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1 -- Veneer
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2 -- ArtifactPower.lua
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3 -- Created: 1/15/2017 11:44 PM
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4 -- %file-revision%
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5 --
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6
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7 local print = DEVIAN_WORKSPACE and function(...) print('VnAP', ...) end or nop
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8 VeneerArtifactPowerMixin = {
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9 numItems = 0,
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10 Tokens = {},
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11 cache = {},
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12 fishingCache = {},
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13 scanQueue = {},
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14 worldQuestAP = 0,
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15 worldQuestItems = {},
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16 ItemButtons = {},
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17 anchorGroup = 'TOP',
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18 anchorPoint = 'TOPLEFT',
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19 anchorPriority = 3,
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20 anchorFrom = 'BOTTOMLEFT',
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21 moduleName = 'Artifactor',
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22 HideCombat = true
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23 }
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24
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25 VeneerArtifactButtonMixin = {}
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26 local Artifact = VeneerArtifactButtonMixin
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27
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28 local defaultSettings = {
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29 firstUse = true,
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30 autoHide = true,
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31 }
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32 local Module = VeneerArtifactPowerMixin
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33 local BAGS_TO_SCAN = {BACKPACK_CONTAINER}
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34 local TOOLTIP_NAME = 'VeneerAPScanner'
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35 local XP_INSET = 1
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36 local XP_WIDTH = 4
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37 local FISHING_MAX_TRAITS = 24
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38 local WEAPON_MAX_TRAITS = 92
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39 local FRAME_PADDING = 4
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40 local EQUIPPED_SIZE = 64
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41 local BUTTON_SIZE = 48
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42 local FRAME_LIST = {'ContainerFrame1', 'BankFrame'}
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43 local BAG_FRAMES = {'ContainerFrame1'}
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44 local BANK_FRAMES = {'BankFrame' }
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45 local ZONE_ID_ARGUS = 1184
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46 local ZONE_ID_BROKEN_ISLE = 1007
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47
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48 function Module:OnLoad()
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49 self:RegisterEvent('BAG_UPDATE') -- use to obtain bag IDs to scan
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50 self:RegisterEvent('BAG_UPDATE_DELAYED') -- use to trigger actual scan activity
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51 self:RegisterEvent('BANKFRAME_OPENED') -- bank info available
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52 self:RegisterEvent('BANKFRAME_CLOSED') --
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53 self:RegisterEvent('ARTIFACT_UPDATE') -- visible data change
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54 self:RegisterEvent('ARTIFACT_XP_UPDATE') -- xp for equipped artifact
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55 self:RegisterEvent('PLAYER_REGEN_ENABLED') -- combat
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56 self:RegisterEvent('PLAYER_REGEN_DISABLED') --
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57 self:RegisterEvent('PLAYER_ENTERING_WORLD') -- zone/instance transfer
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58 self:RegisterEvent('ITEM_LOCK_CHANGED') -- use to clear bag slot cache data
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59 Veneer:AddHandler(self)
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60 SLASH_VENEER_AP1 = "/vap"
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61 SLASH_VENEER_AP2 = "/veneerap"
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62 SlashCmdList.VENEER_AP = function(arg)
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63 if arg == 'fishing' then
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64 if VeneerData.ArtifactPower.EnableFishing then
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65 VeneerData.ArtifactPower.EnableFishing = nil
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66 else
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67 VeneerData.ArtifactPower.EnableFishing = true
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68 end
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69 self:Print('Show Underlight Angler:', (VeneerData.ArtifactPower.EnableFishing and 'ON' or 'OFF'))
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70 self:Update()
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71 elseif arg == 'reset' then
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72 if self.db then
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73 table.wipe(self.db.cache)
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74 table.wipe(self.db.fishingCache)
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75 end
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76 self:Print('Cache data reset.')
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77 self:Update()
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78 elseif arg:match('item') then
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79 print('name', arg:match("^item (%S.+)"))
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80 print('num', arg:match("Hitem:(%d+)"))
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81 local linkOrID = arg:match("item:(%d+)") or arg:match("^item (%S+)")
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82 if linkOrID then
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83 local name, etc = GetItemInfo(linkOrID)
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84 end
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85
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86 else
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87
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88 self:Show()
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89 end
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90 end
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91
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92 self.tooltip = CreateFrame('GameTooltip', TOOLTIP_NAME, self, 'GameTooltipTemplate')
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93
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94
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95 end
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96 local ShortNumberString = function (value)
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97 if value >= 1000000000 then
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98
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99 return tostring(floor(value/10000000)/100) .. 'B'
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100 elseif value >= 1000000 then
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101 return tostring(floor(value/100000)/10) .. 'M'
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102 elseif value >= 100000 then
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103 return tostring(floor(value/1000)) .. 'k'
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104 elseif value >= 1000 then
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105 return tostring(floor(value/100)/10) .. 'k'
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106 else
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107 return value
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108 end
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109 end
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110
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111
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112 local IsBagnonOpen = function()
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113 return ((BagnonFramebank and BagnonFramebank:IsShown()) or (BagnonFrameinventory and BagnonFrameinventory:IsShown()))
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114 end
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115 local addonCompatibility = {
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116 ['Bagnon'] = {
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117 BagFrames = {'BagnonFrameinventory'},
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118 BankFrames = {'BagnonFramebank'},
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119 FrameMethods = {
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120 ['Hide'] = IsBagnonOpen,
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121 ['Show'] = IsBagnonOpen
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122 },
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123 PostHooks = {},
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124 MethodClass = 'Bagnon',
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125 MethodHooks = {'BANK_OPENED', 'BANKFRAME_CLOSED'},
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126
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127 }
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128 }
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129
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130
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131
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132 local queued_hooks = {}
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133 local function CreateHook(...)
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134 if select('#', ...) >= 2 then
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135 tinsert(queued_hooks, {...})
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136 end
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137 if not InCombatLockdown() then
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138 local info = tremove(queued_hooks)
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139 while info do
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140 --[[local oFunc = tremove(info, #info)
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141 local args = info
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142
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143 local func = function(...)
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144 print('|cFFFF0088Callback:|r', unpack(args))
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145
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146 oFunc(...)
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147 end
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148 print('hooking', unpack(info), oFunc, func)
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149 hooksecurefunc(unpack(info), func)
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150 --]]
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151 hooksecurefunc(unpack(info))
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152 info = tremove(queued_hooks)
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153 end
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154
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155 end
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156 end
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157
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158 local function AddFrameHooks(frame, args)
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159 for funcName, func in pairs(args.FrameMethods) do
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160 print('binding', frame:GetName(), funcName, 'to', tostring(func))
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161 CreateHook(frame, funcName, function()
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162 print(frame:GetName(), funcName, 'hook')
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163 VeneerArtifactPower:TryToShow()
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164 end)
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165 end
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166 end
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167 local PENDING_HOOKS = {}
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168 local guid = UnitGUID('player')
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169
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170 local function RegisterInventoryFrame(name, listType, args)
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171 print('register', name, 'as inventory frame type =', (listType == BAG_FRAMES) and 'bags' or 'bank')
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172 tinsert(FRAME_LIST, name)
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173 tinsert(listType, name)
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174 if _G[name] then
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175 AddFrameHooks(_G[name], args)
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176 else
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177 PENDING_HOOKS[name] = args
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178 end
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179 end
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180
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181 function Module:Setup()
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182 print(self:GetName()..':Setup()')
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183 guid = UnitGUID('player')
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184 VeneerData.ArtifactPower = VeneerData.ArtifactPower or defaultSettings
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185 self.db = VeneerData.ArtifactPower
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186 self.db[guid] = self.db[guid] or {}
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187 self.db.cache = self.db.cache or {}
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188 self.db.fishingCache = self.db.fishingCache or {}
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189
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190 for i, data in pairs(self.cache) do
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191 -- bring in anything found before player data is active
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192 self.db.cache[i] = data
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193 end
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194 for i, data in pairs(self.fishingCache) do
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195 self.db.fishingCache[i] = data
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196 end
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197
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198 self.profile = self.db[guid]
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199 self.profile.cache = self.profile.cache or {}
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200 self.profile.cache.bagItems = self.profile.cache.bagItems or {}
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201 self.profile.cache.bags = self.profile.cache.bags or {}
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202 self.profile.cache.fishing = self.profile.cache.fishing or {}
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203 self.profile.cache.items = self.profile.cache.items or {}
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204 self.profile.bagslots = self.profile.bagslots or {}
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205 self.profile.artifacts = self.profile.artifacts or {}
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206 self.updateSummary = true
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207 self.cache = self.profile.cache
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208
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209 VeneerArtifactPowerTimer:SetScript('OnUpdate', function()
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210 self:OnUpdate()
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211 end)
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212
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213 local DoTryToShow = function()
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214
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215 self:TryToShow()
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216 end
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217 CreateHook("OpenBackpack", DoTryToShow)
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218 CreateHook("CloseBackpack", DoTryToShow)
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219
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220 -- Bagnon compatibility
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221 -- todo: ArkInventory, Elv, etc
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222 for addon, args in pairs(addonCompatibility) do
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223 if IsAddOnLoaded(addon) then
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224
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225 for _, name in ipairs(args.BagFrames) do
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226 RegisterInventoryFrame(name, BAG_FRAMES, args)
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227 end
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228 for _, name in ipairs(args.BankFrames) do
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229 RegisterInventoryFrame(name, BANK_FRAMES, args)
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230 end
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231
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232 -- should only specify non-secure functions in this table
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233 for _, name in ipairs(args.PostHooks) do
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234 local oFunc = _G[name]
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235 print('hook entry', name, tostring(oFunc))
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236 CreateHook(name, function(...)
