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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _cboSetups
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6 local _panelGear
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7 local _activeSetupId
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8
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9 local function getSetupById(id)
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10 if not id then
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11 id = _activeSetupId
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12 end
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13 local setup
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14 for i,s in ipairs(Amr.db.char.GearSetups) do
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15 if s.Id == id then
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16 setup = s
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17 break
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18 end
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19 end
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20 return setup
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21 end
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22
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23 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
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24 local function countItemDifferences(item1, item2)
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25 -- both nil, the same
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26 if not item1 and not item2 then
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27 return 0
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28 end
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29
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30 -- one nil and other not, or different id, totally different
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31 if (not item1 and item2) or (item1 and not item2) or item1.id ~= item2.id then
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32 return 100000
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33 end
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34
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35 -- different versions of same item (id + bonus ids + suffix + drop level, constitutes a different physical drop)
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36 if Amr.GetItemUniqueId(item1, true, true) ~= Amr.GetItemUniqueId(item2, true, true) then
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37 return 10000
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38 end
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39
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40 -- different upgrade levels of the same item
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41 if item1.upgradeId ~= item2.upgradeId then
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42 return 1000
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43 end
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44
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45 -- a change that requires reforging is considered more different than a change that does not;
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46 -- it is assumed that item1 is how we want the item to be in the end, and item2 is how it currently is
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47 local aztReforges = 0
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48 local aztSelects = 0
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49
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50 if item1.id == item2.id and (item1.azerite or item2.azerite) then
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51 -- azerite that needs to be reforged
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52 if item2.azerite and not item1.azerite then
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53 -- kind of a dumb case... but we would need to blank all azerite on item2 to match item1
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54 aztReforges = #item2.azerite * 100
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55 elseif item2.azerite then
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56 -- count up azerite on item2 but not on item1, these would need to be reforged
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57 for i = 1, #item2.azerite do
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58 local missing = true
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59 for j = 1, #item1.azerite do
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60 if item1.azerite[j] == item2.azerite[i] then
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61 missing = false
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62 end
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63 end
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64 if missing then
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65 aztReforges = aztReforges + 100
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66 end
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67 end
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68 end
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69
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70 -- azerite that needs to be selected
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71 if item1.azerite and not item2.azerite then
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72 -- item2 is blank, so just need to choose all the right ones
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73 aztSelects = #item1.azerite * 10
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74 elseif item1.azerite then
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75 -- count up azerite on item1 but not on item2, these would need to be selected
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76 for i = 1, #item1.azerite do
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77 local missing = true
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78 for j = 1, #item2.azerite do
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79 if item2.azerite[j] == item1.azerite[i] then
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80 missing = false
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81 end
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82 end
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83 if missing then
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84 aztSelects = aztSelects + 10
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85 end
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86 end
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87 end
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88 end
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89
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90 -- different gems
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91 local gemDiffs = 0
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92 for i = 1, 3 do
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93 if item1.gemIds[i] ~= item2.gemIds[i] then
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94 gemDiffs = gemDiffs + 1
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95 end
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96 end
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97
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98 -- different enchants
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99 local enchantDiff = 0
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100 if item1.enchantId ~= item2.enchantId then
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101 enchantDiff = 1
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102 end
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103
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104 return aztReforges + aztSelects + gemDiffs + enchantDiff
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105 end
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106
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107 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
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108 local function findMatchingItemFromTable(item, list, bestItem, bestDiff, bestLoc, usedItems, tableType)
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109 if not list then return nil end
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110
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111 local found = false
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112 for k,listItem in pairs(list) do
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113 if listItem then
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114 local diff = countItemDifferences(item, listItem)
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115 if diff < bestDiff then
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116 -- each physical item can only be used once, the usedItems table has items we can't use in this search
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117 local key = string.format("%s_%s", tableType, k)
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118 if not usedItems[key] then
