annotate gui.lua @ 99:966d06c8d9c9

- Brought plugin handling code up to date. SVs are kept in DB namespaces like they should have been. - Removed/commented all datarev code, until it becomes necessary after MoP. - Textgen special blocks for plugins do not automatically get a "reset&reload" button anymore. - New method to register option pages on the main tab. No sub-entry pages supported yet. Titles and reset&reload added here instead.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Sun, 29 Jul 2012 23:12:18 +0000
parents b5a55c69ef67
children a57133ee3c9b
rev   line source
farmbuyer@1 1 local addon = select(2,...)
farmbuyer@67 2 if addon.NOLOAD then return end
farmbuyer@1 3
farmbuyer@1 4 --[[
farmbuyer@1 5 Purely the AceGUI-related routines, and the subroutines needed for support.
farmbuyer@1 6 ------ Constants
farmbuyer@6 7 ------ Globals
farmbuyer@1 8 ------ Behind the scenes routines
farmbuyer@1 9 ------ Main GUI Window
farmbuyer@1 10 ------ Popup dialogs
farmbuyer@1 11 ]]
farmbuyer@1 12
farmbuyer@1 13 ------ Constants
farmbuyer@1 14 local eoi_st_rowheight = 20
farmbuyer@83 15 local eoi_st_displayed_rows = math.floor(416/eoi_st_rowheight)
farmbuyer@1 16 local eoi_st_textured_item_format = "|T%s:"..(eoi_st_rowheight-2).."|t %s[%s]|r%s"
farmbuyer@84 17 -- This can get indexed by kind/reason/etc, and will default to lib-st's
farmbuyer@84 18 -- default "blank" background at runtime.
farmbuyer@1 19 local eoi_st_otherrow_bgcolortable = {
farmbuyer@1 20 wipe = { ["r"] = 0.3, ["g"] = 0.3, ["b"] = 0.3},
farmbuyer@1 21 kill = { ["r"] = 0.2, ["g"] = 0.2, ["b"] = 0.2},
farmbuyer@1 22 time = { ["r"] = 0x0/255, ["g"] = 0x0/255, ["b"] = 1, ["a"] = 0.3},
farmbuyer@1 23 }
farmbuyer@1 24 eoi_st_otherrow_bgcolortable[""] = eoi_st_otherrow_bgcolortable["kill"]
farmbuyer@1 25 local eoi_st_otherrow_bgcolortable_default
farmbuyer@1 26 local eoi_st_lootrow_col3_colortable = {
farmbuyer@73 27 normal = { text = "", r = "ff", g = "ff", b = "ff" },
farmbuyer@73 28 shard = { text = "shard", r = "a3", g = "35", b = "ee" },
farmbuyer@73 29 offspec = { text = "offspec", r = "c6", g = "9b", b = "6d" },
farmbuyer@73 30 gvault = { text = "guild vault", r = "33", g = "ff", b = "99" },
farmbuyer@1 31 }
farmbuyer@73 32 for k,v in pairs(eoi_st_lootrow_col3_colortable) do
farmbuyer@73 33 -- for chat output by core code
farmbuyer@73 34 v.hex = "|cff" .. v.r .. v.g .. v.b
farmbuyer@73 35 -- for lib-st
farmbuyer@73 36 v.r = tonumber(v.r,16)/255
farmbuyer@73 37 v.g = tonumber(v.g,16)/255
farmbuyer@73 38 v.b = tonumber(v.b,16)/255
farmbuyer@73 39 v.a = 1
farmbuyer@73 40 end
farmbuyer@73 41 addon.disposition_colors = eoi_st_lootrow_col3_colortable
farmbuyer@73 42 local function eoi_st_lootrow_col3_colortable_func (data, _, realrow)
farmbuyer@1 43 local disp = data[realrow].disposition
farmbuyer@73 44 return eoi_st_lootrow_col3_colortable[disp or 'normal']
farmbuyer@1 45 end
farmbuyer@95 46 local time_column1_used_mt = { __index = {
farmbuyer@1 47 [2] = {value=""},
farmbuyer@1 48 [3] = {value=""},
farmbuyer@1 49 } }
farmbuyer@1 50
farmbuyer@1 51
farmbuyer@6 52 ------ Globals
farmbuyer@95 53 local AceGUI = LibStub("AceGUI-3.0")
farmbuyer@1 54 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 55
farmbuyer@95 56 local gui = {
farmbuyer@95 57 -- These are used to build the tabgroup_tabs array fed to TabGroup, and
farmbuyer@95 58 -- for the official source of mouseover tab titles, etc. Not completely
farmbuyer@95 59 -- hidden because we need to reach in and fiddle too often to be worth it.
farmbuyer@95 60 tabtexts = {
farmbuyer@95 61 ["eoi"] = {title=[[Loot]], desc=[[Observed loot, plus boss kills and other events of interest]]},
farmbuyer@95 62 ["hist"] = {title=[[History]], desc=[[A short semi-permanent record]]},
farmbuyer@95 63 },
farmbuyer@95 64 taborder = { "eoi" },
farmbuyer@95 65 taborder_APPEND = { "hist", "help", "opt" },
farmbuyer@95 66 }
farmbuyer@95 67 addon.gui_state_pointer = gui -- only during loading, then cleaned out
farmbuyer@95 68 if addon.author_debug then
farmbuyer@95 69 _G.OLgui = gui
farmbuyer@95 70 end
farmbuyer@95 71
farmbuyer@1 72 local g_loot = nil
farmbuyer@79 73 local g_uniques = nil
farmbuyer@1 74 local g_generated = nil
farmbuyer@17 75 local window_title = "Ouro Loot"
farmbuyer@47 76 local dirty_tabs = nil
farmbuyer@1 77
farmbuyer@76 78 local error = addon.error
farmbuyer@76 79 local assert = addon.assert
farmbuyer@76 80
farmbuyer@56 81 local pairs, ipairs, tinsert, tremove, tostring, tonumber =
farmbuyer@56 82 pairs, ipairs, table.insert, table.remove, tostring, tonumber
farmbuyer@1 83
farmbuyer@1 84 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@11 85 local GetItemInfo, ITEM_QUALITY_COLORS = GetItemInfo, ITEM_QUALITY_COLORS
farmbuyer@90 86 local GetNumRaidMembers = GetNumGroupMembers or GetNumRaidMembers
farmbuyer@93 87 local IsInRaid = IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 88
farmbuyer@1 89 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@83 90 local _generate_text, _populate_text_specials, _markup
farmbuyer@95 91 local eoi_dropdownfuncs -- filled out in gui block scope
farmbuyer@96 92 local _hide_debugging_tooltip, _build_debugging_tooltip
farmbuyer@78 93 local _new_rebroadcast_hyperlink
farmbuyer@1 94
farmbuyer@49 95 --[[
farmbuyer@49 96 This is a table of callback functions, each responsible for drawing a tab
farmbuyer@49 97 into the container passed in the first argument. Special-purpose buttons
farmbuyer@49 98 can optionally be created (mkbutton) and added to the container in the second
farmbuyer@49 99 argument.
farmbuyer@49 100 ]]
farmbuyer@49 101 local tabs_OnGroupSelected = {}
farmbuyer@49 102 local mkbutton
farmbuyer@49 103 local tabs_OnGroupSelected_func, tabs_generated_text_OGS
farmbuyer@83 104 -- Similarly for the popup tips on the right side of the window.
farmbuyer@83 105 local noob_tips = {}
farmbuyer@88 106 -- And any special handling for additional CLI arguments.
farmbuyer@88 107 local tabs_CLI_special = {}
farmbuyer@49 108
farmbuyer@83 109 do
farmbuyer@83 110 local replacement_colors = {
farmbuyer@83 111 ["+"]="|cffffffff", -- white
farmbuyer@83 112 ["<"]="|cff00ff00", -- light green
farmbuyer@83 113 [">"]="|r" }
farmbuyer@83 114 function _markup (t)
farmbuyer@83 115 -- wonder if it would be worth memoizing this also
farmbuyer@83 116 return t:gsub("[%+<>]",replacement_colors)
farmbuyer@83 117 :gsub("([^\n])\n([^\n])", "%1 %2")
farmbuyer@83 118 :gsub("|r\n\n", "|r\n")
farmbuyer@83 119 end
farmbuyer@97 120 gui.markup = markup -- too useful to keep local
farmbuyer@83 121 end
farmbuyer@83 122
farmbuyer@1 123 -- Working around this bug:
farmbuyer@1 124 -- http://forums.wowace.com/showpost.php?p=295202&postcount=31
farmbuyer@1 125 do
farmbuyer@37 126 local function fix_frame_level (level, ...)
farmbuyer@1 127 for i = 1, select("#", ...) do
farmbuyer@1 128 local button = select(i, ...)
farmbuyer@1 129 button:SetFrameLevel(level)
farmbuyer@1 130 end
farmbuyer@1 131 end
farmbuyer@1 132
farmbuyer@37 133 local function fix_menu_frame_levels()
farmbuyer@37 134 local f = _G.DropDownList1
farmbuyer@1 135 local i = 1
farmbuyer@1 136 while f do
farmbuyer@37 137 fix_frame_level (f:GetFrameLevel() + 2, f:GetChildren())
farmbuyer@1 138 i = i + 1
farmbuyer@1 139 f = _G["DropDownList"..i]
farmbuyer@1 140 end
farmbuyer@1 141 end
farmbuyer@1 142
farmbuyer@1 143 -- To fix Blizzard's bug caused by the new "self:SetFrameLevel(2);"
farmbuyer@37 144 hooksecurefunc("UIDropDownMenu_CreateFrames", fix_menu_frame_levels)
farmbuyer@1 145 end
farmbuyer@1 146
farmbuyer@1 147
farmbuyer@1 148 ------ Behind the scenes routines
farmbuyer@1 149 -- Text generation
farmbuyer@1 150 do
farmbuyer@1 151 local text_gen_funcs, specials_gen_funcs = {}, {}
farmbuyer@1 152 local accumulator = {}
farmbuyer@1 153
farmbuyer@95 154 local function _reg (tab_code, title, description, --[[unused]]generator,
farmbuyer@95 155 opt_specgen, opt_noobtip, opt_cli
farmbuyer@95 156 )
farmbuyer@95 157 assert(type(tab_code)=='string')
farmbuyer@95 158 assert(type(title)=='string')
farmbuyer@95 159 assert(type(description)=='string')
farmbuyer@95 160 gui.tabtexts[tab_code] = { title=title, desc=description }
farmbuyer@95 161 if not gui.suppress_taborder then
farmbuyer@95 162 gui:tabposition_insert (tab_code)
farmbuyer@95 163 end
farmbuyer@95 164 if opt_specgen then
farmbuyer@95 165 assert(type(opt_specgen)=='function')
farmbuyer@95 166 specials_gen_funcs[tab_code] = opt_specgen
farmbuyer@95 167 end
farmbuyer@95 168 if opt_noobtip then
farmbuyer@95 169 if type(opt_noobtip) == 'string' then
farmbuyer@95 170 noob_tips[tab_code] = _markup(opt_noobtip)
farmbuyer@95 171 elseif type(opt_noobtip) == 'function' then
farmbuyer@95 172 noob_tips[tab_code] = opt_noobtip
farmbuyer@95 173 else
farmbuyer@95 174 error(("Optional new user tip argument for '%s' must be a string or function!"):format(tab_code))
farmbuyer@95 175 end
farmbuyer@95 176 end
farmbuyer@95 177 if opt_cli then
farmbuyer@95 178 assert(type(opt_cli)=='function')
farmbuyer@95 179 tabs_CLI_special[tab_code] = opt_cli
farmbuyer@95 180 end
farmbuyer@95 181 dirty_tabs = true
farmbuyer@95 182 end
farmbuyer@95 183
farmbuyer@1 184 -- Can do clever things by passing other halting points as zero
farmbuyer@84 185 function addon:zero_printed_fenceposts (zero)
farmbuyer@1 186 for t in pairs(text_gen_funcs) do
farmbuyer@1 187 g_loot.printed[t] = zero or g_loot.printed[t] or 0
farmbuyer@1 188 end
farmbuyer@1 189 end
farmbuyer@1 190
farmbuyer@10 191 function addon:registered_textgen_iter()
farmbuyer@10 192 return pairs(text_gen_funcs)
farmbuyer@10 193 end
farmbuyer@10 194
farmbuyer@1 195 -- This function is called during load, so be careful!
farmbuyer@95 196 function addon:register_text_generator (text_type, title, description,
farmbuyer@95 197 generator, opt_specgen, opt_noobtip, opt_cli
farmbuyer@95 198 )
farmbuyer@95 199 if self.NOLOAD then return end
farmbuyer@1 200 if type(generator) ~= 'function' then
farmbuyer@1 201 error(("Generator for text type '%s' must be a function!"):format(text_type))
farmbuyer@1 202 end
farmbuyer@95 203 _reg (text_type, title, description, generator, opt_specgen, opt_noobtip, opt_cli)
farmbuyer@1 204 text_gen_funcs[text_type] = generator
farmbuyer@1 205 end
farmbuyer@1 206
farmbuyer@84 207 -- These two called by tabs_generated_text_OGS
farmbuyer@84 208 -- tabs_OnGroupSelected_func will catch propagated errors
farmbuyer@1 209 function _generate_text (text_type)
farmbuyer@1 210 local f = text_gen_funcs[text_type]
farmbuyer@1 211 if not f then
farmbuyer@1 212 error(("Generator called for unregistered text type '%s'."):format(text_type))
farmbuyer@1 213 end
farmbuyer@1 214 g_generated = g_generated or {}
farmbuyer@1 215 g_loot[text_type] = g_loot[text_type] or ""
farmbuyer@1 216
farmbuyer@1 217 if g_loot.printed[text_type] >= #g_loot then return false end
farmbuyer@76 218 assert (addon.loot_clean == #g_loot,
farmbuyer@76 219 tostring(addon.loot_clean) .. " ~= " .. #g_loot)
farmbuyer@1 220 -- if glc is nil, #==0 test already returned
farmbuyer@1 221
farmbuyer@1 222 local ok,ret = pcall (f, text_type, g_loot, g_loot.printed[text_type], g_generated, accumulator)
farmbuyer@1 223 if not ok then
farmbuyer@1 224 error(("ERROR: text generator '%s' failed: %s"):format(text_type, ret))
farmbuyer@1 225 end
farmbuyer@1 226 if ret then
farmbuyer@1 227 g_loot.printed[text_type] = #g_loot
farmbuyer@1 228 g_generated[text_type] = (g_generated[text_type] or "") .. table.concat(accumulator,'\n') .. '\n'
farmbuyer@1 229 end
farmbuyer@1 230 wipe(accumulator)
farmbuyer@1 231 return ret
farmbuyer@1 232 end
farmbuyer@1 233 function _populate_text_specials (editbox, specials, mkb, text_type)
farmbuyer@1 234 local f = specials_gen_funcs[text_type]
farmbuyer@1 235 if not f then return end
farmbuyer@84 236 local ok,ret = pcall (f, text_type, editbox, specials, mkb)
farmbuyer@84 237 if not ok then
farmbuyer@84 238 error(("ERROR: special widget creation for '%s' failed: %s"):format(text_type, ret))
farmbuyer@84 239 end
farmbuyer@1 240 end
farmbuyer@49 241
farmbuyer@49 242 -- LOD tab has been clicked on.
farmbuyer@49 243 local function _handle_LOD (tabs_container,specials,tabtitle)
farmbuyer@95 244 -- "tabtitle" here is the name in taborder, not the colorized string
farmbuyer@95 245 local what = gui.tabtexts[tabtitle]
farmbuyer@49 246 local addon_index = what.LOD
farmbuyer@49 247 local function LOAD()
farmbuyer@95 248 gui.tabtexts[tabtitle] = nil
farmbuyer@95 249 gui:tabposition_remove_and_remember (tabtitle)
farmbuyer@49 250 local loaded, whynot = LoadAddOn(addon_index)
farmbuyer@95 251 local tabdelta = gui:tabposition_restore()
farmbuyer@49 252 if loaded then
farmbuyer@57 253 addon:Print("%s loaded, %d |4tab:tabs; added.", tabtitle, tabdelta)
farmbuyer@49 254 else
farmbuyer@49 255 what.disabled = true
farmbuyer@95 256 gui.tabtexts[tabtitle] = what -- restore this for mouseovers
farmbuyer@49 257 addon:Print("%s could not load (game client reason was '%s').", tabtitle, whynot)
farmbuyer@49 258 DisableAddOn(addon_index)
farmbuyer@49 259 end
farmbuyer@49 260 dirty_tabs = true
farmbuyer@51 261 return addon:OpenMainDisplayToTab(tabtitle) or addon:BuildMainDisplay()
farmbuyer@49 262 end
farmbuyer@49 263 addon.display:Hide()
farmbuyer@49 264 if what.LOD_enabled then
farmbuyer@49 265 -- totally loadable, go for it
farmbuyer@49 266 LOAD()
farmbuyer@49 267 else
farmbuyer@49 268 -- was disabled at addons menu
farmbuyer@49 269 StaticPopupDialogs["OUROL_LOD_DISABLED"] = flib.StaticPopup{
farmbuyer@57 270 text = tabtitle.." was disabled at the character selection screen. Do you want to enable it?",
farmbuyer@49 271 button1 = YES,
farmbuyer@49 272 button2 = NO,
farmbuyer@49 273 OnAccept = function()
farmbuyer@49 274 EnableAddOn(addon_index)
farmbuyer@49 275 LOAD()
farmbuyer@49 276 end,
farmbuyer@49 277 OnCancel = function()
farmbuyer@49 278 addon:BuildMainDisplay()
farmbuyer@49 279 end,
farmbuyer@49 280 OnHide = function()
farmbuyer@49 281 StaticPopupDialogs["OUROL_LOD_DISABLED"] = nil
farmbuyer@49 282 end,
farmbuyer@49 283 }
farmbuyer@49 284 StaticPopup_Show("OUROL_LOD_DISABLED")
farmbuyer@49 285 end
farmbuyer@49 286 end
farmbuyer@49 287
farmbuyer@49 288 -- Add a clickable tab that brings the real module in. Since gui_init has
farmbuyer@49 289 -- already been called, we flag the dirty bit and let the main building
farmbuyer@49 290 -- routine handle it like any other plugin.
farmbuyer@49 291 function addon:_gui_add_LOD_tab (tabtitle, folder, addon_index, enabled_p, why_not)
farmbuyer@95 292 gui.tabtexts[tabtitle] = {
farmbuyer@51 293 title = ("|cffff0000(%s)|r"):format(tabtitle),
farmbuyer@57 294 desc = ("Plugin '|cffff0000%s|r' is not loaded yet. Click the tab to load it now."):format(folder),
farmbuyer@49 295 LOD = addon_index,
farmbuyer@49 296 LOD_enabled = enabled_p,
farmbuyer@49 297 LOD_why_not = why_not,
farmbuyer@49 298 }
farmbuyer@49 299 tabs_OnGroupSelected[tabtitle] = _handle_LOD
farmbuyer@95 300 gui:tabposition_insert (tabtitle)
farmbuyer@49 301 dirty_tabs = true
farmbuyer@49 302 end
farmbuyer@95 303
farmbuyer@95 304 -- Registering truly arbitrary tab controls, not just text generators.
farmbuyer@95 305 -- (This is slightly out of place, but no more so than the LOD stuff.)
farmbuyer@95 306 -- The arguments are nearly the same as those of :register_text_generator
farmbuyer@95 307 -- but the "generator" function is the full-blown callback and there is
farmbuyer@95 308 -- no "specgen" (since it's handled in the main generator).
farmbuyer@95 309 function addon:register_tab_control (tab_code, title, description,
farmbuyer@95 310 generator, opt_noobtip, opt_cli
farmbuyer@95 311 )
farmbuyer@95 312 if self.NOLOAD then return end
farmbuyer@95 313 if type(generator) ~= 'function' then
farmbuyer@95 314 error(("Generator for tab code '%s' must be a function!"):format(tab_code))
farmbuyer@95 315 end
farmbuyer@95 316 _reg (tab_code, title, description, generator, --[[opt_specgen=]]nil, opt_noobtip, opt_cli)
farmbuyer@95 317 tabs_OnGroupSelected[tab_code] = generator
farmbuyer@95 318 end
farmbuyer@95 319 function addon:register_tab_control_AT_END (...)
farmbuyer@95 320 gui.suppress_taborder = true
farmbuyer@95 321 self:register_tab_control(...)
