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1 -- Veneer
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2 -- ArtifactPower.lua
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3 -- Created: 1/15/2017 11:44 PM
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4 -- %file-revision%
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5 --
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6
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7 local print = DEVIAN_WORKSPACE and function(...) print('VnAP', ...) end or nop
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8 VeneerArtifactPowerMixin = {
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9 numItems = 0,
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10 Tokens = {},
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11 cache = {},
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12 fishingCache = {},
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13 scanQueue = {},
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14 worldQuestAP = 0,
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15 worldQuestItems = {},
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16 ItemButtons = {},
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17 anchorGroup = 'TOP',
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18 anchorPoint = 'TOPLEFT',
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19 anchorPriority = 3,
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20 anchorFrom = 'BOTTOMLEFT',
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21 moduleName = 'Artifactor',
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22 HideCombat = true
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23 }
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24
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25 VeneerArtifactButtonMixin = {}
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26 local Artifact = VeneerArtifactButtonMixin
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27
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28 local defaultSettings = {
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29 firstUse = true,
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30 autoHide = true,
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31 }
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32 local Module = VeneerArtifactPowerMixin
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33 local BAGS_TO_SCAN = {BACKPACK_CONTAINER}
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34 local TOOLTIP_NAME = 'VeneerAPScanner'
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35 local XP_INSET = 1
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36 local XP_WIDTH = 4
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37 local FISHING_MAX_TRAITS = 24
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38 local WEAPON_MAX_TRAITS = 92
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39 local FRAME_PADDING = 4
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40 local EQUIPPED_SIZE = 64
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41 local BUTTON_SIZE = 48
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42 local FRAME_LIST = {'ContainerFrame1', 'BankFrame'}
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43 local BAG_FRAMES = {'ContainerFrame1'}
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44 local BANK_FRAMES = {'BankFrame'}
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45
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46 function Module:OnLoad()
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47 self:RegisterEvent('BAG_UPDATE') -- use to obtain bag IDs to scan
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48 self:RegisterEvent('BAG_UPDATE_DELAYED') -- use to trigger actual scan activity
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49 self:RegisterEvent('BANKFRAME_OPENED') -- bank info available
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50 self:RegisterEvent('BANKFRAME_CLOSED') --
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51 self:RegisterEvent('ARTIFACT_UPDATE') -- visible data change
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52 self:RegisterEvent('ARTIFACT_XP_UPDATE') -- xp for equipped artifact
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53 self:RegisterEvent('PLAYER_REGEN_ENABLED') -- combat
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54 self:RegisterEvent('PLAYER_REGEN_DISABLED') --
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55 self:RegisterEvent('PLAYER_ENTERING_WORLD') -- zone/instance transfer
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56 self:RegisterEvent('ITEM_LOCK_CHANGED') -- use to clear bag slot cache data
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57 Veneer:AddHandler(self)
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58 SLASH_VENEER_AP1 = "/vap"
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59 SLASH_VENEER_AP2 = "/veneerap"
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60 SlashCmdList.VENEER_AP = function(arg)
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61 if arg == 'fishing' then
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62 if VeneerData.ArtifactPower.EnableFishing then
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63 VeneerData.ArtifactPower.EnableFishing = nil
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64 else
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65 VeneerData.ArtifactPower.EnableFishing = true
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66 end
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67 self:Print('Show Underlight Angler:', (VeneerData.ArtifactPower.EnableFishing and 'ON' or 'OFF'))
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68 self:Update()
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69 elseif arg == 'reset' then
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70 if self.db then
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71 table.wipe(self.db.cache)
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72 table.wipe(self.db.fishingCache)
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73 end
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74 self:Print('Cache data reset.')
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75 self:Update()
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76 elseif arg:match('item') then
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77 print('name', arg:match("^item (%S.+)"))
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78 print('num', arg:match("Hitem:(%d+)"))
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79 local linkOrID = arg:match("item:(%d+)") or arg:match("^item (%S+)")
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80 if linkOrID then
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81 local name, etc = GetItemInfo(linkOrID)
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82 end
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83
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84 else
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85
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86 self:Show()
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87 end
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88 end
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89
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90 self.tooltip = CreateFrame('GameTooltip', TOOLTIP_NAME, self, 'GameTooltipTemplate')
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91
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92
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93 end
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94 local ShortNumberString = function (value)
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95 if value >= 1000000000 then
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96
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97 return tostring(floor(value/10000000)/100) .. 'B'
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98 elseif value >= 1000000 then
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99 return tostring(floor(value/100000)/10) .. 'M'
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100 elseif value >= 100000 then
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101 return tostring(floor(value/1000)) .. 'k'
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102 elseif value >= 1000 then
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103 return tostring(floor(value/100)/10) .. 'k'
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104 else
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105 return value
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106 end
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107 end
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108
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109
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110 local IsBagnonOpen = function()
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111 return ((BagnonFramebank and BagnonFramebank:IsShown()) or (BagnonFrameinventory and BagnonFrameinventory:IsShown()))
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112 end
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113 local addonCompatibility = {
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114 ['Bagnon'] = {
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115 BagFrames = {'BagnonFrameinventory'},
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116 BankFrames = {'BagnonFramebank'},
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117 FrameMethods = {
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118 ['Hide'] = IsBagnonOpen,
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119 ['Show'] = IsBagnonOpen
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120 },
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121 PostHooks = {},
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122 MethodClass = 'Bagnon',
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123 MethodHooks = {'BANK_OPENED', 'BANKFRAME_CLOSED'},
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124
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125 }
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126 }
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127
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128
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129
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130 local queued_hooks = {}
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131 local function CreateHook(...)
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132 if select('#', ...) >= 2 then
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133 tinsert(queued_hooks, {...})
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134 end
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135 if not InCombatLockdown() then
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136 local info = tremove(queued_hooks)
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137 while info do
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138 --[[local oFunc = tremove(info, #info)
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139 local args = info
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140
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141 local func = function(...)
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142 print('|cFFFF0088Callback:|r', unpack(args))
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143
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144 oFunc(...)
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145 end
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146 print('hooking', unpack(info), oFunc, func)
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147 hooksecurefunc(unpack(info), func)
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148 --]]
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149 hooksecurefunc(unpack(info))
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150 info = tremove(queued_hooks)
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151 end
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152
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153 end
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154 end
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155
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156 local function AddFrameHooks(frame, args)
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157 for funcName, func in pairs(args.FrameMethods) do
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158 print('binding', frame:GetName(), funcName, 'to', tostring(func))
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159 CreateHook(frame, funcName, function()
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160 print(frame:GetName(), funcName, 'hook')
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161 VeneerArtifactPower:TryToShow()
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162 end)
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163 end
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164 end
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165 local PENDING_HOOKS = {}
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166 local guid = UnitGUID('player')
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167
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168 local function RegisterInventoryFrame(name, listType, args)
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169 print('register', name, 'as inventory frame type =', (listType == BAG_FRAMES) and 'bags' or 'bank')
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170 tinsert(FRAME_LIST, name)
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171 tinsert(listType, name)
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172 if _G[name] then
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173 AddFrameHooks(_G[name], args)
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174 else
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175 PENDING_HOOKS[name] = args
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176 end
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177 end
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178
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179 function Module:Setup()
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180 print(self:GetName()..':Setup()')
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181 guid = UnitGUID('player')
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182 VeneerData.ArtifactPower = VeneerData.ArtifactPower or defaultSettings
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183 self.db = VeneerData.ArtifactPower
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184 self.db[guid] = self.db[guid] or {}
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185 self.db.cache = self.db.cache or {}
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186 self.db.fishingCache = self.db.fishingCache or {}
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187
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188 for i, data in pairs(self.cache) do
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189 -- bring in anything found before player data is active
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190 self.db.cache[i] = data
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191 end
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192 for i, data in pairs(self.fishingCache) do
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193 self.db.fishingCache[i] = data
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194 end
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195
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196 self.profile = self.db[guid]
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197 self.profile.cache = self.profile.cache or {}
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198 self.profile.cache.bagItems = self.profile.cache.bagItems or {}
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199 self.profile.cache.bags = self.profile.cache.bags or {}
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200 self.profile.cache.fishing = self.profile.cache.fishing or {}
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201 self.profile.cache.items = self.profile.cache.items or {}
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202 self.profile.bagslots = self.profile.bagslots or {}
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203 self.profile.artifacts = self.profile.artifacts or {}
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204 self.updateSummary = true
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205 self.cache = self.profile.cache
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206
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207 VeneerArtifactPowerTimer:SetScript('OnUpdate', function()
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208 self:OnUpdate()
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209 end)
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210
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211 local DoTryToShow = function()
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212
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213 self:TryToShow()
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214 end
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215 CreateHook("OpenBackpack", DoTryToShow)
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216 CreateHook("CloseBackpack", DoTryToShow)
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217
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218 -- Bagnon compatibility
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219 -- todo: ArkInventory, Elv, etc
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220 for addon, args in pairs(addonCompatibility) do
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221 if IsAddOnLoaded(addon) then
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222
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223 for _, name in ipairs(args.BagFrames) do
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224 RegisterInventoryFrame(name, BAG_FRAMES, args)
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225 end
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226 for _, name in ipairs(args.BankFrames) do
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227 RegisterInventoryFrame(name, BANK_FRAMES, args)
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228 end
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229
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230 -- should only specify non-secure functions in this table
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231 for _, name in ipairs(args.PostHooks) do
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232 local oFunc = _G[name]
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233 print('hook entry', name, tostring(oFunc))
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234 CreateHook(name, function(...)
