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1 -- Veneer
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2 -- ArtifactPower.lua
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3 -- Created: 1/15/2017 11:44 PM
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4 -- %file-revision%
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5 --
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6
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7 local print = DEVIAN_WORKSPACE and function(...) print('VnAP', ...) end or nop
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8 VeneerArtifactPowerMixin = {
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9 numItems = 0,
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10 Tokens = {},
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11 cache = {},
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12 fishingCache = {},
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13 scanQueue = {},
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14 ItemButtons = {},
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15 anchorPoint = 'TOP',
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16 anchorFrom = 'TOP',
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17 }
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18 local defaultSettings = {
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19 firstUse = true,
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20 autoHide = true,
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21 }
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22 local ap = VeneerArtifactPowerMixin
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23 local BAGS_TO_SCAN = {BACKPACK_CONTAINER }
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24 local TOOLTIP_NAME = 'VeneerAPScanner'
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25 local POINT_COSTS = {
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26 100, 300, 325, 350, 375,
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27 400, 425, 450, 525, 625,
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28 750, 875, 1000, 6840, 8830,
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29 11280, 14400, 18620, 24000, 30600,
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30 39520, 50880, 64800, 82500, 105280,
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31 138650, 182780, 240870, 325520, 417560,
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32 546000, 718200, 946660, 1245840, 1635200,
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33 191500, 2010000, 2110000, 2215000, 2325000,
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34 2440000, 2560000, 2690000, 2825000, 2965000,
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35 3115000, 3270000, 3435000, 3605000, 3785000,
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36 3975000, 4175000, 4385000, 4605000
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37 }
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38
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39 local FRAME_LIST = {'ContainerFrame1', 'BankFrame'}
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40 local BAG_FRAMES = {'ContainerFrame1'}
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41 local BANK_FRAMES = {'BankFrame'}
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42
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43 function ap:OnLoad()
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44 self:RegisterEvent('BAG_UPDATE') -- use to obtain bag IDs to scan
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45 self:RegisterEvent('BAG_UPDATE_DELAYED') -- use to trigger actual scan activity
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46 self:RegisterEvent('BANKFRAME_OPENED') -- determine when bank info is available
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47 self:RegisterEvent('BANKFRAME_CLOSED') -- " " "
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48 self:RegisterEvent('ARTIFACT_UPDATE') -- when artifact data has changed
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49 self:RegisterEvent('ARTIFACT_XP_UPDATE') -- when artifact xp has changed (but not necessarily data)
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50 self:RegisterEvent('PLAYER_REGEN_ENABLED')
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51 self:RegisterEvent('PLAYER_REGEN_DISABLED')
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52 self:RegisterEvent('PLAYER_ENTERING_WORLD')
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53 Veneer:AddHandler(self, self.anchorPoint, true)
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54 SLASH_VENEER_AP1 = "/vap"
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55 SLASH_VENEER_AP2 = "/veneerap"
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56 SlashCmdList.VENEER_AP = function(arg)
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57 if arg == 'fishing' then
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58 if VeneerData.ArtifactPower.EnableFishing then
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59 VeneerData.ArtifactPower.EnableFishing = nil
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60 else
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61 VeneerData.ArtifactPower.EnableFishing = true
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62 end
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63 self:Print('Show Underlight Angler:', (VeneerData.ArtifactPower.EnableFishing and 'ON' or 'OFF'))
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64 self:Update()
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65
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66 else
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67 self:Show()
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68 end
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69 end
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70
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71 self.tooltip = CreateFrame('GameTooltip', TOOLTIP_NAME, self, 'GameTooltipTemplate')
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72 tinsert(UISpecialFrames, self:GetName())
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73
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74
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75 end
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76
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77
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78 local IsBagnonOpen = function()
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79 return ((BagnonFramebank and BagnonFramebank:IsShown()) or (BagnonFrameinventory and BagnonFrameinventory:IsShown()))
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80 end
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81 local addonCompatibility = {
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82 ['Bagnon'] = {
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83 BagFrames = {'BagnonFrameinventory'},
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84 BankFrames = {'BagnonFramebank'},
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85 FrameMethods = {
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86 ['HideFrame'] = IsBagnonOpen,
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87 ['ShowFrame'] = IsBagnonOpen
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88 },
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89 PostHooks = {'ToggleAllBags', 'ToggleBackpack' },
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90 MethodClass = 'Bagnon',
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91 MethodHooks = {'BANK_OPENED', 'BANKFRAME_CLOSED'},
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92
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93 }
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94 }
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95
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96 local function AddFrameHooks(frame, args)
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97 for funcName, func in pairs(args.FrameMethods) do
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98 print('binding', frame:GetName(), funcName, 'to', tostring(func))
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99 hooksecurefunc(frame, funcName, func)
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100 end
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101 end
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102 local PENDING_HOOKS = {}
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103
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104 local function RegisterInventoryFrame(name, listType, args)
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105 print('register', name, 'as inventory frame type =', (listType == BAG_FRAMES) and 'bags' or 'bank')
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106 tinsert(FRAME_LIST, name)
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107 tinsert(listType, name)
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108 if _G[name] then
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109 AddFrameHooks(_G[name], args)
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110 else
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111 PENDING_HOOKS[name] = args
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112 end
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113 end
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114
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115
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116 function ap:Setup()
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117 print(self:GetName()..':Setup()')
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118 local guid = UnitGUID('player')
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119 VeneerData.ArtifactPower = VeneerData.ArtifactPower or defaultSettings
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120 self.db = VeneerData.ArtifactPower
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121 self.db[guid] = self.db[guid] or {}
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122 self.db.cache = self.db.cache or {}
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123 self.db.fishingCache = self.db.fishingCache or {}
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124
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125 for i, data in pairs(self.cache) do
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126 -- bring in anything found before player data is active
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127 self.db.cache[i] = data
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128 end
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129 for i, data in pairs(self.fishingCache) do
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130 self.db.fishingCache[i] = data
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131 end
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132
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133
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134 self.cache = self.db.cache
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135 self.profile = self.db[guid]
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136 self.profile.bagslots = self.profile.bagslots or {}
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137 self.profile.artifacts = self.profile.artifacts or {}
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138 self.updateSummary = true
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139
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140 VeneerArtifactPowerTimer:SetScript('OnUpdate', function()
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141 self:OnUpdate()
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142 end)
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143
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144 local DoTryToShow = function()
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145 self:TryToShow()
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146 end
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147 hooksecurefunc("OpenBackpack", DoTryToShow)
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148 hooksecurefunc("CloseBackpack", DoTryToShow)
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149
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150 -- Bagnon compatibility
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151 -- todo: ArkInventory, Elv, etc
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152 for addon, args in pairs(addonCompatibility) do
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153 if IsAddOnLoaded(addon) then
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154
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155 for _, name in ipairs(args.BagFrames) do
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156 RegisterInventoryFrame(name, BAG_FRAMES, args)
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157 end
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158 for _, name in ipairs(args.BankFrames) do
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159 RegisterInventoryFrame(name, BANK_FRAMES, args)
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160 end
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161
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162 -- should only specify non-secure functions in this table
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163 for _, name in ipairs(args.PostHooks) do
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164 local oFunc = _G[name]
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165 _G[name] = function(...)
