annotate core.lua @ 53:7af58a7dce7d

Don't collapse wipes into kills across normal/heroic boundaries. Apply preferredIndex change to popup dialogs to avoid memory tainting.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Fri, 06 Apr 2012 18:23:22 +0000
parents 857aea8ae33d
children 6d5fcbdc0590
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@50 6 - forum saved text from forum markup window, default nil
farmbuyer@50 7 - attend saved text from raid attendence window, default nil
farmbuyer@50 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@50 9
farmbuyer@50 10 Common g_loot indices:
farmbuyer@50 11 - kind time/boss/loot
farmbuyer@50 12 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@50 13 - minute 0-59, ditto
farmbuyer@50 14 - stamp date+timestamp, on the local computer
farmbuyer@50 15 - cols graphical display data; cleared when logging out
farmbuyer@50 16
farmbuyer@50 17 Time specific g_loot indices:
farmbuyer@50 18 - startday table with month/day/year/text fields from makedate()
farmbuyer@50 19
farmbuyer@50 20 Boss specific g_loot indices:
farmbuyer@50 21 - bosskill name of boss/encounter; not necessarily a kill;
farmbuyer@50 22 - may be changed if "snarky boss names" option is enabled
farmbuyer@50 23 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@50 24 - instance name of instance, including size and difficulty
farmbuyer@50 25 - duration in seconds; may be missing
farmbuyer@50 26 - raiderlist "Able, Baker, Charlie"; may be missing
farmbuyer@50 27
farmbuyer@50 28 Loot specific g_loot indices:
farmbuyer@50 29 - person recipient
farmbuyer@50 30 - person_class class of recipient if available; may be missing;
farmbuyer@50 31 - will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@50 32 - itemname not including square brackets
farmbuyer@50 33 - id itemID as number
farmbuyer@50 34 - itemlink full clickable link
farmbuyer@50 35 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@50 36 - quality ITEM_QUALITY_* number
farmbuyer@50 37 - disposition offspec/gvault/shard; missing otherwise; can be set from extratext
farmbuyer@50 38 - count e.g., "x3"; missing otherwise; can be set/removed from extratext;
farmbuyer@50 39 - triggers only for a stack of items, not "the boss dropped double axes today"
farmbuyer@50 40 - is_heroic true if item is heroic; missing otherwise
farmbuyer@50 41 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@50 42 - bcast_from if rebroadcast from another player; missing otherwise
farmbuyer@50 43 - extratext text in Note column, including disposition and rebroadcasting
farmbuyer@50 44 - extratext_byhand true if text was edited by player directly; missing otherwise
farmbuyer@50 45
farmbuyer@1 46
farmbuyer@1 47 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 48 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 49 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 50 names with leading underscores are strictly internal helper functions.
farmbuyer@1 51 ------ Saved variables
farmbuyer@1 52 ------ Constants
farmbuyer@1 53 ------ Addon member data
farmbuyer@6 54 ------ Globals
farmbuyer@1 55 ------ Expiring caches
farmbuyer@1 56 ------ Ace3 framework stuff
farmbuyer@1 57 ------ Event handlers
farmbuyer@1 58 ------ Slash command handler
farmbuyer@1 59 ------ On/off
farmbuyer@1 60 ------ Behind the scenes routines
farmbuyer@1 61 ------ Saved texts
farmbuyer@1 62 ------ Loot histories
farmbuyer@1 63 ------ Player communication
farmbuyer@1 64
farmbuyer@1 65 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 66 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 67 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 68 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 69 rewrite.
farmbuyer@16 70
farmbuyer@16 71 Some variables are needlessly initialized to nil just to look uniform.
farmbuyer@1 72
farmbuyer@1 73 ]==]
farmbuyer@1 74
farmbuyer@1 75 ------ Saved variables
farmbuyer@16 76 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 77 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 78 -- are numeric indices of tables, subkeys of those
farmbuyer@16 79 -- are name/forum/attend/date
farmbuyer@16 80 OuroLootSV_opts = nil -- same as option_defaults until changed
farmbuyer@16 81 -- autoshard: optional name of disenchanting player, default nil
farmbuyer@16 82 -- threshold: optional loot threshold, default nil
farmbuyer@16 83 OuroLootSV_hist = nil
farmbuyer@19 84 OuroLootSV_log = {}
farmbuyer@1 85
farmbuyer@1 86
farmbuyer@1 87 ------ Constants
farmbuyer@1 88 local option_defaults = {
farmbuyer@1 89 ['popup_on_join'] = true,
farmbuyer@1 90 ['register_slashloot'] = true,
farmbuyer@1 91 ['scroll_to_bottom'] = true,
farmbuyer@1 92 ['chatty_on_kill'] = false,
farmbuyer@1 93 ['no_tracking_wipes'] = false,
farmbuyer@1 94 ['snarky_boss'] = true,
farmbuyer@1 95 ['keybinding'] = false,
farmbuyer@2 96 ['bossmod'] = "DBM",
farmbuyer@1 97 ['keybinding_text'] = 'CTRL-SHIFT-O',
farmbuyer@1 98 ['forum'] = {
farmbuyer@25 99 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 100 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 101 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 102 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 103 ['Custom...'] = '',
farmbuyer@1 104 },
farmbuyer@1 105 ['forum_current'] = '[item] by name',
farmbuyer@1 106 }
farmbuyer@1 107 local virgin = "First time loaded? Hi! Use the /ouroloot or /loot command"
farmbuyer@1 108 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 109 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 110 .." welcome message will not intrude again."
farmbuyer@27 111 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 112 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 113 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 114 .." 'Ping!' button on the options panel)."
farmbuyer@1 115 local qualnames = {
farmbuyer@1 116 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 117 ['white'] = 1, ['common'] = 1,
farmbuyer@1 118 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 119 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 120 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 121 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 122 ['artifact'] = 6,
farmbuyer@1 123 --['heirloom'] = 7,
farmbuyer@1 124 }
farmbuyer@1 125 local my_name = UnitName('player')
farmbuyer@40 126 local comm_cleanup_ttl = 4 -- seconds in the cache
farmbuyer@27 127 local revision_large = nil -- defaults to 1, possibly changed by revision
farmbuyer@20 128 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 129
farmbuyer@1 130
farmbuyer@1 131 ------ Addon member data
farmbuyer@1 132 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 133 addon.author_debug = flib.author_debug
farmbuyer@1 134
farmbuyer@6 135 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 136 do local _G = _G setfenv (1, addon)
farmbuyer@1 137
farmbuyer@17 138 commrev = 15 -- number
farmbuyer@27 139 revision = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 140 ident = "OuroLoot2"
farmbuyer@1 141 identTg = "OuroLoot2Tg"
farmbuyer@1 142 status_text = nil
farmbuyer@1 143
farmbuyer@45 144 tekdebug = nil
farmbuyer@45 145 if _G.tekDebug then
farmbuyer@45 146 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 147 function tekdebug (txt)
farmbuyer@45 148 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 149 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 150 end
farmbuyer@45 151 end
farmbuyer@45 152
farmbuyer@1 153 DEBUG_PRINT = false
farmbuyer@1 154 debug = {
farmbuyer@1 155 comm = false,
farmbuyer@1 156 loot = false,
farmbuyer@1 157 flow = false,
farmbuyer@1 158 notraid = false,
farmbuyer@1 159 cache = false,
farmbuyer@19 160 alsolog = false,
farmbuyer@1 161 }
farmbuyer@45 162 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@45 163 -- the run-time ones.
farmbuyer@45 164 if tekdebug then
farmbuyer@45 165 function dprint (t,...)
farmbuyer@45 166 if DEBUG_PRINT and debug[t] then
farmbuyer@45 167 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 168 if debug.alsolog then
farmbuyer@45 169 addon:log_with_timestamp(text)
farmbuyer@45 170 end
farmbuyer@45 171 end
farmbuyer@45 172 end
farmbuyer@45 173 else
farmbuyer@45 174 function dprint (t,...)
farmbuyer@45 175 if DEBUG_PRINT and debug[t] then
farmbuyer@45 176 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 177 if debug.alsolog then
farmbuyer@45 178 addon:log_with_timestamp(text)
farmbuyer@45 179 end
farmbuyer@19 180 end
farmbuyer@19 181 end
farmbuyer@1 182 end
farmbuyer@1 183
farmbuyer@45 184 if author_debug and tekdebug then
farmbuyer@45 185 function pprint (t,...)
farmbuyer@45 186 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 187 if debug.alsolog then
farmbuyer@19 188 addon:log_with_timestamp(text)
farmbuyer@19 189 end
farmbuyer@1 190 end
farmbuyer@1 191 else
farmbuyer@1 192 pprint = flib.nullfunc
farmbuyer@1 193 end
farmbuyer@1 194
farmbuyer@1 195 enabled = false
farmbuyer@1 196 rebroadcast = false
farmbuyer@1 197 display = nil -- display frame, when visible
farmbuyer@1 198 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 199 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 200 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 201 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 202
farmbuyer@1 203 -- The rest is also used in the GUI:
farmbuyer@1 204
farmbuyer@1 205 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 206
farmbuyer@2 207 bossmod_registered = nil
farmbuyer@2 208 bossmods = {}
farmbuyer@2 209
farmbuyer@1 210 requesting = nil -- for prompting for additional rebroadcasters
farmbuyer@1 211
farmbuyer@38 212 -- don't use NUM_ITEM_QUALITIES as the upper bound unless we expect heirlooms to show up
farmbuyer@11 213 thresholds = {}
farmbuyer@1 214 for i = 0,6 do
farmbuyer@11 215 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 216 end
farmbuyer@1 217
farmbuyer@1 218 _G.setfenv (1, _G)
farmbuyer@1 219 end
farmbuyer@1 220
farmbuyer@1 221 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 222 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 223
farmbuyer@1 224
farmbuyer@6 225 ------ Globals
farmbuyer@1 226 local g_loot = nil
farmbuyer@1 227 local g_restore_p = nil
farmbuyer@1 228 local g_wafer_thin = nil -- for prompting for additional rebroadcasters
farmbuyer@1 229 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 230 local g_boss_signpost = nil
farmbuyer@1 231 local opts = nil
farmbuyer@1 232
farmbuyer@47 233 local pairs, ipairs, tinsert, tremove, tonumber, wipe =
farmbuyer@47 234 pairs, ipairs, table.insert, table.remove, tonumber, table.wipe
farmbuyer@1 235 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@10 236 local GetNumRaidMembers = GetNumRaidMembers
farmbuyer@1 237 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@41 238 local _register_bossmod, makedate, create_new_cache, _init, _log
farmbuyer@1 239
farmbuyer@27 240 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 241 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 242 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 243 --
farmbuyer@29 244 -- This makes/reinforces an assumption that revision_large of release packages
farmbuyer@29 245 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 246 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 247 -- is good, as local dev code will never trigger a false positive update
farmbuyer@38 248 -- warning for other users. The downside is that additional decimal places
farmbuyer@38 249 -- in the Version field for bugfixes (e.g., "2.16.4.1") imposes a high-water
farmbuyer@38 250 -- mark, as subsequent shorter strings ("2.16.5", "2.17") will never be larger.
farmbuyer@27 251 do
farmbuyer@27 252 local r = 0
farmbuyer@27 253 for d in addon.revision:gmatch("%d+") do
farmbuyer@27 254 r = 1000*r + d
farmbuyer@27 255 end
farmbuyer@27 256 revision_large = math.max(r,1)
farmbuyer@27 257 end
farmbuyer@27 258
farmbuyer@1 259 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 260 do
farmbuyer@1 261 local hypertext_format_str = "|HOuroRaid:%s|h%s[%s]|r|h"
farmbuyer@1 262
farmbuyer@38 263 -- TEXT will automatically be surrounded by brackets
farmbuyer@38 264 -- COLOR can be item quality code or a hex string
farmbuyer@1 265 function addon.format_hypertext (code, text, color)
farmbuyer@1 266 return hypertext_format_str:format (code,
farmbuyer@11 267 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@1 268 text)
farmbuyer@1 269 end
farmbuyer@1 270
farmbuyer@1 271 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, string, mousebutton)
farmbuyer@1 272 local ltype, arg = strsplit(":",link)
farmbuyer@1 273 if ltype ~= "OuroRaid" then return end
farmbuyer@51 274 -- XXX this is crap, redo this as a dispatch table with code at the call site
farmbuyer@1 275 if arg == 'openloot' then
farmbuyer@1 276 addon:BuildMainDisplay()
farmbuyer@27 277 elseif arg == 'popupurl' then
farmbuyer@30 278 -- Sadly, this is not generated by the packager, so hardcode it for now.
