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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _gearTabs
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6 local _activeTab
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7
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8 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
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9 local function countItemDifferences(item1, item2)
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10 if item1 == nil and item2 == nil then return 0 end
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11
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12 -- different items (id + bonus ids + suffix, constitutes a different physical drop)
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13 if Amr.GetItemUniqueId(item1, true) ~= Amr.GetItemUniqueId(item2, true) then
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14 return 1000
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15 end
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16
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17 -- different upgrade levels of the same item
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18 if item1.upgradeId ~= item2.upgradeId then
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19 return 100
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20 end
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21
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22 -- different gems
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23 local gemDiffs = 0
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24 for i = 1, 3 do
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25 if item1.gemIds[i] ~= item2.gemIds[i] then
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26 gemDiffs = gemDiffs + 1
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27 end
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28 end
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29
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30 -- different enchants
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31 local enchantDiff = 0
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32 if item1.enchantId ~= item2.enchantId then
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33 enchantDiff = 1
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34 end
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35
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36 return gemDiffs + enchantDiff
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37 end
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38
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39 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
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40 local function findMatchingItemFromTable(item, list, bestLink, bestItem, bestDiff, bestLoc, usedItems, tableType)
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41 if not list then return nil end
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42
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43 local found = false
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44 for k,v in pairs(list) do
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45 local listItem = Amr.ParseItemLink(v)
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46 if listItem then
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47 local diff = countItemDifferences(item, listItem)
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48 if diff < bestDiff then
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49 -- each physical item can only be used once, the usedItems table has items we can't use in this search
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50 local key = string.format("%s_%s", tableType, k)
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51 if not usedItems[key] then
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52 bestLink = v
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53 bestItem = listItem
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54 bestDiff = diff
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55 bestLoc = string.format("%s_%s", tableType, k)
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56 found = true
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57 end
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58 end
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59 if found then break end
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60 end
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61 end
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62
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63 return bestLink, bestItem, bestDiff, bestLoc
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64 end
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65
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66 -- search the player's equipped gear, bag, bank, and void storage for an item that best matches the specified item
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67 function Amr:FindMatchingItem(item, player, usedItems)
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68 if not item then return nil end
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69
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70 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
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71 local bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, nil, 1000, nil, usedItems, "equip")
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72 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bag")
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73 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bank")
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74 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.VoidItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "void")
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75
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76 if bestDiff >= 1000 then
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77 return nil, nil, 1000
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78 else
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79 usedItems[bestLoc] = true
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80 return bestLink, bestItem, bestDiff
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81 end
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82 end
