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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _cboSetups
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6 local _panelGear
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7 local _activeSetupId
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8
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9 local function getSetupById(id)
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10 if not id then
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11 id = _activeSetupId
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12 end
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13 local setup
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14 for i,s in ipairs(Amr.db.char.GearSetups) do
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15 if s.Id == id then
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16 setup = s
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17 break
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18 end
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19 end
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20 return setup
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21 end
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22
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23 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
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24 local function countItemDifferences(item1, item2)
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25 -- both nil, the same
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26 if not item1 and not item2 then
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27 return 0
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28 end
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29
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30 -- one nil and other not, or different id, totally different
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31 if (not item1 and item2) or (item1 and not item2) or item1.id ~= item2.id then
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32 return 1000000
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33 end
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34
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35 -- different versions of same item (id + bonus ids + suffix + drop level, constitutes a different physical drop)
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36 if Amr.GetItemUniqueId(item1, true, true) ~= Amr.GetItemUniqueId(item2, true, true) then
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37 return 100000
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38 end
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39
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40 -- different upgrade levels of the same item
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41 if item1.upgradeId ~= item2.upgradeId then
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42 return 10000
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43 end
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44
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45 -- a change that requires reforging is considered more different than a change that does not;
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46 -- it is assumed that item1 is how we want the item to be in the end, and item2 is how it currently is
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47 local aztReforges = 0
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48 local aztSelects = 0
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49
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50 if item1.id == item2.id and (item1.azerite or item2.azerite) then
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51 -- azerite that needs to be reforged
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52 if item2.azerite and not item1.azerite then
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53 -- kind of a dumb case... but we would need to blank all azerite on item2 to match item1
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54 aztReforges = #item2.azerite * 1000
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55 elseif item2.azerite then
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56 -- count up azerite on item2 but not on item1, these would need to be reforged
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57 for i = 1, #item2.azerite do
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58 local missing = true
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59 for j = 1, #item1.azerite do
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60 if item1.azerite[j] == item2.azerite[i] then
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61 missing = false
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62 end
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63 end
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64 if missing then
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65 aztReforges = aztReforges + 1000
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66 end
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67 end
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68 end
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69
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70 -- azerite that needs to be selected
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71 if item1.azerite and not item2.azerite then
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72 -- item2 is blank, so just need to choose all the right ones
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73 aztSelects = #item1.azerite * 100
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74 elseif item1.azerite then
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75 -- count up azerite on item1 but not on item2, these would need to be selected
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76 for i = 1, #item1.azerite do
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77 local missing = true
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78 for j = 1, #item2.azerite do
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79 if item2.azerite[j] == item1.azerite[i] then
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80 missing = false
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81 end
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82 end
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83 if missing then
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84 aztSelects = aztSelects + 100
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85 end
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86 end
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87 end
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88 end
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89
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90 -- different gems
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91 local gemDiffs = 0
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92 for i = 1, 3 do
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93 if item1.gemIds[i] ~= item2.gemIds[i] then
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94 gemDiffs = gemDiffs + 10
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95 end
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96 end
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97
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98 -- different enchants
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99 local enchantDiff = 0
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100 if item1.enchantId ~= item2.enchantId then
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101 enchantDiff = 10
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102 end
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103
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104 -- different guid
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105 local guidDiff = 0
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106 if item1.guid and item2.guid and item1.guid ~= item2.guid then
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107 guidDiff = 1
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108 end
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109
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110 return aztReforges + aztSelects + gemDiffs + enchantDiff + guidDiff
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111 end
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112
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113 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
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114 local function findMatchingItemFromTable(item, list, bestItem, bestDiff, bestLoc, usedItems, tableType)
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115 if not list then return nil end
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116
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117 local found = false
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118 for k,listItem in pairs(list) do
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119 if listItem then
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120 local diff = countItemDifferences(item, listItem)
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121 if diff < bestDiff then
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122 -- each physical item can only be used once, the usedItems table has items we can't use in this search
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123 local key = string.format("%s_%s", tableType, k)