farmbuyer@30 279 -- The 'data' field is handled differently for onshow than for other callbacks.
farmbuyer@30 280 StaticPopup_Show("OUROL_URL", --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@30 281 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@27 282 elseif arg == 'doping' then
farmbuyer@27 283 addon:DoPing()
farmbuyer@1 284 elseif arg == 'help' then
farmbuyer@1 285 addon:BuildMainDisplay('help')
farmbuyer@1 286 elseif arg == 'bcaston' then
farmbuyer@1 287 if not addon.rebroadcast then
farmbuyer@1 288 addon:Activate(nil,true)
farmbuyer@1 289 end
farmbuyer@1 290 addon:broadcast('bcast_responder')
farmbuyer@1 291 elseif arg == 'waferthin' then -- mint? it's wafer thin!
farmbuyer@1 292 g_wafer_thin = true -- fuck off, I'm full
farmbuyer@1 293 addon:broadcast('bcast_denied') -- remove once tested
farmbuyer@51 294 elseif arg == 'reload' then
farmbuyer@51 295 addon:BuildMainDisplay('opt')
farmbuyer@1 296 end
farmbuyer@1 297 end)
farmbuyer@1 298
farmbuyer@1 299 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 300 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@1 301 if link:match("^OuroRaid") then return end
farmbuyer@1 302 return old (self, link, ...)
farmbuyer@1 303 end
farmbuyer@1 304 end
farmbuyer@1 305
farmbuyer@1 306 do
farmbuyer@1 307 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 308 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 309 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 310 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 311 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 312 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 313 }
farmbuyer@1 314 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 315 function makedate()
farmbuyer@1 316 Calendar_LoadUI()
farmbuyer@1 317 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 318 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 319 return text, M, D, Y
farmbuyer@1 320 end
farmbuyer@1 321 end
farmbuyer@1 322
farmbuyer@1 323 -- Returns an instance name or abbreviation
farmbuyer@1 324 local function instance_tag()
farmbuyer@1 325 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@1 326 local t
farmbuyer@1 327 name = addon.instance_abbrev[name] or name
farmbuyer@1 328 if typeof == "none" then return name end
farmbuyer@1 329 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@35 330 if (GetLFGMode()) and (GetLFGModeType() == 'raid') then
farmbuyer@35 331 t = 'LFR'
farmbuyer@35 332 elseif diffcode == 1 then
farmbuyer@1 333 t = ((GetNumRaidMembers()>0) and "10" or "5")
farmbuyer@1 334 elseif diffcode == 2 then
farmbuyer@1 335 t = ((GetNumRaidMembers()>0) and "25" or "5h")
farmbuyer@1 336 elseif diffcode == 3 then
farmbuyer@1 337 t = "10h"
farmbuyer@1 338 elseif diffcode == 4 then
farmbuyer@1 339 t = "25h"
farmbuyer@1 340 end
farmbuyer@1 341 -- dynamic difficulties always return normal "codes"
farmbuyer@1 342 if isdynamic and perbossheroic == 1 then
farmbuyer@1 343 t = t .. "h"
farmbuyer@1 344 end
farmbuyer@1 345 return name .. "(" .. t .. ")"
farmbuyer@1 346 end
farmbuyer@1 347 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 348 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 349
farmbuyer@1 350
farmbuyer@1 351 ------ Expiring caches
farmbuyer@1 352 --[[
farmbuyer@1 353 foo = create_new_cache("myfoo",15[,cleanup]) -- ttl
farmbuyer@1 354 foo:add("blah")
farmbuyer@1 355 foo:test("blah") -- returns true
farmbuyer@1 356 ]]
farmbuyer@1 357 do
farmbuyer@1 358 local caches = {}
farmbuyer@25 359 local cleanup_group = _G.AnimTimerFrame:CreateAnimationGroup()
farmbuyer@10 360 local time = _G.time
farmbuyer@1 361 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 362 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 363 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 364 local now = time()
farmbuyer@1 365 local alldone = true
farmbuyer@1 366 -- this is ass-ugly
farmbuyer@25 367 for name,c in pairs(caches) do
farmbuyer@25 368 local fifo = c.fifo
farmbuyer@25 369 local active = #fifo > 0
farmbuyer@25 370 while (#fifo > 0) and (now - fifo[1].t > c.ttl) do
farmbuyer@40 371 addon.dprint('cache', name, "cache removing", fifo[1].t, "<", fifo[1].m, ">")
farmbuyer@25 372 tremove(fifo,1)
farmbuyer@1 373 end
farmbuyer@25 374 if active and #fifo == 0 and c.func then
farmbuyer@25 375 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@25 376 c:func()
farmbuyer@25 377 end
farmbuyer@25 378 alldone = alldone and (#fifo == 0)
farmbuyer@1 379 end
farmbuyer@1 380 if alldone then
farmbuyer@40 381 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 382 cleanup_group:Finish()
farmbuyer@40 383 else
farmbuyer@40 384 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 385 end
farmbuyer@1 386 end)
farmbuyer@1 387
farmbuyer@1 388 local function _add (cache, x)
farmbuyer@25 389 local datum = { t=time(), m=x }
farmbuyer@25 390 cache.hash[x] = datum
farmbuyer@25 391 tinsert (cache.fifo, datum)
farmbuyer@1 392 if not cleanup_group:IsPlaying() then
farmbuyer@41 393 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@40 394 cache.cleanup:SetDuration(1) -- hmmm
farmbuyer@1 395 cleanup_group:Play()
farmbuyer@1 396 end
farmbuyer@1 397 end
farmbuyer@1 398 local function _test (cache, x)
farmbuyer@40 399 -- FIXME This can return false positives, if called after the onloop
farmbuyer@40 400 -- fifo has been removed but before the GC has removed the weak entry.
farmbuyer@40 401 -- What to do, what to do...
farmbuyer@25 402 return cache.hash[x] ~= nil
farmbuyer@1 403 end
farmbuyer@25 404
farmbuyer@1 405 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 406 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 407 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@1 408 local c = {
farmbuyer@1 409 ttl = ttl,
farmbuyer@1 410 name = name,
farmbuyer@1 411 add = _add,
farmbuyer@1 412 test = _test,
farmbuyer@1 413 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 414 func = on_alldone,
farmbuyer@25 415 fifo = {},
farmbuyer@25 416 hash = setmetatable({}, {__mode='kv'}),
farmbuyer@1 417 }
farmbuyer@1 418 c.cleanup:SetOrder(1)
farmbuyer@25 419 caches[name] = c
farmbuyer@1 420 return c
farmbuyer@1 421 end
farmbuyer@1 422 end
farmbuyer@1 423
farmbuyer@1 424
farmbuyer@1 425 ------ Ace3 framework stuff
farmbuyer@1 426 function addon:OnInitialize()
farmbuyer@41 427 _log = OuroLootSV_log
farmbuyer@41 428
farmbuyer@1 429 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 430 -- relogging during a raid and already have collected loot data
farmbuyer@1 431 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 432 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 433
farmbuyer@1 434 if OuroLootSV_opts == nil then
farmbuyer@1 435 OuroLootSV_opts = {}
farmbuyer@1 436 self:ScheduleTimer(function(s)
farmbuyer@1 437 s:Print(virgin, s.format_hypertext('help',"click here",ITEM_QUALITY_UNCOMMON))
farmbuyer@1 438 virgin = nil
farmbuyer@1 439 end,10,self)
farmbuyer@1 440 end
farmbuyer@1 441 opts = OuroLootSV_opts
farmbuyer@1 442 for opt,default in pairs(option_defaults) do
farmbuyer@1 443 if opts[opt] == nil then
farmbuyer@1 444 opts[opt] = default
farmbuyer@1 445 end
farmbuyer@1 446 end
farmbuyer@38 447
farmbuyer@25 448 -- transition&remove old options
farmbuyer@25 449 opts['forum_use_itemid'] = nil
farmbuyer@25 450 if opts['forum_format'] then
farmbuyer@25 451 opts.forum['Custom...'] = opts['forum_format']
farmbuyer@25 452 opts['forum_format'] = nil
farmbuyer@25 453 end
farmbuyer@25 454 if opts.forum['[url]'] then
farmbuyer@25 455 opts.forum['[url] Wowhead'] = opts.forum['[url]']
farmbuyer@25 456 opts.forum['[url]'] = nil
farmbuyer@25 457 opts.forum['[url] MMO/Wowstead'] = option_defaults.forum['[url] MMO/Wowstead']
farmbuyer@25 458 if opts['forum_current'] == '[url]' then
farmbuyer@25 459 opts['forum_current'] = '[url] Wowhead'
farmbuyer@25 460 end
farmbuyer@25 461 end
farmbuyer@1 462 option_defaults = nil
farmbuyer@16 463 if OuroLootSV then -- may not be the same as testing g_restore_p soon
farmbuyer@16 464 if OuroLootSV.saved then
farmbuyer@16 465 OuroLootSV_saved = OuroLootSV.saved; OuroLootSV.saved = nil
farmbuyer@16 466 end
farmbuyer@16 467 if OuroLootSV.threshold then
farmbuyer@16 468 opts.threshold = OuroLootSV.threshold; OuroLootSV.threshold = nil
farmbuyer@16 469 end
farmbuyer@16 470 if OuroLootSV.autoshard then
farmbuyer@16 471 opts.autoshard = OuroLootSV.autoshard; OuroLootSV.autoshard = nil
farmbuyer@16 472 end
farmbuyer@16 473 end
farmbuyer@38 474
farmbuyer@1 475 -- get item filter table if needed
farmbuyer@1 476 if opts.itemfilter == nil then
farmbuyer@1 477 opts.itemfilter = addon.default_itemfilter
farmbuyer@1 478 end
farmbuyer@1 479 addon.default_itemfilter = nil
farmbuyer@1 480
farmbuyer@1 481 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@1 482 if opts.register_slashloot then
farmbuyer@50 483 -- NOTA BENE: do not use /loot in the LoadOn list, ChatTypeInfo gets confused
farmbuyer@50 484 -- maybe try to detect if this command is already in use...
farmbuyer@1 485 SLASH_ACECONSOLE_OUROLOOT2 = "/loot"
farmbuyer@1 486 end
farmbuyer@1 487
farmbuyer@1 488 self.history_all = self.history_all or OuroLootSV_hist or {}
farmbuyer@4 489 local r = assert(GetRealmName())
farmbuyer@1 490 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 491 self.history = self.history_all[r]
farmbuyer@38 492 if (not InCombatLockdown()) and OuroLootSV_hist and
farmbuyer@38 493 (OuroLootSV_hist.HISTFORMAT == nil) -- restored data but it's older
farmbuyer@38 494 then
farmbuyer@38 495 -- Big honkin' loop
farmbuyer@38 496 for rname,realm in pairs(self.history_all) do
farmbuyer@38 497 for pk,player in ipairs(realm) do
farmbuyer@38 498 for lk,loot in ipairs(player) do
farmbuyer@38 499 if loot.count == "" then
farmbuyer@38 500 loot.count = nil
farmbuyer@38 501 end
farmbuyer@38 502 end
farmbuyer@38 503 end
farmbuyer@38 504 end
farmbuyer@38 505 end
farmbuyer@38 506 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@6 507 --OuroLootSV_hist = nil
farmbuyer@1 508
farmbuyer@1 509 _init(self)
farmbuyer@27 510 self.dprint('flow', "version strings:", revision_large, self.status_text)
farmbuyer@1 511 self.OnInitialize = nil
farmbuyer@1 512 end
farmbuyer@1 513
farmbuyer@1 514 function addon:OnEnable()
farmbuyer@10 515 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@10 516 self:RegisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@1 517
farmbuyer@1 518 -- Cribbed from Talented. I like the way jerry thinks: the first argument
farmbuyer@1 519 -- can be a format spec for the remainder of the arguments. (The new
farmbuyer@1 520 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@1 521 -- jumping through ridonkulous hoops.) The part about overriding :Print
farmbuyer@1 522 -- with a version using prefix hyperlinks is my fault.
