annotate WorldQuests.lua @ 96:8591401ec278

- Fixed quest markers for other maps becoming visible due to ambiguous interpretations of pin.used. - Removed some redundant filter checking calls on pins obtained through Acquire()
author Nenue
date Sun, 14 May 2017 23:45:08 -0400
parents b29b35cb8539
children 5d90d09cb7b7
rev   line source
Nenue@33 1 -- WorldPlan
Nenue@33 2 -- WorldQuests.lua
Nenue@33 3 -- Created: 11/2/2016 3:40 PM
Nenue@33 4 -- %file-revision%
Nenue@72 5
Nenue@75 6 local print = DEVIAN_WORKSPACE and function(...) _G.print('WorldQuests', ...) end or nop
Nenue@75 7 local rprint = DEVIAN_WORKSPACE and function(...) _G.print('WQRefresh', ...) end or nop
Nenue@75 8 local qprint = DEVIAN_WORKSPACE and function(...) _G.print('POI', ...) end or nop
Nenue@75 9 local wprint = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or nop
Nenue@75 10 local mprint = DEVIAN_WORKSPACE and function(...) _G.print('Canvas', ...) end or nop
Nenue@40 11 local _, db = ...
Nenue@45 12 local Module = WorldPlanQuestsMixin
Nenue@33 13
Nick@64 14 local _G = _G
Nenue@72 15 local type, tostring, tonumber, pairs, ipairs = type, tostring, tonumber, pairs, ipairs
Nenue@33 16 local MC_GetNumZones, MC_GetZoneInfo = C_MapCanvas.GetNumZones, C_MapCanvas.GetZoneInfo
Nenue@33 17 local TQ_GetQuestsForPlayerByMapID = C_TaskQuest.GetQuestsForPlayerByMapID -- This function is not yet documented
Nenue@33 18 local TQ_GetQuestZoneID = C_TaskQuest.GetQuestZoneID
Nick@64 19 local TQ_IsActive = C_TaskQuest.IsActive
Nenue@75 20 local TQ_RequestPreloadRewardData = C_TaskQuest.RequestPreloadRewardData
Nick@64 21 local pairs, ipairs, tinsert, tremove, wipe = pairs, ipairs, tinsert, tremove, table.wipe
Nick@64 22 local GetTaskInfo, GetTasksTable, HaveQuestData = GetTaskInfo, GetTasksTable, HaveQuestData
Nick@64 23 local GetTime = GetTime
Nenue@69 24 local SpellCanTargetQuest, IsQuestIDValidSpellTarget = SpellCanTargetQuest, IsQuestIDValidSpellTarget
Nick@64 25 local tonumber, abs = tonumber, math.abs
Nick@64 26 local GetQuestLogRewardInfo = GetQuestLogRewardInfo
Nick@64 27 local GetCurrentMapAreaID, GetMapInfo, GetMapNameByID = GetCurrentMapAreaID, GetMapInfo, GetMapNameByID
Nenue@72 28 local GetQuestBountyInfoForMapID, GetQuestLogTitle, GetQuestLogIndexByID, IsQuestComplete = GetQuestBountyInfoForMapID, GetQuestLogTitle, GetQuestLogIndexByID, IsQuestComplete
Nenue@93 29 local HaveQuestRewardData = HaveQuestRewardData
Nenue@93 30 local TQ_GetQuestLocation = C_TaskQuest.GetQuestLocation
Nenue@96 31 local InCombatLockdown, hooksecurefunc = InCombatLockdown, hooksecurefunc
Nenue@33 32
Nenue@69 33 local ToggleButton = {}
Nenue@33 34 local BROKEN_ISLES_ID, DALARAN_ID, AZSUNA_ID, VALSHARAH_ID, HIGHMOUNTAIN_ID, STORMHEIM_ID, SURAMAR_ID, EOA_ID = 1007, 1014, 1015,1018, 1024, 1017, 1033, 1096
Nenue@33 35 local WORLD_QUEST_MAPS = { [DALARAN_ID] = 'Dalaran70', [AZSUNA_ID] = 'Azsuna', [VALSHARAH_ID] = "Val'sharah",
Nenue@33 36 [HIGHMOUNTAIN_ID] = 'Highmountain', [STORMHEIM_ID] = 'Stormheim', [SURAMAR_ID] = 'Suramar', [EOA_ID] = 'EyeOfAszhara', }
Nenue@33 37
Nenue@33 38 local REWARD_CASH = WORLD_QUEST_REWARD_TYPE_FLAG_GOLD
Nenue@33 39 local REWARD_ARTIFACT_POWER = WORLD_QUEST_REWARD_TYPE_FLAG_ARTIFACT_POWER
Nenue@33 40 local REWARD_GEAR = WORLD_QUEST_REWARD_TYPE_FLAG_EQUIPMENT
