annotate Gear.lua @ 89:6bbe64d587b4 v42

Improved artifact/relic reading, gear display. Now creates equipment manager sets when you use button or command to equip a set.
author yellowfive
date Sun, 18 Sep 2016 21:24:08 -0700
parents fe0bc2f32851
children b8e9664d3229
rev   line source
yellowfive@57 1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
yellowfive@57 2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
yellowfive@57 3 local AceGUI = LibStub("AceGUI-3.0")
yellowfive@57 4
yellowfive@57 5 local _gearTabs
yellowfive@57 6 local _activeTab
yellowfive@57 7
yellowfive@57 8 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
yellowfive@57 9 local function countItemDifferences(item1, item2)
yellowfive@57 10 if item1 == nil and item2 == nil then return 0 end
yellowfive@57 11
yellowfive@57 12 -- different items (id + bonus ids + suffix, constitutes a different physical drop)
yellowfive@57 13 if Amr.GetItemUniqueId(item1, true) ~= Amr.GetItemUniqueId(item2, true) then
yellowfive@57 14 return 1000
yellowfive@57 15 end
yellowfive@57 16
yellowfive@81 17 -- different upgrade levels of the same item
yellowfive@57 18 if item1.upgradeId ~= item2.upgradeId then
yellowfive@57 19 return 100
yellowfive@57 20 end
yellowfive@57 21
yellowfive@57 22 -- different gems
yellowfive@57 23 local gemDiffs = 0
yellowfive@57 24 for i = 1, 3 do
yellowfive@57 25 if item1.gemIds[i] ~= item2.gemIds[i] then
yellowfive@57 26 gemDiffs = gemDiffs + 1
yellowfive@57 27 end
yellowfive@57 28 end
yellowfive@57 29
yellowfive@57 30 -- different enchants
yellowfive@57 31 local enchantDiff = 0
yellowfive@57 32 if item1.enchantId ~= item2.enchantId then
yellowfive@57 33 enchantDiff = 1
yellowfive@57 34 end
yellowfive@57 35
yellowfive@57 36 return gemDiffs + enchantDiff
yellowfive@57 37 end
yellowfive@57 38
yellowfive@57 39 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
yellowfive@57 40 local function findMatchingItemFromTable(item, list, bestLink, bestItem, bestDiff, bestLoc, usedItems, tableType)
yellowfive@57 41 if not list then return nil end
yellowfive@57 42
yellowfive@73 43 local found = false
yellowfive@57 44 for k,v in pairs(list) do
yellowfive@57 45 local listItem = Amr.ParseItemLink(v)
yellowfive@57 46 if listItem then
yellowfive@57 47 local diff = countItemDifferences(item, listItem)
yellowfive@57 48 if diff < bestDiff then
yellowfive@57 49 -- each physical item can only be used once, the usedItems table has items we can't use in this search
yellowfive@57 50 local key = string.format("%s_%s", tableType, k)
yellowfive@57 51 if not usedItems[key] then
yellowfive@57 52 bestLink = v
yellowfive@57 53 bestItem = listItem
yellowfive@57 54 bestDiff = diff
yellowfive@57 55 bestLoc = string.format("%s_%s", tableType, k)
yellowfive@73 56 found = true
yellowfive@57 57 end
yellowfive@57 58 end
yellowfive@73 59 if found then break end
yellowfive@57 60 end
yellowfive@57 61 end
yellowfive@57 62
yellowfive@57 63 return bestLink, bestItem, bestDiff, bestLoc
yellowfive@57 64 end
yellowfive@57 65
yellowfive@57 66 -- search the player's equipped gear, bag, bank, and void storage for an item that best matches the specified item
yellowfive@57 67 function Amr:FindMatchingItem(item, player, usedItems)
yellowfive@57 68 if not item then return nil end
yellowfive@57 69
yellowfive@57 70 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
yellowfive@57 71 local bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, nil, 1000, nil, usedItems, "equip")
yellowfive@57 72 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bag")
yellowfive@57 73 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bank")
yellowfive@57 74 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.VoidItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "void")
yellowfive@57 75
yellowfive@57 76 if bestDiff >= 1000 then
yellowfive@57 77 return nil, nil, 1000
yellowfive@57 78 else
yellowfive@57 79 usedItems[bestLoc] = true
yellowfive@57 80 return bestLink, bestItem, bestDiff
yellowfive@57 81 end
yellowfive@57 82 end
yellowfive@57 83
yellowfive@57 84 local function renderEmptyGear(container)
yellowfive@57 85
yellowfive@57 86 local panelBlank = AceGUI:Create("AmrUiPanel")
yellowfive@57 87 panelBlank:SetLayout("None")
yellowfive@57 88 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
yellowfive@57 89 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
yellowfive@57 90 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 91 container:AddChild(panelBlank)
yellowfive@57 92
yellowfive@57 93 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 94 lbl:SetText(L.GearBlank)
yellowfive@57 95 lbl:SetWidth(700)
yellowfive@57 96 lbl:SetJustifyH("MIDDLE")
yellowfive@57 97 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
yellowfive@57 98 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
yellowfive@57 99 panelBlank:AddChild(lbl)
yellowfive@57 100
