annotate Gear.lua @ 193:cb7eb9b9cc24 v94

Tweak to soulbind exporting.
author yellowfive
date Wed, 11 Nov 2020 23:58:22 -0800
parents 4aeedce4c995
children 4ccc9ff6e824
rev   line source
yellowfive@57 1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
yellowfive@57 2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
yellowfive@57 3 local AceGUI = LibStub("AceGUI-3.0")
yellowfive@57 4
yellowfive@139 5 local _cboSetups
yellowfive@139 6 local _panelGear
yellowfive@139 7 local _activeSetupId
yellowfive@139 8
yellowfive@139 9 local function getSetupById(id)
yellowfive@139 10 if not id then
yellowfive@139 11 id = _activeSetupId
yellowfive@139 12 end
yellowfive@139 13 local setup
yellowfive@139 14 for i,s in ipairs(Amr.db.char.GearSetups) do
yellowfive@139 15 if s.Id == id then
yellowfive@139 16 setup = s
yellowfive@139 17 break
yellowfive@139 18 end
yellowfive@139 19 end
yellowfive@139 20 return setup
yellowfive@139 21 end
yellowfive@57 22
yellowfive@57 23 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
yellowfive@57 24 local function countItemDifferences(item1, item2)
yellowfive@124 25 -- both nil, the same
yellowfive@124 26 if not item1 and not item2 then
yellowfive@124 27 return 0
yellowfive@124 28 end
yellowfive@124 29
yellowfive@124 30 -- one nil and other not, or different id, totally different
yellowfive@124 31 if (not item1 and item2) or (item1 and not item2) or item1.id ~= item2.id then
yellowfive@191 32 return 1000000
yellowfive@124 33 end
yellowfive@124 34
yellowfive@124 35 -- different versions of same item (id + bonus ids + suffix + drop level, constitutes a different physical drop)
yellowfive@135 36 if Amr.GetItemUniqueId(item1, true, true) ~= Amr.GetItemUniqueId(item2, true, true) then
yellowfive@191 37 return 100000
yellowfive@57 38 end
yellowfive@57 39
yellowfive@81 40 -- different upgrade levels of the same item
yellowfive@57 41 if item1.upgradeId ~= item2.upgradeId then
yellowfive@191 42 return 10000
yellowfive@124 43 end
yellowfive@124 44
yellowfive@149 45 -- a change that requires reforging is considered more different than a change that does not;
yellowfive@149 46 -- it is assumed that item1 is how we want the item to be in the end, and item2 is how it currently is
yellowfive@149 47 local aztReforges = 0
yellowfive@149 48 local aztSelects = 0
yellowfive@149 49
yellowfive@149 50 if item1.id == item2.id and (item1.azerite or item2.azerite) then
yellowfive@149 51 -- azerite that needs to be reforged
yellowfive@149 52 if item2.azerite and not item1.azerite then
yellowfive@149 53 -- kind of a dumb case... but we would need to blank all azerite on item2 to match item1
yellowfive@191 54 aztReforges = #item2.azerite * 1000
yellowfive@149 55 elseif item2.azerite then
yellowfive@149 56 -- count up azerite on item2 but not on item1, these would need to be reforged
yellowfive@149 57 for i = 1, #item2.azerite do
yellowfive@149 58 local missing = true
yellowfive@149 59 for j = 1, #item1.azerite do
yellowfive@149 60 if item1.azerite[j] == item2.azerite[i] then
yellowfive@149 61 missing = false
yellowfive@149 62 end
yellowfive@149 63 end
yellowfive@149 64 if missing then
yellowfive@191 65 aztReforges = aztReforges + 1000
yellowfive@149 66 end
yellowfive@149 67 end
yellowfive@149 68 end
yellowfive@149 69
yellowfive@149 70 -- azerite that needs to be selected
yellowfive@124 71 if item1.azerite and not item2.azerite then
yellowfive@149 72 -- item2 is blank, so just need to choose all the right ones
yellowfive@191 73 aztSelects = #item1.azerite * 100
yellowfive@149 74 elseif item1.azerite then
yellowfive@149 75 -- count up azerite on item1 but not on item2, these would need to be selected
yellowfive@145 76 for i = 1, #item1.azerite do
yellowfive@145 77 local missing = true
yellowfive@124 78 for j = 1, #item2.azerite do
yellowfive@145 79 if item2.azerite[j] == item1.azerite[i] then
yellowfive@124 80 missing = false
yellowfive@124 81 end
yellowfive@124 82 end
yellowfive@124 83 if missing then
yellowfive@191 84 aztSelects = aztSelects + 100
yellowfive@124 85 end
yellowfive@124 86 end
yellowfive@149 87 end
yellowfive@124 88 end
yellowfive@57 89
yellowfive@57 90 -- different gems
yellowfive@57 91 local gemDiffs = 0
yellowfive@57 92 for i = 1, 3 do
yellowfive@57 93 if item1.gemIds[i] ~= item2.gemIds[i] then
yellowfive@191 94 gemDiffs = gemDiffs + 10
yellowfive@57 95 end
yellowfive@57 96 end
yellowfive@57 97
yellowfive@57 98 -- different enchants
yellowfive@57 99 local enchantDiff = 0
yellowfive@57 100 if item1.enchantId ~= item2.enchantId then
yellowfive@191 101 enchantDiff = 10
yellowfive@57 102 end
yellowfive@191 103
yellowfive@191 104 -- different guid
yellowfive@191 105 local guidDiff = 0
yellowfive@191 106 if item1.guid and item2.guid and item1.guid ~= item2.guid then
yellowfive@191 107 guidDiff = 1
yellowfive@191 108 end
yellowfive@191 109
yellowfive@191 110 return aztReforges + aztSelects + gemDiffs + enchantDiff + guidDiff
yellowfive@57 111 end
yellowfive@57 112
yellowfive@57 113 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
yellowfive@124 114 local function findMatchingItemFromTable(item, list, bestItem, bestDiff, bestLoc, usedItems, tableType)
yellowfive@57 115 if not list then return nil end
yellowfive@57 116
yellowfive@73 117 local found = false
yellowfive@129 118 for k,listItem in pairs(list) do
yellowfive@57 119 if listItem then
yellowfive@57 120 local diff = countItemDifferences(item, listItem)
yellowfive@57 121 if diff < bestDiff then
yellowfive@57 122 -- each physical item can only be used once, the usedItems table has items we can't use in this search
yellowfive@57 123 local key = string.format("%s_%s", tableType, k)
yellowfive@57 124 if not usedItems[key] then
yellowfive@57 125 bestItem = listItem
yellowfive@57 126 bestDiff = diff
yellowfive@124 127 bestLoc = key
yellowfive@73 128 found = true
yellowfive@57 129 end
yellowfive@57 130 end
yellowfive@73 131 if found then break end
yellowfive@57 132 end
yellowfive@57 133 end
yellowfive@57 134
yellowfive@124 135 return bestItem, bestDiff, bestLoc
yellowfive@57 136 end
yellowfive@57 137
yellowfive@124 138 -- search the player's equipped gear, bag, and bank for an item that best matches the specified item
yellowfive@57 139 function Amr:FindMatchingItem(item, player, usedItems)
yellowfive@57 140 if not item then return nil end
yellowfive@57 141
yellowfive@57 142 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
yellowfive@191 143 local bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, 1000000, nil, usedItems, "equip")
yellowfive@124 144 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestItem, bestDiff, bestLoc, usedItems, "bag")
yellowfive@124 145 if player.BankItems then
yellowfive@129 146 bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestItem, bestDiff, bestLoc, usedItems, "bank")
yellowfive@124 147 end
yellowfive@57 148
yellowfive@191 149 if bestDiff >= 1000000 then
yellowfive@191 150 return nil, 1000000
yellowfive@57 151 else
yellowfive@57 152 usedItems[bestLoc] = true
yellowfive@124 153 return bestItem, bestDiff
yellowfive@57 154 end
yellowfive@57 155 end
yellowfive@57 156
yellowfive@57 157 local function renderEmptyGear(container)
yellowfive@57 158
yellowfive@57 159 local panelBlank = AceGUI:Create("AmrUiPanel")
yellowfive@57 160 panelBlank:SetLayout("None")
yellowfive@57 161 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
yellowfive@124 162 container:AddChild(panelBlank)
yellowfive@57 163 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
yellowfive@57 164 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 165
yellowfive@57 166 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@124 167 panelBlank:AddChild(lbl)
yellowfive@57 168 lbl:SetText(L.GearBlank)
yellowfive@57 169 lbl:SetWidth(700)
yellowfive@57 170 lbl:SetJustifyH("MIDDLE")
