jcallahan@0
|
1 -----------------------------------------------------------------------
|
jcallahan@0
|
2 -- Upvalued Lua API.
|
jcallahan@0
|
3 -----------------------------------------------------------------------
|
jcallahan@0
|
4 local _G = getfenv(0)
|
jcallahan@0
|
5
|
jcallahan@0
|
6 local pairs = _G.pairs
|
jcallahan@1
|
7 local tonumber = _G.tonumber
|
jcallahan@1
|
8
|
jcallahan@1
|
9 local bit = _G.bit
|
jcallahan@1
|
10 local math = _G.math
|
jcallahan@1
|
11 local table = _G.table
|
jcallahan@1
|
12
|
jcallahan@0
|
13
|
jcallahan@0
|
14 -----------------------------------------------------------------------
|
jcallahan@0
|
15 -- AddOn namespace.
|
jcallahan@0
|
16 -----------------------------------------------------------------------
|
jcallahan@0
|
17 local ADDON_NAME, private = ...
|
jcallahan@0
|
18
|
jcallahan@0
|
19 local LibStub = _G.LibStub
|
jcallahan@0
|
20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
|
jcallahan@0
|
21
|
jcallahan@4
|
22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
|
jcallahan@5
|
23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
|
jcallahan@5
|
24
|
jcallahan@0
|
25
|
jcallahan@0
|
26 -----------------------------------------------------------------------
|
jcallahan@0
|
27 -- Local constants.
|
jcallahan@0
|
28 -----------------------------------------------------------------------
|
jcallahan@0
|
29 local DATABASE_DEFAULTS = {
|
jcallahan@0
|
30 global = {
|
jcallahan@0
|
31 items = {},
|
jcallahan@0
|
32 npcs = {},
|
jcallahan@0
|
33 objects = {},
|
jcallahan@0
|
34 quests = {},
|
jcallahan@0
|
35 }
|
jcallahan@0
|
36 }
|
jcallahan@0
|
37
|
jcallahan@0
|
38
|
jcallahan@1
|
39 local EVENT_MAPPING = {
|
jcallahan@1
|
40 LOOT_OPENED = true,
|
jcallahan@7
|
41 MERCHANT_SHOW = "UpdateMerchantItems",
|
jcallahan@7
|
42 MERCHANT_UPDATE = "UpdateMerchantItems",
|
jcallahan@2
|
43 PLAYER_TARGET_CHANGED = true,
|
jcallahan@4
|
44 UNIT_QUEST_LOG_CHANGED = true,
|
jcallahan@1
|
45 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
|
jcallahan@1
|
46 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
|
jcallahan@1
|
47 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
|
jcallahan@1
|
48 UNIT_SPELLCAST_SENT = true,
|
jcallahan@1
|
49 UNIT_SPELLCAST_SUCCEEDED = true,
|
jcallahan@0
|
50 }
|
jcallahan@0
|
51
|
jcallahan@4
|
52
|
jcallahan@1
|
53 local AF = private.ACTION_TYPE_FLAGS
|
jcallahan@0
|
54
|
jcallahan@4
|
55
|
jcallahan@0
|
56 -----------------------------------------------------------------------
|
jcallahan@0
|
57 -- Local variables.
|
jcallahan@0
|
58 -----------------------------------------------------------------------
|
jcallahan@0
|
59 local db
|
jcallahan@0
|
60 local durability_timer_handle
|
jcallahan@2
|
61 local target_location_timer_handle
|
jcallahan@1
|
62 local action_data = {}
|
jcallahan@0
|
63
|
jcallahan@1
|
64
|
jcallahan@1
|
65 -----------------------------------------------------------------------
|
jcallahan@1
|
66 -- Helper Functions.
