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1 -- WorldPlan
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2 -- WorldQuests.lua
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3 -- Created: 11/2/2016 3:40 PM
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4 -- %file-revision%
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5
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6 local print = DEVIAN_WORKSPACE and function(...) _G.print('WorldQuests', ...) end or nop
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7 local rprint = DEVIAN_WORKSPACE and function(...) _G.print('WQRefresh', ...) end or nop
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8 local qprint = DEVIAN_WORKSPACE and function(...) _G.print('POI', ...) end or nop
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9 local wprint = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or nop
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10 local mprint = DEVIAN_WORKSPACE and function(...) _G.print('Canvas', ...) end or nop
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11 local _, db = ...
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12 local Module = WorldPlanQuestsMixin
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13
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14 local _G = _G
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15 local type, tostring, tonumber, pairs, ipairs = type, tostring, tonumber, pairs, ipairs
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16 local MC_GetNumZones, MC_GetZoneInfo = C_MapCanvas.GetNumZones, C_MapCanvas.GetZoneInfo
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17 local TQ_GetQuestsForPlayerByMapID = C_TaskQuest.GetQuestsForPlayerByMapID -- This function is not yet documented
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18 local TQ_GetQuestZoneID = C_TaskQuest.GetQuestZoneID
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19 local TQ_IsActive = C_TaskQuest.IsActive
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20 local TQ_RequestPreloadRewardData = C_TaskQuest.RequestPreloadRewardData
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21 local pairs, ipairs, tinsert, tremove, wipe = pairs, ipairs, tinsert, tremove, table.wipe
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22 local GetTaskInfo, GetTasksTable, HaveQuestData = GetTaskInfo, GetTasksTable, HaveQuestData
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23 local GetTime = GetTime
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24 local SpellCanTargetQuest, IsQuestIDValidSpellTarget = SpellCanTargetQuest, IsQuestIDValidSpellTarget
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25 local tonumber, abs = tonumber, math.abs
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26 local GetQuestLogRewardInfo = GetQuestLogRewardInfo
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27 local GetCurrentMapAreaID, GetMapInfo, GetMapNameByID = GetCurrentMapAreaID, GetMapInfo, GetMapNameByID
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28 local GetQuestBountyInfoForMapID, GetQuestLogTitle, GetQuestLogIndexByID, IsQuestComplete = GetQuestBountyInfoForMapID, GetQuestLogTitle, GetQuestLogIndexByID, IsQuestComplete
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29 local HaveQuestRewardData = HaveQuestRewardData
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30 local TQ_GetQuestLocation = C_TaskQuest.GetQuestLocation
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31 local InCombatLockdown, hooksecurefunc = InCombatLockdown, hooksecurefunc
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32
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33 local ToggleButton = {}
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34 local BROKEN_ISLES_ID, DALARAN_ID, AZSUNA_ID, VALSHARAH_ID, HIGHMOUNTAIN_ID, STORMHEIM_ID, SURAMAR_ID, EOA_ID = 1007, 1014, 1015,1018, 1024, 1017, 1033, 1096
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35 local WORLD_QUEST_MAPS = { [DALARAN_ID] = 'Dalaran70', [AZSUNA_ID] = 'Azsuna', [VALSHARAH_ID] = "Val'sharah",
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36 [HIGHMOUNTAIN_ID] = 'Highmountain', [STORMHEIM_ID] = 'Stormheim', [SURAMAR_ID] = 'Suramar', [EOA_ID] = 'EyeOfAszhara', }
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37
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38 local REWARD_CASH = WORLD_QUEST_REWARD_TYPE_FLAG_GOLD
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39 local REWARD_ARTIFACT_POWER = WORLD_QUEST_REWARD_TYPE_FLAG_ARTIFACT_POWER
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40 local REWARD_GEAR = WORLD_QUEST_REWARD_TYPE_FLAG_EQUIPMENT
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41 local REWARD_CURRENCY = WORLD_QUEST_REWARD_TYPE_FLAG_ORDER_RESOURCES
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42 local REWARD_REAGENT = WORLD_QUEST_REWARD_TYPE_FLAG_MATERIALS
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43 local SCALE_FACTORS = { 0.25, 0.7, 1 }
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44
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45 local BountyBoard = WorldMapFrame.UIElementsFrame.BountyBoard
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46 local ActionButton = WorldMapFrame.UIElementsFrame.ActionButton
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47 local defaults = {}
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48
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49 local continentScanned
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50 local layoutDirty = true
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51 local bountiesDirty = true
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52 local artifactPowerDirty = true
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53 local hooksDirty = true
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54 local currentScale = WorldMapDetailFrame:GetScale()
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55 local canTargetQuests
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56 local isDataLoaded = true
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57 local artifactKnowledgeLevel
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58 local superTrackedQuestID
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59 local lastRefresh
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60 local refreshReason
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61
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62 local bountyQuests = {}
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63 local bountyInfo = {}
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64 local bountyDisplayLocation, bountyLockedQuestID, selectedBountyIndex, selectedBountyQuestID
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65
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66 local totalPins = 0
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67 local numShown = 0
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68 local numLoaded = 0
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69 local numOverlays = 1
