Nenue@97
|
1 -- Veneer
|
Nenue@97
|
2 -- ArtifactPower.lua
|
Nenue@97
|
3 -- Created: 1/15/2017 11:44 PM
|
Nenue@97
|
4 -- %file-revision%
|
Nenue@97
|
5 --
|
Nenue@97
|
6
|
Nenue@97
|
7 local print = DEVIAN_WORKSPACE and function(...) print('VnAP', ...) end or nop
|
Nenue@97
|
8 VeneerArtifactPowerMixin = {
|
Nenue@99
|
9 numItems = 0,
|
Nenue@99
|
10 Tokens = {},
|
Nenue@101
|
11 cache = {},
|
Nenue@101
|
12 fishingCache = {},
|
Nenue@101
|
13 scanQueue = {},
|
Nenue@119
|
14 worldQuestAP = 0,
|
Nenue@119
|
15 worldQuestItems = {},
|
Nenue@99
|
16 ItemButtons = {},
|
Nenue@121
|
17 anchorGroup = 'TOP',
|
Nenue@122
|
18 anchorPoint = 'TOPLEFT',
|
Nenue@116
|
19 anchorPriority = 3,
|
Nenue@121
|
20 anchorFrom = 'BOTTOMLEFT',
|
Nenue@115
|
21 moduleName = 'Artifactor',
|
Nenue@115
|
22 HideCombat = true
|
Nenue@97
|
23 }
|
Nenue@122
|
24
|
Nenue@122
|
25 VeneerArtifactButtonMixin = {}
|
Nenue@122
|
26 local Artifact = VeneerArtifactButtonMixin
|
Nenue@122
|
27
|
Nenue@101
|
28 local defaultSettings = {
|
Nenue@101
|
29 firstUse = true,
|
Nenue@101
|
30 autoHide = true,
|
Nenue@101
|
31 }
|
Nenue@116
|
32 local Module = VeneerArtifactPowerMixin
|
Nenue@122
|
33 local BAGS_TO_SCAN = {BACKPACK_CONTAINER}
|
Nenue@97
|
34 local TOOLTIP_NAME = 'VeneerAPScanner'
|
Nenue@123
|
35 local XP_INSET = 1
|
Nenue@123
|
36 local XP_WIDTH = 4
|
Nick@111
|
37 local FISHING_MAX_TRAITS = 24
|
Nenue@116
|
38 local WEAPON_MAX_TRAITS = 92
|
Nenue@116
|
39 local FRAME_PADDING = 4
|
Nenue@116
|
40 local EQUIPPED_SIZE = 64
|
Nick@111
|
41 local BUTTON_SIZE = 48
|
Nenue@99
|
42 local FRAME_LIST = {'ContainerFrame1', 'BankFrame'}
|
Nenue@99
|
43 local BAG_FRAMES = {'ContainerFrame1'}
|
Nenue@129
|
44 local BANK_FRAMES = {'BankFrame' }
|
Nenue@129
|
45 local ZONE_ID_ARGUS = 1184
|
Nenue@129
|
46 local ZONE_ID_BROKEN_ISLE = 1007
|
Nenue@99
|
47
|
Nenue@116
|
48 function Module:OnLoad()
|
Nenue@97
|
49 self:RegisterEvent('BAG_UPDATE') -- use to obtain bag IDs to scan
|
Nenue@97
|
50 self:RegisterEvent('BAG_UPDATE_DELAYED') -- use to trigger actual scan activity
|
Nenue@122
|
51 self:RegisterEvent('BANKFRAME_OPENED') -- bank info available
|
Nenue@122
|
52 self:RegisterEvent('BANKFRAME_CLOSED') --
|
Nenue@122
|
53 self:RegisterEvent('ARTIFACT_UPDATE') -- visible data change
|
Nenue@122
|
54 self:RegisterEvent('ARTIFACT_XP_UPDATE') -- xp for equipped artifact
|
Nenue@122
|
55 self:RegisterEvent('PLAYER_REGEN_ENABLED') -- combat
|
Nenue@122
|
56 self:RegisterEvent('PLAYER_REGEN_DISABLED') --
|
Nenue@122
|
57 self:RegisterEvent('PLAYER_ENTERING_WORLD') -- zone/instance transfer
|
Nick@108
|
58 self:RegisterEvent('ITEM_LOCK_CHANGED') -- use to clear bag slot cache data
|
Nenue@115
|
59 Veneer:AddHandler(self)
|
Nenue@97
|
60 SLASH_VENEER_AP1 = "/vap"
|
Nenue@97
|
61 SLASH_VENEER_AP2 = "/veneerap"
|
Nenue@98
|
62 SlashCmdList.VENEER_AP = function(arg)
|
Nenue@98
|
63 if arg == 'fishing' then
|
Nenue@98
|
64 if VeneerData.ArtifactPower.EnableFishing then
|
Nenue@98
|
65 VeneerData.ArtifactPower.EnableFishing = nil
|
Nenue@98
|
66 else
|
Nenue@98
|
67 VeneerData.ArtifactPower.EnableFishing = true
|
Nenue@98
|
68 end
|
Nenue@98
|
69 self:Print('Show Underlight Angler:', (VeneerData.ArtifactPower.EnableFishing and 'ON' or 'OFF'))
|
Nenue@98
|
70 self:Update()
|
Nick@108
|
71 elseif arg == 'reset' then
|
Nick@108
|
72 if self.db then
|
Nick@108
|
73 table.wipe(self.db.cache)
|
Nick@108
|
74 table.wipe(self.db.fishingCache)
|
Nick@108
|
75 end
|
Nick@108
|
76 self:Print('Cache data reset.')
|
Nick@108
|
77 self:Update()
|
Nenue@122
|
78 elseif arg:match('item') then
|
Nenue@122
|
79 print('name', arg:match("^item (%S.+)"))
|
Nenue@122
|
80 print('num', arg:match("Hitem:(%d+)"))
|
Nenue@122
|
81 local linkOrID = arg:match("item:(%d+)") or arg:match("^item (%S+)")
|
Nenue@122
|
82 if linkOrID then
|
Nenue@122
|
83 local name, etc = GetItemInfo(linkOrID)
|
Nenue@122
|
84 end
|
Nenue@122
|
85
|
Nenue@98
|
86 else
|
Nenue@122
|
87
|
Nenue@98
|
88 self:Show()
|
Nenue@98
|
89 end
|
Nenue@97
|
90 end
|
Nenue@97
|
91
|
Nenue@97
|
92 self.tooltip = CreateFrame('GameTooltip', TOOLTIP_NAME, self, 'GameTooltipTemplate')
|
Nenue@99
|
93
|
Nenue@97
|
94
|
Nenue@97
|
95 end
|
Nick@108
|
96 local ShortNumberString = function (value)
|
Nenue@122
|
97 if value >= 1000000000 then
|
Nenue@122
|
98
|
Nenue@122
|
99 return tostring(floor(value/10000000)/100) .. 'B'
|
Nenue@122
|
100 elseif value >= 1000000 then
|
Nenue@116
|
101 return tostring(floor(value/100000)/10) .. 'M'
|
Nenue@116
|
102 elseif value >= 100000 then
|
Nick@108
|
103 return tostring(floor(value/1000)) .. 'k'
|
Nick@108
|
104 elseif value >= 1000 then
|
Nick@108
|
105 return tostring(floor(value/100)/10) .. 'k'
|
Nick@108
|
106 else
|
Nick@108
|
107 return value
|
Nick@108
|
108 end
|
Nick@108
|
109 end
|
Nenue@97
|
110
|
Nenue@102
|
111
|
Nenue@102
|
112 local IsBagnonOpen = function()
|
Nenue@102
|
113 return ((BagnonFramebank and BagnonFramebank:IsShown()) or (BagnonFrameinventory and BagnonFrameinventory:IsShown()))
|
Nenue@102
|
114 end
|
Nenue@99
|
115 local addonCompatibility = {
|
Nenue@99
|
116 ['Bagnon'] = {
|
Nenue@99
|
117 BagFrames = {'BagnonFrameinventory'},
|
Nenue@99
|
118 BankFrames = {'BagnonFramebank'},
|
Nenue@102
|
119 FrameMethods = {
|
Nenue@103
|
120 ['Hide'] = IsBagnonOpen,
|
Nenue@103
|
121 ['Show'] = IsBagnonOpen
|
Nenue@102
|
122 },
|
Nenue@103
|
123 PostHooks = {},
|
Nenue@99
|
124 MethodClass = 'Bagnon',
|
Nenue@102
|
125 MethodHooks = {'BANK_OPENED', 'BANKFRAME_CLOSED'},
|
Nenue@102
|
126
|
Nenue@99
|
127 }
|
Nenue@97
|
128 }
|
Nenue@97
|
129
|
Nenue@103
|
130
|
Nenue@103
|
131
|
Nenue@103
|
132 local queued_hooks = {}
|
Nenue@103
|
133 local function CreateHook(...)
|
Nenue@103
|
134 if select('#', ...) >= 2 then
|
Nenue@103
|
135 tinsert(queued_hooks, {...})
|
Nenue@103
|
136 end
|
Nenue@103
|
137 if not InCombatLockdown() then
|
Nenue@103
|
138 local info = tremove(queued_hooks)
|
Nenue@103
|
139 while info do
|
Nick@111
|
140 --[[local oFunc = tremove(info, #info)
|
Nick@111
|
141 local args = info
|
Nick@111
|
142
|
Nick@111
|
143 local func = function(...)
|
Nick@111
|
144 print('|cFFFF0088Callback:|r', unpack(args))
|
Nick@111
|
145
|
Nick@111
|
146 oFunc(...)
