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1 -- Veneer
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2 -- ArtifactPower.lua
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3 -- Created: 1/15/2017 11:44 PM
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4 -- %file-revision%
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5 --
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6
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7 local print = DEVIAN_WORKSPACE and function(...) print('VnAP', ...) end or nop
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8 VeneerArtifactPowerMixin = {
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9 numItems = 0,
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10 Tokens = {},
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11 cache = {},
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12 fishingCache = {},
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13 scanQueue = {},
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14 ItemButtons = {},
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15 anchorPoint = 'TOP',
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16 anchorFrom = 'TOP',
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17 }
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18 local defaultSettings = {
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19 firstUse = true,
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20 autoHide = true,
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21 }
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22 local ap = VeneerArtifactPowerMixin
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23 local BAGS_TO_SCAN = {BACKPACK_CONTAINER }
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24 local TOOLTIP_NAME = 'VeneerAPScanner'
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25 local POINT_COSTS = {
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26 100, 300, 325, 350, 375,
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27 400, 425, 450, 525, 625,
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28 750, 875, 1000, 6840, 8830,
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29 11280, 14400, 18620, 24000, 30600,
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30 39520, 50880, 64800, 82500, 105280,
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31 138650, 182780, 240870, 325520, 417560,
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32 546000, 718200, 946660, 1245840, 1635200,
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33 191500, 2010000, 2110000, 2215000, 2325000,
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34 2440000, 2560000, 2690000, 2825000, 2965000,
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35 3115000, 3270000, 3435000, 3605000, 3785000,
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36 3975000, 4175000, 4385000, 4605000
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37 }
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38
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39 local FRAME_LIST = {'ContainerFrame1', 'BankFrame'}
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40 local BAG_FRAMES = {'ContainerFrame1'}
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41 local BANK_FRAMES = {'BankFrame'}
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42
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43 function ap:OnLoad()
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44 self:RegisterEvent('BAG_UPDATE') -- use to obtain bag IDs to scan
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45 self:RegisterEvent('BAG_UPDATE_DELAYED') -- use to trigger actual scan activity
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46 self:RegisterEvent('BANKFRAME_OPENED') -- determine when bank info is available
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47 self:RegisterEvent('BANKFRAME_CLOSED') -- " " "
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48 self:RegisterEvent('ARTIFACT_UPDATE') -- when artifact data has changed
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49 self:RegisterEvent('ARTIFACT_XP_UPDATE') -- when artifact xp has changed (but not necessarily data)
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50 self:RegisterEvent('PLAYER_REGEN_ENABLED')
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51 self:RegisterEvent('PLAYER_REGEN_DISABLED')
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52 self:RegisterEvent('PLAYER_ENTERING_WORLD')
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53 Veneer:AddHandler(self, self.anchorPoint, true)
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54 SLASH_VENEER_AP1 = "/vap"
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55 SLASH_VENEER_AP2 = "/veneerap"
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56 SlashCmdList.VENEER_AP = function(arg)
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57 if arg == 'fishing' then
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58 if VeneerData.ArtifactPower.EnableFishing then
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59 VeneerData.ArtifactPower.EnableFishing = nil
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60 else
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61 VeneerData.ArtifactPower.EnableFishing = true
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62 end
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63 self:Print('Show Underlight Angler:', (VeneerData.ArtifactPower.EnableFishing and 'ON' or 'OFF'))
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64 self:Update()
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65
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66 else
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67 self:Show()
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68 end
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69 end
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70
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71 self.tooltip = CreateFrame('GameTooltip', TOOLTIP_NAME, self, 'GameTooltipTemplate')
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72 tinsert(UISpecialFrames, self:GetName())
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73
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74
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75 end
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76
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77 local addonCompatibility = {
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78 ['Bagnon'] = {
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79 BagFrames = {'BagnonFrameinventory'},
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80 BankFrames = {'BagnonFramebank'},
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81 PostHooks = {'ToggleAllBags', 'ToggleBackpack' },
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82 MethodClass = 'Bagnon',
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83 MethodHooks = {'BANK_OPENED', 'BANKFRAME_CLOSED'}
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84 }
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85 }
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86
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87
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88 function ap:Setup()
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89 print(self:GetName()..':Setup()')
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90 local guid = UnitGUID('player')
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91 VeneerData.ArtifactPower = VeneerData.ArtifactPower or defaultSettings
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92 self.db = VeneerData.ArtifactPower
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93 self.db[guid] = self.db[guid] or {}
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94 self.db.cache = self.db.cache or {}
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95 self.db.fishingCache = self.db.fishingCache or {}
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96
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97 for i, data in pairs(self.cache) do
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98 -- bring in anything found before player data is active
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99 self.db.cache[i] = data
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100 end
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101 for i, data in pairs(self.fishingCache) do
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102 self.db.fishingCache[i] = data
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103 end
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104
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105
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106 self.cache = self.db.cache
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107 self.profile = self.db[guid]
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108 self.profile.bagslots = self.profile.bagslots or {}
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109 self.profile.artifacts = self.profile.artifacts or {}
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110 self.updateSummary = true
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111
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112 VeneerArtifactPowerTimer:SetScript('OnUpdate', function()
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113 self:OnUpdate()
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114 end)
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115
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116 local DoTryToShow = function()
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117 self:TryToShow()
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118 end
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119 hooksecurefunc("OpenBackpack", DoTryToShow)
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120 hooksecurefunc("CloseBackpack", DoTryToShow)
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121
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122 -- Bagnon compatibility
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123 -- todo: ArkInventory, Elv, etc
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124 for addon, args in pairs(addonCompatibility) do
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125 if IsAddOnLoaded(addon) then
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126 for _, name in ipairs(args.BagFrames) do
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127 tinsert(FRAME_LIST, name)
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128 tinsert(BAG_FRAMES, name)
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129 end
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130 for _, name in ipairs(args.BankFrames) do
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131 tinsert(FRAME_LIST, name)
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132 tinsert(BAG_FRAMES, name)
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133 end
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134 for _, name in ipairs(args.PostHooks) do
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135 local oFunc = _G[name]
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136 _G[name] = function(...)
