annotate Modules/WorldState.lua @ 97:5476337198ec

- apply default anchors when docking modules - Arifact Power tracker: totals AP items in bags and bank, and forecasts progress on each weapon. Requires user to shift-click each weapon at least once to get initial XP data.
author Nenue
date Mon, 16 Jan 2017 20:24:12 -0500
parents bb38bc0e787f
children dadddb8a551f
rev   line source
Nenue@80 1 -- Veneer
Nenue@84 2 -- WorldState.lua
Nenue@80 3 -- Created: 10/7/2016 10:55 PM
Nenue@80 4 -- %file-revision%
Nenue@80 5 --
Nenue@80 6
Nenue@97 7 local print = DEVIAN_WORKSPACE and function(...) print('VnWorldState', ...) end or nop
Nenue@87 8 local WorldStateBlockMixin = {}
Nenue@87 9 VeneerOrderHallMixin = {
Nenue@87 10 anchorPoint = 'TOP',
Nenue@90 11 anchorFrom = 'TOP',
Nenue@90 12 anchorX = 0,
Nenue@90 13 anchorY = 0,
Nenue@90 14 addonTrigger = 'Blizzard_OrderHallUI',
Nenue@90 15 addonFrame = 'OrderHallCommandBar',
Nenue@87 16 }
Nenue@97 17
Nenue@93 18 VeneerWorldStateHeadsUpMixin = {
Nenue@93 19 }
Nenue@93 20
Nenue@87 21 VeneerWorldStateCurrencyMixin = {
Nenue@87 22 }
Nenue@84 23 VeneerWorldStateProgressMixin = {
Nenue@96 24 keepOpen = true,
Nenue@84 25 }
Nenue@81 26 VeneerWorldStateMixin = {
Nenue@82 27 maxHeight = 0,
Nenue@87 28 detectedFrames = {},
Nenue@87 29 anchorPoint = 'TOP',
Nenue@81 30 }
Nenue@80 31
Nenue@87 32 function VeneerWorldStateMixin:Reset()
Nenue@87 33 for i, frame in ipairs(self.modules) do
Nenue@87 34 if frame.Reset then
Nenue@87 35 frame:Reset()
Nenue@87 36 end
Nenue@87 37 end
Nenue@87 38 self:Update()
Nenue@87 39 end
Nenue@87 40
Nenue@80 41 function VeneerWorldStateMixin:Setup()
Nenue@80 42 --DEFAULT_CHAT_FRAME:AddMessage('Loaded')
Nenue@84 43 print('|cFFFFFF00'..self:GetName()..'|r:Setup()')
Nenue@81 44
Nenue@81 45 self.modules = self.modules or {self:GetChildren()}
Nenue@81 46 for i, frame in ipairs(self.modules) do
Nenue@84 47 print('--'.. frame:GetName()..' exists')
Nenue@81 48 if frame.Setup then
Nenue@84 49 print('--'.. frame:GetName()..':Setup()')
Nenue@81 50 frame:Setup()
Nenue@81 51 end
Nenue@82 52
Nenue@87 53
Nenue@87 54 for k,v in pairs(WorldStateBlockMixin) do
Nenue@87 55 if not frame[k] then
Nenue@87 56 frame[k] = v
Nenue@87 57 if k:match('^On') then
Nenue@87 58 frame:SetScript(k, v)
Nenue@87 59 end
Nenue@82 60 end
Nenue@87 61 end
Nenue@82 62
Nenue@81 63 end
Nenue@84 64 self:UnregisterEvent('PLAYER_LOGIN')
Nenue@80 65 end
Nenue@80 66
Nenue@82 67 function VeneerWorldStateMixin:SetOrderHallUIMods()
Nenue@87 68 print('|cFFFF4400remove me', debugstack())
Nenue@80 69 end
Nenue@84 70
Nenue@84 71
Nenue@84 72 function VeneerWorldStateMixin:OnLoad ()
Nenue@87 73 self.modules = {self:GetChildren()}
Nenue@84 74 print('|cFFFFFF00'..self:GetName()..'|r!')
