annotate Gear.lua @ 161:35612aee8e15

Added junk list.
author yellowfive
date Mon, 06 May 2019 14:08:03 -0700
parents 31386c009f03
children 3be9cc6f7d20
rev   line source
yellowfive@57 1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
yellowfive@57 2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
yellowfive@57 3 local AceGUI = LibStub("AceGUI-3.0")
yellowfive@57 4
yellowfive@139 5 local _cboSetups
yellowfive@139 6 local _panelGear
yellowfive@139 7 local _activeSetupId
yellowfive@139 8
yellowfive@139 9 local function getSetupById(id)
yellowfive@139 10 if not id then
yellowfive@139 11 id = _activeSetupId
yellowfive@139 12 end
yellowfive@139 13 local setup
yellowfive@139 14 for i,s in ipairs(Amr.db.char.GearSetups) do
yellowfive@139 15 if s.Id == id then
yellowfive@139 16 setup = s
yellowfive@139 17 break
yellowfive@139 18 end
yellowfive@139 19 end
yellowfive@139 20 return setup
yellowfive@139 21 end
yellowfive@57 22
yellowfive@57 23 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
yellowfive@57 24 local function countItemDifferences(item1, item2)
yellowfive@124 25 -- both nil, the same
yellowfive@124 26 if not item1 and not item2 then
yellowfive@124 27 return 0
yellowfive@124 28 end
yellowfive@124 29
yellowfive@124 30 -- one nil and other not, or different id, totally different
yellowfive@124 31 if (not item1 and item2) or (item1 and not item2) or item1.id ~= item2.id then
yellowfive@149 32 return 100000
yellowfive@124 33 end
yellowfive@124 34
yellowfive@124 35 -- different versions of same item (id + bonus ids + suffix + drop level, constitutes a different physical drop)
yellowfive@135 36 if Amr.GetItemUniqueId(item1, true, true) ~= Amr.GetItemUniqueId(item2, true, true) then
yellowfive@149 37 return 10000
yellowfive@57 38 end
yellowfive@57 39
yellowfive@81 40 -- different upgrade levels of the same item
yellowfive@57 41 if item1.upgradeId ~= item2.upgradeId then
yellowfive@149 42 return 1000
yellowfive@124 43 end
yellowfive@124 44
yellowfive@149 45 -- a change that requires reforging is considered more different than a change that does not;
yellowfive@149 46 -- it is assumed that item1 is how we want the item to be in the end, and item2 is how it currently is
yellowfive@149 47 local aztReforges = 0
yellowfive@149 48 local aztSelects = 0
yellowfive@149 49
yellowfive@149 50 if item1.id == item2.id and (item1.azerite or item2.azerite) then
yellowfive@149 51 -- azerite that needs to be reforged
yellowfive@149 52 if item2.azerite and not item1.azerite then
yellowfive@149 53 -- kind of a dumb case... but we would need to blank all azerite on item2 to match item1
yellowfive@149 54 aztReforges = #item2.azerite * 100
yellowfive@149 55 elseif item2.azerite then
yellowfive@149 56 -- count up azerite on item2 but not on item1, these would need to be reforged
yellowfive@149 57 for i = 1, #item2.azerite do
yellowfive@149 58 local missing = true
yellowfive@149 59 for j = 1, #item1.azerite do
yellowfive@149 60 if item1.azerite[j] == item2.azerite[i] then
yellowfive@149 61 missing = false
yellowfive@149 62 end
yellowfive@149 63 end
yellowfive@149 64 if missing then
yellowfive@149 65 aztReforges = aztReforges + 100
yellowfive@149 66 end
yellowfive@149 67 end
yellowfive@149 68 end
yellowfive@149 69
yellowfive@149 70 -- azerite that needs to be selected
yellowfive@124 71 if item1.azerite and not item2.azerite then
yellowfive@149 72 -- item2 is blank, so just need to choose all the right ones
yellowfive@149 73 aztSelects = #item1.azerite * 10
yellowfive@149 74 elseif item1.azerite then
yellowfive@149 75 -- count up azerite on item1 but not on item2, these would need to be selected
yellowfive@145 76 for i = 1, #item1.azerite do
yellowfive@145 77 local missing = true
yellowfive@124 78 for j = 1, #item2.azerite do
yellowfive@145 79 if item2.azerite[j] == item1.azerite[i] then
yellowfive@124 80 missing = false
yellowfive@124 81 end
yellowfive@124 82 end
yellowfive@124 83 if missing then
yellowfive@149 84 aztSelects = aztSelects + 10
yellowfive@124 85 end
yellowfive@124 86 end
yellowfive@149 87 end
yellowfive@124 88 end
yellowfive@57 89
yellowfive@57 90 -- different gems
yellowfive@57 91 local gemDiffs = 0
yellowfive@57 92 for i = 1, 3 do
yellowfive@57 93 if item1.gemIds[i] ~= item2.gemIds[i] then
yellowfive@57 94 gemDiffs = gemDiffs + 1
yellowfive@57 95 end
yellowfive@57 96 end
yellowfive@57 97
yellowfive@57 98 -- different enchants
yellowfive@57 99 local enchantDiff = 0
yellowfive@57 100 if item1.enchantId ~= item2.enchantId then
yellowfive@57 101 enchantDiff = 1
yellowfive@57 102 end
yellowfive@57 103
yellowfive@149 104 return aztReforges + aztSelects + gemDiffs + enchantDiff
yellowfive@57 105 end
yellowfive@57 106
yellowfive@57 107 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
yellowfive@124 108 local function findMatchingItemFromTable(item, list, bestItem, bestDiff, bestLoc, usedItems, tableType)
yellowfive@57 109 if not list then return nil end
yellowfive@57 110
yellowfive@73 111 local found = false
yellowfive@129 112 for k,listItem in pairs(list) do
yellowfive@57 113 if listItem then
yellowfive@57 114 local diff = countItemDifferences(item, listItem)
yellowfive@57 115 if diff < bestDiff then
yellowfive@57 116 -- each physical item can only be used once, the usedItems table has items we can't use in this search
yellowfive@57 117 local key = string.format("%s_%s", tableType, k)
yellowfive@57 118 if not usedItems[key] then
yellowfive@57 119 bestItem = listItem
yellowfive@57 120 bestDiff = diff
yellowfive@124 121 bestLoc = key
yellowfive@73 122 found = true
yellowfive@57 123 end
yellowfive@57 124 end
yellowfive@73 125 if found then break end
yellowfive@57 126 end
yellowfive@57 127 end
yellowfive@57 128
yellowfive@124 129 return bestItem, bestDiff, bestLoc
yellowfive@57 130 end
yellowfive@57 131
yellowfive@124 132 -- search the player's equipped gear, bag, and bank for an item that best matches the specified item
yellowfive@57 133 function Amr:FindMatchingItem(item, player, usedItems)
yellowfive@57 134 if not item then return nil end
yellowfive@57 135
yellowfive@57 136 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
yellowfive@151 137 local bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, 100000, nil, usedItems, "equip")
yellowfive@124 138 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestItem, bestDiff, bestLoc, usedItems, "bag")
yellowfive@124 139 if player.BankItems then
yellowfive@129 140 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestItem, bestDiff, bestLoc, usedItems, "bank")
yellowfive@124 141 end
yellowfive@57 142
yellowfive@149 143 if bestDiff >= 100000 then
yellowfive@149 144 return nil, 100000
yellowfive@57 145 else
yellowfive@57 146 usedItems[bestLoc] = true
yellowfive@124 147 return bestItem, bestDiff
yellowfive@57 148 end
yellowfive@57 149 end
yellowfive@57 150
yellowfive@57 151 local function renderEmptyGear(container)
yellowfive@57 152
yellowfive@57 153 local panelBlank = AceGUI:Create("AmrUiPanel")
yellowfive@57 154 panelBlank:SetLayout("None")
yellowfive@57 155 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
yellowfive@124 156 container:AddChild(panelBlank)
yellowfive@57 157 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
yellowfive@57 158 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 159
yellowfive@57 160 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@124 161 panelBlank:AddChild(lbl)
yellowfive@57 162 lbl:SetText(L.GearBlank)
yellowfive@57 163 lbl:SetWidth(700)