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137 print('|cFFFF0088' .. name .. '|r', ...)
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138 oFunc(...)
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139 self:TryToShow()
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140 end
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141 end
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142 local frame = _G[args.MethodClass]
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143 if frame then
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144 for _, name in ipairs(args.MethodHooks) do
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145 hooksecurefunc(frame, name, DoTryToShow)
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146 end
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147 end
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148 end
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149 end
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150
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151 if self.db.firstUse then
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152 self.db.firstUse = nil
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153
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154 end
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155 end
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156
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157 local UNDERLIGHT_ANGLER_ID = 133755
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158 function ap:SetArtifact(itemID, name, texture, currentXP, pointsSpent)
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159 print('|cFF00FF00SetArtifact()|r')
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160 if not self.profile then
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161 return
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162 end
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163 local artifacts = self.profile.artifacts
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164
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165 local multi = C_ArtifactUI.GetArtifactKnowledgeMultiplier()
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166 self.profile.knowledgeMultiplier = multi or self.profile.knowledgeMultiplier
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167 print('multiplier:', multi)
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168
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169 if itemID then
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170
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171 self.currentEquipped = itemID
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172
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173 artifacts[itemID] = artifacts[itemID] or {}
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174 table.wipe(artifacts[itemID])
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175 local artifact = artifacts[itemID]
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176
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177 artifact.name = name
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178 artifact.texture = texture
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179 artifact.currentXP = currentXP
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180 artifact.level = pointsSpent
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181 local cost = C_ArtifactUI.GetCostForPointAtRank(pointsSpent)
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182 artifact.cost = cost
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183
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184 local pointsAvailable = pointsSpent
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185 local actualCost = cost
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186 local actualXP = currentXP
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187 while actualXP >= actualCost do
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188 pointsAvailable = pointsAvailable + 1
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189 actualXP = actualXP - actualCost
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190 print(pointsAvailable, '-', actualCost, '=', actualXP)
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191 actualCost = C_ArtifactUI.GetCostForPointAtRank(pointsAvailable)
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192 end
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193 print('updating', itemID, name, currentXP, pointsSpent, pointsAvailable, actualXP)
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194 artifact.actualXP = actualXP
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195 artifact.actualLevel = pointsAvailable
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196 artifact.actualCost = actualCost
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197
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198 end
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199 end
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200 function ap:QueueBag(containerID)
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201 containerID = tonumber(containerID)
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202 if not containerID then
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203 return
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204 end
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205
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206 if not tContains(BAGS_TO_SCAN, containerID) then
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207 print(' queueing', containerID, type(containerID), #BAGS_TO_SCAN , 'in line')
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208 BAGS_TO_SCAN[#BAGS_TO_SCAN + 1] = containerID
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209 end
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210 end
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211
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212 function ap:Reanchor()
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213 if Veneer then
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214 Veneer:DynamicReanchor()
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215 end
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216 end
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217
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218 function ap:OnShow()
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219 print('|cFFFFFF00OnShow()|r')
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220 self.enabled = true
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221 self:ScanAllBags()
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222 self:Reanchor()
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223 if not self.postShowSetup then
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224 self.postShowSetup = true
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225 hooksecurefunc("HideUIPanel", function() self:TryToShow() end)
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226 end
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227 end
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228 function ap:OnHide()
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229 print('|cFF88FF00OnHide()|r')
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230 self:Reanchor()
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231 end
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232 function ap:OnEnter()
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233
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234 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
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235
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236
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237 GameTooltip:AddLine(self.bagAP)
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238 GameTooltip:AddLine(self.bankAP)
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239
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240 end
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241
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242 function ap:TryToShow()
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243
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244 print('|cFFFFFF00TryToShow()')
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245
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246 if not InCombatLockdown() then
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247 for _, name in ipairs(FRAME_LIST) do
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248 --print(name, (_G[name] and _G[name]:IsShown()))
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249 if _G[name] and _G[name]:IsShown() then
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250 if self:IsShown() then
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251 self:Update()
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252 else
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253 self:Show()
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254 end
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255 return
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256 end
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257 end
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258 end
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259
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260
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261 self:Hide()
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262 end
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263
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264
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265 function ap:OnEvent(event, ...)
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266 print('|cFF00FF88OnEvent()', event, ...)
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267 if event == 'PLAYER_ENTERING_WORLD' then
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268 self:TryToShow()
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269 elseif event == 'BAG_UPDATE' then
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270 local containerID = ...
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271 self:QueueBag(containerID)
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272 elseif event == 'PLAYER_BANKSLOTS_CHANGED' then
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273 self:ScanAllBags()
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274 elseif event == 'BAG_UPDATE_DELAYED' then
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275 if not self.firstHit then
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276 self.firstHit = true
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277 else
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278 self:ScanAllBags()
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279 end
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280 elseif event == 'BANKFRAME_OPENED' then
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281 self.bankAccess = true
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282 self:ScanAllBags()
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283 elseif event == 'BANKFRAME_CLOSED' then
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284 self.bankAccess = nil
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285 elseif event == 'ARTIFACT_UPDATE' then
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286 local newItem = ...
