annotate gui.lua @ 96:780b7e0eeeeb

Break the options panel out of gui.lua into new options.lua. Move default item lists from verbage.lua there also. Redo options panel as a tree instead of a massive scrolling thing, and prepare data structures to let plugins/etc add their own options code.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Thu, 26 Jul 2012 20:46:00 +0000
parents 3546c7b55986
children ba5ff82dcf19
rev   line source
farmbuyer@1 1 local addon = select(2,...)
farmbuyer@67 2 if addon.NOLOAD then return end
farmbuyer@1 3
farmbuyer@1 4 --[[
farmbuyer@1 5 Purely the AceGUI-related routines, and the subroutines needed for support.
farmbuyer@1 6 ------ Constants
farmbuyer@6 7 ------ Globals
farmbuyer@1 8 ------ Behind the scenes routines
farmbuyer@1 9 ------ Main GUI Window
farmbuyer@1 10 ------ Popup dialogs
farmbuyer@1 11 ]]
farmbuyer@1 12
farmbuyer@1 13 ------ Constants
farmbuyer@1 14 local eoi_st_rowheight = 20
farmbuyer@83 15 local eoi_st_displayed_rows = math.floor(416/eoi_st_rowheight)
farmbuyer@1 16 local eoi_st_textured_item_format = "|T%s:"..(eoi_st_rowheight-2).."|t %s[%s]|r%s"
farmbuyer@84 17 -- This can get indexed by kind/reason/etc, and will default to lib-st's
farmbuyer@84 18 -- default "blank" background at runtime.
farmbuyer@1 19 local eoi_st_otherrow_bgcolortable = {
farmbuyer@1 20 wipe = { ["r"] = 0.3, ["g"] = 0.3, ["b"] = 0.3},
farmbuyer@1 21 kill = { ["r"] = 0.2, ["g"] = 0.2, ["b"] = 0.2},
farmbuyer@1 22 time = { ["r"] = 0x0/255, ["g"] = 0x0/255, ["b"] = 1, ["a"] = 0.3},
farmbuyer@1 23 }
farmbuyer@1 24 eoi_st_otherrow_bgcolortable[""] = eoi_st_otherrow_bgcolortable["kill"]
farmbuyer@1 25 local eoi_st_otherrow_bgcolortable_default
farmbuyer@1 26 local eoi_st_lootrow_col3_colortable = {
farmbuyer@73 27 normal = { text = "", r = "ff", g = "ff", b = "ff" },
farmbuyer@73 28 shard = { text = "shard", r = "a3", g = "35", b = "ee" },
farmbuyer@73 29 offspec = { text = "offspec", r = "c6", g = "9b", b = "6d" },
farmbuyer@73 30 gvault = { text = "guild vault", r = "33", g = "ff", b = "99" },
farmbuyer@1 31 }
farmbuyer@73 32 for k,v in pairs(eoi_st_lootrow_col3_colortable) do
farmbuyer@73 33 -- for chat output by core code
farmbuyer@73 34 v.hex = "|cff" .. v.r .. v.g .. v.b
farmbuyer@73 35 -- for lib-st
farmbuyer@73 36 v.r = tonumber(v.r,16)/255
farmbuyer@73 37 v.g = tonumber(v.g,16)/255
farmbuyer@73 38 v.b = tonumber(v.b,16)/255
farmbuyer@73 39 v.a = 1
farmbuyer@73 40 end
farmbuyer@73 41 addon.disposition_colors = eoi_st_lootrow_col3_colortable
farmbuyer@73 42 local function eoi_st_lootrow_col3_colortable_func (data, _, realrow)
farmbuyer@1 43 local disp = data[realrow].disposition
farmbuyer@73 44 return eoi_st_lootrow_col3_colortable[disp or 'normal']
farmbuyer@1 45 end
farmbuyer@95 46 local time_column1_used_mt = { __index = {
farmbuyer@1 47 [2] = {value=""},
farmbuyer@1 48 [3] = {value=""},
farmbuyer@1 49 } }
farmbuyer@1 50
farmbuyer@1 51
farmbuyer@6 52 ------ Globals
farmbuyer@95 53 local AceGUI = LibStub("AceGUI-3.0")
farmbuyer@1 54 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 55
farmbuyer@95 56 local gui = {
farmbuyer@95 57 -- These are used to build the tabgroup_tabs array fed to TabGroup, and
farmbuyer@95 58 -- for the official source of mouseover tab titles, etc. Not completely
farmbuyer@95 59 -- hidden because we need to reach in and fiddle too often to be worth it.
farmbuyer@95 60 tabtexts = {
farmbuyer@95 61 ["eoi"] = {title=[[Loot]], desc=[[Observed loot, plus boss kills and other events of interest]]},
farmbuyer@95 62 ["hist"] = {title=[[History]], desc=[[A short semi-permanent record]]},
farmbuyer@95 63 },
farmbuyer@95 64 taborder = { "eoi" },
farmbuyer@95 65 taborder_APPEND = { "hist", "help", "opt" },
farmbuyer@95 66 }
farmbuyer@95 67 addon.gui_state_pointer = gui -- only during loading, then cleaned out
farmbuyer@95 68 if addon.author_debug then
farmbuyer@95 69 _G.OLgui = gui
farmbuyer@95 70 end
farmbuyer@95 71
farmbuyer@1 72 local g_loot = nil
farmbuyer@79 73 local g_uniques = nil
farmbuyer@1 74 local g_generated = nil
farmbuyer@17 75 local window_title = "Ouro Loot"
farmbuyer@47 76 local dirty_tabs = nil
farmbuyer@1 77
farmbuyer@76 78 local error = addon.error
farmbuyer@76 79 local assert = addon.assert
farmbuyer@76 80
farmbuyer@56 81 local pairs, ipairs, tinsert, tremove, tostring, tonumber =
farmbuyer@56 82 pairs, ipairs, table.insert, table.remove, tostring, tonumber
farmbuyer@1 83
farmbuyer@1 84 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@11 85 local GetItemInfo, ITEM_QUALITY_COLORS = GetItemInfo, ITEM_QUALITY_COLORS
farmbuyer@90 86 local GetNumRaidMembers = GetNumGroupMembers or GetNumRaidMembers
farmbuyer@93 87 local IsInRaid = IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 88
farmbuyer@1 89 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@83 90 local _generate_text, _populate_text_specials, _markup
farmbuyer@95 91 local eoi_dropdownfuncs -- filled out in gui block scope
farmbuyer@96 92 local _hide_debugging_tooltip, _build_debugging_tooltip
farmbuyer@78 93 local _new_rebroadcast_hyperlink
farmbuyer@1 94
farmbuyer@49 95 --[[
farmbuyer@49 96 This is a table of callback functions, each responsible for drawing a tab
farmbuyer@49 97 into the container passed in the first argument. Special-purpose buttons
farmbuyer@49 98 can optionally be created (mkbutton) and added to the container in the second
farmbuyer@49 99 argument.
farmbuyer@49 100 ]]
farmbuyer@49 101 local tabs_OnGroupSelected = {}
farmbuyer@49 102 local mkbutton
farmbuyer@49 103 local tabs_OnGroupSelected_func, tabs_generated_text_OGS
farmbuyer@83 104 -- Similarly for the popup tips on the right side of the window.
farmbuyer@83 105 local noob_tips = {}
farmbuyer@88 106 -- And any special handling for additional CLI arguments.
farmbuyer@88 107 local tabs_CLI_special = {}
farmbuyer@49 108
farmbuyer@83 109 do
farmbuyer@83 110 local replacement_colors = {
farmbuyer@83 111 ["+"]="|cffffffff", -- white
farmbuyer@83 112 ["<"]="|cff00ff00", -- light green
farmbuyer@83 113 [">"]="|r" }
farmbuyer@83 114 function _markup (t)
farmbuyer@83 115 -- wonder if it would be worth memoizing this also
farmbuyer@83 116 return t:gsub("[%+<>]",replacement_colors)
farmbuyer@83 117 :gsub("([^\n])\n([^\n])", "%1 %2")
farmbuyer@83 118 :gsub("|r\n\n", "|r\n")
farmbuyer@83 119 end
farmbuyer@83 120 end
farmbuyer@83 121
farmbuyer@1 122 -- Working around this bug:
farmbuyer@1 123 -- http://forums.wowace.com/showpost.php?p=295202&postcount=31
farmbuyer@1 124 do
farmbuyer@37 125 local function fix_frame_level (level, ...)
farmbuyer@1 126 for i = 1, select("#", ...) do
farmbuyer@1 127 local button = select(i, ...)
farmbuyer@1 128 button:SetFrameLevel(level)
farmbuyer@1 129 end
farmbuyer@1 130 end
farmbuyer@1 131
farmbuyer@37 132 local function fix_menu_frame_levels()
farmbuyer@37 133 local f = _G.DropDownList1
farmbuyer@1 134 local i = 1
farmbuyer@1 135 while f do
farmbuyer@37 136 fix_frame_level (f:GetFrameLevel() + 2, f:GetChildren())
farmbuyer@1 137 i = i + 1
farmbuyer@1 138 f = _G["DropDownList"..i]
farmbuyer@1 139 end
farmbuyer@1 140 end
farmbuyer@1 141
farmbuyer@1 142 -- To fix Blizzard's bug caused by the new "self:SetFrameLevel(2);"
farmbuyer@37 143 hooksecurefunc("UIDropDownMenu_CreateFrames", fix_menu_frame_levels)
farmbuyer@1 144 end
farmbuyer@1 145
farmbuyer@1 146
farmbuyer@1 147 ------ Behind the scenes routines
farmbuyer@1 148 -- Text generation
farmbuyer@1 149 do
farmbuyer@1 150 local text_gen_funcs, specials_gen_funcs = {}, {}
farmbuyer@1 151 local accumulator = {}
farmbuyer@1 152
farmbuyer@95 153 local function _reg (tab_code, title, description, --[[unused]]generator,
farmbuyer@95 154 opt_specgen, opt_noobtip, opt_cli
farmbuyer@95 155 )
farmbuyer@95 156 assert(type(tab_code)=='string')
farmbuyer@95 157 assert(type(title)=='string')
farmbuyer@95 158 assert(type(description)=='string')
farmbuyer@95 159 gui.tabtexts[tab_code] = { title=title, desc=description }
farmbuyer@95 160 if not gui.suppress_taborder then
farmbuyer@95 161 gui:tabposition_insert (tab_code)
farmbuyer@95 162 end
farmbuyer@95 163 if opt_specgen then
farmbuyer@95 164 assert(type(opt_specgen)=='function')
farmbuyer@95 165 specials_gen_funcs[tab_code] = opt_specgen
farmbuyer@95 166 end
farmbuyer@95 167 if opt_noobtip then
farmbuyer@95 168 if type(opt_noobtip) == 'string' then
farmbuyer@95 169 noob_tips[tab_code] = _markup(opt_noobtip)
farmbuyer@95 170 elseif type(opt_noobtip) == 'function' then
farmbuyer@95 171 noob_tips[tab_code] = opt_noobtip
farmbuyer@95 172 else
farmbuyer@95 173 error(("Optional new user tip argument for '%s' must be a string or function!"):format(tab_code))
farmbuyer@95 174 end
farmbuyer@95 175 end
farmbuyer@95 176 if opt_cli then
farmbuyer@95 177 assert(type(opt_cli)=='function')
farmbuyer@95 178 tabs_CLI_special[tab_code] = opt_cli
farmbuyer@95 179 end
farmbuyer@95 180 dirty_tabs = true
farmbuyer@95 181 end
farmbuyer@95 182
farmbuyer@1 183 -- Can do clever things by passing other halting points as zero
farmbuyer@84 184 function addon:zero_printed_fenceposts (zero)
farmbuyer@1 185 for t in pairs(text_gen_funcs) do
farmbuyer@1 186 g_loot.printed[t] = zero or g_loot.printed[t] or 0
farmbuyer@1 187 end
farmbuyer@1 188 end
farmbuyer@1 189
farmbuyer@10 190 function addon:registered_textgen_iter()
farmbuyer@10 191 return pairs(text_gen_funcs)
farmbuyer@10 192 end
farmbuyer@10 193
farmbuyer@1 194 -- This function is called during load, so be careful!
farmbuyer@95 195 function addon:register_text_generator (text_type, title, description,
farmbuyer@95 196 generator, opt_specgen, opt_noobtip, opt_cli
farmbuyer@95 197 )
farmbuyer@95 198 if self.NOLOAD then return end
farmbuyer@1 199 if type(generator) ~= 'function' then
farmbuyer@1 200 error(("Generator for text type '%s' must be a function!"):format(text_type))
farmbuyer@1 201 end
farmbuyer@95 202 _reg (text_type, title, description, generator, opt_specgen, opt_noobtip, opt_cli)
farmbuyer@1 203 text_gen_funcs[text_type] = generator
farmbuyer@1 204 end
farmbuyer@1 205
farmbuyer@84 206 -- These two called by tabs_generated_text_OGS
farmbuyer@84 207 -- tabs_OnGroupSelected_func will catch propagated errors
farmbuyer@1 208 function _generate_text (text_type)
farmbuyer@1 209 local f = text_gen_funcs[text_type]
farmbuyer@1 210 if not f then
farmbuyer@1 211 error(("Generator called for unregistered text type '%s'."):format(text_type))
farmbuyer@1 212 end
farmbuyer@1 213 g_generated = g_generated or {}
farmbuyer@1 214 g_loot[text_type] = g_loot[text_type] or ""
farmbuyer@1 215
farmbuyer@1 216 if g_loot.printed[text_type] >= #g_loot then return false end
farmbuyer@76 217 assert (addon.loot_clean == #g_loot,
farmbuyer@76 218 tostring(addon.loot_clean) .. " ~= " .. #g_loot)
farmbuyer@1 219 -- if glc is nil, #==0 test already returned
farmbuyer@1 220
farmbuyer@1 221 local ok,ret = pcall (f, text_type, g_loot, g_loot.printed[text_type], g_generated, accumulator)
farmbuyer@1 222 if not ok then
farmbuyer@1 223 error(("ERROR: text generator '%s' failed: %s"):format(text_type, ret))
farmbuyer@1 224 end
farmbuyer@1 225 if ret then
farmbuyer@1 226 g_loot.printed[text_type] = #g_loot
farmbuyer@1 227 g_generated[text_type] = (g_generated[text_type] or "") .. table.concat(accumulator,'\n') .. '\n'
farmbuyer@1 228 end
farmbuyer@1 229 wipe(accumulator)
farmbuyer@1 230 return ret
farmbuyer@1 231 end
farmbuyer@1 232 function _populate_text_specials (editbox, specials, mkb, text_type)
farmbuyer@1 233 local f = specials_gen_funcs[text_type]
farmbuyer@1 234 if not f then return end
farmbuyer@84 235 local ok,ret = pcall (f, text_type, editbox, specials, mkb)
farmbuyer@84 236 if not ok then
farmbuyer@84 237 error(("ERROR: special widget creation for '%s' failed: %s"):format(text_type, ret))
farmbuyer@84 238 end
farmbuyer@1 239 end
farmbuyer@49 240
farmbuyer@49 241 -- LOD tab has been clicked on.
farmbuyer@49 242 local function _handle_LOD (tabs_container,specials,tabtitle)
farmbuyer@95 243 -- "tabtitle" here is the name in taborder, not the colorized string
farmbuyer@95 244 local what = gui.tabtexts[tabtitle]
farmbuyer@49 245 local addon_index = what.LOD
farmbuyer@49 246 local function LOAD()
farmbuyer@95 247 gui.tabtexts[tabtitle] = nil
farmbuyer@95 248 gui:tabposition_remove_and_remember (tabtitle)
farmbuyer@49 249 local loaded, whynot = LoadAddOn(addon_index)
farmbuyer@95 250 local tabdelta = gui:tabposition_restore()
farmbuyer@49 251 if loaded then
farmbuyer@57 252 addon:Print("%s loaded, %d |4tab:tabs; added.", tabtitle, tabdelta)
farmbuyer@49 253 else
farmbuyer@49 254 what.disabled = true
farmbuyer@95 255 gui.tabtexts[tabtitle] = what -- restore this for mouseovers
farmbuyer@49 256 addon:Print("%s could not load (game client reason was '%s').", tabtitle, whynot)
farmbuyer@49 257 DisableAddOn(addon_index)
farmbuyer@49 258 end
farmbuyer@49 259 dirty_tabs = true
farmbuyer@51 260 return addon:OpenMainDisplayToTab(tabtitle) or addon:BuildMainDisplay()
farmbuyer@49 261 end
farmbuyer@49 262 addon.display:Hide()
farmbuyer@49 263 if what.LOD_enabled then
farmbuyer@49 264 -- totally loadable, go for it
farmbuyer@49 265 LOAD()
farmbuyer@49 266 else
farmbuyer@49 267 -- was disabled at addons menu
farmbuyer@49 268 StaticPopupDialogs["OUROL_LOD_DISABLED"] = flib.StaticPopup{
farmbuyer@57 269 text = tabtitle.." was disabled at the character selection screen. Do you want to enable it?",
farmbuyer@49 270 button1 = YES,
farmbuyer@49 271 button2 = NO,
farmbuyer@49 272 OnAccept = function()
farmbuyer@49 273 EnableAddOn(addon_index)
farmbuyer@49 274 LOAD()
farmbuyer@49 275 end,
farmbuyer@49 276 OnCancel = function()
farmbuyer@49 277 addon:BuildMainDisplay()
farmbuyer@49 278 end,
farmbuyer@49 279 OnHide = function()
farmbuyer@49 280 StaticPopupDialogs["OUROL_LOD_DISABLED"] = nil
farmbuyer@49 281 end,
farmbuyer@49 282 }
farmbuyer@49 283 StaticPopup_Show("OUROL_LOD_DISABLED")
farmbuyer@49 284 end
farmbuyer@49 285 end
farmbuyer@49 286
farmbuyer@49 287 -- Add a clickable tab that brings the real module in. Since gui_init has
farmbuyer@49 288 -- already been called, we flag the dirty bit and let the main building
farmbuyer@49 289 -- routine handle it like any other plugin.
farmbuyer@49 290 function addon:_gui_add_LOD_tab (tabtitle, folder, addon_index, enabled_p, why_not)
farmbuyer@95 291 gui.tabtexts[tabtitle] = {
farmbuyer@51 292 title = ("|cffff0000(%s)|r"):format(tabtitle),
farmbuyer@57 293 desc = ("Plugin '|cffff0000%s|r' is not loaded yet. Click the tab to load it now."):format(folder),
farmbuyer@49 294 LOD = addon_index,
farmbuyer@49 295 LOD_enabled = enabled_p,
farmbuyer@49 296 LOD_why_not = why_not,
farmbuyer@49 297 }
farmbuyer@49 298 tabs_OnGroupSelected[tabtitle] = _handle_LOD
farmbuyer@95 299 gui:tabposition_insert (tabtitle)
farmbuyer@49 300 dirty_tabs = true
farmbuyer@49 301 end
farmbuyer@95 302
farmbuyer@95 303 -- Registering truly arbitrary tab controls, not just text generators.
farmbuyer@95 304 -- (This is slightly out of place, but no more so than the LOD stuff.)
farmbuyer@95 305 -- The arguments are nearly the same as those of :register_text_generator
farmbuyer@95 306 -- but the "generator" function is the full-blown callback and there is
farmbuyer@95 307 -- no "specgen" (since it's handled in the main generator).
farmbuyer@95 308 function addon:register_tab_control (tab_code, title, description,
farmbuyer@95 309 generator, opt_noobtip, opt_cli
farmbuyer@95 310 )
farmbuyer@95 311 if self.NOLOAD then return end
farmbuyer@95 312 if type(generator) ~= 'function' then
farmbuyer@95 313 error(("Generator for tab code '%s' must be a function!"):format(tab_code))
farmbuyer@95 314 end
farmbuyer@95 315 _reg (tab_code, title, description, generator, --[[opt_specgen=]]nil, opt_noobtip, opt_cli)
farmbuyer@95 316 tabs_OnGroupSelected[tab_code] = generator
farmbuyer@95 317 end
farmbuyer@95 318 function addon:register_tab_control_AT_END (...)
farmbuyer@95 319 gui.suppress_taborder = true
farmbuyer@95 320 self:register_tab_control(...)
farmbuyer@95 321 gui.suppress_taborder = nil
farmbuyer@95 322 end
farmbuyer@1 323 end
farmbuyer@1 324
farmbuyer@1 325 --[[
farmbuyer@1 326 The g_loot table is populated only with "behavior-relevant" data (names,
farmbuyer@1 327 links, etc). This function runs through it and fills out the "display-
farmbuyer@1 328 relevant" bits (icons, user-friendly labels, etc). Everything from the
farmbuyer@1 329 loot_clean index to the end of the table is filled out, loot_clean is
farmbuyer@1 330 updated. Override the starting point with the argument.