Nenue@84 75 self:RegisterEvent('PLAYER_ENTERING_WORLD')
Nenue@84 76 self:RegisterEvent('PLAYER_REGEN_ENABLED')
Nenue@84 77 self:RegisterEvent('PLAYER_REGEN_DISABLED')
Nenue@87 78 Veneer:AddHandler(self, self.anchorPoint, true)
Nenue@87 79 SLASH_VENEERWORLDSTATE1 = "/vws"
Nenue@87 80 SLASH_VENEERWORLDSTATE2 = "/worldstate"
Nenue@87 81 SlashCmdList.VENEERWORLDSTATE = function()
Nenue@87 82 self:Reset()
Nenue@87 83 end
Nenue@84 84 end
Nenue@84 85
Nenue@80 86 function VeneerWorldStateMixin:OnEvent(event, arg)
Nenue@80 87 print(event, arg)
Nenue@90 88 if event == 'PLAYER_ENTERING_WORLD' then
Nenue@97 89 self:Show()
Nenue@80 90 self:Update()
Nenue@81 91 elseif event == 'PLAYER_REGEN_ENABLED' then
Nenue@83 92 self:SetShown(true)
Nenue@81 93 elseif event == 'PLAYER_REGEN_DISABLED' then
Nenue@83 94 self:SetShown(false)
Nenue@80 95 end
Nenue@80 96 end
Nenue@80 97
Nenue@88 98 function VeneerWorldStateMixin:Update(isBatchUpdate)
Nenue@80 99 print('|cFFFFFF00All:Update()|r')
Nenue@88 100 for index, frame in ipairs(self.modules) do
Nenue@82 101 if frame.Update then
Nenue@88 102 print(' '..index..' |cFFFF00FFUpdate:|r '.. frame:GetName())
Nenue@88 103 frame:Update(isBatchUpdate)
Nenue@88 104 print(' ', frame:IsVisible(), frame:IsShown())
Nenue@82 105 end
Nenue@82 106 end
Nenue@82 107 end
Nenue@82 108
Nenue@87 109 function VeneerWorldStateMixin:Reanchor(isUpdate)
Nenue@88 110 print(' |cFF0088FF'..self:GetName()..':Reanchor()|r', #self.modules, 'blocks')
Nenue@81 111 self.maxHeight = 0
Nenue@89 112 local lastFrame
Nenue@81 113 for i, frame in ipairs(self.modules) do
Nenue@82 114 print(' '..frame:GetName()..':',frame:IsShown(), frame:IsVisible(), frame:GetHeight())
Nenue@93 115 if frame:IsVisible() then
Nenue@89 116 if lastFrame then
Nenue@89 117 frame:SetPoint('TOP', lastFrame, 'BOTTOM')
Nenue@89 118 else
Nenue@89 119 frame:SetPoint('TOP', self, 'TOP')
Nenue@89 120 end
Nenue@89 121
Nenue@89 122 self.maxHeight = self.maxHeight + frame:GetHeight()
Nenue@89 123 lastFrame = frame
Nenue@80 124 end
Nenue@80 125 end
Nenue@82 126 if self.maxHeight == 0 then
Nenue@87 127 print (' hiding because there are no blocks')
Nenue@82 128 self:Hide()
Nenue@82 129 else
Nenue@82 130 self:Show()
Nenue@87 131 print (' height update:', self.maxHeight)
Nenue@82 132 self:SetHeight(self.maxHeight)
Nenue@82 133 end
Nenue@82 134
Nenue@87 135 if not isUpdate then
Nenue@87 136 Veneer:InternalReanchor(self, print)
Nenue@87 137 end
Nenue@93 138
Nenue@93 139 WorldStateAlwaysUpFrame:ClearAllPoints()
Nenue@93 140 WorldStateAlwaysUpFrame:SetPoint('TOP', self, 'BOTTOM', 0, 0)
Nenue@80 141 end
Nenue@80 142
Nenue@80 143
Nenue@80 144
Nenue@84 145 function VeneerWorldStateMixin:OnMouseDown()
Nenue@80 146 end