|
Nick@111
|
147 end
|
Nick@111
|
148 print('hooking', unpack(info), oFunc, func)
|
Nick@111
|
149 hooksecurefunc(unpack(info), func)
|
Nick@111
|
150 --]]
|
Nenue@103
|
151 hooksecurefunc(unpack(info))
|
Nenue@103
|
152 info = tremove(queued_hooks)
|
Nenue@103
|
153 end
|
Nenue@103
|
154
|
Nenue@103
|
155 end
|
Nenue@103
|
156 end
|
Nenue@103
|
157
|
Nenue@102
|
158 local function AddFrameHooks(frame, args)
|
Nenue@102
|
159 for funcName, func in pairs(args.FrameMethods) do
|
Nenue@102
|
160 print('binding', frame:GetName(), funcName, 'to', tostring(func))
|
Nenue@103
|
161 CreateHook(frame, funcName, function()
|
Nick@111
|
162 print(frame:GetName(), funcName, 'hook')
|
Nenue@103
|
163 VeneerArtifactPower:TryToShow()
|
Nenue@103
|
164 end)
|
Nenue@102
|
165 end
|
Nenue@102
|
166 end
|
Nenue@102
|
167 local PENDING_HOOKS = {}
|
Nenue@119
|
168 local guid = UnitGUID('player')
|
Nenue@102
|
169
|
Nenue@102
|
170 local function RegisterInventoryFrame(name, listType, args)
|
Nenue@102
|
171 print('register', name, 'as inventory frame type =', (listType == BAG_FRAMES) and 'bags' or 'bank')
|
Nenue@102
|
172 tinsert(FRAME_LIST, name)
|
Nenue@102
|
173 tinsert(listType, name)
|
Nenue@102
|
174 if _G[name] then
|
Nenue@102
|
175 AddFrameHooks(_G[name], args)
|
Nenue@102
|
176 else
|
Nenue@102
|
177 PENDING_HOOKS[name] = args
|
Nenue@102
|
178 end
|
Nenue@102
|
179 end
|
Nenue@102
|
180
|
Nenue@116
|
181 function Module:Setup()
|
Nenue@97
|
182 print(self:GetName()..':Setup()')
|
Nenue@119
|
183 guid = UnitGUID('player')
|
Nenue@97
|
184 VeneerData.ArtifactPower = VeneerData.ArtifactPower or defaultSettings
|
Nenue@101
|
185 self.db = VeneerData.ArtifactPower
|
Nenue@101
|
186 self.db[guid] = self.db[guid] or {}
|
Nenue@101
|
187 self.db.cache = self.db.cache or {}
|
Nenue@101
|
188 self.db.fishingCache = self.db.fishingCache or {}
|
Nenue@101
|
189
|
Nenue@101
|
190 for i, data in pairs(self.cache) do
|
Nenue@101
|
191 -- bring in anything found before player data is active
|
Nenue@101
|
192 self.db.cache[i] = data
|
Nenue@101
|
193 end
|
Nenue@101
|
194 for i, data in pairs(self.fishingCache) do
|
Nenue@101
|
195 self.db.fishingCache[i] = data
|
Nenue@101
|
196 end
|
Nenue@101
|
197
|
Nenue@101
|
198 self.profile = self.db[guid]
|
Nick@108
|
199 self.profile.cache = self.profile.cache or {}
|
Nick@108
|
200 self.profile.cache.bagItems = self.profile.cache.bagItems or {}
|
Nick@108
|
201 self.profile.cache.bags = self.profile.cache.bags or {}
|
Nick@108
|
202 self.profile.cache.fishing = self.profile.cache.fishing or {}
|
Nick@108
|
203 self.profile.cache.items = self.profile.cache.items or {}
|
Nenue@97
|
204 self.profile.bagslots = self.profile.bagslots or {}
|
Nenue@97
|
205 self.profile.artifacts = self.profile.artifacts or {}
|
Nenue@97
|
206 self.updateSummary = true
|
Nick@108
|
207 self.cache = self.profile.cache
|
Nenue@97
|
208
|
Nenue@101
|
209 VeneerArtifactPowerTimer:SetScript('OnUpdate', function()
|
Nenue@101
|
210 self:OnUpdate()
|
Nenue@101
|
211 end)
|
Nenue@101
|
212
|
Nenue@99
|
213 local DoTryToShow = function()
|
Nick@111
|
214
|
Nenue@99
|
215 self:TryToShow()
|
Nenue@99
|
216 end
|
Nenue@103
|
217 CreateHook("OpenBackpack", DoTryToShow)
|
Nenue@103
|
218 CreateHook("CloseBackpack", DoTryToShow)
|
Nenue@99
|
219
|
Nenue@97
|
220 -- Bagnon compatibility
|
Nenue@97
|
221 -- todo: ArkInventory, Elv, etc
|
Nenue@99
|
222 for addon, args in pairs(addonCompatibility) do
|
Nenue@99
|
223 if IsAddOnLoaded(addon) then
|
Nenue@102
|
224
|
Nenue@99
|
225 for _, name in ipairs(args.BagFrames) do
|
Nenue@102
|
226 RegisterInventoryFrame(name, BAG_FRAMES, args)
|
Nenue@99
|
227 end
|
Nenue@99
|
228 for _, name in ipairs(args.BankFrames) do
|
Nenue@102
|
229 RegisterInventoryFrame(name, BANK_FRAMES, args)
|
Nenue@99
|
230 end
|
Nenue@102
|
231
|
Nenue@102
|
232 -- should only specify non-secure functions in this table
|
Nenue@99
|
233 for _, name in ipairs(args.PostHooks) do
|
Nenue@99
|
234 local oFunc = _G[name]
|
Nenue@103
|
235 print('hook entry', name, tostring(oFunc))
|
Nenue@103
|
236 CreateHook(name, function(...)
|
Nenue@103
|
237 print('|cFFFF0088' .. name .. '|r', ..., 'original', tostring(oFunc))
|
Nenue@99
|
238 oFunc(...)
|
Nenue@99
|
239 self:TryToShow()
|
Nenue@103
|
240 end)
|
Nenue@99
|
241 end
|
Nenue@99
|
242 local frame = _G[args.MethodClass]
|
Nenue@99
|
243 if frame then
|
Nenue@103
|
244 print()
|
Nenue@99
|
245 for _, name in ipairs(args.MethodHooks) do
|
Nenue@103
|
246 CreateHook(frame, name, DoTryToShow)
|
Nenue@99
|
247 end
|
Nenue@97
|
248 end
|
Nenue@97
|
249 end
|
Nenue@97
|
250 end
|
Nenue@101
|
251
|
Nenue@101
|
252 if self.db.firstUse then
|
Nenue@101
|
253 self.db.firstUse = nil
|
Nenue@101
|
254
|
Nenue@101
|
255 end
|
Nenue@99
|
256 end
|
Nenue@97
|
257
|
Nenue@97
|
258 local UNDERLIGHT_ANGLER_ID = 133755
|
Nenue@97
|
259
|
Nenue@116
|
260 function Module:ResetCache()
|
Nick@111
|
261 table.wipe(self.cache.items)
|
Nick@111
|
262 table.wipe(self.cache.fishing)
|
Nick@111
|
263 table.wipe(self.cache.bags)
|
Nick@111
|
264 table.wipe(self.cache.bagItems)
|
Nick@111
|
265 self:ScanAllBags()
|
Nick@111
|
266 end
|
Nick@111
|
267
|
Nenue@116
|
268 function Module:QueueBag(containerID)
|
Nenue@97
|
269 containerID = tonumber(containerID)
|
Nenue@97
|
270 if not containerID then
|
Nenue@97
|
271 return
|
Nenue@97
|
272 end
|
Nenue@97
|
273
|
Nenue@97
|
274 if not tContains(BAGS_TO_SCAN, containerID) then
|
Nenue@97
|
275 print(' queueing', containerID, type(containerID), #BAGS_TO_SCAN , 'in line')
|
Nenue@97
|
276 BAGS_TO_SCAN[#BAGS_TO_SCAN + 1] = containerID
|
Nenue@97
|
277 end
|
Nenue@97
|
278 end
|
Nenue@97
|
279
|
Nenue@116
|
280 function Module:Reanchor()
|
Nenue@99
|
281 if Veneer then
|
Nenue@99
|
282 Veneer:DynamicReanchor()
|
Nenue@99
|
283 end
|
Nenue@99
|
284 end
|
Nenue@99
|
285
|
Nenue@116
|
286 function Module:OnShow()
|
Nenue@99
|
287 print('|cFFFFFF00OnShow()|r')
|
Nenue@102
|
288
|
Nenue@102
|
289 for name, args in pairs(PENDING_HOOKS) do
|
Nenue@102
|
290 if _G[name] then
|
Nenue@102
|
291 AddFrameHooks(_G[name], args)
|
Nenue@102
|
292 PENDING_HOOKS[name] = nil
|
Nenue@102
|
293 end
|
Nenue@102
|
294 end
|
Nenue@102
|
295
|
Nenue@119
|
296 self:UpdateWorldQuestsAP()
|
Nenue@119
|
297 self:RegisterEvent('QUEST_LOG_UPDATE')
|
Nenue@119
|
298 self.enabled = true
|
Nenue@102
|
299
|
Nenue@99
|
300 self:ScanAllBags()
|
Nenue@99
|
301 self:Reanchor()
|
Nenue@97
|
302 end
|
Nenue@116
|
303 function Module:OnHide()
|
Nick@111
|
304 print('|cFF88FF00OnHide()|r', debugstack())
|
Nenue@119
|
305 self:UnregisterEvent('QUEST_LOG_UPDATE')
|
Nenue@99
|
306 self:Reanchor()
|
Nenue@97
|
307 end
|
Nenue@116
|
308 function Module:OnEnter()
|
Nenue@97
|
309
|
Nenue@97
|
310 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
|
Nenue@97
|
311
|
Nenue@99
|
312
|
Nenue@97
|
313 GameTooltip:AddLine(self.bagAP)
|
Nenue@97
|
314 GameTooltip:AddLine(self.bankAP)
|
Nenue@97
|
315
|
Nenue@97
|
316 end
|
Nenue@97
|
317
|
Nenue@116
|
318 function Module:TryToShow()
|
Nenue@99
|
319
|
Nenue@125
|
320 --print('|cFFFFFF00TryToShow()')
|
Nenue@99
|
321
|
Nenue@99
|
322 if not InCombatLockdown() then
|
Nenue@99
|
323 for _, name in ipairs(FRAME_LIST) do
|
Nenue@125
|
324 --print('test:', name, (_G[name] and _G[name]:IsShown()))
|
Nick@111
|
325 if _G[name] and _G[name]:IsVisible() then
|
Nenue@99
|
326 if self:IsShown() then
|
Nenue@99
|
327 self:Update()
|
Nenue@99
|
328 else
|
Nenue@99
|
329 self:Show()
|
Nenue@99
|
330 end
|
Nenue@99
|
331 return
|
Nenue@99
|
332 end
|
Nenue@99
|
333 end
|
Nenue@99
|
334 end
|
Nenue@99
|
335
|
Nenue@125
|
336 --print('failed tests')
|
Nenue@99
|
337 self:Hide()
|
Nenue@99
|
338 end
|
Nenue@99
|
339
|
Nenue@99
|
340
|
Nenue@116
|
341 function Module:OnEvent(event, ...)
