annotate gui.lua @ 103:dc8a23a47b03

- Add 'chatprefix' function for building loot line jump links, and a 'PCFPrint' method which displays them. - Make use of them for local and remote notifications, boss kills, and manual insertions. - Document the additional slash commands and args feature from previous release. Oops. (Text mostly copied from webpage announcement.)
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Sun, 05 Aug 2012 07:26:06 +0000
parents a57133ee3c9b
children 04198c8d0717
rev   line source
farmbuyer@1 1 local addon = select(2,...)
farmbuyer@67 2 if addon.NOLOAD then return end
farmbuyer@1 3
farmbuyer@1 4 --[[
farmbuyer@1 5 Purely the AceGUI-related routines, and the subroutines needed for support.
farmbuyer@1 6 ------ Constants
farmbuyer@6 7 ------ Globals
farmbuyer@1 8 ------ Behind the scenes routines
farmbuyer@1 9 ------ Main GUI Window
farmbuyer@1 10 ------ Popup dialogs
farmbuyer@1 11 ]]
farmbuyer@1 12
farmbuyer@1 13 ------ Constants
farmbuyer@1 14 local eoi_st_rowheight = 20
farmbuyer@83 15 local eoi_st_displayed_rows = math.floor(416/eoi_st_rowheight)
farmbuyer@1 16 local eoi_st_textured_item_format = "|T%s:"..(eoi_st_rowheight-2).."|t %s[%s]|r%s"
farmbuyer@84 17 -- This can get indexed by kind/reason/etc, and will default to lib-st's
farmbuyer@84 18 -- default "blank" background at runtime.
farmbuyer@1 19 local eoi_st_otherrow_bgcolortable = {
farmbuyer@1 20 wipe = { ["r"] = 0.3, ["g"] = 0.3, ["b"] = 0.3},
farmbuyer@1 21 kill = { ["r"] = 0.2, ["g"] = 0.2, ["b"] = 0.2},
farmbuyer@1 22 time = { ["r"] = 0x0/255, ["g"] = 0x0/255, ["b"] = 1, ["a"] = 0.3},
farmbuyer@1 23 }
farmbuyer@1 24 eoi_st_otherrow_bgcolortable[""] = eoi_st_otherrow_bgcolortable["kill"]
farmbuyer@1 25 local eoi_st_otherrow_bgcolortable_default
farmbuyer@1 26 local eoi_st_lootrow_col3_colortable = {
farmbuyer@73 27 normal = { text = "", r = "ff", g = "ff", b = "ff" },
farmbuyer@73 28 shard = { text = "shard", r = "a3", g = "35", b = "ee" },
farmbuyer@73 29 offspec = { text = "offspec", r = "c6", g = "9b", b = "6d" },
farmbuyer@73 30 gvault = { text = "guild vault", r = "33", g = "ff", b = "99" },
farmbuyer@1 31 }
farmbuyer@73 32 for k,v in pairs(eoi_st_lootrow_col3_colortable) do
farmbuyer@73 33 -- for chat output by core code
farmbuyer@73 34 v.hex = "|cff" .. v.r .. v.g .. v.b
farmbuyer@73 35 -- for lib-st
farmbuyer@73 36 v.r = tonumber(v.r,16)/255
farmbuyer@73 37 v.g = tonumber(v.g,16)/255
farmbuyer@73 38 v.b = tonumber(v.b,16)/255
farmbuyer@73 39 v.a = 1
farmbuyer@73 40 end
farmbuyer@73 41 addon.disposition_colors = eoi_st_lootrow_col3_colortable
farmbuyer@73 42 local function eoi_st_lootrow_col3_colortable_func (data, _, realrow)
farmbuyer@1 43 local disp = data[realrow].disposition
farmbuyer@73 44 return eoi_st_lootrow_col3_colortable[disp or 'normal']
farmbuyer@1 45 end
farmbuyer@95 46 local time_column1_used_mt = { __index = {
farmbuyer@1 47 [2] = {value=""},
farmbuyer@1 48 [3] = {value=""},
farmbuyer@1 49 } }
farmbuyer@1 50
farmbuyer@1 51
farmbuyer@6 52 ------ Globals
farmbuyer@95 53 local AceGUI = LibStub("AceGUI-3.0")
farmbuyer@1 54 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 55
farmbuyer@95 56 local gui = {
farmbuyer@95 57 -- These are used to build the tabgroup_tabs array fed to TabGroup, and
farmbuyer@95 58 -- for the official source of mouseover tab titles, etc. Not completely
farmbuyer@95 59 -- hidden because we need to reach in and fiddle too often to be worth it.
farmbuyer@95 60 tabtexts = {
farmbuyer@95 61 ["eoi"] = {title=[[Loot]], desc=[[Observed loot, plus boss kills and other events of interest]]},
farmbuyer@95 62 ["hist"] = {title=[[History]], desc=[[A short semi-permanent record]]},
farmbuyer@95 63 },
farmbuyer@95 64 taborder = { "eoi" },
farmbuyer@95 65 taborder_APPEND = { "hist", "help", "opt" },
farmbuyer@95 66 }
farmbuyer@95 67 addon.gui_state_pointer = gui -- only during loading, then cleaned out
farmbuyer@95 68 if addon.author_debug then
farmbuyer@95 69 _G.OLgui = gui
farmbuyer@95 70 end
farmbuyer@95 71
farmbuyer@1 72 local g_loot = nil
farmbuyer@79 73 local g_uniques = nil
farmbuyer@1 74 local g_generated = nil
farmbuyer@17 75 local window_title = "Ouro Loot"
farmbuyer@47 76 local dirty_tabs = nil
farmbuyer@1 77
farmbuyer@76 78 local error = addon.error
farmbuyer@76 79 local assert = addon.assert
farmbuyer@76 80
farmbuyer@56 81 local pairs, ipairs, tinsert, tremove, tostring, tonumber =
farmbuyer@56 82 pairs, ipairs, table.insert, table.remove, tostring, tonumber
farmbuyer@1 83
farmbuyer@1 84 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@11 85 local GetItemInfo, ITEM_QUALITY_COLORS = GetItemInfo, ITEM_QUALITY_COLORS
farmbuyer@90 86 local GetNumRaidMembers = GetNumGroupMembers or GetNumRaidMembers
farmbuyer@93 87 local IsInRaid = IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 88
farmbuyer@1 89 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@83 90 local _generate_text, _populate_text_specials, _markup
farmbuyer@95 91 local eoi_dropdownfuncs -- filled out in gui block scope
farmbuyer@96 92 local _hide_debugging_tooltip, _build_debugging_tooltip
farmbuyer@78 93 local _new_rebroadcast_hyperlink
farmbuyer@1 94
farmbuyer@49 95 --[[
farmbuyer@49 96 This is a table of callback functions, each responsible for drawing a tab
farmbuyer@49 97 into the container passed in the first argument. Special-purpose buttons
farmbuyer@49 98 can optionally be created (mkbutton) and added to the container in the second
farmbuyer@49 99 argument.
farmbuyer@49 100 ]]
farmbuyer@49 101 local tabs_OnGroupSelected = {}
farmbuyer@49 102 local mkbutton
farmbuyer@49 103 local tabs_OnGroupSelected_func, tabs_generated_text_OGS
farmbuyer@83 104 -- Similarly for the popup tips on the right side of the window.
farmbuyer@83 105 local noob_tips = {}
farmbuyer@88 106 -- And any special handling for additional CLI arguments.
farmbuyer@88 107 local tabs_CLI_special = {}
farmbuyer@49 108
farmbuyer@83 109 do
farmbuyer@83 110 local replacement_colors = {
farmbuyer@83 111 ["+"]="|cffffffff", -- white
farmbuyer@83 112 ["<"]="|cff00ff00", -- light green
farmbuyer@83 113 [">"]="|r" }
farmbuyer@83 114 function _markup (t)
farmbuyer@83 115 -- wonder if it would be worth memoizing this also
farmbuyer@83 116 return t:gsub("[%+<>]",replacement_colors)
farmbuyer@83 117 :gsub("([^\n])\n([^\n])", "%1 %2")
farmbuyer@83 118 :gsub("|r\n\n", "|r\n")
farmbuyer@83 119 end
farmbuyer@97 120 gui.markup = markup -- too useful to keep local
farmbuyer@83 121 end
farmbuyer@83 122
farmbuyer@1 123 -- Working around this bug:
farmbuyer@1 124 -- http://forums.wowace.com/showpost.php?p=295202&postcount=31
farmbuyer@1 125 do
farmbuyer@37 126 local function fix_frame_level (level, ...)
farmbuyer@1 127 for i = 1, select("#", ...) do
farmbuyer@1 128 local button = select(i, ...)
farmbuyer@1 129 button:SetFrameLevel(level)
farmbuyer@1 130 end
farmbuyer@1 131 end
farmbuyer@1 132
farmbuyer@37 133 local function fix_menu_frame_levels()
farmbuyer@37 134 local f = _G.DropDownList1
farmbuyer@1 135 local i = 1
farmbuyer@1 136 while f do
farmbuyer@37 137 fix_frame_level (f:GetFrameLevel() + 2, f:GetChildren())
farmbuyer@1 138 i = i + 1
farmbuyer@1 139 f = _G["DropDownList"..i]
farmbuyer@1 140 end
farmbuyer@1 141 end
farmbuyer@1 142
farmbuyer@1 143 -- To fix Blizzard's bug caused by the new "self:SetFrameLevel(2);"
farmbuyer@37 144 hooksecurefunc("UIDropDownMenu_CreateFrames", fix_menu_frame_levels)
farmbuyer@1 145 end
farmbuyer@1 146
farmbuyer@1 147
farmbuyer@1 148 ------ Behind the scenes routines
farmbuyer@1 149 -- Text generation
farmbuyer@1 150 do
farmbuyer@1 151 local text_gen_funcs, specials_gen_funcs = {}, {}
farmbuyer@1 152 local accumulator = {}
farmbuyer@1 153
farmbuyer@95 154 local function _reg (tab_code, title, description, --[[unused]]generator,
farmbuyer@95 155 opt_specgen, opt_noobtip, opt_cli
farmbuyer@95 156 )
farmbuyer@95 157 assert(type(tab_code)=='string')
farmbuyer@95 158 assert(type(title)=='string')
farmbuyer@95 159 assert(type(description)=='string')
farmbuyer@95 160 gui.tabtexts[tab_code] = { title=title, desc=description }
farmbuyer@95 161 if not gui.suppress_taborder then
farmbuyer@95 162 gui:tabposition_insert (tab_code)
farmbuyer@95 163 end
farmbuyer@95 164 if opt_specgen then
farmbuyer@95 165 assert(type(opt_specgen)=='function')
farmbuyer@95 166 specials_gen_funcs[tab_code] = opt_specgen
farmbuyer@95 167 end
farmbuyer@95 168 if opt_noobtip then
farmbuyer@95 169 if type(opt_noobtip) == 'string' then
farmbuyer@95 170 noob_tips[tab_code] = _markup(opt_noobtip)
farmbuyer@95 171 elseif type(opt_noobtip) == 'function' then
farmbuyer@95 172 noob_tips[tab_code] = opt_noobtip
farmbuyer@95 173 else
farmbuyer@95 174 error(("Optional new user tip argument for '%s' must be a string or function!"):format(tab_code))
farmbuyer@95 175 end
farmbuyer@95 176 end
farmbuyer@95 177 if opt_cli then
farmbuyer@95 178 assert(type(opt_cli)=='function')
farmbuyer@95 179 tabs_CLI_special[tab_code] = opt_cli
farmbuyer@95 180 end
farmbuyer@95 181 dirty_tabs = true
farmbuyer@95 182 end
farmbuyer@95 183
farmbuyer@1 184 -- Can do clever things by passing other halting points as zero
farmbuyer@84 185 function addon:zero_printed_fenceposts (zero)
farmbuyer@1 186 for t in pairs(text_gen_funcs) do
farmbuyer@1 187 g_loot.printed[t] = zero or g_loot.printed[t] or 0
farmbuyer@1 188 end
farmbuyer@1 189 end
farmbuyer@1 190
farmbuyer@10 191 function addon:registered_textgen_iter()
farmbuyer@10 192 return pairs(text_gen_funcs)
farmbuyer@10 193 end
farmbuyer@10 194
farmbuyer@1 195 -- This function is called during load, so be careful!
farmbuyer@95 196 function addon:register_text_generator (text_type, title, description,
farmbuyer@95 197 generator, opt_specgen, opt_noobtip, opt_cli
farmbuyer@95 198 )
farmbuyer@95 199 if self.NOLOAD then return end
farmbuyer@1 200 if type(generator) ~= 'function' then
farmbuyer@1 201 error(("Generator for text type '%s' must be a function!"):format(text_type))
farmbuyer@1 202 end
farmbuyer@95 203 _reg (text_type, title, description, generator, opt_specgen, opt_noobtip, opt_cli)
farmbuyer@1 204 text_gen_funcs[text_type] = generator
farmbuyer@1 205 end
farmbuyer@1 206
farmbuyer@84 207 -- These two called by tabs_generated_text_OGS
farmbuyer@84 208 -- tabs_OnGroupSelected_func will catch propagated errors
farmbuyer@1 209 function _generate_text (text_type)
farmbuyer@1 210 local f = text_gen_funcs[text_type]
farmbuyer@1 211 if not f then
farmbuyer@1 212 error(("Generator called for unregistered text type '%s'."):format(text_type))
farmbuyer@1 213 end
farmbuyer@1 214 g_generated = g_generated or {}
farmbuyer@1 215 g_loot[text_type] = g_loot[text_type] or ""
farmbuyer@1 216
farmbuyer@1 217 if g_loot.printed[text_type] >= #g_loot then return false end
farmbuyer@76 218 assert (addon.loot_clean == #g_loot,
farmbuyer@76 219 tostring(addon.loot_clean) .. " ~= " .. #g_loot)
farmbuyer@1 220 -- if glc is nil, #==0 test already returned
farmbuyer@1 221
farmbuyer@1 222 local ok,ret = pcall (f, text_type, g_loot, g_loot.printed[text_type], g_generated, accumulator)
farmbuyer@1 223 if not ok then
farmbuyer@1 224 error(("ERROR: text generator '%s' failed: %s"):format(text_type, ret))
farmbuyer@1 225 end
farmbuyer@1 226 if ret then
farmbuyer@1 227 g_loot.printed[text_type] = #g_loot
farmbuyer@1 228 g_generated[text_type] = (g_generated[text_type] or "") .. table.concat(accumulator,'\n') .. '\n'
farmbuyer@1 229 end
farmbuyer@1 230 wipe(accumulator)
farmbuyer@1 231 return ret
farmbuyer@1 232 end
farmbuyer@1 233 function _populate_text_specials (editbox, specials, mkb, text_type)
farmbuyer@1 234 local f = specials_gen_funcs[text_type]
farmbuyer@1 235 if not f then return end
farmbuyer@84 236 local ok,ret = pcall (f, text_type, editbox, specials, mkb)
farmbuyer@84 237 if not ok then
farmbuyer@84 238 error(("ERROR: special widget creation for '%s' failed: %s"):format(text_type, ret))
farmbuyer@84 239 end
farmbuyer@1 240 end
farmbuyer@49 241
farmbuyer@49 242 -- LOD tab has been clicked on.
farmbuyer@49 243 local function _handle_LOD (tabs_container,specials,tabtitle)
farmbuyer@95 244 -- "tabtitle" here is the name in taborder, not the colorized string
farmbuyer@95 245 local what = gui.tabtexts[tabtitle]
farmbuyer@49 246 local addon_index = what.LOD
farmbuyer@49 247 local function LOAD()
farmbuyer@95 248 gui.tabtexts[tabtitle] = nil
farmbuyer@95 249 gui:tabposition_remove_and_remember (tabtitle)
farmbuyer@49 250 local loaded, whynot = LoadAddOn(addon_index)
farmbuyer@95 251 local tabdelta = gui:tabposition_restore()
farmbuyer@49 252 if loaded then
farmbuyer@57 253 addon:Print("%s loaded, %d |4tab:tabs; added.", tabtitle, tabdelta)
farmbuyer@49 254 else
farmbuyer@49 255 what.disabled = true
farmbuyer@95 256 gui.tabtexts[tabtitle] = what -- restore this for mouseovers
farmbuyer@49 257 addon:Print("%s could not load (game client reason was '%s').", tabtitle, whynot)
farmbuyer@49 258 DisableAddOn(addon_index)
farmbuyer@49 259 end
farmbuyer@49 260 dirty_tabs = true
farmbuyer@51 261 return addon:OpenMainDisplayToTab(tabtitle) or addon:BuildMainDisplay()
farmbuyer@49 262 end
farmbuyer@49 263 addon.display:Hide()
farmbuyer@49 264 if what.LOD_enabled then
farmbuyer@49 265 -- totally loadable, go for it
farmbuyer@49 266 LOAD()
farmbuyer@49 267 else
farmbuyer@49 268 -- was disabled at addons menu
farmbuyer@49 269 StaticPopupDialogs["OUROL_LOD_DISABLED"] = flib.StaticPopup{
farmbuyer@57 270 text = tabtitle.." was disabled at the character selection screen. Do you want to enable it?",
farmbuyer@49 271 button1 = YES,
farmbuyer@49 272 button2 = NO,
farmbuyer@49 273 OnAccept = function()
farmbuyer@49 274 EnableAddOn(addon_index)
farmbuyer@49 275 LOAD()
farmbuyer@49 276 end,
farmbuyer@49 277 OnCancel = function()
farmbuyer@49 278 addon:BuildMainDisplay()
farmbuyer@49 279 end,
farmbuyer@49 280 OnHide = function()
farmbuyer@49 281 StaticPopupDialogs["OUROL_LOD_DISABLED"] = nil
farmbuyer@49 282 end,
farmbuyer@49 283 }
farmbuyer@49 284 StaticPopup_Show("OUROL_LOD_DISABLED")
farmbuyer@49 285 end
farmbuyer@49 286 end
farmbuyer@49 287
farmbuyer@49 288 -- Add a clickable tab that brings the real module in. Since gui_init has
farmbuyer@49 289 -- already been called, we flag the dirty bit and let the main building
farmbuyer@49 290 -- routine handle it like any other plugin.
farmbuyer@49 291 function addon:_gui_add_LOD_tab (tabtitle, folder, addon_index, enabled_p, why_not)
farmbuyer@95 292 gui.tabtexts[tabtitle] = {
farmbuyer@51 293 title = ("|cffff0000(%s)|r"):format(tabtitle),
farmbuyer@57 294 desc = ("Plugin '|cffff0000%s|r' is not loaded yet. Click the tab to load it now."):format(folder),
farmbuyer@49 295 LOD = addon_index,
farmbuyer@49 296 LOD_enabled = enabled_p,
farmbuyer@49 297 LOD_why_not = why_not,
farmbuyer@49 298 }
farmbuyer@49 299 tabs_OnGroupSelected[tabtitle] = _handle_LOD
farmbuyer@95 300 gui:tabposition_insert (tabtitle)
farmbuyer@49 301 dirty_tabs = true
farmbuyer@49 302 end
farmbuyer@95 303
farmbuyer@95 304 -- Registering truly arbitrary tab controls, not just text generators.
farmbuyer@95 305 -- (This is slightly out of place, but no more so than the LOD stuff.)
farmbuyer@95 306 -- The arguments are nearly the same as those of :register_text_generator
farmbuyer@95 307 -- but the "generator" function is the full-blown callback and there is
farmbuyer@95 308 -- no "specgen" (since it's handled in the main generator).
farmbuyer@95 309 function addon:register_tab_control (tab_code, title, description,
farmbuyer@95 310 generator, opt_noobtip, opt_cli
farmbuyer@95 311 )
farmbuyer@95 312 if self.NOLOAD then return end
farmbuyer@95 313 if type(generator) ~= 'function' then
farmbuyer@95 314 error(("Generator for tab code '%s' must be a function!"):format(tab_code))
farmbuyer@95 315 end
farmbuyer@95 316 _reg (tab_code, title, description, generator, --[[opt_specgen=]]nil, opt_noobtip, opt_cli)
farmbuyer@95 317 tabs_OnGroupSelected[tab_code] = generator
farmbuyer@95 318 end
farmbuyer@95 319 function addon:register_tab_control_AT_END (...)
farmbuyer@95 320 gui.suppress_taborder = true
farmbuyer@95 321 self:register_tab_control(...)
farmbuyer@95 322 gui.suppress_taborder = nil
farmbuyer@95 323 end
farmbuyer@1 324 end
farmbuyer@1 325
farmbuyer@1 326 --[[
farmbuyer@1 327 The g_loot table is populated only with "behavior-relevant" data (names,
farmbuyer@1 328 links, etc). This function runs through it and fills out the "display-
farmbuyer@1 329 relevant" bits (icons, user-friendly labels, etc). Everything from the
farmbuyer@1 330 loot_clean index to the end of the table is filled out, loot_clean is
farmbuyer@1 331 updated. Override the starting point with the argument.
farmbuyer@1 332
farmbuyer@1 333 XXX blizzard's scrolling update and lib-st keep finding some way of displaying
farmbuyer@1 334 the grid without ever calling the hooked refresh, thereby skipping this
farmbuyer@1 335 function and erroring on missing columnar data. fuckit. from now on
farmbuyer@1 336 this function gets called everywhere, all the time, and loops over the
farmbuyer@1 337 entire goddamn table each time. If we can't find blizz's scrollframe bugs,
farmbuyer@1 338 we'll just work around them. Sorry for your smoking CPU.
