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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _cboSetups
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6 local _panelGear
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7 local _activeSetupId
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8
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9 local function getSetupById(id)
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10 if not id then
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11 id = _activeSetupId
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12 end
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13 local setup
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14 for i,s in ipairs(Amr.db.char.GearSetups) do
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15 if s.Id == id then
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16 setup = s
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17 break
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18 end
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19 end
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20 return setup
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21 end
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22
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23 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
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24 local function countItemDifferences(item1, item2)
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25 -- both nil, the same
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26 if not item1 and not item2 then
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27 return 0
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28 end
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29
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30 -- one nil and other not, or different id, totally different
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31 if (not item1 and item2) or (item1 and not item2) or item1.id ~= item2.id then
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32 return 100000
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33 end
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34
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35 -- different versions of same item (id + bonus ids + suffix + drop level, constitutes a different physical drop)
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36 if Amr.GetItemUniqueId(item1, true, true) ~= Amr.GetItemUniqueId(item2, true, true) then
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37 return 10000
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38 end
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39
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40 -- different upgrade levels of the same item
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41 if item1.upgradeId ~= item2.upgradeId then
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42 return 1000
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43 end
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44
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45 -- a change that requires reforging is considered more different than a change that does not;
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46 -- it is assumed that item1 is how we want the item to be in the end, and item2 is how it currently is
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47 local aztReforges = 0
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48 local aztSelects = 0
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49
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50 if item1.id == item2.id and (item1.azerite or item2.azerite) then
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51 -- azerite that needs to be reforged
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52 if item2.azerite and not item1.azerite then
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53 -- kind of a dumb case... but we would need to blank all azerite on item2 to match item1
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54 aztReforges = #item2.azerite * 100
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55 elseif item2.azerite then
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56 -- count up azerite on item2 but not on item1, these would need to be reforged
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57 for i = 1, #item2.azerite do
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58 local missing = true
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59 for j = 1, #item1.azerite do
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60 if item1.azerite[j] == item2.azerite[i] then
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61 missing = false
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62 end
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63 end
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64 if missing then
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65 aztReforges = aztReforges + 100
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66 end
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67 end
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68 end
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69
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70 -- azerite that needs to be selected
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71 if item1.azerite and not item2.azerite then
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72 -- item2 is blank, so just need to choose all the right ones
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73 aztSelects = #item1.azerite * 10
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74 elseif item1.azerite then
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75 -- count up azerite on item1 but not on item2, these would need to be selected
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76 for i = 1, #item1.azerite do
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77 local missing = true
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78 for j = 1, #item2.azerite do
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79 if item2.azerite[j] == item1.azerite[i] then
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80 missing = false
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81 end
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82 end
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83 if missing then
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84 aztSelects = aztSelects + 10
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85 end
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86 end
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87 end
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88 end
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89
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90 -- different gems
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91 local gemDiffs = 0
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92 for i = 1, 3 do
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93 if item1.gemIds[i] ~= item2.gemIds[i] then
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94 gemDiffs = gemDiffs + 1
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95 end
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96 end
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97
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98 -- different enchants
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99 local enchantDiff = 0
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100 if item1.enchantId ~= item2.enchantId then
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101 enchantDiff = 1
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102 end
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103
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104 return aztReforges + aztSelects + gemDiffs + enchantDiff
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105 end
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106
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107 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
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108 local function findMatchingItemFromTable(item, list, bestItem, bestDiff, bestLoc, usedItems, tableType)
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109 if not list then return nil end
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110
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111 local found = false
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112 for k,listItem in pairs(list) do
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113 if listItem then
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114 local diff = countItemDifferences(item, listItem)
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115 if diff < bestDiff then
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116 -- each physical item can only be used once, the usedItems table has items we can't use in this search
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117 local key = string.format("%s_%s", tableType, k)
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118 if not usedItems[key] then
