yellowfive@57
|
1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
|
yellowfive@57
|
2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
|
yellowfive@57
|
3 local AceGUI = LibStub("AceGUI-3.0")
|
yellowfive@57
|
4
|
yellowfive@139
|
5 local _cboSetups
|
yellowfive@139
|
6 local _panelGear
|
yellowfive@139
|
7 local _activeSetupId
|
yellowfive@139
|
8
|
yellowfive@139
|
9 local function getSetupById(id)
|
yellowfive@139
|
10 if not id then
|
yellowfive@139
|
11 id = _activeSetupId
|
yellowfive@139
|
12 end
|
yellowfive@139
|
13 local setup
|
yellowfive@139
|
14 for i,s in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
15 if s.Id == id then
|
yellowfive@139
|
16 setup = s
|
yellowfive@139
|
17 break
|
yellowfive@139
|
18 end
|
yellowfive@139
|
19 end
|
yellowfive@139
|
20 return setup
|
yellowfive@139
|
21 end
|
yellowfive@57
|
22
|
yellowfive@57
|
23 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
|
yellowfive@57
|
24 local function countItemDifferences(item1, item2)
|
yellowfive@124
|
25 -- both nil, the same
|
yellowfive@124
|
26 if not item1 and not item2 then
|
yellowfive@124
|
27 return 0
|
yellowfive@124
|
28 end
|
yellowfive@124
|
29
|
yellowfive@124
|
30 -- one nil and other not, or different id, totally different
|
yellowfive@124
|
31 if (not item1 and item2) or (item1 and not item2) or item1.id ~= item2.id then
|
yellowfive@149
|
32 return 100000
|
yellowfive@124
|
33 end
|
yellowfive@124
|
34
|
yellowfive@124
|
35 -- different versions of same item (id + bonus ids + suffix + drop level, constitutes a different physical drop)
|
yellowfive@135
|
36 if Amr.GetItemUniqueId(item1, true, true) ~= Amr.GetItemUniqueId(item2, true, true) then
|
yellowfive@149
|
37 return 10000
|
yellowfive@57
|
38 end
|
yellowfive@57
|
39
|
yellowfive@81
|
40 -- different upgrade levels of the same item
|
yellowfive@57
|
41 if item1.upgradeId ~= item2.upgradeId then
|
yellowfive@149
|
42 return 1000
|
yellowfive@124
|
43 end
|
yellowfive@124
|
44
|
yellowfive@149
|
45 -- a change that requires reforging is considered more different than a change that does not;
|
yellowfive@149
|
46 -- it is assumed that item1 is how we want the item to be in the end, and item2 is how it currently is
|
yellowfive@149
|
47 local aztReforges = 0
|
yellowfive@149
|
48 local aztSelects = 0
|
yellowfive@149
|
49
|
yellowfive@149
|
50 if item1.id == item2.id and (item1.azerite or item2.azerite) then
|
yellowfive@149
|
51 -- azerite that needs to be reforged
|
yellowfive@149
|
52 if item2.azerite and not item1.azerite then
|
yellowfive@149
|
53 -- kind of a dumb case... but we would need to blank all azerite on item2 to match item1
|
yellowfive@149
|
54 aztReforges = #item2.azerite * 100
|
yellowfive@149
|
55 elseif item2.azerite then
|
yellowfive@149
|
56 -- count up azerite on item2 but not on item1, these would need to be reforged
|
yellowfive@149
|
57 for i = 1, #item2.azerite do
|
yellowfive@149
|
58 local missing = true
|
yellowfive@149
|
59 for j = 1, #item1.azerite do
|
yellowfive@149
|
60 if item1.azerite[j] == item2.azerite[i] then
|
yellowfive@149
|
61 missing = false
|
yellowfive@149
|
62 end
|
yellowfive@149
|
63 end
|
yellowfive@149
|
64 if missing then
|
yellowfive@149
|
65 aztReforges = aztReforges + 100
|
yellowfive@149
|
66 end
|
yellowfive@149
|
67 end
|
yellowfive@149
|
68 end
|
yellowfive@149
|
69
|
yellowfive@149
|
70 -- azerite that needs to be selected
|
yellowfive@124
|
71 if item1.azerite and not item2.azerite then
|
yellowfive@149
|
72 -- item2 is blank, so just need to choose all the right ones
|
yellowfive@149
|
73 aztSelects = #item1.azerite * 10
|
yellowfive@149
|
74 elseif item1.azerite then
|
yellowfive@149
|
75 -- count up azerite on item1 but not on item2, these would need to be selected
|
yellowfive@145
|
76 for i = 1, #item1.azerite do
|
yellowfive@145
|
77 local missing = true
|
yellowfive@124
|
78 for j = 1, #item2.azerite do
|
yellowfive@145
|
79 if item2.azerite[j] == item1.azerite[i] then
|
yellowfive@124
|
80 missing = false
|
yellowfive@124
|
81 end
|
yellowfive@124
|
82 end
|
yellowfive@124
|
83 if missing then
|
yellowfive@149
|
84 aztSelects = aztSelects + 10
|
yellowfive@124
|
85 end
|
yellowfive@124
|
86 end
|
yellowfive@149
|
87 end
|
yellowfive@124
|
88 end
|
yellowfive@57
|
89
|
yellowfive@57
|
90 -- different gems
|
yellowfive@57
|
91 local gemDiffs = 0
|
yellowfive@57
|
92 for i = 1, 3 do
|
yellowfive@57
|
93 if item1.gemIds[i] ~= item2.gemIds[i] then
|
yellowfive@57
|
94 gemDiffs = gemDiffs + 1
|
yellowfive@57
|
95 end
|
yellowfive@57
|
96 end
|
yellowfive@57
|
97
|
yellowfive@57
|
98 -- different enchants
|
yellowfive@57
|
99 local enchantDiff = 0
|
yellowfive@57
|
100 if item1.enchantId ~= item2.enchantId then
|
yellowfive@57
|
101 enchantDiff = 1
|
yellowfive@57
|
102 end
|
yellowfive@57
|
103
|
yellowfive@149
|
104 return aztReforges + aztSelects + gemDiffs + enchantDiff
|
yellowfive@57
|
105 end
|
yellowfive@57
|
106
|
yellowfive@57
|
107 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
|
yellowfive@124
|
108 local function findMatchingItemFromTable(item, list, bestItem, bestDiff, bestLoc, usedItems, tableType)
|
yellowfive@57
|
109 if not list then return nil end
|
yellowfive@57
|
110
|
yellowfive@73
|
111 local found = false
|
yellowfive@129
|
112 for k,listItem in pairs(list) do
|
yellowfive@57
|
113 if listItem then
|
yellowfive@57
|
114 local diff = countItemDifferences(item, listItem)
|
yellowfive@57
|
115 if diff < bestDiff then
|
yellowfive@57
|
116 -- each physical item can only be used once, the usedItems table has items we can't use in this search
|
yellowfive@57
|
117 local key = string.format("%s_%s", tableType, k)
|
yellowfive@57
|
118 if not usedItems[key] then
|
yellowfive@57
|
119 bestItem = listItem
|
yellowfive@57
|
120 bestDiff = diff
|
yellowfive@124
|
121 bestLoc = key
|
yellowfive@73
|
122 found = true
|
yellowfive@57
|
123 end
|
yellowfive@57
|
124 end
|
yellowfive@73
|
125 if found then break end
|
yellowfive@57
|
126 end
|
yellowfive@57
|
127 end
|
yellowfive@57
|
128
|
yellowfive@124
|
129 return bestItem, bestDiff, bestLoc
|
yellowfive@57
|
130 end
|
yellowfive@57
|
131
|
yellowfive@124
|
132 -- search the player's equipped gear, bag, and bank for an item that best matches the specified item
|
yellowfive@57
|
133 function Amr:FindMatchingItem(item, player, usedItems)
|
yellowfive@57
|
134 if not item then return nil end
|
yellowfive@57
|
135
|
yellowfive@57
|
136 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
|
yellowfive@151
|
137 local bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, 100000, nil, usedItems, "equip")
|
yellowfive@124
|
138 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestItem, bestDiff, bestLoc, usedItems, "bag")
|
yellowfive@124
|
139 if player.BankItems then
|
yellowfive@129
|
140 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestItem, bestDiff, bestLoc, usedItems, "bank")
|
yellowfive@124
|
141 end
|
yellowfive@57
|
142
|
yellowfive@149
|
143 if bestDiff >= 100000 then
|
yellowfive@149
|
144 return nil, 100000
|
yellowfive@57
|
145 else
|
yellowfive@57
|
146 usedItems[bestLoc] = true
|
yellowfive@124
|
147 return bestItem, bestDiff
|
yellowfive@57
|
148 end
|
yellowfive@57
|
149 end
|
yellowfive@57
|
150
|
yellowfive@57
|
151 local function renderEmptyGear(container)
|
yellowfive@57
|
152
|
yellowfive@57
|
153 local panelBlank = AceGUI:Create("AmrUiPanel")
|
yellowfive@57
|
154 panelBlank:SetLayout("None")
|
yellowfive@57
|
155 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
|
yellowfive@124
|
156 container:AddChild(panelBlank)
|
yellowfive@57
|
157 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
|
yellowfive@57
|
158 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
yellowfive@57
|
159
|
yellowfive@57
|
160 local lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
161 panelBlank:AddChild(lbl)
|
yellowfive@57
|
162 lbl:SetText(L.GearBlank)
|
yellowfive@57
|
163 lbl:SetWidth(700)
|
yellowfive@57
|
164 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
165 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
|
yellowfive@57
|
166 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
|
yellowfive@57
|
167
|
yellowfive@57
|
168 local lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
169 panelBlank:AddChild(lbl2)
