managed by global and semi-global state
farmbuyer@74 500 -- rather than passing around stack parameters)
farmbuyer@74 501 do
farmbuyer@74 502 local debug_tt
farmbuyer@74 503
farmbuyer@74 504 local _creators, _builders = {}, {}
farmbuyer@73 505 local function _create_tooltip()
farmbuyer@96 506 local which = assert(tonumber(gui._do_debugging_tooltip))
farmbuyer@74 507 if type(_creators[which]) == 'function' then
farmbuyer@74 508 _creators[which]()
farmbuyer@74 509 end
farmbuyer@74 510 debug_tt = _creators[which]
farmbuyer@74 511 end
farmbuyer@74 512 function _build_debugging_tooltip (parent, index)
farmbuyer@96 513 local which = assert(tonumber(gui._do_debugging_tooltip))
farmbuyer@74 514 if type(_builders[which]) == 'function' then
farmbuyer@74 515 _builders[which](parent,index)
farmbuyer@74 516 end
farmbuyer@74 517 end
farmbuyer@74 518 function _hide_debugging_tooltip()
farmbuyer@74 519 if debug_tt then debug_tt:Hide() end
farmbuyer@74 520 end
farmbuyer@74 521
farmbuyer@74 522 -- 2 == /dump
farmbuyer@74 523 _creators[2] = function()
farmbuyer@74 524 local tt = CreateFrame("GameTooltip")
farmbuyer@73 525 UIParentLoadAddOn("Blizzard_DebugTools")
farmbuyer@73 526
farmbuyer@73 527 tt:SetBackdrop{
farmbuyer@73 528 bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
farmbuyer@73 529 edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
farmbuyer@73 530 tile = true,
farmbuyer@73 531 tileSize = 8,
farmbuyer@73 532 edgeSize = 12,
farmbuyer@73 533 insets = { left = 2, right = 2, top = 2, bottom = 2 }
farmbuyer@73 534 }
farmbuyer@73 535 tt:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r,
farmbuyer@73 536 TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
farmbuyer@73 537 tt:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g,
farmbuyer@73 538 TOOLTIP_DEFAULT_COLOR.b)
farmbuyer@73 539 tt:SetMovable(false)
farmbuyer@73 540 tt:EnableMouse(false)
farmbuyer@73 541 tt:SetFrameStrata("TOOLTIP")
farmbuyer@73 542 tt:SetToplevel(true)
farmbuyer@73 543 tt:SetClampedToScreen(true)
farmbuyer@73 544
farmbuyer@73 545 local font = CreateFont("OuroLootDebugFont")
farmbuyer@73 546 font:CopyFontObject(GameTooltipTextSmall)
farmbuyer@73 547 if IsAddOnLoaded"tekticles" then -- maybe check for one of the sharedmedia things?
farmbuyer@73 548 font:SetFont([[Interface\AddOns\tekticles\Calibri.ttf]], 9)
farmbuyer@73 549 else
farmbuyer@73 550 font:SetFont([[Fonts\FRIZQT__.TTF]], 9)
farmbuyer@73 551 end
farmbuyer@73 552
farmbuyer@73 553 local left, right, prevleft
farmbuyer@73 554 -- Only create as many lines as we might need (the auto growth
farmbuyer@73 555 -- by Add*Line does odd things sometimes).
farmbuyer@73 556 for i = 1, math.max(DEVTOOLS_MAX_ENTRY_CUTOFF,15)+5 do
farmbuyer@73 557 prevleft = left
farmbuyer@73 558 left = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@73 559 right = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@73 560 left:SetFontObject(font)
farmbuyer@73 561 right:SetFontObject(font)
farmbuyer@73 562 tt:AddFontStrings(left,right)
farmbuyer@73 563 if prevleft then
farmbuyer@73 564 left:SetPoint("TOPLEFT",prevleft,"BOTTOMLEFT",0,-2)
farmbuyer@73 565 else
farmbuyer@73 566 left:SetPoint("TOPLEFT",10,-10) -- top line
farmbuyer@73 567 end
farmbuyer@73 568 right:SetPoint("RIGHT",left,"LEFT")
farmbuyer@73 569 end
farmbuyer@73 570 tt.AddMessage = tt.AddLine
farmbuyer@73 571
farmbuyer@74 572 _creators[2] = tt
farmbuyer@73 573 end
farmbuyer@73 574
farmbuyer@74 575 _builders[2] = function (parent, index)
farmbuyer@73 576 local e = g_loot[index]; assert(type(e)=='table')
farmbuyer@74 577 _create_tooltip()
farmbuyer@74 578 debug_tt:SetOwner (parent, "ANCHOR_LEFT", -15, -5)
farmbuyer@74 579 debug_tt:ClearLines()
farmbuyer@73 580
farmbuyer@73 581 local real = DEFAULT_CHAT_FRAME
farmbuyer@74 582 DEFAULT_CHAT_FRAME = debug_tt
farmbuyer@73 583 DevTools_Dump{ [index] = e }
farmbuyer@73 584 DEFAULT_CHAT_FRAME = real
farmbuyer@73 585
farmbuyer@74 586 debug_tt:Show()
farmbuyer@73 587 end
farmbuyer@73 588
farmbuyer@72 589 -- Now here's a thing unheard-of. A tooltip not inheriting from the big
farmbuyer@72 590 -- memory-wasteful template, but also not intended merely for scanning
farmbuyer@72 591 -- invisible tooltips.
farmbuyer@72 592 -- (If this ever grows beyond a text dump, then replace it with libqtip.)
farmbuyer@74 593 --
farmbuyer@74 594 -- Fields to put in the fixed-fields tooltip (maybe move these into the
farmbuyer@74 595 -- options window if I spend too much time fiddling).
farmbuyer@74 596 local loot = {'person', 'id', 'unique', 'disposition', 'count', 'variant'}
farmbuyer@74 597 local boss = {'bossname', 'reason', 'instance', 'maxsize', 'duration', 'raidersnap'}
farmbuyer@74 598
farmbuyer@74 599 -- 3 == fixed fields
farmbuyer@74 600 _creators[3] = function()
farmbuyer@74 601 local tt = CreateFrame("GameTooltip")
farmbuyer@72 602
farmbuyer@72 603 tt:SetBackdrop{
farmbuyer@72 604 bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
farmbuyer@72 605 edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
farmbuyer@72 606 tile = true,
farmbuyer@72 607 tileSize = 8,
farmbuyer@72 608 edgeSize = 12,
farmbuyer@72 609 insets = { left = 2, right = 2, top = 2, bottom = 2 }
farmbuyer@72 610 }
farmbuyer@72 611 tt:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r,
farmbuyer@72 612 TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
farmbuyer@72 613 tt:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g,
farmbuyer@72 614 TOOLTIP_DEFAULT_COLOR.b)
farmbuyer@72 615 tt:SetMovable(false)
farmbuyer@72 616 tt:EnableMouse(false)
farmbuyer@72 617 tt:SetFrameStrata("TOOLTIP")
farmbuyer@72 618 tt:SetToplevel(true)
farmbuyer@72 619 tt:SetClampedToScreen(true)
farmbuyer@72 620
farmbuyer@72 621 local font = GameTooltipTextSmall
farmbuyer@72 622 local left, right, prevleft
farmbuyer@72 623 -- Only create as many lines as we might need (the auto growth
farmbuyer@72 624 -- by Add*Line does odd things sometimes).
farmbuyer@72 625 for i = 1, math.max(#loot,#boss)+2 do
farmbuyer@72 626 prevleft = left
farmbuyer@72 627 left = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@72 628 right = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@72 629 left:SetFontObject(font)
farmbuyer@72 630 right:SetFontObject(font)
farmbuyer@72 631 tt:AddFontStrings(left,right)
farmbuyer@72 632 if prevleft then
farmbuyer@72 633 left:SetPoint("TOPLEFT",prevleft,"BOTTOMLEFT",0,-2)
farmbuyer@72 634 else
farmbuyer@72 635 left:SetPoint("TOPLEFT",10,-10) -- top line
farmbuyer@72 636 end
farmbuyer@72 637 right:SetPoint("RIGHT",left,"LEFT")
farmbuyer@72 638 end
farmbuyer@72 639
farmbuyer@74 640 _creators[3] = tt
farmbuyer@72 641 end
farmbuyer@72 642
farmbuyer@74 643 _builders[3] = function (parent, index)
farmbuyer@72 644 local e = g_loot[index]; assert(type(e)=='table')
farmbuyer@74 645 _create_tooltip()
farmbuyer@74 646 debug_tt:SetOwner (parent, "ANCHOR_LEFT", -15, -5)
farmbuyer@74 647 debug_tt:ClearLines()
farmbuyer@72 648
farmbuyer@72 649 -- change these, change the +2 above
farmbuyer@74 650 debug_tt:AddDoubleLine (tostring(index), tostring(e), 1,1,1)
farmbuyer@74 651 debug_tt:AddDoubleLine ('kind', e.kind, 1,1,1)
farmbuyer@72 652
farmbuyer@72 653 local source = (e.kind == 'loot' and loot) or (e.kind == 'boss' and boss)
farmbuyer@72 654 if source then
farmbuyer@72 655 for _,field in ipairs(source) do
farmbuyer@74 656 debug_tt:AddDoubleLine (field, tostring(e[field]), 1,1,1, 0,156/255,1)
farmbuyer@72 657 end
farmbuyer@72 658 end
farmbuyer@74 659 debug_tt:Show()
farmbuyer@72 660 end
farmbuyer@1 661 end
farmbuyer@1 662
farmbuyer@78 663 do
farmbuyer@78 664 local rebroadcast_map -- XXX weaken this somehow?
farmbuyer@78 665
farmbuyer@78 666 local function onclick (self, ident)
farmbuyer@79 667 -- Since an arbitrary number of insert/delete ops can happen between
farmbuyer@79 668 -- now and (potentially) clicking on the hyperlink, we can't depend on
farmbuyer@79 669 -- the row index. Force the uniques cache to re-search (research?) it.
farmbuyer@79 670 local u = assert(rebroadcast_map[ident])
farmbuyer@79 671 local cache = g_uniques:SEARCH(u)
farmbuyer@79 672 -- A missing history entry isn't necessarily an error here, but we
farmbuyer@79 673 -- need a loot entry to go further.
farmbuyer@79 674 if cache.loot then
farmbuyer@79 675 eoi_dropdownfuncs["Rebroadcast this loot entry"](cache.loot)
farmbuyer@79 676 else
farmbuyer@79 677 addon:Print("...guh? Entry was recorded with tag <%s> but cannot now be found!", u)
farmbuyer@79 678 end
farmbuyer@79 679 -- delete the entry maybe?
farmbuyer@78 680 end
farmbuyer@78 681
farmbuyer@79 682 function _new_rebroadcast_hyperlink (u)
farmbuyer@78 683 rebroadcast_map = rebroadcast_map or flib.new()
farmbuyer@78 684 local clicky, ident = addon.format_hypertext(
farmbuyer@78 685 -- same color sequence as what DBM uses to announce pizza timers,
farmbuyer@78 686 -- which looks reasonably pleasing
farmbuyer@78 687 [[Broadcast this entry]], "|cff3588ff", onclick)
farmbuyer@79 688 rebroadcast_map[ident] = u
farmbuyer@78 689 return clicky
farmbuyer@78 690 end
farmbuyer@78 691 end
farmbuyer@78 692
farmbuyer@83 693 -- UI tips window
farmbuyer@83 694 local hide_noobtips_frame = flib.nullfunc
farmbuyer@83 695 local function get_noobtips_frame()
farmbuyer@83 696 local f = CreateFrame("Frame")
farmbuyer@83 697 f:SetBackdrop{
farmbuyer@83 698 bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
farmbuyer@83 699 --bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]],
farmbuyer@83 700 edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
farmbuyer@83 701 --edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
farmbuyer@83 702 tile = true,
farmbuyer@83 703 tileSize = 8,
farmbuyer@83 704 --tileSize = 32,
farmbuyer@83 705 edgeSize = 12,
farmbuyer@83 706 --edgeSize = 32,
farmbuyer@83 707 insets = { left = 2, right = 2, top = 2, bottom = 2 }
farmbuyer@83 708 --insets = { left = 11, right = 12, top = 12, bottom = 11 }
farmbuyer@83 709 }
farmbuyer@83 710 f:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r,
farmbuyer@83 711 TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
farmbuyer@83 712 f:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g,
farmbuyer@83 713 TOOLTIP_DEFAULT_COLOR.b)
farmbuyer@83 714 f:SetMovable(false)
farmbuyer@83 715 f:EnableMouse(false)
farmbuyer@83 716 f:SetFrameStrata("TOOLTIP")
farmbuyer@83 717 f:SetToplevel(true)
farmbuyer@83 718 f:SetClampedToScreen(true)
farmbuyer@83 719 f:SetWidth(220)
farmbuyer@83 720 local t = f:CreateFontString (nil, "ARTWORK", "GameFontHighlightSmall")
farmbuyer@83 721 --t:SetPoint ("TOPLEFT", f, "TOPLEFT", 14, -15)
farmbuyer@83 722 t:SetPoint ("TOPLEFT", f, "TOPLEFT", 10, -10)
farmbuyer@83 723 t:SetJustifyH("LEFT")
farmbuyer@83 724
farmbuyer@83 725 f.text = t
farmbuyer@83 726 f.DoTextWork = function (self, text)
farmbuyer@83 727 self.text:SetText(text)
farmbuyer@83 728 self.text:SetWidth (self:GetWidth() - 20)
farmbuyer@83 729 self:SetHeight (self.text:GetHeight() + 20)
farmbuyer@83 730 end
farmbuyer@83 731
farmbuyer@83 732 get_noobtips_frame = function() return f end
farmbuyer@83 733 hide_noobtips_frame = function() f:Hide() end
farmbuyer@83 734 return f
farmbuyer@83 735 end
farmbuyer@83 736
farmbuyer@1 737
farmbuyer@1 738 ------ Main GUI Window
farmbuyer@95 739 local _d -- display when it's open, nil when it's not
farmbuyer@1 740 local function setstatus(txt) _d:SetStatusText(txt) end
farmbuyer@1 741 local function statusy_OnLeave() setstatus("") end
farmbuyer@1 742 local tabgroup_tabs
farmbuyer@104 743 gui.setstatus = setstatus
farmbuyer@1 744
farmbuyer@1 745 --[[
farmbuyer@1 746 Controls for the tabs on the left side of the main display.
farmbuyer@1 747 ]]
farmbuyer@57 748
farmbuyer@57 749 do
farmbuyer@95 750 --local next_insertion_position = 2 -- position in taborder
farmbuyer@95 751 local next_insertion_position = #gui.taborder + 1
farmbuyer@57 752 local removed, saved_offset
farmbuyer@57 753
farmbuyer@95 754 function gui:tabposition_insert (tabcode)
farmbuyer@95 755 tinsert (gui.taborder, next_insertion_position, tabcode)
farmbuyer@57 756 next_insertion_position = next_insertion_position + 1
farmbuyer@57 757 end
farmbuyer@57 758
farmbuyer@57 759 -- These two functions are push/pop pairs, sort of. The first removes
farmbuyer@57 760 -- a tab and prepares to insert more tab(s) in its place. The second
farmbuyer@57 761 -- returns the "next tab goes here" marker back to the proper end. (And
farmbuyer@57 762 -- doing all 3 adjustments below at once is amazingly hard to read.)
farmbuyer@95 763 function gui:tabposition_remove_and_remember (tabcode)
farmbuyer@57 764 assert(not removed) -- enforce stack-ish discipline
farmbuyer@95 765 for i = 2, #gui.taborder do
farmbuyer@95 766 if gui.taborder[i] == tabcode then
farmbuyer@95 767 tremove (gui.taborder, i)
farmbuyer@57 768 saved_offset = next_insertion_position - i - 1
farmbuyer@57 769 removed, next_insertion_position = i, i
farmbuyer@57 770 return
farmbuyer@57 771 end
farmbuyer@57 772 end
farmbuyer@57 773 error(("'%s' not used as a tab-text code"):format(tabcode))
farmbuyer@57 774 end
farmbuyer@95 775 function gui:tabposition_restore()
farmbuyer@57 776 assert(removed)
farmbuyer@57 777 local count = next_insertion_position - removed
farmbuyer@57 778 next_insertion_position = next_insertion_position + saved_offset
farmbuyer@57 779 removed, saved_offset = nil, nil
farmbuyer@57 780 return count
farmbuyer@57 781 end
farmbuyer@95 782
farmbuyer@95 783 function addon:FINISH_SPECIAL_TABS()
farmbuyer@95 784 -- very carefully not touching next_insertion_position
farmbuyer@95 785 for i,v in ipairs(gui.taborder_APPEND) do
farmbuyer@95 786 gui.taborder[#gui.taborder+1] = v
farmbuyer@95 787 end
farmbuyer@95 788 gui.taborder_APPEND = nil
farmbuyer@95 789 self.register_tab_control_AT_END = nil
farmbuyer@95 790 self.FINISH_SPECIAL_TABS = nil
farmbuyer@95 791 end
farmbuyer@57 792 end
farmbuyer@57 793
farmbuyer@57 794 -- Done at startup, and whenever we've changed the population of tabs.
farmbuyer@79 795 function addon:gui_init (loot_pointer, uniques_pointer)
farmbuyer@71 796 g_loot = assert(loot_pointer, "something went wrong at startup")
farmbuyer@79 797 g_uniques = assert(uniques_pointer, "something went wrong at startup")
farmbuyer@1 798 g_generated = nil
farmbuyer@1 799 tabgroup_tabs = {}
farmbuyer@89 800 window_title = "Ouro Loot " .. self.version
farmbuyer@46 801 -- TabGroup stretches out the tabs to fill the row but only if >75% of the
farmbuyer@46 802 -- row is already full. It turns out that not doing this looks like ass.