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119 bestItem = listItem
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120 bestDiff = diff
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121 bestLoc = key
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122 found = true
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123 end
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124 end
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125 if found then break end
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126 end
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127 end
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128
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129 return bestItem, bestDiff, bestLoc
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130 end
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131
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132 -- search the player's equipped gear, bag, and bank for an item that best matches the specified item
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133 function Amr:FindMatchingItem(item, player, usedItems)
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134 if not item then return nil end
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135
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136 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
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137 local bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, 100000, nil, usedItems, "equip")
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138 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestItem, bestDiff, bestLoc, usedItems, "bag")
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139 if player.BankItems then
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140 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestItem, bestDiff, bestLoc, usedItems, "bank")
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141 end
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142
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143 if bestDiff >= 100000 then
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144 return nil, 100000
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145 else
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146 usedItems[bestLoc] = true
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147 return bestItem, bestDiff
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148 end
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149 end
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150
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151 local function renderEmptyGear(container)
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152
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153 local panelBlank = AceGUI:Create("AmrUiPanel")
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154 panelBlank:SetLayout("None")
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155 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
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156 container:AddChild(panelBlank)
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157 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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158 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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159
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160 local lbl = AceGUI:Create("AmrUiLabel")
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161 panelBlank:AddChild(lbl)
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162 lbl:SetText(L.GearBlank)
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163 lbl:SetWidth(700)
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164 lbl:SetJustifyH("MIDDLE")
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165 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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166 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
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167
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168 local lbl2 = AceGUI:Create("AmrUiLabel")
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169 panelBlank:AddChild(lbl2)
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170 lbl2:SetText(L.GearBlank2)
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171 lbl2:SetWidth(700)
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172 lbl2:SetJustifyH("MIDDLE")
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173 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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174 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
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175 end
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176
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177 -- helper to create a widget for showing a socket or azerite power
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178 local function createSocketWidget(panelMods, prevWidget, prevIsSocket, isEquipped)
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179
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180 -- highlight for socket that doesn't match
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181 local socketBorder = AceGUI:Create("AmrUiPanel")
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182 panelMods:AddChild(socketBorder)
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183 if not prevIsSocket then
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184 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 30, 0)
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185 else
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186 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 2, 0)
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187 end
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188 socketBorder:SetLayout("None")
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189 socketBorder:SetBackgroundColor(Amr.Colors.Black, isEquipped and 0 or 1)
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190 socketBorder:SetWidth(26)
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191 socketBorder:SetHeight(26)
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192 if isEquipped then
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193 socketBorder:SetAlpha(0.3)
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194 end
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195
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196 local socketBg = AceGUI:Create("AmrUiIcon")
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197 socketBorder:AddChild(socketBg)
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198 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
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199 socketBg:SetLayout("None")
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200 socketBg:SetBorderWidth(2)
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201 socketBg:SetIconBorderColor(Amr.Colors.Green, isEquipped and 0 or 1)
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202 socketBg:SetWidth(24)
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203 socketBg:SetHeight(24)
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204
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205 local socketIcon = AceGUI:Create("AmrUiIcon")
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206 socketBg:AddChild(socketIcon)
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207 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
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208 socketIcon:SetBorderWidth(1)
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209 socketIcon:SetIconBorderColor(Amr.Colors.White)
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210 socketIcon:SetWidth(18)
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211 socketIcon:SetHeight(18)
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212
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213 return socketBorder, socketIcon
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214 end
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215
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216 local function renderGear(setupId, container)
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217
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218 -- release all children that were previously rendered, we gonna redo it now
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219 container:ReleaseChildren()
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220
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221 local player = Amr:ExportCharacter()
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222
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223 local gear
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224 local spec
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225 local setupIndex
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226 local essences
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227 for i, setup in ipairs(Amr.db.char.GearSetups) do
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228 if setup.Id == setupId then
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229 setupIndex = i
