annotate WorldQuests.lua @ 101:b68af1e44bdc

Added tag v1.4.11 for changeset fbd4ead2a19f
author Nenue
date Thu, 18 May 2017 16:44:05 -0400
parents fbd4ead2a19f
children 4d1520186ea4 8cdd62e7a224
rev   line source
Nenue@33 1 -- WorldPlan
Nenue@33 2 -- WorldQuests.lua
Nenue@33 3 -- Created: 11/2/2016 3:40 PM
Nenue@33 4 -- %file-revision%
Nenue@72 5
Nenue@75 6 local print = DEVIAN_WORKSPACE and function(...) _G.print('WorldQuests', ...) end or nop
Nenue@75 7 local rprint = DEVIAN_WORKSPACE and function(...) _G.print('WQRefresh', ...) end or nop
Nenue@75 8 local qprint = DEVIAN_WORKSPACE and function(...) _G.print('POI', ...) end or nop
Nenue@75 9 local wprint = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or nop
Nenue@75 10 local mprint = DEVIAN_WORKSPACE and function(...) _G.print('Canvas', ...) end or nop
Nenue@40 11 local _, db = ...
Nenue@45 12 local Module = WorldPlanQuestsMixin
Nenue@33 13
Nick@64 14 local _G = _G
Nenue@72 15 local type, tostring, tonumber, pairs, ipairs = type, tostring, tonumber, pairs, ipairs
Nenue@33 16 local MC_GetNumZones, MC_GetZoneInfo = C_MapCanvas.GetNumZones, C_MapCanvas.GetZoneInfo
Nenue@33 17 local TQ_GetQuestsForPlayerByMapID = C_TaskQuest.GetQuestsForPlayerByMapID -- This function is not yet documented
Nenue@33 18 local TQ_GetQuestZoneID = C_TaskQuest.GetQuestZoneID
Nick@64 19 local TQ_IsActive = C_TaskQuest.IsActive
Nenue@75 20 local TQ_RequestPreloadRewardData = C_TaskQuest.RequestPreloadRewardData
Nick@64 21 local pairs, ipairs, tinsert, tremove, wipe = pairs, ipairs, tinsert, tremove, table.wipe
Nick@64 22 local GetTaskInfo, GetTasksTable, HaveQuestData = GetTaskInfo, GetTasksTable, HaveQuestData
Nick@64 23 local GetTime = GetTime
Nenue@69 24 local SpellCanTargetQuest, IsQuestIDValidSpellTarget = SpellCanTargetQuest, IsQuestIDValidSpellTarget
Nick@64 25 local tonumber, abs = tonumber, math.abs
Nick@64 26 local GetQuestLogRewardInfo = GetQuestLogRewardInfo
Nick@64 27 local GetCurrentMapAreaID, GetMapInfo, GetMapNameByID = GetCurrentMapAreaID, GetMapInfo, GetMapNameByID
Nenue@72 28 local GetQuestBountyInfoForMapID, GetQuestLogTitle, GetQuestLogIndexByID, IsQuestComplete = GetQuestBountyInfoForMapID, GetQuestLogTitle, GetQuestLogIndexByID, IsQuestComplete
Nenue@93 29 local HaveQuestRewardData = HaveQuestRewardData
Nenue@93 30 local TQ_GetQuestLocation = C_TaskQuest.GetQuestLocation
Nenue@96 31 local InCombatLockdown, hooksecurefunc = InCombatLockdown, hooksecurefunc
Nenue@33 32
Nenue@69 33 local ToggleButton = {}
Nenue@33 34 local BROKEN_ISLES_ID, DALARAN_ID, AZSUNA_ID, VALSHARAH_ID, HIGHMOUNTAIN_ID, STORMHEIM_ID, SURAMAR_ID, EOA_ID = 1007, 1014, 1015,1018, 1024, 1017, 1033, 1096
Nenue@33 35 local WORLD_QUEST_MAPS = { [DALARAN_ID] = 'Dalaran70', [AZSUNA_ID] = 'Azsuna', [VALSHARAH_ID] = "Val'sharah",
Nenue@33 36 [HIGHMOUNTAIN_ID] = 'Highmountain', [STORMHEIM_ID] = 'Stormheim', [SURAMAR_ID] = 'Suramar', [EOA_ID] = 'EyeOfAszhara', }
Nenue@33 37
Nenue@33 38 local REWARD_CASH = WORLD_QUEST_REWARD_TYPE_FLAG_GOLD
Nenue@33 39 local REWARD_ARTIFACT_POWER = WORLD_QUEST_REWARD_TYPE_FLAG_ARTIFACT_POWER
Nenue@33 40 local REWARD_GEAR = WORLD_QUEST_REWARD_TYPE_FLAG_EQUIPMENT
Nenue@33 41 local REWARD_CURRENCY = WORLD_QUEST_REWARD_TYPE_FLAG_ORDER_RESOURCES
