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1 -- Veneer
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2 -- ArtifactPower.lua
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3 -- Created: 1/15/2017 11:44 PM
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4 -- %file-revision%
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5 --
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6
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7 local print = DEVIAN_WORKSPACE and function(...) print('VnAP', ...) end or nop
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8 VeneerArtifactPowerMixin = {
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9 numItems = 0,
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10 Tokens = {},
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11 cache = {},
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12 fishingCache = {},
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13 scanQueue = {},
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14 worldQuestAP = 0,
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15 worldQuestItems = {},
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16 ItemButtons = {},
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17 anchorGroup = 'TOP',
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18 anchorPoint = 'TOPLEFT',
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19 anchorPriority = 3,
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20 anchorFrom = 'BOTTOMLEFT',
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21 moduleName = 'Artifactor',
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22 HideCombat = true
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23 }
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24
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25 VeneerArtifactButtonMixin = {}
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26 local Artifact = VeneerArtifactButtonMixin
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27
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28 local defaultSettings = {
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29 firstUse = true,
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30 autoHide = true,
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31 }
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32 local Module = VeneerArtifactPowerMixin
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33 local BAGS_TO_SCAN = {BACKPACK_CONTAINER}
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34 local TOOLTIP_NAME = 'VeneerAPScanner'
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35 local FISHING_MAX_TRAITS = 24
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36 local WEAPON_MAX_TRAITS = 92
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37 local FRAME_PADDING = 4
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38 local EQUIPPED_SIZE = 64
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39 local BUTTON_SIZE = 48
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40 local FRAME_LIST = {'ContainerFrame1', 'BankFrame'}
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41 local BAG_FRAMES = {'ContainerFrame1'}
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42 local BANK_FRAMES = {'BankFrame'}
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43
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44 function Module:OnLoad()
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45 self:RegisterEvent('BAG_UPDATE') -- use to obtain bag IDs to scan
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46 self:RegisterEvent('BAG_UPDATE_DELAYED') -- use to trigger actual scan activity
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47 self:RegisterEvent('BANKFRAME_OPENED') -- bank info available
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48 self:RegisterEvent('BANKFRAME_CLOSED') --
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49 self:RegisterEvent('ARTIFACT_UPDATE') -- visible data change
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50 self:RegisterEvent('ARTIFACT_XP_UPDATE') -- xp for equipped artifact
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51 self:RegisterEvent('PLAYER_REGEN_ENABLED') -- combat
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52 self:RegisterEvent('PLAYER_REGEN_DISABLED') --
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53 self:RegisterEvent('PLAYER_ENTERING_WORLD') -- zone/instance transfer
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54 self:RegisterEvent('ITEM_LOCK_CHANGED') -- use to clear bag slot cache data
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55 Veneer:AddHandler(self)
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56 SLASH_VENEER_AP1 = "/vap"
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57 SLASH_VENEER_AP2 = "/veneerap"
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58 SlashCmdList.VENEER_AP = function(arg)
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59 if arg == 'fishing' then
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60 if VeneerData.ArtifactPower.EnableFishing then
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61 VeneerData.ArtifactPower.EnableFishing = nil
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62 else
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63 VeneerData.ArtifactPower.EnableFishing = true
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64 end
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65 self:Print('Show Underlight Angler:', (VeneerData.ArtifactPower.EnableFishing and 'ON' or 'OFF'))
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66 self:Update()
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67 elseif arg == 'reset' then
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68 if self.db then
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69 table.wipe(self.db.cache)
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70 table.wipe(self.db.fishingCache)
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71 end
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72 self:Print('Cache data reset.')
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73 self:Update()
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74 elseif arg:match('item') then
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75 print('name', arg:match("^item (%S.+)"))
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76 print('num', arg:match("Hitem:(%d+)"))
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77 local linkOrID = arg:match("item:(%d+)") or arg:match("^item (%S+)")
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78 if linkOrID then
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79 local name, etc = GetItemInfo(linkOrID)
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80 end
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81
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82 else
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83
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84 self:Show()
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85 end
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86 end
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87
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88 self.tooltip = CreateFrame('GameTooltip', TOOLTIP_NAME, self, 'GameTooltipTemplate')
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89
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90
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91 end
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92 local ShortNumberString = function (value)
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93 if value >= 1000000000 then
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94
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95 return tostring(floor(value/10000000)/100) .. 'B'
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96 elseif value >= 1000000 then
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97 return tostring(floor(value/100000)/10) .. 'M'
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98 elseif value >= 100000 then
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99 return tostring(floor(value/1000)) .. 'k'
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100 elseif value >= 1000 then
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101 return tostring(floor(value/100)/10) .. 'k'
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102 else
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103 return value
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104 end
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105 end
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106
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107
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108 local IsBagnonOpen = function()
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109 return ((BagnonFramebank and BagnonFramebank:IsShown()) or (BagnonFrameinventory and BagnonFrameinventory:IsShown()))
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110 end
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111 local addonCompatibility = {
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112 ['Bagnon'] = {
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113 BagFrames = {'BagnonFrameinventory'},
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114 BankFrames = {'BagnonFramebank'},
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115 FrameMethods = {
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116 ['Hide'] = IsBagnonOpen,
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117 ['Show'] = IsBagnonOpen
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118 },
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119 PostHooks = {},
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120 MethodClass = 'Bagnon',
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121 MethodHooks = {'BANK_OPENED', 'BANKFRAME_CLOSED'},
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122
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123 }
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124 }
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125
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126
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127
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128 local queued_hooks = {}
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129 local function CreateHook(...)
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130 if select('#', ...) >= 2 then
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131 tinsert(queued_hooks, {...})
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132 end
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133 if not InCombatLockdown() then
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134 local info = tremove(queued_hooks)
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135 while info do
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136 --[[local oFunc = tremove(info, #info)
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137 local args = info
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138
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139 local func = function(...)
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140 print('|cFFFF0088Callback:|r', unpack(args))
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141
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142 oFunc(...)
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143 end
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144 print('hooking', unpack(info), oFunc, func)
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145 hooksecurefunc(unpack(info), func)
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146 --]]
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147 hooksecurefunc(unpack(info))
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148 info = tremove(queued_hooks)
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149 end
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150
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151 end
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152 end
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153
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154 local function AddFrameHooks(frame, args)
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155 for funcName, func in pairs(args.FrameMethods) do
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156 print('binding', frame:GetName(), funcName, 'to', tostring(func))
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157 CreateHook(frame, funcName, function()
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158 print(frame:GetName(), funcName, 'hook')
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159 VeneerArtifactPower:TryToShow()
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160 end)
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161 end
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162 end
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163 local PENDING_HOOKS = {}
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164 local guid = UnitGUID('player')
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165
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166 local function RegisterInventoryFrame(name, listType, args)
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167 print('register', name, 'as inventory frame type =', (listType == BAG_FRAMES) and 'bags' or 'bank')
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168 tinsert(FRAME_LIST, name)
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169 tinsert(listType, name)
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170 if _G[name] then
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171 AddFrameHooks(_G[name], args)
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172 else
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173 PENDING_HOOKS[name] = args
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174 end
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175 end
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176
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177 function Module:Setup()
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178 print(self:GetName()..':Setup()')
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179 guid = UnitGUID('player')
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180 VeneerData.ArtifactPower = VeneerData.ArtifactPower or defaultSettings
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181 self.db = VeneerData.ArtifactPower
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182 self.db[guid] = self.db[guid] or {}
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183 self.db.cache = self.db.cache or {}
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184 self.db.fishingCache = self.db.fishingCache or {}
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185
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186 for i, data in pairs(self.cache) do
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187 -- bring in anything found before player data is active
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188 self.db.cache[i] = data
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189 end
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190 for i, data in pairs(self.fishingCache) do
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191 self.db.fishingCache[i] = data
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192 end
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193
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194 self.profile = self.db[guid]
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195 self.profile.cache = self.profile.cache or {}
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196 self.profile.cache.bagItems = self.profile.cache.bagItems or {}
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197 self.profile.cache.bags = self.profile.cache.bags or {}
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198 self.profile.cache.fishing = self.profile.cache.fishing or {}
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199 self.profile.cache.items = self.profile.cache.items or {}
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200 self.profile.bagslots = self.profile.bagslots or {}
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201 self.profile.artifacts = self.profile.artifacts or {}
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202 self.updateSummary = true
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203 self.cache = self.profile.cache
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204
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205 VeneerArtifactPowerTimer:SetScript('OnUpdate', function()
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206 self:OnUpdate()
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207 end)
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208
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209 local DoTryToShow = function()
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210
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211 self:TryToShow()
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212 end
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213 CreateHook("OpenBackpack", DoTryToShow)
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214 CreateHook("CloseBackpack", DoTryToShow)
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215
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216 -- Bagnon compatibility
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217 -- todo: ArkInventory, Elv, etc
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218 for addon, args in pairs(addonCompatibility) do
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219 if IsAddOnLoaded(addon) then
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220
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221 for _, name in ipairs(args.BagFrames) do
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222 RegisterInventoryFrame(name, BAG_FRAMES, args)
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223 end
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224 for _, name in ipairs(args.BankFrames) do
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225 RegisterInventoryFrame(name, BANK_FRAMES, args)
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226 end
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227
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228 -- should only specify non-secure functions in this table
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229 for _, name in ipairs(args.PostHooks) do
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230 local oFunc = _G[name]
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231 print('hook entry', name, tostring(oFunc))
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232 CreateHook(name, function(...)
