annotate core.lua @ 73:32eb24fb2ebf

- This code is not quite ready for prime time. Do not run it yet. - Loot events have associated unique IDs, enabling some new actions over the network. These IDs are preserved as part of realm history. As a result, the stored history format has completely changed (and requires less memory as a bonus). - "Prescan for faster handling" option, default off. - "Mark as <x>" now broadcast to other trackers. Older versions can't receive the message, of course. Future: Broadcast reassigning loot. - New options controlling whether (and where) to print a message when another player broadcasts those kinds of changes to existing loot. - Names colored by class when that data is available; CUSTOM_CLASS_COLORS supported. - Metric boatloads of minor tweaks and optimizations throughout.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Tue, 29 May 2012 22:50:09 +0000
parents fb330a1fb6e9
children 124da015c4a2
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@61 11 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 12 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 13 - race English codename ("BloodElf", etc)
farmbuyer@61 14 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 15 - level can be 0 if player was offline at the time
farmbuyer@61 16 - guild guild name, or missing if unguilded
farmbuyer@61 17 - online 1 = online, 2 = offline, 3 = no longer in raid
farmbuyer@57 18 [both of these next two fields use time_t values:]
farmbuyer@61 19 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 20 - leave time player left the raid (or time we've left the raid, if
farmbuyer@61 21 'online' is not 3)
farmbuyer@50 22
farmbuyer@54 23 Common g_loot entry indices:
farmbuyer@61 24 - kind time/boss/loot
farmbuyer@61 25 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 26 - minute 0-59, ditto
farmbuyer@61 27 - stamp time_t on the local computer
farmbuyer@61 28 - cols graphical display data; cleared when logging out
farmbuyer@50 29
farmbuyer@50 30 Time specific g_loot indices:
farmbuyer@61 31 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 32 text is always "dd Month yyyy"
farmbuyer@50 33
farmbuyer@50 34 Boss specific g_loot indices:
farmbuyer@61 35 - bossname name of boss/encounter;
farmbuyer@57 36 may be changed if "snarky boss names" option is enabled
farmbuyer@61 37 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 38 - instance name of instance, including size and difficulty
farmbuyer@61 39 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 40 up; can be 0 if we're outside an instance and the player
farmbuyer@61 41 inside has an older version
farmbuyer@61 42 - duration in seconds; may be missing (only present if local)
farmbuyer@69 43 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 44 empty for manual snapshots the player didn't want included
farmbuyer@69 45 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 46
farmbuyer@50 47 Loot specific g_loot indices:
farmbuyer@61 48 - person recipient
farmbuyer@61 49 - person_class class of recipient if available; may be missing;
farmbuyer@57 50 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@61 51 - itemname not including square brackets
farmbuyer@61 52 - id itemID as number
farmbuyer@61 53 - itemlink full clickable link
farmbuyer@61 54 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 55 - quality ITEM_QUALITY_* number
farmbuyer@71 56 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 57 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 58 the extratext field
farmbuyer@61 59 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 60 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 61 dropped double axes today"
farmbuyer@66 62 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 63 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 64 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 65 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 66 fiddling of loot data
farmbuyer@61 67 - extratext text in Note column, including disposition and rebroadcasting
farmbuyer@61 68 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 69
farmbuyer@1 70
farmbuyer@1 71 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 72 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 73 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 74 names with leading underscores are strictly internal helper functions.
farmbuyer@1 75 ------ Saved variables
farmbuyer@1 76 ------ Constants
farmbuyer@1 77 ------ Addon member data
farmbuyer@6 78 ------ Globals
farmbuyer@1 79 ------ Expiring caches
farmbuyer@1 80 ------ Ace3 framework stuff
farmbuyer@1 81 ------ Event handlers
farmbuyer@1 82 ------ Slash command handler
farmbuyer@1 83 ------ On/off
farmbuyer@1 84 ------ Behind the scenes routines
farmbuyer@1 85 ------ Saved texts
farmbuyer@1 86 ------ Loot histories
farmbuyer@1 87 ------ Player communication
farmbuyer@1 88
farmbuyer@1 89 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 90 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 91 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 92 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 93 rewrite.
farmbuyer@16 94
farmbuyer@73 95 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@73 96 serve as a reminder.
farmbuyer@1 97
farmbuyer@1 98 ]==]
farmbuyer@1 99
farmbuyer@1 100 ------ Saved variables
farmbuyer@16 101 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 102 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 103 -- are numeric indices of tables, subkeys of those
farmbuyer@16 104 -- are name/forum/attend/date
farmbuyer@16 105 OuroLootSV_opts = nil -- same as option_defaults until changed
farmbuyer@16 106 -- autoshard: optional name of disenchanting player, default nil
farmbuyer@16 107 -- threshold: optional loot threshold, default nil
farmbuyer@16 108 OuroLootSV_hist = nil
farmbuyer@19 109 OuroLootSV_log = {}
farmbuyer@1 110
farmbuyer@1 111
farmbuyer@1 112 ------ Constants
farmbuyer@1 113 local option_defaults = {
farmbuyer@71 114 ['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 115 ['popup_on_join'] = true,
farmbuyer@1 116 ['register_slashloot'] = true,
farmbuyer@1 117 ['scroll_to_bottom'] = true,
farmbuyer@1 118 ['chatty_on_kill'] = false,
farmbuyer@1 119 ['no_tracking_wipes'] = false,
farmbuyer@1 120 ['snarky_boss'] = true,
farmbuyer@1 121 ['keybinding'] = false,
farmbuyer@2 122 ['bossmod'] = "DBM",
farmbuyer@1 123 ['keybinding_text'] = 'CTRL-SHIFT-O',
farmbuyer@1 124 ['forum'] = {
farmbuyer@25 125 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 126 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 127 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 128 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 129 ['Custom...'] = '',
farmbuyer@1 130 },
farmbuyer@1 131 ['forum_current'] = '[item] by name',
farmbuyer@57 132 ['display_disabled_LODs'] = false,
farmbuyer@65 133 ['display_bcast_from'] = true,
farmbuyer@73 134 ['precache_history_uniques'] = false,
farmbuyer@73 135 ['chatty_on_remote_changes'] = false,
farmbuyer@73 136 ['chatty_on_remote_changes_frame'] = 1,
farmbuyer@1 137 }
farmbuyer@1 138 local virgin = "First time loaded? Hi! Use the /ouroloot or /loot command"
farmbuyer@1 139 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 140 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 141 .." welcome message will not intrude again."
farmbuyer@27 142 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 143 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 144 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 145 .." 'Ping!' button on the options panel)."
farmbuyer@73 146 local unique_collision = "|cffff1010%s:|r Item '%s' was carrying unique tag <"
farmbuyer@73 147 ..">, but that was already in use! (New sender was '%s', previous cache "
farmbuyer@73 148 .."entry was <%s/%s>.) This may require a live human to figure out; the "
farmbuyer@73 149 .."loot in question has not been stored."
farmbuyer@73 150 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s%s|r to %s%s|r"
farmbuyer@1 151 local qualnames = {
farmbuyer@1 152 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 153 ['white'] = 1, ['common'] = 1,
farmbuyer@1 154 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 155 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 156 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 157 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 158 ['artifact'] = 6,
farmbuyer@1 159 --['heirloom'] = 7,
farmbuyer@1 160 }
farmbuyer@1 161 local my_name = UnitName('player')
farmbuyer@40 162 local comm_cleanup_ttl = 4 -- seconds in the cache
farmbuyer@27 163 local revision_large = nil -- defaults to 1, possibly changed by revision
farmbuyer@20 164 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 165
farmbuyer@1 166
farmbuyer@1 167 ------ Addon member data
farmbuyer@1 168 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 169 addon.author_debug = flib.author_debug
farmbuyer@1 170
farmbuyer@6 171 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 172 do local _G = _G setfenv (1, addon)
farmbuyer@1 173
farmbuyer@71 174 commrev = '17'
farmbuyer@27 175 revision = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 176 ident = "OuroLoot2"
farmbuyer@1 177 identTg = "OuroLoot2Tg"
farmbuyer@1 178 status_text = nil
farmbuyer@1 179
farmbuyer@45 180 tekdebug = nil
farmbuyer@45 181 if _G.tekDebug then
farmbuyer@45 182 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 183 function tekdebug (txt)
farmbuyer@45 184 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 185 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 186 end
farmbuyer@45 187 end
farmbuyer@45 188
farmbuyer@1 189 DEBUG_PRINT = false
farmbuyer@1 190 debug = {
farmbuyer@1 191 comm = false,
farmbuyer@1 192 loot = false,
farmbuyer@1 193 flow = false,
farmbuyer@1 194 notraid = false,
farmbuyer@1 195 cache = false,
farmbuyer@19 196 alsolog = false,
farmbuyer@1 197 }
farmbuyer@45 198 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 199 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 200 if tekdebug then
farmbuyer@45 201 function dprint (t,...)
farmbuyer@45 202 if DEBUG_PRINT and debug[t] then
farmbuyer@45 203 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 204 if debug.alsolog then
farmbuyer@45 205 addon:log_with_timestamp(text)
farmbuyer@45 206 end
farmbuyer@45 207 end
farmbuyer@45 208 end
farmbuyer@45 209 else
farmbuyer@45 210 function dprint (t,...)
farmbuyer@45 211 if DEBUG_PRINT and debug[t] then
farmbuyer@45 212 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 213 if debug.alsolog then
farmbuyer@45 214 addon:log_with_timestamp(text)
farmbuyer@45 215 end
farmbuyer@19 216 end
farmbuyer@19 217 end
farmbuyer@1 218 end
farmbuyer@1 219
farmbuyer@45 220 if author_debug and tekdebug then
farmbuyer@45 221 function pprint (t,...)
farmbuyer@45 222 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 223 if debug.alsolog then
farmbuyer@19 224 addon:log_with_timestamp(text)
farmbuyer@19 225 end
farmbuyer@1 226 end
farmbuyer@1 227 else
farmbuyer@1 228 pprint = flib.nullfunc
farmbuyer@1 229 end
farmbuyer@1 230
farmbuyer@1 231 enabled = false
farmbuyer@1 232 rebroadcast = false
farmbuyer@1 233 display = nil -- display frame, when visible
farmbuyer@1 234 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 235 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 236 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 237 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 238
farmbuyer@1 239 -- The rest is also used in the GUI:
farmbuyer@1 240
farmbuyer@1 241 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 242
farmbuyer@2 243 bossmod_registered = nil
farmbuyer@2 244 bossmods = {}
farmbuyer@2 245
farmbuyer@1 246 requesting = nil -- for prompting for additional rebroadcasters
farmbuyer@1 247
farmbuyer@38 248 -- don't use NUM_ITEM_QUALITIES as the upper bound unless we expect heirlooms to show up
farmbuyer@11 249 thresholds = {}
farmbuyer@1 250 for i = 0,6 do
farmbuyer@11 251 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 252 end
farmbuyer@1 253
farmbuyer@1 254 _G.setfenv (1, _G)
farmbuyer@1 255 end
farmbuyer@1 256
farmbuyer@1 257 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 258 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 259
farmbuyer@67 260 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 261 function addon:load_assert (cond, msg, ...)
farmbuyer@67 262 if cond then
farmbuyer@67 263 return cond, msg, ...
farmbuyer@67 264 end
farmbuyer@67 265 msg = msg or "load-time assertion failed!"
farmbuyer@67 266 self.NOLOAD = msg
farmbuyer@67 267 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 268 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 269 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@67 270 _G.error (msg, --[[level=]]2)
farmbuyer@67 271 end
farmbuyer@67 272
farmbuyer@67 273 -- Seriously? ORLY?
farmbuyer@67 274 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 275 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 276 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 277 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 278 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 279 if id == 88715 then
farmbuyer@67 280 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 281 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 282 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 283 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 284 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 285 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 286 format(text)
farmbuyer@67 287 addon:load_assert(nil,text)
farmbuyer@67 288 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 289 end
farmbuyer@67 290 end
farmbuyer@67 291
farmbuyer@1 292
farmbuyer@6 293 ------ Globals
farmbuyer@1 294 local g_loot = nil
farmbuyer@1 295 local g_restore_p = nil
farmbuyer@1 296 local g_wafer_thin = nil -- for prompting for additional rebroadcasters
farmbuyer@1 297 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 298 local g_boss_signpost = nil
farmbuyer@73 299 local g_seeing_oldsigs = nil
farmbuyer@73 300 local g_uniques = nil -- memoization of unique loot events
farmbuyer@1 301 local opts = nil
farmbuyer@1 302
farmbuyer@73 303 -- for speeding up local loads, not because I think _G will change
farmbuyer@73 304 local _G = _G
farmbuyer@73 305 local type = _G.type
farmbuyer@73 306 local select = _G.select
farmbuyer@73 307 local pairs = _G.pairs
farmbuyer@73 308 local ipairs = _G.ipairs
farmbuyer@73 309 local tinsert = _G.table.insert
farmbuyer@73 310 local tremove = _G.table.remove
farmbuyer@73 311 local tostring = _G.tostring
farmbuyer@73 312 local tonumber = _G.tonumber
farmbuyer@73 313 local wipe = _G.table.wipe
farmbuyer@73 314
farmbuyer@1 315 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@73 316 local CopyTable, GetNumRaidMembers = _G.CopyTable, _G.GetNumRaidMembers
farmbuyer@1 317 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@41 318 local _register_bossmod, makedate, create_new_cache, _init, _log
farmbuyer@73 319 local _history_by_loot_id, _notify_about_remote
farmbuyer@1 320
farmbuyer@27 321 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 322 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 323 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 324 --
farmbuyer@29 325 -- This makes/reinforces an assumption that revision_large of release packages
farmbuyer@29 326 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 327 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 328 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 329 -- warning for other users.
farmbuyer@27 330 do
farmbuyer@27 331 local r = 0
farmbuyer@27 332 for d in addon.revision:gmatch("%d+") do
farmbuyer@27 333 r = 1000*r + d
farmbuyer@27 334 end
farmbuyer@62 335 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 336 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 337 while r > 2000 and r < 2000000 do
farmbuyer@62 338 r = 1000*r
farmbuyer@62 339 end
farmbuyer@27 340 revision_large = math.max(r,1)
farmbuyer@27 341 end
farmbuyer@27 342
farmbuyer@1 343 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 344 do
farmbuyer@1 345 local hypertext_format_str = "|HOuroRaid:%s|h%s[%s]|r|h"
farmbuyer@73 346 local strsplit = _G.strsplit
farmbuyer@1 347
farmbuyer@38 348 -- TEXT will automatically be surrounded by brackets
farmbuyer@38 349 -- COLOR can be item quality code or a hex string
farmbuyer@1 350 function addon.format_hypertext (code, text, color)
farmbuyer@1 351 return hypertext_format_str:format (code,
farmbuyer@11 352 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@1 353 text)
farmbuyer@1 354 end
farmbuyer@1 355
farmbuyer@1 356 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, string, mousebutton)
farmbuyer@1 357 local ltype, arg = strsplit(":",link)
farmbuyer@1 358 if ltype ~= "OuroRaid" then return end
farmbuyer@51 359 -- XXX this is crap, redo this as a dispatch table with code at the call site
farmbuyer@1 360 if arg == 'openloot' then
farmbuyer@1 361 addon:BuildMainDisplay()
farmbuyer@27 362 elseif arg == 'popupurl' then
farmbuyer@30 363 -- Sadly, this is not generated by the packager, so hardcode it for now.
farmbuyer@30 364 -- The 'data' field is handled differently for onshow than for other callbacks.
farmbuyer@30 365 StaticPopup_Show("OUROL_URL", --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@30 366 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@27 367 elseif arg == 'doping' then
farmbuyer@27 368 addon:DoPing()
farmbuyer@1 369 elseif arg == 'help' then
farmbuyer@1 370 addon:BuildMainDisplay('help')
farmbuyer@1 371 elseif arg == 'bcaston' then
farmbuyer@1 372 if not addon.rebroadcast then
farmbuyer@1 373 addon:Activate(nil,true)
farmbuyer@1 374 end
farmbuyer@1 375 addon:broadcast('bcast_responder')
farmbuyer@1 376 elseif arg == 'waferthin' then -- mint? it's wafer thin!