Nenue@33 42 local REWARD_REAGENT = WORLD_QUEST_REWARD_TYPE_FLAG_MATERIALS
Nenue@72 43 local SCALE_FACTORS = { 0.25, 0.7, 1 }
Nenue@33 44
Nenue@72 45 local BountyBoard = WorldMapFrame.UIElementsFrame.BountyBoard
Nenue@72 46 local ActionButton = WorldMapFrame.UIElementsFrame.ActionButton
Nenue@93 47 local defaults = {}
Nenue@72 48
Nenue@93 49 local continentScanned
Nenue@93 50 local layoutDirty = true
Nenue@93 51 local bountiesDirty = true
Nenue@93 52 local artifactPowerDirty = true
Nenue@96 53 local hooksDirty = true
Nenue@93 54 local currentScale = WorldMapDetailFrame:GetScale()
Nenue@93 55 local canTargetQuests
Nenue@93 56 local isDataLoaded = true
Nenue@93 57 local artifactKnowledgeLevel
Nenue@93 58 local superTrackedQuestID
Nenue@93 59 local lastRefresh
Nenue@93 60 local refreshReason
Nenue@93 61
Nenue@93 62 local bountyQuests = {}
Nenue@93 63 local bountyInfo = {}
Nenue@93 64 local bountyDisplayLocation, bountyLockedQuestID, selectedBountyIndex, selectedBountyQuestID
Nenue@93 65
Nenue@93 66 local totalPins = 0
Nenue@93 67 local numShown = 0
Nenue@93 68 local numLoaded = 0
Nenue@93 69 local numOverlays = 1
Nenue@93 70 local scaleConstant = 1
Nenue@100 71 local pinBaseIndex = 1550
Nenue@100 72 local overlayBaseIndex = 1600
Nenue@93 73
Nenue@93 74 local artifactKnowldegeSpells = {
Nenue@93 75 [207856] = true,
Nenue@93 76 [209203] = true,
Nenue@93 77 [209204] = true,
Nenue@93 78 [209205] = true,
Nenue@93 79 [209206] = true,
Nenue@93 80 [209207] = true,
Nenue@93 81 [209208] = true,
Nenue@93 82 [209209] = true,
Nenue@93 83 [209210] = true,
Nenue@93 84 [209211] = true,
Nenue@93 85 [209212] = true,
Nenue@93 86 [219978] = true,
Nenue@93 87 [227852] = true,
Nenue@93 88 [236477] = true,
Nenue@93 89 [236489] = true,
Nenue@93 90 [236302] = true,
Nenue@93 91 [236488] = true,
Nenue@93 92 [236490] = true,
Nenue@93 93 [240475] = true,
Nenue@93 94 [243176] = true,
Nenue@93 95 [243177] = true,
Nenue@93 96 [243178] = true,
Nenue@93 97 [243182] = true,
Nenue@93 98 [243183] = true,
Nenue@93 99 [243187] = true,
Nenue@93 100 [245133] = true,
Nenue@93 101 }
Nenue@33 102
Nenue@33 103 --%debug%
Nenue@33 104 local SetTimedCallbackForAllPins = function(seconds, callback)
Nenue@33 105 C_Timer.After(seconds, function()
Nenue@33 106 for id, pin in pairs(WorldPlanQuests.QuestsByID) do
Nenue@33 107 callback(pin)
Nenue@33 108 end
Nenue@33 109 end)
Nenue@33 110 end
Nenue@33 111
Nenue@93 112 function Module:OnLoad()
Nenue@93 113 --print('|cFFFF4400'..self:GetName()..':OnLoad()')
Nenue@52 114
Nenue@93 115 self:SetParent(WorldMapFrame.UIElementsFrame)
Nenue@93 116 WorldPlan:AddHandler(self, defaults)
Nenue@93 117
Nenue@93 118 for areaID, fileName in pairs(WORLD_QUEST_MAPS) do
Nenue@93 119 db.QuestsByZone[areaID] = {}
Nenue@33 120 end
Nenue@93 121
Nenue@93 122 -- WORLD_MAP_UPDATE and PLAYER_ENTERING_WORLD are passed down from a higher level
Nenue@93 123 self:RegisterEvent('WORLD_QUEST_COMPLETED_BY_SPELL')
Nenue@93 124 self:RegisterEvent('SUPER_TRACKED_QUEST_CHANGED')
Nenue@93 125 self:RegisterEvent('SKILL_LINES_CHANGED')
Nenue@93 126 self:RegisterEvent('ARTIFACT_UPDATE')
Nenue@93 127 self:RegisterEvent('QUEST_LOG_UPDATE')
Nenue@93 128 self:RegisterEvent('UNIT_SPELLCAST_STOP')
Nenue@93 129 end
Nenue@93 130
Nenue@93 131 function Module:OnEvent (event, ...)