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233 print('|cFFFF0088' .. name .. '|r', ..., 'original', tostring(oFunc))
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234 oFunc(...)
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235 self:TryToShow()
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236 end)
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237 end
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238 local frame = _G[args.MethodClass]
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239 if frame then
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240 print()
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241 for _, name in ipairs(args.MethodHooks) do
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242 CreateHook(frame, name, DoTryToShow)
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243 end
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244 end
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245 end
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246 end
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247
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248 if self.db.firstUse then
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249 self.db.firstUse = nil
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250
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251 end
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252 end
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253
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254 local UNDERLIGHT_ANGLER_ID = 133755
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255
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256 function Module:ResetCache()
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257 table.wipe(self.cache.items)
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258 table.wipe(self.cache.fishing)
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259 table.wipe(self.cache.bags)
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260 table.wipe(self.cache.bagItems)
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261 self:ScanAllBags()
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262 end
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263
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264 function Module:QueueBag(containerID)
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265 containerID = tonumber(containerID)
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266 if not containerID then
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267 return
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268 end
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269
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270 if not tContains(BAGS_TO_SCAN, containerID) then
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271 print(' queueing', containerID, type(containerID), #BAGS_TO_SCAN , 'in line')
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272 BAGS_TO_SCAN[#BAGS_TO_SCAN + 1] = containerID
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273 end
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274 end
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275
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276 function Module:Reanchor()
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277 if Veneer then
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278 Veneer:DynamicReanchor()
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279 end
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280 end
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281
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282 function Module:OnShow()
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283 print('|cFFFFFF00OnShow()|r')
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284
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285 for name, args in pairs(PENDING_HOOKS) do
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286 if _G[name] then
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287 AddFrameHooks(_G[name], args)
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288 PENDING_HOOKS[name] = nil
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289 end
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290 end
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291
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292 self:UpdateWorldQuestsAP()
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293 self:RegisterEvent('QUEST_LOG_UPDATE')
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294 self.enabled = true
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295
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296 self:ScanAllBags()
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297 self:Reanchor()
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298 end
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299 function Module:OnHide()
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300 print('|cFF88FF00OnHide()|r', debugstack())
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301 self:UnregisterEvent('QUEST_LOG_UPDATE')
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302 self:Reanchor()
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303 end
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304 function Module:OnEnter()
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305
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306 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
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307
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308
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309 GameTooltip:AddLine(self.bagAP)
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310 GameTooltip:AddLine(self.bankAP)
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311
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312 end
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313
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314 function Module:TryToShow()
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315
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316 print('|cFFFFFF00TryToShow()')
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317
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318 if not InCombatLockdown() then
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319 for _, name in ipairs(FRAME_LIST) do
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320 print('test:', name, (_G[name] and _G[name]:IsShown()))
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321 if _G[name] and _G[name]:IsVisible() then
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322 if self:IsShown() then
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323 self:Update()
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324 else
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325 self:Show()
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326 end
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327 return
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328 end
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329 end
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330 end
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331
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332 print('failed tests')
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333 self:Hide()
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334 end
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335
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336
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337 function Module:OnEvent(event, ...)
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338 print('|cFF00FF88OnEvent()', event, ...)
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339 if event == 'PLAYER_ENTERING_WORLD' then
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340 self:TryToShow()
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341 elseif event == 'BAG_UPDATE' then
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342 local containerID = ...
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343
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344
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345 self:QueueBag(containerID)
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346 elseif event == 'ITEM_LOCK_CHANGED' then
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347
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348 local containerID, slotID = ...
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349
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350 if self.cache.bags[containerID] and self.cache.bags[containerID][slotID] then
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351 self.cache.bags[containerID][slotID] = nil
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352 self.cache.fishing[containerID][slotID] = nil
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353 end
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354
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355
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356 elseif event == 'PLAYER_BANKSLOTS_CHANGED' then
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357 self:ScanAllBags()
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358 elseif event == 'BAG_UPDATE_DELAYED' then
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359 if not self.firstHit then
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360 -- prevent double call from login
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361 self.firstHit = true
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362 else
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363 self:ScanAllBags()
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364 end
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365 elseif event == 'BANKFRAME_OPENED' then
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366 self.bankAccess = true
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367 self:ScanAllBags()
|
Nenue@97
|
368 elseif event == 'BANKFRAME_CLOSED' then
|
Nenue@99
|
369 self.bankAccess = nil
|
Nenue@97
|
370 elseif event == 'ARTIFACT_UPDATE' then
|
Nenue@98
|
371 local newItem = ...
|
Nenue@98
|
372 if newItem then
|
Nenue@98
|
373 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetArtifactInfo()
|
Nenue@122
|
374 self:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
375 --self:ScanAllBags(self.bankAccess)
|
Nenue@98
|
376 end
|
Nenue@98
|
377 elseif event == 'ARTIFACT_XP_UPDATE' then
|
Nenue@98
|
378 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetEquippedArtifactInfo()
|
Nenue@122
|
379 self:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
380 --self:ScanAllBags(self.bankAccess)
|
Nenue@97
|
381 elseif event == 'PLAYER_REGEN_ENABLED' then
|
Nenue@103
|
382
|
Nenue@103
|
383 if self.queuedScan then
|
Nenue@103
|
384 self:ScanAllBags(self.backAccess)
|
Nenue@103
|
385 else
|
Nenue@103
|
386 self:TryToShow()
|
Nenue@97
|
387 end
|
Nenue@97
|
388
|
Nenue@103
|
389 if #queued_hooks >= 1 then
|
Nenue@103
|
390 CreateHook()
|
Nenue@103
|
391 end
|
Nenue@119
|
392 elseif event == 'QUEST_LOG_UPDATE' then
|
Nenue@119
|
393 self:UpdateWorldQuestsAP()
|
Nenue@97
|
394 elseif event == 'PLAYER_REGEN_DISABLED' then
|
Nenue@97
|
395 self:Hide()
|
Nenue@97
|
396 end
|
Nenue@97
|
397 end
|
Nenue@97
|
398
|
Nenue@116
|
399 function Module:OnUpdate()
|
Nenue@101
|
400 if #self.scanQueue >= 1 then
|
Nenue@101
|
401 local scanInfo = tremove(self.scanQueue, 1)
|
Nick@111
|
402 end
|
Nick@111
|
403 if IsShiftKeyDown() then
|
Nick@111
|
404 self.Refresh:Show()
|
Nick@111
|
405 else
|
Nick@111
|
406 self.Refresh:Hide()
|
Nick@111
|
407 end
|
Nenue@101
|
408
|
Nenue@101
|
409 end
|
Nenue@101
|
410
|
Nenue@119
|
411 function Module:OnMouseDown(button)
|
Nenue@97
|
412 self.enabled = nil
|
Nenue@119
|
413 if button == 'RightButton' then
|
Nenue@119
|
414 self:Hide()
|
Nenue@119
|
415 end
|
Nenue@119
|
416
|
Nenue@97
|
417 end
|
Nenue@97
|
418
|
Nenue@116
|
419 function Module:Update()
|
Nenue@97
|
420 if not self:IsShown() then
|
Nenue@99
|
421 print('|cFFFF4400Update()|r')
|
Nenue@97
|
422 return
|
Nenue@97
|
423 end
|
Nenue@122
|
424 print('|cFFFFFF00pdate()|r')
|
Nenue@122
|
425
|
Nenue@122
|
426 local numButtons = 0
|
Nenue@122
|
427 local contentsHeight = 16
|
Nenue@122
|
428 local contentsWidth = 400
|
Nenue@122
|
429 if self.profile.knowledgeMultiplier then
|
Nenue@122
|
430 local artifactsWidth = self:UpdateArtifactButtons()
|
Nenue@122
|
431
|
Nenue@122
|
432 if artifactsWidth ~= 0 then
|
Nenue@122
|
433 contentsHeight = contentsHeight + 64
|
Nenue@122
|
434 end
|
Nenue@122
|
435
|
Nenue@122
|
436 contentsWidth = max(contentsWidth, min(artifactsWidth, 400))
|
Nenue@122
|
437
|
Nenue@122
|
438 local itemsWidth, itemsHeight = self:UpdateItemButtons()
|
Nenue@122
|
439 contentsHeight = contentsHeight + itemsHeight
|
Nenue@122
|
440 contentsWidth = max(contentsWidth, itemsWidth)
|
Nenue@122
|
441 end
|
Nenue@122
|
442
|
Nenue@122
|
443
|
Nenue@97
|
444
|
Nenue@97
|
445 local bankText, bagText
|
Nenue@101
|
446 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
447 bankText = '|cFF00FF00Shift-Right-Click an artifact weapon to start building data.'
