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1 -- Veneer
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2 -- ArtifactPower.lua
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3 -- Created: 1/15/2017 11:44 PM
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4 -- %file-revision%
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5 --
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6
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7 local print = DEVIAN_WORKSPACE and function(...) print('VnAP', ...) end or nop
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8 VeneerArtifactPowerMixin = {
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9 numItems = 0,
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10 Tokens = {},
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11 cache = {},
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12 fishingCache = {},
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13 scanQueue = {},
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14 worldQuestAP = 0,
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15 worldQuestItems = {},
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16 ItemButtons = {},
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17 anchorGroup = 'TOP',
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18 anchorPoint = 'TOPLEFT',
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19 anchorPriority = 3,
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20 anchorFrom = 'BOTTOMLEFT',
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21 moduleName = 'Artifactor',
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22 HideCombat = true
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23 }
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24
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25 VeneerArtifactButtonMixin = {}
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26 local Artifact = VeneerArtifactButtonMixin
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27
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28 local defaultSettings = {
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29 firstUse = true,
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30 autoHide = true,
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31 }
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32 local Module = VeneerArtifactPowerMixin
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33 local BAGS_TO_SCAN = {BACKPACK_CONTAINER}
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34 local TOOLTIP_NAME = 'VeneerAPScanner'
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35 local XP_INSET = 1
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36 local XP_WIDTH = 4
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37 local FISHING_MAX_TRAITS = 24
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38 local WEAPON_MAX_TRAITS = 92
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39 local FRAME_PADDING = 4
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40 local EQUIPPED_SIZE = 64
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41 local BUTTON_SIZE = 48
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42 local FRAME_LIST = {'ContainerFrame1', 'BankFrame'}
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43 local BAG_FRAMES = {'ContainerFrame1'}
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44 local BANK_FRAMES = {'BankFrame' }
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45 local ZONE_ID_ARGUS = 1184
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46 local ZONE_ID_BROKEN_ISLE = 1007
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47
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48 function Module:OnLoad()
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49 self:RegisterEvent('BAG_UPDATE') -- use to obtain bag IDs to scan
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50 self:RegisterEvent('BAG_UPDATE_DELAYED') -- use to trigger actual scan activity
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51 self:RegisterEvent('BANKFRAME_OPENED') -- bank info available
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52 self:RegisterEvent('BANKFRAME_CLOSED') --
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53 self:RegisterEvent('ARTIFACT_UPDATE') -- visible data change
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54 self:RegisterEvent('ARTIFACT_XP_UPDATE') -- xp for equipped artifact
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55 self:RegisterEvent('PLAYER_REGEN_ENABLED') -- combat
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56 self:RegisterEvent('PLAYER_REGEN_DISABLED') --
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57 self:RegisterEvent('PLAYER_ENTERING_WORLD') -- zone/instance transfer
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58 self:RegisterEvent('ITEM_LOCK_CHANGED') -- use to clear bag slot cache data
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59 Veneer:AddHandler(self)
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60 SLASH_VENEER_AP1 = "/vap"
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61 SLASH_VENEER_AP2 = "/veneerap"
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62 SlashCmdList.VENEER_AP = function(arg)
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63 if arg == 'fishing' then
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64 if VeneerData.ArtifactPower.EnableFishing then
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65 VeneerData.ArtifactPower.EnableFishing = nil
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66 else
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67 VeneerData.ArtifactPower.EnableFishing = true
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68 end
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69 self:Print('Show Underlight Angler:', (VeneerData.ArtifactPower.EnableFishing and 'ON' or 'OFF'))
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70 self:Update()
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71 elseif arg == 'reset' then
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72 if self.db then
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73 table.wipe(self.db.cache)
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74 table.wipe(self.db.fishingCache)
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75 end
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76 self:Print('Cache data reset.')
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77 self:Update()
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78 elseif arg:match('item') then
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79 print('name', arg:match("^item (%S.+)"))
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80 print('num', arg:match("Hitem:(%d+)"))
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81 local linkOrID = arg:match("item:(%d+)") or arg:match("^item (%S+)")
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82 if linkOrID then
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83 local name, etc = GetItemInfo(linkOrID)
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84 end
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85
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86 else
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87
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88 self:Show()
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89 end
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90 end
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91
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92 self.tooltip = CreateFrame('GameTooltip', TOOLTIP_NAME, self, 'GameTooltipTemplate')
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93
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94
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95 end
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96 local ShortNumberString = function (value)
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97 if value >= 1000000000 then
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98
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99 return tostring(floor(value/10000000)/100) .. 'B'
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100 elseif value >= 1000000 then
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101 return tostring(floor(value/100000)/10) .. 'M'
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102 elseif value >= 100000 then
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103 return tostring(floor(value/1000)) .. 'k'
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104 elseif value >= 1000 then
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105 return tostring(floor(value/100)/10) .. 'k'
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106 else
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107 return value
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108 end
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109 end
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110
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111
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112 local IsBagnonOpen = function()
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113 return ((BagnonFramebank and BagnonFramebank:IsShown()) or (BagnonFrameinventory and BagnonFrameinventory:IsShown()))
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114 end
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115 local addonCompatibility = {
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116 ['Bagnon'] = {
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117 BagFrames = {'BagnonFrameinventory'},
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118 BankFrames = {'BagnonFramebank'},
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119 FrameMethods = {
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120 ['Hide'] = IsBagnonOpen,
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121 ['Show'] = IsBagnonOpen
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122 },
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123 PostHooks = {},
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124 MethodClass = 'Bagnon',
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125 MethodHooks = {'BANK_OPENED', 'BANKFRAME_CLOSED'},
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126
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127 }
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128 }
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129
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130
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131
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132 local queued_hooks = {}
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133 local function CreateHook(...)
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134 if select('#', ...) >= 2 then
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135 tinsert(queued_hooks, {...})
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136 end
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137 if not InCombatLockdown() then
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138 local info = tremove(queued_hooks)
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139 while info do
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140 --[[local oFunc = tremove(info, #info)
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141 local args = info
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142
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143 local func = function(...)
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144 print('|cFFFF0088Callback:|r', unpack(args))
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145
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146 oFunc(...)
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147 end
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148 print('hooking', unpack(info), oFunc, func)
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149 hooksecurefunc(unpack(info), func)
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150 --]]
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151 hooksecurefunc(unpack(info))
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152 info = tremove(queued_hooks)
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153 end
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154
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155 end
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156 end
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157
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158 local function AddFrameHooks(frame, args)
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159 for funcName, func in pairs(args.FrameMethods) do
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160 print('binding', frame:GetName(), funcName, 'to', tostring(func))
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161 CreateHook(frame, funcName, function()
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162 print(frame:GetName(), funcName, 'hook')
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163 VeneerArtifactPower:TryToShow()
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164 end)
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165 end
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166 end
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167 local PENDING_HOOKS = {}
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168 local guid = UnitGUID('player')
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169
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170 local function RegisterInventoryFrame(name, listType, args)
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171 print('register', name, 'as inventory frame type =', (listType == BAG_FRAMES) and 'bags' or 'bank')
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172 tinsert(FRAME_LIST, name)
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173 tinsert(listType, name)
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174 if _G[name] then
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175 AddFrameHooks(_G[name], args)
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176 else
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177 PENDING_HOOKS[name] = args
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178 end
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179 end
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180
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181 function Module:Setup()
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182 print(self:GetName()..':Setup()')
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183 guid = UnitGUID('player')
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184 VeneerData.ArtifactPower = VeneerData.ArtifactPower or defaultSettings
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185 self.db = VeneerData.ArtifactPower
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186 self.db[guid] = self.db[guid] or {}
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187 self.db.cache = self.db.cache or {}
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188 self.db.fishingCache = self.db.fishingCache or {}
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189
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190 for i, data in pairs(self.cache) do
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191 -- bring in anything found before player data is active
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192 self.db.cache[i] = data
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193 end
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194 for i, data in pairs(self.fishingCache) do
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195 self.db.fishingCache[i] = data
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196 end
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197
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198 self.profile = self.db[guid]
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199 self.profile.cache = self.profile.cache or {}
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200 self.profile.cache.bagItems = self.profile.cache.bagItems or {}
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201 self.profile.cache.bags = self.profile.cache.bags or {}
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202 self.profile.cache.fishing = self.profile.cache.fishing or {}
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203 self.profile.cache.items = self.profile.cache.items or {}
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204 self.profile.bagslots = self.profile.bagslots or {}
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205 self.profile.artifacts = self.profile.artifacts or {}
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206 self.updateSummary = true
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207 self.cache = self.profile.cache
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208
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209 VeneerArtifactPowerTimer:SetScript('OnUpdate', function()
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210 self:OnUpdate()
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211 end)
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212
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213 local DoTryToShow = function()
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214
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215 self:TryToShow()
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216 end
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217 CreateHook("OpenBackpack", DoTryToShow)
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218 CreateHook("CloseBackpack", DoTryToShow)
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219
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220 -- Bagnon compatibility
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221 -- todo: ArkInventory, Elv, etc
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222 for addon, args in pairs(addonCompatibility) do
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223 if IsAddOnLoaded(addon) then
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224
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225 for _, name in ipairs(args.BagFrames) do
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226 RegisterInventoryFrame(name, BAG_FRAMES, args)
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227 end
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228 for _, name in ipairs(args.BankFrames) do
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229 RegisterInventoryFrame(name, BANK_FRAMES, args)
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230 end
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231
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232 -- should only specify non-secure functions in this table
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233 for _, name in ipairs(args.PostHooks) do
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234 local oFunc = _G[name]
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235 print('hook entry', name, tostring(oFunc))
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236 CreateHook(name, function(...)