Nenue@93 132 print('|cFFFFFF00OnEvent() '..event..'|r', GetTime(), ...)
Nenue@93 133 if (event == 'QUEST_LOG_UPDATE') then
Nenue@93 134 self:UpdateBounties(event)
Nenue@93 135 elseif event == 'WORLD_QUEST_COMPLETED_BY_SPELL' then
Nenue@93 136 local questID = ...
Nenue@93 137 if questID and db.QuestsByID[questID] then
Nenue@93 138 db.QuestsByID[questID]:Release()
Nenue@93 139 end
Nenue@93 140 self:Refresh(event)
Nenue@93 141 elseif event == 'SKILL_LINES_CHANGED' or event == 'CURRENT_SPELL_CAST_CHANGED' then
Nenue@93 142 self:Refresh(event)
Nenue@93 143 elseif event == 'ARTIFACT_UPDATE' then
Nenue@93 144 self:UpdateArtifactPower()
Nenue@93 145 elseif event == 'MODIFIER_STATE_CHANGED' then
Nenue@93 146 self:UpdateModifierState()
Nenue@93 147 elseif event == 'SUPER_TRACKED_QUEST_CHANGED' then
Nenue@93 148 if superTrackedQuestID and db.QuestsByID[superTrackedQuestID] then
Nenue@93 149 db.QuestsByID[superTrackedQuestID].isStale = true
Nenue@93 150 end
Nenue@93 151 local newID = GetSuperTrackedQuestID()
Nenue@93 152 if newID and db.QuestsByID[newID] then
Nenue@93 153 db.QuestsByID[newID].isStale = true
Nenue@93 154 end
Nenue@93 155 elseif event == 'UNIT_SPELLCAST_STOP' then
Nenue@93 156 local name, _, _, _, spellID = ...
Nenue@93 157 if artifactKnowldegeSpells[spellID] then
Nenue@93 158 db.log('AK spellcast ended ' .. tostring(name) .. ' ('.. tostring(spellID)..')')
Nenue@93 159 self:UpdateArtifactPower()
Nenue@93 160 end
Nenue@93 161 end
Nenue@93 162 end
Nenue@93 163
Nenue@93 164 function Module:OnUpdate(sinceLast)
Nenue@93 165 if WorldPlanData.DebugEnabled then
Nenue@93 166 if self.refreshBenchMarkTicker then
Nenue@93 167 --print(self.refreshBenchMarkTicker)
Nenue@93 168 self.refreshBenchMarkTicker = self.refreshBenchMarkTicker - 1
Nenue@93 169
Nenue@93 170 if self.refreshBenchMarkTicker == 0 then
Nenue@93 171
Nenue@93 172 self.refreshTime = floor((GetTime() - self.refreshBenchMark) * 1000)
Nenue@93 173 self.debugMessage:SetText(self.refreshTime)
Nenue@93 174 self.refreshBenchMarkTicker = nil
Nenue@69 175 end
Nenue@69 176 else
Nenue@93 177 self.refreshBenchMark = GetTime()
Nenue@69 178 end
Nenue@69 179 end
Nenue@65 180
Nenue@93 181 if self.filtersDirty or self.isStale then
Nenue@93 182 self:Refresh()
Nenue@67 183 end
Nenue@72 184
Nenue@93 185 if #db.UpdatedPins >= 1 then
Nenue@93 186 --print('|cFF00FF88pending update', #db.UpdatedPins)
Nenue@93 187 self:UpdateNext()
Nenue@93 188 end
Nenue@93 189 end
Nenue@72 190
Nenue@93 191 local callbacks = {}
Nenue@69 192 callbacks.ClickWorldMapActionButton = function(WorldQuests)
Nenue@73 193 WorldQuests:Refresh('CLICK_MAP_ACTION_BUTTON')
Nenue@69 194 end
Nenue@69 195 callbacks.WorldMap_UpdateQuestBonusObjectives = function(WorldQuests)
Nenue@73 196 WorldQuests:UpdateTaskPOIs()
Nenue@69 197 end
Nenue@69 198 callbacks.WorldMapFrame_UpdateMap = function(WorldQuests)
Nenue@75 199 WorldQuests:RefreshIfChanged('WMF_UPDATE')
Nenue@69 200 end
Nenue@69 201 callbacks.WorldMapScrollFrame_ReanchorQuestPOIs = function (WorldQuests)
Nenue@75 202 WorldQuests:RefreshIfChanged('WMF_REANCHOR')
Nenue@69 203 end
Nenue@69 204
Nenue@72 205 callbacks[BountyBoard] = {}
Nenue@72 206 callbacks[BountyBoard].SetSelectedBountyIndex = function(WorldQuests)