|
Nenue@125
|
342 --print('|cFF00FF88OnEvent()', event, ...)
|
Nenue@99
|
343 if event == 'PLAYER_ENTERING_WORLD' then
|
Nenue@99
|
344 self:TryToShow()
|
Nenue@99
|
345 elseif event == 'BAG_UPDATE' then
|
Nenue@97
|
346 local containerID = ...
|
Nick@108
|
347
|
Nick@108
|
348
|
Nenue@97
|
349 self:QueueBag(containerID)
|
Nick@108
|
350 elseif event == 'ITEM_LOCK_CHANGED' then
|
Nick@108
|
351
|
Nick@108
|
352 local containerID, slotID = ...
|
Nick@108
|
353
|
Nick@108
|
354 if self.cache.bags[containerID] and self.cache.bags[containerID][slotID] then
|
Nick@108
|
355 self.cache.bags[containerID][slotID] = nil
|
Nick@108
|
356 self.cache.fishing[containerID][slotID] = nil
|
Nick@108
|
357 end
|
Nick@108
|
358
|
Nick@108
|
359
|
Nenue@97
|
360 elseif event == 'PLAYER_BANKSLOTS_CHANGED' then
|
Nenue@99
|
361 self:ScanAllBags()
|
Nenue@97
|
362 elseif event == 'BAG_UPDATE_DELAYED' then
|
Nenue@99
|
363 if not self.firstHit then
|
Nenue@122
|
364 -- prevent double call from login
|
Nenue@99
|
365 self.firstHit = true
|
Nenue@99
|
366 else
|
Nenue@99
|
367 self:ScanAllBags()
|
Nenue@99
|
368 end
|
Nenue@97
|
369 elseif event == 'BANKFRAME_OPENED' then
|
Nenue@97
|
370 self.bankAccess = true
|
Nenue@99
|
371 self:ScanAllBags()
|
Nenue@97
|
372 elseif event == 'BANKFRAME_CLOSED' then
|
Nenue@99
|
373 self.bankAccess = nil
|
Nenue@97
|
374 elseif event == 'ARTIFACT_UPDATE' then
|
Nenue@98
|
375 local newItem = ...
|
Nenue@98
|
376 if newItem then
|
Nenue@98
|
377 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetArtifactInfo()
|
Nenue@122
|
378 self:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
379 --self:ScanAllBags(self.bankAccess)
|
Nenue@98
|
380 end
|
Nenue@125
|
381 self:UpdateArtifactButtons()
|
Nenue@98
|
382 elseif event == 'ARTIFACT_XP_UPDATE' then
|
Nenue@98
|
383 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetEquippedArtifactInfo()
|
Nenue@122
|
384 self:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
385 --self:ScanAllBags(self.bankAccess)
|
Nenue@125
|
386 self:UpdateArtifactButtons()
|
Nenue@97
|
387 elseif event == 'PLAYER_REGEN_ENABLED' then
|
Nenue@103
|
388
|
Nenue@103
|
389 if self.queuedScan then
|
Nenue@103
|
390 self:ScanAllBags(self.backAccess)
|
Nenue@103
|
391 else
|
Nenue@103
|
392 self:TryToShow()
|
Nenue@97
|
393 end
|
Nenue@97
|
394
|
Nenue@103
|
395 if #queued_hooks >= 1 then
|
Nenue@103
|
396 CreateHook()
|
Nenue@103
|
397 end
|
Nenue@119
|
398 elseif event == 'QUEST_LOG_UPDATE' then
|
Nenue@119
|
399 self:UpdateWorldQuestsAP()
|
Nenue@97
|
400 elseif event == 'PLAYER_REGEN_DISABLED' then
|
Nenue@97
|
401 self:Hide()
|
Nenue@97
|
402 end
|
Nenue@97
|
403 end
|
Nenue@97
|
404
|
Nenue@133
|
405 local hasShownHeaderTip
|
Nenue@116
|
406 function Module:OnUpdate()
|
Nenue@101
|
407 if #self.scanQueue >= 1 then
|
Nenue@101
|
408 local scanInfo = tremove(self.scanQueue, 1)
|
Nick@111
|
409 end
|
Nick@111
|
410 if IsShiftKeyDown() then
|
Nick@111
|
411 self.Refresh:Show()
|
Nick@111
|
412 else
|
Nick@111
|
413 self.Refresh:Hide()
|
Nick@111
|
414 end
|
Nenue@101
|
415
|
Nenue@133
|
416 if self.SummaryHeader:IsMouseOver() and self:IsShown() then
|
Nenue@133
|
417 if not hasShownHeaderTip then
|
Nenue@133
|
418 hasShownHeaderTip = true
|
Nenue@133
|
419 GameTooltip:SetOwner(self, 'ANCHOR_BOTTOM')
|
Nenue@133
|
420 GameTooltip:AddLine("World Quests")
|
Nenue@133
|
421
|
Nenue@133
|
422 for zone, data in pairs(self.apQuests) do
|
Nenue@133
|
423
|
Nenue@133
|
424 if #data >= 1 then
|
Nenue@133
|
425 GameTooltip:AddLine(zone)
|
Nenue@133
|
426 for i, quest in ipairs(data) do
|
Nenue@133
|
427
|
Nenue@133
|
428 if IsQuestComplete(quest[1]) then
|
Nenue@133
|
429 GameTooltip:AddDoubleLine(quest[2], ShortNumberString(quest[3]), 0.5,0.5,0.5, 0.5,0.5,0.5)
|
Nenue@133
|
430 else
|
Nenue@133
|
431 GameTooltip:AddDoubleLine(quest[2], ShortNumberString(quest[3]), 1,1,1, 0,1,0)
|
Nenue@133
|
432
|
Nenue@133
|
433 end
|
Nenue@133
|
434
|
Nenue@133
|
435 end
|
Nenue@133
|
436 end
|
Nenue@133
|
437
|
Nenue@133
|
438
|
Nenue@133
|
439 end
|
Nenue@133
|
440
|
Nenue@133
|
441 GameTooltip:Show()
|
Nenue@133
|
442 end
|
Nenue@133
|
443 else
|
Nenue@133
|
444 if GameTooltip:IsOwned(self) then
|
Nenue@133
|
445 hasShownHeaderTip = nil
|
Nenue@133
|
446 GameTooltip:Hide()
|
Nenue@133
|
447 end
|
Nenue@133
|
448
|
Nenue@133
|
449 end
|
Nenue@133
|
450
|
Nenue@133
|
451
|
Nenue@101
|
452 end
|
Nenue@101
|
453
|
Nenue@119
|
454 function Module:OnMouseDown(button)
|
Nenue@97
|
455 self.enabled = nil
|
Nenue@119
|
456 if button == 'RightButton' then
|
Nenue@119
|
457 self:Hide()
|
Nenue@119
|
458 end
|
Nenue@119
|
459
|
Nenue@97
|
460 end
|
Nenue@97
|
461
|
Nenue@116
|
462 function Module:Update()
|
Nenue@97
|
463 if not self:IsShown() then
|
Nenue@99
|
464 print('|cFFFF4400Update()|r')
|
Nenue@97
|
465 return
|
Nenue@97
|
466 end
|
Nenue@122
|
467 print('|cFFFFFF00pdate()|r')
|
Nenue@122
|
468
|
Nenue@122
|
469 local numButtons = 0
|
Nenue@122
|
470 local contentsHeight = 16
|
Nenue@122
|
471 local contentsWidth = 400
|
Nenue@122
|
472 if self.profile.knowledgeMultiplier then
|
Nenue@122
|
473 local artifactsWidth = self:UpdateArtifactButtons()
|
Nenue@122
|
474
|
Nenue@122
|
475 if artifactsWidth ~= 0 then
|
Nenue@122
|
476 contentsHeight = contentsHeight + 64
|
Nenue@122
|
477 end
|
Nenue@122
|
478
|
Nenue@122
|
479 contentsWidth = max(contentsWidth, min(artifactsWidth, 400))
|
Nenue@122
|
480
|
Nenue@122
|
481 local itemsWidth, itemsHeight = self:UpdateItemButtons()
|
Nenue@122
|
482 contentsHeight = contentsHeight + itemsHeight
|
Nenue@122
|
483 contentsWidth = max(contentsWidth, itemsWidth)
|
Nenue@122
|
484 end
|
Nenue@122
|
485
|
Nenue@122
|
486
|
Nenue@97
|
487
|
Nenue@97
|
488 local bankText, bagText
|
Nenue@101
|
489 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
490 bankText = '|cFF00FF00Shift-Right-Click an artifact weapon to start building data.'