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70 local scaleConstant = 1
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71 local pinBaseIndex = 1500
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72 local overlayBaseIndex = 1580
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73
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74 local artifactKnowldegeSpells = {
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75 [207856] = true,
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76 [209203] = true,
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77 [209204] = true,
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78 [209205] = true,
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79 [209206] = true,
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80 [209207] = true,
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81 [209208] = true,
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82 [209209] = true,
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83 [209210] = true,
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84 [209211] = true,
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85 [209212] = true,
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86 [219978] = true,
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87 [227852] = true,
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88 [236477] = true,
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89 [236489] = true,
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90 [236302] = true,
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91 [236488] = true,
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92 [236490] = true,
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93 [240475] = true,
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94 [243176] = true,
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95 [243177] = true,
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96 [243178] = true,
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97 [243182] = true,
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98 [243183] = true,
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99 [243187] = true,
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100 [245133] = true,
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101 }
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102
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103 --%debug%
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104 local SetTimedCallbackForAllPins = function(seconds, callback)
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105 C_Timer.After(seconds, function()
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106 for id, pin in pairs(WorldPlanQuests.QuestsByID) do
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107 callback(pin)
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108 end
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109 end)
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110 end
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111
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112 function Module:OnLoad()
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113 --print('|cFFFF4400'..self:GetName()..':OnLoad()')
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114
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115 self:SetParent(WorldMapFrame.UIElementsFrame)
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116 WorldPlan:AddHandler(self, defaults)
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117
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118 for areaID, fileName in pairs(WORLD_QUEST_MAPS) do
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119 db.QuestsByZone[areaID] = {}
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120 end
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121
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122 -- WORLD_MAP_UPDATE and PLAYER_ENTERING_WORLD are passed down from a higher level
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123 self:RegisterEvent('WORLD_QUEST_COMPLETED_BY_SPELL')
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124 self:RegisterEvent('SUPER_TRACKED_QUEST_CHANGED')
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125 self:RegisterEvent('SKILL_LINES_CHANGED')
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126 self:RegisterEvent('ARTIFACT_UPDATE')
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127 self:RegisterEvent('QUEST_LOG_UPDATE')
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128 self:RegisterEvent('UNIT_SPELLCAST_STOP')
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129 end
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130
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131 function Module:OnEvent (event, ...)
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132 print('|cFFFFFF00OnEvent() '..event..'|r', GetTime(), ...)
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133 if (event == 'QUEST_LOG_UPDATE') then
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134 self:UpdateBounties(event)
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135 elseif event == 'WORLD_QUEST_COMPLETED_BY_SPELL' then
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136 local questID = ...
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137 if questID and db.QuestsByID[questID] then
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138 db.QuestsByID[questID]:Release()
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139 end
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140 self:Refresh(event)
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141 elseif event == 'SKILL_LINES_CHANGED' or event == 'CURRENT_SPELL_CAST_CHANGED' then
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142 self:Refresh(event)
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143 elseif event == 'ARTIFACT_UPDATE' then
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144 self:UpdateArtifactPower()
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145 elseif event == 'MODIFIER_STATE_CHANGED' then
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146 self:UpdateModifierState()
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147 elseif event == 'SUPER_TRACKED_QUEST_CHANGED' then
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148 if superTrackedQuestID and db.QuestsByID[superTrackedQuestID] then
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149 db.QuestsByID[superTrackedQuestID].isStale = true
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150 end
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151 local newID = GetSuperTrackedQuestID()
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152 if newID and db.QuestsByID[newID] then
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153 db.QuestsByID[newID].isStale = true
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154 end
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155 elseif event == 'UNIT_SPELLCAST_STOP' then
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156 local name, _, _, _, spellID = ...
