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1 -- WorldPlan
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2 -- WorldMap.lua
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3 -- Created: 11/2/2016 3:40 PM
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4 -- %file-revision%
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5
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6 local print = DEVIAN_WORKSPACE and function(...) _G.print('WorldQuests', ...) end or nop
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7 local rprint = DEVIAN_WORKSPACE and function(...) _G.print('WQRefresh', ...) end or nop
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8 local qprint = DEVIAN_WORKSPACE and function(...) _G.print('POI', ...) end or nop
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9 local wprint = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or nop
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10 local mprint = DEVIAN_WORKSPACE and function(...) _G.print('Canvas', ...) end or nop
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11 local _, db = ...
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12 local Module = {
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13 UsedPositions = {},
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14 }
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15 WorldPlanMapMixin = Module
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16
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17 local _G = _G
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18 local type, tostring, tonumber, pairs, ipairs = type, tostring, tonumber, pairs, ipairs
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19 local MC_GetNumZones, MC_GetZoneInfo = C_MapCanvas.GetNumZones, C_MapCanvas.GetZoneInfo
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20 local TQ_GetQuestsForPlayerByMapID = C_TaskQuest.GetQuestsForPlayerByMapID -- This function is not yet documented
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21 local TQ_GetQuestZoneID = C_TaskQuest.GetQuestZoneID
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22 local TQ_IsActive = C_TaskQuest.IsActive
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23 local TQ_RequestPreloadRewardData = C_TaskQuest.RequestPreloadRewardData
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24 local pairs, ipairs, tinsert, tremove, wipe = pairs, ipairs, tinsert, tremove, table.wipe
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25 local GetTaskInfo, GetTasksTable, HaveQuestData = GetTaskInfo, GetTasksTable, HaveQuestData
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26 local GetTime = GetTime
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27 local SpellCanTargetQuest, IsQuestIDValidSpellTarget = SpellCanTargetQuest, IsQuestIDValidSpellTarget
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28 local tonumber, abs = tonumber, math.abs
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29 local GetQuestLogRewardInfo = GetQuestLogRewardInfo
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30 local GetCurrentMapAreaID, GetMapInfo, GetMapNameByID = GetCurrentMapAreaID, GetMapInfo, GetMapNameByID
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31 local GetQuestBountyInfoForMapID, GetQuestLogTitle, GetQuestLogIndexByID, IsQuestComplete = GetQuestBountyInfoForMapID, GetQuestLogTitle, GetQuestLogIndexByID, IsQuestComplete
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32 local HaveQuestRewardData = HaveQuestRewardData
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33 local TQ_GetQuestLocation = C_TaskQuest.GetQuestLocation
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34 local InCombatLockdown, hooksecurefunc = InCombatLockdown, hooksecurefunc
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35
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36 local ToggleButton = {}
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37 local BROKEN_ISLES_ID, DALARAN_ID, AZSUNA_ID, VALSHARAH_ID, HIGHMOUNTAIN_ID, STORMHEIM_ID, SURAMAR_ID, EOA_ID = 1007, 1014, 1015,1018, 1024, 1017, 1033, 1096
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38 local WORLD_QUEST_MAPS = { [DALARAN_ID] = 'Dalaran70', [AZSUNA_ID] = 'Azsuna', [VALSHARAH_ID] = "Val'sharah",
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39 [HIGHMOUNTAIN_ID] = 'Highmountain', [STORMHEIM_ID] = 'Stormheim', [SURAMAR_ID] = 'Suramar', [EOA_ID] = 'EyeOfAszhara', }
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40
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41 local REWARD_CASH = WORLD_QUEST_REWARD_TYPE_FLAG_GOLD
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42 local REWARD_ARTIFACT_POWER = WORLD_QUEST_REWARD_TYPE_FLAG_ARTIFACT_POWER
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43 local REWARD_GEAR = WORLD_QUEST_REWARD_TYPE_FLAG_EQUIPMENT
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44 local REWARD_CURRENCY = WORLD_QUEST_REWARD_TYPE_FLAG_ORDER_RESOURCES
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45 local REWARD_REAGENT = WORLD_QUEST_REWARD_TYPE_FLAG_MATERIALS
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46 local SCALE_FACTORS = { 0.25, 0.7, 1 }
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47
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48 local BountyBoard = WorldMapFrame.UIElementsFrame.BountyBoard
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49 local ActionButton = WorldMapFrame.UIElementsFrame.ActionButton
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50 local defaults = {}
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51 local completedQuests = {}
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52
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53 local continentScanned
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54 local layoutDirty = true
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55 local bountiesDirty = true
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56 local artifactPowerDirty = true
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57 local hooksDirty = true
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58 local currentScale = WorldMapDetailFrame:GetScale()
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59 local canTargetQuests
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60 local isDataLoaded = true
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61 local artifactKnowledgeLevel
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62 local superTrackedQuestID
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63 local lastRefresh
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64 local refreshReason
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65
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66 local bountyQuests = {}
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67 local bountyInfo = {}
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68 local bountyDisplayLocation, bountyLockedQuestID, selectedBountyIndex, selectedBountyQuestID
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69
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70 local totalPins = 0
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71 local numShown = 0
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72 local numLoaded = 0
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73 local numOverlays = 1
