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1 -- WorldPlan
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2 -- WorldQuests.lua
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3 -- Created: 11/2/2016 3:40 PM
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4 -- %file-revision%
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5
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6 WorldPlanQuestsMixin = {
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7 QuestsByZone = {},
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8 QuestsByID = {},
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9 freePins = {},
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10 }
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11 local WorldQuests = WorldPlanQuestsMixin
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12
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13 local MC_GetNumZones, MC_GetZoneInfo = C_MapCanvas.GetNumZones, C_MapCanvas.GetZoneInfo
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14 local TQ_GetQuestsForPlayerByMapID = C_TaskQuest.GetQuestsForPlayerByMapID -- This function is not yet documented
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15 local TQ_GetQuestZoneID = C_TaskQuest.GetQuestZoneID
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16 local GetMapInfo = GetMapInfo
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17 local print = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or function() end
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18 local qprint = DEVIAN_WORKSPACE and function(...) _G.print('POI', ...) end or function() end
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19 local wqprint = DEVIAN_WORKSPACE and function(...) _G.print('WorldQuests', ...) end or function() end
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20 local wprint = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or function() end
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21
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22
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23 local PinBaseIndex = 1600
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24 local BROKEN_ISLES_ID, DALARAN_ID, AZSUNA_ID, VALSHARAH_ID, HIGHMOUNTAIN_ID, STORMHEIM_ID, SURAMAR_ID, EOA_ID = 1007, 1014, 1015,1018, 1024, 1017, 1033, 1096
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25 local WORLD_QUEST_MAPS = { [DALARAN_ID] = 'Dalaran70', [AZSUNA_ID] = 'Azsuna', [VALSHARAH_ID] = "Val'sharah",
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26 [HIGHMOUNTAIN_ID] = 'Highmountain', [STORMHEIM_ID] = 'Stormheim', [SURAMAR_ID] = 'Suramar', [EOA_ID] = 'EyeOfAszhara', }
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27
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28 local REWARD_CASH = WORLD_QUEST_REWARD_TYPE_FLAG_GOLD
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29 local REWARD_ARTIFACT_POWER = WORLD_QUEST_REWARD_TYPE_FLAG_ARTIFACT_POWER
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30 local REWARD_GEAR = WORLD_QUEST_REWARD_TYPE_FLAG_EQUIPMENT
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31 local REWARD_CURRENCY = WORLD_QUEST_REWARD_TYPE_FLAG_ORDER_RESOURCES
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32 local REWARD_REAGENT = WORLD_QUEST_REWARD_TYPE_FLAG_MATERIALS
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33
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34
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35 local numPins = 0
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36 local ZoneInfo = {}
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37 local NumPinFrames = 1
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38
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39
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40 --%debug%
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41 local SetTimedCallbackForAllPins = function(seconds, callback)
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42 C_Timer.After(seconds, function()
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43 for id, pin in pairs(WorldPlanQuests.QuestsByID) do
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44 callback(pin)
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45 end
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46 end)
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47 end
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48
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49 function WorldQuests:Setup()
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50
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51
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52 for mapID, mapName in pairs(WORLD_QUEST_MAPS) do
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53 self.QuestsByZone[mapID] = {}
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54 end
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55
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56
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57 -- refresh positions any time blizzard does so (i.e. mousewheel zoom)
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58 hooksecurefunc("WorldMapScrollFrame_ReanchorQuestPOIs", function()
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59 self:Refresh(true)
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60 end)
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61
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62 -- hide the original world quest POIs
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63 hooksecurefunc("WorldMap_UpdateQuestBonusObjectives", function()
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64 for i = 1, NUM_WORLDMAP_TASK_POIS do
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65 local button = _G['WorldMapFrameTaskPOI'..i]
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66 if button and button.worldQuest then
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67 button:Hide()
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68 end
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69 end
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70 end)
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71 end
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72 local WorldMapPOIFrame
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73 local defaults = {}
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74 function WorldQuests:OnLoad()
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75 print('|cFF00FF88'..self:GetName()..':OnLoad')
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76
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77 WorldPlan:AddHandler(self, defaults)
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78
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79 local rgbWhite = {1, 1, 1}
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80 WorldPlan:AddTypeInfo(self, REWARD_REAGENT, { r = 0, g = 1, b = 1 })
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81 WorldPlan:AddTypeInfo(self, REWARD_ARTIFACT_POWER, { r = 1, g = .25, b = .5, hasNumeric = true, numberRGB = rgbWhite })
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82 WorldPlan:AddTypeInfo(self, REWARD_GEAR, { r = .1, g = .2, b = 1 })