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237 print('|cFFFF0088' .. name .. '|r', ..., 'original', tostring(oFunc))
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238 oFunc(...)
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239 self:TryToShow()
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240 end)
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241 end
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242 local frame = _G[args.MethodClass]
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243 if frame then
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244 print()
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245 for _, name in ipairs(args.MethodHooks) do
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246 CreateHook(frame, name, DoTryToShow)
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247 end
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248 end
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249 end
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250 end
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251
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252 if self.db.firstUse then
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253 self.db.firstUse = nil
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254
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255 end
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256 end
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257
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258 local UNDERLIGHT_ANGLER_ID = 133755
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259
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260 function Module:ResetCache()
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261 table.wipe(self.cache.items)
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262 table.wipe(self.cache.fishing)
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263 table.wipe(self.cache.bags)
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264 table.wipe(self.cache.bagItems)
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265 self:ScanAllBags()
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266 end
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267
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268 function Module:QueueBag(containerID)
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269 containerID = tonumber(containerID)
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270 if not containerID then
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271 return
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272 end
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273
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274 if not tContains(BAGS_TO_SCAN, containerID) then
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275 print(' queueing', containerID, type(containerID), #BAGS_TO_SCAN , 'in line')
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276 BAGS_TO_SCAN[#BAGS_TO_SCAN + 1] = containerID
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277 end
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278 end
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279
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280 function Module:Reanchor()
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281 if Veneer then
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282 Veneer:DynamicReanchor()
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283 end
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284 end
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285
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286 function Module:OnShow()
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287 print('|cFFFFFF00OnShow()|r')
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288
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289 for name, args in pairs(PENDING_HOOKS) do
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290 if _G[name] then
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291 AddFrameHooks(_G[name], args)
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292 PENDING_HOOKS[name] = nil
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293 end
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294 end
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295
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296 self:UpdateWorldQuestsAP()
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297 self:RegisterEvent('QUEST_LOG_UPDATE')
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298 self.enabled = true
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299
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300 self:ScanAllBags()
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301 self:Reanchor()
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302 end
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303 function Module:OnHide()
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304 print('|cFF88FF00OnHide()|r', debugstack())
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305 self:UnregisterEvent('QUEST_LOG_UPDATE')
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306 self:Reanchor()
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307 end
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308 function Module:OnEnter()
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309
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310 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
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311
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312
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313 GameTooltip:AddLine(self.bagAP)
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314 GameTooltip:AddLine(self.bankAP)
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315
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316 end
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317
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318 function Module:TryToShow()
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319
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320 --print('|cFFFFFF00TryToShow()')
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321
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322 if not InCombatLockdown() then
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323 for _, name in ipairs(FRAME_LIST) do
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324 --print('test:', name, (_G[name] and _G[name]:IsShown()))
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325 if _G[name] and _G[name]:IsVisible() then
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326 if self:IsShown() then
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327 self:Update()
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328 else
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329 self:Show()
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330 end
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331 return
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332 end
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333 end
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334 end
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335
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336 --print('failed tests')
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337 self:Hide()
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338 end
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339
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340
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341 function Module:OnEvent(event, ...)
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342 --print('|cFF00FF88OnEvent()', event, ...)
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343 if event == 'PLAYER_ENTERING_WORLD' then
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344 self:TryToShow()
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345 elseif event == 'BAG_UPDATE' then
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346 local containerID = ...
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347
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348
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349 self:QueueBag(containerID)
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350 elseif event == 'ITEM_LOCK_CHANGED' then
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351
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352 local containerID, slotID = ...
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353
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354 if self.cache.bags[containerID] and self.cache.bags[containerID][slotID] then
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355 self.cache.bags[containerID][slotID] = nil
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356 self.cache.fishing[containerID][slotID] = nil
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357 end
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358
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359
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360 elseif event == 'PLAYER_BANKSLOTS_CHANGED' then
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361 self:ScanAllBags()
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362 elseif event == 'BAG_UPDATE_DELAYED' then
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363 if not self.firstHit then
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364 -- prevent double call from login
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365 self.firstHit = true
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366 else
|
Nenue@99
|
367 self:ScanAllBags()
|
Nenue@99
|
368 end
|
Nenue@97
|
369 elseif event == 'BANKFRAME_OPENED' then
|
Nenue@97
|
370 self.bankAccess = true
|
Nenue@99
|
371 self:ScanAllBags()
|
Nenue@97
|
372 elseif event == 'BANKFRAME_CLOSED' then
|
Nenue@99
|
373 self.bankAccess = nil
|
Nenue@97
|
374 elseif event == 'ARTIFACT_UPDATE' then
|
Nenue@98
|
375 local newItem = ...
|
Nenue@98
|
376 if newItem then
|
Nenue@98
|
377 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetArtifactInfo()
|
Nenue@122
|
378 self:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
379 --self:ScanAllBags(self.bankAccess)
|
Nenue@98
|
380 end
|
Nenue@125
|
381 self:UpdateArtifactButtons()
|
Nenue@98
|
382 elseif event == 'ARTIFACT_XP_UPDATE' then
|
Nenue@98
|
383 local itemID, _, name, texture, currentXP, pointsSpent = C_ArtifactUI:GetEquippedArtifactInfo()
|
Nenue@122
|
384 self:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
385 --self:ScanAllBags(self.bankAccess)
|
Nenue@125
|
386 self:UpdateArtifactButtons()
|
Nenue@97
|
387 elseif event == 'PLAYER_REGEN_ENABLED' then
|
Nenue@103
|
388
|
Nenue@103
|
389 if self.queuedScan then
|
Nenue@103
|
390 self:ScanAllBags(self.backAccess)
|
Nenue@103
|
391 else
|
Nenue@103
|
392 self:TryToShow()
|
Nenue@97
|
393 end
|
Nenue@97
|
394
|
Nenue@103
|
395 if #queued_hooks >= 1 then
|
Nenue@103
|
396 CreateHook()
|
Nenue@103
|
397 end
|
Nenue@119
|
398 elseif event == 'QUEST_LOG_UPDATE' then
|
Nenue@119
|
399 self:UpdateWorldQuestsAP()
|
Nenue@97
|
400 elseif event == 'PLAYER_REGEN_DISABLED' then
|
Nenue@97
|
401 self:Hide()
|
Nenue@97
|
402 end
|
Nenue@97
|
403 end
|
Nenue@97
|
404
|
Nenue@116
|
405 function Module:OnUpdate()
|
Nenue@101
|
406 if #self.scanQueue >= 1 then
|
Nenue@101
|
407 local scanInfo = tremove(self.scanQueue, 1)
|
Nick@111
|
408 end
|
Nick@111
|
409 if IsShiftKeyDown() then
|
Nick@111
|
410 self.Refresh:Show()
|
Nick@111
|
411 else
|
Nick@111
|
412 self.Refresh:Hide()
|
Nick@111
|
413 end
|
Nenue@101
|
414
|
Nenue@101
|
415 end
|
Nenue@101
|
416
|
Nenue@119
|
417 function Module:OnMouseDown(button)
|
Nenue@97
|
418 self.enabled = nil
|
Nenue@119
|
419 if button == 'RightButton' then
|
Nenue@119
|
420 self:Hide()
|
Nenue@119
|
421 end
|
Nenue@119
|
422
|
Nenue@97
|
423 end
|
Nenue@97
|
424
|
Nenue@116
|
425 function Module:Update()
|
Nenue@97
|
426 if not self:IsShown() then
|
Nenue@99
|
427 print('|cFFFF4400Update()|r')
|
Nenue@97
|
428 return
|
Nenue@97
|
429 end
|
Nenue@122
|
430 print('|cFFFFFF00pdate()|r')
|
Nenue@122
|
431
|
Nenue@122
|
432 local numButtons = 0
|
Nenue@122
|
433 local contentsHeight = 16
|
Nenue@122
|
434 local contentsWidth = 400
|
Nenue@122
|
435 if self.profile.knowledgeMultiplier then
|
Nenue@122
|
436 local artifactsWidth = self:UpdateArtifactButtons()
|
Nenue@122
|
437
|
Nenue@122
|
438 if artifactsWidth ~= 0 then
|
Nenue@122
|
439 contentsHeight = contentsHeight + 64
|
Nenue@122
|
440 end
|
Nenue@122
|
441
|
Nenue@122
|
442 contentsWidth = max(contentsWidth, min(artifactsWidth, 400))
|
Nenue@122
|
443
|
Nenue@122
|
444 local itemsWidth, itemsHeight = self:UpdateItemButtons()
|
Nenue@122
|
445 contentsHeight = contentsHeight + itemsHeight
|
Nenue@122
|
446 contentsWidth = max(contentsWidth, itemsWidth)
|
Nenue@122
|
447 end
|
Nenue@122
|
448
|
Nenue@122
|
449
|
Nenue@97
|
450
|
Nenue@97
|
451 local bankText, bagText
|
Nenue@101
|
452 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
453 bankText = '|cFF00FF00Shift-Right-Click an artifact weapon to start building data.'