Nenue@72 207 WorldQuests:UpdateBounties('BOUNTY_SELECTED')
Nenue@100 208 for questID, pin in pairs(db.QuestsByID) do
Nenue@100 209 pin.checkCriteria = true
Nenue@100 210 pin:Refresh()
Nenue@100 211 end
Nenue@72 212 end
Nenue@67 213
Nenue@72 214 callbacks[ActionButton] = {}
Nenue@72 215 callbacks[ActionButton].UpdateCastingState = function(WorldQuests)
Nenue@100 216 for questID, pin in pairs(db.QuestsByID) do
Nenue@100 217 pin.checkCursor = true
Nenue@100 218 pin:Refresh()
Nenue@100 219 end
Nenue@67 220 end
Nenue@67 221
Nenue@96 222 callbacks.UseWorldMapActionButtonSpellOnQuest = function(questID)
Nenue@97 223 local pin = db.QuestsByID[questID]
Nenue@97 224 -- calling this implies that the pin is used in some way
Nenue@97 225 if pin then
Nenue@100 226 db.log(pin.title .. ' completed by spell?', IsQuestComplete(pin.questID))
Nenue@100 227 pin:OnFilters()
Nenue@98 228 pin.isStale = true
Nenue@93 229 end
Nenue@96 230 end
Nenue@96 231
Nenue@96 232 function Module:SetupCallbacks()
Nenue@96 233 if InCombatLockdown() then
Nenue@97 234 return true
Nenue@96 235 end
Nenue@96 236 print('SetupCallbacks()')
Nenue@93 237 for target, arg in pairs(callbacks) do
Nenue@93 238 --print(type(target))
Nenue@93 239 if type(target) == 'table' then
Nenue@93 240 local callerName = target:GetName() or tostring(target)
Nenue@93 241 for name, method in pairs(arg) do
Nenue@93 242 --print(callerName, arg)
Nenue@93 243 hooksecurefunc(target, name, function(...)
Nenue@93 244 self:OnSecureHook(callerName .. '.' .. name, method, ...)
Nenue@93 245 end)
Nenue@93 246 end
Nenue@93 247 else
Nenue@93 248 hooksecurefunc(target, function(...)
Nenue@93 249 self:OnSecureHook(target, arg, ...)
Nenue@93 250 end)
Nenue@93 251 end
Nenue@93 252 end
Nenue@96 253 end
Nenue@96 254
Nenue@96 255 function Module:Setup()
Nenue@96 256 --print('|cFFFF4400'..self:GetName()..':Setup()')
Nenue@96 257 for mapID, mapName in pairs(WORLD_QUEST_MAPS) do
Nenue@96 258 db.QuestsByZone[mapID] = {}
Nenue@96 259 end
Nenue@96 260
Nenue@96 261 hooksDirty = self:SetupCallbacks()
Nenue@96 262
Nenue@93 263 self:SetAllPoints(WorldMapFrame.UIElementsFrame)
Nenue@93 264 self:UpdateArtifactPower()
Nenue@93 265 self:UpdateBounties('SETUP')
Nenue@93 266 self:Show()
Nenue@93 267 end
Nenue@93 268
Nenue@93 269 function Module:OnMapInfo(isBrokenIsle, isZoomedOut, mapAreaID, isNewMap, isMapOpen)
Nenue@93 270 if isNewMap or self.isStale then
Nenue@93 271 print('|cFF0088FFOnMapInfo()|r, mapAreaID =', mapAreaID,'visible =', isMapOpen, 'changed =', isNewMap)
Nenue@93 272 layoutDirty = true
Nenue@93 273 self:Refresh('WORLD_MAP_CHANGED')
Nenue@93 274 end
Nenue@93 275 end
Nenue@93 276
Nenue@49 277 function Module:OnConfigUpdate()
Nenue@75 278 --print('|cFFFFFF00OnConfigUpdate()|r')
Nenue@49 279 if db.Config.FadeWhileGrouped then
Nenue@49 280 db.PinAlpha = 0.15
Nenue@49 281 else
Nenue@49 282 db.PinAlpha = 1
Nenue@49 283 end
Nenue@67 284
Nenue@67 285 if not db.Config.EnablePins then
Nenue@67 286 for _, pin in pairs(db.QuestsByID) do
Nenue@67 287 pin:SetShown(false)
Nenue@67 288 end
Nenue@67 289 end
Nenue@45 290 end
Nenue@33 291
Nenue@69 292 function Module:OnSecureHook(callbackName, func, ...)