farmbuyer@1 339
farmbuyer@1 340 FIXME just move this functionality to a per-entry function and call it once
farmbuyer@1 341 in _addlootentry. --actually no, then the columnar data won't be updated once
farmbuyer@1 342 the backend data is changed on the fly.
farmbuyer@1 343 ]]
farmbuyer@1 344 do
farmbuyer@1 345 function addon:_fill_out_eoi_data (opt_starting_index)
farmbuyer@1 346 if #g_loot < 1 then
farmbuyer@1 347 --pprint('_f_o_e_d', "#g_loot<1")
farmbuyer@1 348 self.loot_clean = nil
farmbuyer@1 349 opt_starting_index = nil
farmbuyer@1 350 end
farmbuyer@1 351 for i = (opt_starting_index or self.loot_clean or 1), #g_loot do
farmbuyer@1 352 local e = g_loot[i]
farmbuyer@1 353 if e == nil then
farmbuyer@1 354 self.loot_clean = nil
farmbuyer@1 355 pprint('_f_o_e_d', "index",i,"somehow still in loop past",#g_loot,"bailing")
farmbuyer@1 356 return
farmbuyer@1 357 end
farmbuyer@1 358
farmbuyer@97 359 local display_bcast_from = self.db.profile.display_bcast_from
farmbuyer@1 360 -- XXX FIXME a major weakness here is that we're constantly replacing
farmbuyer@1 361 -- what's already been created. Lots of garbage. Trying to detect what
farmbuyer@1 362 -- actually needs to be replaced is even worse. We'll live with
farmbuyer@1 363 -- garbage for now.
farmbuyer@1 364 if e.kind == 'loot' then
farmbuyer@11 365 local textured = eoi_st_textured_item_format:format (e.itexture, ITEM_QUALITY_COLORS[e.quality].hex, e.itemname, e.count or "")
farmbuyer@1 366 e.cols = {
farmbuyer@1 367 {value = textured},
farmbuyer@1 368 {value = e.person},
farmbuyer@73 369 {}
farmbuyer@1 370 }
farmbuyer@1 371 -- This is horrible. Must do better.
farmbuyer@1 372 if e.extratext then for k,v in pairs(eoi_st_lootrow_col3_colortable) do
farmbuyer@1 373 if v.text == e.extratext then
farmbuyer@73 374 e.disposition = k ~= 'normal' and k or nil
farmbuyer@1 375 --e.extratext = nil, not feasible
farmbuyer@1 376 break
farmbuyer@1 377 end
farmbuyer@1 378 end end
farmbuyer@73 379 local ex = eoi_st_lootrow_col3_colortable[e.disposition or 'normal'].text
farmbuyer@65 380 if e.bcast_from and display_bcast_from and e.extratext then
farmbuyer@1 381 ex = e.extratext .. " (from " .. e.bcast_from .. ")"
farmbuyer@65 382 elseif e.bcast_from and display_bcast_from then
farmbuyer@73 383 ex = ex .. (e.disposition and " " or "")
farmbuyer@73 384 .. "(from " .. e.bcast_from .. ")"
farmbuyer@1 385 elseif e.extratext then
farmbuyer@1 386 ex = e.extratext
farmbuyer@1 387 end
farmbuyer@1 388 e.cols[3].value = ex
farmbuyer@1 389
farmbuyer@1 390 elseif e.kind == 'boss' then
farmbuyer@1 391 local v
farmbuyer@52 392 e.duration = e.duration or 0 -- can occasionally miss getting set
farmbuyer@1 393 if e.reason == 'kill' then
farmbuyer@1 394 if e.attempts == 1 then
farmbuyer@1 395 v = "one-shot"
farmbuyer@1 396 else
farmbuyer@84 397 v = ("kill on %d%s attempt"):format(e.attempts or 0,
farmbuyer@84 398 e.attempts==2 and "nd" or e.attempts==3 and "rd" or "th")
farmbuyer@1 399 end
farmbuyer@1 400 v = ("%s (%d:%.2d)"):format(v, math.floor(e.duration/60), math.floor(e.duration%60))
farmbuyer@1 401 elseif e.reason == 'wipe' then
farmbuyer@1 402 v = ("wipe (%d:%.2d)"):format(math.floor(e.duration/60), math.floor(e.duration%60))
farmbuyer@1 403 end
farmbuyer@1 404 e.cols = {
farmbuyer@55 405 {value = e.bossname},
farmbuyer@1 406 {value = e.instance},
farmbuyer@1 407 {value = v or ""},
farmbuyer@1 408 }
farmbuyer@1 409
farmbuyer@1 410 elseif e.kind == 'time' then
farmbuyer@1 411 e.cols = setmetatable({
farmbuyer@1 412 {value=e.startday.text},
farmbuyer@1 413 }, time_column1_used_mt)
farmbuyer@1 414 --[[e.cols = {
farmbuyer@1 415 {value=e.startday.text},
farmbuyer@1 416 {value=""},
farmbuyer@1 417 {value=""},
farmbuyer@1 418 }]]
farmbuyer@1 419
farmbuyer@1 420 end
farmbuyer@1 421 end
farmbuyer@1 422 self.loot_clean = #g_loot
farmbuyer@1 423 end
farmbuyer@1 424 end
farmbuyer@1 425
farmbuyer@1 426 do
farmbuyer@1 427 function addon:_fill_out_hist_data (opt_starting_index)
farmbuyer@6 428 local new, del = flib.new, flib.del
farmbuyer@6 429
farmbuyer@1 430 -- Clearing history finishes this function with #hist==0 and hist_clean==0.
farmbuyer@1 431 -- The next call typically detects this (#<1) and handles it. If loot is
farmbuyer@1 432 -- recorded before then, it results in hist_clean==0 and #hist==1, which
farmbuyer@1 433 -- breaks the first iteration of the loop. Thus, the "extra" test here:
farmbuyer@1 434 if #self.history < 1 or self.hist_clean == 0 then
farmbuyer@1 435 self.hist_clean = nil
farmbuyer@1 436 opt_starting_index = nil
farmbuyer@1 437 end
farmbuyer@1 438 if not self.history.st then
farmbuyer@6 439 --print"creating ST!"
farmbuyer@1 440 self.history.st = {
farmbuyer@4 441 --[[{ kind = "realm",
farmbuyer@1 442 cols = setmetatable({
farmbuyer@1 443 { value = self.history.realm },
farmbuyer@1 444 }, time_column1_used_mt)
farmbuyer@4 445 }]]
farmbuyer@1 446 }
farmbuyer@1 447 end
farmbuyer@6 448
farmbuyer@6 449 -- for now
farmbuyer@6 450 if self.hist_clean == #self.history then return end
farmbuyer@6 451
farmbuyer@1 452 local st = self.history.st
farmbuyer@6 453 --print("starting history loop, #st ==", #st, "#history ==", #self.history)
farmbuyer@6 454 for i,t in ipairs(st) do
farmbuyer@6 455 del(t.cols[1])
farmbuyer@6 456 del(t.cols[2])
farmbuyer@6 457 del(t.cols[3])
farmbuyer@6 458 del(t.cols)
farmbuyer@6 459 del(t)
farmbuyer@6 460 st[i] = nil
farmbuyer@6 461 end
farmbuyer@1 462
farmbuyer@6 463 --for i = (opt_starting_index or self.hist_clean or 1), #self.history do
farmbuyer@6 464 local cache_okay = true
farmbuyer@6 465 for pi,player in ipairs(self.history) do
farmbuyer@6 466 local col1 = new()
farmbuyer@6 467 col1.OLi = pi
farmbuyer@6 468 col1.value = player.name -- may spiffy this up in future
farmbuyer@1 469
farmbuyer@73 470 for li,unique in ipairs(player.unique) do
farmbuyer@6 471 local col2 = new()
farmbuyer@6 472 col2.OLi = li
farmbuyer@84 473 col2.OLu = unique
farmbuyer@6 474 local col3 = new()
farmbuyer@103 475 col3.value = assert(player.when[unique])
farmbuyer@6 476
farmbuyer@103 477 local id = assert(player.id[unique])
farmbuyer@73 478 local itexture = GetItemIcon(id)
farmbuyer@73 479 local iname, ilink, iquality = GetItemInfo(id)
farmbuyer@4 480 local textured
farmbuyer@4 481 if itexture and iname then
farmbuyer@6 482 textured = eoi_st_textured_item_format:format (itexture,
farmbuyer@73 483 ITEM_QUALITY_COLORS[iquality].hex, iname, player.count[unique] or "")
farmbuyer@4 484 else
farmbuyer@6 485 textured = eoi_st_textured_item_format:format ([[ICONS\INV_Misc_QuestionMark]],
farmbuyer@19 486 ITEM_QUALITY_COLORS[ITEM_QUALITY_COMMON].hex, 'UNKNOWN - REDISPLAY LATER', "")
farmbuyer@6 487 cache_okay = false
farmbuyer@4 488 end
farmbuyer@6 489 col2.value = textured
farmbuyer@6 490
farmbuyer@84 491 -- To facilitate sharing lib-st routines between EOI and this
farmbuyer@84 492 -- one, we do some of the same fields: 'kind' and 'itemlink'.
farmbuyer@84 493 -- These aren't used outside of the GUI. These become our data
farmbuyer@84 494 -- table arguments to the lib-st routines (thus 'e' locals).
farmbuyer@6 495 local dotcols = new (col1, col2, col3)
farmbuyer@6 496 local st_entry = new()
farmbuyer@84 497 st_entry.kind = 'hist'
farmbuyer@6 498 st_entry.OLwho = player.name
farmbuyer@86 499 st_entry.OLclass = player.person_class
farmbuyer@6 500 st_entry.cols = dotcols
farmbuyer@16 501 st_entry.itemlink = ilink -- for onenter and onclick
farmbuyer@6 502 tinsert (st, st_entry)
farmbuyer@1 503 end
farmbuyer@6 504 end
farmbuyer@1 505
farmbuyer@6 506 --print("finished history loop, #st ==", #st)
farmbuyer@6 507 self.hist_clean = cache_okay and #self.history or nil
farmbuyer@1 508 end
farmbuyer@72 509 end
farmbuyer@6 510
farmbuyer@74 511 -- Debugging tooltip (unfortunately managed by global and semi-global state
farmbuyer@74 512 -- rather than passing around stack parameters)
farmbuyer@74 513 do
farmbuyer@74 514 local debug_tt
farmbuyer@74 515
farmbuyer@74 516 local _creators, _builders = {}, {}
farmbuyer@73 517 local function _create_tooltip()
farmbuyer@96 518 local which = assert(tonumber(gui._do_debugging_tooltip))
farmbuyer@74 519 if type(_creators[which]) == 'function' then
farmbuyer@74 520 _creators[which]()
farmbuyer@74 521 end
farmbuyer@74 522 debug_tt = _creators[which]
farmbuyer@74 523 end
farmbuyer@74 524 function _build_debugging_tooltip (parent, index)
farmbuyer@96 525 local which = assert(tonumber(gui._do_debugging_tooltip))
farmbuyer@74 526 if type(_builders[which]) == 'function' then
farmbuyer@74 527 _builders[which](parent,index)
farmbuyer@74 528 end
farmbuyer@74 529 end
farmbuyer@74 530 function _hide_debugging_tooltip()
farmbuyer@74 531 if debug_tt then debug_tt:Hide() end
farmbuyer@74 532 end
farmbuyer@74 533
farmbuyer@74 534 -- 2 == /dump
farmbuyer@74 535 _creators[2] = function()
farmbuyer@74 536 local tt = CreateFrame("GameTooltip")
farmbuyer@73 537 UIParentLoadAddOn("Blizzard_DebugTools")
farmbuyer@73 538
farmbuyer@73 539 tt:SetBackdrop{
farmbuyer@73 540 bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
farmbuyer@73 541 edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
farmbuyer@73 542 tile = true,
farmbuyer@73 543 tileSize = 8,
farmbuyer@73 544 edgeSize = 12,
farmbuyer@73 545 insets = { left = 2, right = 2, top = 2, bottom = 2 }
farmbuyer@73 546 }
farmbuyer@73 547 tt:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r,
farmbuyer@73 548 TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
farmbuyer@73 549 tt:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g,
farmbuyer@73 550 TOOLTIP_DEFAULT_COLOR.b)
farmbuyer@73 551 tt:SetMovable(false)
farmbuyer@73 552 tt:EnableMouse(false)
farmbuyer@73 553 tt:SetFrameStrata("TOOLTIP")
farmbuyer@73 554 tt:SetToplevel(true)
farmbuyer@73 555 tt:SetClampedToScreen(true)
farmbuyer@73 556
farmbuyer@73 557 local font = CreateFont("OuroLootDebugFont")
farmbuyer@73 558 font:CopyFontObject(GameTooltipTextSmall)
farmbuyer@73 559 if IsAddOnLoaded"tekticles" then -- maybe check for one of the sharedmedia things?
farmbuyer@73 560 font:SetFont([[Interface\AddOns\tekticles\Calibri.ttf]], 9)
farmbuyer@73 561 else
farmbuyer@73 562 font:SetFont([[Fonts\FRIZQT__.TTF]], 9)
farmbuyer@73 563 end
farmbuyer@73 564
farmbuyer@73 565 local left, right, prevleft
farmbuyer@73 566 -- Only create as many lines as we might need (the auto growth
farmbuyer@73 567 -- by Add*Line does odd things sometimes).
farmbuyer@73 568 for i = 1, math.max(DEVTOOLS_MAX_ENTRY_CUTOFF,15)+5 do
farmbuyer@73 569 prevleft = left
farmbuyer@73 570 left = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@73 571 right = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@73 572 left:SetFontObject(font)
farmbuyer@73 573 right:SetFontObject(font)
farmbuyer@73 574 tt:AddFontStrings(left,right)
farmbuyer@73 575 if prevleft then
farmbuyer@73 576 left:SetPoint("TOPLEFT",prevleft,"BOTTOMLEFT",0,-2)
farmbuyer@73 577 else
farmbuyer@73 578 left:SetPoint("TOPLEFT",10,-10) -- top line
farmbuyer@73 579 end
farmbuyer@73 580 right:SetPoint("RIGHT",left,"LEFT")
farmbuyer@73 581 end
farmbuyer@73 582 tt.AddMessage = tt.AddLine
farmbuyer@73 583
farmbuyer@74 584 _creators[2] = tt
farmbuyer@73 585 end
farmbuyer@73 586
farmbuyer@74 587 _builders[2] = function (parent, index)
farmbuyer@73 588 local e = g_loot[index]; assert(type(e)=='table')
farmbuyer@74 589 _create_tooltip()
farmbuyer@74 590 debug_tt:SetOwner (parent, "ANCHOR_LEFT", -15, -5)
farmbuyer@74 591 debug_tt:ClearLines()
farmbuyer@73 592
farmbuyer@73 593 local real = DEFAULT_CHAT_FRAME
farmbuyer@74 594 DEFAULT_CHAT_FRAME = debug_tt
farmbuyer@73 595 DevTools_Dump{ [index] = e }
farmbuyer@73 596 DEFAULT_CHAT_FRAME = real
farmbuyer@73 597
farmbuyer@74 598 debug_tt:Show()
farmbuyer@73 599 end
farmbuyer@73 600
farmbuyer@72 601 -- Now here's a thing unheard-of. A tooltip not inheriting from the big
farmbuyer@72 602 -- memory-wasteful template, but also not intended merely for scanning
farmbuyer@72 603 -- invisible tooltips.
farmbuyer@72 604 -- (If this ever grows beyond a text dump, then replace it with libqtip.)
farmbuyer@74 605 --
farmbuyer@74 606 -- Fields to put in the fixed-fields tooltip (maybe move these into the
farmbuyer@74 607 -- options window if I spend too much time fiddling).
farmbuyer@74 608 local loot = {'person', 'id', 'unique', 'disposition', 'count', 'variant'}
farmbuyer@74 609 local boss = {'bossname', 'reason', 'instance', 'maxsize', 'duration', 'raidersnap'}
farmbuyer@74 610
farmbuyer@74 611 -- 3 == fixed fields
farmbuyer@74 612 _creators[3] = function()
farmbuyer@74 613 local tt = CreateFrame("GameTooltip")
farmbuyer@72 614
farmbuyer@72 615 tt:SetBackdrop{
farmbuyer@72 616 bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
farmbuyer@72 617 edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
farmbuyer@72 618 tile = true,
farmbuyer@72 619 tileSize = 8,
farmbuyer@72 620 edgeSize = 12,
farmbuyer@72 621 insets = { left = 2, right = 2, top = 2, bottom = 2 }
farmbuyer@72 622 }
farmbuyer@72 623 tt:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r,
farmbuyer@72 624 TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
farmbuyer@72 625 tt:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g,
farmbuyer@72 626 TOOLTIP_DEFAULT_COLOR.b)
farmbuyer@72 627 tt:SetMovable(false)
farmbuyer@72 628 tt:EnableMouse(false)
farmbuyer@72 629 tt:SetFrameStrata("TOOLTIP")
farmbuyer@72 630 tt:SetToplevel(true)
farmbuyer@72 631 tt:SetClampedToScreen(true)
farmbuyer@72 632
farmbuyer@72 633 local font = GameTooltipTextSmall
farmbuyer@72 634 local left, right, prevleft
farmbuyer@72 635 -- Only create as many lines as we might need (the auto growth
farmbuyer@72 636 -- by Add*Line does odd things sometimes).
farmbuyer@72 637 for i = 1, math.max(#loot,#boss)+2 do
farmbuyer@72 638 prevleft = left
farmbuyer@72 639 left = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@72 640 right = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@72 641 left:SetFontObject(font)
farmbuyer@72 642 right:SetFontObject(font)
farmbuyer@72 643 tt:AddFontStrings(left,right)
farmbuyer@72 644 if prevleft then
farmbuyer@72 645 left:SetPoint("TOPLEFT",prevleft,"BOTTOMLEFT",0,-2)
farmbuyer@72 646 else
farmbuyer@72 647 left:SetPoint("TOPLEFT",10,-10) -- top line
farmbuyer@72 648 end
farmbuyer@72 649 right:SetPoint("RIGHT",left,"LEFT")
farmbuyer@72 650 end
farmbuyer@72 651
farmbuyer@74 652 _creators[3] = tt
farmbuyer@72 653 end
farmbuyer@72 654
farmbuyer@74 655 _builders[3] = function (parent, index)
farmbuyer@72 656 local e = g_loot[index]; assert(type(e)=='table')
farmbuyer@74 657 _create_tooltip()
farmbuyer@74 658 debug_tt:SetOwner (parent, "ANCHOR_LEFT", -15, -5)
farmbuyer@74 659 debug_tt:ClearLines()
farmbuyer@72 660
farmbuyer@72 661 -- change these, change the +2 above
farmbuyer@74 662 debug_tt:AddDoubleLine (tostring(index), tostring(e), 1,1,1)
farmbuyer@74 663 debug_tt:AddDoubleLine ('kind', e.kind, 1,1,1)
farmbuyer@72 664
farmbuyer@72 665 local source = (e.kind == 'loot' and loot) or (e.kind == 'boss' and boss)
farmbuyer@72 666 if source then
farmbuyer@72 667 for _,field in ipairs(source) do
farmbuyer@74 668 debug_tt:AddDoubleLine (field, tostring(e[field]), 1,1,1, 0,156/255,1)
farmbuyer@72 669 end
farmbuyer@72 670 end
farmbuyer@74 671 debug_tt:Show()
farmbuyer@72 672 end
farmbuyer@1 673 end
farmbuyer@1 674
farmbuyer@78 675 do
farmbuyer@78 676 local rebroadcast_map -- XXX weaken this somehow?
farmbuyer@78 677
farmbuyer@78 678 local function onclick (self, ident)
farmbuyer@79 679 -- Since an arbitrary number of insert/delete ops can happen between
farmbuyer@79 680 -- now and (potentially) clicking on the hyperlink, we can't depend on
farmbuyer@79 681 -- the row index. Force the uniques cache to re-search (research?) it.
farmbuyer@79 682 local u = assert(rebroadcast_map[ident])
farmbuyer@79 683 local cache = g_uniques:SEARCH(u)
farmbuyer@79 684 -- A missing history entry isn't necessarily an error here, but we
farmbuyer@79 685 -- need a loot entry to go further.
farmbuyer@79 686 if cache.loot then
farmbuyer@79 687 eoi_dropdownfuncs["Rebroadcast this loot entry"](cache.loot)
farmbuyer@79 688 else
farmbuyer@79 689 addon:Print("...guh? Entry was recorded with tag <%s> but cannot now be found!", u)
farmbuyer@79 690 end
farmbuyer@79 691 -- delete the entry maybe?