farmbuyer@37 523 --
farmbuyer@37 524 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 525 do
farmbuyer@1 526 local AC = LibStub("AceConsole-3.0")
farmbuyer@1 527 local chat_prefix = self.format_hypertext('openloot',"Ouro Loot",--[[legendary]]5)
farmbuyer@1 528 function addon:Print (str, ...)
farmbuyer@1 529 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@1 530 return AC:Print (chat_prefix, str:format(...))
farmbuyer@1 531 else
farmbuyer@1 532 return AC:Print (chat_prefix, str, ...)
farmbuyer@1 533 end
farmbuyer@1 534 end
farmbuyer@1 535 end
farmbuyer@1 536
farmbuyer@51 537 while opts.keybinding do
farmbuyer@51 538 if InCombatLockdown() then
farmbuyer@51 539 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 540 opts.keybinding_text)
farmbuyer@51 541 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.", self.format_hypertext('reload',"the options tab",ITEM_QUALITY_UNCOMMON))
farmbuyer@51 542 break
farmbuyer@51 543 end
farmbuyer@51 544
farmbuyer@15 545 KeyBindingFrame_LoadUI()
farmbuyer@1 546 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 547 btn:SetAttribute("type", "macro")
farmbuyer@1 548 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 549 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@15 550 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when GCBS
farmbuyer@38 551 -- decides to return neither 1 nor 2 during load, for reasons nobody has ever learned
farmbuyer@15 552 local c = GetCurrentBindingSet()
farmbuyer@15 553 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 554 SaveBindings(c)
farmbuyer@15 555 end
farmbuyer@1 556 else
farmbuyer@51 557 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 558 opts.keybinding_text)
farmbuyer@1 559 end
farmbuyer@51 560 break
farmbuyer@1 561 end
farmbuyer@1 562
farmbuyer@20 563 --[[
farmbuyer@20 564 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 565 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 566 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 567 the global patterns before we transform them.
farmbuyer@20 568
farmbuyer@20 569 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 570 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 571 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 572 cauldron flasks.
farmbuyer@20 573 ]]
farmbuyer@20 574
farmbuyer@20 575 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@20 576 g_LOOT_ITEM_ss = _G.LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 577
farmbuyer@20 578 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@20 579 g_LOOT_ITEM_MULTIPLE_sss = _G.LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 580
farmbuyer@20 581 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@20 582 g_LOOT_ITEM_SELF_s = _G.LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 583
farmbuyer@20 584 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@20 585 g_LOOT_ITEM_SELF_MULTIPLE_ss = _G.LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 586
farmbuyer@44 587 --[[
farmbuyer@44 588 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 589 will probably look these days. Try to be conservative about needless
farmbuyer@44 590 frame creation.
farmbuyer@44 591 ]]
farmbuyer@44 592 local bliz = CreateFrame("Frame")
farmbuyer@44 593 bliz.name = "Ouro Loot"
farmbuyer@44 594 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 595 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 596 button:SetWidth(150)
farmbuyer@44 597 button:SetHeight(22)
farmbuyer@44 598 button:SetScript("OnClick", function()
farmbuyer@44 599 _G.InterfaceOptionsFrameCancel:Click()
farmbuyer@44 600 _G.HideUIPanel(GameMenuFrame)
farmbuyer@44 601 addon:OpenMainDisplayToTab"Options"
farmbuyer@44 602 end)
farmbuyer@44 603 button:SetText('"/ouroloot opt"')
farmbuyer@44 604 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 605 _b:SetScript("OnShow",nil)
farmbuyer@44 606 end)
farmbuyer@44 607 _G.InterfaceOptions_AddCategory(bliz)
farmbuyer@44 608
farmbuyer@49 609 self:_scan_LOD_modules()
farmbuyer@49 610
farmbuyer@1 611 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 612 end
farmbuyer@1 613 --function addon:OnDisable() end
farmbuyer@1 614
farmbuyer@1 615
farmbuyer@1 616 ------ Event handlers
farmbuyer@1 617 function addon:_clear_SVs()
farmbuyer@1 618 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@1 619 OuroLootSV = nil
farmbuyer@16 620 OuroLootSV_saved = nil
farmbuyer@1 621 OuroLootSV_opts = nil
farmbuyer@1 622 OuroLootSV_hist = nil
farmbuyer@22 623 OuroLootSV_log = nil
farmbuyer@8 624 ReloadUI()
farmbuyer@1 625 end
farmbuyer@1 626 function addon:PLAYER_LOGOUT()
farmbuyer@16 627 self:UnregisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@16 628 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 629
farmbuyer@16 630 local worth_saving = #g_loot > 0 or next(g_loot.raiders)
farmbuyer@16 631 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 632 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 633 end end
farmbuyer@16 634 if worth_saving then
farmbuyer@16 635 opts.autoshard = self.sharder
farmbuyer@16 636 opts.threshold = self.threshold
farmbuyer@1 637 for i,e in ipairs(g_loot) do
farmbuyer@1 638 e.cols = nil
farmbuyer@1 639 end
farmbuyer@1 640 OuroLootSV = g_loot
farmbuyer@16 641 else
farmbuyer@16 642 OuroLootSV = nil
farmbuyer@1 643 end
farmbuyer@16 644
farmbuyer@38 645 worth_saving = false
farmbuyer@6 646 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 647 if #t == 0 then
farmbuyer@8 648 self.history_all[r] = nil
farmbuyer@8 649 else
farmbuyer@38 650 worth_saving = true
farmbuyer@8 651 t.realm = nil
farmbuyer@8 652 t.st = nil
farmbuyer@8 653 t.byname = nil
farmbuyer@8 654 end
farmbuyer@6 655 end end
farmbuyer@38 656 if worth_saving then
farmbuyer@38 657 OuroLootSV_hist = self.history_all
farmbuyer@38 658 OuroLootSV_hist.HISTFORMAT = 2
farmbuyer@38 659 else
farmbuyer@38 660 OuroLootSV_hist = nil
farmbuyer@38 661 end
farmbuyer@19 662 OuroLootSV_log = #OuroLootSV_log > 0 and OuroLootSV_log or nil
farmbuyer@1 663 end
farmbuyer@1 664
farmbuyer@10 665 do
farmbuyer@10 666 local IsInInstance, UnitName, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@10 667 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo =
farmbuyer@10 668 IsInInstance, UnitName, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@10 669 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo
farmbuyer@10 670 local time, difftime = time, difftime
farmbuyer@10 671 local R_ACTIVE, R_OFFLINE, R_LEFT = 1, 2, 3
farmbuyer@10 672
farmbuyer@10 673 local lastevent, now = 0, 0
farmbuyer@16 674 local redo_count = 0
farmbuyer@16 675 local redo, timer_handle
farmbuyer@10 676
farmbuyer@10 677 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 678 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 679
farmbuyer@10 680 now = now_a or time()
farmbuyer@10 681
farmbuyer@10 682 if leaving_p then
farmbuyer@16 683 if timer_handle then
farmbuyer@16 684 self:CancelTimer(timer_handle)
farmbuyer@16 685 timer_handle = nil
farmbuyer@16 686 end
farmbuyer@10 687 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 688 r.leave = r.leave or now
farmbuyer@10 689 end
farmbuyer@10 690 return
farmbuyer@10 691 end
farmbuyer@10 692
farmbuyer@10 693 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 694 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 695 r.online = R_LEFT
farmbuyer@10 696 r.leave = now
farmbuyer@10 697 end
farmbuyer@10 698 end
farmbuyer@10 699
farmbuyer@16 700 if redo then
farmbuyer@16 701 redo_count = redo_count + 1
farmbuyer@16 702 end
farmbuyer@16 703 redo = false
farmbuyer@10 704 for i = 1, GetNumRaidMembers() do
farmbuyer@10 705 local unit = 'raid'..i
farmbuyer@10 706 local name = UnitName(unit)
farmbuyer@10 707 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@10 708 if name and name ~= UNKNOWN and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
farmbuyer@10 709 if not g_loot.raiders[name] then
farmbuyer@10 710 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 711 end
farmbuyer@10 712 local r = g_loot.raiders[name]
farmbuyer@10 713 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 714 r.needinfo = nil
farmbuyer@10 715 r.class = select(2,UnitClass(unit))
farmbuyer@10 716 r.race = select(2,UnitRace(unit))
farmbuyer@10 717 r.sex = UnitSex(unit)
farmbuyer@10 718 r.level = UnitLevel(unit)
farmbuyer@10 719 r.guild = GetGuildInfo(unit)
farmbuyer@10 720 end
farmbuyer@10 721 local connected = UnitIsConnected(unit)
farmbuyer@10 722 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 723 r.join = r.join or now
farmbuyer@10 724 r.online = R_ACTIVE
farmbuyer@10 725 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 726 r.leave = now
farmbuyer@10 727 r.online = R_OFFLINE
farmbuyer@10 728 end
farmbuyer@10 729 redo = redo or r.needinfo
farmbuyer@10 730 end
farmbuyer@10 731 end
farmbuyer@16 732 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 733 if not timer_handle then
farmbuyer@16 734 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 735 end
farmbuyer@16 736 else
farmbuyer@16 737 redo_count = 0
farmbuyer@16 738 if timer_handle then
farmbuyer@16 739 self:CancelTimer(timer_handle)
farmbuyer@16 740 timer_handle = nil
farmbuyer@16 741 end
farmbuyer@10 742 end
farmbuyer@10 743 end
farmbuyer@10 744
farmbuyer@10 745 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 746 if GetNumRaidMembers() == 0 then
farmbuyer@16 747 -- Leaving a raid group.
farmbuyer@10 748 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 749 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 750 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 751 if self.enabled and not self.debug.notraid then
farmbuyer@16 752 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 753 self.popped = nil
farmbuyer@16 754 self:Deactivate() -- self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@10 755 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 756 end
farmbuyer@10 757 return
farmbuyer@10 758 end
farmbuyer@10 759
farmbuyer@1 760 local inside,whatkind = IsInInstance()
farmbuyer@1 761 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 762 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 763 return
farmbuyer@1 764 end
farmbuyer@10 765
farmbuyer@10 766 local docheck = self.enabled
farmbuyer@1 767 if event == "Activate" then
farmbuyer@1 768 -- dispatched manually from Activate
farmbuyer@10 769 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 770 _register_bossmod(self)
farmbuyer@10 771 docheck = true
farmbuyer@1 772 elseif event == "RAID_ROSTER_UPDATE" then
farmbuyer@10 773 -- hot code path, be careful
farmbuyer@10 774
farmbuyer@1 775 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 776 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 777 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 778 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 779 self.popped.data = self
farmbuyer@10 780 return
farmbuyer@1 781 end
farmbuyer@1 782 end
farmbuyer@11 783 -- Throttle the checks fired by common events.