yellowfive@57 164 lbl:SetJustifyH("MIDDLE")
yellowfive@57 165 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
yellowfive@57 166 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
yellowfive@57 167
yellowfive@57 168 local lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@124 169 panelBlank:AddChild(lbl2)
yellowfive@57 170 lbl2:SetText(L.GearBlank2)
yellowfive@57 171 lbl2:SetWidth(700)
yellowfive@57 172 lbl2:SetJustifyH("MIDDLE")
yellowfive@57 173 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
yellowfive@57 174 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
yellowfive@124 175 end
yellowfive@124 176
yellowfive@124 177 -- helper to create a widget for showing a socket or azerite power
yellowfive@124 178 local function createSocketWidget(panelMods, prevWidget, prevIsSocket, isEquipped)
yellowfive@124 179
yellowfive@124 180 -- highlight for socket that doesn't match
yellowfive@124 181 local socketBorder = AceGUI:Create("AmrUiPanel")
yellowfive@124 182 panelMods:AddChild(socketBorder)
yellowfive@124 183 if not prevIsSocket then
yellowfive@124 184 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 30, 0)
yellowfive@124 185 else
yellowfive@124 186 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 2, 0)
yellowfive@124 187 end
yellowfive@124 188 socketBorder:SetLayout("None")
yellowfive@124 189 socketBorder:SetBackgroundColor(Amr.Colors.Black, isEquipped and 0 or 1)
yellowfive@124 190 socketBorder:SetWidth(26)
yellowfive@124 191 socketBorder:SetHeight(26)
yellowfive@124 192 if isEquipped then
yellowfive@124 193 socketBorder:SetAlpha(0.3)
yellowfive@124 194 end
yellowfive@124 195
yellowfive@124 196 local socketBg = AceGUI:Create("AmrUiIcon")
yellowfive@124 197 socketBorder:AddChild(socketBg)
yellowfive@124 198 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
yellowfive@124 199 socketBg:SetLayout("None")
yellowfive@124 200 socketBg:SetBorderWidth(2)
yellowfive@124 201 socketBg:SetIconBorderColor(Amr.Colors.Green, isEquipped and 0 or 1)
yellowfive@124 202 socketBg:SetWidth(24)
yellowfive@124 203 socketBg:SetHeight(24)
yellowfive@124 204
yellowfive@124 205 local socketIcon = AceGUI:Create("AmrUiIcon")
yellowfive@124 206 socketBg:AddChild(socketIcon)
yellowfive@124 207 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
yellowfive@124 208 socketIcon:SetBorderWidth(1)
yellowfive@124 209 socketIcon:SetIconBorderColor(Amr.Colors.White)
yellowfive@124 210 socketIcon:SetWidth(18)
yellowfive@124 211 socketIcon:SetHeight(18)
yellowfive@124 212
yellowfive@124 213 return socketBorder, socketIcon
yellowfive@57 214 end
yellowfive@57 215
yellowfive@139 216 local function renderGear(setupId, container)
yellowfive@139 217
yellowfive@139 218 -- release all children that were previously rendered, we gonna redo it now
yellowfive@139 219 container:ReleaseChildren()
yellowfive@57 220
yellowfive@57 221 local player = Amr:ExportCharacter()
yellowfive@139 222
yellowfive@139 223 local gear
yellowfive@139 224 local spec
yellowfive@139 225 local setupIndex
yellowfive@139 226 for i, setup in ipairs(Amr.db.char.GearSetups) do
yellowfive@139 227 if setup.Id == setupId then
yellowfive@139 228 setupIndex = i
yellowfive@139 229 gear = setup.Gear
yellowfive@139 230 spec = setup.SpecSlot
yellowfive@139 231 break
yellowfive@139 232 end
yellowfive@139 233 end
yellowfive@139 234
yellowfive@57 235 local equipped = player.Equipped[player.ActiveSpec]
yellowfive@57 236
yellowfive@57 237 if not gear then
yellowfive@57 238 -- no gear has been imported for this spec so show a message
yellowfive@57 239 renderEmptyGear(container)
yellowfive@57 240 else
yellowfive@57 241 local panelGear = AceGUI:Create("AmrUiPanel")
yellowfive@57 242 panelGear:SetLayout("None")
yellowfive@57 243 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
yellowfive@124 244 container:AddChild(panelGear)
yellowfive@57 245 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
yellowfive@57 246 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
yellowfive@57 247
yellowfive@57 248 local panelMods = AceGUI:Create("AmrUiPanel")
yellowfive@57 249 panelMods:SetLayout("None")
yellowfive@124 250 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
yellowfive@124 251 container:AddChild(panelMods)
yellowfive@57 252 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
yellowfive@57 253 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 254
yellowfive@57 255 -- spec icon
yellowfive@57 256 local icon = AceGUI:Create("AmrUiIcon")
yellowfive@57 257 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
yellowfive@57 258 icon:SetWidth(48)
yellowfive@57 259 icon:SetHeight(48)
yellowfive@57 260
yellowfive@57 261 local iconSpec
yellowfive@81 262 if player.SubSpecs and player.SubSpecs[spec] then
yellowfive@57 263 iconSpec = player.SubSpecs[spec]
yellowfive@57 264 else
yellowfive@57 265 iconSpec = player.Specs[spec]
yellowfive@57 266 end
yellowfive@57 267
yellowfive@57 268 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
yellowfive@124 269 panelGear:AddChild(icon)
yellowfive@57 270 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
yellowfive@57 271
yellowfive@57 272 local btnEquip = AceGUI:Create("AmrUiButton")
yellowfive@81 273 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
yellowfive@57 274 btnEquip:SetBackgroundColor(Amr.Colors.Green)
yellowfive@57 275 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 276 btnEquip:SetWidth(300)
yellowfive@57 277 btnEquip:SetHeight(26)
yellowfive@57 278 btnEquip:SetCallback("OnClick", function(widget)
yellowfive@139 279 Amr:EquipGearSet(setupIndex)
yellowfive@57 280 end)
yellowfive@57 281 panelGear:AddChild(btnEquip)
yellowfive@124 282 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
yellowfive@124 283 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
yellowfive@57 284
yellowfive@57 285 -- each physical item can only be used once, this tracks ones we have already used
yellowfive@57 286 local usedItems = {}
yellowfive@57 287
yellowfive@57 288 -- gear list
yellowfive@57 289 local prevElem = icon
yellowfive@57 290 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 291 local slotId = Amr.SlotIds[slotNum]
yellowfive@57 292
yellowfive@124 293 local equippedItem = equipped and equipped[slotId] or nil
yellowfive@133 294 --local equippedItemLink = equipped and equipped.link or nil
yellowfive@57 295 local optimalItem = gear[slotId]
yellowfive@57 296 local optimalItemLink = Amr.CreateItemLink(optimalItem)
yellowfive@57 297
yellowfive@57 298 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
yellowfive@57 299 local isEquipped = false
yellowfive@135 300 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem, false, true) == Amr.GetItemUniqueId(optimalItem, false, true) then
yellowfive@145 301
yellowfive@145 302 if slotId == 1 or slotId == 3 or slotId == 5 then
yellowfive@145 303 -- show the item as not equipped if azerite doesn't match... might mean they have to switch to another version of same item
yellowfive@149 304 local aztDiff = countItemDifferences(optimalItem, equippedItem)
yellowfive@153 305 if aztDiff < 10 then
yellowfive@145 306 isEquipped = true
yellowfive@145 307 end
yellowfive@145 308 else
yellowfive@145 309 isEquipped = true
yellowfive@145 310 end
yellowfive@57 311 end
yellowfive@124 312
yellowfive@124 313 local isAzerite = optimalItem and C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItemByID(optimalItem.id)
yellowfive@57 314
yellowfive@57 315 -- find the item in the player's inventory that best matches what the optimization wants to use