|
Nenue@101
|
448 elseif not (self.bankAP and self.bagAP) then
|
Nenue@97
|
449 bankText = '|cFFFF0000Open bank frame to count all AP|r '
|
Nenue@97
|
450 else
|
Nick@111
|
451
|
Nick@111
|
452 if self.bagAP and (self.bagAP > 0) then
|
Nick@111
|
453 bankText = 'Inventory: |cFFFFFFFF' .. ShortNumberString(self.bagAP) .. '|r'
|
Nick@111
|
454 end
|
Nick@111
|
455 if self.bankAP and (self.bankAP > 0) then
|
Nick@111
|
456 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFFFFFF00'..ShortNumberString(self.bankAP)..' banked|r'
|
Nick@111
|
457 end
|
Nick@111
|
458 if self.fishingAP and self.fishingAP > 0 then
|
Nick@111
|
459 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFF0088FF' .. ShortNumberString(self.fishingAP) .. ' fishing|r'
|
Nick@111
|
460 end
|
Nick@111
|
461 end
|
Nick@111
|
462
|
Nenue@119
|
463 if self.worldQuestAP then
|
Nenue@119
|
464 bankText = (bankText and (bankText .. '\n') or '') .. '|cFFFFBB00World Quests:|r |cFFFFFFFF' .. ShortNumberString(self.worldQuestAP) .. ''
|
Nenue@119
|
465 end
|
Nick@111
|
466
|
Nenue@99
|
467
|
Nenue@97
|
468 self.SummaryHeader:SetText(bankText)
|
Nenue@122
|
469 if not self.lastButton then
|
Nenue@122
|
470 contentsHeight = contentsHeight + self.SummaryHeader:GetHeight()
|
Nenue@101
|
471 end
|
Nenue@101
|
472
|
Nenue@101
|
473
|
Nick@111
|
474 if not self.hasArtifacts then
|
Nick@111
|
475 self:SetShown(false)
|
Nick@111
|
476 end
|
Nick@111
|
477
|
Nenue@101
|
478
|
Nick@108
|
479 self:SetWidth(contentsWidth)
|
Nick@108
|
480 self:SetHeight(contentsHeight)
|
Nenue@101
|
481 self:Reanchor()
|
Nenue@101
|
482 end
|
Nenue@101
|
483
|
Nenue@119
|
484 local BROKEN_ISLE_ID = 1007
|
Nenue@119
|
485
|
Nenue@119
|
486 function Module:UpdateWorldQuestsAP()
|
Nenue@119
|
487 self.waitingForQuestRewardData = false
|
Nenue@119
|
488 self.worldQuestAP = 0
|
Nenue@119
|
489 wipe(self.worldQuestItems)
|
Nenue@119
|
490
|
Nenue@119
|
491 for zoneIndex = 1, C_MapCanvas.GetNumZones(BROKEN_ISLE_ID) do
|
Nenue@119
|
492 local zoneMapID, zoneName, zoneDepth, left, right, top, bottom = C_MapCanvas.GetZoneInfo(BROKEN_ISLE_ID, zoneIndex);
|
Nenue@119
|
493 --print(zoneMapID, zoneName)
|
Nenue@119
|
494 if zoneDepth <= 1 then -- Exclude subzones
|
Nenue@119
|
495 local taskInfo = C_TaskQuest.GetQuestsForPlayerByMapID(zoneMapID, BROKEN_ISLE_ID);
|
Nenue@119
|
496
|
Nenue@119
|
497 if taskInfo then
|
Nenue@119
|
498 for i, info in ipairs(taskInfo) do
|
Nenue@119
|
499 local questID = info.questId
|
Nenue@119
|
500
|
Nenue@119
|
501 local questTitle, factionID, capped = C_TaskQuest.GetQuestInfoByQuestID(questID)
|
Nenue@119
|
502 --print(questTitle, HaveQuestRewardData(questID))
|
Nenue@119
|
503 if HaveQuestRewardData(questID) then
|
Nenue@119
|
504
|
Nenue@119
|
505
|
Nenue@119
|
506 local numQuestRewards = GetNumQuestLogRewards(questID);
|
Nenue@119
|
507
|
Nenue@119
|
508 if numQuestRewards > 0 then
|
Nenue@119
|
509 for i = 1, numQuestRewards do
|
Nenue@119
|
510 local name, texture, numItems, quality, isUsable, itemID = GetQuestLogRewardInfo(i, questID)
|
Nenue@119
|
511 if IsArtifactPowerItem(itemID) then
|
Nenue@119
|
512 local _, link = GetItemInfo(itemID)
|
Nenue@119
|
513 if link then
|
Nenue@119
|
514 local ap = self:GetItemAP(itemID, link)
|
Nenue@119
|
515 --print('ap =', ap)
|
Nenue@119
|
516 if ap then
|
Nenue@119
|
517 self.worldQuestAP = self.worldQuestAP + ap
|
Nenue@119
|
518
|
Nenue@119
|
519 end
|
Nenue@119
|
520
|
Nenue@119
|
521 self.worldQuestItems[itemID] = (self.worldQuestItems[itemID] or 0) + 1
|
Nenue@119
|
522 end
|
Nenue@119
|
523
|
Nenue@119
|
524 --print(self.worldQuestAP)
|
Nenue@119
|
525 end
|
Nenue@119
|
526
|
Nenue@119
|
527 end
|
Nenue@119
|
528
|
Nenue@119
|
529 end
|
Nenue@119
|
530
|
Nenue@119
|
531
|
Nenue@119
|
532 else
|
Nenue@119
|
533 C_TaskQuest.RequestPreloadRewardData(questID);
|
Nenue@119
|
534 self.waitingForQuestRewardData = true
|
Nenue@119
|
535 end
|
Nenue@119
|
536 end
|
Nenue@119
|
537 end
|
Nenue@119
|
538 end
|
Nenue@119
|
539 end
|
Nenue@119
|
540 end
|
Nenue@119
|
541
|
Nenue@116
|
542 function Module:UpdateArtifactButtons()
|
Nenue@101
|
543
|
Nenue@97
|
544 -- Artifact icons, in no particular order
|
Nenue@99
|
545 self.equippedID = C_ArtifactUI.GetEquippedArtifactInfo()
|
Nenue@122
|
546 self.lastButton = nil
|
Nick@111
|
547 self.canAddAP = nil
|
Nick@111
|
548 self.canAddFishingAP = nil
|
Nick@111
|
549 local hasArtifacts
|
Nenue@97
|
550 local numButtons = 0
|
Nenue@99
|
551 local lastFrame = self
|
Nenue@99
|
552 local fishingID, fishingData
|
Nenue@98
|
553 local index, button
|
Nenue@116
|
554 local equipped =self.profile.artifacts[self.equippedID]
|
Nenue@116
|
555 local buttonsWidth = 0
|
Nenue@116
|
556 if equipped then
|
Nenue@116
|
557 numButtons = numButtons + 1
|
Nenue@116
|
558 button = self.Artifact[numButtons]
|
Nenue@116
|
559 button.relativeFrame = self
|
Nenue@122
|
560 if self.equippedID ~= button.itemID then
|
Nenue@122
|
561 button:SetItem(self.equippedID, equipped, numButtons, true, nil)
|
Nenue@122
|
562 hasArtifacts = true
|
Nenue@122
|
563 end
|
Nenue@122
|
564 lastFrame = button
|
Nenue@116
|
565 buttonsWidth = EQUIPPED_SIZE + (FRAME_PADDING * 2)
|
Nenue@116
|
566 end
|
Nenue@97
|
567 for itemID, artifact in pairs(self.profile.artifacts) do
|
Nenue@116
|
568 if (itemID == UNDERLIGHT_ANGLER_ID) then
|
Nenue@116
|
569 -- only add if we have fishing AP items and it's not being shown in the equipped slot
|
Nenue@116
|
570 if VeneerData.ArtifactPower.EnableFishing and (itemID ~= self.equippedID) then
|
Nenue@98
|
571 fishingID = itemID
|
Nenue@98
|
572 fishingData = artifact
|
Nenue@98
|
573 end
|
Nenue@97
|
574
|
Nick@111
|
575 if artifact.level < FISHING_MAX_TRAITS then
|
Nick@111
|
576 if itemID == self.equippedID then
|
Nick@111
|