|
Nenue@101
|
454 elseif not (self.bankAP and self.bagAP) then
|
Nenue@97
|
455 bankText = '|cFFFF0000Open bank frame to count all AP|r '
|
Nenue@97
|
456 else
|
Nick@111
|
457
|
Nick@111
|
458 if self.bagAP and (self.bagAP > 0) then
|
Nick@111
|
459 bankText = 'Inventory: |cFFFFFFFF' .. ShortNumberString(self.bagAP) .. '|r'
|
Nick@111
|
460 end
|
Nick@111
|
461 if self.bankAP and (self.bankAP > 0) then
|
Nick@111
|
462 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFFFFFF00'..ShortNumberString(self.bankAP)..' banked|r'
|
Nick@111
|
463 end
|
Nick@111
|
464 if self.fishingAP and self.fishingAP > 0 then
|
Nick@111
|
465 bankText = (bankText and (bankText .. ' | ') or '') .. '|cFF0088FF' .. ShortNumberString(self.fishingAP) .. ' fishing|r'
|
Nick@111
|
466 end
|
Nick@111
|
467 end
|
Nick@111
|
468
|
Nenue@119
|
469 if self.worldQuestAP then
|
Nenue@119
|
470 bankText = (bankText and (bankText .. '\n') or '') .. '|cFFFFBB00World Quests:|r |cFFFFFFFF' .. ShortNumberString(self.worldQuestAP) .. ''
|
Nenue@119
|
471 end
|
Nick@111
|
472
|
Nenue@129
|
473 if self.argusAP then
|
Nenue@129
|
474 bankText = (bankText and (bankText .. '\n') or '') .. '|cFF88FF00Argus WQ:|r |cFFFFFFFF' .. ShortNumberString(self.argusAP) .. ''
|
Nenue@129
|
475 end
|
Nenue@129
|
476
|
Nenue@129
|
477
|
Nenue@99
|
478
|
Nenue@97
|
479 self.SummaryHeader:SetText(bankText)
|
Nenue@122
|
480 if not self.lastButton then
|
Nenue@122
|
481 contentsHeight = contentsHeight + self.SummaryHeader:GetHeight()
|
Nenue@101
|
482 end
|
Nenue@101
|
483
|
Nenue@101
|
484
|
Nick@111
|
485 if not self.hasArtifacts then
|
Nick@111
|
486 self:SetShown(false)
|
Nick@111
|
487 end
|
Nick@111
|
488
|
Nenue@101
|
489
|
Nick@108
|
490 self:SetWidth(contentsWidth)
|
Nick@108
|
491 self:SetHeight(contentsHeight)
|
Nenue@101
|
492 self:Reanchor()
|
Nenue@101
|
493 end
|
Nenue@101
|
494
|
Nenue@129
|
495 function Module:GetContinentAP(mapAreaID)
|
Nenue@119
|
496
|
Nenue@129
|
497 for zoneIndex = 1, C_MapCanvas.GetNumZones(mapAreaID) do
|
Nenue@129
|
498 local zoneMapID, zoneName, zoneDepth, left, right, top, bottom = C_MapCanvas.GetZoneInfo(mapAreaID, zoneIndex);
|
Nenue@119
|
499 --print(zoneMapID, zoneName)
|
Nenue@119
|
500 if zoneDepth <= 1 then -- Exclude subzones
|
Nenue@129
|
501 local taskInfo = C_TaskQuest.GetQuestsForPlayerByMapID(zoneMapID, mapAreaID, (mapAreaID == 1184) and 1 or nil);
|
Nenue@119
|
502
|
Nenue@119
|
503 if taskInfo then
|
Nenue@119
|
504 for i, info in ipairs(taskInfo) do
|
Nenue@119
|
505 local questID = info.questId
|
Nenue@119
|
506
|
Nenue@119
|
507 local questTitle, factionID, capped = C_TaskQuest.GetQuestInfoByQuestID(questID)
|
Nenue@119
|
508 --print(questTitle, HaveQuestRewardData(questID))
|
Nenue@131
|
509 if HaveQuestRewardData(questID) and not IsQuestComplete(questID) then
|
Nenue@119
|
510
|
Nenue@119
|
511
|
Nenue@131
|
512 for i = 1, GetNumQuestLogRewards(questID) or 0 do
|
Nenue@119
|
513 local name, texture, numItems, quality, isUsable, itemID = GetQuestLogRewardInfo(i, questID)
|
Nenue@119
|
514 if IsArtifactPowerItem(itemID) then
|
Nenue@119
|
515 local _, link = GetItemInfo(itemID)
|
Nenue@119
|
516 if link then
|
Nenue@119
|
517 local ap = self:GetItemAP(itemID, link)
|
Nenue@119
|
518 --print('ap =', ap)
|
Nenue@119
|
519 if ap then
|
Nenue@119
|
520 self.worldQuestAP = self.worldQuestAP + ap
|
Nenue@129
|
521 if mapAreaID == ZONE_ID_ARGUS then
|
Nenue@129
|
522 self.argusAP = self.argusAP + ap
|
Nenue@129
|
523 end
|
Nenue@119
|
524
|
Nenue@119
|
525 end
|
Nenue@119
|
526
|
Nenue@119
|
527 self.worldQuestItems[itemID] = (self.worldQuestItems[itemID] or 0) + 1
|
Nenue@119
|
528 end
|
Nenue@119
|
529
|
Nenue@119
|
530 --print(self.worldQuestAP)
|
Nenue@119
|
531 end
|
Nenue@119
|
532
|
Nenue@119
|
533 end
|
Nenue@119
|
534
|
Nenue@119
|
535
|
Nenue@119
|
536 else
|
Nenue@119
|
537 C_TaskQuest.RequestPreloadRewardData(questID);
|
Nenue@119
|
538 self.waitingForQuestRewardData = true
|
Nenue@119
|
539 end
|
Nenue@119
|
540 end
|
Nenue@119
|
541 end
|
Nenue@119
|
542 end
|
Nenue@119
|
543 end
|
Nenue@129
|
544
|
Nenue@129
|
545 end
|
Nenue@129
|
546
|
Nenue@129
|
547 function Module:UpdateWorldQuestsAP()
|
Nenue@129
|
548 self.waitingForQuestRewardData = false
|
Nenue@129
|
549 self.worldQuestAP = 0
|
Nenue@129
|
550 self.argusAP = 0
|
Nenue@129
|
551 wipe(self.worldQuestItems)
|
Nenue@129
|
552
|
Nenue@129
|
553 self:GetContinentAP(ZONE_ID_BROKEN_ISLE)
|
Nenue@129
|
554 self:GetContinentAP(ZONE_ID_ARGUS)
|
Nenue@129
|
555
|
Nenue@119
|
556 end
|
Nenue@119
|
557
|
Nenue@116
|
558 function Module:UpdateArtifactButtons()
|
Nenue@101
|
559
|
Nenue@97
|
560 -- Artifact icons, in no particular order
|
Nenue@99
|
561 self.equippedID = C_ArtifactUI.GetEquippedArtifactInfo()
|
Nenue@122
|
562 self.lastButton = nil
|
Nick@111
|
563 self.canAddAP = nil
|
Nick@111
|
564 self.canAddFishingAP = nil
|
Nick@111
|
565 local hasArtifacts
|
Nenue@97
|
566 local numButtons = 0
|
Nenue@99
|
567 local lastFrame = self
|
Nenue@99
|
568 local fishingID, fishingData
|
Nenue@98
|
569 local index, button
|
Nenue@116
|
570 local equipped =self.profile.artifacts[self.equippedID]
|
Nenue@116
|
571 local buttonsWidth = 0
|
Nenue@116
|
572 if equipped then
|
Nenue@116
|
573 numButtons = numButtons + 1
|
Nenue@116
|
574 button = self.Artifact[numButtons]
|
Nenue@116
|
575 button.relativeFrame = self
|
Nenue@125
|
576 button:SetItem(self.equippedID, equipped, numButtons, true, nil)
|
Nenue@125
|
577
|
Nenue@122
|
578 if self.equippedID ~= button.itemID then
|
Nenue@125
|
579
|
Nenue@122
|
580 hasArtifacts = true
|
Nenue@122
|
581 end
|
Nenue@122
|
582 lastFrame = button
|
Nenue@116
|
583 buttonsWidth = EQUIPPED_SIZE + (FRAME_PADDING * 2)
|
Nenue@116
|
584 end
|
Nenue@97
|
585 for itemID, artifact in pairs(self.profile.artifacts) do
|
Nenue@116
|