yellowfive@57 101 local lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@57 102 lbl2:SetText(L.GearBlank2)
yellowfive@57 103 lbl2:SetWidth(700)
yellowfive@57 104 lbl2:SetJustifyH("MIDDLE")
yellowfive@57 105 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
yellowfive@57 106 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
yellowfive@57 107 panelBlank:AddChild(lbl2)
yellowfive@57 108 end
yellowfive@57 109
yellowfive@57 110 local function renderGear(spec, container)
yellowfive@57 111
yellowfive@57 112 local player = Amr:ExportCharacter()
yellowfive@57 113 local gear = Amr.db.char.GearSets[spec]
yellowfive@57 114 local equipped = player.Equipped[player.ActiveSpec]
yellowfive@57 115
yellowfive@57 116 if not gear then
yellowfive@57 117 -- no gear has been imported for this spec so show a message
yellowfive@57 118 renderEmptyGear(container)
yellowfive@57 119 else
yellowfive@57 120 local panelGear = AceGUI:Create("AmrUiPanel")
yellowfive@57 121 panelGear:SetLayout("None")
yellowfive@57 122 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
yellowfive@57 123 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
yellowfive@57 124 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
yellowfive@57 125 container:AddChild(panelGear)
yellowfive@57 126
yellowfive@57 127 local panelMods = AceGUI:Create("AmrUiPanel")
yellowfive@57 128 panelMods:SetLayout("None")
yellowfive@57 129 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
yellowfive@57 130 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 131 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
yellowfive@57 132 container:AddChild(panelMods)
yellowfive@57 133
yellowfive@57 134 -- spec icon
yellowfive@57 135 local icon = AceGUI:Create("AmrUiIcon")
yellowfive@57 136 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
yellowfive@57 137 icon:SetWidth(48)
yellowfive@57 138 icon:SetHeight(48)
yellowfive@57 139
yellowfive@57 140 local iconSpec
yellowfive@81 141 if player.SubSpecs and player.SubSpecs[spec] then
yellowfive@57 142 iconSpec = player.SubSpecs[spec]
yellowfive@57 143 else
yellowfive@57 144 iconSpec = player.Specs[spec]
yellowfive@57 145 end
yellowfive@57 146
yellowfive@57 147 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
yellowfive@57 148 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
yellowfive@57 149 panelGear:AddChild(icon)
yellowfive@57 150
yellowfive@57 151 local btnEquip = AceGUI:Create("AmrUiButton")
yellowfive@81 152 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
yellowfive@57 153 btnEquip:SetBackgroundColor(Amr.Colors.Green)
yellowfive@57 154 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 155 btnEquip:SetWidth(300)
yellowfive@57 156 btnEquip:SetHeight(26)
yellowfive@57 157 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
yellowfive@57 158 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
yellowfive@57 159 btnEquip:SetCallback("OnClick", function(widget)
yellowfive@57 160 Amr:EquipGearSet(spec)
yellowfive@57 161 end)
yellowfive@57 162 panelGear:AddChild(btnEquip)
yellowfive@57 163
yellowfive@57 164 -- each physical item can only be used once, this tracks ones we have already used
yellowfive@57 165 local usedItems = {}
yellowfive@57 166
yellowfive@57 167 -- gear list
yellowfive@57 168 local prevElem = icon
yellowfive@57 169 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 170 local slotId = Amr.SlotIds[slotNum]
yellowfive@57 171
yellowfive@57 172 local equippedItemLink = equipped and equipped[slotId] or nil
yellowfive@57 173 local equippedItem = Amr.ParseItemLink(equippedItemLink)
yellowfive@57 174 local optimalItem = gear[slotId]
yellowfive@57 175 local optimalItemLink = Amr.CreateItemLink(optimalItem)
yellowfive@57 176
yellowfive@57 177 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
yellowfive@57 178 local isEquipped = false
yellowfive@57 179 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem) == Amr.GetItemUniqueId(optimalItem) then
yellowfive@57 180 isEquipped = true
yellowfive@57 181 end
yellowfive@57 182
yellowfive@57 183 -- find the item in the player's inventory that best matches what the optimization wants to use
yellowfive@57 184 local matchItemLink, matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
yellowfive@57 185
yellowfive@57 186 -- slot label
yellowfive@57 187 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 188 lbl:SetText(Amr.SlotDisplayText[slotId])
yellowfive@57 189 lbl:SetWidth(85)
yellowfive@57 190 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 191 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
yellowfive@57 192 panelGear:AddChild(lbl)
yellowfive@57 193 prevElem = lbl
yellowfive@57 194
yellowfive@57 195 -- ilvl label
yellowfive@57 196 local lblIlvl = AceGUI:Create("AmrUiLabel")
yellowfive@57 197 lblIlvl:SetWidth(45)
yellowfive@57 198 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
yellowfive@57 199 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