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157 if artifactKnowldegeSpells[spellID] then
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158 db.log('AK spellcast ended ' .. tostring(name) .. ' ('.. tostring(spellID)..')')
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159 self:UpdateArtifactPower()
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160 end
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161 end
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162 end
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163
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164 function Module:OnUpdate(sinceLast)
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165 if WorldPlanData.DebugEnabled then
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166 if self.refreshBenchMarkTicker then
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167 --print(self.refreshBenchMarkTicker)
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168 self.refreshBenchMarkTicker = self.refreshBenchMarkTicker - 1
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169
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170 if self.refreshBenchMarkTicker == 0 then
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171
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172 self.refreshTime = floor((GetTime() - self.refreshBenchMark) * 1000)
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173 self.debugMessage:SetText(self.refreshTime)
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174 self.refreshBenchMarkTicker = nil
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175 end
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176 else
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177 self.refreshBenchMark = GetTime()
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178 end
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179 end
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180
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181 if self.filtersDirty or self.isStale then
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182 self:Refresh()
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183 end
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184
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185 if #db.UpdatedPins >= 1 then
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186 --print('|cFF00FF88pending update', #db.UpdatedPins)
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187 self:UpdateNext()
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188 end
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189 end
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190
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191 local callbacks = {}
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192 callbacks.ClickWorldMapActionButton = function(WorldQuests)
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193 WorldQuests:Refresh('CLICK_MAP_ACTION_BUTTON')
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194 end
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195 callbacks.WorldMap_UpdateQuestBonusObjectives = function(WorldQuests)
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196 WorldQuests:UpdateTaskPOIs()
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197 end
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198 callbacks.WorldMapFrame_UpdateMap = function(WorldQuests)
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199 WorldQuests:RefreshIfChanged('WMF_UPDATE')
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200 end
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201 callbacks.WorldMapScrollFrame_ReanchorQuestPOIs = function (WorldQuests)
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202 WorldQuests:RefreshIfChanged('WMF_REANCHOR')
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203 end
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204
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205 callbacks[BountyBoard] = {}
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206 callbacks[BountyBoard].SetSelectedBountyIndex = function(WorldQuests)
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207 WorldQuests:UpdateBounties('BOUNTY_SELECTED')
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208 WorldQuests:Refresh('BOUNTY_SELECTED')
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209 end
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210
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211 callbacks[ActionButton] = {}
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212 callbacks[ActionButton].UpdateCastingState = function(WorldQuests)
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213 WorldQuests:Refresh('CASTING_STATE_CHANGED')
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214 end
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215
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216 callbacks.UseWorldMapActionButtonSpellOnQuest = function(questID)
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217 local pin = db.QuestsByID[questID]
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218 -- calling this implies that the pin is used in some way
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219 if pin then
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220 pin:CheckFilterRules()
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221 pin.isStale = true
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222 end
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223 end
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224
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225 function Module:SetupCallbacks()
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226 if InCombatLockdown() then
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227 return true
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228 end
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229 print('SetupCallbacks()')
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230 for target, arg in pairs(callbacks) do
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231 --print(type(target))
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232 if type(target) == 'table' then
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233 local callerName = target:GetName() or tostring(target)
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234 for name, method in pairs(arg) do
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235 --print(callerName, arg)
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236 hooksecurefunc(target, name, function(...)
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237 self:OnSecureHook(callerName .. '.' .. name, method, ...)
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238 end)
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239 end
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240 else
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241 hooksecurefunc(target, function(...)
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242 self:OnSecureHook(target, arg, ...)