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166 print('|cFFFF0088' .. name .. '|r', ...)
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167 oFunc(...)
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168 self:TryToShow()
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169 end
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170 end
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171 local frame = _G[args.MethodClass]
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172 if frame then
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173 for _, name in ipairs(args.MethodHooks) do
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174 hooksecurefunc(frame, name, DoTryToShow)
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175 end
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176 end
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177 end
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178 end
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179
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180 if self.db.firstUse then
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181 self.db.firstUse = nil
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182
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183 end
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184 end
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185
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186 local UNDERLIGHT_ANGLER_ID = 133755
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187 function ap:SetArtifact(itemID, name, texture, currentXP, pointsSpent)
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188 print('|cFF00FF00SetArtifact()|r')
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189 if not self.profile then
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190 return
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191 end
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192 local artifacts = self.profile.artifacts
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193
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194 local multi = C_ArtifactUI.GetArtifactKnowledgeMultiplier()
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195 self.profile.knowledgeMultiplier = multi or self.profile.knowledgeMultiplier
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196 print('multiplier:', multi)
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197
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198 if itemID then
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199
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200 self.currentEquipped = itemID
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201
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202 artifacts[itemID] = artifacts[itemID] or {}
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203 table.wipe(artifacts[itemID])
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204 local artifact = artifacts[itemID]
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205
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206 artifact.name = name
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207 artifact.texture = texture
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208 artifact.currentXP = currentXP
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209 artifact.level = pointsSpent
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210 local cost = C_ArtifactUI.GetCostForPointAtRank(pointsSpent)
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211 artifact.cost = cost
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212
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213 local pointsAvailable = pointsSpent
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214 local actualCost = cost
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215 local actualXP = currentXP
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216 while actualXP >= actualCost do
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217 pointsAvailable = pointsAvailable + 1
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218 actualXP = actualXP - actualCost
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219 print(pointsAvailable, '-', actualCost, '=', actualXP)
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220 actualCost = C_ArtifactUI.GetCostForPointAtRank(pointsAvailable)
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221 end
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222 print('updating', itemID, name, currentXP, pointsSpent, pointsAvailable, actualXP)
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223 artifact.actualXP = actualXP
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224 artifact.actualLevel = pointsAvailable
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225 artifact.actualCost = actualCost
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226
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227 end
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228 end
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229 function ap:QueueBag(containerID)
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230 containerID = tonumber(containerID)
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231 if not containerID then
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232 return
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233 end
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234
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235 if not tContains(BAGS_TO_SCAN, containerID) then
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236 print(' queueing', containerID, type(containerID), #BAGS_TO_SCAN , 'in line')
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237 BAGS_TO_SCAN[#BAGS_TO_SCAN + 1] = containerID
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238 end
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239 end
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240
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241 function ap:Reanchor()
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242 if Veneer then
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243 Veneer:DynamicReanchor()
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244 end
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245 end
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246
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247 function ap:OnShow()
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248 print('|cFFFFFF00OnShow()|r')
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249
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250 for name, args in pairs(PENDING_HOOKS) do
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251 if _G[name] then
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252 AddFrameHooks(_G[name], args)
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253 PENDING_HOOKS[name] = nil
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254 end
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255 end
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256
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257
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258 self.enabled = true
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259 self:ScanAllBags()
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260 self:Reanchor()
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261 end
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262 function ap:OnHide()
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263 print('|cFF88FF00OnHide()|r')
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264 self:Reanchor()
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265 end
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266 function ap:OnEnter()
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267
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268 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
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269
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270
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271 GameTooltip:AddLine(self.bagAP)
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272 GameTooltip:AddLine(self.bankAP)
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273
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274 end
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275
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276 function ap:TryToShow()
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277
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278 print('|cFFFFFF00TryToShow()')
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279
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280 if not InCombatLockdown() then
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281 for _, name in ipairs(FRAME_LIST) do
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282 --print(name, (_G[name] and _G[name]:IsShown()))
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283 if _G[name] and _G[name]:IsShown() then
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284 if self:IsShown() then
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285 self:Update()
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286 else
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287 self:Show()
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288 end
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289 return
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290 end
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291 end
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292 end
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293
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294
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295 self:Hide()
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296 end
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297
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298
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299 function ap:OnEvent(event, ...)
