annotate Modules/WorldState.lua @ 108:a41f6b74709a

- Handler number and boolean cluster arguments as positioning priority layer and "always top" respectively - Use SetShown and IsShown instead of IsVisible in doing full re-anchor checks
author Nick@Zahhak
date Sat, 25 Feb 2017 11:42:07 -0500
parents 74d6d97a2d24
children 1196c2bad31c
rev   line source
Nenue@80 1 -- Veneer
Nenue@84 2 -- WorldState.lua
Nenue@80 3 -- Created: 10/7/2016 10:55 PM
Nenue@80 4 -- %file-revision%
Nenue@80 5 --
Nenue@80 6
Nenue@97 7 local print = DEVIAN_WORKSPACE and function(...) print('VnWorldState', ...) end or nop
Nenue@87 8 local WorldStateBlockMixin = {}
Nenue@87 9 VeneerOrderHallMixin = {
Nenue@87 10 anchorPoint = 'TOP',
Nenue@90 11 anchorFrom = 'TOP',
Nenue@90 12 anchorX = 0,
Nenue@90 13 anchorY = 0,
Nenue@90 14 addonTrigger = 'Blizzard_OrderHallUI',
Nenue@90 15 addonFrame = 'OrderHallCommandBar',
Nenue@87 16 }
Nenue@97 17
Nenue@93 18 VeneerWorldStateHeadsUpMixin = {
Nenue@93 19 }
Nenue@93 20
Nenue@87 21 VeneerWorldStateCurrencyMixin = {
Nenue@87 22 }
Nenue@84 23 VeneerWorldStateProgressMixin = {
Nenue@96 24 keepOpen = true,
Nenue@84 25 }
Nenue@81 26 VeneerWorldStateMixin = {
Nenue@82 27 maxHeight = 0,
Nenue@87 28 detectedFrames = {},
Nenue@87 29 anchorPoint = 'TOP',
Nenue@81 30 }
Nenue@80 31
Nenue@87 32 function VeneerWorldStateMixin:Reset()
Nenue@87 33 for i, frame in ipairs(self.modules) do
Nenue@87 34 if frame.Reset then
Nenue@87 35 frame:Reset()
Nenue@87 36 end
Nenue@87 37 end
Nenue@87 38 self:Update()
Nenue@87 39 end
Nenue@87 40
Nenue@80 41 function VeneerWorldStateMixin:Setup()
Nenue@80 42 --DEFAULT_CHAT_FRAME:AddMessage('Loaded')
Nenue@84 43 print('|cFFFFFF00'..self:GetName()..'|r:Setup()')
Nenue@81 44
Nenue@81 45 self.modules = self.modules or {self:GetChildren()}
Nenue@81 46 for i, frame in ipairs(self.modules) do
Nenue@84 47 print('--'.. frame:GetName()..' exists')
Nenue@81 48 if frame.Setup then
Nenue@84 49 print('--'.. frame:GetName()..':Setup()')
Nenue@81 50 frame:Setup()
Nenue@81 51 end
Nenue@82 52
Nenue@87 53
Nenue@87 54 for k,v in pairs(WorldStateBlockMixin) do
Nenue@87 55 if not frame[k] then
Nenue@87 56 frame[k] = v
Nenue@87 57 if k:match('^On') then
Nenue@87 58 frame:SetScript(k, v)
Nenue@87 59 end
Nenue@82 60 end
Nenue@87 61 end
Nenue@82 62
Nenue@81 63 end
Nenue@84 64 self:UnregisterEvent('PLAYER_LOGIN')
Nenue@80 65 end
Nenue@80 66
Nenue@82 67 function VeneerWorldStateMixin:SetOrderHallUIMods()
Nenue@87 68 print('|cFFFF4400remove me', debugstack())
Nenue@80 69 end
Nenue@84 70
Nenue@84 71
Nenue@84 72 function VeneerWorldStateMixin:OnLoad ()
Nenue@87 73 self.modules = {self:GetChildren()}
Nenue@84 74 print('|cFFFFFF00'..self:GetName()..'|r!')