farmbuyer@78 692 end
farmbuyer@78 693
farmbuyer@79 694 function _new_rebroadcast_hyperlink (u)
farmbuyer@78 695 rebroadcast_map = rebroadcast_map or flib.new()
farmbuyer@78 696 local clicky, ident = addon.format_hypertext(
farmbuyer@78 697 -- same color sequence as what DBM uses to announce pizza timers,
farmbuyer@78 698 -- which looks reasonably pleasing
farmbuyer@78 699 [[Broadcast this entry]], "|cff3588ff", onclick)
farmbuyer@79 700 rebroadcast_map[ident] = u
farmbuyer@78 701 return clicky
farmbuyer@78 702 end
farmbuyer@78 703 end
farmbuyer@78 704
farmbuyer@83 705 -- UI tips window
farmbuyer@83 706 local hide_noobtips_frame = flib.nullfunc
farmbuyer@83 707 local function get_noobtips_frame()
farmbuyer@83 708 local f = CreateFrame("Frame")
farmbuyer@83 709 f:SetBackdrop{
farmbuyer@83 710 bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
farmbuyer@83 711 --bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]],
farmbuyer@83 712 edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
farmbuyer@83 713 --edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
farmbuyer@83 714 tile = true,
farmbuyer@83 715 tileSize = 8,
farmbuyer@83 716 --tileSize = 32,
farmbuyer@83 717 edgeSize = 12,
farmbuyer@83 718 --edgeSize = 32,
farmbuyer@83 719 insets = { left = 2, right = 2, top = 2, bottom = 2 }
farmbuyer@83 720 --insets = { left = 11, right = 12, top = 12, bottom = 11 }
farmbuyer@83 721 }
farmbuyer@83 722 f:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r,
farmbuyer@83 723 TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
farmbuyer@83 724 f:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g,
farmbuyer@83 725 TOOLTIP_DEFAULT_COLOR.b)
farmbuyer@83 726 f:SetMovable(false)
farmbuyer@83 727 f:EnableMouse(false)
farmbuyer@83 728 f:SetFrameStrata("TOOLTIP")
farmbuyer@83 729 f:SetToplevel(true)
farmbuyer@83 730 f:SetClampedToScreen(true)
farmbuyer@83 731 f:SetWidth(220)
farmbuyer@83 732 local t = f:CreateFontString (nil, "ARTWORK", "GameFontHighlightSmall")
farmbuyer@83 733 --t:SetPoint ("TOPLEFT", f, "TOPLEFT", 14, -15)
farmbuyer@83 734 t:SetPoint ("TOPLEFT", f, "TOPLEFT", 10, -10)
farmbuyer@83 735 t:SetJustifyH("LEFT")
farmbuyer@83 736
farmbuyer@83 737 f.text = t
farmbuyer@83 738 f.DoTextWork = function (self, text)
farmbuyer@83 739 self.text:SetText(text)
farmbuyer@83 740 self.text:SetWidth (self:GetWidth() - 20)
farmbuyer@83 741 self:SetHeight (self.text:GetHeight() + 20)
farmbuyer@83 742 end
farmbuyer@83 743
farmbuyer@83 744 get_noobtips_frame = function() return f end
farmbuyer@83 745 hide_noobtips_frame = function() f:Hide() end
farmbuyer@83 746 return f
farmbuyer@83 747 end
farmbuyer@83 748
farmbuyer@1 749
farmbuyer@1 750 ------ Main GUI Window
farmbuyer@95 751 local _d -- display when it's open, nil when it's not
farmbuyer@1 752 local function setstatus(txt) _d:SetStatusText(txt) end
farmbuyer@1 753 local function statusy_OnLeave() setstatus("") end
farmbuyer@1 754 local tabgroup_tabs
farmbuyer@1 755
farmbuyer@1 756 --[[
farmbuyer@1 757 Controls for the tabs on the left side of the main display.
farmbuyer@1 758 ]]
farmbuyer@57 759
farmbuyer@57 760 do
farmbuyer@95 761 --local next_insertion_position = 2 -- position in taborder
farmbuyer@95 762 local next_insertion_position = #gui.taborder + 1
farmbuyer@57 763 local removed, saved_offset
farmbuyer@57 764
farmbuyer@95 765 function gui:tabposition_insert (tabcode)
farmbuyer@95 766 tinsert (gui.taborder, next_insertion_position, tabcode)
farmbuyer@57 767 next_insertion_position = next_insertion_position + 1
farmbuyer@57 768 end
farmbuyer@57 769
farmbuyer@57 770 -- These two functions are push/pop pairs, sort of. The first removes
farmbuyer@57 771 -- a tab and prepares to insert more tab(s) in its place. The second
farmbuyer@57 772 -- returns the "next tab goes here" marker back to the proper end. (And
farmbuyer@57 773 -- doing all 3 adjustments below at once is amazingly hard to read.)
farmbuyer@95 774 function gui:tabposition_remove_and_remember (tabcode)
farmbuyer@57 775 assert(not removed) -- enforce stack-ish discipline
farmbuyer@95 776 for i = 2, #gui.taborder do
farmbuyer@95 777 if gui.taborder[i] == tabcode then
farmbuyer@95 778 tremove (gui.taborder, i)
farmbuyer@57 779 saved_offset = next_insertion_position - i - 1
farmbuyer@57 780 removed, next_insertion_position = i, i
farmbuyer@57 781 return
farmbuyer@57 782 end
farmbuyer@57 783 end
farmbuyer@57 784 error(("'%s' not used as a tab-text code"):format(tabcode))
farmbuyer@57 785 end
farmbuyer@95 786 function gui:tabposition_restore()
farmbuyer@57 787 assert(removed)
farmbuyer@57 788 local count = next_insertion_position - removed
farmbuyer@57 789 next_insertion_position = next_insertion_position + saved_offset
farmbuyer@57 790 removed, saved_offset = nil, nil
farmbuyer@57 791 return count
farmbuyer@57 792 end
farmbuyer@95 793
farmbuyer@95 794 function addon:FINISH_SPECIAL_TABS()
farmbuyer@95 795 -- very carefully not touching next_insertion_position
farmbuyer@95 796 for i,v in ipairs(gui.taborder_APPEND) do
farmbuyer@95 797 gui.taborder[#gui.taborder+1] = v
farmbuyer@95 798 end
farmbuyer@95 799 gui.taborder_APPEND = nil
farmbuyer@95 800 self.register_tab_control_AT_END = nil
farmbuyer@95 801 self.FINISH_SPECIAL_TABS = nil
farmbuyer@95 802 end
farmbuyer@57 803 end
farmbuyer@57 804
farmbuyer@57 805 -- Done at startup, and whenever we've changed the population of tabs.
farmbuyer@79 806 function addon:gui_init (loot_pointer, uniques_pointer)
farmbuyer@71 807 g_loot = assert(loot_pointer, "something went wrong at startup")
farmbuyer@79 808 g_uniques = assert(uniques_pointer, "something went wrong at startup")
farmbuyer@1 809 g_generated = nil
farmbuyer@1 810 tabgroup_tabs = {}
farmbuyer@89 811 window_title = "Ouro Loot " .. self.version
farmbuyer@46 812 -- TabGroup stretches out the tabs to fill the row but only if >75% of the
farmbuyer@46 813 -- row is already full. It turns out that not doing this looks like ass.
farmbuyer@46 814 -- If we won't have enough tabs to trigger this on its own, pad out the tab
farmbuyer@46 815 -- titles (not looking quite as nice, ah well) to force it to trigger.
farmbuyer@95 816 local fmtstr = #gui.taborder > 6 and "%s" or " %s "
farmbuyer@95 817 for i,name in ipairs(gui.taborder) do
farmbuyer@49 818 tabgroup_tabs[i] = {
farmbuyer@49 819 value = name,
farmbuyer@95 820 text = fmtstr:format(gui.tabtexts[name].title),
farmbuyer@95 821 disabled = gui.tabtexts[name].disabled,
farmbuyer@49 822 }
farmbuyer@1 823 -- By default, tabs are editboxes with generated text
farmbuyer@49 824 if not tabs_OnGroupSelected[name] then
farmbuyer@49 825 tabs_OnGroupSelected[name] = tabs_generated_text_OGS
farmbuyer@1 826 end
farmbuyer@1 827 end
farmbuyer@47 828 dirty_tabs = nil
farmbuyer@1 829 end
farmbuyer@1 830
farmbuyer@37 831 --[[
farmbuyer@84 832 Dropdown menu handling; this has grown in ungainly directions.
farmbuyer@37 833 ]]
farmbuyer@37 834 -- forward decls
farmbuyer@1 835 local eoi_editcell
farmbuyer@1 836
farmbuyer@37 837 local dropdownfuncs
farmbuyer@37 838 do
farmbuyer@37 839 local ddf_mt = {
farmbuyer@37 840 __index = {
farmbuyer@37 841 -- more stuff should be moved into this table
farmbuyer@37 842 [CLOSE] = function() CloseDropDownMenus() end,
farmbuyer@37 843 }
farmbuyer@37 844 }
farmbuyer@37 845 dropdownfuncs = function(t)
farmbuyer@37 846 return setmetatable(t, ddf_mt)
farmbuyer@37 847 end
farmbuyer@37 848 end
farmbuyer@37 849
farmbuyer@1 850 local function dropdownmenu_handler (ddbutton, subfunc, arg)
farmbuyer@84 851 local i = _d and _d.GetUserData and _d:GetUserData("DD index")
farmbuyer@26 852 if i then
farmbuyer@26 853 subfunc(i,arg)
farmbuyer@95 854 gui.which_ST:OuroLoot_Refresh(i)
farmbuyer@26 855 end
farmbuyer@1 856 end
farmbuyer@1 857
farmbuyer@1 858 local function gen_easymenu_table (initial, list, funcs)
farmbuyer@1 859 for _,tag in ipairs(list) do
farmbuyer@1 860 local name, arg, tiptext
farmbuyer@1 861 name, tiptext = strsplit('|',tag)
farmbuyer@1 862 name, arg = strsplit('%',name)
farmbuyer@1 863 if name == "--" then
farmbuyer@1 864 tinsert (initial, {
farmbuyer@6 865 disabled = true, notCheckable = true, text = "",
farmbuyer@1 866 })
farmbuyer@1 867 else
farmbuyer@1 868 if not funcs[name] then
farmbuyer@1 869 error(("'%s' not defined as a dropdown function"):format(name))
farmbuyer@1 870 end
farmbuyer@1 871 tinsert (initial, {
farmbuyer@1 872 text = name,
farmbuyer@1 873 func = dropdownmenu_handler,
farmbuyer@1 874 arg1 = funcs[name],
farmbuyer@1 875 arg2 = arg,
farmbuyer@1 876 notCheckable = true,
farmbuyer@25 877 tooltipOnButton = true,
farmbuyer@25 878 tooltipWhileDisabled = true,
farmbuyer@1 879 tooltipTitle = tiptext and name or nil,
farmbuyer@1 880 tooltipText = tiptext,
farmbuyer@1 881 })
farmbuyer@1 882 end
farmbuyer@1 883 end
farmbuyer@1 884 return initial
farmbuyer@1 885 end
farmbuyer@1 886
farmbuyer@1 887 local dropdownmenuframe = CreateFrame("Frame", "OuroLootDropDownMenu", nil, "UIDropDownMenuTemplate")
farmbuyer@1 888
farmbuyer@37 889
farmbuyer@37 890 -- Tab 1: Events Of Interest
farmbuyer@37 891 -- This actually takes up quite a bit of the file.
farmbuyer@37 892 eoi_dropdownfuncs = dropdownfuncs{
farmbuyer@1 893 df_INSERT = function(rowi,text)
farmbuyer@1 894 local which = (text == 'loot') and "OUROL_EOI_INSERT_LOOT" or "OUROL_EOI_INSERT"
farmbuyer@1 895 local dialog = StaticPopup_Show(which,text)
farmbuyer@16 896 dialog.editBox:SetScript("OnTextChanged",StaticPopup_EditBoxOnTextChanged)
farmbuyer@1 897 dialog.data = {rowindex=rowi, display=_d, kind=text}
farmbuyer@1 898 end,
farmbuyer@1 899
farmbuyer@1 900 df_DELETE = function(rowi)
farmbuyer@84 901 local gone = tremove (g_loot, rowi)
farmbuyer@100 902 addon:Fire ('DelEOIEntry', gone)
farmbuyer@1 903 addon:Print("Removed %s.",
farmbuyer@55 904 gone.itemlink or gone.bossname or gone.startday.text)
farmbuyer@100 905 if gone.kind == 'loot' then
farmbuyer@100 906 addon:Fire ('DelLootEntry', gone)
farmbuyer@100 907 if IsShiftKeyDown() then
farmbuyer@100 908 local okay,err = addon:_delHistoryEntry (gone)
farmbuyer@100 909 if okay then
farmbuyer@100 910 addon:Print("Removed history entry %s from %s.",
farmbuyer@100 911 gone.itemlink, addon:colorize(gone.person,gone.person_class))
farmbuyer@100 912 else
farmbuyer@100 913 addon:Print(err)
farmbuyer@100 914 end
farmbuyer@84 915 end
farmbuyer@36 916 end
farmbuyer@1 917 end,
farmbuyer@1 918
farmbuyer@1 919 ["Delete remaining entries for this day"] = function(rowi,kind)
farmbuyer@28 920 -- if kind is boss, also need to stop at new timestamp
farmbuyer@28 921 local fencepost = addon._find_timeboss_fencepost (kind, rowi)
farmbuyer@1 922 local count = fencepost and (fencepost-rowi) or (#g_loot-rowi+1)
farmbuyer@1 923 repeat
farmbuyer@37 924 eoi_dropdownfuncs.df_DELETE(rowi)
farmbuyer@1 925 count = count - 1
farmbuyer@1 926 until count < 1
farmbuyer@1 927 end,
farmbuyer@1 928
farmbuyer@1 929 ["Rebroadcast this loot entry"] = function(rowi)
farmbuyer@1 930 local e = g_loot[rowi]
farmbuyer@1 931 -- This only works because GetItemInfo accepts multiple argument formats
farmbuyer@71 932 addon:vbroadcast('loot', e.person, e.unique, e.itemlink, e.count, e.cols[3].value)
farmbuyer@28 933 addon:Print("Rebroadcast entry", rowi, e.itemlink)
farmbuyer@1 934 end,
farmbuyer@1 935
farmbuyer@1 936 ["Rebroadcast this boss"] = function(rowi,kind)
farmbuyer@28 937 -- if kind is boss, also need to stop at new timestamp
farmbuyer@28 938 local fencepost = addon._find_timeboss_fencepost (kind, rowi) or #g_loot
farmbuyer@28 939 -- this could be a lot of traffic, but frankly it's counterproductive
farmbuyer@28 940 -- to try to micromanage when ChatThrottleLib is already doing so
farmbuyer@28 941 repeat
farmbuyer@28 942 local e = g_loot[rowi]
farmbuyer@28 943 if e.kind == 'boss' then
farmbuyer@56 944 addon:vbroadcast('boss', e.reason, e.bossname, e.instance)
farmbuyer@28 945 elseif e.kind == 'loot' then
farmbuyer@28 946 -- This only works because GetItemInfo accepts multiple argument formats
farmbuyer@71 947 addon:vbroadcast('loot', e.person, e.unique, e.itemlink, e.count, e.cols[3].value)
farmbuyer@28 948 end
farmbuyer@55 949 addon:Print("Rebroadcast entry", rowi, e.itemlink or e.bossname or UNKNOWN)
farmbuyer@28 950 rowi = rowi + 1
farmbuyer@28 951 until rowi >= fencepost
farmbuyer@1 952 end,
farmbuyer@1 953
farmbuyer@73 954 ["Mark as normal"] = function(rowi,disp)
farmbuyer@73 955 addon:loot_mark_disposition ("local", rowi, disp)
farmbuyer@1 956 end,
farmbuyer@1 957
farmbuyer@1 958 ["Show only this player"] = function(rowi)
farmbuyer@95 959 local st = assert(gui.eoiST)
farmbuyer@1 960 _d:SetUserData("player filter name", g_loot[rowi].person)
farmbuyer@1 961 st:SetFilter(_d:GetUserData("player filter by name"))
farmbuyer@1 962 _d:GetUserData("eoi_filter_reset"):SetDisabled(false)
farmbuyer@81 963 -- it'd be more futureproof to get the button and call some kind
farmbuyer@81 964 -- of :GetText() on it, but no such function is provided by acegui
farmbuyer@81 965 setstatus[[Use the "Reset Player Filter" button in the lower-right to return to normal.]]
farmbuyer@1 966 end,
farmbuyer@1 967
farmbuyer@1 968 ["Change from 'wipe' to 'kill'"] = function(rowi)
farmbuyer@1 969 addon:_mark_boss_kill(rowi)
farmbuyer@1 970 -- the fillout function called automatically will start too far down the list
farmbuyer@95 971 gui.eoiST:OuroLoot_Refresh()
farmbuyer@1 972 end,
farmbuyer@1 973
farmbuyer@1 974 ["Edit note"] = function(rowi)
farmbuyer@84 975 eoi_editcell (rowi, _d:GetUserData("DD cell"))
farmbuyer@1 976 end,
farmbuyer@1 977
farmbuyer@1 978 df_REASSIGN = function(rowi,to_whom)
farmbuyer@81 979 addon:reassign_loot ("local", rowi, to_whom)
farmbuyer@1 980 CloseDropDownMenus() -- also need to close parent menu
farmbuyer@1 981 end,
farmbuyer@1 982 ["Enter name..."] = function(rowi)
farmbuyer@25 983 CloseDropDownMenus() -- also need to close parent menu
farmbuyer@1 984 local dialog = StaticPopup_Show "OUROL_REASSIGN_ENTER"
farmbuyer@1 985 dialog.data = {index=rowi, display=_d}
farmbuyer@1 986 end,
farmbuyer@1 987 }
farmbuyer@1 988 -- Would be better to move the %arg to this list rather than below, but
farmbuyer@1 989 -- that's a lot of extra effort that doesn't buy much in return.
farmbuyer@37 990 eoi_dropdownfuncs["Delete this loot event"] = eoi_dropdownfuncs.df_DELETE
farmbuyer@37 991 eoi_dropdownfuncs["Delete this boss event"] = eoi_dropdownfuncs.df_DELETE
farmbuyer@37 992 eoi_dropdownfuncs["Insert new loot entry"] = eoi_dropdownfuncs.df_INSERT
farmbuyer@37 993 eoi_dropdownfuncs["Insert new boss kill event"] = eoi_dropdownfuncs.df_INSERT
farmbuyer@37 994 eoi_dropdownfuncs["Mark as disenchanted"] = eoi_dropdownfuncs["Mark as normal"]
farmbuyer@37 995 eoi_dropdownfuncs["Mark as guild vault"] = eoi_dropdownfuncs["Mark as normal"]
farmbuyer@37 996 eoi_dropdownfuncs["Mark as offspec"] = eoi_dropdownfuncs["Mark as normal"]
farmbuyer@37 997 eoi_dropdownfuncs["Delete remaining entries for this boss"] =
farmbuyer@37 998 eoi_dropdownfuncs["Delete remaining entries for this day"]
farmbuyer@37 999 eoi_dropdownfuncs["Rebroadcast this day"] = eoi_dropdownfuncs["Rebroadcast this boss"]
farmbuyer@1 1000 local eoi_time_dropdown = gen_easymenu_table(
farmbuyer@1 1001 {{
farmbuyer@1 1002 -- this is the dropdown title, text filled in on the fly
farmbuyer@1 1003 isTitle = true,
farmbuyer@1 1004 notClickable = true,
farmbuyer@1 1005 notCheckable = true,
farmbuyer@1 1006 }},
farmbuyer@1 1007 {
farmbuyer@25 1008 "Rebroadcast this day%time|Broadcasts everything from here down until a new day.",
farmbuyer@84 1009 "Delete remaining entries for this day%time|Erases everything from here down until a new day.\n\nHold down the Shift key to also delete the corresponding entries from player History.",
farmbuyer@25 1010 "Insert new loot entry%loot|Inserts new loot above this one, prompting you for information.",
farmbuyer@25 1011 "Insert new boss kill event%boss|Inserts new event above this one, prompting you for information.",
farmbuyer@1 1012 CLOSE
farmbuyer@37 1013 }, eoi_dropdownfuncs)
farmbuyer@1 1014 local eoi_loot_dropdown = gen_easymenu_table(
farmbuyer@1 1015 {{
farmbuyer@1 1016 -- this is the dropdown title, text filled in on the fly
farmbuyer@1 1017 notClickable = true,
farmbuyer@1 1018 notCheckable = true,
farmbuyer@1 1019 }},
farmbuyer@1 1020 {
farmbuyer@1 1021 "Mark as disenchanted%shard",
farmbuyer@1 1022 "Mark as offspec%offspec",
farmbuyer@1 1023 "Mark as guild vault%gvault",
farmbuyer@25 1024 "Mark as normal|This is the default. Selecting any 'Mark as <x>' action blanks out extra notes about who broadcast this entry, etc.",
farmbuyer@1 1025 "--",
farmbuyer@1 1026 "Rebroadcast this loot entry|Sends this loot event, including special notes, as if it just happened.",
farmbuyer@84 1027 "Delete this loot event|Permanent, no going back!\n\nHold down the Shift key to also delete the corresponding entry from player's History.",
farmbuyer@84 1028 "Delete remaining entries for this boss%boss|Erases everything from here down until a new boss/day.\n\nHold down the Shift key to also delete the corresponding entries from player History.",
farmbuyer@25 1029 "Insert new loot entry%loot|Inserts new loot above this one, prompting you for information.",
farmbuyer@25 1030 "Insert new boss kill event%boss|Inserts new event above this one, prompting you for information.",
farmbuyer@25 1031 "Edit note|Same as double-clicking in the notes column.",
farmbuyer@1 1032 "--",
farmbuyer@1 1033 CLOSE
farmbuyer@37 1034 }, eoi_dropdownfuncs)
farmbuyer@1 1035 local eoi_player_dropdown = gen_easymenu_table(
farmbuyer@1 1036 {
farmbuyer@1 1037 {
farmbuyer@1 1038 -- this is the dropdown title, text filled in on the fly
farmbuyer@1 1039 isTitle = true,
farmbuyer@1 1040 notClickable = true,
farmbuyer@1 1041 notCheckable = true,
farmbuyer@1 1042 },
farmbuyer@1 1043 {
farmbuyer@1 1044 text = "Reassign to...",
farmbuyer@1 1045 hasArrow = true,
farmbuyer@1 1046 --menuList = filled in in the fly,
farmbuyer@25 1047 tooltipOnButton = true,
farmbuyer@25 1048 tooltipWhileDisabled = true,
farmbuyer@1 1049 },
farmbuyer@1 1050 },
farmbuyer@1 1051 {
farmbuyer@1 1052 "Show only this player",
farmbuyer@1 1053 CLOSE
farmbuyer@37 1054 }, eoi_dropdownfuncs)
farmbuyer@1 1055 local eoi_boss_dropdown = gen_easymenu_table(
farmbuyer@1 1056 {{
farmbuyer@1 1057 -- this is the dropdown title, text filled in on the fly
farmbuyer@1 1058 isTitle = true,
farmbuyer@1 1059 notClickable = true,
farmbuyer@1 1060 notCheckable = true,
farmbuyer@1 1061 }},
farmbuyer@1 1062 {
farmbuyer@83 1063 "Change from 'wipe' to 'kill'|Also collapses previous wipe entries.", -- KILLWIPE
farmbuyer@28 1064 "Rebroadcast this boss%boss|Broadcasts the kill event and all subsequent loot until next boss.",
farmbuyer@1 1065 "Delete this boss event|Permanent, no going back!",
farmbuyer@84 1066 "Delete remaining entries for this boss%boss|Erases everything from here down until a new boss/day.\n\nHold down the Shift key to also delete the corresponding entries from player History.",
farmbuyer@25 1067 "Insert new loot entry%loot|Inserts new loot above this one, prompting you for information.",
farmbuyer@25 1068 "Insert new boss kill event%boss|Inserts new event above this one, prompting you for information.",
farmbuyer@1 1069 "--",
farmbuyer@1 1070 CLOSE
farmbuyer@37 1071 }, eoi_dropdownfuncs)
farmbuyer@1 1072
farmbuyer@84 1073 --[[ quoted verbatim from lib-st docs (table->stable for obvious reasons):
farmbuyer@1 1074 rowFrame This is the UI Frame table for the row.