|
Nenue@101
|
491 elseif not (self.bankAP and self.bagAP) then
|
Nenue@97
|
492 bankText = '|cFFFF0000Open bank frame to count all AP|r '
|
Nenue@97
|
493 else
|
Nick@111
|
494
|
Nick@111
|
495 if self.bagAP and (self.bagAP > 0) then
|
Nick@111
|
496 bankText = 'Inventory: |cFFFFFFFF' .. ShortNumberString(self.bagAP) .. '|r'
|
Nick@111
|
497 end
|
Nick@111
|
498 if self.bankAP and (self.bankAP > 0) then
|
Nick@111
|
499 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFFFFFF00'..ShortNumberString(self.bankAP)..' banked|r'
|
Nick@111
|
500 end
|
Nick@111
|
501 if self.fishingAP and self.fishingAP > 0 then
|
Nick@111
|
502 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFF0088FF' .. ShortNumberString(self.fishingAP) .. ' fishing|r'
|
Nick@111
|
503 end
|
Nick@111
|
504 end
|
Nick@111
|
505
|
Nenue@119
|
506 if self.worldQuestAP then
|
Nenue@119
|
507 bankText = (bankText and (bankText .. '\n') or '') .. '|cFFFFBB00World Quests:|r |cFFFFFFFF' .. ShortNumberString(self.worldQuestAP) .. ''
|
Nenue@119
|
508 end
|
Nick@111
|
509
|
Nenue@129
|
510 if self.argusAP then
|
Nenue@129
|
511 bankText = (bankText and (bankText .. '\n') or '') .. '|cFF88FF00Argus WQ:|r |cFFFFFFFF' .. ShortNumberString(self.argusAP) .. ''
|
Nenue@129
|
512 end
|
Nenue@129
|
513
|
Nenue@129
|
514
|
Nenue@99
|
515
|
Nenue@97
|
516 self.SummaryHeader:SetText(bankText)
|
Nenue@122
|
517 if not self.lastButton then
|
Nenue@122
|
518 contentsHeight = contentsHeight + self.SummaryHeader:GetHeight()
|
Nenue@101
|
519 end
|
Nenue@101
|
520
|
Nenue@101
|
521
|
Nick@111
|
522 if not self.hasArtifacts then
|
Nick@111
|
523 self:SetShown(false)
|
Nick@111
|
524 end
|
Nick@111
|
525
|
Nenue@101
|
526
|
Nick@108
|
527 self:SetWidth(contentsWidth)
|
Nick@108
|
528 self:SetHeight(contentsHeight)
|
Nenue@101
|
529 self:Reanchor()
|
Nenue@101
|
530 end
|
Nenue@101
|
531
|
Nenue@133
|
532 Module.apQuests = {}
|
Nenue@129
|
533 function Module:GetContinentAP(mapAreaID)
|
Nenue@119
|
534
|
Nenue@129
|
535 for zoneIndex = 1, C_MapCanvas.GetNumZones(mapAreaID) do
|
Nenue@129
|
536 local zoneMapID, zoneName, zoneDepth, left, right, top, bottom = C_MapCanvas.GetZoneInfo(mapAreaID, zoneIndex);
|
Nenue@119
|
537 --print(zoneMapID, zoneName)
|
Nenue@119
|
538 if zoneDepth <= 1 then -- Exclude subzones
|
Nenue@129
|
539 local taskInfo = C_TaskQuest.GetQuestsForPlayerByMapID(zoneMapID, mapAreaID, (mapAreaID == 1184) and 1 or nil);
|
Nenue@119
|
540
|
Nenue@133
|
541 self.apQuests[zoneName] = self.apQuests[zoneName] or {}
|
Nenue@133
|
542 wipe(self.apQuests[zoneName])
|
Nenue@133
|
543
|
Nenue@119
|
544 if taskInfo then
|
Nenue@119
|
545 for i, info in ipairs(taskInfo) do
|
Nenue@119
|
546 local questID = info.questId
|
Nenue@119
|
547
|
Nenue@119
|
548 local questTitle, factionID, capped = C_TaskQuest.GetQuestInfoByQuestID(questID)
|
Nenue@133
|
549 if HaveQuestRewardData(questID) then
|
Nenue@119
|
550
|
Nenue@119
|
551
|
Nenue@131
|
552 for i = 1, GetNumQuestLogRewards(questID) or 0 do
|
Nenue@119
|
553 local name, texture, numItems, quality, isUsable, itemID = GetQuestLogRewardInfo(i, questID)
|
Nenue@119
|
554 if IsArtifactPowerItem(itemID) then
|
Nenue@133
|
555
|
Nenue@133
|
556 print(questTitle, HaveQuestRewardData(questID))
|
Nenue@119
|
557 local _, link = GetItemInfo(itemID)
|
Nenue@119
|
558 if link then
|
Nenue@119
|
559 local ap = self:GetItemAP(itemID, link)
|
Nenue@119
|
560 --print('ap =', ap)
|
Nenue@119
|
561 if ap then
|
Nenue@133
|
562
|
Nenue@133
|
563 if not IsQuestComplete(questID) then
|
Nenue@133
|
564 self.worldQuestAP = self.worldQuestAP + ap
|
Nenue@133
|
565 if mapAreaID == ZONE_ID_ARGUS then
|
Nenue@133
|
566 self.argusAP = self.argusAP + ap
|
Nenue@133
|
567 end
|
Nenue@129
|
568 end
|
Nenue@119
|
569
|
Nenue@133
|
570
|
Nenue@133
|
571 tinsert(self.apQuests[zoneName], {questID, questTitle, ap})
|
Nenue@133
|
572
|
Nenue@133
|
573
|
Nenue@119
|
574 end
|
Nenue@119
|
575
|
Nenue@119
|
576 self.worldQuestItems[itemID] = (self.worldQuestItems[itemID] or 0) + 1
|
Nenue@119
|
577 end
|
Nenue@119
|
578
|
Nenue@119
|
579 --print(self.worldQuestAP)
|
Nenue@119
|
580 end
|
Nenue@119
|
581
|
Nenue@119
|
582 end
|
Nenue@119
|
583
|
Nenue@119
|
584
|
Nenue@119
|
585 else
|
Nenue@119
|
586 C_TaskQuest.RequestPreloadRewardData(questID);
|
Nenue@119
|
587 self.waitingForQuestRewardData = true
|
Nenue@119
|
588 end
|
Nenue@119
|
589 end
|
Nenue@119
|
590 end
|
Nenue@119
|
591 end
|
Nenue@119
|
592 end
|
Nenue@129
|
593
|
Nenue@129
|
594 end
|
Nenue@129
|
595
|
Nenue@129
|
596 function Module:UpdateWorldQuestsAP()
|
Nenue@129
|
597 self.waitingForQuestRewardData = false
|
Nenue@129
|
598 self.worldQuestAP = 0
|
Nenue@129
|
599 self.argusAP = 0
|
Nenue@129
|
600 wipe(self.worldQuestItems)
|
Nenue@133
|
601 wipe(self.apQuests)
|
Nenue@129
|
602 self:GetContinentAP(ZONE_ID_BROKEN_ISLE)
|
Nenue@129
|
603 self:GetContinentAP(ZONE_ID_ARGUS)
|
Nenue@129
|
604
|
Nenue@119
|
605 end
|
Nenue@119
|
606
|
Nenue@116
|
607 function Module:UpdateArtifactButtons()
|
Nenue@101
|
608
|
Nenue@97
|
609 -- Artifact icons, in no particular order
|
Nenue@99
|
610 self.equippedID = C_ArtifactUI.GetEquippedArtifactInfo()
|
Nenue@122
|
611 self.lastButton = nil
|
Nick@111
|
612 self.canAddAP = nil
|
Nick@111
|
613 self.canAddFishingAP = nil
|
Nick@111
|
614 local hasArtifacts
|
Nenue@97
|
615 local numButtons = 0
|
Nenue@99
|
616 local lastFrame = self
|
Nenue@99
|
617 local fishingID, fishingData
|
Nenue@98
|
618 local index, button
|
Nenue@116
|
619 local equipped =self.profile.artifacts[self.equippedID]
|
Nenue@116
|
620 local buttonsWidth = 0
|
Nenue@116
|
621 if equipped then
|
Nenue@116
|
622 numButtons = numButtons + 1
|
Nenue@116
|
623 button = self.Artifact[numButtons]
|
Nenue@116
|
624 button.relativeFrame = self
|
Nenue@125
|
625 button:SetItem(self.equippedID, equipped, numButtons, true, nil)
|
Nenue@125
|
626
|
Nenue@122
|
627 if self.equippedID ~= button.itemID then
|
Nenue@125
|
628
|
Nenue@122
|
629 hasArtifacts = true
|
Nenue@122
|
630 end
|
Nenue@122
|
631 lastFrame = button
|
Nenue@116
|
632 buttonsWidth = EQUIPPED_SIZE + (FRAME_PADDING * 2)
|
Nenue@116
|
633 end
|
Nenue@97
|
634 for itemID, artifact in pairs(self.profile.artifacts) do
|
Nenue@116
|
635 if (itemID == UNDERLIGHT_ANGLER_ID) then
|
Nenue@116
|
636 -- only add if we have fishing AP items and it's not being shown in the equipped slot
|
Nenue@116
|
637 if VeneerData.ArtifactPower.EnableFishing and (itemID ~= self.equippedID) then
|
Nenue@98
|
638 fishingID = itemID
|
Nenue@98
|
639 fishingData = artifact
|
Nenue@98
|
640 end
|
Nenue@97
|
641
|
Nick@111
|
642 if artifact.level < FISHING_MAX_TRAITS then
|
Nick@111
|
643 if itemID == self.equippedID then
|
Nick@111
|
644 self.canAddFishingAP = true
|
Nick@111
|
645 end
|
Nick@111
|
646 end
|
Nenue@98
|
647 else
|
Nick@111
|
648 if artifact.level < WEAPON_MAX_TRAITS then
|
Nick@111
|
649 if itemID == self.equippedID then
|
Nick@111
|
650 self.canAddAP = true
|
Nenue@116
|
651 else
|
Nenue@116
|
652
|
Nenue@116
|
653 hasArtifacts = true
|
Nenue@116
|
654 numButtons = numButtons + 1
|
Nenue@116