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300 print('|cFF00FF88OnEvent()', event, ...)
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301 if event == 'PLAYER_ENTERING_WORLD' then
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302 self:TryToShow()
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303 elseif event == 'BAG_UPDATE' then
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304 local containerID = ...
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305 self:QueueBag(containerID)
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306 elseif event == 'PLAYER_BANKSLOTS_CHANGED' then
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307 self:ScanAllBags()
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308 elseif event == 'BAG_UPDATE_DELAYED' then
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309 if not self.firstHit then
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310 self.firstHit = true
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311 else
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312 self:ScanAllBags()
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313 end
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314 elseif event == 'BANKFRAME_OPENED' then
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315 self.bankAccess = true
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316 self:ScanAllBags()
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317 elseif event == 'BANKFRAME_CLOSED' then
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318 self.bankAccess = nil
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319 elseif event == 'ARTIFACT_UPDATE' then
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320 local newItem = ...
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321 if newItem then
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322 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetArtifactInfo()
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323 self:SetArtifact(itemID, name, texture, currentXP, pointsSpent)
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324 self:ScanAllBags(self.bankAccess)
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325 end
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326 elseif event == 'ARTIFACT_XP_UPDATE' then
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327 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetEquippedArtifactInfo()
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328 self:SetArtifact(itemID, name, texture, currentXP, pointsSpent)
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329 self:ScanAllBags(self.bankAccess)
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330 elseif event == 'PLAYER_REGEN_ENABLED' then
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331 if self.enabled then
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332 if self.queuedScan then
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333 self:ScanAllBags(self.backAccess)
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334 else
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335 self:TryToShow()
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336 end
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337 end
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338
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339 elseif event == 'PLAYER_REGEN_DISABLED' then
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340 self:Hide()
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341 end
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342 end
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343
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344 function ap:OnUpdate()
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345 if #self.scanQueue >= 1 then
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346 local scanInfo = tremove(self.scanQueue, 1)
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347
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348 end
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349 end
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350
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351 function ap:OnMouseDown()
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352 self.enabled = nil
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353 self:Hide()
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354 end