Nenue@98 293 print('|cFFFF4400'..callbackName..'|r', ...)
Nenue@69 294 func(self, ...)
Nenue@45 295 end
Nenue@40 296
Nenue@93 297 function Module:UpdateModifierState()
Nenue@33 298
Nenue@33 299 end
Nenue@33 300
Nenue@93 301 function Module:UpdateTaskPOIs()
Nenue@93 302 canTargetQuests = SpellCanTargetQuest()
Nenue@93 303 for i = 1, NUM_WORLDMAP_TASK_POIS do
Nenue@93 304 local poiFrame = _G['WorldMapFrameTaskPOI'..i]
Nenue@93 305 if poiFrame and poiFrame.worldQuest then
Nenue@93 306 local pin = db.QuestsByID[poiFrame.questID]
Nenue@93 307 if pin and pin.used and canTargetQuests and IsQuestIDValidSpellTarget(pin.questID) then
Nenue@93 308 poiFrame:Show()
Nenue@93 309 else
Nenue@93 310 poiFrame:Hide()
Nenue@93 311 end
Nenue@93 312 end
Nenue@93 313 end
Nenue@93 314 end
Nenue@93 315 -- re-anchors and scales pins that have had either of these changed due to data loading delays
Nenue@93 316 function Module:UpdateNext()
Nenue@93 317 --print('|cFF00FF88UpdateNext()')
Nenue@93 318 local pin = tremove(db.UpdatedPins)
Nenue@100 319 pin:OnFilters()
Nenue@40 320
Nenue@93 321 local scaleFactor = SCALE_FACTORS[(pin.dataLoaded and not pin.filtered) and scaleConstant or 1]
Nenue@93 322 --print(pin.title, pin.dataLoaded and not pin.filtered, scaleFactor)
Nenue@93 323 if pin.used then
Nenue@96 324 pin:SetShown(true)
Nenue@93 325 pin:SetAnchor(nil, pin.x, pin.y, self.hostWidth, self.hostHeight, scaleFactor)
Nenue@96 326 pin:Refresh()
Nenue@96 327 else
Nenue@96 328 print('|cFFFF4400flagging queued pin that got hidden:', pin.title)
Nenue@96 329 pin.isStale = true
Nenue@33 330 end
Nenue@33 331 end
Nenue@33 332
Nenue@72 333 function Module:UpdateBounties(...)
Nenue@75 334 print('|cFF00FF88BountyInfo()|r', ...)
Nenue@72 335 wipe(db.BountiesByFactionID)
Nenue@75 336 wipe(db.BountiesByQuestID)
Nenue@72 337
Nenue@72 338 db.selectedBounty = nil
Nenue@72 339 selectedBountyIndex = BountyBoard:GetSelectedBountyIndex()
Nenue@75 340 db.Bounties, bountyDisplayLocation, bountyLockedQuestID = GetQuestBountyInfoForMapID(db.currentMapID, db.Bounties)
Nenue@72 341 local numBounties = 0
Nenue@75 342 for index, info in ipairs(db.Bounties) do
Nenue@72 343 numBounties = numBounties + 1
Nenue@73 344 info.index = index
Nenue@73 345 info.complete = IsQuestComplete(info.questID)
Nenue@73 346 if not info.complete then
Nenue@73 347 db.BountiesByFactionID[info.factionID] = info
Nenue@75 348 db.BountiesByQuestID[info.questID] = info
Nenue@72 349 if index == selectedBountyIndex then
Nenue@73 350 db.selectedBounty = info
Nenue@73 351 selectedBountyQuestID = info.questID
Nenue@72 352 end
Nenue@73 353 print(' ', index, info.factionID, GetQuestLogTitle(GetQuestLogIndexByID(info.questID)), info.complete, (index == selectedBountyIndex) and 'SELECTED' or '')
Nenue@72 354 end
Nenue@72 355 end
Nenue@73 356 bountiesDirty = nil
Nenue@72 357 end
Nenue@72 358
Nenue@93 359 -- check current artifact knowledge and update pins accordingly
Nenue@93 360 function Module:UpdateArtifactPower(overrideLevel)
Nenue@93 361 if InCombatLockdown() then
Nenue@93 362 artifactPowerDirty = true
Nenue@93 363 return
Nenue@40 364 end
Nenue@40 365
Nenue@93 366 print('|cFF00FF88UpdateArtifactPower()|r')
Nenue@93 367 local _, akLevel = GetCurrencyInfo(1171)
Nenue@93 368 if overrideLevel then
Nenue@93 369 akLevel = overrideLevel
Nenue@40 370 end
Nenue@40 371
Nenue@93 372 --db.print('current AK', akLevel)
Nenue@93 373 if akLevel and (akLevel ~= artifactKnowledgeLevel) or (not artifactKnowledgeLevel) then
Nenue@93 374 --print('new ak level', akLevel)
Nenue@93 375 db.log('AK update ' .. tostring(artifactKnowledgeLevel) .. ' to '.. tostring(akLevel))
Nenue@93 376 for _, pin in pairs(db.QuestsByID) do
Nenue@93 377 if (pin.rewardType == REWARD_ARTIFACT_POWER) then
Nenue@93 378 print(pin.title, pin.itemNumber)
Nenue@93 379 local newAP = pin:UpdateArtifactPower()
Nenue@93 380 if newAP then
Nenue@93 381 pin.itemNumber = newAP
Nenue@93 382 print(newAP)
Nenue@93 383 else
Nenue@93 384 pin.dataLoaded = nil
Nenue@93 385 end
Nenue@93 386 pin.isStale = true
Nenue@93 387 end
Nenue@33 388 end
Nenue@93 389 artifactKnowledgeLevel = akLevel
Nenue@40 390 end
Nenue@93 391 artifactPowerDirty = nil
Nenue@75 392 end
Nenue@40 393
Nenue@72 394 local msg = '|cFF00FF88WorldQuests:Refresh()|r|cFF00FFFF'
Nenue@72 395 function Module:Refresh(...)