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243 end)
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244 end
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245 end
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246 end
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247
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248 function Module:Setup()
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249 --print('|cFFFF4400'..self:GetName()..':Setup()')
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250 for mapID, mapName in pairs(WORLD_QUEST_MAPS) do
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251 db.QuestsByZone[mapID] = {}
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252 end
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253
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254 hooksDirty = self:SetupCallbacks()
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255
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256 self:SetAllPoints(WorldMapFrame.UIElementsFrame)
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257 self:UpdateArtifactPower()
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258 self:UpdateBounties('SETUP')
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259 self:Show()
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260 end
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261
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262 function Module:OnMapInfo(isBrokenIsle, isZoomedOut, mapAreaID, isNewMap, isMapOpen)
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263 if isNewMap or self.isStale then
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264 print('|cFF0088FFOnMapInfo()|r, mapAreaID =', mapAreaID,'visible =', isMapOpen, 'changed =', isNewMap)
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265 layoutDirty = true
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266 self:Refresh('WORLD_MAP_CHANGED')
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267 end
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268 end
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269
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270 function Module:OnConfigUpdate()
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271 --print('|cFFFFFF00OnConfigUpdate()|r')
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272 if db.Config.FadeWhileGrouped then
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273 db.PinAlpha = 0.15
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274 else
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275 db.PinAlpha = 1
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276 end
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277
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278 if not db.Config.EnablePins then
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279 for _, pin in pairs(db.QuestsByID) do
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280 pin:SetShown(false)
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281 end
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282 end
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283 end
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284
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285 function Module:OnSecureHook(callbackName, func, ...)
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286 print('|cFFFF4400'..callbackName..'|r', ...)
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287 func(self, ...)
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288 end
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289
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290 function Module:UpdateModifierState()
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291
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292 end
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293
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294 function Module:UpdateTaskPOIs()
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295 canTargetQuests = SpellCanTargetQuest()
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296 for i = 1, NUM_WORLDMAP_TASK_POIS do
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297 local poiFrame = _G['WorldMapFrameTaskPOI'..i]
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298 if poiFrame and poiFrame.worldQuest then
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299 local pin = db.QuestsByID[poiFrame.questID]
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300 if pin and pin.used and canTargetQuests and IsQuestIDValidSpellTarget(pin.questID) then
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301 poiFrame:Show()
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302 else
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303 poiFrame:Hide()
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304 end
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305 end
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306 end
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307 end
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308 -- re-anchors and scales pins that have had either of these changed due to data loading delays
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309 function Module:UpdateNext()
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310 --print('|cFF00FF88UpdateNext()')
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311 local pin = tremove(db.UpdatedPins)
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312 pin:CheckFilterRules()