farmbuyer@10 784 if docheck and not InCombatLockdown() then
farmbuyer@10 785 now = time()
farmbuyer@10 786 if difftime(now,lastevent) > 45 then
farmbuyer@10 787 lastevent = now
farmbuyer@10 788 self:CheckRoster(false,now)
farmbuyer@10 789 end
farmbuyer@10 790 end
farmbuyer@1 791 end
farmbuyer@1 792 end
farmbuyer@1 793
farmbuyer@1 794 -- helper for CHAT_MSG_LOOT handler
farmbuyer@1 795 do
farmbuyer@42 796 local function maybe_trash_kill_entry()
farmbuyer@42 797 -- this is set on various boss interactions, so we've got a kill/wipe
farmbuyer@42 798 -- entry already
farmbuyer@42 799 if addon.latest_instance then return end
farmbuyer@42 800 addon.latest_instance = instance_tag()
farmbuyer@42 801 addon:_mark_boss_kill (addon._addLootEntry{
farmbuyer@42 802 kind='boss',reason='kill',bosskill=[[trash]],instance=addon.latest_instance,duration=0
farmbuyer@42 803 })
farmbuyer@42 804 end
farmbuyer@42 805
farmbuyer@1 806 -- Recent loot cache
farmbuyer@25 807 local candidates = {}
farmbuyer@25 808 local function prefer_local_loots (cache)
farmbuyer@25 809 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 810 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 811 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 812 --
farmbuyer@34 813 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 814 for i,sig in ipairs(candidates) do
farmbuyer@25 815 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 816 local loot = candidates[sig]
farmbuyer@25 817 if loot then
farmbuyer@25 818 addon.dprint('loot', i, "was found")
farmbuyer@42 819 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 820 candidates[sig] = nil
farmbuyer@25 821 local looti = addon._addLootEntry(loot)
farmbuyer@25 822 if (loot.disposition ~= 'shard')
farmbuyer@25 823 and (loot.disposition ~= 'gvault')
farmbuyer@25 824 and (not addon.history_suppress)
farmbuyer@25 825 then
farmbuyer@25 826 addon:_addHistoryEntry(looti)
farmbuyer@25 827 end
farmbuyer@25 828 end
farmbuyer@25 829 end
farmbuyer@25 830
farmbuyer@25 831 if addon.display then
farmbuyer@25 832 addon:redisplay()
farmbuyer@25 833 end
farmbuyer@47 834 wipe(candidates)
farmbuyer@25 835 end
farmbuyer@40 836 addon.recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 837
farmbuyer@6 838 local GetItemInfo, GetItemIcon = GetItemInfo, GetItemIcon
farmbuyer@1 839
farmbuyer@1 840 -- 'from' and onwards only present if this is triggered by a broadcast
farmbuyer@1 841 function addon:_do_loot (local_override, recipient, itemid, count, from, extratext)
farmbuyer@6 842 local itexture = GetItemIcon(itemid)
farmbuyer@6 843 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@19 844 local i
farmbuyer@6 845 if (not iname) or (not itexture) then
farmbuyer@19 846 i = true
farmbuyer@6 847 iname, ilink, iquality, itexture =
farmbuyer@6 848 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 849 end
farmbuyer@19 850 self.dprint('loot',">>_do_loot, R:", recipient, "I:", itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 851
farmbuyer@19 852 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@39 853 -- This is only a 'while' to make jumping out of it easy and still do cleanup below.
farmbuyer@25 854 while local_override or ((iquality >= self.threshold) and not opts.itemfilter[itemid]) do
farmbuyer@1 855 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@1 856 self:broadcast('loot', recipient, itemid, count)
farmbuyer@1 857 end
farmbuyer@25 858 if (not self.enabled) and (not local_override) then break end
farmbuyer@25 859 local signature = recipient .. iname .. (count or "")
farmbuyer@25 860 if from and self.recent_loot:test(signature) then
farmbuyer@39 861 self.dprint('cache', "remote loot <",signature,"> already in cache, skipping")
farmbuyer@25 862 else
farmbuyer@25 863 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@25 864 i = {
farmbuyer@25 865 kind = 'loot',
farmbuyer@25 866 person = recipient,
farmbuyer@25 867 person_class= select(2,UnitClass(recipient)),
farmbuyer@25 868 cache_miss = i and true or nil,
farmbuyer@25 869 quality = iquality,
farmbuyer@25 870 itemname = iname,
farmbuyer@25 871 id = itemid,
farmbuyer@25 872 itemlink = ilink,
farmbuyer@25 873 itexture = itexture,
farmbuyer@25 874 disposition = (recipient == self.sharder) and 'shard' or nil,
farmbuyer@38 875 count = (count and count ~= "") and count or nil,
farmbuyer@25 876 bcast_from = from,
farmbuyer@25 877 extratext = extratext,
farmbuyer@25 878 is_heroic = self:is_heroic_item(ilink),
farmbuyer@25 879 }
farmbuyer@34 880 if local_override then
farmbuyer@39 881 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@39 882 -- keep this sync'd with prefer_local_loots above
farmbuyer@34 883 if i.extratext == 'shard'
farmbuyer@34 884 or i.extratext == 'gvault'
farmbuyer@34 885 or i.extratext == 'offspec'
farmbuyer@34 886 then
farmbuyer@34 887 i.disposition = i.extratext
farmbuyer@34 888 end
farmbuyer@34 889 local looti = self._addLootEntry(i)
farmbuyer@34 890 if (i.disposition ~= 'shard')
farmbuyer@34 891 and (i.disposition ~= 'gvault')
farmbuyer@34 892 and (not self.history_suppress)
farmbuyer@34 893 then
farmbuyer@34 894 self:_addHistoryEntry(looti)
farmbuyer@34 895 end
farmbuyer@39 896 i = looti -- return value mostly for gui's manual entry
farmbuyer@34 897 else
farmbuyer@34 898 self.recent_loot:add(signature)
farmbuyer@34 899 candidates[signature] = i
farmbuyer@34 900 tinsert (candidates, signature)
farmbuyer@39 901 self.dprint('cache', "loot <",signature,"> added to cache as candidate", #candidates)
farmbuyer@34 902 end
farmbuyer@1 903 end
farmbuyer@25 904 break
farmbuyer@1 905 end
farmbuyer@1 906 self.dprint('loot',"<<_do_loot out")
farmbuyer@1 907 return i
farmbuyer@1 908 end
farmbuyer@1 909
farmbuyer@1 910 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 911 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 912
farmbuyer@1 913 --[[
farmbuyer@1 914 iname: Hearthstone
farmbuyer@1 915 iquality: integer
farmbuyer@1 916 ilink: clickable formatted link
farmbuyer@1 917 itemstring: item:6948:....
farmbuyer@1 918 itexture: inventory icon texture
farmbuyer@1 919 ]]
farmbuyer@1 920
farmbuyer@1 921 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 922 local msg = ...
farmbuyer@20 923 local person, itemstring, count
farmbuyer@21 924 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 925
farmbuyer@20 926 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 927 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 928 if not person then
farmbuyer@20 929 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 930 end
farmbuyer@20 931 if not person then
farmbuyer@20 932 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 933 if not itemstring then
farmbuyer@20 934 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 935 end
farmbuyer@20 936 end
farmbuyer@20 937
farmbuyer@20 938 self.dprint('loot', "CHAT_MSG_LOOT, person is", person, ", itemstring is", itemstring, ", count is", count)
farmbuyer@20 939 if not itemstring then return end -- "So-and-So selected Greed", etc, not actual looting
farmbuyer@1 940
farmbuyer@1 941 -- Name might be colorized, remove the highlighting
farmbuyer@20 942 if person then
farmbuyer@20 943 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 944 else
farmbuyer@38 945 person = my_name -- UNIT_YOU / You
farmbuyer@20 946 end
farmbuyer@1 947
farmbuyer@20 948 --local id = tonumber((select(2, strsplit(":", itemstring))))
farmbuyer@20 949 local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@1 950
farmbuyer@1 951 return self:_do_loot (false, person, id, count)
farmbuyer@1 952
farmbuyer@1 953 elseif event == "broadcast" then
farmbuyer@1 954 return self:_do_loot(false, ...)
farmbuyer@1 955
farmbuyer@1 956 elseif event == "manual" then
farmbuyer@1 957 local r,i,n = ...
farmbuyer@1 958 return self:_do_loot(true, r,i,nil,nil,n)
farmbuyer@1 959 end
farmbuyer@1 960 end
farmbuyer@1 961 end
farmbuyer@1 962
farmbuyer@1 963
farmbuyer@1 964 ------ Slash command handler
farmbuyer@1 965 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 966 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 967 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 968 -- that GUI is in place.)
farmbuyer@1 969 function addon:OnSlash (txt) --, editbox)
farmbuyer@1 970 txt = strtrim(txt:lower())
farmbuyer@1 971 local cmd, arg = ""
farmbuyer@1 972 do
farmbuyer@1 973 local s,e = txt:find("^%a+")
farmbuyer@1 974 if s then
farmbuyer@1 975 cmd = txt:sub(s,e)
farmbuyer@1 976 s = txt:find("%S", e+2)
farmbuyer@1 977 if s then arg = txt:sub(s,-1) end
farmbuyer@1 978 end
farmbuyer@1 979 end
farmbuyer@1 980
farmbuyer@1 981 if cmd == "" then
farmbuyer@1 982 if InCombatLockdown() then
farmbuyer@1 983 return self:Print("Can't display window in combat.")
farmbuyer@1 984 else
farmbuyer@1 985 return self:BuildMainDisplay()
farmbuyer@1 986 end
farmbuyer@1 987
farmbuyer@1 988 elseif cmd:find("^thre") then
farmbuyer@1 989 self:SetThreshold(arg)
farmbuyer@1 990
farmbuyer@1 991 elseif cmd == "on" then self:Activate(arg)
farmbuyer@1 992 elseif cmd == "off" then self:Deactivate()
farmbuyer@1 993 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@1 994
farmbuyer@23 995 elseif cmd == "toggle" then
farmbuyer@23 996 if self.display then
farmbuyer@23 997 self.display:Hide()
farmbuyer@23 998 else
farmbuyer@23 999 return self:BuildMainDisplay()
farmbuyer@23 1000 end
farmbuyer@23 1001
farmbuyer@1 1002 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@1 1003 self:_mark_boss_kill (self._addLootEntry{
farmbuyer@1 1004 kind='boss',reason='kill',bosskill="Baron Steamroller",instance=instance_tag(),duration=0
farmbuyer@1 1005 })
farmbuyer@1 1006 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@1 1007 if self.display then
farmbuyer@1 1008 self:redisplay()
farmbuyer@1 1009 end
farmbuyer@1 1010 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@1 1011
farmbuyer@1 1012 elseif cmd == "debug" then
farmbuyer@1 1013 if arg then
farmbuyer@1 1014 self.debug[arg] = not self.debug[arg]
farmbuyer@1 1015 _G.print(arg,self.debug[arg])
farmbuyer@1 1016 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@1 1017 else
farmbuyer@1 1018 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@1 1019 end
farmbuyer@1 1020
farmbuyer@1 1021 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@1 1022 self:save_saveas(arg)
farmbuyer@1 1023 elseif cmd == "list" then
farmbuyer@1 1024 self:save_list()
farmbuyer@1 1025 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@1 1026 self:save_restore(tonumber(arg))
farmbuyer@1 1027 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@1 1028 self:save_delete(tonumber(arg))
farmbuyer@1 1029
farmbuyer@1 1030 elseif cmd == "help" then
farmbuyer@1 1031 self:BuildMainDisplay('help')
farmbuyer@23 1032 elseif cmd == "ping" then
farmbuyer@23 1033 self:DoPing()
farmbuyer@1 1034
farmbuyer@19 1035 elseif cmd == "fixcache" then
farmbuyer@19 1036 self:do_item_cache_fixup()
farmbuyer@19 1037
farmbuyer@1 1038 else
farmbuyer@1 1039 if self:OpenMainDisplayToTab(cmd) then
farmbuyer@1 1040 return
farmbuyer@1 1041 end
farmbuyer@1 1042 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@1 1043 cmd, self.format_hypertext('help',"Click here",ITEM_QUALITY_UNCOMMON))
farmbuyer@1 1044 end
farmbuyer@1 1045 end
farmbuyer@1 1046
farmbuyer@1 1047 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1048 local q = tonumber(arg)
farmbuyer@1 1049 if q then
farmbuyer@1 1050 q = math.floor(q+0.001)
farmbuyer@1 1051 if q<0 or q>6 then
farmbuyer@1 1052 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1053 end
farmbuyer@1 1054 else
farmbuyer@1 1055 q = qualnames[arg]
farmbuyer@1 1056 if not q then
farmbuyer@1 1057 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1058 end
farmbuyer@1 1059 end
farmbuyer@1 1060 self.threshold = q
farmbuyer@1 1061 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1062 end
farmbuyer@1 1063
farmbuyer@1 1064
farmbuyer@1 1065 ------ On/off
farmbuyer@1 1066 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1067 self.dprint('flow', ":Activate is running")
farmbuyer@10 1068 self:RegisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@16 1069 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1070 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1071 self.popped = true
farmbuyer@1 1072 if GetNumRaidMembers() > 0 then
farmbuyer@16 1073 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1074 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1075 elseif self.debug.notraid then
farmbuyer@16 1076 self.dprint('flow', ">:Activate registering loot and bossmods")
farmbuyer@10 1077 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1078 _register_bossmod(self)
farmbuyer@1 1079 elseif g_restore_p then
farmbuyer@1 1080 g_restore_p = nil
farmbuyer@16 1081 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1082 if #g_loot == 0 then
farmbuyer@16 1083 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1084 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1085 return
farmbuyer@16 1086 end
farmbuyer@1 1087 self:Print("Ouro Raid Loot restored previous data, but not in a raid",
farmbuyer@48 1088 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1089 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1090 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@1 1091 return
farmbuyer@1 1092 end
farmbuyer@1 1093 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1094 self.enabled = not opt_bcast_only
farmbuyer@1 1095 if opt_threshold then
farmbuyer@1 1096 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1097 end
farmbuyer@1 1098 self:Print("Ouro Raid Loot is %s. Threshold currently %s.",
farmbuyer@1 1099 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1100 self.thresholds[self.threshold])
farmbuyer@27 1101 self:broadcast('revcheck',revision_large)
farmbuyer@1 1102 end
farmbuyer@1 1103
farmbuyer@1 1104 -- Note: running '/loot off' will also avoid the popup reminder when
farmbuyer@1 1105 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1106 function addon:Deactivate()
farmbuyer@1 1107 self.enabled = false
farmbuyer@1 1108 self.rebroadcast = false
farmbuyer@10 1109 self:UnregisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@10 1110 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1111 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@1 1112 self:Print("Ouro Raid Loot deactivated.")