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83 WorldPlan:AddTypeInfo(self, REWARD_CURRENCY, { r = 1, g = 1, b = 0, hasNumeric = true, numberRGB = {1,1,0}, })
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84 WorldPlan:AddTypeInfo(self, REWARD_CASH, { r = 0, g = 0, b = 0, })
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85
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86 for areaID, fileName in pairs(WORLD_QUEST_MAPS) do
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87 self.QuestsByZone[areaID] = {}
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88 end
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89
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90 self:RegisterEvent('WORLD_QUEST_COMPLETED_BY_SPELL')
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91 self:RegisterEvent('SKILL_LINES_CHANGED')
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92
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93 WorldMapPOIFrame = _G.WorldMapPOIFrame
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94
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95 end
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96
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97 function WorldQuests:OnEvent (event, ...)
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98 local print = wqprint
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99 print('|cFFFFFF00'..self:GetName()..':OnEvent()'..event..'|r', GetTime(), ...)
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100 if event == 'QUEST_LOG_UPDATE' then
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101 local questID, added = ...
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102 if questID and added then
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103 local questPOI = self:AcquirePin(questID)
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104 self.isStale, self.isPending = questPOI:RefreshData()
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105 else
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106 self:RefreshData()
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107 end
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108 print('WorldMapFrame', WorldMapFrame:IsVisible(), 'hasUpdates:', self.isStale)
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109 elseif event == 'WORLD_MAP_UPDATE' then
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110 self.isStale = true
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111 elseif event == 'WORLD_QUEST_COMPLETED_BY_SPELL' then
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112 local questID = ...
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113 if questID and self.QuestsByID[questID] then
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114 self:ReleasePin(self.QuestsByID[questID])
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115 end
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116 elseif event == 'SKILL_LINES_CHANGED' then
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117 self.isStale = true
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118 end
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119 end
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120
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121 local TQ_GetQuestLocation = C_TaskQuest.GetQuestLocation
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122 function WorldQuests:AcquirePin (questID, mapID)
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123 local pin = self.QuestsByID[questID]
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124 local isNew = false
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125 if not pin then
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126 isNew = true
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127 local numFree = #self.freePins
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128 if numFree >= 1 then
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129 pin = tremove(self.freePins, numFree)
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130 --print('|cFF00FF00Re-using', pin:GetName())
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131 else
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132 local name = 'WorldPlanQuestMarker' .. NumPinFrames
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133 --print('|cFF00FF00Creating', name)
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134 pin = CreateFrame('Frame', name, WorldMapPOIFrame, 'WorldPlanQuestPin')
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135
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136 pin:SetFrameStrata('HIGH')
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137 pin.GetTypeInfo = function(frame, typeID)
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138 return self:GetTypeInfo(typeID)
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139 end
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140 NumPinFrames = NumPinFrames + 1
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141 --pin.iconBorder:SetVertexColor(0,0,0,1)
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142 end
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143 pin:SetID(questID)
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144 pin.isNew = true
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145 pin.currentWidth = nil
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146
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147 -- used by TaskPOI_x scripts
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148 pin.questID = questID
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149 pin.worldQuest = true
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150
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151 self.QuestsByID[questID] = pin
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152 else
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153 --print('|cFF00FF00Using', pin:GetName())
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154 end
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155 mapID = mapID or TQ_GetQuestZoneID(questID)
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156 self.QuestsByZone[mapID][questID] = pin
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157
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158 return pin, isNew
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159 end
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160
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161 -- remove from index and add it to the recycling heap
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162 function WorldQuests:ReleasePin (pin)
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163
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164 local id = pin.questId
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165 if id then
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166 self.QuestsByID[id] = nil
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167 for i, zone in pairs(self.QuestsByZone) do
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168 print('-', i, zone[i])
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169 zone[id] = nil