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287 if newItem then
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288 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetArtifactInfo()
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289 self:SetArtifact(itemID, name, texture, currentXP, pointsSpent)
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290 self:ScanAllBags(self.bankAccess)
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291 end
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292 elseif event == 'ARTIFACT_XP_UPDATE' then
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293 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetEquippedArtifactInfo()
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294 self:SetArtifact(itemID, name, texture, currentXP, pointsSpent)
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295 self:ScanAllBags(self.bankAccess)
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296 elseif event == 'PLAYER_REGEN_ENABLED' then
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297 if self.enabled then
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298 if self.queuedScan then
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299 self:ScanAllBags(self.backAccess)
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300 else
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301 self:TryToShow()
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302 end
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303 end
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304
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305 elseif event == 'PLAYER_REGEN_DISABLED' then
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306 self:Hide()
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307 end
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308 end
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309
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310 function ap:OnUpdate()
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311 if #self.scanQueue >= 1 then
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312 local scanInfo = tremove(self.scanQueue, 1)
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313
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314 end
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315 end
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316
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317 function ap:OnMouseDown()
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318 self.enabled = nil
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319 self:Hide()
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320 end
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321
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322 function ap:Update()
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323 if not self:IsShown() then
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324 print('|cFFFF4400Update()|r')
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325 return
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326 end
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327 print('|cFF00FFFFUpdate()|r')
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328
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329 local bankText, bagText
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330 if not self.profile.knowledgeMultiplier then
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331 bankText = '|cFF00FF00Shift-Right-Click an artifact weapon to start building data.'
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332 elseif not (self.bankAP and self.bagAP) then
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333 bankText = '|cFFFF0000Open bank frame to count all AP|r '
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334 else
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335 if (self.bagAP + self.bankAP) == 0 then
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336 bankText = '|cFFFF4400No Artifact Power tokens on hand|r'
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337 else
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338 if self.bagAP and (self.bagAP > 0) then
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339 bankText = '|cFFFFFFFF' .. tostring(self.bagAP) .. '|r'