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230 gear = setup.Gear
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231 spec = setup.SpecSlot
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232 essences = setup.Essences
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233 break
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234 end
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235 end
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236
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237 local equipped = player.Equipped[player.ActiveSpec]
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238
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239 if not gear then
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240 -- no gear has been imported for this spec so show a message
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241 renderEmptyGear(container)
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242 else
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243 local panelGear = AceGUI:Create("AmrUiPanel")
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244 panelGear:SetLayout("None")
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245 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
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246 container:AddChild(panelGear)
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247 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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248 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
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249
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250 local panelMods = AceGUI:Create("AmrUiPanel")
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251 panelMods:SetLayout("None")
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252 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
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253 container:AddChild(panelMods)
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254 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
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255 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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256
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257 -- spec icon
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258 local icon = AceGUI:Create("AmrUiIcon")
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259 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
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260 icon:SetWidth(48)
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261 icon:SetHeight(48)
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262
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263 local iconSpec
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264 if player.SubSpecs and player.SubSpecs[spec] then
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265 iconSpec = player.SubSpecs[spec]
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266 else
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267 iconSpec = player.Specs[spec]
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268 end
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269
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270 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
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271 panelGear:AddChild(icon)
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272 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
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273
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274 local btnEquip = AceGUI:Create("AmrUiButton")
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275 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
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276 btnEquip:SetBackgroundColor(Amr.Colors.Green)
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277 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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278 btnEquip:SetWidth(300)
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279 btnEquip:SetHeight(26)
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280 btnEquip:SetCallback("OnClick", function(widget)
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281 Amr:EquipGearSet(setupIndex)
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282 end)
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283 panelGear:AddChild(btnEquip)
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284 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
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285 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
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286
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287 -- each physical item can only be used once, this tracks ones we have already used
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288 local usedItems = {}
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289
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290 -- gear list
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291 local prevElem = icon
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292 for slotNum = 1, #Amr.SlotIds do
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293 local slotId = Amr.SlotIds[slotNum]
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294
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295 local equippedItem = equipped and equipped[slotId] or nil
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296 --local equippedItemLink = equipped and equipped.link or nil
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297 local optimalItem = gear[slotId]
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298 local optimalItemLink = Amr.CreateItemLink(optimalItem)
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299
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300 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
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301 local isEquipped = false
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302 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem, false, true) == Amr.GetItemUniqueId(optimalItem, false, true) then
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303
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304 if slotId == 1 or slotId == 3 or slotId == 5 then
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305 -- show the item as not equipped if azerite doesn't match... might mean they have to switch to another version of same item
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306 local aztDiff = countItemDifferences(optimalItem, equippedItem)
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307 if aztDiff < 10 then
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308 isEquipped = true
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309 end
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310 else
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311 isEquipped = true
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312 end
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313 end
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314
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315 local isAzerite = optimalItem and C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItemByID(optimalItem.id)
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316 local isEssence = essences and optimalItem and optimalItem.id == 158075
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317
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318 -- find the item in the player's inventory that best matches what the optimization wants to use
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319 local matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
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320
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321 -- slot label
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322 local lbl = AceGUI:Create("AmrUiLabel")
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323 panelGear:AddChild(lbl)
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324 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
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325 lbl:SetText(Amr.SlotDisplayText[slotId])
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326 lbl:SetWidth(85)
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327 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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328 prevElem = lbl
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329
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330 -- ilvl label
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331 local lblIlvl = AceGUI:Create("AmrUiLabel")
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332 panelGear:AddChild(lblIlvl)
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333 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
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334 lblIlvl:SetWidth(45)
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335 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
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|