Nenue@84 75 self:RegisterEvent('PLAYER_ENTERING_WORLD')
Nenue@84 76 self:RegisterEvent('PLAYER_REGEN_ENABLED')
Nenue@84 77 self:RegisterEvent('PLAYER_REGEN_DISABLED')
Nick@108 78 Veneer:AddHandler(self, self.anchorPoint, 2)
Nenue@87 79 SLASH_VENEERWORLDSTATE1 = "/vws"
Nenue@87 80 SLASH_VENEERWORLDSTATE2 = "/worldstate"
Nenue@87 81 SlashCmdList.VENEERWORLDSTATE = function()
Nenue@87 82 self:Reset()
Nenue@87 83 end
Nenue@84 84 end
Nenue@84 85
Nenue@80 86 function VeneerWorldStateMixin:OnEvent(event, arg)
Nenue@80 87 print(event, arg)
Nenue@90 88 if event == 'PLAYER_ENTERING_WORLD' then
Nenue@80 89 self:Update()
Nenue@81 90 elseif event == 'PLAYER_REGEN_ENABLED' then
Nick@108 91 self:Update(true)
Nenue@81 92 elseif event == 'PLAYER_REGEN_DISABLED' then
Nick@108 93 self:Update(true)
Nenue@80 94 end
Nenue@80 95 end
Nenue@80 96
Nenue@88 97 function VeneerWorldStateMixin:Update(isBatchUpdate)
Nenue@80 98 print('|cFFFFFF00All:Update()|r')
Nenue@88 99 for index, frame in ipairs(self.modules) do
Nenue@82 100 if frame.Update then
Nenue@88 101 print(' '..index..' |cFFFF00FFUpdate:|r '.. frame:GetName())
Nenue@88 102 frame:Update(isBatchUpdate)
Nenue@88 103 print(' ', frame:IsVisible(), frame:IsShown())
Nenue@82 104 end
Nenue@82 105 end
Nenue@82 106 end
Nenue@82 107
Nick@108 108 function VeneerWorldStateMixin:OnShow()
Nick@108 109 print('OnShow()', debugstack())
Nick@108 110 end
Nick@108 111
Nenue@87 112 function VeneerWorldStateMixin:Reanchor(isUpdate)
Nenue@88 113 print(' |cFF0088FF'..self:GetName()..':Reanchor()|r', #self.modules, 'blocks')
Nenue@81 114 self.maxHeight = 0
Nenue@89 115 local lastFrame
Nenue@81 116 for i, frame in ipairs(self.modules) do
Nick@108 117 print(' '..frame:GetName()..':',frame:IsShown(), frame:GetHeight())
Nick@108 118 if frame:IsShown() then
Nenue@89 119 if lastFrame then
Nenue@89 120 frame:SetPoint('TOP', lastFrame, 'BOTTOM')
Nenue@89 121 else
Nenue@89 122 frame:SetPoint('TOP', self, 'TOP')
Nenue@89 123 end
Nenue@89 124
Nenue@89 125 self.maxHeight = self.maxHeight + frame:GetHeight()
Nenue@89 126 lastFrame = frame
Nenue@80 127 end
Nenue@80 128 end
Nick@108 129 if (self.maxHeight == 0) or InCombatLockdown() then
Nick@108 130 print (' hiding; combat =', InCombatLockdown())
Nick@108 131 self:SetShown(false)
Nenue@82 132 else
Nenue@87 133 print (' height update:', self.maxHeight)
Nenue@82 134 self:SetHeight(self.maxHeight)
Nick@108 135 self:SetShown(true)
Nenue@82 136 end
Nenue@82 137
Nenue@87 138 if not isUpdate then
Nenue@87 139 Veneer:InternalReanchor(self, print)
Nenue@87 140 end
Nenue@93 141
Nenue@93 142 WorldStateAlwaysUpFrame:ClearAllPoints()
Nenue@93 143 WorldStateAlwaysUpFrame:SetPoint('TOP', self, 'BOTTOM', 0, 0)
Nenue@80 144 end
Nenue@80 145
Nenue@80 146
