annotate ClassPlan.lua @ 18:08b03bcdfeac

ClassPlan: - Significant load time improvements in the order hall. * Data events are spammed gratuitously at load-in, so any sort of operation that results should be done from a delayed enclosure. In this case: using a self-destructing C_Timer identified by the function handle, and setting a flag that frame scripts can respond to.
author Nenue
date Mon, 24 Oct 2016 18:23:06 -0400
parents a2b623043970
children 6016ec3c8adf
rev   line source
Nenue@4 1 local wipe, tinsert, sort = table.wipe, tinsert, table.sort
Nenue@2 2 local pairs, ipairs = pairs, ipairs
Nenue@4 3 local floor, mod, time = floor, mod, time
Nenue@2 4 local GetTime = GetTime
Nenue@3 5 local GI_currentTime = time()
Nenue@3 6
Nenue@4 7 local BOUND_FRAMES = {}
Nenue@2 8 local blockTemplate = {
Nenue@2 9 point = 'TOPLEFT',
Nenue@2 10 relativePoint ='TOPLEFT',
Nenue@2 11 }
Nenue@2 12
Nenue@1 13 SLASH_CLASSPLAN1 = "/classplan"
Nenue@1 14 SLASH_CLASSPLAN2 = "/cp"
Nenue@1 15 SlashCmdList.CLASSPLAN = function(args)
Nenue@3 16 ClassOrderPlan:Toggle()
Nenue@3 17 end
Nenue@3 18
Nenue@3 19 ClassOrderPlanCore = {
Nenue@3 20 events = {},
Nenue@3 21 freeBlocks = {},
Nenue@3 22 blocks = {},
Nenue@3 23 sortedItems = {},
Nenue@3 24 timers = {},
Nenue@3 25 shipments = {},
Nenue@3 26 playerFirst = false,
Nenue@18 27 prototypes = {},
Nenue@18 28 Queued = {}
Nenue@3 29 }
Nenue@9 30
Nenue@6 31 ClassPlanMissionMixin = {
Nenue@6 32 templateName = 'ClassPlanMissionEntry',
Nenue@8 33 events = {'GARRISON_MISSION_LIST_UPDATE', 'GARRISON_MISSION_STARTED', 'GARRISON_MISSION_FINISHED', 'GARRISON_LANDINGPAGE_SHIPMENTS'},}
Nenue@3 34 ClassPlanShipmentMixin = {
Nenue@6 35 templateName = 'ClassPlanShipmentEntry',
Nenue@3 36 parent = false,
Nenue@3 37 point = 'TOPRIGHT',
Nenue@3 38 relativePoint ='TOPRIGHT',
Nenue@4 39 events = {'GARRISON_LANDINGPAGE_SHIPMENTS', 'GARRISON_TALENT_UPDATE', "GARRISON_TALENT_COMPLETE", "GARRISON_SHIPMENT_RECEIVED"},
Nenue@3 40 }
Nenue@6 41 setmetatable(ClassPlanShipmentMixin, {__index = ClassPlanMissionMixin})
Nenue@6 42 local core, MissionsHandler, ShipmentsHandler = ClassOrderPlanCore, ClassPlanMissionMixin, ClassPlanShipmentMixin
Nenue@3 43 local print = DEVIAN_WORKSPACE and function(...) print('ClassPlan', ...) end or nop
Nenue@3 44
Nenue@4 45 local GetTimeLeftString = function(timeLeft)
Nenue@4 46 local days = floor(timeLeft/(24*3600))
Nenue@4 47 local hours = floor(mod(timeLeft, (24*3600)) / 3600)
Nenue@4 48 local minutes = floor(mod(timeLeft, 3600) / 60)
Nenue@4 49 local seconds = mod(timeLeft, 60)
Nenue@4 50 if days >= 1 then
Nenue@6 51 return (days .. 'd' .. ' ') .. ((hours > 0) and (hours .. 'h') or '')
Nenue@4 52 else
Nenue@6 53 return ((hours > 0) and (hours .. 'h') or '') .. ((minutes > 0) and (' ' ..minutes .. ' min') or '')
Nenue@4 54 end
Nenue@4 55 end
Nenue@3 56
Nenue@3 57 MissionsHandler.GetPlayerData = function(self)
Nenue@3 58 if not self.profile then
Nenue@3 59 return
Nenue@3 60 end
Nenue@8 61 local items = C_Garrison.GetLandingPageItems(LE_GARRISON_TYPE_7_0)
Nenue@8 62 print(#items)
Nenue@3 63
Nenue@4 64 wipe(self.profile.missions)
Nenue@8 65 for index, data in ipairs(items) do
Nenue@4 66 print(' ',data.name, '|cFF00FF00'.. data.timeLeft .. '|r', date("%A %I:%m %p", data.missionEndTime))
Nenue@4 67 tinsert(self.profile.missions, data)
Nenue@3 68 end
Nenue@4 69 print('items update pending')
Nenue@4 70 self.isStale = true
Nenue@1 71 end
Nenue@1 72
Nenue@5 73 MissionsHandler.OnGetItem = function(data)
Nenue@5 74 if data.missionEndTime < GI_currentTime then
Nenue@5 75 data.isComplete = true
Nenue@5 76 end
Nenue@5 77 end
Nenue@5 78
Nenue@4 79 MissionsHandler.FreeBlock = function(self, block)
Nenue@4 80 end
Nenue@4 81
Nenue@3 82 MissionsHandler.SortHandler = function (a,b)
Nenue@3 83 local result = false
Nenue@4 84 --if not a or not b then
Nenue@4 85 -- return true
Nenue@4 86 --else
Nenue@4 87 --if (a.isMine ~= b.isMine) then
Nenue@4 88 -- result = a.isMine
Nenue@4 89 --else
Nenue@4 90 --if (not b.missionEndTime) or (not a.missionEndTime) then
Nenue@4 91 -- print('missing article', b.missionEndTime, a.missionEndTime)
Nenue@4 92 --end
Nenue@4 93 return ( b.missionEndTime > a.missionEndTime)
Nenue@4 94 --end
Nenue@4 95 --end
Nenue@1 96 end
Nenue@1 97
Nenue@2 98
Nenue@3 99 ShipmentsHandler.OnGetItem = function(data)