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119 bestItem = listItem
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120 bestDiff = diff
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121 bestLoc = key
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122 found = true
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123 end
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124 end
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125 if found then break end
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126 end
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127 end
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128
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129 return bestItem, bestDiff, bestLoc
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130 end
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131
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132 -- search the player's equipped gear, bag, and bank for an item that best matches the specified item
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133 function Amr:FindMatchingItem(item, player, usedItems)
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134 if not item then return nil end
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135
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136 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
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137 local bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, 100000, nil, usedItems, "equip")
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138 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestItem, bestDiff, bestLoc, usedItems, "bag")
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139 if player.BankItems then
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140 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestItem, bestDiff, bestLoc, usedItems, "bank")
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141 end
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142
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143 if bestDiff >= 100000 then
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144 return nil, 100000
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145 else
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146 usedItems[bestLoc] = true
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147 return bestItem, bestDiff
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148 end
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149 end
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150
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151 local function renderEmptyGear(container)
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152
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153 local panelBlank = AceGUI:Create("AmrUiPanel")
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154 panelBlank:SetLayout("None")
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155 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
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156 container:AddChild(panelBlank)
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157 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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158 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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159
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160 local lbl = AceGUI:Create("AmrUiLabel")
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161 panelBlank:AddChild(lbl)
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162 lbl:SetText(L.GearBlank)
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163 lbl:SetWidth(700)
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164 lbl:SetJustifyH("MIDDLE")
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165 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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166 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
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167
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168 local lbl2 = AceGUI:Create("AmrUiLabel")
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169 panelBlank:AddChild(lbl2)
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170 lbl2:SetText(L.GearBlank2)
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171 lbl2:SetWidth(700)
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172 lbl2:SetJustifyH("MIDDLE")
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173 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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174 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
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175 end
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176
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177 -- helper to create a widget for showing a socket or azerite power
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178 local function createSocketWidget(panelMods, prevWidget, prevIsSocket, isEquipped)
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179
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180 -- highlight for socket that doesn't match
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181 local socketBorder = AceGUI:Create("AmrUiPanel")
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182 panelMods:AddChild(socketBorder)
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183 if not prevIsSocket then
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184 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 30, 0)
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185 else
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186 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 2, 0)
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187 end
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188 socketBorder:SetLayout("None")
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189 socketBorder:SetBackgroundColor(Amr.Colors.Black, isEquipped and 0 or 1)
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190 socketBorder:SetWidth(26)
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191 socketBorder:SetHeight(26)
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192 if isEquipped then
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193 socketBorder:SetAlpha(0.3)
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194 end
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195
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196 local socketBg = AceGUI:Create("AmrUiIcon")
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197 socketBorder:AddChild(socketBg)
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198 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
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199 socketBg:SetLayout("None")
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200 socketBg:SetBorderWidth(2)
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201 socketBg:SetIconBorderColor(Amr.Colors.Green, isEquipped and 0 or 1)
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202 socketBg:SetWidth(24)
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203 socketBg:SetHeight(24)
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204
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205 local socketIcon = AceGUI:Create("AmrUiIcon")
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206 socketBg:AddChild(socketIcon)
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207 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
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208 socketIcon:SetBorderWidth(1)
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209 socketIcon:SetIconBorderColor(Amr.Colors.White)
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210 socketIcon:SetWidth(18)
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211 socketIcon:SetHeight(18)
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212
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213 return socketBorder, socketIcon
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214 end
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215
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216 local function renderGear(setupId, container)
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217
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218 -- release all children that were previously rendered, we gonna redo it now
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219 container:ReleaseChildren()
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220
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221 local player = Amr:ExportCharacter()
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222
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223 local gear
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224 local spec
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225 local setupIndex
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226 for i, setup in ipairs(Amr.db.char.GearSetups) do
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227 if setup.Id == setupId then
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228 setupIndex = i