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235 print('|cFFFF0088' .. name .. '|r', ..., 'original', tostring(oFunc))
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236 oFunc(...)
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237 self:TryToShow()
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238 end)
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239 end
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240 local frame = _G[args.MethodClass]
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241 if frame then
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242 print()
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243 for _, name in ipairs(args.MethodHooks) do
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244 CreateHook(frame, name, DoTryToShow)
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245 end
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246 end
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247 end
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248 end
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249
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250 if self.db.firstUse then
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251 self.db.firstUse = nil
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252
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253 end
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254 end
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255
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256 local UNDERLIGHT_ANGLER_ID = 133755
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257
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258 function Module:ResetCache()
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259 table.wipe(self.cache.items)
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260 table.wipe(self.cache.fishing)
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261 table.wipe(self.cache.bags)
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262 table.wipe(self.cache.bagItems)
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263 self:ScanAllBags()
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264 end
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265
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266 function Module:QueueBag(containerID)
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267 containerID = tonumber(containerID)
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268 if not containerID then
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269 return
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270 end
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271
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272 if not tContains(BAGS_TO_SCAN, containerID) then
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273 print(' queueing', containerID, type(containerID), #BAGS_TO_SCAN , 'in line')
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274 BAGS_TO_SCAN[#BAGS_TO_SCAN + 1] = containerID
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275 end
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276 end
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277
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278 function Module:Reanchor()
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279 if Veneer then
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280 Veneer:DynamicReanchor()
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281 end
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282 end
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283
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284 function Module:OnShow()
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285 print('|cFFFFFF00OnShow()|r')
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286
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287 for name, args in pairs(PENDING_HOOKS) do
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288 if _G[name] then
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289 AddFrameHooks(_G[name], args)
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290 PENDING_HOOKS[name] = nil
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291 end
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292 end
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293
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294 self:UpdateWorldQuestsAP()
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295 self:RegisterEvent('QUEST_LOG_UPDATE')
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296 self.enabled = true
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297
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298 self:ScanAllBags()
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299 self:Reanchor()
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300 end
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301 function Module:OnHide()
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302 print('|cFF88FF00OnHide()|r', debugstack())
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303 self:UnregisterEvent('QUEST_LOG_UPDATE')
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304 self:Reanchor()
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305 end
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306 function Module:OnEnter()
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307
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308 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
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309
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310
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311 GameTooltip:AddLine(self.bagAP)
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312 GameTooltip:AddLine(self.bankAP)
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313
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314 end
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315
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316 function Module:TryToShow()
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317
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318 print('|cFFFFFF00TryToShow()')
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319
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320 if not InCombatLockdown() then
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321 for _, name in ipairs(FRAME_LIST) do
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322 print('test:', name, (_G[name] and _G[name]:IsShown()))
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323 if _G[name] and _G[name]:IsVisible() then
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324 if self:IsShown() then
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325 self:Update()
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326 else
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327 self:Show()
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328 end
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329 return
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330 end
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331 end
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332 end
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333
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334 print('failed tests')
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335 self:Hide()
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336 end
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337
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338
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339 function Module:OnEvent(event, ...)
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340 print('|cFF00FF88OnEvent()', event, ...)
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341 if event == 'PLAYER_ENTERING_WORLD' then
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342 self:TryToShow()
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343 elseif event == 'BAG_UPDATE' then
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344 local containerID = ...
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345
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346
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347 self:QueueBag(containerID)
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348 elseif event == 'ITEM_LOCK_CHANGED' then
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349
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350 local containerID, slotID = ...
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351
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352 if self.cache.bags[containerID] and self.cache.bags[containerID][slotID] then
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353 self.cache.bags[containerID][slotID] = nil
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354 self.cache.fishing[containerID][slotID] = nil
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355 end
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356
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357
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358 elseif event == 'PLAYER_BANKSLOTS_CHANGED' then
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359 self:ScanAllBags()
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360 elseif event == 'BAG_UPDATE_DELAYED' then
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361 if not self.firstHit then
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362 -- prevent double call from login
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363 self.firstHit = true
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364 else
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365 self:ScanAllBags()
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366 end
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Nenue@97
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367 elseif event == 'BANKFRAME_OPENED' then
|
Nenue@97
|
368 self.bankAccess = true
|
Nenue@99
|
369 self:ScanAllBags()
|
Nenue@97
|
370 elseif event == 'BANKFRAME_CLOSED' then
|
Nenue@99
|
371 self.bankAccess = nil
|
Nenue@97
|
372 elseif event == 'ARTIFACT_UPDATE' then
|
Nenue@98
|
373 local newItem = ...
|
Nenue@98
|
374 if newItem then
|
Nenue@98
|
375 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetArtifactInfo()
|
Nenue@122
|
376 self:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
377 --self:ScanAllBags(self.bankAccess)
|
Nenue@98
|
378 end
|
Nenue@98
|
379 elseif event == 'ARTIFACT_XP_UPDATE' then
|
Nenue@98
|
380 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetEquippedArtifactInfo()
|
Nenue@122
|
381 self:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
382 --self:ScanAllBags(self.bankAccess)
|
Nenue@97
|
383 elseif event == 'PLAYER_REGEN_ENABLED' then
|
Nenue@103
|
384
|
Nenue@103
|
385 if self.queuedScan then
|
Nenue@103
|
386 self:ScanAllBags(self.backAccess)
|
Nenue@103
|
387 else
|
Nenue@103
|
388 self:TryToShow()
|
Nenue@97
|
389 end
|
Nenue@97
|
390
|
Nenue@103
|
391 if #queued_hooks >= 1 then
|
Nenue@103
|
392 CreateHook()
|
Nenue@103
|
393 end
|
Nenue@119
|
394 elseif event == 'QUEST_LOG_UPDATE' then
|
Nenue@119
|
395 self:UpdateWorldQuestsAP()
|
Nenue@97
|
396 elseif event == 'PLAYER_REGEN_DISABLED' then
|
Nenue@97
|
397 self:Hide()
|
Nenue@97
|
398 end
|
Nenue@97
|
399 end
|
Nenue@97
|
400
|
Nenue@116
|
401 function Module:OnUpdate()
|
Nenue@101
|
402 if #self.scanQueue >= 1 then
|
Nenue@101
|
403 local scanInfo = tremove(self.scanQueue, 1)
|
Nick@111
|
404 end
|
Nick@111
|
405 if IsShiftKeyDown() then
|
Nick@111
|
406 self.Refresh:Show()
|
Nick@111
|
407 else
|
Nick@111
|
408 self.Refresh:Hide()
|
Nick@111
|
409 end
|
Nenue@101
|
410
|
Nenue@101
|
411 end
|
Nenue@101
|
412
|
Nenue@119
|
413 function Module:OnMouseDown(button)
|
Nenue@97
|
414 self.enabled = nil
|
Nenue@119
|
415 if button == 'RightButton' then
|
Nenue@119
|
416 self:Hide()
|
Nenue@119
|
417 end
|
Nenue@119
|
418
|
Nenue@97
|
419 end
|
Nenue@97
|
420
|
Nenue@116
|
421 function Module:Update()
|
Nenue@97
|
422 if not self:IsShown() then
|
Nenue@99
|
423 print('|cFFFF4400Update()|r')
|
Nenue@97
|
424 return
|
Nenue@97
|
425 end
|
Nenue@122
|
426 print('|cFFFFFF00pdate()|r')
|
Nenue@122
|
427
|
Nenue@122
|
428 local numButtons = 0
|
Nenue@122
|
429 local contentsHeight = 16
|
Nenue@122
|
430 local contentsWidth = 400
|
Nenue@122
|
431 if self.profile.knowledgeMultiplier then
|
Nenue@122
|
432 local artifactsWidth = self:UpdateArtifactButtons()
|
Nenue@122
|
433
|
Nenue@122
|
434 if artifactsWidth ~= 0 then
|
Nenue@122
|
435 contentsHeight = contentsHeight + 64
|
Nenue@122
|
436 end
|
Nenue@122
|
437
|
Nenue@122
|
438 contentsWidth = max(contentsWidth, min(artifactsWidth, 400))
|
Nenue@122
|
439
|
Nenue@122
|
440 local itemsWidth, itemsHeight = self:UpdateItemButtons()
|
Nenue@122
|
441 contentsHeight = contentsHeight + itemsHeight
|
Nenue@122
|
442 contentsWidth = max(contentsWidth, itemsWidth)
|
Nenue@122
|
443 end
|
Nenue@122
|
444
|
Nenue@122
|
445
|
Nenue@97
|
446
|
Nenue@97
|
447 local bankText, bagText
|
Nenue@101
|
448 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
449 bankText = '|cFF00FF00Shift-Right-Click an artifact weapon to start building data.'