577 self.canAddFishingAP = true
|
Nick@111
|
578 end
|
Nick@111
|
579 end
|
Nenue@98
|
580 else
|
Nick@111
|
581 if artifact.level < WEAPON_MAX_TRAITS then
|
Nick@111
|
582 if itemID == self.equippedID then
|
Nick@111
|
583 self.canAddAP = true
|
Nenue@116
|
584 else
|
Nenue@116
|
585
|
Nenue@116
|
586 hasArtifacts = true
|
Nenue@116
|
587 numButtons = numButtons + 1
|
Nenue@116
|
588 button = self.Artifact[numButtons]
|
Nenue@116
|
589 button.relativeFrame = lastFrame
|
Nenue@122
|
590 if button.itemID ~= itemID then
|
Nenue@122
|
591 button:SetItem(itemID, artifact, numButtons, (self.equippedID == itemID), nil)
|
Nenue@122
|
592 end
|
Nenue@122
|
593 lastFrame = button
|
Nenue@116
|
594 buttonsWidth = buttonsWidth + lastFrame:GetWidth() + FRAME_PADDING
|
Nick@111
|
595 end
|
Nick@108
|
596 end
|
Nenue@97
|
597 end
|
Nick@111
|
598 end
|
Nenue@97
|
599
|
Nenue@122
|
600 self.lastButton = lastFrame
|
Nenue@122
|
601
|
Nenue@97
|
602
|
Nick@108
|
603 if fishingData and (self.fishingAP and self.fishingAP > 0) then
|
Nenue@98
|
604 numButtons = numButtons + 1
|
Nick@111
|
605 hasArtifacts = true
|
Nenue@99
|
606 local button = self.Artifact[numButtons]
|
Nenue@99
|
607 button.relativeFrame = lastFrame
|
Nick@111
|
608 button.isFishing = true
|
Nenue@122
|
609 button:SetItem(fishingID, fishingData, numButtons, self.equippedID == fishingID)
|
Nenue@122
|
610 self.lastButton = button
|
Nenue@98
|
611 end
|
Nenue@97
|
612
|
Nick@111
|
613 self.hasArtifacts = hasArtifacts
|
Nenue@99
|
614 for i = numButtons+ 1, #self.Artifact do
|
Nenue@97
|
615 print('hide', i)
|
Nenue@97
|
616 self.Artifact[i]:Hide()
|
Nenue@97
|
617 end
|
Nenue@97
|
618
|
Nenue@122
|
619 self.SummaryHeader:ClearAllPoints()
|
Nenue@122
|
620 if self.lastButton then
|
Nenue@122
|
621 self.SummaryHeader:SetPoint('TOPLEFT', self.lastButton, 'TOPRIGHT', 4, -2)
|
Nenue@122
|
622 else
|
Nenue@122
|
623 self.SummaryHeader:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', 4, 4)
|
Nenue@122
|
624 end
|
Nenue@122
|
625
|
Nenue@122
|
626
|
Nick@111
|
627
|
Nenue@116
|
628 return buttonsWidth
|
Nenue@97
|
629 end
|
Nenue@97
|
630
|
Nenue@99
|
631
|
Nenue@116
|
632 function Module:UpdateItemButtons()
|
Nenue@99
|
633 print('|cFF00FFFFUpdateItemButtons()|r')
|
Nick@111
|
634
|
Nick@111
|
635 local apType
|
Nick@111
|
636 if self.canAddFishingAP then
|
Nick@111
|
637 apType = true
|
Nick@111
|
638 elseif not self.canAddAP then
|
Nick@111
|
639 for index, button in ipairs(self.Tokens) do
|
Nick@111
|
640 button:Hide()
|
Nick@111
|
641 end
|
Nick@111
|
642 return 0, 0
|
Nick@111
|
643 end
|
Nick@111
|
644
|
Nick@111
|
645
|
Nenue@99
|
646 local lastFrame, upFrame
|
Nenue@99
|
647 local numButtons = 0
|
Nenue@101
|
648 local buttonsHeight = 0
|
Nick@108
|
649 local buttonsWidth = 0
|
Nick@111
|
650
|
Nenue@99
|
651 for index, button in ipairs(self.Tokens) do
|
Nick@111
|
652 if (button.numItems >= 1) and (button.isFishingAP == apType) then
|
Nenue@99
|
653 if button.itemName then
|
Nenue@99
|
654 self:SetItemAction(button)
|
Nenue@99
|
655 end
|
Nenue@99
|
656
|
Nenue@99
|
657 button:ClearAllPoints()
|
Nenue@99
|
658 numButtons = numButtons + 1
|
Nick@111
|
659 local col = mod(numButtons,8)
|
Nenue@99
|
660 print(index, button:GetID(), button.Icon:GetTexture())
|
Nenue@99
|
661 if numButtons == 1 then
|
Nenue@101
|
662 button:SetPoint('TOPLEFT', self, 'TOPLEFT', 4, -76)
|
Nenue@99
|
663 upFrame = button
|
Nenue@101
|
664 buttonsHeight = 52
|
Nenue@99
|
665 else
|
Nick@108
|
666 if col == 1 then
|
Nick@108
|
667 button:SetPoint('TOPLEFT', upFrame, 'BOTTOMLEFT', 0, -2)
|
Nick@108
|
668 upFrame = button
|
Nick@108
|
669 buttonsHeight = buttonsHeight + 52
|
Nick@108
|
670
|
Nick@108
|
671 else
|
Nick@108
|
672 button:SetPoint('TOPLEFT', lastFrame, 'TOPRIGHT', 2, 0)
|
Nick@108
|
673
|
Nick@108
|
674 end
|
Nenue@99
|
675 end
|
Nick@111
|
676
|
Nenue@99
|
677 button.Count:SetText(button.numItems)
|
Nenue@99
|
678 lastFrame = button
|
Nenue@99
|
679 button:Show()
|
Nenue@99
|
680 else
|
Nenue@99
|
681 button:Hide()
|
Nenue@99
|
682 end
|
Nick@111
|
683 buttonsWidth = min(numButtons, 8) * (BUTTON_SIZE)
|
Nick@111
|
684 end
|
Nick@111
|
685
|
Nick@111
|
686
|
Nick@111
|
687
|
Nick@111
|
688 if buttonsWidth ~= 0 then
|
Nick@111
|
689 buttonsWidth = buttonsWidth + 8+ ((min(numButtons, 8)-1)*2)
|
Nenue@99
|
690 end
|
Nenue@99
|
691
|
Nenue@101
|
692
|
Nenue@101
|
693
|
Nick@108
|
694 return buttonsWidth, buttonsHeight
|
Nenue@99
|
695 end
|
Nenue@99
|
696
|
Nenue@116
|
697 function Module:SetItemAction(button, name)
|
Nenue@99
|
698 name = name or self.itemName
|
Nenue@99
|
699 if InCombatLockdown() then
|
Nenue@99
|
700 self.itemName = name
|
Nenue@99
|
701 return
|
Nenue@99
|
702 else
|
Nenue@99
|
703 button:SetAttribute('*type*','item')
|
Nenue@99
|
704 button:SetAttribute('*item*', name)
|
Nenue@99
|
705 end
|
Nenue@99
|
706 end
|
Nenue@99
|
707
|
Nenue@116
|
708 function Module:GetItemButton(itemID, texture, itemAP, fishing)
|
Nenue@99
|
709 print('|cFF00FFFFGetItemButton()|r', itemID, texture, itemAP)
|
Nenue@99
|
710 local button = self.ItemButtons[itemID]
|
Nenue@101
|
711
|
Nenue@99
|
712 if not button then
|
Nenue@99
|
713 button = CreateFrame('Button', 'VeneerAPToken'..itemID, self, 'VeneerItemButton')
|
Nenue@101
|
714 button.baseAP = itemAP
|
Nenue@101
|
715
|
Nenue@99
|
716 button:SetPushedTexture([[Interface\Buttons\UI-Quickslot-Depress]])
|
Nenue@99
|
717 button:SetHighlightTexture([[Interface\Buttons\ButtonHilight-Square]],"ADD")
|
Nenue@99
|
718 button:SetID(itemID)
|
Nenue@99
|
719 button.numItems = 0
|
Nenue@99
|
720 button.Icon:SetTexture(texture)
|
Nenue@99
|
721 button:RegisterForClicks("AnyUp")
|
Nick@111
|
722 button.isFishingAP = fishing
|
Nenue@99
|
723 self:SetItemAction(button, GetItemInfo(itemID))
|
Nenue@99
|
724
|