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229 gear = setup.Gear
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230 spec = setup.SpecSlot
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231 break
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232 end
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233 end
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234
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235 local equipped = player.Equipped[player.ActiveSpec]
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236
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237 if not gear then
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238 -- no gear has been imported for this spec so show a message
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239 renderEmptyGear(container)
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240 else
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241 local panelGear = AceGUI:Create("AmrUiPanel")
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242 panelGear:SetLayout("None")
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243 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
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244 container:AddChild(panelGear)
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245 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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246 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
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247
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248 local panelMods = AceGUI:Create("AmrUiPanel")
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249 panelMods:SetLayout("None")
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250 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
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251 container:AddChild(panelMods)
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252 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
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253 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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254
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255 -- spec icon
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256 local icon = AceGUI:Create("AmrUiIcon")
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257 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
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258 icon:SetWidth(48)
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259 icon:SetHeight(48)
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260
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261 local iconSpec
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262 if player.SubSpecs and player.SubSpecs[spec] then
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263 iconSpec = player.SubSpecs[spec]
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264 else
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265 iconSpec = player.Specs[spec]
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266 end
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267
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268 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
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269 panelGear:AddChild(icon)
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270 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
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271
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272 local btnEquip = AceGUI:Create("AmrUiButton")
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273 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
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274 btnEquip:SetBackgroundColor(Amr.Colors.Green)
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275 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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276 btnEquip:SetWidth(300)
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277 btnEquip:SetHeight(26)
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278 btnEquip:SetCallback("OnClick", function(widget)
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279 Amr:EquipGearSet(setupIndex)
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280 end)
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281 panelGear:AddChild(btnEquip)
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282 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
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283 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
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284
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285 -- each physical item can only be used once, this tracks ones we have already used
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286 local usedItems = {}
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287
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288 -- gear list
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289 local prevElem = icon
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290 for slotNum = 1, #Amr.SlotIds do
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291 local slotId = Amr.SlotIds[slotNum]
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292
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293 local equippedItem = equipped and equipped[slotId] or nil
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294 --local equippedItemLink = equipped and equipped.link or nil
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295 local optimalItem = gear[slotId]
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296 local optimalItemLink = Amr.CreateItemLink(optimalItem)
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297
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298 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
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299 local isEquipped = false
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300 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem, false, true) == Amr.GetItemUniqueId(optimalItem, false, true) then
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301
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302 if slotId == 1 or slotId == 3 or slotId == 5 then
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303 -- show the item as not equipped if azerite doesn't match... might mean they have to switch to another version of same item
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304 local aztDiff = countItemDifferences(optimalItem, equippedItem)
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305 if aztDiff < 10 then
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306 isEquipped = true
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307 end
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308 else
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309 isEquipped = true
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310 end
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311 end
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312
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313 local isAzerite = optimalItem and C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItemByID(optimalItem.id)
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314
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315 -- find the item in the player's inventory that best matches what the optimization wants to use
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316 local matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
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317
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318 -- slot label
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319 local lbl = AceGUI:Create("AmrUiLabel")
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320 panelGear:AddChild(lbl)
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321 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
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322 lbl:SetText(Amr.SlotDisplayText[slotId])
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323 lbl:SetWidth(85)
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324 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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325 prevElem = lbl
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326
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327 -- ilvl label
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328 local lblIlvl = AceGUI:Create("AmrUiLabel")
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329 panelGear:AddChild(lblIlvl)
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330 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
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331 lblIlvl:SetWidth(45)
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332 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
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333
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334 -- equipped label
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335 local lblEquipped = AceGUI:Create("AmrUiLabel")