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83
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84 local function renderEmptyGear(container)
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85
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86 local panelBlank = AceGUI:Create("AmrUiPanel")
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87 panelBlank:SetLayout("None")
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88 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
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89 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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90 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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91 container:AddChild(panelBlank)
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92
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93 local lbl = AceGUI:Create("AmrUiLabel")
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94 lbl:SetText(L.GearBlank)
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95 lbl:SetWidth(700)
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96 lbl:SetJustifyH("MIDDLE")
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97 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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98 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
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99 panelBlank:AddChild(lbl)
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100
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101 local lbl2 = AceGUI:Create("AmrUiLabel")
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102 lbl2:SetText(L.GearBlank2)
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103 lbl2:SetWidth(700)
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104 lbl2:SetJustifyH("MIDDLE")
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105 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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106 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
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107 panelBlank:AddChild(lbl2)
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108 end
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109
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110 local function renderGear(spec, container)
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111
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112 local player = Amr:ExportCharacter()
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113 local gear = Amr.db.char.GearSets[spec]
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114 local equipped = player.Equipped[player.ActiveSpec]
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115
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116 if not gear then
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117 -- no gear has been imported for this spec so show a message
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118 renderEmptyGear(container)
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119 else
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120 local panelGear = AceGUI:Create("AmrUiPanel")
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121 panelGear:SetLayout("None")
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122 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
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123 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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124 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
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125 container:AddChild(panelGear)
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126
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127 local panelMods = AceGUI:Create("AmrUiPanel")
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128 panelMods:SetLayout("None")
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129 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
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130 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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131 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
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132 container:AddChild(panelMods)
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133
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134 -- spec icon
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135 local icon = AceGUI:Create("AmrUiIcon")
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136 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
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137 icon:SetWidth(48)
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138 icon:SetHeight(48)
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139
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140 local iconSpec
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141 if player.SubSpecs and player.SubSpecs[spec] then
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142 iconSpec = player.SubSpecs[spec]
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143 else
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144 iconSpec = player.Specs[spec]
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145 end
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146
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147 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
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148 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
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149 panelGear:AddChild(icon)
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150
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151 local btnEquip = AceGUI:Create("AmrUiButton")
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152 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
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153 btnEquip:SetBackgroundColor(Amr.Colors.Green)
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154 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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155 btnEquip:SetWidth(300)
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156 btnEquip:SetHeight(26)
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157 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