|
Nenue@101
|
450 elseif not (self.bankAP and self.bagAP) then
|
Nenue@97
|
451 bankText = '|cFFFF0000Open bank frame to count all AP|r '
|
Nenue@97
|
452 else
|
Nick@111
|
453
|
Nick@111
|
454 if self.bagAP and (self.bagAP > 0) then
|
Nick@111
|
455 bankText = 'Inventory: |cFFFFFFFF' .. ShortNumberString(self.bagAP) .. '|r'
|
Nick@111
|
456 end
|
Nick@111
|
457 if self.bankAP and (self.bankAP > 0) then
|
Nick@111
|
458 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFFFFFF00'..ShortNumberString(self.bankAP)..' banked|r'
|
Nick@111
|
459 end
|
Nick@111
|
460 if self.fishingAP and self.fishingAP > 0 then
|
Nick@111
|
461 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFF0088FF' .. ShortNumberString(self.fishingAP) .. ' fishing|r'
|
Nick@111
|
462 end
|
Nick@111
|
463 end
|
Nick@111
|
464
|
Nenue@119
|
465 if self.worldQuestAP then
|
Nenue@119
|
466 bankText = (bankText and (bankText .. '\n') or '') .. '|cFFFFBB00World Quests:|r |cFFFFFFFF' .. ShortNumberString(self.worldQuestAP) .. ''
|
Nenue@119
|
467 end
|
Nick@111
|
468
|
Nenue@99
|
469
|
Nenue@97
|
470 self.SummaryHeader:SetText(bankText)
|
Nenue@122
|
471 if not self.lastButton then
|
Nenue@122
|
472 contentsHeight = contentsHeight + self.SummaryHeader:GetHeight()
|
Nenue@101
|
473 end
|
Nenue@101
|
474
|
Nenue@101
|
475
|
Nick@111
|
476 if not self.hasArtifacts then
|
Nick@111
|
477 self:SetShown(false)
|
Nick@111
|
478 end
|
Nick@111
|
479
|
Nenue@101
|
480
|
Nick@108
|
481 self:SetWidth(contentsWidth)
|
Nick@108
|
482 self:SetHeight(contentsHeight)
|
Nenue@101
|
483 self:Reanchor()
|
Nenue@101
|
484 end
|
Nenue@101
|
485
|
Nenue@119
|
486 local BROKEN_ISLE_ID = 1007
|
Nenue@119
|
487
|
Nenue@119
|
488 function Module:UpdateWorldQuestsAP()
|
Nenue@119
|
489 self.waitingForQuestRewardData = false
|
Nenue@119
|
490 self.worldQuestAP = 0
|
Nenue@119
|
491 wipe(self.worldQuestItems)
|
Nenue@119
|
492
|
Nenue@119
|
493 for zoneIndex = 1, C_MapCanvas.GetNumZones(BROKEN_ISLE_ID) do
|
Nenue@119
|
494 local zoneMapID, zoneName, zoneDepth, left, right, top, bottom = C_MapCanvas.GetZoneInfo(BROKEN_ISLE_ID, zoneIndex);
|
Nenue@119
|
495 --print(zoneMapID, zoneName)
|
Nenue@119
|
496 if zoneDepth <= 1 then -- Exclude subzones
|
Nenue@119
|
497 local taskInfo = C_TaskQuest.GetQuestsForPlayerByMapID(zoneMapID, BROKEN_ISLE_ID);
|
Nenue@119
|
498
|
Nenue@119
|
499 if taskInfo then
|
Nenue@119
|
500 for i, info in ipairs(taskInfo) do
|
Nenue@119
|
501 local questID = info.questId
|
Nenue@119
|
502
|
Nenue@119
|
503 local questTitle, factionID, capped = C_TaskQuest.GetQuestInfoByQuestID(questID)
|
Nenue@119
|
504 --print(questTitle, HaveQuestRewardData(questID))
|
Nenue@119
|
505 if HaveQuestRewardData(questID) then
|
Nenue@119
|
506
|
Nenue@119
|
507
|
Nenue@119
|
508 local numQuestRewards = GetNumQuestLogRewards(questID);
|
Nenue@119
|
509
|
Nenue@119
|
510 if numQuestRewards > 0 then
|
Nenue@119
|
511 for i = 1, numQuestRewards do
|
Nenue@119
|
512 local name, texture, numItems, quality, isUsable, itemID = GetQuestLogRewardInfo(i, questID)
|
Nenue@119
|
513 if IsArtifactPowerItem(itemID) then
|
Nenue@119
|
514 local _, link = GetItemInfo(itemID)
|
Nenue@119
|
515 if link then
|
Nenue@119
|
516 local ap = self:GetItemAP(itemID, link)
|
Nenue@119
|
517 --print('ap =', ap)
|
Nenue@119
|
518 if ap then
|
Nenue@119
|
519 self.worldQuestAP = self.worldQuestAP + ap
|
Nenue@119
|
520
|
Nenue@119
|
521 end
|
Nenue@119
|
522
|
Nenue@119
|
523 self.worldQuestItems[itemID] = (self.worldQuestItems[itemID] or 0) + 1
|
Nenue@119
|
524 end
|
Nenue@119
|
525
|
Nenue@119
|
526 --print(self.worldQuestAP)
|
Nenue@119
|
527 end
|
Nenue@119
|
528
|
Nenue@119
|
529 end
|
Nenue@119
|
530
|
Nenue@119
|
531 end
|
Nenue@119
|
532
|
Nenue@119
|
533
|
Nenue@119
|
534 else
|
Nenue@119
|
535 C_TaskQuest.RequestPreloadRewardData(questID);
|
Nenue@119
|
536 self.waitingForQuestRewardData = true
|
Nenue@119
|
537 end
|
Nenue@119
|
538 end
|
Nenue@119
|
539 end
|
Nenue@119
|
540 end
|
Nenue@119
|
541 end
|
Nenue@119
|
542 end
|
Nenue@119
|
543
|
Nenue@116
|
544 function Module:UpdateArtifactButtons()
|
Nenue@101
|
545
|
Nenue@97
|
546 -- Artifact icons, in no particular order
|
Nenue@99
|
547 self.equippedID = C_ArtifactUI.GetEquippedArtifactInfo()
|
Nenue@122
|
548 self.lastButton = nil
|
Nick@111
|
549 self.canAddAP = nil
|
Nick@111
|
550 self.canAddFishingAP = nil
|
Nick@111
|
551 local hasArtifacts
|
Nenue@97
|
552 local numButtons = 0
|
Nenue@99
|
553 local lastFrame = self
|
Nenue@99
|
554 local fishingID, fishingData
|
Nenue@98
|
555 local index, button
|
Nenue@116
|
556 local equipped =self.profile.artifacts[self.equippedID]
|
Nenue@116
|
557 local buttonsWidth = 0
|
Nenue@116
|
558 if equipped then
|
Nenue@116
|
559 numButtons = numButtons + 1
|
Nenue@116
|
560 button = self.Artifact[numButtons]
|
Nenue@116
|
561 button.relativeFrame = self
|
Nenue@122
|
562 if self.equippedID ~= button.itemID then
|
Nenue@122
|
563 button:SetItem(self.equippedID, equipped, numButtons, true, nil)
|
Nenue@122
|
564 hasArtifacts = true
|
Nenue@122
|
565 end
|
Nenue@122
|
566 lastFrame = button
|
Nenue@116
|
567 buttonsWidth = EQUIPPED_SIZE + (FRAME_PADDING * 2)
|
Nenue@116
|
568 end
|
Nenue@97
|
569 for itemID, artifact in pairs(self.profile.artifacts) do
|
Nenue@116
|
570 if (itemID == UNDERLIGHT_ANGLER_ID) then
|
Nenue@116
|
571 -- only add if we have fishing AP items and it's not being shown in the equipped slot
|
Nenue@116
|
572 if VeneerData.ArtifactPower.EnableFishing and (itemID ~= self.equippedID) then
|
Nenue@98
|
573 fishingID = itemID
|
Nenue@98
|
574 fishingData = artifact
|
Nenue@98
|
575 end
|
Nenue@97
|
576
|
Nick@111
|
577 if artifact.level < FISHING_MAX_TRAITS then
|
Nick@111
|
578 if itemID == self.equippedID then
|
Nick@111
|
579 self.canAddFishingAP = true
|
Nick@111
|
580 end
|
Nick@111
|
581 end
|