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340 end
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341 if self.bankAP and (self.bankAP > 0) then
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342 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFFFFFF00'..tostring(self.bankAP)..'|r'
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343 end
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344 end
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345 end
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346 if self.fishingAP and self.fishingAP >= 1 then
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347 bankText = (bankText and (bankText .. ' ') or '') .. '|cFF0088FF' .. tostring(self.fishingAP) .. ' fishing AP|r'
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348 end
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349
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350 self.SummaryHeader:SetText(bankText)
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351
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352 local numButtons = 0
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353 local contentsHeight = 64
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354 if self.profile.knowledgeMultiplier then
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355 numButtons = self:UpdateArtifactButtons()
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356 contentsHeight = contentsHeight + self:UpdateItemButtons()
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Nenue@101
|
357 end
|
Nenue@101
|
358
|
Nenue@101
|
359
|
Nenue@101
|
360
|
Nenue@101
|
361 self:SetWidth(64*numButtons + 4 * (numButtons+1))
|
Nenue@101
|
362 self:SetHeight(16 + self.SummaryHeader:GetHeight() + contentsHeight)
|
Nenue@101
|
363 self:Reanchor()
|
Nenue@101
|
364 end
|
Nenue@101
|
365
|
Nenue@101
|
366 function ap:UpdateArtifactButtons()
|
Nenue@101
|
367
|
Nenue@97
|
368 -- Artifact icons, in no particular order
|
Nenue@99
|
369 self.equippedID = C_ArtifactUI.GetEquippedArtifactInfo()
|
Nenue@97
|
370 local numButtons = 0
|
Nenue@99
|
371 local lastFrame = self
|
Nenue@99
|
372 local fishingID, fishingData
|
Nenue@98
|
373 local index, button
|
Nenue@97
|
374 for itemID, artifact in pairs(self.profile.artifacts) do
|
Nenue@99
|
375 if (itemID == UNDERLIGHT_ANGLER_ID) then
|
Nenue@98
|
376 if VeneerData.ArtifactPower.EnableFishing then
|
Nenue@98
|
377 fishingID = itemID
|
Nenue@98
|
378 fishingData = artifact
|
Nenue@98
|
379 end
|
Nenue@97
|
380
|
Nenue@98
|
381 else
|
Nenue@98
|
382 numButtons = numButtons + 1
|
Nenue@98
|
383 button = self.Artifact[numButtons]
|
Nenue@99
|
384 button.relativeFrame = lastFrame
|
Nenue@99
|
385 lastFrame = button:SetButton(itemID, artifact, numButtons, (self.equippedID == itemID))
|
Nenue@97
|
386 end
|
Nenue@97
|
387
|
Nenue@98
|
388 end
|
Nenue@97
|
389
|
Nenue@98
|
390 if fishingData then
|
Nenue@98
|
391 numButtons = numButtons + 1
|
Nenue@99
|
392 local button = self.Artifact[numButtons]
|
Nenue@99
|
393 button.relativeFrame = lastFrame
|
Nenue@99
|
394 button:SetButton(fishingID, fishingData, numButtons, self.equippedID == fishingID)
|
Nenue@98
|
395 end
|
Nenue@97
|
396
|
Nenue@99
|
397 for i = numButtons+ 1, #self.Artifact do
|
Nenue@97
|
398 print('hide', i)
|
Nenue@97
|
399 self.Artifact[i]:Hide()
|
Nenue@97
|
400 end
|
Nenue@97
|
401
|
Nenue@101
|
402 return numButtons
|
Nenue@97
|
403 end
|
Nenue@97
|
404
|
Nenue@99
|
405
|
Nenue@99
|
406 function ap:UpdateItemButtons()
|
Nenue@99
|
407 print('|cFF00FFFFUpdateItemButtons()|r')
|
Nenue@99
|
408 local lastFrame, upFrame
|
Nenue@99
|
409 local numButtons = 0
|
Nenue@101
|
410 local buttonsHeight = 0
|
Nenue@101
|
411 local buttonWidth = 0
|
Nenue@99
|
412 for index, button in ipairs(self.Tokens) do
|
Nenue@99
|
413 if button.numItems >= 1 then
|
Nenue@99
|
414 if button.itemName then
|
Nenue@99
|
415 self:SetItemAction(button)
|
Nenue@99
|
416 end
|
Nenue@99
|
417
|
Nenue@99
|
418 button:ClearAllPoints()
|
Nenue@99
|
419 numButtons = numButtons + 1
|
Nenue@99
|
420 print(index, button:GetID(), button.Icon:GetTexture())
|
Nenue@99
|
421 if numButtons == 1 then
|
Nenue@101
|
422 button:SetPoint('TOPLEFT', self, 'TOPLEFT', 4, -76)
|
Nenue@99
|
423 upFrame = button
|
Nenue@101
|
424 buttonsHeight = 52
|
Nenue@99
|