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237 print('|cFFFF0088' .. name .. '|r', ..., 'original', tostring(oFunc))
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238 oFunc(...)
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239 self:TryToShow()
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240 end)
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241 end
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242 local frame = _G[args.MethodClass]
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243 if frame then
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244 print()
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245 for _, name in ipairs(args.MethodHooks) do
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246 CreateHook(frame, name, DoTryToShow)
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247 end
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248 end
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249 end
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250 end
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251
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252 if self.db.firstUse then
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253 self.db.firstUse = nil
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254
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255 end
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256 end
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257
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258 local UNDERLIGHT_ANGLER_ID = 133755
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259
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260 function Module:ResetCache()
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261 table.wipe(self.cache.items)
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262 table.wipe(self.cache.fishing)
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263 table.wipe(self.cache.bags)
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264 table.wipe(self.cache.bagItems)
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265 self:ScanAllBags()
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266 end
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267
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268 function Module:QueueBag(containerID)
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269 containerID = tonumber(containerID)
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270 if not containerID then
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271 return
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272 end
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273
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274 if not tContains(BAGS_TO_SCAN, containerID) then
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275 print(' queueing', containerID, type(containerID), #BAGS_TO_SCAN , 'in line')
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276 BAGS_TO_SCAN[#BAGS_TO_SCAN + 1] = containerID
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277 end
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278 end
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279
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280 function Module:Reanchor()
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281 if Veneer then
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282 Veneer:DynamicReanchor()
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283 end
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284 end
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285
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286 function Module:OnShow()
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287 print('|cFFFFFF00OnShow()|r')
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288
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289 for name, args in pairs(PENDING_HOOKS) do
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290 if _G[name] then
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291 AddFrameHooks(_G[name], args)
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292 PENDING_HOOKS[name] = nil
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293 end
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294 end
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295
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296 self:UpdateWorldQuestsAP()
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297 self:RegisterEvent('QUEST_LOG_UPDATE')
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298 self.enabled = true
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299
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300 self:ScanAllBags()
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301 self:Reanchor()
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302 end
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303 function Module:OnHide()
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304 print('|cFF88FF00OnHide()|r', debugstack())
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305 self:UnregisterEvent('QUEST_LOG_UPDATE')
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306 self:Reanchor()
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307 end
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308 function Module:OnEnter()
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309
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310 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
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311
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312
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313 GameTooltip:AddLine(self.bagAP)
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314 GameTooltip:AddLine(self.bankAP)
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315
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316 end
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317
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318 function Module:TryToShow()
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319
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320 --print('|cFFFFFF00TryToShow()')
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321
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322 if not InCombatLockdown() then
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323 for _, name in ipairs(FRAME_LIST) do
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324 --print('test:', name, (_G[name] and _G[name]:IsShown()))
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325 if _G[name] and _G[name]:IsVisible() then
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326 if self:IsShown() then
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327 self:Update()
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328 else
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329 self:Show()
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330 end
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331 return