Nenue@98
|
582 else
|
Nick@111
|
583 if artifact.level < WEAPON_MAX_TRAITS then
|
Nick@111
|
584 if itemID == self.equippedID then
|
Nick@111
|
585 self.canAddAP = true
|
Nenue@116
|
586 else
|
Nenue@116
|
587
|
Nenue@116
|
588 hasArtifacts = true
|
Nenue@116
|
589 numButtons = numButtons + 1
|
Nenue@116
|
590 button = self.Artifact[numButtons]
|
Nenue@116
|
591 button.relativeFrame = lastFrame
|
Nenue@122
|
592 if button.itemID ~= itemID then
|
Nenue@122
|
593 button:SetItem(itemID, artifact, numButtons, (self.equippedID == itemID), nil)
|
Nenue@122
|
594 end
|
Nenue@122
|
595 lastFrame = button
|
Nenue@116
|
596 buttonsWidth = buttonsWidth + lastFrame:GetWidth() + FRAME_PADDING
|
Nick@111
|
597 end
|
Nick@108
|
598 end
|
Nenue@97
|
599 end
|
Nick@111
|
600 end
|
Nenue@97
|
601
|
Nenue@122
|
602 self.lastButton = lastFrame
|
Nenue@122
|
603
|
Nenue@97
|
604
|
Nick@108
|
605 if fishingData and (self.fishingAP and self.fishingAP > 0) then
|
Nenue@98
|
606 numButtons = numButtons + 1
|
Nick@111
|
607 hasArtifacts = true
|
Nenue@99
|
608 local button = self.Artifact[numButtons]
|
Nenue@99
|
609 button.relativeFrame = lastFrame
|
Nick@111
|
610 button.isFishing = true
|
Nenue@122
|
611 button:SetItem(fishingID, fishingData, numButtons, self.equippedID == fishingID)
|
Nenue@122
|
612 self.lastButton = button
|
Nenue@98
|
613 end
|
Nenue@97
|
614
|
Nick@111
|
615 self.hasArtifacts = hasArtifacts
|
Nenue@99
|
616 for i = numButtons+ 1, #self.Artifact do
|
Nenue@97
|
617 print('hide', i)
|
Nenue@97
|
618 self.Artifact[i]:Hide()
|
Nenue@97
|
619 end
|
Nenue@97
|
620
|
Nenue@122
|
621 self.SummaryHeader:ClearAllPoints()
|
Nenue@122
|
622 if self.lastButton then
|
Nenue@122
|
623 self.SummaryHeader:SetPoint('TOPLEFT', self.lastButton, 'TOPRIGHT', 4, -2)
|
Nenue@122
|
624 else
|
Nenue@122
|
625 self.SummaryHeader:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', 4, 4)
|
Nenue@122
|
626 end
|
Nenue@122
|
627
|
Nenue@122
|
628
|
Nick@111
|
629
|
Nenue@116
|
630 return buttonsWidth
|
Nenue@97
|
631 end
|
Nenue@97
|
632
|
Nenue@99
|
633
|
Nenue@116
|
634 function Module:UpdateItemButtons()
|
Nenue@99
|
635 print('|cFF00FFFFUpdateItemButtons()|r')
|
Nick@111
|
636
|
Nick@111
|
637 local apType
|
Nick@111
|
638 if self.canAddFishingAP then
|
Nick@111
|
639 apType = true
|
Nick@111
|
640 elseif not self.canAddAP then
|
Nick@111
|
641 for index, button in ipairs(self.Tokens) do
|
Nick@111
|
642 button:Hide()
|
Nick@111
|
643 end
|
Nick@111
|
644 return 0, 0
|
Nick@111
|
645 end
|
Nick@111
|
646
|
Nick@111
|
647
|
Nenue@99
|
648 local lastFrame, upFrame
|
Nenue@99
|
649 local numButtons = 0
|
Nenue@101
|
650 local buttonsHeight = 0
|
Nick@108
|
651 local buttonsWidth = 0
|
Nick@111
|
652
|
Nenue@99
|
653 for index, button in ipairs(self.Tokens) do
|
Nick@111
|
654 if (button.numItems >= 1) and (button.isFishingAP == apType) then
|
Nenue@99
|
655 if button.itemName then
|
Nenue@99
|
656 self:SetItemAction(button)
|
Nenue@99
|
657 end
|
Nenue@99
|
658
|
Nenue@99
|
659 button:ClearAllPoints()
|
Nenue@99
|
660 numButtons = numButtons + 1
|
Nick@111
|
661 local col = mod(numButtons,8)
|
Nenue@99
|
662 print(index, button:GetID(), button.Icon:GetTexture())
|
Nenue@99
|
663 if numButtons == 1 then
|
Nenue@101
|
664 button:SetPoint('TOPLEFT', self, 'TOPLEFT', 4, -76)
|
Nenue@99
|
665 upFrame = button
|
Nenue@101
|
666 buttonsHeight = 52
|
Nenue@99
|
667 else
|
Nick@108
|
668 if col == 1 then
|
Nick@108
|
669 button:SetPoint('TOPLEFT', upFrame, 'BOTTOMLEFT', 0, -2)
|
Nick@108
|
670 upFrame = button
|
Nick@108
|
671 buttonsHeight = buttonsHeight + 52
|
Nick@108
|
672
|
Nick@108
|
673 else
|
Nick@108
|
674 button:SetPoint('TOPLEFT', lastFrame, 'TOPRIGHT', 2, 0)
|
Nick@108
|
675
|
Nick@108
|
676 end
|
Nenue@99
|
677 end
|
Nick@111
|
678
|
Nenue@99
|
679 button.Count:SetText(button.numItems)
|
Nenue@99
|
680 lastFrame = button
|
Nenue@99
|
681 button:Show()
|
Nenue@99
|
682 else
|
Nenue@99
|
683 button:Hide()
|
Nenue@99
|
684 end
|
Nick@111
|
685 buttonsWidth = min(numButtons, 8) * (BUTTON_SIZE)
|
Nick@111
|
686 end
|
Nick@111
|
687
|
Nick@111
|
688
|
Nick@111
|
689
|
Nick@111
|
690 if buttonsWidth ~= 0 then
|
Nick@111
|
691 buttonsWidth = buttonsWidth + 8+ ((min(numButtons, 8)-1)*2)
|
Nenue@99
|
692 end
|
Nenue@99
|
693
|
Nenue@101
|
694
|
Nenue@101
|
695
|
Nick@108
|
696 return buttonsWidth, buttonsHeight
|
Nenue@99
|
697 end
|
Nenue@99
|
698
|
Nenue@116
|
699 function Module:SetItemAction(button, name)
|
Nenue@99
|
700 name = name or self.itemName
|
Nenue@99
|
701 if InCombatLockdown() then
|
Nenue@99
|
702 self.itemName = name
|
Nenue@99
|
703 return
|
Nenue@99
|
704 else
|
Nenue@99
|
705 button:SetAttribute('*type*','item')
|
Nenue@99
|
706 button:SetAttribute('*item*', name)
|
Nenue@99
|
707 end
|
Nenue@99
|
708 end
|
Nenue@99
|
709
|
Nenue@116
|
710 function Module:GetItemButton(itemID, texture, itemAP, fishing)
|
Nenue@99
|
711 print('|cFF00FFFFGetItemButton()|r', itemID, texture, itemAP)
|
Nenue@99
|
712 local button = self.ItemButtons[itemID]
|
Nenue@101
|
713
|
Nenue@99
|
714 if not button then
|
Nenue@99
|
715 button = CreateFrame('Button', 'VeneerAPToken'..itemID, self, 'VeneerItemButton')
|
Nenue@101
|
716 button.baseAP = itemAP
|
Nenue@101
|
717
|
Nenue@99
|
718 button:SetPushedTexture([[Interface\Buttons\UI-Quickslot-Depress]])
|
Nenue@99
|
719 button:SetHighlightTexture([[Interface\Buttons\ButtonHilight-Square]],"ADD")
|
Nenue@99
|
720 button:SetID(itemID)
|
Nenue@99
|
721 button.numItems = 0
|
Nenue@99
|
722 button.Icon:SetTexture(texture)
|
Nenue@99
|
723 button:RegisterForClicks("AnyUp")
|
Nick@111
|
724 button.isFishingAP = fishing
|
Nenue@99
|
725 self:SetItemAction(button, GetItemInfo(itemID))
|
Nenue@99
|
726
|
Nenue@99
|
727 print(' created')
|
Nenue@99
|
728 self.ItemButtons[itemID] = button
|
Nenue@99
|
729 self.numItems = self.numItems + 1