|
jcallahan@1
|
67 -----------------------------------------------------------------------
|
jcallahan@6
|
68 local function NPCEntry(id_num)
|
jcallahan@6
|
69 if not id_num then
|
jcallahan@6
|
70 return
|
jcallahan@6
|
71 end
|
jcallahan@6
|
72 local npc = db.npcs[id_num]
|
jcallahan@6
|
73
|
jcallahan@6
|
74 if not npc then
|
jcallahan@6
|
75 db.npcs[id_num] = {}
|
jcallahan@6
|
76 npc = db.npcs[id_num]
|
jcallahan@6
|
77 end
|
jcallahan@6
|
78 return npc
|
jcallahan@6
|
79 end
|
jcallahan@6
|
80
|
jcallahan@6
|
81
|
jcallahan@1
|
82 local function CurrentLocationData()
|
jcallahan@1
|
83 local map_level = _G.GetCurrentMapDungeonLevel() or 0
|
jcallahan@1
|
84 local x, y = _G.GetPlayerMapPosition("player")
|
jcallahan@1
|
85
|
jcallahan@1
|
86 x = x or 0
|
jcallahan@1
|
87 y = y or 0
|
jcallahan@1
|
88
|
jcallahan@1
|
89 if x == 0 and y == 0 then
|
jcallahan@1
|
90 for level_index = 1, _G.GetNumDungeonMapLevels() do
|
jcallahan@1
|
91 _G.SetDungeonMapLevel(level_index)
|
jcallahan@1
|
92 x, y = _G.GetPlayerMapPosition("player")
|
jcallahan@1
|
93
|
jcallahan@1
|
94 if x and y and (x > 0 or y > 0) then
|
jcallahan@1
|
95 _G.SetDungeonMapLevel(map_level)
|
jcallahan@1
|
96 map_level = level_index
|
jcallahan@1
|
97 break
|
jcallahan@1
|
98 end
|
jcallahan@1
|
99 end
|
jcallahan@1
|
100 end
|
jcallahan@1
|
101
|
jcallahan@1
|
102 if _G.DungeonUsesTerrainMap() then
|
jcallahan@1
|
103 map_level = map_level - 1
|
jcallahan@1
|
104 end
|
jcallahan@8
|
105 local _, instance_type = _G.IsInInstance()
|
jcallahan@8
|
106 return _G.GetRealZoneText(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level or 0, instance_type:upper()
|
jcallahan@1
|
107 end
|
jcallahan@1
|
108
|
jcallahan@1
|
109
|
jcallahan@1
|
110 local function ItemLinkToID(item_link)
|
jcallahan@1
|
111 if not item_link then
|
jcallahan@1
|
112 return
|
jcallahan@1
|
113 end
|
jcallahan@7
|
114 return tonumber(item_link:match("item:(%d+)"))
|
jcallahan@1
|
115 end
|
jcallahan@0
|
116
|
jcallahan@4
|
117
|
jcallahan@4
|
118 do
|
jcallahan@4
|
119 local UNIT_TYPE_BITMASK = 0x007
|
jcallahan@4
|
120
|
jcallahan@4
|
121 function WDP:ParseGUID(guid)
|
jcallahan@5
|
122 if not guid then
|
jcallahan@5
|
123 return
|
jcallahan@5
|
124 end
|
jcallahan@4
|
125 local types = private.UNIT_TYPES
|
jcallahan@4
|
126 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
|
jcallahan@4
|
127
|
jcallahan@4
|
128 if unit_type ~= types.PLAYER or unit_type ~= types.OBJECT or unit_type ~= types.PET then
|
jcallahan@4
|
129 return unit_type, tonumber(guid:sub(-12, -9), 16)
|
jcallahan@4
|
130 end
|
jcallahan@4
|
131
|
jcallahan@4
|
132 return unit_type
|
jcallahan@4
|
133 end
|
jcallahan@4
|
134 end -- do-block
|
jcallahan@4
|
135
|
jcallahan@4
|
136
|
jcallahan@0
|
137 -----------------------------------------------------------------------
|
jcallahan@0
|
138 -- Methods.
