annotate Main.lua @ 47:768c5f3587c2

Added optional location_label parameter to UpdateDBEntryLocation() to differentiate fishing locations, since the serializer is incapable of properly handling same-name fields with different values which are located in completely different tables.
author James D. Callahan III <jcallahan@curse.com>
date Wed, 20 Jun 2012 15:14:06 -0500
parents 786292c0bcc8
children 4668938a63e5
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@17 35 zones = {},
jcallahan@0 36 }
jcallahan@0 37 }
jcallahan@0 38
jcallahan@0 39
jcallahan@1 40 local EVENT_MAPPING = {
jcallahan@40 41 CHAT_MSG_SYSTEM = true,
jcallahan@23 42 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 43 COMBAT_TEXT_UPDATE = true,
jcallahan@42 44 ITEM_TEXT_BEGIN = true,
jcallahan@1 45 LOOT_OPENED = true,
jcallahan@7 46 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@35 47 -- MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 48 PET_BAR_UPDATE = true,
jcallahan@2 49 PLAYER_TARGET_CHANGED = true,
jcallahan@9 50 QUEST_COMPLETE = true,
jcallahan@9 51 QUEST_DETAIL = true,
jcallahan@9 52 QUEST_LOG_UPDATE = true,
jcallahan@27 53 TRAINER_SHOW = true,
jcallahan@4 54 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 55 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 56 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 57 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 58 UNIT_SPELLCAST_SENT = true,
jcallahan@1 59 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 60 }
jcallahan@0 61
jcallahan@4 62
jcallahan@1 63 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 64
jcallahan@4 65
jcallahan@27 66 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 67 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@39 68 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 69
jcallahan@0 70 -----------------------------------------------------------------------
jcallahan@0 71 -- Local variables.
jcallahan@0 72 -----------------------------------------------------------------------
jcallahan@0 73 local db
jcallahan@0 74 local durability_timer_handle
jcallahan@2 75 local target_location_timer_handle
jcallahan@1 76 local action_data = {}
jcallahan@40 77 local currently_drunk
jcallahan@32 78 local faction_standings = {}
jcallahan@0 79
jcallahan@1 80
jcallahan@1 81 -----------------------------------------------------------------------
jcallahan@1 82 -- Helper Functions.
jcallahan@1 83 -----------------------------------------------------------------------
jcallahan@39 84 local ActualCopperCost
jcallahan@39 85 do
jcallahan@39 86 local BARTERING_SPELL_ID = 83964
jcallahan@39 87
jcallahan@39 88 local STANDING_DISCOUNTS = {
jcallahan@39 89 HATED = 0,
jcallahan@39 90 HOSTILE = 0,
jcallahan@39 91 UNFRIENDLY = 0,
jcallahan@39 92 NEUTRAL = 0,
jcallahan@39 93 FRIENDLY = 0.05,
jcallahan@39 94 HONORED = 0.1,
jcallahan@39 95 REVERED = 0.15,
jcallahan@39 96 EXALTED = 0.2,
jcallahan@39 97 }
jcallahan@39 98
jcallahan@39 99
jcallahan@39 100 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 101 if not copper_cost or copper_cost == 0 then
jcallahan@39 102 return 0
jcallahan@39 103 end
jcallahan@39 104 local modifier = 1
jcallahan@39 105
jcallahan@39 106 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 107 modifier = modifier - 0.1
jcallahan@39 108 end
jcallahan@39 109
jcallahan@39 110 if rep_standing then
jcallahan@39 111 if PLAYER_RACE == "Goblin" then
jcallahan@39 112 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 113 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 114 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 115 end
jcallahan@39 116 end
jcallahan@39 117 return math.floor(copper_cost / modifier)
jcallahan@39 118 end
jcallahan@39 119 end -- do-block
jcallahan@39 120
jcallahan@39 121
jcallahan@29 122 local function InstanceDifficultyToken()
jcallahan@29 123 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@29 124 if difficulty_name == "" then
jcallahan@29 125 difficulty_name = "NONE"
jcallahan@29 126 end
jcallahan@29 127 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 128 end
jcallahan@29 129
jcallahan@29 130
jcallahan@19 131 local function DBEntry(data_type, unit_id)
jcallahan@19 132 if not data_type or not unit_id then
jcallahan@6 133 return
jcallahan@6 134 end
jcallahan@19 135 local unit = db[data_type][unit_id]
jcallahan@6 136
jcallahan@10 137 if not unit then
jcallahan@19 138 db[data_type][unit_id] = {}
jcallahan@19 139 unit = db[data_type][unit_id]
jcallahan@6 140 end
jcallahan@10 141 return unit
jcallahan@6 142 end
jcallahan@6 143
jcallahan@6 144
jcallahan@29 145 local function NPCEntry(identifier)
jcallahan@29 146 local npc = DBEntry("npcs", identifier)
jcallahan@29 147
jcallahan@29 148 if not npc then
jcallahan@29 149 return
jcallahan@22 150 end
jcallahan@29 151 local instance_token = InstanceDifficultyToken()
jcallahan@29 152 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 153 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 154 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 155 return npc
jcallahan@22 156 end
jcallahan@22 157
jcallahan@22 158
jcallahan@1 159 local function CurrentLocationData()
jcallahan@1 160 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 161 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 162
jcallahan@1 163 x = x or 0
jcallahan@1 164 y = y or 0
jcallahan@1 165
jcallahan@1 166 if x == 0 and y == 0 then