farmbuyer@1 1075 cellFrame This is the UI Frame table for the cell in the row.
farmbuyer@1 1076 data This is the data table supplied to the scrolling table (in case you lost it :) )
farmbuyer@1 1077 cols This is the cols table supplied to the scrolling table (again, in case you lost it :) )
farmbuyer@1 1078 row This is the number of the UI row that the event was triggered for.<br/> ex. If your scrolling table only shows ten rows, this number will be a number between 1 and 10.
farmbuyer@1 1079 realrow This is the exact row index (after sorting and filtering) in the data table of what data is displayed in the row you triggered the event in. (NOT the UI row!)
farmbuyer@1 1080 column This is the index of which column the event was triggered in.
farmbuyer@84 1081 stable This is a reference to the scrollingtable table.
farmbuyer@1 1082 ... Any arguments generated by the '''NORMAL''' Blizzard event triggered by the frame are passed as is.
farmbuyer@1 1083 ]]
farmbuyer@84 1084 local function eoi_st_OnEnter (rowFrame, cellFrame, data, cols, row, realrow, column, stable, motion)
farmbuyer@1 1085 if (row == nil) or (realrow == nil) then return end -- mouseover column header
farmbuyer@1 1086 local e = data[realrow]
farmbuyer@103 1087 if e == nil then return end -- something horrible has happened
farmbuyer@1 1088 local kind = e.kind
farmbuyer@72 1089 local tt = GameTooltip -- can this be hoisted? does GT ever get securely replaced?
farmbuyer@1 1090
farmbuyer@96 1091 if gui._do_debugging_tooltip and column == 1 and kind ~= 'hist' then
farmbuyer@72 1092 _build_debugging_tooltip (cellFrame, realrow)
farmbuyer@72 1093 end
farmbuyer@84 1094 if (kind == 'loot' and column == 1) or (kind == 'hist' and column == 2) then
farmbuyer@72 1095 tt:SetOwner (cellFrame, "ANCHOR_RIGHT", -20, 0)
farmbuyer@19 1096 if e.cache_miss then
farmbuyer@72 1097 tt:ClearLines()
farmbuyer@72 1098 tt:AddLine("Missing Cache Data")
farmbuyer@72 1099 tt:AddLine([[Wait a few seconds, then type]], 0.8, 0.8, 0.8, 1)
farmbuyer@81 1100 tt:AddLine([[/ouroloot fix cache]], 0, 1, 64/255, nil)
farmbuyer@72 1101 tt:AddLine([[and redisplay this window.]], 0.8, 0.8, 0.8, 1)
farmbuyer@72 1102 tt:Show()
farmbuyer@19 1103 elseif e.itemlink then
farmbuyer@72 1104 tt:SetHyperlink (e.itemlink)
farmbuyer@16 1105 end
farmbuyer@1 1106
farmbuyer@1 1107 elseif kind == 'loot' and column == 2 then
farmbuyer@72 1108 tt:SetOwner (cellFrame, "ANCHOR_BOTTOMRIGHT", -50, 5)
farmbuyer@72 1109 tt:ClearLines()
farmbuyer@72 1110 tt:AddLine(e.person.." Loot:")
farmbuyer@1 1111 local counter = 0
farmbuyer@1 1112 for i,e2 in ipairs(data) do
farmbuyer@1 1113 if e2.person == e.person then -- would be awesome to test for alts
farmbuyer@1 1114 if counter > 10 then
farmbuyer@72 1115 tt:AddLine("...")
farmbuyer@1 1116 break
farmbuyer@1 1117 else
farmbuyer@1 1118 -- textures screw up too badly, strip them
farmbuyer@1 1119 local textured = e2.cols[1].value
farmbuyer@1 1120 local space = textured:find(" ")
farmbuyer@72 1121 tt:AddLine(textured:sub(space+1))
farmbuyer@1 1122 counter = counter + 1
farmbuyer@1 1123 end
farmbuyer@1 1124 end
farmbuyer@1 1125 end
farmbuyer@72 1126 tt:Show()
farmbuyer@1 1127
farmbuyer@1 1128 elseif kind == 'loot' and column == 3 then
farmbuyer@1 1129 setstatus(e.cols[column].value)
farmbuyer@1 1130
farmbuyer@1 1131 end
farmbuyer@1 1132
farmbuyer@1 1133 return false -- continue with default highlighting behavior
farmbuyer@1 1134 end
farmbuyer@84 1135 local function eoi_st_OnLeave (rowFrame, cellFrame, data, cols, row, realrow, column, stable, motion)
farmbuyer@1 1136 GameTooltip:Hide()
farmbuyer@72 1137 _hide_debugging_tooltip()
farmbuyer@103 1138 if (row == nil) or (realrow == nil) then return false end
farmbuyer@103 1139
farmbuyer@103 1140 if stable:GetSelection() ~= realrow then
farmbuyer@103 1141 if data[realrow].kind ~= 'loot' then
farmbuyer@103 1142 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[data[realrow].reason or data[realrow].kind])
farmbuyer@103 1143 return true -- do not do anything further
farmbuyer@103 1144 else
farmbuyer@103 1145 return false -- continue with default un-highlighting behavior
farmbuyer@103 1146 end
farmbuyer@103 1147 else
farmbuyer@1 1148 return true -- do not do anything further
farmbuyer@1 1149 end
farmbuyer@1 1150 end
farmbuyer@1 1151
farmbuyer@84 1152 local function eoi_st_OnClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button, down)
farmbuyer@1 1153 if (row == nil) or (realrow == nil) then return true end -- click column header, suppress reordering
farmbuyer@1 1154 local e = data[realrow]
farmbuyer@1 1155 local kind = e.kind
farmbuyer@1 1156
farmbuyer@1 1157 -- Check for shift-clicking a loot line
farmbuyer@84 1158 if IsModifiedClick("CHATLINK") and kind == 'loot' and column == 1
farmbuyer@16 1159 then
farmbuyer@1 1160 ChatEdit_InsertLink (e.itemlink)
farmbuyer@1 1161 return true -- do not do anything further
farmbuyer@1 1162 end
farmbuyer@1 1163
farmbuyer@103 1164 -- Zap any jump-to-line highlighting
farmbuyer@103 1165 stable:ClearSelection()
farmbuyer@103 1166
farmbuyer@1 1167 -- Remaining actions are all right-click
farmbuyer@1 1168 if button ~= "RightButton" then return true end
farmbuyer@84 1169 _d:SetUserData("DD index", realrow)
farmbuyer@1 1170
farmbuyer@1 1171 if kind == 'loot' and (column == 1 or column == 3) then
farmbuyer@84 1172 _d:SetUserData("DD cell", cellFrame)
farmbuyer@1 1173 eoi_loot_dropdown[1].text = e.itemlink
farmbuyer@1 1174 EasyMenu (eoi_loot_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1175
farmbuyer@1 1176 elseif kind == 'loot' and column == 2 then
farmbuyer@1 1177 eoi_player_dropdown[1].text = e.person
farmbuyer@1 1178 local raiders = {}
farmbuyer@1 1179 for i = 1, GetNumRaidMembers() do
farmbuyer@1 1180 tinsert (raiders, (GetRaidRosterInfo(i)))
farmbuyer@1 1181 end
farmbuyer@1 1182 table.sort(raiders)
farmbuyer@1 1183 for i = 1, #raiders do
farmbuyer@1 1184 local name = raiders[i]
farmbuyer@1 1185 raiders[i] = {
farmbuyer@1 1186 text = name,
farmbuyer@1 1187 func = dropdownmenu_handler,
farmbuyer@37 1188 arg1 = eoi_dropdownfuncs.df_REASSIGN,
farmbuyer@1 1189 arg2 = name,
farmbuyer@1 1190 notCheckable = true,
farmbuyer@1 1191 }
farmbuyer@1 1192 end
farmbuyer@1 1193 eoi_player_dropdown[2].menuList =
farmbuyer@37 1194 gen_easymenu_table (raiders, {"Enter name...",CLOSE}, eoi_dropdownfuncs)
farmbuyer@25 1195 if e.disposition == 'shard' or e.disposition == 'gvault' then
farmbuyer@25 1196 eoi_player_dropdown[2].disabled = true
farmbuyer@25 1197 eoi_player_dropdown[2].tooltipTitle = "Cannot Reassign"
farmbuyer@25 1198 eoi_player_dropdown[2].tooltipText = "You must first mark this item as 'normal' or 'offspec' before reassignment."
farmbuyer@25 1199 else
farmbuyer@25 1200 eoi_player_dropdown[2].disabled = nil
farmbuyer@25 1201 eoi_player_dropdown[2].tooltipTitle = nil
farmbuyer@25 1202 eoi_player_dropdown[2].tooltipText = nil
farmbuyer@25 1203 end
farmbuyer@1 1204 EasyMenu (eoi_player_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1205
farmbuyer@1 1206 elseif kind == 'boss' then
farmbuyer@55 1207 eoi_boss_dropdown[1].text = e.bossname
farmbuyer@83 1208 -- KILLWIPE: update '2' if this is not the 2nd entry in eoi_boss_dropdown
farmbuyer@83 1209 eoi_boss_dropdown[2].tooltipWhileDisabled = nil
farmbuyer@83 1210 eoi_boss_dropdown[2].disabled = e.reason ~= 'wipe' and true or nil
farmbuyer@1 1211 EasyMenu (eoi_boss_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1212
farmbuyer@1 1213 elseif kind == 'time' then
farmbuyer@1 1214 eoi_time_dropdown[1].text = e.startday.text
farmbuyer@1 1215 EasyMenu (eoi_time_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1216
farmbuyer@1 1217 end
farmbuyer@1 1218
farmbuyer@1 1219 return true -- do not do anything further
farmbuyer@1 1220 end
farmbuyer@1 1221
farmbuyer@1 1222 function eoi_editcell (row_index, cell_frame)
farmbuyer@1 1223 local e = g_loot[row_index]
farmbuyer@1 1224 if not e then return end -- how the hell could we get this far?
farmbuyer@1 1225 local celldata = e.cols[3]
farmbuyer@95 1226 local box = AceGUI:Create("EditBox")
farmbuyer@1 1227 box:SetText(celldata.value)
farmbuyer@1 1228 box:SetUserData("old show", box.editbox:GetScript("OnShow"))
farmbuyer@1 1229 box:SetUserData("old escape", box.editbox:GetScript("OnEscapePressed"))
farmbuyer@1 1230 box.editbox:SetScript("OnShow", box.editbox.SetFocus)
farmbuyer@1 1231 box.editbox:SetScript("OnEscapePressed", function(_be)
farmbuyer@1 1232 _be:ClearFocus()
farmbuyer@1 1233 _be.obj:Release()
farmbuyer@1 1234 end)
farmbuyer@1 1235 box:SetCallback("OnEnterPressed", function(_b,event,value)
farmbuyer@1 1236 e.extratext = value
farmbuyer@1 1237 celldata.value = value
farmbuyer@1 1238 e.bcast_from = nil -- things get screwy if this field is still present. sigh.
farmbuyer@1 1239 e.extratext_byhand = true
farmbuyer@1 1240 value = value and value:match("^(x%d+)")
farmbuyer@1 1241 if value then e.count = value end
farmbuyer@1 1242 _b:Release()
farmbuyer@95 1243 return gui.eoiST:OuroLoot_Refresh(row_index)
farmbuyer@1 1244 end)
farmbuyer@1 1245 box:SetCallback("OnRelease", function(_b)
farmbuyer@1 1246 _b.editbox:ClearFocus()
farmbuyer@1 1247 _b.editbox:SetScript("OnShow", _b:GetUserData("old show"))
farmbuyer@1 1248 _b.editbox:SetScript("OnEscapePressed", _b:GetUserData("old escape"))
farmbuyer@1 1249 setstatus("")
farmbuyer@1 1250 end)
farmbuyer@1 1251 box.frame:SetAllPoints(cell_frame)
farmbuyer@1 1252 box.frame:SetParent(cell_frame)
farmbuyer@1 1253 box.frame:SetFrameLevel(cell_frame:GetFrameLevel()+1)
farmbuyer@1 1254 box.frame:Show()
farmbuyer@1 1255 setstatus("Press Enter or click Okay to accept changes, or press Escape to cancel them.")
farmbuyer@1 1256 end
farmbuyer@1 1257
farmbuyer@84 1258 local function eoi_st_OnDoubleClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button)
farmbuyer@1 1259 if (row == nil) or (realrow == nil) then return true end -- they clicked on column header, suppress reordering
farmbuyer@1 1260 local e = data[realrow]
farmbuyer@1 1261 local kind = e.kind
farmbuyer@1 1262
farmbuyer@84 1263 --_d:SetUserData("DD index", realrow)
farmbuyer@1 1264 if kind == 'loot' and column == 3 and button == "LeftButton" then
farmbuyer@1 1265 eoi_editcell (realrow, cellFrame)
farmbuyer@1 1266 end
farmbuyer@1 1267
farmbuyer@1 1268 return true -- do not do anything further
farmbuyer@1 1269 end
farmbuyer@1 1270
farmbuyer@103 1271 -- Used for anything not overridden elsewhere.
farmbuyer@103 1272 local function eoi_st_default_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@103 1273 if not fShow then
farmbuyer@103 1274 cellFrame.text:SetText("")
farmbuyer@103 1275 if cellFrame.icontexture then
farmbuyer@103 1276 cellFrame.icontexture:Hide()
farmbuyer@103 1277 end
farmbuyer@103 1278 return
farmbuyer@103 1279 end
farmbuyer@103 1280
farmbuyer@103 1281 local e = data[realrow]
farmbuyer@103 1282 local cell = e.cols[column]
farmbuyer@103 1283
farmbuyer@103 1284 cellFrame.text:SetText(cell.value)
farmbuyer@103 1285 -- subset of what the default ST's docellupdate looks for
farmbuyer@103 1286 local color = cols[column].color and cols[column].color(data,cols,realrow,column,stable)
farmbuyer@103 1287 if color then
farmbuyer@103 1288 cellFrame.text:SetTextColor(color.r,color.g,color.b,color.a)
farmbuyer@103 1289 else
farmbuyer@103 1290 cellFrame.text:SetTextColor(1,1,1,1)
farmbuyer@103 1291 end
farmbuyer@103 1292
farmbuyer@103 1293 if stable:GetSelection() ~= realrow then
farmbuyer@103 1294 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[e.reason or e.kind or ""])
farmbuyer@103 1295 else
farmbuyer@103 1296 stable:SetHighLightColor (rowFrame, stable:GetDefaultHighlight())
farmbuyer@103 1297 end
farmbuyer@103 1298 end
farmbuyer@103 1299
farmbuyer@1 1300 -- Used for EOI column 2 and Hist column 1. Both are player name columns.
farmbuyer@84 1301 local function eoi_st_col2_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@1 1302 if not fShow then
farmbuyer@1 1303 cellFrame.text:SetText("")
farmbuyer@1 1304 if cellFrame.icontexture then
farmbuyer@1 1305 cellFrame.icontexture:Hide()
farmbuyer@1 1306 end
farmbuyer@1 1307 return
farmbuyer@1 1308 end
farmbuyer@1 1309
farmbuyer@1 1310 local e = data[realrow]
farmbuyer@1 1311 local cell = e.cols[column]
farmbuyer@1 1312
farmbuyer@1 1313 cellFrame.text:SetText(cell.value)
farmbuyer@1 1314
farmbuyer@1 1315 if e.person_class then
farmbuyer@1 1316 local icon
farmbuyer@1 1317 if cellFrame.icontexture then
farmbuyer@1 1318 icon = cellFrame.icontexture
farmbuyer@1 1319 else
farmbuyer@1 1320 icon = cellFrame:CreateTexture(nil,"BACKGROUND")
farmbuyer@1 1321 icon:SetPoint("LEFT", cellFrame, "LEFT")
farmbuyer@1 1322 icon:SetHeight(eoi_st_rowheight-4)
farmbuyer@1 1323 icon:SetWidth(eoi_st_rowheight-4)
farmbuyer@1 1324 icon:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes")
farmbuyer@1 1325 cellFrame.icontexture = icon
farmbuyer@1 1326 end
farmbuyer@1 1327 icon:SetTexCoord(unpack(CLASS_ICON_TCOORDS[e.person_class]))
farmbuyer@1 1328 icon:Show()
farmbuyer@1 1329 cellFrame.text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
farmbuyer@86 1330 local color = addon.class_colors[e.person_class]
farmbuyer@92 1331 cellFrame.text:SetTextColor(color.r,color.g,color.b,color.a)
farmbuyer@1 1332 else
farmbuyer@1 1333 if cellFrame.icontexture then
farmbuyer@1 1334 cellFrame.icontexture:Hide()
farmbuyer@1 1335 cellFrame.text:SetPoint("LEFT", cellFrame, "LEFT")
farmbuyer@1 1336 end
farmbuyer@73 1337 cellFrame.text:SetTextColor(1,1,1,1)
farmbuyer@1 1338 end
farmbuyer@1 1339
farmbuyer@103 1340 if stable:GetSelection() ~= realrow then
farmbuyer@1 1341 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[e.reason or e.kind or ""])
farmbuyer@103 1342 else
farmbuyer@103 1343 stable:SetHighLightColor (rowFrame, stable:GetDefaultHighlight())
farmbuyer@103 1344 end
farmbuyer@1 1345 end
farmbuyer@1 1346
farmbuyer@1 1347 local eoi_st_cols = {
farmbuyer@1 1348 { -- col 1
farmbuyer@1 1349 name = "Item",
farmbuyer@1 1350 width = 250,
farmbuyer@1 1351 },
farmbuyer@1 1352 { -- col 2
farmbuyer@1 1353 name = "Player",
farmbuyer@1 1354 width = 130,
farmbuyer@1 1355 DoCellUpdate = eoi_st_col2_DoCellUpdate,
farmbuyer@1 1356 },
farmbuyer@1 1357 { -- col 3
farmbuyer@1 1358 name = "Notes",
farmbuyer@3 1359 width = 250,
farmbuyer@73 1360 color = eoi_st_lootrow_col3_colortable_func,
farmbuyer@1 1361 },
farmbuyer@1 1362 }
farmbuyer@1 1363
farmbuyer@6 1364 local player_filter_all
farmbuyer@6 1365 local player_filter_by_name = function (st, e)
farmbuyer@1 1366 if e.kind ~= 'loot' then return true end
farmbuyer@1 1367 return e.person == _d:GetUserData("player filter name")
farmbuyer@1 1368 end
farmbuyer@1 1369
farmbuyer@1 1370 -- Tab 1: Events Of Interest (implementation)
farmbuyer@1 1371 tabs_OnGroupSelected["eoi"] = function(ocontainer,specials)
farmbuyer@1 1372 if (not addon.rebroadcast) and (not addon.enabled) and (#g_loot < 1) then
farmbuyer@40 1373 addon.dprint('flow', "Nothing to show in first tab, skipping creation")
farmbuyer@40 1374 return
farmbuyer@1 1375 end
farmbuyer@1 1376
farmbuyer@1 1377 -- The first time this function is called, we set up a persistent ST
farmbuyer@1 1378 -- object and store it. Any other delayed setup work is done, and then
farmbuyer@1 1379 -- this function replaces itself with a smaller, sleeker, sexier one.
