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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _cboSetups
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6 local _panelGear
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7 local _activeSetupId
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8
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9 local function getSetupById(id)
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10 if not id then
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11 id = _activeSetupId
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12 end
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13 local setup
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14 for i,s in ipairs(Amr.db.char.GearSetups) do
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15 if s.Id == id then
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16 setup = s
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17 break
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18 end
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19 end
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20 return setup
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21 end
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22
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23 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
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24 local function countItemDifferences(item1, item2)
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25 -- both nil, the same
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26 if not item1 and not item2 then
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27 return 0
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28 end
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29
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30 -- one nil and other not, or different id, totally different
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31 if (not item1 and item2) or (item1 and not item2) or item1.id ~= item2.id then
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32 return 100000
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33 end
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34
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35 -- different versions of same item (id + bonus ids + suffix + drop level, constitutes a different physical drop)
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36 if Amr.GetItemUniqueId(item1, true, true) ~= Amr.GetItemUniqueId(item2, true, true) then
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37 return 10000
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38 end
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39
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40 -- different upgrade levels of the same item
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41 if item1.upgradeId ~= item2.upgradeId then
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42 return 1000
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43 end
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44
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45 -- a change that requires reforging is considered more different than a change that does not;
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46 -- it is assumed that item1 is how we want the item to be in the end, and item2 is how it currently is
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47 local aztReforges = 0
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48 local aztSelects = 0
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49
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50 if item1.id == item2.id and (item1.azerite or item2.azerite) then
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51 -- azerite that needs to be reforged
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52 if item2.azerite and not item1.azerite then
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53 -- kind of a dumb case... but we would need to blank all azerite on item2 to match item1
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54 aztReforges = #item2.azerite * 100
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55 elseif item2.azerite then
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56 -- count up azerite on item2 but not on item1, these would need to be reforged
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57 for i = 1, #item2.azerite do
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58 local missing = true
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59 for j = 1, #item1.azerite do
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60 if item1.azerite[j] == item2.azerite[i] then
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61 missing = false
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62 end
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63 end
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64 if missing then
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65 aztReforges = aztReforges + 100
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66 end
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67 end
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68 end
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69
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70 -- azerite that needs to be selected
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71 if item1.azerite and not item2.azerite then
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72 -- item2 is blank, so just need to choose all the right ones
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73 aztSelects = #item1.azerite * 10
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74 elseif item1.azerite then
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75 -- count up azerite on item1 but not on item2, these would need to be selected
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76 for i = 1, #item1.azerite do
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77 local missing = true
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78 for j = 1, #item2.azerite do
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79 if item2.azerite[j] == item1.azerite[i] then
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80 missing = false
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81 end
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82 end
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83 if missing then
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84 aztSelects = aztSelects + 10
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85 end
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86 end
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87 end
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88 end
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89
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90 -- different gems
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91 local gemDiffs = 0
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92 for i = 1, 3 do
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93 if item1.gemIds[i] ~= item2.gemIds[i] then
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94 gemDiffs = gemDiffs + 1
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95 end
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96 end
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97
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98 -- different enchants
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99 local enchantDiff = 0
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100 if item1.enchantId ~= item2.enchantId then
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101 enchantDiff = 1
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102 end
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103
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104 return aztReforges + aztSelects + gemDiffs + enchantDiff
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105 end
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106
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107 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
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108 local function findMatchingItemFromTable(item, list, bestItem, bestDiff, bestLoc, usedItems, tableType)
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109 if not list then return nil end
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110
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111 local found = false
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112 for k,listItem in pairs(list) do
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113 if listItem then
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114 local diff = countItemDifferences(item, listItem)
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115 if diff < bestDiff then
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116 -- each physical item can only be used once, the usedItems table has items we can't use in this search
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117 local key = string.format("%s_%s", tableType, k)
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118 if not usedItems[key] then
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119 bestItem = listItem
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120 bestDiff = diff
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121 bestLoc = key