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355
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356 function ap:Update()
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357 if not self:IsShown() then
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358 print('|cFFFF4400Update()|r')
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359 return
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360 end
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361 print('|cFF00FFFFUpdate()|r')
|
Nenue@97
|
362
|
Nenue@97
|
363 local bankText, bagText
|
Nenue@101
|
364 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
365 bankText = '|cFF00FF00Shift-Right-Click an artifact weapon to start building data.'
|
Nenue@101
|
366 elseif not (self.bankAP and self.bagAP) then
|
Nenue@97
|
367 bankText = '|cFFFF0000Open bank frame to count all AP|r '
|
Nenue@97
|
368 else
|
Nenue@98
|
369 if (self.bagAP + self.bankAP) == 0 then
|
Nenue@99
|
370 bankText = '|cFFFF4400No Artifact Power tokens on hand|r'
|
Nenue@98
|
371 else
|
Nenue@98
|
372 if self.bagAP and (self.bagAP > 0) then
|
Nenue@98
|
373 bankText = '|cFFFFFFFF' .. tostring(self.bagAP) .. '|r'
|
Nenue@98
|
374 end
|
Nenue@98
|
375 if self.bankAP and (self.bankAP > 0) then
|
Nenue@98
|
376 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFFFFFF00'..tostring(self.bankAP)..'|r'
|
Nenue@98
|
377 end
|
Nenue@98
|
378 end
|
Nenue@97
|
379 end
|
Nenue@99
|
380 if self.fishingAP and self.fishingAP >= 1 then
|
Nenue@99
|
381 bankText = (bankText and (bankText .. ' ') or '') .. '|cFF0088FF' .. tostring(self.fishingAP) .. ' fishing AP|r'
|
Nenue@99
|
382 end
|
Nenue@99
|
383
|
Nenue@97
|
384 self.SummaryHeader:SetText(bankText)
|
Nenue@97
|
385
|
Nenue@101
|
386 local numButtons = 0
|
Nenue@101
|
387 local contentsHeight = 64
|
Nenue@101
|
388 if self.profile.knowledgeMultiplier then
|
Nenue@101
|
389 numButtons = self:UpdateArtifactButtons()
|
Nenue@101
|
390 contentsHeight = contentsHeight + self:UpdateItemButtons()
|
Nenue@101
|
391 end
|
Nenue@101
|
392
|
Nenue@101
|
393
|
Nenue@101
|
394
|
Nenue@101
|
395 self:SetWidth(64*numButtons + 4 * (numButtons+1))
|
Nenue@101
|
396 self:SetHeight(16 + self.SummaryHeader:GetHeight() + contentsHeight)
|
Nenue@101
|
397 self:Reanchor()
|
Nenue@101
|
398 end
|
Nenue@101
|
399
|
Nenue@101
|
400 function ap:UpdateArtifactButtons()
|
Nenue@101
|
401
|
Nenue@97
|
402 -- Artifact icons, in no particular order
|
Nenue@99
|
403 self.equippedID = C_ArtifactUI.GetEquippedArtifactInfo()
|
Nenue@97
|
404 local numButtons = 0
|
Nenue@99
|
405 local lastFrame = self
|
Nenue@99
|
406 local fishingID, fishingData
|
Nenue@98
|
407 local index, button
|
Nenue@97
|
408 for itemID, artifact in pairs(self.profile.artifacts) do
|
Nenue@99
|
409 if (itemID == UNDERLIGHT_ANGLER_ID) then
|
Nenue@98
|
410 if VeneerData.ArtifactPower.EnableFishing then
|
Nenue@98
|
411 fishingID = itemID
|
Nenue@98
|
412 fishingData = artifact
|
Nenue@98
|
413 end
|
Nenue@97
|
414
|
Nenue@98
|
415 else
|
Nenue@98
|
416 numButtons = numButtons + 1
|
Nenue@98
|
417 button = self.Artifact[numButtons]
|
Nenue@99
|
418 button.relativeFrame = lastFrame
|
Nenue@99
|
419 lastFrame = button:SetButton(itemID, artifact, numButtons, (self.equippedID == itemID))
|
Nenue@97
|
420 end
|
Nenue@97
|
421
|
Nenue@98
|
422 end
|
Nenue@97
|
423
|
Nenue@98
|
424 if fishingData then
|
Nenue@98
|
425 numButtons = numButtons + 1
|
Nenue@99
|
426 local button = self.Artifact[numButtons]
|
Nenue@99
|
427 button.relativeFrame = lastFrame
|
Nenue@99
|
428 button:SetButton(fishingID, fishingData, numButtons, self.equippedID == fishingID)
|
Nenue@98
|
429 end
|
Nenue@97
|
430
|
Nenue@99
|
431 for i = numButtons+ 1, #self.Artifact do
|
Nenue@97
|
432 print('hide', i)
|
Nenue@97
|
433 self.Artifact[i]:Hide()
|
Nenue@97
|
434 end
|
Nenue@97
|
435
|
Nenue@101
|
436 return numButtons
|
Nenue@97
|
437 end
|
Nenue@97
|
438
|
Nenue@99
|
439
|
Nenue@99
|
440 function ap:UpdateItemButtons()
|
Nenue@99
|
441 print('|cFF00FFFFUpdateItemButtons()|r')
|
Nenue@99
|
442 local lastFrame, upFrame
|
Nenue@99
|
443 local numButtons = 0
|
Nenue@101
|
444 local buttonsHeight = 0
|
Nenue@101
|
445 local buttonWidth = 0
|
Nenue@99
|
446 for index, button in ipairs(self.Tokens) do
|
Nenue@99
|
447 if button.numItems >= 1 then
|
Nenue@99
|
448 if button.itemName then
|
Nenue@99
|
449 self:SetItemAction(button)
|
Nenue@99
|
450 end
|
Nenue@99
|
451
|