Nenue@99
|
725 print(' created')
|
Nenue@99
|
726 self.ItemButtons[itemID] = button
|
Nenue@99
|
727 self.numItems = self.numItems + 1
|
Nenue@99
|
728 end
|
Nenue@99
|
729
|
Nenue@116
|
730 button.Label:SetText(ShortNumberString(itemAP))
|
Nenue@101
|
731
|
Nenue@99
|
732 button.numItems = button.numItems + 1
|
Nenue@99
|
733 return button
|
Nenue@99
|
734 end
|
Nenue@99
|
735
|
Nenue@116
|
736 function Module:GetItemAP(itemID, itemLink, bagData)
|
Nick@108
|
737 if not self.cache.items[itemID] then
|
Nenue@101
|
738
|
Nick@111
|
739 print('doing tooltip scan', itemLink, itemID)
|
Nenue@101
|
740 self.tooltip:SetOwner(self, 'ANCHOR_NONE')
|
Nenue@101
|
741 self.tooltip:SetHyperlink(itemLink)
|
Nenue@101
|
742 self.tooltip:Show()
|
Nenue@101
|
743 local numLines = self.tooltip:NumLines()
|
Nenue@101
|
744 if numLines >= 3 then
|
Nenue@101
|
745 for i = 3, numLines do
|
Nenue@101
|
746 local text = _G[TOOLTIP_NAME .. 'TextLeft'.. i]:GetText()
|
Nick@111
|
747 if text then
|
Nick@111
|
748
|
Nick@111
|
749 text = text:lower():gsub(',', '')
|
Nenue@116
|
750
|
Nick@111
|
751 if text:match('equipped artifact') then
|
Nick@111
|
752 print(itemLink, '-', tonumber(text))
|
Nenue@116
|
753
|
Nenue@116
|
754 local itemAP = text:match('[%d%.]+')
|
Nick@111
|
755 if itemAP then
|
Nenue@116
|
756 -- tokens > 1M are described as '%f million'
|
Nenue@116
|
757 if text:match("million") then
|
Nenue@116
|
758 itemAP = tonumber(itemAP) * 1000000
|
Nenue@116
|
759 end
|
Nenue@116
|
760
|
Nick@111
|
761 itemAP = itemAP
|
Nick@111
|
762 self.cache.items[itemID] = tonumber(itemAP)
|
Nick@111
|
763 end
|
Nick@111
|
764 end
|
Nick@111
|
765 if text:match('fishing artifact') then
|
Nick@111
|
766 local fishingAP = text:match("%d+")
|
Nick@111
|
767 fishingAP = fishingAP
|
Nick@111
|
768 print(itemLink, 'fishing', tonumber(text))
|
Nick@111
|
769 if fishingAP then
|
Nick@111
|
770 self.cache.items[itemID] = tonumber(fishingAP)
|
Nick@111
|
771 self.cache.fishing[itemID] = true
|
Nick@111
|
772 end
|
Nenue@101
|
773 end
|
Nenue@101
|
774 end
|
Nenue@101
|
775 end
|
Nenue@101
|
776 else
|
Nenue@101
|
777
|
Nick@108
|
778 self.cache.items[itemID] = 0
|
Nenue@101
|
779 end
|
Nenue@101
|
780 end
|
Nick@108
|
781 return self.cache.items[itemID], self.cache.fishing[itemID]
|
Nenue@101
|
782 end
|
Nenue@101
|
783
|
Nenue@122
|
784 function Module:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
785 print('|cFF00FF00UpdateArtifact()|r')
|
Nenue@103
|
786 if not self.profile then
|
Nenue@103
|
787 return
|
Nenue@103
|
788 end
|
Nenue@103
|
789 local artifacts = self.profile.artifacts
|
Nenue@103
|
790
|
Nenue@103
|
791 if itemID then
|
Nenue@103
|
792 self.currentEquipped = itemID
|
Nenue@103
|
793
|
Nenue@103
|
794 artifacts[itemID] = artifacts[itemID] or {}
|
Nenue@103
|
795 table.wipe(artifacts[itemID])
|
Nenue@103
|
796 local artifact = artifacts[itemID]
|
Nenue@103
|
797
|
Nenue@103
|
798 artifact.name = name
|
Nenue@103
|
799 artifact.texture = texture
|
Nenue@103
|
800 artifact.currentXP = currentXP
|
Nenue@103
|
801 artifact.level = pointsSpent
|
Nenue@116
|
802 artifact.tier = C_ArtifactUI.GetArtifactTier() or ((pointsSpent >= 36) and 2 or 1)
|
Nenue@122
|
803 artifact.itemID = itemID
|
Nenue@116
|
804
|
Nenue@116
|
805 print('tier', artifact.tier)
|
Nenue@116
|
806 local cost = C_ArtifactUI.GetCostForPointAtRank(pointsSpent, artifact.tier)
|
Nick@108
|
807 artifact.currentCost = cost
|
Nenue@103
|
808
|
Nenue@122
|
809 for index, frame in pairs(self.Artifact) do
|
Nenue@122
|
810 if frame.itemID == itemID then
|
Nenue@122
|
811 frame:SetItem(itemID, artifact, index, (itemID == self.equippedID), (itemID == UNDERLIGHT_ANGLER_ID))
|
Nenue@122
|
812 end
|
Nenue@122
|
813 end
|
Nenue@103
|
814
|
Nenue@103
|
815 end
|
Nenue@103
|
816 end
|
Nenue@103
|
817
|
Nenue@116
|
818 function Module:ScanBag(id)
|
Nenue@97
|
819 print('|cFF00FFFFScanBag()|r', id, IsBagOpen(id), GetContainerNumSlots(id))
|
Nenue@97
|
820 local numSlots = GetContainerNumSlots(id)
|
Nenue@97
|
821 local requiresUpdate
|
Nenue@97
|
822 if numSlots == 0 then
|
Nenue@97
|
823 return nil
|
Nenue@97
|
824 end
|
Nenue@97
|
825
|
Nenue@97
|
826
|
Nenue@97
|
827 self.profile.bagslots[id] = self.profile.bagslots[id] or {}
|
Nenue@97
|
828 table.wipe(self.profile.bagslots[id])
|
Nenue@97
|
829 local bagData = self.profile.bagslots[id]
|
Nenue@97
|
830 bagData.totalAP = 0
|
Nenue@99
|
831 bagData.fishingAP = 0
|
Nenue@99
|
832 bagData.items = bagData.items or {}
|
Nenue@99
|
833 table.wipe(bagData.items)
|
Nick@111
|
834 local c = self.cache
|
Nenue@99
|
835
|
Nick@111
|
836 c.bagItems[id] = c.bagItems[id] or {}
|
Nick@111
|
837 c.bags[id] = c.bags[id] or {}
|
Nick@111
|
838 c.fishing[id] = c.fishing[id] or {}
|
Nick@108
|
839
|
Nenue@97
|
840 for slotID = 1, numSlots do
|
Nenue@97
|
841 local texture, count, locked, quality, readable, lootable, link = GetContainerItemInfo(id, slotID)
|
Nenue@101
|
842 if link then
|
Nenue@101
|
843 local itemID = GetContainerItemID(id, slotID)
|
Nenue@101
|
844 local name, _, quality, iLevel, reqLevel, class, subclass = GetItemInfo(link)
|
Nenue@97
|
845
|
Nick@111
|
846 if class == 'Consumable' or subclass == 'Cooking' then
|
Nenue@102
|
847 --print(GetItemInfo(link))
|
Nick@108
|
848 local itemAP, isFishingAP
|
Nick@111
|
849 if c.bags[id][slotID] and (c.bagItems[id][slotID] == itemID) then
|
Nick@111
|
850 --print('cached slot', id, slotID, name)
|
Nick@111
|
851 itemAP = c.bags[id][slotID]
|
Nick@111
|
852 isFishingAP = c.fishing[id] and c.fishing[id][slotID]
|
Nick@108
|
853 else
|
Nick@108
|
854 itemAP, isFishingAP = self:GetItemAP(itemID, link)
|
Nick@111
|
855 c.bagItems[id][slotID] = itemID
|
Nick@111
|
856 c.bags[id][slotID] = itemAP
|
Nick@111
|
857 c.fishing[id][slotID] = isFishingAP
|