farmbuyer@1 1113 end
farmbuyer@1 1114
farmbuyer@1 1115 function addon:Clear(verbose_p)
farmbuyer@1 1116 local repopup, st
farmbuyer@1 1117 if self.display then
farmbuyer@1 1118 -- in the new version, this is likely to always be the case
farmbuyer@1 1119 repopup = true
farmbuyer@1 1120 st = self.display:GetUserData("eoiST")
farmbuyer@1 1121 if not st then
farmbuyer@1 1122 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1123 end
farmbuyer@1 1124 self.display:Hide()
farmbuyer@1 1125 end
farmbuyer@1 1126 g_restore_p = nil
farmbuyer@1 1127 OuroLootSV = nil
farmbuyer@1 1128 self:_reset_timestamps()
farmbuyer@1 1129 if verbose_p then
farmbuyer@16 1130 if (OuroLootSV_saved and #OuroLootSV_saved>0) then
farmbuyer@16 1131 self:Print("Current loot data cleared, %d saved sets remaining.", #OuroLootSV_saved)
farmbuyer@1 1132 else
farmbuyer@1 1133 self:Print("Current loot data cleared.")
farmbuyer@1 1134 end
farmbuyer@1 1135 end
farmbuyer@1 1136 _init(self,st)
farmbuyer@1 1137 if repopup then
farmbuyer@1 1138 addon:BuildMainDisplay()
farmbuyer@1 1139 end
farmbuyer@1 1140 end
farmbuyer@1 1141
farmbuyer@1 1142
farmbuyer@1 1143 ------ Behind the scenes routines
farmbuyer@19 1144 -- Semi-experimental debugging aid.
farmbuyer@19 1145 do
farmbuyer@41 1146 -- Putting _log local to here can result in this sequence:
farmbuyer@41 1147 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 1148 -- 2) _log points to SV_log
farmbuyer@41 1149 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 1150 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 1151 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@19 1152 local date = _G.date
farmbuyer@19 1153 function addon:log_with_timestamp (msg)
farmbuyer@41 1154 tinsert (_log, date('%m:%d %H:%M:%S ')..msg)
farmbuyer@19 1155 end
farmbuyer@19 1156 end
farmbuyer@19 1157
farmbuyer@49 1158 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 1159 -- them. Credit to DBM for the approach here.
farmbuyer@49 1160 function addon:_scan_LOD_modules()
farmbuyer@49 1161 for i = 1, GetNumAddOns() do
farmbuyer@49 1162 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1163 and IsAddOnLoadOnDemand(i)
farmbuyer@49 1164 and not IsAddOnLoaded(i)
farmbuyer@49 1165 then
farmbuyer@49 1166 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@49 1167 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1168 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@49 1169 end
farmbuyer@49 1170 end
farmbuyer@49 1171 end
farmbuyer@49 1172
farmbuyer@1 1173 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 1174 do
farmbuyer@1 1175 local byindex, temp = {}, {}
farmbuyer@1 1176 local function sort (src, dest)
farmbuyer@1 1177 for k in pairs(src) do
farmbuyer@1 1178 temp[#temp+1] = k
farmbuyer@1 1179 end
farmbuyer@1 1180 table.sort(temp)
farmbuyer@47 1181 wipe(dest)
farmbuyer@1 1182 for i = 1, #temp do
farmbuyer@1 1183 dest[i] = src[temp[i]]
farmbuyer@1 1184 end
farmbuyer@1 1185 end
farmbuyer@1 1186
farmbuyer@1 1187 function addon.sender_list.sort()
farmbuyer@1 1188 sort (addon.sender_list.active, byindex)
farmbuyer@47 1189 wipe(temp)
farmbuyer@1 1190 addon.sender_list.activeI = #byindex
farmbuyer@1 1191 sort (addon.sender_list.names, byindex)
farmbuyer@47 1192 wipe(temp)
farmbuyer@1 1193 end
farmbuyer@1 1194 addon.sender_list.namesI = byindex
farmbuyer@1 1195 end
farmbuyer@1 1196
farmbuyer@1 1197 -- Message sending.
farmbuyer@1 1198 -- See OCR_funcs.tag at the end of this file for incoming message treatment.
farmbuyer@1 1199 do
farmbuyer@1 1200 local function assemble(...)
farmbuyer@1 1201 local msg = ...
farmbuyer@1 1202 for i = 2, select('#',...) do
farmbuyer@1 1203 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@1 1204 end
farmbuyer@1 1205 return msg
farmbuyer@1 1206 end
farmbuyer@1 1207
farmbuyer@1 1208 -- broadcast('tag', <stuff>)
farmbuyer@1 1209 function addon:broadcast(...)
farmbuyer@1 1210 local msg = assemble(...)
farmbuyer@1 1211 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@1 1212 -- the "GUILD" here is just so that we can also pick up on it
farmbuyer@1 1213 self:SendCommMessage(self.ident, msg, self.debug.comm and "GUILD" or "RAID")
farmbuyer@1 1214 end
farmbuyer@1 1215 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@1 1216 function addon:whispercast(to,...)
farmbuyer@1 1217 local msg = assemble(...)
farmbuyer@1 1218 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@1 1219 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@1 1220 end
farmbuyer@1 1221 end
farmbuyer@1 1222
farmbuyer@23 1223 function addon:DoPing()
farmbuyer@23 1224 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 1225 self.sender_list.active = {}
farmbuyer@23 1226 self.sender_list.names = {}
farmbuyer@23 1227 self:broadcast('ping')
farmbuyer@27 1228 self:broadcast('revcheck',revision_large)
farmbuyer@27 1229 end
farmbuyer@27 1230
farmbuyer@27 1231 function addon:_check_revision (otherrev)
farmbuyer@27 1232 self.dprint('comm', "revchecking against", otherrev)
farmbuyer@27 1233 otherrev = tonumber(otherrev)
farmbuyer@27 1234 if otherrev == revision_large then
farmbuyer@27 1235 -- normal case
farmbuyer@27 1236
farmbuyer@27 1237 elseif otherrev < revision_large then
farmbuyer@27 1238 self.dprint('comm', "ours is newer, notifying")
farmbuyer@27 1239 self:broadcast('revcheck',revision_large)
farmbuyer@27 1240
farmbuyer@27 1241 else
farmbuyer@27 1242 self.dprint('comm', "ours is older, yammering")
farmbuyer@27 1243 if newer_warning then
farmbuyer@27 1244 self:Print(newer_warning,
farmbuyer@29 1245 self.format_hypertext('popupurl',"click here",ITEM_QUALITY_UNCOMMON),
farmbuyer@27 1246 self.format_hypertext('doping',"click here",ITEM_QUALITY_UNCOMMON))
farmbuyer@27 1247 newer_warning = nil
farmbuyer@27 1248 end
farmbuyer@27 1249 end
farmbuyer@23 1250 end
farmbuyer@23 1251
farmbuyer@1 1252 -- Generic helpers
farmbuyer@28 1253 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 1254 function addon._find_next_after (kind, index)
farmbuyer@1 1255 index = index + 1
farmbuyer@1 1256 while index <= #g_loot do
farmbuyer@1 1257 if g_loot[index].kind == kind then
farmbuyer@1 1258 return index, g_loot[index]
farmbuyer@1 1259 end
farmbuyer@1 1260 index = index + 1
farmbuyer@1 1261 end
farmbuyer@1 1262 end
farmbuyer@28 1263 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 1264 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 1265 -- appropriate fencepost is not found.
farmbuyer@28 1266 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 1267 local fencepost
farmbuyer@28 1268 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 1269 if kind == 'time' then
farmbuyer@28 1270 fencepost = closest_time
farmbuyer@28 1271 elseif kind == 'boss' then
farmbuyer@28 1272 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 1273 if not closest_boss then
farmbuyer@28 1274 fencepost = closest_time
farmbuyer@28 1275 elseif not closest_time then
farmbuyer@28 1276 fencepost = closest_boss
farmbuyer@28 1277 else
farmbuyer@28 1278 fencepost = math.min(closest_time,closest_boss)
farmbuyer@28 1279 end
farmbuyer@28 1280 end
farmbuyer@28 1281 return fencepost
farmbuyer@28 1282 end
farmbuyer@1 1283
farmbuyer@1 1284 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 1285 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 1286 -- conditionals).
farmbuyer@1 1287 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 1288 return self._find_next_after, filter_kind, 0
farmbuyer@1 1289 end
farmbuyer@1 1290
farmbuyer@1 1291 do
farmbuyer@1 1292 local itt
farmbuyer@1 1293 local function create()
farmbuyer@1 1294 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 1295 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 1296 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 1297 L:SetFontObject(GameFontNormal)
farmbuyer@1 1298 R:SetFontObject(GameFontNormal)
farmbuyer@1 1299 tip:AddFontStrings(L,R)
farmbuyer@1 1300 lefts[i] = L
farmbuyer@1 1301 end
farmbuyer@1 1302 tip.lefts = lefts
farmbuyer@1 1303 return tip
farmbuyer@1 1304 end
farmbuyer@1 1305 function addon:is_heroic_item(item) -- returns true or *nil*
farmbuyer@1 1306 itt = itt or create()
farmbuyer@1 1307 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 1308 itt:ClearLines()
farmbuyer@1 1309 itt:SetHyperlink(item)
farmbuyer@1 1310 local t = itt.lefts[2]:GetText()
farmbuyer@1 1311 itt:Hide()
farmbuyer@1 1312 return (t == ITEM_HEROIC) or nil
farmbuyer@1 1313 end
farmbuyer@1 1314 end
farmbuyer@1 1315
farmbuyer@1 1316 -- Called when first loading up, and then also when a 'clear' is being
farmbuyer@16 1317 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 1318 function _init (self, possible_st)
farmbuyer@1 1319 self.dprint('flow',"_init running")
farmbuyer@1 1320 self.loot_clean = nil
farmbuyer@1 1321 self.hist_clean = nil
farmbuyer@1 1322 if g_restore_p then
farmbuyer@1 1323 g_loot = OuroLootSV
farmbuyer@16 1324 self.popped = #g_loot > 0
farmbuyer@1 1325 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@16 1326 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 1327 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 1328 self.sharder = opts.autoshard
farmbuyer@1 1329 else
farmbuyer@10 1330 g_loot = { printed = {}, raiders = {} }
farmbuyer@1 1331 end
farmbuyer@1 1332
farmbuyer@16 1333 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@1 1334 self:gui_init(g_loot)
farmbuyer@16 1335 opts.autoshard = nil
farmbuyer@16 1336 opts.threshold = nil
farmbuyer@1 1337
farmbuyer@1 1338 if g_restore_p then
farmbuyer@1 1339 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 1340 else
farmbuyer@1 1341 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 1342 end
farmbuyer@1 1343 if possible_st then
farmbuyer@1 1344 possible_st:SetData(g_loot)
farmbuyer@1 1345 end
farmbuyer@1 1346
farmbuyer@17 1347 self.status_text = ("%s communicating as ident %s commrev %d"):format(self.revision,self.ident,self.commrev)
farmbuyer@1 1348 self:RegisterComm(self.ident)
farmbuyer@1 1349 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 1350
farmbuyer@1 1351 if self.author_debug then
farmbuyer@1 1352 _G.OL = self
farmbuyer@1 1353 _G.Oloot = g_loot
farmbuyer@1 1354 end
farmbuyer@1 1355 end
farmbuyer@1 1356
farmbuyer@25 1357 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 1358 do
farmbuyer@25 1359 local candidates = {}
farmbuyer@25 1360 local location
farmbuyer@1 1361 local function fixup_durations (cache)
farmbuyer@1 1362 local boss, bossi
farmbuyer@1 1363 boss = candidates[1]
farmbuyer@1 1364 if #candidates == 1 then
farmbuyer@1 1365 -- (1) or (2)
farmbuyer@1 1366 boss.duration = boss.duration or 0
farmbuyer@19 1367 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 1368 else
farmbuyer@1 1369 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 1370 if #candidates ~= 2 then
farmbuyer@1 1371 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 1372 -- before the local one ever fires, apparently... sigh
farmbuyer@1 1373 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 1374 end
farmbuyer@1 1375 if candidates[2].duration == nil then
farmbuyer@1 1376 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 1377 end
farmbuyer@1 1378 -- try and be generic anyhow
farmbuyer@1 1379 for i,c in ipairs(candidates) do
farmbuyer@1 1380 if c.duration then
farmbuyer@1 1381 boss = c
farmbuyer@19 1382 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 1383 break
farmbuyer@1 1384 end
farmbuyer@1 1385 end
farmbuyer@1 1386 end
farmbuyer@1 1387 bossi = addon._addLootEntry(boss)
farmbuyer@19 1388 -- addon.