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124 if not usedItems[key] then
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125 bestItem = listItem
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126 bestDiff = diff
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127 bestLoc = key
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128 found = true
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129 end
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130 end
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131 if found then break end
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132 end
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133 end
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134
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135 return bestItem, bestDiff, bestLoc
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136 end
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137
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138 -- search the player's equipped gear, bag, and bank for an item that best matches the specified item
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139 function Amr:FindMatchingItem(item, player, usedItems)
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140 if not item then return nil end
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141
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142 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
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143 local bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, 1000000, nil, usedItems, "equip")
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144 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestItem, bestDiff, bestLoc, usedItems, "bag")
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145 if player.BankItems then
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146 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestItem, bestDiff, bestLoc, usedItems, "bank")
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147 end
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148
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149 if bestDiff >= 1000000 then
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150 return nil, 1000000
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151 else
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152 usedItems[bestLoc] = true
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153 return bestItem, bestDiff
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154 end
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155 end
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156
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157 local function renderEmptyGear(container)
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158
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159 local panelBlank = AceGUI:Create("AmrUiPanel")
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160 panelBlank:SetLayout("None")
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161 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
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162 container:AddChild(panelBlank)
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163 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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164 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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165
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166 local lbl = AceGUI:Create("AmrUiLabel")
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167 panelBlank:AddChild(lbl)
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168 lbl:SetText(L.GearBlank)
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169 lbl:SetWidth(700)
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170 lbl:SetJustifyH("MIDDLE")
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171 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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172 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
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173
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174 local lbl2 = AceGUI:Create("AmrUiLabel")
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175 panelBlank:AddChild(lbl2)
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176 lbl2:SetText(L.GearBlank2)
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177 lbl2:SetWidth(700)
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178 lbl2:SetJustifyH("MIDDLE")
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179 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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180 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
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181 end
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182
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183 -- helper to create a widget for showing a socket or azerite power
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184 local function createSocketWidget(panelMods, prevWidget, prevIsSocket, isEquipped)
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185
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186 -- highlight for socket that doesn't match
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187 local socketBorder = AceGUI:Create("AmrUiPanel")
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188 panelMods:AddChild(socketBorder)
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189 if not prevIsSocket then
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190 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 30, 0)
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191 else
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192 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 2, 0)
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193 end
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194 socketBorder:SetLayout("None")
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195 socketBorder:SetBackgroundColor(Amr.Colors.Black, isEquipped and 0 or 1)
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196 socketBorder:SetWidth(26)
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197 socketBorder:SetHeight(26)
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198 if isEquipped then
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199 socketBorder:SetAlpha(0.3)
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200 end
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201
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202 local socketBg = AceGUI:Create("AmrUiIcon")
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203 socketBorder:AddChild(socketBg)
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204 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
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205 socketBg:SetLayout("None")
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206 socketBg:SetBorderWidth(2)
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207 socketBg:SetIconBorderColor(Amr.Colors.Green, isEquipped and 0 or 1)
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208 socketBg:SetWidth(24)
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209 socketBg:SetHeight(24)
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210
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211 local socketIcon = AceGUI:Create("AmrUiIcon")
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212 socketBg:AddChild(socketIcon)
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213 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
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214 socketIcon:SetBorderWidth(1)
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215 socketIcon:SetIconBorderColor(Amr.Colors.White)
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216 socketIcon:SetWidth(18)
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217 socketIcon:SetHeight(18)
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218
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219 return socketBorder, socketIcon
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220 end
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221
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222 local function renderGear(setupId, container)
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223
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224 -- release all children that were previously rendered, we gonna redo it now
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225 container:ReleaseChildren()
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226
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227 local player = Amr:ExportCharacter()
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228
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229 local gear
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230 local spec
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231 local setupIndex
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232 local essences
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233 for i, setup in ipairs(Amr.db.char.GearSetups) do
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234 if setup.Id == setupId then
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235 setupIndex = i
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236 gear = setup.Gear
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237 spec = setup.SpecSlot
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238 essences = setup.Essences