farmbuyer@1 377 g_wafer_thin = true -- fuck off, I'm full
farmbuyer@1 378 addon:broadcast('bcast_denied') -- remove once tested
farmbuyer@51 379 elseif arg == 'reload' then
farmbuyer@51 380 addon:BuildMainDisplay('opt')
farmbuyer@1 381 end
farmbuyer@1 382 end)
farmbuyer@1 383
farmbuyer@1 384 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 385 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@1 386 if link:match("^OuroRaid") then return end
farmbuyer@1 387 return old (self, link, ...)
farmbuyer@1 388 end
farmbuyer@1 389 end
farmbuyer@1 390
farmbuyer@1 391 do
farmbuyer@1 392 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 393 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 394 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 395 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 396 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 397 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 398 }
farmbuyer@1 399 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 400 function makedate()
farmbuyer@1 401 Calendar_LoadUI()
farmbuyer@1 402 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 403 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 404 return text, M, D, Y
farmbuyer@1 405 end
farmbuyer@1 406 end
farmbuyer@1 407
farmbuyer@56 408 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 409 local function instance_tag()
farmbuyer@61 410 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 411 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 412 local t, r
farmbuyer@1 413 name = addon.instance_abbrev[name] or name
farmbuyer@56 414 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 415 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@35 416 if (GetLFGMode()) and (GetLFGModeType() == 'raid') then
farmbuyer@56 417 t,r = 'LFR', 25
farmbuyer@35 418 elseif diffcode == 1 then
farmbuyer@56 419 t,r = (GetNumRaidMembers()>0) and "10",10 or "5",5
farmbuyer@1 420 elseif diffcode == 2 then
farmbuyer@56 421 t,r = (GetNumRaidMembers()>0) and "25",25 or "5h",5
farmbuyer@1 422 elseif diffcode == 3 then
farmbuyer@56 423 t,r = "10h", 10
farmbuyer@1 424 elseif diffcode == 4 then
farmbuyer@56 425 t,r = "25h", 25
farmbuyer@1 426 end
farmbuyer@1 427 -- dynamic difficulties always return normal "codes"
farmbuyer@1 428 if isdynamic and perbossheroic == 1 then
farmbuyer@1 429 t = t .. "h"
farmbuyer@1 430 end
farmbuyer@56 431 return name .. "(" .. t .. ")", r
farmbuyer@1 432 end
farmbuyer@1 433 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 434 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 435
farmbuyer@73 436 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 437 -- the uniques, values are the following:
farmbuyer@73 438 -- 'history' active index into self.history
farmbuyer@73 439 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 440 -- and will instantly be wrong after manual insertion
farmbuyer@73 441 -- 'loot' active index into g_loot
farmbuyer@73 442 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 443 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 444 -- and return to searching mode.
farmbuyer@73 445 do
farmbuyer@73 446 local notfound = -1
farmbuyer@73 447 local notfound_ret = { history = notfound }
farmbuyer@73 448 local mt
farmbuyer@73 449
farmbuyer@73 450 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 451 local function m_probe_only (t, k)
farmbuyer@73 452 return rawget(t,k) or notfound_ret
farmbuyer@73 453 end
farmbuyer@73 454
farmbuyer@73 455 -- Expensive search.
farmbuyer@73 456 local function m_full_search (t, k)
farmbuyer@73 457 local L, H, HU, loot
farmbuyer@73 458 -- Try active loot entries first
farmbuyer@73 459 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 460 if k == e.unique then
farmbuyer@73 461 L,loot = i,e
farmbuyer@73 462 break
farmbuyer@73 463 end
farmbuyer@73 464 end
farmbuyer@73 465 -- If it's active, try looking through that player's history first.
farmbuyer@73 466 if L then
farmbuyer@73 467 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 468 for ui,u in ipairs(h.unique) do
farmbuyer@73 469 if k == u then
farmbuyer@73 470 H, HU = hi, ui
farmbuyer@73 471 break
farmbuyer@73 472 end
farmbuyer@73 473 end
farmbuyer@73 474 else
farmbuyer@73 475 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 476 -- older data. Search the rest of current realm's history.
farmbuyer@73 477 for hi,h in ipairs(addon.history) do
farmbuyer@73 478 for ui,u in ipairs(h.unique) do
farmbuyer@73 479 if k == u then
farmbuyer@73 480 H, HU = hi, ui
farmbuyer@73 481 break
farmbuyer@73 482 end
farmbuyer@73 483 end
farmbuyer@73 484 end
farmbuyer@73 485 end
farmbuyer@73 486 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 487 t[k] = ret
farmbuyer@73 488 return ret
farmbuyer@73 489 end
farmbuyer@73 490
farmbuyer@73 491 local function m_setmode (self, mode)
farmbuyer@73 492 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 493 (mode == 'search') and m_full_search or
farmbuyer@73 494 nil -- maybe error() here?
farmbuyer@73 495 end
farmbuyer@73 496
farmbuyer@73 497 local function m_reset (self)
farmbuyer@73 498 wipe(self)
farmbuyer@73 499 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 500 self.NOTFOUND = notfound
farmbuyer@73 501 self.RESET = m_reset
farmbuyer@73 502 self.SEARCH = m_full_search
farmbuyer@73 503 self.TEST = m_probe_only
farmbuyer@73 504 self.SETMODE = m_setmode
farmbuyer@73 505 mt.__index = m_full_search
farmbuyer@73 506 return self
farmbuyer@73 507 end
farmbuyer@73 508
farmbuyer@73 509 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 510 -- this into a weakly-keyed table.
farmbuyer@73 511 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 512
farmbuyer@73 513 g_uniques = setmetatable (m_reset{}, mt)
farmbuyer@73 514 end
farmbuyer@73 515
farmbuyer@1 516
farmbuyer@1 517 ------ Expiring caches
farmbuyer@1 518 --[[
farmbuyer@73 519 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 520 cache:add(foo)
farmbuyer@73 521 cache:test(foo) -- returns true
farmbuyer@73 522 ....5 seconds pass
farmbuyer@73 523 cache:add(bar)
farmbuyer@73 524 ....10 seconds pass
farmbuyer@73 525 cache:test(foo) -- returns false
farmbuyer@73 526 cache:test(bar) -- returns true
farmbuyer@73 527 ....5 seconds pass
farmbuyer@73 528 ....bar also gone, cleanup() called
farmbuyer@1 529 ]]
farmbuyer@1 530 do
farmbuyer@1 531 local caches = {}
farmbuyer@25 532 local cleanup_group = _G.AnimTimerFrame:CreateAnimationGroup()
farmbuyer@10 533 local time = _G.time
farmbuyer@1 534 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 535 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 536 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 537 local now = time()
farmbuyer@1 538 local alldone = true
farmbuyer@1 539 -- this is ass-ugly
farmbuyer@25 540 for name,c in pairs(caches) do
farmbuyer@25 541 local fifo = c.fifo
farmbuyer@25 542 local active = #fifo > 0
farmbuyer@73 543 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@40 544 addon.dprint('cache', name, "cache removing", fifo[1].t, "<", fifo[1].m, ">")
farmbuyer@25 545 tremove(fifo,1)
farmbuyer@1 546 end
farmbuyer@25 547 if active and #fifo == 0 and c.func then
farmbuyer@25 548 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@25 549 c:func()
farmbuyer@25 550 end
farmbuyer@25 551 alldone = alldone and (#fifo == 0)
farmbuyer@1 552 end
farmbuyer@1 553 if alldone then
farmbuyer@40 554 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 555 cleanup_group:Finish()
farmbuyer@73 556 _G.collectgarbage()
farmbuyer@40 557 else
farmbuyer@40 558 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 559 end
farmbuyer@1 560 end)
farmbuyer@1 561
farmbuyer@1 562 local function _add (cache, x)
farmbuyer@73 563 local datum = { t=time()+cache.ttl, m=x }
farmbuyer@25 564 cache.hash[x] = datum
farmbuyer@25 565 tinsert (cache.fifo, datum)
farmbuyer@1 566 if not cleanup_group:IsPlaying() then
farmbuyer@41 567 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@40 568 cache.cleanup:SetDuration(1) -- hmmm
farmbuyer@1 569 cleanup_group:Play()
farmbuyer@1 570 end
farmbuyer@1 571 end
farmbuyer@1 572 local function _test (cache, x)
farmbuyer@40 573 -- FIXME This can return false positives, if called after the onloop
farmbuyer@40 574 -- fifo has been removed but before the GC has removed the weak entry.
farmbuyer@40 575 -- What to do, what to do...
farmbuyer@25 576 return cache.hash[x] ~= nil
farmbuyer@1 577 end
farmbuyer@25 578
farmbuyer@1 579 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 580 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 581 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@1 582 local c = {
farmbuyer@1 583 ttl = ttl,
farmbuyer@1 584 name = name,
farmbuyer@1 585 add = _add,
farmbuyer@1 586 test = _test,
farmbuyer@1 587 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 588 func = on_alldone,
farmbuyer@25 589 fifo = {},
farmbuyer@25 590 hash = setmetatable({}, {__mode='kv'}),
farmbuyer@1 591 }
farmbuyer@1 592 c.cleanup:SetOrder(1)
farmbuyer@25 593 caches[name] = c
farmbuyer@1 594 return c
farmbuyer@1 595 end
farmbuyer@1 596 end
farmbuyer@1 597
farmbuyer@1 598
farmbuyer@1 599 ------ Ace3 framework stuff
farmbuyer@1 600 function addon:OnInitialize()
farmbuyer@67 601 if self.author_debug then
farmbuyer@67 602 _G.OL = self
farmbuyer@73 603 _G.g_uniques = g_uniques
farmbuyer@67 604 end
farmbuyer@73 605 _log = _G.OuroLootSV_log
farmbuyer@41 606
farmbuyer@1 607 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 608 -- relogging during a raid and already have collected loot data
farmbuyer@73 609 local OuroLootSV = _G.OuroLootSV
farmbuyer@1 610 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 611 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 612
farmbuyer@73 613 if _G.OuroLootSV_opts == nil then
farmbuyer@73 614 _G.OuroLootSV_opts = {}
farmbuyer@1 615 self:ScheduleTimer(function(s)
farmbuyer@1 616 s:Print(virgin, s.format_hypertext('help',"click here",ITEM_QUALITY_UNCOMMON))
farmbuyer@1 617 virgin = nil
farmbuyer@1 618 end,10,self)
farmbuyer@65 619 else
farmbuyer@65 620 virgin = nil
farmbuyer@1 621 end
farmbuyer@73 622 opts = _G.OuroLootSV_opts
farmbuyer@66 623 local stored_datarev = opts.datarev or 14
farmbuyer@1 624 for opt,default in pairs(option_defaults) do
farmbuyer@1 625 if opts[opt] == nil then
farmbuyer@1 626 opts[opt] = default
farmbuyer@1 627 end
farmbuyer@1 628 end
farmbuyer@56 629 opts.datarev = option_defaults.datarev
farmbuyer@38 630
farmbuyer@25 631 -- transition&remove old options
farmbuyer@25 632 opts['forum_use_itemid'] = nil
farmbuyer@25 633 if opts['forum_format'] then
farmbuyer@25 634 opts.forum['Custom...'] = opts['forum_format']
farmbuyer@25 635 opts['forum_format'] = nil
farmbuyer@25 636 end
farmbuyer@25 637 if opts.forum['[url]'] then
farmbuyer@25 638 opts.forum['[url] Wowhead'] = opts.forum['[url]']
farmbuyer@25 639 opts.forum['[url]'] = nil
farmbuyer@25 640 opts.forum['[url] MMO/Wowstead'] = option_defaults.forum['[url] MMO/Wowstead']
farmbuyer@25 641 if opts['forum_current'] == '[url]' then
farmbuyer@25 642 opts['forum_current'] = '[url] Wowhead'
farmbuyer@25 643 end
farmbuyer@25 644 end
farmbuyer@1 645 option_defaults = nil
farmbuyer@16 646 if OuroLootSV then -- may not be the same as testing g_restore_p soon
farmbuyer@16 647 if OuroLootSV.saved then
farmbuyer@16 648 OuroLootSV_saved = OuroLootSV.saved; OuroLootSV.saved = nil
farmbuyer@16 649 end
farmbuyer@16 650 if OuroLootSV.threshold then
farmbuyer@16 651 opts.threshold = OuroLootSV.threshold; OuroLootSV.threshold = nil
farmbuyer@16 652 end
farmbuyer@16 653 if OuroLootSV.autoshard then
farmbuyer@16 654 opts.autoshard = OuroLootSV.autoshard; OuroLootSV.autoshard = nil
farmbuyer@16 655 end
farmbuyer@16 656 end
farmbuyer@38 657
farmbuyer@1 658 -- get item filter table if needed
farmbuyer@1 659 if opts.itemfilter == nil then
farmbuyer@67 660 opts.itemfilter = self.default_itemfilter
farmbuyer@1 661 end
farmbuyer@67 662 self.default_itemfilter = nil
farmbuyer@70 663 if opts.itemvault == nil then
farmbuyer@70 664 opts.itemvault = self.default_itemvault
farmbuyer@70 665 end
farmbuyer@70 666 self.default_itemvault = nil
farmbuyer@1 667
farmbuyer@1 668 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@1 669 if opts.register_slashloot then
farmbuyer@50 670 -- NOTA BENE: do not use /loot in the LoadOn list, ChatTypeInfo gets confused
farmbuyer@50 671 -- maybe try to detect if this command is already in use...
farmbuyer@73 672 _G.SLASH_ACECONSOLE_OUROLOOT2 = "/loot"
farmbuyer@1 673 end
farmbuyer@1 674
farmbuyer@73 675 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@73 676 local r = self:load_assert (_G.GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 677 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 678 self.history = self.history_all[r]
farmbuyer@71 679
farmbuyer@71 680 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 681 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 682 if _G.OuroLootSV_hist
farmbuyer@73 683 and (histformat == nil or histformat < 4)
farmbuyer@73 684 then -- some big honkin' loops
farmbuyer@38 685 for rname,realm in pairs(self.history_all) do
farmbuyer@38 686 for pk,player in ipairs(realm) do
farmbuyer@73 687 if histformat == nil or histformat < 3 then
farmbuyer@73 688 for lk,loot in ipairs(player) do
farmbuyer@73 689 if loot.count == "" then
farmbuyer@73 690 loot.count = nil
farmbuyer@73 691 end
farmbuyer@73 692 if not loot.unique then
farmbuyer@73 693 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 694 end
farmbuyer@71 695 end
farmbuyer@38 696 end
farmbuyer@73 697 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@73 698 self:_uplift_history_format(player,rname)
farmbuyer@38 699 end
farmbuyer@38 700 end
farmbuyer@38 701 end
farmbuyer@73 702 self._uplift_history_format = nil
farmbuyer@6 703 --OuroLootSV_hist = nil
farmbuyer@1 704
farmbuyer@56 705 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 706 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 707 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@56 708 if OuroLootSV then
farmbuyer@56 709 local dirty = false
farmbuyer@66 710 local bumpers = {}
farmbuyer@66 711 bumpers[14] = function()
farmbuyer@56 712 for i,e in ipairs(OuroLootSV) do
farmbuyer@56 713 if e.bosskill then
farmbuyer@56 714 e.bossname, e.bosskill = e.bosskill, nil
farmbuyer@56 715 end
farmbuyer@55 716 end
farmbuyer@55 717 end
farmbuyer@66 718
farmbuyer@66 719 bumpers[15] = function()
farmbuyer@56 720 for i,e in ipairs(OuroLootSV) do
farmbuyer@56 721 if e.kind == 'boss' then
farmbuyer@56 722 e.maxsize, e.raiderlist, e.raidersnap = 0, nil, {}
farmbuyer@56 723 end
farmbuyer@56 724 end
farmbuyer@56 725 OuroLootSV.raiders = OuroLootSV.raiders or {}
farmbuyer@56 726 for name,r in pairs(OuroLootSV.raiders) do
farmbuyer@56 727 r.subgroup = 0
farmbuyer@56 728 end
farmbuyer@56 729 end
farmbuyer@66 730
farmbuyer@66 731 bumpers[16] = function()
farmbuyer@61 732 for i,e in ipairs(OuroLootSV) do
farmbuyer@61 733 if e.kind == 'boss' then -- brown paper bag bugs
farmbuyer@61 734 e.raidersnap = e.raidersnap or {}
farmbuyer@61 735 e.maxsize = e.maxsize or 0
farmbuyer@61 736 end
farmbuyer@61 737 end
farmbuyer@66 738 end
farmbuyer@66 739
farmbuyer@66 740 bumpers[17] = function()
farmbuyer@66 741 for i,e in ipairs(OuroLootSV) do
farmbuyer@66 742 if e.kind == 'loot' and e.is_heroic then
farmbuyer@66 743 e.variant, e.is_heroic = 1, nil
farmbuyer@66 744 -- Could try detecting any previous LFR loot here, but... gah
farmbuyer@66 745 end
farmbuyer@66 746 end
farmbuyer@66 747 end
farmbuyer@66 748
farmbuyer@69 749 bumpers[18] = bumpers[16]
farmbuyer@69 750 -- In the not-very-many days between 16 and 19, I managed to break
farmbuyer@69 751 -- the exact same data in the exact same way. At least they're
farmbuyer@69 752 -- not actually running the same loop twice... probably... sigh.