yellowfive@57 200 panelGear:AddChild(lblIlvl)
yellowfive@57 201
yellowfive@57 202 -- equipped label
yellowfive@57 203 local lblEquipped = AceGUI:Create("AmrUiLabel")
yellowfive@57 204 lblEquipped:SetWidth(20)
yellowfive@57 205 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 206 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
yellowfive@57 207 lblEquipped:SetText(isEquipped and "E" or "")
yellowfive@57 208 panelGear:AddChild(lblEquipped)
yellowfive@57 209
yellowfive@57 210 -- item name/link label
yellowfive@57 211 local lblItem = AceGUI:Create("AmrUiLabel")
yellowfive@57 212 lblItem:SetWordWrap(false)
yellowfive@57 213 lblItem:SetWidth(345)
yellowfive@57 214 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
yellowfive@57 215 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
yellowfive@57 216 panelGear:AddChild(lblItem)
yellowfive@57 217
yellowfive@57 218 -- fill the name/ilvl labels, which may require asynchronous loading of item information
yellowfive@57 219 if optimalItemLink then
yellowfive@57 220 Amr.GetItemInfo(optimalItemLink, function(obj, name, link, quality, iLevel)
yellowfive@57 221 -- set item name, tooltip, and ilvl
yellowfive@57 222 obj.nameLabel:SetText(link:gsub("%[", ""):gsub("%]", ""))
yellowfive@57 223 Amr:SetItemTooltip(obj.nameLabel, link)
yellowfive@89 224
yellowfive@89 225 -- the game's info gives the wrong item level, so we have to scan for it
yellowfive@89 226 iLevel = (quality ~= 6 or optimalItem.relicBonusIds) and Amr.GetItemLevel(nil, nil, link) or ""
yellowfive@89 227 obj.ilvlLabel:SetText(iLevel)
yellowfive@89 228
yellowfive@57 229 end, { ilvlLabel = lblIlvl, nameLabel = lblItem })
yellowfive@57 230 end
yellowfive@57 231
yellowfive@57 232 -- modifications
yellowfive@57 233 if optimalItem then
yellowfive@57 234 local itemInfo = Amr.db.char.ExtraItemData[spec][optimalItem.id]
yellowfive@57 235
yellowfive@57 236 -- gems
yellowfive@57 237 if itemInfo and itemInfo.socketColors then
yellowfive@89 238 local prevSocket = nil
yellowfive@57 239 for i = 1, #itemInfo.socketColors do
yellowfive@57 240 local g = optimalItem.gemIds[i]
yellowfive@57 241 local isGemEquipped = g ~= 0 and matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
yellowfive@57 242
yellowfive@57 243 -- highlight for gem that doesn't match
yellowfive@57 244 local socketBorder = AceGUI:Create("AmrUiPanel")
yellowfive@57 245 socketBorder:SetLayout("None")
yellowfive@57 246 socketBorder:SetBackgroundColor(Amr.Colors.Black, isGemEquipped and 0 or 1)
yellowfive@57 247 socketBorder:SetWidth(26)
yellowfive@57 248 socketBorder:SetHeight(26)
yellowfive@89 249 if not prevSocket then
yellowfive@89 250 socketBorder:SetPoint("LEFT", lblItem.frame, "RIGHT", 30, 0)
yellowfive@89 251 else
yellowfive@89 252 socketBorder:SetPoint("LEFT", prevSocket.frame, "RIGHT", 2, 0)
yellowfive@89 253 end
yellowfive@57 254 if isGemEquipped then
yellowfive@57 255 socketBorder:SetAlpha(0.3)
yellowfive@57 256 end
yellowfive@57 257 panelMods:AddChild(socketBorder)
yellowfive@57 258
yellowfive@57 259 local socketBg = AceGUI:Create("AmrUiIcon")
yellowfive@57 260 socketBg:SetLayout("None")
yellowfive@57 261 socketBg:SetBorderWidth(2)
yellowfive@57 262 socketBg:SetIconBorderColor(Amr.Colors.Green, isGemEquipped and 0 or 1)
yellowfive@57 263 socketBg:SetWidth(24)
yellowfive@57 264 socketBg:SetHeight(24)
yellowfive@57 265 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
yellowfive@57 266 socketBorder:AddChild(socketBg)
yellowfive@57 267
yellowfive@57 268 local socketIcon = AceGUI:Create("AmrUiIcon")
yellowfive@57 269 socketIcon:SetBorderWidth(1)
yellowfive@57 270 socketIcon:SetIconBorderColor(Amr.Colors.White)
yellowfive@57 271 socketIcon:SetWidth(18)
yellowfive@57 272 socketIcon:SetHeight(18)
yellowfive@57 273 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
yellowfive@57 274 socketBg:AddChild(socketIcon)
yellowfive@57 275
yellowfive@57 276 -- get icon for optimized gem
yellowfive@57 277 if g ~= 0 then
yellowfive@57 278 local gemInfo = Amr.db.char.ExtraGemData[spec][g]
yellowfive@57 279 if gemInfo then
yellowfive@89 280 local gident = gemInfo.id
yellowfive@89 281 if optimalItem.relicBonusIds then
yellowfive@89 282 gident = Amr.CreateItemLink({ id = gemInfo.id, enchantId = 0, gemIds = {0,0,0,0}, suffixId = 0, bonusIds = optimalItem.relicBonusIds[i]})
yellowfive@89 283 end
yellowfive@89 284 Amr.GetItemInfo(gident, function(obj, name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture)
yellowfive@57 285 -- set icon and a tooltip
yellowfive@57 286 obj:SetIcon(texture)
yellowfive@57 287 Amr:SetItemTooltip(obj, link)
yellowfive@57 288 end, socketIcon)
yellowfive@57 289 end
yellowfive@57 290 end
yellowfive@89 291
yellowfive@89 292 prevSocket = socketBorder
yellowfive@57 293 end
yellowfive@57 294 end
yellowfive@57 295
yellowfive@57 296 -- enchant
yellowfive@57 297 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
yellowfive@57 298 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