farmbuyer@1 331
farmbuyer@1 332 XXX blizzard's scrolling update and lib-st keep finding some way of displaying
farmbuyer@1 333 the grid without ever calling the hooked refresh, thereby skipping this
farmbuyer@1 334 function and erroring on missing columnar data. fuckit. from now on
farmbuyer@1 335 this function gets called everywhere, all the time, and loops over the
farmbuyer@1 336 entire goddamn table each time. If we can't find blizz's scrollframe bugs,
farmbuyer@1 337 we'll just work around them. Sorry for your smoking CPU.
farmbuyer@1 338
farmbuyer@1 339 FIXME just move this functionality to a per-entry function and call it once
farmbuyer@1 340 in _addlootentry. --actually no, then the columnar data won't be updated once
farmbuyer@1 341 the backend data is changed on the fly.
farmbuyer@1 342 ]]
farmbuyer@1 343 do
farmbuyer@1 344 function addon:_fill_out_eoi_data (opt_starting_index)
farmbuyer@1 345 if #g_loot < 1 then
farmbuyer@1 346 --pprint('_f_o_e_d', "#g_loot<1")
farmbuyer@1 347 self.loot_clean = nil
farmbuyer@1 348 opt_starting_index = nil
farmbuyer@1 349 end
farmbuyer@1 350 for i = (opt_starting_index or self.loot_clean or 1), #g_loot do
farmbuyer@1 351 local e = g_loot[i]
farmbuyer@1 352 if e == nil then
farmbuyer@1 353 self.loot_clean = nil
farmbuyer@1 354 pprint('_f_o_e_d', "index",i,"somehow still in loop past",#g_loot,"bailing")
farmbuyer@1 355 return
farmbuyer@1 356 end
farmbuyer@1 357
farmbuyer@65 358 local display_bcast_from = OuroLootSV_opts.display_bcast_from
farmbuyer@1 359 -- XXX FIXME a major weakness here is that we're constantly replacing
farmbuyer@1 360 -- what's already been created. Lots of garbage. Trying to detect what
farmbuyer@1 361 -- actually needs to be replaced is even worse. We'll live with
farmbuyer@1 362 -- garbage for now.
farmbuyer@1 363 if e.kind == 'loot' then
farmbuyer@11 364 local textured = eoi_st_textured_item_format:format (e.itexture, ITEM_QUALITY_COLORS[e.quality].hex, e.itemname, e.count or "")
farmbuyer@1 365 e.cols = {
farmbuyer@1 366 {value = textured},
farmbuyer@1 367 {value = e.person},
farmbuyer@73 368 {}
farmbuyer@1 369 }
farmbuyer@1 370 -- This is horrible. Must do better.
farmbuyer@1 371 if e.extratext then for k,v in pairs(eoi_st_lootrow_col3_colortable) do
farmbuyer@1 372 if v.text == e.extratext then
farmbuyer@73 373 e.disposition = k ~= 'normal' and k or nil
farmbuyer@1 374 --e.extratext = nil, not feasible
farmbuyer@1 375 break
farmbuyer@1 376 end
farmbuyer@1 377 end end
farmbuyer@73 378 local ex = eoi_st_lootrow_col3_colortable[e.disposition or 'normal'].text
farmbuyer@65 379 if e.bcast_from and display_bcast_from and e.extratext then
farmbuyer@1 380 ex = e.extratext .. " (from " .. e.bcast_from .. ")"
farmbuyer@65 381 elseif e.bcast_from and display_bcast_from then
farmbuyer@73 382 ex = ex .. (e.disposition and " " or "")
farmbuyer@73 383 .. "(from " .. e.bcast_from .. ")"
farmbuyer@1 384 elseif e.extratext then
farmbuyer@1 385 ex = e.extratext
farmbuyer@1 386 end
farmbuyer@1 387 e.cols[3].value = ex
farmbuyer@1 388
farmbuyer@1 389 elseif e.kind == 'boss' then
farmbuyer@1 390 local v
farmbuyer@52 391 e.duration = e.duration or 0 -- can occasionally miss getting set
farmbuyer@1 392 if e.reason == 'kill' then
farmbuyer@1 393 if e.attempts == 1 then
farmbuyer@1 394 v = "one-shot"
farmbuyer@1 395 else
farmbuyer@84 396 v = ("kill on %d%s attempt"):format(e.attempts or 0,
farmbuyer@84 397 e.attempts==2 and "nd" or e.attempts==3 and "rd" or "th")
farmbuyer@1 398 end
farmbuyer@1 399 v = ("%s (%d:%.2d)"):format(v, math.floor(e.duration/60), math.floor(e.duration%60))
farmbuyer@1 400 elseif e.reason == 'wipe' then
farmbuyer@1 401 v = ("wipe (%d:%.2d)"):format(math.floor(e.duration/60), math.floor(e.duration%60))
farmbuyer@1 402 end
farmbuyer@1 403 e.cols = {
farmbuyer@55 404 {value = e.bossname},
farmbuyer@1 405 {value = e.instance},
farmbuyer@1 406 {value = v or ""},
farmbuyer@1 407 }
farmbuyer@1 408
farmbuyer@1 409 elseif e.kind == 'time' then
farmbuyer@1 410 e.cols = setmetatable({
farmbuyer@1 411 {value=e.startday.text},
farmbuyer@1 412 }, time_column1_used_mt)
farmbuyer@1 413 --[[e.cols = {
farmbuyer@1 414 {value=e.startday.text},
farmbuyer@1 415 {value=""},
farmbuyer@1 416 {value=""},
farmbuyer@1 417 }]]
farmbuyer@1 418
farmbuyer@1 419 end
farmbuyer@1 420 end
farmbuyer@1 421 self.loot_clean = #g_loot
farmbuyer@1 422 end
farmbuyer@1 423 end
farmbuyer@1 424
farmbuyer@1 425 do
farmbuyer@1 426 function addon:_fill_out_hist_data (opt_starting_index)
farmbuyer@6 427 local new, del = flib.new, flib.del
farmbuyer@6 428
farmbuyer@1 429 -- Clearing history finishes this function with #hist==0 and hist_clean==0.
farmbuyer@1 430 -- The next call typically detects this (#<1) and handles it. If loot is
farmbuyer@1 431 -- recorded before then, it results in hist_clean==0 and #hist==1, which
farmbuyer@1 432 -- breaks the first iteration of the loop. Thus, the "extra" test here:
farmbuyer@1 433 if #self.history < 1 or self.hist_clean == 0 then
farmbuyer@1 434 self.hist_clean = nil
farmbuyer@1 435 opt_starting_index = nil
farmbuyer@1 436 end
farmbuyer@1 437 if not self.history.st then
farmbuyer@6 438 --print"creating ST!"
farmbuyer@1 439 self.history.st = {
farmbuyer@4 440 --[[{ kind = "realm",
farmbuyer@1 441 cols = setmetatable({
farmbuyer@1 442 { value = self.history.realm },
farmbuyer@1 443 }, time_column1_used_mt)
farmbuyer@4 444 }]]
farmbuyer@1 445 }
farmbuyer@1 446 end
farmbuyer@6 447
farmbuyer@6 448 -- for now
farmbuyer@6 449 if self.hist_clean == #self.history then return end
farmbuyer@6 450
farmbuyer@1 451 local st = self.history.st
farmbuyer@6 452 --print("starting history loop, #st ==", #st, "#history ==", #self.history)
farmbuyer@6 453 for i,t in ipairs(st) do
farmbuyer@6 454 del(t.cols[1])
farmbuyer@6 455 del(t.cols[2])
farmbuyer@6 456 del(t.cols[3])
farmbuyer@6 457 del(t.cols)
farmbuyer@6 458 del(t)
farmbuyer@6 459 st[i] = nil
farmbuyer@6 460 end
farmbuyer@1 461
farmbuyer@6 462 --for i = (opt_starting_index or self.hist_clean or 1), #self.history do
farmbuyer@6 463 local cache_okay = true
farmbuyer@6 464 for pi,player in ipairs(self.history) do
farmbuyer@6 465 local col1 = new()
farmbuyer@6 466 col1.OLi = pi
farmbuyer@6 467 col1.value = player.name -- may spiffy this up in future
farmbuyer@1 468
farmbuyer@73 469 for li,unique in ipairs(player.unique) do
farmbuyer@6 470 local col2 = new()
farmbuyer@6 471 col2.OLi = li
farmbuyer@84 472 col2.OLu = unique
farmbuyer@6 473 local col3 = new()
farmbuyer@73 474 col3.value = player.when[unique]
farmbuyer@6 475
farmbuyer@73 476 local id = player.id[unique]
farmbuyer@73 477 local itexture = GetItemIcon(id)
farmbuyer@73 478 local iname, ilink, iquality = GetItemInfo(id)
farmbuyer@4 479 local textured
farmbuyer@4 480 if itexture and iname then
farmbuyer@6 481 textured = eoi_st_textured_item_format:format (itexture,
farmbuyer@73 482 ITEM_QUALITY_COLORS[iquality].hex, iname, player.count[unique] or "")
farmbuyer@4 483 else
farmbuyer@6 484 textured = eoi_st_textured_item_format:format ([[ICONS\INV_Misc_QuestionMark]],
farmbuyer@19 485 ITEM_QUALITY_COLORS[ITEM_QUALITY_COMMON].hex, 'UNKNOWN - REDISPLAY LATER', "")
farmbuyer@6 486 cache_okay = false
farmbuyer@4 487 end
farmbuyer@6 488 col2.value = textured
farmbuyer@6 489
farmbuyer@84 490 -- To facilitate sharing lib-st routines between EOI and this
farmbuyer@84 491 -- one, we do some of the same fields: 'kind' and 'itemlink'.
farmbuyer@84 492 -- These aren't used outside of the GUI. These become our data
farmbuyer@84 493 -- table arguments to the lib-st routines (thus 'e' locals).
farmbuyer@6 494 local dotcols = new (col1, col2, col3)
farmbuyer@6 495 local st_entry = new()
farmbuyer@84 496 st_entry.kind = 'hist'
farmbuyer@6 497 st_entry.OLwho = player.name
farmbuyer@86 498 st_entry.OLclass = player.person_class
farmbuyer@6 499 st_entry.cols = dotcols
farmbuyer@16 500 st_entry.itemlink = ilink -- for onenter and onclick
farmbuyer@6 501 tinsert (st, st_entry)
farmbuyer@1 502 end
farmbuyer@6 503 end
farmbuyer@1 504
farmbuyer@6 505 --print("finished history loop, #st ==", #st)
farmbuyer@6 506 self.hist_clean = cache_okay and #self.history or nil
farmbuyer@1 507 end
farmbuyer@72 508 end
farmbuyer@6 509
farmbuyer@74 510 -- Debugging tooltip (unfortunately managed by global and semi-global state
farmbuyer@74 511 -- rather than passing around stack parameters)
farmbuyer@74 512 do
farmbuyer@74 513 local debug_tt
farmbuyer@74 514
farmbuyer@74 515 local _creators, _builders = {}, {}
farmbuyer@73 516 local function _create_tooltip()
farmbuyer@96 517 local which = assert(tonumber(gui._do_debugging_tooltip))
farmbuyer@74 518 if type(_creators[which]) == 'function' then
farmbuyer@74 519 _creators[which]()
farmbuyer@74 520 end
farmbuyer@74 521 debug_tt = _creators[which]
farmbuyer@74 522 end
farmbuyer@74 523 function _build_debugging_tooltip (parent, index)
farmbuyer@96 524 local which = assert(tonumber(gui._do_debugging_tooltip))
farmbuyer@74 525 if type(_builders[which]) == 'function' then
farmbuyer@74 526 _builders[which](parent,index)
farmbuyer@74 527 end
farmbuyer@74 528 end
farmbuyer@74 529 function _hide_debugging_tooltip()
farmbuyer@74 530 if debug_tt then debug_tt:Hide() end
farmbuyer@74 531 end
farmbuyer@74 532
farmbuyer@74 533 -- 2 == /dump
farmbuyer@74 534 _creators[2] = function()
farmbuyer@74 535 local tt = CreateFrame("GameTooltip")
farmbuyer@73 536 UIParentLoadAddOn("Blizzard_DebugTools")
farmbuyer@73 537
farmbuyer@73 538 tt:SetBackdrop{
farmbuyer@73 539 bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
farmbuyer@73 540 edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
farmbuyer@73 541 tile = true,
farmbuyer@73 542 tileSize = 8,
farmbuyer@73 543 edgeSize = 12,
farmbuyer@73 544 insets = { left = 2, right = 2, top = 2, bottom = 2 }
farmbuyer@73 545 }
farmbuyer@73 546 tt:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r,
farmbuyer@73 547 TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
farmbuyer@73 548 tt:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g,
farmbuyer@73 549 TOOLTIP_DEFAULT_COLOR.b)
farmbuyer@73 550 tt:SetMovable(false)
farmbuyer@73 551 tt:EnableMouse(false)
farmbuyer@73 552 tt:SetFrameStrata("TOOLTIP")
farmbuyer@73 553 tt:SetToplevel(true)
farmbuyer@73 554 tt:SetClampedToScreen(true)
farmbuyer@73 555
farmbuyer@73 556 local font = CreateFont("OuroLootDebugFont")
farmbuyer@73 557 font:CopyFontObject(GameTooltipTextSmall)
farmbuyer@73 558 if IsAddOnLoaded"tekticles" then -- maybe check for one of the sharedmedia things?
farmbuyer@73 559 font:SetFont([[Interface\AddOns\tekticles\Calibri.ttf]], 9)
farmbuyer@73 560 else
farmbuyer@73 561 font:SetFont([[Fonts\FRIZQT__.TTF]], 9)
farmbuyer@73 562 end
farmbuyer@73 563
farmbuyer@73 564 local left, right, prevleft
farmbuyer@73 565 -- Only create as many lines as we might need (the auto growth
farmbuyer@73 566 -- by Add*Line does odd things sometimes).
farmbuyer@73 567 for i = 1, math.max(DEVTOOLS_MAX_ENTRY_CUTOFF,15)+5 do
farmbuyer@73 568 prevleft = left
farmbuyer@73 569 left = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@73 570 right = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@73 571 left:SetFontObject(font)
farmbuyer@73 572 right:SetFontObject(font)
farmbuyer@73 573 tt:AddFontStrings(left,right)
farmbuyer@73 574 if prevleft then
farmbuyer@73 575 left:SetPoint("TOPLEFT",prevleft,"BOTTOMLEFT",0,-2)
farmbuyer@73 576 else
farmbuyer@73 577 left:SetPoint("TOPLEFT",10,-10) -- top line
farmbuyer@73 578 end
farmbuyer@73 579 right:SetPoint("RIGHT",left,"LEFT")
farmbuyer@73 580 end
farmbuyer@73 581 tt.AddMessage = tt.AddLine
farmbuyer@73 582
farmbuyer@74 583 _creators[2] = tt
farmbuyer@73 584 end
farmbuyer@73 585
farmbuyer@74 586 _builders[2] = function (parent, index)
farmbuyer@73 587 local e = g_loot[index]; assert(type(e)=='table')
farmbuyer@74 588 _create_tooltip()
farmbuyer@74 589 debug_tt:SetOwner (parent, "ANCHOR_LEFT", -15, -5)
farmbuyer@74 590 debug_tt:ClearLines()
farmbuyer@73 591
farmbuyer@73 592 local real = DEFAULT_CHAT_FRAME
farmbuyer@74 593 DEFAULT_CHAT_FRAME = debug_tt
farmbuyer@73 594 DevTools_Dump{ [index] = e }
farmbuyer@73 595 DEFAULT_CHAT_FRAME = real
farmbuyer@73 596
farmbuyer@74 597 debug_tt:Show()
farmbuyer@73 598 end
farmbuyer@73 599
farmbuyer@72 600 -- Now here's a thing unheard-of. A tooltip not inheriting from the big
farmbuyer@72 601 -- memory-wasteful template, but also not intended merely for scanning
farmbuyer@72 602 -- invisible tooltips.
farmbuyer@72 603 -- (If this ever grows beyond a text dump, then replace it with libqtip.)
farmbuyer@74 604 --
farmbuyer@74 605 -- Fields to put in the fixed-fields tooltip (maybe move these into the
farmbuyer@74 606 -- options window if I spend too much time fiddling).
farmbuyer@74 607 local loot = {'person', 'id', 'unique', 'disposition', 'count', 'variant'}
farmbuyer@74 608 local boss = {'bossname', 'reason', 'instance', 'maxsize', 'duration', 'raidersnap'}
farmbuyer@74 609
farmbuyer@74 610 -- 3 == fixed fields
farmbuyer@74 611 _creators[3] = function()
farmbuyer@74 612 local tt = CreateFrame("GameTooltip")
farmbuyer@72 613
farmbuyer@72 614 tt:SetBackdrop{
farmbuyer@72 615 bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
farmbuyer@72 616 edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
farmbuyer@72 617 tile = true,
farmbuyer@72 618 tileSize = 8,
farmbuyer@72 619 edgeSize = 12,
farmbuyer@72 620 insets = { left = 2, right = 2, top = 2, bottom = 2 }
farmbuyer@72 621 }
farmbuyer@72 622 tt:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r,
farmbuyer@72 623 TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
farmbuyer@72 624 tt:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g,
farmbuyer@72 625 TOOLTIP_DEFAULT_COLOR.b)
farmbuyer@72 626 tt:SetMovable(false)
farmbuyer@72 627 tt:EnableMouse(false)
farmbuyer@72 628 tt:SetFrameStrata("TOOLTIP")
farmbuyer@72 629 tt:SetToplevel(true)
farmbuyer@72 630 tt:SetClampedToScreen(true)
farmbuyer@72 631
farmbuyer@72 632 local font = GameTooltipTextSmall
farmbuyer@72 633 local left, right, prevleft
farmbuyer@72 634 -- Only create as many lines as we might need (the auto growth
farmbuyer@72 635 -- by Add*Line does odd things sometimes).
farmbuyer@72 636 for i = 1, math.max(#loot,#boss)+2 do
farmbuyer@72 637 prevleft = left
farmbuyer@72 638 left = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@72 639 right = tt:CreateFontString(nil,"ARTWORK")
farmbuyer@72 640 left:SetFontObject(font)
farmbuyer@72 641 right:SetFontObject(font)
farmbuyer@72 642 tt:AddFontStrings(left,right)
farmbuyer@72 643 if prevleft then
farmbuyer@72 644 left:SetPoint("TOPLEFT",prevleft,"BOTTOMLEFT",0,-2)
farmbuyer@72 645 else
farmbuyer@72 646 left:SetPoint("TOPLEFT",10,-10) -- top line
farmbuyer@72 647 end
farmbuyer@72 648 right:SetPoint("RIGHT",left,"LEFT")
farmbuyer@72 649 end
farmbuyer@72 650
farmbuyer@74 651 _creators[3] = tt
farmbuyer@72 652 end
farmbuyer@72 653
farmbuyer@74 654 _builders[3] = function (parent, index)
farmbuyer@72 655 local e = g_loot[index]; assert(type(e)=='table')
farmbuyer@74 656 _create_tooltip()
farmbuyer@74 657 debug_tt:SetOwner (parent, "ANCHOR_LEFT", -15, -5)
farmbuyer@74 658 debug_tt:ClearLines()
farmbuyer@72 659
farmbuyer@72 660 -- change these, change the +2 above
farmbuyer@74 661 debug_tt:AddDoubleLine (tostring(index), tostring(e), 1,1,1)
farmbuyer@74 662 debug_tt:AddDoubleLine ('kind', e.kind, 1,1,1)
farmbuyer@72 663
farmbuyer@72 664 local source = (e.kind == 'loot' and loot) or (e.kind == 'boss' and boss)
farmbuyer@72 665 if source then
farmbuyer@72 666 for _,field in ipairs(source) do
farmbuyer@74 667 debug_tt:AddDoubleLine (field, tostring(e[field]), 1,1,1, 0,156/255,1)
farmbuyer@72 668 end
farmbuyer@72 669 end
farmbuyer@74 670 debug_tt:Show()
farmbuyer@72 671 end
farmbuyer@1 672 end
farmbuyer@1 673
farmbuyer@78 674 do
farmbuyer@78 675 local rebroadcast_map -- XXX weaken this somehow?
farmbuyer@78 676
farmbuyer@78 677 local function onclick (self, ident)
farmbuyer@79 678 -- Since an arbitrary number of insert/delete ops can happen between
farmbuyer@79 679 -- now and (potentially) clicking on the hyperlink, we can't depend on
farmbuyer@79 680 -- the row index. Force the uniques cache to re-search (research?) it.
farmbuyer@79 681 local u = assert(rebroadcast_map[ident])
farmbuyer@79 682 local cache = g_uniques:SEARCH(u)
farmbuyer@79 683 -- A missing history entry isn't necessarily an error here, but we
farmbuyer@79 684 -- need a loot entry to go further.