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122 found = true
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123 end
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124 end
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125 if found then break end
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126 end
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127 end
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128
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129 return bestItem, bestDiff, bestLoc
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130 end
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131
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132 -- search the player's equipped gear, bag, and bank for an item that best matches the specified item
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133 function Amr:FindMatchingItem(item, player, usedItems)
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134 if not item then return nil end
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135
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136 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
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137 local bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, 100000, nil, usedItems, "equip")
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138 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestItem, bestDiff, bestLoc, usedItems, "bag")
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139 if player.BankItems then
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140 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestItem, bestDiff, bestLoc, usedItems, "bank")
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141 end
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142
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143 if bestDiff >= 100000 then
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144 return nil, 100000
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145 else
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146 usedItems[bestLoc] = true
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147 return bestItem, bestDiff
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148 end
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149 end
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150
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151 local function renderEmptyGear(container)
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152
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153 local panelBlank = AceGUI:Create("AmrUiPanel")
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154 panelBlank:SetLayout("None")
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155 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
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156 container:AddChild(panelBlank)
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157 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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158 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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159
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160 local lbl = AceGUI:Create("AmrUiLabel")
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161 panelBlank:AddChild(lbl)
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162 lbl:SetText(L.GearBlank)
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163 lbl:SetWidth(700)
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164 lbl:SetJustifyH("MIDDLE")
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165 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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166 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
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167
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168 local lbl2 = AceGUI:Create("AmrUiLabel")
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169 panelBlank:AddChild(lbl2)
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170 lbl2:SetText(L.GearBlank2)
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171 lbl2:SetWidth(700)
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172 lbl2:SetJustifyH("MIDDLE")
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173 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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174 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
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175 end
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176
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177 -- helper to create a widget for showing a socket or azerite power
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178 local function createSocketWidget(panelMods, prevWidget, prevIsSocket, isEquipped)
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179
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180 -- highlight for socket that doesn't match
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181 local socketBorder = AceGUI:Create("AmrUiPanel")
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182 panelMods:AddChild(socketBorder)
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183 if not prevIsSocket then
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184 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 30, 0)
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185 else
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186 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 2, 0)
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187 end
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188 socketBorder:SetLayout("None")
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189 socketBorder:SetBackgroundColor(Amr.Colors.Black, isEquipped and 0 or 1)
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190 socketBorder:SetWidth(26)
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191 socketBorder:SetHeight(26)
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192 if isEquipped then
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193 socketBorder:SetAlpha(0.3)
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194 end
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195
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196 local socketBg = AceGUI:Create("AmrUiIcon")
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197 socketBorder:AddChild(socketBg)
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198 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
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199 socketBg:SetLayout("None")
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200 socketBg:SetBorderWidth(2)
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201 socketBg:SetIconBorderColor(Amr.Colors.Green, isEquipped and 0 or 1)
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202 socketBg:SetWidth(24)
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203 socketBg:SetHeight(24)
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204
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205 local socketIcon = AceGUI:Create("AmrUiIcon")
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206 socketBg:AddChild(socketIcon)
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207 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
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208 socketIcon:SetBorderWidth(1)
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209 socketIcon:SetIconBorderColor(Amr.Colors.White)
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210 socketIcon:SetWidth(18)
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211 socketIcon:SetHeight(18)
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212
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213 return socketBorder, socketIcon
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214 end
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215
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216 local function renderGear(setupId, container)
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217
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218 -- release all children that were previously rendered, we gonna redo it now
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219 container:ReleaseChildren()
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220
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221 local player = Amr:ExportCharacter()
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222
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223 local gear
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224 local spec
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225 local setupIndex
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226 local essences
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227 for i, setup in ipairs(Amr.db.char.GearSetups) do
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228 if setup.Id == setupId then
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229 setupIndex = i
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230 gear = setup.Gear
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231 spec = setup.SpecSlot
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232 essences = setup.Essences
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233 break
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234 end