Nenue@33 41 local REWARD_CURRENCY = WORLD_QUEST_REWARD_TYPE_FLAG_ORDER_RESOURCES
Nenue@33 42 local REWARD_REAGENT = WORLD_QUEST_REWARD_TYPE_FLAG_MATERIALS
Nenue@72 43 local SCALE_FACTORS = { 0.25, 0.7, 1 }
Nenue@33 44
Nenue@72 45 local BountyBoard = WorldMapFrame.UIElementsFrame.BountyBoard
Nenue@72 46 local ActionButton = WorldMapFrame.UIElementsFrame.ActionButton
Nenue@93 47 local defaults = {}
Nenue@72 48
Nenue@93 49 local continentScanned
Nenue@93 50 local layoutDirty = true
Nenue@93 51 local bountiesDirty = true
Nenue@93 52 local artifactPowerDirty = true
Nenue@96 53 local hooksDirty = true
Nenue@93 54 local currentScale = WorldMapDetailFrame:GetScale()
Nenue@93 55 local canTargetQuests
Nenue@93 56 local isDataLoaded = true
Nenue@93 57 local artifactKnowledgeLevel
Nenue@93 58 local superTrackedQuestID
Nenue@93 59 local lastRefresh
Nenue@93 60 local refreshReason
Nenue@93 61
Nenue@93 62 local bountyQuests = {}
Nenue@93 63 local bountyInfo = {}
Nenue@93 64 local bountyDisplayLocation, bountyLockedQuestID, selectedBountyIndex, selectedBountyQuestID
Nenue@93 65
Nenue@93 66 local totalPins = 0
Nenue@93 67 local numShown = 0
Nenue@93 68 local numLoaded = 0
Nenue@93 69 local numOverlays = 1
Nenue@93 70 local scaleConstant = 1
Nenue@75 71 local pinBaseIndex = 1500
Nenue@75 72 local overlayBaseIndex = 1580
Nenue@93 73
Nenue@93 74 local artifactKnowldegeSpells = {
Nenue@93 75 [207856] = true,
Nenue@93 76 [209203] = true,
Nenue@93 77 [209204] = true,
Nenue@93 78 [209205] = true,
Nenue@93 79 [209206] = true,
Nenue@93 80 [209207] = true,
Nenue@93 81 [209208] = true,
Nenue@93 82 [209209] = true,
Nenue@93 83 [209210] = true,
Nenue@93 84 [209211] = true,
Nenue@93 85 [209212] = true,
Nenue@93 86 [219978] = true,
Nenue@93 87 [227852] = true,
Nenue@93 88 [236477] = true,
Nenue@93 89 [236489] = true,
Nenue@93 90 [236302] = true,
Nenue@93 91 [236488] = true,
Nenue@93 92 [236490] = true,
Nenue@93 93 [240475] = true,
Nenue@93 94 [243176] = true,
Nenue@93 95 [243177] = true,
Nenue@93 96 [243178] = true,
Nenue@93 97 [243182] = true,
Nenue@93 98 [243183] = true,
Nenue@93 99 [243187] = true,
Nenue@93 100 [245133] = true,
Nenue@93 101 }
Nenue@33 102
Nenue@33 103 --%debug%
Nenue@33 104 local SetTimedCallbackForAllPins = function(seconds, callback)
Nenue@33 105 C_Timer.After(seconds, function()
Nenue@33 106 for id, pin in pairs(WorldPlanQuests.QuestsByID) do
Nenue@33 107 callback(pin)
Nenue@33 108 end
Nenue@33 109 end)
Nenue@33 110 end
Nenue@33 111
Nenue@93 112 function Module:OnLoad()
Nenue@93 113 --print('|cFFFF4400'..self:GetName()..':OnLoad()')
Nenue@52 114
Nenue@93 115 self:SetParent(WorldMapFrame.UIElementsFrame)
Nenue@93 116 WorldPlan:AddHandler(self, defaults)
Nenue@93 117
Nenue@93 118 for areaID, fileName in pairs(WORLD_QUEST_MAPS) do
Nenue@93 119 db.QuestsByZone[areaID] = {}
Nenue@33 120 end
Nenue@93 121
Nenue@93 122 -- WORLD_MAP_UPDATE and PLAYER_ENTERING_WORLD are passed down from a higher level
Nenue@93 123 self:RegisterEvent('WORLD_QUEST_COMPLETED_BY_SPELL')
Nenue@93 124 self:RegisterEvent('SUPER_TRACKED_QUEST_CHANGED')
Nenue@93 125 self:RegisterEvent('SKILL_LINES_CHANGED')
Nenue@93 126 self:RegisterEvent('ARTIFACT_UPDATE')
Nenue@93 127 self:RegisterEvent('QUEST_LOG_UPDATE')
Nenue@93 128 self:RegisterEvent('UNIT_SPELLCAST_STOP')
Nenue@93 129 end
Nenue@93 130
Nenue@93 131 function Module:OnEvent (event, ...)