farmbuyer@95 322 gui.suppress_taborder = nil
farmbuyer@95 323 end
farmbuyer@1 324 end
farmbuyer@1 325
farmbuyer@1 326 --[[
farmbuyer@1 327 The g_loot table is populated only with "behavior-relevant" data (names,
farmbuyer@1 328 links, etc). This function runs through it and fills out the "display-
farmbuyer@1 329 relevant" bits (icons, user-friendly labels, etc). Everything from the
farmbuyer@1 330 loot_clean index to the end of the table is filled out, loot_clean is
farmbuyer@1 331 updated. Override the starting point with the argument.
farmbuyer@1 332
farmbuyer@1 333 XXX blizzard's scrolling update and lib-st keep finding some way of displaying
farmbuyer@1 334 the grid without ever calling the hooked refresh, thereby skipping this
farmbuyer@1 335 function and erroring on missing columnar data. fuckit. from now on
farmbuyer@1 336 this function gets called everywhere, all the time, and loops over the
farmbuyer@1 337 entire goddamn table each time. If we can't find blizz's scrollframe bugs,
farmbuyer@1 338 we'll just work around them. Sorry for your smoking CPU.
farmbuyer@1 339
farmbuyer@1 340 FIXME just move this functionality to a per-entry function and call it once
farmbuyer@1 341 in _addlootentry. --actually no, then the columnar data won't be updated once
farmbuyer@1 342 the backend data is changed on the fly.
farmbuyer@1 343 ]]
farmbuyer@1 344 do
farmbuyer@1 345 function addon:_fill_out_eoi_data (opt_starting_index)
farmbuyer@1 346 if #g_loot < 1 then
farmbuyer@1 347 --pprint('_f_o_e_d', "#g_loot<1")
farmbuyer@1 348 self.loot_clean = nil
farmbuyer@1 349 opt_starting_index = nil
farmbuyer@1 350 end
farmbuyer@1 351 for i = (opt_starting_index or self.loot_clean or 1), #g_loot do
farmbuyer@1 352 local e = g_loot[i]
farmbuyer@1 353 if e == nil then
farmbuyer@1 354 self.loot_clean = nil
farmbuyer@1 355 pprint('_f_o_e_d', "index",i,"somehow still in loop past",#g_loot,"bailing")
farmbuyer@1 356 return
farmbuyer@1 357 end
farmbuyer@1 358
farmbuyer@97 359 local display_bcast_from = self.db.profile.display_bcast_from
farmbuyer@1 360 -- XXX FIXME a major weakness here is that we're constantly replacing
farmbuyer@1 361 -- what's already been created. Lots of garbage. Trying to detect what
farmbuyer@1 362 -- actually needs to be replaced is even worse. We'll live with
farmbuyer@1 363 -- garbage for now.
farmbuyer@1 364 if e.kind == 'loot' then
farmbuyer@11 365 local textured = eoi_st_textured_item_format:format (e.itexture, ITEM_QUALITY_COLORS[e.quality].hex, e.itemname, e.count or "")
farmbuyer@1 366 e.cols = {
farmbuyer@1 367 {value = textured},
farmbuyer@1 368 {value = e.person},
farmbuyer@73 369 {}
farmbuyer@1 370 }
farmbuyer@1 371 -- This is horrible. Must do better.
farmbuyer@1 372 if e.extratext then for k,v in pairs(eoi_st_lootrow_col3_colortable) do
farmbuyer@1 373 if v.text == e.extratext then
farmbuyer@73 374 e.disposition = k ~= 'normal' and k or nil
farmbuyer@1 375 --e.extratext = nil, not feasible
farmbuyer@1 376 break
farmbuyer@1 377 end
farmbuyer@1 378 end end
farmbuyer@73 379 local ex = eoi_st_lootrow_col3_colortable[e.disposition or 'normal'].text
farmbuyer@65 380 if e.bcast_from and display_bcast_from and e.extratext then
farmbuyer@1 381 ex = e.extratext .. " (from " .. e.bcast_from .. ")"
farmbuyer@65 382 elseif e.bcast_from and display_bcast_from then
farmbuyer@73 383 ex = ex .. (e.disposition and " " or "")
farmbuyer@73 384 .. "(from " .. e.bcast_from .. ")"
farmbuyer@1 385 elseif e.extratext then
farmbuyer@1 386 ex = e.extratext
farmbuyer@1 387 end
farmbuyer@1 388 e.cols[3].value = ex
farmbuyer@1 389
farmbuyer@1 390 elseif e.kind == 'boss' then
farmbuyer@1 391 local v
farmbuyer@52 392 e.duration = e.duration or 0 -- can occasionally miss getting set
farmbuyer@1 393 if e.reason == 'kill' then
farmbuyer@1 394 if e.attempts == 1 then
farmbuyer@1 395 v = "one-shot"
farmbuyer@1 396 else
farmbuyer@84 397 v = ("kill on %d%s attempt"):format(e.attempts or 0,
farmbuyer@84 398 e.attempts==2 and "nd" or e.attempts==3 and "rd" or "th")
farmbuyer@1 399 end
farmbuyer@1 400 v = ("%s (%d:%.2d)"):format(v, math.floor(e.duration/60), math.floor(e.duration%60))
farmbuyer@1 401 elseif e.reason == 'wipe' then
farmbuyer@1 402 v = ("wipe (%d:%.2d)"):format(math.floor(e.duration/60), math.floor(e.duration%60))
farmbuyer@1 403 end
farmbuyer@1 404 e.cols = {
farmbuyer@55 405 {value = e.bossname},
farmbuyer@1 406 {value = e.instance},
farmbuyer@1 407 {value = v or ""},
farmbuyer@1 408 }
farmbuyer@1 409
farmbuyer@1 410 elseif e.kind == 'time' then
farmbuyer@1 411 e.cols = setmetatable({
farmbuyer@1 412 {value=e.startday.text},
farmbuyer@1 413 }, time_column1_used_mt)
farmbuyer@1 414 --[[e.cols = {
farmbuyer@1 415 {value=e.startday.text},
farmbuyer@1 416 {value=""},
farmbuyer@1 417 {value=""},
farmbuyer@1 418 }]]
farmbuyer@1 419
farmbuyer@1 420 end
farmbuyer@1 421 end
farmbuyer@1 422 self.loot_clean = #g_loot
farmbuyer@1 423 end
farmbuyer@1 424 end
farmbuyer@1 425
farmbuyer@1 426 do
farmbuyer@1 427 function addon:_fill_out_hist_data (opt_starting_index)
farmbuyer@6 428 local new, del = flib.new, flib.del
farmbuyer@6 429
farmbuyer@1 430 -- Clearing history finishes this function with #hist==0 and hist_clean==0.
farmbuyer@1 431 -- The next call typically detects this (#<1) and handles it. If loot is
farmbuyer@1 432 -- recorded before then, it results in hist_clean==0 and #hist==1, which
farmbuyer@1 433 -- breaks the first iteration of the loop. Thus, the "extra" test here:
farmbuyer@1 434 if #self.history < 1 or self.hist_clean == 0 then
farmbuyer@1 435 self.hist_clean = nil
farmbuyer@1 436 opt_starting_index = nil
farmbuyer@1 437 end
farmbuyer@1 438 if not self.history.st then
farmbuyer@6 439 --print"creating ST!"
farmbuyer@1 440 self.history.st = {
farmbuyer@4 441 --[[{ kind = "realm",
farmbuyer@1 442 cols = setmetatable({
farmbuyer@1 443 { value = self.history.realm },
farmbuyer@1 444 }, time_column1_used_mt)
farmbuyer@4 445 }]]
farmbuyer@1 446 }
farmbuyer@1 447 end
farmbuyer@6 448
farmbuyer@6 449 -- for now
farmbuyer@6 450 if self.hist_clean == #self.history then return end
farmbuyer@6 451
farmbuyer@1 452 local st = self.history.st
farmbuyer@6 453 --print("starting history loop, #st ==", #st, "#history ==", #self.history)
farmbuyer@6 454 for i,t in ipairs(st) do
farmbuyer@6 455 del(t.cols[1])
farmbuyer@6 456 del(t.cols[2])
farmbuyer@6 457 del(t.cols[3])
farmbuyer@6 458 del(t.cols)
farmbuyer@6 459 del(t)
farmbuyer@6 460 st[i] = nil
farmbuyer@6 461 end
farmbuyer@1 462
farmbuyer@6 463 --for i = (opt_starting_index or self.hist_clean or 1), #self.history do
farmbuyer@6 464 local cache_okay = true
farmbuyer@6 465 for pi,player in ipairs(self.history) do
farmbuyer@6 466 local col1 = new()
farmbuyer@6 467 col1.OLi = pi
farmbuyer@6 468 col1.value = player.name -- may spiffy this up in future
farmbuyer@1 469
farmbuyer@73 470 for li,unique in ipairs(player.unique) do
farmbuyer@6 471 local col2 = new()
farmbuyer@6 472 col2.OLi = li
farmbuyer@84 473 col2.OLu = unique
farmbuyer@6 474 local col3 = new()
farmbuyer@73 475 col3.value = player.when[unique]
farmbuyer@6 476
farmbuyer@73 477 local id = player.id[unique]
farmbuyer@73 478 local itexture = GetItemIcon(id)
farmbuyer@73 479 local iname, ilink, iquality = GetItemInfo(id)
farmbuyer@4 480 local textured
farmbuyer@4 481 if itexture and iname then
farmbuyer@6 482 textured = eoi_st_textured_item_format:format (itexture,
farmbuyer@73 483 ITEM_QUALITY_COLORS[iquality].hex, iname, player.count[unique] or "")
farmbuyer@4 484 else
farmbuyer@6 485 textured = eoi_st_textured_item_format:format ([[ICONS\INV_Misc_QuestionMark]],
farmbuyer@19 486 ITEM_QUALITY_COLORS[ITEM_QUALITY_COMMON].hex, 'UNKNOWN - REDISPLAY LATER', "")
farmbuyer@6 487 cache_okay = false
farmbuyer@4 488 end
farmbuyer@6 489 col2.value = textured
farmbuyer@6 490
farmbuyer@84 491 -- To facilitate sharing lib-st routines between EOI and this
farmbuyer@84 492 -- one, we do some of the same fields: 'kind' and 'itemlink'.
farmbuyer@84 493 -- These aren't used outside of the GUI. These become our data
farmbuyer@84 494 -- table arguments to the lib-st routines (thus 'e' locals).
farmbuyer@6 495 local dotcols = new (col1, col2, col3)
farmbuyer@6 496 local st_entry = new()
farmbuyer@84 497 st_entry.kind = 'hist'
farmbuyer@6 498 st_entry.OLwho = player.name
farmbuyer@86 499 st_entry.OLclass = player.person_class
farmbuyer@6 500 st_entry.cols = dotcols
farmbuyer@16 501 st_entry.itemlink = ilink -- for onenter and onclick
farmbuyer@6 502 tinsert (st, st_entry)
farmbuyer@1 503 end
farmbuyer@6 504 end
farmbuyer@1 505
farmbuyer@6 506 --print("finished history loop, #st ==", #st)
farmbuyer@6 507 self.hist_clean = cache_okay and #self.history or nil
farmbuyer@1 508 end
farmbuyer@72 509 end
farmbuyer@6 510
farmbuyer@74 511 -- Debugging tooltip (unfortunately managed by global and semi-global state
farmbuyer@74 512 -- rather than passing around stack parameters)
farmbuyer@74 513 do
farmbuyer@74 514 local debug_tt
farmbuyer@74 515
farmbuyer@74 516 local _creators, _builders = {}, {}
farmbuyer@73 517 local function _create_tooltip()
farmbuyer@96 518 local which = assert(tonumber(gui._do_debugging_tooltip))
farmbuyer@74 519 if type(_creators[which]) == 'function' then
farmbuyer@74 520 _creators[which]()
farmbuyer@74 521 end
farmbuyer@74 522 debug_tt = _creators[which]
farmbuyer@74 523 end
farmbuyer@74 524 function _build_debugging_tooltip (parent, index)
farmbuyer@96 525 local which = assert(tonumber(gui._do_debugging_tooltip))
farmbuyer@74 526 if type(_builders[which]) == 'function' then
farmbuyer@74 527 _builders[which](parent,index)
farmbuyer@74 528 end
farmbuyer@74 529 end
farmbuyer@74 530 function _hide_debugging_tooltip()
farmbuyer@74 531 if debug_tt then debug_tt:Hide() end
farmbuyer@74 532 end
farmbuyer@74 533
farmbuyer@74 534 -- 2 == /dump
farmbuyer@74 535 _creators[2] = function()
farmbuyer@74 536 local tt = CreateFrame("GameTooltip")
farmbuyer@73 537 UIParentLoadAddOn("Blizzard_DebugTools")
farmbuyer@73 538
farmbuyer@73 539 tt:SetBackdrop{
farmbuyer@73 540 bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
farmbuyer@73 541 edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
farmbuyer@73 542 tile = true,
farmbuyer@73 543 tileSize = 8,
farmbuyer@73 544 edgeSize = 12,
farmbuyer@73 545 insets = { left = 2, right = 2, top = 2, bottom = 2 }
farmbuyer@73 546 }
farmbuyer@73 547 tt:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r,
farmbuyer@73 548 TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
farmbuyer@73 549 tt:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g,
farmbuyer@73 550 TOOLTIP_DEFAULT_COLOR.b)
farmbuyer@73 551 tt:SetMovable(false)
farmbuyer@73 552 tt:EnableMouse(false)
farmbuyer@73 553 tt:SetFrameStrata("TOOLTIP")
farmbuyer@73 554 tt:SetToplevel(true)
farmbuyer@73 555 tt:SetClampedToScreen(true)
farmbuyer@73 556
farmbuyer@73 557 local font = CreateFont("OuroLootDebugFont")
farmbuyer@73 558 font:CopyFontObject(GameTooltipTextSmall)
farmbuyer@73 559 if IsAddOnLoaded"tekticles" then -- maybe check for one of the sharedmedia things?
farmbuyer@73 560 font:SetFont([[Interface\AddOns\tekticles\Calibri.ttf]], 9)
farmbuyer@73 561 else
farmbuyer@73 562 font:SetFont([[Fonts\FRIZQT__.TTF]], 9)
farmbuyer@73 563 end
farmbuyer@73 564
farmbuyer@73 565 local left, right, prevleft
farmbuyer@73 566 -- Only create as many lines as we might need (the auto growth
farmbuyer@73 567 -- by Add*Line does odd things sometimes).
farmbuyer@73 568 for i = 1, math.max(DEVTOOLS_MAX_ENTRY_CUTOFF,15)+5 do
farmbuyer@73 569 prevleft = left
farmbuyer@73 570 left = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@73 571 right = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@73 572 left:SetFontObject(font)
farmbuyer@73 573 right:SetFontObject(font)
farmbuyer@73 574 tt:AddFontStrings(left,right)
farmbuyer@73 575 if prevleft then
farmbuyer@73 576 left:SetPoint("TOPLEFT",prevleft,"BOTTOMLEFT",0,-2)
farmbuyer@73 577 else
farmbuyer@73 578 left:SetPoint("TOPLEFT",10,-10) -- top line
farmbuyer@73 579 end
farmbuyer@73 580 right:SetPoint("RIGHT",left,"LEFT")
farmbuyer@73 581 end
farmbuyer@73 582 tt.AddMessage = tt.AddLine
farmbuyer@73 583
farmbuyer@74 584 _creators[2] = tt
farmbuyer@73 585 end
farmbuyer@73 586
farmbuyer@74 587 _builders[2] = function (parent, index)
farmbuyer@73 588 local e = g_loot[index]; assert(type(e)=='table')
farmbuyer@74 589 _create_tooltip()
farmbuyer@74 590 debug_tt:SetOwner (parent, "ANCHOR_LEFT", -15, -5)
farmbuyer@74 591 debug_tt:ClearLines()
farmbuyer@73 592
farmbuyer@73 593 local real = DEFAULT_CHAT_FRAME
farmbuyer@74 594 DEFAULT_CHAT_FRAME = debug_tt
farmbuyer@73 595 DevTools_Dump{ [index] = e }
farmbuyer@73 596 DEFAULT_CHAT_FRAME = real
farmbuyer@73 597
farmbuyer@74 598 debug_tt:Show()
farmbuyer@73 599 end
farmbuyer@73 600
farmbuyer@72 601 -- Now here's a thing unheard-of. A tooltip not inheriting from the big
farmbuyer@72 602 -- memory-wasteful template, but also not intended merely for scanning
farmbuyer@72 603 -- invisible tooltips.
farmbuyer@72 604 -- (If this ever grows beyond a text dump, then replace it with libqtip.)
farmbuyer@74 605 --
farmbuyer@74 606 -- Fields to put in the fixed-fields tooltip (maybe move these into the
farmbuyer@74 607 -- options window if I spend too much time fiddling).
farmbuyer@74 608 local loot = {'person', 'id', 'unique', 'disposition', 'count', 'variant'}
farmbuyer@74 609 local boss = {'bossname', 'reason', 'instance', 'maxsize', 'duration', 'raidersnap'}
farmbuyer@74 610
farmbuyer@74 611 -- 3 == fixed fields
farmbuyer@74 612 _creators[3] = function()
farmbuyer@74 613 local tt = CreateFrame("GameTooltip")
farmbuyer@72 614
farmbuyer@72 615 tt:SetBackdrop{
farmbuyer@72 616 bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
farmbuyer@72 617 edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
farmbuyer@72 618 tile = true,
farmbuyer@72 619 tileSize = 8,
farmbuyer@72 620 edgeSize = 12,
farmbuyer@72 621 insets = { left = 2, right = 2, top = 2, bottom = 2 }
farmbuyer@72 622 }
farmbuyer@72 623 tt:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r,
farmbuyer@72 624 TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
farmbuyer@72 625 tt:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g,
farmbuyer@72 626 TOOLTIP_DEFAULT_COLOR.b)
farmbuyer@72 627 tt:SetMovable(false)
farmbuyer@72 628 tt:EnableMouse(false)
farmbuyer@72 629 tt:SetFrameStrata("TOOLTIP")
farmbuyer@72 630 tt:SetToplevel(true)
farmbuyer@72 631 tt:SetClampedToScreen(true)
farmbuyer@72 632
farmbuyer@72 633 local font = GameTooltipTextSmall
farmbuyer@72 634 local left, right, prevleft
farmbuyer@72 635 -- Only create as many lines as we might need (the auto growth
farmbuyer@72 636 -- by Add*Line does odd things sometimes).
farmbuyer@72 637 for i = 1, math.max(#loot,#boss)+2 do
farmbuyer@72 638 prevleft = left
farmbuyer@72 639 left = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@72 640 right = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@72 641 left:SetFontObject(font)
farmbuyer@72 642 right:SetFontObject(font)
farmbuyer@72 643 tt:AddFontStrings(left,right)
farmbuyer@72 644 if prevleft then
farmbuyer@72 645 left:SetPoint("TOPLEFT",prevleft,"BOTTOMLEFT",0,-2)
farmbuyer@72 646 else
farmbuyer@72 647 left:SetPoint("TOPLEFT",10,-10) -- top line
farmbuyer@72 648 end
farmbuyer@72 649 right:SetPoint("RIGHT",left,"LEFT")
farmbuyer@72 650 end
farmbuyer@72 651
farmbuyer@74 652 _creators[3] = tt
farmbuyer@72 653 end
farmbuyer@72 654
farmbuyer@74 655 _builders[3] = function (parent, index)
farmbuyer@72 656 local e = g_loot[index]; assert(type(e)=='table')
farmbuyer@74 657 _create_tooltip()
farmbuyer@74 658 debug_tt:SetOwner (parent, "ANCHOR_LEFT", -15, -5)
farmbuyer@74 659 debug_tt:ClearLines()
farmbuyer@72 660
farmbuyer@72 661 -- change these, change the +2 above
farmbuyer@74 662 debug_tt:AddDoubleLine (tostring(index), tostring(e), 1,1,1)
farmbuyer@74 663 debug_tt:AddDoubleLine ('kind', e.kind, 1,1,1)
farmbuyer@72 664
farmbuyer@72 665 local source = (e.kind == 'loot' and loot) or (e.kind == 'boss' and boss)
farmbuyer@72 666 if source then
farmbuyer@72 667 for _,field in ipairs(source) do
farmbuyer@74 668 debug_tt:AddDoubleLine (field, tostring(e[field]), 1,1,1, 0,156/255,1)
farmbuyer@72 669 end
farmbuyer@72 670 end
farmbuyer@74 671 debug_tt:Show()
farmbuyer@72 672 end
farmbuyer@1 673 end
farmbuyer@1 674
farmbuyer@78 675 do
farmbuyer@78 676 local rebroadcast_map -- XXX weaken this somehow?
farmbuyer@78 677
farmbuyer@78 678 local function onclick (self, ident)
farmbuyer@79 679 -- Since an arbitrary number of insert/delete ops can happen between
farmbuyer@79 680 -- now and (potentially) clicking on the hyperlink, we can't depend on
farmbuyer@79 681 -- the row index. Force the uniques cache to re-search (research?) it.
