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1 -- Veneer
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2 -- ArtifactPower.lua
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3 -- Created: 1/15/2017 11:44 PM
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4 -- %file-revision%
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5 --
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6
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7 local print = DEVIAN_WORKSPACE and function(...) print('VnAP', ...) end or nop
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8 VeneerArtifactPowerMixin = {
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9 numItems = 0,
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10 Tokens = {},
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11 cache = {},
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12 fishingCache = {},
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13 scanQueue = {},
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14 worldQuestAP = 0,
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15 worldQuestItems = {},
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16 ItemButtons = {},
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17 anchorGroup = 'TOP',
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18 anchorPoint = 'TOP',
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19 anchorPriority = 3,
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20 anchorFrom = 'BOTTOMLEFT',
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21 moduleName = 'Artifactor',
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22 HideCombat = true
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23 }
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24 local defaultSettings = {
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25 firstUse = true,
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26 autoHide = true,
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27 }
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28 local Module = VeneerArtifactPowerMixin
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29 local BAGS_TO_SCAN = {BACKPACK_CONTAINER }
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30 local TOOLTIP_NAME = 'VeneerAPScanner'
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31 local POINT_COSTS = {
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32 100, 300, 325, 350, 375,
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33 400, 425, 450, 525, 625,
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34 750, 875, 1000, 6840, 8830,
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35 11280, 14400, 18620, 24000, 30600,
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36 39520, 50880, 64800, 82500, 105280,
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37 138650, 182780, 240870, 325520, 417560,
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38 546000, 718200, 946660, 1245840, 1635200,
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39 191500, 2010000, 2110000, 2215000, 2325000,
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40 2440000, 2560000, 2690000, 2825000, 2965000,
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41 3115000, 3270000, 3435000, 3605000, 3785000,
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42 3975000, 4175000, 4385000, 4605000
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43 }
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44 local FISHING_MAX_TRAITS = 24
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45 local WEAPON_MAX_TRAITS = 92
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46 local FRAME_PADDING = 4
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47 local EQUIPPED_SIZE = 64
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48 local BUTTON_SIZE = 48
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49 local FRAME_LIST = {'ContainerFrame1', 'BankFrame'}
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50 local BAG_FRAMES = {'ContainerFrame1'}
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51 local BANK_FRAMES = {'BankFrame'}
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52
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53 function Module:OnLoad()
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54 self:RegisterEvent('BAG_UPDATE') -- use to obtain bag IDs to scan
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55 self:RegisterEvent('BAG_UPDATE_DELAYED') -- use to trigger actual scan activity
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56 self:RegisterEvent('BANKFRAME_OPENED') -- determine when bank info is available
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57 self:RegisterEvent('BANKFRAME_CLOSED') -- " " "
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58 self:RegisterEvent('ARTIFACT_UPDATE') -- when artifact data has changed
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59 self:RegisterEvent('ARTIFACT_XP_UPDATE') -- when artifact xp has changed (but not necessarily data)
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60 self:RegisterEvent('PLAYER_REGEN_ENABLED')
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61 self:RegisterEvent('PLAYER_REGEN_DISABLED')
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62 self:RegisterEvent('PLAYER_ENTERING_WORLD')
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63 self:RegisterEvent('ITEM_LOCK_CHANGED') -- use to clear bag slot cache data
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64 Veneer:AddHandler(self)
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65 SLASH_VENEER_AP1 = "/vap"
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66 SLASH_VENEER_AP2 = "/veneerap"
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67 SlashCmdList.VENEER_AP = function(arg)
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68 if arg == 'fishing' then
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69 if VeneerData.ArtifactPower.EnableFishing then
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70 VeneerData.ArtifactPower.EnableFishing = nil
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71 else
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72 VeneerData.ArtifactPower.EnableFishing = true
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73 end
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74 self:Print('Show Underlight Angler:', (VeneerData.ArtifactPower.EnableFishing and 'ON' or 'OFF'))
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75 self:Update()
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76 elseif arg == 'reset' then
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77 if self.db then
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78 table.wipe(self.db.cache)
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79 table.wipe(self.db.fishingCache)
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80 end
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81 self:Print('Cache data reset.')
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82 self:Update()
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83 else
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84 self:Show()
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85 end
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86 end
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87
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88 self.tooltip = CreateFrame('GameTooltip', TOOLTIP_NAME, self, 'GameTooltipTemplate')
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89
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90
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91 end
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92 local ShortNumberString = function (value)
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93 if value >= 1000000 then
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94 return tostring(floor(value/100000)/10) .. 'M'
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95 elseif value >= 100000 then
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96 return tostring(floor(value/1000)) .. 'k'
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97 elseif value >= 1000 then
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98 return tostring(floor(value/100)/10) .. 'k'
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99 else
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100 return value
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101 end
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102 end
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103
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104
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105 local IsBagnonOpen = function()
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106 return ((BagnonFramebank and BagnonFramebank:IsShown()) or (BagnonFrameinventory and BagnonFrameinventory:IsShown()))
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107 end
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108 local addonCompatibility = {
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109 ['Bagnon'] = {
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110 BagFrames = {'BagnonFrameinventory'},
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111 BankFrames = {'BagnonFramebank'},
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112 FrameMethods = {
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113 ['Hide'] = IsBagnonOpen,
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114 ['Show'] = IsBagnonOpen
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115 },
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116 PostHooks = {},
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117 MethodClass = 'Bagnon',
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118 MethodHooks = {'BANK_OPENED', 'BANKFRAME_CLOSED'},
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119
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120 }
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121 }
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122
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123
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124
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125 local queued_hooks = {}
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126 local function CreateHook(...)
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127 if select('#', ...) >= 2 then
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128 tinsert(queued_hooks, {...})
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129 end
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130 if not InCombatLockdown() then
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131 local info = tremove(queued_hooks)
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132 while info do
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133 --[[local oFunc = tremove(info, #info)
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134 local args = info
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135
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136 local func = function(...)
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137 print('|cFFFF0088Callback:|r', unpack(args))
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138
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139 oFunc(...)
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140 end
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141 print('hooking', unpack(info), oFunc, func)
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142 hooksecurefunc(unpack(info), func)
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143 --]]
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144 hooksecurefunc(unpack(info))
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145 info = tremove(queued_hooks)
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146 end
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147
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148 end
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149 end
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150
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151 local function AddFrameHooks(frame, args)
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152 for funcName, func in pairs(args.FrameMethods) do
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153 print('binding', frame:GetName(), funcName, 'to', tostring(func))
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154 CreateHook(frame, funcName, function()
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155 print(frame:GetName(), funcName, 'hook')
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156 VeneerArtifactPower:TryToShow()
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157 end)
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158 end
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159 end
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160 local PENDING_HOOKS = {}
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161 local guid = UnitGUID('player')
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162
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163 local function RegisterInventoryFrame(name, listType, args)
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164 print('register', name, 'as inventory frame type =', (listType == BAG_FRAMES) and 'bags' or 'bank')
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165 tinsert(FRAME_LIST, name)
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166 tinsert(listType, name)
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167 if _G[name] then
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168 AddFrameHooks(_G[name], args)
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169 else
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170 PENDING_HOOKS[name] = args
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171 end
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172 end
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173
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174 function Module:Setup()
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175 print(self:GetName()..':Setup()')
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176 guid = UnitGUID('player')
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177 VeneerData.ArtifactPower = VeneerData.ArtifactPower or defaultSettings
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178 self.db = VeneerData.ArtifactPower
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179 self.db[guid] = self.db[guid] or {}
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180 self.db.cache = self.db.cache or {}
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181 self.db.fishingCache = self.db.fishingCache or {}
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182
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183 for i, data in pairs(self.cache) do
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184 -- bring in anything found before player data is active
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185 self.db.cache[i] = data
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186 end
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187 for i, data in pairs(self.fishingCache) do
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188 self.db.fishingCache[i] = data
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189 end
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190
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191 self.profile = self.db[guid]
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192 self.profile.cache = self.profile.cache or {}
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193 self.profile.cache.bagItems = self.profile.cache.bagItems or {}
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194 self.profile.cache.bags = self.profile.cache.bags or {}
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195 self.profile.cache.fishing = self.profile.cache.fishing or {}
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196 self.profile.cache.items = self.profile.cache.items or {}
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197 self.profile.bagslots = self.profile.bagslots or {}
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198 self.profile.artifacts = self.profile.artifacts or {}
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199 self.updateSummary = true
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200 self.cache = self.profile.cache
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201
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202 VeneerArtifactPowerTimer:SetScript('OnUpdate', function()
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203 self:OnUpdate()
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204 end)
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205
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206 local DoTryToShow = function()
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207
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208 self:TryToShow()
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209 end
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210 CreateHook("OpenBackpack", DoTryToShow)
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211 CreateHook("CloseBackpack", DoTryToShow)
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212
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213 -- Bagnon compatibility
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214 -- todo: ArkInventory, Elv, etc
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215 for addon, args in pairs(addonCompatibility) do
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216 if IsAddOnLoaded(addon) then
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217
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218 for _, name in ipairs(args.BagFrames) do
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219 RegisterInventoryFrame(name, BAG_FRAMES, args)
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220 end
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221 for _, name in ipairs(args.BankFrames) do
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222 RegisterInventoryFrame(name, BANK_FRAMES, args)
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223 end
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224
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225 -- should only specify non-secure functions in this table
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226 for _, name in ipairs(args.PostHooks) do
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227 local oFunc = _G[name]
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228 print('hook entry', name, tostring(oFunc))
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229 CreateHook(name, function(...)