farmbuyer@46 803 -- If we won't have enough tabs to trigger this on its own, pad out the tab
farmbuyer@46 804 -- titles (not looking quite as nice, ah well) to force it to trigger.
farmbuyer@95 805 local fmtstr = #gui.taborder > 6 and "%s" or " %s "
farmbuyer@95 806 for i,name in ipairs(gui.taborder) do
farmbuyer@49 807 tabgroup_tabs[i] = {
farmbuyer@49 808 value = name,
farmbuyer@95 809 text = fmtstr:format(gui.tabtexts[name].title),
farmbuyer@95 810 disabled = gui.tabtexts[name].disabled,
farmbuyer@49 811 }
farmbuyer@1 812 -- By default, tabs are editboxes with generated text
farmbuyer@49 813 if not tabs_OnGroupSelected[name] then
farmbuyer@49 814 tabs_OnGroupSelected[name] = tabs_generated_text_OGS
farmbuyer@1 815 end
farmbuyer@1 816 end
farmbuyer@47 817 dirty_tabs = nil
farmbuyer@1 818 end
farmbuyer@1 819
farmbuyer@37 820 --[[
farmbuyer@84 821 Dropdown menu handling; this has grown in ungainly directions.
farmbuyer@37 822 ]]
farmbuyer@37 823 -- forward decls
farmbuyer@1 824 local eoi_editcell
farmbuyer@1 825
farmbuyer@110 826 local dropdownmenuframe = CreateFrame("Frame", "OuroLootDropDownMenu", nil, "UIDropDownMenuTemplate")
farmbuyer@37 827 local dropdownfuncs
farmbuyer@37 828 do
farmbuyer@37 829 local ddf_mt = {
farmbuyer@37 830 __index = {
farmbuyer@37 831 -- more stuff should be moved into this table
farmbuyer@37 832 [CLOSE] = function() CloseDropDownMenus() end,
farmbuyer@37 833 }
farmbuyer@37 834 }
farmbuyer@37 835 dropdownfuncs = function(t)
farmbuyer@37 836 return setmetatable(t, ddf_mt)
farmbuyer@37 837 end
farmbuyer@37 838 end
farmbuyer@37 839
farmbuyer@1 840 local function dropdownmenu_handler (ddbutton, subfunc, arg)
farmbuyer@84 841 local i = _d and _d.GetUserData and _d:GetUserData("DD index")
farmbuyer@26 842 if i then
farmbuyer@26 843 subfunc(i,arg)
farmbuyer@95 844 gui.which_ST:OuroLoot_Refresh(i)
farmbuyer@26 845 end
farmbuyer@1 846 end
farmbuyer@1 847
farmbuyer@110 848 local function gen_dd_entry (name, functbl, funci, arg, ttt)
farmbuyer@110 849 local entry
farmbuyer@110 850 if name == '--' then
farmbuyer@110 851 entry = {
farmbuyer@110 852 text = "", disabled = true, notCheckable = true,
farmbuyer@110 853 }
farmbuyer@110 854 else
farmbuyer@110 855 local a1 = functbl[name]
farmbuyer@110 856 if type(funci) == 'string' then
farmbuyer@110 857 a1 = functbl[funci]
farmbuyer@1 858 end
farmbuyer@110 859 entry = {
farmbuyer@110 860 text = name,
farmbuyer@110 861 func = dropdownmenu_handler, arg1 = a1, arg2 = arg,
farmbuyer@110 862 notCheckable = true,
farmbuyer@110 863 tooltipOnButton = true,
farmbuyer@110 864 tooltipWhileDisabled = true,
farmbuyer@110 865 tooltipTitle = ttt and name or nil,
farmbuyer@110 866 tooltipText = ttt,
farmbuyer@110 867 }
farmbuyer@1 868 end
farmbuyer@110 869 return entry
farmbuyer@1 870 end
farmbuyer@1 871
farmbuyer@37 872
farmbuyer@37 873 -- Tab 1: Events Of Interest
farmbuyer@37 874 -- This actually takes up quite a bit of the file.
farmbuyer@37 875 eoi_dropdownfuncs = dropdownfuncs{
farmbuyer@1 876 df_INSERT = function(rowi,text)
farmbuyer@1 877 local which = (text == 'loot') and "OUROL_EOI_INSERT_LOOT" or "OUROL_EOI_INSERT"
farmbuyer@1 878 local dialog = StaticPopup_Show(which,text)
farmbuyer@16 879 dialog.editBox:SetScript("OnTextChanged",StaticPopup_EditBoxOnTextChanged)
farmbuyer@1 880 dialog.data = {rowindex=rowi, display=_d, kind=text}
farmbuyer@1 881 end,
farmbuyer@1 882
farmbuyer@1 883 df_DELETE = function(rowi)
farmbuyer@84 884 local gone = tremove (g_loot, rowi)
farmbuyer@100 885 addon:Fire ('DelEOIEntry', gone)
farmbuyer@1 886 addon:Print("Removed %s.",
farmbuyer@55 887 gone.itemlink or gone.bossname or gone.startday.text)
farmbuyer@100 888 if gone.kind == 'loot' then
farmbuyer@100 889 addon:Fire ('DelLootEntry', gone)
farmbuyer@100 890 if IsShiftKeyDown() then
farmbuyer@100 891 local okay,err = addon:_delHistoryEntry (gone)
farmbuyer@100 892 if okay then
farmbuyer@100 893 addon:Print("Removed history entry %s from %s.",
farmbuyer@100 894 gone.itemlink, addon:colorize(gone.person,gone.person_class))
farmbuyer@100 895 else
farmbuyer@100 896 addon:Print(err)
farmbuyer@100 897 end
farmbuyer@84 898 end
farmbuyer@36 899 end
farmbuyer@1 900 end,
farmbuyer@1 901
farmbuyer@110 902 df_DISPOSITION = function(rowi,disp) -- all "mark as <x>" entries start here
farmbuyer@110 903 addon:loot_mark_disposition ("local", rowi, disp)
farmbuyer@110 904 end,
farmbuyer@110 905
farmbuyer@1 906 ["Delete remaining entries for this day"] = function(rowi,kind)
farmbuyer@28 907 -- if kind is boss, also need to stop at new timestamp
farmbuyer@28 908 local fencepost = addon._find_timeboss_fencepost (kind, rowi)
farmbuyer@1 909 local count = fencepost and (fencepost-rowi) or (#g_loot-rowi+1)
farmbuyer@1 910 repeat
farmbuyer@37 911 eoi_dropdownfuncs.df_DELETE(rowi)
farmbuyer@1 912 count = count - 1
farmbuyer@1 913 until count < 1
farmbuyer@1 914 end,
farmbuyer@1 915
farmbuyer@1 916 ["Rebroadcast this loot entry"] = function(rowi)
farmbuyer@1 917 local e = g_loot[rowi]
farmbuyer@1 918 -- This only works because GetItemInfo accepts multiple argument formats
farmbuyer@71 919 addon:vbroadcast('loot', e.person, e.unique, e.itemlink, e.count, e.cols[3].value)
farmbuyer@28 920 addon:Print("Rebroadcast entry", rowi, e.itemlink)
farmbuyer@1 921 end,
farmbuyer@1 922
farmbuyer@1 923 ["Rebroadcast this boss"] = function(rowi,kind)
farmbuyer@28 924 -- if kind is boss, also need to stop at new timestamp
farmbuyer@28 925 local fencepost = addon._find_timeboss_fencepost (kind, rowi) or #g_loot
farmbuyer@28 926 -- this could be a lot of traffic, but frankly it's counterproductive
farmbuyer@28 927 -- to try to micromanage when ChatThrottleLib is already doing so
farmbuyer@28 928 repeat
farmbuyer@28 929 local e = g_loot[rowi]
farmbuyer@28 930 if e.kind == 'boss' then
farmbuyer@56 931 addon:vbroadcast('boss', e.reason, e.bossname, e.instance)
farmbuyer@28 932 elseif e.kind == 'loot' then
farmbuyer@28 933 -- This only works because GetItemInfo accepts multiple argument formats
farmbuyer@71 934 addon:vbroadcast('loot', e.person, e.unique, e.itemlink, e.count, e.cols[3].value)
farmbuyer@28 935 end
farmbuyer@55 936 addon:Print("Rebroadcast entry", rowi, e.itemlink or e.bossname or UNKNOWN)
farmbuyer@28 937 rowi = rowi + 1
farmbuyer@28 938 until rowi >= fencepost
farmbuyer@1 939 end,
farmbuyer@1 940
farmbuyer@1 941 ["Show only this player"] = function(rowi)
farmbuyer@95 942 local st = assert(gui.eoiST)
farmbuyer@1 943 _d:SetUserData("player filter name", g_loot[rowi].person)
farmbuyer@1 944 st:SetFilter(_d:GetUserData("player filter by name"))
farmbuyer@1 945 _d:GetUserData("eoi_filter_reset"):SetDisabled(false)
farmbuyer@81 946 -- it'd be more futureproof to get the button and call some kind
farmbuyer@81 947 -- of :GetText() on it, but no such function is provided by acegui
farmbuyer@81 948 setstatus[[Use the "Reset Player Filter" button in the lower-right to return to normal.]]
farmbuyer@1 949 end,
farmbuyer@1 950
farmbuyer@1 951 ["Change from 'wipe' to 'kill'"] = function(rowi)
farmbuyer@1 952 addon:_mark_boss_kill(rowi)
farmbuyer@1 953 -- the fillout function called automatically will start too far down the list
farmbuyer@95 954 gui.eoiST:OuroLoot_Refresh()
farmbuyer@1 955 end,
farmbuyer@1 956
farmbuyer@1 957 ["Edit note"] = function(rowi)
farmbuyer@84 958 eoi_editcell (rowi, _d:GetUserData("DD cell"))
farmbuyer@1 959 end,
farmbuyer@1 960
farmbuyer@1 961 df_REASSIGN = function(rowi,to_whom)
farmbuyer@81 962 addon:reassign_loot ("local", rowi, to_whom)
farmbuyer@1 963 CloseDropDownMenus() -- also need to close parent menu
farmbuyer@1 964 end,
farmbuyer@1 965 ["Enter name..."] = function(rowi)
farmbuyer@25 966 CloseDropDownMenus() -- also need to close parent menu
farmbuyer@1 967 local dialog = StaticPopup_Show "OUROL_REASSIGN_ENTER"
farmbuyer@1 968 dialog.data = {index=rowi, display=_d}
farmbuyer@1 969 end,
farmbuyer@1 970 }
farmbuyer@110 971
farmbuyer@110 972 do
farmbuyer@110 973 local function E (name, funci, arg, ttt)
farmbuyer@110 974 return gen_dd_entry (name, eoi_dropdownfuncs, funci, arg, ttt)
farmbuyer@110 975 end
farmbuyer@110 976
farmbuyer@110 977 gui.dropdown.eoi_time = {
farmbuyer@110 978 {
farmbuyer@110 979 -- this is the dropdown title, text filled in on the fly
farmbuyer@110 980 isTitle = true,
farmbuyer@110 981 notClickable = true,
farmbuyer@110 982 notCheckable = true,
farmbuyer@110 983 },
farmbuyer@110 984 E("Rebroadcast this day", "Rebroadcast this boss", 'time', "Broadcasts everything from here down until a new day."),
farmbuyer@110 985 E("Delete remaining entries for this day", nil, 'time', "Erases everything from here down until a new day.\n\nHold down the Shift key to also delete the corresponding entries from player History."),
farmbuyer@110 986 E("Insert new loot entry", 'df_INSERT', 'loot', "Inserts new loot above this one, prompting you for information."),
farmbuyer@110 987 E("Insert new boss kill event", 'df_INSERT', 'boss', "Inserts new event above this one, prompting you for information."),
farmbuyer@110 988 E(CLOSE),
farmbuyer@110 989 }
farmbuyer@110 990 gui.dropdown.eoi_loot = {
farmbuyer@110 991 {
farmbuyer@110 992 -- this is the dropdown title, text filled in on the fly
farmbuyer@110 993 notClickable = true,
farmbuyer@110 994 notCheckable = true,
farmbuyer@110 995 },
farmbuyer@110 996 E("--"),
farmbuyer@110 997 E("Rebroadcast this loot entry", nil, nil, "Sends this loot event, including special notes, as if it just happened."),
farmbuyer@110 998 E("Delete this loot event", 'df_DELETE', nil, "Permanent, no going back!\n\nHold down the Shift key to also delete the corresponding entry from player's History."),
farmbuyer@110 999 E("Delete remaining entries for this boss", "Delete remaining entries for this day", 'boss', "Erases everything from here down until a new boss/day.\n\nHold down the Shift key to also delete the corresponding entries from player History."),
farmbuyer@110 1000 E("Insert new loot entry", 'df_INSERT', 'loot', "Inserts new loot above this one, prompting you for information."),
farmbuyer@110 1001 E("Insert new boss kill event", 'df_INSERT', 'boss', "Inserts new event above this one, prompting you for information."),
farmbuyer@110 1002 E("Edit note", nil, nil, "Same as double-clicking in the Notes column."),
farmbuyer@110 1003 E("--"),
farmbuyer@110 1004 E(CLOSE),
farmbuyer@110 1005 }
farmbuyer@110 1006 gui.dropdown.eoi_player = {
farmbuyer@1 1007 {
farmbuyer@1 1008 -- this is the dropdown title, text filled in on the fly
farmbuyer@1 1009 isTitle = true,
farmbuyer@1 1010 notClickable = true,
farmbuyer@1 1011 notCheckable = true,
farmbuyer@1 1012 },
farmbuyer@1 1013 {
farmbuyer@1 1014 text = "Reassign to...",
farmbuyer@1 1015 hasArrow = true,
farmbuyer@1 1016 --menuList = filled in in the fly,
farmbuyer@25 1017 tooltipOnButton = true,
farmbuyer@25 1018 tooltipWhileDisabled = true,
farmbuyer@1 1019 },
farmbuyer@110 1020 E("Show only this player"),
farmbuyer@110 1021 E(CLOSE),
farmbuyer@110 1022 }
farmbuyer@110 1023 gui.dropdown.eoi_boss = {
farmbuyer@110 1024 {
farmbuyer@110 1025 -- this is the dropdown title, text filled in on the fly
farmbuyer@110 1026 isTitle = true,
farmbuyer@110 1027 notClickable = true,
farmbuyer@110 1028 notCheckable = true,
farmbuyer@110 1029 },
farmbuyer@110 1030 E("Change from 'wipe' to 'kill'", nil, nil, "Also collapses previous wipe entries."), -- KILLWIPE
farmbuyer@110 1031 E("Rebroadcast this boss", nil, 'boss', "Broadcasts the kill event and all subsequent loot until next boss."),
farmbuyer@110 1032 E("Delete this boss event", 'df_DELETE', nil, "Permanent, no going back!"),
farmbuyer@110 1033 E("Delete remaining entries for this boss", "Delete remaining entries for this day", 'boss', "Erases everything from here down until a new boss/day.\n\nHold down the Shift key to also delete the corresponding entries from player History."),
farmbuyer@110 1034 E("Insert new loot entry", 'df_INSERT', 'loot', "Inserts new loot above this one, prompting you for information."),
farmbuyer@110 1035 E("Insert new boss kill event", 'df_INSERT', 'boss', "Inserts new event above this one, prompting you for information."),
farmbuyer@110 1036 E("--"),
farmbuyer@110 1037 E(CLOSE),
farmbuyer@110 1038 }
farmbuyer@110 1039 end
farmbuyer@110 1040
farmbuyer@1 1041
farmbuyer@84 1042 --[[ quoted verbatim from lib-st docs (table->stable for obvious reasons):
farmbuyer@1 1043 rowFrame This is the UI Frame table for the row.
farmbuyer@1 1044 cellFrame This is the UI Frame table for the cell in the row.
farmbuyer@1 1045 data This is the data table supplied to the scrolling table (in case you lost it :) )
farmbuyer@1 1046 cols This is the cols table supplied to the scrolling table (again, in case you lost it :) )
farmbuyer@1 1047 row This is the number of the UI row that the event was triggered for.<br/> ex. If your scrolling table only shows ten rows, this number will be a number between 1 and 10.
farmbuyer@1 1048 realrow This is the exact row index (after sorting and filtering) in the data table of what data is displayed in the row you triggered the event in. (NOT the UI row!)
farmbuyer@1 1049 column This is the index of which column the event was triggered in.
farmbuyer@84 1050 stable This is a reference to the scrollingtable table.
farmbuyer@1 1051 ... Any arguments generated by the '''NORMAL''' Blizzard event triggered by the frame are passed as is.
farmbuyer@1 1052 ]]
farmbuyer@84 1053 local function eoi_st_OnEnter (rowFrame, cellFrame, data, cols, row, realrow, column, stable, motion)
farmbuyer@1 1054 if (row == nil) or (realrow == nil) then return end -- mouseover column header
farmbuyer@1 1055 local e = data[realrow]
farmbuyer@103 1056 if e == nil then return end -- something horrible has happened
farmbuyer@1 1057 local kind = e.kind
farmbuyer@72 1058 local tt = GameTooltip -- can this be hoisted? does GT ever get securely replaced?