Nenue@3 100 if data.shipmentsTotal then
Nenue@3 101 local timeLeft = data.creationTime + data.duration - GI_currentTime
Nenue@3 102 if (timeLeft <= 0) and (data.shipmentsReady < data.shipmentsTotal) then
Nenue@6 103 local numOrders = min(-1*floor(timeLeft/data.duration), (data.shipmentsTotal - data.shipmentsReady))
Nenue@2 104
Nenue@6 105 if not data.originalCreationTime then
Nenue@6 106 data.originalCreationTime = data.creationTime
Nenue@6 107 data.originalShipmentsReady = data.shipmentsReady
Nenue@6 108 end
Nenue@2 109
Nenue@3 110 data.creationTime = data.creationTime + numOrders*data.duration
Nenue@3 111 data.shipmentsReady = data.shipmentsReady + numOrders
Nenue@3 112 print(data.profileKey, 'shipment "'.. data.name..'" reconciling', numOrders, 'lapsed orders. -->', data.creationTime, data.shipmentsReady)
Nenue@2 113 end
Nenue@2 114 end
Nenue@2 115 end
Nenue@2 116
Nenue@3 117 ShipmentsHandler.SortHandler = function(a, b)
Nenue@3 118 if b.isComplete ~= a.isComplete then
Nenue@3 119 return a.isComplete and true or false
Nenue@4 120 elseif a.shipmentsReady or b.shipmentsReady then
Nenue@4 121 return (a.shipmentsReady or 0) > (b.shipmentsReady or 0)
Nenue@4 122 else
Nenue@4 123 return (a.creationTime) < (b.creationTime)
Nenue@2 124 end
Nenue@2 125 end
Nenue@2 126
Nenue@6 127 local ShipmentsInfo = {}
Nenue@6 128 local AddShipmentInfo = function(shipmentType, name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString, itemName, itemIcon, itemQuality, itemID, followerID)
Nenue@4 129 -- early login queries may return empty tables, causing the sorter to compare nil
Nenue@4 130 if not creationTime then
Nenue@4 131 return
Nenue@4 132 end
Nenue@8 133 --print(shipmentType, name, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString)
Nenue@6 134 tinsert(ShipmentsInfo,
Nenue@4 135 {
Nenue@4 136 shipmentType = shipmentType,
Nenue@4 137 name = name,
Nenue@4 138 icon = texture,
Nenue@4 139 shipmentCapacity = shipmentCapacity,
Nenue@4 140 shipmentsReady = shipmentsReady,
Nenue@4 141 shipmentsTotal = shipmentsTotal,
Nenue@4 142 creationTime = creationTime,
Nenue@4 143 duration = duration,
Nenue@4 144 timeleftString = timeleftString,
Nenue@4 145 itemName = itemName,
Nenue@4 146 itemIcon = itemIcon,
Nenue@4 147 itemQuality = itemQuality,
Nenue@4 148 itemID = itemID,
Nenue@4 149 followerID = followerID,
Nenue@4 150 })
Nenue@4 151 end
Nenue@3 152 ShipmentsHandler.GetPlayerData = function (self)
Nenue@2 153 if not self.profile then
Nenue@2 154 return
Nenue@2 155 end
Nenue@6 156 wipe(ShipmentsInfo)
Nenue@2 157
Nenue@2 158
Nenue@2 159 local garrisonType = LE_GARRISON_TYPE_7_0
Nenue@2 160 local buildings = C_Garrison.GetBuildings(garrisonType);
Nenue@2 161 local shipmentIndex = 0
Nenue@3 162 --print('Buildings:')
Nenue@2 163 for i = 1, #buildings do
Nenue@2 164 local name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString, itemName, itemIcon, itemQuality, itemID = C_Garrison.GetLandingPageShipmentInfo(buildingID);
Nenue@6 165 AddShipmentInfo('Building', name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString, itemName, itemIcon, itemQuality, itemID)
Nenue@2 166 end
Nenue@2 167
Nenue@3 168 --print('Follower:')
Nenue@2 169 local followerShipments = C_Garrison.GetFollowerShipments(garrisonType);
Nenue@2 170 for i = 1, #followerShipments do
Nenue@2 171 local name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString, _, _, _, _, followerID = C_Garrison.GetLandingPageShipmentInfoByContainerID(followerShipments[i]);
Nenue@6 172 AddShipmentInfo('Follower', name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString, nil, nil, nil, nil, followerID)
Nenue@2 173 end
Nenue@2 174
Nenue@3 175 --print('Loose:')
Nenue@2 176 local looseShipments = C_Garrison.GetLooseShipments(garrisonType)
Nenue@2 177 for i = 1, #looseShipments do
Nenue@2 178 local name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString = C_Garrison.GetLandingPageShipmentInfoByContainerID(looseShipments[i]);
Nenue@6 179 AddShipmentInfo('Misc', name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString)
Nenue@2 180 end
Nenue@2 181
Nenue@2 182 local talentTrees = C_Garrison.GetTalentTrees(garrisonType, select(3, UnitClass("player")));
Nenue@2 183 -- this is a talent that has completed, but has not been seen in the talent UI yet.