jcallahan@1 167 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 168 _G.SetDungeonMapLevel(level_index)
jcallahan@1 169 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 170
jcallahan@1 171 if x and y and (x > 0 or y > 0) then
jcallahan@1 172 _G.SetDungeonMapLevel(map_level)
jcallahan@1 173 map_level = level_index
jcallahan@1 174 break
jcallahan@1 175 end
jcallahan@1 176 end
jcallahan@1 177 end
jcallahan@1 178
jcallahan@1 179 if _G.DungeonUsesTerrainMap() then
jcallahan@1 180 map_level = map_level - 1
jcallahan@1 181 end
jcallahan@31 182 local x = _G.floor(x * 1000)
jcallahan@31 183 local y = _G.floor(y * 1000)
jcallahan@28 184
jcallahan@31 185 if x % 2 ~= 0 then
jcallahan@31 186 x = x + 1
jcallahan@28 187 end
jcallahan@28 188
jcallahan@31 189 if y % 2 ~= 0 then
jcallahan@31 190 y = y + 1
jcallahan@28 191 end
jcallahan@31 192 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 193 end
jcallahan@1 194
jcallahan@1 195
jcallahan@1 196 local function ItemLinkToID(item_link)
jcallahan@1 197 if not item_link then
jcallahan@1 198 return
jcallahan@1 199 end
jcallahan@7 200 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 201 end
jcallahan@0 202
jcallahan@4 203
jcallahan@34 204 local ParseGUID
jcallahan@4 205 do
jcallahan@4 206 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 207
jcallahan@34 208 function ParseGUID(guid)
jcallahan@5 209 if not guid then
jcallahan@5 210 return
jcallahan@5 211 end
jcallahan@4 212 local types = private.UNIT_TYPES
jcallahan@4 213 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 214
jcallahan@10 215 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 216 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 217 end
jcallahan@4 218
jcallahan@4 219 return unit_type
jcallahan@4 220 end
jcallahan@4 221 end -- do-block
jcallahan@4 222
jcallahan@4 223
jcallahan@34 224 local UpdateNPCLocation
jcallahan@34 225 do
jcallahan@34 226 local COORD_MAX = 5
jcallahan@34 227
jcallahan@34 228 function UpdateNPCLocation(unit_idnum)
jcallahan@34 229 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 230 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 231 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 232 npc_data.locations = npc_data.locations or {}
jcallahan@34 233
jcallahan@34 234 local zone_data = npc_data.locations[zone_token]
jcallahan@34 235
jcallahan@34 236 if not zone_data then
jcallahan@34 237 zone_data = {}
jcallahan@34 238 npc_data.locations[zone_token] = zone_data
jcallahan@34 239 end
jcallahan@34 240
jcallahan@34 241 for location_token in pairs(zone_data) do
jcallahan@34 242 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 243 loc_level = tonumber(loc_level)
jcallahan@34 244
jcallahan@34 245 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 246 return
jcallahan@34 247 end
jcallahan@34 248 end
jcallahan@34 249 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 250 end
jcallahan@34 251 end -- do-block
jcallahan@34 252
jcallahan@34 253
jcallahan@47 254 local function UpdateDBEntryLocation(entry_type, identifier, location_label)
jcallahan@10 255 if not identifier then
jcallahan@10 256 return
jcallahan@10 257 end
jcallahan@31 258 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 259 local entry = DBEntry(entry_type, identifier)
jcallahan@47 260 local location_field = location_label or "locations"
jcallahan@41 261 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@47 262 entry[difficulty_token][location_field] = entry[difficulty_token][location_field] or {}
jcallahan@10 263
jcallahan@31 264 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@47 265 local zone_data = entry[difficulty_token][location_field][zone_token]
jcallahan@24 266
jcallahan@31 267 if not zone_data then
jcallahan@31 268 zone_data = {}
jcallahan@47 269 entry[difficulty_token][location_field][zone_token] = zone_data
jcallahan@10 270 end
jcallahan@41 271 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 272 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 273 return zone_data
jcallahan@10 274 end
jcallahan@10 275
jcallahan@10 276
jcallahan@19 277 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 278 if not item_link then
jcallahan@19 279 return
jcallahan@19 280 end
jcallahan@19 281 local item_id = ItemLinkToID(item_link)
jcallahan@19 282
jcallahan@19 283 if not bag_index or not slot_index then
jcallahan@19 284 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 285 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 286 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 287 bag_index = new_bag_index
jcallahan@19 288 slot_index = new_slot_index
jcallahan@19 289 break
jcallahan@19 290 end
jcallahan@19 291 end
jcallahan@19 292 end
jcallahan@19 293 end
jcallahan@19 294
jcallahan@19 295 if not bag_index or not slot_index then
jcallahan@19 296 return
jcallahan@19 297 end
jcallahan@19 298 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 299
jcallahan@19 300 if not is_lootable then
jcallahan@19 301 return
jcallahan@19 302 end
jcallahan@19 303 DatamineTT:ClearLines()
jcallahan@19 304 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 305
jcallahan@19 306 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 307 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 308
jcallahan@19 309 if not current_line then
jcallahan@19 310 break
jcallahan@19 311 end
jcallahan@19 312
jcallahan@19 313 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 314 table.wipe(action_data)
jcallahan@19 315 action_data.type = AF.ITEM