yellowfive@57 299
yellowfive@57 300 local lblEnchant = AceGUI:Create("AmrUiLabel")
yellowfive@57 301 lblEnchant:SetWordWrap(false)
yellowfive@57 302 lblEnchant:SetWidth(170)
yellowfive@57 303 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
yellowfive@57 304 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
yellowfive@57 305
yellowfive@57 306 local enchInfo = Amr.db.char.ExtraEnchantData[spec][optimalItem.enchantId]
yellowfive@57 307 if enchInfo then
yellowfive@57 308 lblEnchant:SetText(enchInfo.text)
yellowfive@57 309
yellowfive@57 310 Amr.GetItemInfo(enchInfo.itemId, function(obj, name, link)
yellowfive@57 311 Amr:SetItemTooltip(obj, link)
yellowfive@57 312 end, lblEnchant)
yellowfive@57 313 --Amr:SetSpellTooltip(lblEnchant, enchInfo.spellId)
yellowfive@57 314 end
yellowfive@57 315 panelMods:AddChild(lblEnchant)
yellowfive@57 316 end
yellowfive@57 317 end
yellowfive@57 318
yellowfive@57 319 prevElem = lbl
yellowfive@57 320 end
yellowfive@57 321 end
yellowfive@57 322 end
yellowfive@57 323
yellowfive@57 324 local function onGearTabSelected(container, event, group)
yellowfive@57 325 container:ReleaseChildren()
yellowfive@57 326 _activeTab = group
yellowfive@57 327 renderGear(tonumber(group), container)
yellowfive@57 328 end
yellowfive@57 329
yellowfive@57 330 local function onImportClick(widget)
yellowfive@57 331 Amr:ShowImportWindow()
yellowfive@57 332 end
yellowfive@57 333
yellowfive@57 334 -- renders the main UI for the Gear tab
yellowfive@57 335 function Amr:RenderTabGear(container)
yellowfive@57 336
yellowfive@57 337 local btnImport = AceGUI:Create("AmrUiButton")
yellowfive@57 338 btnImport:SetText(L.GearButtonImportText)
yellowfive@57 339 btnImport:SetBackgroundColor(Amr.Colors.Orange)
yellowfive@57 340 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
yellowfive@57 341 btnImport:SetWidth(120)
yellowfive@57 342 btnImport:SetHeight(26)
yellowfive@57 343 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
yellowfive@57 344 btnImport:SetCallback("OnClick", onImportClick)
yellowfive@57 345 container:AddChild(btnImport)
yellowfive@57 346
yellowfive@57 347 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 348 lbl:SetText(L.GearImportNote)
yellowfive@57 349 lbl:SetWidth(100)
yellowfive@57 350 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
yellowfive@57 351 lbl:SetJustifyH("MIDDLE")
yellowfive@57 352 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
yellowfive@57 353 container:AddChild(lbl)
yellowfive@57 354
yellowfive@57 355 local lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@57 356 lbl2:SetText(L.GearTipTitle)
yellowfive@57 357 lbl2:SetWidth(140)
yellowfive@57 358 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
yellowfive@57 359 lbl2:SetJustifyH("MIDDLE")
yellowfive@57 360 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
yellowfive@57 361 container:AddChild(lbl2)
yellowfive@57 362
yellowfive@57 363 lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 364 lbl:SetText(L.GearTipText)
yellowfive@57 365 lbl:SetWidth(140)
yellowfive@57 366 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
yellowfive@57 367 lbl:SetJustifyH("MIDDLE")
yellowfive@57 368 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
yellowfive@57 369 container:AddChild(lbl)
yellowfive@57 370
yellowfive@57 371 lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@57 372 lbl2:SetText(L.GearTipCommands)
yellowfive@57 373 lbl2:SetWidth(130)
yellowfive@57 374 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
yellowfive@57 375 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
yellowfive@57 376 container:AddChild(lbl2)
yellowfive@57 377
yellowfive@57 378 local t = AceGUI:Create("AmrUiTabGroup")
yellowfive@57 379 t:SetLayout("None")
yellowfive@81 380
yellowfive@81 381 local tabz = {}
yellowfive@81 382 for pos = 1, 4 do
yellowfive@81 383 local specId = GetSpecializationInfo(pos)
yellowfive@81 384 if specId then
yellowfive@81 385 table.insert(tabz, { text = L.SpecsShort[Amr.SpecIds[specId]], value = pos .. "", style = "bold" })
yellowfive@81 386 end
yellowfive@81 387 end
yellowfive@81 388
yellowfive@81 389 t:SetTabs(tabz)
yellowfive@57 390 t:SetCallback("OnGroupSelected", onGearTabSelected)
yellowfive@57 391 t:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -30)
yellowfive@57 392 t:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 393 container:AddChild(t)
yellowfive@57 394 _gearTabs = t;
yellowfive@57 395
yellowfive@61 396 local btnShop = AceGUI:Create("AmrUiButton")
yellowfive@61 397 btnShop:SetText(L.GearButtonShop)
yellowfive@61 398 btnShop:SetBackgroundColor(Amr.Colors.Blue)
yellowfive@61 399 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@61 400 btnShop:SetWidth(245)
yellowfive@61 401 btnShop:SetHeight(26)
yellowfive@61 402 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -20, -25)
yellowfive@61 403 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