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74 local scaleConstant = 1
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75 local pinBaseIndex = 1550
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76 local overlayBaseIndex = 1600
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77
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78 local artifactKnowldegeSpells = {
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79 [207856] = true,
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80 [209203] = true,
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81 [209204] = true,
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82 [209205] = true,
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83 [209206] = true,
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84 [209207] = true,
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85 [209208] = true,
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86 [209209] = true,
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87 [209210] = true,
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88 [209211] = true,
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89 [209212] = true,
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90 [219978] = true,
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91 [227852] = true,
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92 [236477] = true,
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93 [236489] = true,
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94 [236302] = true,
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95 [236488] = true,
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96 [236490] = true,
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97 [240475] = true,
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98 [243176] = true,
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99 [243177] = true,
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100 [243178] = true,
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101 [243182] = true,
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102 [243183] = true,
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103 [243187] = true,
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104 [245133] = true,
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105 }
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106
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107 --%debug%
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108 local SetTimedCallbackForAllPins = function(seconds, callback)
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109 C_Timer.After(seconds, function()
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110 for id, pin in pairs(WorldPlanQuests.QuestsByID) do
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111 callback(pin)
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112 end
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113 end)
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114 end
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115
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116 function Module:OnLoad()
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117 --print('|cFFFF4400'..self:GetName()..':OnLoad()')
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118
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119 self:SetParent(WorldMapFrame.UIElementsFrame)
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120 WorldPlan:AddHandler(self, defaults)
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121
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122 for areaID, fileName in pairs(WORLD_QUEST_MAPS) do
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123 db.QuestsByZone[areaID] = {}
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124 end
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125
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126 -- WORLD_MAP_UPDATE and PLAYER_ENTERING_WORLD are passed down from a higher level
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127 self:RegisterEvent('WORLD_QUEST_COMPLETED_BY_SPELL')
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128 self:RegisterEvent('SUPER_TRACKED_QUEST_CHANGED')
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129 self:RegisterEvent('SKILL_LINES_CHANGED')
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130 self:RegisterEvent('ARTIFACT_UPDATE')
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131 self:RegisterEvent('QUEST_LOG_UPDATE')
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132 self:RegisterEvent('UNIT_SPELLCAST_STOP')
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133 end
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134
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135 function Module:OnEvent (event, ...)
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136 print('|cFFFFFF00OnEvent() '..event..'|r', GetTime(), ...)
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137 if (event == 'QUEST_LOG_UPDATE') then
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138 self:UpdateBounties(event)
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139 elseif event == 'WORLD_QUEST_COMPLETED_BY_SPELL' then
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140 local questID = ...
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141 if questID and db.QuestsByID[questID] then
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142 -- client-side quest completion status isn't updated until the next event stack
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143 completedQuests[questID] = true
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144 db.QuestsByID[questID]:Release()
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145 end
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146 self:Refresh(event)
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147 elseif event == 'SKILL_LINES_CHANGED' or event == 'CURRENT_SPELL_CAST_CHANGED' then
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148 self:Refresh(event)
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149 elseif event == 'ARTIFACT_UPDATE' then
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150 self:UpdateArtifactPower()
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151 elseif event == 'MODIFIER_STATE_CHANGED' then
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152 self:UpdateModifierState()
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153 elseif event == 'SUPER_TRACKED_QUEST_CHANGED' then
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154 if superTrackedQuestID and db.QuestsByID[superTrackedQuestID] then
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155 db.QuestsByID[superTrackedQuestID].isStale = true
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156 end
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157 local newID = GetSuperTrackedQuestID()
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158 if newID and db.QuestsByID[newID] then
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159 db.QuestsByID[newID].isStale = true
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160 end
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161 elseif event == 'UNIT_SPELLCAST_STOP' then
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162 local name, _, _, _, spellID = ...