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239 break
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240 end
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241 end
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242
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243 local equipped = player.Equipped[player.ActiveSpec]
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244 --local equippedEssences = player.Essences[player.ActiveSpec]
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245
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246 if not gear then
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247 -- no gear has been imported for this spec so show a message
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248 renderEmptyGear(container)
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249 else
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250 local panelGear = AceGUI:Create("AmrUiPanel")
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251 panelGear:SetLayout("None")
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252 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
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253 container:AddChild(panelGear)
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254 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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255 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
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256
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257 local panelMods = AceGUI:Create("AmrUiPanel")
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258 panelMods:SetLayout("None")
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259 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
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260 container:AddChild(panelMods)
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261 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
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262 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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263
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264 -- spec icon
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265 local icon = AceGUI:Create("AmrUiIcon")
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266 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
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267 icon:SetWidth(48)
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268 icon:SetHeight(48)
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269
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270 local iconSpec
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271 if player.SubSpecs and player.SubSpecs[spec] then
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272 iconSpec = player.SubSpecs[spec]
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273 else
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274 iconSpec = player.Specs[spec]
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275 end
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276
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277 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
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278 panelGear:AddChild(icon)
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279 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
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280
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281 local btnEquip = AceGUI:Create("AmrUiButton")
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282 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
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283 btnEquip:SetBackgroundColor(Amr.Colors.Green)
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284 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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285 btnEquip:SetWidth(300)
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286 btnEquip:SetHeight(26)
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287 btnEquip:SetCallback("OnClick", function(widget)
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288 Amr:EquipGearSet(setupIndex)
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289 end)
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290 panelGear:AddChild(btnEquip)
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291 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
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292 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
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293
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294 -- each physical item can only be used once, this tracks ones we have already used
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295 local usedItems = {}
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296
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297 -- gear list
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298 local prevElem = icon
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299 for slotNum = 1, #Amr.SlotIds do
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300 local slotId = Amr.SlotIds[slotNum]
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301
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302 local equippedItem = equipped and equipped[slotId] or nil
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303 --local equippedItemLink = equipped and equipped.link or nil
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304 local optimalItem = gear[slotId]
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305 local optimalItemLink = Amr.CreateItemLink(optimalItem)
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306
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307 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
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308 local isEquipped = false
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309 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem, false, true) == Amr.GetItemUniqueId(optimalItem, false, true) then
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310
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311 if optimalItem.guid then
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312 isEquipped = optimalItem.guid == equippedItem.guid
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313 else
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314 --[[if slotId == 1 or slotId == 3 or slotId == 5 then
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315 -- show the item as not equipped if azerite doesn't match... might mean they have to switch to another version of same item
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316 local aztDiff = countItemDifferences(optimalItem, equippedItem)
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317 if aztDiff < 100 then
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318 isEquipped = true
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319 end
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320 else]]
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321 isEquipped = true
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322 --end
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323 end
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324 end
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325
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326 --local isAzerite = optimalItem and C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItemByID(optimalItem.id)
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327 --local isEssence = essences and optimalItem and optimalItem.id == 158075
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328 local isAzerite = false
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329 local isEssence = false
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330
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331 -- find the item in the player's inventory that best matches what the optimization wants to use
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332 local matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
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333
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334 -- slot label
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335 local lbl = AceGUI:Create("AmrUiLabel")
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336 panelGear:AddChild(lbl)
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337 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
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338 lbl:SetText(Amr.SlotDisplayText[slotId])
|
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|
339 lbl:SetWidth(85)
|
yellowfive@57
|
340 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@57
|
341 prevElem = lbl
|
yellowfive@57
|
342
|
yellowfive@57
|
343 -- ilvl label
|
yellowfive@57
|
344 local lblIlvl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
345 panelGear:AddChild(lblIlvl)
|
yellowfive@124
|
346 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
347 lblIlvl:SetWidth(45)
|
yellowfive@57
|
348 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
|
yellowfive@57
|
349
|
yellowfive@57
|
350 -- equipped label
|
yellowfive@57
|
351 local lblEquipped = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
352 panelGear:AddChild(lblEquipped)
|
yellowfive@124
|
353 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
354 lblEquipped:SetWidth(20)
|
yellowfive@57
|