|
Nenue@99
|
730 end
|
Nenue@99
|
731
|
Nenue@116
|
732 button.Label:SetText(ShortNumberString(itemAP))
|
Nenue@101
|
733
|
Nenue@99
|
734 button.numItems = button.numItems + 1
|
Nenue@99
|
735 return button
|
Nenue@99
|
736 end
|
Nenue@99
|
737
|
Nenue@116
|
738 function Module:GetItemAP(itemID, itemLink, bagData)
|
Nick@108
|
739 if not self.cache.items[itemID] then
|
Nenue@101
|
740
|
Nick@111
|
741 print('doing tooltip scan', itemLink, itemID)
|
Nenue@101
|
742 self.tooltip:SetOwner(self, 'ANCHOR_NONE')
|
Nenue@101
|
743 self.tooltip:SetHyperlink(itemLink)
|
Nenue@101
|
744 self.tooltip:Show()
|
Nenue@101
|
745 local numLines = self.tooltip:NumLines()
|
Nenue@101
|
746 if numLines >= 3 then
|
Nenue@101
|
747 for i = 3, numLines do
|
Nenue@101
|
748 local text = _G[TOOLTIP_NAME .. 'TextLeft'.. i]:GetText()
|
Nick@111
|
749 if text then
|
Nick@111
|
750
|
Nick@111
|
751 text = text:lower():gsub(',', '')
|
Nenue@116
|
752
|
Nick@111
|
753 if text:match('equipped artifact') then
|
Nick@111
|
754 print(itemLink, '-', tonumber(text))
|
Nenue@116
|
755
|
Nenue@116
|
756 local itemAP = text:match('[%d%.]+')
|
Nick@111
|
757 if itemAP then
|
Nenue@116
|
758 -- tokens > 1M are described as '%f million'
|
Nenue@116
|
759 if text:match("million") then
|
Nenue@116
|
760 itemAP = tonumber(itemAP) * 1000000
|
Nenue@116
|
761 end
|
Nenue@116
|
762
|
Nick@111
|
763 itemAP = itemAP
|
Nick@111
|
764 self.cache.items[itemID] = tonumber(itemAP)
|
Nick@111
|
765 end
|
Nick@111
|
766 end
|
Nick@111
|
767 if text:match('fishing artifact') then
|
Nick@111
|
768 local fishingAP = text:match("%d+")
|
Nick@111
|
769 fishingAP = fishingAP
|
Nick@111
|
770 print(itemLink, 'fishing', tonumber(text))
|
Nick@111
|
771 if fishingAP then
|
Nick@111
|
772 self.cache.items[itemID] = tonumber(fishingAP)
|
Nick@111
|
773 self.cache.fishing[itemID] = true
|
Nick@111
|
774 end
|
Nenue@101
|
775 end
|
Nenue@101
|
776 end
|
Nenue@101
|
777 end
|
Nenue@101
|
778 else
|
Nenue@101
|
779
|
Nick@108
|
780 self.cache.items[itemID] = 0
|
Nenue@101
|
781 end
|
Nenue@101
|
782 end
|
Nick@108
|
783 return self.cache.items[itemID], self.cache.fishing[itemID]
|
Nenue@101
|
784 end
|
Nenue@101
|
785
|
Nenue@122
|
786 function Module:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
787 print('|cFF00FF00UpdateArtifact()|r')
|
Nenue@103
|
788 if not self.profile then
|
Nenue@103
|
789 return
|
Nenue@103
|
790 end
|
Nenue@103
|
791 local artifacts = self.profile.artifacts
|
Nenue@103
|
792
|
Nenue@103
|
793 if itemID then
|
Nenue@103
|
794 self.currentEquipped = itemID
|
Nenue@103
|
795
|
Nenue@103
|
796 artifacts[itemID] = artifacts[itemID] or {}
|
Nenue@103
|
797 table.wipe(artifacts[itemID])
|
Nenue@103
|
798 local artifact = artifacts[itemID]
|
Nenue@103
|
799
|
Nenue@103
|
800 artifact.name = name
|
Nenue@103
|
801 artifact.texture = texture
|
Nenue@103
|
802 artifact.currentXP = currentXP
|
Nenue@103
|
803 artifact.level = pointsSpent
|
Nenue@116
|
804 artifact.tier = C_ArtifactUI.GetArtifactTier() or ((pointsSpent >= 36) and 2 or 1)
|
Nenue@122
|
805 artifact.itemID = itemID
|
Nenue@116
|
806
|
Nenue@116
|
807 print('tier', artifact.tier)
|
Nenue@116
|
808 local cost = C_ArtifactUI.GetCostForPointAtRank(pointsSpent, artifact.tier)
|
Nick@108
|
809 artifact.currentCost = cost
|
Nenue@103
|
810
|
Nenue@122
|
811 for index, frame in pairs(self.Artifact) do
|
Nenue@122
|
812 if frame.itemID == itemID then
|
Nenue@122
|
813 frame:SetItem(itemID, artifact, index, (itemID == self.equippedID), (itemID == UNDERLIGHT_ANGLER_ID))
|
Nenue@122
|
814 end
|
Nenue@122
|
815 end
|
Nenue@103
|
816
|
Nenue@103
|
817 end
|
Nenue@103
|
818 end
|
Nenue@103
|
819
|
Nenue@116
|
820 function Module:ScanBag(id)
|
Nenue@97
|
821 print('|cFF00FFFFScanBag()|r', id, IsBagOpen(id), GetContainerNumSlots(id))
|
Nenue@97
|
822 local numSlots = GetContainerNumSlots(id)
|
Nenue@97
|
823 local requiresUpdate
|
Nenue@97
|
824 if numSlots == 0 then
|
Nenue@97
|
825 return nil
|
Nenue@97
|
826 end
|
Nenue@97
|
827
|
Nenue@97
|
828
|
Nenue@97
|
829 self.profile.bagslots[id] = self.profile.bagslots[id] or {}
|
Nenue@97
|
830 table.wipe(self.profile.bagslots[id])
|
Nenue@97
|
831 local bagData = self.profile.bagslots[id]
|
Nenue@97
|
832 bagData.totalAP = 0
|
Nenue@99
|
833 bagData.fishingAP = 0
|
Nenue@99
|
834 bagData.items = bagData.items or {}
|
Nenue@99
|
835 table.wipe(bagData.items)
|
Nick@111
|
836 local c = self.cache
|
Nenue@99
|
837
|
Nick@111
|
838 c.bagItems[id] = c.bagItems[id] or {}
|
Nick@111
|
839 c.bags[id] = c.bags[id] or {}
|
Nick@111
|
840 c.fishing[id] = c.fishing[id] or {}
|
Nick@108
|
841
|
Nenue@97
|
842 for slotID = 1, numSlots do
|
Nenue@97
|
843 local texture, count, locked, quality, readable, lootable, link = GetContainerItemInfo(id, slotID)
|
Nenue@101
|
844 if link then
|
Nenue@101
|
845 local itemID = GetContainerItemID(id, slotID)
|
Nenue@101
|
846 local name, _, quality, iLevel, reqLevel, class, subclass = GetItemInfo(link)
|
Nenue@97
|
847
|
Nick@111
|
848 if class == 'Consumable' or subclass == 'Cooking' then
|
Nenue@102
|
849 --print(GetItemInfo(link))
|
Nick@108
|
850 local itemAP, isFishingAP
|
Nick@111
|
851 if c.bags[id][slotID] and (c.bagItems[id][slotID] == itemID) then
|
Nick@111
|
852 --print('cached slot', id, slotID, name)
|
Nick@111
|
853 itemAP = c.bags[id][slotID]
|
Nick@111
|
854 isFishingAP = c.fishing[id] and c.fishing[id][slotID]
|
Nick@108
|
855 else
|
Nick@108
|
856 itemAP, isFishingAP = self:GetItemAP(itemID, link)
|
Nick@111
|
857 c.bagItems[id][slotID] = itemID
|
Nick@111
|
858 c.bags[id][slotID] = itemAP
|
Nick@111
|
859 c.fishing[id][slotID] = isFishingAP
|
Nick@108
|
860 end
|
Nick@108
|
861
|
Nick@108
|
862
|
Nenue@102
|
863 --print(itemAP, isFishingAP)
|
Nenue@102
|
864 if itemAP and (itemAP > 0) then
|
Nick@111
|