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163 if artifactKnowldegeSpells[spellID] then
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164 db.log('AK spellcast ended ' .. tostring(name) .. ' ('.. tostring(spellID)..')')
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165 self:UpdateArtifactPower()
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166 end
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167 end
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168 end
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169
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170 function Module:OnUpdate(sinceLast)
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171 if WorldPlanData.DebugEnabled then
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172 if self.refreshBenchMarkTicker then
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173 --print(self.refreshBenchMarkTicker)
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174 self.refreshBenchMarkTicker = self.refreshBenchMarkTicker - 1
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175
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176 if self.refreshBenchMarkTicker == 0 then
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177
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178 self.refreshTime = floor((GetTime() - self.refreshBenchMark) * 1000)
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179 self.debugMessage:SetText(self.refreshTime)
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180 self.refreshBenchMarkTicker = nil
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181 end
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182 else
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183 self.refreshBenchMark = GetTime()
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184 end
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185 end
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186
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187 if self.filtersDirty or self.isStale then
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188 self:Refresh()
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189 end
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190
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191 if #db.UpdatedPins >= 1 then
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192 --print('|cFF00FF88pending update', #db.UpdatedPins)
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193 self:UpdateNext()
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194 end
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195 end
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196
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197 local callbacks = {}
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198 callbacks.ClickWorldMapActionButton = function(WorldQuests)
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199 WorldQuests:Refresh('CLICK_MAP_ACTION_BUTTON')
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200 end
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201 callbacks.WorldMap_UpdateQuestBonusObjectives = function(WorldQuests)
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202 WorldQuests:UpdateTaskPOIs()
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203 end
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204 callbacks.WorldMapFrame_UpdateMap = function(WorldQuests)
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205 WorldQuests:RefreshIfChanged('WMF_UPDATE')
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206 end
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207 callbacks.WorldMapScrollFrame_ReanchorQuestPOIs = function (WorldQuests)
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208 WorldQuests:RefreshIfChanged('WMF_REANCHOR')
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209 end
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210
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211 callbacks[BountyBoard] = {}
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212 callbacks[BountyBoard].SetSelectedBountyIndex = function(WorldQuests)
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213 WorldQuests:UpdateBounties('BOUNTY_SELECTED')
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214 for questID, pin in pairs(db.QuestsByID) do
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215 pin.checkCriteria = true
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216 pin:Refresh()
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217 end
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218 end
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219
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220 callbacks[ActionButton] = {}
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221 callbacks[ActionButton].UpdateCastingState = function(WorldQuests)
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222 for questID, pin in pairs(db.QuestsByID) do
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223 pin.checkCursor = true
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224 pin:Refresh()
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225 end
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226 end
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227
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228 callbacks.UseWorldMapActionButtonSpellOnQuest = function(questID)
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229 local pin = db.QuestsByID[questID]
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230 -- calling this implies that the pin is used in some way
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231 if pin then
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232 db.log(pin.title .. ' completed by spell?', IsQuestComplete(pin.questID))
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233 pin:OnFilters()
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234 pin.isStale = true
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235 end
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236 end
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237
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238 function Module:SetupCallbacks()
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239 if InCombatLockdown() then
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240 return true
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241 end
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242 print('SetupCallbacks()')
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243 for target, arg in pairs(callbacks) do
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244 --print(type(target))
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245 if type(target) == 'table' then
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246 local callerName = target:GetName() or tostring(target)
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247 for name, method in pairs(arg) do
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248 --print(callerName, arg)
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249 hooksecurefunc(target, name, function(...)
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250 self:OnSecureHook(callerName .. '.' .. name, method, ...)
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251 end)
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252 end
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253 else
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254 hooksecurefunc(target, function(...)
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255 self:OnSecureHook(target, arg, ...)
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256 end)
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257 end
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258 end
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259 end
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260
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261 function Module:Setup()
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262 --print('|cFFFF4400'..self:GetName()..':Setup()')
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263 for mapID, mapName in pairs(WORLD_QUEST_MAPS) do
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264 db.QuestsByZone[mapID] = {}
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265 end
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266
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267 hooksDirty = self:SetupCallbacks()
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268
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269 self:SetAllPoints(WorldMapFrame.UIElementsFrame)
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270 self:UpdateArtifactPower()
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271 self:UpdateBounties('SETUP')
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272 self:Show()
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273 end
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274
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275 function Module:OnMapInfo(isBrokenIsle, isZoomedOut, mapAreaID, isNewMap, isMapOpen)
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276 if isNewMap or self.isStale then
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277 print('|cFF0088FFOnMapInfo()|r, mapAreaID =', mapAreaID,'visible =', isMapOpen, 'changed =', isNewMap)
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278 layoutDirty = true
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279 self:Refresh('WORLD_MAP_CHANGED')
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280 end
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281 end
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282
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283 function Module:OnConfigUpdate()
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284 --print('|cFFFFFF00OnConfigUpdate()|r')
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285 if db.Config.FadeWhileGrouped then
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286 db.PinAlpha = 0.15
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287 else
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288 db.PinAlpha = 1
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289 end
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290
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291 if not db.Config.EnablePins then
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292 for _, pin in pairs(db.QuestsByID) do
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293 pin:SetShown(false)
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294 end
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295 end
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296 end
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297
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298 function Module:OnSecureHook(callbackName, func, ...)