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230 print('|cFFFF0088' .. name .. '|r', ..., 'original', tostring(oFunc))
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231 oFunc(...)
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232 self:TryToShow()
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233 end)
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234 end
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235 local frame = _G[args.MethodClass]
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236 if frame then
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237 print()
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238 for _, name in ipairs(args.MethodHooks) do
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239 CreateHook(frame, name, DoTryToShow)
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240 end
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241 end
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242 end
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243 end
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244
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245 if self.db.firstUse then
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246 self.db.firstUse = nil
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247
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248 end
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249 end
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250
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251 local UNDERLIGHT_ANGLER_ID = 133755
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252
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253 function Module:ResetCache()
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254 table.wipe(self.cache.items)
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255 table.wipe(self.cache.fishing)
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256 table.wipe(self.cache.bags)
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257 table.wipe(self.cache.bagItems)
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258 self:ScanAllBags()
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259 end
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260
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261 function Module:QueueBag(containerID)
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262 containerID = tonumber(containerID)
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263 if not containerID then
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264 return
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265 end
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266
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267 if not tContains(BAGS_TO_SCAN, containerID) then
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268 print(' queueing', containerID, type(containerID), #BAGS_TO_SCAN , 'in line')
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269 BAGS_TO_SCAN[#BAGS_TO_SCAN + 1] = containerID
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270 end
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271 end
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272
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273 function Module:Reanchor()
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274 if Veneer then
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275 Veneer:DynamicReanchor()
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276 end
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277 end
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278
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279 function Module:OnShow()
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280 print('|cFFFFFF00OnShow()|r')
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281
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282 for name, args in pairs(PENDING_HOOKS) do
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283 if _G[name] then
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284 AddFrameHooks(_G[name], args)
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285 PENDING_HOOKS[name] = nil
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286 end
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287 end
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288
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289 self:UpdateWorldQuestsAP()
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290 self:RegisterEvent('QUEST_LOG_UPDATE')
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291 self.enabled = true
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292
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293 self:ScanAllBags()
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294 self:Reanchor()
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295 end
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296 function Module:OnHide()
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297 print('|cFF88FF00OnHide()|r', debugstack())
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298 self:UnregisterEvent('QUEST_LOG_UPDATE')
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299 self:Reanchor()
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300 end
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301 function Module:OnEnter()
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302
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303 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
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304
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305
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306 GameTooltip:AddLine(self.bagAP)
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307 GameTooltip:AddLine(self.bankAP)
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308
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309 end
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310
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311 function Module:TryToShow()
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312
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313 print('|cFFFFFF00TryToShow()')
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314
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315 if not InCombatLockdown() then
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316 for _, name in ipairs(FRAME_LIST) do
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317 print('test:', name, (_G[name] and _G[name]:IsShown()))
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318 if _G[name] and _G[name]:IsVisible() then
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319 if self:IsShown() then
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320 self:Update()
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321 else
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322 self:Show()
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323 end
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324 return
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325 end
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326 end
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327 end
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328
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329 print('failed tests')
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330 self:Hide()
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331 end
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332
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333
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334 function Module:OnEvent(event, ...)
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335 print('|cFF00FF88OnEvent()', event, ...)
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336 if event == 'PLAYER_ENTERING_WORLD' then
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337 self:TryToShow()
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338 elseif event == 'BAG_UPDATE' then
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339 local containerID = ...
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340
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341
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342 self:QueueBag(containerID)
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343 elseif event == 'ITEM_LOCK_CHANGED' then
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344
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345 local containerID, slotID = ...
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346
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347 if self.cache.bags[containerID] and self.cache.bags[containerID][slotID] then
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348 self.cache.bags[containerID][slotID] = nil
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349 self.cache.fishing[containerID][slotID] = nil
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350 end
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351
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352
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353 elseif event == 'PLAYER_BANKSLOTS_CHANGED' then
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354 self:ScanAllBags()
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355 elseif event == 'BAG_UPDATE_DELAYED' then
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356 if not self.firstHit then
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357 self.firstHit = true
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358 else
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359 self:ScanAllBags()
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360 end
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361 elseif event == 'BANKFRAME_OPENED' then
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362 self.bankAccess = true
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363 self:ScanAllBags()
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Nenue@97
|
364 elseif event == 'BANKFRAME_CLOSED' then
|
Nenue@99
|
365 self.bankAccess = nil
|
Nenue@97
|
366 elseif event == 'ARTIFACT_UPDATE' then
|
Nenue@98
|
367 local newItem = ...
|
Nenue@98
|
368 if newItem then
|
Nenue@98
|
369 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetArtifactInfo()
|
Nenue@98
|
370 self:SetArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@98
|
371 self:ScanAllBags(self.bankAccess)
|
Nenue@98
|
372 end
|
Nenue@98
|
373 elseif event == 'ARTIFACT_XP_UPDATE' then
|
Nenue@98
|
374 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetEquippedArtifactInfo()
|
Nenue@98
|
375 self:SetArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@98
|
376 self:ScanAllBags(self.bankAccess)
|
Nenue@97
|
377 elseif event == 'PLAYER_REGEN_ENABLED' then
|
Nenue@103
|
378
|
Nenue@103
|
379 if self.queuedScan then
|
Nenue@103
|
380 self:ScanAllBags(self.backAccess)
|
Nenue@103
|
381 else
|
Nenue@103
|
382 self:TryToShow()
|
Nenue@97
|
383 end
|
Nenue@97
|
384
|
Nenue@103
|
385 if #queued_hooks >= 1 then
|
Nenue@103
|
386 CreateHook()
|
Nenue@103
|
387 end
|
Nenue@119
|
388 elseif event == 'QUEST_LOG_UPDATE' then
|
Nenue@119
|
389 self:UpdateWorldQuestsAP()
|
Nenue@97
|
390 elseif event == 'PLAYER_REGEN_DISABLED' then
|
Nenue@97
|
391 self:Hide()
|
Nenue@97
|
392 end
|
Nenue@97
|
393 end
|
Nenue@97
|
394
|
Nenue@116
|
395 function Module:OnUpdate()
|
Nenue@101
|
396 if #self.scanQueue >= 1 then
|
Nenue@101
|
397 local scanInfo = tremove(self.scanQueue, 1)
|
Nick@111
|
398 end
|
Nick@111
|
399 if IsShiftKeyDown() then
|
Nick@111
|
400 self.Refresh:Show()
|
Nick@111
|
401 else
|
Nick@111
|
402 self.Refresh:Hide()
|
Nick@111
|
403 end
|
Nenue@101
|
404
|
Nenue@101
|
405 end
|
Nenue@101
|
406
|
Nenue@119
|
407 function Module:OnMouseDown(button)
|
Nenue@97
|
408 self.enabled = nil
|
Nenue@119
|
409 if button == 'RightButton' then
|
Nenue@119
|
410 self:Hide()
|
Nenue@119
|
411 end
|
Nenue@119
|
412
|
Nenue@97
|
413 end
|
Nenue@97
|
414
|
Nenue@116
|
415 function Module:Update()
|
Nenue@97
|
416 if not self:IsShown() then
|
Nenue@99
|
417 print('|cFFFF4400Update()|r')
|
Nenue@97
|
418 return
|
Nenue@97
|
419 end
|
Nenue@97
|
420 print('|cFF00FFFFUpdate()|r')
|
Nenue@97
|
421
|
Nenue@97
|
422 local bankText, bagText
|
Nenue@101
|
423 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
424 bankText = '|cFF00FF00Shift-Right-Click an artifact weapon to start building data.'