336
|
yellowfive@57
|
337 -- equipped label
|
yellowfive@57
|
338 local lblEquipped = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
339 panelGear:AddChild(lblEquipped)
|
yellowfive@124
|
340 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
341 lblEquipped:SetWidth(20)
|
yellowfive@57
|
342 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@57
|
343 lblEquipped:SetText(isEquipped and "E" or "")
|
yellowfive@57
|
344
|
yellowfive@57
|
345 -- item name/link label
|
yellowfive@57
|
346 local lblItem = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
347 panelGear:AddChild(lblItem)
|
yellowfive@124
|
348 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
349 lblItem:SetWordWrap(false)
|
yellowfive@57
|
350 lblItem:SetWidth(345)
|
yellowfive@57
|
351 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
|
yellowfive@57
|
352
|
yellowfive@133
|
353 -- fill the name/ilvl labels, which may require asynchronous loading of item information
|
yellowfive@57
|
354 if optimalItemLink then
|
yellowfive@133
|
355 local gameItem = Item:CreateFromItemLink(optimalItemLink)
|
yellowfive@133
|
356 if gameItem then
|
yellowfive@133
|
357 local q = gameItem:GetItemQuality()
|
yellowfive@133
|
358 if q == 6 then
|
yellowfive@133
|
359 -- for artifacts, we consider it equipped if the item id alone matches
|
yellowfive@133
|
360 if equippedItem and equippedItem.id == optimalItem.id then
|
yellowfive@133
|
361 isEquipped = true
|
yellowfive@133
|
362 end
|
yellowfive@133
|
363 lblEquipped:SetText(isEquipped and "E" or "")
|
yellowfive@133
|
364 end
|
yellowfive@124
|
365
|
yellowfive@137
|
366 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.Qualities[q] or Amr.Colors.White))
|
yellowfive@133
|
367 lblItem:SetText(gameItem:GetItemName())
|
yellowfive@133
|
368 lblIlvl:SetText(gameItem:GetCurrentItemLevel())
|
yellowfive@133
|
369 Amr:SetItemTooltip(lblItem, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
370 end
|
yellowfive@57
|
371 end
|
yellowfive@57
|
372
|
yellowfive@57
|
373 -- modifications
|
yellowfive@57
|
374 if optimalItem then
|
yellowfive@57
|
375
|
yellowfive@165
|
376 -- gems or azerite powers or essences
|
yellowfive@124
|
377 local prevSocket = nil
|
yellowfive@124
|
378
|
yellowfive@124
|
379 if isAzerite then
|
yellowfive@124
|
380 local azt = optimalItem.azerite or {}
|
yellowfive@124
|
381 for i,spellId in ipairs(azt) do
|
yellowfive@124
|
382 if spellId and spellId ~= 0 then
|
yellowfive@135
|
383 local equippedAzt = matchItem and matchItem.azerite or {}
|
yellowfive@124
|
384 local isPowerActive = Amr.Contains(equippedAzt, spellId)
|
yellowfive@124
|
385
|
yellowfive@124
|
386 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isPowerActive)
|
yellowfive@124
|
387
|
yellowfive@124
|
388 -- set icon and tooltip
|
yellowfive@133
|
389 local _, _, spellIcon = GetSpellInfo(spellId)
|
yellowfive@124
|
390 socketIcon:SetIcon(spellIcon)
|
yellowfive@124
|
391 Amr:SetSpellTooltip(socketIcon, spellId, "ANCHOR_TOPRIGHT")
|
yellowfive@124
|
392
|
yellowfive@124
|
393 prevSocket = socketBorder
|
yellowfive@124
|
394 end
|
yellowfive@124
|
395 end
|
yellowfive@165
|
396 elseif isEssence then
|
yellowfive@165
|
397 -- TODO: render essence differences
|
yellowfive@124
|
398 else
|
yellowfive@124
|
399 for i = 1, #optimalItem.gemIds do
|
yellowfive@124
|
400 -- we rely on the fact that the gear sets coming back from the site will almost always have all sockets filled,
|
yellowfive@124
|
401 -- because it's a pain to get the actual number of sockets on an item from within the game
|
yellowfive@57
|
402 local g = optimalItem.gemIds[i]
|
yellowfive@124
|
403 if g == 0 then break end
|
yellowfive@124
|
404
|
yellowfive@124
|
405 local isGemEquipped = matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
|
yellowfive@57
|
406
|
yellowfive@124
|
407 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isGemEquipped)
|
yellowfive@57
|
408
|
yellowfive@57
|
409 -- get icon for optimized gem
|
yellowfive@133
|
410 local gameItem = Item:CreateFromItemID(g)
|
yellowfive@133
|
411 if gameItem then
|
yellowfive@133
|
412 socketIcon:SetIcon(gameItem:GetItemIcon())
|
yellowfive@133
|
413 Amr:SetItemTooltip(socketIcon, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
414 end
|
yellowfive@89
|
415
|
yellowfive@89
|
416 prevSocket = socketBorder
|
yellowfive@57
|
417 end
|
yellowfive@57
|
418 end
|
yellowfive@124
|
419
|
yellowfive@57
|
420 -- enchant
|
yellowfive@57
|
421 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
|
yellowfive@57
|
422 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
|
yellowfive@135
|
423
|
yellowfive@57
|
424 local lblEnchant = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
425 panelMods:AddChild(lblEnchant)
|
yellowfive@124
|
426 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
|
yellowfive@57
|
427 lblEnchant:SetWordWrap(false)
|
yellowfive@57
|
428 lblEnchant:SetWidth(170)
|
yellowfive@57
|
429 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
|
yellowfive@57
|
430
|
yellowfive@124
|
431 local enchInfo = Amr.db.char.ExtraEnchantData[optimalItem.enchantId]
|
yellowfive@57
|
432 if enchInfo then
|
yellowfive@57
|
433 lblEnchant:SetText(enchInfo.text)
|
yellowfive@57
|
434
|
yellowfive@133
|
435 local gameItem = Item:CreateFromItemID(enchInfo.itemId)
|
yellowfive@133
|
436 if gameItem then
|
yellowfive@133
|
437 Amr:SetItemTooltip(lblEnchant, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
438 end
|
yellowfive@57
|
439 end
|
yellowfive@124
|
440
|
yellowfive@57
|
441 end
|
yellowfive@57
|
442 end
|
yellowfive@57
|
443
|
yellowfive@57
|
444 prevElem = lbl
|
yellowfive@57
|
445 end
|
yellowfive@57
|
446 end
|
yellowfive@57
|
447 end
|
yellowfive@57
|
448
|
yellowfive@139
|
449 local function onSetupChange(widget, eventName, value)
|
yellowfive@139
|
450 _activeSetupId = value
|
yellowfive@139
|
451 renderGear(_activeSetupId, _panelGear)
|
yellowfive@57
|
452 end
|
yellowfive@57
|
453
|
yellowfive@57
|
454 local function onImportClick(widget)
|
yellowfive@57
|
455 Amr:ShowImportWindow()
|
yellowfive@57
|
456 end
|
yellowfive@57
|
457
|
yellowfive@139
|
458 function Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
459 local specSlot = GetSpecialization()
|
yellowfive@139
|
460 for i, setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
461 if setup.SpecSlot == specSlot then
|
yellowfive@139
|
462 _activeSetupId = setup.Id
|
yellowfive@139
|
463 break
|
yellowfive@139
|
464 end
|
yellowfive@139
|
465 end
|
yellowfive@139
|
466 end
|
yellowfive@139
|
467
|
yellowfive@139
|
468 function Amr:GetActiveSetupId()
|
yellowfive@139
|
469 return _activeSetupId
|
yellowfive@139
|
470 end
|
yellowfive@139
|
471
|
yellowfive@139
|
472 function Amr:SetActiveSetupId(setupId)
|
yellowfive@139
|
473 _activeSetupId = setupId
|
yellowfive@139
|
474 end
|
yellowfive@139
|
475
|
yellowfive@139
|
476 function Amr:GetActiveSetupLabel()
|
yellowfive@139
|
477 if not _activeSetupId then
|
yellowfive@139
|
478 return nil
|
yellowfive@139
|
479 end
|
yellowfive@139
|
480 local setup = getSetupById(_activeSetupId)
|
yellowfive@139
|
481 if not setup then
|
yellowfive@139
|
482 return nil
|
yellowfive@139
|
483 else
|
yellowfive@139
|
484 return setup.Label
|
yellowfive@139
|
485 end
|
yellowfive@139
|
486 end
|
yellowfive@139
|
487
|
yellowfive@57
|
488 -- renders the main UI for the Gear tab
|
yellowfive@57
|
489 function Amr:RenderTabGear(container)
|
yellowfive@57
|
490
|
yellowfive@57
|
491 local btnImport = AceGUI:Create("AmrUiButton")
|
yellowfive@57
|
492 btnImport:SetText(L.GearButtonImportText)
|
yellowfive@57
|
493 btnImport:SetBackgroundColor(Amr.Colors.Orange)
|
yellowfive@57
|
494 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
|
yellowfive@57
|
495 btnImport:SetWidth(120)
|
yellowfive@57
|
496 btnImport:SetHeight(26)
|
yellowfive@57
|
497 btnImport:SetCallback("OnClick", onImportClick)
|
yellowfive@57
|
498 container:AddChild(btnImport)
|
yellowfive@124
|
499 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
|
yellowfive@57
|
500
|
yellowfive@57
|
501 local lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
502 container:AddChild(lbl)
|
yellowfive@57
|
503 lbl:SetText(L.GearImportNote)
|
yellowfive@57
|
504 lbl:SetWidth(100)
|
yellowfive@57
|
505 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
|
yellowfive@57
|
506 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
507 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
508
|
yellowfive@57
|
509 local lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
510 container:AddChild(lbl2)
|
yellowfive@57
|
511 lbl2:SetText(L.GearTipTitle)
|
yellowfive@57
|
512 lbl2:SetWidth(140)
|
yellowfive@57
|
513 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
|
yellowfive@57
|
514 lbl2:SetJustifyH("MIDDLE")
|
yellowfive@57
|
515 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
|
yellowfive@57
|
516
|
yellowfive@57
|
517 lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
518 container:AddChild(lbl)
|
yellowfive@57
|
519 lbl:SetText(L.GearTipText)
|
yellowfive@57
|
520 lbl:SetWidth(140)
|
yellowfive@57
|
521 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
522 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
523 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
524
|
yellowfive@57
|
525 lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
526 container:AddChild(lbl2)
|
yellowfive@57
|
527 lbl2:SetText(L.GearTipCommands)
|
yellowfive@57
|