farmbuyer@69 753
farmbuyer@71 754 bumpers[19] = function()
farmbuyer@73 755 local date = _G.date
farmbuyer@71 756 for i,e in ipairs(OuroLootSV) do
farmbuyer@73 757 if e.kind == 'loot' then
farmbuyer@73 758 if e.history_unique then
farmbuyer@73 759 e.unique, e.history_unique = e.history_unique, nil
farmbuyer@73 760 end
farmbuyer@73 761 if e.unique == nil or #e.unique == 0 then
farmbuyer@73 762 e.unique = e.id .. ' ' .. date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 763 end
farmbuyer@71 764 end
farmbuyer@71 765 end
farmbuyer@71 766 end
farmbuyer@71 767
farmbuyer@66 768 --[===[
farmbuyer@66 769 local real = bumpers
farmbuyer@66 770 bumpers = newproxy(true)
farmbuyer@66 771 local mt = getmetatable(bumpers)
farmbuyer@66 772 mt.__index = real
farmbuyer@66 773 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 774
farmbuyer@66 775 while stored_datarev < opts.datarev do
farmbuyer@66 776 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 777 dirty = true
farmbuyer@66 778 bumpers[stored_datarev]()
farmbuyer@66 779 stored_datarev = stored_datarev + 1
farmbuyer@61 780 end
farmbuyer@56 781 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 782 end
farmbuyer@55 783
farmbuyer@1 784 _init(self)
farmbuyer@27 785 self.dprint('flow', "version strings:", revision_large, self.status_text)
farmbuyer@67 786 self.load_assert = nil
farmbuyer@66 787 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 788 end
farmbuyer@1 789
farmbuyer@1 790 function addon:OnEnable()
farmbuyer@10 791 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@10 792 self:RegisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@1 793
farmbuyer@73 794 -- Cribbed from Talented. I like the way jerry thinks: the first string
farmbuyer@73 795 -- argument can be a format spec for the remainder of the arguments.
farmbuyer@1 796 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@73 797 -- jumping through ridonkulous hoops. The part about overriding :Print
farmbuyer@1 798 -- with a version using prefix hyperlinks is my fault.
farmbuyer@37 799 --
farmbuyer@73 800 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 801 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 802 --
farmbuyer@37 803 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 804 do
farmbuyer@1 805 local AC = LibStub("AceConsole-3.0")
farmbuyer@1 806 local chat_prefix = self.format_hypertext('openloot',"Ouro Loot",--[[legendary]]5)
farmbuyer@1 807 function addon:Print (str, ...)
farmbuyer@1 808 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@1 809 return AC:Print (chat_prefix, str:format(...))
farmbuyer@1 810 else
farmbuyer@1 811 return AC:Print (chat_prefix, str, ...)
farmbuyer@1 812 end
farmbuyer@1 813 end
farmbuyer@73 814 function addon:CFPrint (frame, str, ...)
farmbuyer@73 815 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 816 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@73 817 return AC:Print (frame, chat_prefix, str:format(...))
farmbuyer@73 818 else
farmbuyer@73 819 return AC:Print (frame, chat_prefix, str, ...)
farmbuyer@73 820 end
farmbuyer@73 821 end
farmbuyer@1 822 end
farmbuyer@1 823
farmbuyer@51 824 while opts.keybinding do
farmbuyer@51 825 if InCombatLockdown() then
farmbuyer@51 826 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 827 opts.keybinding_text)
farmbuyer@51 828 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.", self.format_hypertext('reload',"the options tab",ITEM_QUALITY_UNCOMMON))
farmbuyer@51 829 break
farmbuyer@51 830 end
farmbuyer@51 831
farmbuyer@15 832 KeyBindingFrame_LoadUI()
farmbuyer@1 833 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 834 btn:SetAttribute("type", "macro")
farmbuyer@1 835 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 836 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 837 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 838 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 839 -- has ever learned
farmbuyer@15 840 local c = GetCurrentBindingSet()
farmbuyer@15 841 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 842 SaveBindings(c)
farmbuyer@15 843 end
farmbuyer@1 844 else
farmbuyer@51 845 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 846 opts.keybinding_text)
farmbuyer@1 847 end
farmbuyer@51 848 break
farmbuyer@1 849 end
farmbuyer@1 850
farmbuyer@20 851 --[[
farmbuyer@20 852 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 853 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 854 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 855 the global patterns before we transform them.
farmbuyer@20 856
farmbuyer@20 857 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 858 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 859 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 860 cauldron flasks.
farmbuyer@20 861 ]]
farmbuyer@20 862
farmbuyer@20 863 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@20 864 g_LOOT_ITEM_ss = _G.LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 865
farmbuyer@20 866 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@20 867 g_LOOT_ITEM_MULTIPLE_sss = _G.LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 868
farmbuyer@20 869 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@20 870 g_LOOT_ITEM_SELF_s = _G.LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 871
farmbuyer@20 872 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@20 873 g_LOOT_ITEM_SELF_MULTIPLE_ss = _G.LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 874
farmbuyer@44 875 --[[
farmbuyer@44 876 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 877 will probably look these days. Try to be conservative about needless
farmbuyer@44 878 frame creation.
farmbuyer@44 879 ]]
farmbuyer@44 880 local bliz = CreateFrame("Frame")
farmbuyer@44 881 bliz.name = "Ouro Loot"
farmbuyer@44 882 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 883 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 884 button:SetWidth(150)
farmbuyer@44 885 button:SetHeight(22)
farmbuyer@44 886 button:SetScript("OnClick", function()
farmbuyer@44 887 _G.InterfaceOptionsFrameCancel:Click()
farmbuyer@44 888 _G.HideUIPanel(GameMenuFrame)
farmbuyer@44 889 addon:OpenMainDisplayToTab"Options"
farmbuyer@44 890 end)
farmbuyer@44 891 button:SetText('"/ouroloot opt"')
farmbuyer@44 892 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 893 _b:SetScript("OnShow",nil)
farmbuyer@44 894 end)
farmbuyer@44 895 _G.InterfaceOptions_AddCategory(bliz)
farmbuyer@44 896
farmbuyer@73 897 -- Maybe load up g_uniques now?
farmbuyer@73 898 if opts.precache_history_uniques then
farmbuyer@73 899 self:_cache_history_uniques()
farmbuyer@73 900 end
farmbuyer@73 901
farmbuyer@49 902 self:_scan_LOD_modules()
farmbuyer@49 903
farmbuyer@73 904 self:_set_remote_change_chatframe (opts.chatty_on_remote_changes_frame, --[[silent_p=]]true)
farmbuyer@73 905
farmbuyer@1 906 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 907 end
farmbuyer@1 908 --function addon:OnDisable() end
farmbuyer@1 909
farmbuyer@58 910 do
farmbuyer@58 911 local prototype = {}
farmbuyer@58 912 local function module_OnEnable (plugin)
farmbuyer@58 913 if plugin.option_defaults then
farmbuyer@58 914 local SVname = 'OuroLoot'..plugin:GetName()..'_opts'
farmbuyer@58 915 if not _G[SVname] then
farmbuyer@58 916 _G[SVname] = {}
farmbuyer@58 917 if type(plugin.OnFirstTime) == 'function' then
farmbuyer@58 918 plugin:OnFirstTime()
farmbuyer@58 919 end
farmbuyer@58 920 end
farmbuyer@58 921 plugin.opts = _G[SVname]
farmbuyer@58 922 for option,default in pairs(plugin.option_defaults) do
farmbuyer@58 923 if plugin.opts[option] == nil then
farmbuyer@58 924 plugin.opts[option] = default
farmbuyer@58 925 end
farmbuyer@58 926 end
farmbuyer@58 927 plugin.option_defaults = nil
farmbuyer@58 928 end
farmbuyer@58 929 end
farmbuyer@58 930
farmbuyer@58 931 -- By default, no plugins. First plugin to use the special registration
farmbuyer@58 932 -- sets up code for any subsequent plugins.
farmbuyer@58 933 addon.is_plugin = flib.nullfunc
farmbuyer@58 934 local function module_rtg (plugin, text_type, ...)
farmbuyer@58 935 local registry = { [text_type]=plugin }
farmbuyer@58 936 addon.is_plugin = function(a,t) return registry[t] end
farmbuyer@58 937 prototype.register_text_generator = function(p,t,...)
farmbuyer@58 938 registry[t] = p
farmbuyer@58 939 return addon:register_text_generator(t,...)
farmbuyer@58 940 end
farmbuyer@58 941 return addon:register_text_generator(text_type,...)
farmbuyer@58 942 end
farmbuyer@58 943
farmbuyer@58 944 prototype.OnEnable = module_OnEnable
farmbuyer@58 945 prototype.default_OnEnable = module_OnEnable
farmbuyer@58 946 prototype.register_text_generator = module_rtg
farmbuyer@58 947
farmbuyer@58 948 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 949 addon:SetDefaultModulePrototype(prototype)
farmbuyer@58 950 -- Fires before the plugin's own OnEnable (inherited or otherwise).
farmbuyer@58 951 --function addon:OnModuleCreated (plugin)
farmbuyer@58 952 -- print("created plugin", plugin:GetName())
farmbuyer@58 953 --end
farmbuyer@63 954
farmbuyer@63 955 local olrev = tonumber("@project-revision@") or 0
farmbuyer@64 956 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@63 957 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata)
farmbuyer@63 958 if not addon.author_debug then
farmbuyer@64 959 if minrev and minrev > olrev then
farmbuyer@63 960 self:Print(err,modname,
farmbuyer@63 961 "revision "..olrev.." older than minimum "..minrev)
farmbuyer@63 962 return false
farmbuyer@63 963 end
farmbuyer@64 964 if mincomm and mincomm > tonumber(self.commrev) then
farmbuyer@63 965 self:Print(err,modname,
farmbuyer@63 966 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 967 return false
farmbuyer@63 968 end
farmbuyer@64 969 if mindata and mindata > opts.datarev then
farmbuyer@63 970 self:Print(err,modname,
farmbuyer@63 971 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 972 return false
farmbuyer@63 973 end
farmbuyer@63 974 end
farmbuyer@63 975 return self:NewModule(modname)
farmbuyer@63 976 end
farmbuyer@58 977 end
farmbuyer@58 978
farmbuyer@1 979
farmbuyer@1 980 ------ Event handlers
farmbuyer@1 981 function addon:_clear_SVs()
farmbuyer@1 982 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 983 _G.OuroLootSV = nil
farmbuyer@73 984 _G.OuroLootSV_saved = nil
farmbuyer@73 985 _G.OuroLootSV_opts = nil
farmbuyer@73 986 _G.OuroLootSV_hist = nil
farmbuyer@73 987 _G.OuroLootSV_log = nil
farmbuyer@73 988 _G.ReloadUI()
farmbuyer@1 989 end
farmbuyer@1 990 function addon:PLAYER_LOGOUT()
farmbuyer@16 991 self:UnregisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@16 992 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 993
farmbuyer@73 994 local worth_saving = #g_loot > 0 or _G.next(g_loot.raiders)
farmbuyer@16 995 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 996 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 997 end end
farmbuyer@16 998 if worth_saving then
farmbuyer@16 999 opts.autoshard = self.sharder
farmbuyer@16 1000 opts.threshold = self.threshold
farmbuyer@1 1001 for i,e in ipairs(g_loot) do
farmbuyer@1 1002 e.cols = nil
farmbuyer@1 1003 end
farmbuyer@73 1004 _G.OuroLootSV = g_loot
farmbuyer@16 1005 else
farmbuyer@73 1006 _G.OuroLootSV = nil
farmbuyer@1 1007 end
farmbuyer@16 1008
farmbuyer@38 1009 worth_saving = false
farmbuyer@6 1010 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1011 if #t == 0 then
farmbuyer@8 1012 self.history_all[r] = nil
farmbuyer@8 1013 else
farmbuyer@38 1014 worth_saving = true
farmbuyer@8 1015 t.realm = nil
farmbuyer@8 1016 t.st = nil
farmbuyer@8 1017 t.byname = nil
farmbuyer@8 1018 end
farmbuyer@6 1019 end end
farmbuyer@38 1020 if worth_saving then
farmbuyer@73 1021 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1022 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1023 else
farmbuyer@73 1024 _G.OuroLootSV_hist = nil
farmbuyer@38 1025 end
farmbuyer@73 1026 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1027 end
farmbuyer@1 1028
farmbuyer@10 1029 do
farmbuyer@67 1030 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1031 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1032 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1033 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1034 local time, difftime = time, difftime
farmbuyer@10 1035 local R_ACTIVE, R_OFFLINE, R_LEFT = 1, 2, 3
farmbuyer@10 1036
farmbuyer@10 1037 local lastevent, now = 0, 0
farmbuyer@16 1038 local redo_count = 0
farmbuyer@16 1039 local redo, timer_handle
farmbuyer@10 1040
farmbuyer@10 1041 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1042 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1043
farmbuyer@10 1044 now = now_a or time()
farmbuyer@10 1045
farmbuyer@10 1046 if leaving_p then
farmbuyer@16 1047 if timer_handle then
farmbuyer@16 1048 self:CancelTimer(timer_handle)
farmbuyer@16 1049 timer_handle = nil
farmbuyer@16 1050 end
farmbuyer@10 1051 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1052 r.leave = r.leave or now
farmbuyer@10 1053 end
farmbuyer@10 1054 return
farmbuyer@10 1055 end
farmbuyer@10 1056
farmbuyer@10 1057 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1058 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1059 r.online = R_LEFT
farmbuyer@10 1060 r.leave = now
farmbuyer@10 1061 end
farmbuyer@10 1062 end
farmbuyer@10 1063
farmbuyer@16 1064 if redo then
farmbuyer@16 1065 redo_count = redo_count + 1
farmbuyer@16 1066 end
farmbuyer@16 1067 redo = false
farmbuyer@10 1068 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1069 local unit = 'raid'..i
farmbuyer@67 1070 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@67 1071 -- them under specific circumstances.
farmbuyer@67 1072 local name, connected, subgroup, level, class, _
farmbuyer@67 1073 name, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1074 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@10 1075 if name and name ~= UNKNOWN and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
farmbuyer@10 1076 if not g_loot.raiders[name] then
farmbuyer@10 1077 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1078 end
farmbuyer@10 1079 local r = g_loot.raiders[name]
farmbuyer@68 1080 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1081 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1082 r.needinfo = nil
farmbuyer@56 1083 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1084 r.race = select(2,UnitRace(unit))
farmbuyer@10 1085 r.sex = UnitSex(unit)
farmbuyer@56 1086 r.level = level --UnitLevel(unit)
farmbuyer@10 1087 r.guild = GetGuildInfo(unit)
farmbuyer@10 1088 end
farmbuyer@56 1089 --local connected = UnitIsConnected(unit)
farmbuyer@10 1090 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1091 r.join = r.join or now
farmbuyer@10 1092 r.online = R_ACTIVE
farmbuyer@10 1093 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1094 r.leave = now
farmbuyer@10 1095 r.online = R_OFFLINE
farmbuyer@10 1096 end
farmbuyer@10 1097 redo = redo or r.needinfo
farmbuyer@10 1098 end
farmbuyer@10 1099 end
farmbuyer@16 1100 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1101 if not timer_handle then
farmbuyer@16 1102 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1103 end
farmbuyer@16 1104 else
farmbuyer@16 1105 redo_count = 0
farmbuyer@16 1106 if timer_handle then
farmbuyer@16 1107 self:CancelTimer(timer_handle)
farmbuyer@16 1108 timer_handle = nil
farmbuyer@16 1109 end
farmbuyer@10 1110 end
farmbuyer@10 1111 end
farmbuyer@10 1112
farmbuyer@10 1113 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1114 if GetNumRaidMembers() == 0 then
farmbuyer@16 1115 -- Leaving a raid group.