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|
336 panelGear:AddChild(lblEquipped)
|
yellowfive@124
|
337 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
338 lblEquipped:SetWidth(20)
|
yellowfive@57
|
339 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@57
|
340 lblEquipped:SetText(isEquipped and "E" or "")
|
yellowfive@57
|
341
|
yellowfive@57
|
342 -- item name/link label
|
yellowfive@57
|
343 local lblItem = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
344 panelGear:AddChild(lblItem)
|
yellowfive@124
|
345 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
346 lblItem:SetWordWrap(false)
|
yellowfive@57
|
347 lblItem:SetWidth(345)
|
yellowfive@57
|
348 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
|
yellowfive@57
|
349
|
yellowfive@133
|
350 -- fill the name/ilvl labels, which may require asynchronous loading of item information
|
yellowfive@57
|
351 if optimalItemLink then
|
yellowfive@133
|
352 local gameItem = Item:CreateFromItemLink(optimalItemLink)
|
yellowfive@133
|
353 if gameItem then
|
yellowfive@133
|
354 local q = gameItem:GetItemQuality()
|
yellowfive@133
|
355 if q == 6 then
|
yellowfive@133
|
356 -- for artifacts, we consider it equipped if the item id alone matches
|
yellowfive@133
|
357 if equippedItem and equippedItem.id == optimalItem.id then
|
yellowfive@133
|
358 isEquipped = true
|
yellowfive@133
|
359 end
|
yellowfive@133
|
360 lblEquipped:SetText(isEquipped and "E" or "")
|
yellowfive@133
|
361 end
|
yellowfive@124
|
362
|
yellowfive@137
|
363 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.Qualities[q] or Amr.Colors.White))
|
yellowfive@133
|
364 lblItem:SetText(gameItem:GetItemName())
|
yellowfive@133
|
365 lblIlvl:SetText(gameItem:GetCurrentItemLevel())
|
yellowfive@133
|
366 Amr:SetItemTooltip(lblItem, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
367 end
|
yellowfive@57
|
368 end
|
yellowfive@57
|
369
|
yellowfive@57
|
370 -- modifications
|
yellowfive@57
|
371 if optimalItem then
|
yellowfive@57
|
372
|
yellowfive@124
|
373 -- gems or azerite powers
|
yellowfive@124
|
374 local prevSocket = nil
|
yellowfive@124
|
375
|
yellowfive@124
|
376 if isAzerite then
|
yellowfive@124
|
377 local azt = optimalItem.azerite or {}
|
yellowfive@124
|
378 for i,spellId in ipairs(azt) do
|
yellowfive@124
|
379 if spellId and spellId ~= 0 then
|
yellowfive@135
|
380 local equippedAzt = matchItem and matchItem.azerite or {}
|
yellowfive@124
|
381 local isPowerActive = Amr.Contains(equippedAzt, spellId)
|
yellowfive@124
|
382
|
yellowfive@124
|
383 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isPowerActive)
|
yellowfive@124
|
384
|
yellowfive@124
|
385 -- set icon and tooltip
|
yellowfive@133
|
386 local _, _, spellIcon = GetSpellInfo(spellId)
|
yellowfive@124
|
387 socketIcon:SetIcon(spellIcon)
|
yellowfive@124
|
388 Amr:SetSpellTooltip(socketIcon, spellId, "ANCHOR_TOPRIGHT")
|
yellowfive@124
|
389
|
yellowfive@124
|
390 prevSocket = socketBorder
|
yellowfive@124
|
391 end
|
yellowfive@124
|
392 end
|
yellowfive@124
|
393 else
|
yellowfive@124
|
394 for i = 1, #optimalItem.gemIds do
|
yellowfive@124
|
395 -- we rely on the fact that the gear sets coming back from the site will almost always have all sockets filled,
|
yellowfive@124
|
396 -- because it's a pain to get the actual number of sockets on an item from within the game
|
yellowfive@57
|
397 local g = optimalItem.gemIds[i]
|
yellowfive@124
|
398 if g == 0 then break end
|
yellowfive@124
|
399
|
yellowfive@124
|
400 local isGemEquipped = matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
|
yellowfive@57
|
401
|
yellowfive@124
|
402 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isGemEquipped)
|
yellowfive@57
|
403
|
yellowfive@57
|
404 -- get icon for optimized gem
|
yellowfive@133
|
405 local gameItem = Item:CreateFromItemID(g)
|
yellowfive@133
|
406 if gameItem then
|
yellowfive@133
|
407 socketIcon:SetIcon(gameItem:GetItemIcon())
|
yellowfive@133
|
408 Amr:SetItemTooltip(socketIcon, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
409 end
|
yellowfive@89
|
410
|
yellowfive@89
|
411 prevSocket = socketBorder
|
yellowfive@57
|
412 end
|
yellowfive@57
|
413 end
|
yellowfive@124
|
414
|
yellowfive@57
|
415 -- enchant
|
yellowfive@57
|
416 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
|
yellowfive@57
|
417 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
|
yellowfive@135
|
418
|
yellowfive@57
|
419 local lblEnchant = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
420 panelMods:AddChild(lblEnchant)
|
yellowfive@124
|
421 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
|
yellowfive@57
|
422 lblEnchant:SetWordWrap(false)
|
yellowfive@57
|
423 lblEnchant:SetWidth(170)
|
yellowfive@57
|
424 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
|
yellowfive@57
|
425
|
yellowfive@124
|
426 local enchInfo = Amr.db.char.ExtraEnchantData[optimalItem.enchantId]
|
yellowfive@57
|
427 if enchInfo then
|
yellowfive@57
|
428 lblEnchant:SetText(enchInfo.text)
|
yellowfive@57
|
429
|
yellowfive@133
|
430 local gameItem = Item:CreateFromItemID(enchInfo.itemId)
|
yellowfive@133
|
431 if gameItem then
|
yellowfive@133
|
432 Amr:SetItemTooltip(lblEnchant, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
433 end
|
yellowfive@57
|
434 end
|
yellowfive@124
|
435
|
yellowfive@57
|
436 end
|
yellowfive@57
|
437 end
|
yellowfive@57
|
438
|
yellowfive@57
|
439 prevElem = lbl
|
yellowfive@57
|
440 end
|
yellowfive@57
|
441 end
|
yellowfive@57
|
442 end
|
yellowfive@57
|
443
|
yellowfive@139
|
444 local function onSetupChange(widget, eventName, value)
|
yellowfive@139
|
445 _activeSetupId = value
|
yellowfive@139
|
446 renderGear(_activeSetupId, _panelGear)
|
yellowfive@57
|
447 end
|
yellowfive@57
|
448
|
yellowfive@57
|
449 local function onImportClick(widget)
|
yellowfive@57
|
450 Amr:ShowImportWindow()
|
yellowfive@57
|
451 end
|
yellowfive@57
|
452
|
yellowfive@139
|
453 function Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
454 local specSlot = GetSpecialization()
|
yellowfive@139
|
455 for i, setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
456 if setup.SpecSlot == specSlot then
|
yellowfive@139
|
457 _activeSetupId = setup.Id
|
yellowfive@139
|
458 break
|
yellowfive@139
|
459 end
|
yellowfive@139
|
460 end
|
yellowfive@139
|
461 end
|
yellowfive@139
|
462
|
yellowfive@139
|
463 function Amr:GetActiveSetupId()
|
yellowfive@139
|
464 return _activeSetupId
|
yellowfive@139
|
465 end
|
yellowfive@139
|
466
|
yellowfive@139
|
467 function Amr:SetActiveSetupId(setupId)
|
yellowfive@139
|
468 _activeSetupId = setupId
|
yellowfive@139
|
469 end
|
yellowfive@139
|
470
|
yellowfive@139
|
471 function Amr:GetActiveSetupLabel()
|
yellowfive@139
|
472 if not _activeSetupId then
|
yellowfive@139
|
473 return nil
|
yellowfive@139
|
474 end
|
yellowfive@139
|
475 local setup = getSetupById(_activeSetupId)
|
yellowfive@139
|
476 if not setup then
|
yellowfive@139
|
477 return nil
|
yellowfive@139
|
478 else
|
yellowfive@139
|
479 return setup.Label
|
yellowfive@139
|
480 end
|
yellowfive@139
|
481 end
|
yellowfive@139
|
482
|
yellowfive@57
|
483 -- renders the main UI for the Gear tab
|
yellowfive@57
|
484 function Amr:RenderTabGear(container)
|
yellowfive@57
|
485
|
yellowfive@57
|
486 local btnImport = AceGUI:Create("AmrUiButton")
|
yellowfive@57
|
487 btnImport:SetText(L.GearButtonImportText)
|
yellowfive@57
|
488 btnImport:SetBackgroundColor(Amr.Colors.Orange)
|
yellowfive@57
|
489 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
|
yellowfive@57
|
490 btnImport:SetWidth(120)
|
yellowfive@57
|
491 btnImport:SetHeight(26)
|
yellowfive@57
|
492 btnImport:SetCallback("OnClick", onImportClick)
|
yellowfive@57
|
493 container:AddChild(btnImport)
|
yellowfive@124
|
494 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
|
yellowfive@57
|
495
|
yellowfive@57
|
496 local lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
497 container:AddChild(lbl)
|
yellowfive@57
|
498 lbl:SetText(L.GearImportNote)
|
yellowfive@57
|
499 lbl:SetWidth(100)
|
yellowfive@57
|
500 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
|
yellowfive@57
|
501 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
502 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
503
|
yellowfive@57
|
504 local lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
505 container:AddChild(lbl2)
|
yellowfive@57
|
506 lbl2:SetText(L.GearTipTitle)
|
yellowfive@57
|
507 lbl2:SetWidth(140)
|
yellowfive@57
|
508 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
|
yellowfive@57
|
509 lbl2:SetJustifyH("MIDDLE")
|
yellowfive@57
|
510 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
|
yellowfive@57
|
511
|
yellowfive@57
|
512 lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
513 container:AddChild(lbl)
|
yellowfive@57
|
514 lbl:SetText(L.GearTipText)
|
yellowfive@57
|
515 lbl:SetWidth(140)
|
yellowfive@57
|
516 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
517 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
518 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
519
|
yellowfive@57
|
520 lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
521 container:AddChild(lbl2)
|
yellowfive@57
|
522 lbl2:SetText(L.GearTipCommands)
|
yellowfive@57
|
523 lbl2:SetWidth(130)
|
yellowfive@57
|
524 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
525 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