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299 print('|cFFFF4400'..callbackName..'|r', ...)
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300 func(self, ...)
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301 end
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302
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303 function Module:UpdateModifierState()
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304
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305 end
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306
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307 function Module:UpdateTaskPOIs()
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308 canTargetQuests = SpellCanTargetQuest()
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309 for i = 1, NUM_WORLDMAP_TASK_POIS do
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310 local poiFrame = _G['WorldMapFrameTaskPOI'..i]
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311 if poiFrame and poiFrame.worldQuest then
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312 local pin = db.QuestsByID[poiFrame.questID]
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313 if pin and pin.used and canTargetQuests and IsQuestIDValidSpellTarget(pin.questID) then
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314 poiFrame:Show()
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315 else
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316 poiFrame:Hide()
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317 end
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318 end
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319 end
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320 end
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321 -- re-anchors and scales pins that have had either of these changed due to data loading delays
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322 function Module:UpdateNext()
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323 --print('|cFF00FF88UpdateNext()')
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324 local pin = tremove(db.UpdatedPins)
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325 pin:OnFilters()
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326
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327 local scaleFactor = SCALE_FACTORS[(pin.dataLoaded and not pin.filtered) and scaleConstant or 1]
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328 --print(pin.title, pin.dataLoaded and not pin.filtered, scaleFactor)
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329 if pin.used then
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330 pin:SetShown(true)
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331 pin:SetAnchor(nil, pin.x, pin.y, self.hostWidth, self.hostHeight, scaleFactor)
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Nenue@96
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332 pin:Refresh()
|
Nenue@96
|
333 else
|
Nenue@96
|
334 print('|cFFFF4400flagging queued pin that got hidden:', pin.title)
|
Nenue@96
|
335 pin.isStale = true
|
Nenue@33
|
336 end
|
Nenue@33
|
337 end
|
Nenue@33
|
338
|
Nenue@72
|
339 function Module:UpdateBounties(...)
|
Nenue@102
|
340 bountiesDirty = nil
|
Nenue@102
|
341 print('|cFF00FF88BountyInfo()|r', ...)
|
Nenue@72
|
342 wipe(db.BountiesByFactionID)
|
Nenue@75
|
343 wipe(db.BountiesByQuestID)
|
Nenue@72
|
344
|
Nenue@72
|
345 db.selectedBounty = nil
|
Nenue@72
|
346 selectedBountyIndex = BountyBoard:GetSelectedBountyIndex()
|
Nenue@75
|
347 db.Bounties, bountyDisplayLocation, bountyLockedQuestID = GetQuestBountyInfoForMapID(db.currentMapID, db.Bounties)
|
Nenue@72
|