528 lbl2:SetWidth(130)
|
yellowfive@57
|
529 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
530 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
|
yellowfive@57
|
531
|
yellowfive@139
|
532 _cboSetups = AceGUI:Create("AmrUiDropDown")
|
yellowfive@139
|
533 _cboSetups:SetWidth(300)
|
yellowfive@139
|
534 container:AddChild(_cboSetups)
|
yellowfive@139
|
535 _cboSetups:SetPoint("TOPLEFT", container.content, "TOPLEFT", 150, -27.5)
|
yellowfive@81
|
536
|
yellowfive@139
|
537 _panelGear = AceGUI:Create("AmrUiPanel")
|
yellowfive@139
|
538 _panelGear:SetLayout("None")
|
yellowfive@139
|
539 _panelGear:SetBackgroundColor(Amr.Colors.Bg)
|
yellowfive@139
|
540 container:AddChild(_panelGear)
|
yellowfive@139
|
541 _panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -58)
|
yellowfive@139
|
542 _panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
yellowfive@57
|
543
|
yellowfive@61
|
544 local btnShop = AceGUI:Create("AmrUiButton")
|
yellowfive@161
|
545 container:AddChild(btnShop)
|
yellowfive@61
|
546 btnShop:SetText(L.GearButtonShop)
|
yellowfive@61
|
547 btnShop:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@61
|
548 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@161
|
549 btnShop:SetWidth(200)
|
yellowfive@61
|
550 btnShop:SetHeight(26)
|
yellowfive@61
|
551 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
|
yellowfive@161
|
552 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -42, -25)
|
yellowfive@161
|
553
|
yellowfive@161
|
554 local btnJunk = AceGUI:Create("AmrUiButton")
|
yellowfive@161
|
555 container:AddChild(btnJunk)
|
yellowfive@161
|
556 btnJunk:SetText(L.GearButtonJunk)
|
yellowfive@161
|
557 btnJunk:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@161
|
558 btnJunk:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@161
|
559 btnJunk:SetWidth(200)
|
yellowfive@161
|
560 btnJunk:SetHeight(26)
|
yellowfive@161
|
561 btnJunk:SetCallback("OnClick", function(widget) Amr:ShowJunkWindow() end)
|
yellowfive@161
|
562 btnJunk:SetPoint("CENTER", btnShop.frame, "CENTER", 0, 36)
|
yellowfive@139
|
563
|
yellowfive@139
|
564 -- pick a default tab based on player's current spec if none is already specified
|
yellowfive@139
|
565 if not _activeSetupId then
|
yellowfive@139
|
566 Amr:PickFirstSetupForSpec()
|
yellowfive@57
|
567 end
|
yellowfive@139
|
568
|
yellowfive@139
|
569 Amr:RefreshGearDisplay()
|
yellowfive@139
|
570
|
yellowfive@139
|
571 -- set event on dropdown after UI has been initially rendered
|
yellowfive@139
|
572 _cboSetups:SetCallback("OnChange", onSetupChange)
|
yellowfive@57
|
573 end
|
yellowfive@57
|
574
|
yellowfive@57
|
575 function Amr:ReleaseTabGear()
|
yellowfive@139
|
576 _cboSetups = nil
|
yellowfive@139
|
577 _panelGear = nil
|
yellowfive@57
|
578 end
|
yellowfive@57
|
579
|
yellowfive@57
|
580 -- refresh display of the current gear tab
|
yellowfive@139
|
581 function Amr:RefreshGearDisplay()
|
yellowfive@139
|
582
|
yellowfive@139
|
583 if not _panelGear then
|
yellowfive@139
|
584 return
|
yellowfive@139
|
585 end
|
yellowfive@139
|
586
|
yellowfive@139
|
587 -- fill the gear setup picker
|
yellowfive@139
|
588 local setupList = {}
|
yellowfive@139
|
589 for i, setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
590 table.insert(setupList, { text = setup.Label, value = setup.Id })
|
yellowfive@139
|
591 end
|
yellowfive@139
|
592 _cboSetups:SetItems(setupList)
|
yellowfive@139
|
593
|
yellowfive@139
|
594 -- set selected value
|
yellowfive@139
|
595 local prev = _activeSetupId
|
yellowfive@139
|
596 _cboSetups:SelectItem(_activeSetupId)
|
yellowfive@139
|
597
|
yellowfive@139
|
598 if prev == _activeSetupId then
|
yellowfive@139
|
599 -- selecting will trigger the change event if it changed; if it didn't change, do a render now
|
yellowfive@139
|
600 renderGear(_activeSetupId, _panelGear)
|
yellowfive@139
|
601 end
|
yellowfive@57
|
602 end
|
yellowfive@57
|
603
|
yellowfive@57
|
604
|
yellowfive@57
|
605 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
606 -- Gear Set Management
|
yellowfive@57
|
607 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
608 local _waitingForSpec = 0
|
yellowfive@124
|
609 local _pendingGearOps = nil
|
yellowfive@124
|
610 local _currentGearOp = nil
|
yellowfive@124
|
611 local _itemLockAction = nil
|
yellowfive@124
|
612 local _gearOpPasses = 0
|
yellowfive@124
|
613 local _gearOpWaiting = nil
|
yellowfive@57
|
614
|
yellowfive@124
|
615 local beginEquipGearSet, processCurrentGearOp, nextGearOp
|
yellowfive@89
|
616
|
yellowfive@57
|
617 -- find the first empty slot in the player's backpack+bags
|
yellowfive@161
|
618 local function findFirstEmptyBagSlot(usedBagSlots)
|
yellowfive@57
|
619
|
yellowfive@57
|
620 local bagIds = {}
|
yellowfive@57
|
621 table.insert(bagIds, BACKPACK_CONTAINER)
|
yellowfive@57
|
622 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@57
|
623 table.insert(bagIds, bagId)
|
yellowfive@57
|
624 end
|
yellowfive@57
|
625
|
yellowfive@57
|
626 for i, bagId in ipairs(bagIds) do
|
yellowfive@57
|
627 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
628 for slotId = 1, numSlots do
|
yellowfive@161
|
629 if not usedBagSlots or not usedBagSlots[bagId] or not usedBagSlots[bagId][slotId] then
|
yellowfive@161
|
630 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@161
|
631 if not itemLink then
|
yellowfive@161
|
632 -- this prevents repeated calls to this from returning the same bag slot if desired
|
yellowfive@161
|
633 if usedBagSlots then
|
yellowfive@161
|
634 if not usedBagSlots[bagId] then
|
yellowfive@161
|
635 usedBagSlots[bagId] = {}
|
yellowfive@161
|
636 end
|
yellowfive@161
|
637 usedBagSlots[bagId][slotId] = true
|
yellowfive@161
|
638 end
|
yellowfive@161
|
639
|
yellowfive@161
|
640 return bagId, slotId
|
yellowfive@161
|
641 end
|
yellowfive@57
|
642 end
|
yellowfive@57
|
643 end
|
yellowfive@57
|
644 end
|
yellowfive@57
|
645
|
yellowfive@57
|
646 return nil, nil
|
yellowfive@57
|
647 end
|
yellowfive@57
|
648
|
yellowfive@161
|
649
|
yellowfive@161
|
650
|
yellowfive@124
|
651 -- scan a bag for the best matching item
|
yellowfive@124
|
652 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
653 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@149
|
654 local loc = ItemLocation.CreateEmpty()
|
yellowfive@124
|
655 for slotId = 1, numSlots do
|
yellowfive@124
|
656 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@124
|
657 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
|
yellowfive@124
|
658 if itemLink then
|
yellowfive@124
|
659 local bagItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
660 if bagItem ~= nil then
|
yellowfive@149
|
661 -- see if this is an azerite item and read azerite power ids
|
yellowfive@149
|
662 loc:SetBagAndSlot(bagId, slotId)
|
yellowfive@149
|
663 if C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItem(loc) then
|
yellowfive@149
|
664 local powers = Amr.ReadAzeritePowers(loc)
|
yellowfive@149
|
665 if powers then
|
yellowfive@149
|
666 bagItem.azerite = powers
|
yellowfive@149
|
667 end
|
yellowfive@149
|
668 end
|
yellowfive@149
|
669
|
yellowfive@124
|
670 local diff = countItemDifferences(item, bagItem)
|
yellowfive@124
|
671 if diff < bestDiff then
|
yellowfive@124
|
672 bestItem = { bag = bagId, slot = slotId }
|
yellowfive@124
|
673 bestDiff = diff
|
yellowfive@124
|
674 bestLink = itemLink
|
yellowfive@124
|
675 end
|
yellowfive@124
|
676 end
|
yellowfive@124
|
677 end
|
yellowfive@57
|
678 end
|
yellowfive@124
|
679 return bestItem, bestDiff, bestLink
|
yellowfive@57
|
680 end
|
yellowfive@57
|
681
|
yellowfive@124
|
682 -- find the item in the player's inventory that best matches the current gear op item, favoring stuff already equipped, then in bags, then in bank
|
yellowfive@124
|
683 local function findCurrentGearOpItem()
|
yellowfive@124
|
684
|
yellowfive@124
|
685 local item = _currentGearOp.items[_currentGearOp.nextSlot]
|
yellowfive@124
|
686
|
yellowfive@57
|
687 local bestItem = nil
|
yellowfive@57
|
688 local bestLink = nil
|
yellowfive@124
|
689 local bestDiff = 10000
|
yellowfive@57
|
690
|
yellowfive@73
|
691 -- inventory
|
yellowfive@73
|
692 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
693 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@73
|
694 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
695 end
|
yellowfive@73
|
696
|
yellowfive@129
|
697 -- with new approach, the item to use should never be equipped, should be in bags at this point
|
yellowfive@129
|
698 --[[
|
yellowfive@61
|
699 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
|
yellowfive@57
|
700 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
701 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@124
|
702 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@61
|
703 local itemLink = GetInventoryItemLink("player", slotId)
|
yellowfive@61
|
704 if itemLink then
|
yellowfive@61
|
705 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
706 if invItem then
|
yellowfive@61
|
707 local diff = countItemDifferences(item, invItem)
|
yellowfive@61
|
708 if diff < bestDiff then
|
yellowfive@61
|
709 bestItem = { slot = slotId }
|
yellowfive@61
|
710 bestDiff = diff
|
yellowfive@61
|
711 bestLink = itemLink
|
yellowfive@61
|
712 end
|
yellowfive@57
|
713 end
|
yellowfive@57
|
714 end
|
yellowfive@57
|
715 end
|
yellowfive@57
|
716 end
|
yellowfive@129
|
717 ]]
|
yellowfive@129
|
718
|
yellowfive@57
|
719 -- bank
|
yellowfive@124
|
720 if bestDiff > 0 then
|
yellowfive@124
|