|
yellowfive@57
|
526
|
yellowfive@139
|
527 _cboSetups = AceGUI:Create("AmrUiDropDown")
|
yellowfive@139
|
528 _cboSetups:SetWidth(300)
|
yellowfive@139
|
529 container:AddChild(_cboSetups)
|
yellowfive@139
|
530 _cboSetups:SetPoint("TOPLEFT", container.content, "TOPLEFT", 150, -27.5)
|
yellowfive@81
|
531
|
yellowfive@139
|
532 _panelGear = AceGUI:Create("AmrUiPanel")
|
yellowfive@139
|
533 _panelGear:SetLayout("None")
|
yellowfive@139
|
534 _panelGear:SetBackgroundColor(Amr.Colors.Bg)
|
yellowfive@139
|
535 container:AddChild(_panelGear)
|
yellowfive@139
|
536 _panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -58)
|
yellowfive@139
|
537 _panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
yellowfive@57
|
538
|
yellowfive@61
|
539 local btnShop = AceGUI:Create("AmrUiButton")
|
yellowfive@161
|
540 container:AddChild(btnShop)
|
yellowfive@61
|
541 btnShop:SetText(L.GearButtonShop)
|
yellowfive@61
|
542 btnShop:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@61
|
543 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@161
|
544 btnShop:SetWidth(200)
|
yellowfive@61
|
545 btnShop:SetHeight(26)
|
yellowfive@61
|
546 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
|
yellowfive@161
|
547 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -42, -25)
|
yellowfive@161
|
548
|
yellowfive@161
|
549 local btnJunk = AceGUI:Create("AmrUiButton")
|
yellowfive@161
|
550 container:AddChild(btnJunk)
|
yellowfive@161
|
551 btnJunk:SetText(L.GearButtonJunk)
|
yellowfive@161
|
552 btnJunk:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@161
|
553 btnJunk:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@161
|
554 btnJunk:SetWidth(200)
|
yellowfive@161
|
555 btnJunk:SetHeight(26)
|
yellowfive@161
|
556 btnJunk:SetCallback("OnClick", function(widget) Amr:ShowJunkWindow() end)
|
yellowfive@161
|
557 btnJunk:SetPoint("CENTER", btnShop.frame, "CENTER", 0, 36)
|
yellowfive@139
|
558
|
yellowfive@139
|
559 -- pick a default tab based on player's current spec if none is already specified
|
yellowfive@139
|
560 if not _activeSetupId then
|
yellowfive@139
|
561 Amr:PickFirstSetupForSpec()
|
yellowfive@57
|
562 end
|
yellowfive@139
|
563
|
yellowfive@139
|
564 Amr:RefreshGearDisplay()
|
yellowfive@139
|
565
|
yellowfive@139
|
566 -- set event on dropdown after UI has been initially rendered
|
yellowfive@139
|
567 _cboSetups:SetCallback("OnChange", onSetupChange)
|
yellowfive@57
|
568 end
|
yellowfive@57
|
569
|
yellowfive@57
|
570 function Amr:ReleaseTabGear()
|
yellowfive@139
|
571 _cboSetups = nil
|
yellowfive@139
|
572 _panelGear = nil
|
yellowfive@57
|
573 end
|
yellowfive@57
|
574
|
yellowfive@57
|
575 -- refresh display of the current gear tab
|
yellowfive@139
|
576 function Amr:RefreshGearDisplay()
|
yellowfive@139
|
577
|
yellowfive@139
|
578 if not _panelGear then
|
yellowfive@139
|
579 return
|
yellowfive@139
|
580 end
|
yellowfive@139
|
581
|
yellowfive@139
|
582 -- fill the gear setup picker
|
yellowfive@139
|
583 local setupList = {}
|
yellowfive@139
|
584 for i, setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
585 table.insert(setupList, { text = setup.Label, value = setup.Id })
|
yellowfive@139
|
586 end
|
yellowfive@139
|
587 _cboSetups:SetItems(setupList)
|
yellowfive@139
|
588
|
yellowfive@139
|
589 -- set selected value
|
yellowfive@139
|
590 local prev = _activeSetupId
|
yellowfive@139
|
591 _cboSetups:SelectItem(_activeSetupId)
|
yellowfive@139
|
592
|
yellowfive@139
|
593 if prev == _activeSetupId then
|
yellowfive@139
|
594 -- selecting will trigger the change event if it changed; if it didn't change, do a render now
|
yellowfive@139
|
595 renderGear(_activeSetupId, _panelGear)
|
yellowfive@139
|
596 end
|
yellowfive@57
|
597 end
|
yellowfive@57
|
598
|
yellowfive@57
|
599
|
yellowfive@57
|
600 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
601 -- Gear Set Management
|
yellowfive@57
|
602 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
603 local _waitingForSpec = 0
|
yellowfive@124
|
604 local _pendingGearOps = nil
|
yellowfive@124
|
605 local _currentGearOp = nil
|
yellowfive@124
|
606 local _itemLockAction = nil
|
yellowfive@124
|
607 local _gearOpPasses = 0
|
yellowfive@124
|
608 local _gearOpWaiting = nil
|
yellowfive@57
|
609
|
yellowfive@124
|
610 local beginEquipGearSet, processCurrentGearOp, nextGearOp
|
yellowfive@89
|
611
|
yellowfive@57
|
612 -- find the first empty slot in the player's backpack+bags
|
yellowfive@161
|
613 local function findFirstEmptyBagSlot(usedBagSlots)
|
yellowfive@57
|
614
|
yellowfive@57
|
615 local bagIds = {}
|
yellowfive@57
|
616 table.insert(bagIds, BACKPACK_CONTAINER)
|
yellowfive@57
|
617 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@57
|
618 table.insert(bagIds, bagId)
|
yellowfive@57
|
619 end
|
yellowfive@57
|
620
|
yellowfive@57
|
621 for i, bagId in ipairs(bagIds) do
|
yellowfive@57
|
622 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
623 for slotId = 1, numSlots do
|
yellowfive@161
|
624 if not usedBagSlots or not usedBagSlots[bagId] or not usedBagSlots[bagId][slotId] then
|
yellowfive@161
|
625 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@161
|
626 if not itemLink then
|
yellowfive@161
|
627 -- this prevents repeated calls to this from returning the same bag slot if desired
|
yellowfive@161
|
628 if usedBagSlots then
|
yellowfive@161
|
629 if not usedBagSlots[bagId] then
|
yellowfive@161
|
630 usedBagSlots[bagId] = {}
|
yellowfive@161
|
631 end
|
yellowfive@161
|
632 usedBagSlots[bagId][slotId] = true
|
yellowfive@161
|
633 end
|
yellowfive@161
|
634
|
yellowfive@161
|
635 return bagId, slotId
|
yellowfive@161
|
636 end
|
yellowfive@57
|
637 end
|
yellowfive@57
|
638 end
|
yellowfive@57
|
639 end
|
yellowfive@57
|
640
|
yellowfive@57
|
641 return nil, nil
|
yellowfive@57
|
642 end
|
yellowfive@57
|
643
|
yellowfive@161
|
644
|
yellowfive@161
|
645
|
yellowfive@124
|
646 -- scan a bag for the best matching item
|
yellowfive@124
|
647 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
648 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@149
|
649 local loc = ItemLocation.CreateEmpty()
|
yellowfive@124
|
650 for slotId = 1, numSlots do
|
yellowfive@124
|
651 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@124
|
652 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
|
yellowfive@124
|
653 if itemLink then
|
yellowfive@124
|
654 local bagItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
655 if bagItem ~= nil then
|
yellowfive@149
|
656 -- see if this is an azerite item and read azerite power ids
|
yellowfive@149
|
657 loc:SetBagAndSlot(bagId, slotId)
|
yellowfive@149
|
658 if C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItem(loc) then
|
yellowfive@149
|
659 local powers = Amr.ReadAzeritePowers(loc)
|
yellowfive@149
|
660 if powers then
|
yellowfive@149
|
661 bagItem.azerite = powers
|
yellowfive@149
|
662 end
|
yellowfive@149
|
663 end
|
yellowfive@149
|
664
|
yellowfive@124
|
665 local diff = countItemDifferences(item, bagItem)
|
yellowfive@124
|
666 if diff < bestDiff then
|
yellowfive@124
|
667 bestItem = { bag = bagId, slot = slotId }
|
yellowfive@124
|
668 bestDiff = diff
|
yellowfive@124
|
669 bestLink = itemLink
|
yellowfive@124
|
670 end
|
yellowfive@124
|
671 end
|
yellowfive@124
|
672 end
|
yellowfive@57
|
673 end
|
yellowfive@124
|
674 return bestItem, bestDiff, bestLink
|
yellowfive@57
|
675 end
|
yellowfive@57
|
676
|
yellowfive@124
|
677 -- find the item in the player's inventory that best matches the current gear op item, favoring stuff already equipped, then in bags, then in bank
|
yellowfive@124
|
678 local function findCurrentGearOpItem()
|
yellowfive@124
|
679
|
yellowfive@124
|
680 local item = _currentGearOp.items[_currentGearOp.nextSlot]
|
yellowfive@124
|
681
|
yellowfive@57
|
682 local bestItem = nil
|
yellowfive@57
|
683 local bestLink = nil
|
yellowfive@124
|
684 local bestDiff = 10000
|
yellowfive@57
|
685
|
yellowfive@73
|
686 -- inventory
|
yellowfive@73
|
687 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
688 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@73
|
689 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
690 end
|
yellowfive@73
|
691
|
yellowfive@129
|
692 -- with new approach, the item to use should never be equipped, should be in bags at this point
|
yellowfive@129
|
693 --[[
|
yellowfive@61
|
694 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
|
yellowfive@57
|
695 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
696 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@124
|
697 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@61
|
698 local itemLink = GetInventoryItemLink("player", slotId)
|
yellowfive@61
|
699 if itemLink then
|
yellowfive@61
|
700 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
701 if invItem then
|
yellowfive@61
|
702 local diff = countItemDifferences(item, invItem)
|
yellowfive@61
|
703 if diff < bestDiff then
|
yellowfive@61
|
704 bestItem = { slot = slotId }
|
yellowfive@61
|
705 bestDiff = diff
|
yellowfive@61
|
706 bestLink = itemLink
|
yellowfive@61
|
707 end
|
yellowfive@57
|
708 end
|
yellowfive@57
|
709 end
|
yellowfive@57
|
710 end
|
yellowfive@57
|
711 end
|
yellowfive@129
|
712 ]]
|
yellowfive@129
|
713
|
yellowfive@57
|
714 -- bank
|
yellowfive@124
|
715 if bestDiff > 0 then
|
yellowfive@124
|
716 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
717 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