Nenue@2 184 local completeTalentID = C_Garrison.GetCompleteTalent(garrisonType);
Nenue@3 185 --print('Talents:')
Nenue@2 186 if (talentTrees) then
Nenue@2 187 for treeIndex, tree in ipairs(talentTrees) do
Nenue@2 188 for talentIndex, talent in ipairs(tree) do
Nenue@2 189 local showTalent = false;
Nenue@4 190 if (talent.isBeingResearched) or (talent.id == completeTalentID) then
Nenue@6 191 AddShipmentInfo('Talent', talent.name, talent.icon, 1, (talent.isBeingResearched and 0 or 1), 1, talent.researchStartTime, talent.researchDuration, talent.timeleftString)
Nenue@2 192 end
Nenue@1 193 end
Nenue@1 194 end
Nenue@2 195 end
Nenue@1 196
Nenue@2 197 self.profile.shipments = self.profile.shipments or {}
Nenue@6 198 wipe(self.profile.shipments)
Nenue@6 199 for index, data in ipairs(ShipmentsInfo) do
Nenue@6 200 --DEFAULT_CHAT_FRAME:AddMessage(data.shipmentType ..' '.. tostring(data.name) ..' '.. tostring(data.creationTime) ..' '.. tostring(data.duration))
Nenue@6 201 tinsert(self.profile.shipments, data)
Nenue@2 202 end
Nenue@6 203 self.isStale = true
Nenue@1 204
Nenue@1 205 end
Nenue@1 206
Nenue@3 207 function core:OnLoad ()
Nenue@3 208 self:RegisterEvent('PLAYER_LOGIN')
Nenue@3 209 self:RegisterEvent('ADDON_LOADED')
Nenue@3 210 self:RegisterEvent('PLAYER_REGEN_ENABLED')
Nenue@5 211 self:RegisterEvent('PLAYER_REGEN_DISABLED')
Nenue@4 212 -- Blizzard_GarrisonUI already fires a shipment data request for GARRISON_SHIPMENT_RECEIVED; this is unlikely to
Nenue@4 213
Nenue@3 214
Nenue@3 215 self:AddHandler('missions', MissionsHandler)
Nenue@3 216 self:AddHandler('shipments', ShipmentsHandler)
Nenue@4 217
Nenue@4 218
Nenue@4 219 self:Reanchor()
Nenue@4 220 end
Nenue@4 221 local parentFrames = {'VeneerWorldState', 'OrderHallCommandBar'}
Nenue@4 222 function core:Reanchor()
Nenue@4 223
Nenue@4 224
Nenue@4 225 self:ClearAllPoints()
Nenue@4 226
Nenue@5 227 local anchorTo = 'TOP'
Nenue@4 228 self.anchorParent = UIParent
Nenue@4 229 for i, name in ipairs(parentFrames) do
Nenue@4 230 local frame = _G[name]
Nenue@4 231 if frame then
Nenue@4 232 if not BOUND_FRAMES[frame] then
Nenue@5 233 BOUND_FRAMES[frame] = {visible = (frame:IsVisible() and frame:IsShown())}
Nenue@4 234 hooksecurefunc(frame, 'Show', function()
Nenue@4 235 BOUND_FRAMES[frame].visible = true
Nenue@4 236 print(frame:GetName(), 'Show', 'reanchor trigger')
Nenue@4 237 self:Reanchor()
Nenue@4 238 end)
Nenue@4 239 hooksecurefunc(frame, 'Hide', function()
Nenue@5 240 BOUND_FRAMES[frame].visible = nil
Nenue@4 241 print(frame:GetName(), 'Hide', 'reanchor trigger')
Nenue@4 242 self:Reanchor()
Nenue@4 243 end)
Nenue@4 244 end
Nenue@5 245 print('f:', frame:GetName(), BOUND_FRAMES[frame].visible)
Nenue@4 246 if BOUND_FRAMES[frame].visible then
Nenue@4 247 self.anchorParent = frame
Nenue@5 248 anchorTo = 'BOTTOM'
Nenue@4 249 break
Nenue@4 250 end
Nenue@4 251 end
Nenue@4 252 end
Nenue@5 253 print('|cFFFF8800Using ' .. tostring(self.anchorParent:GetName()) .. '-'..anchorTo..' as anchor point')
Nenue@4 254
Nenue@5 255 if self:IsShown() then
Nenue@4 256 ClassPlanButton.Background:Show()
Nenue@4 257 ClassPlanButton:SetWidth(600)
Nenue@4 258 else
Nenue@4 259 ClassPlanButton.Background:Hide()
Nenue@4 260 ClassPlanButton:SetWidth(200)
Nenue@4 261 end
Nenue@4 262
Nenue@5 263 self:SetPoint('TOP', ClassPlanButton, 'BOTTOM', 0, 0)
Nenue@5 264 ClassPlanButton:ClearAllPoints()
Nenue@5 265 ClassPlanButton:SetPoint('TOP', self.anchorParent, anchorTo, 0, 0)