farmbuyer@10 1116 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1117 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1118 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1119 if self.enabled and not self.debug.notraid then
farmbuyer@16 1120 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1121 self.popped = nil
farmbuyer@16 1122 self:Deactivate() -- self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@10 1123 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1124 end
farmbuyer@10 1125 return
farmbuyer@10 1126 end
farmbuyer@10 1127
farmbuyer@1 1128 local inside,whatkind = IsInInstance()
farmbuyer@1 1129 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1130 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1131 return
farmbuyer@1 1132 end
farmbuyer@10 1133
farmbuyer@10 1134 local docheck = self.enabled
farmbuyer@1 1135 if event == "Activate" then
farmbuyer@1 1136 -- dispatched manually from Activate
farmbuyer@10 1137 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1138 _register_bossmod(self)
farmbuyer@10 1139 docheck = true
farmbuyer@1 1140 elseif event == "RAID_ROSTER_UPDATE" then
farmbuyer@10 1141 -- hot code path, be careful
farmbuyer@10 1142
farmbuyer@1 1143 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1144 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1145 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1146 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1147 self.popped.data = self
farmbuyer@10 1148 return
farmbuyer@1 1149 end
farmbuyer@1 1150 end
farmbuyer@11 1151 -- Throttle the checks fired by common events.
farmbuyer@10 1152 if docheck and not InCombatLockdown() then
farmbuyer@10 1153 now = time()
farmbuyer@10 1154 if difftime(now,lastevent) > 45 then
farmbuyer@10 1155 lastevent = now
farmbuyer@10 1156 self:CheckRoster(false,now)
farmbuyer@10 1157 end
farmbuyer@10 1158 end
farmbuyer@1 1159 end
farmbuyer@1 1160 end
farmbuyer@1 1161
farmbuyer@73 1162 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1163 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1164 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1165
farmbuyer@73 1166 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1167 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1168 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1169
farmbuyer@73 1170 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1171 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1172 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1173 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1174 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1175 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1176
farmbuyer@73 1177 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1178 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1179 "n" followed by a random number.
farmbuyer@73 1180 ]=]
farmbuyer@1 1181 do
farmbuyer@73 1182 local counter, _do_loot
farmbuyer@73 1183 do
farmbuyer@73 1184 local count = 0
farmbuyer@73 1185 function counter() count = count + 1; return count; end
farmbuyer@73 1186 end
farmbuyer@73 1187
farmbuyer@42 1188 local function maybe_trash_kill_entry()
farmbuyer@42 1189 -- this is set on various boss interactions, so we've got a kill/wipe
farmbuyer@73 1190 -- entry already -- XXX maybe clear it after a delay, so that loot
farmbuyer@73 1191 -- from trash after a boss isn't grouped with that boss?
farmbuyer@42 1192 if addon.latest_instance then return end
farmbuyer@69 1193 --addon.latest_instance = instance_tag()
farmbuyer@69 1194 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1195 addon.latest_instance = inst
farmbuyer@69 1196 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1197 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1198 instance=addon.latest_instance, duration=0,
farmbuyer@61 1199 raidersnap=ss, maxsize=max
farmbuyer@42 1200 })
farmbuyer@42 1201 end
farmbuyer@42 1202
farmbuyer@73 1203 local random = _G.math.random
farmbuyer@73 1204 local function many_uniques_handle_it (u, check_p)
farmbuyer@73 1205 if u and check_p then
farmbuyer@73 1206 -- Check and alert for an existing value.
farmbuyer@73 1207 u = tostring(u)
farmbuyer@73 1208 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@73 1209 return nil, u
farmbuyer@73 1210 end
farmbuyer@73 1211 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1212 else
farmbuyer@73 1213 -- Need to *find* an unused value. For now use a range of
farmbuyer@73 1214 -- J*10^4 where J is Jenny's Constant. Thank you, xkcd.com/1047.
farmbuyer@73 1215 repeat
farmbuyer@73 1216 u = 'n' .. random(8675309)
farmbuyer@73 1217 until g_uniques:TEST(u).history ~= g_uniques.NOTFOUND
farmbuyer@73 1218 addon.dprint('loot',"created unique tag", u)
farmbuyer@73 1219 end
farmbuyer@73 1220 return true, u
farmbuyer@73 1221 end
farmbuyer@73 1222
farmbuyer@1 1223 -- Recent loot cache
farmbuyer@25 1224 local candidates = {}
farmbuyer@73 1225 local sigmap = {}
farmbuyer@73 1226 _G.sigmap = sigmap
farmbuyer@73 1227 local function preempt_older_signature (oldersig, newersig)
farmbuyer@73 1228 local origin = candidates[oldersig] and candidates[oldersig].from
farmbuyer@73 1229 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1230 -- replace entry from older client with this newer one
farmbuyer@73 1231 candidates[oldersig] = nil
farmbuyer@73 1232 addon.dprint('cache', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1233 end
farmbuyer@73 1234 return false
farmbuyer@73 1235 end
farmbuyer@73 1236
farmbuyer@25 1237 local function prefer_local_loots (cache)
farmbuyer@25 1238 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1239 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1240 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1241 --
farmbuyer@34 1242 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1243 for i,sig in ipairs(candidates) do
farmbuyer@25 1244 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1245 local loot = candidates[sig]
farmbuyer@25 1246 if loot then
farmbuyer@42 1247 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1248 candidates[sig] = nil
farmbuyer@25 1249 local looti = addon._addLootEntry(loot)
farmbuyer@73 1250 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@25 1251 if (loot.disposition ~= 'shard')
farmbuyer@25 1252 and (loot.disposition ~= 'gvault')
farmbuyer@25 1253 and (not addon.history_suppress)
farmbuyer@25 1254 then
farmbuyer@25 1255 addon:_addHistoryEntry(looti)
farmbuyer@25 1256 end
farmbuyer@25 1257 end
farmbuyer@25 1258 end
farmbuyer@25 1259
farmbuyer@25 1260 if addon.display then
farmbuyer@25 1261 addon:redisplay()
farmbuyer@25 1262 end
farmbuyer@47 1263 wipe(candidates)
farmbuyer@73 1264 wipe(sigmap)
farmbuyer@25 1265 end
farmbuyer@73 1266 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1267
farmbuyer@73 1268 local strsplit, GetItemInfo, GetItemIcon, UnitClass =
farmbuyer@73 1269 _G.strsplit, _G.GetItemInfo, _G.GetItemIcon, _G.UnitClass
farmbuyer@1 1270
farmbuyer@71 1271 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1272 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1273 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1274 local itexture = GetItemIcon(itemid)
farmbuyer@6 1275 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1276 local cache_miss
farmbuyer@6 1277 if (not iname) or (not itexture) then
farmbuyer@73 1278 cache_miss = true
farmbuyer@6 1279 iname, ilink, iquality, itexture =
farmbuyer@6 1280 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1281 end
farmbuyer@73 1282 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1283 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1284
farmbuyer@19 1285 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1286
farmbuyer@73 1287 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@73 1288 local i, unique_okay, ret1, ret2
farmbuyer@73 1289 while local_override
farmbuyer@73 1290 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1291 do
farmbuyer@73 1292 unique_okay, unique = many_uniques_handle_it (unique, not local_override)
farmbuyer@73 1293 if not unique_okay then
farmbuyer@73 1294 i = g_uniques[unique]
farmbuyer@73 1295 local err = unique_collision:format (ERROR_CAPS, iname, unique,
farmbuyer@73 1296 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@73 1297 self:Print(err)
farmbuyer@73 1298 _G.PlaySound("igQuestFailed", "master")
farmbuyer@73 1299 -- Make sure this is logged one way or another
farmbuyer@73 1300 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@73 1301 ret1, ret2 = nil, err
farmbuyer@73 1302 break
farmbuyer@73 1303 end
farmbuyer@73 1304
farmbuyer@1 1305 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1306 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1307 end
farmbuyer@25 1308 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1309
farmbuyer@73 1310 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1311 local signature, seenit
farmbuyer@73 1312 if #unique > 0 then
farmbuyer@73 1313 -- newer case
farmbuyer@73 1314 signature = unique .. oldersig
farmbuyer@73 1315 sigmap[oldersig] = signature
farmbuyer@73 1316 seenit = from and (recent_loot:test(signature)
farmbuyer@73 1317 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1318 -- earlier. All this is tested inside-out to maximize short
farmbuyer@73 1319 -- circuit avaluation.
farmbuyer@73 1320 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature)))
farmbuyer@25 1321 else
farmbuyer@73 1322 -- older case, only remote
farmbuyer@73 1323 assert(from)
farmbuyer@73 1324 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1325 seenit = recent_loot:test(signature)
farmbuyer@73 1326 end
farmbuyer@73 1327
farmbuyer@73 1328 if seenit then
farmbuyer@73 1329 self.dprint('cache', "remote", prefix, "<", signature,
farmbuyer@73 1330 "> already in cache, skipping from", from)
farmbuyer@73 1331 break
farmbuyer@73 1332 end
farmbuyer@73 1333
farmbuyer@73 1334 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1335 i = {
farmbuyer@73 1336 kind = 'loot',
farmbuyer@73 1337 person = recipient,
farmbuyer@73 1338 person_class= select(2,UnitClass(recipient)),
farmbuyer@73 1339 cache_miss = cache_miss,
farmbuyer@73 1340 quality = iquality,
farmbuyer@73 1341 itemname = iname,
farmbuyer@73 1342 id = itemid,
farmbuyer@73 1343 itemlink = ilink,
farmbuyer@73 1344 itexture = itexture,
farmbuyer@73 1345 unique = unique,
farmbuyer@73 1346 count = (count and count ~= "") and count or nil,
farmbuyer@73 1347 bcast_from = from,
farmbuyer@73 1348 extratext = extratext,
farmbuyer@73 1349 variant = self:is_variant_item(ilink),
farmbuyer@73 1350 }
farmbuyer@73 1351 if opts.itemvault[itemid] then
farmbuyer@73 1352 i.disposition = 'gvault'
farmbuyer@73 1353 elseif recipient == self.sharder then
farmbuyer@73 1354 i.disposition = 'shard'
farmbuyer@73 1355 end
farmbuyer@73 1356 if local_override then
farmbuyer@73 1357 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1358 -- keep this sync'd with prefer_local_loots above
farmbuyer@73 1359 if i.extratext == 'shard'
farmbuyer@73 1360 or i.extratext == 'gvault'
farmbuyer@73 1361 or i.extratext == 'offspec'
farmbuyer@73 1362 then
farmbuyer@73 1363 i.disposition = i.extratext
farmbuyer@70 1364 end
farmbuyer@73 1365 local looti = self._addLootEntry(i)
farmbuyer@73 1366 if (i.disposition ~= 'shard')
farmbuyer@73 1367 and (i.disposition ~= 'gvault')
farmbuyer@73 1368 and (not self.history_suppress)
farmbuyer@73 1369 then
farmbuyer@73 1370 self:_addHistoryEntry(looti)
farmbuyer@34 1371 end
farmbuyer@73 1372 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@73 1373 else
farmbuyer@73 1374 recent_loot:add(signature)
farmbuyer@73 1375 candidates[signature] = i
farmbuyer@73 1376 tinsert (candidates, signature)
farmbuyer@73 1377 self.dprint('cache', prefix, "<", signature,
farmbuyer@73 1378 "> added to cache as candidate", #candidates)
farmbuyer@1 1379 end
farmbuyer@25 1380 break
farmbuyer@1 1381 end
farmbuyer@73 1382 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1383 return ret1, ret2
farmbuyer@1 1384 end
farmbuyer@1 1385
farmbuyer@73 1386 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1387 -- displaying any errors.
farmbuyer@1 1388 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1389 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1390
farmbuyer@1 1391 --[[
farmbuyer@1 1392 iname: Hearthstone
farmbuyer@1 1393 iquality: integer
farmbuyer@1 1394 ilink: clickable formatted link
farmbuyer@1 1395 itemstring: item:6948:....
farmbuyer@1 1396 itexture: inventory icon texture
farmbuyer@1 1397 ]]
farmbuyer@1 1398
farmbuyer@1 1399 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1400 local msg = ...
farmbuyer@20 1401 local person, itemstring, count
farmbuyer@21 1402 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1403
farmbuyer@20 1404 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 1405 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1406 if not person then
farmbuyer@20 1407 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 1408 end
farmbuyer@20 1409 if not person then
farmbuyer@20 1410 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1411 if not itemstring then
farmbuyer@20 1412 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 1413 end
farmbuyer@20 1414 end
farmbuyer@20 1415
farmbuyer@65 1416 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1417 ", itemstring is", itemstring, ", count is", count)
farmbuyer@73 1418 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@1 1419
farmbuyer@1 1420 -- Name might be colorized, remove the highlighting
farmbuyer@20 1421 if person then
farmbuyer@20 1422 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1423 else
farmbuyer@38 1424 person = my_name -- UNIT_YOU / You
farmbuyer@20 1425 end
farmbuyer@1 1426
farmbuyer@71 1427 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1428 local id,unique,_
farmbuyer@71 1429 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1430 if unique == 0 then unique = nil end
farmbuyer@1 1431
farmbuyer@73 1432 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1433
farmbuyer@1 1434 elseif event == "broadcast" then
farmbuyer@73 1435 return _do_loot(self, false, ...)
farmbuyer@1 1436
farmbuyer@1 1437 elseif event == "manual" then
farmbuyer@1 1438 local r,i,n = ...
farmbuyer@73 1439 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1440 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1441 end
farmbuyer@1 1442 end
farmbuyer@1 1443 end
farmbuyer@1 1444
farmbuyer@1 1445
farmbuyer@1 1446 ------ Slash command handler
farmbuyer@1 1447 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1448 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1449 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1450 -- that GUI is in place.)
farmbuyer@1 1451 function addon:OnSlash (txt) --, editbox)
farmbuyer@1 1452 txt = strtrim(txt:lower())
farmbuyer@1 1453 local cmd, arg = ""
farmbuyer@1 1454 do
farmbuyer@1 1455 local s,e = txt:find("^%a+")
farmbuyer@1 1456 if s then
farmbuyer@1 1457 cmd = txt:sub(s,e)
farmbuyer@1 1458 s = txt:find("%S", e+2)
farmbuyer@1 1459 if s then arg = txt:sub(s,-1) end
farmbuyer@1 1460 end
farmbuyer@1 1461 end
farmbuyer@1 1462
farmbuyer@1 1463 if cmd == "" then
farmbuyer@1 1464 if InCombatLockdown() then
farmbuyer@65 1465 return self:Print("Shouldn't display window in combat.")