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235 end
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236
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237 local equipped = player.Equipped[player.ActiveSpec]
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238 local equippedEssences = player.Essences[player.ActiveSpec]
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239
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240 if not gear then
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241 -- no gear has been imported for this spec so show a message
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242 renderEmptyGear(container)
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243 else
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244 local panelGear = AceGUI:Create("AmrUiPanel")
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245 panelGear:SetLayout("None")
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246 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
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247 container:AddChild(panelGear)
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248 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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249 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
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250
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251 local panelMods = AceGUI:Create("AmrUiPanel")
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252 panelMods:SetLayout("None")
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253 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
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254 container:AddChild(panelMods)
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255 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
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256 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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257
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258 -- spec icon
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259 local icon = AceGUI:Create("AmrUiIcon")
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260 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
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261 icon:SetWidth(48)
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262 icon:SetHeight(48)
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263
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264 local iconSpec
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265 if player.SubSpecs and player.SubSpecs[spec] then
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266 iconSpec = player.SubSpecs[spec]
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267 else
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268 iconSpec = player.Specs[spec]
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269 end
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270
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271 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
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272 panelGear:AddChild(icon)
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273 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
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274
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275 local btnEquip = AceGUI:Create("AmrUiButton")
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276 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
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277 btnEquip:SetBackgroundColor(Amr.Colors.Green)
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278 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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279 btnEquip:SetWidth(300)
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280 btnEquip:SetHeight(26)
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281 btnEquip:SetCallback("OnClick", function(widget)
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282 Amr:EquipGearSet(setupIndex)
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283 end)
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284 panelGear:AddChild(btnEquip)
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285 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
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286 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
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287
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288 -- each physical item can only be used once, this tracks ones we have already used
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289 local usedItems = {}
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290
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291 -- gear list
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292 local prevElem = icon
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293 for slotNum = 1, #Amr.SlotIds do
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294 local slotId = Amr.SlotIds[slotNum]
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295
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296 local equippedItem = equipped and equipped[slotId] or nil
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297 --local equippedItemLink = equipped and equipped.link or nil
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298 local optimalItem = gear[slotId]
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299 local optimalItemLink = Amr.CreateItemLink(optimalItem)
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300
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301 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
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302 local isEquipped = false
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303 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem, false, true) == Amr.GetItemUniqueId(optimalItem, false, true) then
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304
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305 if slotId == 1 or slotId == 3 or slotId == 5 then
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306 -- show the item as not equipped if azerite doesn't match... might mean they have to switch to another version of same item
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307 local aztDiff = countItemDifferences(optimalItem, equippedItem)
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308 if aztDiff < 10 then
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309 isEquipped = true
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310 end
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311 else
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312 isEquipped = true
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313 end
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314 end
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315
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316 local isAzerite = optimalItem and C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItemByID(optimalItem.id)
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317 local isEssence = essences and optimalItem and optimalItem.id == 158075
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318
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319 -- find the item in the player's inventory that best matches what the optimization wants to use
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320 local matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
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321
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322 -- slot label
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323 local lbl = AceGUI:Create("AmrUiLabel")
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324 panelGear:AddChild(lbl)
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325 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
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326 lbl:SetText(Amr.SlotDisplayText[slotId])
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327 lbl:SetWidth(85)
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328 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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329 prevElem = lbl
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330
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331 -- ilvl label
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332 local lblIlvl = AceGUI:Create("AmrUiLabel")
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333 panelGear:AddChild(lblIlvl)
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334 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
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335 lblIlvl:SetWidth(45)
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|
336 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
|
yellowfive@57
|
337
|
yellowfive@57
|
338 -- equipped label
|
yellowfive@57
|
339 local lblEquipped = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
340 panelGear:AddChild(lblEquipped)
|
yellowfive@124
|
341 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
342 lblEquipped:SetWidth(20)
|
yellowfive@57
|
343 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@57
|
344 lblEquipped:SetText(isEquipped and "E" or "")
|
yellowfive@57
|
345
|
yellowfive@57
|
346 -- item name/link label
|
yellowfive@57