Nenue@80 147
Nenue@84 148 function VeneerWorldStateMixin:OnMouseDown()
Nenue@80 149 end
Nenue@80 150
Nenue@87 151 function VeneerOrderHallMixin:Setup()
Nenue@87 152 print('|cFFFFFF00'..self:GetName()..':Setup()')
Nenue@88 153 self:SetParent(OrderHallCommandBar)
Nenue@88 154 self:RegisterEvent("ZONE_CHANGED");
Nenue@88 155 self:RegisterEvent("ZONE_CHANGED_INDOORS");
Nenue@88 156 self:RegisterEvent("ZONE_CHANGED_NEW_AREA");
Nenue@88 157 self:SetShown(true)
Nenue@88 158 end
Nenue@88 159
Nenue@90 160 function VeneerOrderHallMixin:OnLoad()
Nick@108 161 Veneer:AddHandler(self, 'TOP', 1)
Nenue@90 162 end
Nenue@90 163
Nenue@88 164 function VeneerOrderHallMixin:OnEvent(event, ...)
Nenue@88 165
Nenue@88 166 print('|cFF00AAFF'..self:GetName()..'|r:'.. event, ...)
Nenue@88 167 self:Update()
Nenue@88 168 end
Nenue@88 169
Nenue@88 170 function VeneerOrderHallMixin:OnShow()
Nenue@90 171 if OrderHallCommandBar then
Nenue@90 172 print('|cFF00AAFF'..self:GetName()..'|r:OnShow()', OrderHallCommandBar:IsShown(), self:IsShown())
Nenue@90 173 self:Update()
Nenue@90 174 end
Nenue@99 175 Veneer:DynamicReanchor()
Nenue@88 176 end
Nenue@88 177
Nenue@88 178 function VeneerOrderHallMixin:OnHide()
Nenue@90 179 if OrderHallCommandBar then
Nenue@90 180 print('|cFF00AAFF'..self:GetName()..'|r:OnHide()', OrderHallCommandBar:IsShown(), self:IsShown())
Nenue@90 181 end
Nenue@88 182 Veneer:Reanchor()
Nenue@87 183 end
Nenue@87 184
Nenue@87 185 function VeneerOrderHallMixin:Update()
Nenue@87 186
Nenue@87 187 if not OrderHallCommandBar then
Nenue@87 188 print('|cFFFF4400'..self:GetName()..' updater called without target')
Nenue@87 189 return
Nenue@87 190 end
Nenue@87 191
Nenue@87 192 OrderHallCommandBar:ClearAllPoints()
Nick@108 193 OrderHallCommandBar:SetAllPoints(self)
Nenue@87 194 OrderHallCommandBar:SetWidth(600)
Nenue@87 195 OrderHallCommandBar.Background:SetColorTexture(0,0,0,0.5)
Nenue@87 196 OrderHallCommandBar.WorldMapButton:Hide()
Nenue@87 197 OrderHallCommandBar:EnableMouse(false)
Nenue@88 198 self:SetSize(OrderHallCommandBar:GetSize())
Nenue@87 199
Nenue@88 200 print('|cFF00AAFF'..self:GetName()..'|r:Update()', OrderHallCommandBar:IsVisible(), self:IsShown())
Nenue@88 201 print(debugstack(6))
Nenue@98 202 Veneer:DynamicReanchor()
Nenue@87 203 end
Nenue@87 204
Nenue@80 205 function VeneerWorldStateCurrencyMixin:OnLoad ()
Nenue@84 206 self:RegisterEvent("PLAYER_ENTERING_WORLD");
Nenue@84 207 self:RegisterEvent("ZONE_CHANGED");
Nenue@84 208 self:RegisterEvent("ZONE_CHANGED_INDOORS");
Nenue@84 209 self:RegisterEvent("ZONE_CHANGED_NEW_AREA");
Nenue@80 210 self:RegisterEvent('CURRENCY_DISPLAY_UPDATE')
Nenue@80 211 self:RegisterEvent('CHAT_MSG_CURRENCY')
Nenue@80 212 end
Nenue@80 213