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332 end
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333 end
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334 end
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335
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336 --print('failed tests')
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337 self:Hide()
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338 end
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339
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340
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341 function Module:OnEvent(event, ...)
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342 --print('|cFF00FF88OnEvent()', event, ...)
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343 if event == 'PLAYER_ENTERING_WORLD' then
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344 self:TryToShow()
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345 elseif event == 'BAG_UPDATE' then
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346 local containerID = ...
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347 self:QueueBag(containerID)
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348 elseif event == 'ITEM_LOCK_CHANGED' then
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349
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350 local containerID, slotID = ...
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351
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352 if self.cache.bags[containerID] and self.cache.bags[containerID][slotID] then
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353 self.cache.bags[containerID][slotID] = nil
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354 self.cache.fishing[containerID][slotID] = nil
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355 end
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356
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357
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358 elseif event == 'PLAYER_BANKSLOTS_CHANGED' then
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359 self:ScanAllBags()
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360 elseif event == 'BAG_UPDATE_DELAYED' then
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361 if not self.firstHit then
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362 -- prevent double call from login
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363 self.firstHit = true
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364 else
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365 self:ScanAllBags()
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Nenue@99
|
366 end
|
Nenue@97
|
367 elseif event == 'BANKFRAME_OPENED' then
|
Nenue@97
|
368 self.bankAccess = true
|
Nenue@99
|
369 self:ScanAllBags()
|
Nenue@97
|
370 elseif event == 'BANKFRAME_CLOSED' then
|
Nenue@99
|
371 self.bankAccess = nil
|
Nenue@97
|
372 elseif event == 'ARTIFACT_UPDATE' then
|
Nenue@98
|
373 local newItem = ...
|
Nenue@98
|
374 if newItem then
|
Nenue@98
|
375 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetArtifactInfo()
|
Nenue@122
|
376 self:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
377 --self:ScanAllBags(self.bankAccess)
|
Nenue@98
|
378 end
|
Nenue@125
|
379 self:UpdateArtifactButtons()
|
Nenue@98
|
380 elseif event == 'ARTIFACT_XP_UPDATE' then
|
Nenue@98
|
381 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetEquippedArtifactInfo()
|
Nenue@122
|
382 self:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
383 --self:ScanAllBags(self.bankAccess)
|
Nenue@125
|
384 self:UpdateArtifactButtons()
|
Nenue@97
|
385 elseif event == 'PLAYER_REGEN_ENABLED' then
|
Nenue@103
|
386
|
Nenue@103
|
387 if self.queuedScan then
|
Nenue@103
|
388 self:ScanAllBags(self.backAccess)
|
Nenue@103
|
389 else
|
Nenue@103
|
390 self:TryToShow()
|
Nenue@97
|
391 end
|
Nenue@97
|
392
|
Nenue@103
|
393 if #queued_hooks >= 1 then
|
Nenue@103
|
394 CreateHook()
|
Nenue@103
|
395 end
|
Nenue@119
|
396 elseif event == 'QUEST_LOG_UPDATE' then
|
Nenue@119
|
397 self:UpdateWorldQuestsAP()
|
Nenue@97
|
398 elseif event == 'PLAYER_REGEN_DISABLED' then
|
Nenue@97
|
399 self:Hide()
|
Nenue@97
|
400 end
|
Nenue@97
|
401 end
|
Nenue@97
|
402
|
Nenue@133
|
403 local hasShownHeaderTip
|
Nenue@116
|
404 function Module:OnUpdate()
|
Nenue@101
|
405 if #self.scanQueue >= 1 then
|
Nenue@101
|
406 local scanInfo = tremove(self.scanQueue, 1)
|
Nick@111
|
407 end
|
Nick@111
|
408 if IsShiftKeyDown() then
|
Nick@111
|
409 self.Refresh:Show()
|
Nick@111
|
410 else
|
Nick@111
|
411 self.Refresh:Hide()
|
Nick@111
|
412 end
|
Nenue@101
|
413
|
Nenue@133
|
414 if self.SummaryHeader:IsMouseOver() and self:IsShown() then
|
Nenue@133
|
415 if not hasShownHeaderTip then
|
Nenue@133
|
416 hasShownHeaderTip = true
|
Nenue@133
|
417 GameTooltip:SetOwner(self, 'ANCHOR_BOTTOM')
|
Nenue@133
|
418 GameTooltip:AddLine("World Quests")
|
Nenue@133
|
419
|
Nenue@133
|
420 for zone, data in pairs(self.apQuests) do
|
Nenue@133
|
421
|
Nenue@133
|
422 if #data >= 1 then
|
Nenue@133
|
423 GameTooltip:AddLine(zone)
|
Nenue@133
|
424 for i, quest in ipairs(data) do
|
Nenue@133
|
425
|
Nenue@133
|
426 if IsQuestComplete(quest[1]) then
|
Nenue@133
|
427 GameTooltip:AddDoubleLine(quest[2], ShortNumberString(quest[3]), 0.5,0.5,0.5, 0.5,0.5,0.5)
|
Nenue@133
|
428 else
|
Nenue@133
|
429 GameTooltip:AddDoubleLine(quest[2], ShortNumberString(quest[3]), 1,1,1, 0,1,0)
|
Nenue@133
|
430
|
Nenue@133
|
431 end
|
Nenue@133
|
432
|
Nenue@133
|
433 end
|
Nenue@133
|
434 end
|
Nenue@133
|
435
|
Nenue@133
|
436
|
Nenue@133
|
437 end
|
Nenue@133
|
438
|
Nenue@133
|
439 GameTooltip:Show()
|
Nenue@133
|
440 end
|
Nenue@133
|
441 else
|
Nenue@133
|
442 if GameTooltip:IsOwned(self) then
|
Nenue@133
|
443 hasShownHeaderTip = nil
|
Nenue@133
|
444 GameTooltip:Hide()
|
Nenue@133
|
445 end
|
Nenue@133
|
446
|
Nenue@133
|
447 end
|
Nenue@133
|
448
|
Nenue@133
|
449
|
Nenue@101
|
450 end
|
Nenue@101
|
451
|
Nenue@119
|
452 function Module:OnMouseDown(button)
|
Nenue@97
|
453 self.enabled = nil
|
Nenue@119
|
454 if button == 'RightButton' then
|
Nenue@119
|
455 self:Hide()
|
Nenue@119
|
456 end
|
Nenue@119
|
457
|
Nenue@97
|
458 end
|
Nenue@97
|
459
|
Nenue@116
|
460 function Module:Update()
|
Nenue@97
|
461 if not self:IsShown() then
|
Nenue@99
|
462 print('|cFFFF4400Update()|r')
|
Nenue@97
|
463 return
|
Nenue@97
|
464 end
|
Nenue@122
|
465 print('|cFFFFFF00pdate()|r')
|
Nenue@122
|
466
|
Nenue@122
|
467 local numButtons = 0
|
Nenue@122
|
468 local contentsHeight = 16
|
Nenue@122
|
469 local contentsWidth = 400
|
Nenue@122
|
470 if self.profile.knowledgeMultiplier then
|
Nenue@122
|
471 local artifactsWidth = self:UpdateArtifactButtons()
|
Nenue@122
|
472
|
Nenue@122
|
473 if artifactsWidth ~= 0 then
|
Nenue@122
|
474 contentsHeight = contentsHeight + 64
|
Nenue@122
|
475 end
|
Nenue@122
|
476
|
Nenue@122
|
477 contentsWidth = max(contentsWidth, min(artifactsWidth, 400))
|
Nenue@122
|
478
|
Nenue@122
|
479 local itemsWidth, itemsHeight = self:UpdateItemButtons()
|
Nenue@122
|