425 elseif mod(numButtons,8) == 1 then
|
Nenue@99
|
426 button:SetPoint('TOPLEFT', upFrame, 'BOTTOMLEFT', 0, -2)
|
Nenue@99
|
427 upFrame = button
|
Nenue@101
|
428 buttonsHeight = buttonsHeight + 52
|
Nenue@99
|
429 else
|
Nenue@99
|
430 button:SetPoint('TOPLEFT', lastFrame, 'TOPRIGHT', 2, 0)
|
Nenue@99
|
431 end
|
Nenue@99
|
432 button.Count:SetText(button.numItems)
|
Nenue@99
|
433 lastFrame = button
|
Nenue@99
|
434 button:Show()
|
Nenue@99
|
435 else
|
Nenue@99
|
436 button:Hide()
|
Nenue@99
|
437 end
|
Nenue@99
|
438 end
|
Nenue@99
|
439
|
Nenue@101
|
440
|
Nenue@101
|
441
|
Nenue@101
|
442 return buttonsHeight
|
Nenue@99
|
443 end
|
Nenue@99
|
444
|
Nenue@99
|
445 function ap:SetItemAction(button, name)
|
Nenue@99
|
446 name = name or self.itemName
|
Nenue@99
|
447 if InCombatLockdown() then
|
Nenue@99
|
448 self.itemName = name
|
Nenue@99
|
449 return
|
Nenue@99
|
450 else
|
Nenue@99
|
451 button:SetAttribute('*type*','item')
|
Nenue@99
|
452 button:SetAttribute('*item*', name)
|
Nenue@99
|
453 end
|
Nenue@99
|
454 end
|
Nenue@99
|
455
|
Nenue@99
|
456 function ap:GetItemButton(itemID, texture, itemAP)
|
Nenue@99
|
457 print('|cFF00FFFFGetItemButton()|r', itemID, texture, itemAP)
|
Nenue@99
|
458 local button = self.ItemButtons[itemID]
|
Nenue@101
|
459
|
Nenue@99
|
460 if not button then
|
Nenue@99
|
461 button = CreateFrame('Button', 'VeneerAPToken'..itemID, self, 'VeneerItemButton')
|
Nenue@101
|
462 button.baseAP = itemAP
|
Nenue@101
|
463
|
Nenue@99
|
464 button:SetPushedTexture([[Interface\Buttons\UI-Quickslot-Depress]])
|
Nenue@99
|
465 button:SetHighlightTexture([[Interface\Buttons\ButtonHilight-Square]],"ADD")
|
Nenue@99
|
466 button:SetID(itemID)
|
Nenue@99
|
467 button.numItems = 0
|
Nenue@99
|
468 button.Icon:SetTexture(texture)
|
Nenue@99
|
469 button:RegisterForClicks("AnyUp")
|
Nenue@99
|
470 self:SetItemAction(button, GetItemInfo(itemID))
|
Nenue@99
|
471
|
Nenue@99
|
472 print(' created')
|
Nenue@99
|
473 self.ItemButtons[itemID] = button
|
Nenue@99
|
474 self.numItems = self.numItems + 1
|
Nenue@99
|
475 end
|
Nenue@99
|
476
|
Nenue@101
|
477 local itemAPtext = itemAP * self.profile.knowledgeMultiplier
|
Nenue@101
|
478 if itemAPtext >= 100000 then
|
Nenue@101
|
479 itemAPtext = floor(itemAPtext/1000) .. 'k'
|
Nenue@101
|
480 elseif itemAPtext >= 1000 then
|
Nenue@101
|
481 itemAPtext = (floor(itemAPtext/100)/10 ) .. 'k'
|
Nenue@101
|
482 end
|
Nenue@101
|
483 button.Label:SetText(itemAPtext)
|
Nenue@101
|
484
|
Nenue@99
|
485 button.numItems = button.numItems + 1
|
Nenue@99
|
486 return button
|
Nenue@99
|
487 end
|
Nenue@99
|
488
|
Nenue@101
|
489 function ap:GetItemAP(itemID, itemLink, bagData)
|
Nenue@101
|
490 if not self.cache[itemID] then
|
Nenue@101
|
491
|
Nenue@101
|
492 print('doing tooltip scan')
|
Nenue@101
|
493 self.tooltip:SetOwner(self, 'ANCHOR_NONE')
|
Nenue@101
|
494 self.tooltip:SetHyperlink(itemLink)
|
Nenue@101
|
495 self.tooltip:Show()
|
Nenue@101
|
496 local numLines = self.tooltip:NumLines()
|
Nenue@101
|
497 if numLines >= 3 then
|
Nenue@101
|
498 local subText = _G[TOOLTIP_NAME .. 'TextLeft2']:GetText()
|
Nenue@101
|
499 if subText and subText:match(ARTIFACT_POWER) then
|
Nenue@101
|
500 for i = 3, numLines do
|
Nenue@101
|
501 local text = _G[TOOLTIP_NAME .. 'TextLeft'.. i]:GetText()
|
Nenue@101
|
502 if text and text:match(ARTIFACT_POWER) then
|
Nenue@101
|
503 text = text:gsub('[,%D]', '')
|
Nenue@101
|
504 print(itemLink, '-', tonumber(text))
|
Nenue@101
|
505 local itemAP = tonumber(text)
|
Nenue@101
|
506 if itemAP then
|
Nenue@101
|
507 itemAP = itemAP / self.profile.knowledgeMultiplier
|
Nenue@101
|
508 self.cache[itemID] = itemAP
|
Nenue@101
|
509 return itemAP
|
Nenue@101
|
510 end
|
Nenue@101
|
511 end
|
Nenue@101
|
512 end
|
Nenue@101
|
513 end
|
Nenue@101
|
514 local fishingText = _G[TOOLTIP_NAME .. 'TextLeft3']:GetText()
|
Nenue@101
|
515 if fishingText and fishingText:match('fishing artifact') then
|
Nenue@101
|
516 local fishingAP = fishingText:match("%d+")
|
Nenue@101
|
517 fishingAP = tonumber(fishingAP)
|
Nenue@101
|
518 if fishingAP then
|
Nenue@101
|
519 self.cache[itemID] = fishingAP
|
Nenue@101
|
520 self.fishingCache[itemID] = true
|
Nenue@101
|
521 return fishingAP, true
|
Nenue@101
|
522 end
|
Nenue@101
|
523 end
|
Nenue@101
|
524 else
|
Nenue@101
|
525
|
Nenue@101
|
526 self.cache[itemID] = 0
|
Nenue@101
|
527 end
|
Nenue@101