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313
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314 local scaleFactor = SCALE_FACTORS[(pin.dataLoaded and not pin.filtered) and scaleConstant or 1]
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315 --print(pin.title, pin.dataLoaded and not pin.filtered, scaleFactor)
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316 if pin.used then
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317 pin:SetShown(true)
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318 pin:SetAnchor(nil, pin.x, pin.y, self.hostWidth, self.hostHeight, scaleFactor)
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319 pin:Refresh()
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320 else
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321 print('|cFFFF4400flagging queued pin that got hidden:', pin.title)
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322 pin.isStale = true
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323 end
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324 end
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325
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326 function Module:UpdateBounties(...)
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327 print('|cFF00FF88BountyInfo()|r', ...)
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328 wipe(db.BountiesByFactionID)
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329 wipe(db.BountiesByQuestID)
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330
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331 db.selectedBounty = nil
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Nenue@72
|
332 selectedBountyIndex = BountyBoard:GetSelectedBountyIndex()
|
Nenue@75
|
333 db.Bounties, bountyDisplayLocation, bountyLockedQuestID = GetQuestBountyInfoForMapID(db.currentMapID, db.Bounties)
|
Nenue@72
|
334 local numBounties = 0
|
Nenue@75
|
335 for index, info in ipairs(db.Bounties) do
|
Nenue@72
|
336 numBounties = numBounties + 1
|
Nenue@73
|
337 info.index = index
|
Nenue@73
|
338 info.complete = IsQuestComplete(info.questID)
|
Nenue@73
|
339 if not info.complete then
|
Nenue@73
|
340 db.BountiesByFactionID[info.factionID] = info
|
Nenue@75
|
341 db.BountiesByQuestID[info.questID] = info
|
Nenue@72
|
342 if index == selectedBountyIndex then
|
Nenue@73
|
343 db.selectedBounty = info
|
Nenue@73
|
344 selectedBountyQuestID = info.questID
|
Nenue@72
|
345 end
|
Nenue@73
|
346 print(' ', index, info.factionID, GetQuestLogTitle(GetQuestLogIndexByID(info.questID)), info.complete, (index == selectedBountyIndex) and 'SELECTED' or '')
|
Nenue@72
|
347 end
|
Nenue@72
|
348 end
|
Nenue@73
|
349 bountiesDirty = nil
|
Nenue@72
|
350 end
|
Nenue@72
|
351
|
Nenue@93
|
352 -- check current artifact knowledge and update pins accordingly
|
Nenue@93
|
353 function Module:UpdateArtifactPower(overrideLevel)
|
Nenue@93
|
354 if InCombatLockdown() then
|
Nenue@93
|
355 artifactPowerDirty = true
|
Nenue@93
|
356 return
|
Nenue@40
|
357 end
|
Nenue@40
|
358
|
Nenue@93
|
359 print('|cFF00FF88UpdateArtifactPower()|r')
|
Nenue@93
|
360 local _, akLevel = GetCurrencyInfo(1171)
|
Nenue@93
|
361 if overrideLevel then
|
Nenue@93
|
362 akLevel = overrideLevel
|
Nenue@40
|
363 end
|
Nenue@40
|
364
|
Nenue@93
|
365 --db.print('current AK', akLevel)
|
Nenue@93
|
366 if akLevel and (akLevel ~= artifactKnowledgeLevel) or (not artifactKnowledgeLevel) then
|
Nenue@93
|
367 --print('new ak level', akLevel)
|
Nenue@93
|
368 db.log('AK update ' .. tostring(artifactKnowledgeLevel) .. ' to '.. tostring(akLevel))
|
Nenue@93
|
369 for _, pin in pairs(db.QuestsByID) do
|
Nenue@93
|
370 if (pin.rewardType == REWARD_ARTIFACT_POWER) then
|
Nenue@93
|
371 print(pin.title, pin.itemNumber)
|
Nenue@93
|
372 local newAP = pin:UpdateArtifactPower()
|
Nenue@93
|
373 if newAP then
|
Nenue@93
|
374 pin.itemNumber = newAP
|
Nenue@93
|
375 print(newAP)
|
Nenue@93
|
376 else
|
Nenue@93
|
377 pin.dataLoaded = nil
|
Nenue@93
|
378 end
|
Nenue@93
|
379 pin.isStale = true
|
Nenue@93
|
380 end
|
Nenue@33
|
381 end
|
Nenue@93
|
382 artifactKnowledgeLevel = akLevel
|
Nenue@40
|
383 end
|
Nenue@93
|
384 artifactPowerDirty = nil
|
Nenue@75
|
385 end
|
Nenue@40
|
386
|
Nenue@72
|
387 local msg = '|cFF00FF88WorldQuests:Refresh()|r|cFF00FFFF'
|
Nenue@72
|
388 function Module:Refresh(...)
|
Nenue@96
|
389
|
Nenue@96
|
390 if hooksDirty then
|
Nenue@96
|
391 hooksDirty = self:SetupCallbacks()
|
Nenue@96
|
392 end
|
Nenue@96
|
393
|
Nenue@96
|
394
|
Nenue@34
|
395 if not self:IsVisible() then
|
Nenue@75
|
396 print('|cFFFF4400Refresh()|r', ...)
|
Nenue@75
|
397 return
|
Nenue@73
|
398 else
|
Nenue@75
|
399 if lastRefresh == GetTime() then
|
Nenue@75
|
400 print('|cFFFF4400multiple refreshes tried')
|
Nenue@75
|
401 end
|
Nenue@75
|
402 lastRefresh = GetTime()
|
Nenue@75
|
403 print(msg, lastRefresh, ...)
|
Nenue@40
|
404 end
|
Nenue@73
|
405
|
Nenue@67
|
406 if not db.Config.EnablePins then
|
Nenue@69
|
407 numShown = 0
|
Nenue@76
|
408 self.refreshBenchMark = GetTime()
|
Nenue@76
|
409 self.refreshBenchMarkTicker = 2
|
Nenue@76
|
410 print('starting bench', self.refreshBenchMark)
|
Nenue@67
|
411 return
|
Nenue@67
|
412 end
|
Nenue@67
|
413
|
Nenue@72
|
414 scaleConstant = db.isContinentMap and 2 or 3
|
Nenue@72
|
415 canTargetQuests = SpellCanTargetQuest()
|
Nenue@67
|
416
|
Nenue@40
|
417 for index, pin in pairs(db.QuestsByID) do
|
Nenue@40
|
418 pin.used = nil
|
Nenue@40
|
419 end
|
Nenue@40
|
420
|
Nenue@95
|
421 self:UpdateAnchors(...)