yellowfive@124 316 local matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
yellowfive@57 317
yellowfive@57 318 -- slot label
yellowfive@57 319 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@124 320 panelGear:AddChild(lbl)
yellowfive@124 321 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
yellowfive@57 322 lbl:SetText(Amr.SlotDisplayText[slotId])
yellowfive@57 323 lbl:SetWidth(85)
yellowfive@57 324 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 325 prevElem = lbl
yellowfive@57 326
yellowfive@57 327 -- ilvl label
yellowfive@57 328 local lblIlvl = AceGUI:Create("AmrUiLabel")
yellowfive@124 329 panelGear:AddChild(lblIlvl)
yellowfive@124 330 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
yellowfive@57 331 lblIlvl:SetWidth(45)
yellowfive@57 332 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
yellowfive@57 333
yellowfive@57 334 -- equipped label
yellowfive@57 335 local lblEquipped = AceGUI:Create("AmrUiLabel")
yellowfive@124 336 panelGear:AddChild(lblEquipped)
yellowfive@124 337 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
yellowfive@57 338 lblEquipped:SetWidth(20)
yellowfive@57 339 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 340 lblEquipped:SetText(isEquipped and "E" or "")
yellowfive@57 341
yellowfive@57 342 -- item name/link label
yellowfive@57 343 local lblItem = AceGUI:Create("AmrUiLabel")
yellowfive@124 344 panelGear:AddChild(lblItem)
yellowfive@124 345 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
yellowfive@57 346 lblItem:SetWordWrap(false)
yellowfive@57 347 lblItem:SetWidth(345)
yellowfive@57 348 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
yellowfive@57 349
yellowfive@133 350 -- fill the name/ilvl labels, which may require asynchronous loading of item information
yellowfive@57 351 if optimalItemLink then
yellowfive@133 352 local gameItem = Item:CreateFromItemLink(optimalItemLink)
yellowfive@133 353 if gameItem then
yellowfive@133 354 local q = gameItem:GetItemQuality()
yellowfive@133 355 if q == 6 then
yellowfive@133 356 -- for artifacts, we consider it equipped if the item id alone matches
yellowfive@133 357 if equippedItem and equippedItem.id == optimalItem.id then
yellowfive@133 358 isEquipped = true
yellowfive@133 359 end
yellowfive@133 360 lblEquipped:SetText(isEquipped and "E" or "")
yellowfive@133 361 end
yellowfive@124 362
yellowfive@137 363 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.Qualities[q] or Amr.Colors.White))
yellowfive@133 364 lblItem:SetText(gameItem:GetItemName())
yellowfive@133 365 lblIlvl:SetText(gameItem:GetCurrentItemLevel())
yellowfive@133 366 Amr:SetItemTooltip(lblItem, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
yellowfive@133 367 end
yellowfive@57 368 end
yellowfive@57 369
yellowfive@57 370 -- modifications
yellowfive@57 371 if optimalItem then
yellowfive@57 372
yellowfive@124 373 -- gems or azerite powers
yellowfive@124 374 local prevSocket = nil
yellowfive@124 375
yellowfive@124 376 if isAzerite then
yellowfive@124 377 local azt = optimalItem.azerite or {}
yellowfive@124 378 for i,spellId in ipairs(azt) do
yellowfive@124 379 if spellId and spellId ~= 0 then
yellowfive@135 380 local equippedAzt = matchItem and matchItem.azerite or {}
yellowfive@124 381 local isPowerActive = Amr.Contains(equippedAzt, spellId)
yellowfive@124 382
yellowfive@124 383 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isPowerActive)
yellowfive@124 384
yellowfive@124 385 -- set icon and tooltip
yellowfive@133 386 local _, _, spellIcon = GetSpellInfo(spellId)
yellowfive@124 387 socketIcon:SetIcon(spellIcon)
yellowfive@124 388 Amr:SetSpellTooltip(socketIcon, spellId, "ANCHOR_TOPRIGHT")
yellowfive@124 389
yellowfive@124 390 prevSocket = socketBorder
yellowfive@124 391 end
yellowfive@124 392 end
yellowfive@124 393 else
yellowfive@124 394 for i = 1, #optimalItem.gemIds do
yellowfive@124 395 -- we rely on the fact that the gear sets coming back from the site will almost always have all sockets filled,
yellowfive@124 396 -- because it's a pain to get the actual number of sockets on an item from within the game
yellowfive@57 397 local g = optimalItem.gemIds[i]
yellowfive@124 398 if g == 0 then break end
yellowfive@124 399
yellowfive@124 400 local isGemEquipped = matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
yellowfive@57 401
yellowfive@124 402 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isGemEquipped)
yellowfive@57 403
yellowfive@57 404 -- get icon for optimized gem
yellowfive@133 405 local gameItem = Item:CreateFromItemID(g)
yellowfive@133 406 if gameItem then
yellowfive@133 407 socketIcon:SetIcon(gameItem:GetItemIcon())
yellowfive@133 408 Amr:SetItemTooltip(socketIcon, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
yellowfive@133 409 end
yellowfive@89 410
yellowfive@89 411 prevSocket = socketBorder
yellowfive@57 412 end
yellowfive@57 413 end
yellowfive@124 414
yellowfive@57 415 -- enchant
yellowfive@57 416 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
yellowfive@57 417 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
yellowfive@135 418
yellowfive@57 419 local lblEnchant = AceGUI:Create("AmrUiLabel")
yellowfive@124 420 panelMods:AddChild(lblEnchant)
yellowfive@124 421 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
yellowfive@57 422 lblEnchant:SetWordWrap(false)
yellowfive@57 423 lblEnchant:SetWidth(170)
yellowfive@57 424 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
yellowfive@57 425
yellowfive@124 426 local enchInfo = Amr.db.char.ExtraEnchantData[optimalItem.enchantId]
yellowfive@57 427 if enchInfo then
yellowfive@57 428 lblEnchant:SetText(enchInfo.text)
yellowfive@57 429
yellowfive@133 430 local gameItem = Item:CreateFromItemID(enchInfo.itemId)
yellowfive@133 431 if gameItem then
yellowfive@133 432 Amr:SetItemTooltip(lblEnchant, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
yellowfive@133 433 end
yellowfive@57 434 end
yellowfive@124 435
yellowfive@57 436 end
yellowfive@57 437 end
yellowfive@57 438
yellowfive@57 439 prevElem = lbl
yellowfive@57 440 end
yellowfive@57 441 end
yellowfive@57 442 end
yellowfive@57 443
yellowfive@139 444 local function onSetupChange(widget, eventName, value)
yellowfive@139 445 _activeSetupId = value
yellowfive@139 446 renderGear(_activeSetupId, _panelGear)
yellowfive@57 447 end
yellowfive@57 448
yellowfive@57 449 local function onImportClick(widget)
yellowfive@57 450 Amr:ShowImportWindow()
yellowfive@57 451 end
yellowfive@57 452
yellowfive@139 453 function Amr:PickFirstSetupForSpec()
yellowfive@139 454 local specSlot = GetSpecialization()
yellowfive@139 455 for i, setup in ipairs(Amr.db.char.GearSetups) do
yellowfive@139 456 if setup.SpecSlot == specSlot then
yellowfive@139 457 _activeSetupId = setup.Id
yellowfive@139 458 break
yellowfive@139 459 end
yellowfive@139 460 end
yellowfive@139 461 end
yellowfive@139 462
yellowfive@139 463 function Amr:GetActiveSetupId()
yellowfive@139 464 return _activeSetupId
yellowfive@139 465 end
yellowfive@139 466
yellowfive@139 467 function Amr:SetActiveSetupId(setupId)
yellowfive@139 468 _activeSetupId = setupId
yellowfive@139 469 end
yellowfive@139 470
yellowfive@139 471 function Amr:GetActiveSetupLabel()
yellowfive@139 472 if not _activeSetupId then
yellowfive@139 473 return nil
yellowfive@139 474 end
yellowfive@139 475 local setup = getSetupById(_activeSetupId)
yellowfive@139 476 if not setup then
yellowfive@139 477 return nil
yellowfive@139 478 else
yellowfive@139 479 return setup.Label