Nenue@93 132 print('|cFFFFFF00OnEvent() '..event..'|r', GetTime(), ...)
Nenue@93 133 if (event == 'QUEST_LOG_UPDATE') then
Nenue@93 134 self:UpdateBounties(event)
Nenue@93 135 elseif event == 'WORLD_QUEST_COMPLETED_BY_SPELL' then
Nenue@93 136 local questID = ...
Nenue@93 137 if questID and db.QuestsByID[questID] then
Nenue@93 138 db.QuestsByID[questID]:Release()
Nenue@93 139 end
Nenue@93 140 self:Refresh(event)
Nenue@93 141 elseif event == 'SKILL_LINES_CHANGED' or event == 'CURRENT_SPELL_CAST_CHANGED' then
Nenue@93 142 self:Refresh(event)
Nenue@93 143 elseif event == 'ARTIFACT_UPDATE' then
Nenue@93 144 self:UpdateArtifactPower()
Nenue@93 145 elseif event == 'MODIFIER_STATE_CHANGED' then
Nenue@93 146 self:UpdateModifierState()
Nenue@93 147 elseif event == 'SUPER_TRACKED_QUEST_CHANGED' then
Nenue@93 148 if superTrackedQuestID and db.QuestsByID[superTrackedQuestID] then
Nenue@93 149 db.QuestsByID[superTrackedQuestID].isStale = true
Nenue@93 150 end
Nenue@93 151 local newID = GetSuperTrackedQuestID()
Nenue@93 152 if newID and db.QuestsByID[newID] then
Nenue@93 153 db.QuestsByID[newID].isStale = true
Nenue@93 154 end
Nenue@93 155 elseif event == 'UNIT_SPELLCAST_STOP' then
Nenue@93 156 local name, _, _, _, spellID = ...
Nenue@93 157 if artifactKnowldegeSpells[spellID] then
Nenue@93 158 db.log('AK spellcast ended ' .. tostring(name) .. ' ('.. tostring(spellID)..')')
Nenue@93 159 self:UpdateArtifactPower()
Nenue@93 160 end
Nenue@93 161 end
Nenue@93 162 end
Nenue@93 163
Nenue@93 164 function Module:OnUpdate(sinceLast)
Nenue@93 165 if WorldPlanData.DebugEnabled then
Nenue@93 166 if self.refreshBenchMarkTicker then
Nenue@93 167 --print(self.refreshBenchMarkTicker)
Nenue@93 168 self.refreshBenchMarkTicker = self.refreshBenchMarkTicker - 1
Nenue@93 169
Nenue@93 170 if self.refreshBenchMarkTicker == 0 then
Nenue@93 171
Nenue@93 172 self.refreshTime = floor((GetTime() - self.refreshBenchMark) * 1000)
Nenue@93 173 self.debugMessage:SetText(self.refreshTime)
Nenue@93 174 self.refreshBenchMarkTicker = nil
Nenue@69 175 end
Nenue@69 176 else
Nenue@93 177 self.refreshBenchMark = GetTime()
Nenue@69 178 end
Nenue@69 179 end
Nenue@65 180
Nenue@93 181 if self.filtersDirty or self.isStale then
Nenue@93 182 self:Refresh()
Nenue@67 183 end
Nenue@72 184
Nenue@93 185 if #db.UpdatedPins >= 1 then
Nenue@93 186 --print('|cFF00FF88pending update', #db.UpdatedPins)
Nenue@93 187 self:UpdateNext()
Nenue@93 188 end
Nenue@93 189 end
Nenue@72 190
Nenue@93 191 local callbacks = {}
Nenue@69 192 callbacks.ClickWorldMapActionButton = function(WorldQuests)
Nenue@73 193 WorldQuests:Refresh('CLICK_MAP_ACTION_BUTTON')
Nenue@69 194 end
Nenue@69 195 callbacks.WorldMap_UpdateQuestBonusObjectives = function(WorldQuests)
Nenue@73 196 WorldQuests:UpdateTaskPOIs()
Nenue@69 197 end
Nenue@69 198 callbacks.WorldMapFrame_UpdateMap = function(WorldQuests)
Nenue@75 199 WorldQuests:RefreshIfChanged('WMF_UPDATE')
Nenue@69 200 end
Nenue@69 201 callbacks.WorldMapScrollFrame_ReanchorQuestPOIs = function (WorldQuests)
Nenue@75 202 WorldQuests:RefreshIfChanged('WMF_REANCHOR')