farmbuyer@1 1059
farmbuyer@96 1060 if gui._do_debugging_tooltip and column == 1 and kind ~= 'hist' then
farmbuyer@72 1061 _build_debugging_tooltip (cellFrame, realrow)
farmbuyer@72 1062 end
farmbuyer@84 1063 if (kind == 'loot' and column == 1) or (kind == 'hist' and column == 2) then
farmbuyer@72 1064 tt:SetOwner (cellFrame, "ANCHOR_RIGHT", -20, 0)
farmbuyer@19 1065 if e.cache_miss then
farmbuyer@72 1066 tt:ClearLines()
farmbuyer@72 1067 tt:AddLine("Missing Cache Data")
farmbuyer@72 1068 tt:AddLine([[Wait a few seconds, then type]], 0.8, 0.8, 0.8, 1)
farmbuyer@81 1069 tt:AddLine([[/ouroloot fix cache]], 0, 1, 64/255, nil)
farmbuyer@72 1070 tt:AddLine([[and redisplay this window.]], 0.8, 0.8, 0.8, 1)
farmbuyer@72 1071 tt:Show()
farmbuyer@19 1072 elseif e.itemlink then
farmbuyer@72 1073 tt:SetHyperlink (e.itemlink)
farmbuyer@16 1074 end
farmbuyer@1 1075
farmbuyer@1 1076 elseif kind == 'loot' and column == 2 then
farmbuyer@72 1077 tt:SetOwner (cellFrame, "ANCHOR_BOTTOMRIGHT", -50, 5)
farmbuyer@72 1078 tt:ClearLines()
farmbuyer@72 1079 tt:AddLine(e.person.." Loot:")
farmbuyer@1 1080 local counter = 0
farmbuyer@1 1081 for i,e2 in ipairs(data) do
farmbuyer@1 1082 if e2.person == e.person then -- would be awesome to test for alts
farmbuyer@1 1083 if counter > 10 then
farmbuyer@72 1084 tt:AddLine("...")
farmbuyer@1 1085 break
farmbuyer@1 1086 else
farmbuyer@1 1087 -- textures screw up too badly, strip them
farmbuyer@1 1088 local textured = e2.cols[1].value
farmbuyer@1 1089 local space = textured:find(" ")
farmbuyer@72 1090 tt:AddLine(textured:sub(space+1))
farmbuyer@1 1091 counter = counter + 1
farmbuyer@1 1092 end
farmbuyer@1 1093 end
farmbuyer@1 1094 end
farmbuyer@72 1095 tt:Show()
farmbuyer@1 1096
farmbuyer@1 1097 elseif kind == 'loot' and column == 3 then
farmbuyer@1 1098 setstatus(e.cols[column].value)
farmbuyer@1 1099
farmbuyer@1 1100 end
farmbuyer@1 1101
farmbuyer@1 1102 return false -- continue with default highlighting behavior
farmbuyer@1 1103 end
farmbuyer@84 1104 local function eoi_st_OnLeave (rowFrame, cellFrame, data, cols, row, realrow, column, stable, motion)
farmbuyer@1 1105 GameTooltip:Hide()
farmbuyer@72 1106 _hide_debugging_tooltip()
farmbuyer@103 1107 if (row == nil) or (realrow == nil) then return false end
farmbuyer@103 1108
farmbuyer@103 1109 if stable:GetSelection() ~= realrow then
farmbuyer@103 1110 if data[realrow].kind ~= 'loot' then
farmbuyer@103 1111 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[data[realrow].reason or data[realrow].kind])
farmbuyer@103 1112 return true -- do not do anything further
farmbuyer@103 1113 else
farmbuyer@103 1114 return false -- continue with default un-highlighting behavior
farmbuyer@103 1115 end
farmbuyer@103 1116 else
farmbuyer@1 1117 return true -- do not do anything further
farmbuyer@1 1118 end
farmbuyer@1 1119 end
farmbuyer@1 1120
farmbuyer@84 1121 local function eoi_st_OnClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button, down)
farmbuyer@1 1122 if (row == nil) or (realrow == nil) then return true end -- click column header, suppress reordering
farmbuyer@1 1123 local e = data[realrow]
farmbuyer@1 1124 local kind = e.kind
farmbuyer@1 1125
farmbuyer@1 1126 -- Check for shift-clicking a loot line
farmbuyer@84 1127 if IsModifiedClick("CHATLINK") and kind == 'loot' and column == 1
farmbuyer@16 1128 then
farmbuyer@1 1129 ChatEdit_InsertLink (e.itemlink)
farmbuyer@1 1130 return true -- do not do anything further
farmbuyer@1 1131 end
farmbuyer@1 1132
farmbuyer@103 1133 -- Zap any jump-to-line highlighting
farmbuyer@103 1134 stable:ClearSelection()
farmbuyer@103 1135
farmbuyer@1 1136 -- Remaining actions are all right-click
farmbuyer@1 1137 if button ~= "RightButton" then return true end
farmbuyer@84 1138 _d:SetUserData("DD index", realrow)
farmbuyer@1 1139
farmbuyer@1 1140 if kind == 'loot' and (column == 1 or column == 3) then
farmbuyer@84 1141 _d:SetUserData("DD cell", cellFrame)
farmbuyer@110 1142 gui.dropdown.eoi_loot[1].text = e.itemlink
farmbuyer@110 1143 EasyMenu (gui.dropdown.eoi_loot, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1144
farmbuyer@1 1145 elseif kind == 'loot' and column == 2 then
farmbuyer@110 1146 gui.dropdown.eoi_player[1].text = e.person
farmbuyer@1 1147 local raiders = {}
farmbuyer@1 1148 for i = 1, GetNumRaidMembers() do
farmbuyer@1 1149 tinsert (raiders, (GetRaidRosterInfo(i)))
farmbuyer@1 1150 end
farmbuyer@1 1151 table.sort(raiders)
farmbuyer@1 1152 for i = 1, #raiders do
farmbuyer@1 1153 local name = raiders[i]
farmbuyer@110 1154 raiders[i] = gen_dd_entry (name, eoi_dropdownfuncs, 'df_REASSIGN', name)
farmbuyer@1 1155 end
farmbuyer@110 1156 tinsert (raiders, gen_dd_entry ("Enter name...", eoi_dropdownfuncs))
farmbuyer@110 1157 tinsert (raiders, gen_dd_entry (CLOSE, eoi_dropdownfuncs))
farmbuyer@110 1158 gui.dropdown.eoi_player[2].menuList = raiders
farmbuyer@109 1159
farmbuyer@109 1160 if not addon:_test_disposition (e.disposition, 'can_reassign') then
farmbuyer@110 1161 gui.dropdown.eoi_player[2].disabled = true
farmbuyer@110 1162 gui.dropdown.eoi_player[2].tooltipTitle = "Cannot Reassign"
farmbuyer@110 1163 gui.dropdown.eoi_player[2].tooltipText = "You must first mark this item as 'normal' or 'offspec' before reassignment."
farmbuyer@25 1164 else
farmbuyer@110 1165 gui.dropdown.eoi_player[2].disabled = nil
farmbuyer@110 1166 gui.dropdown.eoi_player[2].tooltipTitle = nil
farmbuyer@110 1167 gui.dropdown.eoi_player[2].tooltipText = nil
farmbuyer@25 1168 end
farmbuyer@110 1169 EasyMenu (gui.dropdown.eoi_player, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1170
farmbuyer@1 1171 elseif kind == 'boss' then
farmbuyer@110 1172 gui.dropdown.eoi_boss[1].text = e.bossname
farmbuyer@110 1173 -- KILLWIPE: update '2' if this is not the 2nd entry in gui.dropdown.eoi_boss
farmbuyer@110 1174 gui.dropdown.eoi_boss[2].tooltipWhileDisabled = nil
farmbuyer@110 1175 gui.dropdown.eoi_boss[2].disabled = e.reason ~= 'wipe' and true or nil
farmbuyer@110 1176 EasyMenu (gui.dropdown.eoi_boss, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1177
farmbuyer@1 1178 elseif kind == 'time' then
farmbuyer@110 1179 gui.dropdown.eoi_time[1].text = e.startday.text
farmbuyer@110 1180 EasyMenu (gui.dropdown.eoi_time, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1181
farmbuyer@1 1182 end
farmbuyer@1 1183
farmbuyer@1 1184 return true -- do not do anything further
farmbuyer@1 1185 end
farmbuyer@1 1186
farmbuyer@1 1187 function eoi_editcell (row_index, cell_frame)
farmbuyer@1 1188 local e = g_loot[row_index]
farmbuyer@1 1189 if not e then return end -- how the hell could we get this far?
farmbuyer@1 1190 local celldata = e.cols[3]
farmbuyer@95 1191 local box = AceGUI:Create("EditBox")
farmbuyer@1 1192 box:SetText(celldata.value)
farmbuyer@1 1193 box:SetUserData("old show", box.editbox:GetScript("OnShow"))
farmbuyer@1 1194 box:SetUserData("old escape", box.editbox:GetScript("OnEscapePressed"))
farmbuyer@1 1195 box.editbox:SetScript("OnShow", box.editbox.SetFocus)
farmbuyer@1 1196 box.editbox:SetScript("OnEscapePressed", function(_be)
farmbuyer@1 1197 _be:ClearFocus()
farmbuyer@1 1198 _be.obj:Release()
farmbuyer@1 1199 end)
farmbuyer@1 1200 box:SetCallback("OnEnterPressed", function(_b,event,value)
farmbuyer@1 1201 e.extratext = value
farmbuyer@1 1202 celldata.value = value
farmbuyer@1 1203 e.bcast_from = nil -- things get screwy if this field is still present. sigh.
farmbuyer@1 1204 e.extratext_byhand = true
farmbuyer@1 1205 value = value and value:match("^(x%d+)")
farmbuyer@1 1206 if value then e.count = value end
farmbuyer@1 1207 _b:Release()
farmbuyer@95 1208 return gui.eoiST:OuroLoot_Refresh(row_index)
farmbuyer@1 1209 end)
farmbuyer@1 1210 box:SetCallback("OnRelease", function(_b)
farmbuyer@1 1211 _b.editbox:ClearFocus()
farmbuyer@1 1212 _b.editbox:SetScript("OnShow", _b:GetUserData("old show"))
farmbuyer@1 1213 _b.editbox:SetScript("OnEscapePressed", _b:GetUserData("old escape"))
farmbuyer@1 1214 setstatus("")
farmbuyer@1 1215 end)
farmbuyer@1 1216 box.frame:SetAllPoints(cell_frame)
farmbuyer@1 1217 box.frame:SetParent(cell_frame)
farmbuyer@1 1218 box.frame:SetFrameLevel(cell_frame:GetFrameLevel()+1)
farmbuyer@1 1219 box.frame:Show()
farmbuyer@1 1220 setstatus("Press Enter or click Okay to accept changes, or press Escape to cancel them.")
farmbuyer@1 1221 end
farmbuyer@1 1222
farmbuyer@84 1223 local function eoi_st_OnDoubleClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button)
farmbuyer@1 1224 if (row == nil) or (realrow == nil) then return true end -- they clicked on column header, suppress reordering
farmbuyer@1 1225 local e = data[realrow]
farmbuyer@1 1226 local kind = e.kind
farmbuyer@1 1227
farmbuyer@84 1228 --_d:SetUserData("DD index", realrow)
farmbuyer@1 1229 if kind == 'loot' and column == 3 and button == "LeftButton" then
farmbuyer@1 1230 eoi_editcell (realrow, cellFrame)
farmbuyer@1 1231 end
farmbuyer@1 1232
farmbuyer@1 1233 return true -- do not do anything further
farmbuyer@1 1234 end
farmbuyer@1 1235
farmbuyer@103 1236 -- Used for anything not overridden elsewhere.
farmbuyer@103 1237 local function eoi_st_default_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@103 1238 if not fShow then
farmbuyer@103 1239 cellFrame.text:SetText("")
farmbuyer@103 1240 if cellFrame.icontexture then
farmbuyer@103 1241 cellFrame.icontexture:Hide()
farmbuyer@103 1242 end
farmbuyer@103 1243 return
farmbuyer@103 1244 end
farmbuyer@103 1245
farmbuyer@103 1246 local e = data[realrow]
farmbuyer@103 1247 local cell = e.cols[column]
farmbuyer@103 1248
farmbuyer@103 1249 cellFrame.text:SetText(cell.value)
farmbuyer@103 1250 -- subset of what the default ST's docellupdate looks for
farmbuyer@103 1251 local color = cols[column].color and cols[column].color(data,cols,realrow,column,stable)
farmbuyer@103 1252 if color then
farmbuyer@103 1253 cellFrame.text:SetTextColor(color.r,color.g,color.b,color.a)
farmbuyer@103 1254 else
farmbuyer@103 1255 cellFrame.text:SetTextColor(1,1,1,1)
farmbuyer@103 1256 end
farmbuyer@103 1257
farmbuyer@103 1258 if stable:GetSelection() ~= realrow then
farmbuyer@103 1259 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[e.reason or e.kind or ""])
farmbuyer@103 1260 else
farmbuyer@103 1261 stable:SetHighLightColor (rowFrame, stable:GetDefaultHighlight())
farmbuyer@103 1262 end
farmbuyer@103 1263 end
farmbuyer@103 1264
farmbuyer@1 1265 -- Used for EOI column 2 and Hist column 1. Both are player name columns.
farmbuyer@84 1266 local function eoi_st_col2_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@1 1267 if not fShow then
farmbuyer@1 1268 cellFrame.text:SetText("")
farmbuyer@1 1269 if cellFrame.icontexture then
farmbuyer@1 1270 cellFrame.icontexture:Hide()
farmbuyer@1 1271 end
farmbuyer@1 1272 return
farmbuyer@1 1273 end
farmbuyer@1 1274
farmbuyer@1 1275 local e = data[realrow]
farmbuyer@1 1276 local cell = e.cols[column]
farmbuyer@1 1277
farmbuyer@1 1278 cellFrame.text:SetText(cell.value)
farmbuyer@1 1279
farmbuyer@1 1280 if e.person_class then
farmbuyer@1 1281 local icon
farmbuyer@1 1282 if cellFrame.icontexture then
farmbuyer@1 1283 icon = cellFrame.icontexture
farmbuyer@1 1284 else
farmbuyer@1 1285 icon = cellFrame:CreateTexture(nil,"BACKGROUND")
farmbuyer@1 1286 icon:SetPoint("LEFT", cellFrame, "LEFT")
farmbuyer@1 1287 icon:SetHeight(eoi_st_rowheight-4)
farmbuyer@1 1288 icon:SetWidth(eoi_st_rowheight-4)
farmbuyer@1 1289 icon:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes")
farmbuyer@1 1290 cellFrame.icontexture = icon
farmbuyer@1 1291 end
farmbuyer@1 1292 icon:SetTexCoord(unpack(CLASS_ICON_TCOORDS[e.person_class]))
farmbuyer@1 1293 icon:Show()
farmbuyer@1 1294 cellFrame.text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
farmbuyer@86 1295 local color = addon.class_colors[e.person_class]
farmbuyer@92 1296 cellFrame.text:SetTextColor(color.r,color.g,color.b,color.a)
farmbuyer@1 1297 else
farmbuyer@1 1298 if cellFrame.icontexture then
farmbuyer@1 1299 cellFrame.icontexture:Hide()
farmbuyer@1 1300 cellFrame.text:SetPoint("LEFT", cellFrame, "LEFT")
farmbuyer@1 1301 end
farmbuyer@73 1302 cellFrame.text:SetTextColor(1,1,1,1)
farmbuyer@1 1303 end
farmbuyer@1 1304
farmbuyer@103 1305 if stable:GetSelection() ~= realrow then
farmbuyer@1 1306 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[e.reason or e.kind or ""])
farmbuyer@103 1307 else
farmbuyer@103 1308 stable:SetHighLightColor (rowFrame, stable:GetDefaultHighlight())
farmbuyer@103 1309 end
farmbuyer@1 1310 end
farmbuyer@1 1311
farmbuyer@1 1312 local eoi_st_cols = {
farmbuyer@1 1313 { -- col 1
farmbuyer@1 1314 name = "Item",
farmbuyer@1 1315 width = 250,
farmbuyer@1 1316 },
farmbuyer@1 1317 { -- col 2
farmbuyer@1 1318 name = "Player",
farmbuyer@1 1319 width = 130,
farmbuyer@1 1320 DoCellUpdate = eoi_st_col2_DoCellUpdate,
farmbuyer@1 1321 },
farmbuyer@1 1322 { -- col 3
farmbuyer@1 1323 name = "Notes",
farmbuyer@3 1324 width = 250,
farmbuyer@73 1325 color = eoi_st_lootrow_col3_colortable_func,
farmbuyer@1 1326 },
farmbuyer@1 1327 }
farmbuyer@1 1328
farmbuyer@6 1329 local player_filter_all
farmbuyer@6 1330 local player_filter_by_name = function (st, e)
farmbuyer@1 1331 if e.kind ~= 'loot' then return true end
farmbuyer@1 1332 return e.person == _d:GetUserData("player filter name")
farmbuyer@1 1333 end
farmbuyer@1 1334
farmbuyer@1 1335 -- Tab 1: Events Of Interest (implementation)
farmbuyer@1 1336 tabs_OnGroupSelected["eoi"] = function(ocontainer,specials)
farmbuyer@1 1337 if (not addon.rebroadcast) and (not addon.enabled) and (#g_loot < 1) then
farmbuyer@40 1338 addon.dprint('flow', "Nothing to show in first tab, skipping creation")
farmbuyer@40 1339 return
farmbuyer@1 1340 end
farmbuyer@1 1341
farmbuyer@1 1342 -- The first time this function is called, we set up a persistent ST
farmbuyer@1 1343 -- object and store it. Any other delayed setup work is done, and then
farmbuyer@1 1344 -- this function replaces itself with a smaller, sleeker, sexier one.