355 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@57
|
356 lblEquipped:SetText(isEquipped and "E" or "")
|
yellowfive@57
|
357
|
yellowfive@57
|
358 -- item name/link label
|
yellowfive@57
|
359 local lblItem = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
360 panelGear:AddChild(lblItem)
|
yellowfive@124
|
361 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
362 lblItem:SetWordWrap(false)
|
yellowfive@57
|
363 lblItem:SetWidth(345)
|
yellowfive@57
|
364 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
|
yellowfive@57
|
365
|
yellowfive@133
|
366 -- fill the name/ilvl labels, which may require asynchronous loading of item information
|
yellowfive@57
|
367 if optimalItemLink then
|
yellowfive@133
|
368 local gameItem = Item:CreateFromItemLink(optimalItemLink)
|
yellowfive@133
|
369 if gameItem then
|
yellowfive@133
|
370 local q = gameItem:GetItemQuality()
|
yellowfive@133
|
371 if q == 6 then
|
yellowfive@133
|
372 -- for artifacts, we consider it equipped if the item id alone matches
|
yellowfive@133
|
373 if equippedItem and equippedItem.id == optimalItem.id then
|
yellowfive@133
|
374 isEquipped = true
|
yellowfive@133
|
375 end
|
yellowfive@133
|
376 lblEquipped:SetText(isEquipped and "E" or "")
|
yellowfive@133
|
377 end
|
yellowfive@124
|
378
|
yellowfive@137
|
379 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.Qualities[q] or Amr.Colors.White))
|
yellowfive@133
|
380 lblItem:SetText(gameItem:GetItemName())
|
yellowfive@133
|
381 lblIlvl:SetText(gameItem:GetCurrentItemLevel())
|
yellowfive@133
|
382 Amr:SetItemTooltip(lblItem, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
383 end
|
yellowfive@57
|
384 end
|
yellowfive@57
|
385
|
yellowfive@57
|
386 -- modifications
|
yellowfive@57
|
387 if optimalItem then
|
yellowfive@57
|
388
|
yellowfive@165
|
389 -- gems or azerite powers or essences
|
yellowfive@124
|
390 local prevSocket = nil
|
yellowfive@124
|
391
|
yellowfive@124
|
392 if isAzerite then
|
yellowfive@124
|
393 local azt = optimalItem.azerite or {}
|
yellowfive@124
|
394 for i,spellId in ipairs(azt) do
|
yellowfive@124
|
395 if spellId and spellId ~= 0 then
|
yellowfive@135
|
396 local equippedAzt = matchItem and matchItem.azerite or {}
|
yellowfive@124
|
397 local isPowerActive = Amr.Contains(equippedAzt, spellId)
|
yellowfive@124
|
398
|
yellowfive@124
|
399 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isPowerActive)
|
yellowfive@124
|
400
|
yellowfive@124
|
401 -- set icon and tooltip
|
yellowfive@133
|
402 local _, _, spellIcon = GetSpellInfo(spellId)
|
yellowfive@124
|
403 socketIcon:SetIcon(spellIcon)
|
yellowfive@124
|
404 Amr:SetSpellTooltip(socketIcon, spellId, "ANCHOR_TOPRIGHT")
|
yellowfive@124
|
405
|
yellowfive@124
|
406 prevSocket = socketBorder
|
yellowfive@124
|
407 end
|
yellowfive@124
|
408 end
|
yellowfive@165
|
409 elseif isEssence then
|
yellowfive@181
|
410 for i = 1, 4 do
|
yellowfive@181
|
411 if essences and #essences >= i then
|
yellowfive@181
|
412 local essence = essences[i]
|
yellowfive@181
|
413 local equippedEssence = equippedEssences and #equippedEssences >= i and equippedEssences[i] or nil
|
yellowfive@181
|
414 if essence then
|
yellowfive@181
|
415 local essenceInfo = C_AzeriteEssence.GetEssenceInfo(essence[2])
|
yellowfive@181
|
416 if essenceInfo then
|
yellowfive@181
|
417 local isEssenceActive = equippedEssence and equippedEssence[2] == essence[2]
|
yellowfive@181
|
418
|
yellowfive@181
|
419 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isEssenceActive)
|
yellowfive@181
|
420
|
yellowfive@181
|
421 -- set icon and tooltip
|
yellowfive@181
|
422 socketIcon:SetIcon(essenceInfo.icon)
|
yellowfive@181
|
423 Amr:SetEssenceTooltip(socketIcon, string.format("azessence:%d:%d", essence[2], essence[3]) , "ANCHOR_TOPRIGHT")
|
yellowfive@181
|
424
|
yellowfive@181
|
425 --[[
|
yellowfive@181
|
426 if essence[1] and essence[1] > 4 then
|
yellowfive@181
|
427 Amr:SetSpellTooltip(socketIcon, essence[1], "ANCHOR_TOPRIGHT")
|
yellowfive@181
|
428 end]]
|
yellowfive@181
|
429
|
yellowfive@181
|
430 prevSocket = socketBorder
|
yellowfive@181
|
431 end
|
yellowfive@181
|
432 end
|
yellowfive@181
|
433 end
|
yellowfive@181
|
434 end
|
yellowfive@124
|
435 else
|
yellowfive@124
|
436 for i = 1, #optimalItem.gemIds do
|
yellowfive@124
|
437 -- we rely on the fact that the gear sets coming back from the site will almost always have all sockets filled,
|
yellowfive@124
|
438 -- because it's a pain to get the actual number of sockets on an item from within the game
|
yellowfive@57
|
439 local g = optimalItem.gemIds[i]
|
yellowfive@124
|
440 if g == 0 then break end
|
yellowfive@124
|
441
|
yellowfive@124
|
442 local isGemEquipped = matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
|
yellowfive@57
|
443
|
yellowfive@124
|
444 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isGemEquipped)
|
yellowfive@57
|
445
|
yellowfive@57
|
446 -- get icon for optimized gem
|
yellowfive@133
|
447 local gameItem = Item:CreateFromItemID(g)
|
yellowfive@133
|
448 if gameItem then
|
yellowfive@133
|
449 socketIcon:SetIcon(gameItem:GetItemIcon())
|
yellowfive@133
|
450 Amr:SetItemTooltip(socketIcon, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
451 end
|
yellowfive@89
|
452
|
yellowfive@89
|
453 prevSocket = socketBorder
|
yellowfive@57
|
454 end
|
yellowfive@57
|
455 end
|
yellowfive@124
|
456
|
yellowfive@57
|
457 -- enchant
|
yellowfive@57
|
458 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
|
yellowfive@57
|
459 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
|
yellowfive@135
|
460
|
yellowfive@57
|
461 local lblEnchant = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
462 panelMods:AddChild(lblEnchant)
|
yellowfive@124
|
463 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
|
yellowfive@57
|
464 lblEnchant:SetWordWrap(false)
|
yellowfive@57
|
465 lblEnchant:SetWidth(170)
|
yellowfive@57
|
466 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
|
yellowfive@57
|
467
|
yellowfive@124
|
468 local enchInfo = Amr.db.char.ExtraEnchantData[optimalItem.enchantId]
|
yellowfive@57
|
469 if enchInfo then
|
yellowfive@57
|
470 lblEnchant:SetText(enchInfo.text)
|
yellowfive@57
|
471
|
yellowfive@133
|
472 local gameItem = Item:CreateFromItemID(enchInfo.itemId)
|
yellowfive@133
|
473 if gameItem then
|
yellowfive@133
|
474 Amr:SetItemTooltip(lblEnchant, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
475 end
|
yellowfive@57
|
476 end
|
yellowfive@124
|
477
|
yellowfive@57
|
478 end
|
yellowfive@57
|
479 end
|
yellowfive@57
|
480
|
yellowfive@57
|
481 prevElem = lbl
|
yellowfive@57
|
482 end
|
yellowfive@57
|
483 end
|
yellowfive@57
|
484 end
|
yellowfive@57
|
485
|
yellowfive@139
|
486 local function onSetupChange(widget, eventName, value)
|
yellowfive@139
|
487 _activeSetupId = value
|
yellowfive@139
|
488 renderGear(_activeSetupId, _panelGear)
|
yellowfive@57
|
489 end
|
yellowfive@57
|
490
|
yellowfive@57
|
491 local function onImportClick(widget)
|
yellowfive@57
|
492 Amr:ShowImportWindow()
|
yellowfive@57
|
493 end
|
yellowfive@57
|
494
|
yellowfive@139
|
495 function Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
496 local specSlot = GetSpecialization()
|
yellowfive@139
|
497 for i, setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
498 if setup.SpecSlot == specSlot then
|
yellowfive@139
|
499 _activeSetupId = setup.Id
|
yellowfive@139
|
500 break
|
yellowfive@139
|
501 end
|
yellowfive@139
|
502 end
|
yellowfive@139
|
503 end
|
yellowfive@139
|
504
|
yellowfive@139
|
505 function Amr:GetActiveSetupId()
|
yellowfive@139
|
506 return _activeSetupId
|
yellowfive@139
|
507 end
|
yellowfive@139
|
508
|
yellowfive@139
|
509 function Amr:SetActiveSetupId(setupId)
|
yellowfive@139
|
510 _activeSetupId = setupId
|
yellowfive@139
|
511 end
|
yellowfive@139
|
512
|
yellowfive@139
|
513 function Amr:GetActiveSetupLabel()
|
yellowfive@139
|
514 if not _activeSetupId then
|
yellowfive@139
|
515 return nil
|
yellowfive@139
|
516 end
|
yellowfive@139
|
517 local setup = getSetupById(_activeSetupId)
|
yellowfive@139
|
518 if not setup then
|
yellowfive@139
|
519 return nil
|
yellowfive@139
|
520 else
|
yellowfive@139
|
521 return setup.Label
|
yellowfive@139
|
522 end
|
yellowfive@139
|
523 end
|
yellowfive@139
|
524
|
yellowfive@57
|
525 -- renders the main UI for the Gear tab
|
yellowfive@57
|
526 function Amr:RenderTabGear(container)
|
yellowfive@57
|
527
|
yellowfive@57
|
528 local btnImport = AceGUI:Create("AmrUiButton")
|
yellowfive@57
|
529 btnImport:SetText(L.GearButtonImportText)
|
yellowfive@57
|
530 btnImport:SetBackgroundColor(Amr.Colors.Orange)
|
yellowfive@57
|
531 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
|
yellowfive@57
|
532 btnImport:SetWidth(120)
|
yellowfive@57
|
533 btnImport:SetHeight(26)
|
yellowfive@57
|
534 btnImport:SetCallback("OnClick", onImportClick)
|
yellowfive@57
|
535 container:AddChild(btnImport)
|
yellowfive@124
|
536 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
|
yellowfive@57
|
537
|
yellowfive@57
|
538 local lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
539 container:AddChild(lbl)
|
yellowfive@57
|
540 lbl:SetText(L.GearImportNote)
|
yellowfive@57
|
541 lbl:SetWidth(100)
|
yellowfive@57
|
542 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
|
yellowfive@57
|
543 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
544 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
545
|
yellowfive@57
|
546 local lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
547 container:AddChild(lbl2)
|
yellowfive@57
|
548 lbl2:SetText(L.GearTipTitle)
|
yellowfive@57
|
549 lbl2:SetWidth(140)
|
yellowfive@57
|
550 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
|
yellowfive@57
|
551 lbl2:SetJustifyH("MIDDLE")
|
yellowfive@57
|
552 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
|