348 local numBounties = 0
|
Nenue@75
|
349 for index, info in ipairs(db.Bounties) do
|
Nenue@72
|
350 numBounties = numBounties + 1
|
Nenue@73
|
351 info.index = index
|
Nenue@73
|
352 info.complete = IsQuestComplete(info.questID)
|
Nenue@73
|
353 if not info.complete then
|
Nenue@73
|
354 db.BountiesByFactionID[info.factionID] = info
|
Nenue@75
|
355 db.BountiesByQuestID[info.questID] = info
|
Nenue@72
|
356 if index == selectedBountyIndex then
|
Nenue@73
|
357 db.selectedBounty = info
|
Nenue@73
|
358 selectedBountyQuestID = info.questID
|
Nenue@72
|
359 end
|
Nenue@73
|
360 print(' ', index, info.factionID, GetQuestLogTitle(GetQuestLogIndexByID(info.questID)), info.complete, (index == selectedBountyIndex) and 'SELECTED' or '')
|
Nenue@72
|
361 end
|
Nenue@72
|
362 end
|
Nenue@72
|
363 end
|
Nenue@72
|
364
|
Nenue@93
|
365 -- check current artifact knowledge and update pins accordingly
|
Nenue@93
|
366 function Module:UpdateArtifactPower(overrideLevel)
|
Nenue@93
|
367 if InCombatLockdown() then
|
Nenue@93
|
368 artifactPowerDirty = true
|
Nenue@93
|
369 return
|
Nenue@40
|
370 end
|
Nenue@40
|
371
|
Nenue@93
|
372 print('|cFF00FF88UpdateArtifactPower()|r')
|
Nenue@93
|
373 local _, akLevel = GetCurrencyInfo(1171)
|
Nenue@93
|
374 if overrideLevel then
|
Nenue@93
|
375 akLevel = overrideLevel
|
Nenue@40
|
376 end
|
Nenue@40
|
377
|
Nenue@93
|
378 --db.print('current AK', akLevel)
|
Nenue@93
|
379 if akLevel and (akLevel ~= artifactKnowledgeLevel) or (not artifactKnowledgeLevel) then
|
Nenue@93
|
380 --print('new ak level', akLevel)
|
Nenue@93
|
381 db.log('AK update ' .. tostring(artifactKnowledgeLevel) .. ' to '.. tostring(akLevel))
|
Nenue@93
|
382 for _, pin in pairs(db.QuestsByID) do
|
Nenue@93
|
383 if (pin.rewardType == REWARD_ARTIFACT_POWER) then
|
Nenue@93
|
384 print(pin.title, pin.itemNumber)
|
Nenue@93
|
385 local newAP = pin:UpdateArtifactPower()
|
Nenue@93
|
386 if newAP then
|
Nenue@93
|
387 pin.itemNumber = newAP
|
Nenue@93
|
388 print(newAP)
|
Nenue@93
|
389 else
|
Nenue@93
|
390 pin.dataLoaded = nil
|
Nenue@93
|
391 end
|
Nenue@93
|
392 pin.isStale = true
|
Nenue@93
|
393 end
|
Nenue@33
|
394 end
|
Nenue@93
|
395 artifactKnowledgeLevel = akLevel
|
Nenue@40
|
396 end
|
Nenue@93
|
397 artifactPowerDirty = nil
|
Nenue@75
|
398 end
|
Nenue@40
|
399
|
Nenue@72
|
400 local msg = '|cFF00FF88WorldQuests:Refresh()|r|cFF00FFFF'
|
Nenue@72
|
401 function Module:Refresh(...)
|
Nenue@96
|
402
|
Nenue@96
|
403 if hooksDirty then
|
Nenue@96
|
404 hooksDirty = self:SetupCallbacks()
|
Nenue@96
|
405 end
|
Nenue@96
|
406
|
Nenue@96
|
407
|
Nenue@34
|
408 if not self:IsVisible() then
|
Nenue@75
|
409 print('|cFFFF4400Refresh()|r', ...)
|
Nenue@75
|
410 return
|
Nenue@73
|
411 else
|
Nenue@75
|
412 if lastRefresh == GetTime() then
|
Nenue@75
|
413 print('|cFFFF4400multiple refreshes tried')
|
Nenue@75
|
414 end
|
Nenue@75
|
415 lastRefresh = GetTime()
|
Nenue@75
|
416 print(msg, lastRefresh, ...)
|
Nenue@40
|
417 end
|
Nenue@73
|
418
|
Nenue@102
|
419
|
Nenue@102
|
420 if bountiesDirty then
|
Nenue@102
|
421 self:UpdateBounties()
|
Nenue@102
|
422 end
|
Nenue@102
|
423
|
Nenue@67
|
424 if not db.Config.EnablePins then
|
Nenue@69
|
425 numShown = 0
|
Nenue@76
|
426 self.refreshBenchMark = GetTime()
|
Nenue@76
|
427 self.refreshBenchMarkTicker = 2
|
Nenue@76
|
428 print('starting bench', self.refreshBenchMark)
|
Nenue@67
|
429 return
|
Nenue@67
|
430 end
|
Nenue@67
|
431
|
Nenue@72
|
432 scaleConstant = db.isContinentMap and 2 or 3
|
Nenue@72
|
433 canTargetQuests = SpellCanTargetQuest()
|
Nenue@67
|
434
|
Nenue@40
|
435 for index, pin in pairs(db.QuestsByID) do
|
Nenue@40
|
436 pin.used = nil
|
Nenue@40
|
437 end
|
Nenue@40
|
438
|
Nenue@95
|
439 self:UpdateAnchors(...)