yellowfive@57 171 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
yellowfive@57 172 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
yellowfive@57 173
yellowfive@57 174 local lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@124 175 panelBlank:AddChild(lbl2)
yellowfive@57 176 lbl2:SetText(L.GearBlank2)
yellowfive@57 177 lbl2:SetWidth(700)
yellowfive@57 178 lbl2:SetJustifyH("MIDDLE")
yellowfive@57 179 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
yellowfive@57 180 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
yellowfive@124 181 end
yellowfive@124 182
yellowfive@124 183 -- helper to create a widget for showing a socket or azerite power
yellowfive@124 184 local function createSocketWidget(panelMods, prevWidget, prevIsSocket, isEquipped)
yellowfive@124 185
yellowfive@124 186 -- highlight for socket that doesn't match
yellowfive@124 187 local socketBorder = AceGUI:Create("AmrUiPanel")
yellowfive@124 188 panelMods:AddChild(socketBorder)
yellowfive@124 189 if not prevIsSocket then
yellowfive@124 190 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 30, 0)
yellowfive@124 191 else
yellowfive@124 192 socketBorder:SetPoint("LEFT", prevWidget.frame, "RIGHT", 2, 0)
yellowfive@124 193 end
yellowfive@124 194 socketBorder:SetLayout("None")
yellowfive@124 195 socketBorder:SetBackgroundColor(Amr.Colors.Black, isEquipped and 0 or 1)
yellowfive@124 196 socketBorder:SetWidth(26)
yellowfive@124 197 socketBorder:SetHeight(26)
yellowfive@124 198 if isEquipped then
yellowfive@124 199 socketBorder:SetAlpha(0.3)
yellowfive@124 200 end
yellowfive@124 201
yellowfive@124 202 local socketBg = AceGUI:Create("AmrUiIcon")
yellowfive@124 203 socketBorder:AddChild(socketBg)
yellowfive@124 204 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
yellowfive@124 205 socketBg:SetLayout("None")
yellowfive@124 206 socketBg:SetBorderWidth(2)
yellowfive@124 207 socketBg:SetIconBorderColor(Amr.Colors.Green, isEquipped and 0 or 1)
yellowfive@124 208 socketBg:SetWidth(24)
yellowfive@124 209 socketBg:SetHeight(24)
yellowfive@124 210
yellowfive@124 211 local socketIcon = AceGUI:Create("AmrUiIcon")
yellowfive@124 212 socketBg:AddChild(socketIcon)
yellowfive@124 213 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
yellowfive@124 214 socketIcon:SetBorderWidth(1)
yellowfive@124 215 socketIcon:SetIconBorderColor(Amr.Colors.White)
yellowfive@124 216 socketIcon:SetWidth(18)
yellowfive@124 217 socketIcon:SetHeight(18)
yellowfive@124 218
yellowfive@124 219 return socketBorder, socketIcon
yellowfive@57 220 end
yellowfive@57 221
yellowfive@139 222 local function renderGear(setupId, container)
yellowfive@139 223
yellowfive@139 224 -- release all children that were previously rendered, we gonna redo it now
yellowfive@139 225 container:ReleaseChildren()
yellowfive@57 226
yellowfive@57 227 local player = Amr:ExportCharacter()
yellowfive@139 228
yellowfive@139 229 local gear
yellowfive@139 230 local spec
yellowfive@139 231 local setupIndex
yellowfive@181 232 local essences
yellowfive@139 233 for i, setup in ipairs(Amr.db.char.GearSetups) do
yellowfive@139 234 if setup.Id == setupId then
yellowfive@139 235 setupIndex = i
yellowfive@139 236 gear = setup.Gear
yellowfive@139 237 spec = setup.SpecSlot
yellowfive@165 238 essences = setup.Essences
yellowfive@139 239 break
yellowfive@139 240 end
yellowfive@139 241 end
yellowfive@139 242
yellowfive@57 243 local equipped = player.Equipped[player.ActiveSpec]
yellowfive@185 244 --local equippedEssences = player.Essences[player.ActiveSpec]
yellowfive@181 245
yellowfive@57 246 if not gear then
yellowfive@57 247 -- no gear has been imported for this spec so show a message
yellowfive@57 248 renderEmptyGear(container)
yellowfive@57 249 else
yellowfive@57 250 local panelGear = AceGUI:Create("AmrUiPanel")
yellowfive@57 251 panelGear:SetLayout("None")
yellowfive@57 252 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
yellowfive@124 253 container:AddChild(panelGear)
yellowfive@57 254 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
yellowfive@57 255 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
yellowfive@57 256
yellowfive@57 257 local panelMods = AceGUI:Create("AmrUiPanel")
yellowfive@57 258 panelMods:SetLayout("None")
yellowfive@124 259 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
yellowfive@124 260 container:AddChild(panelMods)
yellowfive@57 261 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
yellowfive@57 262 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 263
yellowfive@57 264 -- spec icon
yellowfive@57 265 local icon = AceGUI:Create("AmrUiIcon")
yellowfive@57 266 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
yellowfive@57 267 icon:SetWidth(48)
yellowfive@57 268 icon:SetHeight(48)
yellowfive@57 269
yellowfive@57 270 local iconSpec
yellowfive@81 271 if player.SubSpecs and player.SubSpecs[spec] then
yellowfive@57 272 iconSpec = player.SubSpecs[spec]
yellowfive@57 273 else
yellowfive@57 274 iconSpec = player.Specs[spec]
yellowfive@57 275 end
yellowfive@57 276
yellowfive@57 277 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
yellowfive@124 278 panelGear:AddChild(icon)
yellowfive@57 279 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
yellowfive@57 280
yellowfive@57 281 local btnEquip = AceGUI:Create("AmrUiButton")
yellowfive@81 282 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
yellowfive@57 283 btnEquip:SetBackgroundColor(Amr.Colors.Green)
yellowfive@57 284 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 285 btnEquip:SetWidth(300)
yellowfive@57 286 btnEquip:SetHeight(26)
yellowfive@57 287 btnEquip:SetCallback("OnClick", function(widget)
yellowfive@139 288 Amr:EquipGearSet(setupIndex)
yellowfive@57 289 end)
yellowfive@57 290 panelGear:AddChild(btnEquip)
yellowfive@124 291 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
yellowfive@124 292 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
yellowfive@57 293
yellowfive@57 294 -- each physical item can only be used once, this tracks ones we have already used
yellowfive@57 295 local usedItems = {}
yellowfive@57 296
yellowfive@57 297 -- gear list
yellowfive@57 298 local prevElem = icon
yellowfive@57 299 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 300 local slotId = Amr.SlotIds[slotNum]
yellowfive@57 301
yellowfive@124 302 local equippedItem = equipped and equipped[slotId] or nil
yellowfive@133 303 --local equippedItemLink = equipped and equipped.link or nil
yellowfive@57 304 local optimalItem = gear[slotId]
yellowfive@57 305 local optimalItemLink = Amr.CreateItemLink(optimalItem)
yellowfive@57 306
yellowfive@57 307 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
yellowfive@57 308 local isEquipped = false
yellowfive@135 309 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem, false, true) == Amr.GetItemUniqueId(optimalItem, false, true) then
yellowfive@145 310
yellowfive@191 311 if optimalItem.guid then
yellowfive@191 312 isEquipped = optimalItem.guid == equippedItem.guid
yellowfive@191 313 else
yellowfive@191 314 --[[if slotId == 1 or slotId == 3 or slotId == 5 then
yellowfive@191 315 -- show the item as not equipped if azerite doesn't match... might mean they have to switch to another version of same item
yellowfive@191 316 local aztDiff = countItemDifferences(optimalItem, equippedItem)
yellowfive@191 317 if aztDiff < 100 then
yellowfive@191 318 isEquipped = true
yellowfive@191 319 end
yellowfive@191 320 else]]
yellowfive@145 321 isEquipped = true
yellowfive@191 322 --end
yellowfive@145 323 end
yellowfive@57 324 end
yellowfive@124 325
yellowfive@185 326 --local isAzerite = optimalItem and C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItemByID(optimalItem.id)
yellowfive@185 327 --local isEssence = essences and optimalItem and optimalItem.id == 158075