yellowfive@57
|
553
|
yellowfive@57
|
554 lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
555 container:AddChild(lbl)
|
yellowfive@57
|
556 lbl:SetText(L.GearTipText)
|
yellowfive@57
|
557 lbl:SetWidth(140)
|
yellowfive@57
|
558 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
559 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
560 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
561
|
yellowfive@57
|
562 lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
563 container:AddChild(lbl2)
|
yellowfive@57
|
564 lbl2:SetText(L.GearTipCommands)
|
yellowfive@57
|
565 lbl2:SetWidth(130)
|
yellowfive@57
|
566 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
567 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
|
yellowfive@57
|
568
|
yellowfive@139
|
569 _cboSetups = AceGUI:Create("AmrUiDropDown")
|
yellowfive@139
|
570 _cboSetups:SetWidth(300)
|
yellowfive@139
|
571 container:AddChild(_cboSetups)
|
yellowfive@139
|
572 _cboSetups:SetPoint("TOPLEFT", container.content, "TOPLEFT", 150, -27.5)
|
yellowfive@81
|
573
|
yellowfive@139
|
574 _panelGear = AceGUI:Create("AmrUiPanel")
|
yellowfive@139
|
575 _panelGear:SetLayout("None")
|
yellowfive@139
|
576 _panelGear:SetBackgroundColor(Amr.Colors.Bg)
|
yellowfive@139
|
577 container:AddChild(_panelGear)
|
yellowfive@139
|
578 _panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -58)
|
yellowfive@139
|
579 _panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
yellowfive@57
|
580
|
yellowfive@61
|
581 local btnShop = AceGUI:Create("AmrUiButton")
|
yellowfive@161
|
582 container:AddChild(btnShop)
|
yellowfive@61
|
583 btnShop:SetText(L.GearButtonShop)
|
yellowfive@61
|
584 btnShop:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@61
|
585 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@161
|
586 btnShop:SetWidth(200)
|
yellowfive@61
|
587 btnShop:SetHeight(26)
|
yellowfive@61
|
588 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
|
yellowfive@161
|
589 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -42, -25)
|
yellowfive@161
|
590
|
yellowfive@161
|
591 local btnJunk = AceGUI:Create("AmrUiButton")
|
yellowfive@161
|
592 container:AddChild(btnJunk)
|
yellowfive@161
|
593 btnJunk:SetText(L.GearButtonJunk)
|
yellowfive@161
|
594 btnJunk:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@161
|
595 btnJunk:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@161
|
596 btnJunk:SetWidth(200)
|
yellowfive@161
|
597 btnJunk:SetHeight(26)
|
yellowfive@161
|
598 btnJunk:SetCallback("OnClick", function(widget) Amr:ShowJunkWindow() end)
|
yellowfive@161
|
599 btnJunk:SetPoint("CENTER", btnShop.frame, "CENTER", 0, 36)
|
yellowfive@139
|
600
|
yellowfive@139
|
601 -- pick a default tab based on player's current spec if none is already specified
|
yellowfive@139
|
602 if not _activeSetupId then
|
yellowfive@139
|
603 Amr:PickFirstSetupForSpec()
|
yellowfive@57
|
604 end
|
yellowfive@139
|
605
|
yellowfive@139
|
606 Amr:RefreshGearDisplay()
|
yellowfive@139
|
607
|
yellowfive@139
|
608 -- set event on dropdown after UI has been initially rendered
|
yellowfive@139
|
609 _cboSetups:SetCallback("OnChange", onSetupChange)
|
yellowfive@57
|
610 end
|
yellowfive@57
|
611
|
yellowfive@57
|
612 function Amr:ReleaseTabGear()
|
yellowfive@139
|
613 _cboSetups = nil
|
yellowfive@139
|
614 _panelGear = nil
|
yellowfive@57
|
615 end
|
yellowfive@57
|
616
|
yellowfive@57
|
617 -- refresh display of the current gear tab
|
yellowfive@139
|
618 function Amr:RefreshGearDisplay()
|
yellowfive@139
|
619
|
yellowfive@139
|
620 if not _panelGear then
|
yellowfive@139
|
621 return
|
yellowfive@139
|
622 end
|
yellowfive@139
|
623
|
yellowfive@139
|
624 -- fill the gear setup picker
|
yellowfive@139
|
625 local setupList = {}
|
yellowfive@139
|
626 for i, setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
627 table.insert(setupList, { text = setup.Label, value = setup.Id })
|
yellowfive@139
|
628 end
|
yellowfive@139
|
629 _cboSetups:SetItems(setupList)
|
yellowfive@139
|
630
|
yellowfive@139
|
631 -- set selected value
|
yellowfive@139
|
632 local prev = _activeSetupId
|
yellowfive@139
|
633 _cboSetups:SelectItem(_activeSetupId)
|
yellowfive@139
|
634
|
yellowfive@139
|
635 if prev == _activeSetupId then
|
yellowfive@139
|
636 -- selecting will trigger the change event if it changed; if it didn't change, do a render now
|
yellowfive@139
|
637 renderGear(_activeSetupId, _panelGear)
|
yellowfive@139
|
638 end
|
yellowfive@57
|
639 end
|
yellowfive@57
|
640
|
yellowfive@57
|
641
|
yellowfive@57
|
642 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
643 -- Gear Set Management
|
yellowfive@57
|
644 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
645 local _waitingForSpec = 0
|
yellowfive@124
|
646 local _pendingGearOps = nil
|
yellowfive@124
|
647 local _currentGearOp = nil
|
yellowfive@124
|
648 local _itemLockAction = nil
|
yellowfive@124
|
649 local _gearOpPasses = 0
|
yellowfive@124
|
650 local _gearOpWaiting = nil
|
yellowfive@57
|
651
|
yellowfive@124
|
652 local beginEquipGearSet, processCurrentGearOp, nextGearOp
|
yellowfive@89
|
653
|
yellowfive@57
|
654 -- find the first empty slot in the player's backpack+bags
|
yellowfive@161
|
655 local function findFirstEmptyBagSlot(usedBagSlots)
|
yellowfive@57
|
656
|
yellowfive@57
|
657 local bagIds = {}
|
yellowfive@57
|
658 table.insert(bagIds, BACKPACK_CONTAINER)
|
yellowfive@57
|
659 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@57
|
660 table.insert(bagIds, bagId)
|
yellowfive@57
|
661 end
|
yellowfive@57
|
662
|
yellowfive@57
|
663 for i, bagId in ipairs(bagIds) do
|
yellowfive@57
|
664 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
665 for slotId = 1, numSlots do
|
yellowfive@161
|
666 if not usedBagSlots or not usedBagSlots[bagId] or not usedBagSlots[bagId][slotId] then
|
yellowfive@161
|
667 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@161
|
668 if not itemLink then
|
yellowfive@161
|
669 -- this prevents repeated calls to this from returning the same bag slot if desired
|
yellowfive@161
|
670 if usedBagSlots then
|
yellowfive@161
|
671 if not usedBagSlots[bagId] then
|
yellowfive@161
|
672 usedBagSlots[bagId] = {}
|
yellowfive@161
|
673 end
|
yellowfive@161
|
674 usedBagSlots[bagId][slotId] = true
|
yellowfive@161
|
675 end
|
yellowfive@161
|
676
|
yellowfive@161
|
677 return bagId, slotId
|
yellowfive@161
|
678 end
|
yellowfive@57
|
679 end
|
yellowfive@57
|
680 end
|
yellowfive@57
|
681 end
|
yellowfive@57
|
682
|
yellowfive@57
|
683 return nil, nil
|
yellowfive@57
|
684 end
|
yellowfive@57
|
685
|
yellowfive@161
|
686
|
yellowfive@161
|
687
|
yellowfive@124
|
688 -- scan a bag for the best matching item
|
yellowfive@124
|
689 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
690 local numSlots = GetContainerNumSlots(bagId)
|
Yellowfive@195
|
691 --local loc = ItemLocation.CreateEmpty()
|
Yellowfive@195
|
692 local blizzItem
|
yellowfive@124
|
693 for slotId = 1, numSlots do
|
yellowfive@124
|
694 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@124
|
695 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
|
yellowfive@124
|
696 if itemLink then
|
yellowfive@124
|
697 local bagItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
698 if bagItem ~= nil then
|
Yellowfive@195
|
699
|
Yellowfive@195
|
700 blizzItem = Item:CreateFromBagAndSlot(bagId, slotId)
|
Yellowfive@195
|
701
|
Yellowfive@195
|
702 -- seems to be of the form Item-1147-0-4000000XXXXXXXXX, so we take just the last 9 digits
|
Yellowfive@195
|
703 bagItem.guid = blizzItem:GetItemGUID()
|
Yellowfive@195
|
704 if bagItem.guid and strlen(bagItem.guid) > 9 then
|
Yellowfive@195
|
705 bagItem.guid = strsub(bagItem.guid, -9)
|
Yellowfive@195
|
706 end
|
Yellowfive@195
|
707
|
yellowfive@149
|
708 -- see if this is an azerite item and read azerite power ids
|
yellowfive@185
|
709 --[[loc:SetBagAndSlot(bagId, slotId)
|
yellowfive@149
|
710 if C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItem(loc) then
|
yellowfive@149
|
711 local powers = Amr.ReadAzeritePowers(loc)
|
yellowfive@149
|
712 if powers then
|
yellowfive@149
|
713 bagItem.azerite = powers
|
yellowfive@149
|
714 end
|
yellowfive@185
|
715 end]]
|
yellowfive@149
|
716
|
yellowfive@124
|
717 local diff = countItemDifferences(item, bagItem)
|
yellowfive@124
|
718 if diff < bestDiff then
|
yellowfive@124
|
719 bestItem = { bag = bagId, slot = slotId }
|
yellowfive@124
|
720 bestDiff = diff
|
yellowfive@124
|
721 bestLink = itemLink
|
yellowfive@124
|
722 end
|
yellowfive@124
|
723 end
|
yellowfive@124
|
724 end
|
yellowfive@57
|
725 end
|
yellowfive@124
|
726 return bestItem, bestDiff, bestLink
|
yellowfive@57
|
727 end
|
yellowfive@57
|
728
|
yellowfive@124
|
729 -- find the item in the player's inventory that best matches the current gear op item, favoring stuff already equipped, then in bags, then in bank
|
yellowfive@124
|
730 local function findCurrentGearOpItem()
|
yellowfive@124
|
731
|
yellowfive@124
|
732 local item = _currentGearOp.items[_currentGearOp.nextSlot]
|
yellowfive@124
|
733
|
yellowfive@57
|
734 local bestItem = nil
|
yellowfive@57
|
735 local bestLink = nil
|
yellowfive@124
|
736 local bestDiff = 10000
|
yellowfive@57
|
737
|
yellowfive@73
|
738 -- inventory
|
yellowfive@73
|
739 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
740 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@73
|
741 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
742 end
|
yellowfive@73
|
743
|
yellowfive@129
|
744 -- with new approach, the item to use should never be equipped, should be in bags at this point
|
yellowfive@129
|
745 --[[
|
yellowfive@61
|
746 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
|
yellowfive@57
|
747 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
748 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@124
|