Nick@108
|
858 end
|
Nick@108
|
859
|
Nick@108
|
860
|
Nenue@102
|
861 --print(itemAP, isFishingAP)
|
Nenue@102
|
862 if itemAP and (itemAP > 0) then
|
Nick@111
|
863 local itemButton = self:GetItemButton(itemID, texture, itemAP, isFishingAP)
|
Nenue@102
|
864
|
Nenue@101
|
865 if isFishingAP then
|
Nenue@101
|
866 bagData.fishingItems = (bagData.fishingItems or 0) + 1
|
Nenue@101
|
867 bagData.fishingAP = (bagData.fishingAP or 0) + itemAP
|
Nenue@101
|
868 else
|
Nick@108
|
869 itemAP = itemAP
|
Nenue@101
|
870 bagData.numItems = (bagData.numItems or 0) + 1
|
Nenue@101
|
871 bagData.totalAP = (bagData.totalAP or 0) + itemAP
|
Nenue@101
|
872 end
|
Nenue@101
|
873 bagData.items[itemID] = (bagData.items[itemID] or 0) + 1
|
Nenue@101
|
874 end
|
Nenue@101
|
875 elseif self.profile.artifacts[itemID] then
|
Nick@111
|
876 --print('artifact weapon', itemID, link, id, slotID)
|
Nenue@101
|
877 self.profile.artifacts[itemID].containerID = id
|
Nenue@101
|
878 self.profile.artifacts[itemID].slotID = slotID
|
Nick@111
|
879 else
|
Nick@111
|
880 --print('skipping', class, subclass, link)
|
Nenue@101
|
881 end
|
Nenue@99
|
882
|
Nenue@97
|
883 end
|
Nenue@97
|
884
|
Nenue@97
|
885 end
|
Nenue@97
|
886
|
Nenue@97
|
887 end
|
Nenue@97
|
888
|
Nenue@98
|
889 local BAG_SLOTS = {0, 1, 2, 3, 4 }
|
Nenue@98
|
890 local BANK_SLOTS = {-1, 5, 6,7, 8, 9, 10, 11, 12}
|
Nenue@99
|
891 local ItemCounts = {}
|
Nenue@116
|
892 function Module:ScanAllBags()
|
Nenue@99
|
893 if InCombatLockdown() then
|
Nenue@99
|
894 self.queuedScan = true
|
Nenue@99
|
895 return
|
Nenue@99
|
896 end
|
Nenue@101
|
897 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
898 print('need to get knowledge level')
|
Nenue@101
|
899 return
|
Nenue@101
|
900 end
|
Nenue@101
|
901
|
Nenue@99
|
902 self.queuedScan = nil
|
Nenue@98
|
903
|
Nenue@101
|
904 print('|cFFFF0088ScanAllBags()|r', self.profile.knowledgeMultiplier)
|
Nenue@97
|
905
|
Nenue@99
|
906 for _, button in ipairs(self.Tokens) do
|
Nenue@99
|
907 button.numItems = 0
|
Nenue@99
|
908 end
|
Nenue@99
|
909
|
Nenue@99
|
910
|
Nenue@98
|
911 for _, bagID in ipairs(BAG_SLOTS) do
|
Nenue@98
|
912 self:ScanBag(bagID)
|
Nenue@97
|
913 end
|
Nenue@97
|
914
|
Nenue@99
|
915 if self.bankAccess then
|
Nenue@98
|
916 for _, bagID in ipairs(BANK_SLOTS) do
|
Nenue@98
|
917 self:ScanBag(bagID)
|
Nenue@98
|
918 end
|
Nenue@98
|
919 end
|
Nenue@98
|
920
|
Nenue@98
|
921 self.bankAP = 0
|
Nenue@98
|
922 self.bagAP = 0
|
Nenue@99
|
923 self.fishingAP = 0
|
Nenue@99
|
924
|
Nenue@99
|
925 table.wipe(ItemCounts)
|
Nenue@98
|
926 for id, bagData in pairs(self.profile.bagslots) do
|
Nick@111
|
927 print(id, GetBagName(id), bagData.totalAP, bagData.fishingAP)
|
Nenue@98
|
928 id = tonumber(id)
|
Nenue@98
|
929 if bagData.totalAP then
|
Nenue@98
|
930 if (id == BANK_CONTAINER) or (id >= 5) then
|
Nenue@98
|
931 self.bankAP = self.bankAP + bagData.totalAP
|
Nenue@98
|
932 else
|
Nenue@98
|
933 self.bagAP = self.bagAP + bagData.totalAP
|
Nenue@97
|
934 end
|
Nenue@98
|
935 end
|
Nenue@99
|
936 if bagData.fishingAP then
|
Nenue@99
|
937 self.fishingAP = self.fishingAP + bagData.fishingAP
|
Nenue@99
|
938 end
|
Nenue@97
|
939
|
Nenue@97
|
940 end
|
Nenue@98
|
941 self.lastUpdate = GetTime()
|
Nenue@103
|
942 self.queuedScan = nil
|
Nenue@99
|
943 self:TryToShow()
|
Nenue@97
|
944 end
|
Nenue@97
|
945
|
Nenue@98
|
946
|
Nenue@122
|
947 function Artifact:SetItem(itemID, artifact, index, equipped, fishing)
|
Nenue@122
|
948 print('|cFF00FFFFSetItem()|r', itemID, index)
|
Nenue@98
|
949 print(artifact.name, artifact.texture, artifact.currentXP)
|
Nenue@122
|
950
|
Nick@108
|
951 if not artifact.currentCost then
|
Nick@108
|
952 artifact.currentCost = artifact.cost
|
Nick@108
|
953 end
|
Nick@108
|
954
|
Nenue@98
|
955 for k,v in pairs(artifact) do
|
Nenue@98
|
956 --print('::',k,v)
|
Nenue@98
|
957 self[k] = v
|
Nenue@98
|
958 end
|
Nenue@98
|
959
|
Nick@111
|
960 self.isFishing = fishing
|
Nenue@98
|
961 -- this can change between artifact parses
|
Nenue@117
|
962 local unusedXP = (itemID ~= UNDERLIGHT_ANGLER_ID) and ((self:GetParent().bankAP or 0) + (self:GetParent().bagAP or 0)) or (self:GetParent().fishingAP or 0)
|
Nenue@117
|
963 print('unspent:', unusedXP)
|
Nenue@99
|
964
|
Nenue@117
|
965 -- current standing artifact XP (what appears in the artifact ui)
|
Nenue@117
|
966 -- actual artifact XP after any unlocked points are spent
|
Nenue@117
|
967 -- total total of invested and inventory XP
|
Nenue@117
|
968 -- totalCost total of costs between current and actual level
|
Nenue@117
|
969 local actualXP = artifact.currentXP
|
Nenue@116
|
970 local actualLevel = artifact.level
|
Nenue@116
|
971 local actualCost = C_ArtifactUI.GetCostForPointAtRank(actualLevel, artifact.tier)
|
Nenue@119
|
972 local totalXP = actualXP
|
Nenue@117
|
973 local totalCost = actualCost
|
Nenue@117
|
974 local totalLevel = actualLevel
|
Nenue@116
|
975
|
Nenue@117
|
976 print('tier:', artifact.tier)
|
Nenue@117
|
977 print('current:', self.level, self.currentXP, '/', self.currentCost)
|
Nenue@116
|
978 while actualXP >= actualCost do
|
Nenue@116
|
979 actualXP = actualXP - actualCost
|
Nenue@116
|
980 actualLevel = actualLevel + 1
|
Nenue@116
|
981 actualCost = C_ArtifactUI.GetCostForPointAtRank(actualLevel, artifact.tier)
|
Nenue@117
|
982
|
Nenue@117
|
983 print('* ', actualLevel, actualXP, actualCost, totalCost)
|
Nenue@98
|
984 end
|
Nenue@117
|
985 print('actual:', actualLevel, actualXP, '/', actualCost)
|
Nenue@117
|
986
|
Nenue@117
|
987
|
Nenue@120
|
988 local remaining = totalXP + unusedXP
|
Nenue@120
|
989 local nextCost = artifact.currentCost
|
Nenue@120
|
990 if remaining > nextCost then
|
Nenue@117
|
991 totalCost = nextCost
|
Nenue@120
|
992 while remaining >= nextCost do
|
Nenue@117
|
