annotate Frames.lua @ 101:6ae44d372360

The confirmation window when refilling from the (guild) bank is enabled can now be skipped at the general config. It defaults to false. Added a window displaying a list of movable items when at least one is available at the (guild) bank. Resetting the queue when closing the storage.
author Zerotorescue
date Tue, 11 Jan 2011 19:48:35 +0100
parents
children 8502f02bf543
rev   line source
Zerotorescue@101 1 local addon = select(2, ...);
Zerotorescue@101 2
Zerotorescue@101 3 local function ShowTooltip(self)
Zerotorescue@101 4 -- If this function is called from a widget, self is the widget and self.frame the actual frame
Zerotorescue@101 5 local this = self.frame or self;
Zerotorescue@101 6
Zerotorescue@101 7 GameTooltip:SetOwner(this, "ANCHOR_NONE");
Zerotorescue@101 8 if this.tooltipLocation and this.tooltipLocation == "TOP" then
Zerotorescue@101 9 GameTooltip:SetPoint("TOP", this, "TOP");
Zerotorescue@101 10 else
Zerotorescue@101 11 GameTooltip:SetPoint("BOTTOM", this, "TOP");
Zerotorescue@101 12 end
Zerotorescue@101 13 GameTooltip:SetText(this.tooltipTitle, 1, .82, 0, 1);
Zerotorescue@101 14
Zerotorescue@101 15 if type(this.tooltip) == "string" then
Zerotorescue@101 16 GameTooltip:AddLine(this.tooltip, 1, 1, 1, 1);
Zerotorescue@101 17 end
Zerotorescue@101 18
Zerotorescue@101 19 GameTooltip:Show();
Zerotorescue@101 20 end
Zerotorescue@101 21
Zerotorescue@101 22 local function HideTooltip()
Zerotorescue@101 23 GameTooltip:Hide();
Zerotorescue@101 24 end
Zerotorescue@101 25
Zerotorescue@101 26 function addon:CreateMoverFrame(onAccept, onCancel)
Zerotorescue@101 27 local frameWidth = 400;
Zerotorescue@101 28
Zerotorescue@101 29 -- Main window
Zerotorescue@101 30 local frame = CreateFrame("Frame", "InventoriumItemMover", UIParent);
Zerotorescue@101 31 -- Hide by default
Zerotorescue@101 32 frame:Hide();
Zerotorescue@101 33 -- Center the frame (will be adjusted later)
Zerotorescue@101 34 frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0);
Zerotorescue@101 35 -- Put in front of other windows
Zerotorescue@101 36 frame:SetFrameStrata("FULLSCREEN_DIALOG");
Zerotorescue@101 37 frame:SetToplevel(true);
Zerotorescue@101 38 -- Give it a size
Zerotorescue@101 39 frame:SetWidth(frameWidth);
Zerotorescue@101 40 frame:SetHeight(175);
Zerotorescue@101 41 -- Background
Zerotorescue@101 42 frame:SetBackdrop({
Zerotorescue@101 43 bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
Zerotorescue@101 44 edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
Zerotorescue@101 45 edgeSize = 13,
Zerotorescue@101 46 insets = {
Zerotorescue@101 47 left = 5,
Zerotorescue@101 48 right = 5,
Zerotorescue@101 49 top = 5,
Zerotorescue@101 50 bottom = 5,
Zerotorescue@101 51 },
Zerotorescue@101 52 });
Zerotorescue@101 53 frame:SetBackdropColor(0, 0, 0, .8);
Zerotorescue@101 54 -- Mouse functions
Zerotorescue@101 55 frame:EnableMouse();
Zerotorescue@101 56 frame:SetMovable(true);
Zerotorescue@101 57 frame:SetResizable(true);
Zerotorescue@101 58 frame:SetMinResize(300, 175);
Zerotorescue@101 59 -- Set event handlers
Zerotorescue@101 60 frame:SetScript("OnMouseUp", function(this) this:StopMovingOrSizing(); end);
Zerotorescue@101 61 frame:SetScript("OnShow", function(this)
Zerotorescue@101 62 -- We wish to display our box at a similar position as the default interface's static popups, so we literally copied the code for these popups
Zerotorescue@101 63 local lastFrame = StaticPopup_DisplayedFrames[#StaticPopup_DisplayedFrames];