farmbuyer@79 685 if cache.loot then
farmbuyer@79 686 eoi_dropdownfuncs["Rebroadcast this loot entry"](cache.loot)
farmbuyer@79 687 else
farmbuyer@79 688 addon:Print("...guh? Entry was recorded with tag <%s> but cannot now be found!", u)
farmbuyer@79 689 end
farmbuyer@79 690 -- delete the entry maybe?
farmbuyer@78 691 end
farmbuyer@78 692
farmbuyer@79 693 function _new_rebroadcast_hyperlink (u)
farmbuyer@78 694 rebroadcast_map = rebroadcast_map or flib.new()
farmbuyer@78 695 local clicky, ident = addon.format_hypertext(
farmbuyer@78 696 -- same color sequence as what DBM uses to announce pizza timers,
farmbuyer@78 697 -- which looks reasonably pleasing
farmbuyer@78 698 [[Broadcast this entry]], "|cff3588ff", onclick)
farmbuyer@79 699 rebroadcast_map[ident] = u
farmbuyer@78 700 return clicky
farmbuyer@78 701 end
farmbuyer@78 702 end
farmbuyer@78 703
farmbuyer@83 704 -- UI tips window
farmbuyer@83 705 local hide_noobtips_frame = flib.nullfunc
farmbuyer@83 706 local function get_noobtips_frame()
farmbuyer@83 707 local f = CreateFrame("Frame")
farmbuyer@83 708 f:SetBackdrop{
farmbuyer@83 709 bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
farmbuyer@83 710 --bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]],
farmbuyer@83 711 edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
farmbuyer@83 712 --edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
farmbuyer@83 713 tile = true,
farmbuyer@83 714 tileSize = 8,
farmbuyer@83 715 --tileSize = 32,
farmbuyer@83 716 edgeSize = 12,
farmbuyer@83 717 --edgeSize = 32,
farmbuyer@83 718 insets = { left = 2, right = 2, top = 2, bottom = 2 }
farmbuyer@83 719 --insets = { left = 11, right = 12, top = 12, bottom = 11 }
farmbuyer@83 720 }
farmbuyer@83 721 f:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r,
farmbuyer@83 722 TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
farmbuyer@83 723 f:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g,
farmbuyer@83 724 TOOLTIP_DEFAULT_COLOR.b)
farmbuyer@83 725 f:SetMovable(false)
farmbuyer@83 726 f:EnableMouse(false)
farmbuyer@83 727 f:SetFrameStrata("TOOLTIP")
farmbuyer@83 728 f:SetToplevel(true)
farmbuyer@83 729 f:SetClampedToScreen(true)
farmbuyer@83 730 f:SetWidth(220)
farmbuyer@83 731 local t = f:CreateFontString (nil, "ARTWORK", "GameFontHighlightSmall")
farmbuyer@83 732 --t:SetPoint ("TOPLEFT", f, "TOPLEFT", 14, -15)
farmbuyer@83 733 t:SetPoint ("TOPLEFT", f, "TOPLEFT", 10, -10)
farmbuyer@83 734 t:SetJustifyH("LEFT")
farmbuyer@83 735
farmbuyer@83 736 f.text = t
farmbuyer@83 737 f.DoTextWork = function (self, text)
farmbuyer@83 738 self.text:SetText(text)
farmbuyer@83 739 self.text:SetWidth (self:GetWidth() - 20)
farmbuyer@83 740 self:SetHeight (self.text:GetHeight() + 20)
farmbuyer@83 741 end
farmbuyer@83 742
farmbuyer@83 743 get_noobtips_frame = function() return f end
farmbuyer@83 744 hide_noobtips_frame = function() f:Hide() end
farmbuyer@83 745 return f
farmbuyer@83 746 end
farmbuyer@83 747
farmbuyer@1 748
farmbuyer@1 749 ------ Main GUI Window
farmbuyer@95 750 local _d -- display when it's open, nil when it's not
farmbuyer@1 751 local function setstatus(txt) _d:SetStatusText(txt) end
farmbuyer@1 752 local function statusy_OnLeave() setstatus("") end
farmbuyer@1 753 local tabgroup_tabs
farmbuyer@1 754
farmbuyer@1 755 --[[
farmbuyer@1 756 Controls for the tabs on the left side of the main display.
farmbuyer@1 757 ]]
farmbuyer@57 758
farmbuyer@57 759 do
farmbuyer@95 760 --local next_insertion_position = 2 -- position in taborder
farmbuyer@95 761 local next_insertion_position = #gui.taborder + 1
farmbuyer@57 762 local removed, saved_offset
farmbuyer@57 763
farmbuyer@95 764 function gui:tabposition_insert (tabcode)
farmbuyer@95 765 tinsert (gui.taborder, next_insertion_position, tabcode)
farmbuyer@57 766 next_insertion_position = next_insertion_position + 1
farmbuyer@57 767 end
farmbuyer@57 768
farmbuyer@57 769 -- These two functions are push/pop pairs, sort of. The first removes
farmbuyer@57 770 -- a tab and prepares to insert more tab(s) in its place. The second
farmbuyer@57 771 -- returns the "next tab goes here" marker back to the proper end. (And
farmbuyer@57 772 -- doing all 3 adjustments below at once is amazingly hard to read.)
farmbuyer@95 773 function gui:tabposition_remove_and_remember (tabcode)
farmbuyer@57 774 assert(not removed) -- enforce stack-ish discipline
farmbuyer@95 775 for i = 2, #gui.taborder do
farmbuyer@95 776 if gui.taborder[i] == tabcode then
farmbuyer@95 777 tremove (gui.taborder, i)
farmbuyer@57 778 saved_offset = next_insertion_position - i - 1
farmbuyer@57 779 removed, next_insertion_position = i, i
farmbuyer@57 780 return
farmbuyer@57 781 end
farmbuyer@57 782 end
farmbuyer@57 783 error(("'%s' not used as a tab-text code"):format(tabcode))
farmbuyer@57 784 end
farmbuyer@95 785 function gui:tabposition_restore()
farmbuyer@57 786 assert(removed)
farmbuyer@57 787 local count = next_insertion_position - removed
farmbuyer@57 788 next_insertion_position = next_insertion_position + saved_offset
farmbuyer@57 789 removed, saved_offset = nil, nil
farmbuyer@57 790 return count
farmbuyer@57 791 end
farmbuyer@95 792
farmbuyer@95 793 function addon:FINISH_SPECIAL_TABS()
farmbuyer@95 794 -- very carefully not touching next_insertion_position
farmbuyer@95 795 for i,v in ipairs(gui.taborder_APPEND) do
farmbuyer@95 796 gui.taborder[#gui.taborder+1] = v
farmbuyer@95 797 end
farmbuyer@95 798 gui.taborder_APPEND = nil
farmbuyer@95 799 self.register_tab_control_AT_END = nil
farmbuyer@95 800 self.FINISH_SPECIAL_TABS = nil
farmbuyer@95 801 end
farmbuyer@57 802 end
farmbuyer@57 803
farmbuyer@57 804 -- Done at startup, and whenever we've changed the population of tabs.
farmbuyer@79 805 function addon:gui_init (loot_pointer, uniques_pointer)
farmbuyer@71 806 g_loot = assert(loot_pointer, "something went wrong at startup")
farmbuyer@79 807 g_uniques = assert(uniques_pointer, "something went wrong at startup")
farmbuyer@1 808 g_generated = nil
farmbuyer@1 809 tabgroup_tabs = {}
farmbuyer@89 810 window_title = "Ouro Loot " .. self.version
farmbuyer@46 811 -- TabGroup stretches out the tabs to fill the row but only if >75% of the
farmbuyer@46 812 -- row is already full. It turns out that not doing this looks like ass.
farmbuyer@46 813 -- If we won't have enough tabs to trigger this on its own, pad out the tab
farmbuyer@46 814 -- titles (not looking quite as nice, ah well) to force it to trigger.
farmbuyer@95 815 local fmtstr = #gui.taborder > 6 and "%s" or " %s "
farmbuyer@95 816 for i,name in ipairs(gui.taborder) do
farmbuyer@49 817 tabgroup_tabs[i] = {
farmbuyer@49 818 value = name,
farmbuyer@95 819 text = fmtstr:format(gui.tabtexts[name].title),
farmbuyer@95 820 disabled = gui.tabtexts[name].disabled,
farmbuyer@49 821 }
farmbuyer@1 822 -- By default, tabs are editboxes with generated text
farmbuyer@49 823 if not tabs_OnGroupSelected[name] then
farmbuyer@49 824 tabs_OnGroupSelected[name] = tabs_generated_text_OGS
farmbuyer@1 825 end
farmbuyer@1 826 end
farmbuyer@47 827 dirty_tabs = nil
farmbuyer@1 828 end
farmbuyer@1 829
farmbuyer@37 830 --[[
farmbuyer@84 831 Dropdown menu handling; this has grown in ungainly directions.
farmbuyer@37 832 ]]
farmbuyer@37 833 -- forward decls
farmbuyer@1 834 local eoi_editcell
farmbuyer@1 835
farmbuyer@37 836 local dropdownfuncs
farmbuyer@37 837 do
farmbuyer@37 838 local ddf_mt = {
farmbuyer@37 839 __index = {
farmbuyer@37 840 -- more stuff should be moved into this table
farmbuyer@37 841 [CLOSE] = function() CloseDropDownMenus() end,
farmbuyer@37 842 }
farmbuyer@37 843 }
farmbuyer@37 844 dropdownfuncs = function(t)
farmbuyer@37 845 return setmetatable(t, ddf_mt)
farmbuyer@37 846 end
farmbuyer@37 847 end
farmbuyer@37 848
farmbuyer@1 849 local function dropdownmenu_handler (ddbutton, subfunc, arg)
farmbuyer@84 850 local i = _d and _d.GetUserData and _d:GetUserData("DD index")
farmbuyer@26 851 if i then
farmbuyer@26 852 subfunc(i,arg)
farmbuyer@95 853 gui.which_ST:OuroLoot_Refresh(i)
farmbuyer@26 854 end
farmbuyer@1 855 end
farmbuyer@1 856
farmbuyer@1 857 local function gen_easymenu_table (initial, list, funcs)
farmbuyer@1 858 for _,tag in ipairs(list) do
farmbuyer@1 859 local name, arg, tiptext
farmbuyer@1 860 name, tiptext = strsplit('|',tag)
farmbuyer@1 861 name, arg = strsplit('%',name)
farmbuyer@1 862 if name == "--" then
farmbuyer@1 863 tinsert (initial, {
farmbuyer@6 864 disabled = true, notCheckable = true, text = "",
farmbuyer@1 865 })
farmbuyer@1 866 else
farmbuyer@1 867 if not funcs[name] then
farmbuyer@1 868 error(("'%s' not defined as a dropdown function"):format(name))
farmbuyer@1 869 end
farmbuyer@1 870 tinsert (initial, {
farmbuyer@1 871 text = name,
farmbuyer@1 872 func = dropdownmenu_handler,
farmbuyer@1 873 arg1 = funcs[name],
farmbuyer@1 874 arg2 = arg,
farmbuyer@1 875 notCheckable = true,
farmbuyer@25 876 tooltipOnButton = true,
farmbuyer@25 877 tooltipWhileDisabled = true,
farmbuyer@1 878 tooltipTitle = tiptext and name or nil,
farmbuyer@1 879 tooltipText = tiptext,
farmbuyer@1 880 })
farmbuyer@1 881 end
farmbuyer@1 882 end
farmbuyer@1 883 return initial
farmbuyer@1 884 end
farmbuyer@1 885
farmbuyer@1 886 local dropdownmenuframe = CreateFrame("Frame", "OuroLootDropDownMenu", nil, "UIDropDownMenuTemplate")
farmbuyer@1 887
farmbuyer@37 888
farmbuyer@37 889 -- Tab 1: Events Of Interest
farmbuyer@37 890 -- This actually takes up quite a bit of the file.
farmbuyer@37 891 eoi_dropdownfuncs = dropdownfuncs{
farmbuyer@1 892 df_INSERT = function(rowi,text)
farmbuyer@1 893 local which = (text == 'loot') and "OUROL_EOI_INSERT_LOOT" or "OUROL_EOI_INSERT"
farmbuyer@1 894 local dialog = StaticPopup_Show(which,text)
farmbuyer@16 895 dialog.editBox:SetScript("OnTextChanged",StaticPopup_EditBoxOnTextChanged)
farmbuyer@1 896 dialog.data = {rowindex=rowi, display=_d, kind=text}
farmbuyer@1 897 end,
farmbuyer@1 898
farmbuyer@1 899 df_DELETE = function(rowi)
farmbuyer@84 900 local gone = tremove (g_loot, rowi)
farmbuyer@1 901 addon:Print("Removed %s.",
farmbuyer@55 902 gone.itemlink or gone.bossname or gone.startday.text)
farmbuyer@36 903 if gone.kind == 'loot' and IsShiftKeyDown() then
farmbuyer@84 904 local okay,err = addon:_delHistoryEntry (gone)
farmbuyer@84 905 if okay then
farmbuyer@86 906 addon:Print("Removed history entry %s from %s.",
farmbuyer@86 907 gone.itemlink, addon:colorize(gone.person,gone.person_class))
farmbuyer@84 908 else
farmbuyer@84 909 addon:Print(err)
farmbuyer@84 910 end
farmbuyer@36 911 end
farmbuyer@1 912 end,
farmbuyer@1 913
farmbuyer@1 914 ["Delete remaining entries for this day"] = function(rowi,kind)
farmbuyer@28 915 -- if kind is boss, also need to stop at new timestamp
farmbuyer@28 916 local fencepost = addon._find_timeboss_fencepost (kind, rowi)
farmbuyer@1 917 local count = fencepost and (fencepost-rowi) or (#g_loot-rowi+1)
farmbuyer@1 918 repeat
farmbuyer@37 919 eoi_dropdownfuncs.df_DELETE(rowi)
farmbuyer@1 920 count = count - 1
farmbuyer@1 921 until count < 1
farmbuyer@1 922 end,
farmbuyer@1 923
farmbuyer@1 924 ["Rebroadcast this loot entry"] = function(rowi)
farmbuyer@1 925 local e = g_loot[rowi]
farmbuyer@1 926 -- This only works because GetItemInfo accepts multiple argument formats
farmbuyer@71 927 addon:vbroadcast('loot', e.person, e.unique, e.itemlink, e.count, e.cols[3].value)
farmbuyer@28 928 addon:Print("Rebroadcast entry", rowi, e.itemlink)
farmbuyer@1 929 end,
farmbuyer@1 930
farmbuyer@1 931 ["Rebroadcast this boss"] = function(rowi,kind)
farmbuyer@28 932 -- if kind is boss, also need to stop at new timestamp
farmbuyer@28 933 local fencepost = addon._find_timeboss_fencepost (kind, rowi) or #g_loot
farmbuyer@28 934 -- this could be a lot of traffic, but frankly it's counterproductive
farmbuyer@28 935 -- to try to micromanage when ChatThrottleLib is already doing so
farmbuyer@28 936 repeat
farmbuyer@28 937 local e = g_loot[rowi]
farmbuyer@28 938 if e.kind == 'boss' then
farmbuyer@56 939 addon:vbroadcast('boss', e.reason, e.bossname, e.instance)
farmbuyer@28 940 elseif e.kind == 'loot' then
farmbuyer@28 941 -- This only works because GetItemInfo accepts multiple argument formats
farmbuyer@71 942 addon:vbroadcast('loot', e.person, e.unique, e.itemlink, e.count, e.cols[3].value)
farmbuyer@28 943 end
farmbuyer@55 944 addon:Print("Rebroadcast entry", rowi, e.itemlink or e.bossname or UNKNOWN)
farmbuyer@28 945 rowi = rowi + 1
farmbuyer@28 946 until rowi >= fencepost
farmbuyer@1 947 end,
farmbuyer@1 948
farmbuyer@73 949 ["Mark as normal"] = function(rowi,disp)
farmbuyer@73 950 addon:loot_mark_disposition ("local", rowi, disp)
farmbuyer@1 951 end,
farmbuyer@1 952
farmbuyer@1 953 ["Show only this player"] = function(rowi)
farmbuyer@95 954 local st = assert(gui.eoiST)
farmbuyer@1 955 _d:SetUserData("player filter name", g_loot[rowi].person)
farmbuyer@1 956 st:SetFilter(_d:GetUserData("player filter by name"))
farmbuyer@1 957 _d:GetUserData("eoi_filter_reset"):SetDisabled(false)
farmbuyer@81 958 -- it'd be more futureproof to get the button and call some kind
farmbuyer@81 959 -- of :GetText() on it, but no such function is provided by acegui
farmbuyer@81 960 setstatus[[Use the "Reset Player Filter" button in the lower-right to return to normal.]]
farmbuyer@1 961 end,
farmbuyer@1 962
farmbuyer@1 963 ["Change from 'wipe' to 'kill'"] = function(rowi)
farmbuyer@1 964 addon:_mark_boss_kill(rowi)
farmbuyer@1 965 -- the fillout function called automatically will start too far down the list
farmbuyer@95 966 gui.eoiST:OuroLoot_Refresh()
farmbuyer@1 967 end,
farmbuyer@1 968
farmbuyer@1 969 ["Edit note"] = function(rowi)
farmbuyer@84 970 eoi_editcell (rowi, _d:GetUserData("DD cell"))
farmbuyer@1 971 end,
farmbuyer@1 972
farmbuyer@1 973 df_REASSIGN = function(rowi,to_whom)
farmbuyer@81 974 addon:reassign_loot ("local", rowi, to_whom)
farmbuyer@1 975 CloseDropDownMenus() -- also need to close parent menu
farmbuyer@1 976 end,
farmbuyer@1 977 ["Enter name..."] = function(rowi)
farmbuyer@25 978 CloseDropDownMenus() -- also need to close parent menu
farmbuyer@1 979 local dialog = StaticPopup_Show "OUROL_REASSIGN_ENTER"
farmbuyer@1 980 dialog.data = {index=rowi, display=_d}
farmbuyer@1 981 end,
farmbuyer@1 982 }
farmbuyer@1 983 -- Would be better to move the %arg to this list rather than below, but
farmbuyer@1 984 -- that's a lot of extra effort that doesn't buy much in return.