749 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@61
|
750 local itemLink = GetInventoryItemLink("player", slotId)
|
yellowfive@61
|
751 if itemLink then
|
yellowfive@61
|
752 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
753 if invItem then
|
yellowfive@61
|
754 local diff = countItemDifferences(item, invItem)
|
yellowfive@61
|
755 if diff < bestDiff then
|
yellowfive@61
|
756 bestItem = { slot = slotId }
|
yellowfive@61
|
757 bestDiff = diff
|
yellowfive@61
|
758 bestLink = itemLink
|
yellowfive@61
|
759 end
|
yellowfive@57
|
760 end
|
yellowfive@57
|
761 end
|
yellowfive@57
|
762 end
|
yellowfive@57
|
763 end
|
yellowfive@129
|
764 ]]
|
yellowfive@129
|
765
|
yellowfive@57
|
766 -- bank
|
yellowfive@124
|
767 if bestDiff > 0 then
|
yellowfive@124
|
768 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
769 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
|
yellowfive@124
|
770 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
771 end
|
yellowfive@57
|
772 end
|
yellowfive@124
|
773
|
yellowfive@124
|
774 return bestItem, bestDiff, bestLink
|
yellowfive@124
|
775 end
|
yellowfive@124
|
776
|
yellowfive@143
|
777 local function createAmrEquipmentSet()
|
yellowfive@133
|
778
|
yellowfive@143
|
779 -- clear any currently ignored slots, ignore shirt and tabard
|
yellowfive@143
|
780 C_EquipmentSet.ClearIgnoredSlotsForSave()
|
yellowfive@133
|
781 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_BODY) -- shirt
|
yellowfive@133
|
782 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_TABARD)
|
yellowfive@133
|
783
|
yellowfive@133
|
784 -- for now use icon of the spec
|
yellowfive@133
|
785 local _, specName, _, setIcon = GetSpecializationInfo(GetSpecialization())
|
yellowfive@57
|
786
|
yellowfive@133
|
787 --[[
|
yellowfive@124
|
788 local item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_MAINHAND))
|
yellowfive@124
|
789 if not item then
|
yellowfive@124
|
790 item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_OFFHAND))
|
yellowfive@124
|
791 end
|
yellowfive@124
|
792 if item then
|
yellowfive@133
|
793 local itemObj = Item:CreateFromItemID(item.id)
|
yellowfive@133
|
794 if itemObj then
|
yellowfive@133
|
795 setIcon = itemObj:GetItemIcon()
|
yellowfive@133
|
796 end
|
yellowfive@133
|
797 end
|
yellowfive@133
|
798 ]]
|
yellowfive@133
|
799
|
yellowfive@139
|
800 local setup = getSetupById(_activeSetupId)
|
yellowfive@139
|
801 local setname = setup.Label -- "AMR " .. specName
|
yellowfive@133
|
802 local setid = C_EquipmentSet.GetEquipmentSetID(setname)
|
yellowfive@133
|
803 if setid then
|
yellowfive@145
|
804 local oldName, oldIcon = C_EquipmentSet.GetEquipmentSetInfo(setid)
|
yellowfive@145
|
805 setIcon = oldIcon
|
yellowfive@133
|
806 C_EquipmentSet.SaveEquipmentSet(setid, setIcon)
|
yellowfive@133
|
807 else
|
yellowfive@133
|
808 C_EquipmentSet.CreateEquipmentSet(setname, setIcon)
|
yellowfive@124
|
809 end
|
yellowfive@124
|
810 end
|
yellowfive@124
|
811
|
yellowfive@143
|
812 -- on completion, create an equipment manager set if desired
|
yellowfive@143
|
813 local function onEquipGearSetComplete()
|
yellowfive@143
|
814 if Amr.db.profile.options.disableEm then return end
|
yellowfive@143
|
815
|
yellowfive@143
|
816 -- create an equipment manager set
|
yellowfive@143
|
817 createAmrEquipmentSet()
|
yellowfive@143
|
818
|
yellowfive@143
|
819 -- need to call it twice because on first load the WoW equipment manager just doesn't work
|
yellowfive@143
|
820 Amr.Wait(1, function()
|
yellowfive@143
|
821 createAmrEquipmentSet()
|
yellowfive@143
|
822 end)
|
yellowfive@143
|
823 end
|
yellowfive@143
|
824
|
yellowfive@124
|
825 -- stop any currently in-progress gear swapping operation and clean up
|
yellowfive@124
|
826 local function disposeGearOp()
|
yellowfive@124
|
827 _pendingGearOps = nil
|
yellowfive@124
|
828 _currentGearOp = nil
|
yellowfive@124
|
829 _itemLockAction = nil
|
yellowfive@124
|
830 _gearOpPasses = 0
|
yellowfive@124
|
831 _gearOpWaiting = nil
|
yellowfive@124
|
832
|
yellowfive@124
|
833 -- make sure the gear tab is still in sync
|
yellowfive@139
|
834 Amr:RefreshGearDisplay()
|
yellowfive@124
|
835 end
|
yellowfive@124
|
836
|
yellowfive@124
|
837 -- initialize a gear op to start running it
|
yellowfive@139
|
838 local function initializeGearOp(op, setupId, pos)
|
yellowfive@124
|
839 op.pos = pos
|
yellowfive@139
|
840 op.setupId = setupId
|
yellowfive@124
|
841
|
yellowfive@124
|
842 -- fill the remaining slot list and set the starting slot
|
yellowfive@124
|
843 op.nextSlot = nil
|
yellowfive@124
|
844 op.slotsRemaining = {}
|
yellowfive@124
|
845 op.isWaiting = false
|
yellowfive@124
|
846 for slotId, item in pairs(op.items) do
|
yellowfive@124
|
847 op.slotsRemaining[slotId] = true
|
yellowfive@124
|
848 if not op.nextSlot then
|
yellowfive@124
|
849 op.nextSlot = slotId
|
yellowfive@124
|
850 end
|
yellowfive@124
|
851 end
|
yellowfive@124
|
852 end
|
yellowfive@124
|
853
|
yellowfive@124
|
854 function processCurrentGearOp()
|
yellowfive@124
|
855 if not _currentGearOp then return end
|
yellowfive@124
|
856
|
yellowfive@124
|
857 if _currentGearOp.remove then
|
yellowfive@124
|
858 -- remove the next item
|
yellowfive@124
|
859
|
yellowfive@124
|
860 -- check if the slot is already empty
|
yellowfive@124
|
861 local itemLink = GetInventoryItemLink("player", _currentGearOp.nextSlot)
|
yellowfive@124
|
862 if not itemLink then
|
yellowfive@124
|
863 nextGearOp()
|
yellowfive@124
|
864 return
|
yellowfive@124
|
865 end
|
yellowfive@124
|
866
|
yellowfive@57
|
867 -- find first empty bag slot
|
yellowfive@57
|
868 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@57
|
869 if not invBag then
|
yellowfive@57
|
870 -- stop if bags are too full
|
yellowfive@57
|
871 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
872 disposeGearOp()
|
yellowfive@57
|
873 return
|
yellowfive@57
|
874 end
|
yellowfive@57
|
875
|
yellowfive@124
|
876 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@57
|
877 PickupContainerItem(invBag, invSlot)
|
yellowfive@57
|
878
|
yellowfive@124
|
879 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
880 _itemLockAction = {
|
yellowfive@57
|
881 bagId = invBag,
|
yellowfive@124
|
882 slotId = invSlot,
|
yellowfive@124
|
883 isRemove = true
|
yellowfive@57
|
884 }
|
yellowfive@124
|
885
|
yellowfive@124
|
886 ClearCursor()
|
yellowfive@124
|
887 -- wait for remove to complete
|
yellowfive@124
|
888 else
|
yellowfive@124
|
889 -- equip the next item
|
yellowfive@57
|
890
|
yellowfive@124
|
891 local bestItem, bestDiff, bestLink = findCurrentGearOpItem()
|
yellowfive@124
|
892
|
yellowfive@124
|
893 _itemLockAction = nil
|
yellowfive@57
|
894 ClearCursor()
|
yellowfive@124
|
895
|
yellowfive@124
|
896 if not bestItem then
|
yellowfive@124
|
897 -- stop if we can't find an item
|
yellowfive@124
|
898 Amr:Print(L.GearEquipErrorNotFound)
|
yellowfive@124
|
899 Amr:Print(L.GearEquipErrorNotFound2)
|
yellowfive@124
|
900 disposeGearOp()
|
yellowfive@124
|
901
|
yellowfive@124
|
902 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
|
yellowfive@124
|
903 -- find first empty bag slot
|
yellowfive@124
|
904 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@124
|
905 if not invBag then
|
yellowfive@124
|
906 -- stop if bags are too full
|
yellowfive@124
|
907 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
908 disposeGearOp()
|
yellowfive@124
|
909 return
|
yellowfive@124
|
910 end
|
yellowfive@124
|
911
|
yellowfive@124
|
912 -- move from bank to bag
|
yellowfive@124
|
913 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@124
|
914 PickupContainerItem(invBag, invSlot)
|
yellowfive@124
|
915
|
yellowfive@124
|
916 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
917 _itemLockAction = {
|
yellowfive@124
|
918 bagId = invBag,
|
yellowfive@124
|
919 slotId = invSlot,
|
yellowfive@124
|
920 isBank = true
|
yellowfive@124
|
921 }
|
yellowfive@124
|
922
|
yellowfive@124
|
923 ClearCursor()
|
yellowfive@124
|
924 -- now we need to wait for game event to continue and try this item again after it is in our bag and unlocked
|
yellowfive@124
|
925
|
yellowfive@124
|
926 elseif (bestItem.bag or bestItem.bag == 0) and not Amr:CanEquip(bestItem.bag, bestItem.slot) then
|
yellowfive@57
|
927 -- if an item is not soulbound, then warn the user and quit
|
yellowfive@57
|
928 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
|
yellowfive@124
|
929 disposeGearOp()
|
yellowfive@124
|
930
|
yellowfive@57
|
931 else
|
yellowfive@124
|
932
|
yellowfive@129
|
933 --print("equipping " .. bestLink .. " in slot " .. _currentGearOp.nextSlot)
|
yellowfive@129
|
934
|
yellowfive@57
|
935 -- an item in the player's bags or already equipped, equip it
|
yellowfive@57
|
936 if bestItem.bag then
|
yellowfive@57
|
937 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
938 else
|
yellowfive@124
|
939 _gearOpWaiting.inventory[bestItem.slot] = true
|
yellowfive@57
|
940 PickupInventoryItem(bestItem.slot)
|
yellowfive@57
|
941 end
|
yellowfive@124
|
942 _gearOpWaiting.inventory[_currentGearOp.nextSlot] = true
|
yellowfive@124
|
943 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@124
|
944
|
yellowfive@124
|
945 -- don't wait for now, do all equips at once
|
yellowfive@124
|
946 --[[
|
yellowfive@124
|
947 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
948 _itemLockAction = {
|
yellowfive@124
|
949 bagId = bestItem.bag,
|
yellowfive@124
|
950 slotId = bestItem.slot,
|
yellowfive@124
|
951 invSlot = _currentGearOp.nextSlot,
|
yellowfive@124
|
952 isEquip = true
|
yellowfive@124
|
953 }
|
yellowfive@124
|
954 ]]
|
yellowfive@124
|
955
|
yellowfive@124
|
956 ClearCursor()
|
yellowfive@124
|
957 nextGearOp()
|
yellowfive@124
|
958 end
|
yellowfive@124
|
959
|
yellowfive@124
|
960 end
|
yellowfive@124
|
961 end
|
yellowfive@124
|
962
|