farmbuyer@1 1380 -- This function will later be garbage collected.
farmbuyer@1 1381 local ST = LibStub("ScrollingTable"):CreateST(eoi_st_cols,eoi_st_displayed_rows,eoi_st_rowheight)
farmbuyer@95 1382 gui.eoiST = assert(ST)
farmbuyer@1 1383 if addon.author_debug then
farmbuyer@1 1384 _G.OLST = ST
farmbuyer@1 1385 end
farmbuyer@1 1386
farmbuyer@103 1387 ST.DoCellUpdate = eoi_st_default_DoCellUpdate
farmbuyer@1 1388 if not eoi_st_otherrow_bgcolortable_default then
farmbuyer@1 1389 eoi_st_otherrow_bgcolortable_default = ST:GetDefaultHighlightBlank()
farmbuyer@1 1390 setmetatable(eoi_st_otherrow_bgcolortable, {__index = function (bg, key)
farmbuyer@1 1391 return eoi_st_otherrow_bgcolortable_default
farmbuyer@1 1392 end})
farmbuyer@1 1393 end
farmbuyer@1 1394
farmbuyer@1 1395 -- Calling SetData breaks (trying to call Refresh) if g_loot hasn't gone
farmbuyer@1 1396 -- through this loop.
farmbuyer@1 1397 addon:_fill_out_eoi_data(1)
farmbuyer@1 1398 -- safety check begin
farmbuyer@1 1399 for i,e in ipairs(g_loot) do
farmbuyer@1 1400 if type(e.cols) ~= 'table' then
farmbuyer@1 1401 addon:Print("ARGH, index",i,"bad in eoi_OGS, type",type(e.cols),
farmbuyer@55 1402 "entry kind", e.kind, "data", e.itemname or e.bossname or e.startday.text,
farmbuyer@55 1403 "-- please take a screenshot and send to Farmbuyer@US-Kilrogg.")
farmbuyer@1 1404 tabledump(e)
farmbuyer@1 1405 end
farmbuyer@1 1406 end
farmbuyer@1 1407 -- safety check end
farmbuyer@1 1408 ST:SetData(g_loot)
farmbuyer@103 1409 ST:EnableSelection(true)
farmbuyer@1 1410 ST:RegisterEvents{
farmbuyer@1 1411 OnEnter = eoi_st_OnEnter,
farmbuyer@1 1412 OnLeave = eoi_st_OnLeave,
farmbuyer@1 1413 OnClick = eoi_st_OnClick,
farmbuyer@1 1414 OnDoubleClick = eoi_st_OnDoubleClick,
farmbuyer@1 1415 }
farmbuyer@1 1416
farmbuyer@1 1417 -- We want a single "update and redraw" function for the ST. Also, the
farmbuyer@1 1418 -- given refresh function is badly named and does nothing; the actual
farmbuyer@1 1419 -- function is SortData (also badly named when no sorting is being done),
farmbuyer@1 1420 -- which unconditionally calls the *hooked* Refresh.
farmbuyer@1 1421 local oldrefresh = ST.Refresh
farmbuyer@1 1422 ST.Refresh = function (self, opt_index)
farmbuyer@1 1423 addon:_fill_out_eoi_data(opt_index)
farmbuyer@1 1424 return oldrefresh(self)
farmbuyer@1 1425 end
farmbuyer@1 1426 ST.OuroLoot_Refresh = function (self, opt_index)
farmbuyer@1 1427 addon:_fill_out_eoi_data(opt_index)
farmbuyer@1 1428 -- safety check begin
farmbuyer@1 1429 for i,e in ipairs(g_loot) do
farmbuyer@1 1430 if type(e.cols) ~= 'table' then
farmbuyer@4 1431 addon:Print("ARGH, index",i,"bad in eoi refresh, refreshed at", opt_index, "type",type(e.cols),
farmbuyer@55 1432 "entry kind", e.kind, "data", e.itemname or e.bossname or e.startday.text,
farmbuyer@55 1433 "-- please take a screenshot and send to Farmbuyer@US-Kilrogg.")
farmbuyer@1 1434 tabledump(e)
farmbuyer@1 1435 end
farmbuyer@1 1436 end
farmbuyer@1 1437 -- safety check end
farmbuyer@1 1438 self:SortData() -- calls hooked refresh
farmbuyer@1 1439 end
farmbuyer@1 1440
farmbuyer@1 1441 -- No need to keep creating function closures that all just "return true",
farmbuyer@1 1442 -- instead we grab the one made inside lib-st. There's no "get filter" API
farmbuyer@1 1443 -- so we just reach inside.
farmbuyer@6 1444 player_filter_all = ST.Filter
farmbuyer@1 1445
farmbuyer@1 1446 -- Now set up the future drawing function...
farmbuyer@1 1447 tabs_OnGroupSelected["eoi"] = function(container,specials)
farmbuyer@95 1448 local st_widget = AceGUI:Create("lib-st")
farmbuyer@95 1449 local st = assert(gui.eoiST)
farmbuyer@1 1450
farmbuyer@95 1451 gui.which_ST = st
farmbuyer@84 1452
farmbuyer@1 1453 -- This is actually required each time
farmbuyer@6 1454 _d:SetUserData ("player filter clear", player_filter_all)
farmbuyer@6 1455 _d:SetUserData ("player filter by name", player_filter_by_name)
farmbuyer@1 1456
farmbuyer@1 1457 st:OuroLoot_Refresh()
farmbuyer@1 1458 st_widget:WrapST(st)
farmbuyer@3 1459 st_widget.head_offset = 15
farmbuyer@3 1460 st_widget.tail_offset = 0
farmbuyer@1 1461
farmbuyer@97 1462 if gui.opts.scroll_to_bottom then
farmbuyer@1 1463 local scrollbar = _G[st.scrollframe:GetName().."ScrollBar"]
farmbuyer@1 1464 if scrollbar then
farmbuyer@1 1465 local _,max = scrollbar:GetMinMaxValues()
farmbuyer@1 1466 scrollbar:SetValue(max) -- also calls hooked Refresh
farmbuyer@1 1467 end
farmbuyer@1 1468 end
farmbuyer@1 1469
farmbuyer@1 1470 container:SetLayout("Fill")
farmbuyer@1 1471 container:AddChild(st_widget)
farmbuyer@1 1472
farmbuyer@42 1473 local b
farmbuyer@42 1474 --[===[ b = mkbutton("Generate Header",
farmbuyer@42 1475 [[]])
farmbuyer@42 1476 b:SetFullWidth(true)
farmbuyer@42 1477 b:SetCallback("OnClick", function (_b)
farmbuyer@42 1478 end)
farmbuyer@42 1479 specials:AddChild(b) ]===]
farmbuyer@42 1480
farmbuyer@42 1481 b = mkbutton('eoi_filter_reset', "Reset Player Filter",
farmbuyer@1 1482 [[Return to showing complete loot information.]])
farmbuyer@1 1483 b:SetFullWidth(true)
farmbuyer@1 1484 b:SetCallback("OnClick", function (_b)
farmbuyer@95 1485 gui.eoiST:SetFilter(player_filter_all)
farmbuyer@1 1486 _b:SetDisabled(true)
farmbuyer@1 1487 end)
farmbuyer@6 1488 b:SetDisabled(st.Filter == player_filter_all)
farmbuyer@1 1489 specials:AddChild(b)
farmbuyer@1 1490
farmbuyer@95 1491 -- FIXME iterate over the new raiders table instead
farmbuyer@1 1492 local people = { "<nobody>" }
farmbuyer@93 1493 for i = 1, GetNumRaidMembers() do
farmbuyer@1 1494 tinsert(people,(GetRaidRosterInfo(i)))
farmbuyer@1 1495 end
farmbuyer@1 1496 table.sort(people)
farmbuyer@1 1497 local initial
farmbuyer@1 1498 for i,n in ipairs(people) do
farmbuyer@1 1499 if n == addon.sharder then initial = i end
farmbuyer@1 1500 end
farmbuyer@1 1501 b = mkbutton("Dropdown", nil, "",
farmbuyer@1 1502 [[If set, items received by this person will be automatically marked as disenchanted.]])
farmbuyer@1 1503 b:SetFullWidth(true)
farmbuyer@1 1504 b:SetLabel("Auto-mark as shard:")
farmbuyer@1 1505 b:SetList(people)
farmbuyer@1 1506 b:SetValue(initial or 1)
farmbuyer@1 1507 b:SetCallback("OnValueChanged", function(_dd,event,choice)
farmbuyer@1 1508 addon.sharder = (choice ~= 1) and people[choice] or nil
farmbuyer@1 1509 end)
farmbuyer@1 1510 specials:AddChild(b)
farmbuyer@1 1511
farmbuyer@42 1512 b = mkbutton('eoi_bcast_req', "Request B'casters",
farmbuyer@1 1513 [[Sends out a request for others to enable loot rebroadcasting if they have not already done so.]])
farmbuyer@1 1514 b:SetFullWidth(true)
farmbuyer@1 1515 b:SetCallback("OnClick", function ()
farmbuyer@1 1516 addon:Print("Sending request!")
farmbuyer@1 1517 addon.requesting = true
farmbuyer@1 1518 addon:broadcast('bcast_req')
farmbuyer@1 1519 end)
farmbuyer@1 1520 b:SetDisabled(not addon.enabled)
farmbuyer@1 1521 specials:AddChild(b)
farmbuyer@1 1522 end
farmbuyer@1 1523 -- ...and call it.
farmbuyer@1 1524 return tabs_OnGroupSelected["eoi"](ocontainer,specials)
farmbuyer@1 1525 end
farmbuyer@83 1526 noob_tips["eoi"] = _markup[[
farmbuyer@83 1527 <Shift-Left> while over an item link to paste it into chat.
farmbuyer@83 1528
farmbuyer@83 1529 <Right>-click any row to display a dropdown menu. The menu is different for
farmbuyer@83 1530 the Player column than it is for the Item/Notes columns, and different for
farmbuyer@103 1531 loot entries than it is for other rows.
farmbuyer@103 1532
farmbuyer@103 1533 A normal click on a line will remove any highlighting from opening the
farmbuyer@103 1534 display from a chat link.]]
farmbuyer@103 1535 tabs_CLI_special["eoi"] = function (name_or_lineno)
farmbuyer@103 1536 if type(name_or_lineno) == 'string' then
farmbuyer@103 1537 -- uh
farmbuyer@103 1538 elseif type(name_or_lineno) == 'number' then
farmbuyer@103 1539 if name_or_lineno < 1 or name_or_lineno > #g_loot then
farmbuyer@103 1540 return
farmbuyer@103 1541 end
farmbuyer@103 1542 local scrollhere = -9
farmbuyer@103 1543 repeat
farmbuyer@103 1544 scrollhere = scrollhere + 10
farmbuyer@103 1545 gui.eoiST.offset = scrollhere
farmbuyer@103 1546 until gui.eoiST:RowIsVisible(name_or_lineno)
farmbuyer@103 1547 -- Value must be in pixels, not "how many rows"
farmbuyer@103 1548 scrollhere = scrollhere * eoi_st_rowheight
farmbuyer@103 1549 -- But not past the bottom, it looks ugly
farmbuyer@103 1550 scrollhere = math.min (scrollhere,
farmbuyer@103 1551 (#gui.eoiST.filtered - eoi_st_displayed_rows) * eoi_st_rowheight)
farmbuyer@103 1552 gui.eoiST:SetSelection(name_or_lineno)
farmbuyer@103 1553 local sf = gui.eoiST.scrollframe
farmbuyer@103 1554 sf:GetScript("OnVerticalScroll")(sf,scrollhere)
farmbuyer@103 1555 end
farmbuyer@103 1556 end
farmbuyer@1 1557
farmbuyer@37 1558
farmbuyer@1 1559 -- Tab 2/3 (generated text)
farmbuyer@1 1560 function tabs_generated_text_OGS (container, specials, text_kind)
farmbuyer@1 1561 container:SetLayout("Fill")
farmbuyer@95 1562 local box = AceGUI:Create("MultiLineEditBox")
farmbuyer@1 1563 box:SetFullWidth(true)
farmbuyer@1 1564 box:SetFullHeight(true)
farmbuyer@1 1565 box:SetLabel("Pressing the Escape key while typing will return keystroke control to the usual chat window.")
farmbuyer@1 1566 box:DisableButton(true)
farmbuyer@1 1567 addon:_fill_out_eoi_data(1)
farmbuyer@1 1568
farmbuyer@1 1569 -- Update the savedvar copy of the text before presenting it for editing,
farmbuyer@1 1570 -- then save it again when editing finishes. This way if the user goes
farmbuyer@1 1571 -- offline while editing, at least the unedited version is saved instead
farmbuyer@1 1572 -- of all the new text being lost entirely. (Yes, it's happened.)
farmbuyer@1 1573 --
farmbuyer@1 1574 -- No good local-ish place to store the cursor position that will also
farmbuyer@1 1575 -- survive the entire display being released. Abuse the generated text
farmbuyer@1 1576 -- cache for this purpose.
farmbuyer@1 1577 local pos = text_kind.."_pos"
farmbuyer@1 1578 if _generate_text(text_kind) then
farmbuyer@1 1579 g_loot[text_kind] = g_loot[text_kind] .. g_generated[text_kind]
farmbuyer@1 1580 g_generated[text_kind] = nil
farmbuyer@1 1581 end
farmbuyer@1 1582 box:SetText(g_loot[text_kind])
farmbuyer@1 1583 box.editBox:SetCursorPosition(g_generated[pos] or 0)
farmbuyer@1 1584 box.editBox:SetScript("OnShow", box.editBox.SetFocus)
farmbuyer@1 1585 box:SetCallback("OnRelease", function(_box)
farmbuyer@1 1586 box.editBox:ClearFocus()
farmbuyer@1 1587 g_loot[text_kind] = _box:GetText()
farmbuyer@1 1588 g_generated[pos] = _box.editBox:GetCursorPosition()
farmbuyer@1 1589 end)
farmbuyer@1 1590 container:AddChild(box)
farmbuyer@1 1591
farmbuyer@1 1592 local w = mkbutton("Regenerate",
farmbuyer@1 1593 [[+DISCARD> all text in this tab, and regenerate it from the current loot information.]])
farmbuyer@1 1594 w:SetFullWidth(true)
farmbuyer@1 1595 w:SetDisabled ((#g_loot == 0) and (box:GetText() == ""))
farmbuyer@1 1596 w:SetCallback("OnClick", function(_w)
farmbuyer@1 1597 box:SetText("")
farmbuyer@1 1598 g_loot[text_kind] = ""
farmbuyer@1 1599 g_loot.printed[text_kind] = 0
farmbuyer@1 1600 g_generated.last_instance = nil
farmbuyer@1 1601 g_generated[pos] = nil
farmbuyer@95 1602 addon:Print("'%s' has been regenerated.", gui.tabtexts[text_kind].title)
farmbuyer@1 1603 return addon:redisplay()
farmbuyer@1 1604 end)
farmbuyer@1 1605 specials:AddChild(w)
farmbuyer@1 1606 _populate_text_specials (box, specials, mkbutton, text_kind)
farmbuyer@1 1607 end
farmbuyer@1 1608
farmbuyer@37 1609
farmbuyer@1 1610 -- Tab 4: History
farmbuyer@1 1611 -- Much of the implementation here follows a similar desgin for the first
farmbuyer@4 1612 -- tab's handling of ST objects. We will even reuse its controlling tables
farmbuyer@4 1613 -- when feasible.
farmbuyer@37 1614 local histST, hist_dropdownfuncs
farmbuyer@84 1615 local hist_normal_status =
farmbuyer@84 1616 [[Click on a row to view all history for that player only. (Click column headers to re-sort.)]]
farmbuyer@84 1617 local hist_name_status =
farmbuyer@84 1618 [[Right-click on any row to return to normal history display.]]
farmbuyer@84 1619
farmbuyer@84 1620 local history_filter_by_recent = function (st, e)
farmbuyer@84 1621 if e.kind ~= 'hist' then return true end
farmbuyer@84 1622 return e.cols[2].OLi == 1
farmbuyer@84 1623 end
farmbuyer@84 1624
farmbuyer@84 1625 local history_filter_who
farmbuyer@84 1626 local history_filter_by_name = function (st, e)
farmbuyer@84 1627 if e.kind ~= 'hist' then return true end
farmbuyer@84 1628 return e.OLwho == history_filter_who
farmbuyer@84 1629 end
farmbuyer@1 1630
farmbuyer@37 1631 hist_dropdownfuncs = dropdownfuncs{
farmbuyer@87 1632 ["Delete this loot event from history"] = function()--rowi
farmbuyer@84 1633 local h = _d:GetUserData("DD history entry")
farmbuyer@87 1634 local numleft,err = addon:_delHistoryEntry (h.cols[2].OLu, h.itemlink)
farmbuyer@87 1635 if numleft then
farmbuyer@86 1636 addon:Print("Removed history entry %s from %s.",
farmbuyer@86 1637 h.itemlink, addon:colorize(h.OLwho,h.OLclass))
farmbuyer@87 1638 if numleft < 1 then
farmbuyer@87 1639 history_filter_who = nil
farmbuyer@92 1640 histST:SetFilter(history_filter_by_recent)
farmbuyer@87 1641 setstatus(hist_normal_status)
farmbuyer@87 1642 end
farmbuyer@84 1643 else
farmbuyer@84 1644 addon:Print(err)
farmbuyer@84 1645 end
farmbuyer@84 1646 end,
farmbuyer@84 1647
farmbuyer@87 1648 ["Delete this player's entire loot history"] = function()--rowi
farmbuyer@84 1649 local h = _d:GetUserData("DD history entry")
farmbuyer@84 1650 local name = h.OLwho
farmbuyer@84 1651 local player_i = addon.history.byname[name]
farmbuyer@84 1652 local gone = tremove (addon.history, player_i)
farmbuyer@84 1653 assert(gone.name == name)
farmbuyer@84 1654 addon:_build_history_names()
farmbuyer@86 1655 addon:Print("Removed player %s from history (%d total entries).",
farmbuyer@86 1656 addon:colorize(name,gone.person_class), #gone.unique)
farmbuyer@37 1657 end,
farmbuyer@37 1658 }
farmbuyer@84 1659 local hist_general_dropdown = gen_easymenu_table(
farmbuyer@84 1660 {{
farmbuyer@84 1661 -- this is the dropdown title, text filled in on the fly
farmbuyer@84 1662 isTitle = true,
farmbuyer@84 1663 notClickable = true,
farmbuyer@84 1664 notCheckable = true,
farmbuyer@84 1665 }},
farmbuyer@84 1666 {
farmbuyer@84 1667 "Delete this player's entire loot history|Permanent, no going back!",
farmbuyer@84 1668 "--",
farmbuyer@84 1669 CLOSE
farmbuyer@84 1670 }, hist_dropdownfuncs)
farmbuyer@84 1671 local hist_specific_dropdown = gen_easymenu_table(
farmbuyer@37 1672 {{
farmbuyer@37 1673 -- this is the dropdown title, text filled in on the fly
farmbuyer@37 1674 notClickable = true,
farmbuyer@37 1675 notCheckable = true,
farmbuyer@37 1676 }},
farmbuyer@37 1677 {
farmbuyer@84 1678 "Delete this loot event from history|Permanent, no going back!",
farmbuyer@37 1679 "--",
farmbuyer@37 1680 CLOSE
farmbuyer@37 1681 }, hist_dropdownfuncs)
farmbuyer@6 1682
farmbuyer@84 1683 -- Loot column
farmbuyer@84 1684 --[[
farmbuyer@84 1685 local function hist_st_col2_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@84 1686 end]]
farmbuyer@84 1687
farmbuyer@84 1688 -- Formatted timestamp column
farmbuyer@84 1689 local function hist_st_col3_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@84 1690 if not fShow then
farmbuyer@84 1691 cellFrame.text:SetText("")
farmbuyer@84 1692 return
farmbuyer@84 1693 end
farmbuyer@84 1694
farmbuyer@84 1695 local h = data[realrow]
farmbuyer@84 1696 local cell = h.cols[column]
farmbuyer@84 1697
farmbuyer@84 1698 cellFrame.text:SetText(cell.value)
farmbuyer@84 1699 cellFrame.text:SetTextColor(1,1,1,1)
farmbuyer@84 1700
farmbuyer@84 1701 --stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[h.kind])
farmbuyer@84 1702 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable_default)
farmbuyer@84 1703 end
farmbuyer@84 1704
farmbuyer@84 1705 local function hist_st_OnClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button, down)
farmbuyer@84 1706 if (row == nil) or (realrow == nil) then return false end -- click column header, do default resorting
farmbuyer@84 1707 local h = data[realrow]
farmbuyer@84 1708 assert(h.kind=='hist')
farmbuyer@84 1709
farmbuyer@84 1710 -- Four button combinations we need to care about:
farmbuyer@84 1711
farmbuyer@84 1712 -- Shift-left pastes loot
farmbuyer@84 1713 if IsModifiedClick("CHATLINK") and column == 2 then
farmbuyer@84 1714 ChatEdit_InsertLink (h.itemlink)
farmbuyer@84 1715 return true -- do not do anything further
farmbuyer@84 1716 end
farmbuyer@84 1717
farmbuyer@84 1718 _d:SetUserData("DD index", realrow)
farmbuyer@84 1719 _d:SetUserData("DD history entry", h)
farmbuyer@84 1720
farmbuyer@84 1721 -- The rest depends on whether we're filtering (focused in on a specific
farmbuyer@84 1722 -- player) or not.