farmbuyer@37 985 eoi_dropdownfuncs["Delete this loot event"] = eoi_dropdownfuncs.df_DELETE
farmbuyer@37 986 eoi_dropdownfuncs["Delete this boss event"] = eoi_dropdownfuncs.df_DELETE
farmbuyer@37 987 eoi_dropdownfuncs["Insert new loot entry"] = eoi_dropdownfuncs.df_INSERT
farmbuyer@37 988 eoi_dropdownfuncs["Insert new boss kill event"] = eoi_dropdownfuncs.df_INSERT
farmbuyer@37 989 eoi_dropdownfuncs["Mark as disenchanted"] = eoi_dropdownfuncs["Mark as normal"]
farmbuyer@37 990 eoi_dropdownfuncs["Mark as guild vault"] = eoi_dropdownfuncs["Mark as normal"]
farmbuyer@37 991 eoi_dropdownfuncs["Mark as offspec"] = eoi_dropdownfuncs["Mark as normal"]
farmbuyer@37 992 eoi_dropdownfuncs["Delete remaining entries for this boss"] =
farmbuyer@37 993 eoi_dropdownfuncs["Delete remaining entries for this day"]
farmbuyer@37 994 eoi_dropdownfuncs["Rebroadcast this day"] = eoi_dropdownfuncs["Rebroadcast this boss"]
farmbuyer@1 995 local eoi_time_dropdown = gen_easymenu_table(
farmbuyer@1 996 {{
farmbuyer@1 997 -- this is the dropdown title, text filled in on the fly
farmbuyer@1 998 isTitle = true,
farmbuyer@1 999 notClickable = true,
farmbuyer@1 1000 notCheckable = true,
farmbuyer@1 1001 }},
farmbuyer@1 1002 {
farmbuyer@25 1003 "Rebroadcast this day%time|Broadcasts everything from here down until a new day.",
farmbuyer@84 1004 "Delete remaining entries for this day%time|Erases everything from here down until a new day.\n\nHold down the Shift key to also delete the corresponding entries from player History.",
farmbuyer@25 1005 "Insert new loot entry%loot|Inserts new loot above this one, prompting you for information.",
farmbuyer@25 1006 "Insert new boss kill event%boss|Inserts new event above this one, prompting you for information.",
farmbuyer@1 1007 CLOSE
farmbuyer@37 1008 }, eoi_dropdownfuncs)
farmbuyer@1 1009 local eoi_loot_dropdown = gen_easymenu_table(
farmbuyer@1 1010 {{
farmbuyer@1 1011 -- this is the dropdown title, text filled in on the fly
farmbuyer@1 1012 notClickable = true,
farmbuyer@1 1013 notCheckable = true,
farmbuyer@1 1014 }},
farmbuyer@1 1015 {
farmbuyer@1 1016 "Mark as disenchanted%shard",
farmbuyer@1 1017 "Mark as offspec%offspec",
farmbuyer@1 1018 "Mark as guild vault%gvault",
farmbuyer@25 1019 "Mark as normal|This is the default. Selecting any 'Mark as <x>' action blanks out extra notes about who broadcast this entry, etc.",
farmbuyer@1 1020 "--",
farmbuyer@1 1021 "Rebroadcast this loot entry|Sends this loot event, including special notes, as if it just happened.",
farmbuyer@84 1022 "Delete this loot event|Permanent, no going back!\n\nHold down the Shift key to also delete the corresponding entry from player's History.",
farmbuyer@84 1023 "Delete remaining entries for this boss%boss|Erases everything from here down until a new boss/day.\n\nHold down the Shift key to also delete the corresponding entries from player History.",
farmbuyer@25 1024 "Insert new loot entry%loot|Inserts new loot above this one, prompting you for information.",
farmbuyer@25 1025 "Insert new boss kill event%boss|Inserts new event above this one, prompting you for information.",
farmbuyer@25 1026 "Edit note|Same as double-clicking in the notes column.",
farmbuyer@1 1027 "--",
farmbuyer@1 1028 CLOSE
farmbuyer@37 1029 }, eoi_dropdownfuncs)
farmbuyer@1 1030 local eoi_player_dropdown = gen_easymenu_table(
farmbuyer@1 1031 {
farmbuyer@1 1032 {
farmbuyer@1 1033 -- this is the dropdown title, text filled in on the fly
farmbuyer@1 1034 isTitle = true,
farmbuyer@1 1035 notClickable = true,
farmbuyer@1 1036 notCheckable = true,
farmbuyer@1 1037 },
farmbuyer@1 1038 {
farmbuyer@1 1039 text = "Reassign to...",
farmbuyer@1 1040 hasArrow = true,
farmbuyer@1 1041 --menuList = filled in in the fly,
farmbuyer@25 1042 tooltipOnButton = true,
farmbuyer@25 1043 tooltipWhileDisabled = true,
farmbuyer@1 1044 },
farmbuyer@1 1045 },
farmbuyer@1 1046 {
farmbuyer@1 1047 "Show only this player",
farmbuyer@1 1048 CLOSE
farmbuyer@37 1049 }, eoi_dropdownfuncs)
farmbuyer@1 1050 local eoi_boss_dropdown = gen_easymenu_table(
farmbuyer@1 1051 {{
farmbuyer@1 1052 -- this is the dropdown title, text filled in on the fly
farmbuyer@1 1053 isTitle = true,
farmbuyer@1 1054 notClickable = true,
farmbuyer@1 1055 notCheckable = true,
farmbuyer@1 1056 }},
farmbuyer@1 1057 {
farmbuyer@83 1058 "Change from 'wipe' to 'kill'|Also collapses previous wipe entries.", -- KILLWIPE
farmbuyer@28 1059 "Rebroadcast this boss%boss|Broadcasts the kill event and all subsequent loot until next boss.",
farmbuyer@1 1060 "Delete this boss event|Permanent, no going back!",
farmbuyer@84 1061 "Delete remaining entries for this boss%boss|Erases everything from here down until a new boss/day.\n\nHold down the Shift key to also delete the corresponding entries from player History.",
farmbuyer@25 1062 "Insert new loot entry%loot|Inserts new loot above this one, prompting you for information.",
farmbuyer@25 1063 "Insert new boss kill event%boss|Inserts new event above this one, prompting you for information.",
farmbuyer@1 1064 "--",
farmbuyer@1 1065 CLOSE
farmbuyer@37 1066 }, eoi_dropdownfuncs)
farmbuyer@1 1067
farmbuyer@84 1068 --[[ quoted verbatim from lib-st docs (table->stable for obvious reasons):
farmbuyer@1 1069 rowFrame This is the UI Frame table for the row.
farmbuyer@1 1070 cellFrame This is the UI Frame table for the cell in the row.
farmbuyer@1 1071 data This is the data table supplied to the scrolling table (in case you lost it :) )
farmbuyer@1 1072 cols This is the cols table supplied to the scrolling table (again, in case you lost it :) )
farmbuyer@1 1073 row This is the number of the UI row that the event was triggered for.<br/> ex. If your scrolling table only shows ten rows, this number will be a number between 1 and 10.
farmbuyer@1 1074 realrow This is the exact row index (after sorting and filtering) in the data table of what data is displayed in the row you triggered the event in. (NOT the UI row!)
farmbuyer@1 1075 column This is the index of which column the event was triggered in.
farmbuyer@84 1076 stable This is a reference to the scrollingtable table.
farmbuyer@1 1077 ... Any arguments generated by the '''NORMAL''' Blizzard event triggered by the frame are passed as is.
farmbuyer@1 1078 ]]
farmbuyer@84 1079 local function eoi_st_OnEnter (rowFrame, cellFrame, data, cols, row, realrow, column, stable, motion)
farmbuyer@1 1080 if (row == nil) or (realrow == nil) then return end -- mouseover column header
farmbuyer@1 1081 local e = data[realrow]
farmbuyer@1 1082 local kind = e.kind
farmbuyer@72 1083 local tt = GameTooltip -- can this be hoisted? does GT ever get securely replaced?
farmbuyer@1 1084
farmbuyer@96 1085 if gui._do_debugging_tooltip and column == 1 and kind ~= 'hist' then
farmbuyer@72 1086 _build_debugging_tooltip (cellFrame, realrow)
farmbuyer@72 1087 end
farmbuyer@84 1088 if (kind == 'loot' and column == 1) or (kind == 'hist' and column == 2) then
farmbuyer@72 1089 tt:SetOwner (cellFrame, "ANCHOR_RIGHT", -20, 0)
farmbuyer@19 1090 if e.cache_miss then
farmbuyer@72 1091 tt:ClearLines()
farmbuyer@72 1092 tt:AddLine("Missing Cache Data")
farmbuyer@72 1093 tt:AddLine([[Wait a few seconds, then type]], 0.8, 0.8, 0.8, 1)
farmbuyer@81 1094 tt:AddLine([[/ouroloot fix cache]], 0, 1, 64/255, nil)
farmbuyer@72 1095 tt:AddLine([[and redisplay this window.]], 0.8, 0.8, 0.8, 1)
farmbuyer@72 1096 tt:Show()
farmbuyer@19 1097 elseif e.itemlink then
farmbuyer@72 1098 tt:SetHyperlink (e.itemlink)
farmbuyer@16 1099 end
farmbuyer@1 1100
farmbuyer@1 1101 elseif kind == 'loot' and column == 2 then
farmbuyer@72 1102 tt:SetOwner (cellFrame, "ANCHOR_BOTTOMRIGHT", -50, 5)
farmbuyer@72 1103 tt:ClearLines()
farmbuyer@72 1104 tt:AddLine(e.person.." Loot:")
farmbuyer@1 1105 local counter = 0
farmbuyer@1 1106 for i,e2 in ipairs(data) do
farmbuyer@1 1107 if e2.person == e.person then -- would be awesome to test for alts
farmbuyer@1 1108 if counter > 10 then
farmbuyer@72 1109 tt:AddLine("...")
farmbuyer@1 1110 break
farmbuyer@1 1111 else
farmbuyer@1 1112 -- textures screw up too badly, strip them
farmbuyer@1 1113 local textured = e2.cols[1].value
farmbuyer@1 1114 local space = textured:find(" ")
farmbuyer@72 1115 tt:AddLine(textured:sub(space+1))
farmbuyer@1 1116 counter = counter + 1
farmbuyer@1 1117 end
farmbuyer@1 1118 end
farmbuyer@1 1119 end
farmbuyer@72 1120 tt:Show()
farmbuyer@1 1121
farmbuyer@1 1122 elseif kind == 'loot' and column == 3 then
farmbuyer@1 1123 setstatus(e.cols[column].value)
farmbuyer@1 1124
farmbuyer@1 1125 end
farmbuyer@1 1126
farmbuyer@1 1127 return false -- continue with default highlighting behavior
farmbuyer@1 1128 end
farmbuyer@84 1129 local function eoi_st_OnLeave (rowFrame, cellFrame, data, cols, row, realrow, column, stable, motion)
farmbuyer@1 1130 GameTooltip:Hide()
farmbuyer@72 1131 _hide_debugging_tooltip()
farmbuyer@1 1132 if row and realrow and data[realrow].kind ~= 'loot' then
farmbuyer@84 1133 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[data[realrow].reason or data[realrow].kind])
farmbuyer@1 1134 return true -- do not do anything further
farmbuyer@1 1135 else
farmbuyer@1 1136 --setstatus("")
farmbuyer@1 1137 return false -- continue with default un-highlighting behavior
farmbuyer@1 1138 end
farmbuyer@1 1139 end
farmbuyer@1 1140
farmbuyer@84 1141 local function eoi_st_OnClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button, down)
farmbuyer@1 1142 if (row == nil) or (realrow == nil) then return true end -- click column header, suppress reordering
farmbuyer@1 1143 local e = data[realrow]
farmbuyer@1 1144 local kind = e.kind
farmbuyer@1 1145
farmbuyer@1 1146 -- Check for shift-clicking a loot line
farmbuyer@84 1147 if IsModifiedClick("CHATLINK") and kind == 'loot' and column == 1
farmbuyer@16 1148 then
farmbuyer@1 1149 ChatEdit_InsertLink (e.itemlink)
farmbuyer@1 1150 return true -- do not do anything further
farmbuyer@1 1151 end
farmbuyer@1 1152
farmbuyer@1 1153 -- Remaining actions are all right-click
farmbuyer@1 1154 if button ~= "RightButton" then return true end
farmbuyer@84 1155 _d:SetUserData("DD index", realrow)
farmbuyer@1 1156
farmbuyer@1 1157 if kind == 'loot' and (column == 1 or column == 3) then
farmbuyer@84 1158 _d:SetUserData("DD cell", cellFrame)
farmbuyer@1 1159 eoi_loot_dropdown[1].text = e.itemlink
farmbuyer@1 1160 EasyMenu (eoi_loot_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1161
farmbuyer@1 1162 elseif kind == 'loot' and column == 2 then
farmbuyer@1 1163 eoi_player_dropdown[1].text = e.person
farmbuyer@1 1164 local raiders = {}
farmbuyer@1 1165 for i = 1, GetNumRaidMembers() do
farmbuyer@1 1166 tinsert (raiders, (GetRaidRosterInfo(i)))
farmbuyer@1 1167 end
farmbuyer@1 1168 table.sort(raiders)
farmbuyer@1 1169 for i = 1, #raiders do
farmbuyer@1 1170 local name = raiders[i]
farmbuyer@1 1171 raiders[i] = {
farmbuyer@1 1172 text = name,
farmbuyer@1 1173 func = dropdownmenu_handler,
farmbuyer@37 1174 arg1 = eoi_dropdownfuncs.df_REASSIGN,
farmbuyer@1 1175 arg2 = name,
farmbuyer@1 1176 notCheckable = true,
farmbuyer@1 1177 }
farmbuyer@1 1178 end
farmbuyer@1 1179 eoi_player_dropdown[2].menuList =
farmbuyer@37 1180 gen_easymenu_table (raiders, {"Enter name...",CLOSE}, eoi_dropdownfuncs)
farmbuyer@25 1181 if e.disposition == 'shard' or e.disposition == 'gvault' then
farmbuyer@25 1182 eoi_player_dropdown[2].disabled = true
farmbuyer@25 1183 eoi_player_dropdown[2].tooltipTitle = "Cannot Reassign"
farmbuyer@25 1184 eoi_player_dropdown[2].tooltipText = "You must first mark this item as 'normal' or 'offspec' before reassignment."
farmbuyer@25 1185 else
farmbuyer@25 1186 eoi_player_dropdown[2].disabled = nil
farmbuyer@25 1187 eoi_player_dropdown[2].tooltipTitle = nil
farmbuyer@25 1188 eoi_player_dropdown[2].tooltipText = nil
farmbuyer@25 1189 end
farmbuyer@1 1190 EasyMenu (eoi_player_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1191
farmbuyer@1 1192 elseif kind == 'boss' then
farmbuyer@55 1193 eoi_boss_dropdown[1].text = e.bossname
farmbuyer@83 1194 -- KILLWIPE: update '2' if this is not the 2nd entry in eoi_boss_dropdown
farmbuyer@83 1195 eoi_boss_dropdown[2].tooltipWhileDisabled = nil
farmbuyer@83 1196 eoi_boss_dropdown[2].disabled = e.reason ~= 'wipe' and true or nil
farmbuyer@1 1197 EasyMenu (eoi_boss_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1198
farmbuyer@1 1199 elseif kind == 'time' then
farmbuyer@1 1200 eoi_time_dropdown[1].text = e.startday.text
farmbuyer@1 1201 EasyMenu (eoi_time_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@1 1202
farmbuyer@1 1203 end
farmbuyer@1 1204
farmbuyer@1 1205 return true -- do not do anything further
farmbuyer@1 1206 end
farmbuyer@1 1207
farmbuyer@1 1208 function eoi_editcell (row_index, cell_frame)
farmbuyer@1 1209 local e = g_loot[row_index]
farmbuyer@1 1210 if not e then return end -- how the hell could we get this far?
farmbuyer@1 1211 local celldata = e.cols[3]
farmbuyer@95 1212 local box = AceGUI:Create("EditBox")
farmbuyer@1 1213 box:SetText(celldata.value)
farmbuyer@1 1214 box:SetUserData("old show", box.editbox:GetScript("OnShow"))
farmbuyer@1 1215 box:SetUserData("old escape", box.editbox:GetScript("OnEscapePressed"))
farmbuyer@1 1216 box.editbox:SetScript("OnShow", box.editbox.SetFocus)
farmbuyer@1 1217 box.editbox:SetScript("OnEscapePressed", function(_be)
farmbuyer@1 1218 _be:ClearFocus()
farmbuyer@1 1219 _be.obj:Release()
farmbuyer@1 1220 end)
farmbuyer@1 1221 box:SetCallback("OnEnterPressed", function(_b,event,value)
farmbuyer@1 1222 e.extratext = value
farmbuyer@1 1223 celldata.value = value
farmbuyer@1 1224 e.bcast_from = nil -- things get screwy if this field is still present. sigh.
farmbuyer@1 1225 e.extratext_byhand = true
farmbuyer@1 1226 value = value and value:match("^(x%d+)")
farmbuyer@1 1227 if value then e.count = value end
farmbuyer@1 1228 _b:Release()
farmbuyer@95 1229 return gui.eoiST:OuroLoot_Refresh(row_index)
farmbuyer@1 1230 end)
farmbuyer@1 1231 box:SetCallback("OnRelease", function(_b)
farmbuyer@1 1232 _b.editbox:ClearFocus()
farmbuyer@1 1233 _b.editbox:SetScript("OnShow", _b:GetUserData("old show"))
farmbuyer@1 1234 _b.editbox:SetScript("OnEscapePressed", _b:GetUserData("old escape"))
farmbuyer@1 1235 setstatus("")
farmbuyer@1 1236 end)
farmbuyer@1 1237 box.frame:SetAllPoints(cell_frame)
farmbuyer@1 1238 box.frame:SetParent(cell_frame)
farmbuyer@1 1239 box.frame:SetFrameLevel(cell_frame:GetFrameLevel()+1)
farmbuyer@1 1240 box.frame:Show()
farmbuyer@1 1241 setstatus("Press Enter or click Okay to accept changes, or press Escape to cancel them.")
farmbuyer@1 1242 end
farmbuyer@1 1243
farmbuyer@84 1244 local function eoi_st_OnDoubleClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button)
farmbuyer@1 1245 if (row == nil) or (realrow == nil) then return true end -- they clicked on column header, suppress reordering
farmbuyer@1 1246 local e = data[realrow]
farmbuyer@1 1247 local kind = e.kind
farmbuyer@1 1248
farmbuyer@84 1249 --_d:SetUserData("DD index", realrow)
farmbuyer@1 1250 if kind == 'loot' and column == 3 and button == "LeftButton" then
farmbuyer@1 1251 eoi_editcell (realrow, cellFrame)
farmbuyer@1 1252 end
farmbuyer@1 1253
farmbuyer@1 1254 return true -- do not do anything further
farmbuyer@1 1255 end
farmbuyer@1 1256
farmbuyer@1 1257 -- Used for EOI column 2 and Hist column 1. Both are player name columns.
farmbuyer@84 1258 local function eoi_st_col2_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@1 1259 if not fShow then
farmbuyer@1 1260 cellFrame.text:SetText("")
farmbuyer@1 1261 if cellFrame.icontexture then
farmbuyer@1 1262 cellFrame.icontexture:Hide()
farmbuyer@1 1263 end
farmbuyer@1 1264 return
farmbuyer@1 1265 end
farmbuyer@1 1266
farmbuyer@1 1267 local e = data[realrow]
farmbuyer@1 1268 local cell = e.cols[column]
farmbuyer@1 1269
farmbuyer@1 1270 cellFrame.text:SetText(cell.value)
farmbuyer@1 1271
farmbuyer@1 1272 if e.person_class then
farmbuyer@1 1273 local icon
farmbuyer@1 1274 if cellFrame.icontexture then
farmbuyer@1 1275 icon = cellFrame.icontexture
farmbuyer@1 1276 else
farmbuyer@1 1277 icon = cellFrame:CreateTexture(nil,"BACKGROUND")
farmbuyer@1 1278 icon:SetPoint("LEFT", cellFrame, "LEFT")
farmbuyer@1 1279 icon:SetHeight(eoi_st_rowheight-4)
farmbuyer@1 1280 icon:SetWidth(eoi_st_rowheight-4)
farmbuyer@1 1281 icon:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes")
farmbuyer@1 1282 cellFrame.icontexture = icon
farmbuyer@1 1283 end
farmbuyer@1 1284 icon:SetTexCoord(unpack(CLASS_ICON_TCOORDS[e.person_class]))
farmbuyer@1 1285 icon:Show()
farmbuyer@1 1286 cellFrame.text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
farmbuyer@86 1287 local color = addon.class_colors[e.person_class]
farmbuyer@92 1288 cellFrame.text:SetTextColor(color.r,color.g,color.b,color.a)
farmbuyer@1 1289 else
farmbuyer@1 1290 if cellFrame.icontexture then
farmbuyer@1 1291 cellFrame.icontexture:Hide()
farmbuyer@1 1292 cellFrame.text:SetPoint("LEFT", cellFrame, "LEFT")
farmbuyer@1 1293 end
farmbuyer@73 1294 cellFrame.text:SetTextColor(1,1,1,1)
farmbuyer@1 1295 end
farmbuyer@1 1296
farmbuyer@1 1297 --if e.kind ~= 'loot' then
farmbuyer@1 1298 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[e.reason or e.kind or ""])
farmbuyer@1 1299 --else
farmbuyer@84 1300 -- stable:SetHighLightColor (rowFrame, table:GetDefaultHighlightBlank())
farmbuyer@1 1301 --end
farmbuyer@1 1302 end
farmbuyer@1 1303
farmbuyer@1 1304 local eoi_st_cols = {
farmbuyer@1 1305 { -- col 1
farmbuyer@1 1306 name = "Item",
farmbuyer@1 1307 width = 250,
farmbuyer@1 1308 },
farmbuyer@1 1309 { -- col 2
farmbuyer@1 1310 name = "Player",
farmbuyer@1 1311 width = 130,
farmbuyer@1 1312 DoCellUpdate = eoi_st_col2_DoCellUpdate,
farmbuyer@1 1313 },
farmbuyer@1 1314 { -- col 3
farmbuyer@1 1315 name = "Notes",
farmbuyer@3 1316 width = 250,
farmbuyer@73 1317 color = eoi_st_lootrow_col3_colortable_func,
farmbuyer@1 1318 },
farmbuyer@1 1319 }
farmbuyer@1 1320
farmbuyer@6 1321 local player_filter_all
farmbuyer@6 1322 local player_filter_by_name = function (st, e)
farmbuyer@1 1323 if e.kind ~= 'loot' then return true end
farmbuyer@1 1324 return e.person == _d:GetUserData("player filter name")
farmbuyer@1 1325 end
farmbuyer@1 1326
farmbuyer@1 1327 -- Tab 1: Events Of Interest (implementation)
farmbuyer@1 1328 tabs_OnGroupSelected["eoi"] = function(ocontainer,specials)
farmbuyer@1 1329 if (not addon.rebroadcast) and (not addon.enabled) and (#g_loot < 1) then
farmbuyer@40 1330 addon.dprint('flow', "Nothing to show in first tab, skipping creation")
farmbuyer@40 1331 return
farmbuyer@1 1332 end
farmbuyer@1 1333
farmbuyer@1 1334 -- The first time this function is called, we set up a persistent ST
farmbuyer@1 1335 -- object and store it. Any other delayed setup work is done, and then
farmbuyer@1 1336 -- this function replaces itself with a smaller, sleeker, sexier one.