586 if (itemID == UNDERLIGHT_ANGLER_ID) then
|
Nenue@116
|
587 -- only add if we have fishing AP items and it's not being shown in the equipped slot
|
Nenue@116
|
588 if VeneerData.ArtifactPower.EnableFishing and (itemID ~= self.equippedID) then
|
Nenue@98
|
589 fishingID = itemID
|
Nenue@98
|
590 fishingData = artifact
|
Nenue@98
|
591 end
|
Nenue@97
|
592
|
Nick@111
|
593 if artifact.level < FISHING_MAX_TRAITS then
|
Nick@111
|
594 if itemID == self.equippedID then
|
Nick@111
|
595 self.canAddFishingAP = true
|
Nick@111
|
596 end
|
Nick@111
|
597 end
|
Nenue@98
|
598 else
|
Nick@111
|
599 if artifact.level < WEAPON_MAX_TRAITS then
|
Nick@111
|
600 if itemID == self.equippedID then
|
Nick@111
|
601 self.canAddAP = true
|
Nenue@116
|
602 else
|
Nenue@116
|
603
|
Nenue@116
|
604 hasArtifacts = true
|
Nenue@116
|
605 numButtons = numButtons + 1
|
Nenue@116
|
606 button = self.Artifact[numButtons]
|
Nenue@116
|
607 button.relativeFrame = lastFrame
|
Nenue@125
|
608 button:SetItem(itemID, artifact, numButtons, (self.equippedID == itemID), nil)
|
Nenue@122
|
609 lastFrame = button
|
Nenue@116
|
610 buttonsWidth = buttonsWidth + lastFrame:GetWidth() + FRAME_PADDING
|
Nick@111
|
611 end
|
Nick@108
|
612 end
|
Nenue@97
|
613 end
|
Nick@111
|
614 end
|
Nenue@97
|
615
|
Nenue@122
|
616 self.lastButton = lastFrame
|
Nenue@122
|
617
|
Nenue@97
|
618
|
Nick@108
|
619 if fishingData and (self.fishingAP and self.fishingAP > 0) then
|
Nenue@98
|
620 numButtons = numButtons + 1
|
Nick@111
|
621 hasArtifacts = true
|
Nenue@99
|
622 local button = self.Artifact[numButtons]
|
Nenue@99
|
623 button.relativeFrame = lastFrame
|
Nick@111
|
624 button.isFishing = true
|
Nenue@122
|
625 button:SetItem(fishingID, fishingData, numButtons, self.equippedID == fishingID)
|
Nenue@122
|
626 self.lastButton = button
|
Nenue@98
|
627 end
|
Nenue@97
|
628
|
Nick@111
|
629 self.hasArtifacts = hasArtifacts
|
Nenue@99
|
630 for i = numButtons+ 1, #self.Artifact do
|
Nenue@97
|
631 print('hide', i)
|
Nenue@97
|
632 self.Artifact[i]:Hide()
|
Nenue@97
|
633 end
|
Nenue@97
|
634
|
Nenue@122
|
635 self.SummaryHeader:ClearAllPoints()
|
Nenue@122
|
636 if self.lastButton then
|
Nenue@122
|
637 self.SummaryHeader:SetPoint('TOPLEFT', self.lastButton, 'TOPRIGHT', 4, -2)
|
Nenue@122
|
638 else
|
Nenue@122
|
639 self.SummaryHeader:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', 4, 4)
|
Nenue@122
|
640 end
|
Nenue@122
|
641
|
Nenue@122
|
642
|
Nick@111
|
643
|
Nenue@116
|
644 return buttonsWidth
|
Nenue@97
|
645 end
|
Nenue@97
|
646
|
Nenue@99
|
647
|
Nenue@116
|
648 function Module:UpdateItemButtons()
|
Nenue@99
|
649 print('|cFF00FFFFUpdateItemButtons()|r')
|
Nick@111
|
650
|
Nick@111
|
651 local apType
|
Nick@111
|
652 if self.canAddFishingAP then
|
Nick@111
|
653 apType = true
|
Nick@111
|
654 elseif not self.canAddAP then
|
Nick@111
|
655 for index, button in ipairs(self.Tokens) do
|
Nick@111
|
656 button:Hide()
|
Nick@111
|
657 end
|
Nick@111
|
658 return 0, 0
|
Nick@111
|
659 end
|
Nick@111
|
660
|
Nick@111
|
661
|
Nenue@99
|
662 local lastFrame, upFrame
|
Nenue@99
|
663 local numButtons = 0
|
Nenue@101
|
664 local buttonsHeight = 0
|
Nick@108
|
665 local buttonsWidth = 0
|
Nick@111
|
666
|
Nenue@99
|
667 for index, button in ipairs(self.Tokens) do
|
Nick@111
|
668 if (button.numItems >= 1) and (button.isFishingAP == apType) then
|
Nenue@99
|
669 if button.itemName then
|
Nenue@99
|
670 self:SetItemAction(button)
|
Nenue@99
|
671 end
|
Nenue@99
|
672
|
Nenue@99
|
673 button:ClearAllPoints()
|
Nenue@99
|
674 numButtons = numButtons + 1
|
Nick@111
|
675 local col = mod(numButtons,8)
|
Nenue@99
|
676 print(index, button:GetID(), button.Icon:GetTexture())
|
Nenue@99
|
677 if numButtons == 1 then
|
Nenue@101
|
678 button:SetPoint('TOPLEFT', self, 'TOPLEFT', 4, -76)
|
Nenue@99
|
679 upFrame = button
|
Nenue@101
|
680 buttonsHeight = 52
|
Nenue@99
|
681 else
|
Nick@108
|
682 if col == 1 then
|
Nick@108
|
683 button:SetPoint('TOPLEFT', upFrame, 'BOTTOMLEFT', 0, -2)
|
Nick@108
|
684 upFrame = button
|
Nick@108
|
685 buttonsHeight = buttonsHeight + 52
|
Nick@108
|
686
|
Nick@108
|
687 else
|
Nick@108
|
688 button:SetPoint('TOPLEFT', lastFrame, 'TOPRIGHT', 2, 0)
|
Nick@108
|
689
|
Nick@108
|
690 end
|
Nenue@99
|
691 end
|
Nick@111
|
692
|
Nenue@99
|
693 button.Count:SetText(button.numItems)
|
Nenue@99
|
694 lastFrame = button
|
Nenue@99
|
695 button:Show()
|
Nenue@99
|
696 else
|
Nenue@99
|
697 button:Hide()
|
Nenue@99
|
698 end
|
Nick@111
|
699 buttonsWidth = min(numButtons, 8) * (BUTTON_SIZE)
|
Nick@111
|
700 end
|
Nick@111
|
701
|
Nick@111
|
702
|
Nick@111
|
703
|
Nick@111
|
704 if buttonsWidth ~= 0 then
|
Nick@111
|
705 buttonsWidth = buttonsWidth + 8+ ((min(numButtons, 8)-1)*2)
|
Nenue@99
|
706 end
|
Nenue@99
|
707
|
Nenue@101
|
708
|
Nenue@101
|
709
|
Nick@108
|
710 return buttonsWidth, buttonsHeight
|
Nenue@99
|
711 end
|
Nenue@99
|
712
|
Nenue@116
|
713 function Module:SetItemAction(button, name)
|
Nenue@99
|
714 name = name or self.itemName
|
Nenue@99
|
715 if InCombatLockdown() then
|
Nenue@99
|
716 self.itemName = name
|
Nenue@99
|
717 return
|
Nenue@99
|
718 else
|
Nenue@99
|
719 button:SetAttribute('*type*','item')
|
Nenue@99
|
720 button:SetAttribute('*item*', name)
|
Nenue@99
|
721 end
|
Nenue@99
|
722 end
|
Nenue@99
|
723
|
Nenue@116
|
724 function Module:GetItemButton(itemID, texture, itemAP, fishing)
|
Nenue@99
|
725 print('|cFF00FFFFGetItemButton()|r', itemID, texture, itemAP)
|
Nenue@99
|
726 local button = self.ItemButtons[itemID]
|
Nenue@101
|
727
|
Nenue@99
|
728 if not button then
|
Nenue@99
|
729 button = CreateFrame('Button', 'VeneerAPToken'..itemID, self, 'VeneerItemButton')
|
Nenue@101
|
730 button.baseAP = itemAP
|
Nenue@101
|
731
|
Nenue@99
|
732 button:SetPushedTexture([[Interface\Buttons\UI-Quickslot-Depress]])
|
Nenue@99
|