Nenue@4 266
Nenue@5 267 print(ClassPlanButton:GetPoint(1))
Nenue@3 268 end
Nenue@3 269
Nenue@3 270 function core:AddHandler(name, prototype)
Nenue@3 271 self.prototypes[name] = setmetatable(prototype, {
Nenue@3 272 __index = blockTemplate,
Nenue@3 273 __tostring = function() return name end
Nenue@3 274 })
Nenue@3 275
Nenue@3 276 for i, event in ipairs(prototype.events) do
Nenue@3 277 if not self.events[event] then
Nenue@3 278 self:RegisterEvent(event)
Nenue@3 279 self.events[event] = {}
Nenue@3 280 print('|cFF00FF00registering', event)
Nenue@3 281 end
Nenue@3 282
Nenue@3 283 prototype.numBlocks = 0
Nenue@3 284 if not self.events[event][name] then
Nenue@3 285 print('adding', name, 'to', event)
Nenue@3 286 self.events[event][name] = prototype.GetPlayerData
Nenue@3 287 end
Nenue@1 288 end
Nenue@3 289 self.sortedItems[name] = {}
Nenue@3 290 end
Nenue@1 291
Nenue@4 292 function core:Setup()
Nenue@4 293 if IsLoggedIn() then
Nenue@4 294 WorldPlanData.OrderHall = WorldPlanData.OrderHall or {}
Nenue@4 295 self.data = WorldPlanData.OrderHall
Nenue@4 296 self.data.characters = self.data.characters or {}
Nenue@4 297
Nenue@4 298 local name, realm = UnitName('player')
Nenue@4 299 realm = realm or GetRealmName()
Nenue@4 300 self.profileKey = name .. '-' .. realm
Nenue@4 301 if not self.data.characters[self.profileKey] then
Nenue@4 302 self.data.characters[self.profileKey] = {}
Nenue@4 303 end
Nenue@4 304 self.profile = self.data.characters[self.profileKey]
Nenue@4 305
Nenue@4 306 self.profile.shipments = self.profile.shipments or {}
Nenue@4 307 self.profile.missions = self.profile.missions or {}
Nenue@4 308 self.profile.classColor = RAID_CLASS_COLORS[select(2, UnitClass('player'))]
Nenue@4 309
Nenue@4 310 if self.data.IsShown then
Nenue@4 311 self:Show()
Nenue@4 312 end
Nenue@4 313 self.initialized = true
Nenue@4 314 end
Nenue@4 315 end
Nenue@4 316
Nenue@18 317 local last_invoc = {}
Nenue@3 318 function core:OnEvent (event, ...)
Nenue@3 319 print(event)
Nenue@5 320 if event == 'PLAYER_REGEN_DISABLED' then
Nenue@6 321 if self:IsVisible() then
Nenue@6 322 self.combatHide = true
Nenue@6 323 self:SetShown(false)
Nenue@6 324 end
Nenue@6 325
Nenue@5 326 elseif event == 'PLAYER_REGEN_ENABLED' then
Nenue@6 327 if self.combatHide == true then
Nenue@6 328 self.combatHide = nil
Nenue@6 329 self:SetShown(true)
Nenue@6 330 end
Nenue@3 331 elseif event == 'PLAYER_LOGIN' then
Nenue@3 332 if not self.initialized then
Nenue@4 333 self:Setup()
Nenue@1 334 end
Nenue@4 335 elseif self.initialized and self.events[event] then
Nenue@18 336 self.isStale = true
Nenue@18 337 if self:IsVisible() then
Nenue@8 338
Nenue@18 339 else
Nenue@18 340 for handler, func in pairs(self.events[event]) do
Nenue@18 341 if not self.Queued[handler] then
Nenue@18 342 print('scheduling update for handler', handler)
Nenue@18 343 self.Queued[handler] = C_Timer.NewTimer(0.25, function()
Nenue@18 344 func(handler)
Nenue@18 345 self.Queued[handler] = nil
Nenue@18 346 end)
Nenue@18 347 end
Nenue@18 348 end
Nenue@8 349 end
Nenue@2 350 end
Nenue@2 351 end
Nenue@2 352
Nenue@3 353 function core:UpdateNotifications()
Nenue@3 354 end
Nenue@3 355
Nenue@4 356
Nenue@4 357 local SetOwnerData = function(self, data)
Nenue@4 358 local name, realm = string.match(data.profileKey, "(.+)%-(.+)")
Nenue@4 359 local ownerText = '|c'.. data.classColor.colorStr .. name .. '|r'
Nenue@5 360 --if realm ~= GI_currentRealm then
Nenue@5 361 --ownerText = ownerText .. ' (' .. realm .. ')'