farmbuyer@1 1337 -- This function will later be garbage collected.
farmbuyer@1 1338 local ST = LibStub("ScrollingTable"):CreateST(eoi_st_cols,eoi_st_displayed_rows,eoi_st_rowheight)
farmbuyer@95 1339 gui.eoiST = assert(ST)
farmbuyer@1 1340 if addon.author_debug then
farmbuyer@1 1341 _G.OLST = ST
farmbuyer@1 1342 end
farmbuyer@1 1343
farmbuyer@1 1344 if not eoi_st_otherrow_bgcolortable_default then
farmbuyer@1 1345 eoi_st_otherrow_bgcolortable_default = ST:GetDefaultHighlightBlank()
farmbuyer@1 1346 setmetatable(eoi_st_otherrow_bgcolortable, {__index = function (bg, key)
farmbuyer@1 1347 return eoi_st_otherrow_bgcolortable_default
farmbuyer@1 1348 end})
farmbuyer@1 1349 end
farmbuyer@1 1350
farmbuyer@1 1351 -- Calling SetData breaks (trying to call Refresh) if g_loot hasn't gone
farmbuyer@1 1352 -- through this loop.
farmbuyer@1 1353 addon:_fill_out_eoi_data(1)
farmbuyer@1 1354 -- safety check begin
farmbuyer@1 1355 for i,e in ipairs(g_loot) do
farmbuyer@1 1356 if type(e.cols) ~= 'table' then
farmbuyer@1 1357 addon:Print("ARGH, index",i,"bad in eoi_OGS, type",type(e.cols),
farmbuyer@55 1358 "entry kind", e.kind, "data", e.itemname or e.bossname or e.startday.text,
farmbuyer@55 1359 "-- please take a screenshot and send to Farmbuyer@US-Kilrogg.")
farmbuyer@1 1360 tabledump(e)
farmbuyer@1 1361 end
farmbuyer@1 1362 end
farmbuyer@1 1363 -- safety check end
farmbuyer@1 1364 ST:SetData(g_loot)
farmbuyer@1 1365 ST:RegisterEvents{
farmbuyer@1 1366 OnEnter = eoi_st_OnEnter,
farmbuyer@1 1367 OnLeave = eoi_st_OnLeave,
farmbuyer@1 1368 OnClick = eoi_st_OnClick,
farmbuyer@1 1369 OnDoubleClick = eoi_st_OnDoubleClick,
farmbuyer@1 1370 }
farmbuyer@1 1371
farmbuyer@1 1372 -- We want a single "update and redraw" function for the ST. Also, the
farmbuyer@1 1373 -- given refresh function is badly named and does nothing; the actual
farmbuyer@1 1374 -- function is SortData (also badly named when no sorting is being done),
farmbuyer@1 1375 -- which unconditionally calls the *hooked* Refresh.
farmbuyer@1 1376 local oldrefresh = ST.Refresh
farmbuyer@1 1377 ST.Refresh = function (self, opt_index)
farmbuyer@1 1378 addon:_fill_out_eoi_data(opt_index)
farmbuyer@1 1379 return oldrefresh(self)
farmbuyer@1 1380 end
farmbuyer@1 1381 ST.OuroLoot_Refresh = function (self, opt_index)
farmbuyer@1 1382 addon:_fill_out_eoi_data(opt_index)
farmbuyer@1 1383 -- safety check begin
farmbuyer@1 1384 for i,e in ipairs(g_loot) do
farmbuyer@1 1385 if type(e.cols) ~= 'table' then
farmbuyer@4 1386 addon:Print("ARGH, index",i,"bad in eoi refresh, refreshed at", opt_index, "type",type(e.cols),
farmbuyer@55 1387 "entry kind", e.kind, "data", e.itemname or e.bossname or e.startday.text,
farmbuyer@55 1388 "-- please take a screenshot and send to Farmbuyer@US-Kilrogg.")
farmbuyer@1 1389 tabledump(e)
farmbuyer@1 1390 end
farmbuyer@1 1391 end
farmbuyer@1 1392 -- safety check end
farmbuyer@1 1393 self:SortData() -- calls hooked refresh
farmbuyer@1 1394 end
farmbuyer@1 1395
farmbuyer@1 1396 -- No need to keep creating function closures that all just "return true",
farmbuyer@1 1397 -- instead we grab the one made inside lib-st. There's no "get filter" API
farmbuyer@1 1398 -- so we just reach inside.
farmbuyer@6 1399 player_filter_all = ST.Filter
farmbuyer@1 1400
farmbuyer@1 1401 -- Now set up the future drawing function...
farmbuyer@1 1402 tabs_OnGroupSelected["eoi"] = function(container,specials)
farmbuyer@95 1403 local st_widget = AceGUI:Create("lib-st")
farmbuyer@95 1404 local st = assert(gui.eoiST)
farmbuyer@1 1405
farmbuyer@95 1406 gui.which_ST = st
farmbuyer@84 1407
farmbuyer@1 1408 -- This is actually required each time
farmbuyer@6 1409 _d:SetUserData ("player filter clear", player_filter_all)
farmbuyer@6 1410 _d:SetUserData ("player filter by name", player_filter_by_name)
farmbuyer@1 1411
farmbuyer@1 1412 st:OuroLoot_Refresh()
farmbuyer@1 1413 st_widget:WrapST(st)
farmbuyer@3 1414 st_widget.head_offset = 15
farmbuyer@3 1415 st_widget.tail_offset = 0
farmbuyer@1 1416
farmbuyer@1 1417 if OuroLootSV_opts.scroll_to_bottom then
farmbuyer@1 1418 local scrollbar = _G[st.scrollframe:GetName().."ScrollBar"]
farmbuyer@1 1419 if scrollbar then
farmbuyer@1 1420 local _,max = scrollbar:GetMinMaxValues()
farmbuyer@1 1421 scrollbar:SetValue(max) -- also calls hooked Refresh
farmbuyer@1 1422 end
farmbuyer@1 1423 end
farmbuyer@1 1424
farmbuyer@1 1425 container:SetLayout("Fill")
farmbuyer@1 1426 container:AddChild(st_widget)
farmbuyer@1 1427
farmbuyer@42 1428 local b
farmbuyer@42 1429 --[===[ b = mkbutton("Generate Header",
farmbuyer@42 1430 [[]])
farmbuyer@42 1431 b:SetFullWidth(true)
farmbuyer@42 1432 b:SetCallback("OnClick", function (_b)
farmbuyer@42 1433 end)
farmbuyer@42 1434 specials:AddChild(b) ]===]
farmbuyer@42 1435
farmbuyer@42 1436 b = mkbutton('eoi_filter_reset', "Reset Player Filter",
farmbuyer@1 1437 [[Return to showing complete loot information.]])
farmbuyer@1 1438 b:SetFullWidth(true)
farmbuyer@1 1439 b:SetCallback("OnClick", function (_b)
farmbuyer@95 1440 gui.eoiST:SetFilter(player_filter_all)
farmbuyer@1 1441 _b:SetDisabled(true)
farmbuyer@1 1442 end)
farmbuyer@6 1443 b:SetDisabled(st.Filter == player_filter_all)
farmbuyer@1 1444 specials:AddChild(b)
farmbuyer@1 1445
farmbuyer@95 1446 -- FIXME iterate over the new raiders table instead
farmbuyer@1 1447 local people = { "<nobody>" }
farmbuyer@93 1448 for i = 1, GetNumRaidMembers() do
farmbuyer@1 1449 tinsert(people,(GetRaidRosterInfo(i)))
farmbuyer@1 1450 end
farmbuyer@1 1451 table.sort(people)
farmbuyer@1 1452 local initial
farmbuyer@1 1453 for i,n in ipairs(people) do
farmbuyer@1 1454 if n == addon.sharder then initial = i end
farmbuyer@1 1455 end
farmbuyer@1 1456 b = mkbutton("Dropdown", nil, "",
farmbuyer@1 1457 [[If set, items received by this person will be automatically marked as disenchanted.]])
farmbuyer@1 1458 b:SetFullWidth(true)
farmbuyer@1 1459 b:SetLabel("Auto-mark as shard:")
farmbuyer@1 1460 b:SetList(people)
farmbuyer@1 1461 b:SetValue(initial or 1)
farmbuyer@1 1462 b:SetCallback("OnValueChanged", function(_dd,event,choice)
farmbuyer@1 1463 addon.sharder = (choice ~= 1) and people[choice] or nil
farmbuyer@1 1464 end)
farmbuyer@1 1465 specials:AddChild(b)
farmbuyer@1 1466
farmbuyer@42 1467 b = mkbutton('eoi_bcast_req', "Request B'casters",
farmbuyer@1 1468 [[Sends out a request for others to enable loot rebroadcasting if they have not already done so.]])
farmbuyer@1 1469 b:SetFullWidth(true)
farmbuyer@1 1470 b:SetCallback("OnClick", function ()
farmbuyer@1 1471 addon:Print("Sending request!")
farmbuyer@1 1472 addon.requesting = true
farmbuyer@1 1473 addon:broadcast('bcast_req')
farmbuyer@1 1474 end)
farmbuyer@1 1475 b:SetDisabled(not addon.enabled)
farmbuyer@1 1476 specials:AddChild(b)
farmbuyer@1 1477 end
farmbuyer@1 1478 -- ...and call it.
farmbuyer@1 1479 return tabs_OnGroupSelected["eoi"](ocontainer,specials)
farmbuyer@1 1480 end
farmbuyer@83 1481 noob_tips["eoi"] = _markup[[
farmbuyer@83 1482 <Shift-Left> while over an item link to paste it into chat.
farmbuyer@83 1483
farmbuyer@83 1484 <Right>-click any row to display a dropdown menu. The menu is different for
farmbuyer@83 1485 the Player column than it is for the Item/Notes columns, and different for
farmbuyer@83 1486 loot entries than it is for other rows.]]
farmbuyer@92 1487 --tabs_CLI_special["eoi"] = function (name)
farmbuyer@92 1488 -- -- try and scroll to a specific boss/player?
farmbuyer@92 1489 --end
farmbuyer@1 1490
farmbuyer@37 1491
farmbuyer@1 1492 -- Tab 2/3 (generated text)
farmbuyer@1 1493 function tabs_generated_text_OGS (container, specials, text_kind)
farmbuyer@1 1494 container:SetLayout("Fill")
farmbuyer@95 1495 local box = AceGUI:Create("MultiLineEditBox")
farmbuyer@1 1496 box:SetFullWidth(true)
farmbuyer@1 1497 box:SetFullHeight(true)
farmbuyer@1 1498 box:SetLabel("Pressing the Escape key while typing will return keystroke control to the usual chat window.")
farmbuyer@1 1499 box:DisableButton(true)
farmbuyer@1 1500 addon:_fill_out_eoi_data(1)
farmbuyer@1 1501
farmbuyer@1 1502 -- Update the savedvar copy of the text before presenting it for editing,
farmbuyer@1 1503 -- then save it again when editing finishes. This way if the user goes
farmbuyer@1 1504 -- offline while editing, at least the unedited version is saved instead
farmbuyer@1 1505 -- of all the new text being lost entirely. (Yes, it's happened.)
farmbuyer@1 1506 --
farmbuyer@1 1507 -- No good local-ish place to store the cursor position that will also
farmbuyer@1 1508 -- survive the entire display being released. Abuse the generated text
farmbuyer@1 1509 -- cache for this purpose.
farmbuyer@1 1510 local pos = text_kind.."_pos"
farmbuyer@1 1511 if _generate_text(text_kind) then
farmbuyer@1 1512 g_loot[text_kind] = g_loot[text_kind] .. g_generated[text_kind]
farmbuyer@1 1513 g_generated[text_kind] = nil
farmbuyer@1 1514 end
farmbuyer@1 1515 box:SetText(g_loot[text_kind])
farmbuyer@1 1516 box.editBox:SetCursorPosition(g_generated[pos] or 0)
farmbuyer@1 1517 box.editBox:SetScript("OnShow", box.editBox.SetFocus)
farmbuyer@1 1518 box:SetCallback("OnRelease", function(_box)
farmbuyer@1 1519 box.editBox:ClearFocus()
farmbuyer@1 1520 g_loot[text_kind] = _box:GetText()
farmbuyer@1 1521 g_generated[pos] = _box.editBox:GetCursorPosition()
farmbuyer@1 1522 end)
farmbuyer@1 1523 container:AddChild(box)
farmbuyer@1 1524
farmbuyer@1 1525 local w = mkbutton("Regenerate",
farmbuyer@1 1526 [[+DISCARD> all text in this tab, and regenerate it from the current loot information.]])
farmbuyer@1 1527 w:SetFullWidth(true)
farmbuyer@1 1528 w:SetDisabled ((#g_loot == 0) and (box:GetText() == ""))
farmbuyer@1 1529 w:SetCallback("OnClick", function(_w)
farmbuyer@1 1530 box:SetText("")
farmbuyer@1 1531 g_loot[text_kind] = ""
farmbuyer@1 1532 g_loot.printed[text_kind] = 0
farmbuyer@1 1533 g_generated.last_instance = nil
farmbuyer@1 1534 g_generated[pos] = nil
farmbuyer@95 1535 addon:Print("'%s' has been regenerated.", gui.tabtexts[text_kind].title)
farmbuyer@1 1536 return addon:redisplay()
farmbuyer@1 1537 end)
farmbuyer@1 1538 specials:AddChild(w)
farmbuyer@95 1539 if addon:get_plugin(text_kind) then
farmbuyer@95 1540 local pname = addon:get_plugin(text_kind):GetName()
farmbuyer@58 1541 w = mkbutton("Reset SVs & ReloadUI",
farmbuyer@59 1542 ([[<DEBUG:> Reset savedvariables for %s plugin back to defaults, and trigger a UI reload.]]):format(pname))
farmbuyer@58 1543 w:SetFullWidth(true)
farmbuyer@58 1544 w:SetCallback("OnClick", function(_w)
farmbuyer@58 1545 _G['OuroLoot'..pname..'_opts'] = nil
farmbuyer@58 1546 ReloadUI()
farmbuyer@58 1547 end)
farmbuyer@58 1548 specials:AddChild(w)
farmbuyer@58 1549 end
farmbuyer@1 1550 _populate_text_specials (box, specials, mkbutton, text_kind)
farmbuyer@1 1551 end
farmbuyer@1 1552
farmbuyer@37 1553
farmbuyer@1 1554 -- Tab 4: History
farmbuyer@1 1555 -- Much of the implementation here follows a similar desgin for the first
farmbuyer@4 1556 -- tab's handling of ST objects. We will even reuse its controlling tables
farmbuyer@4 1557 -- when feasible.
farmbuyer@37 1558 local histST, hist_dropdownfuncs
farmbuyer@84 1559 local hist_normal_status =
farmbuyer@84 1560 [[Click on a row to view all history for that player only. (Click column headers to re-sort.)]]
farmbuyer@84 1561 local hist_name_status =
farmbuyer@84 1562 [[Right-click on any row to return to normal history display.]]
farmbuyer@84 1563
farmbuyer@84 1564 local history_filter_by_recent = function (st, e)
farmbuyer@84 1565 if e.kind ~= 'hist' then return true end
farmbuyer@84 1566 return e.cols[2].OLi == 1
farmbuyer@84 1567 end
farmbuyer@84 1568
farmbuyer@84 1569 local history_filter_who
farmbuyer@84 1570 local history_filter_by_name = function (st, e)
farmbuyer@84 1571 if e.kind ~= 'hist' then return true end
farmbuyer@84 1572 return e.OLwho == history_filter_who
farmbuyer@84 1573 end
farmbuyer@1 1574
farmbuyer@37 1575 hist_dropdownfuncs = dropdownfuncs{
farmbuyer@87 1576 ["Delete this loot event from history"] = function()--rowi
farmbuyer@84 1577 local h = _d:GetUserData("DD history entry")
farmbuyer@87 1578 local numleft,err = addon:_delHistoryEntry (h.cols[2].OLu, h.itemlink)
farmbuyer@87 1579 if numleft then
farmbuyer@86 1580 addon:Print("Removed history entry %s from %s.",
farmbuyer@86 1581 h.itemlink, addon:colorize(h.OLwho,h.OLclass))
farmbuyer@87 1582 if numleft < 1 then
farmbuyer@87 1583 history_filter_who = nil
farmbuyer@92 1584 histST:SetFilter(history_filter_by_recent)
farmbuyer@87 1585 setstatus(hist_normal_status)
farmbuyer@87 1586 end
farmbuyer@84 1587 else
farmbuyer@84 1588 addon:Print(err)
farmbuyer@84 1589 end
farmbuyer@84 1590 end,
farmbuyer@84 1591
farmbuyer@87 1592 ["Delete this player's entire loot history"] = function()--rowi
farmbuyer@84 1593 local h = _d:GetUserData("DD history entry")
farmbuyer@84 1594 local name = h.OLwho
farmbuyer@84 1595 local player_i = addon.history.byname[name]
farmbuyer@84 1596 local gone = tremove (addon.history, player_i)
farmbuyer@84 1597 assert(gone.name == name)
farmbuyer@84 1598 addon:_build_history_names()
farmbuyer@86 1599 addon:Print("Removed player %s from history (%d total entries).",
farmbuyer@86 1600 addon:colorize(name,gone.person_class), #gone.unique)
farmbuyer@37 1601 end,
farmbuyer@37 1602 }
farmbuyer@84 1603 local hist_general_dropdown = gen_easymenu_table(
farmbuyer@84 1604 {{
farmbuyer@84 1605 -- this is the dropdown title, text filled in on the fly
farmbuyer@84 1606 isTitle = true,
farmbuyer@84 1607 notClickable = true,
farmbuyer@84 1608 notCheckable = true,
farmbuyer@84 1609 }},
farmbuyer@84 1610 {
farmbuyer@84 1611 "Delete this player's entire loot history|Permanent, no going back!",
farmbuyer@84 1612 "--",
farmbuyer@84 1613 CLOSE
farmbuyer@84 1614 }, hist_dropdownfuncs)
farmbuyer@84 1615 local hist_specific_dropdown = gen_easymenu_table(
farmbuyer@37 1616 {{
farmbuyer@37 1617 -- this is the dropdown title, text filled in on the fly
farmbuyer@37 1618 notClickable = true,
farmbuyer@37 1619 notCheckable = true,
farmbuyer@37 1620 }},
farmbuyer@37 1621 {
farmbuyer@84 1622 "Delete this loot event from history|Permanent, no going back!",
farmbuyer@37 1623 "--",
farmbuyer@37 1624 CLOSE
farmbuyer@37 1625 }, hist_dropdownfuncs)
farmbuyer@6 1626
farmbuyer@84 1627 -- Loot column
farmbuyer@84 1628 --[[
farmbuyer@84 1629 local function hist_st_col2_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@84 1630 end]]
farmbuyer@84 1631
farmbuyer@84 1632 -- Formatted timestamp column
farmbuyer@84 1633 local function hist_st_col3_DoCellUpdate (rowFrame, cellFrame, data, cols, row, realrow, column, fShow, stable)
farmbuyer@84 1634 if not fShow then
farmbuyer@84 1635 cellFrame.text:SetText("")
farmbuyer@84 1636 return
farmbuyer@84 1637 end
farmbuyer@84 1638
farmbuyer@84 1639 local h = data[realrow]
farmbuyer@84 1640 local cell = h.cols[column]
farmbuyer@84 1641
farmbuyer@84 1642 cellFrame.text:SetText(cell.value)
farmbuyer@84 1643 cellFrame.text:SetTextColor(1,1,1,1)
farmbuyer@84 1644
farmbuyer@84 1645 --stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable[h.kind])
farmbuyer@84 1646 stable:SetHighLightColor (rowFrame, eoi_st_otherrow_bgcolortable_default)
farmbuyer@84 1647 end
farmbuyer@84 1648
farmbuyer@84 1649 local function hist_st_OnClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button, down)
farmbuyer@84 1650 if (row == nil) or (realrow == nil) then return false end -- click column header, do default resorting
farmbuyer@84 1651 local h = data[realrow]
farmbuyer@84 1652 assert(h.kind=='hist')
farmbuyer@84 1653
farmbuyer@84 1654 -- Four button combinations we need to care about:
farmbuyer@84 1655
farmbuyer@84 1656 -- Shift-left pastes loot
farmbuyer@84 1657 if IsModifiedClick("CHATLINK") and column == 2 then
farmbuyer@84 1658 ChatEdit_InsertLink (h.itemlink)
farmbuyer@84 1659 return true -- do not do anything further
farmbuyer@84 1660 end
farmbuyer@84 1661
farmbuyer@84 1662 _d:SetUserData("DD index", realrow)
farmbuyer@84 1663 _d:SetUserData("DD history entry", h)
farmbuyer@84 1664
farmbuyer@84 1665 -- The rest depends on whether we're filtering (focused in on a specific
farmbuyer@84 1666 -- player) or not.