jcallahan@28 316 action_data.identifier = item_id
jcallahan@25 317 action_data.label = "contains"
jcallahan@19 318 break
jcallahan@19 319 end
jcallahan@19 320 end
jcallahan@19 321 end
jcallahan@19 322
jcallahan@19 323
jcallahan@39 324 local UnitFactionStanding
jcallahan@32 325 local UpdateFactionData
jcallahan@32 326 do
jcallahan@32 327 local MAX_FACTION_INDEX = 1000
jcallahan@20 328
jcallahan@32 329 local STANDING_NAMES = {
jcallahan@32 330 "HATED",
jcallahan@32 331 "HOSTILE",
jcallahan@32 332 "UNFRIENDLY",
jcallahan@32 333 "NEUTRAL",
jcallahan@32 334 "FRIENDLY",
jcallahan@32 335 "HONORED",
jcallahan@32 336 "REVERED",
jcallahan@32 337 "EXALTED",
jcallahan@32 338 }
jcallahan@32 339
jcallahan@39 340
jcallahan@39 341 function UnitFactionStanding(unit)
jcallahan@39 342 UpdateFactionData()
jcallahan@39 343 DatamineTT:ClearLines()
jcallahan@39 344 DatamineTT:SetUnit(unit)
jcallahan@39 345
jcallahan@39 346 for line_index = 1, DatamineTT:NumLines() do
jcallahan@39 347 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@39 348
jcallahan@39 349 if faction_name and faction_standings[faction_name] then
jcallahan@39 350 return faction_name, faction_standings[faction_name]
jcallahan@39 351 end
jcallahan@39 352 end
jcallahan@39 353 end
jcallahan@39 354
jcallahan@39 355
jcallahan@32 356 function UpdateFactionData()
jcallahan@32 357 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 358 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 359
jcallahan@32 360 if faction_name and not is_header then
jcallahan@32 361 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 362 elseif not faction_name then
jcallahan@32 363 break
jcallahan@32 364 end
jcallahan@20 365 end
jcallahan@20 366 end
jcallahan@32 367 end -- do-block
jcallahan@20 368
jcallahan@0 369 -----------------------------------------------------------------------
jcallahan@0 370 -- Methods.
jcallahan@0 371 -----------------------------------------------------------------------
jcallahan@0 372 function WDP:OnInitialize()
jcallahan@0 373 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 374
jcallahan@14 375 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 376
jcallahan@18 377 local build_num = tonumber(private.build_num)
jcallahan@14 378
jcallahan@35 379 -- TODO: Un-comment this when MoP goes live.
jcallahan@35 380 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@35 381 -- for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@35 382 -- db[entry] = {}
jcallahan@35 383 -- end
jcallahan@35 384 -- end
jcallahan@35 385 raw_db.build_num = build_num
jcallahan@0 386 end
jcallahan@0 387
jcallahan@0 388
jcallahan@0 389 function WDP:OnEnable()
jcallahan@0 390 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 391 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 392 end
jcallahan@0 393 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 394 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 395
jcallahan@19 396 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 397 if target_unit then
jcallahan@19 398 return
jcallahan@19 399 end
jcallahan@19 400 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 401 end)
jcallahan@19 402
jcallahan@19 403 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 404 if target_unit then
jcallahan@19 405 return
jcallahan@19 406 end
jcallahan@19 407 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 408 HandleItemUse(item_link)
jcallahan@19 409 end)
jcallahan@0 410 end
jcallahan@0 411
jcallahan@0 412
jcallahan@0 413 local function RecordDurability(item_id, durability)
jcallahan@0 414 if not durability or durability <= 0 then
jcallahan@0 415 return
jcallahan@0 416 end
jcallahan@0 417
jcallahan@0 418 if not db.items[item_id] then
jcallahan@0 419 db.items[item_id] = {}
jcallahan@0 420 end
jcallahan@0 421 db.items[item_id].durability = durability
jcallahan@0 422 end
jcallahan@0 423
jcallahan@0 424
jcallahan@0 425 function WDP:ProcessDurability()
jcallahan@0 426 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 427 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 428
jcallahan@0 429 if item_id and item_id > 0 then
jcallahan@1 430 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 431 RecordDurability(item_id, max_durability)
jcallahan@0 432 end
jcallahan@0 433 end
jcallahan@0 434
jcallahan@0 435 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 436 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 437 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 438
jcallahan@0 439 if item_id and item_id > 0 then
jcallahan@1 440 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 441 RecordDurability(item_id, max_durability)
jcallahan@0 442 end
jcallahan@0 443 end
jcallahan@0 444 end
jcallahan@0 445 end
jcallahan@0 446
jcallahan@0 447
jcallahan@2 448 function WDP:UpdateTargetLocation()
jcallahan@40 449 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 450 return
jcallahan@2 451 end
jcallahan@2 452
jcallahan@2 453 for index = 1, 4 do
jcallahan@2 454 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 455 return
jcallahan@2 456 end
jcallahan@2 457 end
jcallahan@40 458 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 459
jcallahan@40 460 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 461 return
jcallahan@2 462 end
jcallahan@34 463 UpdateNPCLocation(unit_idnum)
jcallahan@2 464 end
jcallahan@2 465
jcallahan@2 466
jcallahan@0 467 -----------------------------------------------------------------------
jcallahan@0 468 -- Event handlers.