480 contentsHeight = contentsHeight + itemsHeight
|
Nenue@122
|
481 contentsWidth = max(contentsWidth, itemsWidth)
|
Nenue@122
|
482 end
|
Nenue@122
|
483
|
Nenue@122
|
484
|
Nenue@97
|
485
|
Nenue@97
|
486 local bankText, bagText
|
Nenue@101
|
487 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
488 bankText = '|cFF00FF00Shift-Right-Click an artifact weapon to start building data.'
|
Nenue@101
|
489 elseif not (self.bankAP and self.bagAP) then
|
Nenue@97
|
490 bankText = '|cFFFF0000Open bank frame to count all AP|r '
|
Nenue@97
|
491 else
|
Nick@111
|
492
|
Nick@111
|
493 if self.bagAP and (self.bagAP > 0) then
|
Nick@111
|
494 bankText = 'Inventory: |cFFFFFFFF' .. ShortNumberString(self.bagAP) .. '|r'
|
Nick@111
|
495 end
|
Nick@111
|
496 if self.bankAP and (self.bankAP > 0) then
|
Nick@111
|
497 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFFFFFF00'..ShortNumberString(self.bankAP)..' banked|r'
|
Nick@111
|
498 end
|
Nick@111
|
499 if self.fishingAP and self.fishingAP > 0 then
|
Nick@111
|
500 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFF0088FF' .. ShortNumberString(self.fishingAP) .. ' fishing|r'
|
Nick@111
|
501 end
|
Nick@111
|
502 end
|
Nick@111
|
503
|
Nenue@119
|
504 if self.worldQuestAP then
|
Nenue@119
|
505 bankText = (bankText and (bankText .. '\n') or '') .. '|cFFFFBB00World Quests:|r |cFFFFFFFF' .. ShortNumberString(self.worldQuestAP) .. ''
|
Nenue@119
|
506 end
|
Nick@111
|
507
|
Nenue@129
|
508 if self.argusAP then
|
Nenue@129
|
509 bankText = (bankText and (bankText .. '\n') or '') .. '|cFF88FF00Argus WQ:|r |cFFFFFFFF' .. ShortNumberString(self.argusAP) .. ''
|
Nenue@129
|
510 end
|
Nenue@129
|
511
|
Nenue@129
|
512
|
Nenue@99
|
513
|
Nenue@97
|
514 self.SummaryHeader:SetText(bankText)
|
Nenue@122
|
515 if not self.lastButton then
|
Nenue@122
|
516 contentsHeight = contentsHeight + self.SummaryHeader:GetHeight()
|
Nenue@101
|
517 end
|
Nenue@101
|
518
|
Nenue@101
|
519
|
Nick@111
|
520 if not self.hasArtifacts then
|
Nick@111
|
521 self:SetShown(false)
|
Nick@111
|
522 end
|
Nick@111
|
523
|
Nenue@101
|
524
|
Nick@108
|
525 self:SetWidth(contentsWidth)
|
Nick@108
|
526 self:SetHeight(contentsHeight)
|
Nenue@101
|
527 self:Reanchor()
|
Nenue@101
|
528 end
|
Nenue@101
|
529
|
Nenue@133
|
530 Module.apQuests = {}
|
Nenue@129
|
531 function Module:GetContinentAP(mapAreaID)
|
Nenue@119
|
532
|
Nenue@129
|
533 for zoneIndex = 1, C_MapCanvas.GetNumZones(mapAreaID) do
|
Nenue@129
|
534 local zoneMapID, zoneName, zoneDepth, left, right, top, bottom = C_MapCanvas.GetZoneInfo(mapAreaID, zoneIndex);
|
Nenue@119
|
535 --print(zoneMapID, zoneName)
|
Nenue@119
|
536 if zoneDepth <= 1 then -- Exclude subzones
|
Nenue@129
|
537 local taskInfo = C_TaskQuest.GetQuestsForPlayerByMapID(zoneMapID, mapAreaID, (mapAreaID == 1184) and 1 or nil);
|
Nenue@119
|
538
|
Nenue@133
|
539 self.apQuests[zoneName] = self.apQuests[zoneName] or {}
|
Nenue@133
|
540 wipe(self.apQuests[zoneName])
|
Nenue@133
|
541
|
Nenue@119
|
542 if taskInfo then
|
Nenue@119
|
543 for i, info in ipairs(taskInfo) do
|
Nenue@119
|
544 local questID = info.questId
|
Nenue@119
|
545
|
Nenue@119
|
546 local questTitle, factionID, capped = C_TaskQuest.GetQuestInfoByQuestID(questID)
|
Nenue@133
|
547 if HaveQuestRewardData(questID) then
|
Nenue@119
|
548
|
Nenue@119
|
549
|
Nenue@131
|
550 for i = 1, GetNumQuestLogRewards(questID) or 0 do
|
Nenue@119
|
551 local name, texture, numItems, quality, isUsable, itemID = GetQuestLogRewardInfo(i, questID)
|
Nenue@119
|
552 if IsArtifactPowerItem(itemID) then
|
Nenue@133
|
553
|
Nenue@133
|
554 print(questTitle, HaveQuestRewardData(questID))
|
Nenue@119
|
555 local _, link = GetItemInfo(itemID)
|
Nenue@119
|
556 if link then
|
Nenue@119
|
557 local ap = self:GetItemAP(itemID, link)
|
Nenue@119
|
558 --print('ap =', ap)
|
Nenue@119
|
559 if ap then
|
Nenue@133
|
560
|
Nenue@133
|
561 if not IsQuestComplete(questID) then
|
Nenue@133
|
562 self.worldQuestAP = self.worldQuestAP + ap
|
Nenue@133
|
563 if mapAreaID == ZONE_ID_ARGUS then
|
Nenue@133
|
564 self.argusAP = self.argusAP + ap
|
Nenue@133
|
565 end
|
Nenue@129
|
566 end
|
Nenue@119
|
567
|
Nenue@133
|
568
|
Nenue@133
|
569 tinsert(self.apQuests[zoneName], {questID, questTitle, ap})
|
Nenue@133
|
570
|
Nenue@133
|
571
|
Nenue@119
|
572 end
|
Nenue@119
|
573
|
Nenue@119
|
574 self.worldQuestItems[itemID] = (self.worldQuestItems[itemID] or 0) + 1
|
Nenue@119
|
575 end
|
Nenue@119
|
576
|
Nenue@119
|
577 --print(self.worldQuestAP)
|
Nenue@119
|
578 end
|
Nenue@119
|
579
|
Nenue@119
|
580 end
|
Nenue@119
|
581
|
Nenue@119
|
582
|
Nenue@119
|
583 else
|
Nenue@119
|
584 C_TaskQuest.RequestPreloadRewardData(questID);
|
Nenue@119
|
585 self.waitingForQuestRewardData = true
|
Nenue@119
|
586 end
|
Nenue@119
|
587 end
|
Nenue@119
|
588 end
|
Nenue@119
|
589 end
|
Nenue@119
|
590 end
|
Nenue@129
|
591
|
Nenue@129
|
592 end
|
Nenue@129
|
593
|
Nenue@129
|
594 function Module:UpdateWorldQuestsAP()
|
Nenue@129
|
595 self.waitingForQuestRewardData = false
|
Nenue@129
|
596 self.worldQuestAP = 0
|
Nenue@129
|
597 self.argusAP = 0
|
Nenue@129
|
598 wipe(self.worldQuestItems)
|
Nenue@133
|
599 wipe(self.apQuests)
|
Nenue@129
|
600 self:GetContinentAP(ZONE_ID_BROKEN_ISLE)
|
Nenue@129
|
601 self:GetContinentAP(ZONE_ID_ARGUS)
|
Nenue@129
|
602
|
Nenue@119
|
603 end
|
Nenue@119
|
604
|
Nenue@116
|
605 function Module:UpdateArtifactButtons()
|
Nenue@101
|
606
|
Nenue@97
|
607 -- Artifact icons, in no particular order
|
Nenue@99
|
608 self.equippedID = C_ArtifactUI.GetEquippedArtifactInfo()
|
Nenue@122
|
609 self.lastButton = nil
|
Nick@111
|
610 self.canAddAP = nil
|
Nick@111
|
611 self.canAddFishingAP = nil
|
Nick@111
|
612 local hasArtifacts
|
Nenue@97
|
613 local numButtons = 0
|
Nenue@99
|
614 local lastFrame = self
|
Nenue@99
|
615 local fishingID, fishingData
|
Nenue@98
|
616 local index, button
|
Nenue@116
|
617 local equipped =self.profile.artifacts[self.equippedID]
|
Nenue@116
|
618 local buttonsWidth = 0
|
Nenue@116
|
619 if equipped then
|
Nenue@116
|
620 numButtons = numButtons + 1
|
Nenue@116
|
621 button = self.Artifact[numButtons]
|
Nenue@116
|
622 button.relativeFrame = self
|
Nenue@125
|
623 button:SetItem(self.equippedID, equipped, numButtons, true, nil)
|
Nenue@125
|
624
|
Nenue@122
|
625 if self.equippedID ~= button.itemID then
|
Nenue@125
|
626
|
Nenue@122
|
627 hasArtifacts = true
|
Nenue@122
|
628 end
|
Nenue@122
|
629 lastFrame = button
|
Nenue@116
|
630 buttonsWidth = EQUIPPED_SIZE + (FRAME_PADDING * 2)
|
Nenue@116
|
631 end
|
Nenue@97
|
632 for itemID, artifact in pairs(self.profile.artifacts) do
|
Nenue@116
|
633 if (itemID == UNDERLIGHT_ANGLER_ID) then
|
Nenue@116
|
634 -- only add if we have fishing AP items and it's not being shown in the equipped slot
|
Nenue@116
|
635 if VeneerData.ArtifactPower.EnableFishing and (itemID ~= self.equippedID) then
|
Nenue@98
|
636 fishingID = itemID
|
Nenue@98
|
637 fishingData = artifact
|
Nenue@98
|
638 end
|
Nenue@97
|
639
|
Nick@111
|
640 if artifact.level < FISHING_MAX_TRAITS then
|
Nick@111
|
641 if itemID == self.equippedID then
|
Nick@111
|
642 self.canAddFishingAP = true
|
Nick@111
|
643 end
|
Nick@111
|
644 end
|