|
Nenue@101
|
425 elseif not (self.bankAP and self.bagAP) then
|
Nenue@97
|
426 bankText = '|cFFFF0000Open bank frame to count all AP|r '
|
Nenue@97
|
427 else
|
Nick@111
|
428
|
Nick@111
|
429 if self.bagAP and (self.bagAP > 0) then
|
Nick@111
|
430 bankText = 'Inventory: |cFFFFFFFF' .. ShortNumberString(self.bagAP) .. '|r'
|
Nick@111
|
431 end
|
Nick@111
|
432 if self.bankAP and (self.bankAP > 0) then
|
Nick@111
|
433 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFFFFFF00'..ShortNumberString(self.bankAP)..' banked|r'
|
Nick@111
|
434 end
|
Nick@111
|
435 if self.fishingAP and self.fishingAP > 0 then
|
Nick@111
|
436 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFF0088FF' .. ShortNumberString(self.fishingAP) .. ' fishing|r'
|
Nick@111
|
437 end
|
Nick@111
|
438 end
|
Nick@111
|
439
|
Nenue@119
|
440 if self.worldQuestAP then
|
Nenue@119
|
441 bankText = (bankText and (bankText .. '\n') or '') .. '|cFFFFBB00World Quests:|r |cFFFFFFFF' .. ShortNumberString(self.worldQuestAP) .. ''
|
Nenue@119
|
442 end
|
Nick@111
|
443
|
Nenue@99
|
444
|
Nenue@97
|
445 self.SummaryHeader:SetText(bankText)
|
Nenue@97
|
446
|
Nenue@101
|
447 local numButtons = 0
|
Nick@111
|
448 local contentsHeight = 16 + self.SummaryHeader:GetHeight()
|
Nenue@119
|
449 local contentsWidth = 400
|
Nenue@101
|
450 if self.profile.knowledgeMultiplier then
|
Nenue@116
|
451 local artifactsWidth = self:UpdateArtifactButtons()
|
Nick@108
|
452
|
Nenue@116
|
453 if artifactsWidth ~= 0 then
|
Nick@111
|
454 contentsHeight = contentsHeight + 64
|
Nick@111
|
455 end
|
Nick@111
|
456
|
Nenue@119
|
457 contentsWidth = max(contentsWidth, min(artifactsWidth, 400))
|
Nick@108
|
458
|
Nick@108
|
459 local itemsWidth, itemsHeight = self:UpdateItemButtons()
|
Nick@108
|
460 contentsHeight = contentsHeight + itemsHeight
|
Nick@108
|
461 contentsWidth = max(contentsWidth, itemsWidth)
|
Nenue@101
|
462 end
|
Nenue@101
|
463
|
Nenue@101
|
464
|
Nick@111
|
465 if not self.hasArtifacts then
|
Nick@111
|
466 self:SetShown(false)
|
Nick@111
|
467 end
|
Nick@111
|
468
|
Nenue@101
|
469
|
Nick@108
|
470 self:SetWidth(contentsWidth)
|
Nick@108
|
471 self:SetHeight(contentsHeight)
|
Nenue@101
|
472 self:Reanchor()
|
Nenue@101
|
473 end
|
Nenue@101
|
474
|
Nenue@119
|
475 local BROKEN_ISLE_ID = 1007
|
Nenue@119
|
476
|
Nenue@119
|
477 function Module:UpdateWorldQuestsAP()
|
Nenue@119
|
478 self.waitingForQuestRewardData = false
|
Nenue@119
|
479 self.worldQuestAP = 0
|
Nenue@119
|
480 wipe(self.worldQuestItems)
|
Nenue@119
|
481
|
Nenue@119
|
482 for zoneIndex = 1, C_MapCanvas.GetNumZones(BROKEN_ISLE_ID) do
|
Nenue@119
|
483 local zoneMapID, zoneName, zoneDepth, left, right, top, bottom = C_MapCanvas.GetZoneInfo(BROKEN_ISLE_ID, zoneIndex);
|
Nenue@119
|
484 --print(zoneMapID, zoneName)
|
Nenue@119
|
485 if zoneDepth <= 1 then -- Exclude subzones
|
Nenue@119
|
486 local taskInfo = C_TaskQuest.GetQuestsForPlayerByMapID(zoneMapID, BROKEN_ISLE_ID);
|
Nenue@119
|
487
|
Nenue@119
|
488 if taskInfo then
|
Nenue@119
|
489 for i, info in ipairs(taskInfo) do
|
Nenue@119
|
490 local questID = info.questId
|
Nenue@119
|
491
|
Nenue@119
|
492 local questTitle, factionID, capped = C_TaskQuest.GetQuestInfoByQuestID(questID)
|
Nenue@119
|
493 --print(questTitle, HaveQuestRewardData(questID))
|
Nenue@119
|
494 if HaveQuestRewardData(questID) then
|
Nenue@119
|
495
|
Nenue@119
|
496
|
Nenue@119
|
497 local numQuestRewards = GetNumQuestLogRewards(questID);
|
Nenue@119
|
498
|
Nenue@119
|
499 if numQuestRewards > 0 then
|
Nenue@119
|
500 for i = 1, numQuestRewards do
|
Nenue@119
|
501 local name, texture, numItems, quality, isUsable, itemID = GetQuestLogRewardInfo(i, questID)
|
Nenue@119
|
502 if IsArtifactPowerItem(itemID) then
|
Nenue@119
|
503 local _, link = GetItemInfo(itemID)
|
Nenue@119
|
504 if link then
|
Nenue@119
|
505 local ap = self:GetItemAP(itemID, link)
|
Nenue@119
|
506 --print('ap =', ap)
|
Nenue@119
|
507 if ap then
|
Nenue@119
|
508 self.worldQuestAP = self.worldQuestAP + ap
|
Nenue@119
|
509
|
Nenue@119
|
510 end
|
Nenue@119
|
511
|
Nenue@119
|
512 self.worldQuestItems[itemID] = (self.worldQuestItems[itemID] or 0) + 1
|
Nenue@119
|
513 end
|
Nenue@119
|
514
|
Nenue@119
|
515 --print(self.worldQuestAP)
|
Nenue@119
|
516 end
|
Nenue@119
|
517
|
Nenue@119
|
518 end
|
Nenue@119
|
519
|
Nenue@119
|
520 end
|
Nenue@119
|
521
|
Nenue@119
|
522
|
Nenue@119
|
523 else
|
Nenue@119
|
524 C_TaskQuest.RequestPreloadRewardData(questID);
|
Nenue@119
|
525 self.waitingForQuestRewardData = true
|
Nenue@119
|
526 end
|
Nenue@119
|
527 end
|
Nenue@119
|
528 end
|
Nenue@119
|
529 end
|
Nenue@119
|
530 end
|
Nenue@119
|
531 end
|
Nenue@119
|
532
|
Nenue@116
|
533 function Module:UpdateArtifactButtons()
|
Nenue@101
|
534
|
Nenue@97
|
535 -- Artifact icons, in no particular order
|
Nenue@99
|
536 self.equippedID = C_ArtifactUI.GetEquippedArtifactInfo()
|
Nick@111
|
537 self.canAddAP = nil
|
Nick@111
|
538 self.canAddFishingAP = nil
|
Nick@111
|
539 local hasArtifacts
|
Nenue@97
|
540 local numButtons = 0
|
Nenue@99
|
541 local lastFrame = self
|
Nenue@99
|
542 local fishingID, fishingData
|
Nenue@98
|
543 local index, button
|
Nenue@116
|
544 local equipped =self.profile.artifacts[self.equippedID]
|
Nenue@116
|
545 local buttonsWidth = 0
|
Nenue@116
|
546 if equipped then
|
Nenue@116
|
547 numButtons = numButtons + 1
|
Nenue@116
|
548 button = self.Artifact[numButtons]
|
Nenue@116
|
549 button.relativeFrame = self
|
Nenue@116
|