Nenue@69 203 end
Nenue@69 204
Nenue@72 205 callbacks[BountyBoard] = {}
Nenue@72 206 callbacks[BountyBoard].SetSelectedBountyIndex = function(WorldQuests)
Nenue@72 207 WorldQuests:UpdateBounties('BOUNTY_SELECTED')
Nenue@73 208 WorldQuests:Refresh('BOUNTY_SELECTED')
Nenue@72 209 end
Nenue@67 210
Nenue@72 211 callbacks[ActionButton] = {}
Nenue@72 212 callbacks[ActionButton].UpdateCastingState = function(WorldQuests)
Nenue@73 213 WorldQuests:Refresh('CASTING_STATE_CHANGED')
Nenue@67 214 end
Nenue@67 215
Nenue@96 216 callbacks.UseWorldMapActionButtonSpellOnQuest = function(questID)
Nenue@96 217 if db.QuestsByID[questID] then
Nenue@96 218 db.QuestsByID[questID].isStale = true
Nenue@93 219 end
Nenue@96 220 end
Nenue@96 221
Nenue@96 222 function Module:SetupCallbacks()
Nenue@96 223 if InCombatLockdown() then
Nenue@96 224 return nil
Nenue@96 225 end
Nenue@96 226 print('SetupCallbacks()')
Nenue@93 227 for target, arg in pairs(callbacks) do
Nenue@93 228 --print(type(target))
Nenue@93 229 if type(target) == 'table' then
Nenue@93 230 local callerName = target:GetName() or tostring(target)
Nenue@93 231 for name, method in pairs(arg) do
Nenue@93 232 --print(callerName, arg)
Nenue@93 233 hooksecurefunc(target, name, function(...)
Nenue@93 234 self:OnSecureHook(callerName .. '.' .. name, method, ...)
Nenue@93 235 end)
Nenue@93 236 end
Nenue@93 237 else
Nenue@93 238 hooksecurefunc(target, function(...)
Nenue@93 239 self:OnSecureHook(target, arg, ...)
Nenue@93 240 end)
Nenue@93 241 end
Nenue@93 242 end
Nenue@93 243
Nenue@93 244
Nenue@96 245 end
Nenue@96 246
Nenue@96 247 function Module:Setup()
Nenue@96 248 --print('|cFFFF4400'..self:GetName()..':Setup()')
Nenue@96 249 for mapID, mapName in pairs(WORLD_QUEST_MAPS) do
Nenue@96 250 db.QuestsByZone[mapID] = {}
Nenue@96 251 end
Nenue@96 252
Nenue@96 253 hooksDirty = self:SetupCallbacks()
Nenue@96 254
Nenue@93 255 self:SetAllPoints(WorldMapFrame.UIElementsFrame)
Nenue@93 256 self:UpdateArtifactPower()
Nenue@93 257 self:UpdateBounties('SETUP')
Nenue@93 258 self:Show()
Nenue@93 259 end
Nenue@93 260
Nenue@93 261 function Module:OnMapInfo(isBrokenIsle, isZoomedOut, mapAreaID, isNewMap, isMapOpen)
Nenue@93 262 if isNewMap or self.isStale then
Nenue@93 263 print('|cFF0088FFOnMapInfo()|r, mapAreaID =', mapAreaID,'visible =', isMapOpen, 'changed =', isNewMap)
Nenue@93 264 layoutDirty = true
Nenue@93 265 self:Refresh('WORLD_MAP_CHANGED')
Nenue@93 266 end
Nenue@93 267 end
Nenue@93 268
Nenue@49 269 function Module:OnConfigUpdate()
Nenue@75 270 --print('|cFFFFFF00OnConfigUpdate()|r')
Nenue@49 271 if db.Config.FadeWhileGrouped then
Nenue@49 272 db.PinAlpha = 0.15
Nenue@49 273 else
Nenue@49 274 db.PinAlpha = 1
Nenue@49 275 end
Nenue@67 276
Nenue@67 277 if not db.Config.EnablePins then
Nenue@67 278 for _, pin in pairs(db.QuestsByID) do
Nenue@67 279 pin:SetShown(false)
Nenue@67 280 end
Nenue@67 281 end
Nenue@45 282 end
Nenue@33 283
Nenue@69 284 function Module:OnSecureHook(callbackName, func, ...)
Nenue@75 285 --rprint('|cFFFF4400'..callbackName..'|r', ...)