Nenue@80 147
Nenue@87 148 function VeneerOrderHallMixin:Setup()
Nenue@87 149 print('|cFFFFFF00'..self:GetName()..':Setup()')
Nenue@88 150 self:SetParent(OrderHallCommandBar)
Nenue@88 151 self:RegisterEvent("ZONE_CHANGED");
Nenue@88 152 self:RegisterEvent("ZONE_CHANGED_INDOORS");
Nenue@88 153 self:RegisterEvent("ZONE_CHANGED_NEW_AREA");
Nenue@88 154 self:SetShown(true)
Nenue@88 155 end
Nenue@88 156
Nenue@90 157 function VeneerOrderHallMixin:OnLoad()
Nenue@90 158
Nenue@90 159 Veneer:AddHandler(VeneerOrderHallHandler, 'TOP', true)
Nenue@90 160 end
Nenue@90 161
Nenue@88 162 function VeneerOrderHallMixin:OnEvent(event, ...)
Nenue@88 163
Nenue@88 164 print('|cFF00AAFF'..self:GetName()..'|r:'.. event, ...)
Nenue@88 165 self:Update()
Nenue@88 166 end
Nenue@88 167
Nenue@88 168 function VeneerOrderHallMixin:OnShow()
Nenue@90 169 if OrderHallCommandBar then
Nenue@90 170 print('|cFF00AAFF'..self:GetName()..'|r:OnShow()', OrderHallCommandBar:IsShown(), self:IsShown())
Nenue@90 171 self:Update()
Nenue@90 172 end
Nenue@88 173 Veneer:InternalReanchor(self)
Nenue@88 174 end
Nenue@88 175
Nenue@88 176 function VeneerOrderHallMixin:OnHide()
Nenue@90 177 if OrderHallCommandBar then
Nenue@90 178 print('|cFF00AAFF'..self:GetName()..'|r:OnHide()', OrderHallCommandBar:IsShown(), self:IsShown())
Nenue@90 179 end
Nenue@88 180 Veneer:Reanchor()
Nenue@87 181 end
Nenue@87 182
Nenue@87 183 function VeneerOrderHallMixin:Update()
Nenue@87 184
Nenue@87 185 if not OrderHallCommandBar then
Nenue@87 186 print('|cFFFF4400'..self:GetName()..' updater called without target')
Nenue@87 187 return
Nenue@87 188 end
Nenue@87 189
Nenue@87 190 OrderHallCommandBar:ClearAllPoints()
Nenue@88 191 OrderHallCommandBar:SetPoint('TOP', UIParent, 'TOP')
Nenue@87 192 OrderHallCommandBar:SetWidth(600)
Nenue@87 193 OrderHallCommandBar.Background:SetColorTexture(0,0,0,0.5)
Nenue@87 194 OrderHallCommandBar.WorldMapButton:Hide()
Nenue@87 195 OrderHallCommandBar:EnableMouse(false)
Nenue@88 196 self:SetSize(OrderHallCommandBar:GetSize())
Nenue@87 197
Nenue@88 198 print('|cFF00AAFF'..self:GetName()..'|r:Update()', OrderHallCommandBar:IsVisible(), self:IsShown())
Nenue@88 199 print(debugstack(6))
Nenue@88 200
Nenue@87 201 end
Nenue@87 202
Nenue@80 203 function VeneerWorldStateCurrencyMixin:OnLoad ()
Nenue@84 204 self:RegisterEvent("PLAYER_ENTERING_WORLD");
Nenue@84 205 self:RegisterEvent("ZONE_CHANGED");
Nenue@84 206 self:RegisterEvent("ZONE_CHANGED_INDOORS");
Nenue@84 207 self:RegisterEvent("ZONE_CHANGED_NEW_AREA");
Nenue@80 208 self:RegisterEvent('CURRENCY_DISPLAY_UPDATE')
Nenue@80 209 self:RegisterEvent('CHAT_MSG_CURRENCY')
Nenue@80 210 end
Nenue@80 211
Nenue@80 212 function VeneerWorldStateCurrencyMixin:OnEvent (event, arg)