Nenue@96 396
Nenue@96 397 if hooksDirty then
Nenue@96 398 hooksDirty = self:SetupCallbacks()
Nenue@96 399 end
Nenue@96 400
Nenue@96 401
Nenue@34 402 if not self:IsVisible() then
Nenue@75 403 print('|cFFFF4400Refresh()|r', ...)
Nenue@75 404 return
Nenue@73 405 else
Nenue@75 406 if lastRefresh == GetTime() then
Nenue@75 407 print('|cFFFF4400multiple refreshes tried')
Nenue@75 408 end
Nenue@75 409 lastRefresh = GetTime()
Nenue@75 410 print(msg, lastRefresh, ...)
Nenue@40 411 end
Nenue@73 412
Nenue@67 413 if not db.Config.EnablePins then
Nenue@69 414 numShown = 0
Nenue@76 415 self.refreshBenchMark = GetTime()
Nenue@76 416 self.refreshBenchMarkTicker = 2
Nenue@76 417 print('starting bench', self.refreshBenchMark)
Nenue@67 418 return
Nenue@67 419 end
Nenue@67 420
Nenue@72 421 scaleConstant = db.isContinentMap and 2 or 3
Nenue@72 422 canTargetQuests = SpellCanTargetQuest()
Nenue@67 423
Nenue@40 424 for index, pin in pairs(db.QuestsByID) do
Nenue@40 425 pin.used = nil
Nenue@40 426 end
Nenue@40 427
Nenue@95 428 self:UpdateAnchors(...)
Nenue@72 429
Nenue@93 430 if artifactPowerDirty and not InCombatLockdown() then
Nenue@93 431 self:UpdateArtifactPower()
Nenue@93 432 end
Nenue@69 433 -- calculate quests shown
Nenue@65 434 numShown = 0
Nenue@65 435 numLoaded = 0
Nick@60 436 for questID, pin in pairs(db.QuestsByID) do
Nick@60 437 local oV = pin:IsShown()
Nick@60 438 if pin.used then
Nenue@96 439 print('show', pin.title)
Nick@60 440 pin.throttle = 1
Nick@60 441 pin:SetShown(true)
Nenue@65 442 numShown = numShown + 1
Nenue@65 443 if pin.dataLoaded then
Nenue@65 444 numLoaded = numLoaded + 1
Nenue@65 445 end
Nenue@65 446
Nenue@100 447 pin.checkCriteria = true
Nenue@100 448 pin.checkFilters = true
Nenue@100 449 pin:Refresh('WORLDMAP_REFRESH ' .. GetTime())
Nenue@100 450
Nick@60 451 else
Nenue@96 452 if pin:IsShown() then
Nenue@96 453 print('|cFFFF4400need to remove', pin.title)
Nenue@96 454
Nick@60 455 end
Nenue@96 456
Nenue@69 457 pin.hideReason = "Not used in map area " .. (db.currentMapID)
Nenue@75 458 pin:SetShown(false)
Nick@60 459 end
Nenue@93 460
Nick@60 461 end
Nenue@93 462
Nenue@65 463
Nenue@75 464 --
Nenue@93 465 self.refreshBenchMark = GetTime()
Nenue@93 466 self.refreshBenchMarkTicker = 2
Nenue@93 467 print('starting bench', self.refreshBenchMark)
Nenue@76 468
Nenue@75 469 --
Nenue@65 470
Nenue@73 471 layoutDirty = nil
Nenue@40 472 self.isStale = nil
Nenue@54 473 self.sizesDirty = nil
Nenue@66 474 self.isZoomDirty = nil
Nenue@75 475
Nenue@93 476 if WorldPlanSummary then
Nenue@93 477 WorldPlanSummary.isStale = true
Nenue@93 478 end
Nenue@93 479
Nenue@40 480 end
Nenue@40 481
Nenue@75 482 function Module:RefreshIfChanged(event)
Nenue@69 483 local scaleCheck = WorldMapDetailFrame:GetScale()
Nenue@73 484 refreshReason = nil
Nenue@69 485 if scaleCheck ~= currentScale then
Nenue@73 486 refreshReason = 'map scale updated'
Nenue@69 487 currentScale = scaleCheck
Nenue@75 488 layoutDirty = true
Nenue@72 489 elseif self.isStale or layoutDirty then