|
jcallahan@0
|
139 -----------------------------------------------------------------------
|
jcallahan@0
|
140 function WDP:OnInitialize()
|
jcallahan@0
|
141 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
|
jcallahan@0
|
142 end
|
jcallahan@0
|
143
|
jcallahan@0
|
144
|
jcallahan@0
|
145 function WDP:OnEnable()
|
jcallahan@0
|
146 for event_name, mapping in pairs(EVENT_MAPPING) do
|
jcallahan@1
|
147 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
|
jcallahan@0
|
148 end
|
jcallahan@0
|
149 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
|
jcallahan@2
|
150 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
|
jcallahan@0
|
151 end
|
jcallahan@0
|
152
|
jcallahan@0
|
153
|
jcallahan@0
|
154 local function RecordDurability(item_id, durability)
|
jcallahan@0
|
155 if not durability or durability <= 0 then
|
jcallahan@0
|
156 return
|
jcallahan@0
|
157 end
|
jcallahan@0
|
158
|
jcallahan@0
|
159 if not db.items[item_id] then
|
jcallahan@0
|
160 db.items[item_id] = {}
|
jcallahan@0
|
161 end
|
jcallahan@0
|
162 db.items[item_id].durability = durability
|
jcallahan@0
|
163 end
|
jcallahan@0
|
164
|
jcallahan@0
|
165
|
jcallahan@0
|
166 function WDP:ProcessDurability()
|
jcallahan@0
|
167 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
|
jcallahan@1
|
168 local item_id = _G.GetInventoryItemID("player", slot_index)
|
jcallahan@0
|
169
|
jcallahan@0
|
170 if item_id and item_id > 0 then
|
jcallahan@1
|
171 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
|
jcallahan@0
|
172 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
173 end
|
jcallahan@0
|
174 end
|
jcallahan@0
|
175
|
jcallahan@0
|
176 for bag_index = 0, _G.NUM_BAG_SLOTS do
|
jcallahan@0
|
177 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@1
|
178 local item_id = _G.GetContainerItemID(bag_index, slot_index)
|
jcallahan@0
|
179
|
jcallahan@0
|
180 if item_id and item_id > 0 then
|
jcallahan@1
|
181 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
|
jcallahan@0
|
182 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
183 end
|
jcallahan@0
|
184 end
|
jcallahan@0
|
185 end
|
jcallahan@0
|
186 end
|
jcallahan@0
|
187
|
jcallahan@0
|
188
|
jcallahan@2
|
189 function WDP:UpdateTargetLocation()
|
jcallahan@2
|
190 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or _G.UnitIsTapped("target") then
|
jcallahan@2
|
191 return
|
jcallahan@2
|
192 end
|
jcallahan@2
|
193
|
jcallahan@2
|
194 for index = 1, 4 do
|
jcallahan@2
|
195 if not _G.CheckInteractDistance("target", index) then
|
jcallahan@2
|
196 return
|
jcallahan@2
|
197 end
|
jcallahan@2
|
198 end
|
jcallahan@2
|
199
|
jcallahan@2
|
200 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
201
|
jcallahan@2
|
202 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@2
|
203 return
|
jcallahan@2
|
204 end
|
jcallahan@8
|
205 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
|
jcallahan@6
|
206 local npc_data = NPCEntry(unit_idnum).stats[("level_%d"):format(_G.UnitLevel("target"))]
|
jcallahan@6
|
207 npc_data.locations = npc_data.locations or {}
|
jcallahan@2
|
208
|
jcallahan@2
|
209 if not npc_data.locations[zone_name] then
|
jcallahan@2
|
210 npc_data.locations[zone_name] = {}
|
jcallahan@2
|
211 end
|
jcallahan@8
|
212 npc_data.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
|
jcallahan@2
|
213 end
|
jcallahan@2
|
214
|
jcallahan@2
|
215
|
jcallahan@0
|
216 -----------------------------------------------------------------------
|
jcallahan@0
|
217 -- Event handlers.
|
jcallahan@0
|
218 -----------------------------------------------------------------------
|
jcallahan@1
|
219 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@1
|
220 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@1
|
221 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@1
|
222
|
jcallahan@1
|
223
|
jcallahan@1
|
224 local function _moneyMatch(money, re)
|
jcallahan@1
|
225 return money:match(re) or 0
|
jcallahan@0
|
226 end
|
jcallahan@0
|
227
|
jcallahan@0
|
228
|
jcallahan@1
|
229 local function _toCopper(money)
|
jcallahan@1
|
230 if not money then
|
jcallahan@1
|
231 return 0