Nenue@80 213 self:Update()
Nenue@80 214 end
Nenue@93 215 local zoneCurrency = {
Nenue@93 216 ['Suramar'] = 1155,
Nenue@93 217 ["Sashj'tar Ruins"] = 1155,
Nenue@93 218 ["Faronaar Ruins"] = 1155
Nenue@93 219 }
Nenue@93 220 local zoneBountyInfo = {
Nenue@93 221 ['Suramar'] = 1859,
Nenue@93 222 ["Sashj'tar Ruins"] = 1859,
Nenue@93 223 ["Faronaar Ruins"] = 1859,
Nenue@80 224
Nenue@93 225 ['Azsuna'] = 1900,
Nenue@93 226 }
Nenue@93 227 local globalBountyInfo = {
Nenue@93 228 }
Nenue@88 229 function VeneerWorldStateCurrencyMixin:Update(isBatchUpdate)
Nenue@93 230 local zoneText = GetRealZoneText()
Nenue@93 231 if zoneText then
Nenue@93 232 local currency = zoneCurrency[zoneText]
Nenue@93 233 if currency then
Nenue@93 234 local name, earned, texture, earnedThisWeek, weeklyMax, totalMax = GetCurrencyInfo(zoneCurrency[zoneText])
Nenue@93 235 self.Icon:SetTexture(texture)
Nenue@93 236 self.Label:SetFormattedText("%d / %d", earned, totalMax)
Nenue@93 237 self:Show()
Nenue@93 238 self:SetWidth(self.Icon:GetWidth() + self.Label:GetStringWidth() + 6)
Nenue@93 239 end
Nenue@80 240 else
Nenue@80 241 self:Hide()
Nenue@80 242 end
Nenue@81 243 end
Nenue@81 244
Nenue@82 245 function VeneerWorldStateProgressMixin:OnUpdate(sinceLast)
Nenue@87 246 self.timeLived = (self.timeLived or 0) + sinceLast
Nenue@84 247 if self.keepOpen then
Nenue@84 248 return
Nenue@84 249 end
Nenue@93 250 if self.timeLived >= 3 and not self.TimedFadeOut:IsPlaying() then
Nenue@93 251 self.TimedFadeOut:Play()
Nenue@82 252 end
Nenue@82 253 end
Nenue@82 254
Nenue@81 255 function VeneerWorldStateProgressMixin:OnLoad()
Nenue@82 256 self:RegisterEvent('PLAYER_EQUIPMENT_CHANGED')
Nenue@81 257
Nenue@82 258 self:RegisterEvent("PLAYER_XP_UPDATE");
Nenue@82 259 self:RegisterEvent("UPDATE_EXHAUSTION");
Nenue@82 260 self:RegisterEvent("PLAYER_LEVEL_UP");
Nenue@82 261 self:RegisterEvent("PLAYER_UPDATE_RESTING");
Nenue@82 262
Nenue@82 263 self:RegisterEvent("ARTIFACT_UPDATE");
Nenue@82 264 self:RegisterEvent("ARTIFACT_XP_UPDATE");
Nenue@82 265 self:RegisterEvent("ARTIFACT_CLOSE");
Nenue@82 266 self:RegisterEvent("ARTIFACT_MAX_RANKS_UPDATE");
Nenue@82 267
Nenue@82 268 self.progressPercent = 0
Nenue@82 269 self.progressAmount = 0
Nenue@82 270 self.progressMax = 1
Nenue@82 271 self.progressOverflow = 0
Nenue@84 272
Nenue@81 273 end
Nenue@81 274
Nenue@81 275 function VeneerWorldStateProgressMixin:Setup()
Nenue@81 276 self:UpdateXPGain()
Nenue@82 277 if self.canGainXP then
Nenue@81 278 self.mode = 'xp'
Nenue@81 279 else
Nenue@81 280 self.mode = 'artifact'
Nenue@81 281 end
Nenue@81 282 print('setup mode:', self.mode)
Nenue@81 283 end
Nenue@81 284
Nenue@82 285 function VeneerWorldStateProgressMixin:OnEvent(event, ...)