|
347 local lblItem = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
348 panelGear:AddChild(lblItem)
|
yellowfive@124
|
349 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
350 lblItem:SetWordWrap(false)
|
yellowfive@57
|
351 lblItem:SetWidth(345)
|
yellowfive@57
|
352 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
|
yellowfive@57
|
353
|
yellowfive@133
|
354 -- fill the name/ilvl labels, which may require asynchronous loading of item information
|
yellowfive@57
|
355 if optimalItemLink then
|
yellowfive@133
|
356 local gameItem = Item:CreateFromItemLink(optimalItemLink)
|
yellowfive@133
|
357 if gameItem then
|
yellowfive@133
|
358 local q = gameItem:GetItemQuality()
|
yellowfive@133
|
359 if q == 6 then
|
yellowfive@133
|
360 -- for artifacts, we consider it equipped if the item id alone matches
|
yellowfive@133
|
361 if equippedItem and equippedItem.id == optimalItem.id then
|
yellowfive@133
|
362 isEquipped = true
|
yellowfive@133
|
363 end
|
yellowfive@133
|
364 lblEquipped:SetText(isEquipped and "E" or "")
|
yellowfive@133
|
365 end
|
yellowfive@124
|
366
|
yellowfive@137
|
367 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.Qualities[q] or Amr.Colors.White))
|
yellowfive@133
|
368 lblItem:SetText(gameItem:GetItemName())
|
yellowfive@133
|
369 lblIlvl:SetText(gameItem:GetCurrentItemLevel())
|
yellowfive@133
|
370 Amr:SetItemTooltip(lblItem, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
371 end
|
yellowfive@57
|
372 end
|
yellowfive@57
|
373
|
yellowfive@57
|
374 -- modifications
|
yellowfive@57
|
375 if optimalItem then
|
yellowfive@57
|
376
|
yellowfive@165
|
377 -- gems or azerite powers or essences
|
yellowfive@124
|
378 local prevSocket = nil
|
yellowfive@124
|
379
|
yellowfive@124
|
380 if isAzerite then
|
yellowfive@124
|
381 local azt = optimalItem.azerite or {}
|
yellowfive@124
|
382 for i,spellId in ipairs(azt) do
|
yellowfive@124
|
383 if spellId and spellId ~= 0 then
|
yellowfive@135
|
384 local equippedAzt = matchItem and matchItem.azerite or {}
|
yellowfive@124
|
385 local isPowerActive = Amr.Contains(equippedAzt, spellId)
|
yellowfive@124
|
386
|
yellowfive@124
|
387 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isPowerActive)
|
yellowfive@124
|
388
|
yellowfive@124
|
389 -- set icon and tooltip
|
yellowfive@133
|
390 local _, _, spellIcon = GetSpellInfo(spellId)
|
yellowfive@124
|
391 socketIcon:SetIcon(spellIcon)
|
yellowfive@124
|
392 Amr:SetSpellTooltip(socketIcon, spellId, "ANCHOR_TOPRIGHT")
|
yellowfive@124
|
393
|
yellowfive@124
|
394 prevSocket = socketBorder
|
yellowfive@124
|
395 end
|
yellowfive@124
|
396 end
|
yellowfive@165
|
397 elseif isEssence then
|
yellowfive@181
|
398 for i = 1, 4 do
|
yellowfive@181
|
399 if essences and #essences >= i then
|
yellowfive@181
|
400 local essence = essences[i]
|
yellowfive@181
|
401 local equippedEssence = equippedEssences and #equippedEssences >= i and equippedEssences[i] or nil
|
yellowfive@181
|
402 if essence then
|
yellowfive@181
|
403 local essenceInfo = C_AzeriteEssence.GetEssenceInfo(essence[2])
|
yellowfive@181
|
404 if essenceInfo then
|
yellowfive@181
|
405 local isEssenceActive = equippedEssence and equippedEssence[2] == essence[2]
|
yellowfive@181
|
406
|
yellowfive@181
|
407 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isEssenceActive)
|
yellowfive@181
|
408
|
yellowfive@181
|
409 -- set icon and tooltip
|
yellowfive@181
|
410 socketIcon:SetIcon(essenceInfo.icon)
|
yellowfive@181
|
411 Amr:SetEssenceTooltip(socketIcon, string.format("azessence:%d:%d", essence[2], essence[3]) , "ANCHOR_TOPRIGHT")
|
yellowfive@181
|
412
|
yellowfive@181
|
413 --[[
|
yellowfive@181
|
414 if essence[1] and essence[1] > 4 then
|
yellowfive@181
|
415 Amr:SetSpellTooltip(socketIcon, essence[1], "ANCHOR_TOPRIGHT")
|
yellowfive@181
|
416 end]]
|
yellowfive@181
|
417
|
yellowfive@181
|
418 prevSocket = socketBorder
|
yellowfive@181
|
419 end
|
yellowfive@181
|
420 end
|
yellowfive@181
|
421 end
|
yellowfive@181
|
422 end
|
yellowfive@124
|
423 else
|
yellowfive@124
|
424 for i = 1, #optimalItem.gemIds do
|
yellowfive@124
|
425 -- we rely on the fact that the gear sets coming back from the site will almost always have all sockets filled,
|
yellowfive@124
|
426 -- because it's a pain to get the actual number of sockets on an item from within the game
|
yellowfive@57
|
427 local g = optimalItem.gemIds[i]
|
yellowfive@124
|
428 if g == 0 then break end
|
yellowfive@124
|
429
|
yellowfive@124
|
430 local isGemEquipped = matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
|
yellowfive@57
|
431
|
yellowfive@124
|
432 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isGemEquipped)
|
yellowfive@57
|
433
|
yellowfive@57
|
434 -- get icon for optimized gem
|
yellowfive@133
|
435 local gameItem = Item:CreateFromItemID(g)
|
yellowfive@133
|
436 if gameItem then
|
yellowfive@133
|
437 socketIcon:SetIcon(gameItem:GetItemIcon())
|
yellowfive@133
|
438 Amr:SetItemTooltip(socketIcon, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
439 end
|
yellowfive@89
|
440
|
yellowfive@89
|
441 prevSocket = socketBorder
|
yellowfive@57
|
442 end
|
yellowfive@57
|
443 end
|
yellowfive@124
|
444
|
yellowfive@57
|
445 -- enchant
|
yellowfive@57
|
446 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
|
yellowfive@57
|
447 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
|
yellowfive@135
|
448
|
yellowfive@57
|
449 local lblEnchant = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
450 panelMods:AddChild(lblEnchant)
|
yellowfive@124
|
451 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
|
yellowfive@57
|
452 lblEnchant:SetWordWrap(false)
|
yellowfive@57
|
453 lblEnchant:SetWidth(170)
|
yellowfive@57
|
454 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
|
yellowfive@57
|
455
|
yellowfive@124
|
456 local enchInfo = Amr.db.char.ExtraEnchantData[optimalItem.enchantId]
|
yellowfive@57
|
457 if enchInfo then
|
yellowfive@57
|
458 lblEnchant:SetText(enchInfo.text)
|
yellowfive@57
|
459
|
yellowfive@133
|
460 local gameItem = Item:CreateFromItemID(enchInfo.itemId)
|
yellowfive@133
|
461 if gameItem then
|
yellowfive@133
|
462 Amr:SetItemTooltip(lblEnchant, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
463 end
|
yellowfive@57
|
464 end
|
yellowfive@124
|
465
|
yellowfive@57
|
466 end
|
yellowfive@57
|
467 end
|
yellowfive@57
|
468
|
yellowfive@57
|
469 prevElem = lbl
|
yellowfive@57
|
470 end
|
yellowfive@57
|
471 end
|
yellowfive@57
|
472 end
|
yellowfive@57
|
473
|
yellowfive@139
|
474 local function onSetupChange(widget, eventName, value)
|
yellowfive@139
|
475 _activeSetupId = value
|
yellowfive@139
|
476 renderGear(_activeSetupId, _panelGear)
|
yellowfive@57
|
477 end
|
yellowfive@57
|
478
|
yellowfive@57
|
479 local function onImportClick(widget)
|
yellowfive@57
|
480 Amr:ShowImportWindow()
|
yellowfive@57
|
481 end
|
yellowfive@57
|
482
|
yellowfive@139
|
483 function Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
484 local specSlot = GetSpecialization()
|
yellowfive@139
|
485 for i, setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
486 if setup.SpecSlot == specSlot then
|
yellowfive@139
|
487 _activeSetupId = setup.Id
|
yellowfive@139
|
488 break
|
yellowfive@139
|
489 end
|
yellowfive@139
|
490 end
|
yellowfive@139
|
491 end
|
yellowfive@139
|
492
|
yellowfive@139
|
493 function Amr:GetActiveSetupId()
|
yellowfive@139
|
494 return _activeSetupId
|
yellowfive@139
|
495 end
|
yellowfive@139
|
496
|
yellowfive@139
|
497 function Amr:SetActiveSetupId(setupId)
|
yellowfive@139
|
498 _activeSetupId = setupId
|
yellowfive@139
|
499 end
|
yellowfive@139
|
500
|
yellowfive@139
|
501 function Amr:GetActiveSetupLabel()
|
yellowfive@139
|
502 if not _activeSetupId then
|
yellowfive@139
|
503 return nil
|
yellowfive@139
|
504 end
|
yellowfive@139
|
505 local setup = getSetupById(_activeSetupId)
|
yellowfive@139
|
506 if not setup then
|
yellowfive@139
|
507 return nil
|
yellowfive@139
|
508 else
|
yellowfive@139
|
509 return setup.Label
|
yellowfive@139
|
510 end
|
yellowfive@139
|
511 end
|
yellowfive@139
|
512
|
yellowfive@57
|
513 -- renders the main UI for the Gear tab
|
yellowfive@57
|
514 function Amr:RenderTabGear(container)
|
yellowfive@57
|
515
|
yellowfive@57
|
516 local btnImport = AceGUI:Create("AmrUiButton")
|
yellowfive@57
|
517 btnImport:SetText(L.GearButtonImportText)
|
yellowfive@57
|
518 btnImport:SetBackgroundColor(Amr.Colors.Orange)
|
yellowfive@57
|
519 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
|
yellowfive@57
|
520 btnImport:SetWidth(120)
|
yellowfive@57
|
521 btnImport:SetHeight(26)
|
yellowfive@57
|
522 btnImport:SetCallback("OnClick", onImportClick)
|
yellowfive@57
|
523 container:AddChild(btnImport)
|
yellowfive@124
|
524 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
|
yellowfive@57
|
525
|
yellowfive@57
|
526 local lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
527 container:AddChild(lbl)
|
yellowfive@57
|
528 lbl:SetText(L.GearImportNote)
|
yellowfive@57
|
529 lbl:SetWidth(100)
|
yellowfive@57
|
530 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
|
yellowfive@57
|
531 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
532 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
533
|
yellowfive@57
|
534 local lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
535 container:AddChild(lbl2)
|
yellowfive@57
|
536 lbl2:SetText(L.GearTipTitle)
|
yellowfive@57
|
537 lbl2:SetWidth(140)
|
yellowfive@57
|
538 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
|
yellowfive@57
|
539 lbl2:SetJustifyH("MIDDLE")
|
yellowfive@57
|
540 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
|
yellowfive@57
|
541
|
yellowfive@57
|