Zerotorescue@101 64 if lastFrame then
Zerotorescue@101 65 this:SetPoint("TOP", lastFrame, "BOTTOM", 0, 0);
Zerotorescue@101 66 else
Zerotorescue@101 67 this:SetPoint("TOP", UIParent, "TOP", 0, -135);
Zerotorescue@101 68 end
Zerotorescue@101 69
Zerotorescue@101 70 -- Position other static popups below this
Zerotorescue@101 71 tinsert(StaticPopup_DisplayedFrames, this);
Zerotorescue@101 72
Zerotorescue@101 73 this:AdjustScrollTableRows();
Zerotorescue@101 74
Zerotorescue@101 75 PlaySound("OrcExploration");
Zerotorescue@101 76 end);
Zerotorescue@101 77
Zerotorescue@101 78 -- Title (AceGUI frame-widget-title used as example)
Zerotorescue@101 79 local titleBackground = frame:CreateTexture(nil, "OVERLAY");
Zerotorescue@101 80 titleBackground:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header");
Zerotorescue@101 81 titleBackground:SetTexCoord(0.31, 0.67, 0, 0.63);
Zerotorescue@101 82 titleBackground:SetPoint("TOP", 0, 12);
Zerotorescue@101 83 titleBackground:SetWidth(150);
Zerotorescue@101 84 titleBackground:SetHeight(40);
Zerotorescue@101 85
Zerotorescue@101 86 local titleBackgroundLeft = frame:CreateTexture(nil, "OVERLAY");
Zerotorescue@101 87 titleBackgroundLeft:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header");
Zerotorescue@101 88 titleBackgroundLeft:SetTexCoord(0.21, 0.31, 0, 0.63);
Zerotorescue@101 89 titleBackgroundLeft:SetPoint("RIGHT", titleBackground, "LEFT");
Zerotorescue@101 90 titleBackgroundLeft:SetWidth(30);
Zerotorescue@101 91 titleBackgroundLeft:SetHeight(40);
Zerotorescue@101 92
Zerotorescue@101 93 local titleBackgroundRight = frame:CreateTexture(nil, "OVERLAY");
Zerotorescue@101 94 titleBackgroundRight:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header");
Zerotorescue@101 95 titleBackgroundRight:SetTexCoord(0.67, 0.77, 0, 0.63);
Zerotorescue@101 96 titleBackgroundRight:SetPoint("LEFT", titleBackground, "RIGHT");
Zerotorescue@101 97 titleBackgroundRight:SetWidth(30);
Zerotorescue@101 98 titleBackgroundRight:SetHeight(40);
Zerotorescue@101 99
Zerotorescue@101 100 local frmTitle = CreateFrame("Frame", nil, frame);
Zerotorescue@101 101 frmTitle:EnableMouse(true);
Zerotorescue@101 102 frmTitle:SetScript("OnMouseDown", function(this) this:GetParent():StartMoving(); end);
Zerotorescue@101 103 frmTitle:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end);
Zerotorescue@101 104 frmTitle:SetAllPoints(titleBackground);
Zerotorescue@101 105
Zerotorescue@101 106 local lblTitle = frmTitle:CreateFontString(nil, "OVERLAY", "GameFontNormal");
Zerotorescue@101 107 lblTitle:SetPoint("TOP", titleBackground, "TOP", 0, -14);
Zerotorescue@101 108 lblTitle:SetText("Inventorium Bank Refill");
Zerotorescue@101 109
Zerotorescue@101 110 -- Resizer (vertical only)
Zerotorescue@101 111 local frmResizer = CreateFrame("Frame", nil, frame);
Zerotorescue@101 112 frmResizer:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, -10);
Zerotorescue@101 113 frmResizer:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, -10);
Zerotorescue@101 114 frmResizer:SetHeight(20);
Zerotorescue@101 115 frmResizer:EnableMouse();
Zerotorescue@101 116 frmResizer:SetScript("OnMouseDown", function(this) this:GetParent():StartSizing("BOTTOM"); end);
Zerotorescue@101 117 frmResizer:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end);
Zerotorescue@101 118
Zerotorescue@101 119 -- Description
Zerotorescue@101 120 local lblDescription = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal");