Nenue@80 214 function VeneerWorldStateCurrencyMixin:OnEvent (event, arg)
Nenue@80 215 self:Update()
Nenue@80 216 end
Nenue@93 217 local zoneCurrency = {
Nenue@93 218 ['Suramar'] = 1155,
Nenue@93 219 ["Sashj'tar Ruins"] = 1155,
Nenue@93 220 ["Faronaar Ruins"] = 1155
Nenue@93 221 }
Nenue@93 222 local zoneBountyInfo = {
Nenue@93 223 ['Suramar'] = 1859,
Nenue@93 224 ["Sashj'tar Ruins"] = 1859,
Nenue@93 225 ["Faronaar Ruins"] = 1859,
Nenue@80 226
Nenue@93 227 ['Azsuna'] = 1900,
Nenue@93 228 }
Nenue@93 229 local globalBountyInfo = {
Nenue@93 230 }
Nenue@88 231 function VeneerWorldStateCurrencyMixin:Update(isBatchUpdate)
Nenue@93 232 local zoneText = GetRealZoneText()
Nenue@93 233 if zoneText then
Nenue@93 234 local currency = zoneCurrency[zoneText]
Nenue@93 235 if currency then
Nenue@93 236 local name, earned, texture, earnedThisWeek, weeklyMax, totalMax = GetCurrencyInfo(zoneCurrency[zoneText])
Nenue@93 237 self.Icon:SetTexture(texture)
Nenue@93 238 self.Label:SetFormattedText("%d / %d", earned, totalMax)
Nenue@93 239 self:Show()
Nenue@93 240 self:SetWidth(self.Icon:GetWidth() + self.Label:GetStringWidth() + 6)
Nenue@93 241 end
Nenue@80 242 else
Nenue@80 243 self:Hide()
Nenue@80 244 end
Nenue@81 245 end
Nenue@81 246
Nenue@82 247 function VeneerWorldStateProgressMixin:OnUpdate(sinceLast)
Nenue@87 248 self.timeLived = (self.timeLived or 0) + sinceLast
Nenue@84 249 if self.keepOpen then
Nenue@84 250 return
Nenue@84 251 end
Nenue@93 252 if self.timeLived >= 3 and not self.TimedFadeOut:IsPlaying() then
Nenue@93 253 self.TimedFadeOut:Play()
Nenue@82 254 end
Nenue@82 255 end
Nenue@82 256
Nenue@81 257 function VeneerWorldStateProgressMixin:OnLoad()
Nenue@82 258 self:RegisterEvent('PLAYER_EQUIPMENT_CHANGED')
Nenue@81 259
Nenue@82 260 self:RegisterEvent("PLAYER_XP_UPDATE");
Nenue@82 261 self:RegisterEvent("UPDATE_EXHAUSTION");
Nenue@82 262 self:RegisterEvent("PLAYER_LEVEL_UP");
Nenue@82 263 self:RegisterEvent("PLAYER_UPDATE_RESTING");
Nenue@82 264
Nenue@82 265 self:RegisterEvent("ARTIFACT_UPDATE");
Nenue@82 266 self:RegisterEvent("ARTIFACT_XP_UPDATE");
Nenue@82 267 self:RegisterEvent("ARTIFACT_CLOSE");
Nenue@82 268 self:RegisterEvent("ARTIFACT_MAX_RANKS_UPDATE");
Nenue@82 269
Nenue@82 270 self.progressPercent = 0
Nenue@82 271 self.progressAmount = 0
Nenue@82 272 self.progressMax = 1
Nenue@82 273 self.progressOverflow = 0
Nenue@84 274
Nenue@81 275 end
Nenue@81 276
Nenue@81 277 function VeneerWorldStateProgressMixin:Setup()
Nenue@81 278 self:UpdateXPGain()
Nenue@82 279 if self.canGainXP then
Nenue@81 280 self.mode = 'xp'
Nenue@81 281 else
Nenue@81 282 self.mode = 'artifact'
Nenue@81 283 end
Nenue@81 284 print('setup mode:', self.mode)
Nenue@81 285 end
Nenue@81 286
Nenue@82 287 function VeneerWorldStateProgressMixin:OnEvent(event, ...)