Nenue@69 286 func(self, ...)
Nenue@45 287 end
Nenue@40 288
Nenue@93 289 function Module:UpdateModifierState()
Nenue@33 290
Nenue@33 291 end
Nenue@33 292
Nenue@93 293 function Module:UpdateTaskPOIs()
Nenue@93 294 canTargetQuests = SpellCanTargetQuest()
Nenue@93 295 for i = 1, NUM_WORLDMAP_TASK_POIS do
Nenue@93 296 local poiFrame = _G['WorldMapFrameTaskPOI'..i]
Nenue@93 297 if poiFrame and poiFrame.worldQuest then
Nenue@93 298 local pin = db.QuestsByID[poiFrame.questID]
Nenue@93 299 if pin and pin.used and canTargetQuests and IsQuestIDValidSpellTarget(pin.questID) then
Nenue@93 300 poiFrame:Show()
Nenue@93 301 else
Nenue@93 302 poiFrame:Hide()
Nenue@93 303 end
Nenue@93 304 end
Nenue@93 305 end
Nenue@93 306 end
Nenue@93 307 -- re-anchors and scales pins that have had either of these changed due to data loading delays
Nenue@93 308 function Module:UpdateNext()
Nenue@93 309 --print('|cFF00FF88UpdateNext()')
Nenue@93 310 local pin = tremove(db.UpdatedPins)
Nenue@96 311 pin:CheckFilterRules()
Nenue@40 312
Nenue@93 313 local scaleFactor = SCALE_FACTORS[(pin.dataLoaded and not pin.filtered) and scaleConstant or 1]
Nenue@93 314 --print(pin.title, pin.dataLoaded and not pin.filtered, scaleFactor)
Nenue@93 315 if pin.used then
Nenue@96 316 pin:SetShown(true)
Nenue@93 317 pin:SetAnchor(nil, pin.x, pin.y, self.hostWidth, self.hostHeight, scaleFactor)
Nenue@96 318 pin:Refresh()
Nenue@96 319 else
Nenue@96 320 print('|cFFFF4400flagging queued pin that got hidden:', pin.title)
Nenue@96 321 pin.isStale = true
Nenue@33 322 end
Nenue@33 323 end
Nenue@33 324
Nenue@72 325 function Module:UpdateBounties(...)
Nenue@75 326 print('|cFF00FF88BountyInfo()|r', ...)
Nenue@72 327 wipe(db.BountiesByFactionID)
Nenue@75 328 wipe(db.BountiesByQuestID)
Nenue@72 329
Nenue@72 330 db.selectedBounty = nil
Nenue@72 331 selectedBountyIndex = BountyBoard:GetSelectedBountyIndex()
Nenue@75 332 db.Bounties, bountyDisplayLocation, bountyLockedQuestID = GetQuestBountyInfoForMapID(db.currentMapID, db.Bounties)
Nenue@72 333 local numBounties = 0
Nenue@75 334 for index, info in ipairs(db.Bounties) do
Nenue@72 335 numBounties = numBounties + 1
Nenue@73 336 info.index = index
Nenue@73 337 info.complete = IsQuestComplete(info.questID)
Nenue@73 338 if not info.complete then
Nenue@73 339 db.BountiesByFactionID[info.factionID] = info
Nenue@75 340 db.BountiesByQuestID[info.questID] = info
Nenue@72 341 if index == selectedBountyIndex then
Nenue@73 342 db.selectedBounty = info
Nenue@73 343 selectedBountyQuestID = info.questID
Nenue@72 344 end
Nenue@73 345 print(' ', index, info.factionID, GetQuestLogTitle(GetQuestLogIndexByID(info.questID)), info.complete, (index == selectedBountyIndex) and 'SELECTED' or '')
Nenue@72 346 end
Nenue@72 347 end
Nenue@73 348 bountiesDirty = nil
Nenue@72 349 end
Nenue@72 350
Nenue@93 351 -- check current artifact knowledge and update pins accordingly
Nenue@93 352 function Module:UpdateArtifactPower(overrideLevel)
Nenue@93 353 if InCombatLockdown() then
Nenue@93 354 artifactPowerDirty = true
Nenue@93 355 return
Nenue@40 356 end
Nenue@40 357
Nenue@93 358 print('|cFF00FF88UpdateArtifactPower()|r')
Nenue@93 359 local _, akLevel = GetCurrencyInfo(1171)
Nenue@93 360 if overrideLevel then
Nenue@93 361 akLevel = overrideLevel
Nenue@40 362 end
Nenue@40 363
Nenue@93 364 --db.print('current AK', akLevel)
Nenue@93 365 if akLevel and (akLevel ~= artifactKnowledgeLevel) or (not artifactKnowledgeLevel) then
Nenue@93 366 --print('new ak level', akLevel)
Nenue@93 367 db.log('AK update ' .. tostring(artifactKnowledgeLevel) .. ' to '.. tostring(akLevel))
Nenue@93 368 for _, pin in pairs(db.QuestsByID) do
Nenue@93 369 if (pin.rewardType == REWARD_ARTIFACT_POWER) then
Nenue@93 370 print(pin.title, pin.itemNumber)
Nenue@93 371 local newAP = pin:UpdateArtifactPower()
Nenue@93 372 if newAP then
Nenue@93 373 pin.itemNumber = newAP
Nenue@93 374 print(newAP)
Nenue@93 375 else
Nenue@93 376 pin.dataLoaded = nil
Nenue@93 377 end
Nenue@93 378 pin.isStale = true
Nenue@93 379 end
Nenue@33 380 end
Nenue@93 381 artifactKnowledgeLevel = akLevel
Nenue@40 382 end
Nenue@93 383 artifactPowerDirty = nil
Nenue@75 384 end
Nenue@40 385
Nenue@72 386 local msg = '|cFF00FF88WorldQuests:Refresh()|r|cFF00FFFF'
Nenue@72 387 function Module:Refresh(...)