farmbuyer@84 1723 if history_filter_who then
farmbuyer@84 1724 -- Shift-right opens a menu
farmbuyer@84 1725 if IsShiftKeyDown() and button == "RightButton" then
farmbuyer@84 1726 hist_specific_dropdown[1].text = h.itemlink
farmbuyer@84 1727 EasyMenu (hist_specific_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@84 1728
farmbuyer@84 1729 -- Right goes back to normal mode
farmbuyer@84 1730 elseif button == "RightButton" then
farmbuyer@84 1731 history_filter_who = nil
farmbuyer@84 1732 stable:SetFilter(history_filter_by_recent)
farmbuyer@84 1733 setstatus(hist_normal_status)
farmbuyer@84 1734 end
farmbuyer@84 1735
farmbuyer@84 1736 else -- not focused
farmbuyer@84 1737 -- Shift-right opens a menu
farmbuyer@84 1738 if IsShiftKeyDown() and button == "RightButton" then
farmbuyer@84 1739 hist_general_dropdown[1].text = h.OLwho
farmbuyer@84 1740 EasyMenu (hist_general_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@84 1741
farmbuyer@84 1742 -- Left focuses on a specific player
farmbuyer@84 1743 elseif button == "LeftButton" then
farmbuyer@84 1744 history_filter_who = h.OLwho
farmbuyer@84 1745 stable:SetFilter(history_filter_by_name)
farmbuyer@84 1746 setstatus(hist_name_status)
farmbuyer@84 1747 end
farmbuyer@84 1748 end
farmbuyer@84 1749
farmbuyer@84 1750 return true -- do not do anything further
farmbuyer@84 1751 end
farmbuyer@84 1752
farmbuyer@84 1753 --[[
farmbuyer@84 1754 local function hist_st_OnDoubleClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button)
farmbuyer@84 1755 if (row == nil) or (realrow == nil) then return true end -- they clicked on column header, suppress reordering
farmbuyer@84 1756 local h = data[realrow]
farmbuyer@84 1757 assert(h.kind=='hist')
farmbuyer@84 1758
farmbuyer@84 1759 return true -- do not do anything further
farmbuyer@84 1760 end]]
farmbuyer@84 1761
farmbuyer@37 1762 local hist_st_cols = {
farmbuyer@37 1763 { -- col 1
farmbuyer@37 1764 name = "Player",
farmbuyer@37 1765 width = 130,
farmbuyer@37 1766 DoCellUpdate = eoi_st_col2_DoCellUpdate,
farmbuyer@37 1767 },
farmbuyer@37 1768 { -- col 2
farmbuyer@37 1769 name = "Most Recent Loot",
farmbuyer@37 1770 width = 250,
farmbuyer@84 1771 --DoCellUpdate = hist_st_col2_DoCellUpdate,
farmbuyer@37 1772 },
farmbuyer@37 1773 { -- col 3
farmbuyer@37 1774 name = "When",
farmbuyer@37 1775 width = 250,
farmbuyer@37 1776 DoCellUpdate = hist_st_col3_DoCellUpdate,
farmbuyer@37 1777 defaultsort = "asc",
farmbuyer@37 1778 sort = "asc",
farmbuyer@37 1779 sortnext = 1,
farmbuyer@37 1780 },
farmbuyer@37 1781 }
farmbuyer@37 1782
farmbuyer@37 1783 -- Tab 4: History (implementation)
farmbuyer@37 1784 tabs_OnGroupSelected["hist"] = function(container,specials)
farmbuyer@37 1785 histST = LibStub("ScrollingTable"):CreateST(hist_st_cols,eoi_st_displayed_rows,eoi_st_rowheight)
farmbuyer@95 1786 gui.histST = histST
farmbuyer@37 1787 if addon.author_debug then
farmbuyer@37 1788 _G.OLHST = histST
farmbuyer@1 1789 end
farmbuyer@1 1790
farmbuyer@37 1791 if not eoi_st_otherrow_bgcolortable_default then
farmbuyer@37 1792 eoi_st_otherrow_bgcolortable_default = histST:GetDefaultHighlightBlank()
farmbuyer@37 1793 setmetatable(eoi_st_otherrow_bgcolortable, {__index = function (bg, key)
farmbuyer@37 1794 return eoi_st_otherrow_bgcolortable_default
farmbuyer@37 1795 end})
farmbuyer@1 1796 end
farmbuyer@1 1797
farmbuyer@37 1798 addon:_build_history_names()
farmbuyer@37 1799 addon:_fill_out_hist_data(1)
farmbuyer@37 1800 histST:SetData(addon.history.st)
farmbuyer@37 1801 histST:RegisterEvents{
farmbuyer@37 1802 OnEnter = eoi_st_OnEnter,
farmbuyer@37 1803 OnLeave = eoi_st_OnLeave,
farmbuyer@37 1804 OnClick = hist_st_OnClick,
farmbuyer@37 1805 --OnDoubleClick = hist_st_OnDoubleClick,
farmbuyer@37 1806 }
farmbuyer@37 1807 local oldrefresh = histST.Refresh
farmbuyer@37 1808 histST.Refresh = function (self, opt_index)
farmbuyer@37 1809 addon:_fill_out_hist_data(opt_index)
farmbuyer@37 1810 return oldrefresh(self)
farmbuyer@37 1811 end
farmbuyer@37 1812 histST.OuroLoot_Refresh = function (self, opt_index)
farmbuyer@37 1813 addon:_fill_out_hist_data(opt_index)
farmbuyer@37 1814 self:SortData() -- calls hooked refresh
farmbuyer@6 1815 end
farmbuyer@6 1816
farmbuyer@37 1817 histST:SetFilter(history_filter_by_recent)
farmbuyer@6 1818
farmbuyer@37 1819 -- Zaps history for the given realm, or the current (current-playing
farmbuyer@37 1820 -- realm, not currently-displayed realm) one if not specified.
farmbuyer@37 1821 local function reset_current_realm (opt_realmname)
farmbuyer@37 1822 local r = assert(opt_realmname or GetRealmName())
farmbuyer@37 1823 -- new .history table:
farmbuyer@37 1824 addon.history_all[r] = addon:_prep_new_history_category (nil, r)
farmbuyer@37 1825 addon.history = addon.history_all[r]
farmbuyer@37 1826 addon.hist_clean = nil
farmbuyer@37 1827 -- new .history.st table:
farmbuyer@37 1828 histST:OuroLoot_Refresh()
farmbuyer@37 1829 histST:SetData(addon.history.st)
farmbuyer@37 1830 end
farmbuyer@6 1831
farmbuyer@1 1832 tabs_OnGroupSelected["hist"] = function(container,specials)
farmbuyer@95 1833 local st_widget = AceGUI:Create("lib-st")
farmbuyer@95 1834 gui.which_ST = histST
farmbuyer@37 1835 histST:OuroLoot_Refresh()
farmbuyer@37 1836 st_widget:WrapST(histST)
farmbuyer@37 1837 st_widget.head_offset = 15
farmbuyer@37 1838 st_widget.tail_offset = 0
farmbuyer@37 1839 container:SetLayout("Fill")
farmbuyer@37 1840 container:AddChild(st_widget)
farmbuyer@37 1841 setstatus(hist_normal_status)
farmbuyer@1 1842
farmbuyer@37 1843 local b
farmbuyer@37 1844 do
farmbuyer@37 1845 local realms,current = {},1
farmbuyer@37 1846 for realmname,histtable in pairs(addon.history_all) do
farmbuyer@37 1847 if type(histtable) == 'table' then
farmbuyer@37 1848 tinsert(realms,realmname)
farmbuyer@37 1849 if addon.history == histtable then current = #realms end
farmbuyer@4 1850 end
farmbuyer@4 1851 end
farmbuyer@37 1852 b = mkbutton("Dropdown", nil, "", [[Which realm to display]])
farmbuyer@1 1853 b:SetFullWidth(true)
farmbuyer@37 1854 b:SetLabel() -- required even when empty, see ace3 ticket #234
farmbuyer@37 1855 b:SetList(realms)
farmbuyer@37 1856 b:SetValue(current)
farmbuyer@37 1857 b:SetCallback("OnValueChanged", function(_dd,event,choice)
farmbuyer@37 1858 local r = realms[choice]
farmbuyer@37 1859 addon.history = addon:_prep_new_history_category (addon.history_all[r], r)
farmbuyer@37 1860 addon.hist_clean = nil
farmbuyer@6 1861 histST:OuroLoot_Refresh()
farmbuyer@6 1862 histST:SetData(addon.history.st)
farmbuyer@37 1863 -- Reset filters to normal
farmbuyer@37 1864 history_filter_who = nil
farmbuyer@37 1865 histST:SetFilter(history_filter_by_recent)
farmbuyer@37 1866 setstatus(hist_normal_status)
farmbuyer@1 1867 return addon:redisplay()
farmbuyer@1 1868 end)
farmbuyer@1 1869 specials:AddChild(b)
farmbuyer@37 1870 end
farmbuyer@1 1871
farmbuyer@95 1872 --[[ b = AceGUI:Create("Spacer") b:SetFullWidth(true) b:SetHeight(10) specials:AddChild(b) ]]
farmbuyer@4 1873
farmbuyer@37 1874 b = mkbutton("Regenerate",
farmbuyer@37 1875 [[Erases all history entries from the displayed realm, and regenerates it from current loot information.]])
farmbuyer@37 1876 b:SetFullWidth(true)
farmbuyer@37 1877 b:SetDisabled (#addon.history == 0)
farmbuyer@37 1878 b:SetCallback("OnClick", function(_b)
farmbuyer@37 1879 local dialog = StaticPopup_Show("OUROL_HIST_REGEN", addon.history.realm)
farmbuyer@37 1880 dialog.data = addon
farmbuyer@37 1881 dialog.data2 = function(_addon)
farmbuyer@37 1882 _addon:rewrite_history (_addon.history.realm)
farmbuyer@37 1883 histST:OuroLoot_Refresh()
farmbuyer@37 1884 histST:SetData(_addon.history.st)
farmbuyer@37 1885 end
farmbuyer@37 1886 end)
farmbuyer@37 1887 specials:AddChild(b)
farmbuyer@1 1888
farmbuyer@37 1889 b = mkbutton('hist_clear', "Clear Realm History",
farmbuyer@37 1890 [[|cffff1010Erases absolutely all> history entries from the displayed realm.]])
farmbuyer@37 1891 b:SetFullWidth(true)
farmbuyer@37 1892 b:SetCallback("OnClick", function (_b)
farmbuyer@37 1893 local dialog = StaticPopup_Show("OUROL_HIST_CLEAR", addon.history.realm)
farmbuyer@37 1894 dialog.data = addon
farmbuyer@37 1895 dialog.data2 = function(_addon)
farmbuyer@37 1896 reset_current_realm(_addon.history.realm)
farmbuyer@37 1897 end
farmbuyer@37 1898 end)
farmbuyer@37 1899 specials:AddChild(b)
farmbuyer@37 1900
farmbuyer@37 1901 b = mkbutton('hist_clear_all', "Clear All History",
farmbuyer@37 1902 [[|cffff1010Erases absolutely all> history entries from ALL realms.]])
farmbuyer@37 1903 b:SetFullWidth(true)
farmbuyer@37 1904 b:SetCallback("OnClick", function (_b)
farmbuyer@37 1905 local dialog = StaticPopup_Show("OUROL_HIST_CLEAR", "ALL realms")
farmbuyer@37 1906 dialog.data = addon
farmbuyer@37 1907 dialog.data2 = function(_addon)
farmbuyer@37 1908 _addon.history_all = {}
farmbuyer@37 1909 reset_current_realm()
farmbuyer@37 1910 end
farmbuyer@37 1911 end)
farmbuyer@37 1912 specials:AddChild(b)
farmbuyer@37 1913
farmbuyer@37 1914 b = mkbutton('hist_clear_old', "Clear Older",
farmbuyer@75 1915 [[Preserves only the latest loot entries for players on the displayed realm, removing all earlier ones.]])
farmbuyer@37 1916 b:SetFullWidth(true)
farmbuyer@37 1917 b:SetCallback("OnClick", function (_b)
farmbuyer@75 1918 local dialog = StaticPopup_Show("OUROL_HIST_PREEN", '', addon.history.realm, addon)
farmbuyer@37 1919 dialog.data = addon
farmbuyer@75 1920 dialog.data2 = function (_addon, howmany)
farmbuyer@75 1921 _addon:preen_history (_addon.history.realm, howmany)
farmbuyer@37 1922 _addon.hist_clean = nil
farmbuyer@37 1923 histST:OuroLoot_Refresh()
farmbuyer@37 1924 end
farmbuyer@37 1925 end)
farmbuyer@37 1926 specials:AddChild(b)
farmbuyer@1 1927 end
farmbuyer@37 1928 return tabs_OnGroupSelected["hist"](container,specials)
farmbuyer@1 1929 end
farmbuyer@83 1930 noob_tips["hist"] = _markup[[
farmbuyer@83 1931 <Left>-click a row to see all history for that player. <Right>-click any row
farmbuyer@83 1932 to return to showing all players.
farmbuyer@83 1933
farmbuyer@83 1934 <Shift-Left> while over an item link to paste it into chat. <Shift-Right>
farmbuyer@83 1935 any row to display a dropdown menu.]]
farmbuyer@95 1936 -- '/ol hi pla' -> set filter on Playername
farmbuyer@88 1937 tabs_CLI_special["hist"] = function (name)
farmbuyer@88 1938 name = '^'..name -- already tolower'd by onslash
farmbuyer@88 1939 for _,player in ipairs(addon.history) do
farmbuyer@88 1940 if player.name:lower():find(name) then
farmbuyer@88 1941 history_filter_who = player.name
farmbuyer@88 1942 histST:SetFilter(history_filter_by_name)
farmbuyer@88 1943 setstatus(hist_name_status)
farmbuyer@88 1944 break
farmbuyer@88 1945 end
farmbuyer@88 1946 end
farmbuyer@88 1947 -- If nothing found, reset to normal or just leave alone?
farmbuyer@88 1948 end
farmbuyer@1 1949
farmbuyer@37 1950
farmbuyer@6 1951 -- Tab 5: Help (content in verbage.lua)
farmbuyer@1 1952
farmbuyer@37 1953
farmbuyer@96 1954 -- Tab 6: Options (content in options.lua)
farmbuyer@1 1955
farmbuyer@1 1956
farmbuyer@1 1957 -- Simply to avoid recreating the same function over and over
farmbuyer@1 1958 local tabs_OnGroupSelected_func_args = { [2] = "OnGroupSelected" }
farmbuyer@1 1959 tabs_OnGroupSelected_func = function (tabs,event,group)
farmbuyer@1 1960 tabs_OnGroupSelected_func_args[1] = tabs
farmbuyer@1 1961 tabs_OnGroupSelected_func_args[3] = group
farmbuyer@98 1962 gui.opts = addon.db.profile
farmbuyer@83 1963 hide_noobtips_frame()
farmbuyer@1 1964 tabs:ReleaseChildren()
farmbuyer@1 1965 local spec = tabs:GetUserData("special buttons group")
farmbuyer@1 1966 spec:ReleaseChildren()
farmbuyer@95 1967 local h = AceGUI:Create("Heading")
farmbuyer@1 1968 h:SetFullWidth(true)
farmbuyer@95 1969 h:SetText(gui.tabtexts[group].title)
farmbuyer@1 1970 spec:AddChild(h)
farmbuyer@76 1971 do
farmbuyer@76 1972 addon.sender_list.sort()
farmbuyer@76 1973 local fmt = "Received broadcast data from %d |4player:players;."
farmbuyer@76 1974 if addon.history_suppress then
farmbuyer@76 1975 -- this is the druid class color reworked into hex
farmbuyer@76 1976 fmt = fmt .. " |cffff7d0aHistory recording suppressed.|r"
farmbuyer@76 1977 end
farmbuyer@76 1978 tabs.titletext:SetFormattedText (fmt, addon.sender_list.activeI)
farmbuyer@76 1979 end
farmbuyer@81 1980 local status,err = pcall (tabs_OnGroupSelected[group], tabs, spec, group)
farmbuyer@81 1981 if not status then
farmbuyer@81 1982 addon:horrible_horrible_error(err)
farmbuyer@81 1983 end
farmbuyer@97 1984 if gui.opts.gui_noob then
farmbuyer@83 1985 local tip = noob_tips[group]
farmbuyer@83 1986 if type(tip) == 'function' then
farmbuyer@83 1987 tip = tip()
farmbuyer@83 1988 end
farmbuyer@83 1989 if type(tip) == 'string' and tip ~= "" then
farmbuyer@83 1990 local w = get_noobtips_frame()
farmbuyer@83 1991 w:SetParent (_d.content)
farmbuyer@83 1992 w:ClearAllPoints()
farmbuyer@83 1993 w:SetPoint("BOTTOMLEFT", _d.frame, "BOTTOMRIGHT", 3, 3)
farmbuyer@83 1994 w:Show()
farmbuyer@83 1995 w:DoTextWork(tip)
farmbuyer@83 1996 end
farmbuyer@83 1997 end
farmbuyer@1 1998 --[====[
farmbuyer@1 1999 Unfortunately, :GetHeight() called on anything useful out of a TabGroup
farmbuyer@1 2000 returns the static default size (about 50 pixels) until the refresh
farmbuyer@1 2001 cycle *after* all the frames are shown. Trying to fix it up after a
farmbuyer@1 2002 single OnUpdate doesn't work either. So for now it's all hardcoded.
farmbuyer@1 2003
farmbuyer@83 2004 Using this to determine the actual height of the usable area. (Will
farmbuyer@83 2005 error until an ST is shown, which only happens if it's tracking, etc.)
farmbuyer@83 2006 416 pixels
farmbuyer@1 2007 if group == "eoi" then
farmbuyer@1 2008 local stframe = tabs.children[1].frame
farmbuyer@1 2009 print(stframe:GetTop(),"-",stframe:GetBottom(),"=",
farmbuyer@1 2010 stframe:GetTop()-stframe:GetBottom())
farmbuyer@1 2011 print(stframe:GetRight(),"-",stframe:GetLeft(),"=",
farmbuyer@1 2012 stframe:GetRight()-stframe:GetLeft())
farmbuyer@1 2013 end
farmbuyer@1 2014 ]====]
farmbuyer@1 2015 end
farmbuyer@1 2016
farmbuyer@1 2017 --[[
farmbuyer@1 2018 mkbutton ("WidgetType", 'display key', "Text On Widget", "the mouseover display text")
farmbuyer@1 2019 mkbutton ( [Button] 'display key', "Text On Widget", "the mouseover display text")
farmbuyer@1 2020 mkbutton ( [Button] [text] "Text On Widget", "the mouseover display text")
farmbuyer@1 2021 ]]
farmbuyer@83 2022 function mkbutton (opt_widget_type, opt_key, label, status)
farmbuyer@83 2023 if not label then
farmbuyer@83 2024 opt_widget_type, opt_key, label, status = "Button", opt_widget_type, opt_widget_type, opt_key
farmbuyer@83 2025 elseif not status then
farmbuyer@83 2026 opt_widget_type, opt_key, label, status = "Button", opt_widget_type, opt_key, label
farmbuyer@1 2027 end
farmbuyer@95 2028 local button = assert(AceGUI:Create(opt_widget_type))
farmbuyer@83 2029 if button.SetText then button:SetText(tostring(label)) end
farmbuyer@83 2030 status = _markup(status)
farmbuyer@83 2031 button:SetCallback("OnEnter", function() setstatus(status) end) -- maybe factor that closure out
farmbuyer@83 2032 button:SetCallback("OnLeave", statusy_OnLeave)
farmbuyer@83 2033 -- retrieval key may be specified as nil if all the parameters are given
farmbuyer@83 2034 if opt_key then _d:SetUserData (opt_key, button) end
farmbuyer@83 2035 return button
farmbuyer@1 2036 end
farmbuyer@96 2037 gui.mkbutton = mkbutton
farmbuyer@1 2038
farmbuyer@1 2039 --[[
farmbuyer@1 2040 Creates the main window.
farmbuyer@1 2041 ]]
farmbuyer@1 2042 function addon:BuildMainDisplay (opt_tabselect)
farmbuyer@1 2043 if self.display then
farmbuyer@1 2044 -- try to get everything to update, rebuild, refresh... ugh, no
farmbuyer@1 2045 self.display:Hide()
farmbuyer@1 2046 end
farmbuyer@92 2047 if self.NOLOAD then
farmbuyer@92 2048 -- don't even try
farmbuyer@92 2049 return
farmbuyer@92 2050 end
farmbuyer@1 2051
farmbuyer@25 2052 -- This probably causes taint... hm.