yellowfive@185 328 local isAzerite = false
yellowfive@185 329 local isEssence = false
yellowfive@57 330
yellowfive@57 331 -- find the item in the player's inventory that best matches what the optimization wants to use
yellowfive@124 332 local matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
yellowfive@57 333
yellowfive@57 334 -- slot label
yellowfive@57 335 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@124 336 panelGear:AddChild(lbl)
yellowfive@124 337 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
yellowfive@57 338 lbl:SetText(Amr.SlotDisplayText[slotId])
yellowfive@57 339 lbl:SetWidth(85)
yellowfive@57 340 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 341 prevElem = lbl
yellowfive@57 342
yellowfive@57 343 -- ilvl label
yellowfive@57 344 local lblIlvl = AceGUI:Create("AmrUiLabel")
yellowfive@124 345 panelGear:AddChild(lblIlvl)
yellowfive@124 346 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
yellowfive@57 347 lblIlvl:SetWidth(45)
yellowfive@57 348 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
yellowfive@57 349
yellowfive@57 350 -- equipped label
yellowfive@57 351 local lblEquipped = AceGUI:Create("AmrUiLabel")
yellowfive@124 352 panelGear:AddChild(lblEquipped)
yellowfive@124 353 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
yellowfive@57 354 lblEquipped:SetWidth(20)
yellowfive@57 355 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 356 lblEquipped:SetText(isEquipped and "E" or "")
yellowfive@57 357
yellowfive@57 358 -- item name/link label
yellowfive@57 359 local lblItem = AceGUI:Create("AmrUiLabel")
yellowfive@124 360 panelGear:AddChild(lblItem)
yellowfive@124 361 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
yellowfive@57 362 lblItem:SetWordWrap(false)
yellowfive@57 363 lblItem:SetWidth(345)
yellowfive@57 364 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
yellowfive@57 365
yellowfive@133 366 -- fill the name/ilvl labels, which may require asynchronous loading of item information
yellowfive@57 367 if optimalItemLink then
yellowfive@133 368 local gameItem = Item:CreateFromItemLink(optimalItemLink)
yellowfive@133 369 if gameItem then
yellowfive@133 370 local q = gameItem:GetItemQuality()
yellowfive@133 371 if q == 6 then
yellowfive@133 372 -- for artifacts, we consider it equipped if the item id alone matches
yellowfive@133 373 if equippedItem and equippedItem.id == optimalItem.id then
yellowfive@133 374 isEquipped = true
yellowfive@133 375 end
yellowfive@133 376 lblEquipped:SetText(isEquipped and "E" or "")
yellowfive@133 377 end
yellowfive@124 378
yellowfive@137 379 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.Qualities[q] or Amr.Colors.White))
yellowfive@133 380 lblItem:SetText(gameItem:GetItemName())
yellowfive@133 381 lblIlvl:SetText(gameItem:GetCurrentItemLevel())
yellowfive@133 382 Amr:SetItemTooltip(lblItem, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
yellowfive@133 383 end
yellowfive@57 384 end
yellowfive@57 385
yellowfive@57 386 -- modifications
yellowfive@57 387 if optimalItem then
yellowfive@57 388
yellowfive@165 389 -- gems or azerite powers or essences
yellowfive@124 390 local prevSocket = nil
yellowfive@124 391
yellowfive@124 392 if isAzerite then
yellowfive@124 393 local azt = optimalItem.azerite or {}
yellowfive@124 394 for i,spellId in ipairs(azt) do
yellowfive@124 395 if spellId and spellId ~= 0 then
yellowfive@135 396 local equippedAzt = matchItem and matchItem.azerite or {}
yellowfive@124 397 local isPowerActive = Amr.Contains(equippedAzt, spellId)
yellowfive@124 398
yellowfive@124 399 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isPowerActive)
yellowfive@124 400
yellowfive@124 401 -- set icon and tooltip
yellowfive@133 402 local _, _, spellIcon = GetSpellInfo(spellId)
yellowfive@124 403 socketIcon:SetIcon(spellIcon)
yellowfive@124 404 Amr:SetSpellTooltip(socketIcon, spellId, "ANCHOR_TOPRIGHT")
yellowfive@124 405
yellowfive@124 406 prevSocket = socketBorder
yellowfive@124 407 end
yellowfive@124 408 end
yellowfive@165 409 elseif isEssence then
yellowfive@181 410 for i = 1, 4 do
yellowfive@181 411 if essences and #essences >= i then
yellowfive@181 412 local essence = essences[i]
yellowfive@181 413 local equippedEssence = equippedEssences and #equippedEssences >= i and equippedEssences[i] or nil
yellowfive@181 414 if essence then
yellowfive@181 415 local essenceInfo = C_AzeriteEssence.GetEssenceInfo(essence[2])
yellowfive@181 416 if essenceInfo then
yellowfive@181 417 local isEssenceActive = equippedEssence and equippedEssence[2] == essence[2]
yellowfive@181 418
yellowfive@181 419 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isEssenceActive)
yellowfive@181 420
yellowfive@181 421 -- set icon and tooltip
yellowfive@181 422 socketIcon:SetIcon(essenceInfo.icon)
yellowfive@181 423 Amr:SetEssenceTooltip(socketIcon, string.format("azessence:%d:%d", essence[2], essence[3]) , "ANCHOR_TOPRIGHT")
yellowfive@181 424
yellowfive@181 425 --[[
yellowfive@181 426 if essence[1] and essence[1] > 4 then
yellowfive@181 427 Amr:SetSpellTooltip(socketIcon, essence[1], "ANCHOR_TOPRIGHT")
yellowfive@181 428 end]]
yellowfive@181 429
yellowfive@181 430 prevSocket = socketBorder
yellowfive@181 431 end
yellowfive@181 432 end
yellowfive@181 433 end
yellowfive@181 434 end
yellowfive@124 435 else
yellowfive@124 436 for i = 1, #optimalItem.gemIds do
yellowfive@124 437 -- we rely on the fact that the gear sets coming back from the site will almost always have all sockets filled,
yellowfive@124 438 -- because it's a pain to get the actual number of sockets on an item from within the game
yellowfive@57 439 local g = optimalItem.gemIds[i]
yellowfive@124 440 if g == 0 then break end
yellowfive@124 441
yellowfive@124 442 local isGemEquipped = matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
yellowfive@57 443
yellowfive@124 444 local socketBorder, socketIcon = createSocketWidget(panelMods, prevSocket or lblItem, prevSocket, isGemEquipped)
yellowfive@57 445
yellowfive@57 446 -- get icon for optimized gem
yellowfive@133 447 local gameItem = Item:CreateFromItemID(g)
yellowfive@133 448 if gameItem then
yellowfive@133 449 socketIcon:SetIcon(gameItem:GetItemIcon())
yellowfive@133 450 Amr:SetItemTooltip(socketIcon, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
yellowfive@133 451 end
yellowfive@89 452
yellowfive@89 453 prevSocket = socketBorder
yellowfive@57 454 end
yellowfive@57 455 end
yellowfive@124 456
yellowfive@57 457 -- enchant
yellowfive@57 458 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
yellowfive@57 459 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
yellowfive@135 460
yellowfive@57 461 local lblEnchant = AceGUI:Create("AmrUiLabel")
yellowfive@124 462 panelMods:AddChild(lblEnchant)
yellowfive@124 463 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
yellowfive@57 464 lblEnchant:SetWordWrap(false)
yellowfive@57 465 lblEnchant:SetWidth(170)
yellowfive@57 466 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
yellowfive@57 467
yellowfive@124 468 local enchInfo = Amr.db.char.ExtraEnchantData[optimalItem.enchantId]
yellowfive@57 469 if enchInfo then
yellowfive@57 470 lblEnchant:SetText(enchInfo.text)
yellowfive@57 471
yellowfive@133 472 local gameItem = Item:CreateFromItemID(enchInfo.itemId)
yellowfive@133 473 if gameItem then
yellowfive@133 474 Amr:SetItemTooltip(lblEnchant, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
yellowfive@133 475 end
yellowfive@57 476 end
yellowfive@124 477
yellowfive@57 478 end
yellowfive@57 479 end
yellowfive@57 480
yellowfive@57 481 prevElem = lbl
yellowfive@57 482 end
yellowfive@57 483 end
yellowfive@57 484 end
yellowfive@57 485
yellowfive@139 486 local function onSetupChange(widget, eventName, value)
yellowfive@139 487 _activeSetupId = value
yellowfive@139 488 renderGear(_activeSetupId, _panelGear)