|
528 end
|
Nenue@101
|
529 return self.cache[itemID], self.fishingCache[itemID]
|
Nenue@101
|
530 end
|
Nenue@101
|
531
|
Nenue@97
|
532 function ap:ScanBag(id)
|
Nenue@97
|
533 print('|cFF00FFFFScanBag()|r', id, IsBagOpen(id), GetContainerNumSlots(id))
|
Nenue@97
|
534 local numSlots = GetContainerNumSlots(id)
|
Nenue@97
|
535 local requiresUpdate
|
Nenue@97
|
536 if numSlots == 0 then
|
Nenue@97
|
537 return nil
|
Nenue@97
|
538 end
|
Nenue@97
|
539
|
Nenue@97
|
540
|
Nenue@97
|
541 self.profile.bagslots[id] = self.profile.bagslots[id] or {}
|
Nenue@97
|
542 table.wipe(self.profile.bagslots[id])
|
Nenue@97
|
543 local bagData = self.profile.bagslots[id]
|
Nenue@97
|
544 bagData.totalAP = 0
|
Nenue@99
|
545 bagData.fishingAP = 0
|
Nenue@99
|
546 bagData.items = bagData.items or {}
|
Nenue@99
|
547 table.wipe(bagData.items)
|
Nenue@99
|
548
|
Nenue@97
|
549 for slotID = 1, numSlots do
|
Nenue@97
|
550 local texture, count, locked, quality, readable, lootable, link = GetContainerItemInfo(id, slotID)
|
Nenue@101
|
551 if link then
|
Nenue@101
|
552 local itemID = GetContainerItemID(id, slotID)
|
Nenue@101
|
553 local name, _, quality, iLevel, reqLevel, class, subclass = GetItemInfo(link)
|
Nenue@97
|
554
|
Nenue@101
|
555 if class == 'Consumable' and subclass == 'Other' then
|
Nenue@101
|
556 print(GetItemInfo(link))
|
Nenue@101
|
557 local itemAP, isFishingAP = self:GetItemAP(itemID, link)
|
Nenue@101
|
558 print(itemAP, isFishingAP)
|
Nenue@101
|
559 if itemAP > 0 then
|
Nenue@101
|
560 if isFishingAP then
|
Nenue@101
|
561 bagData.fishingItems = (bagData.fishingItems or 0) + 1
|
Nenue@101
|
562 bagData.fishingAP = (bagData.fishingAP or 0) + itemAP
|
Nenue@101
|
563 else
|
Nenue@99
|
564
|
Nenue@101
|
565 bagData.numItems = (bagData.numItems or 0) + 1
|
Nenue@101
|
566 bagData.totalAP = (bagData.totalAP or 0) + itemAP
|
Nenue@101
|
567 end
|
Nenue@101
|
568 bagData.items[itemID] = (bagData.items[itemID] or 0) + 1
|
Nenue@101
|
569 local itemButton = self:GetItemButton(itemID, texture, itemAP)
|
Nenue@101
|
570 end
|
Nenue@101
|
571 elseif self.profile.artifacts[itemID] then
|
Nenue@101
|
572 print('artfiact weapon', itemID, link, id, slotID)
|
Nenue@101
|
573 self.profile.artifacts[itemID].containerID = id
|
Nenue@101
|
574 self.profile.artifacts[itemID].slotID = slotID
|
Nenue@101
|
575 end
|
Nenue@99
|
576
|
Nenue@97
|
577 end
|
Nenue@97
|
578
|
Nenue@97
|
579 end
|
Nenue@97
|
580
|
Nenue@97
|
581 end
|
Nenue@97
|
582
|
Nenue@98
|
583 local BAG_SLOTS = {0, 1, 2, 3, 4 }
|
Nenue@98
|
584 local BANK_SLOTS = {-1, 5, 6,7, 8, 9, 10, 11, 12}
|
Nenue@99
|
585 local ItemCounts = {}
|
Nenue@99
|
586 function ap:ScanAllBags()
|
Nenue@99
|
587 if InCombatLockdown() then
|
Nenue@99
|
588 self.queuedScan = true
|
Nenue@99
|
589 return
|
Nenue@99
|
590 end
|
Nenue@101
|
591 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
592 print('need to get knowledge level')
|
Nenue@101
|
593 return
|
Nenue@101
|
594 end
|
Nenue@101
|
595
|
Nenue@99
|
596 self.queuedScan = nil
|
Nenue@98
|
597
|
Nenue@101
|
598 print('|cFFFF0088ScanAllBags()|r', self.profile.knowledgeMultiplier)
|
Nenue@97
|
599
|
Nenue@99
|
600 for _, button in ipairs(self.Tokens) do
|
Nenue@99
|
601 button.numItems = 0
|
Nenue@99
|
602 end
|
Nenue@99
|
603
|
Nenue@99
|
604
|
Nenue@98
|
605 for _, bagID in ipairs(BAG_SLOTS) do
|
Nenue@98
|
606 self:ScanBag(bagID)
|
Nenue@97
|
607 end
|
Nenue@97
|
608
|
Nenue@99
|
609 if self.bankAccess then
|
Nenue@98
|
610 for _, bagID in ipairs(BANK_SLOTS) do
|
Nenue@98
|
611 self:ScanBag(bagID)
|
Nenue@98
|
612 end
|
Nenue@98
|
613 end
|
Nenue@98
|
614
|
Nenue@98
|
615 self.bankAP = 0
|
Nenue@98
|
616 self.bagAP = 0
|
Nenue@99
|
617 self.fishingAP = 0
|
Nenue@99
|
618
|
Nenue@99
|
619 table.wipe(ItemCounts)
|
Nenue@98
|
620 for id, bagData in pairs(self.profile.bagslots) do
|
Nenue@98
|
621 print(id, GetBagName(id), bagData.totalAP)
|
Nenue@98
|
622 id = tonumber(id)
|
Nenue@98
|
623 if bagData.totalAP then
|
Nenue@98
|
624 if (id == BANK_CONTAINER) or (id >= 5) then
|
Nenue@98
|
625 self.bankAP = self.bankAP + bagData.totalAP
|
Nenue@98
|
626 else
|
Nenue@98
|
627 self.bagAP = self.bagAP + bagData.totalAP
|
Nenue@97
|
628 end
|
Nenue@98
|
629 end
|
Nenue@99
|
630 if bagData.fishingAP then
|
Nenue@99
|
631 self.fishingAP = self.fishingAP + bagData.fishingAP
|
Nenue@99
|
632 end
|
Nenue@97
|
633
|