Nenue@82 288 local lastMode = self.mode
Nenue@82 289 if event == 'PLAYER_LEVEL_UP' or event == 'ENABLE_XP_GAIN' or event == 'DISABLE_XP_GAIN' then
Nenue@81 290 self:UpdateXPGain()
Nenue@81 291 elseif event == 'ARTIFACT_XP_UPDATE' or event == 'ARTIFACT_UPDATE' then
Nenue@81 292 self.mode = 'artifact'
Nenue@82 293
Nenue@82 294 elseif event == 'PLAYER_EQUIPMENT_CHANGED' then
Nenue@82 295 local slot, hasEquip = ...
Nenue@82 296 if slot == 16 then
Nenue@82 297 self.mode = 'artifact'
Nenue@82 298 lastMode = nil
Nenue@82 299 end
Nenue@82 300 elseif event == 'PLAYER_XP_UPDATE' or event == 'PLAYER_LEVEL_UP' then
Nenue@82 301 print('forcing to XP mode')
Nenue@81 302 self.mode = 'xp'
Nenue@81 303 end
Nenue@82 304 self.modeChanged = (lastMode ~= self.mode)
Nenue@82 305 if self.modeChanged and self:IsVisible() then
Nenue@82 306 print('|cFF88FF00'..self:GetName()..'.TransitionFadeOut:Play()', event, ...)
Nenue@84 307 self:AnimateMode()
Nenue@82 308 else
Nenue@82 309 print('|cFFFFFF00'..self:GetName()..':Update()', event, ...)
Nenue@82 310 self:Update()
Nenue@82 311 end
Nenue@81 312 end
Nenue@81 313 function VeneerWorldStateProgressMixin:UpdateXPGain()
Nenue@82 314 self.canGainXP = (UnitLevel('player') < GetMaxPlayerLevel()) and (not IsXPUserDisabled())
Nenue@82 315 if not self.canGainXP then
Nenue@81 316 self.ProgressBar:SetColorTexture(0.75,0.75,0.75)
Nenue@81 317 end
Nenue@81 318 end
Nenue@81 319
Nenue@81 320 local GetEquippedArtifactInfo = _G.C_ArtifactUI.GetEquippedArtifactInfo
Nenue@81 321 local GetCostForPointAtRank = _G.C_ArtifactUI.GetCostForPointAtRank
Nenue@87 322
Nenue@87 323
Nenue@89 324 local progressHandlers = {
Nenue@89 325 xp = function(self)
Nenue@89 326 local hasNewInfo, showChange = false, false
Nenue@81 327 local xp = UnitXP('player')
Nenue@81 328 local xpMax = UnitXPMax('player')
Nenue@81 329 local bonusXP = GetXPExhaustion()
Nenue@81 330 if xp then
Nenue@81 331 self.progressPercent = xp / xpMax
Nenue@81 332 end
Nenue@84 333 self.progressText = '|cFFFFCC00' .. UnitLevel('player') .. '|r ' .. xp .. '/' .. xpMax
Nenue@82 334 if bonusXP then
Nenue@89 335 self.progressOverflow = min(1,(bonusXP / xpMax))
Nenue@89 336 self.OverflowBar:SetColorTexture(0.5, 0.5,0.5, 0.25)
Nenue@89 337 self.OverflowBar:SetPoint('LEFT', self.ProgressBar, 'LEFT')
Nenue@82 338 else
Nenue@89 339 self.progressOverflow = nil
Nenue@82 340 end
Nenue@89 341 self.ProgressBar:SetColorTexture(0, 0.5,1,1)
Nenue@89 342 self.OverflowAnchor = self.ProgressBar
Nenue@89 343 self.hasNewInfo = (self.progressAmount ~= xp)
Nenue@89 344 showChange = (hasNewInfo and not self.modeChanged) and ((xp - self.progressAmount) / xpMax)
Nenue@89 345