733 button:SetHighlightTexture([[Interface\Buttons\ButtonHilight-Square]],"ADD")
|
Nenue@99
|
734 button:SetID(itemID)
|
Nenue@99
|
735 button.numItems = 0
|
Nenue@99
|
736 button.Icon:SetTexture(texture)
|
Nenue@99
|
737 button:RegisterForClicks("AnyUp")
|
Nick@111
|
738 button.isFishingAP = fishing
|
Nenue@99
|
739 self:SetItemAction(button, GetItemInfo(itemID))
|
Nenue@99
|
740
|
Nenue@99
|
741 print(' created')
|
Nenue@99
|
742 self.ItemButtons[itemID] = button
|
Nenue@99
|
743 self.numItems = self.numItems + 1
|
Nenue@99
|
744 end
|
Nenue@99
|
745
|
Nenue@116
|
746 button.Label:SetText(ShortNumberString(itemAP))
|
Nenue@101
|
747
|
Nenue@99
|
748 button.numItems = button.numItems + 1
|
Nenue@99
|
749 return button
|
Nenue@99
|
750 end
|
Nenue@99
|
751
|
Nenue@116
|
752 function Module:GetItemAP(itemID, itemLink, bagData)
|
Nick@108
|
753 if not self.cache.items[itemID] then
|
Nenue@101
|
754
|
Nick@111
|
755 print('doing tooltip scan', itemLink, itemID)
|
Nenue@101
|
756 self.tooltip:SetOwner(self, 'ANCHOR_NONE')
|
Nenue@101
|
757 self.tooltip:SetHyperlink(itemLink)
|
Nenue@101
|
758 self.tooltip:Show()
|
Nenue@101
|
759 local numLines = self.tooltip:NumLines()
|
Nenue@101
|
760 if numLines >= 3 then
|
Nenue@101
|
761 for i = 3, numLines do
|
Nenue@101
|
762 local text = _G[TOOLTIP_NAME .. 'TextLeft'.. i]:GetText()
|
Nick@111
|
763 if text then
|
Nick@111
|
764
|
Nick@111
|
765 text = text:lower():gsub(',', '')
|
Nenue@116
|
766
|
Nick@111
|
767 if text:match('equipped artifact') then
|
Nick@111
|
768 print(itemLink, '-', tonumber(text))
|
Nenue@116
|
769
|
Nenue@116
|
770 local itemAP = text:match('[%d%.]+')
|
Nick@111
|
771 if itemAP then
|
Nenue@116
|
772 -- tokens > 1M are described as '%f million'
|
Nenue@116
|
773 if text:match("million") then
|
Nenue@116
|
774 itemAP = tonumber(itemAP) * 1000000
|
Nenue@129
|
775 elseif text:match("billion") then
|
Nenue@129
|
776 itemAP = tonumber(itemAP) * 1000000000
|
Nenue@116
|
777 end
|
Nenue@116
|
778
|
Nick@111
|
779 itemAP = itemAP
|
Nick@111
|
780 self.cache.items[itemID] = tonumber(itemAP)
|
Nick@111
|
781 end
|
Nick@111
|
782 end
|
Nick@111
|
783 if text:match('fishing artifact') then
|
Nick@111
|
784 local fishingAP = text:match("%d+")
|
Nick@111
|
785 fishingAP = fishingAP
|
Nick@111
|
786 print(itemLink, 'fishing', tonumber(text))
|
Nick@111
|
787 if fishingAP then
|
Nick@111
|
788 self.cache.items[itemID] = tonumber(fishingAP)
|
Nick@111
|
789 self.cache.fishing[itemID] = true
|
Nick@111
|
790 end
|
Nenue@101
|
791 end
|
Nenue@101
|
792 end
|
Nenue@101
|
793 end
|
Nenue@101
|
794 else
|
Nenue@101
|
795
|
Nick@108
|
796 self.cache.items[itemID] = 0
|
Nenue@101
|
797 end
|
Nenue@101
|
798 end
|
Nick@108
|
799 return self.cache.items[itemID], self.cache.fishing[itemID]
|
Nenue@101
|
800 end
|
Nenue@101
|
801
|
Nenue@122
|
802 function Module:UpdateArtifact(itemID, name, texture, currentXP, pointsSpent)
|
Nenue@122
|
803 print('|cFF00FF00UpdateArtifact()|r')
|
Nenue@103
|
804 if not self.profile then
|
Nenue@103
|
805 return
|
Nenue@103
|
806 end
|
Nenue@103
|
807 local artifacts = self.profile.artifacts
|
Nenue@103
|
808
|
Nenue@103
|
809 if itemID then
|
Nenue@103
|
810
|
Nenue@103
|
811 artifacts[itemID] = artifacts[itemID] or {}
|
Nenue@103
|
812 table.wipe(artifacts[itemID])
|
Nenue@103
|
813 local artifact = artifacts[itemID]
|
Nenue@103
|
814
|
Nenue@103
|
815 artifact.name = name
|
Nenue@103
|
816 artifact.texture = texture
|
Nenue@103
|
817 artifact.currentXP = currentXP
|
Nenue@103
|
818 artifact.level = pointsSpent
|
Nenue@116
|
819 artifact.tier = C_ArtifactUI.GetArtifactTier() or ((pointsSpent >= 36) and 2 or 1)
|
Nenue@122
|
820 artifact.itemID = itemID
|
Nenue@116
|
821
|
Nenue@116
|
822 print('tier', artifact.tier)
|
Nenue@116
|
823 local cost = C_ArtifactUI.GetCostForPointAtRank(pointsSpent, artifact.tier)
|
Nick@108
|
824 artifact.currentCost = cost
|
Nenue@125
|
825 end
|
Nenue@103
|
826
|
Nenue@125
|
827 local equippedID = C_ArtifactUI:GetEquippedArtifactInfo()
|
Nenue@125
|
828 self.currentEquipped = equippedID
|
Nenue@103
|
829 end
|
Nenue@103
|
830
|
Nenue@116
|
831 function Module:ScanBag(id)
|
Nenue@97
|
832 print('|cFF00FFFFScanBag()|r', id, IsBagOpen(id), GetContainerNumSlots(id))
|
Nenue@97
|
833 local numSlots = GetContainerNumSlots(id)
|
Nenue@97
|
834 local requiresUpdate
|
Nenue@97
|
835 if numSlots == 0 then
|
Nenue@97
|
836 return nil
|
Nenue@97
|
837 end
|
Nenue@97
|
838
|
Nenue@97
|
839
|
Nenue@97
|
840 self.profile.bagslots[id] = self.profile.bagslots[id] or {}
|
Nenue@97
|
841 table.wipe(self.profile.bagslots[id])
|
Nenue@97
|
842 local bagData = self.profile.bagslots[id]
|
Nenue@97
|
843 bagData.totalAP = 0
|
Nenue@99
|
844 bagData.fishingAP = 0
|
Nenue@99
|
845 bagData.items = bagData.items or {}
|
Nenue@99
|
846 table.wipe(bagData.items)
|
Nick@111
|
847 local c = self.cache
|
Nenue@99
|
848
|
Nick@111
|
849 c.bagItems[id] = c.bagItems[id] or {}
|
Nick@111
|
850 c.bags[id] = c.bags[id] or {}
|
Nick@111
|
851 c.fishing[id] = c.fishing[id] or {}
|
Nick@108
|
852
|
Nenue@97
|
853 for slotID = 1, numSlots do
|
Nenue@97
|
854 local texture, count, locked, quality, readable, lootable, link = GetContainerItemInfo(id, slotID)
|
Nenue@101
|
855 if link then
|
Nenue@101
|
856 local itemID = GetContainerItemID(id, slotID)
|
Nenue@101
|
857 local name, _, quality, iLevel, reqLevel, class, subclass = GetItemInfo(link)
|
Nenue@97
|
858
|
Nick@111
|
859 if class == 'Consumable' or subclass == 'Cooking' then
|
Nenue@102
|
860 --print(GetItemInfo(link))
|
Nick@108
|
861 local itemAP, isFishingAP
|
Nick@111
|
862 if c.bags[id][slotID] and (c.bagItems[id][slotID] == itemID) then
|
Nick@111
|
863 --print('cached slot', id, slotID, name)
|
Nick@111
|
864 itemAP = c.bags[id][slotID]
|
Nick@111
|
865 isFishingAP = c.fishing[id] and c.fishing[id][slotID]
|
Nick@108
|
866 else
|
Nick@108