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170 end
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171 end
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172 pin:Hide()
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173 pin:ClearAllPoints()
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174 tinsert(self.freePins, pin)
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175 print('|cFFFF4400Clearing out', pin:GetName(),id)
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176 end
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177
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178 -- create of update quest pins for a map and its underlying zones
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179 function WorldQuests:RefreshData (mapID)
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180 local print = wqprint
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181 mapID = mapID or GetCurrentMapAreaID()
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182 superTrackedID = GetSuperTrackedQuestID()
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183 if not mapID then
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184 -- info not available yet
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185 return
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186 end
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187
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188 print('|cFF00FF88'..self:GetName()..':RefreshData()|r', 'map:', mapID, 'realMap:', GetCurrentMapAreaID())
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189
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190 if mapID == BROKEN_ISLES_ID then
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191 self.isStale = false
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192 print('|cFF00FFFFContinent:|r', mapID, GetMapNameByID(mapID), superTrackedID)
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193 self.fullSearch = true
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194 for i = 1, MC_GetNumZones(mapID) do
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195 local submapID, name, depth = MC_GetZoneInfo(mapID, i)
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196 self:RefreshData(submapID)
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197 end
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198 self.fullSearch = nil
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199 elseif self.QuestsByZone[mapID] then
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200 local taskInfo = TQ_GetQuestsForPlayerByMapID(mapID)
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201 local numQuests = 0
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202 if taskInfo and #taskInfo >= 1 then
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203 print('|cFF00FFFF Zone:|r', mapID, GetMapNameByID(mapID), #taskInfo)
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204 wipe(self.QuestsByZone[mapID])
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205 ZoneInfo[mapID] = taskInfo
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206 qprint('|cFFFF4400START of', GetMapNameByID(mapID))
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207 for taskID, info in pairs(taskInfo) do
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208 local questID = info.questId
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209 info.mapID = mapID
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210 local questPOI = self:AcquirePin(questID, mapID)
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211 local hasUpdate, isPending = questPOI:RefreshData(info)
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212 self.isStale = (self.isStale or hasUpdate)
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213 self.isPending = (self.isPending or isPending)
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214 numQuests = numQuests + 1
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215 end
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216 qprint('|cFFFF4400END of', GetMapNameByID(mapID))
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217 end
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218 end
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219
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220 if not self.fullSearch then
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221 print(' hasUpdate:', self.isStale, 'isPending:', self.isPending, 'timer:', (self.OnNext and 'waiting' or ''))
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222 --WorldPlan.isStale = (self.isStale or WorldPlan.isStale)
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223 end
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224
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225 end
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226
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227 function WorldQuests:Refresh()
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228 local print = wqprint
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229 print('|cFF00FF88'..self:GetName()..':Refresh()|r')
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230 self:Reset()
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231 self:UpdateAnchors()
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232 self:Cleanup ()
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233 end
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234
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235 -- prepares elements for a map update
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236 function WorldQuests:Reset ()
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237 local print = wqprint
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238 print('|cFF00FF88'..self:GetName()..':Reset()|r')
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239 for questID, pin in pairs(self.QuestsByID) do
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240 pin.used = nil
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241 end
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242 end
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243
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244 -- update visibility states of all pins
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245 function WorldQuests:UpdateAnchors (submapID)
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246
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247 local print = wqprint
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248 local db = WorldPlan.db
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249 local mapFileName, textureHeight, textureWidth, isMicroDungeon, microDungeonMapName = GetMapInfo()
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250 if isMicroDungeon then
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251 return
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252 end
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253
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254 local currentMap = GetCurrentMapAreaID()
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255 local submapID = submapID or currentMap