farmbuyer@19 1389 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 1390 g_boss_signpost = nil
farmbuyer@42 1391 addon.latest_instance = boss.instance
farmbuyer@19 1392 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 1393 if boss.reason == 'kill' then
farmbuyer@1 1394 addon:_mark_boss_kill (bossi)
farmbuyer@1 1395 if opts.chatty_on_kill then
farmbuyer@1 1396 addon:Print("Registered kill for '%s' in %s!", boss.bosskill, boss.instance)
farmbuyer@1 1397 end
farmbuyer@1 1398 end
farmbuyer@47 1399 wipe(candidates)
farmbuyer@1 1400 end
farmbuyer@1 1401 addon.recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 1402
farmbuyer@1 1403 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@1 1404 local function _do_boss (self, reason, bossname, intag, duration, raiders)
farmbuyer@1 1405 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname, "T:", intag,
farmbuyer@1 1406 "D:", duration, "RL:", (raiders and #raiders or 'nil'))
farmbuyer@1 1407 if self.rebroadcast and duration then
farmbuyer@1 1408 self:broadcast('boss', reason, bossname, intag)
farmbuyer@1 1409 end
farmbuyer@1 1410 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 1411 while self.enabled do
farmbuyer@1 1412 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 1413 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 1414 local not_from_local = duration == nil
farmbuyer@1 1415 local signature = bossname .. reason
farmbuyer@1 1416 if not_from_local and self.recent_boss:test(signature) then
farmbuyer@39 1417 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 1418 else
farmbuyer@1 1419 self.recent_boss:add(signature)
farmbuyer@16 1420 g_boss_signpost = #g_loot + 1
farmbuyer@19 1421 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 1422 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 1423 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 1424 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 1425 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 1426 -- our local event (not because of network weirdness but because our local
farmbuyer@1 1427 -- DBM might not trigger for a while).
farmbuyer@1 1428 local c = {
farmbuyer@1 1429 kind = 'boss',
farmbuyer@1 1430 bosskill = bossname, -- minor misnomer, might not actually be a kill
farmbuyer@1 1431 reason = reason,
farmbuyer@1 1432 instance = intag,
farmbuyer@1 1433 duration = duration, -- these two deliberately may be nil
farmbuyer@1 1434 raiderlist = raiders and table.concat(raiders, ", ")
farmbuyer@1 1435 }
farmbuyer@1 1436 tinsert(candidates,c)
farmbuyer@1 1437 end
farmbuyer@17 1438 break
farmbuyer@1 1439 end
farmbuyer@1 1440 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 1441 end
farmbuyer@1 1442 -- No wrapping layer for now
farmbuyer@1 1443 addon.on_boss_broadcast = _do_boss
farmbuyer@1 1444
farmbuyer@1 1445 function addon:_mark_boss_kill (index)
farmbuyer@1 1446 local e = g_loot[index]
farmbuyer@17 1447 if not e then
farmbuyer@17 1448 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 1449 return
farmbuyer@17 1450 end
farmbuyer@1 1451 if not e.bosskill then
farmbuyer@16 1452 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 1453 return
farmbuyer@1 1454 end
farmbuyer@1 1455 if e.reason ~= 'wipe' then
farmbuyer@1 1456 -- enh, bail
farmbuyer@1 1457 self.loot_clean = index-1
farmbuyer@1 1458 end
farmbuyer@1 1459 local attempts = 1
farmbuyer@1 1460 local first
farmbuyer@1 1461
farmbuyer@1 1462 local i,d = 1,g_loot[1]
farmbuyer@1 1463 while d ~= e do
farmbuyer@1 1464 if d.bosskill and
farmbuyer@1 1465 d.bosskill == e.bosskill and
farmbuyer@53 1466 d.instance == e.instance and
farmbuyer@1 1467 d.reason == 'wipe'
farmbuyer@1 1468 then
farmbuyer@1 1469 first = first or i
farmbuyer@1 1470 attempts = attempts + 1
farmbuyer@1 1471 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 1472 else
farmbuyer@1 1473 i = i + 1
farmbuyer@1 1474 end
farmbuyer@1 1475 d = g_loot[i]
farmbuyer@1 1476 end
farmbuyer@1 1477 e.reason = 'kill'
farmbuyer@1 1478 e.attempts = attempts
farmbuyer@1 1479 self.loot_clean = first or index-1
farmbuyer@1 1480 end
farmbuyer@1 1481
farmbuyer@2 1482 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 1483 assert(type(name)=='string')
farmbuyer@2 1484 assert(type(registration_func)=='function')
farmbuyer@2 1485 if deregistration_func ~= nil then assert(type(deregistration_func)=='function') end
farmbuyer@2 1486 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 1487 n = name,
farmbuyer@2 1488 r = registration_func,
farmbuyer@2 1489 d = deregistration_func,
farmbuyer@2 1490 }
farmbuyer@5 1491 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 1492 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 1493 end
farmbuyer@1 1494
farmbuyer@2 1495 function _register_bossmod (self, force_p)
farmbuyer@2 1496 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 1497 if x then
farmbuyer@2 1498 if x.n == opts.bossmod and not force_p then
farmbuyer@2 1499 -- trying to register with already-registered boss mod
farmbuyer@2 1500 return
farmbuyer@2 1501 else
farmbuyer@2 1502 -- deregister
farmbuyer@2 1503 if x.d then x.d(self) end
farmbuyer@2 1504 end
farmbuyer@1 1505 end
farmbuyer@1 1506
farmbuyer@2 1507 x = nil
farmbuyer@2 1508 for k,v in ipairs(self.bossmods) do
farmbuyer@2 1509 if v.n == opts.bossmod then
farmbuyer@2 1510 x = k
farmbuyer@2 1511 break
farmbuyer@2 1512 end
farmbuyer@1 1513 end
farmbuyer@1 1514
farmbuyer@2 1515 if not x then
farmbuyer@2 1516 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 1517 self:Print(self.status_text)
farmbuyer@2 1518 return
farmbuyer@1 1519 end
farmbuyer@1 1520
farmbuyer@2 1521 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 1522 --self.bossmod_registered = x
farmbuyer@5 1523 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 1524 else
farmbuyer@2 1525 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 1526 end
farmbuyer@1 1527 end
farmbuyer@2 1528 end
farmbuyer@1 1529
farmbuyer@1 1530 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 1531 do
farmbuyer@1 1532 -- This shouldn't be required. /sadface
farmbuyer@1 1533 local loot_entry_mt = {
farmbuyer@1 1534 __index = function (e,key)
farmbuyer@1 1535 if key == 'cols' then
farmbuyer@15 1536 pprint('mt', e.kind, "key is", key)
farmbuyer@1 1537 --tabledump(e) -- not actually that useful
farmbuyer@1 1538 addon:_fill_out_eoi_data(1)
farmbuyer@1 1539 end
farmbuyer@1 1540 return rawget(e,key)
farmbuyer@1 1541 end
farmbuyer@1 1542 }
farmbuyer@1 1543
farmbuyer@1 1544 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 1545 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@1 1546 -- optional second index to search no earlier than it.
farmbuyer@1 1547 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 1548 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 1549 stop = stop or 0
farmbuyer@1 1550 while i > stop do
farmbuyer@1 1551 if g_loot[i].kind == 'time' then
farmbuyer@1 1552 return i, g_loot[i]
farmbuyer@1 1553 end
farmbuyer@1 1554 i = i - 1
farmbuyer@1 1555 end
farmbuyer@1 1556 end
farmbuyer@1 1557
farmbuyer@1 1558 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 1559 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 1560 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 1561 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 1562 -- taken from the DAY entry.
farmbuyer@1 1563 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@1 1564 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 1565 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 1566 if not time_entry_opt then
farmbuyer@1 1567 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 1568 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 1569 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 1570 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 1571 end
farmbuyer@1 1572 end
farmbuyer@1 1573 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 1574 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 1575 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 1576 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 1577 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 1578 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 1579 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 1580 end
farmbuyer@1 1581
farmbuyer@1 1582 local done_todays_date
farmbuyer@1 1583 function addon:_reset_timestamps()
farmbuyer@1 1584 done_todays_date = nil
farmbuyer@1 1585 end
farmbuyer@1 1586 local function do_todays_date()
farmbuyer@1 1587 local text, M, D, Y = makedate()
farmbuyer@1 1588 local found,ts = #g_loot+1
farmbuyer@1 1589 repeat
farmbuyer@1 1590 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 1591 if found and ts.startday.text == text then
farmbuyer@1 1592 done_todays_date = true
farmbuyer@1 1593 end
farmbuyer@1 1594 until done_todays_date or (not found)
farmbuyer@1 1595 if done_todays_date then
farmbuyer@1 1596 g_today = ts
farmbuyer@1 1597 else
farmbuyer@1 1598 done_todays_date = true
farmbuyer@1 1599 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 1600 kind = 'time',
farmbuyer@1 1601 startday = {
farmbuyer@1 1602 text = text, month = M, day = D, year = Y
farmbuyer@1 1603 }
farmbuyer@1 1604 }]
farmbuyer@1 1605 end
farmbuyer@1 1606 addon:_fill_out_eoi_data(1)
farmbuyer@1 1607 end
farmbuyer@1 1608
farmbuyer@1 1609 -- Adding anything original to g_loot goes through this routine.
farmbuyer@1 1610 function addon._addLootEntry (e)
farmbuyer@1 1611 setmetatable(e,loot_entry_mt)
farmbuyer@1 1612
farmbuyer@1 1613 if not done_todays_date then do_todays_date() end
farmbuyer@1 1614
farmbuyer@1 1615 local h, m = GetGameTime()
farmbuyer@10 1616 --local localuptime = math.floor(GetTime())
farmbuyer@10 1617 local time_t = time()
farmbuyer@1 1618 e.hour = h
farmbuyer@1 1619 e.minute = m
farmbuyer@10 1620 e.stamp = time_t --localuptime
farmbuyer@1 1621 local index = #g_loot + 1
farmbuyer@1 1622 g_loot[index] = e
farmbuyer@1 1623 return index
farmbuyer@1 1624 end
farmbuyer@16 1625
farmbuyer@16 1626 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 1627 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 1628 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 1629 -- from that boss.