farmbuyer@79 682 local u = assert(rebroadcast_map[ident])
farmbuyer@79 683 local cache = g_uniques:SEARCH(u)
farmbuyer@79 684 -- A missing history entry isn't necessarily an error here, but we
farmbuyer@79 685 -- need a loot entry to go further.
farmbuyer@79 686 if cache.loot then
farmbuyer@79 687 eoi_dropdownfuncs["Rebroadcast this loot entry"](cache.loot)
farmbuyer@79 688 else
farmbuyer@79 689 addon:Print("...guh? Entry was recorded with tag <%s> but cannot now be found!", u)
farmbuyer@79 690 end
farmbuyer@79 691 -- delete the entry maybe?
farmbuyer@78 692 end
farmbuyer@78 693
farmbuyer@79 694 function _new_rebroadcast_hyperlink (u)
farmbuyer@78 695 rebroadcast_map = rebroadcast_map or flib.new()
farmbuyer@78 696 local clicky, ident = addon.format_hypertext(
farmbuyer@78 697 -- same color sequence as what DBM uses to announce pizza timers,
farmbuyer@78 698 -- which looks reasonably pleasing
farmbuyer@78 699 [[Broadcast this entry]], "|cff3588ff", onclick)
farmbuyer@79 700 rebroadcast_map[ident] = u
farmbuyer@78 701 return clicky
farmbuyer@78 702 end
farmbuyer@78 703 end
farmbuyer@78 704
farmbuyer@83 705 -- UI tips window
farmbuyer@83 706 local hide_noobtips_frame = flib.nullfunc
farmbuyer@83 707 local function get_noobtips_frame()
farmbuyer@83 708 local f = CreateFrame("Frame")
farmbuyer@83 709 f:SetBackdrop{
farmbuyer@83 710 bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
farmbuyer@83 711 --bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]],
farmbuyer@83 712 edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
farmbuyer@83 713 --edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
farmbuyer@83 714 tile = true,
farmbuyer@83 715 tileSize = 8,
farmbuyer@83 716 --tileSize = 32,
farmbuyer@83 717 edgeSize = 12,
farmbuyer@83 718 --edgeSize = 32,
farmbuyer@83 719 insets = { left = 2, right = 2, top = 2, bottom = 2 }
farmbuyer@83 720 --insets = { left = 11, right = 12, top = 12, bottom = 11 }
farmbuyer@83 721 }
farmbuyer@83 722 f:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r,
farmbuyer@83 723 TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
farmbuyer@83 724 f:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g,
farmbuyer@83 725 TOOLTIP_DEFAULT_COLOR.b)
farmbuyer@83 726 f:SetMovable(false)
farmbuyer@83 727 f:EnableMouse(false)
farmbuyer@83 728 f:SetFrameStrata("TOOLTIP")
farmbuyer@83 729 f:SetToplevel(true)
farmbuyer@83 730 f:SetClampedToScreen(true)
farmbuyer@83 731 f:SetWidth(220)
farmbuyer@83 732 local t = f:CreateFontString (nil, "ARTWORK", "GameFontHighlightSmall")
farmbuyer@83 733 --t:SetPoint ("TOPLEFT", f, "TOPLEFT", 14, -15)
farmbuyer@83 734 t:SetPoint ("TOPLEFT", f, "TOPLEFT", 10, -10)
farmbuyer@83 735 t:SetJustifyH("LEFT")
farmbuyer@83 736
farmbuyer@83 737 f.text = t
farmbuyer@83 738 f.DoTextWork = function (self, text)
farmbuyer@83 739 self.text:SetText(text)
farmbuyer@83 740 self.text:SetWidth (self:GetWidth() - 20)
farmbuyer@83 741 self:SetHeight (self.text:GetHeight() + 20)
farmbuyer@83 742 end
farmbuyer@83 743
farmbuyer@83 744 get_noobtips_frame = function() return f end
farmbuyer@83 745 hide_noobtips_frame = function() f:Hide() end
farmbuyer@83 746 return f
farmbuyer@83 747 end
farmbuyer@83 748
farmbuyer@1 749
farmbuyer@1 750 ------ Main GUI Window
farmbuyer@95 751 local _d -- display when it's open, nil when it's not
farmbuyer@1 752 local function setstatus(txt) _d:SetStatusText(txt) end
farmbuyer@1 753 local function statusy_OnLeave() setstatus("") end
farmbuyer@1 754 local tabgroup_tabs
farmbuyer@1 755
farmbuyer@1 756 --[[
farmbuyer@1 757 Controls for the tabs on the left side of the main display.
farmbuyer@1 758 ]]
farmbuyer@57 759
farmbuyer@57 760 do
farmbuyer@95 761 --local next_insertion_position = 2 -- position in taborder
farmbuyer@95 762 local next_insertion_position = #gui.taborder + 1
farmbuyer@57 763 local removed, saved_offset
farmbuyer@57 764
farmbuyer@95 765 function gui:tabposition_insert (tabcode)
farmbuyer@95 766 tinsert (gui.taborder, next_insertion_position, tabcode)
farmbuyer@57 767 next_insertion_position = next_insertion_position + 1
farmbuyer@57 768 end
farmbuyer@57 769
farmbuyer@57 770 -- These two functions are push/pop pairs, sort of. The first removes
farmbuyer@57 771 -- a tab and prepares to insert more tab(s) in its place. The second
farmbuyer@57 772 -- returns the "next tab goes here" marker back to the proper end. (And
farmbuyer@57 773 -- doing all 3 adjustments below at once is amazingly hard to read.)
farmbuyer@95 774 function gui:tabposition_remove_and_remember (tabcode)
farmbuyer@57 775 assert(not removed) -- enforce stack-ish discipline
farmbuyer@95 776 for i = 2, #gui.taborder do
farmbuyer@95 777 if gui.taborder[i] == tabcode then
farmbuyer@95 778 tremove (gui.taborder, i)
farmbuyer@57 779 saved_offset = next_insertion_position - i - 1
farmbuyer@57 780 removed, next_insertion_position = i, i
farmbuyer@57 781 return
farmbuyer@57 782 end
farmbuyer@57 783 end
farmbuyer@57 784 error(("'%s' not used as a tab-text code"):format(tabcode))
farmbuyer@57 785 end
farmbuyer@95 786 function gui:tabposition_restore()
farmbuyer@57 787 assert(removed)
farmbuyer@57 788 local count = next_insertion_position - removed
farmbuyer@57 789 next_insertion_position = next_insertion_position + saved_offset
farmbuyer@57 790 removed, saved_offset = nil, nil
farmbuyer@57 791 return count
farmbuyer@57 792 end
farmbuyer@95 793
farmbuyer@95 794 function addon:FINISH_SPECIAL_TABS()
farmbuyer@95 795 -- very carefully not touching next_insertion_position
farmbuyer@95 796 for i,v in ipairs(gui.taborder_APPEND) do
farmbuyer@95 797 gui.taborder[#gui.taborder+1] = v
farmbuyer@95 798 end
farmbuyer@95 799 gui.taborder_APPEND = nil
farmbuyer@95 800 self.register_tab_control_AT_END = nil
farmbuyer@95 801 self.FINISH_SPECIAL_TABS = nil
farmbuyer@95 802 end
farmbuyer@57 803 end
farmbuyer@57 804
farmbuyer@57 805 -- Done at startup, and whenever we've changed the population of tabs.
farmbuyer@79 806 function addon:gui_init (loot_pointer, uniques_pointer)
farmbuyer@71 807 g_loot = assert(loot_pointer, "something went wrong at startup")
farmbuyer@79 808 g_uniques = assert(uniques_pointer, "something went wrong at startup")
farmbuyer@1 809 g_generated = nil
farmbuyer@1 810 tabgroup_tabs = {}
farmbuyer@89 811 window_title = "Ouro Loot " .. self.version
farmbuyer@46 812 -- TabGroup stretches out the tabs to fill the row but only if >75% of the
farmbuyer@46 813 -- row is already full. It turns out that not doing this looks like ass.
farmbuyer@46 814 -- If we won't have enough tabs to trigger this on its own, pad out the tab
farmbuyer@46 815 -- titles (not looking quite as nice, ah well) to force it to trigger.
farmbuyer@95 816 local fmtstr = #gui.taborder > 6 and "%s" or " %s "
farmbuyer@95 817 for i,name in ipairs(gui.taborder) do
farmbuyer@49 818 tabgroup_tabs[i] = {
farmbuyer@49 819 value = name,
farmbuyer@95 820 text = fmtstr:format(gui.tabtexts[name].title),
farmbuyer@95 821 disabled = gui.tabtexts[name].disabled,
farmbuyer@49 822 }
farmbuyer@1 823 -- By default, tabs are editboxes with generated text
farmbuyer@49 824 if not tabs_OnGroupSelected[name] then
farmbuyer@49 825 tabs_OnGroupSelected[name] = tabs_generated_text_OGS
farmbuyer@1 826 end
farmbuyer@1 827 end
farmbuyer@47 828 dirty_tabs = nil
farmbuyer@1 829 end
farmbuyer@1 830
farmbuyer@37 831 --[[
farmbuyer@84 832 Dropdown menu handling; this has grown in ungainly directions.
farmbuyer@37 833 ]]
farmbuyer@37 834 -- forward decls
farmbuyer@1 835 local eoi_editcell
farmbuyer@1 836
farmbuyer@37 837 local dropdownfuncs
farmbuyer@37 838 do
farmbuyer@37 839 local ddf_mt = {
farmbuyer@37 840 __index = {
farmbuyer@37 841 -- more stuff should be moved into this table
farmbuyer@37 842 [CLOSE] = function() CloseDropDownMenus() end,
farmbuyer@37 843 }
farmbuyer@37 844 }
farmbuyer@37 845 dropdownfuncs = function(t)
farmbuyer@37 846 return setmetatable(t, ddf_mt)
farmbuyer@37 847 end
farmbuyer@37 848 end
farmbuyer@37 849
farmbuyer@1 850 local function dropdownmenu_handler (ddbutton, subfunc, arg)
farmbuyer@84 851 local i = _d and _d.GetUserData and _d:GetUserData("DD index")
farmbuyer@26 852 if i then
farmbuyer@26 853 subfunc(i,arg)
farmbuyer@95 854 gui.which_ST:OuroLoot_Refresh(i)
farmbuyer@26 855 end
farmbuyer@1 856 end
farmbuyer@1 857
farmbuyer@1 858 local function gen_easymenu_table (initial, list, funcs)
farmbuyer@1 859 for _,tag in ipairs(list) do
farmbuyer@1 860 local name, arg, tiptext
farmbuyer@1 861 name, tiptext = strsplit('|',tag)
farmbuyer@1 862 name, arg = strsplit('%',name)
farmbuyer@1 863 if name == "--" then
farmbuyer@1 864 tinsert (initial, {
farmbuyer@6 865 disabled = true, notCheckable = true, text = "",
farmbuyer@1 866 })
farmbuyer@1 867 else
farmbuyer@1 868 if not funcs[name] then
farmbuyer@1 869 error(("'%s' not defined as a dropdown function"):format(name))
farmbuyer@1 870 end
farmbuyer@1 871 tinsert (initial, {
farmbuyer@1 872 text = name,
farmbuyer@1 873 func = dropdownmenu_handler,
farmbuyer@1 874 arg1 = funcs[name],
farmbuyer@1 875 arg2 = arg,
farmbuyer@1 876 notCheckable = true,
farmbuyer@25 877 tooltipOnButton = true,
farmbuyer@25 878 tooltipWhileDisabled = true,
farmbuyer@1 879 tooltipTitle = tiptext and name or nil,
farmbuyer@1 880 tooltipText = tiptext,
farmbuyer@1 881 })
farmbuyer@1 882 end
farmbuyer@1 883 end
farmbuyer@1 884 return initial
farmbuyer@1 885 end
farmbuyer@1 886
farmbuyer@1 887 local dropdownmenuframe = CreateFrame("Frame", "OuroLootDropDownMenu", nil, "UIDropDownMenuTemplate")
farmbuyer@1 888
farmbuyer@37 889
farmbuyer@37 890 -- Tab 1: Events Of Interest
farmbuyer@37 891 -- This actually takes up quite a bit of the file.
farmbuyer@37 892 eoi_dropdownfuncs = dropdownfuncs{
farmbuyer@1 893 df_INSERT = function(rowi,text)
farmbuyer@1 894 local which = (text == 'loot') and "OUROL_EOI_INSERT_LOOT" or "OUROL_EOI_INSERT"
farmbuyer@1 895 local dialog = StaticPopup_Show(which,text)
farmbuyer@16 896 dialog.editBox:SetScript("OnTextChanged",StaticPopup_EditBoxOnTextChanged)
farmbuyer@1 897 dialog.data = {rowindex=rowi, display=_d, kind=text}
farmbuyer@1 898 end,
farmbuyer@1 899
farmbuyer@1 900 df_DELETE = function(rowi)
farmbuyer@84 901 local gone = tremove (g_loot, rowi)
farmbuyer@1 902 addon:Print("Removed %s.",
farmbuyer@55 903 gone.itemlink or gone.bossname or gone.startday.text)
farmbuyer@36 904 if gone.kind == 'loot' and IsShiftKeyDown() then
farmbuyer@84 905 local okay,err = addon:_delHistoryEntry (gone)
farmbuyer@84 906 if okay then
farmbuyer@86 907 addon:Print("Removed history entry %s from %s.",
farmbuyer@86 908 gone.itemlink, addon:colorize(gone.person,gone.person_class))
farmbuyer@84 909 else
farmbuyer@84 910 addon:Print(err)
farmbuyer@84 911 end
farmbuyer@36 912 end
farmbuyer@1 913 end,
farmbuyer@1 914
farmbuyer@1 915 ["Delete remaining entries for this day"] = function(rowi,kind)
farmbuyer@28 916 -- if kind is boss, also need to stop at new timestamp
farmbuyer@28 917 local fencepost = addon._find_timeboss_fencepost (kind, rowi)
farmbuyer@1 918 local count = fencepost and (fencepost-rowi) or (#g_loot-rowi+1)
farmbuyer@1 919 repeat
farmbuyer@37 920 eoi_dropdownfuncs.df_DELETE(rowi)
farmbuyer@1 921 count = count - 1
farmbuyer@1 922 until count < 1
farmbuyer@1 923 end,
farmbuyer@1 924
farmbuyer@1 925 ["Rebroadcast this loot entry"] = function(rowi)
farmbuyer@1 926 local e = g_loot[rowi]
farmbuyer@1 927 -- This only works because GetItemInfo accepts multiple argument formats
farmbuyer@71 928 addon:vbroadcast('loot', e.person, e.unique, e.itemlink, e.count, e.cols[3].value)
farmbuyer@28 929 addon:Print("Rebroadcast entry", rowi, e.itemlink)
farmbuyer@1 930 end,
farmbuyer@1 931
farmbuyer@1 932 ["Rebroadcast this boss"] = function(rowi,kind)
farmbuyer@28 933 -- if kind is boss, also need to stop at new timestamp
farmbuyer@28 934 local fencepost = addon._find_timeboss_fencepost (kind, rowi) or #g_loot
farmbuyer@28 935 -- this could be a lot of traffic, but frankly it's counterproductive
farmbuyer@28 936 -- to try to micromanage when ChatThrottleLib is already doing so
farmbuyer@28 937 repeat
farmbuyer@28 938 local e = g_loot[rowi]
farmbuyer@28 939 if e.kind == 'boss' then
farmbuyer@56 940 addon:vbroadcast('boss', e.reason, e.bossname, e.instance)
farmbuyer@28 941 elseif e.kind == 'loot' then
farmbuyer@28 942 -- This only works because GetItemInfo accepts multiple argument formats
farmbuyer@71 943 addon:vbroadcast('loot', e.person, e.unique, e.itemlink, e.count, e.cols[3].value)
farmbuyer@28 944 end
farmbuyer@55 945 addon:Print("Rebroadcast entry", rowi, e.itemlink or e.bossname or UNKNOWN)
farmbuyer@28 946 rowi = rowi + 1
farmbuyer@28 947 until rowi >= fencepost
farmbuyer@1 948 end,
farmbuyer@1 949
farmbuyer@73 950 ["Mark as normal"] = function(rowi,disp)
farmbuyer@73 951 addon:loot_mark_disposition ("local", rowi, disp)
farmbuyer@1 952 end,
farmbuyer@1 953
farmbuyer@1 954 ["Show only this player"] = function(rowi)
farmbuyer@95 955 local st = assert(gui.eoiST)
farmbuyer@1 956 _d:SetUserData("player filter name", g_loot[rowi].person)
farmbuyer@1 957 st:SetFilter(_d:GetUserData("player filter by name"))
farmbuyer@1 958 _d:GetUserData("eoi_filter_reset"):SetDisabled(false)
farmbuyer@81 959 -- it'd be more futureproof to get the button and call some kind
farmbuyer@81 960 -- of :GetText() on it, but no such function is provided by acegui
farmbuyer@81 961 setstatus[[Use the "Reset Player Filter" button in the lower-right to return to normal.]]
farmbuyer@1 962 end,
farmbuyer@1 963
farmbuyer@1 964 ["Change from 'wipe' to 'kill'"] = function(rowi)
farmbuyer@1 965 addon:_mark_boss_kill(rowi)
farmbuyer@1 966 -- the fillout function called automatically will start too far down the list
farmbuyer@95 967 gui.eoiST:OuroLoot_Refresh()
farmbuyer@1 968 end,
farmbuyer@1 969
farmbuyer@1 970 ["Edit note"] = function(rowi)
farmbuyer@84 971 eoi_editcell (rowi, _d:GetUserData("DD cell"))
farmbuyer@1 972 end,
farmbuyer@1 973
farmbuyer@1 974 df_REASSIGN = function(rowi,to_whom)
farmbuyer@81 975 addon:reassign_loot ("local", rowi, to_whom)
farmbuyer@1 976 CloseDropDownMenus() -- also need to close parent menu
farmbuyer@1 977 end,
farmbuyer@1 978 ["Enter name..."] = function(rowi)
farmbuyer@25 979 CloseDropDownMenus() -- also need to close parent menu
farmbuyer@1 980 local dialog = StaticPopup_Show "OUROL_REASSIGN_ENTER"
farmbuyer@1 981 dialog.data = {index=rowi, display=_d}
farmbuyer@1 982 end,
farmbuyer@1 983 }
farmbuyer@1 984 -- Would be better to move the %arg to this list rather than below, but
farmbuyer@1 985 -- that's a lot of extra effort that doesn't buy much in return.