|
jcallahan@1
|
232 end
|
jcallahan@1
|
233
|
jcallahan@1
|
234 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
|
jcallahan@0
|
235 end
|
jcallahan@0
|
236
|
jcallahan@0
|
237
|
jcallahan@1
|
238 local LOOT_VERIFY_FUNCS = {
|
jcallahan@1
|
239 [AF.NPC] = function()
|
jcallahan@1
|
240 local fishing_loot = _G.IsFishingLoot()
|
jcallahan@1
|
241
|
jcallahan@1
|
242 if not fishing_loot and _G.UnitExists("target") and not _G.UnitIsFriend("player", "target") and _G.UnitIsDead("target") then
|
jcallahan@1
|
243 if _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@1
|
244 return false
|
jcallahan@1
|
245 end
|
jcallahan@1
|
246 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@1
|
247 action_data.id_num = id_num
|
jcallahan@1
|
248 end
|
jcallahan@1
|
249 return true
|
jcallahan@1
|
250 end,
|
jcallahan@1
|
251 }
|
jcallahan@1
|
252
|
jcallahan@4
|
253
|
jcallahan@1
|
254 local LOOT_UPDATE_FUNCS = {
|
jcallahan@1
|
255 [AF.NPC] = function()
|
jcallahan@6
|
256 local npc = NPCEntry(action_data.id_num)
|
jcallahan@1
|
257 npc.drops = npc.drops or {}
|
jcallahan@1
|
258
|
jcallahan@1
|
259 for index = 1, #action_data.drops do
|
jcallahan@1
|
260 table.insert(npc.drops, action_data.drops[index])
|
jcallahan@1
|
261 end
|
jcallahan@1
|
262 end,
|
jcallahan@1
|
263 }
|
jcallahan@1
|
264
|
jcallahan@1
|
265
|
jcallahan@1
|
266 function WDP:LOOT_OPENED()
|
jcallahan@1
|
267 if not action_data.type then
|
jcallahan@1
|
268 action_data.type = AF.NPC
|
jcallahan@1
|
269 end
|
jcallahan@1
|
270 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
|
jcallahan@2
|
271 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
|
jcallahan@1
|
272
|
jcallahan@1
|
273 if not verify_func or not update_func or not verify_func() then
|
jcallahan@1
|
274 return
|
jcallahan@1
|
275 end
|
jcallahan@1
|
276
|
jcallahan@1
|
277 local loot_registry = {}
|
jcallahan@1
|
278 action_data.drops = {}
|
jcallahan@1
|
279
|
jcallahan@1
|
280 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@1
|
281 local texture, item, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@1
|
282
|
jcallahan@1
|
283 if _G.LootSlotIsItem(loot_slot) then
|
jcallahan@1
|
284 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@1
|
285 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@1
|
286 elseif _G.LootSlotIsCoin(loot_slot) then
|
jcallahan@1
|
287 table.insert(action_data.drops, ("money:%d"):format(_toCopper(item)))
|
jcallahan@1
|
288 elseif _G.LootSlotIsCurrency(loot_slot) then
|
jcallahan@1
|
289 end
|
jcallahan@1
|
290 end
|
jcallahan@1
|
291
|
jcallahan@1
|
292 for item_id, quantity in pairs(loot_registry) do
|
jcallahan@1
|
293 table.insert(action_data.drops, ("%d:%d"):format(item_id, quantity))
|
jcallahan@1
|
294 end
|
jcallahan@1
|
295 update_func()
|
jcallahan@0
|
296 end
|
jcallahan@0
|
297
|
jcallahan@0
|
298
|
jcallahan@5
|
299 local POINT_MATCH_PATTERNS = {
|
jcallahan@5
|
300 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
301 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
302 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
303 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
304 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
305 }
|
jcallahan@5
|
306
|
jcallahan@5
|
307
|
jcallahan@7
|
308 function WDP:UpdateMerchantItems()
|
jcallahan@4
|
309 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
310
|
jcallahan@4
|
311 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@4
|
312 return
|
jcallahan@4
|
313 end
|
jcallahan@6
|
314 local merchant = NPCEntry(unit_idnum)
|
jcallahan@6
|
315 merchant.sells = merchant.sells or {}
|
jcallahan@5
|
316
|
jcallahan@5
|
317 for item_index = 1, _G.GetMerchantNumItems() do
|
jcallahan@5
|
318 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
|
jcallahan@5
|
319 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
|
jcallahan@5
|
320
|
jcallahan@5
|
321 if item_id and item_id > 0 then
|
jcallahan@5
|
322 local price_string = copper_price
|
jcallahan@5
|
323
|
jcallahan@5
|
324 if extended_cost then
|
jcallahan@5
|
325 local bg_points = 0
|
jcallahan@5
|
326 local personal_points = 0