Nenue@73 490 refreshReason = 'layout is marked dirty'
Nenue@73 491 end
Nenue@73 492 if not refreshReason then
Nenue@73 493 return
Nenue@73 494 end
Nenue@73 495
Nenue@73 496 if self:IsVisible() then
Nenue@73 497 print('|cFF00FFFFRefreshIfChanged()|r', refreshReason)
Nenue@75 498 self:Refresh(event)
Nenue@73 499 else
Nenue@75 500 print('|cFF00FFFFRefreshIfChanged()|r', refreshReason)
Nenue@73 501 self.isStale = true
Nenue@69 502 end
Nenue@69 503 end
Nenue@69 504
Nenue@93 505 -- Walks the current map tree and fires updates as needed
Nenue@95 506 function Module:UpdateAnchors (event)
Nenue@40 507 wipe(self.UsedPositions)
Nenue@74 508 local hostWidth, hostHeight = WorldMapPOIFrame:GetSize()
Nenue@74 509
Nenue@74 510 if (hostWidth ~= self.hostWidth) or (hostHeight ~= self.hostHeight) then
Nenue@74 511 self.hostWidth, self.hostHeight = hostWidth, hostHeight
Nenue@74 512 layoutDirty = true
Nenue@74 513 end
Nenue@74 514
Nenue@95 515 print('|cFF00FF00UpdateAnchors()', event)
Nenue@33 516 local mapFileName, textureHeight, textureWidth, isMicroDungeon, microDungeonMapName = GetMapInfo()
Nenue@33 517 if isMicroDungeon then
Nenue@33 518 return
Nenue@33 519 end
Nenue@69 520
Nenue@65 521 isDataLoaded = true
Nenue@67 522 local taskInfo = TQ_GetQuestsForPlayerByMapID(db.currentMapID)
Nenue@40 523 if taskInfo then
Nenue@69 524 self:UpdateQuestsForMap(taskInfo, db.currentMapID)
Nenue@33 525 end
Nenue@67 526 local numZones = MC_GetNumZones(db.currentMapID)
Nenue@33 527 if numZones then
Nenue@33 528 for i = 1, numZones do
Nenue@67 529 local mapAreaID = MC_GetZoneInfo(db.currentMapID, i)
Nenue@67 530 local taskInfo = TQ_GetQuestsForPlayerByMapID(mapAreaID, db.currentMapID)
Nenue@82 531
Nenue@82 532 db.QuestsByZone[mapAreaID] = db.QuestsByZone[mapAreaID] or {}
Nenue@82 533
Nenue@40 534 if taskInfo then
Nenue@69 535 self:UpdateQuestsForMap(taskInfo, mapAreaID)
Nenue@40 536 end
Nenue@33 537 end
Nenue@33 538 end
Nenue@33 539 end
Nenue@33 540
Nenue@96 541 -- Attempt to display the pins for quests in taskInfo
Nenue@93 542 function Module:UpdateQuestsForMap(taskInfo, mapID)
Nenue@93 543 print('|cFF00FF00UpdateQuestsForMap()|r', GetMapNameByID(mapID), GetMapNameByID(db.currentMapID), layoutDirty)
Nenue@93 544 if db.QuestsByZone[mapID] then
Nenue@93 545 wipe(db.QuestsByZone[mapID])
Nenue@93 546 elseif db.isBrokenIsle then
Nenue@93 547 continentScanned = true
Nenue@93 548 end
Nenue@96 549 print('layoutDirty =',layoutDirty)
Nenue@93 550
Nenue@93 551 for index, info in pairs(taskInfo) do
Nenue@93 552 local questID, x, y = info.questId, info.x, info.y
Nenue@93 553 local pin = self:AcquirePin(info)
Nenue@100 554 if pin then
Nenue@100 555 if pin.canShow then
Nenue@100 556 pin.used = true
Nenue@100 557 print('using', pin.title, (pin.owningFrame ~= WorldMapFrame))
Nenue@100 558 if layoutDirty or (pin.owningFrame ~= WorldMapFrame) then
Nenue@100 559 local scaleFactor = SCALE_FACTORS[(not pin.filtered and scaleConstant) or 1]
Nenue@100 560 pin.owningFrame = WorldMapFrame