Nenue@98
|
645 else
|
Nick@111
|
646 if artifact.level < WEAPON_MAX_TRAITS then
|
Nick@111
|
647 if itemID == self.equippedID then
|
Nick@111
|
648 self.canAddAP = true
|
Nenue@116
|
649 else
|
Nenue@116
|
650
|
Nenue@116
|
651 hasArtifacts = true
|
Nenue@116
|
652 numButtons = numButtons + 1
|
Nenue@116
|
653 button = self.Artifact[numButtons]
|
Nenue@116
|
654 button.relativeFrame = lastFrame
|
Nenue@125
|
655 button:SetItem(itemID, artifact, numButtons, (self.equippedID == itemID), nil)
|
Nenue@122
|
656 lastFrame = button
|
Nenue@116
|
657 buttonsWidth = buttonsWidth + lastFrame:GetWidth() + FRAME_PADDING
|
Nick@111
|
658 end
|
Nick@108
|
659 end
|
Nenue@97
|
660 end
|
Nick@111
|
661 end
|
Nenue@97
|
662
|
Nenue@122
|
663 self.lastButton = lastFrame
|
Nenue@122
|
664
|
Nenue@97
|
665
|
Nick@108
|
666 if fishingData and (self.fishingAP and self.fishingAP > 0) then
|
Nenue@98
|
667 numButtons = numButtons + 1
|
Nick@111
|
668 hasArtifacts = true
|
Nenue@99
|
669 local button = self.Artifact[numButtons]
|
Nenue@99
|
670 button.relativeFrame = lastFrame
|
Nick@111
|
671 button.isFishing = true
|
Nenue@122
|
672 button:SetItem(fishingID, fishingData, numButtons, self.equippedID == fishingID)
|
Nenue@122
|
673 self.lastButton = button
|
Nenue@98
|
674 end
|
Nenue@97
|
675
|
Nick@111
|
676 self.hasArtifacts = hasArtifacts
|
Nenue@99
|
677 for i = numButtons+ 1, #self.Artifact do
|
Nenue@97
|
678 print('hide', i)
|
Nenue@97
|
679 self.Artifact[i]:Hide()
|
Nenue@97
|
680 end
|
Nenue@97
|
681
|
Nenue@122
|
682 self.SummaryHeader:ClearAllPoints()
|
Nenue@122
|
683 if self.lastButton then
|
Nenue@122
|
684 self.SummaryHeader:SetPoint('TOPLEFT', self.lastButton, 'TOPRIGHT', 4, -2)
|
Nenue@122
|
685 else
|
Nenue@122
|
686 self.SummaryHeader:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', 4, 4)
|
Nenue@122
|
687 end
|
Nenue@122
|
688
|
Nenue@122
|
689
|
Nick@111
|
690
|
Nenue@116
|
691 return buttonsWidth
|
Nenue@97
|
692 end
|
Nenue@97
|
693
|
Nenue@99
|
694
|
Nenue@116
|
695 function Module:UpdateItemButtons()
|
Nenue@99
|
696 print('|cFF00FFFFUpdateItemButtons()|r')
|
Nick@111
|
697
|
Nick@111
|
698 local apType
|
Nick@111
|
699 if self.canAddFishingAP then
|
Nick@111
|
700 apType = true
|
Nick@111
|
701 elseif not self.canAddAP then
|
Nick@111
|
702 for index, button in ipairs(self.Tokens) do
|
Nick@111
|
703 button:Hide()
|
Nick@111
|
704 end
|
Nick@111
|
705 return 0, 0
|
Nick@111
|
706 end
|
Nick@111
|
707
|
Nick@111
|
708
|
Nenue@99
|
709 local lastFrame, upFrame
|
Nenue@99
|
710 local numButtons = 0
|
Nenue@101
|
711 local buttonsHeight = 0
|
Nick@108
|
712 local buttonsWidth = 0
|
Nick@111
|
713
|
Nenue@99
|
714 for index, button in ipairs(self.Tokens) do
|
Nick@111
|
715 if (button.numItems >= 1) and (button.isFishingAP == apType) then
|
Nenue@99
|
716 if button.itemName then
|
Nenue@99
|
717 self:SetItemAction(button)
|
Nenue@99
|
718 end
|
Nenue@99
|
719
|
Nenue@99
|
720 button:ClearAllPoints()
|
Nenue@99
|
721 numButtons = numButtons + 1
|
Nick@111
|
722 local col = mod(numButtons,8)
|
Nenue@99
|
723 print(index, button:GetID(), button.Icon:GetTexture())
|
Nenue@99
|
724 if numButtons == 1 then
|
Nenue@101
|
725 button:SetPoint('TOPLEFT', self, 'TOPLEFT', 4, -76)
|
Nenue@99
|
726 upFrame = button
|
Nenue@101
|
727 buttonsHeight = 52
|
Nenue@99
|
728 else
|
Nick@108
|
729 if col == 1 then
|
Nick@108
|
730 button:SetPoint('TOPLEFT', upFrame, 'BOTTOMLEFT', 0, -2)
|
Nick@108
|
731 upFrame = button
|
Nick@108
|
732 buttonsHeight = buttonsHeight + 52
|
Nick@108
|
733
|
Nick@108
|
734 else
|
Nick@108
|
735 button:SetPoint('TOPLEFT', lastFrame, 'TOPRIGHT', 2, 0)
|
Nick@108
|
736
|
Nick@108
|
737 end
|
Nenue@99
|
738 end
|
Nick@111
|
739
|
Nenue@99
|
740 button.Count:SetText(button.numItems)
|
Nenue@99
|
741 lastFrame = button
|
Nenue@99
|
742 button:Show()
|
Nenue@99
|
743 else
|
Nenue@99
|
744 button:Hide()
|
Nenue@99
|
745 end
|
Nick@111
|
746 buttonsWidth = min(numButtons, 8) * (BUTTON_SIZE)
|
Nick@111
|
747 end
|
Nick@111
|
748
|
Nick@111
|
749
|
Nick@111
|
750
|
Nick@111
|
751 if buttonsWidth ~= 0 then
|
Nick@111
|
752 buttonsWidth = buttonsWidth + 8+ ((min(numButtons, 8)-1)*2)
|
Nenue@99
|
753 end
|
Nenue@99
|
754
|
Nenue@101
|
755
|
Nenue@101
|
756
|
Nick@108
|
757 return buttonsWidth, buttonsHeight
|
Nenue@99
|
758 end
|
Nenue@99
|
759
|
Nenue@116
|
760 function Module:SetItemAction(button, name)
|
Nenue@99
|
761 name = name or self.itemName
|
Nenue@99
|
762 if InCombatLockdown() then
|
Nenue@99
|
763 self.itemName = name
|
Nenue@99
|
764 return
|
Nenue@99
|
765 else
|
Nenue@99
|
766 button:SetAttribute('*type*','item')
|
Nenue@99
|
767 button:SetAttribute('*item*', name)
|
Nenue@99
|
768 end
|
Nenue@99
|
769 end
|
Nenue@99
|
770
|
Nenue@116
|
771 function Module:GetItemButton(itemID, texture, itemAP, fishing)
|
Nenue@99
|
772 print('|cFF00FFFFGetItemButton()|r', itemID, texture, itemAP)
|
Nenue@99
|
773 local button = self.ItemButtons[itemID]
|
Nenue@101
|
774
|
Nenue@99
|
775 if not button then
|
Nenue@99
|
776 button = CreateFrame('Button', 'VeneerAPToken'..itemID, self, 'VeneerItemButton')
|
Nenue@101
|
777 button.baseAP = itemAP
|
Nenue@101
|
778
|
Nenue@99
|
779 button:SetPushedTexture([[Interface\Buttons\UI-Quickslot-Depress]])
|
Nenue@99
|
780 button:SetHighlightTexture([[Interface\Buttons\ButtonHilight-Square]],"ADD")
|
Nenue@99
|
781 button:SetID(itemID)
|
Nenue@99
|
782 button.numItems = 0
|
Nenue@99
|
783 button.Icon:SetTexture(texture)
|
Nenue@99
|
784 button:RegisterForClicks("AnyUp")
|
Nick@111
|
785 button.isFishingAP = fishing
|
Nenue@99
|
786 self:SetItemAction(button, GetItemInfo(itemID))
|
Nenue@99
|
787
|
Nenue@99
|
788 print(' created')
|
Nenue@99
|
789 self.ItemButtons[itemID] = button
|
Nenue@99
|
790 self.numItems = self.numItems + 1
|
Nenue@99
|
791 end
|
Nenue@99
|
792
|
Nenue@116
|
793 button.Label:SetText(ShortNumberString(itemAP))
|
Nenue@101
|
794
|
Nenue@99
|
795 button.numItems = button.numItems + 1
|
Nenue@99
|
796 return button
|
Nenue@99
|
797 end
|
Nenue@99
|
798
|
Nenue@116
|
799 function Module:GetItemAP(itemID, itemLink, bagData)
|
Nick@108
|
800 if not self.cache.items[itemID] then
|
Nenue@101
|
801
|
Nick@111
|
802 print('doing tooltip scan', itemLink, itemID)
|
Nenue@101
|
803 self.tooltip:SetOwner(self, 'ANCHOR_NONE')
|
Nenue@101
|
804 self.tooltip:SetHyperlink(itemLink)
|
Nenue@101
|
805 self.tooltip:Show()
|
Nenue@101
|
806 local numLines = self.tooltip:NumLines()
|
Nenue@101
|
807 if numLines >= 3 then
|
Nenue@101
|
808 for i = 3, numLines do
|
Nenue@101
|
809 local text = _G[TOOLTIP_NAME .. 'TextLeft'.. i]:GetText()
|
Nick@111
|
810 if text then
|
Nick@111
|
811
|
Nick@111
|
812 text = text:lower():gsub(',', '')
|
Nenue@116
|
813
|
Nick@111
|
814 if text:match('equipped artifact') then
|
Nick@111
|
815 print(itemLink, '-', tonumber(text))
|
Nenue@116
|
816
|
Nenue@116
|
817 local itemAP = text:match('[%d%.]+')
|
Nick@111
|
818 if itemAP then
|
Nenue@116
|
819 -- tokens > 1M are described as '%f million'
|
Nenue@116
|
820 if text:match("million") then
|
Nenue@116
|
821 itemAP = tonumber(itemAP) * 1000000
|
Nenue@129
|
822 elseif text:match("billion") then
|
Nenue@129
|