721 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
722 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
|
yellowfive@124
|
723 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
724 end
|
yellowfive@57
|
725 end
|
yellowfive@124
|
726
|
yellowfive@124
|
727 return bestItem, bestDiff, bestLink
|
yellowfive@124
|
728 end
|
yellowfive@124
|
729
|
yellowfive@143
|
730 local function createAmrEquipmentSet()
|
yellowfive@133
|
731
|
yellowfive@143
|
732 -- clear any currently ignored slots, ignore shirt and tabard
|
yellowfive@143
|
733 C_EquipmentSet.ClearIgnoredSlotsForSave()
|
yellowfive@133
|
734 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_BODY) -- shirt
|
yellowfive@133
|
735 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_TABARD)
|
yellowfive@133
|
736
|
yellowfive@133
|
737 -- for now use icon of the spec
|
yellowfive@133
|
738 local _, specName, _, setIcon = GetSpecializationInfo(GetSpecialization())
|
yellowfive@57
|
739
|
yellowfive@133
|
740 --[[
|
yellowfive@124
|
741 local item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_MAINHAND))
|
yellowfive@124
|
742 if not item then
|
yellowfive@124
|
743 item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_OFFHAND))
|
yellowfive@124
|
744 end
|
yellowfive@124
|
745 if item then
|
yellowfive@133
|
746 local itemObj = Item:CreateFromItemID(item.id)
|
yellowfive@133
|
747 if itemObj then
|
yellowfive@133
|
748 setIcon = itemObj:GetItemIcon()
|
yellowfive@133
|
749 end
|
yellowfive@133
|
750 end
|
yellowfive@133
|
751 ]]
|
yellowfive@133
|
752
|
yellowfive@139
|
753 local setup = getSetupById(_activeSetupId)
|
yellowfive@139
|
754 local setname = setup.Label -- "AMR " .. specName
|
yellowfive@133
|
755 local setid = C_EquipmentSet.GetEquipmentSetID(setname)
|
yellowfive@133
|
756 if setid then
|
yellowfive@145
|
757 local oldName, oldIcon = C_EquipmentSet.GetEquipmentSetInfo(setid)
|
yellowfive@145
|
758 setIcon = oldIcon
|
yellowfive@133
|
759 C_EquipmentSet.SaveEquipmentSet(setid, setIcon)
|
yellowfive@133
|
760 else
|
yellowfive@133
|
761 C_EquipmentSet.CreateEquipmentSet(setname, setIcon)
|
yellowfive@124
|
762 end
|
yellowfive@124
|
763 end
|
yellowfive@124
|
764
|
yellowfive@143
|
765 -- on completion, create an equipment manager set if desired
|
yellowfive@143
|
766 local function onEquipGearSetComplete()
|
yellowfive@143
|
767 if Amr.db.profile.options.disableEm then return end
|
yellowfive@143
|
768
|
yellowfive@143
|
769 -- create an equipment manager set
|
yellowfive@143
|
770 createAmrEquipmentSet()
|
yellowfive@143
|
771
|
yellowfive@143
|
772 -- need to call it twice because on first load the WoW equipment manager just doesn't work
|
yellowfive@143
|
773 Amr.Wait(1, function()
|
yellowfive@143
|
774 createAmrEquipmentSet()
|
yellowfive@143
|
775 end)
|
yellowfive@143
|
776 end
|
yellowfive@143
|
777
|
yellowfive@124
|
778 -- stop any currently in-progress gear swapping operation and clean up
|
yellowfive@124
|
779 local function disposeGearOp()
|
yellowfive@124
|
780 _pendingGearOps = nil
|
yellowfive@124
|
781 _currentGearOp = nil
|
yellowfive@124
|
782 _itemLockAction = nil
|
yellowfive@124
|
783 _gearOpPasses = 0
|
yellowfive@124
|
784 _gearOpWaiting = nil
|
yellowfive@124
|
785
|
yellowfive@124
|
786 -- make sure the gear tab is still in sync
|
yellowfive@139
|
787 Amr:RefreshGearDisplay()
|
yellowfive@124
|
788 end
|
yellowfive@124
|
789
|
yellowfive@124
|
790 -- initialize a gear op to start running it
|
yellowfive@139
|
791 local function initializeGearOp(op, setupId, pos)
|
yellowfive@124
|
792 op.pos = pos
|
yellowfive@139
|
793 op.setupId = setupId
|
yellowfive@124
|
794
|
yellowfive@124
|
795 -- fill the remaining slot list and set the starting slot
|
yellowfive@124
|
796 op.nextSlot = nil
|
yellowfive@124
|
797 op.slotsRemaining = {}
|
yellowfive@124
|
798 op.isWaiting = false
|
yellowfive@124
|
799 for slotId, item in pairs(op.items) do
|
yellowfive@124
|
800 op.slotsRemaining[slotId] = true
|
yellowfive@124
|
801 if not op.nextSlot then
|
yellowfive@124
|
802 op.nextSlot = slotId
|
yellowfive@124
|
803 end
|
yellowfive@124
|
804 end
|
yellowfive@124
|
805 end
|
yellowfive@124
|
806
|
yellowfive@124
|
807 function processCurrentGearOp()
|
yellowfive@124
|
808 if not _currentGearOp then return end
|
yellowfive@124
|
809
|
yellowfive@124
|
810 if _currentGearOp.remove then
|
yellowfive@124
|
811 -- remove the next item
|
yellowfive@124
|
812
|
yellowfive@124
|
813 -- check if the slot is already empty
|
yellowfive@124
|
814 local itemLink = GetInventoryItemLink("player", _currentGearOp.nextSlot)
|
yellowfive@124
|
815 if not itemLink then
|
yellowfive@124
|
816 nextGearOp()
|
yellowfive@124
|
817 return
|
yellowfive@124
|
818 end
|
yellowfive@124
|
819
|
yellowfive@57
|
820 -- find first empty bag slot
|
yellowfive@57
|
821 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@57
|
822 if not invBag then
|
yellowfive@57
|
823 -- stop if bags are too full
|
yellowfive@57
|
824 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
825 disposeGearOp()
|
yellowfive@57
|
826 return
|
yellowfive@57
|
827 end
|
yellowfive@57
|
828
|
yellowfive@124
|
829 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@57
|
830 PickupContainerItem(invBag, invSlot)
|
yellowfive@57
|
831
|
yellowfive@124
|
832 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
833 _itemLockAction = {
|
yellowfive@57
|
834 bagId = invBag,
|
yellowfive@124
|
835 slotId = invSlot,
|
yellowfive@124
|
836 isRemove = true
|
yellowfive@57
|
837 }
|
yellowfive@124
|
838
|
yellowfive@124
|
839 ClearCursor()
|
yellowfive@124
|
840 -- wait for remove to complete
|
yellowfive@124
|
841 else
|
yellowfive@124
|
842 -- equip the next item
|
yellowfive@57
|
843
|
yellowfive@124
|
844 local bestItem, bestDiff, bestLink = findCurrentGearOpItem()
|
yellowfive@124
|
845
|
yellowfive@124
|
846 _itemLockAction = nil
|
yellowfive@57
|
847 ClearCursor()
|
yellowfive@124
|
848
|
yellowfive@124
|
849 if not bestItem then
|
yellowfive@124
|
850 -- stop if we can't find an item
|
yellowfive@124
|
851 Amr:Print(L.GearEquipErrorNotFound)
|
yellowfive@124
|
852 Amr:Print(L.GearEquipErrorNotFound2)
|
yellowfive@124
|
853 disposeGearOp()
|
yellowfive@124
|
854
|
yellowfive@124
|
855 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
|
yellowfive@124
|
856 -- find first empty bag slot
|
yellowfive@124
|
857 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@124
|
858 if not invBag then
|
yellowfive@124
|
859 -- stop if bags are too full
|
yellowfive@124
|
860 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
861 disposeGearOp()
|
yellowfive@124
|
862 return
|
yellowfive@124
|
863 end
|
yellowfive@124
|
864
|
yellowfive@124
|
865 -- move from bank to bag
|
yellowfive@124
|
866 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@124
|
867 PickupContainerItem(invBag, invSlot)
|
yellowfive@124
|
868
|
yellowfive@124
|
869 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
870 _itemLockAction = {
|
yellowfive@124
|
871 bagId = invBag,
|
yellowfive@124
|
872 slotId = invSlot,
|
yellowfive@124
|
873 isBank = true
|
yellowfive@124
|
874 }
|
yellowfive@124
|
875
|
yellowfive@124
|
876 ClearCursor()
|
yellowfive@124
|
877 -- now we need to wait for game event to continue and try this item again after it is in our bag and unlocked
|
yellowfive@124
|
878
|
yellowfive@124
|
879 elseif (bestItem.bag or bestItem.bag == 0) and not Amr:CanEquip(bestItem.bag, bestItem.slot) then
|
yellowfive@57
|
880 -- if an item is not soulbound, then warn the user and quit
|
yellowfive@57
|
881 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
|
yellowfive@124
|
882 disposeGearOp()
|
yellowfive@124
|
883
|
yellowfive@57
|
884 else
|
yellowfive@124
|
885
|
yellowfive@129
|
886 --print("equipping " .. bestLink .. " in slot " .. _currentGearOp.nextSlot)
|
yellowfive@129
|
887
|
yellowfive@57
|
888 -- an item in the player's bags or already equipped, equip it
|
yellowfive@57
|
889 if bestItem.bag then
|
yellowfive@57
|
890 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
891 else
|
yellowfive@124
|
892 _gearOpWaiting.inventory[bestItem.slot] = true
|
yellowfive@57
|
893 PickupInventoryItem(bestItem.slot)
|
yellowfive@57
|
894 end
|
yellowfive@124
|
895 _gearOpWaiting.inventory[_currentGearOp.nextSlot] = true
|
yellowfive@124
|
896 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@124
|
897
|
yellowfive@124
|
898 -- don't wait for now, do all equips at once
|
yellowfive@124
|
899 --[[
|
yellowfive@124
|
900 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
901 _itemLockAction = {
|
yellowfive@124
|
902 bagId = bestItem.bag,
|
yellowfive@124
|
903 slotId = bestItem.slot,
|
yellowfive@124
|
904 invSlot = _currentGearOp.nextSlot,
|
yellowfive@124
|
905 isEquip = true
|
yellowfive@124
|
906 }
|
yellowfive@124
|
907 ]]
|
yellowfive@124
|
908
|
yellowfive@124
|
909 ClearCursor()
|
yellowfive@124
|
910 nextGearOp()
|
yellowfive@124
|
911 end
|
yellowfive@124
|
912
|
yellowfive@124
|
913 end
|
yellowfive@124
|
914 end
|
yellowfive@124
|
915
|
yellowfive@124
|
916 -- when a gear op completes successfully, this will advance to the next op or finish
|
yellowfive@124
|
917 function nextGearOp()
|
yellowfive@124
|
918 if not _currentGearOp then return end
|
yellowfive@124
|
919
|
yellowfive@139
|
920 local setupId = _currentGearOp.setupId
|
yellowfive@124
|
921 local pos = _currentGearOp.pos
|
yellowfive@124
|
922 local passes = _gearOpPasses
|
yellowfive@124
|
923
|
yellowfive@124