yellowfive@61 404 container:AddChild(btnShop)
yellowfive@61 405
yellowfive@57 406 if not _activeTab then
yellowfive@81 407 _activeTab = tostring(GetSpecialization())
yellowfive@57 408 end
yellowfive@57 409
yellowfive@57 410 t:SelectTab(_activeTab)
yellowfive@57 411 end
yellowfive@57 412
yellowfive@57 413 -- do cleanup when the gear tab is released
yellowfive@57 414 function Amr:ReleaseTabGear()
yellowfive@57 415 _gearTabs = nil
yellowfive@57 416 end
yellowfive@57 417
yellowfive@57 418 -- show and update the gear tab for the specified spec
yellowfive@57 419 function Amr:ShowGearTab(spec)
yellowfive@57 420 if not _gearTabs then return end
yellowfive@57 421
yellowfive@57 422 _activeTab = tostring(spec)
yellowfive@57 423 _gearTabs:SelectTab(_activeTab)
yellowfive@57 424 end
yellowfive@57 425
yellowfive@57 426 -- refresh display of the current gear tab
yellowfive@57 427 function Amr:RefreshGearTab()
yellowfive@57 428 if not _gearTabs then return end
yellowfive@57 429 _gearTabs:SelectTab(_activeTab)
yellowfive@57 430 end
yellowfive@57 431
yellowfive@57 432
yellowfive@57 433 ------------------------------------------------------------------------------------------------
yellowfive@57 434 -- Gear Set Management
yellowfive@57 435 ------------------------------------------------------------------------------------------------
yellowfive@57 436 local _waitingForSpec = 0
yellowfive@57 437 local _waitingForItemLock = nil
yellowfive@57 438 local _pendingEquip = nil
yellowfive@89 439 local _pendingRemove = nil
yellowfive@57 440
yellowfive@57 441 -- scan a bag for the best matching item
yellowfive@57 442 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@57 443 local numSlots = GetContainerNumSlots(bagId)
yellowfive@57 444 for slotId = 1, numSlots do
yellowfive@57 445 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
yellowfive@57 446 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
yellowfive@57 447 if itemLink then
yellowfive@57 448 local bagItem = Amr.ParseItemLink(itemLink)
yellowfive@57 449 if bagItem ~= nil then
yellowfive@57 450 local diff = countItemDifferences(item, bagItem)
yellowfive@57 451 if diff < bestDiff then
yellowfive@57 452 bestItem = { bag = bagId, slot = slotId }
yellowfive@57 453 bestDiff = diff
yellowfive@57 454 bestLink = itemLink
yellowfive@57 455 end
yellowfive@57 456 end
yellowfive@57 457 end
yellowfive@57 458 end
yellowfive@57 459 return bestItem, bestDiff, bestLink
yellowfive@57 460 end
yellowfive@57 461
yellowfive@89 462 local function onEquipGearSetComplete()
yellowfive@89 463 -- create an equipment manager set
yellowfive@89 464 local specId, specName = GetSpecializationInfo(GetSpecialization())
yellowfive@89 465
yellowfive@89 466 local item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_MAINHAND))
yellowfive@89 467 if not item or not Amr.ArtifactIdToSpecNumber[item.id] then
yellowfive@89 468 item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_OFFHAND))
yellowfive@89 469 if item and not Amr.ArtifactIdToSpecNumber[item.id] then
yellowfive@89 470 item = nil
yellowfive@89 471 end
yellowfive@89 472 end
yellowfive@89 473 if item then
yellowfive@89 474 Amr.GetItemInfo(item.id, function(customArg, name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture)
yellowfive@89 475 SaveEquipmentSet("AMR " .. specName, texture)
yellowfive@89 476 end)
yellowfive@89 477 end
yellowfive@89 478 end
yellowfive@89 479
yellowfive@57 480 -- find the first empty slot in the player's backpack+bags
yellowfive@57 481 local function findFirstEmptyBagSlot()
yellowfive@57 482
yellowfive@57 483 local bagIds = {}
yellowfive@57 484 table.insert(bagIds, BACKPACK_CONTAINER)
yellowfive@57 485 for bagId = 1, NUM_BAG_SLOTS do
yellowfive@57 486 table.insert(bagIds, bagId)
yellowfive@57 487 end
yellowfive@57 488
yellowfive@57 489 for i, bagId in ipairs(bagIds) do
yellowfive@57 490 local numSlots = GetContainerNumSlots(bagId)
yellowfive@57 491 for slotId = 1, numSlots do
yellowfive@57 492 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
yellowfive@57 493 if not itemLink then
yellowfive@57 494 return bagId, slotId
yellowfive@57 495 end
yellowfive@57 496 end
yellowfive@57 497 end
yellowfive@57 498
yellowfive@57 499 return nil, nil
yellowfive@57 500 end
yellowfive@57 501
yellowfive@57 502 local function finishEquipGearSet()
yellowfive@57 503 if not _pendingEquip then return end
yellowfive@57 504
yellowfive@57 505 _pendingEquip.tries = _pendingEquip.tries + 1
yellowfive@57 506 if _pendingEquip.tries > 16 then
yellowfive@61 507 -- too many tries, just give up (shouldn't happen but just to be safe)
yellowfive@57 508 _pendingEquip = nil
yellowfive@57 509 else
yellowfive@57 510 -- start over again, trying any items that could not be equipped in the previous pass (unique constraints)
yellowfive@57 511 Amr:EquipGearSet(_pendingEquip.spec)
yellowfive@57 512 end
yellowfive@57 513 end
yellowfive@57 514