Nenue@96 388
Nenue@96 389 if hooksDirty then
Nenue@96 390 hooksDirty = self:SetupCallbacks()
Nenue@96 391 end
Nenue@96 392
Nenue@96 393
Nenue@34 394 if not self:IsVisible() then
Nenue@75 395 print('|cFFFF4400Refresh()|r', ...)
Nenue@75 396 return
Nenue@73 397 else
Nenue@75 398 if lastRefresh == GetTime() then
Nenue@75 399 print('|cFFFF4400multiple refreshes tried')
Nenue@75 400 end
Nenue@75 401 lastRefresh = GetTime()
Nenue@75 402 print(msg, lastRefresh, ...)
Nenue@40 403 end
Nenue@73 404
Nenue@67 405 if not db.Config.EnablePins then
Nenue@69 406 numShown = 0
Nenue@76 407 self.refreshBenchMark = GetTime()
Nenue@76 408 self.refreshBenchMarkTicker = 2
Nenue@76 409 print('starting bench', self.refreshBenchMark)
Nenue@67 410 return
Nenue@67 411 end
Nenue@67 412
Nenue@72 413 scaleConstant = db.isContinentMap and 2 or 3
Nenue@72 414 canTargetQuests = SpellCanTargetQuest()
Nenue@67 415
Nenue@40 416 for index, pin in pairs(db.QuestsByID) do
Nenue@40 417 pin.used = nil
Nenue@40 418 end
Nenue@40 419
Nenue@95 420 self:UpdateAnchors(...)
Nenue@72 421
Nenue@93 422 if artifactPowerDirty and not InCombatLockdown() then
Nenue@93 423 self:UpdateArtifactPower()
Nenue@93 424 end
Nenue@69 425 -- calculate quests shown
Nenue@65 426 numShown = 0
Nenue@65 427 numLoaded = 0
Nick@60 428 for questID, pin in pairs(db.QuestsByID) do
Nick@60 429 local oV = pin:IsShown()
Nick@60 430 if pin.used then
Nenue@96 431 print('show', pin.title)
Nick@60 432 pin.throttle = 1
Nick@60 433 pin:SetShown(true)
Nenue@65 434 numShown = numShown + 1
Nenue@65 435 if pin.dataLoaded then
Nenue@65 436 numLoaded = numLoaded + 1
Nenue@65 437 end
Nenue@65 438
Nick@60 439 else
Nenue@96 440 if pin:IsShown() then
Nenue@96 441 print('|cFFFF4400need to remove', pin.title)
Nenue@96 442
Nick@60 443 end
Nenue@96 444
Nenue@69 445 pin.hideReason = "Not used in map area " .. (db.currentMapID)
Nenue@75 446 pin:SetShown(false)
Nick@60 447 end
Nenue@93 448
Nick@60 449 end
Nenue@93 450
Nenue@65 451
Nenue@75 452 --
Nenue@93 453 self.refreshBenchMark = GetTime()
Nenue@93 454 self.refreshBenchMarkTicker = 2
Nenue@93 455 print('starting bench', self.refreshBenchMark)
Nenue@76 456
Nenue@75 457 --
Nenue@65 458
Nenue@73 459 layoutDirty = nil
Nenue@40 460 self.isStale = nil
Nenue@54 461 self.sizesDirty = nil
Nenue@66 462 self.isZoomDirty = nil
Nenue@75 463
Nenue@93 464 if WorldPlanSummary then
Nenue@93 465 WorldPlanSummary.isStale = true
Nenue@93 466 end
Nenue@93 467
Nenue@40 468 end
Nenue@40 469
Nenue@75 470 function Module:RefreshIfChanged(event)
Nenue@69 471 local scaleCheck = WorldMapDetailFrame:GetScale()
Nenue@73 472 refreshReason = nil
Nenue@69 473 if scaleCheck ~= currentScale then
Nenue@73 474 refreshReason = 'map scale updated'
Nenue@69 475 currentScale = scaleCheck
Nenue@75 476 layoutDirty = true
Nenue@72 477 elseif self.isStale or layoutDirty then
Nenue@73 478 refreshReason = 'layout is marked dirty'
Nenue@73 479 end
Nenue@73 480 if not refreshReason then
Nenue@73 481 return