|
yellowfive@124
|
718 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
719 end
|
yellowfive@57
|
720 end
|
yellowfive@124
|
721
|
yellowfive@124
|
722 return bestItem, bestDiff, bestLink
|
yellowfive@124
|
723 end
|
yellowfive@124
|
724
|
yellowfive@143
|
725 local function createAmrEquipmentSet()
|
yellowfive@133
|
726
|
yellowfive@143
|
727 -- clear any currently ignored slots, ignore shirt and tabard
|
yellowfive@143
|
728 C_EquipmentSet.ClearIgnoredSlotsForSave()
|
yellowfive@133
|
729 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_BODY) -- shirt
|
yellowfive@133
|
730 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_TABARD)
|
yellowfive@133
|
731
|
yellowfive@133
|
732 -- for now use icon of the spec
|
yellowfive@133
|
733 local _, specName, _, setIcon = GetSpecializationInfo(GetSpecialization())
|
yellowfive@57
|
734
|
yellowfive@133
|
735 --[[
|
yellowfive@124
|
736 local item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_MAINHAND))
|
yellowfive@124
|
737 if not item then
|
yellowfive@124
|
738 item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_OFFHAND))
|
yellowfive@124
|
739 end
|
yellowfive@124
|
740 if item then
|
yellowfive@133
|
741 local itemObj = Item:CreateFromItemID(item.id)
|
yellowfive@133
|
742 if itemObj then
|
yellowfive@133
|
743 setIcon = itemObj:GetItemIcon()
|
yellowfive@133
|
744 end
|
yellowfive@133
|
745 end
|
yellowfive@133
|
746 ]]
|
yellowfive@133
|
747
|
yellowfive@139
|
748 local setup = getSetupById(_activeSetupId)
|
yellowfive@139
|
749 local setname = setup.Label -- "AMR " .. specName
|
yellowfive@133
|
750 local setid = C_EquipmentSet.GetEquipmentSetID(setname)
|
yellowfive@133
|
751 if setid then
|
yellowfive@145
|
752 local oldName, oldIcon = C_EquipmentSet.GetEquipmentSetInfo(setid)
|
yellowfive@145
|
753 setIcon = oldIcon
|
yellowfive@133
|
754 C_EquipmentSet.SaveEquipmentSet(setid, setIcon)
|
yellowfive@133
|
755 else
|
yellowfive@133
|
756 C_EquipmentSet.CreateEquipmentSet(setname, setIcon)
|
yellowfive@124
|
757 end
|
yellowfive@124
|
758 end
|
yellowfive@124
|
759
|
yellowfive@143
|
760 -- on completion, create an equipment manager set if desired
|
yellowfive@143
|
761 local function onEquipGearSetComplete()
|
yellowfive@143
|
762 if Amr.db.profile.options.disableEm then return end
|
yellowfive@143
|
763
|
yellowfive@143
|
764 -- create an equipment manager set
|
yellowfive@143
|
765 createAmrEquipmentSet()
|
yellowfive@143
|
766
|
yellowfive@143
|
767 -- need to call it twice because on first load the WoW equipment manager just doesn't work
|
yellowfive@143
|
768 Amr.Wait(1, function()
|
yellowfive@143
|
769 createAmrEquipmentSet()
|
yellowfive@143
|
770 end)
|
yellowfive@143
|
771 end
|
yellowfive@143
|
772
|
yellowfive@124
|
773 -- stop any currently in-progress gear swapping operation and clean up
|
yellowfive@124
|
774 local function disposeGearOp()
|
yellowfive@124
|
775 _pendingGearOps = nil
|
yellowfive@124
|
776 _currentGearOp = nil
|
yellowfive@124
|
777 _itemLockAction = nil
|
yellowfive@124
|
778 _gearOpPasses = 0
|
yellowfive@124
|
779 _gearOpWaiting = nil
|
yellowfive@124
|
780
|
yellowfive@124
|
781 -- make sure the gear tab is still in sync
|
yellowfive@139
|
782 Amr:RefreshGearDisplay()
|
yellowfive@124
|
783 end
|
yellowfive@124
|
784
|
yellowfive@124
|
785 -- initialize a gear op to start running it
|
yellowfive@139
|
786 local function initializeGearOp(op, setupId, pos)
|
yellowfive@124
|
787 op.pos = pos
|
yellowfive@139
|
788 op.setupId = setupId
|
yellowfive@124
|
789
|
yellowfive@124
|
790 -- fill the remaining slot list and set the starting slot
|
yellowfive@124
|
791 op.nextSlot = nil
|
yellowfive@124
|
792 op.slotsRemaining = {}
|
yellowfive@124
|
793 op.isWaiting = false
|
yellowfive@124
|
794 for slotId, item in pairs(op.items) do
|
yellowfive@124
|
795 op.slotsRemaining[slotId] = true
|
yellowfive@124
|
796 if not op.nextSlot then
|
yellowfive@124
|
797 op.nextSlot = slotId
|
yellowfive@124
|
798 end
|
yellowfive@124
|
799 end
|
yellowfive@124
|
800 end
|
yellowfive@124
|
801
|
yellowfive@124
|
802 function processCurrentGearOp()
|
yellowfive@124
|
803 if not _currentGearOp then return end
|
yellowfive@124
|
804
|
yellowfive@124
|
805 if _currentGearOp.remove then
|
yellowfive@124
|
806 -- remove the next item
|
yellowfive@124
|
807
|
yellowfive@124
|
808 -- check if the slot is already empty
|
yellowfive@124
|
809 local itemLink = GetInventoryItemLink("player", _currentGearOp.nextSlot)
|
yellowfive@124
|
810 if not itemLink then
|
yellowfive@124
|
811 nextGearOp()
|
yellowfive@124
|
812 return
|
yellowfive@124
|
813 end
|
yellowfive@124
|
814
|
yellowfive@57
|
815 -- find first empty bag slot
|
yellowfive@57
|
816 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@57
|
817 if not invBag then
|
yellowfive@57
|
818 -- stop if bags are too full
|
yellowfive@57
|
819 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
820 disposeGearOp()
|
yellowfive@57
|
821 return
|
yellowfive@57
|
822 end
|
yellowfive@57
|
823
|
yellowfive@124
|
824 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@57
|
825 PickupContainerItem(invBag, invSlot)
|
yellowfive@57
|
826
|
yellowfive@124
|
827 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
828 _itemLockAction = {
|
yellowfive@57
|
829 bagId = invBag,
|
yellowfive@124
|
830 slotId = invSlot,
|
yellowfive@124
|
831 isRemove = true
|
yellowfive@57
|
832 }
|
yellowfive@124
|
833
|
yellowfive@124
|
834 ClearCursor()
|
yellowfive@124
|
835 -- wait for remove to complete
|
yellowfive@124
|
836 else
|
yellowfive@124
|
837 -- equip the next item
|
yellowfive@57
|
838
|
yellowfive@124
|
839 local bestItem, bestDiff, bestLink = findCurrentGearOpItem()
|
yellowfive@124
|
840
|
yellowfive@124
|
841 _itemLockAction = nil
|
yellowfive@57
|
842 ClearCursor()
|
yellowfive@124
|
843
|
yellowfive@124
|
844 if not bestItem then
|
yellowfive@124
|
845 -- stop if we can't find an item
|
yellowfive@124
|
846 Amr:Print(L.GearEquipErrorNotFound)
|
yellowfive@124
|
847 Amr:Print(L.GearEquipErrorNotFound2)
|
yellowfive@124
|
848 disposeGearOp()
|
yellowfive@124
|
849
|
yellowfive@124
|
850 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
|
yellowfive@124
|
851 -- find first empty bag slot
|
yellowfive@124
|
852 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@124
|
853 if not invBag then
|
yellowfive@124
|
854 -- stop if bags are too full
|
yellowfive@124
|
855 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
856 disposeGearOp()
|
yellowfive@124
|
857 return
|
yellowfive@124
|
858 end
|
yellowfive@124
|
859
|
yellowfive@124
|
860 -- move from bank to bag
|
yellowfive@124
|
861 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@124
|
862 PickupContainerItem(invBag, invSlot)
|
yellowfive@124
|
863
|
yellowfive@124
|
864 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
865 _itemLockAction = {
|
yellowfive@124
|
866 bagId = invBag,
|
yellowfive@124
|
867 slotId = invSlot,
|
yellowfive@124
|
868 isBank = true
|
yellowfive@124
|
869 }
|
yellowfive@124
|
870
|
yellowfive@124
|
871 ClearCursor()
|
yellowfive@124
|
872 -- now we need to wait for game event to continue and try this item again after it is in our bag and unlocked
|
yellowfive@124
|
873
|
yellowfive@124
|
874 elseif (bestItem.bag or bestItem.bag == 0) and not Amr:CanEquip(bestItem.bag, bestItem.slot) then
|
yellowfive@57
|
875 -- if an item is not soulbound, then warn the user and quit
|
yellowfive@57
|
876 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
|
yellowfive@124
|
877 disposeGearOp()
|
yellowfive@124
|
878
|
yellowfive@57
|
879 else
|
yellowfive@124
|
880
|
yellowfive@129
|
881 --print("equipping " .. bestLink .. " in slot " .. _currentGearOp.nextSlot)
|
yellowfive@129
|
882
|
yellowfive@57
|
883 -- an item in the player's bags or already equipped, equip it
|
yellowfive@57
|
884 if bestItem.bag then
|
yellowfive@57
|
885 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
886 else
|
yellowfive@124
|
887 _gearOpWaiting.inventory[bestItem.slot] = true
|
yellowfive@57
|
888 PickupInventoryItem(bestItem.slot)
|
yellowfive@57
|
889 end
|
yellowfive@124
|
890 _gearOpWaiting.inventory[_currentGearOp.nextSlot] = true
|
yellowfive@124
|
891 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@124
|
892
|
yellowfive@124
|
893 -- don't wait for now, do all equips at once
|
yellowfive@124
|
894 --[[
|
yellowfive@124
|
895 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
896 _itemLockAction = {
|
yellowfive@124
|
897 bagId = bestItem.bag,
|
yellowfive@124
|
898 slotId = bestItem.slot,
|
yellowfive@124
|
899 invSlot = _currentGearOp.nextSlot,
|
yellowfive@124
|
900 isEquip = true
|
yellowfive@124
|
901 }
|
yellowfive@124
|
902 ]]
|
yellowfive@124
|
903
|
yellowfive@124
|
904 ClearCursor()
|
yellowfive@124
|
905 nextGearOp()
|
yellowfive@124
|
906 end
|
yellowfive@124
|
907
|
yellowfive@124
|
908 end
|
yellowfive@124
|
909 end
|
yellowfive@124
|
910
|
yellowfive@124
|
911 -- when a gear op completes successfully, this will advance to the next op or finish
|
yellowfive@124
|
912 function nextGearOp()
|
yellowfive@124
|
913 if not _currentGearOp then return end
|
yellowfive@124
|
914
|
yellowfive@139
|
915 local setupId = _currentGearOp.setupId
|
yellowfive@124
|
916 local pos = _currentGearOp.pos
|
yellowfive@124
|
917 local passes = _gearOpPasses
|
yellowfive@124
|
918
|
yellowfive@124
|
919 -- mark the slot as done and move to the next
|
yellowfive@124