|
yellowfive@57
|
170 lbl2:SetText(L.GearBlank2)
|
yellowfive@57
|
171 lbl2:SetWidth(700)
|
yellowfive@57
|
172 lbl2:SetJustifyH("MIDDLE")
|
yellowfive@57
|
173 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
|
yellowfive@57
|
174 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
|
yellowfive@124
|
175 end
|
yellowfive@124
|
176
|
yellowfive@124
|
177 -- helper to create a widget for showing a socket or azerite power
|
yellowfive@124
|
178 local function createSocketWidget(panelMods, prevWidget, prevIsSocket, isEquipped)
|
yellowfive@124
|
179
|
yellowfive@124
|
180 -- highlight for socket that doesn't match
|
yellowfive@124
|
181 local socketBorder = AceGUI:Create("AmrUiPanel")
|
yellowfive@124
|
182 panelMods:AddChild(socketBorder)
|
yellowfive@124
|
183 if not prevIsSocket then
|
yellowfive@124
|
184 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 30, 0)
|
yellowfive@124
|
185 else
|
yellowfive@124
|
186 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 2, 0)
|
yellowfive@124
|
187 end
|
yellowfive@124
|
188 socketBorder:SetLayout("None")
|
yellowfive@124
|
189 socketBorder:SetBackgroundColor(Amr.Colors.Black, isEquipped and 0 or 1)
|
yellowfive@124
|
190 socketBorder:SetWidth(26)
|
yellowfive@124
|
191 socketBorder:SetHeight(26)
|
yellowfive@124
|
192 if isEquipped then
|
yellowfive@124
|
193 socketBorder:SetAlpha(0.3)
|
yellowfive@124
|
194 end
|
yellowfive@124
|
195
|
yellowfive@124
|
196 local socketBg = AceGUI:Create("AmrUiIcon")
|
yellowfive@124
|
197 socketBorder:AddChild(socketBg)
|
yellowfive@124
|
198 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
|
yellowfive@124
|
199 socketBg:SetLayout("None")
|
yellowfive@124
|
200 socketBg:SetBorderWidth(2)
|
yellowfive@124
|
201 socketBg:SetIconBorderColor(Amr.Colors.Green, isEquipped and 0 or 1)
|
yellowfive@124
|
202 socketBg:SetWidth(24)
|
yellowfive@124
|
203 socketBg:SetHeight(24)
|
yellowfive@124
|
204
|
yellowfive@124
|
205 local socketIcon = AceGUI:Create("AmrUiIcon")
|
yellowfive@124
|
206 socketBg:AddChild(socketIcon)
|
yellowfive@124
|
207 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
|
yellowfive@124
|
208 socketIcon:SetBorderWidth(1)
|
yellowfive@124
|
209 socketIcon:SetIconBorderColor(Amr.Colors.White)
|
yellowfive@124
|
210 socketIcon:SetWidth(18)
|
yellowfive@124
|
211 socketIcon:SetHeight(18)
|
yellowfive@124
|
212
|
yellowfive@124
|
213 return socketBorder, socketIcon
|
yellowfive@57
|
214 end
|
yellowfive@57
|
215
|
yellowfive@139
|
216 local function renderGear(setupId, container)
|
yellowfive@139
|
217
|
yellowfive@139
|
218 -- release all children that were previously rendered, we gonna redo it now
|
yellowfive@139
|
219 container:ReleaseChildren()
|
yellowfive@57
|
220
|
yellowfive@57
|
221 local player = Amr:ExportCharacter()
|
yellowfive@139
|
222
|
yellowfive@139
|
223 local gear
|
yellowfive@139
|
224 local spec
|
yellowfive@139
|
225 local setupIndex
|
yellowfive@181
|
226 local essences
|
yellowfive@139
|
227 for i, setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
228 if setup.Id == setupId then
|
yellowfive@139
|
229 setupIndex = i
|
yellowfive@139
|
230 gear = setup.Gear
|
yellowfive@139
|
231 spec = setup.SpecSlot
|
yellowfive@165
|
232 essences = setup.Essences
|
yellowfive@139
|
233 break
|
yellowfive@139
|
234 end
|
yellowfive@139
|
235 end
|
yellowfive@139
|
236
|
yellowfive@57
|
237 local equipped = player.Equipped[player.ActiveSpec]
|
yellowfive@185
|
238 --local equippedEssences = player.Essences[player.ActiveSpec]
|
yellowfive@181
|
239
|
yellowfive@57
|
240 if not gear then
|
yellowfive@57
|
241 -- no gear has been imported for this spec so show a message
|
yellowfive@57
|
242 renderEmptyGear(container)
|
yellowfive@57
|
243 else
|
yellowfive@57
|
244 local panelGear = AceGUI:Create("AmrUiPanel")
|
yellowfive@57
|
245 panelGear:SetLayout("None")
|
yellowfive@57
|
246 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
|
yellowfive@124
|
247 container:AddChild(panelGear)
|
yellowfive@57
|
248 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
|
yellowfive@57
|
249 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
|
yellowfive@57
|
250
|
yellowfive@57
|
251 local panelMods = AceGUI:Create("AmrUiPanel")
|
yellowfive@57
|
252 panelMods:SetLayout("None")
|
yellowfive@124
|
253 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
|
yellowfive@124
|
254 container:AddChild(panelMods)
|
yellowfive@57
|
255 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
|
yellowfive@57
|
256 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
yellowfive@57
|
257
|
yellowfive@57
|
258 -- spec icon
|
yellowfive@57
|
259 local icon = AceGUI:Create("AmrUiIcon")
|
yellowfive@57
|
260 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
|
yellowfive@57
|
261 icon:SetWidth(48)
|
yellowfive@57
|
262 icon:SetHeight(48)
|
yellowfive@57
|
263
|
yellowfive@57
|
264 local iconSpec
|
yellowfive@81
|
265 if player.SubSpecs and player.SubSpecs[spec] then
|
yellowfive@57
|
266 iconSpec = player.SubSpecs[spec]
|
yellowfive@57
|
267 else
|
yellowfive@57
|
268 iconSpec = player.Specs[spec]
|
yellowfive@57
|
269 end
|
yellowfive@57
|
270
|
yellowfive@57
|
271 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
|
yellowfive@124
|
272 panelGear:AddChild(icon)
|
yellowfive@57
|
273 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
|
yellowfive@57
|
274
|
yellowfive@57
|
275 local btnEquip = AceGUI:Create("AmrUiButton")
|
yellowfive@81
|
276 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
|
yellowfive@57
|
277 btnEquip:SetBackgroundColor(Amr.Colors.Green)
|
yellowfive@57
|
278 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@57
|
279 btnEquip:SetWidth(300)
|
yellowfive@57
|
280 btnEquip:SetHeight(26)
|
yellowfive@57
|
281 btnEquip:SetCallback("OnClick", function(widget)
|
yellowfive@139
|
282 Amr:EquipGearSet(setupIndex)
|
yellowfive@57
|
283 end)
|
yellowfive@57
|
284 panelGear:AddChild(btnEquip)
|
yellowfive@124
|
285 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
|
yellowfive@124
|
286 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
|
yellowfive@57
|
287
|
yellowfive@57
|
288 -- each physical item can only be used once, this tracks ones we have already used
|
yellowfive@57
|
289 local usedItems = {}
|
yellowfive@57
|
290
|
yellowfive@57
|
291 -- gear list
|
yellowfive@57
|
292 local prevElem = icon
|
yellowfive@57
|
293 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
294 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@57
|
295
|
yellowfive@124
|
296 local equippedItem = equipped and equipped[slotId] or nil
|
yellowfive@133
|
297 --local equippedItemLink = equipped and equipped.link or nil
|
yellowfive@57
|
298 local optimalItem = gear[slotId]
|
yellowfive@57
|
299 local optimalItemLink = Amr.CreateItemLink(optimalItem)
|
yellowfive@57
|
300
|
yellowfive@57
|
301 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
|
yellowfive@57
|
302 local isEquipped = false
|
yellowfive@135
|
303 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem, false, true) == Amr.GetItemUniqueId(optimalItem, false, true) then
|
yellowfive@145
|
304
|
yellowfive@145
|
305 if slotId == 1 or slotId == 3 or slotId == 5 then
|
yellowfive@145
|
306 -- show the item as not equipped if azerite doesn't match... might mean they have to switch to another version of same item
|
yellowfive@149
|
307 local aztDiff = countItemDifferences(optimalItem, equippedItem)
|
yellowfive@153
|
308 if aztDiff < 10 then
|
yellowfive@145
|
309 isEquipped = true
|
yellowfive@145
|
310 end
|
yellowfive@145
|
311 else
|
yellowfive@145
|
312 isEquipped = true
|
yellowfive@145
|
313 end
|
yellowfive@57
|
314 end
|
yellowfive@124
|
315
|
yellowfive@185
|
316 --local isAzerite = optimalItem and C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItemByID(optimalItem.id)
|
yellowfive@185
|
317 --local isEssence = essences and optimalItem and optimalItem.id == 158075
|
yellowfive@185
|
318 local isAzerite = false
|
yellowfive@185
|
319 local isEssence = false
|
yellowfive@57
|
320
|
yellowfive@57
|
321 -- find the item in the player's inventory that best matches what the optimization wants to use
|
yellowfive@124
|
322 local matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
|
yellowfive@57
|
323
|
yellowfive@57
|
324 -- slot label
|