jcallahan@0 469 -----------------------------------------------------------------------
jcallahan@23 470 do
jcallahan@40 471 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 472
jcallahan@40 473 local DRUNK_COMPARES = {
jcallahan@40 474 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 475 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 476 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 477 }
jcallahan@40 478
jcallahan@40 479 local DRUNK_MATCHES = {
jcallahan@40 480 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 481 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 482 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 483 }
jcallahan@40 484
jcallahan@40 485 function WDP:CHAT_MSG_SYSTEM(event, message)
jcallahan@40 486 if currently_drunk then
jcallahan@40 487 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 488 currently_drunk = nil
jcallahan@40 489 end
jcallahan@40 490 return
jcallahan@40 491 end
jcallahan@40 492
jcallahan@40 493 for index = 1, #DRUNK_MATCHES do
jcallahan@40 494 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 495 currently_drunk = true
jcallahan@40 496 break
jcallahan@40 497 end
jcallahan@40 498 end
jcallahan@40 499 end
jcallahan@40 500 end
jcallahan@40 501
jcallahan@40 502 -- do-block
jcallahan@40 503
jcallahan@40 504 do
jcallahan@23 505 local EXTRACT_GAS_SPELL_ID = 30427
jcallahan@23 506 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 507 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 508
jcallahan@23 509
jcallahan@23 510 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 511 if not spell_id then
jcallahan@23 512 return
jcallahan@23 513 end
jcallahan@34 514 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 515
jcallahan@23 516 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 517 return
jcallahan@23 518 end
jcallahan@23 519
jcallahan@23 520 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 521 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 522 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 523 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 524 end
jcallahan@23 525 end
jcallahan@23 526
jcallahan@23 527 local COMBAT_LOG_FUNCS = {
jcallahan@23 528 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 529 SPELL_CAST_START = RecordNPCSpell,
jcallahan@34 530 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
jcallahan@34 531 if spell_id == EXTRACT_GAS_SPELL_ID and source_guid == PLAYER_GUID then
jcallahan@34 532 table.wipe(action_data)
jcallahan@34 533 action_data.extracting_gas = true
jcallahan@34 534 action_data.timestamp = _G.GetTime()
jcallahan@34 535 else
jcallahan@34 536 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, ...)
jcallahan@34 537 end
jcallahan@34 538 end,
jcallahan@23 539 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
jcallahan@34 540 if action_data.extracting_gas and _G.GetTime() - action_data.timestamp <= 3 then
jcallahan@34 541 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@34 542 UpdateNPCLocation(unit_idnum)
jcallahan@34 543 end
jcallahan@23 544 end,
jcallahan@23 545 }
jcallahan@23 546
jcallahan@23 547
jcallahan@23 548 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 549 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 550
jcallahan@23 551 if not combat_log_func then
jcallahan@23 552 return
jcallahan@23 553 end
jcallahan@23 554 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 555 end
jcallahan@23 556 end -- do-block
jcallahan@23 557
jcallahan@23 558
jcallahan@44 559 do
jcallahan@44 560 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 561 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 562 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 563
jcallahan@44 564 local REP_BUFFS = {
jcallahan@44 565 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 566 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 567 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 568 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 569 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 570 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 571 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 572 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 573 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 574 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 575 }
jcallahan@44 576
jcallahan@44 577
jcallahan@44 578 local FACTION_NAMES = {
jcallahan@44 579 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 580 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 581 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 582 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 583 }
jcallahan@44 584
jcallahan@44 585
jcallahan@44 586 local MODIFIERS = {
jcallahan@44 587 CENARION_FAVOR = {
jcallahan@44 588 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 589 modifier = 0.25,
jcallahan@44 590 },
jcallahan@44 591 GRIM_VISAGE = {
jcallahan@44 592 modifier = 0.1,
jcallahan@44 593 },
jcallahan@44 594 HONOR_HOLD_FAVOR = {
jcallahan@44 595 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 596 modifier = 0.25,
jcallahan@44 597 },
jcallahan@44 598 NAZGRELS_FERVOR = {
jcallahan@44 599 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 600 modifier = 0.1,
jcallahan@44 601 },
jcallahan@44 602 SONG_OF_BATTLE = {
jcallahan@44 603 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 604 modifier = 0.1,
jcallahan@44 605 },
jcallahan@44 606 SPIRIT_OF_SHARING = {
jcallahan@44 607 modifier = 0.1,
jcallahan@44 608 },
jcallahan@44 609 THRALLMARS_FAVOR = {
jcallahan@44 610 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 611 modifier = 0.25,
jcallahan@44 612 },
jcallahan@44 613 TROLLBANES_COMMAND = {
jcallahan@44 614 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 615 modifier = 0.1,
jcallahan@44 616 },
jcallahan@44 617 UNBURDENED = {
jcallahan@44 618 modifier = 0.1,
jcallahan@44 619 },
jcallahan@44 620 WOW_ANNIVERSARY = {
jcallahan@44 621 modifier = 0.08,
jcallahan@44 622 }
jcallahan@44 623 }
jcallahan@44 624
jcallahan@44 625
jcallahan@44 626 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@44 627 if message_type ~= "FACTION" then