farmbuyer@16 1630 function addon._adjustBossOrder (is, should_be)
farmbuyer@16 1631 --pprint('loot', is, should_be)
farmbuyer@16 1632 if is == should_be then --pprint('loot', "equal, yay")
farmbuyer@16 1633 return
farmbuyer@16 1634 end
farmbuyer@17 1635 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 1636 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 1637 return
farmbuyer@16 1638 end
farmbuyer@16 1639 if g_loot[should_be].kind == 'time' then
farmbuyer@16 1640 should_be = should_be + 1
farmbuyer@16 1641 if is == should_be then
farmbuyer@16 1642 --pprint('loot', "needed to mark day entry, otherwise equal, yay")
farmbuyer@16 1643 return
farmbuyer@16 1644 end
farmbuyer@16 1645 end
farmbuyer@16 1646
farmbuyer@16 1647 assert(g_loot[is].kind == 'boss')
farmbuyer@16 1648 local boss = tremove (g_loot, is)
farmbuyer@16 1649 --pprint('loot', "MOVING", boss.bosskill)
farmbuyer@16 1650 tinsert (g_loot, should_be, boss)
farmbuyer@16 1651 return should_be
farmbuyer@16 1652 end
farmbuyer@1 1653 end
farmbuyer@1 1654
farmbuyer@19 1655 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 1656 -- item cache data (which will have arrived by now).
farmbuyer@19 1657 function addon:do_item_cache_fixup()
farmbuyer@19 1658 self:Print("Fixing up missing item cache data...")
farmbuyer@19 1659
farmbuyer@19 1660 local numfound = 0
farmbuyer@19 1661 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 1662
farmbuyer@19 1663 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@19 1664 if e.cache_miss then
farmbuyer@19 1665 local borked_id = e.itemname:match(borkedpat)
farmbuyer@19 1666 if borked_id then
farmbuyer@19 1667 numfound = numfound + 1
farmbuyer@19 1668 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@19 1669 -- its assload of return values.
farmbuyer@19 1670 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@19 1671 if iname then
farmbuyer@19 1672 self:Print(" Entry %d patched up with %s.", i, ilink)
farmbuyer@19 1673 e.quality = iquality
farmbuyer@19 1674 e.itemname = iname
farmbuyer@19 1675 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@19 1676 e.itemlink = ilink
farmbuyer@19 1677 e.itexture = itexture
farmbuyer@19 1678 e.cache_miss = nil
farmbuyer@19 1679 end
farmbuyer@19 1680 end
farmbuyer@19 1681 end
farmbuyer@19 1682 end
farmbuyer@19 1683
farmbuyer@19 1684 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@19 1685 end
farmbuyer@19 1686
farmbuyer@1 1687
farmbuyer@1 1688 ------ Saved texts
farmbuyer@1 1689 function addon:check_saved_table(silent_p)
farmbuyer@16 1690 local s = OuroLootSV_saved
farmbuyer@1 1691 if s and (#s > 0) then return s end
farmbuyer@16 1692 OuroLootSV_saved = nil
farmbuyer@1 1693 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 1694 end
farmbuyer@1 1695
farmbuyer@1 1696 function addon:save_list()
farmbuyer@1 1697 local s = self:check_saved_table(); if not s then return end;
farmbuyer@1 1698 for i,t in ipairs(s) do
farmbuyer@1 1699 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 1700 end
farmbuyer@1 1701 end
farmbuyer@1 1702
farmbuyer@1 1703 function addon:save_saveas(name)
farmbuyer@16 1704 OuroLootSV_saved = OuroLootSV_saved or {}
farmbuyer@16 1705 local SV = OuroLootSV_saved
farmbuyer@16 1706 local n = #SV + 1
farmbuyer@1 1707 local save = {
farmbuyer@1 1708 name = name,
farmbuyer@1 1709 date = makedate(),
farmbuyer@1 1710 count = #g_loot,
farmbuyer@1 1711 }
farmbuyer@10 1712 for text in self:registered_textgen_iter() do
farmbuyer@10 1713 save[text] = g_loot[text]
farmbuyer@10 1714 end
farmbuyer@1 1715 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 1716 SV[n] = save
farmbuyer@1 1717 return self:save_list()
farmbuyer@1 1718 end
farmbuyer@1 1719
farmbuyer@1 1720 function addon:save_restore(num)
farmbuyer@1 1721 local s = self:check_saved_table(); if not s then return end;
farmbuyer@1 1722 if (not num) or (num > #s) then
farmbuyer@1 1723 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 1724 end
farmbuyer@1 1725 local save = s[num]
farmbuyer@1 1726 self:Print("Overwriting current loot data with saved text #%d '%s'", num, save.name)
farmbuyer@1 1727 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 1728 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 1729 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 1730 for text in self:registered_textgen_iter() do
farmbuyer@10 1731 g_loot[text] = save[text]
farmbuyer@10 1732 end
farmbuyer@1 1733 end
farmbuyer@1 1734
farmbuyer@1 1735 function addon:save_delete(num)
farmbuyer@1 1736 local s = self:check_saved_table(); if not s then return end;
farmbuyer@1 1737 if (not num) or (num > #s) then
farmbuyer@1 1738 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 1739 end
farmbuyer@1 1740 self:Print("Deleting saved text #"..num)
farmbuyer@1 1741 tremove(s,num)
farmbuyer@1 1742 return self:save_list()
farmbuyer@1 1743 end
farmbuyer@1 1744
farmbuyer@1 1745
farmbuyer@1 1746 ------ Loot histories
farmbuyer@1 1747 -- history_all = {
farmbuyer@1 1748 -- ["Kilrogg"] = {
farmbuyer@1 1749 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 1750 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 1751 -- ["byname"] = { -- not saved
farmbuyer@1 1752 -- ["OtherPlayer"] = 2,
farmbuyer@1 1753 -- ["Farmbuyer"] = 1,
farmbuyer@1 1754 -- }
farmbuyer@1 1755 -- [1] = {
farmbuyer@1 1756 -- ["name"] = "Farmbuyer",
farmbuyer@1 1757 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" } -- most recent loot
farmbuyer@1 1758 -- [2] = { ......., [count = "x3"] } -- previous loot
farmbuyer@1 1759 -- },
farmbuyer@1 1760 -- [2] = {
farmbuyer@1 1761 -- ["name"] = "OtherPlayer",
farmbuyer@1 1762 -- ......
farmbuyer@1 1763 -- }, ......
farmbuyer@1 1764 -- },
farmbuyer@1 1765 -- ["OtherRealm"] = ......
farmbuyer@1 1766 -- }
farmbuyer@1 1767 do
farmbuyer@6 1768 local tsort = table.sort
farmbuyer@6 1769 local comp = function(L,R) return L.when > R.when end
farmbuyer@6 1770
farmbuyer@4 1771 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 1772 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 1773 -- called from the GUI code at least once.
farmbuyer@1 1774 function addon:_build_history_names (opt_hist)
farmbuyer@1 1775 local hist = opt_hist or self.history
farmbuyer@1 1776 local m = {}
farmbuyer@1 1777 for i = 1, #hist do
farmbuyer@1 1778 m[hist[i].name] = i
farmbuyer@1 1779 end
farmbuyer@1 1780 hist.byname = m
farmbuyer@1 1781 end
farmbuyer@1 1782
farmbuyer@1 1783 -- Prepares and returns table to be used as self.history.
farmbuyer@1 1784 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 1785 local t = prev_table or {
farmbuyer@1 1786 --kind = 'realm',
farmbuyer@6 1787 --realm = realmname,
farmbuyer@1 1788 }
farmbuyer@6 1789 t.realm = realmname
farmbuyer@1 1790
farmbuyer@1 1791 --[[
farmbuyer@1 1792 t.cols = setmetatable({
farmbuyer@1 1793 { value = realmname },
farmbuyer@1 1794 }, self.time_column1_used_mt)
farmbuyer@1 1795 ]]
farmbuyer@1 1796
farmbuyer@1 1797 if not t.byname then
farmbuyer@1 1798 self:_build_history_names (t)
farmbuyer@1 1799 end
farmbuyer@1 1800
farmbuyer@1 1801 return t
farmbuyer@1 1802 end
farmbuyer@1 1803
farmbuyer@4 1804 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 1805 -- the index and the table at that index.
farmbuyer@4 1806 function addon:get_loot_history (name)
farmbuyer@4 1807 local i
farmbuyer@4 1808 i = self.history.byname[name]
farmbuyer@4 1809 if not i then
farmbuyer@4 1810 i = #self.history + 1
farmbuyer@4 1811 self.history[i] = { name=name }
farmbuyer@4 1812 self.history.byname[name] = i
farmbuyer@4 1813 end
farmbuyer@6 1814 return i, self.history[i]
farmbuyer@4 1815 end
farmbuyer@4 1816
farmbuyer@1 1817 function addon:_addHistoryEntry (lootindex)
farmbuyer@1 1818 local e = g_loot[lootindex]
farmbuyer@6 1819 if e.kind ~= 'loot' then return end
farmbuyer@6 1820
farmbuyer@6 1821 local i,h = self:get_loot_history(e.person)
farmbuyer@25 1822 -- If any of these change, update the end of history_handle_disposition.
farmbuyer@1 1823 local n = {
farmbuyer@1 1824 id = e.id,
farmbuyer@1 1825 when = self:format_timestamp (g_today, e),
farmbuyer@1 1826 count = e.count,
farmbuyer@1 1827 }
farmbuyer@6 1828 tinsert (h, 1, n)
farmbuyer@24 1829 e.history_unique = n.id .. ' ' .. n.when
farmbuyer@6 1830 end
farmbuyer@6 1831
farmbuyer@24 1832 -- Create new history table based on current loot.
farmbuyer@6 1833 function addon:rewrite_history (realmname)
farmbuyer@6 1834 local r = assert(realmname)
farmbuyer@6 1835 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 1836 self.history = self.history_all[r]
farmbuyer@6 1837
farmbuyer@6 1838 local g_today_real = g_today
farmbuyer@6 1839 for i,e in ipairs(g_loot) do
farmbuyer@6 1840 if e.kind == 'time' then
farmbuyer@6 1841 g_today = e
farmbuyer@6 1842 elseif e.kind == 'loot' then
farmbuyer@6 1843 self:_addHistoryEntry(i)
farmbuyer@6 1844 end
farmbuyer@6 1845 end
farmbuyer@6 1846 g_today = g_today_real
farmbuyer@6 1847 self.hist_clean = nil
farmbuyer@6 1848
farmbuyer@6 1849 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 1850 for i,h in ipairs(self.history) do
farmbuyer@6 1851 tsort (h, comp)
farmbuyer@6 1852 end
farmbuyer@6 1853 end
farmbuyer@6 1854
farmbuyer@24 1855 -- Clears all but latest entry for each player.
farmbuyer@6 1856 function addon:preen_history (realmname)
farmbuyer@6 1857 local r = assert(realmname)
farmbuyer@6 1858 for i,h in ipairs(self.history) do
farmbuyer@6 1859 tsort (h, comp)
farmbuyer@6 1860 while #h > 1 do
farmbuyer@6 1861 tremove (h)
farmbuyer@6 1862 end
farmbuyer@6 1863 end
farmbuyer@1 1864 end
farmbuyer@24 1865
farmbuyer@25 1866 -- Given an entry in a g_loot table, looks up the corresponding history
farmbuyer@25 1867 -- entry. Returns the player's index and history table (as in get_loot_history)
farmbuyer@25 1868 -- and the index into that table of the loot entry. On failure, returns nil
farmbuyer@25 1869 -- and an error message ready to be formatted with the loot's name/itemlink.
farmbuyer@25 1870 function addon:_history_by_loot_id (loot, operation_text)
farmbuyer@25 1871 -- Using assert() here would be concatenating error strings that probably
farmbuyer@25 1872 -- wouldn't be used. Do more verbose testing instead.