yellowfive@57 489 end
yellowfive@57 490
yellowfive@57 491 local function onImportClick(widget)
yellowfive@57 492 Amr:ShowImportWindow()
yellowfive@57 493 end
yellowfive@57 494
yellowfive@139 495 function Amr:PickFirstSetupForSpec()
yellowfive@139 496 local specSlot = GetSpecialization()
yellowfive@139 497 for i, setup in ipairs(Amr.db.char.GearSetups) do
yellowfive@139 498 if setup.SpecSlot == specSlot then
yellowfive@139 499 _activeSetupId = setup.Id
yellowfive@139 500 break
yellowfive@139 501 end
yellowfive@139 502 end
yellowfive@139 503 end
yellowfive@139 504
yellowfive@139 505 function Amr:GetActiveSetupId()
yellowfive@139 506 return _activeSetupId
yellowfive@139 507 end
yellowfive@139 508
yellowfive@139 509 function Amr:SetActiveSetupId(setupId)
yellowfive@139 510 _activeSetupId = setupId
yellowfive@139 511 end
yellowfive@139 512
yellowfive@139 513 function Amr:GetActiveSetupLabel()
yellowfive@139 514 if not _activeSetupId then
yellowfive@139 515 return nil
yellowfive@139 516 end
yellowfive@139 517 local setup = getSetupById(_activeSetupId)
yellowfive@139 518 if not setup then
yellowfive@139 519 return nil
yellowfive@139 520 else
yellowfive@139 521 return setup.Label
yellowfive@139 522 end
yellowfive@139 523 end
yellowfive@139 524
yellowfive@57 525 -- renders the main UI for the Gear tab
yellowfive@57 526 function Amr:RenderTabGear(container)
yellowfive@57 527
yellowfive@57 528 local btnImport = AceGUI:Create("AmrUiButton")
yellowfive@57 529 btnImport:SetText(L.GearButtonImportText)
yellowfive@57 530 btnImport:SetBackgroundColor(Amr.Colors.Orange)
yellowfive@57 531 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
yellowfive@57 532 btnImport:SetWidth(120)
yellowfive@57 533 btnImport:SetHeight(26)
yellowfive@57 534 btnImport:SetCallback("OnClick", onImportClick)
yellowfive@57 535 container:AddChild(btnImport)
yellowfive@124 536 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
yellowfive@57 537
yellowfive@57 538 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@124 539 container:AddChild(lbl)
yellowfive@57 540 lbl:SetText(L.GearImportNote)
yellowfive@57 541 lbl:SetWidth(100)
yellowfive@57 542 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
yellowfive@57 543 lbl:SetJustifyH("MIDDLE")
yellowfive@57 544 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
yellowfive@57 545
yellowfive@57 546 local lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@124 547 container:AddChild(lbl2)
yellowfive@57 548 lbl2:SetText(L.GearTipTitle)
yellowfive@57 549 lbl2:SetWidth(140)
yellowfive@57 550 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
yellowfive@57 551 lbl2:SetJustifyH("MIDDLE")
yellowfive@57 552 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
yellowfive@57 553
yellowfive@57 554 lbl = AceGUI:Create("AmrUiLabel")
yellowfive@124 555 container:AddChild(lbl)
yellowfive@57 556 lbl:SetText(L.GearTipText)
yellowfive@57 557 lbl:SetWidth(140)
yellowfive@57 558 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
yellowfive@57 559 lbl:SetJustifyH("MIDDLE")
yellowfive@57 560 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
yellowfive@57 561
yellowfive@57 562 lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@124 563 container:AddChild(lbl2)
yellowfive@57 564 lbl2:SetText(L.GearTipCommands)
yellowfive@57 565 lbl2:SetWidth(130)
yellowfive@57 566 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
yellowfive@57 567 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
yellowfive@57 568
yellowfive@139 569 _cboSetups = AceGUI:Create("AmrUiDropDown")
yellowfive@139 570 _cboSetups:SetWidth(300)
yellowfive@139 571 container:AddChild(_cboSetups)
yellowfive@139 572 _cboSetups:SetPoint("TOPLEFT", container.content, "TOPLEFT", 150, -27.5)
yellowfive@81 573
yellowfive@139 574 _panelGear = AceGUI:Create("AmrUiPanel")
yellowfive@139 575 _panelGear:SetLayout("None")
yellowfive@139 576 _panelGear:SetBackgroundColor(Amr.Colors.Bg)
yellowfive@139 577 container:AddChild(_panelGear)
yellowfive@139 578 _panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -58)
yellowfive@139 579 _panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 580
yellowfive@61 581 local btnShop = AceGUI:Create("AmrUiButton")
yellowfive@161 582 container:AddChild(btnShop)
yellowfive@61 583 btnShop:SetText(L.GearButtonShop)
yellowfive@61 584 btnShop:SetBackgroundColor(Amr.Colors.Blue)
yellowfive@61 585 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@161 586 btnShop:SetWidth(200)
yellowfive@61 587 btnShop:SetHeight(26)
yellowfive@61 588 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
yellowfive@161 589 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -42, -25)
yellowfive@161 590
yellowfive@161 591 local btnJunk = AceGUI:Create("AmrUiButton")
yellowfive@161 592 container:AddChild(btnJunk)
yellowfive@161 593 btnJunk:SetText(L.GearButtonJunk)
yellowfive@161 594 btnJunk:SetBackgroundColor(Amr.Colors.Blue)
yellowfive@161 595 btnJunk:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@161 596 btnJunk:SetWidth(200)
yellowfive@161 597 btnJunk:SetHeight(26)
yellowfive@161 598 btnJunk:SetCallback("OnClick", function(widget) Amr:ShowJunkWindow() end)
yellowfive@161 599 btnJunk:SetPoint("CENTER", btnShop.frame, "CENTER", 0, 36)
yellowfive@139 600
yellowfive@139 601 -- pick a default tab based on player's current spec if none is already specified
yellowfive@139 602 if not _activeSetupId then
yellowfive@139 603 Amr:PickFirstSetupForSpec()
yellowfive@57 604 end
yellowfive@139 605
yellowfive@139 606 Amr:RefreshGearDisplay()
yellowfive@139 607
yellowfive@139 608 -- set event on dropdown after UI has been initially rendered
yellowfive@139 609 _cboSetups:SetCallback("OnChange", onSetupChange)
yellowfive@57 610 end
yellowfive@57 611
yellowfive@57 612 function Amr:ReleaseTabGear()
yellowfive@139 613 _cboSetups = nil
yellowfive@139 614 _panelGear = nil
yellowfive@57 615 end
yellowfive@57 616
yellowfive@57 617 -- refresh display of the current gear tab
yellowfive@139 618 function Amr:RefreshGearDisplay()
yellowfive@139 619
yellowfive@139 620 if not _panelGear then
yellowfive@139 621 return
yellowfive@139 622 end
yellowfive@139 623
yellowfive@139 624 -- fill the gear setup picker
yellowfive@139 625 local setupList = {}
yellowfive@139 626 for i, setup in ipairs(Amr.db.char.GearSetups) do
yellowfive@139 627 table.insert(setupList, { text = setup.Label, value = setup.Id })
yellowfive@139 628 end
yellowfive@139 629 _cboSetups:SetItems(setupList)
yellowfive@139 630
yellowfive@139 631 -- set selected value
yellowfive@139 632 local prev = _activeSetupId
yellowfive@139 633 _cboSetups:SelectItem(_activeSetupId)
yellowfive@139 634
yellowfive@139 635 if prev == _activeSetupId then
yellowfive@139 636 -- selecting will trigger the change event if it changed; if it didn't change, do a render now
yellowfive@139 637 renderGear(_activeSetupId, _panelGear)
yellowfive@139 638 end
yellowfive@57 639 end
yellowfive@57 640
yellowfive@57 641
yellowfive@57 642 ------------------------------------------------------------------------------------------------
yellowfive@57 643 -- Gear Set Management
yellowfive@57 644 ------------------------------------------------------------------------------------------------
yellowfive@57 645 local _waitingForSpec = 0
yellowfive@124 646 local _pendingGearOps = nil
yellowfive@124 647 local _currentGearOp = nil
yellowfive@124 648 local _itemLockAction = nil
yellowfive@124 649 local _gearOpPasses = 0
yellowfive@124 650 local _gearOpWaiting = nil
yellowfive@57 651
yellowfive@124 652 local beginEquipGearSet, processCurrentGearOp, nextGearOp
yellowfive@89 653
yellowfive@57 654 -- find the first empty slot in the player's backpack+bags
yellowfive@161 655 local function findFirstEmptyBagSlot(usedBagSlots)
yellowfive@57 656