yellowfive@57
|
325 local lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
326 panelGear:AddChild(lbl)
|
yellowfive@124
|
327 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
|
yellowfive@57
|
328 lbl:SetText(Amr.SlotDisplayText[slotId])
|
yellowfive@57
|
329 lbl:SetWidth(85)
|
yellowfive@57
|
330 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@57
|
331 prevElem = lbl
|
yellowfive@57
|
332
|
yellowfive@57
|
333 -- ilvl label
|
yellowfive@57
|
334 local lblIlvl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
335 panelGear:AddChild(lblIlvl)
|
yellowfive@124
|
336 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
337 lblIlvl:SetWidth(45)
|
yellowfive@57
|
338 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
|
yellowfive@57
|
339
|
yellowfive@57
|
340 -- equipped label
|
yellowfive@57
|
341 local lblEquipped = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
342 panelGear:AddChild(lblEquipped)
|
yellowfive@124
|
343 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
344 lblEquipped:SetWidth(20)
|
yellowfive@57
|
345 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@57
|
346 lblEquipped:SetText(isEquipped and "E" or "")
|
yellowfive@57
|
347
|
yellowfive@57
|
348 -- item name/link label
|
yellowfive@57
|
349 local lblItem = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
350 panelGear:AddChild(lblItem)
|
yellowfive@124
|
351 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
|
yellowfive@57
|
352 lblItem:SetWordWrap(false)
|
yellowfive@57
|
353 lblItem:SetWidth(345)
|
yellowfive@57
|
354 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
|
yellowfive@57
|
355
|
yellowfive@133
|
356 -- fill the name/ilvl labels, which may require asynchronous loading of item information
|
yellowfive@57
|
357 if optimalItemLink then
|
yellowfive@133
|
358 local gameItem = Item:CreateFromItemLink(optimalItemLink)
|
yellowfive@133
|
359 if gameItem then
|
yellowfive@133
|
360 local q = gameItem:GetItemQuality()
|
yellowfive@133
|
361 if q == 6 then
|
yellowfive@133
|
362 -- for artifacts, we consider it equipped if the item id alone matches
|
yellowfive@133
|
363 if equippedItem and equippedItem.id == optimalItem.id then
|
yellowfive@133
|
364 isEquipped = true
|
yellowfive@133
|
365 end
|
yellowfive@133
|
366 lblEquipped:SetText(isEquipped and "E" or "")
|
yellowfive@133
|
367 end
|
yellowfive@124
|
368
|
yellowfive@137
|
369 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.Qualities[q] or Amr.Colors.White))
|
yellowfive@133
|
370 lblItem:SetText(gameItem:GetItemName())
|
yellowfive@133
|
371 lblIlvl:SetText(gameItem:GetCurrentItemLevel())
|
yellowfive@133
|
372 Amr:SetItemTooltip(lblItem, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
373 end
|
yellowfive@57
|
374 end
|
yellowfive@57
|
375
|
yellowfive@57
|
376 -- modifications
|
yellowfive@57
|
377 if optimalItem then
|
yellowfive@57
|
378
|
yellowfive@165
|
379 -- gems or azerite powers or essences
|
yellowfive@124
|
380 local prevSocket = nil
|
yellowfive@124
|
381
|
yellowfive@124
|
382 if isAzerite then
|
yellowfive@124
|
383 local azt = optimalItem.azerite or {}
|
yellowfive@124
|
384 for i,spellId in ipairs(azt) do
|
yellowfive@124
|
385 if spellId and spellId ~= 0 then
|
yellowfive@135
|
386 local equippedAzt = matchItem and matchItem.azerite or {}
|
yellowfive@124
|
387 local isPowerActive = Amr.Contains(equippedAzt, spellId)
|
yellowfive@124
|
388
|
yellowfive@124
|
389 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isPowerActive)
|
yellowfive@124
|
390
|
yellowfive@124
|
391 -- set icon and tooltip
|
yellowfive@133
|
392 local _, _, spellIcon = GetSpellInfo(spellId)
|
yellowfive@124
|
393 socketIcon:SetIcon(spellIcon)
|
yellowfive@124
|
394 Amr:SetSpellTooltip(socketIcon, spellId, "ANCHOR_TOPRIGHT")
|
yellowfive@124
|
395
|
yellowfive@124
|
396 prevSocket = socketBorder
|
yellowfive@124
|
397 end
|
yellowfive@124
|
398 end
|
yellowfive@165
|
399 elseif isEssence then
|
yellowfive@181
|
400 for i = 1, 4 do
|
yellowfive@181
|
401 if essences and #essences >= i then
|
yellowfive@181
|
402 local essence = essences[i]
|
yellowfive@181
|
403 local equippedEssence = equippedEssences and #equippedEssences >= i and equippedEssences[i] or nil
|
yellowfive@181
|
404 if essence then
|
yellowfive@181
|
405 local essenceInfo = C_AzeriteEssence.GetEssenceInfo(essence[2])
|
yellowfive@181
|
406 if essenceInfo then
|
yellowfive@181
|
407 local isEssenceActive = equippedEssence and equippedEssence[2] == essence[2]
|
yellowfive@181
|
408
|
yellowfive@181
|
409 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isEssenceActive)
|
yellowfive@181
|
410
|
yellowfive@181
|
411 -- set icon and tooltip
|
yellowfive@181
|
412 socketIcon:SetIcon(essenceInfo.icon)
|
yellowfive@181
|
413 Amr:SetEssenceTooltip(socketIcon, string.format("azessence:%d:%d", essence[2], essence[3]) , "ANCHOR_TOPRIGHT")
|
yellowfive@181
|
414
|
yellowfive@181
|
415 --[[
|
yellowfive@181
|
416 if essence[1] and essence[1] > 4 then
|
yellowfive@181
|
417 Amr:SetSpellTooltip(socketIcon, essence[1], "ANCHOR_TOPRIGHT")
|
yellowfive@181
|
418 end]]
|
yellowfive@181
|
419
|
yellowfive@181
|
420 prevSocket = socketBorder
|
yellowfive@181
|
421 end
|
yellowfive@181
|
422 end
|
yellowfive@181
|
423 end
|
yellowfive@181
|
424 end
|
yellowfive@124
|
425 else
|
yellowfive@124
|
426 for i = 1, #optimalItem.gemIds do
|
yellowfive@124
|
427 -- we rely on the fact that the gear sets coming back from the site will almost always have all sockets filled,
|
yellowfive@124
|
428 -- because it's a pain to get the actual number of sockets on an item from within the game
|
yellowfive@57
|
429 local g = optimalItem.gemIds[i]
|
yellowfive@124
|
430 if g == 0 then break end
|
yellowfive@124
|
431
|
yellowfive@124
|
432 local isGemEquipped = matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
|
yellowfive@57
|
433
|
yellowfive@124
|
434 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isGemEquipped)
|
yellowfive@57
|
435
|
yellowfive@57
|
436 -- get icon for optimized gem
|
yellowfive@133
|
437 local gameItem = Item:CreateFromItemID(g)
|
yellowfive@133
|
438 if gameItem then
|
yellowfive@133
|
439 socketIcon:SetIcon(gameItem:GetItemIcon())
|
yellowfive@133
|
440 Amr:SetItemTooltip(socketIcon, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
441 end
|
yellowfive@89
|
442
|
yellowfive@89
|
443 prevSocket = socketBorder
|
yellowfive@57
|
444 end
|
yellowfive@57
|
445 end
|
yellowfive@124
|
446
|
yellowfive@57
|
447 -- enchant
|
yellowfive@57
|
448 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
|
yellowfive@57
|
449 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
|
yellowfive@135
|
450
|
yellowfive@57
|
451 local lblEnchant = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
452 panelMods:AddChild(lblEnchant)
|
yellowfive@124
|
453 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
|
yellowfive@57
|
454 lblEnchant:SetWordWrap(false)
|
yellowfive@57
|
455 lblEnchant:SetWidth(170)
|
yellowfive@57
|
456 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
|
yellowfive@57
|
457
|
yellowfive@124
|
458 local enchInfo = Amr.db.char.ExtraEnchantData[optimalItem.enchantId]
|
yellowfive@57
|
459 if enchInfo then
|
yellowfive@57
|
460 lblEnchant:SetText(enchInfo.text)
|
yellowfive@57
|
461
|
yellowfive@133
|
462 local gameItem = Item:CreateFromItemID(enchInfo.itemId)
|
yellowfive@133
|
463 if gameItem then
|
yellowfive@133
|
464 Amr:SetItemTooltip(lblEnchant, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
|
yellowfive@133
|
465 end
|
yellowfive@57
|
466 end
|
yellowfive@124
|
467
|
yellowfive@57
|
468 end
|
yellowfive@57
|
469 end
|
yellowfive@57
|
470
|
yellowfive@57
|
471 prevElem = lbl
|
yellowfive@57
|
472 end
|
yellowfive@57
|
473 end
|
yellowfive@57
|
474 end
|
yellowfive@57
|
475
|
yellowfive@139
|
476 local function onSetupChange(widget, eventName, value)
|
yellowfive@139
|
477 _activeSetupId = value
|
yellowfive@139
|
478 renderGear(_activeSetupId, _panelGear)
|
yellowfive@57
|
479 end
|
yellowfive@57
|
480
|
yellowfive@57
|
481 local function onImportClick(widget)
|
yellowfive@57
|
482 Amr:ShowImportWindow()
|
yellowfive@57
|
483 end
|
yellowfive@57
|
484
|
yellowfive@139
|
485 function Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
486 local specSlot = GetSpecialization()