farmbuyer@25 2053 local prev_fade_time = UIDROPDOWNMENU_SHOW_TIME
farmbuyer@25 2054 UIDROPDOWNMENU_SHOW_TIME = 4
farmbuyer@25 2055
farmbuyer@47 2056 if dirty_tabs then
farmbuyer@84 2057 -- pointers known to be good by now, pass them back in
farmbuyer@84 2058 self:gui_init (g_loot, g_uniques)
farmbuyer@47 2059 self:zero_printed_fenceposts()
farmbuyer@47 2060 end
farmbuyer@97 2061 gui.opts = self.db.profile
farmbuyer@47 2062
farmbuyer@95 2063 local display = AceGUI:Create("Frame")
farmbuyer@1 2064 _d = display
farmbuyer@1 2065 self.display = display
farmbuyer@17 2066 display:SetTitle(window_title)
farmbuyer@1 2067 display:SetStatusText(self.status_text)
farmbuyer@1 2068 display:SetLayout("Flow")
farmbuyer@16 2069 display:SetStatusTable{width=900,height=550} -- default height is 500
farmbuyer@47 2070 display:EnableResize(false)
farmbuyer@96 2071 display:SetUserData("GUI state",gui)
farmbuyer@1 2072 display:SetCallback("OnClose", function(_display)
farmbuyer@25 2073 UIDROPDOWNMENU_SHOW_TIME = prev_fade_time
farmbuyer@83 2074 hide_noobtips_frame()
farmbuyer@95 2075 _d = nil
farmbuyer@1 2076 self.display = nil
farmbuyer@95 2077 AceGUI:Release(_display)
farmbuyer@6 2078 flib.clear()
farmbuyer@1 2079 collectgarbage()
farmbuyer@1 2080 end)
farmbuyer@1 2081
farmbuyer@1 2082 ----- Right-hand panel
farmbuyer@1 2083 local rhs_width = 0.20
farmbuyer@95 2084 local control = AceGUI:Create("SimpleGroup")
farmbuyer@1 2085 control:SetLayout("Flow")
farmbuyer@1 2086 control:SetRelativeWidth(rhs_width)
farmbuyer@1 2087 control.alignoffset = 25
farmbuyer@1 2088 control:PauseLayout()
farmbuyer@1 2089 local h,b
farmbuyer@1 2090
farmbuyer@1 2091 --- Main ---
farmbuyer@95 2092 h = AceGUI:Create("Heading")
farmbuyer@1 2093 h:SetFullWidth(true)
farmbuyer@1 2094 h:SetText("Main")
farmbuyer@1 2095 control:AddChild(h)
farmbuyer@1 2096
farmbuyer@1 2097 do
farmbuyer@1 2098 b = mkbutton("Dropdown", nil, "",
farmbuyer@1 2099 [[Enable full tracking, only rebroadcasting, or disable activity altogether.]])
farmbuyer@1 2100 b:SetFullWidth(true)
farmbuyer@1 2101 b:SetLabel("On/Off:")
farmbuyer@1 2102 b:SetList{"Full Tracking", "Broadcasting", "Disabled"}
farmbuyer@1 2103 b:SetValue(self.enabled and 1 or (self.rebroadcast and 2 or 3))
farmbuyer@1 2104 b:SetCallback("OnValueChanged", function(_w,event,choice)
farmbuyer@1 2105 if choice == 1 then self:Activate()
farmbuyer@1 2106 elseif choice == 2 then self:Activate(nil,true)
farmbuyer@1 2107 else self:Deactivate()
farmbuyer@1 2108 end
farmbuyer@1 2109 _w = display:GetUserData('comm_ident')
farmbuyer@1 2110 if _w and _w:IsVisible() then
farmbuyer@1 2111 _w:SetDisabled(self.enabled or self.rebroadcast)
farmbuyer@1 2112 end
farmbuyer@1 2113 _w = display:GetUserData('eoi_bcast_req')
farmbuyer@1 2114 if _w and _w:IsVisible() then
farmbuyer@1 2115 _w:SetDisabled(not self.enabled)
farmbuyer@1 2116 end
farmbuyer@1 2117 end)
farmbuyer@1 2118 control:AddChild(b)
farmbuyer@1 2119 end
farmbuyer@1 2120
farmbuyer@1 2121 b = mkbutton("Dropdown", 'threshold', "",
farmbuyer@1 2122 [[Items greater than or equal to this quality will be tracked/rebroadcast.]])
farmbuyer@1 2123 b:SetFullWidth(true)
farmbuyer@1 2124 b:SetLabel("Threshold:")
farmbuyer@1 2125 b:SetList(self.thresholds)
farmbuyer@1 2126 b:SetValue(self.threshold)
farmbuyer@1 2127 b:SetCallback("OnValueChanged", function(_dd,event,choice)
farmbuyer@1 2128 self:SetThreshold(choice)
farmbuyer@1 2129 end)
farmbuyer@1 2130 control:AddChild(b)
farmbuyer@1 2131
farmbuyer@4 2132 b = mkbutton("Clear Loot",
farmbuyer@1 2133 [[+Erases> all current loot information and generated text (but not saved texts).]])
farmbuyer@1 2134 b:SetFullWidth(true)
farmbuyer@1 2135 b:SetCallback("OnClick", function()
farmbuyer@1 2136 StaticPopup_Show("OUROL_CLEAR").data = self
farmbuyer@1 2137 end)
farmbuyer@1 2138 control:AddChild(b)
farmbuyer@1 2139
farmbuyer@95 2140 b = AceGUI:Create("Spacer")
farmbuyer@1 2141 b:SetFullWidth(true)
farmbuyer@16 2142 b:SetHeight(10)
farmbuyer@1 2143 control:AddChild(b)
farmbuyer@1 2144
farmbuyer@1 2145 --[[
farmbuyer@1 2146 --- Saved Texts ---
farmbuyer@1 2147 [ Save Current As... ]
farmbuyer@1 2148 saved1
farmbuyer@1 2149 saved2
farmbuyer@1 2150 ...
farmbuyer@1 2151 [ Load ] [ Delete ]
farmbuyer@1 2152 ]]
farmbuyer@95 2153 h = AceGUI:Create("Heading")
farmbuyer@1 2154 h:SetFullWidth(true)
farmbuyer@1 2155 h:SetText("Saved Texts")
farmbuyer@1 2156 control:AddChild(h)
farmbuyer@1 2157 b = mkbutton("Save Current As...",
farmbuyer@1 2158 [[Save forum/attendance/etc texts for later retrieval. Main loot information not included.]])
farmbuyer@1 2159 b:SetFullWidth(true)
farmbuyer@1 2160 b:SetCallback("OnClick", function()
farmbuyer@1 2161 StaticPopup_Show "OUROL_SAVE_SAVEAS"
farmbuyer@1 2162 _d:Hide()
farmbuyer@1 2163 end)
farmbuyer@1 2164 control:AddChild(b)
farmbuyer@1 2165
farmbuyer@16 2166 do
farmbuyer@95 2167 local scontainer = AceGUI:Create("SimpleGroup")
farmbuyer@16 2168 scontainer:SetFullWidth(true)
farmbuyer@16 2169 scontainer:SetFullHeight(false)
farmbuyer@16 2170 scontainer:SetAutoAdjustHeight(false)
farmbuyer@16 2171 scontainer:SetHeight(40) -- no relative height available anymore
farmbuyer@16 2172 scontainer:SetLayout("Fill")
farmbuyer@95 2173 local scroll = AceGUI:Create("ScrollFrame")
farmbuyer@16 2174 scroll:SetLayout("List")
farmbuyer@16 2175 local saved = self:check_saved_table(--[[silent_on_empty=]]true)
farmbuyer@16 2176 if saved then for i,s in ipairs(saved) do
farmbuyer@95 2177 local il = AceGUI:Create("InteractiveLabel")
farmbuyer@16 2178 il:SetFullWidth(true)
farmbuyer@16 2179 il:SetText(s.name)
farmbuyer@16 2180 il:SetUserData("num",i)
farmbuyer@16 2181 il:SetHighlight(1,1,1,0.4)
farmbuyer@16 2182 local str = ("%s %d entries %s"):format(s.date,s.count,s.name)
farmbuyer@16 2183 il:SetCallback("OnEnter", function() setstatus(str) end)
farmbuyer@16 2184 il:SetCallback("OnLeave", statusy_OnLeave)
farmbuyer@16 2185 il:SetCallback("OnClick", function(_il)
farmbuyer@16 2186 local prev = _d:GetUserData("saved selection")
farmbuyer@16 2187 if prev then
farmbuyer@16 2188 prev.highlight:Hide()
farmbuyer@16 2189 prev:SetColor()
farmbuyer@16 2190 end
farmbuyer@16 2191 _il:SetColor(0,1,0)
farmbuyer@16 2192 _il.highlight:Show()
farmbuyer@16 2193 _d:SetUserData("saved selection",_il)
farmbuyer@16 2194 _d:GetUserData("Load"):SetDisabled(false)
farmbuyer@16 2195 _d:GetUserData("Delete"):SetDisabled(false)
farmbuyer@16 2196 end)
farmbuyer@16 2197 scroll:AddChild(il)
farmbuyer@16 2198 end end
farmbuyer@16 2199 scontainer:AddChild(scroll)
farmbuyer@16 2200 control:AddChild(scontainer)
farmbuyer@16 2201 end
farmbuyer@1 2202
farmbuyer@1 2203 b = mkbutton("Load",
farmbuyer@1 2204 [[Load previously saved text. +REPLACES> all current loot information!]])
farmbuyer@1 2205 b:SetRelativeWidth(0.5)
farmbuyer@1 2206 b:SetCallback("OnClick", function()
farmbuyer@1 2207 local num = _d:GetUserData("saved selection"):GetUserData("num")
farmbuyer@1 2208 self:save_restore(num)
farmbuyer@1 2209 self:BuildMainDisplay()
farmbuyer@1 2210 end)
farmbuyer@1 2211 b:SetDisabled(true)
farmbuyer@1 2212 control:AddChild(b)
farmbuyer@1 2213 b = mkbutton("Delete",
farmbuyer@1 2214 [[Delete previously saved text.]])
farmbuyer@1 2215 b:SetRelativeWidth(0.5)
farmbuyer@1 2216 b:SetCallback("OnClick", function()
farmbuyer@1 2217 local num = _d:GetUserData("saved selection"):GetUserData("num")
farmbuyer@1 2218 self:save_delete(num)
farmbuyer@1 2219 self:BuildMainDisplay()
farmbuyer@1 2220 end)
farmbuyer@1 2221 b:SetDisabled(true)
farmbuyer@1 2222 control:AddChild(b)
farmbuyer@1 2223
farmbuyer@95 2224 b = AceGUI:Create("Spacer")
farmbuyer@1 2225 b:SetFullWidth(true)
farmbuyer@16 2226 b:SetHeight(10)
farmbuyer@1 2227 control:AddChild(b)
farmbuyer@1 2228
farmbuyer@1 2229 -- Other stuff on right-hand side
farmbuyer@95 2230 local tab_specials = AceGUI:Create("SimpleGroup")
farmbuyer@1 2231 tab_specials:SetLayout("Flow")
farmbuyer@1 2232 tab_specials:SetFullWidth(true)
farmbuyer@1 2233 control:AddChild(tab_specials)
farmbuyer@1 2234 control:ResumeLayout()
farmbuyer@1 2235
farmbuyer@1 2236 ----- Left-hand group
farmbuyer@95 2237 local tabs = AceGUI:Create("TabGroup")
farmbuyer@1 2238 tabs:SetLayout("Flow")
farmbuyer@1 2239 tabs.alignoffset = 25
farmbuyer@49 2240 local titletext_orig_fo = tabs.titletext:GetFontObject()
farmbuyer@49 2241 tabs.titletext:SetFontObject(GameFontNormalSmall)
farmbuyer@49 2242 tabs:SetCallback("OnRelease", function(_tabs)
farmbuyer@49 2243 tabs.titletext:SetFontObject(titletext_orig_fo)
farmbuyer@49 2244 end)
farmbuyer@1 2245 tabs:SetRelativeWidth(0.99-rhs_width)
farmbuyer@1 2246 tabs:SetFullHeight(true)
farmbuyer@1 2247 tabs:SetTabs(tabgroup_tabs)
farmbuyer@1 2248 tabs:SetCallback("OnGroupSelected", tabs_OnGroupSelected_func)
farmbuyer@1 2249 tabs:SetCallback("OnTabEnter", function(_tabs,event,value,tab)
farmbuyer@95 2250 setstatus(gui.tabtexts[value].desc)
farmbuyer@1 2251 end)
farmbuyer@1 2252 tabs:SetCallback("OnTabLeave", statusy_OnLeave)
farmbuyer@1 2253 tabs:SetUserData("special buttons group",tab_specials)
farmbuyer@76 2254 tabs:SelectTab((opt_tabselect and #opt_tabselect>0)
farmbuyer@76 2255 and opt_tabselect or "eoi")
farmbuyer@1 2256
farmbuyer@1 2257 display:AddChildren (tabs, control)
farmbuyer@1 2258 display:ApplyStatus()
farmbuyer@1 2259
farmbuyer@1 2260 display:Show() -- without this, only appears every *other* function call
farmbuyer@1 2261 return display
farmbuyer@1 2262 end
farmbuyer@1 2263
farmbuyer@95 2264 -- Searches tab titles from left to right.
farmbuyer@88 2265 function addon:OpenMainDisplayToTab (text, opt_arg)
farmbuyer@44 2266 text = '^'..text:lower()
farmbuyer@95 2267 for _,tab in ipairs(gui.taborder) do
farmbuyer@95 2268 local v = gui.tabtexts[tab]
farmbuyer@95 2269 if v and v.title:lower():find(text) then
farmbuyer@1 2270 self:BuildMainDisplay(tab)
farmbuyer@88 2271 if opt_arg and tabs_CLI_special[tab] then
farmbuyer@88 2272 tabs_CLI_special[tab](opt_arg)
farmbuyer@88 2273 end
farmbuyer@1 2274 return true
farmbuyer@1 2275 end
farmbuyer@1 2276 end
farmbuyer@1 2277 end
farmbuyer@1 2278
farmbuyer@1 2279 -- Essentially a re-click on the current tab (if the current tab were clickable).
farmbuyer@1 2280 function addon:redisplay ()
farmbuyer@1 2281 tabs_OnGroupSelected_func (unpack(tabs_OnGroupSelected_func_args))
farmbuyer@1 2282 end
farmbuyer@1 2283
farmbuyer@103 2284 function addon:GoToLootLine (line)
farmbuyer@103 2285 local lineno = tonumber(self.lootjumps[line])
farmbuyer@103 2286 self:OpenMainDisplayToTab ("Loot", lineno)
farmbuyer@103 2287 end
farmbuyer@103 2288
farmbuyer@1 2289
farmbuyer@1 2290 ------ Popup dialogs
farmbuyer@75 2291 local function build_my_slider_widget()
farmbuyer@75 2292 local s = CreateFrame("Slider", "OuroLootSlider", nil, "OptionsSliderTemplate")
farmbuyer@75 2293 s.text = OuroLootSliderText
farmbuyer@75 2294 s.low = OuroLootSliderLow
farmbuyer@75 2295 s.high = OuroLootSliderHigh
farmbuyer@75 2296 s:SetScript("OnValueChanged", function (_s, value)
farmbuyer@75 2297 _s.value = value -- conveniently, this is already of numeric type
farmbuyer@75 2298 --_s.text:SetText(tostring(value))
farmbuyer@75 2299 if _s.DoOnValueChanged then
farmbuyer@75 2300 _s:DoOnValueChanged()
farmbuyer@75 2301 end
farmbuyer@75 2302 end)
farmbuyer@75 2303 build_my_slider_widget = nil
farmbuyer@75 2304 return s
farmbuyer@75 2305 end
farmbuyer@75 2306
farmbuyer@1 2307 StaticPopupDialogs["OUROL_CLEAR"] = flib.StaticPopup{
farmbuyer@1 2308 text = "Clear current loot information and text?",
farmbuyer@16 2309 button1 = YES,
farmbuyer@16 2310 button2 = NO,
farmbuyer@1 2311 OnAccept = function (dialog, addon)
farmbuyer@1 2312 addon:Clear(--[[verbose_p=]]true)
farmbuyer@1 2313 end,
farmbuyer@1 2314 }
farmbuyer@1 2315
farmbuyer@37 2316 StaticPopupDialogs["OUROL_HIST_REGEN"] = flib.StaticPopup{
farmbuyer@37 2317 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@75 2318 text = "Erase all history entries from " .. ITEM_QUALITY_COLORS[5].hex
farmbuyer@75 2319 .. "%s|r, and generate it anew from current loot?",
farmbuyer@37 2320 button1 = YES,
farmbuyer@37 2321 button2 = NO,
farmbuyer@37 2322 OnAccept = function (dialog, addon, data2)
farmbuyer@37 2323 data2(addon)
farmbuyer@37 2324 addon:Print("%s history has been regenerated.", addon.history.realm)
farmbuyer@37 2325 addon:redisplay()
farmbuyer@37 2326 end,
farmbuyer@37 2327 }
farmbuyer@37 2328
farmbuyer@16 2329 StaticPopupDialogs["OUROL_HIST_CLEAR"] = flib.StaticPopup{
farmbuyer@37 2330 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@37 2331 text = "Erase all history entries from " .. ITEM_QUALITY_COLORS[5].hex .. "%s|r?",
farmbuyer@16 2332 button1 = YES,
farmbuyer@16 2333 button2 = NO,
farmbuyer@16 2334 OnAccept = function (dialog, addon, data2)
farmbuyer@16 2335 data2(addon)
farmbuyer@16 2336 addon:Print("Stimpy, you eeediot, you've pushed the history erase button!")
farmbuyer@16 2337 addon:redisplay()
farmbuyer@16 2338 end,
farmbuyer@16 2339 }
farmbuyer@16 2340
farmbuyer@16 2341 StaticPopupDialogs["OUROL_HIST_PREEN"] = flib.StaticPopup{
farmbuyer@37 2342 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@75 2343 text = "This will erase all but the latest "
farmbuyer@75 2344 .. ITEM_QUALITY_COLORS[ITEM_QUALITY_UNCOMMON].hex
farmbuyer@75 2345 .. "%s|r for each player on "
farmbuyer@75 2346 .. ITEM_QUALITY_COLORS[5].hex .. "%s|r. " .. CONTINUE .. "?",
farmbuyer@16 2347 button1 = YES,
farmbuyer@16 2348 button2 = NO,
farmbuyer@75 2349 OnShow = function (dialog, addon)
farmbuyer@75 2350 local thistable = StaticPopupDialogs[dialog.which]
farmbuyer@75 2351 -- StaticPopup_Resize does not take extraFrame into account, so we
farmbuyer@89 2352 -- monkeypatch the sizing method that _Resize calls at the end.
farmbuyer@75 2353 dialog.saved_setheight = dialog.SetHeight
farmbuyer@75 2354 dialog.SetHeight = function (d, h)
farmbuyer@75 2355 return d.saved_setheight(d,h+35)
farmbuyer@75 2356 end
farmbuyer@75 2357 dialog.extraFrame:ClearAllPoints()
farmbuyer@75 2358 dialog.extraFrame:SetPoint("TOP", dialog.text, "BOTTOM")
farmbuyer@75 2359 dialog.extraFrame:SetWidth(150)
farmbuyer@75 2360 dialog.extraFrame:SetHeight(35)
farmbuyer@75 2361 dialog.extraFrame:Show()
farmbuyer@75 2362 local slider = _G.OuroLootSlider or build_my_slider_widget()
farmbuyer@75 2363 slider.DoOnValueChanged = function(s)
farmbuyer@75 2364 dialog.text:SetFormattedText (thistable.text,
farmbuyer@75 2365 s.value == 1 and "single entry" or (s.value .. " entries"),
farmbuyer@75 2366 addon.history.realm)
farmbuyer@75 2367 StaticPopup_Resize (dialog, "OUROL_HIST_PREEN")
farmbuyer@75 2368 end
farmbuyer@75 2369 slider:SetOrientation('HORIZONTAL')
farmbuyer@75 2370 slider:SetMinMaxValues(1,30)
farmbuyer@75 2371 slider:SetValueStep(1)
farmbuyer@75 2372 slider.low:SetText("1")
farmbuyer@75 2373 slider.high:SetText("30")
farmbuyer@75 2374 --slider.tooltipText = ???
farmbuyer@75 2375 slider:SetParent(dialog.extraFrame)
farmbuyer@75 2376 slider:ClearAllPoints()
farmbuyer@75 2377 slider:SetPoint("TOPLEFT",dialog.extraFrame,"TOPLEFT",0, -15)
farmbuyer@75 2378 slider:SetPoint("BOTTOMRIGHT",dialog.extraFrame,"BOTTOMRIGHT",0, 0)
farmbuyer@75 2379 slider:Show()
farmbuyer@75 2380 -- This causes OnValueChanged to fire, reformatting the text. Except
farmbuyer@75 2381 -- IF the slider has already been shown, and IF at the time it was hidden
farmbuyer@75 2382 -- it had the same value here, THEN there is technically no "change"
farmbuyer@75 2383 -- and no event is fired. We work around this clever optimization by
farmbuyer@75 2384 -- doing a pair of set's, forcing the last one to fire OVC.