993 totalLevel = totalLevel + 1
|
Nenue@119
|
994 remaining = remaining - nextCost
|
Nenue@117
|
995 nextCost = C_ArtifactUI.GetCostForPointAtRank(totalLevel, artifact.tier)
|
Nenue@119
|
996 print('|cFFFFFF00+ ', totalLevel, remaining, '/', totalCost)
|
Nenue@117
|
997 end
|
Nenue@119
|
998 totalXP = remaining
|
Nenue@119
|
999 totalCost = nextCost
|
Nenue@117
|
1000 end
|
Nenue@117
|
1001 print('total:', totalLevel, totalXP, '/', totalCost)
|
Nenue@117
|
1002
|
Nenue@117
|
1003 self.currentLevel = self.level
|
Nenue@117
|
1004
|
Nenue@117
|
1005
|
Nenue@116
|
1006 self.actualCost = actualCost
|
Nenue@116
|
1007 self.actualLevel = actualLevel
|
Nenue@116
|
1008 self.actualXP = actualXP
|
Nenue@117
|
1009
|
Nenue@117
|
1010 self.totalXP = totalXP
|
Nenue@117
|
1011 self.totalCost = totalCost
|
Nenue@117
|
1012 self.totalLevel = totalLevel
|
Nenue@117
|
1013
|
Nenue@98
|
1014
|
Nenue@98
|
1015
|
Nenue@99
|
1016 if index ~= 1 then
|
Nenue@99
|
1017 self:ClearAllPoints()
|
Nenue@99
|
1018 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPRIGHT', 4, 0)
|
Nenue@99
|
1019 else
|
Nenue@99
|
1020 self:ClearAllPoints()
|
Nenue@99
|
1021 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPLEFT', 4, -4)
|
Nenue@99
|
1022 end
|
Nenue@98
|
1023
|
Nenue@122
|
1024 self.itemID = itemID
|
Nenue@99
|
1025 self.isEquipped = equipped
|
Nenue@98
|
1026 self:Update()
|
Nenue@98
|
1027 self:Show()
|
Nenue@122
|
1028
|
Nenue@98
|
1029 return self
|
Nenue@98
|
1030 end
|
Nenue@98
|
1031
|
Nenue@122
|
1032 function Artifact:UpdateXPBar()
|
Nenue@122
|
1033 local r3, g3, b3 = 1, .5, 0 -- main xp bar
|
Nenue@122
|
1034 -- current: amount shown in blizz ui
|
Nenue@122
|
1035 -- actual: amount contributing the next level, will be same until current point cap is reached
|
Nenue@122
|
1036 -- potential: total of ap on hand
|
Nenue@122
|
1037 print(self.currentXP, self.actualXP, self.potentialXP)
|
Nenue@122
|
1038
|
Nenue@122
|
1039 local maxHeight = self:GetHeight() - 8
|
Nenue@122
|
1040 local currentHeight = self.CurrentProgress:GetHeight() or 1
|
Nenue@122
|
1041 local offHeight = self.AdjustedProgress:GetHeight() or 1
|
Nenue@122
|
1042
|
Nenue@122
|
1043
|
Nenue@122
|
1044 local currentProgress = (self.currentXP < self.currentCost) and (self.currentXP / self.currentCost) or 1
|
Nenue@122
|
1045 local projectedProgress = (self.totalXP < self.totalCost) and (self.totalXP / self.totalCost) or 1
|
Nenue@122
|
1046 if self.actualLevel ~= self.level then
|
Nenue@122
|
1047 r3, g3, b3 = 0, 1, 1
|
Nenue@122
|
1048 end
|
Nenue@122
|
1049
|
Nenue@122
|
1050 print('|cFFFF4400', currentProgress)
|
Nenue@122
|
1051 if self.level <= WEAPON_MAX_TRAITS then
|
Nenue@122
|
1052 self.CurrentProgress.animateFrom = currentHeight or 1
|
Nenue@122
|
1053 self.CurrentProgress.animateTo = currentProgress * maxHeight
|
Nenue@122
|
1054 self.CurrentProgress:Show()
|
Nenue@122
|
1055 self.ProgressLine:Show()
|
Nenue@122
|
1056 else
|
Nenue@122
|
1057 self.CurrentProgress:Hide()
|
Nenue@122
|
1058 self.ProgressLine:Hide()
|
Nenue@122
|
1059 end
|
Nenue@122
|
1060
|
Nenue@122
|
1061 if self.totalXP ~= self.currentXP then
|
Nenue@122
|
1062 print('|cFF00FFFF', projectedProgress)
|
Nenue@122
|
1063 if (projectedProgress > currentProgress) then
|
Nenue@122
|
1064 self.AdjustedProgress:SetPoint('BOTTOM', self.CurrentProgress, 'TOP')
|
Nenue@122
|
1065 projectedProgress = projectedProgress - currentProgress
|
Nenue@122
|
1066 print('show projected above', currentProgress, projectedProgress)
|
Nenue@122
|
1067 else
|
Nenue@122
|
1068 self.CurrentProgress:Hide()
|
Nenue@122
|
1069 self.ProgressLine:Hide()
|
Nenue@122
|
1070 self.AdjustedProgress:SetPoint('BOTTOM', self, 'BOTTOM', 0 , 4)
|
Nenue@122
|
1071 print('show projected at bottom', currentProgress, projectedProgress)
|
Nenue@122
|
1072 end
|
Nenue@122
|
1073
|
Nenue@122
|
1074 self.AdjustedProgress.animateFrom = self.AdjustedProgress:GetHeight() or 1
|
Nenue@122
|
1075 self.AdjustedProgress.animateTo = projectedProgress * self:GetHeight()
|
Nenue@122
|
1076 self.AdjustedLine:Show()
|
Nenue@122
|
1077 self.AdjustedProgress:Show()
|
Nenue@122
|
1078 else
|
Nenue@122
|
1079 self.CurrentProgress:SetPoint('BOTTOM', self, 'BOTTOM', 0, 4)
|
Nenue@122
|
1080 self.AdjustedProgress:Hide()
|
Nenue@122
|
1081 self.AdjustedLine:Hide()
|
Nenue@122
|
1082 end
|
Nenue@122
|
1083 --print(self.CurrentProgress:GetPoint(3))
|
Nenue@122
|
1084 --print(self.CurrentProgress:GetSize())
|
Nenue@122
|
1085
|
Nenue@122
|
1086 self.CurrentProgress:SetColorTexture(r3,g3,b3,1)
|
Nenue@122
|
1087
|
Nenue@122
|
1088 end
|
Nenue@122
|
1089
|
Nenue@122
|
1090 function Artifact:OnLoad()
|
Nenue@122
|
1091 print('|cFFFF4400OnLoad()|r', self:GetName(), self:GetID())
|
Nenue@122
|
1092 self:RegisterEvent('ARTIFACT_UPDATE')
|
Nenue@122
|
1093 self:RegisterEvent('PLAYER_LOGIN')
|
Nenue@122
|
1094 end
|
Nenue@122
|
1095
|
Nenue@122
|
1096 function Artifact:OnEvent(event)
|
Nenue@122
|
1097 local itemID, _, _, nextCost = C_ArtifactUI.GetEquippedArtifactInfo()
|
Nenue@122
|
1098 print(self:GetID(), '|cFFFF4400OnEvent()|r', event, itemID, '=', self.itemID, (itemID == self.itemID))
|
Nenue@122
|
1099 if itemID == self.itemID then
|
Nenue@122
|
1100 self:Update()
|
Nenue@122
|
1101 end
|
Nenue@122
|
1102 end
|
Nenue@122
|
1103
|
Nenue@116
|
1104 function Artifact:Update()
|
Nenue@122
|
1105 if not self.itemID then
|
Nenue@122
|
1106 return
|
Nenue@122
|
1107 end
|
Nenue@122
|
1108
|
Nenue@122
|
1109 print(self:GetName(), '|ff00FFFFUpdate()|r')
|
Nenue@122
|
1110 local r1, g1, b1 = 1, 1, 1 -- top text
|
Nenue@122
|
1111 local r2, g2, b2 = 1, 1, 0 -- bottom text
|
Nenue@99
|
1112 local levelText = self.level
|
Nenue@116
|
1113 local xpText = ShortNumberString(self.currentXP)
|
Nenue@116
|
1114 local costText = ShortNumberString(self.currentCost)