Nenue@99
|
452 button:ClearAllPoints()
|
Nenue@99
|
453 numButtons = numButtons + 1
|
Nenue@99
|
454 print(index, button:GetID(), button.Icon:GetTexture())
|
Nenue@99
|
455 if numButtons == 1 then
|
Nenue@101
|
456 button:SetPoint('TOPLEFT', self, 'TOPLEFT', 4, -76)
|
Nenue@99
|
457 upFrame = button
|
Nenue@101
|
458 buttonsHeight = 52
|
Nenue@99
|
459 elseif mod(numButtons,8) == 1 then
|
Nenue@99
|
460 button:SetPoint('TOPLEFT', upFrame, 'BOTTOMLEFT', 0, -2)
|
Nenue@99
|
461 upFrame = button
|
Nenue@101
|
462 buttonsHeight = buttonsHeight + 52
|
Nenue@99
|
463 else
|
Nenue@99
|
464 button:SetPoint('TOPLEFT', lastFrame, 'TOPRIGHT', 2, 0)
|
Nenue@99
|
465 end
|
Nenue@99
|
466 button.Count:SetText(button.numItems)
|
Nenue@99
|
467 lastFrame = button
|
Nenue@99
|
468 button:Show()
|
Nenue@99
|
469 else
|
Nenue@99
|
470 button:Hide()
|
Nenue@99
|
471 end
|
Nenue@99
|
472 end
|
Nenue@99
|
473
|
Nenue@101
|
474
|
Nenue@101
|
475
|
Nenue@101
|
476 return buttonsHeight
|
Nenue@99
|
477 end
|
Nenue@99
|
478
|
Nenue@99
|
479 function ap:SetItemAction(button, name)
|
Nenue@99
|
480 name = name or self.itemName
|
Nenue@99
|
481 if InCombatLockdown() then
|
Nenue@99
|
482 self.itemName = name
|
Nenue@99
|
483 return
|
Nenue@99
|
484 else
|
Nenue@99
|
485 button:SetAttribute('*type*','item')
|
Nenue@99
|
486 button:SetAttribute('*item*', name)
|
Nenue@99
|
487 end
|
Nenue@99
|
488 end
|
Nenue@99
|
489
|
Nenue@99
|
490 function ap:GetItemButton(itemID, texture, itemAP)
|
Nenue@99
|
491 print('|cFF00FFFFGetItemButton()|r', itemID, texture, itemAP)
|
Nenue@99
|
492 local button = self.ItemButtons[itemID]
|
Nenue@101
|
493
|
Nenue@99
|
494 if not button then
|
Nenue@99
|
495 button = CreateFrame('Button', 'VeneerAPToken'..itemID, self, 'VeneerItemButton')
|
Nenue@101
|
496 button.baseAP = itemAP
|
Nenue@101
|
497
|
Nenue@99
|
498 button:SetPushedTexture([[Interface\Buttons\UI-Quickslot-Depress]])
|
Nenue@99
|
499 button:SetHighlightTexture([[Interface\Buttons\ButtonHilight-Square]],"ADD")
|
Nenue@99
|
500 button:SetID(itemID)
|
Nenue@99
|
501 button.numItems = 0
|
Nenue@99
|
502 button.Icon:SetTexture(texture)
|
Nenue@99
|
503 button:RegisterForClicks("AnyUp")
|
Nenue@99
|
504 self:SetItemAction(button, GetItemInfo(itemID))
|
Nenue@99
|
505
|
Nenue@99
|
506 print(' created')
|
Nenue@99
|
507 self.ItemButtons[itemID] = button
|
Nenue@99
|
508 self.numItems = self.numItems + 1
|
Nenue@99
|
509 end
|
Nenue@99
|
510
|
Nenue@101
|
511 local itemAPtext = itemAP * self.profile.knowledgeMultiplier
|
Nenue@101
|
512 if itemAPtext >= 100000 then
|
Nenue@101
|
513 itemAPtext = floor(itemAPtext/1000) .. 'k'
|
Nenue@101
|
514 elseif itemAPtext >= 1000 then
|
Nenue@101
|
515 itemAPtext = (floor(itemAPtext/100)/10 ) .. 'k'
|
Nenue@101
|
516 end
|
Nenue@101
|
517 button.Label:SetText(itemAPtext)
|
Nenue@101
|
518
|
Nenue@99
|
519 button.numItems = button.numItems + 1
|
Nenue@99
|
520 return button
|
Nenue@99
|
521 end
|
Nenue@99
|
522
|
Nenue@101
|
523 function ap:GetItemAP(itemID, itemLink, bagData)
|
Nenue@101
|
524 if not self.cache[itemID] then
|
Nenue@101
|
525
|
Nenue@101
|
526 print('doing tooltip scan')
|
Nenue@101
|
527 self.tooltip:SetOwner(self, 'ANCHOR_NONE')
|
Nenue@101
|
528 self.tooltip:SetHyperlink(itemLink)
|
Nenue@101
|
529 self.tooltip:Show()
|
Nenue@101
|
530 local numLines = self.tooltip:NumLines()
|
Nenue@101
|
531 if numLines >= 3 then
|
Nenue@101
|
532 local subText = _G[TOOLTIP_NAME .. 'TextLeft2']:GetText()
|
Nenue@101
|
533 if subText and subText:match(ARTIFACT_POWER) then
|
Nenue@101
|
534 for i = 3, numLines do
|
Nenue@101
|
535 local text = _G[TOOLTIP_NAME .. 'TextLeft'.. i]:GetText()
|
Nenue@101
|
536 if text and text:match(ARTIFACT_POWER) then
|
Nenue@101
|
537 text = text:gsub('[,%D]', '')
|
Nenue@101
|
538 print(itemLink, '-', tonumber(text))
|
Nenue@101
|
539 local itemAP = tonumber(text)
|
Nenue@101
|
540 if itemAP then
|
Nenue@101
|
541 itemAP = itemAP / self.profile.knowledgeMultiplier
|
Nenue@101
|
542 self.cache[itemID] = itemAP
|
Nenue@101
|
543 end
|
Nenue@101
|
544 end
|
Nenue@101
|
545 end
|
Nenue@101
|
546 end
|
Nenue@101
|
547 local fishingText = _G[TOOLTIP_NAME .. 'TextLeft3']:GetText()
|
Nenue@101
|
548 if fishingText and fishingText:match('fishing artifact') then
|
Nenue@101
|
549 local fishingAP = fishingText:match("%d+")
|
Nenue@101
|
550 fishingAP = tonumber(fishingAP)
|
Nenue@101
|
551 if fishingAP then
|
Nenue@101
|
552 self.cache[itemID] = fishingAP
|
Nenue@101
|