farmbuyer@37 986 eoi_dropdownfuncs["Delete this loot event"] = eoi_dropdownfuncs.df_DELETE
farmbuyer@37 987 eoi_dropdownfuncs["Delete this boss event"] = eoi_dropdownfuncs.df_DELETE
farmbuyer@37 988 eoi_dropdownfuncs["Insert new loot entry"] = eoi_dropdownfuncs.df_INSERT
farmbuyer@37 989 eoi_dropdownfuncs["Insert new boss kill event"] = eoi_dropdownfuncs.df_INSERT
farmbuyer@37 990 eoi_dropdownfuncs["Mark as disenchanted"] = eoi_dropdownfuncs["Mark as normal"]
farmbuyer@37 991 eoi_dropdownfuncs["Mark as guild vault"] = eoi_dropdownfuncs["Mark as normal"]
farmbuyer@37 992 eoi_dropdownfuncs["Mark as offspec"] = eoi_dropdownfuncs["Mark as normal"]
farmbuyer@37 993 eoi_dropdownfuncs["Delete remaining entries for this boss"] =
farmbuyer@37 994 eoi_dropdownfuncs["Delete remaining entries for this day"]
farmbuyer@37 995 eoi_dropdownfuncs["Rebroadcast this day"] = eoi_dropdownfuncs["Rebroadcast this boss"]
farmbuyer@1 996 local eoi_time_dropdown = gen_easymenu_table(
farmbuyer@1 997 {{
farmbuyer@1 998 -- this is the dropdown title, text filled in on the fly
farmbuyer@1 999 isTitle = true,
farmbuyer@1 1000 notClickable = true,
farmbuyer@1 1001 notCheckable = true,
farmbuyer@1 1002 }},
farmbuyer@1 1003 {
farmbuyer@25 1004 "Rebroadcast this day%time|Broadcasts everything from here down until a new day.",
farmbuyer@84 1005 "Delete remaining entries for this day%time|Erases everything from here down until a new day.\n\nHold down the Shift key to also delete the corresponding entries from player History.",
farmbuyer@25 1006 "Insert new loot entry%loot|Inserts new loot above this one, prompting you for information.",
farmbuyer@25 1007 "Insert new boss kill event%boss|Inserts new event above this one, prompting you for information.",
farmbuyer@1 1008 CLOSE
farmbuyer@37 1009 }, eoi_dropdownfuncs)
farmbuyer@1 1010 local eoi_loot_dropdown = gen_easymenu_table(
farmbuyer@1 1011 {{
farmbuyer@1 1012 -- this is the dropdown title, text filled in on the fly
farmbuyer@1 1013 notClickable = true,
farmbuyer@1 1014 notCheckable = true,
farmbuyer@1 1015 }},
farmbuyer@1 1016 {
farmbuyer@1 1017 "Mark as disenchanted%shard",
farmbuyer@1 1018 "Mark as offspec%offspec",
farmbuyer@1 1019 "Mark as guild vault%gvault",
farmbuyer@25 1020 "Mark as normal|This is the default. Selecting any 'Mark as <x>' action blanks out extra notes about who broadcast this entry, etc.",
farmbuyer@1 1021 "--",
farmbuyer@1 1022 "Rebroadcast this loot entry|Sends this loot event, including special notes, as if it just happened.",
farmbuyer@84 1023 "Delete this loot event|Permanent, no going back!\n\nHold down the Shift key to also delete the corresponding entry from player's History.",
farmbuyer@84 1024 "Delete remaining entries for this boss%boss|Erases everything from here down until a new boss/day.\n\nHold down the Shift key to also delete the corresponding entries from player History.",
farmbuyer@25 1025 "Insert new loot entry%loot|Inserts new loot above this one, prompting you for information.",
farmbuyer@25 1026 "Insert new boss kill event%boss|Inserts new event above this one, prompting you for information.",
farmbuyer@25 1027 "Edit note|Same as double-clicking in the notes column.",
farmbuyer@1 1028 "--",
farmbuyer@1 1029 CLOSE
farmbuyer@37 1030 }, eoi_dropdownfuncs)
farmbuyer@1 1031 local eoi_player_dropdown = gen_easymenu_table(
farmbuyer@1 1032 {
farmbuyer@1 1033 {
farmbuyer@1 1034 -- this is the dropdown title, text filled in on the fly
farmbuyer@1 1035 isTitle = true,
farmbuyer@1 1036 notClickable = true,
farmbuyer@1 1037 notCheckable = true,
farmbuyer@1 1038 },
farmbuyer@1 1039 {
farmbuyer@1 1040 text = "Reassign to...",
farmbuyer@1 1041 hasArrow = true,
farmbuyer@1 1042 --menuList = filled in in the fly,
farmbuyer@25 1043 tooltipOnButton = true,
farmbuyer@25 1044 tooltipWhileDisabled = true,
farmbuyer@1 1045 },
farmbuyer@1 1046 },
farmbuyer@1 1047 {
farmbuyer@1 1048 "Show only this player",
farmbuyer@1 1049 CLOSE
farmbuyer@37 1050 }, eoi_dropdownfuncs)
farmbuyer@1 1051 local eoi_boss_dropdown = gen_easymenu_table(
farmbuyer@1 1052 {{
farmbuyer@1 1053 -- this is the dropdown title, text filled in on the fly
farmbuyer@1 1054 isTitle = true,
farmbuyer@1 1055 notClickable = true,
farmbuyer@1 1056 notCheckable = true,
farmbuyer@1 1057 }},
farmbuyer@1 1058 {
farmbuyer@83 1059 "Change from 'wipe' to 'kill'|Also collapses previous wipe entries.", -- KILLWIPE
farmbuyer@28 1060 "Rebroadcast this boss%boss|Broadcasts the kill event and all subsequent loot until next boss.",
farmbuyer@1 1061 "Delete this boss event|Permanent, no going back!",
farmbuyer@84 1062 "Delete remaining entries for this boss%boss|Erases everything from here down until a new boss/day.\n\nHold down the Shift key to also delete the corresponding entries from player History.",
farmbuyer@25 1063 "Insert new loot entry%loot|Inserts new loot above this one, prompting you for information.",
farmbuyer@25 1064 "Insert new boss kill event%boss|Inserts new event above this one, prompting you for information.",
farmbuyer@1 1065 "--",
farmbuyer@1 1066 CLOSE
farmbuyer@37 1067 }, eoi_dropdownfuncs)
farmbuyer@1 1068
farmbuyer@84 1069 --[[ quoted verbatim from lib-st docs (table->stable for obvious reasons):
farmbuyer@1 1070 rowFrame This is the UI Frame table for the row.
farmbuyer@1 1071 cellFrame This is the UI Frame table for the cell in the row.
farmbuyer@1 1072 data This is the data table supplied to the scrolling table (in case you lost it :) )
farmbuyer@1 1073 cols This is the cols table supplied to the scrolling table (again, in case you lost it :) )
farmbuyer@1 1074 row This is the number of the UI row that the event was triggered for.<br/> ex. If your scrolling table only shows ten rows, this number will be a number between 1 and 10.
farmbuyer@1 1075 realrow This is the exact row index (after sorting and filtering) in the data table of what data is displayed in the row you triggered the event in. (NOT the UI row!)
farmbuyer@1 1076 column This is the index of which column the event was triggered in.
farmbuyer@84 1077 stable This is a reference to the scrollingtable table.
farmbuyer@1 1078 ... Any arguments generated by the '''NORMAL''' Blizzard event triggered by the frame are passed as is.
farmbuyer@1 1079 ]]
farmbuyer@84 1080 local function eoi_st_OnEnter (rowFrame, cellFrame, data, cols, row, realrow, column, stable, motion)
farmbuyer@1 1081 if (row == nil) or (realrow == nil) then return end -- mouseover column header
farmbuyer@1 1082 local e = data[realrow]
farmbuyer@1 1083 local kind = e.kind
farmbuyer@72 1084 local tt = GameTooltip -- can this be hoisted? does GT ever get securely replaced?
farmbuyer@1 1085
farmbuyer@96 1086 if gui._do_debugging_tooltip and column == 1 and kind ~= 'hist' then
farmbuyer@72 1087 _build_debugging_tooltip (cellFrame, realrow)
farmbuyer@72 1088 end
farmbuyer@84 1089 if (kind == 'loot' and column == 1) or (kind == 'hist' and column == 2) then
farmbuyer@72 1090 tt:SetOwner (cellFrame, "ANCHOR_RIGHT", -20, 0)
farmbuyer@19 1091 if e.cache_miss then
farmbuyer@72 1092 tt:ClearLines()
farmbuyer@72 1093 tt:AddLine("Missing Cache Data")
farmbuyer@72 1094 tt:AddLine([[Wait a few seconds, then type]], 0.8, 0.8, 0.8, 1)
farmbuyer@81 1095 tt:AddLine([[/ouroloot fix cache]], 0, 1, 64/255, nil)
farmbuyer@72 1096 tt:AddLine([[and redisplay this window.]], 0.8, 0.8, 0.8, 1)
farmbuyer@72 1097 tt:Show()
farmbuyer@19 1098 elseif e.itemlink then
farmbuyer@72 1099 tt:SetHyperlink (e.itemlink)
farmbuyer@16 1100 end
farmbuyer@1 1101
farmbuyer@1 1102 elseif kind == 'loot' and column == 2 then
farmbuyer@72 1103 tt:SetOwner (cellFrame, "ANCHOR_BOTTOMRIGHT", -50, 5)
farmbuyer@72 1104 tt:ClearLines()
farmbuyer@72 1105 tt:AddLine(e.person.." Loot:")
farmbuyer@1 1106 local counter = 0
farmbuyer@1 1107 for i,e2 in ipairs(data) do
farmbuyer@1 1108 if e2.person == e.person then -- would be awesome to test for alts
farmbuyer@1 1109 if counter > 10 then
farmbuyer@72 1110 tt:AddLine("...")
farmbuyer@1 1111 break
farmbuyer@1 1112 else
farmbuyer@1 1113 -- textures screw up too badly, strip them
farmbuyer@1 1114 local textured = e2.cols[1].value
farmbuyer@1 1115 local space = textured:find(" ")
farmbuyer@72 1116 tt:AddLine(textured:sub(space+1))
farmbuyer@1 1117 counter = counter + 1
farmbuyer@1 1118 end
farmbuyer@1 1119 end
farmbuyer@1 1120 end
farmbuyer@72 1121 tt:Show()
farmbuyer@1 1122
farmbuyer@1 1123 elseif kind == 'loot' and column == 3 then
farmbuyer@1 1124 setstatus(e.cols[column].value)
farmbuyer@1 1125
farmbuyer@1 1126 end
farmbuyer@1 1127
farmbuyer@1 1128 return false -- continue with default highlighting behavior
farmbuyer@1 1129 end
farmbuyer@84 1130 local function eoi_st_OnLeave (rowFrame, cellFrame, data, cols, row, realrow, column, stable, motion)
farmbuyer@1 1131 GameTooltip:Hide()
farmbuyer@72 1132 _hide_debugging_tooltip()
farmbuyer@1 1133 if row and realrow and data[realrow].kind ~= 'loot' then
farmbuyer@84 1134 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[data[realrow].reason or data[realrow].kind])
farmbuyer@1 1135 return true -- do not do anything further
farmbuyer@1 1136 else
farmbuyer@1 1137 --setstatus("")
farmbuyer@1 1138 return false -- continue with default un-highlighting behavior
farmbuyer@1 1139 end
farmbuyer@1 1140 end
farmbuyer@1 1141
farmbuyer@84 1142 local function eoi_st_OnClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button, down)
farmbuyer@1 1143 if (row == nil) or (realrow == nil) then return true end -- click column header, suppress reordering
farmbuyer@1 1144 local e = data[realrow]
farmbuyer@1 1145 local kind = e.kind
farmbuyer@1 1146
farmbuyer@1 1147 -- Check for shift-clicking a loot line
farmbuyer@84 1148 if IsModifiedClick("CHATLINK") and kind == 'loot' and column == 1
farmbuyer@16 1149 then
farmbuyer@1 1150 ChatEdit_InsertLink (e.itemlink)
farmbuyer@1 1151 return true -- do not do anything further
farmbuyer@1 1152 end
farmbuyer@1 1153
farmbuyer@1 1154 -- Remaining actions are all right-click
farmbuyer@1 1155 if button ~= "RightButton" then return true end
farmbuyer@84 1156 _d:SetUserData("DD index", realrow)
farmbuyer@1 1157
farmbuyer@1 1158 if kind == 'loot' and (column == 1 or column == 3) then
farmbuyer@84 1159 _d:SetUserData("DD cell", cellFrame)
farmbuyer@1 1160 eoi_loot_dropdown[1].text = e.itemlink
farmbuyer@1 1161 EasyMenu (eoi_loot_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1162
farmbuyer@1 1163 elseif kind == 'loot' and column == 2 then
farmbuyer@1 1164 eoi_player_dropdown[1].text = e.person
farmbuyer@1 1165 local raiders = {}
farmbuyer@1 1166 for i = 1, GetNumRaidMembers() do
farmbuyer@1 1167 tinsert (raiders, (GetRaidRosterInfo(i)))
farmbuyer@1 1168 end
farmbuyer@1 1169 table.sort(raiders)
farmbuyer@1 1170 for i = 1, #raiders do
farmbuyer@1 1171 local name = raiders[i]
farmbuyer@1 1172 raiders[i] = {
farmbuyer@1 1173 text = name,
farmbuyer@1 1174 func = dropdownmenu_handler,
farmbuyer@37 1175 arg1 = eoi_dropdownfuncs.df_REASSIGN,
farmbuyer@1 1176 arg2 = name,
farmbuyer@1 1177 notCheckable = true,
farmbuyer@1 1178 }
farmbuyer@1 1179 end
farmbuyer@1 1180 eoi_player_dropdown[2].menuList =
farmbuyer@37 1181 gen_easymenu_table (raiders, {"Enter name...",CLOSE}, eoi_dropdownfuncs)
farmbuyer@25 1182 if e.disposition == 'shard' or e.disposition == 'gvault' then
farmbuyer@25 1183 eoi_player_dropdown[2].disabled = true
farmbuyer@25 1184 eoi_player_dropdown[2].tooltipTitle = "Cannot Reassign"
farmbuyer@25 1185 eoi_player_dropdown[2].tooltipText = "You must first mark this item as 'normal' or 'offspec' before reassignment."
farmbuyer@25 1186 else
farmbuyer@25 1187 eoi_player_dropdown[2].disabled = nil
farmbuyer@25 1188 eoi_player_dropdown[2].tooltipTitle = nil
farmbuyer@25 1189 eoi_player_dropdown[2].tooltipText = nil
farmbuyer@25 1190 end
farmbuyer@1 1191 EasyMenu (eoi_player_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1192
farmbuyer@1 1193 elseif kind == 'boss' then
farmbuyer@55 1194 eoi_boss_dropdown[1].text = e.bossname
farmbuyer@83 1195 -- KILLWIPE: update '2' if this is not the 2nd entry in eoi_boss_dropdown
farmbuyer@83 1196 eoi_boss_dropdown[2].tooltipWhileDisabled = nil
farmbuyer@83 1197 eoi_boss_dropdown[2].disabled = e.reason ~= 'wipe' and true or nil
farmbuyer@1 1198 EasyMenu (eoi_boss_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1199
farmbuyer@1 1200 elseif kind == 'time' then
farmbuyer@1 1201 eoi_time_dropdown[1].text = e.startday.text
farmbuyer@1 1202 EasyMenu (eoi_time_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1203
farmbuyer@1 1204 end
farmbuyer@1 1205
farmbuyer@1 1206 return true -- do not do anything further
farmbuyer@1 1207 end
farmbuyer@1 1208
farmbuyer@1 1209 function eoi_editcell (row_index, cell_frame)
farmbuyer@1 1210 local e = g_loot[row_index]
farmbuyer@1 1211 if not e then return end -- how the hell could we get this far?
farmbuyer@1 1212 local celldata = e.cols[3]
farmbuyer@95 1213 local box = AceGUI:Create("EditBox")
farmbuyer@1 1214 box:SetText(celldata.value)
farmbuyer@1 1215 box:SetUserData("old show", box.editbox:GetScript("OnShow"))
farmbuyer@1 1216 box:SetUserData("old escape", box.editbox:GetScript("OnEscapePressed"))
farmbuyer@1 1217 box.editbox:SetScript("OnShow", box.editbox.SetFocus)
farmbuyer@1 1218 box.editbox:SetScript("OnEscapePressed", function(_be)
farmbuyer@1 1219 _be:ClearFocus()
farmbuyer@1 1220 _be.obj:Release()
farmbuyer@1 1221 end)
farmbuyer@1 1222 box:SetCallback("OnEnterPressed", function(_b,event,value)
farmbuyer@1 1223 e.extratext = value
farmbuyer@1 1224 celldata.value = value
farmbuyer@1 1225 e.bcast_from = nil -- things get screwy if this field is still present. sigh.
farmbuyer@1 1226 e.extratext_byhand = true
farmbuyer@1 1227 value = value and value:match("^(x%d+)")
farmbuyer@1 1228 if value then e.count = value end
farmbuyer@1 1229 _b:Release()
farmbuyer@95 1230 return gui.eoiST:OuroLoot_Refresh(row_index)
farmbuyer@1 1231 end)
farmbuyer@1 1232 box:SetCallback("OnRelease", function(_b)
farmbuyer@1 1233 _b.editbox:ClearFocus()
farmbuyer@1 1234 _b.editbox:SetScript("OnShow", _b:GetUserData("old show"))
farmbuyer@1 1235 _b.editbox:SetScript("OnEscapePressed", _b:GetUserData("old escape"))
farmbuyer@1 1236 setstatus("")
farmbuyer@1 1237 end)
farmbuyer@1 1238 box.frame:SetAllPoints(cell_frame)
farmbuyer@1 1239 box.frame:SetParent(cell_frame)
farmbuyer@1 1240 box.frame:SetFrameLevel(cell_frame:GetFrameLevel()+1)
farmbuyer@1 1241 box.frame:Show()
farmbuyer@1 1242 setstatus("Press Enter or click Okay to accept changes, or press Escape to cancel them.")
farmbuyer@1 1243 end
farmbuyer@1 1244
farmbuyer@84 1245 local function eoi_st_OnDoubleClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button)
farmbuyer@1 1246 if (row == nil) or (realrow == nil) then return true end -- they clicked on column header, suppress reordering
farmbuyer@1 1247 local e = data[realrow]
farmbuyer@1 1248 local kind = e.kind
farmbuyer@1 1249
farmbuyer@84 1250 --_d:SetUserData("DD index", realrow)
farmbuyer@1 1251 if kind == 'loot' and column == 3 and button == "LeftButton" then
farmbuyer@1 1252 eoi_editcell (realrow, cellFrame)
farmbuyer@1 1253 end
farmbuyer@1 1254
farmbuyer@1 1255 return true -- do not do anything further
farmbuyer@1 1256 end
farmbuyer@1 1257
farmbuyer@1 1258 -- Used for EOI column 2 and Hist column 1. Both are player name columns.
farmbuyer@84 1259 local function eoi_st_col2_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@1 1260 if not fShow then
farmbuyer@1 1261 cellFrame.text:SetText("")
farmbuyer@1 1262 if cellFrame.icontexture then
farmbuyer@1 1263 cellFrame.icontexture:Hide()
farmbuyer@1 1264 end
farmbuyer@1 1265 return
farmbuyer@1 1266 end
farmbuyer@1 1267
farmbuyer@1 1268 local e = data[realrow]
farmbuyer@1 1269 local cell = e.cols[column]
farmbuyer@1 1270
farmbuyer@1 1271 cellFrame.text:SetText(cell.value)
farmbuyer@1 1272
farmbuyer@1 1273 if e.person_class then
farmbuyer@1 1274 local icon
farmbuyer@1 1275 if cellFrame.icontexture then
farmbuyer@1 1276 icon = cellFrame.icontexture
farmbuyer@1 1277 else
farmbuyer@1 1278 icon = cellFrame:CreateTexture(nil,"BACKGROUND")
farmbuyer@1 1279 icon:SetPoint("LEFT", cellFrame, "LEFT")
farmbuyer@1 1280 icon:SetHeight(eoi_st_rowheight-4)
farmbuyer@1 1281 icon:SetWidth(eoi_st_rowheight-4)
farmbuyer@1 1282 icon:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes")
farmbuyer@1 1283 cellFrame.icontexture = icon
farmbuyer@1 1284 end
farmbuyer@1 1285 icon:SetTexCoord(unpack(CLASS_ICON_TCOORDS[e.person_class]))
farmbuyer@1 1286 icon:Show()
farmbuyer@1 1287 cellFrame.text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
farmbuyer@86 1288 local color = addon.class_colors[e.person_class]
farmbuyer@92 1289 cellFrame.text:SetTextColor(color.r,color.g,color.b,color.a)
farmbuyer@1 1290 else
farmbuyer@1 1291 if cellFrame.icontexture then
farmbuyer@1 1292 cellFrame.icontexture:Hide()
farmbuyer@1 1293 cellFrame.text:SetPoint("LEFT", cellFrame, "LEFT")
farmbuyer@1 1294 end
farmbuyer@73 1295 cellFrame.text:SetTextColor(1,1,1,1)
farmbuyer@1 1296 end
farmbuyer@1 1297
farmbuyer@1 1298 --if e.kind ~= 'loot' then
farmbuyer@1 1299 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[e.reason or e.kind or ""])
farmbuyer@1 1300 --else
farmbuyer@84 1301 -- stable:SetHighLightColor (rowFrame, table:GetDefaultHighlightBlank())
farmbuyer@1 1302 --end
farmbuyer@1 1303 end
farmbuyer@1 1304
farmbuyer@1 1305 local eoi_st_cols = {
farmbuyer@1 1306 { -- col 1
farmbuyer@1 1307 name = "Item",
farmbuyer@1 1308 width = 250,
farmbuyer@1 1309 },
farmbuyer@1 1310 { -- col 2
farmbuyer@1 1311 name = "Player",
farmbuyer@1 1312 width = 130,
farmbuyer@1 1313 DoCellUpdate = eoi_st_col2_DoCellUpdate,
farmbuyer@1 1314 },
farmbuyer@1 1315 { -- col 3
farmbuyer@1 1316 name = "Notes",
farmbuyer@3 1317 width = 250,
farmbuyer@73 1318 color = eoi_st_lootrow_col3_colortable_func,
farmbuyer@1 1319 },
farmbuyer@1 1320 }
farmbuyer@1 1321
farmbuyer@6 1322 local player_filter_all
farmbuyer@6 1323 local player_filter_by_name = function (st, e)
farmbuyer@1 1324 if e.kind ~= 'loot' then return true end
farmbuyer@1 1325 return e.person == _d:GetUserData("player filter name")
farmbuyer@1 1326 end
farmbuyer@1 1327
farmbuyer@1 1328 -- Tab 1: Events Of Interest (implementation)
farmbuyer@1 1329 tabs_OnGroupSelected["eoi"] = function(ocontainer,specials)
farmbuyer@1 1330 if (not addon.rebroadcast) and (not addon.enabled) and (#g_loot < 1) then
farmbuyer@40 1331 addon.dprint('flow', "Nothing to show in first tab, skipping creation")
farmbuyer@40 1332 return
farmbuyer@1 1333 end
farmbuyer@1 1334
farmbuyer@1 1335 -- The first time this function is called, we set up a persistent ST
farmbuyer@1 1336 -- object and store it. Any other delayed setup work is done, and then
farmbuyer@1 1337 -- this function replaces itself with a smaller, sleeker, sexier one.