Nenue@73 482 end
Nenue@73 483
Nenue@73 484 if self:IsVisible() then
Nenue@73 485 print('|cFF00FFFFRefreshIfChanged()|r', refreshReason)
Nenue@75 486 self:Refresh(event)
Nenue@73 487 else
Nenue@75 488 print('|cFF00FFFFRefreshIfChanged()|r', refreshReason)
Nenue@73 489 self.isStale = true
Nenue@69 490 end
Nenue@69 491 end
Nenue@69 492
Nenue@93 493 -- Walks the current map tree and fires updates as needed
Nenue@95 494 function Module:UpdateAnchors (event)
Nenue@40 495 wipe(self.UsedPositions)
Nenue@74 496 local hostWidth, hostHeight = WorldMapPOIFrame:GetSize()
Nenue@74 497
Nenue@74 498 if (hostWidth ~= self.hostWidth) or (hostHeight ~= self.hostHeight) then
Nenue@74 499 self.hostWidth, self.hostHeight = hostWidth, hostHeight
Nenue@74 500 layoutDirty = true
Nenue@74 501 end
Nenue@74 502
Nenue@95 503 print('|cFF00FF00UpdateAnchors()', event)
Nenue@33 504 local mapFileName, textureHeight, textureWidth, isMicroDungeon, microDungeonMapName = GetMapInfo()
Nenue@33 505 if isMicroDungeon then
Nenue@33 506 return
Nenue@33 507 end
Nenue@69 508
Nenue@65 509 isDataLoaded = true
Nenue@67 510 local taskInfo = TQ_GetQuestsForPlayerByMapID(db.currentMapID)
Nenue@40 511 if taskInfo then
Nenue@69 512 self:UpdateQuestsForMap(taskInfo, db.currentMapID)
Nenue@33 513 end
Nenue@67 514 local numZones = MC_GetNumZones(db.currentMapID)
Nenue@33 515 if numZones then
Nenue@33 516 for i = 1, numZones do
Nenue@67 517 local mapAreaID = MC_GetZoneInfo(db.currentMapID, i)
Nenue@67 518 local taskInfo = TQ_GetQuestsForPlayerByMapID(mapAreaID, db.currentMapID)
Nenue@82 519
Nenue@82 520 db.QuestsByZone[mapAreaID] = db.QuestsByZone[mapAreaID] or {}
Nenue@82 521
Nenue@40 522 if taskInfo then
Nenue@69 523 self:UpdateQuestsForMap(taskInfo, mapAreaID)
Nenue@40 524 end
Nenue@33 525 end
Nenue@33 526 end
Nenue@33 527 end
Nenue@33 528
Nenue@96 529 -- Attempt to display the pins for quests in taskInfo
Nenue@93 530 function Module:UpdateQuestsForMap(taskInfo, mapID)
Nenue@93 531 print('|cFF00FF00UpdateQuestsForMap()|r', GetMapNameByID(mapID), GetMapNameByID(db.currentMapID), layoutDirty)
Nenue@93 532 if db.QuestsByZone[mapID] then
Nenue@93 533 wipe(db.QuestsByZone[mapID])
Nenue@93 534 elseif db.isBrokenIsle then
Nenue@93 535 continentScanned = true
Nenue@93 536 end
Nenue@96 537 print('layoutDirty =',layoutDirty)
Nenue@93 538
Nenue@93 539 for index, info in pairs(taskInfo) do
Nenue@93 540 local questID, x, y = info.questId, info.x, info.y
Nenue@93 541 local pin = self:AcquirePin(info)
Nenue@93 542
Nenue@96 543 if pin.canShow then
Nenue@93 544 pin.used = true
Nenue@96 545 print('using', pin.title, (pin.owningFrame ~= WorldMapFrame))
Nenue@96 546 if layoutDirty or (pin.owningFrame ~= WorldMapFrame) then
Nenue@93 547 local scaleFactor = SCALE_FACTORS[(not pin.filtered and scaleConstant) or 1]
Nenue@93 548 pin.owningFrame = WorldMapFrame
Nenue@93 549 pin:SetAnchor(WorldMapPOIFrame, x, y, self.hostWidth, self.hostHeight, scaleFactor)