550 lastFrame = button:SetButton(self.equippedID, equipped, numButtons, true, nil)
|
Nenue@116
|
551 hasArtifacts = true
|
Nenue@116
|
552
|
Nenue@116
|
553 buttonsWidth = EQUIPPED_SIZE + (FRAME_PADDING * 2)
|
Nenue@116
|
554 end
|
Nenue@116
|
555
|
Nenue@116
|
556
|
Nenue@97
|
557 for itemID, artifact in pairs(self.profile.artifacts) do
|
Nenue@116
|
558 if (itemID == UNDERLIGHT_ANGLER_ID) then
|
Nenue@116
|
559 -- only add if we have fishing AP items and it's not being shown in the equipped slot
|
Nenue@116
|
560 if VeneerData.ArtifactPower.EnableFishing and (itemID ~= self.equippedID) then
|
Nenue@98
|
561 fishingID = itemID
|
Nenue@98
|
562 fishingData = artifact
|
Nenue@98
|
563 end
|
Nenue@97
|
564
|
Nick@111
|
565 if artifact.level < FISHING_MAX_TRAITS then
|
Nick@111
|
566 if itemID == self.equippedID then
|
Nick@111
|
567 self.canAddFishingAP = true
|
Nick@111
|
568 end
|
Nick@111
|
569 end
|
Nenue@98
|
570 else
|
Nick@111
|
571 if artifact.level < WEAPON_MAX_TRAITS then
|
Nick@111
|
572 if itemID == self.equippedID then
|
Nick@111
|
573 self.canAddAP = true
|
Nenue@116
|
574 else
|
Nenue@116
|
575
|
Nenue@116
|
576 hasArtifacts = true
|
Nenue@116
|
577 numButtons = numButtons + 1
|
Nenue@116
|
578 button = self.Artifact[numButtons]
|
Nenue@116
|
579 button.relativeFrame = lastFrame
|
Nenue@116
|
580 lastFrame = button:SetButton(itemID, artifact, numButtons, (self.equippedID == itemID), nil)
|
Nenue@116
|
581 buttonsWidth = buttonsWidth + lastFrame:GetWidth() + FRAME_PADDING
|
Nick@111
|
582 end
|
Nick@108
|
583 end
|
Nenue@97
|
584 end
|
Nick@111
|
585 end
|
Nenue@97
|
586
|
Nenue@97
|
587
|
Nick@108
|
588 if fishingData and (self.fishingAP and self.fishingAP > 0) then
|
Nenue@98
|
589 numButtons = numButtons + 1
|
Nick@111
|
590 hasArtifacts = true
|
Nenue@99
|
591 local button = self.Artifact[numButtons]
|
Nenue@99
|
592 button.relativeFrame = lastFrame
|
Nick@111
|
593 button.isFishing = true
|
Nenue@99
|
594 button:SetButton(fishingID, fishingData, numButtons, self.equippedID == fishingID)
|
Nenue@98
|
595 end
|
Nenue@97
|
596
|
Nick@111
|
597 self.hasArtifacts = hasArtifacts
|
Nenue@99
|
598 for i = numButtons+ 1, #self.Artifact do
|
Nenue@97
|
599 print('hide', i)
|
Nenue@97
|
600 self.Artifact[i]:Hide()
|
Nenue@97
|
601 end
|
Nenue@97
|
602
|
Nick@111
|
603
|
Nenue@116
|
604 return buttonsWidth
|
Nenue@97
|
605 end
|
Nenue@97
|
606
|
Nenue@99
|
607
|
Nenue@116
|
608 function Module:UpdateItemButtons()
|
Nenue@99
|
609 print('|cFF00FFFFUpdateItemButtons()|r')
|
Nick@111
|
610
|
Nick@111
|
611 local apType
|
Nick@111
|
612 if self.canAddFishingAP then
|
Nick@111
|
613 apType = true
|
Nick@111
|
614 elseif not self.canAddAP then
|
Nick@111
|
615 for index, button in ipairs(self.Tokens) do
|
Nick@111
|
616 button:Hide()
|
Nick@111
|
617 end
|
Nick@111
|
618 return 0, 0
|
Nick@111
|
619 end
|
Nick@111
|
620
|
Nick@111
|
621
|
Nenue@99
|
622 local lastFrame, upFrame
|
Nenue@99
|
623 local numButtons = 0
|
Nenue@101
|
624 local buttonsHeight = 0
|
Nick@108
|
625 local buttonsWidth = 0
|
Nick@111
|
626
|
Nenue@99
|
627 for index, button in ipairs(self.Tokens) do
|
Nick@111
|
628 if (button.numItems >= 1) and (button.isFishingAP == apType) then
|
Nenue@99
|
629 if button.itemName then
|
Nenue@99
|
630 self:SetItemAction(button)
|
Nenue@99
|
631 end
|
Nenue@99
|
632
|
Nenue@99
|
633 button:ClearAllPoints()
|
Nenue@99
|
634 numButtons = numButtons + 1
|
Nick@111
|
635 local col = mod(numButtons,8)
|
Nenue@99
|
636 print(index, button:GetID(), button.Icon:GetTexture())
|
Nenue@99
|
637 if numButtons == 1 then
|
Nenue@101
|
638 button:SetPoint('TOPLEFT', self, 'TOPLEFT', 4, -76)
|
Nenue@99
|
639 upFrame = button
|
Nenue@101
|
640 buttonsHeight = 52
|
Nenue@99
|
641 else
|
Nick@108
|
642 if col == 1 then
|
Nick@108
|
643 button:SetPoint('TOPLEFT', upFrame, 'BOTTOMLEFT', 0, -2)
|
Nick@108
|
644 upFrame = button
|
Nick@108
|
645 buttonsHeight = buttonsHeight + 52
|
Nick@108
|
646
|
Nick@108
|
647 else
|
Nick@108
|
648 button:SetPoint('TOPLEFT', lastFrame, 'TOPRIGHT', 2, 0)
|
Nick@108
|
649
|
Nick@108
|
650 end
|
Nenue@99
|
651 end
|
Nick@111
|
652
|
Nenue@99
|
653 button.Count:SetText(button.numItems)
|
Nenue@99
|
654 lastFrame = button
|
Nenue@99
|
655 button:Show()
|
Nenue@99
|
656 else
|
Nenue@99
|
657 button:Hide()
|
Nenue@99
|
658 end
|
Nick@111
|
659 buttonsWidth = min(numButtons, 8) * (BUTTON_SIZE)
|
Nick@111
|
660 end
|
Nick@111
|
661
|
Nick@111
|
662
|
Nick@111
|
663
|
Nick@111
|
664 if buttonsWidth ~= 0 then
|
Nick@111
|
665 buttonsWidth = buttonsWidth + 8+ ((min(numButtons, 8)-1)*2)
|
Nenue@99
|
666 end
|
Nenue@99
|
667
|
Nenue@101
|
668
|
Nenue@101
|
669
|
Nick@108
|
670 return buttonsWidth, buttonsHeight
|
Nenue@99
|
671 end
|
Nenue@99
|
672
|
Nenue@116
|
673 function Module:SetItemAction(button, name)
|
Nenue@99
|
674 name = name or self.itemName
|
Nenue@99
|
675 if InCombatLockdown() then
|
Nenue@99
|
676 self.itemName = name
|
Nenue@99
|
677 return
|
Nenue@99
|
678 else
|
Nenue@99
|
679 button:SetAttribute('*type*','item')
|
Nenue@99
|
680 button:SetAttribute('*item*', name)
|
Nenue@99
|
681 end
|
Nenue@99
|
682 end
|
Nenue@99
|
683
|
Nenue@116
|
684 function Module:GetItemButton(itemID, texture, itemAP, fishing)
|
Nenue@99
|
685 print('|cFF00FFFFGetItemButton()|r', itemID, texture, itemAP)
|
Nenue@99
|
686 local button = self.ItemButtons[itemID]
|
Nenue@101
|
687
|
Nenue@99
|
688 if not button then
|
Nenue@99
|
689 button = CreateFrame('Button', 'VeneerAPToken'..itemID, self, 'VeneerItemButton')
|