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256
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257 if submapID == BROKEN_ISLES_ID and (not db.DisplayContinentPins) then
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258 print('not updating map for reasons')
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259 return
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260 end
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261 print('|cFF88FF00'..self:GetName()..':UpdateAnchors|r', submapID, GetMapNameByID(submapID), 'pin count:', numPins)
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262 local numZones = MC_GetNumZones(submapID)
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263 if numZones then
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264 for i = 1, numZones do
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265 local subMapID = MC_GetZoneInfo(submapID, i)
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266 self:UpdateAnchors(subMapID)
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267 end
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268 end
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269 local pins = self.QuestsByZone[submapID]
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270
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271 if pins then
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272 local hostFrame = WorldMapPOIFrame
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273 local mapWidth, mapHeight = hostFrame:GetSize()
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274 for questID, pin in pairs(pins) do
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275 pin:IsShowable()
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276 if pin.used then
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277 pin.hasUpdate = true
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278 pin:SetFrameLevel(PinBaseIndex+ (pin.whiteListed and 200 or 0) +numPins)
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279 print('level', PinBaseIndex+ (pin.whiteListed and 200 or 0) +numPins)
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280 pin:SetAnchor(WorldMapPOIFrame, currentMap, mapWidth, mapHeight)
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281 numPins = numPins + 1
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282 end
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283 end
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284 end
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285 end
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286
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287 -- shows, animates, or hides pins based on their current visibility flags
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288 local debug_show = {}
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289 local debug_animate = {}
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290 local debug_hide = {}
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291 function WorldQuests:Cleanup ()
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292 local print = wqprint
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293 local showQuestPOI = db.EnablePins
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294 print('|cFFFFFF00'..tostring(self)..':Cleanup()|r')
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295 local mapID = GetCurrentMapAreaID()
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296 isContinentMap = (mapID == BROKEN_ISLES_ID)
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297
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298 wipe(debug_show)
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299 wipe(debug_animate)
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300 wipe(debug_hide)
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301 -- continent or zone sizing
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302 local fadeGrouped = (db.FadeWhileGrouped and IsInGroup())
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303
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304 numPins = 0
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305 for questID, pin in pairs(self.QuestsByID) do
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306 -- can we show it?
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307 if showQuestPOI and (pin.used) then
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308
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309 pin.isStale = true
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310 if fadeGrouped then
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311 pin:SetAlpha(0.25)
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312 else
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313 pin:SetAlpha(1)
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314 end
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315 -- is it a new quest?
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316 if pin.isNew then
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317 if not pin.isAnimating then
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318 pin.isAnimating = true
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319 WorldPlan:OnNext(function()
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320 pin:ShowNew()
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321 end)
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322 tinsert(debug_animate,questID)
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323 else
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324
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325 print('animating? ', questID, 'filtered:', pin.filtered)
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326 end
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327 -- trap new but animating pins here
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328 else
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329 -- hard show existing pin
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330 --print('refresh #', questID, 'filtered:', pin.filtered, 'hasUpdate', pin.hasUpdate)
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331 pin:Show()
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332 tinsert(debug_show,questID)
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333 end
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Nenue@33
|
334 else
|
Nenue@33
|
335 if pin:IsShown() then
|
Nenue@33
|
336 tinsert(debug_hide,questID)
|
Nenue@33
|
337 end
|
Nenue@33
|
338 pin.isAnimating = nil
|
Nenue@33
|
339 pin.FadeIn:Stop()
|
Nenue@33
|
340 pin:Hide()
|
Nenue@33
|
341 end
|
Nenue@33
|
342 end
|
Nenue@33
|
343 print(' adding:', table.concat(debug_animate, ',' ))
|
Nenue@33
|
344 print(' refresh:', table.concat(debug_show, ',' ))
|
Nenue@33
|
345 print(' hiding:', table.concat(debug_hide, ',' ))
|
Nenue@33
|
346 hasNewQuestPins = nil
|
Nenue@33
|
347 notifyPlayed = nil
|
Nenue@33
|
348 self.isStale = nil
|
Nenue@33
|
349 end
|
Nenue@33
|
350
|
Nenue@33
|
351 function WorldQuests:FilterCheckByID(questID)
|
Nenue@33
|
352 local pin = WorldQuests:GetPinByQuestID(questID)
|
Nenue@33
|
353 return pin:IsShowable()
|
Nenue@33
|
354 end
|