Nenue@82 286 local lastMode = self.mode
Nenue@82 287 if event == 'PLAYER_LEVEL_UP' or event == 'ENABLE_XP_GAIN' or event == 'DISABLE_XP_GAIN' then
Nenue@81 288 self:UpdateXPGain()
Nenue@81 289 elseif event == 'ARTIFACT_XP_UPDATE' or event == 'ARTIFACT_UPDATE' then
Nenue@81 290 self.mode = 'artifact'
Nenue@82 291
Nenue@82 292 elseif event == 'PLAYER_EQUIPMENT_CHANGED' then
Nenue@82 293 local slot, hasEquip = ...
Nenue@82 294 if slot == 16 then
Nenue@82 295 self.mode = 'artifact'
Nenue@82 296 lastMode = nil
Nenue@82 297 end
Nenue@82 298 elseif event == 'PLAYER_XP_UPDATE' or event == 'PLAYER_LEVEL_UP' then
Nenue@82 299 print('forcing to XP mode')
Nenue@81 300 self.mode = 'xp'
Nenue@81 301 end
Nenue@82 302 self.modeChanged = (lastMode ~= self.mode)
Nenue@82 303 if self.modeChanged and self:IsVisible() then
Nenue@82 304 print('|cFF88FF00'..self:GetName()..'.TransitionFadeOut:Play()', event, ...)
Nenue@84 305 self:AnimateMode()
Nenue@82 306 else
Nenue@82 307 print('|cFFFFFF00'..self:GetName()..':Update()', event, ...)
Nenue@82 308 self:Update()
Nenue@82 309 end
Nenue@81 310 end
Nenue@81 311 function VeneerWorldStateProgressMixin:UpdateXPGain()
Nenue@82 312 self.canGainXP = (UnitLevel('player') < GetMaxPlayerLevel()) and (not IsXPUserDisabled())
Nenue@82 313 if not self.canGainXP then
Nenue@81 314 self.ProgressBar:SetColorTexture(0.75,0.75,0.75)
Nenue@81 315 end
Nenue@81 316 end
Nenue@81 317
Nenue@81 318 local GetEquippedArtifactInfo = _G.C_ArtifactUI.GetEquippedArtifactInfo
Nenue@81 319 local GetCostForPointAtRank = _G.C_ArtifactUI.GetCostForPointAtRank
Nenue@87 320
Nenue@87 321
Nenue@89 322 local progressHandlers = {
Nenue@89 323 xp = function(self)
Nenue@89 324 local hasNewInfo, showChange = false, false
Nenue@81 325 local xp = UnitXP('player')
Nenue@81 326 local xpMax = UnitXPMax('player')
Nenue@81 327 local bonusXP = GetXPExhaustion()
Nenue@81 328 if xp then
Nenue@81 329 self.progressPercent = xp / xpMax
Nenue@81 330 end
Nenue@84 331 self.progressText = '|cFFFFCC00' .. UnitLevel('player') .. '|r ' .. xp .. '/' .. xpMax
Nenue@82 332 if bonusXP then
Nenue@89 333 self.progressOverflow = min(1,(bonusXP / xpMax))
Nenue@89 334 self.OverflowBar:SetColorTexture(0.5, 0.5,0.5, 0.25)
Nenue@89 335 self.OverflowBar:SetPoint('LEFT', self.ProgressBar, 'LEFT')
Nenue@82 336 else
Nenue@89 337 self.progressOverflow = nil
Nenue@82 338 end
Nenue@89 339 self.ProgressBar:SetColorTexture(0, 0.5,1,1)
Nenue@89 340 self.OverflowAnchor = self.ProgressBar
Nenue@89 341 self.hasNewInfo = (self.progressAmount ~= xp)
Nenue@89 342 showChange = (hasNewInfo and not self.modeChanged) and ((xp - self.progressAmount) / xpMax)
Nenue@89 343