yellowfive@139 480 end
yellowfive@139 481 end
yellowfive@139 482
yellowfive@57 483 -- renders the main UI for the Gear tab
yellowfive@57 484 function Amr:RenderTabGear(container)
yellowfive@57 485
yellowfive@57 486 local btnImport = AceGUI:Create("AmrUiButton")
yellowfive@57 487 btnImport:SetText(L.GearButtonImportText)
yellowfive@57 488 btnImport:SetBackgroundColor(Amr.Colors.Orange)
yellowfive@57 489 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
yellowfive@57 490 btnImport:SetWidth(120)
yellowfive@57 491 btnImport:SetHeight(26)
yellowfive@57 492 btnImport:SetCallback("OnClick", onImportClick)
yellowfive@57 493 container:AddChild(btnImport)
yellowfive@124 494 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
yellowfive@57 495
yellowfive@57 496 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@124 497 container:AddChild(lbl)
yellowfive@57 498 lbl:SetText(L.GearImportNote)
yellowfive@57 499 lbl:SetWidth(100)
yellowfive@57 500 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
yellowfive@57 501 lbl:SetJustifyH("MIDDLE")
yellowfive@57 502 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
yellowfive@57 503
yellowfive@57 504 local lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@124 505 container:AddChild(lbl2)
yellowfive@57 506 lbl2:SetText(L.GearTipTitle)
yellowfive@57 507 lbl2:SetWidth(140)
yellowfive@57 508 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
yellowfive@57 509 lbl2:SetJustifyH("MIDDLE")
yellowfive@57 510 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
yellowfive@57 511
yellowfive@57 512 lbl = AceGUI:Create("AmrUiLabel")
yellowfive@124 513 container:AddChild(lbl)
yellowfive@57 514 lbl:SetText(L.GearTipText)
yellowfive@57 515 lbl:SetWidth(140)
yellowfive@57 516 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
yellowfive@57 517 lbl:SetJustifyH("MIDDLE")
yellowfive@57 518 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
yellowfive@57 519
yellowfive@57 520 lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@124 521 container:AddChild(lbl2)
yellowfive@57 522 lbl2:SetText(L.GearTipCommands)
yellowfive@57 523 lbl2:SetWidth(130)
yellowfive@57 524 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
yellowfive@57 525 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
yellowfive@57 526
yellowfive@139 527 _cboSetups = AceGUI:Create("AmrUiDropDown")
yellowfive@139 528 _cboSetups:SetWidth(300)
yellowfive@139 529 container:AddChild(_cboSetups)
yellowfive@139 530 _cboSetups:SetPoint("TOPLEFT", container.content, "TOPLEFT", 150, -27.5)
yellowfive@81 531
yellowfive@139 532 _panelGear = AceGUI:Create("AmrUiPanel")
yellowfive@139 533 _panelGear:SetLayout("None")
yellowfive@139 534 _panelGear:SetBackgroundColor(Amr.Colors.Bg)
yellowfive@139 535 container:AddChild(_panelGear)
yellowfive@139 536 _panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -58)
yellowfive@139 537 _panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 538
yellowfive@61 539 local btnShop = AceGUI:Create("AmrUiButton")
yellowfive@161 540 container:AddChild(btnShop)
yellowfive@61 541 btnShop:SetText(L.GearButtonShop)
yellowfive@61 542 btnShop:SetBackgroundColor(Amr.Colors.Blue)
yellowfive@61 543 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@161 544 btnShop:SetWidth(200)
yellowfive@61 545 btnShop:SetHeight(26)
yellowfive@61 546 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
yellowfive@161 547 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -42, -25)
yellowfive@161 548
yellowfive@161 549 local btnJunk = AceGUI:Create("AmrUiButton")
yellowfive@161 550 container:AddChild(btnJunk)
yellowfive@161 551 btnJunk:SetText(L.GearButtonJunk)
yellowfive@161 552 btnJunk:SetBackgroundColor(Amr.Colors.Blue)
yellowfive@161 553 btnJunk:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@161 554 btnJunk:SetWidth(200)
yellowfive@161 555 btnJunk:SetHeight(26)
yellowfive@161 556 btnJunk:SetCallback("OnClick", function(widget) Amr:ShowJunkWindow() end)
yellowfive@161 557 btnJunk:SetPoint("CENTER", btnShop.frame, "CENTER", 0, 36)
yellowfive@139 558
yellowfive@139 559 -- pick a default tab based on player's current spec if none is already specified
yellowfive@139 560 if not _activeSetupId then
yellowfive@139 561 Amr:PickFirstSetupForSpec()
yellowfive@57 562 end
yellowfive@139 563
yellowfive@139 564 Amr:RefreshGearDisplay()
yellowfive@139 565
yellowfive@139 566 -- set event on dropdown after UI has been initially rendered
yellowfive@139 567 _cboSetups:SetCallback("OnChange", onSetupChange)
yellowfive@57 568 end
yellowfive@57 569
yellowfive@57 570 function Amr:ReleaseTabGear()
yellowfive@139 571 _cboSetups = nil
yellowfive@139 572 _panelGear = nil
yellowfive@57 573 end
yellowfive@57 574
yellowfive@57 575 -- refresh display of the current gear tab
yellowfive@139 576 function Amr:RefreshGearDisplay()
yellowfive@139 577
yellowfive@139 578 if not _panelGear then
yellowfive@139 579 return
yellowfive@139 580 end
yellowfive@139 581
yellowfive@139 582 -- fill the gear setup picker
yellowfive@139 583 local setupList = {}
yellowfive@139 584 for i, setup in ipairs(Amr.db.char.GearSetups) do
yellowfive@139 585 table.insert(setupList, { text = setup.Label, value = setup.Id })
yellowfive@139 586 end
yellowfive@139 587 _cboSetups:SetItems(setupList)
yellowfive@139 588
yellowfive@139 589 -- set selected value
yellowfive@139 590 local prev = _activeSetupId
yellowfive@139 591 _cboSetups:SelectItem(_activeSetupId)
yellowfive@139 592
yellowfive@139 593 if prev == _activeSetupId then
yellowfive@139 594 -- selecting will trigger the change event if it changed; if it didn't change, do a render now
yellowfive@139 595 renderGear(_activeSetupId, _panelGear)
yellowfive@139 596 end
yellowfive@57 597 end
yellowfive@57 598
yellowfive@57 599
yellowfive@57 600 ------------------------------------------------------------------------------------------------
yellowfive@57 601 -- Gear Set Management
yellowfive@57 602 ------------------------------------------------------------------------------------------------
yellowfive@57 603 local _waitingForSpec = 0
yellowfive@124 604 local _pendingGearOps = nil
yellowfive@124 605 local _currentGearOp = nil
yellowfive@124 606 local _itemLockAction = nil
yellowfive@124 607 local _gearOpPasses = 0
yellowfive@124 608 local _gearOpWaiting = nil
yellowfive@57 609
yellowfive@124 610 local beginEquipGearSet, processCurrentGearOp, nextGearOp
yellowfive@89 611
yellowfive@57 612 -- find the first empty slot in the player's backpack+bags
yellowfive@161 613 local function findFirstEmptyBagSlot(usedBagSlots)
yellowfive@57 614
yellowfive@57 615 local bagIds = {}
yellowfive@57 616 table.insert(bagIds, BACKPACK_CONTAINER)
yellowfive@57 617 for bagId = 1, NUM_BAG_SLOTS do
yellowfive@57 618 table.insert(bagIds, bagId)
yellowfive@57 619 end
yellowfive@57 620
yellowfive@57 621 for i, bagId in ipairs(bagIds) do
yellowfive@57 622 local numSlots = GetContainerNumSlots(bagId)
yellowfive@57 623 for slotId = 1, numSlots do
yellowfive@161 624 if not usedBagSlots or not usedBagSlots[bagId] or not usedBagSlots[bagId][slotId] then
yellowfive@161 625 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
yellowfive@161 626 if not itemLink then
yellowfive@161 627 -- this prevents repeated calls to this from returning the same bag slot if desired
yellowfive@161 628 if usedBagSlots then
yellowfive@161 629 if not usedBagSlots[bagId] then
yellowfive@161 630 usedBagSlots[bagId] = {}
yellowfive@161 631 end
yellowfive@161 632 usedBagSlots[bagId][slotId] = true