Nenue@101
|
690 button.baseAP = itemAP
|
Nenue@101
|
691
|
Nenue@99
|
692 button:SetPushedTexture([[Interface\Buttons\UI-Quickslot-Depress]])
|
Nenue@99
|
693 button:SetHighlightTexture([[Interface\Buttons\ButtonHilight-Square]],"ADD")
|
Nenue@99
|
694 button:SetID(itemID)
|
Nenue@99
|
695 button.numItems = 0
|
Nenue@99
|
696 button.Icon:SetTexture(texture)
|
Nenue@99
|
697 button:RegisterForClicks("AnyUp")
|
Nick@111
|
698 button.isFishingAP = fishing
|
Nenue@99
|
699 self:SetItemAction(button, GetItemInfo(itemID))
|
Nenue@99
|
700
|
Nenue@99
|
701 print(' created')
|
Nenue@99
|
702 self.ItemButtons[itemID] = button
|
Nenue@99
|
703 self.numItems = self.numItems + 1
|
Nenue@99
|
704 end
|
Nenue@99
|
705
|
Nenue@116
|
706 button.Label:SetText(ShortNumberString(itemAP))
|
Nenue@101
|
707
|
Nenue@99
|
708 button.numItems = button.numItems + 1
|
Nenue@99
|
709 return button
|
Nenue@99
|
710 end
|
Nenue@99
|
711
|
Nenue@116
|
712 function Module:GetItemAP(itemID, itemLink, bagData)
|
Nick@108
|
713 if not self.cache.items[itemID] then
|
Nenue@101
|
714
|
Nick@111
|
715 print('doing tooltip scan', itemLink, itemID)
|
Nenue@101
|
716 self.tooltip:SetOwner(self, 'ANCHOR_NONE')
|
Nenue@101
|
717 self.tooltip:SetHyperlink(itemLink)
|
Nenue@101
|
718 self.tooltip:Show()
|
Nenue@101
|
719 local numLines = self.tooltip:NumLines()
|
Nenue@101
|
720 if numLines >= 3 then
|
Nenue@101
|
721 for i = 3, numLines do
|
Nenue@101
|
722 local text = _G[TOOLTIP_NAME .. 'TextLeft'.. i]:GetText()
|
Nick@111
|
723 if text then
|
Nick@111
|
724
|
Nick@111
|
725 text = text:lower():gsub(',', '')
|
Nenue@116
|
726
|
Nick@111
|
727 if text:match('equipped artifact') then
|
Nick@111
|
728 print(itemLink, '-', tonumber(text))
|
Nenue@116
|
729
|
Nenue@116
|
730 local itemAP = text:match('[%d%.]+')
|
Nick@111
|
731 if itemAP then
|
Nenue@116
|
732 -- tokens > 1M are described as '%f million'
|
Nenue@116
|
733 if text:match("million") then
|
Nenue@116
|
734 itemAP = tonumber(itemAP) * 1000000
|
Nenue@116
|
735 end
|
Nenue@116
|
736
|
Nick@111
|
737 itemAP = itemAP
|
Nick@111
|
738 self.cache.items[itemID] = tonumber(itemAP)
|
Nick@111
|
739 end
|
Nick@111
|
740 end
|
Nick@111
|
741 if text:match('fishing artifact') then
|
Nick@111
|
742 local fishingAP = text:match("%d+")
|
Nick@111
|
743 fishingAP = fishingAP
|
Nick@111
|
744 print(itemLink, 'fishing', tonumber(text))
|
Nick@111
|
745 if fishingAP then
|
Nick@111
|
746 self.cache.items[itemID] = tonumber(fishingAP)
|
Nick@111
|
747 self.cache.fishing[itemID] = true
|
Nick@111
|
748 end
|
Nenue@101
|
749 end
|
Nenue@101
|
750 end
|
Nenue@101
|
751 end
|
Nenue@101
|
752 else
|
Nenue@101
|
753
|
Nick@108
|
754 self.cache.items[itemID] = 0
|
Nenue@101
|
755 end
|
Nenue@101
|
756 end
|
Nick@108
|
757 return self.cache.items[itemID], self.cache.fishing[itemID]
|
Nenue@101
|
758 end
|
Nenue@101
|
759
|
Nenue@116
|
760 function Module:SetArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@103
|
761 print('|cFF00FF00SetArtifact()|r')
|
Nenue@103
|
762 if not self.profile then
|
Nenue@103
|
763 return
|
Nenue@103
|
764 end
|
Nenue@103
|
765 local artifacts = self.profile.artifacts
|
Nenue@103
|
766
|
Nenue@103
|
767 local multi = C_ArtifactUI.GetArtifactKnowledgeMultiplier()
|
Nick@108
|
768 if multi and (self.profile.knowledgeMultiplier ~= multi) then
|
Nick@108
|
769 table.wipe(self.cache.items)
|
Nick@108
|
770 table.wipe(self.cache.fishing)
|
Nick@108
|
771 end
|
Nick@108
|
772
|
Nenue@103
|
773 self.profile.knowledgeMultiplier = multi or self.profile.knowledgeMultiplier
|
Nenue@103
|
774 print('multiplier:', multi)
|
Nenue@103
|
775
|
Nenue@103
|
776 if itemID then
|
Nenue@103
|
777
|
Nenue@103
|
778 self.currentEquipped = itemID
|
Nenue@103
|
779
|
Nenue@103
|
780 artifacts[itemID] = artifacts[itemID] or {}
|
Nenue@103
|
781 table.wipe(artifacts[itemID])
|
Nenue@103
|
782 local artifact = artifacts[itemID]
|
Nenue@103
|
783
|
Nenue@103
|
784 artifact.name = name
|
Nenue@103
|
785 artifact.texture = texture
|
Nenue@103
|
786 artifact.currentXP = currentXP
|
Nenue@103
|
787 artifact.level = pointsSpent
|
Nenue@116
|
788 artifact.tier = C_ArtifactUI.GetArtifactTier() or ((pointsSpent >= 36) and 2 or 1)
|
Nenue@116
|
789
|
Nenue@116
|
790 print('tier', artifact.tier)
|
Nenue@116
|
791 local cost = C_ArtifactUI.GetCostForPointAtRank(pointsSpent, artifact.tier)
|
Nick@108
|
792 artifact.currentCost = cost
|
Nenue@103
|
793
|
Nenue@116
|
794
|
Nenue@103
|
795
|
Nenue@103
|
796 end
|
Nenue@103
|
797 end
|
Nenue@103
|
798
|
Nenue@116
|
799 function Module:ScanBag(id)
|
Nenue@97
|
800 print('|cFF00FFFFScanBag()|r', id, IsBagOpen(id), GetContainerNumSlots(id))
|
Nenue@97
|
801 local numSlots = GetContainerNumSlots(id)
|
Nenue@97
|
802 local requiresUpdate
|
Nenue@97
|
803 if numSlots == 0 then
|
Nenue@97
|
804 return nil
|
Nenue@97
|
805 end
|
Nenue@97
|
806
|
Nenue@97
|
807
|
Nenue@97
|
808 self.profile.bagslots[id] = self.profile.bagslots[id] or {}
|
Nenue@97
|
809 table.wipe(self.profile.bagslots[id])
|
Nenue@97
|
810 local bagData = self.profile.bagslots[id]
|
Nenue@97
|
811 bagData.totalAP = 0
|
Nenue@99
|
812 bagData.fishingAP = 0
|
Nenue@99
|
813 bagData.items = bagData.items or {}
|
Nenue@99
|
814 table.wipe(bagData.items)
|
Nick@111
|
815 local c = self.cache
|
Nenue@99
|
816
|
Nick@111
|
817 c.bagItems[id] = c.bagItems[id] or {}
|
Nick@111
|
818 c.bags[id] = c.bags[id] or {}
|
Nick@111
|
819 c.fishing[id] = c.fishing[id] or {}
|
Nick@108
|
820
|
Nenue@97
|