Nenue@82 344 self.progressAmount = xp
Nenue@82 345 self.progressMax = xpMax
Nenue@89 346 return hasNewInfo, showChange
Nenue@89 347 end,
Nenue@89 348 artifact = function(self)
Nenue@89 349 local hasNewInfo, showChange = false, false
Nenue@81 350 local itemID, altItemID, name, icon, totalXP, pointsSpent = GetEquippedArtifactInfo()
Nenue@82 351 if itemID then
Nenue@82 352 local nextRankCost = GetCostForPointAtRank(pointsSpent) or 0
Nenue@88 353 print(' API:', itemID, name, 'XP:', totalXP, 'Points:', pointsSpent, 'Next:', nextRankCost)
Nenue@82 354 hasNewInfo = (self.progressAmount ~= totalXP)
Nenue@89 355 showChange = (hasNewInfo and not self.modeChanged) and (((totalXP - self.progressAmount) / nextRankCost))
Nenue@82 356
Nenue@82 357 if totalXP > nextRankCost then
Nenue@82 358 self.progressPercent = 1
Nenue@85 359 else
Nenue@82 360 self.progressPercent = totalXP / nextRankCost
Nenue@82 361 end
Nenue@82 362
Nenue@82 363 self.progressText = name .. ' ('..pointsSpent .. '): '.. totalXP .. ' / ' .. nextRankCost
Nenue@82 364
Nenue@82 365 self.ProgressBar:SetColorTexture(1,0.5,0,1)
Nenue@82 366 self.OverflowBar:Hide()
Nenue@82 367
Nenue@89 368 if totalXP > nextRankCost then
Nenue@89 369 self.progressText = self.progressText .. ' Level Up!'
Nenue@89 370 self.progressOverflow = (totalXP - nextRankCost) / nextRankCost
Nenue@89 371 self.OverflowBar:SetPoint('LEFT', self.ProgressBG, 'LEFT')
Nenue@89 372 self.OverflowAnchor = self.OverflawBar
Nenue@89 373 else
Nenue@89 374 self.progressOverflow = nil
Nenue@89 375 self.OverflowAnchor = self.ProgressBar
Nenue@89 376 end
Nenue@89 377
Nenue@82 378 self.progressAmount = totalXP
Nenue@82 379 self.progressMax = nextRankCost
Nenue@82 380 else
Nenue@89 381 self.progressOverflow = nil
Nenue@82 382 self.progressAmount = 0
Nenue@82 383 self.progressMax = 1
Nenue@82 384 self.progressText = ''
Nenue@82 385 end
Nenue@89 386 return hasNewInfo, showChange
Nenue@89 387 end
Nenue@89 388 }
Nenue@89 389
Nenue@89 390 function VeneerWorldStateProgressMixin:Update(isBatchUpdate)
Nenue@89 391
Nenue@89 392 local progressChange = false
Nenue@93 393 print(' current mode:', self.mode, 'vis:', self:IsVisible())
Nenue@89 394 if (not self.mode) or (not progressHandlers[self.mode]) then
Nenue@89 395 self:HidePanel()
Nenue@89 396 return
Nenue@82 397 end
Nenue@82 398
Nenue@89 399 local hasNewInfo, showProgress = progressHandlers[self.mode](self)
Nenue@89 400 self:SetSize(600,16)
Nenue@89 401 if hasNewInfo then
Nenue@89 402 self.timeOut = nil
Nenue@89 403 self.timeLived = 0
Nenue@89 404 end
Nenue@82 405
Nenue@93 406
Nenue@89 407 if not self:IsVisible() then
Nenue@89 408 self.TransitionFadeIn:Play()
Nenue@89 409 else