542 lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
543 container:AddChild(lbl)
|
yellowfive@57
|
544 lbl:SetText(L.GearTipText)
|
yellowfive@57
|
545 lbl:SetWidth(140)
|
yellowfive@57
|
546 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
547 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
548 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
549
|
yellowfive@57
|
550 lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
551 container:AddChild(lbl2)
|
yellowfive@57
|
552 lbl2:SetText(L.GearTipCommands)
|
yellowfive@57
|
553 lbl2:SetWidth(130)
|
yellowfive@57
|
554 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
555 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
|
yellowfive@57
|
556
|
yellowfive@139
|
557 _cboSetups = AceGUI:Create("AmrUiDropDown")
|
yellowfive@139
|
558 _cboSetups:SetWidth(300)
|
yellowfive@139
|
559 container:AddChild(_cboSetups)
|
yellowfive@139
|
560 _cboSetups:SetPoint("TOPLEFT", container.content, "TOPLEFT", 150, -27.5)
|
yellowfive@81
|
561
|
yellowfive@139
|
562 _panelGear = AceGUI:Create("AmrUiPanel")
|
yellowfive@139
|
563 _panelGear:SetLayout("None")
|
yellowfive@139
|
564 _panelGear:SetBackgroundColor(Amr.Colors.Bg)
|
yellowfive@139
|
565 container:AddChild(_panelGear)
|
yellowfive@139
|
566 _panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -58)
|
yellowfive@139
|
567 _panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
yellowfive@57
|
568
|
yellowfive@61
|
569 local btnShop = AceGUI:Create("AmrUiButton")
|
yellowfive@161
|
570 container:AddChild(btnShop)
|
yellowfive@61
|
571 btnShop:SetText(L.GearButtonShop)
|
yellowfive@61
|
572 btnShop:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@61
|
573 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@161
|
574 btnShop:SetWidth(200)
|
yellowfive@61
|
575 btnShop:SetHeight(26)
|
yellowfive@61
|
576 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
|
yellowfive@161
|
577 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -42, -25)
|
yellowfive@161
|
578
|
yellowfive@161
|
579 local btnJunk = AceGUI:Create("AmrUiButton")
|
yellowfive@161
|
580 container:AddChild(btnJunk)
|
yellowfive@161
|
581 btnJunk:SetText(L.GearButtonJunk)
|
yellowfive@161
|
582 btnJunk:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@161
|
583 btnJunk:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@161
|
584 btnJunk:SetWidth(200)
|
yellowfive@161
|
585 btnJunk:SetHeight(26)
|
yellowfive@161
|
586 btnJunk:SetCallback("OnClick", function(widget) Amr:ShowJunkWindow() end)
|
yellowfive@161
|
587 btnJunk:SetPoint("CENTER", btnShop.frame, "CENTER", 0, 36)
|
yellowfive@139
|
588
|
yellowfive@139
|
589 -- pick a default tab based on player's current spec if none is already specified
|
yellowfive@139
|
590 if not _activeSetupId then
|
yellowfive@139
|
591 Amr:PickFirstSetupForSpec()
|
yellowfive@57
|
592 end
|
yellowfive@139
|
593
|
yellowfive@139
|
594 Amr:RefreshGearDisplay()
|
yellowfive@139
|
595
|
yellowfive@139
|
596 -- set event on dropdown after UI has been initially rendered
|
yellowfive@139
|
597 _cboSetups:SetCallback("OnChange", onSetupChange)
|
yellowfive@57
|
598 end
|
yellowfive@57
|
599
|
yellowfive@57
|
600 function Amr:ReleaseTabGear()
|
yellowfive@139
|
601 _cboSetups = nil
|
yellowfive@139
|
602 _panelGear = nil
|
yellowfive@57
|
603 end
|
yellowfive@57
|
604
|
yellowfive@57
|
605 -- refresh display of the current gear tab
|
yellowfive@139
|
606 function Amr:RefreshGearDisplay()
|
yellowfive@139
|
607
|
yellowfive@139
|
608 if not _panelGear then
|
yellowfive@139
|
609 return
|
yellowfive@139
|
610 end
|
yellowfive@139
|
611
|
yellowfive@139
|
612 -- fill the gear setup picker
|
yellowfive@139
|
613 local setupList = {}
|
yellowfive@139
|
614 for i, setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
615 table.insert(setupList, { text = setup.Label, value = setup.Id })
|
yellowfive@139
|
616 end
|
yellowfive@139
|
617 _cboSetups:SetItems(setupList)
|
yellowfive@139
|
618
|
yellowfive@139
|
619 -- set selected value
|
yellowfive@139
|
620 local prev = _activeSetupId
|
yellowfive@139
|
621 _cboSetups:SelectItem(_activeSetupId)
|
yellowfive@139
|
622
|
yellowfive@139
|
623 if prev == _activeSetupId then
|
yellowfive@139
|
624 -- selecting will trigger the change event if it changed; if it didn't change, do a render now
|
yellowfive@139
|
625 renderGear(_activeSetupId, _panelGear)
|
yellowfive@139
|
626 end
|
yellowfive@57
|
627 end
|
yellowfive@57
|
628
|
yellowfive@57
|
629
|
yellowfive@57
|
630 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
631 -- Gear Set Management
|
yellowfive@57
|
632 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
633 local _waitingForSpec = 0
|
yellowfive@124
|
634 local _pendingGearOps = nil
|
yellowfive@124
|
635 local _currentGearOp = nil
|
yellowfive@124
|
636 local _itemLockAction = nil
|
yellowfive@124
|
637 local _gearOpPasses = 0
|
yellowfive@124
|
638 local _gearOpWaiting = nil
|
yellowfive@57
|
639
|
yellowfive@124
|
640 local beginEquipGearSet, processCurrentGearOp, nextGearOp
|
yellowfive@89
|
641
|
yellowfive@57
|
642 -- find the first empty slot in the player's backpack+bags
|
yellowfive@161
|
643 local function findFirstEmptyBagSlot(usedBagSlots)
|
yellowfive@57
|
644
|
yellowfive@57
|
645 local bagIds = {}
|
yellowfive@57
|
646 table.insert(bagIds, BACKPACK_CONTAINER)
|
yellowfive@57
|
647 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@57
|
648 table.insert(bagIds, bagId)
|
yellowfive@57
|
649 end
|
yellowfive@57
|
650
|
yellowfive@57
|
651 for i, bagId in ipairs(bagIds) do
|
yellowfive@57
|
652 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
653 for slotId = 1, numSlots do
|
yellowfive@161
|
654 if not usedBagSlots or not usedBagSlots[bagId] or not usedBagSlots[bagId][slotId] then
|
yellowfive@161
|
655 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@161
|
656 if not itemLink then
|
yellowfive@161
|
657 -- this prevents repeated calls to this from returning the same bag slot if desired
|
yellowfive@161
|
658 if usedBagSlots then
|
yellowfive@161
|
659 if not usedBagSlots[bagId] then
|
yellowfive@161
|
660 usedBagSlots[bagId] = {}
|
yellowfive@161
|
661 end
|
yellowfive@161
|
662 usedBagSlots[bagId][slotId] = true
|
yellowfive@161
|
663 end
|
yellowfive@161
|
664
|
yellowfive@161
|
665 return bagId, slotId
|
yellowfive@161
|
666 end
|
yellowfive@57
|
667 end
|
yellowfive@57
|
668 end
|
yellowfive@57
|
669 end
|
yellowfive@57
|
670
|
yellowfive@57
|
671 return nil, nil
|
yellowfive@57
|
672 end
|
yellowfive@57
|
673
|
yellowfive@161
|
674
|
yellowfive@161
|
675
|
yellowfive@124
|
676 -- scan a bag for the best matching item
|
yellowfive@124
|
677 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
678 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@149
|
679 local loc = ItemLocation.CreateEmpty()
|
yellowfive@124
|
680 for slotId = 1, numSlots do
|
yellowfive@124
|
681 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@124
|
682 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
|
yellowfive@124
|
683 if itemLink then
|
yellowfive@124
|
684 local bagItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
685 if bagItem ~= nil then
|
yellowfive@149
|
686 -- see if this is an azerite item and read azerite power ids
|
yellowfive@149
|
687 loc:SetBagAndSlot(bagId, slotId)
|
yellowfive@149
|
688 if C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItem(loc) then
|
yellowfive@149
|
689 local powers = Amr.ReadAzeritePowers(loc)
|
yellowfive@149
|
690 if powers then
|
yellowfive@149
|
691 bagItem.azerite = powers
|
yellowfive@149
|
692 end
|
yellowfive@149
|
693 end
|
yellowfive@149
|
694
|
yellowfive@124
|
695 local diff = countItemDifferences(item, bagItem)
|
yellowfive@124
|
696 if diff < bestDiff then
|
yellowfive@124
|
697 bestItem = { bag = bagId, slot = slotId }
|
yellowfive@124
|
698 bestDiff = diff
|
yellowfive@124
|
699 bestLink = itemLink
|
yellowfive@124
|
700 end
|
yellowfive@124
|
701 end
|
yellowfive@124
|
702 end
|
yellowfive@57
|
703 end
|
yellowfive@124
|
704 return bestItem, bestDiff, bestLink
|
yellowfive@57
|
705 end
|
yellowfive@57
|
706
|
yellowfive@124
|
707 -- find the item in the player's inventory that best matches the current gear op item, favoring stuff already equipped, then in bags, then in bank
|
yellowfive@124
|
708 local function findCurrentGearOpItem()
|
yellowfive@124
|
709
|
yellowfive@124
|
710 local item = _currentGearOp.items[_currentGearOp.nextSlot]
|
yellowfive@124
|
711
|
yellowfive@57
|
712 local bestItem = nil
|
yellowfive@57
|
713 local bestLink = nil
|
yellowfive@124
|
714 local bestDiff = 10000
|
yellowfive@57
|
715
|
yellowfive@73
|
716 -- inventory
|
yellowfive@73
|
717 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
718 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@73
|
719 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
720 end
|
yellowfive@73
|
721
|
yellowfive@129
|
722 -- with new approach, the item to use should never be equipped, should be in bags at this point
|
yellowfive@129
|
723 --[[
|
yellowfive@61
|
724 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
|
yellowfive@57
|
725 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
726 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@124
|
727 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@61
|
728 local itemLink = GetInventoryItemLink("player", slotId)
|
yellowfive@61
|
729 if itemLink then
|
yellowfive@61
|
730 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
731 if invItem then
|
yellowfive@61
|
732 local diff = countItemDifferences(item, invItem)
|
yellowfive@61
|
733 if diff < bestDiff then
|
yellowfive@61
|
734 bestItem = { slot = slotId }