farmbuyer@1 1338 -- This function will later be garbage collected.
farmbuyer@1 1339 local ST = LibStub("ScrollingTable"):CreateST(eoi_st_cols,eoi_st_displayed_rows,eoi_st_rowheight)
farmbuyer@95 1340 gui.eoiST = assert(ST)
farmbuyer@1 1341 if addon.author_debug then
farmbuyer@1 1342 _G.OLST = ST
farmbuyer@1 1343 end
farmbuyer@1 1344
farmbuyer@1 1345 if not eoi_st_otherrow_bgcolortable_default then
farmbuyer@1 1346 eoi_st_otherrow_bgcolortable_default = ST:GetDefaultHighlightBlank()
farmbuyer@1 1347 setmetatable(eoi_st_otherrow_bgcolortable, {__index = function (bg, key)
farmbuyer@1 1348 return eoi_st_otherrow_bgcolortable_default
farmbuyer@1 1349 end})
farmbuyer@1 1350 end
farmbuyer@1 1351
farmbuyer@1 1352 -- Calling SetData breaks (trying to call Refresh) if g_loot hasn't gone
farmbuyer@1 1353 -- through this loop.
farmbuyer@1 1354 addon:_fill_out_eoi_data(1)
farmbuyer@1 1355 -- safety check begin
farmbuyer@1 1356 for i,e in ipairs(g_loot) do
farmbuyer@1 1357 if type(e.cols) ~= 'table' then
farmbuyer@1 1358 addon:Print("ARGH, index",i,"bad in eoi_OGS, type",type(e.cols),
farmbuyer@55 1359 "entry kind", e.kind, "data", e.itemname or e.bossname or e.startday.text,
farmbuyer@55 1360 "-- please take a screenshot and send to Farmbuyer@US-Kilrogg.")
farmbuyer@1 1361 tabledump(e)
farmbuyer@1 1362 end
farmbuyer@1 1363 end
farmbuyer@1 1364 -- safety check end
farmbuyer@1 1365 ST:SetData(g_loot)
farmbuyer@1 1366 ST:RegisterEvents{
farmbuyer@1 1367 OnEnter = eoi_st_OnEnter,
farmbuyer@1 1368 OnLeave = eoi_st_OnLeave,
farmbuyer@1 1369 OnClick = eoi_st_OnClick,
farmbuyer@1 1370 OnDoubleClick = eoi_st_OnDoubleClick,
farmbuyer@1 1371 }
farmbuyer@1 1372
farmbuyer@1 1373 -- We want a single "update and redraw" function for the ST. Also, the
farmbuyer@1 1374 -- given refresh function is badly named and does nothing; the actual
farmbuyer@1 1375 -- function is SortData (also badly named when no sorting is being done),
farmbuyer@1 1376 -- which unconditionally calls the *hooked* Refresh.
farmbuyer@1 1377 local oldrefresh = ST.Refresh
farmbuyer@1 1378 ST.Refresh = function (self, opt_index)
farmbuyer@1 1379 addon:_fill_out_eoi_data(opt_index)
farmbuyer@1 1380 return oldrefresh(self)
farmbuyer@1 1381 end
farmbuyer@1 1382 ST.OuroLoot_Refresh = function (self, opt_index)
farmbuyer@1 1383 addon:_fill_out_eoi_data(opt_index)
farmbuyer@1 1384 -- safety check begin
farmbuyer@1 1385 for i,e in ipairs(g_loot) do
farmbuyer@1 1386 if type(e.cols) ~= 'table' then
farmbuyer@4 1387 addon:Print("ARGH, index",i,"bad in eoi refresh, refreshed at", opt_index, "type",type(e.cols),
farmbuyer@55 1388 "entry kind", e.kind, "data", e.itemname or e.bossname or e.startday.text,
farmbuyer@55 1389 "-- please take a screenshot and send to Farmbuyer@US-Kilrogg.")
farmbuyer@1 1390 tabledump(e)
farmbuyer@1 1391 end
farmbuyer@1 1392 end
farmbuyer@1 1393 -- safety check end
farmbuyer@1 1394 self:SortData() -- calls hooked refresh
farmbuyer@1 1395 end
farmbuyer@1 1396
farmbuyer@1 1397 -- No need to keep creating function closures that all just "return true",
farmbuyer@1 1398 -- instead we grab the one made inside lib-st. There's no "get filter" API
farmbuyer@1 1399 -- so we just reach inside.
farmbuyer@6 1400 player_filter_all = ST.Filter
farmbuyer@1 1401
farmbuyer@1 1402 -- Now set up the future drawing function...
farmbuyer@1 1403 tabs_OnGroupSelected["eoi"] = function(container,specials)
farmbuyer@95 1404 local st_widget = AceGUI:Create("lib-st")
farmbuyer@95 1405 local st = assert(gui.eoiST)
farmbuyer@1 1406
farmbuyer@95 1407 gui.which_ST = st
farmbuyer@84 1408
farmbuyer@1 1409 -- This is actually required each time
farmbuyer@6 1410 _d:SetUserData ("player filter clear", player_filter_all)
farmbuyer@6 1411 _d:SetUserData ("player filter by name", player_filter_by_name)
farmbuyer@1 1412
farmbuyer@1 1413 st:OuroLoot_Refresh()
farmbuyer@1 1414 st_widget:WrapST(st)
farmbuyer@3 1415 st_widget.head_offset = 15
farmbuyer@3 1416 st_widget.tail_offset = 0
farmbuyer@1 1417
farmbuyer@97 1418 if gui.opts.scroll_to_bottom then
farmbuyer@1 1419 local scrollbar = _G[st.scrollframe:GetName().."ScrollBar"]
farmbuyer@1 1420 if scrollbar then
farmbuyer@1 1421 local _,max = scrollbar:GetMinMaxValues()
farmbuyer@1 1422 scrollbar:SetValue(max) -- also calls hooked Refresh
farmbuyer@1 1423 end
farmbuyer@1 1424 end
farmbuyer@1 1425
farmbuyer@1 1426 container:SetLayout("Fill")
farmbuyer@1 1427 container:AddChild(st_widget)
farmbuyer@1 1428
farmbuyer@42 1429 local b
farmbuyer@42 1430 --[===[ b = mkbutton("Generate Header",
farmbuyer@42 1431 [[]])
farmbuyer@42 1432 b:SetFullWidth(true)
farmbuyer@42 1433 b:SetCallback("OnClick", function (_b)
farmbuyer@42 1434 end)
farmbuyer@42 1435 specials:AddChild(b) ]===]
farmbuyer@42 1436
farmbuyer@42 1437 b = mkbutton('eoi_filter_reset', "Reset Player Filter",
farmbuyer@1 1438 [[Return to showing complete loot information.]])
farmbuyer@1 1439 b:SetFullWidth(true)
farmbuyer@1 1440 b:SetCallback("OnClick", function (_b)
farmbuyer@95 1441 gui.eoiST:SetFilter(player_filter_all)
farmbuyer@1 1442 _b:SetDisabled(true)
farmbuyer@1 1443 end)
farmbuyer@6 1444 b:SetDisabled(st.Filter == player_filter_all)
farmbuyer@1 1445 specials:AddChild(b)
farmbuyer@1 1446
farmbuyer@95 1447 -- FIXME iterate over the new raiders table instead
farmbuyer@1 1448 local people = { "<nobody>" }
farmbuyer@93 1449 for i = 1, GetNumRaidMembers() do
farmbuyer@1 1450 tinsert(people,(GetRaidRosterInfo(i)))
farmbuyer@1 1451 end
farmbuyer@1 1452 table.sort(people)
farmbuyer@1 1453 local initial
farmbuyer@1 1454 for i,n in ipairs(people) do
farmbuyer@1 1455 if n == addon.sharder then initial = i end
farmbuyer@1 1456 end
farmbuyer@1 1457 b = mkbutton("Dropdown", nil, "",
farmbuyer@1 1458 [[If set, items received by this person will be automatically marked as disenchanted.]])
farmbuyer@1 1459 b:SetFullWidth(true)
farmbuyer@1 1460 b:SetLabel("Auto-mark as shard:")
farmbuyer@1 1461 b:SetList(people)
farmbuyer@1 1462 b:SetValue(initial or 1)
farmbuyer@1 1463 b:SetCallback("OnValueChanged", function(_dd,event,choice)
farmbuyer@1 1464 addon.sharder = (choice ~= 1) and people[choice] or nil
farmbuyer@1 1465 end)
farmbuyer@1 1466 specials:AddChild(b)
farmbuyer@1 1467
farmbuyer@42 1468 b = mkbutton('eoi_bcast_req', "Request B'casters",
farmbuyer@1 1469 [[Sends out a request for others to enable loot rebroadcasting if they have not already done so.]])
farmbuyer@1 1470 b:SetFullWidth(true)
farmbuyer@1 1471 b:SetCallback("OnClick", function ()
farmbuyer@1 1472 addon:Print("Sending request!")
farmbuyer@1 1473 addon.requesting = true
farmbuyer@1 1474 addon:broadcast('bcast_req')
farmbuyer@1 1475 end)
farmbuyer@1 1476 b:SetDisabled(not addon.enabled)
farmbuyer@1 1477 specials:AddChild(b)
farmbuyer@1 1478 end
farmbuyer@1 1479 -- ...and call it.
farmbuyer@1 1480 return tabs_OnGroupSelected["eoi"](ocontainer,specials)
farmbuyer@1 1481 end
farmbuyer@83 1482 noob_tips["eoi"] = _markup[[
farmbuyer@83 1483 <Shift-Left> while over an item link to paste it into chat.
farmbuyer@83 1484
farmbuyer@83 1485 <Right>-click any row to display a dropdown menu. The menu is different for
farmbuyer@83 1486 the Player column than it is for the Item/Notes columns, and different for
farmbuyer@83 1487 loot entries than it is for other rows.]]
farmbuyer@92 1488 --tabs_CLI_special["eoi"] = function (name)
farmbuyer@92 1489 -- -- try and scroll to a specific boss/player?
farmbuyer@92 1490 --end
farmbuyer@1 1491
farmbuyer@37 1492
farmbuyer@1 1493 -- Tab 2/3 (generated text)
farmbuyer@1 1494 function tabs_generated_text_OGS (container, specials, text_kind)
farmbuyer@1 1495 container:SetLayout("Fill")
farmbuyer@95 1496 local box = AceGUI:Create("MultiLineEditBox")
farmbuyer@1 1497 box:SetFullWidth(true)
farmbuyer@1 1498 box:SetFullHeight(true)
farmbuyer@1 1499 box:SetLabel("Pressing the Escape key while typing will return keystroke control to the usual chat window.")
farmbuyer@1 1500 box:DisableButton(true)
farmbuyer@1 1501 addon:_fill_out_eoi_data(1)
farmbuyer@1 1502
farmbuyer@1 1503 -- Update the savedvar copy of the text before presenting it for editing,
farmbuyer@1 1504 -- then save it again when editing finishes. This way if the user goes
farmbuyer@1 1505 -- offline while editing, at least the unedited version is saved instead
farmbuyer@1 1506 -- of all the new text being lost entirely. (Yes, it's happened.)
farmbuyer@1 1507 --
farmbuyer@1 1508 -- No good local-ish place to store the cursor position that will also
farmbuyer@1 1509 -- survive the entire display being released. Abuse the generated text
farmbuyer@1 1510 -- cache for this purpose.
farmbuyer@1 1511 local pos = text_kind.."_pos"
farmbuyer@1 1512 if _generate_text(text_kind) then
farmbuyer@1 1513 g_loot[text_kind] = g_loot[text_kind] .. g_generated[text_kind]
farmbuyer@1 1514 g_generated[text_kind] = nil
farmbuyer@1 1515 end
farmbuyer@1 1516 box:SetText(g_loot[text_kind])
farmbuyer@1 1517 box.editBox:SetCursorPosition(g_generated[pos] or 0)
farmbuyer@1 1518 box.editBox:SetScript("OnShow", box.editBox.SetFocus)
farmbuyer@1 1519 box:SetCallback("OnRelease", function(_box)
farmbuyer@1 1520 box.editBox:ClearFocus()
farmbuyer@1 1521 g_loot[text_kind] = _box:GetText()
farmbuyer@1 1522 g_generated[pos] = _box.editBox:GetCursorPosition()
farmbuyer@1 1523 end)
farmbuyer@1 1524 container:AddChild(box)
farmbuyer@1 1525
farmbuyer@1 1526 local w = mkbutton("Regenerate",
farmbuyer@1 1527 [[+DISCARD> all text in this tab, and regenerate it from the current loot information.]])
farmbuyer@1 1528 w:SetFullWidth(true)
farmbuyer@1 1529 w:SetDisabled ((#g_loot == 0) and (box:GetText() == ""))
farmbuyer@1 1530 w:SetCallback("OnClick", function(_w)
farmbuyer@1 1531 box:SetText("")
farmbuyer@1 1532 g_loot[text_kind] = ""
farmbuyer@1 1533 g_loot.printed[text_kind] = 0
farmbuyer@1 1534 g_generated.last_instance = nil
farmbuyer@1 1535 g_generated[pos] = nil
farmbuyer@95 1536 addon:Print("'%s' has been regenerated.", gui.tabtexts[text_kind].title)
farmbuyer@1 1537 return addon:redisplay()
farmbuyer@1 1538 end)
farmbuyer@1 1539 specials:AddChild(w)
farmbuyer@1 1540 _populate_text_specials (box, specials, mkbutton, text_kind)
farmbuyer@1 1541 end
farmbuyer@1 1542
farmbuyer@37 1543
farmbuyer@1 1544 -- Tab 4: History
farmbuyer@1 1545 -- Much of the implementation here follows a similar desgin for the first
farmbuyer@4 1546 -- tab's handling of ST objects. We will even reuse its controlling tables
farmbuyer@4 1547 -- when feasible.
farmbuyer@37 1548 local histST, hist_dropdownfuncs
farmbuyer@84 1549 local hist_normal_status =
farmbuyer@84 1550 [[Click on a row to view all history for that player only. (Click column headers to re-sort.)]]
farmbuyer@84 1551 local hist_name_status =
farmbuyer@84 1552 [[Right-click on any row to return to normal history display.]]
farmbuyer@84 1553
farmbuyer@84 1554 local history_filter_by_recent = function (st, e)
farmbuyer@84 1555 if e.kind ~= 'hist' then return true end
farmbuyer@84 1556 return e.cols[2].OLi == 1
farmbuyer@84 1557 end
farmbuyer@84 1558
farmbuyer@84 1559 local history_filter_who
farmbuyer@84 1560 local history_filter_by_name = function (st, e)
farmbuyer@84 1561 if e.kind ~= 'hist' then return true end
farmbuyer@84 1562 return e.OLwho == history_filter_who
farmbuyer@84 1563 end
farmbuyer@1 1564
farmbuyer@37 1565 hist_dropdownfuncs = dropdownfuncs{
farmbuyer@87 1566 ["Delete this loot event from history"] = function()--rowi
farmbuyer@84 1567 local h = _d:GetUserData("DD history entry")
farmbuyer@87 1568 local numleft,err = addon:_delHistoryEntry (h.cols[2].OLu, h.itemlink)
farmbuyer@87 1569 if numleft then
farmbuyer@86 1570 addon:Print("Removed history entry %s from %s.",
farmbuyer@86 1571 h.itemlink, addon:colorize(h.OLwho,h.OLclass))
farmbuyer@87 1572 if numleft < 1 then
farmbuyer@87 1573 history_filter_who = nil
farmbuyer@92 1574 histST:SetFilter(history_filter_by_recent)
farmbuyer@87 1575 setstatus(hist_normal_status)
farmbuyer@87 1576 end
farmbuyer@84 1577 else
farmbuyer@84 1578 addon:Print(err)
farmbuyer@84 1579 end
farmbuyer@84 1580 end,
farmbuyer@84 1581
farmbuyer@87 1582 ["Delete this player's entire loot history"] = function()--rowi
farmbuyer@84 1583 local h = _d:GetUserData("DD history entry")
farmbuyer@84 1584 local name = h.OLwho
farmbuyer@84 1585 local player_i = addon.history.byname[name]
farmbuyer@84 1586 local gone = tremove (addon.history, player_i)
farmbuyer@84 1587 assert(gone.name == name)
farmbuyer@84 1588 addon:_build_history_names()
farmbuyer@86 1589 addon:Print("Removed player %s from history (%d total entries).",
farmbuyer@86 1590 addon:colorize(name,gone.person_class), #gone.unique)
farmbuyer@37 1591 end,
farmbuyer@37 1592 }
farmbuyer@84 1593 local hist_general_dropdown = gen_easymenu_table(
farmbuyer@84 1594 {{
farmbuyer@84 1595 -- this is the dropdown title, text filled in on the fly
farmbuyer@84 1596 isTitle = true,
farmbuyer@84 1597 notClickable = true,
farmbuyer@84 1598 notCheckable = true,
farmbuyer@84 1599 }},
farmbuyer@84 1600 {
farmbuyer@84 1601 "Delete this player's entire loot history|Permanent, no going back!",
farmbuyer@84 1602 "--",
farmbuyer@84 1603 CLOSE
farmbuyer@84 1604 }, hist_dropdownfuncs)
farmbuyer@84 1605 local hist_specific_dropdown = gen_easymenu_table(
farmbuyer@37 1606 {{
farmbuyer@37 1607 -- this is the dropdown title, text filled in on the fly
farmbuyer@37 1608 notClickable = true,
farmbuyer@37 1609 notCheckable = true,
farmbuyer@37 1610 }},
farmbuyer@37 1611 {
farmbuyer@84 1612 "Delete this loot event from history|Permanent, no going back!",
farmbuyer@37 1613 "--",
farmbuyer@37 1614 CLOSE
farmbuyer@37 1615 }, hist_dropdownfuncs)
farmbuyer@6 1616
farmbuyer@84 1617 -- Loot column
farmbuyer@84 1618 --[[
farmbuyer@84 1619 local function hist_st_col2_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@84 1620 end]]
farmbuyer@84 1621
farmbuyer@84 1622 -- Formatted timestamp column
farmbuyer@84 1623 local function hist_st_col3_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@84 1624 if not fShow then
farmbuyer@84 1625 cellFrame.text:SetText("")
farmbuyer@84 1626 return
farmbuyer@84 1627 end
farmbuyer@84 1628
farmbuyer@84 1629 local h = data[realrow]
farmbuyer@84 1630 local cell = h.cols[column]
farmbuyer@84 1631
farmbuyer@84 1632 cellFrame.text:SetText(cell.value)
farmbuyer@84 1633 cellFrame.text:SetTextColor(1,1,1,1)
farmbuyer@84 1634
farmbuyer@84 1635 --stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[h.kind])
farmbuyer@84 1636 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable_default)
farmbuyer@84 1637 end
farmbuyer@84 1638
farmbuyer@84 1639 local function hist_st_OnClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button, down)
farmbuyer@84 1640 if (row == nil) or (realrow == nil) then return false end -- click column header, do default resorting
farmbuyer@84 1641 local h = data[realrow]
farmbuyer@84 1642 assert(h.kind=='hist')
farmbuyer@84 1643
farmbuyer@84 1644 -- Four button combinations we need to care about:
farmbuyer@84 1645
farmbuyer@84 1646 -- Shift-left pastes loot
farmbuyer@84 1647 if IsModifiedClick("CHATLINK") and column == 2 then
farmbuyer@84 1648 ChatEdit_InsertLink (h.itemlink)
farmbuyer@84 1649 return true -- do not do anything further
farmbuyer@84 1650 end
farmbuyer@84 1651
farmbuyer@84 1652 _d:SetUserData("DD index", realrow)
farmbuyer@84 1653 _d:SetUserData("DD history entry", h)
farmbuyer@84 1654
farmbuyer@84 1655 -- The rest depends on whether we're filtering (focused in on a specific
farmbuyer@84 1656 -- player) or not.