Nenue@89 410 self:ShowPanel()
Nenue@89 411 end
Nenue@89 412
Nenue@89 413 print(' Percent:', floor(self.progressPercent*100)/100, 'BarLength:', floor(self:GetWidth()* self.progressPercent), 'new:', hasNewInfo, 'shown:', self:IsShown())
Nenue@89 414 print(' Metrics:', self:IsVisible(), self:GetWidth(), self.ProgressBG:GetWidth())
Nenue@89 415 if self.progressPercent > 0 then
Nenue@89 416 self.ProgressBar:Show()
Nenue@89 417 self.ProgressBar:SetPoint('TOPRIGHT', self.ProgressBG, 'TOPLEFT', self:GetWidth()* self.progressPercent , 0)
Nenue@89 418 self.Label:SetText(self.progressText)
Nenue@89 419
Nenue@89 420 self.ProgressSpark:ClearAllPoints()
Nenue@89 421 if self.progressOverflow then
Nenue@89 422 print(' Overflow:', self.progressOverflow)
Nenue@89 423 self.OverflowBar:Show()
Nenue@89 424 self.OverflowBar:SetWidth(self.progressOverflow * self:GetWidth(), 0)
Nenue@89 425 else
Nenue@89 426 self.OverflowBar:Hide()
Nenue@81 427 end
Nenue@89 428 self.ProgressSpark:SetPoint('CENTER', self.OverflowAnchor, 'RIGHT', 0, 0)
Nenue@81 429
Nenue@89 430 else
Nenue@89 431 self.ProgressBar:Hide()
Nenue@89 432 end
Nenue@81 433
Nenue@89 434 if self.progressOverflow and (self.progressOverflow >= self.progressPercent) then
Nenue@89 435 self.OverflowBar:SetDrawLayer('ARTWORK', 1)
Nenue@89 436 self.ProgressBar:SetDrawLayer('ARTWORK', 2)
Nenue@89 437 else
Nenue@89 438 self.OverflowBar:SetDrawLayer('ARTWORK', 2)
Nenue@89 439 self.ProgressBar:SetDrawLayer('ARTWORK', 1)
Nenue@89 440 end
Nenue@81 441
Nenue@82 442 if progressChange then
Nenue@89 443 self:AnimateProgress(progressChange)
Nenue@81 444 end
Nenue@81 445
Nenue@82 446 self.modeChanged = nil
Nenue@84 447 end
Nenue@84 448
Nenue@89 449
Nenue@89 450 function VeneerWorldStateProgressMixin:AnimateProgress(progressChange)
Nenue@89 451
Nenue@89 452
Nenue@89 453 local changeAnchor = (self.progressOverflow and self.OverflowBar) or self.ProgressBar
Nenue@89 454 local progressWidth = self:GetWidth() * min(progressChange, changeAnchor:GetWidth())
Nenue@89 455
Nenue@89 456 self.ProgressAdded:Show()
Nenue@89 457 self.ProgressAdded:ClearAllPoints()
Nenue@89 458 self.ProgressAdded:SetPoint('TOPRIGHT', changeAnchor, 'TOPRIGHT', 0, 0)
Nenue@89 459 self.ProgressAdded:SetPoint('BOTTOMLEFT', changeAnchor, 'BOTTOMRIGHT', - (progressWidth), 0)
Nenue@89 460
Nenue@89 461 print(' Render change:', progressWidth, changeAnchor)
Nenue@89 462 self.ProgressFlash.translation:SetOffset(progressWidth, 0)
Nenue@89 463 self.ProgressFlash:Play()
Nenue@89 464 end
Nenue@89 465
Nenue@84 466 function VeneerWorldStateProgressMixin:OnMouseDown(button)
Nenue@84 467 if button == 'RightButton' then
Nenue@84 468 if self.keepOpen then
