Mercurial > wow > inventory
view Frames.lua @ 104:8502f02bf543
Increased edge size to make them more visible.
Item mover window is no longer setting point to itself.
Lowered description position so it doesn?t overlap the title.
author | Zerotorescue |
---|---|
date | Tue, 11 Jan 2011 23:13:40 +0100 |
parents | 6ae44d372360 |
children | d3fbb5676a5e |
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local addon = select(2, ...); local function ShowTooltip(self) -- If this function is called from a widget, self is the widget and self.frame the actual frame local this = self.frame or self; GameTooltip:SetOwner(this, "ANCHOR_NONE"); if this.tooltipLocation and this.tooltipLocation == "BOTTOM" then GameTooltip:SetPoint("TOP", this, "BOTTOM"); else GameTooltip:SetPoint("BOTTOM", this, "TOP"); end GameTooltip:SetText(this.tooltipTitle, 1, .82, 0, 1); if type(this.tooltip) == "string" then GameTooltip:AddLine(this.tooltip, 1, 1, 1, 1); end GameTooltip:Show(); end local function HideTooltip() GameTooltip:Hide(); end function addon:CreateMoverFrame(onAccept, onCancel) local frameWidth = 400; -- Main window local frame = CreateFrame("Frame", "InventoriumItemMover", UIParent); -- Hide by default frame:Hide(); -- Center the frame (will be adjusted later) frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0); -- Put in front of other windows frame:SetFrameStrata("FULLSCREEN_DIALOG"); frame:SetToplevel(true); -- Give it a size frame:SetWidth(frameWidth); frame:SetHeight(175); -- Background frame:SetBackdrop({ bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", edgeSize = 20, insets = { left = 5, right = 5, top = 5, bottom = 5, }, }); frame:SetBackdropColor(0, 0, 0, .8); -- Mouse functions frame:EnableMouse(); frame:SetMovable(true); frame:SetResizable(true); frame:SetMinResize(300, 175); -- Set event handlers frame:SetScript("OnMouseUp", function(this) this:StopMovingOrSizing(); end); frame:SetScript("OnShow", function(this) if not tContains(StaticPopup_DisplayedFrames, this) then -- We wish to display our box at a similar position as the default interface's static popups, so we literally copied the code for these popups local lastFrame = StaticPopup_DisplayedFrames[#StaticPopup_DisplayedFrames]; if lastFrame then this:SetPoint("TOP", lastFrame, "BOTTOM", 0, 0); else this:SetPoint("TOP", UIParent, "TOP", 0, -135); end -- Position other static popups below this tinsert(StaticPopup_DisplayedFrames, this); end this:AdjustScrollTableRows(); PlaySound("OrcExploration"); end); -- Title (AceGUI frame-widget-title used as example) local titleBackground = frame:CreateTexture(nil, "OVERLAY"); titleBackground:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header"); titleBackground:SetTexCoord(0.31, 0.67, 0, 0.63); titleBackground:SetPoint("TOP", 0, 12); titleBackground:SetWidth(150); titleBackground:SetHeight(40); local titleBackgroundLeft = frame:CreateTexture(nil, "OVERLAY"); titleBackgroundLeft:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header"); titleBackgroundLeft:SetTexCoord(0.21, 0.31, 0, 0.63); titleBackgroundLeft:SetPoint("RIGHT", titleBackground, "LEFT"); titleBackgroundLeft:SetWidth(30); titleBackgroundLeft:SetHeight(40); local titleBackgroundRight = frame:CreateTexture(nil, "OVERLAY"); titleBackgroundRight:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header"); titleBackgroundRight:SetTexCoord(0.67, 0.77, 0, 0.63); titleBackgroundRight:SetPoint("LEFT", titleBackground, "RIGHT"); titleBackgroundRight:SetWidth(30); titleBackgroundRight:SetHeight(40); local frmTitle = CreateFrame("Frame", nil, frame); frmTitle:EnableMouse(true); frmTitle:SetScript("OnMouseDown", function(this) this:GetParent():StartMoving(); end); frmTitle:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end); frmTitle:SetAllPoints(titleBackground); local lblTitle = frmTitle:CreateFontString(nil, "OVERLAY", "GameFontNormal"); lblTitle:SetPoint("TOP", titleBackground, "TOP", 0, -14); lblTitle:SetText("Inventorium Bank Refill"); -- Resizer (vertical only) local frmResizer = CreateFrame("Frame", nil, frame); frmResizer:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, -10); frmResizer:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, -10); frmResizer:SetHeight(20); frmResizer:EnableMouse(); frmResizer:SetScript("OnMouseDown", function(this) this:GetParent():StartSizing("BOTTOM"); end); frmResizer:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end); -- Description