|
655 button = self.Artifact[numButtons]
|
Nenue@116
|
656 button.relativeFrame = lastFrame
|
Nenue@125
|
657 button:SetItem(itemID, artifact, numButtons, (self.equippedID == itemID), nil)
|
Nenue@122
|
658 lastFrame = button
|
Nenue@116
|
659 buttonsWidth = buttonsWidth + lastFrame:GetWidth() + FRAME_PADDING
|
Nick@111
|
660 end
|
Nick@108
|
661 end
|
Nenue@97
|
662 end
|
Nick@111
|
663 end
|
Nenue@97
|
664
|
Nenue@122
|
665 self.lastButton = lastFrame
|
Nenue@122
|
666
|
Nenue@97
|
667
|
Nick@108
|
668 if fishingData and (self.fishingAP and self.fishingAP > 0) then
|
Nenue@98
|
669 numButtons = numButtons + 1
|
Nick@111
|
670 hasArtifacts = true
|
Nenue@99
|
671 local button = self.Artifact[numButtons]
|
Nenue@99
|
672 button.relativeFrame = lastFrame
|
Nick@111
|
673 button.isFishing = true
|
Nenue@122
|
674 button:SetItem(fishingID, fishingData, numButtons, self.equippedID == fishingID)
|
Nenue@122
|
675 self.lastButton = button
|
Nenue@98
|
676 end
|
Nenue@97
|
677
|
Nick@111
|
678 self.hasArtifacts = hasArtifacts
|
Nenue@99
|
679 for i = numButtons+ 1, #self.Artifact do
|
Nenue@97
|
680 print('hide', i)
|
Nenue@97
|
681 self.Artifact[i]:Hide()
|
Nenue@97
|
682 end
|
Nenue@97
|
683
|
Nenue@122
|
684 self.SummaryHeader:ClearAllPoints()
|
Nenue@122
|
685 if self.lastButton then
|
Nenue@122
|
686 self.SummaryHeader:SetPoint('TOPLEFT', self.lastButton, 'TOPRIGHT', 4, -2)
|
Nenue@122
|
687 else
|
Nenue@122
|
688 self.SummaryHeader:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', 4, 4)
|
Nenue@122
|
689 end
|
Nenue@122
|
690
|
Nenue@122
|
691
|
Nick@111
|
692
|
Nenue@116
|
693 return buttonsWidth
|
Nenue@97
|
694 end
|
Nenue@97
|
695
|
Nenue@99
|
696
|
Nenue@116
|
697 function Module:UpdateItemButtons()
|
Nenue@99
|
698 print('|cFF00FFFFUpdateItemButtons()|r')
|
Nick@111
|
699
|
Nick@111
|
700 local apType
|
Nick@111
|
701 if self.canAddFishingAP then
|
Nick@111
|
702 apType = true
|
Nick@111
|
703 elseif not self.canAddAP then
|
Nick@111
|
704 for index, button in ipairs(self.Tokens) do
|
Nick@111
|
705 button:Hide()
|
Nick@111
|
706 end
|
Nick@111
|
707 return 0, 0
|
Nick@111
|
708 end
|
Nick@111
|
709
|
Nick@111
|
710
|
Nenue@99
|
711 local lastFrame, upFrame
|
Nenue@99
|
712 local numButtons = 0
|
Nenue@101
|
713 local buttonsHeight = 0
|
Nick@108
|
714 local buttonsWidth = 0
|
Nick@111
|
715
|
Nenue@99
|
716 for index, button in ipairs(self.Tokens) do
|
Nick@111
|
717 if (button.numItems >= 1) and (button.isFishingAP == apType) then
|
Nenue@99
|
718 if button.itemName then
|
Nenue@99
|
719 self:SetItemAction(button)
|
Nenue@99
|
720 end
|
Nenue@99
|
721
|
Nenue@99
|
722 button:ClearAllPoints()
|
Nenue@99
|
723 numButtons = numButtons + 1
|
Nick@111
|
724 local col = mod(numButtons,8)
|
Nenue@99
|
725 print(index, button:GetID(), button.Icon:GetTexture())
|
Nenue@99
|
726 if numButtons == 1 then
|
Nenue@101
|
727 button:SetPoint('TOPLEFT', self, 'TOPLEFT', 4, -76)
|
Nenue@99
|
728 upFrame = button
|
Nenue@101
|
729 buttonsHeight = 52
|
Nenue@99
|
730 else
|
Nick@108
|
731 if col == 1 then
|
Nick@108
|
732 button:SetPoint('TOPLEFT', upFrame, 'BOTTOMLEFT', 0, -2)
|
Nick@108
|
733 upFrame = button
|
Nick@108
|
734 buttonsHeight = buttonsHeight + 52
|
Nick@108
|
735
|
Nick@108
|
736 else
|
Nick@108
|
737 button:SetPoint('TOPLEFT', lastFrame, 'TOPRIGHT', 2, 0)
|
Nick@108
|
738
|
Nick@108
|
739 end
|
Nenue@99
|
740 end
|
Nick@111
|
741
|
Nenue@99
|
742 button.Count:SetText(button.numItems)
|
Nenue@99
|
743 lastFrame = button
|
Nenue@99
|
744 button:Show()
|
Nenue@99
|
745 else
|
Nenue@99
|
746 button:Hide()
|
Nenue@99
|
747 end
|
Nick@111
|
748 buttonsWidth = min(numButtons, 8) * (BUTTON_SIZE)
|
Nick@111
|
749 end
|
Nick@111
|
750
|
Nick@111
|
751
|
Nick@111
|
752
|
Nick@111
|
753 if buttonsWidth ~= 0 then
|
Nick@111
|
754 buttonsWidth = buttonsWidth + 8+ ((min(numButtons, 8)-1)*2)
|
Nenue@99
|
755 end
|
Nenue@99
|
756
|
Nenue@101
|
757
|
Nenue@101
|
758
|
Nick@108
|
759 return buttonsWidth, buttonsHeight
|
Nenue@99
|
760 end
|
Nenue@99
|
761
|
Nenue@116
|
762 function Module:SetItemAction(button, name)
|
Nenue@99
|
763 name = name or self.itemName
|
Nenue@99
|
764 if InCombatLockdown() then
|
Nenue@99
|
765 self.itemName = name
|
Nenue@99
|
766 return
|
Nenue@99
|
767 else
|
Nenue@99
|
768 button:SetAttribute('*type*','item')
|
Nenue@99
|
769 button:SetAttribute('*item*', name)
|
Nenue@99
|
770 end
|
Nenue@99
|
771 end
|
Nenue@99
|
772
|
Nenue@116
|
773 function Module:GetItemButton(itemID, texture, itemAP, fishing)
|
Nenue@99
|
774 print('|cFF00FFFFGetItemButton()|r', itemID, texture, itemAP)
|
Nenue@99
|
775 local button = self.ItemButtons[itemID]
|
Nenue@101
|
776
|
Nenue@99
|
777 if not button then
|
Nenue@99
|
778 button = CreateFrame('Button', 'VeneerAPToken'..itemID, self, 'VeneerItemButton')
|
Nenue@101
|
779 button.baseAP = itemAP
|
Nenue@101
|
780
|
Nenue@99
|
781 button:SetPushedTexture([[Interface\Buttons\UI-Quickslot-Depress]])
|
Nenue@99
|
782 button:SetHighlightTexture([[Interface\Buttons\ButtonHilight-Square]],"ADD")
|
Nenue@99
|
783 button:SetID(itemID)
|
Nenue@99
|
784 button.numItems = 0
|
Nenue@99
|
785 button.Icon:SetTexture(texture)
|
Nenue@99
|
786 button:RegisterForClicks("AnyUp")
|
Nick@111
|
787 button.isFishingAP = fishing
|
Nenue@99
|
788 self:SetItemAction(button, GetItemInfo(itemID))
|
Nenue@99
|
789
|
Nenue@99
|
790 print(' created')
|
Nenue@99
|
791 self.ItemButtons[itemID] = button
|
Nenue@99
|
792 self.numItems = self.numItems + 1
|
Nenue@99
|
793 end
|
Nenue@99
|
794
|
Nenue@116
|
795 button.Label:SetText(ShortNumberString(itemAP))
|
Nenue@101
|
796
|
Nenue@99
|
797 button.numItems = button.numItems + 1
|
Nenue@99
|
798 return button
|
Nenue@99
|
799 end
|
Nenue@99
|
800
|
Nenue@116
|
801 function Module:GetItemAP(itemID, itemLink, bagData)
|
Nick@108
|
802 if not self.cache.items[itemID] then
|
Nenue@101
|
803
|
Nick@111
|
804 print('doing tooltip scan', itemLink, itemID)
|
Nenue@101
|
805 self.tooltip:SetOwner(self, 'ANCHOR_NONE')
|
Nenue@101
|
806 self.tooltip:SetHyperlink(itemLink)
|
Nenue@101
|
807 self.tooltip:Show()
|
Nenue@101
|
808 local numLines = self.tooltip:NumLines()
|
Nenue@101
|
809 if numLines >= 3 then
|
Nenue@101
|
810 for i = 3, numLines do
|
Nenue@101
|
811 local text = _G[TOOLTIP_NAME .. 'TextLeft'.. i]:GetText()
|
Nick@111
|
812 if text then
|
Nick@111
|
813
|
Nick@111
|
814 text = text:lower():gsub(',', '')
|
Nenue@116
|
815
|
Nick@111
|
816 if text:match('equipped artifact') then
|
Nick@111
|
817 print(itemLink, '-', tonumber(text))
|
Nenue@116
|
818
|
Nenue@116
|
819 local itemAP = text:match('[%d%.]+')
|
Nick@111
|
820 if itemAP then
|
Nenue@116
|
821 -- tokens > 1M are described as '%f million'
|
Nenue@116
|
822 if text:match("million") then
|
Nenue@116
|
823 itemAP = tonumber(itemAP) * 1000000
|
Nenue@129
|
824 elseif text:match("billion") then
|
Nenue@129
|
825 itemAP = tonumber(itemAP) * 1000000000
|
Nenue@116
|
826 end
|
Nenue@116
|
827
|
Nick@111
|
828 itemAP = itemAP
|
Nick@111
|
829 self.cache.items[itemID] = tonumber(itemAP)
|
Nick@111
|
830 end
|
Nick@111
|
831 end
|
Nick@111
|