|
jcallahan@5
|
327
|
jcallahan@5
|
328 DatamineTT:ClearLines()
|
jcallahan@5
|
329 DatamineTT:SetMerchantItem(item_index)
|
jcallahan@5
|
330
|
jcallahan@5
|
331 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@5
|
332 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@5
|
333
|
jcallahan@5
|
334 if not current_line then
|
jcallahan@5
|
335 break
|
jcallahan@5
|
336 end
|
jcallahan@5
|
337 local breakout
|
jcallahan@5
|
338
|
jcallahan@5
|
339 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@5
|
340 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@5
|
341 personal_points = personal_points + (match1 or 0)
|
jcallahan@5
|
342 bg_points = bg_points + (match2 or 0)
|
jcallahan@5
|
343
|
jcallahan@5
|
344 if match1 or match2 then
|
jcallahan@5
|
345 breakout = true
|
jcallahan@5
|
346 break
|
jcallahan@5
|
347 end
|
jcallahan@5
|
348 end
|
jcallahan@5
|
349
|
jcallahan@5
|
350 if breakout then
|
jcallahan@5
|
351 break
|
jcallahan@5
|
352 end
|
jcallahan@5
|
353 end
|
jcallahan@5
|
354 local currency_list = {}
|
jcallahan@5
|
355
|
jcallahan@5
|
356 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
|
jcallahan@5
|
357
|
jcallahan@5
|
358 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
|
jcallahan@5
|
359 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@5
|
360 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@5
|
361
|
jcallahan@5
|
362 if not currency_id or currency_id < 1 then
|
jcallahan@5
|
363 if not icon_texture then
|
jcallahan@5
|
364 return
|
jcallahan@5
|
365 end
|
jcallahan@5
|
366 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@5
|
367 end
|
jcallahan@5
|
368 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@5
|
369 end
|
jcallahan@5
|
370
|
jcallahan@5
|
371 for currency_index = 1, #currency_list do
|
jcallahan@5
|
372 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
373 end
|
jcallahan@5
|
374 end
|
jcallahan@6
|
375 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
|
jcallahan@5
|
376 end
|
jcallahan@4
|
377 end
|
jcallahan@4
|
378 end
|
jcallahan@4
|
379
|
jcallahan@4
|
380
|
jcallahan@2
|
381 local GENDER_NAMES = {
|
jcallahan@2
|
382 "UNKNOWN",
|
jcallahan@2
|
383 "MALE",
|
jcallahan@2
|
384 "FEMALE",
|
jcallahan@2
|
385 }
|
jcallahan@2
|
386
|
jcallahan@2
|
387
|
jcallahan@2
|
388 local REACTION_NAMES = {
|
jcallahan@2
|
389 "HATED",
|
jcallahan@2
|
390 "HOSTILE",
|
jcallahan@2
|
391 "UNFRIENDLY",
|
jcallahan@2
|
392 "NEUTRAL",
|
jcallahan@2
|
393 "FRIENDLY",
|
jcallahan@2
|
394 "HONORED",
|
jcallahan@2
|
395 "REVERED",
|
jcallahan@2
|
396 "EXALTED",
|
jcallahan@2
|
397 }
|
jcallahan@2
|
398
|
jcallahan@2
|
399
|
jcallahan@2
|
400 local POWER_TYPE_NAMES = {
|
jcallahan@2
|
401 ["0"] = "MANA",
|
jcallahan@2
|
402 ["1"] = "RAGE",
|
jcallahan@2
|
403 ["2"] = "FOCUS",
|
jcallahan@2
|
404 ["3"] = "ENERGY",
|
jcallahan@2
|
405 ["6"] = "RUNIC_POWER",
|
jcallahan@2
|
406 }
|
jcallahan@2
|
407
|
jcallahan@2
|
408
|
jcallahan@2
|
409 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@2
|
410 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@2
|
411 return
|
jcallahan@2
|
412 end
|
jcallahan@2
|
413 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
414
|
jcallahan@2
|
415 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@2
|
416 return
|
jcallahan@2
|
417 end
|
jcallahan@6
|
418 local npc = NPCEntry(unit_idnum)
|
jcallahan@2
|
419 local _, class_token = _G.UnitClass("target")
|
jcallahan@2
|
420 npc.class = class_token
|
jcallahan@2
|
421 -- TODO: Add faction here
|
jcallahan@2
|
422 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
|
jcallahan@3
|
423 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@2
|
424 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
425 npc.stats = npc.stats or {}
|
jcallahan@2
|
426
|
jcallahan@2
|
427 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@2
|
428
|
jcallahan@2
|
429 if not npc.stats[npc_level] then
|
jcallahan@2
|
430 npc.stats[npc_level] = {
|
jcallahan@2
|
431 max_health = _G.UnitHealthMax("target"),
|
jcallahan@2
|
432 }
|
jcallahan@3
|
433
|
jcallahan@3
|
434 local max_power = _G.UnitManaMax("target")