|
920 if _currentGearOp.nextSlot then
|
yellowfive@124
|
921 _currentGearOp.slotsRemaining[_currentGearOp.nextSlot] = nil
|
yellowfive@124
|
922 _currentGearOp.nextSlot = nil
|
yellowfive@124
|
923 for slotId, item in pairs(_currentGearOp.items) do
|
yellowfive@124
|
924 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@124
|
925 _currentGearOp.nextSlot = slotId
|
yellowfive@124
|
926 break
|
yellowfive@124
|
927 end
|
yellowfive@124
|
928 end
|
yellowfive@124
|
929 end
|
yellowfive@124
|
930
|
yellowfive@124
|
931 if not _currentGearOp.nextSlot then
|
yellowfive@124
|
932 -- see if anything is still in progress and we want to wait for it before continuing
|
yellowfive@124
|
933 local inProgress = not Amr.IsEmpty(_gearOpWaiting.inventory)
|
yellowfive@124
|
934
|
yellowfive@124
|
935 if (_currentGearOp.wait or _currentGearOp.remove) and inProgress then
|
yellowfive@124
|
936 -- this will cause the item unlock handler to call nextGearOp again when all in-progress swaps have unlocked related slots
|
yellowfive@124
|
937 _currentGearOp.isWaiting = true
|
yellowfive@124
|
938 else
|
yellowfive@124
|
939 _currentGearOp = _pendingGearOps[pos + 1]
|
yellowfive@124
|
940 if _currentGearOp then
|
yellowfive@124
|
941 -- we have another op, do it
|
yellowfive@139
|
942 initializeGearOp(_currentGearOp, setupId, pos + 1)
|
yellowfive@124
|
943 processCurrentGearOp()
|
yellowfive@124
|
944 else
|
yellowfive@124
|
945 -- we are done
|
yellowfive@124
|
946 disposeGearOp()
|
yellowfive@124
|
947
|
yellowfive@124
|
948 -- this will check if not all items were swapped, and either finish up, try again, or abort if have tried too many times
|
yellowfive@139
|
949 beginEquipGearSet(setupId, passes + 1)
|
yellowfive@124
|
950 end
|
yellowfive@124
|
951 end
|
yellowfive@124
|
952 else
|
yellowfive@124
|
953 -- do the next item
|
yellowfive@124
|
954 processCurrentGearOp()
|
yellowfive@124
|
955 end
|
yellowfive@124
|
956
|
yellowfive@124
|
957 end
|
yellowfive@124
|
958
|
yellowfive@124
|
959 local function handleItemUnlocked(bagId, slotId)
|
yellowfive@124
|
960
|
yellowfive@124
|
961 -- mark anything that is waiting as unlocked if it is no longer locked
|
yellowfive@124
|
962 if _currentGearOp and _gearOpWaiting then
|
yellowfive@124
|
963 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
964 if not IsInventoryItemLocked(s) then
|
yellowfive@124
|
965 _gearOpWaiting.inventory[s] = nil
|
yellowfive@124
|
966 end
|
yellowfive@124
|
967 end
|
yellowfive@124
|
968 end
|
yellowfive@124
|
969
|
yellowfive@124
|
970 if _itemLockAction then
|
yellowfive@124
|
971 if _itemLockAction.isRemove then
|
yellowfive@124
|
972 -- waiting for a specific remove op to finish before continuing
|
yellowfive@124
|
973 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
974 _itemLockAction = nil
|
yellowfive@124
|
975 nextGearOp()
|
yellowfive@124
|
976 end
|
yellowfive@124
|
977 elseif _itemLockAction.isBank then
|
yellowfive@124
|
978 -- waiting for an item to move from bank into inventory, then reprocess the current op
|
yellowfive@124
|
979 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
980 _itemLockAction = nil
|
yellowfive@124
|
981 processCurrentGearOp()
|
yellowfive@124
|
982 end
|
yellowfive@124
|
983
|
yellowfive@124
|
984 elseif _itemLockAction.isEquip then
|
yellowfive@124
|
985 -- this is not currently used... we do all equips at once usually, but could go back to this if it causes problems
|
yellowfive@124
|
986
|
yellowfive@124
|
987 -- waiting for a specific equip op to finish
|
yellowfive@61
|
988
|
yellowfive@124
|
989 -- inventory slot we're swapping to is still locked, can't continue yet
|
yellowfive@124
|
990 if IsInventoryItemLocked(_itemLockAction.invSlot) then return end
|
yellowfive@124
|
991
|
yellowfive@124
|
992 if _itemLockAction.bagId then
|
yellowfive@124
|
993 local _, _, locked = GetContainerItemInfo(_itemLockAction.bagId, _itemLockAction.slotId)
|
yellowfive@124
|
994 -- the bag slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
995 if locked then return end
|
yellowfive@124
|
996 else
|
yellowfive@124
|
997 -- inventory slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
998 if IsInventoryItemLocked(_itemLockAction.slotId) then return end
|
yellowfive@124
|
999 end
|
yellowfive@124
|
1000
|
yellowfive@124
|
1001 _itemLockAction = nil
|
yellowfive@124
|
1002 nextGearOp()
|
yellowfive@124
|
1003 else
|
yellowfive@124
|
1004 -- unknown... shouldn't happen
|
yellowfive@124
|
1005 _itemLockAction = nil
|
yellowfive@57
|
1006 end
|
yellowfive@124
|
1007 else
|
yellowfive@124
|
1008
|
yellowfive@124
|
1009 -- not waiting on a specific action, check if we are waiting for all locked slots to open up and they are done
|
yellowfive@124
|
1010 if _currentGearOp and _gearOpWaiting and _currentGearOp.isWaiting and Amr.IsEmpty(_gearOpWaiting.inventory) then
|
yellowfive@124
|
1011 nextGearOp()
|
yellowfive@124
|
1012 end
|
yellowfive@57
|
1013 end
|
yellowfive@57
|
1014
|
yellowfive@57
|
1015 end
|
yellowfive@57
|
1016
|
yellowfive@124
|
1017 local function shuffle(tbl)
|
yellowfive@124
|
1018 local size = #tbl
|
yellowfive@124
|
1019 for i = size, 1, -1 do
|
yellowfive@124
|
1020 local rand = math.random(size)
|
yellowfive@124
|
1021 tbl[i], tbl[rand] = tbl[rand], tbl[i]
|
yellowfive@89
|
1022 end
|
yellowfive@124
|
1023 return tbl
|
yellowfive@89
|
1024 end
|
yellowfive@89
|
1025
|
yellowfive@129
|
1026 local _ohFirst = {
|
yellowfive@129
|
1027 [20] = true, -- PaladinProtection
|
yellowfive@129
|
1028 [32] = true, -- WarlockDemonology
|
yellowfive@129
|
1029 [36] = true -- WarriorProtection
|
yellowfive@129
|
1030 }
|
yellowfive@129
|
1031
|
yellowfive@139
|
1032 function beginEquipGearSet(setupId, passes)
|
yellowfive@57
|
1033
|
yellowfive@139
|
1034 local setup = getSetupById(setupId)
|
yellowfive@139
|
1035
|
yellowfive@139
|
1036 if not setup or not setup.Gear then
|
yellowfive@57
|
1037 Amr:Print(L.GearEquipErrorEmpty)
|
yellowfive@57
|
1038 return
|
yellowfive@57
|
1039 end
|
yellowfive@124
|
1040
|
yellowfive@139
|
1041 local gear = setup.Gear
|
yellowfive@139
|
1042 local spec = setup.SpecSlot
|
yellowfive@139
|
1043
|
yellowfive@139
|
1044 -- ensure all our stored data is up to date
|
yellowfive@57
|
1045 local player = Amr:ExportCharacter()
|
yellowfive@129
|
1046 local doOhFirst = _ohFirst[player.Specs[spec]]
|
yellowfive@57
|
1047
|
yellowfive@124
|
1048 local itemsToEquip = {
|
yellowfive@124
|
1049 legendaries = {},
|
yellowfive@124
|
1050 weapons = {},
|
yellowfive@129
|
1051 mh = {},
|
yellowfive@129
|
1052 oh = {},
|
yellowfive@124
|
1053 rings = {},
|
yellowfive@124
|
1054 trinkets = {},
|
yellowfive@124
|
1055 others = {},
|
yellowfive@124
|
1056 blanks = {}
|
yellowfive@124
|
1057 }
|
yellowfive@57
|
1058 local remaining = 0
|
yellowfive@129
|
1059 local usedItems = {}
|
yellowfive@124
|
1060
|
yellowfive@124
|
1061 -- check for items that need to be equipped, do in a random order to try and defeat any unique constraint issues we might hit
|
yellowfive@124
|
1062 local slots = {}
|
yellowfive@124
|
1063 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
1064 table.insert(slots, s)
|
yellowfive@124
|
1065 end
|
yellowfive@124
|
1066 shuffle(slots)
|
yellowfive@124
|
1067
|
yellowfive@124
|
1068 for i,slotId in ipairs(slots) do
|
yellowfive@124
|
1069
|
yellowfive@124
|
1070 -- we do stuff in batches that avoids most unique conflicts
|
yellowfive@124
|
1071 local list = itemsToEquip.others
|
yellowfive@129
|
1072 if slotId == 16 then
|
yellowfive@129
|
1073 list = itemsToEquip.mh
|
yellowfive@129
|
1074 elseif slotId == 17 then
|
yellowfive@129
|
1075 list = itemsToEquip.oh
|
yellowfive@124
|
1076 elseif slotId == 11 or slotId == 12 then
|
yellowfive@124
|
1077 list = itemsToEquip.rings
|
yellowfive@124
|
1078 elseif slotId == 13 or slotId == 14 then
|
yellowfive@124
|
1079 list = itemsToEquip.trinkets
|
yellowfive@124
|
1080 end
|
yellowfive@124
|
1081
|
yellowfive@57
|
1082 local old = player.Equipped[spec][slotId]
|
yellowfive@57
|
1083 local new = gear[slotId]
|
yellowfive@124
|
1084 local prevRemaining = remaining
|
yellowfive@69
|
1085 if new then
|
yellowfive@124
|
1086 -- if the new thing is an artifact, only match the item id
|
yellowfive@124
|
1087 local newItem = Item:CreateFromItemID(new.id)
|
yellowfive@124
|
1088 local quality = newItem and newItem:GetItemQuality() or 0
|
yellowfive@124
|
1089 if quality == 6 then
|
yellowfive@124
|
1090 if not old or new.id ~= old.id then
|
yellowfive@124
|
1091 list[slotId] = new
|
yellowfive@129
|
1092 if list == itemsToEquip.mh or list == itemsToEquip.oh then
|
yellowfive@129
|
1093 itemsToEquip.weapons[slotId] = {}
|
yellowfive@129
|
1094 end
|
yellowfive@69
|
1095 remaining = remaining + 1
|
yellowfive@69
|
1096 end
|
yellowfive@129
|
1097 else
|
yellowfive@145
|
1098
|
yellowfive@129
|
1099 -- find the best matching item anywhere in the player's gear
|
yellowfive@129
|
1100 local bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
|
yellowfive@129
|
1101 new = bestItem
|
yellowfive@129
|
1102
|
yellowfive@149
|
1103 local diff = countItemDifferences(new, old)
|
yellowfive@124
|
1104
|
yellowfive@129
|
1105 if diff > 0 then
|
yellowfive@124
|
1106 list[slotId] = new
|
yellowfive@129
|
1107 if list == itemsToEquip.mh or list == itemsToEquip.oh then
|
yellowfive@129
|
1108 itemsToEquip.weapons[slotId] = {}
|
yellowfive@129
|
1109 end
|
yellowfive@124
|
1110 remaining = remaining + 1