|
Nenue@72
|
422
|
Nenue@93
|
423 if artifactPowerDirty and not InCombatLockdown() then
|
Nenue@93
|
424 self:UpdateArtifactPower()
|
Nenue@93
|
425 end
|
Nenue@69
|
426 -- calculate quests shown
|
Nenue@65
|
427 numShown = 0
|
Nenue@65
|
428 numLoaded = 0
|
Nick@60
|
429 for questID, pin in pairs(db.QuestsByID) do
|
Nick@60
|
430 local oV = pin:IsShown()
|
Nick@60
|
431 if pin.used then
|
Nenue@96
|
432 print('show', pin.title)
|
Nick@60
|
433 pin.throttle = 1
|
Nick@60
|
434 pin:SetShown(true)
|
Nenue@65
|
435 numShown = numShown + 1
|
Nenue@65
|
436 if pin.dataLoaded then
|
Nenue@65
|
437 numLoaded = numLoaded + 1
|
Nenue@65
|
438 end
|
Nenue@65
|
439
|
Nick@60
|
440 else
|
Nenue@96
|
441 if pin:IsShown() then
|
Nenue@96
|
442 print('|cFFFF4400need to remove', pin.title)
|
Nenue@96
|
443
|
Nick@60
|
444 end
|
Nenue@96
|
445
|
Nenue@69
|
446 pin.hideReason = "Not used in map area " .. (db.currentMapID)
|
Nenue@75
|
447 pin:SetShown(false)
|
Nick@60
|
448 end
|
Nenue@93
|
449
|
Nick@60
|
450 end
|
Nenue@93
|
451
|
Nenue@65
|
452
|
Nenue@75
|
453 --
|
Nenue@93
|
454 self.refreshBenchMark = GetTime()
|
Nenue@93
|
455 self.refreshBenchMarkTicker = 2
|
Nenue@93
|
456 print('starting bench', self.refreshBenchMark)
|
Nenue@76
|
457
|
Nenue@75
|
458 --
|
Nenue@65
|
459
|
Nenue@73
|
460 layoutDirty = nil
|
Nenue@40
|
461 self.isStale = nil
|
Nenue@54
|
462 self.sizesDirty = nil
|
Nenue@66
|
463 self.isZoomDirty = nil
|
Nenue@75
|
464
|
Nenue@93
|
465 if WorldPlanSummary then
|
Nenue@93
|
466 WorldPlanSummary.isStale = true
|
Nenue@93
|
467 end
|
Nenue@93
|
468
|
Nenue@40
|
469 end
|
Nenue@40
|
470
|
Nenue@75
|
471 function Module:RefreshIfChanged(event)
|
Nenue@69
|
472 local scaleCheck = WorldMapDetailFrame:GetScale()
|
Nenue@73
|
473 refreshReason = nil
|
Nenue@69
|
474 if scaleCheck ~= currentScale then
|
Nenue@73
|
475 refreshReason = 'map scale updated'
|
Nenue@69
|
476 currentScale = scaleCheck
|
Nenue@75
|
477 layoutDirty = true
|
Nenue@72
|
478 elseif self.isStale or layoutDirty then
|
Nenue@73
|
479 refreshReason = 'layout is marked dirty'
|
Nenue@73
|
480 end
|
Nenue@73
|
481 if not refreshReason then
|
Nenue@73
|
482 return
|
Nenue@73
|
483 end
|
Nenue@73
|
484
|
Nenue@73
|
485 if self:IsVisible() then
|
Nenue@73
|
486 print('|cFF00FFFFRefreshIfChanged()|r', refreshReason)
|
Nenue@75
|
487 self:Refresh(event)
|
Nenue@73
|
488 else
|
Nenue@75
|
489 print('|cFF00FFFFRefreshIfChanged()|r', refreshReason)
|
Nenue@73
|
490 self.isStale = true
|
Nenue@69
|
491 end
|
Nenue@69
|
492 end
|
Nenue@69
|
493
|
Nenue@93
|
494 -- Walks the current map tree and fires updates as needed
|
Nenue@95
|
495 function Module:UpdateAnchors (event)
|
Nenue@40
|
496 wipe(self.UsedPositions)
|
Nenue@74
|
497 local hostWidth, hostHeight = WorldMapPOIFrame:GetSize()
|
Nenue@74
|
498
|
Nenue@74
|
499 if (hostWidth ~= self.hostWidth) or (hostHeight ~= self.hostHeight) then