local lblDescription = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal"); lblDescription:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -25); lblDescription:SetWidth(frameWidth - 15 - 15); -- 10 margin left & 10 margin right lblDescription:SetJustifyH("LEFT"); lblDescription:SetJustifyV("TOP"); lblDescription:SetText("The items listed below can be refilled from this location, do you wish to move them to your bags?"); frame.lblDescription = lblDescription; -- Buttons -- Move (proceed) local btnMove = CreateFrame("Button", "$parentProceed", frame, "UIPanelButtonTemplate"); btnMove:SetHeight(21); btnMove:SetWidth(125); btnMove:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 15, 11); btnMove:SetText("Move Items"); btnMove:SetScript("OnClick", onAccept); btnMove:SetScript("OnEnter", ShowTooltip); btnMove:SetScript("OnLeave", HideTooltip); btnMove.tooltipTitle = "Move Items"; btnMove.tooltip = "Start moving these items from the bank."; frame.btnMove = btnMove; -- Cancel local btnCancel = CreateFrame("Button", "$parentCancel", frame, "UIPanelButtonTemplate"); btnCancel:SetHeight(21); btnCancel:SetWidth(125); btnCancel:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 11); btnCancel:SetText("Cancel"); btnCancel:SetScript("OnClick", onCancel); btnCancel:SetScript("OnEnter", ShowTooltip); btnCancel:SetScript("OnLeave", HideTooltip); btnCancel.tooltipTitle = "Cancel"; btnCancel.tooltip = "Do not move anything and close the window."; frame.btnCancel = btnCancel; -- Because the scrolling table code-behind will change this element's height, we can't rely on that. Make a dummy frame which we can measure local frmMeasureDummy = CreateFrame("Frame", nil, frame); frmMeasureDummy:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -20); frmMeasureDummy:SetPoint("LEFT", frame.lblDescription, "LEFT", 15, 0); frmMeasureDummy:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 35); frame.frmMeasureDummy = frmMeasureDummy; -- Scrolling table with a list of items to be moved local scrollTableWidth = ( frame.frmMeasureDummy:GetWidth() - 20 ); -- adjust width by the scrollbar size local headers = { { ["name"] = "Item", ["width"] = (scrollTableWidth * .5), ["defaultsort"] = "asc", ["comparesort"] = function(this, aRow, bRow, column) local aName, _, aRarity = GetItemInfo(this:GetRow(aRow).colorargs[2]); local bName, _, bRarity = GetItemInfo(this:GetRow(bRow).colorargs[2]); local template = "%d%s"; aName = template:format((10 - (aRarity or 10)), (aName or ""):lower()); bName = template:format((10 - (bRarity or 10)), (bName or ""):lower()); if this.cols[column].sort == "dsc" then return aName > bName; else return aName < bName; end end, ["sort"] = "asc", -- when the data is set, use this column so sort the default data }, { ["name"] = "Moving", ["width"] = (scrollTableWidth * .15), ["defaultsort"] = "dsc", }, { ["name"] = "Missing", ["width"] = (scrollTableWidth * .15), ["defaultsort"] = "dsc", }, { ["name"] = "Available", ["width"] = (scrollTableWidth * .2), ["defaultsort"] = "dsc", }, }; local ScrollingTable = LibStub("ScrollingTable"); local table = ScrollingTable:CreateST(headers, 3, 15, nil, frame); table:RegisterEvents({ ["OnEnter"] = function(rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...) if row and realrow and data[realrow] and data[realrow].colorargs and data[realrow].colorargs[2] then GameTooltip:SetOwner(rowFrame, "ANCHOR_NONE"); GameTooltip:SetPoint("TOPLEFT", rowFrame, "BOTTOMLEFT"); GameTooltip:SetHyperlink(("item:%d"):format(data[realrow].colorargs[2])); GameTooltip:Show(); end end, ["OnLeave"] = function(rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...) if row and realrow then HideTooltip(); end end, }); frame.scrollTable = table; table.frame:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -20); table.frame:SetPoint("LEFT", frame, "LEFT", 15, 0); table.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 35); -- Change the amount of displayed rows based on the size of the frame frame.AdjustScrollTableRows = function(this) local newRows = math.floor(( this.frmMeasureDummy:GetHeight() - 5 ) / 15); newRows = (newRows < 3 and 3) or newRows; this.scrollTable:SetDisplayRows(newRows, 15); end; frame:SetScript("OnSizeChanged", frame.AdjustScrollTableRows); end function addon:SetMoverFrameData(data) InventoriumItemMover.scrollTable:SetData(data); InventoriumItemMover:Show(); end