farmbuyer@84 1657 if history_filter_who then
farmbuyer@84 1658 -- Shift-right opens a menu
farmbuyer@84 1659 if IsShiftKeyDown() and button == "RightButton" then
farmbuyer@84 1660 hist_specific_dropdown[1].text = h.itemlink
farmbuyer@84 1661 EasyMenu (hist_specific_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@84 1662
farmbuyer@84 1663 -- Right goes back to normal mode
farmbuyer@84 1664 elseif button == "RightButton" then
farmbuyer@84 1665 history_filter_who = nil
farmbuyer@84 1666 stable:SetFilter(history_filter_by_recent)
farmbuyer@84 1667 setstatus(hist_normal_status)
farmbuyer@84 1668 end
farmbuyer@84 1669
farmbuyer@84 1670 else -- not focused
farmbuyer@84 1671 -- Shift-right opens a menu
farmbuyer@84 1672 if IsShiftKeyDown() and button == "RightButton" then
farmbuyer@84 1673 hist_general_dropdown[1].text = h.OLwho
farmbuyer@84 1674 EasyMenu (hist_general_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@84 1675
farmbuyer@84 1676 -- Left focuses on a specific player
farmbuyer@84 1677 elseif button == "LeftButton" then
farmbuyer@84 1678 history_filter_who = h.OLwho
farmbuyer@84 1679 stable:SetFilter(history_filter_by_name)
farmbuyer@84 1680 setstatus(hist_name_status)
farmbuyer@84 1681 end
farmbuyer@84 1682 end
farmbuyer@84 1683
farmbuyer@84 1684 return true -- do not do anything further
farmbuyer@84 1685 end
farmbuyer@84 1686
farmbuyer@84 1687 --[[
farmbuyer@84 1688 local function hist_st_OnDoubleClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button)
farmbuyer@84 1689 if (row == nil) or (realrow == nil) then return true end -- they clicked on column header, suppress reordering
farmbuyer@84 1690 local h = data[realrow]
farmbuyer@84 1691 assert(h.kind=='hist')
farmbuyer@84 1692
farmbuyer@84 1693 return true -- do not do anything further
farmbuyer@84 1694 end]]
farmbuyer@84 1695
farmbuyer@37 1696 local hist_st_cols = {
farmbuyer@37 1697 { -- col 1
farmbuyer@37 1698 name = "Player",
farmbuyer@37 1699 width = 130,
farmbuyer@37 1700 DoCellUpdate = eoi_st_col2_DoCellUpdate,
farmbuyer@37 1701 },
farmbuyer@37 1702 { -- col 2
farmbuyer@37 1703 name = "Most Recent Loot",
farmbuyer@37 1704 width = 250,
farmbuyer@84 1705 --DoCellUpdate = hist_st_col2_DoCellUpdate,
farmbuyer@37 1706 },
farmbuyer@37 1707 { -- col 3
farmbuyer@37 1708 name = "When",
farmbuyer@37 1709 width = 250,
farmbuyer@37 1710 DoCellUpdate = hist_st_col3_DoCellUpdate,
farmbuyer@37 1711 defaultsort = "asc",
farmbuyer@37 1712 sort = "asc",
farmbuyer@37 1713 sortnext = 1,
farmbuyer@37 1714 },
farmbuyer@37 1715 }
farmbuyer@37 1716
farmbuyer@37 1717 -- Tab 4: History (implementation)
farmbuyer@37 1718 tabs_OnGroupSelected["hist"] = function(container,specials)
farmbuyer@37 1719 histST = LibStub("ScrollingTable"):CreateST(hist_st_cols,eoi_st_displayed_rows,eoi_st_rowheight)
farmbuyer@95 1720 gui.histST = histST
farmbuyer@37 1721 if addon.author_debug then
farmbuyer@37 1722 _G.OLHST = histST
farmbuyer@1 1723 end
farmbuyer@1 1724
farmbuyer@37 1725 if not eoi_st_otherrow_bgcolortable_default then
farmbuyer@37 1726 eoi_st_otherrow_bgcolortable_default = histST:GetDefaultHighlightBlank()
farmbuyer@37 1727 setmetatable(eoi_st_otherrow_bgcolortable, {__index = function (bg, key)
farmbuyer@37 1728 return eoi_st_otherrow_bgcolortable_default
farmbuyer@37 1729 end})
farmbuyer@1 1730 end
farmbuyer@1 1731
farmbuyer@37 1732 addon:_build_history_names()
farmbuyer@37 1733 addon:_fill_out_hist_data(1)
farmbuyer@37 1734 histST:SetData(addon.history.st)
farmbuyer@37 1735 histST:RegisterEvents{
farmbuyer@37 1736 OnEnter = eoi_st_OnEnter,
farmbuyer@37 1737 OnLeave = eoi_st_OnLeave,
farmbuyer@37 1738 OnClick = hist_st_OnClick,
farmbuyer@37 1739 --OnDoubleClick = hist_st_OnDoubleClick,
farmbuyer@37 1740 }
farmbuyer@37 1741 local oldrefresh = histST.Refresh
farmbuyer@37 1742 histST.Refresh = function (self, opt_index)
farmbuyer@37 1743 addon:_fill_out_hist_data(opt_index)
farmbuyer@37 1744 return oldrefresh(self)
farmbuyer@37 1745 end
farmbuyer@37 1746 histST.OuroLoot_Refresh = function (self, opt_index)
farmbuyer@37 1747 addon:_fill_out_hist_data(opt_index)
farmbuyer@37 1748 self:SortData() -- calls hooked refresh
farmbuyer@6 1749 end
farmbuyer@6 1750
farmbuyer@37 1751 histST:SetFilter(history_filter_by_recent)
farmbuyer@6 1752
farmbuyer@37 1753 -- Zaps history for the given realm, or the current (current-playing
farmbuyer@37 1754 -- realm, not currently-displayed realm) one if not specified.
farmbuyer@37 1755 local function reset_current_realm (opt_realmname)
farmbuyer@37 1756 local r = assert(opt_realmname or GetRealmName())
farmbuyer@37 1757 -- new .history table:
farmbuyer@37 1758 addon.history_all[r] = addon:_prep_new_history_category (nil, r)
farmbuyer@37 1759 addon.history = addon.history_all[r]
farmbuyer@37 1760 addon.hist_clean = nil
farmbuyer@37 1761 -- new .history.st table:
farmbuyer@37 1762 histST:OuroLoot_Refresh()
farmbuyer@37 1763 histST:SetData(addon.history.st)
farmbuyer@37 1764 end
farmbuyer@6 1765
farmbuyer@1 1766 tabs_OnGroupSelected["hist"] = function(container,specials)
farmbuyer@95 1767 local st_widget = AceGUI:Create("lib-st")
farmbuyer@95 1768 gui.which_ST = histST
farmbuyer@37 1769 histST:OuroLoot_Refresh()
farmbuyer@37 1770 st_widget:WrapST(histST)
farmbuyer@37 1771 st_widget.head_offset = 15
farmbuyer@37 1772 st_widget.tail_offset = 0
farmbuyer@37 1773 container:SetLayout("Fill")
farmbuyer@37 1774 container:AddChild(st_widget)
farmbuyer@37 1775 setstatus(hist_normal_status)
farmbuyer@1 1776
farmbuyer@37 1777 local b
farmbuyer@37 1778 do
farmbuyer@37 1779 local realms,current = {},1
farmbuyer@37 1780 for realmname,histtable in pairs(addon.history_all) do
farmbuyer@37 1781 if type(histtable) == 'table' then
farmbuyer@37 1782 tinsert(realms,realmname)
farmbuyer@37 1783 if addon.history == histtable then current = #realms end
farmbuyer@4 1784 end
farmbuyer@4 1785 end
farmbuyer@37 1786 b = mkbutton("Dropdown", nil, "", [[Which realm to display]])
farmbuyer@1 1787 b:SetFullWidth(true)
farmbuyer@37 1788 b:SetLabel() -- required even when empty, see ace3 ticket #234
farmbuyer@37 1789 b:SetList(realms)
farmbuyer@37 1790 b:SetValue(current)
farmbuyer@37 1791 b:SetCallback("OnValueChanged", function(_dd,event,choice)
farmbuyer@37 1792 local r = realms[choice]
farmbuyer@37 1793 addon.history = addon:_prep_new_history_category (addon.history_all[r], r)
farmbuyer@37 1794 addon.hist_clean = nil
farmbuyer@6 1795 histST:OuroLoot_Refresh()
farmbuyer@6 1796 histST:SetData(addon.history.st)
farmbuyer@37 1797 -- Reset filters to normal
farmbuyer@37 1798 history_filter_who = nil
farmbuyer@37 1799 histST:SetFilter(history_filter_by_recent)
farmbuyer@37 1800 setstatus(hist_normal_status)
farmbuyer@1 1801 return addon:redisplay()
farmbuyer@1 1802 end)
farmbuyer@1 1803 specials:AddChild(b)
farmbuyer@37 1804 end
farmbuyer@1 1805
farmbuyer@95 1806 --[[ b = AceGUI:Create("Spacer") b:SetFullWidth(true) b:SetHeight(10) specials:AddChild(b) ]]
farmbuyer@4 1807
farmbuyer@37 1808 b = mkbutton("Regenerate",
farmbuyer@37 1809 [[Erases all history entries from the displayed realm, and regenerates it from current loot information.]])
farmbuyer@37 1810 b:SetFullWidth(true)
farmbuyer@37 1811 b:SetDisabled (#addon.history == 0)
farmbuyer@37 1812 b:SetCallback("OnClick", function(_b)
farmbuyer@37 1813 local dialog = StaticPopup_Show("OUROL_HIST_REGEN", addon.history.realm)
farmbuyer@37 1814 dialog.data = addon
farmbuyer@37 1815 dialog.data2 = function(_addon)
farmbuyer@37 1816 _addon:rewrite_history (_addon.history.realm)
farmbuyer@37 1817 histST:OuroLoot_Refresh()
farmbuyer@37 1818 histST:SetData(_addon.history.st)
farmbuyer@37 1819 end
farmbuyer@37 1820 end)
farmbuyer@37 1821 specials:AddChild(b)
farmbuyer@1 1822
farmbuyer@37 1823 b = mkbutton('hist_clear', "Clear Realm History",
farmbuyer@37 1824 [[|cffff1010Erases absolutely all> history entries from the displayed realm.]])
farmbuyer@37 1825 b:SetFullWidth(true)
farmbuyer@37 1826 b:SetCallback("OnClick", function (_b)
farmbuyer@37 1827 local dialog = StaticPopup_Show("OUROL_HIST_CLEAR", addon.history.realm)
farmbuyer@37 1828 dialog.data = addon
farmbuyer@37 1829 dialog.data2 = function(_addon)
farmbuyer@37 1830 reset_current_realm(_addon.history.realm)
farmbuyer@37 1831 end
farmbuyer@37 1832 end)
farmbuyer@37 1833 specials:AddChild(b)
farmbuyer@37 1834
farmbuyer@37 1835 b = mkbutton('hist_clear_all', "Clear All History",
farmbuyer@37 1836 [[|cffff1010Erases absolutely all> history entries from ALL realms.]])
farmbuyer@37 1837 b:SetFullWidth(true)
farmbuyer@37 1838 b:SetCallback("OnClick", function (_b)
farmbuyer@37 1839 local dialog = StaticPopup_Show("OUROL_HIST_CLEAR", "ALL realms")
farmbuyer@37 1840 dialog.data = addon
farmbuyer@37 1841 dialog.data2 = function(_addon)
farmbuyer@37 1842 _addon.history_all = {}
farmbuyer@37 1843 reset_current_realm()
farmbuyer@37 1844 end
farmbuyer@37 1845 end)
farmbuyer@37 1846 specials:AddChild(b)
farmbuyer@37 1847
farmbuyer@37 1848 b = mkbutton('hist_clear_old', "Clear Older",
farmbuyer@75 1849 [[Preserves only the latest loot entries for players on the displayed realm, removing all earlier ones.]])
farmbuyer@37 1850 b:SetFullWidth(true)
farmbuyer@37 1851 b:SetCallback("OnClick", function (_b)
farmbuyer@75 1852 local dialog = StaticPopup_Show("OUROL_HIST_PREEN", '', addon.history.realm, addon)
farmbuyer@37 1853 dialog.data = addon
farmbuyer@75 1854 dialog.data2 = function (_addon, howmany)
farmbuyer@75 1855 _addon:preen_history (_addon.history.realm, howmany)
farmbuyer@37 1856 _addon.hist_clean = nil
farmbuyer@37 1857 histST:OuroLoot_Refresh()
farmbuyer@37 1858 end
farmbuyer@37 1859 end)
farmbuyer@37 1860 specials:AddChild(b)
farmbuyer@1 1861 end
farmbuyer@37 1862 return tabs_OnGroupSelected["hist"](container,specials)
farmbuyer@1 1863 end
farmbuyer@83 1864 noob_tips["hist"] = _markup[[
farmbuyer@83 1865 <Left>-click a row to see all history for that player. <Right>-click any row
farmbuyer@83 1866 to return to showing all players.
farmbuyer@83 1867
farmbuyer@83 1868 <Shift-Left> while over an item link to paste it into chat. <Shift-Right>
farmbuyer@83 1869 any row to display a dropdown menu.]]
farmbuyer@95 1870 -- '/ol hi pla' -> set filter on Playername
farmbuyer@88 1871 tabs_CLI_special["hist"] = function (name)
farmbuyer@88 1872 name = '^'..name -- already tolower'd by onslash
farmbuyer@88 1873 for _,player in ipairs(addon.history) do
farmbuyer@88 1874 if player.name:lower():find(name) then
farmbuyer@88 1875 history_filter_who = player.name
farmbuyer@88 1876 histST:SetFilter(history_filter_by_name)
farmbuyer@88 1877 setstatus(hist_name_status)
farmbuyer@88 1878 break
farmbuyer@88 1879 end
farmbuyer@88 1880 end
farmbuyer@88 1881 -- If nothing found, reset to normal or just leave alone?
farmbuyer@88 1882 end
farmbuyer@1 1883
farmbuyer@37 1884
farmbuyer@6 1885 -- Tab 5: Help (content in verbage.lua)
farmbuyer@1 1886
farmbuyer@37 1887
farmbuyer@96 1888 -- Tab 6: Options (content in options.lua)
farmbuyer@1 1889
farmbuyer@1 1890
farmbuyer@1 1891 -- Simply to avoid recreating the same function over and over
farmbuyer@1 1892 local tabs_OnGroupSelected_func_args = { [2] = "OnGroupSelected" }
farmbuyer@1 1893 tabs_OnGroupSelected_func = function (tabs,event,group)
farmbuyer@1 1894 tabs_OnGroupSelected_func_args[1] = tabs
farmbuyer@1 1895 tabs_OnGroupSelected_func_args[3] = group
farmbuyer@98 1896 gui.opts = addon.db.profile
farmbuyer@83 1897 hide_noobtips_frame()
farmbuyer@1 1898 tabs:ReleaseChildren()
farmbuyer@1 1899 local spec = tabs:GetUserData("special buttons group")
farmbuyer@1 1900 spec:ReleaseChildren()
farmbuyer@95 1901 local h = AceGUI:Create("Heading")
farmbuyer@1 1902 h:SetFullWidth(true)
farmbuyer@95 1903 h:SetText(gui.tabtexts[group].title)
farmbuyer@1 1904 spec:AddChild(h)
farmbuyer@76 1905 do
farmbuyer@76 1906 addon.sender_list.sort()
farmbuyer@76 1907 local fmt = "Received broadcast data from %d |4player:players;."
farmbuyer@76 1908 if addon.history_suppress then
farmbuyer@76 1909 -- this is the druid class color reworked into hex
farmbuyer@76 1910 fmt = fmt .. " |cffff7d0aHistory recording suppressed.|r"
farmbuyer@76 1911 end
farmbuyer@76 1912 tabs.titletext:SetFormattedText (fmt, addon.sender_list.activeI)
farmbuyer@76 1913 end
farmbuyer@81 1914 local status,err = pcall (tabs_OnGroupSelected[group], tabs, spec, group)
farmbuyer@81 1915 if not status then
farmbuyer@81 1916 addon:horrible_horrible_error(err)
farmbuyer@81 1917 end
farmbuyer@97 1918 if gui.opts.gui_noob then
farmbuyer@83 1919 local tip = noob_tips[group]
farmbuyer@83 1920 if type(tip) == 'function' then
farmbuyer@83 1921 tip = tip()
farmbuyer@83 1922 end
farmbuyer@83 1923 if type(tip) == 'string' and tip ~= "" then
farmbuyer@83 1924 local w = get_noobtips_frame()
farmbuyer@83 1925 w:SetParent (_d.content)
farmbuyer@83 1926 w:ClearAllPoints()
farmbuyer@83 1927 w:SetPoint("BOTTOMLEFT", _d.frame, "BOTTOMRIGHT", 3, 3)
farmbuyer@83 1928 w:Show()
farmbuyer@83 1929 w:DoTextWork(tip)
farmbuyer@83 1930 end
farmbuyer@83 1931 end
farmbuyer@1 1932 --[====[
farmbuyer@1 1933 Unfortunately, :GetHeight() called on anything useful out of a TabGroup
farmbuyer@1 1934 returns the static default size (about 50 pixels) until the refresh
farmbuyer@1 1935 cycle *after* all the frames are shown. Trying to fix it up after a
farmbuyer@1 1936 single OnUpdate doesn't work either. So for now it's all hardcoded.
farmbuyer@1 1937
farmbuyer@83 1938 Using this to determine the actual height of the usable area. (Will
farmbuyer@83 1939 error until an ST is shown, which only happens if it's tracking, etc.)
farmbuyer@83 1940 416 pixels
farmbuyer@1 1941 if group == "eoi" then
farmbuyer@1 1942 local stframe = tabs.children[1].frame
farmbuyer@1 1943 print(stframe:GetTop(),"-",stframe:GetBottom(),"=",
farmbuyer@1 1944 stframe:GetTop()-stframe:GetBottom())
farmbuyer@1 1945 print(stframe:GetRight(),"-",stframe:GetLeft(),"=",
farmbuyer@1 1946 stframe:GetRight()-stframe:GetLeft())
farmbuyer@1 1947 end
farmbuyer@1 1948 ]====]
farmbuyer@1 1949 end
farmbuyer@1 1950
farmbuyer@1 1951 --[[
farmbuyer@1 1952 mkbutton ("WidgetType", 'display key', "Text On Widget", "the mouseover display text")
farmbuyer@1 1953 mkbutton ( [Button] 'display key', "Text On Widget", "the mouseover display text")
farmbuyer@1 1954 mkbutton ( [Button] [text] "Text On Widget", "the mouseover display text")
farmbuyer@1 1955 ]]
farmbuyer@83 1956 function mkbutton (opt_widget_type, opt_key, label, status)
farmbuyer@83 1957 if not label then
farmbuyer@83 1958 opt_widget_type, opt_key, label, status = "Button", opt_widget_type, opt_widget_type, opt_key
farmbuyer@83 1959 elseif not status then
farmbuyer@83 1960 opt_widget_type, opt_key, label, status = "Button", opt_widget_type, opt_key, label
farmbuyer@1 1961 end
farmbuyer@95 1962 local button = assert(AceGUI:Create(opt_widget_type))
farmbuyer@83 1963 if button.SetText then button:SetText(tostring(label)) end
farmbuyer@83 1964 status = _markup(status)
farmbuyer@83 1965 button:SetCallback("OnEnter", function() setstatus(status) end) -- maybe factor that closure out
farmbuyer@83 1966 button:SetCallback("OnLeave", statusy_OnLeave)
farmbuyer@83 1967 -- retrieval key may be specified as nil if all the parameters are given
farmbuyer@83 1968 if opt_key then _d:SetUserData (opt_key, button) end
farmbuyer@83 1969 return button
farmbuyer@1 1970 end
farmbuyer@96 1971 gui.mkbutton = mkbutton
farmbuyer@1 1972
farmbuyer@1 1973 --[[
farmbuyer@1 1974 Creates the main window.
farmbuyer@1 1975 ]]
farmbuyer@1 1976 function addon:BuildMainDisplay (opt_tabselect)
farmbuyer@1 1977 if self.display then
farmbuyer@1 1978 -- try to get everything to update, rebuild, refresh... ugh, no
farmbuyer@1 1979 self.display:Hide()
farmbuyer@1 1980 end
farmbuyer@92 1981 if self.NOLOAD then
farmbuyer@92 1982 -- don't even try
farmbuyer@92 1983 return
farmbuyer@92 1984 end
farmbuyer@1 1985
farmbuyer@25 1986 -- This probably causes taint... hm.