|
Nenue@72
|
440
|
Nenue@93
|
441 if artifactPowerDirty and not InCombatLockdown() then
|
Nenue@93
|
442 self:UpdateArtifactPower()
|
Nenue@93
|
443 end
|
Nenue@69
|
444 -- calculate quests shown
|
Nenue@65
|
445 numShown = 0
|
Nenue@65
|
446 numLoaded = 0
|
Nick@60
|
447 for questID, pin in pairs(db.QuestsByID) do
|
Nick@60
|
448 local oV = pin:IsShown()
|
Nick@60
|
449 if pin.used then
|
Nenue@96
|
450 print('show', pin.title)
|
Nick@60
|
451 pin.throttle = 1
|
Nick@60
|
452 pin:SetShown(true)
|
Nenue@65
|
453 numShown = numShown + 1
|
Nenue@65
|
454 if pin.dataLoaded then
|
Nenue@65
|
455 numLoaded = numLoaded + 1
|
Nenue@65
|
456 end
|
Nenue@65
|
457
|
Nenue@100
|
458 pin.checkCriteria = true
|
Nenue@100
|
459 pin.checkFilters = true
|
Nenue@100
|
460 pin:Refresh('WORLDMAP_REFRESH ' .. GetTime())
|
Nenue@100
|
461
|
Nick@60
|
462 else
|
Nenue@96
|
463 if pin:IsShown() then
|
Nenue@96
|
464 print('|cFFFF4400need to remove', pin.title)
|
Nenue@96
|
465
|
Nick@60
|
466 end
|
Nenue@96
|
467
|
Nenue@69
|
468 pin.hideReason = "Not used in map area " .. (db.currentMapID)
|
Nenue@75
|
469 pin:SetShown(false)
|
Nick@60
|
470 end
|
Nenue@93
|
471
|
Nick@60
|
472 end
|
Nenue@93
|
473
|
Nenue@65
|
474
|
Nenue@75
|
475 --
|
Nenue@93
|
476 self.refreshBenchMark = GetTime()
|
Nenue@93
|
477 self.refreshBenchMarkTicker = 2
|
Nenue@93
|
478 print('starting bench', self.refreshBenchMark)
|
Nenue@76
|
479
|
Nenue@75
|
480 --
|
Nenue@65
|
481
|
Nenue@73
|
482 layoutDirty = nil
|
Nenue@40
|
483 self.isStale = nil
|
Nenue@54
|
484 self.sizesDirty = nil
|
Nenue@66
|
485 self.isZoomDirty = nil
|
Nenue@75
|
486
|
Nenue@93
|
487 if WorldPlanSummary then
|
Nenue@93
|
488 WorldPlanSummary.isStale = true
|
Nenue@93
|
489 end
|
Nenue@93
|
490
|
Nenue@40
|
491 end
|
Nenue@40
|
492
|
Nenue@75
|
493 function Module:RefreshIfChanged(event)
|
Nenue@69
|
494 local scaleCheck = WorldMapDetailFrame:GetScale()
|
Nenue@73
|
495 refreshReason = nil
|
Nenue@69
|
496 if scaleCheck ~= currentScale then
|
Nenue@73
|
497 refreshReason = 'map scale updated'
|
Nenue@69
|
498 currentScale = scaleCheck
|
Nenue@75
|
499 layoutDirty = true
|
Nenue@72
|
500 elseif self.isStale or layoutDirty then
|
Nenue@73
|
501 refreshReason = 'layout is marked dirty'
|
Nenue@73
|
502 end
|
Nenue@73
|
503 if not refreshReason then
|
Nenue@73
|
504 return
|
Nenue@73
|
505 end
|
Nenue@73
|
506
|
Nenue@73
|
507 if self:IsVisible() then
|
Nenue@73
|
508 print('|cFF00FFFFRefreshIfChanged()|r', refreshReason)
|
Nenue@75
|
509 self:Refresh(event)
|
Nenue@73
|
510 else
|
Nenue@75
|
511 print('|cFF00FFFFRefreshIfChanged()|r', refreshReason)
|
Nenue@73
|
512 self.isStale = true
|
Nenue@69
|
513 end
|
Nenue@69
|
514 end
|
Nenue@69
|
515
|
Nenue@93
|
516 -- Walks the current map tree and fires updates as needed
|
Nenue@95
|
517 function Module:UpdateAnchors (event)
|
Nenue@40
|
518 wipe(self.UsedPositions)
|
Nenue@74
|
519 local hostWidth, hostHeight = WorldMapPOIFrame:GetSize()
|
Nenue@74
|
520
|
Nenue@74
|