|
yellowfive@139
|
487 for i, setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
488 if setup.SpecSlot == specSlot then
|
yellowfive@139
|
489 _activeSetupId = setup.Id
|
yellowfive@139
|
490 break
|
yellowfive@139
|
491 end
|
yellowfive@139
|
492 end
|
yellowfive@139
|
493 end
|
yellowfive@139
|
494
|
yellowfive@139
|
495 function Amr:GetActiveSetupId()
|
yellowfive@139
|
496 return _activeSetupId
|
yellowfive@139
|
497 end
|
yellowfive@139
|
498
|
yellowfive@139
|
499 function Amr:SetActiveSetupId(setupId)
|
yellowfive@139
|
500 _activeSetupId = setupId
|
yellowfive@139
|
501 end
|
yellowfive@139
|
502
|
yellowfive@139
|
503 function Amr:GetActiveSetupLabel()
|
yellowfive@139
|
504 if not _activeSetupId then
|
yellowfive@139
|
505 return nil
|
yellowfive@139
|
506 end
|
yellowfive@139
|
507 local setup = getSetupById(_activeSetupId)
|
yellowfive@139
|
508 if not setup then
|
yellowfive@139
|
509 return nil
|
yellowfive@139
|
510 else
|
yellowfive@139
|
511 return setup.Label
|
yellowfive@139
|
512 end
|
yellowfive@139
|
513 end
|
yellowfive@139
|
514
|
yellowfive@57
|
515 -- renders the main UI for the Gear tab
|
yellowfive@57
|
516 function Amr:RenderTabGear(container)
|
yellowfive@57
|
517
|
yellowfive@57
|
518 local btnImport = AceGUI:Create("AmrUiButton")
|
yellowfive@57
|
519 btnImport:SetText(L.GearButtonImportText)
|
yellowfive@57
|
520 btnImport:SetBackgroundColor(Amr.Colors.Orange)
|
yellowfive@57
|
521 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
|
yellowfive@57
|
522 btnImport:SetWidth(120)
|
yellowfive@57
|
523 btnImport:SetHeight(26)
|
yellowfive@57
|
524 btnImport:SetCallback("OnClick", onImportClick)
|
yellowfive@57
|
525 container:AddChild(btnImport)
|
yellowfive@124
|
526 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
|
yellowfive@57
|
527
|
yellowfive@57
|
528 local lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
529 container:AddChild(lbl)
|
yellowfive@57
|
530 lbl:SetText(L.GearImportNote)
|
yellowfive@57
|
531 lbl:SetWidth(100)
|
yellowfive@57
|
532 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
|
yellowfive@57
|
533 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
534 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
535
|
yellowfive@57
|
536 local lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
537 container:AddChild(lbl2)
|
yellowfive@57
|
538 lbl2:SetText(L.GearTipTitle)
|
yellowfive@57
|
539 lbl2:SetWidth(140)
|
yellowfive@57
|
540 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
|
yellowfive@57
|
541 lbl2:SetJustifyH("MIDDLE")
|
yellowfive@57
|
542 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
|
yellowfive@57
|
543
|
yellowfive@57
|
544 lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
545 container:AddChild(lbl)
|
yellowfive@57
|
546 lbl:SetText(L.GearTipText)
|
yellowfive@57
|
547 lbl:SetWidth(140)
|
yellowfive@57
|
548 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
549 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
550 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
551
|
yellowfive@57
|
552 lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@124
|
553 container:AddChild(lbl2)
|
yellowfive@57
|
554 lbl2:SetText(L.GearTipCommands)
|
yellowfive@57
|
555 lbl2:SetWidth(130)
|
yellowfive@57
|
556 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
557 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
|
yellowfive@57
|
558
|
yellowfive@139
|
559 _cboSetups = AceGUI:Create("AmrUiDropDown")
|
yellowfive@139
|
560 _cboSetups:SetWidth(300)
|
yellowfive@139
|
561 container:AddChild(_cboSetups)
|
yellowfive@139
|
562 _cboSetups:SetPoint("TOPLEFT", container.content, "TOPLEFT", 150, -27.5)
|
yellowfive@81
|
563
|
yellowfive@139
|
564 _panelGear = AceGUI:Create("AmrUiPanel")
|
yellowfive@139
|
565 _panelGear:SetLayout("None")
|
yellowfive@139
|
566 _panelGear:SetBackgroundColor(Amr.Colors.Bg)
|
yellowfive@139
|
567 container:AddChild(_panelGear)
|
yellowfive@139
|
568 _panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -58)
|
yellowfive@139
|
569 _panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
yellowfive@57
|
570
|
yellowfive@61
|
571 local btnShop = AceGUI:Create("AmrUiButton")
|
yellowfive@161
|
572 container:AddChild(btnShop)
|
yellowfive@61
|
573 btnShop:SetText(L.GearButtonShop)
|
yellowfive@61
|
574 btnShop:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@61
|
575 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@161
|
576 btnShop:SetWidth(200)
|
yellowfive@61
|
577 btnShop:SetHeight(26)
|
yellowfive@61
|
578 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
|
yellowfive@161
|
579 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -42, -25)
|
yellowfive@161
|
580
|
yellowfive@161
|
581 local btnJunk = AceGUI:Create("AmrUiButton")
|
yellowfive@161
|
582 container:AddChild(btnJunk)
|
yellowfive@161
|
583 btnJunk:SetText(L.GearButtonJunk)
|
yellowfive@161
|
584 btnJunk:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@161
|
585 btnJunk:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@161
|
586 btnJunk:SetWidth(200)
|
yellowfive@161
|
587 btnJunk:SetHeight(26)
|
yellowfive@161
|
588 btnJunk:SetCallback("OnClick", function(widget) Amr:ShowJunkWindow() end)
|
yellowfive@161
|
589 btnJunk:SetPoint("CENTER", btnShop.frame, "CENTER", 0, 36)
|
yellowfive@139
|
590
|
yellowfive@139
|
591 -- pick a default tab based on player's current spec if none is already specified
|
yellowfive@139
|
592 if not _activeSetupId then
|
yellowfive@139
|
593 Amr:PickFirstSetupForSpec()
|
yellowfive@57
|
594 end
|
yellowfive@139
|
595
|
yellowfive@139
|
596 Amr:RefreshGearDisplay()
|
yellowfive@139
|
597
|
yellowfive@139
|
598 -- set event on dropdown after UI has been initially rendered
|
yellowfive@139
|
599 _cboSetups:SetCallback("OnChange", onSetupChange)
|
yellowfive@57
|
600 end
|
yellowfive@57
|
601
|
yellowfive@57
|
602 function Amr:ReleaseTabGear()
|
yellowfive@139
|
603 _cboSetups = nil
|
yellowfive@139
|
604 _panelGear = nil
|
yellowfive@57
|
605 end
|
yellowfive@57
|
606
|
yellowfive@57
|
607 -- refresh display of the current gear tab
|
yellowfive@139
|
608 function Amr:RefreshGearDisplay()
|
yellowfive@139
|
609
|
yellowfive@139
|
610 if not _panelGear then
|
yellowfive@139
|
611 return
|
yellowfive@139
|
612 end
|
yellowfive@139
|
613
|
yellowfive@139
|
614 -- fill the gear setup picker
|
yellowfive@139
|
615 local setupList = {}
|
yellowfive@139
|
616 for i, setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
617 table.insert(setupList, { text = setup.Label, value = setup.Id })
|
yellowfive@139
|
618 end
|
yellowfive@139
|
619 _cboSetups:SetItems(setupList)
|
yellowfive@139
|
620
|
yellowfive@139
|
621 -- set selected value
|
yellowfive@139
|
622 local prev = _activeSetupId
|
yellowfive@139
|
623 _cboSetups:SelectItem(_activeSetupId)
|
yellowfive@139
|
624
|
yellowfive@139
|
625 if prev == _activeSetupId then
|
yellowfive@139
|
626 -- selecting will trigger the change event if it changed; if it didn't change, do a render now
|
yellowfive@139
|
627 renderGear(_activeSetupId, _panelGear)
|
yellowfive@139
|
628 end
|
yellowfive@57
|
629 end
|
yellowfive@57
|
630
|
yellowfive@57
|
631
|
yellowfive@57
|
632 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
633 -- Gear Set Management
|
yellowfive@57
|
634 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
635 local _waitingForSpec = 0
|
yellowfive@124
|
636 local _pendingGearOps = nil
|
yellowfive@124
|
637 local _currentGearOp = nil
|
yellowfive@124
|
638 local _itemLockAction = nil
|
yellowfive@124
|
639 local _gearOpPasses = 0
|
yellowfive@124
|
640 local _gearOpWaiting = nil
|
yellowfive@57
|
641
|
yellowfive@124
|
642 local beginEquipGearSet, processCurrentGearOp, nextGearOp
|
yellowfive@89
|
643
|
yellowfive@57
|
644 -- find the first empty slot in the player's backpack+bags
|
yellowfive@161
|
645 local function findFirstEmptyBagSlot(usedBagSlots)
|
yellowfive@57
|
646
|
yellowfive@57
|
647 local bagIds = {}
|
yellowfive@57
|
648 table.insert(bagIds, BACKPACK_CONTAINER)
|
yellowfive@57
|
649 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@57
|
650 table.insert(bagIds, bagId)
|
yellowfive@57
|
651 end
|
yellowfive@57
|
652
|
yellowfive@57
|
653 for i, bagId in ipairs(bagIds) do
|
yellowfive@57
|
654 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