|
yellowfive@61
|
735 bestDiff = diff
|
yellowfive@61
|
736 bestLink = itemLink
|
yellowfive@61
|
737 end
|
yellowfive@57
|
738 end
|
yellowfive@57
|
739 end
|
yellowfive@57
|
740 end
|
yellowfive@57
|
741 end
|
yellowfive@129
|
742 ]]
|
yellowfive@129
|
743
|
yellowfive@57
|
744 -- bank
|
yellowfive@124
|
745 if bestDiff > 0 then
|
yellowfive@124
|
746 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
747 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
|
yellowfive@124
|
748 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
749 end
|
yellowfive@57
|
750 end
|
yellowfive@124
|
751
|
yellowfive@124
|
752 return bestItem, bestDiff, bestLink
|
yellowfive@124
|
753 end
|
yellowfive@124
|
754
|
yellowfive@143
|
755 local function createAmrEquipmentSet()
|
yellowfive@133
|
756
|
yellowfive@143
|
757 -- clear any currently ignored slots, ignore shirt and tabard
|
yellowfive@143
|
758 C_EquipmentSet.ClearIgnoredSlotsForSave()
|
yellowfive@133
|
759 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_BODY) -- shirt
|
yellowfive@133
|
760 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_TABARD)
|
yellowfive@133
|
761
|
yellowfive@133
|
762 -- for now use icon of the spec
|
yellowfive@133
|
763 local _, specName, _, setIcon = GetSpecializationInfo(GetSpecialization())
|
yellowfive@57
|
764
|
yellowfive@133
|
765 --[[
|
yellowfive@124
|
766 local item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_MAINHAND))
|
yellowfive@124
|
767 if not item then
|
yellowfive@124
|
768 item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_OFFHAND))
|
yellowfive@124
|
769 end
|
yellowfive@124
|
770 if item then
|
yellowfive@133
|
771 local itemObj = Item:CreateFromItemID(item.id)
|
yellowfive@133
|
772 if itemObj then
|
yellowfive@133
|
773 setIcon = itemObj:GetItemIcon()
|
yellowfive@133
|
774 end
|
yellowfive@133
|
775 end
|
yellowfive@133
|
776 ]]
|
yellowfive@133
|
777
|
yellowfive@139
|
778 local setup = getSetupById(_activeSetupId)
|
yellowfive@139
|
779 local setname = setup.Label -- "AMR " .. specName
|
yellowfive@133
|
780 local setid = C_EquipmentSet.GetEquipmentSetID(setname)
|
yellowfive@133
|
781 if setid then
|
yellowfive@145
|
782 local oldName, oldIcon = C_EquipmentSet.GetEquipmentSetInfo(setid)
|
yellowfive@145
|
783 setIcon = oldIcon
|
yellowfive@133
|
784 C_EquipmentSet.SaveEquipmentSet(setid, setIcon)
|
yellowfive@133
|
785 else
|
yellowfive@133
|
786 C_EquipmentSet.CreateEquipmentSet(setname, setIcon)
|
yellowfive@124
|
787 end
|
yellowfive@124
|
788 end
|
yellowfive@124
|
789
|
yellowfive@143
|
790 -- on completion, create an equipment manager set if desired
|
yellowfive@143
|
791 local function onEquipGearSetComplete()
|
yellowfive@143
|
792 if Amr.db.profile.options.disableEm then return end
|
yellowfive@143
|
793
|
yellowfive@143
|
794 -- create an equipment manager set
|
yellowfive@143
|
795 createAmrEquipmentSet()
|
yellowfive@143
|
796
|
yellowfive@143
|
797 -- need to call it twice because on first load the WoW equipment manager just doesn't work
|
yellowfive@143
|
798 Amr.Wait(1, function()
|
yellowfive@143
|
799 createAmrEquipmentSet()
|
yellowfive@143
|
800 end)
|
yellowfive@143
|
801 end
|
yellowfive@143
|
802
|
yellowfive@124
|
803 -- stop any currently in-progress gear swapping operation and clean up
|
yellowfive@124
|
804 local function disposeGearOp()
|
yellowfive@124
|
805 _pendingGearOps = nil
|
yellowfive@124
|
806 _currentGearOp = nil
|
yellowfive@124
|
807 _itemLockAction = nil
|
yellowfive@124
|
808 _gearOpPasses = 0
|
yellowfive@124
|
809 _gearOpWaiting = nil
|
yellowfive@124
|
810
|
yellowfive@124
|
811 -- make sure the gear tab is still in sync
|
yellowfive@139
|
812 Amr:RefreshGearDisplay()
|
yellowfive@124
|
813 end
|
yellowfive@124
|
814
|
yellowfive@124
|
815 -- initialize a gear op to start running it
|
yellowfive@139
|
816 local function initializeGearOp(op, setupId, pos)
|
yellowfive@124
|
817 op.pos = pos
|
yellowfive@139
|
818 op.setupId = setupId
|
yellowfive@124
|
819
|
yellowfive@124
|
820 -- fill the remaining slot list and set the starting slot
|
yellowfive@124
|
821 op.nextSlot = nil
|
yellowfive@124
|
822 op.slotsRemaining = {}
|
yellowfive@124
|
823 op.isWaiting = false
|
yellowfive@124
|
824 for slotId, item in pairs(op.items) do
|
yellowfive@124
|
825 op.slotsRemaining[slotId] = true
|
yellowfive@124
|
826 if not op.nextSlot then
|
yellowfive@124
|
827 op.nextSlot = slotId
|
yellowfive@124
|
828 end
|
yellowfive@124
|
829 end
|
yellowfive@124
|
830 end
|
yellowfive@124
|
831
|
yellowfive@124
|
832 function processCurrentGearOp()
|
yellowfive@124
|
833 if not _currentGearOp then return end
|
yellowfive@124
|
834
|
yellowfive@124
|
835 if _currentGearOp.remove then
|
yellowfive@124
|
836 -- remove the next item
|
yellowfive@124
|
837
|
yellowfive@124
|
838 -- check if the slot is already empty
|
yellowfive@124
|
839 local itemLink = GetInventoryItemLink("player", _currentGearOp.nextSlot)
|
yellowfive@124
|
840 if not itemLink then
|
yellowfive@124
|
841 nextGearOp()
|
yellowfive@124
|
842 return
|
yellowfive@124
|
843 end
|
yellowfive@124
|
844
|
yellowfive@57
|
845 -- find first empty bag slot
|
yellowfive@57
|
846 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@57
|
847 if not invBag then
|
yellowfive@57
|
848 -- stop if bags are too full
|
yellowfive@57
|
849 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
850 disposeGearOp()
|
yellowfive@57
|
851 return
|
yellowfive@57
|
852 end
|
yellowfive@57
|
853
|
yellowfive@124
|
854 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@57
|
855 PickupContainerItem(invBag, invSlot)
|
yellowfive@57
|
856
|
yellowfive@124
|
857 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
858 _itemLockAction = {
|
yellowfive@57
|
859 bagId = invBag,
|
yellowfive@124
|
860 slotId = invSlot,
|
yellowfive@124
|
861 isRemove = true
|
yellowfive@57
|
862 }
|
yellowfive@124
|
863
|
yellowfive@124
|
864 ClearCursor()
|
yellowfive@124
|
865 -- wait for remove to complete
|
yellowfive@124
|
866 else
|
yellowfive@124
|
867 -- equip the next item
|
yellowfive@57
|
868
|
yellowfive@124
|
869 local bestItem, bestDiff, bestLink = findCurrentGearOpItem()
|
yellowfive@124
|
870
|
yellowfive@124
|
871 _itemLockAction = nil
|
yellowfive@57
|
872 ClearCursor()
|
yellowfive@124
|
873
|
yellowfive@124
|
874 if not bestItem then
|
yellowfive@124
|
875 -- stop if we can't find an item
|
yellowfive@124
|
876 Amr:Print(L.GearEquipErrorNotFound)
|
yellowfive@124
|
877 Amr:Print(L.GearEquipErrorNotFound2)
|
yellowfive@124
|
878 disposeGearOp()
|
yellowfive@124
|
879
|
yellowfive@124
|
880 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
|
yellowfive@124
|
881 -- find first empty bag slot
|
yellowfive@124
|
882 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@124
|
883 if not invBag then
|
yellowfive@124
|
884 -- stop if bags are too full
|
yellowfive@124
|
885 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
886 disposeGearOp()
|
yellowfive@124
|
887 return
|
yellowfive@124
|
888 end
|
yellowfive@124
|
889
|
yellowfive@124
|
890 -- move from bank to bag
|
yellowfive@124
|
891 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@124
|
892 PickupContainerItem(invBag, invSlot)
|
yellowfive@124
|
893
|
yellowfive@124
|
894 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
895 _itemLockAction = {
|
yellowfive@124
|
896 bagId = invBag,
|
yellowfive@124
|
897 slotId = invSlot,
|
yellowfive@124
|
898 isBank = true
|
yellowfive@124
|
899 }
|
yellowfive@124
|
900
|
yellowfive@124
|
901 ClearCursor()
|
yellowfive@124
|
902 -- now we need to wait for game event to continue and try this item again after it is in our bag and unlocked
|
yellowfive@124
|
903
|
yellowfive@124
|
904 elseif (bestItem.bag or bestItem.bag == 0) and not Amr:CanEquip(bestItem.bag, bestItem.slot) then
|
yellowfive@57
|
905 -- if an item is not soulbound, then warn the user and quit
|
yellowfive@57
|
906 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
|
yellowfive@124
|
907 disposeGearOp()
|
yellowfive@124
|
908
|
yellowfive@57
|
909 else
|
yellowfive@124
|
910
|
yellowfive@129
|
911 --print("equipping " .. bestLink .. " in slot " .. _currentGearOp.nextSlot)
|
yellowfive@129
|
912
|
yellowfive@57
|
913 -- an item in the player's bags or already equipped, equip it
|
yellowfive@57
|
914 if bestItem.bag then
|
yellowfive@57
|
915 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
916 else
|
yellowfive@124
|
917 _gearOpWaiting.inventory[bestItem.slot] = true
|
yellowfive@57
|
918 PickupInventoryItem(bestItem.slot)
|
yellowfive@57
|
919 end
|
yellowfive@124
|
920 _gearOpWaiting.inventory[_currentGearOp.nextSlot] = true
|
yellowfive@124
|
921 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@124
|
922
|
yellowfive@124
|
923 -- don't wait for now, do all equips at once
|
yellowfive@124
|
924 --[[
|
yellowfive@124
|
925 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
926 _itemLockAction = {
|
yellowfive@124
|
927 bagId = bestItem.bag,
|
yellowfive@124
|
928 slotId = bestItem.slot,
|
yellowfive@124
|
929 invSlot = _currentGearOp.nextSlot,
|
yellowfive@124
|
930 isEquip = true
|
yellowfive@124
|
931 }
|
yellowfive@124
|
932 ]]
|
yellowfive@124
|
933
|
yellowfive@124
|
934 ClearCursor()
|
yellowfive@124
|
935 nextGearOp()
|
yellowfive@124
|
936 end
|
yellowfive@124
|
937
|
yellowfive@124
|
938 end
|
yellowfive@124
|
939 end
|
yellowfive@124
|
940
|
yellowfive@124
|
941 -- when a gear op completes successfully, this will advance to the next op or finish
|
yellowfive@124
|
942 function nextGearOp()
|
yellowfive@124
|
943 if not _currentGearOp then return end
|
yellowfive@124
|
944
|
yellowfive@139
|