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158 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
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159 btnEquip:SetCallback("OnClick", function(widget)
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160 Amr:EquipGearSet(spec)
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161 end)
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162 panelGear:AddChild(btnEquip)
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163
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164 -- each physical item can only be used once, this tracks ones we have already used
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165 local usedItems = {}
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166
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167 -- gear list
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168 local prevElem = icon
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169 for slotNum = 1, #Amr.SlotIds do
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170 local slotId = Amr.SlotIds[slotNum]
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171
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172 local equippedItemLink = equipped and equipped[slotId] or nil
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173 local equippedItem = Amr.ParseItemLink(equippedItemLink)
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174 local optimalItem = gear[slotId]
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175 local optimalItemLink = Amr.CreateItemLink(optimalItem)
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176
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177 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
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178 local isEquipped = false
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179 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem) == Amr.GetItemUniqueId(optimalItem) then
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180 isEquipped = true
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181 end
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182
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183 -- find the item in the player's inventory that best matches what the optimization wants to use
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184 local matchItemLink, matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
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185
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186 -- slot label
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187 local lbl = AceGUI:Create("AmrUiLabel")
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188 lbl:SetText(Amr.SlotDisplayText[slotId])
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189 lbl:SetWidth(85)
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190 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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191 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
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192 panelGear:AddChild(lbl)
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193 prevElem = lbl
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194
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195 -- ilvl label
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196 local lblIlvl = AceGUI:Create("AmrUiLabel")
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197 lblIlvl:SetWidth(45)
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198 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
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199 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
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200 panelGear:AddChild(lblIlvl)
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201
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202 -- equipped label
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203 local lblEquipped = AceGUI:Create("AmrUiLabel")
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204 lblEquipped:SetWidth(20)
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205 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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206 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
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207 lblEquipped:SetText(isEquipped and "E" or "")
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208 panelGear:AddChild(lblEquipped)
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209
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210 -- item name/link label
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211 local lblItem = AceGUI:Create("AmrUiLabel")
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212 lblItem:SetWordWrap(false)
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213 lblItem:SetWidth(345)
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214 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
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215 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
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216 panelGear:AddChild(lblItem)
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217
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218 -- fill the name/ilvl labels, which may require asynchronous loading of item information
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219 if optimalItemLink then
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220 Amr.GetItemInfo(optimalItemLink, function(obj, name, link, quality, iLevel)
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221 -- set item name, tooltip, and ilvl
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222 obj.nameLabel:SetText(link:gsub("%[", ""):gsub("%]", ""))
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223 Amr:SetItemTooltip(obj.nameLabel, link)
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224
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225 -- the game's info gives the wrong item level, so we have to scan for it
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226 iLevel = (quality ~= 6 or optimalItem.relicBonusIds) and Amr.GetItemLevel(nil, nil, link) or ""
|
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227 obj.ilvlLabel:SetText(iLevel)
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228
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229 end, { ilvlLabel = lblIlvl, nameLabel = lblItem })