553 self.fishingCache[itemID] = true
|
Nenue@101
|
554 end
|
Nenue@101
|
555 end
|
Nenue@101
|
556 else
|
Nenue@101
|
557
|
Nenue@101
|
558 self.cache[itemID] = 0
|
Nenue@101
|
559 end
|
Nenue@101
|
560 end
|
Nenue@101
|
561 return self.cache[itemID], self.fishingCache[itemID]
|
Nenue@101
|
562 end
|
Nenue@101
|
563
|
Nenue@97
|
564 function ap:ScanBag(id)
|
Nenue@97
|
565 print('|cFF00FFFFScanBag()|r', id, IsBagOpen(id), GetContainerNumSlots(id))
|
Nenue@97
|
566 local numSlots = GetContainerNumSlots(id)
|
Nenue@97
|
567 local requiresUpdate
|
Nenue@97
|
568 if numSlots == 0 then
|
Nenue@97
|
569 return nil
|
Nenue@97
|
570 end
|
Nenue@97
|
571
|
Nenue@97
|
572
|
Nenue@97
|
573 self.profile.bagslots[id] = self.profile.bagslots[id] or {}
|
Nenue@97
|
574 table.wipe(self.profile.bagslots[id])
|
Nenue@97
|
575 local bagData = self.profile.bagslots[id]
|
Nenue@97
|
576 bagData.totalAP = 0
|
Nenue@99
|
577 bagData.fishingAP = 0
|
Nenue@99
|
578 bagData.items = bagData.items or {}
|
Nenue@99
|
579 table.wipe(bagData.items)
|
Nenue@99
|
580
|
Nenue@97
|
581 for slotID = 1, numSlots do
|
Nenue@97
|
582 local texture, count, locked, quality, readable, lootable, link = GetContainerItemInfo(id, slotID)
|
Nenue@101
|
583 if link then
|
Nenue@101
|
584 local itemID = GetContainerItemID(id, slotID)
|
Nenue@101
|
585 local name, _, quality, iLevel, reqLevel, class, subclass = GetItemInfo(link)
|
Nenue@97
|
586
|
Nenue@101
|
587 if class == 'Consumable' and subclass == 'Other' then
|
Nenue@102
|
588 --print(GetItemInfo(link))
|
Nenue@101
|
589 local itemAP, isFishingAP = self:GetItemAP(itemID, link)
|
Nenue@102
|
590 --print(itemAP, isFishingAP)
|
Nenue@102
|
591 if itemAP and (itemAP > 0) then
|
Nenue@102
|
592 local itemButton = self:GetItemButton(itemID, texture, itemAP)
|
Nenue@102
|
593
|
Nenue@101
|
594 if isFishingAP then
|
Nenue@101
|
595 bagData.fishingItems = (bagData.fishingItems or 0) + 1
|
Nenue@101
|
596 bagData.fishingAP = (bagData.fishingAP or 0) + itemAP
|
Nenue@101
|
597 else
|
Nenue@102
|
598 itemAP = itemAP * self.profile.knowledgeMultiplier
|
Nenue@101
|
599 bagData.numItems = (bagData.numItems or 0) + 1
|
Nenue@101
|
600 bagData.totalAP = (bagData.totalAP or 0) + itemAP
|
Nenue@101
|
601 end
|
Nenue@101
|
602 bagData.items[itemID] = (bagData.items[itemID] or 0) + 1
|
Nenue@101
|
603 end
|
Nenue@101
|
604 elseif self.profile.artifacts[itemID] then
|
Nenue@101
|
605 print('artfiact weapon', itemID, link, id, slotID)
|
Nenue@101
|
606 self.profile.artifacts[itemID].containerID = id
|
Nenue@101
|
607 self.profile.artifacts[itemID].slotID = slotID
|
Nenue@101
|
608 end
|
Nenue@99
|
609
|
Nenue@97
|
610 end
|
Nenue@97
|
611
|
Nenue@97
|
612 end
|
Nenue@97
|
613
|
Nenue@97
|
614 end
|
Nenue@97
|
615
|
Nenue@98
|
616 local BAG_SLOTS = {0, 1, 2, 3, 4 }
|
Nenue@98
|
617 local BANK_SLOTS = {-1, 5, 6,7, 8, 9, 10, 11, 12}
|
Nenue@99
|
618 local ItemCounts = {}
|
Nenue@99
|
619 function ap:ScanAllBags()
|
Nenue@99
|
620 if InCombatLockdown() then
|
Nenue@99
|
621 self.queuedScan = true
|
Nenue@99
|
622 return
|
Nenue@99
|
623 end
|
Nenue@101
|
624 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
625 print('need to get knowledge level')
|
Nenue@101
|
626 return
|
Nenue@101
|
627 end
|
Nenue@101
|
628
|
Nenue@99
|
629 self.queuedScan = nil
|
Nenue@98
|
630
|
Nenue@101
|
631 print('|cFFFF0088ScanAllBags()|r', self.profile.knowledgeMultiplier)
|
Nenue@97
|
632
|
Nenue@99
|
633 for _, button in ipairs(self.Tokens) do
|
Nenue@99
|
634 button.numItems = 0
|
Nenue@99
|
635 end
|
Nenue@99
|
636
|
Nenue@99
|
637
|
Nenue@98
|
638 for _, bagID in ipairs(BAG_SLOTS) do
|
Nenue@98
|
639 self:ScanBag(bagID)
|
Nenue@97
|
640 end
|
Nenue@97
|
641
|
Nenue@99
|
642 if self.bankAccess then
|
Nenue@98
|
643 for _, bagID in ipairs(BANK_SLOTS) do
|
Nenue@98
|
644 self:ScanBag(bagID)
|
Nenue@98
|
645 end
|
Nenue@98
|
646 end
|
Nenue@98
|
647
|
Nenue@98
|
648 self.bankAP = 0
|
Nenue@98
|
649 self.bagAP = 0
|
Nenue@99
|
650 self.fishingAP = 0
|
Nenue@99
|
651
|
Nenue@99
|
652 table.wipe(ItemCounts)
|
Nenue@98
|
653 for id, bagData in pairs(self.profile.bagslots) do
|
Nenue@98
|
654 print(id, GetBagName(id), bagData.totalAP)
|
Nenue@98
|
655 id = tonumber(id)
|
Nenue@98
|
656 if bagData.totalAP then
|
Nenue@98
|
657 if (id == BANK_CONTAINER) or (id >= 5) then
|
Nenue@98
|
658 self.bankAP = self.bankAP + bagData.totalAP
|
Nenue@98
|
659 else
|
Nenue@98
|
660 self.bagAP = self.bagAP + bagData.totalAP
|
Nenue@97
|
661 end