|
Nenue@74
|
500 self.hostWidth, self.hostHeight = hostWidth, hostHeight
|
Nenue@74
|
501 layoutDirty = true
|
Nenue@74
|
502 end
|
Nenue@74
|
503
|
Nenue@95
|
504 print('|cFF00FF00UpdateAnchors()', event)
|
Nenue@33
|
505 local mapFileName, textureHeight, textureWidth, isMicroDungeon, microDungeonMapName = GetMapInfo()
|
Nenue@33
|
506 if isMicroDungeon then
|
Nenue@33
|
507 return
|
Nenue@33
|
508 end
|
Nenue@69
|
509
|
Nenue@65
|
510 isDataLoaded = true
|
Nenue@67
|
511 local taskInfo = TQ_GetQuestsForPlayerByMapID(db.currentMapID)
|
Nenue@40
|
512 if taskInfo then
|
Nenue@69
|
513 self:UpdateQuestsForMap(taskInfo, db.currentMapID)
|
Nenue@33
|
514 end
|
Nenue@67
|
515 local numZones = MC_GetNumZones(db.currentMapID)
|
Nenue@33
|
516 if numZones then
|
Nenue@33
|
517 for i = 1, numZones do
|
Nenue@67
|
518 local mapAreaID = MC_GetZoneInfo(db.currentMapID, i)
|
Nenue@67
|
519 local taskInfo = TQ_GetQuestsForPlayerByMapID(mapAreaID, db.currentMapID)
|
Nenue@82
|
520
|
Nenue@82
|
521 db.QuestsByZone[mapAreaID] = db.QuestsByZone[mapAreaID] or {}
|
Nenue@82
|
522
|
Nenue@40
|
523 if taskInfo then
|
Nenue@69
|
524 self:UpdateQuestsForMap(taskInfo, mapAreaID)
|
Nenue@40
|
525 end
|
Nenue@33
|
526 end
|
Nenue@33
|
527 end
|
Nenue@33
|
528 end
|
Nenue@33
|
529
|
Nenue@96
|
530 -- Attempt to display the pins for quests in taskInfo
|
Nenue@93
|
531 function Module:UpdateQuestsForMap(taskInfo, mapID)
|
Nenue@93
|
532 print('|cFF00FF00UpdateQuestsForMap()|r', GetMapNameByID(mapID), GetMapNameByID(db.currentMapID), layoutDirty)
|
Nenue@93
|
533 if db.QuestsByZone[mapID] then
|
Nenue@93
|
534 wipe(db.QuestsByZone[mapID])
|
Nenue@93
|
535 elseif db.isBrokenIsle then
|
Nenue@93
|
536 continentScanned = true
|
Nenue@93
|
537 end
|
Nenue@96
|
538 print('layoutDirty =',layoutDirty)
|
Nenue@93
|
539
|
Nenue@93
|
540 for index, info in pairs(taskInfo) do
|
Nenue@93
|
541 local questID, x, y = info.questId, info.x, info.y
|
Nenue@93
|
542 local pin = self:AcquirePin(info)
|
Nenue@93
|
543
|
Nenue@96
|
544 if pin.canShow then
|
Nenue@93
|
545 pin.used = true
|
Nenue@96
|
546 print('using', pin.title, (pin.owningFrame ~= WorldMapFrame))
|
Nenue@96
|
547 if layoutDirty or (pin.owningFrame ~= WorldMapFrame) then
|
Nenue@93
|
548 local scaleFactor = SCALE_FACTORS[(not pin.filtered and scaleConstant) or 1]
|
Nenue@93
|
549 pin.owningFrame = WorldMapFrame
|
Nenue@93
|
550 pin:SetAnchor(WorldMapPOIFrame, x, y, self.hostWidth, self.hostHeight, scaleFactor)
|
Nenue@93
|
551 if pin.isStale then
|
Nenue@93
|
552 pin:Refresh('WORLDMAP_REFRESH ' .. GetTime())
|
Nenue@93
|
553 end
|
Nenue@93
|
554 end
|
Nenue@96
|
555 if db.QuestsByZone[mapID] then
|
Nenue@93
|
556 db.QuestsByZone[mapID][questID] = pin
|
Nenue@93
|
557 end
|
Nenue@96
|
558 else
|
Nenue@98
|
559 print('|cFFFF4400discarding|r', pin.title)
|
Nenue@93
|
560 end
|
Nenue@93
|
561 end
|
Nenue@67
|
562 end
|
Nenue@93