|
924 -- mark the slot as done and move to the next
|
yellowfive@124
|
925 if _currentGearOp.nextSlot then
|
yellowfive@124
|
926 _currentGearOp.slotsRemaining[_currentGearOp.nextSlot] = nil
|
yellowfive@124
|
927 _currentGearOp.nextSlot = nil
|
yellowfive@124
|
928 for slotId, item in pairs(_currentGearOp.items) do
|
yellowfive@124
|
929 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@124
|
930 _currentGearOp.nextSlot = slotId
|
yellowfive@124
|
931 break
|
yellowfive@124
|
932 end
|
yellowfive@124
|
933 end
|
yellowfive@124
|
934 end
|
yellowfive@124
|
935
|
yellowfive@124
|
936 if not _currentGearOp.nextSlot then
|
yellowfive@124
|
937 -- see if anything is still in progress and we want to wait for it before continuing
|
yellowfive@124
|
938 local inProgress = not Amr.IsEmpty(_gearOpWaiting.inventory)
|
yellowfive@124
|
939
|
yellowfive@124
|
940 if (_currentGearOp.wait or _currentGearOp.remove) and inProgress then
|
yellowfive@124
|
941 -- this will cause the item unlock handler to call nextGearOp again when all in-progress swaps have unlocked related slots
|
yellowfive@124
|
942 _currentGearOp.isWaiting = true
|
yellowfive@124
|
943 else
|
yellowfive@124
|
944 _currentGearOp = _pendingGearOps[pos + 1]
|
yellowfive@124
|
945 if _currentGearOp then
|
yellowfive@124
|
946 -- we have another op, do it
|
yellowfive@139
|
947 initializeGearOp(_currentGearOp, setupId, pos + 1)
|
yellowfive@124
|
948 processCurrentGearOp()
|
yellowfive@124
|
949 else
|
yellowfive@124
|
950 -- we are done
|
yellowfive@124
|
951 disposeGearOp()
|
yellowfive@124
|
952
|
yellowfive@124
|
953 -- this will check if not all items were swapped, and either finish up, try again, or abort if have tried too many times
|
yellowfive@139
|
954 beginEquipGearSet(setupId, passes + 1)
|
yellowfive@124
|
955 end
|
yellowfive@124
|
956 end
|
yellowfive@124
|
957 else
|
yellowfive@124
|
958 -- do the next item
|
yellowfive@124
|
959 processCurrentGearOp()
|
yellowfive@124
|
960 end
|
yellowfive@124
|
961
|
yellowfive@124
|
962 end
|
yellowfive@124
|
963
|
yellowfive@124
|
964 local function handleItemUnlocked(bagId, slotId)
|
yellowfive@124
|
965
|
yellowfive@124
|
966 -- mark anything that is waiting as unlocked if it is no longer locked
|
yellowfive@124
|
967 if _currentGearOp and _gearOpWaiting then
|
yellowfive@124
|
968 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
969 if not IsInventoryItemLocked(s) then
|
yellowfive@124
|
970 _gearOpWaiting.inventory[s] = nil
|
yellowfive@124
|
971 end
|
yellowfive@124
|
972 end
|
yellowfive@124
|
973 end
|
yellowfive@124
|
974
|
yellowfive@124
|
975 if _itemLockAction then
|
yellowfive@124
|
976 if _itemLockAction.isRemove then
|
yellowfive@124
|
977 -- waiting for a specific remove op to finish before continuing
|
yellowfive@124
|
978 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
979 _itemLockAction = nil
|
yellowfive@124
|
980 nextGearOp()
|
yellowfive@124
|
981 end
|
yellowfive@124
|
982 elseif _itemLockAction.isBank then
|
yellowfive@124
|
983 -- waiting for an item to move from bank into inventory, then reprocess the current op
|
yellowfive@124
|
984 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
985 _itemLockAction = nil
|
yellowfive@124
|
986 processCurrentGearOp()
|
yellowfive@124
|
987 end
|
yellowfive@124
|
988
|
yellowfive@124
|
989 elseif _itemLockAction.isEquip then
|
yellowfive@124
|
990 -- this is not currently used... we do all equips at once usually, but could go back to this if it causes problems
|
yellowfive@124
|
991
|
yellowfive@124
|
992 -- waiting for a specific equip op to finish
|
yellowfive@61
|
993
|
yellowfive@124
|
994 -- inventory slot we're swapping to is still locked, can't continue yet
|
yellowfive@124
|
995 if IsInventoryItemLocked(_itemLockAction.invSlot) then return end
|
yellowfive@124
|
996
|
yellowfive@124
|
997 if _itemLockAction.bagId then
|
yellowfive@124
|
998 local _, _, locked = GetContainerItemInfo(_itemLockAction.bagId, _itemLockAction.slotId)
|
yellowfive@124
|
999 -- the bag slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
1000 if locked then return end
|
yellowfive@124
|
1001 else
|
yellowfive@124
|
1002 -- inventory slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
1003 if IsInventoryItemLocked(_itemLockAction.slotId) then return end
|
yellowfive@124
|
1004 end
|
yellowfive@124
|
1005
|
yellowfive@124
|
1006 _itemLockAction = nil
|
yellowfive@124
|
1007 nextGearOp()
|
yellowfive@124
|
1008 else
|
yellowfive@124
|
1009 -- unknown... shouldn't happen
|
yellowfive@124
|
1010 _itemLockAction = nil
|
yellowfive@57
|
1011 end
|
yellowfive@124
|
1012 else
|
yellowfive@124
|
1013
|
yellowfive@124
|
1014 -- not waiting on a specific action, check if we are waiting for all locked slots to open up and they are done
|
yellowfive@124
|
1015 if _currentGearOp and _gearOpWaiting and _currentGearOp.isWaiting and Amr.IsEmpty(_gearOpWaiting.inventory) then
|
yellowfive@124
|
1016 nextGearOp()
|
yellowfive@124
|
1017 end
|
yellowfive@57
|
1018 end
|
yellowfive@57
|
1019
|
yellowfive@57
|
1020 end
|
yellowfive@57
|
1021
|
yellowfive@124
|
1022 local function shuffle(tbl)
|
yellowfive@124
|
1023 local size = #tbl
|
yellowfive@124
|
1024 for i = size, 1, -1 do
|
yellowfive@124
|
1025 local rand = math.random(size)
|
yellowfive@124
|
1026 tbl[i], tbl[rand] = tbl[rand], tbl[i]
|
yellowfive@89
|
1027 end
|
yellowfive@124
|
1028 return tbl
|
yellowfive@89
|
1029 end
|
yellowfive@89
|
1030
|
yellowfive@129
|
1031 local _ohFirst = {
|
yellowfive@129
|
1032 [20] = true, -- PaladinProtection
|
yellowfive@129
|
1033 [32] = true, -- WarlockDemonology
|
yellowfive@129
|
1034 [36] = true -- WarriorProtection
|
yellowfive@129
|
1035 }
|
yellowfive@129
|
1036
|
yellowfive@139
|
1037 function beginEquipGearSet(setupId, passes)
|
yellowfive@57
|
1038
|
yellowfive@139
|
1039 local setup = getSetupById(setupId)
|
yellowfive@139
|
1040
|
yellowfive@139
|
1041 if not setup or not setup.Gear then
|
yellowfive@57
|
1042 Amr:Print(L.GearEquipErrorEmpty)
|
yellowfive@57
|
1043 return
|
yellowfive@57
|
1044 end
|
yellowfive@124
|
1045
|
yellowfive@139
|
1046 local gear = setup.Gear
|
yellowfive@139
|
1047 local spec = setup.SpecSlot
|
yellowfive@139
|
1048
|
yellowfive@139
|
1049 -- ensure all our stored data is up to date
|
yellowfive@57
|
1050 local player = Amr:ExportCharacter()
|
yellowfive@129
|
1051 local doOhFirst = _ohFirst[player.Specs[spec]]
|
yellowfive@57
|
1052
|
yellowfive@124
|
1053 local itemsToEquip = {
|
yellowfive@124
|
1054 legendaries = {},
|
yellowfive@124
|
1055 weapons = {},
|
yellowfive@129
|
1056 mh = {},
|
yellowfive@129
|
1057 oh = {},
|
yellowfive@124
|
1058 rings = {},
|
yellowfive@124
|
1059 trinkets = {},
|
yellowfive@124
|
1060 others = {},
|
yellowfive@124
|
1061 blanks = {}
|
yellowfive@124
|
1062 }
|
yellowfive@57
|
1063 local remaining = 0
|
yellowfive@129
|
1064 local usedItems = {}
|
yellowfive@124
|
1065
|
yellowfive@124
|
1066 -- check for items that need to be equipped, do in a random order to try and defeat any unique constraint issues we might hit
|
yellowfive@124
|
1067 local slots = {}
|
yellowfive@124
|
1068 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
1069 table.insert(slots, s)
|
yellowfive@124
|
1070 end
|
yellowfive@124
|
1071 shuffle(slots)
|
yellowfive@124
|
1072
|
yellowfive@124
|
1073 for i,slotId in ipairs(slots) do
|
yellowfive@124
|
1074
|
yellowfive@124
|
1075 -- we do stuff in batches that avoids most unique conflicts
|
yellowfive@124
|
1076 local list = itemsToEquip.others
|
yellowfive@129
|
1077 if slotId == 16 then
|
yellowfive@129
|
1078 list = itemsToEquip.mh
|
yellowfive@129
|
1079 elseif slotId == 17 then
|
yellowfive@129
|
1080 list = itemsToEquip.oh
|
yellowfive@124
|
1081 elseif slotId == 11 or slotId == 12 then
|
yellowfive@124
|
1082 list = itemsToEquip.rings
|
yellowfive@124
|
1083 elseif slotId == 13 or slotId == 14 then
|
yellowfive@124
|
1084 list = itemsToEquip.trinkets
|
yellowfive@124
|
1085 end
|
yellowfive@124
|
1086
|
yellowfive@57
|
1087 local old = player.Equipped[spec][slotId]
|
yellowfive@57
|
1088 local new = gear[slotId]
|
yellowfive@124
|
1089 local prevRemaining = remaining
|
yellowfive@69
|
1090 if new then
|
yellowfive@124
|
1091 -- if the new thing is an artifact, only match the item id
|
yellowfive@124
|
1092 local newItem = Item:CreateFromItemID(new.id)
|
yellowfive@124
|
1093 local quality = newItem and newItem:GetItemQuality() or 0
|
yellowfive@124
|
1094 if quality == 6 then
|
yellowfive@124
|
1095 if not old or new.id ~= old.id then
|
yellowfive@124
|
1096 list[slotId] = new
|
yellowfive@129
|
1097 if list == itemsToEquip.mh or list == itemsToEquip.oh then
|
yellowfive@129
|
1098 itemsToEquip.weapons[slotId] = {}
|
yellowfive@129
|
1099 end
|
yellowfive@69
|
1100 remaining = remaining + 1
|
yellowfive@69
|
1101 end
|
yellowfive@129
|
1102 else
|
yellowfive@145
|
1103
|
yellowfive@129
|
1104 -- find the best matching item anywhere in the player's gear
|
yellowfive@129
|
1105 local bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
|
yellowfive@129
|
1106 new = bestItem
|
yellowfive@129
|
1107
|
yellowfive@149
|
1108 local diff = countItemDifferences(new, old)
|
yellowfive@124
|
1109
|
yellowfive@129
|
1110 if diff > 0 then
|
yellowfive@124
|
1111 list[slotId] = new
|
yellowfive@129
|
1112 if list == itemsToEquip.mh or list == itemsToEquip.oh then
|
yellowfive@129
|
1113 itemsToEquip.weapons[slotId] = {}
|
yellowfive@129
|
1114 end
|