Nenue@82 346 self.progressAmount = xp
Nenue@82 347 self.progressMax = xpMax
Nenue@89 348 return hasNewInfo, showChange
Nenue@89 349 end,
Nenue@89 350 artifact = function(self)
Nenue@89 351 local hasNewInfo, showChange = false, false
Nenue@81 352 local itemID, altItemID, name, icon, totalXP, pointsSpent = GetEquippedArtifactInfo()
Nenue@82 353 if itemID then
Nenue@82 354 local nextRankCost = GetCostForPointAtRank(pointsSpent) or 0
Nenue@88 355 print(' API:', itemID, name, 'XP:', totalXP, 'Points:', pointsSpent, 'Next:', nextRankCost)
Nenue@82 356 hasNewInfo = (self.progressAmount ~= totalXP)
Nenue@89 357 showChange = (hasNewInfo and not self.modeChanged) and (((totalXP - self.progressAmount) / nextRankCost))
Nenue@82 358
Nenue@82 359 if totalXP > nextRankCost then
Nenue@82 360 self.progressPercent = 1
Nenue@85 361 else
Nenue@82 362 self.progressPercent = totalXP / nextRankCost
Nenue@82 363 end
Nenue@82 364
Nenue@82 365 self.progressText = name .. ' ('..pointsSpent .. '): '.. totalXP .. ' / ' .. nextRankCost
Nenue@82 366
Nenue@82 367 self.ProgressBar:SetColorTexture(1,0.5,0,1)
Nenue@82 368 self.OverflowBar:Hide()
Nenue@82 369
Nenue@89 370 if totalXP > nextRankCost then
Nenue@89 371 self.progressText = self.progressText .. ' Level Up!'
Nenue@89 372 self.progressOverflow = (totalXP - nextRankCost) / nextRankCost
Nenue@89 373 self.OverflowBar:SetPoint('LEFT', self.ProgressBG, 'LEFT')
Nenue@89 374 self.OverflowAnchor = self.OverflawBar
Nenue@89 375 else
Nenue@89 376 self.progressOverflow = nil
Nenue@89 377 self.OverflowAnchor = self.ProgressBar
Nenue@89 378 end
Nenue@89 379
Nenue@82 380 self.progressAmount = totalXP
Nenue@82 381 self.progressMax = nextRankCost
Nenue@82 382 else
Nenue@89 383 self.progressOverflow = nil
Nenue@82 384 self.progressAmount = 0
Nenue@82 385 self.progressMax = 1
Nenue@82 386 self.progressText = ''
Nenue@82 387 end
Nenue@89 388 return hasNewInfo, showChange
Nenue@89 389 end
Nenue@89 390 }
Nenue@89 391
Nenue@89 392 function VeneerWorldStateProgressMixin:Update(isBatchUpdate)
Nenue@89 393
Nenue@89 394 local progressChange = false
Nenue@93 395 print(' current mode:', self.mode, 'vis:', self:IsVisible())
Nenue@89 396 if (not self.mode) or (not progressHandlers[self.mode]) then
Nenue@89 397 self:HidePanel()
Nenue@89 398 return
Nenue@82 399 end
Nenue@82 400
Nenue@89 401 local hasNewInfo, showProgress = progressHandlers[self.mode](self)
Nenue@89 402 self:SetSize(600,16)
Nenue@89 403 if hasNewInfo then
Nenue@89 404 self.timeOut = nil
Nenue@89 405 self.timeLived = 0
Nenue@89 406 end
Nenue@82 407
Nenue@93 408
Nenue@89 409 if not self:IsVisible() then
Nenue@89 410 self.TransitionFadeIn:Play()
Nenue@89 411 else