Nenue@5 362 --end
Nenue@5 363 self.Owner:SetText(ownerText)
Nenue@5 364 self.Name:SetTextColor(data.classColor.r, data.classColor.g, data.classColor.b)
Nenue@5 365
Nenue@5 366
Nenue@4 367 end
Nenue@4 368
Nenue@3 369 function core:RefreshItems(configKey, prototype)
Nenue@3 370 local sortedItems = self.sortedItems[configKey]
Nenue@3 371
Nenue@3 372 self.blocks[configKey] = self.blocks[configKey] or {}
Nenue@3 373 local blocks = self.blocks[configKey]
Nenue@3 374
Nenue@3 375 local lastProfile
Nenue@3 376 local numItems = #sortedItems
Nenue@3 377 local totalHeight = 0
Nenue@3 378 for i, data in ipairs(sortedItems) do
Nenue@3 379 local block = blocks[i]
Nenue@3 380
Nenue@3 381 if not block then
Nenue@3 382 block = CreateFrame('Button', nil, self, prototype.templateName)
Nenue@3 383 block:SetID(i)
Nenue@4 384 block.handler = prototype
Nenue@3 385 prototype.numBlocks = prototype.numBlocks + 1
Nenue@3 386
Nenue@3 387 if prototype.lastBlock then
Nenue@3 388 block:SetPoint('TOPLEFT', prototype.lastBlock, 'BOTTOMLEFT', 0, 0)
Nenue@3 389 else
Nenue@3 390 block:SetPoint(prototype.point, self[prototype.parent] or self, prototype.relativePoint, 0, 0)
Nenue@3 391 end
Nenue@3 392 prototype.lastBlock = block
Nenue@3 393 blocks[i] = block
Nenue@3 394 end
Nenue@3 395
Nenue@3 396 totalHeight = totalHeight + block:GetHeight()
Nenue@3 397 block.lastProfile = lastProfile
Nenue@4 398 for k,v in pairs(data) do
Nenue@4 399 if type(block[k]) ~= 'function' then
Nenue@4 400 block[k] = v
Nenue@4 401 end
Nenue@4 402 end
Nenue@3 403 block:Refresh(data)
Nenue@5 404 print(block.isComplete, block.missionEndTime, block.name)
Nenue@4 405 SetOwnerData(block, data)
Nenue@4 406
Nenue@3 407 block:Show()
Nenue@3 408 lastProfile = data.profileKey
Nenue@3 409 end
Nenue@3 410
Nenue@3 411 for i = numItems + 1, prototype.numBlocks do
Nenue@3 412 if blocks[i] then
Nenue@3 413 blocks[i]:Hide()
Nenue@3 414 end
Nenue@3 415 end
Nenue@3 416
Nenue@3 417 return totalHeight
Nenue@3 418 end
Nenue@3 419 local max = math.max
Nenue@3 420 function core:Refresh()
Nenue@3 421 if self.isStale then
Nenue@3 422 self:SortItems()
Nenue@3 423 end
Nenue@3 424 self.isStale = nil
Nenue@3 425
Nenue@3 426 self.currentHeight = 0
Nenue@3 427 for name, info in pairs(self.prototypes) do
Nenue@3 428 local itemsHeight = self:RefreshItems(name, info)
Nenue@3 429 self.currentHeight = max(itemsHeight, self.currentHeight)
Nenue@3 430 end
Nenue@3 431
Nenue@4 432 self:Reanchor()
Nenue@3 433 self:SetHeight(self.currentHeight)
Nenue@3 434 end
Nenue@3 435
Nenue@3 436 function core:Toggle()
Nenue@5 437 if self:IsShown() then
Nenue@3 438 self:Hide()
Nenue@3 439 else
Nenue@3 440 self:Show()
Nenue@3 441 end
Nenue@3 442
Nenue@3 443 if self.data then
Nenue@5 444 self.data.IsShown = self:IsShown()
Nenue@3 445 end
Nenue@3 446 end
Nenue@3 447
Nenue@3 448 function core:OnUpdate()
Nenue@3 449 if self.fadeTimer and self.fadeTimer < GetTime() then
Nenue@3 450 self:Hide()
Nenue@3 451 end
Nenue@18 452
Nenue@18 453 if self.isStale then
Nenue@18 454 print('updating items on show')
Nenue@18 455 self:Refresh()
Nenue@18 456 end
Nenue@18 457
Nenue@3 458 end
Nenue@3 459
Nenue@3 460 function core:OnShow()
Nenue@3 461 if self.isStale then
Nenue@3 462 print('updating items on show')
Nenue@3 463 self:Refresh()
Nenue@3 464 end
Nenue@4 465 -- grab this at least once
Nenue@4 466 C_Garrison.RequestLandingPageShipmentInfo();
Nenue@4 467 ClassPlanButton.Background:Show()