521 if (hostWidth ~= self.hostWidth) or (hostHeight ~= self.hostHeight) then
|
Nenue@74
|
522 self.hostWidth, self.hostHeight = hostWidth, hostHeight
|
Nenue@74
|
523 layoutDirty = true
|
Nenue@74
|
524 end
|
Nenue@74
|
525
|
Nenue@95
|
526 print('|cFF00FF00UpdateAnchors()', event)
|
Nenue@33
|
527 local mapFileName, textureHeight, textureWidth, isMicroDungeon, microDungeonMapName = GetMapInfo()
|
Nenue@33
|
528 if isMicroDungeon then
|
Nenue@33
|
529 return
|
Nenue@33
|
530 end
|
Nenue@69
|
531
|
Nenue@65
|
532 isDataLoaded = true
|
Nenue@67
|
533 local taskInfo = TQ_GetQuestsForPlayerByMapID(db.currentMapID)
|
Nenue@40
|
534 if taskInfo then
|
Nenue@69
|
535 self:UpdateQuestsForMap(taskInfo, db.currentMapID)
|
Nenue@33
|
536 end
|
Nenue@67
|
537 local numZones = MC_GetNumZones(db.currentMapID)
|
Nenue@33
|
538 if numZones then
|
Nenue@33
|
539 for i = 1, numZones do
|
Nenue@67
|
540 local mapAreaID = MC_GetZoneInfo(db.currentMapID, i)
|
Nenue@67
|
541 local taskInfo = TQ_GetQuestsForPlayerByMapID(mapAreaID, db.currentMapID)
|
Nenue@82
|
542
|
Nenue@82
|
543 db.QuestsByZone[mapAreaID] = db.QuestsByZone[mapAreaID] or {}
|
Nenue@82
|
544
|
Nenue@40
|
545 if taskInfo then
|
Nenue@69
|
546 self:UpdateQuestsForMap(taskInfo, mapAreaID)
|
Nenue@40
|
547 end
|
Nenue@33
|
548 end
|
Nenue@33
|
549 end
|
Nenue@33
|
550 end
|
Nenue@33
|
551
|
Nenue@96
|
552 -- Attempt to display the pins for quests in taskInfo
|
Nenue@93
|
553 function Module:UpdateQuestsForMap(taskInfo, mapID)
|
Nenue@93
|
554 print('|cFF00FF00UpdateQuestsForMap()|r', GetMapNameByID(mapID), GetMapNameByID(db.currentMapID), layoutDirty)
|
Nenue@93
|
555 if db.QuestsByZone[mapID] then
|
Nenue@93
|
556 wipe(db.QuestsByZone[mapID])
|
Nenue@93
|
557 elseif db.isBrokenIsle then
|
Nenue@93
|
558 continentScanned = true
|
Nenue@93
|
559 end
|
Nenue@108
|
560 db.PinStrata = WorldMapFrame_InWindowedMode() and 'HIGH' or 'FULLSCREEN'
|
Nenue@96
|
561 print('layoutDirty =',layoutDirty)
|
Nenue@93
|
562
|
Nenue@93
|
563 for index, info in pairs(taskInfo) do
|
Nenue@93
|
564 local questID, x, y = info.questId, info.x, info.y
|
Nenue@93
|
565 local pin = self:AcquirePin(info)
|
Nenue@100
|
566 if pin then
|
Nenue@100
|
567 if pin.canShow then
|
Nenue@100
|
568 pin.used = true
|
Nenue@100
|
569 print('using', pin.title, (pin.owningFrame ~= WorldMapFrame))
|
Nenue@100
|
570 if layoutDirty or (pin.owningFrame ~= WorldMapFrame) then
|
Nenue@100
|
571 local scaleFactor = SCALE_FACTORS[(not pin.filtered and scaleConstant) or 1]
|
Nenue@100
|
572 pin.owningFrame = WorldMapFrame
|
Nenue@100
|
573 pin:SetAnchor(WorldMapPOIFrame, x, y, self.hostWidth, self.hostHeight, scaleFactor)
|
Nenue@93
|
574
|
Nenue@93
|
575 end
|
Nenue@100
|
576 if db.QuestsByZone[mapID] then
|
Nenue@100
|
577 db.QuestsByZone[mapID][questID] = pin
|
Nenue@100
|
578 end
|
Nenue@100
|
579 else
|
Nenue@100
|
580 print('|cFFFF4400discarding|r', pin.title)
|
Nenue@93
|
581 end
|
Nenue@93
|
582 end
|
Nenue@93
|
583 end
|
Nenue@67
|
584 end
|
Nenue@93
|
585
|
Nenue@93
|