Nenue@89 412 self:ShowPanel()
Nenue@89 413 end
Nenue@89 414
Nenue@89 415 print(' Percent:', floor(self.progressPercent*100)/100, 'BarLength:', floor(self:GetWidth()* self.progressPercent), 'new:', hasNewInfo, 'shown:', self:IsShown())
Nenue@89 416 print(' Metrics:', self:IsVisible(), self:GetWidth(), self.ProgressBG:GetWidth())
Nenue@89 417 if self.progressPercent > 0 then
Nenue@89 418 self.ProgressBar:Show()
Nenue@89 419 self.ProgressBar:SetPoint('TOPRIGHT', self.ProgressBG, 'TOPLEFT', self:GetWidth()* self.progressPercent , 0)
Nenue@89 420 self.Label:SetText(self.progressText)
Nenue@89 421
Nenue@89 422 self.ProgressSpark:ClearAllPoints()
Nenue@89 423 if self.progressOverflow then
Nenue@89 424 print(' Overflow:', self.progressOverflow)
Nenue@89 425 self.OverflowBar:Show()
Nenue@89 426 self.OverflowBar:SetWidth(self.progressOverflow * self:GetWidth(), 0)
Nenue@89 427 else
Nenue@89 428 self.OverflowBar:Hide()
Nenue@81 429 end
Nenue@89 430 self.ProgressSpark:SetPoint('CENTER', self.OverflowAnchor, 'RIGHT', 0, 0)
Nenue@81 431
Nenue@89 432 else
Nenue@89 433 self.ProgressBar:Hide()
Nenue@89 434 end
Nenue@81 435
Nenue@89 436 if self.progressOverflow and (self.progressOverflow >= self.progressPercent) then
Nenue@89 437 self.OverflowBar:SetDrawLayer('ARTWORK', 1)
Nenue@89 438 self.ProgressBar:SetDrawLayer('ARTWORK', 2)
Nenue@89 439 else
Nenue@89 440 self.OverflowBar:SetDrawLayer('ARTWORK', 2)
Nenue@89 441 self.ProgressBar:SetDrawLayer('ARTWORK', 1)
Nenue@89 442 end
Nenue@81 443
Nenue@82 444 if progressChange then
Nenue@89 445 self:AnimateProgress(progressChange)
Nenue@81 446 end
Nenue@81 447
Nenue@82 448 self.modeChanged = nil
Nenue@84 449 end
Nenue@84 450
Nenue@89 451
Nenue@89 452 function VeneerWorldStateProgressMixin:AnimateProgress(progressChange)
Nenue@89 453
Nenue@89 454
Nenue@89 455 local changeAnchor = (self.progressOverflow and self.OverflowBar) or self.ProgressBar
Nenue@89 456 local progressWidth = self:GetWidth() * min(progressChange, changeAnchor:GetWidth())
Nenue@89 457
Nenue@89 458 self.ProgressAdded:Show()
Nenue@89 459 self.ProgressAdded:ClearAllPoints()
Nenue@89 460 self.ProgressAdded:SetPoint('TOPRIGHT', changeAnchor, 'TOPRIGHT', 0, 0)
Nenue@89 461 self.ProgressAdded:SetPoint('BOTTOMLEFT', changeAnchor, 'BOTTOMRIGHT', - (progressWidth), 0)
Nenue@89 462
Nenue@89 463 print(' Render change:', progressWidth, changeAnchor)
Nenue@89 464 self.ProgressFlash.translation:SetOffset(progressWidth, 0)
Nenue@89 465 self.ProgressFlash:Play()
Nenue@89 466 end
Nenue@89 467
Nenue@84 468 function VeneerWorldStateProgressMixin:OnMouseDown(button)
Nenue@84 469 if button == 'RightButton' then
Nenue@84 470 if self.keepOpen then