yellowfive@161 633 end
yellowfive@161 634
yellowfive@161 635 return bagId, slotId
yellowfive@161 636 end
yellowfive@57 637 end
yellowfive@57 638 end
yellowfive@57 639 end
yellowfive@57 640
yellowfive@57 641 return nil, nil
yellowfive@57 642 end
yellowfive@57 643
yellowfive@161 644
yellowfive@161 645
yellowfive@124 646 -- scan a bag for the best matching item
yellowfive@124 647 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@124 648 local numSlots = GetContainerNumSlots(bagId)
yellowfive@149 649 local loc = ItemLocation.CreateEmpty()
yellowfive@124 650 for slotId = 1, numSlots do
yellowfive@124 651 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
yellowfive@124 652 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
yellowfive@124 653 if itemLink then
yellowfive@124 654 local bagItem = Amr.ParseItemLink(itemLink)
yellowfive@124 655 if bagItem ~= nil then
yellowfive@149 656 -- see if this is an azerite item and read azerite power ids
yellowfive@149 657 loc:SetBagAndSlot(bagId, slotId)
yellowfive@149 658 if C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItem(loc) then
yellowfive@149 659 local powers = Amr.ReadAzeritePowers(loc)
yellowfive@149 660 if powers then
yellowfive@149 661 bagItem.azerite = powers
yellowfive@149 662 end
yellowfive@149 663 end
yellowfive@149 664
yellowfive@124 665 local diff = countItemDifferences(item, bagItem)
yellowfive@124 666 if diff < bestDiff then
yellowfive@124 667 bestItem = { bag = bagId, slot = slotId }
yellowfive@124 668 bestDiff = diff
yellowfive@124 669 bestLink = itemLink
yellowfive@124 670 end
yellowfive@124 671 end
yellowfive@124 672 end
yellowfive@57 673 end
yellowfive@124 674 return bestItem, bestDiff, bestLink
yellowfive@57 675 end
yellowfive@57 676
yellowfive@124 677 -- find the item in the player's inventory that best matches the current gear op item, favoring stuff already equipped, then in bags, then in bank
yellowfive@124 678 local function findCurrentGearOpItem()
yellowfive@124 679
yellowfive@124 680 local item = _currentGearOp.items[_currentGearOp.nextSlot]
yellowfive@124 681
yellowfive@57 682 local bestItem = nil
yellowfive@57 683 local bestLink = nil
yellowfive@124 684 local bestDiff = 10000
yellowfive@57 685
yellowfive@73 686 -- inventory
yellowfive@73 687 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
yellowfive@73 688 for bagId = 1, NUM_BAG_SLOTS do
yellowfive@73 689 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@73 690 end
yellowfive@73 691
yellowfive@129 692 -- with new approach, the item to use should never be equipped, should be in bags at this point
yellowfive@129 693 --[[
yellowfive@61 694 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
yellowfive@57 695 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 696 local slotId = Amr.SlotIds[slotNum]
yellowfive@124 697 if _currentGearOp.slotsRemaining[slotId] then
yellowfive@61 698 local itemLink = GetInventoryItemLink("player", slotId)
yellowfive@61 699 if itemLink then
yellowfive@61 700 local invItem = Amr.ParseItemLink(itemLink)
yellowfive@124 701 if invItem then
yellowfive@61 702 local diff = countItemDifferences(item, invItem)
yellowfive@61 703 if diff < bestDiff then
yellowfive@61 704 bestItem = { slot = slotId }
yellowfive@61 705 bestDiff = diff
yellowfive@61 706 bestLink = itemLink
yellowfive@61 707 end
yellowfive@57 708 end
yellowfive@57 709 end
yellowfive@57 710 end
yellowfive@57 711 end
yellowfive@129 712 ]]
yellowfive@129 713
yellowfive@57 714 -- bank
yellowfive@124 715 if bestDiff > 0 then
yellowfive@124 716 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
yellowfive@124 717 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
yellowfive@124 718 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@124 719 end
yellowfive@57 720 end
yellowfive@124 721
yellowfive@124 722 return bestItem, bestDiff, bestLink
yellowfive@124 723 end
yellowfive@124 724
yellowfive@143 725 local function createAmrEquipmentSet()
yellowfive@133 726
yellowfive@143 727 -- clear any currently ignored slots, ignore shirt and tabard
yellowfive@143 728 C_EquipmentSet.ClearIgnoredSlotsForSave()
yellowfive@133 729 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_BODY) -- shirt
yellowfive@133 730 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_TABARD)
yellowfive@133 731
yellowfive@133 732 -- for now use icon of the spec
yellowfive@133 733 local _, specName, _, setIcon = GetSpecializationInfo(GetSpecialization())
yellowfive@57 734
yellowfive@133 735 --[[
yellowfive@124 736 local item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_MAINHAND))
yellowfive@124 737 if not item then
yellowfive@124 738 item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_OFFHAND))
yellowfive@124 739 end
yellowfive@124 740 if item then
yellowfive@133 741 local itemObj = Item:CreateFromItemID(item.id)
yellowfive@133 742 if itemObj then
yellowfive@133 743 setIcon = itemObj:GetItemIcon()
yellowfive@133 744 end
yellowfive@133 745 end
yellowfive@133 746 ]]
yellowfive@133 747
yellowfive@139 748 local setup = getSetupById(_activeSetupId)
yellowfive@139 749 local setname = setup.Label -- "AMR " .. specName
yellowfive@133 750 local setid = C_EquipmentSet.GetEquipmentSetID(setname)
yellowfive@133 751 if setid then
yellowfive@145 752 local oldName, oldIcon = C_EquipmentSet.GetEquipmentSetInfo(setid)
yellowfive@145 753 setIcon = oldIcon
yellowfive@133 754 C_EquipmentSet.SaveEquipmentSet(setid, setIcon)
yellowfive@133 755 else
yellowfive@133 756 C_EquipmentSet.CreateEquipmentSet(setname, setIcon)
yellowfive@124 757 end
yellowfive@124 758 end
yellowfive@124 759
yellowfive@143 760 -- on completion, create an equipment manager set if desired
yellowfive@143 761 local function onEquipGearSetComplete()
yellowfive@143 762 if Amr.db.profile.options.disableEm then return end
yellowfive@143 763
yellowfive@143 764 -- create an equipment manager set
yellowfive@143 765 createAmrEquipmentSet()
yellowfive@143 766
yellowfive@143 767 -- need to call it twice because on first load the WoW equipment manager just doesn't work
yellowfive@143 768 Amr.Wait(1, function()
yellowfive@143 769 createAmrEquipmentSet()
yellowfive@143 770 end)
yellowfive@143 771 end
yellowfive@143 772
yellowfive@124 773 -- stop any currently in-progress gear swapping operation and clean up
yellowfive@124 774 local function disposeGearOp()
yellowfive@124 775 _pendingGearOps = nil
yellowfive@124 776 _currentGearOp = nil
yellowfive@124 777 _itemLockAction = nil
yellowfive@124 778 _gearOpPasses = 0
yellowfive@124 779 _gearOpWaiting = nil
yellowfive@124 780
yellowfive@124 781 -- make sure the gear tab is still in sync
yellowfive@139 782 Amr:RefreshGearDisplay()
yellowfive@124 783 end
yellowfive@124 784
yellowfive@124 785 -- initialize a gear op to start running it
yellowfive@139 786 local function initializeGearOp(op, setupId, pos)
yellowfive@124 787 op.pos = pos
yellowfive@139 788 op.setupId = setupId
yellowfive@124 789
yellowfive@124 790 -- fill the remaining slot list and set the starting slot
yellowfive@124 791 op.nextSlot = nil
yellowfive@124 792 op.slotsRemaining = {}
yellowfive@124 793 op.isWaiting = false
yellowfive@124 794 for slotId, item in pairs(op.items) do
yellowfive@124 795 op.slotsRemaining[slotId] = true
yellowfive@124 796 if not op.nextSlot then
yellowfive@124 797 op.nextSlot = slotId
yellowfive@124 798 end
yellowfive@124 799 end
yellowfive@124 800 end
yellowfive@124 801
yellowfive@124 802 function processCurrentGearOp()