832 if text:match('fishing artifact') then
|
Nick@111
|
833 local fishingAP = text:match("%d+")
|
Nick@111
|
834 fishingAP = fishingAP
|
Nick@111
|
835 print(itemLink, 'fishing', tonumber(text))
|
Nick@111
|
836 if fishingAP then
|
Nick@111
|
837 self.cache.items[itemID] = tonumber(fishingAP)
|
Nick@111
|
838 self.cache.fishing[itemID] = true
|
Nick@111
|
839 end
|
Nenue@101
|
840 end
|
Nenue@101
|
841 end
|
Nenue@101
|
842 end
|
Nenue@101
|
843 else
|
Nenue@101
|
844
|
Nick@108
|
845 self.cache.items[itemID] = 0
|
Nenue@101
|
846 end
|
Nenue@101
|
847 end
|
Nick@108
|
848 return self.cache.items[itemID], self.cache.fishing[itemID]
|
Nenue@101
|
849 end
|
Nenue@101
|
850
|
Nenue@122
|
851 function Module:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
852 print('|cFF00FF00UpdateArtifact()|r')
|
Nenue@103
|
853 if not self.profile then
|
Nenue@103
|
854 return
|
Nenue@103
|
855 end
|
Nenue@103
|
856 local artifacts = self.profile.artifacts
|
Nenue@103
|
857
|
Nenue@103
|
858 if itemID then
|
Nenue@103
|
859
|
Nenue@103
|
860 artifacts[itemID] = artifacts[itemID] or {}
|
Nenue@103
|
861 table.wipe(artifacts[itemID])
|
Nenue@103
|
862 local artifact = artifacts[itemID]
|
Nenue@103
|
863
|
Nenue@103
|
864 artifact.name = name
|
Nenue@103
|
865 artifact.texture = texture
|
Nenue@103
|
866 artifact.currentXP = currentXP
|
Nenue@103
|
867 artifact.level = pointsSpent
|
Nenue@116
|
868 artifact.tier = C_ArtifactUI.GetArtifactTier() or ((pointsSpent >= 36) and 2 or 1)
|
Nenue@122
|
869 artifact.itemID = itemID
|
Nenue@116
|
870
|
Nenue@116
|
871 print('tier', artifact.tier)
|
Nenue@116
|
872 local cost = C_ArtifactUI.GetCostForPointAtRank(pointsSpent, artifact.tier)
|
Nick@108
|
873 artifact.currentCost = cost
|
Nenue@125
|
874 end
|
Nenue@103
|
875
|
Nenue@125
|
876 local equippedID = C_ArtifactUI:GetEquippedArtifactInfo()
|
Nenue@125
|
877 self.currentEquipped = equippedID
|
Nenue@103
|
878 end
|
Nenue@103
|
879
|
Nenue@116
|
880 function Module:ScanBag(id)
|
Nenue@97
|
881 print('|cFF00FFFFScanBag()|r', id, IsBagOpen(id), GetContainerNumSlots(id))
|
Nenue@97
|
882 local numSlots = GetContainerNumSlots(id)
|
Nenue@97
|
883 local requiresUpdate
|
Nenue@97
|
884 if numSlots == 0 then
|
Nenue@97
|
885 return nil
|
Nenue@97
|
886 end
|
Nenue@97
|
887
|
Nenue@97
|
888
|
Nenue@97
|
889 self.profile.bagslots[id] = self.profile.bagslots[id] or {}
|
Nenue@97
|
890 table.wipe(self.profile.bagslots[id])
|
Nenue@97
|
891 local bagData = self.profile.bagslots[id]
|
Nenue@97
|
892 bagData.totalAP = 0
|
Nenue@99
|
893 bagData.fishingAP = 0
|
Nenue@99
|
894 bagData.items = bagData.items or {}
|
Nenue@99
|
895 table.wipe(bagData.items)
|
Nick@111
|
896 local c = self.cache
|
Nenue@99
|
897
|
Nick@111
|
898 c.bagItems[id] = c.bagItems[id] or {}
|
Nick@111
|
899 c.bags[id] = c.bags[id] or {}
|
Nick@111
|
900 c.fishing[id] = c.fishing[id] or {}
|
Nick@108
|
901
|
Nenue@97
|
902 for slotID = 1, numSlots do
|
Nenue@97
|
903 local texture, count, locked, quality, readable, lootable, link = GetContainerItemInfo(id, slotID)
|
Nenue@101
|
904 if link then
|
Nenue@101
|
905 local itemID = GetContainerItemID(id, slotID)
|
Nenue@101
|
906 local name, _, quality, iLevel, reqLevel, class, subclass = GetItemInfo(link)
|
Nenue@97
|
907
|
Nick@111
|
908 if class == 'Consumable' or subclass == 'Cooking' then
|
Nenue@102
|
909 --print(GetItemInfo(link))
|
Nick@108
|
910 local itemAP, isFishingAP
|
Nick@111
|
911 if c.bags[id][slotID] and (c.bagItems[id][slotID] == itemID) then
|
Nick@111
|
912 --print('cached slot', id, slotID, name)
|
Nick@111
|
913 itemAP = c.bags[id][slotID]
|
Nick@111
|
914 isFishingAP = c.fishing[id] and c.fishing[id][slotID]
|
Nick@108
|
915 else
|
Nick@108
|
916 itemAP, isFishingAP = self:GetItemAP(itemID, link)
|
Nick@111
|
917 c.bagItems[id][slotID] = itemID
|
Nick@111
|
918 c.bags[id][slotID] = itemAP
|
Nick@111
|
919 c.fishing[id][slotID] = isFishingAP
|
Nick@108
|
920 end
|
Nick@108
|
921
|
Nick@108
|
922
|
Nenue@102
|
923 --print(itemAP, isFishingAP)
|
Nenue@102
|
924 if itemAP and (itemAP > 0) then
|
Nick@111
|
925 local itemButton = self:GetItemButton(itemID, texture, itemAP, isFishingAP)
|
Nenue@102
|
926
|
Nenue@101
|
927 if isFishingAP then
|
Nenue@101
|
928 bagData.fishingItems = (bagData.fishingItems or 0) + 1
|
Nenue@101
|
929 bagData.fishingAP = (bagData.fishingAP or 0) + itemAP
|
Nenue@101
|
930 else
|
Nick@108
|
931 itemAP = itemAP
|
Nenue@101
|
932 bagData.numItems = (bagData.numItems or 0) + 1
|
Nenue@101
|
933 bagData.totalAP = (bagData.totalAP or 0) + itemAP
|
Nenue@101
|
934 end
|
Nenue@101
|
935 bagData.items[itemID] = (bagData.items[itemID] or 0) + 1
|
Nenue@101
|
936 end
|
Nenue@101
|
937 elseif self.profile.artifacts[itemID] then
|
Nick@111
|
938 --print('artifact weapon', itemID, link, id, slotID)
|
Nenue@101
|
939 self.profile.artifacts[itemID].containerID = id
|
Nenue@101
|
940 self.profile.artifacts[itemID].slotID = slotID
|
Nick@111
|
941 else
|
Nick@111
|
942 --print('skipping', class, subclass, link)
|
Nenue@101
|
943 end
|
Nenue@99
|
944
|
Nenue@97
|
945 end
|
Nenue@97
|
946
|
Nenue@97
|
947 end
|
Nenue@97
|
948
|
Nenue@97
|
949 end
|
Nenue@97
|
950
|
Nenue@98
|
951 local BAG_SLOTS = {0, 1, 2, 3, 4 }
|
Nenue@98
|
952 local BANK_SLOTS = {-1, 5, 6,7, 8, 9, 10, 11, 12}
|
Nenue@99
|
953 local ItemCounts = {}
|
Nenue@116
|
954 function Module:ScanAllBags()
|
Nenue@99
|
955 if InCombatLockdown() then
|
Nenue@99
|
956 self.queuedScan = true
|
Nenue@99
|
957 return
|
Nenue@99
|
958 end
|
Nenue@101
|
959 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
960 print('need to get knowledge level')
|
Nenue@101
|
961 return
|
Nenue@101
|
962 end
|
Nenue@101
|
963
|
Nenue@99
|
964 self.queuedScan = nil
|
Nenue@98
|
965
|
Nenue@101
|
966 print('|cFFFF0088ScanAllBags()|r', self.profile.knowledgeMultiplier)
|
Nenue@97
|
967
|
Nenue@99
|
968 for _, button in ipairs(self.Tokens) do
|
Nenue@99
|
969 button.numItems = 0
|
Nenue@99
|
970 end
|
Nenue@99
|
971
|
Nenue@99
|
972
|
Nenue@98
|
973 for _, bagID in ipairs(BAG_SLOTS) do
|
Nenue@98
|
974 self:ScanBag(bagID)
|
Nenue@97
|
975 end
|
Nenue@97
|
976
|
Nenue@99
|
977 if self.bankAccess then
|
Nenue@98
|
978 for _, bagID in ipairs(BANK_SLOTS) do
|
Nenue@98
|
979 self:ScanBag(bagID)
|
Nenue@98
|
980 end
|
Nenue@98
|
981 end
|
Nenue@98
|
982
|
Nenue@125
|
983
|
Nenue@125
|
984
|
Nenue@98
|
985 self.bankAP = 0
|
Nenue@98
|
986 self.bagAP = 0
|
Nenue@99
|
987 self.fishingAP = 0
|
Nenue@99
|
988
|
Nenue@99
|
989 table.wipe(ItemCounts)
|
Nenue@98
|
990 for id, bagData in pairs(self.profile.bagslots) do
|
Nick@111
|
991 print(id, GetBagName(id), bagData.totalAP, bagData.fishingAP)
|
Nenue@98
|
992 id = tonumber(id)
|
Nenue@98
|
993 if bagData.totalAP then
|
Nenue@98
|
994 if (id == BANK_CONTAINER) or (id >= 5) then
|
Nenue@98
|
995 self.bankAP = self.bankAP + bagData.totalAP
|
Nenue@98
|
996 else
|
Nenue@98
|
997 self.bagAP = self.bagAP + bagData.totalAP
|
Nenue@97
|
998 end
|
Nenue@98
|
999 end
|
Nenue@99
|
1000 if bagData.fishingAP then
|
Nenue@99
|
1001 self.fishingAP = self.fishingAP + bagData.fishingAP
|