Nenue@93 550 if pin.isStale then
Nenue@93 551 pin:Refresh('WORLDMAP_REFRESH ' .. GetTime())
Nenue@93 552 end
Nenue@93 553 end
Nenue@96 554 if db.QuestsByZone[mapID] then
Nenue@93 555 db.QuestsByZone[mapID][questID] = pin
Nenue@93 556 end
Nenue@96 557 else
Nenue@96 558 print('|cFFFF4400not using|r', pin.title)
Nenue@93 559 end
Nenue@93 560 end
Nenue@67 561 end
Nenue@93 562
Nenue@93 563 -- locates or creates a corresponding pin frame for the provided TaskInfo data
Nenue@93 564 function Module:AcquirePin (info)
Nenue@93 565 local questID = info.questId
Nenue@93 566 if not (questID and QuestUtils_IsQuestWorldQuest(questID)) then
Nenue@93 567 return nil
Nenue@93 568 end
Nenue@93 569
Nenue@93 570 local pin = db.QuestsByID[questID]
Nenue@93 571 if not pin then
Nenue@93 572 local numFree = #db.FreePins
Nenue@93 573 if numFree >= 1 then
Nenue@93 574 pin = tremove(db.FreePins, numFree)
Nenue@93 575 print('|cFF00FF00Re-using', pin:GetName())
Nenue@93 576 else
Nenue@93 577 totalPins = totalPins + 1
Nenue@93 578 local name = 'WorldPlanQuestMarker' .. numOverlays
Nenue@93 579 print('|cFF00FF00Creating', name)
Nenue@93 580 pin = CreateFrame('Frame', name, WorldMapPOIFrame, 'WorldPlanQuestPin')
Nenue@93 581
Nenue@93 582 pin:SetID(totalPins)
Nenue@93 583 numOverlays = numOverlays + 1
Nenue@93 584 --pin.iconBorder:SetVertexColor(0,0,0,1)
Nenue@93 585 end
Nenue@93 586 pin.questID = questID
Nenue@93 587 pin.worldQuest = true
Nenue@93 588 pin.throttle = pin.updateRate
Nenue@93 589 pin.isNew = true
Nenue@93 590 pin.currentWidth = nil
Nenue@93 591 db.QuestsByID[questID] = pin
Nenue@93 592 tinsert(db.UsedPins, pin)
Nenue@93 593 end
Nenue@93 594
Nenue@93 595 if IsQuestComplete(questID) then
Nenue@93 596 pin:Release()
Nenue@93 597 return nil
Nenue@93 598 elseif info then
Nenue@93 599 pin.inProgress = info.inProgress
Nenue@93 600 pin.floor = info.floor
Nenue@93 601 pin.numObjectives = info.numObjectives or 0
Nenue@93 602 if info.x and info.y then
Nenue@93 603 if (info.x ~= pin.x) or (info.y ~= pin.y) then
Nenue@93 604 pin.isStale = true
Nenue@93 605 --rprint('|cFFFF4400SetCoords|r', info.x, info.y)
Nenue@93 606 end
Nenue@93 607 end
Nenue@93 608 end
Nenue@93 609
Nenue@93 610 pin.x = info.x or pin.x
Nenue@93 611 pin.y = info.y or pin.y
Nenue@93 612
Nenue@93 613 if not HaveQuestRewardData(questID) then
Nenue@93 614 TQ_RequestPreloadRewardData(questID);
Nenue@93 615 end
Nenue@93 616
Nenue@93 617 if (not pin.dataLoaded) then
Nenue@93 618 local dataLoaded = pin:GetData()
Nenue@93 619 if dataLoaded then
Nenue@93 620 WorldPlan.dataFlush = true
Nenue@93 621 else
Nenue@93 622 isDataLoaded = false
Nenue@93 623 end
Nenue@93 624 end
Nenue@93 625
Nenue@93 626 pin.isActive = TQ_IsActive(questID)
Nenue@93 627 pin:GetCriteriaState()
Nenue@93 628 pin:CheckFilterRules()
Nenue@93 629 --rprint(pin:GetID(), pin.filtered, pin.used)
Nenue@93 630 return pin
Nenue@93 631 end
Nenue@93 632
Nenue@93 633 function Module:Debug(...)
Nenue@93 634 print(...)
Nenue@67 635 end