|
jcallahan@3
|
435
|
jcallahan@3
|
436 if max_power > 0 then
|
jcallahan@3
|
437 local power_type = _G.UnitPowerType("target")
|
jcallahan@3
|
438 npc.stats[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@3
|
439 end
|
jcallahan@2
|
440 end
|
jcallahan@2
|
441 end
|
jcallahan@2
|
442
|
jcallahan@2
|
443
|
jcallahan@4
|
444 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@4
|
445 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
446 end
|
jcallahan@4
|
447
|
jcallahan@4
|
448
|
jcallahan@4
|
449 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
450 if unit_id ~= "player" then
|
jcallahan@4
|
451 return
|
jcallahan@4
|
452 end
|
jcallahan@4
|
453 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
454 end
|
jcallahan@4
|
455
|
jcallahan@4
|
456
|
jcallahan@1
|
457 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
458 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
459 return
|
jcallahan@1
|
460 end
|
jcallahan@1
|
461 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
462
|
jcallahan@1
|
463 if not spell_label then
|
jcallahan@1
|
464 return
|
jcallahan@1
|
465 end
|
jcallahan@1
|
466 action_data.type = nil -- This will be set as appropriate below
|
jcallahan@1
|
467
|
jcallahan@1
|
468 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
469 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
470
|
jcallahan@1
|
471 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
472 tt_unit_name = target_name
|
jcallahan@1
|
473 tt_unit_id = "target"
|
jcallahan@1
|
474 end
|
jcallahan@1
|
475 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@1
|
476
|
jcallahan@1
|
477 if not tt_item_name and not tt_unit_name then
|
jcallahan@1
|
478 if target_name == "" then
|
jcallahan@1
|
479 return
|
jcallahan@1
|
480 end
|
jcallahan@1
|
481
|
jcallahan@8
|
482 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
|
jcallahan@1
|
483
|
jcallahan@1
|
484 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@8
|
485 action_data.instance_type = instance_type
|
jcallahan@1
|
486 action_data.map_level = map_level
|
jcallahan@1
|
487 action_data.name = target_name
|
jcallahan@1
|
488 action_data.type = AF.OBJECT
|
jcallahan@1
|
489 action_data.x = x
|
jcallahan@1
|
490 action_data.y = y
|
jcallahan@1
|
491 action_data.zone = zone_name
|
jcallahan@2
|
492 print(("Found spell flagged for OBJECT: %s (%s, %s)"):format(zone_name, x, y))
|
jcallahan@1
|
493 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@1
|
494 print("Found spell flagged for ZONE")
|
jcallahan@1
|
495 end
|
jcallahan@1
|
496 elseif tt_unit_name and not tt_item_name then
|
jcallahan@1
|
497 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@1
|
498 print("Found spell flagged for NPC")
|
jcallahan@1
|
499 end
|
jcallahan@1
|
500 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@1
|
501 print("Found spell flagged for ITEM")
|
jcallahan@1
|
502 else
|
jcallahan@1
|
503 print(("%s: We have an issue with types and flags."), event_name)
|
jcallahan@1
|
504 end
|
jcallahan@1
|
505
|
jcallahan@1
|
506 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
|
jcallahan@1
|
507 private.tracked_line = spell_line
|
jcallahan@0
|
508 end
|
jcallahan@0
|
509
|
jcallahan@0
|
510
|
jcallahan@1
|
511 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
512 if unit_id ~= "player" then
|
jcallahan@1
|
513 return
|
jcallahan@1
|
514 end
|
jcallahan@1
|
515
|
jcallahan@1
|
516 if action_data.type == AF.OBJECT then
|
jcallahan@1
|
517 end
|
jcallahan@1
|
518
|
jcallahan@1
|
519 if private.SPELL_LABELS_BY_NAME[spell_name] then
|
jcallahan@1
|
520 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
|
jcallahan@1
|
521 end
|
jcallahan@1
|
522 private.tracked_line = nil
|
jcallahan@0
|
523 end
|
jcallahan@0
|
524
|
jcallahan@1
|
525 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
526 if unit_id ~= "player" then
|
jcallahan@1
|
527 return
|
jcallahan@1
|
528 end
|
jcallahan@0
|
529
|
jcallahan@1
|
530 if private.tracked_line == spell_line then
|
jcallahan@1
|
531 private.tracked_line = nil
|
jcallahan@1
|
532 end
|
jcallahan@0
|
533 end
|