655 for slotId = 1, numSlots do
|
yellowfive@161
|
656 if not usedBagSlots or not usedBagSlots[bagId] or not usedBagSlots[bagId][slotId] then
|
yellowfive@161
|
657 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@161
|
658 if not itemLink then
|
yellowfive@161
|
659 -- this prevents repeated calls to this from returning the same bag slot if desired
|
yellowfive@161
|
660 if usedBagSlots then
|
yellowfive@161
|
661 if not usedBagSlots[bagId] then
|
yellowfive@161
|
662 usedBagSlots[bagId] = {}
|
yellowfive@161
|
663 end
|
yellowfive@161
|
664 usedBagSlots[bagId][slotId] = true
|
yellowfive@161
|
665 end
|
yellowfive@161
|
666
|
yellowfive@161
|
667 return bagId, slotId
|
yellowfive@161
|
668 end
|
yellowfive@57
|
669 end
|
yellowfive@57
|
670 end
|
yellowfive@57
|
671 end
|
yellowfive@57
|
672
|
yellowfive@57
|
673 return nil, nil
|
yellowfive@57
|
674 end
|
yellowfive@57
|
675
|
yellowfive@161
|
676
|
yellowfive@161
|
677
|
yellowfive@124
|
678 -- scan a bag for the best matching item
|
yellowfive@124
|
679 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
680 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@149
|
681 local loc = ItemLocation.CreateEmpty()
|
yellowfive@124
|
682 for slotId = 1, numSlots do
|
yellowfive@124
|
683 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@124
|
684 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
|
yellowfive@124
|
685 if itemLink then
|
yellowfive@124
|
686 local bagItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
687 if bagItem ~= nil then
|
yellowfive@149
|
688 -- see if this is an azerite item and read azerite power ids
|
yellowfive@185
|
689 --[[loc:SetBagAndSlot(bagId, slotId)
|
yellowfive@149
|
690 if C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItem(loc) then
|
yellowfive@149
|
691 local powers = Amr.ReadAzeritePowers(loc)
|
yellowfive@149
|
692 if powers then
|
yellowfive@149
|
693 bagItem.azerite = powers
|
yellowfive@149
|
694 end
|
yellowfive@185
|
695 end]]
|
yellowfive@149
|
696
|
yellowfive@124
|
697 local diff = countItemDifferences(item, bagItem)
|
yellowfive@124
|
698 if diff < bestDiff then
|
yellowfive@124
|
699 bestItem = { bag = bagId, slot = slotId }
|
yellowfive@124
|
700 bestDiff = diff
|
yellowfive@124
|
701 bestLink = itemLink
|
yellowfive@124
|
702 end
|
yellowfive@124
|
703 end
|
yellowfive@124
|
704 end
|
yellowfive@57
|
705 end
|
yellowfive@124
|
706 return bestItem, bestDiff, bestLink
|
yellowfive@57
|
707 end
|
yellowfive@57
|
708
|
yellowfive@124
|
709 -- find the item in the player's inventory that best matches the current gear op item, favoring stuff already equipped, then in bags, then in bank
|
yellowfive@124
|
710 local function findCurrentGearOpItem()
|
yellowfive@124
|
711
|
yellowfive@124
|
712 local item = _currentGearOp.items[_currentGearOp.nextSlot]
|
yellowfive@124
|
713
|
yellowfive@57
|
714 local bestItem = nil
|
yellowfive@57
|
715 local bestLink = nil
|
yellowfive@124
|
716 local bestDiff = 10000
|
yellowfive@57
|
717
|
yellowfive@73
|
718 -- inventory
|
yellowfive@73
|
719 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
720 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@73
|
721 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
722 end
|
yellowfive@73
|
723
|
yellowfive@129
|
724 -- with new approach, the item to use should never be equipped, should be in bags at this point
|
yellowfive@129
|
725 --[[
|
yellowfive@61
|
726 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
|
yellowfive@57
|
727 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
728 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@124
|
729 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@61
|
730 local itemLink = GetInventoryItemLink("player", slotId)
|
yellowfive@61
|
731 if itemLink then
|
yellowfive@61
|
732 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@124
|
733 if invItem then
|
yellowfive@61
|
734 local diff = countItemDifferences(item, invItem)
|
yellowfive@61
|
735 if diff < bestDiff then
|
yellowfive@61
|
736 bestItem = { slot = slotId }
|
yellowfive@61
|
737 bestDiff = diff
|
yellowfive@61
|
738 bestLink = itemLink
|
yellowfive@61
|
739 end
|
yellowfive@57
|
740 end
|
yellowfive@57
|
741 end
|
yellowfive@57
|
742 end
|
yellowfive@57
|
743 end
|
yellowfive@129
|
744 ]]
|
yellowfive@129
|
745
|
yellowfive@57
|
746 -- bank
|
yellowfive@124
|
747 if bestDiff > 0 then
|
yellowfive@124
|
748 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
749 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
|
yellowfive@124
|
750 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@124
|
751 end
|
yellowfive@57
|
752 end
|
yellowfive@124
|
753
|
yellowfive@124
|
754 return bestItem, bestDiff, bestLink
|
yellowfive@124
|
755 end
|
yellowfive@124
|
756
|
yellowfive@143
|
757 local function createAmrEquipmentSet()
|
yellowfive@133
|
758
|
yellowfive@143
|
759 -- clear any currently ignored slots, ignore shirt and tabard
|
yellowfive@143
|
760 C_EquipmentSet.ClearIgnoredSlotsForSave()
|
yellowfive@133
|
761 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_BODY) -- shirt
|
yellowfive@133
|
762 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_TABARD)
|
yellowfive@133
|
763
|
yellowfive@133
|
764 -- for now use icon of the spec
|
yellowfive@133
|
765 local _, specName, _, setIcon = GetSpecializationInfo(GetSpecialization())
|
yellowfive@57
|
766
|
yellowfive@133
|
767 --[[
|
yellowfive@124
|
768 local item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_MAINHAND))
|
yellowfive@124
|
769 if not item then
|
yellowfive@124
|
770 item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_OFFHAND))
|
yellowfive@124
|
771 end
|
yellowfive@124
|
772 if item then
|
yellowfive@133
|
773 local itemObj = Item:CreateFromItemID(item.id)
|
yellowfive@133
|
774 if itemObj then
|
yellowfive@133
|
775 setIcon = itemObj:GetItemIcon()
|
yellowfive@133
|
776 end
|
yellowfive@133
|
777 end
|
yellowfive@133
|
778 ]]
|
yellowfive@133
|
779
|
yellowfive@139
|
780 local setup = getSetupById(_activeSetupId)
|
yellowfive@139
|
781 local setname = setup.Label -- "AMR " .. specName
|
yellowfive@133
|
782 local setid = C_EquipmentSet.GetEquipmentSetID(setname)
|
yellowfive@133
|
783 if setid then
|
yellowfive@145
|
784 local oldName, oldIcon = C_EquipmentSet.GetEquipmentSetInfo(setid)
|
yellowfive@145
|
785 setIcon = oldIcon
|
yellowfive@133
|
786 C_EquipmentSet.SaveEquipmentSet(setid, setIcon)
|
yellowfive@133
|
787 else
|
yellowfive@133
|
788 C_EquipmentSet.CreateEquipmentSet(setname, setIcon)
|
yellowfive@124
|
789 end
|
yellowfive@124
|
790 end
|
yellowfive@124
|
791
|
yellowfive@143
|
792 -- on completion, create an equipment manager set if desired
|
yellowfive@143
|
793 local function onEquipGearSetComplete()
|
yellowfive@143
|
794 if Amr.db.profile.options.disableEm then return end
|
yellowfive@143
|
795
|
yellowfive@143
|
796 -- create an equipment manager set
|
yellowfive@143
|
797 createAmrEquipmentSet()
|
yellowfive@143
|
798
|
yellowfive@143
|
799 -- need to call it twice because on first load the WoW equipment manager just doesn't work
|
yellowfive@143
|
800 Amr.Wait(1, function()
|
yellowfive@143
|
801 createAmrEquipmentSet()
|
yellowfive@143
|
802 end)
|
yellowfive@143
|
803 end
|
yellowfive@143
|
804
|
yellowfive@124
|
805 -- stop any currently in-progress gear swapping operation and clean up
|
yellowfive@124
|
806 local function disposeGearOp()
|
yellowfive@124
|
807 _pendingGearOps = nil
|
yellowfive@124
|
808 _currentGearOp = nil
|
yellowfive@124
|
809 _itemLockAction = nil
|
yellowfive@124
|
810 _gearOpPasses = 0
|
yellowfive@124
|
811 _gearOpWaiting = nil
|
yellowfive@124
|
812
|
yellowfive@124
|
813 -- make sure the gear tab is still in sync
|
yellowfive@139
|
814 Amr:RefreshGearDisplay()
|
yellowfive@124
|
815 end
|
yellowfive@124
|
816
|
yellowfive@124
|
817 -- initialize a gear op to start running it
|
yellowfive@139
|
818 local function initializeGearOp(op, setupId, pos)
|
yellowfive@124
|
819 op.pos = pos
|
yellowfive@139
|
820 op.setupId = setupId
|
yellowfive@124
|
821
|
yellowfive@124
|
822 -- fill the remaining slot list and set the starting slot
|
yellowfive@124
|
823 op.nextSlot = nil
|
yellowfive@124
|
824 op.slotsRemaining = {}
|
yellowfive@124
|
825 op.isWaiting = false
|