jcallahan@44 628 return
jcallahan@44 629 end
jcallahan@44 630 UpdateFactionData()
jcallahan@44 631
jcallahan@46 632 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 633 return
jcallahan@46 634 end
jcallahan@44 635 local npc = NPCEntry(action_data.identifier)
jcallahan@46 636
jcallahan@44 637 if not npc then
jcallahan@44 638 return
jcallahan@44 639 end
jcallahan@44 640 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@44 641 local reputation_data = encounter_data[action_data.npc_level].reputations
jcallahan@44 642
jcallahan@44 643 if not reputation_data then
jcallahan@44 644 reputation_data = {}
jcallahan@44 645 encounter_data[action_data.npc_level].reputations = reputation_data
jcallahan@44 646 end
jcallahan@44 647 local modifier = 1
jcallahan@44 648
jcallahan@44 649 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 650 modifier = modifier + 0.1
jcallahan@44 651 end
jcallahan@44 652
jcallahan@44 653 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 654 modifier = modifier + 0.1
jcallahan@44 655 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 656 modifier = modifier + 0.05
jcallahan@44 657 end
jcallahan@44 658
jcallahan@44 659 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 660 if _G.UnitBuff("player", buff_name) then
jcallahan@44 661 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 662
jcallahan@44 663 if not modded_faction or faction_name == modded_faction then
jcallahan@44 664 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 665 end
jcallahan@44 666 end
jcallahan@44 667 end
jcallahan@44 668 reputation_data[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 669 end
jcallahan@44 670 end -- do-block
jcallahan@18 671
jcallahan@18 672
jcallahan@42 673 function WDP:ITEM_TEXT_BEGIN()
jcallahan@42 674 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 675
jcallahan@42 676 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 677 return
jcallahan@42 678 end
jcallahan@42 679 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 680 end
jcallahan@42 681
jcallahan@42 682
jcallahan@13 683 do
jcallahan@40 684 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 685 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 686 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 687
jcallahan@13 688
jcallahan@13 689 local function _moneyMatch(money, re)
jcallahan@13 690 return money:match(re) or 0
jcallahan@1 691 end
jcallahan@1 692
jcallahan@0 693
jcallahan@13 694 local function _toCopper(money)
jcallahan@13 695 if not money then
jcallahan@13 696 return 0
jcallahan@13 697 end
jcallahan@40 698 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 699 end
jcallahan@1 700
jcallahan@1 701
jcallahan@13 702 local LOOT_VERIFY_FUNCS = {
jcallahan@16 703 [AF.ITEM] = function()
jcallahan@16 704 local locked_item_id
jcallahan@16 705
jcallahan@16 706 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 707 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 708 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 709
jcallahan@16 710 if is_locked then
jcallahan@16 711 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 712 end
jcallahan@16 713 end
jcallahan@16 714 end
jcallahan@16 715
jcallahan@28 716 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 717 return false
jcallahan@16 718 end
jcallahan@28 719 action_data.identifier = locked_item_id
jcallahan@16 720 return true
jcallahan@16 721 end,
jcallahan@13 722 [AF.NPC] = function()
jcallahan@17 723 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 724 return false
jcallahan@13 725 end
jcallahan@34 726 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 727 action_data.identifier = id_num
jcallahan@13 728 return true
jcallahan@13 729 end,
jcallahan@14 730 [AF.OBJECT] = true,
jcallahan@17 731 [AF.ZONE] = function()
jcallahan@38 732 return _G.IsFishingLoot()
jcallahan@17 733 end,
jcallahan@13 734 }
jcallahan@13 735
jcallahan@13 736
jcallahan@41 737 local function GenericLootUpdate(data_type, top_field, inline_drops)
jcallahan@27 738 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@22 739
jcallahan@22 740 if not entry then
jcallahan@22 741 return
jcallahan@22 742 end
jcallahan@25 743 local loot_type = action_data.label or "drops"
jcallahan@45 744 local loot_count = ("%s_count"):format(loot_type)
jcallahan@28 745 local loot_data
jcallahan@28 746
jcallahan@28 747 if top_field then
jcallahan@45 748 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@28 749 entry[top_field] = entry[top_field] or {}
jcallahan@28 750 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@28 751 loot_data = entry[top_field][loot_type]
jcallahan@28 752 else
jcallahan@45 753 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@28 754 entry[loot_type] = entry[loot_type] or {}
jcallahan@28 755 loot_data = entry[loot_type]
jcallahan@28 756 end
jcallahan@22 757
jcallahan@22 758 for index = 1, #action_data.loot_list do
jcallahan@28 759 table.insert(loot_data, action_data.loot_list[index])
jcallahan@22 760 end
jcallahan@22 761 end
jcallahan@22 762
jcallahan@22 763
jcallahan@13 764 local LOOT_UPDATE_FUNCS = {
jcallahan@16 765 [AF.ITEM] = function()
jcallahan@28 766 GenericLootUpdate("items")
jcallahan@28 767 end,
jcallahan@28 768 [AF.NPC] = function()
jcallahan@29 769 local npc = NPCEntry(action_data.identifier)
jcallahan@28 770
jcallahan@28 771 if not npc then
jcallahan@28 772 return
jcallahan@28 773 end
jcallahan@29 774 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@25 775 local loot_type = action_data.label or "drops"
jcallahan@33 776 npc.loot_counts = npc.loot_counts or {}
jcallahan@33 777 npc.loot_counts[loot_type] = (npc.loot_counts[loot_type] or 0) + 1
jcallahan@29 778 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 779
jcallahan@17 780 for index = 1, #action_data.loot_list do
jcallahan@29 781 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 782 end
jcallahan@16 783 end,
jcallahan@13 784 [AF.OBJECT] = function()
jcallahan@28 785 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 786 end,
jcallahan@17 787 [AF.ZONE] = function()
jcallahan@41 788 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 789
jcallahan@41 790 -- This will start life as a boolean true.