yellowfive@57 657 local bagIds = {}
yellowfive@57 658 table.insert(bagIds, BACKPACK_CONTAINER)
yellowfive@57 659 for bagId = 1, NUM_BAG_SLOTS do
yellowfive@57 660 table.insert(bagIds, bagId)
yellowfive@57 661 end
yellowfive@57 662
yellowfive@57 663 for i, bagId in ipairs(bagIds) do
yellowfive@57 664 local numSlots = GetContainerNumSlots(bagId)
yellowfive@57 665 for slotId = 1, numSlots do
yellowfive@161 666 if not usedBagSlots or not usedBagSlots[bagId] or not usedBagSlots[bagId][slotId] then
yellowfive@161 667 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
yellowfive@161 668 if not itemLink then
yellowfive@161 669 -- this prevents repeated calls to this from returning the same bag slot if desired
yellowfive@161 670 if usedBagSlots then
yellowfive@161 671 if not usedBagSlots[bagId] then
yellowfive@161 672 usedBagSlots[bagId] = {}
yellowfive@161 673 end
yellowfive@161 674 usedBagSlots[bagId][slotId] = true
yellowfive@161 675 end
yellowfive@161 676
yellowfive@161 677 return bagId, slotId
yellowfive@161 678 end
yellowfive@57 679 end
yellowfive@57 680 end
yellowfive@57 681 end
yellowfive@57 682
yellowfive@57 683 return nil, nil
yellowfive@57 684 end
yellowfive@57 685
yellowfive@161 686
yellowfive@161 687
yellowfive@124 688 -- scan a bag for the best matching item
yellowfive@124 689 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@124 690 local numSlots = GetContainerNumSlots(bagId)
yellowfive@149 691 local loc = ItemLocation.CreateEmpty()
yellowfive@124 692 for slotId = 1, numSlots do
yellowfive@124 693 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
yellowfive@124 694 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
yellowfive@124 695 if itemLink then
yellowfive@124 696 local bagItem = Amr.ParseItemLink(itemLink)
yellowfive@124 697 if bagItem ~= nil then
yellowfive@149 698 -- see if this is an azerite item and read azerite power ids
yellowfive@185 699 --[[loc:SetBagAndSlot(bagId, slotId)
yellowfive@149 700 if C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItem(loc) then
yellowfive@149 701 local powers = Amr.ReadAzeritePowers(loc)
yellowfive@149 702 if powers then
yellowfive@149 703 bagItem.azerite = powers
yellowfive@149 704 end
yellowfive@185 705 end]]
yellowfive@149 706
yellowfive@124 707 local diff = countItemDifferences(item, bagItem)
yellowfive@124 708 if diff < bestDiff then
yellowfive@124 709 bestItem = { bag = bagId, slot = slotId }
yellowfive@124 710 bestDiff = diff
yellowfive@124 711 bestLink = itemLink
yellowfive@124 712 end
yellowfive@124 713 end
yellowfive@124 714 end
yellowfive@57 715 end
yellowfive@124 716 return bestItem, bestDiff, bestLink
yellowfive@57 717 end
yellowfive@57 718
yellowfive@124 719 -- find the item in the player's inventory that best matches the current gear op item, favoring stuff already equipped, then in bags, then in bank
yellowfive@124 720 local function findCurrentGearOpItem()
yellowfive@124 721
yellowfive@124 722 local item = _currentGearOp.items[_currentGearOp.nextSlot]
yellowfive@124 723
yellowfive@57 724 local bestItem = nil
yellowfive@57 725 local bestLink = nil
yellowfive@124 726 local bestDiff = 10000
yellowfive@57 727
yellowfive@73 728 -- inventory
yellowfive@73 729 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
yellowfive@73 730 for bagId = 1, NUM_BAG_SLOTS do
yellowfive@73 731 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@73 732 end
yellowfive@73 733
yellowfive@129 734 -- with new approach, the item to use should never be equipped, should be in bags at this point
yellowfive@129 735 --[[
yellowfive@61 736 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
yellowfive@57 737 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 738 local slotId = Amr.SlotIds[slotNum]
yellowfive@124 739 if _currentGearOp.slotsRemaining[slotId] then
yellowfive@61 740 local itemLink = GetInventoryItemLink("player", slotId)
yellowfive@61 741 if itemLink then
yellowfive@61 742 local invItem = Amr.ParseItemLink(itemLink)
yellowfive@124 743 if invItem then
yellowfive@61 744 local diff = countItemDifferences(item, invItem)
yellowfive@61 745 if diff < bestDiff then
yellowfive@61 746 bestItem = { slot = slotId }
yellowfive@61 747 bestDiff = diff
yellowfive@61 748 bestLink = itemLink
yellowfive@61 749 end
yellowfive@57 750 end
yellowfive@57 751 end
yellowfive@57 752 end
yellowfive@57 753 end
yellowfive@129 754 ]]
yellowfive@129 755
yellowfive@57 756 -- bank
yellowfive@124 757 if bestDiff > 0 then
yellowfive@124 758 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
yellowfive@124 759 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
yellowfive@124 760 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@124 761 end
yellowfive@57 762 end
yellowfive@124 763
yellowfive@124 764 return bestItem, bestDiff, bestLink
yellowfive@124 765 end
yellowfive@124 766
yellowfive@143 767 local function createAmrEquipmentSet()
yellowfive@133 768
yellowfive@143 769 -- clear any currently ignored slots, ignore shirt and tabard
yellowfive@143 770 C_EquipmentSet.ClearIgnoredSlotsForSave()
yellowfive@133 771 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_BODY) -- shirt
yellowfive@133 772 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_TABARD)
yellowfive@133 773
yellowfive@133 774 -- for now use icon of the spec
yellowfive@133 775 local _, specName, _, setIcon = GetSpecializationInfo(GetSpecialization())
yellowfive@57 776
yellowfive@133 777 --[[
yellowfive@124 778 local item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_MAINHAND))
yellowfive@124 779 if not item then
yellowfive@124 780 item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_OFFHAND))
yellowfive@124 781 end
yellowfive@124 782 if item then
yellowfive@133 783 local itemObj = Item:CreateFromItemID(item.id)
yellowfive@133 784 if itemObj then
yellowfive@133 785 setIcon = itemObj:GetItemIcon()
yellowfive@133 786 end
yellowfive@133 787 end
yellowfive@133 788 ]]
yellowfive@133 789
yellowfive@139 790 local setup = getSetupById(_activeSetupId)
yellowfive@139 791 local setname = setup.Label -- "AMR " .. specName
yellowfive@133 792 local setid = C_EquipmentSet.GetEquipmentSetID(setname)
yellowfive@133 793 if setid then
yellowfive@145 794 local oldName, oldIcon = C_EquipmentSet.GetEquipmentSetInfo(setid)
yellowfive@145 795 setIcon = oldIcon
yellowfive@133 796 C_EquipmentSet.SaveEquipmentSet(setid, setIcon)
yellowfive@133 797 else
yellowfive@133 798 C_EquipmentSet.CreateEquipmentSet(setname, setIcon)
yellowfive@124 799 end
yellowfive@124 800 end
yellowfive@124 801
yellowfive@143 802 -- on completion, create an equipment manager set if desired
yellowfive@143 803 local function onEquipGearSetComplete()
yellowfive@143 804 if Amr.db.profile.options.disableEm then return end
yellowfive@143 805
yellowfive@143 806 -- create an equipment manager set
yellowfive@143 807 createAmrEquipmentSet()
yellowfive@143 808
yellowfive@143 809 -- need to call it twice because on first load the WoW equipment manager just doesn't work
yellowfive@143 810 Amr.Wait(1, function()
yellowfive@143 811 createAmrEquipmentSet()
yellowfive@143 812 end)
yellowfive@143 813 end
yellowfive@143 814
yellowfive@124 815 -- stop any currently in-progress gear swapping operation and clean up
yellowfive@124 816 local function disposeGearOp()
yellowfive@124 817 _pendingGearOps = nil
yellowfive@124 818 _currentGearOp = nil
yellowfive@124 819 _itemLockAction = nil
yellowfive@124 820 _gearOpPasses = 0
yellowfive@124 821 _gearOpWaiting = nil
yellowfive@124 822
yellowfive@124 823 -- make sure the gear tab is still in sync
yellowfive@139 824 Amr:RefreshGearDisplay()
yellowfive@124 825 end
yellowfive@124 826
yellowfive@124 827 -- initialize a gear op to start running it
yellowfive@139 828 local function initializeGearOp(op, setupId, pos)
yellowfive@124 829 op.pos = pos