farmbuyer@1 1466 else
farmbuyer@1 1467 return self:BuildMainDisplay()
farmbuyer@1 1468 end
farmbuyer@1 1469
farmbuyer@1 1470 elseif cmd:find("^thre") then
farmbuyer@1 1471 self:SetThreshold(arg)
farmbuyer@1 1472
farmbuyer@1 1473 elseif cmd == "on" then self:Activate(arg)
farmbuyer@1 1474 elseif cmd == "off" then self:Deactivate()
farmbuyer@1 1475 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@1 1476
farmbuyer@23 1477 elseif cmd == "toggle" then
farmbuyer@23 1478 if self.display then
farmbuyer@23 1479 self.display:Hide()
farmbuyer@23 1480 else
farmbuyer@23 1481 return self:BuildMainDisplay()
farmbuyer@23 1482 end
farmbuyer@23 1483
farmbuyer@1 1484 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@69 1485 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@69 1486 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@1 1487 })
farmbuyer@1 1488 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@1 1489 if self.display then
farmbuyer@1 1490 self:redisplay()
farmbuyer@1 1491 end
farmbuyer@1 1492 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@1 1493
farmbuyer@1 1494 elseif cmd == "debug" then
farmbuyer@1 1495 if arg then
farmbuyer@1 1496 self.debug[arg] = not self.debug[arg]
farmbuyer@1 1497 _G.print(arg,self.debug[arg])
farmbuyer@1 1498 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@1 1499 else
farmbuyer@1 1500 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@1 1501 end
farmbuyer@1 1502
farmbuyer@1 1503 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@1 1504 self:save_saveas(arg)
farmbuyer@1 1505 elseif cmd == "list" then
farmbuyer@1 1506 self:save_list()
farmbuyer@1 1507 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@1 1508 self:save_restore(tonumber(arg))
farmbuyer@1 1509 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@1 1510 self:save_delete(tonumber(arg))
farmbuyer@1 1511
farmbuyer@1 1512 elseif cmd == "help" then
farmbuyer@1 1513 self:BuildMainDisplay('help')
farmbuyer@23 1514 elseif cmd == "ping" then
farmbuyer@23 1515 self:DoPing()
farmbuyer@1 1516
farmbuyer@19 1517 elseif cmd == "fixcache" then
farmbuyer@19 1518 self:do_item_cache_fixup()
farmbuyer@19 1519
farmbuyer@1 1520 else
farmbuyer@1 1521 if self:OpenMainDisplayToTab(cmd) then
farmbuyer@1 1522 return
farmbuyer@1 1523 end
farmbuyer@1 1524 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@1 1525 cmd, self.format_hypertext('help',"Click here",ITEM_QUALITY_UNCOMMON))
farmbuyer@1 1526 end
farmbuyer@1 1527 end
farmbuyer@1 1528
farmbuyer@1 1529 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1530 local q = tonumber(arg)
farmbuyer@1 1531 if q then
farmbuyer@1 1532 q = math.floor(q+0.001)
farmbuyer@1 1533 if q<0 or q>6 then
farmbuyer@1 1534 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1535 end
farmbuyer@1 1536 else
farmbuyer@1 1537 q = qualnames[arg]
farmbuyer@1 1538 if not q then
farmbuyer@1 1539 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1540 end
farmbuyer@1 1541 end
farmbuyer@1 1542 self.threshold = q
farmbuyer@1 1543 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1544 end
farmbuyer@1 1545
farmbuyer@1 1546
farmbuyer@1 1547 ------ On/off
farmbuyer@1 1548 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1549 self.dprint('flow', ":Activate is running")
farmbuyer@10 1550 self:RegisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@16 1551 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1552 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1553 self.popped = true
farmbuyer@1 1554 if GetNumRaidMembers() > 0 then
farmbuyer@16 1555 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1556 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1557 elseif self.debug.notraid then
farmbuyer@16 1558 self.dprint('flow', ">:Activate registering loot and bossmods")
farmbuyer@10 1559 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1560 _register_bossmod(self)
farmbuyer@1 1561 elseif g_restore_p then
farmbuyer@1 1562 g_restore_p = nil
farmbuyer@16 1563 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1564 if #g_loot == 0 then
farmbuyer@16 1565 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1566 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1567 return
farmbuyer@16 1568 end
farmbuyer@1 1569 self:Print("Ouro Raid Loot restored previous data, but not in a raid",
farmbuyer@48 1570 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1571 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1572 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@1 1573 return
farmbuyer@1 1574 end
farmbuyer@1 1575 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1576 self.enabled = not opt_bcast_only
farmbuyer@73 1577 g_seeing_oldsigs = nil
farmbuyer@1 1578 if opt_threshold then
farmbuyer@1 1579 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1580 end
farmbuyer@1 1581 self:Print("Ouro Raid Loot is %s. Threshold currently %s.",
farmbuyer@1 1582 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1583 self.thresholds[self.threshold])
farmbuyer@27 1584 self:broadcast('revcheck',revision_large)
farmbuyer@1 1585 end
farmbuyer@1 1586
farmbuyer@1 1587 -- Note: running '/loot off' will also avoid the popup reminder when
farmbuyer@1 1588 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1589 function addon:Deactivate()
farmbuyer@1 1590 self.enabled = false
farmbuyer@1 1591 self.rebroadcast = false
farmbuyer@10 1592 self:UnregisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@10 1593 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1594 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@1 1595 self:Print("Ouro Raid Loot deactivated.")
farmbuyer@1 1596 end
farmbuyer@1 1597
farmbuyer@1 1598 function addon:Clear(verbose_p)
farmbuyer@1 1599 local repopup, st
farmbuyer@1 1600 if self.display then
farmbuyer@1 1601 -- in the new version, this is likely to always be the case
farmbuyer@1 1602 repopup = true
farmbuyer@1 1603 st = self.display:GetUserData("eoiST")
farmbuyer@1 1604 if not st then
farmbuyer@1 1605 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1606 end
farmbuyer@1 1607 self.display:Hide()
farmbuyer@1 1608 end
farmbuyer@1 1609 g_restore_p = nil
farmbuyer@73 1610 _G.OuroLootSV = nil
farmbuyer@1 1611 self:_reset_timestamps()
farmbuyer@1 1612 if verbose_p then
farmbuyer@73 1613 if (_G.OuroLootSV_saved and #_G.OuroLootSV_saved>0) then
farmbuyer@73 1614 self:Print("Current loot data cleared, %d saved sets remaining.", #_G.OuroLootSV_saved)
farmbuyer@1 1615 else
farmbuyer@1 1616 self:Print("Current loot data cleared.")
farmbuyer@1 1617 end
farmbuyer@1 1618 end
farmbuyer@1 1619 _init(self,st)
farmbuyer@1 1620 if repopup then
farmbuyer@1 1621 addon:BuildMainDisplay()
farmbuyer@1 1622 end
farmbuyer@1 1623 end
farmbuyer@1 1624
farmbuyer@1 1625
farmbuyer@1 1626 ------ Behind the scenes routines
farmbuyer@19 1627 -- Semi-experimental debugging aid.
farmbuyer@19 1628 do
farmbuyer@41 1629 -- Putting _log local to here can result in this sequence:
farmbuyer@41 1630 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 1631 -- 2) _log points to SV_log
farmbuyer@41 1632 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 1633 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 1634 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@19 1635 local date = _G.date
farmbuyer@19 1636 function addon:log_with_timestamp (msg)
farmbuyer@73 1637 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 1638 end
farmbuyer@19 1639 end
farmbuyer@19 1640
farmbuyer@49 1641 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 1642 -- them. Credit to DBM for the approach here.
farmbuyer@49 1643 function addon:_scan_LOD_modules()
farmbuyer@49 1644 for i = 1, GetNumAddOns() do
farmbuyer@49 1645 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1646 and IsAddOnLoadOnDemand(i)
farmbuyer@49 1647 and not IsAddOnLoaded(i)
farmbuyer@49 1648 then
farmbuyer@49 1649 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 1650 if enabled or opts.display_disabled_LODs then
farmbuyer@57 1651 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 1652 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 1653 end
farmbuyer@49 1654 end
farmbuyer@49 1655 end
farmbuyer@49 1656 end
farmbuyer@49 1657
farmbuyer@73 1658 -- Routines for printing changes made by remote users.
farmbuyer@73 1659 do
farmbuyer@73 1660 local remote_change_chatframe
farmbuyer@73 1661
farmbuyer@73 1662 function addon:_set_remote_change_chatframe (arg, silent_p)
farmbuyer@73 1663 local frame
farmbuyer@73 1664 if type(arg) == 'number' then
farmbuyer@73 1665 arg = _G.math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 1666 frame = _G['ChatFrame'..arg]
farmbuyer@73 1667 elseif type(arg) == 'string' then
farmbuyer@73 1668 frame = _G[arg]
farmbuyer@73 1669 end
farmbuyer@73 1670 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@73 1671 remote_change_chatframe = frame
farmbuyer@73 1672 if not silent_p then
farmbuyer@73 1673 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 1674 if frame.GetName then
farmbuyer@73 1675 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 1676 end
farmbuyer@73 1677 self:Print(msg)
farmbuyer@73 1678 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 1679 self:CFPrint (frame, msg)
farmbuyer@73 1680 end
farmbuyer@73 1681 end
farmbuyer@73 1682 return frame
farmbuyer@73 1683 else
farmbuyer@73 1684 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 1685 end
farmbuyer@73 1686 end
farmbuyer@73 1687
farmbuyer@73 1688 function _notify_about_remote (sender, index, from_whom, olddisp)
farmbuyer@73 1689 local e = g_loot[index]
farmbuyer@73 1690 local from_color, from_text, to_color, to_text
farmbuyer@73 1691 if from_whom then
farmbuyer@73 1692 -- FIXME need to return previous name/class from reassign_loot
farmbuyer@73 1693
farmbuyer@73 1694 else
farmbuyer@73 1695 if olddisp then
farmbuyer@73 1696 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 1697 else
farmbuyer@73 1698 olddisp = "normal"
farmbuyer@73 1699 from_text = "normal"
farmbuyer@73 1700 end
farmbuyer@73 1701 from_color = addon.disposition_colors[olddisp].hex
farmbuyer@73 1702 if e.disposition then
farmbuyer@73 1703 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 1704 else
farmbuyer@73 1705 to_text = "normal"
farmbuyer@73 1706 end
farmbuyer@73 1707 to_color = addon.disposition_colors[e.disposition or "normal"].hex
farmbuyer@73 1708 end
farmbuyer@73 1709
farmbuyer@73 1710 addon:CFPrint (remote_change_chatframe, remote_chatty, sender, index,
farmbuyer@73 1711 e.itemlink, from_color, from_text, to_color, to_text)
farmbuyer@73 1712 end
farmbuyer@73 1713 end
farmbuyer@73 1714
farmbuyer@1 1715 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 1716 do
farmbuyer@1 1717 local byindex, temp = {}, {}
farmbuyer@1 1718 local function sort (src, dest)
farmbuyer@1 1719 for k in pairs(src) do
farmbuyer@1 1720 temp[#temp+1] = k
farmbuyer@1 1721 end
farmbuyer@73 1722 _G.table.sort(temp)
farmbuyer@47 1723 wipe(dest)
farmbuyer@1 1724 for i = 1, #temp do
farmbuyer@1 1725 dest[i] = src[temp[i]]
farmbuyer@1 1726 end
farmbuyer@1 1727 end
farmbuyer@1 1728
farmbuyer@1 1729 function addon.sender_list.sort()
farmbuyer@1 1730 sort (addon.sender_list.active, byindex)
farmbuyer@47 1731 wipe(temp)
farmbuyer@1 1732 addon.sender_list.activeI = #byindex
farmbuyer@1 1733 sort (addon.sender_list.names, byindex)
farmbuyer@47 1734 wipe(temp)
farmbuyer@1 1735 end
farmbuyer@1 1736 addon.sender_list.namesI = byindex
farmbuyer@1 1737 end
farmbuyer@1 1738
farmbuyer@23 1739 function addon:DoPing()
farmbuyer@23 1740 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 1741 self.sender_list.active = {}
farmbuyer@23 1742 self.sender_list.names = {}
farmbuyer@23 1743 self:broadcast('ping')
farmbuyer@27 1744 self:broadcast('revcheck',revision_large)
farmbuyer@27 1745 end
farmbuyer@27 1746
farmbuyer@27 1747 function addon:_check_revision (otherrev)
farmbuyer@27 1748 self.dprint('comm', "revchecking against", otherrev)
farmbuyer@27 1749 otherrev = tonumber(otherrev)
farmbuyer@27 1750 if otherrev == revision_large then
farmbuyer@27 1751 -- normal case
farmbuyer@27 1752
farmbuyer@27 1753 elseif otherrev < revision_large then
farmbuyer@27 1754 self.dprint('comm', "ours is newer, notifying")
farmbuyer@27 1755 self:broadcast('revcheck',revision_large)
farmbuyer@27 1756
farmbuyer@27 1757 else
farmbuyer@27 1758 self.dprint('comm', "ours is older, yammering")
farmbuyer@27 1759 if newer_warning then
farmbuyer@27 1760 self:Print(newer_warning,
farmbuyer@29 1761 self.format_hypertext('popupurl',"click here",ITEM_QUALITY_UNCOMMON),
farmbuyer@27 1762 self.format_hypertext('doping',"click here",ITEM_QUALITY_UNCOMMON))
farmbuyer@27 1763 newer_warning = nil
farmbuyer@27 1764 end
farmbuyer@27 1765 end
farmbuyer@23 1766 end
farmbuyer@23 1767
farmbuyer@1 1768 -- Generic helpers
farmbuyer@28 1769 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 1770 function addon._find_next_after (kind, index)
farmbuyer@1 1771 index = index + 1
farmbuyer@1 1772 while index <= #g_loot do
farmbuyer@1 1773 if g_loot[index].kind == kind then
farmbuyer@1 1774 return index, g_loot[index]
farmbuyer@1 1775 end
farmbuyer@1 1776 index = index + 1
farmbuyer@1 1777 end
farmbuyer@1 1778 end
farmbuyer@28 1779 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 1780 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 1781 -- appropriate fencepost is not found.
farmbuyer@28 1782 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 1783 local fencepost
farmbuyer@28 1784 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 1785 if kind == 'time' then
farmbuyer@28 1786 fencepost = closest_time
farmbuyer@28 1787 elseif kind == 'boss' then
farmbuyer@28 1788 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 1789 if not closest_boss then
farmbuyer@28 1790 fencepost = closest_time
farmbuyer@28 1791 elseif not closest_time then
farmbuyer@28 1792 fencepost = closest_boss
farmbuyer@28 1793 else
farmbuyer@73 1794 fencepost = _G.math.min(closest_time,closest_boss)
farmbuyer@28 1795 end
farmbuyer@28 1796 end
farmbuyer@28 1797 return fencepost
farmbuyer@28 1798 end
farmbuyer@1 1799
farmbuyer@1 1800 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 1801 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 1802 -- conditionals).
farmbuyer@1 1803 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 1804 return self._find_next_after, filter_kind, 0
farmbuyer@1 1805 end
farmbuyer@1 1806
farmbuyer@1 1807 do
farmbuyer@1 1808 local itt
farmbuyer@1 1809 local function create()
farmbuyer@1 1810 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 1811 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 1812 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 1813 L:SetFontObject(GameFontNormal)
farmbuyer@1 1814 R:SetFontObject(GameFontNormal)
farmbuyer@1 1815 tip:AddFontStrings(L,R)
farmbuyer@1 1816 lefts[i] = L
farmbuyer@1 1817 end
farmbuyer@1 1818 tip.lefts = lefts
farmbuyer@1 1819 return tip
farmbuyer@1 1820 end
farmbuyer@66 1821 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 1822 itt = itt or create()
farmbuyer@1 1823 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 1824 itt:ClearLines()
farmbuyer@1 1825 itt:SetHyperlink(item)
farmbuyer@1 1826 local t = itt.lefts[2]:GetText()
farmbuyer@1 1827 itt:Hide()
farmbuyer@66 1828 return (t == ITEM_HEROIC and 1)
farmbuyer@66 1829 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 1830 or nil
farmbuyer@1 1831 end
farmbuyer@1 1832 end
farmbuyer@1 1833
farmbuyer@1 1834 -- Called when first loading up, and then also when a 'clear' is being
farmbuyer@16 1835 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 1836 function _init (self, possible_st)
farmbuyer@1 1837 self.dprint('flow',"_init running")
farmbuyer@1 1838 self.loot_clean = nil
farmbuyer@1 1839 self.hist_clean = nil
farmbuyer@1 1840 if g_restore_p then
farmbuyer@73 1841 g_loot = _G.OuroLootSV
farmbuyer@16 1842 self.popped = #g_loot > 0
farmbuyer@1 1843 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@16 1844 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 1845 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 1846 self.sharder = opts.autoshard
farmbuyer@1 1847 else
farmbuyer@10 1848 g_loot = { printed = {}, raiders = {} }
farmbuyer@1 1849 end
farmbuyer@1 1850
farmbuyer@16 1851 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@1 1852 self:gui_init(g_loot)
farmbuyer@16 1853 opts.autoshard = nil
farmbuyer@16 1854 opts.threshold = nil
farmbuyer@1 1855
farmbuyer@1 1856 if g_restore_p then
farmbuyer@73 1857 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 1858 else
farmbuyer@73 1859 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 1860 end
farmbuyer@1 1861 if possible_st then
farmbuyer@1 1862 possible_st:SetData(g_loot)
farmbuyer@1 1863 end
farmbuyer@1 1864
farmbuyer@73 1865 self.status_text = ("%s communicating as ident %s commrev %s"):
farmbuyer@73 1866 format (self.revision, self.ident, self.commrev)
farmbuyer@1 1867 self:RegisterComm(self.ident)
farmbuyer@1 1868 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 1869
farmbuyer@1 1870 if self.author_debug then
farmbuyer@1 1871 _G.Oloot = g_loot
farmbuyer@1 1872 end
farmbuyer@1 1873 end
farmbuyer@1 1874
farmbuyer@61 1875 -- Raid roster snapshots
farmbuyer@61 1876 do
farmbuyer@61 1877 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 1878 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 1879 local instance,maxsize = instance_tag()
farmbuyer@61 1880 if only_inraid_p then
farmbuyer@73 1881 for name,info in _G.next, ss do
farmbuyer@61 1882 if info.online == 3 then
farmbuyer@61 1883 ss[name] = nil
farmbuyer@61 1884 end
farmbuyer@61 1885 end
farmbuyer@61 1886 end
farmbuyer@73 1887 return ss, maxsize, instance, _G.time()
farmbuyer@61 1888 end
farmbuyer@61 1889 end
farmbuyer@61 1890
farmbuyer@25 1891 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 1892 do
farmbuyer@25 1893 local candidates = {}
farmbuyer@25 1894 local location
farmbuyer@1 1895 local function fixup_durations (cache)
farmbuyer@1 1896 local boss, bossi
farmbuyer@1 1897 boss = candidates[1]
farmbuyer@1 1898 if #candidates == 1 then
farmbuyer@1 1899 -- (1) or (2)
farmbuyer@1 1900 boss.duration = boss.duration or 0
farmbuyer@19 1901 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 1902 else
farmbuyer@1 1903 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 1904 if #candidates ~= 2 then
farmbuyer@1 1905 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 1906 -- before the local one ever fires, apparently... sigh
farmbuyer@1 1907 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 1908 end
farmbuyer@1 1909 if candidates[2].duration == nil then
farmbuyer@1 1910 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 1911 end
farmbuyer@1 1912 -- try and be generic anyhow
farmbuyer@1 1913 for i,c in ipairs(candidates) do
farmbuyer@1 1914 if c.duration then
farmbuyer@1 1915 boss = c
farmbuyer@19 1916 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 1917 break
farmbuyer@1 1918 end
farmbuyer@1 1919 end
farmbuyer@1 1920 end
farmbuyer@69 1921 bossi = addon._addBossEntry(boss)
farmbuyer@19 1922 -- addon.