Nenue@4 468 ClassPlanButton.Grip:SetShown(true)
Nenue@3 469 end
Nenue@3 470 function core:OnHide()
Nenue@4 471 ClassPlanButton.Background:Hide()
Nenue@4 472 ClassPlanButton.Grip:SetShown(false)
Nenue@3 473 end
Nenue@3 474
Nenue@3 475 local GI_profileKey, GI_profile, GI_isMine
Nenue@4 476 local defaultClassColor = {r = 0.7, g = 0.7, b =0.7, colorStr = "ffffffff"}
Nenue@4 477 local DoItemList = function (source, dest, onGetItem)
Nenue@3 478 if not source then
Nenue@3 479 return
Nenue@3 480 end
Nenue@3 481 local numItems = 0
Nenue@3 482 for index, data in ipairs(source) do
Nenue@4 483 data.classColor = GI_profile.classColor or defaultClassColor
Nenue@3 484 data.profileKey = GI_profileKey
Nenue@3 485 data.isMine = GI_isMine
Nenue@3 486 if onGetItem then
Nenue@3 487 onGetItem(data)
Nenue@3 488 end
Nenue@3 489 numItems = numItems + 1
Nenue@3 490 tinsert(dest, data)
Nenue@3 491 end
Nenue@3 492 return numItems
Nenue@3 493 end
Nenue@3 494
Nenue@3 495 function core:SortItems()
Nenue@3 496 print('|cFF0088FFSortItems()|r')
Nenue@3 497 GI_currentTime = time()
Nenue@3 498
Nenue@3 499 for key, sortedItems in pairs(self.sortedItems) do
Nenue@3 500 wipe(sortedItems)
Nenue@3 501 local ptype = self.prototypes[key]
Nenue@4 502 --print( 'object:', ptype)
Nenue@3 503 for name, profile in pairs(self.data.characters) do
Nenue@3 504 GI_profileKey = name
Nenue@3 505 GI_profile = profile
Nenue@3 506 GI_isMine = (profile == self.profile)
Nenue@4 507 local results = DoItemList(profile[key], sortedItems, ptype.OnGetItem)
Nenue@4 508 --print(' - ', name, results, 'items')
Nenue@3 509 end
Nenue@3 510
Nenue@3 511 if ptype.SortHandler then
Nenue@4 512 sort(sortedItems, ptype.SortHandler)
Nenue@3 513 end
Nenue@3 514 end
Nenue@3 515 end
Nenue@3 516
Nenue@3 517 function MissionsHandler:OnComplete()
Nenue@5 518 print('flagging complete', self.name)
Nenue@2 519 self:Refresh()
Nenue@2 520 end
Nenue@2 521
Nenue@6 522 function MissionsHandler:OnUpdate(sinceLast)
Nenue@4 523 if self.isComplete then
Nenue@2 524 return
Nenue@2 525 end
Nenue@6 526 self.throttle = (self.throttle or .5) + sinceLast
Nenue@6 527 if self.throttle >= .5 then
Nenue@6 528 self.throttle = self.throttle - .5
Nenue@6 529 else
Nenue@6 530 return
Nenue@6 531 end
Nenue@6 532
Nenue@2 533
Nenue@1 534 if self.missionEndTime then
Nenue@1 535 local timeLeft = self.missionEndTime - time()
Nenue@1 536 if timeLeft < 0 then
Nenue@2 537 self:OnComplete()
Nenue@1 538 else
Nenue@2 539 self.TimeLeft:SetText(GetTimeLeftString(timeLeft))
Nenue@2 540
Nenue@2 541 if timeLeft > 3600 then
Nenue@2 542 self.TimeLeft:SetTextColor(1,1,1)
Nenue@2 543 else
Nenue@2 544 self.TimeLeft:SetTextColor(1,1,0)
Nenue@2 545 end
Nenue@6 546 end
Nenue@2 547
Nenue@6 548 if not self.isComplete then
Nenue@18 549 local progress = (time() - (self.missionEndTime - self.durationSeconds)) / self.durationSeconds
Nenue@6 550 local w = self.ProgressBG:GetWidth()
Nenue@6 551 if progress >= 1 then
Nenue@6 552 self.ProgressBar:SetWidth(w)
Nenue@6 553 else
Nenue@18 554 self.ProgressBar:SetWidth(progress * w)
Nenue@18 555
Nenue@18 556 local r, g = 1, 0
Nenue@18 557 if progress >= 0.5 then
Nenue@18 558 g = 1
Nenue@18 559 r = 1-((progress-0.5)*2)
Nenue@18 560 else
Nenue@18 561 g = min(progress * 2, 1)
Nenue@18 562 r = 1
Nenue@18 563 end
Nenue@18 564 self.ProgressBar:SetColorTexture(r,g,0,1)
Nenue@18 565 self.ProgressBG:SetColorTexture(r,g,0,0.125)
Nenue@6 566 end
Nenue@6 567
Nenue@6 568 self.ProgressBG:Show()