|
yellowfive@124
|
1111 end
|
yellowfive@124
|
1112 end
|
yellowfive@129
|
1113 elseif old then
|
yellowfive@124
|
1114 -- need to remove this item
|
yellowfive@124
|
1115 itemsToEquip.blanks[slotId] = {}
|
yellowfive@124
|
1116 remaining = remaining + 1
|
yellowfive@124
|
1117 end
|
yellowfive@124
|
1118
|
yellowfive@124
|
1119 if remaining > prevRemaining then
|
yellowfive@124
|
1120 -- if we need to swap this slot, see if the old item is a legendary, add a step to remove those first to avoid conflicts
|
yellowfive@124
|
1121 if old then
|
yellowfive@124
|
1122 local oldItem = Item:CreateFromItemID(old.id)
|
yellowfive@124
|
1123 if oldItem and oldItem:GetItemQuality() == 5 then
|
yellowfive@124
|
1124 itemsToEquip.legendaries[slotId] = {}
|
yellowfive@124
|
1125 end
|
yellowfive@57
|
1126 end
|
yellowfive@57
|
1127 end
|
yellowfive@57
|
1128 end
|
yellowfive@124
|
1129
|
yellowfive@124
|
1130 if remaining > 0 then
|
yellowfive@57
|
1131
|
yellowfive@124
|
1132 if passes < 5 then
|
yellowfive@124
|
1133 _pendingGearOps = {}
|
yellowfive@124
|
1134
|
yellowfive@129
|
1135 if not Amr.IsEmpty(itemsToEquip.blanks) then
|
yellowfive@124
|
1136 -- if gear set wants slots to be blank, do that first
|
yellowfive@124
|
1137 table.insert(_pendingGearOps, { items = itemsToEquip.blanks, remove = true, label = "blanks" })
|
yellowfive@129
|
1138 end
|
yellowfive@124
|
1139 if not Amr.IsEmpty(itemsToEquip.weapons) then
|
yellowfive@129
|
1140 -- change weapons first: remove both, wait, then equip each weapon one by one, waiting after each
|
yellowfive@129
|
1141 table.insert(_pendingGearOps, { items = itemsToEquip.weapons, remove = true, label = "remove weapons" })
|
yellowfive@129
|
1142 local thisWeapon = doOhFirst and itemsToEquip.oh or itemsToEquip.mh
|
yellowfive@129
|
1143 if not Amr.IsEmpty(thisWeapon) then
|
yellowfive@129
|
1144 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 1" })
|
yellowfive@129
|
1145 end
|
yellowfive@129
|
1146 thisWeapon = doOhFirst and itemsToEquip.mh or itemsToEquip.oh
|
yellowfive@129
|
1147 if not Amr.IsEmpty(thisWeapon) then
|
yellowfive@129
|
1148 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 2" })
|
yellowfive@129
|
1149 end
|
yellowfive@124
|
1150 end
|
yellowfive@124
|
1151 if not Amr.IsEmpty(itemsToEquip.legendaries) then
|
yellowfive@124
|
1152 -- remove any legendaries, wait
|
yellowfive@124
|
1153 table.insert(_pendingGearOps, { items = itemsToEquip.legendaries, remove = true, label = "remove legendaries" })
|
yellowfive@124
|
1154 end
|
yellowfive@124
|
1155 if not Amr.IsEmpty(itemsToEquip.rings) then
|
yellowfive@124
|
1156 -- remove both rings, wait, then equip new ones
|
yellowfive@124
|
1157 table.insert(_pendingGearOps, { items = itemsToEquip.rings, remove = true, label = "remove rings" })
|
yellowfive@124
|
1158 table.insert(_pendingGearOps, { items = itemsToEquip.rings, wait = true, label = "equip rings" })
|
yellowfive@124
|
1159 end
|
yellowfive@124
|
1160 if not Amr.IsEmpty(itemsToEquip.trinkets) then
|
yellowfive@124
|
1161 -- remove both trinkets, wait, then equip new ones
|
yellowfive@124
|
1162 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, remove = true, label = "remove trinkets" })
|
yellowfive@124
|
1163 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, wait = true, label = "equip trinkets" })
|
yellowfive@124
|
1164 end
|
yellowfive@124
|
1165 if not Amr.IsEmpty(itemsToEquip.others) then
|
yellowfive@124
|
1166 -- equip all other items, wait for completion
|
yellowfive@124
|
1167 table.insert(_pendingGearOps, { items = itemsToEquip.others, wait = true, label = "equip others" })
|
yellowfive@124
|
1168 end
|
yellowfive@124
|
1169
|
yellowfive@124
|
1170 -- make the last operation wait no matter what, before this gets called again to check if everything succeeded
|
yellowfive@124
|
1171 _pendingGearOps[#_pendingGearOps].wait = true
|
yellowfive@124
|
1172
|
yellowfive@124
|
1173 if not _gearOpWaiting then
|
yellowfive@124
|
1174 _gearOpWaiting = { inventory = {} }
|
yellowfive@124
|
1175 end
|
yellowfive@124
|
1176
|
yellowfive@124
|
1177 _gearOpPasses = passes
|
yellowfive@124
|
1178 _currentGearOp = _pendingGearOps[1]
|
yellowfive@139
|
1179 initializeGearOp(_currentGearOp, setupId, 1)
|
yellowfive@124
|
1180
|
yellowfive@124
|
1181 processCurrentGearOp()
|
yellowfive@124
|
1182 else
|
yellowfive@124
|
1183 -- TODO: print message that gear set couldn't be equipped
|
yellowfive@89
|
1184 end
|
yellowfive@57
|
1185
|
yellowfive@57
|
1186 else
|
yellowfive@89
|
1187 onEquipGearSetComplete()
|
yellowfive@124
|
1188 end
|
yellowfive@57
|
1189 end
|
yellowfive@57
|
1190
|
yellowfive@57
|
1191 local function onActiveTalentGroupChanged()
|
yellowfive@81
|
1192
|
yellowfive@57
|
1193 local auto = Amr.db.profile.options.autoGear
|
yellowfive@81
|
1194 local currentSpec = GetSpecialization()
|
yellowfive@129
|
1195 local waitingSpec = _waitingForSpec
|
yellowfive@129
|
1196 _waitingForSpec = 0
|
yellowfive@57
|
1197
|
yellowfive@139
|
1198 -- when spec changes, change active setup to first one for this spec (does nothing if they have no setups for this spec)
|
yellowfive@139
|
1199 if _activeSetupId then
|
yellowfive@139
|
1200 local currentSetup = getSetupById(_activeSetupId)
|
yellowfive@139
|
1201 if currentSetup.SpecSlot ~= currentSpec then
|
yellowfive@139
|
1202 Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
1203 end
|
yellowfive@139
|
1204 end
|
yellowfive@139
|
1205
|
yellowfive@129
|
1206 if currentSpec == waitingSpec or auto then
|
yellowfive@129
|
1207 -- spec is what we want, now equip the gear but after a short delay because the game auto-swaps artifact weapons
|
yellowfive@129
|
1208 Amr.Wait(2, function()
|
yellowfive@139
|
1209 beginEquipGearSet(_activeSetupId, 0)
|
yellowfive@129
|
1210 end)
|
yellowfive@57
|
1211 end
|
yellowfive@57
|
1212 end
|
yellowfive@57
|
1213
|
yellowfive@81
|
1214 -- activate the specified spec and then equip the saved gear set
|
yellowfive@139
|
1215 function Amr:EquipGearSet(setupIndex)
|
yellowfive@57
|
1216
|
yellowfive@139
|
1217 -- if no argument, then cycle
|
yellowfive@139
|
1218 if not setupIndex then
|
yellowfive@139
|
1219 if not _activeSetupId then
|
yellowfive@139
|
1220 Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
1221 end
|
yellowfive@139
|
1222 for i,setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
1223 if setup.Id == _activeSetupId then
|
yellowfive@139
|
1224 setupIndex = i
|
yellowfive@139
|
1225 break
|
yellowfive@139
|
1226 end
|
yellowfive@139
|
1227 end
|
yellowfive@139
|
1228 if not setupIndex then
|
yellowfive@139
|
1229 setupIndex = 1
|
yellowfive@139
|
1230 else
|
yellowfive@139
|
1231 setupIndex = setupIndex + 1
|
yellowfive@139
|
1232 end
|
yellowfive@57
|
1233 end
|
yellowfive@81
|
1234
|
yellowfive@139
|
1235 setupIndex = tonumber(setupIndex)
|
yellowfive@81
|
1236
|
yellowfive@139
|
1237 if setupIndex > #Amr.db.char.GearSetups then
|
yellowfive@139
|
1238 setupIndex = 1
|
yellowfive@139
|
1239 end
|
yellowfive@139
|
1240
|
yellowfive@57
|
1241 if UnitAffectingCombat("player") then
|
yellowfive@57
|
1242 Amr:Print(L.GearEquipErrorCombat)
|
yellowfive@57
|
1243 return
|
yellowfive@57
|
1244 end
|
yellowfive@57
|
1245
|
yellowfive@139
|
1246 _activeSetupId = Amr.db.char.GearSetups[setupIndex].Id
|
yellowfive@139
|
1247 Amr:RefreshGearDisplay()
|
yellowfive@139
|
1248
|
yellowfive@139
|
1249 local setup = Amr.db.char.GearSetups[setupIndex]
|
yellowfive@81
|
1250 local currentSpec = GetSpecialization()
|
yellowfive@139
|
1251 if currentSpec ~= setup.SpecSlot then
|
yellowfive@139
|
1252 _waitingForSpec = setup.SpecSlot
|
yellowfive@139
|
1253 SetSpecialization(setup.SpecSlot)
|
yellowfive@57
|
1254 else
|
yellowfive@129
|
1255 -- spec is what we want, now equip the gear
|
yellowfive@139
|
1256 beginEquipGearSet(_activeSetupId, 0)
|
yellowfive@57
|
1257 end
|
yellowfive@57
|
1258 end
|
yellowfive@57
|
1259
|
yellowfive@124
|
1260 -- moves any gear in bags to the bank if not part of a gear set
|
yellowfive@57
|
1261 function Amr:CleanBags()
|
yellowfive@57
|
1262 -- TODO: implement
|
yellowfive@57
|
1263 end
|
yellowfive@57
|
1264
|
yellowfive@81
|
1265 --[[
|
yellowfive@81
|
1266 local function testfunc(message)
|
yellowfive@81
|
1267 print(strsub(message, 13))
|
yellowfive@81
|
1268 end
|
yellowfive@81
|
1269 ]]
|
yellowfive@81
|
1270
|
yellowfive@57
|
1271 function Amr:InitializeGear()
|
yellowfive@87
|
1272 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
|
yellowfive@57
|
1273
|
yellowfive@81
|
1274 --Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
|
yellowfive@81
|
1275
|
yellowfive@57
|
1276 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
|
yellowfive@57
|
1277 if unitID and unitID ~= "player" then return end
|
yellowfive@124
|
1278
|
yellowfive@124
|
1279 -- don't update during a gear operation, wait until it is totally finished
|
yellowfive@124
|
1280 if _pendingGearOps then return end
|
yellowfive@124
|
1281
|
yellowfive@139
|
1282 Amr:RefreshGearDisplay()
|
yellowfive@57
|
1283 end)
|
yellowfive@57
|
1284
|
yellowfive@124
|
1285 Amr:AddEventHandler("ITEM_UNLOCKED", handleItemUnlocked)
|
yellowfive@122
|
1286 end
|
yellowfive@161
|
1287
|
yellowfive@161
|
1288
|
yellowfive@161
|
1289 -- export some local methods we need elsewhere
|
yellowfive@161
|
1290 Amr.CountItemDifferences = countItemDifferences
|
yellowfive@161
|
1291 Amr.FindFirstEmptyBagSlot = findFirstEmptyBagSlot
|