823 itemAP = tonumber(itemAP) * 1000000000
|
Nenue@116
|
824 end
|
Nenue@116
|
825
|
Nick@111
|
826 itemAP = itemAP
|
Nick@111
|
827 self.cache.items[itemID] = tonumber(itemAP)
|
Nick@111
|
828 end
|
Nick@111
|
829 end
|
Nick@111
|
830 if text:match('fishing artifact') then
|
Nick@111
|
831 local fishingAP = text:match("%d+")
|
Nick@111
|
832 fishingAP = fishingAP
|
Nick@111
|
833 print(itemLink, 'fishing', tonumber(text))
|
Nick@111
|
834 if fishingAP then
|
Nick@111
|
835 self.cache.items[itemID] = tonumber(fishingAP)
|
Nick@111
|
836 self.cache.fishing[itemID] = true
|
Nick@111
|
837 end
|
Nenue@101
|
838 end
|
Nenue@101
|
839 end
|
Nenue@101
|
840 end
|
Nenue@101
|
841 else
|
Nenue@101
|
842
|
Nick@108
|
843 self.cache.items[itemID] = 0
|
Nenue@101
|
844 end
|
Nenue@101
|
845 end
|
Nick@108
|
846 return self.cache.items[itemID], self.cache.fishing[itemID]
|
Nenue@101
|
847 end
|
Nenue@101
|
848
|
Nenue@122
|
849 function Module:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
850 print('|cFF00FF00UpdateArtifact()|r')
|
Nenue@103
|
851 if not self.profile then
|
Nenue@103
|
852 return
|
Nenue@103
|
853 end
|
Nenue@103
|
854 local artifacts = self.profile.artifacts
|
Nenue@103
|
855
|
Nenue@103
|
856 if itemID then
|
Nenue@103
|
857
|
Nenue@103
|
858 artifacts[itemID] = artifacts[itemID] or {}
|
Nenue@103
|
859 table.wipe(artifacts[itemID])
|
Nenue@103
|
860 local artifact = artifacts[itemID]
|
Nenue@103
|
861
|
Nenue@103
|
862 artifact.name = name
|
Nenue@103
|
863 artifact.texture = texture
|
Nenue@103
|
864 artifact.currentXP = currentXP
|
Nenue@103
|
865 artifact.level = pointsSpent
|
Nenue@116
|
866 artifact.tier = C_ArtifactUI.GetArtifactTier() or ((pointsSpent >= 36) and 2 or 1)
|
Nenue@122
|
867 artifact.itemID = itemID
|
Nenue@116
|
868
|
Nenue@116
|
869 print('tier', artifact.tier)
|
Nenue@116
|
870 local cost = C_ArtifactUI.GetCostForPointAtRank(pointsSpent, artifact.tier)
|
Nick@108
|
871 artifact.currentCost = cost
|
Nenue@125
|
872 end
|
Nenue@103
|
873
|
Nenue@125
|
874 local equippedID = C_ArtifactUI:GetEquippedArtifactInfo()
|
Nenue@125
|
875 self.currentEquipped = equippedID
|
Nenue@103
|
876 end
|
Nenue@103
|
877
|
Nenue@116
|
878 function Module:ScanBag(id)
|
Nenue@97
|
879 print('|cFF00FFFFScanBag()|r', id, IsBagOpen(id), GetContainerNumSlots(id))
|
Nenue@97
|
880 local numSlots = GetContainerNumSlots(id)
|
Nenue@97
|
881 local requiresUpdate
|
Nenue@97
|
882 if numSlots == 0 then
|
Nenue@97
|
883 return nil
|
Nenue@97
|
884 end
|
Nenue@97
|
885
|
Nenue@97
|
886
|
Nenue@97
|
887 self.profile.bagslots[id] = self.profile.bagslots[id] or {}
|
Nenue@97
|
888 table.wipe(self.profile.bagslots[id])
|
Nenue@97
|
889 local bagData = self.profile.bagslots[id]
|
Nenue@97
|
890 bagData.totalAP = 0
|
Nenue@99
|
891 bagData.fishingAP = 0
|
Nenue@99
|
892 bagData.items = bagData.items or {}
|
Nenue@99
|
893 table.wipe(bagData.items)
|
Nick@111
|
894 local c = self.cache
|
Nenue@99
|
895
|
Nick@111
|
896 c.bagItems[id] = c.bagItems[id] or {}
|
Nick@111
|
897 c.bags[id] = c.bags[id] or {}
|
Nick@111
|
898 c.fishing[id] = c.fishing[id] or {}
|
Nick@108
|
899
|
Nenue@97
|
900 for slotID = 1, numSlots do
|
Nenue@97
|
901 local texture, count, locked, quality, readable, lootable, link = GetContainerItemInfo(id, slotID)
|
Nenue@101
|
902 if link then
|
Nenue@101
|
903 local itemID = GetContainerItemID(id, slotID)
|
Nenue@101
|
904 local name, _, quality, iLevel, reqLevel, class, subclass = GetItemInfo(link)
|
Nenue@97
|
905
|
Nick@111
|
906 if class == 'Consumable' or subclass == 'Cooking' then
|
Nenue@102
|
907 --print(GetItemInfo(link))
|
Nick@108
|
908 local itemAP, isFishingAP
|
Nick@111
|
909 if c.bags[id][slotID] and (c.bagItems[id][slotID] == itemID) then
|
Nick@111
|
910 --print('cached slot', id, slotID, name)
|
Nick@111
|
911 itemAP = c.bags[id][slotID]
|
Nick@111
|
912 isFishingAP = c.fishing[id] and c.fishing[id][slotID]
|
Nick@108
|
913 else
|
Nick@108
|
914 itemAP, isFishingAP = self:GetItemAP(itemID, link)
|
Nick@111
|
915 c.bagItems[id][slotID] = itemID
|
Nick@111
|
916 c.bags[id][slotID] = itemAP
|
Nick@111
|
917 c.fishing[id][slotID] = isFishingAP
|
Nick@108
|
918 end
|
Nick@108
|
919
|
Nick@108
|
920
|
Nenue@102
|
921 --print(itemAP, isFishingAP)
|
Nenue@102
|
922 if itemAP and (itemAP > 0) then
|
Nick@111
|
923 local itemButton = self:GetItemButton(itemID, texture, itemAP, isFishingAP)
|
Nenue@102
|
924
|
Nenue@101
|
925 if isFishingAP then
|
Nenue@101
|
926 bagData.fishingItems = (bagData.fishingItems or 0) + 1
|
Nenue@101
|
927 bagData.fishingAP = (bagData.fishingAP or 0) + itemAP
|
Nenue@101
|
928 else
|
Nick@108
|
929 itemAP = itemAP
|
Nenue@101
|
930 bagData.numItems = (bagData.numItems or 0) + 1
|
Nenue@101
|
931 bagData.totalAP = (bagData.totalAP or 0) + itemAP
|
Nenue@101
|
932 end
|
Nenue@101
|
933 bagData.items[itemID] = (bagData.items[itemID] or 0) + 1
|
Nenue@101
|
934 end
|
Nenue@101
|
935 elseif self.profile.artifacts[itemID] then
|
Nick@111
|
936 --print('artifact weapon', itemID, link, id, slotID)
|
Nenue@101
|
937 self.profile.artifacts[itemID].containerID = id
|
Nenue@101
|
938 self.profile.artifacts[itemID].slotID = slotID
|
Nick@111
|
939 else
|
Nick@111
|
940 --print('skipping', class, subclass, link)
|
Nenue@101
|
941 end
|
Nenue@99
|
942
|
Nenue@97
|
943 end
|
Nenue@97
|
944
|
Nenue@97
|
945 end
|
Nenue@97
|
946
|
Nenue@97
|
947 end
|
Nenue@97
|
948
|
Nenue@98
|
949 local BAG_SLOTS = {0, 1, 2, 3, 4 }
|
Nenue@98
|
950 local BANK_SLOTS = {-1, 5, 6,7, 8, 9, 10, 11, 12}
|
Nenue@99
|
951 local ItemCounts = {}
|
Nenue@116
|
952 function Module:ScanAllBags()
|
Nenue@99
|
953 if InCombatLockdown() then
|
Nenue@99
|
954 self.queuedScan = true
|
Nenue@99
|
955 return
|
Nenue@99
|
956 end
|
Nenue@101
|
957 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
958 print('need to get knowledge level')
|
Nenue@101
|
959 return
|
Nenue@101
|
960 end
|
Nenue@101
|
961
|
Nenue@99
|
962 self.queuedScan = nil
|
Nenue@98
|
963
|
Nenue@101
|
964 print('|cFFFF0088ScanAllBags()|r', self.profile.knowledgeMultiplier)
|
Nenue@97
|
965
|
Nenue@99
|
966 for _, button in ipairs(self.Tokens) do
|
Nenue@99
|
967 button.numItems = 0
|
Nenue@99
|
968 end
|
Nenue@99
|
969
|
Nenue@99
|
970
|
Nenue@98
|
971 for _, bagID in ipairs(BAG_SLOTS) do
|
Nenue@98
|
972 self:ScanBag(bagID)
|
Nenue@97
|
973 end
|
Nenue@97
|
974
|
Nenue@99
|
975 if self.bankAccess then
|
Nenue@98
|
976 for _, bagID in ipairs(BANK_SLOTS) do
|
Nenue@98
|
977 self:ScanBag(bagID)
|
Nenue@98
|
978 end
|
Nenue@98
|
979 end
|
Nenue@98
|
980
|
Nenue@125
|
981
|
Nenue@125
|
982
|
Nenue@98
|
983 self.bankAP = 0
|
Nenue@98
|
984 self.bagAP = 0
|
Nenue@99
|
985 self.fishingAP = 0
|
Nenue@99
|
986
|
Nenue@99
|
987 table.wipe(ItemCounts)
|
Nenue@98
|
988 for id, bagData in pairs(self.profile.bagslots) do
|
Nick@111
|
989 print(id, GetBagName(id), bagData.totalAP, bagData.fishingAP)
|
Nenue@98
|
990 id = tonumber(id)
|
Nenue@98
|
991 if bagData.totalAP then
|
Nenue@98
|
992 if (id == BANK_CONTAINER) or (id >= 5) then
|
Nenue@98
|
993 self.bankAP = self.bankAP + bagData.totalAP
|
Nenue@98
|
994 else
|
Nenue@98
|
995 self.bagAP = self.bagAP + bagData.totalAP
|