yellowfive@57 515 -- equip the next slot in a pending equip
yellowfive@57 516 local function tryEquipNextItem()
yellowfive@57 517 if not _pendingEquip then return end
yellowfive@57 518
yellowfive@57 519 local item = _pendingEquip.itemsToEquip[_pendingEquip.nextSlot]
yellowfive@57 520
yellowfive@57 521 local bestItem = nil
yellowfive@57 522 local bestLink = nil
yellowfive@57 523 local bestDiff = 1000
yellowfive@57 524
yellowfive@57 525 -- find the best matching item
yellowfive@57 526
yellowfive@73 527 -- inventory
yellowfive@73 528 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
yellowfive@73 529 for bagId = 1, NUM_BAG_SLOTS do
yellowfive@73 530 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@73 531 end
yellowfive@73 532
yellowfive@61 533 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
yellowfive@57 534 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 535 local slotId = Amr.SlotIds[slotNum]
yellowfive@61 536 if not _pendingEquip.doneSlots[slotId] then
yellowfive@61 537 local itemLink = GetInventoryItemLink("player", slotId)
yellowfive@61 538 if itemLink then
yellowfive@61 539 local invItem = Amr.ParseItemLink(itemLink)
yellowfive@61 540 if invItem ~= nil then
yellowfive@61 541 local diff = countItemDifferences(item, invItem)
yellowfive@61 542 if diff < bestDiff then
yellowfive@61 543 bestItem = { slot = slotId }
yellowfive@61 544 bestDiff = diff
yellowfive@61 545 bestLink = itemLink
yellowfive@61 546 end
yellowfive@57 547 end
yellowfive@57 548 end
yellowfive@57 549 end
yellowfive@57 550 end
yellowfive@57 551
yellowfive@57 552 -- bank
yellowfive@67 553 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
yellowfive@57 554 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
yellowfive@67 555 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@57 556 end
yellowfive@57 557
yellowfive@57 558 ClearCursor()
yellowfive@57 559
yellowfive@57 560 if not bestItem then
yellowfive@57 561 -- stop if we can't find an item
yellowfive@57 562 Amr:Print(L.GearEquipErrorNotFound)
yellowfive@57 563 Amr:Print(L.GearEquipErrorNotFound2)
yellowfive@57 564 _pendingEquip = nil
yellowfive@57 565 return
yellowfive@57 566
yellowfive@71 567 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
yellowfive@57 568 -- find first empty bag slot
yellowfive@57 569 local invBag, invSlot = findFirstEmptyBagSlot()
yellowfive@57 570 if not invBag then
yellowfive@57 571 -- stop if bags are too full
yellowfive@57 572 Amr:Print(L.GearEquipErrorBagFull)
yellowfive@57 573 _pendingEquip = nil
yellowfive@57 574 return
yellowfive@57 575 end
yellowfive@57 576
yellowfive@57 577 -- move from bank to bag
yellowfive@57 578 PickupContainerItem(bestItem.bag, bestItem.slot)
yellowfive@57 579 PickupContainerItem(invBag, invSlot)
yellowfive@57 580
yellowfive@57 581 -- set flag so that when we clear cursor and release the item lock, we can respond to the event and continue
yellowfive@57 582 _waitingForItemLock = {
yellowfive@57 583 bagId = invBag,
yellowfive@57 584 slotId = invSlot
yellowfive@57 585 }
yellowfive@57 586
yellowfive@57 587 ClearCursor()
yellowfive@57 588
yellowfive@57 589 -- now we need to wait for game event to continue and try this item again after it is in our bag
yellowfive@57 590 return
yellowfive@57 591 else
yellowfive@59 592 if not Amr:CanEquip(bestItem.bag, bestItem.slot) then
yellowfive@57 593 -- if an item is not soulbound, then warn the user and quit
yellowfive@57 594 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
yellowfive@57 595 _pendingEquip = nil
yellowfive@57 596 return
yellowfive@57 597 else
yellowfive@57 598 local slotId = _pendingEquip.nextSlot
yellowfive@57 599
yellowfive@57 600 -- an item in the player's bags or already equipped, equip it
yellowfive@57 601 _pendingEquip.bag = bestItem.bag
yellowfive@57 602 _pendingEquip.slot = bestItem.slot
yellowfive@57 603 _pendingEquip.destSlot = slotId
yellowfive@57 604
yellowfive@57 605 if bestItem.bag then
yellowfive@57 606 PickupContainerItem(bestItem.bag, bestItem.slot)
yellowfive@57 607 else
yellowfive@57 608 PickupInventoryItem(bestItem.slot)
yellowfive@57 609 end
yellowfive@57 610 PickupInventoryItem(slotId)
yellowfive@57 611 ClearCursor()
yellowfive@61 612
yellowfive@61 613 -- wait for game events to continue
yellowfive@57 614 end
yellowfive@57 615 end
yellowfive@57 616
yellowfive@57 617 end
yellowfive@57 618
yellowfive@89 619 local function removeNextItem()
yellowfive@89 620 if not _pendingRemove then return end
yellowfive@89 621
yellowfive@89 622 local list = _pendingRemove.slotsToRemove
yellowfive@89 623 local slot = list[#list - _pendingRemove.remaining + 1]
yellowfive@89 624
yellowfive@89 625 -- find first empty bag slot
yellowfive@89 626 local invBag, invSlot = findFirstEmptyBagSlot()
yellowfive@89 627 if not invBag then
yellowfive@89 628 -- stop if bags are too full
yellowfive@89 629 Amr:Print(L.GearEquipErrorBagFull)
yellowfive@89 630 _pendingRemove = nil
yellowfive@89 631 _pendingEquip = nil