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230 end
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231
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232 -- modifications
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233 if optimalItem then
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234 local itemInfo = Amr.db.char.ExtraItemData[spec][optimalItem.id]
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235
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236 -- gems
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237 if itemInfo and itemInfo.socketColors then
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238 local prevSocket = nil
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239 for i = 1, #itemInfo.socketColors do
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240 local g = optimalItem.gemIds[i]
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241 local isGemEquipped = g ~= 0 and matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
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242
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243 -- highlight for gem that doesn't match
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244 local socketBorder = AceGUI:Create("AmrUiPanel")
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245 socketBorder:SetLayout("None")
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246 socketBorder:SetBackgroundColor(Amr.Colors.Black, isGemEquipped and 0 or 1)
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247 socketBorder:SetWidth(26)
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248 socketBorder:SetHeight(26)
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249 if not prevSocket then
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250 socketBorder:SetPoint("LEFT", lblItem.frame, "RIGHT", 30, 0)
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251 else
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252 socketBorder:SetPoint("LEFT", prevSocket.frame, "RIGHT", 2, 0)
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253 end
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254 if isGemEquipped then
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255 socketBorder:SetAlpha(0.3)
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256 end
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257 panelMods:AddChild(socketBorder)
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258
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259 local socketBg = AceGUI:Create("AmrUiIcon")
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260 socketBg:SetLayout("None")
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261 socketBg:SetBorderWidth(2)
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262 socketBg:SetIconBorderColor(Amr.Colors.Green, isGemEquipped and 0 or 1)
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263 socketBg:SetWidth(24)
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264 socketBg:SetHeight(24)
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265 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
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266 socketBorder:AddChild(socketBg)
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267
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268 local socketIcon = AceGUI:Create("AmrUiIcon")
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269 socketIcon:SetBorderWidth(1)
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270 socketIcon:SetIconBorderColor(Amr.Colors.White)
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271 socketIcon:SetWidth(18)
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272 socketIcon:SetHeight(18)
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273 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
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274 socketBg:AddChild(socketIcon)
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275
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276 -- get icon for optimized gem
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277 if g ~= 0 then
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278 local gemInfo = Amr.db.char.ExtraGemData[spec][g]
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279 if gemInfo then
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280 local gident = gemInfo.id
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281 if optimalItem.relicBonusIds then
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282 gident = Amr.CreateItemLink({ id = gemInfo.id, enchantId = 0, gemIds = {0,0,0,0}, suffixId = 0, bonusIds = optimalItem.relicBonusIds[i]})
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283 end
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284 Amr.GetItemInfo(gident, function(obj, name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture)
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285 -- set icon and a tooltip
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286 obj:SetIcon(texture)
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287 Amr:SetItemTooltip(obj, link)
|
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288 end, socketIcon)
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289 end
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290 end
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291
|
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292 prevSocket = socketBorder
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293 end
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294 end
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295
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296 -- enchant
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297 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
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298 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
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299
|
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300 local lblEnchant = AceGUI:Create("AmrUiLabel")
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301 lblEnchant:SetWordWrap(false)
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302 lblEnchant:SetWidth(170)
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303 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
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304 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
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305
|