821 for slotID = 1, numSlots do
|
Nenue@97
|
822 local texture, count, locked, quality, readable, lootable, link = GetContainerItemInfo(id, slotID)
|
Nenue@101
|
823 if link then
|
Nenue@101
|
824 local itemID = GetContainerItemID(id, slotID)
|
Nenue@101
|
825 local name, _, quality, iLevel, reqLevel, class, subclass = GetItemInfo(link)
|
Nenue@97
|
826
|
Nick@111
|
827 if class == 'Consumable' or subclass == 'Cooking' then
|
Nenue@102
|
828 --print(GetItemInfo(link))
|
Nick@108
|
829 local itemAP, isFishingAP
|
Nick@111
|
830 if c.bags[id][slotID] and (c.bagItems[id][slotID] == itemID) then
|
Nick@111
|
831 --print('cached slot', id, slotID, name)
|
Nick@111
|
832 itemAP = c.bags[id][slotID]
|
Nick@111
|
833 isFishingAP = c.fishing[id] and c.fishing[id][slotID]
|
Nick@108
|
834 else
|
Nick@108
|
835 itemAP, isFishingAP = self:GetItemAP(itemID, link)
|
Nick@111
|
836 c.bagItems[id][slotID] = itemID
|
Nick@111
|
837 c.bags[id][slotID] = itemAP
|
Nick@111
|
838 c.fishing[id][slotID] = isFishingAP
|
Nick@108
|
839 end
|
Nick@108
|
840
|
Nick@108
|
841
|
Nenue@102
|
842 --print(itemAP, isFishingAP)
|
Nenue@102
|
843 if itemAP and (itemAP > 0) then
|
Nick@111
|
844 local itemButton = self:GetItemButton(itemID, texture, itemAP, isFishingAP)
|
Nenue@102
|
845
|
Nenue@101
|
846 if isFishingAP then
|
Nenue@101
|
847 bagData.fishingItems = (bagData.fishingItems or 0) + 1
|
Nenue@101
|
848 bagData.fishingAP = (bagData.fishingAP or 0) + itemAP
|
Nenue@101
|
849 else
|
Nick@108
|
850 itemAP = itemAP
|
Nenue@101
|
851 bagData.numItems = (bagData.numItems or 0) + 1
|
Nenue@101
|
852 bagData.totalAP = (bagData.totalAP or 0) + itemAP
|
Nenue@101
|
853 end
|
Nenue@101
|
854 bagData.items[itemID] = (bagData.items[itemID] or 0) + 1
|
Nenue@101
|
855 end
|
Nenue@101
|
856 elseif self.profile.artifacts[itemID] then
|
Nick@111
|
857 --print('artifact weapon', itemID, link, id, slotID)
|
Nenue@101
|
858 self.profile.artifacts[itemID].containerID = id
|
Nenue@101
|
859 self.profile.artifacts[itemID].slotID = slotID
|
Nick@111
|
860 else
|
Nick@111
|
861 --print('skipping', class, subclass, link)
|
Nenue@101
|
862 end
|
Nenue@99
|
863
|
Nenue@97
|
864 end
|
Nenue@97
|
865
|
Nenue@97
|
866 end
|
Nenue@97
|
867
|
Nenue@97
|
868 end
|
Nenue@97
|
869
|
Nenue@98
|
870 local BAG_SLOTS = {0, 1, 2, 3, 4 }
|
Nenue@98
|
871 local BANK_SLOTS = {-1, 5, 6,7, 8, 9, 10, 11, 12}
|
Nenue@99
|
872 local ItemCounts = {}
|
Nenue@116
|
873 function Module:ScanAllBags()
|
Nenue@99
|
874 if InCombatLockdown() then
|
Nenue@99
|
875 self.queuedScan = true
|
Nenue@99
|
876 return
|
Nenue@99
|
877 end
|
Nenue@101
|
878 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
879 print('need to get knowledge level')
|
Nenue@101
|
880 return
|
Nenue@101
|
881 end
|
Nenue@101
|
882
|
Nenue@99
|
883 self.queuedScan = nil
|
Nenue@98
|
884
|
Nenue@101
|
885 print('|cFFFF0088ScanAllBags()|r', self.profile.knowledgeMultiplier)
|
Nenue@97
|
886
|
Nenue@99
|
887 for _, button in ipairs(self.Tokens) do
|
Nenue@99
|
888 button.numItems = 0
|
Nenue@99
|
889 end
|
Nenue@99
|
890
|
Nenue@99
|
891
|
Nenue@98
|
892 for _, bagID in ipairs(BAG_SLOTS) do
|
Nenue@98
|
893 self:ScanBag(bagID)
|
Nenue@97
|
894 end
|
Nenue@97
|
895
|
Nenue@99
|
896 if self.bankAccess then
|
Nenue@98
|
897 for _, bagID in ipairs(BANK_SLOTS) do
|
Nenue@98
|
898 self:ScanBag(bagID)
|
Nenue@98
|
899 end
|
Nenue@98
|
900 end
|
Nenue@98
|
901
|
Nenue@98
|
902 self.bankAP = 0
|
Nenue@98
|
903 self.bagAP = 0
|
Nenue@99
|
904 self.fishingAP = 0
|
Nenue@99
|
905
|
Nenue@99
|
906 table.wipe(ItemCounts)
|
Nenue@98
|
907 for id, bagData in pairs(self.profile.bagslots) do
|
Nick@111
|
908 print(id, GetBagName(id), bagData.totalAP, bagData.fishingAP)
|
Nenue@98
|
909 id = tonumber(id)
|
Nenue@98
|
910 if bagData.totalAP then
|
Nenue@98
|
911 if (id == BANK_CONTAINER) or (id >= 5) then
|
Nenue@98
|
912 self.bankAP = self.bankAP + bagData.totalAP
|
Nenue@98
|
913 else
|
Nenue@98
|
914 self.bagAP = self.bagAP + bagData.totalAP
|
Nenue@97
|
915 end
|
Nenue@98
|
916 end
|
Nenue@99
|
917 if bagData.fishingAP then
|
Nenue@99
|
918 self.fishingAP = self.fishingAP + bagData.fishingAP
|
Nenue@99
|
919 end
|
Nenue@97
|
920
|
Nenue@97
|
921 end
|
Nenue@98
|
922 self.lastUpdate = GetTime()
|
Nenue@103
|
923 self.queuedScan = nil
|
Nenue@99
|
924 self:TryToShow()
|
Nenue@97
|
925 end
|
Nenue@97
|
926
|
Nenue@97
|
927 VeneerArtifactButtonMixin = {}
|
Nenue@116
|
928 local Artifact = VeneerArtifactButtonMixin
|
Nenue@98
|
929
|
Nenue@116
|
930 function Artifact:SetButton(itemID, artifact, index, equipped, fishing)
|
Nenue@99
|
931 print(itemID, index)
|
Nenue@98
|
932 print(artifact.name, artifact.texture, artifact.currentXP)
|
Nenue@98
|
933 self:SetID(itemID)
|
Nick@108
|
934 if not artifact.currentCost then
|
Nick@108
|
935 artifact.currentCost = artifact.cost
|
Nick@108
|
936 end
|
Nick@108
|
937
|
Nenue@98
|
938 for k,v in pairs(artifact) do
|
Nenue@98
|
939 --print('::',k,v)
|
Nenue@98
|
940 self[k] = v
|
Nenue@98
|
941 end
|
Nenue@98
|
942
|
Nick@111
|
943 self.isFishing = fishing
|
Nenue@98
|
944 -- this can change between artifact parses
|
Nenue@117
|
945 local unusedXP = (itemID ~= UNDERLIGHT_ANGLER_ID) and ((self:GetParent().bankAP or 0) + (self:GetParent().bagAP or 0)) or (self:GetParent().fishingAP or 0)
|
Nenue@117
|
946 print('unspent:', unusedXP)
|
Nenue@99
|
947
|
Nenue@117
|
948 -- current standing artifact XP (what appears in the artifact ui)
|
Nenue@117
|
949 -- actual artifact XP after any unlocked points are spent