farmbuyer@25 1873 if type(loot) ~= 'table' then
farmbuyer@25 1874 error("trying to "..operation_text.." nonexistant entry")
farmbuyer@25 1875 end
farmbuyer@25 1876 if loot.kind ~= 'loot' then
farmbuyer@25 1877 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@25 1878 end
farmbuyer@24 1879
farmbuyer@25 1880 local player = loot.person
farmbuyer@25 1881 local tag = loot.history_unique
farmbuyer@24 1882 local errtxt
farmbuyer@25 1883 local player_i, player_h, hist_i
farmbuyer@24 1884
farmbuyer@24 1885 if not tag then
farmbuyer@24 1886 errtxt = "Entry for %s is missing a history tag!"
farmbuyer@24 1887 else
farmbuyer@25 1888 player_i,player_h = self:get_loot_history(player)
farmbuyer@25 1889 for i,h in ipairs(player_h) do
farmbuyer@24 1890 local unique = h.id .. ' ' .. h.when
farmbuyer@24 1891 if unique == tag then
farmbuyer@25 1892 hist_i = i
farmbuyer@24 1893 break
farmbuyer@24 1894 end
farmbuyer@24 1895 end
farmbuyer@25 1896 if not hist_i then
farmbuyer@24 1897 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@24 1898 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@24 1899 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 1900 end
farmbuyer@24 1901 end
farmbuyer@24 1902
farmbuyer@24 1903 if errtxt then
farmbuyer@25 1904 return nil, errtxt
farmbuyer@24 1905 end
farmbuyer@25 1906 return player_i, player_h, hist_i
farmbuyer@25 1907 end
farmbuyer@24 1908
farmbuyer@25 1909 function addon:reassign_loot (index, to_name)
farmbuyer@25 1910 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@25 1911 local e = g_loot[index]
farmbuyer@25 1912 local from_i, from_h, hist_i = self:_history_by_loot_id (e, "reassign")
farmbuyer@25 1913 local from_name = e.person
farmbuyer@25 1914 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 1915
farmbuyer@25 1916 if not from_i then
farmbuyer@25 1917 -- from_h is the formatted error text
farmbuyer@25 1918 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@25 1919 else
farmbuyer@25 1920 local hist_h = tremove (from_h, hist_i)
farmbuyer@25 1921 tinsert (to_h, 1, hist_h)
farmbuyer@25 1922 tsort (from_h, comp)
farmbuyer@25 1923 tsort (to_h, comp)
farmbuyer@25 1924 end
farmbuyer@25 1925 e.person = to_name
farmbuyer@25 1926 e.person_class = select(2,UnitClass(to_name))
farmbuyer@25 1927 self.hist_clean = nil
farmbuyer@25 1928
farmbuyer@25 1929 self:Print("Reassigned entry %d/%s from '%s' to '%s'.", index, e.itemlink, from_name, to_name)
farmbuyer@25 1930 end
farmbuyer@25 1931
farmbuyer@36 1932 -- Similar to _addHistoryEntry. The second arg may be a loot entry
farmbuyer@36 1933 -- (which used to be at LOOTINDEX), or nil (and the loot entry will
farmbuyer@36 1934 -- be pulled from LOOTINDEX instead).
farmbuyer@36 1935 function addon:_delHistoryEntry (lootindex, opt_e)
farmbuyer@36 1936 local e = opt_e or g_loot[lootindex]
farmbuyer@36 1937 if e.kind ~= 'loot' then return end
farmbuyer@36 1938
farmbuyer@36 1939 local from_i, from_h, hist_i = self:_history_by_loot_id (e, "delete")
farmbuyer@36 1940 if not from_i then
farmbuyer@36 1941 -- from_h is the formatted error text
farmbuyer@36 1942 self:Print(from_h .. " Loot will be deleted, but history will NOT be updated.", e.itemlink)
farmbuyer@36 1943 return
farmbuyer@36 1944 end
farmbuyer@36 1945
farmbuyer@36 1946 --[[local hist_h = ]]tremove (from_h, hist_i)
farmbuyer@36 1947 tsort (from_h, comp)
farmbuyer@36 1948 self.hist_clean = nil
farmbuyer@36 1949
farmbuyer@36 1950 self:Print("Removed history entry %d/%s from '%s'.", lootindex, e.itemlink, e.person)
farmbuyer@36 1951 end
farmbuyer@36 1952
farmbuyer@25 1953 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 1954 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@25 1955 local deleted_cache = {} --setmetatable({}, {__mode='k'})
farmbuyer@25 1956 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 1957 local e = g_loot[index]
farmbuyer@25 1958 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 1959 -- output, so force to a string instead.
farmbuyer@25 1960 olddisp = olddisp or 'normal'
farmbuyer@25 1961 local newdisp = e.disposition or 'normal'
farmbuyer@25 1962 -- Ignore misclicks and the like
farmbuyer@25 1963 if olddisp == newdisp then return end
farmbuyer@25 1964
farmbuyer@25 1965 local name = e.person
farmbuyer@25 1966
farmbuyer@25 1967 if (newdisp == 'shard' or newdisp == 'gvault') then
farmbuyer@25 1968 local name_i, name_h, hist_i = self:_history_by_loot_id (e, "mark")
farmbuyer@25 1969 -- remove history entry
farmbuyer@25 1970 if hist_i then
farmbuyer@25 1971 local hist_h = tremove (name_h, hist_i)
farmbuyer@25 1972 deleted_cache[e.history_unique] = hist_h
farmbuyer@25 1973 self.hist_clean = nil
farmbuyer@25 1974 elseif (olddisp == 'shard' or olddisp == 'gvault') then
farmbuyer@25 1975 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 1976 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@25 1977 else
farmbuyer@25 1978 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 1979 end
farmbuyer@25 1980 return
farmbuyer@25 1981 end
farmbuyer@25 1982
farmbuyer@25 1983 if (olddisp == 'shard' or olddisp == 'gvault')
farmbuyer@25 1984 and (newdisp == 'normal' or newdisp == 'offspec')
farmbuyer@25 1985 then
farmbuyer@25 1986 local name_i, name_h = self:get_loot_history(name)
farmbuyer@25 1987
farmbuyer@25 1988 -- Must create a new history entry. Could call '_addHistoryEntry(index)'
farmbuyer@25 1989 -- but that would duplicate a lot of effort. To start with, check the
farmbuyer@25 1990 -- cache of stuff we've already deleted; if it's not there then just do
farmbuyer@25 1991 -- the same steps as _addHistoryEntry.
farmbuyer@25 1992 local entry
farmbuyer@25 1993 if e.history_unique and deleted_cache[e.history_unique] then
farmbuyer@25 1994 entry = deleted_cache[e.history_unique]
farmbuyer@25 1995 deleted_cache[e.history_unique] = nil
farmbuyer@25 1996 end
farmbuyer@25 1997 local when = g_today and self:format_timestamp (g_today, e) or tostring(e.stamp)
farmbuyer@25 1998 entry = entry or {
farmbuyer@25 1999 id = e.id,
farmbuyer@25 2000 when = when,
farmbuyer@25 2001 count = e.count,
farmbuyer@25 2002 }
farmbuyer@25 2003 tinsert (name_h, 1, entry)
farmbuyer@25 2004 e.history_unique = e.history_unique or (entry.id .. ' ' .. entry.when)
farmbuyer@25 2005 self.hist_clean = nil
farmbuyer@25 2006 return
farmbuyer@25 2007 end
farmbuyer@24 2008 end
farmbuyer@1 2009 end
farmbuyer@1 2010
farmbuyer@1 2011
farmbuyer@1 2012 ------ Player communication
farmbuyer@1 2013 do
farmbuyer@1 2014 local function adduser (name, status, active)
farmbuyer@1 2015 if status then addon.sender_list.names[name] = status end
farmbuyer@1 2016 if active then addon.sender_list.active[name] = active end
farmbuyer@1 2017 end
farmbuyer@1 2018
farmbuyer@1 2019 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 2020 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 2021 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 2022 local OCR_funcs = {}
farmbuyer@1 2023
farmbuyer@1 2024 OCR_funcs.ping = function (sender)
farmbuyer@1 2025 pprint('comm', "incoming ping from", sender)
farmbuyer@1 2026 addon:whispercast (sender, 'pong', addon.revision,
farmbuyer@1 2027 addon.enabled and "tracking" or (addon.rebroadcast and "broadcasting" or "disabled"))
farmbuyer@1 2028 end
farmbuyer@1 2029 OCR_funcs.pong = function (sender, _, rev, status)
farmbuyer@17 2030 local s = ("|cff00ff00%s|r %s is |cff00ffff%s|r"):format(sender,rev,status)
farmbuyer@1 2031 addon:Print("Echo: ", s)
farmbuyer@1 2032 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 2033 end
farmbuyer@27 2034 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 2035 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@27 2036 addon:_check_revision (revlarge)
farmbuyer@27 2037 end
farmbuyer@1 2038
farmbuyer@1 2039 OCR_funcs.loot = function (sender, _, recip, item, count, extratext)
farmbuyer@1 2040 addon.dprint('comm', "DOTloot, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 2041 if not addon.enabled then return end
farmbuyer@1 2042 adduser (sender, nil, true)
farmbuyer@1 2043 addon:CHAT_MSG_LOOT ("broadcast", recip, item, count, sender, extratext)
farmbuyer@1 2044 end
farmbuyer@1 2045
farmbuyer@1 2046 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@1 2047 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason, "name", bossname, "it", instancetag)
farmbuyer@1 2048 if not addon.enabled then return end
farmbuyer@1 2049 adduser (sender, nil, true)
farmbuyer@1 2050 addon:on_boss_broadcast (reason, bossname, instancetag)
farmbuyer@1 2051 end
farmbuyer@1 2052
farmbuyer@1 2053 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 2054 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 2055 then
farmbuyer@38 2056 addon:Print("%s has requested additional broadcasters! Choose %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 2057 sender,
farmbuyer@1 2058 addon.format_hypertext('bcaston',"the red pill",'|cffff4040'),
farmbuyer@1 2059 addon.format_hypertext('waferthin',"the blue pill",'|cff0070dd'))
farmbuyer@1 2060 end
farmbuyer@18 2061 addon.popped = true
farmbuyer@1 2062 end
farmbuyer@1 2063
farmbuyer@1 2064 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 2065 if addon.debug.comm or addon.requesting or
farmbuyer@1 2066 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 2067 then
farmbuyer@1 2068 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 2069 end
farmbuyer@1 2070 end
farmbuyer@1 2071 -- remove this tag once it's all tested
farmbuyer@1 2072 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 2073 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 2074 end
farmbuyer@1 2075
farmbuyer@1 2076 -- Incoming message dispatcher
farmbuyer@1 2077 local function dotdotdot (sender, tag, ...)
farmbuyer@1 2078 local f = OCR_funcs[tag]
farmbuyer@1 2079 addon.dprint('comm', ":... processing",tag,"from",sender)
farmbuyer@1 2080 if f then return f(sender,tag,...) end
farmbuyer@1 2081 addon.dprint('comm', "unknown comm message",tag",from", sender)
farmbuyer@1 2082 end
farmbuyer@1 2083 -- Recent message cache
farmbuyer@1 2084 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 2085
farmbuyer@1 2086 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 2087 if prefix ~= self.ident then return end
farmbuyer@1 2088 if not self.debug.comm then
farmbuyer@1 2089 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 2090 if sender == my_name then return end
farmbuyer@1 2091 end
farmbuyer@1 2092 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 2093
farmbuyer@1 2094 if self.recent_messages:test(msg) then
farmbuyer@40 2095 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 2096 return
farmbuyer@1 2097 end
farmbuyer@1 2098 self.recent_messages:add(msg)
farmbuyer@1 2099
farmbuyer@1 2100 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 2101 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 2102 end
farmbuyer@1 2103
farmbuyer@1 2104 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 2105 if prefix ~= self.identTg then return end
farmbuyer@1 2106 if not self.debug.comm then
farmbuyer@1 2107 if distribution ~= "WHISPER" then return end
farmbuyer@1 2108 if sender == my_name then return end
farmbuyer@1 2109 end
farmbuyer@1 2110 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 2111 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 2112 end
farmbuyer@1 2113 end
farmbuyer@1 2114
farmbuyer@1 2115 -- vim:noet