farmbuyer@25 1987 local prev_fade_time = UIDROPDOWNMENU_SHOW_TIME
farmbuyer@25 1988 UIDROPDOWNMENU_SHOW_TIME = 4
farmbuyer@25 1989
farmbuyer@47 1990 if dirty_tabs then
farmbuyer@84 1991 -- pointers known to be good by now, pass them back in
farmbuyer@84 1992 self:gui_init (g_loot, g_uniques)
farmbuyer@47 1993 self:zero_printed_fenceposts()
farmbuyer@47 1994 end
farmbuyer@97 1995 gui.opts = self.db.profile
farmbuyer@47 1996
farmbuyer@95 1997 local display = AceGUI:Create("Frame")
farmbuyer@1 1998 _d = display
farmbuyer@1 1999 self.display = display
farmbuyer@17 2000 display:SetTitle(window_title)
farmbuyer@1 2001 display:SetStatusText(self.status_text)
farmbuyer@1 2002 display:SetLayout("Flow")
farmbuyer@16 2003 display:SetStatusTable{width=900,height=550} -- default height is 500
farmbuyer@47 2004 display:EnableResize(false)
farmbuyer@96 2005 display:SetUserData("GUI state",gui)
farmbuyer@1 2006 display:SetCallback("OnClose", function(_display)
farmbuyer@25 2007 UIDROPDOWNMENU_SHOW_TIME = prev_fade_time
farmbuyer@83 2008 hide_noobtips_frame()
farmbuyer@95 2009 _d = nil
farmbuyer@1 2010 self.display = nil
farmbuyer@95 2011 AceGUI:Release(_display)
farmbuyer@6 2012 flib.clear()
farmbuyer@1 2013 collectgarbage()
farmbuyer@1 2014 end)
farmbuyer@1 2015
farmbuyer@1 2016 ----- Right-hand panel
farmbuyer@1 2017 local rhs_width = 0.20
farmbuyer@95 2018 local control = AceGUI:Create("SimpleGroup")
farmbuyer@1 2019 control:SetLayout("Flow")
farmbuyer@1 2020 control:SetRelativeWidth(rhs_width)
farmbuyer@1 2021 control.alignoffset = 25
farmbuyer@1 2022 control:PauseLayout()
farmbuyer@1 2023 local h,b
farmbuyer@1 2024
farmbuyer@1 2025 --- Main ---
farmbuyer@95 2026 h = AceGUI:Create("Heading")
farmbuyer@1 2027 h:SetFullWidth(true)
farmbuyer@1 2028 h:SetText("Main")
farmbuyer@1 2029 control:AddChild(h)
farmbuyer@1 2030
farmbuyer@1 2031 do
farmbuyer@1 2032 b = mkbutton("Dropdown", nil, "",
farmbuyer@1 2033 [[Enable full tracking, only rebroadcasting, or disable activity altogether.]])
farmbuyer@1 2034 b:SetFullWidth(true)
farmbuyer@1 2035 b:SetLabel("On/Off:")
farmbuyer@1 2036 b:SetList{"Full Tracking", "Broadcasting", "Disabled"}
farmbuyer@1 2037 b:SetValue(self.enabled and 1 or (self.rebroadcast and 2 or 3))
farmbuyer@1 2038 b:SetCallback("OnValueChanged", function(_w,event,choice)
farmbuyer@1 2039 if choice == 1 then self:Activate()
farmbuyer@1 2040 elseif choice == 2 then self:Activate(nil,true)
farmbuyer@1 2041 else self:Deactivate()
farmbuyer@1 2042 end
farmbuyer@1 2043 _w = display:GetUserData('comm_ident')
farmbuyer@1 2044 if _w and _w:IsVisible() then
farmbuyer@1 2045 _w:SetDisabled(self.enabled or self.rebroadcast)
farmbuyer@1 2046 end
farmbuyer@1 2047 _w = display:GetUserData('eoi_bcast_req')
farmbuyer@1 2048 if _w and _w:IsVisible() then
farmbuyer@1 2049 _w:SetDisabled(not self.enabled)
farmbuyer@1 2050 end
farmbuyer@1 2051 end)
farmbuyer@1 2052 control:AddChild(b)
farmbuyer@1 2053 end
farmbuyer@1 2054
farmbuyer@1 2055 b = mkbutton("Dropdown", 'threshold', "",
farmbuyer@1 2056 [[Items greater than or equal to this quality will be tracked/rebroadcast.]])
farmbuyer@1 2057 b:SetFullWidth(true)
farmbuyer@1 2058 b:SetLabel("Threshold:")
farmbuyer@1 2059 b:SetList(self.thresholds)
farmbuyer@1 2060 b:SetValue(self.threshold)
farmbuyer@1 2061 b:SetCallback("OnValueChanged", function(_dd,event,choice)
farmbuyer@1 2062 self:SetThreshold(choice)
farmbuyer@1 2063 end)
farmbuyer@1 2064 control:AddChild(b)
farmbuyer@1 2065
farmbuyer@4 2066 b = mkbutton("Clear Loot",
farmbuyer@1 2067 [[+Erases> all current loot information and generated text (but not saved texts).]])
farmbuyer@1 2068 b:SetFullWidth(true)
farmbuyer@1 2069 b:SetCallback("OnClick", function()
farmbuyer@1 2070 StaticPopup_Show("OUROL_CLEAR").data = self
farmbuyer@1 2071 end)
farmbuyer@1 2072 control:AddChild(b)
farmbuyer@1 2073
farmbuyer@95 2074 b = AceGUI:Create("Spacer")
farmbuyer@1 2075 b:SetFullWidth(true)
farmbuyer@16 2076 b:SetHeight(10)
farmbuyer@1 2077 control:AddChild(b)
farmbuyer@1 2078
farmbuyer@1 2079 --[[
farmbuyer@1 2080 --- Saved Texts ---
farmbuyer@1 2081 [ Save Current As... ]
farmbuyer@1 2082 saved1
farmbuyer@1 2083 saved2
farmbuyer@1 2084 ...
farmbuyer@1 2085 [ Load ] [ Delete ]
farmbuyer@1 2086 ]]
farmbuyer@95 2087 h = AceGUI:Create("Heading")
farmbuyer@1 2088 h:SetFullWidth(true)
farmbuyer@1 2089 h:SetText("Saved Texts")
farmbuyer@1 2090 control:AddChild(h)
farmbuyer@1 2091 b = mkbutton("Save Current As...",
farmbuyer@1 2092 [[Save forum/attendance/etc texts for later retrieval. Main loot information not included.]])
farmbuyer@1 2093 b:SetFullWidth(true)
farmbuyer@1 2094 b:SetCallback("OnClick", function()
farmbuyer@1 2095 StaticPopup_Show "OUROL_SAVE_SAVEAS"
farmbuyer@1 2096 _d:Hide()
farmbuyer@1 2097 end)
farmbuyer@1 2098 control:AddChild(b)
farmbuyer@1 2099
farmbuyer@16 2100 do
farmbuyer@95 2101 local scontainer = AceGUI:Create("SimpleGroup")
farmbuyer@16 2102 scontainer:SetFullWidth(true)
farmbuyer@16 2103 scontainer:SetFullHeight(false)
farmbuyer@16 2104 scontainer:SetAutoAdjustHeight(false)
farmbuyer@16 2105 scontainer:SetHeight(40) -- no relative height available anymore
farmbuyer@16 2106 scontainer:SetLayout("Fill")
farmbuyer@95 2107 local scroll = AceGUI:Create("ScrollFrame")
farmbuyer@16 2108 scroll:SetLayout("List")
farmbuyer@16 2109 local saved = self:check_saved_table(--[[silent_on_empty=]]true)
farmbuyer@16 2110 if saved then for i,s in ipairs(saved) do
farmbuyer@95 2111 local il = AceGUI:Create("InteractiveLabel")
farmbuyer@16 2112 il:SetFullWidth(true)
farmbuyer@16 2113 il:SetText(s.name)
farmbuyer@16 2114 il:SetUserData("num",i)
farmbuyer@16 2115 il:SetHighlight(1,1,1,0.4)
farmbuyer@16 2116 local str = ("%s %d entries %s"):format(s.date,s.count,s.name)
farmbuyer@16 2117 il:SetCallback("OnEnter", function() setstatus(str) end)
farmbuyer@16 2118 il:SetCallback("OnLeave", statusy_OnLeave)
farmbuyer@16 2119 il:SetCallback("OnClick", function(_il)
farmbuyer@16 2120 local prev = _d:GetUserData("saved selection")
farmbuyer@16 2121 if prev then
farmbuyer@16 2122 prev.highlight:Hide()
farmbuyer@16 2123 prev:SetColor()
farmbuyer@16 2124 end
farmbuyer@16 2125 _il:SetColor(0,1,0)
farmbuyer@16 2126 _il.highlight:Show()
farmbuyer@16 2127 _d:SetUserData("saved selection",_il)
farmbuyer@16 2128 _d:GetUserData("Load"):SetDisabled(false)
farmbuyer@16 2129 _d:GetUserData("Delete"):SetDisabled(false)
farmbuyer@16 2130 end)
farmbuyer@16 2131 scroll:AddChild(il)
farmbuyer@16 2132 end end
farmbuyer@16 2133 scontainer:AddChild(scroll)
farmbuyer@16 2134 control:AddChild(scontainer)
farmbuyer@16 2135 end
farmbuyer@1 2136
farmbuyer@1 2137 b = mkbutton("Load",
farmbuyer@1 2138 [[Load previously saved text. +REPLACES> all current loot information!]])
farmbuyer@1 2139 b:SetRelativeWidth(0.5)
farmbuyer@1 2140 b:SetCallback("OnClick", function()
farmbuyer@1 2141 local num = _d:GetUserData("saved selection"):GetUserData("num")
farmbuyer@1 2142 self:save_restore(num)
farmbuyer@1 2143 self:BuildMainDisplay()
farmbuyer@1 2144 end)
farmbuyer@1 2145 b:SetDisabled(true)
farmbuyer@1 2146 control:AddChild(b)
farmbuyer@1 2147 b = mkbutton("Delete",
farmbuyer@1 2148 [[Delete previously saved text.]])
farmbuyer@1 2149 b:SetRelativeWidth(0.5)
farmbuyer@1 2150 b:SetCallback("OnClick", function()
farmbuyer@1 2151 local num = _d:GetUserData("saved selection"):GetUserData("num")
farmbuyer@1 2152 self:save_delete(num)
farmbuyer@1 2153 self:BuildMainDisplay()
farmbuyer@1 2154 end)
farmbuyer@1 2155 b:SetDisabled(true)
farmbuyer@1 2156 control:AddChild(b)
farmbuyer@1 2157
farmbuyer@95 2158 b = AceGUI:Create("Spacer")
farmbuyer@1 2159 b:SetFullWidth(true)
farmbuyer@16 2160 b:SetHeight(10)
farmbuyer@1 2161 control:AddChild(b)
farmbuyer@1 2162
farmbuyer@1 2163 -- Other stuff on right-hand side
farmbuyer@95 2164 local tab_specials = AceGUI:Create("SimpleGroup")
farmbuyer@1 2165 tab_specials:SetLayout("Flow")
farmbuyer@1 2166 tab_specials:SetFullWidth(true)
farmbuyer@1 2167 control:AddChild(tab_specials)
farmbuyer@1 2168 control:ResumeLayout()
farmbuyer@1 2169
farmbuyer@1 2170 ----- Left-hand group
farmbuyer@95 2171 local tabs = AceGUI:Create("TabGroup")
farmbuyer@1 2172 tabs:SetLayout("Flow")
farmbuyer@1 2173 tabs.alignoffset = 25
farmbuyer@49 2174 local titletext_orig_fo = tabs.titletext:GetFontObject()
farmbuyer@49 2175 tabs.titletext:SetFontObject(GameFontNormalSmall)
farmbuyer@49 2176 tabs:SetCallback("OnRelease", function(_tabs)
farmbuyer@49 2177 tabs.titletext:SetFontObject(titletext_orig_fo)
farmbuyer@49 2178 end)
farmbuyer@1 2179 tabs:SetRelativeWidth(0.99-rhs_width)
farmbuyer@1 2180 tabs:SetFullHeight(true)
farmbuyer@1 2181 tabs:SetTabs(tabgroup_tabs)
farmbuyer@1 2182 tabs:SetCallback("OnGroupSelected", tabs_OnGroupSelected_func)
farmbuyer@1 2183 tabs:SetCallback("OnTabEnter", function(_tabs,event,value,tab)
farmbuyer@95 2184 setstatus(gui.tabtexts[value].desc)
farmbuyer@1 2185 end)
farmbuyer@1 2186 tabs:SetCallback("OnTabLeave", statusy_OnLeave)
farmbuyer@1 2187 tabs:SetUserData("special buttons group",tab_specials)
farmbuyer@76 2188 tabs:SelectTab((opt_tabselect and #opt_tabselect>0)
farmbuyer@76 2189 and opt_tabselect or "eoi")
farmbuyer@1 2190
farmbuyer@1 2191 display:AddChildren (tabs, control)
farmbuyer@1 2192 display:ApplyStatus()
farmbuyer@1 2193
farmbuyer@1 2194 display:Show() -- without this, only appears every *other* function call
farmbuyer@1 2195 return display
farmbuyer@1 2196 end
farmbuyer@1 2197
farmbuyer@95 2198 -- Searches tab titles from left to right.
farmbuyer@88 2199 function addon:OpenMainDisplayToTab (text, opt_arg)
farmbuyer@44 2200 text = '^'..text:lower()
farmbuyer@95 2201 for _,tab in ipairs(gui.taborder) do
farmbuyer@95 2202 local v = gui.tabtexts[tab]
farmbuyer@95 2203 if v and v.title:lower():find(text) then
farmbuyer@1 2204 self:BuildMainDisplay(tab)
farmbuyer@88 2205 if opt_arg and tabs_CLI_special[tab] then
farmbuyer@88 2206 tabs_CLI_special[tab](opt_arg)
farmbuyer@88 2207 end
farmbuyer@1 2208 return true
farmbuyer@1 2209 end
farmbuyer@1 2210 end
farmbuyer@1 2211 end
farmbuyer@1 2212
farmbuyer@1 2213 -- Essentially a re-click on the current tab (if the current tab were clickable).
farmbuyer@1 2214 function addon:redisplay ()
farmbuyer@1 2215 tabs_OnGroupSelected_func (unpack(tabs_OnGroupSelected_func_args))
farmbuyer@1 2216 end
farmbuyer@1 2217
farmbuyer@1 2218
farmbuyer@1 2219 ------ Popup dialogs
farmbuyer@75 2220 local function build_my_slider_widget()
farmbuyer@75 2221 local s = CreateFrame("Slider", "OuroLootSlider", nil, "OptionsSliderTemplate")
farmbuyer@75 2222 s.text = OuroLootSliderText
farmbuyer@75 2223 s.low = OuroLootSliderLow
farmbuyer@75 2224 s.high = OuroLootSliderHigh
farmbuyer@75 2225 s:SetScript("OnValueChanged", function (_s, value)
farmbuyer@75 2226 _s.value = value -- conveniently, this is already of numeric type
farmbuyer@75 2227 --_s.text:SetText(tostring(value))
farmbuyer@75 2228 if _s.DoOnValueChanged then
farmbuyer@75 2229 _s:DoOnValueChanged()
farmbuyer@75 2230 end
farmbuyer@75 2231 end)
farmbuyer@75 2232 build_my_slider_widget = nil
farmbuyer@75 2233 return s
farmbuyer@75 2234 end
farmbuyer@75 2235
farmbuyer@1 2236 StaticPopupDialogs["OUROL_CLEAR"] = flib.StaticPopup{
farmbuyer@1 2237 text = "Clear current loot information and text?",
farmbuyer@16 2238 button1 = YES,
farmbuyer@16 2239 button2 = NO,
farmbuyer@1 2240 OnAccept = function (dialog, addon)
farmbuyer@1 2241 addon:Clear(--[[verbose_p=]]true)
farmbuyer@1 2242 end,
farmbuyer@1 2243 }
farmbuyer@1 2244
farmbuyer@37 2245 StaticPopupDialogs["OUROL_HIST_REGEN"] = flib.StaticPopup{
farmbuyer@37 2246 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@75 2247 text = "Erase all history entries from " .. ITEM_QUALITY_COLORS[5].hex
farmbuyer@75 2248 .. "%s|r, and generate it anew from current loot?",
farmbuyer@37 2249 button1 = YES,
farmbuyer@37 2250 button2 = NO,
farmbuyer@37 2251 OnAccept = function (dialog, addon, data2)
farmbuyer@37 2252 data2(addon)
farmbuyer@37 2253 addon:Print("%s history has been regenerated.", addon.history.realm)
farmbuyer@37 2254 addon:redisplay()
farmbuyer@37 2255 end,
farmbuyer@37 2256 }
farmbuyer@37 2257
farmbuyer@16 2258 StaticPopupDialogs["OUROL_HIST_CLEAR"] = flib.StaticPopup{
farmbuyer@37 2259 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@37 2260 text = "Erase all history entries from " .. ITEM_QUALITY_COLORS[5].hex .. "%s|r?",
farmbuyer@16 2261 button1 = YES,
farmbuyer@16 2262 button2 = NO,
farmbuyer@16 2263 OnAccept = function (dialog, addon, data2)
farmbuyer@16 2264 data2(addon)
farmbuyer@16 2265 addon:Print("Stimpy, you eeediot, you've pushed the history erase button!")
farmbuyer@16 2266 addon:redisplay()
farmbuyer@16 2267 end,
farmbuyer@16 2268 }
farmbuyer@16 2269
farmbuyer@16 2270 StaticPopupDialogs["OUROL_HIST_PREEN"] = flib.StaticPopup{
farmbuyer@37 2271 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@75 2272 text = "This will erase all but the latest "
farmbuyer@75 2273 .. ITEM_QUALITY_COLORS[ITEM_QUALITY_UNCOMMON].hex
farmbuyer@75 2274 .. "%s|r for each player on "
farmbuyer@75 2275 .. ITEM_QUALITY_COLORS[5].hex .. "%s|r. " .. CONTINUE .. "?",
farmbuyer@16 2276 button1 = YES,
farmbuyer@16 2277 button2 = NO,
farmbuyer@75 2278 OnShow = function (dialog, addon)
farmbuyer@75 2279 local thistable = StaticPopupDialogs[dialog.which]
farmbuyer@75 2280 -- StaticPopup_Resize does not take extraFrame into account, so we
farmbuyer@89 2281 -- monkeypatch the sizing method that _Resize calls at the end.
farmbuyer@75 2282 dialog.saved_setheight = dialog.SetHeight
farmbuyer@75 2283 dialog.SetHeight = function (d, h)
farmbuyer@75 2284 return d.saved_setheight(d,h+35)
farmbuyer@75 2285 end
farmbuyer@75 2286 dialog.extraFrame:ClearAllPoints()
farmbuyer@75 2287 dialog.extraFrame:SetPoint("TOP", dialog.text, "BOTTOM")
farmbuyer@75 2288 dialog.extraFrame:SetWidth(150)
farmbuyer@75 2289 dialog.extraFrame:SetHeight(35)
farmbuyer@75 2290 dialog.extraFrame:Show()
farmbuyer@75 2291 local slider = _G.OuroLootSlider or build_my_slider_widget()
farmbuyer@75 2292 slider.DoOnValueChanged = function(s)
farmbuyer@75 2293 dialog.text:SetFormattedText (thistable.text,
farmbuyer@75 2294 s.value == 1 and "single entry" or (s.value .. " entries"),
farmbuyer@75 2295 addon.history.realm)
farmbuyer@75 2296 StaticPopup_Resize (dialog, "OUROL_HIST_PREEN")
farmbuyer@75 2297 end
farmbuyer@75 2298 slider:SetOrientation('HORIZONTAL')
farmbuyer@75 2299 slider:SetMinMaxValues(1,30)
farmbuyer@75 2300 slider:SetValueStep(1)
farmbuyer@75 2301 slider.low:SetText("1")
farmbuyer@75 2302 slider.high:SetText("30")
farmbuyer@75 2303 --slider.tooltipText = ???
farmbuyer@75 2304 slider:SetParent(dialog.extraFrame)
farmbuyer@75 2305 slider:ClearAllPoints()
farmbuyer@75 2306 slider:SetPoint("TOPLEFT",dialog.extraFrame,"TOPLEFT",0, -15)
farmbuyer@75 2307 slider:SetPoint("BOTTOMRIGHT",dialog.extraFrame,"BOTTOMRIGHT",0, 0)
farmbuyer@75 2308 slider:Show()
farmbuyer@75 2309 -- This causes OnValueChanged to fire, reformatting the text. Except
farmbuyer@75 2310 -- IF the slider has already been shown, and IF at the time it was hidden
farmbuyer@75 2311 -- it had the same value here, THEN there is technically no "change"
farmbuyer@75 2312 -- and no event is fired. We work around this clever optimization by
farmbuyer@75 2313 -- doing a pair of set's, forcing the last one to fire OVC.