|
Nenue@117
|
950 -- total total of invested and inventory XP
|
Nenue@117
|
951 -- totalCost total of costs between current and actual level
|
Nenue@117
|
952 local actualXP = artifact.currentXP
|
Nenue@116
|
953 local actualLevel = artifact.level
|
Nenue@116
|
954 local actualCost = C_ArtifactUI.GetCostForPointAtRank(actualLevel, artifact.tier)
|
Nenue@119
|
955 local totalXP = actualXP
|
Nenue@117
|
956 local totalCost = actualCost
|
Nenue@117
|
957 local totalLevel = actualLevel
|
Nenue@116
|
958
|
Nenue@117
|
959 print('tier:', artifact.tier)
|
Nenue@117
|
960 print('current:', self.level, self.currentXP, '/', self.currentCost)
|
Nenue@116
|
961 while actualXP >= actualCost do
|
Nenue@116
|
962 actualXP = actualXP - actualCost
|
Nenue@116
|
963 actualLevel = actualLevel + 1
|
Nenue@116
|
964 actualCost = C_ArtifactUI.GetCostForPointAtRank(actualLevel, artifact.tier)
|
Nenue@117
|
965
|
Nenue@117
|
966 print('* ', actualLevel, actualXP, actualCost, totalCost)
|
Nenue@98
|
967 end
|
Nenue@117
|
968 print('actual:', actualLevel, actualXP, '/', actualCost)
|
Nenue@117
|
969
|
Nenue@117
|
970
|
Nenue@120
|
971 local remaining = totalXP + unusedXP
|
Nenue@120
|
972 local nextCost = artifact.currentCost
|
Nenue@120
|
973 if remaining > nextCost then
|
Nenue@117
|
974 totalCost = nextCost
|
Nenue@120
|
975 while remaining >= nextCost do
|
Nenue@117
|
976 totalLevel = totalLevel + 1
|
Nenue@119
|
977 remaining = remaining - nextCost
|
Nenue@117
|
978 nextCost = C_ArtifactUI.GetCostForPointAtRank(totalLevel, artifact.tier)
|
Nenue@119
|
979 print('|cFFFFFF00+ ', totalLevel, remaining, '/', totalCost)
|
Nenue@117
|
980 end
|
Nenue@119
|
981 totalXP = remaining
|
Nenue@119
|
982 totalCost = nextCost
|
Nenue@117
|
983 end
|
Nenue@117
|
984 print('total:', totalLevel, totalXP, '/', totalCost)
|
Nenue@117
|
985
|
Nenue@117
|
986 self.currentLevel = self.level
|
Nenue@117
|
987
|
Nenue@117
|
988
|
Nenue@116
|
989 self.actualCost = actualCost
|
Nenue@116
|
990 self.actualLevel = actualLevel
|
Nenue@116
|
991 self.actualXP = actualXP
|
Nenue@117
|
992
|
Nenue@117
|
993 self.totalXP = totalXP
|
Nenue@117
|
994 self.totalCost = totalCost
|
Nenue@117
|
995 self.totalLevel = totalLevel
|
Nenue@117
|
996
|
Nenue@98
|
997
|
Nenue@98
|
998
|
Nenue@99
|
999 if index ~= 1 then
|
Nenue@99
|
1000 self:ClearAllPoints()
|
Nenue@99
|
1001 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPRIGHT', 4, 0)
|
Nenue@99
|
1002 else
|
Nenue@99
|
1003 self:ClearAllPoints()
|
Nenue@99
|
1004 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPLEFT', 4, -4)
|
Nenue@99
|
1005 end
|
Nenue@98
|
1006
|
Nenue@99
|
1007 self.isEquipped = equipped
|
Nenue@98
|
1008 self:Update()
|
Nenue@98
|
1009 self:Show()
|
Nenue@98
|
1010 return self
|
Nenue@98
|
1011 end
|
Nenue@98
|
1012
|
Nenue@116
|
1013 function Artifact:Update()
|
Nenue@116
|
1014 local r1, g1, b1 = 1, 1, 1
|
Nenue@116
|
1015 local r2, g2, b2 = 1, 1, 0
|
Nenue@99
|
1016 local levelText = self.level
|
Nenue@116
|
1017 local xpText = ShortNumberString(self.currentXP)
|
Nenue@116
|
1018 local costText = ShortNumberString(self.currentCost)
|
Nenue@116
|
1019 local remainingText = ShortNumberString(self.currentCost - self.currentXP)
|
Nenue@116
|
1020 -- current: amount shown in blizz ui
|
Nenue@116
|
1021 -- actual: amount contributing the next level, will be same until current point cap is reached
|
Nenue@116
|
1022 -- potential: total of ap on hand
|
Nenue@116
|
1023 print(self.currentXP, self.actualXP, self.potentialXP)
|
Nenue@97
|
1024 if self.actualLevel ~= self.level then
|
Nenue@116
|
1025 levelText = self.actualLevel
|
Nenue@116
|
1026 r1, g1, b1 = 0, 1, 0
|
Nenue@117
|
1027 --r2, g2, b2 = 0, 1, 0
|
Nenue@116
|
1028 xpText = ShortNumberString(self.actualXP)
|
Nenue@116
|
1029 costText = ShortNumberString(self.actualCost)
|
Nenue@116
|
1030 remainingText = ShortNumberString(self.actualCost-self.actualXP)
|
Nenue@116
|
1031 --[[elseif self.potentialLevel ~= self.level then
|
Nenue@116
|
1032 r1, g1, b1 = 0, 1, 1
|
Nenue@116
|
1033 r2, g2, b2 = 0, 1, 1
|
Nenue@116
|
1034 costText = ShortNumberString(self.potentialCost)
|
Nenue@116
|
1035 remainingText = ShortNumberString(self.potentialCost-self.potentialXP)
|
Nenue@116
|
1036 --]]
|
Nenue@117
|
1037 elseif self.totalLevel ~= self.actualLevel then
|
Nenue@117
|
1038 r1, g1, b1 = 0, 1, 1
|
Nenue@97
|
1039 end
|
Nenue@97
|
1040
|
Nenue@99
|
1041 self.Level:SetText(levelText)
|
Nenue@116
|
1042 self.CurrentXP:SetText( xpText )
|
Nenue@116
|
1043 self.RemainingCost:SetText(remainingText)
|
Nenue@116
|
1044 self.Level:SetTextColor(r1, g1, b1)
|
Nenue@116
|
1045 self.CurrentXP:SetTextColor(r1, g1, b1)
|
Nenue@99
|
1046
|
Nenue@97
|
1047 if self.isEquipped then
|
Nenue@116
|
1048 self:SetSize(64,64)
|
Nenue@97
|
1049 self:SetNormalTexture([[Interface\Buttons\ButtonHilight-Square]])
|
Nenue@97
|
1050 self:GetNormalTexture():SetBlendMode('ADD')
|
Nenue@97
|
1051 self:GetNormalTexture():SetVertexColor(0,1,0)
|
Nenue@97
|
1052 else
|
Nenue@116
|
1053 self:SetSize(48,48)
|
Nenue@97
|
1054 self:SetNormalTexture(nil, 'ADD')
|
Nenue@97
|
1055 end
|
Nenue@97
|
1056
|
Nick@108
|
1057 local currentProgress = (self.currentXP < self.currentCost) and (self.currentXP / self.currentCost) or 1
|
Nenue@119
|
1058 print('|cFFFF4400', currentProgress)
|
Nenue@119
|
1059 if self.level <= 92 then
|
Nenue@98
|
1060 self.CurrentProgress.animateFrom = self.CurrentProgress:GetHeight() or 1
|
Nenue@98
|