farmbuyer@84 1667 if history_filter_who then
farmbuyer@84 1668 -- Shift-right opens a menu
farmbuyer@84 1669 if IsShiftKeyDown() and button == "RightButton" then
farmbuyer@84 1670 hist_specific_dropdown[1].text = h.itemlink
farmbuyer@84 1671 EasyMenu (hist_specific_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@84 1672
farmbuyer@84 1673 -- Right goes back to normal mode
farmbuyer@84 1674 elseif button == "RightButton" then
farmbuyer@84 1675 history_filter_who = nil
farmbuyer@84 1676 stable:SetFilter(history_filter_by_recent)
farmbuyer@84 1677 setstatus(hist_normal_status)
farmbuyer@84 1678 end
farmbuyer@84 1679
farmbuyer@84 1680 else -- not focused
farmbuyer@84 1681 -- Shift-right opens a menu
farmbuyer@84 1682 if IsShiftKeyDown() and button == "RightButton" then
farmbuyer@84 1683 hist_general_dropdown[1].text = h.OLwho
farmbuyer@84 1684 EasyMenu (hist_general_dropdown, dropdownmenuframe, cellFrame, 0, 0, "MENU")
farmbuyer@84 1685
farmbuyer@84 1686 -- Left focuses on a specific player
farmbuyer@84 1687 elseif button == "LeftButton" then
farmbuyer@84 1688 history_filter_who = h.OLwho
farmbuyer@84 1689 stable:SetFilter(history_filter_by_name)
farmbuyer@84 1690 setstatus(hist_name_status)
farmbuyer@84 1691 end
farmbuyer@84 1692 end
farmbuyer@84 1693
farmbuyer@84 1694 return true -- do not do anything further
farmbuyer@84 1695 end
farmbuyer@84 1696
farmbuyer@84 1697 --[[
farmbuyer@84 1698 local function hist_st_OnDoubleClick (rowFrame, cellFrame, data, cols, row, realrow, column, stable, button)
farmbuyer@84 1699 if (row == nil) or (realrow == nil) then return true end -- they clicked on column header, suppress reordering
farmbuyer@84 1700 local h = data[realrow]
farmbuyer@84 1701 assert(h.kind=='hist')
farmbuyer@84 1702
farmbuyer@84 1703 return true -- do not do anything further
farmbuyer@84 1704 end]]
farmbuyer@84 1705
farmbuyer@37 1706 local hist_st_cols = {
farmbuyer@37 1707 { -- col 1
farmbuyer@37 1708 name = "Player",
farmbuyer@37 1709 width = 130,
farmbuyer@37 1710 DoCellUpdate = eoi_st_col2_DoCellUpdate,
farmbuyer@37 1711 },
farmbuyer@37 1712 { -- col 2
farmbuyer@37 1713 name = "Most Recent Loot",
farmbuyer@37 1714 width = 250,
farmbuyer@84 1715 --DoCellUpdate = hist_st_col2_DoCellUpdate,
farmbuyer@37 1716 },
farmbuyer@37 1717 { -- col 3
farmbuyer@37 1718 name = "When",
farmbuyer@37 1719 width = 250,
farmbuyer@37 1720 DoCellUpdate = hist_st_col3_DoCellUpdate,
farmbuyer@37 1721 defaultsort = "asc",
farmbuyer@37 1722 sort = "asc",
farmbuyer@37 1723 sortnext = 1,
farmbuyer@37 1724 },
farmbuyer@37 1725 }
farmbuyer@37 1726
farmbuyer@37 1727 -- Tab 4: History (implementation)
farmbuyer@37 1728 tabs_OnGroupSelected["hist"] = function(container,specials)
farmbuyer@37 1729 histST = LibStub("ScrollingTable"):CreateST(hist_st_cols,eoi_st_displayed_rows,eoi_st_rowheight)
farmbuyer@95 1730 gui.histST = histST
farmbuyer@37 1731 if addon.author_debug then
farmbuyer@37 1732 _G.OLHST = histST
farmbuyer@1 1733 end
farmbuyer@1 1734
farmbuyer@37 1735 if not eoi_st_otherrow_bgcolortable_default then
farmbuyer@37 1736 eoi_st_otherrow_bgcolortable_default = histST:GetDefaultHighlightBlank()
farmbuyer@37 1737 setmetatable(eoi_st_otherrow_bgcolortable, {__index = function (bg, key)
farmbuyer@37 1738 return eoi_st_otherrow_bgcolortable_default
farmbuyer@37 1739 end})
farmbuyer@1 1740 end
farmbuyer@1 1741
farmbuyer@37 1742 addon:_build_history_names()
farmbuyer@37 1743 addon:_fill_out_hist_data(1)
farmbuyer@37 1744 histST:SetData(addon.history.st)
farmbuyer@37 1745 histST:RegisterEvents{
farmbuyer@37 1746 OnEnter = eoi_st_OnEnter,
farmbuyer@37 1747 OnLeave = eoi_st_OnLeave,
farmbuyer@37 1748 OnClick = hist_st_OnClick,
farmbuyer@37 1749 --OnDoubleClick = hist_st_OnDoubleClick,
farmbuyer@37 1750 }
farmbuyer@37 1751 local oldrefresh = histST.Refresh
farmbuyer@37 1752 histST.Refresh = function (self, opt_index)
farmbuyer@37 1753 addon:_fill_out_hist_data(opt_index)
farmbuyer@37 1754 return oldrefresh(self)
farmbuyer@37 1755 end
farmbuyer@37 1756 histST.OuroLoot_Refresh = function (self, opt_index)
farmbuyer@37 1757 addon:_fill_out_hist_data(opt_index)
farmbuyer@37 1758 self:SortData() -- calls hooked refresh
farmbuyer@6 1759 end
farmbuyer@6 1760
farmbuyer@37 1761 histST:SetFilter(history_filter_by_recent)
farmbuyer@6 1762
farmbuyer@37 1763 -- Zaps history for the given realm, or the current (current-playing
farmbuyer@37 1764 -- realm, not currently-displayed realm) one if not specified.
farmbuyer@37 1765 local function reset_current_realm (opt_realmname)
farmbuyer@37 1766 local r = assert(opt_realmname or GetRealmName())
farmbuyer@37 1767 -- new .history table:
farmbuyer@37 1768 addon.history_all[r] = addon:_prep_new_history_category (nil, r)
farmbuyer@37 1769 addon.history = addon.history_all[r]
farmbuyer@37 1770 addon.hist_clean = nil
farmbuyer@37 1771 -- new .history.st table:
farmbuyer@37 1772 histST:OuroLoot_Refresh()
farmbuyer@37 1773 histST:SetData(addon.history.st)
farmbuyer@37 1774 end
farmbuyer@6 1775
farmbuyer@1 1776 tabs_OnGroupSelected["hist"] = function(container,specials)
farmbuyer@95 1777 local st_widget = AceGUI:Create("lib-st")
farmbuyer@95 1778 gui.which_ST = histST
farmbuyer@37 1779 histST:OuroLoot_Refresh()
farmbuyer@37 1780 st_widget:WrapST(histST)
farmbuyer@37 1781 st_widget.head_offset = 15
farmbuyer@37 1782 st_widget.tail_offset = 0
farmbuyer@37 1783 container:SetLayout("Fill")
farmbuyer@37 1784 container:AddChild(st_widget)
farmbuyer@37 1785 setstatus(hist_normal_status)
farmbuyer@1 1786
farmbuyer@37 1787 local b
farmbuyer@37 1788 do
farmbuyer@37 1789 local realms,current = {},1
farmbuyer@37 1790 for realmname,histtable in pairs(addon.history_all) do
farmbuyer@37 1791 if type(histtable) == 'table' then
farmbuyer@37 1792 tinsert(realms,realmname)
farmbuyer@37 1793 if addon.history == histtable then current = #realms end
farmbuyer@4 1794 end
farmbuyer@4 1795 end
farmbuyer@37 1796 b = mkbutton("Dropdown", nil, "", [[Which realm to display]])
farmbuyer@1 1797 b:SetFullWidth(true)
farmbuyer@37 1798 b:SetLabel() -- required even when empty, see ace3 ticket #234
farmbuyer@37 1799 b:SetList(realms)
farmbuyer@37 1800 b:SetValue(current)
farmbuyer@37 1801 b:SetCallback("OnValueChanged", function(_dd,event,choice)
farmbuyer@37 1802 local r = realms[choice]
farmbuyer@37 1803 addon.history = addon:_prep_new_history_category (addon.history_all[r], r)
farmbuyer@37 1804 addon.hist_clean = nil
farmbuyer@6 1805 histST:OuroLoot_Refresh()
farmbuyer@6 1806 histST:SetData(addon.history.st)
farmbuyer@37 1807 -- Reset filters to normal
farmbuyer@37 1808 history_filter_who = nil
farmbuyer@37 1809 histST:SetFilter(history_filter_by_recent)
farmbuyer@37 1810 setstatus(hist_normal_status)
farmbuyer@1 1811 return addon:redisplay()
farmbuyer@1 1812 end)
farmbuyer@1 1813 specials:AddChild(b)
farmbuyer@37 1814 end
farmbuyer@1 1815
farmbuyer@95 1816 --[[ b = AceGUI:Create("Spacer") b:SetFullWidth(true) b:SetHeight(10) specials:AddChild(b) ]]
farmbuyer@4 1817
farmbuyer@37 1818 b = mkbutton("Regenerate",
farmbuyer@37 1819 [[Erases all history entries from the displayed realm, and regenerates it from current loot information.]])
farmbuyer@37 1820 b:SetFullWidth(true)
farmbuyer@37 1821 b:SetDisabled (#addon.history == 0)
farmbuyer@37 1822 b:SetCallback("OnClick", function(_b)
farmbuyer@37 1823 local dialog = StaticPopup_Show("OUROL_HIST_REGEN", addon.history.realm)
farmbuyer@37 1824 dialog.data = addon
farmbuyer@37 1825 dialog.data2 = function(_addon)
farmbuyer@37 1826 _addon:rewrite_history (_addon.history.realm)
farmbuyer@37 1827 histST:OuroLoot_Refresh()
farmbuyer@37 1828 histST:SetData(_addon.history.st)
farmbuyer@37 1829 end
farmbuyer@37 1830 end)
farmbuyer@37 1831 specials:AddChild(b)
farmbuyer@1 1832
farmbuyer@37 1833 b = mkbutton('hist_clear', "Clear Realm History",
farmbuyer@37 1834 [[|cffff1010Erases absolutely all> history entries from the displayed realm.]])
farmbuyer@37 1835 b:SetFullWidth(true)
farmbuyer@37 1836 b:SetCallback("OnClick", function (_b)
farmbuyer@37 1837 local dialog = StaticPopup_Show("OUROL_HIST_CLEAR", addon.history.realm)
farmbuyer@37 1838 dialog.data = addon
farmbuyer@37 1839 dialog.data2 = function(_addon)
farmbuyer@37 1840 reset_current_realm(_addon.history.realm)
farmbuyer@37 1841 end
farmbuyer@37 1842 end)
farmbuyer@37 1843 specials:AddChild(b)
farmbuyer@37 1844
farmbuyer@37 1845 b = mkbutton('hist_clear_all', "Clear All History",
farmbuyer@37 1846 [[|cffff1010Erases absolutely all> history entries from ALL realms.]])
farmbuyer@37 1847 b:SetFullWidth(true)
farmbuyer@37 1848 b:SetCallback("OnClick", function (_b)
farmbuyer@37 1849 local dialog = StaticPopup_Show("OUROL_HIST_CLEAR", "ALL realms")
farmbuyer@37 1850 dialog.data = addon
farmbuyer@37 1851 dialog.data2 = function(_addon)
farmbuyer@37 1852 _addon.history_all = {}
farmbuyer@37 1853 reset_current_realm()
farmbuyer@37 1854 end
farmbuyer@37 1855 end)
farmbuyer@37 1856 specials:AddChild(b)
farmbuyer@37 1857
farmbuyer@37 1858 b = mkbutton('hist_clear_old', "Clear Older",
farmbuyer@75 1859 [[Preserves only the latest loot entries for players on the displayed realm, removing all earlier ones.]])
farmbuyer@37 1860 b:SetFullWidth(true)
farmbuyer@37 1861 b:SetCallback("OnClick", function (_b)
farmbuyer@75 1862 local dialog = StaticPopup_Show("OUROL_HIST_PREEN", '', addon.history.realm, addon)
farmbuyer@37 1863 dialog.data = addon
farmbuyer@75 1864 dialog.data2 = function (_addon, howmany)
farmbuyer@75 1865 _addon:preen_history (_addon.history.realm, howmany)
farmbuyer@37 1866 _addon.hist_clean = nil
farmbuyer@37 1867 histST:OuroLoot_Refresh()
farmbuyer@37 1868 end
farmbuyer@37 1869 end)
farmbuyer@37 1870 specials:AddChild(b)
farmbuyer@1 1871 end
farmbuyer@37 1872 return tabs_OnGroupSelected["hist"](container,specials)
farmbuyer@1 1873 end
farmbuyer@83 1874 noob_tips["hist"] = _markup[[
farmbuyer@83 1875 <Left>-click a row to see all history for that player. <Right>-click any row
farmbuyer@83 1876 to return to showing all players.
farmbuyer@83 1877
farmbuyer@83 1878 <Shift-Left> while over an item link to paste it into chat. <Shift-Right>
farmbuyer@83 1879 any row to display a dropdown menu.]]
farmbuyer@95 1880 -- '/ol hi pla' -> set filter on Playername
farmbuyer@88 1881 tabs_CLI_special["hist"] = function (name)
farmbuyer@88 1882 name = '^'..name -- already tolower'd by onslash
farmbuyer@88 1883 for _,player in ipairs(addon.history) do
farmbuyer@88 1884 if player.name:lower():find(name) then
farmbuyer@88 1885 history_filter_who = player.name
farmbuyer@88 1886 histST:SetFilter(history_filter_by_name)
farmbuyer@88 1887 setstatus(hist_name_status)
farmbuyer@88 1888 break
farmbuyer@88 1889 end
farmbuyer@88 1890 end
farmbuyer@88 1891 -- If nothing found, reset to normal or just leave alone?
farmbuyer@88 1892 end
farmbuyer@1 1893
farmbuyer@37 1894
farmbuyer@6 1895 -- Tab 5: Help (content in verbage.lua)
farmbuyer@1 1896
farmbuyer@37 1897
farmbuyer@96 1898 -- Tab 6: Options (content in options.lua)
farmbuyer@1 1899
farmbuyer@1 1900
farmbuyer@1 1901 -- Simply to avoid recreating the same function over and over
farmbuyer@1 1902 local tabs_OnGroupSelected_func_args = { [2] = "OnGroupSelected" }
farmbuyer@1 1903 tabs_OnGroupSelected_func = function (tabs,event,group)
farmbuyer@1 1904 tabs_OnGroupSelected_func_args[1] = tabs
farmbuyer@1 1905 tabs_OnGroupSelected_func_args[3] = group
farmbuyer@83 1906 hide_noobtips_frame()
farmbuyer@1 1907 tabs:ReleaseChildren()
farmbuyer@1 1908 local spec = tabs:GetUserData("special buttons group")
farmbuyer@1 1909 spec:ReleaseChildren()
farmbuyer@95 1910 local h = AceGUI:Create("Heading")
farmbuyer@1 1911 h:SetFullWidth(true)
farmbuyer@95 1912 h:SetText(gui.tabtexts[group].title)
farmbuyer@1 1913 spec:AddChild(h)
farmbuyer@76 1914 do
farmbuyer@76 1915 addon.sender_list.sort()
farmbuyer@76 1916 local fmt = "Received broadcast data from %d |4player:players;."
farmbuyer@76 1917 if addon.history_suppress then
farmbuyer@76 1918 -- this is the druid class color reworked into hex
farmbuyer@76 1919 fmt = fmt .. " |cffff7d0aHistory recording suppressed.|r"
farmbuyer@76 1920 end
farmbuyer@76 1921 tabs.titletext:SetFormattedText (fmt, addon.sender_list.activeI)
farmbuyer@76 1922 end
farmbuyer@81 1923 local status,err = pcall (tabs_OnGroupSelected[group], tabs, spec, group)
farmbuyer@81 1924 if not status then
farmbuyer@81 1925 addon:horrible_horrible_error(err)
farmbuyer@81 1926 end
farmbuyer@83 1927 if OuroLootSV_opts.gui_noob then
farmbuyer@83 1928 local tip = noob_tips[group]
farmbuyer@83 1929 if type(tip) == 'function' then
farmbuyer@83 1930 tip = tip()
farmbuyer@83 1931 end
farmbuyer@83 1932 if type(tip) == 'string' and tip ~= "" then
farmbuyer@83 1933 local w = get_noobtips_frame()
farmbuyer@83 1934 w:SetParent (_d.content)
farmbuyer@83 1935 w:ClearAllPoints()
farmbuyer@83 1936 w:SetPoint("BOTTOMLEFT", _d.frame, "BOTTOMRIGHT", 3, 3)
farmbuyer@83 1937 w:Show()
farmbuyer@83 1938 w:DoTextWork(tip)
farmbuyer@83 1939 end
farmbuyer@83 1940 end
farmbuyer@1 1941 --[====[
farmbuyer@1 1942 Unfortunately, :GetHeight() called on anything useful out of a TabGroup
farmbuyer@1 1943 returns the static default size (about 50 pixels) until the refresh
farmbuyer@1 1944 cycle *after* all the frames are shown. Trying to fix it up after a
farmbuyer@1 1945 single OnUpdate doesn't work either. So for now it's all hardcoded.
farmbuyer@1 1946
farmbuyer@83 1947 Using this to determine the actual height of the usable area. (Will
farmbuyer@83 1948 error until an ST is shown, which only happens if it's tracking, etc.)
farmbuyer@83 1949 416 pixels
farmbuyer@1 1950 if group == "eoi" then
farmbuyer@1 1951 local stframe = tabs.children[1].frame
farmbuyer@1 1952 print(stframe:GetTop(),"-",stframe:GetBottom(),"=",
farmbuyer@1 1953 stframe:GetTop()-stframe:GetBottom())
farmbuyer@1 1954 print(stframe:GetRight(),"-",stframe:GetLeft(),"=",
farmbuyer@1 1955 stframe:GetRight()-stframe:GetLeft())
farmbuyer@1 1956 end
farmbuyer@1 1957 ]====]
farmbuyer@1 1958 end
farmbuyer@1 1959
farmbuyer@1 1960 --[[
farmbuyer@1 1961 mkbutton ("WidgetType", 'display key', "Text On Widget", "the mouseover display text")
farmbuyer@1 1962 mkbutton ( [Button] 'display key', "Text On Widget", "the mouseover display text")
farmbuyer@1 1963 mkbutton ( [Button] [text] "Text On Widget", "the mouseover display text")
farmbuyer@1 1964 ]]
farmbuyer@83 1965 function mkbutton (opt_widget_type, opt_key, label, status)
farmbuyer@83 1966 if not label then
farmbuyer@83 1967 opt_widget_type, opt_key, label, status = "Button", opt_widget_type, opt_widget_type, opt_key
farmbuyer@83 1968 elseif not status then
farmbuyer@83 1969 opt_widget_type, opt_key, label, status = "Button", opt_widget_type, opt_key, label
farmbuyer@1 1970 end
farmbuyer@95 1971 local button = assert(AceGUI:Create(opt_widget_type))
farmbuyer@83 1972 if button.SetText then button:SetText(tostring(label)) end
farmbuyer@83 1973 status = _markup(status)
farmbuyer@83 1974 button:SetCallback("OnEnter", function() setstatus(status) end) -- maybe factor that closure out
farmbuyer@83 1975 button:SetCallback("OnLeave", statusy_OnLeave)
farmbuyer@83 1976 -- retrieval key may be specified as nil if all the parameters are given
farmbuyer@83 1977 if opt_key then _d:SetUserData (opt_key, button) end
farmbuyer@83 1978 return button
farmbuyer@1 1979 end
farmbuyer@96 1980 gui.mkbutton = mkbutton
farmbuyer@1 1981
farmbuyer@1 1982 --[[
farmbuyer@1 1983 Creates the main window.
farmbuyer@1 1984 ]]
farmbuyer@1 1985 function addon:BuildMainDisplay (opt_tabselect)
farmbuyer@1 1986 if self.display then
farmbuyer@1 1987 -- try to get everything to update, rebuild, refresh... ugh, no
farmbuyer@1 1988 self.display:Hide()
farmbuyer@1 1989 end
farmbuyer@92 1990 if self.NOLOAD then
farmbuyer@92 1991 -- don't even try
farmbuyer@92 1992 return
farmbuyer@92 1993 end
farmbuyer@1 1994
farmbuyer@25 1995 -- This probably causes taint... hm.