Nenue@97
|
634 end
|
Nenue@98
|
635 self.lastUpdate = GetTime()
|
Nenue@99
|
636 self:TryToShow()
|
Nenue@97
|
637 end
|
Nenue@97
|
638
|
Nenue@97
|
639 VeneerArtifactButtonMixin = {}
|
Nenue@98
|
640
|
Nenue@99
|
641 function VeneerArtifactButtonMixin:SetButton(itemID, artifact, index, equipped)
|
Nenue@99
|
642 print(itemID, index)
|
Nenue@98
|
643 print(artifact.name, artifact.texture, artifact.currentXP)
|
Nenue@98
|
644 self:SetID(itemID)
|
Nenue@98
|
645 for k,v in pairs(artifact) do
|
Nenue@98
|
646 --print('::',k,v)
|
Nenue@98
|
647 self[k] = v
|
Nenue@98
|
648 end
|
Nenue@98
|
649
|
Nenue@98
|
650 -- this can change between artifact parses
|
Nenue@98
|
651 local potentialPoints = self.actualLevel
|
Nenue@99
|
652 local totalAP = (itemID ~= UNDERLIGHT_ANGLER_ID) and ((self:GetParent().bankAP or 0) + (self:GetParent().bagAP or 0)) or (self:GetParent().fishingAP or 0)
|
Nenue@99
|
653 print(totalAP)
|
Nenue@98
|
654 local potentialXP = self.actualXP + totalAP
|
Nenue@99
|
655
|
Nenue@98
|
656 self.potentialXP = potentialXP
|
Nenue@98
|
657 local potentialCost = C_ArtifactUI.GetCostForPointAtRank(potentialPoints)
|
Nenue@98
|
658 while potentialXP >= potentialCost do
|
Nenue@98
|
659 potentialXP = potentialXP - potentialCost
|
Nenue@98
|
660 potentialPoints = potentialPoints + 1
|
Nenue@98
|
661 print('inc estimate', potentialXP, potentialPoints)
|
Nenue@98
|
662 potentialCost = C_ArtifactUI.GetCostForPointAtRank(potentialPoints)
|
Nenue@98
|
663 end
|
Nenue@98
|
664 self.potentialCost = potentialCost
|
Nenue@98
|
665 self.potentialLevel = potentialPoints
|
Nenue@98
|
666 self.potentialAdjustedXP = potentialXP
|
Nenue@98
|
667
|
Nenue@98
|
668
|
Nenue@99
|
669 if index ~= 1 then
|
Nenue@99
|
670 self:ClearAllPoints()
|
Nenue@99
|
671 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPRIGHT', 4, 0)
|
Nenue@99
|
672 else
|
Nenue@99
|
673 self:ClearAllPoints()
|
Nenue@99
|
674 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPLEFT', 4, -4)
|
Nenue@99
|
675 end
|
Nenue@98
|
676
|
Nenue@99
|
677 self.isEquipped = equipped
|
Nenue@98
|
678 self:Update()
|
Nenue@98
|
679 self:Show()
|
Nenue@98
|
680 return self
|
Nenue@98
|
681 end
|
Nenue@98
|
682
|
Nenue@97
|
683 function VeneerArtifactButtonMixin:Update()
|
Nenue@97
|
684
|
Nenue@99
|
685 local r, g, b = 1, 1, 1
|
Nenue@99
|
686 local lR, lG, lB = 1, 1, 0
|
Nenue@99
|
687 local levelText = self.level
|
Nenue@99
|
688 local xpValue = self.currentXP
|
Nenue@99
|
689 local costValue = self.cost
|
Nenue@97
|
690 if self.actualLevel ~= self.level then
|
Nenue@99
|
691 levelText, r,g,b = self.actualLevel, 0,1,0
|
Nenue@99
|
692 xpValue, costValue, lR, lG, lB = self.actualXP, self.actualCost, 0, 1, 0
|
Nenue@99
|
693 elseif self.potentialLevel ~= self.level then
|
Nenue@99
|
694 levelText, r, g, b = self.potentialLevel, 0,1,1
|
Nenue@99
|
695 xpValue, costValue, lR, lG, lB = self.potentialAdjustedXP, self.potentialCost, 0,1,0
|
Nenue@99
|
696
|
Nenue@97
|
697 end
|
Nenue@97
|
698
|
Nenue@99
|
699 if xpValue >= 100000 then
|
Nenue@99
|
700 xpValue = tostring(floor(xpValue/1000))..'k'
|
Nenue@99
|
701 elseif xpValue > 1000 then
|
Nenue@99
|
702 xpValue = tostring(floor(xpValue/100)/10)..'k'
|
Nenue@99
|
703 end
|
Nenue@99
|
704 if costValue >= 100000 then
|
Nenue@99
|
705 costValue = tostring(floor(costValue/1000))..'k'
|
Nenue@99
|
706 elseif costValue >= 1000 then
|
Nenue@99
|
707 costValue = tostring(floor(costValue/100)/10)..'k'
|
Nenue@99
|
708 end
|
Nenue@99
|
709
|
Nenue@99
|
710
|
Nenue@99
|
711 self.Level:SetText(levelText)
|
Nenue@99
|
712 self.Level:SetTextColor(r, g, b)
|
Nenue@99
|
713 self.CurrentXP:SetText(xpValue)
|
Nenue@99
|
714 self.CurrentXP:SetTextColor(lR, lG, lB)
|
Nenue@99
|
715
|
Nenue@97
|
716 if self.isEquipped then
|
Nenue@97
|
717 self:SetNormalTexture([[Interface\Buttons\ButtonHilight-Square]])
|
Nenue@97
|
718 self:GetNormalTexture():SetBlendMode('ADD')
|
Nenue@97
|
719 self:GetNormalTexture():SetVertexColor(0,1,0)
|
Nenue@97
|
720 else
|
Nenue@97
|
721 self:SetNormalTexture(nil, 'ADD')
|
Nenue@97
|
722 end
|
Nenue@97
|
723
|
Nenue@98
|
724 local currentProgress = (self.currentXP < self.cost) and (self.currentXP / self.cost) or 1
|
Nenue@98
|
725 if self.level <= 53 then
|
Nenue@99
|
726
|
Nenue@98
|
727 self.CurrentProgress.animateFrom = self.CurrentProgress:GetHeight() or 1
|
Nenue@98
|