1061 self.CurrentProgress.animateTo = currentProgress * self:GetHeight()
|
Nenue@98
|
1062 self.CurrentProgress:Show()
|
Nenue@101
|
1063 self.ProgressLine:Show()
|
Nenue@98
|
1064 else
|
Nenue@98
|
1065 self.CurrentProgress:Hide()
|
Nenue@101
|
1066 self.ProgressLine:Hide()
|
Nenue@98
|
1067 end
|
Nenue@99
|
1068
|
Nenue@119
|
1069 if self.totalXP ~= self.currentXP then
|
Nenue@119
|
1070 local projectedProgress = (self.totalXP / self.totalCost)
|
Nenue@119
|
1071 print('|cFF00FFFF', projectedProgress)
|
Nenue@98
|
1072 if (projectedProgress > currentProgress) then
|
Nenue@98
|
1073 self.AdjustedProgress:SetPoint('BOTTOM', self.CurrentProgress, 'TOP')
|
Nenue@98
|
1074 projectedProgress = projectedProgress - currentProgress
|
Nenue@98
|
1075 else
|
Nenue@116
|
1076 self.CurrentProgress:Hide()
|
Nenue@116
|
1077 self.ProgressLine:Hide()
|
Nenue@98
|
1078 self.AdjustedProgress:SetPoint('BOTTOM', self, 'BOTTOM')
|
Nenue@98
|
1079 end
|
Nenue@116
|
1080 print('show actual', currentProgress, projectedProgress)
|
Nenue@98
|
1081 self.AdjustedProgress.animateFrom = self.AdjustedProgress:GetHeight() or 1
|
Nenue@98
|
1082 self.AdjustedProgress.animateTo = projectedProgress * self:GetHeight()
|
Nenue@101
|
1083 self.AdjustedLine:Show()
|
Nenue@98
|
1084 self.AdjustedProgress:Show()
|
Nenue@98
|
1085 else
|
Nenue@119
|
1086 self.CurrentProgress:SetPoint('BOTTOM', self, 'BOTTOM')
|
Nenue@98
|
1087 self.AdjustedProgress:Hide()
|
Nenue@101
|
1088 self.AdjustedLine:Hide()
|
Nenue@98
|
1089 end
|
Nenue@119
|
1090 print(self.CurrentProgress:GetPoint(3))
|
Nenue@119
|
1091 print(self.CurrentProgress:GetSize())
|
Nenue@116
|
1092
|
Nenue@117
|
1093 if self.actualLevel ~= self.currentLevel then
|
Nenue@117
|
1094 self:SetNormalTexture([[Interface\Buttons\UI-Quickslot-Depress]], 'ADD')
|
Nenue@117
|
1095 self:GetNormalTexture():SetBlendMode('BLEND')
|
Nenue@117
|
1096 self:GetNormalTexture():SetVertexColor(1,1,1)
|
Nenue@117
|
1097 else
|
Nenue@117
|
1098 self:SetNormalTexture(nil, 'ADD')
|
Nenue@117
|
1099 end
|
Nenue@97
|
1100 self.Icon:SetTexture(self.texture)
|
Nenue@97
|
1101 end
|
Nenue@97
|
1102
|
Nenue@119
|
1103 local XP_SCALING_DURATION = .5
|
Nenue@116
|
1104 function Artifact:AnimateProgress(region)
|
Nenue@98
|
1105 local cTime = GetTime()
|
Nenue@98
|
1106 if not region.animateStart then
|
Nenue@98
|
1107 region.animateStart = cTime
|
Nenue@98
|
1108 end
|
Nenue@98
|
1109 local progressTo, progressFrom = region.animateTo, region.animateFrom
|
Nenue@98
|
1110 local elapsed = cTime - region.animateStart
|
Nenue@119
|
1111 if elapsed >= XP_SCALING_DURATION then
|
Nenue@98
|
1112 region:SetHeight(progressTo)
|
Nenue@98
|
1113 region.animateTo = nil
|
Nenue@98
|
1114 region.animateStart = nil
|
Nenue@98
|
1115 region.animateFrom = nil
|
Nenue@98
|
1116 else
|
Nenue@119
|
1117 local progress = elapsed / XP_SCALING_DURATION
|
Nenue@98
|
1118 local height = (progressFrom + (progressTo - progressFrom) * progress)
|
Nenue@98
|
1119 --print(self:GetName(), progressTo, progressFrom, (progressTo - progressFrom), ceil(progress*10)/10, ceil(height))
|
Nenue@98
|
1120 region:SetHeight(height)
|
Nenue@98
|
1121 end
|
Nenue@98
|
1122 end
|
Nenue@98
|
1123
|
Nenue@116
|
1124 function Artifact:OnUpdate(sinceLast)
|
Nenue@98
|
1125 if self.CurrentProgress.animateTo then
|
Nenue@98
|
1126 self:AnimateProgress(self.CurrentProgress)
|
Nenue@98
|
1127 end
|
Nenue@98
|
1128
|
Nenue@98
|
1129 if self.AdjustedProgress.animateTo then
|
Nenue@98
|
1130 self:AnimateProgress(self.AdjustedProgress)
|
Nenue@98
|
1131 end
|
Nenue@98
|
1132 end
|
Nenue@98
|
1133
|
Nenue@116
|
1134 function Artifact:OnEnter()
|
Nenue@97
|
1135 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
|
Nenue@97
|
1136 GameTooltip:SetText(self.name)
|
Nenue@119
|
1137 GameTooltip:AddLine(ShortNumberString(self.currentXP) .. ' / '..ShortNumberString(self.currentCost), 1, 1, 1)
|
Nenue@99
|
1138 if self.actualLevel ~= self.level then
|
Nenue@119
|
1139 GameTooltip:AddLine(ShortNumberString(self.actualLevel - self.level) .. ' points unlocked', 1, 1, 0)
|
Nick@108
|
1140 end
|
Nick@108
|
1141 if self.currentXP < self.currentCost then
|
Nenue@117
|
1142 GameTooltip:AddLine(ShortNumberString(self.currentCost - self.currentXP) .. ' for level ' .. (self.currentLevel+1), 1, 1, 0)
|
Nenue@117
|
1143 else
|
Nenue@117
|
1144 GameTooltip:AddLine(ShortNumberString(self.actualCost - self.actualXP) .. ' for level ' .. (self.actualLevel+1), 0, 1, 0)
|
Nenue@117
|
1145 end
|
Nenue@117
|
1146 if self.totalLevel ~= self.actualLevel then
|
Nenue@117
|
1147 GameTooltip:AddLine('Level ' .. self.totalLevel .. ' with unspent tokens', 0, 1, 1)
|
Nenue@99
|
1148 end
|
Nenue@99
|
1149
|
Nenue@97
|
1150 GameTooltip:Show()
|
Nenue@97
|
1151 end
|
Nenue@116
|
1152 function Artifact:OnLeave()
|
Nenue@97
|
1153 if GameTooltip:IsOwned(self) then
|
Nenue@97
|
1154 GameTooltip:Hide()
|
Nenue@97
|
1155 end
|
Nenue@97
|
1156 end
|
Nenue@116
|
1157 function Artifact:OnHide()
|
Nick@108
|
1158
|
Nick@108
|
1159 if GameTooltip:IsOwned(self) then
|
Nick@108
|
1160 GameTooltip:Hide()
|
Nick@108
|
1161 end
|
Nick@108
|
1162 end
|
Nenue@97
|
1163
|
Nenue@116
|
1164 function Artifact:OnClick(button, down)
|
Nenue@97
|
1165 if self.isEquipped then
|
Nenue@97
|
1166 SocketInventoryItem(16)
|
Nenue@97
|
1167 else
|
Nick@108
|
1168 if IsShiftKeyDown() then
|
Nenue@119
|
1169 SocketContainerItem(self.containerID, self.slotID)
|
Nick@108
|
1170 else
|
Nick@108
|
1171
|
Nick@108
|
1172 end
|
Nenue@97
|
1173 end
|
Nenue@97
|
1174 end |