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306 local enchInfo = Amr.db.char.ExtraEnchantData[spec][optimalItem.enchantId]
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307 if enchInfo then
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308 lblEnchant:SetText(enchInfo.text)
|
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|
309
|
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|
310 Amr.GetItemInfo(enchInfo.itemId, function(obj, name, link)
|
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|
311 Amr:SetItemTooltip(obj, link)
|
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|
312 end, lblEnchant)
|
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313 --Amr:SetSpellTooltip(lblEnchant, enchInfo.spellId)
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314 end
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315 panelMods:AddChild(lblEnchant)
|
yellowfive@57
|
316 end
|
yellowfive@57
|
317 end
|
yellowfive@57
|
318
|
yellowfive@57
|
319 prevElem = lbl
|
yellowfive@57
|
320 end
|
yellowfive@57
|
321 end
|
yellowfive@57
|
322 end
|
yellowfive@57
|
323
|
yellowfive@57
|
324 local function onGearTabSelected(container, event, group)
|
yellowfive@57
|
325 container:ReleaseChildren()
|
yellowfive@57
|
326 _activeTab = group
|
yellowfive@57
|
327 renderGear(tonumber(group), container)
|
yellowfive@57
|
328 end
|
yellowfive@57
|
329
|
yellowfive@57
|
330 local function onImportClick(widget)
|
yellowfive@57
|
331 Amr:ShowImportWindow()
|
yellowfive@57
|
332 end
|
yellowfive@57
|
333
|
yellowfive@57
|
334 -- renders the main UI for the Gear tab
|
yellowfive@57
|
335 function Amr:RenderTabGear(container)
|
yellowfive@57
|
336
|
yellowfive@57
|
337 local btnImport = AceGUI:Create("AmrUiButton")
|
yellowfive@57
|
338 btnImport:SetText(L.GearButtonImportText)
|
yellowfive@57
|
339 btnImport:SetBackgroundColor(Amr.Colors.Orange)
|
yellowfive@57
|
340 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
|
yellowfive@57
|
341 btnImport:SetWidth(120)
|
yellowfive@57
|
342 btnImport:SetHeight(26)
|
yellowfive@57
|
343 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
|
yellowfive@57
|
344 btnImport:SetCallback("OnClick", onImportClick)
|
yellowfive@57
|
345 container:AddChild(btnImport)
|
yellowfive@57
|
346
|
yellowfive@57
|
347 local lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
348 lbl:SetText(L.GearImportNote)
|
yellowfive@57
|
349 lbl:SetWidth(100)
|
yellowfive@57
|
350 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
|
yellowfive@57
|
351 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
352 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
353 container:AddChild(lbl)
|
yellowfive@57
|
354
|
yellowfive@57
|
355 local lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
356 lbl2:SetText(L.GearTipTitle)
|
yellowfive@57
|
357 lbl2:SetWidth(140)
|
yellowfive@57
|
358 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
|
yellowfive@57
|
359 lbl2:SetJustifyH("MIDDLE")
|
yellowfive@57
|
360 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
|
yellowfive@57
|
361 container:AddChild(lbl2)
|
yellowfive@57
|
362
|
yellowfive@57
|
363 lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
364 lbl:SetText(L.GearTipText)
|
yellowfive@57
|
365 lbl:SetWidth(140)
|
yellowfive@57
|
366 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
367 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
368 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
369 container:AddChild(lbl)
|
yellowfive@57
|
370
|
yellowfive@57
|
371 lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
372 lbl2:SetText(L.GearTipCommands)
|
yellowfive@57
|
373 lbl2:SetWidth(130)
|
yellowfive@57
|
374 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
375 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
|
yellowfive@57
|
376 container:AddChild(lbl2)
|
yellowfive@57
|
377
|
yellowfive@57
|
378 local t = AceGUI:Create("AmrUiTabGroup")
|
yellowfive@57
|
379 t:SetLayout("None")
|
yellowfive@81
|
380
|
yellowfive@81
|
381 local tabz = {}
|
yellowfive@81
|
382 for pos = 1, 4 do
|
yellowfive@81
|
383 local specId = GetSpecializationInfo(pos)
|
yellowfive@81
|
384 if specId then
|
yellowfive@81
|
385 table.insert(tabz, { text = L.SpecsShort[Amr.SpecIds[specId]], value = pos .. "", style = "bold" })
|
yellowfive@81
|
386 end
|
yellowfive@81
|
387 end
|
yellowfive@81
|
388
|
yellowfive@81
|
389 t:SetTabs(tabz)
|
yellowfive@57
|
390 t:SetCallback("OnGroupSelected", onGearTabSelected)
|
yellowfive@57
|
391 t:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -30)
|
yellowfive@57
|
392 t:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
yellowfive@57
|
393 container:AddChild(t)
|
yellowfive@57
|
394 _gearTabs = t;
|
yellowfive@57
|
395
|
yellowfive@61
|
396 local btnShop = AceGUI:Create("AmrUiButton")
|
yellowfive@61
|
397 btnShop:SetText(L.GearButtonShop)
|
yellowfive@61
|
398 btnShop:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@61
|
399 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@61
|
400 btnShop:SetWidth(245)
|
yellowfive@61
|
401 btnShop:SetHeight(26)
|
yellowfive@61
|
402 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -20, -25)
|
yellowfive@61
|
403 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
|
yellowfive@61
|
404 container:AddChild(btnShop)
|
yellowfive@61
|
405
|
yellowfive@57
|
406 if not _activeTab then
|
yellowfive@81
|
407 _activeTab = tostring(GetSpecialization())
|
yellowfive@57
|
408 end
|
yellowfive@57
|
409
|
yellowfive@57
|
410 t:SelectTab(_activeTab)
|
yellowfive@57
|
411 end
|
yellowfive@57
|
412
|
yellowfive@57
|
413 -- do cleanup when the gear tab is released
|
yellowfive@57
|
414 function Amr:ReleaseTabGear()
|
yellowfive@57
|
415 _gearTabs = nil
|
yellowfive@57
|
416 end
|
yellowfive@57
|
417
|
yellowfive@57
|
418 -- show and update the gear tab for the specified spec
|
yellowfive@57
|
419 function Amr:ShowGearTab(spec)
|
yellowfive@57
|
420 if not _gearTabs then return end
|
yellowfive@57
|
421
|
yellowfive@57
|
422 _activeTab = tostring(spec)
|
yellowfive@57
|
423 _gearTabs:SelectTab(_activeTab)
|
yellowfive@57
|
424 end
|
yellowfive@57
|
425
|
yellowfive@57
|
426 -- refresh display of the current gear tab
|
yellowfive@57
|
427 function Amr:RefreshGearTab()
|
yellowfive@57
|
428 if not _gearTabs then return end
|
yellowfive@57
|
429 _gearTabs:SelectTab(_activeTab)
|
yellowfive@57
|
430 end
|
yellowfive@57
|
431
|
yellowfive@57
|
432
|
yellowfive@57
|
433 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
434 -- Gear Set Management
|
yellowfive@57
|
435 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
436 local _waitingForSpec = 0
|
yellowfive@57