Nenue@99
|
1002 end
|
Nenue@97
|
1003
|
Nenue@97
|
1004 end
|
Nenue@98
|
1005 self.lastUpdate = GetTime()
|
Nenue@103
|
1006 self.queuedScan = nil
|
Nenue@99
|
1007 self:TryToShow()
|
Nenue@97
|
1008 end
|
Nenue@97
|
1009
|
Nenue@98
|
1010
|
Nenue@122
|
1011 function Artifact:SetItem(itemID, artifact, index, equipped, fishing)
|
Nenue@122
|
1012 print('|cFF00FFFFSetItem()|r', itemID, index)
|
Nenue@98
|
1013 print(artifact.name, artifact.texture, artifact.currentXP)
|
Nenue@122
|
1014
|
Nick@108
|
1015 if not artifact.currentCost then
|
Nick@108
|
1016 artifact.currentCost = artifact.cost
|
Nick@108
|
1017 end
|
Nick@108
|
1018
|
Nenue@98
|
1019 for k,v in pairs(artifact) do
|
Nenue@98
|
1020 --print('::',k,v)
|
Nenue@98
|
1021 self[k] = v
|
Nenue@98
|
1022 end
|
Nenue@98
|
1023
|
Nick@111
|
1024 self.isFishing = fishing
|
Nenue@98
|
1025 -- this can change between artifact parses
|
Nenue@117
|
1026 local unusedXP = (itemID ~= UNDERLIGHT_ANGLER_ID) and ((self:GetParent().bankAP or 0) + (self:GetParent().bagAP or 0)) or (self:GetParent().fishingAP or 0)
|
Nenue@117
|
1027 print('unspent:', unusedXP)
|
Nenue@99
|
1028
|
Nenue@117
|
1029 -- current standing artifact XP (what appears in the artifact ui)
|
Nenue@117
|
1030 -- actual artifact XP after any unlocked points are spent
|
Nenue@117
|
1031 -- total total of invested and inventory XP
|
Nenue@117
|
1032 -- totalCost total of costs between current and actual level
|
Nenue@117
|
1033 local actualXP = artifact.currentXP
|
Nenue@116
|
1034 local actualLevel = artifact.level
|
Nenue@116
|
1035 local actualCost = C_ArtifactUI.GetCostForPointAtRank(actualLevel, artifact.tier)
|
Nenue@116
|
1036
|
Nenue@117
|
1037 print('tier:', artifact.tier)
|
Nenue@117
|
1038 print('current:', self.level, self.currentXP, '/', self.currentCost)
|
Nenue@131
|
1039 while (actualXP >= actualCost) and (actualCost > 0) do
|
Nenue@116
|
1040 actualXP = actualXP - actualCost
|
Nenue@116
|
1041 actualLevel = actualLevel + 1
|
Nenue@116
|
1042 actualCost = C_ArtifactUI.GetCostForPointAtRank(actualLevel, artifact.tier)
|
Nenue@117
|
1043
|
Nenue@117
|
1044 print('* ', actualLevel, actualXP, actualCost, totalCost)
|
Nenue@98
|
1045 end
|
Nenue@117
|
1046 print('actual:', actualLevel, actualXP, '/', actualCost)
|
Nenue@117
|
1047
|
Nenue@117
|
1048
|
Nenue@123
|
1049 local totalXP = actualXP + unusedXP
|
Nenue@123
|
1050 local totalCost = actualCost
|
Nenue@123
|
1051 local totalLevel = actualLevel
|
Nenue@123
|
1052
|
Nenue@123
|
1053 local remaining = totalXP
|
Nenue@120
|
1054 local nextCost = artifact.currentCost
|
Nenue@123
|
1055 print(totalXP, totalCost)
|
Nenue@120
|
1056 if remaining > nextCost then
|
Nenue@131
|
1057 while (remaining >= nextCost) and (nextCost > 0) do
|
Nenue@117
|
1058 totalLevel = totalLevel + 1
|
Nenue@119
|
1059 remaining = remaining - nextCost
|
Nenue@117
|
1060 nextCost = C_ArtifactUI.GetCostForPointAtRank(totalLevel, artifact.tier)
|
Nenue@119
|
1061 print('|cFFFFFF00+ ', totalLevel, remaining, '/', totalCost)
|
Nenue@117
|
1062 end
|
Nenue@119
|
1063 totalXP = remaining
|
Nenue@119
|
1064 totalCost = nextCost
|
Nenue@117
|
1065 end
|
Nenue@117
|
1066 print('total:', totalLevel, totalXP, '/', totalCost)
|
Nenue@117
|
1067
|
Nenue@117
|
1068 self.currentLevel = self.level
|
Nenue@117
|
1069
|
Nenue@117
|
1070
|
Nenue@116
|
1071 self.actualCost = actualCost
|
Nenue@116
|
1072 self.actualLevel = actualLevel
|
Nenue@116
|
1073 self.actualXP = actualXP
|
Nenue@117
|
1074
|
Nenue@117
|
1075 self.totalXP = totalXP
|
Nenue@117
|
1076 self.totalCost = totalCost
|
Nenue@117
|
1077 self.totalLevel = totalLevel
|
Nenue@117
|
1078
|
Nenue@98
|
1079
|
Nenue@98
|
1080
|
Nenue@99
|
1081 if index ~= 1 then
|
Nenue@99
|
1082 self:ClearAllPoints()
|
Nenue@99
|
1083 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPRIGHT', 4, 0)
|
Nenue@99
|
1084 else
|
Nenue@99
|
1085 self:ClearAllPoints()
|
Nenue@99
|
1086 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPLEFT', 4, -4)
|
Nenue@99
|
1087 end
|
Nenue@98
|
1088
|
Nenue@122
|
1089 self.itemID = itemID
|
Nenue@99
|
1090 self.isEquipped = equipped
|
Nenue@98
|
1091 self:Update()
|
Nenue@125
|
1092 self:SetShown(true)
|
Nenue@122
|
1093
|
Nenue@98
|
1094 return self
|
Nenue@98
|
1095 end
|
Nenue@98
|
1096
|
Nenue@122
|
1097 function Artifact:UpdateXPBar()
|
Nenue@122
|
1098 local r3, g3, b3 = 1, .5, 0 -- main xp bar
|
Nenue@122
|
1099 -- current: amount shown in blizz ui
|
Nenue@122
|
1100 -- actual: amount contributing the next level, will be same until current point cap is reached
|
Nenue@122
|
1101 -- potential: total of ap on hand
|
Nenue@122
|
1102 print(self.currentXP, self.actualXP, self.potentialXP)
|
Nenue@122
|
1103
|
Nenue@123
|
1104 local maxHeight = self:GetHeight() - (XP_INSET*2)
|
Nenue@122
|
1105 local currentHeight = self.CurrentProgress:GetHeight() or 1
|
Nenue@122
|
1106 local offHeight = self.AdjustedProgress:GetHeight() or 1
|
Nenue@122
|
1107
|
Nenue@122
|
1108
|
Nenue@129
|
1109 self.CurrentProgress:SetPoint('BOTTOM', self.XPBackground, 'BOTTOM', 0, 0)
|
Nenue@122
|
1110 local currentProgress = (self.currentXP < self.currentCost) and (self.currentXP / self.currentCost) or 1
|
Nenue@122
|
1111 local projectedProgress = (self.totalXP < self.totalCost) and (self.totalXP / self.totalCost) or 1
|
Nenue@122
|
1112 if self.actualLevel ~= self.level then
|
Nenue@122
|
1113 r3, g3, b3 = 0, 1, 1
|
Nenue@122
|
1114 end
|
Nenue@122
|
1115
|
Nenue@123
|
1116 print('|cFFFF4400', currentProgress, projectedProgress, self.currentLevel, self.totalLevel)
|
Nenue@122
|
1117 if self.level <= WEAPON_MAX_TRAITS then
|
Nenue@122
|
1118 self.CurrentProgress.animateFrom = currentHeight or 1
|
Nenue@122
|
1119 self.CurrentProgress.animateTo = currentProgress * maxHeight
|
Nenue@122
|
1120 self.CurrentProgress:Show()
|
Nenue@122
|
1121 else
|
Nenue@122
|
1122 self.CurrentProgress:Hide()
|
Nenue@122
|
1123 end
|
Nenue@122
|
1124
|
Nenue@123
|
1125 local nextLevel = (self.totalLevel ~= self.currentLevel)
|
Nenue@123
|
1126
|
Nenue@123
|
1127 if self.totalXP ~= self.currentXP or nextLevel then
|
Nenue@123
|
1128 print('project', 'xp test=', (self.totalXP ~= self.currentXP), 'lvl test=', (self.totalLevel ~= self.currentLevel))
|
Nenue@123
|
1129
|
Nenue@123
|
1130 local projectedPos = projectedProgress
|
Nenue@123
|
1131
|
Nenue@123
|
1132 if projectedProgress > currentProgress and (not nextLevel) then
|
Nenue@123
|
1133 projectedPos = (projectedProgress - currentProgress)
|
Nenue@123
|
1134 self.AdjustedProgress:SetPoint('BOTTOM', self.CurrentProgress, 'TOP', 0, 0)
|
Nenue@123
|
1135 print(' set above', projectedPos, self.CurrentProgress:GetPoint(3))
|
Nenue@122
|
1136 else
|
Nenue@123
|
1137 self.AdjustedProgress:SetPoint('BOTTOM', self, 'BOTTOM', 0 , XP_INSET)
|
Nenue@123
|
1138 print(' set under', projectedPos)
|
Nenue@122
|
1139 end
|
Nenue@122
|
1140 self.AdjustedProgress.animateFrom = self.AdjustedProgress:GetHeight() or 1
|
Nenue@123
|
1141 self.AdjustedProgress.animateTo = projectedPos * maxHeight
|
Nenue@122
|
1142 self.AdjustedProgress:Show()
|
Nenue@122
|
1143 else