yellowfive@124
|
1115 remaining = remaining + 1
|
yellowfive@124
|
1116 end
|
yellowfive@124
|
1117 end
|
yellowfive@129
|
1118 elseif old then
|
yellowfive@124
|
1119 -- need to remove this item
|
yellowfive@124
|
1120 itemsToEquip.blanks[slotId] = {}
|
yellowfive@124
|
1121 remaining = remaining + 1
|
yellowfive@124
|
1122 end
|
yellowfive@124
|
1123
|
yellowfive@124
|
1124 if remaining > prevRemaining then
|
yellowfive@124
|
1125 -- if we need to swap this slot, see if the old item is a legendary, add a step to remove those first to avoid conflicts
|
yellowfive@124
|
1126 if old then
|
yellowfive@124
|
1127 local oldItem = Item:CreateFromItemID(old.id)
|
yellowfive@124
|
1128 if oldItem and oldItem:GetItemQuality() == 5 then
|
yellowfive@124
|
1129 itemsToEquip.legendaries[slotId] = {}
|
yellowfive@124
|
1130 end
|
yellowfive@57
|
1131 end
|
yellowfive@57
|
1132 end
|
yellowfive@57
|
1133 end
|
yellowfive@124
|
1134
|
yellowfive@124
|
1135 if remaining > 0 then
|
yellowfive@57
|
1136
|
yellowfive@124
|
1137 if passes < 5 then
|
yellowfive@124
|
1138 _pendingGearOps = {}
|
yellowfive@124
|
1139
|
yellowfive@129
|
1140 if not Amr.IsEmpty(itemsToEquip.blanks) then
|
yellowfive@124
|
1141 -- if gear set wants slots to be blank, do that first
|
yellowfive@124
|
1142 table.insert(_pendingGearOps, { items = itemsToEquip.blanks, remove = true, label = "blanks" })
|
yellowfive@129
|
1143 end
|
yellowfive@124
|
1144 if not Amr.IsEmpty(itemsToEquip.weapons) then
|
yellowfive@129
|
1145 -- change weapons first: remove both, wait, then equip each weapon one by one, waiting after each
|
yellowfive@129
|
1146 table.insert(_pendingGearOps, { items = itemsToEquip.weapons, remove = true, label = "remove weapons" })
|
yellowfive@129
|
1147 local thisWeapon = doOhFirst and itemsToEquip.oh or itemsToEquip.mh
|
yellowfive@129
|
1148 if not Amr.IsEmpty(thisWeapon) then
|
yellowfive@129
|
1149 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 1" })
|
yellowfive@129
|
1150 end
|
yellowfive@129
|
1151 thisWeapon = doOhFirst and itemsToEquip.mh or itemsToEquip.oh
|
yellowfive@129
|
1152 if not Amr.IsEmpty(thisWeapon) then
|
yellowfive@129
|
1153 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 2" })
|
yellowfive@129
|
1154 end
|
yellowfive@124
|
1155 end
|
yellowfive@124
|
1156 if not Amr.IsEmpty(itemsToEquip.legendaries) then
|
yellowfive@124
|
1157 -- remove any legendaries, wait
|
yellowfive@124
|
1158 table.insert(_pendingGearOps, { items = itemsToEquip.legendaries, remove = true, label = "remove legendaries" })
|
yellowfive@124
|
1159 end
|
yellowfive@124
|
1160 if not Amr.IsEmpty(itemsToEquip.rings) then
|
yellowfive@124
|
1161 -- remove both rings, wait, then equip new ones
|
yellowfive@124
|
1162 table.insert(_pendingGearOps, { items = itemsToEquip.rings, remove = true, label = "remove rings" })
|
yellowfive@124
|
1163 table.insert(_pendingGearOps, { items = itemsToEquip.rings, wait = true, label = "equip rings" })
|
yellowfive@124
|
1164 end
|
yellowfive@124
|
1165 if not Amr.IsEmpty(itemsToEquip.trinkets) then
|
yellowfive@124
|
1166 -- remove both trinkets, wait, then equip new ones
|
yellowfive@124
|
1167 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, remove = true, label = "remove trinkets" })
|
yellowfive@124
|
1168 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, wait = true, label = "equip trinkets" })
|
yellowfive@124
|
1169 end
|
yellowfive@124
|
1170 if not Amr.IsEmpty(itemsToEquip.others) then
|
yellowfive@124
|
1171 -- equip all other items, wait for completion
|
yellowfive@124
|
1172 table.insert(_pendingGearOps, { items = itemsToEquip.others, wait = true, label = "equip others" })
|
yellowfive@124
|
1173 end
|
yellowfive@124
|
1174
|
yellowfive@124
|
1175 -- make the last operation wait no matter what, before this gets called again to check if everything succeeded
|
yellowfive@124
|
1176 _pendingGearOps[#_pendingGearOps].wait = true
|
yellowfive@124
|
1177
|
yellowfive@124
|
1178 if not _gearOpWaiting then
|
yellowfive@124
|
1179 _gearOpWaiting = { inventory = {} }
|
yellowfive@124
|
1180 end
|
yellowfive@124
|
1181
|
yellowfive@124
|
1182 _gearOpPasses = passes
|
yellowfive@124
|
1183 _currentGearOp = _pendingGearOps[1]
|
yellowfive@139
|
1184 initializeGearOp(_currentGearOp, setupId, 1)
|
yellowfive@124
|
1185
|
yellowfive@124
|
1186 processCurrentGearOp()
|
yellowfive@124
|
1187 else
|
yellowfive@124
|
1188 -- TODO: print message that gear set couldn't be equipped
|
yellowfive@89
|
1189 end
|
yellowfive@57
|
1190
|
yellowfive@57
|
1191 else
|
yellowfive@89
|
1192 onEquipGearSetComplete()
|
yellowfive@124
|
1193 end
|
yellowfive@57
|
1194 end
|
yellowfive@57
|
1195
|
yellowfive@57
|
1196 local function onActiveTalentGroupChanged()
|
yellowfive@81
|
1197
|
yellowfive@57
|
1198 local auto = Amr.db.profile.options.autoGear
|
yellowfive@81
|
1199 local currentSpec = GetSpecialization()
|
yellowfive@129
|
1200 local waitingSpec = _waitingForSpec
|
yellowfive@129
|
1201 _waitingForSpec = 0
|
yellowfive@57
|
1202
|
yellowfive@139
|
1203 -- when spec changes, change active setup to first one for this spec (does nothing if they have no setups for this spec)
|
yellowfive@139
|
1204 if _activeSetupId then
|
yellowfive@139
|
1205 local currentSetup = getSetupById(_activeSetupId)
|
yellowfive@139
|
1206 if currentSetup.SpecSlot ~= currentSpec then
|
yellowfive@139
|
1207 Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
1208 end
|
yellowfive@139
|
1209 end
|
yellowfive@139
|
1210
|
yellowfive@129
|
1211 if currentSpec == waitingSpec or auto then
|
yellowfive@129
|
1212 -- spec is what we want, now equip the gear but after a short delay because the game auto-swaps artifact weapons
|
yellowfive@129
|
1213 Amr.Wait(2, function()
|
yellowfive@139
|
1214 beginEquipGearSet(_activeSetupId, 0)
|
yellowfive@129
|
1215 end)
|
yellowfive@57
|
1216 end
|
yellowfive@57
|
1217 end
|
yellowfive@57
|
1218
|
yellowfive@81
|
1219 -- activate the specified spec and then equip the saved gear set
|
yellowfive@139
|
1220 function Amr:EquipGearSet(setupIndex)
|
yellowfive@57
|
1221
|
yellowfive@139
|
1222 -- if no argument, then cycle
|
yellowfive@139
|
1223 if not setupIndex then
|
yellowfive@139
|
1224 if not _activeSetupId then
|
yellowfive@139
|
1225 Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
1226 end
|
yellowfive@139
|
1227 for i,setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
1228 if setup.Id == _activeSetupId then
|
yellowfive@139
|
1229 setupIndex = i
|
yellowfive@139
|
1230 break
|
yellowfive@139
|
1231 end
|
yellowfive@139
|
1232 end
|
yellowfive@139
|
1233 if not setupIndex then
|
yellowfive@139
|
1234 setupIndex = 1
|
yellowfive@139
|
1235 else
|
yellowfive@139
|
1236 setupIndex = setupIndex + 1
|
yellowfive@139
|
1237 end
|
yellowfive@57
|
1238 end
|
yellowfive@81
|
1239
|
yellowfive@139
|
1240 setupIndex = tonumber(setupIndex)
|
yellowfive@81
|
1241
|
yellowfive@139
|
1242 if setupIndex > #Amr.db.char.GearSetups then
|
yellowfive@139
|
1243 setupIndex = 1
|
yellowfive@139
|
1244 end
|
yellowfive@139
|
1245
|
yellowfive@57
|
1246 if UnitAffectingCombat("player") then
|
yellowfive@57
|
1247 Amr:Print(L.GearEquipErrorCombat)
|
yellowfive@57
|
1248 return
|
yellowfive@57
|
1249 end
|
yellowfive@57
|
1250
|
yellowfive@139
|
1251 _activeSetupId = Amr.db.char.GearSetups[setupIndex].Id
|
yellowfive@139
|
1252 Amr:RefreshGearDisplay()
|
yellowfive@139
|
1253
|
yellowfive@139
|
1254 local setup = Amr.db.char.GearSetups[setupIndex]
|
yellowfive@81
|
1255 local currentSpec = GetSpecialization()
|
yellowfive@139
|
1256 if currentSpec ~= setup.SpecSlot then
|
yellowfive@139
|
1257 _waitingForSpec = setup.SpecSlot
|
yellowfive@139
|
1258 SetSpecialization(setup.SpecSlot)
|
yellowfive@57
|
1259 else
|
yellowfive@129
|
1260 -- spec is what we want, now equip the gear
|
yellowfive@139
|
1261 beginEquipGearSet(_activeSetupId, 0)
|
yellowfive@57
|
1262 end
|
yellowfive@57
|
1263 end
|
yellowfive@57
|
1264
|
yellowfive@124
|
1265 -- moves any gear in bags to the bank if not part of a gear set
|
yellowfive@57
|
1266 function Amr:CleanBags()
|
yellowfive@57
|
1267 -- TODO: implement
|
yellowfive@57
|
1268 end
|
yellowfive@57
|
1269
|
yellowfive@81
|
1270 --[[
|
yellowfive@81
|
1271 local function testfunc(message)
|
yellowfive@81
|
1272 print(strsub(message, 13))
|
yellowfive@81
|
1273 end
|
yellowfive@81
|
1274 ]]
|
yellowfive@81
|
1275
|
yellowfive@57
|
1276 function Amr:InitializeGear()
|
yellowfive@87
|
1277 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
|
yellowfive@57
|
1278
|
yellowfive@81
|
1279 --Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
|
yellowfive@81
|
1280
|
yellowfive@57
|
1281 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
|
yellowfive@57
|
1282 if unitID and unitID ~= "player" then return end
|
yellowfive@124
|
1283
|
yellowfive@124
|
1284 -- don't update during a gear operation, wait until it is totally finished
|
yellowfive@124
|
1285 if _pendingGearOps then return end
|
yellowfive@124
|
1286
|
yellowfive@139
|
1287 Amr:RefreshGearDisplay()
|
yellowfive@57
|
1288 end)
|
yellowfive@57
|
1289
|
yellowfive@124
|
1290 Amr:AddEventHandler("ITEM_UNLOCKED", handleItemUnlocked)
|
yellowfive@122
|
1291 end
|
yellowfive@161
|
1292
|
yellowfive@161
|
1293
|
yellowfive@161
|
1294 -- export some local methods we need elsewhere
|
yellowfive@161
|
1295 Amr.CountItemDifferences = countItemDifferences
|
yellowfive@161
|
1296 Amr.FindFirstEmptyBagSlot = findFirstEmptyBagSlot
|