Nenue@97
|
996 end
|
Nenue@98
|
997 end
|
Nenue@99
|
998 if bagData.fishingAP then
|
Nenue@99
|
999 self.fishingAP = self.fishingAP + bagData.fishingAP
|
Nenue@99
|
1000 end
|
Nenue@97
|
1001
|
Nenue@97
|
1002 end
|
Nenue@98
|
1003 self.lastUpdate = GetTime()
|
Nenue@103
|
1004 self.queuedScan = nil
|
Nenue@99
|
1005 self:TryToShow()
|
Nenue@97
|
1006 end
|
Nenue@97
|
1007
|
Nenue@98
|
1008
|
Nenue@122
|
1009 function Artifact:SetItem(itemID, artifact, index, equipped, fishing)
|
Nenue@122
|
1010 print('|cFF00FFFFSetItem()|r', itemID, index)
|
Nenue@98
|
1011 print(artifact.name, artifact.texture, artifact.currentXP)
|
Nenue@122
|
1012
|
Nick@108
|
1013 if not artifact.currentCost then
|
Nick@108
|
1014 artifact.currentCost = artifact.cost
|
Nick@108
|
1015 end
|
Nick@108
|
1016
|
Nenue@98
|
1017 for k,v in pairs(artifact) do
|
Nenue@98
|
1018 --print('::',k,v)
|
Nenue@98
|
1019 self[k] = v
|
Nenue@98
|
1020 end
|
Nenue@98
|
1021
|
Nick@111
|
1022 self.isFishing = fishing
|
Nenue@98
|
1023 -- this can change between artifact parses
|
Nenue@117
|
1024 local unusedXP = (itemID ~= UNDERLIGHT_ANGLER_ID) and ((self:GetParent().bankAP or 0) + (self:GetParent().bagAP or 0)) or (self:GetParent().fishingAP or 0)
|
Nenue@117
|
1025 print('unspent:', unusedXP)
|
Nenue@99
|
1026
|
Nenue@117
|
1027 -- current standing artifact XP (what appears in the artifact ui)
|
Nenue@117
|
1028 -- actual artifact XP after any unlocked points are spent
|
Nenue@117
|
1029 -- total total of invested and inventory XP
|
Nenue@117
|
1030 -- totalCost total of costs between current and actual level
|
Nenue@117
|
1031 local actualXP = artifact.currentXP
|
Nenue@116
|
1032 local actualLevel = artifact.level
|
Nenue@116
|
1033 local actualCost = C_ArtifactUI.GetCostForPointAtRank(actualLevel, artifact.tier)
|
Nenue@116
|
1034
|
Nenue@117
|
1035 print('tier:', artifact.tier)
|
Nenue@117
|
1036 print('current:', self.level, self.currentXP, '/', self.currentCost)
|
Nenue@131
|
1037 while (actualXP >= actualCost) and (actualCost > 0) do
|
Nenue@116
|
1038 actualXP = actualXP - actualCost
|
Nenue@116
|
1039 actualLevel = actualLevel + 1
|
Nenue@116
|
1040 actualCost = C_ArtifactUI.GetCostForPointAtRank(actualLevel, artifact.tier)
|
Nenue@117
|
1041
|
Nenue@117
|
1042 print('* ', actualLevel, actualXP, actualCost, totalCost)
|
Nenue@98
|
1043 end
|
Nenue@117
|
1044 print('actual:', actualLevel, actualXP, '/', actualCost)
|
Nenue@117
|
1045
|
Nenue@117
|
1046
|
Nenue@123
|
1047 local totalXP = actualXP + unusedXP
|
Nenue@123
|
1048 local totalCost = actualCost
|
Nenue@123
|
1049 local totalLevel = actualLevel
|
Nenue@123
|
1050
|
Nenue@123
|
1051 local remaining = totalXP
|
Nenue@120
|
1052 local nextCost = artifact.currentCost
|
Nenue@123
|
1053 print(totalXP, totalCost)
|
Nenue@120
|
1054 if remaining > nextCost then
|
Nenue@131
|
1055 while (remaining >= nextCost) and (nextCost > 0) do
|
Nenue@117
|
1056 totalLevel = totalLevel + 1
|
Nenue@119
|
1057 remaining = remaining - nextCost
|
Nenue@117
|
1058 nextCost = C_ArtifactUI.GetCostForPointAtRank(totalLevel, artifact.tier)
|
Nenue@119
|
1059 print('|cFFFFFF00+ ', totalLevel, remaining, '/', totalCost)
|
Nenue@117
|
1060 end
|
Nenue@119
|
1061 totalXP = remaining
|
Nenue@119
|
1062 totalCost = nextCost
|
Nenue@117
|
1063 end
|
Nenue@117
|
1064 print('total:', totalLevel, totalXP, '/', totalCost)
|
Nenue@117
|
1065
|
Nenue@117
|
1066 self.currentLevel = self.level
|
Nenue@117
|
1067
|
Nenue@117
|
1068
|
Nenue@116
|
1069 self.actualCost = actualCost
|
Nenue@116
|
1070 self.actualLevel = actualLevel
|
Nenue@116
|
1071 self.actualXP = actualXP
|
Nenue@117
|
1072
|
Nenue@117
|
1073 self.totalXP = totalXP
|
Nenue@117
|
1074 self.totalCost = totalCost
|
Nenue@117
|
1075 self.totalLevel = totalLevel
|
Nenue@117
|
1076
|
Nenue@98
|
1077
|
Nenue@98
|
1078
|
Nenue@99
|
1079 if index ~= 1 then
|
Nenue@99
|
1080 self:ClearAllPoints()
|
Nenue@99
|
1081 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPRIGHT', 4, 0)
|
Nenue@99
|
1082 else
|
Nenue@99
|
1083 self:ClearAllPoints()
|
Nenue@99
|
1084 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPLEFT', 4, -4)
|
Nenue@99
|
1085 end
|
Nenue@98
|
1086
|
Nenue@122
|
1087 self.itemID = itemID
|
Nenue@99
|
1088 self.isEquipped = equipped
|
Nenue@98
|
1089 self:Update()
|
Nenue@125
|
1090 self:SetShown(true)
|
Nenue@122
|
1091
|
Nenue@98
|
1092 return self
|
Nenue@98
|
1093 end
|
Nenue@98
|
1094
|
Nenue@122
|
1095 function Artifact:UpdateXPBar()
|
Nenue@122
|
1096 local r3, g3, b3 = 1, .5, 0 -- main xp bar
|
Nenue@122
|
1097 -- current: amount shown in blizz ui
|
Nenue@122
|
1098 -- actual: amount contributing the next level, will be same until current point cap is reached
|
Nenue@122
|
1099 -- potential: total of ap on hand
|
Nenue@122
|
1100 print(self.currentXP, self.actualXP, self.potentialXP)
|
Nenue@122
|
1101
|
Nenue@123
|
1102 local maxHeight = self:GetHeight() - (XP_INSET*2)
|
Nenue@122
|
1103 local currentHeight = self.CurrentProgress:GetHeight() or 1
|
Nenue@122
|
1104 local offHeight = self.AdjustedProgress:GetHeight() or 1
|
Nenue@122
|
1105
|
Nenue@122
|
1106
|
Nenue@129
|
1107 self.CurrentProgress:SetPoint('BOTTOM', self.XPBackground, 'BOTTOM', 0, 0)
|
Nenue@122
|
1108 local currentProgress = (self.currentXP < self.currentCost) and (self.currentXP / self.currentCost) or 1
|
Nenue@122
|
1109 local projectedProgress = (self.totalXP < self.totalCost) and (self.totalXP / self.totalCost) or 1
|
Nenue@122
|
1110 if self.actualLevel ~= self.level then
|
Nenue@122
|
1111 r3, g3, b3 = 0, 1, 1
|
Nenue@122
|
1112 end
|
Nenue@122
|
1113
|
Nenue@123
|
1114 print('|cFFFF4400', currentProgress, projectedProgress, self.currentLevel, self.totalLevel)
|
Nenue@122
|
1115 if self.level <= WEAPON_MAX_TRAITS then
|
Nenue@122
|
1116 self.CurrentProgress.animateFrom = currentHeight or 1
|
Nenue@122
|
1117 self.CurrentProgress.animateTo = currentProgress * maxHeight
|
Nenue@122
|
1118 self.CurrentProgress:Show()
|
Nenue@122
|
1119 else
|
Nenue@122
|
1120 self.CurrentProgress:Hide()
|
Nenue@122
|
1121 end
|
Nenue@122
|
1122
|
Nenue@123
|
1123 local nextLevel = (self.totalLevel ~= self.currentLevel)
|
Nenue@123
|
1124
|
Nenue@123
|
1125 if self.totalXP ~= self.currentXP or nextLevel then
|
Nenue@123
|
1126 print('project', 'xp test=', (self.totalXP ~= self.currentXP), 'lvl test=', (self.totalLevel ~= self.currentLevel))
|
Nenue@123
|
1127
|
Nenue@123
|
1128 local projectedPos = projectedProgress
|
Nenue@123
|
1129
|
Nenue@123
|
1130 if projectedProgress > currentProgress and (not nextLevel) then
|
Nenue@123
|
1131 projectedPos = (projectedProgress - currentProgress)
|
Nenue@123
|
1132 self.AdjustedProgress:SetPoint('BOTTOM', self.CurrentProgress, 'TOP', 0, 0)
|
Nenue@123
|
1133 print(' set above', projectedPos, self.CurrentProgress:GetPoint(3))
|
Nenue@122
|
1134 else
|
Nenue@123
|
1135 self.AdjustedProgress:SetPoint('BOTTOM', self, 'BOTTOM', 0 , XP_INSET)
|
Nenue@123
|
1136 print(' set under', projectedPos)
|
Nenue@122
|
1137 end
|
Nenue@122
|
1138 self.AdjustedProgress.animateFrom = self.AdjustedProgress:GetHeight() or 1
|
Nenue@123
|
1139 self.AdjustedProgress.animateTo = projectedPos * maxHeight