farmbuyer@19 1923 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 1924 g_boss_signpost = nil
farmbuyer@42 1925 addon.latest_instance = boss.instance
farmbuyer@19 1926 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 1927 if boss.reason == 'kill' then
farmbuyer@1 1928 addon:_mark_boss_kill (bossi)
farmbuyer@1 1929 if opts.chatty_on_kill then
farmbuyer@55 1930 addon:Print("Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 1931 end
farmbuyer@1 1932 end
farmbuyer@47 1933 wipe(candidates)
farmbuyer@1 1934 end
farmbuyer@73 1935 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 1936
farmbuyer@1 1937 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 1938 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 1939 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 1940 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 1941 if self.rebroadcast and duration then
farmbuyer@56 1942 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 1943 end
farmbuyer@1 1944 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 1945 while self.enabled do
farmbuyer@1 1946 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 1947 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 1948 local not_from_local = duration == nil
farmbuyer@1 1949 local signature = bossname .. reason
farmbuyer@73 1950 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 1951 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 1952 else
farmbuyer@73 1953 recent_boss:add(signature)
farmbuyer@16 1954 g_boss_signpost = #g_loot + 1
farmbuyer@19 1955 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 1956 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 1957 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 1958 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 1959 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 1960 -- our local event (not because of network weirdness but because our local
farmbuyer@1 1961 -- DBM might not trigger for a while).
farmbuyer@1 1962 local c = {
farmbuyer@1 1963 kind = 'boss',
farmbuyer@55 1964 bossname = bossname,
farmbuyer@1 1965 reason = reason,
farmbuyer@1 1966 instance = intag,
farmbuyer@56 1967 duration = duration, -- deliberately may be nil
farmbuyer@61 1968 raidersnap = self:snapshot_raid(),
farmbuyer@56 1969 maxsize = maxsize,
farmbuyer@1 1970 }
farmbuyer@1 1971 tinsert(candidates,c)
farmbuyer@1 1972 end
farmbuyer@17 1973 break
farmbuyer@1 1974 end
farmbuyer@1 1975 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 1976 end
farmbuyer@56 1977 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 1978 addon.on_boss_broadcast = _do_boss
farmbuyer@1 1979
farmbuyer@1 1980 function addon:_mark_boss_kill (index)
farmbuyer@1 1981 local e = g_loot[index]
farmbuyer@17 1982 if not e then
farmbuyer@17 1983 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 1984 return
farmbuyer@17 1985 end
farmbuyer@55 1986 if not e.bossname then
farmbuyer@16 1987 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 1988 return
farmbuyer@1 1989 end
farmbuyer@1 1990 if e.reason ~= 'wipe' then
farmbuyer@1 1991 -- enh, bail
farmbuyer@1 1992 self.loot_clean = index-1
farmbuyer@1 1993 end
farmbuyer@1 1994 local attempts = 1
farmbuyer@1 1995 local first
farmbuyer@1 1996
farmbuyer@69 1997 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 1998 local i,d = 1,g_loot[1]
farmbuyer@1 1999 while d ~= e do
farmbuyer@55 2000 if d.bossname and
farmbuyer@55 2001 d.bossname == e.bossname and
farmbuyer@53 2002 d.instance == e.instance and
farmbuyer@1 2003 d.reason == 'wipe'
farmbuyer@1 2004 then
farmbuyer@1 2005 first = first or i
farmbuyer@1 2006 attempts = attempts + 1
farmbuyer@1 2007 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2008 else
farmbuyer@1 2009 i = i + 1
farmbuyer@1 2010 end
farmbuyer@1 2011 d = g_loot[i]
farmbuyer@1 2012 end
farmbuyer@1 2013 e.reason = 'kill'
farmbuyer@1 2014 e.attempts = attempts
farmbuyer@1 2015 self.loot_clean = first or index-1
farmbuyer@1 2016 end
farmbuyer@1 2017
farmbuyer@2 2018 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2019 assert(type(name)=='string')
farmbuyer@2 2020 assert(type(registration_func)=='function')
farmbuyer@2 2021 if deregistration_func ~= nil then assert(type(deregistration_func)=='function') end
farmbuyer@2 2022 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2023 n = name,
farmbuyer@2 2024 r = registration_func,
farmbuyer@2 2025 d = deregistration_func,
farmbuyer@2 2026 }
farmbuyer@5 2027 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2028 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2029 end
farmbuyer@1 2030
farmbuyer@2 2031 function _register_bossmod (self, force_p)
farmbuyer@2 2032 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2033 if x then
farmbuyer@2 2034 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2035 -- trying to register with already-registered boss mod
farmbuyer@2 2036 return
farmbuyer@2 2037 else
farmbuyer@2 2038 -- deregister
farmbuyer@2 2039 if x.d then x.d(self) end
farmbuyer@2 2040 end
farmbuyer@1 2041 end
farmbuyer@1 2042
farmbuyer@2 2043 x = nil
farmbuyer@2 2044 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2045 if v.n == opts.bossmod then
farmbuyer@2 2046 x = k
farmbuyer@2 2047 break
farmbuyer@2 2048 end
farmbuyer@1 2049 end
farmbuyer@1 2050
farmbuyer@2 2051 if not x then
farmbuyer@2 2052 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2053 self:Print(self.status_text)
farmbuyer@2 2054 return
farmbuyer@1 2055 end
farmbuyer@1 2056
farmbuyer@2 2057 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2058 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2059 else
farmbuyer@2 2060 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2061 end
farmbuyer@1 2062 end
farmbuyer@2 2063 end
farmbuyer@1 2064
farmbuyer@1 2065 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2066 do
farmbuyer@73 2067 local rawget, setmetatable = _G.rawget, _G.setmetatable
farmbuyer@73 2068
farmbuyer@1 2069 -- This shouldn't be required. /sadface
farmbuyer@1 2070 local loot_entry_mt = {
farmbuyer@1 2071 __index = function (e,key)
farmbuyer@1 2072 if key == 'cols' then
farmbuyer@15 2073 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2074 --tabledump(e) -- not actually that useful
farmbuyer@1 2075 addon:_fill_out_eoi_data(1)
farmbuyer@1 2076 end
farmbuyer@1 2077 return rawget(e,key)
farmbuyer@1 2078 end
farmbuyer@1 2079 }
farmbuyer@1 2080
farmbuyer@1 2081 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2082 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2083 -- optional second index to search no earlier than that.
farmbuyer@1 2084 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2085 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2086 stop = stop or 0
farmbuyer@1 2087 while i > stop do
farmbuyer@1 2088 if g_loot[i].kind == 'time' then
farmbuyer@1 2089 return i, g_loot[i]
farmbuyer@1 2090 end
farmbuyer@1 2091 i = i - 1
farmbuyer@1 2092 end
farmbuyer@1 2093 end
farmbuyer@1 2094
farmbuyer@1 2095 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2096 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2097 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2098 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2099 -- taken from the DAY entry.
farmbuyer@1 2100 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@1 2101 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2102 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2103 if not time_entry_opt then
farmbuyer@1 2104 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2105 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2106 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2107 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2108 end
farmbuyer@1 2109 end
farmbuyer@1 2110 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2111 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2112 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2113 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2114 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2115 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2116 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2117 end
farmbuyer@1 2118
farmbuyer@1 2119 local done_todays_date
farmbuyer@1 2120 function addon:_reset_timestamps()
farmbuyer@1 2121 done_todays_date = nil
farmbuyer@1 2122 end
farmbuyer@1 2123 local function do_todays_date()
farmbuyer@1 2124 local text, M, D, Y = makedate()
farmbuyer@1 2125 local found,ts = #g_loot+1
farmbuyer@1 2126 repeat
farmbuyer@1 2127 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2128 if found and ts.startday.text == text then
farmbuyer@1 2129 done_todays_date = true
farmbuyer@1 2130 end
farmbuyer@1 2131 until done_todays_date or (not found)
farmbuyer@1 2132 if done_todays_date then
farmbuyer@1 2133 g_today = ts
farmbuyer@1 2134 else
farmbuyer@1 2135 done_todays_date = true
farmbuyer@1 2136 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2137 kind = 'time',
farmbuyer@1 2138 startday = {
farmbuyer@1 2139 text = text, month = M, day = D, year = Y
farmbuyer@1 2140 }
farmbuyer@1 2141 }]
farmbuyer@1 2142 end
farmbuyer@1 2143 addon:_fill_out_eoi_data(1)
farmbuyer@1 2144 end
farmbuyer@1 2145
farmbuyer@1 2146 -- Adding anything original to g_loot goes through this routine.
farmbuyer@1 2147 function addon._addLootEntry (e)
farmbuyer@1 2148 setmetatable(e,loot_entry_mt)
farmbuyer@1 2149
farmbuyer@1 2150 if not done_todays_date then do_todays_date() end
farmbuyer@1 2151
farmbuyer@73 2152 local h, m = _G.GetGameTime()
farmbuyer@10 2153 --local localuptime = math.floor(GetTime())
farmbuyer@73 2154 local time_t = _G.time()
farmbuyer@1 2155 e.hour = h
farmbuyer@1 2156 e.minute = m
farmbuyer@10 2157 e.stamp = time_t --localuptime
farmbuyer@1 2158 local index = #g_loot + 1
farmbuyer@1 2159 g_loot[index] = e
farmbuyer@1 2160 return index
farmbuyer@1 2161 end
farmbuyer@16 2162
farmbuyer@69 2163 -- Safety wrapper only.
farmbuyer@69 2164 -- XXX Maybe pprint something here.
farmbuyer@69 2165 function addon._addBossEntry (e)
farmbuyer@69 2166 local ret = addon._addLootEntry(e)
farmbuyer@69 2167 assert(e.kind=='boss')
farmbuyer@69 2168 local needSize = e.maxsize == nil
farmbuyer@69 2169 local needSnap = e.raidersnap == nil
farmbuyer@69 2170 local needInst = e.instance == nil
farmbuyer@69 2171 if needSize or needSnap then
farmbuyer@69 2172 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2173 if needSize then e.maxsize = max end
farmbuyer@69 2174 if needSnap then e.raidersnap = ss end
farmbuyer@69 2175 if needInst then e.instance = inst end
farmbuyer@69 2176 end
farmbuyer@69 2177 return ret
farmbuyer@69 2178 end
farmbuyer@69 2179
farmbuyer@16 2180 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2181 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2182 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2183 -- from that boss.
farmbuyer@16 2184 function addon._adjustBossOrder (is, should_be)
farmbuyer@16 2185 --pprint('loot', is, should_be)
farmbuyer@16 2186 if is == should_be then --pprint('loot', "equal, yay")
farmbuyer@16 2187 return
farmbuyer@16 2188 end
farmbuyer@17 2189 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2190 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2191 return
farmbuyer@16 2192 end
farmbuyer@16 2193 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2194 should_be = should_be + 1
farmbuyer@16 2195 if is == should_be then
farmbuyer@16 2196 --pprint('loot', "needed to mark day entry, otherwise equal, yay")
farmbuyer@16 2197 return
farmbuyer@16 2198 end
farmbuyer@16 2199 end
farmbuyer@16 2200
farmbuyer@16 2201 assert(g_loot[is].kind == 'boss')
farmbuyer@16 2202 local boss = tremove (g_loot, is)
farmbuyer@55 2203 --pprint('loot', "MOVING", boss.bossname)
farmbuyer@16 2204 tinsert (g_loot, should_be, boss)
farmbuyer@16 2205 return should_be
farmbuyer@16 2206 end
farmbuyer@1 2207 end
farmbuyer@1 2208
farmbuyer@19 2209 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2210 -- item cache data (which will have arrived by now).
farmbuyer@19 2211 function addon:do_item_cache_fixup()
farmbuyer@19 2212 self:Print("Fixing up missing item cache data...")
farmbuyer@19 2213
farmbuyer@19 2214 local numfound = 0
farmbuyer@19 2215 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2216
farmbuyer@73 2217 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2218 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2219 if not e.cache_miss then break end
farmbuyer@73 2220 local borked_id = e.itemname:match(borkedpat)
farmbuyer@73 2221 if not borked_id then break end
farmbuyer@73 2222 numfound = numfound + 1
farmbuyer@73 2223 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2224 -- its assload of return values.