|
437 local _waitingForItemLock = nil
|
yellowfive@57
|
438 local _pendingEquip = nil
|
yellowfive@89
|
439 local _pendingRemove = nil
|
yellowfive@57
|
440
|
yellowfive@57
|
441 -- scan a bag for the best matching item
|
yellowfive@57
|
442 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@57
|
443 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
444 for slotId = 1, numSlots do
|
yellowfive@57
|
445 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@57
|
446 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
|
yellowfive@57
|
447 if itemLink then
|
yellowfive@57
|
448 local bagItem = Amr.ParseItemLink(itemLink)
|
yellowfive@57
|
449 if bagItem ~= nil then
|
yellowfive@57
|
450 local diff = countItemDifferences(item, bagItem)
|
yellowfive@57
|
451 if diff < bestDiff then
|
yellowfive@57
|
452 bestItem = { bag = bagId, slot = slotId }
|
yellowfive@57
|
453 bestDiff = diff
|
yellowfive@57
|
454 bestLink = itemLink
|
yellowfive@57
|
455 end
|
yellowfive@57
|
456 end
|
yellowfive@57
|
457 end
|
yellowfive@57
|
458 end
|
yellowfive@57
|
459 return bestItem, bestDiff, bestLink
|
yellowfive@57
|
460 end
|
yellowfive@57
|
461
|
yellowfive@89
|
462 local function onEquipGearSetComplete()
|
yellowfive@89
|
463 -- create an equipment manager set
|
yellowfive@89
|
464 local specId, specName = GetSpecializationInfo(GetSpecialization())
|
yellowfive@89
|
465
|
yellowfive@89
|
466 local item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_MAINHAND))
|
yellowfive@89
|
467 if not item or not Amr.ArtifactIdToSpecNumber[item.id] then
|
yellowfive@89
|
468 item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_OFFHAND))
|
yellowfive@89
|
469 if item and not Amr.ArtifactIdToSpecNumber[item.id] then
|
yellowfive@89
|
470 item = nil
|
yellowfive@89
|
471 end
|
yellowfive@89
|
472 end
|
yellowfive@89
|
473 if item then
|
yellowfive@89
|
474 Amr.GetItemInfo(item.id, function(customArg, name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture)
|
yellowfive@89
|
475 SaveEquipmentSet("AMR " .. specName, texture)
|
yellowfive@89
|
476 end)
|
yellowfive@89
|
477 end
|
yellowfive@89
|
478 end
|
yellowfive@89
|
479
|
yellowfive@57
|
480 -- find the first empty slot in the player's backpack+bags
|
yellowfive@57
|
481 local function findFirstEmptyBagSlot()
|
yellowfive@57
|
482
|
yellowfive@57
|
483 local bagIds = {}
|
yellowfive@57
|
484 table.insert(bagIds, BACKPACK_CONTAINER)
|
yellowfive@57
|
485 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@57
|
486 table.insert(bagIds, bagId)
|
yellowfive@57
|
487 end
|
yellowfive@57
|
488
|
yellowfive@57
|
489 for i, bagId in ipairs(bagIds) do
|
yellowfive@57
|
490 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
491 for slotId = 1, numSlots do
|
yellowfive@57
|
492 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@57
|
493 if not itemLink then
|
yellowfive@57
|
494 return bagId, slotId
|
yellowfive@57
|
495 end
|
yellowfive@57
|
496 end
|
yellowfive@57
|
497 end
|
yellowfive@57
|
498
|
yellowfive@57
|
499 return nil, nil
|
yellowfive@57
|
500 end
|
yellowfive@57
|
501
|
yellowfive@57
|
502 local function finishEquipGearSet()
|
yellowfive@57
|
503 if not _pendingEquip then return end
|
yellowfive@57
|
504
|
yellowfive@57
|
505 _pendingEquip.tries = _pendingEquip.tries + 1
|
yellowfive@57
|
506 if _pendingEquip.tries > 16 then
|
yellowfive@61
|
507 -- too many tries, just give up (shouldn't happen but just to be safe)
|
yellowfive@57
|
508 _pendingEquip = nil
|
yellowfive@57
|
509 else
|
yellowfive@57
|
510 -- start over again, trying any items that could not be equipped in the previous pass (unique constraints)
|
yellowfive@57
|
511 Amr:EquipGearSet(_pendingEquip.spec)
|
yellowfive@57
|
512 end
|
yellowfive@57
|
513 end
|
yellowfive@57
|
514
|
yellowfive@57
|
515 -- equip the next slot in a pending equip
|
yellowfive@57
|
516 local function tryEquipNextItem()
|
yellowfive@57
|
517 if not _pendingEquip then return end
|
yellowfive@57
|
518
|
yellowfive@57
|
519 local item = _pendingEquip.itemsToEquip[_pendingEquip.nextSlot]
|
yellowfive@57
|
520
|
yellowfive@57
|
521 local bestItem = nil
|
yellowfive@57
|
522 local bestLink = nil
|
yellowfive@57
|
523 local bestDiff = 1000
|
yellowfive@57
|
524
|
yellowfive@57
|
525 -- find the best matching item
|
yellowfive@57
|
526
|
yellowfive@73
|
527 -- inventory
|
yellowfive@73
|
528 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
529 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@73
|
530 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
531 end
|
yellowfive@73
|
532
|
yellowfive@61
|
533 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
|
yellowfive@57
|
534 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
535 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@61
|
536 if not _pendingEquip.doneSlots[slotId] then
|
yellowfive@61
|
537 local itemLink = GetInventoryItemLink("player", slotId)
|
yellowfive@61
|
538 if itemLink then
|
yellowfive@61
|
539 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@61
|
540 if invItem ~= nil then
|
yellowfive@61
|
541 local diff = countItemDifferences(item, invItem)
|
yellowfive@61
|
542 if diff < bestDiff then
|
yellowfive@61
|
543 bestItem = { slot = slotId }
|
yellowfive@61
|
544 bestDiff = diff
|
yellowfive@61
|
545 bestLink = itemLink
|
yellowfive@61
|
546 end
|
yellowfive@57
|
547 end
|
yellowfive@57
|
548 end
|
yellowfive@57
|
549 end
|
yellowfive@57
|
550 end
|
yellowfive@57
|
551
|
yellowfive@57
|
552 -- bank
|
yellowfive@67
|
553 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@57
|
554 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
|
yellowfive@67
|
555 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@57
|
556 end
|
yellowfive@57
|
557
|
yellowfive@57
|
558 ClearCursor()
|
yellowfive@57
|
559
|
yellowfive@57
|
560 if not bestItem then
|
yellowfive@57
|
561 -- stop if we can't find an item
|
yellowfive@57
|
562 Amr:Print(L.GearEquipErrorNotFound)
|
yellowfive@57
|
563 Amr:Print(L.GearEquipErrorNotFound2)
|
yellowfive@57
|
564 _pendingEquip = nil
|
yellowfive@57
|
565 return
|
yellowfive@57
|
566
|
yellowfive@71
|
567 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
|
yellowfive@57
|
568 -- find first empty bag slot
|
yellowfive@57
|
569 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@57
|
570 if not invBag then
|
yellowfive@57
|
571 -- stop if bags are too full
|
yellowfive@57
|
572 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@57
|
573 _pendingEquip = nil
|
yellowfive@57
|
574 return
|
yellowfive@57
|
575 end
|
yellowfive@57
|
576
|
yellowfive@57
|
577 -- move from bank to bag
|
yellowfive@57