|
867 itemAP, isFishingAP = self:GetItemAP(itemID, link)
|
Nick@111
|
868 c.bagItems[id][slotID] = itemID
|
Nick@111
|
869 c.bags[id][slotID] = itemAP
|
Nick@111
|
870 c.fishing[id][slotID] = isFishingAP
|
Nick@108
|
871 end
|
Nick@108
|
872
|
Nick@108
|
873
|
Nenue@102
|
874 --print(itemAP, isFishingAP)
|
Nenue@102
|
875 if itemAP and (itemAP > 0) then
|
Nick@111
|
876 local itemButton = self:GetItemButton(itemID, texture, itemAP, isFishingAP)
|
Nenue@102
|
877
|
Nenue@101
|
878 if isFishingAP then
|
Nenue@101
|
879 bagData.fishingItems = (bagData.fishingItems or 0) + 1
|
Nenue@101
|
880 bagData.fishingAP = (bagData.fishingAP or 0) + itemAP
|
Nenue@101
|
881 else
|
Nick@108
|
882 itemAP = itemAP
|
Nenue@101
|
883 bagData.numItems = (bagData.numItems or 0) + 1
|
Nenue@101
|
884 bagData.totalAP = (bagData.totalAP or 0) + itemAP
|
Nenue@101
|
885 end
|
Nenue@101
|
886 bagData.items[itemID] = (bagData.items[itemID] or 0) + 1
|
Nenue@101
|
887 end
|
Nenue@101
|
888 elseif self.profile.artifacts[itemID] then
|
Nick@111
|
889 --print('artifact weapon', itemID, link, id, slotID)
|
Nenue@101
|
890 self.profile.artifacts[itemID].containerID = id
|
Nenue@101
|
891 self.profile.artifacts[itemID].slotID = slotID
|
Nick@111
|
892 else
|
Nick@111
|
893 --print('skipping', class, subclass, link)
|
Nenue@101
|
894 end
|
Nenue@99
|
895
|
Nenue@97
|
896 end
|
Nenue@97
|
897
|
Nenue@97
|
898 end
|
Nenue@97
|
899
|
Nenue@97
|
900 end
|
Nenue@97
|
901
|
Nenue@98
|
902 local BAG_SLOTS = {0, 1, 2, 3, 4 }
|
Nenue@98
|
903 local BANK_SLOTS = {-1, 5, 6,7, 8, 9, 10, 11, 12}
|
Nenue@99
|
904 local ItemCounts = {}
|
Nenue@116
|
905 function Module:ScanAllBags()
|
Nenue@99
|
906 if InCombatLockdown() then
|
Nenue@99
|
907 self.queuedScan = true
|
Nenue@99
|
908 return
|
Nenue@99
|
909 end
|
Nenue@101
|
910 if not self.profile.knowledgeMultiplier then
|
Nenue@101
|
911 print('need to get knowledge level')
|
Nenue@101
|
912 return
|
Nenue@101
|
913 end
|
Nenue@101
|
914
|
Nenue@99
|
915 self.queuedScan = nil
|
Nenue@98
|
916
|
Nenue@101
|
917 print('|cFFFF0088ScanAllBags()|r', self.profile.knowledgeMultiplier)
|
Nenue@97
|
918
|
Nenue@99
|
919 for _, button in ipairs(self.Tokens) do
|
Nenue@99
|
920 button.numItems = 0
|
Nenue@99
|
921 end
|
Nenue@99
|
922
|
Nenue@99
|
923
|
Nenue@98
|
924 for _, bagID in ipairs(BAG_SLOTS) do
|
Nenue@98
|
925 self:ScanBag(bagID)
|
Nenue@97
|
926 end
|
Nenue@97
|
927
|
Nenue@99
|
928 if self.bankAccess then
|
Nenue@98
|
929 for _, bagID in ipairs(BANK_SLOTS) do
|
Nenue@98
|
930 self:ScanBag(bagID)
|
Nenue@98
|
931 end
|
Nenue@98
|
932 end
|
Nenue@98
|
933
|
Nenue@125
|
934
|
Nenue@125
|
935
|
Nenue@98
|
936 self.bankAP = 0
|
Nenue@98
|
937 self.bagAP = 0
|
Nenue@99
|
938 self.fishingAP = 0
|
Nenue@99
|
939
|
Nenue@99
|
940 table.wipe(ItemCounts)
|
Nenue@98
|
941 for id, bagData in pairs(self.profile.bagslots) do
|
Nick@111
|
942 print(id, GetBagName(id), bagData.totalAP, bagData.fishingAP)
|
Nenue@98
|
943 id = tonumber(id)
|
Nenue@98
|
944 if bagData.totalAP then
|
Nenue@98
|
945 if (id == BANK_CONTAINER) or (id >= 5) then
|
Nenue@98
|
946 self.bankAP = self.bankAP + bagData.totalAP
|
Nenue@98
|
947 else
|
Nenue@98
|
948 self.bagAP = self.bagAP + bagData.totalAP
|
Nenue@97
|
949 end
|
Nenue@98
|
950 end
|
Nenue@99
|
951 if bagData.fishingAP then
|
Nenue@99
|
952 self.fishingAP = self.fishingAP + bagData.fishingAP
|
Nenue@99
|
953 end
|
Nenue@97
|
954
|
Nenue@97
|
955 end
|
Nenue@98
|
956 self.lastUpdate = GetTime()
|
Nenue@103
|
957 self.queuedScan = nil
|
Nenue@99
|
958 self:TryToShow()
|
Nenue@97
|
959 end
|
Nenue@97
|
960
|
Nenue@98
|
961
|
Nenue@122
|
962 function Artifact:SetItem(itemID, artifact, index, equipped, fishing)
|
Nenue@122
|
963 print('|cFF00FFFFSetItem()|r', itemID, index)
|
Nenue@98
|
964 print(artifact.name, artifact.texture, artifact.currentXP)
|
Nenue@122
|
965
|
Nick@108
|
966 if not artifact.currentCost then
|
Nick@108
|
967 artifact.currentCost = artifact.cost
|
Nick@108
|
968 end
|
Nick@108
|
969
|
Nenue@98
|
970 for k,v in pairs(artifact) do
|
Nenue@98
|
971 --print('::',k,v)
|
Nenue@98
|
972 self[k] = v
|
Nenue@98
|
973 end
|
Nenue@98
|
974
|
Nick@111
|
975 self.isFishing = fishing
|
Nenue@98
|
976 -- this can change between artifact parses
|
Nenue@117
|
977 local unusedXP = (itemID ~= UNDERLIGHT_ANGLER_ID) and ((self:GetParent().bankAP or 0) + (self:GetParent().bagAP or 0)) or (self:GetParent().fishingAP or 0)
|
Nenue@117
|
978 print('unspent:', unusedXP)
|
Nenue@99
|
979
|
Nenue@117
|
980 -- current standing artifact XP (what appears in the artifact ui)
|
Nenue@117
|
981 -- actual artifact XP after any unlocked points are spent
|
Nenue@117
|
982 -- total total of invested and inventory XP
|
Nenue@117
|
983 -- totalCost total of costs between current and actual level
|
Nenue@117
|
984 local actualXP = artifact.currentXP
|
Nenue@116
|
985 local actualLevel = artifact.level
|
Nenue@116
|
986 local actualCost = C_ArtifactUI.GetCostForPointAtRank(actualLevel, artifact.tier)
|
Nenue@116
|
987
|
Nenue@117
|
988 print('tier:', artifact.tier)
|
Nenue@117
|
989 print('current:', self.level, self.currentXP, '/', self.currentCost)
|
Nenue@131
|
990 while (actualXP >= actualCost) and (actualCost > 0) do
|
Nenue@116
|
991 actualXP = actualXP - actualCost
|
Nenue@116
|
992 actualLevel = actualLevel + 1
|
Nenue@116
|
993 actualCost = C_ArtifactUI.GetCostForPointAtRank(actualLevel, artifact.tier)
|
Nenue@117
|
994
|
Nenue@117
|
995 print('* ', actualLevel, actualXP, actualCost, totalCost)
|
Nenue@98
|
996 end
|
Nenue@117
|
997 print('actual:', actualLevel, actualXP, '/', actualCost)
|
Nenue@117
|
998
|
Nenue@117
|
999
|
Nenue@123
|
1000 local totalXP = actualXP + unusedXP
|
Nenue@123
|
1001 local totalCost = actualCost
|
Nenue@123
|
1002 local totalLevel = actualLevel
|
Nenue@123
|
1003
|
Nenue@123
|