Zerotorescue@101 121 lblDescription:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -23);
Zerotorescue@101 122 lblDescription:SetWidth(frameWidth - 10 - 10); -- 10 margin left & 10 margin right
Zerotorescue@101 123 lblDescription:SetJustifyH("LEFT");
Zerotorescue@101 124 lblDescription:SetJustifyV("TOP");
Zerotorescue@101 125 lblDescription:SetText("The items listed below can be refilled from this location, do you wish to move them to your bags?");
Zerotorescue@101 126
Zerotorescue@101 127 frame.lblDescription = lblDescription;
Zerotorescue@101 128
Zerotorescue@101 129 -- Buttons
Zerotorescue@101 130 -- Move (proceed)
Zerotorescue@101 131 local btnMove = CreateFrame("Button", "$parentProceed", frame, "UIPanelButtonTemplate");
Zerotorescue@101 132 btnMove:SetHeight(21);
Zerotorescue@101 133 btnMove:SetWidth(125);
Zerotorescue@101 134 btnMove:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 15, 10);
Zerotorescue@101 135 btnMove:SetText("Move Items");
Zerotorescue@101 136 btnMove:SetScript("OnClick", onAccept);
Zerotorescue@101 137 btnMove:SetScript("OnEnter", ShowTooltip);
Zerotorescue@101 138 btnMove:SetScript("OnLeave", HideTooltip);
Zerotorescue@101 139 btnMove.tooltipTitle = "Move Items";
Zerotorescue@101 140 btnMove.tooltip = "Start moving these items from the bank.";
Zerotorescue@101 141
Zerotorescue@101 142 frame.btnMove = btnMove;
Zerotorescue@101 143
Zerotorescue@101 144 -- Cancel
Zerotorescue@101 145 local btnCancel = CreateFrame("Button", "$parentCancel", frame, "UIPanelButtonTemplate");
Zerotorescue@101 146 btnCancel:SetHeight(21);
Zerotorescue@101 147 btnCancel:SetWidth(125);
Zerotorescue@101 148 btnCancel:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 10);
Zerotorescue@101 149 btnCancel:SetText("Cancel");
Zerotorescue@101 150 btnCancel:SetScript("OnClick", onCancel);
Zerotorescue@101 151 btnCancel:SetScript("OnEnter", ShowTooltip);
Zerotorescue@101 152 btnCancel:SetScript("OnLeave", HideTooltip);
Zerotorescue@101 153 btnCancel.tooltipTitle = "Cancel";
Zerotorescue@101 154 btnCancel.tooltip = "Do not move anything and close the window.";
Zerotorescue@101 155
Zerotorescue@101 156 frame.btnCancel = btnCancel;
Zerotorescue@101 157
Zerotorescue@101 158 -- Because the scrolling table code-behind will change this element's height, we can't rely on that. Make a dummy frame which we can measure
Zerotorescue@101 159 local frmMeasureDummy = CreateFrame("Frame", nil, frame);
Zerotorescue@101 160 frmMeasureDummy:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -20);
Zerotorescue@101 161 frmMeasureDummy:SetPoint("LEFT", frame.lblDescription, "LEFT", 10, 0);
Zerotorescue@101 162 frmMeasureDummy:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -10, 35);
Zerotorescue@101 163
Zerotorescue@101 164 frame.frmMeasureDummy = frmMeasureDummy;
Zerotorescue@101 165
Zerotorescue@101 166 -- Scrolling table with a list of items to be moved
Zerotorescue@101 167 local scrollTableWidth = ( frame.frmMeasureDummy:GetWidth() - 20 ); -- adjust width by the scrollbar size
Zerotorescue@101 168 local headers = {
Zerotorescue@101 169 {
Zerotorescue@101 170 ["name"] = "Item",
Zerotorescue@101 171 ["width"] = (scrollTableWidth * .5),
Zerotorescue@101 172 ["defaultsort"] = "asc",
Zerotorescue@101 173 ["comparesort"] = function(this, aRow, bRow, column)
Zerotorescue@101 174 local aName, _, aRarity = GetItemInfo(this:GetRow(aRow).colorargs[2]);