yellowfive@124
|
826 for slotId, item in pairs(op.items) do
|
yellowfive@124
|
827 op.slotsRemaining[slotId] = true
|
yellowfive@124
|
828 if not op.nextSlot then
|
yellowfive@124
|
829 op.nextSlot = slotId
|
yellowfive@124
|
830 end
|
yellowfive@124
|
831 end
|
yellowfive@124
|
832 end
|
yellowfive@124
|
833
|
yellowfive@124
|
834 function processCurrentGearOp()
|
yellowfive@124
|
835 if not _currentGearOp then return end
|
yellowfive@124
|
836
|
yellowfive@124
|
837 if _currentGearOp.remove then
|
yellowfive@124
|
838 -- remove the next item
|
yellowfive@124
|
839
|
yellowfive@124
|
840 -- check if the slot is already empty
|
yellowfive@124
|
841 local itemLink = GetInventoryItemLink("player", _currentGearOp.nextSlot)
|
yellowfive@124
|
842 if not itemLink then
|
yellowfive@124
|
843 nextGearOp()
|
yellowfive@124
|
844 return
|
yellowfive@124
|
845 end
|
yellowfive@124
|
846
|
yellowfive@57
|
847 -- find first empty bag slot
|
yellowfive@57
|
848 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@57
|
849 if not invBag then
|
yellowfive@57
|
850 -- stop if bags are too full
|
yellowfive@57
|
851 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
852 disposeGearOp()
|
yellowfive@57
|
853 return
|
yellowfive@57
|
854 end
|
yellowfive@57
|
855
|
yellowfive@124
|
856 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@57
|
857 PickupContainerItem(invBag, invSlot)
|
yellowfive@57
|
858
|
yellowfive@124
|
859 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
860 _itemLockAction = {
|
yellowfive@57
|
861 bagId = invBag,
|
yellowfive@124
|
862 slotId = invSlot,
|
yellowfive@124
|
863 isRemove = true
|
yellowfive@57
|
864 }
|
yellowfive@124
|
865
|
yellowfive@124
|
866 ClearCursor()
|
yellowfive@124
|
867 -- wait for remove to complete
|
yellowfive@124
|
868 else
|
yellowfive@124
|
869 -- equip the next item
|
yellowfive@57
|
870
|
yellowfive@124
|
871 local bestItem, bestDiff, bestLink = findCurrentGearOpItem()
|
yellowfive@124
|
872
|
yellowfive@124
|
873 _itemLockAction = nil
|
yellowfive@57
|
874 ClearCursor()
|
yellowfive@124
|
875
|
yellowfive@124
|
876 if not bestItem then
|
yellowfive@124
|
877 -- stop if we can't find an item
|
yellowfive@124
|
878 Amr:Print(L.GearEquipErrorNotFound)
|
yellowfive@124
|
879 Amr:Print(L.GearEquipErrorNotFound2)
|
yellowfive@124
|
880 disposeGearOp()
|
yellowfive@124
|
881
|
yellowfive@124
|
882 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
|
yellowfive@124
|
883 -- find first empty bag slot
|
yellowfive@124
|
884 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@124
|
885 if not invBag then
|
yellowfive@124
|
886 -- stop if bags are too full
|
yellowfive@124
|
887 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@124
|
888 disposeGearOp()
|
yellowfive@124
|
889 return
|
yellowfive@124
|
890 end
|
yellowfive@124
|
891
|
yellowfive@124
|
892 -- move from bank to bag
|
yellowfive@124
|
893 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@124
|
894 PickupContainerItem(invBag, invSlot)
|
yellowfive@124
|
895
|
yellowfive@124
|
896 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
897 _itemLockAction = {
|
yellowfive@124
|
898 bagId = invBag,
|
yellowfive@124
|
899 slotId = invSlot,
|
yellowfive@124
|
900 isBank = true
|
yellowfive@124
|
901 }
|
yellowfive@124
|
902
|
yellowfive@124
|
903 ClearCursor()
|
yellowfive@124
|
904 -- now we need to wait for game event to continue and try this item again after it is in our bag and unlocked
|
yellowfive@124
|
905
|
yellowfive@124
|
906 elseif (bestItem.bag or bestItem.bag == 0) and not Amr:CanEquip(bestItem.bag, bestItem.slot) then
|
yellowfive@57
|
907 -- if an item is not soulbound, then warn the user and quit
|
yellowfive@57
|
908 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
|
yellowfive@124
|
909 disposeGearOp()
|
yellowfive@124
|
910
|
yellowfive@57
|
911 else
|
yellowfive@124
|
912
|
yellowfive@129
|
913 --print("equipping " .. bestLink .. " in slot " .. _currentGearOp.nextSlot)
|
yellowfive@129
|
914
|
yellowfive@57
|
915 -- an item in the player's bags or already equipped, equip it
|
yellowfive@57
|
916 if bestItem.bag then
|
yellowfive@57
|
917 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
918 else
|
yellowfive@124
|
919 _gearOpWaiting.inventory[bestItem.slot] = true
|
yellowfive@57
|
920 PickupInventoryItem(bestItem.slot)
|
yellowfive@57
|
921 end
|
yellowfive@124
|
922 _gearOpWaiting.inventory[_currentGearOp.nextSlot] = true
|
yellowfive@124
|
923 PickupInventoryItem(_currentGearOp.nextSlot)
|
yellowfive@124
|
924
|
yellowfive@124
|
925 -- don't wait for now, do all equips at once
|
yellowfive@124
|
926 --[[
|
yellowfive@124
|
927 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
|
yellowfive@124
|
928 _itemLockAction = {
|
yellowfive@124
|
929 bagId = bestItem.bag,
|
yellowfive@124
|
930 slotId = bestItem.slot,
|
yellowfive@124
|
931 invSlot = _currentGearOp.nextSlot,
|
yellowfive@124
|
932 isEquip = true
|
yellowfive@124
|
933 }
|
yellowfive@124
|
934 ]]
|
yellowfive@124
|
935
|
yellowfive@124
|
936 ClearCursor()
|
yellowfive@124
|
937 nextGearOp()
|
yellowfive@124
|
938 end
|
yellowfive@124
|
939
|
yellowfive@124
|
940 end
|
yellowfive@124
|
941 end
|
yellowfive@124
|
942
|
yellowfive@124
|
943 -- when a gear op completes successfully, this will advance to the next op or finish
|
yellowfive@124
|
944 function nextGearOp()
|
yellowfive@124
|
945 if not _currentGearOp then return end
|
yellowfive@124
|
946
|
yellowfive@139
|
947 local setupId = _currentGearOp.setupId
|
yellowfive@124
|
948 local pos = _currentGearOp.pos
|
yellowfive@124
|
949 local passes = _gearOpPasses
|
yellowfive@124
|
950
|
yellowfive@124
|
951 -- mark the slot as done and move to the next
|
yellowfive@124
|
952 if _currentGearOp.nextSlot then
|
yellowfive@124
|
953 _currentGearOp.slotsRemaining[_currentGearOp.nextSlot] = nil
|
yellowfive@124
|
954 _currentGearOp.nextSlot = nil
|
yellowfive@124
|
955 for slotId, item in pairs(_currentGearOp.items) do
|
yellowfive@124
|
956 if _currentGearOp.slotsRemaining[slotId] then
|
yellowfive@124
|
957 _currentGearOp.nextSlot = slotId
|
yellowfive@124
|
958 break
|
yellowfive@124
|
959 end
|
yellowfive@124
|
960 end
|
yellowfive@124
|
961 end
|
yellowfive@124
|
962
|
yellowfive@124
|
963 if not _currentGearOp.nextSlot then
|
yellowfive@124
|
964 -- see if anything is still in progress and we want to wait for it before continuing
|
yellowfive@124
|
965 local inProgress = not Amr.IsEmpty(_gearOpWaiting.inventory)
|
yellowfive@124
|
966
|
yellowfive@124
|
967 if (_currentGearOp.wait or _currentGearOp.remove) and inProgress then
|
yellowfive@124
|
968 -- this will cause the item unlock handler to call nextGearOp again when all in-progress swaps have unlocked related slots
|
yellowfive@124
|
969 _currentGearOp.isWaiting = true
|
yellowfive@124
|
970 else
|
yellowfive@124
|
971 _currentGearOp = _pendingGearOps[pos + 1]
|
yellowfive@124
|
972 if _currentGearOp then
|
yellowfive@124
|
973 -- we have another op, do it
|
yellowfive@139
|
974 initializeGearOp(_currentGearOp, setupId, pos + 1)
|
yellowfive@124
|
975 processCurrentGearOp()
|
yellowfive@124
|
976 else
|
yellowfive@124
|
977 -- we are done
|
yellowfive@124
|
978 disposeGearOp()
|
yellowfive@124
|
979
|
yellowfive@124
|
980 -- this will check if not all items were swapped, and either finish up, try again, or abort if have tried too many times
|
yellowfive@139
|
981 beginEquipGearSet(setupId, passes + 1)
|
yellowfive@124
|
982 end
|
yellowfive@124
|
983 end
|
yellowfive@124
|
984 else
|
yellowfive@124
|
985 -- do the next item
|
yellowfive@124
|
986 processCurrentGearOp()
|
yellowfive@124
|
987 end
|
yellowfive@124
|
988
|
yellowfive@124
|
989 end
|
yellowfive@124
|
990
|
yellowfive@124
|
991 local function handleItemUnlocked(bagId, slotId)
|
yellowfive@124
|
992
|
yellowfive@124
|
993 -- mark anything that is waiting as unlocked if it is no longer locked
|
yellowfive@124
|
994 if _currentGearOp and _gearOpWaiting then
|
yellowfive@124
|
995 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
996 if not IsInventoryItemLocked(s) then
|
yellowfive@124
|
997 _gearOpWaiting.inventory[s] = nil
|
yellowfive@124
|
998 end
|
yellowfive@124
|
999 end
|
yellowfive@124
|
1000 end
|
yellowfive@124
|
1001
|
yellowfive@124
|
1002 if _itemLockAction then
|