1004 local remaining = totalXP
|
Nenue@120
|
1005 local nextCost = artifact.currentCost
|
Nenue@123
|
1006 print(totalXP, totalCost)
|
Nenue@120
|
1007 if remaining > nextCost then
|
Nenue@131
|
1008 while (remaining >= nextCost) and (nextCost > 0) do
|
Nenue@117
|
1009 totalLevel = totalLevel + 1
|
Nenue@119
|
1010 remaining = remaining - nextCost
|
Nenue@117
|
1011 nextCost = C_ArtifactUI.GetCostForPointAtRank(totalLevel, artifact.tier)
|
Nenue@119
|
1012 print('|cFFFFFF00+ ', totalLevel, remaining, '/', totalCost)
|
Nenue@117
|
1013 end
|
Nenue@119
|
1014 totalXP = remaining
|
Nenue@119
|
1015 totalCost = nextCost
|
Nenue@117
|
1016 end
|
Nenue@117
|
1017 print('total:', totalLevel, totalXP, '/', totalCost)
|
Nenue@117
|
1018
|
Nenue@117
|
1019 self.currentLevel = self.level
|
Nenue@117
|
1020
|
Nenue@117
|
1021
|
Nenue@116
|
1022 self.actualCost = actualCost
|
Nenue@116
|
1023 self.actualLevel = actualLevel
|
Nenue@116
|
1024 self.actualXP = actualXP
|
Nenue@117
|
1025
|
Nenue@117
|
1026 self.totalXP = totalXP
|
Nenue@117
|
1027 self.totalCost = totalCost
|
Nenue@117
|
1028 self.totalLevel = totalLevel
|
Nenue@117
|
1029
|
Nenue@98
|
1030
|
Nenue@98
|
1031
|
Nenue@99
|
1032 if index ~= 1 then
|
Nenue@99
|
1033 self:ClearAllPoints()
|
Nenue@99
|
1034 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPRIGHT', 4, 0)
|
Nenue@99
|
1035 else
|
Nenue@99
|
1036 self:ClearAllPoints()
|
Nenue@99
|
1037 self:SetPoint('TOPLEFT', self.relativeFrame, 'TOPLEFT', 4, -4)
|
Nenue@99
|
1038 end
|
Nenue@98
|
1039
|
Nenue@122
|
1040 self.itemID = itemID
|
Nenue@99
|
1041 self.isEquipped = equipped
|
Nenue@98
|
1042 self:Update()
|
Nenue@125
|
1043 self:SetShown(true)
|
Nenue@122
|
1044
|
Nenue@98
|
1045 return self
|
Nenue@98
|
1046 end
|
Nenue@98
|
1047
|
Nenue@122
|
1048 function Artifact:UpdateXPBar()
|
Nenue@122
|
1049 local r3, g3, b3 = 1, .5, 0 -- main xp bar
|
Nenue@122
|
1050 -- current: amount shown in blizz ui
|
Nenue@122
|
1051 -- actual: amount contributing the next level, will be same until current point cap is reached
|
Nenue@122
|
1052 -- potential: total of ap on hand
|
Nenue@122
|
1053 print(self.currentXP, self.actualXP, self.potentialXP)
|
Nenue@122
|
1054
|
Nenue@123
|
1055 local maxHeight = self:GetHeight() - (XP_INSET*2)
|
Nenue@122
|
1056 local currentHeight = self.CurrentProgress:GetHeight() or 1
|
Nenue@122
|
1057 local offHeight = self.AdjustedProgress:GetHeight() or 1
|
Nenue@122
|
1058
|
Nenue@122
|
1059
|
Nenue@129
|
1060 self.CurrentProgress:SetPoint('BOTTOM', self.XPBackground, 'BOTTOM', 0, 0)
|
Nenue@122
|
1061 local currentProgress = (self.currentXP < self.currentCost) and (self.currentXP / self.currentCost) or 1
|
Nenue@122
|
1062 local projectedProgress = (self.totalXP < self.totalCost) and (self.totalXP / self.totalCost) or 1
|
Nenue@122
|
1063 if self.actualLevel ~= self.level then
|
Nenue@122
|
1064 r3, g3, b3 = 0, 1, 1
|
Nenue@122
|
1065 end
|
Nenue@122
|
1066
|
Nenue@123
|
1067 print('|cFFFF4400', currentProgress, projectedProgress, self.currentLevel, self.totalLevel)
|
Nenue@122
|
1068 if self.level <= WEAPON_MAX_TRAITS then
|
Nenue@122
|
1069 self.CurrentProgress.animateFrom = currentHeight or 1
|
Nenue@122
|
1070 self.CurrentProgress.animateTo = currentProgress * maxHeight
|
Nenue@122
|
1071 self.CurrentProgress:Show()
|
Nenue@122
|
1072 else
|
Nenue@122
|
1073 self.CurrentProgress:Hide()
|
Nenue@122
|
1074 end
|
Nenue@122
|
1075
|
Nenue@123
|
1076 local nextLevel = (self.totalLevel ~= self.currentLevel)
|
Nenue@123
|
1077
|
Nenue@123
|
1078 if self.totalXP ~= self.currentXP or nextLevel then
|
Nenue@123
|
1079 print('project', 'xp test=', (self.totalXP ~= self.currentXP), 'lvl test=', (self.totalLevel ~= self.currentLevel))
|
Nenue@123
|
1080
|
Nenue@123
|
1081 local projectedPos = projectedProgress
|
Nenue@123
|
1082
|
Nenue@123
|
1083 if projectedProgress > currentProgress and (not nextLevel) then
|
Nenue@123
|
1084 projectedPos = (projectedProgress - currentProgress)
|
Nenue@123
|
1085 self.AdjustedProgress:SetPoint('BOTTOM', self.CurrentProgress, 'TOP', 0, 0)
|
Nenue@123
|
1086 print(' set above', projectedPos, self.CurrentProgress:GetPoint(3))
|
Nenue@122
|
1087 else
|
Nenue@123
|
1088 self.AdjustedProgress:SetPoint('BOTTOM', self, 'BOTTOM', 0 , XP_INSET)
|
Nenue@123
|
1089 print(' set under', projectedPos)
|
Nenue@122
|
1090 end
|
Nenue@122
|
1091 self.AdjustedProgress.animateFrom = self.AdjustedProgress:GetHeight() or 1
|
Nenue@123
|
1092 self.AdjustedProgress.animateTo = projectedPos * maxHeight
|
Nenue@122
|
1093 self.AdjustedProgress:Show()
|
Nenue@122
|
1094 else
|
Nenue@123
|
1095 print('nothing to project')
|
Nenue@122
|
1096 self.AdjustedProgress:Hide()
|
Nenue@122
|
1097 end
|
Nenue@123
|
1098
|
Nenue@123
|
1099
|
Nenue@122
|
1100 --print(self.CurrentProgress:GetPoint(3))
|
Nenue@122
|
1101 --print(self.CurrentProgress:GetSize())
|
Nenue@122
|
1102
|
Nenue@123
|
1103 self.XPBackground:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', XP_INSET, XP_INSET)
|
Nenue@123
|
1104 self.XPBackground:SetPoint('TOPRIGHT', self, 'TOPLEFT', XP_INSET + XP_WIDTH, -XP_INSET)
|
Nenue@122
|
1105 self.CurrentProgress:SetColorTexture(r3,g3,b3,1)
|
Nenue@122
|
1106
|
Nenue@122
|
1107 end
|
Nenue@122
|
1108
|
Nenue@122
|
1109 function Artifact:OnLoad()
|
Nenue@122
|
1110 print('|cFFFF4400OnLoad()|r', self:GetName(), self:GetID())
|
Nenue@122
|
1111 end
|
Nenue@122
|
1112
|
Nenue@116
|
1113 function Artifact:Update()
|
Nenue@122
|
1114 if not self.itemID then
|
Nenue@122
|
1115 return
|
Nenue@122
|
1116 end
|
Nenue@122
|
1117
|
Nenue@125
|
1118 print(self:GetName(), '|cff00FFFFUpdate()|r')
|
Nenue@122
|
1119 local r1, g1, b1 = 1, 1, 1 -- top text
|
Nenue@122
|
1120 local r2, g2, b2 = 1, 1, 0 -- bottom text
|
Nenue@99
|
1121 local levelText = self.level
|
Nenue@116
|
1122 local xpText = ShortNumberString(self.currentXP)