yellowfive@124 803 if not _currentGearOp then return end
yellowfive@124 804
yellowfive@124 805 if _currentGearOp.remove then
yellowfive@124 806 -- remove the next item
yellowfive@124 807
yellowfive@124 808 -- check if the slot is already empty
yellowfive@124 809 local itemLink = GetInventoryItemLink("player", _currentGearOp.nextSlot)
yellowfive@124 810 if not itemLink then
yellowfive@124 811 nextGearOp()
yellowfive@124 812 return
yellowfive@124 813 end
yellowfive@124 814
yellowfive@57 815 -- find first empty bag slot
yellowfive@57 816 local invBag, invSlot = findFirstEmptyBagSlot()
yellowfive@57 817 if not invBag then
yellowfive@57 818 -- stop if bags are too full
yellowfive@57 819 Amr:Print(L.GearEquipErrorBagFull)
yellowfive@124 820 disposeGearOp()
yellowfive@57 821 return
yellowfive@57 822 end
yellowfive@57 823
yellowfive@124 824 PickupInventoryItem(_currentGearOp.nextSlot)
yellowfive@57 825 PickupContainerItem(invBag, invSlot)
yellowfive@57 826
yellowfive@124 827 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
yellowfive@124 828 _itemLockAction = {
yellowfive@57 829 bagId = invBag,
yellowfive@124 830 slotId = invSlot,
yellowfive@124 831 isRemove = true
yellowfive@57 832 }
yellowfive@124 833
yellowfive@124 834 ClearCursor()
yellowfive@124 835 -- wait for remove to complete
yellowfive@124 836 else
yellowfive@124 837 -- equip the next item
yellowfive@57 838
yellowfive@124 839 local bestItem, bestDiff, bestLink = findCurrentGearOpItem()
yellowfive@124 840
yellowfive@124 841 _itemLockAction = nil
yellowfive@57 842 ClearCursor()
yellowfive@124 843
yellowfive@124 844 if not bestItem then
yellowfive@124 845 -- stop if we can't find an item
yellowfive@124 846 Amr:Print(L.GearEquipErrorNotFound)
yellowfive@124 847 Amr:Print(L.GearEquipErrorNotFound2)
yellowfive@124 848 disposeGearOp()
yellowfive@124 849
yellowfive@124 850 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
yellowfive@124 851 -- find first empty bag slot
yellowfive@124 852 local invBag, invSlot = findFirstEmptyBagSlot()
yellowfive@124 853 if not invBag then
yellowfive@124 854 -- stop if bags are too full
yellowfive@124 855 Amr:Print(L.GearEquipErrorBagFull)
yellowfive@124 856 disposeGearOp()
yellowfive@124 857 return
yellowfive@124 858 end
yellowfive@124 859
yellowfive@124 860 -- move from bank to bag
yellowfive@124 861 PickupContainerItem(bestItem.bag, bestItem.slot)
yellowfive@124 862 PickupContainerItem(invBag, invSlot)
yellowfive@124 863
yellowfive@124 864 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
yellowfive@124 865 _itemLockAction = {
yellowfive@124 866 bagId = invBag,
yellowfive@124 867 slotId = invSlot,
yellowfive@124 868 isBank = true
yellowfive@124 869 }
yellowfive@124 870
yellowfive@124 871 ClearCursor()
yellowfive@124 872 -- now we need to wait for game event to continue and try this item again after it is in our bag and unlocked
yellowfive@124 873
yellowfive@124 874 elseif (bestItem.bag or bestItem.bag == 0) and not Amr:CanEquip(bestItem.bag, bestItem.slot) then
yellowfive@57 875 -- if an item is not soulbound, then warn the user and quit
yellowfive@57 876 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
yellowfive@124 877 disposeGearOp()
yellowfive@124 878
yellowfive@57 879 else
yellowfive@124 880
yellowfive@129 881 --print("equipping " .. bestLink .. " in slot " .. _currentGearOp.nextSlot)
yellowfive@129 882
yellowfive@57 883 -- an item in the player's bags or already equipped, equip it
yellowfive@57 884 if bestItem.bag then
yellowfive@57 885 PickupContainerItem(bestItem.bag, bestItem.slot)
yellowfive@57 886 else
yellowfive@124 887 _gearOpWaiting.inventory[bestItem.slot] = true
yellowfive@57 888 PickupInventoryItem(bestItem.slot)
yellowfive@57 889 end
yellowfive@124 890 _gearOpWaiting.inventory[_currentGearOp.nextSlot] = true
yellowfive@124 891 PickupInventoryItem(_currentGearOp.nextSlot)
yellowfive@124 892
yellowfive@124 893 -- don't wait for now, do all equips at once
yellowfive@124 894 --[[
yellowfive@124 895 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
yellowfive@124 896 _itemLockAction = {
yellowfive@124 897 bagId = bestItem.bag,
yellowfive@124 898 slotId = bestItem.slot,
yellowfive@124 899 invSlot = _currentGearOp.nextSlot,
yellowfive@124 900 isEquip = true
yellowfive@124 901 }
yellowfive@124 902 ]]
yellowfive@124 903
yellowfive@124 904 ClearCursor()
yellowfive@124 905 nextGearOp()
yellowfive@124 906 end
yellowfive@124 907
yellowfive@124 908 end
yellowfive@124 909 end
yellowfive@124 910
yellowfive@124 911 -- when a gear op completes successfully, this will advance to the next op or finish
yellowfive@124 912 function nextGearOp()
yellowfive@124 913 if not _currentGearOp then return end
yellowfive@124 914
yellowfive@139 915 local setupId = _currentGearOp.setupId
yellowfive@124 916 local pos = _currentGearOp.pos
yellowfive@124 917 local passes = _gearOpPasses
yellowfive@124 918
yellowfive@124 919 -- mark the slot as done and move to the next
yellowfive@124 920 if _currentGearOp.nextSlot then
yellowfive@124 921 _currentGearOp.slotsRemaining[_currentGearOp.nextSlot] = nil
yellowfive@124 922 _currentGearOp.nextSlot = nil
yellowfive@124 923 for slotId, item in pairs(_currentGearOp.items) do
yellowfive@124 924 if _currentGearOp.slotsRemaining[slotId] then
yellowfive@124 925 _currentGearOp.nextSlot = slotId
yellowfive@124 926 break
yellowfive@124 927 end
yellowfive@124 928 end
yellowfive@124 929 end
yellowfive@124 930
yellowfive@124 931 if not _currentGearOp.nextSlot then
yellowfive@124 932 -- see if anything is still in progress and we want to wait for it before continuing
yellowfive@124 933 local inProgress = not Amr.IsEmpty(_gearOpWaiting.inventory)
yellowfive@124 934
yellowfive@124 935 if (_currentGearOp.wait or _currentGearOp.remove) and inProgress then
yellowfive@124 936 -- this will cause the item unlock handler to call nextGearOp again when all in-progress swaps have unlocked related slots
yellowfive@124 937 _currentGearOp.isWaiting = true
yellowfive@124 938 else
yellowfive@124 939 _currentGearOp = _pendingGearOps[pos + 1]
yellowfive@124 940 if _currentGearOp then
yellowfive@124 941 -- we have another op, do it
yellowfive@139 942 initializeGearOp(_currentGearOp, setupId, pos + 1)
yellowfive@124 943 processCurrentGearOp()
yellowfive@124 944 else
yellowfive@124 945 -- we are done
yellowfive@124 946 disposeGearOp()
yellowfive@124 947
yellowfive@124 948 -- this will check if not all items were swapped, and either finish up, try again, or abort if have tried too many times
yellowfive@139 949 beginEquipGearSet(setupId, passes + 1)
yellowfive@124 950 end
yellowfive@124 951 end
yellowfive@124 952 else
yellowfive@124 953 -- do the next item
yellowfive@124 954 processCurrentGearOp()
yellowfive@124 955 end
yellowfive@124 956
yellowfive@124 957 end
yellowfive@124 958
yellowfive@124 959 local function handleItemUnlocked(bagId, slotId)
yellowfive@124 960
yellowfive@124 961 -- mark anything that is waiting as unlocked if it is no longer locked
yellowfive@124 962 if _currentGearOp and _gearOpWaiting then
yellowfive@124 963 for i,s in ipairs(Amr.SlotIds) do
yellowfive@124 964 if not IsInventoryItemLocked(s) then
yellowfive@124 965 _gearOpWaiting.inventory[s] = nil
yellowfive@124 966 end
yellowfive@124 967 end
yellowfive@124 968 end
yellowfive@124 969
yellowfive@124 970 if _itemLockAction then
yellowfive@124 971 if _itemLockAction.isRemove then
yellowfive@124 972 -- waiting for a specific remove op to finish before continuing