jcallahan@41 791 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 792 action_data.zone_data[location_token] = {
jcallahan@41 793 drops = {}
jcallahan@41 794 }
jcallahan@41 795 end
jcallahan@41 796 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 797 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 798
jcallahan@41 799 for index = 1, #action_data.loot_list do
jcallahan@41 800 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 801 end
jcallahan@13 802 end,
jcallahan@13 803 }
jcallahan@13 804
jcallahan@13 805
jcallahan@13 806 function WDP:LOOT_OPENED()
jcallahan@18 807 if action_data.looting then
jcallahan@18 808 return
jcallahan@18 809 end
jcallahan@18 810
jcallahan@13 811 if not action_data.type then
jcallahan@13 812 action_data.type = AF.NPC
jcallahan@1 813 end
jcallahan@13 814 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 815 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 816
jcallahan@14 817 if not verify_func or not update_func then
jcallahan@13 818 return
jcallahan@13 819 end
jcallahan@13 820
jcallahan@14 821 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 822 return
jcallahan@14 823 end
jcallahan@18 824 -- TODO: Remove this check once the MoP client goes live
jcallahan@18 825 local wow_version = private.wow_version
jcallahan@13 826 local loot_registry = {}
jcallahan@17 827 action_data.loot_list = {}
jcallahan@18 828 action_data.looting = true
jcallahan@13 829
jcallahan@18 830 if wow_version == "5.0.1" then
jcallahan@18 831 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 832 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 833
jcallahan@18 834 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@18 835
jcallahan@18 836 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@18 837 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 838 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 839 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@18 840 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 841 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@18 842 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 843 end
jcallahan@18 844 end
jcallahan@18 845 else
jcallahan@18 846 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 847 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@18 848 if _G.LootSlotIsItem(loot_slot) then
jcallahan@18 849 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 850 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 851 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@18 852 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 853 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@18 854 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 855 end
jcallahan@13 856 end
jcallahan@13 857 end
jcallahan@13 858
jcallahan@13 859 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 860 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 861 end
jcallahan@13 862 update_func()
jcallahan@1 863 end
jcallahan@13 864 end -- do-block
jcallahan@0 865
jcallahan@0 866
jcallahan@44 867 do
jcallahan@44 868 local POINT_MATCH_PATTERNS = {
jcallahan@44 869 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 870 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 871 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 872 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 873 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 874 }
jcallahan@5 875
jcallahan@44 876 function WDP:UpdateMerchantItems(event)
jcallahan@44 877 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 878
jcallahan@44 879 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 880 return
jcallahan@44 881 end
jcallahan@44 882 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 883 local merchant = NPCEntry(unit_idnum)
jcallahan@44 884 merchant.sells = merchant.sells or {}
jcallahan@5 885
jcallahan@44 886 local num_items = _G.GetMerchantNumItems()
jcallahan@35 887
jcallahan@44 888 for item_index = 1, num_items do
jcallahan@44 889 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 890 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 891
jcallahan@44 892 if item_id and item_id > 0 then
jcallahan@44 893 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 894
jcallahan@44 895 if extended_cost then
jcallahan@44 896 local bg_points = 0
jcallahan@44 897 local personal_points = 0
jcallahan@5 898
jcallahan@44 899 DatamineTT:ClearLines()
jcallahan@44 900 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 901
jcallahan@44 902 for line_index = 1, DatamineTT:NumLines() do
jcallahan@44 903 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 904
jcallahan@44 905 if not current_line then
jcallahan@44 906 break
jcallahan@44 907 end
jcallahan@44 908 local breakout
jcallahan@5 909
jcallahan@44 910 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 911 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@44 912 personal_points = personal_points + (match1 or 0)
jcallahan@44 913 bg_points = bg_points + (match2 or 0)
jcallahan@5 914
jcallahan@44 915 if match1 or match2 then
jcallahan@44 916 breakout = true
jcallahan@44 917 break
jcallahan@44 918 end
jcallahan@44 919 end
jcallahan@44 920
jcallahan@44 921 if breakout then
jcallahan@5 922 break
jcallahan@5 923 end
jcallahan@5 924 end
jcallahan@44 925 local currency_list = {}
jcallahan@44 926 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@44 927 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 928
jcallahan@44 929 for cost_index = 1, item_count do
jcallahan@44 930 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 931 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 932
jcallahan@44 933 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 934 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 935 end
jcallahan@44 936
jcallahan@44 937 if currency_id then
jcallahan@44 938 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 939 end
jcallahan@44 940 end
jcallahan@44 941
jcallahan@44 942 for currency_index = 1, #currency_list do