728 self.CurrentProgress.animateTo = currentProgress * self:GetHeight()
|
Nenue@98
|
729 self.CurrentProgress:Show()
|
Nenue@101
|
730 self.ProgressLine:Show()
|
Nenue@98
|
731 else
|
Nenue@98
|
732 self.CurrentProgress:Hide()
|
Nenue@101
|
733 self.ProgressLine:Hide()
|
Nenue@98
|
734 end
|
Nenue@99
|
735
|
Nenue@98
|
736 if self.potentialXP > self.currentXP then
|
Nenue@99
|
737 local projectedProgress = (self.potentialAdjustedXP < self.potentialCost) and (self.potentialXP / self.potentialCost) or 1
|
Nenue@99
|
738
|
Nenue@98
|
739 if (projectedProgress > currentProgress) then
|
Nenue@98
|
740 self.AdjustedProgress:SetPoint('BOTTOM', self.CurrentProgress, 'TOP')
|
Nenue@98
|
741 projectedProgress = projectedProgress - currentProgress
|
Nenue@99
|
742
|
Nenue@98
|
743 else
|
Nenue@98
|
744 self.AdjustedProgress:SetPoint('BOTTOM', self, 'BOTTOM')
|
Nenue@98
|
745 end
|
Nenue@99
|
746 print('show potential', currentProgress, projectedProgress)
|
Nenue@98
|
747 self.AdjustedProgress.animateFrom = self.AdjustedProgress:GetHeight() or 1
|
Nenue@98
|
748 self.AdjustedProgress.animateTo = projectedProgress * self:GetHeight()
|
Nenue@97
|
749
|
Nenue@101
|
750 self.AdjustedLine:Show()
|
Nenue@98
|
751 self.AdjustedProgress:Show()
|
Nenue@98
|
752 else
|
Nenue@98
|
753 self.AdjustedProgress:Hide()
|
Nenue@101
|
754 self.AdjustedLine:Hide()
|
Nenue@98
|
755 end
|
Nenue@97
|
756
|
Nenue@99
|
757
|
Nenue@97
|
758 self.Icon:SetTexture(self.texture)
|
Nenue@97
|
759 self:SetSize(64,64)
|
Nenue@97
|
760 end
|
Nenue@97
|
761
|
Nenue@98
|
762
|
Nenue@98
|
763 function VeneerArtifactButtonMixin:AnimateProgress(region)
|
Nenue@98
|
764 local cTime = GetTime()
|
Nenue@98
|
765 if not region.animateStart then
|
Nenue@98
|
766 region.animateStart = cTime
|
Nenue@98
|
767 end
|
Nenue@98
|
768 local progressTo, progressFrom = region.animateTo, region.animateFrom
|
Nenue@98
|
769 local elapsed = cTime - region.animateStart
|
Nenue@98
|
770 if elapsed >= .5 then
|
Nenue@98
|
771 region:SetHeight(progressTo)
|
Nenue@98
|
772 region.animateTo = nil
|
Nenue@98
|
773 region.animateStart = nil
|
Nenue@98
|
774 region.animateFrom = nil
|
Nenue@98
|
775 else
|
Nenue@98
|
776 local progress = elapsed / .5
|
Nenue@98
|
777 local height = (progressFrom + (progressTo - progressFrom) * progress)
|
Nenue@98
|
778 --print(self:GetName(), progressTo, progressFrom, (progressTo - progressFrom), ceil(progress*10)/10, ceil(height))
|
Nenue@98
|
779 region:SetHeight(height)
|
Nenue@98
|
780 end
|
Nenue@98
|
781 end
|
Nenue@98
|
782
|
Nenue@98
|
783 function VeneerArtifactButtonMixin:OnUpdate(sinceLast)
|
Nenue@98
|
784 if self.CurrentProgress.animateTo then
|
Nenue@98
|
785 self:AnimateProgress(self.CurrentProgress)
|
Nenue@98
|
786 end
|
Nenue@98
|
787
|
Nenue@98
|
788 if self.AdjustedProgress.animateTo then
|
Nenue@98
|
789 self:AnimateProgress(self.AdjustedProgress)
|
Nenue@98
|
790 end
|
Nenue@98
|
791
|
Nenue@98
|
792 end
|
Nenue@98
|
793
|
Nenue@97
|
794 function VeneerArtifactButtonMixin:OnEnter()
|
Nenue@97
|
795 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
|
Nenue@97
|
796 GameTooltip:SetText(self.name)
|
Nenue@98
|
797 GameTooltip:AddLine(tostring(self.currentXP) .. ' / '..tostring(self.cost), 1, 1, 0)
|
Nenue@98
|
798 if self.potentialXP > self.currentXP then
|
Nenue@98
|
799 GameTooltip:AddLine(tostring(self.potentialXP) .. ' potential XP', 0, 1, 1)
|
Nenue@99
|
800 if self.potentialAdjustedXP ~= self.potentialXP then
|
Nenue@99
|
801 GameTooltip:AddLine(tostring(self.potentialAdjustedXP) .. ' / ' .. tostring(self.potentialCost).. ' after', 0, 1, 0)
|
Nenue@98
|
802 end
|
Nenue@97
|
803 end
|
Nenue@99
|
804 if self.actualLevel ~= self.level then
|
Nenue@99
|
805 GameTooltip:AddLine(tostring(self.actualLevel - self.level) .. ' points unlocked', 0, 1, 1)
|
Nenue@99
|
806 end
|
Nenue@99
|
807
|
Nenue@97
|
808 GameTooltip:Show()
|
Nenue@97
|
809 end
|
Nenue@97
|
810 function VeneerArtifactButtonMixin:OnLeave()
|
Nenue@97
|
811 if GameTooltip:IsOwned(self) then
|
Nenue@97
|
812 GameTooltip:Hide()
|
Nenue@97
|
813 end
|
Nenue@97
|
814 end
|
Nenue@97
|
815
|
Nenue@97
|
816 function VeneerArtifactButtonMixin:OnClick(button, down)
|
Nenue@97
|
817 if self.isEquipped then
|
Nenue@97
|
818 SocketInventoryItem(16)
|
Nenue@97
|
819 else
|
Nenue@97
|
820 SocketContainerItem(self.containerID, self.slotID)
|
Nenue@97
|
821 end
|
Nenue@97
|
822 end |