farmbuyer@1 1345 -- This function will later be garbage collected.
farmbuyer@1 1346 local ST = LibStub("ScrollingTable"):CreateST(eoi_st_cols,eoi_st_displayed_rows,eoi_st_rowheight)
farmbuyer@95 1347 gui.eoiST = assert(ST)
farmbuyer@1 1348 if addon.author_debug then
farmbuyer@1 1349 _G.OLST = ST
farmbuyer@1 1350 end
farmbuyer@1 1351
farmbuyer@103 1352 ST.DoCellUpdate = eoi_st_default_DoCellUpdate
farmbuyer@1 1353 if not eoi_st_otherrow_bgcolortable_default then
farmbuyer@1 1354 eoi_st_otherrow_bgcolortable_default = ST:GetDefaultHighlightBlank()
farmbuyer@1 1355 setmetatable(eoi_st_otherrow_bgcolortable, {__index = function (bg, key)
farmbuyer@1 1356 return eoi_st_otherrow_bgcolortable_default
farmbuyer@1 1357 end})
farmbuyer@1 1358 end
farmbuyer@1 1359
farmbuyer@1 1360 -- Calling SetData breaks (trying to call Refresh) if g_loot hasn't gone
farmbuyer@1 1361 -- through this loop.
farmbuyer@1 1362 addon:_fill_out_eoi_data(1)
farmbuyer@1 1363 -- safety check begin
farmbuyer@1 1364 for i,e in ipairs(g_loot) do
farmbuyer@1 1365 if type(e.cols) ~= 'table' then
farmbuyer@1 1366 addon:Print("ARGH, index",i,"bad in eoi_OGS, type",type(e.cols),
farmbuyer@55 1367 "entry kind", e.kind, "data", e.itemname or e.bossname or e.startday.text,
farmbuyer@55 1368 "-- please take a screenshot and send to Farmbuyer@US-Kilrogg.")
farmbuyer@1 1369 tabledump(e)
farmbuyer@1 1370 end
farmbuyer@1 1371 end
farmbuyer@1 1372 -- safety check end
farmbuyer@1 1373 ST:SetData(g_loot)
farmbuyer@103 1374 ST:EnableSelection(true)
farmbuyer@1 1375 ST:RegisterEvents{
farmbuyer@1 1376 OnEnter = eoi_st_OnEnter,
farmbuyer@1 1377 OnLeave = eoi_st_OnLeave,
farmbuyer@1 1378 OnClick = eoi_st_OnClick,
farmbuyer@1 1379 OnDoubleClick = eoi_st_OnDoubleClick,
farmbuyer@1 1380 }
farmbuyer@1 1381
farmbuyer@1 1382 -- We want a single "update and redraw" function for the ST. Also, the
farmbuyer@1 1383 -- given refresh function is badly named and does nothing; the actual
farmbuyer@1 1384 -- function is SortData (also badly named when no sorting is being done),
farmbuyer@1 1385 -- which unconditionally calls the *hooked* Refresh.
farmbuyer@1 1386 local oldrefresh = ST.Refresh
farmbuyer@1 1387 ST.Refresh = function (self, opt_index)
farmbuyer@1 1388 addon:_fill_out_eoi_data(opt_index)
farmbuyer@1 1389 return oldrefresh(self)
farmbuyer@1 1390 end
farmbuyer@1 1391 ST.OuroLoot_Refresh = function (self, opt_index)
farmbuyer@1 1392 addon:_fill_out_eoi_data(opt_index)
farmbuyer@1 1393 -- safety check begin
farmbuyer@1 1394 for i,e in ipairs(g_loot) do
farmbuyer@1 1395 if type(e.cols) ~= 'table' then
farmbuyer@4 1396 addon:Print("ARGH, index",i,"bad in eoi refresh, refreshed at", opt_index, "type",type(e.cols),
farmbuyer@55 1397 "entry kind", e.kind, "data", e.itemname or e.bossname or e.startday.text,
farmbuyer@55 1398 "-- please take a screenshot and send to Farmbuyer@US-Kilrogg.")
farmbuyer@1 1399 tabledump(e)
farmbuyer@1 1400 end
farmbuyer@1 1401 end
farmbuyer@1 1402 -- safety check end
farmbuyer@1 1403 self:SortData() -- calls hooked refresh
farmbuyer@1 1404 end
farmbuyer@1 1405
farmbuyer@1 1406 -- No need to keep creating function closures that all just "return true",
farmbuyer@1 1407 -- instead we grab the one made inside lib-st. There's no "get filter" API
farmbuyer@1 1408 -- so we just reach inside.
farmbuyer@6 1409 player_filter_all = ST.Filter
farmbuyer@1 1410
farmbuyer@1 1411 -- Now set up the future drawing function...
farmbuyer@1 1412 tabs_OnGroupSelected["eoi"] = function(container,specials)
farmbuyer@95 1413 local st_widget = AceGUI:Create("lib-st")
farmbuyer@95 1414 local st = assert(gui.eoiST)
farmbuyer@1 1415
farmbuyer@95 1416 gui.which_ST = st
farmbuyer@84 1417
farmbuyer@1 1418 -- This is actually required each time
farmbuyer@6 1419 _d:SetUserData ("player filter clear", player_filter_all)
farmbuyer@6 1420 _d:SetUserData ("player filter by name", player_filter_by_name)
farmbuyer@1 1421
farmbuyer@1 1422 st:OuroLoot_Refresh()
farmbuyer@1 1423 st_widget:WrapST(st)
farmbuyer@3 1424 st_widget.head_offset = 15
farmbuyer@3 1425 st_widget.tail_offset = 0
farmbuyer@1 1426
farmbuyer@97 1427 if gui.opts.scroll_to_bottom then
farmbuyer@1 1428 local scrollbar = _G[st.scrollframe:GetName().."ScrollBar"]
farmbuyer@1 1429 if scrollbar then
farmbuyer@1 1430 local _,max = scrollbar:GetMinMaxValues()
farmbuyer@1 1431 scrollbar:SetValue(max) -- also calls hooked Refresh
farmbuyer@1 1432 end
farmbuyer@1 1433 end
farmbuyer@1 1434
farmbuyer@1 1435 container:SetLayout("Fill")
farmbuyer@1 1436 container:AddChild(st_widget)
farmbuyer@1 1437
farmbuyer@42 1438 local b
farmbuyer@42 1439 --[===[ b = mkbutton("Generate Header",
farmbuyer@42 1440 [[]])
farmbuyer@42 1441 b:SetFullWidth(true)
farmbuyer@42 1442 b:SetCallback("OnClick", function (_b)
farmbuyer@42 1443 end)
farmbuyer@42 1444 specials:AddChild(b) ]===]
farmbuyer@42 1445
farmbuyer@42 1446 b = mkbutton('eoi_filter_reset', "Reset Player Filter",
farmbuyer@1 1447 [[Return to showing complete loot information.]])
farmbuyer@1 1448 b:SetFullWidth(true)
farmbuyer@1 1449 b:SetCallback("OnClick", function (_b)
farmbuyer@95 1450 gui.eoiST:SetFilter(player_filter_all)
farmbuyer@1 1451 _b:SetDisabled(true)
farmbuyer@1 1452 end)
farmbuyer@6 1453 b:SetDisabled(st.Filter == player_filter_all)
farmbuyer@1 1454 specials:AddChild(b)
farmbuyer@1 1455
farmbuyer@95 1456 -- FIXME iterate over the new raiders table instead
farmbuyer@1 1457 local people = { "<nobody>" }
farmbuyer@93 1458 for i = 1, GetNumRaidMembers() do
farmbuyer@1 1459 tinsert(people,(GetRaidRosterInfo(i)))
farmbuyer@1 1460 end
farmbuyer@1 1461 table.sort(people)
farmbuyer@1 1462 local initial
farmbuyer@1 1463 for i,n in ipairs(people) do
farmbuyer@1 1464 if n == addon.sharder then initial = i end
farmbuyer@1 1465 end
farmbuyer@1 1466 b = mkbutton("Dropdown", nil, "",
farmbuyer@1 1467 [[If set, items received by this person will be automatically marked as disenchanted.]])
farmbuyer@1 1468 b:SetFullWidth(true)
farmbuyer@1 1469 b:SetLabel("Auto-mark as shard:")
farmbuyer@1 1470 b:SetList(people)
farmbuyer@1 1471 b:SetValue(initial or 1)
farmbuyer@1 1472 b:SetCallback("OnValueChanged", function(_dd,event,choice)
farmbuyer@1 1473 addon.sharder = (choice ~= 1) and people[choice] or nil
farmbuyer@1 1474 end)
farmbuyer@1 1475 specials:AddChild(b)
farmbuyer@1 1476
farmbuyer@42 1477 b = mkbutton('eoi_bcast_req', "Request B'casters",
farmbuyer@1 1478 [[Sends out a request for others to enable loot rebroadcasting if they have not already done so.]])
farmbuyer@1 1479 b:SetFullWidth(true)
farmbuyer@1 1480 b:SetCallback("OnClick", function ()
farmbuyer@1 1481 addon:Print("Sending request!")
farmbuyer@1 1482 addon.requesting = true
farmbuyer@1 1483 addon:broadcast('bcast_req')
farmbuyer@1 1484 end)
farmbuyer@1 1485 b:SetDisabled(not addon.enabled)
farmbuyer@1 1486 specials:AddChild(b)
farmbuyer@1 1487 end
farmbuyer@1 1488 -- ...and call it.
farmbuyer@1 1489 return tabs_OnGroupSelected["eoi"](ocontainer,specials)
farmbuyer@1 1490 end
farmbuyer@83 1491 noob_tips["eoi"] = _markup[[
farmbuyer@83 1492 <Shift-Left> while over an item link to paste it into chat.
farmbuyer@83 1493
farmbuyer@83 1494 <Right>-click any row to display a dropdown menu. The menu is different for
farmbuyer@83 1495 the Player column than it is for the Item/Notes columns, and different for
farmbuyer@103 1496 loot entries than it is for other rows.
farmbuyer@103 1497
farmbuyer@103 1498 A normal click on a line will remove any highlighting from opening the
farmbuyer@103 1499 display from a chat link.]]
farmbuyer@103 1500 tabs_CLI_special["eoi"] = function (name_or_lineno)
farmbuyer@103 1501 if type(name_or_lineno) == 'string' then
farmbuyer@103 1502 -- uh
farmbuyer@103 1503 elseif type(name_or_lineno) == 'number' then
farmbuyer@103 1504 if name_or_lineno < 1 or name_or_lineno > #g_loot then
farmbuyer@103 1505 return
farmbuyer@103 1506 end
farmbuyer@103 1507 local scrollhere = -9
farmbuyer@103 1508 repeat
farmbuyer@103 1509 scrollhere = scrollhere + 10
farmbuyer@103 1510 gui.eoiST.offset = scrollhere
farmbuyer@103 1511 until gui.eoiST:RowIsVisible(name_or_lineno)
farmbuyer@103 1512 -- Value must be in pixels, not "how many rows"
farmbuyer@103 1513 scrollhere = scrollhere * eoi_st_rowheight
farmbuyer@103 1514 -- But not past the bottom, it looks ugly
farmbuyer@103 1515 scrollhere = math.min (scrollhere,
farmbuyer@103 1516 (#gui.eoiST.filtered - eoi_st_displayed_rows) * eoi_st_rowheight)
farmbuyer@103 1517 gui.eoiST:SetSelection(name_or_lineno)
farmbuyer@110 1518 if name_or_lineno > eoi_st_displayed_rows then
farmbuyer@110 1519 -- don't try to scroll if there's not enough lines
farmbuyer@110 1520 local sf = gui.eoiST.scrollframe
farmbuyer@110 1521 sf:GetScript("OnVerticalScroll")(sf,scrollhere)
farmbuyer@110 1522 end
farmbuyer@103 1523 end
farmbuyer@103 1524 end
farmbuyer@1 1525
farmbuyer@37 1526
farmbuyer@1 1527 -- Tab 2/3 (generated text)
farmbuyer@1 1528 function tabs_generated_text_OGS (container, specials, text_kind)
farmbuyer@1 1529 container:SetLayout("Fill")
farmbuyer@95 1530 local box = AceGUI:Create("MultiLineEditBox")
farmbuyer@1 1531 box:SetFullWidth(true)
farmbuyer@1 1532 box:SetFullHeight(true)
farmbuyer@1 1533 box:SetLabel("Pressing the Escape key while typing will return keystroke control to the usual chat window.")
farmbuyer@1 1534 box:DisableButton(true)
farmbuyer@1 1535 addon:_fill_out_eoi_data(1)
farmbuyer@1 1536
farmbuyer@1 1537 -- Update the savedvar copy of the text before presenting it for editing,
farmbuyer@1 1538 -- then save it again when editing finishes. This way if the user goes
farmbuyer@1 1539 -- offline while editing, at least the unedited version is saved instead
farmbuyer@1 1540 -- of all the new text being lost entirely. (Yes, it's happened.)
farmbuyer@1 1541 --
farmbuyer@1 1542 -- No good local-ish place to store the cursor position that will also
farmbuyer@1 1543 -- survive the entire display being released. Abuse the generated text
farmbuyer@1 1544 -- cache for this purpose.
farmbuyer@1 1545 local pos = text_kind.."_pos"
farmbuyer@1 1546 if _generate_text(text_kind) then
farmbuyer@1 1547 g_loot[text_kind] = g_loot[text_kind] .. g_generated[text_kind]
farmbuyer@1 1548 g_generated[text_kind] = nil
farmbuyer@1 1549 end
farmbuyer@1 1550 box:SetText(g_loot[text_kind])
farmbuyer@1 1551 box.editBox:SetCursorPosition(g_generated[pos] or 0)
farmbuyer@1 1552 box.editBox:SetScript("OnShow", box.editBox.SetFocus)
farmbuyer@1 1553 box:SetCallback("OnRelease", function(_box)
farmbuyer@1 1554 box.editBox:ClearFocus()
farmbuyer@1 1555 g_loot[text_kind] = _box:GetText()
farmbuyer@1 1556 g_generated[pos] = _box.editBox:GetCursorPosition()
farmbuyer@1 1557 end)
farmbuyer@1 1558 container:AddChild(box)
farmbuyer@1 1559
farmbuyer@1 1560 local w = mkbutton("Regenerate",
farmbuyer@1 1561 [[+DISCARD> all text in this tab, and regenerate it from the current loot information.]])
farmbuyer@1 1562 w:SetFullWidth(true)
farmbuyer@1 1563 w:SetDisabled ((#g_loot == 0) and (box:GetText() == ""))
farmbuyer@1 1564 w:SetCallback("OnClick", function(_w)
farmbuyer@1 1565 box:SetText("")
farmbuyer@1 1566 g_loot[text_kind] = ""
farmbuyer@1 1567 g_loot.printed[text_kind] = 0
farmbuyer@1 1568 g_generated.last_instance = nil
farmbuyer@1 1569 g_generated[pos] = nil
farmbuyer@95 1570 addon:Print("'%s' has been regenerated.", gui.tabtexts[text_kind].title)
farmbuyer@1 1571 return addon:redisplay()
farmbuyer@1 1572 end)
farmbuyer@1 1573 specials:AddChild(w)
farmbuyer@1 1574 _populate_text_specials (box, specials, mkbutton, text_kind)
farmbuyer@1 1575 end
farmbuyer@1 1576
farmbuyer@37 1577
farmbuyer@1 1578 -- Tab 4: History
farmbuyer@1 1579 -- Much of the implementation here follows a similar desgin for the first
farmbuyer@4 1580 -- tab's handling of ST objects. We will even reuse its controlling tables
farmbuyer@4 1581 -- when feasible.
farmbuyer@37 1582 local histST, hist_dropdownfuncs
farmbuyer@84 1583 local hist_normal_status =
farmbuyer@84 1584 [[Click on a row to view all history for that player only. (Click column headers to re-sort.)]]
farmbuyer@84 1585 local hist_name_status =
farmbuyer@84 1586 [[Right-click on any row to return to normal history display.]]