yellowfive@124
|
1003 if _itemLockAction.isRemove then
|
yellowfive@124
|
1004 -- waiting for a specific remove op to finish before continuing
|
yellowfive@124
|
1005 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
1006 _itemLockAction = nil
|
yellowfive@124
|
1007 nextGearOp()
|
yellowfive@124
|
1008 end
|
yellowfive@124
|
1009 elseif _itemLockAction.isBank then
|
yellowfive@124
|
1010 -- waiting for an item to move from bank into inventory, then reprocess the current op
|
yellowfive@124
|
1011 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
|
yellowfive@124
|
1012 _itemLockAction = nil
|
yellowfive@124
|
1013 processCurrentGearOp()
|
yellowfive@124
|
1014 end
|
yellowfive@124
|
1015
|
yellowfive@124
|
1016 elseif _itemLockAction.isEquip then
|
yellowfive@124
|
1017 -- this is not currently used... we do all equips at once usually, but could go back to this if it causes problems
|
yellowfive@124
|
1018
|
yellowfive@124
|
1019 -- waiting for a specific equip op to finish
|
yellowfive@61
|
1020
|
yellowfive@124
|
1021 -- inventory slot we're swapping to is still locked, can't continue yet
|
yellowfive@124
|
1022 if IsInventoryItemLocked(_itemLockAction.invSlot) then return end
|
yellowfive@124
|
1023
|
yellowfive@124
|
1024 if _itemLockAction.bagId then
|
yellowfive@124
|
1025 local _, _, locked = GetContainerItemInfo(_itemLockAction.bagId, _itemLockAction.slotId)
|
yellowfive@124
|
1026 -- the bag slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
1027 if locked then return end
|
yellowfive@124
|
1028 else
|
yellowfive@124
|
1029 -- inventory slot we're swapping from is still locked, can't continue yet
|
yellowfive@124
|
1030 if IsInventoryItemLocked(_itemLockAction.slotId) then return end
|
yellowfive@124
|
1031 end
|
yellowfive@124
|
1032
|
yellowfive@124
|
1033 _itemLockAction = nil
|
yellowfive@124
|
1034 nextGearOp()
|
yellowfive@124
|
1035 else
|
yellowfive@124
|
1036 -- unknown... shouldn't happen
|
yellowfive@124
|
1037 _itemLockAction = nil
|
yellowfive@57
|
1038 end
|
yellowfive@124
|
1039 else
|
yellowfive@124
|
1040
|
yellowfive@124
|
1041 -- not waiting on a specific action, check if we are waiting for all locked slots to open up and they are done
|
yellowfive@124
|
1042 if _currentGearOp and _gearOpWaiting and _currentGearOp.isWaiting and Amr.IsEmpty(_gearOpWaiting.inventory) then
|
yellowfive@124
|
1043 nextGearOp()
|
yellowfive@124
|
1044 end
|
yellowfive@57
|
1045 end
|
yellowfive@57
|
1046
|
yellowfive@57
|
1047 end
|
yellowfive@57
|
1048
|
yellowfive@124
|
1049 local function shuffle(tbl)
|
yellowfive@124
|
1050 local size = #tbl
|
yellowfive@124
|
1051 for i = size, 1, -1 do
|
yellowfive@124
|
1052 local rand = math.random(size)
|
yellowfive@124
|
1053 tbl[i], tbl[rand] = tbl[rand], tbl[i]
|
yellowfive@89
|
1054 end
|
yellowfive@124
|
1055 return tbl
|
yellowfive@89
|
1056 end
|
yellowfive@89
|
1057
|
yellowfive@129
|
1058 local _ohFirst = {
|
yellowfive@129
|
1059 [20] = true, -- PaladinProtection
|
yellowfive@129
|
1060 [32] = true, -- WarlockDemonology
|
yellowfive@129
|
1061 [36] = true -- WarriorProtection
|
yellowfive@129
|
1062 }
|
yellowfive@129
|
1063
|
yellowfive@139
|
1064 function beginEquipGearSet(setupId, passes)
|
yellowfive@57
|
1065
|
yellowfive@139
|
1066 local setup = getSetupById(setupId)
|
yellowfive@139
|
1067
|
yellowfive@139
|
1068 if not setup or not setup.Gear then
|
yellowfive@57
|
1069 Amr:Print(L.GearEquipErrorEmpty)
|
yellowfive@57
|
1070 return
|
yellowfive@57
|
1071 end
|
yellowfive@124
|
1072
|
yellowfive@139
|
1073 local gear = setup.Gear
|
yellowfive@139
|
1074 local spec = setup.SpecSlot
|
yellowfive@139
|
1075
|
yellowfive@139
|
1076 -- ensure all our stored data is up to date
|
yellowfive@57
|
1077 local player = Amr:ExportCharacter()
|
yellowfive@129
|
1078 local doOhFirst = _ohFirst[player.Specs[spec]]
|
yellowfive@57
|
1079
|
yellowfive@124
|
1080 local itemsToEquip = {
|
yellowfive@124
|
1081 legendaries = {},
|
yellowfive@124
|
1082 weapons = {},
|
yellowfive@129
|
1083 mh = {},
|
yellowfive@129
|
1084 oh = {},
|
yellowfive@124
|
1085 rings = {},
|
yellowfive@124
|
1086 trinkets = {},
|
yellowfive@124
|
1087 others = {},
|
yellowfive@124
|
1088 blanks = {}
|
yellowfive@124
|
1089 }
|
yellowfive@57
|
1090 local remaining = 0
|
yellowfive@129
|
1091 local usedItems = {}
|
yellowfive@124
|
1092
|
yellowfive@124
|
1093 -- check for items that need to be equipped, do in a random order to try and defeat any unique constraint issues we might hit
|
yellowfive@124
|
1094 local slots = {}
|
yellowfive@124
|
1095 for i,s in ipairs(Amr.SlotIds) do
|
yellowfive@124
|
1096 table.insert(slots, s)
|
yellowfive@124
|
1097 end
|
yellowfive@124
|
1098 shuffle(slots)
|
yellowfive@124
|
1099
|
yellowfive@124
|
1100 for i,slotId in ipairs(slots) do
|
yellowfive@124
|
1101
|
yellowfive@124
|
1102 -- we do stuff in batches that avoids most unique conflicts
|
yellowfive@124
|
1103 local list = itemsToEquip.others
|
yellowfive@129
|
1104 if slotId == 16 then
|
yellowfive@129
|
1105 list = itemsToEquip.mh
|
yellowfive@129
|
1106 elseif slotId == 17 then
|
yellowfive@129
|
1107 list = itemsToEquip.oh
|
yellowfive@124
|
1108 elseif slotId == 11 or slotId == 12 then
|
yellowfive@124
|
1109 list = itemsToEquip.rings
|
yellowfive@124
|
1110 elseif slotId == 13 or slotId == 14 then
|
yellowfive@124
|
1111 list = itemsToEquip.trinkets
|
yellowfive@124
|
1112 end
|
yellowfive@124
|
1113
|
yellowfive@57
|
1114 local old = player.Equipped[spec][slotId]
|
yellowfive@57
|
1115 local new = gear[slotId]
|
yellowfive@124
|
1116 local prevRemaining = remaining
|
yellowfive@69
|
1117 if new then
|
yellowfive@124
|
1118 -- if the new thing is an artifact, only match the item id
|
yellowfive@124
|
1119 local newItem = Item:CreateFromItemID(new.id)
|
yellowfive@124
|
1120 local quality = newItem and newItem:GetItemQuality() or 0
|
yellowfive@124
|
1121 if quality == 6 then
|
yellowfive@124
|
1122 if not old or new.id ~= old.id then
|
yellowfive@124
|
1123 list[slotId] = new
|
yellowfive@129
|
1124 if list == itemsToEquip.mh or list == itemsToEquip.oh then
|
yellowfive@129
|
1125 itemsToEquip.weapons[slotId] = {}
|
yellowfive@129
|
1126 end
|
yellowfive@69
|
1127 remaining = remaining + 1
|
yellowfive@69
|
1128 end
|
yellowfive@129
|
1129 else
|
yellowfive@145
|
1130
|
yellowfive@129
|
1131 -- find the best matching item anywhere in the player's gear
|
yellowfive@129
|
1132 local bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
|
yellowfive@129
|
1133 new = bestItem
|
yellowfive@129
|
1134
|
yellowfive@149
|
1135 local diff = countItemDifferences(new, old)
|
yellowfive@124
|
1136
|
yellowfive@129
|
1137 if diff > 0 then
|
yellowfive@124
|
1138 list[slotId] = new
|
yellowfive@129
|
1139 if list == itemsToEquip.mh or list == itemsToEquip.oh then
|
yellowfive@129
|
1140 itemsToEquip.weapons[slotId] = {}
|
yellowfive@129
|
1141 end
|
yellowfive@124
|
1142 remaining = remaining + 1
|
yellowfive@124
|
1143 end
|
yellowfive@124
|
1144 end
|
yellowfive@129
|
1145 elseif old then
|
yellowfive@124
|
1146 -- need to remove this item
|
yellowfive@124
|
1147 itemsToEquip.blanks[slotId] = {}
|
yellowfive@124
|
1148 remaining = remaining + 1
|
yellowfive@124
|
1149 end
|
yellowfive@124
|
1150
|
yellowfive@124
|
1151 if remaining > prevRemaining then
|
yellowfive@124
|
1152 -- if we need to swap this slot, see if the old item is a legendary, add a step to remove those first to avoid conflicts
|
yellowfive@124
|
1153 if old then
|
yellowfive@124
|
1154 local oldItem = Item:CreateFromItemID(old.id)
|
yellowfive@124
|
1155 if oldItem and oldItem:GetItemQuality() == 5 then
|
yellowfive@124
|
1156 itemsToEquip.legendaries[slotId] = {}
|
yellowfive@124
|
1157 end
|
yellowfive@57
|
1158 end
|
yellowfive@57
|
1159 end
|
yellowfive@57
|
1160 end
|
yellowfive@124
|
1161
|
yellowfive@124
|
1162 if remaining > 0 then
|
yellowfive@57
|
1163
|
yellowfive@124
|
1164 if passes < 5 then
|
yellowfive@124
|
1165 _pendingGearOps = {}
|
yellowfive@124
|
1166
|
yellowfive@129
|
1167 if not Amr.IsEmpty(itemsToEquip.blanks) then
|
yellowfive@124
|
1168 -- if gear set wants slots to be blank, do that first
|
yellowfive@124
|
1169 table.insert(_pendingGearOps, { items = itemsToEquip.blanks, remove = true, label = "blanks" })
|
yellowfive@129
|