|
Nenue@123
|
1144 print('nothing to project')
|
Nenue@122
|
1145 self.AdjustedProgress:Hide()
|
Nenue@122
|
1146 end
|
Nenue@123
|
1147
|
Nenue@123
|
1148
|
Nenue@122
|
1149 --print(self.CurrentProgress:GetPoint(3))
|
Nenue@122
|
1150 --print(self.CurrentProgress:GetSize())
|
Nenue@122
|
1151
|
Nenue@123
|
1152 self.XPBackground:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', XP_INSET, XP_INSET)
|
Nenue@123
|
1153 self.XPBackground:SetPoint('TOPRIGHT', self, 'TOPLEFT', XP_INSET + XP_WIDTH, -XP_INSET)
|
Nenue@122
|
1154 self.CurrentProgress:SetColorTexture(r3,g3,b3,1)
|
Nenue@122
|
1155
|
Nenue@122
|
1156 end
|
Nenue@122
|
1157
|
Nenue@122
|
1158 function Artifact:OnLoad()
|
Nenue@122
|
1159 print('|cFFFF4400OnLoad()|r', self:GetName(), self:GetID())
|
Nenue@122
|
1160 end
|
Nenue@122
|
1161
|
Nenue@116
|
1162 function Artifact:Update()
|
Nenue@122
|
1163 if not self.itemID then
|
Nenue@122
|
1164 return
|
Nenue@122
|
1165 end
|
Nenue@122
|
1166
|
Nenue@125
|
1167 print(self:GetName(), '|cff00FFFFUpdate()|r')
|
Nenue@122
|
1168 local r1, g1, b1 = 1, 1, 1 -- top text
|
Nenue@122
|
1169 local r2, g2, b2 = 1, 1, 0 -- bottom text
|
Nenue@99
|
1170 local levelText = self.level
|
Nenue@116
|
1171 local xpText = ShortNumberString(self.currentXP)
|
Nenue@116
|
1172 local costText = ShortNumberString(self.currentCost)
|
Nenue@116
|
1173 local remainingText = ShortNumberString(self.currentCost - self.currentXP)
|
Nenue@122
|
1174
|
Nenue@122
|
1175 local maxHeight = self:GetHeight() - 4
|
Nenue@122
|
1176 local currentHeight = self.CurrentProgress:GetHeight() or 1
|
Nenue@122
|
1177 local offHeight = self.AdjustedProgress:GetHeight() or 1
|
Nenue@122
|
1178
|
Nenue@97
|
1179 if self.actualLevel ~= self.level then
|
Nenue@116
|
1180 levelText = self.actualLevel
|
Nenue@116
|
1181 r1, g1, b1 = 0, 1, 0
|
Nenue@116
|
1182 xpText = ShortNumberString(self.actualXP)
|
Nenue@116
|
1183 costText = ShortNumberString(self.actualCost)
|
Nenue@116
|
1184 remainingText = ShortNumberString(self.actualCost-self.actualXP)
|
Nenue@116
|
1185 --[[elseif self.potentialLevel ~= self.level then
|
Nenue@116
|
1186 r1, g1, b1 = 0, 1, 1
|
Nenue@116
|
1187 r2, g2, b2 = 0, 1, 1
|
Nenue@116
|
1188 costText = ShortNumberString(self.potentialCost)
|
Nenue@116
|
1189 remainingText = ShortNumberString(self.potentialCost-self.potentialXP)
|
Nenue@116
|
1190 --]]
|
Nenue@97
|
1191 end
|
Nenue@97
|
1192
|
Nenue@99
|
1193 self.Level:SetText(levelText)
|
Nenue@116
|
1194 self.CurrentXP:SetText( xpText )
|
Nenue@116
|
1195 self.RemainingCost:SetText(remainingText)
|
Nenue@116
|
1196 self.Level:SetTextColor(r1, g1, b1)
|
Nenue@116
|
1197 self.CurrentXP:SetTextColor(r1, g1, b1)
|
Nenue@99
|
1198
|
Nenue@97
|
1199 if self.isEquipped then
|
Nenue@116
|
1200 self:SetSize(64,64)
|
Nenue@97
|
1201 self:SetNormalTexture([[Interface\Buttons\ButtonHilight-Square]])
|
Nenue@97
|
1202 self:GetNormalTexture():SetBlendMode('ADD')
|
Nenue@97
|
1203 self:GetNormalTexture():SetVertexColor(0,1,0)
|
Nenue@97
|
1204 else
|
Nenue@116
|
1205 self:SetSize(48,48)
|
Nenue@97
|
1206 self:SetNormalTexture(nil, 'ADD')
|
Nenue@97
|
1207 end
|
Nenue@97
|
1208
|
Nenue@122
|
1209 self:UpdateXPBar()
|
Nenue@116
|
1210
|
Nenue@117
|
1211 if self.actualLevel ~= self.currentLevel then
|
Nenue@117
|
1212 self:SetNormalTexture([[Interface\Buttons\UI-Quickslot-Depress]], 'ADD')
|
Nenue@117
|
1213 self:GetNormalTexture():SetBlendMode('BLEND')
|
Nenue@117
|
1214 self:GetNormalTexture():SetVertexColor(1,1,1)
|
Nenue@117
|
1215 else
|
Nenue@117
|
1216 self:SetNormalTexture(nil, 'ADD')
|
Nenue@117
|
1217 end
|
Nenue@97
|
1218 self.Icon:SetTexture(self.texture)
|
Nenue@97
|
1219 end
|
Nenue@97
|
1220
|
Nenue@119
|
1221 local XP_SCALING_DURATION = .5
|
Nenue@116
|
1222 function Artifact:AnimateProgress(region)
|
Nenue@98
|
1223 local cTime = GetTime()
|
Nenue@98
|
1224 if not region.animateStart then
|
Nenue@98
|
1225 region.animateStart = cTime
|
Nenue@98
|
1226 end
|
Nenue@98
|
1227 local progressTo, progressFrom = region.animateTo, region.animateFrom
|
Nenue@98
|
1228 local elapsed = cTime - region.animateStart
|
Nenue@119
|
1229 if elapsed >= XP_SCALING_DURATION then
|
Nenue@98
|
1230 region:SetHeight(progressTo)
|
Nenue@98
|
1231 region.animateTo = nil
|
Nenue@98
|
1232 region.animateStart = nil
|
Nenue@98
|
1233 region.animateFrom = nil
|
Nenue@98
|
1234 else
|
Nenue@119
|
1235 local progress = elapsed / XP_SCALING_DURATION
|
Nenue@98
|
1236 local height = (progressFrom + (progressTo - progressFrom) * progress)
|
Nenue@98
|
1237 --print(self:GetName(), progressTo, progressFrom, (progressTo - progressFrom), ceil(progress*10)/10, ceil(height))
|
Nenue@98
|
1238 region:SetHeight(height)
|
Nenue@98
|
1239 end
|
Nenue@98
|
1240 end
|
Nenue@98
|
1241
|
Nenue@116
|
1242 function Artifact:OnUpdate(sinceLast)
|
Nenue@98
|
1243 if self.CurrentProgress.animateTo then
|
Nenue@98
|
1244 self:AnimateProgress(self.CurrentProgress)
|
Nenue@98
|
1245 end
|
Nenue@98
|
1246
|
Nenue@98
|
1247 if self.AdjustedProgress.animateTo then
|
Nenue@98
|
1248 self:AnimateProgress(self.AdjustedProgress)
|
Nenue@98
|
1249 end
|
Nenue@98
|
1250 end
|
Nenue@98
|
1251
|
Nenue@116
|
1252 function Artifact:OnEnter()
|
Nenue@97
|
1253 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
|
Nenue@97
|
1254 GameTooltip:SetText(self.name)
|
Nenue@119
|
1255 GameTooltip:AddLine(ShortNumberString(self.currentXP) .. ' / '..ShortNumberString(self.currentCost), 1, 1, 1)
|
Nenue@99
|
1256 if self.actualLevel ~= self.level then
|
Nenue@119
|
1257 GameTooltip:AddLine(ShortNumberString(self.actualLevel - self.level) .. ' points unlocked', 1, 1, 0)
|
Nick@108
|
1258 end
|
Nick@108
|
1259 if self.currentXP < self.currentCost then
|
Nenue@117
|
1260 GameTooltip:AddLine(ShortNumberString(self.currentCost - self.currentXP) .. ' for level ' .. (self.currentLevel+1), 1, 1, 0)
|
Nenue@117
|
1261 else
|
Nenue@117
|
1262 GameTooltip:AddLine(ShortNumberString(self.actualCost - self.actualXP) .. ' for level ' .. (self.actualLevel+1), 0, 1, 0)
|
Nenue@117
|
1263 end
|
Nenue@117
|
1264 if self.totalLevel ~= self.actualLevel then
|
Nenue@117
|
1265 GameTooltip:AddLine('Level ' .. self.totalLevel .. ' with unspent tokens', 0, 1, 1)
|
Nenue@99
|
1266 end
|
Nenue@99
|
1267
|
Nenue@97
|
1268 GameTooltip:Show()
|
Nenue@97
|
1269 end
|
Nenue@116
|
1270 function Artifact:OnLeave()
|
Nenue@97
|
1271 if GameTooltip:IsOwned(self) then
|
Nenue@97
|
1272 GameTooltip:Hide()
|
Nenue@97
|
1273 end
|
Nenue@97
|
1274 end
|
Nenue@116
|
1275 function Artifact:OnHide()
|
Nick@108
|
1276
|
Nick@108
|
1277 if GameTooltip:IsOwned(self) then
|
Nick@108
|
1278 GameTooltip:Hide()
|
Nick@108
|
1279 end
|
Nick@108
|
1280 end
|
Nenue@97
|
1281
|
Nenue@116
|
1282 function Artifact:OnClick(button, down)
|
Nenue@97
|
1283 if self.isEquipped then
|
Nenue@97
|
1284 SocketInventoryItem(16)
|
Nenue@97
|
1285 else
|
Nick@108
|
1286 if IsShiftKeyDown() then
|
Nenue@119
|
1287 SocketContainerItem(self.containerID, self.slotID)
|
Nick@108
|
1288 else
|
Nick@108
|
1289
|
Nick@108
|
1290 end
|
Nenue@97
|
1291 end
|
Nenue@122
|
1292 end
|