farmbuyer@25 1996 local prev_fade_time = UIDROPDOWNMENU_SHOW_TIME
farmbuyer@25 1997 UIDROPDOWNMENU_SHOW_TIME = 4
farmbuyer@25 1998
farmbuyer@47 1999 if dirty_tabs then
farmbuyer@84 2000 -- pointers known to be good by now, pass them back in
farmbuyer@84 2001 self:gui_init (g_loot, g_uniques)
farmbuyer@47 2002 self:zero_printed_fenceposts()
farmbuyer@47 2003 end
farmbuyer@47 2004
farmbuyer@95 2005 local display = AceGUI:Create("Frame")
farmbuyer@1 2006 _d = display
farmbuyer@1 2007 self.display = display
farmbuyer@17 2008 display:SetTitle(window_title)
farmbuyer@1 2009 display:SetStatusText(self.status_text)
farmbuyer@1 2010 display:SetLayout("Flow")
farmbuyer@16 2011 display:SetStatusTable{width=900,height=550} -- default height is 500
farmbuyer@47 2012 display:EnableResize(false)
farmbuyer@96 2013 display:SetUserData("GUI state",gui)
farmbuyer@1 2014 display:SetCallback("OnClose", function(_display)
farmbuyer@25 2015 UIDROPDOWNMENU_SHOW_TIME = prev_fade_time
farmbuyer@83 2016 hide_noobtips_frame()
farmbuyer@95 2017 _d = nil
farmbuyer@1 2018 self.display = nil
farmbuyer@95 2019 AceGUI:Release(_display)
farmbuyer@6 2020 flib.clear()
farmbuyer@1 2021 collectgarbage()
farmbuyer@1 2022 end)
farmbuyer@1 2023
farmbuyer@1 2024 ----- Right-hand panel
farmbuyer@1 2025 local rhs_width = 0.20
farmbuyer@95 2026 local control = AceGUI:Create("SimpleGroup")
farmbuyer@1 2027 control:SetLayout("Flow")
farmbuyer@1 2028 control:SetRelativeWidth(rhs_width)
farmbuyer@1 2029 control.alignoffset = 25
farmbuyer@1 2030 control:PauseLayout()
farmbuyer@1 2031 local h,b
farmbuyer@1 2032
farmbuyer@1 2033 --- Main ---
farmbuyer@95 2034 h = AceGUI:Create("Heading")
farmbuyer@1 2035 h:SetFullWidth(true)
farmbuyer@1 2036 h:SetText("Main")
farmbuyer@1 2037 control:AddChild(h)
farmbuyer@1 2038
farmbuyer@1 2039 do
farmbuyer@1 2040 b = mkbutton("Dropdown", nil, "",
farmbuyer@1 2041 [[Enable full tracking, only rebroadcasting, or disable activity altogether.]])
farmbuyer@1 2042 b:SetFullWidth(true)
farmbuyer@1 2043 b:SetLabel("On/Off:")
farmbuyer@1 2044 b:SetList{"Full Tracking", "Broadcasting", "Disabled"}
farmbuyer@1 2045 b:SetValue(self.enabled and 1 or (self.rebroadcast and 2 or 3))
farmbuyer@1 2046 b:SetCallback("OnValueChanged", function(_w,event,choice)
farmbuyer@1 2047 if choice == 1 then self:Activate()
farmbuyer@1 2048 elseif choice == 2 then self:Activate(nil,true)
farmbuyer@1 2049 else self:Deactivate()
farmbuyer@1 2050 end
farmbuyer@1 2051 _w = display:GetUserData('comm_ident')
farmbuyer@1 2052 if _w and _w:IsVisible() then
farmbuyer@1 2053 _w:SetDisabled(self.enabled or self.rebroadcast)
farmbuyer@1 2054 end
farmbuyer@1 2055 _w = display:GetUserData('eoi_bcast_req')
farmbuyer@1 2056 if _w and _w:IsVisible() then
farmbuyer@1 2057 _w:SetDisabled(not self.enabled)
farmbuyer@1 2058 end
farmbuyer@1 2059 end)
farmbuyer@1 2060 control:AddChild(b)
farmbuyer@1 2061 end
farmbuyer@1 2062
farmbuyer@1 2063 b = mkbutton("Dropdown", 'threshold', "",
farmbuyer@1 2064 [[Items greater than or equal to this quality will be tracked/rebroadcast.]])
farmbuyer@1 2065 b:SetFullWidth(true)
farmbuyer@1 2066 b:SetLabel("Threshold:")
farmbuyer@1 2067 b:SetList(self.thresholds)
farmbuyer@1 2068 b:SetValue(self.threshold)
farmbuyer@1 2069 b:SetCallback("OnValueChanged", function(_dd,event,choice)
farmbuyer@1 2070 self:SetThreshold(choice)
farmbuyer@1 2071 end)
farmbuyer@1 2072 control:AddChild(b)
farmbuyer@1 2073
farmbuyer@4 2074 b = mkbutton("Clear Loot",
farmbuyer@1 2075 [[+Erases> all current loot information and generated text (but not saved texts).]])
farmbuyer@1 2076 b:SetFullWidth(true)
farmbuyer@1 2077 b:SetCallback("OnClick", function()
farmbuyer@1 2078 StaticPopup_Show("OUROL_CLEAR").data = self
farmbuyer@1 2079 end)
farmbuyer@1 2080 control:AddChild(b)
farmbuyer@1 2081
farmbuyer@95 2082 b = AceGUI:Create("Spacer")
farmbuyer@1 2083 b:SetFullWidth(true)
farmbuyer@16 2084 b:SetHeight(10)
farmbuyer@1 2085 control:AddChild(b)
farmbuyer@1 2086
farmbuyer@1 2087 --[[
farmbuyer@1 2088 --- Saved Texts ---
farmbuyer@1 2089 [ Save Current As... ]
farmbuyer@1 2090 saved1
farmbuyer@1 2091 saved2
farmbuyer@1 2092 ...
farmbuyer@1 2093 [ Load ] [ Delete ]
farmbuyer@1 2094 ]]
farmbuyer@95 2095 h = AceGUI:Create("Heading")
farmbuyer@1 2096 h:SetFullWidth(true)
farmbuyer@1 2097 h:SetText("Saved Texts")
farmbuyer@1 2098 control:AddChild(h)
farmbuyer@1 2099 b = mkbutton("Save Current As...",
farmbuyer@1 2100 [[Save forum/attendance/etc texts for later retrieval. Main loot information not included.]])
farmbuyer@1 2101 b:SetFullWidth(true)
farmbuyer@1 2102 b:SetCallback("OnClick", function()
farmbuyer@1 2103 StaticPopup_Show "OUROL_SAVE_SAVEAS"
farmbuyer@1 2104 _d:Hide()
farmbuyer@1 2105 end)
farmbuyer@1 2106 control:AddChild(b)
farmbuyer@1 2107
farmbuyer@16 2108 do
farmbuyer@95 2109 local scontainer = AceGUI:Create("SimpleGroup")
farmbuyer@16 2110 scontainer:SetFullWidth(true)
farmbuyer@16 2111 scontainer:SetFullHeight(false)
farmbuyer@16 2112 scontainer:SetAutoAdjustHeight(false)
farmbuyer@16 2113 scontainer:SetHeight(40) -- no relative height available anymore
farmbuyer@16 2114 scontainer:SetLayout("Fill")
farmbuyer@95 2115 local scroll = AceGUI:Create("ScrollFrame")
farmbuyer@16 2116 scroll:SetLayout("List")
farmbuyer@16 2117 local saved = self:check_saved_table(--[[silent_on_empty=]]true)
farmbuyer@16 2118 if saved then for i,s in ipairs(saved) do
farmbuyer@95 2119 local il = AceGUI:Create("InteractiveLabel")
farmbuyer@16 2120 il:SetFullWidth(true)
farmbuyer@16 2121 il:SetText(s.name)
farmbuyer@16 2122 il:SetUserData("num",i)
farmbuyer@16 2123 il:SetHighlight(1,1,1,0.4)
farmbuyer@16 2124 local str = ("%s %d entries %s"):format(s.date,s.count,s.name)
farmbuyer@16 2125 il:SetCallback("OnEnter", function() setstatus(str) end)
farmbuyer@16 2126 il:SetCallback("OnLeave", statusy_OnLeave)
farmbuyer@16 2127 il:SetCallback("OnClick", function(_il)
farmbuyer@16 2128 local prev = _d:GetUserData("saved selection")
farmbuyer@16 2129 if prev then
farmbuyer@16 2130 prev.highlight:Hide()
farmbuyer@16 2131 prev:SetColor()
farmbuyer@16 2132 end
farmbuyer@16 2133 _il:SetColor(0,1,0)
farmbuyer@16 2134 _il.highlight:Show()
farmbuyer@16 2135 _d:SetUserData("saved selection",_il)
farmbuyer@16 2136 _d:GetUserData("Load"):SetDisabled(false)
farmbuyer@16 2137 _d:GetUserData("Delete"):SetDisabled(false)
farmbuyer@16 2138 end)
farmbuyer@16 2139 scroll:AddChild(il)
farmbuyer@16 2140 end end
farmbuyer@16 2141 scontainer:AddChild(scroll)
farmbuyer@16 2142 control:AddChild(scontainer)
farmbuyer@16 2143 end
farmbuyer@1 2144
farmbuyer@1 2145 b = mkbutton("Load",
farmbuyer@1 2146 [[Load previously saved text. +REPLACES> all current loot information!]])
farmbuyer@1 2147 b:SetRelativeWidth(0.5)
farmbuyer@1 2148 b:SetCallback("OnClick", function()
farmbuyer@1 2149 local num = _d:GetUserData("saved selection"):GetUserData("num")
farmbuyer@1 2150 self:save_restore(num)
farmbuyer@1 2151 self:BuildMainDisplay()
farmbuyer@1 2152 end)
farmbuyer@1 2153 b:SetDisabled(true)
farmbuyer@1 2154 control:AddChild(b)
farmbuyer@1 2155 b = mkbutton("Delete",
farmbuyer@1 2156 [[Delete previously saved text.]])
farmbuyer@1 2157 b:SetRelativeWidth(0.5)
farmbuyer@1 2158 b:SetCallback("OnClick", function()
farmbuyer@1 2159 local num = _d:GetUserData("saved selection"):GetUserData("num")
farmbuyer@1 2160 self:save_delete(num)
farmbuyer@1 2161 self:BuildMainDisplay()
farmbuyer@1 2162 end)
farmbuyer@1 2163 b:SetDisabled(true)
farmbuyer@1 2164 control:AddChild(b)
farmbuyer@1 2165
farmbuyer@95 2166 b = AceGUI:Create("Spacer")
farmbuyer@1 2167 b:SetFullWidth(true)
farmbuyer@16 2168 b:SetHeight(10)
farmbuyer@1 2169 control:AddChild(b)
farmbuyer@1 2170
farmbuyer@1 2171 -- Other stuff on right-hand side
farmbuyer@95 2172 local tab_specials = AceGUI:Create("SimpleGroup")
farmbuyer@1 2173 tab_specials:SetLayout("Flow")
farmbuyer@1 2174 tab_specials:SetFullWidth(true)
farmbuyer@1 2175 control:AddChild(tab_specials)
farmbuyer@1 2176 control:ResumeLayout()
farmbuyer@1 2177
farmbuyer@1 2178 ----- Left-hand group
farmbuyer@95 2179 local tabs = AceGUI:Create("TabGroup")
farmbuyer@1 2180 tabs:SetLayout("Flow")
farmbuyer@1 2181 tabs.alignoffset = 25
farmbuyer@49 2182 local titletext_orig_fo = tabs.titletext:GetFontObject()
farmbuyer@49 2183 tabs.titletext:SetFontObject(GameFontNormalSmall)
farmbuyer@49 2184 tabs:SetCallback("OnRelease", function(_tabs)
farmbuyer@49 2185 tabs.titletext:SetFontObject(titletext_orig_fo)
farmbuyer@49 2186 end)
farmbuyer@1 2187 tabs:SetRelativeWidth(0.99-rhs_width)
farmbuyer@1 2188 tabs:SetFullHeight(true)
farmbuyer@1 2189 tabs:SetTabs(tabgroup_tabs)
farmbuyer@1 2190 tabs:SetCallback("OnGroupSelected", tabs_OnGroupSelected_func)
farmbuyer@1 2191 tabs:SetCallback("OnTabEnter", function(_tabs,event,value,tab)
farmbuyer@95 2192 setstatus(gui.tabtexts[value].desc)
farmbuyer@1 2193 end)
farmbuyer@1 2194 tabs:SetCallback("OnTabLeave", statusy_OnLeave)
farmbuyer@1 2195 tabs:SetUserData("special buttons group",tab_specials)
farmbuyer@76 2196 tabs:SelectTab((opt_tabselect and #opt_tabselect>0)
farmbuyer@76 2197 and opt_tabselect or "eoi")
farmbuyer@1 2198
farmbuyer@1 2199 display:AddChildren (tabs, control)
farmbuyer@1 2200 display:ApplyStatus()
farmbuyer@1 2201
farmbuyer@1 2202 display:Show() -- without this, only appears every *other* function call
farmbuyer@1 2203 return display
farmbuyer@1 2204 end
farmbuyer@1 2205
farmbuyer@95 2206 -- Searches tab titles from left to right.
farmbuyer@88 2207 function addon:OpenMainDisplayToTab (text, opt_arg)
farmbuyer@44 2208 text = '^'..text:lower()
farmbuyer@95 2209 for _,tab in ipairs(gui.taborder) do
farmbuyer@95 2210 local v = gui.tabtexts[tab]
farmbuyer@95 2211 if v and v.title:lower():find(text) then
farmbuyer@1 2212 self:BuildMainDisplay(tab)
farmbuyer@88 2213 if opt_arg and tabs_CLI_special[tab] then
farmbuyer@88 2214 tabs_CLI_special[tab](opt_arg)
farmbuyer@88 2215 end
farmbuyer@1 2216 return true
farmbuyer@1 2217 end
farmbuyer@1 2218 end
farmbuyer@1 2219 end
farmbuyer@1 2220
farmbuyer@1 2221 -- Essentially a re-click on the current tab (if the current tab were clickable).
farmbuyer@1 2222 function addon:redisplay ()
farmbuyer@1 2223 tabs_OnGroupSelected_func (unpack(tabs_OnGroupSelected_func_args))
farmbuyer@1 2224 end
farmbuyer@1 2225
farmbuyer@1 2226
farmbuyer@1 2227 ------ Popup dialogs
farmbuyer@75 2228 local function build_my_slider_widget()
farmbuyer@75 2229 local s = CreateFrame("Slider", "OuroLootSlider", nil, "OptionsSliderTemplate")
farmbuyer@75 2230 s.text = OuroLootSliderText
farmbuyer@75 2231 s.low = OuroLootSliderLow
farmbuyer@75 2232 s.high = OuroLootSliderHigh
farmbuyer@75 2233 s:SetScript("OnValueChanged", function (_s, value)
farmbuyer@75 2234 _s.value = value -- conveniently, this is already of numeric type
farmbuyer@75 2235 --_s.text:SetText(tostring(value))
farmbuyer@75 2236 if _s.DoOnValueChanged then
farmbuyer@75 2237 _s:DoOnValueChanged()
farmbuyer@75 2238 end
farmbuyer@75 2239 end)
farmbuyer@75 2240 build_my_slider_widget = nil
farmbuyer@75 2241 return s
farmbuyer@75 2242 end
farmbuyer@75 2243
farmbuyer@1 2244 StaticPopupDialogs["OUROL_CLEAR"] = flib.StaticPopup{
farmbuyer@1 2245 text = "Clear current loot information and text?",
farmbuyer@16 2246 button1 = YES,
farmbuyer@16 2247 button2 = NO,
farmbuyer@1 2248 OnAccept = function (dialog, addon)
farmbuyer@1 2249 addon:Clear(--[[verbose_p=]]true)
farmbuyer@1 2250 end,
farmbuyer@1 2251 }
farmbuyer@1 2252
farmbuyer@37 2253 StaticPopupDialogs["OUROL_HIST_REGEN"] = flib.StaticPopup{
farmbuyer@37 2254 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@75 2255 text = "Erase all history entries from " .. ITEM_QUALITY_COLORS[5].hex
farmbuyer@75 2256 .. "%s|r, and generate it anew from current loot?",
farmbuyer@37 2257 button1 = YES,
farmbuyer@37 2258 button2 = NO,
farmbuyer@37 2259 OnAccept = function (dialog, addon, data2)
farmbuyer@37 2260 data2(addon)
farmbuyer@37 2261 addon:Print("%s history has been regenerated.", addon.history.realm)
farmbuyer@37 2262 addon:redisplay()
farmbuyer@37 2263 end,
farmbuyer@37 2264 }
farmbuyer@37 2265
farmbuyer@16 2266 StaticPopupDialogs["OUROL_HIST_CLEAR"] = flib.StaticPopup{
farmbuyer@37 2267 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@37 2268 text = "Erase all history entries from " .. ITEM_QUALITY_COLORS[5].hex .. "%s|r?",
farmbuyer@16 2269 button1 = YES,
farmbuyer@16 2270 button2 = NO,
farmbuyer@16 2271 OnAccept = function (dialog, addon, data2)
farmbuyer@16 2272 data2(addon)
farmbuyer@16 2273 addon:Print("Stimpy, you eeediot, you've pushed the history erase button!")
farmbuyer@16 2274 addon:redisplay()
farmbuyer@16 2275 end,
farmbuyer@16 2276 }
farmbuyer@16 2277
farmbuyer@16 2278 StaticPopupDialogs["OUROL_HIST_PREEN"] = flib.StaticPopup{
farmbuyer@37 2279 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@75 2280 text = "This will erase all but the latest "
farmbuyer@75 2281 .. ITEM_QUALITY_COLORS[ITEM_QUALITY_UNCOMMON].hex
farmbuyer@75 2282 .. "%s|r for each player on "
farmbuyer@75 2283 .. ITEM_QUALITY_COLORS[5].hex .. "%s|r. " .. CONTINUE .. "?",
farmbuyer@16 2284 button1 = YES,
farmbuyer@16 2285 button2 = NO,
farmbuyer@75 2286 OnShow = function (dialog, addon)
farmbuyer@75 2287 local thistable = StaticPopupDialogs[dialog.which]
farmbuyer@75 2288 -- StaticPopup_Resize does not take extraFrame into account, so we
farmbuyer@89 2289 -- monkeypatch the sizing method that _Resize calls at the end.
farmbuyer@75 2290 dialog.saved_setheight = dialog.SetHeight
farmbuyer@75 2291 dialog.SetHeight = function (d, h)
farmbuyer@75 2292 return d.saved_setheight(d,h+35)
farmbuyer@75 2293 end
farmbuyer@75 2294 dialog.extraFrame:ClearAllPoints()
farmbuyer@75 2295 dialog.extraFrame:SetPoint("TOP", dialog.text, "BOTTOM")
farmbuyer@75 2296 dialog.extraFrame:SetWidth(150)
farmbuyer@75 2297 dialog.extraFrame:SetHeight(35)
farmbuyer@75 2298 dialog.extraFrame:Show()
farmbuyer@75 2299 local slider = _G.OuroLootSlider or build_my_slider_widget()
farmbuyer@75 2300 slider.DoOnValueChanged = function(s)
farmbuyer@75 2301 dialog.text:SetFormattedText (thistable.text,
farmbuyer@75 2302 s.value == 1 and "single entry" or (s.value .. " entries"),
farmbuyer@75 2303 addon.history.realm)
farmbuyer@75 2304 StaticPopup_Resize (dialog, "OUROL_HIST_PREEN")
farmbuyer@75 2305 end
farmbuyer@75 2306 slider:SetOrientation('HORIZONTAL')
farmbuyer@75 2307 slider:SetMinMaxValues(1,30)
farmbuyer@75 2308 slider:SetValueStep(1)
farmbuyer@75 2309 slider.low:SetText("1")
farmbuyer@75 2310 slider.high:SetText("30")
farmbuyer@75 2311 --slider.tooltipText = ???
farmbuyer@75 2312 slider:SetParent(dialog.extraFrame)
farmbuyer@75 2313 slider:ClearAllPoints()
farmbuyer@75 2314 slider:SetPoint("TOPLEFT",dialog.extraFrame,"TOPLEFT",0, -15)
farmbuyer@75 2315 slider:SetPoint("BOTTOMRIGHT",dialog.extraFrame,"BOTTOMRIGHT",0, 0)
farmbuyer@75 2316 slider:Show()
farmbuyer@75 2317 -- This causes OnValueChanged to fire, reformatting the text. Except
farmbuyer@75 2318 -- IF the slider has already been shown, and IF at the time it was hidden
farmbuyer@75 2319 -- it had the same value here, THEN there is technically no "change"
farmbuyer@75 2320 -- and no event is fired. We work around this clever optimization by
farmbuyer@75 2321 -- doing a pair of set's, forcing the last one to fire OVC.