yellowfive@139 830 op.setupId = setupId
yellowfive@124 831
yellowfive@124 832 -- fill the remaining slot list and set the starting slot
yellowfive@124 833 op.nextSlot = nil
yellowfive@124 834 op.slotsRemaining = {}
yellowfive@124 835 op.isWaiting = false
yellowfive@124 836 for slotId, item in pairs(op.items) do
yellowfive@124 837 op.slotsRemaining[slotId] = true
yellowfive@124 838 if not op.nextSlot then
yellowfive@124 839 op.nextSlot = slotId
yellowfive@124 840 end
yellowfive@124 841 end
yellowfive@124 842 end
yellowfive@124 843
yellowfive@124 844 function processCurrentGearOp()
yellowfive@124 845 if not _currentGearOp then return end
yellowfive@124 846
yellowfive@124 847 if _currentGearOp.remove then
yellowfive@124 848 -- remove the next item
yellowfive@124 849
yellowfive@124 850 -- check if the slot is already empty
yellowfive@124 851 local itemLink = GetInventoryItemLink("player", _currentGearOp.nextSlot)
yellowfive@124 852 if not itemLink then
yellowfive@124 853 nextGearOp()
yellowfive@124 854 return
yellowfive@124 855 end
yellowfive@124 856
yellowfive@57 857 -- find first empty bag slot
yellowfive@57 858 local invBag, invSlot = findFirstEmptyBagSlot()
yellowfive@57 859 if not invBag then
yellowfive@57 860 -- stop if bags are too full
yellowfive@57 861 Amr:Print(L.GearEquipErrorBagFull)
yellowfive@124 862 disposeGearOp()
yellowfive@57 863 return
yellowfive@57 864 end
yellowfive@57 865
yellowfive@124 866 PickupInventoryItem(_currentGearOp.nextSlot)
yellowfive@57 867 PickupContainerItem(invBag, invSlot)
yellowfive@57 868
yellowfive@124 869 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
yellowfive@124 870 _itemLockAction = {
yellowfive@57 871 bagId = invBag,
yellowfive@124 872 slotId = invSlot,
yellowfive@124 873 isRemove = true
yellowfive@57 874 }
yellowfive@124 875
yellowfive@124 876 ClearCursor()
yellowfive@124 877 -- wait for remove to complete
yellowfive@124 878 else
yellowfive@124 879 -- equip the next item
yellowfive@57 880
yellowfive@124 881 local bestItem, bestDiff, bestLink = findCurrentGearOpItem()
yellowfive@124 882
yellowfive@124 883 _itemLockAction = nil
yellowfive@57 884 ClearCursor()
yellowfive@124 885
yellowfive@124 886 if not bestItem then
yellowfive@124 887 -- stop if we can't find an item
yellowfive@124 888 Amr:Print(L.GearEquipErrorNotFound)
yellowfive@124 889 Amr:Print(L.GearEquipErrorNotFound2)
yellowfive@124 890 disposeGearOp()
yellowfive@124 891
yellowfive@124 892 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
yellowfive@124 893 -- find first empty bag slot
yellowfive@124 894 local invBag, invSlot = findFirstEmptyBagSlot()
yellowfive@124 895 if not invBag then
yellowfive@124 896 -- stop if bags are too full
yellowfive@124 897 Amr:Print(L.GearEquipErrorBagFull)
yellowfive@124 898 disposeGearOp()
yellowfive@124 899 return
yellowfive@124 900 end
yellowfive@124 901
yellowfive@124 902 -- move from bank to bag
yellowfive@124 903 PickupContainerItem(bestItem.bag, bestItem.slot)
yellowfive@124 904 PickupContainerItem(invBag, invSlot)
yellowfive@124 905
yellowfive@124 906 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
yellowfive@124 907 _itemLockAction = {
yellowfive@124 908 bagId = invBag,
yellowfive@124 909 slotId = invSlot,
yellowfive@124 910 isBank = true
yellowfive@124 911 }
yellowfive@124 912
yellowfive@124 913 ClearCursor()
yellowfive@124 914 -- now we need to wait for game event to continue and try this item again after it is in our bag and unlocked
yellowfive@124 915
yellowfive@124 916 elseif (bestItem.bag or bestItem.bag == 0) and not Amr:CanEquip(bestItem.bag, bestItem.slot) then
yellowfive@57 917 -- if an item is not soulbound, then warn the user and quit
yellowfive@57 918 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
yellowfive@124 919 disposeGearOp()
yellowfive@124 920
yellowfive@57 921 else
yellowfive@124 922
yellowfive@129 923 --print("equipping " .. bestLink .. " in slot " .. _currentGearOp.nextSlot)
yellowfive@129 924
yellowfive@57 925 -- an item in the player's bags or already equipped, equip it
yellowfive@57 926 if bestItem.bag then
yellowfive@57 927 PickupContainerItem(bestItem.bag, bestItem.slot)
yellowfive@57 928 else
yellowfive@124 929 _gearOpWaiting.inventory[bestItem.slot] = true
yellowfive@57 930 PickupInventoryItem(bestItem.slot)
yellowfive@57 931 end
yellowfive@124 932 _gearOpWaiting.inventory[_currentGearOp.nextSlot] = true
yellowfive@124 933 PickupInventoryItem(_currentGearOp.nextSlot)
yellowfive@124 934
yellowfive@124 935 -- don't wait for now, do all equips at once
yellowfive@124 936 --[[
yellowfive@124 937 -- set an action to happen on ITEM_UNLOCKED, triggered by ClearCursor
yellowfive@124 938 _itemLockAction = {
yellowfive@124 939 bagId = bestItem.bag,
yellowfive@124 940 slotId = bestItem.slot,
yellowfive@124 941 invSlot = _currentGearOp.nextSlot,
yellowfive@124 942 isEquip = true
yellowfive@124 943 }
yellowfive@124 944 ]]
yellowfive@124 945
yellowfive@124 946 ClearCursor()
yellowfive@124 947 nextGearOp()
yellowfive@124 948 end
yellowfive@124 949
yellowfive@124 950 end
yellowfive@124 951 end
yellowfive@124 952
yellowfive@124 953 -- when a gear op completes successfully, this will advance to the next op or finish
yellowfive@124 954 function nextGearOp()
yellowfive@124 955 if not _currentGearOp then return end
yellowfive@124 956
yellowfive@139 957 local setupId = _currentGearOp.setupId
yellowfive@124 958 local pos = _currentGearOp.pos
yellowfive@124 959 local passes = _gearOpPasses
yellowfive@124 960
yellowfive@124 961 -- mark the slot as done and move to the next
yellowfive@124 962 if _currentGearOp.nextSlot then
yellowfive@124 963 _currentGearOp.slotsRemaining[_currentGearOp.nextSlot] = nil
yellowfive@124 964 _currentGearOp.nextSlot = nil
yellowfive@124 965 for slotId, item in pairs(_currentGearOp.items) do
yellowfive@124 966 if _currentGearOp.slotsRemaining[slotId] then
yellowfive@124 967 _currentGearOp.nextSlot = slotId
yellowfive@124 968 break
yellowfive@124 969 end
yellowfive@124 970 end
yellowfive@124 971 end
yellowfive@124 972
yellowfive@124 973 if not _currentGearOp.nextSlot then
yellowfive@124 974 -- see if anything is still in progress and we want to wait for it before continuing
yellowfive@124 975 local inProgress = not Amr.IsEmpty(_gearOpWaiting.inventory)
yellowfive@124 976
yellowfive@124 977 if (_currentGearOp.wait or _currentGearOp.remove) and inProgress then
yellowfive@124 978 -- this will cause the item unlock handler to call nextGearOp again when all in-progress swaps have unlocked related slots
yellowfive@124 979 _currentGearOp.isWaiting = true
yellowfive@124 980 else
yellowfive@124 981 _currentGearOp = _pendingGearOps[pos + 1]
yellowfive@124 982 if _currentGearOp then
yellowfive@124 983 -- we have another op, do it
yellowfive@139 984 initializeGearOp(_currentGearOp, setupId, pos + 1)
yellowfive@124 985 processCurrentGearOp()
yellowfive@124 986 else
yellowfive@124 987 -- we are done
yellowfive@124 988 disposeGearOp()
yellowfive@124 989
yellowfive@124 990 -- this will check if not all items were swapped, and either finish up, try again, or abort if have tried too many times
yellowfive@139 991 beginEquipGearSet(setupId, passes + 1)
yellowfive@124 992 end
yellowfive@124 993 end
yellowfive@124 994 else
yellowfive@124 995 -- do the next item
yellowfive@124 996 processCurrentGearOp()
yellowfive@124 997 end
yellowfive@124 998
yellowfive@124 999 end
yellowfive@124 1000
yellowfive@124 1001 local function handleItemUnlocked(bagId, slotId)
yellowfive@124 1002
yellowfive@124 1003 -- mark anything that is waiting as unlocked if it is no longer locked
yellowfive@124 1004 if _currentGearOp and _gearOpWaiting then
yellowfive@124 1005 for i,s in ipairs(Amr.SlotIds) do
yellowfive@124 1006 if not IsInventoryItemLocked(s) then
yellowfive@124 1007 _gearOpWaiting.inventory[s] = nil