|
Nenue@122
|
1140 self.AdjustedProgress:Show()
|
Nenue@122
|
1141 else
|
Nenue@123
|
1142 print('nothing to project')
|
Nenue@122
|
1143 self.AdjustedProgress:Hide()
|
Nenue@122
|
1144 end
|
Nenue@123
|
1145
|
Nenue@123
|
1146
|
Nenue@122
|
1147 --print(self.CurrentProgress:GetPoint(3))
|
Nenue@122
|
1148 --print(self.CurrentProgress:GetSize())
|
Nenue@122
|
1149
|
Nenue@123
|
1150 self.XPBackground:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', XP_INSET, XP_INSET)
|
Nenue@123
|
1151 self.XPBackground:SetPoint('TOPRIGHT', self, 'TOPLEFT', XP_INSET + XP_WIDTH, -XP_INSET)
|
Nenue@122
|
1152 self.CurrentProgress:SetColorTexture(r3,g3,b3,1)
|
Nenue@122
|
1153
|
Nenue@122
|
1154 end
|
Nenue@122
|
1155
|
Nenue@122
|
1156 function Artifact:OnLoad()
|
Nenue@122
|
1157 print('|cFFFF4400OnLoad()|r', self:GetName(), self:GetID())
|
Nenue@122
|
1158 end
|
Nenue@122
|
1159
|
Nenue@116
|
1160 function Artifact:Update()
|
Nenue@122
|
1161 if not self.itemID then
|
Nenue@122
|
1162 return
|
Nenue@122
|
1163 end
|
Nenue@122
|
1164
|
Nenue@125
|
1165 print(self:GetName(), '|cff00FFFFUpdate()|r')
|
Nenue@122
|
1166 local r1, g1, b1 = 1, 1, 1 -- top text
|
Nenue@122
|
1167 local r2, g2, b2 = 1, 1, 0 -- bottom text
|
Nenue@99
|
1168 local levelText = self.level
|
Nenue@116
|
1169 local xpText = ShortNumberString(self.currentXP)
|
Nenue@116
|
1170 local costText = ShortNumberString(self.currentCost)
|
Nenue@116
|
1171 local remainingText = ShortNumberString(self.currentCost - self.currentXP)
|
Nenue@122
|
1172
|
Nenue@122
|
1173 local maxHeight = self:GetHeight() - 4
|
Nenue@122
|
1174 local currentHeight = self.CurrentProgress:GetHeight() or 1
|
Nenue@122
|
1175 local offHeight = self.AdjustedProgress:GetHeight() or 1
|
Nenue@122
|
1176
|
Nenue@97
|
1177 if self.actualLevel ~= self.level then
|
Nenue@116
|
1178 levelText = self.actualLevel
|
Nenue@116
|
1179 r1, g1, b1 = 0, 1, 0
|
Nenue@116
|
1180 xpText = ShortNumberString(self.actualXP)
|
Nenue@116
|
1181 costText = ShortNumberString(self.actualCost)
|
Nenue@116
|
1182 remainingText = ShortNumberString(self.actualCost-self.actualXP)
|
Nenue@116
|
1183 --[[elseif self.potentialLevel ~= self.level then
|
Nenue@116
|
1184 r1, g1, b1 = 0, 1, 1
|
Nenue@116
|
1185 r2, g2, b2 = 0, 1, 1
|
Nenue@116
|
1186 costText = ShortNumberString(self.potentialCost)
|
Nenue@116
|
1187 remainingText = ShortNumberString(self.potentialCost-self.potentialXP)
|
Nenue@116
|
1188 --]]
|
Nenue@97
|
1189 end
|
Nenue@97
|
1190
|
Nenue@99
|
1191 self.Level:SetText(levelText)
|
Nenue@116
|
1192 self.CurrentXP:SetText( xpText )
|
Nenue@116
|
1193 self.RemainingCost:SetText(remainingText)
|
Nenue@116
|
1194 self.Level:SetTextColor(r1, g1, b1)
|
Nenue@116
|
1195 self.CurrentXP:SetTextColor(r1, g1, b1)
|
Nenue@99
|
1196
|
Nenue@97
|
1197 if self.isEquipped then
|
Nenue@116
|
1198 self:SetSize(64,64)
|
Nenue@97
|
1199 self:SetNormalTexture([[Interface\Buttons\ButtonHilight-Square]])
|
Nenue@97
|
1200 self:GetNormalTexture():SetBlendMode('ADD')
|
Nenue@97
|
1201 self:GetNormalTexture():SetVertexColor(0,1,0)
|
Nenue@97
|
1202 else
|
Nenue@116
|
1203 self:SetSize(48,48)
|
Nenue@97
|
1204 self:SetNormalTexture(nil, 'ADD')
|
Nenue@97
|
1205 end
|
Nenue@97
|
1206
|
Nenue@122
|
1207 self:UpdateXPBar()
|
Nenue@116
|
1208
|
Nenue@117
|
1209 if self.actualLevel ~= self.currentLevel then
|
Nenue@117
|
1210 self:SetNormalTexture([[Interface\Buttons\UI-Quickslot-Depress]], 'ADD')
|
Nenue@117
|
1211 self:GetNormalTexture():SetBlendMode('BLEND')
|
Nenue@117
|
1212 self:GetNormalTexture():SetVertexColor(1,1,1)
|
Nenue@117
|
1213 else
|
Nenue@117
|
1214 self:SetNormalTexture(nil, 'ADD')
|
Nenue@117
|
1215 end
|
Nenue@97
|
1216 self.Icon:SetTexture(self.texture)
|
Nenue@97
|
1217 end
|
Nenue@97
|
1218
|
Nenue@119
|
1219 local XP_SCALING_DURATION = .5
|
Nenue@116
|
1220 function Artifact:AnimateProgress(region)
|
Nenue@98
|
1221 local cTime = GetTime()
|
Nenue@98
|
1222 if not region.animateStart then
|
Nenue@98
|
1223 region.animateStart = cTime
|
Nenue@98
|
1224 end
|
Nenue@98
|
1225 local progressTo, progressFrom = region.animateTo, region.animateFrom
|
Nenue@98
|
1226 local elapsed = cTime - region.animateStart
|
Nenue@119
|
1227 if elapsed >= XP_SCALING_DURATION then
|
Nenue@98
|
1228 region:SetHeight(progressTo)
|
Nenue@98
|
1229 region.animateTo = nil
|
Nenue@98
|
1230 region.animateStart = nil
|
Nenue@98
|
1231 region.animateFrom = nil
|
Nenue@98
|
1232 else
|
Nenue@119
|
1233 local progress = elapsed / XP_SCALING_DURATION
|
Nenue@98
|
1234 local height = (progressFrom + (progressTo - progressFrom) * progress)
|
Nenue@98
|
1235 --print(self:GetName(), progressTo, progressFrom, (progressTo - progressFrom), ceil(progress*10)/10, ceil(height))
|
Nenue@98
|
1236 region:SetHeight(height)
|
Nenue@98
|
1237 end
|
Nenue@98
|
1238 end
|
Nenue@98
|
1239
|
Nenue@116
|
1240 function Artifact:OnUpdate(sinceLast)
|
Nenue@98
|
1241 if self.CurrentProgress.animateTo then
|
Nenue@98
|
1242 self:AnimateProgress(self.CurrentProgress)
|
Nenue@98
|
1243 end
|
Nenue@98
|
1244
|
Nenue@98
|
1245 if self.AdjustedProgress.animateTo then
|
Nenue@98
|
1246 self:AnimateProgress(self.AdjustedProgress)
|
Nenue@98
|
1247 end
|
Nenue@98
|
1248 end
|
Nenue@98
|
1249
|
Nenue@116
|
1250 function Artifact:OnEnter()
|
Nenue@97
|
1251 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
|
Nenue@97
|
1252 GameTooltip:SetText(self.name)
|
Nenue@119
|
1253 GameTooltip:AddLine(ShortNumberString(self.currentXP) .. ' / '..ShortNumberString(self.currentCost), 1, 1, 1)
|
Nenue@99
|
1254 if self.actualLevel ~= self.level then
|
Nenue@119
|
1255 GameTooltip:AddLine(ShortNumberString(self.actualLevel - self.level) .. ' points unlocked', 1, 1, 0)
|
Nick@108
|
1256 end
|
Nick@108
|
1257 if self.currentXP < self.currentCost then
|
Nenue@117
|
1258 GameTooltip:AddLine(ShortNumberString(self.currentCost - self.currentXP) .. ' for level ' .. (self.currentLevel+1), 1, 1, 0)
|
Nenue@117
|
1259 else
|
Nenue@117
|
1260 GameTooltip:AddLine(ShortNumberString(self.actualCost - self.actualXP) .. ' for level ' .. (self.actualLevel+1), 0, 1, 0)
|
Nenue@117
|
1261 end
|
Nenue@117
|
1262 if self.totalLevel ~= self.actualLevel then
|
Nenue@117
|
1263 GameTooltip:AddLine('Level ' .. self.totalLevel .. ' with unspent tokens', 0, 1, 1)
|
Nenue@99
|
1264 end
|
Nenue@99
|
1265
|
Nenue@97
|
1266 GameTooltip:Show()
|
Nenue@97
|
1267 end
|
Nenue@116
|
1268 function Artifact:OnLeave()
|
Nenue@97
|
1269 if GameTooltip:IsOwned(self) then
|
Nenue@97
|
1270 GameTooltip:Hide()
|
Nenue@97
|
1271 end
|
Nenue@97
|
1272 end
|
Nenue@116
|
1273 function Artifact:OnHide()
|
Nick@108
|
1274
|
Nick@108
|
1275 if GameTooltip:IsOwned(self) then
|
Nick@108
|
1276 GameTooltip:Hide()
|
Nick@108
|
1277 end
|
Nick@108
|
1278 end
|
Nenue@97
|
1279
|
Nenue@116
|
1280 function Artifact:OnClick(button, down)
|
Nenue@97
|
1281 if self.isEquipped then
|
Nenue@97
|
1282 SocketInventoryItem(16)
|
Nenue@97
|
1283 else
|
Nick@108
|
1284 if IsShiftKeyDown() then
|
Nenue@119
|
1285 SocketContainerItem(self.containerID, self.slotID)
|
Nick@108
|
1286 else
|
Nick@108
|
1287
|
Nick@108
|
1288 end
|
Nenue@97
|
1289 end
|
Nenue@122
|
1290 end
|