|
Nenue@116
|
1123 local costText = ShortNumberString(self.currentCost)
|
Nenue@116
|
1124 local remainingText = ShortNumberString(self.currentCost - self.currentXP)
|
Nenue@122
|
1125
|
Nenue@122
|
1126 local maxHeight = self:GetHeight() - 4
|
Nenue@122
|
1127 local currentHeight = self.CurrentProgress:GetHeight() or 1
|
Nenue@122
|
1128 local offHeight = self.AdjustedProgress:GetHeight() or 1
|
Nenue@122
|
1129
|
Nenue@97
|
1130 if self.actualLevel ~= self.level then
|
Nenue@116
|
1131 levelText = self.actualLevel
|
Nenue@116
|
1132 r1, g1, b1 = 0, 1, 0
|
Nenue@116
|
1133 xpText = ShortNumberString(self.actualXP)
|
Nenue@116
|
1134 costText = ShortNumberString(self.actualCost)
|
Nenue@116
|
1135 remainingText = ShortNumberString(self.actualCost-self.actualXP)
|
Nenue@116
|
1136 --[[elseif self.potentialLevel ~= self.level then
|
Nenue@116
|
1137 r1, g1, b1 = 0, 1, 1
|
Nenue@116
|
1138 r2, g2, b2 = 0, 1, 1
|
Nenue@116
|
1139 costText = ShortNumberString(self.potentialCost)
|
Nenue@116
|
1140 remainingText = ShortNumberString(self.potentialCost-self.potentialXP)
|
Nenue@116
|
1141 --]]
|
Nenue@97
|
1142 end
|
Nenue@97
|
1143
|
Nenue@99
|
1144 self.Level:SetText(levelText)
|
Nenue@116
|
1145 self.CurrentXP:SetText( xpText )
|
Nenue@116
|
1146 self.RemainingCost:SetText(remainingText)
|
Nenue@116
|
1147 self.Level:SetTextColor(r1, g1, b1)
|
Nenue@116
|
1148 self.CurrentXP:SetTextColor(r1, g1, b1)
|
Nenue@99
|
1149
|
Nenue@97
|
1150 if self.isEquipped then
|
Nenue@116
|
1151 self:SetSize(64,64)
|
Nenue@97
|
1152 self:SetNormalTexture([[Interface\Buttons\ButtonHilight-Square]])
|
Nenue@97
|
1153 self:GetNormalTexture():SetBlendMode('ADD')
|
Nenue@97
|
1154 self:GetNormalTexture():SetVertexColor(0,1,0)
|
Nenue@97
|
1155 else
|
Nenue@116
|
1156 self:SetSize(48,48)
|
Nenue@97
|
1157 self:SetNormalTexture(nil, 'ADD')
|
Nenue@97
|
1158 end
|
Nenue@97
|
1159
|
Nenue@122
|
1160 self:UpdateXPBar()
|
Nenue@116
|
1161
|
Nenue@117
|
1162 if self.actualLevel ~= self.currentLevel then
|
Nenue@117
|
1163 self:SetNormalTexture([[Interface\Buttons\UI-Quickslot-Depress]], 'ADD')
|
Nenue@117
|
1164 self:GetNormalTexture():SetBlendMode('BLEND')
|
Nenue@117
|
1165 self:GetNormalTexture():SetVertexColor(1,1,1)
|
Nenue@117
|
1166 else
|
Nenue@117
|
1167 self:SetNormalTexture(nil, 'ADD')
|
Nenue@117
|
1168 end
|
Nenue@97
|
1169 self.Icon:SetTexture(self.texture)
|
Nenue@97
|
1170 end
|
Nenue@97
|
1171
|
Nenue@119
|
1172 local XP_SCALING_DURATION = .5
|
Nenue@116
|
1173 function Artifact:AnimateProgress(region)
|
Nenue@98
|
1174 local cTime = GetTime()
|
Nenue@98
|
1175 if not region.animateStart then
|
Nenue@98
|
1176 region.animateStart = cTime
|
Nenue@98
|
1177 end
|
Nenue@98
|
1178 local progressTo, progressFrom = region.animateTo, region.animateFrom
|
Nenue@98
|
1179 local elapsed = cTime - region.animateStart
|
Nenue@119
|
1180 if elapsed >= XP_SCALING_DURATION then
|
Nenue@98
|
1181 region:SetHeight(progressTo)
|
Nenue@98
|
1182 region.animateTo = nil
|
Nenue@98
|
1183 region.animateStart = nil
|
Nenue@98
|
1184 region.animateFrom = nil
|
Nenue@98
|
1185 else
|
Nenue@119
|
1186 local progress = elapsed / XP_SCALING_DURATION
|
Nenue@98
|
1187 local height = (progressFrom + (progressTo - progressFrom) * progress)
|
Nenue@98
|
1188 --print(self:GetName(), progressTo, progressFrom, (progressTo - progressFrom), ceil(progress*10)/10, ceil(height))
|
Nenue@98
|
1189 region:SetHeight(height)
|
Nenue@98
|
1190 end
|
Nenue@98
|
1191 end
|
Nenue@98
|
1192
|
Nenue@116
|
1193 function Artifact:OnUpdate(sinceLast)
|
Nenue@98
|
1194 if self.CurrentProgress.animateTo then
|
Nenue@98
|
1195 self:AnimateProgress(self.CurrentProgress)
|
Nenue@98
|
1196 end
|
Nenue@98
|
1197
|
Nenue@98
|
1198 if self.AdjustedProgress.animateTo then
|
Nenue@98
|
1199 self:AnimateProgress(self.AdjustedProgress)
|
Nenue@98
|
1200 end
|
Nenue@98
|
1201 end
|
Nenue@98
|
1202
|
Nenue@116
|
1203 function Artifact:OnEnter()
|
Nenue@97
|
1204 GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
|
Nenue@97
|
1205 GameTooltip:SetText(self.name)
|
Nenue@119
|
1206 GameTooltip:AddLine(ShortNumberString(self.currentXP) .. ' / '..ShortNumberString(self.currentCost), 1, 1, 1)
|
Nenue@99
|
1207 if self.actualLevel ~= self.level then
|
Nenue@119
|
1208 GameTooltip:AddLine(ShortNumberString(self.actualLevel - self.level) .. ' points unlocked', 1, 1, 0)
|
Nick@108
|
1209 end
|
Nick@108
|
1210 if self.currentXP < self.currentCost then
|
Nenue@117
|
1211 GameTooltip:AddLine(ShortNumberString(self.currentCost - self.currentXP) .. ' for level ' .. (self.currentLevel+1), 1, 1, 0)
|
Nenue@117
|
1212 else
|
Nenue@117
|
1213 GameTooltip:AddLine(ShortNumberString(self.actualCost - self.actualXP) .. ' for level ' .. (self.actualLevel+1), 0, 1, 0)
|
Nenue@117
|
1214 end
|
Nenue@117
|
1215 if self.totalLevel ~= self.actualLevel then
|
Nenue@117
|
1216 GameTooltip:AddLine('Level ' .. self.totalLevel .. ' with unspent tokens', 0, 1, 1)
|
Nenue@99
|
1217 end
|
Nenue@99
|
1218
|
Nenue@97
|
1219 GameTooltip:Show()
|
Nenue@97
|
1220 end
|
Nenue@116
|
1221 function Artifact:OnLeave()
|
Nenue@97
|
1222 if GameTooltip:IsOwned(self) then
|
Nenue@97
|
1223 GameTooltip:Hide()
|
Nenue@97
|
1224 end
|
Nenue@97
|
1225 end
|
Nenue@116
|
1226 function Artifact:OnHide()
|
Nick@108
|
1227
|
Nick@108
|
1228 if GameTooltip:IsOwned(self) then
|
Nick@108
|
1229 GameTooltip:Hide()
|
Nick@108
|
1230 end
|
Nick@108
|
1231 end
|
Nenue@97
|
1232
|
Nenue@116
|
1233 function Artifact:OnClick(button, down)
|
Nenue@97
|
1234 if self.isEquipped then
|
Nenue@97
|
1235 SocketInventoryItem(16)
|
Nenue@97
|
1236 else
|
Nick@108
|
1237 if IsShiftKeyDown() then
|
Nenue@119
|
1238 SocketContainerItem(self.containerID, self.slotID)
|
Nick@108
|
1239 else
|
Nick@108
|
1240
|
Nick@108
|
1241 end
|
Nenue@97
|
1242 end
|
Nenue@122
|
1243 end
|