yellowfive@89 632 return
yellowfive@89 633 end
yellowfive@89 634
yellowfive@89 635 PickupInventoryItem(slot)
yellowfive@89 636 PickupContainerItem(invBag, invSlot)
yellowfive@89 637
yellowfive@89 638 -- set flag so that when we clear cursor and release the item lock, we can respond to the event and continue
yellowfive@89 639 _waitingForItemLock = {
yellowfive@89 640 bagId = invBag,
yellowfive@89 641 slotId = invSlot,
yellowfive@89 642 isRemove = true
yellowfive@89 643 }
yellowfive@89 644
yellowfive@89 645 ClearCursor()
yellowfive@89 646 end
yellowfive@89 647
yellowfive@57 648 local function onItemUnlocked(bagId, slotId)
yellowfive@89 649
yellowfive@57 650 if _waitingForItemLock then
yellowfive@89 651 -- waiting on a move from bank to bags to complete, or waiting on removing an item to complete, just continue as normal afterwards
yellowfive@57 652 if bagId == _waitingForItemLock.bagId and slotId == _waitingForItemLock.slotId then
yellowfive@89 653 local isremove = _waitingForItemLock.isRemove
yellowfive@57 654 _waitingForItemLock = nil
yellowfive@89 655
yellowfive@89 656 if isremove then
yellowfive@89 657 _pendingRemove.remaining = _pendingRemove.remaining - 1
yellowfive@89 658 if _pendingRemove.remaining > 0 then
yellowfive@89 659 removeNextItem()
yellowfive@89 660 else
yellowfive@89 661 -- we have removed all items that we want to remove, now do the equip
yellowfive@89 662 _pendingRemove = nil
yellowfive@89 663 tryEquipNextItem()
yellowfive@89 664 end
yellowfive@89 665 else
yellowfive@89 666 tryEquipNextItem()
yellowfive@89 667 end
yellowfive@57 668 end
yellowfive@57 669
yellowfive@57 670 elseif _pendingEquip and _pendingEquip.destSlot then
yellowfive@57 671 -- waiting on an item swap to complete successfully so that we can go on to the next item
yellowfive@57 672
yellowfive@57 673 -- inventory slot we're swapping to is still locked, can't continue yet
yellowfive@57 674 if IsInventoryItemLocked(_pendingEquip.destSlot) then return end
yellowfive@57 675
yellowfive@57 676 if _pendingEquip.bag then
yellowfive@57 677 local _, _, locked = GetContainerItemInfo(_pendingEquip.bag, _pendingEquip.slot)
yellowfive@57 678 -- the bag slot we're swapping from is still locked, can't continue yet
yellowfive@57 679 if locked then return end
yellowfive@57 680 else
yellowfive@57 681 -- inventory slot we're swapping from is still locked, can't continue yet
yellowfive@57 682 if IsInventoryItemLocked(_pendingEquip.slot) then return end
yellowfive@57 683 end
yellowfive@57 684
yellowfive@83 685 -- move on to the next item, this item is done or could not be swapped
yellowfive@83 686
yellowfive@83 687 local item = _pendingEquip.itemsToEquip[_pendingEquip.destSlot]
yellowfive@83 688 local itemLink = GetInventoryItemLink("player", _pendingEquip.destSlot)
yellowfive@83 689 if itemLink then
yellowfive@83 690 local invItem = Amr.ParseItemLink(itemLink)
yellowfive@83 691 if invItem ~= nil then
yellowfive@83 692 local diff = countItemDifferences(item, invItem)
yellowfive@83 693 if diff == 0 then
yellowfive@83 694 _pendingEquip.doneSlots[_pendingEquip.destSlot] = true
yellowfive@83 695 end
yellowfive@83 696 end
yellowfive@83 697 end
yellowfive@83 698
yellowfive@57 699 _pendingEquip.itemsToEquip[_pendingEquip.destSlot] = nil
yellowfive@57 700 _pendingEquip.destSlot = nil
yellowfive@57 701 _pendingEquip.bag = nil
yellowfive@57 702 _pendingEquip.slot = nil
yellowfive@57 703
yellowfive@57 704 _pendingEquip.remaining = _pendingEquip.remaining - 1
yellowfive@57 705 if _pendingEquip.remaining > 0 then
yellowfive@57 706 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
yellowfive@57 707 _pendingEquip.nextSlot = slotId
yellowfive@57 708 break
yellowfive@57 709 end
yellowfive@57 710 tryEquipNextItem()
yellowfive@57 711 else
yellowfive@57 712 finishEquipGearSet()
yellowfive@57 713 end
yellowfive@57 714
yellowfive@57 715 end
yellowfive@57 716 end
yellowfive@57 717
yellowfive@57 718 local function startEquipGearSet(spec)
yellowfive@57 719
yellowfive@57 720 local gear = Amr.db.char.GearSets[spec]
yellowfive@57 721 if not gear then
yellowfive@57 722 Amr:Print(L.GearEquipErrorEmpty)
yellowfive@57 723 return
yellowfive@57 724 end
yellowfive@57 725
yellowfive@57 726 local player = Amr:ExportCharacter()
yellowfive@57 727
yellowfive@57 728 local itemsToEquip = {}
yellowfive@57 729 local remaining = 0
yellowfive@57 730 local usedItems = {}
yellowfive@57 731 local firstSlot = nil
yellowfive@57 732
yellowfive@57 733 -- check for items that need to be equipped
yellowfive@57 734 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 735 local slotId = Amr.SlotIds[slotNum]
yellowfive@57 736
yellowfive@57 737 local old = player.Equipped[spec][slotId]
yellowfive@57 738 old = Amr.ParseItemLink(old)
yellowfive@57 739
yellowfive@57 740 local new = gear[slotId]
yellowfive@69 741 if new then
yellowfive@69 742 local diff = countItemDifferences(old, new)