farmbuyer@84 1587
farmbuyer@84 1588 local history_filter_by_recent = function (st, e)
farmbuyer@84 1589 if e.kind ~= 'hist' then return true end
farmbuyer@84 1590 return e.cols[2].OLi == 1
farmbuyer@84 1591 end
farmbuyer@84 1592
farmbuyer@84 1593 local history_filter_who
farmbuyer@84 1594 local history_filter_by_name = function (st, e)
farmbuyer@84 1595 if e.kind ~= 'hist' then return true end
farmbuyer@84 1596 return e.OLwho == history_filter_who
farmbuyer@84 1597 end
farmbuyer@1 1598
farmbuyer@37 1599 hist_dropdownfuncs = dropdownfuncs{
farmbuyer@87 1600 ["Delete this loot event from history"] = function()--rowi
farmbuyer@84 1601 local h = _d:GetUserData("DD history entry")
farmbuyer@87 1602 local numleft,err = addon:_delHistoryEntry (h.cols[2].OLu, h.itemlink)
farmbuyer@87 1603 if numleft then
farmbuyer@86 1604 addon:Print("Removed history entry %s from %s.",
farmbuyer@86 1605 h.itemlink, addon:colorize(h.OLwho,h.OLclass))
farmbuyer@87 1606 if numleft < 1 then
farmbuyer@87 1607 history_filter_who = nil
farmbuyer@92 1608 histST:SetFilter(history_filter_by_recent)
farmbuyer@87 1609 setstatus(hist_normal_status)
farmbuyer@87 1610 end
farmbuyer@84 1611 else
farmbuyer@84 1612 addon:Print(err)
farmbuyer@84 1613 end
farmbuyer@84 1614 end,
farmbuyer@84 1615
farmbuyer@87 1616 ["Delete this player's entire loot history"] = function()--rowi
farmbuyer@84 1617 local h = _d:GetUserData("DD history entry")
farmbuyer@84 1618 local name = h.OLwho
farmbuyer@84 1619 local player_i = addon.history.byname[name]
farmbuyer@84 1620 local gone = tremove (addon.history, player_i)
farmbuyer@84 1621 assert(gone.name == name)
farmbuyer@84 1622 addon:_build_history_names()
farmbuyer@86 1623 addon:Print("Removed player %s from history (%d total entries).",
farmbuyer@86 1624 addon:colorize(name,gone.person_class), #gone.unique)
farmbuyer@37 1625 end,
farmbuyer@37 1626 }
farmbuyer@110 1627
farmbuyer@110 1628 do
farmbuyer@110 1629 local function E (name, funci, arg, ttt)
farmbuyer@110 1630 return gen_dd_entry (name, hist_dropdownfuncs, funci, arg, ttt)
farmbuyer@110 1631 end
farmbuyer@110 1632
farmbuyer@110 1633 gui.dropdown.hist_general = {
farmbuyer@110 1634 {
farmbuyer@110 1635 -- this is the dropdown title, text filled in on the fly
farmbuyer@110 1636 isTitle = true,
farmbuyer@110 1637 notClickable = true,
farmbuyer@110 1638 notCheckable = true,
farmbuyer@110 1639 },
farmbuyer@110 1640 E("Delete this player's entire loot history", nil, nil, "Permanent, no going back!"),
farmbuyer@110 1641 E("--"),
farmbuyer@110 1642 E(CLOSE),
farmbuyer@110 1643 }
farmbuyer@110 1644 gui.dropdown.hist_specific = {
farmbuyer@110 1645 {
farmbuyer@110 1646 -- this is the dropdown title, text filled in on the fly
farmbuyer@110 1647 notClickable = true,
farmbuyer@110 1648 notCheckable = true,
farmbuyer@110 1649 },
farmbuyer@110 1650 E("Delete this loot event from history", nil, nil, "Permanent, no going back!"),
farmbuyer@110 1651 E("--"),
farmbuyer@110 1652 E(CLOSE),
farmbuyer@110 1653 }
farmbuyer@110 1654 end
farmbuyer@6 1655
farmbuyer@84 1656 -- Loot column
farmbuyer@84 1657 --[[
farmbuyer@84 1658 local function hist_st_col2_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@84 1659 end]]
farmbuyer@84 1660
farmbuyer@84 1661 -- Formatted timestamp column
farmbuyer@84 1662 local function hist_st_col3_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@84 1663 if not fShow then
farmbuyer@84 1664 cellFrame.text:SetText("")
farmbuyer@84 1665 return
farmbuyer@84 1666 end
farmbuyer@84 1667
farmbuyer@84 1668 local h = data[realrow]
farmbuyer@84 1669 local cell = h.cols[column]
farmbuyer@84 1670
farmbuyer@84 1671 cellFrame.text:SetText(cell.value)
farmbuyer@84 1672 cellFrame.text:SetTextColor(1,1,1,1)
farmbuyer@84 1673
farmbuyer@84 1674 --stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[h.kind])
farmbuyer@84 1675 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable_default)
farmbuyer@84 1676 end
farmbuyer@84 1677
farmbuyer@84 1678 local function hist_st_OnClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button, down)
farmbuyer@84 1679 if (row == nil) or (realrow == nil) then return false end -- click column header, do default resorting
farmbuyer@84 1680 local h = data[realrow]
farmbuyer@84 1681 assert(h.kind=='hist')
farmbuyer@84 1682
farmbuyer@84 1683 -- Four button combinations we need to care about:
farmbuyer@84 1684
farmbuyer@84 1685 -- Shift-left pastes loot
farmbuyer@84 1686 if IsModifiedClick("CHATLINK") and column == 2 then
farmbuyer@84 1687 ChatEdit_InsertLink (h.itemlink)
farmbuyer@84 1688 return true -- do not do anything further
farmbuyer@84 1689 end
farmbuyer@84 1690
farmbuyer@84 1691 _d:SetUserData("DD index", realrow)
farmbuyer@84 1692 _d:SetUserData("DD history entry", h)
farmbuyer@84 1693
farmbuyer@84 1694 -- The rest depends on whether we're filtering (focused in on a specific
farmbuyer@84 1695 -- player) or not.
farmbuyer@84 1696 if history_filter_who then
farmbuyer@84 1697 -- Shift-right opens a menu
farmbuyer@84 1698 if IsShiftKeyDown() and button == "RightButton" then
farmbuyer@110 1699 gui.dropdown.hist_specific[1].text = h.itemlink
farmbuyer@110 1700 EasyMenu (gui.dropdown.hist_specific, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@84 1701
farmbuyer@84 1702 -- Right goes back to normal mode
farmbuyer@84 1703 elseif button == "RightButton" then
farmbuyer@84 1704 history_filter_who = nil
farmbuyer@84 1705 stable:SetFilter(history_filter_by_recent)
farmbuyer@84 1706 setstatus(hist_normal_status)
farmbuyer@84 1707 end
farmbuyer@84 1708
farmbuyer@84 1709 else -- not focused
farmbuyer@84 1710 -- Shift-right opens a menu
farmbuyer@84 1711 if IsShiftKeyDown() and button == "RightButton" then
farmbuyer@110 1712 gui.dropdown.hist_general[1].text = h.OLwho
farmbuyer@110 1713 EasyMenu (gui.dropdown.hist_general, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@84 1714
farmbuyer@84 1715 -- Left focuses on a specific player
farmbuyer@84 1716 elseif button == "LeftButton" then
farmbuyer@84 1717 history_filter_who = h.OLwho
farmbuyer@84 1718 stable:SetFilter(history_filter_by_name)
farmbuyer@84 1719 setstatus(hist_name_status)
farmbuyer@84 1720 end
farmbuyer@84 1721 end
farmbuyer@84 1722
farmbuyer@84 1723 return true -- do not do anything further
farmbuyer@84 1724 end
farmbuyer@84 1725
farmbuyer@84 1726 --[[
farmbuyer@84 1727 local function hist_st_OnDoubleClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button)
farmbuyer@84 1728 if (row == nil) or (realrow == nil) then return true end -- they clicked on column header, suppress reordering
farmbuyer@84 1729 local h = data[realrow]
farmbuyer@84 1730 assert(h.kind=='hist')
farmbuyer@84 1731
farmbuyer@84 1732 return true -- do not do anything further
farmbuyer@84 1733 end]]
farmbuyer@84 1734
farmbuyer@37 1735 local hist_st_cols = {
farmbuyer@37 1736 { -- col 1
farmbuyer@37 1737 name = "Player",
farmbuyer@37 1738 width = 130,
farmbuyer@37 1739 DoCellUpdate = eoi_st_col2_DoCellUpdate,
farmbuyer@37 1740 },
farmbuyer@37 1741 { -- col 2
farmbuyer@37 1742 name = "Most Recent Loot",
farmbuyer@37 1743 width = 250,
farmbuyer@84 1744 --DoCellUpdate = hist_st_col2_DoCellUpdate,
farmbuyer@37 1745 },
farmbuyer@37 1746 { -- col 3
farmbuyer@37 1747 name = "When",
farmbuyer@37 1748 width = 250,
farmbuyer@37 1749 DoCellUpdate = hist_st_col3_DoCellUpdate,
farmbuyer@37 1750 defaultsort = "asc",
farmbuyer@37 1751 sort = "asc",
farmbuyer@37 1752 sortnext = 1,
farmbuyer@37 1753 },
farmbuyer@37 1754 }
farmbuyer@37 1755
farmbuyer@37 1756 -- Tab 4: History (implementation)
farmbuyer@37 1757 tabs_OnGroupSelected["hist"] = function(container,specials)
farmbuyer@37 1758 histST = LibStub("ScrollingTable"):CreateST(hist_st_cols,eoi_st_displayed_rows,eoi_st_rowheight)
farmbuyer@95 1759 gui.histST = histST
farmbuyer@37 1760 if addon.author_debug then
farmbuyer@37 1761 _G.OLHST = histST
farmbuyer@1 1762 end
farmbuyer@1 1763
farmbuyer@37 1764 if not eoi_st_otherrow_bgcolortable_default then
farmbuyer@37 1765 eoi_st_otherrow_bgcolortable_default = histST:GetDefaultHighlightBlank()
farmbuyer@37 1766 setmetatable(eoi_st_otherrow_bgcolortable, {__index = function (bg, key)
farmbuyer@37 1767 return eoi_st_otherrow_bgcolortable_default
farmbuyer@37 1768 end})
farmbuyer@1 1769 end
farmbuyer@1 1770
farmbuyer@37 1771 addon:_build_history_names()
farmbuyer@37 1772 addon:_fill_out_hist_data(1)
farmbuyer@37 1773 histST:SetData(addon.history.st)
farmbuyer@37 1774 histST:RegisterEvents{
farmbuyer@37 1775 OnEnter = eoi_st_OnEnter,
farmbuyer@37 1776 OnLeave = eoi_st_OnLeave,
farmbuyer@37 1777 OnClick = hist_st_OnClick,
farmbuyer@37 1778 --OnDoubleClick = hist_st_OnDoubleClick,
farmbuyer@37 1779 }
farmbuyer@37 1780 local oldrefresh = histST.Refresh
farmbuyer@37 1781 histST.Refresh = function (self, opt_index)
farmbuyer@37 1782 addon:_fill_out_hist_data(opt_index)
farmbuyer@37 1783 return oldrefresh(self)
farmbuyer@37 1784 end
farmbuyer@37 1785 histST.OuroLoot_Refresh = function (self, opt_index)
farmbuyer@37 1786 addon:_fill_out_hist_data(opt_index)
farmbuyer@37 1787 self:SortData() -- calls hooked refresh
farmbuyer@6 1788 end
farmbuyer@6 1789
farmbuyer@37 1790 histST:SetFilter(history_filter_by_recent)
farmbuyer@6 1791
farmbuyer@37 1792 -- Zaps history for the given realm, or the current (current-playing
farmbuyer@37 1793 -- realm, not currently-displayed realm) one if not specified.
farmbuyer@37 1794 local function reset_current_realm (opt_realmname)
farmbuyer@37 1795 local r = assert(opt_realmname or GetRealmName())
farmbuyer@37 1796 -- new .history table:
farmbuyer@37 1797 addon.history_all[r] = addon:_prep_new_history_category (nil, r)
farmbuyer@37 1798 addon.history = addon.history_all[r]
farmbuyer@37 1799 addon.hist_clean = nil
farmbuyer@37 1800 -- new .history.st table:
farmbuyer@37 1801 histST:OuroLoot_Refresh()
farmbuyer@37 1802 histST:SetData(addon.history.st)
farmbuyer@37 1803 end
farmbuyer@6 1804
farmbuyer@1 1805 tabs_OnGroupSelected["hist"] = function(container,specials)
farmbuyer@95 1806 local st_widget = AceGUI:Create("lib-st")
farmbuyer@95 1807 gui.which_ST = histST
farmbuyer@37 1808 histST:OuroLoot_Refresh()
farmbuyer@37 1809 st_widget:WrapST(histST)
farmbuyer@37 1810 st_widget.head_offset = 15
farmbuyer@37 1811 st_widget.tail_offset = 0
farmbuyer@37 1812 container:SetLayout("Fill")
farmbuyer@37 1813 container:AddChild(st_widget)
farmbuyer@37 1814 setstatus(hist_normal_status)
farmbuyer@1 1815
farmbuyer@37 1816 local b
farmbuyer@37 1817 do
farmbuyer@37 1818 local realms,current = {},1
farmbuyer@37 1819 for realmname,histtable in pairs(addon.history_all) do
farmbuyer@37 1820 if type(histtable) == 'table' then
farmbuyer@37 1821 tinsert(realms,realmname)
farmbuyer@37 1822 if addon.history == histtable then current = #realms end
farmbuyer@4 1823 end
farmbuyer@4 1824 end
farmbuyer@37 1825 b = mkbutton("Dropdown", nil, "", [[Which realm to display]])
farmbuyer@1 1826 b:SetFullWidth(true)
farmbuyer@37 1827 b:SetLabel() -- required even when empty, see ace3 ticket #234
farmbuyer@37 1828 b:SetList(realms)
farmbuyer@37 1829 b:SetValue(current)
farmbuyer@37 1830 b:SetCallback("OnValueChanged", function(_dd,event,choice)
farmbuyer@37 1831 local r = realms[choice]
farmbuyer@37 1832 addon.history = addon:_prep_new_history_category (addon.history_all[r], r)
farmbuyer@37 1833 addon.hist_clean = nil
farmbuyer@6 1834 histST:OuroLoot_Refresh()
farmbuyer@6 1835 histST:SetData(addon.history.st)
farmbuyer@37 1836 -- Reset filters to normal
farmbuyer@37 1837 history_filter_who = nil
farmbuyer@37 1838 histST:SetFilter(history_filter_by_recent)
farmbuyer@37 1839 setstatus(hist_normal_status)
farmbuyer@1 1840 return addon:redisplay()
farmbuyer@1 1841 end)
farmbuyer@1 1842 specials:AddChild(b)
farmbuyer@37 1843 end
farmbuyer@1 1844
farmbuyer@95 1845 --[[ b = AceGUI:Create("Spacer") b:SetFullWidth(true) b:SetHeight(10) specials:AddChild(b) ]]
farmbuyer@4 1846
farmbuyer@37 1847 b = mkbutton("Regenerate",
farmbuyer@37 1848 [[Erases all history entries from the displayed realm, and regenerates it from current loot information.]])
farmbuyer@37 1849 b:SetFullWidth(true)
farmbuyer@37 1850 b:SetDisabled (#addon.history == 0)
farmbuyer@37 1851 b:SetCallback("OnClick", function(_b)
farmbuyer@37 1852 local dialog = StaticPopup_Show("OUROL_HIST_REGEN", addon.history.realm)
farmbuyer@37 1853 dialog.data = addon
farmbuyer@37 1854 dialog.data2 = function(_addon)
farmbuyer@37 1855 _addon:rewrite_history (_addon.history.realm)
farmbuyer@37 1856 histST:OuroLoot_Refresh()
farmbuyer@37 1857 histST:SetData(_addon.history.st)
farmbuyer@37 1858 end
farmbuyer@37 1859 end)
farmbuyer@37 1860 specials:AddChild(b)
farmbuyer@1 1861
farmbuyer@37 1862 b = mkbutton('hist_clear', "Clear Realm History",
farmbuyer@37 1863 [[|cffff1010Erases absolutely all> history entries from the displayed realm.]])
farmbuyer@37 1864 b:SetFullWidth(true)
farmbuyer@37 1865 b:SetCallback("OnClick", function (_b)
farmbuyer@37 1866 local dialog = StaticPopup_Show("OUROL_HIST_CLEAR", addon.history.realm)
farmbuyer@37 1867 dialog.data = addon
farmbuyer@37 1868 dialog.data2 = function(_addon)
farmbuyer@37 1869 reset_current_realm(_addon.history.realm)
farmbuyer@37 1870 end
farmbuyer@37 1871 end)
farmbuyer@37 1872 specials:AddChild(b)
farmbuyer@37 1873
farmbuyer@37 1874 b = mkbutton('hist_clear_all', "Clear All History",
farmbuyer@37 1875 [[|cffff1010Erases absolutely all> history entries from ALL realms.]])
farmbuyer@37 1876 b:SetFullWidth(true)
farmbuyer@37 1877 b:SetCallback("OnClick", function (_b)
farmbuyer@37 1878 local dialog = StaticPopup_Show("OUROL_HIST_CLEAR", "ALL realms")
farmbuyer@37 1879 dialog.data = addon
farmbuyer@37 1880 dialog.data2 = function(_addon)
farmbuyer@37 1881 _addon.history_all = {}
farmbuyer@37 1882 reset_current_realm()
farmbuyer@37 1883 end
farmbuyer@37 1884 end)
farmbuyer@37 1885 specials:AddChild(b)
farmbuyer@37 1886
farmbuyer@37 1887 b = mkbutton('hist_clear_old', "Clear Older",
farmbuyer@75 1888 [[Preserves only the latest loot entries for players on the displayed realm, removing all earlier ones.]])
farmbuyer@37 1889 b:SetFullWidth(true)
farmbuyer@37 1890 b:SetCallback("OnClick", function (_b)
farmbuyer@75 1891 local dialog = StaticPopup_Show("OUROL_HIST_PREEN", '', addon.history.realm, addon)
farmbuyer@37 1892 dialog.data = addon
farmbuyer@75 1893 dialog.data2 = function (_addon, howmany)
farmbuyer@75 1894 _addon:preen_history (_addon.history.realm, howmany)
farmbuyer@37 1895 _addon.hist_clean = nil
farmbuyer@37 1896 histST:OuroLoot_Refresh()
farmbuyer@37 1897 end
farmbuyer@37 1898 end)
farmbuyer@37 1899 specials:AddChild(b)
farmbuyer@1 1900 end
farmbuyer@37 1901 return tabs_OnGroupSelected["hist"](container,specials)
farmbuyer@1 1902 end
farmbuyer@83 1903 noob_tips["hist"] = _markup[[
farmbuyer@83 1904 <Left>-click a row to see all history for that player. <Right>-click any row
farmbuyer@83 1905 to return to showing all players.