farmbuyer@75 2385 slider:SetValue(1)
farmbuyer@75 2386 slider:SetValue(5)
farmbuyer@75 2387 end,
farmbuyer@75 2388 OnAccept = function (dialog, addon, callback)
farmbuyer@75 2389 local howmany = assert(tonumber(_G.OuroLootSlider.value))
farmbuyer@75 2390 callback (addon, howmany)
farmbuyer@75 2391 addon:Print("All loot prior to the most recent %d |4entry:entries; has been erased.", howmany)
farmbuyer@16 2392 addon:redisplay()
farmbuyer@16 2393 end,
farmbuyer@75 2394 OnHide = function (dialog, addon)
farmbuyer@75 2395 dialog.SetHeight = nil
farmbuyer@75 2396 dialog.saved_setheight = nil
farmbuyer@75 2397 dialog.extraFrame:ClearAllPoints()
farmbuyer@75 2398 _G.OuroLootSlider:Hide() -- parent is hidden, why is this required?
farmbuyer@75 2399 _G.OuroLootSlider:ClearAllPoints()
farmbuyer@75 2400 _G.OuroLootSlider:SetParent(nil)
farmbuyer@75 2401 end,
farmbuyer@16 2402 }
farmbuyer@16 2403
farmbuyer@27 2404 StaticPopupDialogs["OUROL_URL"] = { --flib.StaticPopup{
farmbuyer@27 2405 text = "Use Control-C or equivalent to copy this URL to your system clipboard:",
farmbuyer@27 2406 button1 = OKAY,
farmbuyer@27 2407 timeout = 0,
farmbuyer@27 2408 whileDead = true,
farmbuyer@27 2409 hideOnEscape = true,
farmbuyer@27 2410 enterClicksFirstButton = true,
farmbuyer@27 2411 hasEditBox = true,
farmbuyer@27 2412 editBoxWidth = 350,
farmbuyer@53 2413 preferredIndex = 3,
farmbuyer@27 2414 OnShow = function (dialog, url)
farmbuyer@27 2415 dialog.editBox:SetText(url)
farmbuyer@27 2416 dialog.editBox:SetFocus()
farmbuyer@27 2417 dialog.editBox:HighlightText()
farmbuyer@27 2418 end,
farmbuyer@27 2419 }
farmbuyer@27 2420
farmbuyer@1 2421 StaticPopupDialogs["OUROL_REMIND"] = flib.StaticPopup{
farmbuyer@77 2422 text = "Do you wish to activate Ouro Loot?|n|n(Hit the Escape key to close this window without clicking; Enter is the same as Activate)",
farmbuyer@1 2423 button1 = "Activate recording", -- "accept", left
farmbuyer@69 2424 button2 = "Broadcast Only", -- "cancel", middle
farmbuyer@69 2425 button3 = HELP_LABEL, -- "alt", right
farmbuyer@1 2426 OnAccept = function (dialog, addon)
farmbuyer@1 2427 addon:Activate()
farmbuyer@1 2428 end,
farmbuyer@69 2429 noCancelOnEscape = true,
farmbuyer@69 2430 OnCancel = function (dialog, addon)
farmbuyer@1 2431 addon:Activate(nil,true)
farmbuyer@1 2432 end,
farmbuyer@69 2433 OnAlt = function (dialog, addon)
farmbuyer@1 2434 -- hitting escape also calls this, but the 3rd arg would be "clicked"
farmbuyer@1 2435 -- in both cases, not useful here.
farmbuyer@89 2436 if MouseIsOver(dialog.button3) then
farmbuyer@1 2437 -- they actually clicked the button (or at least the mouse was over "Help"
farmbuyer@1 2438 -- when they hit escape... sigh)
farmbuyer@1 2439 addon:BuildMainDisplay('help')
farmbuyer@1 2440 else
farmbuyer@1 2441 addon.popped = true
farmbuyer@1 2442 end
farmbuyer@1 2443 end,
farmbuyer@1 2444 }
farmbuyer@1 2445
farmbuyer@69 2446 -- Callback for each Next/Accept stage of inserting a new loot or boss row via
farmbuyer@69 2447 -- dropdown. Thanks to noCancelOnReuse, each Show done here will technically
farmbuyer@69 2448 -- Hide and redisplay the same dialog, passing along the same 'data' structure
farmbuyer@69 2449 -- each time. The topmost call to our OnAccept will then finish by hiding the
farmbuyer@69 2450 -- (very last) dialog.
farmbuyer@69 2451 --
farmbuyer@69 2452 -- This is really, really hideous to read.
farmbuyer@69 2453 local function eoi_st_insert_OnAccept_boss (dialog, data, data2)
farmbuyer@69 2454 if data.all_done then
farmbuyer@69 2455 -- It'll probably be the final entry in the table, but there might have
farmbuyer@73 2456 -- been real loot happening while the user was clicking and typing.
farmbuyer@69 2457 local boss_index = addon._addBossEntry{
farmbuyer@69 2458 kind = 'boss',
farmbuyer@97 2459 bossname = (gui.opts.snarky_boss and addon.boss_abbrev[data.name] or data.name) or data.name,
farmbuyer@69 2460 reason = 'kill',
farmbuyer@69 2461 instance = data.instance,
farmbuyer@69 2462 duration = 0,
farmbuyer@69 2463 maxsize = data.max_raid_size,
farmbuyer@69 2464 raidersnap = data.yes_snap or {},
farmbuyer@69 2465 }
farmbuyer@69 2466 local entry = tremove(g_loot,boss_index)
farmbuyer@69 2467 tinsert(g_loot,data.rowindex,entry)
farmbuyer@69 2468 addon:_mark_boss_kill(data.rowindex)
farmbuyer@95 2469 gui.eoiST:OuroLoot_Refresh(data.rowindex)
farmbuyer@103 2470 local jumpprefix = addon.chatprefix ("GoToLootLine", data.rowindex)
farmbuyer@69 2471 dialog.data = nil -- free up memory
farmbuyer@103 2472 addon:PCFPrint (_G.DEFAULT_CHAT_FRAME, jumpprefix,
farmbuyer@103 2473 "Inserted %s %s at entry %d.",
farmbuyer@103 2474 data.kind, data.name, data.rowindex)
farmbuyer@69 2475 return
farmbuyer@69 2476 end
farmbuyer@69 2477
farmbuyer@69 2478 -- third click
farmbuyer@69 2479 if data.name and data.instance then
farmbuyer@69 2480 data.all_done = true
farmbuyer@69 2481 -- this is how we distinguish OnAccept from OnCancel ("clicked"); the
farmbuyer@69 2482 -- 3rd param is handled all in StaticPopup_OnClick
farmbuyer@69 2483 if data2 ~= 'clicked' then
farmbuyer@69 2484 data.yes_snap = data.maybe_snap
farmbuyer@69 2485 end
farmbuyer@69 2486 return eoi_st_insert_OnAccept_boss (dialog, data)
farmbuyer@69 2487 end
farmbuyer@69 2488
farmbuyer@69 2489 local text = dialog.editBox:GetText():trim()
farmbuyer@69 2490
farmbuyer@69 2491 -- second click
farmbuyer@69 2492 if data.name and text then
farmbuyer@69 2493 data.instance = text
farmbuyer@92 2494 -- not "reusing" this dialog in the same sense as with loot
farmbuyer@69 2495 dialog.data = nil
farmbuyer@69 2496 dialog:Hide()
farmbuyer@69 2497 local getsnap = StaticPopup_Show("OUROL_EOI_INSERT_INCLUDE_RAIDERSNAP")
farmbuyer@69 2498 getsnap.data = data
farmbuyer@69 2499 return true
farmbuyer@69 2500 end
farmbuyer@69 2501
farmbuyer@69 2502 -- first click
farmbuyer@69 2503 if text then
farmbuyer@69 2504 data.name = text
farmbuyer@69 2505 local maybe_instance
farmbuyer@69 2506 data.maybe_snap, data.max_raid_size, maybe_instance = addon:snapshot_raid()
farmbuyer@69 2507 local getinstance = StaticPopup_Show("OUROL_EOI_INSERT","instance")
farmbuyer@69 2508 getinstance.data = data
farmbuyer@69 2509 getinstance.editBox:SetText(maybe_instance)
farmbuyer@69 2510 -- This suppresses auto-hide (which would cause the getinstance dialog
farmbuyer@69 2511 -- to go away), but only when mouse clicking. OnEnter is on its own.
farmbuyer@69 2512 return true
farmbuyer@69 2513 end
farmbuyer@69 2514 end
farmbuyer@69 2515
farmbuyer@69 2516 local function eoi_st_insert_OnAccept_loot (dialog, data)
farmbuyer@69 2517 if data.all_done then
farmbuyer@69 2518 data.display:Hide()
farmbuyer@73 2519 local loot_index = assert(addon:CHAT_MSG_LOOT ("manual", data.recipient, data.name, data.notes))
farmbuyer@69 2520 local entry = tremove(g_loot,loot_index)
farmbuyer@69 2521 tinsert(g_loot,data.rowindex,entry)
farmbuyer@69 2522 addon:_fill_out_eoi_data(data.rowindex)
farmbuyer@69 2523 addon:BuildMainDisplay()
farmbuyer@79 2524 local clicky = _new_rebroadcast_hyperlink (entry.unique)
farmbuyer@103 2525 local jumpprefix = addon.chatprefix ("GoToLootLine", data.rowindex)
farmbuyer@69 2526 dialog.data = nil
farmbuyer@103 2527 addon:PCFPrint (_G.DEFAULT_CHAT_FRAME, jumpprefix,
farmbuyer@103 2528 "Inserted %s %s at entry %d. %s",
farmbuyer@78 2529 data.kind, data.name, data.rowindex, tostring(clicky))
farmbuyer@69 2530 return
farmbuyer@69 2531 end
farmbuyer@69 2532
farmbuyer@69 2533 local text = dialog.editBox:GetText():trim()
farmbuyer@69 2534
farmbuyer@69 2535 -- third click
farmbuyer@69 2536 if data.name and data.recipient and text then
farmbuyer@69 2537 data.notes = (text ~= "<none>") and text or nil
farmbuyer@69 2538 data.all_done = true
farmbuyer@69 2539 return eoi_st_insert_OnAccept_loot (dialog, data)
farmbuyer@69 2540 end
farmbuyer@69 2541
farmbuyer@69 2542 -- second click
farmbuyer@69 2543 if data.name and text then
farmbuyer@69 2544 data.recipient = text
farmbuyer@69 2545 local getnotes = StaticPopup_Show("OUROL_EOI_INSERT","notes")
farmbuyer@69 2546 getnotes.data = data
farmbuyer@69 2547 getnotes.editBox:SetText("<none>")
farmbuyer@69 2548 getnotes.editBox:HighlightText()
farmbuyer@69 2549 return true
farmbuyer@69 2550 end
farmbuyer@69 2551
farmbuyer@69 2552 -- first click
farmbuyer@69 2553 if text then
farmbuyer@69 2554 data.name = text
farmbuyer@69 2555 dialog:Hide() -- technically a "different" one about to be shown
farmbuyer@78 2556 StaticPopupDialogs["OUROL_EOI_INSERT"].autoCompleteParams =
farmbuyer@93 2557 AUTOCOMPLETE_LIST_TEMPLATES[IsInRaid() and "IN_GROUP" or "IN_GUILD"]
farmbuyer@69 2558 local getrecipient = StaticPopup_Show("OUROL_EOI_INSERT","recipient")
farmbuyer@78 2559 StaticPopupDialogs["OUROL_EOI_INSERT"].autoCompleteParams = nil
farmbuyer@69 2560 getrecipient.data = data
farmbuyer@69 2561 getrecipient.editBox:SetText("")
farmbuyer@69 2562 return true
farmbuyer@69 2563 end
farmbuyer@69 2564 end
farmbuyer@69 2565
farmbuyer@69 2566 local function eoi_st_insert_OnAccept (dialog, data)
farmbuyer@69 2567 if data.kind == 'boss' then
farmbuyer@69 2568 return eoi_st_insert_OnAccept_boss (dialog, data)
farmbuyer@69 2569 elseif data.kind == 'loot' then
farmbuyer@69 2570 return eoi_st_insert_OnAccept_loot (dialog, data)
farmbuyer@69 2571 end
farmbuyer@69 2572 end
farmbuyer@69 2573
farmbuyer@1 2574 -- The data member here is a table built with:
farmbuyer@1 2575 -- {rowindex=<GUI row receiving click>, display=_d, kind=<loot/boss>}
farmbuyer@1 2576 do
farmbuyer@1 2577 local t = flib.StaticPopup{
farmbuyer@75 2578 text = "Enter name of new %s, then click "..CONTINUE.." or press Enter:",
farmbuyer@75 2579 button1 = CONTINUE.." ->",
farmbuyer@1 2580 button2 = CANCEL,
farmbuyer@1 2581 hasEditBox = true,
farmbuyer@16 2582 editBoxWidth = 350,
farmbuyer@1 2583 maxLetters = 50,
farmbuyer@1 2584 noCancelOnReuse = true,
farmbuyer@1 2585 }
farmbuyer@1 2586 t.EditBoxOnEnterPressed = function(editbox)
farmbuyer@39 2587 if editbox:GetText() == "" then return end
farmbuyer@1 2588 local dialog = editbox:GetParent()
farmbuyer@1 2589 if not eoi_st_insert_OnAccept (dialog, dialog.data) then
farmbuyer@1 2590 dialog:Hide() -- replicate OnAccept click behavior
farmbuyer@1 2591 end
farmbuyer@1 2592 end
farmbuyer@1 2593 t.enterClicksFirstButton = nil -- no effect with editbox focused
farmbuyer@1 2594 t.OnAccept = eoi_st_insert_OnAccept
farmbuyer@1 2595 StaticPopupDialogs["OUROL_EOI_INSERT"] = t
farmbuyer@1 2596
farmbuyer@69 2597 -- This seems to be gratuitous use of metatables, really.
farmbuyer@1 2598 local OEIL = {
farmbuyer@75 2599 text = "Paste the new item into here, then click "..CONTINUE.." or press Enter:",
farmbuyer@1 2600 __index = StaticPopupDialogs["OUROL_EOI_INSERT"]
farmbuyer@1 2601 }
farmbuyer@1 2602 StaticPopupDialogs["OUROL_EOI_INSERT_LOOT"] = setmetatable(OEIL,OEIL)
farmbuyer@1 2603
farmbuyer@1 2604 hooksecurefunc("ChatEdit_InsertLink", function (link,...)
farmbuyer@1 2605 local dialogname = StaticPopup_Visible "OUROL_EOI_INSERT_LOOT"
farmbuyer@1 2606 if dialogname then
farmbuyer@16 2607 _G[dialogname.."EditBox"]:SetText(link)
farmbuyer@1 2608 return true
farmbuyer@1 2609 end
farmbuyer@1 2610 end)
farmbuyer@69 2611
farmbuyer@69 2612 t = flib.StaticPopup{
farmbuyer@69 2613 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@69 2614 text = "Include a snapshot of the " .. ITEM_QUALITY_COLORS[5].hex
farmbuyer@77 2615 .. "CURRENT|r raid?|n|nClicking '" .. YES .. "' will allow this entry to "
farmbuyer@69 2616 .. "appear in attendance lists, but with the roster as it is NOW, not as it "
farmbuyer@69 2617 .. "was THEN. Clicking '" .. NO .."' means this kill cannot be included in "
farmbuyer@77 2618 .. "attendance.|n|n(Enter = '" .. YES .."', Escape = '" .. CANCEL .. "')",
farmbuyer@69 2619 button1 = YES, -- "accept", left
farmbuyer@69 2620 button2 = NO, -- "cancel", middle
farmbuyer@69 2621 button3 = CANCEL, -- "alt", right
farmbuyer@69 2622 }
farmbuyer@69 2623 -- Hitting Escape still hides the frame, but doesn't run OnCancel (which
farmbuyer@69 2624 -- is for the "No" button, not the "Cancel"/OnAlt button). Dizzy yet?
farmbuyer@69 2625 t.noCancelOnEscape = true
farmbuyer@69 2626 t.OnAccept = eoi_st_insert_OnAccept_boss
farmbuyer@69 2627 t.OnCancel = eoi_st_insert_OnAccept_boss
farmbuyer@69 2628 StaticPopupDialogs["OUROL_EOI_INSERT_INCLUDE_RAIDERSNAP"] = t
farmbuyer@1 2629 end
farmbuyer@1 2630
farmbuyer@1 2631 StaticPopupDialogs["OUROL_REASSIGN_ENTER"] = flib.StaticPopup{
farmbuyer@1 2632 text = "Enter the player name:",
farmbuyer@1 2633 button1 = ACCEPT,
farmbuyer@1 2634 button2 = CANCEL,
farmbuyer@1 2635 hasEditBox = true,
farmbuyer@1 2636 OnAccept = function(dialog, data)
farmbuyer@1 2637 local name = dialog.usertext --editBox:GetText()
farmbuyer@81 2638 addon:reassign_loot ("local", data.index, name)
farmbuyer@95 2639 gui.eoiST:OuroLoot_Refresh(data.index)
farmbuyer@1 2640 end,
farmbuyer@1 2641 }
farmbuyer@1 2642
farmbuyer@1 2643 StaticPopupDialogs["OUROL_SAVE_SAVEAS"] = flib.StaticPopup{
farmbuyer@1 2644 text = "Enter a name for the loot collection:",
farmbuyer@1 2645 button1 = ACCEPT,
farmbuyer@1 2646 button2 = CANCEL,
farmbuyer@1 2647 hasEditBox = true,
farmbuyer@1 2648 maxLetters = 30,
farmbuyer@1 2649 OnAccept = function(dialog)--, data)
farmbuyer@1 2650 local name = dialog.usertext --editBox:GetText()
farmbuyer@1 2651 addon:save_saveas(name)
farmbuyer@1 2652 addon:BuildMainDisplay()
farmbuyer@1 2653 end,
farmbuyer@1 2654 OnCancel = function(dialog)--, data, reason)
farmbuyer@1 2655 addon:BuildMainDisplay()
farmbuyer@1 2656 end,
farmbuyer@1 2657 }
farmbuyer@1 2658
farmbuyer@25 2659
farmbuyer@25 2660 -- Workaround this bug: http://us.battle.net/wow/en/forum/topic/3278901991
farmbuyer@25 2661 if true then
farmbuyer@25 2662 -- Verbatim copy of UIDropDownMenuTemplates.xml:155 or so, except as
farmbuyer@25 2663 -- tagged with CHANGE.
farmbuyer@25 2664 local function onenter (self, motion)
farmbuyer@25 2665 if ( self.hasArrow ) then
farmbuyer@25 2666 local level = self:GetParent():GetID() + 1;
farmbuyer@25 2667 local listFrame = _G["DropDownList"..level];
farmbuyer@25 2668 if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
farmbuyer@25 2669 ToggleDropDownMenu(self:GetParent():GetID() + 1, self.value, nil, nil, nil, nil, self.menuList, self);
farmbuyer@25 2670 end
farmbuyer@25 2671 else
farmbuyer@25 2672 CloseDropDownMenus(self:GetParent():GetID() + 1);
farmbuyer@25 2673 end
farmbuyer@25 2674 _G[self:GetName().."Highlight"]:Show();
farmbuyer@25 2675 UIDropDownMenu_StopCounting(self:GetParent());
farmbuyer@25 2676 if ( self.tooltipTitle ) then
farmbuyer@25 2677 if ( self.tooltipOnButton ) then
farmbuyer@25 2678 GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
farmbuyer@25 2679 GameTooltip:AddLine(self.tooltipTitle, 1.0, 1.0, 1.0);
farmbuyer@25 2680 GameTooltip:AddLine(self.tooltipText, nil,nil,nil,1); -- CHANGE added nil->1 arguments
farmbuyer@25 2681 GameTooltip:Show();
farmbuyer@25 2682 else
farmbuyer@25 2683 GameTooltip_AddNewbieTip(self, self.tooltipTitle, 1.0, 1.0, 1.0, self.tooltipText, 1);
farmbuyer@25 2684 end
farmbuyer@25 2685 end
farmbuyer@25 2686 end
farmbuyer@25 2687 -- end verbatime copy
farmbuyer@25 2688
farmbuyer@25 2689 for i = 1, UIDROPDOWNMENU_MAXLEVELS do
farmbuyer@25 2690 local list = _G["DropDownList"..i]
farmbuyer@25 2691 if list then
farmbuyer@25 2692 for j = 1, UIDROPDOWNMENU_MAXBUTTONS do
farmbuyer@25 2693 local button = _G["DropDownList"..i.."Button"..j]
farmbuyer@25 2694 if button then
farmbuyer@25 2695 --print("button fixup",i,j)
farmbuyer@25 2696 button:SetScript("OnEnter",onenter)
farmbuyer@25 2697 end
farmbuyer@25 2698 end
farmbuyer@25 2699 end
farmbuyer@25 2700 end
farmbuyer@25 2701 end
farmbuyer@25 2702
farmbuyer@1 2703 -- vim:noet