|
Nenue@116
|
1115 local remainingText = ShortNumberString(self.currentCost - self.currentXP)
|
Nenue@122
|
1116
|
Nenue@122
|
1117 local maxHeight = self:GetHeight() - 4
|
Nenue@122
|
1118 local currentHeight = self.CurrentProgress:GetHeight() or 1
|
Nenue@122
|
1119 local offHeight = self.AdjustedProgress:GetHeight() or 1
|
Nenue@122
|
1120
|
Nenue@97
|
1121 if self.actualLevel ~= self.level then
|
Nenue@116
|
1122 levelText = self.actualLevel
|
Nenue@116
|
1123 r1, g1, b1 = 0, 1, 0
|
Nenue@116
|
1124 xpText = ShortNumberString(self.actualXP)
|
Nenue@116
|
1125 costText = ShortNumberString(self.actualCost)
|
Nenue@116
|
1126 remainingText = ShortNumberString(self.actualCost-self.actualXP)
|
Nenue@116
|
1127 --[[elseif self.potentialLevel ~= self.level then
|
Nenue@116
|
1128 r1, g1, b1 = 0, 1, 1
|
Nenue@116
|
1129 r2, g2, b2 = 0, 1, 1
|
Nenue@116
|
1130 costText = ShortNumberString(self.potentialCost)
|
Nenue@116
|
1131 remainingText = ShortNumberString(self.potentialCost-self.potentialXP)
|
Nenue@116
|
1132 --]]
|
Nenue@97
|
1133 end
|
Nenue@97
|
1134
|
Nenue@99
|
1135 self.Level:SetText(levelText)
|
Nenue@116
|
1136 self.CurrentXP:SetText( xpText )
|
Nenue@116
|
1137 self.RemainingCost:SetText(remainingText)
|
Nenue@116
|
1138 self.Level:SetTextColor(r1, g1, b1)
|
Nenue@116
|
1139 self.CurrentXP:SetTextColor(r1, g1, b1)
|
Nenue@99
|
1140
|
Nenue@97
|
1141 if self.isEquipped then
|
Nenue@116
|
1142 self:SetSize(64,64)
|
Nenue@97
|
1143 self:SetNormalTexture([[Interface\Buttons\ButtonHilight-Square]])
|
Nenue@97
|
1144 self:GetNormalTexture():SetBlendMode('ADD')
|
Nenue@97
|
1145 self:GetNormalTexture():SetVertexColor(0,1,0)
|
Nenue@97
|
1146 else
|
Nenue@116
|
1147 self:SetSize(48,48)
|
Nenue@97
|
1148 self:SetNormalTexture(nil, 'ADD')
|
Nenue@97
|
1149 end
|
Nenue@97
|
1150
|
Nenue@122
|
1151 self:UpdateXPBar()
|
Nenue@116
|
1152
|
Nenue@117
|
1153 if self.actualLevel ~= self.currentLevel then
|
Nenue@117
|
1154 self:SetNormalTexture([[Interface\Buttons\UI-Quickslot-Depress]], 'ADD')
|
Nenue@117
|
1155 self:GetNormalTexture():SetBlendMode('BLEND')
|
Nenue@117
|
1156 self:GetNormalTexture():SetVertexColor(1,1,1)
|
Nenue@117
|
1157 else
|
Nenue@117
|
1158 self:SetNormalTexture(nil, 'ADD')
|
Nenue@117
|
1159 end
|
Nenue@97
|
1160 self.Icon:SetTexture(self.texture)
|
Nenue@97
|
1161 end
|
Nenue@97
|
1162
|
Nenue@119
|
1163 local XP_SCALING_DURATION = .5
|
Nenue@116
|
1164 function Artifact:AnimateProgress(region)
|
Nenue@98
|
1165 local cTime = GetTime()
|
Nenue@98
|
1166 if not region.animateStart then
|
Nenue@98
|
1167 region.animateStart = cTime
|
Nenue@98
|
1168 end
|
Nenue@98
|
1169 local progressTo, progressFrom = region.animateTo, region.animateFrom
|
Nenue@98
|
1170 local elapsed = cTime - region.animateStart
|
Nenue@119
|
1171 if elapsed >= XP_SCALING_DURATION then
|
Nenue@98
|
1172 region:SetHeight(progressTo)
|
Nenue@98
|
1173 region.animateTo = nil
|
Nenue@98
|
1174 region.animateStart = nil
|
Nenue@98
|
1175 region.animateFrom = nil
|
Nenue@98
|
1176 else
|
Nenue@119
|
1177 local progress = elapsed / XP_SCALING_DURATION
|
Nenue@98
|
1178 local height = (progressFrom + (progressTo - progressFrom) * progress)
|
Nenue@98
|
1179 --print(self:GetName(), progressTo, progressFrom, (progressTo - progressFrom), ceil(progress*10)/10, ceil(height))
|
Nenue@98
|
1180 region:SetHeight(height)
|
Nenue@98
|
1181 end
|
Nenue@98
|
1182 end
|
Nenue@98
|
1183
|
Nenue@116
|
1184 function Artifact:OnUpdate(sinceLast)
|
Nenue@98
|
1185 if self.CurrentProgress.animateTo then
|
Nenue@98
|
1186 self:AnimateProgress(self.CurrentProgress)
|
Nenue@98
|
1187 end
|
Nenue@98
|
1188
|
Nenue@98
|
1189 if self.AdjustedProgress.animateTo then
|
Nenue@98
|
1190 self:AnimateProgress(self.AdjustedProgress)
|
Nenue@98
|
1191 end
|
Nenue@98
|
1192 end
|
Nenue@98
|
1193
|
Nenue@116
|
1194 function Artifact:OnEnter()
|
Nenue@97
|
1195 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
|
Nenue@97
|
1196 GameTooltip:SetText(self.name)
|
Nenue@119
|
1197 GameTooltip:AddLine(ShortNumberString(self.currentXP) .. ' / '..ShortNumberString(self.currentCost), 1, 1, 1)
|
Nenue@99
|
1198 if self.actualLevel ~= self.level then
|
Nenue@119
|
1199 GameTooltip:AddLine(ShortNumberString(self.actualLevel - self.level) .. ' points unlocked', 1, 1, 0)
|
Nick@108
|
1200 end
|
Nick@108
|
1201 if self.currentXP < self.currentCost then
|
Nenue@117
|
1202 GameTooltip:AddLine(ShortNumberString(self.currentCost - self.currentXP) .. ' for level ' .. (self.currentLevel+1), 1, 1, 0)
|
Nenue@117
|
1203 else
|
Nenue@117
|
1204 GameTooltip:AddLine(ShortNumberString(self.actualCost - self.actualXP) .. ' for level ' .. (self.actualLevel+1), 0, 1, 0)
|
Nenue@117
|
1205 end
|
Nenue@117
|
1206 if self.totalLevel ~= self.actualLevel then
|
Nenue@117
|
1207 GameTooltip:AddLine('Level ' .. self.totalLevel .. ' with unspent tokens', 0, 1, 1)
|
Nenue@99
|
1208 end
|
Nenue@99
|
1209
|
Nenue@97
|
1210 GameTooltip:Show()
|
Nenue@97
|
1211 end
|
Nenue@116
|
1212 function Artifact:OnLeave()
|
Nenue@97
|
1213 if GameTooltip:IsOwned(self) then
|
Nenue@97
|
1214 GameTooltip:Hide()
|
Nenue@97
|
1215 end
|
Nenue@97
|
1216 end
|
Nenue@116
|
1217 function Artifact:OnHide()
|
Nick@108
|
1218
|
Nick@108
|
1219 if GameTooltip:IsOwned(self) then
|
Nick@108
|
1220 GameTooltip:Hide()
|
Nick@108
|
1221 end
|
Nick@108
|
1222 end
|
Nenue@97
|
1223
|
Nenue@116
|
1224 function Artifact:OnClick(button, down)
|
Nenue@97
|
1225 if self.isEquipped then
|
Nenue@97
|
1226 SocketInventoryItem(16)
|
Nenue@97
|
1227 else
|
Nick@108
|
1228 if IsShiftKeyDown() then
|
Nenue@119
|
1229 SocketContainerItem(self.containerID, self.slotID)
|
Nick@108
|
1230 else
|
Nick@108
|
1231
|
Nick@108
|
1232 end
|
Nenue@97
|
1233 end
|
Nenue@122
|
1234 end
|