farmbuyer@83 1906
farmbuyer@83 1907 <Shift-Left> while over an item link to paste it into chat. <Shift-Right>
farmbuyer@83 1908 any row to display a dropdown menu.]]
farmbuyer@95 1909 -- '/ol hi pla' -> set filter on Playername
farmbuyer@88 1910 tabs_CLI_special["hist"] = function (name)
farmbuyer@88 1911 name = '^'..name -- already tolower'd by onslash
farmbuyer@88 1912 for _,player in ipairs(addon.history) do
farmbuyer@88 1913 if player.name:lower():find(name) then
farmbuyer@88 1914 history_filter_who = player.name
farmbuyer@88 1915 histST:SetFilter(history_filter_by_name)
farmbuyer@88 1916 setstatus(hist_name_status)
farmbuyer@88 1917 break
farmbuyer@88 1918 end
farmbuyer@88 1919 end
farmbuyer@88 1920 -- If nothing found, reset to normal or just leave alone?
farmbuyer@88 1921 end
farmbuyer@1 1922
farmbuyer@37 1923
farmbuyer@6 1924 -- Tab 5: Help (content in verbage.lua)
farmbuyer@1 1925
farmbuyer@37 1926
farmbuyer@96 1927 -- Tab 6: Options (content in options.lua)
farmbuyer@1 1928
farmbuyer@1 1929
farmbuyer@1 1930 -- Simply to avoid recreating the same function over and over
farmbuyer@1 1931 local tabs_OnGroupSelected_func_args = { [2] = "OnGroupSelected" }
farmbuyer@1 1932 tabs_OnGroupSelected_func = function (tabs,event,group)
farmbuyer@1 1933 tabs_OnGroupSelected_func_args[1] = tabs
farmbuyer@1 1934 tabs_OnGroupSelected_func_args[3] = group
farmbuyer@98 1935 gui.opts = addon.db.profile
farmbuyer@83 1936 hide_noobtips_frame()
farmbuyer@1 1937 tabs:ReleaseChildren()
farmbuyer@1 1938 local spec = tabs:GetUserData("special buttons group")
farmbuyer@1 1939 spec:ReleaseChildren()
farmbuyer@95 1940 local h = AceGUI:Create("Heading")
farmbuyer@1 1941 h:SetFullWidth(true)
farmbuyer@95 1942 h:SetText(gui.tabtexts[group].title)
farmbuyer@1 1943 spec:AddChild(h)
farmbuyer@76 1944 do
farmbuyer@76 1945 addon.sender_list.sort()
farmbuyer@76 1946 local fmt = "Received broadcast data from %d |4player:players;."
farmbuyer@76 1947 if addon.history_suppress then
farmbuyer@76 1948 -- this is the druid class color reworked into hex
farmbuyer@76 1949 fmt = fmt .. " |cffff7d0aHistory recording suppressed.|r"
farmbuyer@76 1950 end
farmbuyer@76 1951 tabs.titletext:SetFormattedText (fmt, addon.sender_list.activeI)
farmbuyer@76 1952 end
farmbuyer@81 1953 local status,err = pcall (tabs_OnGroupSelected[group], tabs, spec, group)
farmbuyer@81 1954 if not status then
farmbuyer@81 1955 addon:horrible_horrible_error(err)
farmbuyer@81 1956 end
farmbuyer@97 1957 if gui.opts.gui_noob then
farmbuyer@83 1958 local tip = noob_tips[group]
farmbuyer@83 1959 if type(tip) == 'function' then
farmbuyer@83 1960 tip = tip()
farmbuyer@83 1961 end
farmbuyer@83 1962 if type(tip) == 'string' and tip ~= "" then
farmbuyer@83 1963 local w = get_noobtips_frame()
farmbuyer@83 1964 w:SetParent (_d.content)
farmbuyer@83 1965 w:ClearAllPoints()
farmbuyer@83 1966 w:SetPoint("BOTTOMLEFT", _d.frame, "BOTTOMRIGHT", 3, 3)
farmbuyer@83 1967 w:Show()
farmbuyer@83 1968 w:DoTextWork(tip)
farmbuyer@83 1969 end
farmbuyer@83 1970 end
farmbuyer@1 1971 --[====[
farmbuyer@1 1972 Unfortunately, :GetHeight() called on anything useful out of a TabGroup
farmbuyer@1 1973 returns the static default size (about 50 pixels) until the refresh
farmbuyer@1 1974 cycle *after* all the frames are shown. Trying to fix it up after a
farmbuyer@1 1975 single OnUpdate doesn't work either. So for now it's all hardcoded.
farmbuyer@1 1976
farmbuyer@83 1977 Using this to determine the actual height of the usable area. (Will
farmbuyer@83 1978 error until an ST is shown, which only happens if it's tracking, etc.)
farmbuyer@83 1979 416 pixels
farmbuyer@1 1980 if group == "eoi" then
farmbuyer@1 1981 local stframe = tabs.children[1].frame
farmbuyer@1 1982 print(stframe:GetTop(),"-",stframe:GetBottom(),"=",
farmbuyer@1 1983 stframe:GetTop()-stframe:GetBottom())
farmbuyer@1 1984 print(stframe:GetRight(),"-",stframe:GetLeft(),"=",
farmbuyer@1 1985 stframe:GetRight()-stframe:GetLeft())
farmbuyer@1 1986 end
farmbuyer@1 1987 ]====]
farmbuyer@1 1988 end
farmbuyer@1 1989
farmbuyer@1 1990 --[[
farmbuyer@1 1991 mkbutton ("WidgetType", 'display key', "Text On Widget", "the mouseover display text")
farmbuyer@1 1992 mkbutton ( [Button] 'display key', "Text On Widget", "the mouseover display text")
farmbuyer@1 1993 mkbutton ( [Button] [text] "Text On Widget", "the mouseover display text")
farmbuyer@1 1994 ]]
farmbuyer@83 1995 function mkbutton (opt_widget_type, opt_key, label, status)
farmbuyer@83 1996 if not label then
farmbuyer@83 1997 opt_widget_type, opt_key, label, status = "Button", opt_widget_type, opt_widget_type, opt_key
farmbuyer@83 1998 elseif not status then
farmbuyer@83 1999 opt_widget_type, opt_key, label, status = "Button", opt_widget_type, opt_key, label
farmbuyer@1 2000 end
farmbuyer@95 2001 local button = assert(AceGUI:Create(opt_widget_type))
farmbuyer@83 2002 if button.SetText then button:SetText(tostring(label)) end
farmbuyer@83 2003 status = _markup(status)
farmbuyer@83 2004 button:SetCallback("OnEnter", function() setstatus(status) end) -- maybe factor that closure out
farmbuyer@83 2005 button:SetCallback("OnLeave", statusy_OnLeave)
farmbuyer@83 2006 -- retrieval key may be specified as nil if all the parameters are given
farmbuyer@83 2007 if opt_key then _d:SetUserData (opt_key, button) end
farmbuyer@83 2008 return button
farmbuyer@1 2009 end
farmbuyer@96 2010 gui.mkbutton = mkbutton
farmbuyer@1 2011
farmbuyer@1 2012 --[[
farmbuyer@1 2013 Creates the main window.
farmbuyer@1 2014 ]]
farmbuyer@1 2015 function addon:BuildMainDisplay (opt_tabselect)
farmbuyer@1 2016 if self.display then
farmbuyer@1 2017 -- try to get everything to update, rebuild, refresh... ugh, no
farmbuyer@1 2018 self.display:Hide()
farmbuyer@1 2019 end
farmbuyer@92 2020 if self.NOLOAD then
farmbuyer@92 2021 -- don't even try
farmbuyer@92 2022 return
farmbuyer@92 2023 end
farmbuyer@1 2024
farmbuyer@25 2025 -- This probably causes taint... hm.
farmbuyer@25 2026 local prev_fade_time = UIDROPDOWNMENU_SHOW_TIME
farmbuyer@25 2027 UIDROPDOWNMENU_SHOW_TIME = 4
farmbuyer@25 2028
farmbuyer@47 2029 if dirty_tabs then
farmbuyer@84 2030 -- pointers known to be good by now, pass them back in
farmbuyer@84 2031 self:gui_init (g_loot, g_uniques)
farmbuyer@47 2032 self:zero_printed_fenceposts()
farmbuyer@47 2033 end
farmbuyer@97 2034 gui.opts = self.db.profile
farmbuyer@47 2035
farmbuyer@95 2036 local display = AceGUI:Create("Frame")
farmbuyer@1 2037 _d = display
farmbuyer@1 2038 self.display = display
farmbuyer@17 2039 display:SetTitle(window_title)
farmbuyer@1 2040 display:SetStatusText(self.status_text)
farmbuyer@1 2041 display:SetLayout("Flow")
farmbuyer@16 2042 display:SetStatusTable{width=900,height=550} -- default height is 500
farmbuyer@47 2043 display:EnableResize(false)
farmbuyer@96 2044 display:SetUserData("GUI state",gui)
farmbuyer@1 2045 display:SetCallback("OnClose", function(_display)
farmbuyer@25 2046 UIDROPDOWNMENU_SHOW_TIME = prev_fade_time
farmbuyer@83 2047 hide_noobtips_frame()
farmbuyer@95 2048 _d = nil
farmbuyer@1 2049 self.display = nil
farmbuyer@95 2050 AceGUI:Release(_display)
farmbuyer@6 2051 flib.clear()
farmbuyer@1 2052 collectgarbage()
farmbuyer@1 2053 end)
farmbuyer@1 2054
farmbuyer@1 2055 ----- Right-hand panel
farmbuyer@1 2056 local rhs_width = 0.20
farmbuyer@95 2057 local control = AceGUI:Create("SimpleGroup")
farmbuyer@1 2058 control:SetLayout("Flow")
farmbuyer@1 2059 control:SetRelativeWidth(rhs_width)
farmbuyer@1 2060 control.alignoffset = 25
farmbuyer@1 2061 control:PauseLayout()
farmbuyer@1 2062 local h,b
farmbuyer@1 2063
farmbuyer@1 2064 --- Main ---
farmbuyer@95 2065 h = AceGUI:Create("Heading")
farmbuyer@1 2066 h:SetFullWidth(true)
farmbuyer@1 2067 h:SetText("Main")
farmbuyer@1 2068 control:AddChild(h)
farmbuyer@1 2069
farmbuyer@1 2070 do
farmbuyer@1 2071 b = mkbutton("Dropdown", nil, "",
farmbuyer@1 2072 [[Enable full tracking, only rebroadcasting, or disable activity altogether.]])
farmbuyer@1 2073 b:SetFullWidth(true)
farmbuyer@1 2074 b:SetLabel("On/Off:")
farmbuyer@1 2075 b:SetList{"Full Tracking", "Broadcasting", "Disabled"}
farmbuyer@1 2076 b:SetValue(self.enabled and 1 or (self.rebroadcast and 2 or 3))
farmbuyer@1 2077 b:SetCallback("OnValueChanged", function(_w,event,choice)
farmbuyer@1 2078 if choice == 1 then self:Activate()
farmbuyer@1 2079 elseif choice == 2 then self:Activate(nil,true)
farmbuyer@1 2080 else self:Deactivate()
farmbuyer@1 2081 end
farmbuyer@1 2082 _w = display:GetUserData('comm_ident')
farmbuyer@1 2083 if _w and _w:IsVisible() then
farmbuyer@1 2084 _w:SetDisabled(self.enabled or self.rebroadcast)
farmbuyer@1 2085 end
farmbuyer@1 2086 _w = display:GetUserData('eoi_bcast_req')
farmbuyer@1 2087 if _w and _w:IsVisible() then
farmbuyer@1 2088 _w:SetDisabled(not self.enabled)
farmbuyer@1 2089 end
farmbuyer@1 2090 end)
farmbuyer@1 2091 control:AddChild(b)
farmbuyer@1 2092 end
farmbuyer@1 2093
farmbuyer@1 2094 b = mkbutton("Dropdown", 'threshold', "",
farmbuyer@1 2095 [[Items greater than or equal to this quality will be tracked/rebroadcast.]])
farmbuyer@1 2096 b:SetFullWidth(true)
farmbuyer@1 2097 b:SetLabel("Threshold:")
farmbuyer@1 2098 b:SetList(self.thresholds)
farmbuyer@1 2099 b:SetValue(self.threshold)
farmbuyer@1 2100 b:SetCallback("OnValueChanged", function(_dd,event,choice)
farmbuyer@1 2101 self:SetThreshold(choice)
farmbuyer@1 2102 end)
farmbuyer@1 2103 control:AddChild(b)
farmbuyer@1 2104
farmbuyer@4 2105 b = mkbutton("Clear Loot",
farmbuyer@1 2106 [[+Erases> all current loot information and generated text (but not saved texts).]])
farmbuyer@1 2107 b:SetFullWidth(true)
farmbuyer@1 2108 b:SetCallback("OnClick", function()
farmbuyer@1 2109 StaticPopup_Show("OUROL_CLEAR").data = self
farmbuyer@1 2110 end)
farmbuyer@1 2111 control:AddChild(b)
farmbuyer@1 2112
farmbuyer@95 2113 b = AceGUI:Create("Spacer")
farmbuyer@1 2114 b:SetFullWidth(true)
farmbuyer@16 2115 b:SetHeight(10)
farmbuyer@1 2116 control:AddChild(b)
farmbuyer@1 2117
farmbuyer@1 2118 --[[
farmbuyer@1 2119 --- Saved Texts ---
farmbuyer@1 2120 [ Save Current As... ]
farmbuyer@1 2121 saved1
farmbuyer@1 2122 saved2
farmbuyer@1 2123 ...
farmbuyer@1 2124 [ Load ] [ Delete ]
farmbuyer@1 2125 ]]
farmbuyer@95 2126 h = AceGUI:Create("Heading")
farmbuyer@1 2127 h:SetFullWidth(true)
farmbuyer@1 2128 h:SetText("Saved Texts")
farmbuyer@1 2129 control:AddChild(h)
farmbuyer@1 2130 b = mkbutton("Save Current As...",
farmbuyer@1 2131 [[Save forum/attendance/etc texts for later retrieval. Main loot information not included.]])
farmbuyer@1 2132 b:SetFullWidth(true)
farmbuyer@1 2133 b:SetCallback("OnClick", function()
farmbuyer@1 2134 StaticPopup_Show "OUROL_SAVE_SAVEAS"
farmbuyer@1 2135 _d:Hide()
farmbuyer@1 2136 end)
farmbuyer@1 2137 control:AddChild(b)
farmbuyer@1 2138
farmbuyer@16 2139 do
farmbuyer@95 2140 local scontainer = AceGUI:Create("SimpleGroup")
farmbuyer@16 2141 scontainer:SetFullWidth(true)
farmbuyer@16 2142 scontainer:SetFullHeight(false)
farmbuyer@16 2143 scontainer:SetAutoAdjustHeight(false)
farmbuyer@16 2144 scontainer:SetHeight(40) -- no relative height available anymore
farmbuyer@16 2145 scontainer:SetLayout("Fill")
farmbuyer@95 2146 local scroll = AceGUI:Create("ScrollFrame")
farmbuyer@16 2147 scroll:SetLayout("List")
farmbuyer@16 2148 local saved = self:check_saved_table(--[[silent_on_empty=]]true)
farmbuyer@16 2149 if saved then for i,s in ipairs(saved) do
farmbuyer@95 2150 local il = AceGUI:Create("InteractiveLabel")
farmbuyer@16 2151 il:SetFullWidth(true)
farmbuyer@16 2152 il:SetText(s.name)
farmbuyer@16 2153 il:SetUserData("num",i)
farmbuyer@16 2154 il:SetHighlight(1,1,1,0.4)
farmbuyer@16 2155 local str = ("%s %d entries %s"):format(s.date,s.count,s.name)
farmbuyer@16 2156 il:SetCallback("OnEnter", function() setstatus(str) end)
farmbuyer@16 2157 il:SetCallback("OnLeave", statusy_OnLeave)
farmbuyer@16 2158 il:SetCallback("OnClick", function(_il)
farmbuyer@16 2159 local prev = _d:GetUserData("saved selection")
farmbuyer@16 2160 if prev then
farmbuyer@16 2161 prev.highlight:Hide()
farmbuyer@16 2162 prev:SetColor()
farmbuyer@16 2163 end
farmbuyer@16 2164 _il:SetColor(0,1,0)
farmbuyer@16 2165 _il.highlight:Show()
farmbuyer@16 2166 _d:SetUserData("saved selection",_il)
farmbuyer@16 2167 _d:GetUserData("Load"):SetDisabled(false)
farmbuyer@16 2168 _d:GetUserData("Delete"):SetDisabled(false)
farmbuyer@16 2169 end)
farmbuyer@16 2170 scroll:AddChild(il)
farmbuyer@16 2171 end end
farmbuyer@16 2172 scontainer:AddChild(scroll)
farmbuyer@16 2173 control:AddChild(scontainer)
farmbuyer@16 2174 end
farmbuyer@1 2175
farmbuyer@1 2176 b = mkbutton("Load",
farmbuyer@1 2177 [[Load previously saved text. +REPLACES> all current loot information!]])
