Mercurial > wow > inventory
diff Frames.lua @ 101:6ae44d372360
The confirmation window when refilling from the (guild) bank is enabled can now be skipped at the general config. It defaults to false.
Added a window displaying a list of movable items when at least one is available at the (guild) bank.
Resetting the queue when closing the storage.
author | Zerotorescue |
---|---|
date | Tue, 11 Jan 2011 19:48:35 +0100 |
parents | |
children | 8502f02bf543 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Frames.lua Tue Jan 11 19:48:35 2011 +0100 @@ -0,0 +1,242 @@ +local addon = select(2, ...); + +local function ShowTooltip(self) + -- If this function is called from a widget, self is the widget and self.frame the actual frame + local this = self.frame or self; + + GameTooltip:SetOwner(this, "ANCHOR_NONE"); + if this.tooltipLocation and this.tooltipLocation == "TOP" then + GameTooltip:SetPoint("TOP", this, "TOP"); + else + GameTooltip:SetPoint("BOTTOM", this, "TOP"); + end + GameTooltip:SetText(this.tooltipTitle, 1, .82, 0, 1); + + if type(this.tooltip) == "string" then + GameTooltip:AddLine(this.tooltip, 1, 1, 1, 1); + end + + GameTooltip:Show(); +end + +local function HideTooltip() + GameTooltip:Hide(); +end + +function addon:CreateMoverFrame(onAccept, onCancel) + local frameWidth = 400; + + -- Main window + local frame = CreateFrame("Frame", "InventoriumItemMover", UIParent); + -- Hide by default + frame:Hide(); + -- Center the frame (will be adjusted later) + frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0); + -- Put in front of other windows + frame:SetFrameStrata("FULLSCREEN_DIALOG"); + frame:SetToplevel(true); + -- Give it a size + frame:SetWidth(frameWidth); + frame:SetHeight(175); + -- Background + frame:SetBackdrop({ + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", + edgeSize = 13, + insets = { + left = 5, + right = 5, + top = 5, + bottom = 5, + }, + }); + frame:SetBackdropColor(0, 0, 0, .8); + -- Mouse functions + frame:EnableMouse(); + frame:SetMovable(true); + frame:SetResizable(true); + frame:SetMinResize(300, 175); + -- Set event handlers + frame:SetScript("OnMouseUp", function(this) this:StopMovingOrSizing(); end); + frame:SetScript("OnShow", function(this) + -- We wish to display our box at a similar position as the default interface's static popups, so we literally copied the code for these popups + local lastFrame = StaticPopup_DisplayedFrames[#StaticPopup_DisplayedFrames]; + if lastFrame then + this:SetPoint("TOP", lastFrame, "BOTTOM", 0, 0); + else + this:SetPoint("TOP", UIParent, "TOP", 0, -135); + end + + -- Position other static popups below this + tinsert(StaticPopup_DisplayedFrames, this); + + this:AdjustScrollTableRows(); + + PlaySound("OrcExploration"); + end); + + -- Title (AceGUI frame-widget-title used as example) + local titleBackground = frame:CreateTexture(nil, "OVERLAY"); + titleBackground:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header"); + titleBackground:SetTexCoord(0.31, 0.67, 0, 0.63); + titleBackground:SetPoint("TOP", 0, 12); + titleBackground:SetWidth(150); + titleBackground:SetHeight(40); + + local titleBackgroundLeft = frame:CreateTexture(nil, "OVERLAY"); + titleBackgroundLeft:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header"); + titleBackgroundLeft:SetTexCoord(0.21, 0.31, 0, 0.63); + titleBackgroundLeft:SetPoint("RIGHT", titleBackground, "LEFT"); + titleBackgroundLeft:SetWidth(30); + titleBackgroundLeft:SetHeight(40); + + local titleBackgroundRight = frame:CreateTexture(nil, "OVERLAY"); + titleBackgroundRight:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header"); + titleBackgroundRight:SetTexCoord(0.67, 0.77, 0, 0.63); + titleBackgroundRight:SetPoint("LEFT", titleBackground, "RIGHT"); + titleBackgroundRight:SetWidth(30); + titleBackgroundRight:SetHeight(40); + + local frmTitle = CreateFrame("Frame", nil, frame); + frmTitle:EnableMouse(true); + frmTitle:SetScript("OnMouseDown", function(this) this:GetParent():StartMoving(); end); + frmTitle:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end); + frmTitle:SetAllPoints(titleBackground); + + local lblTitle = frmTitle:CreateFontString(nil, "OVERLAY", "GameFontNormal"); + lblTitle:SetPoint("TOP", titleBackground, "TOP", 0, -14); + lblTitle:SetText("Inventorium Bank Refill"); + + -- Resizer (vertical only) + local frmResizer = CreateFrame("Frame", nil, frame); + frmResizer:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, -10); + frmResizer:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, -10); + frmResizer:SetHeight(20); + frmResizer:EnableMouse(); + frmResizer:SetScript("OnMouseDown", function(this) this:GetParent():StartSizing("BOTTOM"); end); + frmResizer:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end); + + -- Description + local lblDescription = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal"); + lblDescription:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -23); + lblDescription:SetWidth(frameWidth - 10 - 10); -- 10 margin left & 10 margin right + lblDescription:SetJustifyH("LEFT"); + lblDescription:SetJustifyV("TOP"); + lblDescription:SetText("The items listed below can be refilled from this location, do you wish to move them to your bags?"); + + frame.lblDescription = lblDescription; + + -- Buttons + -- Move (proceed) + local btnMove = CreateFrame("Button", "$parentProceed", frame, "UIPanelButtonTemplate"); + btnMove:SetHeight(21); + btnMove:SetWidth(125); + btnMove:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 15, 10); + btnMove:SetText("Move Items"); + btnMove:SetScript("OnClick", onAccept); + btnMove:SetScript("OnEnter", ShowTooltip); + btnMove:SetScript("OnLeave", HideTooltip); + btnMove.tooltipTitle = "Move Items"; + btnMove.tooltip = "Start moving these items from the bank."; + + frame.btnMove = btnMove; + + -- Cancel + local btnCancel = CreateFrame("Button", "$parentCancel", frame, "UIPanelButtonTemplate"); + btnCancel:SetHeight(21); + btnCancel:SetWidth(125); + btnCancel:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 10); + btnCancel:SetText("Cancel"); + btnCancel:SetScript("OnClick", onCancel); + btnCancel:SetScript("OnEnter", ShowTooltip); + btnCancel:SetScript("OnLeave", HideTooltip); + btnCancel.tooltipTitle = "Cancel"; + btnCancel.tooltip = "Do not move anything and close the window."; + + frame.btnCancel = btnCancel; + + -- Because the scrolling table code-behind will change this element's height, we can't rely on that. Make a dummy frame which we can measure + local frmMeasureDummy = CreateFrame("Frame", nil, frame); + frmMeasureDummy:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -20); + frmMeasureDummy:SetPoint("LEFT", frame.lblDescription, "LEFT", 10, 0); + frmMeasureDummy:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -10, 35); + + frame.frmMeasureDummy = frmMeasureDummy; + + -- Scrolling table with a list of items to be moved + local scrollTableWidth = ( frame.frmMeasureDummy:GetWidth() - 20 ); -- adjust width by the scrollbar size + local headers = { + { + ["name"] = "Item", + ["width"] = (scrollTableWidth * .5), + ["defaultsort"] = "asc", + ["comparesort"] = function(this, aRow, bRow, column) + local aName, _, aRarity = GetItemInfo(this:GetRow(aRow).colorargs[2]); + local bName, _, bRarity = GetItemInfo(this:GetRow(bRow).colorargs[2]); + local template = "%d%s"; + aName = template:format((10 - (aRarity or 10)), (aName or ""):lower()); + bName = template:format((10 - (bRarity or 10)), (bName or ""):lower()); + + if this.cols[column].sort == "dsc" then + return aName > bName; + else + return aName < bName; + end + end, + ["sort"] = "asc", -- when the data is set, use this column so sort the default data + }, + { + ["name"] = "Moving", + ["width"] = (scrollTableWidth * .15), + ["defaultsort"] = "dsc", + }, + { + ["name"] = "Missing", + ["width"] = (scrollTableWidth * .15), + ["defaultsort"] = "dsc", + }, + { + ["name"] = "Available", + ["width"] = (scrollTableWidth * .2), + ["defaultsort"] = "dsc", + }, + }; + + local ScrollingTable = LibStub("ScrollingTable"); + local table = ScrollingTable:CreateST(headers, 3, 15, nil, frame); + table:RegisterEvents({ + ["OnEnter"] = function(rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...) + if row and realrow and data[realrow] and data[realrow].colorargs and data[realrow].colorargs[2] then + GameTooltip:SetOwner(rowFrame, "ANCHOR_NONE"); + GameTooltip:SetPoint("TOPLEFT", rowFrame, "BOTTOMLEFT"); + GameTooltip:SetHyperlink(("item:%d"):format(data[realrow].colorargs[2])); + GameTooltip:Show(); + end + end, + ["OnLeave"] = function(rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...) + if row and realrow then + HideTooltip(); + end + end, + }); + + frame.scrollTable = table; + table.frame:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -20); + table.frame:SetPoint("LEFT", frame.lblDescription, "LEFT", 10, 0); + table.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -10, 35); + + -- Change the amount of displayed rows based on the size of the frame + frame.AdjustScrollTableRows = function(this) + local newRows = math.floor(( this.frmMeasureDummy:GetHeight() - 5 ) / 15); + newRows = (newRows < 3 and 3) or newRows; + + this.scrollTable:SetDisplayRows(newRows, 15); + end; + frame:SetScript("OnSizeChanged", frame.AdjustScrollTableRows); +end + +function addon:SetMoverFrameData(data) + InventoriumItemMover.scrollTable:SetData(data); + + InventoriumItemMover:Show(); +end