yellowfive@69 743 if diff < 1000 then
yellowfive@69 744 -- same item, see if inventory has one that is closer (e.g. a duplicate item with correct enchants/gems)
yellowfive@69 745 local bestLink, bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
yellowfive@69 746 if bestDiff and bestDiff < diff then
yellowfive@69 747 itemsToEquip[slotId] = new
yellowfive@69 748 remaining = remaining + 1
yellowfive@69 749 end
yellowfive@69 750 else
yellowfive@57 751 itemsToEquip[slotId] = new
yellowfive@57 752 remaining = remaining + 1
yellowfive@57 753 end
yellowfive@57 754 end
yellowfive@57 755 end
yellowfive@57 756
yellowfive@57 757 if remaining > 0 then
yellowfive@89 758 -- if this is not our first try, then remove weapons before starting
yellowfive@89 759 local toRemove = {}
yellowfive@89 760 local removesRemaining = 0
yellowfive@89 761 if _pendingEquip and _pendingEquip.tries > 0 then
yellowfive@89 762 for slotId, item in pairs(itemsToEquip) do
yellowfive@89 763 if slotId == 16 or slotId == 17 then
yellowfive@89 764 table.insert(toRemove, slotId)
yellowfive@89 765 removesRemaining = removesRemaining + 1
yellowfive@89 766 end
yellowfive@89 767 end
yellowfive@89 768 end
yellowfive@89 769
yellowfive@57 770 _pendingEquip = {
yellowfive@57 771 tries = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.tries or 0,
yellowfive@57 772 spec = spec,
yellowfive@57 773 itemsToEquip = itemsToEquip,
yellowfive@57 774 remaining = remaining,
yellowfive@73 775 doneSlots = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.doneSlots or {},
yellowfive@57 776 nextSlot = firstSlot
yellowfive@57 777 }
yellowfive@57 778
yellowfive@57 779 -- starting item
yellowfive@57 780 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
yellowfive@57 781 _pendingEquip.nextSlot = slotId
yellowfive@57 782 break
yellowfive@57 783 end
yellowfive@57 784
yellowfive@89 785 if removesRemaining > 0 then
yellowfive@89 786 _pendingRemove = {
yellowfive@89 787 slotsToRemove = toRemove,
yellowfive@89 788 remaining = removesRemaining
yellowfive@89 789 }
yellowfive@89 790 removeNextItem()
yellowfive@89 791 else
yellowfive@89 792 tryEquipNextItem()
yellowfive@89 793 end
yellowfive@57 794 else
yellowfive@57 795 _pendingEquip = nil
yellowfive@89 796 onEquipGearSetComplete()
yellowfive@57 797 end
yellowfive@57 798 end
yellowfive@57 799
yellowfive@57 800 local function onActiveTalentGroupChanged()
yellowfive@81 801
yellowfive@57 802 local auto = Amr.db.profile.options.autoGear
yellowfive@81 803 local currentSpec = GetSpecialization()
yellowfive@57 804
yellowfive@57 805 if currentSpec == _waitingForSpec or auto then
yellowfive@57 806 -- spec is what we want, now equip the gear
yellowfive@57 807 startEquipGearSet(currentSpec)
yellowfive@57 808 end
yellowfive@57 809
yellowfive@57 810 _waitingForSpec = 0
yellowfive@57 811 end
yellowfive@57 812
yellowfive@81 813 -- activate the specified spec and then equip the saved gear set
yellowfive@57 814 function Amr:EquipGearSet(spec)
yellowfive@57 815
yellowfive@81 816 -- if no argument, then cycle spec
yellowfive@57 817 if not spec then
yellowfive@81 818 spec = GetSpecialization() + 1
yellowfive@57 819 end
yellowfive@81 820
yellowfive@57 821 -- allow some flexibility in the arguments
yellowfive@81 822 if spec == "1" or spec == "2" or spec == "3" or spec == "4" then spec = tonumber(spec) end
yellowfive@81 823
yellowfive@81 824 local specId = GetSpecializationInfo(spec)
yellowfive@81 825 if not specId then spec = 1 end
yellowfive@57 826
yellowfive@57 827 if UnitAffectingCombat("player") then
yellowfive@57 828 Amr:Print(L.GearEquipErrorCombat)
yellowfive@57 829 return
yellowfive@57 830 end
yellowfive@57 831
yellowfive@57 832 _waitingForSpec = spec
yellowfive@57 833
yellowfive@81 834 local currentSpec = GetSpecialization()
yellowfive@57 835 if currentSpec ~= spec then
yellowfive@81 836 SetSpecialization(spec)
yellowfive@57 837 else
yellowfive@57 838 onActiveTalentGroupChanged()
yellowfive@57 839 end
yellowfive@57 840 end
yellowfive@57 841
yellowfive@57 842 -- moves any gear in bags to the bank if not part of main or off spec gear set
yellowfive@57 843 function Amr:CleanBags()
yellowfive@57 844 -- TODO: implement
yellowfive@57 845 end
yellowfive@57 846
yellowfive@81 847 --[[
yellowfive@81 848 local function testfunc(message)
yellowfive@81 849 print(strsub(message, 13))
yellowfive@81 850 end
yellowfive@81 851 ]]
yellowfive@81 852
yellowfive@57 853 function Amr:InitializeGear()
yellowfive@87 854 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
yellowfive@57 855
yellowfive@81 856 --Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
yellowfive@81 857
yellowfive@57 858 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
yellowfive@57 859 if unitID and unitID ~= "player" then return end
yellowfive@57 860 Amr:RefreshGearTab()
yellowfive@57 861 end)
yellowfive@57 862
yellowfive@57 863 Amr:AddEventHandler("ITEM_UNLOCKED", onItemUnlocked)
yellowfive@57 864 end