Nenue@6 569 self.ProgressBar:Show()
Nenue@6 570 else
Nenue@6 571 self.ProgressBG:Hide()
Nenue@6 572 self.ProgressBar:Hide()
Nenue@1 573 end
Nenue@6 574
Nenue@1 575 else
Nenue@1 576 self.TimeLeft:SetText(self.missionEndTime)
Nenue@1 577 end
Nenue@2 578 end
Nenue@2 579
Nenue@4 580 function MissionsHandler:Refresh()
Nenue@2 581
Nenue@3 582
Nenue@2 583 local r,g,b = 1, 1, 1
Nenue@4 584 if self.isRare then
Nenue@2 585 r,g,b = 0.1, 0.4, 1
Nenue@5 586 self.IconBorder:SetVertexColor(r, g, b, 1)
Nenue@2 587 end
Nenue@2 588
Nenue@2 589
Nenue@2 590 --self.missionData = data
Nenue@5 591 self.Name:SetText(self.name)
Nenue@2 592
Nenue@4 593 if #self.rewards >= 1 then
Nenue@4 594 self.Icon:SetTexture(self.rewards[1].icon or GetItemIcon(self.rewards[1].itemID))
Nenue@4 595 self.rewardInfo = self.rewards[1]
Nenue@2 596 else
Nenue@4 597 self.Icon:SetAtlas(self.typeAtlas, false)
Nenue@2 598 end
Nenue@6 599
Nenue@9 600 if self.isComplete then
Nenue@9 601 self.Done:Show()
Nenue@9 602 else
Nenue@9 603 self.Done:Hide()
Nenue@9 604 end
Nenue@6 605
Nenue@18 606
Nenue@18 607 if self.isComplete then
Nenue@18 608 self.TimeLeft:SetText('Complete!')
Nenue@18 609 self.Background:SetColorTexture(.25,.25,.25,1)
Nenue@18 610 else
Nenue@18 611 self.Background:SetColorTexture(0,0,0,0.5)
Nenue@18 612 end
Nenue@18 613
Nenue@2 614 end
Nenue@2 615
Nenue@2 616
Nenue@3 617 function MissionsHandler:OnEnter()
Nenue@2 618 if self.rewardInfo and self.rewardInfo.itemID then
Nenue@2 619 GameTooltip:SetOwner(self, 'ANCHOR_LEFT')
Nenue@2 620 GameTooltip:SetItemByID(self.rewardInfo.itemID)
Nenue@2 621 GameTooltip:Show()
Nenue@2 622 end
Nenue@2 623 end
Nenue@3 624 function MissionsHandler:OnLeave()
Nenue@2 625 if GameTooltip:IsOwned(self) then
Nenue@2 626 GameTooltip:Hide()
Nenue@2 627 end
Nenue@2 628 end
Nenue@2 629
Nenue@2 630
Nenue@2 631
Nenue@4 632 function ShipmentsHandler:Refresh()
Nenue@3 633
Nenue@3 634 --[[
Nenue@3 635 self.icon = data.icon
Nenue@3 636 self.shipmentCapacity = data.shipmentCapacity
Nenue@3 637 self.shipmentsReady = data.shipmentsReady
Nenue@3 638 self.shipmentsTotal = data.shipmentsTotal
Nenue@3 639 self.creationTime = data.creationTime
Nenue@3 640 self.duration = data.duration
Nenue@3 641 self.itemID = data.itemID
Nenue@3 642 self.itemQuality = data.itemQuality
Nenue@3 643 icon = texture,
Nenue@3 644 shipmentCapacity = shipmentCapacity,
Nenue@3 645 shipmentsReady = shipmentsReady,
Nenue@3 646 shipmentsTotal = shipmentsTotal,
Nenue@3 647 creationTime = creationTime,
Nenue@3 648 duration = duration,
Nenue@3 649 timeleftString = timeleftString,
Nenue@3 650 itemName = itemName,
Nenue@3 651 itemIcon = itemIcon,
Nenue@3 652 itemQuality = itemQuality,
Nenue@3 653 itemID = itemID
Nenue@3 654
Nenue@3 655 --]]
Nenue@3 656
Nenue@4 657 self.Icon:SetTexture(self.icon)
Nenue@2 658
Nenue@4 659 self.Name:SetText(self.name)
Nenue@4 660 self.Count:SetText(self.shipmentsReady)
Nenue@4 661 self.Done:SetShown(self.shipmentsReady and (self.shipmentsReady >= 1))
Nenue@2 662
Nenue@3 663
Nenue@3 664 -- flag as complete
Nenue@6 665 if ( self.shipmentsReady >= self.shipmentsTotal ) and (not self.isBeingResearched) then
Nenue@2 666 self.Swipe:SetCooldownUNIX(0, 0);
Nenue@2 667 self.Done:Show();
Nenue@4 668 self.isComplete = true
Nenue@2 669 else
Nenue@4 670 self.Swipe:SetCooldownUNIX(self.creationTime or 0 , self.duration or 0);
Nenue@2 671 end
Nenue@2 672
Nenue@18 673 if self.isComplete then
Nenue@18 674 self.TimeLeft:SetText('Complete!')