yellowfive@124 973 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
yellowfive@124 974 _itemLockAction = nil
yellowfive@124 975 nextGearOp()
yellowfive@124 976 end
yellowfive@124 977 elseif _itemLockAction.isBank then
yellowfive@124 978 -- waiting for an item to move from bank into inventory, then reprocess the current op
yellowfive@124 979 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
yellowfive@124 980 _itemLockAction = nil
yellowfive@124 981 processCurrentGearOp()
yellowfive@124 982 end
yellowfive@124 983
yellowfive@124 984 elseif _itemLockAction.isEquip then
yellowfive@124 985 -- this is not currently used... we do all equips at once usually, but could go back to this if it causes problems
yellowfive@124 986
yellowfive@124 987 -- waiting for a specific equip op to finish
yellowfive@61 988
yellowfive@124 989 -- inventory slot we're swapping to is still locked, can't continue yet
yellowfive@124 990 if IsInventoryItemLocked(_itemLockAction.invSlot) then return end
yellowfive@124 991
yellowfive@124 992 if _itemLockAction.bagId then
yellowfive@124 993 local _, _, locked = GetContainerItemInfo(_itemLockAction.bagId, _itemLockAction.slotId)
yellowfive@124 994 -- the bag slot we're swapping from is still locked, can't continue yet
yellowfive@124 995 if locked then return end
yellowfive@124 996 else
yellowfive@124 997 -- inventory slot we're swapping from is still locked, can't continue yet
yellowfive@124 998 if IsInventoryItemLocked(_itemLockAction.slotId) then return end
yellowfive@124 999 end
yellowfive@124 1000
yellowfive@124 1001 _itemLockAction = nil
yellowfive@124 1002 nextGearOp()
yellowfive@124 1003 else
yellowfive@124 1004 -- unknown... shouldn't happen
yellowfive@124 1005 _itemLockAction = nil
yellowfive@57 1006 end
yellowfive@124 1007 else
yellowfive@124 1008
yellowfive@124 1009 -- not waiting on a specific action, check if we are waiting for all locked slots to open up and they are done
yellowfive@124 1010 if _currentGearOp and _gearOpWaiting and _currentGearOp.isWaiting and Amr.IsEmpty(_gearOpWaiting.inventory) then
yellowfive@124 1011 nextGearOp()
yellowfive@124 1012 end
yellowfive@57 1013 end
yellowfive@57 1014
yellowfive@57 1015 end
yellowfive@57 1016
yellowfive@124 1017 local function shuffle(tbl)
yellowfive@124 1018 local size = #tbl
yellowfive@124 1019 for i = size, 1, -1 do
yellowfive@124 1020 local rand = math.random(size)
yellowfive@124 1021 tbl[i], tbl[rand] = tbl[rand], tbl[i]
yellowfive@89 1022 end
yellowfive@124 1023 return tbl
yellowfive@89 1024 end
yellowfive@89 1025
yellowfive@129 1026 local _ohFirst = {
yellowfive@129 1027 [20] = true, -- PaladinProtection
yellowfive@129 1028 [32] = true, -- WarlockDemonology
yellowfive@129 1029 [36] = true -- WarriorProtection
yellowfive@129 1030 }
yellowfive@129 1031
yellowfive@139 1032 function beginEquipGearSet(setupId, passes)
yellowfive@57 1033
yellowfive@139 1034 local setup = getSetupById(setupId)
yellowfive@139 1035
yellowfive@139 1036 if not setup or not setup.Gear then
yellowfive@57 1037 Amr:Print(L.GearEquipErrorEmpty)
yellowfive@57 1038 return
yellowfive@57 1039 end
yellowfive@124 1040
yellowfive@139 1041 local gear = setup.Gear
yellowfive@139 1042 local spec = setup.SpecSlot
yellowfive@139 1043
yellowfive@139 1044 -- ensure all our stored data is up to date
yellowfive@57 1045 local player = Amr:ExportCharacter()
yellowfive@129 1046 local doOhFirst = _ohFirst[player.Specs[spec]]
yellowfive@57 1047
yellowfive@124 1048 local itemsToEquip = {
yellowfive@124 1049 legendaries = {},
yellowfive@124 1050 weapons = {},
yellowfive@129 1051 mh = {},
yellowfive@129 1052 oh = {},
yellowfive@124 1053 rings = {},
yellowfive@124 1054 trinkets = {},
yellowfive@124 1055 others = {},
yellowfive@124 1056 blanks = {}
yellowfive@124 1057 }
yellowfive@57 1058 local remaining = 0
yellowfive@129 1059 local usedItems = {}
yellowfive@124 1060
yellowfive@124 1061 -- check for items that need to be equipped, do in a random order to try and defeat any unique constraint issues we might hit
yellowfive@124 1062 local slots = {}
yellowfive@124 1063 for i,s in ipairs(Amr.SlotIds) do
yellowfive@124 1064 table.insert(slots, s)
yellowfive@124 1065 end
yellowfive@124 1066 shuffle(slots)
yellowfive@124 1067
yellowfive@124 1068 for i,slotId in ipairs(slots) do
yellowfive@124 1069
yellowfive@124 1070 -- we do stuff in batches that avoids most unique conflicts
yellowfive@124 1071 local list = itemsToEquip.others
yellowfive@129 1072 if slotId == 16 then
yellowfive@129 1073 list = itemsToEquip.mh
yellowfive@129 1074 elseif slotId == 17 then
yellowfive@129 1075 list = itemsToEquip.oh
yellowfive@124 1076 elseif slotId == 11 or slotId == 12 then
yellowfive@124 1077 list = itemsToEquip.rings
yellowfive@124 1078 elseif slotId == 13 or slotId == 14 then
yellowfive@124 1079 list = itemsToEquip.trinkets
yellowfive@124 1080 end
yellowfive@124 1081
yellowfive@57 1082 local old = player.Equipped[spec][slotId]
yellowfive@57 1083 local new = gear[slotId]
yellowfive@124 1084 local prevRemaining = remaining
yellowfive@69 1085 if new then
yellowfive@124 1086 -- if the new thing is an artifact, only match the item id
yellowfive@124 1087 local newItem = Item:CreateFromItemID(new.id)
yellowfive@124 1088 local quality = newItem and newItem:GetItemQuality() or 0
yellowfive@124 1089 if quality == 6 then
yellowfive@124 1090 if not old or new.id ~= old.id then
yellowfive@124 1091 list[slotId] = new
yellowfive@129 1092 if list == itemsToEquip.mh or list == itemsToEquip.oh then
yellowfive@129 1093 itemsToEquip.weapons[slotId] = {}
yellowfive@129 1094 end
yellowfive@69 1095 remaining = remaining + 1
yellowfive@69 1096 end
yellowfive@129 1097 else
yellowfive@145 1098
yellowfive@129 1099 -- find the best matching item anywhere in the player's gear
yellowfive@129 1100 local bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
yellowfive@129 1101 new = bestItem
yellowfive@129 1102
yellowfive@149 1103 local diff = countItemDifferences(new, old)
yellowfive@124 1104
yellowfive@129 1105 if diff > 0 then
yellowfive@124 1106 list[slotId] = new
yellowfive@129 1107 if list == itemsToEquip.mh or list == itemsToEquip.oh then
yellowfive@129 1108 itemsToEquip.weapons[slotId] = {}
yellowfive@129 1109 end
yellowfive@124 1110 remaining = remaining + 1
yellowfive@124 1111 end
yellowfive@124 1112 end
yellowfive@129 1113 elseif old then
yellowfive@124 1114 -- need to remove this item
yellowfive@124 1115 itemsToEquip.blanks[slotId] = {}
yellowfive@124 1116 remaining = remaining + 1
yellowfive@124 1117 end
yellowfive@124 1118
yellowfive@124 1119 if remaining > prevRemaining then
yellowfive@124 1120 -- if we need to swap this slot, see if the old item is a legendary, add a step to remove those first to avoid conflicts
yellowfive@124 1121 if old then
yellowfive@124 1122 local oldItem = Item:CreateFromItemID(old.id)
yellowfive@124 1123 if oldItem and oldItem:GetItemQuality() == 5 then
yellowfive@124 1124 itemsToEquip.legendaries[slotId] = {}
yellowfive@124 1125 end
yellowfive@57 1126 end
yellowfive@57 1127 end
yellowfive@57 1128 end
yellowfive@124 1129
yellowfive@124 1130 if remaining > 0 then
yellowfive@57 1131
yellowfive@124 1132 if passes < 5 then
yellowfive@124 1133 _pendingGearOps = {}
yellowfive@124 1134
yellowfive@129 1135 if not Amr.IsEmpty(itemsToEquip.blanks) then
yellowfive@124 1136 -- if gear set wants slots to be blank, do that first
yellowfive@124 1137 table.insert(_pendingGearOps, { items = itemsToEquip.blanks, remove = true, label = "blanks" })