945 local setupId = _currentGearOp.setupId
|
yellowfive@124
|
946 local pos = _currentGearOp.pos
|
yellowfive@124
|
947 local passes = _gearOpPasses
|
yellowfive@124
|
948
|
yellowfive@124
|
949 -- mark the slot as done and move to the next
|
yellowfive@124
|
950 if _currentGearOp.nextSlot then
|
yellowfive@124
|
951 _currentGearOp.slotsRemaining[_currentGearOp.nextSlot] = nil
|
yellowfive@124
|
952 _currentGearOp.nextSlot = nil
|
yellowfive@124
|
953 for slotId, item in pairs(_currentGearOp.items) do
|
yellowfive@124
|
954 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@124
|
955 _currentGearOp.nextSlot = slotId
|
yellowfive@124
|
956 break
|
yellowfive@124
|
957 end
|
yellowfive@124
|
958 end
|
yellowfive@124
|
959 end
|
yellowfive@124
|
960
|
yellowfive@124
|
961 if not _currentGearOp.nextSlot then
|
yellowfive@124
|
962 -- see if anything is still in progress and we want to wait for it before continuing
|
yellowfive@124
|
963 local inProgress = not Amr.IsEmpty(_gearOpWaiting.inventory)
|
yellowfive@124
|
964
|
yellowfive@124
|
965 if (_currentGearOp.wait or _currentGearOp.remove) and inProgress then
|
yellowfive@124
|
966 -- this will cause the item unlock handler to call nextGearOp again when all in-progress swaps have unlocked related slots
|
yellowfive@124
|
967 _currentGearOp.isWaiting = true
|
yellowfive@124
|
968 else
|
yellowfive@124
|
969 _currentGearOp = _pendingGearOps[pos + 1]
|
yellowfive@124
|
970 if _currentGearOp then
|
yellowfive@124
|
971 -- we have another op, do it
|
yellowfive@139
|
972 initializeGearOp(_currentGearOp, setupId, pos + 1)
|
yellowfive@124
|
973 processCurrentGearOp()
|
yellowfive@124
|
974 else
|
yellowfive@124
|
975 -- we are done
|
yellowfive@124
|
976 disposeGearOp()
|
yellowfive@124
|
977
|
yellowfive@124
|
978 -- this will check if not all items were swapped, and either finish up, try again, or abort if have tried too many times
|
yellowfive@139
|
979 beginEquipGearSet(setupId, passes + 1)
|
yellowfive@124
|
980 end
|
yellowfive@124
|
981 end
|
yellowfive@124
|
982 else
|
yellowfive@124
|
983 -- do the next item
|
yellowfive@124
|
984 processCurrentGearOp()
|
yellowfive@124
|
985 end
|
yellowfive@124
|
986
|
yellowfive@124
|
987 end
|
yellowfive@124
|
988
|
yellowfive@124
|
989 local function handleItemUnlocked(bagId, slotId)
|
yellowfive@124
|
990
|
yellowfive@124
|
991 -- mark anything that is waiting as unlocked if it is no longer locked
|
yellowfive@124
|
992 if _currentGearOp and _gearOpWaiting then
|
yellowfive@124
|
993 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
994 if not IsInventoryItemLocked(s) then
|
yellowfive@124
|
995 _gearOpWaiting.inventory[s] = nil
|
yellowfive@124
|
996 end
|
yellowfive@124
|
997 end
|
yellowfive@124
|
998 end
|
yellowfive@124
|
999
|
yellowfive@124
|
1000 if _itemLockAction then
|
yellowfive@124
|
1001 if _itemLockAction.isRemove then
|
yellowfive@124
|
1002 -- waiting for a specific remove op to finish before continuing
|
yellowfive@124
|
1003 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
1004 _itemLockAction = nil
|
yellowfive@124
|
1005 nextGearOp()
|
yellowfive@124
|
1006 end
|
yellowfive@124
|
1007 elseif _itemLockAction.isBank then
|
yellowfive@124
|
1008 -- waiting for an item to move from bank into inventory, then reprocess the current op
|
yellowfive@124
|
1009 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
1010 _itemLockAction = nil
|
yellowfive@124
|
1011 processCurrentGearOp()
|
yellowfive@124
|
1012 end
|
yellowfive@124
|
1013
|
yellowfive@124
|
1014 elseif _itemLockAction.isEquip then
|
yellowfive@124
|
1015 -- this is not currently used... we do all equips at once usually, but could go back to this if it causes problems
|
yellowfive@124
|
1016
|
yellowfive@124
|
1017 -- waiting for a specific equip op to finish
|
yellowfive@61
|
1018
|
yellowfive@124
|
1019 -- inventory slot we're swapping to is still locked, can't continue yet
|
yellowfive@124
|
1020 if IsInventoryItemLocked(_itemLockAction.invSlot) then return end
|
yellowfive@124
|
1021
|
yellowfive@124
|
1022 if _itemLockAction.bagId then
|
yellowfive@124
|
1023 local _, _, locked = GetContainerItemInfo(_itemLockAction.bagId, _itemLockAction.slotId)
|
yellowfive@124
|
1024 -- the bag slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
1025 if locked then return end
|
yellowfive@124
|
1026 else
|
yellowfive@124
|
1027 -- inventory slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
1028 if IsInventoryItemLocked(_itemLockAction.slotId) then return end
|
yellowfive@124
|
1029 end
|
yellowfive@124
|
1030
|
yellowfive@124
|
1031 _itemLockAction = nil
|
yellowfive@124
|
1032 nextGearOp()
|
yellowfive@124
|
1033 else
|
yellowfive@124
|
1034 -- unknown... shouldn't happen
|
yellowfive@124
|
1035 _itemLockAction = nil
|
yellowfive@57
|
1036 end
|
yellowfive@124
|
1037 else
|
yellowfive@124
|
1038
|
yellowfive@124
|
1039 -- not waiting on a specific action, check if we are waiting for all locked slots to open up and they are done
|
yellowfive@124
|
1040 if _currentGearOp and _gearOpWaiting and _currentGearOp.isWaiting and Amr.IsEmpty(_gearOpWaiting.inventory) then
|
yellowfive@124
|
1041 nextGearOp()
|
yellowfive@124
|
1042 end
|
yellowfive@57
|
1043 end
|
yellowfive@57
|
1044
|
yellowfive@57
|
1045 end
|
yellowfive@57
|
1046
|
yellowfive@124
|
1047 local function shuffle(tbl)
|
yellowfive@124
|
1048 local size = #tbl
|
yellowfive@124
|
1049 for i = size, 1, -1 do
|
yellowfive@124
|
1050 local rand = math.random(size)
|
yellowfive@124
|
1051 tbl[i], tbl[rand] = tbl[rand], tbl[i]
|
yellowfive@89
|
1052 end
|
yellowfive@124
|
1053 return tbl
|
yellowfive@89
|
1054 end
|
yellowfive@89
|
1055
|
yellowfive@129
|
1056 local _ohFirst = {
|
yellowfive@129
|
1057 [20] = true, -- PaladinProtection
|
yellowfive@129
|
1058 [32] = true, -- WarlockDemonology
|
yellowfive@129
|
1059 [36] = true -- WarriorProtection
|
yellowfive@129
|
1060 }
|
yellowfive@129
|
1061
|
yellowfive@139
|
1062 function beginEquipGearSet(setupId, passes)
|
yellowfive@57
|
1063
|
yellowfive@139
|
1064 local setup = getSetupById(setupId)
|
yellowfive@139
|
1065
|
yellowfive@139
|
1066 if not setup or not setup.Gear then
|
yellowfive@57
|
1067 Amr:Print(L.GearEquipErrorEmpty)
|
yellowfive@57
|
1068 return
|
yellowfive@57
|
1069 end
|
yellowfive@124
|
1070
|
yellowfive@139
|
1071 local gear = setup.Gear
|
yellowfive@139
|
1072 local spec = setup.SpecSlot
|
yellowfive@139
|
1073
|
yellowfive@139
|
1074 -- ensure all our stored data is up to date
|
yellowfive@57
|
1075 local player = Amr:ExportCharacter()
|
yellowfive@129
|
1076 local doOhFirst = _ohFirst[player.Specs[spec]]
|
yellowfive@57
|
1077
|
yellowfive@124
|
1078 local itemsToEquip = {
|
yellowfive@124
|
1079 legendaries = {},
|
yellowfive@124
|
1080 weapons = {},
|
yellowfive@129
|
1081 mh = {},
|
yellowfive@129
|
1082 oh = {},
|
yellowfive@124
|
1083 rings = {},
|
yellowfive@124
|
1084 trinkets = {},
|
yellowfive@124
|
1085 others = {},
|
yellowfive@124
|
1086 blanks = {}
|
yellowfive@124
|
1087 }
|
yellowfive@57
|
1088 local remaining = 0
|
yellowfive@129
|
1089 local usedItems = {}
|
yellowfive@124
|
1090
|
yellowfive@124
|
1091 -- check for items that need to be equipped, do in a random order to try and defeat any unique constraint issues we might hit
|
yellowfive@124
|
1092 local slots = {}
|
yellowfive@124
|
1093 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
1094 table.insert(slots, s)
|
yellowfive@124
|
1095 end
|
yellowfive@124
|
1096 shuffle(slots)
|
yellowfive@124
|
1097
|
yellowfive@124
|
1098 for i,slotId in ipairs(slots) do
|
yellowfive@124
|
1099
|
yellowfive@124
|
1100 -- we do stuff in batches that avoids most unique conflicts
|
yellowfive@124
|
1101 local list = itemsToEquip.others
|
yellowfive@129
|
1102 if slotId == 16 then
|
yellowfive@129
|
1103 list = itemsToEquip.mh
|
yellowfive@129
|
1104 elseif slotId == 17 then
|
yellowfive@129
|
1105 list = itemsToEquip.oh
|
yellowfive@124
|
1106 elseif slotId == 11 or slotId == 12 then
|
yellowfive@124
|
1107 list = itemsToEquip.rings
|
yellowfive@124
|
1108 elseif slotId == 13 or slotId == 14 then
|
yellowfive@124
|
1109 list = itemsToEquip.trinkets
|
yellowfive@124
|
1110 end
|
yellowfive@124
|
1111
|
yellowfive@57
|
1112 local old = player.Equipped[spec][slotId]
|
yellowfive@57
|
1113 local new = gear[slotId]
|
yellowfive@124
|
1114 local prevRemaining = remaining
|
yellowfive@69
|
1115 if new then
|
yellowfive@124
|
1116 -- if the new thing is an artifact, only match the item id
|
yellowfive@124
|
1117 local newItem = Item:CreateFromItemID(new.id)
|
yellowfive@124
|
1118 local quality = newItem and newItem:GetItemQuality() or 0
|
yellowfive@124
|
1119 if quality == 6 then
|
yellowfive@124
|
1120 if not old or new.id ~= old.id then
|
yellowfive@124
|
1121 list[slotId] = new
|
yellowfive@129
|
1122 if list == itemsToEquip.mh or list == itemsToEquip.oh then
|
yellowfive@129
|
1123 itemsToEquip.weapons[slotId] = {}
|
yellowfive@129
|
1124 end
|
yellowfive@69
|
1125 remaining = remaining + 1
|
yellowfive@69
|
1126 end
|
yellowfive@129
|
1127 else
|
yellowfive@145
|
1128
|
yellowfive@129
|
1129 -- find the best matching item anywhere in the player's gear
|
yellowfive@129
|
1130 local bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
|
yellowfive@129
|
1131 new = bestItem
|
yellowfive@129
|
1132
|
yellowfive@149
|
1133 local diff = countItemDifferences(new, old)
|
yellowfive@124
|
1134
|
yellowfive@129
|
1135 if diff > 0 then
|
yellowfive@124
|
1136 list[slotId] = new
|
yellowfive@129
|
1137 if list == itemsToEquip.mh or list == itemsToEquip.oh then
|
yellowfive@129
|
1138 itemsToEquip.weapons[slotId] = {}
|
yellowfive@129
|
1139 end
|
yellowfive@124