jcallahan@44 943 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 944 end
jcallahan@5 945 end
jcallahan@44 946 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@44 947 end
jcallahan@44 948 end
jcallahan@5 949
jcallahan@44 950 if _G.CanMerchantRepair() then
jcallahan@44 951 merchant.can_repair = true
jcallahan@5 952 end
jcallahan@4 953 end
jcallahan@44 954 end -- do-block
jcallahan@4 955
jcallahan@25 956 function WDP:PET_BAR_UPDATE()
jcallahan@25 957 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 958 return
jcallahan@25 959 end
jcallahan@34 960 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 961
jcallahan@25 962 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 963 return
jcallahan@25 964 end
jcallahan@29 965 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 966 table.wipe(action_data)
jcallahan@25 967 end
jcallahan@25 968
jcallahan@25 969
jcallahan@18 970 do
jcallahan@18 971 local GENDER_NAMES = {
jcallahan@18 972 "UNKNOWN",
jcallahan@18 973 "MALE",
jcallahan@18 974 "FEMALE",
jcallahan@18 975 }
jcallahan@2 976
jcallahan@2 977
jcallahan@18 978 local REACTION_NAMES = {
jcallahan@18 979 "HATED",
jcallahan@18 980 "HOSTILE",
jcallahan@18 981 "UNFRIENDLY",
jcallahan@18 982 "NEUTRAL",
jcallahan@18 983 "FRIENDLY",
jcallahan@18 984 "HONORED",
jcallahan@18 985 "REVERED",
jcallahan@18 986 "EXALTED",
jcallahan@18 987 }
jcallahan@2 988
jcallahan@2 989
jcallahan@18 990 local POWER_TYPE_NAMES = {
jcallahan@18 991 ["0"] = "MANA",
jcallahan@18 992 ["1"] = "RAGE",
jcallahan@18 993 ["2"] = "FOCUS",
jcallahan@18 994 ["3"] = "ENERGY",
jcallahan@18 995 ["6"] = "RUNIC_POWER",
jcallahan@18 996 }
jcallahan@2 997
jcallahan@2 998
jcallahan@18 999 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@40 1000 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@18 1001 return
jcallahan@18 1002 end
jcallahan@34 1003 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1004
jcallahan@18 1005 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1006 return
jcallahan@18 1007 end
jcallahan@29 1008 local npc = NPCEntry(unit_idnum)
jcallahan@18 1009 local _, class_token = _G.UnitClass("target")
jcallahan@18 1010 npc.class = class_token
jcallahan@39 1011 npc.faction = UnitFactionStanding("target")
jcallahan@26 1012 npc.genders = npc.genders or {}
jcallahan@26 1013 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1014 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1015 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1016
jcallahan@30 1017 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1018 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1019
jcallahan@28 1020 if not encounter_data[npc_level] then
jcallahan@28 1021 encounter_data[npc_level] = {
jcallahan@18 1022 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1023 }
jcallahan@3 1024
jcallahan@18 1025 local max_power = _G.UnitManaMax("target")
jcallahan@18 1026
jcallahan@18 1027 if max_power > 0 then
jcallahan@18 1028 local power_type = _G.UnitPowerType("target")
jcallahan@28 1029 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1030 end
jcallahan@3 1031 end
jcallahan@21 1032 table.wipe(action_data)
jcallahan@21 1033 action_data.type = AF.NPC
jcallahan@27 1034 action_data.identifier = unit_idnum
jcallahan@21 1035 action_data.npc_level = npc_level
jcallahan@31 1036
jcallahan@31 1037 self:UpdateTargetLocation()
jcallahan@2 1038 end
jcallahan@18 1039 end -- do-block
jcallahan@2 1040
jcallahan@12 1041 do
jcallahan@12 1042 local function UpdateQuestJuncture(point)
jcallahan@12 1043 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1044
jcallahan@12 1045 if not unit_name then
jcallahan@12 1046 return
jcallahan@12 1047 end
jcallahan@34 1048 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1049
jcallahan@12 1050 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1051 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1052 end
jcallahan@19 1053 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1054 quest[point] = quest[point] or {}
jcallahan@12 1055 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1056
jcallahan@24 1057 return quest
jcallahan@12 1058 end
jcallahan@10 1059
jcallahan@12 1060
jcallahan@12 1061 function WDP:QUEST_COMPLETE()
jcallahan@12 1062 UpdateQuestJuncture("end")
jcallahan@10 1063 end
jcallahan@10 1064
jcallahan@12 1065
jcallahan@12 1066 function WDP:QUEST_DETAIL()
jcallahan@24 1067 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1068
jcallahan@46 1069 if not quest then
jcallahan@46 1070 return
jcallahan@46 1071 end
jcallahan@24 1072 quest.classes = quest.classes or {}
jcallahan@27 1073 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1074
jcallahan@24 1075 local _, race = _G.UnitRace("player")
jcallahan@24 1076 quest.races = quest.races or {}
jcallahan@24 1077 quest.races[race] = true
jcallahan@10 1078 end
jcallahan@12 1079 end -- do-block
jcallahan@9 1080
jcallahan@9 1081
jcallahan@4 1082 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 1083 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1084 local entry_index, processed_quests = 1, 0
jcallahan@36 1085 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1086
jcallahan@36 1087 while processed_quests <= num_quests do
jcallahan@36 1088 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1089
jcallahan@36 1090 if not is_header then
jcallahan@36 1091 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1092
jcallahan@36 1093 local quest = DBEntry("quests", quest_id)
jcallahan@36 1094 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1095 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1096 processed_quests = processed_quests + 1
jcallahan@36 1097 end
jcallahan@36 1098 entry_index = entry_index + 1
jcallahan@36 1099 end
jcallahan@36 1100 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1101 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1102 end
jcallahan@4 1103
jcallahan@4 1104
jcallahan@4 1105 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 1106 if unit_id ~= "player" then