yellowfive@129 1138 end
yellowfive@124 1139 if not Amr.IsEmpty(itemsToEquip.weapons) then
yellowfive@129 1140 -- change weapons first: remove both, wait, then equip each weapon one by one, waiting after each
yellowfive@129 1141 table.insert(_pendingGearOps, { items = itemsToEquip.weapons, remove = true, label = "remove weapons" })
yellowfive@129 1142 local thisWeapon = doOhFirst and itemsToEquip.oh or itemsToEquip.mh
yellowfive@129 1143 if not Amr.IsEmpty(thisWeapon) then
yellowfive@129 1144 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 1" })
yellowfive@129 1145 end
yellowfive@129 1146 thisWeapon = doOhFirst and itemsToEquip.mh or itemsToEquip.oh
yellowfive@129 1147 if not Amr.IsEmpty(thisWeapon) then
yellowfive@129 1148 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 2" })
yellowfive@129 1149 end
yellowfive@124 1150 end
yellowfive@124 1151 if not Amr.IsEmpty(itemsToEquip.legendaries) then
yellowfive@124 1152 -- remove any legendaries, wait
yellowfive@124 1153 table.insert(_pendingGearOps, { items = itemsToEquip.legendaries, remove = true, label = "remove legendaries" })
yellowfive@124 1154 end
yellowfive@124 1155 if not Amr.IsEmpty(itemsToEquip.rings) then
yellowfive@124 1156 -- remove both rings, wait, then equip new ones
yellowfive@124 1157 table.insert(_pendingGearOps, { items = itemsToEquip.rings, remove = true, label = "remove rings" })
yellowfive@124 1158 table.insert(_pendingGearOps, { items = itemsToEquip.rings, wait = true, label = "equip rings" })
yellowfive@124 1159 end
yellowfive@124 1160 if not Amr.IsEmpty(itemsToEquip.trinkets) then
yellowfive@124 1161 -- remove both trinkets, wait, then equip new ones
yellowfive@124 1162 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, remove = true, label = "remove trinkets" })
yellowfive@124 1163 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, wait = true, label = "equip trinkets" })
yellowfive@124 1164 end
yellowfive@124 1165 if not Amr.IsEmpty(itemsToEquip.others) then
yellowfive@124 1166 -- equip all other items, wait for completion
yellowfive@124 1167 table.insert(_pendingGearOps, { items = itemsToEquip.others, wait = true, label = "equip others" })
yellowfive@124 1168 end
yellowfive@124 1169
yellowfive@124 1170 -- make the last operation wait no matter what, before this gets called again to check if everything succeeded
yellowfive@124 1171 _pendingGearOps[#_pendingGearOps].wait = true
yellowfive@124 1172
yellowfive@124 1173 if not _gearOpWaiting then
yellowfive@124 1174 _gearOpWaiting = { inventory = {} }
yellowfive@124 1175 end
yellowfive@124 1176
yellowfive@124 1177 _gearOpPasses = passes
yellowfive@124 1178 _currentGearOp = _pendingGearOps[1]
yellowfive@139 1179 initializeGearOp(_currentGearOp, setupId, 1)
yellowfive@124 1180
yellowfive@124 1181 processCurrentGearOp()
yellowfive@124 1182 else
yellowfive@124 1183 -- TODO: print message that gear set couldn't be equipped
yellowfive@89 1184 end
yellowfive@57 1185
yellowfive@57 1186 else
yellowfive@89 1187 onEquipGearSetComplete()
yellowfive@124 1188 end
yellowfive@57 1189 end
yellowfive@57 1190
yellowfive@57 1191 local function onActiveTalentGroupChanged()
yellowfive@81 1192
yellowfive@57 1193 local auto = Amr.db.profile.options.autoGear
yellowfive@81 1194 local currentSpec = GetSpecialization()
yellowfive@129 1195 local waitingSpec = _waitingForSpec
yellowfive@129 1196 _waitingForSpec = 0
yellowfive@57 1197
yellowfive@139 1198 -- when spec changes, change active setup to first one for this spec (does nothing if they have no setups for this spec)
yellowfive@139 1199 if _activeSetupId then
yellowfive@139 1200 local currentSetup = getSetupById(_activeSetupId)
yellowfive@139 1201 if currentSetup.SpecSlot ~= currentSpec then
yellowfive@139 1202 Amr:PickFirstSetupForSpec()
yellowfive@139 1203 end
yellowfive@139 1204 end
yellowfive@139 1205
yellowfive@129 1206 if currentSpec == waitingSpec or auto then
yellowfive@129 1207 -- spec is what we want, now equip the gear but after a short delay because the game auto-swaps artifact weapons
yellowfive@129 1208 Amr.Wait(2, function()
yellowfive@139 1209 beginEquipGearSet(_activeSetupId, 0)
yellowfive@129 1210 end)
yellowfive@57 1211 end
yellowfive@57 1212 end
yellowfive@57 1213
yellowfive@81 1214 -- activate the specified spec and then equip the saved gear set
yellowfive@139 1215 function Amr:EquipGearSet(setupIndex)
yellowfive@57 1216
yellowfive@139 1217 -- if no argument, then cycle
yellowfive@139 1218 if not setupIndex then
yellowfive@139 1219 if not _activeSetupId then
yellowfive@139 1220 Amr:PickFirstSetupForSpec()
yellowfive@139 1221 end
yellowfive@139 1222 for i,setup in ipairs(Amr.db.char.GearSetups) do
yellowfive@139 1223 if setup.Id == _activeSetupId then
yellowfive@139 1224 setupIndex = i
yellowfive@139 1225 break
yellowfive@139 1226 end
yellowfive@139 1227 end
yellowfive@139 1228 if not setupIndex then
yellowfive@139 1229 setupIndex = 1
yellowfive@139 1230 else
yellowfive@139 1231 setupIndex = setupIndex + 1
yellowfive@139 1232 end
yellowfive@57 1233 end
yellowfive@81 1234
yellowfive@139 1235 setupIndex = tonumber(setupIndex)
yellowfive@81 1236
yellowfive@139 1237 if setupIndex > #Amr.db.char.GearSetups then
yellowfive@139 1238 setupIndex = 1
yellowfive@139 1239 end
yellowfive@139 1240
yellowfive@57 1241 if UnitAffectingCombat("player") then
yellowfive@57 1242 Amr:Print(L.GearEquipErrorCombat)
yellowfive@57 1243 return
yellowfive@57 1244 end
yellowfive@57 1245
yellowfive@139 1246 _activeSetupId = Amr.db.char.GearSetups[setupIndex].Id
yellowfive@139 1247 Amr:RefreshGearDisplay()
yellowfive@139 1248
yellowfive@139 1249 local setup = Amr.db.char.GearSetups[setupIndex]
yellowfive@81 1250 local currentSpec = GetSpecialization()
yellowfive@139 1251 if currentSpec ~= setup.SpecSlot then
yellowfive@139 1252 _waitingForSpec = setup.SpecSlot
yellowfive@139 1253 SetSpecialization(setup.SpecSlot)
yellowfive@57 1254 else
yellowfive@129 1255 -- spec is what we want, now equip the gear
yellowfive@139 1256 beginEquipGearSet(_activeSetupId, 0)
yellowfive@57 1257 end
yellowfive@57 1258 end
yellowfive@57 1259
yellowfive@124 1260 -- moves any gear in bags to the bank if not part of a gear set
yellowfive@57 1261 function Amr:CleanBags()
yellowfive@57 1262 -- TODO: implement
yellowfive@57 1263 end
yellowfive@57 1264
yellowfive@81 1265 --[[
yellowfive@81 1266 local function testfunc(message)
yellowfive@81 1267 print(strsub(message, 13))
yellowfive@81 1268 end
yellowfive@81 1269 ]]
yellowfive@81 1270
yellowfive@57 1271 function Amr:InitializeGear()
yellowfive@87 1272 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
yellowfive@57 1273
yellowfive@81 1274 --Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
yellowfive@81 1275
yellowfive@57 1276 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
yellowfive@57 1277 if unitID and unitID ~= "player" then return end
yellowfive@124 1278
yellowfive@124 1279 -- don't update during a gear operation, wait until it is totally finished
yellowfive@124 1280 if _pendingGearOps then return end
yellowfive@124 1281
yellowfive@139 1282 Amr:RefreshGearDisplay()
yellowfive@57 1283 end)
yellowfive@57 1284
yellowfive@124 1285 Amr:AddEventHandler("ITEM_UNLOCKED", handleItemUnlocked)
yellowfive@122 1286 end
yellowfive@161 1287
yellowfive@161 1288
yellowfive@161 1289 -- export some local methods we need elsewhere
yellowfive@161 1290 Amr.CountItemDifferences = countItemDifferences
yellowfive@161 1291 Amr.FindFirstEmptyBagSlot = findFirstEmptyBagSlot