1170 end
|
yellowfive@124
|
1171 if not Amr.IsEmpty(itemsToEquip.weapons) then
|
yellowfive@129
|
1172 -- change weapons first: remove both, wait, then equip each weapon one by one, waiting after each
|
yellowfive@129
|
1173 table.insert(_pendingGearOps, { items = itemsToEquip.weapons, remove = true, label = "remove weapons" })
|
yellowfive@129
|
1174 local thisWeapon = doOhFirst and itemsToEquip.oh or itemsToEquip.mh
|
yellowfive@129
|
1175 if not Amr.IsEmpty(thisWeapon) then
|
yellowfive@129
|
1176 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 1" })
|
yellowfive@129
|
1177 end
|
yellowfive@129
|
1178 thisWeapon = doOhFirst and itemsToEquip.mh or itemsToEquip.oh
|
yellowfive@129
|
1179 if not Amr.IsEmpty(thisWeapon) then
|
yellowfive@129
|
1180 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 2" })
|
yellowfive@129
|
1181 end
|
yellowfive@124
|
1182 end
|
yellowfive@124
|
1183 if not Amr.IsEmpty(itemsToEquip.legendaries) then
|
yellowfive@124
|
1184 -- remove any legendaries, wait
|
yellowfive@124
|
1185 table.insert(_pendingGearOps, { items = itemsToEquip.legendaries, remove = true, label = "remove legendaries" })
|
yellowfive@124
|
1186 end
|
yellowfive@124
|
1187 if not Amr.IsEmpty(itemsToEquip.rings) then
|
yellowfive@124
|
1188 -- remove both rings, wait, then equip new ones
|
yellowfive@124
|
1189 table.insert(_pendingGearOps, { items = itemsToEquip.rings, remove = true, label = "remove rings" })
|
yellowfive@124
|
1190 table.insert(_pendingGearOps, { items = itemsToEquip.rings, wait = true, label = "equip rings" })
|
yellowfive@124
|
1191 end
|
yellowfive@124
|
1192 if not Amr.IsEmpty(itemsToEquip.trinkets) then
|
yellowfive@124
|
1193 -- remove both trinkets, wait, then equip new ones
|
yellowfive@124
|
1194 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, remove = true, label = "remove trinkets" })
|
yellowfive@124
|
1195 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, wait = true, label = "equip trinkets" })
|
yellowfive@124
|
1196 end
|
yellowfive@124
|
1197 if not Amr.IsEmpty(itemsToEquip.others) then
|
yellowfive@124
|
1198 -- equip all other items, wait for completion
|
yellowfive@124
|
1199 table.insert(_pendingGearOps, { items = itemsToEquip.others, wait = true, label = "equip others" })
|
yellowfive@124
|
1200 end
|
yellowfive@124
|
1201
|
yellowfive@169
|
1202 if #_pendingGearOps > 0 then
|
yellowfive@169
|
1203 -- make the last operation wait no matter what, before this gets called again to check if everything succeeded
|
yellowfive@169
|
1204 _pendingGearOps[#_pendingGearOps].wait = true
|
yellowfive@124
|
1205
|
yellowfive@169
|
1206 if not _gearOpWaiting then
|
yellowfive@169
|
1207 _gearOpWaiting = { inventory = {} }
|
yellowfive@169
|
1208 end
|
yellowfive@169
|
1209
|
yellowfive@169
|
1210 _gearOpPasses = passes
|
yellowfive@169
|
1211 _currentGearOp = _pendingGearOps[1]
|
yellowfive@169
|
1212 initializeGearOp(_currentGearOp, setupId, 1)
|
yellowfive@169
|
1213
|
yellowfive@169
|
1214 processCurrentGearOp()
|
yellowfive@169
|
1215 else
|
yellowfive@169
|
1216 -- TODO: print message that gear set couldn't be equipped
|
yellowfive@124
|
1217 end
|
yellowfive@169
|
1218
|
yellowfive@124
|
1219 else
|
yellowfive@124
|
1220 -- TODO: print message that gear set couldn't be equipped
|
yellowfive@89
|
1221 end
|
yellowfive@57
|
1222
|
yellowfive@57
|
1223 else
|
yellowfive@89
|
1224 onEquipGearSetComplete()
|
yellowfive@124
|
1225 end
|
yellowfive@57
|
1226 end
|
yellowfive@57
|
1227
|
yellowfive@57
|
1228 local function onActiveTalentGroupChanged()
|
yellowfive@81
|
1229
|
yellowfive@57
|
1230 local auto = Amr.db.profile.options.autoGear
|
yellowfive@81
|
1231 local currentSpec = GetSpecialization()
|
yellowfive@129
|
1232 local waitingSpec = _waitingForSpec
|
yellowfive@129
|
1233 _waitingForSpec = 0
|
yellowfive@57
|
1234
|
yellowfive@139
|
1235 -- when spec changes, change active setup to first one for this spec (does nothing if they have no setups for this spec)
|
yellowfive@139
|
1236 if _activeSetupId then
|
yellowfive@139
|
1237 local currentSetup = getSetupById(_activeSetupId)
|
yellowfive@139
|
1238 if currentSetup.SpecSlot ~= currentSpec then
|
yellowfive@139
|
1239 Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
1240 end
|
yellowfive@139
|
1241 end
|
yellowfive@139
|
1242
|
yellowfive@129
|
1243 if currentSpec == waitingSpec or auto then
|
yellowfive@129
|
1244 -- spec is what we want, now equip the gear but after a short delay because the game auto-swaps artifact weapons
|
yellowfive@129
|
1245 Amr.Wait(2, function()
|
yellowfive@139
|
1246 beginEquipGearSet(_activeSetupId, 0)
|
yellowfive@129
|
1247 end)
|
yellowfive@57
|
1248 end
|
yellowfive@57
|
1249 end
|
yellowfive@57
|
1250
|
yellowfive@81
|
1251 -- activate the specified spec and then equip the saved gear set
|
yellowfive@139
|
1252 function Amr:EquipGearSet(setupIndex)
|
yellowfive@57
|
1253
|
yellowfive@139
|
1254 -- if no argument, then cycle
|
yellowfive@139
|
1255 if not setupIndex then
|
yellowfive@139
|
1256 if not _activeSetupId then
|
yellowfive@139
|
1257 Amr:PickFirstSetupForSpec()
|
yellowfive@139
|
1258 end
|
yellowfive@139
|
1259 for i,setup in ipairs(Amr.db.char.GearSetups) do
|
yellowfive@139
|
1260 if setup.Id == _activeSetupId then
|
yellowfive@139
|
1261 setupIndex = i
|
yellowfive@139
|
1262 break
|
yellowfive@139
|
1263 end
|
yellowfive@139
|
1264 end
|
yellowfive@139
|
1265 if not setupIndex then
|
yellowfive@139
|
1266 setupIndex = 1
|
yellowfive@139
|
1267 else
|
yellowfive@139
|
1268 setupIndex = setupIndex + 1
|
yellowfive@139
|
1269 end
|
yellowfive@57
|
1270 end
|
yellowfive@81
|
1271
|
yellowfive@139
|
1272 setupIndex = tonumber(setupIndex)
|
yellowfive@81
|
1273
|
yellowfive@139
|
1274 if setupIndex > #Amr.db.char.GearSetups then
|
yellowfive@139
|
1275 setupIndex = 1
|
yellowfive@139
|
1276 end
|
yellowfive@139
|
1277
|
yellowfive@57
|
1278 if UnitAffectingCombat("player") then
|
yellowfive@57
|
1279 Amr:Print(L.GearEquipErrorCombat)
|
yellowfive@57
|
1280 return
|
yellowfive@57
|
1281 end
|
yellowfive@57
|
1282
|
yellowfive@139
|
1283 _activeSetupId = Amr.db.char.GearSetups[setupIndex].Id
|
yellowfive@139
|
1284 Amr:RefreshGearDisplay()
|
yellowfive@139
|
1285
|
yellowfive@139
|
1286 local setup = Amr.db.char.GearSetups[setupIndex]
|
yellowfive@81
|
1287 local currentSpec = GetSpecialization()
|
yellowfive@139
|
1288 if currentSpec ~= setup.SpecSlot then
|
yellowfive@139
|
1289 _waitingForSpec = setup.SpecSlot
|
yellowfive@139
|
1290 SetSpecialization(setup.SpecSlot)
|
yellowfive@57
|
1291 else
|
yellowfive@129
|
1292 -- spec is what we want, now equip the gear
|
yellowfive@139
|
1293 beginEquipGearSet(_activeSetupId, 0)
|
yellowfive@57
|
1294 end
|
yellowfive@57
|
1295 end
|
yellowfive@57
|
1296
|
yellowfive@124
|
1297 -- moves any gear in bags to the bank if not part of a gear set
|
yellowfive@57
|
1298 function Amr:CleanBags()
|
yellowfive@57
|
1299 -- TODO: implement
|
yellowfive@57
|
1300 end
|
yellowfive@57
|
1301
|
yellowfive@183
|
1302 --[[
|
yellowfive@81
|
1303 local function testfunc(message)
|
yellowfive@81
|
1304 print(strsub(message, 13))
|
yellowfive@81
|
1305 end
|
yellowfive@183
|
1306 ]]
|
yellowfive@81
|
1307
|
yellowfive@57
|
1308 function Amr:InitializeGear()
|
yellowfive@87
|
1309 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
|
yellowfive@57
|
1310
|
yellowfive@183
|
1311 --Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
|
yellowfive@81
|
1312
|
yellowfive@57
|
1313 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
|
yellowfive@57
|
1314 if unitID and unitID ~= "player" then return end
|
yellowfive@124
|
1315
|
yellowfive@124
|
1316 -- don't update during a gear operation, wait until it is totally finished
|
yellowfive@124
|
1317 if _pendingGearOps then return end
|
yellowfive@124
|
1318
|
yellowfive@139
|
1319 Amr:RefreshGearDisplay()
|
yellowfive@57
|
1320 end)
|
yellowfive@57
|
1321
|
yellowfive@124
|
1322 Amr:AddEventHandler("ITEM_UNLOCKED", handleItemUnlocked)
|
yellowfive@122
|
1323 end
|
yellowfive@161
|
1324
|
yellowfive@161
|
1325
|
yellowfive@161
|
1326 -- export some local methods we need elsewhere
|
yellowfive@161
|
1327 Amr.CountItemDifferences = countItemDifferences
|
yellowfive@161
|
1328 Amr.FindFirstEmptyBagSlot = findFirstEmptyBagSlot
|