jcallahan@4 1107 return
jcallahan@4 1108 end
jcallahan@4 1109 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1110 end
jcallahan@4 1111
jcallahan@4 1112
jcallahan@27 1113 function WDP:TRAINER_SHOW()
jcallahan@27 1114 if not _G.IsTradeskillTrainer() then
jcallahan@27 1115 return
jcallahan@27 1116 end
jcallahan@34 1117 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1118 local npc = NPCEntry(unit_idnum)
jcallahan@27 1119 npc.teaches = npc.teaches or {}
jcallahan@27 1120
jcallahan@27 1121 -- Get the initial trainer filters
jcallahan@27 1122 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1123 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1124 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1125
jcallahan@27 1126 -- Clear the trainer filters
jcallahan@27 1127 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1128 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1129 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1130
jcallahan@27 1131 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1132 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1133
jcallahan@27 1134 if spell_name then
jcallahan@27 1135 DatamineTT:ClearLines()
jcallahan@27 1136 DatamineTT:SetTrainerService(index)
jcallahan@27 1137
jcallahan@27 1138 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1139
jcallahan@43 1140 if spell_id then
jcallahan@43 1141 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1142 profession = profession or "General"
jcallahan@43 1143
jcallahan@43 1144 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1145 if not class_professions then
jcallahan@43 1146 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1147 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1148 end
jcallahan@43 1149
jcallahan@43 1150 local profession_skills = class_professions[profession]
jcallahan@43 1151 if not profession_skills then
jcallahan@43 1152 class_professions[profession] = {}
jcallahan@43 1153 profession_skills = class_professions[profession]
jcallahan@43 1154 end
jcallahan@43 1155 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1156 end
jcallahan@27 1157 end
jcallahan@27 1158 end
jcallahan@27 1159
jcallahan@27 1160 -- Reset the filters to what they were before
jcallahan@27 1161 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1162 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1163 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1164 end
jcallahan@27 1165
jcallahan@27 1166
jcallahan@1 1167 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1168 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1169 return
jcallahan@1 1170 end
jcallahan@1 1171 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1172
jcallahan@1 1173 if not spell_label then
jcallahan@1 1174 return
jcallahan@1 1175 end
jcallahan@18 1176 table.wipe(action_data)
jcallahan@1 1177
jcallahan@1 1178 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1179 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1180
jcallahan@1 1181 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1182 tt_unit_name = target_name
jcallahan@1 1183 tt_unit_id = "target"
jcallahan@1 1184 end
jcallahan@1 1185 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1186 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1187
jcallahan@28 1188 action_data.instance_token = instance_token
jcallahan@28 1189 action_data.map_level = map_level
jcallahan@28 1190 action_data.x = x
jcallahan@28 1191 action_data.y = y
jcallahan@28 1192 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@1 1193
jcallahan@16 1194 if tt_unit_name and not tt_item_name then
jcallahan@16 1195 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1196 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1197 return
jcallahan@16 1198 end
jcallahan@16 1199 action_data.type = AF.NPC
jcallahan@25 1200 action_data.label = spell_label:lower()
jcallahan@25 1201 action_data.unit_name = tt_unit_name
jcallahan@16 1202 end
jcallahan@16 1203 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1204 action_data.type = AF.ITEM
jcallahan@25 1205 action_data.label = spell_label:lower()
jcallahan@16 1206
jcallahan@16 1207 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1208 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1209 elseif target_name and target_name ~= "" then
jcallahan@16 1210 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1211 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1212 end
jcallahan@16 1213 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1214 action_data.name = target_name
jcallahan@17 1215
jcallahan@1 1216 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1217 if target_name == "" then
jcallahan@17 1218 return
jcallahan@17 1219 end
jcallahan@11 1220 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@38 1221 UpdateDBEntryLocation("objects", identifier)
jcallahan@11 1222
jcallahan@1 1223 action_data.type = AF.OBJECT
jcallahan@11 1224 action_data.identifier = identifier
jcallahan@1 1225 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1226 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@47 1227 action_data.zone_data = UpdateDBEntryLocation("zones", identifier, "fishing_locations")
jcallahan@17 1228 action_data.type = AF.ZONE
jcallahan@38 1229 action_data.identifier = identifier
jcallahan@1 1230 end
jcallahan@1 1231 end
jcallahan@1 1232 private.tracked_line = spell_line
jcallahan@0 1233 end
jcallahan@0 1234
jcallahan@0 1235
jcallahan@1 1236 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1237 if unit_id ~= "player" then
jcallahan@1 1238 return
jcallahan@1 1239 end
jcallahan@1 1240 private.tracked_line = nil
jcallahan@0 1241 end
jcallahan@0 1242
jcallahan@1 1243 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1244 if unit_id ~= "player" then
jcallahan@1 1245 return
jcallahan@1 1246 end
jcallahan@0 1247
jcallahan@1 1248 if private.tracked_line == spell_line then
jcallahan@1 1249 private.tracked_line = nil
jcallahan@1 1250 end
jcallahan@0 1251 end