farmbuyer@1 2178 b:SetRelativeWidth(0.5)
farmbuyer@1 2179 b:SetCallback("OnClick", function()
farmbuyer@1 2180 local num = _d:GetUserData("saved selection"):GetUserData("num")
farmbuyer@1 2181 self:save_restore(num)
farmbuyer@1 2182 self:BuildMainDisplay()
farmbuyer@1 2183 end)
farmbuyer@1 2184 b:SetDisabled(true)
farmbuyer@1 2185 control:AddChild(b)
farmbuyer@1 2186 b = mkbutton("Delete",
farmbuyer@1 2187 [[Delete previously saved text.]])
farmbuyer@1 2188 b:SetRelativeWidth(0.5)
farmbuyer@1 2189 b:SetCallback("OnClick", function()
farmbuyer@1 2190 local num = _d:GetUserData("saved selection"):GetUserData("num")
farmbuyer@1 2191 self:save_delete(num)
farmbuyer@1 2192 self:BuildMainDisplay()
farmbuyer@1 2193 end)
farmbuyer@1 2194 b:SetDisabled(true)
farmbuyer@1 2195 control:AddChild(b)
farmbuyer@1 2196
farmbuyer@95 2197 b = AceGUI:Create("Spacer")
farmbuyer@1 2198 b:SetFullWidth(true)
farmbuyer@16 2199 b:SetHeight(10)
farmbuyer@1 2200 control:AddChild(b)
farmbuyer@1 2201
farmbuyer@1 2202 -- Other stuff on right-hand side
farmbuyer@95 2203 local tab_specials = AceGUI:Create("SimpleGroup")
farmbuyer@1 2204 tab_specials:SetLayout("Flow")
farmbuyer@1 2205 tab_specials:SetFullWidth(true)
farmbuyer@1 2206 control:AddChild(tab_specials)
farmbuyer@1 2207 control:ResumeLayout()
farmbuyer@1 2208
farmbuyer@1 2209 ----- Left-hand group
farmbuyer@95 2210 local tabs = AceGUI:Create("TabGroup")
farmbuyer@1 2211 tabs:SetLayout("Flow")
farmbuyer@1 2212 tabs.alignoffset = 25
farmbuyer@49 2213 local titletext_orig_fo = tabs.titletext:GetFontObject()
farmbuyer@49 2214 tabs.titletext:SetFontObject(GameFontNormalSmall)
farmbuyer@49 2215 tabs:SetCallback("OnRelease", function(_tabs)
farmbuyer@49 2216 tabs.titletext:SetFontObject(titletext_orig_fo)
farmbuyer@49 2217 end)
farmbuyer@1 2218 tabs:SetRelativeWidth(0.99-rhs_width)
farmbuyer@1 2219 tabs:SetFullHeight(true)
farmbuyer@1 2220 tabs:SetTabs(tabgroup_tabs)
farmbuyer@1 2221 tabs:SetCallback("OnGroupSelected", tabs_OnGroupSelected_func)
farmbuyer@1 2222 tabs:SetCallback("OnTabEnter", function(_tabs,event,value,tab)
farmbuyer@95 2223 setstatus(gui.tabtexts[value].desc)
farmbuyer@1 2224 end)
farmbuyer@1 2225 tabs:SetCallback("OnTabLeave", statusy_OnLeave)
farmbuyer@1 2226 tabs:SetUserData("special buttons group",tab_specials)
farmbuyer@76 2227 tabs:SelectTab((opt_tabselect and #opt_tabselect>0)
farmbuyer@76 2228 and opt_tabselect or "eoi")
farmbuyer@1 2229
farmbuyer@1 2230 display:AddChildren (tabs, control)
farmbuyer@1 2231 display:ApplyStatus()
farmbuyer@1 2232
farmbuyer@1 2233 display:Show() -- without this, only appears every *other* function call
farmbuyer@1 2234 return display
farmbuyer@1 2235 end
farmbuyer@1 2236
farmbuyer@95 2237 -- Searches tab titles from left to right.
farmbuyer@88 2238 function addon:OpenMainDisplayToTab (text, opt_arg)
farmbuyer@44 2239 text = '^'..text:lower()
farmbuyer@95 2240 for _,tab in ipairs(gui.taborder) do
farmbuyer@95 2241 local v = gui.tabtexts[tab]
farmbuyer@95 2242 if v and v.title:lower():find(text) then
farmbuyer@1 2243 self:BuildMainDisplay(tab)
farmbuyer@88 2244 if opt_arg and tabs_CLI_special[tab] then
farmbuyer@88 2245 tabs_CLI_special[tab](opt_arg)
farmbuyer@88 2246 end
farmbuyer@1 2247 return true
farmbuyer@1 2248 end
farmbuyer@1 2249 end
farmbuyer@1 2250 end
farmbuyer@1 2251
farmbuyer@1 2252 -- Essentially a re-click on the current tab (if the current tab were clickable).
farmbuyer@1 2253 function addon:redisplay ()
farmbuyer@1 2254 tabs_OnGroupSelected_func (unpack(tabs_OnGroupSelected_func_args))
farmbuyer@1 2255 end
farmbuyer@1 2256
farmbuyer@103 2257 function addon:GoToLootLine (line)
farmbuyer@103 2258 local lineno = tonumber(self.lootjumps[line])
farmbuyer@103 2259 self:OpenMainDisplayToTab ("Loot", lineno)
farmbuyer@103 2260 end
farmbuyer@103 2261
farmbuyer@1 2262
farmbuyer@110 2263 -- We need to be able to reference the dropdownmenu locals, and I didn't want to
farmbuyer@110 2264 -- bubble them up any higher.
farmbuyer@110 2265 function gui.add_dropdown_entry (menutag, name, func_tbl, func_or_othername, arg, tooltiptext)
farmbuyer@110 2266 local emtbl = assert(gui.dropdown[menutag])
farmbuyer@110 2267
farmbuyer@110 2268 if type(func_tbl) == 'table' then
farmbuyer@110 2269 -- use it directly
farmbuyer@110 2270 elseif func_tbl == nil then
farmbuyer@110 2271 -- determine it from the menu tag
farmbuyer@110 2272 func_tbl = (menutag:sub(1,3) == 'eoi' and eoi_dropdownfuncs)
farmbuyer@110 2273 or (menutag:sub(1,4) == 'hist' and hist_dropdownfuncs)
farmbuyer@110 2274 or error("Cannot figure out function table from menu tag name")
farmbuyer@110 2275 end
farmbuyer@110 2276
farmbuyer@110 2277 if type(func_or_othername) == 'string' then
farmbuyer@110 2278 -- gen_dd_entry handles this
farmbuyer@110 2279 elseif type(func_or_othername) == 'function' then
farmbuyer@110 2280 error"bah"
farmbuyer@110 2281 end
farmbuyer@110 2282
farmbuyer@110 2283 local index
farmbuyer@110 2284 if menutag == 'eoi_loot' then
farmbuyer@110 2285 index = 2
farmbuyer@110 2286 elseif menutag == 'eoi_player' then
farmbuyer@110 2287 index = 3
farmbuyer@110 2288 else
farmbuyer@110 2289 index = 2
farmbuyer@110 2290 end
farmbuyer@110 2291
farmbuyer@110 2292 local ent = gen_dd_entry (name, func_tbl, func_or_othername, arg, tooltiptext)
farmbuyer@110 2293 tinsert (emtbl, index, ent)
farmbuyer@110 2294 return ent
farmbuyer@110 2295 end
farmbuyer@110 2296
farmbuyer@110 2297
farmbuyer@1 2298 ------ Popup dialogs
farmbuyer@75 2299 local function build_my_slider_widget()
farmbuyer@75 2300 local s = CreateFrame("Slider", "OuroLootSlider", nil, "OptionsSliderTemplate")
farmbuyer@75 2301 s.text = OuroLootSliderText
farmbuyer@75 2302 s.low = OuroLootSliderLow
farmbuyer@75 2303 s.high = OuroLootSliderHigh
farmbuyer@75 2304 s:SetScript("OnValueChanged", function (_s, value)
farmbuyer@75 2305 _s.value = value -- conveniently, this is already of numeric type
farmbuyer@75 2306 --_s.text:SetText(tostring(value))
farmbuyer@75 2307 if _s.DoOnValueChanged then
farmbuyer@75 2308 _s:DoOnValueChanged()
farmbuyer@75 2309 end
farmbuyer@75 2310 end)
farmbuyer@75 2311 build_my_slider_widget = nil
farmbuyer@75 2312 return s
farmbuyer@75 2313 end
farmbuyer@75 2314
farmbuyer@1 2315 StaticPopupDialogs["OUROL_CLEAR"] = flib.StaticPopup{
farmbuyer@1 2316 text = "Clear current loot information and text?",
farmbuyer@16 2317 button1 = YES,
farmbuyer@16 2318 button2 = NO,
farmbuyer@1 2319 OnAccept = function (dialog, addon)
farmbuyer@1 2320 addon:Clear(--[[verbose_p=]]true)
farmbuyer@1 2321 end,
farmbuyer@1 2322 }
farmbuyer@1 2323
farmbuyer@37 2324 StaticPopupDialogs["OUROL_HIST_REGEN"] = flib.StaticPopup{
farmbuyer@37 2325 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@75 2326 text = "Erase all history entries from " .. ITEM_QUALITY_COLORS[5].hex
farmbuyer@75 2327 .. "%s|r, and generate it anew from current loot?",
farmbuyer@37 2328 button1 = YES,
farmbuyer@37 2329 button2 = NO,
farmbuyer@37 2330 OnAccept = function (dialog, addon, data2)
farmbuyer@37 2331 data2(addon)
farmbuyer@37 2332 addon:Print("%s history has been regenerated.", addon.history.realm)
farmbuyer@37 2333 addon:redisplay()
farmbuyer@37 2334 end,
farmbuyer@37 2335 }
farmbuyer@37 2336
farmbuyer@16 2337 StaticPopupDialogs["OUROL_HIST_CLEAR"] = flib.StaticPopup{
farmbuyer@37 2338 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@37 2339 text = "Erase all history entries from " .. ITEM_QUALITY_COLORS[5].hex .. "%s|r?",
farmbuyer@16 2340 button1 = YES,
farmbuyer@16 2341 button2 = NO,
farmbuyer@16 2342 OnAccept = function (dialog, addon, data2)
farmbuyer@16 2343 data2(addon)
farmbuyer@16 2344 addon:Print("Stimpy, you eeediot, you've pushed the history erase button!")
farmbuyer@16 2345 addon:redisplay()
farmbuyer@16 2346 end,
farmbuyer@16 2347 }
farmbuyer@16 2348
farmbuyer@16 2349 StaticPopupDialogs["OUROL_HIST_PREEN"] = flib.StaticPopup{
farmbuyer@37 2350 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@75 2351 text = "This will erase all but the latest "
farmbuyer@75 2352 .. ITEM_QUALITY_COLORS[ITEM_QUALITY_UNCOMMON].hex
farmbuyer@75 2353 .. "%s|r for each player on "
farmbuyer@75 2354 .. ITEM_QUALITY_COLORS[5].hex .. "%s|r. " .. CONTINUE .. "?",
farmbuyer@16 2355 button1 = YES,
farmbuyer@16 2356 button2 = NO,
farmbuyer@75 2357 OnShow = function (dialog, addon)
farmbuyer@75 2358 local thistable = StaticPopupDialogs[dialog.which]
farmbuyer@75 2359 -- StaticPopup_Resize does not take extraFrame into account, so we
farmbuyer@89 2360 -- monkeypatch the sizing method that _Resize calls at the end.
farmbuyer@75 2361 dialog.saved_setheight = dialog.SetHeight
farmbuyer@75 2362 dialog.SetHeight = function (d, h)
farmbuyer@75 2363 return d.saved_setheight(d,h+35)
farmbuyer@75 2364 end
farmbuyer@75 2365 dialog.extraFrame:ClearAllPoints()
farmbuyer@75 2366 dialog.extraFrame:SetPoint("TOP", dialog.text, "BOTTOM")
farmbuyer@75 2367 dialog.extraFrame:SetWidth(150)
farmbuyer@75 2368 dialog.extraFrame:SetHeight(35)
farmbuyer@75 2369 dialog.extraFrame:Show()
farmbuyer@75 2370 local slider = _G.OuroLootSlider or build_my_slider_widget()
farmbuyer@75 2371 slider.DoOnValueChanged = function(s)
farmbuyer@75 2372 dialog.text:SetFormattedText (thistable.text,
farmbuyer@75 2373 s.value == 1 and "single entry" or (s.value .. " entries"),
farmbuyer@75 2374 addon.history.realm)
farmbuyer@75 2375 StaticPopup_Resize (dialog, "OUROL_HIST_PREEN")
farmbuyer@75 2376 end
farmbuyer@75 2377 slider:SetOrientation('HORIZONTAL')
farmbuyer@75 2378 slider:SetMinMaxValues(1,30)
farmbuyer@75 2379 slider:SetValueStep(1)
farmbuyer@75 2380 slider.low:SetText("1")
farmbuyer@75 2381 slider.high:SetText("30")
farmbuyer@75 2382 --slider.tooltipText = ???
farmbuyer@75 2383 slider:SetParent(dialog.extraFrame)
farmbuyer@75 2384 slider:ClearAllPoints()
farmbuyer@75 2385 slider:SetPoint("TOPLEFT",dialog.extraFrame,"TOPLEFT",0, -15)
farmbuyer@75 2386 slider:SetPoint("BOTTOMRIGHT",dialog.extraFrame,"BOTTOMRIGHT",0, 0)
farmbuyer@75 2387 slider:Show()
farmbuyer@75 2388 -- This causes OnValueChanged to fire, reformatting the text. Except
farmbuyer@75 2389 -- IF the slider has already been shown, and IF at the time it was hidden
farmbuyer@75 2390 -- it had the same value here, THEN there is technically no "change"
farmbuyer@75 2391 -- and no event is fired. We work around this clever optimization by
farmbuyer@75 2392 -- doing a pair of set's, forcing the last one to fire OVC.
farmbuyer@75 2393 slider:SetValue(1)
farmbuyer@75 2394 slider:SetValue(5)
farmbuyer@75 2395 end,
farmbuyer@75 2396 OnAccept = function (dialog, addon, callback)
farmbuyer@75 2397 local howmany = assert(tonumber(_G.OuroLootSlider.value))
farmbuyer@75 2398 callback (addon, howmany)
farmbuyer@75 2399 addon:Print("All loot prior to the most recent %d |4entry:entries; has been erased.", howmany)
farmbuyer@16 2400 addon:redisplay()
farmbuyer@16 2401 end,
farmbuyer@75 2402 OnHide = function (dialog, addon)
farmbuyer@75 2403 dialog.SetHeight = nil
farmbuyer@75 2404 dialog.saved_setheight = nil
farmbuyer@75 2405 dialog.extraFrame:ClearAllPoints()
farmbuyer@75 2406 _G.OuroLootSlider:Hide() -- parent is hidden, why is this required?
farmbuyer@75 2407 _G.OuroLootSlider:ClearAllPoints()
farmbuyer@75 2408 _G.OuroLootSlider:SetParent(nil)
farmbuyer@75 2409 end,
farmbuyer@16 2410 }
farmbuyer@16 2411
farmbuyer@27 2412 StaticPopupDialogs["OUROL_URL"] = { --flib.StaticPopup{
farmbuyer@27 2413 text = "Use Control-C or equivalent to copy this URL to your system clipboard:",
farmbuyer@27 2414 button1 = OKAY,
farmbuyer@27 2415 timeout = 0,
farmbuyer@27 2416 whileDead = true,
farmbuyer@27 2417 hideOnEscape = true,
farmbuyer@27 2418 enterClicksFirstButton = true,
farmbuyer@27 2419 hasEditBox = true,
farmbuyer@27 2420 editBoxWidth = 350,
farmbuyer@53 2421 preferredIndex = 3,
farmbuyer@27 2422 OnShow = function (dialog, url)
farmbuyer@27 2423 dialog.editBox:SetText(url)
farmbuyer@27 2424 dialog.editBox:SetFocus()
farmbuyer@27 2425 dialog.editBox:HighlightText()
farmbuyer@27 2426 end,
farmbuyer@27 2427 }
farmbuyer@27 2428
farmbuyer@1 2429 StaticPopupDialogs["OUROL_REMIND"] = flib.StaticPopup{
farmbuyer@77 2430 text = "Do you wish to activate Ouro Loot?|n|n(Hit the Escape key to close this window without clicking; Enter is the same as Activate)",
farmbuyer@1 2431 button1 = "Activate recording", -- "accept", left
farmbuyer@69 2432 button2 = "Broadcast Only", -- "cancel", middle
farmbuyer@69 2433 button3 = HELP_LABEL, -- "alt", right
farmbuyer@1 2434 OnAccept = function (dialog, addon)
farmbuyer@1 2435 addon:Activate()
farmbuyer@1 2436 end,
farmbuyer@69 2437 noCancelOnEscape = true,
farmbuyer@69 2438 OnCancel = function (dialog, addon)
farmbuyer@1 2439 addon:Activate(nil,true)
farmbuyer@1 2440 end,
farmbuyer@69 2441 OnAlt = function (dialog, addon)
farmbuyer@1 2442 -- hitting escape also calls this, but the 3rd arg would be "clicked"
farmbuyer@1 2443 -- in both cases, not useful here.