|
Nenue@98
|
662 end
|
Nenue@99
|
663 if bagData.fishingAP then
|
Nenue@99
|
664 self.fishingAP = self.fishingAP + bagData.fishingAP
|
Nenue@99
|
665 end
|
Nenue@97
|
666
|
Nenue@97
|
667 end
|
Nenue@98
|
668 self.lastUpdate = GetTime()
|
Nenue@99
|
669 self:TryToShow()
|
Nenue@97
|
670 end
|
Nenue@97
|
671
|
Nenue@97
|
672 VeneerArtifactButtonMixin = {}
|
Nenue@98
|
673
|
Nenue@99
|
674 function VeneerArtifactButtonMixin:SetButton(itemID, artifact, index, equipped)
|
Nenue@99
|
675 print(itemID, index)
|
Nenue@98
|
676 print(artifact.name, artifact.texture, artifact.currentXP)
|
Nenue@98
|
677 self:SetID(itemID)
|
Nenue@98
|
678 for k,v in pairs(artifact) do
|
Nenue@98
|
679 --print('::',k,v)
|
Nenue@98
|
680 self[k] = v
|
Nenue@98
|
681 end
|
Nenue@98
|
682
|
Nenue@98
|
683 -- this can change between artifact parses
|
Nenue@98
|
684 local potentialPoints = self.actualLevel
|
Nenue@99
|
685 local totalAP = (itemID ~= UNDERLIGHT_ANGLER_ID) and ((self:GetParent().bankAP or 0) + (self:GetParent().bagAP or 0)) or (self:GetParent().fishingAP or 0)
|
Nenue@99
|
686 print(totalAP)
|
Nenue@98
|
687 local potentialXP = self.actualXP + totalAP
|
Nenue@99
|
688
|
Nenue@98
|
689 self.potentialXP = potentialXP
|
Nenue@98
|
690 local potentialCost = C_ArtifactUI.GetCostForPointAtRank(potentialPoints)
|
Nenue@98
|
691 while potentialXP >= potentialCost do
|
Nenue@98
|
692 potentialXP = potentialXP - potentialCost
|
Nenue@98
|
693 potentialPoints = potentialPoints + 1
|
Nenue@98
|
694 print('inc estimate', potentialXP, potentialPoints)
|
Nenue@98
|
695 potentialCost = C_ArtifactUI.GetCostForPointAtRank(potentialPoints)
|
Nenue@98
|
696 end
|
Nenue@98
|
697 self.potentialCost = potentialCost
|
Nenue@98
|
698 self.potentialLevel = potentialPoints
|
Nenue@98
|
699 self.potentialAdjustedXP = potentialXP
|
Nenue@98
|
700
|
Nenue@102
|
701
|
Nenue@98
|
702
|
Nenue@99
|
703 if index ~= 1 then
|
Nenue@99
|
704 self:ClearAllPoints()
|
Nenue@99
|
705 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPRIGHT', 4, 0)
|
Nenue@99
|
706 else
|
Nenue@99
|
707 self:ClearAllPoints()
|
Nenue@99
|
708 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPLEFT', 4, -4)
|
Nenue@99
|
709 end
|
Nenue@98
|
710
|
Nenue@99
|
711 self.isEquipped = equipped
|
Nenue@98
|
712 self:Update()
|
Nenue@98
|
713 self:Show()
|
Nenue@98
|
714 return self
|
Nenue@98
|
715 end
|
Nenue@98
|
716
|
Nenue@97
|
717 function VeneerArtifactButtonMixin:Update()
|
Nenue@97
|
718
|
Nenue@99
|
719 local r, g, b = 1, 1, 1
|
Nenue@99
|
720 local lR, lG, lB = 1, 1, 0
|
Nenue@99
|
721 local levelText = self.level
|
Nenue@99
|
722 local xpValue = self.currentXP
|
Nenue@99
|
723 local costValue = self.cost
|
Nenue@97
|
724 if self.actualLevel ~= self.level then
|
Nenue@99
|
725 levelText, r,g,b = self.actualLevel, 0,1,0
|
Nenue@99
|
726 xpValue, costValue, lR, lG, lB = self.actualXP, self.actualCost, 0, 1, 0
|
Nenue@99
|
727 elseif self.potentialLevel ~= self.level then
|
Nenue@99
|
728 levelText, r, g, b = self.potentialLevel, 0,1,1
|
Nenue@99
|
729 xpValue, costValue, lR, lG, lB = self.potentialAdjustedXP, self.potentialCost, 0,1,0
|
Nenue@99
|
730
|
Nenue@97
|
731 end
|
Nenue@97
|
732
|
Nenue@99
|
733 if xpValue >= 100000 then
|
Nenue@99
|
734 xpValue = tostring(floor(xpValue/1000))..'k'
|
Nenue@99
|
735 elseif xpValue > 1000 then
|
Nenue@99
|
736 xpValue = tostring(floor(xpValue/100)/10)..'k'
|
Nenue@99
|
737 end
|
Nenue@99
|
738 if costValue >= 100000 then
|
Nenue@99
|
739 costValue = tostring(floor(costValue/1000))..'k'
|
Nenue@99
|
740 elseif costValue >= 1000 then
|
Nenue@99
|
741 costValue = tostring(floor(costValue/100)/10)..'k'
|
Nenue@99
|
742 end
|
Nenue@99
|
743
|
Nenue@99
|
744
|
Nenue@99
|
745 self.Level:SetText(levelText)
|
Nenue@99
|
746 self.Level:SetTextColor(r, g, b)
|
Nenue@99
|
747 self.CurrentXP:SetText(xpValue)
|
Nenue@99
|
748 self.CurrentXP:SetTextColor(lR, lG, lB)
|
Nenue@99
|
749
|
Nenue@97
|
750 if self.isEquipped then
|
Nenue@97
|
751 self:SetNormalTexture([[Interface\Buttons\ButtonHilight-Square]])
|
Nenue@97
|
752 self:GetNormalTexture():SetBlendMode('ADD')
|
Nenue@97
|
753 self:GetNormalTexture():SetVertexColor(0,1,0)
|
Nenue@97
|
754 else
|
Nenue@97
|
755 self:SetNormalTexture(nil, 'ADD')
|
Nenue@97
|
756 end
|
Nenue@97
|
757
|
Nenue@98
|
758 local currentProgress = (self.currentXP < self.cost) and (self.currentXP / self.cost) or 1
|
Nenue@98
|
759 if self.level <= 53 then
|
Nenue@99
|
760
|
Nenue@98
|