865 local itemButton = self:GetItemButton(itemID, texture, itemAP, isFishingAP)
|
Nenue@102
|
866
|
Nenue@101
|
867 if isFishingAP then
|
Nenue@101
|
868 bagData.fishingItems = (bagData.fishingItems or 0) + 1
|
Nenue@101
|
869 bagData.fishingAP = (bagData.fishingAP or 0) + itemAP
|
Nenue@101
|
870 else
|
Nick@108
|
871 itemAP = itemAP
|
Nenue@101
|
872 bagData.numItems = (bagData.numItems or 0) + 1
|
Nenue@101
|
873 bagData.totalAP = (bagData.totalAP or 0) + itemAP
|
Nenue@101
|
874 end
|
Nenue@101
|
875 bagData.items[itemID] = (bagData.items[itemID] or 0) + 1
|
Nenue@101
|
876 end
|
Nenue@101
|
877 elseif self.profile.artifacts[itemID] then
|
Nick@111
|
878 --print('artifact weapon', itemID, link, id, slotID)
|
Nenue@101
|
879 self.profile.artifacts[itemID].containerID = id
|
Nenue@101
|
880 self.profile.artifacts[itemID].slotID = slotID
|
Nick@111
|
881 else
|
Nick@111
|
882 --print('skipping', class, subclass, link)
|
Nenue@101
|
883 end
|
Nenue@99
|
884
|
Nenue@97
|
885 end
|
Nenue@97
|
886
|
Nenue@97
|
887 end
|
Nenue@97
|
888
|
Nenue@97
|
889 end
|
Nenue@97
|
890
|
Nenue@98
|
891 local BAG_SLOTS = {0, 1, 2, 3, 4 }
|
Nenue@98
|
892 local BANK_SLOTS = {-1, 5, 6,7, 8, 9, 10, 11, 12}
|
Nenue@99
|
893 local ItemCounts = {}
|
Nenue@116
|
894 function Module:ScanAllBags()
|
Nenue@99
|
895 if InCombatLockdown() then
|
Nenue@99
|
896 self.queuedScan = true
|
Nenue@99
|
897 return
|
Nenue@99
|
898 end
|
Nenue@101
|
899 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
900 print('need to get knowledge level')
|
Nenue@101
|
901 return
|
Nenue@101
|
902 end
|
Nenue@101
|
903
|
Nenue@99
|
904 self.queuedScan = nil
|
Nenue@98
|
905
|
Nenue@101
|
906 print('|cFFFF0088ScanAllBags()|r', self.profile.knowledgeMultiplier)
|
Nenue@97
|
907
|
Nenue@99
|
908 for _, button in ipairs(self.Tokens) do
|
Nenue@99
|
909 button.numItems = 0
|
Nenue@99
|
910 end
|
Nenue@99
|
911
|
Nenue@99
|
912
|
Nenue@98
|
913 for _, bagID in ipairs(BAG_SLOTS) do
|
Nenue@98
|
914 self:ScanBag(bagID)
|
Nenue@97
|
915 end
|
Nenue@97
|
916
|
Nenue@99
|
917 if self.bankAccess then
|
Nenue@98
|
918 for _, bagID in ipairs(BANK_SLOTS) do
|
Nenue@98
|
919 self:ScanBag(bagID)
|
Nenue@98
|
920 end
|
Nenue@98
|
921 end
|
Nenue@98
|
922
|
Nenue@98
|
923 self.bankAP = 0
|
Nenue@98
|
924 self.bagAP = 0
|
Nenue@99
|
925 self.fishingAP = 0
|
Nenue@99
|
926
|
Nenue@99
|
927 table.wipe(ItemCounts)
|
Nenue@98
|
928 for id, bagData in pairs(self.profile.bagslots) do
|
Nick@111
|
929 print(id, GetBagName(id), bagData.totalAP, bagData.fishingAP)
|
Nenue@98
|
930 id = tonumber(id)
|
Nenue@98
|
931 if bagData.totalAP then
|
Nenue@98
|
932 if (id == BANK_CONTAINER) or (id >= 5) then
|
Nenue@98
|
933 self.bankAP = self.bankAP + bagData.totalAP
|
Nenue@98
|
934 else
|
Nenue@98
|
935 self.bagAP = self.bagAP + bagData.totalAP
|
Nenue@97
|
936 end
|
Nenue@98
|
937 end
|
Nenue@99
|
938 if bagData.fishingAP then
|
Nenue@99
|
939 self.fishingAP = self.fishingAP + bagData.fishingAP
|
Nenue@99
|
940 end
|
Nenue@97
|
941
|
Nenue@97
|
942 end
|
Nenue@98
|
943 self.lastUpdate = GetTime()
|
Nenue@103
|
944 self.queuedScan = nil
|
Nenue@99
|
945 self:TryToShow()
|
Nenue@97
|
946 end
|
Nenue@97
|
947
|
Nenue@98
|
948
|
Nenue@122
|
949 function Artifact:SetItem(itemID, artifact, index, equipped, fishing)
|
Nenue@122
|
950 print('|cFF00FFFFSetItem()|r', itemID, index)
|
Nenue@98
|
951 print(artifact.name, artifact.texture, artifact.currentXP)
|
Nenue@122
|
952
|
Nick@108
|
953 if not artifact.currentCost then
|
Nick@108
|
954 artifact.currentCost = artifact.cost
|
Nick@108
|
955 end
|
Nick@108
|
956
|
Nenue@98
|
957 for k,v in pairs(artifact) do
|
Nenue@98
|
958 --print('::',k,v)
|
Nenue@98
|
959 self[k] = v
|
Nenue@98
|
960 end
|
Nenue@98
|
961
|
Nick@111
|
962 self.isFishing = fishing
|
Nenue@98
|
963 -- this can change between artifact parses
|
Nenue@117
|
964 local unusedXP = (itemID ~= UNDERLIGHT_ANGLER_ID) and ((self:GetParent().bankAP or 0) + (self:GetParent().bagAP or 0)) or (self:GetParent().fishingAP or 0)
|
Nenue@117
|
965 print('unspent:', unusedXP)
|
Nenue@99
|
966
|
Nenue@117
|
967 -- current standing artifact XP (what appears in the artifact ui)
|
Nenue@117
|
968 -- actual artifact XP after any unlocked points are spent
|
Nenue@117
|
969 -- total total of invested and inventory XP
|
Nenue@117
|
970 -- totalCost total of costs between current and actual level
|
Nenue@117
|
971 local actualXP = artifact.currentXP
|
Nenue@116
|
972 local actualLevel = artifact.level
|
Nenue@116
|
973 local actualCost = C_ArtifactUI.GetCostForPointAtRank(actualLevel, artifact.tier)
|
Nenue@116
|
974
|
Nenue@117
|
975 print('tier:', artifact.tier)
|
Nenue@117
|
976 print('current:', self.level, self.currentXP, '/', self.currentCost)
|
Nenue@116
|
977 while actualXP >= actualCost do
|
Nenue@116
|
978 actualXP = actualXP - actualCost
|
Nenue@116
|
979 actualLevel = actualLevel + 1
|
Nenue@116
|
980 actualCost = C_ArtifactUI.GetCostForPointAtRank(actualLevel, artifact.tier)
|
Nenue@117
|
981
|
Nenue@117
|
982 print('* ', actualLevel, actualXP, actualCost, totalCost)
|
Nenue@98
|
983 end
|
Nenue@117
|
984 print('actual:', actualLevel, actualXP, '/', actualCost)
|
Nenue@117
|
985
|
Nenue@117
|
986
|
Nenue@123
|
987 local totalXP = actualXP + unusedXP
|
Nenue@123
|
988 local totalCost = actualCost
|
Nenue@123
|
989 local totalLevel = actualLevel
|
Nenue@123
|
990
|
Nenue@123
|
991 local remaining = totalXP
|
Nenue@120
|
992 local nextCost = artifact.currentCost
|
Nenue@123
|
993 print(totalXP, totalCost)
|
Nenue@120
|
994 if remaining > nextCost then
|
Nenue@120
|
995 while remaining >= nextCost do
|
Nenue@117
|
996 totalLevel = totalLevel + 1
|
Nenue@119
|
997 remaining = remaining - nextCost
|
Nenue@117
|
998 nextCost = C_ArtifactUI.GetCostForPointAtRank(totalLevel, artifact.tier)
|
Nenue@119
|
999 print('|cFFFFFF00+ ', totalLevel, remaining, '/', totalCost)