Nenue@84 469 self.keepOpen = nil
Nenue@87 470 self.timeLived = 1000
Nenue@84 471 else
Nenue@84 472 self.keepOpen = true
Nenue@93 473
Nenue@93 474 self.modeChanged = true
Nenue@84 475 end
Nenue@84 476 print('keepOpen =', self.keepOpen)
Nenue@93 477 self:Update()
Nenue@84 478 else
Nenue@89 479
Nenue@84 480 if self.mode == 'xp' then
Nenue@84 481 self.mode = 'artifact'
Nenue@84 482 else
Nenue@85 483 if not self.canGainXP then
Nenue@85 484 return
Nenue@85 485 end
Nenue@84 486 self.mode = 'xp'
Nenue@84 487 end
Nenue@89 488 print('|cFFFF4400Change mode:', self.mode)
Nenue@89 489
Nenue@89 490
Nenue@84 491 self:AnimateMode()
Nenue@84 492 end
Nenue@84 493
Nenue@84 494 end
Nenue@84 495
Nenue@84 496 function VeneerWorldStateProgressMixin:AnimateMode()
Nenue@84 497
Nenue@84 498 self.TransitionFadeIn:Stop()
Nenue@84 499 print('|cFF88FF00'..self:GetName()..'.TransitionFadeOut:Play()')
Nenue@84 500 self.modeChanged = true
Nenue@84 501 self.TransitionFadeOut:Play()
Nenue@87 502 end
Nenue@87 503
Nenue@87 504 do
Nenue@87 505 function WorldStateBlockMixin:ShowPanel()
Nenue@87 506 print('|cFF0088FF'..self:GetName()..':ShowPanel()')
Nenue@87 507 self:SetShown(true)
Nenue@93 508 self:SetAlpha(1)
Nenue@87 509 VeneerWorldState:Show()
Nenue@87 510 end
Nenue@87 511 function WorldStateBlockMixin:HidePanel()
Nenue@87 512 print('|cFF0088FF'..self:GetName()..':HidePanel()')
Nenue@87 513 self:SetShown(false)
Nenue@87 514 VeneerWorldState:Reanchor()
Nenue@87 515 end
Nenue@87 516
Nenue@87 517 function WorldStateBlockMixin:OnSizeChanged ()
Nenue@87 518 local h = self:GetHeight()
Nenue@87 519 if h > VeneerWorldState.maxHeight then
Nenue@87 520 VeneerWorldState.maxHeight = h
Nenue@87 521 VeneerWorldState:SetHeight(h)
Nenue@87 522 print('updating max height:', h)
Nenue@87 523 elseif h < VeneerWorldState.maxHeight then
Nenue@87 524 VeneerWorldState:Reanchor()
Nenue@87 525 end
Nenue@87 526 end
Nenue@87 527 function WorldStateBlockMixin:OnHide ()
Nenue@87 528 print('|cFF0088FF'..self:GetName()..':OnHide()')
Nenue@87 529 VeneerWorldState:Reanchor()
Nenue@87 530 end
Nenue@87 531 function WorldStateBlockMixin:OnShow ()
Nenue@87 532 self.timeLived = 0
Nenue@87 533 print('|cFF0088FF'..self:GetName()..':OnShow()')
Nenue@87 534 VeneerWorldState:Reanchor()
Nenue@87 535 end
Nenue@87 536 function WorldStateBlockMixin:Setup()
Nenue@87 537 print('|cFF0088FF'..self:GetName()..':Setup()|r -- nop')
Nenue@88 538 self:Update()
Nenue@87 539 end
Nenue@87 540 function WorldStateBlockMixin:Reset()
Nenue@87 541 print('|cFF0088FF'..self:GetName()..':Reset()')
Nenue@87 542 self.keepOpen = true
Nenue@87 543 self:Setup()
Nenue@87 544 end
Nenue@93 545 end
Nenue@93 546