|
578 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
579 PickupContainerItem(invBag, invSlot)
|
yellowfive@57
|
580
|
yellowfive@57
|
581 -- set flag so that when we clear cursor and release the item lock, we can respond to the event and continue
|
yellowfive@57
|
582 _waitingForItemLock = {
|
yellowfive@57
|
583 bagId = invBag,
|
yellowfive@57
|
584 slotId = invSlot
|
yellowfive@57
|
585 }
|
yellowfive@57
|
586
|
yellowfive@57
|
587 ClearCursor()
|
yellowfive@57
|
588
|
yellowfive@57
|
589 -- now we need to wait for game event to continue and try this item again after it is in our bag
|
yellowfive@57
|
590 return
|
yellowfive@57
|
591 else
|
yellowfive@59
|
592 if not Amr:CanEquip(bestItem.bag, bestItem.slot) then
|
yellowfive@57
|
593 -- if an item is not soulbound, then warn the user and quit
|
yellowfive@57
|
594 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
|
yellowfive@57
|
595 _pendingEquip = nil
|
yellowfive@57
|
596 return
|
yellowfive@57
|
597 else
|
yellowfive@57
|
598 local slotId = _pendingEquip.nextSlot
|
yellowfive@57
|
599
|
yellowfive@57
|
600 -- an item in the player's bags or already equipped, equip it
|
yellowfive@57
|
601 _pendingEquip.bag = bestItem.bag
|
yellowfive@57
|
602 _pendingEquip.slot = bestItem.slot
|
yellowfive@57
|
603 _pendingEquip.destSlot = slotId
|
yellowfive@57
|
604
|
yellowfive@57
|
605 if bestItem.bag then
|
yellowfive@57
|
606 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
607 else
|
yellowfive@57
|
608 PickupInventoryItem(bestItem.slot)
|
yellowfive@57
|
609 end
|
yellowfive@57
|
610 PickupInventoryItem(slotId)
|
yellowfive@57
|
611 ClearCursor()
|
yellowfive@61
|
612
|
yellowfive@61
|
613 -- wait for game events to continue
|
yellowfive@57
|
614 end
|
yellowfive@57
|
615 end
|
yellowfive@57
|
616
|
yellowfive@57
|
617 end
|
yellowfive@57
|
618
|
yellowfive@89
|
619 local function removeNextItem()
|
yellowfive@89
|
620 if not _pendingRemove then return end
|
yellowfive@89
|
621
|
yellowfive@89
|
622 local list = _pendingRemove.slotsToRemove
|
yellowfive@89
|
623 local slot = list[#list - _pendingRemove.remaining + 1]
|
yellowfive@89
|
624
|
yellowfive@89
|
625 -- find first empty bag slot
|
yellowfive@89
|
626 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@89
|
627 if not invBag then
|
yellowfive@89
|
628 -- stop if bags are too full
|
yellowfive@89
|
629 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@89
|
630 _pendingRemove = nil
|
yellowfive@89
|
631 _pendingEquip = nil
|
yellowfive@89
|
632 return
|
yellowfive@89
|
633 end
|
yellowfive@89
|
634
|
yellowfive@89
|
635 PickupInventoryItem(slot)
|
yellowfive@89
|
636 PickupContainerItem(invBag, invSlot)
|
yellowfive@89
|
637
|
yellowfive@89
|
638 -- set flag so that when we clear cursor and release the item lock, we can respond to the event and continue
|
yellowfive@89
|
639 _waitingForItemLock = {
|
yellowfive@89
|
640 bagId = invBag,
|
yellowfive@89
|
641 slotId = invSlot,
|
yellowfive@89
|
642 isRemove = true
|
yellowfive@89
|
643 }
|
yellowfive@89
|
644
|
yellowfive@89
|
645 ClearCursor()
|
yellowfive@89
|
646 end
|
yellowfive@89
|
647
|
yellowfive@57
|
648 local function onItemUnlocked(bagId, slotId)
|
yellowfive@89
|
649
|
yellowfive@57
|
650 if _waitingForItemLock then
|
yellowfive@89
|
651 -- waiting on a move from bank to bags to complete, or waiting on removing an item to complete, just continue as normal afterwards
|
yellowfive@57
|
652 if bagId == _waitingForItemLock.bagId and slotId == _waitingForItemLock.slotId then
|
yellowfive@89
|
653 local isremove = _waitingForItemLock.isRemove
|
yellowfive@57
|
654 _waitingForItemLock = nil
|
yellowfive@89
|
655
|
yellowfive@89
|
656 if isremove then
|
yellowfive@89
|
657 _pendingRemove.remaining = _pendingRemove.remaining - 1
|
yellowfive@89
|
658 if _pendingRemove.remaining > 0 then
|
yellowfive@89
|
659 removeNextItem()
|
yellowfive@89
|
660 else
|
yellowfive@89
|
661 -- we have removed all items that we want to remove, now do the equip
|
yellowfive@89
|
662 _pendingRemove = nil
|
yellowfive@89
|
663 tryEquipNextItem()
|
yellowfive@89
|
664 end
|
yellowfive@89
|
665 else
|
yellowfive@89
|
666 tryEquipNextItem()
|
yellowfive@89
|
667 end
|
yellowfive@57
|
668 end
|
yellowfive@57
|
669
|
yellowfive@57
|
670 elseif _pendingEquip and _pendingEquip.destSlot then
|
yellowfive@57
|
671 -- waiting on an item swap to complete successfully so that we can go on to the next item
|
yellowfive@57
|
672
|
yellowfive@57
|
673 -- inventory slot we're swapping to is still locked, can't continue yet
|
yellowfive@57
|
674 if IsInventoryItemLocked(_pendingEquip.destSlot) then return end
|
yellowfive@57
|
675
|
yellowfive@57
|
676 if _pendingEquip.bag then
|
yellowfive@57
|
677 local _, _, locked = GetContainerItemInfo(_pendingEquip.bag, _pendingEquip.slot)
|
yellowfive@57
|
678 -- the bag slot we're swapping from is still locked, can't continue yet
|
yellowfive@57
|
679 if locked then return end
|
yellowfive@57
|
680 else
|
yellowfive@57
|
681 -- inventory slot we're swapping from is still locked, can't continue yet
|
yellowfive@57
|
682 if IsInventoryItemLocked(_pendingEquip.slot) then return end
|
yellowfive@57
|
683 end
|
yellowfive@57
|
684
|
yellowfive@83
|
685 -- move on to the next item, this item is done or could not be swapped
|
yellowfive@83
|
686
|
yellowfive@83
|
687 local item = _pendingEquip.itemsToEquip[_pendingEquip.destSlot]
|
yellowfive@83
|
688 local itemLink = GetInventoryItemLink("player", _pendingEquip.destSlot)
|
yellowfive@83
|
689 if itemLink then
|
yellowfive@83
|
690 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@83
|
691 if invItem ~= nil then
|
yellowfive@83
|
692 local diff = countItemDifferences(item, invItem)
|
yellowfive@83
|
693 if diff == 0 then
|
yellowfive@83
|
694 _pendingEquip.doneSlots[_pendingEquip.destSlot] = true
|
yellowfive@83
|
695 end
|
yellowfive@83
|
696 end
|
yellowfive@83
|
697 end
|
yellowfive@83
|
698
|
yellowfive@57
|
699 _pendingEquip.itemsToEquip[_pendingEquip.destSlot] = nil
|
yellowfive@57
|
700 _pendingEquip.destSlot = nil
|
yellowfive@57
|
701 _pendingEquip.bag = nil
|
yellowfive@57
|
702 _pendingEquip.slot = nil
|
yellowfive@57
|
703
|
yellowfive@57
|
704 _pendingEquip.remaining = _pendingEquip.remaining - 1
|
yellowfive@57
|
705 if _pendingEquip.remaining > 0 then
|
yellowfive@57
|
706 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
|
yellowfive@57
|
707 _pendingEquip.nextSlot = slotId
|
yellowfive@57
|
708 break
|
yellowfive@57
|
709 end
|
yellowfive@57
|
710 tryEquipNextItem()
|
yellowfive@57
|
711 else
|
yellowfive@57
|
712 finishEquipGearSet()
|