|
Nenue@117
|
1000 end
|
Nenue@119
|
1001 totalXP = remaining
|
Nenue@119
|
1002 totalCost = nextCost
|
Nenue@117
|
1003 end
|
Nenue@117
|
1004 print('total:', totalLevel, totalXP, '/', totalCost)
|
Nenue@117
|
1005
|
Nenue@117
|
1006 self.currentLevel = self.level
|
Nenue@117
|
1007
|
Nenue@117
|
1008
|
Nenue@116
|
1009 self.actualCost = actualCost
|
Nenue@116
|
1010 self.actualLevel = actualLevel
|
Nenue@116
|
1011 self.actualXP = actualXP
|
Nenue@117
|
1012
|
Nenue@117
|
1013 self.totalXP = totalXP
|
Nenue@117
|
1014 self.totalCost = totalCost
|
Nenue@117
|
1015 self.totalLevel = totalLevel
|
Nenue@117
|
1016
|
Nenue@98
|
1017
|
Nenue@98
|
1018
|
Nenue@99
|
1019 if index ~= 1 then
|
Nenue@99
|
1020 self:ClearAllPoints()
|
Nenue@99
|
1021 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPRIGHT', 4, 0)
|
Nenue@99
|
1022 else
|
Nenue@99
|
1023 self:ClearAllPoints()
|
Nenue@99
|
1024 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPLEFT', 4, -4)
|
Nenue@99
|
1025 end
|
Nenue@98
|
1026
|
Nenue@122
|
1027 self.itemID = itemID
|
Nenue@99
|
1028 self.isEquipped = equipped
|
Nenue@98
|
1029 self:Update()
|
Nenue@98
|
1030 self:Show()
|
Nenue@122
|
1031
|
Nenue@98
|
1032 return self
|
Nenue@98
|
1033 end
|
Nenue@98
|
1034
|
Nenue@122
|
1035 function Artifact:UpdateXPBar()
|
Nenue@122
|
1036 local r3, g3, b3 = 1, .5, 0 -- main xp bar
|
Nenue@122
|
1037 -- current: amount shown in blizz ui
|
Nenue@122
|
1038 -- actual: amount contributing the next level, will be same until current point cap is reached
|
Nenue@122
|
1039 -- potential: total of ap on hand
|
Nenue@122
|
1040 print(self.currentXP, self.actualXP, self.potentialXP)
|
Nenue@122
|
1041
|
Nenue@123
|
1042 local maxHeight = self:GetHeight() - (XP_INSET*2)
|
Nenue@122
|
1043 local currentHeight = self.CurrentProgress:GetHeight() or 1
|
Nenue@122
|
1044 local offHeight = self.AdjustedProgress:GetHeight() or 1
|
Nenue@122
|
1045
|
Nenue@122
|
1046
|
Nenue@123
|
1047 self.CurrentProgress:SetPoint('BOTTOM', self, 'BOTTOM', 0, XP_INSET)
|
Nenue@122
|
1048 local currentProgress = (self.currentXP < self.currentCost) and (self.currentXP / self.currentCost) or 1
|
Nenue@122
|
1049 local projectedProgress = (self.totalXP < self.totalCost) and (self.totalXP / self.totalCost) or 1
|
Nenue@122
|
1050 if self.actualLevel ~= self.level then
|
Nenue@122
|
1051 r3, g3, b3 = 0, 1, 1
|
Nenue@122
|
1052 end
|
Nenue@122
|
1053
|
Nenue@123
|
1054 print('|cFFFF4400', currentProgress, projectedProgress, self.currentLevel, self.totalLevel)
|
Nenue@122
|
1055 if self.level <= WEAPON_MAX_TRAITS then
|
Nenue@122
|
1056 self.CurrentProgress.animateFrom = currentHeight or 1
|
Nenue@122
|
1057 self.CurrentProgress.animateTo = currentProgress * maxHeight
|
Nenue@122
|
1058 self.CurrentProgress:Show()
|
Nenue@122
|
1059 else
|
Nenue@122
|
1060 self.CurrentProgress:Hide()
|
Nenue@122
|
1061 end
|
Nenue@122
|
1062
|
Nenue@123
|
1063 local nextLevel = (self.totalLevel ~= self.currentLevel)
|
Nenue@123
|
1064
|
Nenue@123
|
1065 if self.totalXP ~= self.currentXP or nextLevel then
|
Nenue@123
|
1066 print('project', 'xp test=', (self.totalXP ~= self.currentXP), 'lvl test=', (self.totalLevel ~= self.currentLevel))
|
Nenue@123
|
1067
|
Nenue@123
|
1068 local projectedPos = projectedProgress
|
Nenue@123
|
1069
|
Nenue@123
|
1070 if projectedProgress > currentProgress and (not nextLevel) then
|
Nenue@123
|
1071 projectedPos = (projectedProgress - currentProgress)
|
Nenue@123
|
1072 self.AdjustedProgress:SetPoint('BOTTOM', self.CurrentProgress, 'TOP', 0, 0)
|
Nenue@123
|
1073 print(' set above', projectedPos, self.CurrentProgress:GetPoint(3))
|
Nenue@122
|
1074 else
|
Nenue@123
|
1075 self.AdjustedProgress:SetPoint('BOTTOM', self, 'BOTTOM', 0 , XP_INSET)
|
Nenue@123
|
1076 print(' set under', projectedPos)
|
Nenue@122
|
1077 end
|
Nenue@122
|
1078 self.AdjustedProgress.animateFrom = self.AdjustedProgress:GetHeight() or 1
|
Nenue@123
|
1079 self.AdjustedProgress.animateTo = projectedPos * maxHeight
|
Nenue@122
|
1080 self.AdjustedProgress:Show()
|
Nenue@122
|
1081 else
|
Nenue@123
|
1082 print('nothing to project')
|
Nenue@122
|
1083 self.AdjustedProgress:Hide()
|
Nenue@122
|
1084 end
|
Nenue@123
|
1085
|
Nenue@123
|
1086
|
Nenue@122
|
1087 --print(self.CurrentProgress:GetPoint(3))
|
Nenue@122
|
1088 --print(self.CurrentProgress:GetSize())
|
Nenue@122
|
1089
|
Nenue@123
|
1090 self.XPBackground:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', XP_INSET, XP_INSET)
|
Nenue@123
|
1091 self.XPBackground:SetPoint('TOPRIGHT', self, 'TOPLEFT', XP_INSET + XP_WIDTH, -XP_INSET)
|
Nenue@122
|
1092 self.CurrentProgress:SetColorTexture(r3,g3,b3,1)
|
Nenue@122
|
1093
|
Nenue@122
|
1094 end
|
Nenue@122
|
1095
|
Nenue@122
|
1096 function Artifact:OnLoad()
|
Nenue@122
|
1097 print('|cFFFF4400OnLoad()|r', self:GetName(), self:GetID())
|
Nenue@122
|
1098 self:RegisterEvent('ARTIFACT_UPDATE')
|
Nenue@122
|
1099 self:RegisterEvent('PLAYER_LOGIN')
|
Nenue@122
|
1100 end
|
Nenue@122
|
1101
|
Nenue@122
|
1102 function Artifact:OnEvent(event)
|
Nenue@122
|
1103 local itemID, _, _, nextCost = C_ArtifactUI.GetEquippedArtifactInfo()
|
Nenue@122
|
1104 print(self:GetID(), '|cFFFF4400OnEvent()|r', event, itemID, '=', self.itemID, (itemID == self.itemID))
|
Nenue@122
|
1105 if itemID == self.itemID then
|
Nenue@122
|
1106 self:Update()
|
Nenue@122
|
1107 end
|
Nenue@122
|
1108 end
|
Nenue@122
|
1109
|
Nenue@116
|
1110 function Artifact:Update()
|
Nenue@122
|
1111 if not self.itemID then
|
Nenue@122
|
1112 return
|
Nenue@122
|
1113 end
|
Nenue@122
|
1114
|
Nenue@122
|
1115 print(self:GetName(), '|ff00FFFFUpdate()|r')
|
Nenue@122
|
1116 local r1, g1, b1 = 1, 1, 1 -- top text
|
Nenue@122
|
1117 local r2, g2, b2 = 1, 1, 0 -- bottom text
|
Nenue@99
|
1118 local levelText = self.level
|
Nenue@116
|
1119 local xpText = ShortNumberString(self.currentXP)