Zerotorescue@101 175 local bName, _, bRarity = GetItemInfo(this:GetRow(bRow).colorargs[2]);
Zerotorescue@101 176 local template = "%d%s";
Zerotorescue@101 177 aName = template:format((10 - (aRarity or 10)), (aName or ""):lower());
Zerotorescue@101 178 bName = template:format((10 - (bRarity or 10)), (bName or ""):lower());
Zerotorescue@101 179
Zerotorescue@101 180 if this.cols[column].sort == "dsc" then
Zerotorescue@101 181 return aName > bName;
Zerotorescue@101 182 else
Zerotorescue@101 183 return aName < bName;
Zerotorescue@101 184 end
Zerotorescue@101 185 end,
Zerotorescue@101 186 ["sort"] = "asc", -- when the data is set, use this column so sort the default data
Zerotorescue@101 187 },
Zerotorescue@101 188 {
Zerotorescue@101 189 ["name"] = "Moving",
Zerotorescue@101 190 ["width"] = (scrollTableWidth * .15),
Zerotorescue@101 191 ["defaultsort"] = "dsc",
Zerotorescue@101 192 },
Zerotorescue@101 193 {
Zerotorescue@101 194 ["name"] = "Missing",
Zerotorescue@101 195 ["width"] = (scrollTableWidth * .15),
Zerotorescue@101 196 ["defaultsort"] = "dsc",
Zerotorescue@101 197 },
Zerotorescue@101 198 {
Zerotorescue@101 199 ["name"] = "Available",
Zerotorescue@101 200 ["width"] = (scrollTableWidth * .2),
Zerotorescue@101 201 ["defaultsort"] = "dsc",
Zerotorescue@101 202 },
Zerotorescue@101 203 };
Zerotorescue@101 204
Zerotorescue@101 205 local ScrollingTable = LibStub("ScrollingTable");
Zerotorescue@101 206 local table = ScrollingTable:CreateST(headers, 3, 15, nil, frame);
Zerotorescue@101 207 table:RegisterEvents({
Zerotorescue@101 208 ["OnEnter"] = function(rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...)
Zerotorescue@101 209 if row and realrow and data[realrow] and data[realrow].colorargs and data[realrow].colorargs[2] then
Zerotorescue@101 210 GameTooltip:SetOwner(rowFrame, "ANCHOR_NONE");
Zerotorescue@101 211 GameTooltip:SetPoint("TOPLEFT", rowFrame, "BOTTOMLEFT");
Zerotorescue@101 212 GameTooltip:SetHyperlink(("item:%d"):format(data[realrow].colorargs[2]));
Zerotorescue@101 213 GameTooltip:Show();
Zerotorescue@101 214 end
Zerotorescue@101 215 end,
Zerotorescue@101 216 ["OnLeave"] = function(rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...)
Zerotorescue@101 217 if row and realrow then
Zerotorescue@101 218 HideTooltip();
Zerotorescue@101 219 end
Zerotorescue@101 220 end,
Zerotorescue@101 221 });
Zerotorescue@101 222
Zerotorescue@101 223 frame.scrollTable = table;
Zerotorescue@101 224 table.frame:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -20);
Zerotorescue@101 225 table.frame:SetPoint("LEFT", frame.lblDescription, "LEFT", 10, 0);
Zerotorescue@101 226 table.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -10, 35);
Zerotorescue@101 227
Zerotorescue@101 228 -- Change the amount of displayed rows based on the size of the frame
Zerotorescue@101 229 frame.AdjustScrollTableRows = function(this)
Zerotorescue@101 230 local newRows = math.floor(( this.frmMeasureDummy:GetHeight() - 5 ) / 15);
Zerotorescue@101 231 newRows = (newRows < 3 and 3) or newRows;
Zerotorescue@101 232
Zerotorescue@101 233 this.scrollTable:SetDisplayRows(newRows, 15);
Zerotorescue@101 234 end;
Zerotorescue@101 235 frame:SetScript("OnSizeChanged", frame.AdjustScrollTableRows);
Zerotorescue@101 236 end
Zerotorescue@101 237
Zerotorescue@101 238 function addon:SetMoverFrameData(data)
Zerotorescue@101 239 InventoriumItemMover.scrollTable:SetData(data);
Zerotorescue@101 240
Zerotorescue@101 241 InventoriumItemMover:Show();
Zerotorescue@101 242 end