yellowfive@124 1008 end
yellowfive@124 1009 end
yellowfive@124 1010 end
yellowfive@124 1011
yellowfive@124 1012 if _itemLockAction then
yellowfive@124 1013 if _itemLockAction.isRemove then
yellowfive@124 1014 -- waiting for a specific remove op to finish before continuing
yellowfive@124 1015 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
yellowfive@124 1016 _itemLockAction = nil
yellowfive@124 1017 nextGearOp()
yellowfive@124 1018 end
yellowfive@124 1019 elseif _itemLockAction.isBank then
yellowfive@124 1020 -- waiting for an item to move from bank into inventory, then reprocess the current op
yellowfive@124 1021 if bagId == _itemLockAction.bagId and slotId == _itemLockAction.slotId then
yellowfive@124 1022 _itemLockAction = nil
yellowfive@124 1023 processCurrentGearOp()
yellowfive@124 1024 end
yellowfive@124 1025
yellowfive@124 1026 elseif _itemLockAction.isEquip then
yellowfive@124 1027 -- this is not currently used... we do all equips at once usually, but could go back to this if it causes problems
yellowfive@124 1028
yellowfive@124 1029 -- waiting for a specific equip op to finish
yellowfive@61 1030
yellowfive@124 1031 -- inventory slot we're swapping to is still locked, can't continue yet
yellowfive@124 1032 if IsInventoryItemLocked(_itemLockAction.invSlot) then return end
yellowfive@124 1033
yellowfive@124 1034 if _itemLockAction.bagId then
yellowfive@124 1035 local _, _, locked = GetContainerItemInfo(_itemLockAction.bagId, _itemLockAction.slotId)
yellowfive@124 1036 -- the bag slot we're swapping from is still locked, can't continue yet
yellowfive@124 1037 if locked then return end
yellowfive@124 1038 else
yellowfive@124 1039 -- inventory slot we're swapping from is still locked, can't continue yet
yellowfive@124 1040 if IsInventoryItemLocked(_itemLockAction.slotId) then return end
yellowfive@124 1041 end
yellowfive@124 1042
yellowfive@124 1043 _itemLockAction = nil
yellowfive@124 1044 nextGearOp()
yellowfive@124 1045 else
yellowfive@124 1046 -- unknown... shouldn't happen
yellowfive@124 1047 _itemLockAction = nil
yellowfive@57 1048 end
yellowfive@124 1049 else
yellowfive@124 1050
yellowfive@124 1051 -- not waiting on a specific action, check if we are waiting for all locked slots to open up and they are done
yellowfive@124 1052 if _currentGearOp and _gearOpWaiting and _currentGearOp.isWaiting and Amr.IsEmpty(_gearOpWaiting.inventory) then
yellowfive@124 1053 nextGearOp()
yellowfive@124 1054 end
yellowfive@57 1055 end
yellowfive@57 1056
yellowfive@57 1057 end
yellowfive@57 1058
yellowfive@124 1059 local function shuffle(tbl)
yellowfive@124 1060 local size = #tbl
yellowfive@124 1061 for i = size, 1, -1 do
yellowfive@124 1062 local rand = math.random(size)
yellowfive@124 1063 tbl[i], tbl[rand] = tbl[rand], tbl[i]
yellowfive@89 1064 end
yellowfive@124 1065 return tbl
yellowfive@89 1066 end
yellowfive@89 1067
yellowfive@129 1068 local _ohFirst = {
yellowfive@129 1069 [20] = true, -- PaladinProtection
yellowfive@129 1070 [32] = true, -- WarlockDemonology
yellowfive@129 1071 [36] = true -- WarriorProtection
yellowfive@129 1072 }
yellowfive@129 1073
yellowfive@139 1074 function beginEquipGearSet(setupId, passes)
yellowfive@57 1075
yellowfive@139 1076 local setup = getSetupById(setupId)
yellowfive@139 1077
yellowfive@139 1078 if not setup or not setup.Gear then
yellowfive@57 1079 Amr:Print(L.GearEquipErrorEmpty)
yellowfive@57 1080 return
yellowfive@57 1081 end
yellowfive@124 1082
yellowfive@139 1083 local gear = setup.Gear
yellowfive@139 1084 local spec = setup.SpecSlot
yellowfive@139 1085
yellowfive@139 1086 -- ensure all our stored data is up to date
yellowfive@57 1087 local player = Amr:ExportCharacter()
yellowfive@129 1088 local doOhFirst = _ohFirst[player.Specs[spec]]
yellowfive@57 1089
yellowfive@124 1090 local itemsToEquip = {
yellowfive@124 1091 legendaries = {},
yellowfive@124 1092 weapons = {},
yellowfive@129 1093 mh = {},
yellowfive@129 1094 oh = {},
yellowfive@124 1095 rings = {},
yellowfive@124 1096 trinkets = {},
yellowfive@124 1097 others = {},
yellowfive@124 1098 blanks = {}
yellowfive@124 1099 }
yellowfive@57 1100 local remaining = 0
yellowfive@129 1101 local usedItems = {}
yellowfive@124 1102
yellowfive@124 1103 -- check for items that need to be equipped, do in a random order to try and defeat any unique constraint issues we might hit
yellowfive@124 1104 local slots = {}
yellowfive@124 1105 for i,s in ipairs(Amr.SlotIds) do
yellowfive@124 1106 table.insert(slots, s)
yellowfive@124 1107 end
yellowfive@124 1108 shuffle(slots)
yellowfive@124 1109
yellowfive@124 1110 for i,slotId in ipairs(slots) do
yellowfive@124 1111
yellowfive@124 1112 -- we do stuff in batches that avoids most unique conflicts
yellowfive@124 1113 local list = itemsToEquip.others
yellowfive@129 1114 if slotId == 16 then
yellowfive@129 1115 list = itemsToEquip.mh
yellowfive@129 1116 elseif slotId == 17 then
yellowfive@129 1117 list = itemsToEquip.oh
yellowfive@124 1118 elseif slotId == 11 or slotId == 12 then
yellowfive@124 1119 list = itemsToEquip.rings
yellowfive@124 1120 elseif slotId == 13 or slotId == 14 then
yellowfive@124 1121 list = itemsToEquip.trinkets
yellowfive@124 1122 end
yellowfive@124 1123
yellowfive@57 1124 local old = player.Equipped[spec][slotId]
yellowfive@57 1125 local new = gear[slotId]
yellowfive@124 1126 local prevRemaining = remaining
yellowfive@69 1127 if new then
yellowfive@124 1128 -- if the new thing is an artifact, only match the item id
yellowfive@124 1129 local newItem = Item:CreateFromItemID(new.id)
yellowfive@124 1130 local quality = newItem and newItem:GetItemQuality() or 0
yellowfive@124 1131 if quality == 6 then
yellowfive@124 1132 if not old or new.id ~= old.id then
yellowfive@124 1133 list[slotId] = new
yellowfive@129 1134 if list == itemsToEquip.mh or list == itemsToEquip.oh then
yellowfive@129 1135 itemsToEquip.weapons[slotId] = {}
yellowfive@129 1136 end
yellowfive@69 1137 remaining = remaining + 1
yellowfive@69 1138 end
yellowfive@129 1139 else
yellowfive@145 1140
yellowfive@129 1141 -- find the best matching item anywhere in the player's gear
yellowfive@129 1142 local bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
yellowfive@129 1143 new = bestItem
yellowfive@129 1144
yellowfive@149 1145 local diff = countItemDifferences(new, old)
yellowfive@124 1146
yellowfive@129 1147 if diff > 0 then
yellowfive@124 1148 list[slotId] = new
yellowfive@129 1149 if list == itemsToEquip.mh or list == itemsToEquip.oh then
yellowfive@129 1150 itemsToEquip.weapons[slotId] = {}
yellowfive@129 1151 end
yellowfive@124 1152 remaining = remaining + 1
yellowfive@124 1153 end
yellowfive@124 1154 end
yellowfive@129 1155 elseif old then
yellowfive@124 1156 -- need to remove this item
yellowfive@124 1157 itemsToEquip.blanks[slotId] = {}
yellowfive@124 1158 remaining = remaining + 1
yellowfive@124 1159 end
yellowfive@124 1160
yellowfive@124 1161 if remaining > prevRemaining then
yellowfive@124 1162 -- if we need to swap this slot, see if the old item is a legendary, add a step to remove those first to avoid conflicts
yellowfive@124 1163 if old then
yellowfive@124 1164 local oldItem = Item:CreateFromItemID(old.id)
yellowfive@124 1165 if oldItem and oldItem:GetItemQuality() == 5 then
yellowfive@124 1166 itemsToEquip.legendaries[slotId] = {}
yellowfive@124 1167 end
yellowfive@57 1168 end
yellowfive@57 1169 end
yellowfive@57 1170 end
yellowfive@124 1171
yellowfive@124 1172 if remaining > 0 then
yellowfive@57 1173
yellowfive@124 1174 if passes < 5 then
yellowfive@124 1175 _pendingGearOps = {}
yellowfive@124 1176
yellowfive@129 1177 if not Amr.IsEmpty(itemsToEquip.blanks) then
yellowfive@124 1178 -- if gear set wants slots to be blank, do that first