Nenue@18 675 self.Background:SetColorTexture(0.5,0.5,0.5)
Nenue@18 676 elseif (self.shipmentsReady and (self.shipmentsReady > 0)) then
Nenue@18 677 self.Background:SetColorTexture(0.5,0.5,0.5,.5)
Nenue@18 678 else
Nenue@18 679 self.Background:SetColorTexture(0,0,0,0.5)
Nenue@18 680 end
Nenue@18 681
Nenue@4 682 end
Nenue@4 683 local time = time
Nenue@18 684 function ShipmentsHandler:OnUpdate(sinceLast)
Nenue@18 685 self.throttle = (self.throttle or 1) + sinceLast
Nenue@18 686 if self.throttle >= 1 then
Nenue@18 687 self.throttle = self.throttle - 1
Nenue@18 688 else
Nenue@18 689 return
Nenue@18 690 end
Nenue@2 691
Nenue@6 692 if (self.shipmentsReady and self.shipmentsTotal) and (self.shipmentsReady < self.shipmentsTotal) then
Nenue@4 693 local timeLeft = self.creationTime + self.duration - time()
Nenue@6 694 if self.shipmentsReady >= 1 then
Nenue@6 695 self.TimeLeft:SetText(GetTimeLeftString(timeLeft))
Nenue@6 696 self.TimeLeft:SetTextColor(0,1,0)
Nenue@6 697 else
Nenue@6 698 self.TimeLeft:SetText(GetTimeLeftString(timeLeft))
Nenue@6 699 self.TimeLeft:SetTextColor(1,1,1)
Nenue@6 700 end
Nenue@6 701 if (timeLeft < 0) then
Nenue@6 702 if self.shipmentsReady < self.shipmentsTotal then
Nenue@6 703 self.shipmentsReady = self.shipmentsReady + 1
Nenue@6 704 self.creationTime = self.creationTime + self.duration
Nenue@6 705 -- text will be set on next update
Nenue@6 706 end
Nenue@6 707 end
Nenue@6 708
Nenue@4 709 elseif self.isBeingResearched then
Nenue@4 710 self.TimeLeft:SetText(GetTimeLeftString(self.researchStartTime + self.researchDuration - time()))
Nenue@6 711 self.TimeLeft:SetTextColor(1,1,0)
Nenue@2 712 else
Nenue@2 713 self.TimeLeft:SetText('Complete!')
Nenue@6 714 self.TimeLeft:SetTextColor(0,1,0)
Nenue@2 715 end
Nenue@2 716
Nenue@18 717
Nenue@18 718 if not self.isComplete then
Nenue@18 719 local progress = ((time() - self.creationTime) / self.duration)
Nenue@18 720 local w = self.ProgressBG:GetWidth()
Nenue@18 721 if progress >= 1 then
Nenue@18 722 self.ProgressBar:SetWidth(w)
Nenue@18 723 else
Nenue@18 724 self.ProgressBar:SetWidth(progress * w)
Nenue@18 725 end
Nenue@18 726
Nenue@18 727 local r, g = 1, 0
Nenue@18 728 if progress >= 0.5 then
Nenue@18 729 g = 1
Nenue@18 730 r = 1-((progress-0.5)*2)
Nenue@18 731 else
Nenue@18 732 g = min(progress * 2, 1)
Nenue@18 733 r = 1
Nenue@18 734 end
Nenue@18 735
Nenue@18 736 self.ProgressBar:SetColorTexture(r, g, 0, 1)
Nenue@18 737 self.ProgressBG:SetColorTexture(r, g, 0, .125)
Nenue@18 738 self.ProgressBG:Show()
Nenue@18 739 self.ProgressBar:Show()
Nenue@18 740 else
Nenue@18 741 self.ProgressBG:Hide()
Nenue@18 742 self.ProgressBar:Hide()
Nenue@18 743 end
Nenue@18 744
Nenue@2 745 end
Nenue@2 746
Nenue@3 747 function ShipmentsHandler:OnEnter()
Nenue@4 748
Nenue@4 749 if ( self.shipmentsReady and self.shipmentsTotal ) then
Nenue@2 750 GameTooltip:SetOwner(self, 'ANCHOR_LEFT')
Nenue@4 751
Nenue@4 752 GameTooltip:AddLine(self.Owner:GetText(), self.Owner:GetTextColor())
Nenue@4 753 GameTooltip:AddLine(self.shipmentType)
Nenue@4 754 GameTooltip:AddLine(self.shipmentsReady .. ' of '.. self.shipmentsTotal)
Nenue@2 755 GameTooltip:Show()
Nenue@2 756 end
Nenue@2 757 end
Nenue@2 758
Nenue@3 759 function ShipmentsHandler:OnLeave()
Nenue@2 760 if GameTooltip:IsOwned(self) then
Nenue@2 761 GameTooltip:Hide()
Nenue@2 762 end
Nenue@2 763 end
Nenue@2 764
Nenue@3 765 function ShipmentsHandler:OnClick(button)
Nenue@3 766 if button == 'RightButton' then
Nenue@4 767 self.handler:FreeBlock(self)
Nenue@3 768 end
Nenue@1 769 end