yellowfive@124
|
963 -- when a gear op completes successfully, this will advance to the next op or finish
|
yellowfive@124
|
964 function nextGearOp()
|
yellowfive@124
|
965 if not _currentGearOp then return end
|
yellowfive@124
|
966
|
yellowfive@139
|
967 local setupId = _currentGearOp.setupId
|
yellowfive@124
|
968 local pos = _currentGearOp.pos
|
yellowfive@124
|
969 local passes = _gearOpPasses
|
yellowfive@124
|
970
|
yellowfive@124
|
971 -- mark the slot as done and move to the next
|
yellowfive@124
|
972 if _currentGearOp.nextSlot then
|
yellowfive@124
|
973 _currentGearOp.slotsRemaining[_currentGearOp.nextSlot] = nil
|
yellowfive@124
|
974 _currentGearOp.nextSlot = nil
|
yellowfive@124
|
975 for slotId, item in pairs(_currentGearOp.items) do
|
yellowfive@124
|
976 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@124
|
977 _currentGearOp.nextSlot = slotId
|
yellowfive@124
|
978 break
|
yellowfive@124
|
979 end
|
yellowfive@124
|
980 end
|
yellowfive@124
|
981 end
|
yellowfive@124
|
982
|
yellowfive@124
|
983 if not _currentGearOp.nextSlot then
|
yellowfive@124
|
984 -- see if anything is still in progress and we want to wait for it before continuing
|
yellowfive@124
|
985 local inProgress = not Amr.IsEmpty(_gearOpWaiting.inventory)
|
yellowfive@124
|
986
|
yellowfive@124
|
987 if (_currentGearOp.wait or _currentGearOp.remove) and inProgress then
|
yellowfive@124
|
988 -- this will cause the item unlock handler to call nextGearOp again when all in-progress swaps have unlocked related slots
|
yellowfive@124
|
989 _currentGearOp.isWaiting = true
|
yellowfive@124
|
990 else
|
yellowfive@124
|
991 _currentGearOp = _pendingGearOps[pos + 1]
|
yellowfive@124
|
992 if _currentGearOp then
|
yellowfive@124
|
993 -- we have another op, do it
|
yellowfive@139
|
994 initializeGearOp(_currentGearOp, setupId, pos + 1)
|
yellowfive@124
|
995 processCurrentGearOp()
|
yellowfive@124
|
996 else
|
yellowfive@124
|
997 -- we are done
|
yellowfive@124
|
998 disposeGearOp()
|
yellowfive@124
|
999
|
yellowfive@124
|
1000 -- this will check if not all items were swapped, and either finish up, try again, or abort if have tried too many times
|
yellowfive@139
|
1001 beginEquipGearSet(setupId, passes + 1)
|
yellowfive@124
|
1002 end
|
yellowfive@124
|
1003 end
|
yellowfive@124
|
1004 else
|
yellowfive@124
|
1005 -- do the next item
|
yellowfive@124
|
1006 processCurrentGearOp()
|
yellowfive@124
|
1007 end
|
yellowfive@124
|
1008
|
yellowfive@124
|
1009 end
|
yellowfive@124
|
1010
|
yellowfive@124
|
1011 local function handleItemUnlocked(bagId, slotId)
|
yellowfive@124
|
1012
|
yellowfive@124
|
1013 -- mark anything that is waiting as unlocked if it is no longer locked
|
yellowfive@124
|
1014 if _currentGearOp and _gearOpWaiting then
|
yellowfive@124
|
1015 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
1016 if not IsInventoryItemLocked(s) then
|
yellowfive@124
|
1017 _gearOpWaiting.inventory[s] = nil
|
yellowfive@124
|
1018 end
|
yellowfive@124
|
1019 end
|
yellowfive@124
|
1020 end
|
yellowfive@124
|
1021
|
yellowfive@124
|
1022 if _itemLockAction then
|
yellowfive@124
|
1023 if _itemLockAction.isRemove then
|
yellowfive@124
|
1024 -- waiting for a specific remove op to finish before continuing
|
yellowfive@124
|
1025 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
1026 _itemLockAction = nil
|
yellowfive@124
|
1027 nextGearOp()
|
yellowfive@124
|
1028 end
|
yellowfive@124
|
1029 elseif _itemLockAction.isBank then
|
yellowfive@124
|
1030 -- waiting for an item to move from bank into inventory, then reprocess the current op
|
yellowfive@124
|
1031 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
1032 _itemLockAction = nil
|
yellowfive@124
|
1033 processCurrentGearOp()
|
yellowfive@124
|
1034 end
|
yellowfive@124
|
1035
|
yellowfive@124
|
1036 elseif _itemLockAction.isEquip then
|
yellowfive@124
|
1037 -- this is not currently used... we do all equips at once usually, but could go back to this if it causes problems
|
yellowfive@124
|
1038
|
yellowfive@124
|
1039 -- waiting for a specific equip op to finish
|
yellowfive@61
|
1040
|
yellowfive@124
|
1041 -- inventory slot we're swapping to is still locked, can't continue yet
|
yellowfive@124
|
1042 if IsInventoryItemLocked(_itemLockAction.invSlot) then return end
|
yellowfive@124
|
1043
|
yellowfive@124
|
1044 if _itemLockAction.bagId then
|
yellowfive@124
|
1045 local _, _, locked = GetContainerItemInfo(_itemLockAction.bagId, _itemLockAction.slotId)
|
yellowfive@124
|
1046 -- the bag slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
1047 if locked then return end
|
yellowfive@124
|
1048 else
|
yellowfive@124
|
1049 -- inventory slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
1050 if IsInventoryItemLocked(_itemLockAction.slotId) then return end
|
yellowfive@124
|
1051 end
|
yellowfive@124
|
1052
|
yellowfive@124
|
1053 _itemLockAction = nil
|
yellowfive@124
|
1054 nextGearOp()
|
yellowfive@124
|
1055 else
|
yellowfive@124
|
1056 -- unknown... shouldn't happen
|
yellowfive@124
|
1057 _itemLockAction = nil
|
yellowfive@57
|
1058 end
|
yellowfive@124
|
1059 else
|
yellowfive@124
|
1060
|
yellowfive@124
|
1061 -- not waiting on a specific action, check if we are waiting for all locked slots to open up and they are done
|
yellowfive@124
|
1062 if _currentGearOp and _gearOpWaiting and _currentGearOp.isWaiting and Amr.IsEmpty(_gearOpWaiting.inventory) then
|
yellowfive@124
|
1063 nextGearOp()
|
yellowfive@124
|
1064 end
|
yellowfive@57
|
1065 end
|
yellowfive@57
|
1066
|
yellowfive@57
|
1067 end
|
yellowfive@57
|
1068
|
yellowfive@124
|
1069 local function shuffle(tbl)
|
yellowfive@124
|
1070 local size = #tbl
|
yellowfive@124
|
1071 for i = size, 1, -1 do
|
yellowfive@124
|
1072 local rand = math.random(size)
|
yellowfive@124
|
1073 tbl[i], tbl[rand] = tbl[rand], tbl[i]
|
yellowfive@89
|
1074 end
|
yellowfive@124
|
1075 return tbl
|
yellowfive@89
|
1076 end
|
yellowfive@89
|
1077
|
yellowfive@129
|
1078 local _ohFirst = {
|
yellowfive@129
|
1079 [20] = true, -- PaladinProtection
|
yellowfive@129
|
1080 [32] = true, -- WarlockDemonology
|
yellowfive@129
|
1081 [36] = true -- WarriorProtection
|
yellowfive@129
|
1082 }
|
yellowfive@129
|
1083
|
yellowfive@139
|
1084 function beginEquipGearSet(setupId, passes)
|
yellowfive@57
|
1085
|
yellowfive@139
|
1086 local setup = getSetupById(setupId)
|
yellowfive@139
|
1087
|
yellowfive@139
|
1088 if not setup or not setup.Gear then
|
yellowfive@57
|
1089 Amr:Print(L.GearEquipErrorEmpty)
|
yellowfive@57
|
1090 return
|
yellowfive@57
|
1091 end
|
yellowfive@124
|
1092
|
yellowfive@139
|
1093 local gear = setup.Gear
|
yellowfive@139
|
1094 local spec = setup.SpecSlot
|
yellowfive@139
|
1095
|
yellowfive@139
|
1096 -- ensure all our stored data is up to date
|
yellowfive@57
|
1097 local player = Amr:ExportCharacter()
|
yellowfive@129
|
1098 local doOhFirst = _ohFirst[player.Specs[spec]]
|
yellowfive@57
|
1099
|
yellowfive@124
|
1100 local itemsToEquip = {
|
yellowfive@124
|
1101 legendaries = {},
|
yellowfive@124
|
1102 weapons = {},
|
yellowfive@129
|
1103 mh = {},
|
yellowfive@129
|
1104 oh = {},
|
yellowfive@124
|
1105 rings = {},
|
yellowfive@124
|
1106 trinkets = {},
|
yellowfive@124
|
1107 others = {},
|
yellowfive@124
|
1108 blanks = {}
|
yellowfive@124
|
1109 }
|
yellowfive@57
|
1110 local remaining = 0
|
yellowfive@129
|
1111 local usedItems = {}
|
yellowfive@124
|
1112
|
yellowfive@124
|
1113 -- check for items that need to be equipped, do in a random order to try and defeat any unique constraint issues we might hit
|
yellowfive@124
|
1114 local slots = {}
|
yellowfive@124
|
1115 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
1116 table.insert(slots, s)
|
yellowfive@124
|
1117 end
|
yellowfive@124
|
1118 shuffle(slots)
|
yellowfive@124
|
1119
|
yellowfive@124
|
1120 for i,slotId in ipairs(slots) do
|
yellowfive@124
|
1121
|
yellowfive@124
|
1122 -- we do stuff in batches that avoids most unique conflicts
|
yellowfive@124
|
1123 local list = itemsToEquip.others
|
yellowfive@129
|
1124 if slotId == 16 then
|
yellowfive@129
|
1125 list = itemsToEquip.mh
|
yellowfive@129
|
1126 elseif slotId == 17 then
|
yellowfive@129
|
1127 list = itemsToEquip.oh
|
yellowfive@124
|
1128 elseif slotId == 11 or slotId == 12 then
|
yellowfive@124
|
1129 list = itemsToEquip.rings
|
yellowfive@124
|
1130 elseif slotId == 13 or slotId == 14 then
|
yellowfive@124
|
1131 list = itemsToEquip.trinkets
|
yellowfive@124
|
1132 end
|
yellowfive@124
|
1133
|
yellowfive@57
|
1134 local old = player.Equipped[spec][slotId]
|
yellowfive@57
|
1135 local new = gear[slotId]
|
yellowfive@124
|
1136 local prevRemaining = remaining
|
yellowfive@69
|
1137 if new then
|
yellowfive@124
|
1138 -- if the new thing is an artifact, only match the item id
|
yellowfive@124
|
1139 local newItem = Item:CreateFromItemID(new.id)
|
yellowfive@124
|
1140 local quality = newItem and newItem:GetItemQuality() or 0
|
yellowfive@124
|
1141 if quality == 6 then
|
yellowfive@124
|
1142 if not old or new.id ~= old.id then
|
yellowfive@124
|
1143 list[slotId] = new
|
yellowfive@129
|
1144 if list == itemsToEquip.mh or list == itemsToEquip.oh then
|
yellowfive@129
|
1145 itemsToEquip.weapons[slotId] = {}
|
yellowfive@129
|
1146 end
|
yellowfive@69
|
1147 remaining = remaining + 1
|
yellowfive@69
|
1148 end
|
yellowfive@129
|
1149 else
|
yellowfive@145
|
1150
|
yellowfive@129
|
1151 -- find the best matching item anywhere in the player's gear
|
yellowfive@129
|
1152 local bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
|
Yellowfive@195
|
1153
|
yellowfive@129
|
1154 new = bestItem
|
yellowfive@149
|
1155 local diff = countItemDifferences(new, old)
|
yellowfive@124
|
1156
|
Yellowfive@195
|
1157 if diff > 0 then
|
yellowfive@124
|
1158 list[slotId] = new
|
yellowfive@129
|