farmbuyer@75 2314 slider:SetValue(1)
farmbuyer@75 2315 slider:SetValue(5)
farmbuyer@75 2316 end,
farmbuyer@75 2317 OnAccept = function (dialog, addon, callback)
farmbuyer@75 2318 local howmany = assert(tonumber(_G.OuroLootSlider.value))
farmbuyer@75 2319 callback (addon, howmany)
farmbuyer@75 2320 addon:Print("All loot prior to the most recent %d |4entry:entries; has been erased.", howmany)
farmbuyer@16 2321 addon:redisplay()
farmbuyer@16 2322 end,
farmbuyer@75 2323 OnHide = function (dialog, addon)
farmbuyer@75 2324 dialog.SetHeight = nil
farmbuyer@75 2325 dialog.saved_setheight = nil
farmbuyer@75 2326 dialog.extraFrame:ClearAllPoints()
farmbuyer@75 2327 _G.OuroLootSlider:Hide() -- parent is hidden, why is this required?
farmbuyer@75 2328 _G.OuroLootSlider:ClearAllPoints()
farmbuyer@75 2329 _G.OuroLootSlider:SetParent(nil)
farmbuyer@75 2330 end,
farmbuyer@16 2331 }
farmbuyer@16 2332
farmbuyer@27 2333 StaticPopupDialogs["OUROL_URL"] = { --flib.StaticPopup{
farmbuyer@27 2334 text = "Use Control-C or equivalent to copy this URL to your system clipboard:",
farmbuyer@27 2335 button1 = OKAY,
farmbuyer@27 2336 timeout = 0,
farmbuyer@27 2337 whileDead = true,
farmbuyer@27 2338 hideOnEscape = true,
farmbuyer@27 2339 enterClicksFirstButton = true,
farmbuyer@27 2340 hasEditBox = true,
farmbuyer@27 2341 editBoxWidth = 350,
farmbuyer@53 2342 preferredIndex = 3,
farmbuyer@27 2343 OnShow = function (dialog, url)
farmbuyer@27 2344 dialog.editBox:SetText(url)
farmbuyer@27 2345 dialog.editBox:SetFocus()
farmbuyer@27 2346 dialog.editBox:HighlightText()
farmbuyer@27 2347 end,
farmbuyer@27 2348 }
farmbuyer@27 2349
farmbuyer@1 2350 StaticPopupDialogs["OUROL_REMIND"] = flib.StaticPopup{
farmbuyer@77 2351 text = "Do you wish to activate Ouro Loot?|n|n(Hit the Escape key to close this window without clicking; Enter is the same as Activate)",
farmbuyer@1 2352 button1 = "Activate recording", -- "accept", left
farmbuyer@69 2353 button2 = "Broadcast Only", -- "cancel", middle
farmbuyer@69 2354 button3 = HELP_LABEL, -- "alt", right
farmbuyer@1 2355 OnAccept = function (dialog, addon)
farmbuyer@1 2356 addon:Activate()
farmbuyer@1 2357 end,
farmbuyer@69 2358 noCancelOnEscape = true,
farmbuyer@69 2359 OnCancel = function (dialog, addon)
farmbuyer@1 2360 addon:Activate(nil,true)
farmbuyer@1 2361 end,
farmbuyer@69 2362 OnAlt = function (dialog, addon)
farmbuyer@1 2363 -- hitting escape also calls this, but the 3rd arg would be "clicked"
farmbuyer@1 2364 -- in both cases, not useful here.
farmbuyer@89 2365 if MouseIsOver(dialog.button3) then
farmbuyer@1 2366 -- they actually clicked the button (or at least the mouse was over "Help"
farmbuyer@1 2367 -- when they hit escape... sigh)
farmbuyer@1 2368 addon:BuildMainDisplay('help')
farmbuyer@1 2369 else
farmbuyer@1 2370 addon.popped = true
farmbuyer@1 2371 end
farmbuyer@1 2372 end,
farmbuyer@1 2373 }
farmbuyer@1 2374
farmbuyer@69 2375 -- Callback for each Next/Accept stage of inserting a new loot or boss row via
farmbuyer@69 2376 -- dropdown. Thanks to noCancelOnReuse, each Show done here will technically
farmbuyer@69 2377 -- Hide and redisplay the same dialog, passing along the same 'data' structure
farmbuyer@69 2378 -- each time. The topmost call to our OnAccept will then finish by hiding the
farmbuyer@69 2379 -- (very last) dialog.
farmbuyer@69 2380 --
farmbuyer@69 2381 -- This is really, really hideous to read.
farmbuyer@69 2382 local function eoi_st_insert_OnAccept_boss (dialog, data, data2)
farmbuyer@69 2383 if data.all_done then
farmbuyer@69 2384 -- It'll probably be the final entry in the table, but there might have
farmbuyer@73 2385 -- been real loot happening while the user was clicking and typing.
farmbuyer@69 2386 local boss_index = addon._addBossEntry{
farmbuyer@69 2387 kind = 'boss',
farmbuyer@97 2388 bossname = (gui.opts.snarky_boss and addon.boss_abbrev[data.name] or data.name) or data.name,
farmbuyer@69 2389 reason = 'kill',
farmbuyer@69 2390 instance = data.instance,
farmbuyer@69 2391 duration = 0,
farmbuyer@69 2392 maxsize = data.max_raid_size,
farmbuyer@69 2393 raidersnap = data.yes_snap or {},
farmbuyer@69 2394 }
farmbuyer@69 2395 local entry = tremove(g_loot,boss_index)
farmbuyer@69 2396 tinsert(g_loot,data.rowindex,entry)
farmbuyer@69 2397 addon:_mark_boss_kill(data.rowindex)
farmbuyer@95 2398 gui.eoiST:OuroLoot_Refresh(data.rowindex)
farmbuyer@69 2399 dialog.data = nil -- free up memory
farmbuyer@78 2400 addon:Print("Inserted %s %s at entry %d.", data.kind, data.name, data.rowindex)
farmbuyer@69 2401 return
farmbuyer@69 2402 end
farmbuyer@69 2403
farmbuyer@69 2404 -- third click
farmbuyer@69 2405 if data.name and data.instance then
farmbuyer@69 2406 data.all_done = true
farmbuyer@69 2407 -- this is how we distinguish OnAccept from OnCancel ("clicked"); the
farmbuyer@69 2408 -- 3rd param is handled all in StaticPopup_OnClick
farmbuyer@69 2409 if data2 ~= 'clicked' then
farmbuyer@69 2410 data.yes_snap = data.maybe_snap
farmbuyer@69 2411 end
farmbuyer@69 2412 return eoi_st_insert_OnAccept_boss (dialog, data)
farmbuyer@69 2413 end
farmbuyer@69 2414
farmbuyer@69 2415 local text = dialog.editBox:GetText():trim()
farmbuyer@69 2416
farmbuyer@69 2417 -- second click
farmbuyer@69 2418 if data.name and text then
farmbuyer@69 2419 data.instance = text
farmbuyer@92 2420 -- not "reusing" this dialog in the same sense as with loot
farmbuyer@69 2421 dialog.data = nil
farmbuyer@69 2422 dialog:Hide()
farmbuyer@69 2423 local getsnap = StaticPopup_Show("OUROL_EOI_INSERT_INCLUDE_RAIDERSNAP")
farmbuyer@69 2424 getsnap.data = data
farmbuyer@69 2425 return true
farmbuyer@69 2426 end
farmbuyer@69 2427
farmbuyer@69 2428 -- first click
farmbuyer@69 2429 if text then
farmbuyer@69 2430 data.name = text
farmbuyer@69 2431 local maybe_instance
farmbuyer@69 2432 data.maybe_snap, data.max_raid_size, maybe_instance = addon:snapshot_raid()
farmbuyer@69 2433 local getinstance = StaticPopup_Show("OUROL_EOI_INSERT","instance")
farmbuyer@69 2434 getinstance.data = data
farmbuyer@69 2435 getinstance.editBox:SetText(maybe_instance)
farmbuyer@69 2436 -- This suppresses auto-hide (which would cause the getinstance dialog
farmbuyer@69 2437 -- to go away), but only when mouse clicking. OnEnter is on its own.
farmbuyer@69 2438 return true
farmbuyer@69 2439 end
farmbuyer@69 2440 end
farmbuyer@69 2441
farmbuyer@69 2442 local function eoi_st_insert_OnAccept_loot (dialog, data)
farmbuyer@69 2443 if data.all_done then
farmbuyer@69 2444 data.display:Hide()
farmbuyer@73 2445 local loot_index = assert(addon:CHAT_MSG_LOOT ("manual", data.recipient, data.name, data.notes))
farmbuyer@69 2446 local entry = tremove(g_loot,loot_index)
farmbuyer@69 2447 tinsert(g_loot,data.rowindex,entry)
farmbuyer@69 2448 addon:_fill_out_eoi_data(data.rowindex)
farmbuyer@69 2449 addon:BuildMainDisplay()
farmbuyer@79 2450 local clicky = _new_rebroadcast_hyperlink (entry.unique)
farmbuyer@69 2451 dialog.data = nil
farmbuyer@78 2452 addon:Print ("Inserted %s %s at entry %d. %s",
farmbuyer@78 2453 data.kind, data.name, data.rowindex, tostring(clicky))
farmbuyer@69 2454 return
farmbuyer@69 2455 end
farmbuyer@69 2456
farmbuyer@69 2457 local text = dialog.editBox:GetText():trim()
farmbuyer@69 2458
farmbuyer@69 2459 -- third click
farmbuyer@69 2460 if data.name and data.recipient and text then
farmbuyer@69 2461 data.notes = (text ~= "<none>") and text or nil
farmbuyer@69 2462 data.all_done = true
farmbuyer@69 2463 return eoi_st_insert_OnAccept_loot (dialog, data)
farmbuyer@69 2464 end
farmbuyer@69 2465
farmbuyer@69 2466 -- second click
farmbuyer@69 2467 if data.name and text then
farmbuyer@69 2468 data.recipient = text
farmbuyer@69 2469 local getnotes = StaticPopup_Show("OUROL_EOI_INSERT","notes")
farmbuyer@69 2470 getnotes.data = data
farmbuyer@69 2471 getnotes.editBox:SetText("<none>")
farmbuyer@69 2472 getnotes.editBox:HighlightText()
farmbuyer@69 2473 return true
farmbuyer@69 2474 end
farmbuyer@69 2475
farmbuyer@69 2476 -- first click
farmbuyer@69 2477 if text then
farmbuyer@69 2478 data.name = text
farmbuyer@69 2479 dialog:Hide() -- technically a "different" one about to be shown
farmbuyer@78 2480 StaticPopupDialogs["OUROL_EOI_INSERT"].autoCompleteParams =
farmbuyer@93 2481 AUTOCOMPLETE_LIST_TEMPLATES[IsInRaid() and "IN_GROUP" or "IN_GUILD"]
farmbuyer@69 2482 local getrecipient = StaticPopup_Show("OUROL_EOI_INSERT","recipient")
farmbuyer@78 2483 StaticPopupDialogs["OUROL_EOI_INSERT"].autoCompleteParams = nil
farmbuyer@69 2484 getrecipient.data = data
farmbuyer@69 2485 getrecipient.editBox:SetText("")
farmbuyer@69 2486 return true
farmbuyer@69 2487 end
farmbuyer@69 2488 end
farmbuyer@69 2489
farmbuyer@69 2490 local function eoi_st_insert_OnAccept (dialog, data)
farmbuyer@69 2491 if data.kind == 'boss' then
farmbuyer@69 2492 return eoi_st_insert_OnAccept_boss (dialog, data)
farmbuyer@69 2493 elseif data.kind == 'loot' then
farmbuyer@69 2494 return eoi_st_insert_OnAccept_loot (dialog, data)
farmbuyer@69 2495 end
farmbuyer@69 2496 end
farmbuyer@69 2497
farmbuyer@1 2498 -- The data member here is a table built with:
farmbuyer@1 2499 -- {rowindex=<GUI row receiving click>, display=_d, kind=<loot/boss>}
farmbuyer@1 2500 do
farmbuyer@1 2501 local t = flib.StaticPopup{
farmbuyer@75 2502 text = "Enter name of new %s, then click "..CONTINUE.." or press Enter:",
farmbuyer@75 2503 button1 = CONTINUE.." ->",
farmbuyer@1 2504 button2 = CANCEL,
farmbuyer@1 2505 hasEditBox = true,
farmbuyer@16 2506 editBoxWidth = 350,
farmbuyer@1 2507 maxLetters = 50,
farmbuyer@1 2508 noCancelOnReuse = true,
farmbuyer@1 2509 }
farmbuyer@1 2510 t.EditBoxOnEnterPressed = function(editbox)
farmbuyer@39 2511 if editbox:GetText() == "" then return end
farmbuyer@1 2512 local dialog = editbox:GetParent()
farmbuyer@1 2513 if not eoi_st_insert_OnAccept (dialog, dialog.data) then
farmbuyer@1 2514 dialog:Hide() -- replicate OnAccept click behavior
farmbuyer@1 2515 end
farmbuyer@1 2516 end
farmbuyer@1 2517 t.enterClicksFirstButton = nil -- no effect with editbox focused
farmbuyer@1 2518 t.OnAccept = eoi_st_insert_OnAccept
farmbuyer@1 2519 StaticPopupDialogs["OUROL_EOI_INSERT"] = t
farmbuyer@1 2520
farmbuyer@69 2521 -- This seems to be gratuitous use of metatables, really.
farmbuyer@1 2522 local OEIL = {
farmbuyer@75 2523 text = "Paste the new item into here, then click "..CONTINUE.." or press Enter:",
farmbuyer@1 2524 __index = StaticPopupDialogs["OUROL_EOI_INSERT"]
farmbuyer@1 2525 }
farmbuyer@1 2526 StaticPopupDialogs["OUROL_EOI_INSERT_LOOT"] = setmetatable(OEIL,OEIL)
farmbuyer@1 2527
farmbuyer@1 2528 hooksecurefunc("ChatEdit_InsertLink", function (link,...)
farmbuyer@1 2529 local dialogname = StaticPopup_Visible "OUROL_EOI_INSERT_LOOT"
farmbuyer@1 2530 if dialogname then
farmbuyer@16 2531 _G[dialogname.."EditBox"]:SetText(link)
farmbuyer@1 2532 return true
farmbuyer@1 2533 end
farmbuyer@1 2534 end)
farmbuyer@69 2535
farmbuyer@69 2536 t = flib.StaticPopup{
farmbuyer@69 2537 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@69 2538 text = "Include a snapshot of the " .. ITEM_QUALITY_COLORS[5].hex
farmbuyer@77 2539 .. "CURRENT|r raid?|n|nClicking '" .. YES .. "' will allow this entry to "
farmbuyer@69 2540 .. "appear in attendance lists, but with the roster as it is NOW, not as it "
farmbuyer@69 2541 .. "was THEN. Clicking '" .. NO .."' means this kill cannot be included in "
farmbuyer@77 2542 .. "attendance.|n|n(Enter = '" .. YES .."', Escape = '" .. CANCEL .. "')",
farmbuyer@69 2543 button1 = YES, -- "accept", left
farmbuyer@69 2544 button2 = NO, -- "cancel", middle
farmbuyer@69 2545 button3 = CANCEL, -- "alt", right
farmbuyer@69 2546 }
farmbuyer@69 2547 -- Hitting Escape still hides the frame, but doesn't run OnCancel (which
farmbuyer@69 2548 -- is for the "No" button, not the "Cancel"/OnAlt button). Dizzy yet?
farmbuyer@69 2549 t.noCancelOnEscape = true
farmbuyer@69 2550 t.OnAccept = eoi_st_insert_OnAccept_boss
farmbuyer@69 2551 t.OnCancel = eoi_st_insert_OnAccept_boss
farmbuyer@69 2552 StaticPopupDialogs["OUROL_EOI_INSERT_INCLUDE_RAIDERSNAP"] = t
farmbuyer@1 2553 end
farmbuyer@1 2554
farmbuyer@1 2555 StaticPopupDialogs["OUROL_REASSIGN_ENTER"] = flib.StaticPopup{
farmbuyer@1 2556 text = "Enter the player name:",
farmbuyer@1 2557 button1 = ACCEPT,
farmbuyer@1 2558 button2 = CANCEL,
farmbuyer@1 2559 hasEditBox = true,
farmbuyer@1 2560 OnAccept = function(dialog, data)
farmbuyer@1 2561 local name = dialog.usertext --editBox:GetText()
farmbuyer@81 2562 addon:reassign_loot ("local", data.index, name)
farmbuyer@95 2563 gui.eoiST:OuroLoot_Refresh(data.index)
farmbuyer@1 2564 end,
farmbuyer@1 2565 }
farmbuyer@1 2566
farmbuyer@1 2567 StaticPopupDialogs["OUROL_SAVE_SAVEAS"] = flib.StaticPopup{
farmbuyer@1 2568 text = "Enter a name for the loot collection:",
farmbuyer@1 2569 button1 = ACCEPT,
farmbuyer@1 2570 button2 = CANCEL,
farmbuyer@1 2571 hasEditBox = true,
farmbuyer@1 2572 maxLetters = 30,
farmbuyer@1 2573 OnAccept = function(dialog)--, data)
farmbuyer@1 2574 local name = dialog.usertext --editBox:GetText()
farmbuyer@1 2575 addon:save_saveas(name)
farmbuyer@1 2576 addon:BuildMainDisplay()
farmbuyer@1 2577 end,
farmbuyer@1 2578 OnCancel = function(dialog)--, data, reason)
farmbuyer@1 2579 addon:BuildMainDisplay()
farmbuyer@1 2580 end,
farmbuyer@1 2581 }
farmbuyer@1 2582
farmbuyer@25 2583
farmbuyer@25 2584 -- Workaround this bug: http://us.battle.net/wow/en/forum/topic/3278901991
farmbuyer@25 2585 if true then
farmbuyer@25 2586 -- Verbatim copy of UIDropDownMenuTemplates.xml:155 or so, except as
farmbuyer@25 2587 -- tagged with CHANGE.
farmbuyer@25 2588 local function onenter (self, motion)
farmbuyer@25 2589 if ( self.hasArrow ) then
farmbuyer@25 2590 local level = self:GetParent():GetID() + 1;
farmbuyer@25 2591 local listFrame = _G["DropDownList"..level];
farmbuyer@25 2592 if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
farmbuyer@25 2593 ToggleDropDownMenu(self:GetParent():GetID() + 1, self.value, nil, nil, nil, nil, self.menuList, self);
farmbuyer@25 2594 end
farmbuyer@25 2595 else
farmbuyer@25 2596 CloseDropDownMenus(self:GetParent():GetID() + 1);
farmbuyer@25 2597 end
farmbuyer@25 2598 _G[self:GetName().."Highlight"]:Show();
farmbuyer@25 2599 UIDropDownMenu_StopCounting(self:GetParent());
farmbuyer@25 2600 if ( self.tooltipTitle ) then
farmbuyer@25 2601 if ( self.tooltipOnButton ) then
farmbuyer@25 2602 GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
farmbuyer@25 2603 GameTooltip:AddLine(self.tooltipTitle, 1.0, 1.0, 1.0);
farmbuyer@25 2604 GameTooltip:AddLine(self.tooltipText, nil,nil,nil,1); -- CHANGE added nil->1 arguments
farmbuyer@25 2605 GameTooltip:Show();
farmbuyer@25 2606 else
farmbuyer@25 2607 GameTooltip_AddNewbieTip(self, self.tooltipTitle, 1.0, 1.0, 1.0, self.tooltipText, 1);
farmbuyer@25 2608 end
farmbuyer@25 2609 end
farmbuyer@25 2610 end
farmbuyer@25 2611 -- end verbatime copy
farmbuyer@25 2612
farmbuyer@25 2613 for i = 1, UIDROPDOWNMENU_MAXLEVELS do
farmbuyer@25 2614 local list = _G["DropDownList"..i]
farmbuyer@25 2615 if list then
farmbuyer@25 2616 for j = 1, UIDROPDOWNMENU_MAXBUTTONS do
farmbuyer@25 2617 local button = _G["DropDownList"..i.."Button"..j]
farmbuyer@25 2618 if button then
farmbuyer@25 2619 --print("button fixup",i,j)
farmbuyer@25 2620 button:SetScript("OnEnter",onenter)
farmbuyer@25 2621 end
farmbuyer@25 2622 end
farmbuyer@25 2623 end
farmbuyer@25 2624 end
farmbuyer@25 2625 end
farmbuyer@25 2626
farmbuyer@1 2627 -- vim:noet