farmbuyer@73 2225 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2226 if iname then
farmbuyer@73 2227 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2228 e.quality = iquality
farmbuyer@73 2229 e.itemname = iname
farmbuyer@73 2230 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2231 e.itemlink = ilink
farmbuyer@73 2232 e.itexture = itexture
farmbuyer@73 2233 e.cache_miss = nil
farmbuyer@73 2234 if e.unique then
farmbuyer@73 2235 local gu = g_uniques[e.unique]
farmbuyer@73 2236 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2237 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@73 2238 pprint('loot', ("Unique value '%s' had iterator value %d but g_uniques index %s."):format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2239 end
farmbuyer@73 2240 if player_i then
farmbuyer@73 2241 player_h.id[e.unique] = e.id
farmbuyer@73 2242 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2243 end
farmbuyer@19 2244 end
farmbuyer@73 2245 self:Print(msg, i, ilink)
farmbuyer@19 2246 end
farmbuyer@73 2247 break
farmbuyer@73 2248 end end
farmbuyer@19 2249
farmbuyer@19 2250 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@19 2251 end
farmbuyer@19 2252
farmbuyer@1 2253
farmbuyer@1 2254 ------ Saved texts
farmbuyer@1 2255 function addon:check_saved_table(silent_p)
farmbuyer@73 2256 local s = _G.OuroLootSV_saved
farmbuyer@1 2257 if s and (#s > 0) then return s end
farmbuyer@73 2258 _G.OuroLootSV_saved = nil
farmbuyer@1 2259 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 2260 end
farmbuyer@1 2261
farmbuyer@1 2262 function addon:save_list()
farmbuyer@1 2263 local s = self:check_saved_table(); if not s then return end;
farmbuyer@1 2264 for i,t in ipairs(s) do
farmbuyer@1 2265 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 2266 end
farmbuyer@1 2267 end
farmbuyer@1 2268
farmbuyer@1 2269 function addon:save_saveas(name)
farmbuyer@73 2270 _G.OuroLootSV_saved = _G.OuroLootSV_saved or {}
farmbuyer@73 2271 local SV = _G.OuroLootSV_saved
farmbuyer@16 2272 local n = #SV + 1
farmbuyer@1 2273 local save = {
farmbuyer@1 2274 name = name,
farmbuyer@1 2275 date = makedate(),
farmbuyer@1 2276 count = #g_loot,
farmbuyer@1 2277 }
farmbuyer@10 2278 for text in self:registered_textgen_iter() do
farmbuyer@10 2279 save[text] = g_loot[text]
farmbuyer@10 2280 end
farmbuyer@1 2281 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 2282 SV[n] = save
farmbuyer@1 2283 return self:save_list()
farmbuyer@1 2284 end
farmbuyer@1 2285
farmbuyer@1 2286 function addon:save_restore(num)
farmbuyer@1 2287 local s = self:check_saved_table(); if not s then return end;
farmbuyer@1 2288 if (not num) or (num > #s) then
farmbuyer@1 2289 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2290 end
farmbuyer@1 2291 local save = s[num]
farmbuyer@1 2292 self:Print("Overwriting current loot data with saved text #%d '%s'", num, save.name)
farmbuyer@1 2293 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 2294 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 2295 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 2296 for text in self:registered_textgen_iter() do
farmbuyer@10 2297 g_loot[text] = save[text]
farmbuyer@10 2298 end
farmbuyer@1 2299 end
farmbuyer@1 2300
farmbuyer@1 2301 function addon:save_delete(num)
farmbuyer@1 2302 local s = self:check_saved_table(); if not s then return end;
farmbuyer@1 2303 if (not num) or (num > #s) then
farmbuyer@1 2304 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2305 end
farmbuyer@1 2306 self:Print("Deleting saved text #"..num)
farmbuyer@1 2307 tremove(s,num)
farmbuyer@1 2308 return self:save_list()
farmbuyer@1 2309 end
farmbuyer@1 2310
farmbuyer@1 2311
farmbuyer@1 2312 ------ Loot histories
farmbuyer@1 2313 -- history_all = {
farmbuyer@1 2314 -- ["Kilrogg"] = {
farmbuyer@1 2315 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 2316 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 2317 -- ["byname"] = { -- not saved
farmbuyer@1 2318 -- ["OtherPlayer"] = 2,
farmbuyer@1 2319 -- ["Farmbuyer"] = 1,
farmbuyer@1 2320 -- }
farmbuyer@1 2321 -- [1] = {
farmbuyer@1 2322 -- ["name"] = "Farmbuyer",
farmbuyer@73 2323 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 2324 -- -- sorted array:
farmbuyer@73 2325 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 2326 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 2327 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 2328 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 2329 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 2330 -- },
farmbuyer@1 2331 -- [2] = {
farmbuyer@1 2332 -- ["name"] = "OtherPlayer",
farmbuyer@1 2333 -- ......
farmbuyer@1 2334 -- }, ......
farmbuyer@1 2335 -- },
farmbuyer@1 2336 -- ["OtherRealm"] = ......
farmbuyer@1 2337 -- }
farmbuyer@73 2338 --
farmbuyer@73 2339 -- Up through 2.81.4 (specifically through rev 95), an individual player's
farmbuyer@73 2340 -- table looked like this:
farmbuyer@73 2341 -- ["name"] = "Farmbuyer",
farmbuyer@73 2342 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" } -- most recent loot
farmbuyer@73 2343 -- [2] = { ......., [count = "x3"] } -- previous loot
farmbuyer@73 2344 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 2345 do
farmbuyer@73 2346 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 2347 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@73 2348 local function sort_player (p)
farmbuyer@73 2349 local new_uniques, uniques_bywhen, when_array = {}, {}, {}
farmbuyer@73 2350 for u,tstamp in pairs(p.when) do
farmbuyer@73 2351 uniques_bywhen[tstamp] = u
farmbuyer@73 2352 when_array[#when_array+1] = tstamp
farmbuyer@73 2353 end
farmbuyer@73 2354 _G.table.sort(when_array)
farmbuyer@73 2355 for i,tstamp in ipairs(when_array) do
farmbuyer@73 2356 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 2357 end
farmbuyer@73 2358 p.unique = new_uniques
farmbuyer@73 2359 end
farmbuyer@73 2360
farmbuyer@73 2361 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 2362 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@73 2363 function addon:_uplift_history_format (player, realmname)
farmbuyer@73 2364 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 2365 local name = player.name
farmbuyer@73 2366
farmbuyer@73 2367 for i,h in ipairs(player) do
farmbuyer@73 2368 local U = h.unique
farmbuyer@73 2369 unique[i] = U
farmbuyer@73 2370 when[U] = h.when
farmbuyer@73 2371 id[U] = h.id
farmbuyer@73 2372 count[U] = h.count
farmbuyer@73 2373 end
farmbuyer@73 2374
farmbuyer@73 2375 wipe(player)
farmbuyer@73 2376 player.name = name
farmbuyer@73 2377 player.id, player.when, player.unique, player.count =
farmbuyer@73 2378 id, when, unique, count
farmbuyer@73 2379 end
farmbuyer@73 2380 function addon:_cache_history_uniques()
farmbuyer@73 2381 UpdateAddOnMemoryUsage()
farmbuyer@73 2382 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2383 local trouble
farmbuyer@73 2384 local count = 0
farmbuyer@73 2385 for hi,player in ipairs(self.history) do
farmbuyer@73 2386 for ui,u in ipairs(player.unique) do
farmbuyer@73 2387 g_uniques[u] = { history = hi, history_may = ui }
farmbuyer@73 2388 count = count + 1
farmbuyer@73 2389 end
farmbuyer@73 2390 end
farmbuyer@73 2391 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 2392 if e.unique and e.unique ~= "" then
farmbuyer@73 2393 local hmmm = _G.rawget(g_uniques,e.unique)
farmbuyer@73 2394 if hmmm then
farmbuyer@73 2395 hmmm.loot = i --;print("Active loot", i, "found with tag", e.unique)
farmbuyer@73 2396 elseif e.disposition == 'shard' or e.disposition == 'gvault' then
farmbuyer@73 2397 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2398 count = count + 1
farmbuyer@73 2399 --print("Active loot", i, "INSERTED with tag", e.unique, "as", e.disposition)
farmbuyer@73 2400 else
farmbuyer@73 2401 hmmm = "wonked data ("..i.."/"..tostring(e.unique)..") in precache loop!"
farmbuyer@73 2402 pprint(hmmm)
farmbuyer@73 2403 -- try to simply fix up errors as we go
farmbuyer@73 2404 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2405 trouble = true
farmbuyer@73 2406 end
farmbuyer@73 2407 else
farmbuyer@73 2408 trouble = true
farmbuyer@73 2409 pprint('loot', "ERROR precache loop found bad unique tag!",
farmbuyer@73 2410 i, "tag", tostring(e.unique), "from?", tostring(e.bcast_from))
farmbuyer@73 2411 end
farmbuyer@73 2412 end
farmbuyer@73 2413 UpdateAddOnMemoryUsage()
farmbuyer@73 2414 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2415 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 2416 self.history.realm, (after-before)/1024, count)
farmbuyer@73 2417 if trouble then
farmbuyer@73 2418 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 2419 "you should consider submitting a bug report (including your",
farmbuyer@73 2420 "SavedVariables file), and regenerating or preening this",
farmbuyer@73 2421 "realm's loot history.")
farmbuyer@73 2422 end
farmbuyer@73 2423 g_uniques:SETMODE('probe')
farmbuyer@73 2424 self._cache_history_uniques = nil
farmbuyer@73 2425 end
farmbuyer@6 2426
farmbuyer@4 2427 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 2428 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 2429 -- called from the GUI code at least once.
farmbuyer@1 2430 function addon:_build_history_names (opt_hist)
farmbuyer@1 2431 local hist = opt_hist or self.history
farmbuyer@1 2432 local m = {}
farmbuyer@1 2433 for i = 1, #hist do
farmbuyer@1 2434 m[hist[i].name] = i
farmbuyer@1 2435 end
farmbuyer@73 2436 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 2437 hist.byname = m
farmbuyer@1 2438 end
farmbuyer@1 2439
farmbuyer@1 2440 -- Prepares and returns table to be used as self.history.
farmbuyer@1 2441 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 2442 local t = prev_table or {
farmbuyer@1 2443 --kind = 'realm',
farmbuyer@6 2444 --realm = realmname,
farmbuyer@1 2445 }
farmbuyer@6 2446 t.realm = realmname
farmbuyer@1 2447
farmbuyer@1 2448 --[[
farmbuyer@1 2449 t.cols = setmetatable({
farmbuyer@1 2450 { value = realmname },
farmbuyer@1 2451 }, self.time_column1_used_mt)
farmbuyer@1 2452 ]]
farmbuyer@1 2453
farmbuyer@1 2454 if not t.byname then
farmbuyer@1 2455 self:_build_history_names (t)
farmbuyer@1 2456 end
farmbuyer@1 2457
farmbuyer@1 2458 return t
farmbuyer@1 2459 end
farmbuyer@1 2460
farmbuyer@4 2461 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 2462 -- the index and the table at that index.
farmbuyer@4 2463 function addon:get_loot_history (name)
farmbuyer@4 2464 local i
farmbuyer@4 2465 i = self.history.byname[name]
farmbuyer@4 2466 if not i then
farmbuyer@4 2467 i = #self.history + 1
farmbuyer@73 2468 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 2469 self.history.byname[name] = i
farmbuyer@4 2470 end
farmbuyer@6 2471 return i, self.history[i]
farmbuyer@4 2472 end
farmbuyer@4 2473
farmbuyer@73 2474 -- Prepends data from the loot entry at LOOTINDEX to be the new most
farmbuyer@73 2475 -- recent history entry for that player.
farmbuyer@1 2476 function addon:_addHistoryEntry (lootindex)
farmbuyer@1 2477 local e = g_loot[lootindex]
farmbuyer@6 2478 if e.kind ~= 'loot' then return end
farmbuyer@6 2479
farmbuyer@6 2480 local i,h = self:get_loot_history(e.person)
farmbuyer@73 2481 local when = self:format_timestamp (g_today, e)
farmbuyer@73 2482
farmbuyer@25 2483 -- If any of these change, update the end of history_handle_disposition.
farmbuyer@71 2484 if (not e.unique) or (#e.unique==0) then
farmbuyer@73 2485 e.unique = e.id .. ' ' .. when
farmbuyer@71 2486 end
farmbuyer@73 2487 local U = e.unique
farmbuyer@73 2488 tinsert (h.unique, 1, U)
farmbuyer@73 2489 h.when[U] = when
farmbuyer@73 2490 h.id[U] = e.id
farmbuyer@73 2491 h.count[U] = e.count
farmbuyer@73 2492
farmbuyer@73 2493 g_uniques[U] = { loot = lootindex, history = i }
farmbuyer@6 2494 end
farmbuyer@6 2495
farmbuyer@24 2496 -- Create new history table based on current loot.
farmbuyer@6 2497 function addon:rewrite_history (realmname)
farmbuyer@6 2498 local r = assert(realmname)
farmbuyer@6 2499 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 2500 self.history = self.history_all[r]
farmbuyer@73 2501 g_uniques:RESET()
farmbuyer@6 2502
farmbuyer@6 2503 local g_today_real = g_today
farmbuyer@6 2504 for i,e in ipairs(g_loot) do
farmbuyer@6 2505 if e.kind == 'time' then
farmbuyer@6 2506 g_today = e
farmbuyer@6 2507 elseif e.kind == 'loot' then
farmbuyer@6 2508 self:_addHistoryEntry(i)
farmbuyer@6 2509 end
farmbuyer@6 2510 end
farmbuyer@6 2511 g_today = g_today_real
farmbuyer@6 2512 self.hist_clean = nil
farmbuyer@6 2513
farmbuyer@6 2514 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 2515 for i,h in ipairs(self.history) do
farmbuyer@73 2516 sort_player(h)
farmbuyer@6 2517 end
farmbuyer@6 2518 end
farmbuyer@6 2519
farmbuyer@24 2520 -- Clears all but latest entry for each player.
farmbuyer@6 2521 function addon:preen_history (realmname)
farmbuyer@6 2522 local r = assert(realmname)
farmbuyer@73 2523 g_uniques:RESET()
farmbuyer@6 2524 for i,h in ipairs(self.history) do
farmbuyer@73 2525 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 2526 -- after this step would be large and sparse, with no good way
farmbuyer@73 2527 -- of shrinking the allocation...
farmbuyer@73 2528 sort_player(h)
farmbuyer@73 2529 -- ...so it's better in the long run to discard them.
farmbuyer@73 2530 local U = h.unique[1]
farmbuyer@73 2531 h.unique = { U }
farmbuyer@73 2532 h.id = { [U] = h.id[U] }
farmbuyer@73 2533 h.when = { [U] = h.when[U] }
farmbuyer@73 2534 h.count = { [U] = h.count[U] }
farmbuyer@6 2535 end
farmbuyer@1 2536 end
farmbuyer@24 2537
farmbuyer@73 2538 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 2539 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 2540 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 2541 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 2542 -- formatted with the loot's name/itemlink.
farmbuyer@73 2543 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 2544 local errtxt
farmbuyer@73 2545 if type(needle) == 'string' then
farmbuyer@73 2546 -- unique tag
farmbuyer@73 2547 elseif type(needle) == 'table' then
farmbuyer@73 2548 if needle.kind ~= 'loot' then
farmbuyer@73 2549 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 2550 end
farmbuyer@73 2551 needle = needle.unique
farmbuyer@73 2552 if not needle then
farmbuyer@73 2553 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 2554 end
farmbuyer@73 2555 else
farmbuyer@73 2556 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 2557 end
farmbuyer@24 2558
farmbuyer@73 2559 local player_i, player_h
farmbuyer@73 2560 local cache = g_uniques[needle]
farmbuyer@24 2561
farmbuyer@73 2562 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 2563 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 2564 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 2565 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 2566 else
farmbuyer@73 2567 player_i = cache.history
farmbuyer@73 2568 player_h = addon.history[player_i]
farmbuyer@73 2569 if cache.history_may
farmbuyer@73 2570 and needle == player_h.unique[cache.history_may]
farmbuyer@73 2571 then
farmbuyer@73 2572 return player_i, player_h, cache.history_may
farmbuyer@73 2573 end
farmbuyer@73 2574 for i,u in ipairs(player_h.unique) do
farmbuyer@73 2575 if needle == u then
farmbuyer@73 2576 cache.history_may = i -- might help, might not
farmbuyer@73 2577 return player_i, player_h, i
farmbuyer@24 2578 end
farmbuyer@24 2579 end
farmbuyer@24 2580 end
farmbuyer@24 2581
farmbuyer@73 2582 if not errtxt then
farmbuyer@73 2583 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@73 2584 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this."
farmbuyer@24 2585 end
farmbuyer@73 2586 return nil, errtxt
farmbuyer@25 2587 end
farmbuyer@24 2588
farmbuyer@25 2589 function addon:reassign_loot (index, to_name)
farmbuyer@25 2590 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@25 2591 local e = g_loot[index]
farmbuyer@73 2592 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 2593 local from_name = e.person
farmbuyer@25 2594 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 2595
farmbuyer@73 2596 if not from_i then -- from_h here is the formatted error text
farmbuyer@25 2597 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@25 2598 else
farmbuyer@73 2599 local U = tremove (from_h.unique, hist_i)
farmbuyer@73 2600 -- The loot master giveth...
farmbuyer@73 2601 to_h.unique[#to_h.unique+1] = U
farmbuyer@73 2602 to_h.when[U] = from_h.when[U]
farmbuyer@73 2603 to_h.id[U] = from_h.id[U]
farmbuyer@73 2604 to_h.count[U] = from_h.count[U]
farmbuyer@73 2605 sort_player(to_h)
farmbuyer@73 2606 -- ...and the loot master taketh away.
farmbuyer@73 2607 from_h.when[U] = nil
farmbuyer@73 2608 from_h.id[U] = nil
farmbuyer@73 2609 from_h.count[U] = nil
farmbuyer@73 2610 -- Blessed be the lookup cache of the loot master.