farmbuyer@89 2444 if MouseIsOver(dialog.button3) then
farmbuyer@1 2445 -- they actually clicked the button (or at least the mouse was over "Help"
farmbuyer@1 2446 -- when they hit escape... sigh)
farmbuyer@1 2447 addon:BuildMainDisplay('help')
farmbuyer@1 2448 else
farmbuyer@1 2449 addon.popped = true
farmbuyer@1 2450 end
farmbuyer@1 2451 end,
farmbuyer@1 2452 }
farmbuyer@1 2453
farmbuyer@69 2454 -- Callback for each Next/Accept stage of inserting a new loot or boss row via
farmbuyer@69 2455 -- dropdown. Thanks to noCancelOnReuse, each Show done here will technically
farmbuyer@69 2456 -- Hide and redisplay the same dialog, passing along the same 'data' structure
farmbuyer@69 2457 -- each time. The topmost call to our OnAccept will then finish by hiding the
farmbuyer@69 2458 -- (very last) dialog.
farmbuyer@69 2459 --
farmbuyer@69 2460 -- This is really, really hideous to read.
farmbuyer@69 2461 local function eoi_st_insert_OnAccept_boss (dialog, data, data2)
farmbuyer@69 2462 if data.all_done then
farmbuyer@69 2463 -- It'll probably be the final entry in the table, but there might have
farmbuyer@73 2464 -- been real loot happening while the user was clicking and typing.
farmbuyer@69 2465 local boss_index = addon._addBossEntry{
farmbuyer@69 2466 kind = 'boss',
farmbuyer@97 2467 bossname = (gui.opts.snarky_boss and addon.boss_abbrev[data.name] or data.name) or data.name,
farmbuyer@69 2468 reason = 'kill',
farmbuyer@69 2469 instance = data.instance,
farmbuyer@69 2470 duration = 0,
farmbuyer@69 2471 maxsize = data.max_raid_size,
farmbuyer@69 2472 raidersnap = data.yes_snap or {},
farmbuyer@69 2473 }
farmbuyer@69 2474 local entry = tremove(g_loot,boss_index)
farmbuyer@69 2475 tinsert(g_loot,data.rowindex,entry)
farmbuyer@69 2476 addon:_mark_boss_kill(data.rowindex)
farmbuyer@95 2477 gui.eoiST:OuroLoot_Refresh(data.rowindex)
farmbuyer@103 2478 local jumpprefix = addon.chatprefix ("GoToLootLine", data.rowindex)
farmbuyer@69 2479 dialog.data = nil -- free up memory
farmbuyer@103 2480 addon:PCFPrint (_G.DEFAULT_CHAT_FRAME, jumpprefix,
farmbuyer@103 2481 "Inserted %s %s at entry %d.",
farmbuyer@103 2482 data.kind, data.name, data.rowindex)
farmbuyer@69 2483 return
farmbuyer@69 2484 end
farmbuyer@69 2485
farmbuyer@69 2486 -- third click
farmbuyer@69 2487 if data.name and data.instance then
farmbuyer@69 2488 data.all_done = true
farmbuyer@69 2489 -- this is how we distinguish OnAccept from OnCancel ("clicked"); the
farmbuyer@69 2490 -- 3rd param is handled all in StaticPopup_OnClick
farmbuyer@69 2491 if data2 ~= 'clicked' then
farmbuyer@69 2492 data.yes_snap = data.maybe_snap
farmbuyer@69 2493 end
farmbuyer@69 2494 return eoi_st_insert_OnAccept_boss (dialog, data)
farmbuyer@69 2495 end
farmbuyer@69 2496
farmbuyer@69 2497 local text = dialog.editBox:GetText():trim()
farmbuyer@69 2498
farmbuyer@69 2499 -- second click
farmbuyer@69 2500 if data.name and text then
farmbuyer@69 2501 data.instance = text
farmbuyer@92 2502 -- not "reusing" this dialog in the same sense as with loot
farmbuyer@69 2503 dialog.data = nil
farmbuyer@69 2504 dialog:Hide()
farmbuyer@69 2505 local getsnap = StaticPopup_Show("OUROL_EOI_INSERT_INCLUDE_RAIDERSNAP")
farmbuyer@69 2506 getsnap.data = data
farmbuyer@69 2507 return true
farmbuyer@69 2508 end
farmbuyer@69 2509
farmbuyer@69 2510 -- first click
farmbuyer@69 2511 if text then
farmbuyer@69 2512 data.name = text
farmbuyer@69 2513 local maybe_instance
farmbuyer@69 2514 data.maybe_snap, data.max_raid_size, maybe_instance = addon:snapshot_raid()
farmbuyer@69 2515 local getinstance = StaticPopup_Show("OUROL_EOI_INSERT","instance")
farmbuyer@69 2516 getinstance.data = data
farmbuyer@69 2517 getinstance.editBox:SetText(maybe_instance)
farmbuyer@69 2518 -- This suppresses auto-hide (which would cause the getinstance dialog
farmbuyer@69 2519 -- to go away), but only when mouse clicking. OnEnter is on its own.
farmbuyer@69 2520 return true
farmbuyer@69 2521 end
farmbuyer@69 2522 end
farmbuyer@69 2523
farmbuyer@69 2524 local function eoi_st_insert_OnAccept_loot (dialog, data)
farmbuyer@69 2525 if data.all_done then
farmbuyer@69 2526 data.display:Hide()
farmbuyer@73 2527 local loot_index = assert(addon:CHAT_MSG_LOOT ("manual", data.recipient, data.name, data.notes))
farmbuyer@69 2528 local entry = tremove(g_loot,loot_index)
farmbuyer@69 2529 tinsert(g_loot,data.rowindex,entry)
farmbuyer@69 2530 addon:_fill_out_eoi_data(data.rowindex)
farmbuyer@69 2531 addon:BuildMainDisplay()
farmbuyer@79 2532 local clicky = _new_rebroadcast_hyperlink (entry.unique)
farmbuyer@103 2533 local jumpprefix = addon.chatprefix ("GoToLootLine", data.rowindex)
farmbuyer@69 2534 dialog.data = nil
farmbuyer@103 2535 addon:PCFPrint (_G.DEFAULT_CHAT_FRAME, jumpprefix,
farmbuyer@103 2536 "Inserted %s %s at entry %d. %s",
farmbuyer@78 2537 data.kind, data.name, data.rowindex, tostring(clicky))
farmbuyer@69 2538 return
farmbuyer@69 2539 end
farmbuyer@69 2540
farmbuyer@69 2541 local text = dialog.editBox:GetText():trim()
farmbuyer@69 2542
farmbuyer@69 2543 -- third click
farmbuyer@69 2544 if data.name and data.recipient and text then
farmbuyer@69 2545 data.notes = (text ~= "<none>") and text or nil
farmbuyer@69 2546 data.all_done = true
farmbuyer@69 2547 return eoi_st_insert_OnAccept_loot (dialog, data)
farmbuyer@69 2548 end
farmbuyer@69 2549
farmbuyer@69 2550 -- second click
farmbuyer@69 2551 if data.name and text then
farmbuyer@69 2552 data.recipient = text
farmbuyer@69 2553 local getnotes = StaticPopup_Show("OUROL_EOI_INSERT","notes")
farmbuyer@69 2554 getnotes.data = data
farmbuyer@69 2555 getnotes.editBox:SetText("<none>")
farmbuyer@69 2556 getnotes.editBox:HighlightText()
farmbuyer@69 2557 return true
farmbuyer@69 2558 end
farmbuyer@69 2559
farmbuyer@69 2560 -- first click
farmbuyer@69 2561 if text then
farmbuyer@69 2562 data.name = text
farmbuyer@69 2563 dialog:Hide() -- technically a "different" one about to be shown
farmbuyer@78 2564 StaticPopupDialogs["OUROL_EOI_INSERT"].autoCompleteParams =
farmbuyer@93 2565 AUTOCOMPLETE_LIST_TEMPLATES[IsInRaid() and "IN_GROUP" or "IN_GUILD"]
farmbuyer@69 2566 local getrecipient = StaticPopup_Show("OUROL_EOI_INSERT","recipient")
farmbuyer@78 2567 StaticPopupDialogs["OUROL_EOI_INSERT"].autoCompleteParams = nil
farmbuyer@69 2568 getrecipient.data = data
farmbuyer@69 2569 getrecipient.editBox:SetText("")
farmbuyer@69 2570 return true
farmbuyer@69 2571 end
farmbuyer@69 2572 end
farmbuyer@69 2573
farmbuyer@69 2574 local function eoi_st_insert_OnAccept (dialog, data)
farmbuyer@69 2575 if data.kind == 'boss' then
farmbuyer@69 2576 return eoi_st_insert_OnAccept_boss (dialog, data)
farmbuyer@69 2577 elseif data.kind == 'loot' then
farmbuyer@69 2578 return eoi_st_insert_OnAccept_loot (dialog, data)
farmbuyer@69 2579 end
farmbuyer@69 2580 end
farmbuyer@69 2581
farmbuyer@1 2582 -- The data member here is a table built with:
farmbuyer@1 2583 -- {rowindex=<GUI row receiving click>, display=_d, kind=<loot/boss>}
farmbuyer@1 2584 do
farmbuyer@1 2585 local t = flib.StaticPopup{
farmbuyer@75 2586 text = "Enter name of new %s, then click "..CONTINUE.." or press Enter:",
farmbuyer@75 2587 button1 = CONTINUE.." ->",
farmbuyer@1 2588 button2 = CANCEL,
farmbuyer@1 2589 hasEditBox = true,
farmbuyer@16 2590 editBoxWidth = 350,
farmbuyer@1 2591 maxLetters = 50,
farmbuyer@1 2592 noCancelOnReuse = true,
farmbuyer@1 2593 }
farmbuyer@1 2594 t.EditBoxOnEnterPressed = function(editbox)
farmbuyer@39 2595 if editbox:GetText() == "" then return end
farmbuyer@1 2596 local dialog = editbox:GetParent()
farmbuyer@1 2597 if not eoi_st_insert_OnAccept (dialog, dialog.data) then
farmbuyer@1 2598 dialog:Hide() -- replicate OnAccept click behavior
farmbuyer@1 2599 end
farmbuyer@1 2600 end
farmbuyer@1 2601 t.enterClicksFirstButton = nil -- no effect with editbox focused
farmbuyer@1 2602 t.OnAccept = eoi_st_insert_OnAccept
farmbuyer@1 2603 StaticPopupDialogs["OUROL_EOI_INSERT"] = t
farmbuyer@1 2604
farmbuyer@69 2605 -- This seems to be gratuitous use of metatables, really.
farmbuyer@1 2606 local OEIL = {
farmbuyer@75 2607 text = "Paste the new item into here, then click "..CONTINUE.." or press Enter:",
farmbuyer@1 2608 __index = StaticPopupDialogs["OUROL_EOI_INSERT"]
farmbuyer@1 2609 }
farmbuyer@1 2610 StaticPopupDialogs["OUROL_EOI_INSERT_LOOT"] = setmetatable(OEIL,OEIL)
farmbuyer@1 2611
farmbuyer@1 2612 hooksecurefunc("ChatEdit_InsertLink", function (link,...)
farmbuyer@1 2613 local dialogname = StaticPopup_Visible "OUROL_EOI_INSERT_LOOT"
farmbuyer@1 2614 if dialogname then
farmbuyer@16 2615 _G[dialogname.."EditBox"]:SetText(link)
farmbuyer@1 2616 return true
farmbuyer@1 2617 end
farmbuyer@1 2618 end)
farmbuyer@69 2619
farmbuyer@69 2620 t = flib.StaticPopup{
farmbuyer@69 2621 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@69 2622 text = "Include a snapshot of the " .. ITEM_QUALITY_COLORS[5].hex
farmbuyer@77 2623 .. "CURRENT|r raid?|n|nClicking '" .. YES .. "' will allow this entry to "
farmbuyer@69 2624 .. "appear in attendance lists, but with the roster as it is NOW, not as it "
farmbuyer@69 2625 .. "was THEN. Clicking '" .. NO .."' means this kill cannot be included in "
farmbuyer@77 2626 .. "attendance.|n|n(Enter = '" .. YES .."', Escape = '" .. CANCEL .. "')",
farmbuyer@69 2627 button1 = YES, -- "accept", left
farmbuyer@69 2628 button2 = NO, -- "cancel", middle
farmbuyer@69 2629 button3 = CANCEL, -- "alt", right
farmbuyer@69 2630 }
farmbuyer@69 2631 -- Hitting Escape still hides the frame, but doesn't run OnCancel (which
farmbuyer@69 2632 -- is for the "No" button, not the "Cancel"/OnAlt button). Dizzy yet?
farmbuyer@69 2633 t.noCancelOnEscape = true
farmbuyer@69 2634 t.OnAccept = eoi_st_insert_OnAccept_boss
farmbuyer@69 2635 t.OnCancel = eoi_st_insert_OnAccept_boss
farmbuyer@69 2636 StaticPopupDialogs["OUROL_EOI_INSERT_INCLUDE_RAIDERSNAP"] = t
farmbuyer@1 2637 end
farmbuyer@1 2638
farmbuyer@1 2639 StaticPopupDialogs["OUROL_REASSIGN_ENTER"] = flib.StaticPopup{
farmbuyer@1 2640 text = "Enter the player name:",
farmbuyer@1 2641 button1 = ACCEPT,
farmbuyer@1 2642 button2 = CANCEL,
farmbuyer@1 2643 hasEditBox = true,
farmbuyer@1 2644 OnAccept = function(dialog, data)
farmbuyer@1 2645 local name = dialog.usertext --editBox:GetText()
farmbuyer@81 2646 addon:reassign_loot ("local", data.index, name)
farmbuyer@95 2647 gui.eoiST:OuroLoot_Refresh(data.index)
farmbuyer@1 2648 end,
farmbuyer@1 2649 }
farmbuyer@1 2650
farmbuyer@1 2651 StaticPopupDialogs["OUROL_SAVE_SAVEAS"] = flib.StaticPopup{
farmbuyer@1 2652 text = "Enter a name for the loot collection:",
farmbuyer@1 2653 button1 = ACCEPT,
farmbuyer@1 2654 button2 = CANCEL,
farmbuyer@1 2655 hasEditBox = true,
farmbuyer@1 2656 maxLetters = 30,
farmbuyer@1 2657 OnAccept = function(dialog)--, data)
farmbuyer@1 2658 local name = dialog.usertext --editBox:GetText()
farmbuyer@1 2659 addon:save_saveas(name)
farmbuyer@1 2660 addon:BuildMainDisplay()
farmbuyer@1 2661 end,
farmbuyer@1 2662 OnCancel = function(dialog)--, data, reason)
farmbuyer@1 2663 addon:BuildMainDisplay()
farmbuyer@1 2664 end,
farmbuyer@1 2665 }
farmbuyer@1 2666
farmbuyer@25 2667
farmbuyer@25 2668 -- Workaround this bug: http://us.battle.net/wow/en/forum/topic/3278901991
farmbuyer@25 2669 if true then
farmbuyer@25 2670 -- Verbatim copy of UIDropDownMenuTemplates.xml:155 or so, except as
farmbuyer@25 2671 -- tagged with CHANGE.
farmbuyer@25 2672 local function onenter (self, motion)
farmbuyer@25 2673 if ( self.hasArrow ) then
farmbuyer@25 2674 local level = self:GetParent():GetID() + 1;
farmbuyer@25 2675 local listFrame = _G["DropDownList"..level];
farmbuyer@25 2676 if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
farmbuyer@25 2677 ToggleDropDownMenu(self:GetParent():GetID() + 1, self.value, nil, nil, nil, nil, self.menuList, self);
farmbuyer@25 2678 end
farmbuyer@25 2679 else
farmbuyer@25 2680 CloseDropDownMenus(self:GetParent():GetID() + 1);
farmbuyer@25 2681 end
farmbuyer@25 2682 _G[self:GetName().."Highlight"]:Show();
farmbuyer@25 2683 UIDropDownMenu_StopCounting(self:GetParent());
farmbuyer@25 2684 if ( self.tooltipTitle ) then
farmbuyer@25 2685 if ( self.tooltipOnButton ) then
farmbuyer@25 2686 GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
farmbuyer@25 2687 GameTooltip:AddLine(self.tooltipTitle, 1.0, 1.0, 1.0);
farmbuyer@25 2688 GameTooltip:AddLine(self.tooltipText, nil,nil,nil,1); -- CHANGE added nil->1 arguments
farmbuyer@25 2689 GameTooltip:Show();
farmbuyer@25 2690 else
farmbuyer@25 2691 GameTooltip_AddNewbieTip(self, self.tooltipTitle, 1.0, 1.0, 1.0, self.tooltipText, 1);
farmbuyer@25 2692 end
farmbuyer@25 2693 end
farmbuyer@25 2694 end
farmbuyer@25 2695 -- end verbatime copy
farmbuyer@25 2696
farmbuyer@25 2697 for i = 1, UIDROPDOWNMENU_MAXLEVELS do
farmbuyer@25 2698 local list = _G["DropDownList"..i]
farmbuyer@25 2699 if list then
farmbuyer@25 2700 for j = 1, UIDROPDOWNMENU_MAXBUTTONS do
farmbuyer@25 2701 local button = _G["DropDownList"..i.."Button"..j]
farmbuyer@25 2702 if button then
farmbuyer@25 2703 --print("button fixup",i,j)
farmbuyer@25 2704 button:SetScript("OnEnter",onenter)
farmbuyer@25 2705 end
farmbuyer@25 2706 end
farmbuyer@25 2707 end
farmbuyer@25 2708 end
farmbuyer@25 2709 end
farmbuyer@25 2710
farmbuyer@109 2711 addon.FILES_LOADED = addon.FILES_LOADED + 1
farmbuyer@1 2712 -- vim:noet