761 self.CurrentProgress.animateFrom = self.CurrentProgress:GetHeight() or 1
|
Nenue@98
|
762 self.CurrentProgress.animateTo = currentProgress * self:GetHeight()
|
Nenue@98
|
763 self.CurrentProgress:Show()
|
Nenue@101
|
764 self.ProgressLine:Show()
|
Nenue@98
|
765 else
|
Nenue@98
|
766 self.CurrentProgress:Hide()
|
Nenue@101
|
767 self.ProgressLine:Hide()
|
Nenue@98
|
768 end
|
Nenue@99
|
769
|
Nenue@98
|
770 if self.potentialXP > self.currentXP then
|
Nenue@99
|
771 local projectedProgress = (self.potentialAdjustedXP < self.potentialCost) and (self.potentialXP / self.potentialCost) or 1
|
Nenue@99
|
772
|
Nenue@98
|
773 if (projectedProgress > currentProgress) then
|
Nenue@98
|
774 self.AdjustedProgress:SetPoint('BOTTOM', self.CurrentProgress, 'TOP')
|
Nenue@98
|
775 projectedProgress = projectedProgress - currentProgress
|
Nenue@99
|
776
|
Nenue@98
|
777 else
|
Nenue@98
|
778 self.AdjustedProgress:SetPoint('BOTTOM', self, 'BOTTOM')
|
Nenue@98
|
779 end
|
Nenue@99
|
780 print('show potential', currentProgress, projectedProgress)
|
Nenue@98
|
781 self.AdjustedProgress.animateFrom = self.AdjustedProgress:GetHeight() or 1
|
Nenue@98
|
782 self.AdjustedProgress.animateTo = projectedProgress * self:GetHeight()
|
Nenue@97
|
783
|
Nenue@101
|
784 self.AdjustedLine:Show()
|
Nenue@98
|
785 self.AdjustedProgress:Show()
|
Nenue@98
|
786 else
|
Nenue@98
|
787 self.AdjustedProgress:Hide()
|
Nenue@101
|
788 self.AdjustedLine:Hide()
|
Nenue@98
|
789 end
|
Nenue@97
|
790
|
Nenue@99
|
791
|
Nenue@97
|
792 self.Icon:SetTexture(self.texture)
|
Nenue@97
|
793 self:SetSize(64,64)
|
Nenue@97
|
794 end
|
Nenue@97
|
795
|
Nenue@98
|
796
|
Nenue@98
|
797 function VeneerArtifactButtonMixin:AnimateProgress(region)
|
Nenue@98
|
798 local cTime = GetTime()
|
Nenue@98
|
799 if not region.animateStart then
|
Nenue@98
|
800 region.animateStart = cTime
|
Nenue@98
|
801 end
|
Nenue@98
|
802 local progressTo, progressFrom = region.animateTo, region.animateFrom
|
Nenue@98
|
803 local elapsed = cTime - region.animateStart
|
Nenue@98
|
804 if elapsed >= .5 then
|
Nenue@98
|
805 region:SetHeight(progressTo)
|
Nenue@98
|
806 region.animateTo = nil
|
Nenue@98
|
807 region.animateStart = nil
|
Nenue@98
|
808 region.animateFrom = nil
|
Nenue@98
|
809 else
|
Nenue@98
|
810 local progress = elapsed / .5
|
Nenue@98
|
811 local height = (progressFrom + (progressTo - progressFrom) * progress)
|
Nenue@98
|
812 --print(self:GetName(), progressTo, progressFrom, (progressTo - progressFrom), ceil(progress*10)/10, ceil(height))
|
Nenue@98
|
813 region:SetHeight(height)
|
Nenue@98
|
814 end
|
Nenue@98
|
815 end
|
Nenue@98
|
816
|
Nenue@98
|
817 function VeneerArtifactButtonMixin:OnUpdate(sinceLast)
|
Nenue@98
|
818 if self.CurrentProgress.animateTo then
|
Nenue@98
|
819 self:AnimateProgress(self.CurrentProgress)
|
Nenue@98
|
820 end
|
Nenue@98
|
821
|
Nenue@98
|
822 if self.AdjustedProgress.animateTo then
|
Nenue@98
|
823 self:AnimateProgress(self.AdjustedProgress)
|
Nenue@98
|
824 end
|
Nenue@98
|
825
|
Nenue@98
|
826 end
|
Nenue@98
|
827
|
Nenue@97
|
828 function VeneerArtifactButtonMixin:OnEnter()
|
Nenue@97
|
829 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
|
Nenue@97
|
830 GameTooltip:SetText(self.name)
|
Nenue@98
|
831 GameTooltip:AddLine(tostring(self.currentXP) .. ' / '..tostring(self.cost), 1, 1, 0)
|
Nenue@98
|
832 if self.potentialXP > self.currentXP then
|
Nenue@98
|
833 GameTooltip:AddLine(tostring(self.potentialXP) .. ' potential XP', 0, 1, 1)
|
Nenue@99
|
834 if self.potentialAdjustedXP ~= self.potentialXP then
|
Nenue@99
|
835 GameTooltip:AddLine(tostring(self.potentialAdjustedXP) .. ' / ' .. tostring(self.potentialCost).. ' after', 0, 1, 0)
|
Nenue@98
|
836 end
|
Nenue@97
|
837 end
|
Nenue@99
|
838 if self.actualLevel ~= self.level then
|
Nenue@99
|
839 GameTooltip:AddLine(tostring(self.actualLevel - self.level) .. ' points unlocked', 0, 1, 1)
|
Nenue@99
|
840 end
|
Nenue@99
|
841
|
Nenue@97
|
842 GameTooltip:Show()
|
Nenue@97
|
843 end
|
Nenue@97
|
844 function VeneerArtifactButtonMixin:OnLeave()
|
Nenue@97
|
845 if GameTooltip:IsOwned(self) then
|
Nenue@97
|
846 GameTooltip:Hide()
|
Nenue@97
|
847 end
|
Nenue@97
|
848 end
|
Nenue@97
|
849
|
Nenue@97
|
850 function VeneerArtifactButtonMixin:OnClick(button, down)
|
Nenue@97
|
851 if self.isEquipped then
|
Nenue@97
|
852 SocketInventoryItem(16)
|
Nenue@97
|
853 else
|
Nenue@97
|
854 SocketContainerItem(self.containerID, self.slotID)
|
Nenue@97
|
855 end
|
Nenue@97
|
856 end |