1159 if list == itemsToEquip.mh or list == itemsToEquip.oh then
|
yellowfive@129
|
1160 itemsToEquip.weapons[slotId] = {}
|
yellowfive@129
|
1161 end
|
yellowfive@124
|
1162 remaining = remaining + 1
|
yellowfive@124
|
1163 end
|
yellowfive@124
|
1164 end
|
yellowfive@129
|
1165 elseif old then
|
yellowfive@124
|
1166 -- need to remove this item
|
yellowfive@124
|
1167 itemsToEquip.blanks[slotId] = {}
|
yellowfive@124
|
1168 remaining = remaining + 1
|
yellowfive@124
|
1169 end
|
yellowfive@124
|
1170
|
yellowfive@124
|
1171 if remaining > prevRemaining then
|
yellowfive@124
|
1172 -- if we need to swap this slot, see if the old item is a legendary, add a step to remove those first to avoid conflicts
|
yellowfive@124
|
1173 if old then
|
yellowfive@124
|
1174 local oldItem = Item:CreateFromItemID(old.id)
|
yellowfive@124
|
1175 if oldItem and oldItem:GetItemQuality() == 5 then
|
yellowfive@124
|
1176 itemsToEquip.legendaries[slotId] = {}
|
yellowfive@124
|
1177 end
|
yellowfive@57
|
1178 end
|
yellowfive@57
|
1179 end
|
yellowfive@57
|
1180 end
|
yellowfive@124
|
1181
|
yellowfive@124
|
1182 if remaining > 0 then
|
yellowfive@57
|
1183
|
yellowfive@124
|
1184 if passes < 5 then
|
yellowfive@124
|
1185 _pendingGearOps = {}
|
yellowfive@124
|
1186
|
yellowfive@129
|
1187 if not Amr.IsEmpty(itemsToEquip.blanks) then
|
yellowfive@124
|
1188 -- if gear set wants slots to be blank, do that first
|
yellowfive@124
|
1189 table.insert(_pendingGearOps, { items = itemsToEquip.blanks, remove = true, label = "blanks" })
|
yellowfive@129
|
1190 end
|
yellowfive@124
|
1191 if not Amr.IsEmpty(itemsToEquip.weapons) then
|
yellowfive@129
|
1192 -- change weapons first: remove both, wait, then equip each weapon one by one, waiting after each
|
yellowfive@129
|
1193 table.insert(_pendingGearOps, { items = itemsToEquip.weapons, remove = true, label = "remove weapons" })
|
yellowfive@129
|
1194 local thisWeapon = doOhFirst and itemsToEquip.oh or itemsToEquip.mh
|
yellowfive@129
|
1195 if not Amr.IsEmpty(thisWeapon) then
|
yellowfive@129
|
1196 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 1" })
|
yellowfive@129
|
1197 end
|
yellowfive@129
|
1198 thisWeapon = doOhFirst and itemsToEquip.mh or itemsToEquip.oh
|
yellowfive@129
|
1199 if not Amr.IsEmpty(thisWeapon) then
|
yellowfive@129
|
1200 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 2" })
|
yellowfive@129
|
1201 end
|
yellowfive@124
|
1202 end
|
yellowfive@124
|
1203 if not Amr.IsEmpty(itemsToEquip.legendaries) then
|
yellowfive@124
|
1204 -- remove any legendaries, wait
|
yellowfive@124
|
1205 table.insert(_pendingGearOps, { items = itemsToEquip.legendaries, remove = true, label = "remove legendaries" })
|
yellowfive@124
|
1206 end
|
yellowfive@124
|
1207 if not Amr.IsEmpty(itemsToEquip.rings) then
|
yellowfive@124
|
1208 -- remove both rings, wait, then equip new ones
|
yellowfive@124
|
1209 table.insert(_pendingGearOps, { items = itemsToEquip.rings, remove = true, label = "remove rings" })
|
yellowfive@124
|
1210 table.insert(_pendingGearOps, { items = itemsToEquip.rings, wait = true, label = "equip rings" })
|
yellowfive@124
|
1211 end
|
yellowfive@124
|
1212 if not Amr.IsEmpty(itemsToEquip.trinkets) then
|
yellowfive@124
|
1213 -- remove both trinkets, wait, then equip new ones
|
yellowfive@124
|
1214 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, remove = true, label = "remove trinkets" })
|
yellowfive@124
|
1215 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, wait = true, label = "equip trinkets" })
|
yellowfive@124
|
1216 end
|
yellowfive@124
|
1217 if not Amr.IsEmpty(itemsToEquip.others) then
|
yellowfive@124
|
1218 -- equip all other items, wait for completion
|
yellowfive@124
|
1219 table.insert(_pendingGearOps, { items = itemsToEquip.others, wait = true, label = "equip others" })
|
yellowfive@124
|
1220 end
|
yellowfive@124
|
1221
|
yellowfive@169
|
1222 if #_pendingGearOps > 0 then
|
yellowfive@169
|
1223 -- make the last operation wait no matter what, before this gets called again to check if everything succeeded
|
yellowfive@169
|
1224 _pendingGearOps[#_pendingGearOps].wait = true
|
yellowfive@124
|
1225
|
yellowfive@169
|
1226 if not _gearOpWaiting then
|
yellowfive@169
|
1227 _gearOpWaiting = { inventory = {} }
|
yellowfive@169
|
1228 end
|
yellowfive@169
|
1229
|
yellowfive@169
|
1230 _gearOpPasses = passes
|
yellowfive@169
|
1231 _currentGearOp = _pendingGearOps[1]
|
yellowfive@169
|
1232 initializeGearOp(_currentGearOp, setupId, 1)
|
yellowfive@169
|
1233
|
yellowfive@169
|
1234 processCurrentGearOp()
|
yellowfive@169
|
1235 else
|
yellowfive@169
|
1236 -- TODO: print message that gear set couldn't be equipped
|
yellowfive@124
|
1237 end
|
yellowfive@169
|
1238
|
yellowfive@124
|
1239 else
|
yellowfive@124
|
1240 -- TODO: print message that gear set couldn't be equipped
|
yellowfive@89
|
1241 end
|
yellowfive@57
|
1242
|
yellowfive@57
|
1243 else
|
yellowfive@89
|
1244 onEquipGearSetComplete()
|
yellowfive@124
|
1245 end
|
yellowfive@57
|
1246 end
|
yellowfive@57
|
1247
|
yellowfive@57
|
1248 local function onActiveTalentGroupChanged()
|
yellowfive@81
|
1249
|
yellowfive@57
|
1250 local auto = Amr.db.profile.options.autoGear
|
yellowfive@81
|
1251 local currentSpec = GetSpecialization()
|
yellowfive@129
|
1252 local waitingSpec = _waitingForSpec
|
yellowfive@129
|
1253 _waitingForSpec = 0
|
yellowfive@57
|
1254
|
yellowfive@139
|
1255 -- when spec changes, change active setup to first one for this spec (does nothing if they have no setups for this spec)
|
yellowfive@139
|
1256 if _activeSetupId then
|
yellowfive@139
|
1257 local currentSetup = getSetupById(_activeSetupId)
|
yellowfive@139
|
1258 if currentSetup.SpecSlot ~= currentSpec then
|
yellowfive@139
|
1259 Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
1260 end
|
yellowfive@139
|
1261 end
|
yellowfive@139
|
1262
|
yellowfive@129
|
1263 if currentSpec == waitingSpec or auto then
|
yellowfive@129
|
1264 -- spec is what we want, now equip the gear but after a short delay because the game auto-swaps artifact weapons
|
yellowfive@129
|
1265 Amr.Wait(2, function()
|
yellowfive@139
|
1266 beginEquipGearSet(_activeSetupId, 0)
|
yellowfive@129
|
1267 end)
|
yellowfive@57
|
1268 end
|
yellowfive@57
|
1269 end
|
yellowfive@57
|
1270
|
yellowfive@81
|
1271 -- activate the specified spec and then equip the saved gear set
|
yellowfive@139
|
1272 function Amr:EquipGearSet(setupIndex)
|
yellowfive@57
|
1273
|
yellowfive@139
|
1274 -- if no argument, then cycle
|
yellowfive@139
|
1275 if not setupIndex then
|
yellowfive@139
|
1276 if not _activeSetupId then
|
yellowfive@139
|
1277 Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
1278 end
|
yellowfive@139
|
1279 for i,setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
1280 if setup.Id == _activeSetupId then
|
yellowfive@139
|
1281 setupIndex = i
|
yellowfive@139
|
1282 break
|
yellowfive@139
|
1283 end
|
yellowfive@139
|
1284 end
|
yellowfive@139
|
1285 if not setupIndex then
|
yellowfive@139
|
1286 setupIndex = 1
|
yellowfive@139
|
1287 else
|
yellowfive@139
|
1288 setupIndex = setupIndex + 1
|
yellowfive@139
|
1289 end
|
yellowfive@57
|
1290 end
|
yellowfive@81
|
1291
|
yellowfive@139
|
1292 setupIndex = tonumber(setupIndex)
|
yellowfive@81
|
1293
|
yellowfive@139
|
1294 if setupIndex > #Amr.db.char.GearSetups then
|
yellowfive@139
|
1295 setupIndex = 1
|
yellowfive@139
|
1296 end
|
yellowfive@139
|
1297
|
yellowfive@57
|
1298 if UnitAffectingCombat("player") then
|
yellowfive@57
|
1299 Amr:Print(L.GearEquipErrorCombat)
|
yellowfive@57
|
1300 return
|
yellowfive@57
|
1301 end
|
yellowfive@57
|
1302
|
yellowfive@139
|
1303 _activeSetupId = Amr.db.char.GearSetups[setupIndex].Id
|
yellowfive@139
|
1304 Amr:RefreshGearDisplay()
|
yellowfive@139
|
1305
|
yellowfive@139
|
1306 local setup = Amr.db.char.GearSetups[setupIndex]
|
yellowfive@81
|
1307 local currentSpec = GetSpecialization()
|
yellowfive@139
|
1308 if currentSpec ~= setup.SpecSlot then
|
yellowfive@139
|
1309 _waitingForSpec = setup.SpecSlot
|
yellowfive@139
|
1310 SetSpecialization(setup.SpecSlot)
|
yellowfive@57
|
1311 else
|
yellowfive@129
|
1312 -- spec is what we want, now equip the gear
|
yellowfive@139
|
1313 beginEquipGearSet(_activeSetupId, 0)
|
yellowfive@57
|
1314 end
|
yellowfive@57
|
1315 end
|
yellowfive@57
|
1316
|
yellowfive@124
|
1317 -- moves any gear in bags to the bank if not part of a gear set
|
yellowfive@57
|
1318 function Amr:CleanBags()
|
yellowfive@57
|
1319 -- TODO: implement
|
yellowfive@57
|
1320 end
|
yellowfive@57
|
1321
|
yellowfive@183
|
1322 --[[
|
yellowfive@81
|
1323 local function testfunc(message)
|
yellowfive@81
|
1324 print(strsub(message, 13))
|
yellowfive@81
|
1325 end
|
yellowfive@183
|
1326 ]]
|
yellowfive@81
|
1327
|
yellowfive@57
|
1328 function Amr:InitializeGear()
|
yellowfive@87
|
1329 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
|
yellowfive@57
|
1330
|
yellowfive@183
|
1331 --Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
|
yellowfive@81
|
1332
|
yellowfive@57
|
1333 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
|
yellowfive@57
|
1334 if unitID and unitID ~= "player" then return end
|
yellowfive@124
|
1335
|
yellowfive@124
|
1336 -- don't update during a gear operation, wait until it is totally finished
|
yellowfive@124
|
1337 if _pendingGearOps then return end
|
yellowfive@124
|
1338
|
yellowfive@139
|
1339 Amr:RefreshGearDisplay()
|
yellowfive@57
|
1340 end)
|
yellowfive@57
|
1341
|
yellowfive@124
|
1342 Amr:AddEventHandler("ITEM_UNLOCKED", handleItemUnlocked)
|
yellowfive@122
|
1343 end
|
yellowfive@161
|
1344
|
yellowfive@161
|
1345
|
yellowfive@161
|
1346 -- export some local methods we need elsewhere
|
yellowfive@161
|
1347 Amr.CountItemDifferences = countItemDifferences
|
yellowfive@161
|
1348 Amr.FindFirstEmptyBagSlot = findFirstEmptyBagSlot
|