farmbuyer@73 2611 g_uniques[U] = { loot = index, history = to_i }
farmbuyer@25 2612 end
farmbuyer@25 2613 e.person = to_name
farmbuyer@73 2614 e.person_class = select(2,_G.UnitClass(to_name))
farmbuyer@25 2615 self.hist_clean = nil
farmbuyer@25 2616
farmbuyer@25 2617 self:Print("Reassigned entry %d/%s from '%s' to '%s'.", index, e.itemlink, from_name, to_name)
farmbuyer@25 2618 end
farmbuyer@25 2619
farmbuyer@36 2620 -- Similar to _addHistoryEntry. The second arg may be a loot entry
farmbuyer@36 2621 -- (which used to be at LOOTINDEX), or nil (and the loot entry will
farmbuyer@36 2622 -- be pulled from LOOTINDEX instead).
farmbuyer@36 2623 function addon:_delHistoryEntry (lootindex, opt_e)
farmbuyer@36 2624 local e = opt_e or g_loot[lootindex]
farmbuyer@36 2625 if e.kind ~= 'loot' then return end
farmbuyer@36 2626
farmbuyer@73 2627 local from_i, from_h, hist_i = _history_by_loot_id (e, "delete")
farmbuyer@36 2628 if not from_i then
farmbuyer@36 2629 -- from_h is the formatted error text
farmbuyer@36 2630 self:Print(from_h .. " Loot will be deleted, but history will NOT be updated.", e.itemlink)
farmbuyer@36 2631 return
farmbuyer@36 2632 end
farmbuyer@36 2633
farmbuyer@73 2634 local hist_u = tremove (from_h.unique, hist_i)
farmbuyer@73 2635 from_h.when[hist_u] = nil
farmbuyer@73 2636 from_h.id[hist_u] = nil
farmbuyer@73 2637 from_h.count[hist_u] = nil
farmbuyer@73 2638 g_uniques[hist_u] = nil
farmbuyer@36 2639 self.hist_clean = nil
farmbuyer@36 2640
farmbuyer@36 2641 self:Print("Removed history entry %d/%s from '%s'.", lootindex, e.itemlink, e.person)
farmbuyer@36 2642 end
farmbuyer@36 2643
farmbuyer@25 2644 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 2645 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@73 2646 local deleted_cache = {}
farmbuyer@25 2647 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 2648 local e = g_loot[index]
farmbuyer@25 2649 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 2650 -- output, so force to a string instead.
farmbuyer@25 2651 olddisp = olddisp or 'normal'
farmbuyer@25 2652 local newdisp = e.disposition or 'normal'
farmbuyer@25 2653 -- Ignore misclicks and the like
farmbuyer@25 2654 if olddisp == newdisp then return end
farmbuyer@25 2655
farmbuyer@25 2656 local name = e.person
farmbuyer@25 2657
farmbuyer@25 2658 if (newdisp == 'shard' or newdisp == 'gvault') then
farmbuyer@73 2659 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@73 2660 -- remove history entry if it exists
farmbuyer@25 2661 if hist_i then
farmbuyer@73 2662 local c = flib.new()
farmbuyer@73 2663 local hist_u = tremove (name_h.unique, hist_i)
farmbuyer@73 2664 c.when = name_h.when[hist_u]
farmbuyer@73 2665 c.id = name_h.id[hist_u]
farmbuyer@73 2666 c.count = name_h.count[hist_u]
farmbuyer@73 2667 deleted_cache[hist_u] = c
farmbuyer@73 2668 name_h.when[hist_u] = nil
farmbuyer@73 2669 name_h.id[hist_u] = nil
farmbuyer@73 2670 name_h.count[hist_u] = nil
farmbuyer@25 2671 self.hist_clean = nil
farmbuyer@25 2672 elseif (olddisp == 'shard' or olddisp == 'gvault') then
farmbuyer@25 2673 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 2674 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 2675 -- So this isn't treated as an error.
farmbuyer@25 2676 else
farmbuyer@25 2677 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 2678 end
farmbuyer@25 2679 return
farmbuyer@25 2680 end
farmbuyer@25 2681
farmbuyer@25 2682 if (olddisp == 'shard' or olddisp == 'gvault')
farmbuyer@25 2683 and (newdisp == 'normal' or newdisp == 'offspec')
farmbuyer@25 2684 then
farmbuyer@25 2685 local name_i, name_h = self:get_loot_history(name)
farmbuyer@25 2686
farmbuyer@25 2687 -- Must create a new history entry. Could call '_addHistoryEntry(index)'
farmbuyer@25 2688 -- but that would duplicate a lot of effort. To start with, check the
farmbuyer@25 2689 -- cache of stuff we've already deleted; if it's not there then just do
farmbuyer@25 2690 -- the same steps as _addHistoryEntry.
farmbuyer@73 2691 -- FIXME The deleted cache isn't nearly as useful now with the new data structures.
farmbuyer@73 2692 local when
farmbuyer@73 2693 if (not e.unique) or (#e.unique==0) then
farmbuyer@73 2694 when = g_today and self:format_timestamp (g_today, e) or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 2695 e.unique = e.id .. ' ' .. when
farmbuyer@25 2696 end
farmbuyer@73 2697 local U = e.unique
farmbuyer@73 2698 local c = deleted_cache[U]
farmbuyer@73 2699 deleted_cache[U] = nil
farmbuyer@73 2700 name_h.unique[#name_h.unique+1] = U
farmbuyer@73 2701 name_h.when[U] = c and c.when or when or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 2702 name_h.id[U] = e.id -- c.id
farmbuyer@73 2703 name_h.count[U] = c and c.count or e.count
farmbuyer@73 2704 sort_player(name_h)
farmbuyer@73 2705 g_uniques[U] = { loot = index, history = name_i }
farmbuyer@25 2706 self.hist_clean = nil
farmbuyer@73 2707
farmbuyer@73 2708 if c then flib.del(c) end
farmbuyer@73 2709
farmbuyer@25 2710 return
farmbuyer@25 2711 end
farmbuyer@24 2712 end
farmbuyer@73 2713
farmbuyer@73 2714 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 2715 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 2716 -- calling it:
farmbuyer@73 2717 -- "local", row_index, new_disposition
farmbuyer@73 2718 -- "remote", sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 2719 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 2720 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 2721 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 2722 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 2723 -- on success.
farmbuyer@73 2724 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 2725 -- This must all be filled out in all cases:
farmbuyer@73 2726 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 2727 -- Only set in remote case:
farmbuyer@73 2728 local sender
farmbuyer@73 2729
farmbuyer@73 2730 if how == "local" then
farmbuyer@73 2731 index, newdisp = ...
farmbuyer@73 2732 index = assert(tonumber(index))
farmbuyer@73 2733 e = g_loot[index]
farmbuyer@73 2734 id = e.id
farmbuyer@73 2735 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 2736 olddisp = e.disposition
farmbuyer@73 2737
farmbuyer@73 2738 elseif how == "remote" then
farmbuyer@73 2739 sender, unique, id, olddisp, newdisp = ...
farmbuyer@73 2740 local cache = g_uniques[unique]
farmbuyer@73 2741 if cache.loot then
farmbuyer@73 2742 index = tonumber(cache.loot)
farmbuyer@73 2743 e = g_loot[index]
farmbuyer@73 2744 end
farmbuyer@73 2745
farmbuyer@73 2746 else
farmbuyer@73 2747 return -- silently ignore newer cases from newer clients
farmbuyer@73 2748 end
farmbuyer@73 2749
farmbuyer@73 2750 if self.debug.loot then
farmbuyer@73 2751 local m = ("Re-mark index %d(pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 2752 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 2753 self.dprint('loot', m)
farmbuyer@73 2754 if sender == my_name then
farmbuyer@73 2755 self.dprint('loot',"(Returning early from double self-mark.)")
farmbuyer@73 2756 return index
farmbuyer@73 2757 end
farmbuyer@73 2758 end
farmbuyer@73 2759
farmbuyer@73 2760 if not e then
farmbuyer@73 2761 -- say something?
farmbuyer@73 2762 return
farmbuyer@73 2763 end
farmbuyer@73 2764
farmbuyer@73 2765 e.disposition = newdisp
farmbuyer@73 2766 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 2767 e.extratext = nil
farmbuyer@73 2768 self:history_handle_disposition (index, olddisp)
farmbuyer@73 2769 -- A unique tag has been set by this point.
farmbuyer@73 2770 if how == "local" then
farmbuyer@73 2771 unique = assert(e.unique)
farmbuyer@73 2772 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 2773 end
farmbuyer@73 2774 return index
farmbuyer@73 2775 end
farmbuyer@1 2776 end
farmbuyer@1 2777
farmbuyer@1 2778
farmbuyer@1 2779 ------ Player communication
farmbuyer@1 2780 do
farmbuyer@73 2781 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 2782 --[[ old way: repeated string concatenations, BAD
farmbuyer@56 2783 new way: new table on every call, BAD
farmbuyer@56 2784 local msg = ...
farmbuyer@56 2785 for i = 2, select('#',...) do
farmbuyer@56 2786 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@56 2787 end
farmbuyer@56 2788 return msg
farmbuyer@56 2789 ]]
farmbuyer@56 2790 local function assemble(t,...)
farmbuyer@73 2791 local n = select('#',...)
farmbuyer@73 2792 if n > 0 then
farmbuyer@56 2793 local msg = {t,...}
farmbuyer@56 2794 -- tconcat requires strings, but T is known to be one already
farmbuyer@73 2795 -- can't use #msg since there might be holes
farmbuyer@73 2796 for i = 2, n+1 do
farmbuyer@71 2797 msg[i] = tostring(msg[i] or "")
farmbuyer@56 2798 end
farmbuyer@56 2799 return tconcat (msg, '\a')
farmbuyer@56 2800 end
farmbuyer@56 2801 return t
farmbuyer@56 2802 end
farmbuyer@56 2803
farmbuyer@56 2804 -- broadcast('tag', <stuff>)
farmbuyer@56 2805 -- vbroadcast('tag', <stuff>)
farmbuyer@56 2806 function addon:vbroadcast(tag,...)
farmbuyer@56 2807 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 2808 end
farmbuyer@56 2809 function addon:broadcast(tag,...)
farmbuyer@56 2810 local msg = assemble(tag,...)
farmbuyer@56 2811 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@56 2812 -- the "GUILD" here is just so that we can also pick up on it
farmbuyer@56 2813 self:SendCommMessage(self.ident, msg, self.debug.comm and "GUILD" or "RAID")
farmbuyer@56 2814 end
farmbuyer@56 2815 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 2816 function addon:whispercast(to,...)
farmbuyer@56 2817 local msg = assemble(...)
farmbuyer@56 2818 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 2819 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 2820 end
farmbuyer@56 2821
farmbuyer@1 2822 local function adduser (name, status, active)
farmbuyer@1 2823 if status then addon.sender_list.names[name] = status end
farmbuyer@1 2824 if active then addon.sender_list.active[name] = active end
farmbuyer@1 2825 end
farmbuyer@1 2826
farmbuyer@1 2827 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 2828 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 2829 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 2830 local OCR_funcs = {}
farmbuyer@1 2831
farmbuyer@1 2832 OCR_funcs.ping = function (sender)
farmbuyer@1 2833 pprint('comm', "incoming ping from", sender)
farmbuyer@1 2834 addon:whispercast (sender, 'pong', addon.revision,
farmbuyer@1 2835 addon.enabled and "tracking" or (addon.rebroadcast and "broadcasting" or "disabled"))
farmbuyer@1 2836 end
farmbuyer@1 2837 OCR_funcs.pong = function (sender, _, rev, status)
farmbuyer@17 2838 local s = ("|cff00ff00%s|r %s is |cff00ffff%s|r"):format(sender,rev,status)
farmbuyer@1 2839 addon:Print("Echo: ", s)
farmbuyer@1 2840 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 2841 end
farmbuyer@27 2842 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 2843 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@27 2844 addon:_check_revision (revlarge)
farmbuyer@27 2845 end
farmbuyer@1 2846
farmbuyer@73 2847 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 2848 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 2849 "item", item, "from old", old, "to new", new)
farmbuyer@73 2850 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 2851 --if not addon.enabled then return end -- hmm
farmbuyer@73 2852 if index and opts.chatty_on_remote_changes then
farmbuyer@73 2853 _notify_about_remote (sender, index, --[[from_whom=]]nil, old)
farmbuyer@73 2854 end
farmbuyer@73 2855 end
farmbuyer@73 2856
farmbuyer@71 2857 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 2858 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 2859 if not addon.enabled then return end
farmbuyer@1 2860 adduser (sender, nil, true)
farmbuyer@73 2861 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 2862 -- and then be rewritten by the history routine (into older string
farmbuyer@73 2863 -- of ID+date).
farmbuyer@73 2864 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 2865 g_seeing_oldsigs[sender] = true
farmbuyer@71 2866 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 2867 end
farmbuyer@71 2868 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 2869 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 2870 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 2871 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 2872 if not addon.enabled then return end
farmbuyer@71 2873 adduser (sender, nil, true)
farmbuyer@71 2874 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 2875 end
farmbuyer@1 2876
farmbuyer@1 2877 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 2878 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 2879 "name", bossname, "it", instancetag)
farmbuyer@1 2880 if not addon.enabled then return end
farmbuyer@1 2881 adduser (sender, nil, true)
farmbuyer@56 2882 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 2883 end
farmbuyer@56 2884 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 2885 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 2886 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 2887 if not addon.enabled then return end
farmbuyer@56 2888 adduser (sender, nil, true)
farmbuyer@56 2889 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 2890 end
farmbuyer@71 2891 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 2892
farmbuyer@1 2893 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 2894 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 2895 then
farmbuyer@38 2896 addon:Print("%s has requested additional broadcasters! Choose %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 2897 sender,
farmbuyer@1 2898 addon.format_hypertext('bcaston',"the red pill",'|cffff4040'),
farmbuyer@1 2899 addon.format_hypertext('waferthin',"the blue pill",'|cff0070dd'))
farmbuyer@1 2900 end
farmbuyer@18 2901 addon.popped = true
farmbuyer@1 2902 end
farmbuyer@1 2903
farmbuyer@1 2904 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 2905 if addon.debug.comm or addon.requesting or
farmbuyer@1 2906 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 2907 then
farmbuyer@1 2908 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 2909 end
farmbuyer@1 2910 end
farmbuyer@1 2911 -- remove this tag once it's all tested
farmbuyer@1 2912 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 2913 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 2914 end
farmbuyer@1 2915
farmbuyer@73 2916 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 2917 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 2918 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 2919 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 2920 local function dotdotdot (sender, tag, ...)
farmbuyer@1 2921 local f = OCR_funcs[tag]
farmbuyer@73 2922 if f then
farmbuyer@73 2923 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 2924 local n = select('#',...)
farmbuyer@73 2925 for i = 1, n do
farmbuyer@73 2926 local d = select(i,...)
farmbuyer@73 2927 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 2928 end
farmbuyer@73 2929 addon.dprint('comm', ":... processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 2930 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 2931 end
farmbuyer@73 2932 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 2933 end
farmbuyer@73 2934 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 2935 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 2936
farmbuyer@1 2937 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 2938 if prefix ~= self.ident then return end
farmbuyer@1 2939 if not self.debug.comm then
farmbuyer@1 2940 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 2941 if sender == my_name then return end
farmbuyer@1 2942 end
farmbuyer@1 2943 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 2944
farmbuyer@1 2945 if self.recent_messages:test(msg) then
farmbuyer@40 2946 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 2947 return
farmbuyer@1 2948 end
farmbuyer@1 2949 self.recent_messages:add(msg)
farmbuyer@1 2950
farmbuyer@1 2951 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 2952 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 2953 end
farmbuyer@1 2954
farmbuyer@1 2955 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 2956 if prefix ~= self.identTg then return end
farmbuyer@1 2957 if not self.debug.comm then
farmbuyer@1 2958 if distribution ~= "WHISPER" then return end
farmbuyer@1 2959 if sender == my_name then return end
farmbuyer@1 2960 end
farmbuyer@1 2961 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 2962 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 2963 end
farmbuyer@1 2964 end
farmbuyer@1 2965
farmbuyer@1 2966 -- vim:noet