|
1140 remaining = remaining + 1
|
yellowfive@124
|
1141 end
|
yellowfive@124
|
1142 end
|
yellowfive@129
|
1143 elseif old then
|
yellowfive@124
|
1144 -- need to remove this item
|
yellowfive@124
|
1145 itemsToEquip.blanks[slotId] = {}
|
yellowfive@124
|
1146 remaining = remaining + 1
|
yellowfive@124
|
1147 end
|
yellowfive@124
|
1148
|
yellowfive@124
|
1149 if remaining > prevRemaining then
|
yellowfive@124
|
1150 -- if we need to swap this slot, see if the old item is a legendary, add a step to remove those first to avoid conflicts
|
yellowfive@124
|
1151 if old then
|
yellowfive@124
|
1152 local oldItem = Item:CreateFromItemID(old.id)
|
yellowfive@124
|
1153 if oldItem and oldItem:GetItemQuality() == 5 then
|
yellowfive@124
|
1154 itemsToEquip.legendaries[slotId] = {}
|
yellowfive@124
|
1155 end
|
yellowfive@57
|
1156 end
|
yellowfive@57
|
1157 end
|
yellowfive@57
|
1158 end
|
yellowfive@124
|
1159
|
yellowfive@124
|
1160 if remaining > 0 then
|
yellowfive@57
|
1161
|
yellowfive@124
|
1162 if passes < 5 then
|
yellowfive@124
|
1163 _pendingGearOps = {}
|
yellowfive@124
|
1164
|
yellowfive@129
|
1165 if not Amr.IsEmpty(itemsToEquip.blanks) then
|
yellowfive@124
|
1166 -- if gear set wants slots to be blank, do that first
|
yellowfive@124
|
1167 table.insert(_pendingGearOps, { items = itemsToEquip.blanks, remove = true, label = "blanks" })
|
yellowfive@129
|
1168 end
|
yellowfive@124
|
1169 if not Amr.IsEmpty(itemsToEquip.weapons) then
|
yellowfive@129
|
1170 -- change weapons first: remove both, wait, then equip each weapon one by one, waiting after each
|
yellowfive@129
|
1171 table.insert(_pendingGearOps, { items = itemsToEquip.weapons, remove = true, label = "remove weapons" })
|
yellowfive@129
|
1172 local thisWeapon = doOhFirst and itemsToEquip.oh or itemsToEquip.mh
|
yellowfive@129
|
1173 if not Amr.IsEmpty(thisWeapon) then
|
yellowfive@129
|
1174 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 1" })
|
yellowfive@129
|
1175 end
|
yellowfive@129
|
1176 thisWeapon = doOhFirst and itemsToEquip.mh or itemsToEquip.oh
|
yellowfive@129
|
1177 if not Amr.IsEmpty(thisWeapon) then
|
yellowfive@129
|
1178 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 2" })
|
yellowfive@129
|
1179 end
|
yellowfive@124
|
1180 end
|
yellowfive@124
|
1181 if not Amr.IsEmpty(itemsToEquip.legendaries) then
|
yellowfive@124
|
1182 -- remove any legendaries, wait
|
yellowfive@124
|
1183 table.insert(_pendingGearOps, { items = itemsToEquip.legendaries, remove = true, label = "remove legendaries" })
|
yellowfive@124
|
1184 end
|
yellowfive@124
|
1185 if not Amr.IsEmpty(itemsToEquip.rings) then
|
yellowfive@124
|
1186 -- remove both rings, wait, then equip new ones
|
yellowfive@124
|
1187 table.insert(_pendingGearOps, { items = itemsToEquip.rings, remove = true, label = "remove rings" })
|
yellowfive@124
|
1188 table.insert(_pendingGearOps, { items = itemsToEquip.rings, wait = true, label = "equip rings" })
|
yellowfive@124
|
1189 end
|
yellowfive@124
|
1190 if not Amr.IsEmpty(itemsToEquip.trinkets) then
|
yellowfive@124
|
1191 -- remove both trinkets, wait, then equip new ones
|
yellowfive@124
|
1192 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, remove = true, label = "remove trinkets" })
|
yellowfive@124
|
1193 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, wait = true, label = "equip trinkets" })
|
yellowfive@124
|
1194 end
|
yellowfive@124
|
1195 if not Amr.IsEmpty(itemsToEquip.others) then
|
yellowfive@124
|
1196 -- equip all other items, wait for completion
|
yellowfive@124
|
1197 table.insert(_pendingGearOps, { items = itemsToEquip.others, wait = true, label = "equip others" })
|
yellowfive@124
|
1198 end
|
yellowfive@124
|
1199
|
yellowfive@169
|
1200 if #_pendingGearOps > 0 then
|
yellowfive@169
|
1201 -- make the last operation wait no matter what, before this gets called again to check if everything succeeded
|
yellowfive@169
|
1202 _pendingGearOps[#_pendingGearOps].wait = true
|
yellowfive@124
|
1203
|
yellowfive@169
|
1204 if not _gearOpWaiting then
|
yellowfive@169
|
1205 _gearOpWaiting = { inventory = {} }
|
yellowfive@169
|
1206 end
|
yellowfive@169
|
1207
|
yellowfive@169
|
1208 _gearOpPasses = passes
|
yellowfive@169
|
1209 _currentGearOp = _pendingGearOps[1]
|
yellowfive@169
|
1210 initializeGearOp(_currentGearOp, setupId, 1)
|
yellowfive@169
|
1211
|
yellowfive@169
|
1212 processCurrentGearOp()
|
yellowfive@169
|
1213 else
|
yellowfive@169
|
1214 -- TODO: print message that gear set couldn't be equipped
|
yellowfive@124
|
1215 end
|
yellowfive@169
|
1216
|
yellowfive@124
|
1217 else
|
yellowfive@124
|
1218 -- TODO: print message that gear set couldn't be equipped
|
yellowfive@89
|
1219 end
|
yellowfive@57
|
1220
|
yellowfive@57
|
1221 else
|
yellowfive@89
|
1222 onEquipGearSetComplete()
|
yellowfive@124
|
1223 end
|
yellowfive@57
|
1224 end
|
yellowfive@57
|
1225
|
yellowfive@57
|
1226 local function onActiveTalentGroupChanged()
|
yellowfive@81
|
1227
|
yellowfive@57
|
1228 local auto = Amr.db.profile.options.autoGear
|
yellowfive@81
|
1229 local currentSpec = GetSpecialization()
|
yellowfive@129
|
1230 local waitingSpec = _waitingForSpec
|
yellowfive@129
|
1231 _waitingForSpec = 0
|
yellowfive@57
|
1232
|
yellowfive@139
|
1233 -- when spec changes, change active setup to first one for this spec (does nothing if they have no setups for this spec)
|
yellowfive@139
|
1234 if _activeSetupId then
|
yellowfive@139
|
1235 local currentSetup = getSetupById(_activeSetupId)
|
yellowfive@139
|
1236 if currentSetup.SpecSlot ~= currentSpec then
|
yellowfive@139
|
1237 Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
1238 end
|
yellowfive@139
|
1239 end
|
yellowfive@139
|
1240
|
yellowfive@129
|
1241 if currentSpec == waitingSpec or auto then
|
yellowfive@129
|
1242 -- spec is what we want, now equip the gear but after a short delay because the game auto-swaps artifact weapons
|
yellowfive@129
|
1243 Amr.Wait(2, function()
|
yellowfive@139
|
1244 beginEquipGearSet(_activeSetupId, 0)
|
yellowfive@129
|
1245 end)
|
yellowfive@57
|
1246 end
|
yellowfive@57
|
1247 end
|
yellowfive@57
|
1248
|
yellowfive@81
|
1249 -- activate the specified spec and then equip the saved gear set
|
yellowfive@139
|
1250 function Amr:EquipGearSet(setupIndex)
|
yellowfive@57
|
1251
|
yellowfive@139
|
1252 -- if no argument, then cycle
|
yellowfive@139
|
1253 if not setupIndex then
|
yellowfive@139
|
1254 if not _activeSetupId then
|
yellowfive@139
|
1255 Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
1256 end
|
yellowfive@139
|
1257 for i,setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
1258 if setup.Id == _activeSetupId then
|
yellowfive@139
|
1259 setupIndex = i
|
yellowfive@139
|
1260 break
|
yellowfive@139
|
1261 end
|
yellowfive@139
|
1262 end
|
yellowfive@139
|
1263 if not setupIndex then
|
yellowfive@139
|
1264 setupIndex = 1
|
yellowfive@139
|
1265 else
|
yellowfive@139
|
1266 setupIndex = setupIndex + 1
|
yellowfive@139
|
1267 end
|
yellowfive@57
|
1268 end
|
yellowfive@81
|
1269
|
yellowfive@139
|
1270 setupIndex = tonumber(setupIndex)
|
yellowfive@81
|
1271
|
yellowfive@139
|
1272 if setupIndex > #Amr.db.char.GearSetups then
|
yellowfive@139
|
1273 setupIndex = 1
|
yellowfive@139
|
1274 end
|
yellowfive@139
|
1275
|
yellowfive@57
|
1276 if UnitAffectingCombat("player") then
|
yellowfive@57
|
1277 Amr:Print(L.GearEquipErrorCombat)
|
yellowfive@57
|
1278 return
|
yellowfive@57
|
1279 end
|
yellowfive@57
|
1280
|
yellowfive@139
|
1281 _activeSetupId = Amr.db.char.GearSetups[setupIndex].Id
|
yellowfive@139
|
1282 Amr:RefreshGearDisplay()
|
yellowfive@139
|
1283
|
yellowfive@139
|
1284 local setup = Amr.db.char.GearSetups[setupIndex]
|
yellowfive@81
|
1285 local currentSpec = GetSpecialization()
|
yellowfive@139
|
1286 if currentSpec ~= setup.SpecSlot then
|
yellowfive@139
|
1287 _waitingForSpec = setup.SpecSlot
|
yellowfive@139
|
1288 SetSpecialization(setup.SpecSlot)
|
yellowfive@57
|
1289 else
|
yellowfive@129
|
1290 -- spec is what we want, now equip the gear
|
yellowfive@139
|
1291 beginEquipGearSet(_activeSetupId, 0)
|
yellowfive@57
|
1292 end
|
yellowfive@57
|
1293 end
|
yellowfive@57
|
1294
|
yellowfive@124
|
1295 -- moves any gear in bags to the bank if not part of a gear set
|
yellowfive@57
|
1296 function Amr:CleanBags()
|
yellowfive@57
|
1297 -- TODO: implement
|
yellowfive@57
|
1298 end
|
yellowfive@57
|
1299
|
yellowfive@181
|
1300
|
yellowfive@81
|
1301 local function testfunc(message)
|
yellowfive@81
|
1302 print(strsub(message, 13))
|
yellowfive@81
|
1303 end
|
yellowfive@181
|
1304
|
yellowfive@81
|
1305
|
yellowfive@57
|
1306 function Amr:InitializeGear()
|
yellowfive@87
|
1307 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
|
yellowfive@57
|
1308
|
yellowfive@181
|
1309 Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
|
yellowfive@81
|
1310
|
yellowfive@57
|
1311 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
|
yellowfive@57
|
1312 if unitID and unitID ~= "player" then return end
|
yellowfive@124
|
1313
|
yellowfive@124
|
1314 -- don't update during a gear operation, wait until it is totally finished
|
yellowfive@124
|
1315 if _pendingGearOps then return end
|
yellowfive@124
|
1316
|
yellowfive@139
|
1317 Amr:RefreshGearDisplay()
|
yellowfive@57
|
1318 end)
|
yellowfive@57
|
1319
|
yellowfive@124
|
1320 Amr:AddEventHandler("ITEM_UNLOCKED", handleItemUnlocked)
|
yellowfive@122
|
1321 end
|
yellowfive@161
|
1322
|
yellowfive@161
|
1323
|
yellowfive@161
|
1324 -- export some local methods we need elsewhere
|
yellowfive@161
|
1325 Amr.CountItemDifferences = countItemDifferences
|
yellowfive@161
|
1326 Amr.FindFirstEmptyBagSlot = findFirstEmptyBagSlot
|