Nenue@100 561 pin:SetAnchor(WorldMapPOIFrame, x, y, self.hostWidth, self.hostHeight, scaleFactor)
Nenue@93 562
Nenue@93 563 end
Nenue@100 564 if db.QuestsByZone[mapID] then
Nenue@100 565 db.QuestsByZone[mapID][questID] = pin
Nenue@100 566 end
Nenue@100 567 else
Nenue@100 568 print('|cFFFF4400discarding|r', pin.title)
Nenue@93 569 end
Nenue@93 570 end
Nenue@93 571 end
Nenue@67 572 end
Nenue@93 573
Nenue@93 574 -- locates or creates a corresponding pin frame for the provided TaskInfo data
Nenue@93 575 function Module:AcquirePin (info)
Nenue@93 576 local questID = info.questId
Nenue@93 577 if not (questID and QuestUtils_IsQuestWorldQuest(questID)) then
Nenue@93 578 return nil
Nenue@93 579 end
Nenue@100 580 if IsQuestComplete(questID) then
Nenue@100 581 return nil
Nenue@100 582 end
Nenue@100 583
Nenue@93 584
Nenue@93 585 local pin = db.QuestsByID[questID]
Nenue@93 586 if not pin then
Nenue@93 587 local numFree = #db.FreePins
Nenue@93 588 if numFree >= 1 then
Nenue@93 589 pin = tremove(db.FreePins, numFree)
Nenue@100 590 print('|cFF00FF00Acquire()|r Re-using', pin:GetName())
Nenue@93 591 else
Nenue@93 592 totalPins = totalPins + 1
Nenue@93 593 local name = 'WorldPlanQuestMarker' .. numOverlays
Nenue@100 594 print('|cFF00FF00Acquire()|r Creating', name)
Nenue@93 595 pin = CreateFrame('Frame', name, WorldMapPOIFrame, 'WorldPlanQuestPin')
Nenue@93 596
Nenue@93 597 pin:SetID(totalPins)
Nenue@93 598 numOverlays = numOverlays + 1
Nenue@93 599 --pin.iconBorder:SetVertexColor(0,0,0,1)
Nenue@93 600 end
Nenue@93 601 pin.questID = questID
Nenue@93 602 pin.throttle = pin.updateRate
Nenue@93 603 pin.currentWidth = nil
Nenue@100 604
Nenue@93 605 db.QuestsByID[questID] = pin
Nenue@93 606 tinsert(db.UsedPins, pin)
Nenue@93 607 end
Nenue@93 608
Nenue@93 609 if IsQuestComplete(questID) then
Nenue@93 610 pin:Release()
Nenue@93 611 return nil
Nenue@93 612 elseif info then
Nenue@93 613 pin.inProgress = info.inProgress
Nenue@93 614 pin.floor = info.floor
Nenue@93 615 pin.numObjectives = info.numObjectives or 0
Nenue@93 616 if info.x and info.y then
Nenue@93 617 if (info.x ~= pin.x) or (info.y ~= pin.y) then
Nenue@93 618 pin.isStale = true
Nenue@93 619 --rprint('|cFFFF4400SetCoords|r', info.x, info.y)
Nenue@93 620 end
Nenue@93 621 end
Nenue@93 622 end
Nenue@93 623
Nenue@93 624 pin.x = info.x or pin.x
Nenue@93 625 pin.y = info.y or pin.y
Nenue@93 626
Nenue@93 627 if not HaveQuestRewardData(questID) then
Nenue@93 628 TQ_RequestPreloadRewardData(questID);
Nenue@93 629 end
Nenue@93 630
Nenue@93 631 if (not pin.dataLoaded) then
Nenue@93 632 local dataLoaded = pin:GetData()
Nenue@93 633 if dataLoaded then
Nenue@93 634 WorldPlan.dataFlush = true
Nenue@93 635 else
Nenue@93 636 isDataLoaded = false
Nenue@93 637 end
Nenue@93 638 end
Nenue@93 639
Nenue@100 640 pin:OnFilters()
Nenue@93 641 pin.isActive = TQ_IsActive(questID)
Nenue@93 642 --rprint(pin:GetID(), pin.filtered, pin.used)
Nenue@93 643 return pin
Nenue@93 644 end
Nenue@93 645
Nenue@93 646 function Module:Debug(...)
Nenue@93 647 print(...)
Nenue@67 648 end