|
563
|
Nenue@93
|
564 -- locates or creates a corresponding pin frame for the provided TaskInfo data
|
Nenue@93
|
565 function Module:AcquirePin (info)
|
Nenue@93
|
566 local questID = info.questId
|
Nenue@93
|
567 if not (questID and QuestUtils_IsQuestWorldQuest(questID)) then
|
Nenue@93
|
568 return nil
|
Nenue@93
|
569 end
|
Nenue@93
|
570
|
Nenue@93
|
571 local pin = db.QuestsByID[questID]
|
Nenue@93
|
572 if not pin then
|
Nenue@93
|
573 local numFree = #db.FreePins
|
Nenue@93
|
574 if numFree >= 1 then
|
Nenue@93
|
575 pin = tremove(db.FreePins, numFree)
|
Nenue@93
|
576 print('|cFF00FF00Re-using', pin:GetName())
|
Nenue@93
|
577 else
|
Nenue@93
|
578 totalPins = totalPins + 1
|
Nenue@93
|
579 local name = 'WorldPlanQuestMarker' .. numOverlays
|
Nenue@93
|
580 print('|cFF00FF00Creating', name)
|
Nenue@93
|
581 pin = CreateFrame('Frame', name, WorldMapPOIFrame, 'WorldPlanQuestPin')
|
Nenue@93
|
582
|
Nenue@93
|
583 pin:SetID(totalPins)
|
Nenue@93
|
584 numOverlays = numOverlays + 1
|
Nenue@93
|
585 --pin.iconBorder:SetVertexColor(0,0,0,1)
|
Nenue@93
|
586 end
|
Nenue@93
|
587 pin.questID = questID
|
Nenue@93
|
588 pin.worldQuest = true
|
Nenue@93
|
589 pin.throttle = pin.updateRate
|
Nenue@93
|
590 pin.isNew = true
|
Nenue@93
|
591 pin.currentWidth = nil
|
Nenue@93
|
592 db.QuestsByID[questID] = pin
|
Nenue@93
|
593 tinsert(db.UsedPins, pin)
|
Nenue@93
|
594 end
|
Nenue@93
|
595
|
Nenue@93
|
596 if IsQuestComplete(questID) then
|
Nenue@93
|
597 pin:Release()
|
Nenue@93
|
598 return nil
|
Nenue@93
|
599 elseif info then
|
Nenue@93
|
600 pin.inProgress = info.inProgress
|
Nenue@93
|
601 pin.floor = info.floor
|
Nenue@93
|
602 pin.numObjectives = info.numObjectives or 0
|
Nenue@93
|
603 if info.x and info.y then
|
Nenue@93
|
604 if (info.x ~= pin.x) or (info.y ~= pin.y) then
|
Nenue@93
|
605 pin.isStale = true
|
Nenue@93
|
606 --rprint('|cFFFF4400SetCoords|r', info.x, info.y)
|
Nenue@93
|
607 end
|
Nenue@93
|
608 end
|
Nenue@93
|
609 end
|
Nenue@93
|
610
|
Nenue@93
|
611 pin.x = info.x or pin.x
|
Nenue@93
|
612 pin.y = info.y or pin.y
|
Nenue@93
|
613
|
Nenue@93
|
614 if not HaveQuestRewardData(questID) then
|
Nenue@93
|
615 TQ_RequestPreloadRewardData(questID);
|
Nenue@93
|
616 end
|
Nenue@93
|
617
|
Nenue@93
|
618 if (not pin.dataLoaded) then
|
Nenue@93
|
619 local dataLoaded = pin:GetData()
|
Nenue@93
|
620 if dataLoaded then
|
Nenue@93
|
621 WorldPlan.dataFlush = true
|
Nenue@93
|
622 else
|
Nenue@93
|
623 isDataLoaded = false
|
Nenue@93
|
624 end
|
Nenue@93
|
625 end
|
Nenue@93
|
626
|
Nenue@93
|
627 pin.isActive = TQ_IsActive(questID)
|
Nenue@93
|
628 pin:GetCriteriaState()
|
Nenue@93
|
629 pin:CheckFilterRules()
|
Nenue@93
|
630 --rprint(pin:GetID(), pin.filtered, pin.used)
|
Nenue@93
|
631 return pin
|
Nenue@93
|
632 end
|
Nenue@93
|
633
|
Nenue@93
|
634 function Module:Debug(...)
|
Nenue@93
|
635 print(...)
|
Nenue@67
|
636 end |