yellowfive@57
|
713 end
|
yellowfive@57
|
714
|
yellowfive@57
|
715 end
|
yellowfive@57
|
716 end
|
yellowfive@57
|
717
|
yellowfive@57
|
718 local function startEquipGearSet(spec)
|
yellowfive@57
|
719
|
yellowfive@57
|
720 local gear = Amr.db.char.GearSets[spec]
|
yellowfive@57
|
721 if not gear then
|
yellowfive@57
|
722 Amr:Print(L.GearEquipErrorEmpty)
|
yellowfive@57
|
723 return
|
yellowfive@57
|
724 end
|
yellowfive@57
|
725
|
yellowfive@57
|
726 local player = Amr:ExportCharacter()
|
yellowfive@57
|
727
|
yellowfive@57
|
728 local itemsToEquip = {}
|
yellowfive@57
|
729 local remaining = 0
|
yellowfive@57
|
730 local usedItems = {}
|
yellowfive@57
|
731 local firstSlot = nil
|
yellowfive@57
|
732
|
yellowfive@57
|
733 -- check for items that need to be equipped
|
yellowfive@57
|
734 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
735 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@57
|
736
|
yellowfive@57
|
737 local old = player.Equipped[spec][slotId]
|
yellowfive@57
|
738 old = Amr.ParseItemLink(old)
|
yellowfive@57
|
739
|
yellowfive@57
|
740 local new = gear[slotId]
|
yellowfive@69
|
741 if new then
|
yellowfive@69
|
742 local diff = countItemDifferences(old, new)
|
yellowfive@69
|
743 if diff < 1000 then
|
yellowfive@69
|
744 -- same item, see if inventory has one that is closer (e.g. a duplicate item with correct enchants/gems)
|
yellowfive@69
|
745 local bestLink, bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
|
yellowfive@69
|
746 if bestDiff and bestDiff < diff then
|
yellowfive@69
|
747 itemsToEquip[slotId] = new
|
yellowfive@69
|
748 remaining = remaining + 1
|
yellowfive@69
|
749 end
|
yellowfive@69
|
750 else
|
yellowfive@57
|
751 itemsToEquip[slotId] = new
|
yellowfive@57
|
752 remaining = remaining + 1
|
yellowfive@57
|
753 end
|
yellowfive@57
|
754 end
|
yellowfive@57
|
755 end
|
yellowfive@57
|
756
|
yellowfive@57
|
757 if remaining > 0 then
|
yellowfive@89
|
758 -- if this is not our first try, then remove weapons before starting
|
yellowfive@89
|
759 local toRemove = {}
|
yellowfive@89
|
760 local removesRemaining = 0
|
yellowfive@89
|
761 if _pendingEquip and _pendingEquip.tries > 0 then
|
yellowfive@89
|
762 for slotId, item in pairs(itemsToEquip) do
|
yellowfive@89
|
763 if slotId == 16 or slotId == 17 then
|
yellowfive@89
|
764 table.insert(toRemove, slotId)
|
yellowfive@89
|
765 removesRemaining = removesRemaining + 1
|
yellowfive@89
|
766 end
|
yellowfive@89
|
767 end
|
yellowfive@89
|
768 end
|
yellowfive@89
|
769
|
yellowfive@57
|
770 _pendingEquip = {
|
yellowfive@57
|
771 tries = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.tries or 0,
|
yellowfive@57
|
772 spec = spec,
|
yellowfive@57
|
773 itemsToEquip = itemsToEquip,
|
yellowfive@57
|
774 remaining = remaining,
|
yellowfive@73
|
775 doneSlots = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.doneSlots or {},
|
yellowfive@57
|
776 nextSlot = firstSlot
|
yellowfive@57
|
777 }
|
yellowfive@57
|
778
|
yellowfive@57
|
779 -- starting item
|
yellowfive@57
|
780 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
|
yellowfive@57
|
781 _pendingEquip.nextSlot = slotId
|
yellowfive@57
|
782 break
|
yellowfive@57
|
783 end
|
yellowfive@57
|
784
|
yellowfive@89
|
785 if removesRemaining > 0 then
|
yellowfive@89
|
786 _pendingRemove = {
|
yellowfive@89
|
787 slotsToRemove = toRemove,
|
yellowfive@89
|
788 remaining = removesRemaining
|
yellowfive@89
|
789 }
|
yellowfive@89
|
790 removeNextItem()
|
yellowfive@89
|
791 else
|
yellowfive@89
|
792 tryEquipNextItem()
|
yellowfive@89
|
793 end
|
yellowfive@57
|
794 else
|
yellowfive@57
|
795 _pendingEquip = nil
|
yellowfive@89
|
796 onEquipGearSetComplete()
|
yellowfive@57
|
797 end
|
yellowfive@57
|
798 end
|
yellowfive@57
|
799
|
yellowfive@57
|
800 local function onActiveTalentGroupChanged()
|
yellowfive@81
|
801
|
yellowfive@57
|
802 local auto = Amr.db.profile.options.autoGear
|
yellowfive@81
|
803 local currentSpec = GetSpecialization()
|
yellowfive@57
|
804
|
yellowfive@57
|
805 if currentSpec == _waitingForSpec or auto then
|
yellowfive@57
|
806 -- spec is what we want, now equip the gear
|
yellowfive@57
|
807 startEquipGearSet(currentSpec)
|
yellowfive@57
|
808 end
|
yellowfive@57
|
809
|
yellowfive@57
|
810 _waitingForSpec = 0
|
yellowfive@57
|
811 end
|
yellowfive@57
|
812
|
yellowfive@81
|
813 -- activate the specified spec and then equip the saved gear set
|
yellowfive@57
|
814 function Amr:EquipGearSet(spec)
|
yellowfive@57
|
815
|
yellowfive@81
|
816 -- if no argument, then cycle spec
|
yellowfive@57
|
817 if not spec then
|
yellowfive@81
|
818 spec = GetSpecialization() + 1
|
yellowfive@57
|
819 end
|
yellowfive@81
|
820
|
yellowfive@57
|
821 -- allow some flexibility in the arguments
|
yellowfive@81
|
822 if spec == "1" or spec == "2" or spec == "3" or spec == "4" then spec = tonumber(spec) end
|
yellowfive@81
|
823
|
yellowfive@81
|
824 local specId = GetSpecializationInfo(spec)
|
yellowfive@81
|
825 if not specId then spec = 1 end
|
yellowfive@57
|
826
|
yellowfive@57
|
827 if UnitAffectingCombat("player") then
|
yellowfive@57
|
828 Amr:Print(L.GearEquipErrorCombat)
|
yellowfive@57
|
829 return
|
yellowfive@57
|
830 end
|
yellowfive@57
|
831
|
yellowfive@57
|
832 _waitingForSpec = spec
|
yellowfive@57
|
833
|
yellowfive@81
|
834 local currentSpec = GetSpecialization()
|
yellowfive@57
|
835 if currentSpec ~= spec then
|
yellowfive@81
|
836 SetSpecialization(spec)
|
yellowfive@57
|
837 else
|
yellowfive@57
|
838 onActiveTalentGroupChanged()
|
yellowfive@57
|
839 end
|
yellowfive@57
|
840 end
|
yellowfive@57
|
841
|
yellowfive@57
|
842 -- moves any gear in bags to the bank if not part of main or off spec gear set
|
yellowfive@57
|
843 function Amr:CleanBags()
|
yellowfive@57
|
844 -- TODO: implement
|
yellowfive@57
|
845 end
|
yellowfive@57
|
846
|
yellowfive@81
|
847 --[[
|
yellowfive@81
|
848 local function testfunc(message)
|
yellowfive@81
|
849 print(strsub(message, 13))
|
yellowfive@81
|
850 end
|
yellowfive@81
|
851 ]]
|
yellowfive@81
|
852
|
yellowfive@57
|
853 function Amr:InitializeGear()
|
yellowfive@87
|
854 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
|
yellowfive@57
|
855
|
yellowfive@81
|
856 --Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
|
yellowfive@81
|
857
|
yellowfive@57
|
858 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
|
yellowfive@57
|
859 if unitID and unitID ~= "player" then return end
|
yellowfive@57
|
860 Amr:RefreshGearTab()
|
yellowfive@57
|
861 end)
|
yellowfive@57
|
862
|
yellowfive@57
|
863 Amr:AddEventHandler("ITEM_UNLOCKED", onItemUnlocked)
|
yellowfive@57
|
864 end |