586 -- locates or creates a corresponding pin frame for the provided TaskInfo data
|
Nenue@93
|
587 function Module:AcquirePin (info)
|
Nenue@93
|
588 local questID = info.questId
|
Nenue@93
|
589 if not (questID and QuestUtils_IsQuestWorldQuest(questID)) then
|
Nenue@93
|
590 return nil
|
Nenue@93
|
591 end
|
Nenue@103
|
592 local pin = db.QuestsByID[questID]
|
Nenue@103
|
593 -- check to avoid creating unnecessary frames
|
Nenue@103
|
594 if IsQuestComplete(questID) or completedQuests[questID] then
|
Nenue@103
|
595 completedQuests[questID] = true
|
Nenue@103
|
596 if pin then
|
Nenue@103
|
597 pin:Release()
|
Nenue@103
|
598 end
|
Nenue@100
|
599 return nil
|
Nenue@100
|
600 end
|
Nenue@100
|
601
|
Nenue@93
|
602 if not pin then
|
Nenue@93
|
603 local numFree = #db.FreePins
|
Nenue@93
|
604 if numFree >= 1 then
|
Nenue@93
|
605 pin = tremove(db.FreePins, numFree)
|
Nenue@100
|
606 print('|cFF00FF00Acquire()|r Re-using', pin:GetName())
|
Nenue@93
|
607 else
|
Nenue@93
|
608 totalPins = totalPins + 1
|
Nenue@93
|
609 local name = 'WorldPlanQuestMarker' .. numOverlays
|
Nenue@100
|
610 print('|cFF00FF00Acquire()|r Creating', name)
|
Nenue@93
|
611 pin = CreateFrame('Frame', name, WorldMapPOIFrame, 'WorldPlanQuestPin')
|
Nenue@93
|
612
|
Nenue@93
|
613 pin:SetID(totalPins)
|
Nenue@93
|
614 numOverlays = numOverlays + 1
|
Nenue@93
|
615 --pin.iconBorder:SetVertexColor(0,0,0,1)
|
Nenue@93
|
616 end
|
Nenue@93
|
617 pin.questID = questID
|
Nenue@93
|
618 pin.throttle = pin.updateRate
|
Nenue@93
|
619 pin.currentWidth = nil
|
Nenue@100
|
620
|
Nenue@93
|
621 db.QuestsByID[questID] = pin
|
Nenue@93
|
622 tinsert(db.UsedPins, pin)
|
Nenue@93
|
623 end
|
Nenue@93
|
624
|
Nenue@103
|
625 if info then
|
Nenue@93
|
626 pin.inProgress = info.inProgress
|
Nenue@93
|
627 pin.floor = info.floor
|
Nenue@93
|
628 pin.numObjectives = info.numObjectives or 0
|
Nenue@93
|
629 if info.x and info.y then
|
Nenue@93
|
630 if (info.x ~= pin.x) or (info.y ~= pin.y) then
|
Nenue@93
|
631 pin.isStale = true
|
Nenue@93
|
632 --rprint('|cFFFF4400SetCoords|r', info.x, info.y)
|
Nenue@93
|
633 end
|
Nenue@93
|
634 end
|
Nenue@93
|
635 end
|
Nenue@93
|
636
|
Nenue@93
|
637 pin.x = info.x or pin.x
|
Nenue@93
|
638 pin.y = info.y or pin.y
|
Nenue@93
|
639
|
Nenue@93
|
640 if not HaveQuestRewardData(questID) then
|
Nenue@93
|
641 TQ_RequestPreloadRewardData(questID);
|
Nenue@93
|
642 end
|
Nenue@93
|
643
|
Nenue@93
|
644 if (not pin.dataLoaded) then
|
Nenue@93
|
645 local dataLoaded = pin:GetData()
|
Nenue@93
|
646 if dataLoaded then
|
Nenue@93
|
647 WorldPlan.dataFlush = true
|
Nenue@93
|
648 else
|
Nenue@93
|
649 isDataLoaded = false
|
Nenue@93
|
650 end
|
Nenue@93
|
651 end
|
Nenue@93
|
652
|
Nenue@100
|
653 pin:OnFilters()
|
Nenue@93
|
654 pin.isActive = TQ_IsActive(questID)
|
Nenue@93
|
655 --rprint(pin:GetID(), pin.filtered, pin.used)
|
Nenue@93
|
656 return pin
|
Nenue@93
|
657 end
|
Nenue@93
|
658
|
Nenue@93
|
659 function Module:Debug(...)
|
Nenue@93
|
660 print(...)
|
Nenue@67
|
661 end |