yellowfive@124 1179 table.insert(_pendingGearOps, { items = itemsToEquip.blanks, remove = true, label = "blanks" })
yellowfive@129 1180 end
yellowfive@124 1181 if not Amr.IsEmpty(itemsToEquip.weapons) then
yellowfive@129 1182 -- change weapons first: remove both, wait, then equip each weapon one by one, waiting after each
yellowfive@129 1183 table.insert(_pendingGearOps, { items = itemsToEquip.weapons, remove = true, label = "remove weapons" })
yellowfive@129 1184 local thisWeapon = doOhFirst and itemsToEquip.oh or itemsToEquip.mh
yellowfive@129 1185 if not Amr.IsEmpty(thisWeapon) then
yellowfive@129 1186 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 1" })
yellowfive@129 1187 end
yellowfive@129 1188 thisWeapon = doOhFirst and itemsToEquip.mh or itemsToEquip.oh
yellowfive@129 1189 if not Amr.IsEmpty(thisWeapon) then
yellowfive@129 1190 table.insert(_pendingGearOps, { items = thisWeapon, wait = true, label = "equip weapon 2" })
yellowfive@129 1191 end
yellowfive@124 1192 end
yellowfive@124 1193 if not Amr.IsEmpty(itemsToEquip.legendaries) then
yellowfive@124 1194 -- remove any legendaries, wait
yellowfive@124 1195 table.insert(_pendingGearOps, { items = itemsToEquip.legendaries, remove = true, label = "remove legendaries" })
yellowfive@124 1196 end
yellowfive@124 1197 if not Amr.IsEmpty(itemsToEquip.rings) then
yellowfive@124 1198 -- remove both rings, wait, then equip new ones
yellowfive@124 1199 table.insert(_pendingGearOps, { items = itemsToEquip.rings, remove = true, label = "remove rings" })
yellowfive@124 1200 table.insert(_pendingGearOps, { items = itemsToEquip.rings, wait = true, label = "equip rings" })
yellowfive@124 1201 end
yellowfive@124 1202 if not Amr.IsEmpty(itemsToEquip.trinkets) then
yellowfive@124 1203 -- remove both trinkets, wait, then equip new ones
yellowfive@124 1204 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, remove = true, label = "remove trinkets" })
yellowfive@124 1205 table.insert(_pendingGearOps, { items = itemsToEquip.trinkets, wait = true, label = "equip trinkets" })
yellowfive@124 1206 end
yellowfive@124 1207 if not Amr.IsEmpty(itemsToEquip.others) then
yellowfive@124 1208 -- equip all other items, wait for completion
yellowfive@124 1209 table.insert(_pendingGearOps, { items = itemsToEquip.others, wait = true, label = "equip others" })
yellowfive@124 1210 end
yellowfive@124 1211
yellowfive@169 1212 if #_pendingGearOps > 0 then
yellowfive@169 1213 -- make the last operation wait no matter what, before this gets called again to check if everything succeeded
yellowfive@169 1214 _pendingGearOps[#_pendingGearOps].wait = true
yellowfive@124 1215
yellowfive@169 1216 if not _gearOpWaiting then
yellowfive@169 1217 _gearOpWaiting = { inventory = {} }
yellowfive@169 1218 end
yellowfive@169 1219
yellowfive@169 1220 _gearOpPasses = passes
yellowfive@169 1221 _currentGearOp = _pendingGearOps[1]
yellowfive@169 1222 initializeGearOp(_currentGearOp, setupId, 1)
yellowfive@169 1223
yellowfive@169 1224 processCurrentGearOp()
yellowfive@169 1225 else
yellowfive@169 1226 -- TODO: print message that gear set couldn't be equipped
yellowfive@124 1227 end
yellowfive@169 1228
yellowfive@124 1229 else
yellowfive@124 1230 -- TODO: print message that gear set couldn't be equipped
yellowfive@89 1231 end
yellowfive@57 1232
yellowfive@57 1233 else
yellowfive@89 1234 onEquipGearSetComplete()
yellowfive@124 1235 end
yellowfive@57 1236 end
yellowfive@57 1237
yellowfive@57 1238 local function onActiveTalentGroupChanged()
yellowfive@81 1239
yellowfive@57 1240 local auto = Amr.db.profile.options.autoGear
yellowfive@81 1241 local currentSpec = GetSpecialization()
yellowfive@129 1242 local waitingSpec = _waitingForSpec
yellowfive@129 1243 _waitingForSpec = 0
yellowfive@57 1244
yellowfive@139 1245 -- when spec changes, change active setup to first one for this spec (does nothing if they have no setups for this spec)
yellowfive@139 1246 if _activeSetupId then
yellowfive@139 1247 local currentSetup = getSetupById(_activeSetupId)
yellowfive@139 1248 if currentSetup.SpecSlot ~= currentSpec then
yellowfive@139 1249 Amr:PickFirstSetupForSpec()
yellowfive@139 1250 end
yellowfive@139 1251 end
yellowfive@139 1252
yellowfive@129 1253 if currentSpec == waitingSpec or auto then
yellowfive@129 1254 -- spec is what we want, now equip the gear but after a short delay because the game auto-swaps artifact weapons
yellowfive@129 1255 Amr.Wait(2, function()
yellowfive@139 1256 beginEquipGearSet(_activeSetupId, 0)
yellowfive@129 1257 end)
yellowfive@57 1258 end
yellowfive@57 1259 end
yellowfive@57 1260
yellowfive@81 1261 -- activate the specified spec and then equip the saved gear set
yellowfive@139 1262 function Amr:EquipGearSet(setupIndex)
yellowfive@57 1263
yellowfive@139 1264 -- if no argument, then cycle
yellowfive@139 1265 if not setupIndex then
yellowfive@139 1266 if not _activeSetupId then
yellowfive@139 1267 Amr:PickFirstSetupForSpec()
yellowfive@139 1268 end
yellowfive@139 1269 for i,setup in ipairs(Amr.db.char.GearSetups) do
yellowfive@139 1270 if setup.Id == _activeSetupId then
yellowfive@139 1271 setupIndex = i
yellowfive@139 1272 break
yellowfive@139 1273 end
yellowfive@139 1274 end
yellowfive@139 1275 if not setupIndex then
yellowfive@139 1276 setupIndex = 1
yellowfive@139 1277 else
yellowfive@139 1278 setupIndex = setupIndex + 1
yellowfive@139 1279 end
yellowfive@57 1280 end
yellowfive@81 1281
yellowfive@139 1282 setupIndex = tonumber(setupIndex)
yellowfive@81 1283
yellowfive@139 1284 if setupIndex > #Amr.db.char.GearSetups then
yellowfive@139 1285 setupIndex = 1
yellowfive@139 1286 end
yellowfive@139 1287
yellowfive@57 1288 if UnitAffectingCombat("player") then
yellowfive@57 1289 Amr:Print(L.GearEquipErrorCombat)
yellowfive@57 1290 return
yellowfive@57 1291 end
yellowfive@57 1292
yellowfive@139 1293 _activeSetupId = Amr.db.char.GearSetups[setupIndex].Id
yellowfive@139 1294 Amr:RefreshGearDisplay()
yellowfive@139 1295
yellowfive@139 1296 local setup = Amr.db.char.GearSetups[setupIndex]
yellowfive@81 1297 local currentSpec = GetSpecialization()
yellowfive@139 1298 if currentSpec ~= setup.SpecSlot then
yellowfive@139 1299 _waitingForSpec = setup.SpecSlot
yellowfive@139 1300 SetSpecialization(setup.SpecSlot)
yellowfive@57 1301 else
yellowfive@129 1302 -- spec is what we want, now equip the gear
yellowfive@139 1303 beginEquipGearSet(_activeSetupId, 0)
yellowfive@57 1304 end
yellowfive@57 1305 end
yellowfive@57 1306
yellowfive@124 1307 -- moves any gear in bags to the bank if not part of a gear set
yellowfive@57 1308 function Amr:CleanBags()
yellowfive@57 1309 -- TODO: implement
yellowfive@57 1310 end
yellowfive@57 1311
yellowfive@183 1312 --[[
yellowfive@81 1313 local function testfunc(message)
yellowfive@81 1314 print(strsub(message, 13))
yellowfive@81 1315 end
yellowfive@183 1316 ]]
yellowfive@81 1317
yellowfive@57 1318 function Amr:InitializeGear()
yellowfive@87 1319 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
yellowfive@57 1320
yellowfive@183 1321 --Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
yellowfive@81 1322
yellowfive@57 1323 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
yellowfive@57 1324 if unitID and unitID ~= "player" then return end
yellowfive@124 1325
yellowfive@124 1326 -- don't update during a gear operation, wait until it is totally finished
yellowfive@124 1327 if _pendingGearOps then return end
yellowfive@124 1328
yellowfive@139 1329 Amr:RefreshGearDisplay()
yellowfive@57 1330 end)
yellowfive@57 1331
yellowfive@124 1332 Amr:AddEventHandler("ITEM_UNLOCKED", handleItemUnlocked)
yellowfive@122 1333 end
yellowfive@161 1334
yellowfive@161 1335
yellowfive@161 1336 -- export some local methods we need elsewhere
yellowfive@161 1337 Amr.CountItemDifferences = countItemDifferences
yellowfive@161 1338 Amr.FindFirstEmptyBagSlot = findFirstEmptyBagSlot