farmbuyer@75 2322 slider:SetValue(1)
farmbuyer@75 2323 slider:SetValue(5)
farmbuyer@75 2324 end,
farmbuyer@75 2325 OnAccept = function (dialog, addon, callback)
farmbuyer@75 2326 local howmany = assert(tonumber(_G.OuroLootSlider.value))
farmbuyer@75 2327 callback (addon, howmany)
farmbuyer@75 2328 addon:Print("All loot prior to the most recent %d |4entry:entries; has been erased.", howmany)
farmbuyer@16 2329 addon:redisplay()
farmbuyer@16 2330 end,
farmbuyer@75 2331 OnHide = function (dialog, addon)
farmbuyer@75 2332 dialog.SetHeight = nil
farmbuyer@75 2333 dialog.saved_setheight = nil
farmbuyer@75 2334 dialog.extraFrame:ClearAllPoints()
farmbuyer@75 2335 _G.OuroLootSlider:Hide() -- parent is hidden, why is this required?
farmbuyer@75 2336 _G.OuroLootSlider:ClearAllPoints()
farmbuyer@75 2337 _G.OuroLootSlider:SetParent(nil)
farmbuyer@75 2338 end,
farmbuyer@16 2339 }
farmbuyer@16 2340
farmbuyer@27 2341 StaticPopupDialogs["OUROL_URL"] = { --flib.StaticPopup{
farmbuyer@27 2342 text = "Use Control-C or equivalent to copy this URL to your system clipboard:",
farmbuyer@27 2343 button1 = OKAY,
farmbuyer@27 2344 timeout = 0,
farmbuyer@27 2345 whileDead = true,
farmbuyer@27 2346 hideOnEscape = true,
farmbuyer@27 2347 enterClicksFirstButton = true,
farmbuyer@27 2348 hasEditBox = true,
farmbuyer@27 2349 editBoxWidth = 350,
farmbuyer@53 2350 preferredIndex = 3,
farmbuyer@27 2351 OnShow = function (dialog, url)
farmbuyer@27 2352 dialog.editBox:SetText(url)
farmbuyer@27 2353 dialog.editBox:SetFocus()
farmbuyer@27 2354 dialog.editBox:HighlightText()
farmbuyer@27 2355 end,
farmbuyer@27 2356 }
farmbuyer@27 2357
farmbuyer@1 2358 StaticPopupDialogs["OUROL_REMIND"] = flib.StaticPopup{
farmbuyer@77 2359 text = "Do you wish to activate Ouro Loot?|n|n(Hit the Escape key to close this window without clicking; Enter is the same as Activate)",
farmbuyer@1 2360 button1 = "Activate recording", -- "accept", left
farmbuyer@69 2361 button2 = "Broadcast Only", -- "cancel", middle
farmbuyer@69 2362 button3 = HELP_LABEL, -- "alt", right
farmbuyer@1 2363 OnAccept = function (dialog, addon)
farmbuyer@1 2364 addon:Activate()
farmbuyer@1 2365 end,
farmbuyer@69 2366 noCancelOnEscape = true,
farmbuyer@69 2367 OnCancel = function (dialog, addon)
farmbuyer@1 2368 addon:Activate(nil,true)
farmbuyer@1 2369 end,
farmbuyer@69 2370 OnAlt = function (dialog, addon)
farmbuyer@1 2371 -- hitting escape also calls this, but the 3rd arg would be "clicked"
farmbuyer@1 2372 -- in both cases, not useful here.
farmbuyer@89 2373 if MouseIsOver(dialog.button3) then
farmbuyer@1 2374 -- they actually clicked the button (or at least the mouse was over "Help"
farmbuyer@1 2375 -- when they hit escape... sigh)
farmbuyer@1 2376 addon:BuildMainDisplay('help')
farmbuyer@1 2377 else
farmbuyer@1 2378 addon.popped = true
farmbuyer@1 2379 end
farmbuyer@1 2380 end,
farmbuyer@1 2381 }
farmbuyer@1 2382
farmbuyer@69 2383 -- Callback for each Next/Accept stage of inserting a new loot or boss row via
farmbuyer@69 2384 -- dropdown. Thanks to noCancelOnReuse, each Show done here will technically
farmbuyer@69 2385 -- Hide and redisplay the same dialog, passing along the same 'data' structure
farmbuyer@69 2386 -- each time. The topmost call to our OnAccept will then finish by hiding the
farmbuyer@69 2387 -- (very last) dialog.
farmbuyer@69 2388 --
farmbuyer@69 2389 -- This is really, really hideous to read.
farmbuyer@69 2390 local function eoi_st_insert_OnAccept_boss (dialog, data, data2)
farmbuyer@69 2391 if data.all_done then
farmbuyer@69 2392 -- It'll probably be the final entry in the table, but there might have
farmbuyer@73 2393 -- been real loot happening while the user was clicking and typing.
farmbuyer@69 2394 local boss_index = addon._addBossEntry{
farmbuyer@69 2395 kind = 'boss',
farmbuyer@69 2396 bossname = (OuroLootSV_opts.snarky_boss and addon.boss_abbrev[data.name] or data.name) or data.name,
farmbuyer@69 2397 reason = 'kill',
farmbuyer@69 2398 instance = data.instance,
farmbuyer@69 2399 duration = 0,
farmbuyer@69 2400 maxsize = data.max_raid_size,
farmbuyer@69 2401 raidersnap = data.yes_snap or {},
farmbuyer@69 2402 }
farmbuyer@69 2403 local entry = tremove(g_loot,boss_index)
farmbuyer@69 2404 tinsert(g_loot,data.rowindex,entry)
farmbuyer@69 2405 addon:_mark_boss_kill(data.rowindex)
farmbuyer@95 2406 gui.eoiST:OuroLoot_Refresh(data.rowindex)
farmbuyer@69 2407 dialog.data = nil -- free up memory
farmbuyer@78 2408 addon:Print("Inserted %s %s at entry %d.", data.kind, data.name, data.rowindex)
farmbuyer@69 2409 return
farmbuyer@69 2410 end
farmbuyer@69 2411
farmbuyer@69 2412 -- third click
farmbuyer@69 2413 if data.name and data.instance then
farmbuyer@69 2414 data.all_done = true
farmbuyer@69 2415 -- this is how we distinguish OnAccept from OnCancel ("clicked"); the
farmbuyer@69 2416 -- 3rd param is handled all in StaticPopup_OnClick
farmbuyer@69 2417 if data2 ~= 'clicked' then
farmbuyer@69 2418 data.yes_snap = data.maybe_snap
farmbuyer@69 2419 end
farmbuyer@69 2420 return eoi_st_insert_OnAccept_boss (dialog, data)
farmbuyer@69 2421 end
farmbuyer@69 2422
farmbuyer@69 2423 local text = dialog.editBox:GetText():trim()
farmbuyer@69 2424
farmbuyer@69 2425 -- second click
farmbuyer@69 2426 if data.name and text then
farmbuyer@69 2427 data.instance = text
farmbuyer@92 2428 -- not "reusing" this dialog in the same sense as with loot
farmbuyer@69 2429 dialog.data = nil
farmbuyer@69 2430 dialog:Hide()
farmbuyer@69 2431 local getsnap = StaticPopup_Show("OUROL_EOI_INSERT_INCLUDE_RAIDERSNAP")
farmbuyer@69 2432 getsnap.data = data
farmbuyer@69 2433 return true
farmbuyer@69 2434 end
farmbuyer@69 2435
farmbuyer@69 2436 -- first click
farmbuyer@69 2437 if text then
farmbuyer@69 2438 data.name = text
farmbuyer@69 2439 local maybe_instance
farmbuyer@69 2440 data.maybe_snap, data.max_raid_size, maybe_instance = addon:snapshot_raid()
farmbuyer@69 2441 local getinstance = StaticPopup_Show("OUROL_EOI_INSERT","instance")
farmbuyer@69 2442 getinstance.data = data
farmbuyer@69 2443 getinstance.editBox:SetText(maybe_instance)
farmbuyer@69 2444 -- This suppresses auto-hide (which would cause the getinstance dialog
farmbuyer@69 2445 -- to go away), but only when mouse clicking. OnEnter is on its own.
farmbuyer@69 2446 return true
farmbuyer@69 2447 end
farmbuyer@69 2448 end
farmbuyer@69 2449
farmbuyer@69 2450 local function eoi_st_insert_OnAccept_loot (dialog, data)
farmbuyer@69 2451 if data.all_done then
farmbuyer@69 2452 data.display:Hide()
farmbuyer@73 2453 local loot_index = assert(addon:CHAT_MSG_LOOT ("manual", data.recipient, data.name, data.notes))
farmbuyer@69 2454 local entry = tremove(g_loot,loot_index)
farmbuyer@69 2455 tinsert(g_loot,data.rowindex,entry)
farmbuyer@69 2456 addon:_fill_out_eoi_data(data.rowindex)
farmbuyer@69 2457 addon:BuildMainDisplay()
farmbuyer@79 2458 local clicky = _new_rebroadcast_hyperlink (entry.unique)
farmbuyer@69 2459 dialog.data = nil
farmbuyer@78 2460 addon:Print ("Inserted %s %s at entry %d. %s",
farmbuyer@78 2461 data.kind, data.name, data.rowindex, tostring(clicky))
farmbuyer@69 2462 return
farmbuyer@69 2463 end
farmbuyer@69 2464
farmbuyer@69 2465 local text = dialog.editBox:GetText():trim()
farmbuyer@69 2466
farmbuyer@69 2467 -- third click
farmbuyer@69 2468 if data.name and data.recipient and text then
farmbuyer@69 2469 data.notes = (text ~= "<none>") and text or nil
farmbuyer@69 2470 data.all_done = true
farmbuyer@69 2471 return eoi_st_insert_OnAccept_loot (dialog, data)
farmbuyer@69 2472 end
farmbuyer@69 2473
farmbuyer@69 2474 -- second click
farmbuyer@69 2475 if data.name and text then
farmbuyer@69 2476 data.recipient = text
farmbuyer@69 2477 local getnotes = StaticPopup_Show("OUROL_EOI_INSERT","notes")
farmbuyer@69 2478 getnotes.data = data
farmbuyer@69 2479 getnotes.editBox:SetText("<none>")
farmbuyer@69 2480 getnotes.editBox:HighlightText()
farmbuyer@69 2481 return true
farmbuyer@69 2482 end
farmbuyer@69 2483
farmbuyer@69 2484 -- first click
farmbuyer@69 2485 if text then
farmbuyer@69 2486 data.name = text
farmbuyer@69 2487 dialog:Hide() -- technically a "different" one about to be shown
farmbuyer@78 2488 StaticPopupDialogs["OUROL_EOI_INSERT"].autoCompleteParams =
farmbuyer@93 2489 AUTOCOMPLETE_LIST_TEMPLATES[IsInRaid() and "IN_GROUP" or "IN_GUILD"]
farmbuyer@69 2490 local getrecipient = StaticPopup_Show("OUROL_EOI_INSERT","recipient")
farmbuyer@78 2491 StaticPopupDialogs["OUROL_EOI_INSERT"].autoCompleteParams = nil
farmbuyer@69 2492 getrecipient.data = data
farmbuyer@69 2493 getrecipient.editBox:SetText("")
farmbuyer@69 2494 return true
farmbuyer@69 2495 end
farmbuyer@69 2496 end
farmbuyer@69 2497
farmbuyer@69 2498 local function eoi_st_insert_OnAccept (dialog, data)
farmbuyer@69 2499 if data.kind == 'boss' then
farmbuyer@69 2500 return eoi_st_insert_OnAccept_boss (dialog, data)
farmbuyer@69 2501 elseif data.kind == 'loot' then
farmbuyer@69 2502 return eoi_st_insert_OnAccept_loot (dialog, data)
farmbuyer@69 2503 end
farmbuyer@69 2504 end
farmbuyer@69 2505
farmbuyer@1 2506 -- The data member here is a table built with:
farmbuyer@1 2507 -- {rowindex=<GUI row receiving click>, display=_d, kind=<loot/boss>}
farmbuyer@1 2508 do
farmbuyer@1 2509 local t = flib.StaticPopup{
farmbuyer@75 2510 text = "Enter name of new %s, then click "..CONTINUE.." or press Enter:",
farmbuyer@75 2511 button1 = CONTINUE.." ->",
farmbuyer@1 2512 button2 = CANCEL,
farmbuyer@1 2513 hasEditBox = true,
farmbuyer@16 2514 editBoxWidth = 350,
farmbuyer@1 2515 maxLetters = 50,
farmbuyer@1 2516 noCancelOnReuse = true,
farmbuyer@1 2517 }
farmbuyer@1 2518 t.EditBoxOnEnterPressed = function(editbox)
farmbuyer@39 2519 if editbox:GetText() == "" then return end
farmbuyer@1 2520 local dialog = editbox:GetParent()
farmbuyer@1 2521 if not eoi_st_insert_OnAccept (dialog, dialog.data) then
farmbuyer@1 2522 dialog:Hide() -- replicate OnAccept click behavior
farmbuyer@1 2523 end
farmbuyer@1 2524 end
farmbuyer@1 2525 t.enterClicksFirstButton = nil -- no effect with editbox focused
farmbuyer@1 2526 t.OnAccept = eoi_st_insert_OnAccept
farmbuyer@1 2527 StaticPopupDialogs["OUROL_EOI_INSERT"] = t
farmbuyer@1 2528
farmbuyer@69 2529 -- This seems to be gratuitous use of metatables, really.
farmbuyer@1 2530 local OEIL = {
farmbuyer@75 2531 text = "Paste the new item into here, then click "..CONTINUE.." or press Enter:",
farmbuyer@1 2532 __index = StaticPopupDialogs["OUROL_EOI_INSERT"]
farmbuyer@1 2533 }
farmbuyer@1 2534 StaticPopupDialogs["OUROL_EOI_INSERT_LOOT"] = setmetatable(OEIL,OEIL)
farmbuyer@1 2535
farmbuyer@1 2536 hooksecurefunc("ChatEdit_InsertLink", function (link,...)
farmbuyer@1 2537 local dialogname = StaticPopup_Visible "OUROL_EOI_INSERT_LOOT"
farmbuyer@1 2538 if dialogname then
farmbuyer@16 2539 _G[dialogname.."EditBox"]:SetText(link)
farmbuyer@1 2540 return true
farmbuyer@1 2541 end
farmbuyer@1 2542 end)
farmbuyer@69 2543
farmbuyer@69 2544 t = flib.StaticPopup{
farmbuyer@69 2545 -- Concatenate this once at load time. There is no ITEM_QUALITY_LEGENDARY constant.
farmbuyer@69 2546 text = "Include a snapshot of the " .. ITEM_QUALITY_COLORS[5].hex
farmbuyer@77 2547 .. "CURRENT|r raid?|n|nClicking '" .. YES .. "' will allow this entry to "
farmbuyer@69 2548 .. "appear in attendance lists, but with the roster as it is NOW, not as it "
farmbuyer@69 2549 .. "was THEN. Clicking '" .. NO .."' means this kill cannot be included in "
farmbuyer@77 2550 .. "attendance.|n|n(Enter = '" .. YES .."', Escape = '" .. CANCEL .. "')",
farmbuyer@69 2551 button1 = YES, -- "accept", left
farmbuyer@69 2552 button2 = NO, -- "cancel", middle
farmbuyer@69 2553 button3 = CANCEL, -- "alt", right
farmbuyer@69 2554 }
farmbuyer@69 2555 -- Hitting Escape still hides the frame, but doesn't run OnCancel (which
farmbuyer@69 2556 -- is for the "No" button, not the "Cancel"/OnAlt button). Dizzy yet?
farmbuyer@69 2557 t.noCancelOnEscape = true
farmbuyer@69 2558 t.OnAccept = eoi_st_insert_OnAccept_boss
farmbuyer@69 2559 t.OnCancel = eoi_st_insert_OnAccept_boss
farmbuyer@69 2560 StaticPopupDialogs["OUROL_EOI_INSERT_INCLUDE_RAIDERSNAP"] = t
farmbuyer@1 2561 end
farmbuyer@1 2562
farmbuyer@1 2563 StaticPopupDialogs["OUROL_REASSIGN_ENTER"] = flib.StaticPopup{
farmbuyer@1 2564 text = "Enter the player name:",
farmbuyer@1 2565 button1 = ACCEPT,
farmbuyer@1 2566 button2 = CANCEL,
farmbuyer@1 2567 hasEditBox = true,
farmbuyer@1 2568 OnAccept = function(dialog, data)
farmbuyer@1 2569 local name = dialog.usertext --editBox:GetText()
farmbuyer@81 2570 addon:reassign_loot ("local", data.index, name)
farmbuyer@95 2571 gui.eoiST:OuroLoot_Refresh(data.index)
farmbuyer@1 2572 end,
farmbuyer@1 2573 }
farmbuyer@1 2574
farmbuyer@1 2575 StaticPopupDialogs["OUROL_SAVE_SAVEAS"] = flib.StaticPopup{
farmbuyer@1 2576 text = "Enter a name for the loot collection:",
farmbuyer@1 2577 button1 = ACCEPT,
farmbuyer@1 2578 button2 = CANCEL,
farmbuyer@1 2579 hasEditBox = true,
farmbuyer@1 2580 maxLetters = 30,
farmbuyer@1 2581 OnAccept = function(dialog)--, data)
farmbuyer@1 2582 local name = dialog.usertext --editBox:GetText()
farmbuyer@1 2583 addon:save_saveas(name)
farmbuyer@1 2584 addon:BuildMainDisplay()
farmbuyer@1 2585 end,
farmbuyer@1 2586 OnCancel = function(dialog)--, data, reason)
farmbuyer@1 2587 addon:BuildMainDisplay()
farmbuyer@1 2588 end,
farmbuyer@1 2589 }
farmbuyer@1 2590
farmbuyer@25 2591
farmbuyer@25 2592 -- Workaround this bug: http://us.battle.net/wow/en/forum/topic/3278901991
farmbuyer@25 2593 if true then
farmbuyer@25 2594 -- Verbatim copy of UIDropDownMenuTemplates.xml:155 or so, except as
farmbuyer@25 2595 -- tagged with CHANGE.
farmbuyer@25 2596 local function onenter (self, motion)
farmbuyer@25 2597 if ( self.hasArrow ) then
farmbuyer@25 2598 local level = self:GetParent():GetID() + 1;
farmbuyer@25 2599 local listFrame = _G["DropDownList"..level];
farmbuyer@25 2600 if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
farmbuyer@25 2601 ToggleDropDownMenu(self:GetParent():GetID() + 1, self.value, nil, nil, nil, nil, self.menuList, self);
farmbuyer@25 2602 end
farmbuyer@25 2603 else
farmbuyer@25 2604 CloseDropDownMenus(self:GetParent():GetID() + 1);
farmbuyer@25 2605 end
farmbuyer@25 2606 _G[self:GetName().."Highlight"]:Show();
farmbuyer@25 2607 UIDropDownMenu_StopCounting(self:GetParent());
farmbuyer@25 2608 if ( self.tooltipTitle ) then
farmbuyer@25 2609 if ( self.tooltipOnButton ) then
farmbuyer@25 2610 GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
farmbuyer@25 2611 GameTooltip:AddLine(self.tooltipTitle, 1.0, 1.0, 1.0);
farmbuyer@25 2612 GameTooltip:AddLine(self.tooltipText, nil,nil,nil,1); -- CHANGE added nil->1 arguments
farmbuyer@25 2613 GameTooltip:Show();
farmbuyer@25 2614 else
farmbuyer@25 2615 GameTooltip_AddNewbieTip(self, self.tooltipTitle, 1.0, 1.0, 1.0, self.tooltipText, 1);
farmbuyer@25 2616 end
farmbuyer@25 2617 end
farmbuyer@25 2618 end
farmbuyer@25 2619 -- end verbatime copy
farmbuyer@25 2620
farmbuyer@25 2621 for i = 1, UIDROPDOWNMENU_MAXLEVELS do
farmbuyer@25 2622 local list = _G["DropDownList"..i]
farmbuyer@25 2623 if list then
farmbuyer@25 2624 for j = 1, UIDROPDOWNMENU_MAXBUTTONS do
farmbuyer@25 2625 local button = _G["DropDownList"..i.."Button"..j]
farmbuyer@25 2626 if button then
farmbuyer@25 2627 --print("button fixup",i,j)
farmbuyer@25 2628 button:SetScript("OnEnter",onenter)
farmbuyer@25 2629 end
farmbuyer@25 2630 end
farmbuyer@25 2631 end
farmbuyer@25 2632 end
farmbuyer@25 2633 end
farmbuyer@25 2634
farmbuyer@1 2635 -- vim:noet