|
Nenue@116
|
1120 local costText = ShortNumberString(self.currentCost)
|
Nenue@116
|
1121 local remainingText = ShortNumberString(self.currentCost - self.currentXP)
|
Nenue@122
|
1122
|
Nenue@122
|
1123 local maxHeight = self:GetHeight() - 4
|
Nenue@122
|
1124 local currentHeight = self.CurrentProgress:GetHeight() or 1
|
Nenue@122
|
1125 local offHeight = self.AdjustedProgress:GetHeight() or 1
|
Nenue@122
|
1126
|
Nenue@97
|
1127 if self.actualLevel ~= self.level then
|
Nenue@116
|
1128 levelText = self.actualLevel
|
Nenue@116
|
1129 r1, g1, b1 = 0, 1, 0
|
Nenue@116
|
1130 xpText = ShortNumberString(self.actualXP)
|
Nenue@116
|
1131 costText = ShortNumberString(self.actualCost)
|
Nenue@116
|
1132 remainingText = ShortNumberString(self.actualCost-self.actualXP)
|
Nenue@116
|
1133 --[[elseif self.potentialLevel ~= self.level then
|
Nenue@116
|
1134 r1, g1, b1 = 0, 1, 1
|
Nenue@116
|
1135 r2, g2, b2 = 0, 1, 1
|
Nenue@116
|
1136 costText = ShortNumberString(self.potentialCost)
|
Nenue@116
|
1137 remainingText = ShortNumberString(self.potentialCost-self.potentialXP)
|
Nenue@116
|
1138 --]]
|
Nenue@97
|
1139 end
|
Nenue@97
|
1140
|
Nenue@99
|
1141 self.Level:SetText(levelText)
|
Nenue@116
|
1142 self.CurrentXP:SetText( xpText )
|
Nenue@116
|
1143 self.RemainingCost:SetText(remainingText)
|
Nenue@116
|
1144 self.Level:SetTextColor(r1, g1, b1)
|
Nenue@116
|
1145 self.CurrentXP:SetTextColor(r1, g1, b1)
|
Nenue@99
|
1146
|
Nenue@97
|
1147 if self.isEquipped then
|
Nenue@116
|
1148 self:SetSize(64,64)
|
Nenue@97
|
1149 self:SetNormalTexture([[Interface\Buttons\ButtonHilight-Square]])
|
Nenue@97
|
1150 self:GetNormalTexture():SetBlendMode('ADD')
|
Nenue@97
|
1151 self:GetNormalTexture():SetVertexColor(0,1,0)
|
Nenue@97
|
1152 else
|
Nenue@116
|
1153 self:SetSize(48,48)
|
Nenue@97
|
1154 self:SetNormalTexture(nil, 'ADD')
|
Nenue@97
|
1155 end
|
Nenue@97
|
1156
|
Nenue@122
|
1157 self:UpdateXPBar()
|
Nenue@116
|
1158
|
Nenue@117
|
1159 if self.actualLevel ~= self.currentLevel then
|
Nenue@117
|
1160 self:SetNormalTexture([[Interface\Buttons\UI-Quickslot-Depress]], 'ADD')
|
Nenue@117
|
1161 self:GetNormalTexture():SetBlendMode('BLEND')
|
Nenue@117
|
1162 self:GetNormalTexture():SetVertexColor(1,1,1)
|
Nenue@117
|
1163 else
|
Nenue@117
|
1164 self:SetNormalTexture(nil, 'ADD')
|
Nenue@117
|
1165 end
|
Nenue@97
|
1166 self.Icon:SetTexture(self.texture)
|
Nenue@97
|
1167 end
|
Nenue@97
|
1168
|
Nenue@119
|
1169 local XP_SCALING_DURATION = .5
|
Nenue@116
|
1170 function Artifact:AnimateProgress(region)
|
Nenue@98
|
1171 local cTime = GetTime()
|
Nenue@98
|
1172 if not region.animateStart then
|
Nenue@98
|
1173 region.animateStart = cTime
|
Nenue@98
|
1174 end
|
Nenue@98
|
1175 local progressTo, progressFrom = region.animateTo, region.animateFrom
|
Nenue@98
|
1176 local elapsed = cTime - region.animateStart
|
Nenue@119
|
1177 if elapsed >= XP_SCALING_DURATION then
|
Nenue@98
|
1178 region:SetHeight(progressTo)
|
Nenue@98
|
1179 region.animateTo = nil
|
Nenue@98
|
1180 region.animateStart = nil
|
Nenue@98
|
1181 region.animateFrom = nil
|
Nenue@98
|
1182 else
|
Nenue@119
|
1183 local progress = elapsed / XP_SCALING_DURATION
|
Nenue@98
|
1184 local height = (progressFrom + (progressTo - progressFrom) * progress)
|
Nenue@98
|
1185 --print(self:GetName(), progressTo, progressFrom, (progressTo - progressFrom), ceil(progress*10)/10, ceil(height))
|
Nenue@98
|
1186 region:SetHeight(height)
|
Nenue@98
|
1187 end
|
Nenue@98
|
1188 end
|
Nenue@98
|
1189
|
Nenue@116
|
1190 function Artifact:OnUpdate(sinceLast)
|
Nenue@98
|
1191 if self.CurrentProgress.animateTo then
|
Nenue@98
|
1192 self:AnimateProgress(self.CurrentProgress)
|
Nenue@98
|
1193 end
|
Nenue@98
|
1194
|
Nenue@98
|
1195 if self.AdjustedProgress.animateTo then
|
Nenue@98
|
1196 self:AnimateProgress(self.AdjustedProgress)
|
Nenue@98
|
1197 end
|
Nenue@98
|
1198 end
|
Nenue@98
|
1199
|
Nenue@116
|
1200 function Artifact:OnEnter()
|
Nenue@97
|
1201 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
|
Nenue@97
|
1202 GameTooltip:SetText(self.name)
|
Nenue@119
|
1203 GameTooltip:AddLine(ShortNumberString(self.currentXP) .. ' / '..ShortNumberString(self.currentCost), 1, 1, 1)
|
Nenue@99
|
1204 if self.actualLevel ~= self.level then
|
Nenue@119
|
1205 GameTooltip:AddLine(ShortNumberString(self.actualLevel - self.level) .. ' points unlocked', 1, 1, 0)
|
Nick@108
|
1206 end
|
Nick@108
|
1207 if self.currentXP < self.currentCost then
|
Nenue@117
|
1208 GameTooltip:AddLine(ShortNumberString(self.currentCost - self.currentXP) .. ' for level ' .. (self.currentLevel+1), 1, 1, 0)
|
Nenue@117
|
1209 else
|
Nenue@117
|
1210 GameTooltip:AddLine(ShortNumberString(self.actualCost - self.actualXP) .. ' for level ' .. (self.actualLevel+1), 0, 1, 0)
|
Nenue@117
|
1211 end
|
Nenue@117
|
1212 if self.totalLevel ~= self.actualLevel then
|
Nenue@117
|
1213 GameTooltip:AddLine('Level ' .. self.totalLevel .. ' with unspent tokens', 0, 1, 1)
|
Nenue@99
|
1214 end
|
Nenue@99
|
1215
|
Nenue@97
|
1216 GameTooltip:Show()
|
Nenue@97
|
1217 end
|
Nenue@116
|
1218 function Artifact:OnLeave()
|
Nenue@97
|
1219 if GameTooltip:IsOwned(self) then
|
Nenue@97
|
1220 GameTooltip:Hide()
|
Nenue@97
|
1221 end
|
Nenue@97
|
1222 end
|
Nenue@116
|
1223 function Artifact:OnHide()
|
Nick@108
|
1224
|
Nick@108
|
1225 if GameTooltip:IsOwned(self) then
|
Nick@108
|
1226 GameTooltip:Hide()
|
Nick@108
|
1227 end
|
Nick@108
|
1228 end
|
Nenue@97
|
1229
|
Nenue@116
|
1230 function Artifact:OnClick(button, down)
|
Nenue@97
|
1231 if self.isEquipped then
|
Nenue@97
|
1232 SocketInventoryItem(16)
|
Nenue@97
|
1233 else
|
Nick@108
|
1234 if IsShiftKeyDown() then
|
Nenue@119
|
1235 SocketContainerItem(self.containerID, self.slotID)
|
Nick@108
|
1236 else
|
Nick@108
|
1237
|
Nick@108
|
1238 end
|
Nenue@97
|
1239 end
|
Nenue@122
|
1240 end
|