Nenue@84 471 self.keepOpen = nil
Nenue@87 472 self.timeLived = 1000
Nenue@84 473 else
Nenue@84 474 self.keepOpen = true
Nenue@93 475
Nenue@93 476 self.modeChanged = true
Nenue@84 477 end
Nenue@84 478 print('keepOpen =', self.keepOpen)
Nenue@93 479 self:Update()
Nenue@84 480 else
Nenue@89 481
Nenue@84 482 if self.mode == 'xp' then
Nenue@84 483 self.mode = 'artifact'
Nenue@84 484 else
Nenue@85 485 if not self.canGainXP then
Nenue@85 486 return
Nenue@85 487 end
Nenue@84 488 self.mode = 'xp'
Nenue@84 489 end
Nenue@89 490 print('|cFFFF4400Change mode:', self.mode)
Nenue@89 491
Nenue@89 492
Nenue@84 493 self:AnimateMode()
Nenue@84 494 end
Nenue@84 495
Nenue@84 496 end
Nenue@84 497
Nenue@84 498 function VeneerWorldStateProgressMixin:AnimateMode()
Nenue@84 499
Nenue@84 500 self.TransitionFadeIn:Stop()
Nenue@84 501 print('|cFF88FF00'..self:GetName()..'.TransitionFadeOut:Play()')
Nenue@84 502 self.modeChanged = true
Nenue@84 503 self.TransitionFadeOut:Play()
Nenue@87 504 end
Nenue@87 505
Nenue@87 506 do
Nenue@87 507 function WorldStateBlockMixin:ShowPanel()
Nenue@87 508 print('|cFF0088FF'..self:GetName()..':ShowPanel()')
Nenue@87 509 self:SetShown(true)
Nenue@93 510 self:SetAlpha(1)
Nenue@87 511 VeneerWorldState:Show()
Nenue@87 512 end
Nenue@87 513 function WorldStateBlockMixin:HidePanel()
Nenue@87 514 print('|cFF0088FF'..self:GetName()..':HidePanel()')
Nenue@87 515 self:SetShown(false)
Nenue@87 516 VeneerWorldState:Reanchor()
Nenue@87 517 end
Nenue@87 518
Nenue@87 519 function WorldStateBlockMixin:OnSizeChanged ()
Nenue@87 520 local h = self:GetHeight()
Nenue@87 521 if h > VeneerWorldState.maxHeight then
Nenue@87 522 VeneerWorldState.maxHeight = h
Nenue@87 523 VeneerWorldState:SetHeight(h)
Nenue@87 524 print('updating max height:', h)
Nenue@87 525 elseif h < VeneerWorldState.maxHeight then
Nenue@87 526 VeneerWorldState:Reanchor()
Nenue@87 527 end
Nenue@87 528 end
Nenue@87 529 function WorldStateBlockMixin:OnHide ()
Nenue@87 530 print('|cFF0088FF'..self:GetName()..':OnHide()')
Nenue@87 531 VeneerWorldState:Reanchor()
Nenue@87 532 end
Nenue@87 533 function WorldStateBlockMixin:OnShow ()
Nenue@87 534 self.timeLived = 0
Nenue@87 535 print('|cFF0088FF'..self:GetName()..':OnShow()')
Nenue@87 536 VeneerWorldState:Reanchor()
Nenue@87 537 end
Nenue@87 538 function WorldStateBlockMixin:Setup()
Nenue@87 539 print('|cFF0088FF'..self:GetName()..':Setup()|r -- nop')
Nenue@88 540 self:Update()
Nenue@87 541 end
Nenue@87 542 function WorldStateBlockMixin:Reset()
Nenue@87 543 print('|cFF0088FF'..self:GetName()..':Reset()')
Nenue@87 544 self.keepOpen = true
Nenue@87 545 self:Setup()
Nenue@87 546 end
Nenue@93 547 end
Nenue@93 548